@woosh/meep-engine 3.38.0 → 3.39.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-image-decoder.js +1 -1
- package/build/bundle-worker-terrain.js +1 -1
- package/package.json +1 -1
- package/src/core/binary/BinaryBuffer.d.ts +11 -0
- package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
- package/src/core/binary/BinaryBuffer.js +30 -0
- package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.d.ts.map +1 -1
- package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.js +28 -7
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts +15 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.js +41 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts +12 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.js +27 -0
- package/src/core/geom/3d/gjk/gjk.js +3 -3
- package/src/core/geom/3d/gjk/gjk_distance.d.ts +94 -0
- package/src/core/geom/3d/gjk/gjk_distance.d.ts.map +1 -0
- package/src/core/geom/3d/gjk/gjk_distance.js +782 -0
- package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts +5 -4
- package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/gjk_epa_penetration.js +14 -9
- package/src/core/geom/3d/gjk/minkowski_support.d.ts +11 -7
- package/src/core/geom/3d/gjk/minkowski_support.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/minkowski_support.js +33 -9
- package/src/core/geom/3d/gjk/mpr.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/mpr.js +26 -5
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts +15 -0
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts.map +1 -1
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.js +106 -33
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts +2 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts.map +1 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.js +4 -8
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts +32 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.js +85 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts +3 -3
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts.map +1 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.js +24 -34
- package/src/core/geom/3d/quaternion/quat3_integrate.d.ts +17 -0
- package/src/core/geom/3d/quaternion/quat3_integrate.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_integrate.js +45 -4
- package/src/core/geom/3d/quaternion/quat3_multiply.d.ts +16 -0
- package/src/core/geom/3d/quaternion/quat3_multiply.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_multiply.js +25 -0
- package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts +18 -0
- package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_nlerp.js +45 -0
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts +17 -0
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.js +155 -94
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts +12 -0
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.js +31 -0
- package/src/core/geom/3d/shape/AbstractShape3D.d.ts +20 -6
- package/src/core/geom/3d/shape/AbstractShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/AbstractShape3D.js +20 -6
- package/src/core/geom/3d/shape/BoxShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/BoxShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/BoxShape3D.js +5 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.js +5 -1
- package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts +25 -11
- package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/ConvexHullShape3D.js +392 -22
- package/src/core/geom/3d/shape/CylinderShape3D.d.ts +8 -7
- package/src/core/geom/3d/shape/CylinderShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/CylinderShape3D.js +12 -7
- package/src/core/geom/3d/shape/HeightMapShape3D.d.ts +51 -8
- package/src/core/geom/3d/shape/HeightMapShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/HeightMapShape3D.js +260 -14
- package/src/core/geom/3d/shape/MeshShape3D.d.ts +61 -7
- package/src/core/geom/3d/shape/MeshShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/MeshShape3D.js +111 -20
- package/src/core/geom/3d/shape/PointShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/PointShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PointShape3D.js +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +36 -6
- package/src/core/geom/3d/shape/SphereShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/SphereShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/SphereShape3D.js +5 -1
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts +12 -10
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/TransformedShape3D.js +53 -19
- package/src/core/geom/3d/shape/Triangle3D.d.ts +1 -1
- package/src/core/geom/3d/shape/Triangle3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/Triangle3D.js +5 -1
- package/src/core/geom/3d/shape/UnionShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +19 -2
- package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_box.js +67 -5
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.js +61 -3
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.js +63 -4
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +15 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_plane.js +64 -2
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts +21 -0
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.js +66 -3
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts +2 -0
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts.map +1 -1
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.js +7 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts +41 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts.map +1 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.js +538 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts +31 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts.map +1 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.js +85 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts +18 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts.map +1 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.js +19 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts +49 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts.map +1 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.js +55 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts +42 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts.map +1 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.js +85 -0
- package/src/core/geom/3d/triangle/tri3_closest_point.d.ts +13 -0
- package/src/core/geom/3d/triangle/tri3_closest_point.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_closest_point.js +36 -1
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts +14 -0
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.js +40 -0
- package/src/core/geom/vec3/v3_quaternion_apply.d.ts +19 -0
- package/src/core/geom/vec3/v3_quaternion_apply.d.ts.map +1 -1
- package/src/core/geom/vec3/v3_quaternion_apply.js +32 -0
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts +19 -0
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts.map +1 -1
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.js +32 -0
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +135 -10
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +338 -105
- package/src/engine/control/first-person/abilities/Ability.d.ts +14 -5
- package/src/engine/control/first-person/abilities/Ability.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/Ability.js +14 -5
- package/src/engine/control/first-person/abilities/LedgeGrab.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/LedgeGrab.js +16 -12
- package/src/engine/control/first-person/abilities/Mantle.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/Mantle.js +5 -1
- package/src/engine/control/first-person/abilities/Slide.js +1 -1
- package/src/engine/control/first-person/collision/KinematicMover.d.ts +92 -14
- package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
- package/src/engine/control/first-person/collision/KinematicMover.js +218 -37
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +5 -0
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +17 -10
- package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
- package/src/engine/ecs/EntityComponentDataset.js +27 -13
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +4 -0
- package/src/engine/ecs/transform/Transform64.d.ts +4 -2
- package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
- package/src/engine/ecs/transform/Transform64.js +10 -16
- package/src/engine/graphics/ecs/water/Water.d.ts +25 -63
- package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/Water.js +110 -125
- package/src/engine/graphics/ecs/water/WaterSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterSerializationAdapter.js +38 -74
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts +1 -1
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.js +27 -18
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts +12 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.js +45 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts +33 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWaves.js +46 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +17 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +26 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts +22 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts.map +1 -1
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.js +43 -1
- package/src/engine/graphics/texture/sampler/Sampler2D.d.ts +29 -3
- package/src/engine/graphics/texture/sampler/Sampler2D.d.ts.map +1 -1
- package/src/engine/graphics/texture/sampler/Sampler2D.js +102 -14
- package/src/engine/graphics3/WaterSystem.d.ts +39 -3
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +134 -25
- package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts +10 -4
- package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/BinaryInterpolationAdapter.js +11 -5
- package/src/engine/interpolation/InterpolationLog.d.ts +11 -5
- package/src/engine/interpolation/InterpolationLog.d.ts.map +1 -1
- package/src/engine/interpolation/InterpolationLog.js +12 -6
- package/src/engine/interpolation/InterpolationSystem.d.ts.map +1 -1
- package/src/engine/interpolation/InterpolationSystem.js +39 -8
- package/src/engine/interpolation/PoseInterpolationAdapter.d.ts +1 -1
- package/src/engine/interpolation/PoseInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/PoseInterpolationAdapter.js +51 -22
- package/src/engine/interpolation/TransformPoseSerializationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/TransformPoseSerializationAdapter.js +18 -23
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts +1 -1
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.js +3 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts +1 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.js +3 -1
- package/src/engine/network/adapters/Vector3InterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/Vector3InterpolationAdapter.js +5 -2
- package/src/engine/physics/body/SolverBodyState.d.ts.map +1 -1
- package/src/engine/physics/body/SolverBodyState.js +4 -5
- package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts +12 -0
- package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts.map +1 -1
- package/src/engine/physics/broadphase/compute_fat_world_aabb.js +28 -3
- package/src/engine/physics/ccd/linear_sweep.d.ts +42 -12
- package/src/engine/physics/ccd/linear_sweep.d.ts.map +1 -1
- package/src/engine/physics/ccd/linear_sweep.js +1131 -97
- package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts +13 -0
- package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderIndex.js +90 -22
- package/src/engine/physics/cloth/collider/cloth_collider_bounds.js +84 -24
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +46 -3
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +116 -68
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +59 -47
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.js +62 -55
- package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.js +46 -39
- package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_write_back.js +41 -36
- package/src/engine/physics/cloth/playground/garment_build.js +6 -6
- package/src/engine/physics/cloth/playground/garment_main.js +18 -14
- package/src/engine/physics/cloth/solver/cloth_contact_find.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_contact_find.js +8 -5
- package/src/engine/physics/cloth/solver/cloth_solve_vertex.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_solve_vertex.js +8 -5
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +15 -15
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts +5 -0
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.js +32 -9
- package/src/engine/physics/constraint/solve_constraints.d.ts +50 -8
- package/src/engine/physics/constraint/solve_constraints.d.ts.map +1 -1
- package/src/engine/physics/constraint/solve_constraints.js +703 -429
- package/src/engine/physics/contact/ManifoldStore.d.ts +12 -0
- package/src/engine/physics/contact/ManifoldStore.d.ts.map +1 -1
- package/src/engine/physics/contact/ManifoldStore.js +32 -0
- package/src/engine/physics/ecs/BodyKind.d.ts +16 -8
- package/src/engine/physics/ecs/BodyKind.d.ts.map +1 -1
- package/src/engine/physics/ecs/BodyKind.js +16 -8
- package/src/engine/physics/ecs/Collider.d.ts +7 -2
- package/src/engine/physics/ecs/Collider.d.ts.map +1 -1
- package/src/engine/physics/ecs/Collider.js +7 -2
- package/src/engine/physics/ecs/PhysicsEvents.d.ts +13 -0
- package/src/engine/physics/ecs/PhysicsEvents.d.ts.map +1 -1
- package/src/engine/physics/ecs/PhysicsEvents.js +13 -0
- package/src/engine/physics/ecs/PhysicsSystem.d.ts +320 -36
- package/src/engine/physics/ecs/PhysicsSystem.d.ts.map +1 -1
- package/src/engine/physics/ecs/PhysicsSystem.js +779 -81
- package/src/engine/physics/fluid/FluidField.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidField.js +5 -1
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +11 -9
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.js +7 -5
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts.map +1 -1
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- package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.js +0 -43
- package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts +0 -7
- package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts.map +0 -1
- package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.js +0 -6
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/**
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* The volumes' contribution to a medium at one point: absorption and scattering coefficients, RGB,
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* 1/m.
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*/
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export const MEDIUM_COEFFICIENTS_STRUCT: WebGPUStruct;
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/**
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* A stretch of a ray over which the set of volumes it is inside does not change: from where the
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* caller stands to `next`, the volumes' extinction is at most `majorant`, per channel.
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*/
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export const MEDIUM_PIECE_STRUCT: WebGPUStruct;
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/**
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* The scene's participating-media volumes as the ray passes see them, read from the scene database
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* the importing shader binds as `scene_database`:
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*
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* - `medium_volumes_coefficients_at(position)`: what every volume containing the point adds,
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* `density_at * particle_spec.scattering` and `density_at * (extinction - scattering)`.
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* - `medium_volumes_piece(origin, direction, t, t_max)`: the next distance past `t` at which the ray
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* enters or leaves a volume (or `t_max`), and, up to there, the sum of `density * extinction` over
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* the volumes the ray is inside — a majorant, as the edge fade never exceeds one. Walking a ray
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* piece by piece keeps a long ray past a small dense volume from paying that volume's majorant
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* along all of its length.
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* - `medium_volumes_rest(origin, direction, t, t_max)`: every volume the rest of the ray crosses as
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* one piece — their majorants summed, which bound the medium anywhere on it, up to where the last of
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* them ends (or `t_max` when none lies ahead). Where a ray would cross too many volumes to take
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* them piece by piece, this ends the walk with a valid majorant, at the price of null collisions
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* that grow as the square of the volumes it sums, gaps and all.
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*
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* Each call walks the volumes' rows, `[0, participating_media_volumes_count)`.
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*
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* @type {CodeChunk}
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*/
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export const chunk_medium_volumes: CodeChunk;
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import { WebGPUStruct } from "../../../shader/type/WebGPUStruct.js";
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import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
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//# sourceMappingURL=chunk_medium_volumes.d.ts.map
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{"version":3,"file":"chunk_medium_volumes.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/path_tracer/shader/media/chunk_medium_volumes.js"],"names":[],"mappings":"AAUA;;;GAGG;AACH,sDAGyB;AAEzB;;;GAGG;AACH,+CAGkB;AAElB;;;;;;;;;;;;;;;;;;;;GAoBG;AACH,mCAFU,SAAS,CAyFjB;6BAvI2B,sCAAsC;0BACzC,uCAAuC"}
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import { f32, vec3f } from "../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
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import { WebGPUStruct } from "../../../shader/type/WebGPUStruct.js";
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import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
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import {
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chunk_participating_media_volume_sample
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} from "../../../volumetrics/chunk_participating_media_volume_sample.js";
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import {
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chunk_participating_media_volumes_iterate
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} from "../../../volumetrics/chunk_participating_media_volumes_iterate.js";
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/**
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* The volumes' contribution to a medium at one point: absorption and scattering coefficients, RGB,
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* 1/m.
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*/
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export const MEDIUM_COEFFICIENTS_STRUCT = WebGPUStruct.from({
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absorption: vec3f,
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scattering: vec3f,
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}, "MediumCoefficients");
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/**
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* A stretch of a ray over which the set of volumes it is inside does not change: from where the
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* caller stands to `next`, the volumes' extinction is at most `majorant`, per channel.
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*/
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export const MEDIUM_PIECE_STRUCT = WebGPUStruct.from({
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majorant: vec3f,
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next: f32,
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}, "MediumPiece");
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/**
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* The scene's participating-media volumes as the ray passes see them, read from the scene database
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* the importing shader binds as `scene_database`:
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*
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* - `medium_volumes_coefficients_at(position)`: what every volume containing the point adds,
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* `density_at * particle_spec.scattering` and `density_at * (extinction - scattering)`.
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* - `medium_volumes_piece(origin, direction, t, t_max)`: the next distance past `t` at which the ray
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* enters or leaves a volume (or `t_max`), and, up to there, the sum of `density * extinction` over
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* the volumes the ray is inside — a majorant, as the edge fade never exceeds one. Walking a ray
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* piece by piece keeps a long ray past a small dense volume from paying that volume's majorant
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* along all of its length.
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* - `medium_volumes_rest(origin, direction, t, t_max)`: every volume the rest of the ray crosses as
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* one piece — their majorants summed, which bound the medium anywhere on it, up to where the last of
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* them ends (or `t_max` when none lies ahead). Where a ray would cross too many volumes to take
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* them piece by piece, this ends the walk with a valid majorant, at the price of null collisions
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* that grow as the square of the volumes it sums, gaps and all.
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*
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* Each call walks the volumes' rows, `[0, participating_media_volumes_count)`.
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*
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* @type {CodeChunk}
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*/
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export const chunk_medium_volumes = CodeChunk.from(
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//language=WGSL
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`
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fn medium_volumes_coefficients_at(position: vec3<f32>) -> ${MEDIUM_COEFFICIENTS_STRUCT.wgsl_ref} {
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var absorption = vec3<f32>(0.0);
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var scattering = vec3<f32>(0.0);
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let volume_count = participating_media_volumes_count(&scene_database);
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for (var v = 0u; v < volume_count; v++) {
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let volume = participating_media_volume_read(&scene_database, v);
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let density = participating_media_volume_density_at(volume, position);
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if (density <= 0.0) {
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continue;
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}
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let spec = volume.particle_spec;
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scattering += density * spec.scattering;
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absorption += density * max(spec.extinction - spec.scattering, vec3<f32>(0.0));
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}
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return ${MEDIUM_COEFFICIENTS_STRUCT.wgsl_ref}(absorption, scattering);
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}
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fn medium_volumes_piece(origin: vec3<f32>, direction: vec3<f32>, t: f32, t_max: f32) -> ${MEDIUM_PIECE_STRUCT.wgsl_ref} {
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var next = t_max;
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var majorant = vec3<f32>(0.0);
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let volume_count = participating_media_volumes_count(&scene_database);
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for (var v = 0u; v < volume_count; v++) {
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let volume = participating_media_volume_read(&scene_database, v);
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let span = participating_media_volume_span(volume, origin, direction, t_max);
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if (span.y <= span.x) {
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// missed
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continue;
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}
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if (span.x > t) {
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// ahead: the piece ends where the ray enters it
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next = min(next, span.x);
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} else if (span.y > t) {
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// inside: the piece ends where the ray leaves it at the latest
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next = min(next, span.y);
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majorant += volume.density * volume.particle_spec.extinction;
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}
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}
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return ${MEDIUM_PIECE_STRUCT.wgsl_ref}(majorant, next);
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}
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fn medium_volumes_rest(origin: vec3<f32>, direction: vec3<f32>, t: f32, t_max: f32) -> ${MEDIUM_PIECE_STRUCT.wgsl_ref} {
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var majorant = vec3<f32>(0.0);
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var end = t_max;
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var ahead = false;
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let volume_count = participating_media_volumes_count(&scene_database);
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for (var v = 0u; v < volume_count; v++) {
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let volume = participating_media_volume_read(&scene_database, v);
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let span = participating_media_volume_span(volume, origin, direction, t_max);
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if (span.y <= max(span.x, t)) {
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// missed, or already left behind
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continue;
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}
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majorant += volume.density * volume.particle_spec.extinction;
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end = select(span.y, max(end, span.y), ahead);
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ahead = true;
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}
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return ${MEDIUM_PIECE_STRUCT.wgsl_ref}(majorant, end);
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}
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`,
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[
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MEDIUM_COEFFICIENTS_STRUCT.declaration_chunk,
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MEDIUM_PIECE_STRUCT.declaration_chunk,
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chunk_participating_media_volumes_iterate,
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chunk_participating_media_volume_sample,
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]
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);
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@@ -53,7 +53,7 @@ export class NSS {
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* @returns {number}
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*/
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static recommended_jitter_sequence_size(upscale_ratio: number): number;
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static "__#
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static "__#187@#preprocess_tensor_descriptor"(render_w: any, render_h: any): TextureResourceDescriptor;
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/**
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* @param {GraphicsContext} graphics
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*/
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{"version":3,"file":"chunk_ssr_sample_history.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_sample_history.js"],"names":[],"mappings":"
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{"version":3,"file":"chunk_ssr_sample_history.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_sample_history.js"],"names":[],"mappings":"AAWA,8FAA8F;AAC9F,iDAwEgF;0BApFtD,uCAAuC"}
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import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
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import { chunk_project_position_from_depth } from "../../../shader/chunk/camera/chunk_project_position_from_depth.js";
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import { chunk_is_background } from "../../../shader/chunk/depth/chunk_is_background.js";
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import { chunk_plane_from_normal_and_point } from "../../../shader/chunk/geometry/plane/chunk_plane_from_normal_and_point.js";
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import { chunk_point_distance_above_plane } from "../../../shader/chunk/geometry/plane/chunk_point_distance_above_plane.js";
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import { chunk_is_on_screen_i32 } from "../../../shader/chunk/texture/chunk_is_on_screen_i32.js";
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import { chunk_texel_coordinate_to_uv } from "../../../shader/chunk/texture/chunk_texel_coordinate_to_uv.js";
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if (
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if (!is_finite(previous_metadata.
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//
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//
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result.
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result.
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result.
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result.
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+
import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
|
|
2
|
+
import { chunk_project_position_from_depth } from "../../../shader/chunk/camera/chunk_project_position_from_depth.js";
|
|
3
|
+
import { chunk_is_background } from "../../../shader/chunk/depth/chunk_is_background.js";
|
|
4
|
+
import { chunk_plane_from_normal_and_point } from "../../../shader/chunk/geometry/plane/chunk_plane_from_normal_and_point.js";
|
|
5
|
+
import { chunk_point_distance_above_plane } from "../../../shader/chunk/geometry/plane/chunk_point_distance_above_plane.js";
|
|
6
|
+
import { chunk_is_on_screen_i32 } from "../../../shader/chunk/texture/chunk_is_on_screen_i32.js";
|
|
7
|
+
import { chunk_texel_coordinate_to_uv } from "../../../shader/chunk/texture/chunk_texel_coordinate_to_uv.js";
|
|
8
|
+
import { chunk_get_bilinear_filter_uv } from "../../../shader/chunk/texture/sample/chunk_get_bilinear_filter_uv.js";
|
|
9
|
+
import { chunk_get_bilinear_weights } from "../../../shader/chunk/texture/sample/chunk_get_bilinear_weights.js";
|
|
10
|
+
import { chunk_is_finite } from "../../../shader/chunk/math/chunk_is_finite.js";
|
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11
|
+
|
|
12
|
+
/** Resource names are supplied by ssr_reproject_shader. Validate exactly the taps we read. */
|
|
13
|
+
export const chunk_ssr_sample_history = CodeChunk.from(/* language=WGSL */ `
|
|
14
|
+
struct SSRHistorySample {
|
|
15
|
+
radiance: vec4f,
|
|
16
|
+
confidence: f32,
|
|
17
|
+
age: f32,
|
|
18
|
+
short_luma: f32,
|
|
19
|
+
}
|
|
20
|
+
|
|
21
|
+
fn ssr_sample_history(
|
|
22
|
+
uv: vec2f, position: vec3f, normal: vec3f, roughness: f32,
|
|
23
|
+
metadata: vec2f, virtual_position: vec3f, virtual_candidate: bool, plane_tolerance: f32,
|
|
24
|
+
) -> SSRHistorySample {
|
|
25
|
+
var result: SSRHistorySample;
|
|
26
|
+
if (!is_finite(uv.x) || !is_finite(uv.y) || any(uv < vec2f(0.0)) || any(uv >= vec2f(1.0))) {
|
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return result;
|
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|
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}
|
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|
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let size = textureDimensions(tHistory);
|
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let bilinear = get_bilinear_filter_uv(uv, size);
|
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let origin = vec2i(bilinear.origin);
|
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let weights = get_bilinear_weights(bilinear.weights);
|
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let offsets = array<vec2i, 4>(vec2i(0,0), vec2i(1,0), vec2i(0,1), vec2i(1,1));
|
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let plane = plane_from_normal_and_point(normal, position);
|
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for (var i = 0; i < 4; i++) {
|
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let coord = origin + offsets[i];
|
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if (weights[i] <= 0.0 || !is_on_screen_i32(coord, vec2i(size))) { continue; }
|
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let depth = textureLoad(tPreviousDepth, coord, 0).r;
|
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if (is_background(depth)) { continue; }
|
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40
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let geometry = textureLoad(tHistoryGeometry, coord, 0);
|
|
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if (!is_finite(geometry.x) || !is_finite(geometry.y) || !is_finite(geometry.z) || !is_finite(geometry.w)) { continue; }
|
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if (dot(geometry.xyz, geometry.xyz) < 0.5) { continue; }
|
|
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let normal_agreement = dot(normal, normalize(geometry.xyz));
|
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if (normal_agreement < select(0.9, 0.995, virtual_candidate) || abs(roughness - geometry.w) > 0.08) { continue; }
|
|
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+
let previous_position = project_position_from_depth(
|
|
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texel_coordinate_to_uv(vec2f(coord), size), depth, camera_previous.view_projection_matrix_inverse);
|
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let plane_distance = abs(point_distance_above_plane(previous_position, plane));
|
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if (!is_finite(plane_distance) || plane_distance > plane_tolerance) { continue; }
|
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+
let previous_metadata = textureLoad(tHistoryMetadata, coord, 0);
|
|
50
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+
if (!is_finite(previous_metadata.x) || !is_finite(previous_metadata.y)) { continue; }
|
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if (!is_finite(previous_metadata.z) || !is_finite(previous_metadata.w)) { continue; }
|
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// On a rough reflector, hit/miss support is itself a stochastic sample. It is
|
|
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// not evidence that the receiving surface or the reflected scene has moved.
|
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if (roughness <= 0.2 && abs(previous_metadata.y - metadata.y) > 0.25) { continue; }
|
|
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var support = 1.0;
|
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if (virtual_candidate) {
|
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if (previous_metadata.y < 0.5 || previous_metadata.x <= 0.0) { continue; }
|
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// Compare reflected distance from this OLD mirror point, not from today's point.
|
|
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let expected_distance = length(virtual_position - previous_position);
|
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let distance_error = abs(previous_metadata.x - expected_distance);
|
|
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|
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if (distance_error > max(expected_distance * 0.1, plane_tolerance)) { continue; }
|
|
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support = min(metadata.y, previous_metadata.y);
|
|
63
|
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}
|
|
64
|
+
let radiance = textureLoad(tHistory, coord, 0);
|
|
65
|
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if (!is_finite(radiance.x) || !is_finite(radiance.y) || !is_finite(radiance.z) || !is_finite(radiance.w)) { continue; }
|
|
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let w = weights[i] * support;
|
|
67
|
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let age = clamp(previous_metadata.z, 1.0, 128.0);
|
|
68
|
+
// Reconstruct each tap's distribution variance BEFORE interpolation.
|
|
69
|
+
// E[variance/age] * E[age] can wildly inflate noise at an age boundary.
|
|
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|
+
result.radiance += max(radiance, vec4f(0.0)) * vec4f(w,w,w,w*age);
|
|
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|
+
result.age += age * w;
|
|
72
|
+
result.short_luma += previous_metadata.w * w;
|
|
73
|
+
result.confidence += w;
|
|
74
|
+
}
|
|
75
|
+
if (result.confidence > 1e-6) {
|
|
76
|
+
result.radiance /= result.confidence;
|
|
77
|
+
result.age /= result.confidence;
|
|
78
|
+
result.radiance.w /= result.age;
|
|
79
|
+
result.short_luma /= result.confidence;
|
|
80
|
+
}
|
|
81
|
+
return result;
|
|
82
|
+
}
|
|
83
|
+
`, [chunk_project_position_from_depth, chunk_is_background, chunk_plane_from_normal_and_point,
|
|
84
|
+
chunk_point_distance_above_plane, chunk_is_on_screen_i32, chunk_texel_coordinate_to_uv,
|
|
85
|
+
chunk_get_bilinear_filter_uv, chunk_get_bilinear_weights, chunk_is_finite]);
|
|
@@ -23,5 +23,13 @@ export class AVBOITSettings {
|
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23
23
|
* @type {boolean}
|
|
24
24
|
*/
|
|
25
25
|
transmission_tint_from_base_color: boolean;
|
|
26
|
+
/**
|
|
27
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+
* Virtual resolutions the warp tries per octave when the occupied slices do not fit the physical
|
|
28
|
+
* budget. `1` halves, as the deck does; `4` adds three steps between each octave and the next, so the
|
|
29
|
+
* occupied count lands closer to the budget (`shader_avboit_build_warp`, AVBOIT ledger entry 27), for
|
|
30
|
+
* about a microsecond per resolution tried on an RTX 4090 (entry 28).
|
|
31
|
+
* @type {number}
|
|
32
|
+
*/
|
|
33
|
+
warp_steps_per_octave: number;
|
|
26
34
|
}
|
|
27
35
|
//# sourceMappingURL=AVBOITSettings.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"AVBOITSettings.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/avboit/AVBOITSettings.js"],"names":[],"mappings":"AAAA;;;;;;;;GAQG;AACH;IAEI;;;;;;;;;;;;;OAaG;IACH,mCAFU,OAAO,CAEyB;
|
|
1
|
+
{"version":3,"file":"AVBOITSettings.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/avboit/AVBOITSettings.js"],"names":[],"mappings":"AAAA;;;;;;;;GAQG;AACH;IAEI;;;;;;;;;;;;;OAaG;IACH,mCAFU,OAAO,CAEyB;IAE1C;;;;;;OAMG;IACH,uBAFU,MAAM,CAEU;CAC7B"}
|
|
@@ -24,4 +24,13 @@ export class AVBOITSettings {
|
|
|
24
24
|
* @type {boolean}
|
|
25
25
|
*/
|
|
26
26
|
transmission_tint_from_base_color = false;
|
|
27
|
+
|
|
28
|
+
/**
|
|
29
|
+
* Virtual resolutions the warp tries per octave when the occupied slices do not fit the physical
|
|
30
|
+
* budget. `1` halves, as the deck does; `4` adds three steps between each octave and the next, so the
|
|
31
|
+
* occupied count lands closer to the budget (`shader_avboit_build_warp`, AVBOIT ledger entry 27), for
|
|
32
|
+
* about a microsecond per resolution tried on an RTX 4090 (entry 28).
|
|
33
|
+
* @type {number}
|
|
34
|
+
*/
|
|
35
|
+
warp_steps_per_octave = 4;
|
|
27
36
|
}
|
|
@@ -36,7 +36,8 @@
|
|
|
36
36
|
export type AVBOITSideChannel = {
|
|
37
37
|
/**
|
|
38
38
|
* Optional optics preparation before occupancy; at most one producer per view. Inputs are
|
|
39
|
-
* immutable opaque resources
|
|
39
|
+
* immutable opaque resources; the light clusters, the shadow atlas and the GI mode are the ones
|
|
40
|
+
* the transparent meshes are lit by. The returned background is read by the one shared resolve.
|
|
40
41
|
* Keep prepared state per graph/camera, not on an entity or in a global current-view slot.
|
|
41
42
|
*/
|
|
42
43
|
avboit_prepare?: (args: {
|
|
@@ -48,6 +49,11 @@ export type AVBOITSideChannel = {
|
|
|
48
49
|
normal_texture: number;
|
|
49
50
|
hzb_texture: number;
|
|
50
51
|
environment_texture: number;
|
|
52
|
+
light_cluster_parameters: number;
|
|
53
|
+
light_cluster_lookup: number;
|
|
54
|
+
light_cluster_data: number;
|
|
55
|
+
shadowmap_atlas: number;
|
|
56
|
+
indirect_lighting_mode: import("../../../ShadeIndirectLightingMode.js").ShadeIndirectLightingMode;
|
|
51
57
|
}) => {
|
|
52
58
|
background_color?: number;
|
|
53
59
|
};
|
|
@@ -86,7 +92,11 @@ export type AVBOITSideChannel = {
|
|
|
86
92
|
};
|
|
87
93
|
/**
|
|
88
94
|
* draw the
|
|
89
|
-
* channel's fragments into the accumulators; returns their handles after the draw.
|
|
95
|
+
* channel's fragments into the accumulators; returns their handles after the draw. A channel
|
|
96
|
+
* whose fragments splat into the volume adds `avboit_footprint_bias` (of `fwidth` of the fragment's
|
|
97
|
+
* virtual slice coordinate, taken in uniform control flow) to its lookup, as the mesh draw does, or
|
|
98
|
+
* a surface it draws at an angle occludes itself in an 8-pixel pattern; one whose fragments write
|
|
99
|
+
* nothing into the volume passes `0`.
|
|
90
100
|
* `volumetrics_irradiance` is what a fragment standing in a froxel is lit by
|
|
91
101
|
* (`chunk_volumetrics_irradiance_sh`), for a channel whose fragments are lit: the renderer's
|
|
92
102
|
* indirect lighting, whichever mode it runs, and the scene's lights, shadowed and attenuated by
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"AVBOITSideChannel.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"AVBOITSideChannel.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.js"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;qBAoCc,CAAC,IAAI,EAAE;QAAC,KAAK,EAAE,OAAO,iEAAiE,EAAE,UAAU,CAAC;QACjH,QAAc,EAAE,OAAO,iCAAiC,EAAE,cAAc,CAAC;QAAC,MAAM,EAAE,MAAM,CAAC;QACzF,aAAmB,EAAE,MAAM,CAAC;QAAC,aAAa,EAAE,MAAM,CAAC;QAAC,cAAc,EAAE,MAAM,CAAC;QAC3E,WAAiB,EAAE,MAAM,CAAC;QAAC,mBAAmB,EAAE,MAAM,CAAC;QACvD,wBAA8B,EAAE,MAAM,CAAC;QAAC,oBAAoB,EAAE,MAAM,CAAC;QAAC,kBAAkB,EAAE,MAAM,CAAC;QACjG,eAAqB,EAAE,MAAM,CAAC;QAC9B,sBAA4B,EAAE,OAAO,uCAAuC,EAAE,yBAAyB,CAAC;KACrG,KAAK;QAAC,gBAAgB,CAAC,EAAE,MAAM,CAAA;KAAC;;;;;sBAKtB,CAAC,IAAI,EAAE;QACpB,KAAW,EAAE,OAAO,iEAAiE,EAAE,UAAU,CAAC;QAClG,MAAY,EAAE,MAAM,CAAC;QACrB,kBAAwB,EAAE,UAAU,MAAM,CAAC,CAAC;QAC5C,SAAe,EAAE,MAAM,CAAC;KACrB,KAAK,MAAM;;;;;;;;kBAED,CAAC,IAAI,EAAE;QACpB,KAAW,EAAE,OAAO,iEAAiE,EAAE,UAAU,CAAC;QAClG,MAAY,EAAE,MAAM,CAAC;QACrB,IAAU,EAAE,MAAM,CAAC;QACnB,aAAmB,EAAE,MAAM,CAAC;QAC5B,gBAAsB,EAAE,MAAM,EAAE,CAAC;QACjC,MAAY,EAAE;YAAC,UAAU,EAAE,MAAM,CAAC;YAAC,QAAQ,EAAE,MAAM,CAAC;YAAC,KAAK,EAAE,MAAM,CAAA;SAAC,CAAC;KACjE,KAAK;QAAC,UAAU,EAAE,MAAM,CAAC;QAAC,QAAQ,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,MAAM,CAAA;KAAC;;;;;;;;;;;;;iBAKhD,CAAC,IAAI,EAAE;QACpB,KAAW,EAAE,OAAO,iEAAiE,EAAE,UAAU,CAAC;QAClG,QAAc,EAAE,OAAO,iCAAiC,EAAE,cAAc,CAAC;QACzE,MAAY,EAAE,MAAM,CAAC;QACrB,aAAmB,EAAE,MAAM,CAAC;QAC5B,IAAU,EAAE,MAAM,CAAC;QACnB,QAAc,EAAE,MAAM,CAAC;QACvB,eAAqB,EAAE,MAAM,CAAC;QAC9B,oBAA0B,EAAE,MAAM,CAAC;QACnC,sBAA4B,EAAE;YAAC,CAAC,EAAE,MAAM,CAAC;YAAC,IAAI,EAAE,MAAM,CAAA;SAAC,CAAC;QACxD,YAAkB,EAAE;YAAC,KAAK,EAAE,MAAM,CAAC;YAAC,IAAI,EAAE,MAAM,CAAC;YAAC,UAAU,EAAE,MAAM,CAAC;YAAC,QAAQ,EAAE,MAAM,CAAA;SAAC,CAAC;KACrF,KAAK;QAAC,KAAK,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,MAAM,CAAC;QAAC,UAAU,EAAE,MAAM,CAAC;QAAC,QAAQ,EAAE,MAAM,CAAA;KAAC;;;;;;sBAU9D,MAAM,OAAO"}
|
|
@@ -37,9 +37,14 @@
|
|
|
37
37
|
* @property {(args: {graph: import("../../../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph,
|
|
38
38
|
* view_ctx: import("../../../view/GPUViewContext.js").GPUViewContext, camera: number,
|
|
39
39
|
* color_texture: number, depth_texture: number, normal_texture: number,
|
|
40
|
-
* hzb_texture: number, environment_texture: number
|
|
40
|
+
* hzb_texture: number, environment_texture: number,
|
|
41
|
+
* light_cluster_parameters: number, light_cluster_lookup: number, light_cluster_data: number,
|
|
42
|
+
* shadowmap_atlas: number,
|
|
43
|
+
* indirect_lighting_mode: import("../../../ShadeIndirectLightingMode.js").ShadeIndirectLightingMode,
|
|
44
|
+
* }) => {background_color?: number}} [avboit_prepare]
|
|
41
45
|
* Optional optics preparation before occupancy; at most one producer per view. Inputs are
|
|
42
|
-
* immutable opaque resources
|
|
46
|
+
* immutable opaque resources; the light clusters, the shadow atlas and the GI mode are the ones
|
|
47
|
+
* the transparent meshes are lit by. The returned background is read by the one shared resolve.
|
|
43
48
|
* Keep prepared state per graph/camera, not on an entity or in a global current-view slot.
|
|
44
49
|
* @property {(args: {
|
|
45
50
|
* graph: import("../../../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph,
|
|
@@ -72,7 +77,11 @@
|
|
|
72
77
|
* volumetrics_irradiance: {Y: number, CoCg: number},
|
|
73
78
|
* accumulators: {color: number, norm: number, extinction: number, emission: number},
|
|
74
79
|
* }) => {color: number, norm: number, extinction: number, emission: number}} avboit_draw draw the
|
|
75
|
-
* channel's fragments into the accumulators; returns their handles after the draw.
|
|
80
|
+
* channel's fragments into the accumulators; returns their handles after the draw. A channel
|
|
81
|
+
* whose fragments splat into the volume adds `avboit_footprint_bias` (of `fwidth` of the fragment's
|
|
82
|
+
* virtual slice coordinate, taken in uniform control flow) to its lookup, as the mesh draw does, or
|
|
83
|
+
* a surface it draws at an angle occludes itself in an 8-pixel pattern; one whose fragments write
|
|
84
|
+
* nothing into the volume passes `0`.
|
|
76
85
|
* `volumetrics_irradiance` is what a fragment standing in a froxel is lit by
|
|
77
86
|
* (`chunk_volumetrics_irradiance_sh`), for a channel whose fragments are lit: the renderer's
|
|
78
87
|
* indirect lighting, whichever mode it runs, and the scene's lights, shadowed and attenuated by
|
|
@@ -20,8 +20,9 @@ export const AVBOIT_PHYSICAL_SLICES: number;
|
|
|
20
20
|
* this value: 1.6 cm at 10 m, 3.2 cm at 20 m, 8 cm at 50 m. The draw's two-slice bias means two
|
|
21
21
|
* surfaces need more than two slices between them, so 5 cm of separation resolves out to roughly
|
|
22
22
|
* 15 m. At 1024 the same numbers were four times coarser and 5 cm at 10 m already blended (ledger
|
|
23
|
-
* entry 15). The costs of going up are 128 occupancy words instead of 32, a 16 KB LUT, and
|
|
24
|
-
*
|
|
23
|
+
* entry 15). The costs of going up are 128 occupancy words instead of 32, a 16 KB LUT, and 4,097 LUT
|
|
24
|
+
* entries for the warp build to write: 136 µs while the build was a single invocation (ledger entry 27),
|
|
25
|
+
* 3 µs as a workgroup (entry 28).
|
|
25
26
|
* @type {number}
|
|
26
27
|
*/
|
|
27
28
|
export const AVBOIT_VIRTUAL_SLICES_MAX: number;
|
|
@@ -55,10 +56,13 @@ export const AVBOIT_EXTINCTION_MAX: number;
|
|
|
55
56
|
/**
|
|
56
57
|
* Transmittance below which a fragment is fully occluded as far as the volume can tell: the integral
|
|
57
58
|
* saturates at `1.0`, which is `exp(-AVBOIT_EXTINCTION_MAX) = 1/256`. The draw discards a fragment
|
|
58
|
-
* whose sampled transmittance is at or below this in every channel before shading it.
|
|
59
|
-
*
|
|
60
|
-
*
|
|
61
|
-
* volume resolves anyway.
|
|
59
|
+
* whose sampled transmittance is at or below this in every channel before shading it. Where the
|
|
60
|
+
* 1/8-resolution volume is right at the full-resolution pixel, what that costs is bounded: the
|
|
61
|
+
* fragment's own extinction no longer joins the total, so the background is weighted by at most
|
|
62
|
+
* `1/256` instead of something smaller — below what the 8-bit volume resolves anyway. Where it is not
|
|
63
|
+
* — behind a gap narrower than a voxel in a near-opaque layer — the volume calls the pixel extinct and
|
|
64
|
+
* the surface seen through the gap is discarded, where the resolve's normalization would have drawn
|
|
65
|
+
* it. The deck's zero-transmittance cull shares the limit (ledger entry 26).
|
|
62
66
|
* @type {number}
|
|
63
67
|
*/
|
|
64
68
|
export const AVBOIT_EXTINCT_TRANSMITTANCE: number;
|
|
@@ -82,7 +86,9 @@ export const AVBOIT_FIELD_MASK: number;
|
|
|
82
86
|
* How far toward the camera, in virtual slices, the draw pass samples the integral so that a surface
|
|
83
87
|
* does not occlude itself through its own linear splat. With the exclusive-prefix storage convention
|
|
84
88
|
* the analytic minimum is 1.5; the deck uses 2. Events closer together than this do not occlude each
|
|
85
|
-
* other and degrade to weighted blending.
|
|
89
|
+
* other and degrade to weighted blending. A surface tilted away from the camera adds its footprint on
|
|
90
|
+
* top (`avboit_footprint_bias`): the base bias is for a surface splatted at its own depth, and the
|
|
91
|
+
* draw also reads the neighbouring voxel columns, where a tilted one was splatted nearer.
|
|
86
92
|
* @type {number}
|
|
87
93
|
*/
|
|
88
94
|
export const AVBOIT_SAMPLE_BIAS_SLICES: number;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"AVBOIT_CONSTANTS.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/avboit/AVBOIT_CONSTANTS.js"],"names":[],"mappings":"AAAA;;;GAGG;AAEH;;;;GAIG;AACH,qCAFU,MAAM,CAE0B;AAE1C
|
|
1
|
+
{"version":3,"file":"AVBOIT_CONSTANTS.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/avboit/AVBOIT_CONSTANTS.js"],"names":[],"mappings":"AAAA;;;GAGG;AAEH;;;;GAIG;AACH,qCAFU,MAAM,CAE0B;AAE1C;;;;;;;;;;;;;;;;GAgBG;AACH,wCAFU,MAAM,CAE8B;AAE9C;;;GAGG;AACH,qCAFU,MAAM,CAEqD;AAErE;;;;GAIG;AACH,qCAFU,MAAM,CAEwB;AAExC;;;;;;GAMG;AACH,6CAFU,MAAM,CAEkC;AAElD;;;;;;GAMG;AACH,oCAFU,MAAM,CAEmC;AAEnD;;;;;;;;;;;GAWG;AACH,2CAFU,MAAM,CAEoC;AAEpD;;;;GAIG;AACH,sCAFU,MAAM,CAE2B;AAE3C;;;GAGG;AACH,gCAFU,MAAM,CAEoB;AAEpC;;;GAGG;AACH,gCAFU,MAAM,CAE8C;AAE9D;;;;;;;;GAQG;AACH,wCAFU,MAAM,CAE6B;AAE7C;;;;;GAKG;AACH,wCAFU,MAAM,CAE2B;AAE3C;;;;GAIG;AACH,sDAAmD;AAEnD;;;GAGG;AACH,8CAFU,MAAM,CAEiC"}
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@@ -22,8 +22,9 @@ export const AVBOIT_PHYSICAL_SLICES = 128;
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22
22
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* this value: 1.6 cm at 10 m, 3.2 cm at 20 m, 8 cm at 50 m. The draw's two-slice bias means two
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23
23
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* surfaces need more than two slices between them, so 5 cm of separation resolves out to roughly
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24
24
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* 15 m. At 1024 the same numbers were four times coarser and 5 cm at 10 m already blended (ledger
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25
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-
* entry 15). The costs of going up are 128 occupancy words instead of 32, a 16 KB LUT, and
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26
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-
*
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25
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+
* entry 15). The costs of going up are 128 occupancy words instead of 32, a 16 KB LUT, and 4,097 LUT
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26
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+
* entries for the warp build to write: 136 µs while the build was a single invocation (ledger entry 27),
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27
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+
* 3 µs as a workgroup (entry 28).
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27
28
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* @type {number}
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28
29
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*/
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29
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export const AVBOIT_VIRTUAL_SLICES_MAX = 4096;
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@@ -62,10 +63,13 @@ export const AVBOIT_EXTINCTION_MAX = Math.log(256);
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62
63
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/**
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63
64
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* Transmittance below which a fragment is fully occluded as far as the volume can tell: the integral
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64
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* saturates at `1.0`, which is `exp(-AVBOIT_EXTINCTION_MAX) = 1/256`. The draw discards a fragment
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65
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-
* whose sampled transmittance is at or below this in every channel before shading it.
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66
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-
*
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67
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-
*
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68
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-
* volume resolves anyway.
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66
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+
* whose sampled transmittance is at or below this in every channel before shading it. Where the
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67
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+
* 1/8-resolution volume is right at the full-resolution pixel, what that costs is bounded: the
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68
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+
* fragment's own extinction no longer joins the total, so the background is weighted by at most
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69
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+
* `1/256` instead of something smaller — below what the 8-bit volume resolves anyway. Where it is not
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70
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+
* — behind a gap narrower than a voxel in a near-opaque layer — the volume calls the pixel extinct and
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71
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+
* the surface seen through the gap is discarded, where the resolve's normalization would have drawn
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72
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+
* it. The deck's zero-transmittance cull shares the limit (ledger entry 26).
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69
73
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* @type {number}
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70
74
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*/
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71
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export const AVBOIT_EXTINCT_TRANSMITTANCE = 1 / 256;
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@@ -93,7 +97,9 @@ export const AVBOIT_FIELD_MASK = (1 << AVBOIT_FIELD_BITS) - 1;
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93
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* How far toward the camera, in virtual slices, the draw pass samples the integral so that a surface
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94
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* does not occlude itself through its own linear splat. With the exclusive-prefix storage convention
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95
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* the analytic minimum is 1.5; the deck uses 2. Events closer together than this do not occlude each
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96
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-
* other and degrade to weighted blending.
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100
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+
* other and degrade to weighted blending. A surface tilted away from the camera adds its footprint on
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101
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+
* top (`avboit_footprint_bias`): the base bias is for a surface splatted at its own depth, and the
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102
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+
* draw also reads the neighbouring voxel columns, where a tilted one was splatted nearer.
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97
103
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* @type {number}
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98
104
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*/
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99
105
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export const AVBOIT_SAMPLE_BIAS_SLICES = 2.0;
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