@woosh/meep-engine 3.38.0 → 3.39.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (962) hide show
  1. package/build/bundle-worker-image-decoder.js +1 -1
  2. package/build/bundle-worker-terrain.js +1 -1
  3. package/package.json +1 -1
  4. package/src/core/binary/BinaryBuffer.d.ts +11 -0
  5. package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
  6. package/src/core/binary/BinaryBuffer.js +30 -0
  7. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.d.ts.map +1 -1
  8. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.js +28 -7
  9. package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts +15 -0
  10. package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts.map +1 -1
  11. package/src/core/geom/3d/aabb/aabb3_transform_oriented.js +41 -0
  12. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts +12 -0
  13. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts.map +1 -1
  14. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.js +27 -0
  15. package/src/core/geom/3d/gjk/gjk.js +3 -3
  16. package/src/core/geom/3d/gjk/gjk_distance.d.ts +94 -0
  17. package/src/core/geom/3d/gjk/gjk_distance.d.ts.map +1 -0
  18. package/src/core/geom/3d/gjk/gjk_distance.js +782 -0
  19. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts +5 -4
  20. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
  21. package/src/core/geom/3d/gjk/gjk_epa_penetration.js +14 -9
  22. package/src/core/geom/3d/gjk/minkowski_support.d.ts +11 -7
  23. package/src/core/geom/3d/gjk/minkowski_support.d.ts.map +1 -1
  24. package/src/core/geom/3d/gjk/minkowski_support.js +33 -9
  25. package/src/core/geom/3d/gjk/mpr.d.ts.map +1 -1
  26. package/src/core/geom/3d/gjk/mpr.js +26 -5
  27. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts +15 -0
  28. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts.map +1 -1
  29. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.js +106 -33
  30. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts +2 -1
  31. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts.map +1 -1
  32. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.js +4 -8
  33. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts +32 -0
  34. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts.map +1 -0
  35. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.js +85 -0
  36. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts +3 -3
  37. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts.map +1 -1
  38. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.js +24 -34
  39. package/src/core/geom/3d/quaternion/quat3_integrate.d.ts +17 -0
  40. package/src/core/geom/3d/quaternion/quat3_integrate.d.ts.map +1 -1
  41. package/src/core/geom/3d/quaternion/quat3_integrate.js +45 -4
  42. package/src/core/geom/3d/quaternion/quat3_multiply.d.ts +16 -0
  43. package/src/core/geom/3d/quaternion/quat3_multiply.d.ts.map +1 -1
  44. package/src/core/geom/3d/quaternion/quat3_multiply.js +25 -0
  45. package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts +18 -0
  46. package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts.map +1 -1
  47. package/src/core/geom/3d/quaternion/quat3_nlerp.js +45 -0
  48. package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts +17 -0
  49. package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts.map +1 -1
  50. package/src/core/geom/3d/quaternion/quat3_shortest_arc.js +155 -94
  51. package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts +12 -0
  52. package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts.map +1 -1
  53. package/src/core/geom/3d/quaternion/quat3_to_matrix3.js +31 -0
  54. package/src/core/geom/3d/shape/AbstractShape3D.d.ts +20 -6
  55. package/src/core/geom/3d/shape/AbstractShape3D.d.ts.map +1 -1
  56. package/src/core/geom/3d/shape/AbstractShape3D.js +20 -6
  57. package/src/core/geom/3d/shape/BoxShape3D.d.ts +1 -1
  58. package/src/core/geom/3d/shape/BoxShape3D.d.ts.map +1 -1
  59. package/src/core/geom/3d/shape/BoxShape3D.js +5 -1
  60. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts +1 -1
  61. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts.map +1 -1
  62. package/src/core/geom/3d/shape/CapsuleShape3D.js +5 -1
  63. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts +25 -11
  64. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
  65. package/src/core/geom/3d/shape/ConvexHullShape3D.js +392 -22
  66. package/src/core/geom/3d/shape/CylinderShape3D.d.ts +8 -7
  67. package/src/core/geom/3d/shape/CylinderShape3D.d.ts.map +1 -1
  68. package/src/core/geom/3d/shape/CylinderShape3D.js +12 -7
  69. package/src/core/geom/3d/shape/HeightMapShape3D.d.ts +51 -8
  70. package/src/core/geom/3d/shape/HeightMapShape3D.d.ts.map +1 -1
  71. package/src/core/geom/3d/shape/HeightMapShape3D.js +260 -14
  72. package/src/core/geom/3d/shape/MeshShape3D.d.ts +61 -7
  73. package/src/core/geom/3d/shape/MeshShape3D.d.ts.map +1 -1
  74. package/src/core/geom/3d/shape/MeshShape3D.js +111 -20
  75. package/src/core/geom/3d/shape/PointShape3D.d.ts +1 -1
  76. package/src/core/geom/3d/shape/PointShape3D.d.ts.map +1 -1
  77. package/src/core/geom/3d/shape/PointShape3D.js +1 -1
  78. package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
  79. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  80. package/src/core/geom/3d/shape/PosedShape3D.js +36 -6
  81. package/src/core/geom/3d/shape/SphereShape3D.d.ts +1 -1
  82. package/src/core/geom/3d/shape/SphereShape3D.d.ts.map +1 -1
  83. package/src/core/geom/3d/shape/SphereShape3D.js +5 -1
  84. package/src/core/geom/3d/shape/TransformedShape3D.d.ts +12 -10
  85. package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
  86. package/src/core/geom/3d/shape/TransformedShape3D.js +53 -19
  87. package/src/core/geom/3d/shape/Triangle3D.d.ts +1 -1
  88. package/src/core/geom/3d/shape/Triangle3D.d.ts.map +1 -1
  89. package/src/core/geom/3d/shape/Triangle3D.js +5 -1
  90. package/src/core/geom/3d/shape/UnionShape3D.d.ts +1 -1
  91. package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
  92. package/src/core/geom/3d/shape/UnionShape3D.js +19 -2
  93. package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts +14 -0
  94. package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts.map +1 -1
  95. package/src/core/geom/3d/shape/sdf/sdf3_box.js +67 -5
  96. package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts +14 -0
  97. package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts.map +1 -1
  98. package/src/core/geom/3d/shape/sdf/sdf3_capsule.js +61 -3
  99. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts +14 -0
  100. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts.map +1 -1
  101. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.js +63 -4
  102. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +15 -0
  103. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
  104. package/src/core/geom/3d/shape/sdf/sdf3_plane.js +64 -2
  105. package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts +21 -0
  106. package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts.map +1 -1
  107. package/src/core/geom/3d/shape/sdf/sdf3_sphere.js +66 -3
  108. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts +2 -0
  109. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts.map +1 -1
  110. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.js +7 -0
  111. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts +41 -0
  112. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts.map +1 -0
  113. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.js +538 -0
  114. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts +31 -0
  115. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts.map +1 -0
  116. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.js +85 -0
  117. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts +18 -0
  118. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts.map +1 -0
  119. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.js +19 -0
  120. package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts +49 -0
  121. package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts.map +1 -0
  122. package/src/core/geom/3d/triangle/TriangleEdgeFlags.js +55 -0
  123. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts +42 -0
  124. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts.map +1 -0
  125. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.js +85 -0
  126. package/src/core/geom/3d/triangle/tri3_closest_point.d.ts +13 -0
  127. package/src/core/geom/3d/triangle/tri3_closest_point.d.ts.map +1 -1
  128. package/src/core/geom/3d/triangle/tri3_closest_point.js +36 -1
  129. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts +14 -0
  130. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts.map +1 -1
  131. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.js +40 -0
  132. package/src/core/geom/vec3/v3_quaternion_apply.d.ts +19 -0
  133. package/src/core/geom/vec3/v3_quaternion_apply.d.ts.map +1 -1
  134. package/src/core/geom/vec3/v3_quaternion_apply.js +32 -0
  135. package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts +19 -0
  136. package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts.map +1 -1
  137. package/src/core/geom/vec3/v3_quaternion_apply_inverse.js +32 -0
  138. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +135 -10
  139. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  140. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +338 -105
  141. package/src/engine/control/first-person/abilities/Ability.d.ts +14 -5
  142. package/src/engine/control/first-person/abilities/Ability.d.ts.map +1 -1
  143. package/src/engine/control/first-person/abilities/Ability.js +14 -5
  144. package/src/engine/control/first-person/abilities/LedgeGrab.d.ts.map +1 -1
  145. package/src/engine/control/first-person/abilities/LedgeGrab.js +16 -12
  146. package/src/engine/control/first-person/abilities/Mantle.d.ts.map +1 -1
  147. package/src/engine/control/first-person/abilities/Mantle.js +5 -1
  148. package/src/engine/control/first-person/abilities/Slide.js +1 -1
  149. package/src/engine/control/first-person/collision/KinematicMover.d.ts +92 -14
  150. package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
  151. package/src/engine/control/first-person/collision/KinematicMover.js +218 -37
  152. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +5 -0
  153. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  154. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +17 -10
  155. package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
  156. package/src/engine/ecs/EntityComponentDataset.js +27 -13
  157. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  158. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +4 -0
  159. package/src/engine/ecs/transform/Transform64.d.ts +4 -2
  160. package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
  161. package/src/engine/ecs/transform/Transform64.js +10 -16
  162. package/src/engine/graphics/ecs/water/Water.d.ts +25 -63
  163. package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
  164. package/src/engine/graphics/ecs/water/Water.js +110 -125
  165. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.d.ts.map +1 -1
  166. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.js +38 -74
  167. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts +1 -1
  168. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts.map +1 -1
  169. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.js +27 -18
  170. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts +12 -0
  171. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts.map +1 -0
  172. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.js +45 -0
  173. package/src/engine/graphics/ecs/water/WaterWaves.d.ts +33 -0
  174. package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -0
  175. package/src/engine/graphics/ecs/water/WaterWaves.js +46 -0
  176. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +17 -0
  177. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -0
  178. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +26 -0
  179. package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts +22 -0
  180. package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts.map +1 -1
  181. package/src/engine/graphics/texture/3d/scs3d_sample_linear.js +43 -1
  182. package/src/engine/graphics/texture/sampler/Sampler2D.d.ts +29 -3
  183. package/src/engine/graphics/texture/sampler/Sampler2D.d.ts.map +1 -1
  184. package/src/engine/graphics/texture/sampler/Sampler2D.js +102 -14
  185. package/src/engine/graphics3/WaterSystem.d.ts +39 -3
  186. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
  187. package/src/engine/graphics3/WaterSystem.js +134 -25
  188. package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts +10 -4
  189. package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts.map +1 -1
  190. package/src/engine/interpolation/BinaryInterpolationAdapter.js +11 -5
  191. package/src/engine/interpolation/InterpolationLog.d.ts +11 -5
  192. package/src/engine/interpolation/InterpolationLog.d.ts.map +1 -1
  193. package/src/engine/interpolation/InterpolationLog.js +12 -6
  194. package/src/engine/interpolation/InterpolationSystem.d.ts.map +1 -1
  195. package/src/engine/interpolation/InterpolationSystem.js +39 -8
  196. package/src/engine/interpolation/PoseInterpolationAdapter.d.ts +1 -1
  197. package/src/engine/interpolation/PoseInterpolationAdapter.d.ts.map +1 -1
  198. package/src/engine/interpolation/PoseInterpolationAdapter.js +51 -22
  199. package/src/engine/interpolation/TransformPoseSerializationAdapter.d.ts.map +1 -1
  200. package/src/engine/interpolation/TransformPoseSerializationAdapter.js +18 -23
  201. package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts +1 -1
  202. package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts.map +1 -1
  203. package/src/engine/network/adapters/QuaternionInterpolationAdapter.js +3 -1
  204. package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts +1 -1
  205. package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts.map +1 -1
  206. package/src/engine/network/adapters/TransformInterpolationAdapter.js +3 -1
  207. package/src/engine/network/adapters/Vector3InterpolationAdapter.d.ts.map +1 -1
  208. package/src/engine/network/adapters/Vector3InterpolationAdapter.js +5 -2
  209. package/src/engine/physics/body/SolverBodyState.d.ts.map +1 -1
  210. package/src/engine/physics/body/SolverBodyState.js +4 -5
  211. package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts +12 -0
  212. package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts.map +1 -1
  213. package/src/engine/physics/broadphase/compute_fat_world_aabb.js +28 -3
  214. package/src/engine/physics/ccd/linear_sweep.d.ts +42 -12
  215. package/src/engine/physics/ccd/linear_sweep.d.ts.map +1 -1
  216. package/src/engine/physics/ccd/linear_sweep.js +1131 -97
  217. package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts +13 -0
  218. package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts.map +1 -1
  219. package/src/engine/physics/cloth/collider/ClothColliderIndex.js +90 -22
  220. package/src/engine/physics/cloth/collider/cloth_collider_bounds.js +84 -24
  221. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +46 -3
  222. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
  223. package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +116 -68
  224. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
  225. package/src/engine/physics/cloth/ecs/ClothWorld.js +59 -47
  226. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts.map +1 -1
  227. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.js +62 -55
  228. package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.d.ts.map +1 -1
  229. package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.js +46 -39
  230. package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts.map +1 -1
  231. package/src/engine/physics/cloth/ecs/cloth_write_back.js +41 -36
  232. package/src/engine/physics/cloth/playground/garment_build.js +6 -6
  233. package/src/engine/physics/cloth/playground/garment_main.js +18 -14
  234. package/src/engine/physics/cloth/solver/cloth_contact_find.d.ts.map +1 -1
  235. package/src/engine/physics/cloth/solver/cloth_contact_find.js +8 -5
  236. package/src/engine/physics/cloth/solver/cloth_solve_vertex.d.ts.map +1 -1
  237. package/src/engine/physics/cloth/solver/cloth_solve_vertex.js +8 -5
  238. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
  239. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +15 -15
  240. package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts +5 -0
  241. package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts.map +1 -1
  242. package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.js +32 -9
  243. package/src/engine/physics/constraint/solve_constraints.d.ts +50 -8
  244. package/src/engine/physics/constraint/solve_constraints.d.ts.map +1 -1
  245. package/src/engine/physics/constraint/solve_constraints.js +703 -429
  246. package/src/engine/physics/contact/ManifoldStore.d.ts +12 -0
  247. package/src/engine/physics/contact/ManifoldStore.d.ts.map +1 -1
  248. package/src/engine/physics/contact/ManifoldStore.js +32 -0
  249. package/src/engine/physics/ecs/BodyKind.d.ts +16 -8
  250. package/src/engine/physics/ecs/BodyKind.d.ts.map +1 -1
  251. package/src/engine/physics/ecs/BodyKind.js +16 -8
  252. package/src/engine/physics/ecs/Collider.d.ts +7 -2
  253. package/src/engine/physics/ecs/Collider.d.ts.map +1 -1
  254. package/src/engine/physics/ecs/Collider.js +7 -2
  255. package/src/engine/physics/ecs/PhysicsEvents.d.ts +13 -0
  256. package/src/engine/physics/ecs/PhysicsEvents.d.ts.map +1 -1
  257. package/src/engine/physics/ecs/PhysicsEvents.js +13 -0
  258. package/src/engine/physics/ecs/PhysicsSystem.d.ts +320 -36
  259. package/src/engine/physics/ecs/PhysicsSystem.d.ts.map +1 -1
  260. package/src/engine/physics/ecs/PhysicsSystem.js +779 -81
  261. package/src/engine/physics/fluid/FluidField.d.ts.map +1 -1
  262. package/src/engine/physics/fluid/FluidField.js +5 -1
  263. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +11 -9
  264. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
  265. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.js +7 -5
  266. package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts.map +1 -1
  267. package/src/engine/physics/fluid/ecs/fluid_reanchor_field.js +9 -7
  268. package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts.map +1 -1
  269. package/src/engine/physics/fluid/effector/ImpulseFluidEffector.js +3 -4
  270. package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts.map +1 -1
  271. package/src/engine/physics/fluid/effector/WakeFluidEffector.js +9 -7
  272. package/src/engine/physics/fluid/solver/v3_mac_advect_maccormack_velocity.d.ts.map +1 -1
  273. package/src/engine/physics/fluid/solver/v3_mac_advect_maccormack_velocity.js +65 -43
  274. package/src/engine/physics/inertia/MASS_PROPERTIES_SIZE.d.ts +23 -0
  275. package/src/engine/physics/inertia/MASS_PROPERTIES_SIZE.d.ts.map +1 -0
  276. package/src/engine/physics/inertia/MASS_PROPERTIES_SIZE.js +22 -0
  277. package/src/engine/physics/inertia/convex_hull_mass_properties.d.ts +29 -0
  278. package/src/engine/physics/inertia/convex_hull_mass_properties.d.ts.map +1 -0
  279. package/src/engine/physics/inertia/convex_hull_mass_properties.js +117 -0
  280. package/src/engine/physics/inertia/mass_properties_accumulate.d.ts +24 -0
  281. package/src/engine/physics/inertia/mass_properties_accumulate.d.ts.map +1 -0
  282. package/src/engine/physics/inertia/mass_properties_accumulate.js +93 -0
  283. package/src/engine/physics/inertia/primitive_mass_properties.d.ts +46 -0
  284. package/src/engine/physics/inertia/primitive_mass_properties.d.ts.map +1 -0
  285. package/src/engine/physics/inertia/primitive_mass_properties.js +118 -0
  286. package/src/engine/physics/inertia/rigid_body_set_mass_properties.d.ts +27 -0
  287. package/src/engine/physics/inertia/rigid_body_set_mass_properties.d.ts.map +1 -0
  288. package/src/engine/physics/inertia/rigid_body_set_mass_properties.js +62 -0
  289. package/src/engine/physics/inertia/world_inverse_inertia.d.ts +67 -25
  290. package/src/engine/physics/inertia/world_inverse_inertia.d.ts.map +1 -1
  291. package/src/engine/physics/inertia/world_inverse_inertia.js +149 -26
  292. package/src/engine/physics/integration/integrate_position.d.ts +18 -19
  293. package/src/engine/physics/integration/integrate_position.d.ts.map +1 -1
  294. package/src/engine/physics/integration/integrate_position.js +40 -37
  295. package/src/engine/physics/integration/integrate_velocity.d.ts.map +1 -1
  296. package/src/engine/physics/integration/integrate_velocity.js +13 -4
  297. package/src/engine/physics/island/IslandBuilder.d.ts +124 -6
  298. package/src/engine/physics/island/IslandBuilder.d.ts.map +1 -1
  299. package/src/engine/physics/island/IslandBuilder.js +322 -19
  300. package/src/engine/physics/narrowphase/box_box_manifold.d.ts +13 -0
  301. package/src/engine/physics/narrowphase/box_box_manifold.d.ts.map +1 -1
  302. package/src/engine/physics/narrowphase/box_box_manifold.js +95 -39
  303. package/src/engine/physics/narrowphase/box_triangle_contact.d.ts +40 -0
  304. package/src/engine/physics/narrowphase/box_triangle_contact.d.ts.map +1 -1
  305. package/src/engine/physics/narrowphase/box_triangle_contact.js +415 -120
  306. package/src/engine/physics/narrowphase/capsule_contacts.d.ts +63 -0
  307. package/src/engine/physics/narrowphase/capsule_contacts.d.ts.map +1 -1
  308. package/src/engine/physics/narrowphase/capsule_contacts.js +234 -46
  309. package/src/engine/physics/narrowphase/capsule_triangle_contact.d.ts +13 -0
  310. package/src/engine/physics/narrowphase/capsule_triangle_contact.d.ts.map +1 -1
  311. package/src/engine/physics/narrowphase/capsule_triangle_contact.js +141 -93
  312. package/src/engine/physics/narrowphase/compute_penetration.d.ts +29 -11
  313. package/src/engine/physics/narrowphase/compute_penetration.d.ts.map +1 -1
  314. package/src/engine/physics/narrowphase/compute_penetration.js +157 -34
  315. package/src/engine/physics/narrowphase/convex_convex_manifold.d.ts +76 -0
  316. package/src/engine/physics/narrowphase/convex_convex_manifold.d.ts.map +1 -1
  317. package/src/engine/physics/narrowphase/convex_convex_manifold.js +243 -48
  318. package/src/engine/physics/narrowphase/decomposition/decompose_to_triangles.d.ts +13 -0
  319. package/src/engine/physics/narrowphase/decomposition/decompose_to_triangles.d.ts.map +1 -1
  320. package/src/engine/physics/narrowphase/decomposition/decompose_to_triangles.js +28 -12
  321. package/src/engine/physics/narrowphase/decomposition/heightmap_enumerate_triangles.d.ts +13 -0
  322. package/src/engine/physics/narrowphase/decomposition/heightmap_enumerate_triangles.d.ts.map +1 -1
  323. package/src/engine/physics/narrowphase/decomposition/heightmap_enumerate_triangles.js +27 -0
  324. package/src/engine/physics/narrowphase/decomposition/heightmap_triangle_edge_flags.d.ts +42 -0
  325. package/src/engine/physics/narrowphase/decomposition/heightmap_triangle_edge_flags.d.ts.map +1 -0
  326. package/src/engine/physics/narrowphase/decomposition/heightmap_triangle_edge_flags.js +250 -0
  327. package/src/engine/physics/narrowphase/decomposition/mesh_enumerate_triangles.d.ts +27 -11
  328. package/src/engine/physics/narrowphase/decomposition/mesh_enumerate_triangles.d.ts.map +1 -1
  329. package/src/engine/physics/narrowphase/decomposition/mesh_enumerate_triangles.js +291 -12
  330. package/src/engine/physics/narrowphase/decomposition/triangle_buffer_layout.d.ts +7 -1
  331. package/src/engine/physics/narrowphase/decomposition/triangle_buffer_layout.d.ts.map +1 -1
  332. package/src/engine/physics/narrowphase/decomposition/triangle_buffer_layout.js +7 -1
  333. package/src/engine/physics/narrowphase/decomposition/triangle_edge_flags.d.ts +35 -0
  334. package/src/engine/physics/narrowphase/decomposition/triangle_edge_flags.d.ts.map +1 -0
  335. package/src/engine/physics/narrowphase/decomposition/triangle_edge_flags.js +61 -0
  336. package/src/engine/physics/narrowphase/hull_sphere_contact.d.ts +54 -0
  337. package/src/engine/physics/narrowphase/hull_sphere_contact.d.ts.map +1 -0
  338. package/src/engine/physics/narrowphase/hull_sphere_contact.js +244 -0
  339. package/src/engine/physics/narrowphase/mesh_convex_hull.js +5 -1
  340. package/src/engine/physics/narrowphase/mesh_mesh_tet_manifold.d.ts +2 -0
  341. package/src/engine/physics/narrowphase/mesh_mesh_tet_manifold.d.ts.map +1 -1
  342. package/src/engine/physics/narrowphase/mesh_mesh_tet_manifold.js +56 -31
  343. package/src/engine/physics/narrowphase/narrowphase_step.d.ts +6 -5
  344. package/src/engine/physics/narrowphase/narrowphase_step.d.ts.map +1 -1
  345. package/src/engine/physics/narrowphase/narrowphase_step.js +2185 -483
  346. package/src/engine/physics/narrowphase/reduce_manifold_contacts.d.ts +56 -5
  347. package/src/engine/physics/narrowphase/reduce_manifold_contacts.d.ts.map +1 -1
  348. package/src/engine/physics/narrowphase/reduce_manifold_contacts.js +546 -5
  349. package/src/engine/physics/narrowphase/refine_ray_concave.d.ts +29 -2
  350. package/src/engine/physics/narrowphase/refine_ray_concave.d.ts.map +1 -1
  351. package/src/engine/physics/narrowphase/refine_ray_concave.js +628 -75
  352. package/src/engine/physics/narrowphase/refine_ray_hit.d.ts +3 -2
  353. package/src/engine/physics/narrowphase/refine_ray_hit.d.ts.map +1 -1
  354. package/src/engine/physics/narrowphase/refine_ray_hit.js +3 -2
  355. package/src/engine/physics/narrowphase/rigid_subject_pose.d.ts +27 -0
  356. package/src/engine/physics/narrowphase/rigid_subject_pose.d.ts.map +1 -0
  357. package/src/engine/physics/narrowphase/rigid_subject_pose.js +96 -0
  358. package/src/engine/physics/narrowphase/sphere_box_contact.d.ts +14 -0
  359. package/src/engine/physics/narrowphase/sphere_box_contact.d.ts.map +1 -1
  360. package/src/engine/physics/narrowphase/sphere_box_contact.js +51 -5
  361. package/src/engine/physics/narrowphase/sphere_sphere_contact.d.ts +12 -0
  362. package/src/engine/physics/narrowphase/sphere_sphere_contact.d.ts.map +1 -1
  363. package/src/engine/physics/narrowphase/sphere_sphere_contact.js +30 -0
  364. package/src/engine/physics/narrowphase/sphere_triangle_contact.d.ts +12 -0
  365. package/src/engine/physics/narrowphase/sphere_triangle_contact.d.ts.map +1 -1
  366. package/src/engine/physics/narrowphase/sphere_triangle_contact.js +37 -8
  367. package/src/engine/physics/narrowphase/support_feature_manifold.d.ts +139 -0
  368. package/src/engine/physics/narrowphase/support_feature_manifold.d.ts.map +1 -0
  369. package/src/engine/physics/narrowphase/support_feature_manifold.js +949 -0
  370. package/src/engine/physics/queries/PhysicsSurfacePoint.d.ts +32 -13
  371. package/src/engine/physics/queries/PhysicsSurfacePoint.d.ts.map +1 -1
  372. package/src/engine/physics/queries/PhysicsSurfacePoint.js +36 -13
  373. package/src/engine/physics/queries/convex_overlaps_shape.d.ts +27 -0
  374. package/src/engine/physics/queries/convex_overlaps_shape.d.ts.map +1 -0
  375. package/src/engine/physics/queries/convex_overlaps_shape.js +169 -0
  376. package/src/engine/physics/queries/overlap_shape.d.ts.map +1 -1
  377. package/src/engine/physics/queries/overlap_shape.js +57 -79
  378. package/src/engine/physics/queries/raycast.d.ts +10 -4
  379. package/src/engine/physics/queries/raycast.d.ts.map +1 -1
  380. package/src/engine/physics/queries/raycast.js +133 -9
  381. package/src/engine/physics/queries/shape_cast.d.ts +55 -24
  382. package/src/engine/physics/queries/shape_cast.d.ts.map +1 -1
  383. package/src/engine/physics/queries/shape_cast.js +2061 -245
  384. package/src/engine/physics/solver/apply_impulse_to_body.d.ts +32 -10
  385. package/src/engine/physics/solver/apply_impulse_to_body.d.ts.map +1 -1
  386. package/src/engine/physics/solver/apply_impulse_to_body.js +69 -28
  387. package/src/engine/physics/solver/solve_contacts.d.ts +65 -18
  388. package/src/engine/physics/solver/solve_contacts.d.ts.map +1 -1
  389. package/src/engine/physics/solver/solve_contacts.js +458 -234
  390. package/src/engine/physics/vehicle/RaycastVehicle.d.ts.map +1 -1
  391. package/src/engine/physics/vehicle/RaycastVehicle.js +5 -6
  392. package/src/shade/assets/textures/split_sum.bin +0 -0
  393. package/src/shade/device/mock/SoftwareGPUQueue.d.ts.map +1 -1
  394. package/src/shade/device/mock/SoftwareGPUQueue.js +2 -1
  395. package/src/shade/playground/path_traced_media/README.md +78 -0
  396. package/src/shade/playground/path_traced_media/capture_radiance.d.ts +33 -0
  397. package/src/shade/playground/path_traced_media/capture_radiance.d.ts.map +1 -0
  398. package/src/shade/playground/path_traced_media/capture_radiance.js +174 -0
  399. package/src/shade/playground/path_traced_media/checks.d.ts +160 -0
  400. package/src/shade/playground/path_traced_media/checks.d.ts.map +1 -0
  401. package/src/shade/playground/path_traced_media/checks.js +921 -0
  402. package/src/shade/playground/path_traced_media/index.html +71 -0
  403. package/src/shade/playground/path_traced_media/main.d.ts +2 -0
  404. package/src/shade/playground/path_traced_media/main.d.ts.map +1 -0
  405. package/src/shade/playground/path_traced_media/main.js +440 -0
  406. package/src/shade/playground/path_traced_media/make_wave_pool_geometry.d.ts +26 -0
  407. package/src/shade/playground/path_traced_media/make_wave_pool_geometry.d.ts.map +1 -0
  408. package/src/shade/playground/path_traced_media/make_wave_pool_geometry.js +117 -0
  409. package/src/shade/playground/path_traced_media/views.d.ts +21 -0
  410. package/src/shade/playground/path_traced_media/views.d.ts.map +1 -0
  411. package/src/shade/playground/path_traced_media/views.js +161 -0
  412. package/src/shade/playground/sh_exponential/README.md +43 -0
  413. package/src/shade/playground/sh_exponential/index.html +59 -0
  414. package/src/shade/playground/sh_exponential/main.d.ts +2 -0
  415. package/src/shade/playground/sh_exponential/main.d.ts.map +1 -0
  416. package/src/shade/playground/sh_exponential/main.js +571 -0
  417. package/src/shade/playground/sh_exponential/sh_exp_playground_shaders.d.ts +46 -0
  418. package/src/shade/playground/sh_exponential/sh_exp_playground_shaders.d.ts.map +1 -0
  419. package/src/shade/playground/sh_exponential/sh_exp_playground_shaders.js +270 -0
  420. package/src/shade/playground/water_refraction/README.md +24 -15
  421. package/src/shade/playground/water_refraction/index.html +6 -8
  422. package/src/shade/playground/water_refraction/main.js +12 -11
  423. package/src/shade/playground/water_refraction/world.d.ts +2 -0
  424. package/src/shade/playground/water_refraction/world.d.ts.map +1 -1
  425. package/src/shade/playground/water_refraction/world.js +8 -4
  426. package/src/shade/renderer/Renderer.d.ts +2 -0
  427. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  428. package/src/shade/renderer/Renderer.js +23 -0
  429. package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_draw.d.ts.map +1 -1
  430. package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_draw.js +9 -1
  431. package/src/shade/renderer/geometry/sdf/chunk_scene_point_query_volume_sign.d.ts.map +1 -1
  432. package/src/shade/renderer/geometry/sdf/chunk_scene_point_query_volume_sign.js +6 -4
  433. package/src/shade/renderer/global_illumination/brick4/gpu/bake/brick4_bake_basic.d.ts.map +1 -1
  434. package/src/shade/renderer/global_illumination/brick4/gpu/bake/brick4_bake_basic.js +1 -0
  435. package/src/shade/renderer/global_illumination/brick4/gpu/bake/sampling/chunk_direction_by_index_rand1.d.ts +7 -0
  436. package/src/shade/renderer/global_illumination/brick4/gpu/bake/sampling/chunk_direction_by_index_rand1.d.ts.map +1 -1
  437. package/src/shade/renderer/global_illumination/brick4/gpu/bake/sampling/chunk_direction_by_index_rand1.js +12 -12
  438. package/src/shade/renderer/global_illumination/brick4/gpu/bake/sampling/chunk_direction_by_index_spherical.d.ts +4 -0
  439. package/src/shade/renderer/global_illumination/brick4/gpu/bake/sampling/chunk_direction_by_index_spherical.d.ts.map +1 -1
  440. package/src/shade/renderer/global_illumination/brick4/gpu/bake/sampling/chunk_direction_by_index_spherical.js +13 -9
  441. package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.d.ts.map +1 -1
  442. package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.js +2 -0
  443. package/src/shade/renderer/global_illumination/lpv/bake/GPULightProbeVolumeRenderer.d.ts.map +1 -1
  444. package/src/shade/renderer/global_illumination/lpv/bake/GPULightProbeVolumeRenderer.js +3 -0
  445. package/src/shade/renderer/global_illumination/lpv/deprecated/probe_trace_compute_shader_code.d.ts.map +1 -1
  446. package/src/shade/renderer/global_illumination/lpv/deprecated/probe_trace_compute_shader_code.js +4 -9
  447. package/src/shade/renderer/light/LIGHT_DATABASE_SPEC.d.ts.map +1 -1
  448. package/src/shade/renderer/light/LIGHT_DATABASE_SPEC.js +20 -10
  449. package/src/shade/renderer/light/environment/rgbe/load_environment_map.d.ts +2 -1
  450. package/src/shade/renderer/light/environment/rgbe/load_environment_map.d.ts.map +1 -1
  451. package/src/shade/renderer/light/environment/rgbe/load_environment_map.js +2 -1
  452. package/src/shade/renderer/light/environment/sh_exponential/README.md +171 -0
  453. package/src/shade/renderer/light/environment/sh_exponential/SHExpEncoder.d.ts +170 -0
  454. package/src/shade/renderer/light/environment/sh_exponential/SHExpEncoder.d.ts.map +1 -0
  455. package/src/shade/renderer/light/environment/sh_exponential/SHExpEncoder.js +377 -0
  456. package/src/shade/renderer/light/environment/sh_exponential/SH_EXP_ENCODE_PARAMETERS_STRUCT.d.ts +16 -0
  457. package/src/shade/renderer/light/environment/sh_exponential/SH_EXP_ENCODE_PARAMETERS_STRUCT.d.ts.map +1 -0
  458. package/src/shade/renderer/light/environment/sh_exponential/SH_EXP_ENCODE_PARAMETERS_STRUCT.js +27 -0
  459. package/src/shade/renderer/light/environment/sh_exponential/chunk_sh_exp_workgroup_sum.d.ts +21 -0
  460. package/src/shade/renderer/light/environment/sh_exponential/chunk_sh_exp_workgroup_sum.d.ts.map +1 -0
  461. package/src/shade/renderer/light/environment/sh_exponential/chunk_sh_exp_workgroup_sum.js +53 -0
  462. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_design_row.d.ts +33 -0
  463. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_design_row.d.ts.map +1 -0
  464. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_design_row.js +90 -0
  465. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_fit_samples.d.ts +28 -0
  466. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_fit_samples.d.ts.map +1 -0
  467. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_fit_samples.js +92 -0
  468. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_layout.d.ts +39 -0
  469. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_layout.d.ts.map +1 -0
  470. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_layout.js +44 -0
  471. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_solve_matrix.d.ts +42 -0
  472. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_solve_matrix.d.ts.map +1 -0
  473. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_solve_matrix.js +123 -0
  474. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_environment_cells.d.ts +30 -0
  475. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_environment_cells.d.ts.map +1 -0
  476. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_environment_cells.js +147 -0
  477. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_log_floor.d.ts +24 -0
  478. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_log_floor.d.ts.map +1 -0
  479. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_log_floor.js +79 -0
  480. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_project.d.ts +17 -0
  481. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_project.d.ts.map +1 -0
  482. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_project.js +99 -0
  483. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_reference_reflectance.d.ts +24 -0
  484. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_reference_reflectance.d.ts.map +1 -0
  485. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_reference_reflectance.js +104 -0
  486. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_solve.d.ts +12 -0
  487. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_solve.d.ts.map +1 -0
  488. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_solve.js +93 -0
  489. package/src/shade/renderer/lightmap/GPULightMap.d.ts.map +1 -1
  490. package/src/shade/renderer/lightmap/GPULightMap.js +1 -0
  491. package/src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_irradiance_flat.d.ts.map +1 -1
  492. package/src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_irradiance_flat.js +4 -0
  493. package/src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_sh.d.ts.map +1 -1
  494. package/src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_sh.js +4 -0
  495. package/src/shade/renderer/loader/gltf/tiny-gltf.d.ts +1 -1
  496. package/src/shade/renderer/material/PIXEL_TEXTURE_ORM.d.ts +1 -1
  497. package/src/shade/renderer/material/PIXEL_TEXTURE_ORM.d.ts.map +1 -1
  498. package/src/shade/renderer/material/StandardShadeMaterial.d.ts +15 -0
  499. package/src/shade/renderer/material/StandardShadeMaterial.d.ts.map +1 -1
  500. package/src/shade/renderer/material/StandardShadeMaterial.js +17 -0
  501. package/src/shade/renderer/material/resident/GPUResidentMaterialContext.d.ts +36 -2
  502. package/src/shade/renderer/material/resident/GPUResidentMaterialContext.d.ts.map +1 -1
  503. package/src/shade/renderer/material/resident/GPUResidentMaterialContext.js +218 -18
  504. package/src/shade/renderer/material/resident/INDIRECT_MATERIAL_STRUCT.d.ts.map +1 -1
  505. package/src/shade/renderer/material/resident/INDIRECT_MATERIAL_STRUCT.js +10 -0
  506. package/src/shade/renderer/medium/MEDIA_TABLE_STRUCT.d.ts +17 -0
  507. package/src/shade/renderer/medium/MEDIA_TABLE_STRUCT.d.ts.map +1 -0
  508. package/src/shade/renderer/medium/MEDIA_TABLE_STRUCT.js +24 -0
  509. package/src/shade/renderer/medium/MEDIUM_PHASE_LOBE_KIND.d.ts +24 -0
  510. package/src/shade/renderer/medium/MEDIUM_PHASE_LOBE_KIND.d.ts.map +1 -0
  511. package/src/shade/renderer/medium/MEDIUM_PHASE_LOBE_KIND.js +18 -0
  512. package/src/shade/renderer/medium/MEDIUM_STRUCT.d.ts +20 -0
  513. package/src/shade/renderer/medium/MEDIUM_STRUCT.d.ts.map +1 -0
  514. package/src/shade/renderer/medium/MEDIUM_STRUCT.js +43 -0
  515. package/src/shade/renderer/medium/ParticipatingMedium.d.ts +108 -0
  516. package/src/shade/renderer/medium/ParticipatingMedium.d.ts.map +1 -0
  517. package/src/shade/renderer/medium/ParticipatingMedium.js +204 -0
  518. package/src/shade/renderer/medium/chunk_medium_lobe_phase.d.ts +13 -0
  519. package/src/shade/renderer/medium/chunk_medium_lobe_phase.d.ts.map +1 -0
  520. package/src/shade/renderer/medium/chunk_medium_lobe_phase.js +33 -0
  521. package/src/shade/renderer/medium/participating_medium_serialization.d.ts +32 -0
  522. package/src/shade/renderer/medium/participating_medium_serialization.d.ts.map +1 -0
  523. package/src/shade/renderer/medium/participating_medium_serialization.js +181 -0
  524. package/src/shade/renderer/medium/phase/MediumPhaseFunction.d.ts +48 -0
  525. package/src/shade/renderer/medium/phase/MediumPhaseFunction.d.ts.map +1 -0
  526. package/src/shade/renderer/medium/phase/MediumPhaseFunction.js +42 -0
  527. package/src/shade/renderer/medium/phase/PhaseCornetteShanks.d.ts +23 -0
  528. package/src/shade/renderer/medium/phase/PhaseCornetteShanks.d.ts.map +1 -0
  529. package/src/shade/renderer/medium/phase/PhaseCornetteShanks.js +45 -0
  530. package/src/shade/renderer/medium/phase/PhaseDraine.d.ts +30 -0
  531. package/src/shade/renderer/medium/phase/PhaseDraine.d.ts.map +1 -0
  532. package/src/shade/renderer/medium/phase/PhaseDraine.js +58 -0
  533. package/src/shade/renderer/medium/phase/PhaseFournierForand.d.ts +24 -0
  534. package/src/shade/renderer/medium/phase/PhaseFournierForand.d.ts.map +1 -0
  535. package/src/shade/renderer/medium/phase/PhaseFournierForand.js +53 -0
  536. package/src/shade/renderer/medium/phase/PhaseHenyeyGreenstein.d.ts +21 -0
  537. package/src/shade/renderer/medium/phase/PhaseHenyeyGreenstein.d.ts.map +1 -0
  538. package/src/shade/renderer/medium/phase/PhaseHenyeyGreenstein.js +43 -0
  539. package/src/shade/renderer/medium/phase/PhaseJendersieDeon.d.ts +25 -0
  540. package/src/shade/renderer/medium/phase/PhaseJendersieDeon.d.ts.map +1 -0
  541. package/src/shade/renderer/medium/phase/PhaseJendersieDeon.js +66 -0
  542. package/src/shade/renderer/medium/phase/PhaseRayleigh.d.ts +9 -0
  543. package/src/shade/renderer/medium/phase/PhaseRayleigh.d.ts.map +1 -0
  544. package/src/shade/renderer/medium/phase/PhaseRayleigh.js +21 -0
  545. package/src/shade/renderer/medium/phase/PhaseWaterMolecular.d.ts +28 -0
  546. package/src/shade/renderer/medium/phase/PhaseWaterMolecular.d.ts.map +1 -0
  547. package/src/shade/renderer/medium/phase/PhaseWaterMolecular.js +49 -0
  548. package/src/shade/renderer/medium/water/WATER_DEFAULT_PATH_LENGTHS.d.ts +10 -0
  549. package/src/shade/renderer/medium/water/WATER_DEFAULT_PATH_LENGTHS.d.ts.map +1 -0
  550. package/src/shade/renderer/medium/water/WATER_DEFAULT_PATH_LENGTHS.js +25 -0
  551. package/src/shade/renderer/medium/water/water_iop_from_appearance.d.ts +47 -0
  552. package/src/shade/renderer/medium/water/water_iop_from_appearance.d.ts.map +1 -0
  553. package/src/shade/renderer/medium/water/water_iop_from_appearance.js +174 -0
  554. package/src/shade/renderer/medium/water/water_iop_from_constituents.d.ts +57 -0
  555. package/src/shade/renderer/medium/water/water_iop_from_constituents.d.ts.map +1 -0
  556. package/src/shade/renderer/medium/water/water_iop_from_constituents.js +242 -0
  557. package/src/shade/renderer/medium/water/water_iop_jerlov.d.ts +41 -0
  558. package/src/shade/renderer/medium/water/water_iop_jerlov.d.ts.map +1 -0
  559. package/src/shade/renderer/medium/water/water_iop_jerlov.js +231 -0
  560. package/src/shade/renderer/medium/water/water_iop_spectral_reference.d.ts +66 -0
  561. package/src/shade/renderer/medium/water/water_iop_spectral_reference.d.ts.map +1 -0
  562. package/src/shade/renderer/medium/water/water_iop_spectral_reference.js +223 -0
  563. package/src/shade/renderer/medium/water/water_medium_from_iop.d.ts +96 -0
  564. package/src/shade/renderer/medium/water/water_medium_from_iop.d.ts.map +1 -0
  565. package/src/shade/renderer/medium/water/water_medium_from_iop.js +145 -0
  566. package/src/shade/renderer/medium/water/water_presets.d.ts +69 -0
  567. package/src/shade/renderer/medium/water/water_presets.d.ts.map +1 -0
  568. package/src/shade/renderer/medium/water/water_presets.js +119 -0
  569. package/src/shade/renderer/medium/water/water_rgb_from_spectral.d.ts +69 -0
  570. package/src/shade/renderer/medium/water/water_rgb_from_spectral.d.ts.map +1 -0
  571. package/src/shade/renderer/medium/water/water_rgb_from_spectral.js +341 -0
  572. package/src/shade/renderer/particles/DESIGN.md +4 -2
  573. package/src/shade/renderer/particles/shaders/chunk_particle_avboit_voxel_fade.d.ts +26 -0
  574. package/src/shade/renderer/particles/shaders/chunk_particle_avboit_voxel_fade.d.ts.map +1 -0
  575. package/src/shade/renderer/particles/shaders/chunk_particle_avboit_voxel_fade.js +71 -0
  576. package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.d.ts.map +1 -1
  577. package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.js +16 -1
  578. package/src/shade/renderer/particles/shaders/shader_particle_avboit_splat.d.ts.map +1 -1
  579. package/src/shade/renderer/particles/shaders/shader_particle_avboit_splat.js +6 -13
  580. package/src/shade/renderer/path_tracer/PATH_TRACED_MEDIA_PLAN_2026_10_02.md +520 -0
  581. package/src/shade/renderer/path_tracer/accumulating/AccumulatingPathTracer.d.ts.map +1 -1
  582. package/src/shade/renderer/path_tracer/accumulating/AccumulatingPathTracer.js +1 -0
  583. package/src/shade/renderer/path_tracer/accumulating/shader_accumulating_path_tracer.d.ts.map +1 -1
  584. package/src/shade/renderer/path_tracer/accumulating/shader_accumulating_path_tracer.js +2 -0
  585. package/src/shade/renderer/path_tracer/graph_path_trace_scene.d.ts.map +1 -1
  586. package/src/shade/renderer/path_tracer/graph_path_trace_scene.js +188 -185
  587. package/src/shade/renderer/path_tracer/shader/STANDARD_MATERIAL_DATA_STRUCT.d.ts.map +1 -1
  588. package/src/shade/renderer/path_tracer/shader/STANDARD_MATERIAL_DATA_STRUCT.js +4 -1
  589. package/src/shade/renderer/path_tracer/shader/chunk_indirect_sample_tangent_normal.d.ts +13 -0
  590. package/src/shade/renderer/path_tracer/shader/chunk_indirect_sample_tangent_normal.d.ts.map +1 -0
  591. package/src/shade/renderer/path_tracer/shader/chunk_indirect_sample_tangent_normal.js +29 -0
  592. package/src/shade/renderer/path_tracer/shader/chunk_render_trace_path.d.ts +79 -0
  593. package/src/shade/renderer/path_tracer/shader/chunk_render_trace_path.d.ts.map +1 -1
  594. package/src/shade/renderer/path_tracer/shader/chunk_render_trace_path.js +360 -70
  595. package/src/shade/renderer/path_tracer/shader/chunk_sample_material_data.d.ts.map +1 -1
  596. package/src/shade/renderer/path_tracer/shader/chunk_sample_material_data.js +4 -3
  597. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_beam.d.ts +24 -0
  598. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_beam.d.ts.map +1 -0
  599. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_beam.js +99 -0
  600. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_connect.d.ts +68 -0
  601. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_connect.d.ts.map +1 -0
  602. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_connect.js +263 -0
  603. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_constraint.d.ts +55 -0
  604. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_constraint.d.ts.map +1 -0
  605. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_constraint.js +148 -0
  606. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_light.d.ts +17 -0
  607. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_light.d.ts.map +1 -0
  608. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_light.js +41 -0
  609. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_light_sample.d.ts +20 -0
  610. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_light_sample.d.ts.map +1 -0
  611. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_light_sample.js +105 -0
  612. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_triangle.d.ts +28 -0
  613. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_triangle.d.ts.map +1 -0
  614. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_triangle.js +97 -0
  615. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_triangle_of_hit.d.ts +12 -0
  616. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_triangle_of_hit.d.ts.map +1 -0
  617. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_triangle_of_hit.js +46 -0
  618. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_interface.d.ts +25 -0
  619. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_interface.d.ts.map +1 -0
  620. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_interface.js +75 -0
  621. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_path.d.ts +54 -0
  622. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_path.d.ts.map +1 -0
  623. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_path.js +245 -0
  624. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_phase.d.ts +42 -0
  625. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_phase.d.ts.map +1 -0
  626. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_phase.js +236 -0
  627. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_scatter_nee.d.ts +24 -0
  628. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_scatter_nee.d.ts.map +1 -0
  629. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_scatter_nee.js +97 -0
  630. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_stack.d.ts +57 -0
  631. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_stack.d.ts.map +1 -0
  632. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_stack.js +222 -0
  633. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_transport.d.ts +88 -0
  634. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_transport.d.ts.map +1 -0
  635. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_transport.js +304 -0
  636. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_volumes.d.ts +35 -0
  637. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_volumes.d.ts.map +1 -0
  638. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_volumes.js +137 -0
  639. package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
  640. package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_sample_history.d.ts.map +1 -1
  641. package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_sample_history.js +85 -84
  642. package/src/shade/renderer/rasterize/native/avboit/AVBOITSettings.d.ts +8 -0
  643. package/src/shade/renderer/rasterize/native/avboit/AVBOITSettings.d.ts.map +1 -1
  644. package/src/shade/renderer/rasterize/native/avboit/AVBOITSettings.js +9 -0
  645. package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts +12 -2
  646. package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts.map +1 -1
  647. package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.js +12 -3
  648. package/src/shade/renderer/rasterize/native/avboit/AVBOIT_CONSTANTS.d.ts +13 -7
  649. package/src/shade/renderer/rasterize/native/avboit/AVBOIT_CONSTANTS.d.ts.map +1 -1
  650. package/src/shade/renderer/rasterize/native/avboit/AVBOIT_CONSTANTS.js +13 -7
  651. package/src/shade/renderer/rasterize/native/avboit/AVBOIT_LEDGER.md +309 -0
  652. package/src/shade/renderer/rasterize/native/avboit/AVBOIT_PLAN_2026_09_03.md +54 -9
  653. package/src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.d.ts.map +1 -1
  654. package/src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.js +9 -1
  655. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_footprint_bias.d.ts +33 -0
  656. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_footprint_bias.d.ts.map +1 -0
  657. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_footprint_bias.js +45 -0
  658. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_integral_depth_coordinate.d.ts +4 -0
  659. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_integral_depth_coordinate.d.ts.map +1 -1
  660. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_integral_depth_coordinate.js +6 -2
  661. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_sample_transmittance.d.ts +2 -1
  662. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_sample_transmittance.d.ts.map +1 -1
  663. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_sample_transmittance.js +4 -2
  664. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_level_word.d.ts +14 -0
  665. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_level_word.d.ts.map +1 -0
  666. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_level_word.js +28 -0
  667. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_lut_entry.d.ts +10 -0
  668. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_lut_entry.d.ts.map +1 -0
  669. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_lut_entry.js +18 -0
  670. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_marks.d.ts +19 -0
  671. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_marks.d.ts.map +1 -0
  672. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_marks.js +44 -0
  673. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_step_count.d.ts +10 -0
  674. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_step_count.d.ts.map +1 -0
  675. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_step_count.js +17 -0
  676. package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.d.ts.map +1 -1
  677. package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.js +3 -1
  678. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_build_warp.d.ts.map +1 -1
  679. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_build_warp.js +163 -64
  680. package/src/shade/renderer/scene/GPUSceneContext.d.ts.map +1 -1
  681. package/src/shade/renderer/scene/GPUSceneContext.js +4 -1
  682. package/src/shade/renderer/scene/SCENE_DATABASE_SPEC.d.ts.map +1 -1
  683. package/src/shade/renderer/scene/SCENE_DATABASE_SPEC.js +5 -0
  684. package/src/shade/renderer/shader/chunk/atmosphere/C_MIE_SCATTERING_DECLARATION.d.ts +12 -1
  685. package/src/shade/renderer/shader/chunk/atmosphere/C_MIE_SCATTERING_DECLARATION.d.ts.map +1 -1
  686. package/src/shade/renderer/shader/chunk/atmosphere/C_MIE_SCATTERING_DECLARATION.js +22 -3
  687. package/src/shade/renderer/shader/chunk/atmosphere/phase/chunk_sample_henyey_greenstein_cos.d.ts +18 -0
  688. package/src/shade/renderer/shader/chunk/atmosphere/phase/chunk_sample_henyey_greenstein_cos.d.ts.map +1 -0
  689. package/src/shade/renderer/shader/chunk/atmosphere/phase/chunk_sample_henyey_greenstein_cos.js +31 -0
  690. package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/chunk_phase_fournier_forand.d.ts +43 -0
  691. package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/chunk_phase_fournier_forand.d.ts.map +1 -0
  692. package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/chunk_phase_fournier_forand.js +153 -0
  693. package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/chunk_sample_fournier_forand.d.ts +13 -0
  694. package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/chunk_sample_fournier_forand.d.ts.map +1 -0
  695. package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/chunk_sample_fournier_forand.js +57 -0
  696. package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/fournier_forand_parameters_from_backscatter.d.ts +45 -0
  697. package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/fournier_forand_parameters_from_backscatter.d.ts.map +1 -0
  698. package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/fournier_forand_parameters_from_backscatter.js +109 -0
  699. package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/chunk_phase_draine.d.ts.map +1 -1
  700. package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/chunk_phase_draine.js +6 -3
  701. package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/chunk_sample_draine.d.ts +24 -0
  702. package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/chunk_sample_draine.d.ts.map +1 -0
  703. package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/chunk_sample_draine.js +49 -0
  704. package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/chunk_sample_draine_cos.d.ts +18 -0
  705. package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/chunk_sample_draine_cos.d.ts.map +1 -1
  706. package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/chunk_sample_draine_cos.js +18 -0
  707. package/src/shade/renderer/shader/chunk/brdf/dfg/chunk_integrate_brdf.d.ts +3 -0
  708. package/src/shade/renderer/shader/chunk/brdf/dfg/chunk_integrate_brdf.d.ts.map +1 -1
  709. package/src/shade/renderer/shader/chunk/brdf/dfg/chunk_integrate_brdf.js +3 -0
  710. package/src/shade/renderer/shader/chunk/brdf/dfg/shader_split_sum_dgf_lut.d.ts.map +1 -1
  711. package/src/shade/renderer/shader/chunk/brdf/dfg/shader_split_sum_dgf_lut.js +3 -1
  712. package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_dielectric.d.ts +24 -0
  713. package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_dielectric.d.ts.map +1 -0
  714. package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_dielectric.js +53 -0
  715. package/src/shade/renderer/shader/chunk/geometry/ray/chunk_scene_point_query_is_inside_geometry.d.ts +7 -1
  716. package/src/shade/renderer/shader/chunk/geometry/ray/chunk_scene_point_query_is_inside_geometry.d.ts.map +1 -1
  717. package/src/shade/renderer/shader/chunk/geometry/ray/chunk_scene_point_query_is_inside_geometry.js +12 -60
  718. package/src/shade/renderer/shader/chunk/geometry/sphere/chunk_compute_spherical_excess.d.ts +26 -6
  719. package/src/shade/renderer/shader/chunk/geometry/sphere/chunk_compute_spherical_excess.d.ts.map +1 -1
  720. package/src/shade/renderer/shader/chunk/geometry/sphere/chunk_compute_spherical_excess.js +30 -20
  721. package/src/shade/renderer/shader/chunk/light/sample/chunk_light_importance_directional.d.ts.map +1 -1
  722. package/src/shade/renderer/shader/chunk/light/sample/chunk_light_importance_directional.js +3 -1
  723. package/src/shade/renderer/shader/chunk/light/sample/chunk_light_importance_point.d.ts.map +1 -1
  724. package/src/shade/renderer/shader/chunk/light/sample/chunk_light_importance_point.js +3 -1
  725. package/src/shade/renderer/shader/chunk/light/sample/chunk_light_importance_spot.d.ts.map +1 -1
  726. package/src/shade/renderer/shader/chunk/light/sample/chunk_light_importance_spot.js +3 -1
  727. package/src/shade/renderer/shader/chunk/light/sample/chunk_light_receiver_cosine.d.ts +14 -0
  728. package/src/shade/renderer/shader/chunk/light/sample/chunk_light_receiver_cosine.d.ts.map +1 -0
  729. package/src/shade/renderer/shader/chunk/light/sample/chunk_light_receiver_cosine.js +25 -0
  730. package/src/shade/renderer/shader/chunk/light/sample/chunk_select_light_importance.d.ts +9 -2
  731. package/src/shade/renderer/shader/chunk/light/sample/chunk_select_light_importance.d.ts.map +1 -1
  732. package/src/shade/renderer/shader/chunk/light/sample/chunk_select_light_importance.js +33 -10
  733. package/src/shade/renderer/shader/chunk/screen_space/chunk_screen_space_newton_ray.d.ts.map +1 -1
  734. package/src/shade/renderer/shader/chunk/screen_space/chunk_screen_space_newton_ray.js +71 -37
  735. package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_band_of_index.d.ts +14 -0
  736. package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_band_of_index.d.ts.map +1 -0
  737. package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_band_of_index.js +30 -0
  738. package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_basis_function.d.ts +19 -0
  739. package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_basis_function.d.ts.map +1 -0
  740. package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_basis_function.js +73 -0
  741. package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_vmf_window.d.ts +19 -0
  742. package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_vmf_window.d.ts.map +1 -0
  743. package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_vmf_window.js +25 -0
  744. package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/SH_EXP_P4Q2_PROBE_STRUCT.d.ts +17 -0
  745. package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/SH_EXP_P4Q2_PROBE_STRUCT.d.ts.map +1 -0
  746. package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/SH_EXP_P4Q2_PROBE_STRUCT.js +23 -0
  747. package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/chunk_sh_exp_p4q2_base_reflectance.d.ts +26 -0
  748. package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/chunk_sh_exp_p4q2_base_reflectance.d.ts.map +1 -0
  749. package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/chunk_sh_exp_p4q2_base_reflectance.js +55 -0
  750. package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/chunk_sh_exp_split_sum.d.ts +52 -0
  751. package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/chunk_sh_exp_split_sum.d.ts.map +1 -0
  752. package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/chunk_sh_exp_split_sum.js +65 -0
  753. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh10_basis_at.d.ts +13 -0
  754. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh10_basis_at.d.ts.map +1 -0
  755. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh10_basis_at.js +229 -0
  756. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh10_color_evaluate_vmf.d.ts +23 -0
  757. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh10_color_evaluate_vmf.d.ts.map +1 -0
  758. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh10_color_evaluate_vmf.js +278 -0
  759. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh2_color_evaluate_vmf.d.ts +23 -0
  760. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh2_color_evaluate_vmf.d.ts.map +1 -0
  761. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh2_color_evaluate_vmf.js +58 -0
  762. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh3_color_evaluate_vmf.d.ts +23 -0
  763. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh3_color_evaluate_vmf.d.ts.map +1 -0
  764. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh3_color_evaluate_vmf.js +75 -0
  765. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh4_basis_at.d.ts +13 -0
  766. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh4_basis_at.d.ts.map +1 -0
  767. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh4_basis_at.js +70 -0
  768. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh4_color_evaluate_vmf.d.ts +23 -0
  769. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh4_color_evaluate_vmf.d.ts.map +1 -0
  770. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh4_color_evaluate_vmf.js +95 -0
  771. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh5_basis_at.d.ts +13 -0
  772. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh5_basis_at.d.ts.map +1 -0
  773. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh5_basis_at.js +89 -0
  774. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh5_color_evaluate_vmf.d.ts +23 -0
  775. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh5_color_evaluate_vmf.d.ts.map +1 -0
  776. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh5_color_evaluate_vmf.js +118 -0
  777. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh6_basis_at.d.ts +13 -0
  778. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh6_basis_at.d.ts.map +1 -0
  779. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh6_basis_at.js +111 -0
  780. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh6_color_evaluate_vmf.d.ts +23 -0
  781. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh6_color_evaluate_vmf.d.ts.map +1 -0
  782. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh6_color_evaluate_vmf.js +144 -0
  783. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh7_basis_at.d.ts +13 -0
  784. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh7_basis_at.d.ts.map +1 -0
  785. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh7_basis_at.js +136 -0
  786. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh7_color_evaluate_vmf.d.ts +23 -0
  787. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh7_color_evaluate_vmf.d.ts.map +1 -0
  788. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh7_color_evaluate_vmf.js +173 -0
  789. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh8_basis_at.d.ts +13 -0
  790. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh8_basis_at.d.ts.map +1 -0
  791. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh8_basis_at.js +164 -0
  792. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh8_color_evaluate_vmf.d.ts +23 -0
  793. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh8_color_evaluate_vmf.d.ts.map +1 -0
  794. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh8_color_evaluate_vmf.js +205 -0
  795. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh9_basis_at.d.ts +13 -0
  796. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh9_basis_at.d.ts.map +1 -0
  797. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh9_basis_at.js +195 -0
  798. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh9_color_evaluate_vmf.d.ts +23 -0
  799. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh9_color_evaluate_vmf.d.ts.map +1 -0
  800. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh9_color_evaluate_vmf.js +240 -0
  801. package/src/shade/renderer/shader/resource/ShaderResourceGroupDescriptor.d.ts +0 -6
  802. package/src/shade/renderer/shader/resource/ShaderResourceGroupDescriptor.d.ts.map +1 -1
  803. package/src/shade/renderer/shader/resource/ShaderResourceGroupDescriptor.js +46 -1
  804. package/src/shade/renderer/shadow/map/DEFAULT_SHADOWMAP_UPDATE_BUDGET.d.ts +7 -7
  805. package/src/shade/renderer/shadow/map/DEFAULT_SHADOWMAP_UPDATE_BUDGET.js +7 -7
  806. package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.d.ts +42 -10
  807. package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.d.ts.map +1 -1
  808. package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.js +104 -48
  809. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts +20 -4
  810. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts.map +1 -1
  811. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.js +186 -74
  812. package/src/shade/renderer/shadow/map/Shadowmap.d.ts +2 -1
  813. package/src/shade/renderer/shadow/map/Shadowmap.d.ts.map +1 -1
  814. package/src/shade/renderer/shadow/map/Shadowmap.js +2 -1
  815. package/src/shade/renderer/shadow/map/csm/CSM_CASCADE_STRUCT.d.ts +30 -0
  816. package/src/shade/renderer/shadow/map/csm/CSM_CASCADE_STRUCT.d.ts.map +1 -0
  817. package/src/shade/renderer/shadow/map/csm/CSM_CASCADE_STRUCT.js +52 -0
  818. package/src/shade/renderer/shadow/map/csm/CSM_SHADOWMAP_STRUCT.d.ts +14 -0
  819. package/src/shade/renderer/shadow/map/csm/CSM_SHADOWMAP_STRUCT.d.ts.map +1 -0
  820. package/src/shade/renderer/shadow/map/csm/CSM_SHADOWMAP_STRUCT.js +20 -0
  821. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_DEFAULT_CASCADE_COUNT.d.ts +8 -0
  822. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_DEFAULT_CASCADE_COUNT.d.ts.map +1 -0
  823. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_DEFAULT_CASCADE_COUNT.js +7 -0
  824. package/src/shade/renderer/shadow/map/csm/shader/shader_csm_caster_range.d.ts +8 -6
  825. package/src/shade/renderer/shadow/map/csm/shader/shader_csm_caster_range.d.ts.map +1 -1
  826. package/src/shade/renderer/shadow/map/csm/shader/shader_csm_caster_range.js +28 -34
  827. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_csm_compute_cascade_blended.d.ts +3 -2
  828. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_csm_compute_cascade_blended.d.ts.map +1 -1
  829. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_csm_compute_cascade_blended.js +19 -14
  830. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional.d.ts +4 -3
  831. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional.d.ts.map +1 -1
  832. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional.js +12 -7
  833. package/src/shade/renderer/shadow/map/shadowmap_budget_carry_over.d.ts +4 -4
  834. package/src/shade/renderer/shadow/map/shadowmap_budget_carry_over.js +4 -4
  835. package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.d.ts.map +1 -1
  836. package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.js +39 -17
  837. package/src/shade/renderer/shadow/vsm/GPUVirtualShadowTextureResidence.d.ts.map +1 -1
  838. package/src/shade/renderer/shadow/vsm/GPUVirtualShadowTextureResidence.js +5 -36
  839. package/src/shade/renderer/shadow/vsm/VSM_UNIFORMS_STRUCT.d.ts.map +1 -1
  840. package/src/shade/renderer/shadow/vsm/VSM_UNIFORMS_STRUCT.js +3 -2
  841. package/src/shade/renderer/shadow/vsm/VirtualShadowMap.d.ts +1 -1
  842. package/src/shade/renderer/shadow/vsm/VirtualShadowMap.d.ts.map +1 -1
  843. package/src/shade/renderer/shadow/vsm/VirtualShadowMap.js +49 -35
  844. package/src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.d.ts +4 -1
  845. package/src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.d.ts.map +1 -1
  846. package/src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.js +8 -9
  847. package/src/shade/renderer/shadow/vsm/debug_inspect_residence_buffer.js +2 -2
  848. package/src/shade/renderer/shadow/vsm/decode_tile_address.d.ts.map +1 -1
  849. package/src/shade/renderer/shadow/vsm/decode_tile_address.js +15 -23
  850. package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.d.ts.map +1 -1
  851. package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.js +6 -9
  852. package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.d.ts.map +1 -1
  853. package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.js +19 -9
  854. package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.d.ts.map +1 -1
  855. package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.js +18 -6
  856. package/src/shade/renderer/texture/util/BLACK_PIXEL_TEXTURE.d.ts +1 -1
  857. package/src/shade/renderer/texture/util/BLACK_PIXEL_TEXTURE.d.ts.map +1 -1
  858. package/src/shade/renderer/texture/util/PIXEL_TEXTURE_NORMAL.d.ts +18 -1
  859. package/src/shade/renderer/texture/util/PIXEL_TEXTURE_NORMAL.d.ts.map +1 -1
  860. package/src/shade/renderer/texture/util/PIXEL_TEXTURE_NORMAL.js +24 -3
  861. package/src/shade/renderer/texture/util/WHITE_PIXEL_TEXTURE.d.ts +1 -1
  862. package/src/shade/renderer/texture/util/WHITE_PIXEL_TEXTURE.d.ts.map +1 -1
  863. package/src/shade/renderer/texture/util/get_single_pixel_texture.d.ts +0 -1
  864. package/src/shade/renderer/texture/util/get_single_pixel_texture.d.ts.map +1 -1
  865. package/src/shade/renderer/texture/util/get_single_pixel_texture.js +2 -23
  866. package/src/shade/renderer/texture/util/single_pixel_texture_from_sampler.d.ts +11 -0
  867. package/src/shade/renderer/texture/util/single_pixel_texture_from_sampler.d.ts.map +1 -0
  868. package/src/shade/renderer/texture/util/single_pixel_texture_from_sampler.js +34 -0
  869. package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.d.ts +17 -8
  870. package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.d.ts.map +1 -1
  871. package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.js +35 -64
  872. package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.d.ts +21 -0
  873. package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.d.ts.map +1 -0
  874. package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.js +70 -0
  875. package/src/shade/renderer/volumetrics/chunk_participating_media_volumes_iterate.d.ts +31 -0
  876. package/src/shade/renderer/volumetrics/chunk_participating_media_volumes_iterate.d.ts.map +1 -0
  877. package/src/shade/renderer/volumetrics/chunk_participating_media_volumes_iterate.js +86 -0
  878. package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
  879. package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +2 -4
  880. package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.d.ts.map +1 -1
  881. package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.js +6 -7
  882. package/src/shade/renderer/volumetrics/shader_volumetrics_build_scattering_lut.js +7 -7
  883. package/src/shade/renderer/water/GPUWaterRenderer.d.ts +13 -1
  884. package/src/shade/renderer/water/GPUWaterRenderer.d.ts.map +1 -1
  885. package/src/shade/renderer/water/GPUWaterRenderer.js +74 -25
  886. package/src/shade/renderer/water/chunk_water_gi.d.ts +14 -0
  887. package/src/shade/renderer/water/chunk_water_gi.d.ts.map +1 -0
  888. package/src/shade/renderer/water/chunk_water_gi.js +56 -0
  889. package/src/shade/renderer/water/chunk_water_transport.d.ts +2 -0
  890. package/src/shade/renderer/water/chunk_water_transport.d.ts.map +1 -1
  891. package/src/shade/renderer/water/chunk_water_transport.js +51 -40
  892. package/src/shade/renderer/water/medium/GPUWaterBodies.d.ts +29 -0
  893. package/src/shade/renderer/water/medium/GPUWaterBodies.d.ts.map +1 -0
  894. package/src/shade/renderer/water/medium/GPUWaterBodies.js +116 -0
  895. package/src/shade/renderer/water/medium/WATER_BODIES_STRUCT.d.ts +23 -0
  896. package/src/shade/renderer/water/medium/WATER_BODIES_STRUCT.d.ts.map +1 -0
  897. package/src/shade/renderer/water/medium/WATER_BODIES_STRUCT.js +42 -0
  898. package/src/shade/renderer/water/medium/chunk_water_medium_derived.d.ts +9 -0
  899. package/src/shade/renderer/water/medium/chunk_water_medium_derived.d.ts.map +1 -0
  900. package/src/shade/renderer/water/medium/chunk_water_medium_derived.js +55 -0
  901. package/src/shade/renderer/water/medium/chunk_water_medium_scattering.d.ts +8 -0
  902. package/src/shade/renderer/water/medium/chunk_water_medium_scattering.d.ts.map +1 -0
  903. package/src/shade/renderer/water/medium/chunk_water_medium_scattering.js +17 -0
  904. package/src/shade/renderer/water/medium/shader_water_bodies_derive.d.ts +8 -0
  905. package/src/shade/renderer/water/medium/shader_water_bodies_derive.d.ts.map +1 -0
  906. package/src/shade/renderer/water/medium/shader_water_bodies_derive.js +30 -0
  907. package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts +28 -0
  908. package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts.map +1 -0
  909. package/src/shade/renderer/water/optics/chunk_water_inscatter.js +123 -0
  910. package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts +23 -0
  911. package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts.map +1 -0
  912. package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts +18 -0
  913. package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts.map +1 -0
  914. package/src/shade/renderer/water/optics/chunk_water_optics.d.ts +12 -0
  915. package/src/shade/renderer/water/optics/chunk_water_optics.d.ts.map +1 -0
  916. package/src/shade/renderer/water/optics/chunk_water_optics.js +75 -0
  917. package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts +27 -0
  918. package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts.map +1 -0
  919. package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.js +74 -0
  920. package/src/shade/renderer/water/shader_water.d.ts +10 -4
  921. package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
  922. package/src/shade/renderer/water/shader_water.js +406 -384
  923. package/src/shade/renderer/water/shader_water_avboit.d.ts.map +1 -1
  924. package/src/shade/renderer/water/shader_water_avboit.js +19 -9
  925. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts +98 -0
  926. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts.map +1 -0
  927. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.js +408 -0
  928. package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.d.ts +12 -0
  929. package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.d.ts.map +1 -0
  930. package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.js +27 -0
  931. package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.d.ts +14 -0
  932. package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.d.ts.map +1 -0
  933. package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.js +49 -0
  934. package/src/shade/renderer/water/surface/chunk_water_wave.d.ts +15 -0
  935. package/src/shade/renderer/water/surface/chunk_water_wave.d.ts.map +1 -0
  936. package/src/shade/renderer/water/surface/chunk_water_wave.js +48 -0
  937. package/src/shade/renderer/water/surface/chunk_water_wave_grid.d.ts +9 -0
  938. package/src/shade/renderer/water/surface/chunk_water_wave_grid.d.ts.map +1 -0
  939. package/src/shade/renderer/water/surface/chunk_water_wave_grid.js +47 -0
  940. package/src/shade/renderer/water/surface/shader_water_surface_write.d.ts +10 -0
  941. package/src/shade/renderer/water/surface/shader_water_surface_write.d.ts.map +1 -0
  942. package/src/shade/renderer/water/surface/shader_water_surface_write.js +51 -0
  943. package/src/shade/renderer/water/surface/shader_water_wave_step.d.ts +12 -0
  944. package/src/shade/renderer/water/surface/shader_water_wave_step.d.ts.map +1 -0
  945. package/src/shade/renderer/water/surface/shader_water_wave_step.js +54 -0
  946. package/src/shade/renderer/water/surface/water_surface_grid_indices.d.ts +13 -0
  947. package/src/shade/renderer/water/surface/water_surface_grid_indices.d.ts.map +1 -0
  948. package/src/shade/renderer/water/surface/water_surface_grid_indices.js +39 -0
  949. package/src/shade/renderer/water/water_missing_receiver_path.d.ts +17 -0
  950. package/src/shade/renderer/water/water_missing_receiver_path.d.ts.map +1 -0
  951. package/src/shade/renderer/water/water_missing_receiver_path.js +40 -0
  952. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
  953. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +247 -23
  954. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts +18 -14
  955. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
  956. package/src/shade/wgsl/emulator/WGSLLanguageCore.js +48 -6
  957. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts +0 -29
  958. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts.map +0 -1
  959. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.js +0 -43
  960. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts +0 -7
  961. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts.map +0 -1
  962. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.js +0 -6
@@ -78,10 +78,20 @@ export class PhysicsSystem extends System<any> {
78
78
  */
79
79
  __solver_state: SolverBodyState;
80
80
  /**
81
- * Velocity-squared threshold below which a body is eligible to start
82
- * accumulating sleep time. Combined linear + angular kinetic-ish
83
- * metric: `vx²+vy²+vz² + ωx²+ωy²+ωz²`. Default 0.01 corresponds to
84
- * ~0.1 m/s linear or ~0.1 rad/s angular.
81
+ * Speed-squared threshold, (m/s)², below which a body is eligible to start
82
+ * accumulating sleep time. The speed measured is that of the body's far
83
+ * end, `|v|² + |ω|²·R²`, where `R` is the body's extent
84
+ * ({@link __body_extent}: a bound on how far its colliders reach from its
85
+ * centre, from their local bounding boxes) floored at 1 m. Default 0.01
86
+ * corresponds to ~0.1 m/s linear; for a body whose extent is no more than
87
+ * a metre, ~0.1 rad/s angular, exactly as before the extent was counted;
88
+ * for a larger one, ~0.1 m/s at its far end (a 100 m rod turning at
89
+ * 0.05 rad/s is moving 5 m/s at the tip, and stays awake).
90
+ *
91
+ * The far end of a long body magnifies any wobble of its contacts, and the
92
+ * test sees it at full size: a long plank resting on a bumpy mesh or
93
+ * heightmap floor whose contacts jitter can stay awake where a short body
94
+ * would sleep.
85
95
  * @type {number}
86
96
  */
87
97
  sleepVelocitySqrThreshold: number;
@@ -111,6 +121,46 @@ export class PhysicsSystem extends System<any> {
111
121
  * @type {number}
112
122
  */
113
123
  positionIterations: number;
124
+ /**
125
+ * Restitution passes per step, after the substep loop: Gauss-Seidel sweeps
126
+ * over the contacts with non-zero restitution, each driving a bouncing
127
+ * contact's normal velocity toward `-e` times its approach. A body that
128
+ * strikes at several points at once needs more than one: after a single
129
+ * pass, a cube dropped flat at e = 0.8 left the ground spinning at 5 rad/s
130
+ * and rebounded at 0.77 of its impact speed instead of 0.8. Two (Box3D's
131
+ * default) bring it within half a percent of 0.8, all but without spin.
132
+ * Each contact's bounce is capped at `e` times the impulse it took, which
133
+ * stops an unconverged pass overshooting: in zero gravity, uncapped, one
134
+ * pass sent a cube tumbling onto frictionless ground at e = 1 off with up
135
+ * to 7% more kinetic energy than it struck with; capped, 0.2% at worst.
136
+ * More passes still change the result, not just the cost: they converge
137
+ * contacts that load each other further — an e = 1 stack of four boxes
138
+ * struck by a ball keeps 201 J of its 309 J after 10 s at 2 passes, 88 J
139
+ * at 8. `0` turns restitution off.
140
+ *
141
+ * Under gravity a bounce can still gain energy, mostly not from these
142
+ * passes: a landing body is corrected out of the depth it sank into the
143
+ * ground — by the penetration bias with soft contacts, by the position pass
144
+ * with hard ones — and that lift is potential energy, while restitution
145
+ * still returns the full approach speed. Tumbling cubes landing on
146
+ * frictionless ground at e = 1, 60 drops of 5 s: no drop gains at all at
147
+ * the defaults (soft contacts, 2 passes, 4 substeps); 22 gain over 0.1%
148
+ * at 8 substeps
149
+ * (worst +0.64%: the contact is stiffer against the shorter substep and
150
+ * recovers more depth); with hard contacts 53 (+2.2%), and +6.4% at 8
151
+ * substeps. At 2 passes, turning off the bias, the position pass or
152
+ * restitution leaves none gaining. At 1 pass 8 gain (+2.2%), and the pass
153
+ * itself is part of it: with the bias off, 4 still gain (+0.8%).
154
+ * @type {number}
155
+ */
156
+ restitutionIterations: number;
157
+ /**
158
+ * Approach speed, m/s, below which a contact does not bounce whatever its
159
+ * restitution, so resting and slowly settling bodies do not buzz. The
160
+ * discrete solver and the CCD pass apply the same rule.
161
+ * @type {number}
162
+ */
163
+ restitutionThreshold: number;
114
164
  /**
115
165
  * Contact softness frequency, Hz. Softening is what lets resting stacks
116
166
  * settle instead of ringing just above the sleep threshold; `0` gives
@@ -207,10 +257,14 @@ export class PhysicsSystem extends System<any> {
207
257
  */
208
258
  private __joints_sorted;
209
259
  /**
210
- * Velocity iterations per substep for the joint solver. Joints (and
211
- * especially joint chains) want a few more iterations than contacts to
212
- * propagate impulses along the chain; cheap because joints are far
213
- * fewer than contacts.
260
+ * Joint solver passes per substep. Each pass is one Gauss-Seidel sweep over
261
+ * every joint, so joints that load each other — a chain, a ragdoll limb, a
262
+ * heavy body on a light rope — converge together: more passes, tighter
263
+ * joints under load. The first pass also warm-starts each joint; a relax
264
+ * pass over the limit / motor / spring rows after the position integrate
265
+ * comes on top. Cost is passes × joints; cheap because joints are far fewer
266
+ * than contacts. 0 turns the joint solver off, relax included: the joints
267
+ * still tie their bodies' islands together, but push on nothing.
214
268
  * @type {number}
215
269
  */
216
270
  jointIterations: number;
@@ -218,13 +272,13 @@ export class PhysicsSystem extends System<any> {
218
272
  * Per-body pseudo-velocity for the Catto split-impulse position
219
273
  * pass (TGS Phase 1). Flat layout, 6 doubles per body slot index:
220
274
  * `[lin.x, lin.y, lin.z, ang.x, ang.y, ang.z]`. Sized to
221
- * `storage.high_water_mark * 6` at the top of each fixedUpdate
222
- * and zeroed in place so unwritten slots contribute nothing to
223
- * `integrate_position`.
275
+ * `storage.high_water_mark * 6` at the top of each fixedUpdate, and
276
+ * zero wherever `integrate_position` reads it unless a position pass
277
+ * wrote it this substep, so unwritten slots contribute nothing.
224
278
  *
225
279
  * The solver writes during its position pass; `integrate_position`
226
- * reads and folds into the pose update on the same tick, then
227
- * the next tick's zero-pass wipes the state. It NEVER lands in
280
+ * reads and folds into the pose update on the same substep, and the
281
+ * next substep wipes it first. It NEVER lands in
228
282
  * `linearVelocity` / `angularVelocity` — that's the point of
229
283
  * split impulse: depth correction does not contaminate persistent
230
284
  * velocity (so a `restitution = 0` impact stops cleanly).
@@ -232,6 +286,20 @@ export class PhysicsSystem extends System<any> {
232
286
  * @type {Float64Array}
233
287
  */
234
288
  __pseudo_velocity: Float64Array;
289
+ /**
290
+ * Length of the prefix of {@link __pseudo_velocity} that a position pass
291
+ * may have written since it was last zeroed; everything past it is zero.
292
+ * Set by the hard-contact position pass of {@link fixedUpdate} and of the
293
+ * `solve_contacts` driver. `0` when the whole buffer is zero — always,
294
+ * with soft contacts (the default), which run no position pass. The wipes
295
+ * zero this prefix only, and only when it is non-empty: zeroing the whole
296
+ * buffer every substep cost work proportional to the body-slot
297
+ * high-water mark, not to the bodies awake — most of a 0.6 ms step at
298
+ * 100k slots with ten awake.
299
+ * @private
300
+ * @type {number}
301
+ */
302
+ private __pseudo_velocity_dirty;
235
303
  /**
236
304
  * Master switch for the continuous-collision pass. When false the
237
305
  * {@link RigidBodyFlags.CCD} flag is ignored and no swept queries run.
@@ -247,6 +315,77 @@ export class PhysicsSystem extends System<any> {
247
315
  * @type {Float64Array}
248
316
  */
249
317
  __ccd_start_pos: Float64Array;
318
+ /**
319
+ * Start-of-step linear velocities of the awake DYNAMIC bodies — every one,
320
+ * not only the CCD-flagged — captured with {@link __ccd_start_pos} (after
321
+ * forces, before the substep loop) in any step with a flagged body awake;
322
+ * 3 doubles per body slot index. The CCD pass replaces each with the
323
+ * body's velocity change through the solve, which tells it how a body it
324
+ * struck fell through the step.
325
+ * @type {Float64Array}
326
+ */
327
+ __ccd_start_vel: Float64Array;
328
+ /**
329
+ * The CCD movers of the current step: storage indices of the bodies whose
330
+ * start pose {@link __ccd_start_pos} took this step, the first
331
+ * {@link __ccd_mover_count} of them. The CCD pass sweeps these and no
332
+ * others — a body made a mover after the capture, by a listener on an
333
+ * announcement, has no start pose this step. Grows by doubling.
334
+ * @type {Uint32Array}
335
+ */
336
+ __ccd_movers: Uint32Array;
337
+ /**
338
+ * Beside each of {@link __ccd_movers}, the collider its start pose was
339
+ * taken from, its body's primary at the time; a mover whose primary
340
+ * collider has changed since is not swept this step.
341
+ * @type {Array<Collider|null>}
342
+ */
343
+ __ccd_mover_colliders: Array<Collider | null>;
344
+ /**
345
+ * Number of live entries in {@link __ccd_movers}.
346
+ * @type {number}
347
+ */
348
+ __ccd_mover_count: number;
349
+ /**
350
+ * Per-body extent, metres, indexed by body slot: a bound on the distance
351
+ * from the body's centre to any point of its colliders — the largest, over
352
+ * its colliders, of the local bounding box's corner radius plus the
353
+ * collider's offset from the body. Exact for a box centred on its body;
354
+ * larger than the body for other shapes (a sphere of radius r reads
355
+ * r·√3). Written for every awake body in stage 2 of each
356
+ * step, from the step's starting poses, and read by the sleep test to
357
+ * turn angular velocity into the speed of the body's far end. Rotation
358
+ * invariant (local boxes, not world ones), so a body's orientation does
359
+ * not change when it may sleep. Derived state: recomputed each step,
360
+ * never serialized. Grows to `storage.high_water_mark`.
361
+ * @type {Float64Array}
362
+ */
363
+ __body_extent: Float64Array;
364
+ /**
365
+ * Pending {@link setTargetPose} targets, {@link TARGET_POSE_STRIDE} doubles per body slot
366
+ * index: the packed id of the body that set the target ({@link RIGID_BODY_UNALLOCATED} for
367
+ * none), then position `[x, y, z]` and rotation `[x, y, z, w]`. Keyed by the packed id rather
368
+ * than a flag, so a slot freed and reused by another body before the step never inherits a
369
+ * target. Grows to cover the slots targets are set on; never shrinks.
370
+ * @private
371
+ * @type {Float64Array}
372
+ */
373
+ private __target_poses;
374
+ /**
375
+ * Packed ids of the bodies holding a pending target in {@link __target_poses}, in call order:
376
+ * the first {@link __target_pose_count}. Consumed and emptied by the next {@link fixedUpdate},
377
+ * which resets the count and keeps the array's storage — truncating it gave the storage up, and
378
+ * the next step's first target allocated it again.
379
+ * @private
380
+ * @type {number[]}
381
+ */
382
+ private __target_pose_bodies;
383
+ /**
384
+ * How many of {@link __target_pose_bodies} are pending.
385
+ * @private
386
+ * @type {number}
387
+ */
388
+ private __target_pose_count;
250
389
  set interpolationLog(log: any);
251
390
  /**
252
391
  * **Deprecated; does nothing.** Physics used to produce render interpolation itself: with this
@@ -306,16 +445,24 @@ export class PhysicsSystem extends System<any> {
306
445
  private __primary_collider;
307
446
  /**
308
447
  * Resize {@link __pseudo_velocity} to cover every live body slot and
309
- * zero its contents. Called at the top of each fixedUpdate so the
310
- * split-impulse position pass starts from a clean state — bodies the
311
- * solver doesn't touch contribute zero pseudo-velocity to
312
- * {@link integrate_position}.
448
+ * bring it to all-zero, zeroing only what a position pass may have
449
+ * written since it last was ({@link __pseudo_velocity_dirty}), so bodies
450
+ * the solver doesn't touch contribute zero pseudo-velocity to
451
+ * {@link integrate_position}. Called at the top of each fixedUpdate, and
452
+ * by a caller of the `solve_contacts` driver whose buffer may hold a
453
+ * hard-contact step's last correction.
313
454
  *
314
455
  * Doubles on growth like the other physics scratches; never shrinks.
315
456
  *
316
457
  * @private
317
458
  */
318
459
  private __reset_pseudo_velocity;
460
+ /**
461
+ * Zero what a position pass may have written to {@link __pseudo_velocity}
462
+ * since it was last zeroed; nothing if none has run.
463
+ * @private
464
+ */
465
+ private __clear_pseudo_velocity;
319
466
  /**
320
467
  * Replace the world gravity vector. Effective on the next step.
321
468
  * @param {Vector3|ArrayLike<number>} v indexed as [x, y, z]
@@ -323,6 +470,14 @@ export class PhysicsSystem extends System<any> {
323
470
  setGravity(v: Vector3 | ArrayLike<number>): void;
324
471
  /**
325
472
  * Install (or remove with `null`) the contact filter callback.
473
+ *
474
+ * It is asked during the step, and also from inside the CCD pass's sweep — a
475
+ * {@link shapeCast} — so it may run a {@link raycast} or an {@link overlap},
476
+ * but not a {@link shapeCast} (refused by an assert: a cast cannot run
477
+ * inside another). A production build strips asserts, and there nothing
478
+ * refuses it: the sweep's own cast is overwritten and CCD tunnels without a
479
+ * word — 200 of 200 fast spheres fired at a 2 cm wall went through it.
480
+ *
326
481
  * @param {((entityA:number, entityB:number, colliderA:Collider, colliderB:Collider) => boolean) | null} fn
327
482
  */
328
483
  setContactFilter(fn: ((entityA: number, entityB: number, colliderA: Collider, colliderB: Collider) => boolean) | null): void;
@@ -437,6 +592,42 @@ export class PhysicsSystem extends System<any> {
437
592
  * @returns {number}
438
593
  */
439
594
  entityOf(packed_body_id: number): number;
595
+ /**
596
+ * Resolve a packed body id to the {@link RigidBody} linked under it, or `undefined` if the id
597
+ * is stale. The id a query reports names a body; this is how its flags, kind and velocity are
598
+ * read without the dataset.
599
+ *
600
+ * @param {number} packed_body_id as a query reports it
601
+ * @returns {RigidBody|undefined}
602
+ */
603
+ bodyOf(packed_body_id: number): RigidBody | undefined;
604
+ /**
605
+ * The colliders attached to a body, in attach order. Each entry gives the `collider`, the world
606
+ * `transform` it is posed at — the body's own Transform64 for a collider on the body entity, the
607
+ * child entity's for a compound body's child — and the `entity` that owns the collider. These are
608
+ * the colliders a query tests when it reaches the body, each at its own transform, in this
609
+ * order; an overlap query reports the body on the first of them that overlaps.
610
+ *
611
+ * **This is the system's live list, not a copy: never write to it.** The array and its entries
612
+ * are what the broadphase, the narrowphase and every query read, so a `push`, `pop` or `splice`,
613
+ * or an edit to an entry, changes what the body collides with everywhere — a caller's `pop()`
614
+ * drops a collider from every query. Attach and detach colliders through
615
+ * {@link attach_collider} / {@link detach_collider}. The list changes in place on the body's
616
+ * next attach, detach or unlink; copy what must outlive that. A stale id has no colliders: the
617
+ * result is one shared, frozen empty array.
618
+ *
619
+ * A read-only view is not offered because it is not free: a Proxy that refuses writes made a
620
+ * walk of an 8-entry list 8.5x as slow to read, and a frozen copy per body would allocate on
621
+ * every attach and detach and still hand out the live entries.
622
+ *
623
+ * @param {number} packed_body_id as a query reports it
624
+ * @returns {ReadonlyArray<{collider: Collider, transform: Transform64, entity: number}>}
625
+ */
626
+ collidersOf(packed_body_id: number): ReadonlyArray<{
627
+ collider: Collider;
628
+ transform: Transform64;
629
+ entity: number;
630
+ }>;
440
631
  /**
441
632
  * Number of live bodies (regardless of awake/sleeping state).
442
633
  * @returns {number}
@@ -467,8 +658,11 @@ export class PhysicsSystem extends System<any> {
467
658
  */
468
659
  applyImpulseAt(rigidBody: RigidBody, transform: Transform64, impulse: Vector3 | ArrayLike<number>, worldPoint: Vector3 | ArrayLike<number>): void;
469
660
  /**
470
- * Accumulate a continuous torque (world-space) for integration on the
471
- * next fixedUpdate. Pairs with {@link applyForce} for the rotational case.
661
+ * Accumulate a torque (world-space, N·m) for the next fixedUpdate. Pairs
662
+ * with {@link applyForce} for the rotational case, and is spent the same
663
+ * way: once, as the angular impulse `τ·dt` over the whole step, before the
664
+ * substeps — a per-step budget, to be applied again every step it should
665
+ * last.
472
666
  *
473
667
  * Wakes the body if asleep.
474
668
  *
@@ -477,9 +671,12 @@ export class PhysicsSystem extends System<any> {
477
671
  */
478
672
  applyTorque(rigidBody: RigidBody, torque: Vector3 | ArrayLike<number>): void;
479
673
  /**
480
- * Apply a continuous force at a specific world-space point. The force
481
- * generates both a linear acceleration (F/m) and a torque (r × F) about
482
- * the body's centre of mass.
674
+ * Accumulate a force at a specific world-space point for the next
675
+ * fixedUpdate. The force generates both a linear acceleration (F/m) and a
676
+ * torque (r × F) about the body's centre of mass, `r` taken from
677
+ * `transform` now. Both are spent like {@link applyForce}'s: once, as
678
+ * `F·dt` and `(r × F)·dt` over the whole step, before the substeps — a
679
+ * per-step budget, to be applied again every step it should last.
483
680
  *
484
681
  * Wakes the body if asleep.
485
682
  *
@@ -490,7 +687,17 @@ export class PhysicsSystem extends System<any> {
490
687
  */
491
688
  applyForceAt(rigidBody: RigidBody, transform: Transform64, force: Vector3 | ArrayLike<number>, worldPoint: Vector3 | ArrayLike<number>): void;
492
689
  /**
493
- * Accumulate a continuous force to be integrated next fixedUpdate step.
690
+ * Accumulate a force (world-space, newtons) for the next fixedUpdate.
691
+ *
692
+ * The step spends the accumulated force once: as the impulse `F·dt`, `dt`
693
+ * the whole step, added to the body's velocity before the substeps run,
694
+ * after which the accumulator is empty. It is not re-applied at each
695
+ * substep the way gravity is. So a force is a per-step budget — the same
696
+ * change of momentum whatever {@link substeps} is — and one that should
697
+ * last must be applied again every step. A force worked out from the
698
+ * body's state (a spring's pull, a drag) is evaluated at the pose and
699
+ * velocity it was computed from and acts unchanged through the step.
700
+ *
494
701
  * Wakes the body if asleep.
495
702
  *
496
703
  * @param {RigidBody} rigidBody
@@ -528,6 +735,9 @@ export class PhysicsSystem extends System<any> {
528
735
  * as-is; zero it via {@link setLinearVelocity} if the teleport should also stop
529
736
  * the body.
530
737
  *
738
+ * Cancels a {@link setTargetPose} target set for the body earlier in the step, so the
739
+ * teleport is where the step finds it.
740
+ *
531
741
  * Works for STATIC bodies too: their broadphase leaves are re-homed to
532
742
  * the new pose, and sleepers at both the old and the new location are
533
743
  * woken — a moved support drops what rested on it, and whatever it moved
@@ -538,6 +748,59 @@ export class PhysicsSystem extends System<any> {
538
748
  * @param {Quaternion|ArrayLike<number>} rotation world unit-quaternion rotation, indexed as [x, y, z, w]
539
749
  */
540
750
  setPose(rigidBody: RigidBody, position: Vector3 | ArrayLike<number>, rotation: Quaternion | ArrayLike<number>): void;
751
+ /**
752
+ * Move a {@link BodyKind.KinematicPosition} body to a pose over the next {@link fixedUpdate},
753
+ * as a motion rather than a teleport: a moving platform, a door, an animated collider.
754
+ *
755
+ * The target is consumed by the next `fixedUpdate(dt)`. Before anything in that step reads
756
+ * velocity, the step sets the body's {@link RigidBody#linearVelocity} to the displacement from
757
+ * its current position over `dt`, and its {@link RigidBody#angularVelocity} to the shortest-arc
758
+ * rotation from its current orientation to the target's, as axis × angle over `dt`. Those are
759
+ * the velocities the contact solver sees, so a body resting on it is carried by friction
760
+ * (along, and round when it turns), and a body in its way is pushed. The step integrates them
761
+ * like any velocity and then writes the target pose exactly, so the body ends the step on the
762
+ * target to the last bit, whatever the substep count does to the rotation's integration.
763
+ *
764
+ * - Calling it again before the step replaces the target; the last call wins.
765
+ * - The velocities stay on the body after the step, as Box3D's `b3Body_SetTargetTransform`
766
+ * leaves them: a step with no new target integrates them like any kinematic velocity, so the
767
+ * body keeps moving at the same rate. To stop it, target the pose it is at (zero velocity),
768
+ * or set its velocities to zero.
769
+ * - It is a motion from the pose the body has when the step begins. {@link setPose} is the
770
+ * teleport — it moves the body with no velocity, so nothing riding it is carried. The later
771
+ * of the two calls wins: a setPose after this one cancels the target, and this one after a
772
+ * setPose is a motion from the teleported pose.
773
+ * - Only a KinematicPosition body takes a target. A Dynamic body's motion is the solver's; a
774
+ * KinematicVelocity body is driven by the velocity written to it; a Static one never moves.
775
+ * - Unlike Box3D, which takes the time step with the target and derives the velocity at the
776
+ * call, the velocity is derived from the step's own `dt` when the step runs, so the two
777
+ * cannot disagree. Kinematic bodies never sleep here, so there is no sleep-threshold skip.
778
+ *
779
+ * @param {RigidBody} rigidBody a linked {@link BodyKind.KinematicPosition} body
780
+ * @param {Vector3|ArrayLike<number>} position world position to reach, indexed as [x, y, z]
781
+ * @param {Quaternion|ArrayLike<number>} rotation world unit-quaternion rotation to reach,
782
+ * indexed as [x, y, z, w]; asserted unit (squared length within 1e-6 of 1), since it is
783
+ * written into the transform as given
784
+ */
785
+ setTargetPose(rigidBody: RigidBody, position: Vector3 | ArrayLike<number>, rotation: Quaternion | ArrayLike<number>): void;
786
+ /**
787
+ * Start of {@link fixedUpdate}: give every body with a pending {@link setTargetPose} target the
788
+ * velocity that reaches it over `dt`. A step of no duration reaches nothing; its targets stay
789
+ * pending for the next one.
790
+ *
791
+ * @private
792
+ * @param {number} dt
793
+ */
794
+ private __derive_target_velocities;
795
+ /**
796
+ * After the substep loop of {@link fixedUpdate}: write every body driven by
797
+ * {@link setTargetPose} onto its target exactly, and empty the pending list. Skipped, like
798
+ * {@link __derive_target_velocities}, by a step of no duration.
799
+ *
800
+ * @private
801
+ * @param {number} dt
802
+ */
803
+ private __land_target_poses;
541
804
  /**
542
805
  * Force the body awake. Static bodies are ignored.
543
806
  * @param {RigidBody} rigidBody
@@ -594,10 +857,18 @@ export class PhysicsSystem extends System<any> {
594
857
  * Raycast against both broadphase trees. Fills `result` with the nearest
595
858
  * hit and returns `true` on hit, `false` on miss.
596
859
  *
597
- * Resolves to the BVH leaf, not the shape: `result.t` is the distance to
598
- * the leaf's inflated AABB and `result.normal` is that AABB's face
599
- * normal. Exact for AABB-shaped colliders, approximate for the rest —
600
- * use {@link shapeCast} when you need the true surface.
860
+ * Resolves against the real shapes: `result.t` is the distance to the
861
+ * struck surface and `result.normal` its normal there, for every shape the
862
+ * engine defines (a shape from outside it falls back to its tight bounding
863
+ * box). Every collider of a compound body is tested; `result.collider_entity`
864
+ * names the one struck, and `result.triangle` the triangle of a mesh or
865
+ * heightmap collider. Sensors are passed through.
866
+ *
867
+ * The filter may run a {@link shapeCast} or an {@link overlap} of its own,
868
+ * but not another raycast (refused by an assert: queries of one kind share
869
+ * their working state). A production build strips asserts, and there
870
+ * nothing refuses it: the answer is silently wrong — a ray whose filter cast
871
+ * another ray named entity 8 at t 1.5, where the truth is entity 1 at 2.5.
601
872
  *
602
873
  * @param {Ray3} ray origin + unit direction + `tMax`
603
874
  * @param {PhysicsSurfacePoint} result populated on hit; untouched on miss
@@ -611,15 +882,23 @@ export class PhysicsSystem extends System<any> {
611
882
  * The shape starts at `ray.origin` oriented by `rotation` and translates
612
883
  * along `ray.direction` for up to `ray.tMax` units.
613
884
  *
614
- * Unlike {@link raycast} this resolves against the real shapes, so `t` is
615
- * a true time of impact rather than a distance to a bounding box.
885
+ * `t` is the time of impact — the swept shape at `t` is just apart from
886
+ * what it struck — and `result.position` the swept shape's centre there,
887
+ * not a point on the surface. `result.collider_entity` names the struck
888
+ * collider and `result.triangle` the triangle of a mesh or heightmap one.
889
+ *
890
+ * The filter may run a {@link raycast} or an {@link overlap} of its own,
891
+ * but not another shapeCast (refused by an assert: queries of one kind
892
+ * share their working state). A production build strips asserts, and there
893
+ * nothing refuses it: the outer cast silently misses what it should hit.
616
894
  *
617
895
  * @param {Ray3} ray origin + unit direction + `tMax`
618
896
  * @param {AbstractShape3D} shape
619
897
  * @param {ArrayLike<number>} rotation fixed orientation of the swept shape
620
- * as `[x, y, z, w]`, a unit quaternion — which a Transform64's `rotation`
621
- * already is. Read by index, so an `{x, y, z, w}` object silently misses
622
- * everything rather than throwing
898
+ * as `[x, y, z, w]`, a unit quaternion, in an array the caller retains —
899
+ * not a Transform64's `rotation`, which allocates a view on every read.
900
+ * Read by index, so an `{x, y, z, w}` object silently misses everything
901
+ * rather than throwing
623
902
  * @param {PhysicsSurfacePoint} result populated on hit; untouched on miss
624
903
  * @param {(entity:number, collider:Collider)=>boolean} [filter]
625
904
  * @returns {boolean}
@@ -637,13 +916,17 @@ export class PhysicsSystem extends System<any> {
637
916
  * available.
638
917
  *
639
918
  * `filter` runs before the shape test, which is the expensive part — use
640
- * it to skip the caller's own body, allies, sensors.
919
+ * it to skip the caller's own body, allies, sensors. It may run a
920
+ * {@link raycast} or a {@link shapeCast} of its own, but not another overlap
921
+ * (refused by an assert: queries of one kind share their working state). A
922
+ * production build strips asserts, and there nothing refuses it: the outer
923
+ * overlap silently comes back short — 0 of the 8 bodies it overlapped.
641
924
  *
642
925
  * The query shape must be convex; a concave one throws.
643
926
  *
644
927
  * @param {AbstractShape3D} shape convex query shape, in its local frame
645
- * @param {ArrayLike<number>} position world position of the query shape, as `[x, y, z]` -
646
- * which a Transform64's translation already is
928
+ * @param {ArrayLike<number>} position world position of the query shape, as `[x, y, z]`, in an
929
+ * array the caller retains - not a Transform64's `translation`, which allocates a view per read
647
930
  * @param {ArrayLike<number>} rotation world rotation as `[x, y, z, w]`, a unit quaternion
648
931
  * @param {Uint32Array|number[]} output buffer to receive body_ids
649
932
  * @param {number} output_offset starting index in output
@@ -740,7 +1023,8 @@ export class PhysicsSystem extends System<any> {
740
1023
  *
741
1024
  * - If any member carries {@link RigidBodyFlags.DisableSleep}, the
742
1025
  * entire island is exempt; every member's sleep_timer is reset.
743
- * - If `max(|v|² + |ω|²)` across all members is below
1026
+ * - If `max(|v|² + |ω|²·max(R, 1)²)` across all members (`R` the
1027
+ * member's extent, {@link __body_extent}) is below
744
1028
  * {@link sleepVelocitySqrThreshold}, every member's sleep_timer is
745
1029
  * incremented by `dt`. When the smallest member's timer crosses
746
1030
  * {@link sleepTimeThreshold}, the whole island sleeps atomically in
@@ -1 +1 @@
1
- {"version":3,"file":"PhysicsSystem.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/ecs/PhysicsSystem.js"],"names":[],"mappings":"AA+GA;;;;;;;;;;;;;;;;;;;GAmBG;AACH;;IAEI,wDAAwC;IACxC,oKAIE;IAEF;;;;OAIG;IACH,kBAHU,WAAW,CAGO;IAE5B;;;;OAIG;IACH,WAFU,GAAG,CAES;IAEtB;;;;OAIG;IACH,YAFU,GAAG,CAEU;IAEvB;;;;OAIG;IACH,oBAHU,aAAa,CAGS;IAEhC;;;;;OAKG;IACH,OAFU,QAAQ,CAEK;IAEvB;;;;OAIG;IACH,eAFU,kBAAkB,CAEa;IAEzC;;;;;OAKG;IACH,SAFU,aAAa,CAEO;IAE9B;;;;;;;;;OASG;IACH,gBAFU,eAAe,CAEc;IAEvC;;;;;;OAMG;IACH,2BAFU,MAAM,CAEiB;IAEjC;;;;OAIG;IACH,oBAFU,MAAM,CAES;IAEzB;;;;;;OAMG;IACH,UAFU,MAAM,CAEH;IAEb;;;;;OAKG;IACH,oBAFU,MAAM,CAEO;IAEvB;;;OAGG;IACH,oBAFU,MAAM,CAEO;IAEvB;;;;;;;OAOG;IACH,cAFU,MAAM,CAEE;IAElB;;;;OAIG;IACH,qBAFU,MAAM,CAES;IAEzB;;;;;OAKG;IACH,0BAOE;IAEF;;;;;;;OAOG;IACH,kBAFU,YAAY,CAEiB;IAEvC;;;;;OAKG;IACH,yBAAwB;IAExB;;;;;OAKG;IACH,UAFU,SAAS,EAAE,CAEP;IAEd;;;OAGG;IACH,uBAHU,WAAW,EAAE,CAGL;IAElB;;;;;;;;OAQG;IACH,uBAFU,MAAM,MAAM;QAAC,QAAQ,EAAE,QAAQ,CAAC;QAAC,SAAS,EAAE,WAAW,CAAC;QAAC,MAAM,EAAE,MAAM,CAAC;QAAC,OAAO,EAAE,MAAM,CAAA;KAAC,CAAC,CAAC,CAE1E;IAE3B;;;;;OAKG;IACH,UAFU,OAAO,CAEH;IAEd;;;;;;OAMG;IACH,qBAAkB;IAElB;;;;;;;;;;;;;OAaG;IACH,wBAAqB;IAErB;;;;;;OAMG;IACH,iBAFU,MAAM,CAEI;IAEpB;;;;;;;;;;;;;;;;OAgBG;IACH,mBAFU,YAAY,CAEkB;IAExC;;;;OAIG;IACH,YAFU,OAAO,CAEC;IAElB;;;;;;;OAOG;IACH,iBAFU,YAAY,CAEgB;IA2BtC,+BAMC;IA1BD;;;;;;;;;;;;;;;OAeG;IACH,4BAEC;IAUD;;;;;;;;;;;;;OAaG;IACH,sBA6BC;IAED;;;;;;;;;;;;;;;;;;;;;;OAsBG;IACH,2BAGC;IAED;;;;;;;;;;OAUG;IACH,gCAOC;IAED;;;OAGG;IACH,cAFW,OAAO,GAAC,UAAU,MAAM,CAAC,QASnC;IAED;;;OAGG;IACH,qBAFW,CAAC,CAAC,OAAO,EAAC,MAAM,EAAE,OAAO,EAAC,MAAM,EAAE,SAAS,EAAC,QAAQ,EAAE,SAAS,EAAC,QAAQ,KAAK,OAAO,CAAC,GAAG,IAAI,QAItG;IAED;;OAEG;IACH,oBAFa,CAAC,CAAC,OAAO,EAAC,MAAM,EAAE,OAAO,EAAC,MAAM,EAAE,SAAS,EAAC,QAAQ,EAAE,SAAS,EAAC,QAAQ,KAAK,OAAO,CAAC,GAAG,IAAI,CAIxG;IAED;;;;;;OAMG;IACH,iCA6BC;IAED;;;;OAIG;IACH,iCAIC;IAED;;;;;;;;;;;;;;;OAeG;IACH,yCAmBC;IAED;;;;;;;;;;OAUG;IACH,gBAJW,SAAS,aACT,WAAW,UACX,MAAM,QAkChB;IAED;;;;;;;OAOG;IACH,kBAJW,SAAS,aACT,WAAW,UACX,MAAM,QAyDhB;IAED;;;;;;;;;;;;;OAaG;IACH,6BALW,MAAM,YACN,QAAQ,aACR,WAAW,oBACX,MAAM,QAmBhB;IAED;;;;;OAKG;IACH,6BAHW,MAAM,YACN,QAAQ,QAiClB;IAED;;;;;;;;OAQG;IACH,oCAEC;IAED;;;;;;;;;OASG;IACH,+BAyCC;IAED;;;;OAIG;IACH,iCAUC;IAED;;;;OAIG;IACH,yBAHW,MAAM,GACJ,MAAM,CAKlB;IAED;;;OAGG;IACH,wBAEC;IAED;;;;;;;;;OASG;IACH,wBAHW,SAAS,WACT,OAAO,GAAC,UAAU,MAAM,CAAC,QAenC;IAED;;;;;;;;;;;OAWG;IACH,0BALW,SAAS,aACT,WAAW,WACX,OAAO,GAAC,UAAU,MAAM,CAAC,cACzB,OAAO,GAAC,UAAU,MAAM,CAAC,QAyDnC;IAED;;;;;;;;OAQG;IACH,uBAHW,SAAS,UACT,OAAO,GAAC,UAAU,MAAM,CAAC,QAanC;IAED;;;;;;;;;;;OAWG;IACH,wBALW,SAAS,aACT,WAAW,SACX,OAAO,GAAC,UAAU,MAAM,CAAC,cACzB,OAAO,GAAC,UAAU,MAAM,CAAC,QA+BnC;IAED;;;;;;OAMG;IACH,sBAHW,SAAS,SACT,OAAO,GAAC,UAAU,MAAM,CAAC,QAanC;IAED;;;;;OAKG;IACH,6BAHW,SAAS,KACT,OAAO,GAAC,UAAU,MAAM,CAAC,QAYnC;IAED;;;;;;;;OAQG;IACH,8BAHW,SAAS,KACT,OAAO,GAAC,UAAU,MAAM,CAAC,QAYnC;IAED;;;;;;;;;;;;;;;;;;;;;;OAsBG;IACH,mBAJW,SAAS,YACT,OAAO,GAAC,UAAU,MAAM,CAAC,YACzB,aAAW,UAAU,MAAM,CAAC,QA+EtC;IAED;;;OAGG;IACH,gBAFW,SAAS,QAInB;IAED;;;;;;;;;;;;;OAaG;IACH,iBAFW,SAAS,QAwBnB;IAED;;;;;;;;;;;;;;OAcG;IACH,oBAmCC;IAED;;;;;;;;;;;;;;OAcG;IACH,oCAwCC;IAED;;;;;;;;;;;;;;OAcG;IACH,yDAJW,CAAC,MAAM,EAAC,MAAM,EAAE,QAAQ,EAAC,QAAQ,KAAG,OAAO,GAEzC,OAAO,CAInB;IAED;;;;;;;;;;;;;;;;;OAiBG;IACH,uDARW,UAAU,MAAM,CAAC,wCAKjB,CAAC,MAAM,EAAC,MAAM,EAAE,QAAQ,EAAC,QAAQ,KAAG,OAAO,GACzC,OAAO,CAInB;IAED;;;;;;;;;;;;;;;;;;;;;;;;;OAyBG;IACH,0CATW,UAAU,MAAM,CAAC,YAEjB,UAAU,MAAM,CAAC,UACjB,WAAW,GAAC,MAAM,EAAE,iBACpB,MAAM,WACN,CAAC,MAAM,EAAC,MAAM,EAAE,QAAQ,EAAC,QAAQ,KAAG,OAAO,GAEzC,MAAM,CAIlB;IAED;;;;;;;;;;;OAWG;IACH,YAFa,IAAI,CAMhB;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA6BG;IACH,qBA+DC;IAED;;;;;;;;;;;;;;;;;;;;;;OAsBG;IACH,0BAiCC;IAED;;;;;;;;;;;;OAYG;IACH,sBAoCC;IAED;;;;;;;;;;;;;;;;;;;;;;OAsBG;IACH,qBAgEC;IAED;;;;;;;;;;OAUG;IACH,kCAwFC;IAgZL;;;OAGG;IACH,0BAFU,OAAO,CAEsB;;CANtC;uBArtEsB,qBAAqB;4BAGhB,oCAAoC;0BAqCd,gBAAgB;4CAzCtB,oDAAoD;yBAoCrD,eAAe;4BA9Bf,wBAAwB;oBAf/C,gCAAgC;8BAsBtB,6BAA6B;yBAHlC,2BAA2B;mCAIC,iCAAiC;8BAOxD,4BAA4B;gCAdd,4BAA4B;oBATpD,+BAA+B;yBAqC1B,eAAe;+BAOT,qBAAqB"}
1
+ {"version":3,"file":"PhysicsSystem.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/ecs/PhysicsSystem.js"],"names":[],"mappings":"AAqLA;;;;;;;;;;;;;;;;;;;GAmBG;AACH;;IAEI,wDAAwC;IACxC,oKAIE;IAEF;;;;OAIG;IACH,kBAHU,WAAW,CAGO;IAE5B;;;;OAIG;IACH,WAFU,GAAG,CAES;IAEtB;;;;OAIG;IACH,YAFU,GAAG,CAEU;IAEvB;;;;OAIG;IACH,oBAHU,aAAa,CAGS;IAEhC;;;;;OAKG;IACH,OAFU,QAAQ,CAEK;IAEvB;;;;OAIG;IACH,eAFU,kBAAkB,CAEa;IAEzC;;;;;OAKG;IACH,SAFU,aAAa,CAEO;IAE9B;;;;;;;;;OASG;IACH,gBAFU,eAAe,CAEc;IAEvC;;;;;;;;;;;;;;;;OAgBG;IACH,2BAFU,MAAM,CAEiB;IAEjC;;;;OAIG;IACH,oBAFU,MAAM,CAES;IAEzB;;;;;;OAMG;IACH,UAFU,MAAM,CAEH;IAEb;;;;;OAKG;IACH,oBAFU,MAAM,CAEO;IAEvB;;;OAGG;IACH,oBAFU,MAAM,CAEO;IAEvB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA+BG;IACH,uBAFU,MAAM,CAEU;IAE1B;;;;;OAKG;IACH,sBAFU,MAAM,CAEsC;IAEtD;;;;;;;OAOG;IACH,cAFU,MAAM,CAEE;IAElB;;;;OAIG;IACH,qBAFU,MAAM,CAES;IAEzB;;;;;OAKG;IACH,0BAOE;IAEF;;;;;;;OAOG;IACH,kBAFU,YAAY,CAEiB;IAEvC;;;;;OAKG;IACH,yBAAwB;IAExB;;;;;OAKG;IACH,UAFU,SAAS,EAAE,CAEP;IAEd;;;OAGG;IACH,uBAHU,WAAW,EAAE,CAGL;IAElB;;;;;;;;OAQG;IACH,uBAFU,MAAM,MAAM;QAAC,QAAQ,EAAE,QAAQ,CAAC;QAAC,SAAS,EAAE,WAAW,CAAC;QAAC,MAAM,EAAE,MAAM,CAAC;QAAC,OAAO,EAAE,MAAM,CAAA;KAAC,CAAC,CAAC,CAE1E;IAE3B;;;;;OAKG;IACH,UAFU,OAAO,CAEH;IAEd;;;;;;OAMG;IACH,qBAAkB;IAElB;;;;;;;;;;;;;OAaG;IACH,wBAAqB;IAErB;;;;;;;;;;OAUG;IACH,iBAFU,MAAM,CAEI;IAEpB;;;;;;;;;;;;;;;;OAgBG;IACH,mBAFU,YAAY,CAEkB;IAExC;;;;;;;;;;;;OAYG;IACH,gCAA4B;IAE5B;;;;OAIG;IACH,YAFU,OAAO,CAEC;IAElB;;;;;;;OAOG;IACH,iBAFU,YAAY,CAEgB;IAEtC;;;;;;;;OAQG;IACH,iBAFU,YAAY,CAEgB;IAEtC;;;;;;;OAOG;IACH,cAFU,WAAW,CAEc;IAEnC;;;;;OAKG;IACH,uBAFU,MAAM,QAAQ,GAAC,IAAI,CAAC,CAEH;IAE3B;;;OAGG;IACH,mBAFU,MAAM,CAEM;IAEtB;;;;;;;;;;;;;OAaG;IACH,eAFU,YAAY,CAEc;IAEpC;;;;;;;;OAQG;IACH,uBAAqC;IAErC;;;;;;;OAOG;IACH,6BAA0B;IAE1B;;;;OAIG;IACH,4BAAwB;IA2BxB,+BAMC;IA1BD;;;;;;;;;;;;;;;OAeG;IACH,4BAEC;IAUD;;;;;;;;;;;;;OAaG;IACH,sBA6BC;IAED;;;;;;;;;;;;;;;;;;;;;;OAsBG;IACH,2BAGC;IAED;;;;;;;;;;;;OAYG;IACH,gCAQC;IAED;;;;OAIG;IACH,gCAMC;IAED;;;OAGG;IACH,cAFW,OAAO,GAAC,UAAU,MAAM,CAAC,QASnC;IAED;;;;;;;;;;;OAWG;IACH,qBAFW,CAAC,CAAC,OAAO,EAAC,MAAM,EAAE,OAAO,EAAC,MAAM,EAAE,SAAS,EAAC,QAAQ,EAAE,SAAS,EAAC,QAAQ,KAAK,OAAO,CAAC,GAAG,IAAI,QAItG;IAED;;OAEG;IACH,oBAFa,CAAC,CAAC,OAAO,EAAC,MAAM,EAAE,OAAO,EAAC,MAAM,EAAE,SAAS,EAAC,QAAQ,EAAE,SAAS,EAAC,QAAQ,KAAK,OAAO,CAAC,GAAG,IAAI,CAIxG;IAED;;;;;;OAMG;IACH,iCA+BC;IAED;;;;OAIG;IACH,iCAIC;IAED;;;;;;;;;;;;;;;OAeG;IACH,yCAmBC;IAED;;;;;;;;;;OAUG;IACH,gBAJW,SAAS,aACT,WAAW,UACX,MAAM,QAyChB;IAED;;;;;;;OAOG;IACH,kBAJW,SAAS,aACT,WAAW,UACX,MAAM,QAyDhB;IAED;;;;;;;;;;;;;OAaG;IACH,6BALW,MAAM,YACN,QAAQ,aACR,WAAW,oBACX,MAAM,QAmBhB;IAED;;;;;OAKG;IACH,6BAHW,MAAM,YACN,QAAQ,QAiClB;IAED;;;;;;;;OAQG;IACH,oCAEC;IAED;;;;;;;;;OASG;IACH,+BAyCC;IAED;;;;OAIG;IACH,iCAUC;IAED;;;;OAIG;IACH,yBAHW,MAAM,GACJ,MAAM,CAKlB;IAED;;;;;;;OAOG;IACH,uBAHW,MAAM,GACJ,SAAS,GAAC,SAAS,CAK/B;IAED;;;;;;;;;;;;;;;;;;;;;OAqBG;IACH,4BAHW,MAAM,GACJ,cAAc;QAAC,QAAQ,EAAE,QAAQ,CAAC;QAAC,SAAS,EAAE,WAAW,CAAC;QAAC,MAAM,EAAE,MAAM,CAAA;KAAC,CAAC,CAMvF;IAED;;;OAGG;IACH,wBAEC;IAED;;;;;;;;;OASG;IACH,wBAHW,SAAS,WACT,OAAO,GAAC,UAAU,MAAM,CAAC,QAenC;IAED;;;;;;;;;;;OAWG;IACH,0BALW,SAAS,aACT,WAAW,WACX,OAAO,GAAC,UAAU,MAAM,CAAC,cACzB,OAAO,GAAC,UAAU,MAAM,CAAC,QA8DnC;IAED;;;;;;;;;;;OAWG;IACH,uBAHW,SAAS,UACT,OAAO,GAAC,UAAU,MAAM,CAAC,QAanC;IAED;;;;;;;;;;;;;;OAcG;IACH,wBALW,SAAS,aACT,WAAW,SACX,OAAO,GAAC,UAAU,MAAM,CAAC,cACzB,OAAO,GAAC,UAAU,MAAM,CAAC,QA+BnC;IAED;;;;;;;;;;;;;;;;OAgBG;IACH,sBAHW,SAAS,SACT,OAAO,GAAC,UAAU,MAAM,CAAC,QAanC;IAED;;;;;OAKG;IACH,6BAHW,SAAS,KACT,OAAO,GAAC,UAAU,MAAM,CAAC,QAYnC;IAED;;;;;;;;OAQG;IACH,8BAHW,SAAS,KACT,OAAO,GAAC,UAAU,MAAM,CAAC,QAYnC;IAED;;;;;;;;;;;;;;;;;;;;;;;;;OAyBG;IACH,mBAJW,SAAS,YACT,OAAO,GAAC,UAAU,MAAM,CAAC,YACzB,aAAW,UAAU,MAAM,CAAC,QAuFtC;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAiCG;IACH,yBANW,SAAS,YACT,OAAO,GAAC,UAAU,MAAM,CAAC,YACzB,aAAW,UAAU,MAAM,CAAC,QA0DtC;IAED;;;;;;;OAOG;IACH,mCA6DC;IAED;;;;;;;OAOG;IACH,4BAqCC;IAED;;;OAGG;IACH,gBAFW,SAAS,QAInB;IAED;;;;;;;;;;;;;OAaG;IACH,iBAFW,SAAS,QAwBnB;IAED;;;;;;;;;;;;;;OAcG;IACH,oBAmCC;IAED;;;;;;;;;;;;;;OAcG;IACH,oCAwCC;IAED;;;;;;;;;;;;;;;;;;;;;;OAsBG;IACH,yDAJW,CAAC,MAAM,EAAC,MAAM,EAAE,QAAQ,EAAC,QAAQ,KAAG,OAAO,GAEzC,OAAO,CAInB;IAED;;;;;;;;;;;;;;;;;;;;;;;;;OAyBG;IACH,uDATW,UAAU,MAAM,CAAC,wCAMjB,CAAC,MAAM,EAAC,MAAM,EAAE,QAAQ,EAAC,QAAQ,KAAG,OAAO,GACzC,OAAO,CAInB;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA6BG;IACH,0CATW,UAAU,MAAM,CAAC,YAEjB,UAAU,MAAM,CAAC,UACjB,WAAW,GAAC,MAAM,EAAE,iBACpB,MAAM,WACN,CAAC,MAAM,EAAC,MAAM,EAAE,QAAQ,EAAC,QAAQ,KAAG,OAAO,GAEzC,MAAM,CAIlB;IAED;;;;;;;;;;;OAWG;IACH,YAFa,IAAI,CAMhB;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA6BG;IACH,qBA+DC;IAED;;;;;;;;;;;;;;;;;;;;;;OAsBG;IACH,0BAiCC;IAED;;;;;;;;;;;;OAYG;IACH,sBAoCC;IAED;;;;;;;;;;;;;;;;;;;;;;;OAuBG;IACH,qBA4EC;IAED;;;;;;;;;;OAUG;IACH,kCAwFC;IAmhBL;;;OAGG;IACH,0BAFU,OAAO,CAEsB;;CANtC;uBAz4FsB,qBAAqB;4BAOrC,oCAAoC;0BAsCO,gBAAgB;4CA9CtB,oDAAoD;yBAyCrD,eAAe;4BA/Bf,wBAAwB;oBAzB/C,gCAAgC;8BAgCtB,6BAA6B;yBAHlC,2BAA2B;mCAIC,iCAAiC;8BAOxD,4BAA4B;gCAdd,4BAA4B;oBAfpD,+BAA+B;yBA4C1B,eAAe;+BAOT,qBAAqB"}