@woosh/meep-engine 3.38.0 → 3.39.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (962) hide show
  1. package/build/bundle-worker-image-decoder.js +1 -1
  2. package/build/bundle-worker-terrain.js +1 -1
  3. package/package.json +1 -1
  4. package/src/core/binary/BinaryBuffer.d.ts +11 -0
  5. package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
  6. package/src/core/binary/BinaryBuffer.js +30 -0
  7. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.d.ts.map +1 -1
  8. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.js +28 -7
  9. package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts +15 -0
  10. package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts.map +1 -1
  11. package/src/core/geom/3d/aabb/aabb3_transform_oriented.js +41 -0
  12. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts +12 -0
  13. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts.map +1 -1
  14. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.js +27 -0
  15. package/src/core/geom/3d/gjk/gjk.js +3 -3
  16. package/src/core/geom/3d/gjk/gjk_distance.d.ts +94 -0
  17. package/src/core/geom/3d/gjk/gjk_distance.d.ts.map +1 -0
  18. package/src/core/geom/3d/gjk/gjk_distance.js +782 -0
  19. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts +5 -4
  20. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
  21. package/src/core/geom/3d/gjk/gjk_epa_penetration.js +14 -9
  22. package/src/core/geom/3d/gjk/minkowski_support.d.ts +11 -7
  23. package/src/core/geom/3d/gjk/minkowski_support.d.ts.map +1 -1
  24. package/src/core/geom/3d/gjk/minkowski_support.js +33 -9
  25. package/src/core/geom/3d/gjk/mpr.d.ts.map +1 -1
  26. package/src/core/geom/3d/gjk/mpr.js +26 -5
  27. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts +15 -0
  28. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts.map +1 -1
  29. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.js +106 -33
  30. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts +2 -1
  31. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts.map +1 -1
  32. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.js +4 -8
  33. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts +32 -0
  34. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts.map +1 -0
  35. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.js +85 -0
  36. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts +3 -3
  37. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts.map +1 -1
  38. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.js +24 -34
  39. package/src/core/geom/3d/quaternion/quat3_integrate.d.ts +17 -0
  40. package/src/core/geom/3d/quaternion/quat3_integrate.d.ts.map +1 -1
  41. package/src/core/geom/3d/quaternion/quat3_integrate.js +45 -4
  42. package/src/core/geom/3d/quaternion/quat3_multiply.d.ts +16 -0
  43. package/src/core/geom/3d/quaternion/quat3_multiply.d.ts.map +1 -1
  44. package/src/core/geom/3d/quaternion/quat3_multiply.js +25 -0
  45. package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts +18 -0
  46. package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts.map +1 -1
  47. package/src/core/geom/3d/quaternion/quat3_nlerp.js +45 -0
  48. package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts +17 -0
  49. package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts.map +1 -1
  50. package/src/core/geom/3d/quaternion/quat3_shortest_arc.js +155 -94
  51. package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts +12 -0
  52. package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts.map +1 -1
  53. package/src/core/geom/3d/quaternion/quat3_to_matrix3.js +31 -0
  54. package/src/core/geom/3d/shape/AbstractShape3D.d.ts +20 -6
  55. package/src/core/geom/3d/shape/AbstractShape3D.d.ts.map +1 -1
  56. package/src/core/geom/3d/shape/AbstractShape3D.js +20 -6
  57. package/src/core/geom/3d/shape/BoxShape3D.d.ts +1 -1
  58. package/src/core/geom/3d/shape/BoxShape3D.d.ts.map +1 -1
  59. package/src/core/geom/3d/shape/BoxShape3D.js +5 -1
  60. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts +1 -1
  61. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts.map +1 -1
  62. package/src/core/geom/3d/shape/CapsuleShape3D.js +5 -1
  63. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts +25 -11
  64. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
  65. package/src/core/geom/3d/shape/ConvexHullShape3D.js +392 -22
  66. package/src/core/geom/3d/shape/CylinderShape3D.d.ts +8 -7
  67. package/src/core/geom/3d/shape/CylinderShape3D.d.ts.map +1 -1
  68. package/src/core/geom/3d/shape/CylinderShape3D.js +12 -7
  69. package/src/core/geom/3d/shape/HeightMapShape3D.d.ts +51 -8
  70. package/src/core/geom/3d/shape/HeightMapShape3D.d.ts.map +1 -1
  71. package/src/core/geom/3d/shape/HeightMapShape3D.js +260 -14
  72. package/src/core/geom/3d/shape/MeshShape3D.d.ts +61 -7
  73. package/src/core/geom/3d/shape/MeshShape3D.d.ts.map +1 -1
  74. package/src/core/geom/3d/shape/MeshShape3D.js +111 -20
  75. package/src/core/geom/3d/shape/PointShape3D.d.ts +1 -1
  76. package/src/core/geom/3d/shape/PointShape3D.d.ts.map +1 -1
  77. package/src/core/geom/3d/shape/PointShape3D.js +1 -1
  78. package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
  79. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  80. package/src/core/geom/3d/shape/PosedShape3D.js +36 -6
  81. package/src/core/geom/3d/shape/SphereShape3D.d.ts +1 -1
  82. package/src/core/geom/3d/shape/SphereShape3D.d.ts.map +1 -1
  83. package/src/core/geom/3d/shape/SphereShape3D.js +5 -1
  84. package/src/core/geom/3d/shape/TransformedShape3D.d.ts +12 -10
  85. package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
  86. package/src/core/geom/3d/shape/TransformedShape3D.js +53 -19
  87. package/src/core/geom/3d/shape/Triangle3D.d.ts +1 -1
  88. package/src/core/geom/3d/shape/Triangle3D.d.ts.map +1 -1
  89. package/src/core/geom/3d/shape/Triangle3D.js +5 -1
  90. package/src/core/geom/3d/shape/UnionShape3D.d.ts +1 -1
  91. package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
  92. package/src/core/geom/3d/shape/UnionShape3D.js +19 -2
  93. package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts +14 -0
  94. package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts.map +1 -1
  95. package/src/core/geom/3d/shape/sdf/sdf3_box.js +67 -5
  96. package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts +14 -0
  97. package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts.map +1 -1
  98. package/src/core/geom/3d/shape/sdf/sdf3_capsule.js +61 -3
  99. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts +14 -0
  100. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts.map +1 -1
  101. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.js +63 -4
  102. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +15 -0
  103. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
  104. package/src/core/geom/3d/shape/sdf/sdf3_plane.js +64 -2
  105. package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts +21 -0
  106. package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts.map +1 -1
  107. package/src/core/geom/3d/shape/sdf/sdf3_sphere.js +66 -3
  108. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts +2 -0
  109. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts.map +1 -1
  110. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.js +7 -0
  111. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts +41 -0
  112. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts.map +1 -0
  113. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.js +538 -0
  114. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts +31 -0
  115. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts.map +1 -0
  116. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.js +85 -0
  117. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts +18 -0
  118. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts.map +1 -0
  119. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.js +19 -0
  120. package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts +49 -0
  121. package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts.map +1 -0
  122. package/src/core/geom/3d/triangle/TriangleEdgeFlags.js +55 -0
  123. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts +42 -0
  124. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts.map +1 -0
  125. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.js +85 -0
  126. package/src/core/geom/3d/triangle/tri3_closest_point.d.ts +13 -0
  127. package/src/core/geom/3d/triangle/tri3_closest_point.d.ts.map +1 -1
  128. package/src/core/geom/3d/triangle/tri3_closest_point.js +36 -1
  129. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts +14 -0
  130. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts.map +1 -1
  131. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.js +40 -0
  132. package/src/core/geom/vec3/v3_quaternion_apply.d.ts +19 -0
  133. package/src/core/geom/vec3/v3_quaternion_apply.d.ts.map +1 -1
  134. package/src/core/geom/vec3/v3_quaternion_apply.js +32 -0
  135. package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts +19 -0
  136. package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts.map +1 -1
  137. package/src/core/geom/vec3/v3_quaternion_apply_inverse.js +32 -0
  138. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +135 -10
  139. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  140. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +338 -105
  141. package/src/engine/control/first-person/abilities/Ability.d.ts +14 -5
  142. package/src/engine/control/first-person/abilities/Ability.d.ts.map +1 -1
  143. package/src/engine/control/first-person/abilities/Ability.js +14 -5
  144. package/src/engine/control/first-person/abilities/LedgeGrab.d.ts.map +1 -1
  145. package/src/engine/control/first-person/abilities/LedgeGrab.js +16 -12
  146. package/src/engine/control/first-person/abilities/Mantle.d.ts.map +1 -1
  147. package/src/engine/control/first-person/abilities/Mantle.js +5 -1
  148. package/src/engine/control/first-person/abilities/Slide.js +1 -1
  149. package/src/engine/control/first-person/collision/KinematicMover.d.ts +92 -14
  150. package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
  151. package/src/engine/control/first-person/collision/KinematicMover.js +218 -37
  152. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +5 -0
  153. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  154. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +17 -10
  155. package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
  156. package/src/engine/ecs/EntityComponentDataset.js +27 -13
  157. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  158. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +4 -0
  159. package/src/engine/ecs/transform/Transform64.d.ts +4 -2
  160. package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
  161. package/src/engine/ecs/transform/Transform64.js +10 -16
  162. package/src/engine/graphics/ecs/water/Water.d.ts +25 -63
  163. package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
  164. package/src/engine/graphics/ecs/water/Water.js +110 -125
  165. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.d.ts.map +1 -1
  166. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.js +38 -74
  167. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts +1 -1
  168. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts.map +1 -1
  169. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.js +27 -18
  170. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts +12 -0
  171. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts.map +1 -0
  172. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.js +45 -0
  173. package/src/engine/graphics/ecs/water/WaterWaves.d.ts +33 -0
  174. package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -0
  175. package/src/engine/graphics/ecs/water/WaterWaves.js +46 -0
  176. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +17 -0
  177. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -0
  178. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +26 -0
  179. package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts +22 -0
  180. package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts.map +1 -1
  181. package/src/engine/graphics/texture/3d/scs3d_sample_linear.js +43 -1
  182. package/src/engine/graphics/texture/sampler/Sampler2D.d.ts +29 -3
  183. package/src/engine/graphics/texture/sampler/Sampler2D.d.ts.map +1 -1
  184. package/src/engine/graphics/texture/sampler/Sampler2D.js +102 -14
  185. package/src/engine/graphics3/WaterSystem.d.ts +39 -3
  186. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
  187. package/src/engine/graphics3/WaterSystem.js +134 -25
  188. package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts +10 -4
  189. package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts.map +1 -1
  190. package/src/engine/interpolation/BinaryInterpolationAdapter.js +11 -5
  191. package/src/engine/interpolation/InterpolationLog.d.ts +11 -5
  192. package/src/engine/interpolation/InterpolationLog.d.ts.map +1 -1
  193. package/src/engine/interpolation/InterpolationLog.js +12 -6
  194. package/src/engine/interpolation/InterpolationSystem.d.ts.map +1 -1
  195. package/src/engine/interpolation/InterpolationSystem.js +39 -8
  196. package/src/engine/interpolation/PoseInterpolationAdapter.d.ts +1 -1
  197. package/src/engine/interpolation/PoseInterpolationAdapter.d.ts.map +1 -1
  198. package/src/engine/interpolation/PoseInterpolationAdapter.js +51 -22
  199. package/src/engine/interpolation/TransformPoseSerializationAdapter.d.ts.map +1 -1
  200. package/src/engine/interpolation/TransformPoseSerializationAdapter.js +18 -23
  201. package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts +1 -1
  202. package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts.map +1 -1
  203. package/src/engine/network/adapters/QuaternionInterpolationAdapter.js +3 -1
  204. package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts +1 -1
  205. package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts.map +1 -1
  206. package/src/engine/network/adapters/TransformInterpolationAdapter.js +3 -1
  207. package/src/engine/network/adapters/Vector3InterpolationAdapter.d.ts.map +1 -1
  208. package/src/engine/network/adapters/Vector3InterpolationAdapter.js +5 -2
  209. package/src/engine/physics/body/SolverBodyState.d.ts.map +1 -1
  210. package/src/engine/physics/body/SolverBodyState.js +4 -5
  211. package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts +12 -0
  212. package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts.map +1 -1
  213. package/src/engine/physics/broadphase/compute_fat_world_aabb.js +28 -3
  214. package/src/engine/physics/ccd/linear_sweep.d.ts +42 -12
  215. package/src/engine/physics/ccd/linear_sweep.d.ts.map +1 -1
  216. package/src/engine/physics/ccd/linear_sweep.js +1131 -97
  217. package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts +13 -0
  218. package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts.map +1 -1
  219. package/src/engine/physics/cloth/collider/ClothColliderIndex.js +90 -22
  220. package/src/engine/physics/cloth/collider/cloth_collider_bounds.js +84 -24
  221. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +46 -3
  222. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
  223. package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +116 -68
  224. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
  225. package/src/engine/physics/cloth/ecs/ClothWorld.js +59 -47
  226. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts.map +1 -1
  227. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.js +62 -55
  228. package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.d.ts.map +1 -1
  229. package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.js +46 -39
  230. package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts.map +1 -1
  231. package/src/engine/physics/cloth/ecs/cloth_write_back.js +41 -36
  232. package/src/engine/physics/cloth/playground/garment_build.js +6 -6
  233. package/src/engine/physics/cloth/playground/garment_main.js +18 -14
  234. package/src/engine/physics/cloth/solver/cloth_contact_find.d.ts.map +1 -1
  235. package/src/engine/physics/cloth/solver/cloth_contact_find.js +8 -5
  236. package/src/engine/physics/cloth/solver/cloth_solve_vertex.d.ts.map +1 -1
  237. package/src/engine/physics/cloth/solver/cloth_solve_vertex.js +8 -5
  238. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
  239. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +15 -15
  240. package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts +5 -0
  241. package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts.map +1 -1
  242. package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.js +32 -9
  243. package/src/engine/physics/constraint/solve_constraints.d.ts +50 -8
  244. package/src/engine/physics/constraint/solve_constraints.d.ts.map +1 -1
  245. package/src/engine/physics/constraint/solve_constraints.js +703 -429
  246. package/src/engine/physics/contact/ManifoldStore.d.ts +12 -0
  247. package/src/engine/physics/contact/ManifoldStore.d.ts.map +1 -1
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  904. package/src/shade/renderer/water/medium/shader_water_bodies_derive.d.ts +8 -0
  905. package/src/shade/renderer/water/medium/shader_water_bodies_derive.d.ts.map +1 -0
  906. package/src/shade/renderer/water/medium/shader_water_bodies_derive.js +30 -0
  907. package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts +28 -0
  908. package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts.map +1 -0
  909. package/src/shade/renderer/water/optics/chunk_water_inscatter.js +123 -0
  910. package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts +23 -0
  911. package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts.map +1 -0
  912. package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts +18 -0
  913. package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts.map +1 -0
  914. package/src/shade/renderer/water/optics/chunk_water_optics.d.ts +12 -0
  915. package/src/shade/renderer/water/optics/chunk_water_optics.d.ts.map +1 -0
  916. package/src/shade/renderer/water/optics/chunk_water_optics.js +75 -0
  917. package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts +27 -0
  918. package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts.map +1 -0
  919. package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.js +74 -0
  920. package/src/shade/renderer/water/shader_water.d.ts +10 -4
  921. package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
  922. package/src/shade/renderer/water/shader_water.js +406 -384
  923. package/src/shade/renderer/water/shader_water_avboit.d.ts.map +1 -1
  924. package/src/shade/renderer/water/shader_water_avboit.js +19 -9
  925. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts +98 -0
  926. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts.map +1 -0
  927. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.js +408 -0
  928. package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.d.ts +12 -0
  929. package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.d.ts.map +1 -0
  930. package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.js +27 -0
  931. package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.d.ts +14 -0
  932. package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.d.ts.map +1 -0
  933. package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.js +49 -0
  934. package/src/shade/renderer/water/surface/chunk_water_wave.d.ts +15 -0
  935. package/src/shade/renderer/water/surface/chunk_water_wave.d.ts.map +1 -0
  936. package/src/shade/renderer/water/surface/chunk_water_wave.js +48 -0
  937. package/src/shade/renderer/water/surface/chunk_water_wave_grid.d.ts +9 -0
  938. package/src/shade/renderer/water/surface/chunk_water_wave_grid.d.ts.map +1 -0
  939. package/src/shade/renderer/water/surface/chunk_water_wave_grid.js +47 -0
  940. package/src/shade/renderer/water/surface/shader_water_surface_write.d.ts +10 -0
  941. package/src/shade/renderer/water/surface/shader_water_surface_write.d.ts.map +1 -0
  942. package/src/shade/renderer/water/surface/shader_water_surface_write.js +51 -0
  943. package/src/shade/renderer/water/surface/shader_water_wave_step.d.ts +12 -0
  944. package/src/shade/renderer/water/surface/shader_water_wave_step.d.ts.map +1 -0
  945. package/src/shade/renderer/water/surface/shader_water_wave_step.js +54 -0
  946. package/src/shade/renderer/water/surface/water_surface_grid_indices.d.ts +13 -0
  947. package/src/shade/renderer/water/surface/water_surface_grid_indices.d.ts.map +1 -0
  948. package/src/shade/renderer/water/surface/water_surface_grid_indices.js +39 -0
  949. package/src/shade/renderer/water/water_missing_receiver_path.d.ts +17 -0
  950. package/src/shade/renderer/water/water_missing_receiver_path.d.ts.map +1 -0
  951. package/src/shade/renderer/water/water_missing_receiver_path.js +40 -0
  952. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
  953. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +247 -23
  954. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts +18 -14
  955. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
  956. package/src/shade/wgsl/emulator/WGSLLanguageCore.js +48 -6
  957. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts +0 -29
  958. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts.map +0 -1
  959. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.js +0 -43
  960. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts +0 -7
  961. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts.map +0 -1
  962. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.js +0 -6
@@ -0,0 +1,223 @@
1
+ import { assert } from "../../../../core/assert.js";
2
+
3
+ /**
4
+ * The spectral grid every water tool works on: 380 to 780 nm in 5 nm steps. That is the range the
5
+ * CIE 1931 colour matching functions carry visible weight over, and the range the Mie colour
6
+ * precedent (`compute_mie_particle_properties_rgb`) integrates, so the red end of the red channel is
7
+ * covered.
8
+ * @type {number}
9
+ */
10
+ export const WATER_SPECTRAL_WAVELENGTH_MIN = 380;
11
+
12
+ /**
13
+ * @type {number}
14
+ */
15
+ export const WATER_SPECTRAL_WAVELENGTH_MAX = 780;
16
+
17
+ /**
18
+ * @type {number}
19
+ */
20
+ export const WATER_SPECTRAL_WAVELENGTH_STEP = 5;
21
+
22
+ /**
23
+ * What the water is, as far as its molecules are concerned: sea salt adds scattering, it does not
24
+ * change absorption in the visible.
25
+ * @readonly
26
+ * @type {ReadonlyArray<string>}
27
+ */
28
+ export const WATER_KINDS = Object.freeze(['sea', 'fresh']);
29
+
30
+ /**
31
+ * Absorption coefficient of pure water, 380 to 700 nm in 2.5 nm steps, in 1/cm exactly as printed.
32
+ *
33
+ * Pope, R. M. and Fry, E. S. (1997), "Absorption spectrum (380–700 nm) of pure water. II. Integrating
34
+ * cavity measurements", Appl. Opt. 36(33), 8710–8723. Transcription:
35
+ * https://omlc.org/spectra/water/data/pope97.txt (checked: 450, 550 and 650 nm give 0.00922, 0.0565
36
+ * and 0.340 1/m, the anchors the water optics plan quotes). That transcription also lists values from
37
+ * 702.5 to 727.5 nm; they are not used, because the paper's stated range ends at 700 nm, and Smith &
38
+ * Baker take over there.
39
+ *
40
+ * Mason, Cone & Fry 2016 (Appl. Opt. 55(25)) remeasured below 550 nm and found lower values in the
41
+ * violet. Their table was not obtained, so Pope & Fry is used down to 380 nm; in natural water the
42
+ * dissolved and particulate absorption there is larger than either.
43
+ *
44
+ * @type {ReadonlyArray<number>}
45
+ */
46
+ const POPE_FRY_1997_PER_CM = Object.freeze([
47
+ 0.0001137, 0.0001044, 0.0000941, 0.0000917, 0.0000851, 0.0000829, 0.0000813, 0.0000775,
48
+ 0.0000663, 0.0000579, 0.000053, 0.0000503, 0.0000473, 0.0000452, 0.0000444, 0.0000442,
49
+ 0.0000454, 0.0000474, 0.0000478, 0.0000482, 0.0000495, 0.0000504, 0.000053, 0.000058,
50
+ 0.0000635, 0.0000696, 0.0000751, 0.000083, 0.0000922, 0.0000969, 0.0000962, 0.0000957,
51
+ 0.0000979, 0.0001005, 0.0001011, 0.000102, 0.000106, 0.000109, 0.000114, 0.000121,
52
+ 0.000127, 0.000131, 0.000136, 0.000144, 0.00015, 0.000162, 0.000173, 0.000191,
53
+ 0.000204, 0.000228, 0.000256, 0.00028, 0.000325, 0.000372, 0.000396, 0.000399,
54
+ 0.000409, 0.000416, 0.000417, 0.000428, 0.000434, 0.000447, 0.000452, 0.000466,
55
+ 0.000474, 0.000489, 0.000511, 0.000537, 0.000565, 0.000593, 0.000596, 0.000606,
56
+ 0.000619, 0.00064, 0.000642, 0.000672, 0.000695, 0.000733, 0.000772, 0.000836,
57
+ 0.000896, 0.000989, 0.0011, 0.00122, 0.001351, 0.001516, 0.001672, 0.001925,
58
+ 0.002224, 0.00247, 0.002577, 0.002629, 0.002644, 0.002665, 0.002678, 0.002707,
59
+ 0.002755, 0.00281, 0.002834, 0.002904, 0.002916, 0.002995, 0.003012, 0.003077,
60
+ 0.003108, 0.00322, 0.00325, 0.00335, 0.0034, 0.00358, 0.00371, 0.00393,
61
+ 0.0041, 0.00424, 0.00429, 0.00436, 0.00439, 0.00448, 0.00448, 0.00461,
62
+ 0.00465, 0.00478, 0.00486, 0.00502, 0.00516, 0.00538, 0.00559, 0.00592,
63
+ 0.00624,
64
+ ]);
65
+
66
+ const POPE_FRY_MIN_NM = 380;
67
+ const POPE_FRY_MAX_NM = 700;
68
+ const POPE_FRY_STEP_NM = 2.5;
69
+
70
+ /**
71
+ * Absorption coefficient of the clearest natural water, 710 to 800 nm in 10 nm steps, in 1/cm
72
+ * exactly as printed. Used above Pope & Fry's 700 nm.
73
+ *
74
+ * Smith, R. C. and Baker, K. S. (1981), "Optical properties of the clearest natural waters
75
+ * (200–800 nm)", Appl. Opt. 20(2), 177–184. Transcription:
76
+ * https://omlc.org/spectra/water/data/smith81.txt
77
+ *
78
+ * Between Pope & Fry's last value (700 nm) and Smith & Baker's first used one (710 nm) the two are
79
+ * joined linearly. At 700 nm the sources differ by 4% (0.624 against 0.65 1/m), small beside the
80
+ * 0.6 1/m itself: nothing red survives a metre or two there anyway.
81
+ *
82
+ * @type {ReadonlyArray<number>}
83
+ */
84
+ const SMITH_BAKER_1981_PER_CM = Object.freeze([
85
+ 0.00839, 0.01169, 0.01799, 0.0238, 0.0247, 0.0255, 0.0251, 0.0236, 0.0216, 0.0207,
86
+ ]);
87
+
88
+ const SMITH_BAKER_MIN_NM = 710;
89
+ const SMITH_BAKER_STEP_NM = 10;
90
+
91
+ /**
92
+ * Scattering coefficient of pure sea water at 500 nm, 1/m, and the exponent of its wavelength
93
+ * dependence: b_w(λ) = 0.00288 (λ / 500)^-4.32.
94
+ *
95
+ * Morel, A. (1974), "Optical properties of pure water and pure sea water", in Optical Aspects of
96
+ * Oceanography, Jerlov & Steemann Nielsen (eds.), 1–24; as given by Mobley's lecture "Scattering
97
+ * models" (https://misclab.umeoce.maine.edu/ftp/classes/OO2011/Lectures/Mobley_Lec7_Scattering_Models.pdf),
98
+ * b_w(λ) = 75.5e-4 (λ / 400)^-4.32, which is the same law (0.00755 · 1.25^-4.32 = 0.00288).
99
+ * @type {number}
100
+ */
101
+ const SEAWATER_SCATTERING_500 = 0.00288;
102
+
103
+ /**
104
+ * @type {number}
105
+ */
106
+ const MOLECULAR_SCATTERING_EXPONENT = -4.32;
107
+
108
+ /**
109
+ * How much more sea water scatters than fresh water. Morel measured natural sea water of salinity
110
+ * 38.4 at five wavelengths from 366 to 578 nm and found it scattered on average 30% more than pure
111
+ * water (Zhang, Hu & He 2009, "Scattering by pure seawater: effect of salinity", Opt. Express 17(7),
112
+ * 5698–5710, which also confirms Morel's measurement to 1% with an independent theory). Fresh water
113
+ * therefore scatters 1 / 1.30 of sea water, with the same wavelength law.
114
+ * @type {number}
115
+ */
116
+ const SEAWATER_OVER_FRESH_WATER_SCATTERING = 1.3;
117
+
118
+ /**
119
+ * Molecular scattering coefficient of pure water, 1/m.
120
+ *
121
+ * @param {Object} options
122
+ * @param {number} options.wavelength nm
123
+ * @param {string} options.water_kind one of {@link WATER_KINDS}
124
+ * @returns {number}
125
+ */
126
+ export function water_molecular_scattering({ wavelength, water_kind }) {
127
+ assert.isNumber(wavelength, 'wavelength');
128
+ assert.greaterThan(wavelength, 0, 'wavelength');
129
+ assert.isOneOf(water_kind, WATER_KINDS.slice(), 'water_kind');
130
+
131
+ const sea = SEAWATER_SCATTERING_500 * Math.pow(wavelength / 500, MOLECULAR_SCATTERING_EXPONENT);
132
+
133
+ if (water_kind === 'sea') {
134
+ return sea;
135
+ }
136
+
137
+ return sea / SEAWATER_OVER_FRESH_WATER_SCATTERING;
138
+ }
139
+
140
+ /**
141
+ * Absorption coefficient of pure water, 1/m: Pope & Fry 1997 from 380 to 700 nm, Smith & Baker
142
+ * 1981 above, linear between tabulated values.
143
+ *
144
+ * @param {Object} options
145
+ * @param {number} options.wavelength nm, within [{@link WATER_SPECTRAL_WAVELENGTH_MIN}, {@link WATER_SPECTRAL_WAVELENGTH_MAX}]
146
+ * @returns {number}
147
+ */
148
+ export function water_pure_absorption({ wavelength }) {
149
+ assert.isNumber(wavelength, 'wavelength');
150
+ assert.greaterThanOrEqual(wavelength, WATER_SPECTRAL_WAVELENGTH_MIN, 'wavelength');
151
+ assert.lessThanOrEqual(wavelength, WATER_SPECTRAL_WAVELENGTH_MAX, 'wavelength');
152
+
153
+ let per_cm;
154
+
155
+ if (wavelength <= POPE_FRY_MAX_NM) {
156
+ const x = (wavelength - POPE_FRY_MIN_NM) / POPE_FRY_STEP_NM;
157
+ const i0 = Math.min(Math.floor(x), POPE_FRY_1997_PER_CM.length - 2);
158
+ const t = x - i0;
159
+
160
+ per_cm = POPE_FRY_1997_PER_CM[i0] * (1 - t) + POPE_FRY_1997_PER_CM[i0 + 1] * t;
161
+ } else if (wavelength < SMITH_BAKER_MIN_NM) {
162
+ // the seam: Pope & Fry's 700 nm to Smith & Baker's 710 nm
163
+ const t = (wavelength - POPE_FRY_MAX_NM) / (SMITH_BAKER_MIN_NM - POPE_FRY_MAX_NM);
164
+
165
+ per_cm = POPE_FRY_1997_PER_CM[POPE_FRY_1997_PER_CM.length - 1] * (1 - t) + SMITH_BAKER_1981_PER_CM[0] * t;
166
+ } else {
167
+ const x = (wavelength - SMITH_BAKER_MIN_NM) / SMITH_BAKER_STEP_NM;
168
+ const i0 = Math.min(Math.floor(x), SMITH_BAKER_1981_PER_CM.length - 2);
169
+ const t = x - i0;
170
+
171
+ per_cm = SMITH_BAKER_1981_PER_CM[i0] * (1 - t) + SMITH_BAKER_1981_PER_CM[i0 + 1] * t;
172
+ }
173
+
174
+ // 1/cm to 1/m
175
+ return per_cm * 100;
176
+ }
177
+
178
+ /**
179
+ * The wavelengths of the water tools' spectral grid, nm. A new array on every call.
180
+ *
181
+ * @returns {Float64Array}
182
+ */
183
+ export function water_spectral_wavelengths() {
184
+ const count = (WATER_SPECTRAL_WAVELENGTH_MAX - WATER_SPECTRAL_WAVELENGTH_MIN) / WATER_SPECTRAL_WAVELENGTH_STEP + 1;
185
+ const wavelengths = new Float64Array(count);
186
+
187
+ for (let i = 0; i < count; i++) {
188
+ wavelengths[i] = WATER_SPECTRAL_WAVELENGTH_MIN + i * WATER_SPECTRAL_WAVELENGTH_STEP;
189
+ }
190
+
191
+ return wavelengths;
192
+ }
193
+
194
+ /**
195
+ * The tabulated optics of water itself on the 5 nm grid: absorption of pure water and molecular
196
+ * scattering of pure sea water and of fresh water. New arrays on every call.
197
+ *
198
+ * @returns {{wavelengths: Float64Array, pure_water_absorption: Float64Array, seawater_scattering: Float64Array, fresh_water_scattering: Float64Array}}
199
+ * coefficients in 1/m, wavelengths in nm
200
+ */
201
+ export function water_iop_spectral_reference() {
202
+ const wavelengths = water_spectral_wavelengths();
203
+ const count = wavelengths.length;
204
+
205
+ const pure_water_absorption = new Float64Array(count);
206
+ const seawater_scattering = new Float64Array(count);
207
+ const fresh_water_scattering = new Float64Array(count);
208
+
209
+ for (let i = 0; i < count; i++) {
210
+ const wavelength = wavelengths[i];
211
+
212
+ pure_water_absorption[i] = water_pure_absorption({ wavelength });
213
+ seawater_scattering[i] = water_molecular_scattering({ wavelength, water_kind: 'sea' });
214
+ fresh_water_scattering[i] = water_molecular_scattering({ wavelength, water_kind: 'fresh' });
215
+ }
216
+
217
+ return {
218
+ wavelengths,
219
+ pure_water_absorption,
220
+ seawater_scattering,
221
+ fresh_water_scattering,
222
+ };
223
+ }
@@ -0,0 +1,96 @@
1
+ /**
2
+ * Fit each spectral coefficient of a water description to RGB with {@link water_rgb_from_spectral},
3
+ * one at a time: absorption, molecular scattering and particle scattering. Each is fitted on its
4
+ * own because each becomes its own field of the medium. The fit is not linear, so the sum of the
5
+ * three fits is not the fit of the summed beam attenuation: for Jerlov II they agree within 1% in
6
+ * green and 2% in blue, and the sum is 8% higher in red.
7
+ *
8
+ * @param {Object} options
9
+ * @param {WaterSpectralIOP} options.iop
10
+ * @param {ArrayLike<number>} options.path_lengths metres
11
+ * @returns {{iop: WaterRgbIOP, residual: {absorption: number, molecular_scattering: number, particle_scattering: number}}}
12
+ * the RGB description, and each fit's worst ΔE*ab over the path lengths
13
+ */
14
+ export function water_rgb_iop_from_spectral({ iop, path_lengths }: {
15
+ iop: WaterSpectralIOP;
16
+ path_lengths: ArrayLike<number>;
17
+ }): {
18
+ iop: WaterRgbIOP;
19
+ residual: {
20
+ absorption: number;
21
+ molecular_scattering: number;
22
+ particle_scattering: number;
23
+ };
24
+ };
25
+ /**
26
+ * Build the engine's medium from an RGB water description: the absorption, then the water's own
27
+ * scattering with the molecular phase (depolarization 0.039), then the particles' scattering with
28
+ * the Fournier-Forand phase of their backscatter fraction. Both lobes are always present, a zero
29
+ * coefficient included, so every water medium has the same shape.
30
+ *
31
+ * @param {Object} options
32
+ * @param {WaterRgbIOP} options.iop
33
+ * @returns {ParticipatingMedium}
34
+ */
35
+ export function water_medium_from_rgb_iop({ iop }: {
36
+ iop: WaterRgbIOP;
37
+ }): ParticipatingMedium;
38
+ /**
39
+ * Build the engine's medium from a spectral water description, fitting it to RGB over the given
40
+ * path lengths ({@link water_rgb_iop_from_spectral}, then {@link water_medium_from_rgb_iop}).
41
+ *
42
+ * @param {Object} options
43
+ * @param {WaterSpectralIOP} options.iop
44
+ * @param {ArrayLike<number>} options.path_lengths metres; `WATER_DEFAULT_PATH_LENGTHS` unless there
45
+ * is a reason to weigh other distances
46
+ * @returns {ParticipatingMedium}
47
+ */
48
+ export function water_medium_from_iop({ iop, path_lengths }: {
49
+ iop: WaterSpectralIOP;
50
+ path_lengths: ArrayLike<number>;
51
+ }): ParticipatingMedium;
52
+ /**
53
+ * @typedef {import("./water_iop_from_constituents.js").WaterSpectralIOP} WaterSpectralIOP
54
+ */
55
+ /**
56
+ * The inherent optical properties of a water body in the engine's linear RGB working space, what a
57
+ * {@link ParticipatingMedium} is built from.
58
+ *
59
+ * @typedef {Object} WaterRgbIOP
60
+ * @property {number[]} absorption total absorption a, RGB, 1/m
61
+ * @property {number[]} molecular_scattering scattering by the water itself b_w, RGB, 1/m
62
+ * @property {number[]} particle_scattering scattering by suspended particles b_p, RGB, 1/m
63
+ * @property {number} particle_backscatter_fraction B_p of the particles' Fournier-Forand phase
64
+ */
65
+ /**
66
+ * Depolarization ratio of water's molecular scattering, which fixes the shape of its phase function
67
+ * (1 + 0.925 cos²ψ): 0.039, Farinato & Rowell 1976, as adopted by Zhang et al. 2009 (Opt. Express
68
+ * 17(7)) and the water optics plan (§3.2).
69
+ * @type {number}
70
+ */
71
+ export const WATER_MOLECULAR_DEPOLARIZATION: number;
72
+ export type WaterSpectralIOP = import("./water_iop_from_constituents.js").WaterSpectralIOP;
73
+ /**
74
+ * The inherent optical properties of a water body in the engine's linear RGB working space, what a
75
+ * {@link ParticipatingMedium } is built from.
76
+ */
77
+ export type WaterRgbIOP = {
78
+ /**
79
+ * total absorption a, RGB, 1/m
80
+ */
81
+ absorption: number[];
82
+ /**
83
+ * scattering by the water itself b_w, RGB, 1/m
84
+ */
85
+ molecular_scattering: number[];
86
+ /**
87
+ * scattering by suspended particles b_p, RGB, 1/m
88
+ */
89
+ particle_scattering: number[];
90
+ /**
91
+ * B_p of the particles' Fournier-Forand phase
92
+ */
93
+ particle_backscatter_fraction: number;
94
+ };
95
+ import { ParticipatingMedium } from "../ParticipatingMedium.js";
96
+ //# sourceMappingURL=water_medium_from_iop.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"water_medium_from_iop.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/medium/water/water_medium_from_iop.js"],"names":[],"mappings":"AA+CA;;;;;;;;;;;;GAYG;AACH;IALqC,GAAG,EAA7B,gBAAgB;IACW,YAAY,EAAvC,UAAU,MAAM,CAAC;IACf;IAAC,GAAG,EAAE,WAAW,CAAC;IAAC,QAAQ,EAAE;QAAC,UAAU,EAAE,MAAM,CAAC;QAAC,oBAAoB,EAAE,MAAM,CAAC;QAAC,mBAAmB,EAAE,MAAM,CAAA;KAAC,CAAA;CAAC,CAsCzH;AAED;;;;;;;;;GASG;AACH;IAHgC,GAAG,EAAxB,WAAW;IACT,mBAAmB,CAuB/B;AAED;;;;;;;;;GASG;AACH;IALqC,GAAG,EAA7B,gBAAgB;IACW,YAAY,EAAvC,UAAU,MAAM,CAAC;IAEf,mBAAmB,CAM/B;AAtID;;GAEG;AAEH;;;;;;;;;GASG;AAEH;;;;;GAKG;AACH,6CAFU,MAAM,CAEoC;+BApBvC,OAAO,kCAAkC,EAAE,gBAAgB;;;;;;;;;gBAQ1D,MAAM,EAAE;;;;0BACR,MAAM,EAAE;;;;yBACR,MAAM,EAAE;;;;mCACR,MAAM;;oCAjBgB,2BAA2B"}
@@ -0,0 +1,145 @@
1
+ import { assert } from "../../../../core/assert.js";
2
+ import {
3
+ FOURNIER_FORAND_BACKSCATTER_MAX,
4
+ FOURNIER_FORAND_BACKSCATTER_MIN
5
+ } from "../../shader/chunk/atmosphere/phase/ff/fournier_forand_parameters_from_backscatter.js";
6
+ import { ParticipatingMedium } from "../ParticipatingMedium.js";
7
+ import { PhaseFournierForand } from "../phase/PhaseFournierForand.js";
8
+ import { PhaseWaterMolecular } from "../phase/PhaseWaterMolecular.js";
9
+ import { water_rgb_from_spectral } from "./water_rgb_from_spectral.js";
10
+
11
+ /**
12
+ * @typedef {import("./water_iop_from_constituents.js").WaterSpectralIOP} WaterSpectralIOP
13
+ */
14
+
15
+ /**
16
+ * The inherent optical properties of a water body in the engine's linear RGB working space, what a
17
+ * {@link ParticipatingMedium} is built from.
18
+ *
19
+ * @typedef {Object} WaterRgbIOP
20
+ * @property {number[]} absorption total absorption a, RGB, 1/m
21
+ * @property {number[]} molecular_scattering scattering by the water itself b_w, RGB, 1/m
22
+ * @property {number[]} particle_scattering scattering by suspended particles b_p, RGB, 1/m
23
+ * @property {number} particle_backscatter_fraction B_p of the particles' Fournier-Forand phase
24
+ */
25
+
26
+ /**
27
+ * Depolarization ratio of water's molecular scattering, which fixes the shape of its phase function
28
+ * (1 + 0.925 cos²ψ): 0.039, Farinato & Rowell 1976, as adopted by Zhang et al. 2009 (Opt. Express
29
+ * 17(7)) and the water optics plan (§3.2).
30
+ * @type {number}
31
+ */
32
+ export const WATER_MOLECULAR_DEPOLARIZATION = 0.039;
33
+
34
+ /**
35
+ * @param {number[]} rgb
36
+ * @param {string} name
37
+ */
38
+ function assert_rgb_coefficient(rgb, name) {
39
+ assert.isArrayLike(rgb, name);
40
+ assert.equal(rgb.length, 3, `${name}.length`);
41
+
42
+ for (let i = 0; i < 3; i++) {
43
+ assert.isFinite(rgb[i], `${name}[${i}]`);
44
+ assert.greaterThanOrEqual(rgb[i], 0, `${name}[${i}]`);
45
+ }
46
+ }
47
+
48
+ /**
49
+ * Fit each spectral coefficient of a water description to RGB with {@link water_rgb_from_spectral},
50
+ * one at a time: absorption, molecular scattering and particle scattering. Each is fitted on its
51
+ * own because each becomes its own field of the medium. The fit is not linear, so the sum of the
52
+ * three fits is not the fit of the summed beam attenuation: for Jerlov II they agree within 1% in
53
+ * green and 2% in blue, and the sum is 8% higher in red.
54
+ *
55
+ * @param {Object} options
56
+ * @param {WaterSpectralIOP} options.iop
57
+ * @param {ArrayLike<number>} options.path_lengths metres
58
+ * @returns {{iop: WaterRgbIOP, residual: {absorption: number, molecular_scattering: number, particle_scattering: number}}}
59
+ * the RGB description, and each fit's worst ΔE*ab over the path lengths
60
+ */
61
+ export function water_rgb_iop_from_spectral({ iop, path_lengths }) {
62
+ assert.defined(iop, 'iop');
63
+ assert.isNumber(iop.particle_backscatter_fraction, 'iop.particle_backscatter_fraction');
64
+
65
+ const absorption = water_rgb_from_spectral({
66
+ wavelengths: iop.wavelengths,
67
+ coefficient: iop.absorption,
68
+ path_lengths,
69
+ });
70
+
71
+ const molecular_scattering = water_rgb_from_spectral({
72
+ wavelengths: iop.wavelengths,
73
+ coefficient: iop.molecular_scattering,
74
+ path_lengths,
75
+ });
76
+
77
+ const particle_scattering = water_rgb_from_spectral({
78
+ wavelengths: iop.wavelengths,
79
+ coefficient: iop.particle_scattering,
80
+ path_lengths,
81
+ });
82
+
83
+ return {
84
+ iop: {
85
+ absorption: absorption.coefficient,
86
+ molecular_scattering: molecular_scattering.coefficient,
87
+ particle_scattering: particle_scattering.coefficient,
88
+ particle_backscatter_fraction: iop.particle_backscatter_fraction,
89
+ },
90
+ residual: {
91
+ absorption: absorption.residual,
92
+ molecular_scattering: molecular_scattering.residual,
93
+ particle_scattering: particle_scattering.residual,
94
+ },
95
+ };
96
+ }
97
+
98
+ /**
99
+ * Build the engine's medium from an RGB water description: the absorption, then the water's own
100
+ * scattering with the molecular phase (depolarization 0.039), then the particles' scattering with
101
+ * the Fournier-Forand phase of their backscatter fraction. Both lobes are always present, a zero
102
+ * coefficient included, so every water medium has the same shape.
103
+ *
104
+ * @param {Object} options
105
+ * @param {WaterRgbIOP} options.iop
106
+ * @returns {ParticipatingMedium}
107
+ */
108
+ export function water_medium_from_rgb_iop({ iop }) {
109
+ assert.defined(iop, 'iop');
110
+ assert_rgb_coefficient(iop.absorption, 'iop.absorption');
111
+ assert_rgb_coefficient(iop.molecular_scattering, 'iop.molecular_scattering');
112
+ assert_rgb_coefficient(iop.particle_scattering, 'iop.particle_scattering');
113
+
114
+ const backscatter_fraction = iop.particle_backscatter_fraction;
115
+
116
+ assert.isNumber(backscatter_fraction, 'iop.particle_backscatter_fraction');
117
+ assert.greaterThanOrEqual(backscatter_fraction, FOURNIER_FORAND_BACKSCATTER_MIN, 'iop.particle_backscatter_fraction below what Fournier-Forand reaches');
118
+ assert.lessThanOrEqual(backscatter_fraction, FOURNIER_FORAND_BACKSCATTER_MAX, 'iop.particle_backscatter_fraction above what Fournier-Forand reaches');
119
+
120
+ const medium = new ParticipatingMedium();
121
+
122
+ medium.absorption = iop.absorption.slice();
123
+ medium.needsUpdate = true;
124
+
125
+ medium.add_lobe(iop.molecular_scattering, new PhaseWaterMolecular({ depolarization: WATER_MOLECULAR_DEPOLARIZATION }));
126
+ medium.add_lobe(iop.particle_scattering, new PhaseFournierForand({ backscatter_fraction }));
127
+
128
+ return medium;
129
+ }
130
+
131
+ /**
132
+ * Build the engine's medium from a spectral water description, fitting it to RGB over the given
133
+ * path lengths ({@link water_rgb_iop_from_spectral}, then {@link water_medium_from_rgb_iop}).
134
+ *
135
+ * @param {Object} options
136
+ * @param {WaterSpectralIOP} options.iop
137
+ * @param {ArrayLike<number>} options.path_lengths metres; `WATER_DEFAULT_PATH_LENGTHS` unless there
138
+ * is a reason to weigh other distances
139
+ * @returns {ParticipatingMedium}
140
+ */
141
+ export function water_medium_from_iop({ iop, path_lengths }) {
142
+ const fitted = water_rgb_iop_from_spectral({ iop, path_lengths });
143
+
144
+ return water_medium_from_rgb_iop({ iop: fitted.iop });
145
+ }
@@ -0,0 +1,69 @@
1
+ /**
2
+ * The spectral description of a preset.
3
+ *
4
+ * @param {Object} options
5
+ * @param {string} options.preset one of {@link WATER_PRESETS}
6
+ * @returns {WaterSpectralIOP}
7
+ */
8
+ export function water_iop_preset({ preset }: {
9
+ preset: string;
10
+ }): WaterSpectralIOP;
11
+ /**
12
+ * The medium of a preset, fitted to RGB over {@link WATER_DEFAULT_PATH_LENGTHS}. Fitting takes tens
13
+ * of milliseconds; it is an authoring step, not something to call per frame.
14
+ *
15
+ * @param {Object} options
16
+ * @param {string} options.preset one of {@link WATER_PRESETS}
17
+ * @returns {ParticipatingMedium}
18
+ */
19
+ export function water_medium_preset({ preset }: {
20
+ preset: string;
21
+ }): ParticipatingMedium;
22
+ /**
23
+ * The medium a `Water` body has unless told otherwise: clear natural open ocean, chlorophyll 0.3 mg/m³.
24
+ *
25
+ * @returns {ParticipatingMedium}
26
+ */
27
+ export function water_medium_default(): ParticipatingMedium;
28
+ /**
29
+ * @typedef {import("./water_iop_from_constituents.js").WaterSpectralIOP} WaterSpectralIOP
30
+ * @typedef {import("./water_medium_from_iop.js").WaterRgbIOP} WaterRgbIOP
31
+ * @typedef {import("../ParticipatingMedium.js").ParticipatingMedium} ParticipatingMedium
32
+ */
33
+ /**
34
+ * The named water presets of the water optics plan (§7.4), each a physical description, never an
35
+ * art value:
36
+ *
37
+ * | Preset | Built from |
38
+ * |---|---|
39
+ * | `swimming_pool` | pure fresh water: no chlorophyll, CDOM or minerals |
40
+ * | `clear_ocean` | Jerlov IB |
41
+ * | `open_ocean` | chlorophyll 0.3 mg/m³ with CDOM a_g(440) 0.0055 1/m (Case 1: a fifth of the particles' absorption at 440 nm), sea; the `Water` default |
42
+ * | `coastal` | Jerlov 3C |
43
+ * | `tropical_lagoon` | Jerlov IB: the water is clear ocean water; what makes a lagoon (shallow, over sand) belongs to the scene |
44
+ * | `green_lake` | chlorophyll 5 mg/m³, CDOM a_g(440) 0.3 1/m, fresh |
45
+ * | `turbid_river` | minerals 30 g/m³, fresh |
46
+ *
47
+ * @readonly
48
+ * @type {ReadonlyArray<string>}
49
+ */
50
+ export const WATER_PRESETS: ReadonlyArray<string>;
51
+ /**
52
+ * The `Water` default, `open_ocean` fitted over {@link WATER_DEFAULT_PATH_LENGTHS},
53
+ * recorded so that making a water body does not run the fit. The spec checks these numbers against
54
+ * the fit itself, so a change to the data or the fit that moves them fails until they are
55
+ * re-recorded. Recorded 2026-10-03.
56
+ *
57
+ * @readonly
58
+ * @type {Readonly<{absorption: ReadonlyArray<number>, molecular_scattering: ReadonlyArray<number>, particle_scattering: ReadonlyArray<number>, particle_backscatter_fraction: number}>}
59
+ */
60
+ export const WATER_DEFAULT_RGB_IOP: Readonly<{
61
+ absorption: ReadonlyArray<number>;
62
+ molecular_scattering: ReadonlyArray<number>;
63
+ particle_scattering: ReadonlyArray<number>;
64
+ particle_backscatter_fraction: number;
65
+ }>;
66
+ export type WaterSpectralIOP = import("./water_iop_from_constituents.js").WaterSpectralIOP;
67
+ export type WaterRgbIOP = import("./water_medium_from_iop.js").WaterRgbIOP;
68
+ export type ParticipatingMedium = import("../ParticipatingMedium.js").ParticipatingMedium;
69
+ //# sourceMappingURL=water_presets.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"water_presets.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/medium/water/water_presets.js"],"names":[],"mappings":"AAuCA;;;;;;GAMG;AACH;IAH2B,MAAM,EAAtB,MAAM;IACJ,gBAAgB,CA2B5B;AAED;;;;;;;GAOG;AACH;IAH2B,MAAM,EAAtB,MAAM;IACJ,mBAAmB,CAO/B;AAkBD;;;;GAIG;AACH,wCAFa,mBAAmB,CAW/B;AAhHD;;;;GAIG;AAEH;;;;;;;;;;;;;;;;GAgBG;AACH,4BAFU,cAAc,MAAM,CAAC,CAU5B;AAmDH;;;;;;;;GAQG;AACH,oCAFU,SAAS;IAAC,UAAU,EAAE,cAAc,MAAM,CAAC,CAAC;IAAC,oBAAoB,EAAE,cAAc,MAAM,CAAC,CAAC;IAAC,mBAAmB,EAAE,cAAc,MAAM,CAAC,CAAC;IAAC,6BAA6B,EAAE,MAAM,CAAA;CAAC,CAAC,CAOpL;+BA/FU,OAAO,kCAAkC,EAAE,gBAAgB;0BAC3D,OAAO,4BAA4B,EAAE,WAAW;kCAChD,OAAO,2BAA2B,EAAE,mBAAmB"}
@@ -0,0 +1,119 @@
1
+ import { assert } from "../../../../core/assert.js";
2
+ import { WATER_DEFAULT_PATH_LENGTHS } from "./WATER_DEFAULT_PATH_LENGTHS.js";
3
+ import { water_iop_from_constituents } from "./water_iop_from_constituents.js";
4
+ import { water_iop_jerlov } from "./water_iop_jerlov.js";
5
+ import { water_medium_from_iop, water_medium_from_rgb_iop } from "./water_medium_from_iop.js";
6
+
7
+ /**
8
+ * @typedef {import("./water_iop_from_constituents.js").WaterSpectralIOP} WaterSpectralIOP
9
+ * @typedef {import("./water_medium_from_iop.js").WaterRgbIOP} WaterRgbIOP
10
+ * @typedef {import("../ParticipatingMedium.js").ParticipatingMedium} ParticipatingMedium
11
+ */
12
+
13
+ /**
14
+ * The named water presets of the water optics plan (§7.4), each a physical description, never an
15
+ * art value:
16
+ *
17
+ * | Preset | Built from |
18
+ * |---|---|
19
+ * | `swimming_pool` | pure fresh water: no chlorophyll, CDOM or minerals |
20
+ * | `clear_ocean` | Jerlov IB |
21
+ * | `open_ocean` | chlorophyll 0.3 mg/m³ with CDOM a_g(440) 0.0055 1/m (Case 1: a fifth of the particles' absorption at 440 nm), sea; the `Water` default |
22
+ * | `coastal` | Jerlov 3C |
23
+ * | `tropical_lagoon` | Jerlov IB: the water is clear ocean water; what makes a lagoon (shallow, over sand) belongs to the scene |
24
+ * | `green_lake` | chlorophyll 5 mg/m³, CDOM a_g(440) 0.3 1/m, fresh |
25
+ * | `turbid_river` | minerals 30 g/m³, fresh |
26
+ *
27
+ * @readonly
28
+ * @type {ReadonlyArray<string>}
29
+ */
30
+ export const WATER_PRESETS = Object.freeze([
31
+ 'swimming_pool',
32
+ 'clear_ocean',
33
+ 'open_ocean',
34
+ 'coastal',
35
+ 'tropical_lagoon',
36
+ 'green_lake',
37
+ 'turbid_river',
38
+ ]);
39
+
40
+ /**
41
+ * The spectral description of a preset.
42
+ *
43
+ * @param {Object} options
44
+ * @param {string} options.preset one of {@link WATER_PRESETS}
45
+ * @returns {WaterSpectralIOP}
46
+ */
47
+ export function water_iop_preset({ preset }) {
48
+ assert.isOneOf(preset, WATER_PRESETS.slice(), 'preset');
49
+
50
+ switch (preset) {
51
+ case 'swimming_pool':
52
+ return water_iop_from_constituents({ chlorophyll: 0, cdom_440: 0, mineral: 0, water_kind: 'fresh' });
53
+ case 'clear_ocean':
54
+ return water_iop_jerlov({ type: 'IB' });
55
+ case 'open_ocean':
56
+ // Not Jerlov II: its tables pair near-pure-water absorption with large scattering, which
57
+ // Gordon's relation cannot reconcile with its own diffuse attenuation for any measured
58
+ // particle backscatter fraction, and which reads murky (beam attenuation 0.42 1/m in
59
+ // green). The bio-optical model meets Morel & Maritorena's measured attenuation within 11%.
60
+ return water_iop_from_constituents({ chlorophyll: 0.3, cdom_440: 0.0055, mineral: 0, water_kind: 'sea' });
61
+ case 'coastal':
62
+ return water_iop_jerlov({ type: '3C' });
63
+ case 'tropical_lagoon':
64
+ return water_iop_jerlov({ type: 'IB' });
65
+ case 'green_lake':
66
+ return water_iop_from_constituents({ chlorophyll: 5, cdom_440: 0.3, mineral: 0, water_kind: 'fresh' });
67
+ case 'turbid_river':
68
+ return water_iop_from_constituents({ chlorophyll: 0, cdom_440: 0, mineral: 30, water_kind: 'fresh' });
69
+ default:
70
+ throw new Error(`unhandled preset '${preset}'`);
71
+ }
72
+ }
73
+
74
+ /**
75
+ * The medium of a preset, fitted to RGB over {@link WATER_DEFAULT_PATH_LENGTHS}. Fitting takes tens
76
+ * of milliseconds; it is an authoring step, not something to call per frame.
77
+ *
78
+ * @param {Object} options
79
+ * @param {string} options.preset one of {@link WATER_PRESETS}
80
+ * @returns {ParticipatingMedium}
81
+ */
82
+ export function water_medium_preset({ preset }) {
83
+ return water_medium_from_iop({
84
+ iop: water_iop_preset({ preset }),
85
+ path_lengths: WATER_DEFAULT_PATH_LENGTHS,
86
+ });
87
+ }
88
+
89
+ /**
90
+ * The `Water` default, `open_ocean` fitted over {@link WATER_DEFAULT_PATH_LENGTHS},
91
+ * recorded so that making a water body does not run the fit. The spec checks these numbers against
92
+ * the fit itself, so a change to the data or the fit that moves them fails until they are
93
+ * re-recorded. Recorded 2026-10-03.
94
+ *
95
+ * @readonly
96
+ * @type {Readonly<{absorption: ReadonlyArray<number>, molecular_scattering: ReadonlyArray<number>, particle_scattering: ReadonlyArray<number>, particle_backscatter_fraction: number}>}
97
+ */
98
+ export const WATER_DEFAULT_RGB_IOP = Object.freeze({
99
+ absorption: Object.freeze([0.335154, 0.0584947, 0.0358503]),
100
+ molecular_scattering: Object.freeze([0.000883043, 0.00196275, 0.00481488]),
101
+ particle_scattering: Object.freeze([0.141817, 0.16761, 0.206582]),
102
+ particle_backscatter_fraction: 0.008307196863200843,
103
+ });
104
+
105
+ /**
106
+ * The medium a `Water` body has unless told otherwise: clear natural open ocean, chlorophyll 0.3 mg/m³.
107
+ *
108
+ * @returns {ParticipatingMedium}
109
+ */
110
+ export function water_medium_default() {
111
+ return water_medium_from_rgb_iop({
112
+ iop: {
113
+ absorption: WATER_DEFAULT_RGB_IOP.absorption.slice(),
114
+ molecular_scattering: WATER_DEFAULT_RGB_IOP.molecular_scattering.slice(),
115
+ particle_scattering: WATER_DEFAULT_RGB_IOP.particle_scattering.slice(),
116
+ particle_backscatter_fraction: WATER_DEFAULT_RGB_IOP.particle_backscatter_fraction,
117
+ },
118
+ });
119
+ }