@woosh/meep-engine 3.38.0 → 3.39.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (962) hide show
  1. package/build/bundle-worker-image-decoder.js +1 -1
  2. package/build/bundle-worker-terrain.js +1 -1
  3. package/package.json +1 -1
  4. package/src/core/binary/BinaryBuffer.d.ts +11 -0
  5. package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
  6. package/src/core/binary/BinaryBuffer.js +30 -0
  7. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.d.ts.map +1 -1
  8. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.js +28 -7
  9. package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts +15 -0
  10. package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts.map +1 -1
  11. package/src/core/geom/3d/aabb/aabb3_transform_oriented.js +41 -0
  12. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts +12 -0
  13. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts.map +1 -1
  14. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.js +27 -0
  15. package/src/core/geom/3d/gjk/gjk.js +3 -3
  16. package/src/core/geom/3d/gjk/gjk_distance.d.ts +94 -0
  17. package/src/core/geom/3d/gjk/gjk_distance.d.ts.map +1 -0
  18. package/src/core/geom/3d/gjk/gjk_distance.js +782 -0
  19. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts +5 -4
  20. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
  21. package/src/core/geom/3d/gjk/gjk_epa_penetration.js +14 -9
  22. package/src/core/geom/3d/gjk/minkowski_support.d.ts +11 -7
  23. package/src/core/geom/3d/gjk/minkowski_support.d.ts.map +1 -1
  24. package/src/core/geom/3d/gjk/minkowski_support.js +33 -9
  25. package/src/core/geom/3d/gjk/mpr.d.ts.map +1 -1
  26. package/src/core/geom/3d/gjk/mpr.js +26 -5
  27. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts +15 -0
  28. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts.map +1 -1
  29. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.js +106 -33
  30. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts +2 -1
  31. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts.map +1 -1
  32. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.js +4 -8
  33. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts +32 -0
  34. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts.map +1 -0
  35. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.js +85 -0
  36. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts +3 -3
  37. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts.map +1 -1
  38. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.js +24 -34
  39. package/src/core/geom/3d/quaternion/quat3_integrate.d.ts +17 -0
  40. package/src/core/geom/3d/quaternion/quat3_integrate.d.ts.map +1 -1
  41. package/src/core/geom/3d/quaternion/quat3_integrate.js +45 -4
  42. package/src/core/geom/3d/quaternion/quat3_multiply.d.ts +16 -0
  43. package/src/core/geom/3d/quaternion/quat3_multiply.d.ts.map +1 -1
  44. package/src/core/geom/3d/quaternion/quat3_multiply.js +25 -0
  45. package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts +18 -0
  46. package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts.map +1 -1
  47. package/src/core/geom/3d/quaternion/quat3_nlerp.js +45 -0
  48. package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts +17 -0
  49. package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts.map +1 -1
  50. package/src/core/geom/3d/quaternion/quat3_shortest_arc.js +155 -94
  51. package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts +12 -0
  52. package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts.map +1 -1
  53. package/src/core/geom/3d/quaternion/quat3_to_matrix3.js +31 -0
  54. package/src/core/geom/3d/shape/AbstractShape3D.d.ts +20 -6
  55. package/src/core/geom/3d/shape/AbstractShape3D.d.ts.map +1 -1
  56. package/src/core/geom/3d/shape/AbstractShape3D.js +20 -6
  57. package/src/core/geom/3d/shape/BoxShape3D.d.ts +1 -1
  58. package/src/core/geom/3d/shape/BoxShape3D.d.ts.map +1 -1
  59. package/src/core/geom/3d/shape/BoxShape3D.js +5 -1
  60. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts +1 -1
  61. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts.map +1 -1
  62. package/src/core/geom/3d/shape/CapsuleShape3D.js +5 -1
  63. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts +25 -11
  64. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
  65. package/src/core/geom/3d/shape/ConvexHullShape3D.js +392 -22
  66. package/src/core/geom/3d/shape/CylinderShape3D.d.ts +8 -7
  67. package/src/core/geom/3d/shape/CylinderShape3D.d.ts.map +1 -1
  68. package/src/core/geom/3d/shape/CylinderShape3D.js +12 -7
  69. package/src/core/geom/3d/shape/HeightMapShape3D.d.ts +51 -8
  70. package/src/core/geom/3d/shape/HeightMapShape3D.d.ts.map +1 -1
  71. package/src/core/geom/3d/shape/HeightMapShape3D.js +260 -14
  72. package/src/core/geom/3d/shape/MeshShape3D.d.ts +61 -7
  73. package/src/core/geom/3d/shape/MeshShape3D.d.ts.map +1 -1
  74. package/src/core/geom/3d/shape/MeshShape3D.js +111 -20
  75. package/src/core/geom/3d/shape/PointShape3D.d.ts +1 -1
  76. package/src/core/geom/3d/shape/PointShape3D.d.ts.map +1 -1
  77. package/src/core/geom/3d/shape/PointShape3D.js +1 -1
  78. package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
  79. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  80. package/src/core/geom/3d/shape/PosedShape3D.js +36 -6
  81. package/src/core/geom/3d/shape/SphereShape3D.d.ts +1 -1
  82. package/src/core/geom/3d/shape/SphereShape3D.d.ts.map +1 -1
  83. package/src/core/geom/3d/shape/SphereShape3D.js +5 -1
  84. package/src/core/geom/3d/shape/TransformedShape3D.d.ts +12 -10
  85. package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
  86. package/src/core/geom/3d/shape/TransformedShape3D.js +53 -19
  87. package/src/core/geom/3d/shape/Triangle3D.d.ts +1 -1
  88. package/src/core/geom/3d/shape/Triangle3D.d.ts.map +1 -1
  89. package/src/core/geom/3d/shape/Triangle3D.js +5 -1
  90. package/src/core/geom/3d/shape/UnionShape3D.d.ts +1 -1
  91. package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
  92. package/src/core/geom/3d/shape/UnionShape3D.js +19 -2
  93. package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts +14 -0
  94. package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts.map +1 -1
  95. package/src/core/geom/3d/shape/sdf/sdf3_box.js +67 -5
  96. package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts +14 -0
  97. package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts.map +1 -1
  98. package/src/core/geom/3d/shape/sdf/sdf3_capsule.js +61 -3
  99. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts +14 -0
  100. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts.map +1 -1
  101. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.js +63 -4
  102. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +15 -0
  103. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
  104. package/src/core/geom/3d/shape/sdf/sdf3_plane.js +64 -2
  105. package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts +21 -0
  106. package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts.map +1 -1
  107. package/src/core/geom/3d/shape/sdf/sdf3_sphere.js +66 -3
  108. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts +2 -0
  109. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts.map +1 -1
  110. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.js +7 -0
  111. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts +41 -0
  112. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts.map +1 -0
  113. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.js +538 -0
  114. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts +31 -0
  115. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts.map +1 -0
  116. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.js +85 -0
  117. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts +18 -0
  118. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts.map +1 -0
  119. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.js +19 -0
  120. package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts +49 -0
  121. package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts.map +1 -0
  122. package/src/core/geom/3d/triangle/TriangleEdgeFlags.js +55 -0
  123. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts +42 -0
  124. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts.map +1 -0
  125. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.js +85 -0
  126. package/src/core/geom/3d/triangle/tri3_closest_point.d.ts +13 -0
  127. package/src/core/geom/3d/triangle/tri3_closest_point.d.ts.map +1 -1
  128. package/src/core/geom/3d/triangle/tri3_closest_point.js +36 -1
  129. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts +14 -0
  130. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts.map +1 -1
  131. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.js +40 -0
  132. package/src/core/geom/vec3/v3_quaternion_apply.d.ts +19 -0
  133. package/src/core/geom/vec3/v3_quaternion_apply.d.ts.map +1 -1
  134. package/src/core/geom/vec3/v3_quaternion_apply.js +32 -0
  135. package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts +19 -0
  136. package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts.map +1 -1
  137. package/src/core/geom/vec3/v3_quaternion_apply_inverse.js +32 -0
  138. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +135 -10
  139. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  140. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +338 -105
  141. package/src/engine/control/first-person/abilities/Ability.d.ts +14 -5
  142. package/src/engine/control/first-person/abilities/Ability.d.ts.map +1 -1
  143. package/src/engine/control/first-person/abilities/Ability.js +14 -5
  144. package/src/engine/control/first-person/abilities/LedgeGrab.d.ts.map +1 -1
  145. package/src/engine/control/first-person/abilities/LedgeGrab.js +16 -12
  146. package/src/engine/control/first-person/abilities/Mantle.d.ts.map +1 -1
  147. package/src/engine/control/first-person/abilities/Mantle.js +5 -1
  148. package/src/engine/control/first-person/abilities/Slide.js +1 -1
  149. package/src/engine/control/first-person/collision/KinematicMover.d.ts +92 -14
  150. package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
  151. package/src/engine/control/first-person/collision/KinematicMover.js +218 -37
  152. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +5 -0
  153. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  154. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +17 -10
  155. package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
  156. package/src/engine/ecs/EntityComponentDataset.js +27 -13
  157. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  158. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +4 -0
  159. package/src/engine/ecs/transform/Transform64.d.ts +4 -2
  160. package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
  161. package/src/engine/ecs/transform/Transform64.js +10 -16
  162. package/src/engine/graphics/ecs/water/Water.d.ts +25 -63
  163. package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
  164. package/src/engine/graphics/ecs/water/Water.js +110 -125
  165. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.d.ts.map +1 -1
  166. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.js +38 -74
  167. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts +1 -1
  168. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts.map +1 -1
  169. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.js +27 -18
  170. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts +12 -0
  171. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts.map +1 -0
  172. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.js +45 -0
  173. package/src/engine/graphics/ecs/water/WaterWaves.d.ts +33 -0
  174. package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -0
  175. package/src/engine/graphics/ecs/water/WaterWaves.js +46 -0
  176. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +17 -0
  177. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -0
  178. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +26 -0
  179. package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts +22 -0
  180. package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts.map +1 -1
  181. package/src/engine/graphics/texture/3d/scs3d_sample_linear.js +43 -1
  182. package/src/engine/graphics/texture/sampler/Sampler2D.d.ts +29 -3
  183. package/src/engine/graphics/texture/sampler/Sampler2D.d.ts.map +1 -1
  184. package/src/engine/graphics/texture/sampler/Sampler2D.js +102 -14
  185. package/src/engine/graphics3/WaterSystem.d.ts +39 -3
  186. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
  187. package/src/engine/graphics3/WaterSystem.js +134 -25
  188. package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts +10 -4
  189. package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts.map +1 -1
  190. package/src/engine/interpolation/BinaryInterpolationAdapter.js +11 -5
  191. package/src/engine/interpolation/InterpolationLog.d.ts +11 -5
  192. package/src/engine/interpolation/InterpolationLog.d.ts.map +1 -1
  193. package/src/engine/interpolation/InterpolationLog.js +12 -6
  194. package/src/engine/interpolation/InterpolationSystem.d.ts.map +1 -1
  195. package/src/engine/interpolation/InterpolationSystem.js +39 -8
  196. package/src/engine/interpolation/PoseInterpolationAdapter.d.ts +1 -1
  197. package/src/engine/interpolation/PoseInterpolationAdapter.d.ts.map +1 -1
  198. package/src/engine/interpolation/PoseInterpolationAdapter.js +51 -22
  199. package/src/engine/interpolation/TransformPoseSerializationAdapter.d.ts.map +1 -1
  200. package/src/engine/interpolation/TransformPoseSerializationAdapter.js +18 -23
  201. package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts +1 -1
  202. package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts.map +1 -1
  203. package/src/engine/network/adapters/QuaternionInterpolationAdapter.js +3 -1
  204. package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts +1 -1
  205. package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts.map +1 -1
  206. package/src/engine/network/adapters/TransformInterpolationAdapter.js +3 -1
  207. package/src/engine/network/adapters/Vector3InterpolationAdapter.d.ts.map +1 -1
  208. package/src/engine/network/adapters/Vector3InterpolationAdapter.js +5 -2
  209. package/src/engine/physics/body/SolverBodyState.d.ts.map +1 -1
  210. package/src/engine/physics/body/SolverBodyState.js +4 -5
  211. package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts +12 -0
  212. package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts.map +1 -1
  213. package/src/engine/physics/broadphase/compute_fat_world_aabb.js +28 -3
  214. package/src/engine/physics/ccd/linear_sweep.d.ts +42 -12
  215. package/src/engine/physics/ccd/linear_sweep.d.ts.map +1 -1
  216. package/src/engine/physics/ccd/linear_sweep.js +1131 -97
  217. package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts +13 -0
  218. package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts.map +1 -1
  219. package/src/engine/physics/cloth/collider/ClothColliderIndex.js +90 -22
  220. package/src/engine/physics/cloth/collider/cloth_collider_bounds.js +84 -24
  221. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +46 -3
  222. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
  223. package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +116 -68
  224. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
  225. package/src/engine/physics/cloth/ecs/ClothWorld.js +59 -47
  226. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts.map +1 -1
  227. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.js +62 -55
  228. package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.d.ts.map +1 -1
  229. package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.js +46 -39
  230. package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts.map +1 -1
  231. package/src/engine/physics/cloth/ecs/cloth_write_back.js +41 -36
  232. package/src/engine/physics/cloth/playground/garment_build.js +6 -6
  233. package/src/engine/physics/cloth/playground/garment_main.js +18 -14
  234. package/src/engine/physics/cloth/solver/cloth_contact_find.d.ts.map +1 -1
  235. package/src/engine/physics/cloth/solver/cloth_contact_find.js +8 -5
  236. package/src/engine/physics/cloth/solver/cloth_solve_vertex.d.ts.map +1 -1
  237. package/src/engine/physics/cloth/solver/cloth_solve_vertex.js +8 -5
  238. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
  239. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +15 -15
  240. package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts +5 -0
  241. package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts.map +1 -1
  242. package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.js +32 -9
  243. package/src/engine/physics/constraint/solve_constraints.d.ts +50 -8
  244. package/src/engine/physics/constraint/solve_constraints.d.ts.map +1 -1
  245. package/src/engine/physics/constraint/solve_constraints.js +703 -429
  246. package/src/engine/physics/contact/ManifoldStore.d.ts +12 -0
  247. package/src/engine/physics/contact/ManifoldStore.d.ts.map +1 -1
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  904. package/src/shade/renderer/water/medium/shader_water_bodies_derive.d.ts +8 -0
  905. package/src/shade/renderer/water/medium/shader_water_bodies_derive.d.ts.map +1 -0
  906. package/src/shade/renderer/water/medium/shader_water_bodies_derive.js +30 -0
  907. package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts +28 -0
  908. package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts.map +1 -0
  909. package/src/shade/renderer/water/optics/chunk_water_inscatter.js +123 -0
  910. package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts +23 -0
  911. package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts.map +1 -0
  912. package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts +18 -0
  913. package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts.map +1 -0
  914. package/src/shade/renderer/water/optics/chunk_water_optics.d.ts +12 -0
  915. package/src/shade/renderer/water/optics/chunk_water_optics.d.ts.map +1 -0
  916. package/src/shade/renderer/water/optics/chunk_water_optics.js +75 -0
  917. package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts +27 -0
  918. package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts.map +1 -0
  919. package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.js +74 -0
  920. package/src/shade/renderer/water/shader_water.d.ts +10 -4
  921. package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
  922. package/src/shade/renderer/water/shader_water.js +406 -384
  923. package/src/shade/renderer/water/shader_water_avboit.d.ts.map +1 -1
  924. package/src/shade/renderer/water/shader_water_avboit.js +19 -9
  925. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts +98 -0
  926. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts.map +1 -0
  927. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.js +408 -0
  928. package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.d.ts +12 -0
  929. package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.d.ts.map +1 -0
  930. package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.js +27 -0
  931. package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.d.ts +14 -0
  932. package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.d.ts.map +1 -0
  933. package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.js +49 -0
  934. package/src/shade/renderer/water/surface/chunk_water_wave.d.ts +15 -0
  935. package/src/shade/renderer/water/surface/chunk_water_wave.d.ts.map +1 -0
  936. package/src/shade/renderer/water/surface/chunk_water_wave.js +48 -0
  937. package/src/shade/renderer/water/surface/chunk_water_wave_grid.d.ts +9 -0
  938. package/src/shade/renderer/water/surface/chunk_water_wave_grid.d.ts.map +1 -0
  939. package/src/shade/renderer/water/surface/chunk_water_wave_grid.js +47 -0
  940. package/src/shade/renderer/water/surface/shader_water_surface_write.d.ts +10 -0
  941. package/src/shade/renderer/water/surface/shader_water_surface_write.d.ts.map +1 -0
  942. package/src/shade/renderer/water/surface/shader_water_surface_write.js +51 -0
  943. package/src/shade/renderer/water/surface/shader_water_wave_step.d.ts +12 -0
  944. package/src/shade/renderer/water/surface/shader_water_wave_step.d.ts.map +1 -0
  945. package/src/shade/renderer/water/surface/shader_water_wave_step.js +54 -0
  946. package/src/shade/renderer/water/surface/water_surface_grid_indices.d.ts +13 -0
  947. package/src/shade/renderer/water/surface/water_surface_grid_indices.d.ts.map +1 -0
  948. package/src/shade/renderer/water/surface/water_surface_grid_indices.js +39 -0
  949. package/src/shade/renderer/water/water_missing_receiver_path.d.ts +17 -0
  950. package/src/shade/renderer/water/water_missing_receiver_path.d.ts.map +1 -0
  951. package/src/shade/renderer/water/water_missing_receiver_path.js +40 -0
  952. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
  953. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +247 -23
  954. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts +18 -14
  955. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
  956. package/src/shade/wgsl/emulator/WGSLLanguageCore.js +48 -6
  957. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts +0 -29
  958. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts.map +0 -1
  959. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.js +0 -43
  960. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts +0 -7
  961. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts.map +0 -1
  962. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.js +0 -6
@@ -3,6 +3,7 @@ import {
3
3
  VIZ_BUFFER_INVALID_MESH_VALUE
4
4
  } from "../../rasterize/native/viz/VIZ_BUFFER_INVALID_MESH_VALUE.js";
5
5
  import { INDIRECT_MATERIAL_ARRAY_TYPE } from "../../material/resident/INDIRECT_MATERIAL_ARRAY_TYPE.js";
6
+ import { MEDIA_TABLE_STRUCT } from "../../medium/MEDIA_TABLE_STRUCT.js";
6
7
  import { chunk_render_trace_path } from "../../path_tracer/shader/chunk_render_trace_path.js";
7
8
  import { chunk_sample_material } from "../../path_tracer/shader/chunk_sample_material.js";
8
9
  import { chunk_rgb_to_luminance } from "../../shader/chunk/color/chunk_rgb_to_luminance.js";
@@ -10,6 +11,7 @@ import { chunk_rgb_to_YCoCg } from "../../shader/chunk/color/YCoCg/chunk_rgb_to_
10
11
  import {
11
12
  chunk_geometry_read_triangle_vertices
12
13
  } from "../../shader/chunk/geometry/format/chunk_geometry_read_triangle_vertices.js";
14
+ import { chunk_get_biased_normal_sample } from "../../shader/chunk/geometry/ray/chunk_get_biased_normal_sample.js";
13
15
  import { chunk_offset_ray } from "../../shader/chunk/geometry/ray/chunk_offset_ray.js";
14
16
  import { RAY_STRUCT } from "../../shader/chunk/geometry/ray/RAY_STRUCT.js";
15
17
  import {
@@ -49,6 +51,7 @@ sr_create_group_RTX(resources);
49
51
 
50
52
  resources.createGroup()
51
53
  .addUniform("materials", INDIRECT_MATERIAL_ARRAY_TYPE)
54
+ .addUniform("media", MEDIA_TABLE_STRUCT)
52
55
  .addTexture("textures", "unfilterable-float", "2d-array")
53
56
  .addTexture("tNoise", "uint")
54
57
 
@@ -218,6 +221,7 @@ fn main(
218
221
  PI_DECLARATION,
219
222
  chunk_rgb_to_YCoCg,
220
223
  chunk_offset_ray,
224
+ chunk_get_biased_normal_sample,
221
225
  chunk_sh3_color_unroll,
222
226
  chunk_sh3_color_rollup,
223
227
  chunk_sh3_dering_optimize_positive,
@@ -1 +1 @@
1
- {"version":3,"file":"shader_lightmap_viz_to_sh.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_sh.js"],"names":[],"mappings":"AA+NA,oDAOE;4BAhM0B,6BAA6B"}
1
+ {"version":3,"file":"shader_lightmap_viz_to_sh.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_sh.js"],"names":[],"mappings":"AAmOA,oDAOE;4BAlM0B,6BAA6B"}
@@ -3,12 +3,14 @@ import {
3
3
  VIZ_BUFFER_INVALID_MESH_VALUE
4
4
  } from "../../rasterize/native/viz/VIZ_BUFFER_INVALID_MESH_VALUE.js";
5
5
  import { INDIRECT_MATERIAL_ARRAY_TYPE } from "../../material/resident/INDIRECT_MATERIAL_ARRAY_TYPE.js";
6
+ import { MEDIA_TABLE_STRUCT } from "../../medium/MEDIA_TABLE_STRUCT.js";
6
7
  import { chunk_render_trace_path } from "../../path_tracer/shader/chunk_render_trace_path.js";
7
8
  import { chunk_sample_material } from "../../path_tracer/shader/chunk_sample_material.js";
8
9
  import { chunk_rgb_to_YCoCg } from "../../shader/chunk/color/YCoCg/chunk_rgb_to_YCoCg.js";
9
10
  import {
10
11
  chunk_geometry_read_triangle_vertices
11
12
  } from "../../shader/chunk/geometry/format/chunk_geometry_read_triangle_vertices.js";
13
+ import { chunk_get_biased_normal_sample } from "../../shader/chunk/geometry/ray/chunk_get_biased_normal_sample.js";
12
14
  import { chunk_offset_ray } from "../../shader/chunk/geometry/ray/chunk_offset_ray.js";
13
15
  import { RAY_STRUCT } from "../../shader/chunk/geometry/ray/RAY_STRUCT.js";
14
16
  import {
@@ -49,6 +51,7 @@ sr_create_group_RTX(resources);
49
51
 
50
52
  resources.createGroup()
51
53
  .addUniform("materials", INDIRECT_MATERIAL_ARRAY_TYPE)
54
+ .addUniform("media", MEDIA_TABLE_STRUCT)
52
55
  .addTexture("textures", "unfilterable-float", "2d-array")
53
56
  .addTexture("tNoise", "uint")
54
57
 
@@ -215,6 +218,7 @@ fn main(
215
218
  PI_DECLARATION,
216
219
  chunk_rgb_to_YCoCg,
217
220
  chunk_offset_ray,
221
+ chunk_get_biased_normal_sample,
218
222
  chunk_sh3_color_unroll,
219
223
  chunk_sh3_color_rollup,
220
224
  chunk_sh3_dering_optimize_positive,
@@ -13,7 +13,7 @@ export class TinyGltf {
13
13
  * @readonly
14
14
  * @type {TextureFormat}
15
15
  */
16
- static readonly "__#254@#UNCOMPRESSED_TARGET": TextureFormat;
16
+ static readonly "__#258@#UNCOMPRESSED_TARGET": TextureFormat;
17
17
  /**
18
18
  * @param {AssetManager} assetManager
19
19
  * @param {AssetRequestScope} [scope]
@@ -1,2 +1,2 @@
1
- export const PIXEL_TEXTURE_ORM: import("../texture/ShadeTexture.js").ShadeTexture;
1
+ export const PIXEL_TEXTURE_ORM: ShadeTexture;
2
2
  //# sourceMappingURL=PIXEL_TEXTURE_ORM.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"PIXEL_TEXTURE_ORM.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/material/PIXEL_TEXTURE_ORM.js"],"names":[],"mappings":"AAGA,kFAAiF"}
1
+ {"version":3,"file":"PIXEL_TEXTURE_ORM.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/material/PIXEL_TEXTURE_ORM.js"],"names":[],"mappings":"AAGA,6CAAiF"}
@@ -1,6 +1,7 @@
1
1
  /**
2
2
  * @typedef {import("../texture/ShadeTexture.js").ShadeTexture} ShadeTexture
3
3
  * @typedef {import("../texture/virtual/VirtualTextureStack.js").VirtualTextureStack} VirtualTextureStack
4
+ * @typedef {import("../medium/ParticipatingMedium.js").ParticipatingMedium} ParticipatingMedium
4
5
  */
5
6
  export class StandardShadeMaterial extends ShadeMaterial {
6
7
  /**
@@ -67,6 +68,19 @@ export class StandardShadeMaterial extends ShadeMaterial {
67
68
  * @type {number}
68
69
  */
69
70
  ior_factor: number;
71
+ /**
72
+ * What fills the inside of the surface, or null for nothing. With a medium, the transmissive
73
+ * part of the surface ({@link transmission_factor}) is a refracting interface into it, at
74
+ * {@link ior_factor} against whatever the light comes from, and the mesh has to be closed:
75
+ * its outward faces say which side is inside. Without one, transmission is thin-walled — a
76
+ * sheet the light passes straight through.
77
+ *
78
+ * Shared by reference: glass panes and a glass bottle can name the same medium. Read by the
79
+ * ray passes (the path tracer and the bakes); the rasterizer does not use it.
80
+ *
81
+ * @type {ParticipatingMedium|null}
82
+ */
83
+ medium: ParticipatingMedium | null;
70
84
  /**
71
85
  * Multiplied with the emissive texture
72
86
  * @type {Color}
@@ -103,6 +117,7 @@ export class StandardShadeMaterial extends ShadeMaterial {
103
117
  }
104
118
  export type ShadeTexture = import("../texture/ShadeTexture.js").ShadeTexture;
105
119
  export type VirtualTextureStack = import("../texture/virtual/VirtualTextureStack.js").VirtualTextureStack;
120
+ export type ParticipatingMedium = import("../medium/ParticipatingMedium.js").ParticipatingMedium;
106
121
  import { ShadeMaterial } from "./ShadeMaterial.js";
107
122
  import { Color } from "../../../core/color/Color.js";
108
123
  import LinearModifier from "../../../core/model/stat/LinearModifier.js";
@@ -1 +1 @@
1
- {"version":3,"file":"StandardShadeMaterial.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/material/StandardShadeMaterial.js"],"names":[],"mappings":"AAOA;;;GAGG;AAEH;IACI;;;OAGG;IACH,gBAFU,YAAY,CAEP;IAEf;;;OAGG;IACH,eAFU,KAAK,CAEsB;IAErC;;OAEG;IACH,gBAFU,YAAY,CAEP;IAEf;;;;;;OAMG;IACH,aAFU,YAAY,CAEV;IAEZ;;OAEG;IACH,kBAFU,YAAY,CAEL;IAEjB;;;;;;;;OAQG;IACH,UAFU,mBAAmB,GAAC,SAAS,CAE9B;IAET;;;OAGG;IACH,kBAFU,MAAM,CAEK;IAErB;;;OAGG;IACH,iBAFU,MAAM,CAEI;IAEpB;;;;;;;;OAQG;IACH,qBAFU,MAAM,CAEQ;IAExB;;;;;;OAMG;IACH,YAFU,MAAM,CAEC;IAEjB;;;OAGG;IACH,iBAFU,KAAK,CAE4B;IAE3C;;;OAGG;IACH,iBAFU,cAAc,CAEmB;IAW3C;;;;;OAKG;IACH,YAFW,qBAAqB,QAmB/B;IAED;;;OAGG;IACH,SAFa,qBAAqB,CAQjC;IAaD;;;;OAIG;IACH,cAHW,qBAAqB,GACnB,OAAO,CA8BnB;IAGL;;;OAGG;IACH,kCAFU,OAAO,CAEsC;CANtD;2BAtLY,OAAO,4BAA4B,EAAE,YAAY;kCACjD,OAAO,2CAA2C,EAAE,mBAAmB;8BAJtD,oBAAoB;sBAJ5B,8BAA8B;2BACzB,4CAA4C"}
1
+ {"version":3,"file":"StandardShadeMaterial.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/material/StandardShadeMaterial.js"],"names":[],"mappings":"AAOA;;;;GAIG;AAEH;IACI;;;OAGG;IACH,gBAFU,YAAY,CAEP;IAEf;;;OAGG;IACH,eAFU,KAAK,CAEsB;IAErC;;OAEG;IACH,gBAFU,YAAY,CAEP;IAEf;;;;;;OAMG;IACH,aAFU,YAAY,CAEV;IAEZ;;OAEG;IACH,kBAFU,YAAY,CAEL;IAEjB;;;;;;;;OAQG;IACH,UAFU,mBAAmB,GAAC,SAAS,CAE9B;IAET;;;OAGG;IACH,kBAFU,MAAM,CAEK;IAErB;;;OAGG;IACH,iBAFU,MAAM,CAEI;IAEpB;;;;;;;;OAQG;IACH,qBAFU,MAAM,CAEQ;IAExB;;;;;;OAMG;IACH,YAFU,MAAM,CAEC;IAEjB;;;;;;;;;;;OAWG;IACH,QAFU,mBAAmB,GAAC,IAAI,CAEpB;IAEd;;;OAGG;IACH,iBAFU,KAAK,CAE4B;IAE3C;;;OAGG;IACH,iBAFU,cAAc,CAEmB;IAW3C;;;;;OAKG;IACH,YAFW,qBAAqB,QAoB/B;IAED;;;OAGG;IACH,SAFa,qBAAqB,CAQjC;IAaD;;;;OAIG;IACH,cAHW,qBAAqB,GACnB,OAAO,CA+BnB;IAGL;;;OAGG;IACH,kCAFU,OAAO,CAEsC;CANtD;2BAvMY,OAAO,4BAA4B,EAAE,YAAY;kCACjD,OAAO,2CAA2C,EAAE,mBAAmB;kCACvE,OAAO,kCAAkC,EAAE,mBAAmB;8BAL7C,oBAAoB;sBAJ5B,8BAA8B;2BACzB,4CAA4C"}
@@ -8,6 +8,7 @@ import { ShadeMaterial } from "./ShadeMaterial.js";
8
8
  /**
9
9
  * @typedef {import("../texture/ShadeTexture.js").ShadeTexture} ShadeTexture
10
10
  * @typedef {import("../texture/virtual/VirtualTextureStack.js").VirtualTextureStack} VirtualTextureStack
11
+ * @typedef {import("../medium/ParticipatingMedium.js").ParticipatingMedium} ParticipatingMedium
11
12
  */
12
13
 
13
14
  export class StandardShadeMaterial extends ShadeMaterial {
@@ -85,6 +86,20 @@ export class StandardShadeMaterial extends ShadeMaterial {
85
86
  */
86
87
  ior_factor = 1.5;
87
88
 
89
+ /**
90
+ * What fills the inside of the surface, or null for nothing. With a medium, the transmissive
91
+ * part of the surface ({@link transmission_factor}) is a refracting interface into it, at
92
+ * {@link ior_factor} against whatever the light comes from, and the mesh has to be closed:
93
+ * its outward faces say which side is inside. Without one, transmission is thin-walled — a
94
+ * sheet the light passes straight through.
95
+ *
96
+ * Shared by reference: glass panes and a glass bottle can name the same medium. Read by the
97
+ * ray passes (the path tracer and the bakes); the rasterizer does not use it.
98
+ *
99
+ * @type {ParticipatingMedium|null}
100
+ */
101
+ medium = null;
102
+
88
103
  /**
89
104
  * Multiplied with the emissive texture
90
105
  * @type {Color}
@@ -129,6 +144,7 @@ export class StandardShadeMaterial extends ShadeMaterial {
129
144
  this.metallic_factor = other.metallic_factor;
130
145
  this.transmission_factor = other.transmission_factor;
131
146
  this.ior_factor = other.ior_factor;
147
+ this.medium = other.medium;
132
148
  }
133
149
 
134
150
  /**
@@ -178,6 +194,7 @@ export class StandardShadeMaterial extends ShadeMaterial {
178
194
  && this.metallic_factor === other.metallic_factor
179
195
  && this.transmission_factor === other.transmission_factor
180
196
  && this.ior_factor === other.ior_factor
197
+ && this.medium === other.medium
181
198
  && this.vt_stack === other.vt_stack
182
199
  && optional_equality(this.texture_albedo, other.texture_albedo)
183
200
  && this.diffuse_color.equals(other.diffuse_color)
@@ -30,6 +30,26 @@ export class GPUResidentMaterialContext {
30
30
  */
31
31
  get textureView(): GPUTextureView;
32
32
  /**
33
+ * How many media the table can hold: what {@link MEDIA_TABLE_STRUCT} addresses, within the
34
+ * device's uniform binding size.
35
+ *
36
+ * @returns {number}
37
+ */
38
+ get media_limit(): number;
39
+ /**
40
+ * The media table, {@link MEDIA_TABLE_STRUCT}: how many media are resident, then one
41
+ * {@link MEDIUM_STRUCT} per slot, the slot a material row names in its `medium` field. A uniform
42
+ * buffer, written in place as media change.
43
+ *
44
+ * @returns {GPUBuffer}
45
+ */
46
+ get buffer_media(): GPUBuffer;
47
+ /**
48
+ * Make a material resident, or repack it if its {@link ShadeMaterial#version} has moved since —
49
+ * the same contract {@link GPUMaterialManager} restages by. A hit used to be final, so a factor
50
+ * set after the first pack never reached the row. Every caller re-obtains what it needs before
51
+ * {@link update}: the scene's drawn list, and the manager's materials whenever its version
52
+ * moves, so the check rides on walks that already happen.
33
53
  *
34
54
  * @param {ShadeMaterial} material
35
55
  * @returns {MaterialInfo}
@@ -58,6 +78,7 @@ export type GPUSceneContext = import("../../scene/GPUSceneContext.js").GPUSceneC
58
78
  export type ShadeTexture = import("../../texture/ShadeTexture.js").ShadeTexture;
59
79
  export type ShadeMaterial = import("../ShadeMaterial.js").ShadeMaterial;
60
80
  export type StandardShadeMaterial = import("../StandardShadeMaterial.js").StandardShadeMaterial;
81
+ export type ParticipatingMedium = import("../../medium/ParticipatingMedium.js").ParticipatingMedium;
61
82
  import { GPUTextureContext } from "../../texture/GPUTextureContext.js";
62
83
  /**
63
84
  * @typedef {import("../../GraphicsContext.js").GraphicsContext} GraphicsContext
@@ -65,9 +86,15 @@ import { GPUTextureContext } from "../../texture/GPUTextureContext.js";
65
86
  * @typedef {import("../../texture/ShadeTexture.js").ShadeTexture} ShadeTexture
66
87
  * @typedef {import("../ShadeMaterial.js").ShadeMaterial} ShadeMaterial
67
88
  * @typedef {import("../StandardShadeMaterial.js").StandardShadeMaterial} StandardShadeMaterial
89
+ * @typedef {import("../../medium/ParticipatingMedium.js").ParticipatingMedium} ParticipatingMedium
68
90
  */
69
91
  declare class MaterialInfo {
70
92
  id: number;
93
+ /**
94
+ * The {@link ShadeMaterial#version} the row was packed at; -1 before the first pack.
95
+ * @type {number}
96
+ */
97
+ version: number;
71
98
  /**
72
99
  * @type {StandardShadeMaterial}
73
100
  */
@@ -81,13 +108,20 @@ declare class MaterialInfo {
81
108
  */
82
109
  texture_orm: TextureInfo;
83
110
  /**
84
- * @type {TextureInfo}
111
+ * The material's normal map, or null for none — see {@link INDIRECT_MATERIAL_STRUCT}'s
112
+ * `texture_normal`.
113
+ * @type {TextureInfo|null}
85
114
  */
86
- texture_normal: TextureInfo;
115
+ texture_normal: TextureInfo | null;
87
116
  /**
88
117
  * @type {TextureInfo}
89
118
  */
90
119
  texture_emissive: TextureInfo;
120
+ /**
121
+ * Slot of the material's medium in the media table, or GPU_DATABASE_NULL for none.
122
+ * @type {number}
123
+ */
124
+ medium_slot: number;
91
125
  }
92
126
  declare class TextureInfo {
93
127
  id: number;
@@ -1 +1 @@
1
- {"version":3,"file":"GPUResidentMaterialContext.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/material/resident/GPUResidentMaterialContext.js"],"names":[],"mappings":"AAgFA,sDAAuD;AAEvD,wDAAyD;AAEzD,+DAAiJ;AAEjJ,+DAA+I;AAE/I;IA8GI;;;;OAIG;IACH,yCAFW,eAAe,EAsCzB;IA3HD;;;OAGG;IACH,6BAEC;IAQD;;;OAGG;IACH,kCAEC;IAQD;;;OAGG;IACH,yCAEC;IAED;;;OAGG;IACH,kCAIC;IA0GD;;;;OAIG;IACH,0BAHW,aAAa,GACX,YAAY,CAIxB;IAgBD;;;;OAIG;IACH,wBAHW,YAAY,GACV,WAAW,CAIvB;IAGD,uBA+HC;IAED,wBA6EC;IAED;;;;OAIG;IACH,sCAFW,eAAe,QAUzB;IAoCD,eASC;IAGD,gBAGC;;CACJ;8BAziBY,OAAO,0BAA0B,EAAE,eAAe;8BAClD,OAAO,gCAAgC,EAAE,eAAe;2BACxD,OAAO,+BAA+B,EAAE,YAAY;4BACpD,OAAO,qBAAqB,EAAE,aAAa;oCAC3C,OAAO,6BAA6B,EAAE,qBAAqB;kCAZtC,oCAAoC;AAOtE;;;;;;GAMG;AAEH;IACI,WAAM;IAEN;;OAEG;IACH,QAFU,qBAAqB,CAExB;IAEP;;OAEG;IACH,gBAFU,WAAW,CAEP;IAEd;;OAEG;IACH,aAFU,WAAW,CAEV;IAEX;;OAEG;IACH,gBAFU,WAAW,CAEP;IACd;;OAEG;IACH,kBAFU,WAAW,CAEL;CACnB;AAED;IACI,WAAO;IAEP;;OAEG;IACH,QAFU,YAAY,CAEf;CACV"}
1
+ {"version":3,"file":"GPUResidentMaterialContext.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/material/resident/GPUResidentMaterialContext.js"],"names":[],"mappings":"AA0HA,sDAAuD;AAEvD,wDAAyD;AAEzD,+DAAiJ;AAEjJ,+DAA+I;AAE/I;IAqKI;;;;OAIG;IACH,yCAFW,eAAe,EAiDzB;IA7LD;;;OAGG;IACH,6BAEC;IAQD;;;OAGG;IACH,kCAEC;IAQD;;;OAGG;IACH,yCAEC;IAED;;;OAGG;IACH,kCAIC;IAmED;;;;;OAKG;IACH,0BAEC;IAOD;;;;;;OAMG;IACH,8BAEC;IAqJD;;;;;;;;;OASG;IACH,0BAHW,aAAa,GACX,YAAY,CAmBxB;IAgBD;;;;OAIG;IACH,wBAHW,YAAY,GACV,WAAW,CAIvB;IAGD,uBA+HC;IAED,wBA8EC;IAED;;;;OAIG;IACH,sCAFW,eAAe,QAUzB;IAoCD,eAWC;IAGD,gBAIC;;CACJ;8BA/uBY,OAAO,0BAA0B,EAAE,eAAe;8BAClD,OAAO,gCAAgC,EAAE,eAAe;2BACxD,OAAO,+BAA+B,EAAE,YAAY;4BACpD,OAAO,qBAAqB,EAAE,aAAa;oCAC3C,OAAO,6BAA6B,EAAE,qBAAqB;kCAC3D,OAAO,qCAAqC,EAAE,mBAAmB;kCAZ5C,oCAAoC;AAMtE;;;;;;;GAOG;AAEH;IACI,WAAM;IAEN;;;OAGG;IACH,SAFU,MAAM,CAEJ;IAEZ;;OAEG;IACH,QAFU,qBAAqB,CAExB;IAEP;;OAEG;IACH,gBAFU,WAAW,CAEP;IAEd;;OAEG;IACH,aAFU,WAAW,CAEV;IAEX;;;;OAIG;IACH,gBAFU,WAAW,GAAC,IAAI,CAEZ;IACd;;OAEG;IACH,kBAFU,WAAW,CAEL;IAEhB;;;OAGG;IACH,aAFU,MAAM,CAEe;CAClC;AAqBD;IACI,WAAO;IAEP;;OAEG;IACH,QAFU,YAAY,CAEf;CACV"}
@@ -5,13 +5,15 @@ import { isPowerOfTwo } from "../../../../core/math/isPowerOfTwo.js";
5
5
  import { round_up } from "../../../../core/math/round_up.js";
6
6
  import { TextureViewDescriptor } from "../../../descriptor/texture/TextureViewDescriptor.js";
7
7
  import { ShadeGPUCommandContext } from "../../../device/ShadeGPUCommandContext.js";
8
+ import { GPU_DATABASE_NULL } from "../../buffer/table/GPU_DATABASE_NULL.js";
9
+ import { MEDIA_TABLE_CAPACITY, MEDIA_TABLE_STRUCT } from "../../medium/MEDIA_TABLE_STRUCT.js";
10
+ import { MEDIUM_STRUCT } from "../../medium/MEDIUM_STRUCT.js";
8
11
  import { write_gpu_typed_buffer } from "../../shader/type/serde/write_gpu_typed_buffer.js";
9
12
  import { ColorSpace } from "../../texture/ColorSpace.js";
10
13
  import { PIXEL_TEXTURE_ORM } from "../PIXEL_TEXTURE_ORM.js";
11
14
  import { render_copy_texture } from "../../postprocess/gtao/render_copy_texture.js";
12
15
  import { GPUTextureContext } from "../../texture/GPUTextureContext.js";
13
16
  import { sampler_descriptor_pack } from "../../texture/format/sampler_descriptor_pack.js";
14
- import { PIXEL_TEXTURE_NORMAL } from "../../texture/util/PIXEL_TEXTURE_NORMAL.js";
15
17
  import { WHITE_PIXEL_TEXTURE } from "../../texture/util/WHITE_PIXEL_TEXTURE.js";
16
18
  import { INDIRECT_MATERIAL_ARRAY_TYPE } from "./INDIRECT_MATERIAL_ARRAY_TYPE.js";
17
19
  import { INDIRECT_MATERIAL_STRUCT } from "./INDIRECT_MATERIAL_STRUCT.js";
@@ -22,11 +24,18 @@ import { INDIRECT_MATERIAL_STRUCT } from "./INDIRECT_MATERIAL_STRUCT.js";
22
24
  * @typedef {import("../../texture/ShadeTexture.js").ShadeTexture} ShadeTexture
23
25
  * @typedef {import("../ShadeMaterial.js").ShadeMaterial} ShadeMaterial
24
26
  * @typedef {import("../StandardShadeMaterial.js").StandardShadeMaterial} StandardShadeMaterial
27
+ * @typedef {import("../../medium/ParticipatingMedium.js").ParticipatingMedium} ParticipatingMedium
25
28
  */
26
29
 
27
30
  class MaterialInfo {
28
31
  id = 0
29
32
 
33
+ /**
34
+ * The {@link ShadeMaterial#version} the row was packed at; -1 before the first pack.
35
+ * @type {number}
36
+ */
37
+ version = -1
38
+
30
39
  /**
31
40
  * @type {StandardShadeMaterial}
32
41
  */
@@ -43,13 +52,40 @@ class MaterialInfo {
43
52
  texture_orm
44
53
 
45
54
  /**
46
- * @type {TextureInfo}
55
+ * The material's normal map, or null for none — see {@link INDIRECT_MATERIAL_STRUCT}'s
56
+ * `texture_normal`.
57
+ * @type {TextureInfo|null}
47
58
  */
48
59
  texture_normal
49
60
  /**
50
61
  * @type {TextureInfo}
51
62
  */
52
63
  texture_emissive
64
+
65
+ /**
66
+ * Slot of the material's medium in the media table, or GPU_DATABASE_NULL for none.
67
+ * @type {number}
68
+ */
69
+ medium_slot = GPU_DATABASE_NULL
70
+ }
71
+
72
+ class MediumInfo {
73
+ /**
74
+ * Row of the media table this medium is written at.
75
+ * @type {number}
76
+ */
77
+ slot = 0
78
+
79
+ /**
80
+ * The {@link ParticipatingMedium#version} the row was written at; -1 until it first is.
81
+ * @type {number}
82
+ */
83
+ version = -1
84
+
85
+ /**
86
+ * @type {ParticipatingMedium}
87
+ */
88
+ source;
53
89
  }
54
90
 
55
91
  class TextureInfo {
@@ -61,6 +97,12 @@ class TextureInfo {
61
97
  source;
62
98
  }
63
99
 
100
+ /**
101
+ * Byte offset of the media table's first record, after its count.
102
+ * @type {number}
103
+ */
104
+ const MEDIA_TABLE_RECORDS_OFFSET = MEDIA_TABLE_STRUCT.fields.find(f => f.name === 'records').offset;
105
+
64
106
  /**
65
107
  * What a material that is not standard contributes to the ray passes: white, opaque, fully rough,
66
108
  * not metallic, not transmissive, not emissive — through the default textures its missing slots
@@ -161,10 +203,14 @@ export class GPUResidentMaterialContext {
161
203
  }
162
204
 
163
205
  /**
206
+ * One entry per material object, never one per equal value: a mesh row names its own
207
+ * material's id and the shaders read `materials[mesh.material]`, so a material that only
208
+ * equals another — a clone — still needs the row at its own id. Shared by `equals()`, that row
209
+ * was never written: zeroed, opacity 0, a surface rays passed through.
164
210
  *
165
- * @type {HashMap<ShadeMaterial, MaterialInfo>}
211
+ * @type {Map<ShadeMaterial, MaterialInfo>}
166
212
  */
167
- #material_cache = new HashMap();
213
+ #material_cache = new Map();
168
214
 
169
215
  /**
170
216
  *
@@ -196,6 +242,57 @@ export class GPUResidentMaterialContext {
196
242
  */
197
243
  #version_managed_materials = 0;
198
244
 
245
+ /**
246
+ * The media the resident materials fill their insides with, one row each, shared by every
247
+ * material that names the same medium. Rows are dense ({@link #media_slots}), unlike material
248
+ * rows, which sit at the material's own id. Like materials, a medium stays resident once seen.
249
+ *
250
+ * @type {Map<ParticipatingMedium, MediumInfo>}
251
+ */
252
+ #media = new Map();
253
+
254
+ /**
255
+ * @type {IdPool}
256
+ */
257
+ #media_slots = new IdPool();
258
+
259
+ /**
260
+ * Whether the table's count is the number of resident media.
261
+ * @type {boolean}
262
+ */
263
+ #media_count_written = false;
264
+
265
+ /**
266
+ * @type {number}
267
+ */
268
+ #media_limit = 0;
269
+
270
+ /**
271
+ * How many media the table can hold: what {@link MEDIA_TABLE_STRUCT} addresses, within the
272
+ * device's uniform binding size.
273
+ *
274
+ * @returns {number}
275
+ */
276
+ get media_limit() {
277
+ return this.#media_limit;
278
+ }
279
+
280
+ /**
281
+ * @type {GPUBuffer}
282
+ */
283
+ #buffer_media;
284
+
285
+ /**
286
+ * The media table, {@link MEDIA_TABLE_STRUCT}: how many media are resident, then one
287
+ * {@link MEDIUM_STRUCT} per slot, the slot a material row names in its `medium` field. A uniform
288
+ * buffer, written in place as media change.
289
+ *
290
+ * @returns {GPUBuffer}
291
+ */
292
+ get buffer_media() {
293
+ return this.#buffer_media;
294
+ }
295
+
199
296
  /**
200
297
  *
201
298
  * @param {GPUDevice} device
@@ -227,6 +324,17 @@ export class GPUResidentMaterialContext {
227
324
  size: INDIRECT_MATERIAL_STRUCT.size * this.#material_limit,
228
325
  });
229
326
 
327
+ this.#media_limit = Math.min(
328
+ Math.floor((limits.maxUniformBufferBindingSize - MEDIA_TABLE_RECORDS_OFFSET) / MEDIUM_STRUCT.size),
329
+ MEDIA_TABLE_CAPACITY
330
+ );
331
+
332
+ this.#buffer_media = device.createBuffer({
333
+ label: 'Participating Media',
334
+ usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,
335
+ size: MEDIA_TABLE_STRUCT.size,
336
+ });
337
+
230
338
  this.#buffer_textures = new GPUTextureContext(device);
231
339
  const descriptor = this.#buffer_textures.descriptor;
232
340
 
@@ -241,36 +349,124 @@ export class GPUResidentMaterialContext {
241
349
 
242
350
 
243
351
  /**
352
+ * Pack a material's row from its current fields, and remember the version that was.
244
353
  *
245
- * @param {StandardShadeMaterial} material
246
- * @returns {MaterialInfo}
354
+ * @param {MaterialInfo} info
247
355
  */
248
- #pack_material(material) {
249
- const r = new MaterialInfo();
356
+ #pack_material(info) {
357
+ const material = info.source;
250
358
 
359
+ info.texture_albedo = this.obtain_texture(material.texture_albedo ?? WHITE_PIXEL_TEXTURE);
360
+ info.texture_orm = this.obtain_texture(material.texture_orm ?? PIXEL_TEXTURE_ORM);
361
+ // no default stands in for a missing normal map: the atlas cannot hold the flat texel
362
+ const texture_normal = material.texture_normal ?? null;
251
363
 
252
- r.id = material.id;
364
+ info.texture_normal = texture_normal === null ? null : this.obtain_texture(texture_normal);
365
+ info.texture_emissive = this.obtain_texture(material.texture_emissive ?? WHITE_PIXEL_TEXTURE);
253
366
 
254
- r.source = material;
367
+ const medium = material.isStandardShadeMaterial === true ? material.medium : null;
255
368
 
256
- r.texture_albedo = this.obtain_texture(material.texture_albedo ?? WHITE_PIXEL_TEXTURE);
257
- r.texture_orm = this.obtain_texture(material.texture_orm ?? PIXEL_TEXTURE_ORM);
258
- r.texture_normal = this.obtain_texture(material.texture_normal ?? PIXEL_TEXTURE_NORMAL);
259
- r.texture_emissive = this.obtain_texture(material.texture_emissive ?? WHITE_PIXEL_TEXTURE);
369
+ info.medium_slot = medium === null ? GPU_DATABASE_NULL : this.#obtain_medium(medium).slot;
260
370
 
371
+ info.version = material.version;
261
372
 
262
373
  this.#version++;
374
+ }
263
375
 
264
- return r;
376
+ /**
377
+ * Give a medium its row, once. Its record is written by {@link #write_media}, which also
378
+ * rewrites it whenever its version moves.
379
+ *
380
+ * @param {ParticipatingMedium} medium
381
+ * @returns {MediumInfo}
382
+ */
383
+ #obtain_medium(medium) {
384
+ assert.equal(medium.isParticipatingMedium, true, 'medium.isParticipatingMedium !== true');
385
+
386
+ let info = this.#media.get(medium);
387
+
388
+ if (info === undefined) {
389
+ info = new MediumInfo();
390
+
391
+ info.slot = this.#media_slots.get();
392
+ info.source = medium;
393
+
394
+ assert.lessThan(
395
+ info.slot,
396
+ this.#media_limit,
397
+ `medium slot ${info.slot} exceeds the media limit (=${this.#media_limit})`
398
+ );
399
+
400
+ this.#media.set(medium, info);
401
+
402
+ this.#media_count_written = false;
403
+ }
404
+
405
+ return info;
265
406
  }
266
407
 
267
408
  /**
409
+ * Write every resident medium whose version has moved since its row was last written — new
410
+ * ones included. Media are few and shared, so this looks at each of them per update rather than
411
+ * hearing from the materials that name them: an edit to a medium changes no material.
412
+ */
413
+ #write_media() {
414
+ if (!this.#media_count_written) {
415
+ // slots are dense and never given back, so the count is how many there are
416
+ this.#device.queue.writeBuffer(this.#buffer_media, 0, new Uint32Array([this.#media.size]));
417
+
418
+ this.#media_count_written = true;
419
+ }
420
+
421
+ /** @type {ArrayBuffer|null} */
422
+ let bytes = null;
423
+
424
+ for (const info of this.#media.values()) {
425
+ const medium = info.source;
426
+
427
+ if (info.version === medium.version) {
428
+ continue;
429
+ }
430
+
431
+ if (bytes === null) {
432
+ bytes = new ArrayBuffer(MEDIUM_STRUCT.size);
433
+ }
434
+
435
+ write_gpu_typed_buffer(medium.to_gpu_record(), MEDIUM_STRUCT, bytes, 0);
436
+
437
+ this.#device.queue.writeBuffer(this.#buffer_media, MEDIA_TABLE_RECORDS_OFFSET + info.slot * MEDIUM_STRUCT.size, bytes);
438
+
439
+ info.version = medium.version;
440
+ }
441
+ }
442
+
443
+ /**
444
+ * Make a material resident, or repack it if its {@link ShadeMaterial#version} has moved since —
445
+ * the same contract {@link GPUMaterialManager} restages by. A hit used to be final, so a factor
446
+ * set after the first pack never reached the row. Every caller re-obtains what it needs before
447
+ * {@link update}: the scene's drawn list, and the manager's materials whenever its version
448
+ * moves, so the check rides on walks that already happen.
268
449
  *
269
450
  * @param {ShadeMaterial} material
270
451
  * @returns {MaterialInfo}
271
452
  */
272
453
  obtain_material(material) {
273
- return this.#material_cache.getOrCompute(material, this.#pack_material, this);
454
+ let info = this.#material_cache.get(material);
455
+
456
+ if (info === undefined) {
457
+ info = new MaterialInfo();
458
+
459
+ info.id = material.id;
460
+ info.source = material;
461
+
462
+ this.#material_cache.set(material, info);
463
+
464
+ this.#pack_material(info);
465
+ } else if (info.version !== material.version) {
466
+ this.#pack_material(info);
467
+ }
468
+
469
+ return info;
274
470
  }
275
471
 
276
472
  /**
@@ -481,11 +677,11 @@ export class GPUResidentMaterialContext {
481
677
  {
482
678
  texture_albedo: info.texture_albedo.id,
483
679
  texture_orm: info.texture_orm.id,
484
- texture_normal: info.texture_normal.id,
680
+ texture_normal: info.texture_normal === null ? GPU_DATABASE_NULL : info.texture_normal.id,
485
681
  texture_emissive: info.texture_emissive.id,
486
682
  sampler_albedo: sampler_descriptor_pack(info.texture_albedo.source),
487
683
  sampler_orm: sampler_descriptor_pack(info.texture_orm.source),
488
- sampler_normal: sampler_descriptor_pack(info.texture_normal.source),
684
+ sampler_normal: info.texture_normal === null ? 0 : sampler_descriptor_pack(info.texture_normal.source),
489
685
  sampler_emissive: sampler_descriptor_pack(info.texture_emissive.source),
490
686
  color_albedo: surface.diffuse_color,
491
687
  roughness_factor: surface.roughness_factor,
@@ -493,6 +689,7 @@ export class GPUResidentMaterialContext {
493
689
  transmission_factor: surface.transmission_factor,
494
690
  ior_factor: surface.ior_factor,
495
691
  emissive_factor: surface.emissive_factor,
692
+ medium: info.medium_slot,
496
693
  },
497
694
  INDIRECT_MATERIAL_STRUCT,
498
695
  mapped_buffer_materials,
@@ -558,6 +755,8 @@ export class GPUResidentMaterialContext {
558
755
 
559
756
  this.#update_from_manager();
560
757
 
758
+ this.#write_media();
759
+
561
760
  if (this.#version === this.#version_commited) {
562
761
  return;
563
762
  }
@@ -568,6 +767,7 @@ export class GPUResidentMaterialContext {
568
767
 
569
768
  destroy() {
570
769
  this.#buffer_materials.destroy();
770
+ this.#buffer_media.destroy();
571
771
  this.#buffer_textures.destroy();
572
772
  }
573
773
  }
@@ -1 +1 @@
1
- {"version":3,"file":"INDIRECT_MATERIAL_STRUCT.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/material/resident/INDIRECT_MATERIAL_STRUCT.js"],"names":[],"mappings":"AAGA,oDA0B2B;6BA5BE,mCAAmC"}
1
+ {"version":3,"file":"INDIRECT_MATERIAL_STRUCT.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/material/resident/INDIRECT_MATERIAL_STRUCT.js"],"names":[],"mappings":"AAGA,oDAoC2B;6BAtCE,mCAAmC"}
@@ -4,6 +4,11 @@ import { WebGPUStruct } from "../../shader/type/WebGPUStruct.js";
4
4
  export const INDIRECT_MATERIAL_STRUCT = WebGPUStruct.from({
5
5
  texture_albedo: u32,
6
6
  texture_orm: u32,
7
+ /**
8
+ * Atlas slot of the material's normal map, or GPU_DATABASE_NULL for none, which shades with the
9
+ * geometric normal. Not a default texture, as the other slots have: the atlas is rgba8unorm, and
10
+ * the flat texel is 0.5, which 8 bits store as 128/255 — a normal leaning 0.32 degrees.
11
+ */
7
12
  texture_normal: u32,
8
13
  texture_emissive: u32,
9
14
 
@@ -27,4 +32,9 @@ export const INDIRECT_MATERIAL_STRUCT = WebGPUStruct.from({
27
32
  */
28
33
  ior_factor: f32,
29
34
  emissive_factor: vec3f,
35
+ /**
36
+ * Slot of the material's {@link StandardShadeMaterial.medium} in the resident media table, or
37
+ * GPU_DATABASE_NULL for none. Sits in what was the struct's tail padding.
38
+ */
39
+ medium: u32,
30
40
  }, "IndirectMaterialInfo");
@@ -0,0 +1,17 @@
1
+ /**
2
+ * How many media the resident media table holds: what fits in the baseline 65536-byte uniform
3
+ * binding after the table's 16-byte header.
4
+ * @type {number}
5
+ */
6
+ export const MEDIA_TABLE_CAPACITY: number;
7
+ /**
8
+ * The resident media table as the ray passes bind it, as the uniform `media`: how many media are
9
+ * resident, and one {@link MEDIUM_STRUCT} per slot, the slot a material row names in its `medium`
10
+ * field. The count lets a pass skip everything media cost it — the probe for which media a path
11
+ * starts inside — in a scene that has none. Uniform rather than storage because every pass tracing
12
+ * with `render_trace_path` binds it, and the Brick4 probe bake already uses all ten storage buffers
13
+ * the engine requires.
14
+ */
15
+ export const MEDIA_TABLE_STRUCT: WebGPUStruct;
16
+ import { WebGPUStruct } from "../shader/type/WebGPUStruct.js";
17
+ //# sourceMappingURL=MEDIA_TABLE_STRUCT.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"MEDIA_TABLE_STRUCT.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/medium/MEDIA_TABLE_STRUCT.js"],"names":[],"mappings":"AAKA;;;;GAIG;AACH,mCAFU,MAAM,CAEkE;AAElF;;;;;;;GAOG;AACH,8CAG8B;6BArBD,gCAAgC"}