warscript 0.0.1-dev.404878c

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (493) hide show
  1. package/LICENSE +23 -0
  2. package/binaryreader.d.ts +20 -0
  3. package/binaryreader.lua +50 -0
  4. package/binarywriter.d.ts +21 -0
  5. package/binarywriter.lua +90 -0
  6. package/core/dummy.d.ts +22 -0
  7. package/core/dummy.lua +133 -0
  8. package/core/game.d.ts +3 -0
  9. package/core/game.lua +24 -0
  10. package/core/mapbounds.d.ts +8 -0
  11. package/core/mapbounds.lua +12 -0
  12. package/core/thread.d.ts +8 -0
  13. package/core/thread.lua +40 -0
  14. package/core/types/ability.d.ts +4 -0
  15. package/core/types/ability.lua +10 -0
  16. package/core/types/async.d.ts +3 -0
  17. package/core/types/async.lua +2 -0
  18. package/core/types/camera.d.ts +4 -0
  19. package/core/types/camera.lua +21 -0
  20. package/core/types/cameraField.d.ts +15 -0
  21. package/core/types/cameraField.lua +38 -0
  22. package/core/types/color.d.ts +16 -0
  23. package/core/types/color.lua +93 -0
  24. package/core/types/destructable.d.ts +31 -0
  25. package/core/types/destructable.lua +245 -0
  26. package/core/types/effect.d.ts +31 -0
  27. package/core/types/effect.lua +209 -0
  28. package/core/types/frame.d.ts +140 -0
  29. package/core/types/frame.lua +882 -0
  30. package/core/types/game.d.ts +8 -0
  31. package/core/types/game.lua +41 -0
  32. package/core/types/group.d.ts +22 -0
  33. package/core/types/group.lua +94 -0
  34. package/core/types/handle.d.ts +48 -0
  35. package/core/types/handle.lua +169 -0
  36. package/core/types/image.d.ts +30 -0
  37. package/core/types/image.lua +121 -0
  38. package/core/types/internal/ability+cooldownRemaining.d.ts +1 -0
  39. package/core/types/internal/ability+cooldownRemaining.lua +0 -0
  40. package/core/types/item.d.ts +4 -0
  41. package/core/types/item.lua +6 -0
  42. package/core/types/missile.d.ts +22 -0
  43. package/core/types/missile.lua +233 -0
  44. package/core/types/order.d.ts +25 -0
  45. package/core/types/order.lua +55 -0
  46. package/core/types/player.d.ts +71 -0
  47. package/core/types/player.lua +448 -0
  48. package/core/types/playerCamera.d.ts +32 -0
  49. package/core/types/playerCamera.lua +162 -0
  50. package/core/types/playerColor.d.ts +40 -0
  51. package/core/types/playerColor.lua +203 -0
  52. package/core/types/rect.d.ts +39 -0
  53. package/core/types/rect.lua +152 -0
  54. package/core/types/region.d.ts +14 -0
  55. package/core/types/region.lua +84 -0
  56. package/core/types/sound.d.ts +69 -0
  57. package/core/types/sound.lua +247 -0
  58. package/core/types/tileCell.d.ts +13 -0
  59. package/core/types/tileCell.lua +100 -0
  60. package/core/types/timer.d.ts +36 -0
  61. package/core/types/timer.lua +230 -0
  62. package/core/types/timerDialog.d.ts +19 -0
  63. package/core/types/timerDialog.lua +95 -0
  64. package/core/types/unit.d.ts +10 -0
  65. package/core/types/unit.lua +24 -0
  66. package/core/types/widget.d.ts +5 -0
  67. package/core/types/widget.lua +2 -0
  68. package/core/util.d.ts +62 -0
  69. package/core/util.lua +464 -0
  70. package/core/vecmath/common.d.ts +18 -0
  71. package/core/vecmath/common.lua +29 -0
  72. package/core/vecmath/mat2.d.ts +73 -0
  73. package/core/vecmath/mat2.lua +261 -0
  74. package/core/vecmath/vec3.d.ts +47 -0
  75. package/core/vecmath/vec3.lua +350 -0
  76. package/core/vecmath/vec4.d.ts +54 -0
  77. package/core/vecmath/vec4.lua +400 -0
  78. package/crypto/ecc.d.ts +6 -0
  79. package/crypto/ecc.lua +1734 -0
  80. package/decl/index.d.ts +116 -0
  81. package/decl/native.d.ts +8198 -0
  82. package/destroyable.d.ts +20 -0
  83. package/destroyable.lua +31 -0
  84. package/engine/ability.d.ts +5 -0
  85. package/engine/ability.lua +7 -0
  86. package/engine/behavior.d.ts +28 -0
  87. package/engine/behavior.lua +181 -0
  88. package/engine/behaviour/ability/apply-buff.d.ts +38 -0
  89. package/engine/behaviour/ability/apply-buff.lua +126 -0
  90. package/engine/behaviour/ability/apply-unit-behavior.d.ts +12 -0
  91. package/engine/behaviour/ability/apply-unit-behavior.lua +36 -0
  92. package/engine/behaviour/ability/damage.d.ts +25 -0
  93. package/engine/behaviour/ability/damage.lua +75 -0
  94. package/engine/behaviour/ability/heal.d.ts +16 -0
  95. package/engine/behaviour/ability/heal.lua +35 -0
  96. package/engine/behaviour/ability/instant-impact.d.ts +6 -0
  97. package/engine/behaviour/ability/instant-impact.lua +25 -0
  98. package/engine/behaviour/ability.d.ts +40 -0
  99. package/engine/behaviour/ability.lua +175 -0
  100. package/engine/behaviour/unit/stun-immunity.d.ts +19 -0
  101. package/engine/behaviour/unit/stun-immunity.lua +67 -0
  102. package/engine/behaviour/unit.d.ts +20 -0
  103. package/engine/behaviour/unit.lua +75 -0
  104. package/engine/buff.d.ts +221 -0
  105. package/engine/buff.lua +1093 -0
  106. package/engine/constants.d.ts +7 -0
  107. package/engine/constants.lua +8 -0
  108. package/engine/index.d.ts +5 -0
  109. package/engine/index.lua +2 -0
  110. package/engine/internal/ability.d.ts +91 -0
  111. package/engine/internal/ability.lua +531 -0
  112. package/engine/internal/item/ability.d.ts +2 -0
  113. package/engine/internal/item/ability.lua +48 -0
  114. package/engine/internal/item+owner.d.ts +7 -0
  115. package/engine/internal/item+owner.lua +22 -0
  116. package/engine/internal/item.d.ts +86 -0
  117. package/engine/internal/item.lua +580 -0
  118. package/engine/internal/mechanics/ability-duration.d.ts +4 -0
  119. package/engine/internal/mechanics/ability-duration.lua +11 -0
  120. package/engine/internal/mechanics/area-damage.d.ts +2 -0
  121. package/engine/internal/mechanics/area-damage.lua +33 -0
  122. package/engine/internal/misc/dummy-units.d.ts +2 -0
  123. package/engine/internal/misc/dummy-units.lua +14 -0
  124. package/engine/internal/object-data/armor-increase.d.ts +2 -0
  125. package/engine/internal/object-data/armor-increase.lua +19 -0
  126. package/engine/internal/object-data/attribute-bonus.d.ts +2 -0
  127. package/engine/internal/object-data/attribute-bonus.lua +15 -0
  128. package/engine/internal/object-data/auto-attack-damage-increase.d.ts +2 -0
  129. package/engine/internal/object-data/auto-attack-damage-increase.lua +17 -0
  130. package/engine/internal/object-data/auto-attack-speed-increase.d.ts +2 -0
  131. package/engine/internal/object-data/auto-attack-speed-increase.lua +14 -0
  132. package/engine/internal/object-data/dummy-inventory.d.ts +2 -0
  133. package/engine/internal/object-data/dummy-inventory.lua +16 -0
  134. package/engine/internal/object-data/dummy-item.d.ts +2 -0
  135. package/engine/internal/object-data/dummy-item.lua +10 -0
  136. package/engine/internal/object-data/ghost-visible.d.ts +2 -0
  137. package/engine/internal/object-data/ghost-visible.lua +15 -0
  138. package/engine/internal/object-data/invulnerable.d.ts +2 -0
  139. package/engine/internal/object-data/invulnerable.lua +11 -0
  140. package/engine/internal/object-data/movement-speed-increase-factor.d.ts +2 -0
  141. package/engine/internal/object-data/movement-speed-increase-factor.lua +18 -0
  142. package/engine/internal/unit/ability.d.ts +143 -0
  143. package/engine/internal/unit/ability.lua +369 -0
  144. package/engine/internal/unit/allowed-targets.d.ts +17 -0
  145. package/engine/internal/unit/allowed-targets.lua +19 -0
  146. package/engine/internal/unit/band-aids/ancestral-spirit-cannibalize.d.ts +2 -0
  147. package/engine/internal/unit/band-aids/ancestral-spirit-cannibalize.lua +21 -0
  148. package/engine/internal/unit/bonus.d.ts +41 -0
  149. package/engine/internal/unit/bonus.lua +188 -0
  150. package/engine/internal/unit/buff.d.ts +38 -0
  151. package/engine/internal/unit/buff.lua +81 -0
  152. package/engine/internal/unit/expiration-timer.d.ts +22 -0
  153. package/engine/internal/unit/expiration-timer.lua +44 -0
  154. package/engine/internal/unit/ghost-counter.d.ts +12 -0
  155. package/engine/internal/unit/ghost-counter.lua +26 -0
  156. package/engine/internal/unit/invulnerability-counter.d.ts +12 -0
  157. package/engine/internal/unit/invulnerability-counter.lua +26 -0
  158. package/engine/internal/unit/missile.d.ts +42 -0
  159. package/engine/internal/unit/missile.lua +70 -0
  160. package/engine/internal/unit/movement-speed.d.ts +18 -0
  161. package/engine/internal/unit/movement-speed.lua +42 -0
  162. package/engine/internal/unit/summon-event.d.ts +12 -0
  163. package/engine/internal/unit/summon-event.lua +50 -0
  164. package/engine/internal/unit+ability.d.ts +9 -0
  165. package/engine/internal/unit+ability.lua +59 -0
  166. package/engine/internal/unit+bonus.d.ts +8 -0
  167. package/engine/internal/unit+bonus.lua +40 -0
  168. package/engine/internal/unit+damage.d.ts +69 -0
  169. package/engine/internal/unit+damage.lua +123 -0
  170. package/engine/internal/unit+rally.d.ts +10 -0
  171. package/engine/internal/unit+rally.lua +159 -0
  172. package/engine/internal/unit+spellSteal.d.ts +7 -0
  173. package/engine/internal/unit+spellSteal.lua +64 -0
  174. package/engine/internal/unit+transport.d.ts +12 -0
  175. package/engine/internal/unit+transport.lua +102 -0
  176. package/engine/internal/unit-missile-data.d.ts +2 -0
  177. package/engine/internal/unit-missile-data.lua +107 -0
  178. package/engine/internal/unit-missile-launch.d.ts +7 -0
  179. package/engine/internal/unit-missile-launch.lua +32 -0
  180. package/engine/internal/unit.d.ts +312 -0
  181. package/engine/internal/unit.lua +2430 -0
  182. package/engine/internal/utility.d.ts +2 -0
  183. package/engine/internal/utility.lua +13 -0
  184. package/engine/lightning.d.ts +51 -0
  185. package/engine/lightning.lua +303 -0
  186. package/engine/local-client.d.ts +16 -0
  187. package/engine/local-client.lua +86 -0
  188. package/engine/object-data/auxiliary/animation-name.d.ts +14 -0
  189. package/engine/object-data/auxiliary/animation-name.lua +2 -0
  190. package/engine/object-data/auxiliary/animation-qualifier.d.ts +53 -0
  191. package/engine/object-data/auxiliary/animation-qualifier.lua +2 -0
  192. package/engine/object-data/auxiliary/armor-sound-type.d.ts +8 -0
  193. package/engine/object-data/auxiliary/armor-sound-type.lua +2 -0
  194. package/engine/object-data/auxiliary/attachment-preset.d.ts +15 -0
  195. package/engine/object-data/auxiliary/attachment-preset.lua +29 -0
  196. package/engine/object-data/auxiliary/attack-type.d.ts +11 -0
  197. package/engine/object-data/auxiliary/attack-type.lua +2 -0
  198. package/engine/object-data/auxiliary/buff-polarity.d.ts +6 -0
  199. package/engine/object-data/auxiliary/buff-polarity.lua +2 -0
  200. package/engine/object-data/auxiliary/buff-resistance-type.d.ts +6 -0
  201. package/engine/object-data/auxiliary/buff-resistance-type.lua +2 -0
  202. package/engine/object-data/auxiliary/combat-classification.d.ts +46 -0
  203. package/engine/object-data/auxiliary/combat-classification.lua +206 -0
  204. package/engine/object-data/auxiliary/detection-type.d.ts +7 -0
  205. package/engine/object-data/auxiliary/detection-type.lua +2 -0
  206. package/engine/object-data/auxiliary/model-node-name.d.ts +12 -0
  207. package/engine/object-data/auxiliary/model-node-name.lua +2 -0
  208. package/engine/object-data/auxiliary/model-node-qualifier.d.ts +21 -0
  209. package/engine/object-data/auxiliary/model-node-qualifier.lua +2 -0
  210. package/engine/object-data/auxiliary/movement-type.d.ts +10 -0
  211. package/engine/object-data/auxiliary/movement-type.lua +2 -0
  212. package/engine/object-data/auxiliary/race.d.ts +14 -0
  213. package/engine/object-data/auxiliary/race.lua +2 -0
  214. package/engine/object-data/auxiliary/sound-preset-name.d.ts +8 -0
  215. package/engine/object-data/auxiliary/sound-preset-name.lua +2 -0
  216. package/engine/object-data/auxiliary/sound-set-name.d.ts +35 -0
  217. package/engine/object-data/auxiliary/sound-set-name.lua +2 -0
  218. package/engine/object-data/auxiliary/targeting-type.d.ts +8 -0
  219. package/engine/object-data/auxiliary/targeting-type.lua +2 -0
  220. package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +16 -0
  221. package/engine/object-data/auxiliary/tech-tree-dependency.lua +8 -0
  222. package/engine/object-data/auxiliary/unit-classification.d.ts +19 -0
  223. package/engine/object-data/auxiliary/unit-classification.lua +50 -0
  224. package/engine/object-data/auxiliary/weapon-sound-type.d.ts +17 -0
  225. package/engine/object-data/auxiliary/weapon-sound-type.lua +2 -0
  226. package/engine/object-data/entry/ability-type/armor-increase.d.ts +8 -0
  227. package/engine/object-data/entry/ability-type/armor-increase.lua +26 -0
  228. package/engine/object-data/entry/ability-type/attribute-increase.d.ts +12 -0
  229. package/engine/object-data/entry/ability-type/attribute-increase.lua +52 -0
  230. package/engine/object-data/entry/ability-type/auto-attack-damage-increase.d.ts +8 -0
  231. package/engine/object-data/entry/ability-type/auto-attack-damage-increase.lua +26 -0
  232. package/engine/object-data/entry/ability-type/auto-attack-heal-reduction-effect.d.ts +12 -0
  233. package/engine/object-data/entry/ability-type/auto-attack-heal-reduction-effect.lua +52 -0
  234. package/engine/object-data/entry/ability-type/auto-attack-speed-increase.d.ts +8 -0
  235. package/engine/object-data/entry/ability-type/auto-attack-speed-increase.lua +26 -0
  236. package/engine/object-data/entry/ability-type/bash.d.ts +16 -0
  237. package/engine/object-data/entry/ability-type/bash.lua +78 -0
  238. package/engine/object-data/entry/ability-type/berserk.d.ts +10 -0
  239. package/engine/object-data/entry/ability-type/berserk.lua +39 -0
  240. package/engine/object-data/entry/ability-type/blank-configurable.d.ts +21 -0
  241. package/engine/object-data/entry/ability-type/blank-configurable.lua +249 -0
  242. package/engine/object-data/entry/ability-type/blank-passive.d.ts +7 -0
  243. package/engine/object-data/entry/ability-type/blank-passive.lua +28 -0
  244. package/engine/object-data/entry/ability-type/blizzard.d.ts +16 -0
  245. package/engine/object-data/entry/ability-type/blizzard.lua +78 -0
  246. package/engine/object-data/entry/ability-type/blood-lust.d.ts +12 -0
  247. package/engine/object-data/entry/ability-type/blood-lust.lua +52 -0
  248. package/engine/object-data/entry/ability-type/chain-lightning.d.ts +12 -0
  249. package/engine/object-data/entry/ability-type/chain-lightning.lua +52 -0
  250. package/engine/object-data/entry/ability-type/channel.d.ts +48 -0
  251. package/engine/object-data/entry/ability-type/channel.lua +140 -0
  252. package/engine/object-data/entry/ability-type/charge-gold-and-lumber.d.ts +14 -0
  253. package/engine/object-data/entry/ability-type/charge-gold-and-lumber.lua +65 -0
  254. package/engine/object-data/entry/ability-type/cleaving-attack.d.ts +8 -0
  255. package/engine/object-data/entry/ability-type/cleaving-attack.lua +26 -0
  256. package/engine/object-data/entry/ability-type/cluster-rockets.d.ts +18 -0
  257. package/engine/object-data/entry/ability-type/cluster-rockets.lua +91 -0
  258. package/engine/object-data/entry/ability-type/cripple.d.ts +12 -0
  259. package/engine/object-data/entry/ability-type/cripple.lua +52 -0
  260. package/engine/object-data/entry/ability-type/critical-strike.d.ts +18 -0
  261. package/engine/object-data/entry/ability-type/critical-strike.lua +91 -0
  262. package/engine/object-data/entry/ability-type/curse.d.ts +8 -0
  263. package/engine/object-data/entry/ability-type/curse.lua +26 -0
  264. package/engine/object-data/entry/ability-type/dark-summoning.d.ts +10 -0
  265. package/engine/object-data/entry/ability-type/dark-summoning.lua +39 -0
  266. package/engine/object-data/entry/ability-type/death-coil.d.ts +8 -0
  267. package/engine/object-data/entry/ability-type/death-coil.lua +26 -0
  268. package/engine/object-data/entry/ability-type/disease-cloud.d.ts +15 -0
  269. package/engine/object-data/entry/ability-type/disease-cloud.lua +65 -0
  270. package/engine/object-data/entry/ability-type/divine-shield.d.ts +5 -0
  271. package/engine/object-data/entry/ability-type/divine-shield.lua +12 -0
  272. package/engine/object-data/entry/ability-type/endurance-aura.d.ts +10 -0
  273. package/engine/object-data/entry/ability-type/endurance-aura.lua +39 -0
  274. package/engine/object-data/entry/ability-type/engineering-upgrade.d.ts +13 -0
  275. package/engine/object-data/entry/ability-type/engineering-upgrade.lua +88 -0
  276. package/engine/object-data/entry/ability-type/evasion.d.ts +8 -0
  277. package/engine/object-data/entry/ability-type/evasion.lua +26 -0
  278. package/engine/object-data/entry/ability-type/faerie-fire.d.ts +10 -0
  279. package/engine/object-data/entry/ability-type/faerie-fire.lua +39 -0
  280. package/engine/object-data/entry/ability-type/far-sight.d.ts +9 -0
  281. package/engine/object-data/entry/ability-type/far-sight.lua +26 -0
  282. package/engine/object-data/entry/ability-type/feral-spirit.d.ts +11 -0
  283. package/engine/object-data/entry/ability-type/feral-spirit.lua +39 -0
  284. package/engine/object-data/entry/ability-type/frenzy.d.ts +12 -0
  285. package/engine/object-data/entry/ability-type/frenzy.lua +52 -0
  286. package/engine/object-data/entry/ability-type/frost-nova.d.ts +12 -0
  287. package/engine/object-data/entry/ability-type/frost-nova.lua +52 -0
  288. package/engine/object-data/entry/ability-type/ghost-visible.d.ts +10 -0
  289. package/engine/object-data/entry/ability-type/ghost-visible.lua +39 -0
  290. package/engine/object-data/entry/ability-type/gold-mine.d.ts +12 -0
  291. package/engine/object-data/entry/ability-type/gold-mine.lua +52 -0
  292. package/engine/object-data/entry/ability-type/heal.d.ts +8 -0
  293. package/engine/object-data/entry/ability-type/heal.lua +26 -0
  294. package/engine/object-data/entry/ability-type/healing-salve.d.ts +22 -0
  295. package/engine/object-data/entry/ability-type/healing-salve.lua +78 -0
  296. package/engine/object-data/entry/ability-type/healing-spray.d.ts +18 -0
  297. package/engine/object-data/entry/ability-type/healing-spray.lua +91 -0
  298. package/engine/object-data/entry/ability-type/healing-wave.d.ts +12 -0
  299. package/engine/object-data/entry/ability-type/healing-wave.lua +52 -0
  300. package/engine/object-data/entry/ability-type/holy-light.d.ts +8 -0
  301. package/engine/object-data/entry/ability-type/holy-light.lua +26 -0
  302. package/engine/object-data/entry/ability-type/incinerate.d.ts +18 -0
  303. package/engine/object-data/entry/ability-type/incinerate.lua +91 -0
  304. package/engine/object-data/entry/ability-type/inner-fire.d.ts +14 -0
  305. package/engine/object-data/entry/ability-type/inner-fire.lua +65 -0
  306. package/engine/object-data/entry/ability-type/inventory.d.ts +16 -0
  307. package/engine/object-data/entry/ability-type/inventory.lua +78 -0
  308. package/engine/object-data/entry/ability-type/invulnerable.d.ts +5 -0
  309. package/engine/object-data/entry/ability-type/invulnerable.lua +12 -0
  310. package/engine/object-data/entry/ability-type/lightning-shield.d.ts +8 -0
  311. package/engine/object-data/entry/ability-type/lightning-shield.lua +26 -0
  312. package/engine/object-data/entry/ability-type/movement-speed-increase.d.ts +8 -0
  313. package/engine/object-data/entry/ability-type/movement-speed-increase.lua +26 -0
  314. package/engine/object-data/entry/ability-type/permanent-immolation.d.ts +8 -0
  315. package/engine/object-data/entry/ability-type/permanent-immolation.lua +26 -0
  316. package/engine/object-data/entry/ability-type/phoenix-morph.d.ts +25 -0
  317. package/engine/object-data/entry/ability-type/phoenix-morph.lua +130 -0
  318. package/engine/object-data/entry/ability-type/recall.d.ts +10 -0
  319. package/engine/object-data/entry/ability-type/recall.lua +39 -0
  320. package/engine/object-data/entry/ability-type/rejuvenation.d.ts +20 -0
  321. package/engine/object-data/entry/ability-type/rejuvenation.lua +65 -0
  322. package/engine/object-data/entry/ability-type/searing-arrows.d.ts +8 -0
  323. package/engine/object-data/entry/ability-type/searing-arrows.lua +26 -0
  324. package/engine/object-data/entry/ability-type/shock-wave.d.ts +10 -0
  325. package/engine/object-data/entry/ability-type/shock-wave.lua +39 -0
  326. package/engine/object-data/entry/ability-type/slow-poison.d.ts +12 -0
  327. package/engine/object-data/entry/ability-type/slow-poison.lua +52 -0
  328. package/engine/object-data/entry/ability-type/slow.d.ts +12 -0
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@@ -0,0 +1,710 @@
1
+ /// <reference types="warpack-types/warpack" />
2
+ /** @noSelfInFile */
3
+ import { LevelFieldValueProvider, ObjectDefinition } from "./object";
4
+ export declare namespace AbilityDefinition {
5
+ type TargetType = ObjectDefinition.TargetType;
6
+ }
7
+ type Art = {
8
+ model: string;
9
+ attachmentPoint: string;
10
+ };
11
+ type ArtInput = string | Art;
12
+ export declare class AbilityDefinition extends ObjectDefinition {
13
+ readonly id: string;
14
+ constructor(baseId: string | number, id?: string | number);
15
+ static create<T extends AbilityDefinition>(this: new (object: WarObject) => T, baseId: string | number, id?: string | number): T;
16
+ static of<T extends AbilityDefinition>(this: new (object: WarObject) => T, id: string | number): T;
17
+ set name(v: string);
18
+ get name(): string;
19
+ set tooltip(v: LevelFieldValueProvider<string>);
20
+ get tooltip(): string[];
21
+ set tooltipExtended(v: LevelFieldValueProvider<string>);
22
+ get tooltipExtended(): string[];
23
+ set hotkey(v: string);
24
+ get hotkey(): string;
25
+ set buttonPositionX(v: 0 | 1 | 2 | 3);
26
+ get buttonPositionX(): 0 | 1 | 2 | 3;
27
+ set buttonPositionY(v: 0 | 1 | 2);
28
+ get buttonPositionY(): 0 | 1 | 2;
29
+ set levels(v: number);
30
+ get levels(): number;
31
+ set requiredLevel(v: number);
32
+ get requiredLevel(): number;
33
+ set heroAbility(v: boolean);
34
+ get heroAbility(): boolean;
35
+ set buffs(v: LevelFieldValueProvider<(string | number)[]>);
36
+ get buffs(): string[][];
37
+ set effects(v: LevelFieldValueProvider<(string | number)[]>);
38
+ get effects(): string[][];
39
+ set durationNormal(v: LevelFieldValueProvider<number>);
40
+ get durationNormal(): number[];
41
+ set durationHero(v: LevelFieldValueProvider<number>);
42
+ get durationHero(): number[];
43
+ set castTime(v: LevelFieldValueProvider<number>);
44
+ get castTime(): number[];
45
+ set cooldown(v: LevelFieldValueProvider<number>);
46
+ get cooldown(): number[];
47
+ set manaCost(v: LevelFieldValueProvider<number>);
48
+ get manaCost(): number[];
49
+ set areaOfEffect(v: LevelFieldValueProvider<number>);
50
+ get areaOfEffect(): number[];
51
+ set castRange(v: LevelFieldValueProvider<number>);
52
+ get castRange(): number[];
53
+ set targetsAllowed(v: LevelFieldValueProvider<AbilityDefinition.TargetType[]>);
54
+ get targetsAllowed(): AbilityDefinition.TargetType[][];
55
+ get icon(): string;
56
+ set icon(v: string);
57
+ get turnOffIcon(): string;
58
+ set turnOffIcon(v: string);
59
+ get researchIcon(): string;
60
+ set researchIcon(v: string);
61
+ set animationNames(v: string[]);
62
+ get animationNames(): string[];
63
+ set casterArt(v: string);
64
+ get casterArt(): string;
65
+ set effectArt(v: string);
66
+ get effectArt(): string;
67
+ get specialArt(): Art;
68
+ set specialArt(v: ArtInput);
69
+ get targetArt(): [
70
+ ...([
71
+ Art,
72
+ ...([Art, ...([Art, ...([Art, ...([Art, ...([Art] | [])] | [])] | [])] | [])] | [])
73
+ ] | [])
74
+ ];
75
+ set targetArt(v: ArtInput | [
76
+ ...([
77
+ ArtInput,
78
+ ...([
79
+ ArtInput,
80
+ ...([
81
+ ArtInput,
82
+ ...([
83
+ ArtInput,
84
+ ...([ArtInput, ...([ArtInput] | [])] | [])
85
+ ] | [])
86
+ ] | [])
87
+ ] | [])
88
+ ] | [])
89
+ ]);
90
+ set lightningEffects(v: string[]);
91
+ get lightningEffects(): string[];
92
+ set missileArt(v: string);
93
+ get missileArt(): string;
94
+ set missileArc(v: number);
95
+ get missileArc(): number;
96
+ set missileSpeed(v: number);
97
+ get missileSpeed(): number;
98
+ set missileHoming(v: boolean);
99
+ get missileHoming(): boolean;
100
+ get checkDependencies(): boolean;
101
+ set checkDependencies(v: boolean);
102
+ get requirements(): {
103
+ id: string;
104
+ level: number;
105
+ }[];
106
+ set requirements(v: (string | number | {
107
+ id: string | number;
108
+ level?: number;
109
+ })[]);
110
+ }
111
+ export declare class AbilityDefinitionSpikedCarapace extends AbilityDefinition {
112
+ constructor(id?: string | number);
113
+ set returnedDamageFactor(v: LevelFieldValueProvider<number>);
114
+ get returnedDamageFactor(): number[];
115
+ set receivedDamageFactor(v: LevelFieldValueProvider<number>);
116
+ get receivedDamageFactor(): number[];
117
+ set armorBonus(v: LevelFieldValueProvider<number>);
118
+ get armorBonus(): number[];
119
+ }
120
+ export declare class AbilityDefinitionAnimateDead extends AbilityDefinition {
121
+ constructor(id?: string | number);
122
+ get numberOfCorpsesRaised(): number[];
123
+ set numberOfCorpsesRaised(v: LevelFieldValueProvider<number>);
124
+ get raisedUnitsAreInvulnerable(): boolean[];
125
+ set raisedUnitsAreInvulnerable(v: LevelFieldValueProvider<boolean>);
126
+ get inheritUpgrades(): boolean[];
127
+ set inheritUpgrades(v: LevelFieldValueProvider<boolean>);
128
+ }
129
+ export declare class AbilityDefinitionArmorBonus extends AbilityDefinition {
130
+ constructor(id?: string | number);
131
+ get armorBonus(): number[];
132
+ set armorBonus(v: LevelFieldValueProvider<number>);
133
+ }
134
+ export declare class AbilityDefinitionAttackSpeedBonus extends AbilityDefinition {
135
+ constructor(id?: string | number);
136
+ get attackSpeedIncrease(): number[];
137
+ set attackSpeedIncrease(v: LevelFieldValueProvider<number>);
138
+ }
139
+ export declare class AbilityDefinitionBanish extends AbilityDefinition {
140
+ constructor(id?: string | number);
141
+ get movementSpeedReduction(): number[];
142
+ set movementSpeedReduction(v: LevelFieldValueProvider<number>);
143
+ get attackSpeedReduction(): number[];
144
+ set attackSpeedReduction(v: LevelFieldValueProvider<number>);
145
+ }
146
+ export declare class AbilityDefinitionBash extends AbilityDefinition {
147
+ constructor(id?: string | number);
148
+ get chanceToBash(): number[];
149
+ set chanceToBash(v: LevelFieldValueProvider<number>);
150
+ get damageFactor(): number[];
151
+ set damageFactor(v: LevelFieldValueProvider<number>);
152
+ get damageBonus(): number[];
153
+ set damageBonus(v: LevelFieldValueProvider<number>);
154
+ get chanceToMiss(): number[];
155
+ set chanceToMiss(v: LevelFieldValueProvider<number>);
156
+ get neverMiss(): boolean[];
157
+ set neverMiss(v: LevelFieldValueProvider<boolean>);
158
+ }
159
+ export declare class AbilityDefinitionBarrage extends AbilityDefinition {
160
+ constructor(id?: string | number);
161
+ get damage(): number[];
162
+ set damage(v: LevelFieldValueProvider<number>);
163
+ get maximumDamage(): number[];
164
+ set maximumDamage(v: LevelFieldValueProvider<number>);
165
+ get numberOfTargets(): number[];
166
+ set numberOfTargets(v: LevelFieldValueProvider<number>);
167
+ }
168
+ export declare class AbilityDefinitionBerserk extends AbilityDefinition {
169
+ constructor(id?: string | number);
170
+ get movementSpeedIncrease(): number[];
171
+ set movementSpeedIncrease(v: LevelFieldValueProvider<number>);
172
+ get attackSpeedIncrease(): number[];
173
+ set attackSpeedIncrease(v: LevelFieldValueProvider<number>);
174
+ get damageTakenIncrease(): number[];
175
+ set damageTakenIncrease(v: LevelFieldValueProvider<number>);
176
+ }
177
+ export declare class AbilityDefinitionBlink extends AbilityDefinition {
178
+ constructor(id?: string | number);
179
+ set maximumRange(v: LevelFieldValueProvider<number>);
180
+ get maximumRange(): number[];
181
+ set minimumRange(v: LevelFieldValueProvider<number>);
182
+ get minimumRange(): number[];
183
+ }
184
+ export declare class AbilityDefinitionBlizzard extends AbilityDefinition {
185
+ constructor(id?: string | number);
186
+ set numberOfWaves(v: LevelFieldValueProvider<number>);
187
+ get numberOfWaves(): number[];
188
+ set damage(v: LevelFieldValueProvider<number>);
189
+ get damage(): number[];
190
+ set numberOfShards(v: LevelFieldValueProvider<number>);
191
+ get numberOfShards(): number[];
192
+ set buildingReduction(v: LevelFieldValueProvider<number>);
193
+ get buildingReduction(): number[];
194
+ set damagePerSecond(v: LevelFieldValueProvider<number>);
195
+ get damagePerSecond(): number[];
196
+ set maximumDamagePerWave(v: LevelFieldValueProvider<number>);
197
+ get maximumDamagePerWave(): number[];
198
+ }
199
+ export declare class AbilityDefinitionCripple extends AbilityDefinition {
200
+ constructor(id?: string | number);
201
+ get movementSpeedReduction(): number[];
202
+ set movementSpeedReduction(v: LevelFieldValueProvider<number>);
203
+ get attackSpeedReduction(): number[];
204
+ set attackSpeedReduction(v: LevelFieldValueProvider<number>);
205
+ get damageReduction(): number[];
206
+ set damageReduction(v: LevelFieldValueProvider<number>);
207
+ }
208
+ export declare class AbilityDefinitionCriticalStrike extends AbilityDefinition {
209
+ constructor(id?: string | number);
210
+ get chanceToCriticalStrike(): number[];
211
+ set chanceToCriticalStrike(v: LevelFieldValueProvider<number>);
212
+ get damageFactor(): number[];
213
+ set damageFactor(v: LevelFieldValueProvider<number>);
214
+ get damageBonus(): number[];
215
+ set damageBonus(v: LevelFieldValueProvider<number>);
216
+ get chanceToEvade(): number[];
217
+ set chanceToEvade(v: LevelFieldValueProvider<number>);
218
+ get neverMiss(): boolean[];
219
+ set neverMiss(v: LevelFieldValueProvider<boolean>);
220
+ get excludeItemDamage(): boolean[];
221
+ set excludeItemDamage(v: LevelFieldValueProvider<boolean>);
222
+ }
223
+ export declare class AbilityDefinitionMeleeColdDamageBonus extends AbilityDefinition {
224
+ constructor(id?: string | number);
225
+ set damageBonus(v: LevelFieldValueProvider<number>);
226
+ get damageBonus(): number[];
227
+ set enabledWeaponIndex(v: LevelFieldValueProvider<number>);
228
+ get enabledWeaponIndex(): number[];
229
+ }
230
+ export declare class AbilityDefinitionChainLightning extends AbilityDefinition {
231
+ constructor(id?: string | number);
232
+ get damage(): number[];
233
+ set damage(v: LevelFieldValueProvider<number>);
234
+ get numberOfTargets(): number[];
235
+ set numberOfTargets(v: LevelFieldValueProvider<number>);
236
+ get damageReduction(): number[];
237
+ set damageReduction(v: LevelFieldValueProvider<number>);
238
+ }
239
+ export declare class AbilityDefinitionCyclone extends AbilityDefinition {
240
+ constructor(id?: string | number);
241
+ get canBeDispelled(): boolean[];
242
+ set canBeDispelled(v: LevelFieldValueProvider<boolean>);
243
+ }
244
+ export declare class AbilityDefinitionDamageBonus extends AbilityDefinition {
245
+ constructor(id?: string | number);
246
+ get damageBonus(): number[];
247
+ set damageBonus(v: LevelFieldValueProvider<number>);
248
+ }
249
+ export declare class AbilityDefinitionDefend extends AbilityDefinition {
250
+ constructor(id?: string | number);
251
+ get receivedPiercingDamageFactor(): number[];
252
+ set receivedPiercingDamageFactor(v: LevelFieldValueProvider<number>);
253
+ get returnedDamageFactor(): number[];
254
+ set returnedDamageFactor(v: LevelFieldValueProvider<number>);
255
+ get movementSpeedReduction(): number[];
256
+ set movementSpeedReduction(v: LevelFieldValueProvider<number>);
257
+ get attackSpeedReduction(): number[];
258
+ set attackSpeedReduction(v: LevelFieldValueProvider<number>);
259
+ get receivedMagicDamageFactor(): number[];
260
+ set receivedMagicDamageFactor(v: LevelFieldValueProvider<number>);
261
+ get chanceToDeflect(): number[];
262
+ set chanceToDeflect(v: LevelFieldValueProvider<number>);
263
+ get receivedDeflectedPiercingDamageFactor(): number[];
264
+ set receivedDeflectedPiercingDamageFactor(v: LevelFieldValueProvider<number>);
265
+ }
266
+ export declare class AbilityDefinitionDefendPassive extends AbilityDefinition {
267
+ constructor(id?: string | number);
268
+ get receivedPiercingDamageFactor(): number[];
269
+ set receivedPiercingDamageFactor(v: LevelFieldValueProvider<number>);
270
+ get returnedDamageFactor(): number[];
271
+ set returnedDamageFactor(v: LevelFieldValueProvider<number>);
272
+ get movementSpeedReduction(): number[];
273
+ set movementSpeedReduction(v: LevelFieldValueProvider<number>);
274
+ get attackSpeedReduction(): number[];
275
+ set attackSpeedReduction(v: LevelFieldValueProvider<number>);
276
+ get receivedMagicDamageFactor(): number[];
277
+ set receivedMagicDamageFactor(v: LevelFieldValueProvider<number>);
278
+ get chanceToDeflect(): number[];
279
+ set chanceToDeflect(v: LevelFieldValueProvider<number>);
280
+ get receivedDeflectedPiercingDamageFactor(): number[];
281
+ set receivedDeflectedPiercingDamageFactor(v: LevelFieldValueProvider<number>);
282
+ }
283
+ export declare class AbilityDefinitionDiseaseCloudAbomination extends AbilityDefinition {
284
+ constructor(id?: string | number);
285
+ get auraDuration(): number[];
286
+ set auraDuration(v: LevelFieldValueProvider<number>);
287
+ get damagePerSecond(): number[];
288
+ set damagePerSecond(v: LevelFieldValueProvider<number>);
289
+ get plagueWardDuration(): number[];
290
+ set plagueWardDuration(v: LevelFieldValueProvider<number>);
291
+ get plagueWardUnitTypeId(): string[];
292
+ set plagueWardUnitTypeId(v: LevelFieldValueProvider<string | number>);
293
+ }
294
+ export declare class AbilityDefinitionDrunkenHaze extends AbilityDefinition {
295
+ constructor(id?: string | number);
296
+ get attacksPrevented(): number[];
297
+ set attacksPrevented(v: LevelFieldValueProvider<number>);
298
+ get chanceToMiss(): number[];
299
+ set chanceToMiss(v: LevelFieldValueProvider<number>);
300
+ get movementSpeedModifier(): number[];
301
+ set movementSpeedModifier(v: LevelFieldValueProvider<number>);
302
+ get attackSpeedModifier(): number[];
303
+ set attackSpeedModifier(v: LevelFieldValueProvider<number>);
304
+ }
305
+ export declare class AbilityDefinitionElunesGrace extends AbilityDefinition {
306
+ constructor(id?: string | number);
307
+ get receivedDamageFactor(): number[];
308
+ set receivedDamageFactor(v: LevelFieldValueProvider<number>);
309
+ get returnedDamageFactor(): number[];
310
+ set returnedDamageFactor(v: LevelFieldValueProvider<number>);
311
+ get movementSpeedReduction(): number[];
312
+ set movementSpeedReduction(v: LevelFieldValueProvider<number>);
313
+ get attackSpeedReduction(): number[];
314
+ set attackSpeedReduction(v: LevelFieldValueProvider<number>);
315
+ get receivedMagicDamageFactor(): number[];
316
+ set receivedMagicDamageFactor(v: LevelFieldValueProvider<number>);
317
+ get chanceToDeflect(): number[];
318
+ set chanceToDeflect(v: LevelFieldValueProvider<number>);
319
+ get deflectedReceivedPiercingDamageFactor(): number[];
320
+ set deflectedReceivedPiercingDamageFactor(v: LevelFieldValueProvider<number>);
321
+ get deflectedReceivedSpellDamageFactor(): number[];
322
+ set deflectedReceivedSpellDamageFactor(v: LevelFieldValueProvider<number>);
323
+ }
324
+ export declare class AbilityDefinitionEnsnare extends AbilityDefinition {
325
+ constructor(id?: string | number);
326
+ get airUnitLowerDuration(): number[];
327
+ set airUnitLowerDuration(v: LevelFieldValueProvider<number>);
328
+ get airUnitLowerHeight(): number[];
329
+ set airUnitLowerHeight(v: LevelFieldValueProvider<number>);
330
+ get meleeAttackRange(): number[];
331
+ set meleeAttackRange(v: LevelFieldValueProvider<number>);
332
+ }
333
+ export declare class AbilityDefinitionEntanglingRoots extends AbilityDefinition {
334
+ constructor(id?: string | number);
335
+ get damage(): number[];
336
+ set damage(v: LevelFieldValueProvider<number>);
337
+ }
338
+ export declare class AbilityDefinitionExhumeCorpses extends AbilityDefinition {
339
+ constructor(id?: string | number);
340
+ get maximumNumberOfCorpses(): number[];
341
+ set maximumNumberOfCorpses(v: LevelFieldValueProvider<number>);
342
+ get unitTypeId(): string[];
343
+ set unitTypeId(v: LevelFieldValueProvider<string | number>);
344
+ }
345
+ export declare class AbilityDefinitionFaerieFire extends AbilityDefinition {
346
+ constructor(id?: string | number);
347
+ get armorReduction(): number[];
348
+ set armorReduction(v: LevelFieldValueProvider<number>);
349
+ get alwaysAutocast(): boolean[];
350
+ set alwaysAutocast(v: LevelFieldValueProvider<boolean>);
351
+ }
352
+ export declare class AbilityDefinitionFirebolt extends AbilityDefinition {
353
+ constructor(id?: string | number);
354
+ get damage(): number[];
355
+ set damage(v: LevelFieldValueProvider<number>);
356
+ }
357
+ export declare class AbilityDefinitionForkedLightning extends AbilityDefinition {
358
+ constructor(id?: string | number);
359
+ set damage(v: LevelFieldValueProvider<number>);
360
+ get damage(): number[];
361
+ set numberOfTargets(v: LevelFieldValueProvider<number>);
362
+ get numberOfTargets(): number[];
363
+ set distance(v: LevelFieldValueProvider<number>);
364
+ get distance(): number[];
365
+ set finalArea(v: LevelFieldValueProvider<number>);
366
+ get finalArea(): number[];
367
+ }
368
+ export declare class AbilityDefinitionFrenzy extends AbilityDefinition {
369
+ constructor(id?: string | number);
370
+ get attackSpeedIncrease(): number[];
371
+ set attackSpeedIncrease(v: LevelFieldValueProvider<number>);
372
+ get movementSpeedIncrease(): number[];
373
+ set movementSpeedIncrease(v: LevelFieldValueProvider<number>);
374
+ get scaleIncrease(): number[];
375
+ set scaleIncrease(v: LevelFieldValueProvider<number>);
376
+ }
377
+ export declare class AbilityDefinitionGhost extends AbilityDefinition {
378
+ constructor(id?: string | number);
379
+ get autoAcquireAttackTargets(): boolean[];
380
+ set autoAcquireAttackTargets(v: LevelFieldValueProvider<boolean>);
381
+ get immuneToMorphEffects(): boolean[];
382
+ set immuneToMorphEffects(v: LevelFieldValueProvider<boolean>);
383
+ get doesNotBlockBuildings(): boolean[];
384
+ set doesNotBlockBuildings(v: LevelFieldValueProvider<boolean>);
385
+ }
386
+ export declare class AbilityDefinitionGhostVisible extends AbilityDefinition {
387
+ constructor(id?: string | number);
388
+ get immuneToMorphEffects(): boolean[];
389
+ set immuneToMorphEffects(v: LevelFieldValueProvider<boolean>);
390
+ get doesNotBlockBuildings(): boolean[];
391
+ set doesNotBlockBuildings(v: LevelFieldValueProvider<boolean>);
392
+ }
393
+ export declare class AbilityDefinitionHardenedSkin extends AbilityDefinition {
394
+ constructor(id?: string | number);
395
+ get chanceToReduceDamage(): number[];
396
+ set chanceToReduceDamage(v: LevelFieldValueProvider<number>);
397
+ get minimumDamage(): number[];
398
+ set minimumDamage(v: LevelFieldValueProvider<number>);
399
+ get ignoredDamage(): number[];
400
+ set ignoredDamage(v: LevelFieldValueProvider<number>);
401
+ get includeRangedDamage(): boolean[];
402
+ set includeRangedDamage(v: LevelFieldValueProvider<boolean>);
403
+ get includeMeleeDamage(): boolean[];
404
+ set includeMeleeDamage(v: LevelFieldValueProvider<boolean>);
405
+ }
406
+ export declare class AbilityDefinitionHealingSalve extends AbilityDefinition {
407
+ constructor(id?: string | number);
408
+ get lifeRegenerated(): number[];
409
+ set lifeRegenerated(v: LevelFieldValueProvider<number>);
410
+ get manaRegenerated(): number[];
411
+ set manaRegenerated(v: LevelFieldValueProvider<number>);
412
+ get allowWhenFull(): ("never" | "life" | "mana" | "always")[];
413
+ set allowWhenFull(v: LevelFieldValueProvider<"never" | "life" | "mana" | "always">);
414
+ get noTargetRequired(): boolean[];
415
+ set noTargetRequired(v: LevelFieldValueProvider<boolean>);
416
+ get dispelOnAttack(): boolean[];
417
+ set dispelOnAttack(v: LevelFieldValueProvider<boolean>);
418
+ }
419
+ export declare class AbilityDefinitionHealingWave extends AbilityDefinition {
420
+ constructor(id?: string | number);
421
+ get damage(): number[];
422
+ set damage(v: LevelFieldValueProvider<number>);
423
+ get numberOfTargets(): number[];
424
+ set numberOfTargets(v: LevelFieldValueProvider<number>);
425
+ get damageReduction(): number[];
426
+ set damageReduction(v: LevelFieldValueProvider<number>);
427
+ }
428
+ export declare class AbilityDefinitionHealthBonus extends AbilityDefinition {
429
+ constructor(id?: string | number);
430
+ get healthBonus(): number[];
431
+ set healthBonus(v: LevelFieldValueProvider<number>);
432
+ }
433
+ export declare class AbilityDefinitionImmolation extends AbilityDefinition {
434
+ constructor(id?: string | number);
435
+ get damagePerInterval(): number[];
436
+ set damagePerInterval(v: LevelFieldValueProvider<number>);
437
+ get manaDrainedPerSecond(): number[];
438
+ set manaDrainedPerSecond(v: LevelFieldValueProvider<number>);
439
+ get bufferManaRequired(): number[];
440
+ set bufferManaRequired(v: LevelFieldValueProvider<number>);
441
+ }
442
+ export declare class AbilityDefinitionInnerFire extends AbilityDefinition {
443
+ constructor(id?: string | number);
444
+ get damageIncrease(): number[];
445
+ set damageIncrease(v: LevelFieldValueProvider<number>);
446
+ set armorBonus(v: LevelFieldValueProvider<number>);
447
+ get armorBonus(): number[];
448
+ get autoCastRange(): number[];
449
+ set autoCastRange(v: LevelFieldValueProvider<number>);
450
+ get healthRegenerationBonus(): number[];
451
+ set healthRegenerationBonus(v: LevelFieldValueProvider<number>);
452
+ }
453
+ export declare class AbilityDefinitionInvisibility extends AbilityDefinition {
454
+ constructor(id?: string | number);
455
+ get transitionTime(): number[];
456
+ set transitionTime(v: LevelFieldValueProvider<number>);
457
+ }
458
+ export declare class AbilityDefinitionInvulnerable extends AbilityDefinition {
459
+ constructor(id?: string | number);
460
+ }
461
+ export declare class AbilityDefinitionLifeDrain extends AbilityDefinition {
462
+ constructor(id?: string | number);
463
+ get healthDrained(): number[];
464
+ set healthDrained(v: LevelFieldValueProvider<number>);
465
+ get manaDrained(): number[];
466
+ set manaDrained(v: LevelFieldValueProvider<number>);
467
+ get drainInterval(): number[];
468
+ set drainInterval(v: LevelFieldValueProvider<number>);
469
+ get healthTransferredPerSecond(): number[];
470
+ set healthTransferredPerSecond(v: LevelFieldValueProvider<number>);
471
+ get manaTransferredPerSecond(): number[];
472
+ set manaTransferredPerSecond(v: LevelFieldValueProvider<number>);
473
+ get bonusHealthFactor(): number[];
474
+ set bonusHealthFactor(v: LevelFieldValueProvider<number>);
475
+ get bonusHealthDecay(): number[];
476
+ set bonusHealthDecay(v: LevelFieldValueProvider<number>);
477
+ get bonusManaFactor(): number[];
478
+ set bonusManaFactor(v: LevelFieldValueProvider<number>);
479
+ get bonusManaDecay(): number[];
480
+ set bonusManaDecay(v: LevelFieldValueProvider<number>);
481
+ get useBlackArrowEffect(): boolean[];
482
+ set useBlackArrowEffect(v: LevelFieldValueProvider<boolean>);
483
+ }
484
+ export declare class AbilityDefinitionLightningAttack extends AbilityDefinition {
485
+ constructor(id?: string | number);
486
+ get graphicDelay(): number[];
487
+ set graphicDelay(v: LevelFieldValueProvider<number>);
488
+ get graphicDuration(): number[];
489
+ set graphicDuration(v: LevelFieldValueProvider<number>);
490
+ }
491
+ export declare class AbilityDefinitionManaBonus extends AbilityDefinition {
492
+ constructor(id?: string | number);
493
+ get manaBonus(): number[];
494
+ set manaBonus(v: LevelFieldValueProvider<number>);
495
+ }
496
+ export declare class AbilityDefinitionMoveSpeedBonus extends AbilityDefinition {
497
+ constructor(id?: string | number);
498
+ get moveSpeedBonus(): number[];
499
+ set moveSpeedBonus(v: LevelFieldValueProvider<number>);
500
+ }
501
+ export declare class AbilityDefinitionAttackHealReductionBonus extends AbilityDefinition {
502
+ constructor(id?: string | number);
503
+ get damageBonus(): number[];
504
+ set damageBonus(v: LevelFieldValueProvider<number>);
505
+ get enabledWeaponIndex(): number[];
506
+ set enabledWeaponIndex(v: LevelFieldValueProvider<number>);
507
+ get healingFactor(): number[];
508
+ set healingFactor(v: LevelFieldValueProvider<number>);
509
+ }
510
+ export declare class AbilityDefinitionParasite extends AbilityDefinition {
511
+ constructor(id?: string | number);
512
+ get damagePerSecond(): number[];
513
+ set damagePerSecond(v: LevelFieldValueProvider<number>);
514
+ get movementSpeedFactor(): number[];
515
+ set movementSpeedFactor(v: LevelFieldValueProvider<number>);
516
+ get attackSpeedFactor(): number[];
517
+ set attackSpeedFactor(v: LevelFieldValueProvider<number>);
518
+ get stackingType(): number[];
519
+ set stackingType(v: LevelFieldValueProvider<number>);
520
+ get summonedUnitCount(): number[];
521
+ set summonedUnitCount(v: LevelFieldValueProvider<number>);
522
+ get summonedUnitDuration(): number[];
523
+ set summonedUnitDuration(v: LevelFieldValueProvider<number>);
524
+ get unitTypeId(): string[];
525
+ set unitTypeId(v: LevelFieldValueProvider<string | number>);
526
+ }
527
+ export declare class AbilityDefinitionPermanentInvisibility extends AbilityDefinition {
528
+ constructor(id?: string | number);
529
+ get autoAcquireAttackTargets(): boolean[];
530
+ set autoAcquireAttackTargets(v: LevelFieldValueProvider<boolean>);
531
+ }
532
+ export declare class AbilityDefinitionResurrection extends AbilityDefinition {
533
+ constructor(id?: string | number);
534
+ get numberOfCorpsesRaised(): number[];
535
+ set numberOfCorpsesRaised(v: LevelFieldValueProvider<number>);
536
+ get raisedUnitsAreInvulnerable(): boolean[];
537
+ set raisedUnitsAreInvulnerable(v: LevelFieldValueProvider<boolean>);
538
+ }
539
+ export declare class AbilityDefinitionPhaseShift extends AbilityDefinition {
540
+ constructor(id?: string | number);
541
+ }
542
+ export declare class AbilityDefinitionSearingArrows extends AbilityDefinition {
543
+ constructor(id?: string | number);
544
+ get damageBonus(): number[];
545
+ set damageBonus(v: LevelFieldValueProvider<number>);
546
+ }
547
+ export declare class AbilityDefinitionSentinel extends AbilityDefinition {
548
+ constructor(id?: string | number);
549
+ get inFlightSightRadius(): number[];
550
+ set inFlightSightRadius(v: LevelFieldValueProvider<number>);
551
+ get hoveringSightRadius(): number[];
552
+ set hoveringSightRadius(v: LevelFieldValueProvider<number>);
553
+ get hoveringHeight(): number[];
554
+ set hoveringHeight(v: LevelFieldValueProvider<number>);
555
+ get numberOfOwls(): number[];
556
+ set numberOfOwls(v: LevelFieldValueProvider<number>);
557
+ get durationOfOwls(): number[];
558
+ set durationOfOwls(v: LevelFieldValueProvider<number>);
559
+ }
560
+ export declare class AbilityDefinitionSleep extends AbilityDefinition {
561
+ constructor(id?: string | number);
562
+ get stunDuration(): number[];
563
+ set stunDuration(v: LevelFieldValueProvider<number>);
564
+ }
565
+ export declare class AbilityDefinitionSlow extends AbilityDefinition {
566
+ constructor(id?: string | number);
567
+ get movementSpeedReduction(): number[];
568
+ set movementSpeedReduction(v: LevelFieldValueProvider<number>);
569
+ get attackSpeedReduction(): number[];
570
+ set attackSpeedReduction(v: LevelFieldValueProvider<number>);
571
+ get alwaysAutoCast(): boolean[];
572
+ set alwaysAutoCast(v: LevelFieldValueProvider<boolean>);
573
+ }
574
+ export declare class AbilityDefinitionSlowAura extends AbilityDefinition {
575
+ constructor(id?: string | number);
576
+ get movementSpeedFactor(): number[];
577
+ set movementSpeedFactor(v: LevelFieldValueProvider<number>);
578
+ get attackSpeedFactor(): number[];
579
+ set attackSpeedFactor(v: LevelFieldValueProvider<number>);
580
+ get alwaysAutoCast(): boolean[];
581
+ set alwaysAutoCast(v: LevelFieldValueProvider<boolean>);
582
+ }
583
+ export declare class AbilityDefinitionSlowPoison extends AbilityDefinition {
584
+ constructor(id?: string | number);
585
+ get damagePerSecond(): number[];
586
+ set damagePerSecond(v: LevelFieldValueProvider<number>);
587
+ get movementSpeedFactor(): number[];
588
+ set movementSpeedFactor(v: LevelFieldValueProvider<number>);
589
+ get attackSpeedFactor(): number[];
590
+ set attackSpeedFactor(v: LevelFieldValueProvider<number>);
591
+ get stackingType(): number[];
592
+ set stackingType(v: LevelFieldValueProvider<number>);
593
+ }
594
+ export declare class AbilityDefinitionSoulBurn extends AbilityDefinition {
595
+ constructor(id?: string | number);
596
+ get damage(): number[];
597
+ set damage(v: LevelFieldValueProvider<number>);
598
+ get damagePeriod(): number[];
599
+ set damagePeriod(v: LevelFieldValueProvider<number>);
600
+ get damagePenalty(): number[];
601
+ set damagePenalty(v: LevelFieldValueProvider<number>);
602
+ get movementSpeedReduction(): number[];
603
+ set movementSpeedReduction(v: LevelFieldValueProvider<number>);
604
+ get attackSpeedReduction(): number[];
605
+ set attackSpeedReduction(v: LevelFieldValueProvider<number>);
606
+ }
607
+ export declare class AbilityDefinitionSpellBook extends AbilityDefinition {
608
+ constructor(id?: string | number);
609
+ get spells(): string[][];
610
+ set spells(v: LevelFieldValueProvider<(number | string)[]>);
611
+ get sharedCooldown(): boolean[];
612
+ set sharedCooldown(v: LevelFieldValueProvider<boolean>);
613
+ get minimumSpells(): number[];
614
+ set minimumSpells(v: LevelFieldValueProvider<number>);
615
+ get maximumSpells(): number[];
616
+ set maximumSpells(v: LevelFieldValueProvider<number>);
617
+ get baseOrder(): string[];
618
+ set baseOrder(v: LevelFieldValueProvider<string>);
619
+ }
620
+ export declare class AbilityDefinitionSpiritTouch extends AbilityDefinition {
621
+ constructor(id?: string | number);
622
+ get manaGained(): number[];
623
+ set manaGained(v: LevelFieldValueProvider<number>);
624
+ get minimumManaRequired(): number[];
625
+ set minimumManaRequired(v: LevelFieldValueProvider<number>);
626
+ get maximumUnitsChargedToCaster(): number[];
627
+ set maximumUnitsChargedToCaster(v: LevelFieldValueProvider<number>);
628
+ get maximumUnitsAffected(): number[];
629
+ set maximumUnitsAffected(v: LevelFieldValueProvider<number>);
630
+ }
631
+ export declare class AbilityDefinitionStarfall extends AbilityDefinition {
632
+ constructor(id?: string | number);
633
+ set damage(v: LevelFieldValueProvider<number>);
634
+ get damage(): number[];
635
+ set damageInterval(v: LevelFieldValueProvider<number>);
636
+ get damageInterval(): number[];
637
+ set buildingReduction(v: LevelFieldValueProvider<number>);
638
+ get buildingReduction(): number[];
639
+ }
640
+ export declare class AbilityDefinitionStormBolt extends AbilityDefinition {
641
+ constructor(id?: string | number);
642
+ get damage(): number[];
643
+ set damage(v: LevelFieldValueProvider<number>);
644
+ }
645
+ export declare class AbilityDefinitionAcidBomb extends AbilityDefinition {
646
+ constructor(id?: string | number);
647
+ set movementSpeedReduction(v: LevelFieldValueProvider<number>);
648
+ get movementSpeedReduction(): number[];
649
+ set attackSpeedReduction(v: LevelFieldValueProvider<number>);
650
+ get attackSpeedReduction(): number[];
651
+ set armorPenalty(v: LevelFieldValueProvider<number>);
652
+ get armorPenalty(): number[];
653
+ set primaryDamage(v: LevelFieldValueProvider<number>);
654
+ get primaryDamage(): number[];
655
+ set secondaryDamage(v: LevelFieldValueProvider<number>);
656
+ get secondaryDamage(): number[];
657
+ set damageInterval(v: LevelFieldValueProvider<number>);
658
+ get damageInterval(): number[];
659
+ }
660
+ export declare class AbilityDefinitionInventory extends AbilityDefinition {
661
+ constructor(id?: string | number);
662
+ set capacity(v: LevelFieldValueProvider<number>);
663
+ get capacity(): number[];
664
+ }
665
+ export declare namespace ChannelAbilityPreset {
666
+ type TargetType = "none" | "unit" | "point" | "pointunit" | "passive";
667
+ }
668
+ export declare class ChannelAbilityPreset extends AbilityDefinition implements Compiletime<AbilityPresetData> {
669
+ private readonly orders;
670
+ constructor(id?: string, levels?: number, ctor?: {
671
+ targetType?: LevelFieldValueProvider<ChannelAbilityPreset.TargetType>;
672
+ castRange?: LevelFieldValueProvider<number>;
673
+ icon?: string;
674
+ });
675
+ compiletime(): AbilityPresetData;
676
+ protected resetBaseOrder(): void;
677
+ protected setOption(option: 1 | 2 | 4 | 8 | 16, v: LevelFieldValueProvider<boolean>): void;
678
+ protected getOption(option: 1 | 2 | 4 | 8 | 16): boolean[];
679
+ set followThroughTime(v: LevelFieldValueProvider<number>);
680
+ get followThroughTime(): number[];
681
+ set targetType(v: LevelFieldValueProvider<ChannelAbilityPreset.TargetType>);
682
+ get targetType(): ChannelAbilityPreset.TargetType[];
683
+ set artDuration(v: LevelFieldValueProvider<number>);
684
+ get artDuration(): number[];
685
+ set disableOtherAbilities(v: LevelFieldValueProvider<boolean>);
686
+ get disableOtherAbilities(): boolean[];
687
+ set baseOrder(v: LevelFieldValueProvider<string>);
688
+ get baseOrder(): string[];
689
+ set visible(v: LevelFieldValueProvider<boolean>);
690
+ get visible(): boolean[];
691
+ set targetingImage(v: LevelFieldValueProvider<boolean>);
692
+ get targetingImage(): boolean[];
693
+ set physicalSpell(v: LevelFieldValueProvider<boolean>);
694
+ get physicalSpell(): boolean[];
695
+ set universalSpell(v: LevelFieldValueProvider<boolean>);
696
+ get universalSpell(): boolean[];
697
+ set uniqueCast(v: LevelFieldValueProvider<boolean>);
698
+ get uniqueCast(): boolean[];
699
+ }
700
+ export declare class SpellBookAbilityPreset extends AbilityDefinitionSpellBook {
701
+ constructor(id?: string | number);
702
+ }
703
+ export type AbilityPresetData = {
704
+ id: number;
705
+ };
706
+ export declare abstract class AbilityXX {
707
+ protected static readonly preset: AbilityPresetData;
708
+ static get id(): number;
709
+ }
710
+ export {};