@woosh/meep-engine 3.38.0 → 3.39.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (962) hide show
  1. package/build/bundle-worker-image-decoder.js +1 -1
  2. package/build/bundle-worker-terrain.js +1 -1
  3. package/package.json +1 -1
  4. package/src/core/binary/BinaryBuffer.d.ts +11 -0
  5. package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
  6. package/src/core/binary/BinaryBuffer.js +30 -0
  7. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.d.ts.map +1 -1
  8. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.js +28 -7
  9. package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts +15 -0
  10. package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts.map +1 -1
  11. package/src/core/geom/3d/aabb/aabb3_transform_oriented.js +41 -0
  12. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts +12 -0
  13. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts.map +1 -1
  14. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.js +27 -0
  15. package/src/core/geom/3d/gjk/gjk.js +3 -3
  16. package/src/core/geom/3d/gjk/gjk_distance.d.ts +94 -0
  17. package/src/core/geom/3d/gjk/gjk_distance.d.ts.map +1 -0
  18. package/src/core/geom/3d/gjk/gjk_distance.js +782 -0
  19. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts +5 -4
  20. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
  21. package/src/core/geom/3d/gjk/gjk_epa_penetration.js +14 -9
  22. package/src/core/geom/3d/gjk/minkowski_support.d.ts +11 -7
  23. package/src/core/geom/3d/gjk/minkowski_support.d.ts.map +1 -1
  24. package/src/core/geom/3d/gjk/minkowski_support.js +33 -9
  25. package/src/core/geom/3d/gjk/mpr.d.ts.map +1 -1
  26. package/src/core/geom/3d/gjk/mpr.js +26 -5
  27. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts +15 -0
  28. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts.map +1 -1
  29. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.js +106 -33
  30. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts +2 -1
  31. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts.map +1 -1
  32. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.js +4 -8
  33. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts +32 -0
  34. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts.map +1 -0
  35. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.js +85 -0
  36. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts +3 -3
  37. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts.map +1 -1
  38. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.js +24 -34
  39. package/src/core/geom/3d/quaternion/quat3_integrate.d.ts +17 -0
  40. package/src/core/geom/3d/quaternion/quat3_integrate.d.ts.map +1 -1
  41. package/src/core/geom/3d/quaternion/quat3_integrate.js +45 -4
  42. package/src/core/geom/3d/quaternion/quat3_multiply.d.ts +16 -0
  43. package/src/core/geom/3d/quaternion/quat3_multiply.d.ts.map +1 -1
  44. package/src/core/geom/3d/quaternion/quat3_multiply.js +25 -0
  45. package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts +18 -0
  46. package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts.map +1 -1
  47. package/src/core/geom/3d/quaternion/quat3_nlerp.js +45 -0
  48. package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts +17 -0
  49. package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts.map +1 -1
  50. package/src/core/geom/3d/quaternion/quat3_shortest_arc.js +155 -94
  51. package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts +12 -0
  52. package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts.map +1 -1
  53. package/src/core/geom/3d/quaternion/quat3_to_matrix3.js +31 -0
  54. package/src/core/geom/3d/shape/AbstractShape3D.d.ts +20 -6
  55. package/src/core/geom/3d/shape/AbstractShape3D.d.ts.map +1 -1
  56. package/src/core/geom/3d/shape/AbstractShape3D.js +20 -6
  57. package/src/core/geom/3d/shape/BoxShape3D.d.ts +1 -1
  58. package/src/core/geom/3d/shape/BoxShape3D.d.ts.map +1 -1
  59. package/src/core/geom/3d/shape/BoxShape3D.js +5 -1
  60. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts +1 -1
  61. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts.map +1 -1
  62. package/src/core/geom/3d/shape/CapsuleShape3D.js +5 -1
  63. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts +25 -11
  64. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
  65. package/src/core/geom/3d/shape/ConvexHullShape3D.js +392 -22
  66. package/src/core/geom/3d/shape/CylinderShape3D.d.ts +8 -7
  67. package/src/core/geom/3d/shape/CylinderShape3D.d.ts.map +1 -1
  68. package/src/core/geom/3d/shape/CylinderShape3D.js +12 -7
  69. package/src/core/geom/3d/shape/HeightMapShape3D.d.ts +51 -8
  70. package/src/core/geom/3d/shape/HeightMapShape3D.d.ts.map +1 -1
  71. package/src/core/geom/3d/shape/HeightMapShape3D.js +260 -14
  72. package/src/core/geom/3d/shape/MeshShape3D.d.ts +61 -7
  73. package/src/core/geom/3d/shape/MeshShape3D.d.ts.map +1 -1
  74. package/src/core/geom/3d/shape/MeshShape3D.js +111 -20
  75. package/src/core/geom/3d/shape/PointShape3D.d.ts +1 -1
  76. package/src/core/geom/3d/shape/PointShape3D.d.ts.map +1 -1
  77. package/src/core/geom/3d/shape/PointShape3D.js +1 -1
  78. package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
  79. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  80. package/src/core/geom/3d/shape/PosedShape3D.js +36 -6
  81. package/src/core/geom/3d/shape/SphereShape3D.d.ts +1 -1
  82. package/src/core/geom/3d/shape/SphereShape3D.d.ts.map +1 -1
  83. package/src/core/geom/3d/shape/SphereShape3D.js +5 -1
  84. package/src/core/geom/3d/shape/TransformedShape3D.d.ts +12 -10
  85. package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
  86. package/src/core/geom/3d/shape/TransformedShape3D.js +53 -19
  87. package/src/core/geom/3d/shape/Triangle3D.d.ts +1 -1
  88. package/src/core/geom/3d/shape/Triangle3D.d.ts.map +1 -1
  89. package/src/core/geom/3d/shape/Triangle3D.js +5 -1
  90. package/src/core/geom/3d/shape/UnionShape3D.d.ts +1 -1
  91. package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
  92. package/src/core/geom/3d/shape/UnionShape3D.js +19 -2
  93. package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts +14 -0
  94. package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts.map +1 -1
  95. package/src/core/geom/3d/shape/sdf/sdf3_box.js +67 -5
  96. package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts +14 -0
  97. package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts.map +1 -1
  98. package/src/core/geom/3d/shape/sdf/sdf3_capsule.js +61 -3
  99. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts +14 -0
  100. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts.map +1 -1
  101. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.js +63 -4
  102. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +15 -0
  103. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
  104. package/src/core/geom/3d/shape/sdf/sdf3_plane.js +64 -2
  105. package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts +21 -0
  106. package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts.map +1 -1
  107. package/src/core/geom/3d/shape/sdf/sdf3_sphere.js +66 -3
  108. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts +2 -0
  109. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts.map +1 -1
  110. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.js +7 -0
  111. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts +41 -0
  112. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts.map +1 -0
  113. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.js +538 -0
  114. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts +31 -0
  115. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts.map +1 -0
  116. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.js +85 -0
  117. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts +18 -0
  118. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts.map +1 -0
  119. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.js +19 -0
  120. package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts +49 -0
  121. package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts.map +1 -0
  122. package/src/core/geom/3d/triangle/TriangleEdgeFlags.js +55 -0
  123. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts +42 -0
  124. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts.map +1 -0
  125. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.js +85 -0
  126. package/src/core/geom/3d/triangle/tri3_closest_point.d.ts +13 -0
  127. package/src/core/geom/3d/triangle/tri3_closest_point.d.ts.map +1 -1
  128. package/src/core/geom/3d/triangle/tri3_closest_point.js +36 -1
  129. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts +14 -0
  130. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts.map +1 -1
  131. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.js +40 -0
  132. package/src/core/geom/vec3/v3_quaternion_apply.d.ts +19 -0
  133. package/src/core/geom/vec3/v3_quaternion_apply.d.ts.map +1 -1
  134. package/src/core/geom/vec3/v3_quaternion_apply.js +32 -0
  135. package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts +19 -0
  136. package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts.map +1 -1
  137. package/src/core/geom/vec3/v3_quaternion_apply_inverse.js +32 -0
  138. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +135 -10
  139. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  140. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +338 -105
  141. package/src/engine/control/first-person/abilities/Ability.d.ts +14 -5
  142. package/src/engine/control/first-person/abilities/Ability.d.ts.map +1 -1
  143. package/src/engine/control/first-person/abilities/Ability.js +14 -5
  144. package/src/engine/control/first-person/abilities/LedgeGrab.d.ts.map +1 -1
  145. package/src/engine/control/first-person/abilities/LedgeGrab.js +16 -12
  146. package/src/engine/control/first-person/abilities/Mantle.d.ts.map +1 -1
  147. package/src/engine/control/first-person/abilities/Mantle.js +5 -1
  148. package/src/engine/control/first-person/abilities/Slide.js +1 -1
  149. package/src/engine/control/first-person/collision/KinematicMover.d.ts +92 -14
  150. package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
  151. package/src/engine/control/first-person/collision/KinematicMover.js +218 -37
  152. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +5 -0
  153. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  154. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +17 -10
  155. package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
  156. package/src/engine/ecs/EntityComponentDataset.js +27 -13
  157. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  158. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +4 -0
  159. package/src/engine/ecs/transform/Transform64.d.ts +4 -2
  160. package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
  161. package/src/engine/ecs/transform/Transform64.js +10 -16
  162. package/src/engine/graphics/ecs/water/Water.d.ts +25 -63
  163. package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
  164. package/src/engine/graphics/ecs/water/Water.js +110 -125
  165. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.d.ts.map +1 -1
  166. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.js +38 -74
  167. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts +1 -1
  168. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts.map +1 -1
  169. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.js +27 -18
  170. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts +12 -0
  171. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts.map +1 -0
  172. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.js +45 -0
  173. package/src/engine/graphics/ecs/water/WaterWaves.d.ts +33 -0
  174. package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -0
  175. package/src/engine/graphics/ecs/water/WaterWaves.js +46 -0
  176. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +17 -0
  177. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -0
  178. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +26 -0
  179. package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts +22 -0
  180. package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts.map +1 -1
  181. package/src/engine/graphics/texture/3d/scs3d_sample_linear.js +43 -1
  182. package/src/engine/graphics/texture/sampler/Sampler2D.d.ts +29 -3
  183. package/src/engine/graphics/texture/sampler/Sampler2D.d.ts.map +1 -1
  184. package/src/engine/graphics/texture/sampler/Sampler2D.js +102 -14
  185. package/src/engine/graphics3/WaterSystem.d.ts +39 -3
  186. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
  187. package/src/engine/graphics3/WaterSystem.js +134 -25
  188. package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts +10 -4
  189. package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts.map +1 -1
  190. package/src/engine/interpolation/BinaryInterpolationAdapter.js +11 -5
  191. package/src/engine/interpolation/InterpolationLog.d.ts +11 -5
  192. package/src/engine/interpolation/InterpolationLog.d.ts.map +1 -1
  193. package/src/engine/interpolation/InterpolationLog.js +12 -6
  194. package/src/engine/interpolation/InterpolationSystem.d.ts.map +1 -1
  195. package/src/engine/interpolation/InterpolationSystem.js +39 -8
  196. package/src/engine/interpolation/PoseInterpolationAdapter.d.ts +1 -1
  197. package/src/engine/interpolation/PoseInterpolationAdapter.d.ts.map +1 -1
  198. package/src/engine/interpolation/PoseInterpolationAdapter.js +51 -22
  199. package/src/engine/interpolation/TransformPoseSerializationAdapter.d.ts.map +1 -1
  200. package/src/engine/interpolation/TransformPoseSerializationAdapter.js +18 -23
  201. package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts +1 -1
  202. package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts.map +1 -1
  203. package/src/engine/network/adapters/QuaternionInterpolationAdapter.js +3 -1
  204. package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts +1 -1
  205. package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts.map +1 -1
  206. package/src/engine/network/adapters/TransformInterpolationAdapter.js +3 -1
  207. package/src/engine/network/adapters/Vector3InterpolationAdapter.d.ts.map +1 -1
  208. package/src/engine/network/adapters/Vector3InterpolationAdapter.js +5 -2
  209. package/src/engine/physics/body/SolverBodyState.d.ts.map +1 -1
  210. package/src/engine/physics/body/SolverBodyState.js +4 -5
  211. package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts +12 -0
  212. package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts.map +1 -1
  213. package/src/engine/physics/broadphase/compute_fat_world_aabb.js +28 -3
  214. package/src/engine/physics/ccd/linear_sweep.d.ts +42 -12
  215. package/src/engine/physics/ccd/linear_sweep.d.ts.map +1 -1
  216. package/src/engine/physics/ccd/linear_sweep.js +1131 -97
  217. package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts +13 -0
  218. package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts.map +1 -1
  219. package/src/engine/physics/cloth/collider/ClothColliderIndex.js +90 -22
  220. package/src/engine/physics/cloth/collider/cloth_collider_bounds.js +84 -24
  221. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +46 -3
  222. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
  223. package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +116 -68
  224. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
  225. package/src/engine/physics/cloth/ecs/ClothWorld.js +59 -47
  226. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts.map +1 -1
  227. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.js +62 -55
  228. package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.d.ts.map +1 -1
  229. package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.js +46 -39
  230. package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts.map +1 -1
  231. package/src/engine/physics/cloth/ecs/cloth_write_back.js +41 -36
  232. package/src/engine/physics/cloth/playground/garment_build.js +6 -6
  233. package/src/engine/physics/cloth/playground/garment_main.js +18 -14
  234. package/src/engine/physics/cloth/solver/cloth_contact_find.d.ts.map +1 -1
  235. package/src/engine/physics/cloth/solver/cloth_contact_find.js +8 -5
  236. package/src/engine/physics/cloth/solver/cloth_solve_vertex.d.ts.map +1 -1
  237. package/src/engine/physics/cloth/solver/cloth_solve_vertex.js +8 -5
  238. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
  239. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +15 -15
  240. package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts +5 -0
  241. package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts.map +1 -1
  242. package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.js +32 -9
  243. package/src/engine/physics/constraint/solve_constraints.d.ts +50 -8
  244. package/src/engine/physics/constraint/solve_constraints.d.ts.map +1 -1
  245. package/src/engine/physics/constraint/solve_constraints.js +703 -429
  246. package/src/engine/physics/contact/ManifoldStore.d.ts +12 -0
  247. package/src/engine/physics/contact/ManifoldStore.d.ts.map +1 -1
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  904. package/src/shade/renderer/water/medium/shader_water_bodies_derive.d.ts +8 -0
  905. package/src/shade/renderer/water/medium/shader_water_bodies_derive.d.ts.map +1 -0
  906. package/src/shade/renderer/water/medium/shader_water_bodies_derive.js +30 -0
  907. package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts +28 -0
  908. package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts.map +1 -0
  909. package/src/shade/renderer/water/optics/chunk_water_inscatter.js +123 -0
  910. package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts +23 -0
  911. package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts.map +1 -0
  912. package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts +18 -0
  913. package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts.map +1 -0
  914. package/src/shade/renderer/water/optics/chunk_water_optics.d.ts +12 -0
  915. package/src/shade/renderer/water/optics/chunk_water_optics.d.ts.map +1 -0
  916. package/src/shade/renderer/water/optics/chunk_water_optics.js +75 -0
  917. package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts +27 -0
  918. package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts.map +1 -0
  919. package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.js +74 -0
  920. package/src/shade/renderer/water/shader_water.d.ts +10 -4
  921. package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
  922. package/src/shade/renderer/water/shader_water.js +406 -384
  923. package/src/shade/renderer/water/shader_water_avboit.d.ts.map +1 -1
  924. package/src/shade/renderer/water/shader_water_avboit.js +19 -9
  925. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts +98 -0
  926. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts.map +1 -0
  927. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.js +408 -0
  928. package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.d.ts +12 -0
  929. package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.d.ts.map +1 -0
  930. package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.js +27 -0
  931. package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.d.ts +14 -0
  932. package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.d.ts.map +1 -0
  933. package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.js +49 -0
  934. package/src/shade/renderer/water/surface/chunk_water_wave.d.ts +15 -0
  935. package/src/shade/renderer/water/surface/chunk_water_wave.d.ts.map +1 -0
  936. package/src/shade/renderer/water/surface/chunk_water_wave.js +48 -0
  937. package/src/shade/renderer/water/surface/chunk_water_wave_grid.d.ts +9 -0
  938. package/src/shade/renderer/water/surface/chunk_water_wave_grid.d.ts.map +1 -0
  939. package/src/shade/renderer/water/surface/chunk_water_wave_grid.js +47 -0
  940. package/src/shade/renderer/water/surface/shader_water_surface_write.d.ts +10 -0
  941. package/src/shade/renderer/water/surface/shader_water_surface_write.d.ts.map +1 -0
  942. package/src/shade/renderer/water/surface/shader_water_surface_write.js +51 -0
  943. package/src/shade/renderer/water/surface/shader_water_wave_step.d.ts +12 -0
  944. package/src/shade/renderer/water/surface/shader_water_wave_step.d.ts.map +1 -0
  945. package/src/shade/renderer/water/surface/shader_water_wave_step.js +54 -0
  946. package/src/shade/renderer/water/surface/water_surface_grid_indices.d.ts +13 -0
  947. package/src/shade/renderer/water/surface/water_surface_grid_indices.d.ts.map +1 -0
  948. package/src/shade/renderer/water/surface/water_surface_grid_indices.js +39 -0
  949. package/src/shade/renderer/water/water_missing_receiver_path.d.ts +17 -0
  950. package/src/shade/renderer/water/water_missing_receiver_path.d.ts.map +1 -0
  951. package/src/shade/renderer/water/water_missing_receiver_path.js +40 -0
  952. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
  953. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +247 -23
  954. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts +18 -14
  955. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
  956. package/src/shade/wgsl/emulator/WGSLLanguageCore.js +48 -6
  957. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts +0 -29
  958. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts.map +0 -1
  959. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.js +0 -43
  960. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts +0 -7
  961. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts.map +0 -1
  962. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.js +0 -6
@@ -1,9 +1,15 @@
1
1
  import { assert } from "../../core/assert.js";
2
2
  import Water from "../graphics/ecs/water/Water.js";
3
+ import WaterWaves from "../graphics/ecs/water/WaterWaves.js";
3
4
  import { WATER_SIZE } from "../graphics/ecs/water/WATER_SIZE.js";
4
5
  import { obtainTerrain } from "../ecs/terrain/util/obtainTerrain.js";
5
6
  import { System } from "../ecs/System.js";
7
+ import { ResourceAccessKind } from "../../core/model/ResourceAccessKind.js";
8
+ import { ResourceAccessSpecification } from "../../core/model/ResourceAccessSpecification.js";
6
9
  import { GPUWaterRenderer } from "../../shade/renderer/water/GPUWaterRenderer.js";
10
+ import { GPUWaterBodies } from "../../shade/renderer/water/medium/GPUWaterBodies.js";
11
+ import { GPUWaterWaveSimulation } from "../../shade/renderer/water/surface/GPUWaterWaveSimulation.js";
12
+ import { WATER_WAVE_IMPULSE_LIMIT } from "../../shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.js";
7
13
  import { water_height_texture_from_sampler } from "../../shade/renderer/water/water_height_texture_from_sampler.js";
8
14
  import { FramePhase } from "../../shade/renderer/extension/FramePhase.js";
9
15
  import { RenderExtension } from "../../shade/renderer/extension/RenderExtension.js";
@@ -21,6 +27,11 @@ import { SceneColor } from "../../shade/renderer/extension/SceneColor.js";
21
27
  export class WaterSystem extends System {
22
28
  dependencies = [Water];
23
29
 
30
+ components_used = [
31
+ // optional: drives the surface producer when present, calm water when not
32
+ ResourceAccessSpecification.from(WaterWaves, ResourceAccessKind.Read),
33
+ ];
34
+
24
35
  /**
25
36
  * @type {GraphicsEngine}
26
37
  */
@@ -31,6 +42,22 @@ export class WaterSystem extends System {
31
42
  */
32
43
  #renderer = new GPUWaterRenderer();
33
44
 
45
+ /**
46
+ * The surface producer: the primitive wave simulation, behind the surface interface the water
47
+ * draws read (WATER_OPTICS_PLAN_2026_10_02.md §7.2).
48
+ *
49
+ * @type {GPUWaterWaveSimulation}
50
+ */
51
+ #waves = new GPUWaterWaveSimulation();
52
+
53
+ /**
54
+ * The frame's water bodies on the GPU: each one's medium and surface optics, read by every pass
55
+ * that lights water.
56
+ *
57
+ * @type {GPUWaterBodies}
58
+ */
59
+ #bodies = new GPUWaterBodies();
60
+
34
61
  /**
35
62
  * What the pass draws, in link order.
36
63
  *
@@ -48,8 +75,18 @@ export class WaterSystem extends System {
48
75
  */
49
76
  #extension = null;
50
77
 
78
+ /**
79
+ * Records the surface producer at the head of each frame.
80
+ *
81
+ * @type {RenderExtension|null}
82
+ */
83
+ #surface_extension = null;
84
+
51
85
  get settings() { return this.#renderer.settings; }
52
86
 
87
+ /** The surface producer, for settings such as its grid resolution. */
88
+ get waves() { return this.#waves; }
89
+
53
90
  /** The registered channel, for diagnostics such as testing registration order. */
54
91
  get transparency_channel() { return this.#renderer; }
55
92
 
@@ -94,8 +131,10 @@ export class WaterSystem extends System {
94
131
  this.entityManager = entityManager;
95
132
 
96
133
  this.#renderer.surfaces = this.#surfaces;
134
+ this.#renderer.bodies = this.#bodies;
97
135
  this.#graphics.add_transparency_channel(this.#renderer);
98
136
  this.#extension = this.#graphics.add_extension(new WaterExtension(this));
137
+ this.#surface_extension = this.#graphics.add_extension(new WaterSurfaceExtension(this));
99
138
  }
100
139
 
101
140
  async shutdown(entityManager) {
@@ -106,6 +145,13 @@ export class WaterSystem extends System {
106
145
 
107
146
  this.#extension = null;
108
147
  }
148
+ if (this.#surface_extension !== null) {
149
+ this.#graphics.remove_extension(this.#surface_extension);
150
+
151
+ this.#surface_extension = null;
152
+ }
153
+ this.#waves.dispose();
154
+ this.#bodies.dispose();
109
155
 
110
156
  this.#surfaces.length = 0;
111
157
  this.#entries.clear();
@@ -119,6 +165,52 @@ export class WaterSystem extends System {
119
165
  if (inspection !== undefined) { frame.get(SceneColor).color = inspection; }
120
166
  }
121
167
 
168
+ /**
169
+ * Record the surface producer: this frame's wave steps and the surface interface every water
170
+ * pass reads. At the head of the frame, so everything that reads it is recorded after.
171
+ *
172
+ * @param {FrameContext} frame
173
+ */
174
+ record_surface(frame) {
175
+ const renderer = this.#graphics.renderer;
176
+
177
+ if (renderer === null || renderer === undefined) {
178
+ return;
179
+ }
180
+
181
+ const device = renderer.graphics.device;
182
+
183
+ this.#waves.record({ graph: frame.graph, device, surfaces: this.#surfaces });
184
+ this.#bodies.record({ graph: frame.graph, device, surfaces: this.#surfaces });
185
+ }
186
+
187
+ /**
188
+ * Kick the surface of an entity's water, as a boat or a splash would: a vertical velocity
189
+ * `strength` m/s at `position`, falling off over `radius` m. Applied on the next frame that
190
+ * steps; at most {@link WATER_WAVE_IMPULSE_LIMIT} a frame per body, the rest wait for the
191
+ * following frames.
192
+ *
193
+ * @param {number} entity the entity carrying the {@link Water}
194
+ * @param {number[]} position world x, y, z; y is ignored
195
+ * @param {number} radius m
196
+ * @param {number} strength m/s, positive upwards
197
+ */
198
+ splash(entity, position, radius, strength) {
199
+ assert.isNonNegativeInteger(entity, 'entity');
200
+ assert.isArrayLike(position, 'position');
201
+ assert.isFinite(position[0], 'position[0]');
202
+ assert.isFinite(position[2], 'position[2]');
203
+ assert.isFinite(radius, 'radius');
204
+ assert.greaterThan(radius, 0, 'radius');
205
+ assert.isFinite(strength, 'strength');
206
+
207
+ const surface = this.#entries.get(entity);
208
+
209
+ assert.defined(surface, 'surface');
210
+
211
+ surface.impulses.push([position[0], position[2], radius, strength]);
212
+ }
213
+
122
214
  /**
123
215
  * @param {Water} water
124
216
  * @param {number} entity
@@ -128,20 +220,20 @@ export class WaterSystem extends System {
128
220
  entity,
129
221
  visible: true,
130
222
  level: water.level.getValue(),
223
+ ior: 1,
224
+ roughness: 0,
225
+ medium: water.medium,
226
+ body_index: 0,
131
227
  time: this.#time,
132
228
  extent: new Float32Array(4),
133
229
  height_uv: new Float32Array([0, 0, 1, 1]),
134
- color_deep: new Float32Array(3),
135
- color_shore: new Float32Array(3),
136
- wave_amplitude: water.waveAmplitude.getValue(),
137
- wave_speed: water.waveSpeed.getValue(),
138
- wave_frequency: water.waveFrequency.getValue(),
139
- scattering: water.scattering.getValue(),
140
- shore_transition: new Float32Array(2),
141
- extinction: new Float32Array(3),
142
230
  height_texture: null,
143
231
  height_data: null,
144
232
  height_version: -1,
233
+ wind_speed: 0,
234
+ wind_direction: 0,
235
+ impulses: [],
236
+ gpu_surface: undefined,
145
237
  component: water
146
238
  };
147
239
 
@@ -176,6 +268,7 @@ export class WaterSystem extends System {
176
268
 
177
269
  update(timeDelta) {
178
270
  this.#time += timeDelta;
271
+ this.#waves.advance(timeDelta);
179
272
 
180
273
  for (const surface of this.#entries.values()) {
181
274
  surface.time = this.#time;
@@ -201,26 +294,14 @@ export class WaterSystem extends System {
201
294
  */
202
295
  #refresh(surface, water) {
203
296
  surface.level = water.level.getValue();
204
- surface.wave_amplitude = water.waveAmplitude.getValue();
205
- surface.wave_speed = water.waveSpeed.getValue();
206
- surface.wave_frequency = water.waveFrequency.getValue();
207
- surface.scattering = water.scattering.getValue();
208
297
  surface.ior = Math.max(1, water.ior.getValue());
209
- surface.normal_strength = Math.max(0, water.opticalNormalStrength.getValue());
210
- surface.normal_scale = Math.max(0.01, water.opticalNormalScale.getValue());
211
- surface.roughness = Math.min(1, Math.max(0, water.reflectionRoughness.getValue()));
212
- surface.extinction.set([water.extinction.x, water.extinction.y, water.extinction.z]);
213
-
214
- surface.color_deep[0] = water.color.r;
215
- surface.color_deep[1] = water.color.g;
216
- surface.color_deep[2] = water.color.b;
298
+ surface.roughness = Math.min(1, Math.max(0, water.roughness.getValue()));
299
+ surface.medium = water.medium;
217
300
 
218
- surface.color_shore[0] = water.shoreColor.r;
219
- surface.color_shore[1] = water.shoreColor.g;
220
- surface.color_shore[2] = water.shoreColor.b;
301
+ const waves = this.entityManager.dataset.getComponent(surface.entity, WaterWaves);
221
302
 
222
- surface.shore_transition[0] = water.shoreDepthTransition.min;
223
- surface.shore_transition[1] = water.shoreDepthTransition.max;
303
+ surface.wind_speed = waves === undefined ? 0 : Math.max(0, waves.windSpeed.getValue());
304
+ surface.wind_direction = waves === undefined ? 0 : waves.windDirection.getValue();
224
305
 
225
306
  const terrain = obtainTerrain(this.entityManager.dataset);
226
307
 
@@ -312,3 +393,31 @@ export class WaterExtension extends RenderExtension {
312
393
  this.#system.record(frame);
313
394
  }
314
395
  }
396
+
397
+ /**
398
+ * Records the water surface producer at {@link FramePhase.FrameStart}, so the surface exists before
399
+ * anything in the frame reads it.
400
+ */
401
+ export class WaterSurfaceExtension extends RenderExtension {
402
+ name = "water surface";
403
+
404
+ phase = FramePhase.FrameStart;
405
+
406
+ /**
407
+ * @type {WaterSystem}
408
+ */
409
+ #system;
410
+
411
+ /**
412
+ * @param {WaterSystem} system
413
+ */
414
+ constructor(system) {
415
+ super();
416
+
417
+ this.#system = system;
418
+ }
419
+
420
+ record(frame) {
421
+ this.#system.record_surface(frame);
422
+ }
423
+ }
@@ -22,7 +22,7 @@ export const InterpolationKind: Readonly<{
22
22
  }>;
23
23
  /**
24
24
  * Per-component-type interpolator: reads two encoded snapshots of one
25
- * component from `source`, blends by `t`, writes the result to
25
+ * component from `source`, blends them, writes the result to
26
26
  * `out_buffer` in the SAME wire format so the receiver can deserialize
27
27
  * directly via the corresponding `BinaryClassSerializationAdapter`.
28
28
  *
@@ -45,14 +45,20 @@ export class BinaryInterpolationAdapter {
45
45
  *
46
46
  * `first_offset === second_offset` is the degenerate "snap to single
47
47
  * snapshot" case — implementations don't need to special-case it; the
48
- * blend at any `t` reduces to the input.
48
+ * blend at any fraction reduces to the input.
49
+ *
50
+ * The blend fraction arrives in an array, `blend[blend_offset]`, not as a
51
+ * number: a caller blends every entity of a frame at the same fraction, and
52
+ * a number handed to a call V8 does not inline is boxed into a new heap
53
+ * object on every call, where an array is handed over as it is.
49
54
  *
50
55
  * @param {BinaryBuffer} out_buffer
51
56
  * @param {BinaryBuffer} source
52
57
  * @param {number} first_offset byte position of snapshot A
53
58
  * @param {number} second_offset byte position of snapshot B
54
- * @param {number} t blend fraction in [0, 1]; 0 ⇒ A, 1 ⇒ B
59
+ * @param {Float64Array} blend holds the blend fraction, in [0, 1]; 0 ⇒ A, 1 ⇒ B
60
+ * @param {number} blend_offset index of the fraction in `blend`
55
61
  */
56
- interpolate(out_buffer: BinaryBuffer, source: BinaryBuffer, first_offset: number, second_offset: number, t: number): void;
62
+ interpolate(out_buffer: BinaryBuffer, source: BinaryBuffer, first_offset: number, second_offset: number, blend: Float64Array, blend_offset: number): void;
57
63
  }
58
64
  //# sourceMappingURL=BinaryInterpolationAdapter.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"BinaryInterpolationAdapter.d.ts","sourceRoot":"","sources":["../../../../src/engine/interpolation/BinaryInterpolationAdapter.js"],"names":[],"mappings":";;;;;gCAMU,MAAM;AANhB;;;;;;;GAOG;AACH;IACI,gEAAgE;;IAEhE,qEAAqE;;IAErE,+DAA+D;;GAEhE;AAEH;;;;;;;;;;;;;;;GAeG;AACH;IAEI,sDAAsD;IACtD,MADW,MAAM,CACe;IAEhC;;;;;;;;;;;;;OAaG;IACH,0EAJW,MAAM,iBACN,MAAM,KACN,MAAM,QAIhB;CACJ"}
1
+ {"version":3,"file":"BinaryInterpolationAdapter.d.ts","sourceRoot":"","sources":["../../../../src/engine/interpolation/BinaryInterpolationAdapter.js"],"names":[],"mappings":";;;;;gCAMU,MAAM;AANhB;;;;;;;GAOG;AACH;IACI,gEAAgE;;IAEhE,qEAAqE;;IAErE,+DAA+D;;GAEhE;AAEH;;;;;;;;;;;;;;;GAeG;AACH;IAEI,sDAAsD;IACtD,MADW,MAAM,CACe;IAEhC;;;;;;;;;;;;;;;;;;;OAmBG;IACH,0EALW,MAAM,iBACN,MAAM,SACN,YAAY,gBACZ,MAAM,QAIhB;CACJ"}
@@ -17,7 +17,7 @@ export const InterpolationKind = Object.freeze({
17
17
 
18
18
  /**
19
19
  * Per-component-type interpolator: reads two encoded snapshots of one
20
- * component from `source`, blends by `t`, writes the result to
20
+ * component from `source`, blends them, writes the result to
21
21
  * `out_buffer` in the SAME wire format so the receiver can deserialize
22
22
  * directly via the corresponding `BinaryClassSerializationAdapter`.
23
23
  *
@@ -42,15 +42,21 @@ export class BinaryInterpolationAdapter {
42
42
  *
43
43
  * `first_offset === second_offset` is the degenerate "snap to single
44
44
  * snapshot" case — implementations don't need to special-case it; the
45
- * blend at any `t` reduces to the input.
45
+ * blend at any fraction reduces to the input.
46
+ *
47
+ * The blend fraction arrives in an array, `blend[blend_offset]`, not as a
48
+ * number: a caller blends every entity of a frame at the same fraction, and
49
+ * a number handed to a call V8 does not inline is boxed into a new heap
50
+ * object on every call, where an array is handed over as it is.
46
51
  *
47
52
  * @param {BinaryBuffer} out_buffer
48
53
  * @param {BinaryBuffer} source
49
54
  * @param {number} first_offset byte position of snapshot A
50
55
  * @param {number} second_offset byte position of snapshot B
51
- * @param {number} t blend fraction in [0, 1]; 0 ⇒ A, 1 ⇒ B
56
+ * @param {Float64Array} blend holds the blend fraction, in [0, 1]; 0 ⇒ A, 1 ⇒ B
57
+ * @param {number} blend_offset index of the fraction in `blend`
52
58
  */
53
- interpolate(out_buffer, source, first_offset, second_offset, t) {
54
- throw new Error('BinaryInterpolationAdapter subclasses must override interpolate(out, src, off_a, off_b, t).');
59
+ interpolate(out_buffer, source, first_offset, second_offset, blend, blend_offset) {
60
+ throw new Error('BinaryInterpolationAdapter subclasses must override interpolate(out, src, off_a, off_b, blend, blend_offset).');
55
61
  }
56
62
  }
@@ -40,7 +40,8 @@
40
40
  *
41
41
  * Typical render-time use:
42
42
  * ```
43
- * const ok = log.interpolate(out_buffer, network_id, type_id, tick_a, tick_b, t, adapter);
43
+ * blend[0] = t; // a Float64Array the caller keeps
44
+ * const ok = log.interpolate(out_buffer, network_id, type_id, tick_a, tick_b, blend, 0, adapter);
44
45
  * if (ok) { /* deserialize from out_buffer into the live component }
45
46
  * ```
46
47
  *
@@ -129,21 +130,26 @@ export class InterpolationLog {
129
130
  * result to `out_buffer` at its current position.
130
131
  *
131
132
  * Outcome by available data:
132
- * - Both ticks carry the component → adapter blends them at `t`.
133
+ * - Both ticks carry the component → adapter blends them at
134
+ * `blend[blend_offset]`.
133
135
  * - Only one carries it → adapter is called with the same offset twice
134
- * (snap to the surviving snapshot; `t` is irrelevant).
136
+ * (snap to the surviving snapshot; the fraction is irrelevant).
135
137
  * - Neither carries it → returns false; `out_buffer` is unchanged.
136
138
  *
139
+ * The fraction is passed in an array and handed on to the adapter as it
140
+ * is: see {@link BinaryInterpolationAdapter#interpolate} for why.
141
+ *
137
142
  * @param {BinaryBuffer} out_buffer
138
143
  * @param {number} network_id
139
144
  * @param {number} type_id
140
145
  * @param {number} tick_a
141
146
  * @param {number} tick_b
142
- * @param {number} t
147
+ * @param {Float64Array} blend holds the blend fraction, in [0, 1]; 0 ⇒ `tick_a`, 1 ⇒ `tick_b`
148
+ * @param {number} blend_offset index of the fraction in `blend`
143
149
  * @param {BinaryInterpolationAdapter} adapter
144
150
  * @returns {boolean} true if a payload was written; false if neither tick has the component
145
151
  */
146
- interpolate(out_buffer: BinaryBuffer, network_id: number, type_id: number, tick_a: number, tick_b: number, t: number, adapter: BinaryInterpolationAdapter): boolean;
152
+ interpolate(out_buffer: BinaryBuffer, network_id: number, type_id: number, tick_a: number, tick_b: number, blend: Float64Array, blend_offset: number, adapter: BinaryInterpolationAdapter): boolean;
147
153
  /**
148
154
  * Replace one closed record's payload in place, with a payload of the same length.
149
155
  *
@@ -1 +1 @@
1
- {"version":3,"file":"InterpolationLog.d.ts","sourceRoot":"","sources":["../../../../src/engine/interpolation/InterpolationLog.js"],"names":[],"mappings":"AAqFA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAgDG;AACH;IA+CI;;;;;OAKG;IACH,0DALW;QAAE,qBAAqB,CAAC,EAAE,MAAM,CAAC;QAAC,gBAAgB,CAAC,EAAE,MAAM,CAAA;KAAE,EAkDvE;IA9BG,kFAAkF;IAClF,iBADwE,MAAM,CAClC;IAY5C,+EAA+E;IAC/E,kBADqE,MAAM,CACnC;IAkB5C;;;;;;;;OAQG;IACH,iBAFW,MAAM,QAkEhB;IAED;;;;;;;;;;;;;OAaG;IACH,yBAJW,MAAM,WACN,MAAM,GACJ,YAAY,CAmCxB;IAED;;;;;OAKG;IACH,mBAsDC;IAED;;;;;;;OAOG;IACH,iBAeC;IAED;;;OAGG;IACH,eAHW,MAAM,GACJ,OAAO,CAInB;IAED;;;;;;;;;;;;;;OAcG;IACH,YAPW,MAAM,EAAE,GAAC,WAAW,cACpB,MAAM,QACN,MAAM,cACN,MAAM,WACN,MAAM,GACJ,OAAO,CA+BnB;IAED;;;;;;;;;;;;;;;;;;OAkBG;IACH,wBATW,YAAY,cACZ,MAAM,WACN,MAAM,UACN,MAAM,UACN,MAAM,KACN,MAAM,wCAEJ,OAAO,CAuBnB;IAED;;;;;;;;;;;;;;;;;;;OAmBG;IACH,cANW,MAAM,cACN,MAAM,WACN,MAAM,aACN,CAAC,MAAM,EAAE,YAAY,KAAK,IAAI,GAC5B,OAAO,CAyBnB;IAED;;;;;;;OAOG;IACH,+BAHW,MAAM,GACJ,MAAM,CAgBlB;IAED;;;;;;;;;;;;;;;OAeG;IACH,yBAHW,MAAM,GACJ,OAAO,CAqCnB;IAED;;;OAGG;IACH,QAFa,MAAM,CAIlB;IAED;;;OAGG;IACH,eAFa,MAAM,CAIlB;IAED;;;OAGG;IACH,cASC;;CACJ;6BAprB4B,mCAAmC"}
1
+ {"version":3,"file":"InterpolationLog.d.ts","sourceRoot":"","sources":["../../../../src/engine/interpolation/InterpolationLog.js"],"names":[],"mappings":"AAqFA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAiDG;AACH;IA+CI;;;;;OAKG;IACH,0DALW;QAAE,qBAAqB,CAAC,EAAE,MAAM,CAAC;QAAC,gBAAgB,CAAC,EAAE,MAAM,CAAA;KAAE,EAkDvE;IA9BG,kFAAkF;IAClF,iBADwE,MAAM,CAClC;IAY5C,+EAA+E;IAC/E,kBADqE,MAAM,CACnC;IAkB5C;;;;;;;;OAQG;IACH,iBAFW,MAAM,QAkEhB;IAED;;;;;;;;;;;;;OAaG;IACH,yBAJW,MAAM,WACN,MAAM,GACJ,YAAY,CAmCxB;IAED;;;;;OAKG;IACH,mBAsDC;IAED;;;;;;;OAOG;IACH,iBAeC;IAED;;;OAGG;IACH,eAHW,MAAM,GACJ,OAAO,CAInB;IAED;;;;;;;;;;;;;;OAcG;IACH,YAPW,MAAM,EAAE,GAAC,WAAW,cACpB,MAAM,QACN,MAAM,cACN,MAAM,WACN,MAAM,GACJ,OAAO,CA+BnB;IAED;;;;;;;;;;;;;;;;;;;;;;;OAuBG;IACH,wBAVW,YAAY,cACZ,MAAM,WACN,MAAM,UACN,MAAM,UACN,MAAM,SACN,YAAY,gBACZ,MAAM,wCAEJ,OAAO,CAuBnB;IAED;;;;;;;;;;;;;;;;;;;OAmBG;IACH,cANW,MAAM,cACN,MAAM,WACN,MAAM,aACN,CAAC,MAAM,EAAE,YAAY,KAAK,IAAI,GAC5B,OAAO,CAyBnB;IAED;;;;;;;OAOG;IACH,+BAHW,MAAM,GACJ,MAAM,CAgBlB;IAED;;;;;;;;;;;;;;;OAeG;IACH,yBAHW,MAAM,GACJ,OAAO,CAqCnB;IAED;;;OAGG;IACH,QAFa,MAAM,CAIlB;IAED;;;OAGG;IACH,eAFa,MAAM,CAIlB;IAED;;;OAGG;IACH,cASC;;CACJ;6BA1rB4B,mCAAmC"}
@@ -125,7 +125,8 @@ function bloom_contains(table, base, key) {
125
125
  *
126
126
  * Typical render-time use:
127
127
  * ```
128
- * const ok = log.interpolate(out_buffer, network_id, type_id, tick_a, tick_b, t, adapter);
128
+ * blend[0] = t; // a Float64Array the caller keeps
129
+ * const ok = log.interpolate(out_buffer, network_id, type_id, tick_a, tick_b, blend, 0, adapter);
129
130
  * if (ok) { /* deserialize from out_buffer into the live component }
130
131
  * ```
131
132
  *
@@ -502,21 +503,26 @@ export class InterpolationLog {
502
503
  * result to `out_buffer` at its current position.
503
504
  *
504
505
  * Outcome by available data:
505
- * - Both ticks carry the component → adapter blends them at `t`.
506
+ * - Both ticks carry the component → adapter blends them at
507
+ * `blend[blend_offset]`.
506
508
  * - Only one carries it → adapter is called with the same offset twice
507
- * (snap to the surviving snapshot; `t` is irrelevant).
509
+ * (snap to the surviving snapshot; the fraction is irrelevant).
508
510
  * - Neither carries it → returns false; `out_buffer` is unchanged.
509
511
  *
512
+ * The fraction is passed in an array and handed on to the adapter as it
513
+ * is: see {@link BinaryInterpolationAdapter#interpolate} for why.
514
+ *
510
515
  * @param {BinaryBuffer} out_buffer
511
516
  * @param {number} network_id
512
517
  * @param {number} type_id
513
518
  * @param {number} tick_a
514
519
  * @param {number} tick_b
515
- * @param {number} t
520
+ * @param {Float64Array} blend holds the blend fraction, in [0, 1]; 0 ⇒ `tick_a`, 1 ⇒ `tick_b`
521
+ * @param {number} blend_offset index of the fraction in `blend`
516
522
  * @param {BinaryInterpolationAdapter} adapter
517
523
  * @returns {boolean} true if a payload was written; false if neither tick has the component
518
524
  */
519
- interpolate(out_buffer, network_id, type_id, tick_a, tick_b, t, adapter) {
525
+ interpolate(out_buffer, network_id, type_id, tick_a, tick_b, blend, blend_offset, adapter) {
520
526
  const a = this.locate(scratch_u32, 4, tick_a, network_id, type_id);
521
527
  const b = this.locate(scratch_u32, 6, tick_b, network_id, type_id);
522
528
 
@@ -533,7 +539,7 @@ export class InterpolationLog {
533
539
  // surprised by a moved cursor.
534
540
  const buffer = this.#buffer;
535
541
  const saved = buffer.position;
536
- adapter.interpolate(out_buffer, buffer, first, second, t);
542
+ adapter.interpolate(out_buffer, buffer, first, second, blend, blend_offset);
537
543
  buffer.position = saved;
538
544
 
539
545
  return true;
@@ -1 +1 @@
1
- {"version":3,"file":"InterpolationSystem.d.ts","sourceRoot":"","sources":["../../../../src/engine/interpolation/InterpolationSystem.js"],"names":[],"mappings":"AAeA;;;;;;;;;;;GAWG;AACH,yCAHW,WAAW,4EACX,YAAY,QAgBtB;AAoBD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAmCG;AACH;IAoGI;;OAEG;IACH,0DAFW;QAAE,qBAAqB,CAAC,EAAE,MAAM,CAAC;QAAC,gBAAgB,CAAC,EAAE,MAAM,CAAA;KAAE,EA2BvE;IA9HD,sCAA8B;IAC9B,wHAIE;IAEF;;;;OAIG;IACH,mBAAuB;IAEvB;;;;;;;OAOG;IACH,kBAAsB;IAEtB;;;;;OAKG;IACH,yBAA6B;IA0EzB;;;;OAIG;IACH,KAFU,gBAAgB,CAEkD;IAE5E;;;;OAIG;IACH,kBAAmC;IAGnC;;;;OAIG;IACH,gBAAiC;IAIrC;;;;;;;;;;;OAWG;IACH,yBAJW,MAAM,OACN,gBAAgB,UAChB,MAAM;QAAE,MAAM,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAE,QAc7D;IAED;;;OAGG;IACH,oBAFa,MAAM,CAOlB;IAED;;;;;OAKG;IACH,2BAHW,MAAM,GACJ,OAAO,CAInB;IAED;;OAEG;IACH,qDAEC;IAED;;OAEG;IACH,sDAEC;IAED;;;OAGG;IACH,mBAHW,YAAY,UACZ,MAAM,QAchB;IAED;;;OAGG;IACH,qBAHW,YAAY,UACZ,MAAM,QAUhB;IAED;;;;OAIG;IACH,gBAYC;IAED;;;;;;;;;OASG;IACH,eA6BC;IA2OD;;;;;;;;;;;;;;;;;;;;;;OAsBG;IACH,gBAVW,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,OACN,MAAM,OACN,MAAM,OACN,MAAM,OACN,MAAM,GACJ,OAAO,CAkCnB;IAuED,sBA0HC;IAGL;;;OAGG;IACH,gCAFU,OAAO,CAEkC;;CANlD;4BA11B2B,iCAAiC;uBADtC,kBAAkB;6BAIyC,mBAAmB;4CALzD,iDAAiD;iCAI5D,uBAAuB"}
1
+ {"version":3,"file":"InterpolationSystem.d.ts","sourceRoot":"","sources":["../../../../src/engine/interpolation/InterpolationSystem.js"],"names":[],"mappings":"AAqBA;;;;;;;;;;;GAWG;AACH,yCAHW,WAAW,4EACX,YAAY,QAgBtB;AAoBD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAmCG;AACH;IA4GI;;OAEG;IACH,0DAFW;QAAE,qBAAqB,CAAC,EAAE,MAAM,CAAC;QAAC,gBAAgB,CAAC,EAAE,MAAM,CAAA;KAAE,EA2BvE;IAtID,sCAA8B;IAC9B,wHAIE;IAEF;;;;OAIG;IACH,mBAAuB;IAEvB;;;;;;;OAOG;IACH,kBAAsB;IAEtB;;;;;OAKG;IACH,yBAA6B;IAkFzB;;;;OAIG;IACH,KAFU,gBAAgB,CAEkD;IAE5E;;;;OAIG;IACH,kBAAmC;IAGnC;;;;OAIG;IACH,gBAAiC;IAIrC;;;;;;;;;;;OAWG;IACH,yBAJW,MAAM,OACN,gBAAgB,UAChB,MAAM;QAAE,MAAM,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAE,QAc7D;IAED;;;OAGG;IACH,oBAFa,MAAM,CAOlB;IAED;;;;;OAKG;IACH,2BAHW,MAAM,GACJ,OAAO,CAInB;IAED;;OAEG;IACH,qDAEC;IAED;;OAEG;IACH,sDAEC;IAED;;;OAGG;IACH,mBAHW,YAAY,UACZ,MAAM,QAchB;IAED;;;OAGG;IACH,qBAHW,YAAY,UACZ,MAAM,QAUhB;IAED;;;;OAIG;IACH,gBAcC;IAED;;;;;;;;;OASG;IACH,eAiCC;IAkPD;;;;;;;;;;;;;;;;;;;;;;OAsBG;IACH,gBAVW,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,OACN,MAAM,OACN,MAAM,OACN,MAAM,OACN,MAAM,GACJ,OAAO,CAkCnB;IAuED,sBA8HC;IAGL;;;OAGG;IACH,gCAFU,OAAO,CAEkC;;CANlD;4BAz3B2B,iCAAiC;uBADtC,kBAAkB;6BAIyC,mBAAmB;4CALzD,iDAAiD;iCAI5D,uBAAuB"}
@@ -13,6 +13,12 @@ import { Interpolated, INTERPOLATION_KEY_UNSET, INTERPOLATION_SOURCE_LOCAL } fro
13
13
  */
14
14
  const LOCAL_HISTORY_TICKS = 8;
15
15
 
16
+ /**
17
+ * A blend fraction of zero, `[0]`, for reading one tick back out of the log unblended. Never written.
18
+ * @type {Float64Array}
19
+ */
20
+ const NO_BLEND = new Float64Array(1);
21
+
16
22
  /**
17
23
  * Move `t` by `(dx, dy, dz)` and turn it by the unit quaternion `(ex, ey, ez, ew)` in its own
18
24
  * frame — on the right, `q' = q * e`.
@@ -195,6 +201,14 @@ export class InterpolationSystem extends System {
195
201
  /** @type {Float64Array} */
196
202
  #quat_scratch = new Float64Array(4);
197
203
 
204
+ /**
205
+ * The blend fraction {@link update} hands the log, `[t]`: written before each blend and passed
206
+ * as an array, since a fraction passed as a number to the log and on to its adapter is boxed
207
+ * into a heap object on every call V8 does not inline.
208
+ * @type {Float64Array}
209
+ */
210
+ #blend = new Float64Array(1);
211
+
198
212
  /**
199
213
  * @param {{ buffer_capacity_bytes?: number, records_capacity?: number }} [options]
200
214
  */
@@ -330,8 +344,10 @@ export class InterpolationSystem extends System {
330
344
  return;
331
345
  }
332
346
 
333
- for (const [entity, slots] of displaced) {
334
- this.#restore_slots(entity, slots, this.__entities.get(entity));
347
+ // Keys, then a lookup, as every Map walk in this system: destructuring the Map's own entries
348
+ // builds a [key, value] array for each one, every frame and every step.
349
+ for (const entity of displaced.keys()) {
350
+ this.#restore_slots(entity, displaced.get(entity), this.__entities.get(entity));
335
351
  }
336
352
 
337
353
  displaced.clear();
@@ -365,7 +381,11 @@ export class InterpolationSystem extends System {
365
381
  this.#record(completed);
366
382
  } else if (completed >= 0) {
367
383
  // already recorded (by a render update since); a teleport raised after that is not in it
368
- for (const [entity, interpolated] of this.__entities) {
384
+ const entities = this.__entities;
385
+
386
+ for (const entity of entities.keys()) {
387
+ const interpolated = entities.get(entity);
388
+
369
389
  if (interpolated.snap && interpolated.sourceId === INTERPOLATION_SOURCE_LOCAL) {
370
390
  this.#rewrite_with_live(entity, interpolated, completed);
371
391
  }
@@ -429,9 +449,12 @@ export class InterpolationSystem extends System {
429
449
  }
430
450
 
431
451
  this.#release(slot);
452
+
453
+ slots[i] = null;
432
454
  }
433
455
 
434
- slots.length = 0;
456
+ // Emptied slot by slot, not truncated: `slots.length = 0` drops the backing store, and the
457
+ // next entity to take this array from the pool allocated a new one on its first push.
435
458
  this.#slots_pool.push(slots);
436
459
  }
437
460
 
@@ -538,7 +561,11 @@ export class InterpolationSystem extends System {
538
561
 
539
562
  let open = false;
540
563
 
541
- for (const [entity, interpolated] of this.__entities) {
564
+ const entities = this.__entities;
565
+
566
+ for (const entity of entities.keys()) {
567
+ const interpolated = entities.get(entity);
568
+
542
569
  if (interpolated.sourceId !== INTERPOLATION_SOURCE_LOCAL) {
543
570
  continue;
544
571
  }
@@ -678,7 +705,7 @@ export class InterpolationSystem extends System {
678
705
  const scratch = this.__scratch;
679
706
 
680
707
  scratch.position = 0;
681
- if (!log.interpolate(scratch, key, interpoland.type_id, tick, tick, 0, interpoland.interpolation_adapter)) {
708
+ if (!log.interpolate(scratch, key, interpoland.type_id, tick, tick, NO_BLEND, 0, interpoland.interpolation_adapter)) {
682
709
  return;
683
710
  }
684
711
 
@@ -753,6 +780,7 @@ export class InterpolationSystem extends System {
753
780
  this.#record(em.fixedStepTick);
754
781
 
755
782
  const scratch = this.__scratch;
783
+ const blend = this.#blend;
756
784
 
757
785
  // Default (local) timeline: blend the last two completed fixed steps at
758
786
  // the sub-step alpha, reading this system's own log.
@@ -767,7 +795,8 @@ export class InterpolationSystem extends System {
767
795
 
768
796
  this.#decay_offsets(dt);
769
797
 
770
- for (const [entity, interpolated] of entities) {
798
+ for (const entity of entities.keys()) {
799
+ const interpolated = entities.get(entity);
771
800
  const key = interpolated.key;
772
801
  if (key === INTERPOLATION_KEY_UNSET) {
773
802
  continue;
@@ -832,8 +861,10 @@ export class InterpolationSystem extends System {
832
861
  const interpoland = interpolands[i];
833
862
 
834
863
  scratch.position = 0;
864
+ blend[0] = t;
865
+
835
866
  const ok = log.interpolate(
836
- scratch, key, interpoland.type_id, tick_a, tick_b, t, interpoland.interpolation_adapter
867
+ scratch, key, interpoland.type_id, tick_a, tick_b, blend, 0, interpoland.interpolation_adapter
837
868
  );
838
869
  if (!ok) {
839
870
  // Neither tick carries this interpoland — leave the live
@@ -11,7 +11,7 @@
11
11
  */
12
12
  export class PoseInterpolationAdapter extends BinaryInterpolationAdapter {
13
13
  /** @inheritdoc */
14
- interpolate(out_buffer: any, source: any, first_offset: any, second_offset: any, t: any): void;
14
+ interpolate(out_buffer: any, source: any, first_offset: any, second_offset: any, blend: any, blend_offset: any): void;
15
15
  }
16
16
  import { BinaryInterpolationAdapter } from "./BinaryInterpolationAdapter.js";
17
17
  //# sourceMappingURL=PoseInterpolationAdapter.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"PoseInterpolationAdapter.d.ts","sourceRoot":"","sources":["../../../../src/engine/interpolation/PoseInterpolationAdapter.js"],"names":[],"mappings":"AAEA;;;;;;;;;;GAUG;AACH;IAEI,kBAAkB;IAClB,+FA2CC;CACJ;2CA5D0C,iCAAiC"}
1
+ {"version":3,"file":"PoseInterpolationAdapter.d.ts","sourceRoot":"","sources":["../../../../src/engine/interpolation/PoseInterpolationAdapter.js"],"names":[],"mappings":"AAmBA;;;;;;;;;;GAUG;AACH;IAEI,kBAAkB;IAClB,sHAuDC;CACJ;2CAzF0C,iCAAiC"}
@@ -1,5 +1,22 @@
1
1
  import { BinaryInterpolationAdapter } from "./BinaryInterpolationAdapter.js";
2
2
 
3
+ /**
4
+ * The two snapshots {@link PoseInterpolationAdapter#interpolate} blends, read out of the log as
5
+ * arrays: `[x, y, z, qx, qy, qz, qw]` of the first, then of the second. Read one number at a time,
6
+ * the fourteen reads took 574 of the 920 bytes of bytecode V8 will inline into one function, the
7
+ * last of the seven writes of the blend no longer fitted, and it was called out of line with its
8
+ * number boxed into a heap object.
9
+ * @type {Float64Array}
10
+ */
11
+ const scratch_snapshots = new Float64Array(14);
12
+
13
+ /**
14
+ * The blend {@link PoseInterpolationAdapter#interpolate} writes, `[x, y, z, qx, qy, qz, qw]`, handed to
15
+ * the buffer as one array rather than as seven numbers to seven calls.
16
+ * @type {Float64Array}
17
+ */
18
+ const scratch_blend = new Float64Array(7);
19
+
3
20
  /**
4
21
  * Linear-blend interpolator matching {@link TransformPoseSerializationAdapter}'s
5
22
  * layout (7 × Float64: position xyz + rotation xyzw). Position lerps
@@ -14,24 +31,32 @@ import { BinaryInterpolationAdapter } from "./BinaryInterpolationAdapter.js";
14
31
  export class PoseInterpolationAdapter extends BinaryInterpolationAdapter {
15
32
 
16
33
  /** @inheritdoc */
17
- interpolate(out_buffer, source, first_offset, second_offset, t) {
34
+ interpolate(out_buffer, source, first_offset, second_offset, blend, blend_offset) {
35
+ const t = blend[blend_offset];
36
+
37
+ const s = scratch_snapshots;
38
+
18
39
  source.position = first_offset;
19
- const ax = source.readFloat64();
20
- const ay = source.readFloat64();
21
- const az = source.readFloat64();
22
- const aqx = source.readFloat64();
23
- const aqy = source.readFloat64();
24
- const aqz = source.readFloat64();
25
- const aqw = source.readFloat64();
40
+ source.readFloat64Array(s, 0, 7);
26
41
 
27
42
  source.position = second_offset;
28
- const bx = source.readFloat64();
29
- const by = source.readFloat64();
30
- const bz = source.readFloat64();
31
- let bqx = source.readFloat64();
32
- let bqy = source.readFloat64();
33
- let bqz = source.readFloat64();
34
- let bqw = source.readFloat64();
43
+ source.readFloat64Array(s, 7, 7);
44
+
45
+ const ax = s[0];
46
+ const ay = s[1];
47
+ const az = s[2];
48
+ const aqx = s[3];
49
+ const aqy = s[4];
50
+ const aqz = s[5];
51
+ const aqw = s[6];
52
+
53
+ const bx = s[7];
54
+ const by = s[8];
55
+ const bz = s[9];
56
+ let bqx = s[10];
57
+ let bqy = s[11];
58
+ let bqz = s[12];
59
+ let bqw = s[13];
35
60
 
36
61
  // Position: componentwise lerp.
37
62
  const ox = ax + (bx - ax) * t;
@@ -50,12 +75,16 @@ export class PoseInterpolationAdapter extends BinaryInterpolationAdapter {
50
75
  const inv = len2 > 0 ? 1 / Math.sqrt(len2) : 1;
51
76
  qx *= inv; qy *= inv; qz *= inv; qw *= inv;
52
77
 
53
- out_buffer.writeFloat64(ox);
54
- out_buffer.writeFloat64(oy);
55
- out_buffer.writeFloat64(oz);
56
- out_buffer.writeFloat64(qx);
57
- out_buffer.writeFloat64(qy);
58
- out_buffer.writeFloat64(qz);
59
- out_buffer.writeFloat64(qw);
78
+ const o = scratch_blend;
79
+
80
+ o[0] = ox;
81
+ o[1] = oy;
82
+ o[2] = oz;
83
+ o[3] = qx;
84
+ o[4] = qy;
85
+ o[5] = qz;
86
+ o[6] = qw;
87
+
88
+ out_buffer.writeFloat64Array(o, 0, 7);
60
89
  }
61
90
  }
@@ -1 +1 @@
1
- {"version":3,"file":"TransformPoseSerializationAdapter.d.ts","sourceRoot":"","sources":["../../../../src/engine/interpolation/TransformPoseSerializationAdapter.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;;;;;;;GAkBG;AACH;;IAEI,0BAAoB;IAGpB;;;OAGG;IACH,2CAFW,WAAW,QAWrB;IAED;;;OAGG;IACH,6CAFW,WAAW,QAqBrB;CACJ;gDAlE+C,0DAA0D;4BAC9E,iCAAiC"}
1
+ {"version":3,"file":"TransformPoseSerializationAdapter.d.ts","sourceRoot":"","sources":["../../../../src/engine/interpolation/TransformPoseSerializationAdapter.js"],"names":[],"mappings":"AAOA;;;;;;;;;;;;;;;;;;GAkBG;AACH;;IAEI,0BAAoB;IAGpB;;;OAGG;IACH,2CAFW,WAAW,QAOrB;IAED;;;OAGG;IACH,6CAFW,WAAW,QAgBrB;CACJ;gDA7D+C,0DAA0D;4BAKnG,iCAAiC"}