@woosh/meep-engine 3.38.0 → 3.39.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (962) hide show
  1. package/build/bundle-worker-image-decoder.js +1 -1
  2. package/build/bundle-worker-terrain.js +1 -1
  3. package/package.json +1 -1
  4. package/src/core/binary/BinaryBuffer.d.ts +11 -0
  5. package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
  6. package/src/core/binary/BinaryBuffer.js +30 -0
  7. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.d.ts.map +1 -1
  8. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.js +28 -7
  9. package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts +15 -0
  10. package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts.map +1 -1
  11. package/src/core/geom/3d/aabb/aabb3_transform_oriented.js +41 -0
  12. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts +12 -0
  13. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts.map +1 -1
  14. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.js +27 -0
  15. package/src/core/geom/3d/gjk/gjk.js +3 -3
  16. package/src/core/geom/3d/gjk/gjk_distance.d.ts +94 -0
  17. package/src/core/geom/3d/gjk/gjk_distance.d.ts.map +1 -0
  18. package/src/core/geom/3d/gjk/gjk_distance.js +782 -0
  19. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts +5 -4
  20. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
  21. package/src/core/geom/3d/gjk/gjk_epa_penetration.js +14 -9
  22. package/src/core/geom/3d/gjk/minkowski_support.d.ts +11 -7
  23. package/src/core/geom/3d/gjk/minkowski_support.d.ts.map +1 -1
  24. package/src/core/geom/3d/gjk/minkowski_support.js +33 -9
  25. package/src/core/geom/3d/gjk/mpr.d.ts.map +1 -1
  26. package/src/core/geom/3d/gjk/mpr.js +26 -5
  27. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts +15 -0
  28. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts.map +1 -1
  29. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.js +106 -33
  30. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts +2 -1
  31. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts.map +1 -1
  32. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.js +4 -8
  33. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts +32 -0
  34. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts.map +1 -0
  35. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.js +85 -0
  36. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts +3 -3
  37. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts.map +1 -1
  38. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.js +24 -34
  39. package/src/core/geom/3d/quaternion/quat3_integrate.d.ts +17 -0
  40. package/src/core/geom/3d/quaternion/quat3_integrate.d.ts.map +1 -1
  41. package/src/core/geom/3d/quaternion/quat3_integrate.js +45 -4
  42. package/src/core/geom/3d/quaternion/quat3_multiply.d.ts +16 -0
  43. package/src/core/geom/3d/quaternion/quat3_multiply.d.ts.map +1 -1
  44. package/src/core/geom/3d/quaternion/quat3_multiply.js +25 -0
  45. package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts +18 -0
  46. package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts.map +1 -1
  47. package/src/core/geom/3d/quaternion/quat3_nlerp.js +45 -0
  48. package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts +17 -0
  49. package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts.map +1 -1
  50. package/src/core/geom/3d/quaternion/quat3_shortest_arc.js +155 -94
  51. package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts +12 -0
  52. package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts.map +1 -1
  53. package/src/core/geom/3d/quaternion/quat3_to_matrix3.js +31 -0
  54. package/src/core/geom/3d/shape/AbstractShape3D.d.ts +20 -6
  55. package/src/core/geom/3d/shape/AbstractShape3D.d.ts.map +1 -1
  56. package/src/core/geom/3d/shape/AbstractShape3D.js +20 -6
  57. package/src/core/geom/3d/shape/BoxShape3D.d.ts +1 -1
  58. package/src/core/geom/3d/shape/BoxShape3D.d.ts.map +1 -1
  59. package/src/core/geom/3d/shape/BoxShape3D.js +5 -1
  60. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts +1 -1
  61. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts.map +1 -1
  62. package/src/core/geom/3d/shape/CapsuleShape3D.js +5 -1
  63. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts +25 -11
  64. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
  65. package/src/core/geom/3d/shape/ConvexHullShape3D.js +392 -22
  66. package/src/core/geom/3d/shape/CylinderShape3D.d.ts +8 -7
  67. package/src/core/geom/3d/shape/CylinderShape3D.d.ts.map +1 -1
  68. package/src/core/geom/3d/shape/CylinderShape3D.js +12 -7
  69. package/src/core/geom/3d/shape/HeightMapShape3D.d.ts +51 -8
  70. package/src/core/geom/3d/shape/HeightMapShape3D.d.ts.map +1 -1
  71. package/src/core/geom/3d/shape/HeightMapShape3D.js +260 -14
  72. package/src/core/geom/3d/shape/MeshShape3D.d.ts +61 -7
  73. package/src/core/geom/3d/shape/MeshShape3D.d.ts.map +1 -1
  74. package/src/core/geom/3d/shape/MeshShape3D.js +111 -20
  75. package/src/core/geom/3d/shape/PointShape3D.d.ts +1 -1
  76. package/src/core/geom/3d/shape/PointShape3D.d.ts.map +1 -1
  77. package/src/core/geom/3d/shape/PointShape3D.js +1 -1
  78. package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
  79. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  80. package/src/core/geom/3d/shape/PosedShape3D.js +36 -6
  81. package/src/core/geom/3d/shape/SphereShape3D.d.ts +1 -1
  82. package/src/core/geom/3d/shape/SphereShape3D.d.ts.map +1 -1
  83. package/src/core/geom/3d/shape/SphereShape3D.js +5 -1
  84. package/src/core/geom/3d/shape/TransformedShape3D.d.ts +12 -10
  85. package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
  86. package/src/core/geom/3d/shape/TransformedShape3D.js +53 -19
  87. package/src/core/geom/3d/shape/Triangle3D.d.ts +1 -1
  88. package/src/core/geom/3d/shape/Triangle3D.d.ts.map +1 -1
  89. package/src/core/geom/3d/shape/Triangle3D.js +5 -1
  90. package/src/core/geom/3d/shape/UnionShape3D.d.ts +1 -1
  91. package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
  92. package/src/core/geom/3d/shape/UnionShape3D.js +19 -2
  93. package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts +14 -0
  94. package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts.map +1 -1
  95. package/src/core/geom/3d/shape/sdf/sdf3_box.js +67 -5
  96. package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts +14 -0
  97. package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts.map +1 -1
  98. package/src/core/geom/3d/shape/sdf/sdf3_capsule.js +61 -3
  99. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts +14 -0
  100. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts.map +1 -1
  101. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.js +63 -4
  102. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +15 -0
  103. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
  104. package/src/core/geom/3d/shape/sdf/sdf3_plane.js +64 -2
  105. package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts +21 -0
  106. package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts.map +1 -1
  107. package/src/core/geom/3d/shape/sdf/sdf3_sphere.js +66 -3
  108. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts +2 -0
  109. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts.map +1 -1
  110. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.js +7 -0
  111. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts +41 -0
  112. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts.map +1 -0
  113. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.js +538 -0
  114. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts +31 -0
  115. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts.map +1 -0
  116. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.js +85 -0
  117. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts +18 -0
  118. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts.map +1 -0
  119. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.js +19 -0
  120. package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts +49 -0
  121. package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts.map +1 -0
  122. package/src/core/geom/3d/triangle/TriangleEdgeFlags.js +55 -0
  123. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts +42 -0
  124. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts.map +1 -0
  125. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.js +85 -0
  126. package/src/core/geom/3d/triangle/tri3_closest_point.d.ts +13 -0
  127. package/src/core/geom/3d/triangle/tri3_closest_point.d.ts.map +1 -1
  128. package/src/core/geom/3d/triangle/tri3_closest_point.js +36 -1
  129. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts +14 -0
  130. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts.map +1 -1
  131. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.js +40 -0
  132. package/src/core/geom/vec3/v3_quaternion_apply.d.ts +19 -0
  133. package/src/core/geom/vec3/v3_quaternion_apply.d.ts.map +1 -1
  134. package/src/core/geom/vec3/v3_quaternion_apply.js +32 -0
  135. package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts +19 -0
  136. package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts.map +1 -1
  137. package/src/core/geom/vec3/v3_quaternion_apply_inverse.js +32 -0
  138. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +135 -10
  139. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  140. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +338 -105
  141. package/src/engine/control/first-person/abilities/Ability.d.ts +14 -5
  142. package/src/engine/control/first-person/abilities/Ability.d.ts.map +1 -1
  143. package/src/engine/control/first-person/abilities/Ability.js +14 -5
  144. package/src/engine/control/first-person/abilities/LedgeGrab.d.ts.map +1 -1
  145. package/src/engine/control/first-person/abilities/LedgeGrab.js +16 -12
  146. package/src/engine/control/first-person/abilities/Mantle.d.ts.map +1 -1
  147. package/src/engine/control/first-person/abilities/Mantle.js +5 -1
  148. package/src/engine/control/first-person/abilities/Slide.js +1 -1
  149. package/src/engine/control/first-person/collision/KinematicMover.d.ts +92 -14
  150. package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
  151. package/src/engine/control/first-person/collision/KinematicMover.js +218 -37
  152. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +5 -0
  153. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  154. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +17 -10
  155. package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
  156. package/src/engine/ecs/EntityComponentDataset.js +27 -13
  157. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  158. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +4 -0
  159. package/src/engine/ecs/transform/Transform64.d.ts +4 -2
  160. package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
  161. package/src/engine/ecs/transform/Transform64.js +10 -16
  162. package/src/engine/graphics/ecs/water/Water.d.ts +25 -63
  163. package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
  164. package/src/engine/graphics/ecs/water/Water.js +110 -125
  165. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.d.ts.map +1 -1
  166. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.js +38 -74
  167. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts +1 -1
  168. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts.map +1 -1
  169. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.js +27 -18
  170. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts +12 -0
  171. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts.map +1 -0
  172. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.js +45 -0
  173. package/src/engine/graphics/ecs/water/WaterWaves.d.ts +33 -0
  174. package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -0
  175. package/src/engine/graphics/ecs/water/WaterWaves.js +46 -0
  176. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +17 -0
  177. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -0
  178. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +26 -0
  179. package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts +22 -0
  180. package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts.map +1 -1
  181. package/src/engine/graphics/texture/3d/scs3d_sample_linear.js +43 -1
  182. package/src/engine/graphics/texture/sampler/Sampler2D.d.ts +29 -3
  183. package/src/engine/graphics/texture/sampler/Sampler2D.d.ts.map +1 -1
  184. package/src/engine/graphics/texture/sampler/Sampler2D.js +102 -14
  185. package/src/engine/graphics3/WaterSystem.d.ts +39 -3
  186. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
  187. package/src/engine/graphics3/WaterSystem.js +134 -25
  188. package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts +10 -4
  189. package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts.map +1 -1
  190. package/src/engine/interpolation/BinaryInterpolationAdapter.js +11 -5
  191. package/src/engine/interpolation/InterpolationLog.d.ts +11 -5
  192. package/src/engine/interpolation/InterpolationLog.d.ts.map +1 -1
  193. package/src/engine/interpolation/InterpolationLog.js +12 -6
  194. package/src/engine/interpolation/InterpolationSystem.d.ts.map +1 -1
  195. package/src/engine/interpolation/InterpolationSystem.js +39 -8
  196. package/src/engine/interpolation/PoseInterpolationAdapter.d.ts +1 -1
  197. package/src/engine/interpolation/PoseInterpolationAdapter.d.ts.map +1 -1
  198. package/src/engine/interpolation/PoseInterpolationAdapter.js +51 -22
  199. package/src/engine/interpolation/TransformPoseSerializationAdapter.d.ts.map +1 -1
  200. package/src/engine/interpolation/TransformPoseSerializationAdapter.js +18 -23
  201. package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts +1 -1
  202. package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts.map +1 -1
  203. package/src/engine/network/adapters/QuaternionInterpolationAdapter.js +3 -1
  204. package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts +1 -1
  205. package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts.map +1 -1
  206. package/src/engine/network/adapters/TransformInterpolationAdapter.js +3 -1
  207. package/src/engine/network/adapters/Vector3InterpolationAdapter.d.ts.map +1 -1
  208. package/src/engine/network/adapters/Vector3InterpolationAdapter.js +5 -2
  209. package/src/engine/physics/body/SolverBodyState.d.ts.map +1 -1
  210. package/src/engine/physics/body/SolverBodyState.js +4 -5
  211. package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts +12 -0
  212. package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts.map +1 -1
  213. package/src/engine/physics/broadphase/compute_fat_world_aabb.js +28 -3
  214. package/src/engine/physics/ccd/linear_sweep.d.ts +42 -12
  215. package/src/engine/physics/ccd/linear_sweep.d.ts.map +1 -1
  216. package/src/engine/physics/ccd/linear_sweep.js +1131 -97
  217. package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts +13 -0
  218. package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts.map +1 -1
  219. package/src/engine/physics/cloth/collider/ClothColliderIndex.js +90 -22
  220. package/src/engine/physics/cloth/collider/cloth_collider_bounds.js +84 -24
  221. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +46 -3
  222. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
  223. package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +116 -68
  224. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
  225. package/src/engine/physics/cloth/ecs/ClothWorld.js +59 -47
  226. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts.map +1 -1
  227. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.js +62 -55
  228. package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.d.ts.map +1 -1
  229. package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.js +46 -39
  230. package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts.map +1 -1
  231. package/src/engine/physics/cloth/ecs/cloth_write_back.js +41 -36
  232. package/src/engine/physics/cloth/playground/garment_build.js +6 -6
  233. package/src/engine/physics/cloth/playground/garment_main.js +18 -14
  234. package/src/engine/physics/cloth/solver/cloth_contact_find.d.ts.map +1 -1
  235. package/src/engine/physics/cloth/solver/cloth_contact_find.js +8 -5
  236. package/src/engine/physics/cloth/solver/cloth_solve_vertex.d.ts.map +1 -1
  237. package/src/engine/physics/cloth/solver/cloth_solve_vertex.js +8 -5
  238. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
  239. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +15 -15
  240. package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts +5 -0
  241. package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts.map +1 -1
  242. package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.js +32 -9
  243. package/src/engine/physics/constraint/solve_constraints.d.ts +50 -8
  244. package/src/engine/physics/constraint/solve_constraints.d.ts.map +1 -1
  245. package/src/engine/physics/constraint/solve_constraints.js +703 -429
  246. package/src/engine/physics/contact/ManifoldStore.d.ts +12 -0
  247. package/src/engine/physics/contact/ManifoldStore.d.ts.map +1 -1
  248. package/src/engine/physics/contact/ManifoldStore.js +32 -0
  249. package/src/engine/physics/ecs/BodyKind.d.ts +16 -8
  250. package/src/engine/physics/ecs/BodyKind.d.ts.map +1 -1
  251. package/src/engine/physics/ecs/BodyKind.js +16 -8
  252. package/src/engine/physics/ecs/Collider.d.ts +7 -2
  253. package/src/engine/physics/ecs/Collider.d.ts.map +1 -1
  254. package/src/engine/physics/ecs/Collider.js +7 -2
  255. package/src/engine/physics/ecs/PhysicsEvents.d.ts +13 -0
  256. package/src/engine/physics/ecs/PhysicsEvents.d.ts.map +1 -1
  257. package/src/engine/physics/ecs/PhysicsEvents.js +13 -0
  258. package/src/engine/physics/ecs/PhysicsSystem.d.ts +320 -36
  259. package/src/engine/physics/ecs/PhysicsSystem.d.ts.map +1 -1
  260. package/src/engine/physics/ecs/PhysicsSystem.js +779 -81
  261. package/src/engine/physics/fluid/FluidField.d.ts.map +1 -1
  262. package/src/engine/physics/fluid/FluidField.js +5 -1
  263. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +11 -9
  264. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
  265. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.js +7 -5
  266. package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts.map +1 -1
  267. package/src/engine/physics/fluid/ecs/fluid_reanchor_field.js +9 -7
  268. package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts.map +1 -1
  269. package/src/engine/physics/fluid/effector/ImpulseFluidEffector.js +3 -4
  270. package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts.map +1 -1
  271. package/src/engine/physics/fluid/effector/WakeFluidEffector.js +9 -7
  272. package/src/engine/physics/fluid/solver/v3_mac_advect_maccormack_velocity.d.ts.map +1 -1
  273. package/src/engine/physics/fluid/solver/v3_mac_advect_maccormack_velocity.js +65 -43
  274. package/src/engine/physics/inertia/MASS_PROPERTIES_SIZE.d.ts +23 -0
  275. package/src/engine/physics/inertia/MASS_PROPERTIES_SIZE.d.ts.map +1 -0
  276. package/src/engine/physics/inertia/MASS_PROPERTIES_SIZE.js +22 -0
  277. package/src/engine/physics/inertia/convex_hull_mass_properties.d.ts +29 -0
  278. package/src/engine/physics/inertia/convex_hull_mass_properties.d.ts.map +1 -0
  279. package/src/engine/physics/inertia/convex_hull_mass_properties.js +117 -0
  280. package/src/engine/physics/inertia/mass_properties_accumulate.d.ts +24 -0
  281. package/src/engine/physics/inertia/mass_properties_accumulate.d.ts.map +1 -0
  282. package/src/engine/physics/inertia/mass_properties_accumulate.js +93 -0
  283. package/src/engine/physics/inertia/primitive_mass_properties.d.ts +46 -0
  284. package/src/engine/physics/inertia/primitive_mass_properties.d.ts.map +1 -0
  285. package/src/engine/physics/inertia/primitive_mass_properties.js +118 -0
  286. package/src/engine/physics/inertia/rigid_body_set_mass_properties.d.ts +27 -0
  287. package/src/engine/physics/inertia/rigid_body_set_mass_properties.d.ts.map +1 -0
  288. package/src/engine/physics/inertia/rigid_body_set_mass_properties.js +62 -0
  289. package/src/engine/physics/inertia/world_inverse_inertia.d.ts +67 -25
  290. package/src/engine/physics/inertia/world_inverse_inertia.d.ts.map +1 -1
  291. package/src/engine/physics/inertia/world_inverse_inertia.js +149 -26
  292. package/src/engine/physics/integration/integrate_position.d.ts +18 -19
  293. package/src/engine/physics/integration/integrate_position.d.ts.map +1 -1
  294. package/src/engine/physics/integration/integrate_position.js +40 -37
  295. package/src/engine/physics/integration/integrate_velocity.d.ts.map +1 -1
  296. package/src/engine/physics/integration/integrate_velocity.js +13 -4
  297. package/src/engine/physics/island/IslandBuilder.d.ts +124 -6
  298. package/src/engine/physics/island/IslandBuilder.d.ts.map +1 -1
  299. package/src/engine/physics/island/IslandBuilder.js +322 -19
  300. package/src/engine/physics/narrowphase/box_box_manifold.d.ts +13 -0
  301. package/src/engine/physics/narrowphase/box_box_manifold.d.ts.map +1 -1
  302. package/src/engine/physics/narrowphase/box_box_manifold.js +95 -39
  303. package/src/engine/physics/narrowphase/box_triangle_contact.d.ts +40 -0
  304. package/src/engine/physics/narrowphase/box_triangle_contact.d.ts.map +1 -1
  305. package/src/engine/physics/narrowphase/box_triangle_contact.js +415 -120
  306. package/src/engine/physics/narrowphase/capsule_contacts.d.ts +63 -0
  307. package/src/engine/physics/narrowphase/capsule_contacts.d.ts.map +1 -1
  308. package/src/engine/physics/narrowphase/capsule_contacts.js +234 -46
  309. package/src/engine/physics/narrowphase/capsule_triangle_contact.d.ts +13 -0
  310. package/src/engine/physics/narrowphase/capsule_triangle_contact.d.ts.map +1 -1
  311. package/src/engine/physics/narrowphase/capsule_triangle_contact.js +141 -93
  312. package/src/engine/physics/narrowphase/compute_penetration.d.ts +29 -11
  313. package/src/engine/physics/narrowphase/compute_penetration.d.ts.map +1 -1
  314. package/src/engine/physics/narrowphase/compute_penetration.js +157 -34
  315. package/src/engine/physics/narrowphase/convex_convex_manifold.d.ts +76 -0
  316. package/src/engine/physics/narrowphase/convex_convex_manifold.d.ts.map +1 -1
  317. package/src/engine/physics/narrowphase/convex_convex_manifold.js +243 -48
  318. package/src/engine/physics/narrowphase/decomposition/decompose_to_triangles.d.ts +13 -0
  319. package/src/engine/physics/narrowphase/decomposition/decompose_to_triangles.d.ts.map +1 -1
  320. package/src/engine/physics/narrowphase/decomposition/decompose_to_triangles.js +28 -12
  321. package/src/engine/physics/narrowphase/decomposition/heightmap_enumerate_triangles.d.ts +13 -0
  322. package/src/engine/physics/narrowphase/decomposition/heightmap_enumerate_triangles.d.ts.map +1 -1
  323. package/src/engine/physics/narrowphase/decomposition/heightmap_enumerate_triangles.js +27 -0
  324. package/src/engine/physics/narrowphase/decomposition/heightmap_triangle_edge_flags.d.ts +42 -0
  325. package/src/engine/physics/narrowphase/decomposition/heightmap_triangle_edge_flags.d.ts.map +1 -0
  326. package/src/engine/physics/narrowphase/decomposition/heightmap_triangle_edge_flags.js +250 -0
  327. package/src/engine/physics/narrowphase/decomposition/mesh_enumerate_triangles.d.ts +27 -11
  328. package/src/engine/physics/narrowphase/decomposition/mesh_enumerate_triangles.d.ts.map +1 -1
  329. package/src/engine/physics/narrowphase/decomposition/mesh_enumerate_triangles.js +291 -12
  330. package/src/engine/physics/narrowphase/decomposition/triangle_buffer_layout.d.ts +7 -1
  331. package/src/engine/physics/narrowphase/decomposition/triangle_buffer_layout.d.ts.map +1 -1
  332. package/src/engine/physics/narrowphase/decomposition/triangle_buffer_layout.js +7 -1
  333. package/src/engine/physics/narrowphase/decomposition/triangle_edge_flags.d.ts +35 -0
  334. package/src/engine/physics/narrowphase/decomposition/triangle_edge_flags.d.ts.map +1 -0
  335. package/src/engine/physics/narrowphase/decomposition/triangle_edge_flags.js +61 -0
  336. package/src/engine/physics/narrowphase/hull_sphere_contact.d.ts +54 -0
  337. package/src/engine/physics/narrowphase/hull_sphere_contact.d.ts.map +1 -0
  338. package/src/engine/physics/narrowphase/hull_sphere_contact.js +244 -0
  339. package/src/engine/physics/narrowphase/mesh_convex_hull.js +5 -1
  340. package/src/engine/physics/narrowphase/mesh_mesh_tet_manifold.d.ts +2 -0
  341. package/src/engine/physics/narrowphase/mesh_mesh_tet_manifold.d.ts.map +1 -1
  342. package/src/engine/physics/narrowphase/mesh_mesh_tet_manifold.js +56 -31
  343. package/src/engine/physics/narrowphase/narrowphase_step.d.ts +6 -5
  344. package/src/engine/physics/narrowphase/narrowphase_step.d.ts.map +1 -1
  345. package/src/engine/physics/narrowphase/narrowphase_step.js +2185 -483
  346. package/src/engine/physics/narrowphase/reduce_manifold_contacts.d.ts +56 -5
  347. package/src/engine/physics/narrowphase/reduce_manifold_contacts.d.ts.map +1 -1
  348. package/src/engine/physics/narrowphase/reduce_manifold_contacts.js +546 -5
  349. package/src/engine/physics/narrowphase/refine_ray_concave.d.ts +29 -2
  350. package/src/engine/physics/narrowphase/refine_ray_concave.d.ts.map +1 -1
  351. package/src/engine/physics/narrowphase/refine_ray_concave.js +628 -75
  352. package/src/engine/physics/narrowphase/refine_ray_hit.d.ts +3 -2
  353. package/src/engine/physics/narrowphase/refine_ray_hit.d.ts.map +1 -1
  354. package/src/engine/physics/narrowphase/refine_ray_hit.js +3 -2
  355. package/src/engine/physics/narrowphase/rigid_subject_pose.d.ts +27 -0
  356. package/src/engine/physics/narrowphase/rigid_subject_pose.d.ts.map +1 -0
  357. package/src/engine/physics/narrowphase/rigid_subject_pose.js +96 -0
  358. package/src/engine/physics/narrowphase/sphere_box_contact.d.ts +14 -0
  359. package/src/engine/physics/narrowphase/sphere_box_contact.d.ts.map +1 -1
  360. package/src/engine/physics/narrowphase/sphere_box_contact.js +51 -5
  361. package/src/engine/physics/narrowphase/sphere_sphere_contact.d.ts +12 -0
  362. package/src/engine/physics/narrowphase/sphere_sphere_contact.d.ts.map +1 -1
  363. package/src/engine/physics/narrowphase/sphere_sphere_contact.js +30 -0
  364. package/src/engine/physics/narrowphase/sphere_triangle_contact.d.ts +12 -0
  365. package/src/engine/physics/narrowphase/sphere_triangle_contact.d.ts.map +1 -1
  366. package/src/engine/physics/narrowphase/sphere_triangle_contact.js +37 -8
  367. package/src/engine/physics/narrowphase/support_feature_manifold.d.ts +139 -0
  368. package/src/engine/physics/narrowphase/support_feature_manifold.d.ts.map +1 -0
  369. package/src/engine/physics/narrowphase/support_feature_manifold.js +949 -0
  370. package/src/engine/physics/queries/PhysicsSurfacePoint.d.ts +32 -13
  371. package/src/engine/physics/queries/PhysicsSurfacePoint.d.ts.map +1 -1
  372. package/src/engine/physics/queries/PhysicsSurfacePoint.js +36 -13
  373. package/src/engine/physics/queries/convex_overlaps_shape.d.ts +27 -0
  374. package/src/engine/physics/queries/convex_overlaps_shape.d.ts.map +1 -0
  375. package/src/engine/physics/queries/convex_overlaps_shape.js +169 -0
  376. package/src/engine/physics/queries/overlap_shape.d.ts.map +1 -1
  377. package/src/engine/physics/queries/overlap_shape.js +57 -79
  378. package/src/engine/physics/queries/raycast.d.ts +10 -4
  379. package/src/engine/physics/queries/raycast.d.ts.map +1 -1
  380. package/src/engine/physics/queries/raycast.js +133 -9
  381. package/src/engine/physics/queries/shape_cast.d.ts +55 -24
  382. package/src/engine/physics/queries/shape_cast.d.ts.map +1 -1
  383. package/src/engine/physics/queries/shape_cast.js +2061 -245
  384. package/src/engine/physics/solver/apply_impulse_to_body.d.ts +32 -10
  385. package/src/engine/physics/solver/apply_impulse_to_body.d.ts.map +1 -1
  386. package/src/engine/physics/solver/apply_impulse_to_body.js +69 -28
  387. package/src/engine/physics/solver/solve_contacts.d.ts +65 -18
  388. package/src/engine/physics/solver/solve_contacts.d.ts.map +1 -1
  389. package/src/engine/physics/solver/solve_contacts.js +458 -234
  390. package/src/engine/physics/vehicle/RaycastVehicle.d.ts.map +1 -1
  391. package/src/engine/physics/vehicle/RaycastVehicle.js +5 -6
  392. package/src/shade/assets/textures/split_sum.bin +0 -0
  393. package/src/shade/device/mock/SoftwareGPUQueue.d.ts.map +1 -1
  394. package/src/shade/device/mock/SoftwareGPUQueue.js +2 -1
  395. package/src/shade/playground/path_traced_media/README.md +78 -0
  396. package/src/shade/playground/path_traced_media/capture_radiance.d.ts +33 -0
  397. package/src/shade/playground/path_traced_media/capture_radiance.d.ts.map +1 -0
  398. package/src/shade/playground/path_traced_media/capture_radiance.js +174 -0
  399. package/src/shade/playground/path_traced_media/checks.d.ts +160 -0
  400. package/src/shade/playground/path_traced_media/checks.d.ts.map +1 -0
  401. package/src/shade/playground/path_traced_media/checks.js +921 -0
  402. package/src/shade/playground/path_traced_media/index.html +71 -0
  403. package/src/shade/playground/path_traced_media/main.d.ts +2 -0
  404. package/src/shade/playground/path_traced_media/main.d.ts.map +1 -0
  405. package/src/shade/playground/path_traced_media/main.js +440 -0
  406. package/src/shade/playground/path_traced_media/make_wave_pool_geometry.d.ts +26 -0
  407. package/src/shade/playground/path_traced_media/make_wave_pool_geometry.d.ts.map +1 -0
  408. package/src/shade/playground/path_traced_media/make_wave_pool_geometry.js +117 -0
  409. package/src/shade/playground/path_traced_media/views.d.ts +21 -0
  410. package/src/shade/playground/path_traced_media/views.d.ts.map +1 -0
  411. package/src/shade/playground/path_traced_media/views.js +161 -0
  412. package/src/shade/playground/sh_exponential/README.md +43 -0
  413. package/src/shade/playground/sh_exponential/index.html +59 -0
  414. package/src/shade/playground/sh_exponential/main.d.ts +2 -0
  415. package/src/shade/playground/sh_exponential/main.d.ts.map +1 -0
  416. package/src/shade/playground/sh_exponential/main.js +571 -0
  417. package/src/shade/playground/sh_exponential/sh_exp_playground_shaders.d.ts +46 -0
  418. package/src/shade/playground/sh_exponential/sh_exp_playground_shaders.d.ts.map +1 -0
  419. package/src/shade/playground/sh_exponential/sh_exp_playground_shaders.js +270 -0
  420. package/src/shade/playground/water_refraction/README.md +24 -15
  421. package/src/shade/playground/water_refraction/index.html +6 -8
  422. package/src/shade/playground/water_refraction/main.js +12 -11
  423. package/src/shade/playground/water_refraction/world.d.ts +2 -0
  424. package/src/shade/playground/water_refraction/world.d.ts.map +1 -1
  425. package/src/shade/playground/water_refraction/world.js +8 -4
  426. package/src/shade/renderer/Renderer.d.ts +2 -0
  427. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  428. package/src/shade/renderer/Renderer.js +23 -0
  429. package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_draw.d.ts.map +1 -1
  430. package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_draw.js +9 -1
  431. package/src/shade/renderer/geometry/sdf/chunk_scene_point_query_volume_sign.d.ts.map +1 -1
  432. package/src/shade/renderer/geometry/sdf/chunk_scene_point_query_volume_sign.js +6 -4
  433. package/src/shade/renderer/global_illumination/brick4/gpu/bake/brick4_bake_basic.d.ts.map +1 -1
  434. package/src/shade/renderer/global_illumination/brick4/gpu/bake/brick4_bake_basic.js +1 -0
  435. package/src/shade/renderer/global_illumination/brick4/gpu/bake/sampling/chunk_direction_by_index_rand1.d.ts +7 -0
  436. package/src/shade/renderer/global_illumination/brick4/gpu/bake/sampling/chunk_direction_by_index_rand1.d.ts.map +1 -1
  437. package/src/shade/renderer/global_illumination/brick4/gpu/bake/sampling/chunk_direction_by_index_rand1.js +12 -12
  438. package/src/shade/renderer/global_illumination/brick4/gpu/bake/sampling/chunk_direction_by_index_spherical.d.ts +4 -0
  439. package/src/shade/renderer/global_illumination/brick4/gpu/bake/sampling/chunk_direction_by_index_spherical.d.ts.map +1 -1
  440. package/src/shade/renderer/global_illumination/brick4/gpu/bake/sampling/chunk_direction_by_index_spherical.js +13 -9
  441. package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.d.ts.map +1 -1
  442. package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.js +2 -0
  443. package/src/shade/renderer/global_illumination/lpv/bake/GPULightProbeVolumeRenderer.d.ts.map +1 -1
  444. package/src/shade/renderer/global_illumination/lpv/bake/GPULightProbeVolumeRenderer.js +3 -0
  445. package/src/shade/renderer/global_illumination/lpv/deprecated/probe_trace_compute_shader_code.d.ts.map +1 -1
  446. package/src/shade/renderer/global_illumination/lpv/deprecated/probe_trace_compute_shader_code.js +4 -9
  447. package/src/shade/renderer/light/LIGHT_DATABASE_SPEC.d.ts.map +1 -1
  448. package/src/shade/renderer/light/LIGHT_DATABASE_SPEC.js +20 -10
  449. package/src/shade/renderer/light/environment/rgbe/load_environment_map.d.ts +2 -1
  450. package/src/shade/renderer/light/environment/rgbe/load_environment_map.d.ts.map +1 -1
  451. package/src/shade/renderer/light/environment/rgbe/load_environment_map.js +2 -1
  452. package/src/shade/renderer/light/environment/sh_exponential/README.md +171 -0
  453. package/src/shade/renderer/light/environment/sh_exponential/SHExpEncoder.d.ts +170 -0
  454. package/src/shade/renderer/light/environment/sh_exponential/SHExpEncoder.d.ts.map +1 -0
  455. package/src/shade/renderer/light/environment/sh_exponential/SHExpEncoder.js +377 -0
  456. package/src/shade/renderer/light/environment/sh_exponential/SH_EXP_ENCODE_PARAMETERS_STRUCT.d.ts +16 -0
  457. package/src/shade/renderer/light/environment/sh_exponential/SH_EXP_ENCODE_PARAMETERS_STRUCT.d.ts.map +1 -0
  458. package/src/shade/renderer/light/environment/sh_exponential/SH_EXP_ENCODE_PARAMETERS_STRUCT.js +27 -0
  459. package/src/shade/renderer/light/environment/sh_exponential/chunk_sh_exp_workgroup_sum.d.ts +21 -0
  460. package/src/shade/renderer/light/environment/sh_exponential/chunk_sh_exp_workgroup_sum.d.ts.map +1 -0
  461. package/src/shade/renderer/light/environment/sh_exponential/chunk_sh_exp_workgroup_sum.js +53 -0
  462. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_design_row.d.ts +33 -0
  463. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_design_row.d.ts.map +1 -0
  464. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_design_row.js +90 -0
  465. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_fit_samples.d.ts +28 -0
  466. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_fit_samples.d.ts.map +1 -0
  467. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_fit_samples.js +92 -0
  468. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_layout.d.ts +39 -0
  469. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_layout.d.ts.map +1 -0
  470. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_layout.js +44 -0
  471. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_solve_matrix.d.ts +42 -0
  472. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_solve_matrix.d.ts.map +1 -0
  473. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_solve_matrix.js +123 -0
  474. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_environment_cells.d.ts +30 -0
  475. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_environment_cells.d.ts.map +1 -0
  476. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_environment_cells.js +147 -0
  477. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_log_floor.d.ts +24 -0
  478. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_log_floor.d.ts.map +1 -0
  479. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_log_floor.js +79 -0
  480. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_project.d.ts +17 -0
  481. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_project.d.ts.map +1 -0
  482. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_project.js +99 -0
  483. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_reference_reflectance.d.ts +24 -0
  484. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_reference_reflectance.d.ts.map +1 -0
  485. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_reference_reflectance.js +104 -0
  486. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_solve.d.ts +12 -0
  487. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_solve.d.ts.map +1 -0
  488. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_solve.js +93 -0
  489. package/src/shade/renderer/lightmap/GPULightMap.d.ts.map +1 -1
  490. package/src/shade/renderer/lightmap/GPULightMap.js +1 -0
  491. package/src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_irradiance_flat.d.ts.map +1 -1
  492. package/src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_irradiance_flat.js +4 -0
  493. package/src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_sh.d.ts.map +1 -1
  494. package/src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_sh.js +4 -0
  495. package/src/shade/renderer/loader/gltf/tiny-gltf.d.ts +1 -1
  496. package/src/shade/renderer/material/PIXEL_TEXTURE_ORM.d.ts +1 -1
  497. package/src/shade/renderer/material/PIXEL_TEXTURE_ORM.d.ts.map +1 -1
  498. package/src/shade/renderer/material/StandardShadeMaterial.d.ts +15 -0
  499. package/src/shade/renderer/material/StandardShadeMaterial.d.ts.map +1 -1
  500. package/src/shade/renderer/material/StandardShadeMaterial.js +17 -0
  501. package/src/shade/renderer/material/resident/GPUResidentMaterialContext.d.ts +36 -2
  502. package/src/shade/renderer/material/resident/GPUResidentMaterialContext.d.ts.map +1 -1
  503. package/src/shade/renderer/material/resident/GPUResidentMaterialContext.js +218 -18
  504. package/src/shade/renderer/material/resident/INDIRECT_MATERIAL_STRUCT.d.ts.map +1 -1
  505. package/src/shade/renderer/material/resident/INDIRECT_MATERIAL_STRUCT.js +10 -0
  506. package/src/shade/renderer/medium/MEDIA_TABLE_STRUCT.d.ts +17 -0
  507. package/src/shade/renderer/medium/MEDIA_TABLE_STRUCT.d.ts.map +1 -0
  508. package/src/shade/renderer/medium/MEDIA_TABLE_STRUCT.js +24 -0
  509. package/src/shade/renderer/medium/MEDIUM_PHASE_LOBE_KIND.d.ts +24 -0
  510. package/src/shade/renderer/medium/MEDIUM_PHASE_LOBE_KIND.d.ts.map +1 -0
  511. package/src/shade/renderer/medium/MEDIUM_PHASE_LOBE_KIND.js +18 -0
  512. package/src/shade/renderer/medium/MEDIUM_STRUCT.d.ts +20 -0
  513. package/src/shade/renderer/medium/MEDIUM_STRUCT.d.ts.map +1 -0
  514. package/src/shade/renderer/medium/MEDIUM_STRUCT.js +43 -0
  515. package/src/shade/renderer/medium/ParticipatingMedium.d.ts +108 -0
  516. package/src/shade/renderer/medium/ParticipatingMedium.d.ts.map +1 -0
  517. package/src/shade/renderer/medium/ParticipatingMedium.js +204 -0
  518. package/src/shade/renderer/medium/chunk_medium_lobe_phase.d.ts +13 -0
  519. package/src/shade/renderer/medium/chunk_medium_lobe_phase.d.ts.map +1 -0
  520. package/src/shade/renderer/medium/chunk_medium_lobe_phase.js +33 -0
  521. package/src/shade/renderer/medium/participating_medium_serialization.d.ts +32 -0
  522. package/src/shade/renderer/medium/participating_medium_serialization.d.ts.map +1 -0
  523. package/src/shade/renderer/medium/participating_medium_serialization.js +181 -0
  524. package/src/shade/renderer/medium/phase/MediumPhaseFunction.d.ts +48 -0
  525. package/src/shade/renderer/medium/phase/MediumPhaseFunction.d.ts.map +1 -0
  526. package/src/shade/renderer/medium/phase/MediumPhaseFunction.js +42 -0
  527. package/src/shade/renderer/medium/phase/PhaseCornetteShanks.d.ts +23 -0
  528. package/src/shade/renderer/medium/phase/PhaseCornetteShanks.d.ts.map +1 -0
  529. package/src/shade/renderer/medium/phase/PhaseCornetteShanks.js +45 -0
  530. package/src/shade/renderer/medium/phase/PhaseDraine.d.ts +30 -0
  531. package/src/shade/renderer/medium/phase/PhaseDraine.d.ts.map +1 -0
  532. package/src/shade/renderer/medium/phase/PhaseDraine.js +58 -0
  533. package/src/shade/renderer/medium/phase/PhaseFournierForand.d.ts +24 -0
  534. package/src/shade/renderer/medium/phase/PhaseFournierForand.d.ts.map +1 -0
  535. package/src/shade/renderer/medium/phase/PhaseFournierForand.js +53 -0
  536. package/src/shade/renderer/medium/phase/PhaseHenyeyGreenstein.d.ts +21 -0
  537. package/src/shade/renderer/medium/phase/PhaseHenyeyGreenstein.d.ts.map +1 -0
  538. package/src/shade/renderer/medium/phase/PhaseHenyeyGreenstein.js +43 -0
  539. package/src/shade/renderer/medium/phase/PhaseJendersieDeon.d.ts +25 -0
  540. package/src/shade/renderer/medium/phase/PhaseJendersieDeon.d.ts.map +1 -0
  541. package/src/shade/renderer/medium/phase/PhaseJendersieDeon.js +66 -0
  542. package/src/shade/renderer/medium/phase/PhaseRayleigh.d.ts +9 -0
  543. package/src/shade/renderer/medium/phase/PhaseRayleigh.d.ts.map +1 -0
  544. package/src/shade/renderer/medium/phase/PhaseRayleigh.js +21 -0
  545. package/src/shade/renderer/medium/phase/PhaseWaterMolecular.d.ts +28 -0
  546. package/src/shade/renderer/medium/phase/PhaseWaterMolecular.d.ts.map +1 -0
  547. package/src/shade/renderer/medium/phase/PhaseWaterMolecular.js +49 -0
  548. package/src/shade/renderer/medium/water/WATER_DEFAULT_PATH_LENGTHS.d.ts +10 -0
  549. package/src/shade/renderer/medium/water/WATER_DEFAULT_PATH_LENGTHS.d.ts.map +1 -0
  550. package/src/shade/renderer/medium/water/WATER_DEFAULT_PATH_LENGTHS.js +25 -0
  551. package/src/shade/renderer/medium/water/water_iop_from_appearance.d.ts +47 -0
  552. package/src/shade/renderer/medium/water/water_iop_from_appearance.d.ts.map +1 -0
  553. package/src/shade/renderer/medium/water/water_iop_from_appearance.js +174 -0
  554. package/src/shade/renderer/medium/water/water_iop_from_constituents.d.ts +57 -0
  555. package/src/shade/renderer/medium/water/water_iop_from_constituents.d.ts.map +1 -0
  556. package/src/shade/renderer/medium/water/water_iop_from_constituents.js +242 -0
  557. package/src/shade/renderer/medium/water/water_iop_jerlov.d.ts +41 -0
  558. package/src/shade/renderer/medium/water/water_iop_jerlov.d.ts.map +1 -0
  559. package/src/shade/renderer/medium/water/water_iop_jerlov.js +231 -0
  560. package/src/shade/renderer/medium/water/water_iop_spectral_reference.d.ts +66 -0
  561. package/src/shade/renderer/medium/water/water_iop_spectral_reference.d.ts.map +1 -0
  562. package/src/shade/renderer/medium/water/water_iop_spectral_reference.js +223 -0
  563. package/src/shade/renderer/medium/water/water_medium_from_iop.d.ts +96 -0
  564. package/src/shade/renderer/medium/water/water_medium_from_iop.d.ts.map +1 -0
  565. package/src/shade/renderer/medium/water/water_medium_from_iop.js +145 -0
  566. package/src/shade/renderer/medium/water/water_presets.d.ts +69 -0
  567. package/src/shade/renderer/medium/water/water_presets.d.ts.map +1 -0
  568. package/src/shade/renderer/medium/water/water_presets.js +119 -0
  569. package/src/shade/renderer/medium/water/water_rgb_from_spectral.d.ts +69 -0
  570. package/src/shade/renderer/medium/water/water_rgb_from_spectral.d.ts.map +1 -0
  571. package/src/shade/renderer/medium/water/water_rgb_from_spectral.js +341 -0
  572. package/src/shade/renderer/particles/DESIGN.md +4 -2
  573. package/src/shade/renderer/particles/shaders/chunk_particle_avboit_voxel_fade.d.ts +26 -0
  574. package/src/shade/renderer/particles/shaders/chunk_particle_avboit_voxel_fade.d.ts.map +1 -0
  575. package/src/shade/renderer/particles/shaders/chunk_particle_avboit_voxel_fade.js +71 -0
  576. package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.d.ts.map +1 -1
  577. package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.js +16 -1
  578. package/src/shade/renderer/particles/shaders/shader_particle_avboit_splat.d.ts.map +1 -1
  579. package/src/shade/renderer/particles/shaders/shader_particle_avboit_splat.js +6 -13
  580. package/src/shade/renderer/path_tracer/PATH_TRACED_MEDIA_PLAN_2026_10_02.md +520 -0
  581. package/src/shade/renderer/path_tracer/accumulating/AccumulatingPathTracer.d.ts.map +1 -1
  582. package/src/shade/renderer/path_tracer/accumulating/AccumulatingPathTracer.js +1 -0
  583. package/src/shade/renderer/path_tracer/accumulating/shader_accumulating_path_tracer.d.ts.map +1 -1
  584. package/src/shade/renderer/path_tracer/accumulating/shader_accumulating_path_tracer.js +2 -0
  585. package/src/shade/renderer/path_tracer/graph_path_trace_scene.d.ts.map +1 -1
  586. package/src/shade/renderer/path_tracer/graph_path_trace_scene.js +188 -185
  587. package/src/shade/renderer/path_tracer/shader/STANDARD_MATERIAL_DATA_STRUCT.d.ts.map +1 -1
  588. package/src/shade/renderer/path_tracer/shader/STANDARD_MATERIAL_DATA_STRUCT.js +4 -1
  589. package/src/shade/renderer/path_tracer/shader/chunk_indirect_sample_tangent_normal.d.ts +13 -0
  590. package/src/shade/renderer/path_tracer/shader/chunk_indirect_sample_tangent_normal.d.ts.map +1 -0
  591. package/src/shade/renderer/path_tracer/shader/chunk_indirect_sample_tangent_normal.js +29 -0
  592. package/src/shade/renderer/path_tracer/shader/chunk_render_trace_path.d.ts +79 -0
  593. package/src/shade/renderer/path_tracer/shader/chunk_render_trace_path.d.ts.map +1 -1
  594. package/src/shade/renderer/path_tracer/shader/chunk_render_trace_path.js +360 -70
  595. package/src/shade/renderer/path_tracer/shader/chunk_sample_material_data.d.ts.map +1 -1
  596. package/src/shade/renderer/path_tracer/shader/chunk_sample_material_data.js +4 -3
  597. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_beam.d.ts +24 -0
  598. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_beam.d.ts.map +1 -0
  599. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_beam.js +99 -0
  600. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_connect.d.ts +68 -0
  601. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_connect.d.ts.map +1 -0
  602. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_connect.js +263 -0
  603. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_constraint.d.ts +55 -0
  604. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_constraint.d.ts.map +1 -0
  605. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_constraint.js +148 -0
  606. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_light.d.ts +17 -0
  607. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_light.d.ts.map +1 -0
  608. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_light.js +41 -0
  609. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_light_sample.d.ts +20 -0
  610. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_light_sample.d.ts.map +1 -0
  611. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_light_sample.js +105 -0
  612. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_triangle.d.ts +28 -0
  613. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_triangle.d.ts.map +1 -0
  614. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_triangle.js +97 -0
  615. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_triangle_of_hit.d.ts +12 -0
  616. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_triangle_of_hit.d.ts.map +1 -0
  617. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_triangle_of_hit.js +46 -0
  618. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_interface.d.ts +25 -0
  619. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_interface.d.ts.map +1 -0
  620. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_interface.js +75 -0
  621. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_path.d.ts +54 -0
  622. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_path.d.ts.map +1 -0
  623. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_path.js +245 -0
  624. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_phase.d.ts +42 -0
  625. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_phase.d.ts.map +1 -0
  626. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_phase.js +236 -0
  627. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_scatter_nee.d.ts +24 -0
  628. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_scatter_nee.d.ts.map +1 -0
  629. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_scatter_nee.js +97 -0
  630. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_stack.d.ts +57 -0
  631. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_stack.d.ts.map +1 -0
  632. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_stack.js +222 -0
  633. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_transport.d.ts +88 -0
  634. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_transport.d.ts.map +1 -0
  635. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_transport.js +304 -0
  636. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_volumes.d.ts +35 -0
  637. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_volumes.d.ts.map +1 -0
  638. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_volumes.js +137 -0
  639. package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
  640. package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_sample_history.d.ts.map +1 -1
  641. package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_sample_history.js +85 -84
  642. package/src/shade/renderer/rasterize/native/avboit/AVBOITSettings.d.ts +8 -0
  643. package/src/shade/renderer/rasterize/native/avboit/AVBOITSettings.d.ts.map +1 -1
  644. package/src/shade/renderer/rasterize/native/avboit/AVBOITSettings.js +9 -0
  645. package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts +12 -2
  646. package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts.map +1 -1
  647. package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.js +12 -3
  648. package/src/shade/renderer/rasterize/native/avboit/AVBOIT_CONSTANTS.d.ts +13 -7
  649. package/src/shade/renderer/rasterize/native/avboit/AVBOIT_CONSTANTS.d.ts.map +1 -1
  650. package/src/shade/renderer/rasterize/native/avboit/AVBOIT_CONSTANTS.js +13 -7
  651. package/src/shade/renderer/rasterize/native/avboit/AVBOIT_LEDGER.md +309 -0
  652. package/src/shade/renderer/rasterize/native/avboit/AVBOIT_PLAN_2026_09_03.md +54 -9
  653. package/src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.d.ts.map +1 -1
  654. package/src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.js +9 -1
  655. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_footprint_bias.d.ts +33 -0
  656. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_footprint_bias.d.ts.map +1 -0
  657. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_footprint_bias.js +45 -0
  658. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_integral_depth_coordinate.d.ts +4 -0
  659. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_integral_depth_coordinate.d.ts.map +1 -1
  660. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_integral_depth_coordinate.js +6 -2
  661. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_sample_transmittance.d.ts +2 -1
  662. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_sample_transmittance.d.ts.map +1 -1
  663. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_sample_transmittance.js +4 -2
  664. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_level_word.d.ts +14 -0
  665. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_level_word.d.ts.map +1 -0
  666. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_level_word.js +28 -0
  667. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_lut_entry.d.ts +10 -0
  668. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_lut_entry.d.ts.map +1 -0
  669. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_lut_entry.js +18 -0
  670. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_marks.d.ts +19 -0
  671. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_marks.d.ts.map +1 -0
  672. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_marks.js +44 -0
  673. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_step_count.d.ts +10 -0
  674. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_step_count.d.ts.map +1 -0
  675. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_step_count.js +17 -0
  676. package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.d.ts.map +1 -1
  677. package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.js +3 -1
  678. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_build_warp.d.ts.map +1 -1
  679. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_build_warp.js +163 -64
  680. package/src/shade/renderer/scene/GPUSceneContext.d.ts.map +1 -1
  681. package/src/shade/renderer/scene/GPUSceneContext.js +4 -1
  682. package/src/shade/renderer/scene/SCENE_DATABASE_SPEC.d.ts.map +1 -1
  683. package/src/shade/renderer/scene/SCENE_DATABASE_SPEC.js +5 -0
  684. package/src/shade/renderer/shader/chunk/atmosphere/C_MIE_SCATTERING_DECLARATION.d.ts +12 -1
  685. package/src/shade/renderer/shader/chunk/atmosphere/C_MIE_SCATTERING_DECLARATION.d.ts.map +1 -1
  686. package/src/shade/renderer/shader/chunk/atmosphere/C_MIE_SCATTERING_DECLARATION.js +22 -3
  687. package/src/shade/renderer/shader/chunk/atmosphere/phase/chunk_sample_henyey_greenstein_cos.d.ts +18 -0
  688. package/src/shade/renderer/shader/chunk/atmosphere/phase/chunk_sample_henyey_greenstein_cos.d.ts.map +1 -0
  689. package/src/shade/renderer/shader/chunk/atmosphere/phase/chunk_sample_henyey_greenstein_cos.js +31 -0
  690. package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/chunk_phase_fournier_forand.d.ts +43 -0
  691. package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/chunk_phase_fournier_forand.d.ts.map +1 -0
  692. package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/chunk_phase_fournier_forand.js +153 -0
  693. package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/chunk_sample_fournier_forand.d.ts +13 -0
  694. package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/chunk_sample_fournier_forand.d.ts.map +1 -0
  695. package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/chunk_sample_fournier_forand.js +57 -0
  696. package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/fournier_forand_parameters_from_backscatter.d.ts +45 -0
  697. package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/fournier_forand_parameters_from_backscatter.d.ts.map +1 -0
  698. package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/fournier_forand_parameters_from_backscatter.js +109 -0
  699. package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/chunk_phase_draine.d.ts.map +1 -1
  700. package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/chunk_phase_draine.js +6 -3
  701. package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/chunk_sample_draine.d.ts +24 -0
  702. package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/chunk_sample_draine.d.ts.map +1 -0
  703. package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/chunk_sample_draine.js +49 -0
  704. package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/chunk_sample_draine_cos.d.ts +18 -0
  705. package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/chunk_sample_draine_cos.d.ts.map +1 -1
  706. package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/chunk_sample_draine_cos.js +18 -0
  707. package/src/shade/renderer/shader/chunk/brdf/dfg/chunk_integrate_brdf.d.ts +3 -0
  708. package/src/shade/renderer/shader/chunk/brdf/dfg/chunk_integrate_brdf.d.ts.map +1 -1
  709. package/src/shade/renderer/shader/chunk/brdf/dfg/chunk_integrate_brdf.js +3 -0
  710. package/src/shade/renderer/shader/chunk/brdf/dfg/shader_split_sum_dgf_lut.d.ts.map +1 -1
  711. package/src/shade/renderer/shader/chunk/brdf/dfg/shader_split_sum_dgf_lut.js +3 -1
  712. package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_dielectric.d.ts +24 -0
  713. package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_dielectric.d.ts.map +1 -0
  714. package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_dielectric.js +53 -0
  715. package/src/shade/renderer/shader/chunk/geometry/ray/chunk_scene_point_query_is_inside_geometry.d.ts +7 -1
  716. package/src/shade/renderer/shader/chunk/geometry/ray/chunk_scene_point_query_is_inside_geometry.d.ts.map +1 -1
  717. package/src/shade/renderer/shader/chunk/geometry/ray/chunk_scene_point_query_is_inside_geometry.js +12 -60
  718. package/src/shade/renderer/shader/chunk/geometry/sphere/chunk_compute_spherical_excess.d.ts +26 -6
  719. package/src/shade/renderer/shader/chunk/geometry/sphere/chunk_compute_spherical_excess.d.ts.map +1 -1
  720. package/src/shade/renderer/shader/chunk/geometry/sphere/chunk_compute_spherical_excess.js +30 -20
  721. package/src/shade/renderer/shader/chunk/light/sample/chunk_light_importance_directional.d.ts.map +1 -1
  722. package/src/shade/renderer/shader/chunk/light/sample/chunk_light_importance_directional.js +3 -1
  723. package/src/shade/renderer/shader/chunk/light/sample/chunk_light_importance_point.d.ts.map +1 -1
  724. package/src/shade/renderer/shader/chunk/light/sample/chunk_light_importance_point.js +3 -1
  725. package/src/shade/renderer/shader/chunk/light/sample/chunk_light_importance_spot.d.ts.map +1 -1
  726. package/src/shade/renderer/shader/chunk/light/sample/chunk_light_importance_spot.js +3 -1
  727. package/src/shade/renderer/shader/chunk/light/sample/chunk_light_receiver_cosine.d.ts +14 -0
  728. package/src/shade/renderer/shader/chunk/light/sample/chunk_light_receiver_cosine.d.ts.map +1 -0
  729. package/src/shade/renderer/shader/chunk/light/sample/chunk_light_receiver_cosine.js +25 -0
  730. package/src/shade/renderer/shader/chunk/light/sample/chunk_select_light_importance.d.ts +9 -2
  731. package/src/shade/renderer/shader/chunk/light/sample/chunk_select_light_importance.d.ts.map +1 -1
  732. package/src/shade/renderer/shader/chunk/light/sample/chunk_select_light_importance.js +33 -10
  733. package/src/shade/renderer/shader/chunk/screen_space/chunk_screen_space_newton_ray.d.ts.map +1 -1
  734. package/src/shade/renderer/shader/chunk/screen_space/chunk_screen_space_newton_ray.js +71 -37
  735. package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_band_of_index.d.ts +14 -0
  736. package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_band_of_index.d.ts.map +1 -0
  737. package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_band_of_index.js +30 -0
  738. package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_basis_function.d.ts +19 -0
  739. package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_basis_function.d.ts.map +1 -0
  740. package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_basis_function.js +73 -0
  741. package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_vmf_window.d.ts +19 -0
  742. package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_vmf_window.d.ts.map +1 -0
  743. package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_vmf_window.js +25 -0
  744. package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/SH_EXP_P4Q2_PROBE_STRUCT.d.ts +17 -0
  745. package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/SH_EXP_P4Q2_PROBE_STRUCT.d.ts.map +1 -0
  746. package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/SH_EXP_P4Q2_PROBE_STRUCT.js +23 -0
  747. package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/chunk_sh_exp_p4q2_base_reflectance.d.ts +26 -0
  748. package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/chunk_sh_exp_p4q2_base_reflectance.d.ts.map +1 -0
  749. package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/chunk_sh_exp_p4q2_base_reflectance.js +55 -0
  750. package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/chunk_sh_exp_split_sum.d.ts +52 -0
  751. package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/chunk_sh_exp_split_sum.d.ts.map +1 -0
  752. package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/chunk_sh_exp_split_sum.js +65 -0
  753. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh10_basis_at.d.ts +13 -0
  754. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh10_basis_at.d.ts.map +1 -0
  755. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh10_basis_at.js +229 -0
  756. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh10_color_evaluate_vmf.d.ts +23 -0
  757. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh10_color_evaluate_vmf.d.ts.map +1 -0
  758. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh10_color_evaluate_vmf.js +278 -0
  759. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh2_color_evaluate_vmf.d.ts +23 -0
  760. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh2_color_evaluate_vmf.d.ts.map +1 -0
  761. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh2_color_evaluate_vmf.js +58 -0
  762. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh3_color_evaluate_vmf.d.ts +23 -0
  763. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh3_color_evaluate_vmf.d.ts.map +1 -0
  764. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh3_color_evaluate_vmf.js +75 -0
  765. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh4_basis_at.d.ts +13 -0
  766. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh4_basis_at.d.ts.map +1 -0
  767. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh4_basis_at.js +70 -0
  768. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh4_color_evaluate_vmf.d.ts +23 -0
  769. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh4_color_evaluate_vmf.d.ts.map +1 -0
  770. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh4_color_evaluate_vmf.js +95 -0
  771. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh5_basis_at.d.ts +13 -0
  772. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh5_basis_at.d.ts.map +1 -0
  773. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh5_basis_at.js +89 -0
  774. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh5_color_evaluate_vmf.d.ts +23 -0
  775. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh5_color_evaluate_vmf.d.ts.map +1 -0
  776. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh5_color_evaluate_vmf.js +118 -0
  777. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh6_basis_at.d.ts +13 -0
  778. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh6_basis_at.d.ts.map +1 -0
  779. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh6_basis_at.js +111 -0
  780. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh6_color_evaluate_vmf.d.ts +23 -0
  781. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh6_color_evaluate_vmf.d.ts.map +1 -0
  782. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh6_color_evaluate_vmf.js +144 -0
  783. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh7_basis_at.d.ts +13 -0
  784. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh7_basis_at.d.ts.map +1 -0
  785. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh7_basis_at.js +136 -0
  786. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh7_color_evaluate_vmf.d.ts +23 -0
  787. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh7_color_evaluate_vmf.d.ts.map +1 -0
  788. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh7_color_evaluate_vmf.js +173 -0
  789. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh8_basis_at.d.ts +13 -0
  790. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh8_basis_at.d.ts.map +1 -0
  791. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh8_basis_at.js +164 -0
  792. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh8_color_evaluate_vmf.d.ts +23 -0
  793. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh8_color_evaluate_vmf.d.ts.map +1 -0
  794. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh8_color_evaluate_vmf.js +205 -0
  795. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh9_basis_at.d.ts +13 -0
  796. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh9_basis_at.d.ts.map +1 -0
  797. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh9_basis_at.js +195 -0
  798. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh9_color_evaluate_vmf.d.ts +23 -0
  799. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh9_color_evaluate_vmf.d.ts.map +1 -0
  800. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh9_color_evaluate_vmf.js +240 -0
  801. package/src/shade/renderer/shader/resource/ShaderResourceGroupDescriptor.d.ts +0 -6
  802. package/src/shade/renderer/shader/resource/ShaderResourceGroupDescriptor.d.ts.map +1 -1
  803. package/src/shade/renderer/shader/resource/ShaderResourceGroupDescriptor.js +46 -1
  804. package/src/shade/renderer/shadow/map/DEFAULT_SHADOWMAP_UPDATE_BUDGET.d.ts +7 -7
  805. package/src/shade/renderer/shadow/map/DEFAULT_SHADOWMAP_UPDATE_BUDGET.js +7 -7
  806. package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.d.ts +42 -10
  807. package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.d.ts.map +1 -1
  808. package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.js +104 -48
  809. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts +20 -4
  810. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts.map +1 -1
  811. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.js +186 -74
  812. package/src/shade/renderer/shadow/map/Shadowmap.d.ts +2 -1
  813. package/src/shade/renderer/shadow/map/Shadowmap.d.ts.map +1 -1
  814. package/src/shade/renderer/shadow/map/Shadowmap.js +2 -1
  815. package/src/shade/renderer/shadow/map/csm/CSM_CASCADE_STRUCT.d.ts +30 -0
  816. package/src/shade/renderer/shadow/map/csm/CSM_CASCADE_STRUCT.d.ts.map +1 -0
  817. package/src/shade/renderer/shadow/map/csm/CSM_CASCADE_STRUCT.js +52 -0
  818. package/src/shade/renderer/shadow/map/csm/CSM_SHADOWMAP_STRUCT.d.ts +14 -0
  819. package/src/shade/renderer/shadow/map/csm/CSM_SHADOWMAP_STRUCT.d.ts.map +1 -0
  820. package/src/shade/renderer/shadow/map/csm/CSM_SHADOWMAP_STRUCT.js +20 -0
  821. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_DEFAULT_CASCADE_COUNT.d.ts +8 -0
  822. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_DEFAULT_CASCADE_COUNT.d.ts.map +1 -0
  823. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_DEFAULT_CASCADE_COUNT.js +7 -0
  824. package/src/shade/renderer/shadow/map/csm/shader/shader_csm_caster_range.d.ts +8 -6
  825. package/src/shade/renderer/shadow/map/csm/shader/shader_csm_caster_range.d.ts.map +1 -1
  826. package/src/shade/renderer/shadow/map/csm/shader/shader_csm_caster_range.js +28 -34
  827. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_csm_compute_cascade_blended.d.ts +3 -2
  828. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_csm_compute_cascade_blended.d.ts.map +1 -1
  829. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_csm_compute_cascade_blended.js +19 -14
  830. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional.d.ts +4 -3
  831. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional.d.ts.map +1 -1
  832. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional.js +12 -7
  833. package/src/shade/renderer/shadow/map/shadowmap_budget_carry_over.d.ts +4 -4
  834. package/src/shade/renderer/shadow/map/shadowmap_budget_carry_over.js +4 -4
  835. package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.d.ts.map +1 -1
  836. package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.js +39 -17
  837. package/src/shade/renderer/shadow/vsm/GPUVirtualShadowTextureResidence.d.ts.map +1 -1
  838. package/src/shade/renderer/shadow/vsm/GPUVirtualShadowTextureResidence.js +5 -36
  839. package/src/shade/renderer/shadow/vsm/VSM_UNIFORMS_STRUCT.d.ts.map +1 -1
  840. package/src/shade/renderer/shadow/vsm/VSM_UNIFORMS_STRUCT.js +3 -2
  841. package/src/shade/renderer/shadow/vsm/VirtualShadowMap.d.ts +1 -1
  842. package/src/shade/renderer/shadow/vsm/VirtualShadowMap.d.ts.map +1 -1
  843. package/src/shade/renderer/shadow/vsm/VirtualShadowMap.js +49 -35
  844. package/src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.d.ts +4 -1
  845. package/src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.d.ts.map +1 -1
  846. package/src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.js +8 -9
  847. package/src/shade/renderer/shadow/vsm/debug_inspect_residence_buffer.js +2 -2
  848. package/src/shade/renderer/shadow/vsm/decode_tile_address.d.ts.map +1 -1
  849. package/src/shade/renderer/shadow/vsm/decode_tile_address.js +15 -23
  850. package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.d.ts.map +1 -1
  851. package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.js +6 -9
  852. package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.d.ts.map +1 -1
  853. package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.js +19 -9
  854. package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.d.ts.map +1 -1
  855. package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.js +18 -6
  856. package/src/shade/renderer/texture/util/BLACK_PIXEL_TEXTURE.d.ts +1 -1
  857. package/src/shade/renderer/texture/util/BLACK_PIXEL_TEXTURE.d.ts.map +1 -1
  858. package/src/shade/renderer/texture/util/PIXEL_TEXTURE_NORMAL.d.ts +18 -1
  859. package/src/shade/renderer/texture/util/PIXEL_TEXTURE_NORMAL.d.ts.map +1 -1
  860. package/src/shade/renderer/texture/util/PIXEL_TEXTURE_NORMAL.js +24 -3
  861. package/src/shade/renderer/texture/util/WHITE_PIXEL_TEXTURE.d.ts +1 -1
  862. package/src/shade/renderer/texture/util/WHITE_PIXEL_TEXTURE.d.ts.map +1 -1
  863. package/src/shade/renderer/texture/util/get_single_pixel_texture.d.ts +0 -1
  864. package/src/shade/renderer/texture/util/get_single_pixel_texture.d.ts.map +1 -1
  865. package/src/shade/renderer/texture/util/get_single_pixel_texture.js +2 -23
  866. package/src/shade/renderer/texture/util/single_pixel_texture_from_sampler.d.ts +11 -0
  867. package/src/shade/renderer/texture/util/single_pixel_texture_from_sampler.d.ts.map +1 -0
  868. package/src/shade/renderer/texture/util/single_pixel_texture_from_sampler.js +34 -0
  869. package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.d.ts +17 -8
  870. package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.d.ts.map +1 -1
  871. package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.js +35 -64
  872. package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.d.ts +21 -0
  873. package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.d.ts.map +1 -0
  874. package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.js +70 -0
  875. package/src/shade/renderer/volumetrics/chunk_participating_media_volumes_iterate.d.ts +31 -0
  876. package/src/shade/renderer/volumetrics/chunk_participating_media_volumes_iterate.d.ts.map +1 -0
  877. package/src/shade/renderer/volumetrics/chunk_participating_media_volumes_iterate.js +86 -0
  878. package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
  879. package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +2 -4
  880. package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.d.ts.map +1 -1
  881. package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.js +6 -7
  882. package/src/shade/renderer/volumetrics/shader_volumetrics_build_scattering_lut.js +7 -7
  883. package/src/shade/renderer/water/GPUWaterRenderer.d.ts +13 -1
  884. package/src/shade/renderer/water/GPUWaterRenderer.d.ts.map +1 -1
  885. package/src/shade/renderer/water/GPUWaterRenderer.js +74 -25
  886. package/src/shade/renderer/water/chunk_water_gi.d.ts +14 -0
  887. package/src/shade/renderer/water/chunk_water_gi.d.ts.map +1 -0
  888. package/src/shade/renderer/water/chunk_water_gi.js +56 -0
  889. package/src/shade/renderer/water/chunk_water_transport.d.ts +2 -0
  890. package/src/shade/renderer/water/chunk_water_transport.d.ts.map +1 -1
  891. package/src/shade/renderer/water/chunk_water_transport.js +51 -40
  892. package/src/shade/renderer/water/medium/GPUWaterBodies.d.ts +29 -0
  893. package/src/shade/renderer/water/medium/GPUWaterBodies.d.ts.map +1 -0
  894. package/src/shade/renderer/water/medium/GPUWaterBodies.js +116 -0
  895. package/src/shade/renderer/water/medium/WATER_BODIES_STRUCT.d.ts +23 -0
  896. package/src/shade/renderer/water/medium/WATER_BODIES_STRUCT.d.ts.map +1 -0
  897. package/src/shade/renderer/water/medium/WATER_BODIES_STRUCT.js +42 -0
  898. package/src/shade/renderer/water/medium/chunk_water_medium_derived.d.ts +9 -0
  899. package/src/shade/renderer/water/medium/chunk_water_medium_derived.d.ts.map +1 -0
  900. package/src/shade/renderer/water/medium/chunk_water_medium_derived.js +55 -0
  901. package/src/shade/renderer/water/medium/chunk_water_medium_scattering.d.ts +8 -0
  902. package/src/shade/renderer/water/medium/chunk_water_medium_scattering.d.ts.map +1 -0
  903. package/src/shade/renderer/water/medium/chunk_water_medium_scattering.js +17 -0
  904. package/src/shade/renderer/water/medium/shader_water_bodies_derive.d.ts +8 -0
  905. package/src/shade/renderer/water/medium/shader_water_bodies_derive.d.ts.map +1 -0
  906. package/src/shade/renderer/water/medium/shader_water_bodies_derive.js +30 -0
  907. package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts +28 -0
  908. package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts.map +1 -0
  909. package/src/shade/renderer/water/optics/chunk_water_inscatter.js +123 -0
  910. package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts +23 -0
  911. package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts.map +1 -0
  912. package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts +18 -0
  913. package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts.map +1 -0
  914. package/src/shade/renderer/water/optics/chunk_water_optics.d.ts +12 -0
  915. package/src/shade/renderer/water/optics/chunk_water_optics.d.ts.map +1 -0
  916. package/src/shade/renderer/water/optics/chunk_water_optics.js +75 -0
  917. package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts +27 -0
  918. package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts.map +1 -0
  919. package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.js +74 -0
  920. package/src/shade/renderer/water/shader_water.d.ts +10 -4
  921. package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
  922. package/src/shade/renderer/water/shader_water.js +406 -384
  923. package/src/shade/renderer/water/shader_water_avboit.d.ts.map +1 -1
  924. package/src/shade/renderer/water/shader_water_avboit.js +19 -9
  925. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts +98 -0
  926. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts.map +1 -0
  927. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.js +408 -0
  928. package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.d.ts +12 -0
  929. package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.d.ts.map +1 -0
  930. package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.js +27 -0
  931. package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.d.ts +14 -0
  932. package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.d.ts.map +1 -0
  933. package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.js +49 -0
  934. package/src/shade/renderer/water/surface/chunk_water_wave.d.ts +15 -0
  935. package/src/shade/renderer/water/surface/chunk_water_wave.d.ts.map +1 -0
  936. package/src/shade/renderer/water/surface/chunk_water_wave.js +48 -0
  937. package/src/shade/renderer/water/surface/chunk_water_wave_grid.d.ts +9 -0
  938. package/src/shade/renderer/water/surface/chunk_water_wave_grid.d.ts.map +1 -0
  939. package/src/shade/renderer/water/surface/chunk_water_wave_grid.js +47 -0
  940. package/src/shade/renderer/water/surface/shader_water_surface_write.d.ts +10 -0
  941. package/src/shade/renderer/water/surface/shader_water_surface_write.d.ts.map +1 -0
  942. package/src/shade/renderer/water/surface/shader_water_surface_write.js +51 -0
  943. package/src/shade/renderer/water/surface/shader_water_wave_step.d.ts +12 -0
  944. package/src/shade/renderer/water/surface/shader_water_wave_step.d.ts.map +1 -0
  945. package/src/shade/renderer/water/surface/shader_water_wave_step.js +54 -0
  946. package/src/shade/renderer/water/surface/water_surface_grid_indices.d.ts +13 -0
  947. package/src/shade/renderer/water/surface/water_surface_grid_indices.d.ts.map +1 -0
  948. package/src/shade/renderer/water/surface/water_surface_grid_indices.js +39 -0
  949. package/src/shade/renderer/water/water_missing_receiver_path.d.ts +17 -0
  950. package/src/shade/renderer/water/water_missing_receiver_path.d.ts.map +1 -0
  951. package/src/shade/renderer/water/water_missing_receiver_path.js +40 -0
  952. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
  953. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +247 -23
  954. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts +18 -14
  955. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
  956. package/src/shade/wgsl/emulator/WGSLLanguageCore.js +48 -6
  957. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts +0 -29
  958. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts.map +0 -1
  959. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.js +0 -43
  960. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts +0 -7
  961. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts.map +0 -1
  962. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.js +0 -6
@@ -0,0 +1,49 @@
1
+ import { f32, u32, vec4f } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
2
+ import { WebGPUArray } from "../../shader/type/WebGPUArray.js";
3
+ import { WebGPUStruct } from "../../shader/type/WebGPUStruct.js";
4
+
5
+ /**
6
+ * Most impulses one body applies in one step.
7
+ * @type {number}
8
+ */
9
+ export const WATER_WAVE_IMPULSE_LIMIT = 16;
10
+
11
+ /**
12
+ * Per-body, per-step inputs of the primitive wave producer: its grid, the terrain it floods, the
13
+ * step and the forcing.
14
+ *
15
+ * @type {WebGPUStruct}
16
+ */
17
+ export const WATER_WAVE_PARAMETERS_STRUCT = WebGPUStruct.from({
18
+ /** world-space grid rectangle: min x, min z, max x, max z */
19
+ extent: vec4f,
20
+ /** terrain height texture coordinates of the grid: `uv * zw + xy` */
21
+ height_uv: vec4f,
22
+ /** wind direction x, z (unit); forcing amplitude, m/s²; forcing drift speed, m/s */
23
+ forcing: vec4f,
24
+ /** queued impulses: world x, world z, radius m, velocity kick m/s */
25
+ impulses: WebGPUArray.from(vec4f, WATER_WAVE_IMPULSE_LIMIT),
26
+ /** rest height of the surface */
27
+ level: f32,
28
+ /** distance between neighbouring vertices, m */
29
+ spacing: f32,
30
+ /** step, s */
31
+ dt: f32,
32
+ /** simulated time, s */
33
+ time: f32,
34
+ /** damping rate everywhere, 1/s */
35
+ damping: f32,
36
+ /** border band of extra damping, vertices */
37
+ sponge_width: f32,
38
+ /** damping at the border, 1/s */
39
+ sponge_strength: f32,
40
+ /** largest celerity the step stays stable at, m/s */
41
+ celerity_limit: f32,
42
+ /** slope variance of the waves the grid does not resolve */
43
+ unresolved_variance: f32,
44
+ /** vertices along each side */
45
+ resolution: u32,
46
+ impulse_count: u32,
47
+ /** 1 on the first write after the body's buffers were created, so `previous` starts at `position` */
48
+ first_write: u32,
49
+ }, "WaterWaveParameters");
@@ -0,0 +1,15 @@
1
+ /**
2
+ * The primitive surface producer's physics, as pure functions so each is testable alone.
3
+ *
4
+ * A damped linear wave equation on a height field, `h_tt = c² ∇²h − γ h_t + f`, stepped by
5
+ * leapfrog. The celerity is the shallow-water one, `c = √(g·d)`, so waves slow down and turn in
6
+ * shallows and reflect from the shore. That is right for long waves and wrong for deep-water wind
7
+ * waves, whose speed depends on their wavelength rather than on depth: a stated limit of a
8
+ * primitive simulation, which the production simulation replaces behind the surface interface
9
+ * (WATER_OPTICS_PLAN_2026_10_02.md §7.2).
10
+ *
11
+ * @type {CodeChunk}
12
+ */
13
+ export const chunk_water_wave: CodeChunk;
14
+ import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
15
+ //# sourceMappingURL=chunk_water_wave.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"chunk_water_wave.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/water/surface/chunk_water_wave.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;GAWG;AACH,+BAFU,SAAS,CAmChB;0BA/CuB,oCAAoC"}
@@ -0,0 +1,48 @@
1
+ import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
2
+
3
+ /**
4
+ * The primitive surface producer's physics, as pure functions so each is testable alone.
5
+ *
6
+ * A damped linear wave equation on a height field, `h_tt = c² ∇²h − γ h_t + f`, stepped by
7
+ * leapfrog. The celerity is the shallow-water one, `c = √(g·d)`, so waves slow down and turn in
8
+ * shallows and reflect from the shore. That is right for long waves and wrong for deep-water wind
9
+ * waves, whose speed depends on their wavelength rather than on depth: a stated limit of a
10
+ * primitive simulation, which the production simulation replaces behind the surface interface
11
+ * (WATER_OPTICS_PLAN_2026_10_02.md §7.2).
12
+ *
13
+ * @type {CodeChunk}
14
+ */
15
+ export const chunk_water_wave = CodeChunk.from(/* language=WGSL */ `
16
+ const WATER_WAVE_GRAVITY: f32 = 9.81;
17
+
18
+ // Squared celerity of a long wave over water depth metres deep, capped so an explicit step of the
19
+ // size the producer takes stays stable (2-D CFL: c·dt/dx ≤ 1/√2).
20
+ fn water_wave_celerity2(depth: f32, celerity_limit: f32) -> f32 {
21
+ return min(WATER_WAVE_GRAVITY * max(depth, 0.0), celerity_limit * celerity_limit);
22
+ }
23
+
24
+ // One leapfrog step of h_tt = c² ∇²h − γ h_t + f: the next height from the current one, the
25
+ // previous one, the current height's Laplacian, c², the damping rate γ (1/s), the forcing f (m/s²)
26
+ // and the step dt (s).
27
+ fn water_wave_step(h: f32, h_previous: f32, laplacian: f32, celerity2: f32, damping: f32,
28
+ force: f32, dt: f32) -> f32 {
29
+ return h + (h - h_previous) * max(1.0 - damping * dt, 0.0) + dt * dt * (celerity2 * laplacian + force);
30
+ }
31
+
32
+ // Extra damping in a band along the grid's border, rising quadratically to strength at the edge,
33
+ // so waves leave the domain instead of reflecting off the end of the grid.
34
+ fn water_wave_sponge(cell: vec2<u32>, resolution: u32, width: f32, strength: f32) -> f32 {
35
+ let last = f32(resolution - 1u);
36
+ let p = vec2<f32>(cell);
37
+ let edge = min(min(p.x, p.y), min(last - p.x, last - p.y));
38
+ let s = clamp(1.0 - edge / max(width, 1.0), 0.0, 1.0);
39
+ return strength * s * s;
40
+ }
41
+
42
+ // Unit normal of a height field from central differences of its heights at the four neighbours,
43
+ // spacing metres apart.
44
+ fn water_wave_normal(left: f32, right: f32, down: f32, up: f32, spacing: f32) -> vec3<f32> {
45
+ let slope = vec2<f32>(right - left, up - down) / (2.0 * spacing);
46
+ return normalize(vec3<f32>(-slope.x, 1.0, -slope.y));
47
+ }
48
+ `);
@@ -0,0 +1,9 @@
1
+ /**
2
+ * Grid addressing, terrain lookup and forcing of the primitive wave producer. Expects `params`
3
+ * ({@link WATER_WAVE_PARAMETERS_STRUCT}), `terrain_height` and `height_sampler` bound.
4
+ *
5
+ * @type {CodeChunk}
6
+ */
7
+ export const chunk_water_wave_grid: CodeChunk;
8
+ import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
9
+ //# sourceMappingURL=chunk_water_wave_grid.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"chunk_water_wave_grid.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/water/surface/chunk_water_wave_grid.js"],"names":[],"mappings":"AAGA;;;;;GAKG;AACH,oCAFU,SAAS,CAuCG;0BA9CI,oCAAoC"}
@@ -0,0 +1,47 @@
1
+ import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
2
+ import { chunk_srdnoise2 } from "../../shader/chunk/noise/psrdnoise/chunk_srdnoise2.js";
3
+
4
+ /**
5
+ * Grid addressing, terrain lookup and forcing of the primitive wave producer. Expects `params`
6
+ * ({@link WATER_WAVE_PARAMETERS_STRUCT}), `terrain_height` and `height_sampler` bound.
7
+ *
8
+ * @type {CodeChunk}
9
+ */
10
+ export const chunk_water_wave_grid = CodeChunk.from(/* language=WGSL */ `
11
+ // Spatial scale of the wind's pressure pattern, m.
12
+ const WATER_WAVE_FORCING_SCALE: f32 = 6.0;
13
+
14
+ fn water_wave_grid_uv(cell: vec2<u32>) -> vec2<f32> {
15
+ return vec2<f32>(cell) / f32(params.resolution - 1u);
16
+ }
17
+
18
+ fn water_wave_world(cell: vec2<u32>) -> vec2<f32> {
19
+ return mix(params.extent.xy, params.extent.zw, water_wave_grid_uv(cell));
20
+ }
21
+
22
+ fn water_wave_terrain(cell: vec2<u32>) -> f32 {
23
+ let uv = water_wave_grid_uv(cell) * params.height_uv.zw + params.height_uv.xy;
24
+ return textureSampleLevel(terrain_height, height_sampler, uv, 0.0).r;
25
+ }
26
+
27
+ // Clamped at the grid's edge, which reflects; the sponge band absorbs before waves get there.
28
+ fn water_wave_index(cell: vec2<i32>) -> u32 {
29
+ let n = i32(params.resolution);
30
+ let c = clamp(cell, vec2<i32>(0), vec2<i32>(n - 1));
31
+ return u32(c.y * n + c.x);
32
+ }
33
+
34
+ // Wind: a pressure pattern drifting downwind, plus this step's impulses as velocity kicks spread
35
+ // over one step.
36
+ fn water_wave_force(world: vec2<f32>) -> f32 {
37
+ let drift = params.forcing.xy * params.forcing.w * params.time;
38
+ var force = params.forcing.z * srdnoise2((world - drift) / WATER_WAVE_FORCING_SCALE, 0.0).x;
39
+ for (var i = 0u; i < params.impulse_count; i++) {
40
+ let impulse = params.impulses[i];
41
+ let r = max(impulse.z, 1e-3);
42
+ let d = world - impulse.xy;
43
+ force += impulse.w / params.dt * exp(-dot(d, d) / (r * r));
44
+ }
45
+ return force;
46
+ }
47
+ `, [chunk_srdnoise2]);
@@ -0,0 +1,10 @@
1
+ /**
2
+ * Writes the surface interface from the primitive producer's heights: the vertex record every
3
+ * water draw reads. A dry vertex sits at the rest level, under the terrain, where the opaque depth
4
+ * hides it.
5
+ *
6
+ * @type {ComputeShader}
7
+ */
8
+ export const shader_water_surface_write: ComputeShader;
9
+ import { ComputeShader } from "../../shader/ComputeShader.js";
10
+ //# sourceMappingURL=shader_water_surface_write.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"shader_water_surface_write.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/water/surface/shader_water_surface_write.js"],"names":[],"mappings":"AAkBA;;;;;;GAMG;AACH,yCAFU,aAAa,CA2BpB;8BAlD2B,+BAA+B"}
@@ -0,0 +1,51 @@
1
+ import { ComputeShader } from "../../shader/ComputeShader.js";
2
+ import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
3
+ import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
4
+ import { f32 } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
5
+ import { WebGPUArray } from "../../shader/type/WebGPUArray.js";
6
+ import { chunk_water_wave } from "./chunk_water_wave.js";
7
+ import { chunk_water_wave_grid } from "./chunk_water_wave_grid.js";
8
+ import { WATER_SURFACE_VERTEX_STRUCT } from "./WATER_SURFACE_VERTEX_STRUCT.js";
9
+ import { WATER_WAVE_PARAMETERS_STRUCT } from "./WATER_WAVE_PARAMETERS_STRUCT.js";
10
+
11
+ const resources = new ShaderResourceSetDescriptor();
12
+ resources.createGroup()
13
+ .addUniform("params", WATER_WAVE_PARAMETERS_STRUCT)
14
+ .addTexture("terrain_height", "float")
15
+ .addSampler("height_sampler")
16
+ .addStorageBuffer("state", WebGPUArray.from(f32), false)
17
+ .addStorageBuffer("vertices", WebGPUArray.from(WATER_SURFACE_VERTEX_STRUCT), true);
18
+
19
+ /**
20
+ * Writes the surface interface from the primitive producer's heights: the vertex record every
21
+ * water draw reads. A dry vertex sits at the rest level, under the terrain, where the opaque depth
22
+ * hides it.
23
+ *
24
+ * @type {ComputeShader}
25
+ */
26
+ export const shader_water_surface_write = ComputeShader.from({
27
+ label: "Water / surface write",
28
+ resources,
29
+ body: CodeChunk.from(/* language=WGSL */ `
30
+ fn water_surface_height_at(cell: vec2<i32>) -> f32 {
31
+ return params.level + state[water_wave_index(cell)];
32
+ }
33
+
34
+ @compute @workgroup_size(8, 8)
35
+ fn main(@builtin(global_invocation_id) id: vec3<u32>) {
36
+ let n = params.resolution;
37
+ if (any(id.xy >= vec2<u32>(n))) { return; }
38
+ let cell = vec2<i32>(id.xy);
39
+ let index = water_wave_index(cell);
40
+ let world = water_wave_world(id.xy);
41
+ let position = vec3<f32>(world.x, water_surface_height_at(cell), world.y);
42
+ let normal = water_wave_normal(
43
+ water_surface_height_at(cell - vec2<i32>(1, 0)), water_surface_height_at(cell + vec2<i32>(1, 0)),
44
+ water_surface_height_at(cell - vec2<i32>(0, 1)), water_surface_height_at(cell + vec2<i32>(0, 1)),
45
+ params.spacing);
46
+ let previous = select(vertices[index].position.xyz, position, params.first_write != 0u);
47
+ vertices[index] = WaterSurfaceVertex(vec4<f32>(position, params.unresolved_variance),
48
+ vec4<f32>(previous, 0.0), vec4<f32>(normal, 0.0));
49
+ }
50
+ `, [chunk_water_wave, chunk_water_wave_grid]),
51
+ });
@@ -0,0 +1,12 @@
1
+ /**
2
+ * One step of the primitive wave producer. Reads the current heights and overwrites the previous
3
+ * ones with the next: each thread reads only its own previous height, so the two buffers alternate
4
+ * roles step to step without a third.
5
+ *
6
+ * Dry vertices hold zero displacement, which makes the shore a reflecting boundary.
7
+ *
8
+ * @type {ComputeShader}
9
+ */
10
+ export const shader_water_wave_step: ComputeShader;
11
+ import { ComputeShader } from "../../shader/ComputeShader.js";
12
+ //# sourceMappingURL=shader_water_wave_step.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"shader_water_wave_step.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/water/surface/shader_water_wave_step.js"],"names":[],"mappings":"AAiBA;;;;;;;;GAQG;AACH,qCAFU,aAAa,CA6BpB;8BArD2B,+BAA+B"}
@@ -0,0 +1,54 @@
1
+ import { ComputeShader } from "../../shader/ComputeShader.js";
2
+ import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
3
+ import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
4
+ import { f32 } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
5
+ import { WebGPUArray } from "../../shader/type/WebGPUArray.js";
6
+ import { chunk_water_wave } from "./chunk_water_wave.js";
7
+ import { chunk_water_wave_grid } from "./chunk_water_wave_grid.js";
8
+ import { WATER_WAVE_PARAMETERS_STRUCT } from "./WATER_WAVE_PARAMETERS_STRUCT.js";
9
+
10
+ const resources = new ShaderResourceSetDescriptor();
11
+ resources.createGroup()
12
+ .addUniform("params", WATER_WAVE_PARAMETERS_STRUCT)
13
+ .addTexture("terrain_height", "float")
14
+ .addSampler("height_sampler")
15
+ .addStorageBuffer("state_current", WebGPUArray.from(f32), false)
16
+ .addStorageBuffer("state_previous", WebGPUArray.from(f32), true);
17
+
18
+ /**
19
+ * One step of the primitive wave producer. Reads the current heights and overwrites the previous
20
+ * ones with the next: each thread reads only its own previous height, so the two buffers alternate
21
+ * roles step to step without a third.
22
+ *
23
+ * Dry vertices hold zero displacement, which makes the shore a reflecting boundary.
24
+ *
25
+ * @type {ComputeShader}
26
+ */
27
+ export const shader_water_wave_step = ComputeShader.from({
28
+ label: "Water / wave step",
29
+ resources,
30
+ body: CodeChunk.from(/* language=WGSL */ `
31
+ @compute @workgroup_size(8, 8)
32
+ fn main(@builtin(global_invocation_id) id: vec3<u32>) {
33
+ let n = params.resolution;
34
+ if (any(id.xy >= vec2<u32>(n))) { return; }
35
+ let cell = vec2<i32>(id.xy);
36
+ let index = water_wave_index(cell);
37
+ let depth = params.level - water_wave_terrain(id.xy);
38
+ if (depth <= 0.0) {
39
+ state_previous[index] = 0.0;
40
+ return;
41
+ }
42
+ let h = state_current[index];
43
+ let neighbours = state_current[water_wave_index(cell + vec2<i32>(1, 0))]
44
+ + state_current[water_wave_index(cell - vec2<i32>(1, 0))]
45
+ + state_current[water_wave_index(cell + vec2<i32>(0, 1))]
46
+ + state_current[water_wave_index(cell - vec2<i32>(0, 1))];
47
+ let laplacian = (neighbours - 4.0 * h) / (params.spacing * params.spacing);
48
+ let damping = params.damping + water_wave_sponge(id.xy, n, params.sponge_width, params.sponge_strength);
49
+ state_previous[index] = water_wave_step(h, state_previous[index], laplacian,
50
+ water_wave_celerity2(depth, params.celerity_limit), damping,
51
+ water_wave_force(water_wave_world(id.xy)), params.dt);
52
+ }
53
+ `, [chunk_water_wave, chunk_water_wave_grid]),
54
+ });
@@ -0,0 +1,13 @@
1
+ /**
2
+ * Triangle indices of a regular `resolution × resolution` vertex grid, vertices numbered row by
3
+ * row (`index = y * resolution + x`). Two triangles a cell, split along the same diagonal
4
+ * everywhere, so neighbouring cells share their edges exactly.
5
+ *
6
+ * @param {Object} options
7
+ * @param {number} options.resolution vertices along each side, at least 2
8
+ * @returns {Uint32Array} `(resolution - 1)² · 6` indices
9
+ */
10
+ export function water_surface_grid_indices({ resolution }: {
11
+ resolution: number;
12
+ }): Uint32Array;
13
+ //# sourceMappingURL=water_surface_grid_indices.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"water_surface_grid_indices.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/water/surface/water_surface_grid_indices.js"],"names":[],"mappings":"AAEA;;;;;;;;GAQG;AACH;IAH2B,UAAU,EAA1B,MAAM;IACJ,WAAW,CA6BvB"}
@@ -0,0 +1,39 @@
1
+ import { assert } from "../../../../core/assert.js";
2
+
3
+ /**
4
+ * Triangle indices of a regular `resolution × resolution` vertex grid, vertices numbered row by
5
+ * row (`index = y * resolution + x`). Two triangles a cell, split along the same diagonal
6
+ * everywhere, so neighbouring cells share their edges exactly.
7
+ *
8
+ * @param {Object} options
9
+ * @param {number} options.resolution vertices along each side, at least 2
10
+ * @returns {Uint32Array} `(resolution - 1)² · 6` indices
11
+ */
12
+ export function water_surface_grid_indices({ resolution }) {
13
+ assert.isInteger(resolution, 'resolution');
14
+ assert.greaterThanOrEqual(resolution, 2, 'resolution');
15
+
16
+ const cells = resolution - 1;
17
+ const indices = new Uint32Array(cells * cells * 6);
18
+
19
+ let cursor = 0;
20
+
21
+ for (let y = 0; y < cells; y++) {
22
+ for (let x = 0; x < cells; x++) {
23
+ const a = y * resolution + x;
24
+ const b = a + 1;
25
+ const c = a + resolution;
26
+ const d = c + 1;
27
+
28
+ indices[cursor++] = a;
29
+ indices[cursor++] = c;
30
+ indices[cursor++] = b;
31
+
32
+ indices[cursor++] = b;
33
+ indices[cursor++] = c;
34
+ indices[cursor++] = d;
35
+ }
36
+ }
37
+
38
+ return indices;
39
+ }
@@ -0,0 +1,17 @@
1
+ /**
2
+ * How far the water passes integrate a body where nothing is seen through it on screen — the sky, the
3
+ * screen edge, a trace that failed: to where its clearest channel's beam transmittance has fallen to a
4
+ * thousandth, so the water's own light has stopped changing, bounded by the trace distance. A missing
5
+ * receiver is missing visibility; assuming nothing about the geometry that is not there, the water
6
+ * reads as deep.
7
+ *
8
+ * @param {Object} options
9
+ * @param {import("../medium/ParticipatingMedium.js").ParticipatingMedium} options.medium
10
+ * @param {number} options.max_distance the trace distance, m
11
+ * @returns {number} m
12
+ */
13
+ export function water_missing_receiver_path({ medium, max_distance }: {
14
+ medium: import("../medium/ParticipatingMedium.js").ParticipatingMedium;
15
+ max_distance: number;
16
+ }): number;
17
+ //# sourceMappingURL=water_missing_receiver_path.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"water_missing_receiver_path.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/water/water_missing_receiver_path.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;GAWG;AACH;IAJmF,MAAM,EAA9E,OAAO,kCAAkC,EAAE,mBAAmB;IAC9C,YAAY,EAA5B,MAAM;IACJ,MAAM,CA2BlB"}
@@ -0,0 +1,40 @@
1
+ import { assert } from "../../../core/assert.js";
2
+
3
+ /**
4
+ * How far the water passes integrate a body where nothing is seen through it on screen — the sky, the
5
+ * screen edge, a trace that failed: to where its clearest channel's beam transmittance has fallen to a
6
+ * thousandth, so the water's own light has stopped changing, bounded by the trace distance. A missing
7
+ * receiver is missing visibility; assuming nothing about the geometry that is not there, the water
8
+ * reads as deep.
9
+ *
10
+ * @param {Object} options
11
+ * @param {import("../medium/ParticipatingMedium.js").ParticipatingMedium} options.medium
12
+ * @param {number} options.max_distance the trace distance, m
13
+ * @returns {number} m
14
+ */
15
+ export function water_missing_receiver_path({ medium, max_distance }) {
16
+ assert.defined(medium, 'medium');
17
+ assert.isFinite(max_distance, 'max_distance');
18
+ assert.greaterThan(max_distance, 0, 'max_distance');
19
+
20
+ const lobes = medium.lobes;
21
+
22
+ let clearest = Infinity;
23
+
24
+ for (let c = 0; c < 3; c++) {
25
+ let extinction = medium.absorption[c];
26
+
27
+ for (let i = 0; i < lobes.length; i++) {
28
+ extinction += lobes[i].scattering[c];
29
+ }
30
+
31
+ clearest = Math.min(clearest, extinction);
32
+ }
33
+
34
+ if (!(clearest > 0)) {
35
+ // a channel the water never attenuates: as far as the trace goes
36
+ return max_distance;
37
+ }
38
+
39
+ return Math.min(Math.log(1000) / clearest, max_distance);
40
+ }
@@ -1 +1 @@
1
- {"version":3,"file":"WGSLJavaScriptCompiler.d.ts","sourceRoot":"","sources":["../../../../../src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js"],"names":[],"mappings":"AAuiBA;IAEI;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA6BG;IACH,oBAFa,MAAM,CAMlB;CACJ;;UAnkBa,WAAW,GAAG,UAAU,GAAG,KAAK,GAAG,KAAK,GAAG,OAAO,GAAG,QAAQ,GAAG,YAAY,GAAG,SAAS,GAAG,QAAQ,GAAG,SAAS;WAC/G,MAAM;WACN,MAAM;WACN,MAAM;WACN,MAAM;aACN,MAAM;cACN,QAAQ;YACR,MAAM"}
1
+ {"version":3,"file":"WGSLJavaScriptCompiler.d.ts","sourceRoot":"","sources":["../../../../../src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js"],"names":[],"mappings":"AAkmBA;IAEI;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA6BG;IACH,oBAFa,MAAM,CAMlB;CACJ;;UA9nBa,WAAW,GAAG,UAAU,GAAG,KAAK,GAAG,KAAK,GAAG,OAAO,GAAG,QAAQ,GAAG,YAAY,GAAG,SAAS,GAAG,QAAQ,GAAG,SAAS;WAC/G,MAAM;WACN,MAAM;WACN,MAAM;WACN,MAAM;aACN,MAAM;cACN,QAAQ;YACR,MAAM"}