warscript 0.0.1-dev.404878c

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (493) hide show
  1. package/LICENSE +23 -0
  2. package/binaryreader.d.ts +20 -0
  3. package/binaryreader.lua +50 -0
  4. package/binarywriter.d.ts +21 -0
  5. package/binarywriter.lua +90 -0
  6. package/core/dummy.d.ts +22 -0
  7. package/core/dummy.lua +133 -0
  8. package/core/game.d.ts +3 -0
  9. package/core/game.lua +24 -0
  10. package/core/mapbounds.d.ts +8 -0
  11. package/core/mapbounds.lua +12 -0
  12. package/core/thread.d.ts +8 -0
  13. package/core/thread.lua +40 -0
  14. package/core/types/ability.d.ts +4 -0
  15. package/core/types/ability.lua +10 -0
  16. package/core/types/async.d.ts +3 -0
  17. package/core/types/async.lua +2 -0
  18. package/core/types/camera.d.ts +4 -0
  19. package/core/types/camera.lua +21 -0
  20. package/core/types/cameraField.d.ts +15 -0
  21. package/core/types/cameraField.lua +38 -0
  22. package/core/types/color.d.ts +16 -0
  23. package/core/types/color.lua +93 -0
  24. package/core/types/destructable.d.ts +31 -0
  25. package/core/types/destructable.lua +245 -0
  26. package/core/types/effect.d.ts +31 -0
  27. package/core/types/effect.lua +209 -0
  28. package/core/types/frame.d.ts +140 -0
  29. package/core/types/frame.lua +882 -0
  30. package/core/types/game.d.ts +8 -0
  31. package/core/types/game.lua +41 -0
  32. package/core/types/group.d.ts +22 -0
  33. package/core/types/group.lua +94 -0
  34. package/core/types/handle.d.ts +48 -0
  35. package/core/types/handle.lua +169 -0
  36. package/core/types/image.d.ts +30 -0
  37. package/core/types/image.lua +121 -0
  38. package/core/types/internal/ability+cooldownRemaining.d.ts +1 -0
  39. package/core/types/internal/ability+cooldownRemaining.lua +0 -0
  40. package/core/types/item.d.ts +4 -0
  41. package/core/types/item.lua +6 -0
  42. package/core/types/missile.d.ts +22 -0
  43. package/core/types/missile.lua +233 -0
  44. package/core/types/order.d.ts +25 -0
  45. package/core/types/order.lua +55 -0
  46. package/core/types/player.d.ts +71 -0
  47. package/core/types/player.lua +448 -0
  48. package/core/types/playerCamera.d.ts +32 -0
  49. package/core/types/playerCamera.lua +162 -0
  50. package/core/types/playerColor.d.ts +40 -0
  51. package/core/types/playerColor.lua +203 -0
  52. package/core/types/rect.d.ts +39 -0
  53. package/core/types/rect.lua +152 -0
  54. package/core/types/region.d.ts +14 -0
  55. package/core/types/region.lua +84 -0
  56. package/core/types/sound.d.ts +69 -0
  57. package/core/types/sound.lua +247 -0
  58. package/core/types/tileCell.d.ts +13 -0
  59. package/core/types/tileCell.lua +100 -0
  60. package/core/types/timer.d.ts +36 -0
  61. package/core/types/timer.lua +230 -0
  62. package/core/types/timerDialog.d.ts +19 -0
  63. package/core/types/timerDialog.lua +95 -0
  64. package/core/types/unit.d.ts +10 -0
  65. package/core/types/unit.lua +24 -0
  66. package/core/types/widget.d.ts +5 -0
  67. package/core/types/widget.lua +2 -0
  68. package/core/util.d.ts +62 -0
  69. package/core/util.lua +464 -0
  70. package/core/vecmath/common.d.ts +18 -0
  71. package/core/vecmath/common.lua +29 -0
  72. package/core/vecmath/mat2.d.ts +73 -0
  73. package/core/vecmath/mat2.lua +261 -0
  74. package/core/vecmath/vec3.d.ts +47 -0
  75. package/core/vecmath/vec3.lua +350 -0
  76. package/core/vecmath/vec4.d.ts +54 -0
  77. package/core/vecmath/vec4.lua +400 -0
  78. package/crypto/ecc.d.ts +6 -0
  79. package/crypto/ecc.lua +1734 -0
  80. package/decl/index.d.ts +116 -0
  81. package/decl/native.d.ts +8198 -0
  82. package/destroyable.d.ts +20 -0
  83. package/destroyable.lua +31 -0
  84. package/engine/ability.d.ts +5 -0
  85. package/engine/ability.lua +7 -0
  86. package/engine/behavior.d.ts +28 -0
  87. package/engine/behavior.lua +181 -0
  88. package/engine/behaviour/ability/apply-buff.d.ts +38 -0
  89. package/engine/behaviour/ability/apply-buff.lua +126 -0
  90. package/engine/behaviour/ability/apply-unit-behavior.d.ts +12 -0
  91. package/engine/behaviour/ability/apply-unit-behavior.lua +36 -0
  92. package/engine/behaviour/ability/damage.d.ts +25 -0
  93. package/engine/behaviour/ability/damage.lua +75 -0
  94. package/engine/behaviour/ability/heal.d.ts +16 -0
  95. package/engine/behaviour/ability/heal.lua +35 -0
  96. package/engine/behaviour/ability/instant-impact.d.ts +6 -0
  97. package/engine/behaviour/ability/instant-impact.lua +25 -0
  98. package/engine/behaviour/ability.d.ts +40 -0
  99. package/engine/behaviour/ability.lua +175 -0
  100. package/engine/behaviour/unit/stun-immunity.d.ts +19 -0
  101. package/engine/behaviour/unit/stun-immunity.lua +67 -0
  102. package/engine/behaviour/unit.d.ts +20 -0
  103. package/engine/behaviour/unit.lua +75 -0
  104. package/engine/buff.d.ts +221 -0
  105. package/engine/buff.lua +1093 -0
  106. package/engine/constants.d.ts +7 -0
  107. package/engine/constants.lua +8 -0
  108. package/engine/index.d.ts +5 -0
  109. package/engine/index.lua +2 -0
  110. package/engine/internal/ability.d.ts +91 -0
  111. package/engine/internal/ability.lua +531 -0
  112. package/engine/internal/item/ability.d.ts +2 -0
  113. package/engine/internal/item/ability.lua +48 -0
  114. package/engine/internal/item+owner.d.ts +7 -0
  115. package/engine/internal/item+owner.lua +22 -0
  116. package/engine/internal/item.d.ts +86 -0
  117. package/engine/internal/item.lua +580 -0
  118. package/engine/internal/mechanics/ability-duration.d.ts +4 -0
  119. package/engine/internal/mechanics/ability-duration.lua +11 -0
  120. package/engine/internal/mechanics/area-damage.d.ts +2 -0
  121. package/engine/internal/mechanics/area-damage.lua +33 -0
  122. package/engine/internal/misc/dummy-units.d.ts +2 -0
  123. package/engine/internal/misc/dummy-units.lua +14 -0
  124. package/engine/internal/object-data/armor-increase.d.ts +2 -0
  125. package/engine/internal/object-data/armor-increase.lua +19 -0
  126. package/engine/internal/object-data/attribute-bonus.d.ts +2 -0
  127. package/engine/internal/object-data/attribute-bonus.lua +15 -0
  128. package/engine/internal/object-data/auto-attack-damage-increase.d.ts +2 -0
  129. package/engine/internal/object-data/auto-attack-damage-increase.lua +17 -0
  130. package/engine/internal/object-data/auto-attack-speed-increase.d.ts +2 -0
  131. package/engine/internal/object-data/auto-attack-speed-increase.lua +14 -0
  132. package/engine/internal/object-data/dummy-inventory.d.ts +2 -0
  133. package/engine/internal/object-data/dummy-inventory.lua +16 -0
  134. package/engine/internal/object-data/dummy-item.d.ts +2 -0
  135. package/engine/internal/object-data/dummy-item.lua +10 -0
  136. package/engine/internal/object-data/ghost-visible.d.ts +2 -0
  137. package/engine/internal/object-data/ghost-visible.lua +15 -0
  138. package/engine/internal/object-data/invulnerable.d.ts +2 -0
  139. package/engine/internal/object-data/invulnerable.lua +11 -0
  140. package/engine/internal/object-data/movement-speed-increase-factor.d.ts +2 -0
  141. package/engine/internal/object-data/movement-speed-increase-factor.lua +18 -0
  142. package/engine/internal/unit/ability.d.ts +143 -0
  143. package/engine/internal/unit/ability.lua +369 -0
  144. package/engine/internal/unit/allowed-targets.d.ts +17 -0
  145. package/engine/internal/unit/allowed-targets.lua +19 -0
  146. package/engine/internal/unit/band-aids/ancestral-spirit-cannibalize.d.ts +2 -0
  147. package/engine/internal/unit/band-aids/ancestral-spirit-cannibalize.lua +21 -0
  148. package/engine/internal/unit/bonus.d.ts +41 -0
  149. package/engine/internal/unit/bonus.lua +188 -0
  150. package/engine/internal/unit/buff.d.ts +38 -0
  151. package/engine/internal/unit/buff.lua +81 -0
  152. package/engine/internal/unit/expiration-timer.d.ts +22 -0
  153. package/engine/internal/unit/expiration-timer.lua +44 -0
  154. package/engine/internal/unit/ghost-counter.d.ts +12 -0
  155. package/engine/internal/unit/ghost-counter.lua +26 -0
  156. package/engine/internal/unit/invulnerability-counter.d.ts +12 -0
  157. package/engine/internal/unit/invulnerability-counter.lua +26 -0
  158. package/engine/internal/unit/missile.d.ts +42 -0
  159. package/engine/internal/unit/missile.lua +70 -0
  160. package/engine/internal/unit/movement-speed.d.ts +18 -0
  161. package/engine/internal/unit/movement-speed.lua +42 -0
  162. package/engine/internal/unit/summon-event.d.ts +12 -0
  163. package/engine/internal/unit/summon-event.lua +50 -0
  164. package/engine/internal/unit+ability.d.ts +9 -0
  165. package/engine/internal/unit+ability.lua +59 -0
  166. package/engine/internal/unit+bonus.d.ts +8 -0
  167. package/engine/internal/unit+bonus.lua +40 -0
  168. package/engine/internal/unit+damage.d.ts +69 -0
  169. package/engine/internal/unit+damage.lua +123 -0
  170. package/engine/internal/unit+rally.d.ts +10 -0
  171. package/engine/internal/unit+rally.lua +159 -0
  172. package/engine/internal/unit+spellSteal.d.ts +7 -0
  173. package/engine/internal/unit+spellSteal.lua +64 -0
  174. package/engine/internal/unit+transport.d.ts +12 -0
  175. package/engine/internal/unit+transport.lua +102 -0
  176. package/engine/internal/unit-missile-data.d.ts +2 -0
  177. package/engine/internal/unit-missile-data.lua +107 -0
  178. package/engine/internal/unit-missile-launch.d.ts +7 -0
  179. package/engine/internal/unit-missile-launch.lua +32 -0
  180. package/engine/internal/unit.d.ts +312 -0
  181. package/engine/internal/unit.lua +2430 -0
  182. package/engine/internal/utility.d.ts +2 -0
  183. package/engine/internal/utility.lua +13 -0
  184. package/engine/lightning.d.ts +51 -0
  185. package/engine/lightning.lua +303 -0
  186. package/engine/local-client.d.ts +16 -0
  187. package/engine/local-client.lua +86 -0
  188. package/engine/object-data/auxiliary/animation-name.d.ts +14 -0
  189. package/engine/object-data/auxiliary/animation-name.lua +2 -0
  190. package/engine/object-data/auxiliary/animation-qualifier.d.ts +53 -0
  191. package/engine/object-data/auxiliary/animation-qualifier.lua +2 -0
  192. package/engine/object-data/auxiliary/armor-sound-type.d.ts +8 -0
  193. package/engine/object-data/auxiliary/armor-sound-type.lua +2 -0
  194. package/engine/object-data/auxiliary/attachment-preset.d.ts +15 -0
  195. package/engine/object-data/auxiliary/attachment-preset.lua +29 -0
  196. package/engine/object-data/auxiliary/attack-type.d.ts +11 -0
  197. package/engine/object-data/auxiliary/attack-type.lua +2 -0
  198. package/engine/object-data/auxiliary/buff-polarity.d.ts +6 -0
  199. package/engine/object-data/auxiliary/buff-polarity.lua +2 -0
  200. package/engine/object-data/auxiliary/buff-resistance-type.d.ts +6 -0
  201. package/engine/object-data/auxiliary/buff-resistance-type.lua +2 -0
  202. package/engine/object-data/auxiliary/combat-classification.d.ts +46 -0
  203. package/engine/object-data/auxiliary/combat-classification.lua +206 -0
  204. package/engine/object-data/auxiliary/detection-type.d.ts +7 -0
  205. package/engine/object-data/auxiliary/detection-type.lua +2 -0
  206. package/engine/object-data/auxiliary/model-node-name.d.ts +12 -0
  207. package/engine/object-data/auxiliary/model-node-name.lua +2 -0
  208. package/engine/object-data/auxiliary/model-node-qualifier.d.ts +21 -0
  209. package/engine/object-data/auxiliary/model-node-qualifier.lua +2 -0
  210. package/engine/object-data/auxiliary/movement-type.d.ts +10 -0
  211. package/engine/object-data/auxiliary/movement-type.lua +2 -0
  212. package/engine/object-data/auxiliary/race.d.ts +14 -0
  213. package/engine/object-data/auxiliary/race.lua +2 -0
  214. package/engine/object-data/auxiliary/sound-preset-name.d.ts +8 -0
  215. package/engine/object-data/auxiliary/sound-preset-name.lua +2 -0
  216. package/engine/object-data/auxiliary/sound-set-name.d.ts +35 -0
  217. package/engine/object-data/auxiliary/sound-set-name.lua +2 -0
  218. package/engine/object-data/auxiliary/targeting-type.d.ts +8 -0
  219. package/engine/object-data/auxiliary/targeting-type.lua +2 -0
  220. package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +16 -0
  221. package/engine/object-data/auxiliary/tech-tree-dependency.lua +8 -0
  222. package/engine/object-data/auxiliary/unit-classification.d.ts +19 -0
  223. package/engine/object-data/auxiliary/unit-classification.lua +50 -0
  224. package/engine/object-data/auxiliary/weapon-sound-type.d.ts +17 -0
  225. package/engine/object-data/auxiliary/weapon-sound-type.lua +2 -0
  226. package/engine/object-data/entry/ability-type/armor-increase.d.ts +8 -0
  227. package/engine/object-data/entry/ability-type/armor-increase.lua +26 -0
  228. package/engine/object-data/entry/ability-type/attribute-increase.d.ts +12 -0
  229. package/engine/object-data/entry/ability-type/attribute-increase.lua +52 -0
  230. package/engine/object-data/entry/ability-type/auto-attack-damage-increase.d.ts +8 -0
  231. package/engine/object-data/entry/ability-type/auto-attack-damage-increase.lua +26 -0
  232. package/engine/object-data/entry/ability-type/auto-attack-heal-reduction-effect.d.ts +12 -0
  233. package/engine/object-data/entry/ability-type/auto-attack-heal-reduction-effect.lua +52 -0
  234. package/engine/object-data/entry/ability-type/auto-attack-speed-increase.d.ts +8 -0
  235. package/engine/object-data/entry/ability-type/auto-attack-speed-increase.lua +26 -0
  236. package/engine/object-data/entry/ability-type/bash.d.ts +16 -0
  237. package/engine/object-data/entry/ability-type/bash.lua +78 -0
  238. package/engine/object-data/entry/ability-type/berserk.d.ts +10 -0
  239. package/engine/object-data/entry/ability-type/berserk.lua +39 -0
  240. package/engine/object-data/entry/ability-type/blank-configurable.d.ts +21 -0
  241. package/engine/object-data/entry/ability-type/blank-configurable.lua +249 -0
  242. package/engine/object-data/entry/ability-type/blank-passive.d.ts +7 -0
  243. package/engine/object-data/entry/ability-type/blank-passive.lua +28 -0
  244. package/engine/object-data/entry/ability-type/blizzard.d.ts +16 -0
  245. package/engine/object-data/entry/ability-type/blizzard.lua +78 -0
  246. package/engine/object-data/entry/ability-type/blood-lust.d.ts +12 -0
  247. package/engine/object-data/entry/ability-type/blood-lust.lua +52 -0
  248. package/engine/object-data/entry/ability-type/chain-lightning.d.ts +12 -0
  249. package/engine/object-data/entry/ability-type/chain-lightning.lua +52 -0
  250. package/engine/object-data/entry/ability-type/channel.d.ts +48 -0
  251. package/engine/object-data/entry/ability-type/channel.lua +140 -0
  252. package/engine/object-data/entry/ability-type/charge-gold-and-lumber.d.ts +14 -0
  253. package/engine/object-data/entry/ability-type/charge-gold-and-lumber.lua +65 -0
  254. package/engine/object-data/entry/ability-type/cleaving-attack.d.ts +8 -0
  255. package/engine/object-data/entry/ability-type/cleaving-attack.lua +26 -0
  256. package/engine/object-data/entry/ability-type/cluster-rockets.d.ts +18 -0
  257. package/engine/object-data/entry/ability-type/cluster-rockets.lua +91 -0
  258. package/engine/object-data/entry/ability-type/cripple.d.ts +12 -0
  259. package/engine/object-data/entry/ability-type/cripple.lua +52 -0
  260. package/engine/object-data/entry/ability-type/critical-strike.d.ts +18 -0
  261. package/engine/object-data/entry/ability-type/critical-strike.lua +91 -0
  262. package/engine/object-data/entry/ability-type/curse.d.ts +8 -0
  263. package/engine/object-data/entry/ability-type/curse.lua +26 -0
  264. package/engine/object-data/entry/ability-type/dark-summoning.d.ts +10 -0
  265. package/engine/object-data/entry/ability-type/dark-summoning.lua +39 -0
  266. package/engine/object-data/entry/ability-type/death-coil.d.ts +8 -0
  267. package/engine/object-data/entry/ability-type/death-coil.lua +26 -0
  268. package/engine/object-data/entry/ability-type/disease-cloud.d.ts +15 -0
  269. package/engine/object-data/entry/ability-type/disease-cloud.lua +65 -0
  270. package/engine/object-data/entry/ability-type/divine-shield.d.ts +5 -0
  271. package/engine/object-data/entry/ability-type/divine-shield.lua +12 -0
  272. package/engine/object-data/entry/ability-type/endurance-aura.d.ts +10 -0
  273. package/engine/object-data/entry/ability-type/endurance-aura.lua +39 -0
  274. package/engine/object-data/entry/ability-type/engineering-upgrade.d.ts +13 -0
  275. package/engine/object-data/entry/ability-type/engineering-upgrade.lua +88 -0
  276. package/engine/object-data/entry/ability-type/evasion.d.ts +8 -0
  277. package/engine/object-data/entry/ability-type/evasion.lua +26 -0
  278. package/engine/object-data/entry/ability-type/faerie-fire.d.ts +10 -0
  279. package/engine/object-data/entry/ability-type/faerie-fire.lua +39 -0
  280. package/engine/object-data/entry/ability-type/far-sight.d.ts +9 -0
  281. package/engine/object-data/entry/ability-type/far-sight.lua +26 -0
  282. package/engine/object-data/entry/ability-type/feral-spirit.d.ts +11 -0
  283. package/engine/object-data/entry/ability-type/feral-spirit.lua +39 -0
  284. package/engine/object-data/entry/ability-type/frenzy.d.ts +12 -0
  285. package/engine/object-data/entry/ability-type/frenzy.lua +52 -0
  286. package/engine/object-data/entry/ability-type/frost-nova.d.ts +12 -0
  287. package/engine/object-data/entry/ability-type/frost-nova.lua +52 -0
  288. package/engine/object-data/entry/ability-type/ghost-visible.d.ts +10 -0
  289. package/engine/object-data/entry/ability-type/ghost-visible.lua +39 -0
  290. package/engine/object-data/entry/ability-type/gold-mine.d.ts +12 -0
  291. package/engine/object-data/entry/ability-type/gold-mine.lua +52 -0
  292. package/engine/object-data/entry/ability-type/heal.d.ts +8 -0
  293. package/engine/object-data/entry/ability-type/heal.lua +26 -0
  294. package/engine/object-data/entry/ability-type/healing-salve.d.ts +22 -0
  295. package/engine/object-data/entry/ability-type/healing-salve.lua +78 -0
  296. package/engine/object-data/entry/ability-type/healing-spray.d.ts +18 -0
  297. package/engine/object-data/entry/ability-type/healing-spray.lua +91 -0
  298. package/engine/object-data/entry/ability-type/healing-wave.d.ts +12 -0
  299. package/engine/object-data/entry/ability-type/healing-wave.lua +52 -0
  300. package/engine/object-data/entry/ability-type/holy-light.d.ts +8 -0
  301. package/engine/object-data/entry/ability-type/holy-light.lua +26 -0
  302. package/engine/object-data/entry/ability-type/incinerate.d.ts +18 -0
  303. package/engine/object-data/entry/ability-type/incinerate.lua +91 -0
  304. package/engine/object-data/entry/ability-type/inner-fire.d.ts +14 -0
  305. package/engine/object-data/entry/ability-type/inner-fire.lua +65 -0
  306. package/engine/object-data/entry/ability-type/inventory.d.ts +16 -0
  307. package/engine/object-data/entry/ability-type/inventory.lua +78 -0
  308. package/engine/object-data/entry/ability-type/invulnerable.d.ts +5 -0
  309. package/engine/object-data/entry/ability-type/invulnerable.lua +12 -0
  310. package/engine/object-data/entry/ability-type/lightning-shield.d.ts +8 -0
  311. package/engine/object-data/entry/ability-type/lightning-shield.lua +26 -0
  312. package/engine/object-data/entry/ability-type/movement-speed-increase.d.ts +8 -0
  313. package/engine/object-data/entry/ability-type/movement-speed-increase.lua +26 -0
  314. package/engine/object-data/entry/ability-type/permanent-immolation.d.ts +8 -0
  315. package/engine/object-data/entry/ability-type/permanent-immolation.lua +26 -0
  316. package/engine/object-data/entry/ability-type/phoenix-morph.d.ts +25 -0
  317. package/engine/object-data/entry/ability-type/phoenix-morph.lua +130 -0
  318. package/engine/object-data/entry/ability-type/recall.d.ts +10 -0
  319. package/engine/object-data/entry/ability-type/recall.lua +39 -0
  320. package/engine/object-data/entry/ability-type/rejuvenation.d.ts +20 -0
  321. package/engine/object-data/entry/ability-type/rejuvenation.lua +65 -0
  322. package/engine/object-data/entry/ability-type/searing-arrows.d.ts +8 -0
  323. package/engine/object-data/entry/ability-type/searing-arrows.lua +26 -0
  324. package/engine/object-data/entry/ability-type/shock-wave.d.ts +10 -0
  325. package/engine/object-data/entry/ability-type/shock-wave.lua +39 -0
  326. package/engine/object-data/entry/ability-type/slow-poison.d.ts +12 -0
  327. package/engine/object-data/entry/ability-type/slow-poison.lua +52 -0
  328. package/engine/object-data/entry/ability-type/slow.d.ts +12 -0
  329. package/engine/object-data/entry/ability-type/slow.lua +52 -0
  330. package/engine/object-data/entry/ability-type/spell-damage-reduction.d.ts +10 -0
  331. package/engine/object-data/entry/ability-type/spell-damage-reduction.lua +39 -0
  332. package/engine/object-data/entry/ability-type/spiked-carapace.d.ts +12 -0
  333. package/engine/object-data/entry/ability-type/spiked-carapace.lua +52 -0
  334. package/engine/object-data/entry/ability-type/spirit-touch.d.ts +14 -0
  335. package/engine/object-data/entry/ability-type/spirit-touch.lua +65 -0
  336. package/engine/object-data/entry/ability-type/storm-bolt.d.ts +8 -0
  337. package/engine/object-data/entry/ability-type/storm-bolt.lua +26 -0
  338. package/engine/object-data/entry/ability-type/summon-quilbeast.d.ts +11 -0
  339. package/engine/object-data/entry/ability-type/summon-quilbeast.lua +39 -0
  340. package/engine/object-data/entry/ability-type/summon-water-elemental.d.ts +11 -0
  341. package/engine/object-data/entry/ability-type/summon-water-elemental.lua +39 -0
  342. package/engine/object-data/entry/ability-type.d.ts +148 -0
  343. package/engine/object-data/entry/ability-type.lua +1058 -0
  344. package/engine/object-data/entry/buff-type/applicable.d.ts +16 -0
  345. package/engine/object-data/entry/buff-type/applicable.lua +377 -0
  346. package/engine/object-data/entry/buff-type/blank.d.ts +8 -0
  347. package/engine/object-data/entry/buff-type/blank.lua +17 -0
  348. package/engine/object-data/entry/buff-type.d.ts +64 -0
  349. package/engine/object-data/entry/buff-type.lua +316 -0
  350. package/engine/object-data/entry/destructible-type.d.ts +21 -0
  351. package/engine/object-data/entry/destructible-type.lua +83 -0
  352. package/engine/object-data/entry/item-type/blank.d.ts +8 -0
  353. package/engine/object-data/entry/item-type/blank.lua +21 -0
  354. package/engine/object-data/entry/item-type.d.ts +49 -0
  355. package/engine/object-data/entry/item-type.lua +259 -0
  356. package/engine/object-data/entry/lightning-type.d.ts +37 -0
  357. package/engine/object-data/entry/lightning-type.lua +191 -0
  358. package/engine/object-data/entry/unit-type/blank.d.ts +6 -0
  359. package/engine/object-data/entry/unit-type/blank.lua +13 -0
  360. package/engine/object-data/entry/unit-type.d.ts +218 -0
  361. package/engine/object-data/entry/unit-type.lua +1306 -0
  362. package/engine/object-data/entry/upgrade/blank.d.ts +8 -0
  363. package/engine/object-data/entry/upgrade/blank.lua +22 -0
  364. package/engine/object-data/entry/upgrade.d.ts +59 -0
  365. package/engine/object-data/entry/upgrade.lua +238 -0
  366. package/engine/object-data/entry.d.ts +80 -0
  367. package/engine/object-data/entry.lua +634 -0
  368. package/engine/object-data/utility/object-data-entry-id-generator.d.ts +6 -0
  369. package/engine/object-data/utility/object-data-entry-id-generator.lua +63 -0
  370. package/engine/object-data/utility/order-type-string-id-factory.d.ts +9 -0
  371. package/engine/object-data/utility/order-type-string-id-factory.lua +368 -0
  372. package/engine/object-field/ability.d.ts +115 -0
  373. package/engine/object-field/ability.lua +471 -0
  374. package/engine/object-field/unit.d.ts +15 -0
  375. package/engine/object-field/unit.lua +49 -0
  376. package/engine/object-field.d.ts +84 -0
  377. package/engine/object-field.lua +444 -0
  378. package/engine/random.d.ts +10 -0
  379. package/engine/random.lua +9 -0
  380. package/engine/standard/entries/ability-type.d.ts +8 -0
  381. package/engine/standard/entries/ability-type.lua +8 -0
  382. package/engine/standard/entries/lightning-type.d.ts +16 -0
  383. package/engine/standard/entries/lightning-type.lua +16 -0
  384. package/engine/standard/entries/unit-type.d.ts +63 -0
  385. package/engine/standard/entries/unit-type.lua +63 -0
  386. package/engine/standard/entries/upgrade.d.ts +92 -0
  387. package/engine/standard/entries/upgrade.lua +92 -0
  388. package/engine/standard/fields/ability.d.ts +737 -0
  389. package/engine/standard/fields/ability.lua +749 -0
  390. package/engine/standard/pathing-textures.d.ts +6 -0
  391. package/engine/standard/pathing-textures.lua +7 -0
  392. package/engine/text-tag.d.ts +25 -0
  393. package/engine/text-tag.lua +109 -0
  394. package/engine/unit.d.ts +20 -0
  395. package/engine/unit.lua +31 -0
  396. package/event.d.ts +53 -0
  397. package/event.lua +269 -0
  398. package/exception.d.ts +17 -0
  399. package/exception.lua +53 -0
  400. package/file.d.ts +4 -0
  401. package/file.lua +42 -0
  402. package/global/math.d.ts +21 -0
  403. package/global/math.lua +72 -0
  404. package/global/vec2.d.ts +66 -0
  405. package/global/vec2.lua +159 -0
  406. package/index.d.ts +8 -0
  407. package/index.lua +9 -0
  408. package/lualib_bundle.lua +2629 -0
  409. package/math/vec2.d.ts +18 -0
  410. package/math/vec2.lua +42 -0
  411. package/math.d.ts +39 -0
  412. package/math.lua +91 -0
  413. package/net/signal.d.ts +11 -0
  414. package/net/signal.lua +56 -0
  415. package/net/socket.d.ts +9 -0
  416. package/net/socket.lua +26 -0
  417. package/network.d.ts +31 -0
  418. package/network.lua +194 -0
  419. package/objutil/ability.d.ts +710 -0
  420. package/objutil/ability.lua +3781 -0
  421. package/objutil/buff.d.ts +110 -0
  422. package/objutil/buff.lua +769 -0
  423. package/objutil/dummy.d.ts +2 -0
  424. package/objutil/dummy.lua +49 -0
  425. package/objutil/idgen.d.ts +9 -0
  426. package/objutil/idgen.lua +92 -0
  427. package/objutil/item.d.ts +38 -0
  428. package/objutil/item.lua +254 -0
  429. package/objutil/object.d.ts +43 -0
  430. package/objutil/object.lua +213 -0
  431. package/objutil/unit.d.ts +134 -0
  432. package/objutil/unit.lua +913 -0
  433. package/objutil/upgrade.d.ts +22 -0
  434. package/objutil/upgrade.lua +127 -0
  435. package/operation.d.ts +35 -0
  436. package/operation.lua +179 -0
  437. package/package.json +47 -0
  438. package/patch-lualib.d.ts +2 -0
  439. package/patch-lualib.lua +67 -0
  440. package/patch-natives.d.ts +11 -0
  441. package/patch-natives.lua +14 -0
  442. package/string.d.ts +106 -0
  443. package/string.lua +34 -0
  444. package/time/dayOfWeek.d.ts +97 -0
  445. package/time/dayOfWeek.lua +53 -0
  446. package/time/localDate.d.ts +145 -0
  447. package/time/localDate.lua +236 -0
  448. package/time/localDateTime.d.ts +133 -0
  449. package/time/localDateTime.lua +154 -0
  450. package/time/localTime.d.ts +87 -0
  451. package/time/localTime.lua +91 -0
  452. package/time/month.d.ts +146 -0
  453. package/time/month.lua +129 -0
  454. package/time/year.d.ts +117 -0
  455. package/time/year.lua +81 -0
  456. package/types.d.ts +13 -0
  457. package/types.lua +0 -0
  458. package/util/objectPool.d.ts +6 -0
  459. package/util/objectPool.lua +28 -0
  460. package/util/stream.d.ts +29 -0
  461. package/util/stream.lua +453 -0
  462. package/util/stringBuilder.d.ts +8 -0
  463. package/util/stringBuilder.lua +25 -0
  464. package/utility/arrays.d.ts +57 -0
  465. package/utility/arrays.lua +369 -0
  466. package/utility/base64.d.ts +23 -0
  467. package/utility/base64.lua +177 -0
  468. package/utility/bit-set.d.ts +18 -0
  469. package/utility/bit-set.lua +12 -0
  470. package/utility/functions.d.ts +5 -0
  471. package/utility/functions.lua +90 -0
  472. package/utility/json.d.ts +2 -0
  473. package/utility/json.lua +400 -0
  474. package/utility/linked-set.d.ts +49 -0
  475. package/utility/linked-set.lua +181 -0
  476. package/utility/lua-maps.d.ts +6 -0
  477. package/utility/lua-maps.lua +25 -0
  478. package/utility/lua-sets.d.ts +6 -0
  479. package/utility/lua-sets.lua +37 -0
  480. package/utility/lzw.d.ts +2 -0
  481. package/utility/lzw.lua +161 -0
  482. package/utility/observable-array.d.ts +17 -0
  483. package/utility/observable-array.lua +30 -0
  484. package/utility/preconditions.d.ts +23 -0
  485. package/utility/preconditions.lua +58 -0
  486. package/utility/records.d.ts +3 -0
  487. package/utility/records.lua +9 -0
  488. package/utility/reflection.d.ts +4 -0
  489. package/utility/reflection.lua +31 -0
  490. package/utility/strings.d.ts +2 -0
  491. package/utility/strings.lua +44 -0
  492. package/utility/types.d.ts +39 -0
  493. package/utility/types.lua +2 -0
@@ -0,0 +1,3781 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__New = ____lualib.__TS__New
5
+ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
6
+ local __TS__StringSplit = ____lualib.__TS__StringSplit
7
+ local __TS__ArrayMap = ____lualib.__TS__ArrayMap
8
+ local __TS__ArrayIsArray = ____lualib.__TS__ArrayIsArray
9
+ local __TS__ArrayFilter = ____lualib.__TS__ArrayFilter
10
+ local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
11
+ local ____exports = {}
12
+ local ____object = require("objutil.object")
13
+ local ObjectDefinition = ____object.ObjectDefinition
14
+ local ____order_2Dtype_2Dstring_2Did_2Dfactory = require("engine.object-data.utility.order-type-string-id-factory")
15
+ local OrderTypeStringIdFactory = ____order_2Dtype_2Dstring_2Did_2Dfactory.OrderTypeStringIdFactory
16
+ local idgen = require("objutil.idgen")
17
+ ____exports.AbilityDefinition = __TS__Class()
18
+ local AbilityDefinition = ____exports.AbilityDefinition
19
+ AbilityDefinition.name = "AbilityDefinition"
20
+ __TS__ClassExtends(AbilityDefinition, ObjectDefinition)
21
+ function AbilityDefinition.prototype.____constructor(self, baseId, id)
22
+ ObjectDefinition.prototype.____constructor(
23
+ self,
24
+ currentMap.objects.ability:newObject(
25
+ util.id2s(id or idgen.ability()),
26
+ util.id2s(baseId)
27
+ )
28
+ )
29
+ self.id = self.object.id
30
+ end
31
+ function AbilityDefinition.create(self, baseId, id)
32
+ return __TS__New(
33
+ self,
34
+ currentMap.objects.ability:newObject(
35
+ util.id2s(id or idgen.ability()),
36
+ util.id2s(baseId)
37
+ )
38
+ )
39
+ end
40
+ function AbilityDefinition.of(self, id)
41
+ return __TS__New(
42
+ self,
43
+ currentMap.objects.ability:getObject(util.id2s(id))
44
+ )
45
+ end
46
+ __TS__SetDescriptor(
47
+ AbilityDefinition.prototype,
48
+ "name",
49
+ {
50
+ get = function(self)
51
+ return self:getStringField("anam")
52
+ end,
53
+ set = function(self, v)
54
+ self:setStringField("anam", v)
55
+ end
56
+ },
57
+ true
58
+ )
59
+ __TS__SetDescriptor(
60
+ AbilityDefinition.prototype,
61
+ "tooltip",
62
+ {
63
+ get = function(self)
64
+ return self:getStringLevelField("atp1")
65
+ end,
66
+ set = function(self, v)
67
+ self:setStringLevelField("atp1", v)
68
+ end
69
+ },
70
+ true
71
+ )
72
+ __TS__SetDescriptor(
73
+ AbilityDefinition.prototype,
74
+ "tooltipExtended",
75
+ {
76
+ get = function(self)
77
+ return self:getStringLevelField("aub1")
78
+ end,
79
+ set = function(self, v)
80
+ self:setStringLevelField("aub1", v)
81
+ end
82
+ },
83
+ true
84
+ )
85
+ __TS__SetDescriptor(
86
+ AbilityDefinition.prototype,
87
+ "hotkey",
88
+ {
89
+ get = function(self)
90
+ return self:getStringField("ahky")
91
+ end,
92
+ set = function(self, v)
93
+ self:setStringField("arhk", v)
94
+ self:setStringField("ahky", v)
95
+ self:setStringField("auhk", v)
96
+ end
97
+ },
98
+ true
99
+ )
100
+ __TS__SetDescriptor(
101
+ AbilityDefinition.prototype,
102
+ "buttonPositionX",
103
+ {
104
+ get = function(self)
105
+ return self:getNumberField("abpx")
106
+ end,
107
+ set = function(self, v)
108
+ self:setNumberField("abpx", v)
109
+ end
110
+ },
111
+ true
112
+ )
113
+ __TS__SetDescriptor(
114
+ AbilityDefinition.prototype,
115
+ "buttonPositionY",
116
+ {
117
+ get = function(self)
118
+ return self:getNumberField("abpy")
119
+ end,
120
+ set = function(self, v)
121
+ self:setNumberField("abpy", v)
122
+ end
123
+ },
124
+ true
125
+ )
126
+ __TS__SetDescriptor(
127
+ AbilityDefinition.prototype,
128
+ "levels",
129
+ {
130
+ get = function(self)
131
+ return self:getNumberField("alev")
132
+ end,
133
+ set = function(self, v)
134
+ self:setNumberField("alev", v)
135
+ end
136
+ },
137
+ true
138
+ )
139
+ __TS__SetDescriptor(
140
+ AbilityDefinition.prototype,
141
+ "requiredLevel",
142
+ {
143
+ get = function(self)
144
+ return self:getNumberField("arlv")
145
+ end,
146
+ set = function(self, v)
147
+ self:setNumberField("arlv", v)
148
+ end
149
+ },
150
+ true
151
+ )
152
+ __TS__SetDescriptor(
153
+ AbilityDefinition.prototype,
154
+ "heroAbility",
155
+ {
156
+ get = function(self)
157
+ return self:getBooleanField("aher")
158
+ end,
159
+ set = function(self, v)
160
+ self:setBooleanField("aher", v)
161
+ end
162
+ },
163
+ true
164
+ )
165
+ __TS__SetDescriptor(
166
+ AbilityDefinition.prototype,
167
+ "buffs",
168
+ {
169
+ get = function(self)
170
+ return self:getStringListLevelField("abuf")
171
+ end,
172
+ set = function(self, v)
173
+ self:setStringLevelField(
174
+ "abuf",
175
+ function(level, value)
176
+ return table.concat(
177
+ __TS__ArrayMap(
178
+ ____exports.AbilityDefinition:getLevelArrayFieldValue(
179
+ level,
180
+ __TS__StringSplit(value, ","),
181
+ v
182
+ ),
183
+ function(____, id) return util.id2s(id) end
184
+ ),
185
+ ","
186
+ )
187
+ end
188
+ )
189
+ end
190
+ },
191
+ true
192
+ )
193
+ __TS__SetDescriptor(
194
+ AbilityDefinition.prototype,
195
+ "effects",
196
+ {
197
+ get = function(self)
198
+ return self:getStringListLevelField("aeff")
199
+ end,
200
+ set = function(self, v)
201
+ self:setStringLevelField(
202
+ "aeff",
203
+ function(level, value)
204
+ return table.concat(
205
+ __TS__ArrayMap(
206
+ ____exports.AbilityDefinition:getLevelArrayFieldValue(
207
+ level,
208
+ __TS__StringSplit(value, ","),
209
+ v
210
+ ),
211
+ function(____, id) return util.id2s(id) end
212
+ ),
213
+ ","
214
+ )
215
+ end
216
+ )
217
+ end
218
+ },
219
+ true
220
+ )
221
+ __TS__SetDescriptor(
222
+ AbilityDefinition.prototype,
223
+ "durationNormal",
224
+ {
225
+ get = function(self)
226
+ return self:getNumberLevelField("adur")
227
+ end,
228
+ set = function(self, v)
229
+ self:setNumberLevelField("adur", v)
230
+ end
231
+ },
232
+ true
233
+ )
234
+ __TS__SetDescriptor(
235
+ AbilityDefinition.prototype,
236
+ "durationHero",
237
+ {
238
+ get = function(self)
239
+ return self:getNumberLevelField("ahdu")
240
+ end,
241
+ set = function(self, v)
242
+ self:setNumberLevelField("ahdu", v)
243
+ end
244
+ },
245
+ true
246
+ )
247
+ __TS__SetDescriptor(
248
+ AbilityDefinition.prototype,
249
+ "castTime",
250
+ {
251
+ get = function(self)
252
+ return self:getNumberLevelField("acas")
253
+ end,
254
+ set = function(self, v)
255
+ self:setNumberLevelField("acas", v)
256
+ end
257
+ },
258
+ true
259
+ )
260
+ __TS__SetDescriptor(
261
+ AbilityDefinition.prototype,
262
+ "cooldown",
263
+ {
264
+ get = function(self)
265
+ return self:getNumberLevelField("acdn")
266
+ end,
267
+ set = function(self, v)
268
+ self:setNumberLevelField("acdn", v)
269
+ end
270
+ },
271
+ true
272
+ )
273
+ __TS__SetDescriptor(
274
+ AbilityDefinition.prototype,
275
+ "manaCost",
276
+ {
277
+ get = function(self)
278
+ return self:getNumberLevelField("amcs")
279
+ end,
280
+ set = function(self, v)
281
+ self:setNumberLevelField("amcs", v)
282
+ end
283
+ },
284
+ true
285
+ )
286
+ __TS__SetDescriptor(
287
+ AbilityDefinition.prototype,
288
+ "areaOfEffect",
289
+ {
290
+ get = function(self)
291
+ return self:getNumberLevelField("aare")
292
+ end,
293
+ set = function(self, v)
294
+ self:setNumberLevelField("aare", v)
295
+ end
296
+ },
297
+ true
298
+ )
299
+ __TS__SetDescriptor(
300
+ AbilityDefinition.prototype,
301
+ "castRange",
302
+ {
303
+ get = function(self)
304
+ return self:getNumberLevelField("aran")
305
+ end,
306
+ set = function(self, v)
307
+ self:setNumberLevelField("aran", v)
308
+ end
309
+ },
310
+ true
311
+ )
312
+ __TS__SetDescriptor(
313
+ AbilityDefinition.prototype,
314
+ "targetsAllowed",
315
+ {
316
+ get = function(self)
317
+ return __TS__ArrayMap(
318
+ self:getStringLevelField("atar"),
319
+ function(____, buff) return __TS__StringSplit(buff, ",") end
320
+ )
321
+ end,
322
+ set = function(self, v)
323
+ self:setStringLevelField(
324
+ "atar",
325
+ function(level, value)
326
+ return table.concat(
327
+ ____exports.AbilityDefinition:getLevelArrayFieldValue(
328
+ level,
329
+ __TS__StringSplit(value, ","),
330
+ v
331
+ ),
332
+ ","
333
+ )
334
+ end
335
+ )
336
+ end
337
+ },
338
+ true
339
+ )
340
+ __TS__SetDescriptor(
341
+ AbilityDefinition.prototype,
342
+ "icon",
343
+ {
344
+ get = function(self)
345
+ return self:getStringField("aart")
346
+ end,
347
+ set = function(self, v)
348
+ self:setStringField("aart", v)
349
+ end
350
+ },
351
+ true
352
+ )
353
+ __TS__SetDescriptor(
354
+ AbilityDefinition.prototype,
355
+ "turnOffIcon",
356
+ {
357
+ get = function(self)
358
+ return self:getStringField("auar")
359
+ end,
360
+ set = function(self, v)
361
+ self:setStringField("auar", v)
362
+ end
363
+ },
364
+ true
365
+ )
366
+ __TS__SetDescriptor(
367
+ AbilityDefinition.prototype,
368
+ "researchIcon",
369
+ {
370
+ get = function(self)
371
+ return self:getStringField("arar")
372
+ end,
373
+ set = function(self, v)
374
+ self:setStringField("arar", v)
375
+ end
376
+ },
377
+ true
378
+ )
379
+ __TS__SetDescriptor(
380
+ AbilityDefinition.prototype,
381
+ "animationNames",
382
+ {
383
+ get = function(self)
384
+ return __TS__StringSplit(
385
+ self:getStringField("aani"),
386
+ ","
387
+ )
388
+ end,
389
+ set = function(self, v)
390
+ self:setStringField(
391
+ "aani",
392
+ table.concat(v, ",")
393
+ )
394
+ end
395
+ },
396
+ true
397
+ )
398
+ __TS__SetDescriptor(
399
+ AbilityDefinition.prototype,
400
+ "casterArt",
401
+ {
402
+ get = function(self)
403
+ return self:getStringField("acat")
404
+ end,
405
+ set = function(self, v)
406
+ self:setStringField("acat", v)
407
+ end
408
+ },
409
+ true
410
+ )
411
+ __TS__SetDescriptor(
412
+ AbilityDefinition.prototype,
413
+ "effectArt",
414
+ {
415
+ get = function(self)
416
+ return self:getStringField("aeat")
417
+ end,
418
+ set = function(self, v)
419
+ self:setStringField("aeat", v)
420
+ end
421
+ },
422
+ true
423
+ )
424
+ __TS__SetDescriptor(
425
+ AbilityDefinition.prototype,
426
+ "specialArt",
427
+ {
428
+ get = function(self)
429
+ return {
430
+ model = self:getStringField("asat"),
431
+ attachmentPoint = self:getStringField("aspt")
432
+ }
433
+ end,
434
+ set = function(self, v)
435
+ if type(v) == "string" then
436
+ self:setStringField("asat", v)
437
+ self:setStringField("aspt", "")
438
+ else
439
+ self:setStringField("asat", v.model)
440
+ self:setStringField("aspt", v.attachmentPoint)
441
+ end
442
+ end
443
+ },
444
+ true
445
+ )
446
+ __TS__SetDescriptor(
447
+ AbilityDefinition.prototype,
448
+ "targetArt",
449
+ {
450
+ get = function(self)
451
+ local models = __TS__StringSplit(
452
+ self:getStringField("atat"),
453
+ ","
454
+ )
455
+ local arts = {}
456
+ for i = 1, #models do
457
+ local attachmentPoint = self:getStringField("ata" .. tostring(i - 1)) or ""
458
+ arts[i] = {model = models[i], attachmentPoint = attachmentPoint == "" and "origin" or attachmentPoint}
459
+ end
460
+ return arts
461
+ end,
462
+ set = function(self, v)
463
+ if __TS__ArrayIsArray(v) then
464
+ self:setStringField(
465
+ "atat",
466
+ table.concat(
467
+ __TS__ArrayMap(
468
+ v,
469
+ function(____, art) return type(art) == "string" and art or art.model end
470
+ ),
471
+ ","
472
+ )
473
+ )
474
+ local attachmentPoints = __TS__ArrayMap(
475
+ v,
476
+ function(____, art) return type(art) == "string" and "origin" or art.attachmentPoint end
477
+ )
478
+ if #__TS__ArrayFilter(
479
+ attachmentPoints,
480
+ function(____, attachmentPoint) return attachmentPoint == "origin" or attachmentPoint == "" end
481
+ ) == #attachmentPoints then
482
+ attachmentPoints = {}
483
+ end
484
+ for i = 0, 5 do
485
+ self:setStringField(
486
+ "ata" .. tostring(i),
487
+ attachmentPoints[i + 1] or ""
488
+ )
489
+ end
490
+ self:setNumberField("atac", #attachmentPoints == 1 and 0 or #attachmentPoints)
491
+ else
492
+ self:setStringField(
493
+ "atat",
494
+ type(v) == "string" and v or v.model
495
+ )
496
+ self:setStringField(
497
+ "ata0",
498
+ type(v) == "string" and "" or v.attachmentPoint
499
+ )
500
+ for i = 1, 5 do
501
+ self:setStringField(
502
+ "ata" .. tostring(i),
503
+ ""
504
+ )
505
+ end
506
+ self:setNumberField("atac", 0)
507
+ end
508
+ end
509
+ },
510
+ true
511
+ )
512
+ __TS__SetDescriptor(
513
+ AbilityDefinition.prototype,
514
+ "lightningEffects",
515
+ {
516
+ get = function(self)
517
+ return __TS__StringSplit(
518
+ self:getStringField("alig"),
519
+ ","
520
+ )
521
+ end,
522
+ set = function(self, v)
523
+ self:setStringField(
524
+ "alig",
525
+ table.concat(v, ",")
526
+ )
527
+ end
528
+ },
529
+ true
530
+ )
531
+ __TS__SetDescriptor(
532
+ AbilityDefinition.prototype,
533
+ "missileArt",
534
+ {
535
+ get = function(self)
536
+ return self:getStringField("amat")
537
+ end,
538
+ set = function(self, v)
539
+ self:setStringField("amat", v)
540
+ end
541
+ },
542
+ true
543
+ )
544
+ __TS__SetDescriptor(
545
+ AbilityDefinition.prototype,
546
+ "missileArc",
547
+ {
548
+ get = function(self)
549
+ return self:getNumberField("amac")
550
+ end,
551
+ set = function(self, v)
552
+ self:setNumberField("amac", v)
553
+ end
554
+ },
555
+ true
556
+ )
557
+ __TS__SetDescriptor(
558
+ AbilityDefinition.prototype,
559
+ "missileSpeed",
560
+ {
561
+ get = function(self)
562
+ return self:getNumberField("amsp")
563
+ end,
564
+ set = function(self, v)
565
+ self:setNumberField("amsp", v)
566
+ end
567
+ },
568
+ true
569
+ )
570
+ __TS__SetDescriptor(
571
+ AbilityDefinition.prototype,
572
+ "missileHoming",
573
+ {
574
+ get = function(self)
575
+ return self:getBooleanField("amho")
576
+ end,
577
+ set = function(self, v)
578
+ self:setBooleanField("amho", v)
579
+ end
580
+ },
581
+ true
582
+ )
583
+ __TS__SetDescriptor(
584
+ AbilityDefinition.prototype,
585
+ "checkDependencies",
586
+ {
587
+ get = function(self)
588
+ return self:getBooleanField("achd")
589
+ end,
590
+ set = function(self, v)
591
+ self:setBooleanField("achd", v)
592
+ end
593
+ },
594
+ true
595
+ )
596
+ __TS__SetDescriptor(
597
+ AbilityDefinition.prototype,
598
+ "requirements",
599
+ {
600
+ get = function(self)
601
+ local levels = __TS__ArrayMap(
602
+ self:getStringListField("arqa"),
603
+ function(____, level) return tonumber(level) end
604
+ )
605
+ return __TS__ArrayMap(
606
+ self:getStringListField("areq"),
607
+ function(____, id, i)
608
+ return {id = id, level = levels[i + 1] or 1}
609
+ end
610
+ )
611
+ end,
612
+ set = function(self, v)
613
+ local requirements = table.concat(
614
+ __TS__ArrayMap(
615
+ v,
616
+ function(____, requirement)
617
+ if type(requirement) ~= "table" then
618
+ return util.id2s(requirement)
619
+ end
620
+ return util.id2s(requirement.id)
621
+ end
622
+ ),
623
+ ","
624
+ )
625
+ local levels = {}
626
+ for tail = #v, 1, -1 do
627
+ local tailRequirement = v[tail]
628
+ if type(tailRequirement) == "table" and (tailRequirement.level or 1) ~= 1 then
629
+ for i = 1, tail do
630
+ local requirement = v[i]
631
+ levels[i] = type(requirement) ~= "table" and 1 or (requirement.level or 1)
632
+ end
633
+ break
634
+ end
635
+ end
636
+ self:setStringField("areq", requirements)
637
+ self:setStringField(
638
+ "arqa",
639
+ table.concat(levels, ",")
640
+ )
641
+ end
642
+ },
643
+ true
644
+ )
645
+ ____exports.AbilityDefinitionSpikedCarapace = __TS__Class()
646
+ local AbilityDefinitionSpikedCarapace = ____exports.AbilityDefinitionSpikedCarapace
647
+ AbilityDefinitionSpikedCarapace.name = "AbilityDefinitionSpikedCarapace"
648
+ __TS__ClassExtends(AbilityDefinitionSpikedCarapace, ____exports.AbilityDefinition)
649
+ function AbilityDefinitionSpikedCarapace.prototype.____constructor(self, id)
650
+ AbilityDefinitionSpikedCarapace.____super.prototype.____constructor(self, "AUts", id)
651
+ end
652
+ __TS__SetDescriptor(
653
+ AbilityDefinitionSpikedCarapace.prototype,
654
+ "returnedDamageFactor",
655
+ {
656
+ get = function(self)
657
+ return self:getNumberLevelField("Uts1")
658
+ end,
659
+ set = function(self, v)
660
+ self:setNumberLevelField("Uts1", v)
661
+ end
662
+ },
663
+ true
664
+ )
665
+ __TS__SetDescriptor(
666
+ AbilityDefinitionSpikedCarapace.prototype,
667
+ "receivedDamageFactor",
668
+ {
669
+ get = function(self)
670
+ return self:getNumberLevelField("Uts2")
671
+ end,
672
+ set = function(self, v)
673
+ self:setNumberLevelField("Uts2", v)
674
+ end
675
+ },
676
+ true
677
+ )
678
+ __TS__SetDescriptor(
679
+ AbilityDefinitionSpikedCarapace.prototype,
680
+ "armorBonus",
681
+ {
682
+ get = function(self)
683
+ return self:getNumberLevelField("Uts3")
684
+ end,
685
+ set = function(self, v)
686
+ self:setNumberLevelField("Uts3", v)
687
+ end
688
+ },
689
+ true
690
+ )
691
+ ____exports.AbilityDefinitionAnimateDead = __TS__Class()
692
+ local AbilityDefinitionAnimateDead = ____exports.AbilityDefinitionAnimateDead
693
+ AbilityDefinitionAnimateDead.name = "AbilityDefinitionAnimateDead"
694
+ __TS__ClassExtends(AbilityDefinitionAnimateDead, ____exports.AbilityDefinition)
695
+ function AbilityDefinitionAnimateDead.prototype.____constructor(self, id)
696
+ AbilityDefinitionAnimateDead.____super.prototype.____constructor(self, "AUan", id)
697
+ end
698
+ __TS__SetDescriptor(
699
+ AbilityDefinitionAnimateDead.prototype,
700
+ "numberOfCorpsesRaised",
701
+ {
702
+ get = function(self)
703
+ return self:getNumberLevelField("Uan1")
704
+ end,
705
+ set = function(self, v)
706
+ self:setNumberLevelField("Uan1", v)
707
+ end
708
+ },
709
+ true
710
+ )
711
+ __TS__SetDescriptor(
712
+ AbilityDefinitionAnimateDead.prototype,
713
+ "raisedUnitsAreInvulnerable",
714
+ {
715
+ get = function(self)
716
+ return self:getBooleanLevelField("Hre2")
717
+ end,
718
+ set = function(self, v)
719
+ self:setBooleanLevelField("Hre2", v)
720
+ end
721
+ },
722
+ true
723
+ )
724
+ __TS__SetDescriptor(
725
+ AbilityDefinitionAnimateDead.prototype,
726
+ "inheritUpgrades",
727
+ {
728
+ get = function(self)
729
+ return self:getBooleanLevelField("Uan3")
730
+ end,
731
+ set = function(self, v)
732
+ self:setBooleanLevelField("Uan3", v)
733
+ end
734
+ },
735
+ true
736
+ )
737
+ ____exports.AbilityDefinitionArmorBonus = __TS__Class()
738
+ local AbilityDefinitionArmorBonus = ____exports.AbilityDefinitionArmorBonus
739
+ AbilityDefinitionArmorBonus.name = "AbilityDefinitionArmorBonus"
740
+ __TS__ClassExtends(AbilityDefinitionArmorBonus, ____exports.AbilityDefinition)
741
+ function AbilityDefinitionArmorBonus.prototype.____constructor(self, id)
742
+ AbilityDefinitionArmorBonus.____super.prototype.____constructor(self, "AId0", id)
743
+ end
744
+ __TS__SetDescriptor(
745
+ AbilityDefinitionArmorBonus.prototype,
746
+ "armorBonus",
747
+ {
748
+ get = function(self)
749
+ return self:getNumberLevelField("Idef")
750
+ end,
751
+ set = function(self, v)
752
+ self:setNumberLevelField("Idef", v)
753
+ end
754
+ },
755
+ true
756
+ )
757
+ ____exports.AbilityDefinitionAttackSpeedBonus = __TS__Class()
758
+ local AbilityDefinitionAttackSpeedBonus = ____exports.AbilityDefinitionAttackSpeedBonus
759
+ AbilityDefinitionAttackSpeedBonus.name = "AbilityDefinitionAttackSpeedBonus"
760
+ __TS__ClassExtends(AbilityDefinitionAttackSpeedBonus, ____exports.AbilityDefinition)
761
+ function AbilityDefinitionAttackSpeedBonus.prototype.____constructor(self, id)
762
+ AbilityDefinitionAttackSpeedBonus.____super.prototype.____constructor(self, "AIsx", id)
763
+ end
764
+ __TS__SetDescriptor(
765
+ AbilityDefinitionAttackSpeedBonus.prototype,
766
+ "attackSpeedIncrease",
767
+ {
768
+ get = function(self)
769
+ return self:getNumberLevelField("Isx1")
770
+ end,
771
+ set = function(self, v)
772
+ self:setNumberLevelField("Isx1", v)
773
+ end
774
+ },
775
+ true
776
+ )
777
+ ____exports.AbilityDefinitionBanish = __TS__Class()
778
+ local AbilityDefinitionBanish = ____exports.AbilityDefinitionBanish
779
+ AbilityDefinitionBanish.name = "AbilityDefinitionBanish"
780
+ __TS__ClassExtends(AbilityDefinitionBanish, ____exports.AbilityDefinition)
781
+ function AbilityDefinitionBanish.prototype.____constructor(self, id)
782
+ AbilityDefinitionBanish.____super.prototype.____constructor(self, "AHbn", id)
783
+ end
784
+ __TS__SetDescriptor(
785
+ AbilityDefinitionBanish.prototype,
786
+ "movementSpeedReduction",
787
+ {
788
+ get = function(self)
789
+ return self:getNumberLevelField("Hbn1")
790
+ end,
791
+ set = function(self, v)
792
+ self:setNumberLevelField("Hbn1", v)
793
+ end
794
+ },
795
+ true
796
+ )
797
+ __TS__SetDescriptor(
798
+ AbilityDefinitionBanish.prototype,
799
+ "attackSpeedReduction",
800
+ {
801
+ get = function(self)
802
+ return self:getNumberLevelField("Hbn2")
803
+ end,
804
+ set = function(self, v)
805
+ self:setNumberLevelField("Hbn2", v)
806
+ end
807
+ },
808
+ true
809
+ )
810
+ ____exports.AbilityDefinitionBash = __TS__Class()
811
+ local AbilityDefinitionBash = ____exports.AbilityDefinitionBash
812
+ AbilityDefinitionBash.name = "AbilityDefinitionBash"
813
+ __TS__ClassExtends(AbilityDefinitionBash, ____exports.AbilityDefinition)
814
+ function AbilityDefinitionBash.prototype.____constructor(self, id)
815
+ AbilityDefinitionBash.____super.prototype.____constructor(self, "AHbh", id)
816
+ end
817
+ __TS__SetDescriptor(
818
+ AbilityDefinitionBash.prototype,
819
+ "chanceToBash",
820
+ {
821
+ get = function(self)
822
+ return self:getNumberLevelField("Hbh1")
823
+ end,
824
+ set = function(self, v)
825
+ self:setNumberLevelField("Hbh1", v)
826
+ end
827
+ },
828
+ true
829
+ )
830
+ __TS__SetDescriptor(
831
+ AbilityDefinitionBash.prototype,
832
+ "damageFactor",
833
+ {
834
+ get = function(self)
835
+ return self:getNumberLevelField("Hbh2")
836
+ end,
837
+ set = function(self, v)
838
+ self:setNumberLevelField("Hbh2", v)
839
+ end
840
+ },
841
+ true
842
+ )
843
+ __TS__SetDescriptor(
844
+ AbilityDefinitionBash.prototype,
845
+ "damageBonus",
846
+ {
847
+ get = function(self)
848
+ return self:getNumberLevelField("Hbh3")
849
+ end,
850
+ set = function(self, v)
851
+ self:setNumberLevelField("Hbh3", v)
852
+ end
853
+ },
854
+ true
855
+ )
856
+ __TS__SetDescriptor(
857
+ AbilityDefinitionBash.prototype,
858
+ "chanceToMiss",
859
+ {
860
+ get = function(self)
861
+ return self:getNumberLevelField("Hbh4")
862
+ end,
863
+ set = function(self, v)
864
+ self:setNumberLevelField("Hbh4", v)
865
+ end
866
+ },
867
+ true
868
+ )
869
+ __TS__SetDescriptor(
870
+ AbilityDefinitionBash.prototype,
871
+ "neverMiss",
872
+ {
873
+ get = function(self)
874
+ return self:getBooleanLevelField("Hbh5")
875
+ end,
876
+ set = function(self, v)
877
+ self:setBooleanLevelField("Hbh5", v)
878
+ end
879
+ },
880
+ true
881
+ )
882
+ ____exports.AbilityDefinitionBarrage = __TS__Class()
883
+ local AbilityDefinitionBarrage = ____exports.AbilityDefinitionBarrage
884
+ AbilityDefinitionBarrage.name = "AbilityDefinitionBarrage"
885
+ __TS__ClassExtends(AbilityDefinitionBarrage, ____exports.AbilityDefinition)
886
+ function AbilityDefinitionBarrage.prototype.____constructor(self, id)
887
+ AbilityDefinitionBarrage.____super.prototype.____constructor(self, "Aroc", id)
888
+ end
889
+ __TS__SetDescriptor(
890
+ AbilityDefinitionBarrage.prototype,
891
+ "damage",
892
+ {
893
+ get = function(self)
894
+ return self:getNumberLevelField("Efk1")
895
+ end,
896
+ set = function(self, v)
897
+ self:setNumberLevelField("Efk1", v)
898
+ end
899
+ },
900
+ true
901
+ )
902
+ __TS__SetDescriptor(
903
+ AbilityDefinitionBarrage.prototype,
904
+ "maximumDamage",
905
+ {
906
+ get = function(self)
907
+ return self:getNumberLevelField("Efk2")
908
+ end,
909
+ set = function(self, v)
910
+ self:setNumberLevelField("Efk2", v)
911
+ end
912
+ },
913
+ true
914
+ )
915
+ __TS__SetDescriptor(
916
+ AbilityDefinitionBarrage.prototype,
917
+ "numberOfTargets",
918
+ {
919
+ get = function(self)
920
+ return self:getNumberLevelField("Efk3")
921
+ end,
922
+ set = function(self, v)
923
+ self:setNumberLevelField("Efk3", v)
924
+ end
925
+ },
926
+ true
927
+ )
928
+ ____exports.AbilityDefinitionBerserk = __TS__Class()
929
+ local AbilityDefinitionBerserk = ____exports.AbilityDefinitionBerserk
930
+ AbilityDefinitionBerserk.name = "AbilityDefinitionBerserk"
931
+ __TS__ClassExtends(AbilityDefinitionBerserk, ____exports.AbilityDefinition)
932
+ function AbilityDefinitionBerserk.prototype.____constructor(self, id)
933
+ AbilityDefinitionBerserk.____super.prototype.____constructor(self, "Absk", id)
934
+ end
935
+ __TS__SetDescriptor(
936
+ AbilityDefinitionBerserk.prototype,
937
+ "movementSpeedIncrease",
938
+ {
939
+ get = function(self)
940
+ return self:getNumberLevelField("bsk1")
941
+ end,
942
+ set = function(self, v)
943
+ self:setNumberLevelField("bsk1", v)
944
+ end
945
+ },
946
+ true
947
+ )
948
+ __TS__SetDescriptor(
949
+ AbilityDefinitionBerserk.prototype,
950
+ "attackSpeedIncrease",
951
+ {
952
+ get = function(self)
953
+ return self:getNumberLevelField("bsk2")
954
+ end,
955
+ set = function(self, v)
956
+ self:setNumberLevelField("bsk2", v)
957
+ end
958
+ },
959
+ true
960
+ )
961
+ __TS__SetDescriptor(
962
+ AbilityDefinitionBerserk.prototype,
963
+ "damageTakenIncrease",
964
+ {
965
+ get = function(self)
966
+ return self:getNumberLevelField("bsk3")
967
+ end,
968
+ set = function(self, v)
969
+ self:setNumberLevelField("bsk3", v)
970
+ end
971
+ },
972
+ true
973
+ )
974
+ ____exports.AbilityDefinitionBlink = __TS__Class()
975
+ local AbilityDefinitionBlink = ____exports.AbilityDefinitionBlink
976
+ AbilityDefinitionBlink.name = "AbilityDefinitionBlink"
977
+ __TS__ClassExtends(AbilityDefinitionBlink, ____exports.AbilityDefinition)
978
+ function AbilityDefinitionBlink.prototype.____constructor(self, id)
979
+ AbilityDefinitionBlink.____super.prototype.____constructor(self, "AEbl", id)
980
+ end
981
+ __TS__SetDescriptor(
982
+ AbilityDefinitionBlink.prototype,
983
+ "maximumRange",
984
+ {
985
+ get = function(self)
986
+ return self:getNumberLevelField("Ebl1")
987
+ end,
988
+ set = function(self, v)
989
+ self:setNumberLevelField("Ebl1", v)
990
+ end
991
+ },
992
+ true
993
+ )
994
+ __TS__SetDescriptor(
995
+ AbilityDefinitionBlink.prototype,
996
+ "minimumRange",
997
+ {
998
+ get = function(self)
999
+ return self:getNumberLevelField("Ebl2")
1000
+ end,
1001
+ set = function(self, v)
1002
+ self:setNumberLevelField("Ebl2", v)
1003
+ end
1004
+ },
1005
+ true
1006
+ )
1007
+ ____exports.AbilityDefinitionBlizzard = __TS__Class()
1008
+ local AbilityDefinitionBlizzard = ____exports.AbilityDefinitionBlizzard
1009
+ AbilityDefinitionBlizzard.name = "AbilityDefinitionBlizzard"
1010
+ __TS__ClassExtends(AbilityDefinitionBlizzard, ____exports.AbilityDefinition)
1011
+ function AbilityDefinitionBlizzard.prototype.____constructor(self, id)
1012
+ AbilityDefinitionBlizzard.____super.prototype.____constructor(self, "AHbz", id)
1013
+ end
1014
+ __TS__SetDescriptor(
1015
+ AbilityDefinitionBlizzard.prototype,
1016
+ "numberOfWaves",
1017
+ {
1018
+ get = function(self)
1019
+ return self:getNumberLevelField("Hbz1")
1020
+ end,
1021
+ set = function(self, v)
1022
+ self:setNumberLevelField("Hbz1", v)
1023
+ end
1024
+ },
1025
+ true
1026
+ )
1027
+ __TS__SetDescriptor(
1028
+ AbilityDefinitionBlizzard.prototype,
1029
+ "damage",
1030
+ {
1031
+ get = function(self)
1032
+ return self:getNumberLevelField("Hbz2")
1033
+ end,
1034
+ set = function(self, v)
1035
+ self:setNumberLevelField("Hbz2", v)
1036
+ end
1037
+ },
1038
+ true
1039
+ )
1040
+ __TS__SetDescriptor(
1041
+ AbilityDefinitionBlizzard.prototype,
1042
+ "numberOfShards",
1043
+ {
1044
+ get = function(self)
1045
+ return self:getNumberLevelField("Hbz3")
1046
+ end,
1047
+ set = function(self, v)
1048
+ self:setNumberLevelField("Hbz3", v)
1049
+ end
1050
+ },
1051
+ true
1052
+ )
1053
+ __TS__SetDescriptor(
1054
+ AbilityDefinitionBlizzard.prototype,
1055
+ "buildingReduction",
1056
+ {
1057
+ get = function(self)
1058
+ return self:getNumberLevelField("Hbz4")
1059
+ end,
1060
+ set = function(self, v)
1061
+ self:setNumberLevelField("Hbz4", v)
1062
+ end
1063
+ },
1064
+ true
1065
+ )
1066
+ __TS__SetDescriptor(
1067
+ AbilityDefinitionBlizzard.prototype,
1068
+ "damagePerSecond",
1069
+ {
1070
+ get = function(self)
1071
+ return self:getNumberLevelField("Hbz5")
1072
+ end,
1073
+ set = function(self, v)
1074
+ self:setNumberLevelField("Hbz5", v)
1075
+ end
1076
+ },
1077
+ true
1078
+ )
1079
+ __TS__SetDescriptor(
1080
+ AbilityDefinitionBlizzard.prototype,
1081
+ "maximumDamagePerWave",
1082
+ {
1083
+ get = function(self)
1084
+ return self:getNumberLevelField("Hbz6")
1085
+ end,
1086
+ set = function(self, v)
1087
+ self:setNumberLevelField("Hbz6", v)
1088
+ end
1089
+ },
1090
+ true
1091
+ )
1092
+ ____exports.AbilityDefinitionCripple = __TS__Class()
1093
+ local AbilityDefinitionCripple = ____exports.AbilityDefinitionCripple
1094
+ AbilityDefinitionCripple.name = "AbilityDefinitionCripple"
1095
+ __TS__ClassExtends(AbilityDefinitionCripple, ____exports.AbilityDefinition)
1096
+ function AbilityDefinitionCripple.prototype.____constructor(self, id)
1097
+ AbilityDefinitionCripple.____super.prototype.____constructor(self, "Acri", id)
1098
+ end
1099
+ __TS__SetDescriptor(
1100
+ AbilityDefinitionCripple.prototype,
1101
+ "movementSpeedReduction",
1102
+ {
1103
+ get = function(self)
1104
+ return self:getNumberLevelField("Cri1")
1105
+ end,
1106
+ set = function(self, v)
1107
+ self:setNumberLevelField("Cri1", v)
1108
+ end
1109
+ },
1110
+ true
1111
+ )
1112
+ __TS__SetDescriptor(
1113
+ AbilityDefinitionCripple.prototype,
1114
+ "attackSpeedReduction",
1115
+ {
1116
+ get = function(self)
1117
+ return self:getNumberLevelField("Cri2")
1118
+ end,
1119
+ set = function(self, v)
1120
+ self:setNumberLevelField("Cri2", v)
1121
+ end
1122
+ },
1123
+ true
1124
+ )
1125
+ __TS__SetDescriptor(
1126
+ AbilityDefinitionCripple.prototype,
1127
+ "damageReduction",
1128
+ {
1129
+ get = function(self)
1130
+ return self:getNumberLevelField("Cri3")
1131
+ end,
1132
+ set = function(self, v)
1133
+ self:setNumberLevelField("Cri3", v)
1134
+ end
1135
+ },
1136
+ true
1137
+ )
1138
+ ____exports.AbilityDefinitionCriticalStrike = __TS__Class()
1139
+ local AbilityDefinitionCriticalStrike = ____exports.AbilityDefinitionCriticalStrike
1140
+ AbilityDefinitionCriticalStrike.name = "AbilityDefinitionCriticalStrike"
1141
+ __TS__ClassExtends(AbilityDefinitionCriticalStrike, ____exports.AbilityDefinition)
1142
+ function AbilityDefinitionCriticalStrike.prototype.____constructor(self, id)
1143
+ AbilityDefinitionCriticalStrike.____super.prototype.____constructor(self, "AOcr", id)
1144
+ end
1145
+ __TS__SetDescriptor(
1146
+ AbilityDefinitionCriticalStrike.prototype,
1147
+ "chanceToCriticalStrike",
1148
+ {
1149
+ get = function(self)
1150
+ return self:getNumberLevelField("Ocr1")
1151
+ end,
1152
+ set = function(self, v)
1153
+ self:setNumberLevelField("Ocr1", v)
1154
+ end
1155
+ },
1156
+ true
1157
+ )
1158
+ __TS__SetDescriptor(
1159
+ AbilityDefinitionCriticalStrike.prototype,
1160
+ "damageFactor",
1161
+ {
1162
+ get = function(self)
1163
+ return self:getNumberLevelField("Ocr2")
1164
+ end,
1165
+ set = function(self, v)
1166
+ self:setNumberLevelField("Ocr2", v)
1167
+ end
1168
+ },
1169
+ true
1170
+ )
1171
+ __TS__SetDescriptor(
1172
+ AbilityDefinitionCriticalStrike.prototype,
1173
+ "damageBonus",
1174
+ {
1175
+ get = function(self)
1176
+ return self:getNumberLevelField("Ocr3")
1177
+ end,
1178
+ set = function(self, v)
1179
+ self:setNumberLevelField("Ocr3", v)
1180
+ end
1181
+ },
1182
+ true
1183
+ )
1184
+ __TS__SetDescriptor(
1185
+ AbilityDefinitionCriticalStrike.prototype,
1186
+ "chanceToEvade",
1187
+ {
1188
+ get = function(self)
1189
+ return self:getNumberLevelField("Ocr4")
1190
+ end,
1191
+ set = function(self, v)
1192
+ self:setNumberLevelField("Ocr4", v)
1193
+ end
1194
+ },
1195
+ true
1196
+ )
1197
+ __TS__SetDescriptor(
1198
+ AbilityDefinitionCriticalStrike.prototype,
1199
+ "neverMiss",
1200
+ {
1201
+ get = function(self)
1202
+ return self:getBooleanLevelField("Ocr5")
1203
+ end,
1204
+ set = function(self, v)
1205
+ self:setBooleanLevelField("Ocr5", v)
1206
+ end
1207
+ },
1208
+ true
1209
+ )
1210
+ __TS__SetDescriptor(
1211
+ AbilityDefinitionCriticalStrike.prototype,
1212
+ "excludeItemDamage",
1213
+ {
1214
+ get = function(self)
1215
+ return self:getBooleanLevelField("Ocr6")
1216
+ end,
1217
+ set = function(self, v)
1218
+ self:setBooleanLevelField("Ocr6", v)
1219
+ end
1220
+ },
1221
+ true
1222
+ )
1223
+ ____exports.AbilityDefinitionMeleeColdDamageBonus = __TS__Class()
1224
+ local AbilityDefinitionMeleeColdDamageBonus = ____exports.AbilityDefinitionMeleeColdDamageBonus
1225
+ AbilityDefinitionMeleeColdDamageBonus.name = "AbilityDefinitionMeleeColdDamageBonus"
1226
+ __TS__ClassExtends(AbilityDefinitionMeleeColdDamageBonus, ____exports.AbilityDefinition)
1227
+ function AbilityDefinitionMeleeColdDamageBonus.prototype.____constructor(self, id)
1228
+ AbilityDefinitionMeleeColdDamageBonus.____super.prototype.____constructor(self, "AIft", id)
1229
+ end
1230
+ __TS__SetDescriptor(
1231
+ AbilityDefinitionMeleeColdDamageBonus.prototype,
1232
+ "damageBonus",
1233
+ {
1234
+ get = function(self)
1235
+ return self:getNumberLevelField("Idam")
1236
+ end,
1237
+ set = function(self, v)
1238
+ self:setNumberLevelField("Idam", v)
1239
+ end
1240
+ },
1241
+ true
1242
+ )
1243
+ __TS__SetDescriptor(
1244
+ AbilityDefinitionMeleeColdDamageBonus.prototype,
1245
+ "enabledWeaponIndex",
1246
+ {
1247
+ get = function(self)
1248
+ return self:getNumberLevelField("Iob5")
1249
+ end,
1250
+ set = function(self, v)
1251
+ self:setNumberLevelField("Iob5", v)
1252
+ end
1253
+ },
1254
+ true
1255
+ )
1256
+ ____exports.AbilityDefinitionChainLightning = __TS__Class()
1257
+ local AbilityDefinitionChainLightning = ____exports.AbilityDefinitionChainLightning
1258
+ AbilityDefinitionChainLightning.name = "AbilityDefinitionChainLightning"
1259
+ __TS__ClassExtends(AbilityDefinitionChainLightning, ____exports.AbilityDefinition)
1260
+ function AbilityDefinitionChainLightning.prototype.____constructor(self, id)
1261
+ AbilityDefinitionChainLightning.____super.prototype.____constructor(self, "AOcl", id)
1262
+ end
1263
+ __TS__SetDescriptor(
1264
+ AbilityDefinitionChainLightning.prototype,
1265
+ "damage",
1266
+ {
1267
+ get = function(self)
1268
+ return self:getNumberLevelField("Ocl1")
1269
+ end,
1270
+ set = function(self, v)
1271
+ self:setNumberLevelField("Ocl1", v)
1272
+ end
1273
+ },
1274
+ true
1275
+ )
1276
+ __TS__SetDescriptor(
1277
+ AbilityDefinitionChainLightning.prototype,
1278
+ "numberOfTargets",
1279
+ {
1280
+ get = function(self)
1281
+ return self:getNumberLevelField("Ocl2")
1282
+ end,
1283
+ set = function(self, v)
1284
+ self:setNumberLevelField("Ocl2", v)
1285
+ end
1286
+ },
1287
+ true
1288
+ )
1289
+ __TS__SetDescriptor(
1290
+ AbilityDefinitionChainLightning.prototype,
1291
+ "damageReduction",
1292
+ {
1293
+ get = function(self)
1294
+ return self:getNumberLevelField("Ocl3")
1295
+ end,
1296
+ set = function(self, v)
1297
+ self:setNumberLevelField("Ocl3", v)
1298
+ end
1299
+ },
1300
+ true
1301
+ )
1302
+ ____exports.AbilityDefinitionCyclone = __TS__Class()
1303
+ local AbilityDefinitionCyclone = ____exports.AbilityDefinitionCyclone
1304
+ AbilityDefinitionCyclone.name = "AbilityDefinitionCyclone"
1305
+ __TS__ClassExtends(AbilityDefinitionCyclone, ____exports.AbilityDefinition)
1306
+ function AbilityDefinitionCyclone.prototype.____constructor(self, id)
1307
+ AbilityDefinitionCyclone.____super.prototype.____constructor(self, "Acyc", id)
1308
+ end
1309
+ __TS__SetDescriptor(
1310
+ AbilityDefinitionCyclone.prototype,
1311
+ "canBeDispelled",
1312
+ {
1313
+ get = function(self)
1314
+ return self:getBooleanLevelField("cyc1")
1315
+ end,
1316
+ set = function(self, v)
1317
+ self:setBooleanLevelField("cyc1", v)
1318
+ end
1319
+ },
1320
+ true
1321
+ )
1322
+ ____exports.AbilityDefinitionDamageBonus = __TS__Class()
1323
+ local AbilityDefinitionDamageBonus = ____exports.AbilityDefinitionDamageBonus
1324
+ AbilityDefinitionDamageBonus.name = "AbilityDefinitionDamageBonus"
1325
+ __TS__ClassExtends(AbilityDefinitionDamageBonus, ____exports.AbilityDefinition)
1326
+ function AbilityDefinitionDamageBonus.prototype.____constructor(self, id)
1327
+ AbilityDefinitionDamageBonus.____super.prototype.____constructor(self, "AIat", id)
1328
+ end
1329
+ __TS__SetDescriptor(
1330
+ AbilityDefinitionDamageBonus.prototype,
1331
+ "damageBonus",
1332
+ {
1333
+ get = function(self)
1334
+ return self:getNumberLevelField("Iatt")
1335
+ end,
1336
+ set = function(self, v)
1337
+ self:setNumberLevelField("Iatt", v)
1338
+ end
1339
+ },
1340
+ true
1341
+ )
1342
+ ____exports.AbilityDefinitionDefend = __TS__Class()
1343
+ local AbilityDefinitionDefend = ____exports.AbilityDefinitionDefend
1344
+ AbilityDefinitionDefend.name = "AbilityDefinitionDefend"
1345
+ __TS__ClassExtends(AbilityDefinitionDefend, ____exports.AbilityDefinition)
1346
+ function AbilityDefinitionDefend.prototype.____constructor(self, id)
1347
+ AbilityDefinitionDefend.____super.prototype.____constructor(self, "Adef", id)
1348
+ end
1349
+ __TS__SetDescriptor(
1350
+ AbilityDefinitionDefend.prototype,
1351
+ "receivedPiercingDamageFactor",
1352
+ {
1353
+ get = function(self)
1354
+ return self:getNumberLevelField("Def1")
1355
+ end,
1356
+ set = function(self, v)
1357
+ self:setNumberLevelField("Def1", v)
1358
+ end
1359
+ },
1360
+ true
1361
+ )
1362
+ __TS__SetDescriptor(
1363
+ AbilityDefinitionDefend.prototype,
1364
+ "returnedDamageFactor",
1365
+ {
1366
+ get = function(self)
1367
+ return self:getNumberLevelField("Def2")
1368
+ end,
1369
+ set = function(self, v)
1370
+ self:setNumberLevelField("Def2", v)
1371
+ end
1372
+ },
1373
+ true
1374
+ )
1375
+ __TS__SetDescriptor(
1376
+ AbilityDefinitionDefend.prototype,
1377
+ "movementSpeedReduction",
1378
+ {
1379
+ get = function(self)
1380
+ return self:getNumberLevelField("Def3")
1381
+ end,
1382
+ set = function(self, v)
1383
+ self:setNumberLevelField("Def3", v)
1384
+ end
1385
+ },
1386
+ true
1387
+ )
1388
+ __TS__SetDescriptor(
1389
+ AbilityDefinitionDefend.prototype,
1390
+ "attackSpeedReduction",
1391
+ {
1392
+ get = function(self)
1393
+ return self:getNumberLevelField("Def4")
1394
+ end,
1395
+ set = function(self, v)
1396
+ self:setNumberLevelField("Def4", v)
1397
+ end
1398
+ },
1399
+ true
1400
+ )
1401
+ __TS__SetDescriptor(
1402
+ AbilityDefinitionDefend.prototype,
1403
+ "receivedMagicDamageFactor",
1404
+ {
1405
+ get = function(self)
1406
+ return self:getNumberLevelField("Def5")
1407
+ end,
1408
+ set = function(self, v)
1409
+ self:setNumberLevelField("Def5", v)
1410
+ end
1411
+ },
1412
+ true
1413
+ )
1414
+ __TS__SetDescriptor(
1415
+ AbilityDefinitionDefend.prototype,
1416
+ "chanceToDeflect",
1417
+ {
1418
+ get = function(self)
1419
+ return self:getNumberLevelField("Def6")
1420
+ end,
1421
+ set = function(self, v)
1422
+ self:setNumberLevelField("Def6", v)
1423
+ end
1424
+ },
1425
+ true
1426
+ )
1427
+ __TS__SetDescriptor(
1428
+ AbilityDefinitionDefend.prototype,
1429
+ "receivedDeflectedPiercingDamageFactor",
1430
+ {
1431
+ get = function(self)
1432
+ return self:getNumberLevelField("Def7")
1433
+ end,
1434
+ set = function(self, v)
1435
+ self:setNumberLevelField("Def7", v)
1436
+ end
1437
+ },
1438
+ true
1439
+ )
1440
+ ____exports.AbilityDefinitionDefendPassive = __TS__Class()
1441
+ local AbilityDefinitionDefendPassive = ____exports.AbilityDefinitionDefendPassive
1442
+ AbilityDefinitionDefendPassive.name = "AbilityDefinitionDefendPassive"
1443
+ __TS__ClassExtends(AbilityDefinitionDefendPassive, ____exports.AbilityDefinition)
1444
+ function AbilityDefinitionDefendPassive.prototype.____constructor(self, id)
1445
+ AbilityDefinitionDefendPassive.____super.prototype.____constructor(self, "AIdd", id)
1446
+ end
1447
+ __TS__SetDescriptor(
1448
+ AbilityDefinitionDefendPassive.prototype,
1449
+ "receivedPiercingDamageFactor",
1450
+ {
1451
+ get = function(self)
1452
+ return self:getNumberLevelField("Def1")
1453
+ end,
1454
+ set = function(self, v)
1455
+ self:setNumberLevelField("Def1", v)
1456
+ end
1457
+ },
1458
+ true
1459
+ )
1460
+ __TS__SetDescriptor(
1461
+ AbilityDefinitionDefendPassive.prototype,
1462
+ "returnedDamageFactor",
1463
+ {
1464
+ get = function(self)
1465
+ return self:getNumberLevelField("Def2")
1466
+ end,
1467
+ set = function(self, v)
1468
+ self:setNumberLevelField("Def2", v)
1469
+ end
1470
+ },
1471
+ true
1472
+ )
1473
+ __TS__SetDescriptor(
1474
+ AbilityDefinitionDefendPassive.prototype,
1475
+ "movementSpeedReduction",
1476
+ {
1477
+ get = function(self)
1478
+ return self:getNumberLevelField("Def3")
1479
+ end,
1480
+ set = function(self, v)
1481
+ self:setNumberLevelField("Def3", v)
1482
+ end
1483
+ },
1484
+ true
1485
+ )
1486
+ __TS__SetDescriptor(
1487
+ AbilityDefinitionDefendPassive.prototype,
1488
+ "attackSpeedReduction",
1489
+ {
1490
+ get = function(self)
1491
+ return self:getNumberLevelField("Def4")
1492
+ end,
1493
+ set = function(self, v)
1494
+ self:setNumberLevelField("Def4", v)
1495
+ end
1496
+ },
1497
+ true
1498
+ )
1499
+ __TS__SetDescriptor(
1500
+ AbilityDefinitionDefendPassive.prototype,
1501
+ "receivedMagicDamageFactor",
1502
+ {
1503
+ get = function(self)
1504
+ return self:getNumberLevelField("Def5")
1505
+ end,
1506
+ set = function(self, v)
1507
+ self:setNumberLevelField("Def5", v)
1508
+ end
1509
+ },
1510
+ true
1511
+ )
1512
+ __TS__SetDescriptor(
1513
+ AbilityDefinitionDefendPassive.prototype,
1514
+ "chanceToDeflect",
1515
+ {
1516
+ get = function(self)
1517
+ return self:getNumberLevelField("Def6")
1518
+ end,
1519
+ set = function(self, v)
1520
+ self:setNumberLevelField("Def6", v)
1521
+ end
1522
+ },
1523
+ true
1524
+ )
1525
+ __TS__SetDescriptor(
1526
+ AbilityDefinitionDefendPassive.prototype,
1527
+ "receivedDeflectedPiercingDamageFactor",
1528
+ {
1529
+ get = function(self)
1530
+ return self:getNumberLevelField("Def7")
1531
+ end,
1532
+ set = function(self, v)
1533
+ self:setNumberLevelField("Def7", v)
1534
+ end
1535
+ },
1536
+ true
1537
+ )
1538
+ ____exports.AbilityDefinitionDiseaseCloudAbomination = __TS__Class()
1539
+ local AbilityDefinitionDiseaseCloudAbomination = ____exports.AbilityDefinitionDiseaseCloudAbomination
1540
+ AbilityDefinitionDiseaseCloudAbomination.name = "AbilityDefinitionDiseaseCloudAbomination"
1541
+ __TS__ClassExtends(AbilityDefinitionDiseaseCloudAbomination, ____exports.AbilityDefinition)
1542
+ function AbilityDefinitionDiseaseCloudAbomination.prototype.____constructor(self, id)
1543
+ AbilityDefinitionDiseaseCloudAbomination.____super.prototype.____constructor(self, "Aap1", id)
1544
+ end
1545
+ __TS__SetDescriptor(
1546
+ AbilityDefinitionDiseaseCloudAbomination.prototype,
1547
+ "auraDuration",
1548
+ {
1549
+ get = function(self)
1550
+ return self:getNumberLevelField("Apl1")
1551
+ end,
1552
+ set = function(self, v)
1553
+ self:setNumberLevelField("Apl1", v)
1554
+ end
1555
+ },
1556
+ true
1557
+ )
1558
+ __TS__SetDescriptor(
1559
+ AbilityDefinitionDiseaseCloudAbomination.prototype,
1560
+ "damagePerSecond",
1561
+ {
1562
+ get = function(self)
1563
+ return self:getNumberLevelField("Apl2")
1564
+ end,
1565
+ set = function(self, v)
1566
+ self:setNumberLevelField("Apl2", v)
1567
+ end
1568
+ },
1569
+ true
1570
+ )
1571
+ __TS__SetDescriptor(
1572
+ AbilityDefinitionDiseaseCloudAbomination.prototype,
1573
+ "plagueWardDuration",
1574
+ {
1575
+ get = function(self)
1576
+ return self:getNumberLevelField("Apl3")
1577
+ end,
1578
+ set = function(self, v)
1579
+ self:setNumberLevelField("Apl3", v)
1580
+ end
1581
+ },
1582
+ true
1583
+ )
1584
+ __TS__SetDescriptor(
1585
+ AbilityDefinitionDiseaseCloudAbomination.prototype,
1586
+ "plagueWardUnitTypeId",
1587
+ {
1588
+ get = function(self)
1589
+ return self:getStringLevelField("Aplu")
1590
+ end,
1591
+ set = function(self, v)
1592
+ self:setStringLevelField(
1593
+ "Aplu",
1594
+ function(level, value)
1595
+ return util.id2s(____exports.AbilityDefinition:getLevelFieldValue(level, value, v))
1596
+ end
1597
+ )
1598
+ end
1599
+ },
1600
+ true
1601
+ )
1602
+ ____exports.AbilityDefinitionDrunkenHaze = __TS__Class()
1603
+ local AbilityDefinitionDrunkenHaze = ____exports.AbilityDefinitionDrunkenHaze
1604
+ AbilityDefinitionDrunkenHaze.name = "AbilityDefinitionDrunkenHaze"
1605
+ __TS__ClassExtends(AbilityDefinitionDrunkenHaze, ____exports.AbilityDefinition)
1606
+ function AbilityDefinitionDrunkenHaze.prototype.____constructor(self, id)
1607
+ AbilityDefinitionDrunkenHaze.____super.prototype.____constructor(self, "ANdh", id)
1608
+ end
1609
+ __TS__SetDescriptor(
1610
+ AbilityDefinitionDrunkenHaze.prototype,
1611
+ "attacksPrevented",
1612
+ {
1613
+ get = function(self)
1614
+ return self:getNumberLevelField("Nsi1")
1615
+ end,
1616
+ set = function(self, v)
1617
+ self:setNumberLevelField("Nsi1", v)
1618
+ end
1619
+ },
1620
+ true
1621
+ )
1622
+ __TS__SetDescriptor(
1623
+ AbilityDefinitionDrunkenHaze.prototype,
1624
+ "chanceToMiss",
1625
+ {
1626
+ get = function(self)
1627
+ return self:getNumberLevelField("Nsi2")
1628
+ end,
1629
+ set = function(self, v)
1630
+ self:setNumberLevelField("Nsi2", v)
1631
+ end
1632
+ },
1633
+ true
1634
+ )
1635
+ __TS__SetDescriptor(
1636
+ AbilityDefinitionDrunkenHaze.prototype,
1637
+ "movementSpeedModifier",
1638
+ {
1639
+ get = function(self)
1640
+ return self:getNumberLevelField("Nsi3")
1641
+ end,
1642
+ set = function(self, v)
1643
+ self:setNumberLevelField("Nsi3", v)
1644
+ end
1645
+ },
1646
+ true
1647
+ )
1648
+ __TS__SetDescriptor(
1649
+ AbilityDefinitionDrunkenHaze.prototype,
1650
+ "attackSpeedModifier",
1651
+ {
1652
+ get = function(self)
1653
+ return self:getNumberLevelField("Nsi4")
1654
+ end,
1655
+ set = function(self, v)
1656
+ self:setNumberLevelField("Nsi4", v)
1657
+ end
1658
+ },
1659
+ true
1660
+ )
1661
+ ____exports.AbilityDefinitionElunesGrace = __TS__Class()
1662
+ local AbilityDefinitionElunesGrace = ____exports.AbilityDefinitionElunesGrace
1663
+ AbilityDefinitionElunesGrace.name = "AbilityDefinitionElunesGrace"
1664
+ __TS__ClassExtends(AbilityDefinitionElunesGrace, ____exports.AbilityDefinition)
1665
+ function AbilityDefinitionElunesGrace.prototype.____constructor(self, id)
1666
+ AbilityDefinitionElunesGrace.____super.prototype.____constructor(self, "Aegr", id)
1667
+ end
1668
+ __TS__SetDescriptor(
1669
+ AbilityDefinitionElunesGrace.prototype,
1670
+ "receivedDamageFactor",
1671
+ {
1672
+ get = function(self)
1673
+ return self:getNumberLevelField("Def1")
1674
+ end,
1675
+ set = function(self, v)
1676
+ self:setNumberLevelField("Def1", v)
1677
+ end
1678
+ },
1679
+ true
1680
+ )
1681
+ __TS__SetDescriptor(
1682
+ AbilityDefinitionElunesGrace.prototype,
1683
+ "returnedDamageFactor",
1684
+ {
1685
+ get = function(self)
1686
+ return self:getNumberLevelField("Def2")
1687
+ end,
1688
+ set = function(self, v)
1689
+ self:setNumberLevelField("Def2", v)
1690
+ end
1691
+ },
1692
+ true
1693
+ )
1694
+ __TS__SetDescriptor(
1695
+ AbilityDefinitionElunesGrace.prototype,
1696
+ "movementSpeedReduction",
1697
+ {
1698
+ get = function(self)
1699
+ return self:getNumberLevelField("Def3")
1700
+ end,
1701
+ set = function(self, v)
1702
+ self:setNumberLevelField("Def3", v)
1703
+ end
1704
+ },
1705
+ true
1706
+ )
1707
+ __TS__SetDescriptor(
1708
+ AbilityDefinitionElunesGrace.prototype,
1709
+ "attackSpeedReduction",
1710
+ {
1711
+ get = function(self)
1712
+ return self:getNumberLevelField("Def4")
1713
+ end,
1714
+ set = function(self, v)
1715
+ self:setNumberLevelField("Def4", v)
1716
+ end
1717
+ },
1718
+ true
1719
+ )
1720
+ __TS__SetDescriptor(
1721
+ AbilityDefinitionElunesGrace.prototype,
1722
+ "receivedMagicDamageFactor",
1723
+ {
1724
+ get = function(self)
1725
+ return self:getNumberLevelField("Def5")
1726
+ end,
1727
+ set = function(self, v)
1728
+ self:setNumberLevelField("Def5", v)
1729
+ end
1730
+ },
1731
+ true
1732
+ )
1733
+ __TS__SetDescriptor(
1734
+ AbilityDefinitionElunesGrace.prototype,
1735
+ "chanceToDeflect",
1736
+ {
1737
+ get = function(self)
1738
+ return self:getNumberLevelField("Def6")
1739
+ end,
1740
+ set = function(self, v)
1741
+ self:setNumberLevelField("Def6", v)
1742
+ end
1743
+ },
1744
+ true
1745
+ )
1746
+ __TS__SetDescriptor(
1747
+ AbilityDefinitionElunesGrace.prototype,
1748
+ "deflectedReceivedPiercingDamageFactor",
1749
+ {
1750
+ get = function(self)
1751
+ return self:getNumberLevelField("Def7")
1752
+ end,
1753
+ set = function(self, v)
1754
+ self:setNumberLevelField("Def7", v)
1755
+ end
1756
+ },
1757
+ true
1758
+ )
1759
+ __TS__SetDescriptor(
1760
+ AbilityDefinitionElunesGrace.prototype,
1761
+ "deflectedReceivedSpellDamageFactor",
1762
+ {
1763
+ get = function(self)
1764
+ return self:getNumberLevelField("Def8")
1765
+ end,
1766
+ set = function(self, v)
1767
+ self:setNumberLevelField("Def8", v)
1768
+ end
1769
+ },
1770
+ true
1771
+ )
1772
+ ____exports.AbilityDefinitionEnsnare = __TS__Class()
1773
+ local AbilityDefinitionEnsnare = ____exports.AbilityDefinitionEnsnare
1774
+ AbilityDefinitionEnsnare.name = "AbilityDefinitionEnsnare"
1775
+ __TS__ClassExtends(AbilityDefinitionEnsnare, ____exports.AbilityDefinition)
1776
+ function AbilityDefinitionEnsnare.prototype.____constructor(self, id)
1777
+ AbilityDefinitionEnsnare.____super.prototype.____constructor(self, "Aens", id)
1778
+ end
1779
+ __TS__SetDescriptor(
1780
+ AbilityDefinitionEnsnare.prototype,
1781
+ "airUnitLowerDuration",
1782
+ {
1783
+ get = function(self)
1784
+ return self:getNumberLevelField("Ens1")
1785
+ end,
1786
+ set = function(self, v)
1787
+ self:setNumberLevelField("Ens1", v)
1788
+ end
1789
+ },
1790
+ true
1791
+ )
1792
+ __TS__SetDescriptor(
1793
+ AbilityDefinitionEnsnare.prototype,
1794
+ "airUnitLowerHeight",
1795
+ {
1796
+ get = function(self)
1797
+ return self:getNumberLevelField("Ens2")
1798
+ end,
1799
+ set = function(self, v)
1800
+ self:setNumberLevelField("Ens2", v)
1801
+ end
1802
+ },
1803
+ true
1804
+ )
1805
+ __TS__SetDescriptor(
1806
+ AbilityDefinitionEnsnare.prototype,
1807
+ "meleeAttackRange",
1808
+ {
1809
+ get = function(self)
1810
+ return self:getNumberLevelField("Ens3")
1811
+ end,
1812
+ set = function(self, v)
1813
+ self:setNumberLevelField("Ens3", v)
1814
+ end
1815
+ },
1816
+ true
1817
+ )
1818
+ ____exports.AbilityDefinitionEntanglingRoots = __TS__Class()
1819
+ local AbilityDefinitionEntanglingRoots = ____exports.AbilityDefinitionEntanglingRoots
1820
+ AbilityDefinitionEntanglingRoots.name = "AbilityDefinitionEntanglingRoots"
1821
+ __TS__ClassExtends(AbilityDefinitionEntanglingRoots, ____exports.AbilityDefinition)
1822
+ function AbilityDefinitionEntanglingRoots.prototype.____constructor(self, id)
1823
+ AbilityDefinitionEntanglingRoots.____super.prototype.____constructor(self, "AEer", id)
1824
+ end
1825
+ __TS__SetDescriptor(
1826
+ AbilityDefinitionEntanglingRoots.prototype,
1827
+ "damage",
1828
+ {
1829
+ get = function(self)
1830
+ return self:getNumberLevelField("Eer1")
1831
+ end,
1832
+ set = function(self, v)
1833
+ self:setNumberLevelField("Eer1", v)
1834
+ end
1835
+ },
1836
+ true
1837
+ )
1838
+ ____exports.AbilityDefinitionExhumeCorpses = __TS__Class()
1839
+ local AbilityDefinitionExhumeCorpses = ____exports.AbilityDefinitionExhumeCorpses
1840
+ AbilityDefinitionExhumeCorpses.name = "AbilityDefinitionExhumeCorpses"
1841
+ __TS__ClassExtends(AbilityDefinitionExhumeCorpses, ____exports.AbilityDefinition)
1842
+ function AbilityDefinitionExhumeCorpses.prototype.____constructor(self, id)
1843
+ AbilityDefinitionExhumeCorpses.____super.prototype.____constructor(self, "Aexh", id)
1844
+ end
1845
+ __TS__SetDescriptor(
1846
+ AbilityDefinitionExhumeCorpses.prototype,
1847
+ "maximumNumberOfCorpses",
1848
+ {
1849
+ get = function(self)
1850
+ return self:getNumberLevelField("exh1")
1851
+ end,
1852
+ set = function(self, v)
1853
+ self:setNumberLevelField("exh1", v)
1854
+ end
1855
+ },
1856
+ true
1857
+ )
1858
+ __TS__SetDescriptor(
1859
+ AbilityDefinitionExhumeCorpses.prototype,
1860
+ "unitTypeId",
1861
+ {
1862
+ get = function(self)
1863
+ return self:getStringLevelField("exhu")
1864
+ end,
1865
+ set = function(self, v)
1866
+ self:setStringLevelField(
1867
+ "exhu",
1868
+ function(level, value)
1869
+ return util.id2s(____exports.AbilityDefinition:getLevelFieldValue(level, value, v))
1870
+ end
1871
+ )
1872
+ end
1873
+ },
1874
+ true
1875
+ )
1876
+ ____exports.AbilityDefinitionFaerieFire = __TS__Class()
1877
+ local AbilityDefinitionFaerieFire = ____exports.AbilityDefinitionFaerieFire
1878
+ AbilityDefinitionFaerieFire.name = "AbilityDefinitionFaerieFire"
1879
+ __TS__ClassExtends(AbilityDefinitionFaerieFire, ____exports.AbilityDefinition)
1880
+ function AbilityDefinitionFaerieFire.prototype.____constructor(self, id)
1881
+ AbilityDefinitionFaerieFire.____super.prototype.____constructor(self, "Afae", id)
1882
+ end
1883
+ __TS__SetDescriptor(
1884
+ AbilityDefinitionFaerieFire.prototype,
1885
+ "armorReduction",
1886
+ {
1887
+ get = function(self)
1888
+ return self:getNumberLevelField("Fae1")
1889
+ end,
1890
+ set = function(self, v)
1891
+ self:setNumberLevelField("Fae1", v)
1892
+ end
1893
+ },
1894
+ true
1895
+ )
1896
+ __TS__SetDescriptor(
1897
+ AbilityDefinitionFaerieFire.prototype,
1898
+ "alwaysAutocast",
1899
+ {
1900
+ get = function(self)
1901
+ return self:getBooleanLevelField("Fae2")
1902
+ end,
1903
+ set = function(self, v)
1904
+ self:setBooleanLevelField("Fae2", v)
1905
+ end
1906
+ },
1907
+ true
1908
+ )
1909
+ ____exports.AbilityDefinitionFirebolt = __TS__Class()
1910
+ local AbilityDefinitionFirebolt = ____exports.AbilityDefinitionFirebolt
1911
+ AbilityDefinitionFirebolt.name = "AbilityDefinitionFirebolt"
1912
+ __TS__ClassExtends(AbilityDefinitionFirebolt, ____exports.AbilityDefinition)
1913
+ function AbilityDefinitionFirebolt.prototype.____constructor(self, id)
1914
+ AbilityDefinitionFirebolt.____super.prototype.____constructor(self, "ANfb", id)
1915
+ end
1916
+ __TS__SetDescriptor(
1917
+ AbilityDefinitionFirebolt.prototype,
1918
+ "damage",
1919
+ {
1920
+ get = function(self)
1921
+ return self:getNumberLevelField("Htb1")
1922
+ end,
1923
+ set = function(self, v)
1924
+ self:setNumberLevelField("Htb1", v)
1925
+ end
1926
+ },
1927
+ true
1928
+ )
1929
+ ____exports.AbilityDefinitionForkedLightning = __TS__Class()
1930
+ local AbilityDefinitionForkedLightning = ____exports.AbilityDefinitionForkedLightning
1931
+ AbilityDefinitionForkedLightning.name = "AbilityDefinitionForkedLightning"
1932
+ __TS__ClassExtends(AbilityDefinitionForkedLightning, ____exports.AbilityDefinition)
1933
+ function AbilityDefinitionForkedLightning.prototype.____constructor(self, id)
1934
+ AbilityDefinitionForkedLightning.____super.prototype.____constructor(self, "ANfl", id)
1935
+ end
1936
+ __TS__SetDescriptor(
1937
+ AbilityDefinitionForkedLightning.prototype,
1938
+ "damage",
1939
+ {
1940
+ get = function(self)
1941
+ return self:getNumberLevelField("Ocl1")
1942
+ end,
1943
+ set = function(self, v)
1944
+ self:setNumberLevelField("Ocl1", v)
1945
+ end
1946
+ },
1947
+ true
1948
+ )
1949
+ __TS__SetDescriptor(
1950
+ AbilityDefinitionForkedLightning.prototype,
1951
+ "numberOfTargets",
1952
+ {
1953
+ get = function(self)
1954
+ return self:getNumberLevelField("Ocl2")
1955
+ end,
1956
+ set = function(self, v)
1957
+ self:setNumberLevelField("Ocl2", v)
1958
+ end
1959
+ },
1960
+ true
1961
+ )
1962
+ __TS__SetDescriptor(
1963
+ AbilityDefinitionForkedLightning.prototype,
1964
+ "distance",
1965
+ {
1966
+ get = function(self)
1967
+ return self:getNumberLevelField("Ucs3")
1968
+ end,
1969
+ set = function(self, v)
1970
+ self:setNumberLevelField("Ucs3", v)
1971
+ end
1972
+ },
1973
+ true
1974
+ )
1975
+ __TS__SetDescriptor(
1976
+ AbilityDefinitionForkedLightning.prototype,
1977
+ "finalArea",
1978
+ {
1979
+ get = function(self)
1980
+ return self:getNumberLevelField("Ucs4")
1981
+ end,
1982
+ set = function(self, v)
1983
+ self:setNumberLevelField("Ucs4", v)
1984
+ end
1985
+ },
1986
+ true
1987
+ )
1988
+ ____exports.AbilityDefinitionFrenzy = __TS__Class()
1989
+ local AbilityDefinitionFrenzy = ____exports.AbilityDefinitionFrenzy
1990
+ AbilityDefinitionFrenzy.name = "AbilityDefinitionFrenzy"
1991
+ __TS__ClassExtends(AbilityDefinitionFrenzy, ____exports.AbilityDefinition)
1992
+ function AbilityDefinitionFrenzy.prototype.____constructor(self, id)
1993
+ AbilityDefinitionFrenzy.____super.prototype.____constructor(self, "Afzy", id)
1994
+ end
1995
+ __TS__SetDescriptor(
1996
+ AbilityDefinitionFrenzy.prototype,
1997
+ "attackSpeedIncrease",
1998
+ {
1999
+ get = function(self)
2000
+ return self:getNumberLevelField("Blo1")
2001
+ end,
2002
+ set = function(self, v)
2003
+ self:setNumberLevelField("Blo1", v)
2004
+ end
2005
+ },
2006
+ true
2007
+ )
2008
+ __TS__SetDescriptor(
2009
+ AbilityDefinitionFrenzy.prototype,
2010
+ "movementSpeedIncrease",
2011
+ {
2012
+ get = function(self)
2013
+ return self:getNumberLevelField("Blo2")
2014
+ end,
2015
+ set = function(self, v)
2016
+ self:setNumberLevelField("Blo2", v)
2017
+ end
2018
+ },
2019
+ true
2020
+ )
2021
+ __TS__SetDescriptor(
2022
+ AbilityDefinitionFrenzy.prototype,
2023
+ "scaleIncrease",
2024
+ {
2025
+ get = function(self)
2026
+ return self:getNumberLevelField("Blo3")
2027
+ end,
2028
+ set = function(self, v)
2029
+ self:setNumberLevelField("Blo3", v)
2030
+ end
2031
+ },
2032
+ true
2033
+ )
2034
+ ____exports.AbilityDefinitionGhost = __TS__Class()
2035
+ local AbilityDefinitionGhost = ____exports.AbilityDefinitionGhost
2036
+ AbilityDefinitionGhost.name = "AbilityDefinitionGhost"
2037
+ __TS__ClassExtends(AbilityDefinitionGhost, ____exports.AbilityDefinition)
2038
+ function AbilityDefinitionGhost.prototype.____constructor(self, id)
2039
+ AbilityDefinitionGhost.____super.prototype.____constructor(self, "Agho", id)
2040
+ end
2041
+ __TS__SetDescriptor(
2042
+ AbilityDefinitionGhost.prototype,
2043
+ "autoAcquireAttackTargets",
2044
+ {
2045
+ get = function(self)
2046
+ return self:getBooleanLevelField("Gho1")
2047
+ end,
2048
+ set = function(self, v)
2049
+ self:setBooleanLevelField("Gho1", v)
2050
+ end
2051
+ },
2052
+ true
2053
+ )
2054
+ __TS__SetDescriptor(
2055
+ AbilityDefinitionGhost.prototype,
2056
+ "immuneToMorphEffects",
2057
+ {
2058
+ get = function(self)
2059
+ return self:getBooleanLevelField("Gho2")
2060
+ end,
2061
+ set = function(self, v)
2062
+ self:setBooleanLevelField("Gho2", v)
2063
+ end
2064
+ },
2065
+ true
2066
+ )
2067
+ __TS__SetDescriptor(
2068
+ AbilityDefinitionGhost.prototype,
2069
+ "doesNotBlockBuildings",
2070
+ {
2071
+ get = function(self)
2072
+ return self:getBooleanLevelField("Gho3")
2073
+ end,
2074
+ set = function(self, v)
2075
+ self:setBooleanLevelField("Gho3", v)
2076
+ end
2077
+ },
2078
+ true
2079
+ )
2080
+ ____exports.AbilityDefinitionGhostVisible = __TS__Class()
2081
+ local AbilityDefinitionGhostVisible = ____exports.AbilityDefinitionGhostVisible
2082
+ AbilityDefinitionGhostVisible.name = "AbilityDefinitionGhostVisible"
2083
+ __TS__ClassExtends(AbilityDefinitionGhostVisible, ____exports.AbilityDefinition)
2084
+ function AbilityDefinitionGhostVisible.prototype.____constructor(self, id)
2085
+ AbilityDefinitionGhostVisible.____super.prototype.____constructor(self, "Aeth", id)
2086
+ end
2087
+ __TS__SetDescriptor(
2088
+ AbilityDefinitionGhostVisible.prototype,
2089
+ "immuneToMorphEffects",
2090
+ {
2091
+ get = function(self)
2092
+ return self:getBooleanLevelField("Eth1")
2093
+ end,
2094
+ set = function(self, v)
2095
+ self:setBooleanLevelField("Eth1", v)
2096
+ end
2097
+ },
2098
+ true
2099
+ )
2100
+ __TS__SetDescriptor(
2101
+ AbilityDefinitionGhostVisible.prototype,
2102
+ "doesNotBlockBuildings",
2103
+ {
2104
+ get = function(self)
2105
+ return self:getBooleanLevelField("Eth2")
2106
+ end,
2107
+ set = function(self, v)
2108
+ self:setBooleanLevelField("Eth2", v)
2109
+ end
2110
+ },
2111
+ true
2112
+ )
2113
+ ____exports.AbilityDefinitionHardenedSkin = __TS__Class()
2114
+ local AbilityDefinitionHardenedSkin = ____exports.AbilityDefinitionHardenedSkin
2115
+ AbilityDefinitionHardenedSkin.name = "AbilityDefinitionHardenedSkin"
2116
+ __TS__ClassExtends(AbilityDefinitionHardenedSkin, ____exports.AbilityDefinition)
2117
+ function AbilityDefinitionHardenedSkin.prototype.____constructor(self, id)
2118
+ AbilityDefinitionHardenedSkin.____super.prototype.____constructor(self, "Assk", id)
2119
+ end
2120
+ __TS__SetDescriptor(
2121
+ AbilityDefinitionHardenedSkin.prototype,
2122
+ "chanceToReduceDamage",
2123
+ {
2124
+ get = function(self)
2125
+ return self:getNumberLevelField("Ssk1")
2126
+ end,
2127
+ set = function(self, v)
2128
+ self:setNumberLevelField("Ssk1", v)
2129
+ end
2130
+ },
2131
+ true
2132
+ )
2133
+ __TS__SetDescriptor(
2134
+ AbilityDefinitionHardenedSkin.prototype,
2135
+ "minimumDamage",
2136
+ {
2137
+ get = function(self)
2138
+ return self:getNumberLevelField("Ssk2")
2139
+ end,
2140
+ set = function(self, v)
2141
+ self:setNumberLevelField("Ssk2", v)
2142
+ end
2143
+ },
2144
+ true
2145
+ )
2146
+ __TS__SetDescriptor(
2147
+ AbilityDefinitionHardenedSkin.prototype,
2148
+ "ignoredDamage",
2149
+ {
2150
+ get = function(self)
2151
+ return self:getNumberLevelField("Ssk3")
2152
+ end,
2153
+ set = function(self, v)
2154
+ self:setNumberLevelField("Ssk3", v)
2155
+ end
2156
+ },
2157
+ true
2158
+ )
2159
+ __TS__SetDescriptor(
2160
+ AbilityDefinitionHardenedSkin.prototype,
2161
+ "includeRangedDamage",
2162
+ {
2163
+ get = function(self)
2164
+ return self:getBooleanLevelField("Ssk4")
2165
+ end,
2166
+ set = function(self, v)
2167
+ self:setBooleanLevelField("Ssk4", v)
2168
+ end
2169
+ },
2170
+ true
2171
+ )
2172
+ __TS__SetDescriptor(
2173
+ AbilityDefinitionHardenedSkin.prototype,
2174
+ "includeMeleeDamage",
2175
+ {
2176
+ get = function(self)
2177
+ return self:getBooleanLevelField("Ssk5")
2178
+ end,
2179
+ set = function(self, v)
2180
+ self:setBooleanLevelField("Ssk5", v)
2181
+ end
2182
+ },
2183
+ true
2184
+ )
2185
+ local AllowWhenFull = AllowWhenFull or ({})
2186
+ AllowWhenFull.never = 0
2187
+ AllowWhenFull[AllowWhenFull.never] = "never"
2188
+ AllowWhenFull.life = 1
2189
+ AllowWhenFull[AllowWhenFull.life] = "life"
2190
+ AllowWhenFull.mana = 2
2191
+ AllowWhenFull[AllowWhenFull.mana] = "mana"
2192
+ AllowWhenFull.always = 3
2193
+ AllowWhenFull[AllowWhenFull.always] = "always"
2194
+ ____exports.AbilityDefinitionHealingSalve = __TS__Class()
2195
+ local AbilityDefinitionHealingSalve = ____exports.AbilityDefinitionHealingSalve
2196
+ AbilityDefinitionHealingSalve.name = "AbilityDefinitionHealingSalve"
2197
+ __TS__ClassExtends(AbilityDefinitionHealingSalve, ____exports.AbilityDefinition)
2198
+ function AbilityDefinitionHealingSalve.prototype.____constructor(self, id)
2199
+ AbilityDefinitionHealingSalve.____super.prototype.____constructor(self, "AIrl", id)
2200
+ end
2201
+ __TS__SetDescriptor(
2202
+ AbilityDefinitionHealingSalve.prototype,
2203
+ "lifeRegenerated",
2204
+ {
2205
+ get = function(self)
2206
+ return self:getNumberLevelField("irl1")
2207
+ end,
2208
+ set = function(self, v)
2209
+ self:setNumberLevelField("irl1", v)
2210
+ end
2211
+ },
2212
+ true
2213
+ )
2214
+ __TS__SetDescriptor(
2215
+ AbilityDefinitionHealingSalve.prototype,
2216
+ "manaRegenerated",
2217
+ {
2218
+ get = function(self)
2219
+ return self:getNumberLevelField("irl2")
2220
+ end,
2221
+ set = function(self, v)
2222
+ self:setNumberLevelField("irl2", v)
2223
+ end
2224
+ },
2225
+ true
2226
+ )
2227
+ __TS__SetDescriptor(
2228
+ AbilityDefinitionHealingSalve.prototype,
2229
+ "allowWhenFull",
2230
+ {
2231
+ get = function(self)
2232
+ return __TS__ArrayMap(
2233
+ self:getNumberLevelField("irl3"),
2234
+ function(____, value) return AllowWhenFull[value] end
2235
+ )
2236
+ end,
2237
+ set = function(self, v)
2238
+ self:setNumberLevelField(
2239
+ "irl3",
2240
+ function(level, value)
2241
+ return AllowWhenFull[____exports.AbilityDefinition:getLevelFieldValue(level, AllowWhenFull[value], v)]
2242
+ end
2243
+ )
2244
+ end
2245
+ },
2246
+ true
2247
+ )
2248
+ __TS__SetDescriptor(
2249
+ AbilityDefinitionHealingSalve.prototype,
2250
+ "noTargetRequired",
2251
+ {
2252
+ get = function(self)
2253
+ return self:getBooleanLevelField("irl4")
2254
+ end,
2255
+ set = function(self, v)
2256
+ self:setBooleanLevelField("irl4", v)
2257
+ end
2258
+ },
2259
+ true
2260
+ )
2261
+ __TS__SetDescriptor(
2262
+ AbilityDefinitionHealingSalve.prototype,
2263
+ "dispelOnAttack",
2264
+ {
2265
+ get = function(self)
2266
+ return self:getBooleanLevelField("irl5")
2267
+ end,
2268
+ set = function(self, v)
2269
+ self:setBooleanLevelField("irl5", v)
2270
+ end
2271
+ },
2272
+ true
2273
+ )
2274
+ ____exports.AbilityDefinitionHealingWave = __TS__Class()
2275
+ local AbilityDefinitionHealingWave = ____exports.AbilityDefinitionHealingWave
2276
+ AbilityDefinitionHealingWave.name = "AbilityDefinitionHealingWave"
2277
+ __TS__ClassExtends(AbilityDefinitionHealingWave, ____exports.AbilityDefinition)
2278
+ function AbilityDefinitionHealingWave.prototype.____constructor(self, id)
2279
+ AbilityDefinitionHealingWave.____super.prototype.____constructor(self, "AOhw", id)
2280
+ end
2281
+ __TS__SetDescriptor(
2282
+ AbilityDefinitionHealingWave.prototype,
2283
+ "damage",
2284
+ {
2285
+ get = function(self)
2286
+ return self:getNumberLevelField("Ocl1")
2287
+ end,
2288
+ set = function(self, v)
2289
+ self:setNumberLevelField("Ocl1", v)
2290
+ end
2291
+ },
2292
+ true
2293
+ )
2294
+ __TS__SetDescriptor(
2295
+ AbilityDefinitionHealingWave.prototype,
2296
+ "numberOfTargets",
2297
+ {
2298
+ get = function(self)
2299
+ return self:getNumberLevelField("Ocl2")
2300
+ end,
2301
+ set = function(self, v)
2302
+ self:setNumberLevelField("Ocl2", v)
2303
+ end
2304
+ },
2305
+ true
2306
+ )
2307
+ __TS__SetDescriptor(
2308
+ AbilityDefinitionHealingWave.prototype,
2309
+ "damageReduction",
2310
+ {
2311
+ get = function(self)
2312
+ return self:getNumberLevelField("Ocl3")
2313
+ end,
2314
+ set = function(self, v)
2315
+ self:setNumberLevelField("Ocl3", v)
2316
+ end
2317
+ },
2318
+ true
2319
+ )
2320
+ ____exports.AbilityDefinitionHealthBonus = __TS__Class()
2321
+ local AbilityDefinitionHealthBonus = ____exports.AbilityDefinitionHealthBonus
2322
+ AbilityDefinitionHealthBonus.name = "AbilityDefinitionHealthBonus"
2323
+ __TS__ClassExtends(AbilityDefinitionHealthBonus, ____exports.AbilityDefinition)
2324
+ function AbilityDefinitionHealthBonus.prototype.____constructor(self, id)
2325
+ AbilityDefinitionHealthBonus.____super.prototype.____constructor(self, "AIlf", id)
2326
+ end
2327
+ __TS__SetDescriptor(
2328
+ AbilityDefinitionHealthBonus.prototype,
2329
+ "healthBonus",
2330
+ {
2331
+ get = function(self)
2332
+ return self:getNumberLevelField("Ilif")
2333
+ end,
2334
+ set = function(self, v)
2335
+ self:setNumberLevelField("Ilif", v)
2336
+ end
2337
+ },
2338
+ true
2339
+ )
2340
+ ____exports.AbilityDefinitionImmolation = __TS__Class()
2341
+ local AbilityDefinitionImmolation = ____exports.AbilityDefinitionImmolation
2342
+ AbilityDefinitionImmolation.name = "AbilityDefinitionImmolation"
2343
+ __TS__ClassExtends(AbilityDefinitionImmolation, ____exports.AbilityDefinition)
2344
+ function AbilityDefinitionImmolation.prototype.____constructor(self, id)
2345
+ AbilityDefinitionImmolation.____super.prototype.____constructor(self, "AEim", id)
2346
+ end
2347
+ __TS__SetDescriptor(
2348
+ AbilityDefinitionImmolation.prototype,
2349
+ "damagePerInterval",
2350
+ {
2351
+ get = function(self)
2352
+ return self:getNumberLevelField("Eim1")
2353
+ end,
2354
+ set = function(self, v)
2355
+ self:setNumberLevelField("Eim1", v)
2356
+ end
2357
+ },
2358
+ true
2359
+ )
2360
+ __TS__SetDescriptor(
2361
+ AbilityDefinitionImmolation.prototype,
2362
+ "manaDrainedPerSecond",
2363
+ {
2364
+ get = function(self)
2365
+ return self:getNumberLevelField("Eim2")
2366
+ end,
2367
+ set = function(self, v)
2368
+ self:setNumberLevelField("Eim2", v)
2369
+ end
2370
+ },
2371
+ true
2372
+ )
2373
+ __TS__SetDescriptor(
2374
+ AbilityDefinitionImmolation.prototype,
2375
+ "bufferManaRequired",
2376
+ {
2377
+ get = function(self)
2378
+ return self:getNumberLevelField("Eim3")
2379
+ end,
2380
+ set = function(self, v)
2381
+ self:setNumberLevelField("Eim3", v)
2382
+ end
2383
+ },
2384
+ true
2385
+ )
2386
+ ____exports.AbilityDefinitionInnerFire = __TS__Class()
2387
+ local AbilityDefinitionInnerFire = ____exports.AbilityDefinitionInnerFire
2388
+ AbilityDefinitionInnerFire.name = "AbilityDefinitionInnerFire"
2389
+ __TS__ClassExtends(AbilityDefinitionInnerFire, ____exports.AbilityDefinition)
2390
+ function AbilityDefinitionInnerFire.prototype.____constructor(self, id)
2391
+ AbilityDefinitionInnerFire.____super.prototype.____constructor(self, "Ainf", id)
2392
+ end
2393
+ __TS__SetDescriptor(
2394
+ AbilityDefinitionInnerFire.prototype,
2395
+ "damageIncrease",
2396
+ {
2397
+ get = function(self)
2398
+ return self:getNumberLevelField("Inf1")
2399
+ end,
2400
+ set = function(self, v)
2401
+ self:setNumberLevelField("Inf1", v)
2402
+ end
2403
+ },
2404
+ true
2405
+ )
2406
+ __TS__SetDescriptor(
2407
+ AbilityDefinitionInnerFire.prototype,
2408
+ "armorBonus",
2409
+ {
2410
+ get = function(self)
2411
+ return self:getNumberLevelField("Inf2")
2412
+ end,
2413
+ set = function(self, v)
2414
+ self:setNumberLevelField("Inf2", v)
2415
+ end
2416
+ },
2417
+ true
2418
+ )
2419
+ __TS__SetDescriptor(
2420
+ AbilityDefinitionInnerFire.prototype,
2421
+ "autoCastRange",
2422
+ {
2423
+ get = function(self)
2424
+ return self:getNumberLevelField("Inf3")
2425
+ end,
2426
+ set = function(self, v)
2427
+ self:setNumberLevelField("Inf3", v)
2428
+ end
2429
+ },
2430
+ true
2431
+ )
2432
+ __TS__SetDescriptor(
2433
+ AbilityDefinitionInnerFire.prototype,
2434
+ "healthRegenerationBonus",
2435
+ {
2436
+ get = function(self)
2437
+ return self:getNumberLevelField("Inf4")
2438
+ end,
2439
+ set = function(self, v)
2440
+ self:setNumberLevelField("Inf4", v)
2441
+ end
2442
+ },
2443
+ true
2444
+ )
2445
+ ____exports.AbilityDefinitionInvisibility = __TS__Class()
2446
+ local AbilityDefinitionInvisibility = ____exports.AbilityDefinitionInvisibility
2447
+ AbilityDefinitionInvisibility.name = "AbilityDefinitionInvisibility"
2448
+ __TS__ClassExtends(AbilityDefinitionInvisibility, ____exports.AbilityDefinition)
2449
+ function AbilityDefinitionInvisibility.prototype.____constructor(self, id)
2450
+ AbilityDefinitionInvisibility.____super.prototype.____constructor(self, "Aivs", id)
2451
+ end
2452
+ __TS__SetDescriptor(
2453
+ AbilityDefinitionInvisibility.prototype,
2454
+ "transitionTime",
2455
+ {
2456
+ get = function(self)
2457
+ return self:getNumberLevelField("Ivs1")
2458
+ end,
2459
+ set = function(self, v)
2460
+ self:setNumberLevelField("Ivs1", v)
2461
+ end
2462
+ },
2463
+ true
2464
+ )
2465
+ ____exports.AbilityDefinitionInvulnerable = __TS__Class()
2466
+ local AbilityDefinitionInvulnerable = ____exports.AbilityDefinitionInvulnerable
2467
+ AbilityDefinitionInvulnerable.name = "AbilityDefinitionInvulnerable"
2468
+ __TS__ClassExtends(AbilityDefinitionInvulnerable, ____exports.AbilityDefinition)
2469
+ function AbilityDefinitionInvulnerable.prototype.____constructor(self, id)
2470
+ AbilityDefinitionInvulnerable.____super.prototype.____constructor(self, "Avul", id)
2471
+ end
2472
+ ____exports.AbilityDefinitionLifeDrain = __TS__Class()
2473
+ local AbilityDefinitionLifeDrain = ____exports.AbilityDefinitionLifeDrain
2474
+ AbilityDefinitionLifeDrain.name = "AbilityDefinitionLifeDrain"
2475
+ __TS__ClassExtends(AbilityDefinitionLifeDrain, ____exports.AbilityDefinition)
2476
+ function AbilityDefinitionLifeDrain.prototype.____constructor(self, id)
2477
+ AbilityDefinitionLifeDrain.____super.prototype.____constructor(self, "ANdr", id)
2478
+ end
2479
+ __TS__SetDescriptor(
2480
+ AbilityDefinitionLifeDrain.prototype,
2481
+ "healthDrained",
2482
+ {
2483
+ get = function(self)
2484
+ return self:getNumberLevelField("Ndr1")
2485
+ end,
2486
+ set = function(self, v)
2487
+ self:setNumberLevelField("Ndr1", v)
2488
+ end
2489
+ },
2490
+ true
2491
+ )
2492
+ __TS__SetDescriptor(
2493
+ AbilityDefinitionLifeDrain.prototype,
2494
+ "manaDrained",
2495
+ {
2496
+ get = function(self)
2497
+ return self:getNumberLevelField("Ndr2")
2498
+ end,
2499
+ set = function(self, v)
2500
+ self:setNumberLevelField("Ndr2", v)
2501
+ end
2502
+ },
2503
+ true
2504
+ )
2505
+ __TS__SetDescriptor(
2506
+ AbilityDefinitionLifeDrain.prototype,
2507
+ "drainInterval",
2508
+ {
2509
+ get = function(self)
2510
+ return self:getNumberLevelField("Ndr3")
2511
+ end,
2512
+ set = function(self, v)
2513
+ self:setNumberLevelField("Ndr3", v)
2514
+ end
2515
+ },
2516
+ true
2517
+ )
2518
+ __TS__SetDescriptor(
2519
+ AbilityDefinitionLifeDrain.prototype,
2520
+ "healthTransferredPerSecond",
2521
+ {
2522
+ get = function(self)
2523
+ return self:getNumberLevelField("Ndr4")
2524
+ end,
2525
+ set = function(self, v)
2526
+ self:setNumberLevelField("Ndr4", v)
2527
+ end
2528
+ },
2529
+ true
2530
+ )
2531
+ __TS__SetDescriptor(
2532
+ AbilityDefinitionLifeDrain.prototype,
2533
+ "manaTransferredPerSecond",
2534
+ {
2535
+ get = function(self)
2536
+ return self:getNumberLevelField("Ndr5")
2537
+ end,
2538
+ set = function(self, v)
2539
+ self:setNumberLevelField("Ndr5", v)
2540
+ end
2541
+ },
2542
+ true
2543
+ )
2544
+ __TS__SetDescriptor(
2545
+ AbilityDefinitionLifeDrain.prototype,
2546
+ "bonusHealthFactor",
2547
+ {
2548
+ get = function(self)
2549
+ return self:getNumberLevelField("Ndr6")
2550
+ end,
2551
+ set = function(self, v)
2552
+ self:setNumberLevelField("Ndr6", v)
2553
+ end
2554
+ },
2555
+ true
2556
+ )
2557
+ __TS__SetDescriptor(
2558
+ AbilityDefinitionLifeDrain.prototype,
2559
+ "bonusHealthDecay",
2560
+ {
2561
+ get = function(self)
2562
+ return self:getNumberLevelField("Ndr7")
2563
+ end,
2564
+ set = function(self, v)
2565
+ self:setNumberLevelField("Ndr7", v)
2566
+ end
2567
+ },
2568
+ true
2569
+ )
2570
+ __TS__SetDescriptor(
2571
+ AbilityDefinitionLifeDrain.prototype,
2572
+ "bonusManaFactor",
2573
+ {
2574
+ get = function(self)
2575
+ return self:getNumberLevelField("Ndr8")
2576
+ end,
2577
+ set = function(self, v)
2578
+ self:setNumberLevelField("Ndr8", v)
2579
+ end
2580
+ },
2581
+ true
2582
+ )
2583
+ __TS__SetDescriptor(
2584
+ AbilityDefinitionLifeDrain.prototype,
2585
+ "bonusManaDecay",
2586
+ {
2587
+ get = function(self)
2588
+ return self:getNumberLevelField("Ndr9")
2589
+ end,
2590
+ set = function(self, v)
2591
+ self:setNumberLevelField("Ndr9", v)
2592
+ end
2593
+ },
2594
+ true
2595
+ )
2596
+ __TS__SetDescriptor(
2597
+ AbilityDefinitionLifeDrain.prototype,
2598
+ "useBlackArrowEffect",
2599
+ {
2600
+ get = function(self)
2601
+ return self:getBooleanLevelField("NdrA")
2602
+ end,
2603
+ set = function(self, v)
2604
+ self:setBooleanLevelField("NdrA", v)
2605
+ end
2606
+ },
2607
+ true
2608
+ )
2609
+ ____exports.AbilityDefinitionLightningAttack = __TS__Class()
2610
+ local AbilityDefinitionLightningAttack = ____exports.AbilityDefinitionLightningAttack
2611
+ AbilityDefinitionLightningAttack.name = "AbilityDefinitionLightningAttack"
2612
+ __TS__ClassExtends(AbilityDefinitionLightningAttack, ____exports.AbilityDefinition)
2613
+ function AbilityDefinitionLightningAttack.prototype.____constructor(self, id)
2614
+ AbilityDefinitionLightningAttack.____super.prototype.____constructor(self, "Alit", id)
2615
+ end
2616
+ __TS__SetDescriptor(
2617
+ AbilityDefinitionLightningAttack.prototype,
2618
+ "graphicDelay",
2619
+ {
2620
+ get = function(self)
2621
+ return self:getNumberLevelField("Lit1")
2622
+ end,
2623
+ set = function(self, v)
2624
+ self:setNumberLevelField("Lit1", v)
2625
+ end
2626
+ },
2627
+ true
2628
+ )
2629
+ __TS__SetDescriptor(
2630
+ AbilityDefinitionLightningAttack.prototype,
2631
+ "graphicDuration",
2632
+ {
2633
+ get = function(self)
2634
+ return self:getNumberLevelField("Lit2")
2635
+ end,
2636
+ set = function(self, v)
2637
+ self:setNumberLevelField("Lit2", v)
2638
+ end
2639
+ },
2640
+ true
2641
+ )
2642
+ ____exports.AbilityDefinitionManaBonus = __TS__Class()
2643
+ local AbilityDefinitionManaBonus = ____exports.AbilityDefinitionManaBonus
2644
+ AbilityDefinitionManaBonus.name = "AbilityDefinitionManaBonus"
2645
+ __TS__ClassExtends(AbilityDefinitionManaBonus, ____exports.AbilityDefinition)
2646
+ function AbilityDefinitionManaBonus.prototype.____constructor(self, id)
2647
+ AbilityDefinitionManaBonus.____super.prototype.____constructor(self, "AImb", id)
2648
+ end
2649
+ __TS__SetDescriptor(
2650
+ AbilityDefinitionManaBonus.prototype,
2651
+ "manaBonus",
2652
+ {
2653
+ get = function(self)
2654
+ return self:getNumberLevelField("Iman")
2655
+ end,
2656
+ set = function(self, v)
2657
+ self:setNumberLevelField("Iman", v)
2658
+ end
2659
+ },
2660
+ true
2661
+ )
2662
+ ____exports.AbilityDefinitionMoveSpeedBonus = __TS__Class()
2663
+ local AbilityDefinitionMoveSpeedBonus = ____exports.AbilityDefinitionMoveSpeedBonus
2664
+ AbilityDefinitionMoveSpeedBonus.name = "AbilityDefinitionMoveSpeedBonus"
2665
+ __TS__ClassExtends(AbilityDefinitionMoveSpeedBonus, ____exports.AbilityDefinition)
2666
+ function AbilityDefinitionMoveSpeedBonus.prototype.____constructor(self, id)
2667
+ AbilityDefinitionMoveSpeedBonus.____super.prototype.____constructor(self, "AIms", id)
2668
+ end
2669
+ __TS__SetDescriptor(
2670
+ AbilityDefinitionMoveSpeedBonus.prototype,
2671
+ "moveSpeedBonus",
2672
+ {
2673
+ get = function(self)
2674
+ return self:getNumberLevelField("Imvb")
2675
+ end,
2676
+ set = function(self, v)
2677
+ self:setNumberLevelField("Imvb", v)
2678
+ end
2679
+ },
2680
+ true
2681
+ )
2682
+ ____exports.AbilityDefinitionAttackHealReductionBonus = __TS__Class()
2683
+ local AbilityDefinitionAttackHealReductionBonus = ____exports.AbilityDefinitionAttackHealReductionBonus
2684
+ AbilityDefinitionAttackHealReductionBonus.name = "AbilityDefinitionAttackHealReductionBonus"
2685
+ __TS__ClassExtends(AbilityDefinitionAttackHealReductionBonus, ____exports.AbilityDefinition)
2686
+ function AbilityDefinitionAttackHealReductionBonus.prototype.____constructor(self, id)
2687
+ AbilityDefinitionAttackHealReductionBonus.____super.prototype.____constructor(self, "AIf2", id)
2688
+ end
2689
+ __TS__SetDescriptor(
2690
+ AbilityDefinitionAttackHealReductionBonus.prototype,
2691
+ "damageBonus",
2692
+ {
2693
+ get = function(self)
2694
+ return self:getNumberLevelField("Idam")
2695
+ end,
2696
+ set = function(self, v)
2697
+ self:setNumberLevelField("Idam", v)
2698
+ end
2699
+ },
2700
+ true
2701
+ )
2702
+ __TS__SetDescriptor(
2703
+ AbilityDefinitionAttackHealReductionBonus.prototype,
2704
+ "enabledWeaponIndex",
2705
+ {
2706
+ get = function(self)
2707
+ return self:getNumberLevelField("Iob5")
2708
+ end,
2709
+ set = function(self, v)
2710
+ self:setNumberLevelField("Iob5", v)
2711
+ end
2712
+ },
2713
+ true
2714
+ )
2715
+ __TS__SetDescriptor(
2716
+ AbilityDefinitionAttackHealReductionBonus.prototype,
2717
+ "healingFactor",
2718
+ {
2719
+ get = function(self)
2720
+ return self:getNumberLevelField("Iofr")
2721
+ end,
2722
+ set = function(self, v)
2723
+ self:setNumberLevelField("Iofr", v)
2724
+ end
2725
+ },
2726
+ true
2727
+ )
2728
+ ____exports.AbilityDefinitionParasite = __TS__Class()
2729
+ local AbilityDefinitionParasite = ____exports.AbilityDefinitionParasite
2730
+ AbilityDefinitionParasite.name = "AbilityDefinitionParasite"
2731
+ __TS__ClassExtends(AbilityDefinitionParasite, ____exports.AbilityDefinition)
2732
+ function AbilityDefinitionParasite.prototype.____constructor(self, id)
2733
+ AbilityDefinitionParasite.____super.prototype.____constructor(self, "ANpa", id)
2734
+ end
2735
+ __TS__SetDescriptor(
2736
+ AbilityDefinitionParasite.prototype,
2737
+ "damagePerSecond",
2738
+ {
2739
+ get = function(self)
2740
+ return self:getNumberLevelField("Poi1")
2741
+ end,
2742
+ set = function(self, v)
2743
+ self:setNumberLevelField("Poi1", v)
2744
+ end
2745
+ },
2746
+ true
2747
+ )
2748
+ __TS__SetDescriptor(
2749
+ AbilityDefinitionParasite.prototype,
2750
+ "movementSpeedFactor",
2751
+ {
2752
+ get = function(self)
2753
+ return self:getNumberLevelField("Poi2")
2754
+ end,
2755
+ set = function(self, v)
2756
+ self:setNumberLevelField("Poi2", v)
2757
+ end
2758
+ },
2759
+ true
2760
+ )
2761
+ __TS__SetDescriptor(
2762
+ AbilityDefinitionParasite.prototype,
2763
+ "attackSpeedFactor",
2764
+ {
2765
+ get = function(self)
2766
+ return self:getNumberLevelField("Poi3")
2767
+ end,
2768
+ set = function(self, v)
2769
+ self:setNumberLevelField("Poi3", v)
2770
+ end
2771
+ },
2772
+ true
2773
+ )
2774
+ __TS__SetDescriptor(
2775
+ AbilityDefinitionParasite.prototype,
2776
+ "stackingType",
2777
+ {
2778
+ get = function(self)
2779
+ return self:getNumberLevelField("Poi3")
2780
+ end,
2781
+ set = function(self, v)
2782
+ self:setNumberLevelField("Poi3", v)
2783
+ end
2784
+ },
2785
+ true
2786
+ )
2787
+ __TS__SetDescriptor(
2788
+ AbilityDefinitionParasite.prototype,
2789
+ "summonedUnitCount",
2790
+ {
2791
+ get = function(self)
2792
+ return self:getNumberLevelField("Npa5")
2793
+ end,
2794
+ set = function(self, v)
2795
+ self:setNumberLevelField("Npa5", v)
2796
+ end
2797
+ },
2798
+ true
2799
+ )
2800
+ __TS__SetDescriptor(
2801
+ AbilityDefinitionParasite.prototype,
2802
+ "summonedUnitDuration",
2803
+ {
2804
+ get = function(self)
2805
+ return self:getNumberLevelField("Npa6")
2806
+ end,
2807
+ set = function(self, v)
2808
+ self:setNumberLevelField("Npa6", v)
2809
+ end
2810
+ },
2811
+ true
2812
+ )
2813
+ __TS__SetDescriptor(
2814
+ AbilityDefinitionParasite.prototype,
2815
+ "unitTypeId",
2816
+ {
2817
+ get = function(self)
2818
+ return self:getStringLevelField("ipmu")
2819
+ end,
2820
+ set = function(self, v)
2821
+ self:setStringLevelField(
2822
+ "ipmu",
2823
+ function(level, value)
2824
+ return util.id2s(____exports.AbilityDefinition:getLevelFieldValue(level, value, v))
2825
+ end
2826
+ )
2827
+ end
2828
+ },
2829
+ true
2830
+ )
2831
+ ____exports.AbilityDefinitionPermanentInvisibility = __TS__Class()
2832
+ local AbilityDefinitionPermanentInvisibility = ____exports.AbilityDefinitionPermanentInvisibility
2833
+ AbilityDefinitionPermanentInvisibility.name = "AbilityDefinitionPermanentInvisibility"
2834
+ __TS__ClassExtends(AbilityDefinitionPermanentInvisibility, ____exports.AbilityDefinition)
2835
+ function AbilityDefinitionPermanentInvisibility.prototype.____constructor(self, id)
2836
+ AbilityDefinitionPermanentInvisibility.____super.prototype.____constructor(self, "Apiv", id)
2837
+ end
2838
+ __TS__SetDescriptor(
2839
+ AbilityDefinitionPermanentInvisibility.prototype,
2840
+ "autoAcquireAttackTargets",
2841
+ {
2842
+ get = function(self)
2843
+ return self:getBooleanLevelField("Gho1")
2844
+ end,
2845
+ set = function(self, v)
2846
+ self:setBooleanLevelField("Gho1", v)
2847
+ end
2848
+ },
2849
+ true
2850
+ )
2851
+ ____exports.AbilityDefinitionResurrection = __TS__Class()
2852
+ local AbilityDefinitionResurrection = ____exports.AbilityDefinitionResurrection
2853
+ AbilityDefinitionResurrection.name = "AbilityDefinitionResurrection"
2854
+ __TS__ClassExtends(AbilityDefinitionResurrection, ____exports.AbilityDefinition)
2855
+ function AbilityDefinitionResurrection.prototype.____constructor(self, id)
2856
+ AbilityDefinitionResurrection.____super.prototype.____constructor(self, "AHre", id)
2857
+ end
2858
+ __TS__SetDescriptor(
2859
+ AbilityDefinitionResurrection.prototype,
2860
+ "numberOfCorpsesRaised",
2861
+ {
2862
+ get = function(self)
2863
+ return self:getNumberLevelField("Hre1")
2864
+ end,
2865
+ set = function(self, v)
2866
+ self:setNumberLevelField("Hre1", v)
2867
+ end
2868
+ },
2869
+ true
2870
+ )
2871
+ __TS__SetDescriptor(
2872
+ AbilityDefinitionResurrection.prototype,
2873
+ "raisedUnitsAreInvulnerable",
2874
+ {
2875
+ get = function(self)
2876
+ return self:getBooleanLevelField("Hre2")
2877
+ end,
2878
+ set = function(self, v)
2879
+ self:setBooleanLevelField("Hre2", v)
2880
+ end
2881
+ },
2882
+ true
2883
+ )
2884
+ ____exports.AbilityDefinitionPhaseShift = __TS__Class()
2885
+ local AbilityDefinitionPhaseShift = ____exports.AbilityDefinitionPhaseShift
2886
+ AbilityDefinitionPhaseShift.name = "AbilityDefinitionPhaseShift"
2887
+ __TS__ClassExtends(AbilityDefinitionPhaseShift, ____exports.AbilityDefinition)
2888
+ function AbilityDefinitionPhaseShift.prototype.____constructor(self, id)
2889
+ AbilityDefinitionPhaseShift.____super.prototype.____constructor(self, "Apsh", id)
2890
+ end
2891
+ ____exports.AbilityDefinitionSearingArrows = __TS__Class()
2892
+ local AbilityDefinitionSearingArrows = ____exports.AbilityDefinitionSearingArrows
2893
+ AbilityDefinitionSearingArrows.name = "AbilityDefinitionSearingArrows"
2894
+ __TS__ClassExtends(AbilityDefinitionSearingArrows, ____exports.AbilityDefinition)
2895
+ function AbilityDefinitionSearingArrows.prototype.____constructor(self, id)
2896
+ AbilityDefinitionSearingArrows.____super.prototype.____constructor(self, "AHfa", id)
2897
+ end
2898
+ __TS__SetDescriptor(
2899
+ AbilityDefinitionSearingArrows.prototype,
2900
+ "damageBonus",
2901
+ {
2902
+ get = function(self)
2903
+ return self:getNumberLevelField("Hfa1")
2904
+ end,
2905
+ set = function(self, v)
2906
+ self:setNumberLevelField("Hfa1", v)
2907
+ end
2908
+ },
2909
+ true
2910
+ )
2911
+ ____exports.AbilityDefinitionSentinel = __TS__Class()
2912
+ local AbilityDefinitionSentinel = ____exports.AbilityDefinitionSentinel
2913
+ AbilityDefinitionSentinel.name = "AbilityDefinitionSentinel"
2914
+ __TS__ClassExtends(AbilityDefinitionSentinel, ____exports.AbilityDefinition)
2915
+ function AbilityDefinitionSentinel.prototype.____constructor(self, id)
2916
+ AbilityDefinitionSentinel.____super.prototype.____constructor(self, "Aesn", id)
2917
+ end
2918
+ __TS__SetDescriptor(
2919
+ AbilityDefinitionSentinel.prototype,
2920
+ "inFlightSightRadius",
2921
+ {
2922
+ get = function(self)
2923
+ return self:getNumberLevelField("Esn1")
2924
+ end,
2925
+ set = function(self, v)
2926
+ self:setNumberLevelField("Esn1", v)
2927
+ end
2928
+ },
2929
+ true
2930
+ )
2931
+ __TS__SetDescriptor(
2932
+ AbilityDefinitionSentinel.prototype,
2933
+ "hoveringSightRadius",
2934
+ {
2935
+ get = function(self)
2936
+ return self:getNumberLevelField("Esn2")
2937
+ end,
2938
+ set = function(self, v)
2939
+ self:setNumberLevelField("Esn2", v)
2940
+ end
2941
+ },
2942
+ true
2943
+ )
2944
+ __TS__SetDescriptor(
2945
+ AbilityDefinitionSentinel.prototype,
2946
+ "hoveringHeight",
2947
+ {
2948
+ get = function(self)
2949
+ return self:getNumberLevelField("Esn3")
2950
+ end,
2951
+ set = function(self, v)
2952
+ self:setNumberLevelField("Esn3", v)
2953
+ end
2954
+ },
2955
+ true
2956
+ )
2957
+ __TS__SetDescriptor(
2958
+ AbilityDefinitionSentinel.prototype,
2959
+ "numberOfOwls",
2960
+ {
2961
+ get = function(self)
2962
+ return self:getNumberLevelField("Esn4")
2963
+ end,
2964
+ set = function(self, v)
2965
+ self:setNumberLevelField("Esn4", v)
2966
+ end
2967
+ },
2968
+ true
2969
+ )
2970
+ __TS__SetDescriptor(
2971
+ AbilityDefinitionSentinel.prototype,
2972
+ "durationOfOwls",
2973
+ {
2974
+ get = function(self)
2975
+ return self:getNumberLevelField("Esn5")
2976
+ end,
2977
+ set = function(self, v)
2978
+ self:setNumberLevelField("Esn5", v)
2979
+ end
2980
+ },
2981
+ true
2982
+ )
2983
+ ____exports.AbilityDefinitionSleep = __TS__Class()
2984
+ local AbilityDefinitionSleep = ____exports.AbilityDefinitionSleep
2985
+ AbilityDefinitionSleep.name = "AbilityDefinitionSleep"
2986
+ __TS__ClassExtends(AbilityDefinitionSleep, ____exports.AbilityDefinition)
2987
+ function AbilityDefinitionSleep.prototype.____constructor(self, id)
2988
+ AbilityDefinitionSleep.____super.prototype.____constructor(self, "AUsl", id)
2989
+ end
2990
+ __TS__SetDescriptor(
2991
+ AbilityDefinitionSleep.prototype,
2992
+ "stunDuration",
2993
+ {
2994
+ get = function(self)
2995
+ return self:getNumberLevelField("Usl1")
2996
+ end,
2997
+ set = function(self, v)
2998
+ self:setNumberLevelField("Usl1", v)
2999
+ end
3000
+ },
3001
+ true
3002
+ )
3003
+ ____exports.AbilityDefinitionSlow = __TS__Class()
3004
+ local AbilityDefinitionSlow = ____exports.AbilityDefinitionSlow
3005
+ AbilityDefinitionSlow.name = "AbilityDefinitionSlow"
3006
+ __TS__ClassExtends(AbilityDefinitionSlow, ____exports.AbilityDefinition)
3007
+ function AbilityDefinitionSlow.prototype.____constructor(self, id)
3008
+ AbilityDefinitionSlow.____super.prototype.____constructor(self, "Aslo", id)
3009
+ end
3010
+ __TS__SetDescriptor(
3011
+ AbilityDefinitionSlow.prototype,
3012
+ "movementSpeedReduction",
3013
+ {
3014
+ get = function(self)
3015
+ return self:getNumberLevelField("Slo1")
3016
+ end,
3017
+ set = function(self, v)
3018
+ self:setNumberLevelField("Slo1", v)
3019
+ end
3020
+ },
3021
+ true
3022
+ )
3023
+ __TS__SetDescriptor(
3024
+ AbilityDefinitionSlow.prototype,
3025
+ "attackSpeedReduction",
3026
+ {
3027
+ get = function(self)
3028
+ return self:getNumberLevelField("Slo2")
3029
+ end,
3030
+ set = function(self, v)
3031
+ self:setNumberLevelField("Slo2", v)
3032
+ end
3033
+ },
3034
+ true
3035
+ )
3036
+ __TS__SetDescriptor(
3037
+ AbilityDefinitionSlow.prototype,
3038
+ "alwaysAutoCast",
3039
+ {
3040
+ get = function(self)
3041
+ return self:getBooleanLevelField("Slo3")
3042
+ end,
3043
+ set = function(self, v)
3044
+ self:setBooleanLevelField("Slo3", v)
3045
+ end
3046
+ },
3047
+ true
3048
+ )
3049
+ ____exports.AbilityDefinitionSlowAura = __TS__Class()
3050
+ local AbilityDefinitionSlowAura = ____exports.AbilityDefinitionSlowAura
3051
+ AbilityDefinitionSlowAura.name = "AbilityDefinitionSlowAura"
3052
+ __TS__ClassExtends(AbilityDefinitionSlowAura, ____exports.AbilityDefinition)
3053
+ function AbilityDefinitionSlowAura.prototype.____constructor(self, id)
3054
+ AbilityDefinitionSlowAura.____super.prototype.____constructor(self, "Aasl", id)
3055
+ end
3056
+ __TS__SetDescriptor(
3057
+ AbilityDefinitionSlowAura.prototype,
3058
+ "movementSpeedFactor",
3059
+ {
3060
+ get = function(self)
3061
+ return self:getNumberLevelField("Slo1")
3062
+ end,
3063
+ set = function(self, v)
3064
+ self:setNumberLevelField("Slo1", v)
3065
+ end
3066
+ },
3067
+ true
3068
+ )
3069
+ __TS__SetDescriptor(
3070
+ AbilityDefinitionSlowAura.prototype,
3071
+ "attackSpeedFactor",
3072
+ {
3073
+ get = function(self)
3074
+ return self:getNumberLevelField("Slo2")
3075
+ end,
3076
+ set = function(self, v)
3077
+ self:setNumberLevelField("Slo2", v)
3078
+ end
3079
+ },
3080
+ true
3081
+ )
3082
+ __TS__SetDescriptor(
3083
+ AbilityDefinitionSlowAura.prototype,
3084
+ "alwaysAutoCast",
3085
+ {
3086
+ get = function(self)
3087
+ return self:getBooleanLevelField("Slo3")
3088
+ end,
3089
+ set = function(self, v)
3090
+ self:setBooleanLevelField("Slo3", v)
3091
+ end
3092
+ },
3093
+ true
3094
+ )
3095
+ ____exports.AbilityDefinitionSlowPoison = __TS__Class()
3096
+ local AbilityDefinitionSlowPoison = ____exports.AbilityDefinitionSlowPoison
3097
+ AbilityDefinitionSlowPoison.name = "AbilityDefinitionSlowPoison"
3098
+ __TS__ClassExtends(AbilityDefinitionSlowPoison, ____exports.AbilityDefinition)
3099
+ function AbilityDefinitionSlowPoison.prototype.____constructor(self, id)
3100
+ AbilityDefinitionSlowPoison.____super.prototype.____constructor(self, "Aspo", id)
3101
+ end
3102
+ __TS__SetDescriptor(
3103
+ AbilityDefinitionSlowPoison.prototype,
3104
+ "damagePerSecond",
3105
+ {
3106
+ get = function(self)
3107
+ return self:getNumberLevelField("Spo1")
3108
+ end,
3109
+ set = function(self, v)
3110
+ self:setNumberLevelField("Spo1", v)
3111
+ end
3112
+ },
3113
+ true
3114
+ )
3115
+ __TS__SetDescriptor(
3116
+ AbilityDefinitionSlowPoison.prototype,
3117
+ "movementSpeedFactor",
3118
+ {
3119
+ get = function(self)
3120
+ return self:getNumberLevelField("Spo2")
3121
+ end,
3122
+ set = function(self, v)
3123
+ self:setNumberLevelField("Spo2", v)
3124
+ end
3125
+ },
3126
+ true
3127
+ )
3128
+ __TS__SetDescriptor(
3129
+ AbilityDefinitionSlowPoison.prototype,
3130
+ "attackSpeedFactor",
3131
+ {
3132
+ get = function(self)
3133
+ return self:getNumberLevelField("Spo3")
3134
+ end,
3135
+ set = function(self, v)
3136
+ self:setNumberLevelField("Spo3", v)
3137
+ end
3138
+ },
3139
+ true
3140
+ )
3141
+ __TS__SetDescriptor(
3142
+ AbilityDefinitionSlowPoison.prototype,
3143
+ "stackingType",
3144
+ {
3145
+ get = function(self)
3146
+ return self:getNumberLevelField("Spo4")
3147
+ end,
3148
+ set = function(self, v)
3149
+ self:setNumberLevelField("Spo4", v)
3150
+ end
3151
+ },
3152
+ true
3153
+ )
3154
+ ____exports.AbilityDefinitionSoulBurn = __TS__Class()
3155
+ local AbilityDefinitionSoulBurn = ____exports.AbilityDefinitionSoulBurn
3156
+ AbilityDefinitionSoulBurn.name = "AbilityDefinitionSoulBurn"
3157
+ __TS__ClassExtends(AbilityDefinitionSoulBurn, ____exports.AbilityDefinition)
3158
+ function AbilityDefinitionSoulBurn.prototype.____constructor(self, id)
3159
+ AbilityDefinitionSoulBurn.____super.prototype.____constructor(self, "ANso", id)
3160
+ end
3161
+ __TS__SetDescriptor(
3162
+ AbilityDefinitionSoulBurn.prototype,
3163
+ "damage",
3164
+ {
3165
+ get = function(self)
3166
+ return self:getNumberLevelField("Nso1")
3167
+ end,
3168
+ set = function(self, v)
3169
+ self:setNumberLevelField("Nso1", v)
3170
+ end
3171
+ },
3172
+ true
3173
+ )
3174
+ __TS__SetDescriptor(
3175
+ AbilityDefinitionSoulBurn.prototype,
3176
+ "damagePeriod",
3177
+ {
3178
+ get = function(self)
3179
+ return self:getNumberLevelField("Nso2")
3180
+ end,
3181
+ set = function(self, v)
3182
+ self:setNumberLevelField("Nso2", v)
3183
+ end
3184
+ },
3185
+ true
3186
+ )
3187
+ __TS__SetDescriptor(
3188
+ AbilityDefinitionSoulBurn.prototype,
3189
+ "damagePenalty",
3190
+ {
3191
+ get = function(self)
3192
+ return self:getNumberLevelField("Nso3")
3193
+ end,
3194
+ set = function(self, v)
3195
+ self:setNumberLevelField("Nso3", v)
3196
+ end
3197
+ },
3198
+ true
3199
+ )
3200
+ __TS__SetDescriptor(
3201
+ AbilityDefinitionSoulBurn.prototype,
3202
+ "movementSpeedReduction",
3203
+ {
3204
+ get = function(self)
3205
+ return self:getNumberLevelField("Nso4")
3206
+ end,
3207
+ set = function(self, v)
3208
+ self:setNumberLevelField("Nso4", v)
3209
+ end
3210
+ },
3211
+ true
3212
+ )
3213
+ __TS__SetDescriptor(
3214
+ AbilityDefinitionSoulBurn.prototype,
3215
+ "attackSpeedReduction",
3216
+ {
3217
+ get = function(self)
3218
+ return self:getNumberLevelField("Nso5")
3219
+ end,
3220
+ set = function(self, v)
3221
+ self:setNumberLevelField("Nso5", v)
3222
+ end
3223
+ },
3224
+ true
3225
+ )
3226
+ ____exports.AbilityDefinitionSpellBook = __TS__Class()
3227
+ local AbilityDefinitionSpellBook = ____exports.AbilityDefinitionSpellBook
3228
+ AbilityDefinitionSpellBook.name = "AbilityDefinitionSpellBook"
3229
+ __TS__ClassExtends(AbilityDefinitionSpellBook, ____exports.AbilityDefinition)
3230
+ function AbilityDefinitionSpellBook.prototype.____constructor(self, id)
3231
+ AbilityDefinitionSpellBook.____super.prototype.____constructor(self, "Aspb", id)
3232
+ end
3233
+ __TS__SetDescriptor(
3234
+ AbilityDefinitionSpellBook.prototype,
3235
+ "spells",
3236
+ {
3237
+ get = function(self)
3238
+ return __TS__ArrayMap(
3239
+ self:getStringLevelField("spb1"),
3240
+ function(____, buff) return __TS__StringSplit(buff, ",") end
3241
+ )
3242
+ end,
3243
+ set = function(self, v)
3244
+ self:setStringLevelField(
3245
+ "spb1",
3246
+ function(level, value)
3247
+ return table.concat(
3248
+ __TS__ArrayMap(
3249
+ ____exports.AbilityDefinition:getLevelArrayFieldValue(
3250
+ level,
3251
+ __TS__StringSplit(value, ","),
3252
+ v
3253
+ ),
3254
+ function(____, id) return util.id2s(id) end
3255
+ ),
3256
+ ","
3257
+ )
3258
+ end
3259
+ )
3260
+ end
3261
+ },
3262
+ true
3263
+ )
3264
+ __TS__SetDescriptor(
3265
+ AbilityDefinitionSpellBook.prototype,
3266
+ "sharedCooldown",
3267
+ {
3268
+ get = function(self)
3269
+ return self:getBooleanLevelField("spb2")
3270
+ end,
3271
+ set = function(self, v)
3272
+ self:setBooleanLevelField("spb2", v)
3273
+ end
3274
+ },
3275
+ true
3276
+ )
3277
+ __TS__SetDescriptor(
3278
+ AbilityDefinitionSpellBook.prototype,
3279
+ "minimumSpells",
3280
+ {
3281
+ get = function(self)
3282
+ return self:getNumberLevelField("spb3")
3283
+ end,
3284
+ set = function(self, v)
3285
+ self:setNumberLevelField("spb3", v)
3286
+ end
3287
+ },
3288
+ true
3289
+ )
3290
+ __TS__SetDescriptor(
3291
+ AbilityDefinitionSpellBook.prototype,
3292
+ "maximumSpells",
3293
+ {
3294
+ get = function(self)
3295
+ return self:getNumberLevelField("spb4")
3296
+ end,
3297
+ set = function(self, v)
3298
+ self:setNumberLevelField("spb4", v)
3299
+ end
3300
+ },
3301
+ true
3302
+ )
3303
+ __TS__SetDescriptor(
3304
+ AbilityDefinitionSpellBook.prototype,
3305
+ "baseOrder",
3306
+ {
3307
+ get = function(self)
3308
+ return self:getStringLevelField("spb5")
3309
+ end,
3310
+ set = function(self, v)
3311
+ self:setStringLevelField("spb5", v)
3312
+ end
3313
+ },
3314
+ true
3315
+ )
3316
+ ____exports.AbilityDefinitionSpiritTouch = __TS__Class()
3317
+ local AbilityDefinitionSpiritTouch = ____exports.AbilityDefinitionSpiritTouch
3318
+ AbilityDefinitionSpiritTouch.name = "AbilityDefinitionSpiritTouch"
3319
+ __TS__ClassExtends(AbilityDefinitionSpiritTouch, ____exports.AbilityDefinition)
3320
+ function AbilityDefinitionSpiritTouch.prototype.____constructor(self, id)
3321
+ AbilityDefinitionSpiritTouch.____super.prototype.____constructor(self, "Arpm", id)
3322
+ end
3323
+ __TS__SetDescriptor(
3324
+ AbilityDefinitionSpiritTouch.prototype,
3325
+ "manaGained",
3326
+ {
3327
+ get = function(self)
3328
+ return self:getNumberLevelField("Rej2")
3329
+ end,
3330
+ set = function(self, v)
3331
+ self:setNumberLevelField("Rej2", v)
3332
+ end
3333
+ },
3334
+ true
3335
+ )
3336
+ __TS__SetDescriptor(
3337
+ AbilityDefinitionSpiritTouch.prototype,
3338
+ "minimumManaRequired",
3339
+ {
3340
+ get = function(self)
3341
+ return self:getNumberLevelField("Rpb4")
3342
+ end,
3343
+ set = function(self, v)
3344
+ self:setNumberLevelField("Rpb4", v)
3345
+ end
3346
+ },
3347
+ true
3348
+ )
3349
+ __TS__SetDescriptor(
3350
+ AbilityDefinitionSpiritTouch.prototype,
3351
+ "maximumUnitsChargedToCaster",
3352
+ {
3353
+ get = function(self)
3354
+ return self:getNumberLevelField("Rpb5")
3355
+ end,
3356
+ set = function(self, v)
3357
+ self:setNumberLevelField("Rpb5", v)
3358
+ end
3359
+ },
3360
+ true
3361
+ )
3362
+ __TS__SetDescriptor(
3363
+ AbilityDefinitionSpiritTouch.prototype,
3364
+ "maximumUnitsAffected",
3365
+ {
3366
+ get = function(self)
3367
+ return self:getNumberLevelField("Rpb6")
3368
+ end,
3369
+ set = function(self, v)
3370
+ self:setNumberLevelField("Rpb6", v)
3371
+ end
3372
+ },
3373
+ true
3374
+ )
3375
+ ____exports.AbilityDefinitionStarfall = __TS__Class()
3376
+ local AbilityDefinitionStarfall = ____exports.AbilityDefinitionStarfall
3377
+ AbilityDefinitionStarfall.name = "AbilityDefinitionStarfall"
3378
+ __TS__ClassExtends(AbilityDefinitionStarfall, ____exports.AbilityDefinition)
3379
+ function AbilityDefinitionStarfall.prototype.____constructor(self, id)
3380
+ AbilityDefinitionStarfall.____super.prototype.____constructor(self, "AEsb", id)
3381
+ end
3382
+ __TS__SetDescriptor(
3383
+ AbilityDefinitionStarfall.prototype,
3384
+ "damage",
3385
+ {
3386
+ get = function(self)
3387
+ return self:getNumberLevelField("Esf1")
3388
+ end,
3389
+ set = function(self, v)
3390
+ self:setNumberLevelField("Esf1", v)
3391
+ end
3392
+ },
3393
+ true
3394
+ )
3395
+ __TS__SetDescriptor(
3396
+ AbilityDefinitionStarfall.prototype,
3397
+ "damageInterval",
3398
+ {
3399
+ get = function(self)
3400
+ return self:getNumberLevelField("Esf2")
3401
+ end,
3402
+ set = function(self, v)
3403
+ self:setNumberLevelField("Esf2", v)
3404
+ end
3405
+ },
3406
+ true
3407
+ )
3408
+ __TS__SetDescriptor(
3409
+ AbilityDefinitionStarfall.prototype,
3410
+ "buildingReduction",
3411
+ {
3412
+ get = function(self)
3413
+ return self:getNumberLevelField("Esf3")
3414
+ end,
3415
+ set = function(self, v)
3416
+ self:setNumberLevelField("Esf3", v)
3417
+ end
3418
+ },
3419
+ true
3420
+ )
3421
+ ____exports.AbilityDefinitionStormBolt = __TS__Class()
3422
+ local AbilityDefinitionStormBolt = ____exports.AbilityDefinitionStormBolt
3423
+ AbilityDefinitionStormBolt.name = "AbilityDefinitionStormBolt"
3424
+ __TS__ClassExtends(AbilityDefinitionStormBolt, ____exports.AbilityDefinition)
3425
+ function AbilityDefinitionStormBolt.prototype.____constructor(self, id)
3426
+ AbilityDefinitionStormBolt.____super.prototype.____constructor(self, "AHtb", id)
3427
+ end
3428
+ __TS__SetDescriptor(
3429
+ AbilityDefinitionStormBolt.prototype,
3430
+ "damage",
3431
+ {
3432
+ get = function(self)
3433
+ return self:getNumberLevelField("Htb1")
3434
+ end,
3435
+ set = function(self, v)
3436
+ self:setNumberLevelField("Htb1", v)
3437
+ end
3438
+ },
3439
+ true
3440
+ )
3441
+ ____exports.AbilityDefinitionAcidBomb = __TS__Class()
3442
+ local AbilityDefinitionAcidBomb = ____exports.AbilityDefinitionAcidBomb
3443
+ AbilityDefinitionAcidBomb.name = "AbilityDefinitionAcidBomb"
3444
+ __TS__ClassExtends(AbilityDefinitionAcidBomb, ____exports.AbilityDefinition)
3445
+ function AbilityDefinitionAcidBomb.prototype.____constructor(self, id)
3446
+ AbilityDefinitionAcidBomb.____super.prototype.____constructor(self, "ANab", id)
3447
+ end
3448
+ __TS__SetDescriptor(
3449
+ AbilityDefinitionAcidBomb.prototype,
3450
+ "movementSpeedReduction",
3451
+ {
3452
+ get = function(self)
3453
+ return self:getNumberLevelField("Nab1")
3454
+ end,
3455
+ set = function(self, v)
3456
+ self:setNumberLevelField("Nab1", v)
3457
+ end
3458
+ },
3459
+ true
3460
+ )
3461
+ __TS__SetDescriptor(
3462
+ AbilityDefinitionAcidBomb.prototype,
3463
+ "attackSpeedReduction",
3464
+ {
3465
+ get = function(self)
3466
+ return self:getNumberLevelField("Nab2")
3467
+ end,
3468
+ set = function(self, v)
3469
+ self:setNumberLevelField("Nab2", v)
3470
+ end
3471
+ },
3472
+ true
3473
+ )
3474
+ __TS__SetDescriptor(
3475
+ AbilityDefinitionAcidBomb.prototype,
3476
+ "armorPenalty",
3477
+ {
3478
+ get = function(self)
3479
+ return self:getNumberLevelField("Nab3")
3480
+ end,
3481
+ set = function(self, v)
3482
+ self:setNumberLevelField("Nab3", v)
3483
+ end
3484
+ },
3485
+ true
3486
+ )
3487
+ __TS__SetDescriptor(
3488
+ AbilityDefinitionAcidBomb.prototype,
3489
+ "primaryDamage",
3490
+ {
3491
+ get = function(self)
3492
+ return self:getNumberLevelField("Nab4")
3493
+ end,
3494
+ set = function(self, v)
3495
+ self:setNumberLevelField("Nab4", v)
3496
+ end
3497
+ },
3498
+ true
3499
+ )
3500
+ __TS__SetDescriptor(
3501
+ AbilityDefinitionAcidBomb.prototype,
3502
+ "secondaryDamage",
3503
+ {
3504
+ get = function(self)
3505
+ return self:getNumberLevelField("Nab5")
3506
+ end,
3507
+ set = function(self, v)
3508
+ self:setNumberLevelField("Nab5", v)
3509
+ end
3510
+ },
3511
+ true
3512
+ )
3513
+ __TS__SetDescriptor(
3514
+ AbilityDefinitionAcidBomb.prototype,
3515
+ "damageInterval",
3516
+ {
3517
+ get = function(self)
3518
+ return self:getNumberLevelField("Nab6")
3519
+ end,
3520
+ set = function(self, v)
3521
+ self:setNumberLevelField("Nab6", v)
3522
+ end
3523
+ },
3524
+ true
3525
+ )
3526
+ ____exports.AbilityDefinitionInventory = __TS__Class()
3527
+ local AbilityDefinitionInventory = ____exports.AbilityDefinitionInventory
3528
+ AbilityDefinitionInventory.name = "AbilityDefinitionInventory"
3529
+ __TS__ClassExtends(AbilityDefinitionInventory, ____exports.AbilityDefinition)
3530
+ function AbilityDefinitionInventory.prototype.____constructor(self, id)
3531
+ AbilityDefinitionInventory.____super.prototype.____constructor(self, "AInv", id)
3532
+ end
3533
+ __TS__SetDescriptor(
3534
+ AbilityDefinitionInventory.prototype,
3535
+ "capacity",
3536
+ {
3537
+ get = function(self)
3538
+ return self:getNumberLevelField("inv1")
3539
+ end,
3540
+ set = function(self, v)
3541
+ self:setNumberLevelField("inv1", v)
3542
+ end
3543
+ },
3544
+ true
3545
+ )
3546
+ local targetTypes = {
3547
+ "none",
3548
+ "unit",
3549
+ "point",
3550
+ "pointunit",
3551
+ "passive"
3552
+ }
3553
+ local targetTypeIds = {
3554
+ none = 0,
3555
+ unit = 1,
3556
+ point = 2,
3557
+ pointunit = 3,
3558
+ passive = 4
3559
+ }
3560
+ local factory = __TS__New(OrderTypeStringIdFactory)
3561
+ ____exports.ChannelAbilityPreset = __TS__Class()
3562
+ local ChannelAbilityPreset = ____exports.ChannelAbilityPreset
3563
+ ChannelAbilityPreset.name = "ChannelAbilityPreset"
3564
+ __TS__ClassExtends(ChannelAbilityPreset, ____exports.AbilityDefinition)
3565
+ function ChannelAbilityPreset.prototype.____constructor(self, id, levels, ctor)
3566
+ if levels == nil then
3567
+ levels = 1
3568
+ end
3569
+ ChannelAbilityPreset.____super.prototype.____constructor(self, "ANcl", id)
3570
+ self.orders = {
3571
+ none = nil,
3572
+ unit = nil,
3573
+ point = nil,
3574
+ pointunit = nil,
3575
+ passive = nil
3576
+ }
3577
+ self.levels = levels
3578
+ self.followThroughTime = 0
3579
+ self.artDuration = 0
3580
+ self.visible = true
3581
+ self.disableOtherAbilities = false
3582
+ self.casterArt = ""
3583
+ self.effectArt = ""
3584
+ self.targetArt = ""
3585
+ self.buttonPositionX = 0
3586
+ self.buttonPositionY = 2
3587
+ for key, value in pairs(ctor or ({})) do
3588
+ self[key] = value
3589
+ end
3590
+ self:resetBaseOrder()
3591
+ end
3592
+ function ChannelAbilityPreset.prototype.compiletime(self)
3593
+ return {id = util.s2id(self.id)}
3594
+ end
3595
+ function ChannelAbilityPreset.prototype.resetBaseOrder(self)
3596
+ self.baseOrder = function(level)
3597
+ local targetType = self.targetType[level + 1]
3598
+ local order = self.orders[targetType] or factory:next(targetTypeIds[targetType])
3599
+ self.orders[targetType] = order
3600
+ return order
3601
+ end
3602
+ end
3603
+ function ChannelAbilityPreset.prototype.setOption(self, option, v)
3604
+ self:setNumberLevelField(
3605
+ "Ncl3",
3606
+ function(level, value)
3607
+ local newValue = ObjectDefinition:getLevelFieldValue(level, value & option ~= 0, v)
3608
+ return value & ~option | (newValue and option or 0)
3609
+ end
3610
+ )
3611
+ end
3612
+ function ChannelAbilityPreset.prototype.getOption(self, option)
3613
+ return __TS__ArrayMap(
3614
+ self:getNumberLevelField("Ncl3"),
3615
+ function(____, value) return value & option ~= 0 end
3616
+ )
3617
+ end
3618
+ __TS__SetDescriptor(
3619
+ ChannelAbilityPreset.prototype,
3620
+ "followThroughTime",
3621
+ {
3622
+ get = function(self)
3623
+ return self:getNumberLevelField("Ncl1")
3624
+ end,
3625
+ set = function(self, v)
3626
+ self:setNumberLevelField("Ncl1", v)
3627
+ end
3628
+ },
3629
+ true
3630
+ )
3631
+ __TS__SetDescriptor(
3632
+ ChannelAbilityPreset.prototype,
3633
+ "targetType",
3634
+ {
3635
+ get = function(self)
3636
+ return __TS__ArrayMap(
3637
+ self:getNumberLevelField("Ncl2"),
3638
+ function(____, value) return targetTypes[value + 1] or "passive" end
3639
+ )
3640
+ end,
3641
+ set = function(self, v)
3642
+ self:setNumberLevelField(
3643
+ "Ncl2",
3644
+ function(level, value)
3645
+ return targetTypeIds[ObjectDefinition:getLevelFieldValue(level, targetTypes[value + 1] or "passive", v)]
3646
+ end
3647
+ )
3648
+ self:resetBaseOrder()
3649
+ end
3650
+ },
3651
+ true
3652
+ )
3653
+ __TS__SetDescriptor(
3654
+ ChannelAbilityPreset.prototype,
3655
+ "artDuration",
3656
+ {
3657
+ get = function(self)
3658
+ return self:getNumberLevelField("Ncl4")
3659
+ end,
3660
+ set = function(self, v)
3661
+ self:setNumberLevelField("Ncl4", v)
3662
+ end
3663
+ },
3664
+ true
3665
+ )
3666
+ __TS__SetDescriptor(
3667
+ ChannelAbilityPreset.prototype,
3668
+ "disableOtherAbilities",
3669
+ {
3670
+ get = function(self)
3671
+ return self:getBooleanLevelField("Ncl5")
3672
+ end,
3673
+ set = function(self, v)
3674
+ self:setBooleanLevelField("Ncl5", v)
3675
+ end
3676
+ },
3677
+ true
3678
+ )
3679
+ __TS__SetDescriptor(
3680
+ ChannelAbilityPreset.prototype,
3681
+ "baseOrder",
3682
+ {
3683
+ get = function(self)
3684
+ return self:getStringLevelField("Ncl6")
3685
+ end,
3686
+ set = function(self, v)
3687
+ self:setStringLevelField("Ncl6", v)
3688
+ end
3689
+ },
3690
+ true
3691
+ )
3692
+ __TS__SetDescriptor(
3693
+ ChannelAbilityPreset.prototype,
3694
+ "visible",
3695
+ {
3696
+ get = function(self)
3697
+ return self:getOption(1)
3698
+ end,
3699
+ set = function(self, v)
3700
+ self:setOption(1, v)
3701
+ end
3702
+ },
3703
+ true
3704
+ )
3705
+ __TS__SetDescriptor(
3706
+ ChannelAbilityPreset.prototype,
3707
+ "targetingImage",
3708
+ {
3709
+ get = function(self)
3710
+ return self:getOption(2)
3711
+ end,
3712
+ set = function(self, v)
3713
+ self:setOption(2, v)
3714
+ end
3715
+ },
3716
+ true
3717
+ )
3718
+ __TS__SetDescriptor(
3719
+ ChannelAbilityPreset.prototype,
3720
+ "physicalSpell",
3721
+ {
3722
+ get = function(self)
3723
+ return self:getOption(4)
3724
+ end,
3725
+ set = function(self, v)
3726
+ self:setOption(4, v)
3727
+ end
3728
+ },
3729
+ true
3730
+ )
3731
+ __TS__SetDescriptor(
3732
+ ChannelAbilityPreset.prototype,
3733
+ "universalSpell",
3734
+ {
3735
+ get = function(self)
3736
+ return self:getOption(8)
3737
+ end,
3738
+ set = function(self, v)
3739
+ self:setOption(8, v)
3740
+ end
3741
+ },
3742
+ true
3743
+ )
3744
+ __TS__SetDescriptor(
3745
+ ChannelAbilityPreset.prototype,
3746
+ "uniqueCast",
3747
+ {
3748
+ get = function(self)
3749
+ return self:getOption(16)
3750
+ end,
3751
+ set = function(self, v)
3752
+ self:setOption(16, v)
3753
+ end
3754
+ },
3755
+ true
3756
+ )
3757
+ ____exports.SpellBookAbilityPreset = __TS__Class()
3758
+ local SpellBookAbilityPreset = ____exports.SpellBookAbilityPreset
3759
+ SpellBookAbilityPreset.name = "SpellBookAbilityPreset"
3760
+ __TS__ClassExtends(SpellBookAbilityPreset, ____exports.AbilityDefinitionSpellBook)
3761
+ function SpellBookAbilityPreset.prototype.____constructor(self, id)
3762
+ SpellBookAbilityPreset.____super.prototype.____constructor(self, id)
3763
+ self.minimumSpells = 11
3764
+ self.maximumSpells = 11
3765
+ self.baseOrder = factory:next(0)
3766
+ end
3767
+ ____exports.AbilityXX = __TS__Class()
3768
+ local AbilityXX = ____exports.AbilityXX
3769
+ AbilityXX.name = "AbilityXX"
3770
+ function AbilityXX.prototype.____constructor(self)
3771
+ end
3772
+ __TS__ObjectDefineProperty(
3773
+ AbilityXX,
3774
+ "id",
3775
+ {get = function(self)
3776
+ local id = self.preset.id
3777
+ rawset(self, "id", id)
3778
+ return id
3779
+ end}
3780
+ )
3781
+ return ____exports