@woosh/meep-engine 3.38.0 → 3.39.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (962) hide show
  1. package/build/bundle-worker-image-decoder.js +1 -1
  2. package/build/bundle-worker-terrain.js +1 -1
  3. package/package.json +1 -1
  4. package/src/core/binary/BinaryBuffer.d.ts +11 -0
  5. package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
  6. package/src/core/binary/BinaryBuffer.js +30 -0
  7. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.d.ts.map +1 -1
  8. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.js +28 -7
  9. package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts +15 -0
  10. package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts.map +1 -1
  11. package/src/core/geom/3d/aabb/aabb3_transform_oriented.js +41 -0
  12. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts +12 -0
  13. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts.map +1 -1
  14. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.js +27 -0
  15. package/src/core/geom/3d/gjk/gjk.js +3 -3
  16. package/src/core/geom/3d/gjk/gjk_distance.d.ts +94 -0
  17. package/src/core/geom/3d/gjk/gjk_distance.d.ts.map +1 -0
  18. package/src/core/geom/3d/gjk/gjk_distance.js +782 -0
  19. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts +5 -4
  20. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
  21. package/src/core/geom/3d/gjk/gjk_epa_penetration.js +14 -9
  22. package/src/core/geom/3d/gjk/minkowski_support.d.ts +11 -7
  23. package/src/core/geom/3d/gjk/minkowski_support.d.ts.map +1 -1
  24. package/src/core/geom/3d/gjk/minkowski_support.js +33 -9
  25. package/src/core/geom/3d/gjk/mpr.d.ts.map +1 -1
  26. package/src/core/geom/3d/gjk/mpr.js +26 -5
  27. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts +15 -0
  28. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts.map +1 -1
  29. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.js +106 -33
  30. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts +2 -1
  31. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts.map +1 -1
  32. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.js +4 -8
  33. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts +32 -0
  34. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts.map +1 -0
  35. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.js +85 -0
  36. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts +3 -3
  37. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts.map +1 -1
  38. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.js +24 -34
  39. package/src/core/geom/3d/quaternion/quat3_integrate.d.ts +17 -0
  40. package/src/core/geom/3d/quaternion/quat3_integrate.d.ts.map +1 -1
  41. package/src/core/geom/3d/quaternion/quat3_integrate.js +45 -4
  42. package/src/core/geom/3d/quaternion/quat3_multiply.d.ts +16 -0
  43. package/src/core/geom/3d/quaternion/quat3_multiply.d.ts.map +1 -1
  44. package/src/core/geom/3d/quaternion/quat3_multiply.js +25 -0
  45. package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts +18 -0
  46. package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts.map +1 -1
  47. package/src/core/geom/3d/quaternion/quat3_nlerp.js +45 -0
  48. package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts +17 -0
  49. package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts.map +1 -1
  50. package/src/core/geom/3d/quaternion/quat3_shortest_arc.js +155 -94
  51. package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts +12 -0
  52. package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts.map +1 -1
  53. package/src/core/geom/3d/quaternion/quat3_to_matrix3.js +31 -0
  54. package/src/core/geom/3d/shape/AbstractShape3D.d.ts +20 -6
  55. package/src/core/geom/3d/shape/AbstractShape3D.d.ts.map +1 -1
  56. package/src/core/geom/3d/shape/AbstractShape3D.js +20 -6
  57. package/src/core/geom/3d/shape/BoxShape3D.d.ts +1 -1
  58. package/src/core/geom/3d/shape/BoxShape3D.d.ts.map +1 -1
  59. package/src/core/geom/3d/shape/BoxShape3D.js +5 -1
  60. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts +1 -1
  61. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts.map +1 -1
  62. package/src/core/geom/3d/shape/CapsuleShape3D.js +5 -1
  63. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts +25 -11
  64. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
  65. package/src/core/geom/3d/shape/ConvexHullShape3D.js +392 -22
  66. package/src/core/geom/3d/shape/CylinderShape3D.d.ts +8 -7
  67. package/src/core/geom/3d/shape/CylinderShape3D.d.ts.map +1 -1
  68. package/src/core/geom/3d/shape/CylinderShape3D.js +12 -7
  69. package/src/core/geom/3d/shape/HeightMapShape3D.d.ts +51 -8
  70. package/src/core/geom/3d/shape/HeightMapShape3D.d.ts.map +1 -1
  71. package/src/core/geom/3d/shape/HeightMapShape3D.js +260 -14
  72. package/src/core/geom/3d/shape/MeshShape3D.d.ts +61 -7
  73. package/src/core/geom/3d/shape/MeshShape3D.d.ts.map +1 -1
  74. package/src/core/geom/3d/shape/MeshShape3D.js +111 -20
  75. package/src/core/geom/3d/shape/PointShape3D.d.ts +1 -1
  76. package/src/core/geom/3d/shape/PointShape3D.d.ts.map +1 -1
  77. package/src/core/geom/3d/shape/PointShape3D.js +1 -1
  78. package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
  79. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  80. package/src/core/geom/3d/shape/PosedShape3D.js +36 -6
  81. package/src/core/geom/3d/shape/SphereShape3D.d.ts +1 -1
  82. package/src/core/geom/3d/shape/SphereShape3D.d.ts.map +1 -1
  83. package/src/core/geom/3d/shape/SphereShape3D.js +5 -1
  84. package/src/core/geom/3d/shape/TransformedShape3D.d.ts +12 -10
  85. package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
  86. package/src/core/geom/3d/shape/TransformedShape3D.js +53 -19
  87. package/src/core/geom/3d/shape/Triangle3D.d.ts +1 -1
  88. package/src/core/geom/3d/shape/Triangle3D.d.ts.map +1 -1
  89. package/src/core/geom/3d/shape/Triangle3D.js +5 -1
  90. package/src/core/geom/3d/shape/UnionShape3D.d.ts +1 -1
  91. package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
  92. package/src/core/geom/3d/shape/UnionShape3D.js +19 -2
  93. package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts +14 -0
  94. package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts.map +1 -1
  95. package/src/core/geom/3d/shape/sdf/sdf3_box.js +67 -5
  96. package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts +14 -0
  97. package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts.map +1 -1
  98. package/src/core/geom/3d/shape/sdf/sdf3_capsule.js +61 -3
  99. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts +14 -0
  100. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts.map +1 -1
  101. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.js +63 -4
  102. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +15 -0
  103. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
  104. package/src/core/geom/3d/shape/sdf/sdf3_plane.js +64 -2
  105. package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts +21 -0
  106. package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts.map +1 -1
  107. package/src/core/geom/3d/shape/sdf/sdf3_sphere.js +66 -3
  108. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts +2 -0
  109. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts.map +1 -1
  110. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.js +7 -0
  111. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts +41 -0
  112. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts.map +1 -0
  113. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.js +538 -0
  114. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts +31 -0
  115. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts.map +1 -0
  116. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.js +85 -0
  117. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts +18 -0
  118. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts.map +1 -0
  119. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.js +19 -0
  120. package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts +49 -0
  121. package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts.map +1 -0
  122. package/src/core/geom/3d/triangle/TriangleEdgeFlags.js +55 -0
  123. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts +42 -0
  124. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts.map +1 -0
  125. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.js +85 -0
  126. package/src/core/geom/3d/triangle/tri3_closest_point.d.ts +13 -0
  127. package/src/core/geom/3d/triangle/tri3_closest_point.d.ts.map +1 -1
  128. package/src/core/geom/3d/triangle/tri3_closest_point.js +36 -1
  129. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts +14 -0
  130. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts.map +1 -1
  131. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.js +40 -0
  132. package/src/core/geom/vec3/v3_quaternion_apply.d.ts +19 -0
  133. package/src/core/geom/vec3/v3_quaternion_apply.d.ts.map +1 -1
  134. package/src/core/geom/vec3/v3_quaternion_apply.js +32 -0
  135. package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts +19 -0
  136. package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts.map +1 -1
  137. package/src/core/geom/vec3/v3_quaternion_apply_inverse.js +32 -0
  138. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +135 -10
  139. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  140. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +338 -105
  141. package/src/engine/control/first-person/abilities/Ability.d.ts +14 -5
  142. package/src/engine/control/first-person/abilities/Ability.d.ts.map +1 -1
  143. package/src/engine/control/first-person/abilities/Ability.js +14 -5
  144. package/src/engine/control/first-person/abilities/LedgeGrab.d.ts.map +1 -1
  145. package/src/engine/control/first-person/abilities/LedgeGrab.js +16 -12
  146. package/src/engine/control/first-person/abilities/Mantle.d.ts.map +1 -1
  147. package/src/engine/control/first-person/abilities/Mantle.js +5 -1
  148. package/src/engine/control/first-person/abilities/Slide.js +1 -1
  149. package/src/engine/control/first-person/collision/KinematicMover.d.ts +92 -14
  150. package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
  151. package/src/engine/control/first-person/collision/KinematicMover.js +218 -37
  152. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +5 -0
  153. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  154. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +17 -10
  155. package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
  156. package/src/engine/ecs/EntityComponentDataset.js +27 -13
  157. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  158. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +4 -0
  159. package/src/engine/ecs/transform/Transform64.d.ts +4 -2
  160. package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
  161. package/src/engine/ecs/transform/Transform64.js +10 -16
  162. package/src/engine/graphics/ecs/water/Water.d.ts +25 -63
  163. package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
  164. package/src/engine/graphics/ecs/water/Water.js +110 -125
  165. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.d.ts.map +1 -1
  166. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.js +38 -74
  167. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts +1 -1
  168. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts.map +1 -1
  169. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.js +27 -18
  170. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts +12 -0
  171. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts.map +1 -0
  172. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.js +45 -0
  173. package/src/engine/graphics/ecs/water/WaterWaves.d.ts +33 -0
  174. package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -0
  175. package/src/engine/graphics/ecs/water/WaterWaves.js +46 -0
  176. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +17 -0
  177. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -0
  178. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +26 -0
  179. package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts +22 -0
  180. package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts.map +1 -1
  181. package/src/engine/graphics/texture/3d/scs3d_sample_linear.js +43 -1
  182. package/src/engine/graphics/texture/sampler/Sampler2D.d.ts +29 -3
  183. package/src/engine/graphics/texture/sampler/Sampler2D.d.ts.map +1 -1
  184. package/src/engine/graphics/texture/sampler/Sampler2D.js +102 -14
  185. package/src/engine/graphics3/WaterSystem.d.ts +39 -3
  186. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
  187. package/src/engine/graphics3/WaterSystem.js +134 -25
  188. package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts +10 -4
  189. package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts.map +1 -1
  190. package/src/engine/interpolation/BinaryInterpolationAdapter.js +11 -5
  191. package/src/engine/interpolation/InterpolationLog.d.ts +11 -5
  192. package/src/engine/interpolation/InterpolationLog.d.ts.map +1 -1
  193. package/src/engine/interpolation/InterpolationLog.js +12 -6
  194. package/src/engine/interpolation/InterpolationSystem.d.ts.map +1 -1
  195. package/src/engine/interpolation/InterpolationSystem.js +39 -8
  196. package/src/engine/interpolation/PoseInterpolationAdapter.d.ts +1 -1
  197. package/src/engine/interpolation/PoseInterpolationAdapter.d.ts.map +1 -1
  198. package/src/engine/interpolation/PoseInterpolationAdapter.js +51 -22
  199. package/src/engine/interpolation/TransformPoseSerializationAdapter.d.ts.map +1 -1
  200. package/src/engine/interpolation/TransformPoseSerializationAdapter.js +18 -23
  201. package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts +1 -1
  202. package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts.map +1 -1
  203. package/src/engine/network/adapters/QuaternionInterpolationAdapter.js +3 -1
  204. package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts +1 -1
  205. package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts.map +1 -1
  206. package/src/engine/network/adapters/TransformInterpolationAdapter.js +3 -1
  207. package/src/engine/network/adapters/Vector3InterpolationAdapter.d.ts.map +1 -1
  208. package/src/engine/network/adapters/Vector3InterpolationAdapter.js +5 -2
  209. package/src/engine/physics/body/SolverBodyState.d.ts.map +1 -1
  210. package/src/engine/physics/body/SolverBodyState.js +4 -5
  211. package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts +12 -0
  212. package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts.map +1 -1
  213. package/src/engine/physics/broadphase/compute_fat_world_aabb.js +28 -3
  214. package/src/engine/physics/ccd/linear_sweep.d.ts +42 -12
  215. package/src/engine/physics/ccd/linear_sweep.d.ts.map +1 -1
  216. package/src/engine/physics/ccd/linear_sweep.js +1131 -97
  217. package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts +13 -0
  218. package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts.map +1 -1
  219. package/src/engine/physics/cloth/collider/ClothColliderIndex.js +90 -22
  220. package/src/engine/physics/cloth/collider/cloth_collider_bounds.js +84 -24
  221. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +46 -3
  222. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
  223. package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +116 -68
  224. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
  225. package/src/engine/physics/cloth/ecs/ClothWorld.js +59 -47
  226. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts.map +1 -1
  227. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.js +62 -55
  228. package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.d.ts.map +1 -1
  229. package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.js +46 -39
  230. package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts.map +1 -1
  231. package/src/engine/physics/cloth/ecs/cloth_write_back.js +41 -36
  232. package/src/engine/physics/cloth/playground/garment_build.js +6 -6
  233. package/src/engine/physics/cloth/playground/garment_main.js +18 -14
  234. package/src/engine/physics/cloth/solver/cloth_contact_find.d.ts.map +1 -1
  235. package/src/engine/physics/cloth/solver/cloth_contact_find.js +8 -5
  236. package/src/engine/physics/cloth/solver/cloth_solve_vertex.d.ts.map +1 -1
  237. package/src/engine/physics/cloth/solver/cloth_solve_vertex.js +8 -5
  238. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
  239. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +15 -15
  240. package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts +5 -0
  241. package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts.map +1 -1
  242. package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.js +32 -9
  243. package/src/engine/physics/constraint/solve_constraints.d.ts +50 -8
  244. package/src/engine/physics/constraint/solve_constraints.d.ts.map +1 -1
  245. package/src/engine/physics/constraint/solve_constraints.js +703 -429
  246. package/src/engine/physics/contact/ManifoldStore.d.ts +12 -0
  247. package/src/engine/physics/contact/ManifoldStore.d.ts.map +1 -1
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  904. package/src/shade/renderer/water/medium/shader_water_bodies_derive.d.ts +8 -0
  905. package/src/shade/renderer/water/medium/shader_water_bodies_derive.d.ts.map +1 -0
  906. package/src/shade/renderer/water/medium/shader_water_bodies_derive.js +30 -0
  907. package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts +28 -0
  908. package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts.map +1 -0
  909. package/src/shade/renderer/water/optics/chunk_water_inscatter.js +123 -0
  910. package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts +23 -0
  911. package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts.map +1 -0
  912. package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts +18 -0
  913. package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts.map +1 -0
  914. package/src/shade/renderer/water/optics/chunk_water_optics.d.ts +12 -0
  915. package/src/shade/renderer/water/optics/chunk_water_optics.d.ts.map +1 -0
  916. package/src/shade/renderer/water/optics/chunk_water_optics.js +75 -0
  917. package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts +27 -0
  918. package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts.map +1 -0
  919. package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.js +74 -0
  920. package/src/shade/renderer/water/shader_water.d.ts +10 -4
  921. package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
  922. package/src/shade/renderer/water/shader_water.js +406 -384
  923. package/src/shade/renderer/water/shader_water_avboit.d.ts.map +1 -1
  924. package/src/shade/renderer/water/shader_water_avboit.js +19 -9
  925. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts +98 -0
  926. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts.map +1 -0
  927. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.js +408 -0
  928. package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.d.ts +12 -0
  929. package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.d.ts.map +1 -0
  930. package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.js +27 -0
  931. package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.d.ts +14 -0
  932. package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.d.ts.map +1 -0
  933. package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.js +49 -0
  934. package/src/shade/renderer/water/surface/chunk_water_wave.d.ts +15 -0
  935. package/src/shade/renderer/water/surface/chunk_water_wave.d.ts.map +1 -0
  936. package/src/shade/renderer/water/surface/chunk_water_wave.js +48 -0
  937. package/src/shade/renderer/water/surface/chunk_water_wave_grid.d.ts +9 -0
  938. package/src/shade/renderer/water/surface/chunk_water_wave_grid.d.ts.map +1 -0
  939. package/src/shade/renderer/water/surface/chunk_water_wave_grid.js +47 -0
  940. package/src/shade/renderer/water/surface/shader_water_surface_write.d.ts +10 -0
  941. package/src/shade/renderer/water/surface/shader_water_surface_write.d.ts.map +1 -0
  942. package/src/shade/renderer/water/surface/shader_water_surface_write.js +51 -0
  943. package/src/shade/renderer/water/surface/shader_water_wave_step.d.ts +12 -0
  944. package/src/shade/renderer/water/surface/shader_water_wave_step.d.ts.map +1 -0
  945. package/src/shade/renderer/water/surface/shader_water_wave_step.js +54 -0
  946. package/src/shade/renderer/water/surface/water_surface_grid_indices.d.ts +13 -0
  947. package/src/shade/renderer/water/surface/water_surface_grid_indices.d.ts.map +1 -0
  948. package/src/shade/renderer/water/surface/water_surface_grid_indices.js +39 -0
  949. package/src/shade/renderer/water/water_missing_receiver_path.d.ts +17 -0
  950. package/src/shade/renderer/water/water_missing_receiver_path.d.ts.map +1 -0
  951. package/src/shade/renderer/water/water_missing_receiver_path.js +40 -0
  952. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
  953. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +247 -23
  954. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts +18 -14
  955. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
  956. package/src/shade/wgsl/emulator/WGSLLanguageCore.js +48 -6
  957. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts +0 -29
  958. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts.map +0 -1
  959. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.js +0 -43
  960. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts +0 -7
  961. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts.map +0 -1
  962. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.js +0 -6
@@ -57,4 +57,18 @@ export function sdf3_cylinder(x: number, y: number, z: number, radius: number, h
57
57
  * @returns {number} the signed distance
58
58
  */
59
59
  export function sdf3_cylinder_gradient(out: Float32Array | Float64Array | number[], out_offset: number, x: number, y: number, z: number, radius: number, height: number): number;
60
+ /**
61
+ * {@link sdf3_cylinder_gradient} with the point and the cylinder read from arrays, and the distance
62
+ * written after the gradient rather than returned. See `sdf3_sphere.js` for why both forms exist.
63
+ *
64
+ * @param {Float32Array|Float64Array|number[]} out receives `[gx, gy, gz, distance]` at `out_offset`:
65
+ * the unit outward gradient, then the signed distance
66
+ * @param {number} out_offset
67
+ * @param {Float32Array|Float64Array|number[]} point `[x, y, z]`
68
+ * @param {number} point_offset
69
+ * @param {Float32Array|Float64Array|number[]} cylinder `[radius, height]`
70
+ * @param {number} cylinder_offset
71
+ * @returns {void}
72
+ */
73
+ export function sdf3_cylinder_gradient_array(out: Float32Array | Float64Array | number[], out_offset: number, point: Float32Array | Float64Array | number[], point_offset: number, cylinder: Float32Array | Float64Array | number[], cylinder_offset: number): void;
60
74
  //# sourceMappingURL=sdf3_cylinder.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"sdf3_cylinder.d.ts","sourceRoot":"","sources":["../../../../../../../src/core/geom/3d/shape/sdf/sdf3_cylinder.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAkCG;AAEH;;;;;;;;;GASG;AACH,iCAPW,MAAM,KACN,MAAM,KACN,MAAM,UACN,MAAM,UACN,MAAM,GACJ,MAAM,CAYlB;AAED;;;;;;;;;;;GAWG;AACH,4CATW,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,cAClC,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,UACN,MAAM,UACN,MAAM,GACJ,MAAM,CAuDlB"}
1
+ {"version":3,"file":"sdf3_cylinder.d.ts","sourceRoot":"","sources":["../../../../../../../src/core/geom/3d/shape/sdf/sdf3_cylinder.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAkCG;AAEH;;;;;;;;;GASG;AACH,iCAPW,MAAM,KACN,MAAM,KACN,MAAM,UACN,MAAM,UACN,MAAM,GACJ,MAAM,CAYlB;AAED;;;;;;;;;;;GAWG;AACH,4CATW,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,cAClC,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,UACN,MAAM,UACN,MAAM,GACJ,MAAM,CAiBlB;AAED;;;;;;;;;;;;GAYG;AACH,kDATW,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,cAElC,MAAM,SACN,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,gBAClC,MAAM,YACN,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,mBAClC,MAAM,GACJ,IAAI,CA+DhB"}
@@ -71,6 +71,43 @@ export function sdf3_cylinder(x, y, z, radius, height) {
71
71
  * @returns {number} the signed distance
72
72
  */
73
73
  export function sdf3_cylinder_gradient(out, out_offset, x, y, z, radius, height) {
74
+ SCALAR_POINT[0] = x;
75
+ SCALAR_POINT[1] = y;
76
+ SCALAR_POINT[2] = z;
77
+
78
+ SCALAR_SHAPE[0] = radius;
79
+ SCALAR_SHAPE[1] = height;
80
+
81
+ sdf3_cylinder_gradient_array(SCALAR_RESULT, 0, SCALAR_POINT, 0, SCALAR_SHAPE, 0);
82
+
83
+ out[out_offset] = SCALAR_RESULT[0];
84
+ out[out_offset + 1] = SCALAR_RESULT[1];
85
+ out[out_offset + 2] = SCALAR_RESULT[2];
86
+
87
+ return SCALAR_RESULT[3];
88
+ }
89
+
90
+ /**
91
+ * {@link sdf3_cylinder_gradient} with the point and the cylinder read from arrays, and the distance
92
+ * written after the gradient rather than returned. See `sdf3_sphere.js` for why both forms exist.
93
+ *
94
+ * @param {Float32Array|Float64Array|number[]} out receives `[gx, gy, gz, distance]` at `out_offset`:
95
+ * the unit outward gradient, then the signed distance
96
+ * @param {number} out_offset
97
+ * @param {Float32Array|Float64Array|number[]} point `[x, y, z]`
98
+ * @param {number} point_offset
99
+ * @param {Float32Array|Float64Array|number[]} cylinder `[radius, height]`
100
+ * @param {number} cylinder_offset
101
+ * @returns {void}
102
+ */
103
+ export function sdf3_cylinder_gradient_array(out, out_offset, point, point_offset, cylinder, cylinder_offset) {
104
+ const x = point[point_offset];
105
+ const y = point[point_offset + 1];
106
+ const z = point[point_offset + 2];
107
+
108
+ const radius = cylinder[cylinder_offset];
109
+ const height = cylinder[cylinder_offset + 1];
110
+
74
111
  const s = Math.sqrt(x * x + z * z);
75
112
 
76
113
  const radial = s - radius;
@@ -106,21 +143,43 @@ export function sdf3_cylinder_gradient(out, out_offset, x, y, z, radius, height)
106
143
  out[out_offset] = ux * wr;
107
144
  out[out_offset + 1] = axis_sign * wa;
108
145
  out[out_offset + 2] = uz * wr;
146
+ out[out_offset + 3] = outside;
109
147
 
110
- return outside;
148
+ return;
111
149
  }
112
150
 
113
151
  if (radial >= axial) {
114
152
  out[out_offset] = ux;
115
153
  out[out_offset + 1] = 0;
116
154
  out[out_offset + 2] = uz;
155
+ out[out_offset + 3] = radial;
117
156
 
118
- return radial;
157
+ return;
119
158
  }
120
159
 
121
160
  out[out_offset] = 0;
122
161
  out[out_offset + 1] = axis_sign;
123
162
  out[out_offset + 2] = 0;
124
-
125
- return axial;
163
+ out[out_offset + 3] = axial;
126
164
  }
165
+
166
+ /**
167
+ * The scalar form's point, packed for the array form it delegates to.
168
+ * @type {Float64Array}
169
+ * @private
170
+ */
171
+ const SCALAR_POINT = new Float64Array(3);
172
+
173
+ /**
174
+ * The scalar form's `[radius, height]`.
175
+ * @type {Float64Array}
176
+ * @private
177
+ */
178
+ const SCALAR_SHAPE = new Float64Array(2);
179
+
180
+ /**
181
+ * The scalar form's gradient and distance, as the array form writes them.
182
+ * @type {Float64Array}
183
+ * @private
184
+ */
185
+ const SCALAR_RESULT = new Float64Array(4);
@@ -49,4 +49,19 @@ export function sdf3_plane(x: number, y: number, z: number, normal_x: number, no
49
49
  * @returns {number} the signed distance
50
50
  */
51
51
  export function sdf3_plane_gradient(out: Float32Array | Float64Array | number[], out_offset: number, x: number, y: number, z: number, normal_x: number, normal_y: number, normal_z: number, offset: number): number;
52
+ /**
53
+ * {@link sdf3_plane_gradient} with the point and the plane read from arrays, and the distance
54
+ * written after the gradient rather than returned. See `sdf3_sphere.js` for why both forms exist.
55
+ *
56
+ * @param {Float32Array|Float64Array|number[]} out receives `[gx, gy, gz, distance]` at `out_offset`:
57
+ * the unit outward gradient, then the signed distance
58
+ * @param {number} out_offset
59
+ * @param {Float32Array|Float64Array|number[]} point `[x, y, z]`
60
+ * @param {number} point_offset
61
+ * @param {Float32Array|Float64Array|number[]} plane `[normal_x, normal_y, normal_z, offset]`: the unit
62
+ * normal, and how far along it the boundary plane sits from the origin
63
+ * @param {number} plane_offset index of `normal_x` in `plane`
64
+ * @returns {void}
65
+ */
66
+ export function sdf3_plane_gradient_array(out: Float32Array | Float64Array | number[], out_offset: number, point: Float32Array | Float64Array | number[], point_offset: number, plane: Float32Array | Float64Array | number[], plane_offset: number): void;
52
67
  //# sourceMappingURL=sdf3_plane.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"sdf3_plane.d.ts","sourceRoot":"","sources":["../../../../../../../src/core/geom/3d/shape/sdf/sdf3_plane.js"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;GAqBG;AAEH;;;;;;;;;;;;GAYG;AACH,8BATW,MAAM,KACN,MAAM,KACN,MAAM,YACN,MAAM,YACN,MAAM,YACN,MAAM,UACN,MAAM,GACJ,MAAM,CAIlB;AAED;;;;;;;;;;;;;GAaG;AACH,yCAXW,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,cAClC,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,YACN,MAAM,YACN,MAAM,YACN,MAAM,UACN,MAAM,GACJ,MAAM,CAQlB"}
1
+ {"version":3,"file":"sdf3_plane.d.ts","sourceRoot":"","sources":["../../../../../../../src/core/geom/3d/shape/sdf/sdf3_plane.js"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;GAqBG;AAEH;;;;;;;;;;;;GAYG;AACH,8BATW,MAAM,KACN,MAAM,KACN,MAAM,YACN,MAAM,YACN,MAAM,YACN,MAAM,UACN,MAAM,GACJ,MAAM,CAIlB;AAED;;;;;;;;;;;;;GAaG;AACH,yCAXW,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,cAClC,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,YACN,MAAM,YACN,MAAM,YACN,MAAM,UACN,MAAM,GACJ,MAAM,CAmBlB;AAED;;;;;;;;;;;;;GAaG;AACH,+CAVW,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,cAElC,MAAM,SACN,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,gBAClC,MAAM,SACN,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,gBAElC,MAAM,GACJ,IAAI,CAgBhB"}
@@ -53,9 +53,71 @@ export function sdf3_plane(x, y, z, normal_x, normal_y, normal_z, offset) {
53
53
  * @returns {number} the signed distance
54
54
  */
55
55
  export function sdf3_plane_gradient(out, out_offset, x, y, z, normal_x, normal_y, normal_z, offset) {
56
+ SCALAR_POINT[0] = x;
57
+ SCALAR_POINT[1] = y;
58
+ SCALAR_POINT[2] = z;
59
+
60
+ SCALAR_SHAPE[0] = normal_x;
61
+ SCALAR_SHAPE[1] = normal_y;
62
+ SCALAR_SHAPE[2] = normal_z;
63
+ SCALAR_SHAPE[3] = offset;
64
+
65
+ sdf3_plane_gradient_array(SCALAR_RESULT, 0, SCALAR_POINT, 0, SCALAR_SHAPE, 0);
66
+
67
+ out[out_offset] = SCALAR_RESULT[0];
68
+ out[out_offset + 1] = SCALAR_RESULT[1];
69
+ out[out_offset + 2] = SCALAR_RESULT[2];
70
+
71
+ return SCALAR_RESULT[3];
72
+ }
73
+
74
+ /**
75
+ * {@link sdf3_plane_gradient} with the point and the plane read from arrays, and the distance
76
+ * written after the gradient rather than returned. See `sdf3_sphere.js` for why both forms exist.
77
+ *
78
+ * @param {Float32Array|Float64Array|number[]} out receives `[gx, gy, gz, distance]` at `out_offset`:
79
+ * the unit outward gradient, then the signed distance
80
+ * @param {number} out_offset
81
+ * @param {Float32Array|Float64Array|number[]} point `[x, y, z]`
82
+ * @param {number} point_offset
83
+ * @param {Float32Array|Float64Array|number[]} plane `[normal_x, normal_y, normal_z, offset]`: the unit
84
+ * normal, and how far along it the boundary plane sits from the origin
85
+ * @param {number} plane_offset index of `normal_x` in `plane`
86
+ * @returns {void}
87
+ */
88
+ export function sdf3_plane_gradient_array(out, out_offset, point, point_offset, plane, plane_offset) {
89
+ const x = point[point_offset];
90
+ const y = point[point_offset + 1];
91
+ const z = point[point_offset + 2];
92
+
93
+ const normal_x = plane[plane_offset];
94
+ const normal_y = plane[plane_offset + 1];
95
+ const normal_z = plane[plane_offset + 2];
96
+ const offset = plane[plane_offset + 3];
97
+
56
98
  out[out_offset] = normal_x;
57
99
  out[out_offset + 1] = normal_y;
58
100
  out[out_offset + 2] = normal_z;
59
-
60
- return x * normal_x + y * normal_y + z * normal_z - offset;
101
+ out[out_offset + 3] = x * normal_x + y * normal_y + z * normal_z - offset;
61
102
  }
103
+
104
+ /**
105
+ * The scalar form's point, packed for the array form it delegates to.
106
+ * @type {Float64Array}
107
+ * @private
108
+ */
109
+ const SCALAR_POINT = new Float64Array(3);
110
+
111
+ /**
112
+ * The scalar form's `[normal_x, normal_y, normal_z, offset]`.
113
+ * @type {Float64Array}
114
+ * @private
115
+ */
116
+ const SCALAR_SHAPE = new Float64Array(4);
117
+
118
+ /**
119
+ * The scalar form's gradient and distance, as the array form writes them.
120
+ * @type {Float64Array}
121
+ * @private
122
+ */
123
+ const SCALAR_RESULT = new Float64Array(4);
@@ -13,6 +13,13 @@
13
13
  * than the question. {@link SphereShape3D} calls these too, so there is one
14
14
  * implementation of the arithmetic rather than two that can drift.
15
15
  *
16
+ * The gradient has an array form beside the scalar one, `_array`, which reads
17
+ * the point and the shape from arrays and writes the distance after the
18
+ * gradient instead of returning it. Cloth calls it from its per-particle loops,
19
+ * where a number passed to a call V8 does not inline, or returned from one, is
20
+ * boxed into a heap object. The scalar form packs its arguments and calls the
21
+ * array form, so the arithmetic is still written once.
22
+ *
16
23
  * @author Alex Goldring
17
24
  * @copyright Company Named Limited (c) 2026
18
25
  */
@@ -38,4 +45,18 @@ export function sdf3_sphere(x: number, y: number, z: number, radius: number): nu
38
45
  * @returns {number} the signed distance
39
46
  */
40
47
  export function sdf3_sphere_gradient(out: Float32Array | Float64Array | number[], out_offset: number, x: number, y: number, z: number, radius: number): number;
48
+ /**
49
+ * {@link sdf3_sphere_gradient} with the point and the sphere read from arrays, and the distance
50
+ * written after the gradient rather than returned.
51
+ *
52
+ * @param {Float32Array|Float64Array|number[]} out receives `[gx, gy, gz, distance]` at `out_offset`:
53
+ * the unit outward gradient, then the signed distance
54
+ * @param {number} out_offset
55
+ * @param {Float32Array|Float64Array|number[]} point `[x, y, z]`
56
+ * @param {number} point_offset
57
+ * @param {Float32Array|Float64Array|number[]} sphere `[radius]`
58
+ * @param {number} sphere_offset
59
+ * @returns {void}
60
+ */
61
+ export function sdf3_sphere_gradient_array(out: Float32Array | Float64Array | number[], out_offset: number, point: Float32Array | Float64Array | number[], point_offset: number, sphere: Float32Array | Float64Array | number[], sphere_offset: number): void;
41
62
  //# sourceMappingURL=sdf3_sphere.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"sdf3_sphere.d.ts","sourceRoot":"","sources":["../../../../../../../src/core/geom/3d/shape/sdf/sdf3_sphere.js"],"names":[],"mappings":"AAOA;;;;;;;;;;;;;;;;;GAiBG;AAEH;;;;;;;;GAQG;AACH,+BANW,MAAM,KACN,MAAM,KACN,MAAM,UACN,MAAM,GACJ,MAAM,CAIlB;AAED;;;;;;;;;;GAUG;AACH,0CARW,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,cAClC,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,UACN,MAAM,GACJ,MAAM,CAsBlB"}
1
+ {"version":3,"file":"sdf3_sphere.d.ts","sourceRoot":"","sources":["../../../../../../../src/core/geom/3d/shape/sdf/sdf3_sphere.js"],"names":[],"mappings":"AAOA;;;;;;;;;;;;;;;;;;;;;;;;GAwBG;AAEH;;;;;;;;GAQG;AACH,+BANW,MAAM,KACN,MAAM,KACN,MAAM,UACN,MAAM,GACJ,MAAM,CAIlB;AAED;;;;;;;;;;GAUG;AACH,0CARW,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,cAClC,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,UACN,MAAM,GACJ,MAAM,CAgBlB;AAED;;;;;;;;;;;;GAYG;AACH,gDATW,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,cAElC,MAAM,SACN,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,gBAClC,MAAM,UACN,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,iBAClC,MAAM,GACJ,IAAI,CA4BhB"}
@@ -20,6 +20,13 @@ import {
20
20
  * than the question. {@link SphereShape3D} calls these too, so there is one
21
21
  * implementation of the arithmetic rather than two that can drift.
22
22
  *
23
+ * The gradient has an array form beside the scalar one, `_array`, which reads
24
+ * the point and the shape from arrays and writes the distance after the
25
+ * gradient instead of returning it. Cloth calls it from its per-particle loops,
26
+ * where a number passed to a call V8 does not inline, or returned from one, is
27
+ * boxed into a heap object. The scalar form packs its arguments and calls the
28
+ * array form, so the arithmetic is still written once.
29
+ *
23
30
  * @author Alex Goldring
24
31
  * @copyright Company Named Limited (c) 2026
25
32
  */
@@ -49,6 +56,41 @@ export function sdf3_sphere(x, y, z, radius) {
49
56
  * @returns {number} the signed distance
50
57
  */
51
58
  export function sdf3_sphere_gradient(out, out_offset, x, y, z, radius) {
59
+ SCALAR_POINT[0] = x;
60
+ SCALAR_POINT[1] = y;
61
+ SCALAR_POINT[2] = z;
62
+
63
+ SCALAR_SHAPE[0] = radius;
64
+
65
+ sdf3_sphere_gradient_array(SCALAR_RESULT, 0, SCALAR_POINT, 0, SCALAR_SHAPE, 0);
66
+
67
+ out[out_offset] = SCALAR_RESULT[0];
68
+ out[out_offset + 1] = SCALAR_RESULT[1];
69
+ out[out_offset + 2] = SCALAR_RESULT[2];
70
+
71
+ return SCALAR_RESULT[3];
72
+ }
73
+
74
+ /**
75
+ * {@link sdf3_sphere_gradient} with the point and the sphere read from arrays, and the distance
76
+ * written after the gradient rather than returned.
77
+ *
78
+ * @param {Float32Array|Float64Array|number[]} out receives `[gx, gy, gz, distance]` at `out_offset`:
79
+ * the unit outward gradient, then the signed distance
80
+ * @param {number} out_offset
81
+ * @param {Float32Array|Float64Array|number[]} point `[x, y, z]`
82
+ * @param {number} point_offset
83
+ * @param {Float32Array|Float64Array|number[]} sphere `[radius]`
84
+ * @param {number} sphere_offset
85
+ * @returns {void}
86
+ */
87
+ export function sdf3_sphere_gradient_array(out, out_offset, point, point_offset, sphere, sphere_offset) {
88
+ const x = point[point_offset];
89
+ const y = point[point_offset + 1];
90
+ const z = point[point_offset + 2];
91
+
92
+ const radius = sphere[sphere_offset];
93
+
52
94
  const length = Math.sqrt(x * x + y * y + z * z);
53
95
 
54
96
  if (length < SDF3_EPSILON) {
@@ -57,8 +99,9 @@ export function sdf3_sphere_gradient(out, out_offset, x, y, z, radius) {
57
99
  out[out_offset] = SDF3_DEGENERATE_NORMAL_X;
58
100
  out[out_offset + 1] = SDF3_DEGENERATE_NORMAL_Y;
59
101
  out[out_offset + 2] = SDF3_DEGENERATE_NORMAL_Z;
102
+ out[out_offset + 3] = -radius;
60
103
 
61
- return -radius;
104
+ return;
62
105
  }
63
106
 
64
107
  const inverse = 1 / length;
@@ -66,6 +109,26 @@ export function sdf3_sphere_gradient(out, out_offset, x, y, z, radius) {
66
109
  out[out_offset] = x * inverse;
67
110
  out[out_offset + 1] = y * inverse;
68
111
  out[out_offset + 2] = z * inverse;
69
-
70
- return length - radius;
112
+ out[out_offset + 3] = length - radius;
71
113
  }
114
+
115
+ /**
116
+ * The scalar form's point, packed for the array form it delegates to.
117
+ * @type {Float64Array}
118
+ * @private
119
+ */
120
+ const SCALAR_POINT = new Float64Array(3);
121
+
122
+ /**
123
+ * The scalar form's `[radius]`.
124
+ * @type {Float64Array}
125
+ * @private
126
+ */
127
+ const SCALAR_SHAPE = new Float64Array(1);
128
+
129
+ /**
130
+ * The scalar form's gradient and distance, as the array form writes them.
131
+ * @type {Float64Array}
132
+ * @private
133
+ */
134
+ const SCALAR_RESULT = new Float64Array(4);
@@ -17,6 +17,8 @@
17
17
  * {@link MeshShape3D#contains_point} for O(log N) point-in-mesh
18
18
  * queries that correctly handle disconnected meshes (which the
19
19
  * previous tet-walker did not).
20
+ * 6. The surface triangles' edge and corner classes
21
+ * ({@link MeshShape3D#get_triangle_edge_flags}) are cooked.
20
22
  *
21
23
  * The caller's buffers are NOT cloned — they're attached to the shape
22
24
  * directly. Don't mutate them after handing them in.
@@ -1 +1 @@
1
- {"version":3,"file":"shape3_mesh_from_geometry.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/shape/shape3_mesh_from_geometry.js"],"names":[],"mappings":"AAMA;;;;;;;;;;;;;;;;;;;;;;;;;;GA0BG;AACH,qDAJW,YAAY,WACZ,WAAW,GACT,WAAW,CAgCvB;4BA3D2B,kBAAkB"}
1
+ {"version":3,"file":"shape3_mesh_from_geometry.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/shape/shape3_mesh_from_geometry.js"],"names":[],"mappings":"AAMA;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA4BG;AACH,qDAJW,YAAY,WACZ,WAAW,GACT,WAAW,CAqCvB;4BAlE2B,kBAAkB"}
@@ -23,6 +23,8 @@ import { MeshShape3D } from "./MeshShape3D.js";
23
23
  * {@link MeshShape3D#contains_point} for O(log N) point-in-mesh
24
24
  * queries that correctly handle disconnected meshes (which the
25
25
  * previous tet-walker did not).
26
+ * 6. The surface triangles' edge and corner classes
27
+ * ({@link MeshShape3D#get_triangle_edge_flags}) are cooked.
26
28
  *
27
29
  * The caller's buffers are NOT cloned — they're attached to the shape
28
30
  * directly. Don't mutate them after handing them in.
@@ -60,5 +62,10 @@ export function shape3_mesh_from_geometry(positions, indices) {
60
62
  // 5. Refresh cached bbox / volume / surface area.
61
63
  shape.recompute_cached();
62
64
 
65
+ // 6. Cook the triangles' edge and corner classes now rather than at the first contact on the
66
+ // mesh, where they would be a hitch inside a physics step: a 180k-triangle grid takes 0.05 s,
67
+ // where steps 1-5 took 311 s (mesh_compute_triangle_edge_flags, "Cost").
68
+ shape.get_triangle_edge_flags();
69
+
63
70
  return shape;
64
71
  }
@@ -0,0 +1,41 @@
1
+ /**
2
+ * Per-triangle {@link TriangleEdgeFlags} of an indexed triangle surface: for each of a triangle's
3
+ * edges, whether the neighbour across it lies in the same plane (FLAT), bends up (CONCAVE), or the
4
+ * edge is a real one — a ridge, a rim, or an edge more than two triangles share; and for each of its
5
+ * corners, whether every edge meeting there is flat (FLAT), or a real edge does.
6
+ *
7
+ * Neighbours are found by POSITION, not by index: vertices within the weld's tolerance of one another
8
+ * ({@link weld_tolerance}: 2^-20 of the mesh's scale, never a quarter of its shortest edge) are one
9
+ * vertex, so a surface whose buffer splits vertices for normals or UVs — every triangle its own three,
10
+ * as exporters produce — has the adjacency it looks like it has, float rounding and all. An edge is shared when exactly two triangles have it. A
11
+ * triangle with two corners at one point has no area and no edges: it is left out, and the triangles
12
+ * around it meet across it.
13
+ *
14
+ * An edge no other triangle has may still have neighbours: a T-junction, where one triangle's edge
15
+ * runs along two or more shorter edges of the triangles on its other side, ending at a vertex in the
16
+ * middle of it. The shorter edges are found end to end along it (up to {@link T_JUNCTION_MAX_PIECES})
17
+ * and the edges are classified against one another: the long edge is FLAT when every piece is, so is
18
+ * each piece against it.
19
+ *
20
+ * Box3D cooks the same edge flags into its meshes (mesh.c `b3IdentifyEdges`, MIT, Erin Catto), from
21
+ * which this is ported, adjacency by position and T-junctions aside.
22
+ *
23
+ * ## Cost
24
+ *
25
+ * Linear in the triangles at any vertex valence — a half-edge's partners are found by binary search
26
+ * in its vertices' runs, sorted by end vertex — once per surface; the result, 2 bytes a triangle, is
27
+ * meant to be kept. Measured: a 1M-triangle grid, 0.47 s; 180k triangles, 0.07 s indexed and 0.1 s
28
+ * with every triangle its own three vertices, against 311 s for {@link shape3_mesh_from_geometry} to
29
+ * build the shape; a fan of 100k triangles round one vertex, 0.05–0.07 s (scanning each vertex's
30
+ * half-edges instead took 86 s there). Only the T-junction walk scans a vertex's lone half-edges, so
31
+ * rim edges by the thousand meeting at one vertex stay quadratic (10k loose triangles sharing one
32
+ * corner: 0.8 s). Transient arrays: the welded index and its table, 8 to 20 bytes a vertex; the
33
+ * half-edges sorted twice, 8 bytes a vertex and 24 a triangle — about 40 MB for 1M indexed
34
+ * triangles. (An edge hash table here cost 168 MB and 0.65 s.)
35
+ *
36
+ * @param {ArrayLike<number>} positions flat `(x, y, z)` per vertex
37
+ * @param {ArrayLike<number>} indices three per triangle, wound CCW seen from outside
38
+ * @returns {Uint16Array} one entry per triangle
39
+ */
40
+ export function mesh_compute_triangle_edge_flags(positions: ArrayLike<number>, indices: ArrayLike<number>): Uint16Array;
41
+ //# sourceMappingURL=mesh_compute_triangle_edge_flags.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"mesh_compute_triangle_edge_flags.d.ts","sourceRoot":"","sources":["../../../../../../../src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.js"],"names":[],"mappings":"AAyNA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAsCG;AACH,4DAJW,UAAU,MAAM,CAAC,WACjB,UAAU,MAAM,CAAC,GACf,WAAW,CA2JvB"}