@woosh/meep-engine 3.38.0 → 3.39.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (962) hide show
  1. package/build/bundle-worker-image-decoder.js +1 -1
  2. package/build/bundle-worker-terrain.js +1 -1
  3. package/package.json +1 -1
  4. package/src/core/binary/BinaryBuffer.d.ts +11 -0
  5. package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
  6. package/src/core/binary/BinaryBuffer.js +30 -0
  7. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.d.ts.map +1 -1
  8. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.js +28 -7
  9. package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts +15 -0
  10. package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts.map +1 -1
  11. package/src/core/geom/3d/aabb/aabb3_transform_oriented.js +41 -0
  12. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts +12 -0
  13. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts.map +1 -1
  14. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.js +27 -0
  15. package/src/core/geom/3d/gjk/gjk.js +3 -3
  16. package/src/core/geom/3d/gjk/gjk_distance.d.ts +94 -0
  17. package/src/core/geom/3d/gjk/gjk_distance.d.ts.map +1 -0
  18. package/src/core/geom/3d/gjk/gjk_distance.js +782 -0
  19. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts +5 -4
  20. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
  21. package/src/core/geom/3d/gjk/gjk_epa_penetration.js +14 -9
  22. package/src/core/geom/3d/gjk/minkowski_support.d.ts +11 -7
  23. package/src/core/geom/3d/gjk/minkowski_support.d.ts.map +1 -1
  24. package/src/core/geom/3d/gjk/minkowski_support.js +33 -9
  25. package/src/core/geom/3d/gjk/mpr.d.ts.map +1 -1
  26. package/src/core/geom/3d/gjk/mpr.js +26 -5
  27. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts +15 -0
  28. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts.map +1 -1
  29. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.js +106 -33
  30. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts +2 -1
  31. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts.map +1 -1
  32. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.js +4 -8
  33. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts +32 -0
  34. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts.map +1 -0
  35. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.js +85 -0
  36. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts +3 -3
  37. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts.map +1 -1
  38. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.js +24 -34
  39. package/src/core/geom/3d/quaternion/quat3_integrate.d.ts +17 -0
  40. package/src/core/geom/3d/quaternion/quat3_integrate.d.ts.map +1 -1
  41. package/src/core/geom/3d/quaternion/quat3_integrate.js +45 -4
  42. package/src/core/geom/3d/quaternion/quat3_multiply.d.ts +16 -0
  43. package/src/core/geom/3d/quaternion/quat3_multiply.d.ts.map +1 -1
  44. package/src/core/geom/3d/quaternion/quat3_multiply.js +25 -0
  45. package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts +18 -0
  46. package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts.map +1 -1
  47. package/src/core/geom/3d/quaternion/quat3_nlerp.js +45 -0
  48. package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts +17 -0
  49. package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts.map +1 -1
  50. package/src/core/geom/3d/quaternion/quat3_shortest_arc.js +155 -94
  51. package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts +12 -0
  52. package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts.map +1 -1
  53. package/src/core/geom/3d/quaternion/quat3_to_matrix3.js +31 -0
  54. package/src/core/geom/3d/shape/AbstractShape3D.d.ts +20 -6
  55. package/src/core/geom/3d/shape/AbstractShape3D.d.ts.map +1 -1
  56. package/src/core/geom/3d/shape/AbstractShape3D.js +20 -6
  57. package/src/core/geom/3d/shape/BoxShape3D.d.ts +1 -1
  58. package/src/core/geom/3d/shape/BoxShape3D.d.ts.map +1 -1
  59. package/src/core/geom/3d/shape/BoxShape3D.js +5 -1
  60. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts +1 -1
  61. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts.map +1 -1
  62. package/src/core/geom/3d/shape/CapsuleShape3D.js +5 -1
  63. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts +25 -11
  64. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
  65. package/src/core/geom/3d/shape/ConvexHullShape3D.js +392 -22
  66. package/src/core/geom/3d/shape/CylinderShape3D.d.ts +8 -7
  67. package/src/core/geom/3d/shape/CylinderShape3D.d.ts.map +1 -1
  68. package/src/core/geom/3d/shape/CylinderShape3D.js +12 -7
  69. package/src/core/geom/3d/shape/HeightMapShape3D.d.ts +51 -8
  70. package/src/core/geom/3d/shape/HeightMapShape3D.d.ts.map +1 -1
  71. package/src/core/geom/3d/shape/HeightMapShape3D.js +260 -14
  72. package/src/core/geom/3d/shape/MeshShape3D.d.ts +61 -7
  73. package/src/core/geom/3d/shape/MeshShape3D.d.ts.map +1 -1
  74. package/src/core/geom/3d/shape/MeshShape3D.js +111 -20
  75. package/src/core/geom/3d/shape/PointShape3D.d.ts +1 -1
  76. package/src/core/geom/3d/shape/PointShape3D.d.ts.map +1 -1
  77. package/src/core/geom/3d/shape/PointShape3D.js +1 -1
  78. package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
  79. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  80. package/src/core/geom/3d/shape/PosedShape3D.js +36 -6
  81. package/src/core/geom/3d/shape/SphereShape3D.d.ts +1 -1
  82. package/src/core/geom/3d/shape/SphereShape3D.d.ts.map +1 -1
  83. package/src/core/geom/3d/shape/SphereShape3D.js +5 -1
  84. package/src/core/geom/3d/shape/TransformedShape3D.d.ts +12 -10
  85. package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
  86. package/src/core/geom/3d/shape/TransformedShape3D.js +53 -19
  87. package/src/core/geom/3d/shape/Triangle3D.d.ts +1 -1
  88. package/src/core/geom/3d/shape/Triangle3D.d.ts.map +1 -1
  89. package/src/core/geom/3d/shape/Triangle3D.js +5 -1
  90. package/src/core/geom/3d/shape/UnionShape3D.d.ts +1 -1
  91. package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
  92. package/src/core/geom/3d/shape/UnionShape3D.js +19 -2
  93. package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts +14 -0
  94. package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts.map +1 -1
  95. package/src/core/geom/3d/shape/sdf/sdf3_box.js +67 -5
  96. package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts +14 -0
  97. package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts.map +1 -1
  98. package/src/core/geom/3d/shape/sdf/sdf3_capsule.js +61 -3
  99. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts +14 -0
  100. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts.map +1 -1
  101. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.js +63 -4
  102. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +15 -0
  103. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
  104. package/src/core/geom/3d/shape/sdf/sdf3_plane.js +64 -2
  105. package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts +21 -0
  106. package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts.map +1 -1
  107. package/src/core/geom/3d/shape/sdf/sdf3_sphere.js +66 -3
  108. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts +2 -0
  109. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts.map +1 -1
  110. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.js +7 -0
  111. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts +41 -0
  112. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts.map +1 -0
  113. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.js +538 -0
  114. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts +31 -0
  115. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts.map +1 -0
  116. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.js +85 -0
  117. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts +18 -0
  118. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts.map +1 -0
  119. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.js +19 -0
  120. package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts +49 -0
  121. package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts.map +1 -0
  122. package/src/core/geom/3d/triangle/TriangleEdgeFlags.js +55 -0
  123. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts +42 -0
  124. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts.map +1 -0
  125. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.js +85 -0
  126. package/src/core/geom/3d/triangle/tri3_closest_point.d.ts +13 -0
  127. package/src/core/geom/3d/triangle/tri3_closest_point.d.ts.map +1 -1
  128. package/src/core/geom/3d/triangle/tri3_closest_point.js +36 -1
  129. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts +14 -0
  130. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts.map +1 -1
  131. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.js +40 -0
  132. package/src/core/geom/vec3/v3_quaternion_apply.d.ts +19 -0
  133. package/src/core/geom/vec3/v3_quaternion_apply.d.ts.map +1 -1
  134. package/src/core/geom/vec3/v3_quaternion_apply.js +32 -0
  135. package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts +19 -0
  136. package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts.map +1 -1
  137. package/src/core/geom/vec3/v3_quaternion_apply_inverse.js +32 -0
  138. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +135 -10
  139. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  140. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +338 -105
  141. package/src/engine/control/first-person/abilities/Ability.d.ts +14 -5
  142. package/src/engine/control/first-person/abilities/Ability.d.ts.map +1 -1
  143. package/src/engine/control/first-person/abilities/Ability.js +14 -5
  144. package/src/engine/control/first-person/abilities/LedgeGrab.d.ts.map +1 -1
  145. package/src/engine/control/first-person/abilities/LedgeGrab.js +16 -12
  146. package/src/engine/control/first-person/abilities/Mantle.d.ts.map +1 -1
  147. package/src/engine/control/first-person/abilities/Mantle.js +5 -1
  148. package/src/engine/control/first-person/abilities/Slide.js +1 -1
  149. package/src/engine/control/first-person/collision/KinematicMover.d.ts +92 -14
  150. package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
  151. package/src/engine/control/first-person/collision/KinematicMover.js +218 -37
  152. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +5 -0
  153. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  154. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +17 -10
  155. package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
  156. package/src/engine/ecs/EntityComponentDataset.js +27 -13
  157. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  158. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +4 -0
  159. package/src/engine/ecs/transform/Transform64.d.ts +4 -2
  160. package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
  161. package/src/engine/ecs/transform/Transform64.js +10 -16
  162. package/src/engine/graphics/ecs/water/Water.d.ts +25 -63
  163. package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
  164. package/src/engine/graphics/ecs/water/Water.js +110 -125
  165. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.d.ts.map +1 -1
  166. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.js +38 -74
  167. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts +1 -1
  168. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts.map +1 -1
  169. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.js +27 -18
  170. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts +12 -0
  171. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts.map +1 -0
  172. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.js +45 -0
  173. package/src/engine/graphics/ecs/water/WaterWaves.d.ts +33 -0
  174. package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -0
  175. package/src/engine/graphics/ecs/water/WaterWaves.js +46 -0
  176. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +17 -0
  177. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -0
  178. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +26 -0
  179. package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts +22 -0
  180. package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts.map +1 -1
  181. package/src/engine/graphics/texture/3d/scs3d_sample_linear.js +43 -1
  182. package/src/engine/graphics/texture/sampler/Sampler2D.d.ts +29 -3
  183. package/src/engine/graphics/texture/sampler/Sampler2D.d.ts.map +1 -1
  184. package/src/engine/graphics/texture/sampler/Sampler2D.js +102 -14
  185. package/src/engine/graphics3/WaterSystem.d.ts +39 -3
  186. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
  187. package/src/engine/graphics3/WaterSystem.js +134 -25
  188. package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts +10 -4
  189. package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts.map +1 -1
  190. package/src/engine/interpolation/BinaryInterpolationAdapter.js +11 -5
  191. package/src/engine/interpolation/InterpolationLog.d.ts +11 -5
  192. package/src/engine/interpolation/InterpolationLog.d.ts.map +1 -1
  193. package/src/engine/interpolation/InterpolationLog.js +12 -6
  194. package/src/engine/interpolation/InterpolationSystem.d.ts.map +1 -1
  195. package/src/engine/interpolation/InterpolationSystem.js +39 -8
  196. package/src/engine/interpolation/PoseInterpolationAdapter.d.ts +1 -1
  197. package/src/engine/interpolation/PoseInterpolationAdapter.d.ts.map +1 -1
  198. package/src/engine/interpolation/PoseInterpolationAdapter.js +51 -22
  199. package/src/engine/interpolation/TransformPoseSerializationAdapter.d.ts.map +1 -1
  200. package/src/engine/interpolation/TransformPoseSerializationAdapter.js +18 -23
  201. package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts +1 -1
  202. package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts.map +1 -1
  203. package/src/engine/network/adapters/QuaternionInterpolationAdapter.js +3 -1
  204. package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts +1 -1
  205. package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts.map +1 -1
  206. package/src/engine/network/adapters/TransformInterpolationAdapter.js +3 -1
  207. package/src/engine/network/adapters/Vector3InterpolationAdapter.d.ts.map +1 -1
  208. package/src/engine/network/adapters/Vector3InterpolationAdapter.js +5 -2
  209. package/src/engine/physics/body/SolverBodyState.d.ts.map +1 -1
  210. package/src/engine/physics/body/SolverBodyState.js +4 -5
  211. package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts +12 -0
  212. package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts.map +1 -1
  213. package/src/engine/physics/broadphase/compute_fat_world_aabb.js +28 -3
  214. package/src/engine/physics/ccd/linear_sweep.d.ts +42 -12
  215. package/src/engine/physics/ccd/linear_sweep.d.ts.map +1 -1
  216. package/src/engine/physics/ccd/linear_sweep.js +1131 -97
  217. package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts +13 -0
  218. package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts.map +1 -1
  219. package/src/engine/physics/cloth/collider/ClothColliderIndex.js +90 -22
  220. package/src/engine/physics/cloth/collider/cloth_collider_bounds.js +84 -24
  221. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +46 -3
  222. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
  223. package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +116 -68
  224. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
  225. package/src/engine/physics/cloth/ecs/ClothWorld.js +59 -47
  226. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts.map +1 -1
  227. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.js +62 -55
  228. package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.d.ts.map +1 -1
  229. package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.js +46 -39
  230. package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts.map +1 -1
  231. package/src/engine/physics/cloth/ecs/cloth_write_back.js +41 -36
  232. package/src/engine/physics/cloth/playground/garment_build.js +6 -6
  233. package/src/engine/physics/cloth/playground/garment_main.js +18 -14
  234. package/src/engine/physics/cloth/solver/cloth_contact_find.d.ts.map +1 -1
  235. package/src/engine/physics/cloth/solver/cloth_contact_find.js +8 -5
  236. package/src/engine/physics/cloth/solver/cloth_solve_vertex.d.ts.map +1 -1
  237. package/src/engine/physics/cloth/solver/cloth_solve_vertex.js +8 -5
  238. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
  239. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +15 -15
  240. package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts +5 -0
  241. package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts.map +1 -1
  242. package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.js +32 -9
  243. package/src/engine/physics/constraint/solve_constraints.d.ts +50 -8
  244. package/src/engine/physics/constraint/solve_constraints.d.ts.map +1 -1
  245. package/src/engine/physics/constraint/solve_constraints.js +703 -429
  246. package/src/engine/physics/contact/ManifoldStore.d.ts +12 -0
  247. package/src/engine/physics/contact/ManifoldStore.d.ts.map +1 -1
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  904. package/src/shade/renderer/water/medium/shader_water_bodies_derive.d.ts +8 -0
  905. package/src/shade/renderer/water/medium/shader_water_bodies_derive.d.ts.map +1 -0
  906. package/src/shade/renderer/water/medium/shader_water_bodies_derive.js +30 -0
  907. package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts +28 -0
  908. package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts.map +1 -0
  909. package/src/shade/renderer/water/optics/chunk_water_inscatter.js +123 -0
  910. package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts +23 -0
  911. package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts.map +1 -0
  912. package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts +18 -0
  913. package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts.map +1 -0
  914. package/src/shade/renderer/water/optics/chunk_water_optics.d.ts +12 -0
  915. package/src/shade/renderer/water/optics/chunk_water_optics.d.ts.map +1 -0
  916. package/src/shade/renderer/water/optics/chunk_water_optics.js +75 -0
  917. package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts +27 -0
  918. package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts.map +1 -0
  919. package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.js +74 -0
  920. package/src/shade/renderer/water/shader_water.d.ts +10 -4
  921. package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
  922. package/src/shade/renderer/water/shader_water.js +406 -384
  923. package/src/shade/renderer/water/shader_water_avboit.d.ts.map +1 -1
  924. package/src/shade/renderer/water/shader_water_avboit.js +19 -9
  925. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts +98 -0
  926. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts.map +1 -0
  927. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.js +408 -0
  928. package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.d.ts +12 -0
  929. package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.d.ts.map +1 -0
  930. package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.js +27 -0
  931. package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.d.ts +14 -0
  932. package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.d.ts.map +1 -0
  933. package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.js +49 -0
  934. package/src/shade/renderer/water/surface/chunk_water_wave.d.ts +15 -0
  935. package/src/shade/renderer/water/surface/chunk_water_wave.d.ts.map +1 -0
  936. package/src/shade/renderer/water/surface/chunk_water_wave.js +48 -0
  937. package/src/shade/renderer/water/surface/chunk_water_wave_grid.d.ts +9 -0
  938. package/src/shade/renderer/water/surface/chunk_water_wave_grid.d.ts.map +1 -0
  939. package/src/shade/renderer/water/surface/chunk_water_wave_grid.js +47 -0
  940. package/src/shade/renderer/water/surface/shader_water_surface_write.d.ts +10 -0
  941. package/src/shade/renderer/water/surface/shader_water_surface_write.d.ts.map +1 -0
  942. package/src/shade/renderer/water/surface/shader_water_surface_write.js +51 -0
  943. package/src/shade/renderer/water/surface/shader_water_wave_step.d.ts +12 -0
  944. package/src/shade/renderer/water/surface/shader_water_wave_step.d.ts.map +1 -0
  945. package/src/shade/renderer/water/surface/shader_water_wave_step.js +54 -0
  946. package/src/shade/renderer/water/surface/water_surface_grid_indices.d.ts +13 -0
  947. package/src/shade/renderer/water/surface/water_surface_grid_indices.d.ts.map +1 -0
  948. package/src/shade/renderer/water/surface/water_surface_grid_indices.js +39 -0
  949. package/src/shade/renderer/water/water_missing_receiver_path.d.ts +17 -0
  950. package/src/shade/renderer/water/water_missing_receiver_path.d.ts.map +1 -0
  951. package/src/shade/renderer/water/water_missing_receiver_path.js +40 -0
  952. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
  953. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +247 -23
  954. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts +18 -14
  955. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
  956. package/src/shade/wgsl/emulator/WGSLLanguageCore.js +48 -6
  957. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts +0 -29
  958. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts.map +0 -1
  959. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.js +0 -43
  960. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts +0 -7
  961. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts.map +0 -1
  962. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.js +0 -6
@@ -0,0 +1,45 @@
1
+ import { BinaryClassUpgrader } from "../../../ecs/storage/binary/BinaryClassUpgrader.js";
2
+ import { serialize_participating_medium } from "../../../../shade/renderer/medium/participating_medium_serialization.js";
3
+ import { water_medium_default } from "../../../../shade/renderer/medium/water/water_presets.js";
4
+
5
+ /**
6
+ * Version 2 described water by an authored body colour, shore colours, an RGB "extinction" times a
7
+ * scattering scale, and shore-wave and optical-normal controls. None of it was calibrated, so none
8
+ * of it maps onto a physical medium: mapping it would preserve a look nobody chose. Level, index
9
+ * of refraction and the reflection roughness carry over; the medium becomes the default physical
10
+ * preset (WATER_OPTICS_PLAN_2026_10_02.md §7.5, F1).
11
+ */
12
+ export class WaterSerializationUpgrader_2_3 extends BinaryClassUpgrader {
13
+ __startVersion = 2;
14
+ __targetVersion = 3;
15
+
16
+ upgrade(source, target) {
17
+ const level = source.readFloat64();
18
+
19
+ source.readUint24(); // body colour
20
+ source.readFloat32(); // shore transition min
21
+ source.readFloat32(); // shore transition max
22
+ source.readUint24(); // shore colour
23
+ source.readFloat32(); // wave speed
24
+ source.readFloat32(); // wave amplitude
25
+ source.readFloat32(); // wave frequency
26
+ source.readFloat32(); // scattering scale
27
+
28
+ const ior = source.readFloat32();
29
+
30
+ source.readFloat32(); // optical normal strength
31
+ source.readFloat32(); // optical normal scale
32
+
33
+ const roughness = source.readFloat32();
34
+
35
+ source.readFloat32(); // extinction r
36
+ source.readFloat32(); // extinction g
37
+ source.readFloat32(); // extinction b
38
+
39
+ target.writeFloat64(level);
40
+ target.writeFloat32(ior);
41
+ target.writeFloat32(roughness);
42
+
43
+ serialize_participating_medium(target, water_medium_default());
44
+ }
45
+ }
@@ -0,0 +1,33 @@
1
+ export default WaterWaves;
2
+ /**
3
+ * What drives the waves of the {@link Water} on the same entity, for the primitive wave
4
+ * simulation.
5
+ *
6
+ * Kept apart from `Water` on purpose: `Water` describes the body and its optics, and says nothing
7
+ * about how the surface moves. The production surface simulation replaces this component, its
8
+ * system and its producer together, and `Water` stays as it is. A body without this component is
9
+ * simulated with no forcing, which is calm water — not a separate flat-water path.
10
+ */
11
+ declare class WaterWaves {
12
+ /**
13
+ * Wind speed at 10 m, m/s. Sets the forcing, which grows as its square, and the slope variance
14
+ * of the waves the simulation's grid does not resolve (Cox-Munk).
15
+ * @type {Vector1}
16
+ */
17
+ windSpeed: Vector1;
18
+ /**
19
+ * Direction the wind blows towards, radians in the xz plane, measured from +x towards +z.
20
+ * @type {Vector1}
21
+ */
22
+ windDirection: Vector1;
23
+ fromJSON(json: any): void;
24
+ toJSON(): {
25
+ windSpeed: number;
26
+ windDirection: number;
27
+ };
28
+ }
29
+ declare namespace WaterWaves {
30
+ let typeName: string;
31
+ }
32
+ import Vector1 from "../../../../core/geom/Vector1.js";
33
+ //# sourceMappingURL=WaterWaves.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"WaterWaves.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/ecs/water/WaterWaves.js"],"names":[],"mappings":";AAEA;;;;;;;;GAQG;AACH;IACI;;;;OAIG;IACH,WAFU,OAAO,CAEU;IAE3B;;;OAGG;IACH,eAFU,OAAO,CAEc;IAE/B,0BAQC;IAED;;;MAKC;CACJ;;;;oBAzCmB,kCAAkC"}
@@ -0,0 +1,46 @@
1
+ import Vector1 from "../../../../core/geom/Vector1.js";
2
+
3
+ /**
4
+ * What drives the waves of the {@link Water} on the same entity, for the primitive wave
5
+ * simulation.
6
+ *
7
+ * Kept apart from `Water` on purpose: `Water` describes the body and its optics, and says nothing
8
+ * about how the surface moves. The production surface simulation replaces this component, its
9
+ * system and its producer together, and `Water` stays as it is. A body without this component is
10
+ * simulated with no forcing, which is calm water — not a separate flat-water path.
11
+ */
12
+ class WaterWaves {
13
+ /**
14
+ * Wind speed at 10 m, m/s. Sets the forcing, which grows as its square, and the slope variance
15
+ * of the waves the simulation's grid does not resolve (Cox-Munk).
16
+ * @type {Vector1}
17
+ */
18
+ windSpeed = new Vector1(3);
19
+
20
+ /**
21
+ * Direction the wind blows towards, radians in the xz plane, measured from +x towards +z.
22
+ * @type {Vector1}
23
+ */
24
+ windDirection = new Vector1(0);
25
+
26
+ fromJSON(json) {
27
+ if (typeof json.windSpeed === 'number') {
28
+ this.windSpeed.fromJSON(json.windSpeed);
29
+ }
30
+
31
+ if (typeof json.windDirection === 'number') {
32
+ this.windDirection.fromJSON(json.windDirection);
33
+ }
34
+ }
35
+
36
+ toJSON() {
37
+ return {
38
+ windSpeed: this.windSpeed.toJSON(),
39
+ windDirection: this.windDirection.toJSON(),
40
+ };
41
+ }
42
+ }
43
+
44
+ WaterWaves.typeName = "WaterWaves";
45
+
46
+ export default WaterWaves;
@@ -0,0 +1,17 @@
1
+ export class WaterWavesSerializationAdapter extends BinaryClassSerializationAdapter<any> {
2
+ constructor();
3
+ klass: typeof WaterWaves;
4
+ /**
5
+ * @param {BinaryBuffer} buffer
6
+ * @param {WaterWaves} value
7
+ */
8
+ serialize(buffer: BinaryBuffer, value: WaterWaves): void;
9
+ /**
10
+ * @param {BinaryBuffer} buffer
11
+ * @param {WaterWaves} value
12
+ */
13
+ deserialize(buffer: BinaryBuffer, value: WaterWaves): void;
14
+ }
15
+ import { BinaryClassSerializationAdapter } from "../../../ecs/storage/binary/BinaryClassSerializationAdapter.js";
16
+ import WaterWaves from "./WaterWaves.js";
17
+ //# sourceMappingURL=WaterWavesSerializationAdapter.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"WaterWavesSerializationAdapter.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js"],"names":[],"mappings":"AAGA;;IAEI,yBAAmB;IAGnB;;;OAGG;IACH,uCAFW,UAAU,QAKpB;IAED;;;OAGG;IACH,yCAFW,UAAU,QAKpB;CACJ;gDAzB+C,gEAAgE;uBACzF,iBAAiB"}
@@ -0,0 +1,26 @@
1
+ import { BinaryClassSerializationAdapter } from "../../../ecs/storage/binary/BinaryClassSerializationAdapter.js";
2
+ import WaterWaves from "./WaterWaves.js";
3
+
4
+ export class WaterWavesSerializationAdapter extends BinaryClassSerializationAdapter {
5
+
6
+ klass = WaterWaves;
7
+ version = 0;
8
+
9
+ /**
10
+ * @param {BinaryBuffer} buffer
11
+ * @param {WaterWaves} value
12
+ */
13
+ serialize(buffer, value) {
14
+ buffer.writeFloat32(value.windSpeed.getValue());
15
+ buffer.writeFloat32(value.windDirection.getValue());
16
+ }
17
+
18
+ /**
19
+ * @param {BinaryBuffer} buffer
20
+ * @param {WaterWaves} value
21
+ */
22
+ deserialize(buffer, value) {
23
+ value.windSpeed.set(buffer.readFloat32());
24
+ value.windDirection.set(buffer.readFloat32());
25
+ }
26
+ }
@@ -1,4 +1,7 @@
1
1
  /**
2
+ * Trilinearly sample a single-channel 3D grid at the fractional position `(x, y, z)`, clamped to the
3
+ * grid's edge. The arithmetic is {@link scs3d_sample_linear_array}'s, which this packs its position
4
+ * for.
2
5
  *
3
6
  * @param {Float32Array} data
4
7
  * @param {number} res_x
@@ -10,4 +13,23 @@
10
13
  * @return {number}
11
14
  */
12
15
  export function scs3d_sample_linear(data: Float32Array, res_x: number, res_y: number, res_z: number, x: number, y: number, z: number): number;
16
+ /**
17
+ * {@link scs3d_sample_linear} with the position read from `position[position_offset ..+2]` and the
18
+ * sample written to `out[out_offset]` (rounded to `out`'s element type, as a store of the returned
19
+ * value would be).
20
+ *
21
+ * The form for a kernel sampling once per cell: a call V8 does not inline boxes every number passed
22
+ * to it, and the one it returns, into a new heap object, and a kernel with several samples per cell
23
+ * runs out of inlining budget before it runs out of samples.
24
+ *
25
+ * @param {Float32Array|Float64Array} out
26
+ * @param {number} out_offset
27
+ * @param {Float32Array} data
28
+ * @param {number} res_x
29
+ * @param {number} res_y
30
+ * @param {number} res_z
31
+ * @param {Float64Array} position fractional `(x, y, z)` in the grid's index space
32
+ * @param {number} position_offset
33
+ */
34
+ export function scs3d_sample_linear_array(out: Float32Array | Float64Array, out_offset: number, data: Float32Array, res_x: number, res_y: number, res_z: number, position: Float64Array, position_offset: number): void;
13
35
  //# sourceMappingURL=scs3d_sample_linear.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"scs3d_sample_linear.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/texture/3d/scs3d_sample_linear.js"],"names":[],"mappings":"AAGA;;;;;;;;;;GAUG;AACH,0CATW,YAAY,SACZ,MAAM,SACN,MAAM,SACN,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,GACL,MAAM,CA0DjB"}
1
+ {"version":3,"file":"scs3d_sample_linear.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/texture/3d/scs3d_sample_linear.js"],"names":[],"mappings":"AAQA;;;;;;;;;;;;;GAaG;AACH,0CATW,YAAY,SACZ,MAAM,SACN,MAAM,SACN,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,GACL,MAAM,CAYjB;AAED;;;;;;;;;;;;;;;;;GAiBG;AACH,+CATW,YAAY,GAAC,YAAY,cACzB,MAAM,QACN,YAAY,SACZ,MAAM,SACN,MAAM,SACN,MAAM,YACN,YAAY,mBACZ,MAAM,QA8DhB"}
@@ -1,7 +1,15 @@
1
1
  import { clamp } from "../../../../core/math/clamp.js";
2
2
  import { lerp } from "../../../../core/math/lerp.js";
3
3
 
4
+ /** Where {@link scs3d_sample_linear} packs its position. */
5
+ const scratch_position = new Float64Array(3);
6
+ /** Where {@link scs3d_sample_linear} has its sample written. */
7
+ const scratch_sample = new Float64Array(1);
8
+
4
9
  /**
10
+ * Trilinearly sample a single-channel 3D grid at the fractional position `(x, y, z)`, clamped to the
11
+ * grid's edge. The arithmetic is {@link scs3d_sample_linear_array}'s, which this packs its position
12
+ * for.
5
13
  *
6
14
  * @param {Float32Array} data
7
15
  * @param {number} res_x
@@ -13,6 +21,40 @@ import { lerp } from "../../../../core/math/lerp.js";
13
21
  * @return {number}
14
22
  */
15
23
  export function scs3d_sample_linear(data, res_x, res_y, res_z, x, y, z) {
24
+ const position = scratch_position;
25
+
26
+ position[0] = x;
27
+ position[1] = y;
28
+ position[2] = z;
29
+
30
+ scs3d_sample_linear_array(scratch_sample, 0, data, res_x, res_y, res_z, position, 0);
31
+
32
+ return scratch_sample[0];
33
+ }
34
+
35
+ /**
36
+ * {@link scs3d_sample_linear} with the position read from `position[position_offset ..+2]` and the
37
+ * sample written to `out[out_offset]` (rounded to `out`'s element type, as a store of the returned
38
+ * value would be).
39
+ *
40
+ * The form for a kernel sampling once per cell: a call V8 does not inline boxes every number passed
41
+ * to it, and the one it returns, into a new heap object, and a kernel with several samples per cell
42
+ * runs out of inlining budget before it runs out of samples.
43
+ *
44
+ * @param {Float32Array|Float64Array} out
45
+ * @param {number} out_offset
46
+ * @param {Float32Array} data
47
+ * @param {number} res_x
48
+ * @param {number} res_y
49
+ * @param {number} res_z
50
+ * @param {Float64Array} position fractional `(x, y, z)` in the grid's index space
51
+ * @param {number} position_offset
52
+ */
53
+ export function scs3d_sample_linear_array(out, out_offset, data, res_x, res_y, res_z, position, position_offset) {
54
+ const x = position[position_offset];
55
+ const y = position[position_offset + 1];
56
+ const z = position[position_offset + 2];
57
+
16
58
  const x_max = res_x - 1;
17
59
  const y_max = res_y - 1;
18
60
  const z_max = res_z - 1;
@@ -67,5 +109,5 @@ export function scs3d_sample_linear(data, res_x, res_y, res_z, x, y, z) {
67
109
  const lerp_z1_y1 = lerp(x0y1z1, x1y1z1, f_x);
68
110
  const lerp_z1 = lerp(lerp_z1_y0, lerp_z1_y1, f_y);
69
111
 
70
- return lerp(lerp_z0, lerp_z1, f_z);
112
+ out[out_offset] = lerp(lerp_z0, lerp_z1, f_z);
71
113
  }
@@ -1,6 +1,3 @@
1
- /**
2
- * @typedef {import("../../../../core/geom/Vector2.js").Vector2} Vector2
3
- */
4
1
  /**
5
2
  * Data Texture class, providing an abstraction around 2d numerical arrays, mostly for sampling purposes
6
3
  * Inspired by OpenGL's glsl sampler2d API
@@ -139,6 +136,7 @@ export class Sampler2D {
139
136
  */
140
137
  sampleChannelCatmullRomUV(u: number, v: number, channel: number): number;
141
138
  /**
139
+ * The arithmetic is {@link sampleChannelCatmullRomArray}'s, which this packs its position for.
142
140
  *
143
141
  * @see https://gist.github.com/TheRealMJP/c83b8c0f46b63f3a88a5986f4fa982b1
144
142
  * @param {number} x
@@ -147,6 +145,22 @@ export class Sampler2D {
147
145
  * @returns {number}
148
146
  */
149
147
  sampleChannelCatmullRom(x: number, y: number, channel: number): number;
148
+ /**
149
+ * {@link sampleChannelCatmullRom} with the position read from `position[position_offset ..+1]` and the
150
+ * sample written to `out[out_offset]`.
151
+ *
152
+ * Its nine bilinear taps go through {@link sampleChannelBilinearArray} the same way: a call V8 does
153
+ * not inline boxes every number passed to it, and the one it returns, into a new heap object, and
154
+ * nine bilinear filters are more than one function can inline.
155
+ *
156
+ * @see https://gist.github.com/TheRealMJP/c83b8c0f46b63f3a88a5986f4fa982b1
157
+ * @param {number[]|Float32Array|Float64Array} out
158
+ * @param {number} out_offset
159
+ * @param {number[]|Float32Array|Float64Array} position `[x, y]`, in texel space
160
+ * @param {number} position_offset
161
+ * @param {number} channel
162
+ */
163
+ sampleChannelCatmullRomArray(out: number[] | Float32Array | Float64Array, out_offset: number, position: number[] | Float32Array | Float64Array, position_offset: number, channel: number): void;
150
164
  /**
151
165
  *
152
166
  * @param {number} u
@@ -204,6 +218,7 @@ export class Sampler2D {
204
218
  */
205
219
  sampleChannelBilinearUV(u: number, v: number, channel: number): number;
206
220
  /**
221
+ * The arithmetic is {@link sampleChannelBilinearArray}'s, which this packs its position for.
207
222
  *
208
223
  * @param {number} x
209
224
  * @param {number} y
@@ -211,6 +226,17 @@ export class Sampler2D {
211
226
  * @returns {number}
212
227
  */
213
228
  sampleChannelBilinear(x: number, y: number, channel: number): number;
229
+ /**
230
+ * {@link sampleChannelBilinear} with the position read from `position[position_offset ..+1]` and the
231
+ * sample written to `out[out_offset]`, for the reason {@link sampleChannelCatmullRomArray} gives.
232
+ *
233
+ * @param {number[]|Float32Array|Float64Array} out
234
+ * @param {number} out_offset
235
+ * @param {number[]|Float32Array|Float64Array} position `[x, y]`, in texel space
236
+ * @param {number} position_offset
237
+ * @param {number} channel
238
+ */
239
+ sampleChannelBilinearArray(out: number[] | Float32Array | Float64Array, out_offset: number, position: number[] | Float32Array | Float64Array, position_offset: number, channel: number): void;
214
240
  /**
215
241
  *
216
242
  * @param {number} u
@@ -1 +1 @@
1
- {"version":3,"file":"Sampler2D.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/texture/sampler/Sampler2D.js"],"names":[],"mappings":"AAqBA;;GAEG;AAEH;;;;;;GAMG;AACH;IAm8BI;;;;;;OAMG;IACH,8BALW,MAAM,SACN,MAAM,UACN,MAAM,GACL,SAAS,CAKpB;IAED;;;;;;OAMG;IACH,uBALW,MAAM,SACN,MAAM,UACN,MAAM,GACL,SAAS,CAKpB;IAED;;;;;;OAMG;IACH,wBALW,MAAM,SACN,MAAM,UACN,MAAM,GACL,SAAS,CAKpB;IAED;;;;;;OAMG;IACH,wBALW,MAAM,SACN,MAAM,UACN,MAAM,GACL,SAAS,CAKpB;IAED;;;;;;OAMG;IACH,sBALW,MAAM,SACN,MAAM,UACN,MAAM,GACL,SAAS,CAKpB;IAED;;;;;;OAMG;IACH,uBALW,MAAM,SACN,MAAM,UACN,MAAM,GACL,SAAS,CAKpB;IAED;;;;;;OAMG;IACH,uBALW,MAAM,SACN,MAAM,UACN,MAAM,GACL,SAAS,CAKpB;IAGD;;;;;;OAMG;IACH,yBALW,MAAM,SACN,MAAM,UACN,MAAM,GACL,SAAS,CAKpB;IAED;;;;;;OAMG;IACH,yBALW,MAAM,SACN,MAAM,UACN,MAAM,GACL,SAAS,CAKpB;IAED;;;;;;OAMG;IACH,yBALW,MAAM,SACN,MAAM,UACN,MAAM,GACL,SAAS,CAKpB;IAnjCD;;;;;;;OAOG;IACH,mBANW,UAAU,MAAM,CAAC,GAAC,MAAM,EAAE,GAAC,iBAAiB,GAAC,UAAU,GAAC,WAAW,GAAC,WAAW,GAAC,SAAS,GAAC,UAAU,GAAC,UAAU,GAAC,YAAY,GAAC,YAAY,aACzI,MAAM,UACN,MAAM,WACN,MAAM,EA6ChB;IAxDD;;;OAGG;IACH,SAFU,MAAM,CAEJ;IA6BR;;;OAGG;IACH,OAFU,MAAM,CAEE;IAElB;;;OAGG;IACH,QAFU,MAAM,CAEI;IAEpB;;;OAGG;IACH,UAFU,MAAM,CAEQ;IAExB;;;OAGG;IACH,MAFU,MAAM,EAAE,GAAC,iBAAiB,GAAC,UAAU,GAAC,WAAW,GAAC,WAAW,GAAC,SAAS,GAAC,UAAU,GAAC,UAAU,GAAC,YAAY,GAAC,YAAY,CAEjH;IAGpB;;;;;OAKG;IACH,sBAJW,MAAM,KACN,MAAM,UACN,MAAM,EAAE,QAQlB;IAED;;;;;;OAMG;IACH,6BALW,MAAM,KACN,MAAM,WACN,MAAM,GACJ,MAAM,CAOlB;IAED;;;;;;;OAOG;IACH,2BALW,MAAM,KACN,MAAM,WACN,MAAM,GACJ,MAAM,CA2DlB;IAED;;;;;OAKG;IACH,mBAJW,MAAM,KACN,MAAM,UACN,MAAM,EAAE,QAQlB;IAED;;;;;;OAMG;IACH,iBALW,MAAM,KACN,MAAM,UACN,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,iBAClC,MAAM,QAUhB;IAED;;;;;;OAMG;IACH,0BALW,MAAM,KACN,MAAM,WACN,MAAM,GACJ,MAAM,CAOlB;IAED;;;;;;;OAOG;IACH,wBALW,MAAM,KACN,MAAM,WACN,MAAM,GACJ,MAAM,CAgFlB;IAED;;;;;;OAMG;IACH,oBALW,MAAM,KACN,MAAM,UACN,MAAM,EAAE,GAAC,YAAY,kBACrB,MAAM,QAUhB;IAED;;;;;;OAMG;IACH,kBALW,MAAM,KACN,MAAM,UACN,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,kBAClC,MAAM,QAWhB;IAED;;;;;;OAMG;IACH,2BALW,MAAM,KACN,MAAM,WACN,MAAM,GACL,MAAM,CAOjB;IAED;;;;;;OAMG;IACH,yBALW,MAAM,KACN,MAAM,WACN,MAAM,GACJ,MAAM,CAiFlB;IAED;;;;;OAKG;IACH,mBAJW,MAAM,KACN,MAAM,UACN,MAAM,EAAE,GAAC,UAAU,MAAM,CAAC,QAcpC;IAED;;;;;;OAMG;IACH,eALW,MAAM,KACN,MAAM,WACN,MAAM,GACJ,MAAM,CAalB;IAED;;;;;OAKG;IACH,QAJW,MAAM,KACN,MAAM,UACN,MAAM,EAAE,QAalB;IAED;;;;;OAKG;IACH,SAJW,MAAM,KACN,MAAM,SACN,MAAM,EAAE,GAAC,UAAU,MAAM,CAAC,QAepC;IAED;;;;;OAKG;IACH,eAJW,MAAM,KACN,MAAM,GACJ,MAAM,CAIlB;IAED;;;;OAIG;IACH,mBAHW,MAAM,UACN,OAAO,QASjB;IAED;;;;;;;;;OASG;IACH,aARW,SAAS,qHAoDnB;IAGD;;;;;;;OAOG;IACH,oEA8BC;IAED;;;;OAIG;IACH,2BAHW,MAAM,SACN,MAAM,QAYhB;IAED;;;;;;;OAOG;IACH,QANW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,SACN,MAAO,MAAM,CAAC,QAqCxB;IAED;;;;;;OAMG;IACH,gBALW,MAAM,KACN,MAAM,WACN,MAAM,SACN,MAAM,QAqBhB;IAGD;;;;;;;OAOG;IACH,wBALW,MAAM,WACN,MAAM,UACN,MAAM,WACN,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,OAAO,EAAE,SAAS,KAAK,IAAI,QAwB5D;IAED;;;;;OAKG;IACH,UAJW,MAAM,KACN,MAAM,iBACN,OAAO,QAyDjB;IAED;;;OAGG;IACH,mBAFY,MAAM,CAejB;IAED;;;;OAIG;IACH,cAHW,SAAS,GACR,OAAO,CAsBlB;IAED;;;OAGG;IACH,QAFY,MAAM,CAgCjB;IAGD;;OAEG;IACH,SAFa,SAAS,CAerB;IAED;;;;;;MAuBC;IAED;;;;;;aAwBC;IA6HL;;;OAGG;IACH,sBAFU,OAAO,CAEc;CAN9B;;kBAUS,MAAM;;sBAhlCH,OAAO,kCAAkC,EAAE,OAAO"}
1
+ {"version":3,"file":"Sampler2D.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/texture/sampler/Sampler2D.js"],"names":[],"mappings":"AAqCA;;;;;;GAMG;AACH;IA+gCI;;;;;;OAMG;IACH,8BALW,MAAM,SACN,MAAM,UACN,MAAM,GACL,SAAS,CAKpB;IAED;;;;;;OAMG;IACH,uBALW,MAAM,SACN,MAAM,UACN,MAAM,GACL,SAAS,CAKpB;IAED;;;;;;OAMG;IACH,wBALW,MAAM,SACN,MAAM,UACN,MAAM,GACL,SAAS,CAKpB;IAED;;;;;;OAMG;IACH,wBALW,MAAM,SACN,MAAM,UACN,MAAM,GACL,SAAS,CAKpB;IAED;;;;;;OAMG;IACH,sBALW,MAAM,SACN,MAAM,UACN,MAAM,GACL,SAAS,CAKpB;IAED;;;;;;OAMG;IACH,uBALW,MAAM,SACN,MAAM,UACN,MAAM,GACL,SAAS,CAKpB;IAED;;;;;;OAMG;IACH,uBALW,MAAM,SACN,MAAM,UACN,MAAM,GACL,SAAS,CAKpB;IAGD;;;;;;OAMG;IACH,yBALW,MAAM,SACN,MAAM,UACN,MAAM,GACL,SAAS,CAKpB;IAED;;;;;;OAMG;IACH,yBALW,MAAM,SACN,MAAM,UACN,MAAM,GACL,SAAS,CAKpB;IAED;;;;;;OAMG;IACH,yBALW,MAAM,SACN,MAAM,UACN,MAAM,GACL,SAAS,CAKpB;IA/nCD;;;;;;;OAOG;IACH,mBANW,UAAU,MAAM,CAAC,GAAC,MAAM,EAAE,GAAC,iBAAiB,GAAC,UAAU,GAAC,WAAW,GAAC,WAAW,GAAC,SAAS,GAAC,UAAU,GAAC,UAAU,GAAC,YAAY,GAAC,YAAY,aACzI,MAAM,UACN,MAAM,WACN,MAAM,EA6ChB;IAxDD;;;OAGG;IACH,SAFU,MAAM,CAEJ;IA6BR;;;OAGG;IACH,OAFU,MAAM,CAEE;IAElB;;;OAGG;IACH,QAFU,MAAM,CAEI;IAEpB;;;OAGG;IACH,UAFU,MAAM,CAEQ;IAExB;;;OAGG;IACH,MAFU,MAAM,EAAE,GAAC,iBAAiB,GAAC,UAAU,GAAC,WAAW,GAAC,WAAW,GAAC,SAAS,GAAC,UAAU,GAAC,UAAU,GAAC,YAAY,GAAC,YAAY,CAEjH;IAGpB;;;;;OAKG;IACH,sBAJW,MAAM,KACN,MAAM,UACN,MAAM,EAAE,QAQlB;IAED;;;;;;OAMG;IACH,6BALW,MAAM,KACN,MAAM,WACN,MAAM,GACJ,MAAM,CAOlB;IAED;;;;;;;;OAQG;IACH,2BALW,MAAM,KACN,MAAM,WACN,MAAM,GACJ,MAAM,CAWlB;IAED;;;;;;;;;;;;;;OAcG;IACH,kCANW,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,cAClC,MAAM,YACN,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,mBAClC,MAAM,WACN,MAAM,QAkFhB;IAED;;;;;OAKG;IACH,mBAJW,MAAM,KACN,MAAM,UACN,MAAM,EAAE,QAQlB;IAED;;;;;;OAMG;IACH,iBALW,MAAM,KACN,MAAM,UACN,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,iBAClC,MAAM,QAUhB;IAED;;;;;;OAMG;IACH,0BALW,MAAM,KACN,MAAM,WACN,MAAM,GACJ,MAAM,CAOlB;IAED;;;;;;;OAOG;IACH,wBALW,MAAM,KACN,MAAM,WACN,MAAM,GACJ,MAAM,CAgFlB;IAED;;;;;;OAMG;IACH,oBALW,MAAM,KACN,MAAM,UACN,MAAM,EAAE,GAAC,YAAY,kBACrB,MAAM,QAUhB;IAED;;;;;;OAMG;IACH,kBALW,MAAM,KACN,MAAM,UACN,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,kBAClC,MAAM,QAWhB;IAED;;;;;;OAMG;IACH,2BALW,MAAM,KACN,MAAM,WACN,MAAM,GACL,MAAM,CAOjB;IAED;;;;;;;OAOG;IACH,yBALW,MAAM,KACN,MAAM,WACN,MAAM,GACJ,MAAM,CAclB;IAED;;;;;;;;;OASG;IACH,gCANW,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,cAClC,MAAM,YACN,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,mBAClC,MAAM,WACN,MAAM,QAkFhB;IAED;;;;;OAKG;IACH,mBAJW,MAAM,KACN,MAAM,UACN,MAAM,EAAE,GAAC,UAAU,MAAM,CAAC,QAcpC;IAED;;;;;;OAMG;IACH,eALW,MAAM,KACN,MAAM,WACN,MAAM,GACJ,MAAM,CAalB;IAED;;;;;OAKG;IACH,QAJW,MAAM,KACN,MAAM,UACN,MAAM,EAAE,QAalB;IAED;;;;;OAKG;IACH,SAJW,MAAM,KACN,MAAM,SACN,MAAM,EAAE,GAAC,UAAU,MAAM,CAAC,QAepC;IAED;;;;;OAKG;IACH,eAJW,MAAM,KACN,MAAM,GACJ,MAAM,CAIlB;IAED;;;;OAIG;IACH,mBAHW,MAAM,UACN,OAAO,QASjB;IAED;;;;;;;;;OASG;IACH,aARW,SAAS,qHAoDnB;IAGD;;;;;;;OAOG;IACH,oEA8BC;IAED;;;;OAIG;IACH,2BAHW,MAAM,SACN,MAAM,QAYhB;IAED;;;;;;;OAOG;IACH,QANW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,SACN,MAAO,MAAM,CAAC,QAqCxB;IAED;;;;;;OAMG;IACH,gBALW,MAAM,KACN,MAAM,WACN,MAAM,SACN,MAAM,QAqBhB;IAGD;;;;;;;OAOG;IACH,wBALW,MAAM,WACN,MAAM,UACN,MAAM,WACN,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,OAAO,EAAE,SAAS,KAAK,IAAI,QAwB5D;IAED;;;;;OAKG;IACH,UAJW,MAAM,KACN,MAAM,iBACN,OAAO,QAyDjB;IAED;;;OAGG;IACH,mBAFY,MAAM,CAejB;IAED;;;;OAIG;IACH,cAHW,SAAS,GACR,OAAO,CAsBlB;IAED;;;OAGG;IACH,QAFY,MAAM,CAgCjB;IAGD;;OAEG;IACH,SAFa,SAAS,CAerB;IAED;;;;;;MAuBC;IAED;;;;;;aAwBC;IA6HL;;;OAGG;IACH,sBAFU,OAAO,CAEc;CAN9B;;kBAUS,MAAM;;sBAxqCH,OAAO,kCAAkC,EAAE,OAAO"}
@@ -23,6 +23,18 @@ import { computeHashFloat } from "../../../../core/primitives/numbers/computeHas
23
23
  * @typedef {import("../../../../core/geom/Vector2.js").Vector2} Vector2
24
24
  */
25
25
 
26
+ /** Where {@link Sampler2D#sampleChannelBilinear} packs its position and has its sample written. */
27
+ const scratch_bilinear_position = new Float64Array(2);
28
+ const scratch_bilinear_sample = new Float64Array(1);
29
+
30
+ /** Where {@link Sampler2D#sampleChannelCatmullRom} packs its position and has its sample written. */
31
+ const scratch_catmull_rom_position = new Float64Array(2);
32
+ const scratch_catmull_rom_sample = new Float64Array(1);
33
+
34
+ /** {@link Sampler2D#sampleChannelCatmullRomArray}'s nine bilinear taps, `(x, y)` pairs, and their texels. */
35
+ const scratch_catmull_rom_taps = new Float64Array(18);
36
+ const scratch_catmull_rom_texels = new Float64Array(9);
37
+
26
38
  /**
27
39
  * Data Texture class, providing an abstraction around 2d numerical arrays, mostly for sampling purposes
28
40
  * Inspired by OpenGL's glsl sampler2d API
@@ -118,6 +130,7 @@ export class Sampler2D {
118
130
  }
119
131
 
120
132
  /**
133
+ * The arithmetic is {@link sampleChannelCatmullRomArray}'s, which this packs its position for.
121
134
  *
122
135
  * @see https://gist.github.com/TheRealMJP/c83b8c0f46b63f3a88a5986f4fa982b1
123
136
  * @param {number} x
@@ -126,6 +139,35 @@ export class Sampler2D {
126
139
  * @returns {number}
127
140
  */
128
141
  sampleChannelCatmullRom(x, y, channel) {
142
+ const position = scratch_catmull_rom_position;
143
+
144
+ position[0] = x;
145
+ position[1] = y;
146
+
147
+ this.sampleChannelCatmullRomArray(scratch_catmull_rom_sample, 0, position, 0, channel);
148
+
149
+ return scratch_catmull_rom_sample[0];
150
+ }
151
+
152
+ /**
153
+ * {@link sampleChannelCatmullRom} with the position read from `position[position_offset ..+1]` and the
154
+ * sample written to `out[out_offset]`.
155
+ *
156
+ * Its nine bilinear taps go through {@link sampleChannelBilinearArray} the same way: a call V8 does
157
+ * not inline boxes every number passed to it, and the one it returns, into a new heap object, and
158
+ * nine bilinear filters are more than one function can inline.
159
+ *
160
+ * @see https://gist.github.com/TheRealMJP/c83b8c0f46b63f3a88a5986f4fa982b1
161
+ * @param {number[]|Float32Array|Float64Array} out
162
+ * @param {number} out_offset
163
+ * @param {number[]|Float32Array|Float64Array} position `[x, y]`, in texel space
164
+ * @param {number} position_offset
165
+ * @param {number} channel
166
+ */
167
+ sampleChannelCatmullRomArray(out, out_offset, position, position_offset, channel) {
168
+ const x = position[position_offset];
169
+ const y = position[position_offset + 1];
170
+
129
171
  // We're going to sample a 4x4 grid of texels surrounding the target UV coordinate. We'll do this by rounding
130
172
  // down the sample location to get the exact center of our "starting" texel. The starting texel will be at
131
173
  // location [1, 1] in the grid, where [0, 0] is the top-left corner.
@@ -167,21 +209,41 @@ export class Sampler2D {
167
209
  const texPos12_x = texPos1_x + offset12_x;
168
210
  const texPos12_y = texPos1_y + offset12_y;
169
211
 
212
+ // The nine taps, row by row: (x, y) pairs in, filtered texels out.
213
+ const taps = scratch_catmull_rom_taps;
214
+ const texels = scratch_catmull_rom_texels;
215
+
216
+ taps[0] = texPos0_x; taps[1] = texPos0_y;
217
+ taps[2] = texPos12_x; taps[3] = texPos0_y;
218
+ taps[4] = texPos3_x; taps[5] = texPos0_y;
219
+
220
+ taps[6] = texPos0_x; taps[7] = texPos12_y;
221
+ taps[8] = texPos12_x; taps[9] = texPos12_y;
222
+ taps[10] = texPos3_x; taps[11] = texPos12_y;
223
+
224
+ taps[12] = texPos0_x; taps[13] = texPos3_y;
225
+ taps[14] = texPos12_x; taps[15] = texPos3_y;
226
+ taps[16] = texPos3_x; taps[17] = texPos3_y;
227
+
228
+ for (let i = 0; i < 9; i++) {
229
+ this.sampleChannelBilinearArray(texels, i, taps, 2 * i, channel);
230
+ }
231
+
170
232
  let result = 0.0;
171
233
 
172
- result += this.sampleChannelBilinear(texPos0_x, texPos0_y, channel) * w0_x * w0_y;
173
- result += this.sampleChannelBilinear(texPos12_x, texPos0_y, channel) * w12_x * w0_y;
174
- result += this.sampleChannelBilinear(texPos3_x, texPos0_y, channel) * w3_x * w0_y;
234
+ result += texels[0] * w0_x * w0_y;
235
+ result += texels[1] * w12_x * w0_y;
236
+ result += texels[2] * w3_x * w0_y;
175
237
 
176
- result += this.sampleChannelBilinear(texPos0_x, texPos12_y, channel) * w0_x * w12_y;
177
- result += this.sampleChannelBilinear(texPos12_x, texPos12_y, channel) * w12_x * w12_y;
178
- result += this.sampleChannelBilinear(texPos3_x, texPos12_y, channel) * w3_x * w12_y;
238
+ result += texels[3] * w0_x * w12_y;
239
+ result += texels[4] * w12_x * w12_y;
240
+ result += texels[5] * w3_x * w12_y;
179
241
 
180
- result += this.sampleChannelBilinear(texPos0_x, texPos3_y, channel) * w0_x * w3_y;
181
- result += this.sampleChannelBilinear(texPos12_x, texPos3_y, channel) * w12_x * w3_y;
182
- result += this.sampleChannelBilinear(texPos3_x, texPos3_y, channel) * w3_x * w3_y;
242
+ result += texels[6] * w0_x * w3_y;
243
+ result += texels[7] * w12_x * w3_y;
244
+ result += texels[8] * w3_x * w3_y;
183
245
 
184
- return result;
246
+ out[out_offset] = result;
185
247
  }
186
248
 
187
249
  /**
@@ -367,6 +429,7 @@ export class Sampler2D {
367
429
  }
368
430
 
369
431
  /**
432
+ * The arithmetic is {@link sampleChannelBilinearArray}'s, which this packs its position for.
370
433
  *
371
434
  * @param {number} x
372
435
  * @param {number} y
@@ -375,9 +438,33 @@ export class Sampler2D {
375
438
  */
376
439
  sampleChannelBilinear(x, y, channel) {
377
440
  assert.isNumber(x, 'x');
378
- assert.notNaN(x, 'x');
379
-
380
441
  assert.isNumber(y, 'y');
442
+
443
+ const position = scratch_bilinear_position;
444
+
445
+ position[0] = x;
446
+ position[1] = y;
447
+
448
+ this.sampleChannelBilinearArray(scratch_bilinear_sample, 0, position, 0, channel);
449
+
450
+ return scratch_bilinear_sample[0];
451
+ }
452
+
453
+ /**
454
+ * {@link sampleChannelBilinear} with the position read from `position[position_offset ..+1]` and the
455
+ * sample written to `out[out_offset]`, for the reason {@link sampleChannelCatmullRomArray} gives.
456
+ *
457
+ * @param {number[]|Float32Array|Float64Array} out
458
+ * @param {number} out_offset
459
+ * @param {number[]|Float32Array|Float64Array} position `[x, y]`, in texel space
460
+ * @param {number} position_offset
461
+ * @param {number} channel
462
+ */
463
+ sampleChannelBilinearArray(out, out_offset, position, position_offset, channel) {
464
+ const x = position[position_offset];
465
+ const y = position[position_offset + 1];
466
+
467
+ assert.notNaN(x, 'x');
381
468
  assert.notNaN(y, 'y');
382
469
 
383
470
  assert.isNonNegativeInteger(channel, 'channel');
@@ -427,7 +514,8 @@ export class Sampler2D {
427
514
 
428
515
  if (x0 === x1 && y0 === y1) {
429
516
  // exactly sampled in the center of the pixel, no interpolation required
430
- return q0;
517
+ out[out_offset] = q0;
518
+ return;
431
519
  }
432
520
 
433
521
  //
@@ -451,7 +539,7 @@ export class Sampler2D {
451
539
  const s0 = lerp(q0, q1, xd);
452
540
  const s1 = lerp(p0, p1, xd);
453
541
 
454
- return lerp(s0, s1, yd);
542
+ out[out_offset] = lerp(s0, s1, yd);
455
543
  }
456
544
 
457
545
  /**
@@ -13,18 +13,20 @@ export class WaterSystem extends System<any> {
13
13
  */
14
14
  constructor(graphics: GraphicsEngine);
15
15
  dependencies: (typeof Water)[];
16
+ components_used: ResourceAccessSpecification<typeof WaterWaves>[];
16
17
  get settings(): {
17
18
  enabled: boolean;
18
19
  max_distance: number;
19
20
  distance_tolerance: number;
20
21
  max_updates: number;
21
22
  fallback_steps: number;
22
- mode: number; /**
23
- * @type {GPUWaterRenderer}
24
- */
23
+ mode: number;
25
24
  reflections: number;
26
25
  debug_view: number;
26
+ inscatter_segments: number;
27
27
  };
28
+ /** The surface producer, for settings such as its grid resolution. */
29
+ get waves(): GPUWaterWaveSimulation;
28
30
  /** The registered channel, for diagnostics such as testing registration order. */
29
31
  get transparency_channel(): GPUWaterRenderer;
30
32
  request_probe(uv: any): Promise<any>;
@@ -43,6 +45,25 @@ export class WaterSystem extends System<any> {
43
45
  * @param {FrameContext} frame
44
46
  */
45
47
  record(frame: FrameContext): void;
48
+ /**
49
+ * Record the surface producer: this frame's wave steps and the surface interface every water
50
+ * pass reads. At the head of the frame, so everything that reads it is recorded after.
51
+ *
52
+ * @param {FrameContext} frame
53
+ */
54
+ record_surface(frame: FrameContext): void;
55
+ /**
56
+ * Kick the surface of an entity's water, as a boat or a splash would: a vertical velocity
57
+ * `strength` m/s at `position`, falling off over `radius` m. Applied on the next frame that
58
+ * steps; at most {@link WATER_WAVE_IMPULSE_LIMIT} a frame per body, the rest wait for the
59
+ * following frames.
60
+ *
61
+ * @param {number} entity the entity carrying the {@link Water}
62
+ * @param {number[]} position world x, y, z; y is ignored
63
+ * @param {number} radius m
64
+ * @param {number} strength m/s, positive upwards
65
+ */
66
+ splash(entity: number, position: number[], radius: number, strength: number): void;
46
67
  /**
47
68
  * @param {Water} water
48
69
  * @param {number} entity
@@ -68,8 +89,23 @@ export class WaterExtension extends RenderExtension {
68
89
  record(frame: any): void;
69
90
  #private;
70
91
  }
92
+ /**
93
+ * Records the water surface producer at {@link FramePhase.FrameStart}, so the surface exists before
94
+ * anything in the frame reads it.
95
+ */
96
+ export class WaterSurfaceExtension extends RenderExtension {
97
+ /**
98
+ * @param {WaterSystem} system
99
+ */
100
+ constructor(system: WaterSystem);
101
+ record(frame: any): void;
102
+ #private;
103
+ }
71
104
  import { System } from "../ecs/System.js";
72
105
  import Water from "../graphics/ecs/water/Water.js";
106
+ import WaterWaves from "../graphics/ecs/water/WaterWaves.js";
107
+ import { ResourceAccessSpecification } from "../../core/model/ResourceAccessSpecification.js";
108
+ import { GPUWaterWaveSimulation } from "../../shade/renderer/water/surface/GPUWaterWaveSimulation.js";
73
109
  import { GPUWaterRenderer } from "../../shade/renderer/water/GPUWaterRenderer.js";
74
110
  import { RenderExtension } from "../../shade/renderer/extension/RenderExtension.js";
75
111
  //# sourceMappingURL=WaterSystem.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"WaterSystem.d.ts","sourceRoot":"","sources":["../../../../src/engine/graphics3/WaterSystem.js"],"names":[],"mappings":"AAWA;;;;;;;;GAQG;AACH;IA6DI;;OAEG;IACH,sCAMC;IArED,+BAAuB;IA6BvB;;;;;;sBAtBA;;WAEG;;;MAoB+C;IAElD,kFAAkF;IAClF,6CAAqD;IAErD,qCAA8D;IAG9D,0BAIC;IALD,mBAAiC;IAcjC;;;;;OAKG;IACH,+BAEC;IAaD,2CAMC;IAED,4CAWC;IAED;;OAEG;IACH,kCAGC;IAED;;;OAGG;IACH,YAHW,KAAK,UACL,MAAM,QA+BhB;IAED;;;OAGG;IACH,cAHW,KAAK,UACL,MAAM,QAgBhB;IAED,6BAgBC;;CA4FJ;AAED;;;GAGG;AACH;IAWI;;OAEG;IACH,oBAFW,WAAW,EAMrB;IAED,yBAEC;;CACJ;uBArTsB,kBAAkB;kBAHvB,gCAAgC;iCAIjB,gDAAgD;gCAGjD,mDAAmD"}
1
+ {"version":3,"file":"WaterSystem.d.ts","sourceRoot":"","sources":["../../../../src/engine/graphics3/WaterSystem.js"],"names":[],"mappings":"AAiBA;;;;;;;;GAQG;AACH;IA4FI;;OAEG;IACH,sCAMC;IApGD,+BAAuB;IAEvB,kEAGE;IAoDF;;;;;;;;;;MAAkD;IAElD,sEAAsE;IACtE,oCAAmC;IAEnC,kFAAkF;IAClF,6CAAqD;IAErD,qCAA8D;IAG9D,0BAIC;IALD,mBAAiC;IAcjC;;;;;OAKG;IACH,+BAEC;IAaD,2CAQC;IAED,4CAkBC;IAED;;OAEG;IACH,kCAGC;IAED;;;;;OAKG;IACH,0CAWC;IAED;;;;;;;;;;OAUG;IACH,eALW,MAAM,YACN,MAAM,EAAE,UACR,MAAM,YACN,MAAM,QAgBhB;IAED;;;OAGG;IACH,YAHW,KAAK,UACL,MAAM,QA+BhB;IAED;;;OAGG;IACH,cAHW,KAAK,UACL,MAAM,QAgBhB;IAED,6BAiBC;;CAgFJ;AAED;;;GAGG;AACH;IAWI;;OAEG;IACH,oBAFW,WAAW,EAMrB;IAED,yBAEC;;CACJ;AAED;;;GAGG;AACH;IAUI;;OAEG;IACH,oBAFW,WAAW,EAMrB;IAED,yBAEC;;CACJ;uBAjasB,kBAAkB;kBAJvB,gCAAgC;uBAC3B,qCAAqC;4CAKhB,iDAAiD;uCAGtD,8DAA8D;iCAFpE,gDAAgD;gCAMjD,mDAAmD"}