warscript 0.0.1-dev.404878c

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (493) hide show
  1. package/LICENSE +23 -0
  2. package/binaryreader.d.ts +20 -0
  3. package/binaryreader.lua +50 -0
  4. package/binarywriter.d.ts +21 -0
  5. package/binarywriter.lua +90 -0
  6. package/core/dummy.d.ts +22 -0
  7. package/core/dummy.lua +133 -0
  8. package/core/game.d.ts +3 -0
  9. package/core/game.lua +24 -0
  10. package/core/mapbounds.d.ts +8 -0
  11. package/core/mapbounds.lua +12 -0
  12. package/core/thread.d.ts +8 -0
  13. package/core/thread.lua +40 -0
  14. package/core/types/ability.d.ts +4 -0
  15. package/core/types/ability.lua +10 -0
  16. package/core/types/async.d.ts +3 -0
  17. package/core/types/async.lua +2 -0
  18. package/core/types/camera.d.ts +4 -0
  19. package/core/types/camera.lua +21 -0
  20. package/core/types/cameraField.d.ts +15 -0
  21. package/core/types/cameraField.lua +38 -0
  22. package/core/types/color.d.ts +16 -0
  23. package/core/types/color.lua +93 -0
  24. package/core/types/destructable.d.ts +31 -0
  25. package/core/types/destructable.lua +245 -0
  26. package/core/types/effect.d.ts +31 -0
  27. package/core/types/effect.lua +209 -0
  28. package/core/types/frame.d.ts +140 -0
  29. package/core/types/frame.lua +882 -0
  30. package/core/types/game.d.ts +8 -0
  31. package/core/types/game.lua +41 -0
  32. package/core/types/group.d.ts +22 -0
  33. package/core/types/group.lua +94 -0
  34. package/core/types/handle.d.ts +48 -0
  35. package/core/types/handle.lua +169 -0
  36. package/core/types/image.d.ts +30 -0
  37. package/core/types/image.lua +121 -0
  38. package/core/types/internal/ability+cooldownRemaining.d.ts +1 -0
  39. package/core/types/internal/ability+cooldownRemaining.lua +0 -0
  40. package/core/types/item.d.ts +4 -0
  41. package/core/types/item.lua +6 -0
  42. package/core/types/missile.d.ts +22 -0
  43. package/core/types/missile.lua +233 -0
  44. package/core/types/order.d.ts +25 -0
  45. package/core/types/order.lua +55 -0
  46. package/core/types/player.d.ts +71 -0
  47. package/core/types/player.lua +448 -0
  48. package/core/types/playerCamera.d.ts +32 -0
  49. package/core/types/playerCamera.lua +162 -0
  50. package/core/types/playerColor.d.ts +40 -0
  51. package/core/types/playerColor.lua +203 -0
  52. package/core/types/rect.d.ts +39 -0
  53. package/core/types/rect.lua +152 -0
  54. package/core/types/region.d.ts +14 -0
  55. package/core/types/region.lua +84 -0
  56. package/core/types/sound.d.ts +69 -0
  57. package/core/types/sound.lua +247 -0
  58. package/core/types/tileCell.d.ts +13 -0
  59. package/core/types/tileCell.lua +100 -0
  60. package/core/types/timer.d.ts +36 -0
  61. package/core/types/timer.lua +230 -0
  62. package/core/types/timerDialog.d.ts +19 -0
  63. package/core/types/timerDialog.lua +95 -0
  64. package/core/types/unit.d.ts +10 -0
  65. package/core/types/unit.lua +24 -0
  66. package/core/types/widget.d.ts +5 -0
  67. package/core/types/widget.lua +2 -0
  68. package/core/util.d.ts +62 -0
  69. package/core/util.lua +464 -0
  70. package/core/vecmath/common.d.ts +18 -0
  71. package/core/vecmath/common.lua +29 -0
  72. package/core/vecmath/mat2.d.ts +73 -0
  73. package/core/vecmath/mat2.lua +261 -0
  74. package/core/vecmath/vec3.d.ts +47 -0
  75. package/core/vecmath/vec3.lua +350 -0
  76. package/core/vecmath/vec4.d.ts +54 -0
  77. package/core/vecmath/vec4.lua +400 -0
  78. package/crypto/ecc.d.ts +6 -0
  79. package/crypto/ecc.lua +1734 -0
  80. package/decl/index.d.ts +116 -0
  81. package/decl/native.d.ts +8198 -0
  82. package/destroyable.d.ts +20 -0
  83. package/destroyable.lua +31 -0
  84. package/engine/ability.d.ts +5 -0
  85. package/engine/ability.lua +7 -0
  86. package/engine/behavior.d.ts +28 -0
  87. package/engine/behavior.lua +181 -0
  88. package/engine/behaviour/ability/apply-buff.d.ts +38 -0
  89. package/engine/behaviour/ability/apply-buff.lua +126 -0
  90. package/engine/behaviour/ability/apply-unit-behavior.d.ts +12 -0
  91. package/engine/behaviour/ability/apply-unit-behavior.lua +36 -0
  92. package/engine/behaviour/ability/damage.d.ts +25 -0
  93. package/engine/behaviour/ability/damage.lua +75 -0
  94. package/engine/behaviour/ability/heal.d.ts +16 -0
  95. package/engine/behaviour/ability/heal.lua +35 -0
  96. package/engine/behaviour/ability/instant-impact.d.ts +6 -0
  97. package/engine/behaviour/ability/instant-impact.lua +25 -0
  98. package/engine/behaviour/ability.d.ts +40 -0
  99. package/engine/behaviour/ability.lua +175 -0
  100. package/engine/behaviour/unit/stun-immunity.d.ts +19 -0
  101. package/engine/behaviour/unit/stun-immunity.lua +67 -0
  102. package/engine/behaviour/unit.d.ts +20 -0
  103. package/engine/behaviour/unit.lua +75 -0
  104. package/engine/buff.d.ts +221 -0
  105. package/engine/buff.lua +1093 -0
  106. package/engine/constants.d.ts +7 -0
  107. package/engine/constants.lua +8 -0
  108. package/engine/index.d.ts +5 -0
  109. package/engine/index.lua +2 -0
  110. package/engine/internal/ability.d.ts +91 -0
  111. package/engine/internal/ability.lua +531 -0
  112. package/engine/internal/item/ability.d.ts +2 -0
  113. package/engine/internal/item/ability.lua +48 -0
  114. package/engine/internal/item+owner.d.ts +7 -0
  115. package/engine/internal/item+owner.lua +22 -0
  116. package/engine/internal/item.d.ts +86 -0
  117. package/engine/internal/item.lua +580 -0
  118. package/engine/internal/mechanics/ability-duration.d.ts +4 -0
  119. package/engine/internal/mechanics/ability-duration.lua +11 -0
  120. package/engine/internal/mechanics/area-damage.d.ts +2 -0
  121. package/engine/internal/mechanics/area-damage.lua +33 -0
  122. package/engine/internal/misc/dummy-units.d.ts +2 -0
  123. package/engine/internal/misc/dummy-units.lua +14 -0
  124. package/engine/internal/object-data/armor-increase.d.ts +2 -0
  125. package/engine/internal/object-data/armor-increase.lua +19 -0
  126. package/engine/internal/object-data/attribute-bonus.d.ts +2 -0
  127. package/engine/internal/object-data/attribute-bonus.lua +15 -0
  128. package/engine/internal/object-data/auto-attack-damage-increase.d.ts +2 -0
  129. package/engine/internal/object-data/auto-attack-damage-increase.lua +17 -0
  130. package/engine/internal/object-data/auto-attack-speed-increase.d.ts +2 -0
  131. package/engine/internal/object-data/auto-attack-speed-increase.lua +14 -0
  132. package/engine/internal/object-data/dummy-inventory.d.ts +2 -0
  133. package/engine/internal/object-data/dummy-inventory.lua +16 -0
  134. package/engine/internal/object-data/dummy-item.d.ts +2 -0
  135. package/engine/internal/object-data/dummy-item.lua +10 -0
  136. package/engine/internal/object-data/ghost-visible.d.ts +2 -0
  137. package/engine/internal/object-data/ghost-visible.lua +15 -0
  138. package/engine/internal/object-data/invulnerable.d.ts +2 -0
  139. package/engine/internal/object-data/invulnerable.lua +11 -0
  140. package/engine/internal/object-data/movement-speed-increase-factor.d.ts +2 -0
  141. package/engine/internal/object-data/movement-speed-increase-factor.lua +18 -0
  142. package/engine/internal/unit/ability.d.ts +143 -0
  143. package/engine/internal/unit/ability.lua +369 -0
  144. package/engine/internal/unit/allowed-targets.d.ts +17 -0
  145. package/engine/internal/unit/allowed-targets.lua +19 -0
  146. package/engine/internal/unit/band-aids/ancestral-spirit-cannibalize.d.ts +2 -0
  147. package/engine/internal/unit/band-aids/ancestral-spirit-cannibalize.lua +21 -0
  148. package/engine/internal/unit/bonus.d.ts +41 -0
  149. package/engine/internal/unit/bonus.lua +188 -0
  150. package/engine/internal/unit/buff.d.ts +38 -0
  151. package/engine/internal/unit/buff.lua +81 -0
  152. package/engine/internal/unit/expiration-timer.d.ts +22 -0
  153. package/engine/internal/unit/expiration-timer.lua +44 -0
  154. package/engine/internal/unit/ghost-counter.d.ts +12 -0
  155. package/engine/internal/unit/ghost-counter.lua +26 -0
  156. package/engine/internal/unit/invulnerability-counter.d.ts +12 -0
  157. package/engine/internal/unit/invulnerability-counter.lua +26 -0
  158. package/engine/internal/unit/missile.d.ts +42 -0
  159. package/engine/internal/unit/missile.lua +70 -0
  160. package/engine/internal/unit/movement-speed.d.ts +18 -0
  161. package/engine/internal/unit/movement-speed.lua +42 -0
  162. package/engine/internal/unit/summon-event.d.ts +12 -0
  163. package/engine/internal/unit/summon-event.lua +50 -0
  164. package/engine/internal/unit+ability.d.ts +9 -0
  165. package/engine/internal/unit+ability.lua +59 -0
  166. package/engine/internal/unit+bonus.d.ts +8 -0
  167. package/engine/internal/unit+bonus.lua +40 -0
  168. package/engine/internal/unit+damage.d.ts +69 -0
  169. package/engine/internal/unit+damage.lua +123 -0
  170. package/engine/internal/unit+rally.d.ts +10 -0
  171. package/engine/internal/unit+rally.lua +159 -0
  172. package/engine/internal/unit+spellSteal.d.ts +7 -0
  173. package/engine/internal/unit+spellSteal.lua +64 -0
  174. package/engine/internal/unit+transport.d.ts +12 -0
  175. package/engine/internal/unit+transport.lua +102 -0
  176. package/engine/internal/unit-missile-data.d.ts +2 -0
  177. package/engine/internal/unit-missile-data.lua +107 -0
  178. package/engine/internal/unit-missile-launch.d.ts +7 -0
  179. package/engine/internal/unit-missile-launch.lua +32 -0
  180. package/engine/internal/unit.d.ts +312 -0
  181. package/engine/internal/unit.lua +2430 -0
  182. package/engine/internal/utility.d.ts +2 -0
  183. package/engine/internal/utility.lua +13 -0
  184. package/engine/lightning.d.ts +51 -0
  185. package/engine/lightning.lua +303 -0
  186. package/engine/local-client.d.ts +16 -0
  187. package/engine/local-client.lua +86 -0
  188. package/engine/object-data/auxiliary/animation-name.d.ts +14 -0
  189. package/engine/object-data/auxiliary/animation-name.lua +2 -0
  190. package/engine/object-data/auxiliary/animation-qualifier.d.ts +53 -0
  191. package/engine/object-data/auxiliary/animation-qualifier.lua +2 -0
  192. package/engine/object-data/auxiliary/armor-sound-type.d.ts +8 -0
  193. package/engine/object-data/auxiliary/armor-sound-type.lua +2 -0
  194. package/engine/object-data/auxiliary/attachment-preset.d.ts +15 -0
  195. package/engine/object-data/auxiliary/attachment-preset.lua +29 -0
  196. package/engine/object-data/auxiliary/attack-type.d.ts +11 -0
  197. package/engine/object-data/auxiliary/attack-type.lua +2 -0
  198. package/engine/object-data/auxiliary/buff-polarity.d.ts +6 -0
  199. package/engine/object-data/auxiliary/buff-polarity.lua +2 -0
  200. package/engine/object-data/auxiliary/buff-resistance-type.d.ts +6 -0
  201. package/engine/object-data/auxiliary/buff-resistance-type.lua +2 -0
  202. package/engine/object-data/auxiliary/combat-classification.d.ts +46 -0
  203. package/engine/object-data/auxiliary/combat-classification.lua +206 -0
  204. package/engine/object-data/auxiliary/detection-type.d.ts +7 -0
  205. package/engine/object-data/auxiliary/detection-type.lua +2 -0
  206. package/engine/object-data/auxiliary/model-node-name.d.ts +12 -0
  207. package/engine/object-data/auxiliary/model-node-name.lua +2 -0
  208. package/engine/object-data/auxiliary/model-node-qualifier.d.ts +21 -0
  209. package/engine/object-data/auxiliary/model-node-qualifier.lua +2 -0
  210. package/engine/object-data/auxiliary/movement-type.d.ts +10 -0
  211. package/engine/object-data/auxiliary/movement-type.lua +2 -0
  212. package/engine/object-data/auxiliary/race.d.ts +14 -0
  213. package/engine/object-data/auxiliary/race.lua +2 -0
  214. package/engine/object-data/auxiliary/sound-preset-name.d.ts +8 -0
  215. package/engine/object-data/auxiliary/sound-preset-name.lua +2 -0
  216. package/engine/object-data/auxiliary/sound-set-name.d.ts +35 -0
  217. package/engine/object-data/auxiliary/sound-set-name.lua +2 -0
  218. package/engine/object-data/auxiliary/targeting-type.d.ts +8 -0
  219. package/engine/object-data/auxiliary/targeting-type.lua +2 -0
  220. package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +16 -0
  221. package/engine/object-data/auxiliary/tech-tree-dependency.lua +8 -0
  222. package/engine/object-data/auxiliary/unit-classification.d.ts +19 -0
  223. package/engine/object-data/auxiliary/unit-classification.lua +50 -0
  224. package/engine/object-data/auxiliary/weapon-sound-type.d.ts +17 -0
  225. package/engine/object-data/auxiliary/weapon-sound-type.lua +2 -0
  226. package/engine/object-data/entry/ability-type/armor-increase.d.ts +8 -0
  227. package/engine/object-data/entry/ability-type/armor-increase.lua +26 -0
  228. package/engine/object-data/entry/ability-type/attribute-increase.d.ts +12 -0
  229. package/engine/object-data/entry/ability-type/attribute-increase.lua +52 -0
  230. package/engine/object-data/entry/ability-type/auto-attack-damage-increase.d.ts +8 -0
  231. package/engine/object-data/entry/ability-type/auto-attack-damage-increase.lua +26 -0
  232. package/engine/object-data/entry/ability-type/auto-attack-heal-reduction-effect.d.ts +12 -0
  233. package/engine/object-data/entry/ability-type/auto-attack-heal-reduction-effect.lua +52 -0
  234. package/engine/object-data/entry/ability-type/auto-attack-speed-increase.d.ts +8 -0
  235. package/engine/object-data/entry/ability-type/auto-attack-speed-increase.lua +26 -0
  236. package/engine/object-data/entry/ability-type/bash.d.ts +16 -0
  237. package/engine/object-data/entry/ability-type/bash.lua +78 -0
  238. package/engine/object-data/entry/ability-type/berserk.d.ts +10 -0
  239. package/engine/object-data/entry/ability-type/berserk.lua +39 -0
  240. package/engine/object-data/entry/ability-type/blank-configurable.d.ts +21 -0
  241. package/engine/object-data/entry/ability-type/blank-configurable.lua +249 -0
  242. package/engine/object-data/entry/ability-type/blank-passive.d.ts +7 -0
  243. package/engine/object-data/entry/ability-type/blank-passive.lua +28 -0
  244. package/engine/object-data/entry/ability-type/blizzard.d.ts +16 -0
  245. package/engine/object-data/entry/ability-type/blizzard.lua +78 -0
  246. package/engine/object-data/entry/ability-type/blood-lust.d.ts +12 -0
  247. package/engine/object-data/entry/ability-type/blood-lust.lua +52 -0
  248. package/engine/object-data/entry/ability-type/chain-lightning.d.ts +12 -0
  249. package/engine/object-data/entry/ability-type/chain-lightning.lua +52 -0
  250. package/engine/object-data/entry/ability-type/channel.d.ts +48 -0
  251. package/engine/object-data/entry/ability-type/channel.lua +140 -0
  252. package/engine/object-data/entry/ability-type/charge-gold-and-lumber.d.ts +14 -0
  253. package/engine/object-data/entry/ability-type/charge-gold-and-lumber.lua +65 -0
  254. package/engine/object-data/entry/ability-type/cleaving-attack.d.ts +8 -0
  255. package/engine/object-data/entry/ability-type/cleaving-attack.lua +26 -0
  256. package/engine/object-data/entry/ability-type/cluster-rockets.d.ts +18 -0
  257. package/engine/object-data/entry/ability-type/cluster-rockets.lua +91 -0
  258. package/engine/object-data/entry/ability-type/cripple.d.ts +12 -0
  259. package/engine/object-data/entry/ability-type/cripple.lua +52 -0
  260. package/engine/object-data/entry/ability-type/critical-strike.d.ts +18 -0
  261. package/engine/object-data/entry/ability-type/critical-strike.lua +91 -0
  262. package/engine/object-data/entry/ability-type/curse.d.ts +8 -0
  263. package/engine/object-data/entry/ability-type/curse.lua +26 -0
  264. package/engine/object-data/entry/ability-type/dark-summoning.d.ts +10 -0
  265. package/engine/object-data/entry/ability-type/dark-summoning.lua +39 -0
  266. package/engine/object-data/entry/ability-type/death-coil.d.ts +8 -0
  267. package/engine/object-data/entry/ability-type/death-coil.lua +26 -0
  268. package/engine/object-data/entry/ability-type/disease-cloud.d.ts +15 -0
  269. package/engine/object-data/entry/ability-type/disease-cloud.lua +65 -0
  270. package/engine/object-data/entry/ability-type/divine-shield.d.ts +5 -0
  271. package/engine/object-data/entry/ability-type/divine-shield.lua +12 -0
  272. package/engine/object-data/entry/ability-type/endurance-aura.d.ts +10 -0
  273. package/engine/object-data/entry/ability-type/endurance-aura.lua +39 -0
  274. package/engine/object-data/entry/ability-type/engineering-upgrade.d.ts +13 -0
  275. package/engine/object-data/entry/ability-type/engineering-upgrade.lua +88 -0
  276. package/engine/object-data/entry/ability-type/evasion.d.ts +8 -0
  277. package/engine/object-data/entry/ability-type/evasion.lua +26 -0
  278. package/engine/object-data/entry/ability-type/faerie-fire.d.ts +10 -0
  279. package/engine/object-data/entry/ability-type/faerie-fire.lua +39 -0
  280. package/engine/object-data/entry/ability-type/far-sight.d.ts +9 -0
  281. package/engine/object-data/entry/ability-type/far-sight.lua +26 -0
  282. package/engine/object-data/entry/ability-type/feral-spirit.d.ts +11 -0
  283. package/engine/object-data/entry/ability-type/feral-spirit.lua +39 -0
  284. package/engine/object-data/entry/ability-type/frenzy.d.ts +12 -0
  285. package/engine/object-data/entry/ability-type/frenzy.lua +52 -0
  286. package/engine/object-data/entry/ability-type/frost-nova.d.ts +12 -0
  287. package/engine/object-data/entry/ability-type/frost-nova.lua +52 -0
  288. package/engine/object-data/entry/ability-type/ghost-visible.d.ts +10 -0
  289. package/engine/object-data/entry/ability-type/ghost-visible.lua +39 -0
  290. package/engine/object-data/entry/ability-type/gold-mine.d.ts +12 -0
  291. package/engine/object-data/entry/ability-type/gold-mine.lua +52 -0
  292. package/engine/object-data/entry/ability-type/heal.d.ts +8 -0
  293. package/engine/object-data/entry/ability-type/heal.lua +26 -0
  294. package/engine/object-data/entry/ability-type/healing-salve.d.ts +22 -0
  295. package/engine/object-data/entry/ability-type/healing-salve.lua +78 -0
  296. package/engine/object-data/entry/ability-type/healing-spray.d.ts +18 -0
  297. package/engine/object-data/entry/ability-type/healing-spray.lua +91 -0
  298. package/engine/object-data/entry/ability-type/healing-wave.d.ts +12 -0
  299. package/engine/object-data/entry/ability-type/healing-wave.lua +52 -0
  300. package/engine/object-data/entry/ability-type/holy-light.d.ts +8 -0
  301. package/engine/object-data/entry/ability-type/holy-light.lua +26 -0
  302. package/engine/object-data/entry/ability-type/incinerate.d.ts +18 -0
  303. package/engine/object-data/entry/ability-type/incinerate.lua +91 -0
  304. package/engine/object-data/entry/ability-type/inner-fire.d.ts +14 -0
  305. package/engine/object-data/entry/ability-type/inner-fire.lua +65 -0
  306. package/engine/object-data/entry/ability-type/inventory.d.ts +16 -0
  307. package/engine/object-data/entry/ability-type/inventory.lua +78 -0
  308. package/engine/object-data/entry/ability-type/invulnerable.d.ts +5 -0
  309. package/engine/object-data/entry/ability-type/invulnerable.lua +12 -0
  310. package/engine/object-data/entry/ability-type/lightning-shield.d.ts +8 -0
  311. package/engine/object-data/entry/ability-type/lightning-shield.lua +26 -0
  312. package/engine/object-data/entry/ability-type/movement-speed-increase.d.ts +8 -0
  313. package/engine/object-data/entry/ability-type/movement-speed-increase.lua +26 -0
  314. package/engine/object-data/entry/ability-type/permanent-immolation.d.ts +8 -0
  315. package/engine/object-data/entry/ability-type/permanent-immolation.lua +26 -0
  316. package/engine/object-data/entry/ability-type/phoenix-morph.d.ts +25 -0
  317. package/engine/object-data/entry/ability-type/phoenix-morph.lua +130 -0
  318. package/engine/object-data/entry/ability-type/recall.d.ts +10 -0
  319. package/engine/object-data/entry/ability-type/recall.lua +39 -0
  320. package/engine/object-data/entry/ability-type/rejuvenation.d.ts +20 -0
  321. package/engine/object-data/entry/ability-type/rejuvenation.lua +65 -0
  322. package/engine/object-data/entry/ability-type/searing-arrows.d.ts +8 -0
  323. package/engine/object-data/entry/ability-type/searing-arrows.lua +26 -0
  324. package/engine/object-data/entry/ability-type/shock-wave.d.ts +10 -0
  325. package/engine/object-data/entry/ability-type/shock-wave.lua +39 -0
  326. package/engine/object-data/entry/ability-type/slow-poison.d.ts +12 -0
  327. package/engine/object-data/entry/ability-type/slow-poison.lua +52 -0
  328. package/engine/object-data/entry/ability-type/slow.d.ts +12 -0
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  492. package/utility/types.d.ts +39 -0
  493. package/utility/types.lua +2 -0
@@ -0,0 +1,46 @@
1
+ /// <reference types="@warscript/language-extensions" />
2
+ /// <reference types="@typescript-to-lua/language-extensions" />
3
+ /** @noSelfInFile */
4
+ export declare const enum CombatClassification {
5
+ NONE = 1,// 2^0
6
+ GROUND = 2,// 2^1
7
+ AIR = 4,// 2^2
8
+ STRUCTURE = 8,// 2^3
9
+ WARD = 16,// 2^4
10
+ ITEM = 32,// 2^5
11
+ TREE = 64,// 2^6
12
+ WALL = 128,// 2^7
13
+ DEBRIS = 256,// 2^8
14
+ DECORATION = 512,// 2^9
15
+ BRIDGE = 1024,// 2^10
16
+ SELF = 4096,// 2^12
17
+ SAME_OWNER = 8192,// 2^13
18
+ ALLY = 16384,// 2^14
19
+ FRIEND = 24576,// SAME_OWNER | ALLIED
20
+ NEUTRAL = 32768,// 2^15
21
+ ENEMY = 65536,// 2^16
22
+ NOT_SELF = 122880,// ENEMY | NEUTRAL | FRIEND
23
+ VULNERABLE = 1048576,// 2^20
24
+ INVULNERABLE = 2097152,// 2^21
25
+ HERO = 4194304,// 2^22
26
+ NON_HERO = 8388608,// 2^23
27
+ ALIVE = 16777216,// 2^24
28
+ DEAD = 33554432,// 2^25
29
+ ORGANIC = 67108864,// 2^26
30
+ MECHANICAL = 134217728,// 2^27
31
+ NON_SUICIDAL = 268435456,// 2^28
32
+ SUICIDAL = 536870912,// 2^29
33
+ NON_ANCIENT = 1073741824,// 2^30
34
+ ANCIENT = -2147483648
35
+ }
36
+ export type CombatClassifications = number & {
37
+ readonly has: LuaBitwiseAndEqualsRightMethod<CombatClassification>;
38
+ readonly hasAny: LuaBitwiseAndUnequalsZeroMethod<CombatClassifications>;
39
+ readonly intersect: LuaBitwiseAndMethod<CombatClassifications, CombatClassifications>;
40
+ readonly union: LuaBitwiseOrMethod<CombatClassifications, CombatClassifications>;
41
+ readonly with: LuaBitwiseOrMethod<CombatClassification, CombatClassifications>;
42
+ readonly without: LuaBitwiseAndNotMethod<CombatClassification, CombatClassifications>;
43
+ readonly __combatClassifications: unique symbol;
44
+ };
45
+ export declare const emptyCombatClassifications: () => CombatClassifications;
46
+ export declare const combatClassificationsOf: (...elements: CombatClassification[]) => CombatClassifications;
@@ -0,0 +1,206 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__ObjectAssign = ____lualib.__TS__ObjectAssign
3
+ local __TS__InstanceOf = ____lualib.__TS__InstanceOf
4
+ local ____exports = {}
5
+ local ____unit = require("engine.internal.unit")
6
+ local Unit = ____unit.Unit
7
+ local UnitClassification = ____unit.UnitClassification
8
+ local ____item = require("engine.internal.item")
9
+ local Item = ____item.Item
10
+ local ____records = require("utility.records")
11
+ local invertRecord = ____records.invertRecord
12
+ local stringByCombatClassification = {
13
+ [1] = "none",
14
+ [2] = "ground",
15
+ [4] = "air",
16
+ [8] = "structure",
17
+ [16] = "ward",
18
+ [32] = "item",
19
+ [64] = "tree",
20
+ [128] = "wall",
21
+ [256] = "debris",
22
+ [512] = "decoration",
23
+ [1024] = "bridge",
24
+ [4096] = "self",
25
+ [8192] = "player",
26
+ [16384] = "ally",
27
+ [24576] = "friend",
28
+ [32768] = "neutral",
29
+ [65536] = "enemy",
30
+ [122880] = "notself",
31
+ [1048576] = "vulnerable",
32
+ [2097152] = "invulnerable",
33
+ [4194304] = "hero",
34
+ [8388608] = "nonhero",
35
+ [16777216] = "alive",
36
+ [33554432] = "dead",
37
+ [67108864] = "organic",
38
+ [134217728] = "mechanical",
39
+ [268435456] = "nonsapper",
40
+ [536870912] = "sapper",
41
+ [1073741824] = "nonancient",
42
+ [-2147483648] = "ancient"
43
+ }
44
+ local combatClassificationByString = __TS__ObjectAssign(
45
+ invertRecord(stringByCombatClassification),
46
+ {allies = 16384, enemies = 65536, vuln = 1048576, invu = 2097152}
47
+ )
48
+ ____exports.emptyCombatClassifications = function() return 0 end
49
+ ____exports.combatClassificationsOf = function(...)
50
+ local combatClassifications = 0
51
+ for i = 1, select("#", ...) do
52
+ combatClassifications = combatClassifications | (select(i, ...))
53
+ end
54
+ return combatClassifications
55
+ end
56
+ local unitTargetTypeClassifications = ____exports.combatClassificationsOf(4, 2, 8, 16)
57
+ local unitOwnershipClassifications = ____exports.combatClassificationsOf(
58
+ 4096,
59
+ 122880,
60
+ 8192,
61
+ 65536,
62
+ 24576,
63
+ 32768,
64
+ 16384
65
+ )
66
+ local unitItemOrDestructibleClassifications = ____exports.combatClassificationsOf(
67
+ 4,
68
+ 2,
69
+ 8,
70
+ 16,
71
+ 64,
72
+ 1024,
73
+ 256,
74
+ 512,
75
+ 32,
76
+ 128
77
+ )
78
+ ---
79
+ -- @internal For use by internal systems only.
80
+ ____exports.combatClassificationsToStringArray = function(combatClassifications)
81
+ local strings = {}
82
+ for combatClassification, ____string in pairs(stringByCombatClassification) do
83
+ local ____combatClassification_0 = combatClassification
84
+ if combatClassifications & ____combatClassification_0 == ____combatClassification_0 then
85
+ strings[#strings + 1] = ____string
86
+ end
87
+ end
88
+ return strings
89
+ end
90
+ ---
91
+ -- @internal For use by internal systems only.
92
+ ____exports.stringArrayToCombatClassifications = function(strings)
93
+ local combatClassifications = 0
94
+ for ____, ____string in ipairs(strings) do
95
+ local combatClassification = combatClassificationByString[____string]
96
+ if combatClassification ~= nil then
97
+ combatClassifications = combatClassifications | combatClassification
98
+ end
99
+ end
100
+ return combatClassifications
101
+ end
102
+ local function testTarget(source, target, combatClassifications)
103
+ if combatClassifications & 1 == 1 then
104
+ return false
105
+ end
106
+ local ____ = combatClassifications & unitItemOrDestructibleClassifications ~= 0
107
+ if __TS__InstanceOf(target, Unit) then
108
+ if combatClassifications & unitTargetTypeClassifications ~= 0 and not (combatClassifications & (target.combatClassifications & unitTargetTypeClassifications) ~= 0) then
109
+ return false
110
+ end
111
+ if combatClassifications & unitOwnershipClassifications ~= 0 then
112
+ if source == target then
113
+ if not (combatClassifications & 4096 == 4096) then
114
+ return false
115
+ end
116
+ elseif not (combatClassifications & 122880 == 122880) then
117
+ if target:isAllyOf(source) then
118
+ local ____temp_2 = not (combatClassifications & 24576 == 24576)
119
+ if ____temp_2 then
120
+ local ____temp_1
121
+ if source.owner == target.owner then
122
+ ____temp_1 = combatClassifications & 8192 == 8192
123
+ else
124
+ ____temp_1 = combatClassifications & 16384 == 16384
125
+ end
126
+ ____temp_2 = not ____temp_1
127
+ end
128
+ if ____temp_2 then
129
+ return false
130
+ end
131
+ elseif target:isEnemyOf(source) then
132
+ if not (combatClassifications & 65536 == 65536) then
133
+ return false
134
+ end
135
+ else
136
+ if not (combatClassifications & 32768 == 32768) then
137
+ return false
138
+ end
139
+ end
140
+ end
141
+ end
142
+ if combatClassifications & 536870912 == 536870912 then
143
+ if not (combatClassifications & 268435456 == 268435456) and not target:hasClassification(UnitClassification.SUICIDAL) then
144
+ return false
145
+ end
146
+ elseif combatClassifications & 268435456 == 268435456 and target:hasClassification(UnitClassification.SUICIDAL) then
147
+ return false
148
+ end
149
+ if combatClassifications & -2147483648 == -2147483648 then
150
+ if not (combatClassifications & 1073741824 == 1073741824) and not target:hasClassification(UnitClassification.ANCIENT) then
151
+ return false
152
+ end
153
+ elseif combatClassifications & 1073741824 == 1073741824 and target:hasClassification(UnitClassification.ANCIENT) then
154
+ return false
155
+ end
156
+ if combatClassifications & 134217728 == 134217728 then
157
+ if not (combatClassifications & 67108864 == 67108864) and not target:hasClassification(UnitClassification.MECHANICAL) then
158
+ return false
159
+ end
160
+ elseif combatClassifications & 67108864 == 67108864 and target:hasClassification(UnitClassification.MECHANICAL) then
161
+ return false
162
+ end
163
+ if combatClassifications & 4194304 == 4194304 then
164
+ if not (combatClassifications & 8388608 == 8388608) and not target.isHero then
165
+ return false
166
+ end
167
+ elseif combatClassifications & 8388608 == 8388608 and target.isHero then
168
+ return false
169
+ end
170
+ elseif __TS__InstanceOf(target, Item) then
171
+ if not (combatClassifications & 32 == 32) then
172
+ return false
173
+ end
174
+ else
175
+ end
176
+ if combatClassifications & 33554432 == 33554432 then
177
+ if not (combatClassifications & 16777216 == 16777216) and target.isAlive then
178
+ return false
179
+ end
180
+ elseif not target.isAlive then
181
+ return false
182
+ end
183
+ if combatClassifications & 2097152 == 2097152 then
184
+ if not (combatClassifications & 1048576 == 1048576) and not target.isInvulnerable then
185
+ return false
186
+ end
187
+ elseif target.isInvulnerable then
188
+ return false
189
+ end
190
+ return true
191
+ end
192
+ local filterTargetSource
193
+ local filterTargetCombatClassifications
194
+ ---
195
+ -- @internal For use by internal systems only.
196
+ ____exports.initializeFilterTargetState = function(source, allowedTargetCombatClassifications)
197
+ filterTargetSource = source
198
+ filterTargetCombatClassifications = allowedTargetCombatClassifications
199
+ end
200
+ --- Don't forget to call `initializeFilterTargetState` first.
201
+ --
202
+ -- @internal For use by internal systems only.
203
+ ____exports.filterTarget = function(target)
204
+ return testTarget(filterTargetSource, target, filterTargetCombatClassifications)
205
+ end
206
+ return ____exports
@@ -0,0 +1,7 @@
1
+ /** @noSelfInFile */
2
+ export declare const enum DetectionType {
3
+ NONE = 0,
4
+ INVISIBLE = 1,
5
+ BURROWED = 2,
6
+ BOTH = 3
7
+ }
@@ -0,0 +1,2 @@
1
+ local ____exports = {}
2
+ return ____exports
@@ -0,0 +1,12 @@
1
+ /** @noSelfInFile */
2
+ export declare const enum ModelNodeName {
3
+ CHEST = "chest",
4
+ FEET = "feet",
5
+ FOOT = "foot",
6
+ HAND = "hand",
7
+ HEAD = "head",
8
+ ORIGIN = "origin",
9
+ OVERHEAD = "overhead",
10
+ SPRITE = "sprite",
11
+ WEAPON = "weapon"
12
+ }
@@ -0,0 +1,2 @@
1
+ local ____exports = {}
2
+ return ____exports
@@ -0,0 +1,21 @@
1
+ /** @noSelfInFile */
2
+ export declare const enum ModelNodeQualifier {
3
+ ALTERNATE = "alternate",
4
+ LEFT = "left",
5
+ MOUNT = "mount",
6
+ RIGHT = "right",
7
+ REAR = "rear",
8
+ SMART = "smart",
9
+ FIRST = "first",
10
+ SECOND = "second",
11
+ THIRD = "third",
12
+ FOURTH = "fourth",
13
+ FIFTH = "fifth",
14
+ SIXTH = "sixth",
15
+ SMALL = "small",
16
+ MEDIUM = "medium",
17
+ LARGE = "large",
18
+ GOLD = "gold",
19
+ RALLY_POINT = "rallypoint",
20
+ EAT_TREE = "eattree"
21
+ }
@@ -0,0 +1,2 @@
1
+ local ____exports = {}
2
+ return ____exports
@@ -0,0 +1,10 @@
1
+ /** @noSelfInFile */
2
+ export declare const enum MovementType {
3
+ NONE = "",
4
+ FLOAT = "float",
5
+ FLY = "fly",
6
+ FOOT = "foot",
7
+ HORSE = "horse",
8
+ HOVER = "hover",
9
+ AMPHIBIOUS = "amph"
10
+ }
@@ -0,0 +1,2 @@
1
+ local ____exports = {}
2
+ return ____exports
@@ -0,0 +1,14 @@
1
+ /** @noSelfInFile */
2
+ export declare const enum Race {
3
+ COMMONER = "commoner",
4
+ CREEP = "creeps",
5
+ CRITTER = "critters",
6
+ DEMON = "demon",
7
+ ALLIANCE = "human",
8
+ NAGA = "naga",
9
+ NIGHT_ELF = "nighelf",
10
+ NONE = "unknown",
11
+ HORDE = "orc",
12
+ OTHER = "other",
13
+ UNDEAD = "undead"
14
+ }
@@ -0,0 +1,2 @@
1
+ local ____exports = {}
2
+ return ____exports
@@ -0,0 +1,8 @@
1
+ /** @noSelfInFile */
2
+ export declare const enum SoundPresetName {
3
+ NONE = "",
4
+ ABOMINATION_PISSED = "AbominationPissed",
5
+ ABOMINATION_READY = "AbominationReady",
6
+ ABOMINATION_WAR_CRY = "AbominationWarcry",
7
+ AXE_MEDIUM_CHOP_WOOD = "AxeMediumChopWood"
8
+ }
@@ -0,0 +1,2 @@
1
+ local ____exports = {}
2
+ return ____exports
@@ -0,0 +1,35 @@
1
+ /** @noSelfInFile */
2
+ export declare const enum SoundSetName {
3
+ NONE = "",
4
+ ABOMINATION = "Abomination",
5
+ ACOLYTE = "Acolyte",
6
+ AKAMA = "Akama",
7
+ ALBATROSS = "Albatross",
8
+ ALCHEMIST = "HeroGoblinAlchemist",
9
+ ALTAR_OF_DARKNESS = "AltarOfDarkness",
10
+ ALTAR_OF_DEPTHS = "AltarOfDepths",
11
+ ALTAR_OF_ELDERS = "AltarOfElders",
12
+ ALTAR_OF_KINGS = "AltarOfKings",
13
+ ALTAR_OF_STORMS = "AltarOfStorms",
14
+ ARCHMAGE = "HeroArchmage",
15
+ BANDIT = "Bandit",
16
+ BLOOD_MAGE = "BloodElfSorceror",
17
+ BREWMASTER = "PandarenBrewmaster",
18
+ CLOCKWERK_GOBLIN = "ClockwerkGoblin",
19
+ DARK_RANGER = "DarkRanger",
20
+ DEATH_KNIGHT = "HeroDeathKnight",
21
+ DEMON_HUNTER = "HeroDemonHunter",
22
+ DEMON_HUNTER_MORPHED = "HeroDemonHunterMorphed",
23
+ FOOTMAN = "Footman",
24
+ FEL_ORC_GRUNT = "ChaosGrunt",
25
+ FEMALE_DEMON_HUNTER = "HeroFemaleDemonHunter",
26
+ FEMALE_DEMON_HUNTER_MORPHED = "HeroFemaleDemonHunterMorphed",
27
+ FURBOLG = "Furbolg",
28
+ GOBLIN_SAPPER = "GoblinSapper",
29
+ GRUNT = "Grunt",
30
+ MOUNTAIN_KING = "HeroMountainKing",
31
+ NERUBIAN = "Nerubian",
32
+ PALADIN = "HeroPaladin",
33
+ RIFLEMAN = "Rifleman",
34
+ TINKER = "HeroTinker"
35
+ }
@@ -0,0 +1,2 @@
1
+ local ____exports = {}
2
+ return ____exports
@@ -0,0 +1,8 @@
1
+ /** @noSelfInFile */
2
+ export declare const enum TargetingType {
3
+ NONE = 0,
4
+ UNIT = 1,
5
+ POINT = 2,
6
+ UNIT_OR_POINT = 3,
7
+ PASSIVE = 4
8
+ }
@@ -0,0 +1,2 @@
1
+ local ____exports = {}
2
+ return ____exports
@@ -0,0 +1,16 @@
1
+ /** @noSelfInFile */
2
+ import { ObjectDataEntryId } from "../entry";
3
+ import { UnitTypeId } from "../entry/unit-type";
4
+ import { UpgradeId } from "../entry/upgrade";
5
+ export type TechTreeDependency = {
6
+ unitTypeId: UnitTypeId;
7
+ upgradeId: undefined;
8
+ level: undefined;
9
+ } | {
10
+ unitTypeId: undefined;
11
+ upgradeId: UpgradeId;
12
+ level: number;
13
+ };
14
+ export type TechTreeDependencyInput = TechTreeDependency | UnitTypeId | UpgradeId;
15
+ export declare const extractTechTreeDependencyInputObjectDataEntryId: (techTreeDependencyInput: TechTreeDependencyInput) => ObjectDataEntryId;
16
+ export declare const extractTechTreeDependencyInputLevel: (techTreeDependencyInput: TechTreeDependencyInput) => number;
@@ -0,0 +1,8 @@
1
+ local ____exports = {}
2
+ ____exports.extractTechTreeDependencyInputObjectDataEntryId = function(techTreeDependencyInput)
3
+ return type(techTreeDependencyInput) == "number" and techTreeDependencyInput or (techTreeDependencyInput.unitTypeId or techTreeDependencyInput.upgradeId)
4
+ end
5
+ ____exports.extractTechTreeDependencyInputLevel = function(techTreeDependencyInput)
6
+ return type(techTreeDependencyInput) == "number" and 0 or (techTreeDependencyInput.level or 0)
7
+ end
8
+ return ____exports
@@ -0,0 +1,19 @@
1
+ /** @noSelfInFile */
2
+ import { BitSet } from "../../../utility/bit-set";
3
+ export declare const enum UnitClassification {
4
+ GIANT = 1,
5
+ UNDEAD = 2,
6
+ SUMMONED = 4,
7
+ MECHANICAL = 8,
8
+ WORKER = 16,
9
+ SUICIDAL = 32,
10
+ TOWN_HALL = 64,
11
+ ANCIENT = 128,
12
+ NEUTRAL = 256,
13
+ WARD = 512,
14
+ WALKABLE = 1024,
15
+ TAUREN = 2048
16
+ }
17
+ export type UnitClassifications = BitSet<UnitClassification>;
18
+ export declare const emptyUnitClassifications: () => BitSet<UnitClassification>;
19
+ export declare const unitClassificationsOf: (...elements: UnitClassification[]) => UnitClassifications;
@@ -0,0 +1,50 @@
1
+ local ____exports = {}
2
+ local ____bit_2Dset = require("utility.bit-set")
3
+ local bitSetOf = ____bit_2Dset.bitSetOf
4
+ local emptyBitSet = ____bit_2Dset.emptyBitSet
5
+ local ____records = require("utility.records")
6
+ local invertRecord = ____records.invertRecord
7
+ local stringByUnitClassification = {
8
+ [1] = "giant",
9
+ [2] = "undead",
10
+ [4] = "summoned",
11
+ [8] = "mechanical",
12
+ [16] = "peon",
13
+ [32] = "sapper",
14
+ [64] = "townhall",
15
+ [128] = "ancient",
16
+ [256] = "neutral",
17
+ [512] = "ward",
18
+ [1024] = "standon",
19
+ [2048] = "tauren"
20
+ }
21
+ local unitClassificationByString = invertRecord(stringByUnitClassification)
22
+ ---
23
+ -- @internal For use by internal systems only.
24
+ ____exports.unitClassificationsToStringArray = function(unitClassifications)
25
+ local strings = {}
26
+ for unitClassification, ____string in pairs(stringByUnitClassification) do
27
+ local ____unitClassification_0 = unitClassification
28
+ if unitClassifications & ____unitClassification_0 == ____unitClassification_0 then
29
+ strings[#strings + 1] = ____string
30
+ end
31
+ end
32
+ return strings
33
+ end
34
+ ---
35
+ -- @internal For use by internal systems only.
36
+ ____exports.stringArrayToUnitClassifications = function(strings)
37
+ local unitClassifications = ____exports.emptyUnitClassifications()
38
+ for ____, ____string in ipairs(strings) do
39
+ local unitClassification = unitClassificationByString[____string]
40
+ if unitClassification ~= nil then
41
+ unitClassifications = unitClassifications | unitClassification
42
+ end
43
+ end
44
+ return unitClassifications
45
+ end
46
+ ____exports.emptyUnitClassifications = emptyBitSet
47
+ ____exports.unitClassificationsOf = function(...)
48
+ return bitSetOf(...)
49
+ end
50
+ return ____exports
@@ -0,0 +1,17 @@
1
+ /** @noSelfInFile */
2
+ export declare const enum WeaponSoundType {
3
+ NONE = "",
4
+ AXE_MEDIUM_CHOP = "AxeMediumChop",
5
+ METAL_HEAVY_BASH = "MetalHeavyBash",
6
+ METAL_HEAVY_CHOP = "MetalHeavyChop",
7
+ METAL_HEAVY_SLICE = "MetalHeavySlice",
8
+ METAL_LIGHT_CHOP = "MetalLightChop",
9
+ METAL_LIGHT_SLICE = "MetalLightSlice",
10
+ METAL_MEDIUM_BASH = "MetalMediumBash",
11
+ METAL_MEDIUM_CHOP = "MetalMediumChop",
12
+ METAL_MEDIUM_SLICE = "MetalMediumSlice",
13
+ ROCK_HEAVY_BASH = "RockHeavyBash",
14
+ WOOD_HEAVY_BASH = "WoodHeavyBash",
15
+ WOOD_LIGHT_BASH = "WoodLightBash",
16
+ WOOD_MEDIUM_BASH = "WoodMediumBash"
17
+ }
@@ -0,0 +1,2 @@
1
+ local ____exports = {}
2
+ return ____exports
@@ -0,0 +1,8 @@
1
+ /** @noSelfInFile */
2
+ import { AbilityType, AbilityTypeId } from "../ability-type";
3
+ import { ObjectDataEntryLevelFieldValueSupplier } from "../../entry";
4
+ export declare class ArmorIncreaseAbilityType extends AbilityType {
5
+ static readonly BASE_ID: AbilityTypeId;
6
+ get armorIncrease(): number[];
7
+ set armorIncrease(armorIncrease: ObjectDataEntryLevelFieldValueSupplier<number>);
8
+ }
@@ -0,0 +1,26 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
5
+ local ____exports = {}
6
+ local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
7
+ local AbilityType = ____ability_2Dtype.AbilityType
8
+ ____exports.ArmorIncreaseAbilityType = __TS__Class()
9
+ local ArmorIncreaseAbilityType = ____exports.ArmorIncreaseAbilityType
10
+ ArmorIncreaseAbilityType.name = "ArmorIncreaseAbilityType"
11
+ __TS__ClassExtends(ArmorIncreaseAbilityType, AbilityType)
12
+ ArmorIncreaseAbilityType.BASE_ID = fourCC("AId1")
13
+ __TS__SetDescriptor(
14
+ ArmorIncreaseAbilityType.prototype,
15
+ "armorIncrease",
16
+ {
17
+ get = function(self)
18
+ return self:getNumberLevelField("Idef")
19
+ end,
20
+ set = function(self, armorIncrease)
21
+ self:setNumberLevelField("Idef", armorIncrease)
22
+ end
23
+ },
24
+ true
25
+ )
26
+ return ____exports
@@ -0,0 +1,12 @@
1
+ /** @noSelfInFile */
2
+ import { AbilityType, AbilityTypeId } from "../ability-type";
3
+ import { ObjectDataEntryLevelFieldValueSupplier } from "../../entry";
4
+ export declare class AttributeBonusAbilityType extends AbilityType {
5
+ static readonly BASE_ID: AbilityTypeId;
6
+ get strengthBonus(): number[];
7
+ set strengthBonus(strengthBonus: ObjectDataEntryLevelFieldValueSupplier<number>);
8
+ get agilityBonus(): number[];
9
+ set agilityBonus(agilityBonus: ObjectDataEntryLevelFieldValueSupplier<number>);
10
+ get intelligenceBonus(): number[];
11
+ set intelligenceBonus(intelligenceBonus: ObjectDataEntryLevelFieldValueSupplier<number>);
12
+ }
@@ -0,0 +1,52 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
5
+ local ____exports = {}
6
+ local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
7
+ local AbilityType = ____ability_2Dtype.AbilityType
8
+ ____exports.AttributeBonusAbilityType = __TS__Class()
9
+ local AttributeBonusAbilityType = ____exports.AttributeBonusAbilityType
10
+ AttributeBonusAbilityType.name = "AttributeBonusAbilityType"
11
+ __TS__ClassExtends(AttributeBonusAbilityType, AbilityType)
12
+ AttributeBonusAbilityType.BASE_ID = fourCC("Aamk")
13
+ __TS__SetDescriptor(
14
+ AttributeBonusAbilityType.prototype,
15
+ "strengthBonus",
16
+ {
17
+ get = function(self)
18
+ return self:getNumberLevelField("Istr")
19
+ end,
20
+ set = function(self, strengthBonus)
21
+ self:setNumberLevelField("Istr", strengthBonus)
22
+ end
23
+ },
24
+ true
25
+ )
26
+ __TS__SetDescriptor(
27
+ AttributeBonusAbilityType.prototype,
28
+ "agilityBonus",
29
+ {
30
+ get = function(self)
31
+ return self:getNumberLevelField("Iagi")
32
+ end,
33
+ set = function(self, agilityBonus)
34
+ self:setNumberLevelField("Iagi", agilityBonus)
35
+ end
36
+ },
37
+ true
38
+ )
39
+ __TS__SetDescriptor(
40
+ AttributeBonusAbilityType.prototype,
41
+ "intelligenceBonus",
42
+ {
43
+ get = function(self)
44
+ return self:getNumberLevelField("Iint")
45
+ end,
46
+ set = function(self, intelligenceBonus)
47
+ self:setNumberLevelField("Iint", intelligenceBonus)
48
+ end
49
+ },
50
+ true
51
+ )
52
+ return ____exports
@@ -0,0 +1,8 @@
1
+ /** @noSelfInFile */
2
+ import { AbilityType, AbilityTypeId } from "../ability-type";
3
+ import { ObjectDataEntryLevelFieldValueSupplier } from "../../entry";
4
+ export declare class DamageIncreaseAbilityType extends AbilityType {
5
+ static readonly BASE_ID: AbilityTypeId;
6
+ get autoAttackDamageIncrease(): number[];
7
+ set autoAttackDamageIncrease(autoAttackDamageIncrease: ObjectDataEntryLevelFieldValueSupplier<number>);
8
+ }