warscript 0.0.1-dev.404878c

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (493) hide show
  1. package/LICENSE +23 -0
  2. package/binaryreader.d.ts +20 -0
  3. package/binaryreader.lua +50 -0
  4. package/binarywriter.d.ts +21 -0
  5. package/binarywriter.lua +90 -0
  6. package/core/dummy.d.ts +22 -0
  7. package/core/dummy.lua +133 -0
  8. package/core/game.d.ts +3 -0
  9. package/core/game.lua +24 -0
  10. package/core/mapbounds.d.ts +8 -0
  11. package/core/mapbounds.lua +12 -0
  12. package/core/thread.d.ts +8 -0
  13. package/core/thread.lua +40 -0
  14. package/core/types/ability.d.ts +4 -0
  15. package/core/types/ability.lua +10 -0
  16. package/core/types/async.d.ts +3 -0
  17. package/core/types/async.lua +2 -0
  18. package/core/types/camera.d.ts +4 -0
  19. package/core/types/camera.lua +21 -0
  20. package/core/types/cameraField.d.ts +15 -0
  21. package/core/types/cameraField.lua +38 -0
  22. package/core/types/color.d.ts +16 -0
  23. package/core/types/color.lua +93 -0
  24. package/core/types/destructable.d.ts +31 -0
  25. package/core/types/destructable.lua +245 -0
  26. package/core/types/effect.d.ts +31 -0
  27. package/core/types/effect.lua +209 -0
  28. package/core/types/frame.d.ts +140 -0
  29. package/core/types/frame.lua +882 -0
  30. package/core/types/game.d.ts +8 -0
  31. package/core/types/game.lua +41 -0
  32. package/core/types/group.d.ts +22 -0
  33. package/core/types/group.lua +94 -0
  34. package/core/types/handle.d.ts +48 -0
  35. package/core/types/handle.lua +169 -0
  36. package/core/types/image.d.ts +30 -0
  37. package/core/types/image.lua +121 -0
  38. package/core/types/internal/ability+cooldownRemaining.d.ts +1 -0
  39. package/core/types/internal/ability+cooldownRemaining.lua +0 -0
  40. package/core/types/item.d.ts +4 -0
  41. package/core/types/item.lua +6 -0
  42. package/core/types/missile.d.ts +22 -0
  43. package/core/types/missile.lua +233 -0
  44. package/core/types/order.d.ts +25 -0
  45. package/core/types/order.lua +55 -0
  46. package/core/types/player.d.ts +71 -0
  47. package/core/types/player.lua +448 -0
  48. package/core/types/playerCamera.d.ts +32 -0
  49. package/core/types/playerCamera.lua +162 -0
  50. package/core/types/playerColor.d.ts +40 -0
  51. package/core/types/playerColor.lua +203 -0
  52. package/core/types/rect.d.ts +39 -0
  53. package/core/types/rect.lua +152 -0
  54. package/core/types/region.d.ts +14 -0
  55. package/core/types/region.lua +84 -0
  56. package/core/types/sound.d.ts +69 -0
  57. package/core/types/sound.lua +247 -0
  58. package/core/types/tileCell.d.ts +13 -0
  59. package/core/types/tileCell.lua +100 -0
  60. package/core/types/timer.d.ts +36 -0
  61. package/core/types/timer.lua +230 -0
  62. package/core/types/timerDialog.d.ts +19 -0
  63. package/core/types/timerDialog.lua +95 -0
  64. package/core/types/unit.d.ts +10 -0
  65. package/core/types/unit.lua +24 -0
  66. package/core/types/widget.d.ts +5 -0
  67. package/core/types/widget.lua +2 -0
  68. package/core/util.d.ts +62 -0
  69. package/core/util.lua +464 -0
  70. package/core/vecmath/common.d.ts +18 -0
  71. package/core/vecmath/common.lua +29 -0
  72. package/core/vecmath/mat2.d.ts +73 -0
  73. package/core/vecmath/mat2.lua +261 -0
  74. package/core/vecmath/vec3.d.ts +47 -0
  75. package/core/vecmath/vec3.lua +350 -0
  76. package/core/vecmath/vec4.d.ts +54 -0
  77. package/core/vecmath/vec4.lua +400 -0
  78. package/crypto/ecc.d.ts +6 -0
  79. package/crypto/ecc.lua +1734 -0
  80. package/decl/index.d.ts +116 -0
  81. package/decl/native.d.ts +8198 -0
  82. package/destroyable.d.ts +20 -0
  83. package/destroyable.lua +31 -0
  84. package/engine/ability.d.ts +5 -0
  85. package/engine/ability.lua +7 -0
  86. package/engine/behavior.d.ts +28 -0
  87. package/engine/behavior.lua +181 -0
  88. package/engine/behaviour/ability/apply-buff.d.ts +38 -0
  89. package/engine/behaviour/ability/apply-buff.lua +126 -0
  90. package/engine/behaviour/ability/apply-unit-behavior.d.ts +12 -0
  91. package/engine/behaviour/ability/apply-unit-behavior.lua +36 -0
  92. package/engine/behaviour/ability/damage.d.ts +25 -0
  93. package/engine/behaviour/ability/damage.lua +75 -0
  94. package/engine/behaviour/ability/heal.d.ts +16 -0
  95. package/engine/behaviour/ability/heal.lua +35 -0
  96. package/engine/behaviour/ability/instant-impact.d.ts +6 -0
  97. package/engine/behaviour/ability/instant-impact.lua +25 -0
  98. package/engine/behaviour/ability.d.ts +40 -0
  99. package/engine/behaviour/ability.lua +175 -0
  100. package/engine/behaviour/unit/stun-immunity.d.ts +19 -0
  101. package/engine/behaviour/unit/stun-immunity.lua +67 -0
  102. package/engine/behaviour/unit.d.ts +20 -0
  103. package/engine/behaviour/unit.lua +75 -0
  104. package/engine/buff.d.ts +221 -0
  105. package/engine/buff.lua +1093 -0
  106. package/engine/constants.d.ts +7 -0
  107. package/engine/constants.lua +8 -0
  108. package/engine/index.d.ts +5 -0
  109. package/engine/index.lua +2 -0
  110. package/engine/internal/ability.d.ts +91 -0
  111. package/engine/internal/ability.lua +531 -0
  112. package/engine/internal/item/ability.d.ts +2 -0
  113. package/engine/internal/item/ability.lua +48 -0
  114. package/engine/internal/item+owner.d.ts +7 -0
  115. package/engine/internal/item+owner.lua +22 -0
  116. package/engine/internal/item.d.ts +86 -0
  117. package/engine/internal/item.lua +580 -0
  118. package/engine/internal/mechanics/ability-duration.d.ts +4 -0
  119. package/engine/internal/mechanics/ability-duration.lua +11 -0
  120. package/engine/internal/mechanics/area-damage.d.ts +2 -0
  121. package/engine/internal/mechanics/area-damage.lua +33 -0
  122. package/engine/internal/misc/dummy-units.d.ts +2 -0
  123. package/engine/internal/misc/dummy-units.lua +14 -0
  124. package/engine/internal/object-data/armor-increase.d.ts +2 -0
  125. package/engine/internal/object-data/armor-increase.lua +19 -0
  126. package/engine/internal/object-data/attribute-bonus.d.ts +2 -0
  127. package/engine/internal/object-data/attribute-bonus.lua +15 -0
  128. package/engine/internal/object-data/auto-attack-damage-increase.d.ts +2 -0
  129. package/engine/internal/object-data/auto-attack-damage-increase.lua +17 -0
  130. package/engine/internal/object-data/auto-attack-speed-increase.d.ts +2 -0
  131. package/engine/internal/object-data/auto-attack-speed-increase.lua +14 -0
  132. package/engine/internal/object-data/dummy-inventory.d.ts +2 -0
  133. package/engine/internal/object-data/dummy-inventory.lua +16 -0
  134. package/engine/internal/object-data/dummy-item.d.ts +2 -0
  135. package/engine/internal/object-data/dummy-item.lua +10 -0
  136. package/engine/internal/object-data/ghost-visible.d.ts +2 -0
  137. package/engine/internal/object-data/ghost-visible.lua +15 -0
  138. package/engine/internal/object-data/invulnerable.d.ts +2 -0
  139. package/engine/internal/object-data/invulnerable.lua +11 -0
  140. package/engine/internal/object-data/movement-speed-increase-factor.d.ts +2 -0
  141. package/engine/internal/object-data/movement-speed-increase-factor.lua +18 -0
  142. package/engine/internal/unit/ability.d.ts +143 -0
  143. package/engine/internal/unit/ability.lua +369 -0
  144. package/engine/internal/unit/allowed-targets.d.ts +17 -0
  145. package/engine/internal/unit/allowed-targets.lua +19 -0
  146. package/engine/internal/unit/band-aids/ancestral-spirit-cannibalize.d.ts +2 -0
  147. package/engine/internal/unit/band-aids/ancestral-spirit-cannibalize.lua +21 -0
  148. package/engine/internal/unit/bonus.d.ts +41 -0
  149. package/engine/internal/unit/bonus.lua +188 -0
  150. package/engine/internal/unit/buff.d.ts +38 -0
  151. package/engine/internal/unit/buff.lua +81 -0
  152. package/engine/internal/unit/expiration-timer.d.ts +22 -0
  153. package/engine/internal/unit/expiration-timer.lua +44 -0
  154. package/engine/internal/unit/ghost-counter.d.ts +12 -0
  155. package/engine/internal/unit/ghost-counter.lua +26 -0
  156. package/engine/internal/unit/invulnerability-counter.d.ts +12 -0
  157. package/engine/internal/unit/invulnerability-counter.lua +26 -0
  158. package/engine/internal/unit/missile.d.ts +42 -0
  159. package/engine/internal/unit/missile.lua +70 -0
  160. package/engine/internal/unit/movement-speed.d.ts +18 -0
  161. package/engine/internal/unit/movement-speed.lua +42 -0
  162. package/engine/internal/unit/summon-event.d.ts +12 -0
  163. package/engine/internal/unit/summon-event.lua +50 -0
  164. package/engine/internal/unit+ability.d.ts +9 -0
  165. package/engine/internal/unit+ability.lua +59 -0
  166. package/engine/internal/unit+bonus.d.ts +8 -0
  167. package/engine/internal/unit+bonus.lua +40 -0
  168. package/engine/internal/unit+damage.d.ts +69 -0
  169. package/engine/internal/unit+damage.lua +123 -0
  170. package/engine/internal/unit+rally.d.ts +10 -0
  171. package/engine/internal/unit+rally.lua +159 -0
  172. package/engine/internal/unit+spellSteal.d.ts +7 -0
  173. package/engine/internal/unit+spellSteal.lua +64 -0
  174. package/engine/internal/unit+transport.d.ts +12 -0
  175. package/engine/internal/unit+transport.lua +102 -0
  176. package/engine/internal/unit-missile-data.d.ts +2 -0
  177. package/engine/internal/unit-missile-data.lua +107 -0
  178. package/engine/internal/unit-missile-launch.d.ts +7 -0
  179. package/engine/internal/unit-missile-launch.lua +32 -0
  180. package/engine/internal/unit.d.ts +312 -0
  181. package/engine/internal/unit.lua +2430 -0
  182. package/engine/internal/utility.d.ts +2 -0
  183. package/engine/internal/utility.lua +13 -0
  184. package/engine/lightning.d.ts +51 -0
  185. package/engine/lightning.lua +303 -0
  186. package/engine/local-client.d.ts +16 -0
  187. package/engine/local-client.lua +86 -0
  188. package/engine/object-data/auxiliary/animation-name.d.ts +14 -0
  189. package/engine/object-data/auxiliary/animation-name.lua +2 -0
  190. package/engine/object-data/auxiliary/animation-qualifier.d.ts +53 -0
  191. package/engine/object-data/auxiliary/animation-qualifier.lua +2 -0
  192. package/engine/object-data/auxiliary/armor-sound-type.d.ts +8 -0
  193. package/engine/object-data/auxiliary/armor-sound-type.lua +2 -0
  194. package/engine/object-data/auxiliary/attachment-preset.d.ts +15 -0
  195. package/engine/object-data/auxiliary/attachment-preset.lua +29 -0
  196. package/engine/object-data/auxiliary/attack-type.d.ts +11 -0
  197. package/engine/object-data/auxiliary/attack-type.lua +2 -0
  198. package/engine/object-data/auxiliary/buff-polarity.d.ts +6 -0
  199. package/engine/object-data/auxiliary/buff-polarity.lua +2 -0
  200. package/engine/object-data/auxiliary/buff-resistance-type.d.ts +6 -0
  201. package/engine/object-data/auxiliary/buff-resistance-type.lua +2 -0
  202. package/engine/object-data/auxiliary/combat-classification.d.ts +46 -0
  203. package/engine/object-data/auxiliary/combat-classification.lua +206 -0
  204. package/engine/object-data/auxiliary/detection-type.d.ts +7 -0
  205. package/engine/object-data/auxiliary/detection-type.lua +2 -0
  206. package/engine/object-data/auxiliary/model-node-name.d.ts +12 -0
  207. package/engine/object-data/auxiliary/model-node-name.lua +2 -0
  208. package/engine/object-data/auxiliary/model-node-qualifier.d.ts +21 -0
  209. package/engine/object-data/auxiliary/model-node-qualifier.lua +2 -0
  210. package/engine/object-data/auxiliary/movement-type.d.ts +10 -0
  211. package/engine/object-data/auxiliary/movement-type.lua +2 -0
  212. package/engine/object-data/auxiliary/race.d.ts +14 -0
  213. package/engine/object-data/auxiliary/race.lua +2 -0
  214. package/engine/object-data/auxiliary/sound-preset-name.d.ts +8 -0
  215. package/engine/object-data/auxiliary/sound-preset-name.lua +2 -0
  216. package/engine/object-data/auxiliary/sound-set-name.d.ts +35 -0
  217. package/engine/object-data/auxiliary/sound-set-name.lua +2 -0
  218. package/engine/object-data/auxiliary/targeting-type.d.ts +8 -0
  219. package/engine/object-data/auxiliary/targeting-type.lua +2 -0
  220. package/engine/object-data/auxiliary/tech-tree-dependency.d.ts +16 -0
  221. package/engine/object-data/auxiliary/tech-tree-dependency.lua +8 -0
  222. package/engine/object-data/auxiliary/unit-classification.d.ts +19 -0
  223. package/engine/object-data/auxiliary/unit-classification.lua +50 -0
  224. package/engine/object-data/auxiliary/weapon-sound-type.d.ts +17 -0
  225. package/engine/object-data/auxiliary/weapon-sound-type.lua +2 -0
  226. package/engine/object-data/entry/ability-type/armor-increase.d.ts +8 -0
  227. package/engine/object-data/entry/ability-type/armor-increase.lua +26 -0
  228. package/engine/object-data/entry/ability-type/attribute-increase.d.ts +12 -0
  229. package/engine/object-data/entry/ability-type/attribute-increase.lua +52 -0
  230. package/engine/object-data/entry/ability-type/auto-attack-damage-increase.d.ts +8 -0
  231. package/engine/object-data/entry/ability-type/auto-attack-damage-increase.lua +26 -0
  232. package/engine/object-data/entry/ability-type/auto-attack-heal-reduction-effect.d.ts +12 -0
  233. package/engine/object-data/entry/ability-type/auto-attack-heal-reduction-effect.lua +52 -0
  234. package/engine/object-data/entry/ability-type/auto-attack-speed-increase.d.ts +8 -0
  235. package/engine/object-data/entry/ability-type/auto-attack-speed-increase.lua +26 -0
  236. package/engine/object-data/entry/ability-type/bash.d.ts +16 -0
  237. package/engine/object-data/entry/ability-type/bash.lua +78 -0
  238. package/engine/object-data/entry/ability-type/berserk.d.ts +10 -0
  239. package/engine/object-data/entry/ability-type/berserk.lua +39 -0
  240. package/engine/object-data/entry/ability-type/blank-configurable.d.ts +21 -0
  241. package/engine/object-data/entry/ability-type/blank-configurable.lua +249 -0
  242. package/engine/object-data/entry/ability-type/blank-passive.d.ts +7 -0
  243. package/engine/object-data/entry/ability-type/blank-passive.lua +28 -0
  244. package/engine/object-data/entry/ability-type/blizzard.d.ts +16 -0
  245. package/engine/object-data/entry/ability-type/blizzard.lua +78 -0
  246. package/engine/object-data/entry/ability-type/blood-lust.d.ts +12 -0
  247. package/engine/object-data/entry/ability-type/blood-lust.lua +52 -0
  248. package/engine/object-data/entry/ability-type/chain-lightning.d.ts +12 -0
  249. package/engine/object-data/entry/ability-type/chain-lightning.lua +52 -0
  250. package/engine/object-data/entry/ability-type/channel.d.ts +48 -0
  251. package/engine/object-data/entry/ability-type/channel.lua +140 -0
  252. package/engine/object-data/entry/ability-type/charge-gold-and-lumber.d.ts +14 -0
  253. package/engine/object-data/entry/ability-type/charge-gold-and-lumber.lua +65 -0
  254. package/engine/object-data/entry/ability-type/cleaving-attack.d.ts +8 -0
  255. package/engine/object-data/entry/ability-type/cleaving-attack.lua +26 -0
  256. package/engine/object-data/entry/ability-type/cluster-rockets.d.ts +18 -0
  257. package/engine/object-data/entry/ability-type/cluster-rockets.lua +91 -0
  258. package/engine/object-data/entry/ability-type/cripple.d.ts +12 -0
  259. package/engine/object-data/entry/ability-type/cripple.lua +52 -0
  260. package/engine/object-data/entry/ability-type/critical-strike.d.ts +18 -0
  261. package/engine/object-data/entry/ability-type/critical-strike.lua +91 -0
  262. package/engine/object-data/entry/ability-type/curse.d.ts +8 -0
  263. package/engine/object-data/entry/ability-type/curse.lua +26 -0
  264. package/engine/object-data/entry/ability-type/dark-summoning.d.ts +10 -0
  265. package/engine/object-data/entry/ability-type/dark-summoning.lua +39 -0
  266. package/engine/object-data/entry/ability-type/death-coil.d.ts +8 -0
  267. package/engine/object-data/entry/ability-type/death-coil.lua +26 -0
  268. package/engine/object-data/entry/ability-type/disease-cloud.d.ts +15 -0
  269. package/engine/object-data/entry/ability-type/disease-cloud.lua +65 -0
  270. package/engine/object-data/entry/ability-type/divine-shield.d.ts +5 -0
  271. package/engine/object-data/entry/ability-type/divine-shield.lua +12 -0
  272. package/engine/object-data/entry/ability-type/endurance-aura.d.ts +10 -0
  273. package/engine/object-data/entry/ability-type/endurance-aura.lua +39 -0
  274. package/engine/object-data/entry/ability-type/engineering-upgrade.d.ts +13 -0
  275. package/engine/object-data/entry/ability-type/engineering-upgrade.lua +88 -0
  276. package/engine/object-data/entry/ability-type/evasion.d.ts +8 -0
  277. package/engine/object-data/entry/ability-type/evasion.lua +26 -0
  278. package/engine/object-data/entry/ability-type/faerie-fire.d.ts +10 -0
  279. package/engine/object-data/entry/ability-type/faerie-fire.lua +39 -0
  280. package/engine/object-data/entry/ability-type/far-sight.d.ts +9 -0
  281. package/engine/object-data/entry/ability-type/far-sight.lua +26 -0
  282. package/engine/object-data/entry/ability-type/feral-spirit.d.ts +11 -0
  283. package/engine/object-data/entry/ability-type/feral-spirit.lua +39 -0
  284. package/engine/object-data/entry/ability-type/frenzy.d.ts +12 -0
  285. package/engine/object-data/entry/ability-type/frenzy.lua +52 -0
  286. package/engine/object-data/entry/ability-type/frost-nova.d.ts +12 -0
  287. package/engine/object-data/entry/ability-type/frost-nova.lua +52 -0
  288. package/engine/object-data/entry/ability-type/ghost-visible.d.ts +10 -0
  289. package/engine/object-data/entry/ability-type/ghost-visible.lua +39 -0
  290. package/engine/object-data/entry/ability-type/gold-mine.d.ts +12 -0
  291. package/engine/object-data/entry/ability-type/gold-mine.lua +52 -0
  292. package/engine/object-data/entry/ability-type/heal.d.ts +8 -0
  293. package/engine/object-data/entry/ability-type/heal.lua +26 -0
  294. package/engine/object-data/entry/ability-type/healing-salve.d.ts +22 -0
  295. package/engine/object-data/entry/ability-type/healing-salve.lua +78 -0
  296. package/engine/object-data/entry/ability-type/healing-spray.d.ts +18 -0
  297. package/engine/object-data/entry/ability-type/healing-spray.lua +91 -0
  298. package/engine/object-data/entry/ability-type/healing-wave.d.ts +12 -0
  299. package/engine/object-data/entry/ability-type/healing-wave.lua +52 -0
  300. package/engine/object-data/entry/ability-type/holy-light.d.ts +8 -0
  301. package/engine/object-data/entry/ability-type/holy-light.lua +26 -0
  302. package/engine/object-data/entry/ability-type/incinerate.d.ts +18 -0
  303. package/engine/object-data/entry/ability-type/incinerate.lua +91 -0
  304. package/engine/object-data/entry/ability-type/inner-fire.d.ts +14 -0
  305. package/engine/object-data/entry/ability-type/inner-fire.lua +65 -0
  306. package/engine/object-data/entry/ability-type/inventory.d.ts +16 -0
  307. package/engine/object-data/entry/ability-type/inventory.lua +78 -0
  308. package/engine/object-data/entry/ability-type/invulnerable.d.ts +5 -0
  309. package/engine/object-data/entry/ability-type/invulnerable.lua +12 -0
  310. package/engine/object-data/entry/ability-type/lightning-shield.d.ts +8 -0
  311. package/engine/object-data/entry/ability-type/lightning-shield.lua +26 -0
  312. package/engine/object-data/entry/ability-type/movement-speed-increase.d.ts +8 -0
  313. package/engine/object-data/entry/ability-type/movement-speed-increase.lua +26 -0
  314. package/engine/object-data/entry/ability-type/permanent-immolation.d.ts +8 -0
  315. package/engine/object-data/entry/ability-type/permanent-immolation.lua +26 -0
  316. package/engine/object-data/entry/ability-type/phoenix-morph.d.ts +25 -0
  317. package/engine/object-data/entry/ability-type/phoenix-morph.lua +130 -0
  318. package/engine/object-data/entry/ability-type/recall.d.ts +10 -0
  319. package/engine/object-data/entry/ability-type/recall.lua +39 -0
  320. package/engine/object-data/entry/ability-type/rejuvenation.d.ts +20 -0
  321. package/engine/object-data/entry/ability-type/rejuvenation.lua +65 -0
  322. package/engine/object-data/entry/ability-type/searing-arrows.d.ts +8 -0
  323. package/engine/object-data/entry/ability-type/searing-arrows.lua +26 -0
  324. package/engine/object-data/entry/ability-type/shock-wave.d.ts +10 -0
  325. package/engine/object-data/entry/ability-type/shock-wave.lua +39 -0
  326. package/engine/object-data/entry/ability-type/slow-poison.d.ts +12 -0
  327. package/engine/object-data/entry/ability-type/slow-poison.lua +52 -0
  328. package/engine/object-data/entry/ability-type/slow.d.ts +12 -0
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@@ -0,0 +1,218 @@
1
+ /// <reference types="warpack-types/warpack" />
2
+ /** @noSelfInFile */
3
+ import { TupleOf } from "../../../utility/types";
4
+ import { ArmorSoundType } from "../auxiliary/armor-sound-type";
5
+ import { CombatClassifications } from "../auxiliary/combat-classification";
6
+ import { MovementType } from "../auxiliary/movement-type";
7
+ import { Race } from "../auxiliary/race";
8
+ import { SoundSetName } from "../auxiliary/sound-set-name";
9
+ import { UnitClassifications } from "../auxiliary/unit-classification";
10
+ import { WeaponSoundType } from "../auxiliary/weapon-sound-type";
11
+ import { ObjectDataEntry, ObjectDataEntryConstructor, ObjectDataEntryId } from "../entry";
12
+ import { ObjectDataEntryIdGenerator } from "../utility/object-data-entry-id-generator";
13
+ import type { AbilityTypeId } from "./ability-type";
14
+ import type { UpgradeId } from "./upgrade";
15
+ import { AnimationQualifier } from "../auxiliary/animation-qualifier";
16
+ export type UnitTypeId = ObjectDataEntryId & {
17
+ readonly __unitTypeId: unique symbol;
18
+ };
19
+ export type StandardUnitTypeId = UnitTypeId & {
20
+ readonly __standardUnitTypeId: unique symbol;
21
+ };
22
+ export declare class UnitTypeWeapon {
23
+ private readonly unitType;
24
+ private readonly index;
25
+ private constructor();
26
+ get backSwingDuration(): number;
27
+ set backSwingDuration(backSwingDuration: number);
28
+ get impactDelay(): number;
29
+ set impactDelay(impactDelay: number);
30
+ get missileModelPath(): string;
31
+ set missileModelPath(missileModelPath: string);
32
+ get soundType(): WeaponSoundType;
33
+ set soundType(soundType: WeaponSoundType);
34
+ get soundTypeSD(): WeaponSoundType;
35
+ set soundTypeSD(soundTypeSD: WeaponSoundType);
36
+ get soundTypeHD(): WeaponSoundType;
37
+ set soundTypeHD(soundTypeHD: WeaponSoundType);
38
+ }
39
+ export declare abstract class UnitType<Id extends UnitTypeId = UnitTypeId> extends ObjectDataEntry<Id> {
40
+ static readonly [id: StandardUnitTypeId]: ObjectDataEntryConstructor<UnitType>;
41
+ protected static readonly idGenerator: ObjectDataEntryIdGenerator;
42
+ protected static generateId(): number;
43
+ protected static getObjectData(map: WarMap): WarObjects;
44
+ get abilityTypeIds(): AbilityTypeId[];
45
+ set abilityTypeIds(abilityTypeIds: AbilityTypeId[]);
46
+ get defaultActiveAbilityTypeId(): AbilityTypeId | undefined;
47
+ set defaultActiveAbilityTypeId(abilityTypeId: AbilityTypeId | undefined);
48
+ get abilityBackSwingDuration(): number;
49
+ set abilityBackSwingDuration(abilityBackSwingDuration: number);
50
+ get abilityImpactDelay(): number;
51
+ set abilityImpactDelay(castImpactDelay: number);
52
+ get animationQualifiers(): AnimationQualifier[];
53
+ set animationQualifiers(animationQualifiers: AnimationQualifier[]);
54
+ get buttonPositionX(): number;
55
+ set buttonPositionX(buttonPositionX: number);
56
+ get buttonPositionY(): number;
57
+ set buttonPositionY(buttonPositionY: number);
58
+ get casterUpgradeIconPath(): string;
59
+ set casterUpgradeIconPath(casterUpgradeIconPath: string);
60
+ get deathDuration(): number;
61
+ set deathDuration(deathDuration: number);
62
+ get iconPath(): string;
63
+ set iconPath(iconPath: string);
64
+ get iconPathSD(): string;
65
+ set iconPathSD(iconPathSD: string);
66
+ get iconPathHD(): string;
67
+ set iconPathHD(iconPathHD: string);
68
+ get isMissileScalingEnabled(): boolean;
69
+ set isMissileScalingEnabled(isMissileScalingEnabled: boolean);
70
+ get maximumPitchAngleDegrees(): number;
71
+ set maximumPitchAngleDegrees(maximumPitchAngleDegrees: number);
72
+ get maximumRollAngleDegrees(): number;
73
+ set maximumRollAngleDegrees(maximumRollAngleDegrees: number);
74
+ get missileLaunchOffsetX(): number;
75
+ set missileLaunchOffsetX(missileLaunchOffsetX: number);
76
+ get missileLaunchOffsetY(): number;
77
+ set missileLaunchOffsetY(missileLaunchOffsetY: number);
78
+ get missileLaunchOffsetZ(): number;
79
+ set missileLaunchOffsetZ(missileLaunchOffsetZ: number);
80
+ get missileLaunchOffsetZSD(): number;
81
+ set missileLaunchOffsetZSD(missileLaunchOffsetZSD: number);
82
+ get missileLaunchOffsetZHD(): number;
83
+ set missileLaunchOffsetZHD(missileLaunchOffsetZHD: number);
84
+ get missileLaunchSwimmingOffsetZ(): number;
85
+ set missileLaunchSwimmingOffsetZ(missileLaunchOffsetZ: number);
86
+ get missileLaunchSwimmingOffsetZSD(): number;
87
+ set missileLaunchSwimmingOffsetZSD(missileLaunchSwimmingOffsetZSD: number);
88
+ get missileLaunchSwimmingOffsetZHD(): number;
89
+ set missileLaunchSwimmingOffsetZHD(missileLaunchSwimmingOffsetZHD: number);
90
+ get missileLaunchVisualOffsetX(): number;
91
+ set missileLaunchVisualOffsetX(missileLaunchVisualOffsetX: number);
92
+ get missileLaunchVisualOffsetXSD(): number;
93
+ set missileLaunchVisualOffsetXSD(missileLaunchVisualOffsetXSD: number);
94
+ get missileLaunchVisualOffsetXHD(): number;
95
+ set missileLaunchVisualOffsetXHD(missileLaunchVisualOffsetXHD: number);
96
+ get missileLaunchVisualOffsetY(): number;
97
+ set missileLaunchVisualOffsetY(missileLaunchVisualOffsetY: number);
98
+ get missileLaunchVisualOffsetYSD(): number;
99
+ set missileLaunchVisualOffsetYSD(missileLaunchVisualOffsetYSD: number);
100
+ get missileLaunchVisualOffsetYHD(): number;
101
+ set missileLaunchVisualOffsetYHD(missileLaunchVisualOffsetYHD: number);
102
+ get missileImpactOffsetZ(): number;
103
+ set missileImpactOffsetZ(missileImpactOffsetZ: number);
104
+ get missileImpactOffsetZSD(): number;
105
+ set missileImpactOffsetZSD(missileImpactOffsetZSD: number);
106
+ get missileImpactOffsetZHD(): number;
107
+ set missileImpactOffsetZHD(missileImpactOffsetZHD: number);
108
+ get missileImpactSwimmingOffsetZ(): number;
109
+ set missileImpactSwimmingOffsetZ(missileImpactSwimmingOffsetZ: number);
110
+ get missileImpactSwimmingOffsetZSD(): number;
111
+ set missileImpactSwimmingOffsetZSD(missileImpactSwimmingOffsetZSD: number);
112
+ get missileImpactSwimmingOffsetZHD(): number;
113
+ set missileImpactSwimmingOffsetZHD(missileImpactSwimmingOffsetZHD: number);
114
+ get modelPath(): string;
115
+ set modelPath(modelPath: string);
116
+ get modelPathSD(): string;
117
+ set modelPathSD(modelPathSD: string);
118
+ get modelPathHD(): string;
119
+ set modelPathHD(modelPathHD: string);
120
+ get selectionCircleScale(): number;
121
+ set selectionCircleScale(selectionCircleScale: number);
122
+ get selectionCircleScaleSD(): number;
123
+ set selectionCircleScaleSD(selectionCircleScaleSD: number);
124
+ get selectionCircleScaleHD(): number;
125
+ set selectionCircleScaleHD(selectionCircleScaleHD: number);
126
+ get scale(): number;
127
+ set scale(scale: number);
128
+ get scaleSD(): number;
129
+ set scaleSD(scaleSD: number);
130
+ get scaleHD(): number;
131
+ set scaleHD(scaleHD: number);
132
+ get scoreScreenIconPath(): string;
133
+ set scoreScreenIconPath(scoreScreenIconPath: string);
134
+ get scoreScreenIconPathSD(): string;
135
+ set scoreScreenIconPathSD(scoreScreenIconPathSD: string);
136
+ get scoreScreenIconPathHD(): string;
137
+ set scoreScreenIconPathHD(scoreScreenIconPathHD: string);
138
+ get specialEffectModelPath(): string;
139
+ set specialEffectModelPath(specialEffectModelPath: string);
140
+ get specialEffectModelPathSD(): string;
141
+ set specialEffectModelPathSD(specialEffectModelPathSD: string);
142
+ get specialEffectModelPathHD(): string;
143
+ set specialEffectModelPathHD(specialEffectModelPathHD: string);
144
+ get shadowImageHeight(): number;
145
+ set shadowImageHeight(shadowImageHeight: number);
146
+ get shadowImageWidth(): number;
147
+ set shadowImageWidth(shadowImageWidth: number);
148
+ get shadowImageXOffset(): number;
149
+ set shadowImageXOffset(shadowImageXOffset: number);
150
+ get shadowImageYOffset(): number;
151
+ set shadowImageYOffset(shadowImageYOffset: number);
152
+ get armorSoundType(): ArmorSoundType;
153
+ set armorSoundType(armorSoundType: ArmorSoundType);
154
+ get armorSoundTypeSD(): ArmorSoundType;
155
+ set armorSoundTypeSD(armorSoundTypeSD: ArmorSoundType);
156
+ get armorSoundTypeHD(): ArmorSoundType;
157
+ set armorSoundTypeHD(armorSoundTypeHD: ArmorSoundType);
158
+ get combatClassifications(): CombatClassifications;
159
+ set combatClassifications(combatClassifications: CombatClassifications);
160
+ get unitClassifications(): UnitClassifications;
161
+ set unitClassifications(unitClassifications: UnitClassifications);
162
+ get firstWeapon(): UnitTypeWeapon;
163
+ get secondWeapon(): UnitTypeWeapon;
164
+ get weapons(): TupleOf<UnitTypeWeapon, 2>;
165
+ get flyHeight(): number;
166
+ set flyHeight(flyHeight: number);
167
+ get flyHeightMinimum(): number;
168
+ set flyHeightMinimum(flyHeightMinimum: number);
169
+ get movementSpeed(): number;
170
+ set movementSpeed(movementSpeed: number);
171
+ get movementSpeedMaximum(): number;
172
+ set movementSpeedMaximum(movementSpeedMaximum: number);
173
+ get movementSpeedMinimum(): number;
174
+ set movementSpeedMinimum(movementSpeedMinimum: number);
175
+ get movementType(): MovementType;
176
+ set movementType(movementType: MovementType);
177
+ get collisionSize(): number;
178
+ set collisionSize(collisionSize: number);
179
+ get pathingTexturePath(): string;
180
+ set pathingTexturePath(pathingTexturePath: string);
181
+ get soundSetName(): SoundSetName;
182
+ set soundSetName(soundSetName: SoundSetName);
183
+ get buildingDuration(): number;
184
+ set buildingDuration(buildingDuration: number);
185
+ get foodCost(): number;
186
+ set foodCost(foodCost: number);
187
+ get foodProduced(): number;
188
+ set foodProduced(foodProduced: number);
189
+ get formationRank(): number;
190
+ set formationRank(formationRank: number);
191
+ get goldCost(): number;
192
+ set goldCost(goldCost: number);
193
+ get isStructure(): boolean;
194
+ set isStructure(isStructure: boolean);
195
+ get race(): Race;
196
+ set race(race: Race);
197
+ get affectingUpgradeIds(): UpgradeId[];
198
+ set affectingUpgradeIds(affectingUpgradeIds: UpgradeId[]);
199
+ get description(): string;
200
+ set description(description: string);
201
+ get name(): string;
202
+ set name(name: string);
203
+ get tooltipText(): string;
204
+ set tooltipText(tooltipText: string);
205
+ get tooltipExtendedText(): string;
206
+ set tooltipExtendedText(tooltipExtendedText: string);
207
+ }
208
+ export type HeroUnitTypeId = UnitTypeId & {
209
+ readonly __heroUnitTypeId: unique symbol;
210
+ };
211
+ export type StandardHeroUnitTypeId = StandardUnitTypeId & HeroUnitTypeId;
212
+ export declare abstract class HeroUnitType<Id extends HeroUnitTypeId = HeroUnitTypeId> extends UnitType<Id> {
213
+ static readonly [id: StandardUnitTypeId]: ObjectDataEntryConstructor<HeroUnitType>;
214
+ protected static readonly idGenerator: ObjectDataEntryIdGenerator;
215
+ protected static generateId(): number;
216
+ get heroAbilityTypeIds(): AbilityTypeId[];
217
+ set heroAbilityTypeIds(heroAbilityTypeIds: AbilityTypeId[]);
218
+ }