@woosh/meep-engine 3.38.0 → 3.39.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (962) hide show
  1. package/build/bundle-worker-image-decoder.js +1 -1
  2. package/build/bundle-worker-terrain.js +1 -1
  3. package/package.json +1 -1
  4. package/src/core/binary/BinaryBuffer.d.ts +11 -0
  5. package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
  6. package/src/core/binary/BinaryBuffer.js +30 -0
  7. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.d.ts.map +1 -1
  8. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.js +28 -7
  9. package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts +15 -0
  10. package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts.map +1 -1
  11. package/src/core/geom/3d/aabb/aabb3_transform_oriented.js +41 -0
  12. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts +12 -0
  13. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts.map +1 -1
  14. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.js +27 -0
  15. package/src/core/geom/3d/gjk/gjk.js +3 -3
  16. package/src/core/geom/3d/gjk/gjk_distance.d.ts +94 -0
  17. package/src/core/geom/3d/gjk/gjk_distance.d.ts.map +1 -0
  18. package/src/core/geom/3d/gjk/gjk_distance.js +782 -0
  19. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts +5 -4
  20. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
  21. package/src/core/geom/3d/gjk/gjk_epa_penetration.js +14 -9
  22. package/src/core/geom/3d/gjk/minkowski_support.d.ts +11 -7
  23. package/src/core/geom/3d/gjk/minkowski_support.d.ts.map +1 -1
  24. package/src/core/geom/3d/gjk/minkowski_support.js +33 -9
  25. package/src/core/geom/3d/gjk/mpr.d.ts.map +1 -1
  26. package/src/core/geom/3d/gjk/mpr.js +26 -5
  27. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts +15 -0
  28. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts.map +1 -1
  29. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.js +106 -33
  30. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts +2 -1
  31. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts.map +1 -1
  32. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.js +4 -8
  33. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts +32 -0
  34. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts.map +1 -0
  35. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.js +85 -0
  36. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts +3 -3
  37. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts.map +1 -1
  38. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.js +24 -34
  39. package/src/core/geom/3d/quaternion/quat3_integrate.d.ts +17 -0
  40. package/src/core/geom/3d/quaternion/quat3_integrate.d.ts.map +1 -1
  41. package/src/core/geom/3d/quaternion/quat3_integrate.js +45 -4
  42. package/src/core/geom/3d/quaternion/quat3_multiply.d.ts +16 -0
  43. package/src/core/geom/3d/quaternion/quat3_multiply.d.ts.map +1 -1
  44. package/src/core/geom/3d/quaternion/quat3_multiply.js +25 -0
  45. package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts +18 -0
  46. package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts.map +1 -1
  47. package/src/core/geom/3d/quaternion/quat3_nlerp.js +45 -0
  48. package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts +17 -0
  49. package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts.map +1 -1
  50. package/src/core/geom/3d/quaternion/quat3_shortest_arc.js +155 -94
  51. package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts +12 -0
  52. package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts.map +1 -1
  53. package/src/core/geom/3d/quaternion/quat3_to_matrix3.js +31 -0
  54. package/src/core/geom/3d/shape/AbstractShape3D.d.ts +20 -6
  55. package/src/core/geom/3d/shape/AbstractShape3D.d.ts.map +1 -1
  56. package/src/core/geom/3d/shape/AbstractShape3D.js +20 -6
  57. package/src/core/geom/3d/shape/BoxShape3D.d.ts +1 -1
  58. package/src/core/geom/3d/shape/BoxShape3D.d.ts.map +1 -1
  59. package/src/core/geom/3d/shape/BoxShape3D.js +5 -1
  60. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts +1 -1
  61. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts.map +1 -1
  62. package/src/core/geom/3d/shape/CapsuleShape3D.js +5 -1
  63. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts +25 -11
  64. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
  65. package/src/core/geom/3d/shape/ConvexHullShape3D.js +392 -22
  66. package/src/core/geom/3d/shape/CylinderShape3D.d.ts +8 -7
  67. package/src/core/geom/3d/shape/CylinderShape3D.d.ts.map +1 -1
  68. package/src/core/geom/3d/shape/CylinderShape3D.js +12 -7
  69. package/src/core/geom/3d/shape/HeightMapShape3D.d.ts +51 -8
  70. package/src/core/geom/3d/shape/HeightMapShape3D.d.ts.map +1 -1
  71. package/src/core/geom/3d/shape/HeightMapShape3D.js +260 -14
  72. package/src/core/geom/3d/shape/MeshShape3D.d.ts +61 -7
  73. package/src/core/geom/3d/shape/MeshShape3D.d.ts.map +1 -1
  74. package/src/core/geom/3d/shape/MeshShape3D.js +111 -20
  75. package/src/core/geom/3d/shape/PointShape3D.d.ts +1 -1
  76. package/src/core/geom/3d/shape/PointShape3D.d.ts.map +1 -1
  77. package/src/core/geom/3d/shape/PointShape3D.js +1 -1
  78. package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
  79. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  80. package/src/core/geom/3d/shape/PosedShape3D.js +36 -6
  81. package/src/core/geom/3d/shape/SphereShape3D.d.ts +1 -1
  82. package/src/core/geom/3d/shape/SphereShape3D.d.ts.map +1 -1
  83. package/src/core/geom/3d/shape/SphereShape3D.js +5 -1
  84. package/src/core/geom/3d/shape/TransformedShape3D.d.ts +12 -10
  85. package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
  86. package/src/core/geom/3d/shape/TransformedShape3D.js +53 -19
  87. package/src/core/geom/3d/shape/Triangle3D.d.ts +1 -1
  88. package/src/core/geom/3d/shape/Triangle3D.d.ts.map +1 -1
  89. package/src/core/geom/3d/shape/Triangle3D.js +5 -1
  90. package/src/core/geom/3d/shape/UnionShape3D.d.ts +1 -1
  91. package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
  92. package/src/core/geom/3d/shape/UnionShape3D.js +19 -2
  93. package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts +14 -0
  94. package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts.map +1 -1
  95. package/src/core/geom/3d/shape/sdf/sdf3_box.js +67 -5
  96. package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts +14 -0
  97. package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts.map +1 -1
  98. package/src/core/geom/3d/shape/sdf/sdf3_capsule.js +61 -3
  99. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts +14 -0
  100. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts.map +1 -1
  101. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.js +63 -4
  102. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +15 -0
  103. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
  104. package/src/core/geom/3d/shape/sdf/sdf3_plane.js +64 -2
  105. package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts +21 -0
  106. package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts.map +1 -1
  107. package/src/core/geom/3d/shape/sdf/sdf3_sphere.js +66 -3
  108. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts +2 -0
  109. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts.map +1 -1
  110. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.js +7 -0
  111. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts +41 -0
  112. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts.map +1 -0
  113. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.js +538 -0
  114. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts +31 -0
  115. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts.map +1 -0
  116. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.js +85 -0
  117. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts +18 -0
  118. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts.map +1 -0
  119. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.js +19 -0
  120. package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts +49 -0
  121. package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts.map +1 -0
  122. package/src/core/geom/3d/triangle/TriangleEdgeFlags.js +55 -0
  123. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts +42 -0
  124. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts.map +1 -0
  125. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.js +85 -0
  126. package/src/core/geom/3d/triangle/tri3_closest_point.d.ts +13 -0
  127. package/src/core/geom/3d/triangle/tri3_closest_point.d.ts.map +1 -1
  128. package/src/core/geom/3d/triangle/tri3_closest_point.js +36 -1
  129. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts +14 -0
  130. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts.map +1 -1
  131. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.js +40 -0
  132. package/src/core/geom/vec3/v3_quaternion_apply.d.ts +19 -0
  133. package/src/core/geom/vec3/v3_quaternion_apply.d.ts.map +1 -1
  134. package/src/core/geom/vec3/v3_quaternion_apply.js +32 -0
  135. package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts +19 -0
  136. package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts.map +1 -1
  137. package/src/core/geom/vec3/v3_quaternion_apply_inverse.js +32 -0
  138. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +135 -10
  139. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  140. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +338 -105
  141. package/src/engine/control/first-person/abilities/Ability.d.ts +14 -5
  142. package/src/engine/control/first-person/abilities/Ability.d.ts.map +1 -1
  143. package/src/engine/control/first-person/abilities/Ability.js +14 -5
  144. package/src/engine/control/first-person/abilities/LedgeGrab.d.ts.map +1 -1
  145. package/src/engine/control/first-person/abilities/LedgeGrab.js +16 -12
  146. package/src/engine/control/first-person/abilities/Mantle.d.ts.map +1 -1
  147. package/src/engine/control/first-person/abilities/Mantle.js +5 -1
  148. package/src/engine/control/first-person/abilities/Slide.js +1 -1
  149. package/src/engine/control/first-person/collision/KinematicMover.d.ts +92 -14
  150. package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
  151. package/src/engine/control/first-person/collision/KinematicMover.js +218 -37
  152. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +5 -0
  153. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  154. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +17 -10
  155. package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
  156. package/src/engine/ecs/EntityComponentDataset.js +27 -13
  157. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  158. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +4 -0
  159. package/src/engine/ecs/transform/Transform64.d.ts +4 -2
  160. package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
  161. package/src/engine/ecs/transform/Transform64.js +10 -16
  162. package/src/engine/graphics/ecs/water/Water.d.ts +25 -63
  163. package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
  164. package/src/engine/graphics/ecs/water/Water.js +110 -125
  165. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.d.ts.map +1 -1
  166. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.js +38 -74
  167. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts +1 -1
  168. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts.map +1 -1
  169. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.js +27 -18
  170. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts +12 -0
  171. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts.map +1 -0
  172. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.js +45 -0
  173. package/src/engine/graphics/ecs/water/WaterWaves.d.ts +33 -0
  174. package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -0
  175. package/src/engine/graphics/ecs/water/WaterWaves.js +46 -0
  176. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +17 -0
  177. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -0
  178. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +26 -0
  179. package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts +22 -0
  180. package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts.map +1 -1
  181. package/src/engine/graphics/texture/3d/scs3d_sample_linear.js +43 -1
  182. package/src/engine/graphics/texture/sampler/Sampler2D.d.ts +29 -3
  183. package/src/engine/graphics/texture/sampler/Sampler2D.d.ts.map +1 -1
  184. package/src/engine/graphics/texture/sampler/Sampler2D.js +102 -14
  185. package/src/engine/graphics3/WaterSystem.d.ts +39 -3
  186. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
  187. package/src/engine/graphics3/WaterSystem.js +134 -25
  188. package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts +10 -4
  189. package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts.map +1 -1
  190. package/src/engine/interpolation/BinaryInterpolationAdapter.js +11 -5
  191. package/src/engine/interpolation/InterpolationLog.d.ts +11 -5
  192. package/src/engine/interpolation/InterpolationLog.d.ts.map +1 -1
  193. package/src/engine/interpolation/InterpolationLog.js +12 -6
  194. package/src/engine/interpolation/InterpolationSystem.d.ts.map +1 -1
  195. package/src/engine/interpolation/InterpolationSystem.js +39 -8
  196. package/src/engine/interpolation/PoseInterpolationAdapter.d.ts +1 -1
  197. package/src/engine/interpolation/PoseInterpolationAdapter.d.ts.map +1 -1
  198. package/src/engine/interpolation/PoseInterpolationAdapter.js +51 -22
  199. package/src/engine/interpolation/TransformPoseSerializationAdapter.d.ts.map +1 -1
  200. package/src/engine/interpolation/TransformPoseSerializationAdapter.js +18 -23
  201. package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts +1 -1
  202. package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts.map +1 -1
  203. package/src/engine/network/adapters/QuaternionInterpolationAdapter.js +3 -1
  204. package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts +1 -1
  205. package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts.map +1 -1
  206. package/src/engine/network/adapters/TransformInterpolationAdapter.js +3 -1
  207. package/src/engine/network/adapters/Vector3InterpolationAdapter.d.ts.map +1 -1
  208. package/src/engine/network/adapters/Vector3InterpolationAdapter.js +5 -2
  209. package/src/engine/physics/body/SolverBodyState.d.ts.map +1 -1
  210. package/src/engine/physics/body/SolverBodyState.js +4 -5
  211. package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts +12 -0
  212. package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts.map +1 -1
  213. package/src/engine/physics/broadphase/compute_fat_world_aabb.js +28 -3
  214. package/src/engine/physics/ccd/linear_sweep.d.ts +42 -12
  215. package/src/engine/physics/ccd/linear_sweep.d.ts.map +1 -1
  216. package/src/engine/physics/ccd/linear_sweep.js +1131 -97
  217. package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts +13 -0
  218. package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts.map +1 -1
  219. package/src/engine/physics/cloth/collider/ClothColliderIndex.js +90 -22
  220. package/src/engine/physics/cloth/collider/cloth_collider_bounds.js +84 -24
  221. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +46 -3
  222. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
  223. package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +116 -68
  224. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
  225. package/src/engine/physics/cloth/ecs/ClothWorld.js +59 -47
  226. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts.map +1 -1
  227. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.js +62 -55
  228. package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.d.ts.map +1 -1
  229. package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.js +46 -39
  230. package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts.map +1 -1
  231. package/src/engine/physics/cloth/ecs/cloth_write_back.js +41 -36
  232. package/src/engine/physics/cloth/playground/garment_build.js +6 -6
  233. package/src/engine/physics/cloth/playground/garment_main.js +18 -14
  234. package/src/engine/physics/cloth/solver/cloth_contact_find.d.ts.map +1 -1
  235. package/src/engine/physics/cloth/solver/cloth_contact_find.js +8 -5
  236. package/src/engine/physics/cloth/solver/cloth_solve_vertex.d.ts.map +1 -1
  237. package/src/engine/physics/cloth/solver/cloth_solve_vertex.js +8 -5
  238. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
  239. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +15 -15
  240. package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts +5 -0
  241. package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts.map +1 -1
  242. package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.js +32 -9
  243. package/src/engine/physics/constraint/solve_constraints.d.ts +50 -8
  244. package/src/engine/physics/constraint/solve_constraints.d.ts.map +1 -1
  245. package/src/engine/physics/constraint/solve_constraints.js +703 -429
  246. package/src/engine/physics/contact/ManifoldStore.d.ts +12 -0
  247. package/src/engine/physics/contact/ManifoldStore.d.ts.map +1 -1
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  904. package/src/shade/renderer/water/medium/shader_water_bodies_derive.d.ts +8 -0
  905. package/src/shade/renderer/water/medium/shader_water_bodies_derive.d.ts.map +1 -0
  906. package/src/shade/renderer/water/medium/shader_water_bodies_derive.js +30 -0
  907. package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts +28 -0
  908. package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts.map +1 -0
  909. package/src/shade/renderer/water/optics/chunk_water_inscatter.js +123 -0
  910. package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts +23 -0
  911. package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts.map +1 -0
  912. package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts +18 -0
  913. package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts.map +1 -0
  914. package/src/shade/renderer/water/optics/chunk_water_optics.d.ts +12 -0
  915. package/src/shade/renderer/water/optics/chunk_water_optics.d.ts.map +1 -0
  916. package/src/shade/renderer/water/optics/chunk_water_optics.js +75 -0
  917. package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts +27 -0
  918. package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts.map +1 -0
  919. package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.js +74 -0
  920. package/src/shade/renderer/water/shader_water.d.ts +10 -4
  921. package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
  922. package/src/shade/renderer/water/shader_water.js +406 -384
  923. package/src/shade/renderer/water/shader_water_avboit.d.ts.map +1 -1
  924. package/src/shade/renderer/water/shader_water_avboit.js +19 -9
  925. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts +98 -0
  926. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts.map +1 -0
  927. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.js +408 -0
  928. package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.d.ts +12 -0
  929. package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.d.ts.map +1 -0
  930. package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.js +27 -0
  931. package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.d.ts +14 -0
  932. package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.d.ts.map +1 -0
  933. package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.js +49 -0
  934. package/src/shade/renderer/water/surface/chunk_water_wave.d.ts +15 -0
  935. package/src/shade/renderer/water/surface/chunk_water_wave.d.ts.map +1 -0
  936. package/src/shade/renderer/water/surface/chunk_water_wave.js +48 -0
  937. package/src/shade/renderer/water/surface/chunk_water_wave_grid.d.ts +9 -0
  938. package/src/shade/renderer/water/surface/chunk_water_wave_grid.d.ts.map +1 -0
  939. package/src/shade/renderer/water/surface/chunk_water_wave_grid.js +47 -0
  940. package/src/shade/renderer/water/surface/shader_water_surface_write.d.ts +10 -0
  941. package/src/shade/renderer/water/surface/shader_water_surface_write.d.ts.map +1 -0
  942. package/src/shade/renderer/water/surface/shader_water_surface_write.js +51 -0
  943. package/src/shade/renderer/water/surface/shader_water_wave_step.d.ts +12 -0
  944. package/src/shade/renderer/water/surface/shader_water_wave_step.d.ts.map +1 -0
  945. package/src/shade/renderer/water/surface/shader_water_wave_step.js +54 -0
  946. package/src/shade/renderer/water/surface/water_surface_grid_indices.d.ts +13 -0
  947. package/src/shade/renderer/water/surface/water_surface_grid_indices.d.ts.map +1 -0
  948. package/src/shade/renderer/water/surface/water_surface_grid_indices.js +39 -0
  949. package/src/shade/renderer/water/water_missing_receiver_path.d.ts +17 -0
  950. package/src/shade/renderer/water/water_missing_receiver_path.d.ts.map +1 -0
  951. package/src/shade/renderer/water/water_missing_receiver_path.js +40 -0
  952. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
  953. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +247 -23
  954. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts +18 -14
  955. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
  956. package/src/shade/wgsl/emulator/WGSLLanguageCore.js +48 -6
  957. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts +0 -29
  958. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts.map +0 -1
  959. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.js +0 -43
  960. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts +0 -7
  961. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts.map +0 -1
  962. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.js +0 -6
@@ -0,0 +1,181 @@
1
+ import { assert } from "../../../core/assert.js";
2
+ import { PhaseCornetteShanks } from "./phase/PhaseCornetteShanks.js";
3
+ import { PhaseDraine } from "./phase/PhaseDraine.js";
4
+ import { PhaseFournierForand } from "./phase/PhaseFournierForand.js";
5
+ import { PhaseHenyeyGreenstein } from "./phase/PhaseHenyeyGreenstein.js";
6
+ import { PhaseJendersieDeon } from "./phase/PhaseJendersieDeon.js";
7
+ import { PhaseRayleigh } from "./phase/PhaseRayleigh.js";
8
+ import { PhaseWaterMolecular } from "./phase/PhaseWaterMolecular.js";
9
+
10
+ /**
11
+ * How each phase function is written: a type id, a JSON name and its parameters, in order.
12
+ *
13
+ * **The ids and names are wire format.** Saved content refers to them; never renumber or rename,
14
+ * only append.
15
+ */
16
+ const PHASES = [
17
+ { id: 0, name: "HenyeyGreenstein", klass: PhaseHenyeyGreenstein, parameters: ["g"] },
18
+ { id: 1, name: "CornetteShanks", klass: PhaseCornetteShanks, parameters: ["g"] },
19
+ { id: 2, name: "Rayleigh", klass: PhaseRayleigh, parameters: [] },
20
+ { id: 3, name: "Draine", klass: PhaseDraine, parameters: ["g", "alpha"] },
21
+ { id: 4, name: "WaterMolecular", klass: PhaseWaterMolecular, parameters: ["depolarization"] },
22
+ { id: 5, name: "FournierForand", klass: PhaseFournierForand, parameters: ["backscatter_fraction"] },
23
+ { id: 6, name: "JendersieDeon", klass: PhaseJendersieDeon, parameters: ["diameter_micron"] },
24
+ ];
25
+
26
+ /**
27
+ * @param {Object} phase
28
+ */
29
+ function phase_entry_of(phase) {
30
+ for (let i = 0; i < PHASES.length; i++) {
31
+ if (phase instanceof PHASES[i].klass) {
32
+ return PHASES[i];
33
+ }
34
+ }
35
+
36
+ throw new Error(`No serialization for phase function ${phase?.constructor?.name}`);
37
+ }
38
+
39
+ /**
40
+ * @param {Object} entry
41
+ * @param {Object<string, number>} values
42
+ */
43
+ function phase_construct(entry, values) {
44
+ if (entry.parameters.length === 0) {
45
+ return new entry.klass();
46
+ }
47
+
48
+ return new entry.klass(values);
49
+ }
50
+
51
+ /**
52
+ * Write a medium: absorption, priority, then each lobe's scattering, phase type and parameters.
53
+ *
54
+ * Shared by everything that saves a medium — water today, materials later — so there is one
55
+ * format, not one per owner.
56
+ *
57
+ * @param {import("../../../core/binary/BinaryBuffer.js").BinaryBuffer} buffer
58
+ * @param {import("./ParticipatingMedium.js").ParticipatingMedium} medium
59
+ */
60
+ export function serialize_participating_medium(buffer, medium) {
61
+ assert.defined(medium, 'medium');
62
+ assert.equal(medium.isParticipatingMedium, true, 'medium.isParticipatingMedium !== true');
63
+
64
+ for (let i = 0; i < 3; i++) {
65
+ buffer.writeFloat32(medium.absorption[i]);
66
+ }
67
+
68
+ buffer.writeUintVar(medium.priority);
69
+
70
+ const lobes = medium.lobes;
71
+
72
+ buffer.writeUintVar(lobes.length);
73
+
74
+ for (let i = 0; i < lobes.length; i++) {
75
+ const lobe = lobes[i];
76
+ const entry = phase_entry_of(lobe.phase);
77
+
78
+ for (let c = 0; c < 3; c++) {
79
+ buffer.writeFloat32(lobe.scattering[c]);
80
+ }
81
+
82
+ buffer.writeUint8(entry.id);
83
+
84
+ for (const name of entry.parameters) {
85
+ buffer.writeFloat32(lobe.phase[name]);
86
+ }
87
+ }
88
+ }
89
+
90
+ /**
91
+ * Read a medium written by {@link serialize_participating_medium} into `medium`, replacing its
92
+ * absorption, priority and lobes.
93
+ *
94
+ * @param {import("../../../core/binary/BinaryBuffer.js").BinaryBuffer} buffer
95
+ * @param {import("./ParticipatingMedium.js").ParticipatingMedium} medium
96
+ */
97
+ export function deserialize_participating_medium(buffer, medium) {
98
+ assert.defined(medium, 'medium');
99
+
100
+ const absorption = [buffer.readFloat32(), buffer.readFloat32(), buffer.readFloat32()];
101
+ const priority = buffer.readUintVar();
102
+ const lobe_count = buffer.readUintVar();
103
+
104
+ medium.clear_lobes();
105
+ medium.absorption = absorption;
106
+ medium.priority = priority;
107
+
108
+ for (let i = 0; i < lobe_count; i++) {
109
+ const scattering = [buffer.readFloat32(), buffer.readFloat32(), buffer.readFloat32()];
110
+ const id = buffer.readUint8();
111
+ const entry = PHASES.find(e => e.id === id);
112
+
113
+ assert.defined(entry, `phase type id ${id}`);
114
+
115
+ const values = {};
116
+
117
+ for (const name of entry.parameters) {
118
+ values[name] = buffer.readFloat32();
119
+ }
120
+
121
+ medium.add_lobe(scattering, phase_construct(entry, values));
122
+ }
123
+
124
+ medium.needsUpdate = true;
125
+ }
126
+
127
+ /**
128
+ * @param {import("./ParticipatingMedium.js").ParticipatingMedium} medium
129
+ * @returns {Object}
130
+ */
131
+ export function participating_medium_to_json(medium) {
132
+ assert.defined(medium, 'medium');
133
+
134
+ return {
135
+ absorption: medium.absorption.slice(),
136
+ priority: medium.priority,
137
+ lobes: medium.lobes.map(lobe => {
138
+ const entry = phase_entry_of(lobe.phase);
139
+ const phase = { type: entry.name };
140
+
141
+ for (const name of entry.parameters) {
142
+ phase[name] = lobe.phase[name];
143
+ }
144
+
145
+ return { scattering: lobe.scattering.slice(), phase };
146
+ }),
147
+ };
148
+ }
149
+
150
+ /**
151
+ * Replace `medium`'s absorption, priority and lobes with those of a {@link participating_medium_to_json}
152
+ * record.
153
+ *
154
+ * @param {import("./ParticipatingMedium.js").ParticipatingMedium} medium
155
+ * @param {Object} json
156
+ */
157
+ export function participating_medium_from_json(medium, json) {
158
+ assert.defined(medium, 'medium');
159
+ assert.defined(json, 'json');
160
+ assert.isArray(json.lobes, 'json.lobes');
161
+
162
+ medium.clear_lobes();
163
+ medium.absorption = Array.from(json.absorption);
164
+ medium.priority = json.priority;
165
+
166
+ for (const lobe of json.lobes) {
167
+ const entry = PHASES.find(e => e.name === lobe.phase.type);
168
+
169
+ assert.defined(entry, `phase type '${lobe.phase.type}'`);
170
+
171
+ const values = {};
172
+
173
+ for (const name of entry.parameters) {
174
+ values[name] = lobe.phase[name];
175
+ }
176
+
177
+ medium.add_lobe(Array.from(lobe.scattering), phase_construct(entry, values));
178
+ }
179
+
180
+ medium.needsUpdate = true;
181
+ }
@@ -0,0 +1,48 @@
1
+ /**
2
+ * @typedef {Object} MediumPhaseLobeRecord
3
+ * @property {number[]} scattering RGB scattering coefficient of the lobe, 1/m
4
+ * @property {number} kind a {@link MEDIUM_PHASE_LOBE_KIND}
5
+ * @property {number} p0
6
+ * @property {number} p1
7
+ */
8
+ /**
9
+ * A phase function a medium's scattering can have: what it is to a person (Henyey-Greenstein with
10
+ * this g, Fournier-Forand with that backscatter fraction), and how it reduces to the GPU's lobes,
11
+ * of which there are only two kinds (see {@link MEDIUM_PHASE_LOBE_KIND}).
12
+ *
13
+ * @abstract
14
+ */
15
+ export class MediumPhaseFunction {
16
+ /**
17
+ * How many GPU lobes {@link write_gpu_lobes} appends.
18
+ * @abstract
19
+ * @returns {number}
20
+ */
21
+ get gpu_lobe_count(): number;
22
+ /**
23
+ * Append the GPU lobes this phase function reduces to, sharing out `scattering` between them.
24
+ *
25
+ * @abstract
26
+ * @param {number[]} scattering RGB scattering coefficient this phase function applies to, 1/m
27
+ * @param {MediumPhaseLobeRecord[]} output
28
+ */
29
+ write_gpu_lobes(scattering: number[], output: MediumPhaseLobeRecord[]): void;
30
+ /**
31
+ * @readonly
32
+ * @type {boolean}
33
+ */
34
+ readonly isMediumPhaseFunction: boolean;
35
+ }
36
+ export type MediumPhaseLobeRecord = {
37
+ /**
38
+ * RGB scattering coefficient of the lobe, 1/m
39
+ */
40
+ scattering: number[];
41
+ /**
42
+ * a {@link MEDIUM_PHASE_LOBE_KIND }
43
+ */
44
+ kind: number;
45
+ p0: number;
46
+ p1: number;
47
+ };
48
+ //# sourceMappingURL=MediumPhaseFunction.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"MediumPhaseFunction.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/medium/phase/MediumPhaseFunction.js"],"names":[],"mappings":"AAAA;;;;;;GAMG;AAEH;;;;;;GAMG;AACH;IACI;;;;OAIG;IACH,6BAEC;IAED;;;;;;OAMG;IACH,4BAHW,MAAM,EAAE,UACR,qBAAqB,EAAE,QAIjC;IAGL;;;OAGG;IACH,gCAFU,OAAO,CAEkC;CANlD;;;;;gBAjCa,MAAM,EAAE;;;;UACR,MAAM;QACN,MAAM;QACN,MAAM"}
@@ -0,0 +1,42 @@
1
+ /**
2
+ * @typedef {Object} MediumPhaseLobeRecord
3
+ * @property {number[]} scattering RGB scattering coefficient of the lobe, 1/m
4
+ * @property {number} kind a {@link MEDIUM_PHASE_LOBE_KIND}
5
+ * @property {number} p0
6
+ * @property {number} p1
7
+ */
8
+
9
+ /**
10
+ * A phase function a medium's scattering can have: what it is to a person (Henyey-Greenstein with
11
+ * this g, Fournier-Forand with that backscatter fraction), and how it reduces to the GPU's lobes,
12
+ * of which there are only two kinds (see {@link MEDIUM_PHASE_LOBE_KIND}).
13
+ *
14
+ * @abstract
15
+ */
16
+ export class MediumPhaseFunction {
17
+ /**
18
+ * How many GPU lobes {@link write_gpu_lobes} appends.
19
+ * @abstract
20
+ * @returns {number}
21
+ */
22
+ get gpu_lobe_count() {
23
+ throw new Error('abstract');
24
+ }
25
+
26
+ /**
27
+ * Append the GPU lobes this phase function reduces to, sharing out `scattering` between them.
28
+ *
29
+ * @abstract
30
+ * @param {number[]} scattering RGB scattering coefficient this phase function applies to, 1/m
31
+ * @param {MediumPhaseLobeRecord[]} output
32
+ */
33
+ write_gpu_lobes(scattering, output) {
34
+ throw new Error('abstract');
35
+ }
36
+ }
37
+
38
+ /**
39
+ * @readonly
40
+ * @type {boolean}
41
+ */
42
+ MediumPhaseFunction.prototype.isMediumPhaseFunction = true;
@@ -0,0 +1,23 @@
1
+ /**
2
+ * Cornette-Shanks: Henyey-Greenstein given the (1 + mu²) of Rayleigh's limit, a better fit to Mie
3
+ * than one Henyey-Greenstein lobe. What the sky integrator uses for aerosols.
4
+ *
5
+ * @see Cornette, Shanks, "Physically reasonable analytic expression for the single-scattering phase function", Applied Optics 31(16), 1992
6
+ */
7
+ export class PhaseCornetteShanks extends MediumPhaseFunction {
8
+ /**
9
+ * @param {Object} options
10
+ * @param {number} options.g
11
+ */
12
+ constructor({ g }: {
13
+ g: number;
14
+ });
15
+ /**
16
+ * anisotropy, in (-1, 1)
17
+ * @type {number}
18
+ */
19
+ g: number;
20
+ write_gpu_lobes(scattering: any, output: any): void;
21
+ }
22
+ import { MediumPhaseFunction } from "./MediumPhaseFunction.js";
23
+ //# sourceMappingURL=PhaseCornetteShanks.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"PhaseCornetteShanks.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/medium/phase/PhaseCornetteShanks.js"],"names":[],"mappings":"AAIA;;;;;GAKG;AACH;IAOI;;;OAGG;IACH;QAF2B,CAAC,EAAjB,MAAM;OAWhB;IAnBD;;;OAGG;IACH,GAFU,MAAM,CAEV;IAqBN,oDAOC;CACJ;oCA1CmC,0BAA0B"}
@@ -0,0 +1,45 @@
1
+ import { assert } from "../../../../core/assert.js";
2
+ import { MEDIUM_PHASE_LOBE_KIND } from "../MEDIUM_PHASE_LOBE_KIND.js";
3
+ import { MediumPhaseFunction } from "./MediumPhaseFunction.js";
4
+
5
+ /**
6
+ * Cornette-Shanks: Henyey-Greenstein given the (1 + mu²) of Rayleigh's limit, a better fit to Mie
7
+ * than one Henyey-Greenstein lobe. What the sky integrator uses for aerosols.
8
+ *
9
+ * @see Cornette, Shanks, "Physically reasonable analytic expression for the single-scattering phase function", Applied Optics 31(16), 1992
10
+ */
11
+ export class PhaseCornetteShanks extends MediumPhaseFunction {
12
+ /**
13
+ * anisotropy, in (-1, 1)
14
+ * @type {number}
15
+ */
16
+ g = 0;
17
+
18
+ /**
19
+ * @param {Object} options
20
+ * @param {number} options.g
21
+ */
22
+ constructor({ g }) {
23
+ super();
24
+
25
+ assert.isNumber(g, 'g');
26
+ // as f32, which is what the lobe is evaluated in: 1 - 1e-9 is a delta there
27
+ assert.greaterThan(Math.fround(g), -1, 'g');
28
+ assert.lessThan(Math.fround(g), 1, 'g');
29
+
30
+ this.g = g;
31
+ }
32
+
33
+ get gpu_lobe_count() {
34
+ return 1;
35
+ }
36
+
37
+ write_gpu_lobes(scattering, output) {
38
+ output.push({
39
+ scattering: scattering.slice(),
40
+ kind: MEDIUM_PHASE_LOBE_KIND.Draine,
41
+ p0: this.g,
42
+ p1: 1,
43
+ });
44
+ }
45
+ }
@@ -0,0 +1,30 @@
1
+ /**
2
+ * Draine's phase function, `phase_draine(mu, g, alpha)`: Henyey-Greenstein times (1 + alpha mu²),
3
+ * normalized. The family the other analytic phases are members of.
4
+ *
5
+ * @see Draine, "Scattering by Interstellar Dust Grains. I.", ApJ 598, 2003
6
+ */
7
+ export class PhaseDraine extends MediumPhaseFunction {
8
+ /**
9
+ * @param {Object} options
10
+ * @param {number} options.g
11
+ * @param {number} options.alpha
12
+ */
13
+ constructor({ g, alpha }: {
14
+ g: number;
15
+ alpha: number;
16
+ });
17
+ /**
18
+ * anisotropy, in (-1, 1)
19
+ * @type {number}
20
+ */
21
+ g: number;
22
+ /**
23
+ * weight of the mu² term, above -1
24
+ * @type {number}
25
+ */
26
+ alpha: number;
27
+ write_gpu_lobes(scattering: any, output: any): void;
28
+ }
29
+ import { MediumPhaseFunction } from "./MediumPhaseFunction.js";
30
+ //# sourceMappingURL=PhaseDraine.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"PhaseDraine.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/medium/phase/PhaseDraine.js"],"names":[],"mappings":"AAIA;;;;;GAKG;AACH;IAaI;;;;OAIG;IACH;QAH2B,CAAC,EAAjB,MAAM;QACU,KAAK,EAArB,MAAM;OAiBhB;IAhCD;;;OAGG;IACH,GAFU,MAAM,CAEV;IAEN;;;OAGG;IACH,OAFU,MAAM,CAEN;IA4BV,oDAOC;CACJ;oCAvDmC,0BAA0B"}
@@ -0,0 +1,58 @@
1
+ import { assert } from "../../../../core/assert.js";
2
+ import { MEDIUM_PHASE_LOBE_KIND } from "../MEDIUM_PHASE_LOBE_KIND.js";
3
+ import { MediumPhaseFunction } from "./MediumPhaseFunction.js";
4
+
5
+ /**
6
+ * Draine's phase function, `phase_draine(mu, g, alpha)`: Henyey-Greenstein times (1 + alpha mu²),
7
+ * normalized. The family the other analytic phases are members of.
8
+ *
9
+ * @see Draine, "Scattering by Interstellar Dust Grains. I.", ApJ 598, 2003
10
+ */
11
+ export class PhaseDraine extends MediumPhaseFunction {
12
+ /**
13
+ * anisotropy, in (-1, 1)
14
+ * @type {number}
15
+ */
16
+ g = 0;
17
+
18
+ /**
19
+ * weight of the mu² term, above -1
20
+ * @type {number}
21
+ */
22
+ alpha = 0;
23
+
24
+ /**
25
+ * @param {Object} options
26
+ * @param {number} options.g
27
+ * @param {number} options.alpha
28
+ */
29
+ constructor({ g, alpha }) {
30
+ super();
31
+
32
+ assert.isNumber(g, 'g');
33
+ // as f32, which is what the lobe is evaluated in: 1 - 1e-9 is a delta there
34
+ assert.greaterThan(Math.fround(g), -1, 'g');
35
+ assert.lessThan(Math.fround(g), 1, 'g');
36
+
37
+ assert.isNumber(alpha, 'alpha');
38
+ // sample_draine draws it by rejection from Henyey-Greenstein, which below 0 accepts too little
39
+ assert.greaterThanOrEqual(alpha, 0, 'alpha');
40
+ assert.isFinite(alpha, 'alpha');
41
+
42
+ this.g = g;
43
+ this.alpha = alpha;
44
+ }
45
+
46
+ get gpu_lobe_count() {
47
+ return 1;
48
+ }
49
+
50
+ write_gpu_lobes(scattering, output) {
51
+ output.push({
52
+ scattering: scattering.slice(),
53
+ kind: MEDIUM_PHASE_LOBE_KIND.Draine,
54
+ p0: this.g,
55
+ p1: this.alpha,
56
+ });
57
+ }
58
+ }
@@ -0,0 +1,24 @@
1
+ /**
2
+ * Fournier-Forand, the phase function of the particles in natural water, stated by one number: the
3
+ * share of their scattering that goes backwards. Petzold's average is 0.0183. The shape follows
4
+ * Mobley et al. 2002's line through Petzold's measurements (see
5
+ * `fournier_forand_parameters_from_backscatter`).
6
+ */
7
+ export class PhaseFournierForand extends MediumPhaseFunction {
8
+ /**
9
+ * @param {Object} options
10
+ * @param {number} options.backscatter_fraction
11
+ */
12
+ constructor({ backscatter_fraction }: {
13
+ backscatter_fraction: number;
14
+ });
15
+ /**
16
+ * fraction of the scattering deflected by more than 90 degrees, in [3.3e-10, 0.4999994] — the
17
+ * range the Fournier-Forand line reaches
18
+ * @type {number}
19
+ */
20
+ backscatter_fraction: number;
21
+ write_gpu_lobes(scattering: any, output: any): void;
22
+ }
23
+ import { MediumPhaseFunction } from "./MediumPhaseFunction.js";
24
+ //# sourceMappingURL=PhaseFournierForand.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"PhaseFournierForand.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/medium/phase/PhaseFournierForand.js"],"names":[],"mappings":"AASA;;;;;GAKG;AACH;IAQI;;;OAGG;IACH;QAF2B,oBAAoB,EAApC,MAAM;OAWhB;IApBD;;;;OAIG;IACH,sBAFU,MAAM,CAEc;IAqB9B,oDASC;CACJ;oCA7CmC,0BAA0B"}
@@ -0,0 +1,53 @@
1
+ import { assert } from "../../../../core/assert.js";
2
+ import {
3
+ FOURNIER_FORAND_BACKSCATTER_MAX,
4
+ FOURNIER_FORAND_BACKSCATTER_MIN,
5
+ fournier_forand_parameters_from_backscatter
6
+ } from "../../shader/chunk/atmosphere/phase/ff/fournier_forand_parameters_from_backscatter.js";
7
+ import { MEDIUM_PHASE_LOBE_KIND } from "../MEDIUM_PHASE_LOBE_KIND.js";
8
+ import { MediumPhaseFunction } from "./MediumPhaseFunction.js";
9
+
10
+ /**
11
+ * Fournier-Forand, the phase function of the particles in natural water, stated by one number: the
12
+ * share of their scattering that goes backwards. Petzold's average is 0.0183. The shape follows
13
+ * Mobley et al. 2002's line through Petzold's measurements (see
14
+ * `fournier_forand_parameters_from_backscatter`).
15
+ */
16
+ export class PhaseFournierForand extends MediumPhaseFunction {
17
+ /**
18
+ * fraction of the scattering deflected by more than 90 degrees, in [3.3e-10, 0.4999994] — the
19
+ * range the Fournier-Forand line reaches
20
+ * @type {number}
21
+ */
22
+ backscatter_fraction = 0.0183;
23
+
24
+ /**
25
+ * @param {Object} options
26
+ * @param {number} options.backscatter_fraction
27
+ */
28
+ constructor({ backscatter_fraction }) {
29
+ super();
30
+
31
+ assert.isNumber(backscatter_fraction, 'backscatter_fraction');
32
+ // what the parameter solve reaches, so that a medium fails here rather than when uploaded
33
+ assert.greaterThanOrEqual(backscatter_fraction, FOURNIER_FORAND_BACKSCATTER_MIN, 'backscatter_fraction');
34
+ assert.lessThanOrEqual(backscatter_fraction, FOURNIER_FORAND_BACKSCATTER_MAX, 'backscatter_fraction');
35
+
36
+ this.backscatter_fraction = backscatter_fraction;
37
+ }
38
+
39
+ get gpu_lobe_count() {
40
+ return 1;
41
+ }
42
+
43
+ write_gpu_lobes(scattering, output) {
44
+ const { nu, kappa } = fournier_forand_parameters_from_backscatter(this.backscatter_fraction);
45
+
46
+ output.push({
47
+ scattering: scattering.slice(),
48
+ kind: MEDIUM_PHASE_LOBE_KIND.FournierForand,
49
+ p0: nu,
50
+ p1: kappa,
51
+ });
52
+ }
53
+ }
@@ -0,0 +1,21 @@
1
+ /**
2
+ * Henyey-Greenstein: one lobe, its anisotropy g the mean cosine of the scattering angle. What the
3
+ * froxel volumetrics use for every fog volume.
4
+ */
5
+ export class PhaseHenyeyGreenstein extends MediumPhaseFunction {
6
+ /**
7
+ * @param {Object} options
8
+ * @param {number} options.g
9
+ */
10
+ constructor({ g }: {
11
+ g: number;
12
+ });
13
+ /**
14
+ * anisotropy, in (-1, 1)
15
+ * @type {number}
16
+ */
17
+ g: number;
18
+ write_gpu_lobes(scattering: any, output: any): void;
19
+ }
20
+ import { MediumPhaseFunction } from "./MediumPhaseFunction.js";
21
+ //# sourceMappingURL=PhaseHenyeyGreenstein.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"PhaseHenyeyGreenstein.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/medium/phase/PhaseHenyeyGreenstein.js"],"names":[],"mappings":"AAIA;;;GAGG;AACH;IAOI;;;OAGG;IACH;QAF2B,CAAC,EAAjB,MAAM;OAWhB;IAnBD;;;OAGG;IACH,GAFU,MAAM,CAEV;IAqBN,oDAOC;CACJ;oCAxCmC,0BAA0B"}
@@ -0,0 +1,43 @@
1
+ import { assert } from "../../../../core/assert.js";
2
+ import { MEDIUM_PHASE_LOBE_KIND } from "../MEDIUM_PHASE_LOBE_KIND.js";
3
+ import { MediumPhaseFunction } from "./MediumPhaseFunction.js";
4
+
5
+ /**
6
+ * Henyey-Greenstein: one lobe, its anisotropy g the mean cosine of the scattering angle. What the
7
+ * froxel volumetrics use for every fog volume.
8
+ */
9
+ export class PhaseHenyeyGreenstein extends MediumPhaseFunction {
10
+ /**
11
+ * anisotropy, in (-1, 1)
12
+ * @type {number}
13
+ */
14
+ g = 0;
15
+
16
+ /**
17
+ * @param {Object} options
18
+ * @param {number} options.g
19
+ */
20
+ constructor({ g }) {
21
+ super();
22
+
23
+ assert.isNumber(g, 'g');
24
+ // as f32, which is what the lobe is evaluated in: 1 - 1e-9 is a delta there
25
+ assert.greaterThan(Math.fround(g), -1, 'g');
26
+ assert.lessThan(Math.fround(g), 1, 'g');
27
+
28
+ this.g = g;
29
+ }
30
+
31
+ get gpu_lobe_count() {
32
+ return 1;
33
+ }
34
+
35
+ write_gpu_lobes(scattering, output) {
36
+ output.push({
37
+ scattering: scattering.slice(),
38
+ kind: MEDIUM_PHASE_LOBE_KIND.Draine,
39
+ p0: this.g,
40
+ p1: 0,
41
+ });
42
+ }
43
+ }
@@ -0,0 +1,25 @@
1
+ /**
2
+ * Jendersie and d'Eon's fit to Mie scattering by water droplets of one diameter: a
3
+ * Henyey-Greenstein lobe and a Draine lobe, mixed. For fog and cloud droplets. It reduces to two GPU
4
+ * lobes, the mixture weight going into how the scattering is shared between them, so the fit's
5
+ * lookup texture is not needed.
6
+ *
7
+ * @see Jendersie, d'Eon, "An Approximate Mie Scattering Function for Fog and Cloud Rendering", SIGGRAPH 2023
8
+ */
9
+ export class PhaseJendersieDeon extends MediumPhaseFunction {
10
+ /**
11
+ * @param {Object} options
12
+ * @param {number} options.diameter_micron within the fit's range, 0.01 to 50
13
+ */
14
+ constructor({ diameter_micron }: {
15
+ diameter_micron: number;
16
+ });
17
+ /**
18
+ * droplet diameter, micrometres
19
+ * @type {number}
20
+ */
21
+ diameter_micron: number;
22
+ write_gpu_lobes(scattering: any, output: any): void;
23
+ }
24
+ import { MediumPhaseFunction } from "./MediumPhaseFunction.js";
25
+ //# sourceMappingURL=PhaseJendersieDeon.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"PhaseJendersieDeon.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/medium/phase/PhaseJendersieDeon.js"],"names":[],"mappings":"AAWA;;;;;;;GAOG;AACH;IAOI;;;OAGG;IACH;QAF2B,eAAe,EAA/B,MAAM;OAUhB;IAlBD;;;OAGG;IACH,iBAFU,MAAM,CAEK;IAoBrB,oDAoBC;CACJ;oCAxDmC,0BAA0B"}