@woosh/meep-engine 3.38.0 → 3.39.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-image-decoder.js +1 -1
- package/build/bundle-worker-terrain.js +1 -1
- package/package.json +1 -1
- package/src/core/binary/BinaryBuffer.d.ts +11 -0
- package/src/core/binary/BinaryBuffer.d.ts.map +1 -1
- package/src/core/binary/BinaryBuffer.js +30 -0
- package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.d.ts.map +1 -1
- package/src/core/bvh2/bvh3/query/bvh_query_user_data_intersects_aabb.js +28 -7
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts +15 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.js +41 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts +12 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_transform_oriented_inverse.js +27 -0
- package/src/core/geom/3d/gjk/gjk.js +3 -3
- package/src/core/geom/3d/gjk/gjk_distance.d.ts +94 -0
- package/src/core/geom/3d/gjk/gjk_distance.d.ts.map +1 -0
- package/src/core/geom/3d/gjk/gjk_distance.js +782 -0
- package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts +5 -4
- package/src/core/geom/3d/gjk/gjk_epa_penetration.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/gjk_epa_penetration.js +14 -9
- package/src/core/geom/3d/gjk/minkowski_support.d.ts +11 -7
- package/src/core/geom/3d/gjk/minkowski_support.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/minkowski_support.js +33 -9
- package/src/core/geom/3d/gjk/mpr.d.ts.map +1 -1
- package/src/core/geom/3d/gjk/mpr.js +26 -5
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts +15 -0
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts.map +1 -1
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.js +106 -33
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts +2 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.d.ts.map +1 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale.js +4 -8
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts +32 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_array.js +85 -0
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts +3 -3
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.d.ts.map +1 -1
- package/src/core/geom/3d/mat4/m4_from_rotation_translation_scale_scalar.js +24 -34
- package/src/core/geom/3d/quaternion/quat3_integrate.d.ts +17 -0
- package/src/core/geom/3d/quaternion/quat3_integrate.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_integrate.js +45 -4
- package/src/core/geom/3d/quaternion/quat3_multiply.d.ts +16 -0
- package/src/core/geom/3d/quaternion/quat3_multiply.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_multiply.js +25 -0
- package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts +18 -0
- package/src/core/geom/3d/quaternion/quat3_nlerp.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_nlerp.js +45 -0
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts +17 -0
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_shortest_arc.js +155 -94
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts +12 -0
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts.map +1 -1
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.js +31 -0
- package/src/core/geom/3d/shape/AbstractShape3D.d.ts +20 -6
- package/src/core/geom/3d/shape/AbstractShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/AbstractShape3D.js +20 -6
- package/src/core/geom/3d/shape/BoxShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/BoxShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/BoxShape3D.js +5 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.js +5 -1
- package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts +25 -11
- package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/ConvexHullShape3D.js +392 -22
- package/src/core/geom/3d/shape/CylinderShape3D.d.ts +8 -7
- package/src/core/geom/3d/shape/CylinderShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/CylinderShape3D.js +12 -7
- package/src/core/geom/3d/shape/HeightMapShape3D.d.ts +51 -8
- package/src/core/geom/3d/shape/HeightMapShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/HeightMapShape3D.js +260 -14
- package/src/core/geom/3d/shape/MeshShape3D.d.ts +61 -7
- package/src/core/geom/3d/shape/MeshShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/MeshShape3D.js +111 -20
- package/src/core/geom/3d/shape/PointShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/PointShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PointShape3D.js +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +9 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +36 -6
- package/src/core/geom/3d/shape/SphereShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/SphereShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/SphereShape3D.js +5 -1
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts +12 -10
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/TransformedShape3D.js +53 -19
- package/src/core/geom/3d/shape/Triangle3D.d.ts +1 -1
- package/src/core/geom/3d/shape/Triangle3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/Triangle3D.js +5 -1
- package/src/core/geom/3d/shape/UnionShape3D.d.ts +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnionShape3D.js +19 -2
- package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_box.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_box.js +67 -5
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_capsule.js +61 -3
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts +14 -0
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_cylinder.js +63 -4
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts +15 -0
- package/src/core/geom/3d/shape/sdf/sdf3_plane.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_plane.js +64 -2
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts +21 -0
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.d.ts.map +1 -1
- package/src/core/geom/3d/shape/sdf/sdf3_sphere.js +66 -3
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts +2 -0
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.d.ts.map +1 -1
- package/src/core/geom/3d/shape/shape3_mesh_from_geometry.js +7 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts +41 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.d.ts.map +1 -0
- package/src/core/geom/3d/shape/util/mesh_compute_triangle_edge_flags.js +538 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts +31 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.d.ts.map +1 -0
- package/src/core/geom/3d/sphere/harmonics/sh_basis_at.js +85 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts +18 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.d.ts.map +1 -0
- package/src/core/geom/3d/sphere/harmonics/sh_vmf_window.js +19 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts +49 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.d.ts.map +1 -0
- package/src/core/geom/3d/triangle/TriangleEdgeFlags.js +55 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts +42 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.d.ts.map +1 -0
- package/src/core/geom/3d/triangle/tri3_classify_shared_edge.js +85 -0
- package/src/core/geom/3d/triangle/tri3_closest_point.d.ts +13 -0
- package/src/core/geom/3d/triangle/tri3_closest_point.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_closest_point.js +36 -1
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts +14 -0
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/tri3_closest_point_barycentric.js +40 -0
- package/src/core/geom/vec3/v3_quaternion_apply.d.ts +19 -0
- package/src/core/geom/vec3/v3_quaternion_apply.d.ts.map +1 -1
- package/src/core/geom/vec3/v3_quaternion_apply.js +32 -0
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts +19 -0
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts.map +1 -1
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.js +32 -0
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +135 -10
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +338 -105
- package/src/engine/control/first-person/abilities/Ability.d.ts +14 -5
- package/src/engine/control/first-person/abilities/Ability.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/Ability.js +14 -5
- package/src/engine/control/first-person/abilities/LedgeGrab.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/LedgeGrab.js +16 -12
- package/src/engine/control/first-person/abilities/Mantle.d.ts.map +1 -1
- package/src/engine/control/first-person/abilities/Mantle.js +5 -1
- package/src/engine/control/first-person/abilities/Slide.js +1 -1
- package/src/engine/control/first-person/collision/KinematicMover.d.ts +92 -14
- package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
- package/src/engine/control/first-person/collision/KinematicMover.js +218 -37
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +5 -0
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +17 -10
- package/src/engine/ecs/EntityComponentDataset.d.ts.map +1 -1
- package/src/engine/ecs/EntityComponentDataset.js +27 -13
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +4 -0
- package/src/engine/ecs/transform/Transform64.d.ts +4 -2
- package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
- package/src/engine/ecs/transform/Transform64.js +10 -16
- package/src/engine/graphics/ecs/water/Water.d.ts +25 -63
- package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/Water.js +110 -125
- package/src/engine/graphics/ecs/water/WaterSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterSerializationAdapter.js +38 -74
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts +1 -1
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_1_2.js +27 -18
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts +12 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterSerializationUpgrader_2_3.js +45 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts +33 -0
- package/src/engine/graphics/ecs/water/WaterWaves.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWaves.js +46 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts +17 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.d.ts.map +1 -0
- package/src/engine/graphics/ecs/water/WaterWavesSerializationAdapter.js +26 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts +22 -0
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.d.ts.map +1 -1
- package/src/engine/graphics/texture/3d/scs3d_sample_linear.js +43 -1
- package/src/engine/graphics/texture/sampler/Sampler2D.d.ts +29 -3
- package/src/engine/graphics/texture/sampler/Sampler2D.d.ts.map +1 -1
- package/src/engine/graphics/texture/sampler/Sampler2D.js +102 -14
- package/src/engine/graphics3/WaterSystem.d.ts +39 -3
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +134 -25
- package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts +10 -4
- package/src/engine/interpolation/BinaryInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/BinaryInterpolationAdapter.js +11 -5
- package/src/engine/interpolation/InterpolationLog.d.ts +11 -5
- package/src/engine/interpolation/InterpolationLog.d.ts.map +1 -1
- package/src/engine/interpolation/InterpolationLog.js +12 -6
- package/src/engine/interpolation/InterpolationSystem.d.ts.map +1 -1
- package/src/engine/interpolation/InterpolationSystem.js +39 -8
- package/src/engine/interpolation/PoseInterpolationAdapter.d.ts +1 -1
- package/src/engine/interpolation/PoseInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/PoseInterpolationAdapter.js +51 -22
- package/src/engine/interpolation/TransformPoseSerializationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/TransformPoseSerializationAdapter.js +18 -23
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts +1 -1
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/QuaternionInterpolationAdapter.js +3 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts +1 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/TransformInterpolationAdapter.js +3 -1
- package/src/engine/network/adapters/Vector3InterpolationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/Vector3InterpolationAdapter.js +5 -2
- package/src/engine/physics/body/SolverBodyState.d.ts.map +1 -1
- package/src/engine/physics/body/SolverBodyState.js +4 -5
- package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts +12 -0
- package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts.map +1 -1
- package/src/engine/physics/broadphase/compute_fat_world_aabb.js +28 -3
- package/src/engine/physics/ccd/linear_sweep.d.ts +42 -12
- package/src/engine/physics/ccd/linear_sweep.d.ts.map +1 -1
- package/src/engine/physics/ccd/linear_sweep.js +1131 -97
- package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts +13 -0
- package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderIndex.js +90 -22
- package/src/engine/physics/cloth/collider/cloth_collider_bounds.js +84 -24
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +46 -3
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +116 -68
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +59 -47
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.js +62 -55
- package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.js +46 -39
- package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_write_back.js +41 -36
- package/src/engine/physics/cloth/playground/garment_build.js +6 -6
- package/src/engine/physics/cloth/playground/garment_main.js +18 -14
- package/src/engine/physics/cloth/solver/cloth_contact_find.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_contact_find.js +8 -5
- package/src/engine/physics/cloth/solver/cloth_solve_vertex.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_solve_vertex.js +8 -5
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +15 -15
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts +5 -0
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/find_non_finite_cloth_state.js +32 -9
- package/src/engine/physics/constraint/solve_constraints.d.ts +50 -8
- package/src/engine/physics/constraint/solve_constraints.d.ts.map +1 -1
- package/src/engine/physics/constraint/solve_constraints.js +703 -429
- package/src/engine/physics/contact/ManifoldStore.d.ts +12 -0
- package/src/engine/physics/contact/ManifoldStore.d.ts.map +1 -1
- package/src/engine/physics/contact/ManifoldStore.js +32 -0
- package/src/engine/physics/ecs/BodyKind.d.ts +16 -8
- package/src/engine/physics/ecs/BodyKind.d.ts.map +1 -1
- package/src/engine/physics/ecs/BodyKind.js +16 -8
- package/src/engine/physics/ecs/Collider.d.ts +7 -2
- package/src/engine/physics/ecs/Collider.d.ts.map +1 -1
- package/src/engine/physics/ecs/Collider.js +7 -2
- package/src/engine/physics/ecs/PhysicsEvents.d.ts +13 -0
- package/src/engine/physics/ecs/PhysicsEvents.d.ts.map +1 -1
- package/src/engine/physics/ecs/PhysicsEvents.js +13 -0
- package/src/engine/physics/ecs/PhysicsSystem.d.ts +320 -36
- package/src/engine/physics/ecs/PhysicsSystem.d.ts.map +1 -1
- package/src/engine/physics/ecs/PhysicsSystem.js +779 -81
- package/src/engine/physics/fluid/FluidField.d.ts.map +1 -1
- package/src/engine/physics/fluid/FluidField.js +5 -1
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +11 -9
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.js +7 -5
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.d.ts.map +1 -1
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- package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.d.ts.map +0 -1
- package/src/shade/renderer/shadow/map/csm/SHADOWMAP_CSM_CASCADE_COUNT.js +0 -6
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onActivate(controller: any, runtime: any): void;
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/**
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* during this window — writes directly to runtime.velocity*, the
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* body's position for this tick, springs, etc. Returning false releases
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* next queued ability in the same tick).
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*
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* step moves the body there at the speed that covers the distance. Write
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{"version":3,"file":"Ability.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/control/first-person/abilities/Ability.js"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;GAmBG;AACH;IACI;;;;;;;OAOG;IACH,UAFU,MAAM,CAEH;IAEb;;;OAGG;IACH,MAFU,MAAM,CAEC;IAEjB;;;;;;;;;;;;OAYG;IAEH,0DAHa,OAAO,CAKnB;IAED;;;;;;OAMG;IAEH,gDAAkC;IAElC
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{"version":3,"file":"Ability.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/control/first-person/abilities/Ability.js"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;GAmBG;AACH;IACI;;;;;;;OAOG;IACH,UAFU,MAAM,CAEH;IAEb;;;OAGG;IACH,MAFU,MAAM,CAEC;IAEjB;;;;;;;;;;;;OAYG;IAEH,0DAHa,OAAO,CAKnB;IAED;;;;;;OAMG;IAEH,gDAAkC;IAElC;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA4BG;IAEH,4DALW,MAAM,gBAEJ,OAAO,CAKnB;IAED;;;;;;;;;;;OAWG;IAEH,6CAHa,OAAO,CAKnB;IAED;;;;;;OAMG;IAEH,kDAAoC;CACvC"}
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*
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* step moves the body there at the speed that covers the distance. Write
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{"version":3,"file":"LedgeGrab.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/control/first-person/abilities/LedgeGrab.js"],"names":[],"mappings":"AAQA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAgDG;AACH;IAII;;;;iCAI6B;IAC7B,iBAAa;IAEb,iBAAa;IACb,YAAQ;IACR,YAAQ;IACR,eAAW;IAEX;mEAC+D;IAC/D,aAAkB;IAElB,0BAAiC;IAEjC,kEAiCC;IAED,gDAuDC;IAED,wBAIC;IAED,kDAOC;IAED,
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{"version":3,"file":"LedgeGrab.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/control/first-person/abilities/LedgeGrab.js"],"names":[],"mappings":"AAQA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAgDG;AACH;IAII;;;;iCAI6B;IAC7B,iBAAa;IAEb,iBAAa;IACb,YAAQ;IACR,YAAQ;IACR,eAAW;IAEX;mEAC+D;IAC/D,aAAkB;IAElB,0BAAiC;IAEjC,kEAiCC;IAED,gDAuDC;IAED,wBAIC;IAED,kDAOC;IAED,wFAiHC;IAED;;;;;;OAMG;IACH,sBASC;IAED;;;;;;;OAOG;IACH,yBAgBC;IAED;;;;;;;;;;;;;;OAcG;IACH,mBA8CC;CACJ;wBAjZuB,cAAc;oCAFF,iDAAiD"}
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// when the ledge was reached obliquely (a facing-relative offset
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// would sink it into a thin wall).
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const standoff = controller.config.body.radius + cfg.hangOffsetForward;
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position[0] = this._anchorX + this._nx * standoff;
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position[1] = this._edgeY + cfg.hangOffsetY;
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position[2] = this._anchorZ + this._nz * standoff;
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// A parked (non-shimmying) hang is a warp: the body was just snapped
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// onto the wall from wherever it was falling, so it gets there with
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// no velocity from the jump (setPose, not a target), and the render
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// interpolation must JUMP to the hang pose, not glide into it. A
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// shimmy step is a motion: the body moves to it at the shimmy speed,
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// and the camera interpolates.
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}
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// shimmying. Mass-scaled like the rest of the exertion system.
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@@ -334,7 +338,7 @@ export class LedgeGrab extends Ability {
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);
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ray.setDirection(0, -1, 0);
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const filter =
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}
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@@ -364,7 +368,7 @@ export class LedgeGrab extends Ability {
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const filter =
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{"version":3,"file":"Mantle.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/control/first-person/abilities/Mantle.js"],"names":[],"mappings":"AAiBA;;;;;;;;;;;;;;;;;;;;;;;;;GAyBG;AACH;IAKI,6CAA6C;IAC7C,WAAO;IAEP,uCAAuC;IACvC,kBAAgB;IAEhB,gBAAY;IACZ,gBAAY;IACZ,gBAAY;IACZ,cAAU;IACV,cAAU;IACV,cAAU;IAEV;;0EAEsE;IACtE,cAAiB;IAEjB,8CAA8C;IAC9C,eAAW;IAEX,kEAgCC;IAED,gDAiEC;IAED,wBAGC;IAED,
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{"version":3,"file":"Mantle.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/control/first-person/abilities/Mantle.js"],"names":[],"mappings":"AAiBA;;;;;;;;;;;;;;;;;;;;;;;;;GAyBG;AACH;IAKI,6CAA6C;IAC7C,WAAO;IAEP,uCAAuC;IACvC,kBAAgB;IAEhB,gBAAY;IACZ,gBAAY;IACZ,gBAAY;IACZ,cAAU;IACV,cAAU;IACV,cAAU;IAEV;;0EAEsE;IACtE,cAAiB;IAEjB,8CAA8C;IAC9C,eAAW;IAEX,kEAgCC;IAED,gDAiEC;IAED,wBAGC;IAED,wFA8DC;IAED,oDAEC;CACJ;wBA/OuB,cAAc"}
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@@ -201,7 +201,11 @@ export class Mantle extends Ability {
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} else {
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y = this._startY + (this._endY - this._startY) * easeOutCubic(t);
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// A motion along the path: the body moves to each point at the speed that covers the step.
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@@ -126,7 +126,7 @@ export class Slide extends Ability {
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runtime.velocityY = runtime.jumpInitialVy * cfg.slideJumpUpFactor;
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runtime.midJump = true;
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runtime.apexFired = false;
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runtime.peakAltitude =
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runtime.peakAltitude = runtime.bodyPosition[1];
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controller.state.isVariableJumpCut = false;
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// Mastery: scale the impulse via JumpImpulse evaluators if any.
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@@ -2,8 +2,8 @@
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* Kinematic character collision solver. See DESIGN_COLLISION.md.
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*
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* **The mover is controller-agnostic, and the path it lives at says otherwise.** It imports
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* `Vector3`, `Ray3`, `
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6
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-
* nothing from `FirstPersonPlayerController`. If you have your own movement model and have decided
|
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5
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* `assert`, `Vector3`, `Ray3`, `v3_add`, `v3_set`, `Collider`, `is_sensor`, `compute_penetration`,
|
|
6
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* `convex_overlaps_shape` and `PhysicsSurfacePoint` — nothing from `FirstPersonPlayerController`. If you have your own movement model and have decided
|
|
7
7
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* that controller is not for you, **this class still is**: it carries the standoff (`skin`), the
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* start-solid depenetration pass, Quake's five-plane crease handling and `MIN_WALK_NORMAL`, and it
|
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* is the thing to build a character on. It sits under `control/first-person/` because that is where
|
|
@@ -33,11 +33,9 @@
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*/
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export class KinematicMover {
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/**
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* @param {import("../../../physics/ecs/PhysicsSystem.js").PhysicsSystem} physicsSystem
|
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|
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*
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|
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*
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* `physicsSystem.entityOf`) back to its {@link Transform64} +
|
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|
-
* {@link Collider} for `compute_penetration`.
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+
* @param {import("../../../physics/ecs/PhysicsSystem.js").PhysicsSystem} physicsSystem the
|
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+
* world the mover queries; recovery also takes an overlapping body's colliders, each at its
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+
* own world transform, from it ({@link PhysicsSystem#collidersOf})
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|
* @param {object} [options]
|
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|
* @param {number} [options.skin=0.005] clearance left after each
|
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* sweep stop / push-out so the next query doesn't start in contact.
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@@ -63,7 +61,7 @@ export class KinematicMover {
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* Source `sv_stepsize` is ~0.34 m; the default is just under the
|
|
64
62
|
* capsule radius so low ledges don't feel "magnetic".
|
|
65
63
|
*/
|
|
66
|
-
constructor(physicsSystem: import("../../../physics/ecs/PhysicsSystem.js").PhysicsSystem,
|
|
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|
+
constructor(physicsSystem: import("../../../physics/ecs/PhysicsSystem.js").PhysicsSystem, options?: {
|
|
67
65
|
skin?: number;
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|
maxSlideIterations?: number;
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|
69
67
|
maxRecoverIterations?: number;
|
|
@@ -72,11 +70,20 @@ export class KinematicMover {
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72
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|
});
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73
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|
_ray: Ray3;
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74
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|
_hit: PhysicsSurfacePoint;
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|
+
/**
|
|
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|
+
* Overlap query output. Grown by {@link _overlapAll} whenever a query fills it, and the
|
|
75
|
+
* high-water mark kept: the query caps its count at the buffer and drops the rest without a
|
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+
* word, and the body it drops can be the one the capsule is deepest in.
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|
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|
+
* @type {Uint32Array}
|
|
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|
+
*/
|
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75
79
|
_overlapBuf: Uint32Array;
|
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76
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|
_penDir: Float64Array;
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|
+
_otherPosition: Float64Array;
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|
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|
+
_otherRotation: Float64Array;
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|
_planes: Float64Array;
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|
_cand: Float64Array;
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79
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|
_support: Float64Array;
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|
+
_supportDir: Float64Array;
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|
/**
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|
81
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|
* Reused result.
|
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*
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|
@@ -118,8 +125,21 @@ export class KinematicMover {
|
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|
* @type {boolean}
|
|
119
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|
*/
|
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|
private _wasGrounded;
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|
+
/**
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|
+
* The filter of the {@link move} in progress, for {@link _solidCast}, which the shape cast
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+
* calls back without it. `null` between moves.
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* @private
|
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|
+
* @type {((entity:number, collider:Collider)=>boolean)|null}
|
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|
+
*/
|
|
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|
+
private _filter;
|
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|
+
/**
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|
+
* Shape-cast filter for the move in progress: {@link _isSolid} with the move's filter. Made once
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|
+
* per mover, so a cast allocates no closure.
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+
* @private
|
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|
+
* @type {(entity:number, collider:Collider, body_id:number)=>boolean}
|
|
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|
+
*/
|
|
141
|
+
private _solidCast;
|
|
121
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|
physicsSystem: import("../../../physics/ecs/PhysicsSystem.js").PhysicsSystem;
|
|
122
|
-
ecd: import("../../../ecs/EntityComponentDataset.js").EntityComponentDataset;
|
|
123
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|
skin: number;
|
|
124
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|
maxSlideIterations: number;
|
|
125
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|
maxRecoverIterations: number;
|
|
@@ -129,17 +149,23 @@ export class KinematicMover {
|
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|
129
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|
* Resolve one move. Mutates `position` to the resolved location and
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|
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|
* `velocity` to the corrected value.
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|
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|
*
|
|
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|
-
* @param {Vector3} position in/out — current pose, written to the
|
|
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|
+
* @param {Vector3|Float64Array} position in/out, `[x, y, z]` — current pose, written to the
|
|
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|
+
* resolved pose. The caller's own array: hand it a body's live translation and the move lands
|
|
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|
+
* in the body as it is resolved
|
|
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|
* @param {ArrayLike<number>} rotation capsule orientation as `[x, y, z, w]` (read) - a
|
|
134
|
-
* Quaternion is one
|
|
156
|
+
* Quaternion is one. A Transform64's `rotation` is one too, but its getter builds a new view
|
|
157
|
+
* on every read; copy the four components into a retained array instead
|
|
135
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|
* @param {import("../../../../core/geom/3d/shape/AbstractShape3D.js").AbstractShape3D} shape convex capsule
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* @param {Vector3} velocity in/out — desired velocity, written to the corrected velocity
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* @param {number} dt
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* @param {(entity:number, collider:Collider)=>boolean} filter
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* the
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* @param {(entity:number, collider:Collider)=>boolean} filter required: which colliders the
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* move collides with, asked with the owning body's entity — exclude the moving body's own
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* colliders here; pass an accept-all function to collide with everything. Sensors (a
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* collider or body flagged IsSensor) are never solid to the mover, whatever this says: the
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* capsule passes through a trigger and is never pushed out of one
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* @returns {{hit:boolean, grounded:boolean, groundNormal:Vector3, groundBody:number, groundEntity:number, stepUp:number, landed:boolean, landingSpeed:number}} reused result — see {@link _result} for what each field is for
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*/
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move(position: Vector3, rotation: ArrayLike<number>, shape: import("../../../../core/geom/3d/shape/AbstractShape3D.js").AbstractShape3D, velocity: Vector3, dt: number, filter: (entity: number, collider: Collider) => boolean): {
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move(position: Vector3 | Float64Array, rotation: ArrayLike<number>, shape: import("../../../../core/geom/3d/shape/AbstractShape3D.js").AbstractShape3D, velocity: Vector3, dt: number, filter: (entity: number, collider: Collider) => boolean): {
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hit: boolean;
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grounded: boolean;
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groundNormal: Vector3;
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@@ -149,6 +175,11 @@ export class KinematicMover {
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landed: boolean;
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landingSpeed: number;
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};
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/**
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+
* {@link move}, with {@link _filter} set for the shape casts.
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* @private
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*/
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private _move;
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/**
|
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* Stair step-up. Called after a slide that hit something while the
|
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* player was trying to move horizontally on the ground. Re-runs the
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@@ -185,9 +216,56 @@ export class KinematicMover {
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* cap is hit. Deepest-first converges multi-body resting contact
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* (each pass removes the worst offender) without solving a system.
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*
|
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+
* The query reports BODIES, and a body is every collider attached to it, each at its own world
|
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* transform - a compound body's colliders live on child entities, away from the body's pose.
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* The query stops at the first of a body's colliders it finds overlapping, so the rest are
|
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+
* tested again here, one by one ({@link convex_overlaps_shape}), and the depth is measured only
|
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* against those the `filter` accepts AND the capsule overlaps; the body entity's own `Collider`
|
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* component, when it has one, is only one of them.
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+
*
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* @private
|
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*/
|
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|
private _recover;
|
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|
+
/**
|
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|
+
* Whether a collider is something the capsule collides with: not a sensor — a trigger is not a
|
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|
+
* solid surface, by its own flag or its body's ({@link is_sensor}) — and accepted by the move's
|
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|
+
* `filter`. The raycast already passes through sensors by itself; the shape cast and the overlap
|
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|
+
* query report them, and other callers may want them reported, so the mover drops them here.
|
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+
*
|
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+
* @private
|
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|
+
* @param {(entity:number, collider:Collider)=>boolean} filter
|
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|
+
* @param {number} body_id the body the collider belongs to
|
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|
+
* @param {number} entity that body's entity
|
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|
+
* @param {Collider} collider
|
|
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|
+
* @returns {boolean}
|
|
241
|
+
*/
|
|
242
|
+
private _isSolid;
|
|
243
|
+
/**
|
|
244
|
+
* Whether the shape overlaps any solid collider ({@link _isSolid}), each collider of an
|
|
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|
+
* overlapping body tested on its own.
|
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|
+
*
|
|
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|
+
* @private
|
|
248
|
+
* @returns {boolean}
|
|
249
|
+
*/
|
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|
+
private _overlapsSolid;
|
|
251
|
+
/**
|
|
252
|
+
* Copy a collider's world pose into {@link _otherPosition} / {@link _otherRotation}. A
|
|
253
|
+
* Transform64's `translation` and `rotation` getters build a new view on every read; recovery
|
|
254
|
+
* reads one pose per collider per pass, and that was the allocation it made.
|
|
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|
+
*
|
|
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|
+
* @private
|
|
257
|
+
* @param {import("../../../ecs/transform/Transform64.js").Transform64} transform
|
|
258
|
+
*/
|
|
259
|
+
private _readPose;
|
|
260
|
+
/**
|
|
261
|
+
* Every body the shape overlaps, into {@link _overlapBuf}; returns the count. The query caps
|
|
262
|
+
* its count at the buffer's capacity and drops the rest silently, so a full buffer is grown
|
|
263
|
+
* (doubled) and the query run again until the count fits.
|
|
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|
+
*
|
|
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|
+
* @private
|
|
266
|
+
* @returns {number}
|
|
267
|
+
*/
|
|
268
|
+
private _overlapAll;
|
|
191
269
|
/**
|
|
192
270
|
* Unified 3D collide-and-slide. Faithful to Quake's `SV_FlyMove`:
|
|
193
271
|
* sweep the velocity for the remaining time, stop at contact, clip
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"KinematicMover.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/control/first-person/collision/KinematicMover.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"KinematicMover.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/control/first-person/collision/KinematicMover.js"],"names":[],"mappings":"AAgCA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAgCG;AACH;IAmFI;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA4BG;IACH,2BA5BW,OAAO,uCAAuC,EAAE,aAAa;QAI5C,IAAI,GAArB,MAAM;QAEW,kBAAkB,GAAnC,MAAM;QAEW,oBAAoB,GAArC,MAAM;QAEW,aAAa,GAA9B,MAAM;QAIW,UAAU,GAA3B,MAAM;OAsBhB;IAtHD,WAAkB;IAElB,0BAAiC;IACjC;;;;;OAKG;IACH,aAFU,WAAW,CAEa;IAClC,sBAA8B;IAC9B,6BAAqC;IACrC,6BAAqC;IACrC,sBAAgD;IAChD,oBAA4B;IAC5B,uBAA+B;IAC/B,0BAAkC;IAClC;;;;;;;;;;;;;;;;;;;;;;;;OAwBG;IACH,SAFU;QAAC,GAAG,EAAC,OAAO,CAAC;QAAC,QAAQ,EAAC,OAAO,CAAC;QAAC,YAAY,EAAC,OAAO,CAAC;QAAC,UAAU,EAAC,MAAM,CAAC;QAAC,YAAY,EAAC,MAAM,CAAC;QAAC,MAAM,EAAC,MAAM,CAAC;QAAC,MAAM,EAAC,OAAO,CAAC;QAAC,YAAY,EAAC,MAAM,CAAA;KAAC,CAgBzJ;IAEF;;;;OAIG;IACH,qBAAqB;IAErB;;;;;OAKG;IACH,gBAAe;IAEf;;;;;OAKG;IACH,mBAAmG;IAgC/F,6EAAkC;IAClC,aAA6D;IAC7D,2BAAmG;IACnG,6BAAyG;IACzG,sBAAsF;IACtF,mBAA6E;IAIjF;;;;;;;;;;;;;;;;;;;OAmBG;IACH,eAhBW,OAAO,GAAC,YAAY,YAGpB,UAAU,MAAM,CAAC,SAGjB,OAAO,mDAAmD,EAAE,eAAe,YAC3E,OAAO,MACP,MAAM,UACN,CAAC,MAAM,EAAC,MAAM,EAAE,QAAQ,EAAC,QAAQ,KAAG,OAAO,GAKzC;QAAC,GAAG,EAAC,OAAO,CAAC;QAAC,QAAQ,EAAC,OAAO,CAAC;QAAC,YAAY,EAAC,OAAO,CAAC;QAAC,UAAU,EAAC,MAAM,CAAC;QAAC,YAAY,EAAC,MAAM,CAAC;QAAC,MAAM,EAAC,MAAM,CAAC;QAAC,MAAM,EAAC,OAAO,CAAC;QAAC,YAAY,EAAC,MAAM,CAAA;KAAC,CAU7J;IAED;;;OAGG;IACH,cA4EC;IAED;;;;;;;;;;;;;;OAcG;IACH,mBAqGC;IAED;;;;OAIG;IACH,sBAQC;IAED;;;;OAIG;IACH,oBASC;IAED;;;;;;;;;;;;;;;;OAgBG;IACH,iBA0DC;IAED;;;;;;;;;;;;OAYG;IACH,iBAIC;IAED;;;;;;OAMG;IACH,uBAyBC;IAED;;;;;;;OAOG;IACH,kBASC;IAED;;;;;;;OAOG;IACH,oBAOC;IAED;;;;;;;;OAQG;IACH,eAmIC;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA4BG;IACH,0BAgGC;IAED;;;;;OAKG;IACH,cAKC;CACJ;qBA73BoB,sCAAsC;oCAOvB,iDAAiD;oBARjE,kCAAkC;yBAI7B,kCAAkC"}
|