@woosh/meep-engine 3.38.0 → 3.39.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-image-decoder.js +1 -1
- package/build/bundle-worker-terrain.js +1 -1
- package/package.json +1 -1
- package/src/core/binary/BinaryBuffer.d.ts +11 -0
- package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
- package/src/core/binary/BinaryBuffer.js +30 -0
- package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.d.ts.map +1 -1
- package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.js +28 -7
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts +15 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.js +41 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts +12 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.js +27 -0
- package/src/core/geom/3d/gjk/gjk.js +3 -3
- package/src/core/geom/3d/gjk/gjk_distance.d.ts +94 -0
- package/src/core/geom/3d/gjk/gjk_distance.d.ts.map +1 -0
- package/src/core/geom/3d/gjk/gjk_distance.js +782 -0
- package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts +5 -4
- package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/gjk_epa_penetration.js +14 -9
- package/src/core/geom/3d/gjk/minkowski_support.d.ts +11 -7
- package/src/core/geom/3d/gjk/minkowski_support.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/minkowski_support.js +33 -9
- package/src/core/geom/3d/gjk/mpr.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/mpr.js +26 -5
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts +15 -0
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts.map +1 -1
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.js +106 -33
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts +2 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts.map +1 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.js +4 -8
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts +32 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.js +85 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts +3 -3
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts.map +1 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.js +24 -34
- package/src/core/geom/3d/quaternion/quat3_integrate.d.ts +17 -0
- package/src/core/geom/3d/quaternion/quat3_integrate.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_integrate.js +45 -4
- package/src/core/geom/3d/quaternion/quat3_multiply.d.ts +16 -0
- package/src/core/geom/3d/quaternion/quat3_multiply.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_multiply.js +25 -0
- package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts +18 -0
- package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_nlerp.js +45 -0
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts +17 -0
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.js +155 -94
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts +12 -0
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.js +31 -0
- package/src/core/geom/3d/shape/AbstractShape3D.d.ts +20 -6
- package/src/core/geom/3d/shape/AbstractShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/AbstractShape3D.js +20 -6
- package/src/core/geom/3d/shape/BoxShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/BoxShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/BoxShape3D.js +5 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.js +5 -1
- package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts +25 -11
- package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/ConvexHullShape3D.js +392 -22
- package/src/core/geom/3d/shape/CylinderShape3D.d.ts +8 -7
- package/src/core/geom/3d/shape/CylinderShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/CylinderShape3D.js +12 -7
- package/src/core/geom/3d/shape/HeightMapShape3D.d.ts +51 -8
- package/src/core/geom/3d/shape/HeightMapShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/HeightMapShape3D.js +260 -14
- package/src/core/geom/3d/shape/MeshShape3D.d.ts +61 -7
- package/src/core/geom/3d/shape/MeshShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/MeshShape3D.js +111 -20
- package/src/core/geom/3d/shape/PointShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/PointShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PointShape3D.js +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +36 -6
- package/src/core/geom/3d/shape/SphereShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/SphereShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/SphereShape3D.js +5 -1
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts +12 -10
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/TransformedShape3D.js +53 -19
- package/src/core/geom/3d/shape/Triangle3D.d.ts +1 -1
- package/src/core/geom/3d/shape/Triangle3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/Triangle3D.js +5 -1
- package/src/core/geom/3d/shape/UnionShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +19 -2
- package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_box.js +67 -5
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.js +61 -3
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.js +63 -4
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +15 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_plane.js +64 -2
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts +21 -0
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.js +66 -3
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts +2 -0
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts.map +1 -1
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.js +7 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts +41 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts.map +1 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.js +538 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts +31 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts.map +1 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.js +85 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts +18 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts.map +1 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.js +19 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts +49 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts.map +1 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.js +55 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts +42 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts.map +1 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.js +85 -0
- package/src/core/geom/3d/triangle/tri3_closest_point.d.ts +13 -0
- package/src/core/geom/3d/triangle/tri3_closest_point.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_closest_point.js +36 -1
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts +14 -0
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.js +40 -0
- package/src/core/geom/vec3/v3_quaternion_apply.d.ts +19 -0
- package/src/core/geom/vec3/v3_quaternion_apply.d.ts.map +1 -1
- package/src/core/geom/vec3/v3_quaternion_apply.js +32 -0
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts +19 -0
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts.map +1 -1
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.js +32 -0
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +135 -10
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +338 -105
- package/src/engine/control/first-person/abilities/Ability.d.ts +14 -5
- package/src/engine/control/first-person/abilities/Ability.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/Ability.js +14 -5
- package/src/engine/control/first-person/abilities/LedgeGrab.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/LedgeGrab.js +16 -12
- package/src/engine/control/first-person/abilities/Mantle.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/Mantle.js +5 -1
- package/src/engine/control/first-person/abilities/Slide.js +1 -1
- package/src/engine/control/first-person/collision/KinematicMover.d.ts +92 -14
- package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
- package/src/engine/control/first-person/collision/KinematicMover.js +218 -37
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +5 -0
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +17 -10
- package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
- package/src/engine/ecs/EntityComponentDataset.js +27 -13
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +4 -0
- package/src/engine/ecs/transform/Transform64.d.ts +4 -2
- package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
- package/src/engine/ecs/transform/Transform64.js +10 -16
- package/src/engine/graphics/ecs/water/Water.d.ts +25 -63
- package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/Water.js +110 -125
- package/src/engine/graphics/ecs/water/WaterSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterSerializationAdapter.js +38 -74
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts +1 -1
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.js +27 -18
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts +12 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.js +45 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts +33 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWaves.js +46 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +17 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +26 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts +22 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts.map +1 -1
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.js +43 -1
- package/src/engine/graphics/texture/sampler/Sampler2D.d.ts +29 -3
- package/src/engine/graphics/texture/sampler/Sampler2D.d.ts.map +1 -1
- package/src/engine/graphics/texture/sampler/Sampler2D.js +102 -14
- package/src/engine/graphics3/WaterSystem.d.ts +39 -3
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +134 -25
- package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts +10 -4
- package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/BinaryInterpolationAdapter.js +11 -5
- package/src/engine/interpolation/InterpolationLog.d.ts +11 -5
- package/src/engine/interpolation/InterpolationLog.d.ts.map +1 -1
- package/src/engine/interpolation/InterpolationLog.js +12 -6
- package/src/engine/interpolation/InterpolationSystem.d.ts.map +1 -1
- package/src/engine/interpolation/InterpolationSystem.js +39 -8
- package/src/engine/interpolation/PoseInterpolationAdapter.d.ts +1 -1
- package/src/engine/interpolation/PoseInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/PoseInterpolationAdapter.js +51 -22
- package/src/engine/interpolation/TransformPoseSerializationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/TransformPoseSerializationAdapter.js +18 -23
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts +1 -1
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.js +3 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts +1 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.js +3 -1
- package/src/engine/network/adapters/Vector3InterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/Vector3InterpolationAdapter.js +5 -2
- package/src/engine/physics/body/SolverBodyState.d.ts.map +1 -1
- package/src/engine/physics/body/SolverBodyState.js +4 -5
- package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts +12 -0
- package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts.map +1 -1
- package/src/engine/physics/broadphase/compute_fat_world_aabb.js +28 -3
- package/src/engine/physics/ccd/linear_sweep.d.ts +42 -12
- package/src/engine/physics/ccd/linear_sweep.d.ts.map +1 -1
- package/src/engine/physics/ccd/linear_sweep.js +1131 -97
- package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts +13 -0
- package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderIndex.js +90 -22
- package/src/engine/physics/cloth/collider/cloth_collider_bounds.js +84 -24
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +46 -3
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +116 -68
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +59 -47
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.js +62 -55
- package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.js +46 -39
- package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_write_back.js +41 -36
- package/src/engine/physics/cloth/playground/garment_build.js +6 -6
- package/src/engine/physics/cloth/playground/garment_main.js +18 -14
- package/src/engine/physics/cloth/solver/cloth_contact_find.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_contact_find.js +8 -5
- package/src/engine/physics/cloth/solver/cloth_solve_vertex.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_solve_vertex.js +8 -5
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +15 -15
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts +5 -0
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.js +32 -9
- package/src/engine/physics/constraint/solve_constraints.d.ts +50 -8
- package/src/engine/physics/constraint/solve_constraints.d.ts.map +1 -1
- package/src/engine/physics/constraint/solve_constraints.js +703 -429
- package/src/engine/physics/contact/ManifoldStore.d.ts +12 -0
- package/src/engine/physics/contact/ManifoldStore.d.ts.map +1 -1
- package/src/engine/physics/contact/ManifoldStore.js +32 -0
- package/src/engine/physics/ecs/BodyKind.d.ts +16 -8
- package/src/engine/physics/ecs/BodyKind.d.ts.map +1 -1
- package/src/engine/physics/ecs/BodyKind.js +16 -8
- package/src/engine/physics/ecs/Collider.d.ts +7 -2
- package/src/engine/physics/ecs/Collider.d.ts.map +1 -1
- package/src/engine/physics/ecs/Collider.js +7 -2
- package/src/engine/physics/ecs/PhysicsEvents.d.ts +13 -0
- package/src/engine/physics/ecs/PhysicsEvents.d.ts.map +1 -1
- package/src/engine/physics/ecs/PhysicsEvents.js +13 -0
- package/src/engine/physics/ecs/PhysicsSystem.d.ts +320 -36
- package/src/engine/physics/ecs/PhysicsSystem.d.ts.map +1 -1
- package/src/engine/physics/ecs/PhysicsSystem.js +779 -81
- package/src/engine/physics/fluid/FluidField.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidField.js +5 -1
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +11 -9
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.js +7 -5
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts.map +1 -1
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- package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts.map +0 -1
- package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.js +0 -6
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import { assert } from "../../core/assert.js";
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import Water from "../graphics/ecs/water/Water.js";
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import WaterWaves from "../graphics/ecs/water/WaterWaves.js";
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import { WATER_SIZE } from "../graphics/ecs/water/WATER_SIZE.js";
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import { obtainTerrain } from "../ecs/terrain/util/obtainTerrain.js";
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import { System } from "../ecs/System.js";
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import { ResourceAccessKind } from "../../core/model/ResourceAccessKind.js";
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import { ResourceAccessSpecification } from "../../core/model/ResourceAccessSpecification.js";
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import { GPUWaterRenderer } from "../../shade/renderer/water/GPUWaterRenderer.js";
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import { GPUWaterBodies } from "../../shade/renderer/water/medium/GPUWaterBodies.js";
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import { GPUWaterWaveSimulation } from "../../shade/renderer/water/surface/GPUWaterWaveSimulation.js";
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import { WATER_WAVE_IMPULSE_LIMIT } from "../../shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.js";
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import { water_height_texture_from_sampler } from "../../shade/renderer/water/water_height_texture_from_sampler.js";
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import { FramePhase } from "../../shade/renderer/extension/FramePhase.js";
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import { RenderExtension } from "../../shade/renderer/extension/RenderExtension.js";
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@@ -21,6 +27,11 @@ import { SceneColor } from "../../shade/renderer/extension/SceneColor.js";
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export class WaterSystem extends System {
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dependencies = [Water];
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components_used = [
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// optional: drives the surface producer when present, calm water when not
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ResourceAccessSpecification.from(WaterWaves, ResourceAccessKind.Read),
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];
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/**
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* @type {GraphicsEngine}
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*/
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@@ -31,6 +42,22 @@ export class WaterSystem extends System {
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*/
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#renderer = new GPUWaterRenderer();
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/**
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* The surface producer: the primitive wave simulation, behind the surface interface the water
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* draws read (WATER_OPTICS_PLAN_2026_10_02.md §7.2).
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*
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* @type {GPUWaterWaveSimulation}
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*/
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#waves = new GPUWaterWaveSimulation();
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/**
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* The frame's water bodies on the GPU: each one's medium and surface optics, read by every pass
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* that lights water.
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*
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* @type {GPUWaterBodies}
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*/
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#bodies = new GPUWaterBodies();
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/**
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* What the pass draws, in link order.
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*
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@@ -48,8 +75,18 @@ export class WaterSystem extends System {
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*/
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#extension = null;
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/**
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* Records the surface producer at the head of each frame.
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*
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* @type {RenderExtension|null}
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*/
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#surface_extension = null;
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get settings() { return this.#renderer.settings; }
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/** The surface producer, for settings such as its grid resolution. */
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get waves() { return this.#waves; }
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/** The registered channel, for diagnostics such as testing registration order. */
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get transparency_channel() { return this.#renderer; }
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@@ -94,8 +131,10 @@ export class WaterSystem extends System {
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this.entityManager = entityManager;
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this.#renderer.surfaces = this.#surfaces;
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this.#renderer.bodies = this.#bodies;
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this.#graphics.add_transparency_channel(this.#renderer);
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this.#extension = this.#graphics.add_extension(new WaterExtension(this));
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this.#surface_extension = this.#graphics.add_extension(new WaterSurfaceExtension(this));
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}
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async shutdown(entityManager) {
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@@ -106,6 +145,13 @@ export class WaterSystem extends System {
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this.#extension = null;
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}
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if (this.#surface_extension !== null) {
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this.#graphics.remove_extension(this.#surface_extension);
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this.#surface_extension = null;
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}
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this.#waves.dispose();
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this.#bodies.dispose();
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this.#surfaces.length = 0;
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this.#entries.clear();
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@@ -119,6 +165,52 @@ export class WaterSystem extends System {
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if (inspection !== undefined) { frame.get(SceneColor).color = inspection; }
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}
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/**
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* Record the surface producer: this frame's wave steps and the surface interface every water
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* pass reads. At the head of the frame, so everything that reads it is recorded after.
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*
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* @param {FrameContext} frame
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*/
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record_surface(frame) {
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const renderer = this.#graphics.renderer;
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if (renderer === null || renderer === undefined) {
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return;
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}
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const device = renderer.graphics.device;
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this.#waves.record({ graph: frame.graph, device, surfaces: this.#surfaces });
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this.#bodies.record({ graph: frame.graph, device, surfaces: this.#surfaces });
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}
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/**
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* Kick the surface of an entity's water, as a boat or a splash would: a vertical velocity
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* `strength` m/s at `position`, falling off over `radius` m. Applied on the next frame that
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* steps; at most {@link WATER_WAVE_IMPULSE_LIMIT} a frame per body, the rest wait for the
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* following frames.
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*
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* @param {number} entity the entity carrying the {@link Water}
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* @param {number[]} position world x, y, z; y is ignored
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* @param {number} radius m
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* @param {number} strength m/s, positive upwards
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*/
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splash(entity, position, radius, strength) {
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assert.isNonNegativeInteger(entity, 'entity');
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assert.isArrayLike(position, 'position');
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assert.isFinite(position[0], 'position[0]');
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assert.isFinite(position[2], 'position[2]');
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assert.isFinite(radius, 'radius');
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assert.greaterThan(radius, 0, 'radius');
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assert.isFinite(strength, 'strength');
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const surface = this.#entries.get(entity);
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assert.defined(surface, 'surface');
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surface.impulses.push([position[0], position[2], radius, strength]);
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}
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/**
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* @param {Water} water
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* @param {number} entity
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@@ -128,20 +220,20 @@ export class WaterSystem extends System {
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entity,
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visible: true,
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level: water.level.getValue(),
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ior: 1,
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roughness: 0,
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medium: water.medium,
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body_index: 0,
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time: this.#time,
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extent: new Float32Array(4),
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height_uv: new Float32Array([0, 0, 1, 1]),
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color_deep: new Float32Array(3),
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color_shore: new Float32Array(3),
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wave_amplitude: water.waveAmplitude.getValue(),
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wave_speed: water.waveSpeed.getValue(),
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wave_frequency: water.waveFrequency.getValue(),
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scattering: water.scattering.getValue(),
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shore_transition: new Float32Array(2),
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extinction: new Float32Array(3),
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height_texture: null,
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height_data: null,
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height_version: -1,
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wind_speed: 0,
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wind_direction: 0,
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impulses: [],
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gpu_surface: undefined,
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component: water
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};
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@@ -176,6 +268,7 @@ export class WaterSystem extends System {
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update(timeDelta) {
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this.#time += timeDelta;
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this.#waves.advance(timeDelta);
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for (const surface of this.#entries.values()) {
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surface.time = this.#time;
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*/
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#refresh(surface, water) {
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surface.level = water.level.getValue();
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surface.wave_amplitude = water.waveAmplitude.getValue();
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surface.wave_speed = water.waveSpeed.getValue();
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surface.wave_frequency = water.waveFrequency.getValue();
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surface.scattering = water.scattering.getValue();
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surface.ior = Math.max(1, water.ior.getValue());
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surface.
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surface.
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surface.roughness = Math.min(1, Math.max(0, water.reflectionRoughness.getValue()));
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surface.extinction.set([water.extinction.x, water.extinction.y, water.extinction.z]);
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-
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surface.color_deep[0] = water.color.r;
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surface.color_deep[1] = water.color.g;
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surface.color_deep[2] = water.color.b;
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surface.roughness = Math.min(1, Math.max(0, water.roughness.getValue()));
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surface.medium = water.medium;
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surface.color_shore[1] = water.shoreColor.g;
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surface.color_shore[2] = water.shoreColor.b;
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const waves = this.entityManager.dataset.getComponent(surface.entity, WaterWaves);
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surface.
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surface.
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surface.wind_speed = waves === undefined ? 0 : Math.max(0, waves.windSpeed.getValue());
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surface.wind_direction = waves === undefined ? 0 : waves.windDirection.getValue();
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const terrain = obtainTerrain(this.entityManager.dataset);
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@@ -312,3 +393,31 @@ export class WaterExtension extends RenderExtension {
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this.#system.record(frame);
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}
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}
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+
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/**
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* Records the water surface producer at {@link FramePhase.FrameStart}, so the surface exists before
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* anything in the frame reads it.
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*/
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export class WaterSurfaceExtension extends RenderExtension {
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name = "water surface";
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+
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phase = FramePhase.FrameStart;
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/**
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* @type {WaterSystem}
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*/
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#system;
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/**
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* @param {WaterSystem} system
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*/
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constructor(system) {
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super();
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+
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this.#system = system;
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}
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+
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record(frame) {
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this.#system.record_surface(frame);
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}
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}
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@@ -22,7 +22,7 @@ export const InterpolationKind: Readonly<{
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}>;
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/**
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24
24
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* Per-component-type interpolator: reads two encoded snapshots of one
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25
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-
* component from `source`, blends
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+
* component from `source`, blends them, writes the result to
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26
26
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* `out_buffer` in the SAME wire format so the receiver can deserialize
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27
27
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* directly via the corresponding `BinaryClassSerializationAdapter`.
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28
28
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*
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@@ -45,14 +45,20 @@ export class BinaryInterpolationAdapter {
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45
45
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*
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46
46
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* `first_offset === second_offset` is the degenerate "snap to single
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47
47
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* snapshot" case — implementations don't need to special-case it; the
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48
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-
* blend at any
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48
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+
* blend at any fraction reduces to the input.
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49
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+
*
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* The blend fraction arrives in an array, `blend[blend_offset]`, not as a
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* number: a caller blends every entity of a frame at the same fraction, and
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* a number handed to a call V8 does not inline is boxed into a new heap
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* object on every call, where an array is handed over as it is.
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*
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50
55
|
* @param {BinaryBuffer} out_buffer
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* @param {BinaryBuffer} source
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* @param {number} first_offset byte position of snapshot A
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58
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* @param {number} second_offset byte position of snapshot B
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54
|
-
* @param {
|
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59
|
+
* @param {Float64Array} blend holds the blend fraction, in [0, 1]; 0 ⇒ A, 1 ⇒ B
|
|
60
|
+
* @param {number} blend_offset index of the fraction in `blend`
|
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55
61
|
*/
|
|
56
|
-
interpolate(out_buffer: BinaryBuffer, source: BinaryBuffer, first_offset: number, second_offset: number,
|
|
62
|
+
interpolate(out_buffer: BinaryBuffer, source: BinaryBuffer, first_offset: number, second_offset: number, blend: Float64Array, blend_offset: number): void;
|
|
57
63
|
}
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|
58
64
|
//# sourceMappingURL=BinaryInterpolationAdapter.d.ts.map
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|
@@ -1 +1 @@
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1
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-
{"version":3,"file":"BinaryInterpolationAdapter.d.ts","sourceRoot":"","sources":["../../../../src/engine/interpolation/BinaryInterpolationAdapter.js"],"names":[],"mappings":";;;;;gCAMU,MAAM;AANhB;;;;;;;GAOG;AACH;IACI,gEAAgE;;IAEhE,qEAAqE;;IAErE,+DAA+D;;GAEhE;AAEH;;;;;;;;;;;;;;;GAeG;AACH;IAEI,sDAAsD;IACtD,MADW,MAAM,CACe;IAEhC
|
|
1
|
+
{"version":3,"file":"BinaryInterpolationAdapter.d.ts","sourceRoot":"","sources":["../../../../src/engine/interpolation/BinaryInterpolationAdapter.js"],"names":[],"mappings":";;;;;gCAMU,MAAM;AANhB;;;;;;;GAOG;AACH;IACI,gEAAgE;;IAEhE,qEAAqE;;IAErE,+DAA+D;;GAEhE;AAEH;;;;;;;;;;;;;;;GAeG;AACH;IAEI,sDAAsD;IACtD,MADW,MAAM,CACe;IAEhC;;;;;;;;;;;;;;;;;;;OAmBG;IACH,0EALW,MAAM,iBACN,MAAM,SACN,YAAY,gBACZ,MAAM,QAIhB;CACJ"}
|
|
@@ -17,7 +17,7 @@ export const InterpolationKind = Object.freeze({
|
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17
17
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18
18
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/**
|
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19
19
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* Per-component-type interpolator: reads two encoded snapshots of one
|
|
20
|
-
* component from `source`, blends
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|
20
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+
* component from `source`, blends them, writes the result to
|
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21
21
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* `out_buffer` in the SAME wire format so the receiver can deserialize
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22
22
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* directly via the corresponding `BinaryClassSerializationAdapter`.
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23
23
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*
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|
@@ -42,15 +42,21 @@ export class BinaryInterpolationAdapter {
|
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42
42
|
*
|
|
43
43
|
* `first_offset === second_offset` is the degenerate "snap to single
|
|
44
44
|
* snapshot" case — implementations don't need to special-case it; the
|
|
45
|
-
* blend at any
|
|
45
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* blend at any fraction reduces to the input.
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*
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* The blend fraction arrives in an array, `blend[blend_offset]`, not as a
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* object on every call, where an array is handed over as it is.
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throw new Error('BinaryInterpolationAdapter subclasses must override interpolate(out, src, off_a, off_b,
|
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interpolate(out_buffer, source, first_offset, second_offset, blend, blend_offset) {
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throw new Error('BinaryInterpolationAdapter subclasses must override interpolate(out, src, off_a, off_b, blend, blend_offset).');
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}
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*
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* ```
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*
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* blend[0] = t; // a Float64Array the caller keeps
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* if (ok) { /* deserialize from out_buffer into the live component }
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* ```
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* is: see {@link BinaryInterpolationAdapter#interpolate} for why.
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*
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* @param {
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* @param {Float64Array} blend holds the blend fraction, in [0, 1]; 0 ⇒ `tick_a`, 1 ⇒ `tick_b`
|
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|
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|
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interpolate(out_buffer: BinaryBuffer, network_id: number, type_id: number, tick_a: number, tick_b: number, blend: Float64Array, blend_offset: number, adapter: BinaryInterpolationAdapter): boolean;
|
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/**
|
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* Replace one closed record's payload in place, with a payload of the same length.
|
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*
|
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@@ -1 +1 @@
|
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1
|
-
{"version":3,"file":"InterpolationLog.d.ts","sourceRoot":"","sources":["../../../../src/engine/interpolation/InterpolationLog.js"],"names":[],"mappings":"AAqFA
|
|
1
|
+
{"version":3,"file":"InterpolationLog.d.ts","sourceRoot":"","sources":["../../../../src/engine/interpolation/InterpolationLog.js"],"names":[],"mappings":"AAqFA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAiDG;AACH;IA+CI;;;;;OAKG;IACH,0DALW;QAAE,qBAAqB,CAAC,EAAE,MAAM,CAAC;QAAC,gBAAgB,CAAC,EAAE,MAAM,CAAA;KAAE,EAkDvE;IA9BG,kFAAkF;IAClF,iBADwE,MAAM,CAClC;IAY5C,+EAA+E;IAC/E,kBADqE,MAAM,CACnC;IAkB5C;;;;;;;;OAQG;IACH,iBAFW,MAAM,QAkEhB;IAED;;;;;;;;;;;;;OAaG;IACH,yBAJW,MAAM,WACN,MAAM,GACJ,YAAY,CAmCxB;IAED;;;;;OAKG;IACH,mBAsDC;IAED;;;;;;;OAOG;IACH,iBAeC;IAED;;;OAGG;IACH,eAHW,MAAM,GACJ,OAAO,CAInB;IAED;;;;;;;;;;;;;;OAcG;IACH,YAPW,MAAM,EAAE,GAAC,WAAW,cACpB,MAAM,QACN,MAAM,cACN,MAAM,WACN,MAAM,GACJ,OAAO,CA+BnB;IAED;;;;;;;;;;;;;;;;;;;;;;;OAuBG;IACH,wBAVW,YAAY,cACZ,MAAM,WACN,MAAM,UACN,MAAM,UACN,MAAM,SACN,YAAY,gBACZ,MAAM,wCAEJ,OAAO,CAuBnB;IAED;;;;;;;;;;;;;;;;;;;OAmBG;IACH,cANW,MAAM,cACN,MAAM,WACN,MAAM,aACN,CAAC,MAAM,EAAE,YAAY,KAAK,IAAI,GAC5B,OAAO,CAyBnB;IAED;;;;;;;OAOG;IACH,+BAHW,MAAM,GACJ,MAAM,CAgBlB;IAED;;;;;;;;;;;;;;;OAeG;IACH,yBAHW,MAAM,GACJ,OAAO,CAqCnB;IAED;;;OAGG;IACH,QAFa,MAAM,CAIlB;IAED;;;OAGG;IACH,eAFa,MAAM,CAIlB;IAED;;;OAGG;IACH,cASC;;CACJ;6BA1rB4B,mCAAmC"}
|
|
@@ -125,7 +125,8 @@ function bloom_contains(table, base, key) {
|
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*
|
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* Typical render-time use:
|
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|
* ```
|
|
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|
-
*
|
|
128
|
+
* blend[0] = t; // a Float64Array the caller keeps
|
|
129
|
+
* const ok = log.interpolate(out_buffer, network_id, type_id, tick_a, tick_b, blend, 0, adapter);
|
|
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130
|
* if (ok) { /* deserialize from out_buffer into the live component }
|
|
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|
* ```
|
|
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|
*
|
|
@@ -502,21 +503,26 @@ export class InterpolationLog {
|
|
|
502
503
|
* result to `out_buffer` at its current position.
|
|
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504
|
*
|
|
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505
|
* Outcome by available data:
|
|
505
|
-
* - Both ticks carry the component → adapter blends them at
|
|
506
|
+
* - Both ticks carry the component → adapter blends them at
|
|
507
|
+
* `blend[blend_offset]`.
|
|
506
508
|
* - Only one carries it → adapter is called with the same offset twice
|
|
507
|
-
* (snap to the surviving snapshot;
|
|
509
|
+
* (snap to the surviving snapshot; the fraction is irrelevant).
|
|
508
510
|
* - Neither carries it → returns false; `out_buffer` is unchanged.
|
|
509
511
|
*
|
|
512
|
+
* The fraction is passed in an array and handed on to the adapter as it
|
|
513
|
+
* is: see {@link BinaryInterpolationAdapter#interpolate} for why.
|
|
514
|
+
*
|
|
510
515
|
* @param {BinaryBuffer} out_buffer
|
|
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516
|
* @param {number} network_id
|
|
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517
|
* @param {number} type_id
|
|
513
518
|
* @param {number} tick_a
|
|
514
519
|
* @param {number} tick_b
|
|
515
|
-
* @param {
|
|
520
|
+
* @param {Float64Array} blend holds the blend fraction, in [0, 1]; 0 ⇒ `tick_a`, 1 ⇒ `tick_b`
|
|
521
|
+
* @param {number} blend_offset index of the fraction in `blend`
|
|
516
522
|
* @param {BinaryInterpolationAdapter} adapter
|
|
517
523
|
* @returns {boolean} true if a payload was written; false if neither tick has the component
|
|
518
524
|
*/
|
|
519
|
-
interpolate(out_buffer, network_id, type_id, tick_a, tick_b,
|
|
525
|
+
interpolate(out_buffer, network_id, type_id, tick_a, tick_b, blend, blend_offset, adapter) {
|
|
520
526
|
const a = this.locate(scratch_u32, 4, tick_a, network_id, type_id);
|
|
521
527
|
const b = this.locate(scratch_u32, 6, tick_b, network_id, type_id);
|
|
522
528
|
|
|
@@ -533,7 +539,7 @@ export class InterpolationLog {
|
|
|
533
539
|
// surprised by a moved cursor.
|
|
534
540
|
const buffer = this.#buffer;
|
|
535
541
|
const saved = buffer.position;
|
|
536
|
-
adapter.interpolate(out_buffer, buffer, first, second,
|
|
542
|
+
adapter.interpolate(out_buffer, buffer, first, second, blend, blend_offset);
|
|
537
543
|
buffer.position = saved;
|
|
538
544
|
|
|
539
545
|
return true;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"InterpolationSystem.d.ts","sourceRoot":"","sources":["../../../../src/engine/interpolation/InterpolationSystem.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"InterpolationSystem.d.ts","sourceRoot":"","sources":["../../../../src/engine/interpolation/InterpolationSystem.js"],"names":[],"mappings":"AAqBA;;;;;;;;;;;GAWG;AACH,yCAHW,WAAW,4EACX,YAAY,QAgBtB;AAoBD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAmCG;AACH;IA4GI;;OAEG;IACH,0DAFW;QAAE,qBAAqB,CAAC,EAAE,MAAM,CAAC;QAAC,gBAAgB,CAAC,EAAE,MAAM,CAAA;KAAE,EA2BvE;IAtID,sCAA8B;IAC9B,wHAIE;IAEF;;;;OAIG;IACH,mBAAuB;IAEvB;;;;;;;OAOG;IACH,kBAAsB;IAEtB;;;;;OAKG;IACH,yBAA6B;IAkFzB;;;;OAIG;IACH,KAFU,gBAAgB,CAEkD;IAE5E;;;;OAIG;IACH,kBAAmC;IAGnC;;;;OAIG;IACH,gBAAiC;IAIrC;;;;;;;;;;;OAWG;IACH,yBAJW,MAAM,OACN,gBAAgB,UAChB,MAAM;QAAE,MAAM,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAE,QAc7D;IAED;;;OAGG;IACH,oBAFa,MAAM,CAOlB;IAED;;;;;OAKG;IACH,2BAHW,MAAM,GACJ,OAAO,CAInB;IAED;;OAEG;IACH,qDAEC;IAED;;OAEG;IACH,sDAEC;IAED;;;OAGG;IACH,mBAHW,YAAY,UACZ,MAAM,QAchB;IAED;;;OAGG;IACH,qBAHW,YAAY,UACZ,MAAM,QAUhB;IAED;;;;OAIG;IACH,gBAcC;IAED;;;;;;;;;OASG;IACH,eAiCC;IAkPD;;;;;;;;;;;;;;;;;;;;;;OAsBG;IACH,gBAVW,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,OACN,MAAM,OACN,MAAM,OACN,MAAM,OACN,MAAM,GACJ,OAAO,CAkCnB;IAuED,sBA8HC;IAGL;;;OAGG;IACH,gCAFU,OAAO,CAEkC;;CANlD;4BAz3B2B,iCAAiC;uBADtC,kBAAkB;6BAIyC,mBAAmB;4CALzD,iDAAiD;iCAI5D,uBAAuB"}
|
|
@@ -13,6 +13,12 @@ import { Interpolated, INTERPOLATION_KEY_UNSET, INTERPOLATION_SOURCE_LOCAL } fro
|
|
|
13
13
|
*/
|
|
14
14
|
const LOCAL_HISTORY_TICKS = 8;
|
|
15
15
|
|
|
16
|
+
/**
|
|
17
|
+
* A blend fraction of zero, `[0]`, for reading one tick back out of the log unblended. Never written.
|
|
18
|
+
* @type {Float64Array}
|
|
19
|
+
*/
|
|
20
|
+
const NO_BLEND = new Float64Array(1);
|
|
21
|
+
|
|
16
22
|
/**
|
|
17
23
|
* Move `t` by `(dx, dy, dz)` and turn it by the unit quaternion `(ex, ey, ez, ew)` in its own
|
|
18
24
|
* frame — on the right, `q' = q * e`.
|
|
@@ -195,6 +201,14 @@ export class InterpolationSystem extends System {
|
|
|
195
201
|
/** @type {Float64Array} */
|
|
196
202
|
#quat_scratch = new Float64Array(4);
|
|
197
203
|
|
|
204
|
+
/**
|
|
205
|
+
* The blend fraction {@link update} hands the log, `[t]`: written before each blend and passed
|
|
206
|
+
* as an array, since a fraction passed as a number to the log and on to its adapter is boxed
|
|
207
|
+
* into a heap object on every call V8 does not inline.
|
|
208
|
+
* @type {Float64Array}
|
|
209
|
+
*/
|
|
210
|
+
#blend = new Float64Array(1);
|
|
211
|
+
|
|
198
212
|
/**
|
|
199
213
|
* @param {{ buffer_capacity_bytes?: number, records_capacity?: number }} [options]
|
|
200
214
|
*/
|
|
@@ -330,8 +344,10 @@ export class InterpolationSystem extends System {
|
|
|
330
344
|
return;
|
|
331
345
|
}
|
|
332
346
|
|
|
333
|
-
|
|
334
|
-
|
|
347
|
+
// Keys, then a lookup, as every Map walk in this system: destructuring the Map's own entries
|
|
348
|
+
// builds a [key, value] array for each one, every frame and every step.
|
|
349
|
+
for (const entity of displaced.keys()) {
|
|
350
|
+
this.#restore_slots(entity, displaced.get(entity), this.__entities.get(entity));
|
|
335
351
|
}
|
|
336
352
|
|
|
337
353
|
displaced.clear();
|
|
@@ -365,7 +381,11 @@ export class InterpolationSystem extends System {
|
|
|
365
381
|
this.#record(completed);
|
|
366
382
|
} else if (completed >= 0) {
|
|
367
383
|
// already recorded (by a render update since); a teleport raised after that is not in it
|
|
368
|
-
|
|
384
|
+
const entities = this.__entities;
|
|
385
|
+
|
|
386
|
+
for (const entity of entities.keys()) {
|
|
387
|
+
const interpolated = entities.get(entity);
|
|
388
|
+
|
|
369
389
|
if (interpolated.snap && interpolated.sourceId === INTERPOLATION_SOURCE_LOCAL) {
|
|
370
390
|
this.#rewrite_with_live(entity, interpolated, completed);
|
|
371
391
|
}
|
|
@@ -429,9 +449,12 @@ export class InterpolationSystem extends System {
|
|
|
429
449
|
}
|
|
430
450
|
|
|
431
451
|
this.#release(slot);
|
|
452
|
+
|
|
453
|
+
slots[i] = null;
|
|
432
454
|
}
|
|
433
455
|
|
|
434
|
-
slots.length = 0
|
|
456
|
+
// Emptied slot by slot, not truncated: `slots.length = 0` drops the backing store, and the
|
|
457
|
+
// next entity to take this array from the pool allocated a new one on its first push.
|
|
435
458
|
this.#slots_pool.push(slots);
|
|
436
459
|
}
|
|
437
460
|
|
|
@@ -538,7 +561,11 @@ export class InterpolationSystem extends System {
|
|
|
538
561
|
|
|
539
562
|
let open = false;
|
|
540
563
|
|
|
541
|
-
|
|
564
|
+
const entities = this.__entities;
|
|
565
|
+
|
|
566
|
+
for (const entity of entities.keys()) {
|
|
567
|
+
const interpolated = entities.get(entity);
|
|
568
|
+
|
|
542
569
|
if (interpolated.sourceId !== INTERPOLATION_SOURCE_LOCAL) {
|
|
543
570
|
continue;
|
|
544
571
|
}
|
|
@@ -678,7 +705,7 @@ export class InterpolationSystem extends System {
|
|
|
678
705
|
const scratch = this.__scratch;
|
|
679
706
|
|
|
680
707
|
scratch.position = 0;
|
|
681
|
-
if (!log.interpolate(scratch, key, interpoland.type_id, tick, tick, 0, interpoland.interpolation_adapter)) {
|
|
708
|
+
if (!log.interpolate(scratch, key, interpoland.type_id, tick, tick, NO_BLEND, 0, interpoland.interpolation_adapter)) {
|
|
682
709
|
return;
|
|
683
710
|
}
|
|
684
711
|
|
|
@@ -753,6 +780,7 @@ export class InterpolationSystem extends System {
|
|
|
753
780
|
this.#record(em.fixedStepTick);
|
|
754
781
|
|
|
755
782
|
const scratch = this.__scratch;
|
|
783
|
+
const blend = this.#blend;
|
|
756
784
|
|
|
757
785
|
// Default (local) timeline: blend the last two completed fixed steps at
|
|
758
786
|
// the sub-step alpha, reading this system's own log.
|
|
@@ -767,7 +795,8 @@ export class InterpolationSystem extends System {
|
|
|
767
795
|
|
|
768
796
|
this.#decay_offsets(dt);
|
|
769
797
|
|
|
770
|
-
for (const
|
|
798
|
+
for (const entity of entities.keys()) {
|
|
799
|
+
const interpolated = entities.get(entity);
|
|
771
800
|
const key = interpolated.key;
|
|
772
801
|
if (key === INTERPOLATION_KEY_UNSET) {
|
|
773
802
|
continue;
|
|
@@ -832,8 +861,10 @@ export class InterpolationSystem extends System {
|
|
|
832
861
|
const interpoland = interpolands[i];
|
|
833
862
|
|
|
834
863
|
scratch.position = 0;
|
|
864
|
+
blend[0] = t;
|
|
865
|
+
|
|
835
866
|
const ok = log.interpolate(
|
|
836
|
-
scratch, key, interpoland.type_id, tick_a, tick_b,
|
|
867
|
+
scratch, key, interpoland.type_id, tick_a, tick_b, blend, 0, interpoland.interpolation_adapter
|
|
837
868
|
);
|
|
838
869
|
if (!ok) {
|
|
839
870
|
// Neither tick carries this interpoland — leave the live
|
|
@@ -11,7 +11,7 @@
|
|
|
11
11
|
*/
|
|
12
12
|
export class PoseInterpolationAdapter extends BinaryInterpolationAdapter {
|
|
13
13
|
/** @inheritdoc */
|
|
14
|
-
interpolate(out_buffer: any, source: any, first_offset: any, second_offset: any,
|
|
14
|
+
interpolate(out_buffer: any, source: any, first_offset: any, second_offset: any, blend: any, blend_offset: any): void;
|
|
15
15
|
}
|
|
16
16
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import { BinaryInterpolationAdapter } from "./BinaryInterpolationAdapter.js";
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{"version":3,"file":"PoseInterpolationAdapter.d.ts","sourceRoot":"","sources":["../../../../src/engine/interpolation/PoseInterpolationAdapter.js"],"names":[],"mappings":"
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{"version":3,"file":"PoseInterpolationAdapter.d.ts","sourceRoot":"","sources":["../../../../src/engine/interpolation/PoseInterpolationAdapter.js"],"names":[],"mappings":"AAmBA;;;;;;;;;;GAUG;AACH;IAEI,kBAAkB;IAClB,sHAuDC;CACJ;2CAzF0C,iCAAiC"}
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import { BinaryInterpolationAdapter } from "./BinaryInterpolationAdapter.js";
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/**
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* The two snapshots {@link PoseInterpolationAdapter#interpolate} blends, read out of the log as
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* arrays: `[x, y, z, qx, qy, qz, qw]` of the first, then of the second. Read one number at a time,
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* the fourteen reads took 574 of the 920 bytes of bytecode V8 will inline into one function, the
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* last of the seven writes of the blend no longer fitted, and it was called out of line with its
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* number boxed into a heap object.
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* @type {Float64Array}
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*/
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const scratch_snapshots = new Float64Array(14);
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/**
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* The blend {@link PoseInterpolationAdapter#interpolate} writes, `[x, y, z, qx, qy, qz, qw]`, handed to
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* the buffer as one array rather than as seven numbers to seven calls.
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* @type {Float64Array}
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*/
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const scratch_blend = new Float64Array(7);
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/**
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* Linear-blend interpolator matching {@link TransformPoseSerializationAdapter}'s
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* layout (7 × Float64: position xyz + rotation xyzw). Position lerps
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export class PoseInterpolationAdapter extends BinaryInterpolationAdapter {
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/** @inheritdoc */
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interpolate(out_buffer, source, first_offset, second_offset,
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interpolate(out_buffer, source, first_offset, second_offset, blend, blend_offset) {
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const t = blend[blend_offset];
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const s = scratch_snapshots;
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source.position = first_offset;
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const ay = source.readFloat64();
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const az = source.readFloat64();
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const aqx = source.readFloat64();
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const aqy = source.readFloat64();
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const aqz = source.readFloat64();
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const aqw = source.readFloat64();
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source.readFloat64Array(s, 0, 7);
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source.position = second_offset;
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const
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source.readFloat64Array(s, 7, 7);
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const ax = s[0];
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const ay = s[1];
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const az = s[2];
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const aqx = s[3];
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const aqy = s[4];
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const aqz = s[5];
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const aqw = s[6];
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const bx = s[7];
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const by = s[8];
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const bz = s[9];
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let bqx = s[10];
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let bqy = s[11];
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let bqz = s[12];
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let bqw = s[13];
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// Position: componentwise lerp.
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const ox = ax + (bx - ax) * t;
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@@ -50,12 +75,16 @@ export class PoseInterpolationAdapter extends BinaryInterpolationAdapter {
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const inv = len2 > 0 ? 1 / Math.sqrt(len2) : 1;
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qx *= inv; qy *= inv; qz *= inv; qw *= inv;
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const o = scratch_blend;
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o[0] = ox;
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o[1] = oy;
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o[2] = oz;
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o[3] = qx;
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o[4] = qy;
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o[5] = qz;
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o[6] = qw;
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out_buffer.writeFloat64Array(o, 0, 7);
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}
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}
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{"version":3,"file":"TransformPoseSerializationAdapter.d.ts","sourceRoot":"","sources":["../../../../src/engine/interpolation/TransformPoseSerializationAdapter.js"],"names":[],"mappings":"
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{"version":3,"file":"TransformPoseSerializationAdapter.d.ts","sourceRoot":"","sources":["../../../../src/engine/interpolation/TransformPoseSerializationAdapter.js"],"names":[],"mappings":"AAOA;;;;;;;;;;;;;;;;;;GAkBG;AACH;;IAEI,0BAAoB;IAGpB;;;OAGG;IACH,2CAFW,WAAW,QAOrB;IAED;;;OAGG;IACH,6CAFW,WAAW,QAgBrB;CACJ;gDA7D+C,0DAA0D;4BAKnG,iCAAiC"}
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