@woosh/meep-engine 3.38.0 → 3.39.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (962) hide show
  1. package/build/bundle-worker-image-decoder.js +1 -1
  2. package/build/bundle-worker-terrain.js +1 -1
  3. package/package.json +1 -1
  4. package/src/core/binary/BinaryBuffer.d.ts +11 -0
  5. package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
  6. package/src/core/binary/BinaryBuffer.js +30 -0
  7. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.d.ts.map +1 -1
  8. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.js +28 -7
  9. package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts +15 -0
  10. package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts.map +1 -1
  11. package/src/core/geom/3d/aabb/aabb3_transform_oriented.js +41 -0
  12. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts +12 -0
  13. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts.map +1 -1
  14. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.js +27 -0
  15. package/src/core/geom/3d/gjk/gjk.js +3 -3
  16. package/src/core/geom/3d/gjk/gjk_distance.d.ts +94 -0
  17. package/src/core/geom/3d/gjk/gjk_distance.d.ts.map +1 -0
  18. package/src/core/geom/3d/gjk/gjk_distance.js +782 -0
  19. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts +5 -4
  20. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
  21. package/src/core/geom/3d/gjk/gjk_epa_penetration.js +14 -9
  22. package/src/core/geom/3d/gjk/minkowski_support.d.ts +11 -7
  23. package/src/core/geom/3d/gjk/minkowski_support.d.ts.map +1 -1
  24. package/src/core/geom/3d/gjk/minkowski_support.js +33 -9
  25. package/src/core/geom/3d/gjk/mpr.d.ts.map +1 -1
  26. package/src/core/geom/3d/gjk/mpr.js +26 -5
  27. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts +15 -0
  28. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts.map +1 -1
  29. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.js +106 -33
  30. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts +2 -1
  31. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts.map +1 -1
  32. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.js +4 -8
  33. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts +32 -0
  34. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts.map +1 -0
  35. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.js +85 -0
  36. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts +3 -3
  37. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts.map +1 -1
  38. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.js +24 -34
  39. package/src/core/geom/3d/quaternion/quat3_integrate.d.ts +17 -0
  40. package/src/core/geom/3d/quaternion/quat3_integrate.d.ts.map +1 -1
  41. package/src/core/geom/3d/quaternion/quat3_integrate.js +45 -4
  42. package/src/core/geom/3d/quaternion/quat3_multiply.d.ts +16 -0
  43. package/src/core/geom/3d/quaternion/quat3_multiply.d.ts.map +1 -1
  44. package/src/core/geom/3d/quaternion/quat3_multiply.js +25 -0
  45. package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts +18 -0
  46. package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts.map +1 -1
  47. package/src/core/geom/3d/quaternion/quat3_nlerp.js +45 -0
  48. package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts +17 -0
  49. package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts.map +1 -1
  50. package/src/core/geom/3d/quaternion/quat3_shortest_arc.js +155 -94
  51. package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts +12 -0
  52. package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts.map +1 -1
  53. package/src/core/geom/3d/quaternion/quat3_to_matrix3.js +31 -0
  54. package/src/core/geom/3d/shape/AbstractShape3D.d.ts +20 -6
  55. package/src/core/geom/3d/shape/AbstractShape3D.d.ts.map +1 -1
  56. package/src/core/geom/3d/shape/AbstractShape3D.js +20 -6
  57. package/src/core/geom/3d/shape/BoxShape3D.d.ts +1 -1
  58. package/src/core/geom/3d/shape/BoxShape3D.d.ts.map +1 -1
  59. package/src/core/geom/3d/shape/BoxShape3D.js +5 -1
  60. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts +1 -1
  61. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts.map +1 -1
  62. package/src/core/geom/3d/shape/CapsuleShape3D.js +5 -1
  63. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts +25 -11
  64. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
  65. package/src/core/geom/3d/shape/ConvexHullShape3D.js +392 -22
  66. package/src/core/geom/3d/shape/CylinderShape3D.d.ts +8 -7
  67. package/src/core/geom/3d/shape/CylinderShape3D.d.ts.map +1 -1
  68. package/src/core/geom/3d/shape/CylinderShape3D.js +12 -7
  69. package/src/core/geom/3d/shape/HeightMapShape3D.d.ts +51 -8
  70. package/src/core/geom/3d/shape/HeightMapShape3D.d.ts.map +1 -1
  71. package/src/core/geom/3d/shape/HeightMapShape3D.js +260 -14
  72. package/src/core/geom/3d/shape/MeshShape3D.d.ts +61 -7
  73. package/src/core/geom/3d/shape/MeshShape3D.d.ts.map +1 -1
  74. package/src/core/geom/3d/shape/MeshShape3D.js +111 -20
  75. package/src/core/geom/3d/shape/PointShape3D.d.ts +1 -1
  76. package/src/core/geom/3d/shape/PointShape3D.d.ts.map +1 -1
  77. package/src/core/geom/3d/shape/PointShape3D.js +1 -1
  78. package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
  79. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  80. package/src/core/geom/3d/shape/PosedShape3D.js +36 -6
  81. package/src/core/geom/3d/shape/SphereShape3D.d.ts +1 -1
  82. package/src/core/geom/3d/shape/SphereShape3D.d.ts.map +1 -1
  83. package/src/core/geom/3d/shape/SphereShape3D.js +5 -1
  84. package/src/core/geom/3d/shape/TransformedShape3D.d.ts +12 -10
  85. package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
  86. package/src/core/geom/3d/shape/TransformedShape3D.js +53 -19
  87. package/src/core/geom/3d/shape/Triangle3D.d.ts +1 -1
  88. package/src/core/geom/3d/shape/Triangle3D.d.ts.map +1 -1
  89. package/src/core/geom/3d/shape/Triangle3D.js +5 -1
  90. package/src/core/geom/3d/shape/UnionShape3D.d.ts +1 -1
  91. package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
  92. package/src/core/geom/3d/shape/UnionShape3D.js +19 -2
  93. package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts +14 -0
  94. package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts.map +1 -1
  95. package/src/core/geom/3d/shape/sdf/sdf3_box.js +67 -5
  96. package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts +14 -0
  97. package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts.map +1 -1
  98. package/src/core/geom/3d/shape/sdf/sdf3_capsule.js +61 -3
  99. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts +14 -0
  100. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts.map +1 -1
  101. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.js +63 -4
  102. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +15 -0
  103. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
  104. package/src/core/geom/3d/shape/sdf/sdf3_plane.js +64 -2
  105. package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts +21 -0
  106. package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts.map +1 -1
  107. package/src/core/geom/3d/shape/sdf/sdf3_sphere.js +66 -3
  108. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts +2 -0
  109. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts.map +1 -1
  110. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.js +7 -0
  111. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts +41 -0
  112. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts.map +1 -0
  113. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.js +538 -0
  114. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts +31 -0
  115. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts.map +1 -0
  116. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.js +85 -0
  117. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts +18 -0
  118. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts.map +1 -0
  119. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.js +19 -0
  120. package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts +49 -0
  121. package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts.map +1 -0
  122. package/src/core/geom/3d/triangle/TriangleEdgeFlags.js +55 -0
  123. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts +42 -0
  124. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts.map +1 -0
  125. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.js +85 -0
  126. package/src/core/geom/3d/triangle/tri3_closest_point.d.ts +13 -0
  127. package/src/core/geom/3d/triangle/tri3_closest_point.d.ts.map +1 -1
  128. package/src/core/geom/3d/triangle/tri3_closest_point.js +36 -1
  129. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts +14 -0
  130. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts.map +1 -1
  131. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.js +40 -0
  132. package/src/core/geom/vec3/v3_quaternion_apply.d.ts +19 -0
  133. package/src/core/geom/vec3/v3_quaternion_apply.d.ts.map +1 -1
  134. package/src/core/geom/vec3/v3_quaternion_apply.js +32 -0
  135. package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts +19 -0
  136. package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts.map +1 -1
  137. package/src/core/geom/vec3/v3_quaternion_apply_inverse.js +32 -0
  138. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +135 -10
  139. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  140. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +338 -105
  141. package/src/engine/control/first-person/abilities/Ability.d.ts +14 -5
  142. package/src/engine/control/first-person/abilities/Ability.d.ts.map +1 -1
  143. package/src/engine/control/first-person/abilities/Ability.js +14 -5
  144. package/src/engine/control/first-person/abilities/LedgeGrab.d.ts.map +1 -1
  145. package/src/engine/control/first-person/abilities/LedgeGrab.js +16 -12
  146. package/src/engine/control/first-person/abilities/Mantle.d.ts.map +1 -1
  147. package/src/engine/control/first-person/abilities/Mantle.js +5 -1
  148. package/src/engine/control/first-person/abilities/Slide.js +1 -1
  149. package/src/engine/control/first-person/collision/KinematicMover.d.ts +92 -14
  150. package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
  151. package/src/engine/control/first-person/collision/KinematicMover.js +218 -37
  152. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +5 -0
  153. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  154. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +17 -10
  155. package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
  156. package/src/engine/ecs/EntityComponentDataset.js +27 -13
  157. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  158. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +4 -0
  159. package/src/engine/ecs/transform/Transform64.d.ts +4 -2
  160. package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
  161. package/src/engine/ecs/transform/Transform64.js +10 -16
  162. package/src/engine/graphics/ecs/water/Water.d.ts +25 -63
  163. package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
  164. package/src/engine/graphics/ecs/water/Water.js +110 -125
  165. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.d.ts.map +1 -1
  166. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.js +38 -74
  167. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts +1 -1
  168. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts.map +1 -1
  169. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.js +27 -18
  170. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts +12 -0
  171. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts.map +1 -0
  172. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.js +45 -0
  173. package/src/engine/graphics/ecs/water/WaterWaves.d.ts +33 -0
  174. package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -0
  175. package/src/engine/graphics/ecs/water/WaterWaves.js +46 -0
  176. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +17 -0
  177. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -0
  178. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +26 -0
  179. package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts +22 -0
  180. package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts.map +1 -1
  181. package/src/engine/graphics/texture/3d/scs3d_sample_linear.js +43 -1
  182. package/src/engine/graphics/texture/sampler/Sampler2D.d.ts +29 -3
  183. package/src/engine/graphics/texture/sampler/Sampler2D.d.ts.map +1 -1
  184. package/src/engine/graphics/texture/sampler/Sampler2D.js +102 -14
  185. package/src/engine/graphics3/WaterSystem.d.ts +39 -3
  186. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
  187. package/src/engine/graphics3/WaterSystem.js +134 -25
  188. package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts +10 -4
  189. package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts.map +1 -1
  190. package/src/engine/interpolation/BinaryInterpolationAdapter.js +11 -5
  191. package/src/engine/interpolation/InterpolationLog.d.ts +11 -5
  192. package/src/engine/interpolation/InterpolationLog.d.ts.map +1 -1
  193. package/src/engine/interpolation/InterpolationLog.js +12 -6
  194. package/src/engine/interpolation/InterpolationSystem.d.ts.map +1 -1
  195. package/src/engine/interpolation/InterpolationSystem.js +39 -8
  196. package/src/engine/interpolation/PoseInterpolationAdapter.d.ts +1 -1
  197. package/src/engine/interpolation/PoseInterpolationAdapter.d.ts.map +1 -1
  198. package/src/engine/interpolation/PoseInterpolationAdapter.js +51 -22
  199. package/src/engine/interpolation/TransformPoseSerializationAdapter.d.ts.map +1 -1
  200. package/src/engine/interpolation/TransformPoseSerializationAdapter.js +18 -23
  201. package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts +1 -1
  202. package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts.map +1 -1
  203. package/src/engine/network/adapters/QuaternionInterpolationAdapter.js +3 -1
  204. package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts +1 -1
  205. package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts.map +1 -1
  206. package/src/engine/network/adapters/TransformInterpolationAdapter.js +3 -1
  207. package/src/engine/network/adapters/Vector3InterpolationAdapter.d.ts.map +1 -1
  208. package/src/engine/network/adapters/Vector3InterpolationAdapter.js +5 -2
  209. package/src/engine/physics/body/SolverBodyState.d.ts.map +1 -1
  210. package/src/engine/physics/body/SolverBodyState.js +4 -5
  211. package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts +12 -0
  212. package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts.map +1 -1
  213. package/src/engine/physics/broadphase/compute_fat_world_aabb.js +28 -3
  214. package/src/engine/physics/ccd/linear_sweep.d.ts +42 -12
  215. package/src/engine/physics/ccd/linear_sweep.d.ts.map +1 -1
  216. package/src/engine/physics/ccd/linear_sweep.js +1131 -97
  217. package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts +13 -0
  218. package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts.map +1 -1
  219. package/src/engine/physics/cloth/collider/ClothColliderIndex.js +90 -22
  220. package/src/engine/physics/cloth/collider/cloth_collider_bounds.js +84 -24
  221. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +46 -3
  222. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
  223. package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +116 -68
  224. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
  225. package/src/engine/physics/cloth/ecs/ClothWorld.js +59 -47
  226. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts.map +1 -1
  227. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.js +62 -55
  228. package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.d.ts.map +1 -1
  229. package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.js +46 -39
  230. package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts.map +1 -1
  231. package/src/engine/physics/cloth/ecs/cloth_write_back.js +41 -36
  232. package/src/engine/physics/cloth/playground/garment_build.js +6 -6
  233. package/src/engine/physics/cloth/playground/garment_main.js +18 -14
  234. package/src/engine/physics/cloth/solver/cloth_contact_find.d.ts.map +1 -1
  235. package/src/engine/physics/cloth/solver/cloth_contact_find.js +8 -5
  236. package/src/engine/physics/cloth/solver/cloth_solve_vertex.d.ts.map +1 -1
  237. package/src/engine/physics/cloth/solver/cloth_solve_vertex.js +8 -5
  238. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
  239. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +15 -15
  240. package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts +5 -0
  241. package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts.map +1 -1
  242. package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.js +32 -9
  243. package/src/engine/physics/constraint/solve_constraints.d.ts +50 -8
  244. package/src/engine/physics/constraint/solve_constraints.d.ts.map +1 -1
  245. package/src/engine/physics/constraint/solve_constraints.js +703 -429
  246. package/src/engine/physics/contact/ManifoldStore.d.ts +12 -0
  247. package/src/engine/physics/contact/ManifoldStore.d.ts.map +1 -1
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  904. package/src/shade/renderer/water/medium/shader_water_bodies_derive.d.ts +8 -0
  905. package/src/shade/renderer/water/medium/shader_water_bodies_derive.d.ts.map +1 -0
  906. package/src/shade/renderer/water/medium/shader_water_bodies_derive.js +30 -0
  907. package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts +28 -0
  908. package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts.map +1 -0
  909. package/src/shade/renderer/water/optics/chunk_water_inscatter.js +123 -0
  910. package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts +23 -0
  911. package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts.map +1 -0
  912. package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts +18 -0
  913. package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts.map +1 -0
  914. package/src/shade/renderer/water/optics/chunk_water_optics.d.ts +12 -0
  915. package/src/shade/renderer/water/optics/chunk_water_optics.d.ts.map +1 -0
  916. package/src/shade/renderer/water/optics/chunk_water_optics.js +75 -0
  917. package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts +27 -0
  918. package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts.map +1 -0
  919. package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.js +74 -0
  920. package/src/shade/renderer/water/shader_water.d.ts +10 -4
  921. package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
  922. package/src/shade/renderer/water/shader_water.js +406 -384
  923. package/src/shade/renderer/water/shader_water_avboit.d.ts.map +1 -1
  924. package/src/shade/renderer/water/shader_water_avboit.js +19 -9
  925. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts +98 -0
  926. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts.map +1 -0
  927. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.js +408 -0
  928. package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.d.ts +12 -0
  929. package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.d.ts.map +1 -0
  930. package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.js +27 -0
  931. package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.d.ts +14 -0
  932. package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.d.ts.map +1 -0
  933. package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.js +49 -0
  934. package/src/shade/renderer/water/surface/chunk_water_wave.d.ts +15 -0
  935. package/src/shade/renderer/water/surface/chunk_water_wave.d.ts.map +1 -0
  936. package/src/shade/renderer/water/surface/chunk_water_wave.js +48 -0
  937. package/src/shade/renderer/water/surface/chunk_water_wave_grid.d.ts +9 -0
  938. package/src/shade/renderer/water/surface/chunk_water_wave_grid.d.ts.map +1 -0
  939. package/src/shade/renderer/water/surface/chunk_water_wave_grid.js +47 -0
  940. package/src/shade/renderer/water/surface/shader_water_surface_write.d.ts +10 -0
  941. package/src/shade/renderer/water/surface/shader_water_surface_write.d.ts.map +1 -0
  942. package/src/shade/renderer/water/surface/shader_water_surface_write.js +51 -0
  943. package/src/shade/renderer/water/surface/shader_water_wave_step.d.ts +12 -0
  944. package/src/shade/renderer/water/surface/shader_water_wave_step.d.ts.map +1 -0
  945. package/src/shade/renderer/water/surface/shader_water_wave_step.js +54 -0
  946. package/src/shade/renderer/water/surface/water_surface_grid_indices.d.ts +13 -0
  947. package/src/shade/renderer/water/surface/water_surface_grid_indices.d.ts.map +1 -0
  948. package/src/shade/renderer/water/surface/water_surface_grid_indices.js +39 -0
  949. package/src/shade/renderer/water/water_missing_receiver_path.d.ts +17 -0
  950. package/src/shade/renderer/water/water_missing_receiver_path.d.ts.map +1 -0
  951. package/src/shade/renderer/water/water_missing_receiver_path.js +40 -0
  952. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
  953. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +247 -23
  954. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts +18 -14
  955. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
  956. package/src/shade/wgsl/emulator/WGSLLanguageCore.js +48 -6
  957. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts +0 -29
  958. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts.map +0 -1
  959. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.js +0 -43
  960. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts +0 -7
  961. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts.map +0 -1
  962. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.js +0 -6
@@ -0,0 +1,35 @@
1
+ /**
2
+ * The volumes' contribution to a medium at one point: absorption and scattering coefficients, RGB,
3
+ * 1/m.
4
+ */
5
+ export const MEDIUM_COEFFICIENTS_STRUCT: WebGPUStruct;
6
+ /**
7
+ * A stretch of a ray over which the set of volumes it is inside does not change: from where the
8
+ * caller stands to `next`, the volumes' extinction is at most `majorant`, per channel.
9
+ */
10
+ export const MEDIUM_PIECE_STRUCT: WebGPUStruct;
11
+ /**
12
+ * The scene's participating-media volumes as the ray passes see them, read from the scene database
13
+ * the importing shader binds as `scene_database`:
14
+ *
15
+ * - `medium_volumes_coefficients_at(position)`: what every volume containing the point adds,
16
+ * `density_at * particle_spec.scattering` and `density_at * (extinction - scattering)`.
17
+ * - `medium_volumes_piece(origin, direction, t, t_max)`: the next distance past `t` at which the ray
18
+ * enters or leaves a volume (or `t_max`), and, up to there, the sum of `density * extinction` over
19
+ * the volumes the ray is inside — a majorant, as the edge fade never exceeds one. Walking a ray
20
+ * piece by piece keeps a long ray past a small dense volume from paying that volume's majorant
21
+ * along all of its length.
22
+ * - `medium_volumes_rest(origin, direction, t, t_max)`: every volume the rest of the ray crosses as
23
+ * one piece — their majorants summed, which bound the medium anywhere on it, up to where the last of
24
+ * them ends (or `t_max` when none lies ahead). Where a ray would cross too many volumes to take
25
+ * them piece by piece, this ends the walk with a valid majorant, at the price of null collisions
26
+ * that grow as the square of the volumes it sums, gaps and all.
27
+ *
28
+ * Each call walks the volumes' rows, `[0, participating_media_volumes_count)`.
29
+ *
30
+ * @type {CodeChunk}
31
+ */
32
+ export const chunk_medium_volumes: CodeChunk;
33
+ import { WebGPUStruct } from "../../../shader/type/WebGPUStruct.js";
34
+ import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
35
+ //# sourceMappingURL=chunk_medium_volumes.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"chunk_medium_volumes.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/path_tracer/shader/media/chunk_medium_volumes.js"],"names":[],"mappings":"AAUA;;;GAGG;AACH,sDAGyB;AAEzB;;;GAGG;AACH,+CAGkB;AAElB;;;;;;;;;;;;;;;;;;;;GAoBG;AACH,mCAFU,SAAS,CAyFjB;6BAvI2B,sCAAsC;0BACzC,uCAAuC"}
@@ -0,0 +1,137 @@
1
+ import { f32, vec3f } from "../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
2
+ import { WebGPUStruct } from "../../../shader/type/WebGPUStruct.js";
3
+ import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
4
+ import {
5
+ chunk_participating_media_volume_sample
6
+ } from "../../../volumetrics/chunk_participating_media_volume_sample.js";
7
+ import {
8
+ chunk_participating_media_volumes_iterate
9
+ } from "../../../volumetrics/chunk_participating_media_volumes_iterate.js";
10
+
11
+ /**
12
+ * The volumes' contribution to a medium at one point: absorption and scattering coefficients, RGB,
13
+ * 1/m.
14
+ */
15
+ export const MEDIUM_COEFFICIENTS_STRUCT = WebGPUStruct.from({
16
+ absorption: vec3f,
17
+ scattering: vec3f,
18
+ }, "MediumCoefficients");
19
+
20
+ /**
21
+ * A stretch of a ray over which the set of volumes it is inside does not change: from where the
22
+ * caller stands to `next`, the volumes' extinction is at most `majorant`, per channel.
23
+ */
24
+ export const MEDIUM_PIECE_STRUCT = WebGPUStruct.from({
25
+ majorant: vec3f,
26
+ next: f32,
27
+ }, "MediumPiece");
28
+
29
+ /**
30
+ * The scene's participating-media volumes as the ray passes see them, read from the scene database
31
+ * the importing shader binds as `scene_database`:
32
+ *
33
+ * - `medium_volumes_coefficients_at(position)`: what every volume containing the point adds,
34
+ * `density_at * particle_spec.scattering` and `density_at * (extinction - scattering)`.
35
+ * - `medium_volumes_piece(origin, direction, t, t_max)`: the next distance past `t` at which the ray
36
+ * enters or leaves a volume (or `t_max`), and, up to there, the sum of `density * extinction` over
37
+ * the volumes the ray is inside — a majorant, as the edge fade never exceeds one. Walking a ray
38
+ * piece by piece keeps a long ray past a small dense volume from paying that volume's majorant
39
+ * along all of its length.
40
+ * - `medium_volumes_rest(origin, direction, t, t_max)`: every volume the rest of the ray crosses as
41
+ * one piece — their majorants summed, which bound the medium anywhere on it, up to where the last of
42
+ * them ends (or `t_max` when none lies ahead). Where a ray would cross too many volumes to take
43
+ * them piece by piece, this ends the walk with a valid majorant, at the price of null collisions
44
+ * that grow as the square of the volumes it sums, gaps and all.
45
+ *
46
+ * Each call walks the volumes' rows, `[0, participating_media_volumes_count)`.
47
+ *
48
+ * @type {CodeChunk}
49
+ */
50
+ export const chunk_medium_volumes = CodeChunk.from(
51
+ //language=WGSL
52
+ `
53
+ fn medium_volumes_coefficients_at(position: vec3<f32>) -> ${MEDIUM_COEFFICIENTS_STRUCT.wgsl_ref} {
54
+ var absorption = vec3<f32>(0.0);
55
+ var scattering = vec3<f32>(0.0);
56
+
57
+ let volume_count = participating_media_volumes_count(&scene_database);
58
+
59
+ for (var v = 0u; v < volume_count; v++) {
60
+ let volume = participating_media_volume_read(&scene_database, v);
61
+
62
+ let density = participating_media_volume_density_at(volume, position);
63
+
64
+ if (density <= 0.0) {
65
+ continue;
66
+ }
67
+
68
+ let spec = volume.particle_spec;
69
+
70
+ scattering += density * spec.scattering;
71
+ absorption += density * max(spec.extinction - spec.scattering, vec3<f32>(0.0));
72
+ }
73
+
74
+ return ${MEDIUM_COEFFICIENTS_STRUCT.wgsl_ref}(absorption, scattering);
75
+ }
76
+
77
+ fn medium_volumes_piece(origin: vec3<f32>, direction: vec3<f32>, t: f32, t_max: f32) -> ${MEDIUM_PIECE_STRUCT.wgsl_ref} {
78
+ var next = t_max;
79
+ var majorant = vec3<f32>(0.0);
80
+
81
+ let volume_count = participating_media_volumes_count(&scene_database);
82
+
83
+ for (var v = 0u; v < volume_count; v++) {
84
+ let volume = participating_media_volume_read(&scene_database, v);
85
+
86
+ let span = participating_media_volume_span(volume, origin, direction, t_max);
87
+
88
+ if (span.y <= span.x) {
89
+ // missed
90
+ continue;
91
+ }
92
+
93
+ if (span.x > t) {
94
+ // ahead: the piece ends where the ray enters it
95
+ next = min(next, span.x);
96
+ } else if (span.y > t) {
97
+ // inside: the piece ends where the ray leaves it at the latest
98
+ next = min(next, span.y);
99
+ majorant += volume.density * volume.particle_spec.extinction;
100
+ }
101
+ }
102
+
103
+ return ${MEDIUM_PIECE_STRUCT.wgsl_ref}(majorant, next);
104
+ }
105
+
106
+ fn medium_volumes_rest(origin: vec3<f32>, direction: vec3<f32>, t: f32, t_max: f32) -> ${MEDIUM_PIECE_STRUCT.wgsl_ref} {
107
+ var majorant = vec3<f32>(0.0);
108
+ var end = t_max;
109
+ var ahead = false;
110
+
111
+ let volume_count = participating_media_volumes_count(&scene_database);
112
+
113
+ for (var v = 0u; v < volume_count; v++) {
114
+ let volume = participating_media_volume_read(&scene_database, v);
115
+
116
+ let span = participating_media_volume_span(volume, origin, direction, t_max);
117
+
118
+ if (span.y <= max(span.x, t)) {
119
+ // missed, or already left behind
120
+ continue;
121
+ }
122
+
123
+ majorant += volume.density * volume.particle_spec.extinction;
124
+ end = select(span.y, max(end, span.y), ahead);
125
+ ahead = true;
126
+ }
127
+
128
+ return ${MEDIUM_PIECE_STRUCT.wgsl_ref}(majorant, end);
129
+ }
130
+ `,
131
+ [
132
+ MEDIUM_COEFFICIENTS_STRUCT.declaration_chunk,
133
+ MEDIUM_PIECE_STRUCT.declaration_chunk,
134
+ chunk_participating_media_volumes_iterate,
135
+ chunk_participating_media_volume_sample,
136
+ ]
137
+ );
@@ -53,7 +53,7 @@ export class NSS {
53
53
  * @returns {number}
54
54
  */
55
55
  static recommended_jitter_sequence_size(upscale_ratio: number): number;
56
- static "__#186@#preprocess_tensor_descriptor"(render_w: any, render_h: any): TextureResourceDescriptor;
56
+ static "__#187@#preprocess_tensor_descriptor"(render_w: any, render_h: any): TextureResourceDescriptor;
57
57
  /**
58
58
  * @param {GraphicsContext} graphics
59
59
  */
@@ -1 +1 @@
1
- {"version":3,"file":"chunk_ssr_sample_history.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_sample_history.js"],"names":[],"mappings":"AAUA,8FAA8F;AAC9F,iDAwEkD;0BAnFxB,uCAAuC"}
1
+ {"version":3,"file":"chunk_ssr_sample_history.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_sample_history.js"],"names":[],"mappings":"AAWA,8FAA8F;AAC9F,iDAwEgF;0BApFtD,uCAAuC"}
@@ -1,84 +1,85 @@
1
- import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
2
- import { chunk_project_position_from_depth } from "../../../shader/chunk/camera/chunk_project_position_from_depth.js";
3
- import { chunk_is_background } from "../../../shader/chunk/depth/chunk_is_background.js";
4
- import { chunk_plane_from_normal_and_point } from "../../../shader/chunk/geometry/plane/chunk_plane_from_normal_and_point.js";
5
- import { chunk_point_distance_above_plane } from "../../../shader/chunk/geometry/plane/chunk_point_distance_above_plane.js";
6
- import { chunk_is_on_screen_i32 } from "../../../shader/chunk/texture/chunk_is_on_screen_i32.js";
7
- import { chunk_texel_coordinate_to_uv } from "../../../shader/chunk/texture/chunk_texel_coordinate_to_uv.js";
8
- import { chunk_get_bilinear_weights } from "../../../shader/chunk/texture/sample/chunk_get_bilinear_weights.js";
9
- import { chunk_is_finite } from "../../../shader/chunk/math/chunk_is_finite.js";
10
-
11
- /** Resource names are supplied by ssr_reproject_shader. Validate exactly the taps we read. */
12
- export const chunk_ssr_sample_history = CodeChunk.from(/* language=WGSL */ `
13
- struct SSRHistorySample {
14
- radiance: vec4f,
15
- confidence: f32,
16
- age: f32,
17
- short_luma: f32,
18
- }
19
-
20
- fn ssr_sample_history(
21
- uv: vec2f, position: vec3f, normal: vec3f, roughness: f32,
22
- metadata: vec2f, virtual_position: vec3f, virtual_candidate: bool, plane_tolerance: f32,
23
- ) -> SSRHistorySample {
24
- var result: SSRHistorySample;
25
- if (!is_finite(uv.x) || !is_finite(uv.y) || any(uv < vec2f(0.0)) || any(uv >= vec2f(1.0))) {
26
- return result;
27
- }
28
- let size = textureDimensions(tHistory);
29
- let texel = uv * vec2f(size) - 0.5;
30
- let origin = vec2i(floor(texel));
31
- let weights = get_bilinear_weights(fract(texel));
32
- let offsets = array<vec2i, 4>(vec2i(0,0), vec2i(1,0), vec2i(0,1), vec2i(1,1));
33
- let plane = plane_from_normal_and_point(normal, position);
34
- for (var i = 0; i < 4; i++) {
35
- let coord = origin + offsets[i];
36
- if (weights[i] <= 0.0 || !is_on_screen_i32(coord, vec2i(size))) { continue; }
37
- let depth = textureLoad(tPreviousDepth, coord, 0).r;
38
- if (is_background(depth)) { continue; }
39
- let geometry = textureLoad(tHistoryGeometry, coord, 0);
40
- if (!is_finite(geometry.x) || !is_finite(geometry.y) || !is_finite(geometry.z) || !is_finite(geometry.w)) { continue; }
41
- if (dot(geometry.xyz, geometry.xyz) < 0.5) { continue; }
42
- let normal_agreement = dot(normal, normalize(geometry.xyz));
43
- if (normal_agreement < select(0.9, 0.995, virtual_candidate) || abs(roughness - geometry.w) > 0.08) { continue; }
44
- let previous_position = project_position_from_depth(
45
- texel_coordinate_to_uv(vec2f(coord), size), depth, camera_previous.view_projection_matrix_inverse);
46
- let plane_distance = abs(point_distance_above_plane(previous_position, plane));
47
- if (!is_finite(plane_distance) || plane_distance > plane_tolerance) { continue; }
48
- let previous_metadata = textureLoad(tHistoryMetadata, coord, 0);
49
- if (!is_finite(previous_metadata.x) || !is_finite(previous_metadata.y)) { continue; }
50
- if (!is_finite(previous_metadata.z) || !is_finite(previous_metadata.w)) { continue; }
51
- // On a rough reflector, hit/miss support is itself a stochastic sample. It is
52
- // not evidence that the receiving surface or the reflected scene has moved.
53
- if (roughness <= 0.2 && abs(previous_metadata.y - metadata.y) > 0.25) { continue; }
54
- var support = 1.0;
55
- if (virtual_candidate) {
56
- if (previous_metadata.y < 0.5 || previous_metadata.x <= 0.0) { continue; }
57
- // Compare reflected distance from this OLD mirror point, not from today's point.
58
- let expected_distance = length(virtual_position - previous_position);
59
- let distance_error = abs(previous_metadata.x - expected_distance);
60
- if (distance_error > max(expected_distance * 0.1, plane_tolerance)) { continue; }
61
- support = min(metadata.y, previous_metadata.y);
62
- }
63
- let radiance = textureLoad(tHistory, coord, 0);
64
- if (!is_finite(radiance.x) || !is_finite(radiance.y) || !is_finite(radiance.z) || !is_finite(radiance.w)) { continue; }
65
- let w = weights[i] * support;
66
- let age = clamp(previous_metadata.z, 1.0, 128.0);
67
- // Reconstruct each tap's distribution variance BEFORE interpolation.
68
- // E[variance/age] * E[age] can wildly inflate noise at an age boundary.
69
- result.radiance += max(radiance, vec4f(0.0)) * vec4f(w,w,w,w*age);
70
- result.age += age * w;
71
- result.short_luma += previous_metadata.w * w;
72
- result.confidence += w;
73
- }
74
- if (result.confidence > 1e-6) {
75
- result.radiance /= result.confidence;
76
- result.age /= result.confidence;
77
- result.radiance.w /= result.age;
78
- result.short_luma /= result.confidence;
79
- }
80
- return result;
81
- }
82
- `, [chunk_project_position_from_depth, chunk_is_background, chunk_plane_from_normal_and_point,
83
- chunk_point_distance_above_plane, chunk_is_on_screen_i32, chunk_texel_coordinate_to_uv,
84
- chunk_get_bilinear_weights, chunk_is_finite]);
1
+ import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
2
+ import { chunk_project_position_from_depth } from "../../../shader/chunk/camera/chunk_project_position_from_depth.js";
3
+ import { chunk_is_background } from "../../../shader/chunk/depth/chunk_is_background.js";
4
+ import { chunk_plane_from_normal_and_point } from "../../../shader/chunk/geometry/plane/chunk_plane_from_normal_and_point.js";
5
+ import { chunk_point_distance_above_plane } from "../../../shader/chunk/geometry/plane/chunk_point_distance_above_plane.js";
6
+ import { chunk_is_on_screen_i32 } from "../../../shader/chunk/texture/chunk_is_on_screen_i32.js";
7
+ import { chunk_texel_coordinate_to_uv } from "../../../shader/chunk/texture/chunk_texel_coordinate_to_uv.js";
8
+ import { chunk_get_bilinear_filter_uv } from "../../../shader/chunk/texture/sample/chunk_get_bilinear_filter_uv.js";
9
+ import { chunk_get_bilinear_weights } from "../../../shader/chunk/texture/sample/chunk_get_bilinear_weights.js";
10
+ import { chunk_is_finite } from "../../../shader/chunk/math/chunk_is_finite.js";
11
+
12
+ /** Resource names are supplied by ssr_reproject_shader. Validate exactly the taps we read. */
13
+ export const chunk_ssr_sample_history = CodeChunk.from(/* language=WGSL */ `
14
+ struct SSRHistorySample {
15
+ radiance: vec4f,
16
+ confidence: f32,
17
+ age: f32,
18
+ short_luma: f32,
19
+ }
20
+
21
+ fn ssr_sample_history(
22
+ uv: vec2f, position: vec3f, normal: vec3f, roughness: f32,
23
+ metadata: vec2f, virtual_position: vec3f, virtual_candidate: bool, plane_tolerance: f32,
24
+ ) -> SSRHistorySample {
25
+ var result: SSRHistorySample;
26
+ if (!is_finite(uv.x) || !is_finite(uv.y) || any(uv < vec2f(0.0)) || any(uv >= vec2f(1.0))) {
27
+ return result;
28
+ }
29
+ let size = textureDimensions(tHistory);
30
+ let bilinear = get_bilinear_filter_uv(uv, size);
31
+ let origin = vec2i(bilinear.origin);
32
+ let weights = get_bilinear_weights(bilinear.weights);
33
+ let offsets = array<vec2i, 4>(vec2i(0,0), vec2i(1,0), vec2i(0,1), vec2i(1,1));
34
+ let plane = plane_from_normal_and_point(normal, position);
35
+ for (var i = 0; i < 4; i++) {
36
+ let coord = origin + offsets[i];
37
+ if (weights[i] <= 0.0 || !is_on_screen_i32(coord, vec2i(size))) { continue; }
38
+ let depth = textureLoad(tPreviousDepth, coord, 0).r;
39
+ if (is_background(depth)) { continue; }
40
+ let geometry = textureLoad(tHistoryGeometry, coord, 0);
41
+ if (!is_finite(geometry.x) || !is_finite(geometry.y) || !is_finite(geometry.z) || !is_finite(geometry.w)) { continue; }
42
+ if (dot(geometry.xyz, geometry.xyz) < 0.5) { continue; }
43
+ let normal_agreement = dot(normal, normalize(geometry.xyz));
44
+ if (normal_agreement < select(0.9, 0.995, virtual_candidate) || abs(roughness - geometry.w) > 0.08) { continue; }
45
+ let previous_position = project_position_from_depth(
46
+ texel_coordinate_to_uv(vec2f(coord), size), depth, camera_previous.view_projection_matrix_inverse);
47
+ let plane_distance = abs(point_distance_above_plane(previous_position, plane));
48
+ if (!is_finite(plane_distance) || plane_distance > plane_tolerance) { continue; }
49
+ let previous_metadata = textureLoad(tHistoryMetadata, coord, 0);
50
+ if (!is_finite(previous_metadata.x) || !is_finite(previous_metadata.y)) { continue; }
51
+ if (!is_finite(previous_metadata.z) || !is_finite(previous_metadata.w)) { continue; }
52
+ // On a rough reflector, hit/miss support is itself a stochastic sample. It is
53
+ // not evidence that the receiving surface or the reflected scene has moved.
54
+ if (roughness <= 0.2 && abs(previous_metadata.y - metadata.y) > 0.25) { continue; }
55
+ var support = 1.0;
56
+ if (virtual_candidate) {
57
+ if (previous_metadata.y < 0.5 || previous_metadata.x <= 0.0) { continue; }
58
+ // Compare reflected distance from this OLD mirror point, not from today's point.
59
+ let expected_distance = length(virtual_position - previous_position);
60
+ let distance_error = abs(previous_metadata.x - expected_distance);
61
+ if (distance_error > max(expected_distance * 0.1, plane_tolerance)) { continue; }
62
+ support = min(metadata.y, previous_metadata.y);
63
+ }
64
+ let radiance = textureLoad(tHistory, coord, 0);
65
+ if (!is_finite(radiance.x) || !is_finite(radiance.y) || !is_finite(radiance.z) || !is_finite(radiance.w)) { continue; }
66
+ let w = weights[i] * support;
67
+ let age = clamp(previous_metadata.z, 1.0, 128.0);
68
+ // Reconstruct each tap's distribution variance BEFORE interpolation.
69
+ // E[variance/age] * E[age] can wildly inflate noise at an age boundary.
70
+ result.radiance += max(radiance, vec4f(0.0)) * vec4f(w,w,w,w*age);
71
+ result.age += age * w;
72
+ result.short_luma += previous_metadata.w * w;
73
+ result.confidence += w;
74
+ }
75
+ if (result.confidence > 1e-6) {
76
+ result.radiance /= result.confidence;
77
+ result.age /= result.confidence;
78
+ result.radiance.w /= result.age;
79
+ result.short_luma /= result.confidence;
80
+ }
81
+ return result;
82
+ }
83
+ `, [chunk_project_position_from_depth, chunk_is_background, chunk_plane_from_normal_and_point,
84
+ chunk_point_distance_above_plane, chunk_is_on_screen_i32, chunk_texel_coordinate_to_uv,
85
+ chunk_get_bilinear_filter_uv, chunk_get_bilinear_weights, chunk_is_finite]);
@@ -23,5 +23,13 @@ export class AVBOITSettings {
23
23
  * @type {boolean}
24
24
  */
25
25
  transmission_tint_from_base_color: boolean;
26
+ /**
27
+ * Virtual resolutions the warp tries per octave when the occupied slices do not fit the physical
28
+ * budget. `1` halves, as the deck does; `4` adds three steps between each octave and the next, so the
29
+ * occupied count lands closer to the budget (`shader_avboit_build_warp`, AVBOIT ledger entry 27), for
30
+ * about a microsecond per resolution tried on an RTX 4090 (entry 28).
31
+ * @type {number}
32
+ */
33
+ warp_steps_per_octave: number;
26
34
  }
27
35
  //# sourceMappingURL=AVBOITSettings.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"AVBOITSettings.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/avboit/AVBOITSettings.js"],"names":[],"mappings":"AAAA;;;;;;;;GAQG;AACH;IAEI;;;;;;;;;;;;;OAaG;IACH,mCAFU,OAAO,CAEyB;CAC7C"}
1
+ {"version":3,"file":"AVBOITSettings.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/avboit/AVBOITSettings.js"],"names":[],"mappings":"AAAA;;;;;;;;GAQG;AACH;IAEI;;;;;;;;;;;;;OAaG;IACH,mCAFU,OAAO,CAEyB;IAE1C;;;;;;OAMG;IACH,uBAFU,MAAM,CAEU;CAC7B"}
@@ -24,4 +24,13 @@ export class AVBOITSettings {
24
24
  * @type {boolean}
25
25
  */
26
26
  transmission_tint_from_base_color = false;
27
+
28
+ /**
29
+ * Virtual resolutions the warp tries per octave when the occupied slices do not fit the physical
30
+ * budget. `1` halves, as the deck does; `4` adds three steps between each octave and the next, so the
31
+ * occupied count lands closer to the budget (`shader_avboit_build_warp`, AVBOIT ledger entry 27), for
32
+ * about a microsecond per resolution tried on an RTX 4090 (entry 28).
33
+ * @type {number}
34
+ */
35
+ warp_steps_per_octave = 4;
27
36
  }
@@ -36,7 +36,8 @@
36
36
  export type AVBOITSideChannel = {
37
37
  /**
38
38
  * Optional optics preparation before occupancy; at most one producer per view. Inputs are
39
- * immutable opaque resources. The returned background is read by the one shared resolve.
39
+ * immutable opaque resources; the light clusters, the shadow atlas and the GI mode are the ones
40
+ * the transparent meshes are lit by. The returned background is read by the one shared resolve.
40
41
  * Keep prepared state per graph/camera, not on an entity or in a global current-view slot.
41
42
  */
42
43
  avboit_prepare?: (args: {
@@ -48,6 +49,11 @@ export type AVBOITSideChannel = {
48
49
  normal_texture: number;
49
50
  hzb_texture: number;
50
51
  environment_texture: number;
52
+ light_cluster_parameters: number;
53
+ light_cluster_lookup: number;
54
+ light_cluster_data: number;
55
+ shadowmap_atlas: number;
56
+ indirect_lighting_mode: import("../../../ShadeIndirectLightingMode.js").ShadeIndirectLightingMode;
51
57
  }) => {
52
58
  background_color?: number;
53
59
  };
@@ -86,7 +92,11 @@ export type AVBOITSideChannel = {
86
92
  };
87
93
  /**
88
94
  * draw the
89
- * channel's fragments into the accumulators; returns their handles after the draw.
95
+ * channel's fragments into the accumulators; returns their handles after the draw. A channel
96
+ * whose fragments splat into the volume adds `avboit_footprint_bias` (of `fwidth` of the fragment's
97
+ * virtual slice coordinate, taken in uniform control flow) to its lookup, as the mesh draw does, or
98
+ * a surface it draws at an angle occludes itself in an 8-pixel pattern; one whose fragments write
99
+ * nothing into the volume passes `0`.
90
100
  * `volumetrics_irradiance` is what a fragment standing in a froxel is lit by
91
101
  * (`chunk_volumetrics_irradiance_sh`), for a channel whose fragments are lit: the renderer's
92
102
  * indirect lighting, whichever mode it runs, and the scene's lights, shadowed and attenuated by
@@ -1 +1 @@
1
- {"version":3,"file":"AVBOITSideChannel.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.js"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;qBAoCc,CAAC,IAAI,EAAE;QAAC,KAAK,EAAE,OAAO,iEAAiE,EAAE,UAAU,CAAC;QACjH,QAAc,EAAE,OAAO,iCAAiC,EAAE,cAAc,CAAC;QAAC,MAAM,EAAE,MAAM,CAAC;QACzF,aAAmB,EAAE,MAAM,CAAC;QAAC,aAAa,EAAE,MAAM,CAAC;QAAC,cAAc,EAAE,MAAM,CAAC;QAC3E,WAAiB,EAAE,MAAM,CAAC;QAAC,mBAAmB,EAAE,MAAM,CAAA;KAAC,KAAK;QAAC,gBAAgB,CAAC,EAAE,MAAM,CAAA;KAAC;;;;;sBAI1E,CAAC,IAAI,EAAE;QACpB,KAAW,EAAE,OAAO,iEAAiE,EAAE,UAAU,CAAC;QAClG,MAAY,EAAE,MAAM,CAAC;QACrB,kBAAwB,EAAE,UAAU,MAAM,CAAC,CAAC;QAC5C,SAAe,EAAE,MAAM,CAAC;KACrB,KAAK,MAAM;;;;;;;;kBAED,CAAC,IAAI,EAAE;QACpB,KAAW,EAAE,OAAO,iEAAiE,EAAE,UAAU,CAAC;QAClG,MAAY,EAAE,MAAM,CAAC;QACrB,IAAU,EAAE,MAAM,CAAC;QACnB,aAAmB,EAAE,MAAM,CAAC;QAC5B,gBAAsB,EAAE,MAAM,EAAE,CAAC;QACjC,MAAY,EAAE;YAAC,UAAU,EAAE,MAAM,CAAC;YAAC,QAAQ,EAAE,MAAM,CAAC;YAAC,KAAK,EAAE,MAAM,CAAA;SAAC,CAAC;KACjE,KAAK;QAAC,UAAU,EAAE,MAAM,CAAC;QAAC,QAAQ,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,MAAM,CAAA;KAAC;;;;;;;;;iBAKhD,CAAC,IAAI,EAAE;QACpB,KAAW,EAAE,OAAO,iEAAiE,EAAE,UAAU,CAAC;QAClG,QAAc,EAAE,OAAO,iCAAiC,EAAE,cAAc,CAAC;QACzE,MAAY,EAAE,MAAM,CAAC;QACrB,aAAmB,EAAE,MAAM,CAAC;QAC5B,IAAU,EAAE,MAAM,CAAC;QACnB,QAAc,EAAE,MAAM,CAAC;QACvB,eAAqB,EAAE,MAAM,CAAC;QAC9B,oBAA0B,EAAE,MAAM,CAAC;QACnC,sBAA4B,EAAE;YAAC,CAAC,EAAE,MAAM,CAAC;YAAC,IAAI,EAAE,MAAM,CAAA;SAAC,CAAC;QACxD,YAAkB,EAAE;YAAC,KAAK,EAAE,MAAM,CAAC;YAAC,IAAI,EAAE,MAAM,CAAC;YAAC,UAAU,EAAE,MAAM,CAAC;YAAC,QAAQ,EAAE,MAAM,CAAA;SAAC,CAAC;KACrF,KAAK;QAAC,KAAK,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,MAAM,CAAC;QAAC,UAAU,EAAE,MAAM,CAAC;QAAC,QAAQ,EAAE,MAAM,CAAA;KAAC;;;;;;sBAM9D,MAAM,OAAO"}
1
+ {"version":3,"file":"AVBOITSideChannel.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.js"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;qBAoCc,CAAC,IAAI,EAAE;QAAC,KAAK,EAAE,OAAO,iEAAiE,EAAE,UAAU,CAAC;QACjH,QAAc,EAAE,OAAO,iCAAiC,EAAE,cAAc,CAAC;QAAC,MAAM,EAAE,MAAM,CAAC;QACzF,aAAmB,EAAE,MAAM,CAAC;QAAC,aAAa,EAAE,MAAM,CAAC;QAAC,cAAc,EAAE,MAAM,CAAC;QAC3E,WAAiB,EAAE,MAAM,CAAC;QAAC,mBAAmB,EAAE,MAAM,CAAC;QACvD,wBAA8B,EAAE,MAAM,CAAC;QAAC,oBAAoB,EAAE,MAAM,CAAC;QAAC,kBAAkB,EAAE,MAAM,CAAC;QACjG,eAAqB,EAAE,MAAM,CAAC;QAC9B,sBAA4B,EAAE,OAAO,uCAAuC,EAAE,yBAAyB,CAAC;KACrG,KAAK;QAAC,gBAAgB,CAAC,EAAE,MAAM,CAAA;KAAC;;;;;sBAKtB,CAAC,IAAI,EAAE;QACpB,KAAW,EAAE,OAAO,iEAAiE,EAAE,UAAU,CAAC;QAClG,MAAY,EAAE,MAAM,CAAC;QACrB,kBAAwB,EAAE,UAAU,MAAM,CAAC,CAAC;QAC5C,SAAe,EAAE,MAAM,CAAC;KACrB,KAAK,MAAM;;;;;;;;kBAED,CAAC,IAAI,EAAE;QACpB,KAAW,EAAE,OAAO,iEAAiE,EAAE,UAAU,CAAC;QAClG,MAAY,EAAE,MAAM,CAAC;QACrB,IAAU,EAAE,MAAM,CAAC;QACnB,aAAmB,EAAE,MAAM,CAAC;QAC5B,gBAAsB,EAAE,MAAM,EAAE,CAAC;QACjC,MAAY,EAAE;YAAC,UAAU,EAAE,MAAM,CAAC;YAAC,QAAQ,EAAE,MAAM,CAAC;YAAC,KAAK,EAAE,MAAM,CAAA;SAAC,CAAC;KACjE,KAAK;QAAC,UAAU,EAAE,MAAM,CAAC;QAAC,QAAQ,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,MAAM,CAAA;KAAC;;;;;;;;;;;;;iBAKhD,CAAC,IAAI,EAAE;QACpB,KAAW,EAAE,OAAO,iEAAiE,EAAE,UAAU,CAAC;QAClG,QAAc,EAAE,OAAO,iCAAiC,EAAE,cAAc,CAAC;QACzE,MAAY,EAAE,MAAM,CAAC;QACrB,aAAmB,EAAE,MAAM,CAAC;QAC5B,IAAU,EAAE,MAAM,CAAC;QACnB,QAAc,EAAE,MAAM,CAAC;QACvB,eAAqB,EAAE,MAAM,CAAC;QAC9B,oBAA0B,EAAE,MAAM,CAAC;QACnC,sBAA4B,EAAE;YAAC,CAAC,EAAE,MAAM,CAAC;YAAC,IAAI,EAAE,MAAM,CAAA;SAAC,CAAC;QACxD,YAAkB,EAAE;YAAC,KAAK,EAAE,MAAM,CAAC;YAAC,IAAI,EAAE,MAAM,CAAC;YAAC,UAAU,EAAE,MAAM,CAAC;YAAC,QAAQ,EAAE,MAAM,CAAA;SAAC,CAAC;KACrF,KAAK;QAAC,KAAK,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,MAAM,CAAC;QAAC,UAAU,EAAE,MAAM,CAAC;QAAC,QAAQ,EAAE,MAAM,CAAA;KAAC;;;;;;sBAU9D,MAAM,OAAO"}
@@ -37,9 +37,14 @@
37
37
  * @property {(args: {graph: import("../../../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph,
38
38
  * view_ctx: import("../../../view/GPUViewContext.js").GPUViewContext, camera: number,
39
39
  * color_texture: number, depth_texture: number, normal_texture: number,
40
- * hzb_texture: number, environment_texture: number}) => {background_color?: number}} [avboit_prepare]
40
+ * hzb_texture: number, environment_texture: number,
41
+ * light_cluster_parameters: number, light_cluster_lookup: number, light_cluster_data: number,
42
+ * shadowmap_atlas: number,
43
+ * indirect_lighting_mode: import("../../../ShadeIndirectLightingMode.js").ShadeIndirectLightingMode,
44
+ * }) => {background_color?: number}} [avboit_prepare]
41
45
  * Optional optics preparation before occupancy; at most one producer per view. Inputs are
42
- * immutable opaque resources. The returned background is read by the one shared resolve.
46
+ * immutable opaque resources; the light clusters, the shadow atlas and the GI mode are the ones
47
+ * the transparent meshes are lit by. The returned background is read by the one shared resolve.
43
48
  * Keep prepared state per graph/camera, not on an entity or in a global current-view slot.
44
49
  * @property {(args: {
45
50
  * graph: import("../../../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph,
@@ -72,7 +77,11 @@
72
77
  * volumetrics_irradiance: {Y: number, CoCg: number},
73
78
  * accumulators: {color: number, norm: number, extinction: number, emission: number},
74
79
  * }) => {color: number, norm: number, extinction: number, emission: number}} avboit_draw draw the
75
- * channel's fragments into the accumulators; returns their handles after the draw.
80
+ * channel's fragments into the accumulators; returns their handles after the draw. A channel
81
+ * whose fragments splat into the volume adds `avboit_footprint_bias` (of `fwidth` of the fragment's
82
+ * virtual slice coordinate, taken in uniform control flow) to its lookup, as the mesh draw does, or
83
+ * a surface it draws at an angle occludes itself in an 8-pixel pattern; one whose fragments write
84
+ * nothing into the volume passes `0`.
76
85
  * `volumetrics_irradiance` is what a fragment standing in a froxel is lit by
77
86
  * (`chunk_volumetrics_irradiance_sh`), for a channel whose fragments are lit: the renderer's
78
87
  * indirect lighting, whichever mode it runs, and the scene's lights, shadowed and attenuated by
@@ -20,8 +20,9 @@ export const AVBOIT_PHYSICAL_SLICES: number;
20
20
  * this value: 1.6 cm at 10 m, 3.2 cm at 20 m, 8 cm at 50 m. The draw's two-slice bias means two
21
21
  * surfaces need more than two slices between them, so 5 cm of separation resolves out to roughly
22
22
  * 15 m. At 1024 the same numbers were four times coarser and 5 cm at 10 m already blended (ledger
23
- * entry 15). The costs of going up are 128 occupancy words instead of 32, a 16 KB LUT, and a longer
24
- * single-lane loop in the warp build — none of which registers.
23
+ * entry 15). The costs of going up are 128 occupancy words instead of 32, a 16 KB LUT, and 4,097 LUT
24
+ * entries for the warp build to write: 136 µs while the build was a single invocation (ledger entry 27),
25
+ * 3 µs as a workgroup (entry 28).
25
26
  * @type {number}
26
27
  */
27
28
  export const AVBOIT_VIRTUAL_SLICES_MAX: number;
@@ -55,10 +56,13 @@ export const AVBOIT_EXTINCTION_MAX: number;
55
56
  /**
56
57
  * Transmittance below which a fragment is fully occluded as far as the volume can tell: the integral
57
58
  * saturates at `1.0`, which is `exp(-AVBOIT_EXTINCTION_MAX) = 1/256`. The draw discards a fragment
58
- * whose sampled transmittance is at or below this in every channel before shading it. What that
59
- * costs in correctness is bounded: the fragment's own extinction no longer joins the total, so the
60
- * background is weighted by at most `1/256` instead of something smaller — below what the 8-bit
61
- * volume resolves anyway.
59
+ * whose sampled transmittance is at or below this in every channel before shading it. Where the
60
+ * 1/8-resolution volume is right at the full-resolution pixel, what that costs is bounded: the
61
+ * fragment's own extinction no longer joins the total, so the background is weighted by at most
62
+ * `1/256` instead of something smaller — below what the 8-bit volume resolves anyway. Where it is not
63
+ * — behind a gap narrower than a voxel in a near-opaque layer — the volume calls the pixel extinct and
64
+ * the surface seen through the gap is discarded, where the resolve's normalization would have drawn
65
+ * it. The deck's zero-transmittance cull shares the limit (ledger entry 26).
62
66
  * @type {number}
63
67
  */
64
68
  export const AVBOIT_EXTINCT_TRANSMITTANCE: number;
@@ -82,7 +86,9 @@ export const AVBOIT_FIELD_MASK: number;
82
86
  * How far toward the camera, in virtual slices, the draw pass samples the integral so that a surface
83
87
  * does not occlude itself through its own linear splat. With the exclusive-prefix storage convention
84
88
  * the analytic minimum is 1.5; the deck uses 2. Events closer together than this do not occlude each
85
- * other and degrade to weighted blending.
89
+ * other and degrade to weighted blending. A surface tilted away from the camera adds its footprint on
90
+ * top (`avboit_footprint_bias`): the base bias is for a surface splatted at its own depth, and the
91
+ * draw also reads the neighbouring voxel columns, where a tilted one was splatted nearer.
86
92
  * @type {number}
87
93
  */
88
94
  export const AVBOIT_SAMPLE_BIAS_SLICES: number;
@@ -1 +1 @@
1
- {"version":3,"file":"AVBOIT_CONSTANTS.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/avboit/AVBOIT_CONSTANTS.js"],"names":[],"mappings":"AAAA;;;GAGG;AAEH;;;;GAIG;AACH,qCAFU,MAAM,CAE0B;AAE1C;;;;;;;;;;;;;;;GAeG;AACH,wCAFU,MAAM,CAE8B;AAE9C;;;GAGG;AACH,qCAFU,MAAM,CAEqD;AAErE;;;;GAIG;AACH,qCAFU,MAAM,CAEwB;AAExC;;;;;;GAMG;AACH,6CAFU,MAAM,CAEkC;AAElD;;;;;;GAMG;AACH,oCAFU,MAAM,CAEmC;AAEnD;;;;;;;;GAQG;AACH,2CAFU,MAAM,CAEoC;AAEpD;;;;GAIG;AACH,sCAFU,MAAM,CAE2B;AAE3C;;;GAGG;AACH,gCAFU,MAAM,CAEoB;AAEpC;;;GAGG;AACH,gCAFU,MAAM,CAE8C;AAE9D;;;;;;GAMG;AACH,wCAFU,MAAM,CAE6B;AAE7C;;;;;GAKG;AACH,wCAFU,MAAM,CAE2B;AAE3C;;;;GAIG;AACH,sDAAmD;AAEnD;;;GAGG;AACH,8CAFU,MAAM,CAEiC"}
1
+ {"version":3,"file":"AVBOIT_CONSTANTS.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/avboit/AVBOIT_CONSTANTS.js"],"names":[],"mappings":"AAAA;;;GAGG;AAEH;;;;GAIG;AACH,qCAFU,MAAM,CAE0B;AAE1C;;;;;;;;;;;;;;;;GAgBG;AACH,wCAFU,MAAM,CAE8B;AAE9C;;;GAGG;AACH,qCAFU,MAAM,CAEqD;AAErE;;;;GAIG;AACH,qCAFU,MAAM,CAEwB;AAExC;;;;;;GAMG;AACH,6CAFU,MAAM,CAEkC;AAElD;;;;;;GAMG;AACH,oCAFU,MAAM,CAEmC;AAEnD;;;;;;;;;;;GAWG;AACH,2CAFU,MAAM,CAEoC;AAEpD;;;;GAIG;AACH,sCAFU,MAAM,CAE2B;AAE3C;;;GAGG;AACH,gCAFU,MAAM,CAEoB;AAEpC;;;GAGG;AACH,gCAFU,MAAM,CAE8C;AAE9D;;;;;;;;GAQG;AACH,wCAFU,MAAM,CAE6B;AAE7C;;;;;GAKG;AACH,wCAFU,MAAM,CAE2B;AAE3C;;;;GAIG;AACH,sDAAmD;AAEnD;;;GAGG;AACH,8CAFU,MAAM,CAEiC"}
@@ -22,8 +22,9 @@ export const AVBOIT_PHYSICAL_SLICES = 128;
22
22
  * this value: 1.6 cm at 10 m, 3.2 cm at 20 m, 8 cm at 50 m. The draw's two-slice bias means two
23
23
  * surfaces need more than two slices between them, so 5 cm of separation resolves out to roughly
24
24
  * 15 m. At 1024 the same numbers were four times coarser and 5 cm at 10 m already blended (ledger
25
- * entry 15). The costs of going up are 128 occupancy words instead of 32, a 16 KB LUT, and a longer
26
- * single-lane loop in the warp build — none of which registers.
25
+ * entry 15). The costs of going up are 128 occupancy words instead of 32, a 16 KB LUT, and 4,097 LUT
26
+ * entries for the warp build to write: 136 µs while the build was a single invocation (ledger entry 27),
27
+ * 3 µs as a workgroup (entry 28).
27
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  * @type {number}
28
29
  */
29
30
  export const AVBOIT_VIRTUAL_SLICES_MAX = 4096;
@@ -62,10 +63,13 @@ export const AVBOIT_EXTINCTION_MAX = Math.log(256);
62
63
  /**
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64
  * Transmittance below which a fragment is fully occluded as far as the volume can tell: the integral
64
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  * saturates at `1.0`, which is `exp(-AVBOIT_EXTINCTION_MAX) = 1/256`. The draw discards a fragment
65
- * whose sampled transmittance is at or below this in every channel before shading it. What that
66
- * costs in correctness is bounded: the fragment's own extinction no longer joins the total, so the
67
- * background is weighted by at most `1/256` instead of something smaller — below what the 8-bit
68
- * volume resolves anyway.
66
+ * whose sampled transmittance is at or below this in every channel before shading it. Where the
67
+ * 1/8-resolution volume is right at the full-resolution pixel, what that costs is bounded: the
68
+ * fragment's own extinction no longer joins the total, so the background is weighted by at most
69
+ * `1/256` instead of something smaller — below what the 8-bit volume resolves anyway. Where it is not
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+ * — behind a gap narrower than a voxel in a near-opaque layer — the volume calls the pixel extinct and
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+ * the surface seen through the gap is discarded, where the resolve's normalization would have drawn
72
+ * it. The deck's zero-transmittance cull shares the limit (ledger entry 26).
69
73
  * @type {number}
70
74
  */
71
75
  export const AVBOIT_EXTINCT_TRANSMITTANCE = 1 / 256;
@@ -93,7 +97,9 @@ export const AVBOIT_FIELD_MASK = (1 << AVBOIT_FIELD_BITS) - 1;
93
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  * How far toward the camera, in virtual slices, the draw pass samples the integral so that a surface
94
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  * does not occlude itself through its own linear splat. With the exclusive-prefix storage convention
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99
  * the analytic minimum is 1.5; the deck uses 2. Events closer together than this do not occlude each
96
- * other and degrade to weighted blending.
100
+ * other and degrade to weighted blending. A surface tilted away from the camera adds its footprint on
101
+ * top (`avboit_footprint_bias`): the base bias is for a surface splatted at its own depth, and the
102
+ * draw also reads the neighbouring voxel columns, where a tilted one was splatted nearer.
97
103
  * @type {number}
98
104
  */
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105
  export const AVBOIT_SAMPLE_BIAS_SLICES = 2.0;