warscript 0.0.1-dev.404878c

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (493) hide show
  1. package/LICENSE +23 -0
  2. package/binaryreader.d.ts +20 -0
  3. package/binaryreader.lua +50 -0
  4. package/binarywriter.d.ts +21 -0
  5. package/binarywriter.lua +90 -0
  6. package/core/dummy.d.ts +22 -0
  7. package/core/dummy.lua +133 -0
  8. package/core/game.d.ts +3 -0
  9. package/core/game.lua +24 -0
  10. package/core/mapbounds.d.ts +8 -0
  11. package/core/mapbounds.lua +12 -0
  12. package/core/thread.d.ts +8 -0
  13. package/core/thread.lua +40 -0
  14. package/core/types/ability.d.ts +4 -0
  15. package/core/types/ability.lua +10 -0
  16. package/core/types/async.d.ts +3 -0
  17. package/core/types/async.lua +2 -0
  18. package/core/types/camera.d.ts +4 -0
  19. package/core/types/camera.lua +21 -0
  20. package/core/types/cameraField.d.ts +15 -0
  21. package/core/types/cameraField.lua +38 -0
  22. package/core/types/color.d.ts +16 -0
  23. package/core/types/color.lua +93 -0
  24. package/core/types/destructable.d.ts +31 -0
  25. package/core/types/destructable.lua +245 -0
  26. package/core/types/effect.d.ts +31 -0
  27. package/core/types/effect.lua +209 -0
  28. package/core/types/frame.d.ts +140 -0
  29. package/core/types/frame.lua +882 -0
  30. package/core/types/game.d.ts +8 -0
  31. package/core/types/game.lua +41 -0
  32. package/core/types/group.d.ts +22 -0
  33. package/core/types/group.lua +94 -0
  34. package/core/types/handle.d.ts +48 -0
  35. package/core/types/handle.lua +169 -0
  36. package/core/types/image.d.ts +30 -0
  37. package/core/types/image.lua +121 -0
  38. package/core/types/internal/ability+cooldownRemaining.d.ts +1 -0
  39. package/core/types/internal/ability+cooldownRemaining.lua +0 -0
  40. package/core/types/item.d.ts +4 -0
  41. package/core/types/item.lua +6 -0
  42. package/core/types/missile.d.ts +22 -0
  43. package/core/types/missile.lua +233 -0
  44. package/core/types/order.d.ts +25 -0
  45. package/core/types/order.lua +55 -0
  46. package/core/types/player.d.ts +71 -0
  47. package/core/types/player.lua +448 -0
  48. package/core/types/playerCamera.d.ts +32 -0
  49. package/core/types/playerCamera.lua +162 -0
  50. package/core/types/playerColor.d.ts +40 -0
  51. package/core/types/playerColor.lua +203 -0
  52. package/core/types/rect.d.ts +39 -0
  53. package/core/types/rect.lua +152 -0
  54. package/core/types/region.d.ts +14 -0
  55. package/core/types/region.lua +84 -0
  56. package/core/types/sound.d.ts +69 -0
  57. package/core/types/sound.lua +247 -0
  58. package/core/types/tileCell.d.ts +13 -0
  59. package/core/types/tileCell.lua +100 -0
  60. package/core/types/timer.d.ts +36 -0
  61. package/core/types/timer.lua +230 -0
  62. package/core/types/timerDialog.d.ts +19 -0
  63. package/core/types/timerDialog.lua +95 -0
  64. package/core/types/unit.d.ts +10 -0
  65. package/core/types/unit.lua +24 -0
  66. package/core/types/widget.d.ts +5 -0
  67. package/core/types/widget.lua +2 -0
  68. package/core/util.d.ts +62 -0
  69. package/core/util.lua +464 -0
  70. package/core/vecmath/common.d.ts +18 -0
  71. package/core/vecmath/common.lua +29 -0
  72. package/core/vecmath/mat2.d.ts +73 -0
  73. package/core/vecmath/mat2.lua +261 -0
  74. package/core/vecmath/vec3.d.ts +47 -0
  75. package/core/vecmath/vec3.lua +350 -0
  76. package/core/vecmath/vec4.d.ts +54 -0
  77. package/core/vecmath/vec4.lua +400 -0
  78. package/crypto/ecc.d.ts +6 -0
  79. package/crypto/ecc.lua +1734 -0
  80. package/decl/index.d.ts +116 -0
  81. package/decl/native.d.ts +8198 -0
  82. package/destroyable.d.ts +20 -0
  83. package/destroyable.lua +31 -0
  84. package/engine/ability.d.ts +5 -0
  85. package/engine/ability.lua +7 -0
  86. package/engine/behavior.d.ts +28 -0
  87. package/engine/behavior.lua +181 -0
  88. package/engine/behaviour/ability/apply-buff.d.ts +38 -0
  89. package/engine/behaviour/ability/apply-buff.lua +126 -0
  90. package/engine/behaviour/ability/apply-unit-behavior.d.ts +12 -0
  91. package/engine/behaviour/ability/apply-unit-behavior.lua +36 -0
  92. package/engine/behaviour/ability/damage.d.ts +25 -0
  93. package/engine/behaviour/ability/damage.lua +75 -0
  94. package/engine/behaviour/ability/heal.d.ts +16 -0
  95. package/engine/behaviour/ability/heal.lua +35 -0
  96. package/engine/behaviour/ability/instant-impact.d.ts +6 -0
  97. package/engine/behaviour/ability/instant-impact.lua +25 -0
  98. package/engine/behaviour/ability.d.ts +40 -0
  99. package/engine/behaviour/ability.lua +175 -0
  100. package/engine/behaviour/unit/stun-immunity.d.ts +19 -0
  101. package/engine/behaviour/unit/stun-immunity.lua +67 -0
  102. package/engine/behaviour/unit.d.ts +20 -0
  103. package/engine/behaviour/unit.lua +75 -0
  104. package/engine/buff.d.ts +221 -0
  105. package/engine/buff.lua +1093 -0
  106. package/engine/constants.d.ts +7 -0
  107. package/engine/constants.lua +8 -0
  108. package/engine/index.d.ts +5 -0
  109. package/engine/index.lua +2 -0
  110. package/engine/internal/ability.d.ts +91 -0
  111. package/engine/internal/ability.lua +531 -0
  112. package/engine/internal/item/ability.d.ts +2 -0
  113. package/engine/internal/item/ability.lua +48 -0
  114. package/engine/internal/item+owner.d.ts +7 -0
  115. package/engine/internal/item+owner.lua +22 -0
  116. package/engine/internal/item.d.ts +86 -0
  117. package/engine/internal/item.lua +580 -0
  118. package/engine/internal/mechanics/ability-duration.d.ts +4 -0
  119. package/engine/internal/mechanics/ability-duration.lua +11 -0
  120. package/engine/internal/mechanics/area-damage.d.ts +2 -0
  121. package/engine/internal/mechanics/area-damage.lua +33 -0
  122. package/engine/internal/misc/dummy-units.d.ts +2 -0
  123. package/engine/internal/misc/dummy-units.lua +14 -0
  124. package/engine/internal/object-data/armor-increase.d.ts +2 -0
  125. package/engine/internal/object-data/armor-increase.lua +19 -0
  126. package/engine/internal/object-data/attribute-bonus.d.ts +2 -0
  127. package/engine/internal/object-data/attribute-bonus.lua +15 -0
  128. package/engine/internal/object-data/auto-attack-damage-increase.d.ts +2 -0
  129. package/engine/internal/object-data/auto-attack-damage-increase.lua +17 -0
  130. package/engine/internal/object-data/auto-attack-speed-increase.d.ts +2 -0
  131. package/engine/internal/object-data/auto-attack-speed-increase.lua +14 -0
  132. package/engine/internal/object-data/dummy-inventory.d.ts +2 -0
  133. package/engine/internal/object-data/dummy-inventory.lua +16 -0
  134. package/engine/internal/object-data/dummy-item.d.ts +2 -0
  135. package/engine/internal/object-data/dummy-item.lua +10 -0
  136. package/engine/internal/object-data/ghost-visible.d.ts +2 -0
  137. package/engine/internal/object-data/ghost-visible.lua +15 -0
  138. package/engine/internal/object-data/invulnerable.d.ts +2 -0
  139. package/engine/internal/object-data/invulnerable.lua +11 -0
  140. package/engine/internal/object-data/movement-speed-increase-factor.d.ts +2 -0
  141. package/engine/internal/object-data/movement-speed-increase-factor.lua +18 -0
  142. package/engine/internal/unit/ability.d.ts +143 -0
  143. package/engine/internal/unit/ability.lua +369 -0
  144. package/engine/internal/unit/allowed-targets.d.ts +17 -0
  145. package/engine/internal/unit/allowed-targets.lua +19 -0
  146. package/engine/internal/unit/band-aids/ancestral-spirit-cannibalize.d.ts +2 -0
  147. package/engine/internal/unit/band-aids/ancestral-spirit-cannibalize.lua +21 -0
  148. package/engine/internal/unit/bonus.d.ts +41 -0
  149. package/engine/internal/unit/bonus.lua +188 -0
  150. package/engine/internal/unit/buff.d.ts +38 -0
  151. package/engine/internal/unit/buff.lua +81 -0
  152. package/engine/internal/unit/expiration-timer.d.ts +22 -0
  153. package/engine/internal/unit/expiration-timer.lua +44 -0
  154. package/engine/internal/unit/ghost-counter.d.ts +12 -0
  155. package/engine/internal/unit/ghost-counter.lua +26 -0
  156. package/engine/internal/unit/invulnerability-counter.d.ts +12 -0
  157. package/engine/internal/unit/invulnerability-counter.lua +26 -0
  158. package/engine/internal/unit/missile.d.ts +42 -0
  159. package/engine/internal/unit/missile.lua +70 -0
  160. package/engine/internal/unit/movement-speed.d.ts +18 -0
  161. package/engine/internal/unit/movement-speed.lua +42 -0
  162. package/engine/internal/unit/summon-event.d.ts +12 -0
  163. package/engine/internal/unit/summon-event.lua +50 -0
  164. package/engine/internal/unit+ability.d.ts +9 -0
  165. package/engine/internal/unit+ability.lua +59 -0
  166. package/engine/internal/unit+bonus.d.ts +8 -0
  167. package/engine/internal/unit+bonus.lua +40 -0
  168. package/engine/internal/unit+damage.d.ts +69 -0
  169. package/engine/internal/unit+damage.lua +123 -0
  170. package/engine/internal/unit+rally.d.ts +10 -0
  171. package/engine/internal/unit+rally.lua +159 -0
  172. package/engine/internal/unit+spellSteal.d.ts +7 -0
  173. package/engine/internal/unit+spellSteal.lua +64 -0
  174. package/engine/internal/unit+transport.d.ts +12 -0
  175. package/engine/internal/unit+transport.lua +102 -0
  176. package/engine/internal/unit-missile-data.d.ts +2 -0
  177. package/engine/internal/unit-missile-data.lua +107 -0
  178. package/engine/internal/unit-missile-launch.d.ts +7 -0
  179. package/engine/internal/unit-missile-launch.lua +32 -0
  180. package/engine/internal/unit.d.ts +312 -0
  181. package/engine/internal/unit.lua +2430 -0
  182. package/engine/internal/utility.d.ts +2 -0
  183. package/engine/internal/utility.lua +13 -0
  184. package/engine/lightning.d.ts +51 -0
  185. package/engine/lightning.lua +303 -0
  186. package/engine/local-client.d.ts +16 -0
  187. package/engine/local-client.lua +86 -0
  188. package/engine/object-data/auxiliary/animation-name.d.ts +14 -0
  189. package/engine/object-data/auxiliary/animation-name.lua +2 -0
  190. package/engine/object-data/auxiliary/animation-qualifier.d.ts +53 -0
  191. package/engine/object-data/auxiliary/animation-qualifier.lua +2 -0
  192. package/engine/object-data/auxiliary/armor-sound-type.d.ts +8 -0
  193. package/engine/object-data/auxiliary/armor-sound-type.lua +2 -0
  194. package/engine/object-data/auxiliary/attachment-preset.d.ts +15 -0
  195. package/engine/object-data/auxiliary/attachment-preset.lua +29 -0
  196. package/engine/object-data/auxiliary/attack-type.d.ts +11 -0
  197. package/engine/object-data/auxiliary/attack-type.lua +2 -0
  198. package/engine/object-data/auxiliary/buff-polarity.d.ts +6 -0
  199. package/engine/object-data/auxiliary/buff-polarity.lua +2 -0
  200. package/engine/object-data/auxiliary/buff-resistance-type.d.ts +6 -0
  201. package/engine/object-data/auxiliary/buff-resistance-type.lua +2 -0
  202. package/engine/object-data/auxiliary/combat-classification.d.ts +46 -0
  203. package/engine/object-data/auxiliary/combat-classification.lua +206 -0
  204. package/engine/object-data/auxiliary/detection-type.d.ts +7 -0
  205. package/engine/object-data/auxiliary/detection-type.lua +2 -0
  206. package/engine/object-data/auxiliary/model-node-name.d.ts +12 -0
  207. package/engine/object-data/auxiliary/model-node-name.lua +2 -0
  208. package/engine/object-data/auxiliary/model-node-qualifier.d.ts +21 -0
  209. package/engine/object-data/auxiliary/model-node-qualifier.lua +2 -0
  210. package/engine/object-data/auxiliary/movement-type.d.ts +10 -0
  211. package/engine/object-data/auxiliary/movement-type.lua +2 -0
  212. package/engine/object-data/auxiliary/race.d.ts +14 -0
  213. package/engine/object-data/auxiliary/race.lua +2 -0
  214. package/engine/object-data/auxiliary/sound-preset-name.d.ts +8 -0
  215. package/engine/object-data/auxiliary/sound-preset-name.lua +2 -0
  216. package/engine/object-data/auxiliary/sound-set-name.d.ts +35 -0
  217. package/engine/object-data/auxiliary/sound-set-name.lua +2 -0
  218. package/engine/object-data/auxiliary/targeting-type.d.ts +8 -0
  219. package/engine/object-data/auxiliary/targeting-type.lua +2 -0
  220. package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +16 -0
  221. package/engine/object-data/auxiliary/tech-tree-dependency.lua +8 -0
  222. package/engine/object-data/auxiliary/unit-classification.d.ts +19 -0
  223. package/engine/object-data/auxiliary/unit-classification.lua +50 -0
  224. package/engine/object-data/auxiliary/weapon-sound-type.d.ts +17 -0
  225. package/engine/object-data/auxiliary/weapon-sound-type.lua +2 -0
  226. package/engine/object-data/entry/ability-type/armor-increase.d.ts +8 -0
  227. package/engine/object-data/entry/ability-type/armor-increase.lua +26 -0
  228. package/engine/object-data/entry/ability-type/attribute-increase.d.ts +12 -0
  229. package/engine/object-data/entry/ability-type/attribute-increase.lua +52 -0
  230. package/engine/object-data/entry/ability-type/auto-attack-damage-increase.d.ts +8 -0
  231. package/engine/object-data/entry/ability-type/auto-attack-damage-increase.lua +26 -0
  232. package/engine/object-data/entry/ability-type/auto-attack-heal-reduction-effect.d.ts +12 -0
  233. package/engine/object-data/entry/ability-type/auto-attack-heal-reduction-effect.lua +52 -0
  234. package/engine/object-data/entry/ability-type/auto-attack-speed-increase.d.ts +8 -0
  235. package/engine/object-data/entry/ability-type/auto-attack-speed-increase.lua +26 -0
  236. package/engine/object-data/entry/ability-type/bash.d.ts +16 -0
  237. package/engine/object-data/entry/ability-type/bash.lua +78 -0
  238. package/engine/object-data/entry/ability-type/berserk.d.ts +10 -0
  239. package/engine/object-data/entry/ability-type/berserk.lua +39 -0
  240. package/engine/object-data/entry/ability-type/blank-configurable.d.ts +21 -0
  241. package/engine/object-data/entry/ability-type/blank-configurable.lua +249 -0
  242. package/engine/object-data/entry/ability-type/blank-passive.d.ts +7 -0
  243. package/engine/object-data/entry/ability-type/blank-passive.lua +28 -0
  244. package/engine/object-data/entry/ability-type/blizzard.d.ts +16 -0
  245. package/engine/object-data/entry/ability-type/blizzard.lua +78 -0
  246. package/engine/object-data/entry/ability-type/blood-lust.d.ts +12 -0
  247. package/engine/object-data/entry/ability-type/blood-lust.lua +52 -0
  248. package/engine/object-data/entry/ability-type/chain-lightning.d.ts +12 -0
  249. package/engine/object-data/entry/ability-type/chain-lightning.lua +52 -0
  250. package/engine/object-data/entry/ability-type/channel.d.ts +48 -0
  251. package/engine/object-data/entry/ability-type/channel.lua +140 -0
  252. package/engine/object-data/entry/ability-type/charge-gold-and-lumber.d.ts +14 -0
  253. package/engine/object-data/entry/ability-type/charge-gold-and-lumber.lua +65 -0
  254. package/engine/object-data/entry/ability-type/cleaving-attack.d.ts +8 -0
  255. package/engine/object-data/entry/ability-type/cleaving-attack.lua +26 -0
  256. package/engine/object-data/entry/ability-type/cluster-rockets.d.ts +18 -0
  257. package/engine/object-data/entry/ability-type/cluster-rockets.lua +91 -0
  258. package/engine/object-data/entry/ability-type/cripple.d.ts +12 -0
  259. package/engine/object-data/entry/ability-type/cripple.lua +52 -0
  260. package/engine/object-data/entry/ability-type/critical-strike.d.ts +18 -0
  261. package/engine/object-data/entry/ability-type/critical-strike.lua +91 -0
  262. package/engine/object-data/entry/ability-type/curse.d.ts +8 -0
  263. package/engine/object-data/entry/ability-type/curse.lua +26 -0
  264. package/engine/object-data/entry/ability-type/dark-summoning.d.ts +10 -0
  265. package/engine/object-data/entry/ability-type/dark-summoning.lua +39 -0
  266. package/engine/object-data/entry/ability-type/death-coil.d.ts +8 -0
  267. package/engine/object-data/entry/ability-type/death-coil.lua +26 -0
  268. package/engine/object-data/entry/ability-type/disease-cloud.d.ts +15 -0
  269. package/engine/object-data/entry/ability-type/disease-cloud.lua +65 -0
  270. package/engine/object-data/entry/ability-type/divine-shield.d.ts +5 -0
  271. package/engine/object-data/entry/ability-type/divine-shield.lua +12 -0
  272. package/engine/object-data/entry/ability-type/endurance-aura.d.ts +10 -0
  273. package/engine/object-data/entry/ability-type/endurance-aura.lua +39 -0
  274. package/engine/object-data/entry/ability-type/engineering-upgrade.d.ts +13 -0
  275. package/engine/object-data/entry/ability-type/engineering-upgrade.lua +88 -0
  276. package/engine/object-data/entry/ability-type/evasion.d.ts +8 -0
  277. package/engine/object-data/entry/ability-type/evasion.lua +26 -0
  278. package/engine/object-data/entry/ability-type/faerie-fire.d.ts +10 -0
  279. package/engine/object-data/entry/ability-type/faerie-fire.lua +39 -0
  280. package/engine/object-data/entry/ability-type/far-sight.d.ts +9 -0
  281. package/engine/object-data/entry/ability-type/far-sight.lua +26 -0
  282. package/engine/object-data/entry/ability-type/feral-spirit.d.ts +11 -0
  283. package/engine/object-data/entry/ability-type/feral-spirit.lua +39 -0
  284. package/engine/object-data/entry/ability-type/frenzy.d.ts +12 -0
  285. package/engine/object-data/entry/ability-type/frenzy.lua +52 -0
  286. package/engine/object-data/entry/ability-type/frost-nova.d.ts +12 -0
  287. package/engine/object-data/entry/ability-type/frost-nova.lua +52 -0
  288. package/engine/object-data/entry/ability-type/ghost-visible.d.ts +10 -0
  289. package/engine/object-data/entry/ability-type/ghost-visible.lua +39 -0
  290. package/engine/object-data/entry/ability-type/gold-mine.d.ts +12 -0
  291. package/engine/object-data/entry/ability-type/gold-mine.lua +52 -0
  292. package/engine/object-data/entry/ability-type/heal.d.ts +8 -0
  293. package/engine/object-data/entry/ability-type/heal.lua +26 -0
  294. package/engine/object-data/entry/ability-type/healing-salve.d.ts +22 -0
  295. package/engine/object-data/entry/ability-type/healing-salve.lua +78 -0
  296. package/engine/object-data/entry/ability-type/healing-spray.d.ts +18 -0
  297. package/engine/object-data/entry/ability-type/healing-spray.lua +91 -0
  298. package/engine/object-data/entry/ability-type/healing-wave.d.ts +12 -0
  299. package/engine/object-data/entry/ability-type/healing-wave.lua +52 -0
  300. package/engine/object-data/entry/ability-type/holy-light.d.ts +8 -0
  301. package/engine/object-data/entry/ability-type/holy-light.lua +26 -0
  302. package/engine/object-data/entry/ability-type/incinerate.d.ts +18 -0
  303. package/engine/object-data/entry/ability-type/incinerate.lua +91 -0
  304. package/engine/object-data/entry/ability-type/inner-fire.d.ts +14 -0
  305. package/engine/object-data/entry/ability-type/inner-fire.lua +65 -0
  306. package/engine/object-data/entry/ability-type/inventory.d.ts +16 -0
  307. package/engine/object-data/entry/ability-type/inventory.lua +78 -0
  308. package/engine/object-data/entry/ability-type/invulnerable.d.ts +5 -0
  309. package/engine/object-data/entry/ability-type/invulnerable.lua +12 -0
  310. package/engine/object-data/entry/ability-type/lightning-shield.d.ts +8 -0
  311. package/engine/object-data/entry/ability-type/lightning-shield.lua +26 -0
  312. package/engine/object-data/entry/ability-type/movement-speed-increase.d.ts +8 -0
  313. package/engine/object-data/entry/ability-type/movement-speed-increase.lua +26 -0
  314. package/engine/object-data/entry/ability-type/permanent-immolation.d.ts +8 -0
  315. package/engine/object-data/entry/ability-type/permanent-immolation.lua +26 -0
  316. package/engine/object-data/entry/ability-type/phoenix-morph.d.ts +25 -0
  317. package/engine/object-data/entry/ability-type/phoenix-morph.lua +130 -0
  318. package/engine/object-data/entry/ability-type/recall.d.ts +10 -0
  319. package/engine/object-data/entry/ability-type/recall.lua +39 -0
  320. package/engine/object-data/entry/ability-type/rejuvenation.d.ts +20 -0
  321. package/engine/object-data/entry/ability-type/rejuvenation.lua +65 -0
  322. package/engine/object-data/entry/ability-type/searing-arrows.d.ts +8 -0
  323. package/engine/object-data/entry/ability-type/searing-arrows.lua +26 -0
  324. package/engine/object-data/entry/ability-type/shock-wave.d.ts +10 -0
  325. package/engine/object-data/entry/ability-type/shock-wave.lua +39 -0
  326. package/engine/object-data/entry/ability-type/slow-poison.d.ts +12 -0
  327. package/engine/object-data/entry/ability-type/slow-poison.lua +52 -0
  328. package/engine/object-data/entry/ability-type/slow.d.ts +12 -0
  329. package/engine/object-data/entry/ability-type/slow.lua +52 -0
  330. package/engine/object-data/entry/ability-type/spell-damage-reduction.d.ts +10 -0
  331. package/engine/object-data/entry/ability-type/spell-damage-reduction.lua +39 -0
  332. package/engine/object-data/entry/ability-type/spiked-carapace.d.ts +12 -0
  333. package/engine/object-data/entry/ability-type/spiked-carapace.lua +52 -0
  334. package/engine/object-data/entry/ability-type/spirit-touch.d.ts +14 -0
  335. package/engine/object-data/entry/ability-type/spirit-touch.lua +65 -0
  336. package/engine/object-data/entry/ability-type/storm-bolt.d.ts +8 -0
  337. package/engine/object-data/entry/ability-type/storm-bolt.lua +26 -0
  338. package/engine/object-data/entry/ability-type/summon-quilbeast.d.ts +11 -0
  339. package/engine/object-data/entry/ability-type/summon-quilbeast.lua +39 -0
  340. package/engine/object-data/entry/ability-type/summon-water-elemental.d.ts +11 -0
  341. package/engine/object-data/entry/ability-type/summon-water-elemental.lua +39 -0
  342. package/engine/object-data/entry/ability-type.d.ts +148 -0
  343. package/engine/object-data/entry/ability-type.lua +1058 -0
  344. package/engine/object-data/entry/buff-type/applicable.d.ts +16 -0
  345. package/engine/object-data/entry/buff-type/applicable.lua +377 -0
  346. package/engine/object-data/entry/buff-type/blank.d.ts +8 -0
  347. package/engine/object-data/entry/buff-type/blank.lua +17 -0
  348. package/engine/object-data/entry/buff-type.d.ts +64 -0
  349. package/engine/object-data/entry/buff-type.lua +316 -0
  350. package/engine/object-data/entry/destructible-type.d.ts +21 -0
  351. package/engine/object-data/entry/destructible-type.lua +83 -0
  352. package/engine/object-data/entry/item-type/blank.d.ts +8 -0
  353. package/engine/object-data/entry/item-type/blank.lua +21 -0
  354. package/engine/object-data/entry/item-type.d.ts +49 -0
  355. package/engine/object-data/entry/item-type.lua +259 -0
  356. package/engine/object-data/entry/lightning-type.d.ts +37 -0
  357. package/engine/object-data/entry/lightning-type.lua +191 -0
  358. package/engine/object-data/entry/unit-type/blank.d.ts +6 -0
  359. package/engine/object-data/entry/unit-type/blank.lua +13 -0
  360. package/engine/object-data/entry/unit-type.d.ts +218 -0
  361. package/engine/object-data/entry/unit-type.lua +1306 -0
  362. package/engine/object-data/entry/upgrade/blank.d.ts +8 -0
  363. package/engine/object-data/entry/upgrade/blank.lua +22 -0
  364. package/engine/object-data/entry/upgrade.d.ts +59 -0
  365. package/engine/object-data/entry/upgrade.lua +238 -0
  366. package/engine/object-data/entry.d.ts +80 -0
  367. package/engine/object-data/entry.lua +634 -0
  368. package/engine/object-data/utility/object-data-entry-id-generator.d.ts +6 -0
  369. package/engine/object-data/utility/object-data-entry-id-generator.lua +63 -0
  370. package/engine/object-data/utility/order-type-string-id-factory.d.ts +9 -0
  371. package/engine/object-data/utility/order-type-string-id-factory.lua +368 -0
  372. package/engine/object-field/ability.d.ts +115 -0
  373. package/engine/object-field/ability.lua +471 -0
  374. package/engine/object-field/unit.d.ts +15 -0
  375. package/engine/object-field/unit.lua +49 -0
  376. package/engine/object-field.d.ts +84 -0
  377. package/engine/object-field.lua +444 -0
  378. package/engine/random.d.ts +10 -0
  379. package/engine/random.lua +9 -0
  380. package/engine/standard/entries/ability-type.d.ts +8 -0
  381. package/engine/standard/entries/ability-type.lua +8 -0
  382. package/engine/standard/entries/lightning-type.d.ts +16 -0
  383. package/engine/standard/entries/lightning-type.lua +16 -0
  384. package/engine/standard/entries/unit-type.d.ts +63 -0
  385. package/engine/standard/entries/unit-type.lua +63 -0
  386. package/engine/standard/entries/upgrade.d.ts +92 -0
  387. package/engine/standard/entries/upgrade.lua +92 -0
  388. package/engine/standard/fields/ability.d.ts +737 -0
  389. package/engine/standard/fields/ability.lua +749 -0
  390. package/engine/standard/pathing-textures.d.ts +6 -0
  391. package/engine/standard/pathing-textures.lua +7 -0
  392. package/engine/text-tag.d.ts +25 -0
  393. package/engine/text-tag.lua +109 -0
  394. package/engine/unit.d.ts +20 -0
  395. package/engine/unit.lua +31 -0
  396. package/event.d.ts +53 -0
  397. package/event.lua +269 -0
  398. package/exception.d.ts +17 -0
  399. package/exception.lua +53 -0
  400. package/file.d.ts +4 -0
  401. package/file.lua +42 -0
  402. package/global/math.d.ts +21 -0
  403. package/global/math.lua +72 -0
  404. package/global/vec2.d.ts +66 -0
  405. package/global/vec2.lua +159 -0
  406. package/index.d.ts +8 -0
  407. package/index.lua +9 -0
  408. package/lualib_bundle.lua +2629 -0
  409. package/math/vec2.d.ts +18 -0
  410. package/math/vec2.lua +42 -0
  411. package/math.d.ts +39 -0
  412. package/math.lua +91 -0
  413. package/net/signal.d.ts +11 -0
  414. package/net/signal.lua +56 -0
  415. package/net/socket.d.ts +9 -0
  416. package/net/socket.lua +26 -0
  417. package/network.d.ts +31 -0
  418. package/network.lua +194 -0
  419. package/objutil/ability.d.ts +710 -0
  420. package/objutil/ability.lua +3781 -0
  421. package/objutil/buff.d.ts +110 -0
  422. package/objutil/buff.lua +769 -0
  423. package/objutil/dummy.d.ts +2 -0
  424. package/objutil/dummy.lua +49 -0
  425. package/objutil/idgen.d.ts +9 -0
  426. package/objutil/idgen.lua +92 -0
  427. package/objutil/item.d.ts +38 -0
  428. package/objutil/item.lua +254 -0
  429. package/objutil/object.d.ts +43 -0
  430. package/objutil/object.lua +213 -0
  431. package/objutil/unit.d.ts +134 -0
  432. package/objutil/unit.lua +913 -0
  433. package/objutil/upgrade.d.ts +22 -0
  434. package/objutil/upgrade.lua +127 -0
  435. package/operation.d.ts +35 -0
  436. package/operation.lua +179 -0
  437. package/package.json +47 -0
  438. package/patch-lualib.d.ts +2 -0
  439. package/patch-lualib.lua +67 -0
  440. package/patch-natives.d.ts +11 -0
  441. package/patch-natives.lua +14 -0
  442. package/string.d.ts +106 -0
  443. package/string.lua +34 -0
  444. package/time/dayOfWeek.d.ts +97 -0
  445. package/time/dayOfWeek.lua +53 -0
  446. package/time/localDate.d.ts +145 -0
  447. package/time/localDate.lua +236 -0
  448. package/time/localDateTime.d.ts +133 -0
  449. package/time/localDateTime.lua +154 -0
  450. package/time/localTime.d.ts +87 -0
  451. package/time/localTime.lua +91 -0
  452. package/time/month.d.ts +146 -0
  453. package/time/month.lua +129 -0
  454. package/time/year.d.ts +117 -0
  455. package/time/year.lua +81 -0
  456. package/types.d.ts +13 -0
  457. package/types.lua +0 -0
  458. package/util/objectPool.d.ts +6 -0
  459. package/util/objectPool.lua +28 -0
  460. package/util/stream.d.ts +29 -0
  461. package/util/stream.lua +453 -0
  462. package/util/stringBuilder.d.ts +8 -0
  463. package/util/stringBuilder.lua +25 -0
  464. package/utility/arrays.d.ts +57 -0
  465. package/utility/arrays.lua +369 -0
  466. package/utility/base64.d.ts +23 -0
  467. package/utility/base64.lua +177 -0
  468. package/utility/bit-set.d.ts +18 -0
  469. package/utility/bit-set.lua +12 -0
  470. package/utility/functions.d.ts +5 -0
  471. package/utility/functions.lua +90 -0
  472. package/utility/json.d.ts +2 -0
  473. package/utility/json.lua +400 -0
  474. package/utility/linked-set.d.ts +49 -0
  475. package/utility/linked-set.lua +181 -0
  476. package/utility/lua-maps.d.ts +6 -0
  477. package/utility/lua-maps.lua +25 -0
  478. package/utility/lua-sets.d.ts +6 -0
  479. package/utility/lua-sets.lua +37 -0
  480. package/utility/lzw.d.ts +2 -0
  481. package/utility/lzw.lua +161 -0
  482. package/utility/observable-array.d.ts +17 -0
  483. package/utility/observable-array.lua +30 -0
  484. package/utility/preconditions.d.ts +23 -0
  485. package/utility/preconditions.lua +58 -0
  486. package/utility/records.d.ts +3 -0
  487. package/utility/records.lua +9 -0
  488. package/utility/reflection.d.ts +4 -0
  489. package/utility/reflection.lua +31 -0
  490. package/utility/strings.d.ts +2 -0
  491. package/utility/strings.lua +44 -0
  492. package/utility/types.d.ts +39 -0
  493. package/utility/types.lua +2 -0
@@ -0,0 +1,233 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__InstanceOf = ____lualib.__TS__InstanceOf
4
+ local __TS__New = ____lualib.__TS__New
5
+ local ____exports = {}
6
+ local ____unit = require("core.types.unit")
7
+ local Unit = ____unit.Unit
8
+ local ____timer = require("core.types.timer")
9
+ local Timer = ____timer.Timer
10
+ local ____unit_2Dmissile_2Ddata = require("engine.internal.unit-missile-data")
11
+ local MISSILE_DATA_BY_UNIT_TYPE_ID = ____unit_2Dmissile_2Ddata.MISSILE_DATA_BY_UNIT_TYPE_ID
12
+ local rad = math.rad
13
+ local cos = math.cos
14
+ local sin = math.sin
15
+ local sqrt = math.sqrt
16
+ local atan = math.atan
17
+ local terrainZ = vec2.terrainZ
18
+ local addSpecialEffect = AddSpecialEffect
19
+ local setSpecialEffectScale = BlzSetSpecialEffectScale
20
+ local setSpecialEffectPosition = BlzSetSpecialEffectPosition
21
+ local setSpecialEffectYaw = BlzSetSpecialEffectYaw
22
+ local setSpecialEffectPitch = BlzSetSpecialEffectPitch
23
+ local destroyEffect = DestroyEffect
24
+ local getHandleId = GetHandleId
25
+ local getUnitX = GetUnitX
26
+ local getUnitY = GetUnitY
27
+ local safeCall = warpack.safeCall
28
+ local head
29
+ local next = {}
30
+ local previous = {}
31
+ ____exports.Missile = __TS__Class()
32
+ local Missile = ____exports.Missile
33
+ Missile.name = "Missile"
34
+ function Missile.prototype.____constructor(self, effect, retarget, update)
35
+ self.effect = effect
36
+ self.retarget = retarget
37
+ self.update = update
38
+ if head then
39
+ next[self] = head
40
+ previous[head] = self
41
+ end
42
+ head = self
43
+ end
44
+ function Missile.launch(self, config, source, target, onArrival)
45
+ local ____opt_0 = config.sourceOffset
46
+ local offsetX = ____opt_0 and ____opt_0.x or 0
47
+ local ____opt_2 = config.sourceOffset
48
+ local offsetY = ____opt_2 and ____opt_2.y or 0
49
+ local visualOffsetX = 0
50
+ local visualOffsetY = 0
51
+ local ____temp_6 = source.z or terrainZ(source)
52
+ local ____opt_4 = config.sourceOffset
53
+ local visualOffsetZ = ____temp_6 + (____opt_4 and ____opt_4.z or 0)
54
+ if __TS__InstanceOf(source, Unit) then
55
+ local data = MISSILE_DATA_BY_UNIT_TYPE_ID[source.typeId]
56
+ local launchX = data.launchOffsetX
57
+ local launchY = data.launchOffsetY
58
+ local projectileVisOffsetX = data.launchVisualOffsetX
59
+ local projectileVisOffsetY = data.launchVisualOffsetY
60
+ local angle = rad(source.facing - 90)
61
+ local s = sin(angle)
62
+ local c = cos(angle)
63
+ offsetX = offsetX + (c * launchX - s * launchY)
64
+ offsetY = offsetY + (s * launchX + c * launchY)
65
+ visualOffsetX = visualOffsetX + (c * projectileVisOffsetX - s * projectileVisOffsetY)
66
+ visualOffsetY = visualOffsetY + (s * projectileVisOffsetX + c * projectileVisOffsetY)
67
+ visualOffsetZ = visualOffsetZ + data.launchOffsetZ
68
+ end
69
+ local ____opt_7 = config.targetOffset
70
+ local targetOffsetX = ____opt_7 and ____opt_7.x or 0
71
+ local ____opt_9 = config.targetOffset
72
+ local targetOffsetY = ____opt_9 and ____opt_9.y or 0
73
+ local targetVisualOffsetX = 0
74
+ local targetVisualOffsetY = 0
75
+ local ____temp_13 = target.z or terrainZ(target)
76
+ local ____opt_11 = config.targetOffset
77
+ local targetVisualOffsetZ = ____temp_13 + (____opt_11 and ____opt_11.z or 0)
78
+ if __TS__InstanceOf(target, Unit) then
79
+ targetVisualOffsetZ = targetVisualOffsetZ + MISSILE_DATA_BY_UNIT_TYPE_ID[target.typeId].impactOffsetZ
80
+ end
81
+ local retarget = false
82
+ local positionX = source.x + offsetX
83
+ local positionY = source.y + offsetY
84
+ local visualPositionX = positionX + visualOffsetX
85
+ local visualPositionY = positionY + visualOffsetY
86
+ local visualPositionZ = visualOffsetZ
87
+ local visualPositionArcX = visualPositionX
88
+ local visualPositionArcY = visualPositionY
89
+ local visualPositionArcZ = visualPositionZ
90
+ local currentTargetX = target.x + targetOffsetX
91
+ local currentTargetY = target.y + targetOffsetY
92
+ local currentVisualTargetX = currentTargetX + targetVisualOffsetX
93
+ local currentVisualTargetY = currentTargetY + targetVisualOffsetY
94
+ local currentVisualTargetZ = targetVisualOffsetZ
95
+ local dx = currentTargetX - positionX
96
+ local dy = currentTargetY - positionY
97
+ local fullDist = sqrt(dx * dx + dy * dy)
98
+ local effect = addSpecialEffect(config.art, visualPositionX, visualPositionY)
99
+ setSpecialEffectPosition(effect, visualPositionX, visualPositionY, visualPositionZ)
100
+ if config.scale then
101
+ setSpecialEffectScale(effect, config.scale)
102
+ end
103
+ local acceleration = (config.acceleration or 0) / 128
104
+ local speed = config.speed / 128 + acceleration / 2
105
+ local arcVAcceleration = 0
106
+ local arcVSpeed = 0
107
+ if config.arc then
108
+ arcVAcceleration = acceleration * config.arc
109
+ arcVSpeed = 4 * speed * config.arc
110
+ end
111
+ local arcZ = 0
112
+ local unit = __TS__InstanceOf(target, Unit) and target.handle or nil
113
+ local initialTargetX = target.x + targetOffsetX
114
+ local initialTargetY = target.y + targetOffsetY
115
+ local function update(self)
116
+ if unit and getHandleId(unit) ~= 0 then
117
+ currentTargetX = getUnitX(unit) + targetOffsetX
118
+ currentTargetY = getUnitY(unit) + targetOffsetY
119
+ currentVisualTargetX = currentTargetX + targetVisualOffsetX
120
+ currentVisualTargetY = currentTargetY + targetVisualOffsetY
121
+ currentVisualTargetZ = targetVisualOffsetZ
122
+ end
123
+ dx = currentTargetX - positionX
124
+ dy = currentTargetY - positionY
125
+ local dist = sqrt(dx * dx + dy * dy)
126
+ if dist <= speed then
127
+ local dx = currentVisualTargetX - visualPositionArcX
128
+ local dy = currentVisualTargetY - visualPositionArcY
129
+ local dz = currentVisualTargetZ - visualPositionArcZ
130
+ local yaw = atan(dy, dx)
131
+ local pitch = atan(
132
+ dz,
133
+ sqrt(dx * dx + dy * dy)
134
+ )
135
+ setSpecialEffectYaw(effect, yaw)
136
+ setSpecialEffectPitch(effect, -pitch)
137
+ setSpecialEffectPosition(effect, currentVisualTargetX, currentVisualTargetY, currentVisualTargetZ)
138
+ visualPositionX = currentVisualTargetX
139
+ visualPositionY = currentVisualTargetY
140
+ visualPositionZ = currentVisualTargetZ
141
+ visualPositionArcX = currentVisualTargetX
142
+ visualPositionArcY = currentVisualTargetY
143
+ visualPositionArcZ = currentVisualTargetZ
144
+ retarget = false
145
+ safeCall(onArrival, self, true)
146
+ return not retarget
147
+ end
148
+ if arcVSpeed ~= 0 and (currentTargetX ~= initialTargetX or currentTargetY ~= initialTargetY) then
149
+ arcVSpeed = 0
150
+ arcVAcceleration = 0
151
+ visualPositionZ = visualPositionZ + arcZ
152
+ arcZ = 0
153
+ end
154
+ local newPositionX = positionX + dx / dist * speed
155
+ local newPositionY = positionY + dy / dist * speed
156
+ local timeLeft = dist / speed
157
+ local visualDx = currentVisualTargetX - visualPositionX
158
+ local visualDy = currentVisualTargetY - visualPositionY
159
+ local visualDz = currentVisualTargetZ - visualPositionZ
160
+ local newVisualPositionX = visualPositionX + visualDx / timeLeft
161
+ local newVisualPositionY = visualPositionY + visualDy / timeLeft
162
+ local newVisualPositionZ = visualPositionZ + visualDz / timeLeft
163
+ arcZ = arcZ + arcVSpeed * (2 * (dist / fullDist) - 1)
164
+ local newVisualPositionArcX = newVisualPositionX
165
+ local newVisualPositionArcY = newVisualPositionY
166
+ local newVisualPositionArcZ = newVisualPositionZ + arcZ
167
+ local visualArcDx = newVisualPositionArcX - visualPositionArcX
168
+ local visualArcDy = newVisualPositionArcY - visualPositionArcY
169
+ local visualArcDz = newVisualPositionArcZ - visualPositionArcZ
170
+ local yaw = atan(visualArcDy, visualArcDx)
171
+ local pitch = atan(
172
+ visualArcDz,
173
+ sqrt(visualArcDx * visualArcDx + visualArcDy * visualArcDy)
174
+ )
175
+ setSpecialEffectYaw(effect, yaw)
176
+ setSpecialEffectPitch(effect, -pitch)
177
+ setSpecialEffectPosition(effect, newVisualPositionArcX, newVisualPositionArcY, newVisualPositionArcZ)
178
+ positionX = newPositionX
179
+ positionY = newPositionY
180
+ visualPositionX = newVisualPositionX
181
+ visualPositionY = newVisualPositionY
182
+ visualPositionZ = newVisualPositionZ
183
+ visualPositionArcX = newVisualPositionArcX
184
+ visualPositionArcY = newVisualPositionArcY
185
+ visualPositionArcZ = newVisualPositionArcZ
186
+ speed = speed + acceleration
187
+ arcVSpeed = arcVSpeed + arcVAcceleration
188
+ return false
189
+ end
190
+ return __TS__New(
191
+ ____exports.Missile,
192
+ effect,
193
+ function(newTarget)
194
+ target = newTarget
195
+ targetVisualOffsetX = 0
196
+ targetVisualOffsetY = 0
197
+ local ____temp_16 = target.z or terrainZ(target)
198
+ local ____opt_14 = config.targetOffset
199
+ targetVisualOffsetZ = ____temp_16 + (____opt_14 and ____opt_14.z or 0)
200
+ if __TS__InstanceOf(target, Unit) then
201
+ targetVisualOffsetZ = targetVisualOffsetZ + MISSILE_DATA_BY_UNIT_TYPE_ID[target.typeId].impactOffsetZ
202
+ end
203
+ retarget = true
204
+ end,
205
+ update
206
+ )
207
+ end
208
+ function Missile.prototype.destroy(self)
209
+ destroyEffect(self.effect)
210
+ local previousMissile = previous[self]
211
+ local nextMissile = next[self]
212
+ if previousMissile then
213
+ next[previousMissile] = nextMissile
214
+ else
215
+ head = nextMissile
216
+ end
217
+ if nextMissile then
218
+ previous[nextMissile] = previousMissile
219
+ end
220
+ previous[self] = nil
221
+ next[self] = nil
222
+ end
223
+ Timer.onPeriod[1 / 64]:addListener(function()
224
+ local missile = head
225
+ while missile do
226
+ local nextMissile = next[missile]
227
+ if missile.update(missile) then
228
+ missile:destroy()
229
+ end
230
+ missile = nextMissile
231
+ end
232
+ end)
233
+ return ____exports
@@ -0,0 +1,25 @@
1
+ /** @noSelfInFile */
2
+ import { Unit } from "./unit";
3
+ import { Item } from "./item";
4
+ import { Destructable } from "./destructable";
5
+ export type Order = {
6
+ id: number;
7
+ startX: number;
8
+ startY: number;
9
+ } & ({
10
+ type: "immediate";
11
+ } | {
12
+ type: "point";
13
+ targetX: number;
14
+ targetY: number;
15
+ } | {
16
+ type: "target";
17
+ target: Unit | Item | Destructable;
18
+ });
19
+ declare module "../../engine/internal/unit" {
20
+ interface Unit {
21
+ readonly currentOrder: Order;
22
+ readonly lastOrder: Order;
23
+ issueOrder(order: Order): void;
24
+ }
25
+ }
@@ -0,0 +1,55 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
3
+ local ____exports = {}
4
+ local ____unit = require("core.types.unit")
5
+ local Unit = ____unit.Unit
6
+ local getUnitCurrentOrder = GetUnitCurrentOrder
7
+ local orders = setmetatable({}, {__mode = "k"})
8
+ Unit.onImmediateOrder:addListener(function(unit, orderId)
9
+ orders[unit] = {id = orderId, startX = unit.x, startY = unit.y, type = "immediate"}
10
+ end)
11
+ Unit.onPointOrder:addListener(function(unit, orderId, x, y)
12
+ orders[unit] = {
13
+ id = orderId,
14
+ startX = unit.x,
15
+ startY = unit.y,
16
+ type = "point",
17
+ targetX = x,
18
+ targetY = y
19
+ }
20
+ end)
21
+ Unit.onTargetOrder:addListener(function(unit, orderId, target)
22
+ orders[unit] = {
23
+ id = orderId,
24
+ startX = unit.x,
25
+ startY = unit.y,
26
+ type = "target",
27
+ target = target
28
+ }
29
+ end)
30
+ __TS__ObjectDefineProperty(
31
+ Unit.prototype,
32
+ "currentOrder",
33
+ {get = function(self)
34
+ local currentOrderId = getUnitCurrentOrder(self.handle)
35
+ local lastOrder = orders[self]
36
+ return lastOrder and (lastOrder.id == currentOrderId or currentOrderId == orderId("patrolAI") and lastOrder.id == orderId("patrol")) and lastOrder or ({id = 0, type = "immediate"})
37
+ end}
38
+ )
39
+ __TS__ObjectDefineProperty(
40
+ Unit.prototype,
41
+ "lastOrder",
42
+ {get = function(self)
43
+ return orders[self] or ({id = 0, type = "immediate"})
44
+ end}
45
+ )
46
+ Unit.prototype.issueOrder = function(self, order)
47
+ if order.type == "immediate" then
48
+ IssueImmediateOrderById(self.handle, order.id)
49
+ elseif order.type == "point" then
50
+ IssuePointOrderById(self.handle, order.id, order.targetX, order.targetY)
51
+ else
52
+ IssueTargetOrderById(self.handle, order.id, order.target.handle)
53
+ end
54
+ end
55
+ return ____exports
@@ -0,0 +1,71 @@
1
+ /** @noSelfInFile */
2
+ import { Handle, HandleDestructor } from "./handle";
3
+ import { Event, InitializingEvent } from "../../event";
4
+ import { PlayerCamera } from "./playerCamera";
5
+ import { PlayerColor } from "./playerColor";
6
+ import { UpgradeId } from "../../engine/object-data/entry/upgrade";
7
+ interface Unit {
8
+ handle: junit;
9
+ }
10
+ export declare class Player extends Handle<jplayer> {
11
+ static readonly all: Player[];
12
+ static readonly local: Player;
13
+ static readonly neutralPassive: Player;
14
+ static readonly neutralAggressive: Player;
15
+ static readonly neutralVictim: Player;
16
+ static readonly neutralExtra: Player;
17
+ private static events;
18
+ readonly id: number;
19
+ constructor(handle: jplayer);
20
+ onDestroy(): HandleDestructor;
21
+ toString(): string;
22
+ get name(): string;
23
+ set name(name: string);
24
+ get color(): PlayerColor;
25
+ set color(color: PlayerColor);
26
+ get nameColored(): string;
27
+ get gold(): number;
28
+ set gold(gold: number);
29
+ get lumber(): number;
30
+ set lumber(gold: number);
31
+ get isLocal(): boolean;
32
+ get camera(): PlayerCamera;
33
+ get isUser(): boolean;
34
+ get isPlaying(): boolean;
35
+ get controller(): jmapcontrol;
36
+ get slotState(): jplayerslotstate;
37
+ clearSelection(): void;
38
+ selectSingle(unit: Unit): void;
39
+ select(unit: Unit): void;
40
+ deselect(unit: Unit): void;
41
+ forceUIKey(key: string): void;
42
+ forceUICancel(): void;
43
+ isAllyOf(other: Player): boolean;
44
+ isEnemyOf(other: Player): boolean;
45
+ setAbilityAvailable(abilityId: number, available: boolean): void;
46
+ getMaximumUpgradeLevel(upgradeId: UpgradeId): number;
47
+ setMaximumUpgradeLevel(upgradeId: UpgradeId, maximumLevel: number): void;
48
+ resetMaximumUpgradeLevel(upgradeId: UpgradeId): void;
49
+ getUpgradeLevel(upgradeId: UpgradeId): number;
50
+ setUpgradeLevel(upgradeId: UpgradeId, level: number): void;
51
+ private static getEvent;
52
+ private static getMouseEvent;
53
+ static get onLeave(): Event<[Player]>;
54
+ static get onMouseDown(): Event<[Player, jmousebuttontype]>;
55
+ static get onMouseUp(): Event<[Player, jmousebuttontype]>;
56
+ static get onMouseMove(): Event<[Player, Vec2]>;
57
+ private static getKeyEvent;
58
+ static get onKeyPress(): InitializingEvent<[Player, joskeytype, oskeymeta]> & {
59
+ readonly [key: joskeytype]: InitializingEvent<[Player, oskeymeta]> & {
60
+ readonly [meta: oskeymeta]: InitializingEvent<[Player]>;
61
+ };
62
+ };
63
+ static get onKeyRelease(): InitializingEvent<[Player, joskeytype, oskeymeta]> & {
64
+ readonly [key: joskeytype]: InitializingEvent<[Player, oskeymeta]> & {
65
+ readonly [meta: oskeymeta]: InitializingEvent<[Player]>;
66
+ };
67
+ };
68
+ static get onChat(): Event<[player: Player, message: string]>;
69
+ static byId(id: number): Player | undefined;
70
+ }
71
+ export {};