@woosh/meep-engine 3.38.0 → 3.39.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (962) hide show
  1. package/build/bundle-worker-image-decoder.js +1 -1
  2. package/build/bundle-worker-terrain.js +1 -1
  3. package/package.json +1 -1
  4. package/src/core/binary/BinaryBuffer.d.ts +11 -0
  5. package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
  6. package/src/core/binary/BinaryBuffer.js +30 -0
  7. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.d.ts.map +1 -1
  8. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.js +28 -7
  9. package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts +15 -0
  10. package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts.map +1 -1
  11. package/src/core/geom/3d/aabb/aabb3_transform_oriented.js +41 -0
  12. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts +12 -0
  13. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts.map +1 -1
  14. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.js +27 -0
  15. package/src/core/geom/3d/gjk/gjk.js +3 -3
  16. package/src/core/geom/3d/gjk/gjk_distance.d.ts +94 -0
  17. package/src/core/geom/3d/gjk/gjk_distance.d.ts.map +1 -0
  18. package/src/core/geom/3d/gjk/gjk_distance.js +782 -0
  19. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts +5 -4
  20. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
  21. package/src/core/geom/3d/gjk/gjk_epa_penetration.js +14 -9
  22. package/src/core/geom/3d/gjk/minkowski_support.d.ts +11 -7
  23. package/src/core/geom/3d/gjk/minkowski_support.d.ts.map +1 -1
  24. package/src/core/geom/3d/gjk/minkowski_support.js +33 -9
  25. package/src/core/geom/3d/gjk/mpr.d.ts.map +1 -1
  26. package/src/core/geom/3d/gjk/mpr.js +26 -5
  27. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts +15 -0
  28. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts.map +1 -1
  29. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.js +106 -33
  30. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts +2 -1
  31. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts.map +1 -1
  32. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.js +4 -8
  33. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts +32 -0
  34. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts.map +1 -0
  35. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.js +85 -0
  36. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts +3 -3
  37. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts.map +1 -1
  38. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.js +24 -34
  39. package/src/core/geom/3d/quaternion/quat3_integrate.d.ts +17 -0
  40. package/src/core/geom/3d/quaternion/quat3_integrate.d.ts.map +1 -1
  41. package/src/core/geom/3d/quaternion/quat3_integrate.js +45 -4
  42. package/src/core/geom/3d/quaternion/quat3_multiply.d.ts +16 -0
  43. package/src/core/geom/3d/quaternion/quat3_multiply.d.ts.map +1 -1
  44. package/src/core/geom/3d/quaternion/quat3_multiply.js +25 -0
  45. package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts +18 -0
  46. package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts.map +1 -1
  47. package/src/core/geom/3d/quaternion/quat3_nlerp.js +45 -0
  48. package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts +17 -0
  49. package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts.map +1 -1
  50. package/src/core/geom/3d/quaternion/quat3_shortest_arc.js +155 -94
  51. package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts +12 -0
  52. package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts.map +1 -1
  53. package/src/core/geom/3d/quaternion/quat3_to_matrix3.js +31 -0
  54. package/src/core/geom/3d/shape/AbstractShape3D.d.ts +20 -6
  55. package/src/core/geom/3d/shape/AbstractShape3D.d.ts.map +1 -1
  56. package/src/core/geom/3d/shape/AbstractShape3D.js +20 -6
  57. package/src/core/geom/3d/shape/BoxShape3D.d.ts +1 -1
  58. package/src/core/geom/3d/shape/BoxShape3D.d.ts.map +1 -1
  59. package/src/core/geom/3d/shape/BoxShape3D.js +5 -1
  60. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts +1 -1
  61. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts.map +1 -1
  62. package/src/core/geom/3d/shape/CapsuleShape3D.js +5 -1
  63. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts +25 -11
  64. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
  65. package/src/core/geom/3d/shape/ConvexHullShape3D.js +392 -22
  66. package/src/core/geom/3d/shape/CylinderShape3D.d.ts +8 -7
  67. package/src/core/geom/3d/shape/CylinderShape3D.d.ts.map +1 -1
  68. package/src/core/geom/3d/shape/CylinderShape3D.js +12 -7
  69. package/src/core/geom/3d/shape/HeightMapShape3D.d.ts +51 -8
  70. package/src/core/geom/3d/shape/HeightMapShape3D.d.ts.map +1 -1
  71. package/src/core/geom/3d/shape/HeightMapShape3D.js +260 -14
  72. package/src/core/geom/3d/shape/MeshShape3D.d.ts +61 -7
  73. package/src/core/geom/3d/shape/MeshShape3D.d.ts.map +1 -1
  74. package/src/core/geom/3d/shape/MeshShape3D.js +111 -20
  75. package/src/core/geom/3d/shape/PointShape3D.d.ts +1 -1
  76. package/src/core/geom/3d/shape/PointShape3D.d.ts.map +1 -1
  77. package/src/core/geom/3d/shape/PointShape3D.js +1 -1
  78. package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
  79. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  80. package/src/core/geom/3d/shape/PosedShape3D.js +36 -6
  81. package/src/core/geom/3d/shape/SphereShape3D.d.ts +1 -1
  82. package/src/core/geom/3d/shape/SphereShape3D.d.ts.map +1 -1
  83. package/src/core/geom/3d/shape/SphereShape3D.js +5 -1
  84. package/src/core/geom/3d/shape/TransformedShape3D.d.ts +12 -10
  85. package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
  86. package/src/core/geom/3d/shape/TransformedShape3D.js +53 -19
  87. package/src/core/geom/3d/shape/Triangle3D.d.ts +1 -1
  88. package/src/core/geom/3d/shape/Triangle3D.d.ts.map +1 -1
  89. package/src/core/geom/3d/shape/Triangle3D.js +5 -1
  90. package/src/core/geom/3d/shape/UnionShape3D.d.ts +1 -1
  91. package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
  92. package/src/core/geom/3d/shape/UnionShape3D.js +19 -2
  93. package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts +14 -0
  94. package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts.map +1 -1
  95. package/src/core/geom/3d/shape/sdf/sdf3_box.js +67 -5
  96. package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts +14 -0
  97. package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts.map +1 -1
  98. package/src/core/geom/3d/shape/sdf/sdf3_capsule.js +61 -3
  99. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts +14 -0
  100. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts.map +1 -1
  101. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.js +63 -4
  102. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +15 -0
  103. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
  104. package/src/core/geom/3d/shape/sdf/sdf3_plane.js +64 -2
  105. package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts +21 -0
  106. package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts.map +1 -1
  107. package/src/core/geom/3d/shape/sdf/sdf3_sphere.js +66 -3
  108. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts +2 -0
  109. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts.map +1 -1
  110. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.js +7 -0
  111. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts +41 -0
  112. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts.map +1 -0
  113. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.js +538 -0
  114. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts +31 -0
  115. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts.map +1 -0
  116. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.js +85 -0
  117. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts +18 -0
  118. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts.map +1 -0
  119. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.js +19 -0
  120. package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts +49 -0
  121. package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts.map +1 -0
  122. package/src/core/geom/3d/triangle/TriangleEdgeFlags.js +55 -0
  123. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts +42 -0
  124. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts.map +1 -0
  125. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.js +85 -0
  126. package/src/core/geom/3d/triangle/tri3_closest_point.d.ts +13 -0
  127. package/src/core/geom/3d/triangle/tri3_closest_point.d.ts.map +1 -1
  128. package/src/core/geom/3d/triangle/tri3_closest_point.js +36 -1
  129. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts +14 -0
  130. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts.map +1 -1
  131. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.js +40 -0
  132. package/src/core/geom/vec3/v3_quaternion_apply.d.ts +19 -0
  133. package/src/core/geom/vec3/v3_quaternion_apply.d.ts.map +1 -1
  134. package/src/core/geom/vec3/v3_quaternion_apply.js +32 -0
  135. package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts +19 -0
  136. package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts.map +1 -1
  137. package/src/core/geom/vec3/v3_quaternion_apply_inverse.js +32 -0
  138. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +135 -10
  139. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  140. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +338 -105
  141. package/src/engine/control/first-person/abilities/Ability.d.ts +14 -5
  142. package/src/engine/control/first-person/abilities/Ability.d.ts.map +1 -1
  143. package/src/engine/control/first-person/abilities/Ability.js +14 -5
  144. package/src/engine/control/first-person/abilities/LedgeGrab.d.ts.map +1 -1
  145. package/src/engine/control/first-person/abilities/LedgeGrab.js +16 -12
  146. package/src/engine/control/first-person/abilities/Mantle.d.ts.map +1 -1
  147. package/src/engine/control/first-person/abilities/Mantle.js +5 -1
  148. package/src/engine/control/first-person/abilities/Slide.js +1 -1
  149. package/src/engine/control/first-person/collision/KinematicMover.d.ts +92 -14
  150. package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
  151. package/src/engine/control/first-person/collision/KinematicMover.js +218 -37
  152. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +5 -0
  153. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  154. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +17 -10
  155. package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
  156. package/src/engine/ecs/EntityComponentDataset.js +27 -13
  157. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  158. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +4 -0
  159. package/src/engine/ecs/transform/Transform64.d.ts +4 -2
  160. package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
  161. package/src/engine/ecs/transform/Transform64.js +10 -16
  162. package/src/engine/graphics/ecs/water/Water.d.ts +25 -63
  163. package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
  164. package/src/engine/graphics/ecs/water/Water.js +110 -125
  165. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.d.ts.map +1 -1
  166. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.js +38 -74
  167. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts +1 -1
  168. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts.map +1 -1
  169. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.js +27 -18
  170. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts +12 -0
  171. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts.map +1 -0
  172. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.js +45 -0
  173. package/src/engine/graphics/ecs/water/WaterWaves.d.ts +33 -0
  174. package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -0
  175. package/src/engine/graphics/ecs/water/WaterWaves.js +46 -0
  176. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +17 -0
  177. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -0
  178. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +26 -0
  179. package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts +22 -0
  180. package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts.map +1 -1
  181. package/src/engine/graphics/texture/3d/scs3d_sample_linear.js +43 -1
  182. package/src/engine/graphics/texture/sampler/Sampler2D.d.ts +29 -3
  183. package/src/engine/graphics/texture/sampler/Sampler2D.d.ts.map +1 -1
  184. package/src/engine/graphics/texture/sampler/Sampler2D.js +102 -14
  185. package/src/engine/graphics3/WaterSystem.d.ts +39 -3
  186. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
  187. package/src/engine/graphics3/WaterSystem.js +134 -25
  188. package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts +10 -4
  189. package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts.map +1 -1
  190. package/src/engine/interpolation/BinaryInterpolationAdapter.js +11 -5
  191. package/src/engine/interpolation/InterpolationLog.d.ts +11 -5
  192. package/src/engine/interpolation/InterpolationLog.d.ts.map +1 -1
  193. package/src/engine/interpolation/InterpolationLog.js +12 -6
  194. package/src/engine/interpolation/InterpolationSystem.d.ts.map +1 -1
  195. package/src/engine/interpolation/InterpolationSystem.js +39 -8
  196. package/src/engine/interpolation/PoseInterpolationAdapter.d.ts +1 -1
  197. package/src/engine/interpolation/PoseInterpolationAdapter.d.ts.map +1 -1
  198. package/src/engine/interpolation/PoseInterpolationAdapter.js +51 -22
  199. package/src/engine/interpolation/TransformPoseSerializationAdapter.d.ts.map +1 -1
  200. package/src/engine/interpolation/TransformPoseSerializationAdapter.js +18 -23
  201. package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts +1 -1
  202. package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts.map +1 -1
  203. package/src/engine/network/adapters/QuaternionInterpolationAdapter.js +3 -1
  204. package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts +1 -1
  205. package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts.map +1 -1
  206. package/src/engine/network/adapters/TransformInterpolationAdapter.js +3 -1
  207. package/src/engine/network/adapters/Vector3InterpolationAdapter.d.ts.map +1 -1
  208. package/src/engine/network/adapters/Vector3InterpolationAdapter.js +5 -2
  209. package/src/engine/physics/body/SolverBodyState.d.ts.map +1 -1
  210. package/src/engine/physics/body/SolverBodyState.js +4 -5
  211. package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts +12 -0
  212. package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts.map +1 -1
  213. package/src/engine/physics/broadphase/compute_fat_world_aabb.js +28 -3
  214. package/src/engine/physics/ccd/linear_sweep.d.ts +42 -12
  215. package/src/engine/physics/ccd/linear_sweep.d.ts.map +1 -1
  216. package/src/engine/physics/ccd/linear_sweep.js +1131 -97
  217. package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts +13 -0
  218. package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts.map +1 -1
  219. package/src/engine/physics/cloth/collider/ClothColliderIndex.js +90 -22
  220. package/src/engine/physics/cloth/collider/cloth_collider_bounds.js +84 -24
  221. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +46 -3
  222. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
  223. package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +116 -68
  224. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
  225. package/src/engine/physics/cloth/ecs/ClothWorld.js +59 -47
  226. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts.map +1 -1
  227. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.js +62 -55
  228. package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.d.ts.map +1 -1
  229. package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.js +46 -39
  230. package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts.map +1 -1
  231. package/src/engine/physics/cloth/ecs/cloth_write_back.js +41 -36
  232. package/src/engine/physics/cloth/playground/garment_build.js +6 -6
  233. package/src/engine/physics/cloth/playground/garment_main.js +18 -14
  234. package/src/engine/physics/cloth/solver/cloth_contact_find.d.ts.map +1 -1
  235. package/src/engine/physics/cloth/solver/cloth_contact_find.js +8 -5
  236. package/src/engine/physics/cloth/solver/cloth_solve_vertex.d.ts.map +1 -1
  237. package/src/engine/physics/cloth/solver/cloth_solve_vertex.js +8 -5
  238. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
  239. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +15 -15
  240. package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts +5 -0
  241. package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts.map +1 -1
  242. package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.js +32 -9
  243. package/src/engine/physics/constraint/solve_constraints.d.ts +50 -8
  244. package/src/engine/physics/constraint/solve_constraints.d.ts.map +1 -1
  245. package/src/engine/physics/constraint/solve_constraints.js +703 -429
  246. package/src/engine/physics/contact/ManifoldStore.d.ts +12 -0
  247. package/src/engine/physics/contact/ManifoldStore.d.ts.map +1 -1
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  904. package/src/shade/renderer/water/medium/shader_water_bodies_derive.d.ts +8 -0
  905. package/src/shade/renderer/water/medium/shader_water_bodies_derive.d.ts.map +1 -0
  906. package/src/shade/renderer/water/medium/shader_water_bodies_derive.js +30 -0
  907. package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts +28 -0
  908. package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts.map +1 -0
  909. package/src/shade/renderer/water/optics/chunk_water_inscatter.js +123 -0
  910. package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts +23 -0
  911. package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts.map +1 -0
  912. package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts +18 -0
  913. package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts.map +1 -0
  914. package/src/shade/renderer/water/optics/chunk_water_optics.d.ts +12 -0
  915. package/src/shade/renderer/water/optics/chunk_water_optics.d.ts.map +1 -0
  916. package/src/shade/renderer/water/optics/chunk_water_optics.js +75 -0
  917. package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts +27 -0
  918. package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts.map +1 -0
  919. package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.js +74 -0
  920. package/src/shade/renderer/water/shader_water.d.ts +10 -4
  921. package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
  922. package/src/shade/renderer/water/shader_water.js +406 -384
  923. package/src/shade/renderer/water/shader_water_avboit.d.ts.map +1 -1
  924. package/src/shade/renderer/water/shader_water_avboit.js +19 -9
  925. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts +98 -0
  926. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts.map +1 -0
  927. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.js +408 -0
  928. package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.d.ts +12 -0
  929. package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.d.ts.map +1 -0
  930. package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.js +27 -0
  931. package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.d.ts +14 -0
  932. package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.d.ts.map +1 -0
  933. package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.js +49 -0
  934. package/src/shade/renderer/water/surface/chunk_water_wave.d.ts +15 -0
  935. package/src/shade/renderer/water/surface/chunk_water_wave.d.ts.map +1 -0
  936. package/src/shade/renderer/water/surface/chunk_water_wave.js +48 -0
  937. package/src/shade/renderer/water/surface/chunk_water_wave_grid.d.ts +9 -0
  938. package/src/shade/renderer/water/surface/chunk_water_wave_grid.d.ts.map +1 -0
  939. package/src/shade/renderer/water/surface/chunk_water_wave_grid.js +47 -0
  940. package/src/shade/renderer/water/surface/shader_water_surface_write.d.ts +10 -0
  941. package/src/shade/renderer/water/surface/shader_water_surface_write.d.ts.map +1 -0
  942. package/src/shade/renderer/water/surface/shader_water_surface_write.js +51 -0
  943. package/src/shade/renderer/water/surface/shader_water_wave_step.d.ts +12 -0
  944. package/src/shade/renderer/water/surface/shader_water_wave_step.d.ts.map +1 -0
  945. package/src/shade/renderer/water/surface/shader_water_wave_step.js +54 -0
  946. package/src/shade/renderer/water/surface/water_surface_grid_indices.d.ts +13 -0
  947. package/src/shade/renderer/water/surface/water_surface_grid_indices.d.ts.map +1 -0
  948. package/src/shade/renderer/water/surface/water_surface_grid_indices.js +39 -0
  949. package/src/shade/renderer/water/water_missing_receiver_path.d.ts +17 -0
  950. package/src/shade/renderer/water/water_missing_receiver_path.d.ts.map +1 -0
  951. package/src/shade/renderer/water/water_missing_receiver_path.js +40 -0
  952. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
  953. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +247 -23
  954. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts +18 -14
  955. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
  956. package/src/shade/wgsl/emulator/WGSLLanguageCore.js +48 -6
  957. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts +0 -29
  958. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts.map +0 -1
  959. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.js +0 -43
  960. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts +0 -7
  961. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts.map +0 -1
  962. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.js +0 -6
@@ -0,0 +1,75 @@
1
+ // GENERATED by tools/codegen/spherical_harmonics/generate_sh_chunks.mjs — do not edit by hand.
2
+ // Regenerate from packages/meep-engine with: node tools/codegen/spherical_harmonics/generate_sh_chunks.mjs
3
+ import { CodeChunk } from "../../../compiler/CodeChunk.js";
4
+
5
+ /**
6
+ * A 3-band RGB spherical-harmonic function convolved with a von Mises-Fisher lobe of
7
+ * concentration `kappa`, evaluated at a unit `direction`:
8
+ * `sum over l, m of exp(-l(l+1) / (2 kappa)) * Y(l, m)(direction) * sh[l * (l + 1) + m]`.
9
+ *
10
+ * The band window is the large-kappa vMF form of Ref-NeRF's integrated directional encoding [VHM*22];
11
+ * with `kappa = 1 / alpha` it is how Silvennoinen, Sloan, Iwanicki and Nowrouzezahrai encode roughness in
12
+ * "Spherical Harmonic Exponentials for Efficient Glossy Reflections" (HPG 2025,
13
+ * https://doi.org/10.1111/cgf.70219, talk: https://www.youtube.com/watch?v=THVMMNZ68iA). Their P and Q
14
+ * terms are each `exp` of one of these; see `sh_exponential/` beside the environment light code.
15
+ *
16
+ * **Not clamped.** Unlike `sh3_color_evaluate`, this returns the signed value: the SH-exponential
17
+ * representation stores log radiance, where negative is ordinary.
18
+ *
19
+ * Coefficients are band-major in the engine's all-positive convention (`sh_index`); per band the
20
+ * weight is `sh_vmf_window(l, kappa)`, folded here as powers of one `exp`. `kappa` must be > 0;
21
+ * as it grows the result tends to plain evaluation of `sh`.
22
+ *
23
+ * @type {CodeChunk}
24
+ */
25
+ export const chunk_sh3_color_evaluate_vmf = CodeChunk.from(
26
+ //language=WGSL
27
+ `
28
+ fn sh3_color_evaluate_vmf(sh: array<vec3<f32>, 9>, direction: vec3<f32>, kappa: f32) -> vec3<f32> {
29
+ let x = direction.x;
30
+ let y = direction.y;
31
+ let z = direction.z;
32
+
33
+ // m = 0
34
+ let q0_0 = 0.28209479177387814;
35
+ let q1_0 = 0.48860251190291987 * z;
36
+ let q2_0 = 1.9364916731037085 * z * q1_0 - 1.118033988749895 * q0_0;
37
+
38
+ // m = 1, (x + iy)^1
39
+ let c1 = x;
40
+ let s1 = y;
41
+ let q1_1 = 0.48860251190292;
42
+ let q2_1 = 1.0925484305920792 * z;
43
+
44
+ // m = 2, (x + iy)^2
45
+ let c2 = x * c1 - y * s1;
46
+ let s2 = x * s1 + y * c1;
47
+ let q2_2 = 0.5462742152960396;
48
+
49
+ // band l is attenuated by exp(-l(l+1) / (2 kappa)) = t^(l(l+1)), t = exp(-1 / (2 kappa)),
50
+ // built up as w(l) = w(l-1) * t^(2l)
51
+ let t = exp(-0.5 / kappa);
52
+ let t2 = t * t;
53
+ let w1 = t2;
54
+ let t4 = t2 * t2;
55
+ let w2 = w1 * t4;
56
+
57
+ var result = sh[0] * q0_0;
58
+
59
+ result += w1 * (
60
+ sh[1] * (q1_1 * s1)
61
+ + sh[2] * (q1_0)
62
+ + sh[3] * (q1_1 * c1)
63
+ );
64
+
65
+ result += w2 * (
66
+ sh[4] * (q2_2 * s2)
67
+ + sh[5] * (q2_1 * s1)
68
+ + sh[6] * (q2_0)
69
+ + sh[7] * (q2_1 * c1)
70
+ + sh[8] * (q2_2 * c2)
71
+ );
72
+
73
+ return result;
74
+ }
75
+ `);
@@ -0,0 +1,13 @@
1
+ /**
2
+ * The 4-band real spherical harmonic basis at a unit direction: 16 values, band-major, index
3
+ * `l * (l + 1) + m`, in the engine's all-positive convention (the first nine are `sh3_basis_at`).
4
+ *
5
+ * Unrolled from the normalized associated Legendre recurrence documented in
6
+ * `core/geom/3d/sphere/harmonics/sh_basis_at.js`, which is its CPU twin. For one coefficient of any
7
+ * band, `sh_basis_function`.
8
+ *
9
+ * @type {CodeChunk}
10
+ */
11
+ export const chunk_sh4_basis_at: CodeChunk;
12
+ import { CodeChunk } from "../../../compiler/CodeChunk.js";
13
+ //# sourceMappingURL=chunk_sh4_basis_at.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"chunk_sh4_basis_at.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh4_basis_at.js"],"names":[],"mappings":"AAIA;;;;;;;;;GASG;AACH,iCAFU,SAAS,CAyDhB;0BAnEuB,gCAAgC"}
@@ -0,0 +1,70 @@
1
+ // GENERATED by tools/codegen/spherical_harmonics/generate_sh_chunks.mjs — do not edit by hand.
2
+ // Regenerate from packages/meep-engine with: node tools/codegen/spherical_harmonics/generate_sh_chunks.mjs
3
+ import { CodeChunk } from "../../../compiler/CodeChunk.js";
4
+
5
+ /**
6
+ * The 4-band real spherical harmonic basis at a unit direction: 16 values, band-major, index
7
+ * `l * (l + 1) + m`, in the engine's all-positive convention (the first nine are `sh3_basis_at`).
8
+ *
9
+ * Unrolled from the normalized associated Legendre recurrence documented in
10
+ * `core/geom/3d/sphere/harmonics/sh_basis_at.js`, which is its CPU twin. For one coefficient of any
11
+ * band, `sh_basis_function`.
12
+ *
13
+ * @type {CodeChunk}
14
+ */
15
+ export const chunk_sh4_basis_at = CodeChunk.from(
16
+ //language=WGSL
17
+ `
18
+ fn sh4_basis_at(direction: vec3<f32>) -> array<f32, 16> {
19
+ let x = direction.x;
20
+ let y = direction.y;
21
+ let z = direction.z;
22
+
23
+ // m = 0
24
+ let q0_0 = 0.28209479177387814;
25
+ let q1_0 = 0.48860251190291987 * z;
26
+ let q2_0 = 1.9364916731037085 * z * q1_0 - 1.118033988749895 * q0_0;
27
+ let q3_0 = 1.9720265943665387 * z * q2_0 - 1.018350154434631 * q1_0;
28
+
29
+ // m = 1, (x + iy)^1
30
+ let c1 = x;
31
+ let s1 = y;
32
+ let q1_1 = 0.48860251190292;
33
+ let q2_1 = 1.0925484305920792 * z;
34
+ let q3_1 = 2.091650066335189 * z * q2_1 - 0.9354143466934853 * q1_1;
35
+
36
+ // m = 2, (x + iy)^2
37
+ let c2 = x * c1 - y * s1;
38
+ let s2 = x * s1 + y * c1;
39
+ let q2_2 = 0.5462742152960396;
40
+ let q3_2 = 1.4453057213202773 * z;
41
+
42
+ // m = 3, (x + iy)^3
43
+ let c3 = x * c2 - y * s2;
44
+ let s3 = x * s2 + y * c2;
45
+ let q3_3 = 0.5900435899266436;
46
+
47
+ return array<f32, 16>(
48
+ // band 0
49
+ q0_0,
50
+ // band 1
51
+ q1_1 * s1,
52
+ q1_0,
53
+ q1_1 * c1,
54
+ // band 2
55
+ q2_2 * s2,
56
+ q2_1 * s1,
57
+ q2_0,
58
+ q2_1 * c1,
59
+ q2_2 * c2,
60
+ // band 3
61
+ q3_3 * s3,
62
+ q3_2 * s2,
63
+ q3_1 * s1,
64
+ q3_0,
65
+ q3_1 * c1,
66
+ q3_2 * c2,
67
+ q3_3 * c3
68
+ );
69
+ }
70
+ `);
@@ -0,0 +1,23 @@
1
+ /**
2
+ * A 4-band RGB spherical-harmonic function convolved with a von Mises-Fisher lobe of
3
+ * concentration `kappa`, evaluated at a unit `direction`:
4
+ * `sum over l, m of exp(-l(l+1) / (2 kappa)) * Y(l, m)(direction) * sh[l * (l + 1) + m]`.
5
+ *
6
+ * The band window is the large-kappa vMF form of Ref-NeRF's integrated directional encoding [VHM*22];
7
+ * with `kappa = 1 / alpha` it is how Silvennoinen, Sloan, Iwanicki and Nowrouzezahrai encode roughness in
8
+ * "Spherical Harmonic Exponentials for Efficient Glossy Reflections" (HPG 2025,
9
+ * https://doi.org/10.1111/cgf.70219, talk: https://www.youtube.com/watch?v=THVMMNZ68iA). Their P and Q
10
+ * terms are each `exp` of one of these; see `sh_exponential/` beside the environment light code.
11
+ *
12
+ * **Not clamped.** Unlike `sh3_color_evaluate`, this returns the signed value: the SH-exponential
13
+ * representation stores log radiance, where negative is ordinary.
14
+ *
15
+ * Coefficients are band-major in the engine's all-positive convention (`sh_index`); per band the
16
+ * weight is `sh_vmf_window(l, kappa)`, folded here as powers of one `exp`. `kappa` must be > 0;
17
+ * as it grows the result tends to plain evaluation of `sh`.
18
+ *
19
+ * @type {CodeChunk}
20
+ */
21
+ export const chunk_sh4_color_evaluate_vmf: CodeChunk;
22
+ import { CodeChunk } from "../../../compiler/CodeChunk.js";
23
+ //# sourceMappingURL=chunk_sh4_color_evaluate_vmf.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"chunk_sh4_color_evaluate_vmf.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh4_color_evaluate_vmf.js"],"names":[],"mappings":"AAIA;;;;;;;;;;;;;;;;;;;GAmBG;AACH,2CAFU,SAAS,CAwEhB;0BA5FuB,gCAAgC"}
@@ -0,0 +1,95 @@
1
+ // GENERATED by tools/codegen/spherical_harmonics/generate_sh_chunks.mjs — do not edit by hand.
2
+ // Regenerate from packages/meep-engine with: node tools/codegen/spherical_harmonics/generate_sh_chunks.mjs
3
+ import { CodeChunk } from "../../../compiler/CodeChunk.js";
4
+
5
+ /**
6
+ * A 4-band RGB spherical-harmonic function convolved with a von Mises-Fisher lobe of
7
+ * concentration `kappa`, evaluated at a unit `direction`:
8
+ * `sum over l, m of exp(-l(l+1) / (2 kappa)) * Y(l, m)(direction) * sh[l * (l + 1) + m]`.
9
+ *
10
+ * The band window is the large-kappa vMF form of Ref-NeRF's integrated directional encoding [VHM*22];
11
+ * with `kappa = 1 / alpha` it is how Silvennoinen, Sloan, Iwanicki and Nowrouzezahrai encode roughness in
12
+ * "Spherical Harmonic Exponentials for Efficient Glossy Reflections" (HPG 2025,
13
+ * https://doi.org/10.1111/cgf.70219, talk: https://www.youtube.com/watch?v=THVMMNZ68iA). Their P and Q
14
+ * terms are each `exp` of one of these; see `sh_exponential/` beside the environment light code.
15
+ *
16
+ * **Not clamped.** Unlike `sh3_color_evaluate`, this returns the signed value: the SH-exponential
17
+ * representation stores log radiance, where negative is ordinary.
18
+ *
19
+ * Coefficients are band-major in the engine's all-positive convention (`sh_index`); per band the
20
+ * weight is `sh_vmf_window(l, kappa)`, folded here as powers of one `exp`. `kappa` must be > 0;
21
+ * as it grows the result tends to plain evaluation of `sh`.
22
+ *
23
+ * @type {CodeChunk}
24
+ */
25
+ export const chunk_sh4_color_evaluate_vmf = CodeChunk.from(
26
+ //language=WGSL
27
+ `
28
+ fn sh4_color_evaluate_vmf(sh: array<vec3<f32>, 16>, direction: vec3<f32>, kappa: f32) -> vec3<f32> {
29
+ let x = direction.x;
30
+ let y = direction.y;
31
+ let z = direction.z;
32
+
33
+ // m = 0
34
+ let q0_0 = 0.28209479177387814;
35
+ let q1_0 = 0.48860251190291987 * z;
36
+ let q2_0 = 1.9364916731037085 * z * q1_0 - 1.118033988749895 * q0_0;
37
+ let q3_0 = 1.9720265943665387 * z * q2_0 - 1.018350154434631 * q1_0;
38
+
39
+ // m = 1, (x + iy)^1
40
+ let c1 = x;
41
+ let s1 = y;
42
+ let q1_1 = 0.48860251190292;
43
+ let q2_1 = 1.0925484305920792 * z;
44
+ let q3_1 = 2.091650066335189 * z * q2_1 - 0.9354143466934853 * q1_1;
45
+
46
+ // m = 2, (x + iy)^2
47
+ let c2 = x * c1 - y * s1;
48
+ let s2 = x * s1 + y * c1;
49
+ let q2_2 = 0.5462742152960396;
50
+ let q3_2 = 1.4453057213202773 * z;
51
+
52
+ // m = 3, (x + iy)^3
53
+ let c3 = x * c2 - y * s2;
54
+ let s3 = x * s2 + y * c2;
55
+ let q3_3 = 0.5900435899266436;
56
+
57
+ // band l is attenuated by exp(-l(l+1) / (2 kappa)) = t^(l(l+1)), t = exp(-1 / (2 kappa)),
58
+ // built up as w(l) = w(l-1) * t^(2l)
59
+ let t = exp(-0.5 / kappa);
60
+ let t2 = t * t;
61
+ let w1 = t2;
62
+ let t4 = t2 * t2;
63
+ let w2 = w1 * t4;
64
+ let t6 = t4 * t2;
65
+ let w3 = w2 * t6;
66
+
67
+ var result = sh[0] * q0_0;
68
+
69
+ result += w1 * (
70
+ sh[1] * (q1_1 * s1)
71
+ + sh[2] * (q1_0)
72
+ + sh[3] * (q1_1 * c1)
73
+ );
74
+
75
+ result += w2 * (
76
+ sh[4] * (q2_2 * s2)
77
+ + sh[5] * (q2_1 * s1)
78
+ + sh[6] * (q2_0)
79
+ + sh[7] * (q2_1 * c1)
80
+ + sh[8] * (q2_2 * c2)
81
+ );
82
+
83
+ result += w3 * (
84
+ sh[9] * (q3_3 * s3)
85
+ + sh[10] * (q3_2 * s2)
86
+ + sh[11] * (q3_1 * s1)
87
+ + sh[12] * (q3_0)
88
+ + sh[13] * (q3_1 * c1)
89
+ + sh[14] * (q3_2 * c2)
90
+ + sh[15] * (q3_3 * c3)
91
+ );
92
+
93
+ return result;
94
+ }
95
+ `);
@@ -0,0 +1,13 @@
1
+ /**
2
+ * The 5-band real spherical harmonic basis at a unit direction: 25 values, band-major, index
3
+ * `l * (l + 1) + m`, in the engine's all-positive convention (the first nine are `sh3_basis_at`).
4
+ *
5
+ * Unrolled from the normalized associated Legendre recurrence documented in
6
+ * `core/geom/3d/sphere/harmonics/sh_basis_at.js`, which is its CPU twin. For one coefficient of any
7
+ * band, `sh_basis_function`.
8
+ *
9
+ * @type {CodeChunk}
10
+ */
11
+ export const chunk_sh5_basis_at: CodeChunk;
12
+ import { CodeChunk } from "../../../compiler/CodeChunk.js";
13
+ //# sourceMappingURL=chunk_sh5_basis_at.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"chunk_sh5_basis_at.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh5_basis_at.js"],"names":[],"mappings":"AAIA;;;;;;;;;GASG;AACH,iCAFU,SAAS,CA4EhB;0BAtFuB,gCAAgC"}
@@ -0,0 +1,89 @@
1
+ // GENERATED by tools/codegen/spherical_harmonics/generate_sh_chunks.mjs — do not edit by hand.
2
+ // Regenerate from packages/meep-engine with: node tools/codegen/spherical_harmonics/generate_sh_chunks.mjs
3
+ import { CodeChunk } from "../../../compiler/CodeChunk.js";
4
+
5
+ /**
6
+ * The 5-band real spherical harmonic basis at a unit direction: 25 values, band-major, index
7
+ * `l * (l + 1) + m`, in the engine's all-positive convention (the first nine are `sh3_basis_at`).
8
+ *
9
+ * Unrolled from the normalized associated Legendre recurrence documented in
10
+ * `core/geom/3d/sphere/harmonics/sh_basis_at.js`, which is its CPU twin. For one coefficient of any
11
+ * band, `sh_basis_function`.
12
+ *
13
+ * @type {CodeChunk}
14
+ */
15
+ export const chunk_sh5_basis_at = CodeChunk.from(
16
+ //language=WGSL
17
+ `
18
+ fn sh5_basis_at(direction: vec3<f32>) -> array<f32, 25> {
19
+ let x = direction.x;
20
+ let y = direction.y;
21
+ let z = direction.z;
22
+
23
+ // m = 0
24
+ let q0_0 = 0.28209479177387814;
25
+ let q1_0 = 0.48860251190291987 * z;
26
+ let q2_0 = 1.9364916731037085 * z * q1_0 - 1.118033988749895 * q0_0;
27
+ let q3_0 = 1.9720265943665387 * z * q2_0 - 1.018350154434631 * q1_0;
28
+ let q4_0 = 1.984313483298443 * z * q3_0 - 1.0062305898749055 * q2_0;
29
+
30
+ // m = 1, (x + iy)^1
31
+ let c1 = x;
32
+ let s1 = y;
33
+ let q1_1 = 0.48860251190292;
34
+ let q2_1 = 1.0925484305920792 * z;
35
+ let q3_1 = 2.091650066335189 * z * q2_1 - 0.9354143466934853 * q1_1;
36
+ let q4_1 = 2.04939015319192 * z * q3_1 - 0.9797958971132713 * q2_1;
37
+
38
+ // m = 2, (x + iy)^2
39
+ let c2 = x * c1 - y * s1;
40
+ let s2 = x * s1 + y * c1;
41
+ let q2_2 = 0.5462742152960396;
42
+ let q3_2 = 1.4453057213202773 * z;
43
+ let q4_2 = 2.29128784747792 * z * q3_2 - 0.8660254037844386 * q2_2;
44
+
45
+ // m = 3, (x + iy)^3
46
+ let c3 = x * c2 - y * s2;
47
+ let s3 = x * s2 + y * c2;
48
+ let q3_3 = 0.5900435899266436;
49
+ let q4_3 = 1.770130769779931 * z;
50
+
51
+ // m = 4, (x + iy)^4
52
+ let c4 = x * c3 - y * s3;
53
+ let s4 = x * s3 + y * c3;
54
+ let q4_4 = 0.6258357354491763;
55
+
56
+ return array<f32, 25>(
57
+ // band 0
58
+ q0_0,
59
+ // band 1
60
+ q1_1 * s1,
61
+ q1_0,
62
+ q1_1 * c1,
63
+ // band 2
64
+ q2_2 * s2,
65
+ q2_1 * s1,
66
+ q2_0,
67
+ q2_1 * c1,
68
+ q2_2 * c2,
69
+ // band 3
70
+ q3_3 * s3,
71
+ q3_2 * s2,
72
+ q3_1 * s1,
73
+ q3_0,
74
+ q3_1 * c1,
75
+ q3_2 * c2,
76
+ q3_3 * c3,
77
+ // band 4
78
+ q4_4 * s4,
79
+ q4_3 * s3,
80
+ q4_2 * s2,
81
+ q4_1 * s1,
82
+ q4_0,
83
+ q4_1 * c1,
84
+ q4_2 * c2,
85
+ q4_3 * c3,
86
+ q4_4 * c4
87
+ );
88
+ }
89
+ `);
@@ -0,0 +1,23 @@
1
+ /**
2
+ * A 5-band RGB spherical-harmonic function convolved with a von Mises-Fisher lobe of
3
+ * concentration `kappa`, evaluated at a unit `direction`:
4
+ * `sum over l, m of exp(-l(l+1) / (2 kappa)) * Y(l, m)(direction) * sh[l * (l + 1) + m]`.
5
+ *
6
+ * The band window is the large-kappa vMF form of Ref-NeRF's integrated directional encoding [VHM*22];
7
+ * with `kappa = 1 / alpha` it is how Silvennoinen, Sloan, Iwanicki and Nowrouzezahrai encode roughness in
8
+ * "Spherical Harmonic Exponentials for Efficient Glossy Reflections" (HPG 2025,
9
+ * https://doi.org/10.1111/cgf.70219, talk: https://www.youtube.com/watch?v=THVMMNZ68iA). Their P and Q
10
+ * terms are each `exp` of one of these; see `sh_exponential/` beside the environment light code.
11
+ *
12
+ * **Not clamped.** Unlike `sh3_color_evaluate`, this returns the signed value: the SH-exponential
13
+ * representation stores log radiance, where negative is ordinary.
14
+ *
15
+ * Coefficients are band-major in the engine's all-positive convention (`sh_index`); per band the
16
+ * weight is `sh_vmf_window(l, kappa)`, folded here as powers of one `exp`. `kappa` must be > 0;
17
+ * as it grows the result tends to plain evaluation of `sh`.
18
+ *
19
+ * @type {CodeChunk}
20
+ */
21
+ export const chunk_sh5_color_evaluate_vmf: CodeChunk;
22
+ import { CodeChunk } from "../../../compiler/CodeChunk.js";
23
+ //# sourceMappingURL=chunk_sh5_color_evaluate_vmf.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"chunk_sh5_color_evaluate_vmf.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh5_color_evaluate_vmf.js"],"names":[],"mappings":"AAIA;;;;;;;;;;;;;;;;;;;GAmBG;AACH,2CAFU,SAAS,CA+FhB;0BAnHuB,gCAAgC"}
@@ -0,0 +1,118 @@
1
+ // GENERATED by tools/codegen/spherical_harmonics/generate_sh_chunks.mjs — do not edit by hand.
2
+ // Regenerate from packages/meep-engine with: node tools/codegen/spherical_harmonics/generate_sh_chunks.mjs
3
+ import { CodeChunk } from "../../../compiler/CodeChunk.js";
4
+
5
+ /**
6
+ * A 5-band RGB spherical-harmonic function convolved with a von Mises-Fisher lobe of
7
+ * concentration `kappa`, evaluated at a unit `direction`:
8
+ * `sum over l, m of exp(-l(l+1) / (2 kappa)) * Y(l, m)(direction) * sh[l * (l + 1) + m]`.
9
+ *
10
+ * The band window is the large-kappa vMF form of Ref-NeRF's integrated directional encoding [VHM*22];
11
+ * with `kappa = 1 / alpha` it is how Silvennoinen, Sloan, Iwanicki and Nowrouzezahrai encode roughness in
12
+ * "Spherical Harmonic Exponentials for Efficient Glossy Reflections" (HPG 2025,
13
+ * https://doi.org/10.1111/cgf.70219, talk: https://www.youtube.com/watch?v=THVMMNZ68iA). Their P and Q
14
+ * terms are each `exp` of one of these; see `sh_exponential/` beside the environment light code.
15
+ *
16
+ * **Not clamped.** Unlike `sh3_color_evaluate`, this returns the signed value: the SH-exponential
17
+ * representation stores log radiance, where negative is ordinary.
18
+ *
19
+ * Coefficients are band-major in the engine's all-positive convention (`sh_index`); per band the
20
+ * weight is `sh_vmf_window(l, kappa)`, folded here as powers of one `exp`. `kappa` must be > 0;
21
+ * as it grows the result tends to plain evaluation of `sh`.
22
+ *
23
+ * @type {CodeChunk}
24
+ */
25
+ export const chunk_sh5_color_evaluate_vmf = CodeChunk.from(
26
+ //language=WGSL
27
+ `
28
+ fn sh5_color_evaluate_vmf(sh: array<vec3<f32>, 25>, direction: vec3<f32>, kappa: f32) -> vec3<f32> {
29
+ let x = direction.x;
30
+ let y = direction.y;
31
+ let z = direction.z;
32
+
33
+ // m = 0
34
+ let q0_0 = 0.28209479177387814;
35
+ let q1_0 = 0.48860251190291987 * z;
36
+ let q2_0 = 1.9364916731037085 * z * q1_0 - 1.118033988749895 * q0_0;
37
+ let q3_0 = 1.9720265943665387 * z * q2_0 - 1.018350154434631 * q1_0;
38
+ let q4_0 = 1.984313483298443 * z * q3_0 - 1.0062305898749055 * q2_0;
39
+
40
+ // m = 1, (x + iy)^1
41
+ let c1 = x;
42
+ let s1 = y;
43
+ let q1_1 = 0.48860251190292;
44
+ let q2_1 = 1.0925484305920792 * z;
45
+ let q3_1 = 2.091650066335189 * z * q2_1 - 0.9354143466934853 * q1_1;
46
+ let q4_1 = 2.04939015319192 * z * q3_1 - 0.9797958971132713 * q2_1;
47
+
48
+ // m = 2, (x + iy)^2
49
+ let c2 = x * c1 - y * s1;
50
+ let s2 = x * s1 + y * c1;
51
+ let q2_2 = 0.5462742152960396;
52
+ let q3_2 = 1.4453057213202773 * z;
53
+ let q4_2 = 2.29128784747792 * z * q3_2 - 0.8660254037844386 * q2_2;
54
+
55
+ // m = 3, (x + iy)^3
56
+ let c3 = x * c2 - y * s2;
57
+ let s3 = x * s2 + y * c2;
58
+ let q3_3 = 0.5900435899266436;
59
+ let q4_3 = 1.770130769779931 * z;
60
+
61
+ // m = 4, (x + iy)^4
62
+ let c4 = x * c3 - y * s3;
63
+ let s4 = x * s3 + y * c3;
64
+ let q4_4 = 0.6258357354491763;
65
+
66
+ // band l is attenuated by exp(-l(l+1) / (2 kappa)) = t^(l(l+1)), t = exp(-1 / (2 kappa)),
67
+ // built up as w(l) = w(l-1) * t^(2l)
68
+ let t = exp(-0.5 / kappa);
69
+ let t2 = t * t;
70
+ let w1 = t2;
71
+ let t4 = t2 * t2;
72
+ let w2 = w1 * t4;
73
+ let t6 = t4 * t2;
74
+ let w3 = w2 * t6;
75
+ let t8 = t6 * t2;
76
+ let w4 = w3 * t8;
77
+
78
+ var result = sh[0] * q0_0;
79
+
80
+ result += w1 * (
81
+ sh[1] * (q1_1 * s1)
82
+ + sh[2] * (q1_0)
83
+ + sh[3] * (q1_1 * c1)
84
+ );
85
+
86
+ result += w2 * (
87
+ sh[4] * (q2_2 * s2)
88
+ + sh[5] * (q2_1 * s1)
89
+ + sh[6] * (q2_0)
90
+ + sh[7] * (q2_1 * c1)
91
+ + sh[8] * (q2_2 * c2)
92
+ );
93
+
94
+ result += w3 * (
95
+ sh[9] * (q3_3 * s3)
96
+ + sh[10] * (q3_2 * s2)
97
+ + sh[11] * (q3_1 * s1)
98
+ + sh[12] * (q3_0)
99
+ + sh[13] * (q3_1 * c1)
100
+ + sh[14] * (q3_2 * c2)
101
+ + sh[15] * (q3_3 * c3)
102
+ );
103
+
104
+ result += w4 * (
105
+ sh[16] * (q4_4 * s4)
106
+ + sh[17] * (q4_3 * s3)
107
+ + sh[18] * (q4_2 * s2)
108
+ + sh[19] * (q4_1 * s1)
109
+ + sh[20] * (q4_0)
110
+ + sh[21] * (q4_1 * c1)
111
+ + sh[22] * (q4_2 * c2)
112
+ + sh[23] * (q4_3 * c3)
113
+ + sh[24] * (q4_4 * c4)
114
+ );
115
+
116
+ return result;
117
+ }
118
+ `);
@@ -0,0 +1,13 @@
1
+ /**
2
+ * The 6-band real spherical harmonic basis at a unit direction: 36 values, band-major, index
3
+ * `l * (l + 1) + m`, in the engine's all-positive convention (the first nine are `sh3_basis_at`).
4
+ *
5
+ * Unrolled from the normalized associated Legendre recurrence documented in
6
+ * `core/geom/3d/sphere/harmonics/sh_basis_at.js`, which is its CPU twin. For one coefficient of any
7
+ * band, `sh_basis_function`.
8
+ *
9
+ * @type {CodeChunk}
10
+ */
11
+ export const chunk_sh6_basis_at: CodeChunk;
12
+ import { CodeChunk } from "../../../compiler/CodeChunk.js";
13
+ //# sourceMappingURL=chunk_sh6_basis_at.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"chunk_sh6_basis_at.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh6_basis_at.js"],"names":[],"mappings":"AAIA;;;;;;;;;GASG;AACH,iCAFU,SAAS,CAkGhB;0BA5GuB,gCAAgC"}
@@ -0,0 +1,111 @@
1
+ // GENERATED by tools/codegen/spherical_harmonics/generate_sh_chunks.mjs — do not edit by hand.
2
+ // Regenerate from packages/meep-engine with: node tools/codegen/spherical_harmonics/generate_sh_chunks.mjs
3
+ import { CodeChunk } from "../../../compiler/CodeChunk.js";
4
+
5
+ /**
6
+ * The 6-band real spherical harmonic basis at a unit direction: 36 values, band-major, index
7
+ * `l * (l + 1) + m`, in the engine's all-positive convention (the first nine are `sh3_basis_at`).
8
+ *
9
+ * Unrolled from the normalized associated Legendre recurrence documented in
10
+ * `core/geom/3d/sphere/harmonics/sh_basis_at.js`, which is its CPU twin. For one coefficient of any
11
+ * band, `sh_basis_function`.
12
+ *
13
+ * @type {CodeChunk}
14
+ */
15
+ export const chunk_sh6_basis_at = CodeChunk.from(
16
+ //language=WGSL
17
+ `
18
+ fn sh6_basis_at(direction: vec3<f32>) -> array<f32, 36> {
19
+ let x = direction.x;
20
+ let y = direction.y;
21
+ let z = direction.z;
22
+
23
+ // m = 0
24
+ let q0_0 = 0.28209479177387814;
25
+ let q1_0 = 0.48860251190291987 * z;
26
+ let q2_0 = 1.9364916731037085 * z * q1_0 - 1.118033988749895 * q0_0;
27
+ let q3_0 = 1.9720265943665387 * z * q2_0 - 1.018350154434631 * q1_0;
28
+ let q4_0 = 1.984313483298443 * z * q3_0 - 1.0062305898749055 * q2_0;
29
+ let q5_0 = 1.98997487421324 * z * q4_0 - 1.002853072844814 * q3_0;
30
+
31
+ // m = 1, (x + iy)^1
32
+ let c1 = x;
33
+ let s1 = y;
34
+ let q1_1 = 0.48860251190292;
35
+ let q2_1 = 1.0925484305920792 * z;
36
+ let q3_1 = 2.091650066335189 * z * q2_1 - 0.9354143466934853 * q1_1;
37
+ let q4_1 = 2.04939015319192 * z * q3_1 - 0.9797958971132713 * q2_1;
38
+ let q5_1 = 2.03100960115899 * z * q4_1 - 0.991031208965115 * q3_1;
39
+
40
+ // m = 2, (x + iy)^2
41
+ let c2 = x * c1 - y * s1;
42
+ let s2 = x * s1 + y * c1;
43
+ let q2_2 = 0.5462742152960396;
44
+ let q3_2 = 1.4453057213202773 * z;
45
+ let q4_2 = 2.29128784747792 * z * q3_2 - 0.8660254037844386 * q2_2;
46
+ let q5_2 = 2.1712405933672376 * z * q4_2 - 0.9476070829586856 * q3_2;
47
+
48
+ // m = 3, (x + iy)^3
49
+ let c3 = x * c2 - y * s2;
50
+ let s3 = x * s2 + y * c2;
51
+ let q3_3 = 0.5900435899266436;
52
+ let q4_3 = 1.770130769779931 * z;
53
+ let q5_3 = 2.48746859276655 * z * q4_3 - 0.82915619758885 * q3_3;
54
+
55
+ // m = 4, (x + iy)^4
56
+ let c4 = x * c3 - y * s3;
57
+ let s4 = x * s3 + y * c3;
58
+ let q4_4 = 0.6258357354491763;
59
+ let q5_4 = 2.0756623148810416 * z;
60
+
61
+ // m = 5, (x + iy)^5
62
+ let c5 = x * c4 - y * s4;
63
+ let s5 = x * s4 + y * c4;
64
+ let q5_5 = 0.6563820568401703;
65
+
66
+ return array<f32, 36>(
67
+ // band 0
68
+ q0_0,
69
+ // band 1
70
+ q1_1 * s1,
71
+ q1_0,
72
+ q1_1 * c1,
73
+ // band 2
74
+ q2_2 * s2,
75
+ q2_1 * s1,
76
+ q2_0,
77
+ q2_1 * c1,
78
+ q2_2 * c2,
79
+ // band 3
80
+ q3_3 * s3,
81
+ q3_2 * s2,
82
+ q3_1 * s1,
83
+ q3_0,
84
+ q3_1 * c1,
85
+ q3_2 * c2,
86
+ q3_3 * c3,
87
+ // band 4
88
+ q4_4 * s4,
89
+ q4_3 * s3,
90
+ q4_2 * s2,
91
+ q4_1 * s1,
92
+ q4_0,
93
+ q4_1 * c1,
94
+ q4_2 * c2,
95
+ q4_3 * c3,
96
+ q4_4 * c4,
97
+ // band 5
98
+ q5_5 * s5,
99
+ q5_4 * s4,
100
+ q5_3 * s3,
101
+ q5_2 * s2,
102
+ q5_1 * s1,
103
+ q5_0,
104
+ q5_1 * c1,
105
+ q5_2 * c2,
106
+ q5_3 * c3,
107
+ q5_4 * c4,
108
+ q5_5 * c5
109
+ );
110
+ }
111
+ `);