@woosh/meep-engine 3.38.0 → 3.39.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-image-decoder.js +1 -1
- package/build/bundle-worker-terrain.js +1 -1
- package/package.json +1 -1
- package/src/core/binary/BinaryBuffer.d.ts +11 -0
- package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
- package/src/core/binary/BinaryBuffer.js +30 -0
- package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.d.ts.map +1 -1
- package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.js +28 -7
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts +15 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.js +41 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts +12 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.js +27 -0
- package/src/core/geom/3d/gjk/gjk.js +3 -3
- package/src/core/geom/3d/gjk/gjk_distance.d.ts +94 -0
- package/src/core/geom/3d/gjk/gjk_distance.d.ts.map +1 -0
- package/src/core/geom/3d/gjk/gjk_distance.js +782 -0
- package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts +5 -4
- package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/gjk_epa_penetration.js +14 -9
- package/src/core/geom/3d/gjk/minkowski_support.d.ts +11 -7
- package/src/core/geom/3d/gjk/minkowski_support.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/minkowski_support.js +33 -9
- package/src/core/geom/3d/gjk/mpr.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/mpr.js +26 -5
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts +15 -0
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts.map +1 -1
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.js +106 -33
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts +2 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts.map +1 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.js +4 -8
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts +32 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.js +85 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts +3 -3
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts.map +1 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.js +24 -34
- package/src/core/geom/3d/quaternion/quat3_integrate.d.ts +17 -0
- package/src/core/geom/3d/quaternion/quat3_integrate.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_integrate.js +45 -4
- package/src/core/geom/3d/quaternion/quat3_multiply.d.ts +16 -0
- package/src/core/geom/3d/quaternion/quat3_multiply.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_multiply.js +25 -0
- package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts +18 -0
- package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_nlerp.js +45 -0
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts +17 -0
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.js +155 -94
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts +12 -0
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.js +31 -0
- package/src/core/geom/3d/shape/AbstractShape3D.d.ts +20 -6
- package/src/core/geom/3d/shape/AbstractShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/AbstractShape3D.js +20 -6
- package/src/core/geom/3d/shape/BoxShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/BoxShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/BoxShape3D.js +5 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.js +5 -1
- package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts +25 -11
- package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/ConvexHullShape3D.js +392 -22
- package/src/core/geom/3d/shape/CylinderShape3D.d.ts +8 -7
- package/src/core/geom/3d/shape/CylinderShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/CylinderShape3D.js +12 -7
- package/src/core/geom/3d/shape/HeightMapShape3D.d.ts +51 -8
- package/src/core/geom/3d/shape/HeightMapShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/HeightMapShape3D.js +260 -14
- package/src/core/geom/3d/shape/MeshShape3D.d.ts +61 -7
- package/src/core/geom/3d/shape/MeshShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/MeshShape3D.js +111 -20
- package/src/core/geom/3d/shape/PointShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/PointShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PointShape3D.js +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +36 -6
- package/src/core/geom/3d/shape/SphereShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/SphereShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/SphereShape3D.js +5 -1
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts +12 -10
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/TransformedShape3D.js +53 -19
- package/src/core/geom/3d/shape/Triangle3D.d.ts +1 -1
- package/src/core/geom/3d/shape/Triangle3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/Triangle3D.js +5 -1
- package/src/core/geom/3d/shape/UnionShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +19 -2
- package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_box.js +67 -5
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.js +61 -3
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.js +63 -4
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +15 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_plane.js +64 -2
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts +21 -0
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.js +66 -3
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts +2 -0
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts.map +1 -1
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.js +7 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts +41 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts.map +1 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.js +538 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts +31 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts.map +1 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.js +85 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts +18 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts.map +1 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.js +19 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts +49 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts.map +1 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.js +55 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts +42 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts.map +1 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.js +85 -0
- package/src/core/geom/3d/triangle/tri3_closest_point.d.ts +13 -0
- package/src/core/geom/3d/triangle/tri3_closest_point.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_closest_point.js +36 -1
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts +14 -0
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.js +40 -0
- package/src/core/geom/vec3/v3_quaternion_apply.d.ts +19 -0
- package/src/core/geom/vec3/v3_quaternion_apply.d.ts.map +1 -1
- package/src/core/geom/vec3/v3_quaternion_apply.js +32 -0
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts +19 -0
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts.map +1 -1
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.js +32 -0
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +135 -10
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +338 -105
- package/src/engine/control/first-person/abilities/Ability.d.ts +14 -5
- package/src/engine/control/first-person/abilities/Ability.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/Ability.js +14 -5
- package/src/engine/control/first-person/abilities/LedgeGrab.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/LedgeGrab.js +16 -12
- package/src/engine/control/first-person/abilities/Mantle.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/Mantle.js +5 -1
- package/src/engine/control/first-person/abilities/Slide.js +1 -1
- package/src/engine/control/first-person/collision/KinematicMover.d.ts +92 -14
- package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
- package/src/engine/control/first-person/collision/KinematicMover.js +218 -37
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +5 -0
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +17 -10
- package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
- package/src/engine/ecs/EntityComponentDataset.js +27 -13
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +4 -0
- package/src/engine/ecs/transform/Transform64.d.ts +4 -2
- package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
- package/src/engine/ecs/transform/Transform64.js +10 -16
- package/src/engine/graphics/ecs/water/Water.d.ts +25 -63
- package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/Water.js +110 -125
- package/src/engine/graphics/ecs/water/WaterSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterSerializationAdapter.js +38 -74
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts +1 -1
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.js +27 -18
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts +12 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.js +45 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts +33 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWaves.js +46 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +17 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +26 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts +22 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts.map +1 -1
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.js +43 -1
- package/src/engine/graphics/texture/sampler/Sampler2D.d.ts +29 -3
- package/src/engine/graphics/texture/sampler/Sampler2D.d.ts.map +1 -1
- package/src/engine/graphics/texture/sampler/Sampler2D.js +102 -14
- package/src/engine/graphics3/WaterSystem.d.ts +39 -3
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +134 -25
- package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts +10 -4
- package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/BinaryInterpolationAdapter.js +11 -5
- package/src/engine/interpolation/InterpolationLog.d.ts +11 -5
- package/src/engine/interpolation/InterpolationLog.d.ts.map +1 -1
- package/src/engine/interpolation/InterpolationLog.js +12 -6
- package/src/engine/interpolation/InterpolationSystem.d.ts.map +1 -1
- package/src/engine/interpolation/InterpolationSystem.js +39 -8
- package/src/engine/interpolation/PoseInterpolationAdapter.d.ts +1 -1
- package/src/engine/interpolation/PoseInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/PoseInterpolationAdapter.js +51 -22
- package/src/engine/interpolation/TransformPoseSerializationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/TransformPoseSerializationAdapter.js +18 -23
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts +1 -1
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.js +3 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts +1 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.js +3 -1
- package/src/engine/network/adapters/Vector3InterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/Vector3InterpolationAdapter.js +5 -2
- package/src/engine/physics/body/SolverBodyState.d.ts.map +1 -1
- package/src/engine/physics/body/SolverBodyState.js +4 -5
- package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts +12 -0
- package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts.map +1 -1
- package/src/engine/physics/broadphase/compute_fat_world_aabb.js +28 -3
- package/src/engine/physics/ccd/linear_sweep.d.ts +42 -12
- package/src/engine/physics/ccd/linear_sweep.d.ts.map +1 -1
- package/src/engine/physics/ccd/linear_sweep.js +1131 -97
- package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts +13 -0
- package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderIndex.js +90 -22
- package/src/engine/physics/cloth/collider/cloth_collider_bounds.js +84 -24
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +46 -3
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +116 -68
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +59 -47
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.js +62 -55
- package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.js +46 -39
- package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_write_back.js +41 -36
- package/src/engine/physics/cloth/playground/garment_build.js +6 -6
- package/src/engine/physics/cloth/playground/garment_main.js +18 -14
- package/src/engine/physics/cloth/solver/cloth_contact_find.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_contact_find.js +8 -5
- package/src/engine/physics/cloth/solver/cloth_solve_vertex.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_solve_vertex.js +8 -5
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +15 -15
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts +5 -0
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.js +32 -9
- package/src/engine/physics/constraint/solve_constraints.d.ts +50 -8
- package/src/engine/physics/constraint/solve_constraints.d.ts.map +1 -1
- package/src/engine/physics/constraint/solve_constraints.js +703 -429
- package/src/engine/physics/contact/ManifoldStore.d.ts +12 -0
- package/src/engine/physics/contact/ManifoldStore.d.ts.map +1 -1
- package/src/engine/physics/contact/ManifoldStore.js +32 -0
- package/src/engine/physics/ecs/BodyKind.d.ts +16 -8
- package/src/engine/physics/ecs/BodyKind.d.ts.map +1 -1
- package/src/engine/physics/ecs/BodyKind.js +16 -8
- package/src/engine/physics/ecs/Collider.d.ts +7 -2
- package/src/engine/physics/ecs/Collider.d.ts.map +1 -1
- package/src/engine/physics/ecs/Collider.js +7 -2
- package/src/engine/physics/ecs/PhysicsEvents.d.ts +13 -0
- package/src/engine/physics/ecs/PhysicsEvents.d.ts.map +1 -1
- package/src/engine/physics/ecs/PhysicsEvents.js +13 -0
- package/src/engine/physics/ecs/PhysicsSystem.d.ts +320 -36
- package/src/engine/physics/ecs/PhysicsSystem.d.ts.map +1 -1
- package/src/engine/physics/ecs/PhysicsSystem.js +779 -81
- package/src/engine/physics/fluid/FluidField.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidField.js +5 -1
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +11 -9
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.js +7 -5
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts.map +1 -1
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- package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.js +0 -43
- package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts +0 -7
- package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts.map +0 -1
- package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.js +0 -6
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import { assert } from "../../../../core/assert.js";
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import {
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FOG_PARAMETERS_JENDERSIE_DEON_PARTICLE_DIAMETER_MAX
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} from "../../shader/chunk/atmosphere/phase/jd/FOG_PARAMETERS_JENDERSIE_DEON_PARTICLE_DIAMETER_MAX.js";
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import {
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FOG_PARAMETERS_JENDERSIE_DEON_PARTICLE_DIAMETER_MIN
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} from "../../shader/chunk/atmosphere/phase/jd/FOG_PARAMETERS_JENDERSIE_DEON_PARTICLE_DIAMETER_MIN.js";
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import { get_fog_params_jendersie_deon } from "../../shader/chunk/atmosphere/phase/jd/get_fog_params_jendersie_deon.js";
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import { MEDIUM_PHASE_LOBE_KIND } from "../MEDIUM_PHASE_LOBE_KIND.js";
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import { MediumPhaseFunction } from "./MediumPhaseFunction.js";
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/**
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* Jendersie and d'Eon's fit to Mie scattering by water droplets of one diameter: a
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* Henyey-Greenstein lobe and a Draine lobe, mixed. For fog and cloud droplets. It reduces to two GPU
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* lobes, the mixture weight going into how the scattering is shared between them, so the fit's
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* lookup texture is not needed.
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*
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* @see Jendersie, d'Eon, "An Approximate Mie Scattering Function for Fog and Cloud Rendering", SIGGRAPH 2023
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*/
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export class PhaseJendersieDeon extends MediumPhaseFunction {
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/**
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* droplet diameter, micrometres
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* @type {number}
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*/
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diameter_micron = 10;
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/**
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* @param {Object} options
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* @param {number} options.diameter_micron within the fit's range, 0.01 to 50
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*/
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constructor({ diameter_micron }) {
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super();
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assert.isNumber(diameter_micron, 'diameter_micron');
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assert.greaterThanOrEqual(diameter_micron, FOG_PARAMETERS_JENDERSIE_DEON_PARTICLE_DIAMETER_MIN, 'diameter_micron');
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assert.lessThanOrEqual(diameter_micron, FOG_PARAMETERS_JENDERSIE_DEON_PARTICLE_DIAMETER_MAX, 'diameter_micron');
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this.diameter_micron = diameter_micron;
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}
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get gpu_lobe_count() {
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return 2;
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}
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write_gpu_lobes(scattering, output) {
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const parameters = [];
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get_fog_params_jendersie_deon(parameters, this.diameter_micron);
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const [g_hg, g_draine, alpha, weight_draine] = parameters;
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output.push({
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scattering: scattering.map(s => s * (1 - weight_draine)),
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kind: MEDIUM_PHASE_LOBE_KIND.Draine,
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p0: g_hg,
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p1: 0,
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});
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output.push({
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scattering: scattering.map(s => s * weight_draine),
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kind: MEDIUM_PHASE_LOBE_KIND.Draine,
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p0: g_draine,
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p1: alpha,
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});
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}
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}
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/**
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* Rayleigh: scattering by particles much smaller than the wavelength, (3 / 16 pi)(1 + mu²).
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* The clear sky's phase function. Takes no parameters, so it is constructed without arguments.
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*/
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export class PhaseRayleigh extends MediumPhaseFunction {
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write_gpu_lobes(scattering: any, output: any): void;
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}
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import { MediumPhaseFunction } from "./MediumPhaseFunction.js";
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//# sourceMappingURL=PhaseRayleigh.d.ts.map
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{"version":3,"file":"PhaseRayleigh.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/medium/phase/PhaseRayleigh.js"],"names":[],"mappings":"AAGA;;;GAGG;AACH;IAKI,oDAOC;CACJ;oCAnBmC,0BAA0B"}
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import { MEDIUM_PHASE_LOBE_KIND } from "../MEDIUM_PHASE_LOBE_KIND.js";
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import { MediumPhaseFunction } from "./MediumPhaseFunction.js";
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/**
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* Rayleigh: scattering by particles much smaller than the wavelength, (3 / 16 pi)(1 + mu²).
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* The clear sky's phase function. Takes no parameters, so it is constructed without arguments.
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*/
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export class PhaseRayleigh extends MediumPhaseFunction {
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get gpu_lobe_count() {
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return 1;
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}
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write_gpu_lobes(scattering, output) {
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output.push({
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scattering: scattering.slice(),
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kind: MEDIUM_PHASE_LOBE_KIND.Draine,
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p0: 0,
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p1: 1,
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});
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}
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}
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/**
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* Scattering by water itself, by density fluctuations of its molecules: Rayleigh's shape, with the
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* mu² term weakened by the molecules' depolarization,
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*
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* p(psi) proportional to 1 + k cos² psi, k = (1 - depolarization) / (1 + depolarization)
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*
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* which is Draine with g = 0 and alpha = k. The water optics plan uses depolarization 0.039
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* (Zhang et al. 2009); older sources, after Morel 1974, use 0.09.
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*
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* @see Mobley, Ocean Optics Web Book, "Optical constituents of the ocean: water"
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*/
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export class PhaseWaterMolecular extends MediumPhaseFunction {
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/**
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* @param {Object} options
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* @param {number} options.depolarization
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*/
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constructor({ depolarization }: {
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depolarization: number;
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});
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/**
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* depolarization ratio, in [0, 1)
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* @type {number}
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*/
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depolarization: number;
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write_gpu_lobes(scattering: any, output: any): void;
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}
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import { MediumPhaseFunction } from "./MediumPhaseFunction.js";
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//# sourceMappingURL=PhaseWaterMolecular.d.ts.map
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{"version":3,"file":"PhaseWaterMolecular.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/medium/phase/PhaseWaterMolecular.js"],"names":[],"mappings":"AAIA;;;;;;;;;;GAUG;AACH;IAOI;;;OAGG;IACH;QAF2B,cAAc,EAA9B,MAAM;OAUhB;IAlBD;;;OAGG;IACH,gBAFU,MAAM,CAEG;IAoBnB,oDAOC;CACJ;oCA9CmC,0BAA0B"}
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import { assert } from "../../../../core/assert.js";
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import { MEDIUM_PHASE_LOBE_KIND } from "../MEDIUM_PHASE_LOBE_KIND.js";
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import { MediumPhaseFunction } from "./MediumPhaseFunction.js";
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/**
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* Scattering by water itself, by density fluctuations of its molecules: Rayleigh's shape, with the
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* mu² term weakened by the molecules' depolarization,
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*
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* p(psi) proportional to 1 + k cos² psi, k = (1 - depolarization) / (1 + depolarization)
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*
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* which is Draine with g = 0 and alpha = k. The water optics plan uses depolarization 0.039
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* (Zhang et al. 2009); older sources, after Morel 1974, use 0.09.
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*
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* @see Mobley, Ocean Optics Web Book, "Optical constituents of the ocean: water"
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*/
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export class PhaseWaterMolecular extends MediumPhaseFunction {
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/**
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* depolarization ratio, in [0, 1)
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* @type {number}
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*/
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depolarization = 0;
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/**
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* @param {Object} options
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* @param {number} options.depolarization
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*/
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constructor({ depolarization }) {
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super();
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assert.isNumber(depolarization, 'depolarization');
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assert.greaterThanOrEqual(depolarization, 0, 'depolarization');
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assert.lessThan(depolarization, 1, 'depolarization');
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this.depolarization = depolarization;
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}
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get gpu_lobe_count() {
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return 1;
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}
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write_gpu_lobes(scattering, output) {
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output.push({
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scattering: scattering.slice(),
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kind: MEDIUM_PHASE_LOBE_KIND.Draine,
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p0: 0,
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p1: (1 - this.depolarization) / (1 + this.depolarization),
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});
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}
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}
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/**
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* Path lengths, metres, over which the water tools fit RGB coefficients to spectral ones: 16 values
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* log-spaced from 0.1 to 50 m, the range of the water optics plan (§7.3). 0.1 m is about the
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* thinnest water whose tint registers; at 50 m even the clearest ocean has removed nearly all red and
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* most green, so longer paths add nothing visible.
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* @readonly
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* @type {ReadonlyArray<number>}
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*/
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export const WATER_DEFAULT_PATH_LENGTHS: ReadonlyArray<number>;
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//# sourceMappingURL=WATER_DEFAULT_PATH_LENGTHS.d.ts.map
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{"version":3,"file":"WATER_DEFAULT_PATH_LENGTHS.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/medium/water/WATER_DEFAULT_PATH_LENGTHS.js"],"names":[],"mappings":"AAAA;;;;;;;GAOG;AACH,yCAFU,cAAc,MAAM,CAAC,CAE0D"}
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/**
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* Path lengths, metres, over which the water tools fit RGB coefficients to spectral ones: 16 values
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* log-spaced from 0.1 to 50 m, the range of the water optics plan (§7.3). 0.1 m is about the
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* thinnest water whose tint registers; at 50 m even the clearest ocean has removed nearly all red and
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* most green, so longer paths add nothing visible.
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* @readonly
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* @type {ReadonlyArray<number>}
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*/
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export const WATER_DEFAULT_PATH_LENGTHS = Object.freeze(build_path_lengths(0.1, 50, 16));
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/**
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* @param {number} min
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* @param {number} max
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* @param {number} count
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* @returns {number[]}
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*/
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function build_path_lengths(min, max, count) {
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const result = [];
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for (let i = 0; i < count; i++) {
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result.push(min * Math.pow(max / min, i / (count - 1)));
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}
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return result;
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}
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/**
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* Inherent optical properties, in RGB, of water that looks a given colour when deep and lets one see
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* a given distance.
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*
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* **The colour** is the sub-surface remote-sensing reflectance r_rs of optically deep water, per
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* linear RGB channel, sr⁻¹ (radiance just below the surface over downwelling irradiance; above the
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* surface it is about 0.52 of that, QAA's Rrs = 0.52 r_rs / (1 - 1.7 r_rs)). The presets give a
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* scale: pure fresh water (0.0001, 0.0014, 0.030), Jerlov IB (0.0002, 0.0027, 0.013), Jerlov 3C
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* (0.0039, 0.024, 0.018), the green lake (0.0020, 0.0040, 0.0022). Inverting QAA's relation gives
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* u = b_b / (a + b_b) per channel, which fixes absorption relative to backscattering,
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* a = b_b (1 - u) / u, but not their size.
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*
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* **The distance** fixes the size. It is the horizontal sighting range of a black target, 4.8 / c
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* (Davies-Colley 1988), and it sets the beam attenuation c = a + b of the green channel. Zaneveld &
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* Pegau 2003 state the law for "a green light attenuation coefficient" as well as for the photopic
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* one, and green is the RGB channel at the photopic peak. A luminance-weighted c would instead count
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* the red that the first metres of water have already removed from the light a diver sees by: it
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* would cap pure water at 45 m, while its green c (0.049 1/m) gives 98 m.
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*
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* **The assumption that closes it**: particle scattering is the same in all three channels. Babin et
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* al. 2003b found spectral variations in particle scattering "on average, small in all investigated
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* waters", case 1 and case 2. Molecular scattering is the water's own, with its λ^-4.32 law (Morel
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* 1974; fresh water 1/1.30 of sea water). With b_p one unknown, each channel's backscattering is
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* b_w/2 + B_p b_p, each channel's absorption follows from its u, and the clarity equation is linear
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* in b_p.
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*
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* **Rejected inputs** (asserted): a non-positive reflectance, or one at or above 0.2135 sr⁻¹ (u = 1);
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* a clarity that would need negative particle scattering (water's own scattering, plus the green
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* absorption the colour implies for water's own backscattering, already attenuates more than
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* 4.8 / distance); or a channel whose absorption would fall below pure water's (no water absorbs
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* less than water; typically a reddish or very bright colour at a long clarity).
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*
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* @param {Object} options
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* @param {number[]} options.deep_colour_rrs sub-surface remote-sensing reflectance of deep water, linear RGB, sr⁻¹, each in (0, 0.2135)
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* @param {number} options.clarity_distance horizontal sighting range of a black target, m, > 0
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* @param {number} options.particle_backscatter_fraction B_p of the particles, within the Fournier-Forand range; Petzold's average is 0.0183
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* @param {string} options.water_kind one of {@link WATER_KINDS}
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* @returns {WaterRgbIOP}
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*/
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export function water_iop_from_appearance({ deep_colour_rrs, clarity_distance, particle_backscatter_fraction, water_kind }: {
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deep_colour_rrs: number[];
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clarity_distance: number;
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particle_backscatter_fraction: number;
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water_kind: string;
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}): WaterRgbIOP;
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46
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export type WaterRgbIOP = import("./water_medium_from_iop.js").WaterRgbIOP;
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47
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//# sourceMappingURL=water_iop_from_appearance.d.ts.map
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{"version":3,"file":"water_iop_from_appearance.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/medium/water/water_iop_from_appearance.js"],"names":[],"mappings":"AAyDA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAsCG;AACH;IAN6B,eAAe,EAAjC,MAAM,EAAE;IACQ,gBAAgB,EAAhC,MAAM;IACU,6BAA6B,EAA7C,MAAM;IACU,UAAU,EAA1B,MAAM;IACJ,WAAW,CA+EvB;0BAnKY,OAAO,4BAA4B,EAAE,WAAW"}
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import { assert } from "../../../../core/assert.js";
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import {
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FOURNIER_FORAND_BACKSCATTER_MAX,
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FOURNIER_FORAND_BACKSCATTER_MIN
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} from "../../shader/chunk/atmosphere/phase/ff/fournier_forand_parameters_from_backscatter.js";
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import { WATER_DEFAULT_PATH_LENGTHS } from "./WATER_DEFAULT_PATH_LENGTHS.js";
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import { WATER_KINDS, water_iop_spectral_reference } from "./water_iop_spectral_reference.js";
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import { water_rgb_from_spectral } from "./water_rgb_from_spectral.js";
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/**
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* @typedef {import("./water_medium_from_iop.js").WaterRgbIOP} WaterRgbIOP
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*/
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/**
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* Coefficients of the deep-water reflectance relation r_rs = g0 u + g1 u², u = b_b / (a + b_b),
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* the sub-surface remote-sensing reflectance of optically deep water (Gordon et al. 1988, as used by
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* the Quasi-Analytical Algorithm: Lee et al., QAA v6, IOCCG 2014,
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* https://ioccg.org/wp-content/uploads/2020/11/qaa_v6_202011.pdf, step 0: g0 = 0.089, g1 = 0.1245).
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* The water optics plan uses the same relation as the closure target of its multiple scattering
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* (§4.4), so a body built from this inversion is rendered with the colour it was asked for.
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*/
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const QAA_G0 = 0.089;
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const QAA_G1 = 0.1245;
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/**
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* Horizontal sighting range of a black target times the photopic beam attenuation coefficient:
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* 4.8 (Davies-Colley 1988, "Measuring water clarity with a black disk", Limnol. Oceanogr. 33(4),
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* 616–623); Zaneveld & Pegau 2003 ("Robust underwater visibility parameter", Opt. Express 11(23),
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* 2997–3009) find it within 10% over a wide range of coastal and inland waters and viewing
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* conditions.
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* @type {number}
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*/
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const BLACK_DISK_VISIBILITY_TIMES_ATTENUATION = 4.8;
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/**
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* Relative slack on the pure-water floor, so that a colour computed from pure water itself is
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* accepted despite the round trip through floating point.
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* @type {number}
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*/
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const FLOOR_TOLERANCE = 1e-9;
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/**
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* Index of the channel whose beam attenuation the clarity distance sets.
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* @type {number}
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*/
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const GREEN = 1;
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/**
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* u from r_rs, the positive root of g1 u² + g0 u - r_rs = 0 (QAA v6 step 0).
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*
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* @param {number} rrs
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* @returns {number}
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*/
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function u_from_rrs(rrs) {
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return (-QAA_G0 + Math.sqrt(QAA_G0 * QAA_G0 + 4 * QAA_G1 * rrs)) / (2 * QAA_G1);
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}
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/**
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* Inherent optical properties, in RGB, of water that looks a given colour when deep and lets one see
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* a given distance.
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*
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* **The colour** is the sub-surface remote-sensing reflectance r_rs of optically deep water, per
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* linear RGB channel, sr⁻¹ (radiance just below the surface over downwelling irradiance; above the
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* surface it is about 0.52 of that, QAA's Rrs = 0.52 r_rs / (1 - 1.7 r_rs)). The presets give a
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* scale: pure fresh water (0.0001, 0.0014, 0.030), Jerlov IB (0.0002, 0.0027, 0.013), Jerlov 3C
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* (0.0039, 0.024, 0.018), the green lake (0.0020, 0.0040, 0.0022). Inverting QAA's relation gives
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* u = b_b / (a + b_b) per channel, which fixes absorption relative to backscattering,
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* a = b_b (1 - u) / u, but not their size.
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*
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* **The distance** fixes the size. It is the horizontal sighting range of a black target, 4.8 / c
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* (Davies-Colley 1988), and it sets the beam attenuation c = a + b of the green channel. Zaneveld &
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* Pegau 2003 state the law for "a green light attenuation coefficient" as well as for the photopic
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* one, and green is the RGB channel at the photopic peak. A luminance-weighted c would instead count
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* the red that the first metres of water have already removed from the light a diver sees by: it
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* would cap pure water at 45 m, while its green c (0.049 1/m) gives 98 m.
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*
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* **The assumption that closes it**: particle scattering is the same in all three channels. Babin et
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* al. 2003b found spectral variations in particle scattering "on average, small in all investigated
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* waters", case 1 and case 2. Molecular scattering is the water's own, with its λ^-4.32 law (Morel
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* 1974; fresh water 1/1.30 of sea water). With b_p one unknown, each channel's backscattering is
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* b_w/2 + B_p b_p, each channel's absorption follows from its u, and the clarity equation is linear
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* in b_p.
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*
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* **Rejected inputs** (asserted): a non-positive reflectance, or one at or above 0.2135 sr⁻¹ (u = 1);
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* a clarity that would need negative particle scattering (water's own scattering, plus the green
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* absorption the colour implies for water's own backscattering, already attenuates more than
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* 4.8 / distance); or a channel whose absorption would fall below pure water's (no water absorbs
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* less than water; typically a reddish or very bright colour at a long clarity).
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*
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* @param {Object} options
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* @param {number[]} options.deep_colour_rrs sub-surface remote-sensing reflectance of deep water, linear RGB, sr⁻¹, each in (0, 0.2135)
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* @param {number} options.clarity_distance horizontal sighting range of a black target, m, > 0
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* @param {number} options.particle_backscatter_fraction B_p of the particles, within the Fournier-Forand range; Petzold's average is 0.0183
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* @param {string} options.water_kind one of {@link WATER_KINDS}
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* @returns {WaterRgbIOP}
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*/
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export function water_iop_from_appearance({ deep_colour_rrs, clarity_distance, particle_backscatter_fraction, water_kind }) {
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assert.isArrayLike(deep_colour_rrs, 'deep_colour_rrs');
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assert.equal(deep_colour_rrs.length, 3, 'deep_colour_rrs.length');
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for (let c = 0; c < 3; c++) {
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assert.isFinite(deep_colour_rrs[c], `deep_colour_rrs[${c}]`);
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assert.greaterThan(deep_colour_rrs[c], 0, `deep_colour_rrs[${c}]`);
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// u < 1: an infinitely deep body cannot backscatter more than it receives
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assert.lessThan(deep_colour_rrs[c], QAA_G0 + QAA_G1, `deep_colour_rrs[${c}] is brighter than any water: u would reach 1`);
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}
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assert.isFinite(clarity_distance, 'clarity_distance');
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assert.greaterThan(clarity_distance, 0, 'clarity_distance');
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assert.isNumber(particle_backscatter_fraction, 'particle_backscatter_fraction');
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assert.greaterThanOrEqual(particle_backscatter_fraction, FOURNIER_FORAND_BACKSCATTER_MIN, 'particle_backscatter_fraction');
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assert.lessThanOrEqual(particle_backscatter_fraction, FOURNIER_FORAND_BACKSCATTER_MAX, 'particle_backscatter_fraction');
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assert.isOneOf(water_kind, WATER_KINDS.slice(), 'water_kind');
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const reference = water_iop_spectral_reference();
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const pure_absorption = water_rgb_from_spectral({
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wavelengths: reference.wavelengths,
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coefficient: reference.pure_water_absorption,
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path_lengths: WATER_DEFAULT_PATH_LENGTHS,
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}).coefficient;
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const molecular_scattering = water_rgb_from_spectral({
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wavelengths: reference.wavelengths,
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coefficient: water_kind === 'sea' ? reference.seawater_scattering : reference.fresh_water_scattering,
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path_lengths: WATER_DEFAULT_PATH_LENGTHS,
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}).coefficient;
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// a_c = k_c b_b,c with k_c = (1 - u_c) / u_c
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const k = [0, 0, 0];
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for (let c = 0; c < 3; c++) {
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const u = u_from_rrs(deep_colour_rrs[c]);
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k[c] = (1 - u) / u;
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}
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// c_G = a_G + b_w,G + b_p with a_G = k_G (b_w,G / 2 + B_p b_p): linear in b_p
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const attenuation = BLACK_DISK_VISIBILITY_TIMES_ATTENUATION / clarity_distance;
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const particle_unclamped = (attenuation - molecular_scattering[GREEN] * (1 + k[GREEN] / 2))
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/ (1 + particle_backscatter_fraction * k[GREEN]);
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assert.greaterThanOrEqual(
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particle_unclamped,
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-FLOOR_TOLERANCE * attenuation,
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`clarity_distance ${clarity_distance} m is clearer than this colour allows: water's own scattering already attenuates more`
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);
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// pure water's own colour and clarity land on zero up to rounding
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const particle = Math.max(0, particle_unclamped);
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const absorption = [0, 0, 0];
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const particle_scattering = [particle, particle, particle];
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for (let c = 0; c < 3; c++) {
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absorption[c] = k[c] * (molecular_scattering[c] / 2 + particle_backscatter_fraction * particle);
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assert.greaterThanOrEqual(
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absorption[c] * (1 + FLOOR_TOLERANCE),
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pure_absorption[c],
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`channel ${c} would absorb less than pure water (${absorption[c]} < ${pure_absorption[c]} 1/m): the colour is too bright there for this clarity`
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);
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}
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return {
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absorption,
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molecular_scattering,
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particle_scattering,
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particle_backscatter_fraction,
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};
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}
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/**
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* Inherent optical properties of natural water built from what is in it: phytoplankton (by its
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* chlorophyll), coloured dissolved organic matter (by its absorption at 440 nm) and suspended
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* minerals (by their dry mass).
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*
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* - absorption = pure water (Pope & Fry 1997) + phytoplankton (Morel & Maritorena 2001 Eq. 16 with
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* Prieur & Sathyendranath's spectrum) + CDOM (exponential, slope 0.014 nm⁻¹) + minerals (Babin
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* 2003a/2004: 0.044 m²/g at 443 nm, slope 0.0123 nm⁻¹);
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* - molecular scattering = Morel's law for sea water, or 1/1.30 of it for fresh water;
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* - particle scattering = phytoplankton (Morel & Maritorena 2001 Eq. 12, λ⁻¹) + minerals (Babin
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* 2003b: 0.51 m²/g, spectrally flat, since case 2 particle scattering spectra are flatter than λ⁻¹
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* and nearly coincide over 550–600 nm);
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* - particle backscatter fraction = the two populations' fractions (Morel & Maritorena Eq. 13 at
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* 550 nm; 0.02 for minerals) weighted by their scattering at 550 nm.
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*
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* Morel & Maritorena's Case 1 model ties CDOM to chlorophyll (their Eq. 18,
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* a_g(440) = 0.2 [a_w(440) + 0.06 Chl^0.65]); here CDOM is its own input, so that lakes and coasts,
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* where it does not follow chlorophyll, can be described.
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*
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* @param {Object} options
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* @param {number} options.chlorophyll chlorophyll a concentration, mg/m³, ≥ 0
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* @param {number} options.cdom_440 absorption by CDOM at 440 nm, 1/m, ≥ 0
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* @param {number} options.mineral suspended mineral mass concentration, g/m³, ≥ 0
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* @param {string} options.water_kind one of {@link WATER_KINDS}
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* @returns {WaterSpectralIOP}
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*/
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export function water_iop_from_constituents({ chlorophyll, cdom_440, mineral, water_kind }: {
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chlorophyll: number;
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cdom_440: number;
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mineral: number;
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water_kind: string;
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}): WaterSpectralIOP;
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export type WaterSpectralIOP = {
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/**
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* nm, strictly increasing
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*/
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wavelengths: Float64Array;
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/**
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* total absorption a(λ), pure water included, 1/m
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*/
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absorption: Float64Array;
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/**
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* scattering by the water itself b_w(λ), 1/m; its phase
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* is the molecular one, so its backscatter fraction is 1/2
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*/
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molecular_scattering: Float64Array;
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/**
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* scattering by everything suspended b_p(λ), 1/m
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*/
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particle_scattering: Float64Array;
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/**
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* B_p, the share of b_p deflected by more than 90
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* degrees; selects the Fournier-Forand phase of the particles
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*/
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particle_backscatter_fraction: number;
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};
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//# sourceMappingURL=water_iop_from_constituents.d.ts.map
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{"version":3,"file":"water_iop_from_constituents.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/medium/water/water_iop_from_constituents.js"],"names":[],"mappings":"AA2JA;;;;;;;;;;;;;;;;;;;;;;;;;GAyBG;AACH;IAN2B,WAAW,EAA3B,MAAM;IACU,QAAQ,EAAxB,MAAM;IACU,OAAO,EAAvB,MAAM;IACU,UAAU,EAA1B,MAAM;IACJ,gBAAgB,CA8D5B;;;;;iBA5Oa,YAAY;;;;gBACZ,YAAY;;;;;0BACZ,YAAY;;;;yBAEZ,YAAY;;;;;mCACZ,MAAM"}
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