@woosh/meep-engine 3.38.0 → 3.39.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (962) hide show
  1. package/build/bundle-worker-image-decoder.js +1 -1
  2. package/build/bundle-worker-terrain.js +1 -1
  3. package/package.json +1 -1
  4. package/src/core/binary/BinaryBuffer.d.ts +11 -0
  5. package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
  6. package/src/core/binary/BinaryBuffer.js +30 -0
  7. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.d.ts.map +1 -1
  8. package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.js +28 -7
  9. package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts +15 -0
  10. package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts.map +1 -1
  11. package/src/core/geom/3d/aabb/aabb3_transform_oriented.js +41 -0
  12. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts +12 -0
  13. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts.map +1 -1
  14. package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.js +27 -0
  15. package/src/core/geom/3d/gjk/gjk.js +3 -3
  16. package/src/core/geom/3d/gjk/gjk_distance.d.ts +94 -0
  17. package/src/core/geom/3d/gjk/gjk_distance.d.ts.map +1 -0
  18. package/src/core/geom/3d/gjk/gjk_distance.js +782 -0
  19. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts +5 -4
  20. package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
  21. package/src/core/geom/3d/gjk/gjk_epa_penetration.js +14 -9
  22. package/src/core/geom/3d/gjk/minkowski_support.d.ts +11 -7
  23. package/src/core/geom/3d/gjk/minkowski_support.d.ts.map +1 -1
  24. package/src/core/geom/3d/gjk/minkowski_support.js +33 -9
  25. package/src/core/geom/3d/gjk/mpr.d.ts.map +1 -1
  26. package/src/core/geom/3d/gjk/mpr.js +26 -5
  27. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts +15 -0
  28. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts.map +1 -1
  29. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.js +106 -33
  30. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts +2 -1
  31. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts.map +1 -1
  32. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.js +4 -8
  33. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts +32 -0
  34. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts.map +1 -0
  35. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.js +85 -0
  36. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts +3 -3
  37. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts.map +1 -1
  38. package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.js +24 -34
  39. package/src/core/geom/3d/quaternion/quat3_integrate.d.ts +17 -0
  40. package/src/core/geom/3d/quaternion/quat3_integrate.d.ts.map +1 -1
  41. package/src/core/geom/3d/quaternion/quat3_integrate.js +45 -4
  42. package/src/core/geom/3d/quaternion/quat3_multiply.d.ts +16 -0
  43. package/src/core/geom/3d/quaternion/quat3_multiply.d.ts.map +1 -1
  44. package/src/core/geom/3d/quaternion/quat3_multiply.js +25 -0
  45. package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts +18 -0
  46. package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts.map +1 -1
  47. package/src/core/geom/3d/quaternion/quat3_nlerp.js +45 -0
  48. package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts +17 -0
  49. package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts.map +1 -1
  50. package/src/core/geom/3d/quaternion/quat3_shortest_arc.js +155 -94
  51. package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts +12 -0
  52. package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts.map +1 -1
  53. package/src/core/geom/3d/quaternion/quat3_to_matrix3.js +31 -0
  54. package/src/core/geom/3d/shape/AbstractShape3D.d.ts +20 -6
  55. package/src/core/geom/3d/shape/AbstractShape3D.d.ts.map +1 -1
  56. package/src/core/geom/3d/shape/AbstractShape3D.js +20 -6
  57. package/src/core/geom/3d/shape/BoxShape3D.d.ts +1 -1
  58. package/src/core/geom/3d/shape/BoxShape3D.d.ts.map +1 -1
  59. package/src/core/geom/3d/shape/BoxShape3D.js +5 -1
  60. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts +1 -1
  61. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts.map +1 -1
  62. package/src/core/geom/3d/shape/CapsuleShape3D.js +5 -1
  63. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts +25 -11
  64. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
  65. package/src/core/geom/3d/shape/ConvexHullShape3D.js +392 -22
  66. package/src/core/geom/3d/shape/CylinderShape3D.d.ts +8 -7
  67. package/src/core/geom/3d/shape/CylinderShape3D.d.ts.map +1 -1
  68. package/src/core/geom/3d/shape/CylinderShape3D.js +12 -7
  69. package/src/core/geom/3d/shape/HeightMapShape3D.d.ts +51 -8
  70. package/src/core/geom/3d/shape/HeightMapShape3D.d.ts.map +1 -1
  71. package/src/core/geom/3d/shape/HeightMapShape3D.js +260 -14
  72. package/src/core/geom/3d/shape/MeshShape3D.d.ts +61 -7
  73. package/src/core/geom/3d/shape/MeshShape3D.d.ts.map +1 -1
  74. package/src/core/geom/3d/shape/MeshShape3D.js +111 -20
  75. package/src/core/geom/3d/shape/PointShape3D.d.ts +1 -1
  76. package/src/core/geom/3d/shape/PointShape3D.d.ts.map +1 -1
  77. package/src/core/geom/3d/shape/PointShape3D.js +1 -1
  78. package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
  79. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  80. package/src/core/geom/3d/shape/PosedShape3D.js +36 -6
  81. package/src/core/geom/3d/shape/SphereShape3D.d.ts +1 -1
  82. package/src/core/geom/3d/shape/SphereShape3D.d.ts.map +1 -1
  83. package/src/core/geom/3d/shape/SphereShape3D.js +5 -1
  84. package/src/core/geom/3d/shape/TransformedShape3D.d.ts +12 -10
  85. package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
  86. package/src/core/geom/3d/shape/TransformedShape3D.js +53 -19
  87. package/src/core/geom/3d/shape/Triangle3D.d.ts +1 -1
  88. package/src/core/geom/3d/shape/Triangle3D.d.ts.map +1 -1
  89. package/src/core/geom/3d/shape/Triangle3D.js +5 -1
  90. package/src/core/geom/3d/shape/UnionShape3D.d.ts +1 -1
  91. package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
  92. package/src/core/geom/3d/shape/UnionShape3D.js +19 -2
  93. package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts +14 -0
  94. package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts.map +1 -1
  95. package/src/core/geom/3d/shape/sdf/sdf3_box.js +67 -5
  96. package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts +14 -0
  97. package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts.map +1 -1
  98. package/src/core/geom/3d/shape/sdf/sdf3_capsule.js +61 -3
  99. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts +14 -0
  100. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts.map +1 -1
  101. package/src/core/geom/3d/shape/sdf/sdf3_cylinder.js +63 -4
  102. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +15 -0
  103. package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
  104. package/src/core/geom/3d/shape/sdf/sdf3_plane.js +64 -2
  105. package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts +21 -0
  106. package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts.map +1 -1
  107. package/src/core/geom/3d/shape/sdf/sdf3_sphere.js +66 -3
  108. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts +2 -0
  109. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts.map +1 -1
  110. package/src/core/geom/3d/shape/shape3_mesh_from_geometry.js +7 -0
  111. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts +41 -0
  112. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts.map +1 -0
  113. package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.js +538 -0
  114. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts +31 -0
  115. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts.map +1 -0
  116. package/src/core/geom/3d/sphere/harmonics/sh_basis_at.js +85 -0
  117. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts +18 -0
  118. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts.map +1 -0
  119. package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.js +19 -0
  120. package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts +49 -0
  121. package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts.map +1 -0
  122. package/src/core/geom/3d/triangle/TriangleEdgeFlags.js +55 -0
  123. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts +42 -0
  124. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts.map +1 -0
  125. package/src/core/geom/3d/triangle/tri3_classify_shared_edge.js +85 -0
  126. package/src/core/geom/3d/triangle/tri3_closest_point.d.ts +13 -0
  127. package/src/core/geom/3d/triangle/tri3_closest_point.d.ts.map +1 -1
  128. package/src/core/geom/3d/triangle/tri3_closest_point.js +36 -1
  129. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts +14 -0
  130. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts.map +1 -1
  131. package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.js +40 -0
  132. package/src/core/geom/vec3/v3_quaternion_apply.d.ts +19 -0
  133. package/src/core/geom/vec3/v3_quaternion_apply.d.ts.map +1 -1
  134. package/src/core/geom/vec3/v3_quaternion_apply.js +32 -0
  135. package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts +19 -0
  136. package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts.map +1 -1
  137. package/src/core/geom/vec3/v3_quaternion_apply_inverse.js +32 -0
  138. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +135 -10
  139. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  140. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +338 -105
  141. package/src/engine/control/first-person/abilities/Ability.d.ts +14 -5
  142. package/src/engine/control/first-person/abilities/Ability.d.ts.map +1 -1
  143. package/src/engine/control/first-person/abilities/Ability.js +14 -5
  144. package/src/engine/control/first-person/abilities/LedgeGrab.d.ts.map +1 -1
  145. package/src/engine/control/first-person/abilities/LedgeGrab.js +16 -12
  146. package/src/engine/control/first-person/abilities/Mantle.d.ts.map +1 -1
  147. package/src/engine/control/first-person/abilities/Mantle.js +5 -1
  148. package/src/engine/control/first-person/abilities/Slide.js +1 -1
  149. package/src/engine/control/first-person/collision/KinematicMover.d.ts +92 -14
  150. package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
  151. package/src/engine/control/first-person/collision/KinematicMover.js +218 -37
  152. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +5 -0
  153. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  154. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +17 -10
  155. package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
  156. package/src/engine/ecs/EntityComponentDataset.js +27 -13
  157. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  158. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +4 -0
  159. package/src/engine/ecs/transform/Transform64.d.ts +4 -2
  160. package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
  161. package/src/engine/ecs/transform/Transform64.js +10 -16
  162. package/src/engine/graphics/ecs/water/Water.d.ts +25 -63
  163. package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
  164. package/src/engine/graphics/ecs/water/Water.js +110 -125
  165. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.d.ts.map +1 -1
  166. package/src/engine/graphics/ecs/water/WaterSerializationAdapter.js +38 -74
  167. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts +1 -1
  168. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts.map +1 -1
  169. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.js +27 -18
  170. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts +12 -0
  171. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts.map +1 -0
  172. package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.js +45 -0
  173. package/src/engine/graphics/ecs/water/WaterWaves.d.ts +33 -0
  174. package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -0
  175. package/src/engine/graphics/ecs/water/WaterWaves.js +46 -0
  176. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +17 -0
  177. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -0
  178. package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +26 -0
  179. package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts +22 -0
  180. package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts.map +1 -1
  181. package/src/engine/graphics/texture/3d/scs3d_sample_linear.js +43 -1
  182. package/src/engine/graphics/texture/sampler/Sampler2D.d.ts +29 -3
  183. package/src/engine/graphics/texture/sampler/Sampler2D.d.ts.map +1 -1
  184. package/src/engine/graphics/texture/sampler/Sampler2D.js +102 -14
  185. package/src/engine/graphics3/WaterSystem.d.ts +39 -3
  186. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
  187. package/src/engine/graphics3/WaterSystem.js +134 -25
  188. package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts +10 -4
  189. package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts.map +1 -1
  190. package/src/engine/interpolation/BinaryInterpolationAdapter.js +11 -5
  191. package/src/engine/interpolation/InterpolationLog.d.ts +11 -5
  192. package/src/engine/interpolation/InterpolationLog.d.ts.map +1 -1
  193. package/src/engine/interpolation/InterpolationLog.js +12 -6
  194. package/src/engine/interpolation/InterpolationSystem.d.ts.map +1 -1
  195. package/src/engine/interpolation/InterpolationSystem.js +39 -8
  196. package/src/engine/interpolation/PoseInterpolationAdapter.d.ts +1 -1
  197. package/src/engine/interpolation/PoseInterpolationAdapter.d.ts.map +1 -1
  198. package/src/engine/interpolation/PoseInterpolationAdapter.js +51 -22
  199. package/src/engine/interpolation/TransformPoseSerializationAdapter.d.ts.map +1 -1
  200. package/src/engine/interpolation/TransformPoseSerializationAdapter.js +18 -23
  201. package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts +1 -1
  202. package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts.map +1 -1
  203. package/src/engine/network/adapters/QuaternionInterpolationAdapter.js +3 -1
  204. package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts +1 -1
  205. package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts.map +1 -1
  206. package/src/engine/network/adapters/TransformInterpolationAdapter.js +3 -1
  207. package/src/engine/network/adapters/Vector3InterpolationAdapter.d.ts.map +1 -1
  208. package/src/engine/network/adapters/Vector3InterpolationAdapter.js +5 -2
  209. package/src/engine/physics/body/SolverBodyState.d.ts.map +1 -1
  210. package/src/engine/physics/body/SolverBodyState.js +4 -5
  211. package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts +12 -0
  212. package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts.map +1 -1
  213. package/src/engine/physics/broadphase/compute_fat_world_aabb.js +28 -3
  214. package/src/engine/physics/ccd/linear_sweep.d.ts +42 -12
  215. package/src/engine/physics/ccd/linear_sweep.d.ts.map +1 -1
  216. package/src/engine/physics/ccd/linear_sweep.js +1131 -97
  217. package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts +13 -0
  218. package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts.map +1 -1
  219. package/src/engine/physics/cloth/collider/ClothColliderIndex.js +90 -22
  220. package/src/engine/physics/cloth/collider/cloth_collider_bounds.js +84 -24
  221. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +46 -3
  222. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
  223. package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +116 -68
  224. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
  225. package/src/engine/physics/cloth/ecs/ClothWorld.js +59 -47
  226. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts.map +1 -1
  227. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.js +62 -55
  228. package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.d.ts.map +1 -1
  229. package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.js +46 -39
  230. package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts.map +1 -1
  231. package/src/engine/physics/cloth/ecs/cloth_write_back.js +41 -36
  232. package/src/engine/physics/cloth/playground/garment_build.js +6 -6
  233. package/src/engine/physics/cloth/playground/garment_main.js +18 -14
  234. package/src/engine/physics/cloth/solver/cloth_contact_find.d.ts.map +1 -1
  235. package/src/engine/physics/cloth/solver/cloth_contact_find.js +8 -5
  236. package/src/engine/physics/cloth/solver/cloth_solve_vertex.d.ts.map +1 -1
  237. package/src/engine/physics/cloth/solver/cloth_solve_vertex.js +8 -5
  238. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
  239. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +15 -15
  240. package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts +5 -0
  241. package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts.map +1 -1
  242. package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.js +32 -9
  243. package/src/engine/physics/constraint/solve_constraints.d.ts +50 -8
  244. package/src/engine/physics/constraint/solve_constraints.d.ts.map +1 -1
  245. package/src/engine/physics/constraint/solve_constraints.js +703 -429
  246. package/src/engine/physics/contact/ManifoldStore.d.ts +12 -0
  247. package/src/engine/physics/contact/ManifoldStore.d.ts.map +1 -1
  248. package/src/engine/physics/contact/ManifoldStore.js +32 -0
  249. package/src/engine/physics/ecs/BodyKind.d.ts +16 -8
  250. package/src/engine/physics/ecs/BodyKind.d.ts.map +1 -1
  251. package/src/engine/physics/ecs/BodyKind.js +16 -8
  252. package/src/engine/physics/ecs/Collider.d.ts +7 -2
  253. package/src/engine/physics/ecs/Collider.d.ts.map +1 -1
  254. package/src/engine/physics/ecs/Collider.js +7 -2
  255. package/src/engine/physics/ecs/PhysicsEvents.d.ts +13 -0
  256. package/src/engine/physics/ecs/PhysicsEvents.d.ts.map +1 -1
  257. package/src/engine/physics/ecs/PhysicsEvents.js +13 -0
  258. package/src/engine/physics/ecs/PhysicsSystem.d.ts +320 -36
  259. package/src/engine/physics/ecs/PhysicsSystem.d.ts.map +1 -1
  260. package/src/engine/physics/ecs/PhysicsSystem.js +779 -81
  261. package/src/engine/physics/fluid/FluidField.d.ts.map +1 -1
  262. package/src/engine/physics/fluid/FluidField.js +5 -1
  263. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +11 -9
  264. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
  265. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.js +7 -5
  266. package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts.map +1 -1
  267. package/src/engine/physics/fluid/ecs/fluid_reanchor_field.js +9 -7
  268. package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts.map +1 -1
  269. package/src/engine/physics/fluid/effector/ImpulseFluidEffector.js +3 -4
  270. package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts.map +1 -1
  271. package/src/engine/physics/fluid/effector/WakeFluidEffector.js +9 -7
  272. package/src/engine/physics/fluid/solver/v3_mac_advect_maccormack_velocity.d.ts.map +1 -1
  273. package/src/engine/physics/fluid/solver/v3_mac_advect_maccormack_velocity.js +65 -43
  274. package/src/engine/physics/inertia/MASS_PROPERTIES_SIZE.d.ts +23 -0
  275. package/src/engine/physics/inertia/MASS_PROPERTIES_SIZE.d.ts.map +1 -0
  276. package/src/engine/physics/inertia/MASS_PROPERTIES_SIZE.js +22 -0
  277. package/src/engine/physics/inertia/convex_hull_mass_properties.d.ts +29 -0
  278. package/src/engine/physics/inertia/convex_hull_mass_properties.d.ts.map +1 -0
  279. package/src/engine/physics/inertia/convex_hull_mass_properties.js +117 -0
  280. package/src/engine/physics/inertia/mass_properties_accumulate.d.ts +24 -0
  281. package/src/engine/physics/inertia/mass_properties_accumulate.d.ts.map +1 -0
  282. package/src/engine/physics/inertia/mass_properties_accumulate.js +93 -0
  283. package/src/engine/physics/inertia/primitive_mass_properties.d.ts +46 -0
  284. package/src/engine/physics/inertia/primitive_mass_properties.d.ts.map +1 -0
  285. package/src/engine/physics/inertia/primitive_mass_properties.js +118 -0
  286. package/src/engine/physics/inertia/rigid_body_set_mass_properties.d.ts +27 -0
  287. package/src/engine/physics/inertia/rigid_body_set_mass_properties.d.ts.map +1 -0
  288. package/src/engine/physics/inertia/rigid_body_set_mass_properties.js +62 -0
  289. package/src/engine/physics/inertia/world_inverse_inertia.d.ts +67 -25
  290. package/src/engine/physics/inertia/world_inverse_inertia.d.ts.map +1 -1
  291. package/src/engine/physics/inertia/world_inverse_inertia.js +149 -26
  292. package/src/engine/physics/integration/integrate_position.d.ts +18 -19
  293. package/src/engine/physics/integration/integrate_position.d.ts.map +1 -1
  294. package/src/engine/physics/integration/integrate_position.js +40 -37
  295. package/src/engine/physics/integration/integrate_velocity.d.ts.map +1 -1
  296. package/src/engine/physics/integration/integrate_velocity.js +13 -4
  297. package/src/engine/physics/island/IslandBuilder.d.ts +124 -6
  298. package/src/engine/physics/island/IslandBuilder.d.ts.map +1 -1
  299. package/src/engine/physics/island/IslandBuilder.js +322 -19
  300. package/src/engine/physics/narrowphase/box_box_manifold.d.ts +13 -0
  301. package/src/engine/physics/narrowphase/box_box_manifold.d.ts.map +1 -1
  302. package/src/engine/physics/narrowphase/box_box_manifold.js +95 -39
  303. package/src/engine/physics/narrowphase/box_triangle_contact.d.ts +40 -0
  304. package/src/engine/physics/narrowphase/box_triangle_contact.d.ts.map +1 -1
  305. package/src/engine/physics/narrowphase/box_triangle_contact.js +415 -120
  306. package/src/engine/physics/narrowphase/capsule_contacts.d.ts +63 -0
  307. package/src/engine/physics/narrowphase/capsule_contacts.d.ts.map +1 -1
  308. package/src/engine/physics/narrowphase/capsule_contacts.js +234 -46
  309. package/src/engine/physics/narrowphase/capsule_triangle_contact.d.ts +13 -0
  310. package/src/engine/physics/narrowphase/capsule_triangle_contact.d.ts.map +1 -1
  311. package/src/engine/physics/narrowphase/capsule_triangle_contact.js +141 -93
  312. package/src/engine/physics/narrowphase/compute_penetration.d.ts +29 -11
  313. package/src/engine/physics/narrowphase/compute_penetration.d.ts.map +1 -1
  314. package/src/engine/physics/narrowphase/compute_penetration.js +157 -34
  315. package/src/engine/physics/narrowphase/convex_convex_manifold.d.ts +76 -0
  316. package/src/engine/physics/narrowphase/convex_convex_manifold.d.ts.map +1 -1
  317. package/src/engine/physics/narrowphase/convex_convex_manifold.js +243 -48
  318. package/src/engine/physics/narrowphase/decomposition/decompose_to_triangles.d.ts +13 -0
  319. package/src/engine/physics/narrowphase/decomposition/decompose_to_triangles.d.ts.map +1 -1
  320. package/src/engine/physics/narrowphase/decomposition/decompose_to_triangles.js +28 -12
  321. package/src/engine/physics/narrowphase/decomposition/heightmap_enumerate_triangles.d.ts +13 -0
  322. package/src/engine/physics/narrowphase/decomposition/heightmap_enumerate_triangles.d.ts.map +1 -1
  323. package/src/engine/physics/narrowphase/decomposition/heightmap_enumerate_triangles.js +27 -0
  324. package/src/engine/physics/narrowphase/decomposition/heightmap_triangle_edge_flags.d.ts +42 -0
  325. package/src/engine/physics/narrowphase/decomposition/heightmap_triangle_edge_flags.d.ts.map +1 -0
  326. package/src/engine/physics/narrowphase/decomposition/heightmap_triangle_edge_flags.js +250 -0
  327. package/src/engine/physics/narrowphase/decomposition/mesh_enumerate_triangles.d.ts +27 -11
  328. package/src/engine/physics/narrowphase/decomposition/mesh_enumerate_triangles.d.ts.map +1 -1
  329. package/src/engine/physics/narrowphase/decomposition/mesh_enumerate_triangles.js +291 -12
  330. package/src/engine/physics/narrowphase/decomposition/triangle_buffer_layout.d.ts +7 -1
  331. package/src/engine/physics/narrowphase/decomposition/triangle_buffer_layout.d.ts.map +1 -1
  332. package/src/engine/physics/narrowphase/decomposition/triangle_buffer_layout.js +7 -1
  333. package/src/engine/physics/narrowphase/decomposition/triangle_edge_flags.d.ts +35 -0
  334. package/src/engine/physics/narrowphase/decomposition/triangle_edge_flags.d.ts.map +1 -0
  335. package/src/engine/physics/narrowphase/decomposition/triangle_edge_flags.js +61 -0
  336. package/src/engine/physics/narrowphase/hull_sphere_contact.d.ts +54 -0
  337. package/src/engine/physics/narrowphase/hull_sphere_contact.d.ts.map +1 -0
  338. package/src/engine/physics/narrowphase/hull_sphere_contact.js +244 -0
  339. package/src/engine/physics/narrowphase/mesh_convex_hull.js +5 -1
  340. package/src/engine/physics/narrowphase/mesh_mesh_tet_manifold.d.ts +2 -0
  341. package/src/engine/physics/narrowphase/mesh_mesh_tet_manifold.d.ts.map +1 -1
  342. package/src/engine/physics/narrowphase/mesh_mesh_tet_manifold.js +56 -31
  343. package/src/engine/physics/narrowphase/narrowphase_step.d.ts +6 -5
  344. package/src/engine/physics/narrowphase/narrowphase_step.d.ts.map +1 -1
  345. package/src/engine/physics/narrowphase/narrowphase_step.js +2185 -483
  346. package/src/engine/physics/narrowphase/reduce_manifold_contacts.d.ts +56 -5
  347. package/src/engine/physics/narrowphase/reduce_manifold_contacts.d.ts.map +1 -1
  348. package/src/engine/physics/narrowphase/reduce_manifold_contacts.js +546 -5
  349. package/src/engine/physics/narrowphase/refine_ray_concave.d.ts +29 -2
  350. package/src/engine/physics/narrowphase/refine_ray_concave.d.ts.map +1 -1
  351. package/src/engine/physics/narrowphase/refine_ray_concave.js +628 -75
  352. package/src/engine/physics/narrowphase/refine_ray_hit.d.ts +3 -2
  353. package/src/engine/physics/narrowphase/refine_ray_hit.d.ts.map +1 -1
  354. package/src/engine/physics/narrowphase/refine_ray_hit.js +3 -2
  355. package/src/engine/physics/narrowphase/rigid_subject_pose.d.ts +27 -0
  356. package/src/engine/physics/narrowphase/rigid_subject_pose.d.ts.map +1 -0
  357. package/src/engine/physics/narrowphase/rigid_subject_pose.js +96 -0
  358. package/src/engine/physics/narrowphase/sphere_box_contact.d.ts +14 -0
  359. package/src/engine/physics/narrowphase/sphere_box_contact.d.ts.map +1 -1
  360. package/src/engine/physics/narrowphase/sphere_box_contact.js +51 -5
  361. package/src/engine/physics/narrowphase/sphere_sphere_contact.d.ts +12 -0
  362. package/src/engine/physics/narrowphase/sphere_sphere_contact.d.ts.map +1 -1
  363. package/src/engine/physics/narrowphase/sphere_sphere_contact.js +30 -0
  364. package/src/engine/physics/narrowphase/sphere_triangle_contact.d.ts +12 -0
  365. package/src/engine/physics/narrowphase/sphere_triangle_contact.d.ts.map +1 -1
  366. package/src/engine/physics/narrowphase/sphere_triangle_contact.js +37 -8
  367. package/src/engine/physics/narrowphase/support_feature_manifold.d.ts +139 -0
  368. package/src/engine/physics/narrowphase/support_feature_manifold.d.ts.map +1 -0
  369. package/src/engine/physics/narrowphase/support_feature_manifold.js +949 -0
  370. package/src/engine/physics/queries/PhysicsSurfacePoint.d.ts +32 -13
  371. package/src/engine/physics/queries/PhysicsSurfacePoint.d.ts.map +1 -1
  372. package/src/engine/physics/queries/PhysicsSurfacePoint.js +36 -13
  373. package/src/engine/physics/queries/convex_overlaps_shape.d.ts +27 -0
  374. package/src/engine/physics/queries/convex_overlaps_shape.d.ts.map +1 -0
  375. package/src/engine/physics/queries/convex_overlaps_shape.js +169 -0
  376. package/src/engine/physics/queries/overlap_shape.d.ts.map +1 -1
  377. package/src/engine/physics/queries/overlap_shape.js +57 -79
  378. package/src/engine/physics/queries/raycast.d.ts +10 -4
  379. package/src/engine/physics/queries/raycast.d.ts.map +1 -1
  380. package/src/engine/physics/queries/raycast.js +133 -9
  381. package/src/engine/physics/queries/shape_cast.d.ts +55 -24
  382. package/src/engine/physics/queries/shape_cast.d.ts.map +1 -1
  383. package/src/engine/physics/queries/shape_cast.js +2061 -245
  384. package/src/engine/physics/solver/apply_impulse_to_body.d.ts +32 -10
  385. package/src/engine/physics/solver/apply_impulse_to_body.d.ts.map +1 -1
  386. package/src/engine/physics/solver/apply_impulse_to_body.js +69 -28
  387. package/src/engine/physics/solver/solve_contacts.d.ts +65 -18
  388. package/src/engine/physics/solver/solve_contacts.d.ts.map +1 -1
  389. package/src/engine/physics/solver/solve_contacts.js +458 -234
  390. package/src/engine/physics/vehicle/RaycastVehicle.d.ts.map +1 -1
  391. package/src/engine/physics/vehicle/RaycastVehicle.js +5 -6
  392. package/src/shade/assets/textures/split_sum.bin +0 -0
  393. package/src/shade/device/mock/SoftwareGPUQueue.d.ts.map +1 -1
  394. package/src/shade/device/mock/SoftwareGPUQueue.js +2 -1
  395. package/src/shade/playground/path_traced_media/README.md +78 -0
  396. package/src/shade/playground/path_traced_media/capture_radiance.d.ts +33 -0
  397. package/src/shade/playground/path_traced_media/capture_radiance.d.ts.map +1 -0
  398. package/src/shade/playground/path_traced_media/capture_radiance.js +174 -0
  399. package/src/shade/playground/path_traced_media/checks.d.ts +160 -0
  400. package/src/shade/playground/path_traced_media/checks.d.ts.map +1 -0
  401. package/src/shade/playground/path_traced_media/checks.js +921 -0
  402. package/src/shade/playground/path_traced_media/index.html +71 -0
  403. package/src/shade/playground/path_traced_media/main.d.ts +2 -0
  404. package/src/shade/playground/path_traced_media/main.d.ts.map +1 -0
  405. package/src/shade/playground/path_traced_media/main.js +440 -0
  406. package/src/shade/playground/path_traced_media/make_wave_pool_geometry.d.ts +26 -0
  407. package/src/shade/playground/path_traced_media/make_wave_pool_geometry.d.ts.map +1 -0
  408. package/src/shade/playground/path_traced_media/make_wave_pool_geometry.js +117 -0
  409. package/src/shade/playground/path_traced_media/views.d.ts +21 -0
  410. package/src/shade/playground/path_traced_media/views.d.ts.map +1 -0
  411. package/src/shade/playground/path_traced_media/views.js +161 -0
  412. package/src/shade/playground/sh_exponential/README.md +43 -0
  413. package/src/shade/playground/sh_exponential/index.html +59 -0
  414. package/src/shade/playground/sh_exponential/main.d.ts +2 -0
  415. package/src/shade/playground/sh_exponential/main.d.ts.map +1 -0
  416. package/src/shade/playground/sh_exponential/main.js +571 -0
  417. package/src/shade/playground/sh_exponential/sh_exp_playground_shaders.d.ts +46 -0
  418. package/src/shade/playground/sh_exponential/sh_exp_playground_shaders.d.ts.map +1 -0
  419. package/src/shade/playground/sh_exponential/sh_exp_playground_shaders.js +270 -0
  420. package/src/shade/playground/water_refraction/README.md +24 -15
  421. package/src/shade/playground/water_refraction/index.html +6 -8
  422. package/src/shade/playground/water_refraction/main.js +12 -11
  423. package/src/shade/playground/water_refraction/world.d.ts +2 -0
  424. package/src/shade/playground/water_refraction/world.d.ts.map +1 -1
  425. package/src/shade/playground/water_refraction/world.js +8 -4
  426. package/src/shade/renderer/Renderer.d.ts +2 -0
  427. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  428. package/src/shade/renderer/Renderer.js +23 -0
  429. package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_draw.d.ts.map +1 -1
  430. package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_draw.js +9 -1
  431. package/src/shade/renderer/geometry/sdf/chunk_scene_point_query_volume_sign.d.ts.map +1 -1
  432. package/src/shade/renderer/geometry/sdf/chunk_scene_point_query_volume_sign.js +6 -4
  433. package/src/shade/renderer/global_illumination/brick4/gpu/bake/brick4_bake_basic.d.ts.map +1 -1
  434. package/src/shade/renderer/global_illumination/brick4/gpu/bake/brick4_bake_basic.js +1 -0
  435. package/src/shade/renderer/global_illumination/brick4/gpu/bake/sampling/chunk_direction_by_index_rand1.d.ts +7 -0
  436. package/src/shade/renderer/global_illumination/brick4/gpu/bake/sampling/chunk_direction_by_index_rand1.d.ts.map +1 -1
  437. package/src/shade/renderer/global_illumination/brick4/gpu/bake/sampling/chunk_direction_by_index_rand1.js +12 -12
  438. package/src/shade/renderer/global_illumination/brick4/gpu/bake/sampling/chunk_direction_by_index_spherical.d.ts +4 -0
  439. package/src/shade/renderer/global_illumination/brick4/gpu/bake/sampling/chunk_direction_by_index_spherical.d.ts.map +1 -1
  440. package/src/shade/renderer/global_illumination/brick4/gpu/bake/sampling/chunk_direction_by_index_spherical.js +13 -9
  441. package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.d.ts.map +1 -1
  442. package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.js +2 -0
  443. package/src/shade/renderer/global_illumination/lpv/bake/GPULightProbeVolumeRenderer.d.ts.map +1 -1
  444. package/src/shade/renderer/global_illumination/lpv/bake/GPULightProbeVolumeRenderer.js +3 -0
  445. package/src/shade/renderer/global_illumination/lpv/deprecated/probe_trace_compute_shader_code.d.ts.map +1 -1
  446. package/src/shade/renderer/global_illumination/lpv/deprecated/probe_trace_compute_shader_code.js +4 -9
  447. package/src/shade/renderer/light/LIGHT_DATABASE_SPEC.d.ts.map +1 -1
  448. package/src/shade/renderer/light/LIGHT_DATABASE_SPEC.js +20 -10
  449. package/src/shade/renderer/light/environment/rgbe/load_environment_map.d.ts +2 -1
  450. package/src/shade/renderer/light/environment/rgbe/load_environment_map.d.ts.map +1 -1
  451. package/src/shade/renderer/light/environment/rgbe/load_environment_map.js +2 -1
  452. package/src/shade/renderer/light/environment/sh_exponential/README.md +171 -0
  453. package/src/shade/renderer/light/environment/sh_exponential/SHExpEncoder.d.ts +170 -0
  454. package/src/shade/renderer/light/environment/sh_exponential/SHExpEncoder.d.ts.map +1 -0
  455. package/src/shade/renderer/light/environment/sh_exponential/SHExpEncoder.js +377 -0
  456. package/src/shade/renderer/light/environment/sh_exponential/SH_EXP_ENCODE_PARAMETERS_STRUCT.d.ts +16 -0
  457. package/src/shade/renderer/light/environment/sh_exponential/SH_EXP_ENCODE_PARAMETERS_STRUCT.d.ts.map +1 -0
  458. package/src/shade/renderer/light/environment/sh_exponential/SH_EXP_ENCODE_PARAMETERS_STRUCT.js +27 -0
  459. package/src/shade/renderer/light/environment/sh_exponential/chunk_sh_exp_workgroup_sum.d.ts +21 -0
  460. package/src/shade/renderer/light/environment/sh_exponential/chunk_sh_exp_workgroup_sum.d.ts.map +1 -0
  461. package/src/shade/renderer/light/environment/sh_exponential/chunk_sh_exp_workgroup_sum.js +53 -0
  462. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_design_row.d.ts +33 -0
  463. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_design_row.d.ts.map +1 -0
  464. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_design_row.js +90 -0
  465. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_fit_samples.d.ts +28 -0
  466. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_fit_samples.d.ts.map +1 -0
  467. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_fit_samples.js +92 -0
  468. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_layout.d.ts +39 -0
  469. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_layout.d.ts.map +1 -0
  470. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_layout.js +44 -0
  471. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_solve_matrix.d.ts +42 -0
  472. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_solve_matrix.d.ts.map +1 -0
  473. package/src/shade/renderer/light/environment/sh_exponential/sh_exp_solve_matrix.js +123 -0
  474. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_environment_cells.d.ts +30 -0
  475. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_environment_cells.d.ts.map +1 -0
  476. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_environment_cells.js +147 -0
  477. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_log_floor.d.ts +24 -0
  478. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_log_floor.d.ts.map +1 -0
  479. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_log_floor.js +79 -0
  480. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_project.d.ts +17 -0
  481. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_project.d.ts.map +1 -0
  482. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_project.js +99 -0
  483. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_reference_reflectance.d.ts +24 -0
  484. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_reference_reflectance.d.ts.map +1 -0
  485. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_reference_reflectance.js +104 -0
  486. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_solve.d.ts +12 -0
  487. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_solve.d.ts.map +1 -0
  488. package/src/shade/renderer/light/environment/sh_exponential/shader_sh_exp_solve.js +93 -0
  489. package/src/shade/renderer/lightmap/GPULightMap.d.ts.map +1 -1
  490. package/src/shade/renderer/lightmap/GPULightMap.js +1 -0
  491. package/src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_irradiance_flat.d.ts.map +1 -1
  492. package/src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_irradiance_flat.js +4 -0
  493. package/src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_sh.d.ts.map +1 -1
  494. package/src/shade/renderer/lightmap/bake/shader_lightmap_viz_to_sh.js +4 -0
  495. package/src/shade/renderer/loader/gltf/tiny-gltf.d.ts +1 -1
  496. package/src/shade/renderer/material/PIXEL_TEXTURE_ORM.d.ts +1 -1
  497. package/src/shade/renderer/material/PIXEL_TEXTURE_ORM.d.ts.map +1 -1
  498. package/src/shade/renderer/material/StandardShadeMaterial.d.ts +15 -0
  499. package/src/shade/renderer/material/StandardShadeMaterial.d.ts.map +1 -1
  500. package/src/shade/renderer/material/StandardShadeMaterial.js +17 -0
  501. package/src/shade/renderer/material/resident/GPUResidentMaterialContext.d.ts +36 -2
  502. package/src/shade/renderer/material/resident/GPUResidentMaterialContext.d.ts.map +1 -1
  503. package/src/shade/renderer/material/resident/GPUResidentMaterialContext.js +218 -18
  504. package/src/shade/renderer/material/resident/INDIRECT_MATERIAL_STRUCT.d.ts.map +1 -1
  505. package/src/shade/renderer/material/resident/INDIRECT_MATERIAL_STRUCT.js +10 -0
  506. package/src/shade/renderer/medium/MEDIA_TABLE_STRUCT.d.ts +17 -0
  507. package/src/shade/renderer/medium/MEDIA_TABLE_STRUCT.d.ts.map +1 -0
  508. package/src/shade/renderer/medium/MEDIA_TABLE_STRUCT.js +24 -0
  509. package/src/shade/renderer/medium/MEDIUM_PHASE_LOBE_KIND.d.ts +24 -0
  510. package/src/shade/renderer/medium/MEDIUM_PHASE_LOBE_KIND.d.ts.map +1 -0
  511. package/src/shade/renderer/medium/MEDIUM_PHASE_LOBE_KIND.js +18 -0
  512. package/src/shade/renderer/medium/MEDIUM_STRUCT.d.ts +20 -0
  513. package/src/shade/renderer/medium/MEDIUM_STRUCT.d.ts.map +1 -0
  514. package/src/shade/renderer/medium/MEDIUM_STRUCT.js +43 -0
  515. package/src/shade/renderer/medium/ParticipatingMedium.d.ts +108 -0
  516. package/src/shade/renderer/medium/ParticipatingMedium.d.ts.map +1 -0
  517. package/src/shade/renderer/medium/ParticipatingMedium.js +204 -0
  518. package/src/shade/renderer/medium/chunk_medium_lobe_phase.d.ts +13 -0
  519. package/src/shade/renderer/medium/chunk_medium_lobe_phase.d.ts.map +1 -0
  520. package/src/shade/renderer/medium/chunk_medium_lobe_phase.js +33 -0
  521. package/src/shade/renderer/medium/participating_medium_serialization.d.ts +32 -0
  522. package/src/shade/renderer/medium/participating_medium_serialization.d.ts.map +1 -0
  523. package/src/shade/renderer/medium/participating_medium_serialization.js +181 -0
  524. package/src/shade/renderer/medium/phase/MediumPhaseFunction.d.ts +48 -0
  525. package/src/shade/renderer/medium/phase/MediumPhaseFunction.d.ts.map +1 -0
  526. package/src/shade/renderer/medium/phase/MediumPhaseFunction.js +42 -0
  527. package/src/shade/renderer/medium/phase/PhaseCornetteShanks.d.ts +23 -0
  528. package/src/shade/renderer/medium/phase/PhaseCornetteShanks.d.ts.map +1 -0
  529. package/src/shade/renderer/medium/phase/PhaseCornetteShanks.js +45 -0
  530. package/src/shade/renderer/medium/phase/PhaseDraine.d.ts +30 -0
  531. package/src/shade/renderer/medium/phase/PhaseDraine.d.ts.map +1 -0
  532. package/src/shade/renderer/medium/phase/PhaseDraine.js +58 -0
  533. package/src/shade/renderer/medium/phase/PhaseFournierForand.d.ts +24 -0
  534. package/src/shade/renderer/medium/phase/PhaseFournierForand.d.ts.map +1 -0
  535. package/src/shade/renderer/medium/phase/PhaseFournierForand.js +53 -0
  536. package/src/shade/renderer/medium/phase/PhaseHenyeyGreenstein.d.ts +21 -0
  537. package/src/shade/renderer/medium/phase/PhaseHenyeyGreenstein.d.ts.map +1 -0
  538. package/src/shade/renderer/medium/phase/PhaseHenyeyGreenstein.js +43 -0
  539. package/src/shade/renderer/medium/phase/PhaseJendersieDeon.d.ts +25 -0
  540. package/src/shade/renderer/medium/phase/PhaseJendersieDeon.d.ts.map +1 -0
  541. package/src/shade/renderer/medium/phase/PhaseJendersieDeon.js +66 -0
  542. package/src/shade/renderer/medium/phase/PhaseRayleigh.d.ts +9 -0
  543. package/src/shade/renderer/medium/phase/PhaseRayleigh.d.ts.map +1 -0
  544. package/src/shade/renderer/medium/phase/PhaseRayleigh.js +21 -0
  545. package/src/shade/renderer/medium/phase/PhaseWaterMolecular.d.ts +28 -0
  546. package/src/shade/renderer/medium/phase/PhaseWaterMolecular.d.ts.map +1 -0
  547. package/src/shade/renderer/medium/phase/PhaseWaterMolecular.js +49 -0
  548. package/src/shade/renderer/medium/water/WATER_DEFAULT_PATH_LENGTHS.d.ts +10 -0
  549. package/src/shade/renderer/medium/water/WATER_DEFAULT_PATH_LENGTHS.d.ts.map +1 -0
  550. package/src/shade/renderer/medium/water/WATER_DEFAULT_PATH_LENGTHS.js +25 -0
  551. package/src/shade/renderer/medium/water/water_iop_from_appearance.d.ts +47 -0
  552. package/src/shade/renderer/medium/water/water_iop_from_appearance.d.ts.map +1 -0
  553. package/src/shade/renderer/medium/water/water_iop_from_appearance.js +174 -0
  554. package/src/shade/renderer/medium/water/water_iop_from_constituents.d.ts +57 -0
  555. package/src/shade/renderer/medium/water/water_iop_from_constituents.d.ts.map +1 -0
  556. package/src/shade/renderer/medium/water/water_iop_from_constituents.js +242 -0
  557. package/src/shade/renderer/medium/water/water_iop_jerlov.d.ts +41 -0
  558. package/src/shade/renderer/medium/water/water_iop_jerlov.d.ts.map +1 -0
  559. package/src/shade/renderer/medium/water/water_iop_jerlov.js +231 -0
  560. package/src/shade/renderer/medium/water/water_iop_spectral_reference.d.ts +66 -0
  561. package/src/shade/renderer/medium/water/water_iop_spectral_reference.d.ts.map +1 -0
  562. package/src/shade/renderer/medium/water/water_iop_spectral_reference.js +223 -0
  563. package/src/shade/renderer/medium/water/water_medium_from_iop.d.ts +96 -0
  564. package/src/shade/renderer/medium/water/water_medium_from_iop.d.ts.map +1 -0
  565. package/src/shade/renderer/medium/water/water_medium_from_iop.js +145 -0
  566. package/src/shade/renderer/medium/water/water_presets.d.ts +69 -0
  567. package/src/shade/renderer/medium/water/water_presets.d.ts.map +1 -0
  568. package/src/shade/renderer/medium/water/water_presets.js +119 -0
  569. package/src/shade/renderer/medium/water/water_rgb_from_spectral.d.ts +69 -0
  570. package/src/shade/renderer/medium/water/water_rgb_from_spectral.d.ts.map +1 -0
  571. package/src/shade/renderer/medium/water/water_rgb_from_spectral.js +341 -0
  572. package/src/shade/renderer/particles/DESIGN.md +4 -2
  573. package/src/shade/renderer/particles/shaders/chunk_particle_avboit_voxel_fade.d.ts +26 -0
  574. package/src/shade/renderer/particles/shaders/chunk_particle_avboit_voxel_fade.d.ts.map +1 -0
  575. package/src/shade/renderer/particles/shaders/chunk_particle_avboit_voxel_fade.js +71 -0
  576. package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.d.ts.map +1 -1
  577. package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.js +16 -1
  578. package/src/shade/renderer/particles/shaders/shader_particle_avboit_splat.d.ts.map +1 -1
  579. package/src/shade/renderer/particles/shaders/shader_particle_avboit_splat.js +6 -13
  580. package/src/shade/renderer/path_tracer/PATH_TRACED_MEDIA_PLAN_2026_10_02.md +520 -0
  581. package/src/shade/renderer/path_tracer/accumulating/AccumulatingPathTracer.d.ts.map +1 -1
  582. package/src/shade/renderer/path_tracer/accumulating/AccumulatingPathTracer.js +1 -0
  583. package/src/shade/renderer/path_tracer/accumulating/shader_accumulating_path_tracer.d.ts.map +1 -1
  584. package/src/shade/renderer/path_tracer/accumulating/shader_accumulating_path_tracer.js +2 -0
  585. package/src/shade/renderer/path_tracer/graph_path_trace_scene.d.ts.map +1 -1
  586. package/src/shade/renderer/path_tracer/graph_path_trace_scene.js +188 -185
  587. package/src/shade/renderer/path_tracer/shader/STANDARD_MATERIAL_DATA_STRUCT.d.ts.map +1 -1
  588. package/src/shade/renderer/path_tracer/shader/STANDARD_MATERIAL_DATA_STRUCT.js +4 -1
  589. package/src/shade/renderer/path_tracer/shader/chunk_indirect_sample_tangent_normal.d.ts +13 -0
  590. package/src/shade/renderer/path_tracer/shader/chunk_indirect_sample_tangent_normal.d.ts.map +1 -0
  591. package/src/shade/renderer/path_tracer/shader/chunk_indirect_sample_tangent_normal.js +29 -0
  592. package/src/shade/renderer/path_tracer/shader/chunk_render_trace_path.d.ts +79 -0
  593. package/src/shade/renderer/path_tracer/shader/chunk_render_trace_path.d.ts.map +1 -1
  594. package/src/shade/renderer/path_tracer/shader/chunk_render_trace_path.js +360 -70
  595. package/src/shade/renderer/path_tracer/shader/chunk_sample_material_data.d.ts.map +1 -1
  596. package/src/shade/renderer/path_tracer/shader/chunk_sample_material_data.js +4 -3
  597. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_beam.d.ts +24 -0
  598. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_beam.d.ts.map +1 -0
  599. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_beam.js +99 -0
  600. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_connect.d.ts +68 -0
  601. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_connect.d.ts.map +1 -0
  602. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_connect.js +263 -0
  603. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_constraint.d.ts +55 -0
  604. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_constraint.d.ts.map +1 -0
  605. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_constraint.js +148 -0
  606. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_light.d.ts +17 -0
  607. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_light.d.ts.map +1 -0
  608. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_light.js +41 -0
  609. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_light_sample.d.ts +20 -0
  610. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_light_sample.d.ts.map +1 -0
  611. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_light_sample.js +105 -0
  612. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_triangle.d.ts +28 -0
  613. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_triangle.d.ts.map +1 -0
  614. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_triangle.js +97 -0
  615. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_triangle_of_hit.d.ts +12 -0
  616. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_triangle_of_hit.d.ts.map +1 -0
  617. package/src/shade/renderer/path_tracer/shader/manifold/chunk_manifold_triangle_of_hit.js +46 -0
  618. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_interface.d.ts +25 -0
  619. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_interface.d.ts.map +1 -0
  620. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_interface.js +75 -0
  621. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_path.d.ts +54 -0
  622. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_path.d.ts.map +1 -0
  623. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_path.js +245 -0
  624. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_phase.d.ts +42 -0
  625. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_phase.d.ts.map +1 -0
  626. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_phase.js +236 -0
  627. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_scatter_nee.d.ts +24 -0
  628. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_scatter_nee.d.ts.map +1 -0
  629. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_scatter_nee.js +97 -0
  630. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_stack.d.ts +57 -0
  631. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_stack.d.ts.map +1 -0
  632. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_stack.js +222 -0
  633. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_transport.d.ts +88 -0
  634. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_transport.d.ts.map +1 -0
  635. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_transport.js +304 -0
  636. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_volumes.d.ts +35 -0
  637. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_volumes.d.ts.map +1 -0
  638. package/src/shade/renderer/path_tracer/shader/media/chunk_medium_volumes.js +137 -0
  639. package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
  640. package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_sample_history.d.ts.map +1 -1
  641. package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_sample_history.js +85 -84
  642. package/src/shade/renderer/rasterize/native/avboit/AVBOITSettings.d.ts +8 -0
  643. package/src/shade/renderer/rasterize/native/avboit/AVBOITSettings.d.ts.map +1 -1
  644. package/src/shade/renderer/rasterize/native/avboit/AVBOITSettings.js +9 -0
  645. package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts +12 -2
  646. package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts.map +1 -1
  647. package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.js +12 -3
  648. package/src/shade/renderer/rasterize/native/avboit/AVBOIT_CONSTANTS.d.ts +13 -7
  649. package/src/shade/renderer/rasterize/native/avboit/AVBOIT_CONSTANTS.d.ts.map +1 -1
  650. package/src/shade/renderer/rasterize/native/avboit/AVBOIT_CONSTANTS.js +13 -7
  651. package/src/shade/renderer/rasterize/native/avboit/AVBOIT_LEDGER.md +309 -0
  652. package/src/shade/renderer/rasterize/native/avboit/AVBOIT_PLAN_2026_09_03.md +54 -9
  653. package/src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.d.ts.map +1 -1
  654. package/src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.js +9 -1
  655. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_footprint_bias.d.ts +33 -0
  656. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_footprint_bias.d.ts.map +1 -0
  657. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_footprint_bias.js +45 -0
  658. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_integral_depth_coordinate.d.ts +4 -0
  659. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_integral_depth_coordinate.d.ts.map +1 -1
  660. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_integral_depth_coordinate.js +6 -2
  661. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_sample_transmittance.d.ts +2 -1
  662. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_sample_transmittance.d.ts.map +1 -1
  663. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_sample_transmittance.js +4 -2
  664. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_level_word.d.ts +14 -0
  665. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_level_word.d.ts.map +1 -0
  666. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_level_word.js +28 -0
  667. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_lut_entry.d.ts +10 -0
  668. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_lut_entry.d.ts.map +1 -0
  669. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_lut_entry.js +18 -0
  670. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_marks.d.ts +19 -0
  671. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_marks.d.ts.map +1 -0
  672. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_marks.js +44 -0
  673. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_step_count.d.ts +10 -0
  674. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_step_count.d.ts.map +1 -0
  675. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_step_count.js +17 -0
  676. package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.d.ts.map +1 -1
  677. package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.js +3 -1
  678. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_build_warp.d.ts.map +1 -1
  679. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_build_warp.js +163 -64
  680. package/src/shade/renderer/scene/GPUSceneContext.d.ts.map +1 -1
  681. package/src/shade/renderer/scene/GPUSceneContext.js +4 -1
  682. package/src/shade/renderer/scene/SCENE_DATABASE_SPEC.d.ts.map +1 -1
  683. package/src/shade/renderer/scene/SCENE_DATABASE_SPEC.js +5 -0
  684. package/src/shade/renderer/shader/chunk/atmosphere/C_MIE_SCATTERING_DECLARATION.d.ts +12 -1
  685. package/src/shade/renderer/shader/chunk/atmosphere/C_MIE_SCATTERING_DECLARATION.d.ts.map +1 -1
  686. package/src/shade/renderer/shader/chunk/atmosphere/C_MIE_SCATTERING_DECLARATION.js +22 -3
  687. package/src/shade/renderer/shader/chunk/atmosphere/phase/chunk_sample_henyey_greenstein_cos.d.ts +18 -0
  688. package/src/shade/renderer/shader/chunk/atmosphere/phase/chunk_sample_henyey_greenstein_cos.d.ts.map +1 -0
  689. package/src/shade/renderer/shader/chunk/atmosphere/phase/chunk_sample_henyey_greenstein_cos.js +31 -0
  690. package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/chunk_phase_fournier_forand.d.ts +43 -0
  691. package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/chunk_phase_fournier_forand.d.ts.map +1 -0
  692. package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/chunk_phase_fournier_forand.js +153 -0
  693. package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/chunk_sample_fournier_forand.d.ts +13 -0
  694. package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/chunk_sample_fournier_forand.d.ts.map +1 -0
  695. package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/chunk_sample_fournier_forand.js +57 -0
  696. package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/fournier_forand_parameters_from_backscatter.d.ts +45 -0
  697. package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/fournier_forand_parameters_from_backscatter.d.ts.map +1 -0
  698. package/src/shade/renderer/shader/chunk/atmosphere/phase/ff/fournier_forand_parameters_from_backscatter.js +109 -0
  699. package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/chunk_phase_draine.d.ts.map +1 -1
  700. package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/chunk_phase_draine.js +6 -3
  701. package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/chunk_sample_draine.d.ts +24 -0
  702. package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/chunk_sample_draine.d.ts.map +1 -0
  703. package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/chunk_sample_draine.js +49 -0
  704. package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/chunk_sample_draine_cos.d.ts +18 -0
  705. package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/chunk_sample_draine_cos.d.ts.map +1 -1
  706. package/src/shade/renderer/shader/chunk/atmosphere/phase/jd/chunk_sample_draine_cos.js +18 -0
  707. package/src/shade/renderer/shader/chunk/brdf/dfg/chunk_integrate_brdf.d.ts +3 -0
  708. package/src/shade/renderer/shader/chunk/brdf/dfg/chunk_integrate_brdf.d.ts.map +1 -1
  709. package/src/shade/renderer/shader/chunk/brdf/dfg/chunk_integrate_brdf.js +3 -0
  710. package/src/shade/renderer/shader/chunk/brdf/dfg/shader_split_sum_dgf_lut.d.ts.map +1 -1
  711. package/src/shade/renderer/shader/chunk/brdf/dfg/shader_split_sum_dgf_lut.js +3 -1
  712. package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_dielectric.d.ts +24 -0
  713. package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_dielectric.d.ts.map +1 -0
  714. package/src/shade/renderer/shader/chunk/brdf/fresnel/chunk_F_dielectric.js +53 -0
  715. package/src/shade/renderer/shader/chunk/geometry/ray/chunk_scene_point_query_is_inside_geometry.d.ts +7 -1
  716. package/src/shade/renderer/shader/chunk/geometry/ray/chunk_scene_point_query_is_inside_geometry.d.ts.map +1 -1
  717. package/src/shade/renderer/shader/chunk/geometry/ray/chunk_scene_point_query_is_inside_geometry.js +12 -60
  718. package/src/shade/renderer/shader/chunk/geometry/sphere/chunk_compute_spherical_excess.d.ts +26 -6
  719. package/src/shade/renderer/shader/chunk/geometry/sphere/chunk_compute_spherical_excess.d.ts.map +1 -1
  720. package/src/shade/renderer/shader/chunk/geometry/sphere/chunk_compute_spherical_excess.js +30 -20
  721. package/src/shade/renderer/shader/chunk/light/sample/chunk_light_importance_directional.d.ts.map +1 -1
  722. package/src/shade/renderer/shader/chunk/light/sample/chunk_light_importance_directional.js +3 -1
  723. package/src/shade/renderer/shader/chunk/light/sample/chunk_light_importance_point.d.ts.map +1 -1
  724. package/src/shade/renderer/shader/chunk/light/sample/chunk_light_importance_point.js +3 -1
  725. package/src/shade/renderer/shader/chunk/light/sample/chunk_light_importance_spot.d.ts.map +1 -1
  726. package/src/shade/renderer/shader/chunk/light/sample/chunk_light_importance_spot.js +3 -1
  727. package/src/shade/renderer/shader/chunk/light/sample/chunk_light_receiver_cosine.d.ts +14 -0
  728. package/src/shade/renderer/shader/chunk/light/sample/chunk_light_receiver_cosine.d.ts.map +1 -0
  729. package/src/shade/renderer/shader/chunk/light/sample/chunk_light_receiver_cosine.js +25 -0
  730. package/src/shade/renderer/shader/chunk/light/sample/chunk_select_light_importance.d.ts +9 -2
  731. package/src/shade/renderer/shader/chunk/light/sample/chunk_select_light_importance.d.ts.map +1 -1
  732. package/src/shade/renderer/shader/chunk/light/sample/chunk_select_light_importance.js +33 -10
  733. package/src/shade/renderer/shader/chunk/screen_space/chunk_screen_space_newton_ray.d.ts.map +1 -1
  734. package/src/shade/renderer/shader/chunk/screen_space/chunk_screen_space_newton_ray.js +71 -37
  735. package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_band_of_index.d.ts +14 -0
  736. package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_band_of_index.d.ts.map +1 -0
  737. package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_band_of_index.js +30 -0
  738. package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_basis_function.d.ts +19 -0
  739. package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_basis_function.d.ts.map +1 -0
  740. package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_basis_function.js +73 -0
  741. package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_vmf_window.d.ts +19 -0
  742. package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_vmf_window.d.ts.map +1 -0
  743. package/src/shade/renderer/shader/chunk/spherical_harmonics/chunk_sh_vmf_window.js +25 -0
  744. package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/SH_EXP_P4Q2_PROBE_STRUCT.d.ts +17 -0
  745. package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/SH_EXP_P4Q2_PROBE_STRUCT.d.ts.map +1 -0
  746. package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/SH_EXP_P4Q2_PROBE_STRUCT.js +23 -0
  747. package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/chunk_sh_exp_p4q2_base_reflectance.d.ts +26 -0
  748. package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/chunk_sh_exp_p4q2_base_reflectance.d.ts.map +1 -0
  749. package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/chunk_sh_exp_p4q2_base_reflectance.js +55 -0
  750. package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/chunk_sh_exp_split_sum.d.ts +52 -0
  751. package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/chunk_sh_exp_split_sum.d.ts.map +1 -0
  752. package/src/shade/renderer/shader/chunk/spherical_harmonics/exponential/chunk_sh_exp_split_sum.js +65 -0
  753. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh10_basis_at.d.ts +13 -0
  754. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh10_basis_at.d.ts.map +1 -0
  755. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh10_basis_at.js +229 -0
  756. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh10_color_evaluate_vmf.d.ts +23 -0
  757. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh10_color_evaluate_vmf.d.ts.map +1 -0
  758. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh10_color_evaluate_vmf.js +278 -0
  759. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh2_color_evaluate_vmf.d.ts +23 -0
  760. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh2_color_evaluate_vmf.d.ts.map +1 -0
  761. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh2_color_evaluate_vmf.js +58 -0
  762. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh3_color_evaluate_vmf.d.ts +23 -0
  763. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh3_color_evaluate_vmf.d.ts.map +1 -0
  764. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh3_color_evaluate_vmf.js +75 -0
  765. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh4_basis_at.d.ts +13 -0
  766. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh4_basis_at.d.ts.map +1 -0
  767. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh4_basis_at.js +70 -0
  768. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh4_color_evaluate_vmf.d.ts +23 -0
  769. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh4_color_evaluate_vmf.d.ts.map +1 -0
  770. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh4_color_evaluate_vmf.js +95 -0
  771. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh5_basis_at.d.ts +13 -0
  772. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh5_basis_at.d.ts.map +1 -0
  773. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh5_basis_at.js +89 -0
  774. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh5_color_evaluate_vmf.d.ts +23 -0
  775. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh5_color_evaluate_vmf.d.ts.map +1 -0
  776. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh5_color_evaluate_vmf.js +118 -0
  777. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh6_basis_at.d.ts +13 -0
  778. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh6_basis_at.d.ts.map +1 -0
  779. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh6_basis_at.js +111 -0
  780. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh6_color_evaluate_vmf.d.ts +23 -0
  781. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh6_color_evaluate_vmf.d.ts.map +1 -0
  782. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh6_color_evaluate_vmf.js +144 -0
  783. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh7_basis_at.d.ts +13 -0
  784. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh7_basis_at.d.ts.map +1 -0
  785. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh7_basis_at.js +136 -0
  786. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh7_color_evaluate_vmf.d.ts +23 -0
  787. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh7_color_evaluate_vmf.d.ts.map +1 -0
  788. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh7_color_evaluate_vmf.js +173 -0
  789. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh8_basis_at.d.ts +13 -0
  790. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh8_basis_at.d.ts.map +1 -0
  791. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh8_basis_at.js +164 -0
  792. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh8_color_evaluate_vmf.d.ts +23 -0
  793. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh8_color_evaluate_vmf.d.ts.map +1 -0
  794. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh8_color_evaluate_vmf.js +205 -0
  795. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh9_basis_at.d.ts +13 -0
  796. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh9_basis_at.d.ts.map +1 -0
  797. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh9_basis_at.js +195 -0
  798. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh9_color_evaluate_vmf.d.ts +23 -0
  799. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh9_color_evaluate_vmf.d.ts.map +1 -0
  800. package/src/shade/renderer/shader/chunk/spherical_harmonics/generated/chunk_sh9_color_evaluate_vmf.js +240 -0
  801. package/src/shade/renderer/shader/resource/ShaderResourceGroupDescriptor.d.ts +0 -6
  802. package/src/shade/renderer/shader/resource/ShaderResourceGroupDescriptor.d.ts.map +1 -1
  803. package/src/shade/renderer/shader/resource/ShaderResourceGroupDescriptor.js +46 -1
  804. package/src/shade/renderer/shadow/map/DEFAULT_SHADOWMAP_UPDATE_BUDGET.d.ts +7 -7
  805. package/src/shade/renderer/shadow/map/DEFAULT_SHADOWMAP_UPDATE_BUDGET.js +7 -7
  806. package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.d.ts +42 -10
  807. package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.d.ts.map +1 -1
  808. package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.js +104 -48
  809. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts +20 -4
  810. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts.map +1 -1
  811. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.js +186 -74
  812. package/src/shade/renderer/shadow/map/Shadowmap.d.ts +2 -1
  813. package/src/shade/renderer/shadow/map/Shadowmap.d.ts.map +1 -1
  814. package/src/shade/renderer/shadow/map/Shadowmap.js +2 -1
  815. package/src/shade/renderer/shadow/map/csm/CSM_CASCADE_STRUCT.d.ts +30 -0
  816. package/src/shade/renderer/shadow/map/csm/CSM_CASCADE_STRUCT.d.ts.map +1 -0
  817. package/src/shade/renderer/shadow/map/csm/CSM_CASCADE_STRUCT.js +52 -0
  818. package/src/shade/renderer/shadow/map/csm/CSM_SHADOWMAP_STRUCT.d.ts +14 -0
  819. package/src/shade/renderer/shadow/map/csm/CSM_SHADOWMAP_STRUCT.d.ts.map +1 -0
  820. package/src/shade/renderer/shadow/map/csm/CSM_SHADOWMAP_STRUCT.js +20 -0
  821. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_DEFAULT_CASCADE_COUNT.d.ts +8 -0
  822. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_DEFAULT_CASCADE_COUNT.d.ts.map +1 -0
  823. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_DEFAULT_CASCADE_COUNT.js +7 -0
  824. package/src/shade/renderer/shadow/map/csm/shader/shader_csm_caster_range.d.ts +8 -6
  825. package/src/shade/renderer/shadow/map/csm/shader/shader_csm_caster_range.d.ts.map +1 -1
  826. package/src/shade/renderer/shadow/map/csm/shader/shader_csm_caster_range.js +28 -34
  827. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_csm_compute_cascade_blended.d.ts +3 -2
  828. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_csm_compute_cascade_blended.d.ts.map +1 -1
  829. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_csm_compute_cascade_blended.js +19 -14
  830. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional.d.ts +4 -3
  831. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional.d.ts.map +1 -1
  832. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_sample_directional.js +12 -7
  833. package/src/shade/renderer/shadow/map/shadowmap_budget_carry_over.d.ts +4 -4
  834. package/src/shade/renderer/shadow/map/shadowmap_budget_carry_over.js +4 -4
  835. package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.d.ts.map +1 -1
  836. package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.js +39 -17
  837. package/src/shade/renderer/shadow/vsm/GPUVirtualShadowTextureResidence.d.ts.map +1 -1
  838. package/src/shade/renderer/shadow/vsm/GPUVirtualShadowTextureResidence.js +5 -36
  839. package/src/shade/renderer/shadow/vsm/VSM_UNIFORMS_STRUCT.d.ts.map +1 -1
  840. package/src/shade/renderer/shadow/vsm/VSM_UNIFORMS_STRUCT.js +3 -2
  841. package/src/shade/renderer/shadow/vsm/VirtualShadowMap.d.ts +1 -1
  842. package/src/shade/renderer/shadow/vsm/VirtualShadowMap.d.ts.map +1 -1
  843. package/src/shade/renderer/shadow/vsm/VirtualShadowMap.js +49 -35
  844. package/src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.d.ts +4 -1
  845. package/src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.d.ts.map +1 -1
  846. package/src/shade/renderer/shadow/vsm/VirtualShadowmapRenderer.js +8 -9
  847. package/src/shade/renderer/shadow/vsm/debug_inspect_residence_buffer.js +2 -2
  848. package/src/shade/renderer/shadow/vsm/decode_tile_address.d.ts.map +1 -1
  849. package/src/shade/renderer/shadow/vsm/decode_tile_address.js +15 -23
  850. package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.d.ts.map +1 -1
  851. package/src/shade/renderer/shadow/vsm/vms_pipeline_compute_coarse_bounds.js +6 -9
  852. package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.d.ts.map +1 -1
  853. package/src/shade/renderer/shadow/vsm/vsm_residence_pipeline.js +19 -9
  854. package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.d.ts.map +1 -1
  855. package/src/shade/renderer/shadow/vsm/vsm_tile_allocation_pipeline.js +18 -6
  856. package/src/shade/renderer/texture/util/BLACK_PIXEL_TEXTURE.d.ts +1 -1
  857. package/src/shade/renderer/texture/util/BLACK_PIXEL_TEXTURE.d.ts.map +1 -1
  858. package/src/shade/renderer/texture/util/PIXEL_TEXTURE_NORMAL.d.ts +18 -1
  859. package/src/shade/renderer/texture/util/PIXEL_TEXTURE_NORMAL.d.ts.map +1 -1
  860. package/src/shade/renderer/texture/util/PIXEL_TEXTURE_NORMAL.js +24 -3
  861. package/src/shade/renderer/texture/util/WHITE_PIXEL_TEXTURE.d.ts +1 -1
  862. package/src/shade/renderer/texture/util/WHITE_PIXEL_TEXTURE.d.ts.map +1 -1
  863. package/src/shade/renderer/texture/util/get_single_pixel_texture.d.ts +0 -1
  864. package/src/shade/renderer/texture/util/get_single_pixel_texture.d.ts.map +1 -1
  865. package/src/shade/renderer/texture/util/get_single_pixel_texture.js +2 -23
  866. package/src/shade/renderer/texture/util/single_pixel_texture_from_sampler.d.ts +11 -0
  867. package/src/shade/renderer/texture/util/single_pixel_texture_from_sampler.d.ts.map +1 -0
  868. package/src/shade/renderer/texture/util/single_pixel_texture_from_sampler.js +34 -0
  869. package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.d.ts +17 -8
  870. package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.d.ts.map +1 -1
  871. package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.js +35 -64
  872. package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.d.ts +21 -0
  873. package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.d.ts.map +1 -0
  874. package/src/shade/renderer/volumetrics/chunk_participating_media_volume_sample.js +70 -0
  875. package/src/shade/renderer/volumetrics/chunk_participating_media_volumes_iterate.d.ts +31 -0
  876. package/src/shade/renderer/volumetrics/chunk_participating_media_volumes_iterate.d.ts.map +1 -0
  877. package/src/shade/renderer/volumetrics/chunk_participating_media_volumes_iterate.js +86 -0
  878. package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
  879. package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +2 -4
  880. package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.d.ts.map +1 -1
  881. package/src/shade/renderer/volumetrics/shader_volumetrics_build_participating_media.js +6 -7
  882. package/src/shade/renderer/volumetrics/shader_volumetrics_build_scattering_lut.js +7 -7
  883. package/src/shade/renderer/water/GPUWaterRenderer.d.ts +13 -1
  884. package/src/shade/renderer/water/GPUWaterRenderer.d.ts.map +1 -1
  885. package/src/shade/renderer/water/GPUWaterRenderer.js +74 -25
  886. package/src/shade/renderer/water/chunk_water_gi.d.ts +14 -0
  887. package/src/shade/renderer/water/chunk_water_gi.d.ts.map +1 -0
  888. package/src/shade/renderer/water/chunk_water_gi.js +56 -0
  889. package/src/shade/renderer/water/chunk_water_transport.d.ts +2 -0
  890. package/src/shade/renderer/water/chunk_water_transport.d.ts.map +1 -1
  891. package/src/shade/renderer/water/chunk_water_transport.js +51 -40
  892. package/src/shade/renderer/water/medium/GPUWaterBodies.d.ts +29 -0
  893. package/src/shade/renderer/water/medium/GPUWaterBodies.d.ts.map +1 -0
  894. package/src/shade/renderer/water/medium/GPUWaterBodies.js +116 -0
  895. package/src/shade/renderer/water/medium/WATER_BODIES_STRUCT.d.ts +23 -0
  896. package/src/shade/renderer/water/medium/WATER_BODIES_STRUCT.d.ts.map +1 -0
  897. package/src/shade/renderer/water/medium/WATER_BODIES_STRUCT.js +42 -0
  898. package/src/shade/renderer/water/medium/chunk_water_medium_derived.d.ts +9 -0
  899. package/src/shade/renderer/water/medium/chunk_water_medium_derived.d.ts.map +1 -0
  900. package/src/shade/renderer/water/medium/chunk_water_medium_derived.js +55 -0
  901. package/src/shade/renderer/water/medium/chunk_water_medium_scattering.d.ts +8 -0
  902. package/src/shade/renderer/water/medium/chunk_water_medium_scattering.d.ts.map +1 -0
  903. package/src/shade/renderer/water/medium/chunk_water_medium_scattering.js +17 -0
  904. package/src/shade/renderer/water/medium/shader_water_bodies_derive.d.ts +8 -0
  905. package/src/shade/renderer/water/medium/shader_water_bodies_derive.d.ts.map +1 -0
  906. package/src/shade/renderer/water/medium/shader_water_bodies_derive.js +30 -0
  907. package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts +28 -0
  908. package/src/shade/renderer/water/optics/chunk_water_inscatter.d.ts.map +1 -0
  909. package/src/shade/renderer/water/optics/chunk_water_inscatter.js +123 -0
  910. package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts +23 -0
  911. package/src/shade/renderer/water/optics/chunk_water_light_transmittance.d.ts.map +1 -0
  912. package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts +18 -0
  913. package/src/shade/renderer/water/optics/chunk_water_light_transmittance_dry.d.ts.map +1 -0
  914. package/src/shade/renderer/water/optics/chunk_water_optics.d.ts +12 -0
  915. package/src/shade/renderer/water/optics/chunk_water_optics.d.ts.map +1 -0
  916. package/src/shade/renderer/water/optics/chunk_water_optics.js +75 -0
  917. package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts +27 -0
  918. package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts.map +1 -0
  919. package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.js +74 -0
  920. package/src/shade/renderer/water/shader_water.d.ts +10 -4
  921. package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
  922. package/src/shade/renderer/water/shader_water.js +406 -384
  923. package/src/shade/renderer/water/shader_water_avboit.d.ts.map +1 -1
  924. package/src/shade/renderer/water/shader_water_avboit.js +19 -9
  925. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts +98 -0
  926. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.d.ts.map +1 -0
  927. package/src/shade/renderer/water/surface/GPUWaterWaveSimulation.js +408 -0
  928. package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.d.ts +12 -0
  929. package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.d.ts.map +1 -0
  930. package/src/shade/renderer/water/surface/WATER_SURFACE_VERTEX_STRUCT.js +27 -0
  931. package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.d.ts +14 -0
  932. package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.d.ts.map +1 -0
  933. package/src/shade/renderer/water/surface/WATER_WAVE_PARAMETERS_STRUCT.js +49 -0
  934. package/src/shade/renderer/water/surface/chunk_water_wave.d.ts +15 -0
  935. package/src/shade/renderer/water/surface/chunk_water_wave.d.ts.map +1 -0
  936. package/src/shade/renderer/water/surface/chunk_water_wave.js +48 -0
  937. package/src/shade/renderer/water/surface/chunk_water_wave_grid.d.ts +9 -0
  938. package/src/shade/renderer/water/surface/chunk_water_wave_grid.d.ts.map +1 -0
  939. package/src/shade/renderer/water/surface/chunk_water_wave_grid.js +47 -0
  940. package/src/shade/renderer/water/surface/shader_water_surface_write.d.ts +10 -0
  941. package/src/shade/renderer/water/surface/shader_water_surface_write.d.ts.map +1 -0
  942. package/src/shade/renderer/water/surface/shader_water_surface_write.js +51 -0
  943. package/src/shade/renderer/water/surface/shader_water_wave_step.d.ts +12 -0
  944. package/src/shade/renderer/water/surface/shader_water_wave_step.d.ts.map +1 -0
  945. package/src/shade/renderer/water/surface/shader_water_wave_step.js +54 -0
  946. package/src/shade/renderer/water/surface/water_surface_grid_indices.d.ts +13 -0
  947. package/src/shade/renderer/water/surface/water_surface_grid_indices.d.ts.map +1 -0
  948. package/src/shade/renderer/water/surface/water_surface_grid_indices.js +39 -0
  949. package/src/shade/renderer/water/water_missing_receiver_path.d.ts +17 -0
  950. package/src/shade/renderer/water/water_missing_receiver_path.d.ts.map +1 -0
  951. package/src/shade/renderer/water/water_missing_receiver_path.js +40 -0
  952. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
  953. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +247 -23
  954. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts +18 -14
  955. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
  956. package/src/shade/wgsl/emulator/WGSLLanguageCore.js +48 -6
  957. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts +0 -29
  958. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.d.ts.map +0 -1
  959. package/src/shade/renderer/shadow/map/csm/CSM_CASTER_RANGE_STRUCT.js +0 -43
  960. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts +0 -7
  961. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts.map +0 -1
  962. package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.js +0 -6
@@ -6,7 +6,8 @@ import { chunk_avboit_integral_depth_coordinate } from "./chunk_avboit_integral_
6
6
  /**
7
7
  * The RGB transmittance of everything in front of a fragment: a trilinear sample of the integral
8
8
  * texture at the biased, warped depth, turned back into transmittance. The draw weights a fragment's
9
- * whole contribution by it.
9
+ * whole contribution by it. `footprint_bias` is the fragment's `avboit_footprint_bias`, or `0` for a
10
+ * surface that writes nothing into the volume; see `avboit_integral_depth_coordinate`.
10
11
  *
11
12
  * @type {CodeChunk}
12
13
  */
@@ -19,8 +20,9 @@ fn avboit_sample_transmittance(
19
20
  integral_sampler: sampler,
20
21
  screen_uv: vec2<f32>,
21
22
  z_view: f32,
23
+ footprint_bias: f32,
22
24
  ) -> vec3<f32> {
23
- let w = avboit_integral_depth_coordinate(warp, z_view);
25
+ let w = avboit_integral_depth_coordinate(warp, z_view, footprint_bias);
24
26
  let extinction = textureSampleLevel(integral, integral_sampler, vec3<f32>(screen_uv, w), 0.0).rgb;
25
27
  return avboit_extinction_to_transmittance(extinction);
26
28
  }
@@ -0,0 +1,14 @@
1
+ /**
2
+ * Word `word` of the warp's occupancy at `virtual_count` virtual slices, from that word's undilated
3
+ * bits `marked` and its neighbours' `marked_below` and `marked_above` (0 where there is none): dilated
4
+ * by one slice each side, across word boundaries, with nothing at or past `virtual_count`.
5
+ *
6
+ * Dilation is applied at the resolution being tried rather than once at the finest, because a
7
+ * one-slice margin at 1024 slices is a quarter of a slice at 256 and rounds away; the margin is what
8
+ * keeps a fragment on the edge of a meshlet's bounds from linear-splatting into a neighbouring run.
9
+ *
10
+ * @type {CodeChunk}
11
+ */
12
+ export const chunk_avboit_warp_level_word: CodeChunk;
13
+ import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
14
+ //# sourceMappingURL=chunk_avboit_warp_level_word.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"chunk_avboit_warp_level_word.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_level_word.js"],"names":[],"mappings":"AAGA;;;;;;;;;;GAUG;AACH,2CAFU,SAAS,CAejB;0BA3BwB,uCAAuC"}
@@ -0,0 +1,28 @@
1
+ import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
2
+ import { chunk_avboit_dilate_word } from "./chunk_avboit_dilate_word.js";
3
+
4
+ /**
5
+ * Word `word` of the warp's occupancy at `virtual_count` virtual slices, from that word's undilated
6
+ * bits `marked` and its neighbours' `marked_below` and `marked_above` (0 where there is none): dilated
7
+ * by one slice each side, across word boundaries, with nothing at or past `virtual_count`.
8
+ *
9
+ * Dilation is applied at the resolution being tried rather than once at the finest, because a
10
+ * one-slice margin at 1024 slices is a quarter of a slice at 256 and rounds away; the margin is what
11
+ * keeps a fragment on the edge of a meshlet's bounds from linear-splatting into a neighbouring run.
12
+ *
13
+ * @type {CodeChunk}
14
+ */
15
+ export const chunk_avboit_warp_level_word = CodeChunk.from(
16
+ //language=WGSL
17
+ `
18
+ fn avboit_warp_level_word(marked_below: u32, marked: u32, marked_above: u32, word: u32, virtual_count: u32) -> u32 {
19
+ let dilated = avboit_dilate_word(marked, marked_below >> 31u, (marked_above & 1u) << 31u);
20
+ let present = virtual_count - min(word * 32u, virtual_count);
21
+ if (present >= 32u) {
22
+ return dilated;
23
+ }
24
+ return dilated & ((1u << present) - 1u);
25
+ }
26
+ `,
27
+ [chunk_avboit_dilate_word]
28
+ );
@@ -0,0 +1,10 @@
1
+ /**
2
+ * The warp LUT entry of slice `bit` of a 32-slice occupancy word `word`, given `below`, the occupied
3
+ * slices in the words before it: occupied slices before this one, shifted up, with this slice's own
4
+ * occupancy in bit 0 — see `AVBOIT_WARP_STRUCT`.
5
+ *
6
+ * @type {CodeChunk}
7
+ */
8
+ export const chunk_avboit_warp_lut_entry: CodeChunk;
9
+ import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
10
+ //# sourceMappingURL=chunk_avboit_warp_lut_entry.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"chunk_avboit_warp_lut_entry.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_lut_entry.js"],"names":[],"mappings":"AAEA;;;;;;GAMG;AACH,0CAFU,SAAS,CAUjB;0BAjBwB,uCAAuC"}
@@ -0,0 +1,18 @@
1
+ import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
2
+
3
+ /**
4
+ * The warp LUT entry of slice `bit` of a 32-slice occupancy word `word`, given `below`, the occupied
5
+ * slices in the words before it: occupied slices before this one, shifted up, with this slice's own
6
+ * occupancy in bit 0 — see `AVBOIT_WARP_STRUCT`.
7
+ *
8
+ * @type {CodeChunk}
9
+ */
10
+ export const chunk_avboit_warp_lut_entry = CodeChunk.from(
11
+ //language=WGSL
12
+ `
13
+ fn avboit_warp_lut_entry(word: u32, bit: u32, below: u32) -> u32 {
14
+ let prefix = below + countOneBits(word & ((1u << bit) - 1u));
15
+ return (prefix << 1u) | ((word >> bit) & 1u);
16
+ }
17
+ `
18
+ );
@@ -0,0 +1,19 @@
1
+ /**
2
+ * The slices of a slicing into `virtual_count` virtual slices that the occupied finest slices of
3
+ * occupancy word `word` (`bits`, finest slices `32 word` to `32 word + 31`) touch: two words of that
4
+ * slicing's occupancy, from its word `(word · virtual_count) / V_max` on.
5
+ *
6
+ * Finest slice `f` touches virtual slices `floor(f V / V_max)` to `ceil((f + 1) V / V_max) - 1` — every
7
+ * one it shares a length of depth with. At an octave, where `V_max / V` is a power of two, a virtual
8
+ * slice is occupied exactly when one of the finest slices halving would OR into it is; between octaves
9
+ * a boundary falls inside a finest slice and both virtual slices take it, which keeps the warp
10
+ * conservative there — no fragment of an occupied finest slice lands in an unoccupied virtual one.
11
+ *
12
+ * Marked a run of occupied slices at a time; a word holds at most 16. Thirty-two finest slices touch
13
+ * at most 33 virtual ones, so two words always hold them. Division-free: `V_max` is a power of two.
14
+ *
15
+ * @type {CodeChunk}
16
+ */
17
+ export const chunk_avboit_warp_marks: CodeChunk;
18
+ import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
19
+ //# sourceMappingURL=chunk_avboit_warp_marks.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"chunk_avboit_warp_marks.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_marks.js"],"names":[],"mappings":"AAIA;;;;;;;;;;;;;;;GAeG;AACH,sCAFU,SAAS,CAyBjB;0BA3CwB,uCAAuC"}
@@ -0,0 +1,44 @@
1
+ import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
2
+ import { AVBOIT_VIRTUAL_SLICES_MAX } from "./AVBOIT_CONSTANTS.js";
3
+ import { chunk_avboit_occupancy_word_mask } from "./chunk_avboit_occupancy_word_mask.js";
4
+
5
+ /**
6
+ * The slices of a slicing into `virtual_count` virtual slices that the occupied finest slices of
7
+ * occupancy word `word` (`bits`, finest slices `32 word` to `32 word + 31`) touch: two words of that
8
+ * slicing's occupancy, from its word `(word · virtual_count) / V_max` on.
9
+ *
10
+ * Finest slice `f` touches virtual slices `floor(f V / V_max)` to `ceil((f + 1) V / V_max) - 1` — every
11
+ * one it shares a length of depth with. At an octave, where `V_max / V` is a power of two, a virtual
12
+ * slice is occupied exactly when one of the finest slices halving would OR into it is; between octaves
13
+ * a boundary falls inside a finest slice and both virtual slices take it, which keeps the warp
14
+ * conservative there — no fragment of an occupied finest slice lands in an unoccupied virtual one.
15
+ *
16
+ * Marked a run of occupied slices at a time; a word holds at most 16. Thirty-two finest slices touch
17
+ * at most 33 virtual ones, so two words always hold them. Division-free: `V_max` is a power of two.
18
+ *
19
+ * @type {CodeChunk}
20
+ */
21
+ export const chunk_avboit_warp_marks = CodeChunk.from(
22
+ //language=WGSL
23
+ `
24
+ fn avboit_warp_marks(bits: u32, word: u32, virtual_count: u32) -> vec2u {
25
+ let shift = ${Math.log2(AVBOIT_VIRTUAL_SLICES_MAX)}u;
26
+ let base = ((word * virtual_count) >> shift) * 32u;
27
+ var marks = vec2u(0u);
28
+ var rest = bits;
29
+ for (var run = 0u; run < 16u && rest != 0u; run++) {
30
+ let start = countTrailingZeros(rest);
31
+ let free_bits = ~rest & (0xFFFFFFFFu << start);
32
+ let end = select(countTrailingZeros(free_bits), 32u, free_bits == 0u);
33
+ rest = select(rest & (0xFFFFFFFFu << end), 0u, end == 32u);
34
+ let first = ((word * 32u + start) * virtual_count) >> shift;
35
+ let last = (((word * 32u + end) * virtual_count + ${AVBOIT_VIRTUAL_SLICES_MAX - 1}u) >> shift) - 1u;
36
+ let lo = i32(first - base);
37
+ let hi = i32(last - base);
38
+ marks |= vec2u(avboit_occupancy_word_mask(0u, lo, hi), avboit_occupancy_word_mask(1u, lo, hi));
39
+ }
40
+ return marks;
41
+ }
42
+ `,
43
+ [chunk_avboit_occupancy_word_mask]
44
+ );
@@ -0,0 +1,10 @@
1
+ /**
2
+ * Virtual slice count of step `step` (1 to `steps - 1`) between the octave `octave` and the one above
3
+ * it: `2 octave · 2^(-step / steps)`, rounded — finer for a smaller `step`, never reaching either
4
+ * octave.
5
+ *
6
+ * @type {CodeChunk}
7
+ */
8
+ export const chunk_avboit_warp_step_count: CodeChunk;
9
+ import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
10
+ //# sourceMappingURL=chunk_avboit_warp_step_count.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"chunk_avboit_warp_step_count.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/avboit/chunk_avboit_warp_step_count.js"],"names":[],"mappings":"AAEA;;;;;;GAMG;AACH,2CAFU,SAAS,CASjB;0BAhBwB,uCAAuC"}
@@ -0,0 +1,17 @@
1
+ import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
2
+
3
+ /**
4
+ * Virtual slice count of step `step` (1 to `steps - 1`) between the octave `octave` and the one above
5
+ * it: `2 octave · 2^(-step / steps)`, rounded — finer for a smaller `step`, never reaching either
6
+ * octave.
7
+ *
8
+ * @type {CodeChunk}
9
+ */
10
+ export const chunk_avboit_warp_step_count = CodeChunk.from(
11
+ //language=WGSL
12
+ `
13
+ fn avboit_warp_step_count(octave: u32, steps: u32, step: u32) -> u32 {
14
+ return u32(round(f32(octave) * exp2(f32(steps - step) / f32(steps))));
15
+ }
16
+ `
17
+ );
@@ -1 +1 @@
1
- {"version":3,"file":"graph_rasterize_meshes_transparent_avboit.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.js"],"names":[],"mappings":"AA4DA;;;;;GAKG;AACH,oDAHW,UAAU,MAAM,CAAC,GACf,MAAM,EAAE,CAOpB;AAED;;;;;;;;;;;;GAYG;AACH;IAT+B,KAAK;IACA,KAAK;IACd,MAAM,EAAtB,MAAM;IACqB,kBAAkB,EAA7C,UAAU,MAAM,CAAC;IACD,kBAAkB,EAAlC,MAAM;IACU,wBAAwB,EAAxC,MAAM;IACW,SAAS,GAA1B,MAAM;IACJ,MAAM,CA4DlB;AAED;;;;;;;;;;GAUG;AACH;IAP+B,KAAK;IACT,SAAS,EAAzB,MAAM;IACY,gBAAgB,EAAlC,MAAM,EAAE;IACmB,kBAAkB,EAA7C,UAAU,MAAM,CAAC;IACQ,MAAM,GAA/B,cAAc;IACZ,MAAM,CAsDlB;AAED;;;;;;;;;;;;;;;GAeG;AACH,6KAFa;IAAC,UAAU,EAAE,MAAM,CAAC;IAAC,QAAQ,EAAE,MAAM,CAAC;IAAC,KAAK,EAAE,MAAM,CAAA;CAAC,CAiJjE;AAED;;;;;;;;;;GAUG;AACH;IAP+B,KAAK;IACT,IAAI,EAApB,MAAM;IACU,UAAU,EAA1B,MAAM;IACU,QAAQ,EAAxB,MAAM;IACY,gBAAgB,EAAlC,MAAM,EAAE;IACN,MAAM,CAoClB;AAED;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,qUAFa;IAAC,KAAK,EAAE,MAAM,CAAC;IAAC,IAAI,EAAE,MAAM,CAAC;IAAC,UAAU,EAAE,MAAM,CAAA;CAAC,CAwN7D;AAED;;;;;;;;GAQG;AACH,+EAHW,UAAU,MAAM,CAAC,GACf;IAAC,KAAK,EAAE,MAAM,CAAC;IAAC,IAAI,EAAE,MAAM,CAAC;IAAC,UAAU,EAAE,MAAM,CAAC;IAAC,QAAQ,EAAE,MAAM,CAAA;CAAC,CAe/E;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAoCG;AACH;IAtB+B,KAAK;IACT,OAAO,EAAvB,MAAM;IACkB,QAAQ;IACd,QAAQ,EAA1B,MAAM,EAAE;IACQ,aAAa,EAA7B,MAAM;IACU,aAAa,EAA7B,MAAM;IACuB,MAAM;IACnB,wBAAwB,EAAxC,MAAM;IACU,oBAAoB,EAApC,MAAM;IACU,kBAAkB,EAAlC,MAAM;IACU,eAAe,EAA/B,MAAM;IACU,eAAe,EAA/B,MAAM;IACU,oBAAoB,EAApC,MAAM;IAC6B,sBAAsB,EAAzD;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,MAAM,CAAA;KAAC;IAGU,sBAAsB,EAAzD,yBAAyB;IACA,MAAM,GAA/B,cAAc;IACiD,aAAa,GAA5E,OAAO,wBAAwB,EAAE,iBAAiB,EAAE;IAElD,MAAM,CAiTlB;+BAx9B8B,qBAAqB;0CA9BV,uCAAuC"}
1
+ {"version":3,"file":"graph_rasterize_meshes_transparent_avboit.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.js"],"names":[],"mappings":"AA4DA;;;;;GAKG;AACH,oDAHW,UAAU,MAAM,CAAC,GACf,MAAM,EAAE,CAOpB;AAED;;;;;;;;;;;;GAYG;AACH;IAT+B,KAAK;IACA,KAAK;IACd,MAAM,EAAtB,MAAM;IACqB,kBAAkB,EAA7C,UAAU,MAAM,CAAC;IACD,kBAAkB,EAAlC,MAAM;IACU,wBAAwB,EAAxC,MAAM;IACW,SAAS,GAA1B,MAAM;IACJ,MAAM,CA4DlB;AAED;;;;;;;;;;GAUG;AACH;IAP+B,KAAK;IACT,SAAS,EAAzB,MAAM;IACY,gBAAgB,EAAlC,MAAM,EAAE;IACmB,kBAAkB,EAA7C,UAAU,MAAM,CAAC;IACQ,MAAM,GAA/B,cAAc;IACZ,MAAM,CAuDlB;AAED;;;;;;;;;;;;;;;GAeG;AACH,6KAFa;IAAC,UAAU,EAAE,MAAM,CAAC;IAAC,QAAQ,EAAE,MAAM,CAAC;IAAC,KAAK,EAAE,MAAM,CAAA;CAAC,CAiJjE;AAED;;;;;;;;;;GAUG;AACH;IAP+B,KAAK;IACT,IAAI,EAApB,MAAM;IACU,UAAU,EAA1B,MAAM;IACU,QAAQ,EAAxB,MAAM;IACY,gBAAgB,EAAlC,MAAM,EAAE;IACN,MAAM,CAoClB;AAED;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,qUAFa;IAAC,KAAK,EAAE,MAAM,CAAC;IAAC,IAAI,EAAE,MAAM,CAAC;IAAC,UAAU,EAAE,MAAM,CAAA;CAAC,CAwN7D;AAED;;;;;;;;GAQG;AACH,+EAHW,UAAU,MAAM,CAAC,GACf;IAAC,KAAK,EAAE,MAAM,CAAC;IAAC,IAAI,EAAE,MAAM,CAAC;IAAC,UAAU,EAAE,MAAM,CAAC;IAAC,QAAQ,EAAE,MAAM,CAAA;CAAC,CAe/E;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAoCG;AACH;IAtB+B,KAAK;IACT,OAAO,EAAvB,MAAM;IACkB,QAAQ;IACd,QAAQ,EAA1B,MAAM,EAAE;IACQ,aAAa,EAA7B,MAAM;IACU,aAAa,EAA7B,MAAM;IACuB,MAAM;IACnB,wBAAwB,EAAxC,MAAM;IACU,oBAAoB,EAApC,MAAM;IACU,kBAAkB,EAAlC,MAAM;IACU,eAAe,EAA/B,MAAM;IACU,eAAe,EAA/B,MAAM;IACU,oBAAoB,EAApC,MAAM;IAC6B,sBAAsB,EAAzD;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,MAAM,CAAA;KAAC;IAGU,sBAAsB,EAAzD,yBAAyB;IACA,MAAM,GAA/B,cAAc;IACiD,aAAa,GAA5E,OAAO,wBAAwB,EAAE,iBAAiB,EAAE;IAElD,MAAM,CAkTlB;+BA19B8B,qBAAqB;0CA9BV,uCAAuC"}
@@ -171,6 +171,7 @@ export function graph_avboit_build_warp({
171
171
  voxel_width: voxel_resolution[0],
172
172
  voxel_height: voxel_resolution[1],
173
173
  tint_from_base_color: avboit.transmission_tint_from_base_color ? 1 : 0,
174
+ steps_per_octave: avboit.warp_steps_per_octave,
174
175
  cluster_parameters,
175
176
  };
176
177
 
@@ -831,7 +832,8 @@ export function graph_rasterize_meshes_transparent_avboit({
831
832
  let background_color = color_texture;
832
833
  for (const channel of preparers) {
833
834
  const prepared = channel.avboit_prepare({ graph, view_ctx, camera: gr_camera, color_texture,
834
- depth_texture, normal_texture, hzb_texture: gr_hzb, environment_texture });
835
+ depth_texture, normal_texture, hzb_texture: gr_hzb, environment_texture, light_cluster_parameters,
836
+ light_cluster_lookup, light_cluster_data, shadowmap_atlas, indirect_lighting_mode });
835
837
  if (prepared?.background_color !== undefined) {
836
838
  assert.isNonNegativeInteger(prepared.background_color, 'prepared.background_color');
837
839
  background_color = prepared.background_color;
@@ -1 +1 @@
1
- {"version":3,"file":"shader_avboit_build_warp.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/avboit/shader_avboit_build_warp.js"],"names":[],"mappings":"AAWA;;GAEG;AACH,6DAUqC;AA0GrC,qDAIG;6BApI0B,sCAAsC;8BAErC,kCAAkC"}
1
+ {"version":3,"file":"shader_avboit_build_warp.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/avboit/shader_avboit_build_warp.js"],"names":[],"mappings":"AAcA;;GAEG;AACH,6DAYqC;AAwMrC,qDAIG;6BAtO0B,sCAAsC;8BAErC,kCAAkC"}
@@ -1,3 +1,4 @@
1
+ import { WebGPUExtensionType } from "../../../../descriptor/WebGPUExtensionType.js";
1
2
  import { u32, vec3f } from "../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
2
3
  import { WebGPUArray } from "../../../shader/type/WebGPUArray.js";
3
4
  import { WebGPUStruct } from "../../../shader/type/WebGPUStruct.js";
@@ -6,8 +7,10 @@ import { ComputeShader } from "../../../shader/ComputeShader.js";
6
7
  import { ShaderResourceSetDescriptor } from "../../../shader/resource/ShaderResourceSetDescriptor.js";
7
8
  import { AVBOIT_OCCUPANCY_WORDS, AVBOIT_VIRTUAL_SLICES_MAX } from "./AVBOIT_CONSTANTS.js";
8
9
  import { AVBOIT_WARP_STRUCT } from "./AVBOIT_WARP_STRUCT.js";
9
- import { chunk_avboit_dilate_word } from "./chunk_avboit_dilate_word.js";
10
- import { chunk_avboit_fold_pairs } from "./chunk_avboit_fold_pairs.js";
10
+ import { chunk_avboit_warp_level_word } from "./chunk_avboit_warp_level_word.js";
11
+ import { chunk_avboit_warp_lut_entry } from "./chunk_avboit_warp_lut_entry.js";
12
+ import { chunk_avboit_warp_marks } from "./chunk_avboit_warp_marks.js";
13
+ import { chunk_avboit_warp_step_count } from "./chunk_avboit_warp_step_count.js";
11
14
 
12
15
  /**
13
16
  * Per-frame inputs of the warp build, all of which land in the warp header.
@@ -20,6 +23,8 @@ export const AVBOIT_BUILD_WARP_SETTINGS_STRUCT = WebGPUStruct.from({
20
23
  voxel_height: u32,
21
24
  /** AVBOITSettings.transmission_tint_from_base_color as 0 / 1, copied into the header */
22
25
  tint_from_base_color: u32,
26
+ /** AVBOITSettings.warp_steps_per_octave: virtual resolutions tried per octave, 1 for octaves alone */
27
+ steps_per_octave: u32,
23
28
  /** the depth curve, see avboit_build_depth_curve */
24
29
  cluster_parameters: vec3f,
25
30
  }, "AVBOITBuildWarpSettings").pack();
@@ -32,102 +37,196 @@ resources.createGroup()
32
37
  .addStorageBuffer("warp", AVBOIT_WARP_STRUCT, true)
33
38
  ;
34
39
 
40
+ /**
41
+ * Invocations of the warp build: one per occupancy word.
42
+ * @type {number}
43
+ */
44
+ const WARP_THREADS = AVBOIT_OCCUPANCY_WORDS;
45
+
35
46
  /**
36
47
  * AVBOIT warp build: turns the finest-level occupancy bits into the depth-warp LUT (plan §3.4).
37
48
  *
38
- * One invocation does the whole thing. Per level: dilate by one slice each side at that level,
39
- * count; if the count fits the physical budget, or the level is already down at the physical count,
40
- * stop — otherwise halve the *undilated* bits by OR-ing adjacent pairs and go again. Dilation is
41
- * applied fresh at each level rather than once at the finest, because a one-slice margin at 1024
42
- * slices is a quarter of a slice at 256 and rounds away; the margin is what keeps a fragment on the
43
- * edge of a meshlet's bounds from linear-splatting into a neighbouring run.
49
+ * Per octave: dilate by one slice each side at that level, count; if the count fits the physical
50
+ * budget, or the level is already down at the physical count, stop — otherwise halve and go again.
51
+ * Each level is marked afresh from the finest bits ({@link chunk_avboit_warp_marks}), so halving is not
52
+ * a fold of the level above but the same rule every resolution uses: a slice is occupied when a finest
53
+ * slice it overlaps is.
54
+ *
55
+ * **Steps between octaves** (`steps_per_octave > 1`). Halving lands the occupied count anywhere from
56
+ * about half the budget to all of it, so up to half the precision the budget allows goes unused. Between
57
+ * the octave that fits and the one above it that did not, the build tries
58
+ * `2 L · 2^(-i / steps)` virtual slices, finest first, and takes the first that fits. Those do not nest
59
+ * in the finest slices; the overlap rule is conservative for them, and consumers take any virtual count
60
+ * — the coordinate is the finest one scaled by `V / V_max` — so nothing past this shader changes.
44
61
  *
45
62
  * The LUT is then an exclusive prefix count of the dilated bits, with the bit itself in the low
46
63
  * position — see `AVBOIT_WARP_STRUCT`.
47
64
  *
48
- * Single-lane by design, not as a fallback: 32 words and at most three halvings is a few thousand
49
- * bit operations, and staying single-lane is what lets the WGSL emulator run this shader as-is.
65
+ * One workgroup, an invocation per occupancy word, each holding its finest word for the whole build.
66
+ * A resolution tried is every invocation marking the virtual slices its runs touch — two words at most,
67
+ * OR-ed into workgroup memory, so all of them work at every resolution — then every word of that
68
+ * resolution dilated by its own invocation and a subgroup reduction of their counts. The LUT is a
69
+ * subgroup scan of the chosen words' counts and `V_max / WARP_THREADS` coalesced writes per invocation. Every decision is made on a count read
70
+ * back through `workgroupUniformLoad`, so the workgroup takes the same path through the loops. The
71
+ * emulator cannot run a workgroup that cooperates through barriers, so the pure parts are chunks with
72
+ * their own specs and the whole is verified on a device (AVBOIT ledger entry 28).
50
73
  */
51
74
  const body = CodeChunk.from(
52
75
  //language=WGSL
53
76
  `
54
- const AVBOIT_OCCUPANCY_WORDS: u32 = ${AVBOIT_OCCUPANCY_WORDS}u;
55
-
56
- @compute @workgroup_size(1)
57
- fn main(@builtin(global_invocation_id) global_id : vec3<u32>) {
58
-
59
- if (global_id.x != 0u) {
60
- return;
77
+ const AVBOIT_VIRTUAL_SLICES_MAX_U: u32 = ${AVBOIT_VIRTUAL_SLICES_MAX}u;
78
+ const AVBOIT_WARP_THREADS: u32 = ${WARP_THREADS}u;
79
+ const AVBOIT_WARP_SLICES_SHIFT: u32 = ${Math.log2(AVBOIT_VIRTUAL_SLICES_MAX)}u;
80
+ // halvings from the finest resolution to a single slice, the most the octave loop can take
81
+ const AVBOIT_WARP_OCTAVES: u32 = ${Math.log2(AVBOIT_VIRTUAL_SLICES_MAX) + 1}u;
82
+ // LUT entries each invocation writes before the closing one
83
+ const AVBOIT_WARP_LUT_ROUNDS: u32 = ${AVBOIT_VIRTUAL_SLICES_MAX / WARP_THREADS}u;
84
+ const AVBOIT_WARP_MIN_SUBGROUP_SIZE: u32 = 4u;
85
+
86
+ // the virtual slices the finest runs touch, undilated; alternate tries use alternate halves, each try
87
+ // zeroing the half the next will mark
88
+ var<workgroup> wg_marked: array<array<atomic<u32>, AVBOIT_WARP_THREADS>, 2>;
89
+ // [0]: the octave's words, [1]: the step being tried; every word of the workgroup, 0 past the resolution
90
+ var<workgroup> wg_words: array<array<u32, AVBOIT_WARP_THREADS>, 2>;
91
+ // occupied slices in the chosen words before each one
92
+ var<workgroup> wg_words_below: array<u32, AVBOIT_WARP_THREADS>;
93
+ var<workgroup> wg_partials: array<u32, AVBOIT_WARP_THREADS / AVBOIT_WARP_MIN_SUBGROUP_SIZE>;
94
+ var<workgroup> wg_broadcast: u32;
95
+
96
+ // \`value\` summed over the workgroup, the same for every invocation
97
+ fn avboit_warp_sum(value: u32, thread: u32, lane: u32, lane_count: u32) -> u32 {
98
+ let subgroup_total = subgroupAdd(value);
99
+ if (lane == 0u) {
100
+ wg_partials[thread / lane_count] = subgroup_total;
61
101
  }
102
+ workgroupBarrier();
103
+ if (thread == 0u) {
104
+ var total = 0u;
105
+ for (var s = 0u; s < AVBOIT_WARP_THREADS / lane_count; s++) {
106
+ total += wg_partials[s];
107
+ }
108
+ wg_broadcast = total;
109
+ }
110
+ return workgroupUniformLoad(&wg_broadcast);
111
+ }
62
112
 
63
- let physical = settings.physical_count;
64
-
65
- var words: array<u32, AVBOIT_OCCUPANCY_WORDS>;
66
- var dilated: array<u32, AVBOIT_OCCUPANCY_WORDS>;
113
+ // \`value\` summed over the invocations before this one
114
+ fn avboit_warp_sum_below(value: u32, thread: u32, lane: u32, lane_count: u32) -> u32 {
115
+ let subgroup = thread / lane_count;
116
+ let below_in_subgroup = subgroupExclusiveAdd(value);
117
+ let subgroup_total = subgroupAdd(value);
118
+ if (lane == 0u) {
119
+ wg_partials[subgroup] = subgroup_total;
120
+ }
121
+ workgroupBarrier();
122
+ var below = below_in_subgroup;
123
+ for (var s = 0u; s < subgroup; s++) {
124
+ below += wg_partials[s];
125
+ }
126
+ return below;
127
+ }
67
128
 
68
- for (var w = 0u; w < AVBOIT_OCCUPANCY_WORDS; w++) {
69
- words[w] = occupancy[w];
70
- dilated[w] = 0u;
129
+ // every word of the slicing into \`virtual_count\` virtual slices into wg_words[slot]; its occupied count
130
+ fn avboit_warp_try(virtual_count: u32, slot: u32, parity: u32, finest: u32, thread: u32, lane: u32, lane_count: u32) -> u32 {
131
+ let marks = avboit_warp_marks(finest, thread, virtual_count);
132
+ // a second word is marked only where that word holds a slice below virtual_count, so it exists
133
+ let first_word = (thread * virtual_count) >> AVBOIT_WARP_SLICES_SHIFT;
134
+ if (marks.x != 0u) {
135
+ atomicOr(&wg_marked[parity][first_word], marks.x);
71
136
  }
137
+ if (marks.y != 0u) {
138
+ atomicOr(&wg_marked[parity][first_word + 1u], marks.y);
139
+ }
140
+ workgroupBarrier();
72
141
 
73
- var level_count = ${AVBOIT_VIRTUAL_SLICES_MAX}u;
74
- var word_count = AVBOIT_OCCUPANCY_WORDS;
142
+ let marked_below = select(0u, atomicLoad(&wg_marked[parity][max(thread, 1u) - 1u]), thread > 0u);
143
+ let marked = atomicLoad(&wg_marked[parity][thread]);
144
+ let marked_above = select(0u, atomicLoad(&wg_marked[parity][min(thread + 1u, AVBOIT_WARP_THREADS - 1u)]), thread + 1u < AVBOIT_WARP_THREADS);
145
+ let word = avboit_warp_level_word(marked_below, marked, marked_above, thread, virtual_count);
146
+ wg_words[slot][thread] = word;
147
+ atomicStore(&wg_marked[1u - parity][thread], 0u);
75
148
 
76
- loop {
77
- var occupied = 0u;
149
+ return avboit_warp_sum(countOneBits(word), thread, lane, lane_count);
150
+ }
78
151
 
79
- for (var w = 0u; w < word_count; w++) {
80
- var below = 0u;
81
- if (w > 0u) {
82
- below = words[w - 1u] >> 31u;
83
- }
84
- var above = 0u;
85
- if (w + 1u < word_count) {
86
- above = (words[w + 1u] & 1u) << 31u;
87
- }
88
- let d = avboit_dilate_word(words[w], below, above);
89
- dilated[w] = d;
90
- occupied += countOneBits(d);
91
- }
152
+ @compute @workgroup_size(AVBOIT_WARP_THREADS)
153
+ fn main(
154
+ @builtin(local_invocation_index) thread: u32,
155
+ @builtin(subgroup_invocation_id) lane: u32,
156
+ @builtin(subgroup_size) lane_count: u32,
157
+ ) {
158
+ let physical = settings.physical_count;
159
+ let finest = occupancy[thread];
160
+ var tries = 0u;
161
+
162
+ var level = AVBOIT_VIRTUAL_SLICES_MAX_U;
92
163
 
93
- if (occupied <= physical || level_count <= physical) {
164
+ for (var octave = 0u; octave < AVBOIT_WARP_OCTAVES; octave++) {
165
+ let occupied = avboit_warp_try(level, 0u, tries & 1u, finest, thread, lane, lane_count);
166
+ tries++;
167
+ if (occupied <= physical || level <= physical) {
94
168
  break;
95
169
  }
170
+ level = level / 2u;
171
+ }
96
172
 
97
- // halve: two old words become one new word
98
- let half_words = word_count / 2u;
99
- for (var nw = 0u; nw < half_words; nw++) {
100
- words[nw] = avboit_fold_pairs(words[2u * nw]) | (avboit_fold_pairs(words[2u * nw + 1u]) << 16u);
173
+ // between the octave that fits and the one above it, the finest step that fits as well
174
+ var slot = 0u;
175
+ let steps = max(settings.steps_per_octave, 1u);
176
+
177
+ if (steps > 1u && level < AVBOIT_VIRTUAL_SLICES_MAX_U) {
178
+ let octave = level;
179
+
180
+ for (var i = 1u; i < steps; i++) {
181
+ let candidate = avboit_warp_step_count(octave, steps, i);
182
+ let occupied = avboit_warp_try(candidate, 1u, tries & 1u, finest, thread, lane, lane_count);
183
+ tries++;
184
+ if (occupied <= physical) {
185
+ level = candidate;
186
+ slot = 1u;
187
+ break;
188
+ }
101
189
  }
190
+ }
102
191
 
103
- word_count = half_words;
104
- level_count = level_count / 2u;
192
+ // the chosen words were written behind the barriers of the count that chose them
193
+ let count = countOneBits(wg_words[slot][thread]);
194
+ let below = avboit_warp_sum_below(count, thread, lane, lane_count);
195
+ wg_words_below[thread] = below;
196
+ workgroupBarrier();
197
+
198
+ for (var i = 0u; i < AVBOIT_WARP_LUT_ROUNDS; i++) {
199
+ let v = i * AVBOIT_WARP_THREADS + thread;
200
+ if (v < level) {
201
+ let w = v >> 5u;
202
+ warp.lut[v] = avboit_warp_lut_entry(wg_words[slot][w], v & 31u, wg_words_below[w]);
203
+ }
105
204
  }
106
205
 
107
- warp.virtual_count = level_count;
108
- warp.physical_count = physical;
109
- warp.voxel_width = settings.voxel_width;
110
- warp.voxel_height = settings.voxel_height;
111
- warp.tint_from_base_color = settings.tint_from_base_color;
112
- warp.cluster_parameters = settings.cluster_parameters;
206
+ if (thread == AVBOIT_WARP_THREADS - 1u) {
207
+ let total = below + count;
113
208
 
114
- var prefix = 0u;
209
+ warp.lut[level] = total << 1u;
210
+ warp.occupied_count = total;
115
211
 
116
- for (var v = 0u; v < level_count; v++) {
117
- let bit = (dilated[v >> 5u] >> (v & 31u)) & 1u;
118
- warp.lut[v] = (prefix << 1u) | bit;
119
- prefix += bit;
212
+ warp.virtual_count = level;
213
+ warp.physical_count = physical;
214
+ warp.voxel_width = settings.voxel_width;
215
+ warp.voxel_height = settings.voxel_height;
216
+ warp.tint_from_base_color = settings.tint_from_base_color;
217
+ warp.cluster_parameters = settings.cluster_parameters;
120
218
  }
121
-
122
- warp.lut[level_count] = prefix << 1u;
123
- warp.occupied_count = prefix;
124
219
  }
125
220
  `, [
126
- chunk_avboit_dilate_word,
127
- chunk_avboit_fold_pairs,
221
+ chunk_avboit_warp_level_word,
222
+ chunk_avboit_warp_lut_entry,
223
+ chunk_avboit_warp_marks,
224
+ chunk_avboit_warp_step_count,
128
225
  ]
129
226
  );
130
227
 
228
+ body.addExtension(WebGPUExtensionType.Subgroups);
229
+
131
230
  export const shader_avboit_build_warp = ComputeShader.from({
132
231
  label: 'AVBOIT / build warp',
133
232
  resources,
@@ -1 +1 @@
1
- {"version":3,"file":"GPUSceneContext.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/scene/GPUSceneContext.js"],"names":[],"mappings":"AAqEA;;;;;;;;;GASG;AACH;IA0II;;;;OAIG;IACH,sBAHW,eAAe,SACf,KAAK,EAiCf;IA5KD;;;OAGG;IACH,aAFU,MAAM,CAEE;IAElB;;OAEG;IACH,YAFU,kBAAkB,CAEjB;IAEX;;OAEG;IACH,WAFU,kBAAkB,CAElB;IAGV;;OAEG;IACH,sBAFU,cAAc,CAEH;IASrB;;;OAGG;IACH,mBAEC;IAOD,uCAEC;IAQD;;;OAGG;IACH,iCAEC;IAOD;;;OAGG;IACH,8CAEC;IAOD;;;OAGG;IACH,8CAEC;IA2HD;;OAEG;IACH,kDAEC;IAED;;OAEG;IACH,gDAEC;IAED;;OAEG;IACH,kDAEC;IAED;;;;;;;;;;;;;;;;;;;OAmBG;IACH;QAH0C,SAAS,GAAxC,oBAAoB;QAClB,yBAAyB,CAuDrC;IAED;;OAEG;IACH,6CAEC;IAYD;;;OAGG;IACH,kCAEC;IAED;;;;;OAKG;IACH,uCAEC;IAED;;;;;;;;;;;OAWG;IACH,uCAUC;IAED,+BAUC;IAED;;;;;;;;;;OAUG;IACH,yBAEC;IAED;;;;;OAKG;IACH,sCAMC;IAOD;;;;;;;OAOG;IACH,8EAEC;IA0BD;;;;;OAKG;IACH,cAsEC;IAED;;;OAGG;IACH,YAFW,eAAe,QA0BzB;IAED;;;;;;;;;;;;;;;;;;;;;;OAsBG;IACH,cAHW,sBAAsB,cACtB,MAAM,QAuBhB;IAoCD;;;;;;OAMG;IACH,gBAiBC;IAoCL;;;OAGG;IACH,4BAFU,OAAO,CAE0B;;CAN1C;8BAtuBY,OAAO,uBAAuB,EAAE,eAAe;iCAC/C,OAAO,mCAAmC,EAAE,kBAAkB;iCAC9D,OAAO,mCAAmC,EAAE,kBAAkB;4BAC9D,OAAO,8BAA8B,EAAE,aAAa;8BACpD,OAAO,iDAAiD,EAAE,eAAe;+BAtBvD,iDAAiD;sBAI1D,YAAY;oCADE,uCAAuC;mCADxC,gCAAgC;oCAD/B,mDAAmD;kDAIrC,wCAAwC;0CAfhD,0DAA0D;8BAItE,8CAA8C;iCAF3C,iDAAiD;qCAG7C,qDAAqD;oCAGtD,qCAAqC;4BAC7C,gCAAgC;uCAOrB,iDAAiD;6BAM3D,wBAAwB;wCADb,mCAAmC;uCAdpC,wCAAwC"}
1
+ {"version":3,"file":"GPUSceneContext.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/scene/GPUSceneContext.js"],"names":[],"mappings":"AAqEA;;;;;;;;;GASG;AACH;IA0II;;;;OAIG;IACH,sBAHW,eAAe,SACf,KAAK,EAoCf;IA/KD;;;OAGG;IACH,aAFU,MAAM,CAEE;IAElB;;OAEG;IACH,YAFU,kBAAkB,CAEjB;IAEX;;OAEG;IACH,WAFU,kBAAkB,CAElB;IAGV;;OAEG;IACH,sBAFU,cAAc,CAEH;IASrB;;;OAGG;IACH,mBAEC;IAOD,uCAEC;IAQD;;;OAGG;IACH,iCAEC;IAOD;;;OAGG;IACH,8CAEC;IAOD;;;OAGG;IACH,8CAEC;IA8HD;;OAEG;IACH,kDAEC;IAED;;OAEG;IACH,gDAEC;IAED;;OAEG;IACH,kDAEC;IAED;;;;;;;;;;;;;;;;;;;OAmBG;IACH;QAH0C,SAAS,GAAxC,oBAAoB;QAClB,yBAAyB,CAuDrC;IAED;;OAEG;IACH,6CAEC;IAYD;;;OAGG;IACH,kCAEC;IAED;;;;;OAKG;IACH,uCAEC;IAED;;;;;;;;;;;OAWG;IACH,uCAUC;IAED,+BAUC;IAED;;;;;;;;;;OAUG;IACH,yBAEC;IAED;;;;;OAKG;IACH,sCAMC;IAOD;;;;;;;OAOG;IACH,8EAEC;IA0BD;;;;;OAKG;IACH,cAsEC;IAED;;;OAGG;IACH,YAFW,eAAe,QA0BzB;IAED;;;;;;;;;;;;;;;;;;;;;;OAsBG;IACH,cAHW,sBAAsB,cACtB,MAAM,QAuBhB;IAoCD;;;;;;OAMG;IACH,gBAiBC;IAoCL;;;OAGG;IACH,4BAFU,OAAO,CAE0B;;CAN1C;8BAzuBY,OAAO,uBAAuB,EAAE,eAAe;iCAC/C,OAAO,mCAAmC,EAAE,kBAAkB;iCAC9D,OAAO,mCAAmC,EAAE,kBAAkB;4BAC9D,OAAO,8BAA8B,EAAE,aAAa;8BACpD,OAAO,iDAAiD,EAAE,eAAe;+BAtBvD,iDAAiD;sBAI1D,YAAY;oCADE,uCAAuC;mCADxC,gCAAgC;oCAD/B,mDAAmD;kDAIrC,wCAAwC;0CAfhD,0DAA0D;8BAItE,8CAA8C;iCAF3C,iDAAiD;qCAG7C,qDAAqD;oCAGtD,qCAAqC;4BAC7C,gCAAgC;uCAOrB,iDAAiD;6BAM3D,wBAAwB;wCADb,mCAAmC;uCAdpC,wCAAwC"}
@@ -248,7 +248,10 @@ export class GPUSceneContext {
248
248
 
249
249
  this.volumetric_light_map = new Brick4LightMap(device);
250
250
 
251
- this.#volumetrics = new GPUSceneVolumetrics(device, scene.volumetrics);
251
+ this.#volumetrics = new GPUSceneVolumetrics(
252
+ this.#scene_database.get('participating_media_volumes'),
253
+ scene.volumetrics
254
+ );
252
255
 
253
256
  this.#animation_manager = new GPUAnimationManager(device, `GPUSceneContext[${this.id}]/Animation`, this);
254
257
  }
@@ -1 +1 @@
1
- {"version":3,"file":"SCENE_DATABASE_SPEC.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/scene/SCENE_DATABASE_SPEC.js"],"names":[],"mappings":"AAIA;;;;;GAKG;AACH,wDAGG;sCAbmC,0CAA0C"}
1
+ {"version":3,"file":"SCENE_DATABASE_SPEC.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/scene/SCENE_DATABASE_SPEC.js"],"names":[],"mappings":"AAKA;;;;;GAKG;AACH,wDAOG;sCAlBmC,0CAA0C"}
@@ -1,6 +1,7 @@
1
1
  import { GPUDatabaseDefinition } from "../buffer/table/GPUDatabaseDefinition.js";
2
2
  import { MESH_INSTANCE_METADATA_STRUCT } from "./MESH_INSTANCE_METADATA_STRUCT.js";
3
3
  import { NODE3D_STRUCT } from "./NODE3D_STRUCT.js";
4
+ import { PARTICIPATING_MEDIA_VOLUME_STRUCT } from "../volumetrics/PARTICIPATING_MEDIA_VOLUME_STRUCT.js";
4
5
 
5
6
  /**
6
7
  * Schema for the scene's GPU-resident records — meshes and the
@@ -11,6 +12,10 @@ import { NODE3D_STRUCT } from "./NODE3D_STRUCT.js";
11
12
  export const SCENE_DATABASE_SPEC = GPUDatabaseDefinition.from({
12
13
  meshes: MESH_INSTANCE_METADATA_STRUCT,
13
14
  transforms: NODE3D_STRUCT,
15
+ // the scene's fog, smoke and cloud volumes (SceneVolumetrics), written whole by
16
+ // GPUSceneVolumetrics whenever their version moves; read by the froxel volumetrics and by the
17
+ // ray passes through chunk_participating_media_volumes_iterate
18
+ participating_media_volumes: PARTICIPATING_MEDIA_VOLUME_STRUCT,
14
19
  });
15
20
 
16
21
  // A mesh's transform. A mesh row and its transforms row are the same row — the entity's, one on —
@@ -4,7 +4,18 @@
4
4
  */
5
5
  export const C_MIE_SCATTERING_DECLARATION: CodeChunk;
6
6
  /**
7
- * Mie absorption
7
+ * Mie extinction: scattering plus absorption. Hillaire's Earth authors this and the scattering,
8
+ * not the absorption -- 0.004440 and 0.003996 per km.
9
+ *
10
+ * @see https://github.com/sebh/UnrealEngineSkyAtmosphere/blob/183ead5bdacc701b3b626347a680a2f3cd3d4fbd/Application/SkyAtmosphereCommon.cpp#L40
11
+ */
12
+ export const C_MIE_EXTINCTION_DECLARATION: CodeChunk;
13
+ /**
14
+ * Mie absorption, derived the way Hillaire does: extinction less scattering, 0.444e-6 per metre,
15
+ * a tenth of the extinction. The shadertoy port wrote the 4.4 extinction here as the absorption,
16
+ * which put the extinction at 8.396e-6.
17
+ *
18
+ * @see https://github.com/sebh/UnrealEngineSkyAtmosphere/blob/183ead5bdacc701b3b626347a680a2f3cd3d4fbd/Application/Game.cpp#L707
8
19
  */
9
20
  export const C_MIE_ABSORPTION_DECLARATION: CodeChunk;
10
21
  import { CodeChunk } from "../../compiler/CodeChunk.js";
@@ -1 +1 @@
1
- {"version":3,"file":"C_MIE_SCATTERING_DECLARATION.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shader/chunk/atmosphere/C_MIE_SCATTERING_DECLARATION.js"],"names":[],"mappings":"AAEA;;;GAGG;AACH,qDAGE;AAEF;;GAEG;AACH,qDAGE;0BAjBwB,6BAA6B"}
1
+ {"version":3,"file":"C_MIE_SCATTERING_DECLARATION.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shader/chunk/atmosphere/C_MIE_SCATTERING_DECLARATION.js"],"names":[],"mappings":"AAEA;;;GAGG;AACH,qDAGE;AAEF;;;;;GAKG;AACH,qDAGE;AAEF;;;;;;GAMG;AACH,qDAOE;0BApCwB,6BAA6B"}