@woosh/meep-engine 3.38.0 → 3.39.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (962) hide show
  1. package/build/bundle-worker-image-decoder.js +1 -1
  2. package/build/bundle-worker-terrain.js +1 -1
  3. package/package.json +1 -1
  4. package/src/core/binary/BinaryBuffer.d.ts +11 -0
  5. package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
  6. package/src/core/binary/BinaryBuffer.js +30 -0
  7. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.d.ts.map +1 -1
  8. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.js +28 -7
  9. package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts +15 -0
  10. package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts.map +1 -1
  11. package/src/core/geom/3d/aabb/aabb3_transform_oriented.js +41 -0
  12. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts +12 -0
  13. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts.map +1 -1
  14. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.js +27 -0
  15. package/src/core/geom/3d/gjk/gjk.js +3 -3
  16. package/src/core/geom/3d/gjk/gjk_distance.d.ts +94 -0
  17. package/src/core/geom/3d/gjk/gjk_distance.d.ts.map +1 -0
  18. package/src/core/geom/3d/gjk/gjk_distance.js +782 -0
  19. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts +5 -4
  20. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
  21. package/src/core/geom/3d/gjk/gjk_epa_penetration.js +14 -9
  22. package/src/core/geom/3d/gjk/minkowski_support.d.ts +11 -7
  23. package/src/core/geom/3d/gjk/minkowski_support.d.ts.map +1 -1
  24. package/src/core/geom/3d/gjk/minkowski_support.js +33 -9
  25. package/src/core/geom/3d/gjk/mpr.d.ts.map +1 -1
  26. package/src/core/geom/3d/gjk/mpr.js +26 -5
  27. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts +15 -0
  28. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts.map +1 -1
  29. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.js +106 -33
  30. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts +2 -1
  31. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts.map +1 -1
  32. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.js +4 -8
  33. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts +32 -0
  34. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts.map +1 -0
  35. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.js +85 -0
  36. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts +3 -3
  37. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts.map +1 -1
  38. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.js +24 -34
  39. package/src/core/geom/3d/quaternion/quat3_integrate.d.ts +17 -0
  40. package/src/core/geom/3d/quaternion/quat3_integrate.d.ts.map +1 -1
  41. package/src/core/geom/3d/quaternion/quat3_integrate.js +45 -4
  42. package/src/core/geom/3d/quaternion/quat3_multiply.d.ts +16 -0
  43. package/src/core/geom/3d/quaternion/quat3_multiply.d.ts.map +1 -1
  44. package/src/core/geom/3d/quaternion/quat3_multiply.js +25 -0
  45. package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts +18 -0
  46. package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts.map +1 -1
  47. package/src/core/geom/3d/quaternion/quat3_nlerp.js +45 -0
  48. package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts +17 -0
  49. package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts.map +1 -1
  50. package/src/core/geom/3d/quaternion/quat3_shortest_arc.js +155 -94
  51. package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts +12 -0
  52. package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts.map +1 -1
  53. package/src/core/geom/3d/quaternion/quat3_to_matrix3.js +31 -0
  54. package/src/core/geom/3d/shape/AbstractShape3D.d.ts +20 -6
  55. package/src/core/geom/3d/shape/AbstractShape3D.d.ts.map +1 -1
  56. package/src/core/geom/3d/shape/AbstractShape3D.js +20 -6
  57. package/src/core/geom/3d/shape/BoxShape3D.d.ts +1 -1
  58. package/src/core/geom/3d/shape/BoxShape3D.d.ts.map +1 -1
  59. package/src/core/geom/3d/shape/BoxShape3D.js +5 -1
  60. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts +1 -1
  61. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts.map +1 -1
  62. package/src/core/geom/3d/shape/CapsuleShape3D.js +5 -1
  63. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts +25 -11
  64. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
  65. package/src/core/geom/3d/shape/ConvexHullShape3D.js +392 -22
  66. package/src/core/geom/3d/shape/CylinderShape3D.d.ts +8 -7
  67. package/src/core/geom/3d/shape/CylinderShape3D.d.ts.map +1 -1
  68. package/src/core/geom/3d/shape/CylinderShape3D.js +12 -7
  69. package/src/core/geom/3d/shape/HeightMapShape3D.d.ts +51 -8
  70. package/src/core/geom/3d/shape/HeightMapShape3D.d.ts.map +1 -1
  71. package/src/core/geom/3d/shape/HeightMapShape3D.js +260 -14
  72. package/src/core/geom/3d/shape/MeshShape3D.d.ts +61 -7
  73. package/src/core/geom/3d/shape/MeshShape3D.d.ts.map +1 -1
  74. package/src/core/geom/3d/shape/MeshShape3D.js +111 -20
  75. package/src/core/geom/3d/shape/PointShape3D.d.ts +1 -1
  76. package/src/core/geom/3d/shape/PointShape3D.d.ts.map +1 -1
  77. package/src/core/geom/3d/shape/PointShape3D.js +1 -1
  78. package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
  79. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  80. package/src/core/geom/3d/shape/PosedShape3D.js +36 -6
  81. package/src/core/geom/3d/shape/SphereShape3D.d.ts +1 -1
  82. package/src/core/geom/3d/shape/SphereShape3D.d.ts.map +1 -1
  83. package/src/core/geom/3d/shape/SphereShape3D.js +5 -1
  84. package/src/core/geom/3d/shape/TransformedShape3D.d.ts +12 -10
  85. package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
  86. package/src/core/geom/3d/shape/TransformedShape3D.js +53 -19
  87. package/src/core/geom/3d/shape/Triangle3D.d.ts +1 -1
  88. package/src/core/geom/3d/shape/Triangle3D.d.ts.map +1 -1
  89. package/src/core/geom/3d/shape/Triangle3D.js +5 -1
  90. package/src/core/geom/3d/shape/UnionShape3D.d.ts +1 -1
  91. package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
  92. package/src/core/geom/3d/shape/UnionShape3D.js +19 -2
  93. package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts +14 -0
  94. package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts.map +1 -1
  95. package/src/core/geom/3d/shape/sdf/sdf3_box.js +67 -5
  96. package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts +14 -0
  97. package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts.map +1 -1
  98. package/src/core/geom/3d/shape/sdf/sdf3_capsule.js +61 -3
  99. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts +14 -0
  100. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts.map +1 -1
  101. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.js +63 -4
  102. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +15 -0
  103. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
  104. package/src/core/geom/3d/shape/sdf/sdf3_plane.js +64 -2
  105. package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts +21 -0
  106. package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts.map +1 -1
  107. package/src/core/geom/3d/shape/sdf/sdf3_sphere.js +66 -3
  108. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts +2 -0
  109. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts.map +1 -1
  110. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.js +7 -0
  111. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts +41 -0
  112. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts.map +1 -0
  113. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.js +538 -0
  114. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts +31 -0
  115. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts.map +1 -0
  116. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.js +85 -0
  117. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts +18 -0
  118. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts.map +1 -0
  119. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.js +19 -0
  120. package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts +49 -0
  121. package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts.map +1 -0
  122. package/src/core/geom/3d/triangle/TriangleEdgeFlags.js +55 -0
  123. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts +42 -0
  124. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts.map +1 -0
  125. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.js +85 -0
  126. package/src/core/geom/3d/triangle/tri3_closest_point.d.ts +13 -0
  127. package/src/core/geom/3d/triangle/tri3_closest_point.d.ts.map +1 -1
  128. package/src/core/geom/3d/triangle/tri3_closest_point.js +36 -1
  129. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts +14 -0
  130. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts.map +1 -1
  131. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.js +40 -0
  132. package/src/core/geom/vec3/v3_quaternion_apply.d.ts +19 -0
  133. package/src/core/geom/vec3/v3_quaternion_apply.d.ts.map +1 -1
  134. package/src/core/geom/vec3/v3_quaternion_apply.js +32 -0
  135. package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts +19 -0
  136. package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts.map +1 -1
  137. package/src/core/geom/vec3/v3_quaternion_apply_inverse.js +32 -0
  138. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +135 -10
  139. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  140. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +338 -105
  141. package/src/engine/control/first-person/abilities/Ability.d.ts +14 -5
  142. package/src/engine/control/first-person/abilities/Ability.d.ts.map +1 -1
  143. package/src/engine/control/first-person/abilities/Ability.js +14 -5
  144. package/src/engine/control/first-person/abilities/LedgeGrab.d.ts.map +1 -1
  145. package/src/engine/control/first-person/abilities/LedgeGrab.js +16 -12
  146. package/src/engine/control/first-person/abilities/Mantle.d.ts.map +1 -1
  147. package/src/engine/control/first-person/abilities/Mantle.js +5 -1
  148. package/src/engine/control/first-person/abilities/Slide.js +1 -1
  149. package/src/engine/control/first-person/collision/KinematicMover.d.ts +92 -14
  150. package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
  151. package/src/engine/control/first-person/collision/KinematicMover.js +218 -37
  152. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +5 -0
  153. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  154. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +17 -10
  155. package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
  156. package/src/engine/ecs/EntityComponentDataset.js +27 -13
  157. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  158. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +4 -0
  159. package/src/engine/ecs/transform/Transform64.d.ts +4 -2
  160. package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
  161. package/src/engine/ecs/transform/Transform64.js +10 -16
  162. package/src/engine/graphics/ecs/water/Water.d.ts +25 -63
  163. package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
  164. package/src/engine/graphics/ecs/water/Water.js +110 -125
  165. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.d.ts.map +1 -1
  166. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.js +38 -74
  167. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts +1 -1
  168. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts.map +1 -1
  169. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.js +27 -18
  170. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts +12 -0
  171. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts.map +1 -0
  172. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.js +45 -0
  173. package/src/engine/graphics/ecs/water/WaterWaves.d.ts +33 -0
  174. package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -0
  175. package/src/engine/graphics/ecs/water/WaterWaves.js +46 -0
  176. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +17 -0
  177. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -0
  178. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +26 -0
  179. package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts +22 -0
  180. package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts.map +1 -1
  181. package/src/engine/graphics/texture/3d/scs3d_sample_linear.js +43 -1
  182. package/src/engine/graphics/texture/sampler/Sampler2D.d.ts +29 -3
  183. package/src/engine/graphics/texture/sampler/Sampler2D.d.ts.map +1 -1
  184. package/src/engine/graphics/texture/sampler/Sampler2D.js +102 -14
  185. package/src/engine/graphics3/WaterSystem.d.ts +39 -3
  186. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
  187. package/src/engine/graphics3/WaterSystem.js +134 -25
  188. package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts +10 -4
  189. package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts.map +1 -1
  190. package/src/engine/interpolation/BinaryInterpolationAdapter.js +11 -5
  191. package/src/engine/interpolation/InterpolationLog.d.ts +11 -5
  192. package/src/engine/interpolation/InterpolationLog.d.ts.map +1 -1
  193. package/src/engine/interpolation/InterpolationLog.js +12 -6
  194. package/src/engine/interpolation/InterpolationSystem.d.ts.map +1 -1
  195. package/src/engine/interpolation/InterpolationSystem.js +39 -8
  196. package/src/engine/interpolation/PoseInterpolationAdapter.d.ts +1 -1
  197. package/src/engine/interpolation/PoseInterpolationAdapter.d.ts.map +1 -1
  198. package/src/engine/interpolation/PoseInterpolationAdapter.js +51 -22
  199. package/src/engine/interpolation/TransformPoseSerializationAdapter.d.ts.map +1 -1
  200. package/src/engine/interpolation/TransformPoseSerializationAdapter.js +18 -23
  201. package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts +1 -1
  202. package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts.map +1 -1
  203. package/src/engine/network/adapters/QuaternionInterpolationAdapter.js +3 -1
  204. package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts +1 -1
  205. package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts.map +1 -1
  206. package/src/engine/network/adapters/TransformInterpolationAdapter.js +3 -1
  207. package/src/engine/network/adapters/Vector3InterpolationAdapter.d.ts.map +1 -1
  208. package/src/engine/network/adapters/Vector3InterpolationAdapter.js +5 -2
  209. package/src/engine/physics/body/SolverBodyState.d.ts.map +1 -1
  210. package/src/engine/physics/body/SolverBodyState.js +4 -5
  211. package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts +12 -0
  212. package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts.map +1 -1
  213. package/src/engine/physics/broadphase/compute_fat_world_aabb.js +28 -3
  214. package/src/engine/physics/ccd/linear_sweep.d.ts +42 -12
  215. package/src/engine/physics/ccd/linear_sweep.d.ts.map +1 -1
  216. package/src/engine/physics/ccd/linear_sweep.js +1131 -97
  217. package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts +13 -0
  218. package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts.map +1 -1
  219. package/src/engine/physics/cloth/collider/ClothColliderIndex.js +90 -22
  220. package/src/engine/physics/cloth/collider/cloth_collider_bounds.js +84 -24
  221. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +46 -3
  222. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
  223. package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +116 -68
  224. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
  225. package/src/engine/physics/cloth/ecs/ClothWorld.js +59 -47
  226. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts.map +1 -1
  227. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.js +62 -55
  228. package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.d.ts.map +1 -1
  229. package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.js +46 -39
  230. package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts.map +1 -1
  231. package/src/engine/physics/cloth/ecs/cloth_write_back.js +41 -36
  232. package/src/engine/physics/cloth/playground/garment_build.js +6 -6
  233. package/src/engine/physics/cloth/playground/garment_main.js +18 -14
  234. package/src/engine/physics/cloth/solver/cloth_contact_find.d.ts.map +1 -1
  235. package/src/engine/physics/cloth/solver/cloth_contact_find.js +8 -5
  236. package/src/engine/physics/cloth/solver/cloth_solve_vertex.d.ts.map +1 -1
  237. package/src/engine/physics/cloth/solver/cloth_solve_vertex.js +8 -5
  238. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
  239. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +15 -15
  240. package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts +5 -0
  241. package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts.map +1 -1
  242. package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.js +32 -9
  243. package/src/engine/physics/constraint/solve_constraints.d.ts +50 -8
  244. package/src/engine/physics/constraint/solve_constraints.d.ts.map +1 -1
  245. package/src/engine/physics/constraint/solve_constraints.js +703 -429
  246. package/src/engine/physics/contact/ManifoldStore.d.ts +12 -0
  247. package/src/engine/physics/contact/ManifoldStore.d.ts.map +1 -1
  248. package/src/engine/physics/contact/ManifoldStore.js +32 -0
  249. package/src/engine/physics/ecs/BodyKind.d.ts +16 -8
  250. package/src/engine/physics/ecs/BodyKind.d.ts.map +1 -1
  251. package/src/engine/physics/ecs/BodyKind.js +16 -8
  252. package/src/engine/physics/ecs/Collider.d.ts +7 -2
  253. package/src/engine/physics/ecs/Collider.d.ts.map +1 -1
  254. package/src/engine/physics/ecs/Collider.js +7 -2
  255. package/src/engine/physics/ecs/PhysicsEvents.d.ts +13 -0
  256. package/src/engine/physics/ecs/PhysicsEvents.d.ts.map +1 -1
  257. package/src/engine/physics/ecs/PhysicsEvents.js +13 -0
  258. package/src/engine/physics/ecs/PhysicsSystem.d.ts +320 -36
  259. package/src/engine/physics/ecs/PhysicsSystem.d.ts.map +1 -1
  260. package/src/engine/physics/ecs/PhysicsSystem.js +779 -81
  261. package/src/engine/physics/fluid/FluidField.d.ts.map +1 -1
  262. package/src/engine/physics/fluid/FluidField.js +5 -1
  263. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +11 -9
  264. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
  265. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.js +7 -5
  266. package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts.map +1 -1
  267. package/src/engine/physics/fluid/ecs/fluid_reanchor_field.js +9 -7
  268. package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts.map +1 -1
  269. package/src/engine/physics/fluid/effector/ImpulseFluidEffector.js +3 -4
  270. package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts.map +1 -1
  271. package/src/engine/physics/fluid/effector/WakeFluidEffector.js +9 -7
  272. package/src/engine/physics/fluid/solver/v3_mac_advect_maccormack_velocity.d.ts.map +1 -1
  273. package/src/engine/physics/fluid/solver/v3_mac_advect_maccormack_velocity.js +65 -43
  274. package/src/engine/physics/inertia/MASS_PROPERTIES_SIZE.d.ts +23 -0
  275. package/src/engine/physics/inertia/MASS_PROPERTIES_SIZE.d.ts.map +1 -0
  276. package/src/engine/physics/inertia/MASS_PROPERTIES_SIZE.js +22 -0
  277. package/src/engine/physics/inertia/convex_hull_mass_properties.d.ts +29 -0
  278. package/src/engine/physics/inertia/convex_hull_mass_properties.d.ts.map +1 -0
  279. package/src/engine/physics/inertia/convex_hull_mass_properties.js +117 -0
  280. package/src/engine/physics/inertia/mass_properties_accumulate.d.ts +24 -0
  281. package/src/engine/physics/inertia/mass_properties_accumulate.d.ts.map +1 -0
  282. package/src/engine/physics/inertia/mass_properties_accumulate.js +93 -0
  283. package/src/engine/physics/inertia/primitive_mass_properties.d.ts +46 -0
  284. package/src/engine/physics/inertia/primitive_mass_properties.d.ts.map +1 -0
  285. package/src/engine/physics/inertia/primitive_mass_properties.js +118 -0
  286. package/src/engine/physics/inertia/rigid_body_set_mass_properties.d.ts +27 -0
  287. package/src/engine/physics/inertia/rigid_body_set_mass_properties.d.ts.map +1 -0
  288. package/src/engine/physics/inertia/rigid_body_set_mass_properties.js +62 -0
  289. package/src/engine/physics/inertia/world_inverse_inertia.d.ts +67 -25
  290. package/src/engine/physics/inertia/world_inverse_inertia.d.ts.map +1 -1
  291. package/src/engine/physics/inertia/world_inverse_inertia.js +149 -26
  292. package/src/engine/physics/integration/integrate_position.d.ts +18 -19
  293. package/src/engine/physics/integration/integrate_position.d.ts.map +1 -1
  294. package/src/engine/physics/integration/integrate_position.js +40 -37
  295. package/src/engine/physics/integration/integrate_velocity.d.ts.map +1 -1
  296. package/src/engine/physics/integration/integrate_velocity.js +13 -4
  297. package/src/engine/physics/island/IslandBuilder.d.ts +124 -6
  298. package/src/engine/physics/island/IslandBuilder.d.ts.map +1 -1
  299. package/src/engine/physics/island/IslandBuilder.js +322 -19
  300. package/src/engine/physics/narrowphase/box_box_manifold.d.ts +13 -0
  301. package/src/engine/physics/narrowphase/box_box_manifold.d.ts.map +1 -1
  302. package/src/engine/physics/narrowphase/box_box_manifold.js +95 -39
  303. package/src/engine/physics/narrowphase/box_triangle_contact.d.ts +40 -0
  304. package/src/engine/physics/narrowphase/box_triangle_contact.d.ts.map +1 -1
  305. package/src/engine/physics/narrowphase/box_triangle_contact.js +415 -120
  306. package/src/engine/physics/narrowphase/capsule_contacts.d.ts +63 -0
  307. package/src/engine/physics/narrowphase/capsule_contacts.d.ts.map +1 -1
  308. package/src/engine/physics/narrowphase/capsule_contacts.js +234 -46
  309. package/src/engine/physics/narrowphase/capsule_triangle_contact.d.ts +13 -0
  310. package/src/engine/physics/narrowphase/capsule_triangle_contact.d.ts.map +1 -1
  311. package/src/engine/physics/narrowphase/capsule_triangle_contact.js +141 -93
  312. package/src/engine/physics/narrowphase/compute_penetration.d.ts +29 -11
  313. package/src/engine/physics/narrowphase/compute_penetration.d.ts.map +1 -1
  314. package/src/engine/physics/narrowphase/compute_penetration.js +157 -34
  315. package/src/engine/physics/narrowphase/convex_convex_manifold.d.ts +76 -0
  316. package/src/engine/physics/narrowphase/convex_convex_manifold.d.ts.map +1 -1
  317. package/src/engine/physics/narrowphase/convex_convex_manifold.js +243 -48
  318. package/src/engine/physics/narrowphase/decomposition/decompose_to_triangles.d.ts +13 -0
  319. package/src/engine/physics/narrowphase/decomposition/decompose_to_triangles.d.ts.map +1 -1
  320. package/src/engine/physics/narrowphase/decomposition/decompose_to_triangles.js +28 -12
  321. package/src/engine/physics/narrowphase/decomposition/heightmap_enumerate_triangles.d.ts +13 -0
  322. package/src/engine/physics/narrowphase/decomposition/heightmap_enumerate_triangles.d.ts.map +1 -1
  323. package/src/engine/physics/narrowphase/decomposition/heightmap_enumerate_triangles.js +27 -0
  324. package/src/engine/physics/narrowphase/decomposition/heightmap_triangle_edge_flags.d.ts +42 -0
  325. package/src/engine/physics/narrowphase/decomposition/heightmap_triangle_edge_flags.d.ts.map +1 -0
  326. package/src/engine/physics/narrowphase/decomposition/heightmap_triangle_edge_flags.js +250 -0
  327. package/src/engine/physics/narrowphase/decomposition/mesh_enumerate_triangles.d.ts +27 -11
  328. package/src/engine/physics/narrowphase/decomposition/mesh_enumerate_triangles.d.ts.map +1 -1
  329. package/src/engine/physics/narrowphase/decomposition/mesh_enumerate_triangles.js +291 -12
  330. package/src/engine/physics/narrowphase/decomposition/triangle_buffer_layout.d.ts +7 -1
  331. package/src/engine/physics/narrowphase/decomposition/triangle_buffer_layout.d.ts.map +1 -1
  332. package/src/engine/physics/narrowphase/decomposition/triangle_buffer_layout.js +7 -1
  333. package/src/engine/physics/narrowphase/decomposition/triangle_edge_flags.d.ts +35 -0
  334. package/src/engine/physics/narrowphase/decomposition/triangle_edge_flags.d.ts.map +1 -0
  335. package/src/engine/physics/narrowphase/decomposition/triangle_edge_flags.js +61 -0
  336. package/src/engine/physics/narrowphase/hull_sphere_contact.d.ts +54 -0
  337. package/src/engine/physics/narrowphase/hull_sphere_contact.d.ts.map +1 -0
  338. package/src/engine/physics/narrowphase/hull_sphere_contact.js +244 -0
  339. package/src/engine/physics/narrowphase/mesh_convex_hull.js +5 -1
  340. package/src/engine/physics/narrowphase/mesh_mesh_tet_manifold.d.ts +2 -0
  341. package/src/engine/physics/narrowphase/mesh_mesh_tet_manifold.d.ts.map +1 -1
  342. package/src/engine/physics/narrowphase/mesh_mesh_tet_manifold.js +56 -31
  343. package/src/engine/physics/narrowphase/narrowphase_step.d.ts +6 -5
  344. package/src/engine/physics/narrowphase/narrowphase_step.d.ts.map +1 -1
  345. package/src/engine/physics/narrowphase/narrowphase_step.js +2185 -483
  346. package/src/engine/physics/narrowphase/reduce_manifold_contacts.d.ts +56 -5
  347. package/src/engine/physics/narrowphase/reduce_manifold_contacts.d.ts.map +1 -1
  348. package/src/engine/physics/narrowphase/reduce_manifold_contacts.js +546 -5
  349. package/src/engine/physics/narrowphase/refine_ray_concave.d.ts +29 -2
  350. package/src/engine/physics/narrowphase/refine_ray_concave.d.ts.map +1 -1
  351. package/src/engine/physics/narrowphase/refine_ray_concave.js +628 -75
  352. package/src/engine/physics/narrowphase/refine_ray_hit.d.ts +3 -2
  353. package/src/engine/physics/narrowphase/refine_ray_hit.d.ts.map +1 -1
  354. package/src/engine/physics/narrowphase/refine_ray_hit.js +3 -2
  355. package/src/engine/physics/narrowphase/rigid_subject_pose.d.ts +27 -0
  356. package/src/engine/physics/narrowphase/rigid_subject_pose.d.ts.map +1 -0
  357. package/src/engine/physics/narrowphase/rigid_subject_pose.js +96 -0
  358. package/src/engine/physics/narrowphase/sphere_box_contact.d.ts +14 -0
  359. package/src/engine/physics/narrowphase/sphere_box_contact.d.ts.map +1 -1
  360. package/src/engine/physics/narrowphase/sphere_box_contact.js +51 -5
  361. package/src/engine/physics/narrowphase/sphere_sphere_contact.d.ts +12 -0
  362. package/src/engine/physics/narrowphase/sphere_sphere_contact.d.ts.map +1 -1
  363. package/src/engine/physics/narrowphase/sphere_sphere_contact.js +30 -0
  364. package/src/engine/physics/narrowphase/sphere_triangle_contact.d.ts +12 -0
  365. package/src/engine/physics/narrowphase/sphere_triangle_contact.d.ts.map +1 -1
  366. package/src/engine/physics/narrowphase/sphere_triangle_contact.js +37 -8
  367. package/src/engine/physics/narrowphase/support_feature_manifold.d.ts +139 -0
  368. package/src/engine/physics/narrowphase/support_feature_manifold.d.ts.map +1 -0
  369. package/src/engine/physics/narrowphase/support_feature_manifold.js +949 -0
  370. package/src/engine/physics/queries/PhysicsSurfacePoint.d.ts +32 -13
  371. package/src/engine/physics/queries/PhysicsSurfacePoint.d.ts.map +1 -1
  372. package/src/engine/physics/queries/PhysicsSurfacePoint.js +36 -13
  373. package/src/engine/physics/queries/convex_overlaps_shape.d.ts +27 -0
  374. package/src/engine/physics/queries/convex_overlaps_shape.d.ts.map +1 -0
  375. package/src/engine/physics/queries/convex_overlaps_shape.js +169 -0
  376. package/src/engine/physics/queries/overlap_shape.d.ts.map +1 -1
  377. package/src/engine/physics/queries/overlap_shape.js +57 -79
  378. package/src/engine/physics/queries/raycast.d.ts +10 -4
  379. package/src/engine/physics/queries/raycast.d.ts.map +1 -1
  380. package/src/engine/physics/queries/raycast.js +133 -9
  381. package/src/engine/physics/queries/shape_cast.d.ts +55 -24
  382. package/src/engine/physics/queries/shape_cast.d.ts.map +1 -1
  383. package/src/engine/physics/queries/shape_cast.js +2061 -245
  384. package/src/engine/physics/solver/apply_impulse_to_body.d.ts +32 -10
  385. package/src/engine/physics/solver/apply_impulse_to_body.d.ts.map +1 -1
  386. package/src/engine/physics/solver/apply_impulse_to_body.js +69 -28
  387. package/src/engine/physics/solver/solve_contacts.d.ts +65 -18
  388. package/src/engine/physics/solver/solve_contacts.d.ts.map +1 -1
  389. package/src/engine/physics/solver/solve_contacts.js +458 -234
  390. package/src/engine/physics/vehicle/RaycastVehicle.d.ts.map +1 -1
  391. package/src/engine/physics/vehicle/RaycastVehicle.js +5 -6
  392. package/src/shade/assets/textures/split_sum.bin +0 -0
  393. package/src/shade/device/mock/SoftwareGPUQueue.d.ts.map +1 -1
  394. package/src/shade/device/mock/SoftwareGPUQueue.js +2 -1
  395. package/src/shade/playground/path_traced_media/README.md +78 -0
  396. package/src/shade/playground/path_traced_media/capture_radiance.d.ts +33 -0
  397. package/src/shade/playground/path_traced_media/capture_radiance.d.ts.map +1 -0
  398. package/src/shade/playground/path_traced_media/capture_radiance.js +174 -0
  399. package/src/shade/playground/path_traced_media/checks.d.ts +160 -0
  400. package/src/shade/playground/path_traced_media/checks.d.ts.map +1 -0
  401. package/src/shade/playground/path_traced_media/checks.js +921 -0
  402. package/src/shade/playground/path_traced_media/index.html +71 -0
  403. package/src/shade/playground/path_traced_media/main.d.ts +2 -0
  404. package/src/shade/playground/path_traced_media/main.d.ts.map +1 -0
  405. package/src/shade/playground/path_traced_media/main.js +440 -0
  406. package/src/shade/playground/path_traced_media/make_wave_pool_geometry.d.ts +26 -0
  407. package/src/shade/playground/path_traced_media/make_wave_pool_geometry.d.ts.map +1 -0
  408. package/src/shade/playground/path_traced_media/make_wave_pool_geometry.js +117 -0
  409. package/src/shade/playground/path_traced_media/views.d.ts +21 -0
  410. package/src/shade/playground/path_traced_media/views.d.ts.map +1 -0
  411. package/src/shade/playground/path_traced_media/views.js +161 -0
  412. package/src/shade/playground/sh_exponential/README.md +43 -0
  413. package/src/shade/playground/sh_exponential/index.html +59 -0
  414. package/src/shade/playground/sh_exponential/main.d.ts +2 -0
  415. package/src/shade/playground/sh_exponential/main.d.ts.map +1 -0
  416. package/src/shade/playground/sh_exponential/main.js +571 -0
  417. package/src/shade/playground/sh_exponential/sh_exp_playground_shaders.d.ts +46 -0
  418. package/src/shade/playground/sh_exponential/sh_exp_playground_shaders.d.ts.map +1 -0
  419. package/src/shade/playground/sh_exponential/sh_exp_playground_shaders.js +270 -0
  420. package/src/shade/playground/water_refraction/README.md +24 -15
  421. package/src/shade/playground/water_refraction/index.html +6 -8
  422. package/src/shade/playground/water_refraction/main.js +12 -11
  423. package/src/shade/playground/water_refraction/world.d.ts +2 -0
  424. package/src/shade/playground/water_refraction/world.d.ts.map +1 -1
  425. package/src/shade/playground/water_refraction/world.js +8 -4
  426. package/src/shade/renderer/Renderer.d.ts +2 -0
  427. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  428. package/src/shade/renderer/Renderer.js +23 -0
  429. package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_draw.d.ts.map +1 -1
  430. package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_draw.js +9 -1
  431. package/src/shade/renderer/geometry/sdf/chunk_scene_point_query_volume_sign.d.ts.map +1 -1
  432. package/src/shade/renderer/geometry/sdf/chunk_scene_point_query_volume_sign.js +6 -4
  433. package/src/shade/renderer/global_illumination/brick4/gpu/bake/brick4_bake_basic.d.ts.map +1 -1
  434. package/src/shade/renderer/global_illumination/brick4/gpu/bake/brick4_bake_basic.js +1 -0
  435. package/src/shade/renderer/global_illumination/brick4/gpu/bake/sampling/chunk_direction_by_index_rand1.d.ts +7 -0
  436. package/src/shade/renderer/global_illumination/brick4/gpu/bake/sampling/chunk_direction_by_index_rand1.d.ts.map +1 -1
  437. package/src/shade/renderer/global_illumination/brick4/gpu/bake/sampling/chunk_direction_by_index_rand1.js +12 -12
  438. package/src/shade/renderer/global_illumination/brick4/gpu/bake/sampling/chunk_direction_by_index_spherical.d.ts +4 -0
  439. package/src/shade/renderer/global_illumination/brick4/gpu/bake/sampling/chunk_direction_by_index_spherical.d.ts.map +1 -1
  440. package/src/shade/renderer/global_illumination/brick4/gpu/bake/sampling/chunk_direction_by_index_spherical.js +13 -9
  441. package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.d.ts.map +1 -1
  442. package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.js +2 -0
  443. package/src/shade/renderer/global_illumination/lpv/bake/GPULightProbeVolumeRenderer.d.ts.map +1 -1
  444. package/src/shade/renderer/global_illumination/lpv/bake/GPULightProbeVolumeRenderer.js +3 -0
  445. package/src/shade/renderer/global_illumination/lpv/deprecated/probe_trace_compute_shader_code.d.ts.map +1 -1
  446. package/src/shade/renderer/global_illumination/lpv/deprecated/probe_trace_compute_shader_code.js +4 -9
  447. package/src/shade/renderer/light/LIGHT_DATABASE_SPEC.d.ts.map +1 -1
  448. package/src/shade/renderer/light/LIGHT_DATABASE_SPEC.js +20 -10
  449. package/src/shade/renderer/light/environment/rgbe/load_environment_map.d.ts +2 -1
  450. package/src/shade/renderer/light/environment/rgbe/load_environment_map.d.ts.map +1 -1
  451. package/src/shade/renderer/light/environment/rgbe/load_environment_map.js +2 -1
  452. package/src/shade/renderer/light/environment/sh_exponential/README.md +171 -0
  453. package/src/shade/renderer/light/environment/sh_exponential/SHExpEncoder.d.ts +170 -0
  454. package/src/shade/renderer/light/environment/sh_exponential/SHExpEncoder.d.ts.map +1 -0
  455. package/src/shade/renderer/light/environment/sh_exponential/SHExpEncoder.js +377 -0
  456. package/src/shade/renderer/light/environment/sh_exponential/SH_EXP_ENCODE_PARAMETERS_STRUCT.d.ts +16 -0
  457. package/src/shade/renderer/light/environment/sh_exponential/SH_EXP_ENCODE_PARAMETERS_STRUCT.d.ts.map +1 -0
  458. package/src/shade/renderer/light/environment/sh_exponential/SH_EXP_ENCODE_PARAMETERS_STRUCT.js +27 -0
  459. package/src/shade/renderer/light/environment/sh_exponential/chunk_sh_exp_workgroup_sum.d.ts +21 -0
  460. package/src/shade/renderer/light/environment/sh_exponential/chunk_sh_exp_workgroup_sum.d.ts.map +1 -0
  461. package/src/shade/renderer/light/environment/sh_exponential/chunk_sh_exp_workgroup_sum.js +53 -0
  462. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_design_row.d.ts +33 -0
  463. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_design_row.d.ts.map +1 -0
  464. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_design_row.js +90 -0
  465. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_fit_samples.d.ts +28 -0
  466. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_fit_samples.d.ts.map +1 -0
  467. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_fit_samples.js +92 -0
  468. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_layout.d.ts +39 -0
  469. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_layout.d.ts.map +1 -0
  470. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_layout.js +44 -0
  471. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_solve_matrix.d.ts +42 -0
  472. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_solve_matrix.d.ts.map +1 -0
  473. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_solve_matrix.js +123 -0
  474. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_environment_cells.d.ts +30 -0
  475. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_environment_cells.d.ts.map +1 -0
  476. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_environment_cells.js +147 -0
  477. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_log_floor.d.ts +24 -0
  478. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_log_floor.d.ts.map +1 -0
  479. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_log_floor.js +79 -0
  480. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_project.d.ts +17 -0
  481. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_project.d.ts.map +1 -0
  482. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_project.js +99 -0
  483. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_reference_reflectance.d.ts +24 -0
  484. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_reference_reflectance.d.ts.map +1 -0
  485. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_reference_reflectance.js +104 -0
  486. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_solve.d.ts +12 -0
  487. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_solve.d.ts.map +1 -0
  488. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_solve.js +93 -0
  489. package/src/shade/renderer/lightmap/GPULightMap.d.ts.map +1 -1
  490. package/src/shade/renderer/lightmap/GPULightMap.js +1 -0
  491. package/src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_irradiance_flat.d.ts.map +1 -1
  492. package/src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_irradiance_flat.js +4 -0
  493. package/src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_sh.d.ts.map +1 -1
  494. package/src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_sh.js +4 -0
  495. package/src/shade/renderer/loader/gltf/tiny-gltf.d.ts +1 -1
  496. package/src/shade/renderer/material/PIXEL_TEXTURE_ORM.d.ts +1 -1
  497. package/src/shade/renderer/material/PIXEL_TEXTURE_ORM.d.ts.map +1 -1
  498. package/src/shade/renderer/material/StandardShadeMaterial.d.ts +15 -0
  499. package/src/shade/renderer/material/StandardShadeMaterial.d.ts.map +1 -1
  500. package/src/shade/renderer/material/StandardShadeMaterial.js +17 -0
  501. package/src/shade/renderer/material/resident/GPUResidentMaterialContext.d.ts +36 -2
  502. package/src/shade/renderer/material/resident/GPUResidentMaterialContext.d.ts.map +1 -1
  503. package/src/shade/renderer/material/resident/GPUResidentMaterialContext.js +218 -18
  504. package/src/shade/renderer/material/resident/INDIRECT_MATERIAL_STRUCT.d.ts.map +1 -1
  505. package/src/shade/renderer/material/resident/INDIRECT_MATERIAL_STRUCT.js +10 -0
  506. package/src/shade/renderer/medium/MEDIA_TABLE_STRUCT.d.ts +17 -0
  507. package/src/shade/renderer/medium/MEDIA_TABLE_STRUCT.d.ts.map +1 -0
  508. package/src/shade/renderer/medium/MEDIA_TABLE_STRUCT.js +24 -0
  509. package/src/shade/renderer/medium/MEDIUM_PHASE_LOBE_KIND.d.ts +24 -0
  510. package/src/shade/renderer/medium/MEDIUM_PHASE_LOBE_KIND.d.ts.map +1 -0
  511. package/src/shade/renderer/medium/MEDIUM_PHASE_LOBE_KIND.js +18 -0
  512. package/src/shade/renderer/medium/MEDIUM_STRUCT.d.ts +20 -0
  513. package/src/shade/renderer/medium/MEDIUM_STRUCT.d.ts.map +1 -0
  514. package/src/shade/renderer/medium/MEDIUM_STRUCT.js +43 -0
  515. package/src/shade/renderer/medium/ParticipatingMedium.d.ts +108 -0
  516. package/src/shade/renderer/medium/ParticipatingMedium.d.ts.map +1 -0
  517. package/src/shade/renderer/medium/ParticipatingMedium.js +204 -0
  518. package/src/shade/renderer/medium/chunk_medium_lobe_phase.d.ts +13 -0
  519. package/src/shade/renderer/medium/chunk_medium_lobe_phase.d.ts.map +1 -0
  520. package/src/shade/renderer/medium/chunk_medium_lobe_phase.js +33 -0
  521. package/src/shade/renderer/medium/participating_medium_serialization.d.ts +32 -0
  522. package/src/shade/renderer/medium/participating_medium_serialization.d.ts.map +1 -0
  523. package/src/shade/renderer/medium/participating_medium_serialization.js +181 -0
  524. package/src/shade/renderer/medium/phase/MediumPhaseFunction.d.ts +48 -0
  525. package/src/shade/renderer/medium/phase/MediumPhaseFunction.d.ts.map +1 -0
  526. package/src/shade/renderer/medium/phase/MediumPhaseFunction.js +42 -0
  527. package/src/shade/renderer/medium/phase/PhaseCornetteShanks.d.ts +23 -0
  528. package/src/shade/renderer/medium/phase/PhaseCornetteShanks.d.ts.map +1 -0
  529. package/src/shade/renderer/medium/phase/PhaseCornetteShanks.js +45 -0
  530. package/src/shade/renderer/medium/phase/PhaseDraine.d.ts +30 -0
  531. package/src/shade/renderer/medium/phase/PhaseDraine.d.ts.map +1 -0
  532. package/src/shade/renderer/medium/phase/PhaseDraine.js +58 -0
  533. package/src/shade/renderer/medium/phase/PhaseFournierForand.d.ts +24 -0
  534. package/src/shade/renderer/medium/phase/PhaseFournierForand.d.ts.map +1 -0
  535. package/src/shade/renderer/medium/phase/PhaseFournierForand.js +53 -0
  536. package/src/shade/renderer/medium/phase/PhaseHenyeyGreenstein.d.ts +21 -0
  537. package/src/shade/renderer/medium/phase/PhaseHenyeyGreenstein.d.ts.map +1 -0
  538. package/src/shade/renderer/medium/phase/PhaseHenyeyGreenstein.js +43 -0
  539. package/src/shade/renderer/medium/phase/PhaseJendersieDeon.d.ts +25 -0
  540. package/src/shade/renderer/medium/phase/PhaseJendersieDeon.d.ts.map +1 -0
  541. package/src/shade/renderer/medium/phase/PhaseJendersieDeon.js +66 -0
  542. package/src/shade/renderer/medium/phase/PhaseRayleigh.d.ts +9 -0
  543. package/src/shade/renderer/medium/phase/PhaseRayleigh.d.ts.map +1 -0
  544. package/src/shade/renderer/medium/phase/PhaseRayleigh.js +21 -0
  545. package/src/shade/renderer/medium/phase/PhaseWaterMolecular.d.ts +28 -0
  546. package/src/shade/renderer/medium/phase/PhaseWaterMolecular.d.ts.map +1 -0
  547. package/src/shade/renderer/medium/phase/PhaseWaterMolecular.js +49 -0
  548. package/src/shade/renderer/medium/water/WATER_DEFAULT_PATH_LENGTHS.d.ts +10 -0
  549. package/src/shade/renderer/medium/water/WATER_DEFAULT_PATH_LENGTHS.d.ts.map +1 -0
  550. package/src/shade/renderer/medium/water/WATER_DEFAULT_PATH_LENGTHS.js +25 -0
  551. package/src/shade/renderer/medium/water/water_iop_from_appearance.d.ts +47 -0
  552. package/src/shade/renderer/medium/water/water_iop_from_appearance.d.ts.map +1 -0
  553. package/src/shade/renderer/medium/water/water_iop_from_appearance.js +174 -0
  554. package/src/shade/renderer/medium/water/water_iop_from_constituents.d.ts +57 -0
  555. package/src/shade/renderer/medium/water/water_iop_from_constituents.d.ts.map +1 -0
  556. package/src/shade/renderer/medium/water/water_iop_from_constituents.js +242 -0
  557. package/src/shade/renderer/medium/water/water_iop_jerlov.d.ts +41 -0
  558. package/src/shade/renderer/medium/water/water_iop_jerlov.d.ts.map +1 -0
  559. package/src/shade/renderer/medium/water/water_iop_jerlov.js +231 -0
  560. package/src/shade/renderer/medium/water/water_iop_spectral_reference.d.ts +66 -0
  561. package/src/shade/renderer/medium/water/water_iop_spectral_reference.d.ts.map +1 -0
  562. package/src/shade/renderer/medium/water/water_iop_spectral_reference.js +223 -0
  563. package/src/shade/renderer/medium/water/water_medium_from_iop.d.ts +96 -0
  564. package/src/shade/renderer/medium/water/water_medium_from_iop.d.ts.map +1 -0
  565. package/src/shade/renderer/medium/water/water_medium_from_iop.js +145 -0
  566. package/src/shade/renderer/medium/water/water_presets.d.ts +69 -0
  567. package/src/shade/renderer/medium/water/water_presets.d.ts.map +1 -0
  568. package/src/shade/renderer/medium/water/water_presets.js +119 -0
  569. package/src/shade/renderer/medium/water/water_rgb_from_spectral.d.ts +69 -0
  570. package/src/shade/renderer/medium/water/water_rgb_from_spectral.d.ts.map +1 -0
  571. package/src/shade/renderer/medium/water/water_rgb_from_spectral.js +341 -0
  572. package/src/shade/renderer/particles/DESIGN.md +4 -2
  573. package/src/shade/renderer/particles/shaders/chunk_particle_avboit_voxel_fade.d.ts +26 -0
  574. package/src/shade/renderer/particles/shaders/chunk_particle_avboit_voxel_fade.d.ts.map +1 -0
  575. package/src/shade/renderer/particles/shaders/chunk_particle_avboit_voxel_fade.js +71 -0
  576. package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.d.ts.map +1 -1
  577. package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.js +16 -1
  578. package/src/shade/renderer/particles/shaders/shader_particle_avboit_splat.d.ts.map +1 -1
  579. package/src/shade/renderer/particles/shaders/shader_particle_avboit_splat.js +6 -13
  580. package/src/shade/renderer/path_tracer/PATH_TRACED_MEDIA_PLAN_2026_10_02.md +520 -0
  581. package/src/shade/renderer/path_tracer/accumulating/AccumulatingPathTracer.d.ts.map +1 -1
  582. package/src/shade/renderer/path_tracer/accumulating/AccumulatingPathTracer.js +1 -0
  583. package/src/shade/renderer/path_tracer/accumulating/shader_accumulating_path_tracer.d.ts.map +1 -1
  584. package/src/shade/renderer/path_tracer/accumulating/shader_accumulating_path_tracer.js +2 -0
  585. package/src/shade/renderer/path_tracer/graph_path_trace_scene.d.ts.map +1 -1
  586. package/src/shade/renderer/path_tracer/graph_path_trace_scene.js +188 -185
  587. package/src/shade/renderer/path_tracer/shader/STANDARD_MATERIAL_DATA_STRUCT.d.ts.map +1 -1
  588. package/src/shade/renderer/path_tracer/shader/STANDARD_MATERIAL_DATA_STRUCT.js +4 -1
  589. package/src/shade/renderer/path_tracer/shader/chunk_indirect_sample_tangent_normal.d.ts +13 -0
  590. package/src/shade/renderer/path_tracer/shader/chunk_indirect_sample_tangent_normal.d.ts.map +1 -0
  591. package/src/shade/renderer/path_tracer/shader/chunk_indirect_sample_tangent_normal.js +29 -0
  592. package/src/shade/renderer/path_tracer/shader/chunk_render_trace_path.d.ts +79 -0
  593. package/src/shade/renderer/path_tracer/shader/chunk_render_trace_path.d.ts.map +1 -1
  594. package/src/shade/renderer/path_tracer/shader/chunk_render_trace_path.js +360 -70
  595. package/src/shade/renderer/path_tracer/shader/chunk_sample_material_data.d.ts.map +1 -1
  596. package/src/shade/renderer/path_tracer/shader/chunk_sample_material_data.js +4 -3
  597. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_beam.d.ts +24 -0
  598. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_beam.d.ts.map +1 -0
  599. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_beam.js +99 -0
  600. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_connect.d.ts +68 -0
  601. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_connect.d.ts.map +1 -0
  602. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_connect.js +263 -0
  603. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_constraint.d.ts +55 -0
  604. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_constraint.d.ts.map +1 -0
  605. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_constraint.js +148 -0
  606. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_light.d.ts +17 -0
  607. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_light.d.ts.map +1 -0
  608. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_light.js +41 -0
  609. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_light_sample.d.ts +20 -0
  610. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_light_sample.d.ts.map +1 -0
  611. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_light_sample.js +105 -0
  612. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_triangle.d.ts +28 -0
  613. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_triangle.d.ts.map +1 -0
  614. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_triangle.js +97 -0
  615. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_triangle_of_hit.d.ts +12 -0
  616. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_triangle_of_hit.d.ts.map +1 -0
  617. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_triangle_of_hit.js +46 -0
  618. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_interface.d.ts +25 -0
  619. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_interface.d.ts.map +1 -0
  620. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_interface.js +75 -0
  621. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_path.d.ts +54 -0
  622. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_path.d.ts.map +1 -0
  623. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_path.js +245 -0
  624. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_phase.d.ts +42 -0
  625. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_phase.d.ts.map +1 -0
  626. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_phase.js +236 -0
  627. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_scatter_nee.d.ts +24 -0
  628. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_scatter_nee.d.ts.map +1 -0
  629. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_scatter_nee.js +97 -0
  630. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_stack.d.ts +57 -0
  631. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_stack.d.ts.map +1 -0
  632. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_stack.js +222 -0
  633. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_transport.d.ts +88 -0
  634. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_transport.d.ts.map +1 -0
  635. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_transport.js +304 -0
  636. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_volumes.d.ts +35 -0
  637. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_volumes.d.ts.map +1 -0
  638. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_volumes.js +137 -0
  639. package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
  640. package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_sample_history.d.ts.map +1 -1
  641. package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_sample_history.js +85 -84
  642. package/src/shade/renderer/rasterize/native/avboit/AVBOITSettings.d.ts +8 -0
  643. package/src/shade/renderer/rasterize/native/avboit/AVBOITSettings.d.ts.map +1 -1
  644. package/src/shade/renderer/rasterize/native/avboit/AVBOITSettings.js +9 -0
  645. package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts +12 -2
  646. package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts.map +1 -1
  647. package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.js +12 -3
  648. package/src/shade/renderer/rasterize/native/avboit/AVBOIT_CONSTANTS.d.ts +13 -7
  649. package/src/shade/renderer/rasterize/native/avboit/AVBOIT_CONSTANTS.d.ts.map +1 -1
  650. package/src/shade/renderer/rasterize/native/avboit/AVBOIT_CONSTANTS.js +13 -7
  651. package/src/shade/renderer/rasterize/native/avboit/AVBOIT_LEDGER.md +309 -0
  652. package/src/shade/renderer/rasterize/native/avboit/AVBOIT_PLAN_2026_09_03.md +54 -9
  653. package/src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.d.ts.map +1 -1
  654. package/src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.js +9 -1
  655. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_footprint_bias.d.ts +33 -0
  656. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_footprint_bias.d.ts.map +1 -0
  657. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_footprint_bias.js +45 -0
  658. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_integral_depth_coordinate.d.ts +4 -0
  659. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_integral_depth_coordinate.d.ts.map +1 -1
  660. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_integral_depth_coordinate.js +6 -2
  661. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_sample_transmittance.d.ts +2 -1
  662. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_sample_transmittance.d.ts.map +1 -1
  663. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_sample_transmittance.js +4 -2
  664. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_level_word.d.ts +14 -0
  665. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_level_word.d.ts.map +1 -0
  666. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_level_word.js +28 -0
  667. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_lut_entry.d.ts +10 -0
  668. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_lut_entry.d.ts.map +1 -0
  669. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_lut_entry.js +18 -0
  670. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_marks.d.ts +19 -0
  671. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_marks.d.ts.map +1 -0
  672. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_marks.js +44 -0
  673. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_step_count.d.ts +10 -0
  674. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_step_count.d.ts.map +1 -0
  675. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_step_count.js +17 -0
  676. package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.d.ts.map +1 -1
  677. package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.js +3 -1
  678. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_build_warp.d.ts.map +1 -1
  679. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_build_warp.js +163 -64
  680. package/src/shade/renderer/scene/GPUSceneContext.d.ts.map +1 -1
  681. package/src/shade/renderer/scene/GPUSceneContext.js +4 -1
  682. package/src/shade/renderer/scene/SCENE_DATABASE_SPEC.d.ts.map +1 -1
  683. package/src/shade/renderer/scene/SCENE_DATABASE_SPEC.js +5 -0
  684. package/src/shade/renderer/shader/chunk/atmosphere/C_MIE_SCATTERING_DECLARATION.d.ts +12 -1
  685. package/src/shade/renderer/shader/chunk/atmosphere/C_MIE_SCATTERING_DECLARATION.d.ts.map +1 -1
  686. package/src/shade/renderer/shader/chunk/atmosphere/C_MIE_SCATTERING_DECLARATION.js +22 -3
  687. package/src/shade/renderer/shader/chunk/atmosphere/phase/chunk_sample_henyey_greenstein_cos.d.ts +18 -0
  688. package/src/shade/renderer/shader/chunk/atmosphere/phase/chunk_sample_henyey_greenstein_cos.d.ts.map +1 -0
  689. package/src/shade/renderer/shader/chunk/atmosphere/phase/chunk_sample_henyey_greenstein_cos.js +31 -0
  690. package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/chunk_phase_fournier_forand.d.ts +43 -0
  691. package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/chunk_phase_fournier_forand.d.ts.map +1 -0
  692. package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/chunk_phase_fournier_forand.js +153 -0
  693. package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/chunk_sample_fournier_forand.d.ts +13 -0
  694. package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/chunk_sample_fournier_forand.d.ts.map +1 -0
  695. package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/chunk_sample_fournier_forand.js +57 -0
  696. package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/fournier_forand_parameters_from_backscatter.d.ts +45 -0
  697. package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/fournier_forand_parameters_from_backscatter.d.ts.map +1 -0
  698. package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/fournier_forand_parameters_from_backscatter.js +109 -0
  699. package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/chunk_phase_draine.d.ts.map +1 -1
  700. package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/chunk_phase_draine.js +6 -3
  701. package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/chunk_sample_draine.d.ts +24 -0
  702. package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/chunk_sample_draine.d.ts.map +1 -0
  703. package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/chunk_sample_draine.js +49 -0
  704. package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/chunk_sample_draine_cos.d.ts +18 -0
  705. package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/chunk_sample_draine_cos.d.ts.map +1 -1
  706. package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/chunk_sample_draine_cos.js +18 -0
  707. package/src/shade/renderer/shader/chunk/brdf/dfg/chunk_integrate_brdf.d.ts +3 -0
  708. package/src/shade/renderer/shader/chunk/brdf/dfg/chunk_integrate_brdf.d.ts.map +1 -1
  709. package/src/shade/renderer/shader/chunk/brdf/dfg/chunk_integrate_brdf.js +3 -0
  710. package/src/shade/renderer/shader/chunk/brdf/dfg/shader_split_sum_dgf_lut.d.ts.map +1 -1
  711. package/src/shade/renderer/shader/chunk/brdf/dfg/shader_split_sum_dgf_lut.js +3 -1
  712. package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_dielectric.d.ts +24 -0
  713. package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_dielectric.d.ts.map +1 -0
  714. package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_dielectric.js +53 -0
  715. package/src/shade/renderer/shader/chunk/geometry/ray/chunk_scene_point_query_is_inside_geometry.d.ts +7 -1
  716. package/src/shade/renderer/shader/chunk/geometry/ray/chunk_scene_point_query_is_inside_geometry.d.ts.map +1 -1
  717. package/src/shade/renderer/shader/chunk/geometry/ray/chunk_scene_point_query_is_inside_geometry.js +12 -60
  718. package/src/shade/renderer/shader/chunk/geometry/sphere/chunk_compute_spherical_excess.d.ts +26 -6
  719. package/src/shade/renderer/shader/chunk/geometry/sphere/chunk_compute_spherical_excess.d.ts.map +1 -1
  720. package/src/shade/renderer/shader/chunk/geometry/sphere/chunk_compute_spherical_excess.js +30 -20
  721. package/src/shade/renderer/shader/chunk/light/sample/chunk_light_importance_directional.d.ts.map +1 -1
  722. package/src/shade/renderer/shader/chunk/light/sample/chunk_light_importance_directional.js +3 -1
  723. package/src/shade/renderer/shader/chunk/light/sample/chunk_light_importance_point.d.ts.map +1 -1
  724. package/src/shade/renderer/shader/chunk/light/sample/chunk_light_importance_point.js +3 -1
  725. package/src/shade/renderer/shader/chunk/light/sample/chunk_light_importance_spot.d.ts.map +1 -1
  726. package/src/shade/renderer/shader/chunk/light/sample/chunk_light_importance_spot.js +3 -1
  727. package/src/shade/renderer/shader/chunk/light/sample/chunk_light_receiver_cosine.d.ts +14 -0
  728. package/src/shade/renderer/shader/chunk/light/sample/chunk_light_receiver_cosine.d.ts.map +1 -0
  729. package/src/shade/renderer/shader/chunk/light/sample/chunk_light_receiver_cosine.js +25 -0
  730. package/src/shade/renderer/shader/chunk/light/sample/chunk_select_light_importance.d.ts +9 -2
  731. package/src/shade/renderer/shader/chunk/light/sample/chunk_select_light_importance.d.ts.map +1 -1
  732. package/src/shade/renderer/shader/chunk/light/sample/chunk_select_light_importance.js +33 -10
  733. package/src/shade/renderer/shader/chunk/screen_space/chunk_screen_space_newton_ray.d.ts.map +1 -1
  734. package/src/shade/renderer/shader/chunk/screen_space/chunk_screen_space_newton_ray.js +71 -37
  735. package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_band_of_index.d.ts +14 -0
  736. package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_band_of_index.d.ts.map +1 -0
  737. package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_band_of_index.js +30 -0
  738. package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_basis_function.d.ts +19 -0
  739. package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_basis_function.d.ts.map +1 -0
  740. package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_basis_function.js +73 -0
  741. package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_vmf_window.d.ts +19 -0
  742. package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_vmf_window.d.ts.map +1 -0
  743. package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_vmf_window.js +25 -0
  744. package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/SH_EXP_P4Q2_PROBE_STRUCT.d.ts +17 -0
  745. package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/SH_EXP_P4Q2_PROBE_STRUCT.d.ts.map +1 -0
  746. package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/SH_EXP_P4Q2_PROBE_STRUCT.js +23 -0
  747. package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/chunk_sh_exp_p4q2_base_reflectance.d.ts +26 -0
  748. package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/chunk_sh_exp_p4q2_base_reflectance.d.ts.map +1 -0
  749. package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/chunk_sh_exp_p4q2_base_reflectance.js +55 -0
  750. package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/chunk_sh_exp_split_sum.d.ts +52 -0
  751. package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/chunk_sh_exp_split_sum.d.ts.map +1 -0
  752. package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/chunk_sh_exp_split_sum.js +65 -0
  753. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh10_basis_at.d.ts +13 -0
  754. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh10_basis_at.d.ts.map +1 -0
  755. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh10_basis_at.js +229 -0
  756. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh10_color_evaluate_vmf.d.ts +23 -0
  757. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh10_color_evaluate_vmf.d.ts.map +1 -0
  758. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh10_color_evaluate_vmf.js +278 -0
  759. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh2_color_evaluate_vmf.d.ts +23 -0
  760. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh2_color_evaluate_vmf.d.ts.map +1 -0
  761. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh2_color_evaluate_vmf.js +58 -0
  762. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh3_color_evaluate_vmf.d.ts +23 -0
  763. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh3_color_evaluate_vmf.d.ts.map +1 -0
  764. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh3_color_evaluate_vmf.js +75 -0
  765. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh4_basis_at.d.ts +13 -0
  766. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh4_basis_at.d.ts.map +1 -0
  767. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh4_basis_at.js +70 -0
  768. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh4_color_evaluate_vmf.d.ts +23 -0
  769. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh4_color_evaluate_vmf.d.ts.map +1 -0
  770. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh4_color_evaluate_vmf.js +95 -0
  771. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh5_basis_at.d.ts +13 -0
  772. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh5_basis_at.d.ts.map +1 -0
  773. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh5_basis_at.js +89 -0
  774. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh5_color_evaluate_vmf.d.ts +23 -0
  775. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh5_color_evaluate_vmf.d.ts.map +1 -0
  776. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh5_color_evaluate_vmf.js +118 -0
  777. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh6_basis_at.d.ts +13 -0
  778. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh6_basis_at.d.ts.map +1 -0
  779. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh6_basis_at.js +111 -0
  780. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh6_color_evaluate_vmf.d.ts +23 -0
  781. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh6_color_evaluate_vmf.d.ts.map +1 -0
  782. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh6_color_evaluate_vmf.js +144 -0
  783. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh7_basis_at.d.ts +13 -0
  784. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh7_basis_at.d.ts.map +1 -0
  785. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh7_basis_at.js +136 -0
  786. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh7_color_evaluate_vmf.d.ts +23 -0
  787. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh7_color_evaluate_vmf.d.ts.map +1 -0
  788. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh7_color_evaluate_vmf.js +173 -0
  789. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh8_basis_at.d.ts +13 -0
  790. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh8_basis_at.d.ts.map +1 -0
  791. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh8_basis_at.js +164 -0
  792. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh8_color_evaluate_vmf.d.ts +23 -0
  793. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh8_color_evaluate_vmf.d.ts.map +1 -0
  794. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh8_color_evaluate_vmf.js +205 -0
  795. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh9_basis_at.d.ts +13 -0
  796. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh9_basis_at.d.ts.map +1 -0
  797. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh9_basis_at.js +195 -0
  798. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh9_color_evaluate_vmf.d.ts +23 -0
  799. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh9_color_evaluate_vmf.d.ts.map +1 -0
  800. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh9_color_evaluate_vmf.js +240 -0
  801. package/src/shade/renderer/shader/resource/ShaderResourceGroupDescriptor.d.ts +0 -6
  802. package/src/shade/renderer/shader/resource/ShaderResourceGroupDescriptor.d.ts.map +1 -1
  803. package/src/shade/renderer/shader/resource/ShaderResourceGroupDescriptor.js +46 -1
  804. package/src/shade/renderer/shadow/map/DEFAULT_SHADOWMAP_UPDATE_BUDGET.d.ts +7 -7
  805. package/src/shade/renderer/shadow/map/DEFAULT_SHADOWMAP_UPDATE_BUDGET.js +7 -7
  806. package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.d.ts +42 -10
  807. package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.d.ts.map +1 -1
  808. package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.js +104 -48
  809. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts +20 -4
  810. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts.map +1 -1
  811. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.js +186 -74
  812. package/src/shade/renderer/shadow/map/Shadowmap.d.ts +2 -1
  813. package/src/shade/renderer/shadow/map/Shadowmap.d.ts.map +1 -1
  814. package/src/shade/renderer/shadow/map/Shadowmap.js +2 -1
  815. package/src/shade/renderer/shadow/map/csm/CSM_CASCADE_STRUCT.d.ts +30 -0
  816. package/src/shade/renderer/shadow/map/csm/CSM_CASCADE_STRUCT.d.ts.map +1 -0
  817. package/src/shade/renderer/shadow/map/csm/CSM_CASCADE_STRUCT.js +52 -0
  818. package/src/shade/renderer/shadow/map/csm/CSM_SHADOWMAP_STRUCT.d.ts +14 -0
  819. package/src/shade/renderer/shadow/map/csm/CSM_SHADOWMAP_STRUCT.d.ts.map +1 -0
  820. package/src/shade/renderer/shadow/map/csm/CSM_SHADOWMAP_STRUCT.js +20 -0
  821. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_DEFAULT_CASCADE_COUNT.d.ts +8 -0
  822. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_DEFAULT_CASCADE_COUNT.d.ts.map +1 -0
  823. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_DEFAULT_CASCADE_COUNT.js +7 -0
  824. package/src/shade/renderer/shadow/map/csm/shader/shader_csm_caster_range.d.ts +8 -6
  825. package/src/shade/renderer/shadow/map/csm/shader/shader_csm_caster_range.d.ts.map +1 -1
  826. package/src/shade/renderer/shadow/map/csm/shader/shader_csm_caster_range.js +28 -34
  827. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_csm_compute_cascade_blended.d.ts +3 -2
  828. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_csm_compute_cascade_blended.d.ts.map +1 -1
  829. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_csm_compute_cascade_blended.js +19 -14
  830. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional.d.ts +4 -3
  831. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional.d.ts.map +1 -1
  832. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional.js +12 -7
  833. package/src/shade/renderer/shadow/map/shadowmap_budget_carry_over.d.ts +4 -4
  834. package/src/shade/renderer/shadow/map/shadowmap_budget_carry_over.js +4 -4
  835. package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.d.ts.map +1 -1
  836. package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.js +39 -17
  837. package/src/shade/renderer/shadow/vsm/GPUVirtualShadowTextureResidence.d.ts.map +1 -1
  838. package/src/shade/renderer/shadow/vsm/GPUVirtualShadowTextureResidence.js +5 -36
  839. package/src/shade/renderer/shadow/vsm/VSM_UNIFORMS_STRUCT.d.ts.map +1 -1
  840. package/src/shade/renderer/shadow/vsm/VSM_UNIFORMS_STRUCT.js +3 -2
  841. package/src/shade/renderer/shadow/vsm/VirtualShadowMap.d.ts +1 -1
  842. package/src/shade/renderer/shadow/vsm/VirtualShadowMap.d.ts.map +1 -1
  843. package/src/shade/renderer/shadow/vsm/VirtualShadowMap.js +49 -35
  844. package/src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.d.ts +4 -1
  845. package/src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.d.ts.map +1 -1
  846. package/src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.js +8 -9
  847. package/src/shade/renderer/shadow/vsm/debug_inspect_residence_buffer.js +2 -2
  848. package/src/shade/renderer/shadow/vsm/decode_tile_address.d.ts.map +1 -1
  849. package/src/shade/renderer/shadow/vsm/decode_tile_address.js +15 -23
  850. package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.d.ts.map +1 -1
  851. package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.js +6 -9
  852. package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.d.ts.map +1 -1
  853. package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.js +19 -9
  854. package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.d.ts.map +1 -1
  855. package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.js +18 -6
  856. package/src/shade/renderer/texture/util/BLACK_PIXEL_TEXTURE.d.ts +1 -1
  857. package/src/shade/renderer/texture/util/BLACK_PIXEL_TEXTURE.d.ts.map +1 -1
  858. package/src/shade/renderer/texture/util/PIXEL_TEXTURE_NORMAL.d.ts +18 -1
  859. package/src/shade/renderer/texture/util/PIXEL_TEXTURE_NORMAL.d.ts.map +1 -1
  860. package/src/shade/renderer/texture/util/PIXEL_TEXTURE_NORMAL.js +24 -3
  861. package/src/shade/renderer/texture/util/WHITE_PIXEL_TEXTURE.d.ts +1 -1
  862. package/src/shade/renderer/texture/util/WHITE_PIXEL_TEXTURE.d.ts.map +1 -1
  863. package/src/shade/renderer/texture/util/get_single_pixel_texture.d.ts +0 -1
  864. package/src/shade/renderer/texture/util/get_single_pixel_texture.d.ts.map +1 -1
  865. package/src/shade/renderer/texture/util/get_single_pixel_texture.js +2 -23
  866. package/src/shade/renderer/texture/util/single_pixel_texture_from_sampler.d.ts +11 -0
  867. package/src/shade/renderer/texture/util/single_pixel_texture_from_sampler.d.ts.map +1 -0
  868. package/src/shade/renderer/texture/util/single_pixel_texture_from_sampler.js +34 -0
  869. package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.d.ts +17 -8
  870. package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.d.ts.map +1 -1
  871. package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.js +35 -64
  872. package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.d.ts +21 -0
  873. package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.d.ts.map +1 -0
  874. package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.js +70 -0
  875. package/src/shade/renderer/volumetrics/chunk_participating_media_volumes_iterate.d.ts +31 -0
  876. package/src/shade/renderer/volumetrics/chunk_participating_media_volumes_iterate.d.ts.map +1 -0
  877. package/src/shade/renderer/volumetrics/chunk_participating_media_volumes_iterate.js +86 -0
  878. package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
  879. package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +2 -4
  880. package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.d.ts.map +1 -1
  881. package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.js +6 -7
  882. package/src/shade/renderer/volumetrics/shader_volumetrics_build_scattering_lut.js +7 -7
  883. package/src/shade/renderer/water/GPUWaterRenderer.d.ts +13 -1
  884. package/src/shade/renderer/water/GPUWaterRenderer.d.ts.map +1 -1
  885. package/src/shade/renderer/water/GPUWaterRenderer.js +74 -25
  886. package/src/shade/renderer/water/chunk_water_gi.d.ts +14 -0
  887. package/src/shade/renderer/water/chunk_water_gi.d.ts.map +1 -0
  888. package/src/shade/renderer/water/chunk_water_gi.js +56 -0
  889. package/src/shade/renderer/water/chunk_water_transport.d.ts +2 -0
  890. package/src/shade/renderer/water/chunk_water_transport.d.ts.map +1 -1
  891. package/src/shade/renderer/water/chunk_water_transport.js +51 -40
  892. package/src/shade/renderer/water/medium/GPUWaterBodies.d.ts +29 -0
  893. package/src/shade/renderer/water/medium/GPUWaterBodies.d.ts.map +1 -0
  894. package/src/shade/renderer/water/medium/GPUWaterBodies.js +116 -0
  895. package/src/shade/renderer/water/medium/WATER_BODIES_STRUCT.d.ts +23 -0
  896. package/src/shade/renderer/water/medium/WATER_BODIES_STRUCT.d.ts.map +1 -0
  897. package/src/shade/renderer/water/medium/WATER_BODIES_STRUCT.js +42 -0
  898. package/src/shade/renderer/water/medium/chunk_water_medium_derived.d.ts +9 -0
  899. package/src/shade/renderer/water/medium/chunk_water_medium_derived.d.ts.map +1 -0
  900. package/src/shade/renderer/water/medium/chunk_water_medium_derived.js +55 -0
  901. package/src/shade/renderer/water/medium/chunk_water_medium_scattering.d.ts +8 -0
  902. package/src/shade/renderer/water/medium/chunk_water_medium_scattering.d.ts.map +1 -0
  903. package/src/shade/renderer/water/medium/chunk_water_medium_scattering.js +17 -0
  904. package/src/shade/renderer/water/medium/shader_water_bodies_derive.d.ts +8 -0
  905. package/src/shade/renderer/water/medium/shader_water_bodies_derive.d.ts.map +1 -0
  906. package/src/shade/renderer/water/medium/shader_water_bodies_derive.js +30 -0
  907. package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts +28 -0
  908. package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts.map +1 -0
  909. package/src/shade/renderer/water/optics/chunk_water_inscatter.js +123 -0
  910. package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts +23 -0
  911. package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts.map +1 -0
  912. package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts +18 -0
  913. package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts.map +1 -0
  914. package/src/shade/renderer/water/optics/chunk_water_optics.d.ts +12 -0
  915. package/src/shade/renderer/water/optics/chunk_water_optics.d.ts.map +1 -0
  916. package/src/shade/renderer/water/optics/chunk_water_optics.js +75 -0
  917. package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts +27 -0
  918. package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts.map +1 -0
  919. package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.js +74 -0
  920. package/src/shade/renderer/water/shader_water.d.ts +10 -4
  921. package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
  922. package/src/shade/renderer/water/shader_water.js +406 -384
  923. package/src/shade/renderer/water/shader_water_avboit.d.ts.map +1 -1
  924. package/src/shade/renderer/water/shader_water_avboit.js +19 -9
  925. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts +98 -0
  926. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts.map +1 -0
  927. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.js +408 -0
  928. package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.d.ts +12 -0
  929. package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.d.ts.map +1 -0
  930. package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.js +27 -0
  931. package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.d.ts +14 -0
  932. package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.d.ts.map +1 -0
  933. package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.js +49 -0
  934. package/src/shade/renderer/water/surface/chunk_water_wave.d.ts +15 -0
  935. package/src/shade/renderer/water/surface/chunk_water_wave.d.ts.map +1 -0
  936. package/src/shade/renderer/water/surface/chunk_water_wave.js +48 -0
  937. package/src/shade/renderer/water/surface/chunk_water_wave_grid.d.ts +9 -0
  938. package/src/shade/renderer/water/surface/chunk_water_wave_grid.d.ts.map +1 -0
  939. package/src/shade/renderer/water/surface/chunk_water_wave_grid.js +47 -0
  940. package/src/shade/renderer/water/surface/shader_water_surface_write.d.ts +10 -0
  941. package/src/shade/renderer/water/surface/shader_water_surface_write.d.ts.map +1 -0
  942. package/src/shade/renderer/water/surface/shader_water_surface_write.js +51 -0
  943. package/src/shade/renderer/water/surface/shader_water_wave_step.d.ts +12 -0
  944. package/src/shade/renderer/water/surface/shader_water_wave_step.d.ts.map +1 -0
  945. package/src/shade/renderer/water/surface/shader_water_wave_step.js +54 -0
  946. package/src/shade/renderer/water/surface/water_surface_grid_indices.d.ts +13 -0
  947. package/src/shade/renderer/water/surface/water_surface_grid_indices.d.ts.map +1 -0
  948. package/src/shade/renderer/water/surface/water_surface_grid_indices.js +39 -0
  949. package/src/shade/renderer/water/water_missing_receiver_path.d.ts +17 -0
  950. package/src/shade/renderer/water/water_missing_receiver_path.d.ts.map +1 -0
  951. package/src/shade/renderer/water/water_missing_receiver_path.js +40 -0
  952. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
  953. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +247 -23
  954. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts +18 -14
  955. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
  956. package/src/shade/wgsl/emulator/WGSLLanguageCore.js +48 -6
  957. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts +0 -29
  958. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts.map +0 -1
  959. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.js +0 -43
  960. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts +0 -7
  961. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts.map +0 -1
  962. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.js +0 -6
@@ -24,8 +24,13 @@ import { GPUTextureContext } from "../../texture/GPUTextureContext.js";
24
24
  import { RenderTarget } from "../../texture/RenderTarget.js";
25
25
  import { View } from "../../view/View.js";
26
26
  import { ViewManager } from "../../view/ViewManager.js";
27
- import { CSM_CASTER_RANGE_UNKNOWN, CSM_CASTER_RANGE_UNKNOWN_BITS } from "./csm/CSM_CASTER_RANGE_STRUCT.js";
28
- import { SHADOWMAP_CSM_CASCADE_COUNT } from "./csm/SHADOWMAP_CSM_CASCADE_COUNT.js";
27
+ import { generate_record_writer } from "../../buffer/table/serde/generate_record_writer.js";
28
+ import {
29
+ CSM_CASCADE_STRUCT,
30
+ CSM_CASTER_RANGE_UNKNOWN,
31
+ CSM_CASTER_RANGE_UNKNOWN_BITS
32
+ } from "./csm/CSM_CASCADE_STRUCT.js";
33
+ import { SHADOWMAP_CSM_DEFAULT_CASCADE_COUNT } from "./csm/SHADOWMAP_CSM_DEFAULT_CASCADE_COUNT.js";
29
34
  import {
30
35
  CSM_CASTER_RANGE_SETTINGS_STRUCT,
31
36
  CSM_CASTER_RANGE_WORKGROUP_SIZE,
@@ -67,6 +72,7 @@ import { SpotLightShadowmap } from "./SpotLightShadowmap.js";
67
72
  * @typedef {import("../../light/model/Light.js").Light} Light
68
73
  * @typedef {import("../../scene/GPUSceneContext.js").GPUSceneContext} GPUSceneContext
69
74
  * @typedef {import("./Shadowmap.js").Shadowmap} Shadowmap
75
+ * @typedef {import("../../buffer/table/serde/generate_record_writer.js").GPURecordWriter} GPURecordWriter
70
76
  */
71
77
 
72
78
  const DEFAULT_SHADOWMAP_ATLAS_RESOLUTION = 4096 * 2;
@@ -88,6 +94,12 @@ const DEFAULT_SHADOWMAP_DIRECTIONAL_RESOLUTION = [
88
94
  */
89
95
  const DEFAULT_SHADOWMAP_LOCAL_RESOLUTION = 128;
90
96
 
97
+ /**
98
+ * Writes the CPU's half of a `shadow_cascade` row and leaves `caster_near`, the GPU's, alone.
99
+ * @type {GPURecordWriter}
100
+ */
101
+ const CASCADE_VIEW_WRITER = generate_record_writer(CSM_CASCADE_STRUCT, ['atlas', 'projection']);
102
+
91
103
  /**
92
104
  * Shadows for a single scene
93
105
  */
@@ -177,6 +189,34 @@ export class GPUSceneShadowmapContext {
177
189
  */
178
190
  use_tetrahedron_point_shadows = false;
179
191
 
192
+ /**
193
+ * How many cascades a directional shadow map is built with. See {@link cascade_count}.
194
+ * @type {number}
195
+ */
196
+ #cascade_count = SHADOWMAP_CSM_DEFAULT_CASCADE_COUNT;
197
+
198
+ /**
199
+ * @returns {number} cascades per directional shadow map
200
+ */
201
+ get cascade_count() {
202
+ return this.#cascade_count;
203
+ }
204
+
205
+ /**
206
+ * The renderer pushes this from {@link Renderer.shadow_cascade_count} before each light update,
207
+ * alongside {@link enabled}. A change is picked up in {@link process_lights}: every directional
208
+ * map built with another count is evicted and rebuilt with this one in the same pass, which
209
+ * gives its atlas rects back first. A rebuilt map has no caster range until its first readback
210
+ * lands, two frames on, so its near planes are its slices' own until then.
211
+ *
212
+ * @param {number} v at least one
213
+ */
214
+ set cascade_count(v) {
215
+ assert.isPositiveInteger(v, 'cascade_count');
216
+
217
+ this.#cascade_count = v;
218
+ }
219
+
180
220
  /**
181
221
  * Frame index of the most recent {@link select_for_draw} call. Passed to {@link draw} via
182
222
  * this field so we don't have to thread it through the call again — draw() stamps
@@ -247,36 +287,30 @@ export class GPUSceneShadowmapContext {
247
287
  #scene_ctx;
248
288
 
249
289
  /**
250
- * Rows of the light database's `shadow_csm_caster_range` table given back by evicted maps,
251
- * to be claimed again before a new row is.
252
- * @type {number[]}
253
- */
254
- #caster_rows_free = [];
255
-
256
- /**
257
- * Rows ever claimed; the next new row.
258
- * @type {number}
259
- */
260
- #caster_row_count = 0;
261
-
262
- /**
263
- * One word per cascade per claimed row, the accumulate pass's scratch, holding plain f32 bit
264
- * patterns seeded to {@link CSM_CASTER_RANGE_UNKNOWN} and reset to it by each publish.
290
+ * One word per row of the light database's `shadow_cascade` table, the accumulate pass's
291
+ * scratch, holding plain f32 bit patterns seeded to {@link CSM_CASTER_RANGE_UNKNOWN} and reset
292
+ * to it by each publish.
265
293
  * @type {GPUBuffer|null}
266
294
  */
267
295
  #caster_scratch = null;
268
296
 
269
297
  /**
270
- * Rows {@link #caster_scratch} has words for.
298
+ * Cascade rows {@link #caster_scratch} has words for.
271
299
  * @type {number}
272
300
  */
273
301
  #caster_scratch_rows = 0;
274
302
 
275
303
  /**
276
- * The readback service's handle for the caster range table, taken on first use.
304
+ * The readback service's handle for the `shadow_cascade` table, taken on first use.
277
305
  * @type {number}
278
306
  */
279
- #caster_range_table = -1;
307
+ #cascade_table = -1;
308
+
309
+ /**
310
+ * Scratch for {@link #write_shadow_records}: the CPU's half of one cascade row.
311
+ * @type {{atlas: number[], projection: ArrayLike<number>}}
312
+ */
313
+ #cascade_record = { atlas: [0, 0, 0, 0], projection: null };
280
314
 
281
315
  /**
282
316
  * @returns {number} number of shadowmaps rasterized in the most recent draw pass
@@ -405,45 +439,54 @@ export class GPUSceneShadowmapContext {
405
439
  }
406
440
 
407
441
  /**
408
- * The readback service's handle for the light database's `shadow_csm_caster_range` table —
409
- * what a directional map asks its range through.
442
+ * The readback service's handle for the light database's `shadow_cascade` table — what a
443
+ * directional map asks its caster range through.
410
444
  *
411
445
  * @returns {number}
412
446
  */
413
- get caster_range_table() {
414
- if (this.#caster_range_table === -1) {
415
- this.#caster_range_table = this.#owner.readback.table('shadow_csm_caster_range');
447
+ get cascade_table() {
448
+ if (this.#cascade_table === -1) {
449
+ this.#cascade_table = this.#owner.readback.table('shadow_cascade');
416
450
  }
417
451
 
418
- return this.#caster_range_table;
452
+ return this.#cascade_table;
419
453
  }
420
454
 
421
455
  /**
422
- * Give a directional map its row of the caster range table and its words of the scratch.
456
+ * Give a directional map a run of `shadow_cascade` rows, one per cascade, and their words of
457
+ * the scratch.
423
458
  *
424
459
  * @param {DirectionalLightShadowmap} map
425
460
  */
426
- #claim_caster_row(map) {
427
- const free = this.#caster_rows_free;
428
- const row = free.length > 0 ? free.pop() : this.#caster_row_count++;
461
+ #claim_cascades(map) {
462
+ const count = map.cascade_count;
463
+ const records = new Array(count);
464
+
465
+ for (let i = 0; i < count; i++) {
466
+ // The CPU writes the whole row once, its range unknown; from here on it writes only its
467
+ // own fields and the GPU writes the range. The atlas and projection are written by the
468
+ // map's first draw, before anything samples them.
469
+ records[i] = {
470
+ atlas: [0, 0, 0, 0],
471
+ projection: new Float32Array(16),
472
+ caster_near: CSM_CASTER_RANGE_UNKNOWN,
473
+ };
474
+ }
429
475
 
430
- // the CPU writes the row once, as unknown; the GPU writes it from here on
431
- this.#owner.database.get('shadow_csm_caster_range').set(row, {
432
- near: new Float32Array(SHADOWMAP_CSM_CASCADE_COUNT).fill(CSM_CASTER_RANGE_UNKNOWN),
433
- });
476
+ const first = this.#owner.database.get('shadow_cascade').add_run(records);
434
477
 
435
- map.caster_row = row;
436
- map.caster_settings.base = row * SHADOWMAP_CSM_CASCADE_COUNT;
478
+ map.first_cascade = first;
479
+ map.caster_settings.base = first;
437
480
  map.caster_range_valid = false;
438
481
  map.caster_range.fill(NaN);
439
482
 
440
- const rows_needed = row + 1;
483
+ const rows_needed = first + count;
441
484
 
442
485
  if (rows_needed > this.#caster_scratch_rows) {
443
486
  // Grown by replacement rather than copied: every claimed row's words are unknown
444
487
  // between frames — the publish resets them — so a fresh seed loses nothing.
445
488
  const rows = Math.max(rows_needed, this.#caster_scratch_rows * 2, 4);
446
- const words = new Uint32Array(rows * SHADOWMAP_CSM_CASCADE_COUNT).fill(CSM_CASTER_RANGE_UNKNOWN_BITS);
489
+ const words = new Uint32Array(rows).fill(CSM_CASTER_RANGE_UNKNOWN_BITS);
447
490
  const device = this.#graphics.device;
448
491
 
449
492
  if (this.#caster_scratch !== null) {
@@ -463,27 +506,31 @@ export class GPUSceneShadowmapContext {
463
506
  }
464
507
 
465
508
  /**
466
- * Take a directional map's caster range row back.
509
+ * Take a directional map's cascade rows back. A readback still in flight for one of them is
510
+ * dropped, its row's generation having moved.
467
511
  *
468
512
  * @param {DirectionalLightShadowmap} map
469
513
  */
470
- #release_caster_row(map) {
471
- const row = map.caster_row;
514
+ #release_cascades(map) {
515
+ const first = map.first_cascade;
472
516
 
473
- if (row === -1) {
517
+ if (first === -1) {
474
518
  return;
475
519
  }
476
520
 
477
- this.#owner.database.get('shadow_csm_caster_range').remove(row);
478
- this.#caster_rows_free.push(row);
521
+ const table = this.#owner.database.get('shadow_cascade');
522
+
523
+ for (let i = 0; i < map.cascade_count; i++) {
524
+ table.remove(first + i);
525
+ }
479
526
 
480
- map.caster_row = -1;
527
+ map.first_cascade = -1;
481
528
  map.caster_range_valid = false;
482
529
  }
483
530
 
484
531
  /**
485
- * Measure this frame's casters against the map's cascades and publish the result to its row,
486
- * for the readback to carry to the next frame's fit.
532
+ * Measure this frame's casters against the map's cascades and publish the result to their
533
+ * rows, for the readback to carry to the next frame's fit.
487
534
  *
488
535
  * @param {DirectionalLightShadowmap} map
489
536
  * @param {ShadeGPUCommandContext} command_ctx
@@ -494,14 +541,24 @@ export class GPUSceneShadowmapContext {
494
541
  const group_count = meshes.dispatch_group_count(CSM_CASTER_RANGE_WORKGROUP_SIZE);
495
542
 
496
543
  if (group_count === 0) {
497
- // nothing to cast: the row keeps what it holds, which is unknown
544
+ // nothing to measure: the rows keep the last range published into them — unknown if
545
+ // there never was one, and otherwise stale, which pushes the near planes back further
546
+ // than they need to go and costs nothing but depth precision
498
547
  return;
499
548
  }
500
549
 
501
550
  const ranges = this.#caster_scratch;
551
+ const caster_settings = map.caster_settings;
552
+ const planes_words = caster_settings.planes_words;
502
553
 
503
554
  // transient: the frusta differ every frame, so there is nothing worth keeping between them
504
- const settings = command_ctx.allocateTransientValueBuffer(CSM_CASTER_RANGE_SETTINGS_STRUCT, map.caster_settings);
555
+ const settings = command_ctx.allocateTransientValueBuffer(CSM_CASTER_RANGE_SETTINGS_STRUCT, caster_settings);
556
+ const planes = command_ctx.allocateTransientBufferAndLoad(
557
+ planes_words.buffer,
558
+ GPUBufferUsage.STORAGE,
559
+ planes_words.byteOffset,
560
+ planes_words.byteLength
561
+ );
505
562
 
506
563
  shader_csm_caster_range_accumulate.dispatch({
507
564
  encoder: command_ctx,
@@ -509,6 +566,7 @@ export class GPUSceneShadowmapContext {
509
566
  bindings: {
510
567
  scene_database: scene_ctx.scene_database_buffer,
511
568
  settings,
569
+ planes,
512
570
  ranges,
513
571
  },
514
572
  });
@@ -520,9 +578,8 @@ export class GPUSceneShadowmapContext {
520
578
  ranges,
521
579
  light_database: this.#owner.database.buffer,
522
580
  publish: {
523
- row: map.caster_row,
524
- base: map.caster_settings.base,
525
- cascade_count: map.caster_settings.cascade_count,
581
+ first_cascade: map.first_cascade,
582
+ cascade_count: map.cascade_count,
526
583
  },
527
584
  },
528
585
  });
@@ -607,7 +664,8 @@ export class GPUSceneShadowmapContext {
607
664
  * up (no forced redraw).
608
665
  * 4. **Score + select.** Delegated to {@link ShadowmapDrawSelector}, which sets `should_draw`
609
666
  * on the winners and reports the view spend and whether any candidate went unmet:
610
- * - **Directional** → always selected (infinite score); view cost still charged.
667
+ * - **Directional** → always selected (infinite score); its views are counted in the
668
+ * frame's spend but not charged against the budget the local lights compete for.
611
669
  * - **Local, off-screen** (`projected_area_px <= 0`) → skipped entirely.
612
670
  * - **Local, in-view, invalid** → MUST draw. `is_invalid` means the committed layout
613
671
  * has never held valid depth (freshly created map); sampling it would display
@@ -724,6 +782,9 @@ export class GPUSceneShadowmapContext {
724
782
  const t_point = database.get('shadow_point');
725
783
  const t_spot = database.get('shadow_spot');
726
784
  const t_directional = database.get('shadow_directional');
785
+ const t_cascade = database.get('shadow_cascade');
786
+
787
+ const cascade_record = this.#cascade_record;
727
788
 
728
789
  const maps = this.#registry.maps;
729
790
  let pc = 0;
@@ -751,24 +812,50 @@ export class GPUSceneShadowmapContext {
751
812
 
752
813
  if (map.metadata_changed) {
753
814
  table.set(slot, map.make_record());
815
+
816
+ if (light.isDirectionalLight) {
817
+ // the record names the cascades; their rows hold what to sample — written a
818
+ // field at a time, since the GPU owns the rest of the row
819
+ for (let j = 0; j < map.cascade_count; j++) {
820
+ t_cascade.set_fields(map.first_cascade + j, map.make_cascade_record(j, cascade_record), CASCADE_VIEW_WRITER);
821
+ }
822
+ }
823
+
754
824
  map.metadata_changed = false;
755
825
  }
756
826
  }
757
827
 
758
- // trim trailing slots from previous frames so disused entries don't leak
759
- for (let i = pc; i < this.#prev_point_count; i++) {
828
+ this.#trim_shadow_records(database, pc, sc, dc);
829
+ }
830
+
831
+ /**
832
+ * Free the shadow_* slots past the counts given — slots a previous write filled that no map
833
+ * holds any more — so disused entries don't leak. A `shadow_directional` slot left standing
834
+ * would go on naming cascade rows its map gave back.
835
+ *
836
+ * @param {GPUDatabase} database
837
+ * @param {number} point_count slots of `shadow_point` still in use
838
+ * @param {number} spot_count slots of `shadow_spot` still in use
839
+ * @param {number} directional_count slots of `shadow_directional` still in use
840
+ */
841
+ #trim_shadow_records(database, point_count, spot_count, directional_count) {
842
+ const t_point = database.get('shadow_point');
843
+ const t_spot = database.get('shadow_spot');
844
+ const t_directional = database.get('shadow_directional');
845
+
846
+ for (let i = point_count; i < this.#prev_point_count; i++) {
760
847
  t_point.remove(i);
761
848
  }
762
- for (let i = sc; i < this.#prev_spot_count; i++) {
849
+ for (let i = spot_count; i < this.#prev_spot_count; i++) {
763
850
  t_spot.remove(i);
764
851
  }
765
- for (let i = dc; i < this.#prev_directional_count; i++) {
852
+ for (let i = directional_count; i < this.#prev_directional_count; i++) {
766
853
  t_directional.remove(i);
767
854
  }
768
855
 
769
- this.#prev_point_count = pc;
770
- this.#prev_spot_count = sc;
771
- this.#prev_directional_count = dc;
856
+ this.#prev_point_count = point_count;
857
+ this.#prev_spot_count = spot_count;
858
+ this.#prev_directional_count = directional_count;
772
859
  }
773
860
 
774
861
  /**
@@ -899,7 +986,7 @@ export class GPUSceneShadowmapContext {
899
986
  * @param {ShadeGPUCommandContext} command_ctx
900
987
  */
901
988
  #draw_direct(map, command_ctx) {
902
- if (map.light.isDirectionalLight === true && map.caster_row !== -1) {
989
+ if (map.light.isDirectionalLight === true && map.first_cascade !== -1) {
903
990
  // this frame's casters against this frame's cascades, for next frame's fit
904
991
  this.#measure_caster_range(map, command_ctx);
905
992
  }
@@ -1321,7 +1408,7 @@ export class GPUSceneShadowmapContext {
1321
1408
  this.#release_map_gpu_contexts(map);
1322
1409
 
1323
1410
  if (map.light.isDirectionalLight === true) {
1324
- this.#release_caster_row(map);
1411
+ this.#release_cascades(map);
1325
1412
  }
1326
1413
 
1327
1414
  map.light._gpu_shadowmap_id = -1;
@@ -1362,6 +1449,12 @@ export class GPUSceneShadowmapContext {
1362
1449
  this.#evict_map(shadowmaps[i]);
1363
1450
  }
1364
1451
  registry.clear();
1452
+
1453
+ // No draw runs while shadows are off, and the draw is what frees disused slots — so
1454
+ // they are freed here, or a directional slot would name the cascade rows just given
1455
+ // back for as long as shadows stay off.
1456
+ this.#trim_shadow_records(this.#owner.database, 0, 0, 0);
1457
+
1365
1458
  return had_maps;
1366
1459
  }
1367
1460
 
@@ -1370,8 +1463,31 @@ export class GPUSceneShadowmapContext {
1370
1463
  let changed = false;
1371
1464
 
1372
1465
  const use_tetra = this.use_tetrahedron_point_shadows;
1466
+ const cascade_count = this.#cascade_count;
1373
1467
  const newcomers = this.#reconcile_newcomers;
1374
1468
 
1469
+ /**
1470
+ * Whether a map was built under settings that no longer hold — a point map by the other
1471
+ * generator (cube vs tetra), whose face count and draw path no longer match, or a
1472
+ * directional map with another number of cascades — and so must be rebuilt.
1473
+ *
1474
+ * @param {Shadowmap} map
1475
+ * @returns {boolean}
1476
+ */
1477
+ const is_outdated = (map) => {
1478
+ const light = map.light;
1479
+
1480
+ if (light.isPointLight) {
1481
+ return Boolean(map.isTetrahedron) !== use_tetra;
1482
+ }
1483
+
1484
+ if (light.isDirectionalLight) {
1485
+ return map.cascade_count !== cascade_count;
1486
+ }
1487
+
1488
+ return false;
1489
+ };
1490
+
1375
1491
  registry.begin_reconcile();
1376
1492
  newcomers.length = 0;
1377
1493
 
@@ -1395,10 +1511,10 @@ export class GPUSceneShadowmapContext {
1395
1511
  continue;
1396
1512
  }
1397
1513
 
1398
- // A point map built by the other generator (cube vs tetra) must be rebuilt when the
1399
- // flag flips — its face count and draw path no longer match. Pass 2 drops it on the
1400
- // same test; queueing the rebuild here lands it in this pass rather than the next.
1401
- if (light.isPointLight && Boolean(map.isTetrahedron) !== use_tetra) {
1514
+ // A map built under settings that have since changed must be rebuilt. Pass 2 drops it
1515
+ // on the same test, giving its atlas rects back first; queueing the rebuild here lands
1516
+ // it in this pass rather than the next.
1517
+ if (is_outdated(map)) {
1402
1518
  newcomers.push(light);
1403
1519
  }
1404
1520
  }
@@ -1408,12 +1524,8 @@ export class GPUSceneShadowmapContext {
1408
1524
  // splice indices stay stable.
1409
1525
  for (let i = shadowmaps.length - 1; i >= 0; i--) {
1410
1526
  const map = shadowmaps[i];
1411
- const light = map.light;
1412
-
1413
- const generator_mismatch = light.isPointLight
1414
- && Boolean(map.isTetrahedron) !== use_tetra;
1415
1527
 
1416
- if (registry.is_marked(map) && !generator_mismatch) {
1528
+ if (registry.is_marked(map) && !is_outdated(map)) {
1417
1529
  continue;
1418
1530
  }
1419
1531
  this.#evict_map(map);
@@ -1422,12 +1534,12 @@ export class GPUSceneShadowmapContext {
1422
1534
  }
1423
1535
 
1424
1536
  const add_directional = (light) => {
1425
- const map = new DirectionalLightShadowmap();
1537
+ const map = new DirectionalLightShadowmap(cascade_count);
1426
1538
  map.light = light;
1427
1539
 
1428
1540
  const bound = [];
1429
1541
  try {
1430
- for (let j = 0; j < SHADOWMAP_CSM_CASCADE_COUNT; j++) {
1542
+ for (let j = 0; j < cascade_count; j++) {
1431
1543
  const resolution_index = Math.min(j, DEFAULT_SHADOWMAP_DIRECTIONAL_RESOLUTION.length - 1);
1432
1544
  const resolution = DEFAULT_SHADOWMAP_DIRECTIONAL_RESOLUTION[resolution_index];
1433
1545
 
@@ -1452,7 +1564,7 @@ export class GPUSceneShadowmapContext {
1452
1564
  throw e;
1453
1565
  }
1454
1566
 
1455
- this.#claim_caster_row(map);
1567
+ this.#claim_cascades(map);
1456
1568
  registry.add(map);
1457
1569
  };
1458
1570
 
@@ -159,7 +159,8 @@ export class Shadowmap {
159
159
  * scene's GPU database. Shape matches the table's element type:
160
160
  * - point → vec4f (atlas rect; sampling is direction-based, no projection needed)
161
161
  * - spot → SHADOWMAP_VIEW_METADATA_STRUCT (atlas + projection)
162
- * - directional → array<SHADOWMAP_VIEW_METADATA_STRUCT, SHADOWMAP_CSM_CASCADE_COUNT>
162
+ * - directional → CSM_SHADOWMAP_STRUCT (where its cascades are: a range over the
163
+ * `shadow_cascade` table, whose rows the shadow context writes separately)
163
164
  * @returns {*}
164
165
  */
165
166
  make_record(): any;
@@ -1 +1 @@
1
- {"version":3,"file":"Shadowmap.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/map/Shadowmap.js"],"names":[],"mappings":"AAAA;;;;;;GAMG;AAEH;IACI,WAAO;IAEP;;OAEG;IACH,OAFU,KAAK,CAEV;IAEL;;;;OAIG;IACH,QAFU,KAAK,EAAE,CAEL;IAEZ;;;;;;;;;;;;;;;;;;;;;OAqBG;IACH,gBAFU,KAAK,EAAE,GAAG,IAAI,CAEF;IAEtB;;;OAGG;IACH,OAFU,IAAI,EAAE,CAEL;IAEX;;;;;;;;;;;OAWG;IACH,mBAFU,MAAM,CAEM;IAEtB;;;;;;OAMG;IACH,0BAFU,MAAM,CAEc;IAE9B;;;;;;;OAOG;IACH,yBAFU,MAAM,CAEa;IAE7B;;;;;;;;;;;;;;;;;OAiBG;IACH,YAFU,OAAO,CAEC;IAElB;;;;;;;OAOG;IACH,uBAFU,OAAO,CAEa;IAE9B;;;;OAIG;IACH,kBAFU,MAAM,CAEK;IAErB;;;;;;;;OAQG;IACH,aAFU,OAAO,CAEG;IAEpB;;;;;;;;;;;;;;OAcG;IACH,kBAFU,OAAO,CAEO;IAExB;;;;;;;;;;;OAWG;IACH,iBAFU,MAAM,CAEI;IAEpB;;;;OAIG;IACH,oBAHW,MAAM,aACN,eAAe,QAIzB;IAED;;;;;;;OAOG;IACH,mBAEC;IAED,gBAEC;CACJ;oBA5LY,OAAO,wCAAwC,EAAE,OAAO;qBACxD,OAAO,wBAAwB,EAAE,MAAM;oBACvC,OAAO,4BAA4B,EAAE,KAAK;8BAC1C,OAAO,gCAAgC,EAAE,eAAe;mBACxD,OAAO,oBAAoB,EAAE,IAAI"}
1
+ {"version":3,"file":"Shadowmap.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/map/Shadowmap.js"],"names":[],"mappings":"AAAA;;;;;;GAMG;AAEH;IACI,WAAO;IAEP;;OAEG;IACH,OAFU,KAAK,CAEV;IAEL;;;;OAIG;IACH,QAFU,KAAK,EAAE,CAEL;IAEZ;;;;;;;;;;;;;;;;;;;;;OAqBG;IACH,gBAFU,KAAK,EAAE,GAAG,IAAI,CAEF;IAEtB;;;OAGG;IACH,OAFU,IAAI,EAAE,CAEL;IAEX;;;;;;;;;;;OAWG;IACH,mBAFU,MAAM,CAEM;IAEtB;;;;;;OAMG;IACH,0BAFU,MAAM,CAEc;IAE9B;;;;;;;OAOG;IACH,yBAFU,MAAM,CAEa;IAE7B;;;;;;;;;;;;;;;;;OAiBG;IACH,YAFU,OAAO,CAEC;IAElB;;;;;;;OAOG;IACH,uBAFU,OAAO,CAEa;IAE9B;;;;OAIG;IACH,kBAFU,MAAM,CAEK;IAErB;;;;;;;;OAQG;IACH,aAFU,OAAO,CAEG;IAEpB;;;;;;;;;;;;;;OAcG;IACH,kBAFU,OAAO,CAEO;IAExB;;;;;;;;;;;OAWG;IACH,iBAFU,MAAM,CAEI;IAEpB;;;;OAIG;IACH,oBAHW,MAAM,aACN,eAAe,QAIzB;IAED;;;;;;;;OAQG;IACH,mBAEC;IAED,gBAEC;CACJ;oBA7LY,OAAO,wCAAwC,EAAE,OAAO;qBACxD,OAAO,wBAAwB,EAAE,MAAM;oBACvC,OAAO,4BAA4B,EAAE,KAAK;8BAC1C,OAAO,gCAAgC,EAAE,eAAe;mBACxD,OAAO,oBAAoB,EAAE,IAAI"}
@@ -177,7 +177,8 @@ export class Shadowmap {
177
177
  * scene's GPU database. Shape matches the table's element type:
178
178
  * - point → vec4f (atlas rect; sampling is direction-based, no projection needed)
179
179
  * - spot → SHADOWMAP_VIEW_METADATA_STRUCT (atlas + projection)
180
- * - directional → array<SHADOWMAP_VIEW_METADATA_STRUCT, SHADOWMAP_CSM_CASCADE_COUNT>
180
+ * - directional → CSM_SHADOWMAP_STRUCT (where its cascades are: a range over the
181
+ * `shadow_cascade` table, whose rows the shadow context writes separately)
181
182
  * @returns {*}
182
183
  */
183
184
  make_record() {
@@ -0,0 +1,30 @@
1
+ /**
2
+ * One cascade of a directional shadow map: a row of the light database's `shadow_cascade` table.
3
+ * A map's cascades are a run of consecutive rows, claimed and released together by the shadow
4
+ * context, which its `shadow_directional` record names as a range — so a map holds as many cascades
5
+ * as it was built with, and nothing about the record fixes how many that is.
6
+ *
7
+ * Two owners share the row. The CPU writes `atlas` and `projection` every frame it fits the
8
+ * cascade, and only those — through a writer that leaves the rest alone. The GPU writes
9
+ * `caster_near`, which is read back to fit the next frame's near plane; a whole-record write from
10
+ * the CPU would put its stale copy back over what the GPU published, ahead of the readback.
11
+ *
12
+ * @type {WebGPUStruct}
13
+ */
14
+ export const CSM_CASCADE_STRUCT: WebGPUStruct;
15
+ /**
16
+ * The largest finite f32: what a cascade's caster range holds before anything is merged into it,
17
+ * and after the publish reset it. Not +inf, because WGSL will not const-fold
18
+ * `bitcast<f32>(0x7F800000u)`; no world coordinate comes within orders of magnitude of it.
19
+ *
20
+ * @type {number}
21
+ */
22
+ export const CSM_CASTER_RANGE_UNKNOWN: number;
23
+ /**
24
+ * {@link CSM_CASTER_RANGE_UNKNOWN} as the u32 bit pattern a scratch word is seeded with.
25
+ *
26
+ * @type {number}
27
+ */
28
+ export const CSM_CASTER_RANGE_UNKNOWN_BITS: number;
29
+ import { WebGPUStruct } from "../../../shader/type/WebGPUStruct.js";
30
+ //# sourceMappingURL=CSM_CASCADE_STRUCT.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"CSM_CASCADE_STRUCT.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shadow/map/csm/CSM_CASCADE_STRUCT.js"],"names":[],"mappings":"AAIA;;;;;;;;;;;;GAYG;AACH,iCAFU,YAAY,CAoBE;AAExB;;;;;;GAMG;AACH,uCAFU,MAAM,CAEoC;AAEpD;;;;GAIG;AACH,4CAFU,MAAM,CAEwC;6BAjD3B,sCAAsC"}
@@ -0,0 +1,52 @@
1
+ import { FLOAT32_MAX } from "../../../../../core/binary/FLOAT32_MAX.js";
2
+ import { f32, mat4x4f, vec4f } from "../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
3
+ import { WebGPUStruct } from "../../../shader/type/WebGPUStruct.js";
4
+
5
+ /**
6
+ * One cascade of a directional shadow map: a row of the light database's `shadow_cascade` table.
7
+ * A map's cascades are a run of consecutive rows, claimed and released together by the shadow
8
+ * context, which its `shadow_directional` record names as a range — so a map holds as many cascades
9
+ * as it was built with, and nothing about the record fixes how many that is.
10
+ *
11
+ * Two owners share the row. The CPU writes `atlas` and `projection` every frame it fits the
12
+ * cascade, and only those — through a writer that leaves the rest alone. The GPU writes
13
+ * `caster_near`, which is read back to fit the next frame's near plane; a whole-record write from
14
+ * the CPU would put its stale copy back over what the GPU published, ahead of the readback.
15
+ *
16
+ * @type {WebGPUStruct}
17
+ */
18
+ export const CSM_CASCADE_STRUCT = WebGPUStruct.from({
19
+ /**
20
+ * Where in the shadow atlas the cascade is: x0, y0, width, height, in texels.
21
+ */
22
+ atlas: vec4f,
23
+ /**
24
+ * World to the cascade's clip space: the light camera's view-projection.
25
+ */
26
+ projection: mat4x4f,
27
+ /**
28
+ * `min(dot(light_z_axis, corner))` over the corners of every mesh row's world bounds that
29
+ * intersect the cascade's four side planes — measured from the world origin, so that a cascade
30
+ * whose centre moved between the frame it was measured for and the frame it is applied to can
31
+ * add its own translation. Written on the GPU by `shader_csm_caster_range_publish`;
32
+ * {@link CSM_CASTER_RANGE_UNKNOWN} when nothing was measured, which a reader treats as "no
33
+ * caster".
34
+ */
35
+ caster_near: f32,
36
+ }, "CSMCascade").pack();
37
+
38
+ /**
39
+ * The largest finite f32: what a cascade's caster range holds before anything is merged into it,
40
+ * and after the publish reset it. Not +inf, because WGSL will not const-fold
41
+ * `bitcast<f32>(0x7F800000u)`; no world coordinate comes within orders of magnitude of it.
42
+ *
43
+ * @type {number}
44
+ */
45
+ export const CSM_CASTER_RANGE_UNKNOWN = FLOAT32_MAX;
46
+
47
+ /**
48
+ * {@link CSM_CASTER_RANGE_UNKNOWN} as the u32 bit pattern a scratch word is seeded with.
49
+ *
50
+ * @type {number}
51
+ */
52
+ export const CSM_CASTER_RANGE_UNKNOWN_BITS = 0x7F7FFFFF;
@@ -0,0 +1,14 @@
1
+ /**
2
+ * A directional light's shadow map: a row of the light database's `shadow_directional` table,
3
+ * which the light's `shadow_id` names. Nothing but where its cascades are — a range over the
4
+ * `shadow_cascade` table, one row per cascade, nearest first.
5
+ *
6
+ * The range does not own its rows: the shadow context claims a map's run when it builds the map and
7
+ * gives it back when it evicts it, while the record itself sits in a slot that is reassigned
8
+ * densely as maps come and go.
9
+ *
10
+ * @type {WebGPUStruct}
11
+ */
12
+ export const CSM_SHADOWMAP_STRUCT: WebGPUStruct;
13
+ import { WebGPUStruct } from "../../../shader/type/WebGPUStruct.js";
14
+ //# sourceMappingURL=CSM_SHADOWMAP_STRUCT.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"CSM_SHADOWMAP_STRUCT.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shadow/map/csm/CSM_SHADOWMAP_STRUCT.js"],"names":[],"mappings":"AAGA;;;;;;;;;;GAUG;AACH,mCAFU,YAAY,CAOI;6BAlBG,sCAAsC"}
@@ -0,0 +1,20 @@
1
+ import { u32 } from "../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
2
+ import { WebGPUStruct } from "../../../shader/type/WebGPUStruct.js";
3
+
4
+ /**
5
+ * A directional light's shadow map: a row of the light database's `shadow_directional` table,
6
+ * which the light's `shadow_id` names. Nothing but where its cascades are — a range over the
7
+ * `shadow_cascade` table, one row per cascade, nearest first.
8
+ *
9
+ * The range does not own its rows: the shadow context claims a map's run when it builds the map and
10
+ * gives it back when it evicts it, while the record itself sits in a slot that is reassigned
11
+ * densely as maps come and go.
12
+ *
13
+ * @type {WebGPUStruct}
14
+ */
15
+ export const CSM_SHADOWMAP_STRUCT = WebGPUStruct.from({
16
+ /** row of the map's nearest cascade in `shadow_cascade` */
17
+ first_cascade: u32,
18
+ /** how many cascades follow it, the nearest included */
19
+ cascade_count: u32,
20
+ }, "CSMShadowmap").pack();
@@ -0,0 +1,8 @@
1
+ /**
2
+ * How many cascades a directional shadow map (Cascaded Shadow Maps) has until told otherwise —
3
+ * {@link Renderer.shadow_cascade_count} sets it at runtime.
4
+ * NOTE: Capcom seems to use 3 cascades base on https://www.youtube.com/watch?v=nWgPtCDXlPc
5
+ * @type {number}
6
+ */
7
+ export const SHADOWMAP_CSM_DEFAULT_CASCADE_COUNT: number;
8
+ //# sourceMappingURL=SHADOWMAP_CSM_DEFAULT_CASCADE_COUNT.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"SHADOWMAP_CSM_DEFAULT_CASCADE_COUNT.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_DEFAULT_CASCADE_COUNT.js"],"names":[],"mappings":"AAAA;;;;;GAKG;AACH,kDAFU,MAAM,CAEqC"}
@@ -0,0 +1,7 @@
1
+ /**
2
+ * How many cascades a directional shadow map (Cascaded Shadow Maps) has until told otherwise —
3
+ * {@link Renderer.shadow_cascade_count} sets it at runtime.
4
+ * NOTE: Capcom seems to use 3 cascades base on https://www.youtube.com/watch?v=nWgPtCDXlPc
5
+ * @type {number}
6
+ */
7
+ export const SHADOWMAP_CSM_DEFAULT_CASCADE_COUNT = 3;