warscript 0.0.1-dev.404878c

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (493) hide show
  1. package/LICENSE +23 -0
  2. package/binaryreader.d.ts +20 -0
  3. package/binaryreader.lua +50 -0
  4. package/binarywriter.d.ts +21 -0
  5. package/binarywriter.lua +90 -0
  6. package/core/dummy.d.ts +22 -0
  7. package/core/dummy.lua +133 -0
  8. package/core/game.d.ts +3 -0
  9. package/core/game.lua +24 -0
  10. package/core/mapbounds.d.ts +8 -0
  11. package/core/mapbounds.lua +12 -0
  12. package/core/thread.d.ts +8 -0
  13. package/core/thread.lua +40 -0
  14. package/core/types/ability.d.ts +4 -0
  15. package/core/types/ability.lua +10 -0
  16. package/core/types/async.d.ts +3 -0
  17. package/core/types/async.lua +2 -0
  18. package/core/types/camera.d.ts +4 -0
  19. package/core/types/camera.lua +21 -0
  20. package/core/types/cameraField.d.ts +15 -0
  21. package/core/types/cameraField.lua +38 -0
  22. package/core/types/color.d.ts +16 -0
  23. package/core/types/color.lua +93 -0
  24. package/core/types/destructable.d.ts +31 -0
  25. package/core/types/destructable.lua +245 -0
  26. package/core/types/effect.d.ts +31 -0
  27. package/core/types/effect.lua +209 -0
  28. package/core/types/frame.d.ts +140 -0
  29. package/core/types/frame.lua +882 -0
  30. package/core/types/game.d.ts +8 -0
  31. package/core/types/game.lua +41 -0
  32. package/core/types/group.d.ts +22 -0
  33. package/core/types/group.lua +94 -0
  34. package/core/types/handle.d.ts +48 -0
  35. package/core/types/handle.lua +169 -0
  36. package/core/types/image.d.ts +30 -0
  37. package/core/types/image.lua +121 -0
  38. package/core/types/internal/ability+cooldownRemaining.d.ts +1 -0
  39. package/core/types/internal/ability+cooldownRemaining.lua +0 -0
  40. package/core/types/item.d.ts +4 -0
  41. package/core/types/item.lua +6 -0
  42. package/core/types/missile.d.ts +22 -0
  43. package/core/types/missile.lua +233 -0
  44. package/core/types/order.d.ts +25 -0
  45. package/core/types/order.lua +55 -0
  46. package/core/types/player.d.ts +71 -0
  47. package/core/types/player.lua +448 -0
  48. package/core/types/playerCamera.d.ts +32 -0
  49. package/core/types/playerCamera.lua +162 -0
  50. package/core/types/playerColor.d.ts +40 -0
  51. package/core/types/playerColor.lua +203 -0
  52. package/core/types/rect.d.ts +39 -0
  53. package/core/types/rect.lua +152 -0
  54. package/core/types/region.d.ts +14 -0
  55. package/core/types/region.lua +84 -0
  56. package/core/types/sound.d.ts +69 -0
  57. package/core/types/sound.lua +247 -0
  58. package/core/types/tileCell.d.ts +13 -0
  59. package/core/types/tileCell.lua +100 -0
  60. package/core/types/timer.d.ts +36 -0
  61. package/core/types/timer.lua +230 -0
  62. package/core/types/timerDialog.d.ts +19 -0
  63. package/core/types/timerDialog.lua +95 -0
  64. package/core/types/unit.d.ts +10 -0
  65. package/core/types/unit.lua +24 -0
  66. package/core/types/widget.d.ts +5 -0
  67. package/core/types/widget.lua +2 -0
  68. package/core/util.d.ts +62 -0
  69. package/core/util.lua +464 -0
  70. package/core/vecmath/common.d.ts +18 -0
  71. package/core/vecmath/common.lua +29 -0
  72. package/core/vecmath/mat2.d.ts +73 -0
  73. package/core/vecmath/mat2.lua +261 -0
  74. package/core/vecmath/vec3.d.ts +47 -0
  75. package/core/vecmath/vec3.lua +350 -0
  76. package/core/vecmath/vec4.d.ts +54 -0
  77. package/core/vecmath/vec4.lua +400 -0
  78. package/crypto/ecc.d.ts +6 -0
  79. package/crypto/ecc.lua +1734 -0
  80. package/decl/index.d.ts +116 -0
  81. package/decl/native.d.ts +8198 -0
  82. package/destroyable.d.ts +20 -0
  83. package/destroyable.lua +31 -0
  84. package/engine/ability.d.ts +5 -0
  85. package/engine/ability.lua +7 -0
  86. package/engine/behavior.d.ts +28 -0
  87. package/engine/behavior.lua +181 -0
  88. package/engine/behaviour/ability/apply-buff.d.ts +38 -0
  89. package/engine/behaviour/ability/apply-buff.lua +126 -0
  90. package/engine/behaviour/ability/apply-unit-behavior.d.ts +12 -0
  91. package/engine/behaviour/ability/apply-unit-behavior.lua +36 -0
  92. package/engine/behaviour/ability/damage.d.ts +25 -0
  93. package/engine/behaviour/ability/damage.lua +75 -0
  94. package/engine/behaviour/ability/heal.d.ts +16 -0
  95. package/engine/behaviour/ability/heal.lua +35 -0
  96. package/engine/behaviour/ability/instant-impact.d.ts +6 -0
  97. package/engine/behaviour/ability/instant-impact.lua +25 -0
  98. package/engine/behaviour/ability.d.ts +40 -0
  99. package/engine/behaviour/ability.lua +175 -0
  100. package/engine/behaviour/unit/stun-immunity.d.ts +19 -0
  101. package/engine/behaviour/unit/stun-immunity.lua +67 -0
  102. package/engine/behaviour/unit.d.ts +20 -0
  103. package/engine/behaviour/unit.lua +75 -0
  104. package/engine/buff.d.ts +221 -0
  105. package/engine/buff.lua +1093 -0
  106. package/engine/constants.d.ts +7 -0
  107. package/engine/constants.lua +8 -0
  108. package/engine/index.d.ts +5 -0
  109. package/engine/index.lua +2 -0
  110. package/engine/internal/ability.d.ts +91 -0
  111. package/engine/internal/ability.lua +531 -0
  112. package/engine/internal/item/ability.d.ts +2 -0
  113. package/engine/internal/item/ability.lua +48 -0
  114. package/engine/internal/item+owner.d.ts +7 -0
  115. package/engine/internal/item+owner.lua +22 -0
  116. package/engine/internal/item.d.ts +86 -0
  117. package/engine/internal/item.lua +580 -0
  118. package/engine/internal/mechanics/ability-duration.d.ts +4 -0
  119. package/engine/internal/mechanics/ability-duration.lua +11 -0
  120. package/engine/internal/mechanics/area-damage.d.ts +2 -0
  121. package/engine/internal/mechanics/area-damage.lua +33 -0
  122. package/engine/internal/misc/dummy-units.d.ts +2 -0
  123. package/engine/internal/misc/dummy-units.lua +14 -0
  124. package/engine/internal/object-data/armor-increase.d.ts +2 -0
  125. package/engine/internal/object-data/armor-increase.lua +19 -0
  126. package/engine/internal/object-data/attribute-bonus.d.ts +2 -0
  127. package/engine/internal/object-data/attribute-bonus.lua +15 -0
  128. package/engine/internal/object-data/auto-attack-damage-increase.d.ts +2 -0
  129. package/engine/internal/object-data/auto-attack-damage-increase.lua +17 -0
  130. package/engine/internal/object-data/auto-attack-speed-increase.d.ts +2 -0
  131. package/engine/internal/object-data/auto-attack-speed-increase.lua +14 -0
  132. package/engine/internal/object-data/dummy-inventory.d.ts +2 -0
  133. package/engine/internal/object-data/dummy-inventory.lua +16 -0
  134. package/engine/internal/object-data/dummy-item.d.ts +2 -0
  135. package/engine/internal/object-data/dummy-item.lua +10 -0
  136. package/engine/internal/object-data/ghost-visible.d.ts +2 -0
  137. package/engine/internal/object-data/ghost-visible.lua +15 -0
  138. package/engine/internal/object-data/invulnerable.d.ts +2 -0
  139. package/engine/internal/object-data/invulnerable.lua +11 -0
  140. package/engine/internal/object-data/movement-speed-increase-factor.d.ts +2 -0
  141. package/engine/internal/object-data/movement-speed-increase-factor.lua +18 -0
  142. package/engine/internal/unit/ability.d.ts +143 -0
  143. package/engine/internal/unit/ability.lua +369 -0
  144. package/engine/internal/unit/allowed-targets.d.ts +17 -0
  145. package/engine/internal/unit/allowed-targets.lua +19 -0
  146. package/engine/internal/unit/band-aids/ancestral-spirit-cannibalize.d.ts +2 -0
  147. package/engine/internal/unit/band-aids/ancestral-spirit-cannibalize.lua +21 -0
  148. package/engine/internal/unit/bonus.d.ts +41 -0
  149. package/engine/internal/unit/bonus.lua +188 -0
  150. package/engine/internal/unit/buff.d.ts +38 -0
  151. package/engine/internal/unit/buff.lua +81 -0
  152. package/engine/internal/unit/expiration-timer.d.ts +22 -0
  153. package/engine/internal/unit/expiration-timer.lua +44 -0
  154. package/engine/internal/unit/ghost-counter.d.ts +12 -0
  155. package/engine/internal/unit/ghost-counter.lua +26 -0
  156. package/engine/internal/unit/invulnerability-counter.d.ts +12 -0
  157. package/engine/internal/unit/invulnerability-counter.lua +26 -0
  158. package/engine/internal/unit/missile.d.ts +42 -0
  159. package/engine/internal/unit/missile.lua +70 -0
  160. package/engine/internal/unit/movement-speed.d.ts +18 -0
  161. package/engine/internal/unit/movement-speed.lua +42 -0
  162. package/engine/internal/unit/summon-event.d.ts +12 -0
  163. package/engine/internal/unit/summon-event.lua +50 -0
  164. package/engine/internal/unit+ability.d.ts +9 -0
  165. package/engine/internal/unit+ability.lua +59 -0
  166. package/engine/internal/unit+bonus.d.ts +8 -0
  167. package/engine/internal/unit+bonus.lua +40 -0
  168. package/engine/internal/unit+damage.d.ts +69 -0
  169. package/engine/internal/unit+damage.lua +123 -0
  170. package/engine/internal/unit+rally.d.ts +10 -0
  171. package/engine/internal/unit+rally.lua +159 -0
  172. package/engine/internal/unit+spellSteal.d.ts +7 -0
  173. package/engine/internal/unit+spellSteal.lua +64 -0
  174. package/engine/internal/unit+transport.d.ts +12 -0
  175. package/engine/internal/unit+transport.lua +102 -0
  176. package/engine/internal/unit-missile-data.d.ts +2 -0
  177. package/engine/internal/unit-missile-data.lua +107 -0
  178. package/engine/internal/unit-missile-launch.d.ts +7 -0
  179. package/engine/internal/unit-missile-launch.lua +32 -0
  180. package/engine/internal/unit.d.ts +312 -0
  181. package/engine/internal/unit.lua +2430 -0
  182. package/engine/internal/utility.d.ts +2 -0
  183. package/engine/internal/utility.lua +13 -0
  184. package/engine/lightning.d.ts +51 -0
  185. package/engine/lightning.lua +303 -0
  186. package/engine/local-client.d.ts +16 -0
  187. package/engine/local-client.lua +86 -0
  188. package/engine/object-data/auxiliary/animation-name.d.ts +14 -0
  189. package/engine/object-data/auxiliary/animation-name.lua +2 -0
  190. package/engine/object-data/auxiliary/animation-qualifier.d.ts +53 -0
  191. package/engine/object-data/auxiliary/animation-qualifier.lua +2 -0
  192. package/engine/object-data/auxiliary/armor-sound-type.d.ts +8 -0
  193. package/engine/object-data/auxiliary/armor-sound-type.lua +2 -0
  194. package/engine/object-data/auxiliary/attachment-preset.d.ts +15 -0
  195. package/engine/object-data/auxiliary/attachment-preset.lua +29 -0
  196. package/engine/object-data/auxiliary/attack-type.d.ts +11 -0
  197. package/engine/object-data/auxiliary/attack-type.lua +2 -0
  198. package/engine/object-data/auxiliary/buff-polarity.d.ts +6 -0
  199. package/engine/object-data/auxiliary/buff-polarity.lua +2 -0
  200. package/engine/object-data/auxiliary/buff-resistance-type.d.ts +6 -0
  201. package/engine/object-data/auxiliary/buff-resistance-type.lua +2 -0
  202. package/engine/object-data/auxiliary/combat-classification.d.ts +46 -0
  203. package/engine/object-data/auxiliary/combat-classification.lua +206 -0
  204. package/engine/object-data/auxiliary/detection-type.d.ts +7 -0
  205. package/engine/object-data/auxiliary/detection-type.lua +2 -0
  206. package/engine/object-data/auxiliary/model-node-name.d.ts +12 -0
  207. package/engine/object-data/auxiliary/model-node-name.lua +2 -0
  208. package/engine/object-data/auxiliary/model-node-qualifier.d.ts +21 -0
  209. package/engine/object-data/auxiliary/model-node-qualifier.lua +2 -0
  210. package/engine/object-data/auxiliary/movement-type.d.ts +10 -0
  211. package/engine/object-data/auxiliary/movement-type.lua +2 -0
  212. package/engine/object-data/auxiliary/race.d.ts +14 -0
  213. package/engine/object-data/auxiliary/race.lua +2 -0
  214. package/engine/object-data/auxiliary/sound-preset-name.d.ts +8 -0
  215. package/engine/object-data/auxiliary/sound-preset-name.lua +2 -0
  216. package/engine/object-data/auxiliary/sound-set-name.d.ts +35 -0
  217. package/engine/object-data/auxiliary/sound-set-name.lua +2 -0
  218. package/engine/object-data/auxiliary/targeting-type.d.ts +8 -0
  219. package/engine/object-data/auxiliary/targeting-type.lua +2 -0
  220. package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +16 -0
  221. package/engine/object-data/auxiliary/tech-tree-dependency.lua +8 -0
  222. package/engine/object-data/auxiliary/unit-classification.d.ts +19 -0
  223. package/engine/object-data/auxiliary/unit-classification.lua +50 -0
  224. package/engine/object-data/auxiliary/weapon-sound-type.d.ts +17 -0
  225. package/engine/object-data/auxiliary/weapon-sound-type.lua +2 -0
  226. package/engine/object-data/entry/ability-type/armor-increase.d.ts +8 -0
  227. package/engine/object-data/entry/ability-type/armor-increase.lua +26 -0
  228. package/engine/object-data/entry/ability-type/attribute-increase.d.ts +12 -0
  229. package/engine/object-data/entry/ability-type/attribute-increase.lua +52 -0
  230. package/engine/object-data/entry/ability-type/auto-attack-damage-increase.d.ts +8 -0
  231. package/engine/object-data/entry/ability-type/auto-attack-damage-increase.lua +26 -0
  232. package/engine/object-data/entry/ability-type/auto-attack-heal-reduction-effect.d.ts +12 -0
  233. package/engine/object-data/entry/ability-type/auto-attack-heal-reduction-effect.lua +52 -0
  234. package/engine/object-data/entry/ability-type/auto-attack-speed-increase.d.ts +8 -0
  235. package/engine/object-data/entry/ability-type/auto-attack-speed-increase.lua +26 -0
  236. package/engine/object-data/entry/ability-type/bash.d.ts +16 -0
  237. package/engine/object-data/entry/ability-type/bash.lua +78 -0
  238. package/engine/object-data/entry/ability-type/berserk.d.ts +10 -0
  239. package/engine/object-data/entry/ability-type/berserk.lua +39 -0
  240. package/engine/object-data/entry/ability-type/blank-configurable.d.ts +21 -0
  241. package/engine/object-data/entry/ability-type/blank-configurable.lua +249 -0
  242. package/engine/object-data/entry/ability-type/blank-passive.d.ts +7 -0
  243. package/engine/object-data/entry/ability-type/blank-passive.lua +28 -0
  244. package/engine/object-data/entry/ability-type/blizzard.d.ts +16 -0
  245. package/engine/object-data/entry/ability-type/blizzard.lua +78 -0
  246. package/engine/object-data/entry/ability-type/blood-lust.d.ts +12 -0
  247. package/engine/object-data/entry/ability-type/blood-lust.lua +52 -0
  248. package/engine/object-data/entry/ability-type/chain-lightning.d.ts +12 -0
  249. package/engine/object-data/entry/ability-type/chain-lightning.lua +52 -0
  250. package/engine/object-data/entry/ability-type/channel.d.ts +48 -0
  251. package/engine/object-data/entry/ability-type/channel.lua +140 -0
  252. package/engine/object-data/entry/ability-type/charge-gold-and-lumber.d.ts +14 -0
  253. package/engine/object-data/entry/ability-type/charge-gold-and-lumber.lua +65 -0
  254. package/engine/object-data/entry/ability-type/cleaving-attack.d.ts +8 -0
  255. package/engine/object-data/entry/ability-type/cleaving-attack.lua +26 -0
  256. package/engine/object-data/entry/ability-type/cluster-rockets.d.ts +18 -0
  257. package/engine/object-data/entry/ability-type/cluster-rockets.lua +91 -0
  258. package/engine/object-data/entry/ability-type/cripple.d.ts +12 -0
  259. package/engine/object-data/entry/ability-type/cripple.lua +52 -0
  260. package/engine/object-data/entry/ability-type/critical-strike.d.ts +18 -0
  261. package/engine/object-data/entry/ability-type/critical-strike.lua +91 -0
  262. package/engine/object-data/entry/ability-type/curse.d.ts +8 -0
  263. package/engine/object-data/entry/ability-type/curse.lua +26 -0
  264. package/engine/object-data/entry/ability-type/dark-summoning.d.ts +10 -0
  265. package/engine/object-data/entry/ability-type/dark-summoning.lua +39 -0
  266. package/engine/object-data/entry/ability-type/death-coil.d.ts +8 -0
  267. package/engine/object-data/entry/ability-type/death-coil.lua +26 -0
  268. package/engine/object-data/entry/ability-type/disease-cloud.d.ts +15 -0
  269. package/engine/object-data/entry/ability-type/disease-cloud.lua +65 -0
  270. package/engine/object-data/entry/ability-type/divine-shield.d.ts +5 -0
  271. package/engine/object-data/entry/ability-type/divine-shield.lua +12 -0
  272. package/engine/object-data/entry/ability-type/endurance-aura.d.ts +10 -0
  273. package/engine/object-data/entry/ability-type/endurance-aura.lua +39 -0
  274. package/engine/object-data/entry/ability-type/engineering-upgrade.d.ts +13 -0
  275. package/engine/object-data/entry/ability-type/engineering-upgrade.lua +88 -0
  276. package/engine/object-data/entry/ability-type/evasion.d.ts +8 -0
  277. package/engine/object-data/entry/ability-type/evasion.lua +26 -0
  278. package/engine/object-data/entry/ability-type/faerie-fire.d.ts +10 -0
  279. package/engine/object-data/entry/ability-type/faerie-fire.lua +39 -0
  280. package/engine/object-data/entry/ability-type/far-sight.d.ts +9 -0
  281. package/engine/object-data/entry/ability-type/far-sight.lua +26 -0
  282. package/engine/object-data/entry/ability-type/feral-spirit.d.ts +11 -0
  283. package/engine/object-data/entry/ability-type/feral-spirit.lua +39 -0
  284. package/engine/object-data/entry/ability-type/frenzy.d.ts +12 -0
  285. package/engine/object-data/entry/ability-type/frenzy.lua +52 -0
  286. package/engine/object-data/entry/ability-type/frost-nova.d.ts +12 -0
  287. package/engine/object-data/entry/ability-type/frost-nova.lua +52 -0
  288. package/engine/object-data/entry/ability-type/ghost-visible.d.ts +10 -0
  289. package/engine/object-data/entry/ability-type/ghost-visible.lua +39 -0
  290. package/engine/object-data/entry/ability-type/gold-mine.d.ts +12 -0
  291. package/engine/object-data/entry/ability-type/gold-mine.lua +52 -0
  292. package/engine/object-data/entry/ability-type/heal.d.ts +8 -0
  293. package/engine/object-data/entry/ability-type/heal.lua +26 -0
  294. package/engine/object-data/entry/ability-type/healing-salve.d.ts +22 -0
  295. package/engine/object-data/entry/ability-type/healing-salve.lua +78 -0
  296. package/engine/object-data/entry/ability-type/healing-spray.d.ts +18 -0
  297. package/engine/object-data/entry/ability-type/healing-spray.lua +91 -0
  298. package/engine/object-data/entry/ability-type/healing-wave.d.ts +12 -0
  299. package/engine/object-data/entry/ability-type/healing-wave.lua +52 -0
  300. package/engine/object-data/entry/ability-type/holy-light.d.ts +8 -0
  301. package/engine/object-data/entry/ability-type/holy-light.lua +26 -0
  302. package/engine/object-data/entry/ability-type/incinerate.d.ts +18 -0
  303. package/engine/object-data/entry/ability-type/incinerate.lua +91 -0
  304. package/engine/object-data/entry/ability-type/inner-fire.d.ts +14 -0
  305. package/engine/object-data/entry/ability-type/inner-fire.lua +65 -0
  306. package/engine/object-data/entry/ability-type/inventory.d.ts +16 -0
  307. package/engine/object-data/entry/ability-type/inventory.lua +78 -0
  308. package/engine/object-data/entry/ability-type/invulnerable.d.ts +5 -0
  309. package/engine/object-data/entry/ability-type/invulnerable.lua +12 -0
  310. package/engine/object-data/entry/ability-type/lightning-shield.d.ts +8 -0
  311. package/engine/object-data/entry/ability-type/lightning-shield.lua +26 -0
  312. package/engine/object-data/entry/ability-type/movement-speed-increase.d.ts +8 -0
  313. package/engine/object-data/entry/ability-type/movement-speed-increase.lua +26 -0
  314. package/engine/object-data/entry/ability-type/permanent-immolation.d.ts +8 -0
  315. package/engine/object-data/entry/ability-type/permanent-immolation.lua +26 -0
  316. package/engine/object-data/entry/ability-type/phoenix-morph.d.ts +25 -0
  317. package/engine/object-data/entry/ability-type/phoenix-morph.lua +130 -0
  318. package/engine/object-data/entry/ability-type/recall.d.ts +10 -0
  319. package/engine/object-data/entry/ability-type/recall.lua +39 -0
  320. package/engine/object-data/entry/ability-type/rejuvenation.d.ts +20 -0
  321. package/engine/object-data/entry/ability-type/rejuvenation.lua +65 -0
  322. package/engine/object-data/entry/ability-type/searing-arrows.d.ts +8 -0
  323. package/engine/object-data/entry/ability-type/searing-arrows.lua +26 -0
  324. package/engine/object-data/entry/ability-type/shock-wave.d.ts +10 -0
  325. package/engine/object-data/entry/ability-type/shock-wave.lua +39 -0
  326. package/engine/object-data/entry/ability-type/slow-poison.d.ts +12 -0
  327. package/engine/object-data/entry/ability-type/slow-poison.lua +52 -0
  328. package/engine/object-data/entry/ability-type/slow.d.ts +12 -0
  329. package/engine/object-data/entry/ability-type/slow.lua +52 -0
  330. package/engine/object-data/entry/ability-type/spell-damage-reduction.d.ts +10 -0
  331. package/engine/object-data/entry/ability-type/spell-damage-reduction.lua +39 -0
  332. package/engine/object-data/entry/ability-type/spiked-carapace.d.ts +12 -0
  333. package/engine/object-data/entry/ability-type/spiked-carapace.lua +52 -0
  334. package/engine/object-data/entry/ability-type/spirit-touch.d.ts +14 -0
  335. package/engine/object-data/entry/ability-type/spirit-touch.lua +65 -0
  336. package/engine/object-data/entry/ability-type/storm-bolt.d.ts +8 -0
  337. package/engine/object-data/entry/ability-type/storm-bolt.lua +26 -0
  338. package/engine/object-data/entry/ability-type/summon-quilbeast.d.ts +11 -0
  339. package/engine/object-data/entry/ability-type/summon-quilbeast.lua +39 -0
  340. package/engine/object-data/entry/ability-type/summon-water-elemental.d.ts +11 -0
  341. package/engine/object-data/entry/ability-type/summon-water-elemental.lua +39 -0
  342. package/engine/object-data/entry/ability-type.d.ts +148 -0
  343. package/engine/object-data/entry/ability-type.lua +1058 -0
  344. package/engine/object-data/entry/buff-type/applicable.d.ts +16 -0
  345. package/engine/object-data/entry/buff-type/applicable.lua +377 -0
  346. package/engine/object-data/entry/buff-type/blank.d.ts +8 -0
  347. package/engine/object-data/entry/buff-type/blank.lua +17 -0
  348. package/engine/object-data/entry/buff-type.d.ts +64 -0
  349. package/engine/object-data/entry/buff-type.lua +316 -0
  350. package/engine/object-data/entry/destructible-type.d.ts +21 -0
  351. package/engine/object-data/entry/destructible-type.lua +83 -0
  352. package/engine/object-data/entry/item-type/blank.d.ts +8 -0
  353. package/engine/object-data/entry/item-type/blank.lua +21 -0
  354. package/engine/object-data/entry/item-type.d.ts +49 -0
  355. package/engine/object-data/entry/item-type.lua +259 -0
  356. package/engine/object-data/entry/lightning-type.d.ts +37 -0
  357. package/engine/object-data/entry/lightning-type.lua +191 -0
  358. package/engine/object-data/entry/unit-type/blank.d.ts +6 -0
  359. package/engine/object-data/entry/unit-type/blank.lua +13 -0
  360. package/engine/object-data/entry/unit-type.d.ts +218 -0
  361. package/engine/object-data/entry/unit-type.lua +1306 -0
  362. package/engine/object-data/entry/upgrade/blank.d.ts +8 -0
  363. package/engine/object-data/entry/upgrade/blank.lua +22 -0
  364. package/engine/object-data/entry/upgrade.d.ts +59 -0
  365. package/engine/object-data/entry/upgrade.lua +238 -0
  366. package/engine/object-data/entry.d.ts +80 -0
  367. package/engine/object-data/entry.lua +634 -0
  368. package/engine/object-data/utility/object-data-entry-id-generator.d.ts +6 -0
  369. package/engine/object-data/utility/object-data-entry-id-generator.lua +63 -0
  370. package/engine/object-data/utility/order-type-string-id-factory.d.ts +9 -0
  371. package/engine/object-data/utility/order-type-string-id-factory.lua +368 -0
  372. package/engine/object-field/ability.d.ts +115 -0
  373. package/engine/object-field/ability.lua +471 -0
  374. package/engine/object-field/unit.d.ts +15 -0
  375. package/engine/object-field/unit.lua +49 -0
  376. package/engine/object-field.d.ts +84 -0
  377. package/engine/object-field.lua +444 -0
  378. package/engine/random.d.ts +10 -0
  379. package/engine/random.lua +9 -0
  380. package/engine/standard/entries/ability-type.d.ts +8 -0
  381. package/engine/standard/entries/ability-type.lua +8 -0
  382. package/engine/standard/entries/lightning-type.d.ts +16 -0
  383. package/engine/standard/entries/lightning-type.lua +16 -0
  384. package/engine/standard/entries/unit-type.d.ts +63 -0
  385. package/engine/standard/entries/unit-type.lua +63 -0
  386. package/engine/standard/entries/upgrade.d.ts +92 -0
  387. package/engine/standard/entries/upgrade.lua +92 -0
  388. package/engine/standard/fields/ability.d.ts +737 -0
  389. package/engine/standard/fields/ability.lua +749 -0
  390. package/engine/standard/pathing-textures.d.ts +6 -0
  391. package/engine/standard/pathing-textures.lua +7 -0
  392. package/engine/text-tag.d.ts +25 -0
  393. package/engine/text-tag.lua +109 -0
  394. package/engine/unit.d.ts +20 -0
  395. package/engine/unit.lua +31 -0
  396. package/event.d.ts +53 -0
  397. package/event.lua +269 -0
  398. package/exception.d.ts +17 -0
  399. package/exception.lua +53 -0
  400. package/file.d.ts +4 -0
  401. package/file.lua +42 -0
  402. package/global/math.d.ts +21 -0
  403. package/global/math.lua +72 -0
  404. package/global/vec2.d.ts +66 -0
  405. package/global/vec2.lua +159 -0
  406. package/index.d.ts +8 -0
  407. package/index.lua +9 -0
  408. package/lualib_bundle.lua +2629 -0
  409. package/math/vec2.d.ts +18 -0
  410. package/math/vec2.lua +42 -0
  411. package/math.d.ts +39 -0
  412. package/math.lua +91 -0
  413. package/net/signal.d.ts +11 -0
  414. package/net/signal.lua +56 -0
  415. package/net/socket.d.ts +9 -0
  416. package/net/socket.lua +26 -0
  417. package/network.d.ts +31 -0
  418. package/network.lua +194 -0
  419. package/objutil/ability.d.ts +710 -0
  420. package/objutil/ability.lua +3781 -0
  421. package/objutil/buff.d.ts +110 -0
  422. package/objutil/buff.lua +769 -0
  423. package/objutil/dummy.d.ts +2 -0
  424. package/objutil/dummy.lua +49 -0
  425. package/objutil/idgen.d.ts +9 -0
  426. package/objutil/idgen.lua +92 -0
  427. package/objutil/item.d.ts +38 -0
  428. package/objutil/item.lua +254 -0
  429. package/objutil/object.d.ts +43 -0
  430. package/objutil/object.lua +213 -0
  431. package/objutil/unit.d.ts +134 -0
  432. package/objutil/unit.lua +913 -0
  433. package/objutil/upgrade.d.ts +22 -0
  434. package/objutil/upgrade.lua +127 -0
  435. package/operation.d.ts +35 -0
  436. package/operation.lua +179 -0
  437. package/package.json +47 -0
  438. package/patch-lualib.d.ts +2 -0
  439. package/patch-lualib.lua +67 -0
  440. package/patch-natives.d.ts +11 -0
  441. package/patch-natives.lua +14 -0
  442. package/string.d.ts +106 -0
  443. package/string.lua +34 -0
  444. package/time/dayOfWeek.d.ts +97 -0
  445. package/time/dayOfWeek.lua +53 -0
  446. package/time/localDate.d.ts +145 -0
  447. package/time/localDate.lua +236 -0
  448. package/time/localDateTime.d.ts +133 -0
  449. package/time/localDateTime.lua +154 -0
  450. package/time/localTime.d.ts +87 -0
  451. package/time/localTime.lua +91 -0
  452. package/time/month.d.ts +146 -0
  453. package/time/month.lua +129 -0
  454. package/time/year.d.ts +117 -0
  455. package/time/year.lua +81 -0
  456. package/types.d.ts +13 -0
  457. package/types.lua +0 -0
  458. package/util/objectPool.d.ts +6 -0
  459. package/util/objectPool.lua +28 -0
  460. package/util/stream.d.ts +29 -0
  461. package/util/stream.lua +453 -0
  462. package/util/stringBuilder.d.ts +8 -0
  463. package/util/stringBuilder.lua +25 -0
  464. package/utility/arrays.d.ts +57 -0
  465. package/utility/arrays.lua +369 -0
  466. package/utility/base64.d.ts +23 -0
  467. package/utility/base64.lua +177 -0
  468. package/utility/bit-set.d.ts +18 -0
  469. package/utility/bit-set.lua +12 -0
  470. package/utility/functions.d.ts +5 -0
  471. package/utility/functions.lua +90 -0
  472. package/utility/json.d.ts +2 -0
  473. package/utility/json.lua +400 -0
  474. package/utility/linked-set.d.ts +49 -0
  475. package/utility/linked-set.lua +181 -0
  476. package/utility/lua-maps.d.ts +6 -0
  477. package/utility/lua-maps.lua +25 -0
  478. package/utility/lua-sets.d.ts +6 -0
  479. package/utility/lua-sets.lua +37 -0
  480. package/utility/lzw.d.ts +2 -0
  481. package/utility/lzw.lua +161 -0
  482. package/utility/observable-array.d.ts +17 -0
  483. package/utility/observable-array.lua +30 -0
  484. package/utility/preconditions.d.ts +23 -0
  485. package/utility/preconditions.lua +58 -0
  486. package/utility/records.d.ts +3 -0
  487. package/utility/records.lua +9 -0
  488. package/utility/reflection.d.ts +4 -0
  489. package/utility/reflection.lua +31 -0
  490. package/utility/strings.d.ts +2 -0
  491. package/utility/strings.lua +44 -0
  492. package/utility/types.d.ts +39 -0
  493. package/utility/types.lua +2 -0
@@ -0,0 +1,1306 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
4
+ local __TS__New = ____lualib.__TS__New
5
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
6
+ local ____exports = {}
7
+ local ____arrays = require("utility.arrays")
8
+ local arrayOfNotNull = ____arrays.arrayOfNotNull
9
+ local ____reflection = require("utility.reflection")
10
+ local implementReadonlyNumberIndexSupplier = ____reflection.implementReadonlyNumberIndexSupplier
11
+ local ____combat_2Dclassification = require("engine.object-data.auxiliary.combat-classification")
12
+ local combatClassificationsToStringArray = ____combat_2Dclassification.combatClassificationsToStringArray
13
+ local stringArrayToCombatClassifications = ____combat_2Dclassification.stringArrayToCombatClassifications
14
+ local ____unit_2Dclassification = require("engine.object-data.auxiliary.unit-classification")
15
+ local stringArrayToUnitClassifications = ____unit_2Dclassification.stringArrayToUnitClassifications
16
+ local unitClassificationsToStringArray = ____unit_2Dclassification.unitClassificationsToStringArray
17
+ local ____entry = require("engine.object-data.entry")
18
+ local ObjectDataEntry = ____entry.ObjectDataEntry
19
+ local ____object_2Ddata_2Dentry_2Did_2Dgenerator = require("engine.object-data.utility.object-data-entry-id-generator")
20
+ local ObjectDataEntryIdGenerator = ____object_2Ddata_2Dentry_2Did_2Dgenerator.ObjectDataEntryIdGenerator
21
+ local getOrCreateUnitTypeWeapons
22
+ ____exports.UnitTypeWeapon = __TS__Class()
23
+ local UnitTypeWeapon = ____exports.UnitTypeWeapon
24
+ UnitTypeWeapon.name = "UnitTypeWeapon"
25
+ function UnitTypeWeapon.prototype.____constructor(self, unitType, index)
26
+ self.unitType = unitType
27
+ self.index = index
28
+ end
29
+ __TS__SetDescriptor(
30
+ UnitTypeWeapon.prototype,
31
+ "backSwingDuration",
32
+ {
33
+ get = function(self)
34
+ local ____self_0 = self.unitType
35
+ return ____self_0.getNumberField(
36
+ ____self_0,
37
+ "ubs" .. tostring(self.index)
38
+ )
39
+ end,
40
+ set = function(self, backSwingDuration)
41
+ local ____self_1 = self.unitType
42
+ ____self_1.setNumberField(
43
+ ____self_1,
44
+ "ubs" .. tostring(self.index),
45
+ backSwingDuration
46
+ )
47
+ end
48
+ },
49
+ true
50
+ )
51
+ __TS__SetDescriptor(
52
+ UnitTypeWeapon.prototype,
53
+ "impactDelay",
54
+ {
55
+ get = function(self)
56
+ local ____self_2 = self.unitType
57
+ return ____self_2.getNumberField(
58
+ ____self_2,
59
+ "udp" .. tostring(self.index)
60
+ )
61
+ end,
62
+ set = function(self, impactDelay)
63
+ local ____self_3 = self.unitType
64
+ ____self_3.setNumberField(
65
+ ____self_3,
66
+ "udp" .. tostring(self.index),
67
+ impactDelay
68
+ )
69
+ end
70
+ },
71
+ true
72
+ )
73
+ __TS__SetDescriptor(
74
+ UnitTypeWeapon.prototype,
75
+ "missileModelPath",
76
+ {
77
+ get = function(self)
78
+ local ____self_4 = self.unitType
79
+ return ____self_4.getStringField(
80
+ ____self_4,
81
+ ("ua" .. tostring(self.index)) .. "m"
82
+ )
83
+ end,
84
+ set = function(self, missileModelPath)
85
+ local ____self_5 = self.unitType
86
+ ____self_5.setStringField(
87
+ ____self_5,
88
+ ("ua" .. tostring(self.index)) .. "m",
89
+ missileModelPath
90
+ )
91
+ end
92
+ },
93
+ true
94
+ )
95
+ __TS__SetDescriptor(
96
+ UnitTypeWeapon.prototype,
97
+ "soundType",
98
+ {
99
+ get = function(self)
100
+ local ____self_6 = self.unitType
101
+ return ____self_6.getStringField(
102
+ ____self_6,
103
+ "ucs" .. tostring(self.index)
104
+ )
105
+ end,
106
+ set = function(self, soundType)
107
+ local ____self_7 = self.unitType
108
+ ____self_7.setStringField(
109
+ ____self_7,
110
+ "ucs" .. tostring(self.index),
111
+ soundType
112
+ )
113
+ end
114
+ },
115
+ true
116
+ )
117
+ __TS__SetDescriptor(
118
+ UnitTypeWeapon.prototype,
119
+ "soundTypeSD",
120
+ {
121
+ get = function(self)
122
+ local ____self_8 = self.unitType
123
+ return ____self_8.getStringField(
124
+ ____self_8,
125
+ ("ucs" .. tostring(self.index)) .. ":sd"
126
+ )
127
+ end,
128
+ set = function(self, soundTypeSD)
129
+ local ____self_9 = self.unitType
130
+ ____self_9.setStringField(
131
+ ____self_9,
132
+ ("ucs" .. tostring(self.index)) .. ":sd",
133
+ soundTypeSD
134
+ )
135
+ end
136
+ },
137
+ true
138
+ )
139
+ __TS__SetDescriptor(
140
+ UnitTypeWeapon.prototype,
141
+ "soundTypeHD",
142
+ {
143
+ get = function(self)
144
+ local ____self_10 = self.unitType
145
+ return ____self_10.getStringField(
146
+ ____self_10,
147
+ ("ucs" .. tostring(self.index)) .. ":hd"
148
+ )
149
+ end,
150
+ set = function(self, soundTypeHD)
151
+ local ____self_11 = self.unitType
152
+ ____self_11.setStringField(
153
+ ____self_11,
154
+ ("ucs" .. tostring(self.index)) .. ":hd",
155
+ soundTypeHD
156
+ )
157
+ end
158
+ },
159
+ true
160
+ );
161
+ (function(self)
162
+ local unitTypeWeaponsByUnitTypeId = {}
163
+ getOrCreateUnitTypeWeapons = function(unitType)
164
+ local unitTypeWeapons = unitTypeWeaponsByUnitTypeId[unitType.id]
165
+ if unitTypeWeapons == nil then
166
+ unitTypeWeapons = {
167
+ __TS__New(____exports.UnitTypeWeapon, unitType, 1),
168
+ __TS__New(____exports.UnitTypeWeapon, unitType, 2)
169
+ }
170
+ unitTypeWeaponsByUnitTypeId[unitType.id] = unitTypeWeapons
171
+ end
172
+ return unitTypeWeapons
173
+ end
174
+ end)(UnitTypeWeapon)
175
+ ____exports.UnitType = __TS__Class()
176
+ local UnitType = ____exports.UnitType
177
+ UnitType.name = "UnitType"
178
+ __TS__ClassExtends(UnitType, ObjectDataEntry)
179
+ function UnitType.generateId(self)
180
+ return self.idGenerator:next()
181
+ end
182
+ function UnitType.getObjectData(self, map)
183
+ return map.objects.unit
184
+ end
185
+ UnitType.idGenerator = __TS__New(
186
+ ObjectDataEntryIdGenerator,
187
+ fourCC("x000")
188
+ )
189
+ __TS__SetDescriptor(
190
+ UnitType.prototype,
191
+ "abilityTypeIds",
192
+ {
193
+ get = function(self)
194
+ return self:getObjectDataEntryIdsField("uabi")
195
+ end,
196
+ set = function(self, abilityTypeIds)
197
+ self:setObjectDataEntryIdsField("uabi", abilityTypeIds)
198
+ end
199
+ },
200
+ true
201
+ )
202
+ __TS__SetDescriptor(
203
+ UnitType.prototype,
204
+ "defaultActiveAbilityTypeId",
205
+ {
206
+ get = function(self)
207
+ return self:getObjectDataEntryIdsField("udaa")[1]
208
+ end,
209
+ set = function(self, abilityTypeId)
210
+ self:setObjectDataEntryIdsField(
211
+ "udaa",
212
+ arrayOfNotNull(abilityTypeId)
213
+ )
214
+ end
215
+ },
216
+ true
217
+ )
218
+ __TS__SetDescriptor(
219
+ UnitType.prototype,
220
+ "abilityBackSwingDuration",
221
+ {
222
+ get = function(self)
223
+ return self:getNumberField("ucbs")
224
+ end,
225
+ set = function(self, abilityBackSwingDuration)
226
+ self:setNumberField("ucbs", abilityBackSwingDuration)
227
+ end
228
+ },
229
+ true
230
+ )
231
+ __TS__SetDescriptor(
232
+ UnitType.prototype,
233
+ "abilityImpactDelay",
234
+ {
235
+ get = function(self)
236
+ return self:getNumberField("ucpt")
237
+ end,
238
+ set = function(self, castImpactDelay)
239
+ self:setNumberField("ucpt", castImpactDelay)
240
+ end
241
+ },
242
+ true
243
+ )
244
+ __TS__SetDescriptor(
245
+ UnitType.prototype,
246
+ "animationQualifiers",
247
+ {
248
+ get = function(self)
249
+ return self:getStringsField("uani")
250
+ end,
251
+ set = function(self, animationQualifiers)
252
+ self:setStringsField("uani", animationQualifiers)
253
+ end
254
+ },
255
+ true
256
+ )
257
+ __TS__SetDescriptor(
258
+ UnitType.prototype,
259
+ "buttonPositionX",
260
+ {
261
+ get = function(self)
262
+ return self:getNumberField("ubpx")
263
+ end,
264
+ set = function(self, buttonPositionX)
265
+ self:setNumberField("ubpx", buttonPositionX)
266
+ end
267
+ },
268
+ true
269
+ )
270
+ __TS__SetDescriptor(
271
+ UnitType.prototype,
272
+ "buttonPositionY",
273
+ {
274
+ get = function(self)
275
+ return self:getNumberField("ubpy")
276
+ end,
277
+ set = function(self, buttonPositionY)
278
+ self:setNumberField("ubpy", buttonPositionY)
279
+ end
280
+ },
281
+ true
282
+ )
283
+ __TS__SetDescriptor(
284
+ UnitType.prototype,
285
+ "casterUpgradeIconPath",
286
+ {
287
+ get = function(self)
288
+ return self:getStringField("ucua")
289
+ end,
290
+ set = function(self, casterUpgradeIconPath)
291
+ self:setStringField("ucua", casterUpgradeIconPath)
292
+ end
293
+ },
294
+ true
295
+ )
296
+ __TS__SetDescriptor(
297
+ UnitType.prototype,
298
+ "deathDuration",
299
+ {
300
+ get = function(self)
301
+ return self:getNumberField("udtm")
302
+ end,
303
+ set = function(self, deathDuration)
304
+ self:setNumberField("udtm", deathDuration)
305
+ end
306
+ },
307
+ true
308
+ )
309
+ __TS__SetDescriptor(
310
+ UnitType.prototype,
311
+ "iconPath",
312
+ {
313
+ get = function(self)
314
+ return self:getStringField("uico")
315
+ end,
316
+ set = function(self, iconPath)
317
+ self:setStringField("uico", iconPath)
318
+ end
319
+ },
320
+ true
321
+ )
322
+ __TS__SetDescriptor(
323
+ UnitType.prototype,
324
+ "iconPathSD",
325
+ {
326
+ get = function(self)
327
+ return self:getStringField("uico:sd")
328
+ end,
329
+ set = function(self, iconPathSD)
330
+ self:setStringField("uico:sd", iconPathSD)
331
+ end
332
+ },
333
+ true
334
+ )
335
+ __TS__SetDescriptor(
336
+ UnitType.prototype,
337
+ "iconPathHD",
338
+ {
339
+ get = function(self)
340
+ return self:getStringField("uico:hd")
341
+ end,
342
+ set = function(self, iconPathHD)
343
+ self:setStringField("uico:hd", iconPathHD)
344
+ end
345
+ },
346
+ true
347
+ )
348
+ __TS__SetDescriptor(
349
+ UnitType.prototype,
350
+ "isMissileScalingEnabled",
351
+ {
352
+ get = function(self)
353
+ return self:getBooleanField("uscb")
354
+ end,
355
+ set = function(self, isMissileScalingEnabled)
356
+ self:setBooleanField("uscb", isMissileScalingEnabled)
357
+ end
358
+ },
359
+ true
360
+ )
361
+ __TS__SetDescriptor(
362
+ UnitType.prototype,
363
+ "maximumPitchAngleDegrees",
364
+ {
365
+ get = function(self)
366
+ return self:getNumberField("umxp")
367
+ end,
368
+ set = function(self, maximumPitchAngleDegrees)
369
+ self:setNumberField("umxp", maximumPitchAngleDegrees)
370
+ end
371
+ },
372
+ true
373
+ )
374
+ __TS__SetDescriptor(
375
+ UnitType.prototype,
376
+ "maximumRollAngleDegrees",
377
+ {
378
+ get = function(self)
379
+ return self:getNumberField("umxr")
380
+ end,
381
+ set = function(self, maximumRollAngleDegrees)
382
+ self:setNumberField("umxr", maximumRollAngleDegrees)
383
+ end
384
+ },
385
+ true
386
+ )
387
+ __TS__SetDescriptor(
388
+ UnitType.prototype,
389
+ "missileLaunchOffsetX",
390
+ {
391
+ get = function(self)
392
+ return self:getNumberField("ulpx")
393
+ end,
394
+ set = function(self, missileLaunchOffsetX)
395
+ self:setNumberField("ulpx", missileLaunchOffsetX)
396
+ end
397
+ },
398
+ true
399
+ )
400
+ __TS__SetDescriptor(
401
+ UnitType.prototype,
402
+ "missileLaunchOffsetY",
403
+ {
404
+ get = function(self)
405
+ return self:getNumberField("ulpy")
406
+ end,
407
+ set = function(self, missileLaunchOffsetY)
408
+ self:setNumberField("ulpy", missileLaunchOffsetY)
409
+ end
410
+ },
411
+ true
412
+ )
413
+ __TS__SetDescriptor(
414
+ UnitType.prototype,
415
+ "missileLaunchOffsetZ",
416
+ {
417
+ get = function(self)
418
+ return self:getNumberField("ulpz")
419
+ end,
420
+ set = function(self, missileLaunchOffsetZ)
421
+ self:setNumberField("ulpz", missileLaunchOffsetZ)
422
+ end
423
+ },
424
+ true
425
+ )
426
+ __TS__SetDescriptor(
427
+ UnitType.prototype,
428
+ "missileLaunchOffsetZSD",
429
+ {
430
+ get = function(self)
431
+ return self:getNumberField("ulpz:sd")
432
+ end,
433
+ set = function(self, missileLaunchOffsetZSD)
434
+ self:setNumberField("ulpz:sd", missileLaunchOffsetZSD)
435
+ end
436
+ },
437
+ true
438
+ )
439
+ __TS__SetDescriptor(
440
+ UnitType.prototype,
441
+ "missileLaunchOffsetZHD",
442
+ {
443
+ get = function(self)
444
+ return self:getNumberField("ulpz:hd")
445
+ end,
446
+ set = function(self, missileLaunchOffsetZHD)
447
+ self:setNumberField("ulpz:hd", missileLaunchOffsetZHD)
448
+ end
449
+ },
450
+ true
451
+ )
452
+ __TS__SetDescriptor(
453
+ UnitType.prototype,
454
+ "missileLaunchSwimmingOffsetZ",
455
+ {
456
+ get = function(self)
457
+ return self:getNumberField("ulsz")
458
+ end,
459
+ set = function(self, missileLaunchOffsetZ)
460
+ self:setNumberField("ulsz", missileLaunchOffsetZ)
461
+ end
462
+ },
463
+ true
464
+ )
465
+ __TS__SetDescriptor(
466
+ UnitType.prototype,
467
+ "missileLaunchSwimmingOffsetZSD",
468
+ {
469
+ get = function(self)
470
+ return self:getNumberField("ulsz:sd")
471
+ end,
472
+ set = function(self, missileLaunchSwimmingOffsetZSD)
473
+ self:setNumberField("ulsz:sd", missileLaunchSwimmingOffsetZSD)
474
+ end
475
+ },
476
+ true
477
+ )
478
+ __TS__SetDescriptor(
479
+ UnitType.prototype,
480
+ "missileLaunchSwimmingOffsetZHD",
481
+ {
482
+ get = function(self)
483
+ return self:getNumberField("ulsz:hd")
484
+ end,
485
+ set = function(self, missileLaunchSwimmingOffsetZHD)
486
+ self:setNumberField("ulsz:hd", missileLaunchSwimmingOffsetZHD)
487
+ end
488
+ },
489
+ true
490
+ )
491
+ __TS__SetDescriptor(
492
+ UnitType.prototype,
493
+ "missileLaunchVisualOffsetX",
494
+ {
495
+ get = function(self)
496
+ return self:getNumberField("projectileVisOffsetX")
497
+ end,
498
+ set = function(self, missileLaunchVisualOffsetX)
499
+ self:setNumberField("projectileVisOffsetX", missileLaunchVisualOffsetX)
500
+ end
501
+ },
502
+ true
503
+ )
504
+ __TS__SetDescriptor(
505
+ UnitType.prototype,
506
+ "missileLaunchVisualOffsetXSD",
507
+ {
508
+ get = function(self)
509
+ return self:getNumberField("projectileVisOffsetX:sd")
510
+ end,
511
+ set = function(self, missileLaunchVisualOffsetXSD)
512
+ self:setNumberField("projectileVisOffsetX:sd", missileLaunchVisualOffsetXSD)
513
+ end
514
+ },
515
+ true
516
+ )
517
+ __TS__SetDescriptor(
518
+ UnitType.prototype,
519
+ "missileLaunchVisualOffsetXHD",
520
+ {
521
+ get = function(self)
522
+ return self:getNumberField("projectileVisOffsetX:hd")
523
+ end,
524
+ set = function(self, missileLaunchVisualOffsetXHD)
525
+ self:setNumberField("projectileVisOffsetX:hd", missileLaunchVisualOffsetXHD)
526
+ end
527
+ },
528
+ true
529
+ )
530
+ __TS__SetDescriptor(
531
+ UnitType.prototype,
532
+ "missileLaunchVisualOffsetY",
533
+ {
534
+ get = function(self)
535
+ return self:getNumberField("projectileVisOffsetY")
536
+ end,
537
+ set = function(self, missileLaunchVisualOffsetY)
538
+ self:setNumberField("projectileVisOffsetY", missileLaunchVisualOffsetY)
539
+ end
540
+ },
541
+ true
542
+ )
543
+ __TS__SetDescriptor(
544
+ UnitType.prototype,
545
+ "missileLaunchVisualOffsetYSD",
546
+ {
547
+ get = function(self)
548
+ return self:getNumberField("projectileVisOffsetY:sd")
549
+ end,
550
+ set = function(self, missileLaunchVisualOffsetYSD)
551
+ self:setNumberField("projectileVisOffsetY:sd", missileLaunchVisualOffsetYSD)
552
+ end
553
+ },
554
+ true
555
+ )
556
+ __TS__SetDescriptor(
557
+ UnitType.prototype,
558
+ "missileLaunchVisualOffsetYHD",
559
+ {
560
+ get = function(self)
561
+ return self:getNumberField("projectileVisOffsetY:hd")
562
+ end,
563
+ set = function(self, missileLaunchVisualOffsetYHD)
564
+ self:setNumberField("projectileVisOffsetY:hd", missileLaunchVisualOffsetYHD)
565
+ end
566
+ },
567
+ true
568
+ )
569
+ __TS__SetDescriptor(
570
+ UnitType.prototype,
571
+ "missileImpactOffsetZ",
572
+ {
573
+ get = function(self)
574
+ return self:getNumberField("uimz")
575
+ end,
576
+ set = function(self, missileImpactOffsetZ)
577
+ self:setNumberField("uimz", missileImpactOffsetZ)
578
+ end
579
+ },
580
+ true
581
+ )
582
+ __TS__SetDescriptor(
583
+ UnitType.prototype,
584
+ "missileImpactOffsetZSD",
585
+ {
586
+ get = function(self)
587
+ return self:getNumberField("uimz:sd")
588
+ end,
589
+ set = function(self, missileImpactOffsetZSD)
590
+ self:setNumberField("uimz:sd", missileImpactOffsetZSD)
591
+ end
592
+ },
593
+ true
594
+ )
595
+ __TS__SetDescriptor(
596
+ UnitType.prototype,
597
+ "missileImpactOffsetZHD",
598
+ {
599
+ get = function(self)
600
+ return self:getNumberField("uimz:hd")
601
+ end,
602
+ set = function(self, missileImpactOffsetZHD)
603
+ self:setNumberField("uimz:hd", missileImpactOffsetZHD)
604
+ end
605
+ },
606
+ true
607
+ )
608
+ __TS__SetDescriptor(
609
+ UnitType.prototype,
610
+ "missileImpactSwimmingOffsetZ",
611
+ {
612
+ get = function(self)
613
+ return self:getNumberField("uisz")
614
+ end,
615
+ set = function(self, missileImpactSwimmingOffsetZ)
616
+ self:setNumberField("uisz", missileImpactSwimmingOffsetZ)
617
+ end
618
+ },
619
+ true
620
+ )
621
+ __TS__SetDescriptor(
622
+ UnitType.prototype,
623
+ "missileImpactSwimmingOffsetZSD",
624
+ {
625
+ get = function(self)
626
+ return self:getNumberField("uisz:sd")
627
+ end,
628
+ set = function(self, missileImpactSwimmingOffsetZSD)
629
+ self:setNumberField("uisz:sd", missileImpactSwimmingOffsetZSD)
630
+ end
631
+ },
632
+ true
633
+ )
634
+ __TS__SetDescriptor(
635
+ UnitType.prototype,
636
+ "missileImpactSwimmingOffsetZHD",
637
+ {
638
+ get = function(self)
639
+ return self:getNumberField("uisz:hd")
640
+ end,
641
+ set = function(self, missileImpactSwimmingOffsetZHD)
642
+ self:setNumberField("uisz:hd", missileImpactSwimmingOffsetZHD)
643
+ end
644
+ },
645
+ true
646
+ )
647
+ __TS__SetDescriptor(
648
+ UnitType.prototype,
649
+ "modelPath",
650
+ {
651
+ get = function(self)
652
+ return self:getStringField("umdl")
653
+ end,
654
+ set = function(self, modelPath)
655
+ self:setStringField("umdl", modelPath)
656
+ end
657
+ },
658
+ true
659
+ )
660
+ __TS__SetDescriptor(
661
+ UnitType.prototype,
662
+ "modelPathSD",
663
+ {
664
+ get = function(self)
665
+ return self:getStringField("umdl:sd")
666
+ end,
667
+ set = function(self, modelPathSD)
668
+ self:setStringField("umdl:sd", modelPathSD)
669
+ end
670
+ },
671
+ true
672
+ )
673
+ __TS__SetDescriptor(
674
+ UnitType.prototype,
675
+ "modelPathHD",
676
+ {
677
+ get = function(self)
678
+ return self:getStringField("umdl:hd")
679
+ end,
680
+ set = function(self, modelPathHD)
681
+ self:setStringField("umdl:hd", modelPathHD)
682
+ end
683
+ },
684
+ true
685
+ )
686
+ __TS__SetDescriptor(
687
+ UnitType.prototype,
688
+ "selectionCircleScale",
689
+ {
690
+ get = function(self)
691
+ return self:getNumberField("ussc")
692
+ end,
693
+ set = function(self, selectionCircleScale)
694
+ self:setNumberField("ussc", selectionCircleScale)
695
+ end
696
+ },
697
+ true
698
+ )
699
+ __TS__SetDescriptor(
700
+ UnitType.prototype,
701
+ "selectionCircleScaleSD",
702
+ {
703
+ get = function(self)
704
+ return self:getNumberField("ussc:sd")
705
+ end,
706
+ set = function(self, selectionCircleScaleSD)
707
+ self:setNumberField("ussc:sd", selectionCircleScaleSD)
708
+ end
709
+ },
710
+ true
711
+ )
712
+ __TS__SetDescriptor(
713
+ UnitType.prototype,
714
+ "selectionCircleScaleHD",
715
+ {
716
+ get = function(self)
717
+ return self:getNumberField("ussc:hd")
718
+ end,
719
+ set = function(self, selectionCircleScaleHD)
720
+ self:setNumberField("ussc:hd", selectionCircleScaleHD)
721
+ end
722
+ },
723
+ true
724
+ )
725
+ __TS__SetDescriptor(
726
+ UnitType.prototype,
727
+ "scale",
728
+ {
729
+ get = function(self)
730
+ return self:getNumberField("usca")
731
+ end,
732
+ set = function(self, scale)
733
+ self:setNumberField("usca", scale)
734
+ end
735
+ },
736
+ true
737
+ )
738
+ __TS__SetDescriptor(
739
+ UnitType.prototype,
740
+ "scaleSD",
741
+ {
742
+ get = function(self)
743
+ return self:getNumberField("usca:sd")
744
+ end,
745
+ set = function(self, scaleSD)
746
+ self:setNumberField("usca:sd", scaleSD)
747
+ end
748
+ },
749
+ true
750
+ )
751
+ __TS__SetDescriptor(
752
+ UnitType.prototype,
753
+ "scaleHD",
754
+ {
755
+ get = function(self)
756
+ return self:getNumberField("usca:hd")
757
+ end,
758
+ set = function(self, scaleHD)
759
+ self:setNumberField("usca:hd", scaleHD)
760
+ end
761
+ },
762
+ true
763
+ )
764
+ __TS__SetDescriptor(
765
+ UnitType.prototype,
766
+ "scoreScreenIconPath",
767
+ {
768
+ get = function(self)
769
+ return self:getStringField("ussi")
770
+ end,
771
+ set = function(self, scoreScreenIconPath)
772
+ self:setStringField("ussi", scoreScreenIconPath)
773
+ end
774
+ },
775
+ true
776
+ )
777
+ __TS__SetDescriptor(
778
+ UnitType.prototype,
779
+ "scoreScreenIconPathSD",
780
+ {
781
+ get = function(self)
782
+ return self:getStringField("ussi:sd")
783
+ end,
784
+ set = function(self, scoreScreenIconPathSD)
785
+ self:setStringField("ussi:sd", scoreScreenIconPathSD)
786
+ end
787
+ },
788
+ true
789
+ )
790
+ __TS__SetDescriptor(
791
+ UnitType.prototype,
792
+ "scoreScreenIconPathHD",
793
+ {
794
+ get = function(self)
795
+ return self:getStringField("ussi:hd")
796
+ end,
797
+ set = function(self, scoreScreenIconPathHD)
798
+ self:setStringField("ussi:hd", scoreScreenIconPathHD)
799
+ end
800
+ },
801
+ true
802
+ )
803
+ __TS__SetDescriptor(
804
+ UnitType.prototype,
805
+ "specialEffectModelPath",
806
+ {
807
+ get = function(self)
808
+ return self:getStringField("uspa")
809
+ end,
810
+ set = function(self, specialEffectModelPath)
811
+ self:setStringField("uspa", specialEffectModelPath)
812
+ end
813
+ },
814
+ true
815
+ )
816
+ __TS__SetDescriptor(
817
+ UnitType.prototype,
818
+ "specialEffectModelPathSD",
819
+ {
820
+ get = function(self)
821
+ return self:getStringField("uspa:sd")
822
+ end,
823
+ set = function(self, specialEffectModelPathSD)
824
+ self:setStringField("uspa:sd", specialEffectModelPathSD)
825
+ end
826
+ },
827
+ true
828
+ )
829
+ __TS__SetDescriptor(
830
+ UnitType.prototype,
831
+ "specialEffectModelPathHD",
832
+ {
833
+ get = function(self)
834
+ return self:getStringField("uspa:hd")
835
+ end,
836
+ set = function(self, specialEffectModelPathHD)
837
+ self:setStringField("uspa:hd", specialEffectModelPathHD)
838
+ end
839
+ },
840
+ true
841
+ )
842
+ __TS__SetDescriptor(
843
+ UnitType.prototype,
844
+ "shadowImageHeight",
845
+ {
846
+ get = function(self)
847
+ return self:getNumberField("ushh")
848
+ end,
849
+ set = function(self, shadowImageHeight)
850
+ self:setNumberField("ushh", shadowImageHeight)
851
+ end
852
+ },
853
+ true
854
+ )
855
+ __TS__SetDescriptor(
856
+ UnitType.prototype,
857
+ "shadowImageWidth",
858
+ {
859
+ get = function(self)
860
+ return self:getNumberField("ushw")
861
+ end,
862
+ set = function(self, shadowImageWidth)
863
+ self:setNumberField("ushw", shadowImageWidth)
864
+ end
865
+ },
866
+ true
867
+ )
868
+ __TS__SetDescriptor(
869
+ UnitType.prototype,
870
+ "shadowImageXOffset",
871
+ {
872
+ get = function(self)
873
+ return self:getNumberField("ushx")
874
+ end,
875
+ set = function(self, shadowImageXOffset)
876
+ self:setNumberField("ushx", shadowImageXOffset)
877
+ end
878
+ },
879
+ true
880
+ )
881
+ __TS__SetDescriptor(
882
+ UnitType.prototype,
883
+ "shadowImageYOffset",
884
+ {
885
+ get = function(self)
886
+ return self:getNumberField("ushy")
887
+ end,
888
+ set = function(self, shadowImageYOffset)
889
+ self:setNumberField("ushy", shadowImageYOffset)
890
+ end
891
+ },
892
+ true
893
+ )
894
+ __TS__SetDescriptor(
895
+ UnitType.prototype,
896
+ "armorSoundType",
897
+ {
898
+ get = function(self)
899
+ return self:getStringField("uarm")
900
+ end,
901
+ set = function(self, armorSoundType)
902
+ self:setStringField("uarm", armorSoundType)
903
+ end
904
+ },
905
+ true
906
+ )
907
+ __TS__SetDescriptor(
908
+ UnitType.prototype,
909
+ "armorSoundTypeSD",
910
+ {
911
+ get = function(self)
912
+ return self:getStringField("uarm:sd")
913
+ end,
914
+ set = function(self, armorSoundTypeSD)
915
+ self:setStringField("uarm:sd", armorSoundTypeSD)
916
+ end
917
+ },
918
+ true
919
+ )
920
+ __TS__SetDescriptor(
921
+ UnitType.prototype,
922
+ "armorSoundTypeHD",
923
+ {
924
+ get = function(self)
925
+ return self:getStringField("uarm:hd")
926
+ end,
927
+ set = function(self, armorSoundTypeHD)
928
+ self:setStringField("uarm:hd", armorSoundTypeHD)
929
+ end
930
+ },
931
+ true
932
+ )
933
+ __TS__SetDescriptor(
934
+ UnitType.prototype,
935
+ "combatClassifications",
936
+ {
937
+ get = function(self)
938
+ return stringArrayToCombatClassifications(self:getStringsField("utar"))
939
+ end,
940
+ set = function(self, combatClassifications)
941
+ self:setStringsField(
942
+ "utar",
943
+ combatClassificationsToStringArray(combatClassifications)
944
+ )
945
+ end
946
+ },
947
+ true
948
+ )
949
+ __TS__SetDescriptor(
950
+ UnitType.prototype,
951
+ "unitClassifications",
952
+ {
953
+ get = function(self)
954
+ return stringArrayToUnitClassifications(self:getStringsField("utyp"))
955
+ end,
956
+ set = function(self, unitClassifications)
957
+ self:setStringsField(
958
+ "utyp",
959
+ unitClassificationsToStringArray(unitClassifications)
960
+ )
961
+ end
962
+ },
963
+ true
964
+ )
965
+ __TS__SetDescriptor(
966
+ UnitType.prototype,
967
+ "firstWeapon",
968
+ {get = function(self)
969
+ return self.weapons[1]
970
+ end},
971
+ true
972
+ )
973
+ __TS__SetDescriptor(
974
+ UnitType.prototype,
975
+ "secondWeapon",
976
+ {get = function(self)
977
+ return self.weapons[2]
978
+ end},
979
+ true
980
+ )
981
+ __TS__SetDescriptor(
982
+ UnitType.prototype,
983
+ "weapons",
984
+ {get = function(self)
985
+ return getOrCreateUnitTypeWeapons(self)
986
+ end},
987
+ true
988
+ )
989
+ __TS__SetDescriptor(
990
+ UnitType.prototype,
991
+ "flyHeight",
992
+ {
993
+ get = function(self)
994
+ return self:getNumberField("umvh")
995
+ end,
996
+ set = function(self, flyHeight)
997
+ self:setNumberField("umvh", flyHeight)
998
+ end
999
+ },
1000
+ true
1001
+ )
1002
+ __TS__SetDescriptor(
1003
+ UnitType.prototype,
1004
+ "flyHeightMinimum",
1005
+ {
1006
+ get = function(self)
1007
+ return self:getNumberField("umvf")
1008
+ end,
1009
+ set = function(self, flyHeightMinimum)
1010
+ self:setNumberField("umvf", flyHeightMinimum)
1011
+ end
1012
+ },
1013
+ true
1014
+ )
1015
+ __TS__SetDescriptor(
1016
+ UnitType.prototype,
1017
+ "movementSpeed",
1018
+ {
1019
+ get = function(self)
1020
+ return self:getNumberField("umvs")
1021
+ end,
1022
+ set = function(self, movementSpeed)
1023
+ self:setNumberField("umvs", movementSpeed)
1024
+ end
1025
+ },
1026
+ true
1027
+ )
1028
+ __TS__SetDescriptor(
1029
+ UnitType.prototype,
1030
+ "movementSpeedMaximum",
1031
+ {
1032
+ get = function(self)
1033
+ return self:getNumberField("umas")
1034
+ end,
1035
+ set = function(self, movementSpeedMaximum)
1036
+ self:setNumberField("umas", movementSpeedMaximum)
1037
+ end
1038
+ },
1039
+ true
1040
+ )
1041
+ __TS__SetDescriptor(
1042
+ UnitType.prototype,
1043
+ "movementSpeedMinimum",
1044
+ {
1045
+ get = function(self)
1046
+ return self:getNumberField("umis")
1047
+ end,
1048
+ set = function(self, movementSpeedMinimum)
1049
+ self:setNumberField("umis", movementSpeedMinimum)
1050
+ end
1051
+ },
1052
+ true
1053
+ )
1054
+ __TS__SetDescriptor(
1055
+ UnitType.prototype,
1056
+ "movementType",
1057
+ {
1058
+ get = function(self)
1059
+ return self:getStringField("umvt")
1060
+ end,
1061
+ set = function(self, movementType)
1062
+ self:setStringField("umvt", movementType)
1063
+ end
1064
+ },
1065
+ true
1066
+ )
1067
+ __TS__SetDescriptor(
1068
+ UnitType.prototype,
1069
+ "collisionSize",
1070
+ {
1071
+ get = function(self)
1072
+ return self:getNumberField("ucol")
1073
+ end,
1074
+ set = function(self, collisionSize)
1075
+ self:setNumberField("ucol", collisionSize)
1076
+ end
1077
+ },
1078
+ true
1079
+ )
1080
+ __TS__SetDescriptor(
1081
+ UnitType.prototype,
1082
+ "pathingTexturePath",
1083
+ {
1084
+ get = function(self)
1085
+ return self:getStringField("upat")
1086
+ end,
1087
+ set = function(self, pathingTexturePath)
1088
+ self:setStringField("upat", pathingTexturePath)
1089
+ end
1090
+ },
1091
+ true
1092
+ )
1093
+ __TS__SetDescriptor(
1094
+ UnitType.prototype,
1095
+ "soundSetName",
1096
+ {
1097
+ get = function(self)
1098
+ return self:getStringField("usnd")
1099
+ end,
1100
+ set = function(self, soundSetName)
1101
+ self:setStringField("usnd", soundSetName)
1102
+ end
1103
+ },
1104
+ true
1105
+ )
1106
+ __TS__SetDescriptor(
1107
+ UnitType.prototype,
1108
+ "buildingDuration",
1109
+ {
1110
+ get = function(self)
1111
+ return self:getNumberField("ubld")
1112
+ end,
1113
+ set = function(self, buildingDuration)
1114
+ self:setNumberField("ubld", buildingDuration)
1115
+ end
1116
+ },
1117
+ true
1118
+ )
1119
+ __TS__SetDescriptor(
1120
+ UnitType.prototype,
1121
+ "foodCost",
1122
+ {
1123
+ get = function(self)
1124
+ return self:getNumberField("ufoo")
1125
+ end,
1126
+ set = function(self, foodCost)
1127
+ self:setNumberField("ufoo", foodCost)
1128
+ end
1129
+ },
1130
+ true
1131
+ )
1132
+ __TS__SetDescriptor(
1133
+ UnitType.prototype,
1134
+ "foodProduced",
1135
+ {
1136
+ get = function(self)
1137
+ return self:getNumberField("ufma")
1138
+ end,
1139
+ set = function(self, foodProduced)
1140
+ self:setNumberField("ufma", foodProduced)
1141
+ end
1142
+ },
1143
+ true
1144
+ )
1145
+ __TS__SetDescriptor(
1146
+ UnitType.prototype,
1147
+ "formationRank",
1148
+ {
1149
+ get = function(self)
1150
+ return self:getNumberField("ufor")
1151
+ end,
1152
+ set = function(self, formationRank)
1153
+ self:setNumberField("ufor", formationRank)
1154
+ end
1155
+ },
1156
+ true
1157
+ )
1158
+ __TS__SetDescriptor(
1159
+ UnitType.prototype,
1160
+ "goldCost",
1161
+ {
1162
+ get = function(self)
1163
+ return self:getNumberField("ugol")
1164
+ end,
1165
+ set = function(self, goldCost)
1166
+ self:setNumberField("ugol", goldCost)
1167
+ end
1168
+ },
1169
+ true
1170
+ )
1171
+ __TS__SetDescriptor(
1172
+ UnitType.prototype,
1173
+ "isStructure",
1174
+ {
1175
+ get = function(self)
1176
+ return self:getBooleanField("ubgd")
1177
+ end,
1178
+ set = function(self, isStructure)
1179
+ self:setBooleanField("ubgd", isStructure)
1180
+ end
1181
+ },
1182
+ true
1183
+ )
1184
+ __TS__SetDescriptor(
1185
+ UnitType.prototype,
1186
+ "race",
1187
+ {
1188
+ get = function(self)
1189
+ return self:getStringField("urac")
1190
+ end,
1191
+ set = function(self, race)
1192
+ self:setStringField("urac", race)
1193
+ end
1194
+ },
1195
+ true
1196
+ )
1197
+ __TS__SetDescriptor(
1198
+ UnitType.prototype,
1199
+ "affectingUpgradeIds",
1200
+ {
1201
+ get = function(self)
1202
+ return self:getObjectDataEntryIdsField("upgr")
1203
+ end,
1204
+ set = function(self, affectingUpgradeIds)
1205
+ self:setObjectDataEntryIdsField("upgr", affectingUpgradeIds)
1206
+ end
1207
+ },
1208
+ true
1209
+ )
1210
+ __TS__SetDescriptor(
1211
+ UnitType.prototype,
1212
+ "description",
1213
+ {
1214
+ get = function(self)
1215
+ return self:getStringField("ides")
1216
+ end,
1217
+ set = function(self, description)
1218
+ self:setStringField("ides", description)
1219
+ end
1220
+ },
1221
+ true
1222
+ )
1223
+ __TS__SetDescriptor(
1224
+ UnitType.prototype,
1225
+ "name",
1226
+ {
1227
+ get = function(self)
1228
+ return self:getStringField("unam")
1229
+ end,
1230
+ set = function(self, name)
1231
+ self:setStringField("unam", name)
1232
+ end
1233
+ },
1234
+ true
1235
+ )
1236
+ __TS__SetDescriptor(
1237
+ UnitType.prototype,
1238
+ "tooltipText",
1239
+ {
1240
+ get = function(self)
1241
+ return self:getStringField("utip")
1242
+ end,
1243
+ set = function(self, tooltipText)
1244
+ self:setStringField("utip", tooltipText)
1245
+ end
1246
+ },
1247
+ true
1248
+ )
1249
+ __TS__SetDescriptor(
1250
+ UnitType.prototype,
1251
+ "tooltipExtendedText",
1252
+ {
1253
+ get = function(self)
1254
+ return self:getStringField("utub")
1255
+ end,
1256
+ set = function(self, tooltipExtendedText)
1257
+ self:setStringField("utub", tooltipExtendedText)
1258
+ end
1259
+ },
1260
+ true
1261
+ )
1262
+ implementReadonlyNumberIndexSupplier(
1263
+ ____exports.UnitType,
1264
+ function(id)
1265
+ local ____class_12 = __TS__Class()
1266
+ ____class_12.name = ____class_12.name
1267
+ __TS__ClassExtends(____class_12, ____exports.UnitType)
1268
+ ____class_12.BASE_ID = id
1269
+ return ____class_12
1270
+ end
1271
+ )
1272
+ ____exports.HeroUnitType = __TS__Class()
1273
+ local HeroUnitType = ____exports.HeroUnitType
1274
+ HeroUnitType.name = "HeroUnitType"
1275
+ __TS__ClassExtends(HeroUnitType, ____exports.UnitType)
1276
+ function HeroUnitType.generateId(self)
1277
+ return self.idGenerator:next()
1278
+ end
1279
+ HeroUnitType.idGenerator = __TS__New(
1280
+ ObjectDataEntryIdGenerator,
1281
+ fourCC("H000")
1282
+ )
1283
+ __TS__SetDescriptor(
1284
+ HeroUnitType.prototype,
1285
+ "heroAbilityTypeIds",
1286
+ {
1287
+ get = function(self)
1288
+ return self:getObjectDataEntryIdsField("uhab")
1289
+ end,
1290
+ set = function(self, heroAbilityTypeIds)
1291
+ self:setObjectDataEntryIdsField("uhab", heroAbilityTypeIds)
1292
+ end
1293
+ },
1294
+ true
1295
+ )
1296
+ implementReadonlyNumberIndexSupplier(
1297
+ ____exports.HeroUnitType,
1298
+ function(id)
1299
+ local ____class_13 = __TS__Class()
1300
+ ____class_13.name = ____class_13.name
1301
+ __TS__ClassExtends(____class_13, ____exports.HeroUnitType)
1302
+ ____class_13.BASE_ID = id
1303
+ return ____class_13
1304
+ end
1305
+ )
1306
+ return ____exports