@woosh/meep-engine 3.38.0 → 3.39.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (962) hide show
  1. package/build/bundle-worker-image-decoder.js +1 -1
  2. package/build/bundle-worker-terrain.js +1 -1
  3. package/package.json +1 -1
  4. package/src/core/binary/BinaryBuffer.d.ts +11 -0
  5. package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
  6. package/src/core/binary/BinaryBuffer.js +30 -0
  7. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.d.ts.map +1 -1
  8. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.js +28 -7
  9. package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts +15 -0
  10. package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts.map +1 -1
  11. package/src/core/geom/3d/aabb/aabb3_transform_oriented.js +41 -0
  12. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts +12 -0
  13. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts.map +1 -1
  14. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.js +27 -0
  15. package/src/core/geom/3d/gjk/gjk.js +3 -3
  16. package/src/core/geom/3d/gjk/gjk_distance.d.ts +94 -0
  17. package/src/core/geom/3d/gjk/gjk_distance.d.ts.map +1 -0
  18. package/src/core/geom/3d/gjk/gjk_distance.js +782 -0
  19. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts +5 -4
  20. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
  21. package/src/core/geom/3d/gjk/gjk_epa_penetration.js +14 -9
  22. package/src/core/geom/3d/gjk/minkowski_support.d.ts +11 -7
  23. package/src/core/geom/3d/gjk/minkowski_support.d.ts.map +1 -1
  24. package/src/core/geom/3d/gjk/minkowski_support.js +33 -9
  25. package/src/core/geom/3d/gjk/mpr.d.ts.map +1 -1
  26. package/src/core/geom/3d/gjk/mpr.js +26 -5
  27. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts +15 -0
  28. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts.map +1 -1
  29. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.js +106 -33
  30. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts +2 -1
  31. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts.map +1 -1
  32. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.js +4 -8
  33. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts +32 -0
  34. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts.map +1 -0
  35. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.js +85 -0
  36. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts +3 -3
  37. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts.map +1 -1
  38. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.js +24 -34
  39. package/src/core/geom/3d/quaternion/quat3_integrate.d.ts +17 -0
  40. package/src/core/geom/3d/quaternion/quat3_integrate.d.ts.map +1 -1
  41. package/src/core/geom/3d/quaternion/quat3_integrate.js +45 -4
  42. package/src/core/geom/3d/quaternion/quat3_multiply.d.ts +16 -0
  43. package/src/core/geom/3d/quaternion/quat3_multiply.d.ts.map +1 -1
  44. package/src/core/geom/3d/quaternion/quat3_multiply.js +25 -0
  45. package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts +18 -0
  46. package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts.map +1 -1
  47. package/src/core/geom/3d/quaternion/quat3_nlerp.js +45 -0
  48. package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts +17 -0
  49. package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts.map +1 -1
  50. package/src/core/geom/3d/quaternion/quat3_shortest_arc.js +155 -94
  51. package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts +12 -0
  52. package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts.map +1 -1
  53. package/src/core/geom/3d/quaternion/quat3_to_matrix3.js +31 -0
  54. package/src/core/geom/3d/shape/AbstractShape3D.d.ts +20 -6
  55. package/src/core/geom/3d/shape/AbstractShape3D.d.ts.map +1 -1
  56. package/src/core/geom/3d/shape/AbstractShape3D.js +20 -6
  57. package/src/core/geom/3d/shape/BoxShape3D.d.ts +1 -1
  58. package/src/core/geom/3d/shape/BoxShape3D.d.ts.map +1 -1
  59. package/src/core/geom/3d/shape/BoxShape3D.js +5 -1
  60. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts +1 -1
  61. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts.map +1 -1
  62. package/src/core/geom/3d/shape/CapsuleShape3D.js +5 -1
  63. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts +25 -11
  64. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
  65. package/src/core/geom/3d/shape/ConvexHullShape3D.js +392 -22
  66. package/src/core/geom/3d/shape/CylinderShape3D.d.ts +8 -7
  67. package/src/core/geom/3d/shape/CylinderShape3D.d.ts.map +1 -1
  68. package/src/core/geom/3d/shape/CylinderShape3D.js +12 -7
  69. package/src/core/geom/3d/shape/HeightMapShape3D.d.ts +51 -8
  70. package/src/core/geom/3d/shape/HeightMapShape3D.d.ts.map +1 -1
  71. package/src/core/geom/3d/shape/HeightMapShape3D.js +260 -14
  72. package/src/core/geom/3d/shape/MeshShape3D.d.ts +61 -7
  73. package/src/core/geom/3d/shape/MeshShape3D.d.ts.map +1 -1
  74. package/src/core/geom/3d/shape/MeshShape3D.js +111 -20
  75. package/src/core/geom/3d/shape/PointShape3D.d.ts +1 -1
  76. package/src/core/geom/3d/shape/PointShape3D.d.ts.map +1 -1
  77. package/src/core/geom/3d/shape/PointShape3D.js +1 -1
  78. package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
  79. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  80. package/src/core/geom/3d/shape/PosedShape3D.js +36 -6
  81. package/src/core/geom/3d/shape/SphereShape3D.d.ts +1 -1
  82. package/src/core/geom/3d/shape/SphereShape3D.d.ts.map +1 -1
  83. package/src/core/geom/3d/shape/SphereShape3D.js +5 -1
  84. package/src/core/geom/3d/shape/TransformedShape3D.d.ts +12 -10
  85. package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
  86. package/src/core/geom/3d/shape/TransformedShape3D.js +53 -19
  87. package/src/core/geom/3d/shape/Triangle3D.d.ts +1 -1
  88. package/src/core/geom/3d/shape/Triangle3D.d.ts.map +1 -1
  89. package/src/core/geom/3d/shape/Triangle3D.js +5 -1
  90. package/src/core/geom/3d/shape/UnionShape3D.d.ts +1 -1
  91. package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
  92. package/src/core/geom/3d/shape/UnionShape3D.js +19 -2
  93. package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts +14 -0
  94. package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts.map +1 -1
  95. package/src/core/geom/3d/shape/sdf/sdf3_box.js +67 -5
  96. package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts +14 -0
  97. package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts.map +1 -1
  98. package/src/core/geom/3d/shape/sdf/sdf3_capsule.js +61 -3
  99. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts +14 -0
  100. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts.map +1 -1
  101. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.js +63 -4
  102. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +15 -0
  103. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
  104. package/src/core/geom/3d/shape/sdf/sdf3_plane.js +64 -2
  105. package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts +21 -0
  106. package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts.map +1 -1
  107. package/src/core/geom/3d/shape/sdf/sdf3_sphere.js +66 -3
  108. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts +2 -0
  109. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts.map +1 -1
  110. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.js +7 -0
  111. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts +41 -0
  112. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts.map +1 -0
  113. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.js +538 -0
  114. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts +31 -0
  115. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts.map +1 -0
  116. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.js +85 -0
  117. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts +18 -0
  118. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts.map +1 -0
  119. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.js +19 -0
  120. package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts +49 -0
  121. package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts.map +1 -0
  122. package/src/core/geom/3d/triangle/TriangleEdgeFlags.js +55 -0
  123. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts +42 -0
  124. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts.map +1 -0
  125. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.js +85 -0
  126. package/src/core/geom/3d/triangle/tri3_closest_point.d.ts +13 -0
  127. package/src/core/geom/3d/triangle/tri3_closest_point.d.ts.map +1 -1
  128. package/src/core/geom/3d/triangle/tri3_closest_point.js +36 -1
  129. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts +14 -0
  130. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts.map +1 -1
  131. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.js +40 -0
  132. package/src/core/geom/vec3/v3_quaternion_apply.d.ts +19 -0
  133. package/src/core/geom/vec3/v3_quaternion_apply.d.ts.map +1 -1
  134. package/src/core/geom/vec3/v3_quaternion_apply.js +32 -0
  135. package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts +19 -0
  136. package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts.map +1 -1
  137. package/src/core/geom/vec3/v3_quaternion_apply_inverse.js +32 -0
  138. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +135 -10
  139. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  140. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +338 -105
  141. package/src/engine/control/first-person/abilities/Ability.d.ts +14 -5
  142. package/src/engine/control/first-person/abilities/Ability.d.ts.map +1 -1
  143. package/src/engine/control/first-person/abilities/Ability.js +14 -5
  144. package/src/engine/control/first-person/abilities/LedgeGrab.d.ts.map +1 -1
  145. package/src/engine/control/first-person/abilities/LedgeGrab.js +16 -12
  146. package/src/engine/control/first-person/abilities/Mantle.d.ts.map +1 -1
  147. package/src/engine/control/first-person/abilities/Mantle.js +5 -1
  148. package/src/engine/control/first-person/abilities/Slide.js +1 -1
  149. package/src/engine/control/first-person/collision/KinematicMover.d.ts +92 -14
  150. package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
  151. package/src/engine/control/first-person/collision/KinematicMover.js +218 -37
  152. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +5 -0
  153. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  154. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +17 -10
  155. package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
  156. package/src/engine/ecs/EntityComponentDataset.js +27 -13
  157. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  158. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +4 -0
  159. package/src/engine/ecs/transform/Transform64.d.ts +4 -2
  160. package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
  161. package/src/engine/ecs/transform/Transform64.js +10 -16
  162. package/src/engine/graphics/ecs/water/Water.d.ts +25 -63
  163. package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
  164. package/src/engine/graphics/ecs/water/Water.js +110 -125
  165. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.d.ts.map +1 -1
  166. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.js +38 -74
  167. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts +1 -1
  168. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts.map +1 -1
  169. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.js +27 -18
  170. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts +12 -0
  171. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts.map +1 -0
  172. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.js +45 -0
  173. package/src/engine/graphics/ecs/water/WaterWaves.d.ts +33 -0
  174. package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -0
  175. package/src/engine/graphics/ecs/water/WaterWaves.js +46 -0
  176. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +17 -0
  177. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -0
  178. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +26 -0
  179. package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts +22 -0
  180. package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts.map +1 -1
  181. package/src/engine/graphics/texture/3d/scs3d_sample_linear.js +43 -1
  182. package/src/engine/graphics/texture/sampler/Sampler2D.d.ts +29 -3
  183. package/src/engine/graphics/texture/sampler/Sampler2D.d.ts.map +1 -1
  184. package/src/engine/graphics/texture/sampler/Sampler2D.js +102 -14
  185. package/src/engine/graphics3/WaterSystem.d.ts +39 -3
  186. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
  187. package/src/engine/graphics3/WaterSystem.js +134 -25
  188. package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts +10 -4
  189. package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts.map +1 -1
  190. package/src/engine/interpolation/BinaryInterpolationAdapter.js +11 -5
  191. package/src/engine/interpolation/InterpolationLog.d.ts +11 -5
  192. package/src/engine/interpolation/InterpolationLog.d.ts.map +1 -1
  193. package/src/engine/interpolation/InterpolationLog.js +12 -6
  194. package/src/engine/interpolation/InterpolationSystem.d.ts.map +1 -1
  195. package/src/engine/interpolation/InterpolationSystem.js +39 -8
  196. package/src/engine/interpolation/PoseInterpolationAdapter.d.ts +1 -1
  197. package/src/engine/interpolation/PoseInterpolationAdapter.d.ts.map +1 -1
  198. package/src/engine/interpolation/PoseInterpolationAdapter.js +51 -22
  199. package/src/engine/interpolation/TransformPoseSerializationAdapter.d.ts.map +1 -1
  200. package/src/engine/interpolation/TransformPoseSerializationAdapter.js +18 -23
  201. package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts +1 -1
  202. package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts.map +1 -1
  203. package/src/engine/network/adapters/QuaternionInterpolationAdapter.js +3 -1
  204. package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts +1 -1
  205. package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts.map +1 -1
  206. package/src/engine/network/adapters/TransformInterpolationAdapter.js +3 -1
  207. package/src/engine/network/adapters/Vector3InterpolationAdapter.d.ts.map +1 -1
  208. package/src/engine/network/adapters/Vector3InterpolationAdapter.js +5 -2
  209. package/src/engine/physics/body/SolverBodyState.d.ts.map +1 -1
  210. package/src/engine/physics/body/SolverBodyState.js +4 -5
  211. package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts +12 -0
  212. package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts.map +1 -1
  213. package/src/engine/physics/broadphase/compute_fat_world_aabb.js +28 -3
  214. package/src/engine/physics/ccd/linear_sweep.d.ts +42 -12
  215. package/src/engine/physics/ccd/linear_sweep.d.ts.map +1 -1
  216. package/src/engine/physics/ccd/linear_sweep.js +1131 -97
  217. package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts +13 -0
  218. package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts.map +1 -1
  219. package/src/engine/physics/cloth/collider/ClothColliderIndex.js +90 -22
  220. package/src/engine/physics/cloth/collider/cloth_collider_bounds.js +84 -24
  221. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +46 -3
  222. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
  223. package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +116 -68
  224. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
  225. package/src/engine/physics/cloth/ecs/ClothWorld.js +59 -47
  226. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts.map +1 -1
  227. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.js +62 -55
  228. package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.d.ts.map +1 -1
  229. package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.js +46 -39
  230. package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts.map +1 -1
  231. package/src/engine/physics/cloth/ecs/cloth_write_back.js +41 -36
  232. package/src/engine/physics/cloth/playground/garment_build.js +6 -6
  233. package/src/engine/physics/cloth/playground/garment_main.js +18 -14
  234. package/src/engine/physics/cloth/solver/cloth_contact_find.d.ts.map +1 -1
  235. package/src/engine/physics/cloth/solver/cloth_contact_find.js +8 -5
  236. package/src/engine/physics/cloth/solver/cloth_solve_vertex.d.ts.map +1 -1
  237. package/src/engine/physics/cloth/solver/cloth_solve_vertex.js +8 -5
  238. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
  239. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +15 -15
  240. package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts +5 -0
  241. package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts.map +1 -1
  242. package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.js +32 -9
  243. package/src/engine/physics/constraint/solve_constraints.d.ts +50 -8
  244. package/src/engine/physics/constraint/solve_constraints.d.ts.map +1 -1
  245. package/src/engine/physics/constraint/solve_constraints.js +703 -429
  246. package/src/engine/physics/contact/ManifoldStore.d.ts +12 -0
  247. package/src/engine/physics/contact/ManifoldStore.d.ts.map +1 -1
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  904. package/src/shade/renderer/water/medium/shader_water_bodies_derive.d.ts +8 -0
  905. package/src/shade/renderer/water/medium/shader_water_bodies_derive.d.ts.map +1 -0
  906. package/src/shade/renderer/water/medium/shader_water_bodies_derive.js +30 -0
  907. package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts +28 -0
  908. package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts.map +1 -0
  909. package/src/shade/renderer/water/optics/chunk_water_inscatter.js +123 -0
  910. package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts +23 -0
  911. package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts.map +1 -0
  912. package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts +18 -0
  913. package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts.map +1 -0
  914. package/src/shade/renderer/water/optics/chunk_water_optics.d.ts +12 -0
  915. package/src/shade/renderer/water/optics/chunk_water_optics.d.ts.map +1 -0
  916. package/src/shade/renderer/water/optics/chunk_water_optics.js +75 -0
  917. package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts +27 -0
  918. package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts.map +1 -0
  919. package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.js +74 -0
  920. package/src/shade/renderer/water/shader_water.d.ts +10 -4
  921. package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
  922. package/src/shade/renderer/water/shader_water.js +406 -384
  923. package/src/shade/renderer/water/shader_water_avboit.d.ts.map +1 -1
  924. package/src/shade/renderer/water/shader_water_avboit.js +19 -9
  925. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts +98 -0
  926. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts.map +1 -0
  927. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.js +408 -0
  928. package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.d.ts +12 -0
  929. package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.d.ts.map +1 -0
  930. package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.js +27 -0
  931. package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.d.ts +14 -0
  932. package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.d.ts.map +1 -0
  933. package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.js +49 -0
  934. package/src/shade/renderer/water/surface/chunk_water_wave.d.ts +15 -0
  935. package/src/shade/renderer/water/surface/chunk_water_wave.d.ts.map +1 -0
  936. package/src/shade/renderer/water/surface/chunk_water_wave.js +48 -0
  937. package/src/shade/renderer/water/surface/chunk_water_wave_grid.d.ts +9 -0
  938. package/src/shade/renderer/water/surface/chunk_water_wave_grid.d.ts.map +1 -0
  939. package/src/shade/renderer/water/surface/chunk_water_wave_grid.js +47 -0
  940. package/src/shade/renderer/water/surface/shader_water_surface_write.d.ts +10 -0
  941. package/src/shade/renderer/water/surface/shader_water_surface_write.d.ts.map +1 -0
  942. package/src/shade/renderer/water/surface/shader_water_surface_write.js +51 -0
  943. package/src/shade/renderer/water/surface/shader_water_wave_step.d.ts +12 -0
  944. package/src/shade/renderer/water/surface/shader_water_wave_step.d.ts.map +1 -0
  945. package/src/shade/renderer/water/surface/shader_water_wave_step.js +54 -0
  946. package/src/shade/renderer/water/surface/water_surface_grid_indices.d.ts +13 -0
  947. package/src/shade/renderer/water/surface/water_surface_grid_indices.d.ts.map +1 -0
  948. package/src/shade/renderer/water/surface/water_surface_grid_indices.js +39 -0
  949. package/src/shade/renderer/water/water_missing_receiver_path.d.ts +17 -0
  950. package/src/shade/renderer/water/water_missing_receiver_path.d.ts.map +1 -0
  951. package/src/shade/renderer/water/water_missing_receiver_path.js +40 -0
  952. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
  953. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +247 -23
  954. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts +18 -14
  955. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
  956. package/src/shade/wgsl/emulator/WGSLLanguageCore.js +48 -6
  957. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts +0 -29
  958. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts.map +0 -1
  959. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.js +0 -43
  960. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts +0 -7
  961. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts.map +0 -1
  962. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.js +0 -6
@@ -1,186 +1,189 @@
1
- import { assert } from "../../../core/assert.js";
2
- import { TextureResourceDescriptor } from "../../device/graph/TextureResourceDescriptor.js";
3
- import { u32 } from "../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
4
- import { WebGPUArray } from "../shader/type/WebGPUArray.js";
5
- import { WebGPUStruct } from "../shader/type/WebGPUStruct.js";
6
- import { CAMERA_UNIFORM_STRUCT } from "../camera/CAMERA_UNIFORM_STRUCT.js";
7
- import { chunk_camera_ray_from_uv } from "../shader/chunk/geometry/ray/chunk_camera_ray_from_uv.js";
8
- import { F32_MAX_DEFINITION } from "../shader/chunk/math/F32_MAX_DEFINITION.js";
9
- import { chunk_hammersley_2d } from "../shader/chunk/noise/chunk_hammersley_2d.js";
10
- import { chunk_random } from "../shader/chunk/random/chunk_random.js";
11
- import { chunk_random_initialize } from "../shader/chunk/random/chunk_random_initialize.js";
12
- import { CodeChunk } from "../shader/compiler/CodeChunk.js";
13
- import { ComputeShader } from "../shader/ComputeShader.js";
14
- import { ShaderResourceSetDescriptor } from "../shader/resource/ShaderResourceSetDescriptor.js";
15
- import { sr_create_group_RTX } from "../geometry/sr_create_group_RTX.js";
16
- import { INDIRECT_MATERIAL_ARRAY_TYPE } from "../material/resident/INDIRECT_MATERIAL_ARRAY_TYPE.js";
17
- import { chunk_render_trace_path } from "./shader/chunk_render_trace_path.js";
18
-
19
- const RAY_TRACING_UNIFORMS_STRUCT = WebGPUStruct.from({
20
- random_seed: u32
21
- });
22
-
23
- const resources = new ShaderResourceSetDescriptor();
24
-
25
- sr_create_group_RTX(resources);
26
-
27
- resources.createGroup()
28
- .addUniform("materials", INDIRECT_MATERIAL_ARRAY_TYPE)
29
- .addTexture("textures", "unfilterable-float", "2d-array")
30
-
31
- resources.createGroup()
32
- .addStorageBuffer("light_data", WebGPUArray.u32)
33
- .addTexture("tEnvironment", "unfilterable-float", "2d")
34
-
35
- resources.createGroup()
36
- .addUniform("common_uniforms", RAY_TRACING_UNIFORMS_STRUCT)
37
- .addUniform("camera", CAMERA_UNIFORM_STRUCT)
38
- .addStorageTexture("output_texture", "rgba16float", "2d", "write-only")
39
- ;
40
-
41
- const body = CodeChunk.from(
42
- //language=WGSL
43
- `
44
- @compute @workgroup_size(8,8,1)
45
- fn main(@builtin(global_invocation_id) invocation_id : vec3<u32>){
46
- let viewport_dimensions = textureDimensions(output_texture);
47
-
48
- if (any(invocation_id.xy >= viewport_dimensions)){
49
- return;
50
- }
51
-
52
- random_initialize(invocation_id, vec3(common_uniforms.random_seed));
53
-
54
- let uv = vec2f(invocation_id.xy) / vec2f(viewport_dimensions);
55
- let pixel_uv_size = 1.0 / vec2f(viewport_dimensions);
56
-
57
- const BOUNCE_LIMIT = 3;
58
- const SAMPLE_LIMIT = 32;
59
-
60
- var irradiance = vec3(0.0);
61
-
62
- for(var sample_index=0u; sample_index < SAMPLE_LIMIT; sample_index++){
63
-
64
- // construct ray
65
-
66
- var jitter = hammersley_2d(sample_index, SAMPLE_LIMIT);
67
-
68
- let uv_coordinate = uv + jitter * pixel_uv_size;
69
-
70
- var ray = camera_ray_from_uv(vec2(uv_coordinate.x, uv_coordinate.y), camera);
71
-
72
- ray.tmax = F32_MAX; // TODO set based on "far" clipping plane from camera
73
-
74
- irradiance += render_trace_path(ray, BOUNCE_LIMIT).irradiance;
75
- }
76
-
77
- var output = irradiance / SAMPLE_LIMIT;
78
-
79
- textureStore(output_texture, invocation_id.xy, vec4(output, 1));
80
- }
81
- `, [
82
- F32_MAX_DEFINITION,
83
- chunk_camera_ray_from_uv,
84
- chunk_hammersley_2d,
85
- chunk_random_initialize,
86
- chunk_random,
87
- chunk_render_trace_path,
88
- ]);
89
-
90
- const shader = ComputeShader.from({
91
- label: 'Path Tracer',
92
- resources,
93
- body
94
- })
95
-
96
-
97
- /**
98
- *
99
- * @param {Object} options
100
- * @param {FrameGraph} options.graph
101
- * @param {GPUViewContext} options.view
102
- * @returns {number}
103
- */
104
- export function graph_path_trace_scene({
105
- graph,
106
- view,
107
- }) {
108
-
109
- assert.defined(graph, 'graph');
110
-
111
- assert.defined(view, 'view');
112
- assert.equal(view.isGPUViewContext, true, '"view" must be a GPUViewContext');
113
-
114
-
115
- const pass_data = {};
116
-
117
- /**
118
- *
119
- * @param data
120
- * @param {FramePassResources} resources
121
- * @param {GraphicsExecutionContext} context
122
- */
123
- function execute(data, resources, context) {
124
-
125
- const graphics = context.graphics;
126
-
127
- const r_materials = graphics.materials_resident;
128
-
129
- const scene_ctx = view.scene;
130
-
131
- r_materials.ensure_scene_materials(scene_ctx);
132
- r_materials.update();
133
-
134
- const geometries = scene_ctx.geometries;
135
-
136
- /**
137
- * @type {GPUTextureContext}
138
- */
139
- const output_texture = resources.get(data.output);
140
-
141
- const rt_uniforms = context.encoder.allocateTransientBufferAndLoad(new Uint32Array([0]).buffer, GPUBufferUsage.UNIFORM);
142
-
143
- shader.dispatchThreads({
144
- encoder: context.encoder,
145
-
146
- thread_count_x: output_texture.width,
147
- thread_count_y: output_texture.height,
148
-
149
- bindings: {
150
- materials: r_materials.buffer_materials,
151
- textures: r_materials.textureView,
152
-
153
- //
154
- tlas: scene_ctx.tlas.buffer,
155
- blas_lookup: geometries.blas.buffer_metadata,
156
- blas_data: geometries.blas.buffer_data,
157
- scene_database: scene_ctx.scene_database_buffer,
158
- geometries: geometries.buffer_metadata,
159
-
160
- meshlet_data: geometries.meshlets.buffer_data,
161
- meshlet_metadata: geometries.meshlets.buffer_metadata,
162
-
163
- //
164
- light_data: scene_ctx.lights.buffer_data,
165
- tEnvironment: view.scene.lights.environment.obtainView(),
166
-
167
- common_uniforms: rt_uniforms,
168
- camera: view.camera.gpu_buffer,
169
- output_texture: output_texture.obtainView()
170
- }
171
- });
172
-
173
-
174
- }
175
-
176
- const builder = graph.add('path trace scene', pass_data, execute);
177
-
178
- pass_data.output = builder.create("output", TextureResourceDescriptor.from({
179
- resolution: view.resolution,
180
- format: 'rgba16float',
181
- usage: GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.STORAGE_BINDING
182
- }));
183
-
184
-
185
- return pass_data.output;
1
+ import { assert } from "../../../core/assert.js";
2
+ import { TextureResourceDescriptor } from "../../device/graph/TextureResourceDescriptor.js";
3
+ import { u32 } from "../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
4
+ import { WebGPUArray } from "../shader/type/WebGPUArray.js";
5
+ import { WebGPUStruct } from "../shader/type/WebGPUStruct.js";
6
+ import { CAMERA_UNIFORM_STRUCT } from "../camera/CAMERA_UNIFORM_STRUCT.js";
7
+ import { chunk_camera_ray_from_uv } from "../shader/chunk/geometry/ray/chunk_camera_ray_from_uv.js";
8
+ import { F32_MAX_DEFINITION } from "../shader/chunk/math/F32_MAX_DEFINITION.js";
9
+ import { chunk_hammersley_2d } from "../shader/chunk/noise/chunk_hammersley_2d.js";
10
+ import { chunk_random } from "../shader/chunk/random/chunk_random.js";
11
+ import { chunk_random_initialize } from "../shader/chunk/random/chunk_random_initialize.js";
12
+ import { CodeChunk } from "../shader/compiler/CodeChunk.js";
13
+ import { ComputeShader } from "../shader/ComputeShader.js";
14
+ import { ShaderResourceSetDescriptor } from "../shader/resource/ShaderResourceSetDescriptor.js";
15
+ import { sr_create_group_RTX } from "../geometry/sr_create_group_RTX.js";
16
+ import { INDIRECT_MATERIAL_ARRAY_TYPE } from "../material/resident/INDIRECT_MATERIAL_ARRAY_TYPE.js";
17
+ import { MEDIA_TABLE_STRUCT } from "../medium/MEDIA_TABLE_STRUCT.js";
18
+ import { chunk_render_trace_path } from "./shader/chunk_render_trace_path.js";
19
+
20
+ const RAY_TRACING_UNIFORMS_STRUCT = WebGPUStruct.from({
21
+ random_seed: u32
22
+ });
23
+
24
+ const resources = new ShaderResourceSetDescriptor();
25
+
26
+ sr_create_group_RTX(resources);
27
+
28
+ resources.createGroup()
29
+ .addUniform("materials", INDIRECT_MATERIAL_ARRAY_TYPE)
30
+ .addUniform("media", MEDIA_TABLE_STRUCT)
31
+ .addTexture("textures", "unfilterable-float", "2d-array")
32
+
33
+ resources.createGroup()
34
+ .addStorageBuffer("light_data", WebGPUArray.u32)
35
+ .addTexture("tEnvironment", "unfilterable-float", "2d")
36
+
37
+ resources.createGroup()
38
+ .addUniform("common_uniforms", RAY_TRACING_UNIFORMS_STRUCT)
39
+ .addUniform("camera", CAMERA_UNIFORM_STRUCT)
40
+ .addStorageTexture("output_texture", "rgba16float", "2d", "write-only")
41
+ ;
42
+
43
+ const body = CodeChunk.from(
44
+ //language=WGSL
45
+ `
46
+ @compute @workgroup_size(8,8,1)
47
+ fn main(@builtin(global_invocation_id) invocation_id : vec3<u32>){
48
+ let viewport_dimensions = textureDimensions(output_texture);
49
+
50
+ if (any(invocation_id.xy >= viewport_dimensions)){
51
+ return;
52
+ }
53
+
54
+ random_initialize(invocation_id, vec3(common_uniforms.random_seed));
55
+
56
+ let uv = vec2f(invocation_id.xy) / vec2f(viewport_dimensions);
57
+ let pixel_uv_size = 1.0 / vec2f(viewport_dimensions);
58
+
59
+ const BOUNCE_LIMIT = 3;
60
+ const SAMPLE_LIMIT = 32;
61
+
62
+ var irradiance = vec3(0.0);
63
+
64
+ for(var sample_index=0u; sample_index < SAMPLE_LIMIT; sample_index++){
65
+
66
+ // construct ray
67
+
68
+ var jitter = hammersley_2d(sample_index, SAMPLE_LIMIT);
69
+
70
+ let uv_coordinate = uv + jitter * pixel_uv_size;
71
+
72
+ var ray = camera_ray_from_uv(vec2(uv_coordinate.x, uv_coordinate.y), camera);
73
+
74
+ ray.tmax = F32_MAX; // TODO set based on "far" clipping plane from camera
75
+
76
+ irradiance += render_trace_path(ray, BOUNCE_LIMIT).irradiance;
77
+ }
78
+
79
+ var output = irradiance / SAMPLE_LIMIT;
80
+
81
+ textureStore(output_texture, invocation_id.xy, vec4(output, 1));
82
+ }
83
+ `, [
84
+ F32_MAX_DEFINITION,
85
+ chunk_camera_ray_from_uv,
86
+ chunk_hammersley_2d,
87
+ chunk_random_initialize,
88
+ chunk_random,
89
+ chunk_render_trace_path,
90
+ ]);
91
+
92
+ const shader = ComputeShader.from({
93
+ label: 'Path Tracer',
94
+ resources,
95
+ body
96
+ })
97
+
98
+
99
+ /**
100
+ *
101
+ * @param {Object} options
102
+ * @param {FrameGraph} options.graph
103
+ * @param {GPUViewContext} options.view
104
+ * @returns {number}
105
+ */
106
+ export function graph_path_trace_scene({
107
+ graph,
108
+ view,
109
+ }) {
110
+
111
+ assert.defined(graph, 'graph');
112
+
113
+ assert.defined(view, 'view');
114
+ assert.equal(view.isGPUViewContext, true, '"view" must be a GPUViewContext');
115
+
116
+
117
+ const pass_data = {};
118
+
119
+ /**
120
+ *
121
+ * @param data
122
+ * @param {FramePassResources} resources
123
+ * @param {GraphicsExecutionContext} context
124
+ */
125
+ function execute(data, resources, context) {
126
+
127
+ const graphics = context.graphics;
128
+
129
+ const r_materials = graphics.materials_resident;
130
+
131
+ const scene_ctx = view.scene;
132
+
133
+ r_materials.ensure_scene_materials(scene_ctx);
134
+ r_materials.update();
135
+
136
+ const geometries = scene_ctx.geometries;
137
+
138
+ /**
139
+ * @type {GPUTextureContext}
140
+ */
141
+ const output_texture = resources.get(data.output);
142
+
143
+ const rt_uniforms = context.encoder.allocateTransientBufferAndLoad(new Uint32Array([0]).buffer, GPUBufferUsage.UNIFORM);
144
+
145
+ shader.dispatchThreads({
146
+ encoder: context.encoder,
147
+
148
+ thread_count_x: output_texture.width,
149
+ thread_count_y: output_texture.height,
150
+
151
+ bindings: {
152
+ materials: r_materials.buffer_materials,
153
+ media: r_materials.buffer_media,
154
+ textures: r_materials.textureView,
155
+
156
+ //
157
+ tlas: scene_ctx.tlas.buffer,
158
+ blas_lookup: geometries.blas.buffer_metadata,
159
+ blas_data: geometries.blas.buffer_data,
160
+ scene_database: scene_ctx.scene_database_buffer,
161
+ geometries: geometries.buffer_metadata,
162
+
163
+ meshlet_data: geometries.meshlets.buffer_data,
164
+ meshlet_metadata: geometries.meshlets.buffer_metadata,
165
+
166
+ //
167
+ light_data: scene_ctx.lights.buffer_data,
168
+ tEnvironment: view.scene.lights.environment.obtainView(),
169
+
170
+ common_uniforms: rt_uniforms,
171
+ camera: view.camera.gpu_buffer,
172
+ output_texture: output_texture.obtainView()
173
+ }
174
+ });
175
+
176
+
177
+ }
178
+
179
+ const builder = graph.add('path trace scene', pass_data, execute);
180
+
181
+ pass_data.output = builder.create("output", TextureResourceDescriptor.from({
182
+ resolution: view.resolution,
183
+ format: 'rgba16float',
184
+ usage: GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.STORAGE_BINDING
185
+ }));
186
+
187
+
188
+ return pass_data.output;
186
189
  }
@@ -1 +1 @@
1
- {"version":3,"file":"STANDARD_MATERIAL_DATA_STRUCT.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/path_tracer/shader/STANDARD_MATERIAL_DATA_STRUCT.js"],"names":[],"mappings":"AAGA,yDAUG;6BAZ0B,mCAAmC"}
1
+ {"version":3,"file":"STANDARD_MATERIAL_DATA_STRUCT.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/path_tracer/shader/STANDARD_MATERIAL_DATA_STRUCT.js"],"names":[],"mappings":"AAGA,yDAaG;6BAf0B,mCAAmC"}
@@ -1,4 +1,4 @@
1
- import { f32, vec3f } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
1
+ import { bool, f32, vec3f } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
2
2
  import { WebGPUStruct } from "../../shader/type/WebGPUStruct.js";
3
3
 
4
4
  export const STANDARD_MATERIAL_DATA_STRUCT = WebGPUStruct.from({
@@ -11,4 +11,7 @@ export const STANDARD_MATERIAL_DATA_STRUCT = WebGPUStruct.from({
11
11
  emissive: vec3f,
12
12
  normal_shading: vec3f,
13
13
  normal_geometric: vec3f,
14
+ // the ray hit the side the face normal points to: entering what the surface encloses, for a
15
+ // closed mesh. Both normals above are turned to face the ray either way
16
+ front_facing: bool,
14
17
  });
@@ -0,0 +1,13 @@
1
+ /**
2
+ * A resident material's tangent-space normal at `uv`, from its normal texture in the atlas — or +Z,
3
+ * the geometric normal exactly, when it has none (`id` is GPU_DATABASE_NULL; see
4
+ * INDIRECT_MATERIAL_STRUCT's `texture_normal` for why there is no default texture to read instead).
5
+ *
6
+ * Reads the `textures` atlas binding, which {@link chunk_indirect_sample_texture} leaves to the
7
+ * shader that includes it.
8
+ *
9
+ * @type {CodeChunk}
10
+ */
11
+ export const chunk_indirect_sample_tangent_normal: CodeChunk;
12
+ import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
13
+ //# sourceMappingURL=chunk_indirect_sample_tangent_normal.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"chunk_indirect_sample_tangent_normal.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/path_tracer/shader/chunk_indirect_sample_tangent_normal.js"],"names":[],"mappings":"AAKA;;;;;;;;;GASG;AACH,mDAFU,SAAS,CAeZ;0BA1BmB,oCAAoC"}
@@ -0,0 +1,29 @@
1
+ import { GPU_DATABASE_NULL } from "../../buffer/table/GPU_DATABASE_NULL.js";
2
+ import { chunk_decode_tangent_normal } from "../../shader/chunk/geometry/normal/chunk_decode_tangent_normal.js";
3
+ import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
4
+ import { chunk_indirect_sample_texture } from "./chunk_indirect_sample_texture.js";
5
+
6
+ /**
7
+ * A resident material's tangent-space normal at `uv`, from its normal texture in the atlas — or +Z,
8
+ * the geometric normal exactly, when it has none (`id` is GPU_DATABASE_NULL; see
9
+ * INDIRECT_MATERIAL_STRUCT's `texture_normal` for why there is no default texture to read instead).
10
+ *
11
+ * Reads the `textures` atlas binding, which {@link chunk_indirect_sample_texture} leaves to the
12
+ * shader that includes it.
13
+ *
14
+ * @type {CodeChunk}
15
+ */
16
+ export const chunk_indirect_sample_tangent_normal = CodeChunk.from(
17
+ //language=WGSL
18
+ `
19
+ fn indirect_sample_tangent_normal(id: u32, sampler_packed: u32, uv: vec2<f32>) -> vec3<f32> {
20
+ if (id == ${GPU_DATABASE_NULL}u) {
21
+ return vec3<f32>(0.0, 0.0, 1.0);
22
+ }
23
+
24
+ return decode_tangent_normal(indirect_sample_texture(id, sampler_packed, uv));
25
+ }
26
+ `, [
27
+ chunk_decode_tangent_normal,
28
+ chunk_indirect_sample_texture,
29
+ ]);
@@ -1,4 +1,83 @@
1
1
  export const PATH_TRACE_RESULT_STRUCT: WebGPUStruct;
2
+ /**
3
+ * Scattering events in media one path may take. Each costs a ray to the next surface and a shadow
4
+ * ray, and every thread of a group waits for its longest path, so this bounds the work a thread can
5
+ * hold its group for rather than leaving it to Russian roulette, which a medium that scatters much
6
+ * and absorbs little barely ends. Light still in such a medium after this many events is dropped.
7
+ * @type {number}
8
+ */
9
+ export const PATH_MEDIUM_SCATTER_LIMIT: number;
10
+ /**
11
+ * Reflections and refractions at interfaces into media one path may take: entering and leaving a
12
+ * glass costs two, water in a glass four, total internal reflection one each. Not counted against
13
+ * the caller's bounce limit, which is for diffuse and glossy bounces. Light still bouncing between
14
+ * interfaces after this many is dropped: 0.3% of a white furnace built to trap it (a scattering
15
+ * n = 1.333 sphere), where 64 events dropped none measurable.
16
+ * @type {number}
17
+ */
18
+ export const PATH_INTERFACE_EVENT_LIMIT: number;
19
+ /**
20
+ * Interface events a path takes about the interpolated shading normal; after them, about the
21
+ * triangle's own. A tessellated curved interface traps light the smooth one it stands for would
22
+ * not: a ray entering a sphere near its outline refracts to just under the critical angle, the
23
+ * normals interpolated across flat triangles tip it over at the far side, and from there the
24
+ * interpolated normals keep its angle from triangle to triangle, so it circles by total internal
25
+ * reflection until {@link PATH_INTERFACE_EVENT_LIMIT} drops it — a dark band inside the outline. The
26
+ * triangles' own normals break that symmetry and let it out. Every event still reflects or
27
+ * transmits the light whole.
28
+ *
29
+ * Measured on a white furnace with an n = 1.5 sphere of 5,000 triangles, at its left outline, the
30
+ * side the tessellation tilts: with 64 interface events, 4.4% low always smooth, 1.1% with 8 smooth
31
+ * events, 0.66% with 2 (and loss appearing on the other sides); with 16, 2.8% with 8 smooth events
32
+ * and 1.4% with 4. What remains is light the faceted surface itself holds past the limit.
33
+ * @type {number}
34
+ */
35
+ export const PATH_INTERFACE_SMOOTH_EVENT_LIMIT: number;
36
+ /**
37
+ * Medium-bounding surfaces one path may pass straight through, where no interface is: a second
38
+ * mesh of the medium it is in, or a medium of lower priority.
39
+ * @type {number}
40
+ */
41
+ export const PATH_MEDIUM_PASS_LIMIT: number;
42
+ /**
43
+ * How far above a surface's horizon, as the cosine to its geometric normal, the shadow ray toward a
44
+ * light behind the surface goes, inside a medium, to find the interface its light may bend through.
45
+ * @type {number}
46
+ */
47
+ export const PATH_HORIZON_LIFT: number;
48
+ /**
49
+ * Traces one path and returns the radiance it carries back along `inRay`.
50
+ *
51
+ * Between surfaces the path crosses participating media: the medium the surfaces it entered through
52
+ * enclose (`StandardShadeMaterial.medium`, on the material's surface) and the scene's
53
+ * participating-media volumes. In them it may scatter (light sampled from the scattering point, then
54
+ * the medium's phase function sampled) or be absorbed — see chunk_medium_transport for the
55
+ * estimators, which track RGB with hero-channel MIS: every contribution is the path's throughput over
56
+ * the mean of its MIS state `r_u`, and `r_u` stays 1 where there are no media, leaving such paths
57
+ * exactly as they were.
58
+ *
59
+ * Light from a light behind one refracting interface — the sun under water, a lamp behind glass —
60
+ * reaches surfaces and scattering points by manifold next-event estimation (`manifold_connect`), up to
61
+ * `PATH_MANIFOLD_LIMIT` connections a path. A surface inside a medium chooses its light with no
62
+ * receiver cosine and traces its shadow ray whichever side of it the light is on, since the
63
+ * interface may bend the light round to its front. Two things still judge by the straight line to
64
+ * the light: a spot's cone, which can rule out a receiver its refracted beam reaches, and a surface
65
+ * outside every medium lit through an interface by a light inside one — a pool light on a ceiling.
66
+ *
67
+ * A surface inside a medium reflects by the ratio of its index to the medium's (its specular F0).
68
+ *
69
+ * A surface whose material has a medium is a refracting interface into it — exact Fresnel at the
70
+ * ratio of the two sides' `ior_factor`, total internal reflection, the radiance weight
71
+ * (n_from / n_to)² refraction carries — with probability `transmission_factor`, and the rest of its
72
+ * material otherwise. Without a medium, transmission is thin-walled, as it always was.
73
+ *
74
+ * `bounce_limit` counts diffuse and glossy surface bounces, as it always did; interface events and
75
+ * medium scattering have their own limits ({@link PATH_INTERFACE_EVENT_LIMIT},
76
+ * {@link PATH_MEDIUM_SCATTER_LIMIT}).
77
+ *
78
+ * The importing shader binds the ray-tracing group, `materials`, `textures`, `media`, `light_data`
79
+ * and `tEnvironment`.
80
+ */
2
81
  export const chunk_render_trace_path: CodeChunk;
3
82
  import { WebGPUStruct } from "../../shader/type/WebGPUStruct.js";
4
83
  import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
@@ -1 +1 @@
1
- {"version":3,"file":"chunk_render_trace_path.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/path_tracer/shader/chunk_render_trace_path.js"],"names":[],"mappings":"AAkCA,oDAIG;AAGH,gDAkVE;6BA1X2B,mCAAmC;0BA2BtC,oCAAoC"}
1
+ {"version":3,"file":"chunk_render_trace_path.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/path_tracer/shader/chunk_render_trace_path.js"],"names":[],"mappings":"AA2CA,oDAIG;AAEH;;;;;;GAMG;AACH,wCAFU,MAAM,CAE4B;AAE5C;;;;;;;GAOG;AACH,yCAFU,MAAM,CAE6B;AAE7C;;;;;;;;;;;;;;;GAeG;AACH,gDAFU,MAAM,CAEmC;AAEnD;;;;GAIG;AACH,qCAFU,MAAM,CAEwB;AAExC;;;;GAIG;AACH,gCAFU,MAAM,CAEsB;AAEtC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAgCG;AACH,gDAwhBE;6BA5pB2B,mCAAmC;0BA2BtC,oCAAoC"}