warscript 0.0.1-dev.404878c

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (493) hide show
  1. package/LICENSE +23 -0
  2. package/binaryreader.d.ts +20 -0
  3. package/binaryreader.lua +50 -0
  4. package/binarywriter.d.ts +21 -0
  5. package/binarywriter.lua +90 -0
  6. package/core/dummy.d.ts +22 -0
  7. package/core/dummy.lua +133 -0
  8. package/core/game.d.ts +3 -0
  9. package/core/game.lua +24 -0
  10. package/core/mapbounds.d.ts +8 -0
  11. package/core/mapbounds.lua +12 -0
  12. package/core/thread.d.ts +8 -0
  13. package/core/thread.lua +40 -0
  14. package/core/types/ability.d.ts +4 -0
  15. package/core/types/ability.lua +10 -0
  16. package/core/types/async.d.ts +3 -0
  17. package/core/types/async.lua +2 -0
  18. package/core/types/camera.d.ts +4 -0
  19. package/core/types/camera.lua +21 -0
  20. package/core/types/cameraField.d.ts +15 -0
  21. package/core/types/cameraField.lua +38 -0
  22. package/core/types/color.d.ts +16 -0
  23. package/core/types/color.lua +93 -0
  24. package/core/types/destructable.d.ts +31 -0
  25. package/core/types/destructable.lua +245 -0
  26. package/core/types/effect.d.ts +31 -0
  27. package/core/types/effect.lua +209 -0
  28. package/core/types/frame.d.ts +140 -0
  29. package/core/types/frame.lua +882 -0
  30. package/core/types/game.d.ts +8 -0
  31. package/core/types/game.lua +41 -0
  32. package/core/types/group.d.ts +22 -0
  33. package/core/types/group.lua +94 -0
  34. package/core/types/handle.d.ts +48 -0
  35. package/core/types/handle.lua +169 -0
  36. package/core/types/image.d.ts +30 -0
  37. package/core/types/image.lua +121 -0
  38. package/core/types/internal/ability+cooldownRemaining.d.ts +1 -0
  39. package/core/types/internal/ability+cooldownRemaining.lua +0 -0
  40. package/core/types/item.d.ts +4 -0
  41. package/core/types/item.lua +6 -0
  42. package/core/types/missile.d.ts +22 -0
  43. package/core/types/missile.lua +233 -0
  44. package/core/types/order.d.ts +25 -0
  45. package/core/types/order.lua +55 -0
  46. package/core/types/player.d.ts +71 -0
  47. package/core/types/player.lua +448 -0
  48. package/core/types/playerCamera.d.ts +32 -0
  49. package/core/types/playerCamera.lua +162 -0
  50. package/core/types/playerColor.d.ts +40 -0
  51. package/core/types/playerColor.lua +203 -0
  52. package/core/types/rect.d.ts +39 -0
  53. package/core/types/rect.lua +152 -0
  54. package/core/types/region.d.ts +14 -0
  55. package/core/types/region.lua +84 -0
  56. package/core/types/sound.d.ts +69 -0
  57. package/core/types/sound.lua +247 -0
  58. package/core/types/tileCell.d.ts +13 -0
  59. package/core/types/tileCell.lua +100 -0
  60. package/core/types/timer.d.ts +36 -0
  61. package/core/types/timer.lua +230 -0
  62. package/core/types/timerDialog.d.ts +19 -0
  63. package/core/types/timerDialog.lua +95 -0
  64. package/core/types/unit.d.ts +10 -0
  65. package/core/types/unit.lua +24 -0
  66. package/core/types/widget.d.ts +5 -0
  67. package/core/types/widget.lua +2 -0
  68. package/core/util.d.ts +62 -0
  69. package/core/util.lua +464 -0
  70. package/core/vecmath/common.d.ts +18 -0
  71. package/core/vecmath/common.lua +29 -0
  72. package/core/vecmath/mat2.d.ts +73 -0
  73. package/core/vecmath/mat2.lua +261 -0
  74. package/core/vecmath/vec3.d.ts +47 -0
  75. package/core/vecmath/vec3.lua +350 -0
  76. package/core/vecmath/vec4.d.ts +54 -0
  77. package/core/vecmath/vec4.lua +400 -0
  78. package/crypto/ecc.d.ts +6 -0
  79. package/crypto/ecc.lua +1734 -0
  80. package/decl/index.d.ts +116 -0
  81. package/decl/native.d.ts +8198 -0
  82. package/destroyable.d.ts +20 -0
  83. package/destroyable.lua +31 -0
  84. package/engine/ability.d.ts +5 -0
  85. package/engine/ability.lua +7 -0
  86. package/engine/behavior.d.ts +28 -0
  87. package/engine/behavior.lua +181 -0
  88. package/engine/behaviour/ability/apply-buff.d.ts +38 -0
  89. package/engine/behaviour/ability/apply-buff.lua +126 -0
  90. package/engine/behaviour/ability/apply-unit-behavior.d.ts +12 -0
  91. package/engine/behaviour/ability/apply-unit-behavior.lua +36 -0
  92. package/engine/behaviour/ability/damage.d.ts +25 -0
  93. package/engine/behaviour/ability/damage.lua +75 -0
  94. package/engine/behaviour/ability/heal.d.ts +16 -0
  95. package/engine/behaviour/ability/heal.lua +35 -0
  96. package/engine/behaviour/ability/instant-impact.d.ts +6 -0
  97. package/engine/behaviour/ability/instant-impact.lua +25 -0
  98. package/engine/behaviour/ability.d.ts +40 -0
  99. package/engine/behaviour/ability.lua +175 -0
  100. package/engine/behaviour/unit/stun-immunity.d.ts +19 -0
  101. package/engine/behaviour/unit/stun-immunity.lua +67 -0
  102. package/engine/behaviour/unit.d.ts +20 -0
  103. package/engine/behaviour/unit.lua +75 -0
  104. package/engine/buff.d.ts +221 -0
  105. package/engine/buff.lua +1093 -0
  106. package/engine/constants.d.ts +7 -0
  107. package/engine/constants.lua +8 -0
  108. package/engine/index.d.ts +5 -0
  109. package/engine/index.lua +2 -0
  110. package/engine/internal/ability.d.ts +91 -0
  111. package/engine/internal/ability.lua +531 -0
  112. package/engine/internal/item/ability.d.ts +2 -0
  113. package/engine/internal/item/ability.lua +48 -0
  114. package/engine/internal/item+owner.d.ts +7 -0
  115. package/engine/internal/item+owner.lua +22 -0
  116. package/engine/internal/item.d.ts +86 -0
  117. package/engine/internal/item.lua +580 -0
  118. package/engine/internal/mechanics/ability-duration.d.ts +4 -0
  119. package/engine/internal/mechanics/ability-duration.lua +11 -0
  120. package/engine/internal/mechanics/area-damage.d.ts +2 -0
  121. package/engine/internal/mechanics/area-damage.lua +33 -0
  122. package/engine/internal/misc/dummy-units.d.ts +2 -0
  123. package/engine/internal/misc/dummy-units.lua +14 -0
  124. package/engine/internal/object-data/armor-increase.d.ts +2 -0
  125. package/engine/internal/object-data/armor-increase.lua +19 -0
  126. package/engine/internal/object-data/attribute-bonus.d.ts +2 -0
  127. package/engine/internal/object-data/attribute-bonus.lua +15 -0
  128. package/engine/internal/object-data/auto-attack-damage-increase.d.ts +2 -0
  129. package/engine/internal/object-data/auto-attack-damage-increase.lua +17 -0
  130. package/engine/internal/object-data/auto-attack-speed-increase.d.ts +2 -0
  131. package/engine/internal/object-data/auto-attack-speed-increase.lua +14 -0
  132. package/engine/internal/object-data/dummy-inventory.d.ts +2 -0
  133. package/engine/internal/object-data/dummy-inventory.lua +16 -0
  134. package/engine/internal/object-data/dummy-item.d.ts +2 -0
  135. package/engine/internal/object-data/dummy-item.lua +10 -0
  136. package/engine/internal/object-data/ghost-visible.d.ts +2 -0
  137. package/engine/internal/object-data/ghost-visible.lua +15 -0
  138. package/engine/internal/object-data/invulnerable.d.ts +2 -0
  139. package/engine/internal/object-data/invulnerable.lua +11 -0
  140. package/engine/internal/object-data/movement-speed-increase-factor.d.ts +2 -0
  141. package/engine/internal/object-data/movement-speed-increase-factor.lua +18 -0
  142. package/engine/internal/unit/ability.d.ts +143 -0
  143. package/engine/internal/unit/ability.lua +369 -0
  144. package/engine/internal/unit/allowed-targets.d.ts +17 -0
  145. package/engine/internal/unit/allowed-targets.lua +19 -0
  146. package/engine/internal/unit/band-aids/ancestral-spirit-cannibalize.d.ts +2 -0
  147. package/engine/internal/unit/band-aids/ancestral-spirit-cannibalize.lua +21 -0
  148. package/engine/internal/unit/bonus.d.ts +41 -0
  149. package/engine/internal/unit/bonus.lua +188 -0
  150. package/engine/internal/unit/buff.d.ts +38 -0
  151. package/engine/internal/unit/buff.lua +81 -0
  152. package/engine/internal/unit/expiration-timer.d.ts +22 -0
  153. package/engine/internal/unit/expiration-timer.lua +44 -0
  154. package/engine/internal/unit/ghost-counter.d.ts +12 -0
  155. package/engine/internal/unit/ghost-counter.lua +26 -0
  156. package/engine/internal/unit/invulnerability-counter.d.ts +12 -0
  157. package/engine/internal/unit/invulnerability-counter.lua +26 -0
  158. package/engine/internal/unit/missile.d.ts +42 -0
  159. package/engine/internal/unit/missile.lua +70 -0
  160. package/engine/internal/unit/movement-speed.d.ts +18 -0
  161. package/engine/internal/unit/movement-speed.lua +42 -0
  162. package/engine/internal/unit/summon-event.d.ts +12 -0
  163. package/engine/internal/unit/summon-event.lua +50 -0
  164. package/engine/internal/unit+ability.d.ts +9 -0
  165. package/engine/internal/unit+ability.lua +59 -0
  166. package/engine/internal/unit+bonus.d.ts +8 -0
  167. package/engine/internal/unit+bonus.lua +40 -0
  168. package/engine/internal/unit+damage.d.ts +69 -0
  169. package/engine/internal/unit+damage.lua +123 -0
  170. package/engine/internal/unit+rally.d.ts +10 -0
  171. package/engine/internal/unit+rally.lua +159 -0
  172. package/engine/internal/unit+spellSteal.d.ts +7 -0
  173. package/engine/internal/unit+spellSteal.lua +64 -0
  174. package/engine/internal/unit+transport.d.ts +12 -0
  175. package/engine/internal/unit+transport.lua +102 -0
  176. package/engine/internal/unit-missile-data.d.ts +2 -0
  177. package/engine/internal/unit-missile-data.lua +107 -0
  178. package/engine/internal/unit-missile-launch.d.ts +7 -0
  179. package/engine/internal/unit-missile-launch.lua +32 -0
  180. package/engine/internal/unit.d.ts +312 -0
  181. package/engine/internal/unit.lua +2430 -0
  182. package/engine/internal/utility.d.ts +2 -0
  183. package/engine/internal/utility.lua +13 -0
  184. package/engine/lightning.d.ts +51 -0
  185. package/engine/lightning.lua +303 -0
  186. package/engine/local-client.d.ts +16 -0
  187. package/engine/local-client.lua +86 -0
  188. package/engine/object-data/auxiliary/animation-name.d.ts +14 -0
  189. package/engine/object-data/auxiliary/animation-name.lua +2 -0
  190. package/engine/object-data/auxiliary/animation-qualifier.d.ts +53 -0
  191. package/engine/object-data/auxiliary/animation-qualifier.lua +2 -0
  192. package/engine/object-data/auxiliary/armor-sound-type.d.ts +8 -0
  193. package/engine/object-data/auxiliary/armor-sound-type.lua +2 -0
  194. package/engine/object-data/auxiliary/attachment-preset.d.ts +15 -0
  195. package/engine/object-data/auxiliary/attachment-preset.lua +29 -0
  196. package/engine/object-data/auxiliary/attack-type.d.ts +11 -0
  197. package/engine/object-data/auxiliary/attack-type.lua +2 -0
  198. package/engine/object-data/auxiliary/buff-polarity.d.ts +6 -0
  199. package/engine/object-data/auxiliary/buff-polarity.lua +2 -0
  200. package/engine/object-data/auxiliary/buff-resistance-type.d.ts +6 -0
  201. package/engine/object-data/auxiliary/buff-resistance-type.lua +2 -0
  202. package/engine/object-data/auxiliary/combat-classification.d.ts +46 -0
  203. package/engine/object-data/auxiliary/combat-classification.lua +206 -0
  204. package/engine/object-data/auxiliary/detection-type.d.ts +7 -0
  205. package/engine/object-data/auxiliary/detection-type.lua +2 -0
  206. package/engine/object-data/auxiliary/model-node-name.d.ts +12 -0
  207. package/engine/object-data/auxiliary/model-node-name.lua +2 -0
  208. package/engine/object-data/auxiliary/model-node-qualifier.d.ts +21 -0
  209. package/engine/object-data/auxiliary/model-node-qualifier.lua +2 -0
  210. package/engine/object-data/auxiliary/movement-type.d.ts +10 -0
  211. package/engine/object-data/auxiliary/movement-type.lua +2 -0
  212. package/engine/object-data/auxiliary/race.d.ts +14 -0
  213. package/engine/object-data/auxiliary/race.lua +2 -0
  214. package/engine/object-data/auxiliary/sound-preset-name.d.ts +8 -0
  215. package/engine/object-data/auxiliary/sound-preset-name.lua +2 -0
  216. package/engine/object-data/auxiliary/sound-set-name.d.ts +35 -0
  217. package/engine/object-data/auxiliary/sound-set-name.lua +2 -0
  218. package/engine/object-data/auxiliary/targeting-type.d.ts +8 -0
  219. package/engine/object-data/auxiliary/targeting-type.lua +2 -0
  220. package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +16 -0
  221. package/engine/object-data/auxiliary/tech-tree-dependency.lua +8 -0
  222. package/engine/object-data/auxiliary/unit-classification.d.ts +19 -0
  223. package/engine/object-data/auxiliary/unit-classification.lua +50 -0
  224. package/engine/object-data/auxiliary/weapon-sound-type.d.ts +17 -0
  225. package/engine/object-data/auxiliary/weapon-sound-type.lua +2 -0
  226. package/engine/object-data/entry/ability-type/armor-increase.d.ts +8 -0
  227. package/engine/object-data/entry/ability-type/armor-increase.lua +26 -0
  228. package/engine/object-data/entry/ability-type/attribute-increase.d.ts +12 -0
  229. package/engine/object-data/entry/ability-type/attribute-increase.lua +52 -0
  230. package/engine/object-data/entry/ability-type/auto-attack-damage-increase.d.ts +8 -0
  231. package/engine/object-data/entry/ability-type/auto-attack-damage-increase.lua +26 -0
  232. package/engine/object-data/entry/ability-type/auto-attack-heal-reduction-effect.d.ts +12 -0
  233. package/engine/object-data/entry/ability-type/auto-attack-heal-reduction-effect.lua +52 -0
  234. package/engine/object-data/entry/ability-type/auto-attack-speed-increase.d.ts +8 -0
  235. package/engine/object-data/entry/ability-type/auto-attack-speed-increase.lua +26 -0
  236. package/engine/object-data/entry/ability-type/bash.d.ts +16 -0
  237. package/engine/object-data/entry/ability-type/bash.lua +78 -0
  238. package/engine/object-data/entry/ability-type/berserk.d.ts +10 -0
  239. package/engine/object-data/entry/ability-type/berserk.lua +39 -0
  240. package/engine/object-data/entry/ability-type/blank-configurable.d.ts +21 -0
  241. package/engine/object-data/entry/ability-type/blank-configurable.lua +249 -0
  242. package/engine/object-data/entry/ability-type/blank-passive.d.ts +7 -0
  243. package/engine/object-data/entry/ability-type/blank-passive.lua +28 -0
  244. package/engine/object-data/entry/ability-type/blizzard.d.ts +16 -0
  245. package/engine/object-data/entry/ability-type/blizzard.lua +78 -0
  246. package/engine/object-data/entry/ability-type/blood-lust.d.ts +12 -0
  247. package/engine/object-data/entry/ability-type/blood-lust.lua +52 -0
  248. package/engine/object-data/entry/ability-type/chain-lightning.d.ts +12 -0
  249. package/engine/object-data/entry/ability-type/chain-lightning.lua +52 -0
  250. package/engine/object-data/entry/ability-type/channel.d.ts +48 -0
  251. package/engine/object-data/entry/ability-type/channel.lua +140 -0
  252. package/engine/object-data/entry/ability-type/charge-gold-and-lumber.d.ts +14 -0
  253. package/engine/object-data/entry/ability-type/charge-gold-and-lumber.lua +65 -0
  254. package/engine/object-data/entry/ability-type/cleaving-attack.d.ts +8 -0
  255. package/engine/object-data/entry/ability-type/cleaving-attack.lua +26 -0
  256. package/engine/object-data/entry/ability-type/cluster-rockets.d.ts +18 -0
  257. package/engine/object-data/entry/ability-type/cluster-rockets.lua +91 -0
  258. package/engine/object-data/entry/ability-type/cripple.d.ts +12 -0
  259. package/engine/object-data/entry/ability-type/cripple.lua +52 -0
  260. package/engine/object-data/entry/ability-type/critical-strike.d.ts +18 -0
  261. package/engine/object-data/entry/ability-type/critical-strike.lua +91 -0
  262. package/engine/object-data/entry/ability-type/curse.d.ts +8 -0
  263. package/engine/object-data/entry/ability-type/curse.lua +26 -0
  264. package/engine/object-data/entry/ability-type/dark-summoning.d.ts +10 -0
  265. package/engine/object-data/entry/ability-type/dark-summoning.lua +39 -0
  266. package/engine/object-data/entry/ability-type/death-coil.d.ts +8 -0
  267. package/engine/object-data/entry/ability-type/death-coil.lua +26 -0
  268. package/engine/object-data/entry/ability-type/disease-cloud.d.ts +15 -0
  269. package/engine/object-data/entry/ability-type/disease-cloud.lua +65 -0
  270. package/engine/object-data/entry/ability-type/divine-shield.d.ts +5 -0
  271. package/engine/object-data/entry/ability-type/divine-shield.lua +12 -0
  272. package/engine/object-data/entry/ability-type/endurance-aura.d.ts +10 -0
  273. package/engine/object-data/entry/ability-type/endurance-aura.lua +39 -0
  274. package/engine/object-data/entry/ability-type/engineering-upgrade.d.ts +13 -0
  275. package/engine/object-data/entry/ability-type/engineering-upgrade.lua +88 -0
  276. package/engine/object-data/entry/ability-type/evasion.d.ts +8 -0
  277. package/engine/object-data/entry/ability-type/evasion.lua +26 -0
  278. package/engine/object-data/entry/ability-type/faerie-fire.d.ts +10 -0
  279. package/engine/object-data/entry/ability-type/faerie-fire.lua +39 -0
  280. package/engine/object-data/entry/ability-type/far-sight.d.ts +9 -0
  281. package/engine/object-data/entry/ability-type/far-sight.lua +26 -0
  282. package/engine/object-data/entry/ability-type/feral-spirit.d.ts +11 -0
  283. package/engine/object-data/entry/ability-type/feral-spirit.lua +39 -0
  284. package/engine/object-data/entry/ability-type/frenzy.d.ts +12 -0
  285. package/engine/object-data/entry/ability-type/frenzy.lua +52 -0
  286. package/engine/object-data/entry/ability-type/frost-nova.d.ts +12 -0
  287. package/engine/object-data/entry/ability-type/frost-nova.lua +52 -0
  288. package/engine/object-data/entry/ability-type/ghost-visible.d.ts +10 -0
  289. package/engine/object-data/entry/ability-type/ghost-visible.lua +39 -0
  290. package/engine/object-data/entry/ability-type/gold-mine.d.ts +12 -0
  291. package/engine/object-data/entry/ability-type/gold-mine.lua +52 -0
  292. package/engine/object-data/entry/ability-type/heal.d.ts +8 -0
  293. package/engine/object-data/entry/ability-type/heal.lua +26 -0
  294. package/engine/object-data/entry/ability-type/healing-salve.d.ts +22 -0
  295. package/engine/object-data/entry/ability-type/healing-salve.lua +78 -0
  296. package/engine/object-data/entry/ability-type/healing-spray.d.ts +18 -0
  297. package/engine/object-data/entry/ability-type/healing-spray.lua +91 -0
  298. package/engine/object-data/entry/ability-type/healing-wave.d.ts +12 -0
  299. package/engine/object-data/entry/ability-type/healing-wave.lua +52 -0
  300. package/engine/object-data/entry/ability-type/holy-light.d.ts +8 -0
  301. package/engine/object-data/entry/ability-type/holy-light.lua +26 -0
  302. package/engine/object-data/entry/ability-type/incinerate.d.ts +18 -0
  303. package/engine/object-data/entry/ability-type/incinerate.lua +91 -0
  304. package/engine/object-data/entry/ability-type/inner-fire.d.ts +14 -0
  305. package/engine/object-data/entry/ability-type/inner-fire.lua +65 -0
  306. package/engine/object-data/entry/ability-type/inventory.d.ts +16 -0
  307. package/engine/object-data/entry/ability-type/inventory.lua +78 -0
  308. package/engine/object-data/entry/ability-type/invulnerable.d.ts +5 -0
  309. package/engine/object-data/entry/ability-type/invulnerable.lua +12 -0
  310. package/engine/object-data/entry/ability-type/lightning-shield.d.ts +8 -0
  311. package/engine/object-data/entry/ability-type/lightning-shield.lua +26 -0
  312. package/engine/object-data/entry/ability-type/movement-speed-increase.d.ts +8 -0
  313. package/engine/object-data/entry/ability-type/movement-speed-increase.lua +26 -0
  314. package/engine/object-data/entry/ability-type/permanent-immolation.d.ts +8 -0
  315. package/engine/object-data/entry/ability-type/permanent-immolation.lua +26 -0
  316. package/engine/object-data/entry/ability-type/phoenix-morph.d.ts +25 -0
  317. package/engine/object-data/entry/ability-type/phoenix-morph.lua +130 -0
  318. package/engine/object-data/entry/ability-type/recall.d.ts +10 -0
  319. package/engine/object-data/entry/ability-type/recall.lua +39 -0
  320. package/engine/object-data/entry/ability-type/rejuvenation.d.ts +20 -0
  321. package/engine/object-data/entry/ability-type/rejuvenation.lua +65 -0
  322. package/engine/object-data/entry/ability-type/searing-arrows.d.ts +8 -0
  323. package/engine/object-data/entry/ability-type/searing-arrows.lua +26 -0
  324. package/engine/object-data/entry/ability-type/shock-wave.d.ts +10 -0
  325. package/engine/object-data/entry/ability-type/shock-wave.lua +39 -0
  326. package/engine/object-data/entry/ability-type/slow-poison.d.ts +12 -0
  327. package/engine/object-data/entry/ability-type/slow-poison.lua +52 -0
  328. package/engine/object-data/entry/ability-type/slow.d.ts +12 -0
  329. package/engine/object-data/entry/ability-type/slow.lua +52 -0
  330. package/engine/object-data/entry/ability-type/spell-damage-reduction.d.ts +10 -0
  331. package/engine/object-data/entry/ability-type/spell-damage-reduction.lua +39 -0
  332. package/engine/object-data/entry/ability-type/spiked-carapace.d.ts +12 -0
  333. package/engine/object-data/entry/ability-type/spiked-carapace.lua +52 -0
  334. package/engine/object-data/entry/ability-type/spirit-touch.d.ts +14 -0
  335. package/engine/object-data/entry/ability-type/spirit-touch.lua +65 -0
  336. package/engine/object-data/entry/ability-type/storm-bolt.d.ts +8 -0
  337. package/engine/object-data/entry/ability-type/storm-bolt.lua +26 -0
  338. package/engine/object-data/entry/ability-type/summon-quilbeast.d.ts +11 -0
  339. package/engine/object-data/entry/ability-type/summon-quilbeast.lua +39 -0
  340. package/engine/object-data/entry/ability-type/summon-water-elemental.d.ts +11 -0
  341. package/engine/object-data/entry/ability-type/summon-water-elemental.lua +39 -0
  342. package/engine/object-data/entry/ability-type.d.ts +148 -0
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  344. package/engine/object-data/entry/buff-type/applicable.d.ts +16 -0
  345. package/engine/object-data/entry/buff-type/applicable.lua +377 -0
  346. package/engine/object-data/entry/buff-type/blank.d.ts +8 -0
  347. package/engine/object-data/entry/buff-type/blank.lua +17 -0
  348. package/engine/object-data/entry/buff-type.d.ts +64 -0
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  350. package/engine/object-data/entry/destructible-type.d.ts +21 -0
  351. package/engine/object-data/entry/destructible-type.lua +83 -0
  352. package/engine/object-data/entry/item-type/blank.d.ts +8 -0
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  356. package/engine/object-data/entry/lightning-type.d.ts +37 -0
  357. package/engine/object-data/entry/lightning-type.lua +191 -0
  358. package/engine/object-data/entry/unit-type/blank.d.ts +6 -0
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  362. package/engine/object-data/entry/upgrade/blank.d.ts +8 -0
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  366. package/engine/object-data/entry.d.ts +80 -0
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  368. package/engine/object-data/utility/object-data-entry-id-generator.d.ts +6 -0
  369. package/engine/object-data/utility/object-data-entry-id-generator.lua +63 -0
  370. package/engine/object-data/utility/order-type-string-id-factory.d.ts +9 -0
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  462. package/util/stringBuilder.d.ts +8 -0
  463. package/util/stringBuilder.lua +25 -0
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  466. package/utility/base64.d.ts +23 -0
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  490. package/utility/strings.d.ts +2 -0
  491. package/utility/strings.lua +44 -0
  492. package/utility/types.d.ts +39 -0
  493. package/utility/types.lua +2 -0
@@ -0,0 +1,32 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__New = ____lualib.__TS__New
3
+ local ____exports = {}
4
+ local ____unit = require("engine.internal.unit")
5
+ local Unit = ____unit.Unit
6
+ local ____event = require("event")
7
+ local Event = ____event.Event
8
+ local ____timer = require("core.types.timer")
9
+ local Timer = ____timer.Timer
10
+ local autoAttackFinishEvent = __TS__New(Event)
11
+ rawset(Unit, "autoAttackFinishEvent", autoAttackFinishEvent)
12
+ local eventTimerByUnit = {}
13
+ local function reset(source)
14
+ local eventTimer = eventTimerByUnit[source]
15
+ if eventTimer then
16
+ eventTimer:destroy()
17
+ eventTimerByUnit[source] = nil
18
+ end
19
+ end
20
+ Unit.onImmediateOrder:addListener(reset)
21
+ Unit.onPointOrder:addListener(reset)
22
+ Unit.onTargetOrder:addListener(reset)
23
+ local function timerCallback(source, target)
24
+ eventTimerByUnit[source] = nil
25
+ Event.invoke(autoAttackFinishEvent, source, target)
26
+ end
27
+ Unit.autoAttackStartEvent:addListener(function(source, target)
28
+ local attackPoint = source.weapons[1].attackPoint
29
+ local timer = Timer:simple(attackPoint, timerCallback, source, target)
30
+ eventTimerByUnit[source] = timer
31
+ end)
32
+ return ____exports
@@ -0,0 +1,312 @@
1
+ /// <reference types="@typescript-to-lua/language-extensions" />
2
+ /** @noSelfInFile */
3
+ import { Handle, HandleDestructor } from "../../core/types/handle";
4
+ import { Player } from "../../core/types/player";
5
+ import { ReadonlyRect } from "../../core/types/rect";
6
+ import { Event, IgnoreEvent, InitializingEvent, TriggerEvent } from "../../event";
7
+ import { Color } from "../../core/types/color";
8
+ import { PlayerColor } from "../../core/types/playerColor";
9
+ import { Item } from "./item";
10
+ import { Destructable } from "../../core/types/destructable";
11
+ import { Ability, UnitAbility } from "./ability";
12
+ import { Widget } from "../../core/types/widget";
13
+ import type { UnitTypeId } from "../object-data/entry/unit-type";
14
+ import { CombatClassification, CombatClassifications } from "../object-data/auxiliary/combat-classification";
15
+ export type UnitClassification = junittype;
16
+ export declare namespace UnitClassification {
17
+ const STRUCTURE: junittype;
18
+ const UNDEAD: junittype;
19
+ const AIR: junittype;
20
+ const GROUND: junittype;
21
+ const SUMMONED: junittype;
22
+ const MECHANICAL: junittype;
23
+ const ANCIENT: junittype;
24
+ const SUICIDAL: junittype;
25
+ const TAUREN: junittype;
26
+ const RESISTANT: junittype;
27
+ }
28
+ type UnitCollector<T extends any[]> = () => LuaMultiReturn<[Unit, ...T]> | LuaMultiReturn<[IgnoreEvent]>;
29
+ export declare class UnitTriggerEvent<T extends any[] = []> extends TriggerEvent<[Unit, ...T]> {
30
+ constructor(eventType: jplayerunitevent, c: UnitCollector<T>);
31
+ }
32
+ type DispatcherTable<T extends any[]> = {
33
+ readonly [id: number]: Event<T>;
34
+ };
35
+ type EventDispatcher<T extends any[], S extends any[]> = Event<T> & DispatcherTable<S>;
36
+ type AbilityDispatcherTable<T extends any[] = []> = {
37
+ readonly [id: number]: Event<[Unit, Ability, ...T]>;
38
+ };
39
+ type AbilityEventDispatcher<T extends any[] = []> = Event<[Unit, Ability, ...T]> & AbilityDispatcherTable<T>;
40
+ export interface DamagingEvent {
41
+ amount: number;
42
+ attackType: jattacktype;
43
+ damageType: jdamagetype;
44
+ weaponType: jweapontype;
45
+ readonly isAttack: boolean;
46
+ }
47
+ export type DamageEvent = DamagingEvent & {
48
+ preventDeath<P extends any[]>(this: DamageEvent, callback: (this: void, ...parameters: P) => any, ...parameters: P): void;
49
+ };
50
+ export type AttackDamageEvent = DamagingEvent & {
51
+ readonly isAttack: true;
52
+ readonly weapon: UnitWeapon;
53
+ };
54
+ export type AttackHandlerCondition = (source: Unit, target: Unit, event: Readonly<AttackDamageEvent>) => boolean;
55
+ export type AttackHandlerAction = (source: Unit, target: Unit, event: AttackDamageEvent & {
56
+ fire(this: void): void;
57
+ }) => void;
58
+ export type AttackHandler = [AttackHandlerCondition, AttackHandlerAction];
59
+ export declare const enum Operator {
60
+ LESS_THAN = 0,
61
+ LESS_THAN_OR_EQUAL = 1,
62
+ EQUAL = 2,
63
+ GREATER_THAN_OR_EQUAL = 3,
64
+ GREATER_THAN = 4,
65
+ NOT_EQUAL = 5
66
+ }
67
+ declare const modifiers: {
68
+ speed: (unit: junit, value: number) => void;
69
+ armor: (unit: junit, value: number) => void;
70
+ };
71
+ interface UnitWeapon {
72
+ readonly index: 0 | 1;
73
+ cooldown: number;
74
+ projectileArc: number;
75
+ projectileArt: string;
76
+ projectileSpeed: number;
77
+ attackPoint: number;
78
+ }
79
+ declare const enum UnitPropertyKey {
80
+ IS_PAUSED = 100,
81
+ STUN_COUNTER = 101,
82
+ PREVENT_DEATH_HEALTH_BONUS = 102,
83
+ IS_TEAM_GLOW_HIDDEN = 103
84
+ }
85
+ export declare class Unit extends Handle<junit> {
86
+ private [UnitPropertyKey.IS_PAUSED]?;
87
+ private [UnitPropertyKey.STUN_COUNTER]?;
88
+ private [UnitPropertyKey.PREVENT_DEATH_HEALTH_BONUS]?;
89
+ private [UnitPropertyKey.IS_TEAM_GLOW_HIDDEN]?;
90
+ private _owner?;
91
+ private _timeScale?;
92
+ private events?;
93
+ private _attackHandlers?;
94
+ private _eventsToDestroy?;
95
+ private _fields?;
96
+ private getEvent;
97
+ constructor(handle: junit);
98
+ protected onDestroy(): HandleDestructor;
99
+ addAttackHandler(condition: AttackHandlerCondition, action: AttackHandlerAction): AttackHandler;
100
+ removeAttackHandler(handler: AttackHandler): boolean;
101
+ private get _deltas();
102
+ addModifier(property: keyof typeof modifiers, modifier: (value: number) => number): Destroyable;
103
+ get skinId(): number;
104
+ set skinId(v: number);
105
+ get typeId(): UnitTypeId;
106
+ get isHero(): boolean;
107
+ get isAlive(): boolean;
108
+ get isDead(): boolean;
109
+ get isIllusion(): boolean;
110
+ get combatClassifications(): CombatClassifications;
111
+ set combatClassifications(combatClassifications: CombatClassifications);
112
+ hasCombatClassification(combatClassification: CombatClassification): boolean;
113
+ addClassification(classification: UnitClassification): boolean;
114
+ removeClassification(classification: UnitClassification): boolean;
115
+ hasClassification(classification: UnitClassification): boolean;
116
+ isVisibleTo(player: Player): boolean;
117
+ isInvisibleTo(player: Player): boolean;
118
+ isInRangeOf(x: number, y: number, range: number): boolean;
119
+ isInRangeOf(unit: Unit, range: number): boolean;
120
+ isAllyOf(unit: Unit): boolean;
121
+ isEnemyOf(unit: Unit): boolean;
122
+ playAnimation(animation: string, rarity?: jraritycontrol): void;
123
+ playAnimation(animation: number): void;
124
+ queueAnimation(animation: string): void;
125
+ get weapons(): [UnitWeapon, UnitWeapon];
126
+ get level(): number;
127
+ set level(v: number);
128
+ get xp(): number;
129
+ set xp(v: number);
130
+ get strengthBase(): number;
131
+ set strengthBase(strengthBase: number);
132
+ get strengthBonus(): number;
133
+ get strength(): number;
134
+ get agilityBase(): number;
135
+ set agilityBase(agilityBase: number);
136
+ get agilityBonus(): number;
137
+ get agility(): number;
138
+ get intelligenceBase(): number;
139
+ set intelligenceBase(intelligenceBase: number);
140
+ get intelligenceBonus(): number;
141
+ get intelligence(): number;
142
+ get name(): string;
143
+ set name(v: string);
144
+ get properName(): string;
145
+ set properName(v: string);
146
+ get isTeamGlowVisible(): boolean;
147
+ set isTeamGlowVisible(isTeamGlowVisible: boolean);
148
+ set color(color: PlayerColor);
149
+ get acquisitionRange(): number;
150
+ set acquisitionRange(v: number);
151
+ get maxHealth(): number;
152
+ set maxHealth(maxHealth: number);
153
+ get healthRegenerationRate(): number;
154
+ set healthRegenerationRate(healthRegenerationRate: number);
155
+ get maxMana(): number;
156
+ set maxMana(maxMana: number);
157
+ get health(): number;
158
+ set health(health: number);
159
+ get mana(): number;
160
+ set mana(mana: number);
161
+ get manaRegenerationRate(): number;
162
+ set manaRegenerationRate(manaRegenerationRate: number);
163
+ get armor(): number;
164
+ set armor(armor: number);
165
+ get facing(): number;
166
+ set facing(v: number);
167
+ get speed(): number;
168
+ set speed(v: number);
169
+ get flyHeight(): number;
170
+ set flyHeight(v: number);
171
+ get x(): number;
172
+ set x(v: number);
173
+ get y(): number;
174
+ set y(v: number);
175
+ get z(): number;
176
+ set xy(v: Vec2);
177
+ setPosition(x: number, y: number): void;
178
+ get position(): Vec2;
179
+ set position(v: Vec2);
180
+ get owner(): Player;
181
+ set owner(v: Player);
182
+ get goldCost(): number;
183
+ get lumberCost(): number;
184
+ /** The amount of gold left in the gold mine. */
185
+ get gold(): number;
186
+ set gold(gold: number);
187
+ get isPaused(): boolean;
188
+ set isPaused(isPaused: boolean);
189
+ get hidden(): boolean;
190
+ set hidden(v: boolean);
191
+ get isInvulnerable(): boolean;
192
+ get vertexColor(): Color;
193
+ set vertexColor(v: Color);
194
+ get scale(): number;
195
+ set scale(v: number);
196
+ get timeScale(): number;
197
+ set timeScale(v: number);
198
+ get collisionSize(): number;
199
+ get pathingCollisionRange(): number;
200
+ set pathing(v: boolean);
201
+ isSelected(player: Player): boolean;
202
+ explode(): void;
203
+ kill(): void;
204
+ revive(pos: Vec2, doEffect: boolean): void;
205
+ healTarget(target: Widget, amount: number): void;
206
+ useItem(item: Item): boolean;
207
+ issueImmediateOrder(order: number): boolean;
208
+ issuePointOrder(order: number, x: number, y: number): boolean;
209
+ issueTargetOrder(order: number, target: Destructable | Item | Unit): boolean;
210
+ queueImmediateOrder(order: number): boolean;
211
+ queuePointOrder(order: number, x: number, y: number): boolean;
212
+ queueTargetOrder(order: number, target: Destructable | Item | Unit): boolean;
213
+ addItem(item: Item): boolean;
214
+ dropItemTarget(item: Item, target: Widget): boolean;
215
+ dropItemSlot(item: Item, slot: number): boolean;
216
+ itemInSlot(slot: number): Item | null;
217
+ addAbility(abilityId: number): UnitAbility | null;
218
+ makeAbilityPermanent(abilityId: number, permanent: true): boolean;
219
+ setAbilityLevel(abilityId: number, level: number): number;
220
+ getAbilityLevel(abilityId: number): number;
221
+ hasAbility(abilityId: number): boolean;
222
+ getAbilityById(abilityId: number): UnitAbility | undefined;
223
+ removeAbility(abilityId: number): boolean;
224
+ hideAbility(abilityId: number, flag: boolean): void;
225
+ startAbilityCooldown(abilityId: number, cooldown: number): void;
226
+ endAbilityCooldown(abilityId: number): void;
227
+ interruptAttack(): void;
228
+ interruptCast(abilityId: number): void;
229
+ getDistanceTo(target: Unit | Vec2): number;
230
+ getCollisionDistanceTo(...target: [Unit] | [targetX: number, targetY: number]): number;
231
+ get buffIds(): number[];
232
+ resetCooldown(): void;
233
+ incrementDisableAutoAttackCounter(): void;
234
+ decrementDisableAutoAttackCounter(): void;
235
+ /** @deprecated Use incrementStunCounter. */
236
+ pauseEx(): void;
237
+ /** @deprecated Use decrementStunCounter. */
238
+ unpauseEx(): void;
239
+ incrementStunCounter(): void;
240
+ decrementStunCounter(): void;
241
+ set waygateActive(v: boolean);
242
+ get waygateActive(): boolean;
243
+ set waygateDestination(v: Vec2);
244
+ get waygateDestination(): Vec2;
245
+ get abilities(): ReadonlyArray<UnitAbility>;
246
+ get onUnitInRange(): Record<number, Event<[Unit]>>;
247
+ get onManaEqual(): Record<number, Event<[Unit, number]>>;
248
+ get manaEvent(): Record<Operator, Record<number, Event<[Unit]>>>;
249
+ get onSelect(): Event;
250
+ get onDeselect(): Event;
251
+ get onImmediateOrder(): Event<[number]>;
252
+ get onPointOrder(): Event<[number]>;
253
+ get onTargetOrder(): Event<[number, Unit | Item | Destructable]>;
254
+ get onSpellEffect(): Event<[number]>;
255
+ static create<T extends Unit>(this: typeof Unit & (new (handle: junit) => T), owner: Player, id: number, x: number, y: number, facing: number, skinId?: number): T | null;
256
+ static forAll(consumer: (unit: Unit) => any): void;
257
+ static getAll(predicate?: (unit: Unit) => boolean): Unit[];
258
+ static getOwnedBy(player: Player, predicate?: (unit: Unit) => boolean): Unit[];
259
+ static getInRect(rect: ReadonlyRect, predicate?: (unit: Unit) => boolean): Unit[];
260
+ static getInRange(x: number, y: number, range: number, predicate?: (unit: Unit) => boolean): Unit[];
261
+ static getInCollisionRange(x: number, y: number, range: number, predicate?: (unit: Unit) => boolean): Unit[];
262
+ static getInSector(pos: Vec2, range: number, offsetAngle: number, centralAngle: number): Unit[];
263
+ static getSelectionOf(player: Player): Unit[];
264
+ static readonly deathEvent: UnitTriggerEvent<[Unit]>;
265
+ static readonly onDecay: UnitTriggerEvent<[]>;
266
+ static readonly onResurrect: InitializingEvent<[Unit], void>;
267
+ static readonly morphEvent: InitializingEvent<[Unit], void>;
268
+ static readonly onOwnerChange: UnitTriggerEvent<[Player]>;
269
+ static readonly onSelect: UnitTriggerEvent<[Player]>;
270
+ static readonly onDeselect: UnitTriggerEvent<[Player]>;
271
+ static readonly constructionStartEvent: UnitTriggerEvent<[]>;
272
+ static readonly onUpgradeFinish: UnitTriggerEvent<[]>;
273
+ static readonly onSpellEffect: EventDispatcher<[Unit, number], [Unit]>;
274
+ static readonly onTargetCast: EventDispatcher<[Unit, number, Item | Unit | Destructable], [Unit, Item | Unit | Destructable]>;
275
+ static readonly onCastPrepare: AbilityEventDispatcher<[]>;
276
+ static readonly onCast: AbilityEventDispatcher<[]>;
277
+ static readonly onPointCastPrepare: AbilityEventDispatcher<[number, number]>;
278
+ static readonly onUnitTargetCastPrepare: AbilityEventDispatcher<[Unit]>;
279
+ static readonly onUnitTargetCast: AbilityEventDispatcher<[Unit]>;
280
+ static readonly onPointCast: AbilityEventDispatcher<[number, number]>;
281
+ static readonly onCastStart: AbilityEventDispatcher<[]>;
282
+ static readonly onUnitTargetCastStart: AbilityEventDispatcher<[Unit]>;
283
+ static readonly onCastFinish: AbilityEventDispatcher<[]>;
284
+ static readonly onCastStop: AbilityEventDispatcher<[]>;
285
+ static readonly onImmediateOrder: EventDispatcher<[Unit, number], [Unit]>;
286
+ static readonly onTargetOrder: EventDispatcher<[
287
+ Unit,
288
+ number,
289
+ Unit | Destructable | Item
290
+ ], [
291
+ Unit,
292
+ Unit | Destructable | Item
293
+ ]>;
294
+ static readonly onPointOrder: EventDispatcher<[Unit, number, number, number], [Unit, number, number]>;
295
+ static readonly autoAttackStartEvent: UnitTriggerEvent<[Unit]>;
296
+ static readonly onDamaging: Event<[source: Unit | undefined, target: Unit, event: DamagingEvent]>;
297
+ static readonly onDamage: InitializingEvent<[source: Unit | undefined, target: Unit, event: DamageEvent], jtrigger>;
298
+ static onItemDrop: UnitTriggerEvent<[Item]>;
299
+ static onItemPickup: UnitTriggerEvent<[Item]>;
300
+ static onItemUse: UnitTriggerEvent<[Item]>;
301
+ static get onCreate(): EventDispatcher<[Unit], [Unit]>;
302
+ static get destroyEvent(): EventDispatcher<[Unit], [Unit]>;
303
+ getField(field: junitintegerfield | junitrealfield): number;
304
+ getField(field: junitbooleanfield): boolean;
305
+ getField(field: junitstringfield): string;
306
+ setField(field: junitintegerfield, value: number): boolean;
307
+ setField(field: junitrealfield, value: number): boolean;
308
+ setField(field: junitbooleanfield, value: boolean): boolean;
309
+ setField(field: junitstringfield, value: string): boolean;
310
+ toString(): string;
311
+ }
312
+ export {};