@woosh/meep-engine 3.38.0 → 3.39.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (962) hide show
  1. package/build/bundle-worker-image-decoder.js +1 -1
  2. package/build/bundle-worker-terrain.js +1 -1
  3. package/package.json +1 -1
  4. package/src/core/binary/BinaryBuffer.d.ts +11 -0
  5. package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
  6. package/src/core/binary/BinaryBuffer.js +30 -0
  7. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.d.ts.map +1 -1
  8. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.js +28 -7
  9. package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts +15 -0
  10. package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts.map +1 -1
  11. package/src/core/geom/3d/aabb/aabb3_transform_oriented.js +41 -0
  12. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts +12 -0
  13. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts.map +1 -1
  14. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.js +27 -0
  15. package/src/core/geom/3d/gjk/gjk.js +3 -3
  16. package/src/core/geom/3d/gjk/gjk_distance.d.ts +94 -0
  17. package/src/core/geom/3d/gjk/gjk_distance.d.ts.map +1 -0
  18. package/src/core/geom/3d/gjk/gjk_distance.js +782 -0
  19. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts +5 -4
  20. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
  21. package/src/core/geom/3d/gjk/gjk_epa_penetration.js +14 -9
  22. package/src/core/geom/3d/gjk/minkowski_support.d.ts +11 -7
  23. package/src/core/geom/3d/gjk/minkowski_support.d.ts.map +1 -1
  24. package/src/core/geom/3d/gjk/minkowski_support.js +33 -9
  25. package/src/core/geom/3d/gjk/mpr.d.ts.map +1 -1
  26. package/src/core/geom/3d/gjk/mpr.js +26 -5
  27. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts +15 -0
  28. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts.map +1 -1
  29. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.js +106 -33
  30. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts +2 -1
  31. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts.map +1 -1
  32. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.js +4 -8
  33. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts +32 -0
  34. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts.map +1 -0
  35. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.js +85 -0
  36. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts +3 -3
  37. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts.map +1 -1
  38. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.js +24 -34
  39. package/src/core/geom/3d/quaternion/quat3_integrate.d.ts +17 -0
  40. package/src/core/geom/3d/quaternion/quat3_integrate.d.ts.map +1 -1
  41. package/src/core/geom/3d/quaternion/quat3_integrate.js +45 -4
  42. package/src/core/geom/3d/quaternion/quat3_multiply.d.ts +16 -0
  43. package/src/core/geom/3d/quaternion/quat3_multiply.d.ts.map +1 -1
  44. package/src/core/geom/3d/quaternion/quat3_multiply.js +25 -0
  45. package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts +18 -0
  46. package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts.map +1 -1
  47. package/src/core/geom/3d/quaternion/quat3_nlerp.js +45 -0
  48. package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts +17 -0
  49. package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts.map +1 -1
  50. package/src/core/geom/3d/quaternion/quat3_shortest_arc.js +155 -94
  51. package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts +12 -0
  52. package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts.map +1 -1
  53. package/src/core/geom/3d/quaternion/quat3_to_matrix3.js +31 -0
  54. package/src/core/geom/3d/shape/AbstractShape3D.d.ts +20 -6
  55. package/src/core/geom/3d/shape/AbstractShape3D.d.ts.map +1 -1
  56. package/src/core/geom/3d/shape/AbstractShape3D.js +20 -6
  57. package/src/core/geom/3d/shape/BoxShape3D.d.ts +1 -1
  58. package/src/core/geom/3d/shape/BoxShape3D.d.ts.map +1 -1
  59. package/src/core/geom/3d/shape/BoxShape3D.js +5 -1
  60. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts +1 -1
  61. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts.map +1 -1
  62. package/src/core/geom/3d/shape/CapsuleShape3D.js +5 -1
  63. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts +25 -11
  64. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
  65. package/src/core/geom/3d/shape/ConvexHullShape3D.js +392 -22
  66. package/src/core/geom/3d/shape/CylinderShape3D.d.ts +8 -7
  67. package/src/core/geom/3d/shape/CylinderShape3D.d.ts.map +1 -1
  68. package/src/core/geom/3d/shape/CylinderShape3D.js +12 -7
  69. package/src/core/geom/3d/shape/HeightMapShape3D.d.ts +51 -8
  70. package/src/core/geom/3d/shape/HeightMapShape3D.d.ts.map +1 -1
  71. package/src/core/geom/3d/shape/HeightMapShape3D.js +260 -14
  72. package/src/core/geom/3d/shape/MeshShape3D.d.ts +61 -7
  73. package/src/core/geom/3d/shape/MeshShape3D.d.ts.map +1 -1
  74. package/src/core/geom/3d/shape/MeshShape3D.js +111 -20
  75. package/src/core/geom/3d/shape/PointShape3D.d.ts +1 -1
  76. package/src/core/geom/3d/shape/PointShape3D.d.ts.map +1 -1
  77. package/src/core/geom/3d/shape/PointShape3D.js +1 -1
  78. package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
  79. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  80. package/src/core/geom/3d/shape/PosedShape3D.js +36 -6
  81. package/src/core/geom/3d/shape/SphereShape3D.d.ts +1 -1
  82. package/src/core/geom/3d/shape/SphereShape3D.d.ts.map +1 -1
  83. package/src/core/geom/3d/shape/SphereShape3D.js +5 -1
  84. package/src/core/geom/3d/shape/TransformedShape3D.d.ts +12 -10
  85. package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
  86. package/src/core/geom/3d/shape/TransformedShape3D.js +53 -19
  87. package/src/core/geom/3d/shape/Triangle3D.d.ts +1 -1
  88. package/src/core/geom/3d/shape/Triangle3D.d.ts.map +1 -1
  89. package/src/core/geom/3d/shape/Triangle3D.js +5 -1
  90. package/src/core/geom/3d/shape/UnionShape3D.d.ts +1 -1
  91. package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
  92. package/src/core/geom/3d/shape/UnionShape3D.js +19 -2
  93. package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts +14 -0
  94. package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts.map +1 -1
  95. package/src/core/geom/3d/shape/sdf/sdf3_box.js +67 -5
  96. package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts +14 -0
  97. package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts.map +1 -1
  98. package/src/core/geom/3d/shape/sdf/sdf3_capsule.js +61 -3
  99. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts +14 -0
  100. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts.map +1 -1
  101. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.js +63 -4
  102. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +15 -0
  103. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
  104. package/src/core/geom/3d/shape/sdf/sdf3_plane.js +64 -2
  105. package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts +21 -0
  106. package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts.map +1 -1
  107. package/src/core/geom/3d/shape/sdf/sdf3_sphere.js +66 -3
  108. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts +2 -0
  109. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts.map +1 -1
  110. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.js +7 -0
  111. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts +41 -0
  112. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts.map +1 -0
  113. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.js +538 -0
  114. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts +31 -0
  115. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts.map +1 -0
  116. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.js +85 -0
  117. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts +18 -0
  118. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts.map +1 -0
  119. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.js +19 -0
  120. package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts +49 -0
  121. package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts.map +1 -0
  122. package/src/core/geom/3d/triangle/TriangleEdgeFlags.js +55 -0
  123. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts +42 -0
  124. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts.map +1 -0
  125. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.js +85 -0
  126. package/src/core/geom/3d/triangle/tri3_closest_point.d.ts +13 -0
  127. package/src/core/geom/3d/triangle/tri3_closest_point.d.ts.map +1 -1
  128. package/src/core/geom/3d/triangle/tri3_closest_point.js +36 -1
  129. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts +14 -0
  130. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts.map +1 -1
  131. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.js +40 -0
  132. package/src/core/geom/vec3/v3_quaternion_apply.d.ts +19 -0
  133. package/src/core/geom/vec3/v3_quaternion_apply.d.ts.map +1 -1
  134. package/src/core/geom/vec3/v3_quaternion_apply.js +32 -0
  135. package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts +19 -0
  136. package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts.map +1 -1
  137. package/src/core/geom/vec3/v3_quaternion_apply_inverse.js +32 -0
  138. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +135 -10
  139. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  140. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +338 -105
  141. package/src/engine/control/first-person/abilities/Ability.d.ts +14 -5
  142. package/src/engine/control/first-person/abilities/Ability.d.ts.map +1 -1
  143. package/src/engine/control/first-person/abilities/Ability.js +14 -5
  144. package/src/engine/control/first-person/abilities/LedgeGrab.d.ts.map +1 -1
  145. package/src/engine/control/first-person/abilities/LedgeGrab.js +16 -12
  146. package/src/engine/control/first-person/abilities/Mantle.d.ts.map +1 -1
  147. package/src/engine/control/first-person/abilities/Mantle.js +5 -1
  148. package/src/engine/control/first-person/abilities/Slide.js +1 -1
  149. package/src/engine/control/first-person/collision/KinematicMover.d.ts +92 -14
  150. package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
  151. package/src/engine/control/first-person/collision/KinematicMover.js +218 -37
  152. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +5 -0
  153. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  154. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +17 -10
  155. package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
  156. package/src/engine/ecs/EntityComponentDataset.js +27 -13
  157. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  158. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +4 -0
  159. package/src/engine/ecs/transform/Transform64.d.ts +4 -2
  160. package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
  161. package/src/engine/ecs/transform/Transform64.js +10 -16
  162. package/src/engine/graphics/ecs/water/Water.d.ts +25 -63
  163. package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
  164. package/src/engine/graphics/ecs/water/Water.js +110 -125
  165. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.d.ts.map +1 -1
  166. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.js +38 -74
  167. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts +1 -1
  168. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts.map +1 -1
  169. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.js +27 -18
  170. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts +12 -0
  171. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts.map +1 -0
  172. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.js +45 -0
  173. package/src/engine/graphics/ecs/water/WaterWaves.d.ts +33 -0
  174. package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -0
  175. package/src/engine/graphics/ecs/water/WaterWaves.js +46 -0
  176. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +17 -0
  177. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -0
  178. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +26 -0
  179. package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts +22 -0
  180. package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts.map +1 -1
  181. package/src/engine/graphics/texture/3d/scs3d_sample_linear.js +43 -1
  182. package/src/engine/graphics/texture/sampler/Sampler2D.d.ts +29 -3
  183. package/src/engine/graphics/texture/sampler/Sampler2D.d.ts.map +1 -1
  184. package/src/engine/graphics/texture/sampler/Sampler2D.js +102 -14
  185. package/src/engine/graphics3/WaterSystem.d.ts +39 -3
  186. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
  187. package/src/engine/graphics3/WaterSystem.js +134 -25
  188. package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts +10 -4
  189. package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts.map +1 -1
  190. package/src/engine/interpolation/BinaryInterpolationAdapter.js +11 -5
  191. package/src/engine/interpolation/InterpolationLog.d.ts +11 -5
  192. package/src/engine/interpolation/InterpolationLog.d.ts.map +1 -1
  193. package/src/engine/interpolation/InterpolationLog.js +12 -6
  194. package/src/engine/interpolation/InterpolationSystem.d.ts.map +1 -1
  195. package/src/engine/interpolation/InterpolationSystem.js +39 -8
  196. package/src/engine/interpolation/PoseInterpolationAdapter.d.ts +1 -1
  197. package/src/engine/interpolation/PoseInterpolationAdapter.d.ts.map +1 -1
  198. package/src/engine/interpolation/PoseInterpolationAdapter.js +51 -22
  199. package/src/engine/interpolation/TransformPoseSerializationAdapter.d.ts.map +1 -1
  200. package/src/engine/interpolation/TransformPoseSerializationAdapter.js +18 -23
  201. package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts +1 -1
  202. package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts.map +1 -1
  203. package/src/engine/network/adapters/QuaternionInterpolationAdapter.js +3 -1
  204. package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts +1 -1
  205. package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts.map +1 -1
  206. package/src/engine/network/adapters/TransformInterpolationAdapter.js +3 -1
  207. package/src/engine/network/adapters/Vector3InterpolationAdapter.d.ts.map +1 -1
  208. package/src/engine/network/adapters/Vector3InterpolationAdapter.js +5 -2
  209. package/src/engine/physics/body/SolverBodyState.d.ts.map +1 -1
  210. package/src/engine/physics/body/SolverBodyState.js +4 -5
  211. package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts +12 -0
  212. package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts.map +1 -1
  213. package/src/engine/physics/broadphase/compute_fat_world_aabb.js +28 -3
  214. package/src/engine/physics/ccd/linear_sweep.d.ts +42 -12
  215. package/src/engine/physics/ccd/linear_sweep.d.ts.map +1 -1
  216. package/src/engine/physics/ccd/linear_sweep.js +1131 -97
  217. package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts +13 -0
  218. package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts.map +1 -1
  219. package/src/engine/physics/cloth/collider/ClothColliderIndex.js +90 -22
  220. package/src/engine/physics/cloth/collider/cloth_collider_bounds.js +84 -24
  221. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +46 -3
  222. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
  223. package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +116 -68
  224. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
  225. package/src/engine/physics/cloth/ecs/ClothWorld.js +59 -47
  226. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts.map +1 -1
  227. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.js +62 -55
  228. package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.d.ts.map +1 -1
  229. package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.js +46 -39
  230. package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts.map +1 -1
  231. package/src/engine/physics/cloth/ecs/cloth_write_back.js +41 -36
  232. package/src/engine/physics/cloth/playground/garment_build.js +6 -6
  233. package/src/engine/physics/cloth/playground/garment_main.js +18 -14
  234. package/src/engine/physics/cloth/solver/cloth_contact_find.d.ts.map +1 -1
  235. package/src/engine/physics/cloth/solver/cloth_contact_find.js +8 -5
  236. package/src/engine/physics/cloth/solver/cloth_solve_vertex.d.ts.map +1 -1
  237. package/src/engine/physics/cloth/solver/cloth_solve_vertex.js +8 -5
  238. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
  239. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +15 -15
  240. package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts +5 -0
  241. package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts.map +1 -1
  242. package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.js +32 -9
  243. package/src/engine/physics/constraint/solve_constraints.d.ts +50 -8
  244. package/src/engine/physics/constraint/solve_constraints.d.ts.map +1 -1
  245. package/src/engine/physics/constraint/solve_constraints.js +703 -429
  246. package/src/engine/physics/contact/ManifoldStore.d.ts +12 -0
  247. package/src/engine/physics/contact/ManifoldStore.d.ts.map +1 -1
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  904. package/src/shade/renderer/water/medium/shader_water_bodies_derive.d.ts +8 -0
  905. package/src/shade/renderer/water/medium/shader_water_bodies_derive.d.ts.map +1 -0
  906. package/src/shade/renderer/water/medium/shader_water_bodies_derive.js +30 -0
  907. package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts +28 -0
  908. package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts.map +1 -0
  909. package/src/shade/renderer/water/optics/chunk_water_inscatter.js +123 -0
  910. package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts +23 -0
  911. package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts.map +1 -0
  912. package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts +18 -0
  913. package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts.map +1 -0
  914. package/src/shade/renderer/water/optics/chunk_water_optics.d.ts +12 -0
  915. package/src/shade/renderer/water/optics/chunk_water_optics.d.ts.map +1 -0
  916. package/src/shade/renderer/water/optics/chunk_water_optics.js +75 -0
  917. package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts +27 -0
  918. package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts.map +1 -0
  919. package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.js +74 -0
  920. package/src/shade/renderer/water/shader_water.d.ts +10 -4
  921. package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
  922. package/src/shade/renderer/water/shader_water.js +406 -384
  923. package/src/shade/renderer/water/shader_water_avboit.d.ts.map +1 -1
  924. package/src/shade/renderer/water/shader_water_avboit.js +19 -9
  925. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts +98 -0
  926. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts.map +1 -0
  927. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.js +408 -0
  928. package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.d.ts +12 -0
  929. package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.d.ts.map +1 -0
  930. package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.js +27 -0
  931. package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.d.ts +14 -0
  932. package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.d.ts.map +1 -0
  933. package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.js +49 -0
  934. package/src/shade/renderer/water/surface/chunk_water_wave.d.ts +15 -0
  935. package/src/shade/renderer/water/surface/chunk_water_wave.d.ts.map +1 -0
  936. package/src/shade/renderer/water/surface/chunk_water_wave.js +48 -0
  937. package/src/shade/renderer/water/surface/chunk_water_wave_grid.d.ts +9 -0
  938. package/src/shade/renderer/water/surface/chunk_water_wave_grid.d.ts.map +1 -0
  939. package/src/shade/renderer/water/surface/chunk_water_wave_grid.js +47 -0
  940. package/src/shade/renderer/water/surface/shader_water_surface_write.d.ts +10 -0
  941. package/src/shade/renderer/water/surface/shader_water_surface_write.d.ts.map +1 -0
  942. package/src/shade/renderer/water/surface/shader_water_surface_write.js +51 -0
  943. package/src/shade/renderer/water/surface/shader_water_wave_step.d.ts +12 -0
  944. package/src/shade/renderer/water/surface/shader_water_wave_step.d.ts.map +1 -0
  945. package/src/shade/renderer/water/surface/shader_water_wave_step.js +54 -0
  946. package/src/shade/renderer/water/surface/water_surface_grid_indices.d.ts +13 -0
  947. package/src/shade/renderer/water/surface/water_surface_grid_indices.d.ts.map +1 -0
  948. package/src/shade/renderer/water/surface/water_surface_grid_indices.js +39 -0
  949. package/src/shade/renderer/water/water_missing_receiver_path.d.ts +17 -0
  950. package/src/shade/renderer/water/water_missing_receiver_path.d.ts.map +1 -0
  951. package/src/shade/renderer/water/water_missing_receiver_path.js +40 -0
  952. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
  953. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +247 -23
  954. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts +18 -14
  955. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
  956. package/src/shade/wgsl/emulator/WGSLLanguageCore.js +48 -6
  957. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts +0 -29
  958. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts.map +0 -1
  959. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.js +0 -43
  960. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts +0 -7
  961. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts.map +0 -1
  962. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.js +0 -6
@@ -0,0 +1,170 @@
1
+ /**
2
+ * @typedef {import("../../../../device/ShadeGPUCommandContext.js").ShadeGPUCommandContext} ShadeGPUCommandContext
3
+ */
4
+ /**
5
+ * The shape of an SH-exponential encoding. Every field is required.
6
+ *
7
+ * @typedef {Object} SHExpEncoderSettings
8
+ * @property {number} p_band_count bands of the P (reflection) term, [1, 10]
9
+ * @property {number} q_band_count bands of the Q (half-reflection) term, [1, 10]
10
+ * @property {number} alpha_min smallest GGX alpha (roughness²) the probe is fitted for, > 0
11
+ * @property {number} alpha_max largest
12
+ * @property {number} sample_count fit samples, at least the unknown count, at most {@link SH_EXP_MAX_SAMPLE_COUNT}
13
+ * @property {number} cell_resolution side of the octahedral grid the reference is integrated over,
14
+ * [{@link SH_EXP_MIN_CELL_RESOLUTION}, {@link SH_EXP_MAX_CELL_RESOLUTION}]
15
+ */
16
+ /**
17
+ * The configuration of Silvennoinen et al.'s results: P to degree 4 and Q to degree 2 — five and three
18
+ * bands, 33 unknowns per channel. They evaluate it over alpha in [0.25, 1] (below that it blurs what
19
+ * should be sharp, Section 5.4) and fit it over a range relaxed to [0.20, 1] (Section 5.1), which is
20
+ * the range here: the probe's header carries it, so reconstruction clamps to 0.20, not 0.25.
21
+ *
22
+ * 4096 samples, where the paper takes 64 x 64 x 4 = 16384: the f64 prototype fitted 1024, 4096 and
23
+ * 16384 to the same reconstruction error within 0.02 in log space, by roughness quarter (a synthetic
24
+ * sun-and-sky map, 2026-10-03), and 4096 leaves the system 124 rows per unknown. A 64 grid has cells ~3°
25
+ * across; see `shader_sh_exp_reference_reflectance`.
26
+ *
27
+ * @type {Readonly<SHExpEncoderSettings>}
28
+ */
29
+ export const SH_EXP_P4Q2_SETTINGS: Readonly<SHExpEncoderSettings>;
30
+ /**
31
+ * Floor under `log E0`, as a fraction of the mean luminance of `E0`; see `shader_sh_exp_log_floor`.
32
+ * A thousandth keeps ~7 natural-log units of range below the mean, which is darker than anything a
33
+ * glossy reflection of the rest shows next to it.
34
+ *
35
+ * @type {number}
36
+ */
37
+ export const SH_EXP_LOG_FLOOR_RATIO: number;
38
+ /**
39
+ * Most bands either term may have: what `sh_exp_design_row` and the generated reconstruction chunks
40
+ * (`sh{N}_color_evaluate_vmf`, N <= 10) cover. The paper's largest configuration is degree 9.
41
+ *
42
+ * @type {number}
43
+ */
44
+ export const SH_EXP_MAX_BAND_COUNT: number;
45
+ /**
46
+ * Most fit samples: the single-workgroup log-floor pass and each unknown's projection walk them 256
47
+ * lanes at a time, so 8192 is 32 steps a lane — the projection's steps each evaluating one SH
48
+ * coefficient, at most 19 recurrence steps. Twice the default; 41 rows per unknown at ten-and-ten bands.
49
+ *
50
+ * @type {number}
51
+ */
52
+ export const SH_EXP_MAX_SAMPLE_COUNT: number;
53
+ /**
54
+ * Finest reference grid: the reference pass walks its cells 256 lanes at a time, 16 steps at 64.
55
+ *
56
+ * @type {number}
57
+ */
58
+ export const SH_EXP_MAX_CELL_RESOLUTION: number;
59
+ /**
60
+ * Coarsest reference grid: an 8 grid's cells are 22° across, already coarse next to the narrowest lobe
61
+ * the default range fits (alpha 0.20). Below it a cell stops being a fair stand-in for its patch.
62
+ *
63
+ * @type {number}
64
+ */
65
+ export const SH_EXP_MIN_CELL_RESOLUTION: number;
66
+ /**
67
+ * Encodes an octahedral environment map into a spherical-harmonic-exponential reflection probe, on
68
+ * the GPU.
69
+ *
70
+ * The representation is Silvennoinen, Sloan, Iwanicki and Nowrouzezahrai, "Spherical Harmonic
71
+ * Exponentials for Efficient Glossy Reflections", HPG 2025 / Computer Graphics Forum 44(8)
72
+ * (https://doi.org/10.1111/cgf.70219; slides:
73
+ * https://highperformancegraphics.org/untracked/2025/presentations/Pa5_1_hpg_2025_slides.pdf; talk:
74
+ * https://www.youtube.com/watch?v=THVMMNZ68iA). The GGX base reflectance of a probe's environment,
75
+ *
76
+ * E0(v, n, alpha) ≈ P(r, alpha) · Q(h_r, alpha)
77
+ * P(r, alpha) = exp(<vMF(1/alpha) ⊙ Y(r), p>)
78
+ * Q(h_r, alpha) = exp(<vMF(1/alpha) ⊙ Y(h_r), q>)
79
+ *
80
+ * with `r` the reflection of the view about the normal and `h_r = normalize(n + r)`, is fitted by
81
+ * linear least squares in log space over a fixed set of `(n, v, alpha)` samples. A probe is a few
82
+ * hundred bytes for every roughness in its range, view-dependent, and reconstructs without the
83
+ * aliasing of a prefiltered map; `chunk_sh_exp_p4q2_base_reflectance` reads it back.
84
+ *
85
+ * Construction does the configuration's fixed work on the CPU — the samples, and the inverse of the
86
+ * least-squares system's matrix, which depends on the samples alone ({@link sh_exp_solve_matrix}) —
87
+ * and uploads it. {@link encode} then records five dispatches per environment:
88
+ *
89
+ * 1. `shader_sh_exp_environment_cells` — the map, integrated down to a `cell_resolution²` octahedral grid;
90
+ * 2. `shader_sh_exp_reference_reflectance` — `E0` at every sample, by quadrature over that grid;
91
+ * 3. `shader_sh_exp_log_floor` — the floor `log E0` is taken above;
92
+ * 4. `shader_sh_exp_project` — the right-hand side `Aᵀ log E0 / S`;
93
+ * 5. `shader_sh_exp_solve` — the coefficients, written as a probe.
94
+ *
95
+ * Needs a device with the `subgroups` feature, as the engine always requests.
96
+ */
97
+ export class SHExpEncoder {
98
+ /**
99
+ * @param {GPUDevice} device
100
+ * @param {SHExpEncoderSettings} settings
101
+ */
102
+ constructor(device: GPUDevice, settings: SHExpEncoderSettings);
103
+ /**
104
+ * @returns {Readonly<SHExpEncoderSettings>}
105
+ */
106
+ get settings(): Readonly<SHExpEncoderSettings>;
107
+ /**
108
+ * Unknowns per colour channel.
109
+ * @returns {number}
110
+ */
111
+ get coefficient_count(): number;
112
+ /**
113
+ * Size of one encoded probe, in `vec4<f32>` (16 bytes each); see `sh_exp_probe_vec4_count`.
114
+ * @returns {number}
115
+ */
116
+ get probe_vec4_count(): number;
117
+ /**
118
+ * Records the encoding of `environment` into `output`, starting at `vec4` index `output_offset`.
119
+ *
120
+ * @param {Object} options
121
+ * @param {ShadeGPUCommandContext} options.encoder
122
+ * @param {GPUTextureView|GPUTexture} options.environment octahedral radiance map whose level 0 is
123
+ * unfiltered radiance, as `GPULightCollection.environment` holds it; read texel by texel
124
+ * @param {GPUBuffer} options.output STORAGE; at least `(output_offset + probe_vec4_count) * 16` bytes
125
+ * @param {number} options.output_offset in `vec4`
126
+ */
127
+ encode({ encoder, environment, output, output_offset }: {
128
+ encoder: ShadeGPUCommandContext;
129
+ environment: GPUTextureView | GPUTexture;
130
+ output: GPUBuffer;
131
+ output_offset: number;
132
+ }): void;
133
+ /**
134
+ * Releases the GPU buffers. The encoder cannot be used afterwards.
135
+ */
136
+ destroy(): void;
137
+ #private;
138
+ }
139
+ export type ShadeGPUCommandContext = import("../../../../device/ShadeGPUCommandContext.js").ShadeGPUCommandContext;
140
+ /**
141
+ * The shape of an SH-exponential encoding. Every field is required.
142
+ */
143
+ export type SHExpEncoderSettings = {
144
+ /**
145
+ * bands of the P (reflection) term, [1, 10]
146
+ */
147
+ p_band_count: number;
148
+ /**
149
+ * bands of the Q (half-reflection) term, [1, 10]
150
+ */
151
+ q_band_count: number;
152
+ /**
153
+ * smallest GGX alpha (roughness²) the probe is fitted for, > 0
154
+ */
155
+ alpha_min: number;
156
+ /**
157
+ * largest
158
+ */
159
+ alpha_max: number;
160
+ /**
161
+ * fit samples, at least the unknown count, at most {@link SH_EXP_MAX_SAMPLE_COUNT }
162
+ */
163
+ sample_count: number;
164
+ /**
165
+ * side of the octahedral grid the reference is integrated over,
166
+ * [{@link SH_EXP_MIN_CELL_RESOLUTION }, {@link SH_EXP_MAX_CELL_RESOLUTION }]
167
+ */
168
+ cell_resolution: number;
169
+ };
170
+ //# sourceMappingURL=SHExpEncoder.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"SHExpEncoder.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/light/environment/sh_exponential/SHExpEncoder.js"],"names":[],"mappings":"AAWA;;GAEG;AAEH;;;;;;;;;;;GAWG;AAEH;;;;;;;;;;;;GAYG;AACH,mCAFU,SAAS,oBAAoB,CAAC,CASrC;AAEH;;;;;;GAMG;AACH,qCAFU,MAAM,CAE2B;AAE3C;;;;;GAKG;AACH,oCAFU,MAAM,CAEwB;AAExC;;;;;;GAMG;AACH,sCAFU,MAAM,CAE4B;AAE5C;;;;GAIG;AACH,yCAFU,MAAM,CAE6B;AAE7C;;;;;GAKG;AACH,yCAFU,MAAM,CAE4B;AAE5C;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA8BG;AACH;IAoCI;;;OAGG;IACH,yCAFW,oBAAoB,EA6F9B;IAED;;OAEG;IACH,+CAEC;IAED;;;OAGG;IACH,gCAEC;IAED;;;OAGG;IACH,+BAEC;IAED;;;;;;;;;OASG;IACH;QAN2C,OAAO,EAAvC,sBAAsB;QACa,WAAW,EAA9C,2BAAyB;QAEN,MAAM;QACT,aAAa,EAA7B,MAAM;aA6EhB;IAED;;OAEG;IACH,gBAOC;;CACJ;qCA5WY,OAAO,8CAA8C,EAAE,sBAAsB;;;;;;;;kBAO5E,MAAM;;;;kBACN,MAAM;;;;eACN,MAAM;;;;eACN,MAAM;;;;kBACN,MAAM;;;;;qBACN,MAAM"}
@@ -0,0 +1,377 @@
1
+ import { assert } from "../../../../../core/assert.js";
2
+ import { SH_EXP_FIT_SAMPLE_FLOATS, sh_exp_coefficient_count, sh_exp_probe_vec4_count } from "./sh_exp_layout.js";
3
+ import { sh_exp_fit_samples } from "./sh_exp_fit_samples.js";
4
+ import { sh_exp_solve_matrix } from "./sh_exp_solve_matrix.js";
5
+ import { SH_EXP_ENCODE_PARAMETERS_STRUCT } from "./SH_EXP_ENCODE_PARAMETERS_STRUCT.js";
6
+ import { shader_sh_exp_environment_cells } from "./shader_sh_exp_environment_cells.js";
7
+ import { shader_sh_exp_log_floor } from "./shader_sh_exp_log_floor.js";
8
+ import { shader_sh_exp_project } from "./shader_sh_exp_project.js";
9
+ import { shader_sh_exp_reference_reflectance } from "./shader_sh_exp_reference_reflectance.js";
10
+ import { shader_sh_exp_solve } from "./shader_sh_exp_solve.js";
11
+
12
+ /**
13
+ * @typedef {import("../../../../device/ShadeGPUCommandContext.js").ShadeGPUCommandContext} ShadeGPUCommandContext
14
+ */
15
+
16
+ /**
17
+ * The shape of an SH-exponential encoding. Every field is required.
18
+ *
19
+ * @typedef {Object} SHExpEncoderSettings
20
+ * @property {number} p_band_count bands of the P (reflection) term, [1, 10]
21
+ * @property {number} q_band_count bands of the Q (half-reflection) term, [1, 10]
22
+ * @property {number} alpha_min smallest GGX alpha (roughness²) the probe is fitted for, > 0
23
+ * @property {number} alpha_max largest
24
+ * @property {number} sample_count fit samples, at least the unknown count, at most {@link SH_EXP_MAX_SAMPLE_COUNT}
25
+ * @property {number} cell_resolution side of the octahedral grid the reference is integrated over,
26
+ * [{@link SH_EXP_MIN_CELL_RESOLUTION}, {@link SH_EXP_MAX_CELL_RESOLUTION}]
27
+ */
28
+
29
+ /**
30
+ * The configuration of Silvennoinen et al.'s results: P to degree 4 and Q to degree 2 — five and three
31
+ * bands, 33 unknowns per channel. They evaluate it over alpha in [0.25, 1] (below that it blurs what
32
+ * should be sharp, Section 5.4) and fit it over a range relaxed to [0.20, 1] (Section 5.1), which is
33
+ * the range here: the probe's header carries it, so reconstruction clamps to 0.20, not 0.25.
34
+ *
35
+ * 4096 samples, where the paper takes 64 x 64 x 4 = 16384: the f64 prototype fitted 1024, 4096 and
36
+ * 16384 to the same reconstruction error within 0.02 in log space, by roughness quarter (a synthetic
37
+ * sun-and-sky map, 2026-10-03), and 4096 leaves the system 124 rows per unknown. A 64 grid has cells ~3°
38
+ * across; see `shader_sh_exp_reference_reflectance`.
39
+ *
40
+ * @type {Readonly<SHExpEncoderSettings>}
41
+ */
42
+ export const SH_EXP_P4Q2_SETTINGS = Object.freeze({
43
+ p_band_count: 5,
44
+ q_band_count: 3,
45
+ alpha_min: 0.20,
46
+ alpha_max: 1,
47
+ sample_count: 4096,
48
+ cell_resolution: 64,
49
+ });
50
+
51
+ /**
52
+ * Floor under `log E0`, as a fraction of the mean luminance of `E0`; see `shader_sh_exp_log_floor`.
53
+ * A thousandth keeps ~7 natural-log units of range below the mean, which is darker than anything a
54
+ * glossy reflection of the rest shows next to it.
55
+ *
56
+ * @type {number}
57
+ */
58
+ export const SH_EXP_LOG_FLOOR_RATIO = 1e-3;
59
+
60
+ /**
61
+ * Most bands either term may have: what `sh_exp_design_row` and the generated reconstruction chunks
62
+ * (`sh{N}_color_evaluate_vmf`, N <= 10) cover. The paper's largest configuration is degree 9.
63
+ *
64
+ * @type {number}
65
+ */
66
+ export const SH_EXP_MAX_BAND_COUNT = 10;
67
+
68
+ /**
69
+ * Most fit samples: the single-workgroup log-floor pass and each unknown's projection walk them 256
70
+ * lanes at a time, so 8192 is 32 steps a lane — the projection's steps each evaluating one SH
71
+ * coefficient, at most 19 recurrence steps. Twice the default; 41 rows per unknown at ten-and-ten bands.
72
+ *
73
+ * @type {number}
74
+ */
75
+ export const SH_EXP_MAX_SAMPLE_COUNT = 8192;
76
+
77
+ /**
78
+ * Finest reference grid: the reference pass walks its cells 256 lanes at a time, 16 steps at 64.
79
+ *
80
+ * @type {number}
81
+ */
82
+ export const SH_EXP_MAX_CELL_RESOLUTION = 64;
83
+
84
+ /**
85
+ * Coarsest reference grid: an 8 grid's cells are 22° across, already coarse next to the narrowest lobe
86
+ * the default range fits (alpha 0.20). Below it a cell stops being a fair stand-in for its patch.
87
+ *
88
+ * @type {number}
89
+ */
90
+ export const SH_EXP_MIN_CELL_RESOLUTION = 8;
91
+
92
+ /**
93
+ * Encodes an octahedral environment map into a spherical-harmonic-exponential reflection probe, on
94
+ * the GPU.
95
+ *
96
+ * The representation is Silvennoinen, Sloan, Iwanicki and Nowrouzezahrai, "Spherical Harmonic
97
+ * Exponentials for Efficient Glossy Reflections", HPG 2025 / Computer Graphics Forum 44(8)
98
+ * (https://doi.org/10.1111/cgf.70219; slides:
99
+ * https://highperformancegraphics.org/untracked/2025/presentations/Pa5_1_hpg_2025_slides.pdf; talk:
100
+ * https://www.youtube.com/watch?v=THVMMNZ68iA). The GGX base reflectance of a probe's environment,
101
+ *
102
+ * E0(v, n, alpha) ≈ P(r, alpha) · Q(h_r, alpha)
103
+ * P(r, alpha) = exp(<vMF(1/alpha) ⊙ Y(r), p>)
104
+ * Q(h_r, alpha) = exp(<vMF(1/alpha) ⊙ Y(h_r), q>)
105
+ *
106
+ * with `r` the reflection of the view about the normal and `h_r = normalize(n + r)`, is fitted by
107
+ * linear least squares in log space over a fixed set of `(n, v, alpha)` samples. A probe is a few
108
+ * hundred bytes for every roughness in its range, view-dependent, and reconstructs without the
109
+ * aliasing of a prefiltered map; `chunk_sh_exp_p4q2_base_reflectance` reads it back.
110
+ *
111
+ * Construction does the configuration's fixed work on the CPU — the samples, and the inverse of the
112
+ * least-squares system's matrix, which depends on the samples alone ({@link sh_exp_solve_matrix}) —
113
+ * and uploads it. {@link encode} then records five dispatches per environment:
114
+ *
115
+ * 1. `shader_sh_exp_environment_cells` — the map, integrated down to a `cell_resolution²` octahedral grid;
116
+ * 2. `shader_sh_exp_reference_reflectance` — `E0` at every sample, by quadrature over that grid;
117
+ * 3. `shader_sh_exp_log_floor` — the floor `log E0` is taken above;
118
+ * 4. `shader_sh_exp_project` — the right-hand side `Aᵀ log E0 / S`;
119
+ * 5. `shader_sh_exp_solve` — the coefficients, written as a probe.
120
+ *
121
+ * Needs a device with the `subgroups` feature, as the engine always requests.
122
+ */
123
+ export class SHExpEncoder {
124
+ /**
125
+ * @type {Readonly<SHExpEncoderSettings>}
126
+ */
127
+ #settings;
128
+
129
+ /**
130
+ * @type {GPUBuffer}
131
+ */
132
+ #samples;
133
+
134
+ /**
135
+ * @type {GPUBuffer}
136
+ */
137
+ #solve_matrix;
138
+
139
+ /**
140
+ * @type {GPUBuffer}
141
+ */
142
+ #cells;
143
+
144
+ /**
145
+ * @type {GPUBuffer}
146
+ */
147
+ #reflectance;
148
+
149
+ /**
150
+ * @type {GPUBuffer}
151
+ */
152
+ #statistics;
153
+
154
+ /**
155
+ * @type {GPUBuffer}
156
+ */
157
+ #projection;
158
+
159
+ /**
160
+ * @param {GPUDevice} device
161
+ * @param {SHExpEncoderSettings} settings
162
+ */
163
+ constructor(device, settings) {
164
+ assert.defined(device, 'device');
165
+
166
+ const {
167
+ p_band_count,
168
+ q_band_count,
169
+ alpha_min,
170
+ alpha_max,
171
+ sample_count,
172
+ cell_resolution,
173
+ } = settings;
174
+
175
+ assert.isPositiveInteger(p_band_count, 'p_band_count');
176
+ assert.lessThanOrEqual(p_band_count, SH_EXP_MAX_BAND_COUNT, 'p_band_count');
177
+ assert.isPositiveInteger(q_band_count, 'q_band_count');
178
+ assert.lessThanOrEqual(q_band_count, SH_EXP_MAX_BAND_COUNT, 'q_band_count');
179
+
180
+ assert.isNumber(alpha_min, 'alpha_min');
181
+ assert.greaterThan(alpha_min, 0, 'alpha_min');
182
+ assert.isNumber(alpha_max, 'alpha_max');
183
+ assert.greaterThanOrEqual(alpha_max, alpha_min, 'alpha_max');
184
+
185
+ const coefficient_count = sh_exp_coefficient_count(p_band_count, q_band_count);
186
+
187
+ assert.isPositiveInteger(sample_count, 'sample_count');
188
+ assert.greaterThanOrEqual(sample_count, coefficient_count, 'sample_count');
189
+ assert.lessThanOrEqual(sample_count, SH_EXP_MAX_SAMPLE_COUNT, 'sample_count');
190
+
191
+ assert.isPositiveInteger(cell_resolution, 'cell_resolution');
192
+ assert.greaterThanOrEqual(cell_resolution, SH_EXP_MIN_CELL_RESOLUTION, 'cell_resolution');
193
+ assert.lessThanOrEqual(cell_resolution, SH_EXP_MAX_CELL_RESOLUTION, 'cell_resolution');
194
+
195
+ this.#settings = Object.freeze({
196
+ p_band_count,
197
+ q_band_count,
198
+ alpha_min,
199
+ alpha_max,
200
+ sample_count,
201
+ cell_resolution,
202
+ });
203
+
204
+ const sample_data = new Float32Array(sample_count * SH_EXP_FIT_SAMPLE_FLOATS);
205
+
206
+ sh_exp_fit_samples(sample_data, sample_count, alpha_min, alpha_max);
207
+
208
+ // built from the f32 samples the GPU reads, not from their f64 originals
209
+ const solve_matrix = new Float32Array(coefficient_count * coefficient_count);
210
+
211
+ sh_exp_solve_matrix(solve_matrix, sample_data, sample_count, p_band_count, q_band_count);
212
+
213
+ const STORAGE = GPUBufferUsage.STORAGE;
214
+ const COPY_DST = GPUBufferUsage.COPY_DST;
215
+
216
+ this.#samples = device.createBuffer({
217
+ label: "SH exponential / fit samples",
218
+ size: sample_data.byteLength,
219
+ usage: STORAGE | COPY_DST,
220
+ });
221
+
222
+ this.#solve_matrix = device.createBuffer({
223
+ label: "SH exponential / solve matrix",
224
+ size: solve_matrix.byteLength,
225
+ usage: STORAGE | COPY_DST,
226
+ });
227
+
228
+ device.queue.writeBuffer(this.#samples, 0, sample_data);
229
+ device.queue.writeBuffer(this.#solve_matrix, 0, solve_matrix);
230
+
231
+ this.#cells = device.createBuffer({
232
+ label: "SH exponential / environment cells",
233
+ size: 2 * cell_resolution * cell_resolution * 16,
234
+ usage: STORAGE,
235
+ });
236
+
237
+ this.#reflectance = device.createBuffer({
238
+ label: "SH exponential / reference reflectance",
239
+ size: sample_count * 16,
240
+ usage: STORAGE,
241
+ });
242
+
243
+ this.#statistics = device.createBuffer({
244
+ label: "SH exponential / statistics",
245
+ size: 16,
246
+ usage: STORAGE,
247
+ });
248
+
249
+ this.#projection = device.createBuffer({
250
+ label: "SH exponential / projection",
251
+ size: coefficient_count * 16,
252
+ usage: STORAGE,
253
+ });
254
+ }
255
+
256
+ /**
257
+ * @returns {Readonly<SHExpEncoderSettings>}
258
+ */
259
+ get settings() {
260
+ return this.#settings;
261
+ }
262
+
263
+ /**
264
+ * Unknowns per colour channel.
265
+ * @returns {number}
266
+ */
267
+ get coefficient_count() {
268
+ return sh_exp_coefficient_count(this.#settings.p_band_count, this.#settings.q_band_count);
269
+ }
270
+
271
+ /**
272
+ * Size of one encoded probe, in `vec4<f32>` (16 bytes each); see `sh_exp_probe_vec4_count`.
273
+ * @returns {number}
274
+ */
275
+ get probe_vec4_count() {
276
+ return sh_exp_probe_vec4_count(this.#settings.p_band_count, this.#settings.q_band_count);
277
+ }
278
+
279
+ /**
280
+ * Records the encoding of `environment` into `output`, starting at `vec4` index `output_offset`.
281
+ *
282
+ * @param {Object} options
283
+ * @param {ShadeGPUCommandContext} options.encoder
284
+ * @param {GPUTextureView|GPUTexture} options.environment octahedral radiance map whose level 0 is
285
+ * unfiltered radiance, as `GPULightCollection.environment` holds it; read texel by texel
286
+ * @param {GPUBuffer} options.output STORAGE; at least `(output_offset + probe_vec4_count) * 16` bytes
287
+ * @param {number} options.output_offset in `vec4`
288
+ */
289
+ encode({ encoder, environment, output, output_offset }) {
290
+ assert.defined(encoder, 'encoder');
291
+ assert.defined(environment, 'environment');
292
+ assert.defined(output, 'output');
293
+ assert.isNonNegativeInteger(output_offset, 'output_offset');
294
+ assert.greaterThanOrEqual(output.size, (output_offset + this.probe_vec4_count) * 16, 'output.size');
295
+
296
+ const settings = this.#settings;
297
+ const coefficient_count = this.coefficient_count;
298
+
299
+ const parameters = encoder.allocateTransientValueBuffer(SH_EXP_ENCODE_PARAMETERS_STRUCT, {
300
+ cell_resolution: settings.cell_resolution,
301
+ sample_count: settings.sample_count,
302
+ p_band_count: settings.p_band_count,
303
+ q_band_count: settings.q_band_count,
304
+ coefficient_count,
305
+ output_offset,
306
+ alpha_min: settings.alpha_min,
307
+ alpha_max: settings.alpha_max,
308
+ log_floor_ratio: SH_EXP_LOG_FLOOR_RATIO,
309
+ }, GPUBufferUsage.UNIFORM);
310
+
311
+ shader_sh_exp_environment_cells.dispatch({
312
+ encoder,
313
+ group_count_x: settings.cell_resolution * settings.cell_resolution,
314
+ bindings: {
315
+ parameters,
316
+ tEnvironment: environment,
317
+ cells: this.#cells,
318
+ },
319
+ });
320
+
321
+ shader_sh_exp_reference_reflectance.dispatch({
322
+ encoder,
323
+ group_count_x: settings.sample_count,
324
+ bindings: {
325
+ parameters,
326
+ samples: this.#samples,
327
+ cells: this.#cells,
328
+ reflectance: this.#reflectance,
329
+ },
330
+ });
331
+
332
+ shader_sh_exp_log_floor.dispatch({
333
+ encoder,
334
+ group_count_x: 1,
335
+ bindings: {
336
+ parameters,
337
+ reflectance: this.#reflectance,
338
+ statistics: this.#statistics,
339
+ },
340
+ });
341
+
342
+ shader_sh_exp_project.dispatch({
343
+ encoder,
344
+ group_count_x: coefficient_count,
345
+ bindings: {
346
+ parameters,
347
+ samples: this.#samples,
348
+ reflectance: this.#reflectance,
349
+ statistics: this.#statistics,
350
+ projection: this.#projection,
351
+ },
352
+ });
353
+
354
+ shader_sh_exp_solve.dispatch({
355
+ encoder,
356
+ group_count_x: coefficient_count,
357
+ bindings: {
358
+ parameters,
359
+ solve_matrix: this.#solve_matrix,
360
+ projection: this.#projection,
361
+ probe: output,
362
+ },
363
+ });
364
+ }
365
+
366
+ /**
367
+ * Releases the GPU buffers. The encoder cannot be used afterwards.
368
+ */
369
+ destroy() {
370
+ this.#samples.destroy();
371
+ this.#solve_matrix.destroy();
372
+ this.#cells.destroy();
373
+ this.#reflectance.destroy();
374
+ this.#statistics.destroy();
375
+ this.#projection.destroy();
376
+ }
377
+ }
@@ -0,0 +1,16 @@
1
+ /**
2
+ * What every pass of the SH-exponential encoder reads; see `SHExpEncoder`.
3
+ *
4
+ * - `cell_resolution`: side of the octahedral grid the environment is integrated over;
5
+ * - `sample_count`: fit samples, one `(normal, view, alpha)` each;
6
+ * - `p_band_count`, `q_band_count`: bands of the P and Q terms;
7
+ * - `coefficient_count`: unknowns per channel, `p_band_count² + q_band_count² - 1`;
8
+ * - `output_offset`: first `vec4` of the probe in the output buffer;
9
+ * - `alpha_min`, `alpha_max`: the roughness range fitted, written into the probe's header;
10
+ * - `log_floor_ratio`: the floor under `log E0`, as a fraction of the mean luminance of `E0`.
11
+ *
12
+ * @type {WebGPUStruct}
13
+ */
14
+ export const SH_EXP_ENCODE_PARAMETERS_STRUCT: WebGPUStruct;
15
+ import { WebGPUStruct } from "../../../shader/type/WebGPUStruct.js";
16
+ //# sourceMappingURL=SH_EXP_ENCODE_PARAMETERS_STRUCT.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"SH_EXP_ENCODE_PARAMETERS_STRUCT.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/light/environment/sh_exponential/SH_EXP_ENCODE_PARAMETERS_STRUCT.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;GAYG;AACH,8CAFU,YAAY,CAYM;6BAzBC,sCAAsC"}
@@ -0,0 +1,27 @@
1
+ import { f32, u32 } from "../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
2
+ import { WebGPUStruct } from "../../../shader/type/WebGPUStruct.js";
3
+
4
+ /**
5
+ * What every pass of the SH-exponential encoder reads; see `SHExpEncoder`.
6
+ *
7
+ * - `cell_resolution`: side of the octahedral grid the environment is integrated over;
8
+ * - `sample_count`: fit samples, one `(normal, view, alpha)` each;
9
+ * - `p_band_count`, `q_band_count`: bands of the P and Q terms;
10
+ * - `coefficient_count`: unknowns per channel, `p_band_count² + q_band_count² - 1`;
11
+ * - `output_offset`: first `vec4` of the probe in the output buffer;
12
+ * - `alpha_min`, `alpha_max`: the roughness range fitted, written into the probe's header;
13
+ * - `log_floor_ratio`: the floor under `log E0`, as a fraction of the mean luminance of `E0`.
14
+ *
15
+ * @type {WebGPUStruct}
16
+ */
17
+ export const SH_EXP_ENCODE_PARAMETERS_STRUCT = WebGPUStruct.from({
18
+ cell_resolution: u32,
19
+ sample_count: u32,
20
+ p_band_count: u32,
21
+ q_band_count: u32,
22
+ coefficient_count: u32,
23
+ output_offset: u32,
24
+ alpha_min: f32,
25
+ alpha_max: f32,
26
+ log_floor_ratio: f32,
27
+ }, "SHExpEncodeParameters");
@@ -0,0 +1,21 @@
1
+ /**
2
+ * Largest workgroup the SH-exponential encoder's kernels run. The partial-sum array holds one slot per
3
+ * invocation, which is what a one-lane subgroup needs — the WGSL emulator's, so these kernels run
4
+ * whole there — at 4 KiB of workgroup memory. A device with 32-lane subgroups fills eight.
5
+ *
6
+ * @type {number}
7
+ */
8
+ export const SH_EXP_WORKGROUP_SIZE: number;
9
+ /**
10
+ * Sum of a `vec4` over the workgroup, subgroup first: `subgroupAdd`, then one elected lane per
11
+ * subgroup claims a slot — invocation indices need not map to subgroups in contiguous blocks — and
12
+ * invocation 0 adds the slots after the barrier. The result is only meaningful in invocation 0.
13
+ *
14
+ * Call once per invocation, from uniform control flow. The order the slots are claimed in varies, so
15
+ * the last bits of a sum can differ between two runs.
16
+ *
17
+ * @type {CodeChunk}
18
+ */
19
+ export const chunk_sh_exp_workgroup_sum: CodeChunk;
20
+ import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
21
+ //# sourceMappingURL=chunk_sh_exp_workgroup_sum.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"chunk_sh_exp_workgroup_sum.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/light/environment/sh_exponential/chunk_sh_exp_workgroup_sum.js"],"names":[],"mappings":"AAGA;;;;;;GAMG;AACH,oCAFU,MAAM,CAEyB;AAEzC;;;;;;;;;GASG;AACH,yCAFU,SAAS,CA8BhB;0BAjDuB,uCAAuC"}
@@ -0,0 +1,53 @@
1
+ import { WebGPUExtensionType } from "../../../../descriptor/WebGPUExtensionType.js";
2
+ import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
3
+
4
+ /**
5
+ * Largest workgroup the SH-exponential encoder's kernels run. The partial-sum array holds one slot per
6
+ * invocation, which is what a one-lane subgroup needs — the WGSL emulator's, so these kernels run
7
+ * whole there — at 4 KiB of workgroup memory. A device with 32-lane subgroups fills eight.
8
+ *
9
+ * @type {number}
10
+ */
11
+ export const SH_EXP_WORKGROUP_SIZE = 256;
12
+
13
+ /**
14
+ * Sum of a `vec4` over the workgroup, subgroup first: `subgroupAdd`, then one elected lane per
15
+ * subgroup claims a slot — invocation indices need not map to subgroups in contiguous blocks — and
16
+ * invocation 0 adds the slots after the barrier. The result is only meaningful in invocation 0.
17
+ *
18
+ * Call once per invocation, from uniform control flow. The order the slots are claimed in varies, so
19
+ * the last bits of a sum can differ between two runs.
20
+ *
21
+ * @type {CodeChunk}
22
+ */
23
+ export const chunk_sh_exp_workgroup_sum = CodeChunk.from(
24
+ //language=WGSL
25
+ `
26
+ var<workgroup> sh_exp_partial_count: atomic<u32>;
27
+ var<workgroup> sh_exp_partials: array<vec4<f32>, ${SH_EXP_WORKGROUP_SIZE}>;
28
+
29
+ fn sh_exp_workgroup_sum(value: vec4<f32>, local_index: u32) -> vec4<f32> {
30
+ let subgroup_sum = subgroupAdd(value);
31
+
32
+ if (subgroupElect()) {
33
+ let slot = atomicAdd(&sh_exp_partial_count, 1u);
34
+ sh_exp_partials[slot] = subgroup_sum;
35
+ }
36
+
37
+ workgroupBarrier();
38
+
39
+ var sum = vec4<f32>(0.0);
40
+
41
+ if (local_index == 0u) {
42
+ let count = atomicLoad(&sh_exp_partial_count);
43
+
44
+ for (var i = 0u; i < count; i++) {
45
+ sum += sh_exp_partials[i];
46
+ }
47
+ }
48
+
49
+ return sum;
50
+ }
51
+ `);
52
+
53
+ chunk_sh_exp_workgroup_sum.addExtension(WebGPUExtensionType.Subgroups);