warscript 0.0.1-dev.404878c
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +23 -0
- package/binaryreader.d.ts +20 -0
- package/binaryreader.lua +50 -0
- package/binarywriter.d.ts +21 -0
- package/binarywriter.lua +90 -0
- package/core/dummy.d.ts +22 -0
- package/core/dummy.lua +133 -0
- package/core/game.d.ts +3 -0
- package/core/game.lua +24 -0
- package/core/mapbounds.d.ts +8 -0
- package/core/mapbounds.lua +12 -0
- package/core/thread.d.ts +8 -0
- package/core/thread.lua +40 -0
- package/core/types/ability.d.ts +4 -0
- package/core/types/ability.lua +10 -0
- package/core/types/async.d.ts +3 -0
- package/core/types/async.lua +2 -0
- package/core/types/camera.d.ts +4 -0
- package/core/types/camera.lua +21 -0
- package/core/types/cameraField.d.ts +15 -0
- package/core/types/cameraField.lua +38 -0
- package/core/types/color.d.ts +16 -0
- package/core/types/color.lua +93 -0
- package/core/types/destructable.d.ts +31 -0
- package/core/types/destructable.lua +245 -0
- package/core/types/effect.d.ts +31 -0
- package/core/types/effect.lua +209 -0
- package/core/types/frame.d.ts +140 -0
- package/core/types/frame.lua +882 -0
- package/core/types/game.d.ts +8 -0
- package/core/types/game.lua +41 -0
- package/core/types/group.d.ts +22 -0
- package/core/types/group.lua +94 -0
- package/core/types/handle.d.ts +48 -0
- package/core/types/handle.lua +169 -0
- package/core/types/image.d.ts +30 -0
- package/core/types/image.lua +121 -0
- package/core/types/internal/ability+cooldownRemaining.d.ts +1 -0
- package/core/types/internal/ability+cooldownRemaining.lua +0 -0
- package/core/types/item.d.ts +4 -0
- package/core/types/item.lua +6 -0
- package/core/types/missile.d.ts +22 -0
- package/core/types/missile.lua +233 -0
- package/core/types/order.d.ts +25 -0
- package/core/types/order.lua +55 -0
- package/core/types/player.d.ts +71 -0
- package/core/types/player.lua +448 -0
- package/core/types/playerCamera.d.ts +32 -0
- package/core/types/playerCamera.lua +162 -0
- package/core/types/playerColor.d.ts +40 -0
- package/core/types/playerColor.lua +203 -0
- package/core/types/rect.d.ts +39 -0
- package/core/types/rect.lua +152 -0
- package/core/types/region.d.ts +14 -0
- package/core/types/region.lua +84 -0
- package/core/types/sound.d.ts +69 -0
- package/core/types/sound.lua +247 -0
- package/core/types/tileCell.d.ts +13 -0
- package/core/types/tileCell.lua +100 -0
- package/core/types/timer.d.ts +36 -0
- package/core/types/timer.lua +230 -0
- package/core/types/timerDialog.d.ts +19 -0
- package/core/types/timerDialog.lua +95 -0
- package/core/types/unit.d.ts +10 -0
- package/core/types/unit.lua +24 -0
- package/core/types/widget.d.ts +5 -0
- package/core/types/widget.lua +2 -0
- package/core/util.d.ts +62 -0
- package/core/util.lua +464 -0
- package/core/vecmath/common.d.ts +18 -0
- package/core/vecmath/common.lua +29 -0
- package/core/vecmath/mat2.d.ts +73 -0
- package/core/vecmath/mat2.lua +261 -0
- package/core/vecmath/vec3.d.ts +47 -0
- package/core/vecmath/vec3.lua +350 -0
- package/core/vecmath/vec4.d.ts +54 -0
- package/core/vecmath/vec4.lua +400 -0
- package/crypto/ecc.d.ts +6 -0
- package/crypto/ecc.lua +1734 -0
- package/decl/index.d.ts +116 -0
- package/decl/native.d.ts +8198 -0
- package/destroyable.d.ts +20 -0
- package/destroyable.lua +31 -0
- package/engine/ability.d.ts +5 -0
- package/engine/ability.lua +7 -0
- package/engine/behavior.d.ts +28 -0
- package/engine/behavior.lua +181 -0
- package/engine/behaviour/ability/apply-buff.d.ts +38 -0
- package/engine/behaviour/ability/apply-buff.lua +126 -0
- package/engine/behaviour/ability/apply-unit-behavior.d.ts +12 -0
- package/engine/behaviour/ability/apply-unit-behavior.lua +36 -0
- package/engine/behaviour/ability/damage.d.ts +25 -0
- package/engine/behaviour/ability/damage.lua +75 -0
- package/engine/behaviour/ability/heal.d.ts +16 -0
- package/engine/behaviour/ability/heal.lua +35 -0
- package/engine/behaviour/ability/instant-impact.d.ts +6 -0
- package/engine/behaviour/ability/instant-impact.lua +25 -0
- package/engine/behaviour/ability.d.ts +40 -0
- package/engine/behaviour/ability.lua +175 -0
- package/engine/behaviour/unit/stun-immunity.d.ts +19 -0
- package/engine/behaviour/unit/stun-immunity.lua +67 -0
- package/engine/behaviour/unit.d.ts +20 -0
- package/engine/behaviour/unit.lua +75 -0
- package/engine/buff.d.ts +221 -0
- package/engine/buff.lua +1093 -0
- package/engine/constants.d.ts +7 -0
- package/engine/constants.lua +8 -0
- package/engine/index.d.ts +5 -0
- package/engine/index.lua +2 -0
- package/engine/internal/ability.d.ts +91 -0
- package/engine/internal/ability.lua +531 -0
- package/engine/internal/item/ability.d.ts +2 -0
- package/engine/internal/item/ability.lua +48 -0
- package/engine/internal/item+owner.d.ts +7 -0
- package/engine/internal/item+owner.lua +22 -0
- package/engine/internal/item.d.ts +86 -0
- package/engine/internal/item.lua +580 -0
- package/engine/internal/mechanics/ability-duration.d.ts +4 -0
- package/engine/internal/mechanics/ability-duration.lua +11 -0
- package/engine/internal/mechanics/area-damage.d.ts +2 -0
- package/engine/internal/mechanics/area-damage.lua +33 -0
- package/engine/internal/misc/dummy-units.d.ts +2 -0
- package/engine/internal/misc/dummy-units.lua +14 -0
- package/engine/internal/object-data/armor-increase.d.ts +2 -0
- package/engine/internal/object-data/armor-increase.lua +19 -0
- package/engine/internal/object-data/attribute-bonus.d.ts +2 -0
- package/engine/internal/object-data/attribute-bonus.lua +15 -0
- package/engine/internal/object-data/auto-attack-damage-increase.d.ts +2 -0
- package/engine/internal/object-data/auto-attack-damage-increase.lua +17 -0
- package/engine/internal/object-data/auto-attack-speed-increase.d.ts +2 -0
- package/engine/internal/object-data/auto-attack-speed-increase.lua +14 -0
- package/engine/internal/object-data/dummy-inventory.d.ts +2 -0
- package/engine/internal/object-data/dummy-inventory.lua +16 -0
- package/engine/internal/object-data/dummy-item.d.ts +2 -0
- package/engine/internal/object-data/dummy-item.lua +10 -0
- package/engine/internal/object-data/ghost-visible.d.ts +2 -0
- package/engine/internal/object-data/ghost-visible.lua +15 -0
- package/engine/internal/object-data/invulnerable.d.ts +2 -0
- package/engine/internal/object-data/invulnerable.lua +11 -0
- package/engine/internal/object-data/movement-speed-increase-factor.d.ts +2 -0
- package/engine/internal/object-data/movement-speed-increase-factor.lua +18 -0
- package/engine/internal/unit/ability.d.ts +143 -0
- package/engine/internal/unit/ability.lua +369 -0
- package/engine/internal/unit/allowed-targets.d.ts +17 -0
- package/engine/internal/unit/allowed-targets.lua +19 -0
- package/engine/internal/unit/band-aids/ancestral-spirit-cannibalize.d.ts +2 -0
- package/engine/internal/unit/band-aids/ancestral-spirit-cannibalize.lua +21 -0
- package/engine/internal/unit/bonus.d.ts +41 -0
- package/engine/internal/unit/bonus.lua +188 -0
- package/engine/internal/unit/buff.d.ts +38 -0
- package/engine/internal/unit/buff.lua +81 -0
- package/engine/internal/unit/expiration-timer.d.ts +22 -0
- package/engine/internal/unit/expiration-timer.lua +44 -0
- package/engine/internal/unit/ghost-counter.d.ts +12 -0
- package/engine/internal/unit/ghost-counter.lua +26 -0
- package/engine/internal/unit/invulnerability-counter.d.ts +12 -0
- package/engine/internal/unit/invulnerability-counter.lua +26 -0
- package/engine/internal/unit/missile.d.ts +42 -0
- package/engine/internal/unit/missile.lua +70 -0
- package/engine/internal/unit/movement-speed.d.ts +18 -0
- package/engine/internal/unit/movement-speed.lua +42 -0
- package/engine/internal/unit/summon-event.d.ts +12 -0
- package/engine/internal/unit/summon-event.lua +50 -0
- package/engine/internal/unit+ability.d.ts +9 -0
- package/engine/internal/unit+ability.lua +59 -0
- package/engine/internal/unit+bonus.d.ts +8 -0
- package/engine/internal/unit+bonus.lua +40 -0
- package/engine/internal/unit+damage.d.ts +69 -0
- package/engine/internal/unit+damage.lua +123 -0
- package/engine/internal/unit+rally.d.ts +10 -0
- package/engine/internal/unit+rally.lua +159 -0
- package/engine/internal/unit+spellSteal.d.ts +7 -0
- package/engine/internal/unit+spellSteal.lua +64 -0
- package/engine/internal/unit+transport.d.ts +12 -0
- package/engine/internal/unit+transport.lua +102 -0
- package/engine/internal/unit-missile-data.d.ts +2 -0
- package/engine/internal/unit-missile-data.lua +107 -0
- package/engine/internal/unit-missile-launch.d.ts +7 -0
- package/engine/internal/unit-missile-launch.lua +32 -0
- package/engine/internal/unit.d.ts +312 -0
- package/engine/internal/unit.lua +2430 -0
- package/engine/internal/utility.d.ts +2 -0
- package/engine/internal/utility.lua +13 -0
- package/engine/lightning.d.ts +51 -0
- package/engine/lightning.lua +303 -0
- package/engine/local-client.d.ts +16 -0
- package/engine/local-client.lua +86 -0
- package/engine/object-data/auxiliary/animation-name.d.ts +14 -0
- package/engine/object-data/auxiliary/animation-name.lua +2 -0
- package/engine/object-data/auxiliary/animation-qualifier.d.ts +53 -0
- package/engine/object-data/auxiliary/animation-qualifier.lua +2 -0
- package/engine/object-data/auxiliary/armor-sound-type.d.ts +8 -0
- package/engine/object-data/auxiliary/armor-sound-type.lua +2 -0
- package/engine/object-data/auxiliary/attachment-preset.d.ts +15 -0
- package/engine/object-data/auxiliary/attachment-preset.lua +29 -0
- package/engine/object-data/auxiliary/attack-type.d.ts +11 -0
- package/engine/object-data/auxiliary/attack-type.lua +2 -0
- package/engine/object-data/auxiliary/buff-polarity.d.ts +6 -0
- package/engine/object-data/auxiliary/buff-polarity.lua +2 -0
- package/engine/object-data/auxiliary/buff-resistance-type.d.ts +6 -0
- package/engine/object-data/auxiliary/buff-resistance-type.lua +2 -0
- package/engine/object-data/auxiliary/combat-classification.d.ts +46 -0
- package/engine/object-data/auxiliary/combat-classification.lua +206 -0
- package/engine/object-data/auxiliary/detection-type.d.ts +7 -0
- package/engine/object-data/auxiliary/detection-type.lua +2 -0
- package/engine/object-data/auxiliary/model-node-name.d.ts +12 -0
- package/engine/object-data/auxiliary/model-node-name.lua +2 -0
- package/engine/object-data/auxiliary/model-node-qualifier.d.ts +21 -0
- package/engine/object-data/auxiliary/model-node-qualifier.lua +2 -0
- package/engine/object-data/auxiliary/movement-type.d.ts +10 -0
- package/engine/object-data/auxiliary/movement-type.lua +2 -0
- package/engine/object-data/auxiliary/race.d.ts +14 -0
- package/engine/object-data/auxiliary/race.lua +2 -0
- package/engine/object-data/auxiliary/sound-preset-name.d.ts +8 -0
- package/engine/object-data/auxiliary/sound-preset-name.lua +2 -0
- package/engine/object-data/auxiliary/sound-set-name.d.ts +35 -0
- package/engine/object-data/auxiliary/sound-set-name.lua +2 -0
- package/engine/object-data/auxiliary/targeting-type.d.ts +8 -0
- package/engine/object-data/auxiliary/targeting-type.lua +2 -0
- package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +16 -0
- package/engine/object-data/auxiliary/tech-tree-dependency.lua +8 -0
- package/engine/object-data/auxiliary/unit-classification.d.ts +19 -0
- package/engine/object-data/auxiliary/unit-classification.lua +50 -0
- package/engine/object-data/auxiliary/weapon-sound-type.d.ts +17 -0
- package/engine/object-data/auxiliary/weapon-sound-type.lua +2 -0
- package/engine/object-data/entry/ability-type/armor-increase.d.ts +8 -0
- package/engine/object-data/entry/ability-type/armor-increase.lua +26 -0
- package/engine/object-data/entry/ability-type/attribute-increase.d.ts +12 -0
- package/engine/object-data/entry/ability-type/attribute-increase.lua +52 -0
- package/engine/object-data/entry/ability-type/auto-attack-damage-increase.d.ts +8 -0
- package/engine/object-data/entry/ability-type/auto-attack-damage-increase.lua +26 -0
- package/engine/object-data/entry/ability-type/auto-attack-heal-reduction-effect.d.ts +12 -0
- package/engine/object-data/entry/ability-type/auto-attack-heal-reduction-effect.lua +52 -0
- package/engine/object-data/entry/ability-type/auto-attack-speed-increase.d.ts +8 -0
- package/engine/object-data/entry/ability-type/auto-attack-speed-increase.lua +26 -0
- package/engine/object-data/entry/ability-type/bash.d.ts +16 -0
- package/engine/object-data/entry/ability-type/bash.lua +78 -0
- package/engine/object-data/entry/ability-type/berserk.d.ts +10 -0
- package/engine/object-data/entry/ability-type/berserk.lua +39 -0
- package/engine/object-data/entry/ability-type/blank-configurable.d.ts +21 -0
- package/engine/object-data/entry/ability-type/blank-configurable.lua +249 -0
- package/engine/object-data/entry/ability-type/blank-passive.d.ts +7 -0
- package/engine/object-data/entry/ability-type/blank-passive.lua +28 -0
- package/engine/object-data/entry/ability-type/blizzard.d.ts +16 -0
- package/engine/object-data/entry/ability-type/blizzard.lua +78 -0
- package/engine/object-data/entry/ability-type/blood-lust.d.ts +12 -0
- package/engine/object-data/entry/ability-type/blood-lust.lua +52 -0
- package/engine/object-data/entry/ability-type/chain-lightning.d.ts +12 -0
- package/engine/object-data/entry/ability-type/chain-lightning.lua +52 -0
- package/engine/object-data/entry/ability-type/channel.d.ts +48 -0
- package/engine/object-data/entry/ability-type/channel.lua +140 -0
- package/engine/object-data/entry/ability-type/charge-gold-and-lumber.d.ts +14 -0
- package/engine/object-data/entry/ability-type/charge-gold-and-lumber.lua +65 -0
- package/engine/object-data/entry/ability-type/cleaving-attack.d.ts +8 -0
- package/engine/object-data/entry/ability-type/cleaving-attack.lua +26 -0
- package/engine/object-data/entry/ability-type/cluster-rockets.d.ts +18 -0
- package/engine/object-data/entry/ability-type/cluster-rockets.lua +91 -0
- package/engine/object-data/entry/ability-type/cripple.d.ts +12 -0
- package/engine/object-data/entry/ability-type/cripple.lua +52 -0
- package/engine/object-data/entry/ability-type/critical-strike.d.ts +18 -0
- package/engine/object-data/entry/ability-type/critical-strike.lua +91 -0
- package/engine/object-data/entry/ability-type/curse.d.ts +8 -0
- package/engine/object-data/entry/ability-type/curse.lua +26 -0
- package/engine/object-data/entry/ability-type/dark-summoning.d.ts +10 -0
- package/engine/object-data/entry/ability-type/dark-summoning.lua +39 -0
- package/engine/object-data/entry/ability-type/death-coil.d.ts +8 -0
- package/engine/object-data/entry/ability-type/death-coil.lua +26 -0
- package/engine/object-data/entry/ability-type/disease-cloud.d.ts +15 -0
- package/engine/object-data/entry/ability-type/disease-cloud.lua +65 -0
- package/engine/object-data/entry/ability-type/divine-shield.d.ts +5 -0
- package/engine/object-data/entry/ability-type/divine-shield.lua +12 -0
- package/engine/object-data/entry/ability-type/endurance-aura.d.ts +10 -0
- package/engine/object-data/entry/ability-type/endurance-aura.lua +39 -0
- package/engine/object-data/entry/ability-type/engineering-upgrade.d.ts +13 -0
- package/engine/object-data/entry/ability-type/engineering-upgrade.lua +88 -0
- package/engine/object-data/entry/ability-type/evasion.d.ts +8 -0
- package/engine/object-data/entry/ability-type/evasion.lua +26 -0
- package/engine/object-data/entry/ability-type/faerie-fire.d.ts +10 -0
- package/engine/object-data/entry/ability-type/faerie-fire.lua +39 -0
- package/engine/object-data/entry/ability-type/far-sight.d.ts +9 -0
- package/engine/object-data/entry/ability-type/far-sight.lua +26 -0
- package/engine/object-data/entry/ability-type/feral-spirit.d.ts +11 -0
- package/engine/object-data/entry/ability-type/feral-spirit.lua +39 -0
- package/engine/object-data/entry/ability-type/frenzy.d.ts +12 -0
- package/engine/object-data/entry/ability-type/frenzy.lua +52 -0
- package/engine/object-data/entry/ability-type/frost-nova.d.ts +12 -0
- package/engine/object-data/entry/ability-type/frost-nova.lua +52 -0
- package/engine/object-data/entry/ability-type/ghost-visible.d.ts +10 -0
- package/engine/object-data/entry/ability-type/ghost-visible.lua +39 -0
- package/engine/object-data/entry/ability-type/gold-mine.d.ts +12 -0
- package/engine/object-data/entry/ability-type/gold-mine.lua +52 -0
- package/engine/object-data/entry/ability-type/heal.d.ts +8 -0
- package/engine/object-data/entry/ability-type/heal.lua +26 -0
- package/engine/object-data/entry/ability-type/healing-salve.d.ts +22 -0
- package/engine/object-data/entry/ability-type/healing-salve.lua +78 -0
- package/engine/object-data/entry/ability-type/healing-spray.d.ts +18 -0
- package/engine/object-data/entry/ability-type/healing-spray.lua +91 -0
- package/engine/object-data/entry/ability-type/healing-wave.d.ts +12 -0
- package/engine/object-data/entry/ability-type/healing-wave.lua +52 -0
- package/engine/object-data/entry/ability-type/holy-light.d.ts +8 -0
- package/engine/object-data/entry/ability-type/holy-light.lua +26 -0
- package/engine/object-data/entry/ability-type/incinerate.d.ts +18 -0
- package/engine/object-data/entry/ability-type/incinerate.lua +91 -0
- package/engine/object-data/entry/ability-type/inner-fire.d.ts +14 -0
- package/engine/object-data/entry/ability-type/inner-fire.lua +65 -0
- package/engine/object-data/entry/ability-type/inventory.d.ts +16 -0
- package/engine/object-data/entry/ability-type/inventory.lua +78 -0
- package/engine/object-data/entry/ability-type/invulnerable.d.ts +5 -0
- package/engine/object-data/entry/ability-type/invulnerable.lua +12 -0
- package/engine/object-data/entry/ability-type/lightning-shield.d.ts +8 -0
- package/engine/object-data/entry/ability-type/lightning-shield.lua +26 -0
- package/engine/object-data/entry/ability-type/movement-speed-increase.d.ts +8 -0
- package/engine/object-data/entry/ability-type/movement-speed-increase.lua +26 -0
- package/engine/object-data/entry/ability-type/permanent-immolation.d.ts +8 -0
- package/engine/object-data/entry/ability-type/permanent-immolation.lua +26 -0
- package/engine/object-data/entry/ability-type/phoenix-morph.d.ts +25 -0
- package/engine/object-data/entry/ability-type/phoenix-morph.lua +130 -0
- package/engine/object-data/entry/ability-type/recall.d.ts +10 -0
- package/engine/object-data/entry/ability-type/recall.lua +39 -0
- package/engine/object-data/entry/ability-type/rejuvenation.d.ts +20 -0
- package/engine/object-data/entry/ability-type/rejuvenation.lua +65 -0
- package/engine/object-data/entry/ability-type/searing-arrows.d.ts +8 -0
- package/engine/object-data/entry/ability-type/searing-arrows.lua +26 -0
- package/engine/object-data/entry/ability-type/shock-wave.d.ts +10 -0
- package/engine/object-data/entry/ability-type/shock-wave.lua +39 -0
- package/engine/object-data/entry/ability-type/slow-poison.d.ts +12 -0
- package/engine/object-data/entry/ability-type/slow-poison.lua +52 -0
- package/engine/object-data/entry/ability-type/slow.d.ts +12 -0
- package/engine/object-data/entry/ability-type/slow.lua +52 -0
- package/engine/object-data/entry/ability-type/spell-damage-reduction.d.ts +10 -0
- package/engine/object-data/entry/ability-type/spell-damage-reduction.lua +39 -0
- package/engine/object-data/entry/ability-type/spiked-carapace.d.ts +12 -0
- package/engine/object-data/entry/ability-type/spiked-carapace.lua +52 -0
- package/engine/object-data/entry/ability-type/spirit-touch.d.ts +14 -0
- package/engine/object-data/entry/ability-type/spirit-touch.lua +65 -0
- package/engine/object-data/entry/ability-type/storm-bolt.d.ts +8 -0
- package/engine/object-data/entry/ability-type/storm-bolt.lua +26 -0
- package/engine/object-data/entry/ability-type/summon-quilbeast.d.ts +11 -0
- package/engine/object-data/entry/ability-type/summon-quilbeast.lua +39 -0
- package/engine/object-data/entry/ability-type/summon-water-elemental.d.ts +11 -0
- package/engine/object-data/entry/ability-type/summon-water-elemental.lua +39 -0
- package/engine/object-data/entry/ability-type.d.ts +148 -0
- package/engine/object-data/entry/ability-type.lua +1058 -0
- package/engine/object-data/entry/buff-type/applicable.d.ts +16 -0
- package/engine/object-data/entry/buff-type/applicable.lua +377 -0
- package/engine/object-data/entry/buff-type/blank.d.ts +8 -0
- package/engine/object-data/entry/buff-type/blank.lua +17 -0
- package/engine/object-data/entry/buff-type.d.ts +64 -0
- package/engine/object-data/entry/buff-type.lua +316 -0
- package/engine/object-data/entry/destructible-type.d.ts +21 -0
- package/engine/object-data/entry/destructible-type.lua +83 -0
- package/engine/object-data/entry/item-type/blank.d.ts +8 -0
- package/engine/object-data/entry/item-type/blank.lua +21 -0
- package/engine/object-data/entry/item-type.d.ts +49 -0
- package/engine/object-data/entry/item-type.lua +259 -0
- package/engine/object-data/entry/lightning-type.d.ts +37 -0
- package/engine/object-data/entry/lightning-type.lua +191 -0
- package/engine/object-data/entry/unit-type/blank.d.ts +6 -0
- package/engine/object-data/entry/unit-type/blank.lua +13 -0
- package/engine/object-data/entry/unit-type.d.ts +218 -0
- package/engine/object-data/entry/unit-type.lua +1306 -0
- package/engine/object-data/entry/upgrade/blank.d.ts +8 -0
- package/engine/object-data/entry/upgrade/blank.lua +22 -0
- package/engine/object-data/entry/upgrade.d.ts +59 -0
- package/engine/object-data/entry/upgrade.lua +238 -0
- package/engine/object-data/entry.d.ts +80 -0
- package/engine/object-data/entry.lua +634 -0
- package/engine/object-data/utility/object-data-entry-id-generator.d.ts +6 -0
- package/engine/object-data/utility/object-data-entry-id-generator.lua +63 -0
- package/engine/object-data/utility/order-type-string-id-factory.d.ts +9 -0
- package/engine/object-data/utility/order-type-string-id-factory.lua +368 -0
- package/engine/object-field/ability.d.ts +115 -0
- package/engine/object-field/ability.lua +471 -0
- package/engine/object-field/unit.d.ts +15 -0
- package/engine/object-field/unit.lua +49 -0
- package/engine/object-field.d.ts +84 -0
- package/engine/object-field.lua +444 -0
- package/engine/random.d.ts +10 -0
- package/engine/random.lua +9 -0
- package/engine/standard/entries/ability-type.d.ts +8 -0
- package/engine/standard/entries/ability-type.lua +8 -0
- package/engine/standard/entries/lightning-type.d.ts +16 -0
- package/engine/standard/entries/lightning-type.lua +16 -0
- package/engine/standard/entries/unit-type.d.ts +63 -0
- package/engine/standard/entries/unit-type.lua +63 -0
- package/engine/standard/entries/upgrade.d.ts +92 -0
- package/engine/standard/entries/upgrade.lua +92 -0
- package/engine/standard/fields/ability.d.ts +737 -0
- package/engine/standard/fields/ability.lua +749 -0
- package/engine/standard/pathing-textures.d.ts +6 -0
- package/engine/standard/pathing-textures.lua +7 -0
- package/engine/text-tag.d.ts +25 -0
- package/engine/text-tag.lua +109 -0
- package/engine/unit.d.ts +20 -0
- package/engine/unit.lua +31 -0
- package/event.d.ts +53 -0
- package/event.lua +269 -0
- package/exception.d.ts +17 -0
- package/exception.lua +53 -0
- package/file.d.ts +4 -0
- package/file.lua +42 -0
- package/global/math.d.ts +21 -0
- package/global/math.lua +72 -0
- package/global/vec2.d.ts +66 -0
- package/global/vec2.lua +159 -0
- package/index.d.ts +8 -0
- package/index.lua +9 -0
- package/lualib_bundle.lua +2629 -0
- package/math/vec2.d.ts +18 -0
- package/math/vec2.lua +42 -0
- package/math.d.ts +39 -0
- package/math.lua +91 -0
- package/net/signal.d.ts +11 -0
- package/net/signal.lua +56 -0
- package/net/socket.d.ts +9 -0
- package/net/socket.lua +26 -0
- package/network.d.ts +31 -0
- package/network.lua +194 -0
- package/objutil/ability.d.ts +710 -0
- package/objutil/ability.lua +3781 -0
- package/objutil/buff.d.ts +110 -0
- package/objutil/buff.lua +769 -0
- package/objutil/dummy.d.ts +2 -0
- package/objutil/dummy.lua +49 -0
- package/objutil/idgen.d.ts +9 -0
- package/objutil/idgen.lua +92 -0
- package/objutil/item.d.ts +38 -0
- package/objutil/item.lua +254 -0
- package/objutil/object.d.ts +43 -0
- package/objutil/object.lua +213 -0
- package/objutil/unit.d.ts +134 -0
- package/objutil/unit.lua +913 -0
- package/objutil/upgrade.d.ts +22 -0
- package/objutil/upgrade.lua +127 -0
- package/operation.d.ts +35 -0
- package/operation.lua +179 -0
- package/package.json +47 -0
- package/patch-lualib.d.ts +2 -0
- package/patch-lualib.lua +67 -0
- package/patch-natives.d.ts +11 -0
- package/patch-natives.lua +14 -0
- package/string.d.ts +106 -0
- package/string.lua +34 -0
- package/time/dayOfWeek.d.ts +97 -0
- package/time/dayOfWeek.lua +53 -0
- package/time/localDate.d.ts +145 -0
- package/time/localDate.lua +236 -0
- package/time/localDateTime.d.ts +133 -0
- package/time/localDateTime.lua +154 -0
- package/time/localTime.d.ts +87 -0
- package/time/localTime.lua +91 -0
- package/time/month.d.ts +146 -0
- package/time/month.lua +129 -0
- package/time/year.d.ts +117 -0
- package/time/year.lua +81 -0
- package/types.d.ts +13 -0
- package/types.lua +0 -0
- package/util/objectPool.d.ts +6 -0
- package/util/objectPool.lua +28 -0
- package/util/stream.d.ts +29 -0
- package/util/stream.lua +453 -0
- package/util/stringBuilder.d.ts +8 -0
- package/util/stringBuilder.lua +25 -0
- package/utility/arrays.d.ts +57 -0
- package/utility/arrays.lua +369 -0
- package/utility/base64.d.ts +23 -0
- package/utility/base64.lua +177 -0
- package/utility/bit-set.d.ts +18 -0
- package/utility/bit-set.lua +12 -0
- package/utility/functions.d.ts +5 -0
- package/utility/functions.lua +90 -0
- package/utility/json.d.ts +2 -0
- package/utility/json.lua +400 -0
- package/utility/linked-set.d.ts +49 -0
- package/utility/linked-set.lua +181 -0
- package/utility/lua-maps.d.ts +6 -0
- package/utility/lua-maps.lua +25 -0
- package/utility/lua-sets.d.ts +6 -0
- package/utility/lua-sets.lua +37 -0
- package/utility/lzw.d.ts +2 -0
- package/utility/lzw.lua +161 -0
- package/utility/observable-array.d.ts +17 -0
- package/utility/observable-array.lua +30 -0
- package/utility/preconditions.d.ts +23 -0
- package/utility/preconditions.lua +58 -0
- package/utility/records.d.ts +3 -0
- package/utility/records.lua +9 -0
- package/utility/reflection.d.ts +4 -0
- package/utility/reflection.lua +31 -0
- package/utility/strings.d.ts +2 -0
- package/utility/strings.lua +44 -0
- package/utility/types.d.ts +39 -0
- package/utility/types.lua +2 -0
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/** @noSelfInFile */
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import { AbilityBooleanField, AbilityBooleanLevelField, AbilityCombatClassificationsLevelField, AbilityFloatField, AbilityFloatLevelField, AbilityIntegerField, AbilityIntegerLevelField, AbilityLightningTypeIdArrayField, AbilityStringArrayField, AbilityStringField, AbilityStringLevelField } from "../../object-field/ability";
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export declare const BUTTON_POSITION_NORMAL_X_ABILITY_INTEGER_FIELD: AbilityIntegerField & symbol;
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export declare const BUTTON_POSITION_NORMAL_Y_ABILITY_INTEGER_FIELD: AbilityIntegerField & symbol;
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export declare const BUTTON_POSITION_ACTIVATED_X_ABILITY_INTEGER_FIELD: AbilityIntegerField & symbol;
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export declare const BUTTON_POSITION_ACTIVATED_Y_ABILITY_INTEGER_FIELD: AbilityIntegerField & symbol;
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export declare const BUTTON_POSITION_RESEARCH_X_ABILITY_INTEGER_FIELD: AbilityIntegerField & symbol;
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export declare const BUTTON_POSITION_RESEARCH_Y_ABILITY_INTEGER_FIELD: AbilityIntegerField & symbol;
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export declare const MISSILE_SPEED_ABILITY_INTEGER_FIELD: AbilityIntegerField & symbol;
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export declare const TARGET_ATTACHMENTS_ABILITY_INTEGER_FIELD: AbilityIntegerField & symbol;
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export declare const CASTER_ATTACHMENTS_ABILITY_INTEGER_FIELD: AbilityIntegerField & symbol;
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export declare const PRIORITY_ABILITY_INTEGER_FIELD: AbilityIntegerField & symbol;
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export declare const LEVELS_ABILITY_INTEGER_FIELD: AbilityIntegerField & symbol;
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export declare const REQUIRED_LEVEL_ABILITY_INTEGER_FIELD: AbilityIntegerField & symbol;
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export declare const LEVEL_SKIP_REQUIREMENT_ABILITY_INTEGER_FIELD: AbilityIntegerField & symbol;
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export declare const HERO_ABILITY_ABILITY_BOOLEAN_FIELD: AbilityBooleanField & symbol;
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export declare const ITEM_ABILITY_ABILITY_BOOLEAN_FIELD: AbilityBooleanField & symbol;
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export declare const CHECK_DEPENDENCIES_ABILITY_BOOLEAN_FIELD: AbilityBooleanField & symbol;
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export declare const ARF_MISSILE_ARC_ABILITY_FLOAT_FIELD: AbilityFloatField & symbol;
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export declare const NAME_ABILITY_STRING_FIELD: AbilityStringField & symbol;
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export declare const ICON_ACTIVATED_ABILITY_STRING_FIELD: AbilityStringField & symbol;
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export declare const ICON_RESEARCH_ABILITY_STRING_FIELD: AbilityStringField & symbol;
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export declare const EFFECT_SOUND_ABILITY_STRING_FIELD: AbilityStringField & symbol;
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export declare const EFFECT_SOUND_LOOPING_ABILITY_STRING_FIELD: AbilityStringField & symbol;
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export declare const MANA_COST_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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export declare const ALLOWED_TARGETS_ABILITY_COMBAT_CLASSIFICATIONS_LEVEL_FIELD: AbilityCombatClassificationsLevelField & symbol;
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export declare const NUMBER_OF_WAVES_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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export declare const NUMBER_OF_SHARDS_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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export declare const NUMBER_OF_UNITS_TELEPORTED_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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export declare const SUMMONED_UNIT_COUNT_HWE2_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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export declare const NUMBER_OF_IMAGES_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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export declare const NUMBER_OF_CORPSES_RAISED_UAN1_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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export declare const MORPHING_FLAGS_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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export declare const STRENGTH_BONUS_NRG5_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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export declare const DEFENSE_BONUS_NRG6_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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export declare const NUMBER_OF_TARGETS_HIT_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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export declare const DETECTION_TYPE_OFS1_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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export declare const NUMBER_OF_SUMMONED_UNITS_OSF2_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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export declare const NUMBER_OF_SUMMONED_UNITS_EFN1_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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export declare const NUMBER_OF_CORPSES_RAISED_HRE1_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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export declare const STACK_FLAGS_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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export declare const MINIMUM_NUMBER_OF_UNITS_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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export declare const MAXIMUM_NUMBER_OF_UNITS_NDP3_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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export declare const NUMBER_OF_UNITS_CREATED_NRC2_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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export declare const SHIELD_LIFE_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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export declare const MANA_LOSS_AMS4_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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export declare const GOLD_PER_INTERVAL_BGM1_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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export declare const MAX_NUMBER_OF_MINERS_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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export declare const CARGO_CAPACITY_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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export declare const MAXIMUM_CREEP_LEVEL_DEV3_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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export declare const MAX_CREEP_LEVEL_DEV1_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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export declare const GOLD_PER_INTERVAL_EGM1_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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export declare const DEFENSE_REDUCTION_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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export declare const DETECTION_TYPE_FLA1_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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export declare const FLARE_COUNT_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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export declare const MAX_GOLD_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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export declare const MINING_CAPACITY_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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export declare const MAXIMUM_NUMBER_OF_CORPSES_GYD1_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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export declare const DAMAGE_TO_TREE_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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export declare const LUMBER_CAPACITY_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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export declare const GOLD_CAPACITY_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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export declare const DEFENSE_INCREASE_INF2_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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export declare const INTERACTION_TYPE_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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export declare const GOLD_COST_NDT1_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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export declare const LUMBER_COST_NDT2_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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export declare const DETECTION_TYPE_NDT3_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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export declare const STACKING_TYPE_POI4_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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export declare const STACKING_TYPE_POA5_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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export declare const MAXIMUM_CREEP_LEVEL_PLY1_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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export declare const MAXIMUM_CREEP_LEVEL_POS1_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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export declare const MOVEMENT_UPDATE_FREQUENCY_PRG1_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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export declare const ATTACK_UPDATE_FREQUENCY_PRG2_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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export declare const MANA_LOSS_PRG6_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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export declare const UNITS_SUMMONED_TYPE_ONE_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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export declare const UNITS_SUMMONED_TYPE_TWO_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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export declare const MAX_UNITS_SUMMONED_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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export declare const ALLOW_WHEN_FULL_REJ3_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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export declare const MAXIMUM_UNITS_CHARGED_TO_CASTER_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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export declare const MAXIMUM_UNITS_AFFECTED_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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export declare const DEFENSE_INCREASE_ROA2_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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export declare const MAX_UNITS_ROA7_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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export declare const ROOTED_WEAPONS_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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export declare const UPROOTED_WEAPONS_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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export declare const UPROOTED_DEFENSE_TYPE_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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export declare const ACCUMULATION_STEP_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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export declare const NUMBER_OF_OWLS_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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export declare const STACKING_TYPE_SPO4_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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export declare const NUMBER_OF_UNITS_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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export declare const SPIDER_CAPACITY_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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export declare const INTERVALS_BEFORE_CHANGING_TREES_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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export declare const AGILITY_BONUS_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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export declare const INTELLIGENCE_BONUS_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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export declare const STRENGTH_BONUS_ISTR_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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export declare const ATTACK_BONUS_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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export declare const DEFENSE_BONUS_IDEF_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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export declare const SUMMON_1_AMOUNT_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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export declare const SUMMON_2_AMOUNT_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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export declare const EXPERIENCE_GAINED_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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export declare const HIT_POINTS_GAINED_IHPG_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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export declare const MANA_POINTS_GAINED_IMPG_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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export declare const HIT_POINTS_GAINED_IHP2_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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export declare const MANA_POINTS_GAINED_IMP2_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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export declare const DAMAGE_BONUS_DICE_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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export declare const ARMOR_PENALTY_IARP_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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export declare const ENABLED_ATTACK_INDEX_IOB5_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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export declare const LEVELS_GAINED_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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export declare const MAX_LIFE_GAINED_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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export declare const MAX_MANA_GAINED_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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export declare const GOLD_GIVEN_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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export declare const LUMBER_GIVEN_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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export declare const DETECTION_TYPE_IFA1_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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export declare const MAXIMUM_CREEP_LEVEL_ICRE_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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export declare const MOVEMENT_SPEED_BONUS_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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export declare const HIT_POINTS_REGENERATED_PER_SECOND_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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export declare const SIGHT_RANGE_BONUS_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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export declare const DAMAGE_PER_DURATION_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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export declare const MANA_USED_PER_SECOND_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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export declare const EXTRA_MANA_REQUIRED_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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export declare const DETECTION_RADIUS_IDET_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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export declare const MANA_LOSS_PER_UNIT_IDIM_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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export declare const DAMAGE_TO_SUMMONED_UNITS_IDID_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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export declare const MAXIMUM_NUMBER_OF_UNITS_IREC_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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123
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export declare const DELAY_AFTER_DEATH_SECONDS_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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124
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export declare const RESTORED_LIFE_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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125
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export declare const RESTORED_MANA__1_FOR_CURRENT_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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126
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export declare const HIT_POINTS_RESTORED_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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127
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export declare const MANA_POINTS_RESTORED_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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128
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export declare const MAXIMUM_NUMBER_OF_UNITS_ITPM_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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129
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export declare const NUMBER_OF_CORPSES_RAISED_CAD1_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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130
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export declare const TERRAIN_DEFORMATION_DURATION_MS_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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131
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export declare const MAXIMUM_UNITS_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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132
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export declare const DETECTION_TYPE_DET1_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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133
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export declare const GOLD_COST_PER_STRUCTURE_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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134
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export declare const LUMBER_COST_PER_USE_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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135
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export declare const DETECTION_TYPE_NSP3_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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136
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export declare const NUMBER_OF_SWARM_UNITS_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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137
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export declare const MAX_SWARM_UNITS_PER_TARGET_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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138
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export declare const NUMBER_OF_SUMMONED_UNITS_NBA2_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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139
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export declare const MAXIMUM_CREEP_LEVEL_NCH1_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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140
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+
export declare const ATTACKS_PREVENTED_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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141
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export declare const MAXIMUM_NUMBER_OF_TARGETS_EFK3_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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142
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export declare const NUMBER_OF_SUMMONED_UNITS_ESV1_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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143
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export declare const MAXIMUM_NUMBER_OF_CORPSES_EXH1_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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144
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export declare const ITEM_CAPACITY_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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145
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+
export declare const MAXIMUM_NUMBER_OF_TARGETS_SPL2_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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146
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+
export declare const ALLOW_WHEN_FULL_IRL3_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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147
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+
export declare const MAXIMUM_DISPELLED_UNITS_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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148
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+
export declare const NUMBER_OF_LURES_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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149
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+
export declare const NEW_TIME_OF_DAY_HOUR_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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150
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+
export declare const NEW_TIME_OF_DAY_MINUTE_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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151
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+
export declare const NUMBER_OF_UNITS_CREATED_MEC1_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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152
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+
export declare const MINIMUM_SPELLS_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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153
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+
export declare const MAXIMUM_SPELLS_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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154
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+
export declare const DISABLED_ATTACK_INDEX_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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155
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+
export declare const ENABLED_ATTACK_INDEX_GRA4_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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156
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+
export declare const MAXIMUM_ATTACKS_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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157
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+
export declare const BUILDING_TYPES_ALLOWED_NPR1_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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158
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+
export declare const BUILDING_TYPES_ALLOWED_NSA1_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
|
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159
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+
export declare const ATTACK_MODIFICATION_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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160
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+
export declare const SUMMONED_UNIT_COUNT_NPA5_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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161
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+
export declare const UPGRADE_LEVELS_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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162
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+
export declare const NUMBER_OF_SUMMONED_UNITS_NDO2_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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163
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+
export declare const BEASTS_PER_SECOND_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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164
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+
export declare const TARGET_TYPE_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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165
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+
export declare const OPTIONS_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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166
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+
export declare const ARMOR_PENALTY_NAB3_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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167
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+
export declare const WAVE_COUNT_NHS6_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
|
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168
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+
export declare const MAX_CREEP_LEVEL_NTM3_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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169
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+
export declare const MISSILE_COUNT_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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170
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+
export declare const SPLIT_ATTACK_COUNT_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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171
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+
export declare const GENERATION_COUNT_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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172
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+
export declare const ROCK_RING_COUNT_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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173
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+
export declare const WAVE_COUNT_NVC2_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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174
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+
export declare const PREFER_HOSTILES_TAU1_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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175
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+
export declare const PREFER_FRIENDLIES_TAU2_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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176
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+
export declare const MAX_UNITS_TAU3_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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177
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+
export declare const NUMBER_OF_PULSES_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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178
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+
export declare const SUMMONED_UNIT_TYPE_HWE1_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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179
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+
export declare const SUMMONED_UNIT_UIN4_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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180
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+
export declare const SUMMONED_UNIT_OSF1_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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181
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+
export declare const SUMMONED_UNIT_TYPE_EFNU_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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182
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+
export declare const SUMMONED_UNIT_TYPE_NBAU_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
|
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183
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+
export declare const SUMMONED_UNIT_TYPE_NTOU_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
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184
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+
export declare const SUMMONED_UNIT_TYPE_ESVU_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
|
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185
|
+
export declare const SUMMONED_UNIT_TYPES_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
|
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186
|
+
export declare const SUMMONED_UNIT_TYPE_NDOU_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
|
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187
|
+
export declare const ALTERNATE_FORM_UNIT_EMEU_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
|
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188
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+
export declare const PLAGUE_WARD_UNIT_TYPE_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
|
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189
|
+
export declare const ALLOWED_UNIT_TYPE_BTL1_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
|
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190
|
+
export declare const NEW_UNIT_TYPE_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
|
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191
|
+
export declare const RESULTING_UNIT_TYPE_ENT1_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
|
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192
|
+
export declare const CORPSE_UNIT_TYPE_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
|
|
193
|
+
export declare const ALLOWED_UNIT_TYPE_LOA1_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
|
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194
|
+
export declare const UNIT_TYPE_FOR_LIMIT_CHECK_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
|
|
195
|
+
export declare const WARD_UNIT_TYPE_STAU_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
|
|
196
|
+
export declare const EFFECT_ABILITY_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
|
|
197
|
+
export declare const CONVERSION_UNIT_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
|
|
198
|
+
export declare const UNIT_TO_PRESERVE_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
|
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199
|
+
export declare const UNIT_TYPE_ALLOWED_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
|
|
200
|
+
export declare const SWARM_UNIT_TYPE_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
|
|
201
|
+
export declare const RESULTING_UNIT_TYPE_COAU_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
|
|
202
|
+
export declare const UNIT_TYPE_EXHU_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
|
|
203
|
+
export declare const WARD_UNIT_TYPE_HWDU_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
|
|
204
|
+
export declare const LURE_UNIT_TYPE_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
|
|
205
|
+
export declare const UNIT_TYPE_IPMU_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
|
|
206
|
+
export declare const FACTORY_UNIT_ID_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
|
|
207
|
+
export declare const SPAWN_UNIT_ID_NFYU_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
|
|
208
|
+
export declare const DESTRUCTIBLE_ID_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
|
|
209
|
+
export declare const UPGRADE_TYPE_ABILITY_INTEGER_LEVEL_FIELD: AbilityIntegerLevelField & symbol;
|
|
210
|
+
export declare const CASTING_TIME_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
211
|
+
export declare const DURATION_NORMAL_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
212
|
+
export declare const DURATION_HERO_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
213
|
+
export declare const COOLDOWN_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
214
|
+
export declare const AREA_OF_EFFECT_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
215
|
+
export declare const CAST_RANGE_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
216
|
+
export declare const DAMAGE_HBZ2_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
217
|
+
export declare const BUILDING_REDUCTION_HBZ4_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
218
|
+
export declare const DAMAGE_PER_SECOND_HBZ5_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
219
|
+
export declare const MAXIMUM_DAMAGE_PER_WAVE_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
220
|
+
export declare const MANA_REGENERATION_INCREASE_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
221
|
+
export declare const CASTING_DELAY_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
222
|
+
export declare const DAMAGE_PER_SECOND_OWW1_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
223
|
+
export declare const MAGIC_DAMAGE_REDUCTION_OWW2_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
224
|
+
export declare const CHANCE_TO_CRITICAL_STRIKE_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
225
|
+
export declare const DAMAGE_MULTIPLIER_OCR2_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
226
|
+
export declare const DAMAGE_BONUS_OCR3_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
227
|
+
export declare const CHANCE_TO_EVADE_OCR4_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
228
|
+
export declare const DAMAGE_DEALT_PERCENT_OMI2_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
229
|
+
export declare const DAMAGE_TAKEN_PERCENT_OMI3_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
230
|
+
export declare const ANIMATION_DELAY_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
231
|
+
export declare const TRANSITION_TIME_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
232
|
+
export declare const MOVEMENT_SPEED_INCREASE_PERCENT_OWK2_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
233
|
+
export declare const BACKSTAB_DAMAGE_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
234
|
+
export declare const AMOUNT_HEALED_DAMAGED_UDC1_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
235
|
+
export declare const LIFE_CONVERTED_TO_MANA_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
236
|
+
export declare const LIFE_CONVERTED_TO_LIFE_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
237
|
+
export declare const MOVEMENT_SPEED_INCREASE_PERCENT_UAU1_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
238
|
+
export declare const LIFE_REGENERATION_INCREASE_PERCENT_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
239
|
+
export declare const CHANCE_TO_EVADE_EEV1_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
240
|
+
export declare const DAMAGE_PER_INTERVAL_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
241
|
+
export declare const MANA_DRAINED_PER_SECOND_EIM2_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
242
|
+
export declare const BUFFER_MANA_REQUIRED_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
243
|
+
export declare const MAX_MANA_DRAINED_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
244
|
+
export declare const BOLT_DELAY_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
245
|
+
export declare const BOLT_LIFETIME_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
246
|
+
export declare const ALTITUDE_ADJUSTMENT_DURATION_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
247
|
+
export declare const LANDING_DELAY_TIME_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
248
|
+
export declare const ALTERNATE_FORM_HIT_POINT_BONUS_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
249
|
+
export declare const MOVE_SPEED_BONUS_INFO_PANEL_ONLY_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
250
|
+
export declare const ATTACK_SPEED_BONUS_INFO_PANEL_ONLY_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
251
|
+
export declare const LIFE_REGENERATION_RATE_PER_SECOND_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
252
|
+
export declare const STUN_DURATION_USL1_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
253
|
+
export declare const ATTACK_DAMAGE_STOLEN_PERCENT_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
254
|
+
export declare const DAMAGE_UCS1_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
255
|
+
export declare const MAX_DAMAGE_UCS2_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
256
|
+
export declare const DISTANCE_UCS3_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
257
|
+
export declare const FINAL_AREA_UCS4_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
258
|
+
export declare const DAMAGE_UIN1_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
259
|
+
export declare const DURATION_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
260
|
+
export declare const IMPACT_DELAY_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
261
|
+
export declare const DAMAGE_PER_TARGET_OCL1_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
262
|
+
export declare const DAMAGE_REDUCTION_PER_TARGET_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
263
|
+
export declare const EFFECT_DELAY_OEQ1_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
264
|
+
export declare const DAMAGE_PER_SECOND_TO_BUILDINGS_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
265
|
+
export declare const UNITS_SLOWED_PERCENT_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
266
|
+
export declare const FINAL_AREA_OEQ4_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
267
|
+
export declare const DAMAGE_PER_SECOND_EER1_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
268
|
+
export declare const DAMAGE_DEALT_TO_ATTACKERS_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
269
|
+
export declare const LIFE_HEALED_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
270
|
+
export declare const HEAL_INTERVAL_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
271
|
+
export declare const BUILDING_REDUCTION_ETQ3_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
272
|
+
export declare const INITIAL_IMMUNITY_DURATION_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
273
|
+
export declare const MAX_LIFE_DRAINED_PER_SECOND_PERCENT_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
274
|
+
export declare const BUILDING_REDUCTION_UDD2_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
275
|
+
export declare const ARMOR_DURATION_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
276
|
+
export declare const ARMOR_BONUS_UFA2_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
277
|
+
export declare const AREA_OF_EFFECT_DAMAGE_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
278
|
+
export declare const SPECIFIC_TARGET_DAMAGE_UFN2_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
279
|
+
export declare const DAMAGE_BONUS_HFA1_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
280
|
+
export declare const DAMAGE_DEALT_ESF1_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
281
|
+
export declare const DAMAGE_INTERVAL_ESF2_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
282
|
+
export declare const BUILDING_REDUCTION_ESF3_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
283
|
+
export declare const DAMAGE_BONUS_PERCENT_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
284
|
+
export declare const DEFENSE_BONUS_HAV1_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
285
|
+
export declare const HIT_POINT_BONUS_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
286
|
+
export declare const DAMAGE_BONUS_HAV3_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
287
|
+
export declare const MAGIC_DAMAGE_REDUCTION_HAV4_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
288
|
+
export declare const CHANCE_TO_BASH_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
289
|
+
export declare const DAMAGE_MULTIPLIER_HBH2_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
290
|
+
export declare const DAMAGE_BONUS_HBH3_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
291
|
+
export declare const CHANCE_TO_MISS_HBH4_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
292
|
+
export declare const DAMAGE_HTB1_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
293
|
+
export declare const AOE_DAMAGE_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
294
|
+
export declare const SPECIFIC_TARGET_DAMAGE_HTC2_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
295
|
+
export declare const MOVEMENT_SPEED_REDUCTION_PERCENT_HTC3_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
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296
|
+
export declare const ATTACK_SPEED_REDUCTION_PERCENT_HTC4_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
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297
|
+
export declare const ARMOR_BONUS_HAD1_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
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298
|
+
export declare const AMOUNT_HEALED_DAMAGED_HHB1_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
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299
|
+
export declare const EXTRA_DAMAGE_HCA1_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
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300
|
+
export declare const MOVEMENT_SPEED_FACTOR_HCA2_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
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301
|
+
export declare const ATTACK_SPEED_FACTOR_HCA3_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
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302
|
+
export declare const MOVEMENT_SPEED_INCREASE_PERCENT_OAE1_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
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303
|
+
export declare const ATTACK_SPEED_INCREASE_PERCENT_OAE2_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
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304
|
+
export declare const REINCARNATION_DELAY_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
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305
|
+
export declare const DAMAGE_OSH1_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
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306
|
+
export declare const MAXIMUM_DAMAGE_OSH2_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
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307
|
+
export declare const DISTANCE_OSH3_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
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308
|
+
export declare const FINAL_AREA_OSH4_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
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309
|
+
export declare const GRAPHIC_DELAY_NFD1_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
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310
|
+
export declare const GRAPHIC_DURATION_NFD2_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
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311
|
+
export declare const DAMAGE_NFD3_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
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312
|
+
export declare const SUMMONED_UNIT_DAMAGE_AMS1_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
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313
|
+
export declare const MAGIC_DAMAGE_REDUCTION_AMS2_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
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314
|
+
export declare const AURA_DURATION_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
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315
|
+
export declare const DAMAGE_PER_SECOND_APL2_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
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316
|
+
export declare const DURATION_OF_PLAGUE_WARD_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
317
|
+
export declare const AMOUNT_OF_HIT_POINTS_REGENERATED_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
318
|
+
export declare const ATTACK_DAMAGE_INCREASE_AKB1_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
319
|
+
export declare const MANA_LOSS_ADM1_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
320
|
+
export declare const SUMMONED_UNIT_DAMAGE_ADM2_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
321
|
+
export declare const EXPANSION_AMOUNT_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
322
|
+
export declare const INTERVAL_DURATION_BGM2_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
323
|
+
export declare const RADIUS_OF_MINING_RING_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
324
|
+
export declare const ATTACK_SPEED_INCREASE_PERCENT_BLO1_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
325
|
+
export declare const MOVEMENT_SPEED_INCREASE_PERCENT_BLO2_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
326
|
+
export declare const SCALING_FACTOR_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
327
|
+
export declare const HIT_POINTS_PER_SECOND_CAN1_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
328
|
+
export declare const MAX_HIT_POINTS_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
329
|
+
export declare const DAMAGE_PER_SECOND_DEV2_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
330
|
+
export declare const MOVEMENT_UPDATE_FREQUENCY_CHD1_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
331
|
+
export declare const ATTACK_UPDATE_FREQUENCY_CHD2_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
332
|
+
export declare const SUMMONED_UNIT_DAMAGE_CHD3_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
333
|
+
export declare const MOVEMENT_SPEED_REDUCTION_PERCENT_CRI1_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
334
|
+
export declare const ATTACK_SPEED_REDUCTION_PERCENT_CRI2_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
335
|
+
export declare const DAMAGE_REDUCTION_CRI3_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
336
|
+
export declare const CHANCE_TO_MISS_CRS_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
337
|
+
export declare const FULL_DAMAGE_RADIUS_DDA1_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
338
|
+
export declare const FULL_DAMAGE_AMOUNT_DDA2_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
339
|
+
export declare const PARTIAL_DAMAGE_RADIUS_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
340
|
+
export declare const PARTIAL_DAMAGE_AMOUNT_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
341
|
+
export declare const BUILDING_DAMAGE_FACTOR_SDS1_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
342
|
+
export declare const MAX_DAMAGE_UCO5_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
343
|
+
export declare const MOVE_SPEED_BONUS_UCO6_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
344
|
+
export declare const DAMAGE_TAKEN_PERCENT_DEF1_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
345
|
+
export declare const DAMAGE_DEALT_PERCENT_DEF2_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
346
|
+
export declare const MOVEMENT_SPEED_FACTOR_DEF3_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
347
|
+
export declare const ATTACK_SPEED_FACTOR_DEF4_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
348
|
+
export declare const MAGIC_DAMAGE_REDUCTION_DEF5_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
349
|
+
export declare const CHANCE_TO_DEFLECT_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
350
|
+
export declare const DEFLECT_DAMAGE_TAKEN_PIERCING_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
351
|
+
export declare const DEFLECT_DAMAGE_TAKEN_SPELLS_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
352
|
+
export declare const RIP_DELAY_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
353
|
+
export declare const EAT_DELAY_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
354
|
+
export declare const HIT_POINTS_GAINED_EAT3_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
355
|
+
export declare const AIR_UNIT_LOWER_DURATION_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
356
|
+
export declare const AIR_UNIT_HEIGHT_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
357
|
+
export declare const MELEE_ATTACK_RANGE_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
358
|
+
export declare const INTERVAL_DURATION_EGM2_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
359
|
+
export declare const EFFECT_DELAY_FLA2_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
360
|
+
export declare const MINING_DURATION_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
361
|
+
export declare const RADIUS_OF_GRAVESTONES_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
362
|
+
export declare const RADIUS_OF_CORPSES_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
363
|
+
export declare const HIT_POINTS_GAINED_HEA1_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
364
|
+
export declare const DAMAGE_INCREASE_PERCENT_INF1_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
365
|
+
export declare const AUTOCAST_RANGE_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
366
|
+
export declare const LIFE_REGEN_RATE_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
367
|
+
export declare const GRAPHIC_DELAY_LIT1_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
368
|
+
export declare const GRAPHIC_DURATION_LIT2_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
369
|
+
export declare const DAMAGE_PER_SECOND_LSH1_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
370
|
+
export declare const MANA_GAINED_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
371
|
+
export declare const HIT_POINTS_GAINED_MBT2_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
372
|
+
export declare const AUTOCAST_REQUIREMENT_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
373
|
+
export declare const WATER_HEIGHT_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
374
|
+
export declare const ACTIVATION_DELAY_MIN1_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
375
|
+
export declare const INVISIBILITY_TRANSITION_TIME_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
376
|
+
export declare const ACTIVATION_RADIUS_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
377
|
+
export declare const AMOUNT_REGENERATED_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
378
|
+
export declare const DAMAGE_PER_SECOND_POI1_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
379
|
+
export declare const ATTACK_SPEED_FACTOR_POI2_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
380
|
+
export declare const MOVEMENT_SPEED_FACTOR_POI3_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
381
|
+
export declare const EXTRA_DAMAGE_POA1_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
382
|
+
export declare const DAMAGE_PER_SECOND_POA2_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
383
|
+
export declare const ATTACK_SPEED_FACTOR_POA3_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
384
|
+
export declare const MOVEMENT_SPEED_FACTOR_POA4_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
385
|
+
export declare const DAMAGE_AMPLIFICATION_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
386
|
+
export declare const CHANCE_TO_STOMP_PERCENT_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
387
|
+
export declare const DAMAGE_DEALT_WAR2_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
388
|
+
export declare const FULL_DAMAGE_RADIUS_WAR3_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
389
|
+
export declare const HALF_DAMAGE_RADIUS_WAR4_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
390
|
+
export declare const SUMMONED_UNIT_DAMAGE_PRG3_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
391
|
+
export declare const UNIT_PAUSE_DURATION_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
392
|
+
export declare const HERO_PAUSE_DURATION_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
393
|
+
export declare const HIT_POINTS_GAINED_REJ1_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
394
|
+
export declare const MANA_POINTS_GAINED_REJ2_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
395
|
+
export declare const MINIMUM_LIFE_REQUIRED_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
396
|
+
export declare const MINIMUM_MANA_REQUIRED_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
397
|
+
export declare const REPAIR_COST_RATIO_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
398
|
+
export declare const REPAIR_TIME_RATIO_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
399
|
+
export declare const POWERBUILD_COST_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
400
|
+
export declare const POWERBUILD_RATE_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
401
|
+
export declare const NAVAL_RANGE_BONUS_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
402
|
+
export declare const DAMAGE_INCREASE_PERCENT_ROA1_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
403
|
+
export declare const LIFE_REGENERATION_RATE_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
404
|
+
export declare const MANA_REGEN_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
405
|
+
export declare const DAMAGE_INCREASE_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
406
|
+
export declare const SALVAGE_COST_RATIO_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
407
|
+
export declare const IN_FLIGHT_SIGHT_RADIUS_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
408
|
+
export declare const HOVERING_SIGHT_RADIUS_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
409
|
+
export declare const HOVERING_HEIGHT_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
410
|
+
export declare const DURATION_OF_OWLS_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
411
|
+
export declare const FADE_DURATION_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
412
|
+
export declare const DAY_NIGHT_DURATION_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
413
|
+
export declare const ACTION_DURATION_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
414
|
+
export declare const MOVEMENT_SPEED_FACTOR_SLO1_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
415
|
+
export declare const ATTACK_SPEED_FACTOR_SLO2_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
416
|
+
export declare const DAMAGE_PER_SECOND_SPO1_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
417
|
+
export declare const MOVEMENT_SPEED_FACTOR_SPO2_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
418
|
+
export declare const ATTACK_SPEED_FACTOR_SPO3_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
419
|
+
export declare const ACTIVATION_DELAY_STA1_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
420
|
+
export declare const DETECTION_RADIUS_STA2_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
421
|
+
export declare const DETONATION_RADIUS_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
422
|
+
export declare const STUN_DURATION_STA4_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
423
|
+
export declare const ATTACK_SPEED_BONUS_PERCENT_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
424
|
+
export declare const DAMAGE_PER_SECOND_UHF2_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
425
|
+
export declare const LUMBER_PER_INTERVAL_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
426
|
+
export declare const ART_ATTACHMENT_HEIGHT_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
427
|
+
export declare const TELEPORT_AREA_WIDTH_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
428
|
+
export declare const TELEPORT_AREA_HEIGHT_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
429
|
+
export declare const LIFE_STOLEN_PER_ATTACK_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
430
|
+
export declare const DAMAGE_BONUS_IDAM_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
431
|
+
export declare const CHANCE_TO_HIT_UNITS_PERCENT_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
432
|
+
export declare const CHANCE_TO_HIT_HEROES_PERCENT_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
433
|
+
export declare const CHANCE_TO_HIT_SUMMONS_PERCENT_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
434
|
+
export declare const DELAY_FOR_TARGET_EFFECT_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
435
|
+
export declare const DAMAGE_DEALT_PERCENT_OF_NORMAL_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
436
|
+
export declare const DAMAGE_RECEIVED_MULTIPLIER_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
437
|
+
export declare const MANA_REGENERATION_BONUS_AS_FRACTION_OF_NORMAL_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
438
|
+
export declare const MOVEMENT_SPEED_INCREASE_ISPI_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
439
|
+
export declare const DAMAGE_PER_SECOND_IDPS_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
440
|
+
export declare const ATTACK_DAMAGE_INCREASE_CAC1_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
441
|
+
export declare const DAMAGE_PER_SECOND_COR1_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
442
|
+
export declare const ATTACK_SPEED_INCREASE_ISX1_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
443
|
+
export declare const DAMAGE_WRS1_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
444
|
+
export declare const TERRAIN_DEFORMATION_AMPLITUDE_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
445
|
+
export declare const DAMAGE_CTC1_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
446
|
+
export declare const EXTRA_DAMAGE_TO_TARGET_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
447
|
+
export declare const MOVEMENT_SPEED_REDUCTION_CTC3_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
448
|
+
export declare const ATTACK_SPEED_REDUCTION_CTC4_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
449
|
+
export declare const DAMAGE_CTB1_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
450
|
+
export declare const CASTING_DELAY_SECONDS_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
451
|
+
export declare const MANA_LOSS_PER_UNIT_DTN1_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
452
|
+
export declare const DAMAGE_TO_SUMMONED_UNITS_DTN2_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
453
|
+
export declare const TRANSITION_TIME_SECONDS_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
454
|
+
export declare const MANA_DRAINED_PER_SECOND_NMR1_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
455
|
+
export declare const CHANCE_TO_REDUCE_DAMAGE_PERCENT_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
456
|
+
export declare const MINIMUM_DAMAGE_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
457
|
+
export declare const IGNORED_DAMAGE_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
458
|
+
export declare const FULL_DAMAGE_DEALT_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
459
|
+
export declare const FULL_DAMAGE_INTERVAL_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
460
|
+
export declare const HALF_DAMAGE_DEALT_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
461
|
+
export declare const HALF_DAMAGE_INTERVAL_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
462
|
+
export declare const BUILDING_REDUCTION_HFS5_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
463
|
+
export declare const MAXIMUM_DAMAGE_HFS6_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
464
|
+
export declare const MANA_PER_HIT_POINT_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
465
|
+
export declare const DAMAGE_ABSORBED_PERCENT_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
466
|
+
export declare const WAVE_DISTANCE_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
467
|
+
export declare const WAVE_TIME_SECONDS_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
468
|
+
export declare const DAMAGE_DEALT_UIM3_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
469
|
+
export declare const AIR_TIME_SECONDS_UIM4_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
470
|
+
export declare const UNIT_RELEASE_INTERVAL_SECONDS_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
471
|
+
export declare const DAMAGE_RETURN_FACTOR_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
472
|
+
export declare const DAMAGE_RETURN_THRESHOLD_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
473
|
+
export declare const RETURNED_DAMAGE_FACTOR_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
474
|
+
export declare const RECEIVED_DAMAGE_FACTOR_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
475
|
+
export declare const DEFENSE_BONUS_UTS3_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
476
|
+
export declare const DAMAGE_BONUS_NBA1_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
477
|
+
export declare const SUMMONED_UNIT_DURATION_SECONDS_NBA3_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
478
|
+
export declare const MANA_PER_SUMMONED_HITPOINT_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
479
|
+
export declare const CHARGE_FOR_CURRENT_LIFE_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
480
|
+
export declare const HIT_POINTS_DRAINED_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
481
|
+
export declare const MANA_POINTS_DRAINED_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
482
|
+
export declare const DRAIN_INTERVAL_SECONDS_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
483
|
+
export declare const LIFE_TRANSFERRED_PER_SECOND_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
484
|
+
export declare const MANA_TRANSFERRED_PER_SECOND_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
485
|
+
export declare const BONUS_LIFE_FACTOR_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
486
|
+
export declare const BONUS_LIFE_DECAY_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
487
|
+
export declare const BONUS_MANA_FACTOR_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
488
|
+
export declare const BONUS_MANA_DECAY_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
489
|
+
export declare const CHANCE_TO_MISS_PERCENT_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
490
|
+
export declare const MOVEMENT_SPEED_MODIFIER_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
491
|
+
export declare const ATTACK_SPEED_MODIFIER_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
492
|
+
export declare const DAMAGE_PER_SECOND_TDG1_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
493
|
+
export declare const MEDIUM_DAMAGE_RADIUS_TDG2_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
494
|
+
export declare const MEDIUM_DAMAGE_PER_SECOND_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
495
|
+
export declare const SMALL_DAMAGE_RADIUS_TDG4_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
496
|
+
export declare const SMALL_DAMAGE_PER_SECOND_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
497
|
+
export declare const AIR_TIME_SECONDS_TSP1_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
498
|
+
export declare const MINIMUM_HIT_INTERVAL_SECONDS_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
499
|
+
export declare const DAMAGE_PER_SECOND_NBF5_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
500
|
+
export declare const MAXIMUM_RANGE_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
501
|
+
export declare const MINIMUM_RANGE_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
502
|
+
export declare const DAMAGE_PER_TARGET_EFK1_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
503
|
+
export declare const MAXIMUM_TOTAL_DAMAGE_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
504
|
+
export declare const MAXIMUM_SPEED_ADJUSTMENT_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
505
|
+
export declare const DECAYING_DAMAGE_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
506
|
+
export declare const MOVEMENT_SPEED_FACTOR_ESH2_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
507
|
+
export declare const ATTACK_SPEED_FACTOR_ESH3_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
508
|
+
export declare const DECAY_POWER_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
509
|
+
export declare const INITIAL_DAMAGE_ESH5_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
510
|
+
export declare const MAXIMUM_LIFE_ABSORBED_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
511
|
+
export declare const MAXIMUM_MANA_ABSORBED_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
512
|
+
export declare const MOVEMENT_SPEED_INCREASE_BSK1_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
513
|
+
export declare const ATTACK_SPEED_INCREASE_BSK2_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
514
|
+
export declare const DAMAGE_TAKEN_INCREASE_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
515
|
+
export declare const LIFE_PER_UNIT_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
516
|
+
export declare const MANA_PER_UNIT_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
517
|
+
export declare const LIFE_PER_BUFF_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
518
|
+
export declare const MANA_PER_BUFF_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
519
|
+
export declare const SUMMONED_UNIT_DAMAGE_DVM5_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
520
|
+
export declare const DAMAGE_BONUS_FAK1_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
521
|
+
export declare const MEDIUM_DAMAGE_FACTOR_FAK2_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
522
|
+
export declare const SMALL_DAMAGE_FACTOR_FAK3_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
523
|
+
export declare const FULL_DAMAGE_RADIUS_FAK4_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
524
|
+
export declare const HALF_DAMAGE_RADIUS_FAK5_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
525
|
+
export declare const EXTRA_DAMAGE_PER_SECOND_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
526
|
+
export declare const MOVEMENT_SPEED_REDUCTION_LIQ2_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
527
|
+
export declare const ATTACK_SPEED_REDUCTION_LIQ3_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
528
|
+
export declare const MAGIC_DAMAGE_FACTOR_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
529
|
+
export declare const UNIT_DAMAGE_PER_MANA_POINT_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
530
|
+
export declare const HERO_DAMAGE_PER_MANA_POINT_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
531
|
+
export declare const UNIT_MAXIMUM_DAMAGE_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
532
|
+
export declare const HERO_MAXIMUM_DAMAGE_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
533
|
+
export declare const DAMAGE_COOLDOWN_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
534
|
+
export declare const DISTRIBUTED_DAMAGE_FACTOR_SPL1_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
535
|
+
export declare const LIFE_REGENERATED_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
536
|
+
export declare const MANA_REGENERATED_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
537
|
+
export declare const MANA_LOSS_PER_UNIT_IDC1_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
538
|
+
export declare const SUMMONED_UNIT_DAMAGE_IDC2_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
539
|
+
export declare const ACTIVATION_DELAY_IMO2_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
540
|
+
export declare const LURE_INTERVAL_SECONDS_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
541
|
+
export declare const DAMAGE_BONUS_ISR1_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
542
|
+
export declare const DAMAGE_REDUCTION_ISR2_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
543
|
+
export declare const DAMAGE_BONUS_IPV1_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
544
|
+
export declare const LIFE_STEAL_AMOUNT_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
545
|
+
export declare const LIFE_RESTORED_FACTOR_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
546
|
+
export declare const MANA_RESTORED_FACTOR_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
547
|
+
export declare const ATTACH_DELAY_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
548
|
+
export declare const REMOVE_DELAY_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
549
|
+
export declare const HERO_REGENERATION_DELAY_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
550
|
+
export declare const UNIT_REGENERATION_DELAY_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
551
|
+
export declare const MAGIC_DAMAGE_REDUCTION_NSA4_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
552
|
+
export declare const HIT_POINTS_PER_SECOND_NSA5_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
553
|
+
export declare const DAMAGE_TO_SUMMONED_UNITS_IXS1_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
554
|
+
export declare const MAGIC_DAMAGE_REDUCTION_IXS2_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
555
|
+
export declare const SUMMONED_UNIT_DURATION_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
556
|
+
export declare const SHIELD_COOLDOWN_TIME_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
557
|
+
export declare const DAMAGE_PER_SECOND_NDO1_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
558
|
+
export declare const SUMMONED_UNIT_DURATION_SECONDS_NDO3_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
559
|
+
export declare const MEDIUM_DAMAGE_RADIUS_FLK1_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
560
|
+
export declare const SMALL_DAMAGE_RADIUS_FLK2_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
561
|
+
export declare const FULL_DAMAGE_AMOUNT_FLK3_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
562
|
+
export declare const MEDIUM_DAMAGE_AMOUNT_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
563
|
+
export declare const SMALL_DAMAGE_AMOUNT_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
564
|
+
export declare const MOVEMENT_SPEED_REDUCTION_PERCENT_HBN1_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
565
|
+
export declare const ATTACK_SPEED_REDUCTION_PERCENT_HBN2_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
566
|
+
export declare const MAX_MANA_DRAINED_UNITS_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
567
|
+
export declare const DAMAGE_RATIO_UNITS_PERCENT_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
568
|
+
export declare const MAX_MANA_DRAINED_HEROS_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
569
|
+
export declare const DAMAGE_RATIO_HEROS_PERCENT_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
570
|
+
export declare const SUMMONED_DAMAGE_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
571
|
+
export declare const DISTRIBUTED_DAMAGE_FACTOR_NCA1_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
572
|
+
export declare const INITIAL_DAMAGE_PXF1_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
573
|
+
export declare const DAMAGE_PER_SECOND_PXF2_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
574
|
+
export declare const DAMAGE_PER_SECOND_MLS1_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
575
|
+
export declare const BEAST_COLLISION_RADIUS_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
576
|
+
export declare const DAMAGE_AMOUNT_NST3_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
577
|
+
export declare const DAMAGE_RADIUS_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
578
|
+
export declare const DAMAGE_DELAY_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
579
|
+
export declare const FOLLOW_THROUGH_TIME_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
580
|
+
export declare const ART_DURATION_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
581
|
+
export declare const MOVEMENT_SPEED_REDUCTION_PERCENT_NAB1_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
582
|
+
export declare const ATTACK_SPEED_REDUCTION_PERCENT_NAB2_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
583
|
+
export declare const PRIMARY_DAMAGE_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
584
|
+
export declare const SECONDARY_DAMAGE_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
585
|
+
export declare const DAMAGE_INTERVAL_NAB6_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
586
|
+
export declare const GOLD_COST_FACTOR_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
587
|
+
export declare const LUMBER_COST_FACTOR_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
588
|
+
export declare const MOVE_SPEED_BONUS_NEG1_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
589
|
+
export declare const DAMAGE_BONUS_NEG2_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
590
|
+
export declare const DAMAGE_AMOUNT_NCS1_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
591
|
+
export declare const DAMAGE_INTERVAL_NCS2_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
592
|
+
export declare const MAX_DAMAGE_NCS4_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
593
|
+
export declare const BUILDING_DAMAGE_FACTOR_NCS5_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
594
|
+
export declare const EFFECT_DURATION_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
595
|
+
export declare const SPAWN_INTERVAL_NSY1_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
596
|
+
export declare const SPAWN_UNIT_DURATION_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
597
|
+
export declare const SPAWN_UNIT_OFFSET_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
598
|
+
export declare const LEASH_RANGE_NSY5_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
599
|
+
export declare const SPAWN_INTERVAL_NFY1_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
600
|
+
export declare const LEASH_RANGE_NFY2_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
601
|
+
export declare const CHANCE_TO_DEMOLISH_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
602
|
+
export declare const DAMAGE_MULTIPLIER_BUILDINGS_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
603
|
+
export declare const DAMAGE_MULTIPLIER_UNITS_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
604
|
+
export declare const DAMAGE_MULTIPLIER_HEROES_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
605
|
+
export declare const BONUS_DAMAGE_MULTIPLIER_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
606
|
+
export declare const DEATH_DAMAGE_FULL_AMOUNT_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
607
|
+
export declare const DEATH_DAMAGE_FULL_AREA_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
608
|
+
export declare const DEATH_DAMAGE_HALF_AMOUNT_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
609
|
+
export declare const DEATH_DAMAGE_HALF_AREA_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
610
|
+
export declare const DEATH_DAMAGE_DELAY_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
611
|
+
export declare const DAMAGE_AMOUNT_NSO1_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
612
|
+
export declare const DAMAGE_PERIOD_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
613
|
+
export declare const DAMAGE_PENALTY_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
614
|
+
export declare const MOVEMENT_SPEED_REDUCTION_PERCENT_NSO4_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
615
|
+
export declare const ATTACK_SPEED_REDUCTION_PERCENT_NSO5_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
616
|
+
export declare const SPLIT_DELAY_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
617
|
+
export declare const MAX_HITPOINT_FACTOR_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
618
|
+
export declare const LIFE_DURATION_SPLIT_BONUS_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
619
|
+
export declare const WAVE_INTERVAL_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
620
|
+
export declare const BUILDING_DAMAGE_FACTOR_NVC4_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
621
|
+
export declare const FULL_DAMAGE_AMOUNT_NVC5_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
622
|
+
export declare const HALF_DAMAGE_FACTOR_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
623
|
+
export declare const INTERVAL_BETWEEN_PULSES_ABILITY_FLOAT_LEVEL_FIELD: AbilityFloatLevelField & symbol;
|
|
624
|
+
export declare const PERCENT_BONUS_HAB2_ABILITY_BOOLEAN_LEVEL_FIELD: AbilityBooleanLevelField & symbol;
|
|
625
|
+
export declare const USE_TELEPORT_CLUSTERING_HMT3_ABILITY_BOOLEAN_LEVEL_FIELD: AbilityBooleanLevelField & symbol;
|
|
626
|
+
export declare const NEVER_MISS_OCR5_ABILITY_BOOLEAN_LEVEL_FIELD: AbilityBooleanLevelField & symbol;
|
|
627
|
+
export declare const EXCLUDE_ITEM_DAMAGE_ABILITY_BOOLEAN_LEVEL_FIELD: AbilityBooleanLevelField & symbol;
|
|
628
|
+
export declare const BACKSTAB_DAMAGE_ABILITY_BOOLEAN_LEVEL_FIELD: AbilityBooleanLevelField & symbol;
|
|
629
|
+
export declare const INHERIT_UPGRADES_UAN3_ABILITY_BOOLEAN_LEVEL_FIELD: AbilityBooleanLevelField & symbol;
|
|
630
|
+
export declare const MANA_CONVERSION_AS_PERCENT_ABILITY_BOOLEAN_LEVEL_FIELD: AbilityBooleanLevelField & symbol;
|
|
631
|
+
export declare const LIFE_CONVERSION_AS_PERCENT_ABILITY_BOOLEAN_LEVEL_FIELD: AbilityBooleanLevelField & symbol;
|
|
632
|
+
export declare const LEAVE_TARGET_ALIVE_ABILITY_BOOLEAN_LEVEL_FIELD: AbilityBooleanLevelField & symbol;
|
|
633
|
+
export declare const PERCENT_BONUS_UAU3_ABILITY_BOOLEAN_LEVEL_FIELD: AbilityBooleanLevelField & symbol;
|
|
634
|
+
export declare const DAMAGE_IS_PERCENT_RECEIVED_ABILITY_BOOLEAN_LEVEL_FIELD: AbilityBooleanLevelField & symbol;
|
|
635
|
+
export declare const MELEE_BONUS_ABILITY_BOOLEAN_LEVEL_FIELD: AbilityBooleanLevelField & symbol;
|
|
636
|
+
export declare const RANGED_BONUS_ABILITY_BOOLEAN_LEVEL_FIELD: AbilityBooleanLevelField & symbol;
|
|
637
|
+
export declare const FLAT_BONUS_ABILITY_BOOLEAN_LEVEL_FIELD: AbilityBooleanLevelField & symbol;
|
|
638
|
+
export declare const NEVER_MISS_HBH5_ABILITY_BOOLEAN_LEVEL_FIELD: AbilityBooleanLevelField & symbol;
|
|
639
|
+
export declare const PERCENT_BONUS_HAD2_ABILITY_BOOLEAN_LEVEL_FIELD: AbilityBooleanLevelField & symbol;
|
|
640
|
+
export declare const CAN_DEACTIVATE_ABILITY_BOOLEAN_LEVEL_FIELD: AbilityBooleanLevelField & symbol;
|
|
641
|
+
export declare const RAISED_UNITS_ARE_INVULNERABLE_ABILITY_BOOLEAN_LEVEL_FIELD: AbilityBooleanLevelField & symbol;
|
|
642
|
+
export declare const PERCENTAGE_OAR2_ABILITY_BOOLEAN_LEVEL_FIELD: AbilityBooleanLevelField & symbol;
|
|
643
|
+
export declare const SUMMON_BUSY_UNITS_ABILITY_BOOLEAN_LEVEL_FIELD: AbilityBooleanLevelField & symbol;
|
|
644
|
+
export declare const CREATES_BLIGHT_ABILITY_BOOLEAN_LEVEL_FIELD: AbilityBooleanLevelField & symbol;
|
|
645
|
+
export declare const EXPLODES_ON_DEATH_ABILITY_BOOLEAN_LEVEL_FIELD: AbilityBooleanLevelField & symbol;
|
|
646
|
+
export declare const ALWAYS_AUTOCAST_FAE2_ABILITY_BOOLEAN_LEVEL_FIELD: AbilityBooleanLevelField & symbol;
|
|
647
|
+
export declare const REGENERATE_ONLY_AT_NIGHT_ABILITY_BOOLEAN_LEVEL_FIELD: AbilityBooleanLevelField & symbol;
|
|
648
|
+
export declare const SHOW_SELECT_UNIT_BUTTON_ABILITY_BOOLEAN_LEVEL_FIELD: AbilityBooleanLevelField & symbol;
|
|
649
|
+
export declare const SHOW_UNIT_INDICATOR_ABILITY_BOOLEAN_LEVEL_FIELD: AbilityBooleanLevelField & symbol;
|
|
650
|
+
export declare const CHARGE_OWNING_PLAYER_ABILITY_BOOLEAN_LEVEL_FIELD: AbilityBooleanLevelField & symbol;
|
|
651
|
+
export declare const PERCENTAGE_ARM2_ABILITY_BOOLEAN_LEVEL_FIELD: AbilityBooleanLevelField & symbol;
|
|
652
|
+
export declare const TARGET_IS_INVULNERABLE_ABILITY_BOOLEAN_LEVEL_FIELD: AbilityBooleanLevelField & symbol;
|
|
653
|
+
export declare const TARGET_IS_MAGIC_IMMUNE_ABILITY_BOOLEAN_LEVEL_FIELD: AbilityBooleanLevelField & symbol;
|
|
654
|
+
export declare const KILL_ON_CASTER_DEATH_ABILITY_BOOLEAN_LEVEL_FIELD: AbilityBooleanLevelField & symbol;
|
|
655
|
+
export declare const NO_TARGET_REQUIRED_REJ4_ABILITY_BOOLEAN_LEVEL_FIELD: AbilityBooleanLevelField & symbol;
|
|
656
|
+
export declare const ACCEPTS_GOLD_ABILITY_BOOLEAN_LEVEL_FIELD: AbilityBooleanLevelField & symbol;
|
|
657
|
+
export declare const ACCEPTS_LUMBER_ABILITY_BOOLEAN_LEVEL_FIELD: AbilityBooleanLevelField & symbol;
|
|
658
|
+
export declare const PREFER_HOSTILES_ROA5_ABILITY_BOOLEAN_LEVEL_FIELD: AbilityBooleanLevelField & symbol;
|
|
659
|
+
export declare const PREFER_FRIENDLIES_ROA6_ABILITY_BOOLEAN_LEVEL_FIELD: AbilityBooleanLevelField & symbol;
|
|
660
|
+
export declare const ROOTED_TURNING_ABILITY_BOOLEAN_LEVEL_FIELD: AbilityBooleanLevelField & symbol;
|
|
661
|
+
export declare const ALWAYS_AUTOCAST_SLO3_ABILITY_BOOLEAN_LEVEL_FIELD: AbilityBooleanLevelField & symbol;
|
|
662
|
+
export declare const HIDE_BUTTON_ABILITY_BOOLEAN_LEVEL_FIELD: AbilityBooleanLevelField & symbol;
|
|
663
|
+
export declare const USE_TELEPORT_CLUSTERING_ITP2_ABILITY_BOOLEAN_LEVEL_FIELD: AbilityBooleanLevelField & symbol;
|
|
664
|
+
export declare const IMMUNE_TO_MORPH_EFFECTS_ABILITY_BOOLEAN_LEVEL_FIELD: AbilityBooleanLevelField & symbol;
|
|
665
|
+
export declare const DOES_NOT_BLOCK_BUILDINGS_ABILITY_BOOLEAN_LEVEL_FIELD: AbilityBooleanLevelField & symbol;
|
|
666
|
+
export declare const AUTO_ACQUIRE_ATTACK_TARGETS_ABILITY_BOOLEAN_LEVEL_FIELD: AbilityBooleanLevelField & symbol;
|
|
667
|
+
export declare const IMMUNE_TO_MORPH_EFFECTS_GHO2_ABILITY_BOOLEAN_LEVEL_FIELD: AbilityBooleanLevelField & symbol;
|
|
668
|
+
export declare const DO_NOT_BLOCK_BUILDINGS_ABILITY_BOOLEAN_LEVEL_FIELD: AbilityBooleanLevelField & symbol;
|
|
669
|
+
export declare const INCLUDE_RANGED_DAMAGE_ABILITY_BOOLEAN_LEVEL_FIELD: AbilityBooleanLevelField & symbol;
|
|
670
|
+
export declare const INCLUDE_MELEE_DAMAGE_ABILITY_BOOLEAN_LEVEL_FIELD: AbilityBooleanLevelField & symbol;
|
|
671
|
+
export declare const MOVE_TO_PARTNER_ABILITY_BOOLEAN_LEVEL_FIELD: AbilityBooleanLevelField & symbol;
|
|
672
|
+
export declare const CAN_BE_DISPELLED_ABILITY_BOOLEAN_LEVEL_FIELD: AbilityBooleanLevelField & symbol;
|
|
673
|
+
export declare const IGNORE_FRIENDLY_BUFFS_ABILITY_BOOLEAN_LEVEL_FIELD: AbilityBooleanLevelField & symbol;
|
|
674
|
+
export declare const DROP_ITEMS_ON_DEATH_ABILITY_BOOLEAN_LEVEL_FIELD: AbilityBooleanLevelField & symbol;
|
|
675
|
+
export declare const CAN_USE_ITEMS_ABILITY_BOOLEAN_LEVEL_FIELD: AbilityBooleanLevelField & symbol;
|
|
676
|
+
export declare const CAN_GET_ITEMS_ABILITY_BOOLEAN_LEVEL_FIELD: AbilityBooleanLevelField & symbol;
|
|
677
|
+
export declare const CAN_DROP_ITEMS_ABILITY_BOOLEAN_LEVEL_FIELD: AbilityBooleanLevelField & symbol;
|
|
678
|
+
export declare const REPAIRS_ALLOWED_ABILITY_BOOLEAN_LEVEL_FIELD: AbilityBooleanLevelField & symbol;
|
|
679
|
+
export declare const CASTER_ONLY_SPLASH_ABILITY_BOOLEAN_LEVEL_FIELD: AbilityBooleanLevelField & symbol;
|
|
680
|
+
export declare const NO_TARGET_REQUIRED_IRL4_ABILITY_BOOLEAN_LEVEL_FIELD: AbilityBooleanLevelField & symbol;
|
|
681
|
+
export declare const DISPEL_ON_ATTACK_ABILITY_BOOLEAN_LEVEL_FIELD: AbilityBooleanLevelField & symbol;
|
|
682
|
+
export declare const AMOUNT_IS_RAW_VALUE_ABILITY_BOOLEAN_LEVEL_FIELD: AbilityBooleanLevelField & symbol;
|
|
683
|
+
export declare const SHARED_SPELL_COOLDOWN_ABILITY_BOOLEAN_LEVEL_FIELD: AbilityBooleanLevelField & symbol;
|
|
684
|
+
export declare const SLEEP_ONCE_ABILITY_BOOLEAN_LEVEL_FIELD: AbilityBooleanLevelField & symbol;
|
|
685
|
+
export declare const ALLOW_ON_ANY_PLAYER_SLOT_ABILITY_BOOLEAN_LEVEL_FIELD: AbilityBooleanLevelField & symbol;
|
|
686
|
+
export declare const DISABLE_OTHER_ABILITIES_ABILITY_BOOLEAN_LEVEL_FIELD: AbilityBooleanLevelField & symbol;
|
|
687
|
+
export declare const ALLOW_BOUNTY_ABILITY_BOOLEAN_LEVEL_FIELD: AbilityBooleanLevelField & symbol;
|
|
688
|
+
export declare const ICON_NORMAL_ABILITY_STRING_LEVEL_FIELD: AbilityStringLevelField & symbol;
|
|
689
|
+
export declare const CASTER_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD: AbilityStringArrayField & symbol;
|
|
690
|
+
export declare const TARGET_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD: AbilityStringArrayField & symbol;
|
|
691
|
+
export declare const TARGET_EFFECT_FIRST_ATTACHMENT_POINT_STRING_FIELD: AbilityStringField & symbol;
|
|
692
|
+
export declare const TARGET_EFFECT_SECOND_ATTACHMENT_POINT_STRING_FIELD: AbilityStringField & symbol;
|
|
693
|
+
export declare const TARGET_EFFECT_THIRD_ATTACHMENT_POINT_STRING_FIELD: AbilityStringField & symbol;
|
|
694
|
+
export declare const TARGET_EFFECT_FOURTH_ATTACHMENT_POINT_STRING_FIELD: AbilityStringField & symbol;
|
|
695
|
+
export declare const TARGET_EFFECT_FIFTH_ATTACHMENT_POINT_STRING_FIELD: AbilityStringField & symbol;
|
|
696
|
+
export declare const TARGET_EFFECT_SIXTH_ATTACHMENT_POINT_STRING_FIELD: AbilityStringField & symbol;
|
|
697
|
+
export declare const SPECIAL_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD: AbilityStringArrayField & symbol;
|
|
698
|
+
export declare const SPECIAL_EFFECT_ATTACHMENT_POINT_STRING_FIELD: AbilityStringField & symbol;
|
|
699
|
+
export declare const EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD: AbilityStringArrayField & symbol;
|
|
700
|
+
export declare const AREA_EFFECT_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD: AbilityStringArrayField & symbol;
|
|
701
|
+
export declare const LIGHTNING_EFFECTS_ABILITY_LIGHTNING_TYPE_ID_ARRAY_FIELD: AbilityLightningTypeIdArrayField & symbol;
|
|
702
|
+
export declare const MISSILE_MODEL_PATHS_ABILITY_STRING_ARRAY_FIELD: AbilityStringArrayField & symbol;
|
|
703
|
+
export declare const TOOLTIP_LEARN_ABILITY_STRING_LEVEL_FIELD: AbilityStringLevelField & symbol;
|
|
704
|
+
export declare const TOOLTIP_LEARN_EXTENDED_ABILITY_STRING_LEVEL_FIELD: AbilityStringLevelField & symbol;
|
|
705
|
+
export declare const TOOLTIP_NORMAL_ABILITY_STRING_LEVEL_FIELD: AbilityStringLevelField & symbol;
|
|
706
|
+
export declare const TOOLTIP_TURN_OFF_ABILITY_STRING_LEVEL_FIELD: AbilityStringLevelField & symbol;
|
|
707
|
+
export declare const TOOLTIP_NORMAL_EXTENDED_ABILITY_STRING_LEVEL_FIELD: AbilityStringLevelField & symbol;
|
|
708
|
+
export declare const TOOLTIP_TURN_OFF_EXTENDED_ABILITY_STRING_LEVEL_FIELD: AbilityStringLevelField & symbol;
|
|
709
|
+
export declare const NORMAL_FORM_UNIT_EME1_ABILITY_STRING_LEVEL_FIELD: AbilityStringLevelField & symbol;
|
|
710
|
+
export declare const SPAWNED_UNITS_ABILITY_STRING_LEVEL_FIELD: AbilityStringLevelField & symbol;
|
|
711
|
+
export declare const ABILITY_FOR_UNIT_CREATION_ABILITY_STRING_LEVEL_FIELD: AbilityStringLevelField & symbol;
|
|
712
|
+
export declare const NORMAL_FORM_UNIT_MIL1_ABILITY_STRING_LEVEL_FIELD: AbilityStringLevelField & symbol;
|
|
713
|
+
export declare const ALTERNATE_FORM_UNIT_MIL2_ABILITY_STRING_LEVEL_FIELD: AbilityStringLevelField & symbol;
|
|
714
|
+
export declare const BASE_ORDER_ID_ANS5_ABILITY_STRING_LEVEL_FIELD: AbilityStringLevelField & symbol;
|
|
715
|
+
export declare const MORPH_UNITS_GROUND_ABILITY_STRING_LEVEL_FIELD: AbilityStringLevelField & symbol;
|
|
716
|
+
export declare const MORPH_UNITS_AIR_ABILITY_STRING_LEVEL_FIELD: AbilityStringLevelField & symbol;
|
|
717
|
+
export declare const MORPH_UNITS_AMPHIBIOUS_ABILITY_STRING_LEVEL_FIELD: AbilityStringLevelField & symbol;
|
|
718
|
+
export declare const MORPH_UNITS_WATER_ABILITY_STRING_LEVEL_FIELD: AbilityStringLevelField & symbol;
|
|
719
|
+
export declare const UNIT_TYPE_ONE_ABILITY_STRING_LEVEL_FIELD: AbilityStringLevelField & symbol;
|
|
720
|
+
export declare const UNIT_TYPE_TWO_ABILITY_STRING_LEVEL_FIELD: AbilityStringLevelField & symbol;
|
|
721
|
+
export declare const UNIT_TYPE_SOD2_ABILITY_STRING_LEVEL_FIELD: AbilityStringLevelField & symbol;
|
|
722
|
+
export declare const SUMMON_1_UNIT_TYPE_ABILITY_STRING_LEVEL_FIELD: AbilityStringLevelField & symbol;
|
|
723
|
+
export declare const SUMMON_2_UNIT_TYPE_ABILITY_STRING_LEVEL_FIELD: AbilityStringLevelField & symbol;
|
|
724
|
+
export declare const RACE_TO_CONVERT_ABILITY_STRING_LEVEL_FIELD: AbilityStringLevelField & symbol;
|
|
725
|
+
export declare const PARTNER_UNIT_TYPE_ABILITY_STRING_LEVEL_FIELD: AbilityStringLevelField & symbol;
|
|
726
|
+
export declare const PARTNER_UNIT_TYPE_ONE_ABILITY_STRING_LEVEL_FIELD: AbilityStringLevelField & symbol;
|
|
727
|
+
export declare const PARTNER_UNIT_TYPE_TWO_ABILITY_STRING_LEVEL_FIELD: AbilityStringLevelField & symbol;
|
|
728
|
+
export declare const REQUIRED_UNIT_TYPE_ABILITY_STRING_LEVEL_FIELD: AbilityStringLevelField & symbol;
|
|
729
|
+
export declare const CONVERTED_UNIT_TYPE_ABILITY_STRING_LEVEL_FIELD: AbilityStringLevelField & symbol;
|
|
730
|
+
export declare const SPELL_LIST_ABILITY_STRING_LEVEL_FIELD: AbilityStringLevelField & symbol;
|
|
731
|
+
export declare const BASE_ORDER_ID_SPB5_ABILITY_STRING_LEVEL_FIELD: AbilityStringLevelField & symbol;
|
|
732
|
+
export declare const BASE_ORDER_ID_NCL6_ABILITY_STRING_LEVEL_FIELD: AbilityStringLevelField & symbol;
|
|
733
|
+
export declare const ABILITY_UPGRADE_1_ABILITY_STRING_LEVEL_FIELD: AbilityStringLevelField & symbol;
|
|
734
|
+
export declare const ABILITY_UPGRADE_2_ABILITY_STRING_LEVEL_FIELD: AbilityStringLevelField & symbol;
|
|
735
|
+
export declare const ABILITY_UPGRADE_3_ABILITY_STRING_LEVEL_FIELD: AbilityStringLevelField & symbol;
|
|
736
|
+
export declare const ABILITY_UPGRADE_4_ABILITY_STRING_LEVEL_FIELD: AbilityStringLevelField & symbol;
|
|
737
|
+
export declare const SPAWN_UNIT_ID_NSY2_ABILITY_STRING_LEVEL_FIELD: AbilityStringLevelField & symbol;
|