warscript 0.0.1-dev.404878c

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (493) hide show
  1. package/LICENSE +23 -0
  2. package/binaryreader.d.ts +20 -0
  3. package/binaryreader.lua +50 -0
  4. package/binarywriter.d.ts +21 -0
  5. package/binarywriter.lua +90 -0
  6. package/core/dummy.d.ts +22 -0
  7. package/core/dummy.lua +133 -0
  8. package/core/game.d.ts +3 -0
  9. package/core/game.lua +24 -0
  10. package/core/mapbounds.d.ts +8 -0
  11. package/core/mapbounds.lua +12 -0
  12. package/core/thread.d.ts +8 -0
  13. package/core/thread.lua +40 -0
  14. package/core/types/ability.d.ts +4 -0
  15. package/core/types/ability.lua +10 -0
  16. package/core/types/async.d.ts +3 -0
  17. package/core/types/async.lua +2 -0
  18. package/core/types/camera.d.ts +4 -0
  19. package/core/types/camera.lua +21 -0
  20. package/core/types/cameraField.d.ts +15 -0
  21. package/core/types/cameraField.lua +38 -0
  22. package/core/types/color.d.ts +16 -0
  23. package/core/types/color.lua +93 -0
  24. package/core/types/destructable.d.ts +31 -0
  25. package/core/types/destructable.lua +245 -0
  26. package/core/types/effect.d.ts +31 -0
  27. package/core/types/effect.lua +209 -0
  28. package/core/types/frame.d.ts +140 -0
  29. package/core/types/frame.lua +882 -0
  30. package/core/types/game.d.ts +8 -0
  31. package/core/types/game.lua +41 -0
  32. package/core/types/group.d.ts +22 -0
  33. package/core/types/group.lua +94 -0
  34. package/core/types/handle.d.ts +48 -0
  35. package/core/types/handle.lua +169 -0
  36. package/core/types/image.d.ts +30 -0
  37. package/core/types/image.lua +121 -0
  38. package/core/types/internal/ability+cooldownRemaining.d.ts +1 -0
  39. package/core/types/internal/ability+cooldownRemaining.lua +0 -0
  40. package/core/types/item.d.ts +4 -0
  41. package/core/types/item.lua +6 -0
  42. package/core/types/missile.d.ts +22 -0
  43. package/core/types/missile.lua +233 -0
  44. package/core/types/order.d.ts +25 -0
  45. package/core/types/order.lua +55 -0
  46. package/core/types/player.d.ts +71 -0
  47. package/core/types/player.lua +448 -0
  48. package/core/types/playerCamera.d.ts +32 -0
  49. package/core/types/playerCamera.lua +162 -0
  50. package/core/types/playerColor.d.ts +40 -0
  51. package/core/types/playerColor.lua +203 -0
  52. package/core/types/rect.d.ts +39 -0
  53. package/core/types/rect.lua +152 -0
  54. package/core/types/region.d.ts +14 -0
  55. package/core/types/region.lua +84 -0
  56. package/core/types/sound.d.ts +69 -0
  57. package/core/types/sound.lua +247 -0
  58. package/core/types/tileCell.d.ts +13 -0
  59. package/core/types/tileCell.lua +100 -0
  60. package/core/types/timer.d.ts +36 -0
  61. package/core/types/timer.lua +230 -0
  62. package/core/types/timerDialog.d.ts +19 -0
  63. package/core/types/timerDialog.lua +95 -0
  64. package/core/types/unit.d.ts +10 -0
  65. package/core/types/unit.lua +24 -0
  66. package/core/types/widget.d.ts +5 -0
  67. package/core/types/widget.lua +2 -0
  68. package/core/util.d.ts +62 -0
  69. package/core/util.lua +464 -0
  70. package/core/vecmath/common.d.ts +18 -0
  71. package/core/vecmath/common.lua +29 -0
  72. package/core/vecmath/mat2.d.ts +73 -0
  73. package/core/vecmath/mat2.lua +261 -0
  74. package/core/vecmath/vec3.d.ts +47 -0
  75. package/core/vecmath/vec3.lua +350 -0
  76. package/core/vecmath/vec4.d.ts +54 -0
  77. package/core/vecmath/vec4.lua +400 -0
  78. package/crypto/ecc.d.ts +6 -0
  79. package/crypto/ecc.lua +1734 -0
  80. package/decl/index.d.ts +116 -0
  81. package/decl/native.d.ts +8198 -0
  82. package/destroyable.d.ts +20 -0
  83. package/destroyable.lua +31 -0
  84. package/engine/ability.d.ts +5 -0
  85. package/engine/ability.lua +7 -0
  86. package/engine/behavior.d.ts +28 -0
  87. package/engine/behavior.lua +181 -0
  88. package/engine/behaviour/ability/apply-buff.d.ts +38 -0
  89. package/engine/behaviour/ability/apply-buff.lua +126 -0
  90. package/engine/behaviour/ability/apply-unit-behavior.d.ts +12 -0
  91. package/engine/behaviour/ability/apply-unit-behavior.lua +36 -0
  92. package/engine/behaviour/ability/damage.d.ts +25 -0
  93. package/engine/behaviour/ability/damage.lua +75 -0
  94. package/engine/behaviour/ability/heal.d.ts +16 -0
  95. package/engine/behaviour/ability/heal.lua +35 -0
  96. package/engine/behaviour/ability/instant-impact.d.ts +6 -0
  97. package/engine/behaviour/ability/instant-impact.lua +25 -0
  98. package/engine/behaviour/ability.d.ts +40 -0
  99. package/engine/behaviour/ability.lua +175 -0
  100. package/engine/behaviour/unit/stun-immunity.d.ts +19 -0
  101. package/engine/behaviour/unit/stun-immunity.lua +67 -0
  102. package/engine/behaviour/unit.d.ts +20 -0
  103. package/engine/behaviour/unit.lua +75 -0
  104. package/engine/buff.d.ts +221 -0
  105. package/engine/buff.lua +1093 -0
  106. package/engine/constants.d.ts +7 -0
  107. package/engine/constants.lua +8 -0
  108. package/engine/index.d.ts +5 -0
  109. package/engine/index.lua +2 -0
  110. package/engine/internal/ability.d.ts +91 -0
  111. package/engine/internal/ability.lua +531 -0
  112. package/engine/internal/item/ability.d.ts +2 -0
  113. package/engine/internal/item/ability.lua +48 -0
  114. package/engine/internal/item+owner.d.ts +7 -0
  115. package/engine/internal/item+owner.lua +22 -0
  116. package/engine/internal/item.d.ts +86 -0
  117. package/engine/internal/item.lua +580 -0
  118. package/engine/internal/mechanics/ability-duration.d.ts +4 -0
  119. package/engine/internal/mechanics/ability-duration.lua +11 -0
  120. package/engine/internal/mechanics/area-damage.d.ts +2 -0
  121. package/engine/internal/mechanics/area-damage.lua +33 -0
  122. package/engine/internal/misc/dummy-units.d.ts +2 -0
  123. package/engine/internal/misc/dummy-units.lua +14 -0
  124. package/engine/internal/object-data/armor-increase.d.ts +2 -0
  125. package/engine/internal/object-data/armor-increase.lua +19 -0
  126. package/engine/internal/object-data/attribute-bonus.d.ts +2 -0
  127. package/engine/internal/object-data/attribute-bonus.lua +15 -0
  128. package/engine/internal/object-data/auto-attack-damage-increase.d.ts +2 -0
  129. package/engine/internal/object-data/auto-attack-damage-increase.lua +17 -0
  130. package/engine/internal/object-data/auto-attack-speed-increase.d.ts +2 -0
  131. package/engine/internal/object-data/auto-attack-speed-increase.lua +14 -0
  132. package/engine/internal/object-data/dummy-inventory.d.ts +2 -0
  133. package/engine/internal/object-data/dummy-inventory.lua +16 -0
  134. package/engine/internal/object-data/dummy-item.d.ts +2 -0
  135. package/engine/internal/object-data/dummy-item.lua +10 -0
  136. package/engine/internal/object-data/ghost-visible.d.ts +2 -0
  137. package/engine/internal/object-data/ghost-visible.lua +15 -0
  138. package/engine/internal/object-data/invulnerable.d.ts +2 -0
  139. package/engine/internal/object-data/invulnerable.lua +11 -0
  140. package/engine/internal/object-data/movement-speed-increase-factor.d.ts +2 -0
  141. package/engine/internal/object-data/movement-speed-increase-factor.lua +18 -0
  142. package/engine/internal/unit/ability.d.ts +143 -0
  143. package/engine/internal/unit/ability.lua +369 -0
  144. package/engine/internal/unit/allowed-targets.d.ts +17 -0
  145. package/engine/internal/unit/allowed-targets.lua +19 -0
  146. package/engine/internal/unit/band-aids/ancestral-spirit-cannibalize.d.ts +2 -0
  147. package/engine/internal/unit/band-aids/ancestral-spirit-cannibalize.lua +21 -0
  148. package/engine/internal/unit/bonus.d.ts +41 -0
  149. package/engine/internal/unit/bonus.lua +188 -0
  150. package/engine/internal/unit/buff.d.ts +38 -0
  151. package/engine/internal/unit/buff.lua +81 -0
  152. package/engine/internal/unit/expiration-timer.d.ts +22 -0
  153. package/engine/internal/unit/expiration-timer.lua +44 -0
  154. package/engine/internal/unit/ghost-counter.d.ts +12 -0
  155. package/engine/internal/unit/ghost-counter.lua +26 -0
  156. package/engine/internal/unit/invulnerability-counter.d.ts +12 -0
  157. package/engine/internal/unit/invulnerability-counter.lua +26 -0
  158. package/engine/internal/unit/missile.d.ts +42 -0
  159. package/engine/internal/unit/missile.lua +70 -0
  160. package/engine/internal/unit/movement-speed.d.ts +18 -0
  161. package/engine/internal/unit/movement-speed.lua +42 -0
  162. package/engine/internal/unit/summon-event.d.ts +12 -0
  163. package/engine/internal/unit/summon-event.lua +50 -0
  164. package/engine/internal/unit+ability.d.ts +9 -0
  165. package/engine/internal/unit+ability.lua +59 -0
  166. package/engine/internal/unit+bonus.d.ts +8 -0
  167. package/engine/internal/unit+bonus.lua +40 -0
  168. package/engine/internal/unit+damage.d.ts +69 -0
  169. package/engine/internal/unit+damage.lua +123 -0
  170. package/engine/internal/unit+rally.d.ts +10 -0
  171. package/engine/internal/unit+rally.lua +159 -0
  172. package/engine/internal/unit+spellSteal.d.ts +7 -0
  173. package/engine/internal/unit+spellSteal.lua +64 -0
  174. package/engine/internal/unit+transport.d.ts +12 -0
  175. package/engine/internal/unit+transport.lua +102 -0
  176. package/engine/internal/unit-missile-data.d.ts +2 -0
  177. package/engine/internal/unit-missile-data.lua +107 -0
  178. package/engine/internal/unit-missile-launch.d.ts +7 -0
  179. package/engine/internal/unit-missile-launch.lua +32 -0
  180. package/engine/internal/unit.d.ts +312 -0
  181. package/engine/internal/unit.lua +2430 -0
  182. package/engine/internal/utility.d.ts +2 -0
  183. package/engine/internal/utility.lua +13 -0
  184. package/engine/lightning.d.ts +51 -0
  185. package/engine/lightning.lua +303 -0
  186. package/engine/local-client.d.ts +16 -0
  187. package/engine/local-client.lua +86 -0
  188. package/engine/object-data/auxiliary/animation-name.d.ts +14 -0
  189. package/engine/object-data/auxiliary/animation-name.lua +2 -0
  190. package/engine/object-data/auxiliary/animation-qualifier.d.ts +53 -0
  191. package/engine/object-data/auxiliary/animation-qualifier.lua +2 -0
  192. package/engine/object-data/auxiliary/armor-sound-type.d.ts +8 -0
  193. package/engine/object-data/auxiliary/armor-sound-type.lua +2 -0
  194. package/engine/object-data/auxiliary/attachment-preset.d.ts +15 -0
  195. package/engine/object-data/auxiliary/attachment-preset.lua +29 -0
  196. package/engine/object-data/auxiliary/attack-type.d.ts +11 -0
  197. package/engine/object-data/auxiliary/attack-type.lua +2 -0
  198. package/engine/object-data/auxiliary/buff-polarity.d.ts +6 -0
  199. package/engine/object-data/auxiliary/buff-polarity.lua +2 -0
  200. package/engine/object-data/auxiliary/buff-resistance-type.d.ts +6 -0
  201. package/engine/object-data/auxiliary/buff-resistance-type.lua +2 -0
  202. package/engine/object-data/auxiliary/combat-classification.d.ts +46 -0
  203. package/engine/object-data/auxiliary/combat-classification.lua +206 -0
  204. package/engine/object-data/auxiliary/detection-type.d.ts +7 -0
  205. package/engine/object-data/auxiliary/detection-type.lua +2 -0
  206. package/engine/object-data/auxiliary/model-node-name.d.ts +12 -0
  207. package/engine/object-data/auxiliary/model-node-name.lua +2 -0
  208. package/engine/object-data/auxiliary/model-node-qualifier.d.ts +21 -0
  209. package/engine/object-data/auxiliary/model-node-qualifier.lua +2 -0
  210. package/engine/object-data/auxiliary/movement-type.d.ts +10 -0
  211. package/engine/object-data/auxiliary/movement-type.lua +2 -0
  212. package/engine/object-data/auxiliary/race.d.ts +14 -0
  213. package/engine/object-data/auxiliary/race.lua +2 -0
  214. package/engine/object-data/auxiliary/sound-preset-name.d.ts +8 -0
  215. package/engine/object-data/auxiliary/sound-preset-name.lua +2 -0
  216. package/engine/object-data/auxiliary/sound-set-name.d.ts +35 -0
  217. package/engine/object-data/auxiliary/sound-set-name.lua +2 -0
  218. package/engine/object-data/auxiliary/targeting-type.d.ts +8 -0
  219. package/engine/object-data/auxiliary/targeting-type.lua +2 -0
  220. package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +16 -0
  221. package/engine/object-data/auxiliary/tech-tree-dependency.lua +8 -0
  222. package/engine/object-data/auxiliary/unit-classification.d.ts +19 -0
  223. package/engine/object-data/auxiliary/unit-classification.lua +50 -0
  224. package/engine/object-data/auxiliary/weapon-sound-type.d.ts +17 -0
  225. package/engine/object-data/auxiliary/weapon-sound-type.lua +2 -0
  226. package/engine/object-data/entry/ability-type/armor-increase.d.ts +8 -0
  227. package/engine/object-data/entry/ability-type/armor-increase.lua +26 -0
  228. package/engine/object-data/entry/ability-type/attribute-increase.d.ts +12 -0
  229. package/engine/object-data/entry/ability-type/attribute-increase.lua +52 -0
  230. package/engine/object-data/entry/ability-type/auto-attack-damage-increase.d.ts +8 -0
  231. package/engine/object-data/entry/ability-type/auto-attack-damage-increase.lua +26 -0
  232. package/engine/object-data/entry/ability-type/auto-attack-heal-reduction-effect.d.ts +12 -0
  233. package/engine/object-data/entry/ability-type/auto-attack-heal-reduction-effect.lua +52 -0
  234. package/engine/object-data/entry/ability-type/auto-attack-speed-increase.d.ts +8 -0
  235. package/engine/object-data/entry/ability-type/auto-attack-speed-increase.lua +26 -0
  236. package/engine/object-data/entry/ability-type/bash.d.ts +16 -0
  237. package/engine/object-data/entry/ability-type/bash.lua +78 -0
  238. package/engine/object-data/entry/ability-type/berserk.d.ts +10 -0
  239. package/engine/object-data/entry/ability-type/berserk.lua +39 -0
  240. package/engine/object-data/entry/ability-type/blank-configurable.d.ts +21 -0
  241. package/engine/object-data/entry/ability-type/blank-configurable.lua +249 -0
  242. package/engine/object-data/entry/ability-type/blank-passive.d.ts +7 -0
  243. package/engine/object-data/entry/ability-type/blank-passive.lua +28 -0
  244. package/engine/object-data/entry/ability-type/blizzard.d.ts +16 -0
  245. package/engine/object-data/entry/ability-type/blizzard.lua +78 -0
  246. package/engine/object-data/entry/ability-type/blood-lust.d.ts +12 -0
  247. package/engine/object-data/entry/ability-type/blood-lust.lua +52 -0
  248. package/engine/object-data/entry/ability-type/chain-lightning.d.ts +12 -0
  249. package/engine/object-data/entry/ability-type/chain-lightning.lua +52 -0
  250. package/engine/object-data/entry/ability-type/channel.d.ts +48 -0
  251. package/engine/object-data/entry/ability-type/channel.lua +140 -0
  252. package/engine/object-data/entry/ability-type/charge-gold-and-lumber.d.ts +14 -0
  253. package/engine/object-data/entry/ability-type/charge-gold-and-lumber.lua +65 -0
  254. package/engine/object-data/entry/ability-type/cleaving-attack.d.ts +8 -0
  255. package/engine/object-data/entry/ability-type/cleaving-attack.lua +26 -0
  256. package/engine/object-data/entry/ability-type/cluster-rockets.d.ts +18 -0
  257. package/engine/object-data/entry/ability-type/cluster-rockets.lua +91 -0
  258. package/engine/object-data/entry/ability-type/cripple.d.ts +12 -0
  259. package/engine/object-data/entry/ability-type/cripple.lua +52 -0
  260. package/engine/object-data/entry/ability-type/critical-strike.d.ts +18 -0
  261. package/engine/object-data/entry/ability-type/critical-strike.lua +91 -0
  262. package/engine/object-data/entry/ability-type/curse.d.ts +8 -0
  263. package/engine/object-data/entry/ability-type/curse.lua +26 -0
  264. package/engine/object-data/entry/ability-type/dark-summoning.d.ts +10 -0
  265. package/engine/object-data/entry/ability-type/dark-summoning.lua +39 -0
  266. package/engine/object-data/entry/ability-type/death-coil.d.ts +8 -0
  267. package/engine/object-data/entry/ability-type/death-coil.lua +26 -0
  268. package/engine/object-data/entry/ability-type/disease-cloud.d.ts +15 -0
  269. package/engine/object-data/entry/ability-type/disease-cloud.lua +65 -0
  270. package/engine/object-data/entry/ability-type/divine-shield.d.ts +5 -0
  271. package/engine/object-data/entry/ability-type/divine-shield.lua +12 -0
  272. package/engine/object-data/entry/ability-type/endurance-aura.d.ts +10 -0
  273. package/engine/object-data/entry/ability-type/endurance-aura.lua +39 -0
  274. package/engine/object-data/entry/ability-type/engineering-upgrade.d.ts +13 -0
  275. package/engine/object-data/entry/ability-type/engineering-upgrade.lua +88 -0
  276. package/engine/object-data/entry/ability-type/evasion.d.ts +8 -0
  277. package/engine/object-data/entry/ability-type/evasion.lua +26 -0
  278. package/engine/object-data/entry/ability-type/faerie-fire.d.ts +10 -0
  279. package/engine/object-data/entry/ability-type/faerie-fire.lua +39 -0
  280. package/engine/object-data/entry/ability-type/far-sight.d.ts +9 -0
  281. package/engine/object-data/entry/ability-type/far-sight.lua +26 -0
  282. package/engine/object-data/entry/ability-type/feral-spirit.d.ts +11 -0
  283. package/engine/object-data/entry/ability-type/feral-spirit.lua +39 -0
  284. package/engine/object-data/entry/ability-type/frenzy.d.ts +12 -0
  285. package/engine/object-data/entry/ability-type/frenzy.lua +52 -0
  286. package/engine/object-data/entry/ability-type/frost-nova.d.ts +12 -0
  287. package/engine/object-data/entry/ability-type/frost-nova.lua +52 -0
  288. package/engine/object-data/entry/ability-type/ghost-visible.d.ts +10 -0
  289. package/engine/object-data/entry/ability-type/ghost-visible.lua +39 -0
  290. package/engine/object-data/entry/ability-type/gold-mine.d.ts +12 -0
  291. package/engine/object-data/entry/ability-type/gold-mine.lua +52 -0
  292. package/engine/object-data/entry/ability-type/heal.d.ts +8 -0
  293. package/engine/object-data/entry/ability-type/heal.lua +26 -0
  294. package/engine/object-data/entry/ability-type/healing-salve.d.ts +22 -0
  295. package/engine/object-data/entry/ability-type/healing-salve.lua +78 -0
  296. package/engine/object-data/entry/ability-type/healing-spray.d.ts +18 -0
  297. package/engine/object-data/entry/ability-type/healing-spray.lua +91 -0
  298. package/engine/object-data/entry/ability-type/healing-wave.d.ts +12 -0
  299. package/engine/object-data/entry/ability-type/healing-wave.lua +52 -0
  300. package/engine/object-data/entry/ability-type/holy-light.d.ts +8 -0
  301. package/engine/object-data/entry/ability-type/holy-light.lua +26 -0
  302. package/engine/object-data/entry/ability-type/incinerate.d.ts +18 -0
  303. package/engine/object-data/entry/ability-type/incinerate.lua +91 -0
  304. package/engine/object-data/entry/ability-type/inner-fire.d.ts +14 -0
  305. package/engine/object-data/entry/ability-type/inner-fire.lua +65 -0
  306. package/engine/object-data/entry/ability-type/inventory.d.ts +16 -0
  307. package/engine/object-data/entry/ability-type/inventory.lua +78 -0
  308. package/engine/object-data/entry/ability-type/invulnerable.d.ts +5 -0
  309. package/engine/object-data/entry/ability-type/invulnerable.lua +12 -0
  310. package/engine/object-data/entry/ability-type/lightning-shield.d.ts +8 -0
  311. package/engine/object-data/entry/ability-type/lightning-shield.lua +26 -0
  312. package/engine/object-data/entry/ability-type/movement-speed-increase.d.ts +8 -0
  313. package/engine/object-data/entry/ability-type/movement-speed-increase.lua +26 -0
  314. package/engine/object-data/entry/ability-type/permanent-immolation.d.ts +8 -0
  315. package/engine/object-data/entry/ability-type/permanent-immolation.lua +26 -0
  316. package/engine/object-data/entry/ability-type/phoenix-morph.d.ts +25 -0
  317. package/engine/object-data/entry/ability-type/phoenix-morph.lua +130 -0
  318. package/engine/object-data/entry/ability-type/recall.d.ts +10 -0
  319. package/engine/object-data/entry/ability-type/recall.lua +39 -0
  320. package/engine/object-data/entry/ability-type/rejuvenation.d.ts +20 -0
  321. package/engine/object-data/entry/ability-type/rejuvenation.lua +65 -0
  322. package/engine/object-data/entry/ability-type/searing-arrows.d.ts +8 -0
  323. package/engine/object-data/entry/ability-type/searing-arrows.lua +26 -0
  324. package/engine/object-data/entry/ability-type/shock-wave.d.ts +10 -0
  325. package/engine/object-data/entry/ability-type/shock-wave.lua +39 -0
  326. package/engine/object-data/entry/ability-type/slow-poison.d.ts +12 -0
  327. package/engine/object-data/entry/ability-type/slow-poison.lua +52 -0
  328. package/engine/object-data/entry/ability-type/slow.d.ts +12 -0
  329. package/engine/object-data/entry/ability-type/slow.lua +52 -0
  330. package/engine/object-data/entry/ability-type/spell-damage-reduction.d.ts +10 -0
  331. package/engine/object-data/entry/ability-type/spell-damage-reduction.lua +39 -0
  332. package/engine/object-data/entry/ability-type/spiked-carapace.d.ts +12 -0
  333. package/engine/object-data/entry/ability-type/spiked-carapace.lua +52 -0
  334. package/engine/object-data/entry/ability-type/spirit-touch.d.ts +14 -0
  335. package/engine/object-data/entry/ability-type/spirit-touch.lua +65 -0
  336. package/engine/object-data/entry/ability-type/storm-bolt.d.ts +8 -0
  337. package/engine/object-data/entry/ability-type/storm-bolt.lua +26 -0
  338. package/engine/object-data/entry/ability-type/summon-quilbeast.d.ts +11 -0
  339. package/engine/object-data/entry/ability-type/summon-quilbeast.lua +39 -0
  340. package/engine/object-data/entry/ability-type/summon-water-elemental.d.ts +11 -0
  341. package/engine/object-data/entry/ability-type/summon-water-elemental.lua +39 -0
  342. package/engine/object-data/entry/ability-type.d.ts +148 -0
  343. package/engine/object-data/entry/ability-type.lua +1058 -0
  344. package/engine/object-data/entry/buff-type/applicable.d.ts +16 -0
  345. package/engine/object-data/entry/buff-type/applicable.lua +377 -0
  346. package/engine/object-data/entry/buff-type/blank.d.ts +8 -0
  347. package/engine/object-data/entry/buff-type/blank.lua +17 -0
  348. package/engine/object-data/entry/buff-type.d.ts +64 -0
  349. package/engine/object-data/entry/buff-type.lua +316 -0
  350. package/engine/object-data/entry/destructible-type.d.ts +21 -0
  351. package/engine/object-data/entry/destructible-type.lua +83 -0
  352. package/engine/object-data/entry/item-type/blank.d.ts +8 -0
  353. package/engine/object-data/entry/item-type/blank.lua +21 -0
  354. package/engine/object-data/entry/item-type.d.ts +49 -0
  355. package/engine/object-data/entry/item-type.lua +259 -0
  356. package/engine/object-data/entry/lightning-type.d.ts +37 -0
  357. package/engine/object-data/entry/lightning-type.lua +191 -0
  358. package/engine/object-data/entry/unit-type/blank.d.ts +6 -0
  359. package/engine/object-data/entry/unit-type/blank.lua +13 -0
  360. package/engine/object-data/entry/unit-type.d.ts +218 -0
  361. package/engine/object-data/entry/unit-type.lua +1306 -0
  362. package/engine/object-data/entry/upgrade/blank.d.ts +8 -0
  363. package/engine/object-data/entry/upgrade/blank.lua +22 -0
  364. package/engine/object-data/entry/upgrade.d.ts +59 -0
  365. package/engine/object-data/entry/upgrade.lua +238 -0
  366. package/engine/object-data/entry.d.ts +80 -0
  367. package/engine/object-data/entry.lua +634 -0
  368. package/engine/object-data/utility/object-data-entry-id-generator.d.ts +6 -0
  369. package/engine/object-data/utility/object-data-entry-id-generator.lua +63 -0
  370. package/engine/object-data/utility/order-type-string-id-factory.d.ts +9 -0
  371. package/engine/object-data/utility/order-type-string-id-factory.lua +368 -0
  372. package/engine/object-field/ability.d.ts +115 -0
  373. package/engine/object-field/ability.lua +471 -0
  374. package/engine/object-field/unit.d.ts +15 -0
  375. package/engine/object-field/unit.lua +49 -0
  376. package/engine/object-field.d.ts +84 -0
  377. package/engine/object-field.lua +444 -0
  378. package/engine/random.d.ts +10 -0
  379. package/engine/random.lua +9 -0
  380. package/engine/standard/entries/ability-type.d.ts +8 -0
  381. package/engine/standard/entries/ability-type.lua +8 -0
  382. package/engine/standard/entries/lightning-type.d.ts +16 -0
  383. package/engine/standard/entries/lightning-type.lua +16 -0
  384. package/engine/standard/entries/unit-type.d.ts +63 -0
  385. package/engine/standard/entries/unit-type.lua +63 -0
  386. package/engine/standard/entries/upgrade.d.ts +92 -0
  387. package/engine/standard/entries/upgrade.lua +92 -0
  388. package/engine/standard/fields/ability.d.ts +737 -0
  389. package/engine/standard/fields/ability.lua +749 -0
  390. package/engine/standard/pathing-textures.d.ts +6 -0
  391. package/engine/standard/pathing-textures.lua +7 -0
  392. package/engine/text-tag.d.ts +25 -0
  393. package/engine/text-tag.lua +109 -0
  394. package/engine/unit.d.ts +20 -0
  395. package/engine/unit.lua +31 -0
  396. package/event.d.ts +53 -0
  397. package/event.lua +269 -0
  398. package/exception.d.ts +17 -0
  399. package/exception.lua +53 -0
  400. package/file.d.ts +4 -0
  401. package/file.lua +42 -0
  402. package/global/math.d.ts +21 -0
  403. package/global/math.lua +72 -0
  404. package/global/vec2.d.ts +66 -0
  405. package/global/vec2.lua +159 -0
  406. package/index.d.ts +8 -0
  407. package/index.lua +9 -0
  408. package/lualib_bundle.lua +2629 -0
  409. package/math/vec2.d.ts +18 -0
  410. package/math/vec2.lua +42 -0
  411. package/math.d.ts +39 -0
  412. package/math.lua +91 -0
  413. package/net/signal.d.ts +11 -0
  414. package/net/signal.lua +56 -0
  415. package/net/socket.d.ts +9 -0
  416. package/net/socket.lua +26 -0
  417. package/network.d.ts +31 -0
  418. package/network.lua +194 -0
  419. package/objutil/ability.d.ts +710 -0
  420. package/objutil/ability.lua +3781 -0
  421. package/objutil/buff.d.ts +110 -0
  422. package/objutil/buff.lua +769 -0
  423. package/objutil/dummy.d.ts +2 -0
  424. package/objutil/dummy.lua +49 -0
  425. package/objutil/idgen.d.ts +9 -0
  426. package/objutil/idgen.lua +92 -0
  427. package/objutil/item.d.ts +38 -0
  428. package/objutil/item.lua +254 -0
  429. package/objutil/object.d.ts +43 -0
  430. package/objutil/object.lua +213 -0
  431. package/objutil/unit.d.ts +134 -0
  432. package/objutil/unit.lua +913 -0
  433. package/objutil/upgrade.d.ts +22 -0
  434. package/objutil/upgrade.lua +127 -0
  435. package/operation.d.ts +35 -0
  436. package/operation.lua +179 -0
  437. package/package.json +47 -0
  438. package/patch-lualib.d.ts +2 -0
  439. package/patch-lualib.lua +67 -0
  440. package/patch-natives.d.ts +11 -0
  441. package/patch-natives.lua +14 -0
  442. package/string.d.ts +106 -0
  443. package/string.lua +34 -0
  444. package/time/dayOfWeek.d.ts +97 -0
  445. package/time/dayOfWeek.lua +53 -0
  446. package/time/localDate.d.ts +145 -0
  447. package/time/localDate.lua +236 -0
  448. package/time/localDateTime.d.ts +133 -0
  449. package/time/localDateTime.lua +154 -0
  450. package/time/localTime.d.ts +87 -0
  451. package/time/localTime.lua +91 -0
  452. package/time/month.d.ts +146 -0
  453. package/time/month.lua +129 -0
  454. package/time/year.d.ts +117 -0
  455. package/time/year.lua +81 -0
  456. package/types.d.ts +13 -0
  457. package/types.lua +0 -0
  458. package/util/objectPool.d.ts +6 -0
  459. package/util/objectPool.lua +28 -0
  460. package/util/stream.d.ts +29 -0
  461. package/util/stream.lua +453 -0
  462. package/util/stringBuilder.d.ts +8 -0
  463. package/util/stringBuilder.lua +25 -0
  464. package/utility/arrays.d.ts +57 -0
  465. package/utility/arrays.lua +369 -0
  466. package/utility/base64.d.ts +23 -0
  467. package/utility/base64.lua +177 -0
  468. package/utility/bit-set.d.ts +18 -0
  469. package/utility/bit-set.lua +12 -0
  470. package/utility/functions.d.ts +5 -0
  471. package/utility/functions.lua +90 -0
  472. package/utility/json.d.ts +2 -0
  473. package/utility/json.lua +400 -0
  474. package/utility/linked-set.d.ts +49 -0
  475. package/utility/linked-set.lua +181 -0
  476. package/utility/lua-maps.d.ts +6 -0
  477. package/utility/lua-maps.lua +25 -0
  478. package/utility/lua-sets.d.ts +6 -0
  479. package/utility/lua-sets.lua +37 -0
  480. package/utility/lzw.d.ts +2 -0
  481. package/utility/lzw.lua +161 -0
  482. package/utility/observable-array.d.ts +17 -0
  483. package/utility/observable-array.lua +30 -0
  484. package/utility/preconditions.d.ts +23 -0
  485. package/utility/preconditions.lua +58 -0
  486. package/utility/records.d.ts +3 -0
  487. package/utility/records.lua +9 -0
  488. package/utility/reflection.d.ts +4 -0
  489. package/utility/reflection.lua +31 -0
  490. package/utility/strings.d.ts +2 -0
  491. package/utility/strings.lua +44 -0
  492. package/utility/types.d.ts +39 -0
  493. package/utility/types.lua +2 -0
@@ -0,0 +1,448 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__New = ____lualib.__TS__New
5
+ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
6
+ local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
7
+ local ____exports = {}
8
+ local ____handle = require("core.types.handle")
9
+ local Handle = ____handle.Handle
10
+ local ____event = require("event")
11
+ local Event = ____event.Event
12
+ local InitializingEvent = ____event.InitializingEvent
13
+ local TriggerEvent = ____event.TriggerEvent
14
+ local ____timer = require("core.types.timer")
15
+ local Timer = ____timer.Timer
16
+ local ____playerCamera = require("core.types.playerCamera")
17
+ local PlayerCamera = ____playerCamera.PlayerCamera
18
+ local ____playerColor = require("core.types.playerColor")
19
+ local PlayerColor = ____playerColor.PlayerColor
20
+ local ____exception = require("exception")
21
+ local IllegalStateException = ____exception.IllegalStateException
22
+ local ____math = require("math")
23
+ local MAXIMUM_INTEGER = ____math.MAXIMUM_INTEGER
24
+ local getPlayerColor = GetPlayerColor
25
+ local getPlayerName = GetPlayerName
26
+ local getPlayerTechCount = GetPlayerTechCount
27
+ local getPlayerTechMaxAllowed = GetPlayerTechMaxAllowed
28
+ local setPlayerTechMaxAllowed = SetPlayerTechMaxAllowed
29
+ local setPlayerTechResearched = SetPlayerTechResearched
30
+ local setPlayerAbilityAvailable = SetPlayerAbilityAvailable
31
+ local playerNative = _G.Player
32
+ ____exports.Player = __TS__Class()
33
+ local Player = ____exports.Player
34
+ Player.name = "Player"
35
+ __TS__ClassExtends(Player, Handle)
36
+ function Player.prototype.____constructor(self, handle)
37
+ Handle.prototype.____constructor(self, handle)
38
+ self.id = GetPlayerId(handle)
39
+ end
40
+ function Player.prototype.onDestroy(self)
41
+ error(
42
+ __TS__New(IllegalStateException, "Player instances are not supposed to be destroyed."),
43
+ 0
44
+ )
45
+ end
46
+ function Player.prototype.__tostring(self)
47
+ return ("Player(id = " .. tostring(self.id)) .. ")"
48
+ end
49
+ function Player.prototype.clearSelection(self)
50
+ if self.isLocal then
51
+ ClearSelection()
52
+ end
53
+ end
54
+ function Player.prototype.selectSingle(self, unit)
55
+ if self.isLocal then
56
+ ClearSelection()
57
+ SelectUnit(unit.handle, true)
58
+ end
59
+ end
60
+ function Player.prototype.select(self, unit)
61
+ if self.isLocal then
62
+ SelectUnit(unit.handle, true)
63
+ end
64
+ end
65
+ function Player.prototype.deselect(self, unit)
66
+ if self.isLocal then
67
+ SelectUnit(unit.handle, false)
68
+ end
69
+ end
70
+ function Player.prototype.forceUIKey(self, key)
71
+ if self.isLocal then
72
+ ForceUIKey(key)
73
+ end
74
+ end
75
+ function Player.prototype.forceUICancel(self)
76
+ if self.isLocal then
77
+ ForceUICancel()
78
+ end
79
+ end
80
+ function Player.prototype.isAllyOf(self, other)
81
+ return IsPlayerAlly(self.handle, other.handle)
82
+ end
83
+ function Player.prototype.isEnemyOf(self, other)
84
+ return IsPlayerEnemy(self.handle, other.handle)
85
+ end
86
+ function Player.prototype.setAbilityAvailable(self, abilityId, available)
87
+ setPlayerAbilityAvailable(self.handle, abilityId, available)
88
+ end
89
+ function Player.prototype.getMaximumUpgradeLevel(self, upgradeId)
90
+ return getPlayerTechMaxAllowed(self.handle, upgradeId)
91
+ end
92
+ function Player.prototype.setMaximumUpgradeLevel(self, upgradeId, maximumLevel)
93
+ setPlayerTechMaxAllowed(self.handle, upgradeId, maximumLevel)
94
+ end
95
+ function Player.prototype.resetMaximumUpgradeLevel(self, upgradeId)
96
+ setPlayerTechMaxAllowed(self.handle, upgradeId, MAXIMUM_INTEGER)
97
+ end
98
+ function Player.prototype.getUpgradeLevel(self, upgradeId)
99
+ return getPlayerTechCount(self.handle, upgradeId, true)
100
+ end
101
+ function Player.prototype.setUpgradeLevel(self, upgradeId, level)
102
+ setPlayerTechResearched(self.handle, upgradeId, level)
103
+ end
104
+ function Player.getEvent(self, event, collector)
105
+ local eventId = GetHandleId(event)
106
+ if not self.events[eventId] then
107
+ self.events[eventId] = __TS__New(
108
+ TriggerEvent,
109
+ function(trigger)
110
+ for ____, player in ipairs(____exports.Player.all) do
111
+ TriggerRegisterPlayerEvent(trigger, player.handle, event)
112
+ end
113
+ end,
114
+ collector
115
+ )
116
+ end
117
+ return self.events[eventId]
118
+ end
119
+ function Player.getMouseEvent(self, event, collector)
120
+ local eventId = GetHandleId(event)
121
+ if not self.events[eventId] then
122
+ self.events[eventId] = __TS__New(
123
+ TriggerEvent,
124
+ function(trigger)
125
+ Timer:simple(
126
+ 0,
127
+ function()
128
+ for ____, player in ipairs(____exports.Player.all) do
129
+ TriggerRegisterPlayerEvent(trigger, player.handle, event)
130
+ end
131
+ end
132
+ )
133
+ end,
134
+ collector or (function() return {} end)
135
+ )
136
+ end
137
+ return self.events[eventId]
138
+ end
139
+ function Player.getKeyEvent(self, isDown)
140
+ local trigger = CreateTrigger()
141
+ local registered = {}
142
+ local function register(key, metakey)
143
+ if not registered[(tostring(GetHandleId(key)) .. "|") .. tostring(metakey)] then
144
+ registered[(tostring(GetHandleId(key)) .. "|") .. tostring(metakey)] = true
145
+ for ____, player in ipairs(____exports.Player.all) do
146
+ BlzTriggerRegisterPlayerKeyEvent(
147
+ trigger,
148
+ player.handle,
149
+ key,
150
+ metakey,
151
+ isDown
152
+ )
153
+ end
154
+ end
155
+ end
156
+ local keyEvents = {}
157
+ local event = __TS__New(
158
+ InitializingEvent,
159
+ function()
160
+ do
161
+ local oskey = 1
162
+ while oskey < 255 do
163
+ do
164
+ local metakey = 0
165
+ while metakey < 15 do
166
+ register(
167
+ ConvertOsKeyType(oskey),
168
+ metakey
169
+ )
170
+ metakey = metakey + 1
171
+ end
172
+ end
173
+ oskey = oskey + 1
174
+ end
175
+ end
176
+ end
177
+ )
178
+ TriggerAddCondition(
179
+ trigger,
180
+ Condition(function()
181
+ local player = ____exports.Player:of(GetTriggerPlayer())
182
+ local key = BlzGetTriggerPlayerKey()
183
+ local metaKey = BlzGetTriggerPlayerMetaKey()
184
+ Event.invoke(event, player, key, metaKey)
185
+ local keyEvent = keyEvents[key]
186
+ if keyEvent ~= nil then
187
+ Event.invoke(keyEvent, player, metaKey)
188
+ local metaKeyEvent = rawget(keyEvent, metaKey)
189
+ if metaKeyEvent ~= nil then
190
+ Event.invoke(metaKeyEvent, player)
191
+ end
192
+ end
193
+ end)
194
+ )
195
+ return setmetatable(
196
+ {},
197
+ {
198
+ __index = function(self, key)
199
+ if type(key) == "string" then
200
+ return event[key]
201
+ end
202
+ local keyEvent = __TS__New(
203
+ InitializingEvent,
204
+ function()
205
+ do
206
+ local metakey = 0
207
+ while metakey < 5 do
208
+ register(key, metakey)
209
+ metakey = metakey + 1
210
+ end
211
+ end
212
+ end
213
+ )
214
+ local mt = setmetatable(
215
+ {},
216
+ {
217
+ __index = function(self, metaKey)
218
+ if type(metaKey) == "string" then
219
+ return keyEvent[metaKey]
220
+ end
221
+ local metaKeyEvent = __TS__New(
222
+ InitializingEvent,
223
+ function()
224
+ register(key, metaKey)
225
+ end
226
+ )
227
+ keyEvent[metaKey] = metaKeyEvent
228
+ rawset(self, metaKey, metaKeyEvent)
229
+ return metaKeyEvent
230
+ end,
231
+ __newindex = keyEvent
232
+ }
233
+ )
234
+ keyEvents[key] = mt
235
+ rawset(self, key, mt)
236
+ return mt
237
+ end,
238
+ __newindex = event
239
+ }
240
+ )
241
+ end
242
+ function Player.byId(self, id)
243
+ return ____exports.Player.all[id + 1]
244
+ end
245
+ Player.all = (function()
246
+ local all = {}
247
+ for i = 1, bj_MAX_PLAYER_SLOTS do
248
+ all[i] = ____exports.Player:of(playerNative(i - 1))
249
+ end
250
+ return all
251
+ end)()
252
+ Player["local"] = ____exports.Player:of(GetLocalPlayer())
253
+ Player.neutralPassive = ____exports.Player.all[PLAYER_NEUTRAL_PASSIVE + 1]
254
+ Player.neutralAggressive = ____exports.Player.all[PLAYER_NEUTRAL_AGGRESSIVE + 1]
255
+ Player.neutralVictim = ____exports.Player.all[bj_PLAYER_NEUTRAL_VICTIM + 1]
256
+ Player.neutralExtra = ____exports.Player.all[bj_PLAYER_NEUTRAL_EXTRA + 1]
257
+ Player.events = {}
258
+ __TS__SetDescriptor(
259
+ Player.prototype,
260
+ "name",
261
+ {
262
+ get = function(self)
263
+ return getPlayerName(self.handle)
264
+ end,
265
+ set = function(self, name)
266
+ SetPlayerName(self.handle, name)
267
+ end
268
+ },
269
+ true
270
+ )
271
+ __TS__SetDescriptor(
272
+ Player.prototype,
273
+ "color",
274
+ {
275
+ get = function(self)
276
+ return PlayerColor:of(getPlayerColor(self.handle))
277
+ end,
278
+ set = function(self, color)
279
+ SetPlayerColor(self.handle, color.handle)
280
+ end
281
+ },
282
+ true
283
+ )
284
+ __TS__SetDescriptor(
285
+ Player.prototype,
286
+ "nameColored",
287
+ {get = function(self)
288
+ return (("|c" .. PlayerColor:of(getPlayerColor(self.handle)).hexCode) .. getPlayerName(self.handle)) .. "|r"
289
+ end},
290
+ true
291
+ )
292
+ __TS__SetDescriptor(
293
+ Player.prototype,
294
+ "gold",
295
+ {
296
+ get = function(self)
297
+ return GetPlayerState(self.handle, PLAYER_STATE_RESOURCE_GOLD)
298
+ end,
299
+ set = function(self, gold)
300
+ SetPlayerState(self.handle, PLAYER_STATE_RESOURCE_GOLD, gold)
301
+ end
302
+ },
303
+ true
304
+ )
305
+ __TS__SetDescriptor(
306
+ Player.prototype,
307
+ "lumber",
308
+ {
309
+ get = function(self)
310
+ return GetPlayerState(self.handle, PLAYER_STATE_RESOURCE_LUMBER)
311
+ end,
312
+ set = function(self, gold)
313
+ SetPlayerState(self.handle, PLAYER_STATE_RESOURCE_LUMBER, gold)
314
+ end
315
+ },
316
+ true
317
+ )
318
+ __TS__SetDescriptor(
319
+ Player.prototype,
320
+ "isLocal",
321
+ {get = function(self)
322
+ local isLocal = self == ____exports.Player["local"]
323
+ rawset(self, "isLocal", isLocal)
324
+ return isLocal
325
+ end},
326
+ true
327
+ )
328
+ __TS__SetDescriptor(
329
+ Player.prototype,
330
+ "camera",
331
+ {get = function(self)
332
+ local camera = PlayerCamera:of(self.handle)
333
+ rawset(self, "camera", camera)
334
+ return camera
335
+ end},
336
+ true
337
+ )
338
+ __TS__SetDescriptor(
339
+ Player.prototype,
340
+ "isUser",
341
+ {get = function(self)
342
+ return GetPlayerController(self.handle) == MAP_CONTROL_USER
343
+ end},
344
+ true
345
+ )
346
+ __TS__SetDescriptor(
347
+ Player.prototype,
348
+ "isPlaying",
349
+ {get = function(self)
350
+ return GetPlayerSlotState(self.handle) == PLAYER_SLOT_STATE_PLAYING
351
+ end},
352
+ true
353
+ )
354
+ __TS__SetDescriptor(
355
+ Player.prototype,
356
+ "controller",
357
+ {get = function(self)
358
+ return GetPlayerController(self.handle)
359
+ end},
360
+ true
361
+ )
362
+ __TS__SetDescriptor(
363
+ Player.prototype,
364
+ "slotState",
365
+ {get = function(self)
366
+ return GetPlayerSlotState(self.handle)
367
+ end},
368
+ true
369
+ )
370
+ __TS__ObjectDefineProperty(
371
+ Player,
372
+ "onLeave",
373
+ {get = function(self)
374
+ return ____exports.Player:getEvent(
375
+ EVENT_PLAYER_LEAVE,
376
+ function() return ____exports.Player:of(GetTriggerPlayer()) end
377
+ )
378
+ end}
379
+ )
380
+ __TS__ObjectDefineProperty(
381
+ Player,
382
+ "onMouseDown",
383
+ {get = function(self)
384
+ return ____exports.Player:getMouseEvent(
385
+ EVENT_PLAYER_MOUSE_DOWN,
386
+ function() return ____exports.Player:of(GetTriggerPlayer()), BlzGetTriggerPlayerMouseButton() end
387
+ )
388
+ end}
389
+ )
390
+ __TS__ObjectDefineProperty(
391
+ Player,
392
+ "onMouseUp",
393
+ {get = function(self)
394
+ return ____exports.Player:getMouseEvent(
395
+ EVENT_PLAYER_MOUSE_UP,
396
+ function() return ____exports.Player:of(GetTriggerPlayer()), BlzGetTriggerPlayerMouseButton() end
397
+ )
398
+ end}
399
+ )
400
+ __TS__ObjectDefineProperty(
401
+ Player,
402
+ "onMouseMove",
403
+ {get = function(self)
404
+ return ____exports.Player:getMouseEvent(
405
+ EVENT_PLAYER_MOUSE_MOVE,
406
+ function() return ____exports.Player:of(GetTriggerPlayer()), vec2(
407
+ BlzGetTriggerPlayerMouseX(),
408
+ BlzGetTriggerPlayerMouseY()
409
+ ) end
410
+ )
411
+ end}
412
+ )
413
+ __TS__ObjectDefineProperty(
414
+ Player,
415
+ "onKeyPress",
416
+ {get = function(self)
417
+ local onKeyPress = self:getKeyEvent(true)
418
+ rawset(self, "onKeyPress", onKeyPress)
419
+ return onKeyPress
420
+ end}
421
+ )
422
+ __TS__ObjectDefineProperty(
423
+ Player,
424
+ "onKeyRelease",
425
+ {get = function(self)
426
+ local onKeyRelease = self:getKeyEvent(false)
427
+ rawset(self, "onKeyRelease", onKeyRelease)
428
+ return onKeyRelease
429
+ end}
430
+ )
431
+ __TS__ObjectDefineProperty(
432
+ Player,
433
+ "onChat",
434
+ {get = function(self)
435
+ local event = __TS__New(
436
+ TriggerEvent,
437
+ function(trigger)
438
+ for ____, player in ipairs(____exports.Player.all) do
439
+ TriggerRegisterPlayerChatEvent(trigger, player.handle, "", false)
440
+ end
441
+ end,
442
+ function() return ____exports.Player:of(GetTriggerPlayer()), GetEventPlayerChatString() end
443
+ )
444
+ rawset(self, "onChat", event)
445
+ return event
446
+ end}
447
+ )
448
+ return ____exports
@@ -0,0 +1,32 @@
1
+ /** @noSelfInFile */
2
+ export declare class PlayerCamera {
3
+ private readonly player;
4
+ private readonly isLocal;
5
+ private constructor();
6
+ /** async */
7
+ get x(): number;
8
+ set x(x: number);
9
+ /** async */
10
+ get y(): number;
11
+ set y(y: number);
12
+ /** async */
13
+ get zOffset(): number;
14
+ set zOffset(zOffset: number);
15
+ /** async */
16
+ get distance(): number;
17
+ set distance(distance: number);
18
+ /** async */
19
+ get farClipping(): number;
20
+ set farClipping(farClipping: number);
21
+ /** async */
22
+ get yaw(): number;
23
+ set yaw(v: number);
24
+ /** async */
25
+ get pitch(): number;
26
+ set pitch(v: number);
27
+ /** async */
28
+ get roll(): number;
29
+ set roll(v: number);
30
+ reset(): void;
31
+ static of(player: jplayer): PlayerCamera;
32
+ }
@@ -0,0 +1,162 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__New = ____lualib.__TS__New
4
+ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
5
+ local ____exports = {}
6
+ local getHandleId = GetHandleId
7
+ local setCameraField = SetCameraField
8
+ local getCameraField = GetCameraField
9
+ local setCameraPosition = SetCameraPosition
10
+ local getCameraTargetPositionX = GetCameraTargetPositionX
11
+ local getCameraTargetPositionY = GetCameraTargetPositionY
12
+ local resetToGameCamera = ResetToGameCamera
13
+ local deg = math.deg
14
+ local localPlayer = GetLocalPlayer()
15
+ local memoized = {}
16
+ ____exports.PlayerCamera = __TS__Class()
17
+ local PlayerCamera = ____exports.PlayerCamera
18
+ PlayerCamera.name = "PlayerCamera"
19
+ function PlayerCamera.prototype.____constructor(self, player)
20
+ local id = getHandleId(player)
21
+ if memoized[id] then
22
+ error("Double-constructor run player camera!")
23
+ end
24
+ memoized[id] = self
25
+ self.player = player
26
+ self.isLocal = player == localPlayer
27
+ end
28
+ function PlayerCamera.prototype.reset(self)
29
+ if self.isLocal then
30
+ resetToGameCamera(0)
31
+ end
32
+ end
33
+ function PlayerCamera.of(self, player)
34
+ return memoized[getHandleId(player)] or __TS__New(____exports.PlayerCamera, player)
35
+ end
36
+ __TS__SetDescriptor(
37
+ PlayerCamera.prototype,
38
+ "x",
39
+ {
40
+ get = function(self)
41
+ return self.isLocal and getCameraTargetPositionX() or 0
42
+ end,
43
+ set = function(self, x)
44
+ if self.isLocal then
45
+ setCameraPosition(
46
+ x,
47
+ getCameraTargetPositionY()
48
+ )
49
+ end
50
+ end
51
+ },
52
+ true
53
+ )
54
+ __TS__SetDescriptor(
55
+ PlayerCamera.prototype,
56
+ "y",
57
+ {
58
+ get = function(self)
59
+ return self.isLocal and getCameraTargetPositionY() or 0
60
+ end,
61
+ set = function(self, y)
62
+ if self.isLocal then
63
+ setCameraPosition(
64
+ getCameraTargetPositionX(),
65
+ y
66
+ )
67
+ end
68
+ end
69
+ },
70
+ true
71
+ )
72
+ __TS__SetDescriptor(
73
+ PlayerCamera.prototype,
74
+ "zOffset",
75
+ {
76
+ get = function(self)
77
+ return self.isLocal and getCameraField(CAMERA_FIELD_ZOFFSET) or 0
78
+ end,
79
+ set = function(self, zOffset)
80
+ if self.isLocal then
81
+ setCameraField(CAMERA_FIELD_ZOFFSET, zOffset, 0)
82
+ end
83
+ end
84
+ },
85
+ true
86
+ )
87
+ __TS__SetDescriptor(
88
+ PlayerCamera.prototype,
89
+ "distance",
90
+ {
91
+ get = function(self)
92
+ return self.isLocal and getCameraField(CAMERA_FIELD_TARGET_DISTANCE) or 0
93
+ end,
94
+ set = function(self, distance)
95
+ if self.isLocal then
96
+ setCameraField(CAMERA_FIELD_TARGET_DISTANCE, distance, 0)
97
+ end
98
+ end
99
+ },
100
+ true
101
+ )
102
+ __TS__SetDescriptor(
103
+ PlayerCamera.prototype,
104
+ "farClipping",
105
+ {
106
+ get = function(self)
107
+ return self.isLocal and getCameraField(CAMERA_FIELD_FARZ) or 0
108
+ end,
109
+ set = function(self, farClipping)
110
+ if self.isLocal then
111
+ setCameraField(CAMERA_FIELD_FARZ, farClipping, 0)
112
+ end
113
+ end
114
+ },
115
+ true
116
+ )
117
+ __TS__SetDescriptor(
118
+ PlayerCamera.prototype,
119
+ "yaw",
120
+ {
121
+ get = function(self)
122
+ return self.isLocal and deg(getCameraField(CAMERA_FIELD_ROTATION)) or 0
123
+ end,
124
+ set = function(self, v)
125
+ if self.isLocal then
126
+ setCameraField(CAMERA_FIELD_ROTATION, v, 0)
127
+ end
128
+ end
129
+ },
130
+ true
131
+ )
132
+ __TS__SetDescriptor(
133
+ PlayerCamera.prototype,
134
+ "pitch",
135
+ {
136
+ get = function(self)
137
+ return self.isLocal and deg(getCameraField(CAMERA_FIELD_ANGLE_OF_ATTACK)) or 0
138
+ end,
139
+ set = function(self, v)
140
+ if self.isLocal then
141
+ setCameraField(CAMERA_FIELD_ANGLE_OF_ATTACK, v, 0)
142
+ end
143
+ end
144
+ },
145
+ true
146
+ )
147
+ __TS__SetDescriptor(
148
+ PlayerCamera.prototype,
149
+ "roll",
150
+ {
151
+ get = function(self)
152
+ return self.isLocal and deg(getCameraField(CAMERA_FIELD_ROLL)) or 0
153
+ end,
154
+ set = function(self, v)
155
+ if self.isLocal then
156
+ setCameraField(CAMERA_FIELD_ROLL, v, 0)
157
+ end
158
+ end
159
+ },
160
+ true
161
+ )
162
+ return ____exports
@@ -0,0 +1,40 @@
1
+ /** @noSelfInFile */
2
+ import { Handle, HandleDestructor } from "./handle";
3
+ import { Color } from "./color";
4
+ export declare class PlayerColor extends Handle<jplayercolor> {
5
+ readonly rgba: Readonly<Color>;
6
+ readonly name: string;
7
+ readonly id: number;
8
+ constructor(handle: jplayercolor);
9
+ protected onDestroy(): HandleDestructor;
10
+ get hexCode(): string;
11
+ private static readonly data;
12
+ static readonly red: PlayerColor;
13
+ static readonly blue: PlayerColor;
14
+ static readonly teal: PlayerColor;
15
+ static readonly purple: PlayerColor;
16
+ static readonly yellow: PlayerColor;
17
+ static readonly orange: PlayerColor;
18
+ static readonly green: PlayerColor;
19
+ static readonly pink: PlayerColor;
20
+ static readonly gray: PlayerColor;
21
+ static readonly lightBlue: PlayerColor;
22
+ static readonly darkGreen: PlayerColor;
23
+ static readonly brown: PlayerColor;
24
+ static readonly maroon: PlayerColor;
25
+ static readonly navy: PlayerColor;
26
+ static readonly turquoise: PlayerColor;
27
+ static readonly violet: PlayerColor;
28
+ static readonly wheat: PlayerColor;
29
+ static readonly peach: PlayerColor;
30
+ static readonly mint: PlayerColor;
31
+ static readonly lavender: PlayerColor;
32
+ static readonly coal: PlayerColor;
33
+ static readonly snow: PlayerColor;
34
+ static readonly emerald: PlayerColor;
35
+ static readonly peanut: PlayerColor;
36
+ static readonly black: PlayerColor;
37
+ static readonly all: PlayerColor[];
38
+ static byName(name: string): PlayerColor | null;
39
+ static byId(id: number): PlayerColor | null;
40
+ }