@woosh/meep-engine 3.38.0 → 3.39.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-image-decoder.js +1 -1
- package/build/bundle-worker-terrain.js +1 -1
- package/package.json +1 -1
- package/src/core/binary/BinaryBuffer.d.ts +11 -0
- package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
- package/src/core/binary/BinaryBuffer.js +30 -0
- package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.d.ts.map +1 -1
- package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.js +28 -7
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts +15 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.js +41 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts +12 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.js +27 -0
- package/src/core/geom/3d/gjk/gjk.js +3 -3
- package/src/core/geom/3d/gjk/gjk_distance.d.ts +94 -0
- package/src/core/geom/3d/gjk/gjk_distance.d.ts.map +1 -0
- package/src/core/geom/3d/gjk/gjk_distance.js +782 -0
- package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts +5 -4
- package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/gjk_epa_penetration.js +14 -9
- package/src/core/geom/3d/gjk/minkowski_support.d.ts +11 -7
- package/src/core/geom/3d/gjk/minkowski_support.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/minkowski_support.js +33 -9
- package/src/core/geom/3d/gjk/mpr.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/mpr.js +26 -5
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts +15 -0
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts.map +1 -1
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.js +106 -33
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts +2 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts.map +1 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.js +4 -8
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts +32 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.js +85 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts +3 -3
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts.map +1 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.js +24 -34
- package/src/core/geom/3d/quaternion/quat3_integrate.d.ts +17 -0
- package/src/core/geom/3d/quaternion/quat3_integrate.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_integrate.js +45 -4
- package/src/core/geom/3d/quaternion/quat3_multiply.d.ts +16 -0
- package/src/core/geom/3d/quaternion/quat3_multiply.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_multiply.js +25 -0
- package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts +18 -0
- package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_nlerp.js +45 -0
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts +17 -0
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.js +155 -94
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts +12 -0
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.js +31 -0
- package/src/core/geom/3d/shape/AbstractShape3D.d.ts +20 -6
- package/src/core/geom/3d/shape/AbstractShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/AbstractShape3D.js +20 -6
- package/src/core/geom/3d/shape/BoxShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/BoxShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/BoxShape3D.js +5 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.js +5 -1
- package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts +25 -11
- package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/ConvexHullShape3D.js +392 -22
- package/src/core/geom/3d/shape/CylinderShape3D.d.ts +8 -7
- package/src/core/geom/3d/shape/CylinderShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/CylinderShape3D.js +12 -7
- package/src/core/geom/3d/shape/HeightMapShape3D.d.ts +51 -8
- package/src/core/geom/3d/shape/HeightMapShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/HeightMapShape3D.js +260 -14
- package/src/core/geom/3d/shape/MeshShape3D.d.ts +61 -7
- package/src/core/geom/3d/shape/MeshShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/MeshShape3D.js +111 -20
- package/src/core/geom/3d/shape/PointShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/PointShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PointShape3D.js +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +36 -6
- package/src/core/geom/3d/shape/SphereShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/SphereShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/SphereShape3D.js +5 -1
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts +12 -10
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/TransformedShape3D.js +53 -19
- package/src/core/geom/3d/shape/Triangle3D.d.ts +1 -1
- package/src/core/geom/3d/shape/Triangle3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/Triangle3D.js +5 -1
- package/src/core/geom/3d/shape/UnionShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +19 -2
- package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_box.js +67 -5
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.js +61 -3
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.js +63 -4
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +15 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_plane.js +64 -2
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts +21 -0
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.js +66 -3
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts +2 -0
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts.map +1 -1
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.js +7 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts +41 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts.map +1 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.js +538 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts +31 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts.map +1 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.js +85 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts +18 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts.map +1 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.js +19 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts +49 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts.map +1 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.js +55 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts +42 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts.map +1 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.js +85 -0
- package/src/core/geom/3d/triangle/tri3_closest_point.d.ts +13 -0
- package/src/core/geom/3d/triangle/tri3_closest_point.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_closest_point.js +36 -1
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts +14 -0
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.js +40 -0
- package/src/core/geom/vec3/v3_quaternion_apply.d.ts +19 -0
- package/src/core/geom/vec3/v3_quaternion_apply.d.ts.map +1 -1
- package/src/core/geom/vec3/v3_quaternion_apply.js +32 -0
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts +19 -0
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts.map +1 -1
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.js +32 -0
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +135 -10
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +338 -105
- package/src/engine/control/first-person/abilities/Ability.d.ts +14 -5
- package/src/engine/control/first-person/abilities/Ability.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/Ability.js +14 -5
- package/src/engine/control/first-person/abilities/LedgeGrab.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/LedgeGrab.js +16 -12
- package/src/engine/control/first-person/abilities/Mantle.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/Mantle.js +5 -1
- package/src/engine/control/first-person/abilities/Slide.js +1 -1
- package/src/engine/control/first-person/collision/KinematicMover.d.ts +92 -14
- package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
- package/src/engine/control/first-person/collision/KinematicMover.js +218 -37
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +5 -0
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +17 -10
- package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
- package/src/engine/ecs/EntityComponentDataset.js +27 -13
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +4 -0
- package/src/engine/ecs/transform/Transform64.d.ts +4 -2
- package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
- package/src/engine/ecs/transform/Transform64.js +10 -16
- package/src/engine/graphics/ecs/water/Water.d.ts +25 -63
- package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/Water.js +110 -125
- package/src/engine/graphics/ecs/water/WaterSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterSerializationAdapter.js +38 -74
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts +1 -1
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.js +27 -18
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts +12 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.js +45 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts +33 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWaves.js +46 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +17 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +26 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts +22 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts.map +1 -1
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.js +43 -1
- package/src/engine/graphics/texture/sampler/Sampler2D.d.ts +29 -3
- package/src/engine/graphics/texture/sampler/Sampler2D.d.ts.map +1 -1
- package/src/engine/graphics/texture/sampler/Sampler2D.js +102 -14
- package/src/engine/graphics3/WaterSystem.d.ts +39 -3
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +134 -25
- package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts +10 -4
- package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/BinaryInterpolationAdapter.js +11 -5
- package/src/engine/interpolation/InterpolationLog.d.ts +11 -5
- package/src/engine/interpolation/InterpolationLog.d.ts.map +1 -1
- package/src/engine/interpolation/InterpolationLog.js +12 -6
- package/src/engine/interpolation/InterpolationSystem.d.ts.map +1 -1
- package/src/engine/interpolation/InterpolationSystem.js +39 -8
- package/src/engine/interpolation/PoseInterpolationAdapter.d.ts +1 -1
- package/src/engine/interpolation/PoseInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/PoseInterpolationAdapter.js +51 -22
- package/src/engine/interpolation/TransformPoseSerializationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/TransformPoseSerializationAdapter.js +18 -23
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts +1 -1
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.js +3 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts +1 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.js +3 -1
- package/src/engine/network/adapters/Vector3InterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/Vector3InterpolationAdapter.js +5 -2
- package/src/engine/physics/body/SolverBodyState.d.ts.map +1 -1
- package/src/engine/physics/body/SolverBodyState.js +4 -5
- package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts +12 -0
- package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts.map +1 -1
- package/src/engine/physics/broadphase/compute_fat_world_aabb.js +28 -3
- package/src/engine/physics/ccd/linear_sweep.d.ts +42 -12
- package/src/engine/physics/ccd/linear_sweep.d.ts.map +1 -1
- package/src/engine/physics/ccd/linear_sweep.js +1131 -97
- package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts +13 -0
- package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderIndex.js +90 -22
- package/src/engine/physics/cloth/collider/cloth_collider_bounds.js +84 -24
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +46 -3
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +116 -68
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +59 -47
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.js +62 -55
- package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.js +46 -39
- package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_write_back.js +41 -36
- package/src/engine/physics/cloth/playground/garment_build.js +6 -6
- package/src/engine/physics/cloth/playground/garment_main.js +18 -14
- package/src/engine/physics/cloth/solver/cloth_contact_find.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_contact_find.js +8 -5
- package/src/engine/physics/cloth/solver/cloth_solve_vertex.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_solve_vertex.js +8 -5
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +15 -15
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts +5 -0
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.js +32 -9
- package/src/engine/physics/constraint/solve_constraints.d.ts +50 -8
- package/src/engine/physics/constraint/solve_constraints.d.ts.map +1 -1
- package/src/engine/physics/constraint/solve_constraints.js +703 -429
- package/src/engine/physics/contact/ManifoldStore.d.ts +12 -0
- package/src/engine/physics/contact/ManifoldStore.d.ts.map +1 -1
- package/src/engine/physics/contact/ManifoldStore.js +32 -0
- package/src/engine/physics/ecs/BodyKind.d.ts +16 -8
- package/src/engine/physics/ecs/BodyKind.d.ts.map +1 -1
- package/src/engine/physics/ecs/BodyKind.js +16 -8
- package/src/engine/physics/ecs/Collider.d.ts +7 -2
- package/src/engine/physics/ecs/Collider.d.ts.map +1 -1
- package/src/engine/physics/ecs/Collider.js +7 -2
- package/src/engine/physics/ecs/PhysicsEvents.d.ts +13 -0
- package/src/engine/physics/ecs/PhysicsEvents.d.ts.map +1 -1
- package/src/engine/physics/ecs/PhysicsEvents.js +13 -0
- package/src/engine/physics/ecs/PhysicsSystem.d.ts +320 -36
- package/src/engine/physics/ecs/PhysicsSystem.d.ts.map +1 -1
- package/src/engine/physics/ecs/PhysicsSystem.js +779 -81
- package/src/engine/physics/fluid/FluidField.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidField.js +5 -1
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +11 -9
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.js +7 -5
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts.map +1 -1
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- package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts +0 -7
- package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts.map +0 -1
- package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.js +0 -6
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@@ -1,6 +1,4 @@
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1
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import { platform_compute_endianness } from "../../../../core/binary/platform_compute_endianness.js";
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2
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import { split_by_2 } from "../../../../core/binary/split_by_2.js";
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import { isPowerOfTwo } from "../../../../core/math/isPowerOfTwo.js";
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2
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import { GPUTextureContext } from "../../texture/GPUTextureContext.js";
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import { VSM_UNIFORMS_STRUCT } from "./VSM_UNIFORMS_STRUCT.js";
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@@ -44,10 +42,9 @@ export class VirtualShadowMap {
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*/
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buffer_lookup
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-
get total_tile_count(){
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return split_by_2((1 << (max_mip_level + 1)) - 1);
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+
get total_tile_count() {
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// Sum of the square grids at every level: 1 + 4 + ... + resolution_in_tiles^2.
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return this.resolution_in_tiles === 0 ? 0 : (4 * this.resolution_in_tiles ** 2 - 1) / 3;
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}
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/**
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@@ -55,7 +52,7 @@ export class VirtualShadowMap {
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* @param {GPUDevice} device
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* @param {number} [virtual_resolution]
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* @param {number} [physical_resolution]
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* @param {number} [
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* @param {number} [tile_resolution]
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*/
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initialize({
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device,
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@@ -64,32 +61,42 @@ export class VirtualShadowMap {
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tile_resolution = 128
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}) {
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if (!
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if (!Number.isSafeInteger(virtual_resolution) || virtual_resolution <= 0
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|| virtual_resolution > 0xffffffff || !Number.isInteger(Math.log2(virtual_resolution))) {
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throw new RangeError(`virtual_resolution must be a positive u32 power of two, instead was ${virtual_resolution}`);
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}
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if (!
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if (!Number.isSafeInteger(tile_resolution) || tile_resolution <= 0
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|| tile_resolution > virtual_resolution || !Number.isInteger(Math.log2(tile_resolution))) {
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throw new RangeError(`tile_resolution must be a positive power of two no larger than virtual_resolution, instead was ${tile_resolution}`);
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}
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-
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if (!Number.isSafeInteger(physical_resolution) || physical_resolution <= 0) {
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throw new RangeError(`physical_resolution must be a positive integer, instead was ${physical_resolution}`);
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}
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const resolution_limit = device.limits.maxTextureDimension2D;
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if (
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console.warn(`Requested physical resolution (=${physical_resolution}) exceeds device limit (=${resolution_limit}), defaulting to limit instead`);
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} else {
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_actual_physical_resolution = physical_resolution;
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// Pages cannot straddle the edge of the physical atlas, including after device clamping.
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const physical_tiles_per_side = Math.floor(Math.min(physical_resolution, resolution_limit) / tile_resolution);
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const _actual_physical_resolution = physical_tiles_per_side * tile_resolution;
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if (physical_tiles_per_side === 0) {
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throw new RangeError('The physical atlas must fit at least one tile within the device texture limit');
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}
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const resolution_in_tiles = virtual_resolution / tile_resolution;
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const total_tile_count = (4 * resolution_in_tiles ** 2 - 1) / 3;
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const lookup_size = total_tile_count * Uint32Array.BYTES_PER_ELEMENT;
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// The shaders spread at most sixteen bits and dispatch one invocation per tree node.
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if (resolution_in_tiles > 32768 || lookup_size > device.limits.maxBufferSize
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|| lookup_size > device.limits.maxStorageBufferBindingSize
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|| Math.ceil(total_tile_count / 256) > device.limits.maxComputeWorkgroupsPerDimension) {
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throw new RangeError('The virtual tile tree exceeds the shader or device buffer/dispatch limits');
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}
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-
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// Validate first so an invalid replacement leaves the existing map intact.
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this.destroy();
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this.tile_resolution = tile_resolution;
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this.resolution_in_tiles = resolution_in_tiles;
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// initialize physical texture
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@@ -116,26 +123,23 @@ export class VirtualShadowMap {
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buffer_uniforms_view.setUint32(VSM_UNIFORMS_STRUCT.get('tile_resolution').offset, tile_resolution, platform_compute_endianness());
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buffer_uniforms_view.setUint32(VSM_UNIFORMS_STRUCT.get('resolution_in_tiles').offset, this.resolution_in_tiles, platform_compute_endianness());
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buffer_uniforms_view.setUint32(VSM_UNIFORMS_STRUCT.get('physical_tile_count').offset, physical_tiles_per_side ** 2, platform_compute_endianness());
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this.buffer_uniforms.unmap();
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//
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-
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One entry per NODE of the implicit quadtree, which is what total_tile_count computes.
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-
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127
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The size used to be resolution_in_tiles * 4/3, a side length where a node count belongs.
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128
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For the 16384 / 256 configuration GPUViewShadowMaps asks for, that is 86 entries against
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129
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the 5461 the tree has: an indexing shader reads zeros past node 85 where storage access is
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clamped, and fails buffer-size validation at bind time where it is not. Nothing binds this
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today because VirtualShadowmapRenderer is never constructed, so the shape of the failure
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matters more than the count: it would look like a shader bug.
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*/
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// One entry per node of the implicit quadtree.
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133
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this.buffer_lookup = device.createBuffer({
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label:"VSM / lookup",
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135
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size: Uint32Array.BYTES_PER_ELEMENT * this.total_tile_count,
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usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST
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usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST,
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mappedAtCreation: true
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});
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// Page zero is a valid allocation, so a zero-initialized table would claim that every
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// virtual tile already has a page before the first allocation pass has run.
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+
new Uint32Array(this.buffer_lookup.getMappedRange()).fill(0xffffffff);
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this.buffer_lookup.unmap();
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143
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}
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@@ -151,5 +155,15 @@ export class VirtualShadowMap {
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155
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this.physical_texture.destroy();
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156
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this.physical_texture = undefined;
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}
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+
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if (this.buffer_uniforms !== undefined) {
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this.buffer_uniforms.destroy();
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this.buffer_uniforms = undefined;
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}
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if (this.buffer_lookup !== undefined) {
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this.buffer_lookup.destroy();
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this.buffer_lookup = undefined;
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}
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this.resolution_in_tiles = 0;
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}
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-
}
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}
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@@ -1,3 +1,4 @@
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1
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/** @typedef {import("./GPUViewShadowMaps.js").GPUViewShadowMaps} GPUViewShadowMaps */
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export class VirtualShadowmapRenderer {
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/**
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*
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@@ -17,8 +18,10 @@ export class VirtualShadowmapRenderer {
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* @param {ShadeGPUCommandContext} encoder
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* @param {GPUViewContext} main_view
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* @param {RenderTarget} viz
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* @param {GPUViewShadowMaps} shadows the VSM collection for this view
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*/
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render_for_view(encoder: ShadeGPUCommandContext, main_view: GPUViewContext, viz: RenderTarget): void;
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render_for_view(encoder: ShadeGPUCommandContext, main_view: GPUViewContext, viz: RenderTarget, shadows: GPUViewShadowMaps): void;
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#private;
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}
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+
export type GPUViewShadowMaps = import("./GPUViewShadowMaps.js").GPUViewShadowMaps;
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//# sourceMappingURL=VirtualShadowmapRenderer.d.ts.map
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@@ -1 +1 @@
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1
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{"version":3,"file":"VirtualShadowmapRenderer.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.js"],"names":[],"mappings":"AAMA;IAOI;;;OAGG;IACH,uCAIC;IAED;;;;;;OAMG;IACH,
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{"version":3,"file":"VirtualShadowmapRenderer.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.js"],"names":[],"mappings":"AAMA,sFAAsF;AAEtF;IAOI;;;OAGG;IACH,uCAIC;IAED;;;;;;OAMG;IACH,oHAgDC;IAED;;;;;;OAMG;IACH,wGAFW,iBAAiB,QAY3B;;CAEJ;gCA/Fa,OAAO,wBAAwB,EAAE,iBAAiB"}
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@@ -4,6 +4,8 @@ import { vsm_coarse_bounds_pass, VSMCoarseBoundsPassData } from "./vms_pipeline_
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4
4
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import { vsm_time_usage_data, VSMTileUsagePassData } from "./vsm_residence_pipeline.js";
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5
5
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import { vsm_allocate_tiles_pass, VSMTileAllocationPassData } from "./vsm_tile_allocation_pipeline.js";
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6
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/** @typedef {import("./GPUViewShadowMaps.js").GPUViewShadowMaps} GPUViewShadowMaps */
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9
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export class VirtualShadowmapRenderer {
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10
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/**
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9
11
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* @type {GraphicsContext}
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@@ -34,7 +36,7 @@ export class VirtualShadowmapRenderer {
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36
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37
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const residence_buffer_size = map.total_tile_count * Uint32Array.BYTES_PER_ELEMENT;
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38
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37
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-
const res_lookup = graph.import_resource("lookup", BufferResourceDescriptor.
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+
const res_lookup = graph.import_resource("lookup", BufferResourceDescriptor.fromBuffer(map.buffer_lookup), map.buffer_lookup);
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40
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39
41
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const tile_usage_data = new VSMTileUsagePassData();
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40
42
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tile_usage_data.map = map;
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@@ -45,8 +47,7 @@ export class VirtualShadowmapRenderer {
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45
47
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46
48
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tile_usage_data.residence = tile_usage.create("residence", BufferResourceDescriptor.from(
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47
49
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residence_buffer_size,
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48
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-
GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST
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49
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-
0, residence_buffer_size
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50
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+
GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST
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50
51
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));
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51
52
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52
53
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const coarse_bounds_data = new VSMCoarseBoundsPassData();
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@@ -67,8 +68,7 @@ export class VirtualShadowmapRenderer {
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67
68
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68
69
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allocation_data.allocation_count = allocations.create("allocation_count", BufferResourceDescriptor.from(
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69
70
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Uint32Array.BYTES_PER_ELEMENT,
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70
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-
GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST | GPUBufferUsage.COPY_SRC
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71
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-
0, Uint32Array.BYTES_PER_ELEMENT
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71
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+
GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST | GPUBufferUsage.COPY_SRC
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|
72
72
|
));
|
|
73
73
|
allocation_data.lookup = allocations.write(res_lookup);
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|
74
74
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allocation_data.residence = allocations.read(tile_usage_data.residence);
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@@ -85,10 +85,9 @@ export class VirtualShadowmapRenderer {
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85
85
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* @param {ShadeGPUCommandContext} encoder
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|
86
86
|
* @param {GPUViewContext} main_view
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|
87
87
|
* @param {RenderTarget} viz
|
|
88
|
+
* @param {GPUViewShadowMaps} shadows the VSM collection for this view
|
|
88
89
|
*/
|
|
89
|
-
render_for_view(encoder, main_view, viz) {
|
|
90
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-
|
|
91
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-
const shadows = main_view.lights.shadows;
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90
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+
render_for_view(encoder, main_view, viz, shadows) {
|
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92
91
|
|
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93
92
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const maps = shadows.maps;
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94
93
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@@ -100,4 +99,4 @@ export class VirtualShadowmapRenderer {
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100
99
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}
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101
100
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}
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102
101
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|
|
103
|
-
}
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102
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+
}
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@@ -31,7 +31,7 @@ export function debug_inspect_residence_buffer(debug_buffer, device, map, viewpo
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31
31
|
|
|
32
32
|
let total_shadowed_pixels = 0;
|
|
33
33
|
|
|
34
|
-
let used_mips = new Uint32Array(max_mip_level);
|
|
34
|
+
let used_mips = new Uint32Array(max_mip_level + 1);
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35
35
|
|
|
36
36
|
let live_tiles = 0;
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37
37
|
|
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@@ -61,4 +61,4 @@ export function debug_inspect_residence_buffer(debug_buffer, device, map, viewpo
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|
61
61
|
|
|
62
62
|
return hits;
|
|
63
63
|
});
|
|
64
|
-
}
|
|
64
|
+
}
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|
@@ -1 +1 @@
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|
|
1
|
-
{"version":3,"file":"decode_tile_address.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/vsm/decode_tile_address.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"decode_tile_address.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/vsm/decode_tile_address.js"],"names":[],"mappings":"AAAA;;;;GAIG;AACH,2CAHW,MAAM,GACJ;IAAC,GAAG,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAA;CAAC,GAAC,IAAI,CAsBpD"}
|
|
@@ -1,34 +1,26 @@
|
|
|
1
|
-
import { split_by_2 } from "../../../../core/binary/split_by_2.js";
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2
|
-
|
|
3
1
|
/**
|
|
4
2
|
*
|
|
5
3
|
* @param {number} index
|
|
6
4
|
* @returns {{mip: number, x: number, y: number}|null}
|
|
7
5
|
*/
|
|
8
6
|
export function decode_tile_address(index) {
|
|
9
|
-
|
|
10
|
-
|
|
11
|
-
|
|
12
|
-
const mip_mask = resolution - 1;
|
|
13
|
-
|
|
14
|
-
const index_offset = split_by_2(mip_mask);
|
|
15
|
-
|
|
16
|
-
const next_mip_mask = mip_mask << 1 | 0x1;
|
|
17
|
-
|
|
18
|
-
const index_offset_next = split_by_2(next_mip_mask);
|
|
7
|
+
if (!Number.isSafeInteger(index) || index < 0) {
|
|
8
|
+
return null;
|
|
9
|
+
}
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19
10
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|
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20
|
-
|
|
21
|
-
|
|
22
|
-
}
|
|
11
|
+
// 1. Analytically find the mip level
|
|
12
|
+
const mip = Math.floor(Math.log2(3 * index + 1) / 2);
|
|
23
13
|
|
|
24
|
-
|
|
14
|
+
// 2. Calculate the starting index offset for this mip level
|
|
15
|
+
const index_offset = (4 ** mip - 1) / 3;
|
|
25
16
|
|
|
26
|
-
|
|
27
|
-
|
|
17
|
+
// 3. Isolate the index relative to the current mip level
|
|
18
|
+
const local_index = index - index_offset;
|
|
19
|
+
const resolution = 2 ** mip;
|
|
28
20
|
|
|
29
|
-
|
|
30
|
-
|
|
21
|
+
// 4. Resolve row-major x and y coordinates
|
|
22
|
+
const y = Math.floor(local_index / resolution);
|
|
23
|
+
const x = local_index % resolution;
|
|
31
24
|
|
|
32
|
-
|
|
33
|
-
|
|
34
|
-
}
|
|
25
|
+
return { mip, x, y };
|
|
26
|
+
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"vms_pipeline_compute_coarse_bounds.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.js"],"names":[],"mappings":"AAuIA;;;;;GAKG;AACH,6CAJW,uBAAuB,
|
|
1
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+
{"version":3,"file":"vms_pipeline_compute_coarse_bounds.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.js"],"names":[],"mappings":"AAuIA;;;;;GAKG;AACH,6CAJW,uBAAuB,0EA8CjC;AA9KD,+CAGmB;AAgGnB,2EAYG;AAGH;IACI,eAAW;IACX,kBAAc;IAEd;;OAEG;IACH,sBAAG;CACN;6BA9H4B,mCAAmC;0CAHtB,mEAAmE"}
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);
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/**
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//
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}
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}
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{"version":3,"file":"vsm_residence_pipeline.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/vsm/vsm_residence_pipeline.js"],"names":[],"mappings":"
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{"version":3,"file":"vsm_residence_pipeline.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/vsm/vsm_residence_pipeline.js"],"names":[],"mappings":"AAyKA;;;;;GAKG;AACH,0CAJW,oBAAoB,0EAyD9B;AA9FD,+DAeE;AAEF;IACI,kBAAc;IACd;;OAEG;IACH,sBAAG;IAEH;;OAEG;IACH,kBAAG;IAEH;;OAEG;IACH,0BAAS;CACZ;0CArKyC,mEAAmE"}
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@@ -5,6 +5,7 @@ import { CAMERA_UNIFORM_STRUCT } from "../../camera/CAMERA_UNIFORM_STRUCT.js";
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import { chunk_split_by_2 } from "../../shader/chunk/binary/chunk_split_by_2.js";
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import { chunk_project_position_from_depth } from "../../shader/chunk/camera/chunk_project_position_from_depth.js";
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import { chunk_v3_matrix4_project } from "../../shader/chunk/geometry/vec3/chunk_v3_matrix4_project.js";
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import { chunk_ndc_to_uv } from "../../shader/chunk/texture/chunk_ndc_to_uv.js";
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import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
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import { VSM_RESIDENCE_WORKGROUP_TILE_RESOLUTION } from "./VSM_RESIDENCE_WORKGROUP_TILE_RESOLUTION.js";
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import { VSM_UNIFORMS_STRUCT } from "./VSM_UNIFORMS_STRUCT.js";
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@@ -48,8 +49,6 @@ let index_offset = split_by_2(lod_mask);
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}
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const SQRT1_2 = 0.7071067811865475;
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@compute @workgroup_size(${VSM_RESIDENCE_WORKGROUP_TILE_RESOLUTION}, ${VSM_RESIDENCE_WORKGROUP_TILE_RESOLUTION}, 1)
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fn main(@builtin(global_invocation_id) global_id : vec3<u32>){
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@@ -63,12 +62,19 @@ fn main(@builtin(global_invocation_id) global_id : vec3<u32>){
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let pixel_coordinates = global_id.xy;
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// The renderer clears reverse-Z depth to zero: these pixels have no receiver surface.
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if (depth_sample == 0.0) {
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return;
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}
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let view_pixel_center = vec2f(pixel_coordinates) + 0.5;
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let world_center = getWorldFromUVDepth(view_pixel_center / vec2f(input_texture_size), depth_sample);
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let shadow_clip = shadow_camera.view_projection_matrix * vec4f(world_center, 1.0);
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if (shadow_clip.w <= 0.0 || shadow_clip.z < 0.0 || shadow_clip.z > shadow_clip.w) {
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return;
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}
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let world_00 = getWorldFromUVDepth( ( view_pixel_center + vec2(-0.5, -0.5)) / vec2f(input_texture_size), depth_sample);
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let world_10 = getWorldFromUVDepth( ( view_pixel_center + vec2( 0.5, -0.5)) / vec2f(input_texture_size), depth_sample);
|
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@@ -88,7 +94,7 @@ fn main(@builtin(global_invocation_id) global_id : vec3<u32>){
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95
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90
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// - get UV coordinate of the pixel in shadowmap space
|
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-
let shadow_uv = (
|
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|
+
let shadow_uv = ndc_to_uv(shadow_clip.xy / shadow_clip.w);
|
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98
|
|
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93
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if(shadow_uv.x < 0.0 || shadow_uv.x >= 1.0 || shadow_uv.y < 0.0 || shadow_uv.y >= 1.0){
|
|
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// outside of the shadow
|
|
@@ -99,12 +105,12 @@ fn main(@builtin(global_invocation_id) global_id : vec3<u32>){
|
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99
105
|
|
|
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106
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let shadow_dxy = (shadow_texel_bounds_max - shadow_texel_bounds_min)*0.5;
|
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107
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|
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102
|
-
|
|
108
|
+
// An isotropic mip must account for the larger axis of a rectangular pixel footprint.
|
|
109
|
+
let shadow_pixel_size = max(1.0, f32(shadowmap_resolution) * max(shadow_dxy.x, shadow_dxy.y));
|
|
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110
|
|
|
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111
|
// - figure out LOD based on the UV bounds
|
|
105
|
-
|
|
106
|
-
|
|
107
|
-
let shadow_lod_max = shadow_lod_count - 1u;
|
|
112
|
+
// A grid with 2^k tiles has k+1 levels, including both the root and the finest grid.
|
|
113
|
+
let shadow_lod_max = countTrailingZeros(vsm.resolution_in_tiles);
|
|
108
114
|
|
|
109
115
|
let mip_level = clamp( u32( floor( log2(shadow_pixel_size) )) , 0u, shadow_lod_max ) ;
|
|
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|
let shadow_lod = shadow_lod_max - mip_level;
|
|
@@ -122,6 +128,7 @@ fn main(@builtin(global_invocation_id) global_id : vec3<u32>){
|
|
|
122
128
|
[
|
|
123
129
|
chunk_project_position_from_depth,
|
|
124
130
|
chunk_v3_matrix4_project,
|
|
131
|
+
chunk_ndc_to_uv,
|
|
125
132
|
]
|
|
126
133
|
).compile().text;
|
|
127
134
|
|
|
@@ -182,6 +189,9 @@ export function vsm_time_usage_data(data, resources, context) {
|
|
|
182
189
|
|
|
183
190
|
const depth_texture = viz.depth_attachment;
|
|
184
191
|
|
|
192
|
+
// Demand belongs to this frame, including when the graph reuses a buffer from its pool.
|
|
193
|
+
encoder.clearBuffer(residence_buffer);
|
|
194
|
+
|
|
185
195
|
const residence_pass = encoder.constructComputePass({
|
|
186
196
|
label: "VSM / Compute Residence",
|
|
187
197
|
pipeline: vsm_residence_pipeline,
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"vsm_tile_allocation_pipeline.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"vsm_tile_allocation_pipeline.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.js"],"names":[],"mappings":"AAmFA;;;;;GAKG;AACH,8CAJW,yBAAyB,0EAyCnC;AArED,qEAaG;AAEH;IACI,yBAAqB;IACrB,kBAAc;IACd,eAAW;IAEX;;OAEG;IACH,sBAAG;CACN;0CA/EyC,mEAAmE"}
|
|
@@ -16,7 +16,7 @@ ${chunk_split_by_2}
|
|
|
16
16
|
@group(1) @binding(0) var<storage, read_write> counter: atomic<u32>;
|
|
17
17
|
@group(1) @binding(1) var<storage, read_write> allocation: array<u32>;
|
|
18
18
|
|
|
19
|
-
const INVALID_ALLOCATION = ${UINT32_MAX};
|
|
19
|
+
const INVALID_ALLOCATION: u32 = ${UINT32_MAX}u;
|
|
20
20
|
|
|
21
21
|
@compute @workgroup_size(256,1,1)
|
|
22
22
|
fn main(@builtin(global_invocation_id) global_id : vec3<u32>){
|
|
@@ -38,9 +38,21 @@ fn main(@builtin(global_invocation_id) global_id : vec3<u32>){
|
|
|
38
38
|
return;
|
|
39
39
|
}
|
|
40
40
|
|
|
41
|
-
|
|
42
|
-
|
|
43
|
-
|
|
41
|
+
// Only successful reservations advance the count. An unconditional atomicAdd would return
|
|
42
|
+
// pages outside the atlas, and clamping the count afterwards could grant duplicate pages.
|
|
43
|
+
var page = atomicLoad(&counter);
|
|
44
|
+
loop {
|
|
45
|
+
if (page >= vsm.physical_tile_count) {
|
|
46
|
+
allocation[tile_index] = INVALID_ALLOCATION;
|
|
47
|
+
return;
|
|
48
|
+
}
|
|
49
|
+
let reservation = atomicCompareExchangeWeak(&counter, page, page + 1u);
|
|
50
|
+
if (reservation.exchanged) {
|
|
51
|
+
allocation[tile_index] = page;
|
|
52
|
+
return;
|
|
53
|
+
}
|
|
54
|
+
page = reservation.old_value;
|
|
55
|
+
}
|
|
44
56
|
}
|
|
45
57
|
`;
|
|
46
58
|
export const vsm_tile_allocation_pipeline = ComputePipelineDescriptor.simplified({
|
|
@@ -84,7 +96,7 @@ export function vsm_allocate_tiles_pass(data, resources, context) {
|
|
|
84
96
|
|
|
85
97
|
const map = data.map;
|
|
86
98
|
|
|
87
|
-
encoder.clearBuffer(
|
|
99
|
+
encoder.clearBuffer(allocation_count);
|
|
88
100
|
|
|
89
101
|
const allocation_pass = encoder.constructComputePass({
|
|
90
102
|
pipeline: vsm_tile_allocation_pipeline,
|
|
@@ -112,4 +124,4 @@ export function vsm_allocate_tiles_pass(data, resources, context) {
|
|
|
112
124
|
// }).then(arr => {
|
|
113
125
|
// console.log(`Allocated tiles: ${arr[0]}`)
|
|
114
126
|
// });
|
|
115
|
-
}
|
|
127
|
+
}
|
|
@@ -1,2 +1,2 @@
|
|
|
1
|
-
export const BLACK_PIXEL_TEXTURE:
|
|
1
|
+
export const BLACK_PIXEL_TEXTURE: ShadeTexture;
|
|
2
2
|
//# sourceMappingURL=BLACK_PIXEL_TEXTURE.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"BLACK_PIXEL_TEXTURE.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/texture/util/BLACK_PIXEL_TEXTURE.js"],"names":[],"mappings":"AAGA
|
|
1
|
+
{"version":3,"file":"BLACK_PIXEL_TEXTURE.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/texture/util/BLACK_PIXEL_TEXTURE.js"],"names":[],"mappings":"AAGA,+CAAyE"}
|
|
@@ -1,2 +1,19 @@
|
|
|
1
|
-
|
|
1
|
+
/**
|
|
2
|
+
* What a material without a normal map samples in its place: the flat tangent-space normal
|
|
3
|
+
* (0, 0, 1), stored the way every normal map stores one, `n * 0.5 + 0.5`.
|
|
4
|
+
*
|
|
5
|
+
* **Half-float, because that is 0.5 and no unorm format can hold it** — k / (2^n - 1) = 1/2 asks for
|
|
6
|
+
* an odd number to be even. In 8 bits it was 128/255, which {@link chunk_decode_tangent_normal}
|
|
7
|
+
* read as xy = (1/255, 1/255): every surface without a normal map shaded with a normal leaning 0.32
|
|
8
|
+
* degrees along its tangent diagonal. 0.5 is exact in binary16, so this decodes to the geometric
|
|
9
|
+
* normal exactly.
|
|
10
|
+
*
|
|
11
|
+
* The texel is what changed rather than the decode, because `v * 2 - 1` is what every normal map
|
|
12
|
+
* in the engine is written for — the normal mip filter re-encodes with `n * 0.5 + 0.5`, and the
|
|
13
|
+
* importers hand maps over as authored — and the alternative, `(255v - 128) / 127`, would move every
|
|
14
|
+
* texel of every one of them but the brightest.
|
|
15
|
+
*
|
|
16
|
+
* @type {ShadeTexture}
|
|
17
|
+
*/
|
|
18
|
+
export const PIXEL_TEXTURE_NORMAL: ShadeTexture;
|
|
2
19
|
//# sourceMappingURL=PIXEL_TEXTURE_NORMAL.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"PIXEL_TEXTURE_NORMAL.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/texture/util/PIXEL_TEXTURE_NORMAL.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"PIXEL_TEXTURE_NORMAL.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/texture/util/PIXEL_TEXTURE_NORMAL.js"],"names":[],"mappings":"AAOA;;;;;;;;;;;;;;;;GAgBG;AACH,gDAA+E"}
|
|
@@ -1,5 +1,26 @@
|
|
|
1
|
-
import {
|
|
2
|
-
import {
|
|
1
|
+
import { Sampler2D } from "../../../../engine/graphics/texture/sampler/Sampler2D.js";
|
|
2
|
+
import { single_pixel_texture_from_sampler } from "./single_pixel_texture_from_sampler.js";
|
|
3
3
|
|
|
4
|
-
|
|
4
|
+
const sampler = Sampler2D.float16(4, 1, 1);
|
|
5
|
+
|
|
6
|
+
sampler.data.set([0.5, 0.5, 1, 1]);
|
|
7
|
+
|
|
8
|
+
/**
|
|
9
|
+
* What a material without a normal map samples in its place: the flat tangent-space normal
|
|
10
|
+
* (0, 0, 1), stored the way every normal map stores one, `n * 0.5 + 0.5`.
|
|
11
|
+
*
|
|
12
|
+
* **Half-float, because that is 0.5 and no unorm format can hold it** — k / (2^n - 1) = 1/2 asks for
|
|
13
|
+
* an odd number to be even. In 8 bits it was 128/255, which {@link chunk_decode_tangent_normal}
|
|
14
|
+
* read as xy = (1/255, 1/255): every surface without a normal map shaded with a normal leaning 0.32
|
|
15
|
+
* degrees along its tangent diagonal. 0.5 is exact in binary16, so this decodes to the geometric
|
|
16
|
+
* normal exactly.
|
|
17
|
+
*
|
|
18
|
+
* The texel is what changed rather than the decode, because `v * 2 - 1` is what every normal map
|
|
19
|
+
* in the engine is written for — the normal mip filter re-encodes with `n * 0.5 + 0.5`, and the
|
|
20
|
+
* importers hand maps over as authored — and the alternative, `(255v - 128) / 127`, would move every
|
|
21
|
+
* texel of every one of them but the brightest.
|
|
22
|
+
*
|
|
23
|
+
* @type {ShadeTexture}
|
|
24
|
+
*/
|
|
25
|
+
export const PIXEL_TEXTURE_NORMAL = single_pixel_texture_from_sampler(sampler);
|
|
5
26
|
PIXEL_TEXTURE_NORMAL.label = "normal";
|
|
@@ -1,2 +1,2 @@
|
|
|
1
|
-
export const WHITE_PIXEL_TEXTURE:
|
|
1
|
+
export const WHITE_PIXEL_TEXTURE: ShadeTexture;
|
|
2
2
|
//# sourceMappingURL=WHITE_PIXEL_TEXTURE.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"WHITE_PIXEL_TEXTURE.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/texture/util/WHITE_PIXEL_TEXTURE.js"],"names":[],"mappings":"AAGA
|
|
1
|
+
{"version":3,"file":"WHITE_PIXEL_TEXTURE.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/texture/util/WHITE_PIXEL_TEXTURE.js"],"names":[],"mappings":"AAGA,+CAAyE"}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"get_single_pixel_texture.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/texture/util/get_single_pixel_texture.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"get_single_pixel_texture.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/texture/util/get_single_pixel_texture.js"],"names":[],"mappings":"AAiCA;;;;GAIG;AACH,qEAIC"}
|
|
@@ -3,12 +3,7 @@ import { Cache } from "../../../../core/cache/Cache.js";
|
|
|
3
3
|
import { invokeObjectEquals } from "../../../../core/model/object/invokeObjectEquals.js";
|
|
4
4
|
import { invokeObjectHash } from "../../../../core/model/object/invokeObjectHash.js";
|
|
5
5
|
import { Sampler2D } from "../../../../engine/graphics/texture/sampler/Sampler2D.js";
|
|
6
|
-
import {
|
|
7
|
-
import { ShadeTexture } from "../ShadeTexture.js";
|
|
8
|
-
import { ShadeTextureFlags } from "../ShadeTextureFlags.js";
|
|
9
|
-
import { ShadeImage } from "../source/ShadeImage.js";
|
|
10
|
-
import { TextureFilterType } from "../TextureFilterType.js";
|
|
11
|
-
import { TextureWrapType } from "../TextureWrapType.js";
|
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6
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+
import { single_pixel_texture_from_sampler } from "./single_pixel_texture_from_sampler.js";
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12
7
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|
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13
8
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/**
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14
9
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*
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@@ -33,23 +28,7 @@ function make_single_pixel_texture(color) {
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33
28
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sampler.data[2] = float_to_uint8(color.b);
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34
29
|
sampler.data[3] = float_to_uint8(color.a);
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35
30
|
|
|
36
|
-
|
|
37
|
-
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38
|
-
image.color_space = ColorSpace.LinearSRGB;
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|
39
|
-
|
|
40
|
-
const texture = ShadeTexture.from(image);
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|
41
|
-
|
|
42
|
-
texture.wrapS = TextureWrapType.ClampToEdge;
|
|
43
|
-
texture.wrapT = TextureWrapType.ClampToEdge;
|
|
44
|
-
|
|
45
|
-
texture.mipmapFilter = TextureFilterType.Nearest;
|
|
46
|
-
texture.minFilter = TextureFilterType.Nearest;
|
|
47
|
-
texture.magFilter = TextureFilterType.Nearest;
|
|
48
|
-
|
|
49
|
-
// no mip maps
|
|
50
|
-
texture.clearFlag(ShadeTextureFlags.GenerateMipMaps);
|
|
51
|
-
|
|
52
|
-
return texture;
|
|
31
|
+
return single_pixel_texture_from_sampler(sampler);
|
|
53
32
|
}
|
|
54
33
|
|
|
55
34
|
/**
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|
@@ -0,0 +1,11 @@
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|
|
1
|
+
/**
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|
2
|
+
* A texture of one texel, which reads the same at every UV: clamped, unfiltered, no mips.
|
|
3
|
+
*
|
|
4
|
+
* The texel's format is the sampler's — its typed array and channel count, in linear space.
|
|
5
|
+
*
|
|
6
|
+
* @param {Sampler2D} sampler 1x1
|
|
7
|
+
* @returns {ShadeTexture}
|
|
8
|
+
*/
|
|
9
|
+
export function single_pixel_texture_from_sampler(sampler: Sampler2D): ShadeTexture;
|
|
10
|
+
import { ShadeTexture } from "../ShadeTexture.js";
|
|
11
|
+
//# sourceMappingURL=single_pixel_texture_from_sampler.d.ts.map
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|
@@ -0,0 +1 @@
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|
|
1
|
+
{"version":3,"file":"single_pixel_texture_from_sampler.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/texture/util/single_pixel_texture_from_sampler.js"],"names":[],"mappings":"AAOA;;;;;;;GAOG;AACH,uEAFa,YAAY,CAoBxB;6BAhC4B,oBAAoB"}
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