warscript 0.0.1-dev.404878c

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (493) hide show
  1. package/LICENSE +23 -0
  2. package/binaryreader.d.ts +20 -0
  3. package/binaryreader.lua +50 -0
  4. package/binarywriter.d.ts +21 -0
  5. package/binarywriter.lua +90 -0
  6. package/core/dummy.d.ts +22 -0
  7. package/core/dummy.lua +133 -0
  8. package/core/game.d.ts +3 -0
  9. package/core/game.lua +24 -0
  10. package/core/mapbounds.d.ts +8 -0
  11. package/core/mapbounds.lua +12 -0
  12. package/core/thread.d.ts +8 -0
  13. package/core/thread.lua +40 -0
  14. package/core/types/ability.d.ts +4 -0
  15. package/core/types/ability.lua +10 -0
  16. package/core/types/async.d.ts +3 -0
  17. package/core/types/async.lua +2 -0
  18. package/core/types/camera.d.ts +4 -0
  19. package/core/types/camera.lua +21 -0
  20. package/core/types/cameraField.d.ts +15 -0
  21. package/core/types/cameraField.lua +38 -0
  22. package/core/types/color.d.ts +16 -0
  23. package/core/types/color.lua +93 -0
  24. package/core/types/destructable.d.ts +31 -0
  25. package/core/types/destructable.lua +245 -0
  26. package/core/types/effect.d.ts +31 -0
  27. package/core/types/effect.lua +209 -0
  28. package/core/types/frame.d.ts +140 -0
  29. package/core/types/frame.lua +882 -0
  30. package/core/types/game.d.ts +8 -0
  31. package/core/types/game.lua +41 -0
  32. package/core/types/group.d.ts +22 -0
  33. package/core/types/group.lua +94 -0
  34. package/core/types/handle.d.ts +48 -0
  35. package/core/types/handle.lua +169 -0
  36. package/core/types/image.d.ts +30 -0
  37. package/core/types/image.lua +121 -0
  38. package/core/types/internal/ability+cooldownRemaining.d.ts +1 -0
  39. package/core/types/internal/ability+cooldownRemaining.lua +0 -0
  40. package/core/types/item.d.ts +4 -0
  41. package/core/types/item.lua +6 -0
  42. package/core/types/missile.d.ts +22 -0
  43. package/core/types/missile.lua +233 -0
  44. package/core/types/order.d.ts +25 -0
  45. package/core/types/order.lua +55 -0
  46. package/core/types/player.d.ts +71 -0
  47. package/core/types/player.lua +448 -0
  48. package/core/types/playerCamera.d.ts +32 -0
  49. package/core/types/playerCamera.lua +162 -0
  50. package/core/types/playerColor.d.ts +40 -0
  51. package/core/types/playerColor.lua +203 -0
  52. package/core/types/rect.d.ts +39 -0
  53. package/core/types/rect.lua +152 -0
  54. package/core/types/region.d.ts +14 -0
  55. package/core/types/region.lua +84 -0
  56. package/core/types/sound.d.ts +69 -0
  57. package/core/types/sound.lua +247 -0
  58. package/core/types/tileCell.d.ts +13 -0
  59. package/core/types/tileCell.lua +100 -0
  60. package/core/types/timer.d.ts +36 -0
  61. package/core/types/timer.lua +230 -0
  62. package/core/types/timerDialog.d.ts +19 -0
  63. package/core/types/timerDialog.lua +95 -0
  64. package/core/types/unit.d.ts +10 -0
  65. package/core/types/unit.lua +24 -0
  66. package/core/types/widget.d.ts +5 -0
  67. package/core/types/widget.lua +2 -0
  68. package/core/util.d.ts +62 -0
  69. package/core/util.lua +464 -0
  70. package/core/vecmath/common.d.ts +18 -0
  71. package/core/vecmath/common.lua +29 -0
  72. package/core/vecmath/mat2.d.ts +73 -0
  73. package/core/vecmath/mat2.lua +261 -0
  74. package/core/vecmath/vec3.d.ts +47 -0
  75. package/core/vecmath/vec3.lua +350 -0
  76. package/core/vecmath/vec4.d.ts +54 -0
  77. package/core/vecmath/vec4.lua +400 -0
  78. package/crypto/ecc.d.ts +6 -0
  79. package/crypto/ecc.lua +1734 -0
  80. package/decl/index.d.ts +116 -0
  81. package/decl/native.d.ts +8198 -0
  82. package/destroyable.d.ts +20 -0
  83. package/destroyable.lua +31 -0
  84. package/engine/ability.d.ts +5 -0
  85. package/engine/ability.lua +7 -0
  86. package/engine/behavior.d.ts +28 -0
  87. package/engine/behavior.lua +181 -0
  88. package/engine/behaviour/ability/apply-buff.d.ts +38 -0
  89. package/engine/behaviour/ability/apply-buff.lua +126 -0
  90. package/engine/behaviour/ability/apply-unit-behavior.d.ts +12 -0
  91. package/engine/behaviour/ability/apply-unit-behavior.lua +36 -0
  92. package/engine/behaviour/ability/damage.d.ts +25 -0
  93. package/engine/behaviour/ability/damage.lua +75 -0
  94. package/engine/behaviour/ability/heal.d.ts +16 -0
  95. package/engine/behaviour/ability/heal.lua +35 -0
  96. package/engine/behaviour/ability/instant-impact.d.ts +6 -0
  97. package/engine/behaviour/ability/instant-impact.lua +25 -0
  98. package/engine/behaviour/ability.d.ts +40 -0
  99. package/engine/behaviour/ability.lua +175 -0
  100. package/engine/behaviour/unit/stun-immunity.d.ts +19 -0
  101. package/engine/behaviour/unit/stun-immunity.lua +67 -0
  102. package/engine/behaviour/unit.d.ts +20 -0
  103. package/engine/behaviour/unit.lua +75 -0
  104. package/engine/buff.d.ts +221 -0
  105. package/engine/buff.lua +1093 -0
  106. package/engine/constants.d.ts +7 -0
  107. package/engine/constants.lua +8 -0
  108. package/engine/index.d.ts +5 -0
  109. package/engine/index.lua +2 -0
  110. package/engine/internal/ability.d.ts +91 -0
  111. package/engine/internal/ability.lua +531 -0
  112. package/engine/internal/item/ability.d.ts +2 -0
  113. package/engine/internal/item/ability.lua +48 -0
  114. package/engine/internal/item+owner.d.ts +7 -0
  115. package/engine/internal/item+owner.lua +22 -0
  116. package/engine/internal/item.d.ts +86 -0
  117. package/engine/internal/item.lua +580 -0
  118. package/engine/internal/mechanics/ability-duration.d.ts +4 -0
  119. package/engine/internal/mechanics/ability-duration.lua +11 -0
  120. package/engine/internal/mechanics/area-damage.d.ts +2 -0
  121. package/engine/internal/mechanics/area-damage.lua +33 -0
  122. package/engine/internal/misc/dummy-units.d.ts +2 -0
  123. package/engine/internal/misc/dummy-units.lua +14 -0
  124. package/engine/internal/object-data/armor-increase.d.ts +2 -0
  125. package/engine/internal/object-data/armor-increase.lua +19 -0
  126. package/engine/internal/object-data/attribute-bonus.d.ts +2 -0
  127. package/engine/internal/object-data/attribute-bonus.lua +15 -0
  128. package/engine/internal/object-data/auto-attack-damage-increase.d.ts +2 -0
  129. package/engine/internal/object-data/auto-attack-damage-increase.lua +17 -0
  130. package/engine/internal/object-data/auto-attack-speed-increase.d.ts +2 -0
  131. package/engine/internal/object-data/auto-attack-speed-increase.lua +14 -0
  132. package/engine/internal/object-data/dummy-inventory.d.ts +2 -0
  133. package/engine/internal/object-data/dummy-inventory.lua +16 -0
  134. package/engine/internal/object-data/dummy-item.d.ts +2 -0
  135. package/engine/internal/object-data/dummy-item.lua +10 -0
  136. package/engine/internal/object-data/ghost-visible.d.ts +2 -0
  137. package/engine/internal/object-data/ghost-visible.lua +15 -0
  138. package/engine/internal/object-data/invulnerable.d.ts +2 -0
  139. package/engine/internal/object-data/invulnerable.lua +11 -0
  140. package/engine/internal/object-data/movement-speed-increase-factor.d.ts +2 -0
  141. package/engine/internal/object-data/movement-speed-increase-factor.lua +18 -0
  142. package/engine/internal/unit/ability.d.ts +143 -0
  143. package/engine/internal/unit/ability.lua +369 -0
  144. package/engine/internal/unit/allowed-targets.d.ts +17 -0
  145. package/engine/internal/unit/allowed-targets.lua +19 -0
  146. package/engine/internal/unit/band-aids/ancestral-spirit-cannibalize.d.ts +2 -0
  147. package/engine/internal/unit/band-aids/ancestral-spirit-cannibalize.lua +21 -0
  148. package/engine/internal/unit/bonus.d.ts +41 -0
  149. package/engine/internal/unit/bonus.lua +188 -0
  150. package/engine/internal/unit/buff.d.ts +38 -0
  151. package/engine/internal/unit/buff.lua +81 -0
  152. package/engine/internal/unit/expiration-timer.d.ts +22 -0
  153. package/engine/internal/unit/expiration-timer.lua +44 -0
  154. package/engine/internal/unit/ghost-counter.d.ts +12 -0
  155. package/engine/internal/unit/ghost-counter.lua +26 -0
  156. package/engine/internal/unit/invulnerability-counter.d.ts +12 -0
  157. package/engine/internal/unit/invulnerability-counter.lua +26 -0
  158. package/engine/internal/unit/missile.d.ts +42 -0
  159. package/engine/internal/unit/missile.lua +70 -0
  160. package/engine/internal/unit/movement-speed.d.ts +18 -0
  161. package/engine/internal/unit/movement-speed.lua +42 -0
  162. package/engine/internal/unit/summon-event.d.ts +12 -0
  163. package/engine/internal/unit/summon-event.lua +50 -0
  164. package/engine/internal/unit+ability.d.ts +9 -0
  165. package/engine/internal/unit+ability.lua +59 -0
  166. package/engine/internal/unit+bonus.d.ts +8 -0
  167. package/engine/internal/unit+bonus.lua +40 -0
  168. package/engine/internal/unit+damage.d.ts +69 -0
  169. package/engine/internal/unit+damage.lua +123 -0
  170. package/engine/internal/unit+rally.d.ts +10 -0
  171. package/engine/internal/unit+rally.lua +159 -0
  172. package/engine/internal/unit+spellSteal.d.ts +7 -0
  173. package/engine/internal/unit+spellSteal.lua +64 -0
  174. package/engine/internal/unit+transport.d.ts +12 -0
  175. package/engine/internal/unit+transport.lua +102 -0
  176. package/engine/internal/unit-missile-data.d.ts +2 -0
  177. package/engine/internal/unit-missile-data.lua +107 -0
  178. package/engine/internal/unit-missile-launch.d.ts +7 -0
  179. package/engine/internal/unit-missile-launch.lua +32 -0
  180. package/engine/internal/unit.d.ts +312 -0
  181. package/engine/internal/unit.lua +2430 -0
  182. package/engine/internal/utility.d.ts +2 -0
  183. package/engine/internal/utility.lua +13 -0
  184. package/engine/lightning.d.ts +51 -0
  185. package/engine/lightning.lua +303 -0
  186. package/engine/local-client.d.ts +16 -0
  187. package/engine/local-client.lua +86 -0
  188. package/engine/object-data/auxiliary/animation-name.d.ts +14 -0
  189. package/engine/object-data/auxiliary/animation-name.lua +2 -0
  190. package/engine/object-data/auxiliary/animation-qualifier.d.ts +53 -0
  191. package/engine/object-data/auxiliary/animation-qualifier.lua +2 -0
  192. package/engine/object-data/auxiliary/armor-sound-type.d.ts +8 -0
  193. package/engine/object-data/auxiliary/armor-sound-type.lua +2 -0
  194. package/engine/object-data/auxiliary/attachment-preset.d.ts +15 -0
  195. package/engine/object-data/auxiliary/attachment-preset.lua +29 -0
  196. package/engine/object-data/auxiliary/attack-type.d.ts +11 -0
  197. package/engine/object-data/auxiliary/attack-type.lua +2 -0
  198. package/engine/object-data/auxiliary/buff-polarity.d.ts +6 -0
  199. package/engine/object-data/auxiliary/buff-polarity.lua +2 -0
  200. package/engine/object-data/auxiliary/buff-resistance-type.d.ts +6 -0
  201. package/engine/object-data/auxiliary/buff-resistance-type.lua +2 -0
  202. package/engine/object-data/auxiliary/combat-classification.d.ts +46 -0
  203. package/engine/object-data/auxiliary/combat-classification.lua +206 -0
  204. package/engine/object-data/auxiliary/detection-type.d.ts +7 -0
  205. package/engine/object-data/auxiliary/detection-type.lua +2 -0
  206. package/engine/object-data/auxiliary/model-node-name.d.ts +12 -0
  207. package/engine/object-data/auxiliary/model-node-name.lua +2 -0
  208. package/engine/object-data/auxiliary/model-node-qualifier.d.ts +21 -0
  209. package/engine/object-data/auxiliary/model-node-qualifier.lua +2 -0
  210. package/engine/object-data/auxiliary/movement-type.d.ts +10 -0
  211. package/engine/object-data/auxiliary/movement-type.lua +2 -0
  212. package/engine/object-data/auxiliary/race.d.ts +14 -0
  213. package/engine/object-data/auxiliary/race.lua +2 -0
  214. package/engine/object-data/auxiliary/sound-preset-name.d.ts +8 -0
  215. package/engine/object-data/auxiliary/sound-preset-name.lua +2 -0
  216. package/engine/object-data/auxiliary/sound-set-name.d.ts +35 -0
  217. package/engine/object-data/auxiliary/sound-set-name.lua +2 -0
  218. package/engine/object-data/auxiliary/targeting-type.d.ts +8 -0
  219. package/engine/object-data/auxiliary/targeting-type.lua +2 -0
  220. package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +16 -0
  221. package/engine/object-data/auxiliary/tech-tree-dependency.lua +8 -0
  222. package/engine/object-data/auxiliary/unit-classification.d.ts +19 -0
  223. package/engine/object-data/auxiliary/unit-classification.lua +50 -0
  224. package/engine/object-data/auxiliary/weapon-sound-type.d.ts +17 -0
  225. package/engine/object-data/auxiliary/weapon-sound-type.lua +2 -0
  226. package/engine/object-data/entry/ability-type/armor-increase.d.ts +8 -0
  227. package/engine/object-data/entry/ability-type/armor-increase.lua +26 -0
  228. package/engine/object-data/entry/ability-type/attribute-increase.d.ts +12 -0
  229. package/engine/object-data/entry/ability-type/attribute-increase.lua +52 -0
  230. package/engine/object-data/entry/ability-type/auto-attack-damage-increase.d.ts +8 -0
  231. package/engine/object-data/entry/ability-type/auto-attack-damage-increase.lua +26 -0
  232. package/engine/object-data/entry/ability-type/auto-attack-heal-reduction-effect.d.ts +12 -0
  233. package/engine/object-data/entry/ability-type/auto-attack-heal-reduction-effect.lua +52 -0
  234. package/engine/object-data/entry/ability-type/auto-attack-speed-increase.d.ts +8 -0
  235. package/engine/object-data/entry/ability-type/auto-attack-speed-increase.lua +26 -0
  236. package/engine/object-data/entry/ability-type/bash.d.ts +16 -0
  237. package/engine/object-data/entry/ability-type/bash.lua +78 -0
  238. package/engine/object-data/entry/ability-type/berserk.d.ts +10 -0
  239. package/engine/object-data/entry/ability-type/berserk.lua +39 -0
  240. package/engine/object-data/entry/ability-type/blank-configurable.d.ts +21 -0
  241. package/engine/object-data/entry/ability-type/blank-configurable.lua +249 -0
  242. package/engine/object-data/entry/ability-type/blank-passive.d.ts +7 -0
  243. package/engine/object-data/entry/ability-type/blank-passive.lua +28 -0
  244. package/engine/object-data/entry/ability-type/blizzard.d.ts +16 -0
  245. package/engine/object-data/entry/ability-type/blizzard.lua +78 -0
  246. package/engine/object-data/entry/ability-type/blood-lust.d.ts +12 -0
  247. package/engine/object-data/entry/ability-type/blood-lust.lua +52 -0
  248. package/engine/object-data/entry/ability-type/chain-lightning.d.ts +12 -0
  249. package/engine/object-data/entry/ability-type/chain-lightning.lua +52 -0
  250. package/engine/object-data/entry/ability-type/channel.d.ts +48 -0
  251. package/engine/object-data/entry/ability-type/channel.lua +140 -0
  252. package/engine/object-data/entry/ability-type/charge-gold-and-lumber.d.ts +14 -0
  253. package/engine/object-data/entry/ability-type/charge-gold-and-lumber.lua +65 -0
  254. package/engine/object-data/entry/ability-type/cleaving-attack.d.ts +8 -0
  255. package/engine/object-data/entry/ability-type/cleaving-attack.lua +26 -0
  256. package/engine/object-data/entry/ability-type/cluster-rockets.d.ts +18 -0
  257. package/engine/object-data/entry/ability-type/cluster-rockets.lua +91 -0
  258. package/engine/object-data/entry/ability-type/cripple.d.ts +12 -0
  259. package/engine/object-data/entry/ability-type/cripple.lua +52 -0
  260. package/engine/object-data/entry/ability-type/critical-strike.d.ts +18 -0
  261. package/engine/object-data/entry/ability-type/critical-strike.lua +91 -0
  262. package/engine/object-data/entry/ability-type/curse.d.ts +8 -0
  263. package/engine/object-data/entry/ability-type/curse.lua +26 -0
  264. package/engine/object-data/entry/ability-type/dark-summoning.d.ts +10 -0
  265. package/engine/object-data/entry/ability-type/dark-summoning.lua +39 -0
  266. package/engine/object-data/entry/ability-type/death-coil.d.ts +8 -0
  267. package/engine/object-data/entry/ability-type/death-coil.lua +26 -0
  268. package/engine/object-data/entry/ability-type/disease-cloud.d.ts +15 -0
  269. package/engine/object-data/entry/ability-type/disease-cloud.lua +65 -0
  270. package/engine/object-data/entry/ability-type/divine-shield.d.ts +5 -0
  271. package/engine/object-data/entry/ability-type/divine-shield.lua +12 -0
  272. package/engine/object-data/entry/ability-type/endurance-aura.d.ts +10 -0
  273. package/engine/object-data/entry/ability-type/endurance-aura.lua +39 -0
  274. package/engine/object-data/entry/ability-type/engineering-upgrade.d.ts +13 -0
  275. package/engine/object-data/entry/ability-type/engineering-upgrade.lua +88 -0
  276. package/engine/object-data/entry/ability-type/evasion.d.ts +8 -0
  277. package/engine/object-data/entry/ability-type/evasion.lua +26 -0
  278. package/engine/object-data/entry/ability-type/faerie-fire.d.ts +10 -0
  279. package/engine/object-data/entry/ability-type/faerie-fire.lua +39 -0
  280. package/engine/object-data/entry/ability-type/far-sight.d.ts +9 -0
  281. package/engine/object-data/entry/ability-type/far-sight.lua +26 -0
  282. package/engine/object-data/entry/ability-type/feral-spirit.d.ts +11 -0
  283. package/engine/object-data/entry/ability-type/feral-spirit.lua +39 -0
  284. package/engine/object-data/entry/ability-type/frenzy.d.ts +12 -0
  285. package/engine/object-data/entry/ability-type/frenzy.lua +52 -0
  286. package/engine/object-data/entry/ability-type/frost-nova.d.ts +12 -0
  287. package/engine/object-data/entry/ability-type/frost-nova.lua +52 -0
  288. package/engine/object-data/entry/ability-type/ghost-visible.d.ts +10 -0
  289. package/engine/object-data/entry/ability-type/ghost-visible.lua +39 -0
  290. package/engine/object-data/entry/ability-type/gold-mine.d.ts +12 -0
  291. package/engine/object-data/entry/ability-type/gold-mine.lua +52 -0
  292. package/engine/object-data/entry/ability-type/heal.d.ts +8 -0
  293. package/engine/object-data/entry/ability-type/heal.lua +26 -0
  294. package/engine/object-data/entry/ability-type/healing-salve.d.ts +22 -0
  295. package/engine/object-data/entry/ability-type/healing-salve.lua +78 -0
  296. package/engine/object-data/entry/ability-type/healing-spray.d.ts +18 -0
  297. package/engine/object-data/entry/ability-type/healing-spray.lua +91 -0
  298. package/engine/object-data/entry/ability-type/healing-wave.d.ts +12 -0
  299. package/engine/object-data/entry/ability-type/healing-wave.lua +52 -0
  300. package/engine/object-data/entry/ability-type/holy-light.d.ts +8 -0
  301. package/engine/object-data/entry/ability-type/holy-light.lua +26 -0
  302. package/engine/object-data/entry/ability-type/incinerate.d.ts +18 -0
  303. package/engine/object-data/entry/ability-type/incinerate.lua +91 -0
  304. package/engine/object-data/entry/ability-type/inner-fire.d.ts +14 -0
  305. package/engine/object-data/entry/ability-type/inner-fire.lua +65 -0
  306. package/engine/object-data/entry/ability-type/inventory.d.ts +16 -0
  307. package/engine/object-data/entry/ability-type/inventory.lua +78 -0
  308. package/engine/object-data/entry/ability-type/invulnerable.d.ts +5 -0
  309. package/engine/object-data/entry/ability-type/invulnerable.lua +12 -0
  310. package/engine/object-data/entry/ability-type/lightning-shield.d.ts +8 -0
  311. package/engine/object-data/entry/ability-type/lightning-shield.lua +26 -0
  312. package/engine/object-data/entry/ability-type/movement-speed-increase.d.ts +8 -0
  313. package/engine/object-data/entry/ability-type/movement-speed-increase.lua +26 -0
  314. package/engine/object-data/entry/ability-type/permanent-immolation.d.ts +8 -0
  315. package/engine/object-data/entry/ability-type/permanent-immolation.lua +26 -0
  316. package/engine/object-data/entry/ability-type/phoenix-morph.d.ts +25 -0
  317. package/engine/object-data/entry/ability-type/phoenix-morph.lua +130 -0
  318. package/engine/object-data/entry/ability-type/recall.d.ts +10 -0
  319. package/engine/object-data/entry/ability-type/recall.lua +39 -0
  320. package/engine/object-data/entry/ability-type/rejuvenation.d.ts +20 -0
  321. package/engine/object-data/entry/ability-type/rejuvenation.lua +65 -0
  322. package/engine/object-data/entry/ability-type/searing-arrows.d.ts +8 -0
  323. package/engine/object-data/entry/ability-type/searing-arrows.lua +26 -0
  324. package/engine/object-data/entry/ability-type/shock-wave.d.ts +10 -0
  325. package/engine/object-data/entry/ability-type/shock-wave.lua +39 -0
  326. package/engine/object-data/entry/ability-type/slow-poison.d.ts +12 -0
  327. package/engine/object-data/entry/ability-type/slow-poison.lua +52 -0
  328. package/engine/object-data/entry/ability-type/slow.d.ts +12 -0
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  493. package/utility/types.lua +2 -0
@@ -0,0 +1,18 @@
1
+ /** @noSelfInFile */
2
+ export declare const EPSILON = 0.00001;
3
+ /**
4
+ * Convert Degrees to Radians
5
+ * @param {number} a Angle in Degrees
6
+ * @returns {number} Angle in Radians
7
+ */
8
+ export declare function toRadians(a: number): number;
9
+ /**
10
+ * Tests whether or not the arguments have approximately the same value, within an absolute
11
+ * or relative tolerance (an absolute tolerance is used for values less than or equal to
12
+ * 1.0, and a relative tolerance is used for larger values)
13
+ * @param {number} a The first number to test
14
+ * @param {number} b The second number to test
15
+ * @param {number} tolerance The tolerance to test for
16
+ * @returns {boolean} True if the numbers are approximately equal, false otherwise
17
+ */
18
+ export declare function equals(a: number, b: number, tolerance?: number): boolean;
@@ -0,0 +1,29 @@
1
+ local ____exports = {}
2
+ ____exports.EPSILON = 0.00001
3
+ local degree = math.pi / 180
4
+ --- Convert Degrees to Radians
5
+ --
6
+ -- @param a Angle in Degrees
7
+ -- @returns Angle in Radians
8
+ function ____exports.toRadians(a)
9
+ return a * degree
10
+ end
11
+ --- Tests whether or not the arguments have approximately the same value, within an absolute
12
+ -- or relative tolerance (an absolute tolerance is used for values less than or equal to
13
+ -- 1.0, and a relative tolerance is used for larger values)
14
+ --
15
+ -- @param a The first number to test
16
+ -- @param b The second number to test
17
+ -- @param tolerance The tolerance to test for
18
+ -- @returns True if the numbers are approximately equal, false otherwise
19
+ function ____exports.equals(a, b, tolerance)
20
+ if tolerance == nil then
21
+ tolerance = ____exports.EPSILON
22
+ end
23
+ return math.abs(a - b) <= tolerance * math.max(
24
+ 1,
25
+ math.abs(a),
26
+ math.abs(b)
27
+ )
28
+ end
29
+ return ____exports
@@ -0,0 +1,73 @@
1
+ /** @noSelfInFile */
2
+ declare class Matrix2 {
3
+ static get identity(): Matrix2;
4
+ mul: (matrix: Matrix2, dest?: Matrix2) => Matrix2;
5
+ sub: (matrix: Matrix2, dest?: Matrix2) => Matrix2;
6
+ private _values;
7
+ constructor(values?: number[]);
8
+ /**
9
+ * Creates a Matrix2 from a given angle
10
+ * This is equivalent to (but much faster than):
11
+ * m = Matrix2.identity;
12
+ * m.rotate(radians, m);
13
+ *
14
+ * @param {number} radians the angle to rotate the matrix by
15
+ * @param {Matrix2} dest the receiving matrix
16
+ * @returns {Matrix2} dest
17
+ */
18
+ static fromRotation(radians: number, dest?: Matrix2): Matrix2;
19
+ /**
20
+ * Creates a matrix from a vector scaling
21
+ * This is equivalent to (but much faster than):
22
+ * m = Matrix2.identity;
23
+ * m.scale(v, m);
24
+ *
25
+ * @param {Vec2} v the scaling vector
26
+ * @param {Matrix2} dest the receiving matrix
27
+ * @returns {Matrix2} dest
28
+ */
29
+ static fromScaling(v: Vec2, dest?: Matrix2): Matrix2;
30
+ at(index: number): number;
31
+ init(values: number[]): Matrix2;
32
+ copy(dest?: Matrix2): Matrix2;
33
+ all(): number[];
34
+ row(index: number): number[];
35
+ col(index: number): number[];
36
+ equals(matrix: Matrix2, threshold?: number): boolean;
37
+ determinant(): number;
38
+ setIdentity(): Matrix2;
39
+ transpose(dest?: Matrix2): Matrix2;
40
+ inverse(dest?: Matrix2): Matrix2 | undefined;
41
+ /**
42
+ * Calculates the adjugate of a Matrix2
43
+ * @param {Matrix2} dest the receiving matrix
44
+ * @returns {Matrix2} dest
45
+ */
46
+ adjoint(dest?: Matrix2): Matrix2;
47
+ multiply(matrix: Matrix2, dest?: Matrix2): Matrix2;
48
+ /**
49
+ * Rotates a Matrix2 by the given angle
50
+ * @param {number} radians the angle to rotate the matrix by
51
+ * @param {Matrix2} dest the receiving matrix
52
+ * @returns {Matrix2} dest
53
+ */
54
+ rotate(radians: number, dest?: Matrix2): Matrix2;
55
+ /**
56
+ * Scales a Matrix2 by the dimensions in the given Vector2
57
+ * @param {Vec2} v the Vector2 to scale the matrix by
58
+ * @param {Matrix2} dest the receiving matrix
59
+ * @returns {Matrix2} dest
60
+ */
61
+ scale(v: Vec2, dest?: Matrix2): Matrix2;
62
+ toString(): string;
63
+ /**
64
+ * Returns the Frobenius norm of a Matrix2
65
+ * @returns {number} Frobenius norm
66
+ */
67
+ frobenius(): number;
68
+ add(matrix: Matrix2, dest?: Matrix2): Matrix2;
69
+ subtract(matrix: Matrix2, dest?: Matrix2): Matrix2;
70
+ exactEquals(matrix: Matrix2): boolean;
71
+ multiplyScalar(scalar: number, dest?: Matrix2): Matrix2;
72
+ }
73
+ export default Matrix2;
@@ -0,0 +1,261 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__New = ____lualib.__TS__New
4
+ local __TS__ObjectDefineProperty = ____lualib.__TS__ObjectDefineProperty
5
+ local ____exports = {}
6
+ local tsmath = require("core.vecmath.common")
7
+ local Matrix2 = __TS__Class()
8
+ Matrix2.name = "Matrix2"
9
+ function Matrix2.prototype.____constructor(self, values)
10
+ self.mul = self.multiply
11
+ self.sub = self.subtract
12
+ self._values = __TS__New(Float32Array, 4)
13
+ if values then
14
+ self:init(values)
15
+ else
16
+ self:init({1, 0, 0, 1})
17
+ end
18
+ end
19
+ function Matrix2.fromRotation(self, radians, dest)
20
+ if not dest then
21
+ dest = __TS__New(Matrix2)
22
+ end
23
+ local s = math.sin(radians)
24
+ local c = math.cos(radians)
25
+ dest._values[0] = c
26
+ dest._values[1] = s
27
+ dest._values[2] = -s
28
+ dest._values[3] = c
29
+ return dest
30
+ end
31
+ function Matrix2.fromScaling(self, v, dest)
32
+ if not dest then
33
+ dest = __TS__New(Matrix2)
34
+ end
35
+ dest._values[0] = v.x
36
+ dest._values[1] = 0
37
+ dest._values[2] = 0
38
+ dest._values[3] = v.y
39
+ return dest
40
+ end
41
+ function Matrix2.prototype.at(self, index)
42
+ return self._values[index]
43
+ end
44
+ function Matrix2.prototype.init(self, values)
45
+ do
46
+ local i = 0
47
+ while i < 4 do
48
+ self._values[i] = values[i + 1]
49
+ i = i + 1
50
+ end
51
+ end
52
+ return self
53
+ end
54
+ function Matrix2.prototype.copy(self, dest)
55
+ if not dest then
56
+ dest = __TS__New(Matrix2)
57
+ end
58
+ do
59
+ local i = 0
60
+ while i < 4 do
61
+ dest._values[i] = self._values[i]
62
+ i = i + 1
63
+ end
64
+ end
65
+ return dest
66
+ end
67
+ function Matrix2.prototype.all(self)
68
+ local data = {}
69
+ do
70
+ local i = 0
71
+ while i < 4 do
72
+ data[i + 1] = self._values[i]
73
+ i = i + 1
74
+ end
75
+ end
76
+ return data
77
+ end
78
+ function Matrix2.prototype.row(self, index)
79
+ return {self._values[index * 2 + 0], self._values[index * 2 + 1]}
80
+ end
81
+ function Matrix2.prototype.col(self, index)
82
+ return {self._values[index], self._values[index + 2]}
83
+ end
84
+ function Matrix2.prototype.equals(self, matrix, threshold)
85
+ if threshold == nil then
86
+ threshold = tsmath.EPSILON
87
+ end
88
+ do
89
+ local i = 0
90
+ while i < 4 do
91
+ if not tsmath.equals(
92
+ self:at(i),
93
+ matrix:at(i),
94
+ threshold
95
+ ) then
96
+ return false
97
+ end
98
+ i = i + 1
99
+ end
100
+ end
101
+ return true
102
+ end
103
+ function Matrix2.prototype.determinant(self)
104
+ return self._values[0] * self._values[3] - self._values[2] * self._values[1]
105
+ end
106
+ function Matrix2.prototype.setIdentity(self)
107
+ self._values[0] = 1
108
+ self._values[1] = 0
109
+ self._values[2] = 0
110
+ self._values[3] = 1
111
+ return self
112
+ end
113
+ function Matrix2.prototype.transpose(self, dest)
114
+ if not dest then
115
+ dest = self
116
+ end
117
+ self:copy(dest)
118
+ local temp = self._values[1]
119
+ dest._values[1] = self._values[2]
120
+ dest._values[2] = temp
121
+ return dest
122
+ end
123
+ function Matrix2.prototype.inverse(self, dest)
124
+ if not dest then
125
+ dest = self
126
+ end
127
+ local a0 = self._values[0]
128
+ local a1 = self._values[1]
129
+ local a2 = self._values[2]
130
+ local a3 = self._values[3]
131
+ local det = self:determinant()
132
+ if not det then
133
+ return
134
+ end
135
+ det = 1 / det
136
+ dest._values[0] = det * a3
137
+ dest._values[1] = det * -a1
138
+ dest._values[2] = det * -a2
139
+ dest._values[3] = det * a0
140
+ return dest
141
+ end
142
+ function Matrix2.prototype.adjoint(self, dest)
143
+ if not dest then
144
+ dest = self
145
+ end
146
+ local a0 = self._values[0]
147
+ dest._values[0] = self._values[3]
148
+ dest._values[1] = -self._values[1]
149
+ dest._values[2] = -self._values[2]
150
+ dest._values[3] = a0
151
+ return dest
152
+ end
153
+ function Matrix2.prototype.multiply(self, matrix, dest)
154
+ if not dest then
155
+ dest = self
156
+ end
157
+ local a0 = self._values[0]
158
+ local a1 = self._values[1]
159
+ local a2 = self._values[2]
160
+ local a3 = self._values[3]
161
+ local b0 = matrix._values[0]
162
+ local b1 = matrix._values[1]
163
+ local b2 = matrix._values[2]
164
+ local b3 = matrix._values[3]
165
+ dest._values[0] = a0 * b0 + a2 * b1
166
+ dest._values[1] = a1 * b0 + a3 * b1
167
+ dest._values[2] = a0 * b2 + a2 * b3
168
+ dest._values[3] = a1 * b2 + a3 * b3
169
+ return dest
170
+ end
171
+ function Matrix2.prototype.rotate(self, radians, dest)
172
+ if not dest then
173
+ dest = self
174
+ end
175
+ local a0 = self._values[0]
176
+ local a1 = self._values[1]
177
+ local a2 = self._values[2]
178
+ local a3 = self._values[3]
179
+ local s = math.sin(radians)
180
+ local c = math.cos(radians)
181
+ dest._values[0] = a0 * c + a2 * s
182
+ dest._values[1] = a1 * c + a3 * s
183
+ dest._values[2] = a0 * -s + a2 * c
184
+ dest._values[3] = a1 * -s + a3 * c
185
+ return dest
186
+ end
187
+ function Matrix2.prototype.scale(self, v, dest)
188
+ if not dest then
189
+ dest = self
190
+ end
191
+ local a0 = self._values[0]
192
+ local a1 = self._values[1]
193
+ local a2 = self._values[2]
194
+ local a3 = self._values[3]
195
+ dest._values[0] = a0 * v.x
196
+ dest._values[1] = a1 * v.x
197
+ dest._values[2] = a2 * v.y
198
+ dest._values[3] = a3 * v.y
199
+ return dest
200
+ end
201
+ function Matrix2.prototype.__tostring(self)
202
+ return ((((((("mat2(" .. tostring(self._values[0])) .. ", ") .. tostring(self._values[1])) .. ", ") .. tostring(self._values[2])) .. ", ") .. tostring(self._values[3])) .. ")"
203
+ end
204
+ function Matrix2.prototype.frobenius(self)
205
+ local a0 = self._values[0]
206
+ local a1 = self._values[1]
207
+ local a2 = self._values[2]
208
+ local a3 = self._values[3]
209
+ return math.sqrt(a0 ^ 2 + a1 ^ 2 + a2 ^ 2 + a3 ^ 2)
210
+ end
211
+ function Matrix2.prototype.add(self, matrix, dest)
212
+ if not dest then
213
+ dest = self
214
+ end
215
+ dest._values[0] = self._values[0] + matrix._values[0]
216
+ dest._values[1] = self._values[1] + matrix._values[1]
217
+ dest._values[2] = self._values[2] + matrix._values[2]
218
+ dest._values[3] = self._values[3] + matrix._values[3]
219
+ return dest
220
+ end
221
+ function Matrix2.prototype.subtract(self, matrix, dest)
222
+ if not dest then
223
+ dest = self
224
+ end
225
+ dest._values[0] = self._values[0] - matrix._values[0]
226
+ dest._values[1] = self._values[1] - matrix._values[1]
227
+ dest._values[2] = self._values[2] - matrix._values[2]
228
+ dest._values[3] = self._values[3] - matrix._values[3]
229
+ return dest
230
+ end
231
+ function Matrix2.prototype.exactEquals(self, matrix)
232
+ do
233
+ local i = 0
234
+ while i < 4 do
235
+ if self:at(i) ~= matrix:at(i) then
236
+ return false
237
+ end
238
+ i = i + 1
239
+ end
240
+ end
241
+ return true
242
+ end
243
+ function Matrix2.prototype.multiplyScalar(self, scalar, dest)
244
+ if not dest then
245
+ dest = self
246
+ end
247
+ dest._values[0] = self._values[0] * scalar
248
+ dest._values[1] = self._values[1] * scalar
249
+ dest._values[2] = self._values[2] * scalar
250
+ dest._values[3] = self._values[3] * scalar
251
+ return dest
252
+ end
253
+ __TS__ObjectDefineProperty(
254
+ Matrix2,
255
+ "identity",
256
+ {get = function(self)
257
+ return __TS__New(Matrix2)
258
+ end}
259
+ )
260
+ ____exports.default = Matrix2
261
+ return ____exports
@@ -0,0 +1,47 @@
1
+ /** @noSelfInFile */
2
+ declare class Vector3 {
3
+ static get zero(): Vector3;
4
+ static get one(): Vector3;
5
+ static get up(): Vector3;
6
+ static get down(): Vector3;
7
+ static get right(): Vector3;
8
+ static get left(): Vector3;
9
+ static get forward(): Vector3;
10
+ static get backward(): Vector3;
11
+ get x(): number;
12
+ set x(value: number);
13
+ get y(): number;
14
+ set y(value: number);
15
+ get z(): number;
16
+ set z(value: number);
17
+ get xy(): number[];
18
+ set xy(values: number[]);
19
+ get xyz(): number[];
20
+ set xyz(values: number[]);
21
+ private _values;
22
+ constructor(values?: number[]);
23
+ static cross(vector: Vector3, vector2: Vector3, dest?: Vector3): Vector3;
24
+ static dot(vector: Vector3, vector2: Vector3): number;
25
+ static distance(vector: Vector3, vector2: Vector3): number;
26
+ static squaredDistance(vector: Vector3, vector2: Vector3): number;
27
+ static direction(vector: Vector3, vector2: Vector3, dest?: Vector3): Vector3;
28
+ static lerp(a: Vector3, b: Vector3, t: number, dest?: Vector3): Vector3;
29
+ static sum(vector: Vector3, vector2: Vector3, dest?: Vector3): Vector3;
30
+ static difference(vector: Vector3, vector2: Vector3, dest?: Vector3): Vector3;
31
+ static product(vector: Vector3, vector2: Vector3, dest?: Vector3): Vector3;
32
+ static quotient(vector: Vector3, vector2: Vector3, dest?: Vector3): Vector3;
33
+ at(index: number): number;
34
+ reset(): void;
35
+ copy(dest?: Vector3): Vector3;
36
+ negate(dest?: Vector3): Vector3;
37
+ equals(other: Vector3, threshold?: number): boolean;
38
+ length(): number;
39
+ squaredLength(): number;
40
+ add(vector: Vector3, dest?: Vector3): Vector3;
41
+ subtract(vector: Vector3, dest?: Vector3): Vector3;
42
+ multiply(vector: Vector3, dest?: Vector3): Vector3;
43
+ divide(vector: Vector3, dest?: Vector3): Vector3;
44
+ scale(value: number, dest?: Vector3): Vector3;
45
+ normalize(dest?: Vector3): Vector3;
46
+ }
47
+ export default Vector3;