three-stdlib 2.22.5 → 2.22.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +1 -1
- package/README.md +0 -2
- package/package.json +34 -14
- package/BufferGeometryUtils-903f7ecb.js +0 -1
- package/BufferGeometryUtils-f2288d1c.js +0 -740
- package/Nodes-2106b101.js +0 -352
- package/Nodes-8947ba9a.js +0 -1
- package/_polyfill/CompressedArrayTexture.cjs.js +0 -1
- package/_polyfill/CompressedArrayTexture.js +0 -13
- package/_polyfill/Data3DTexture.cjs.js +0 -1
- package/_polyfill/Data3DTexture.js +0 -23
- package/animation/AnimationClipCreator.cjs.js +0 -1
- package/animation/AnimationClipCreator.d.ts +0 -12
- package/animation/AnimationClipCreator.js +0 -77
- package/animation/CCDIKSolver.cjs.js +0 -1
- package/animation/CCDIKSolver.d.ts +0 -25
- package/animation/CCDIKSolver.js +0 -304
- package/animation/MMDAnimationHelper.cjs.js +0 -1
- package/animation/MMDAnimationHelper.d.ts +0 -103
- package/animation/MMDAnimationHelper.js +0 -705
- package/animation/MMDPhysics.cjs.js +0 -1
- package/animation/MMDPhysics.d.ts +0 -119
- package/animation/MMDPhysics.js +0 -976
- package/cameras/CinematicCamera.cjs.js +0 -1
- package/cameras/CinematicCamera.d.ts +0 -41
- package/cameras/CinematicCamera.js +0 -139
- package/controls/ArcballControls.cjs.js +0 -1
- package/controls/ArcballControls.d.ts +0 -161
- package/controls/ArcballControls.js +0 -2642
- package/controls/DeviceOrientationControls.cjs.js +0 -1
- package/controls/DeviceOrientationControls.d.ts +0 -24
- package/controls/DeviceOrientationControls.js +0 -119
- package/controls/DragControls.cjs.js +0 -1
- package/controls/DragControls.d.ts +0 -34
- package/controls/DragControls.js +0 -274
- package/controls/FirstPersonControls.cjs.js +0 -1
- package/controls/FirstPersonControls.d.ts +0 -48
- package/controls/FirstPersonControls.js +0 -290
- package/controls/FlyControls.cjs.js +0 -1
- package/controls/FlyControls.d.ts +0 -32
- package/controls/FlyControls.js +0 -309
- package/controls/OrbitControls.cjs.js +0 -1
- package/controls/OrbitControls.d.ts +0 -63
- package/controls/OrbitControls.js +0 -980
- package/controls/PointerLockControls.cjs.js +0 -1
- package/controls/PointerLockControls.d.ts +0 -24
- package/controls/PointerLockControls.js +0 -135
- package/controls/TrackballControls.cjs.js +0 -1
- package/controls/TrackballControls.d.ts +0 -95
- package/controls/TrackballControls.js +0 -653
- package/controls/TransformControls.cjs.js +0 -1
- package/controls/TransformControls.d.ts +0 -151
- package/controls/TransformControls.js +0 -1275
- package/controls/experimental/CameraControls.cjs.js +0 -1
- package/controls/experimental/CameraControls.d.ts +0 -170
- package/controls/experimental/CameraControls.js +0 -953
- package/csm/CSM.cjs.js +0 -1
- package/csm/CSM.d.ts +0 -61
- package/csm/CSM.js +0 -305
- package/csm/CSMFrustum.cjs.js +0 -1
- package/csm/CSMFrustum.d.ts +0 -19
- package/csm/CSMFrustum.js +0 -90
- package/csm/CSMHelper.cjs.js +0 -1
- package/csm/CSMHelper.d.ts +0 -26
- package/csm/CSMHelper.js +0 -128
- package/csm/CSMShader.cjs.js +0 -1
- package/csm/CSMShader.d.ts +0 -4
- package/csm/CSMShader.js +0 -255
- package/curves/CurveExtras.cjs.js +0 -1
- package/curves/CurveExtras.d.ts +0 -68
- package/curves/CurveExtras.js +0 -266
- package/curves/NURBSCurve.cjs.js +0 -1
- package/curves/NURBSCurve.d.ts +0 -11
- package/curves/NURBSCurve.js +0 -63
- package/curves/NURBSSurface.cjs.js +0 -1
- package/curves/NURBSSurface.d.ts +0 -13
- package/curves/NURBSSurface.js +0 -44
- package/curves/NURBSUtils.cjs.js +0 -1
- package/curves/NURBSUtils.d.ts +0 -22
- package/curves/NURBSUtils.js +0 -375
- package/custom.d.cjs.js +0 -1
- package/custom.d.js +0 -1
- package/deprecated/Geometry.cjs.js +0 -1
- package/deprecated/Geometry.d.ts +0 -342
- package/deprecated/Geometry.js +0 -1261
- package/effects/AnaglyphEffect.cjs.js +0 -1
- package/effects/AnaglyphEffect.d.ts +0 -11
- package/effects/AnaglyphEffect.js +0 -85
- package/effects/AsciiEffect.cjs.js +0 -1
- package/effects/AsciiEffect.d.ts +0 -18
- package/effects/AsciiEffect.js +0 -203
- package/effects/OutlineEffect.cjs.js +0 -1
- package/effects/OutlineEffect.d.ts +0 -28
- package/effects/OutlineEffect.js +0 -378
- package/effects/ParallaxBarrierEffect.cjs.js +0 -1
- package/effects/ParallaxBarrierEffect.d.ts +0 -8
- package/effects/ParallaxBarrierEffect.js +0 -63
- package/effects/PeppersGhostEffect.cjs.js +0 -1
- package/effects/PeppersGhostEffect.d.ts +0 -10
- package/effects/PeppersGhostEffect.js +0 -134
- package/effects/StereoEffect.cjs.js +0 -1
- package/effects/StereoEffect.d.ts +0 -9
- package/effects/StereoEffect.js +0 -36
- package/environments/RoomEnvironment.cjs.js +0 -1
- package/environments/RoomEnvironment.d.ts +0 -5
- package/environments/RoomEnvironment.js +0 -92
- package/exporters/ColladaExporter.cjs.js +0 -1
- package/exporters/ColladaExporter.d.ts +0 -39
- package/exporters/ColladaExporter.js +0 -425
- package/exporters/DRACOExporter.cjs.js +0 -1
- package/exporters/DRACOExporter.d.ts +0 -23
- package/exporters/DRACOExporter.js +0 -186
- package/exporters/GLTFExporter.cjs.js +0 -1
- package/exporters/GLTFExporter.d.ts +0 -270
- package/exporters/GLTFExporter.js +0 -1932
- package/exporters/MMDExporter.cjs.js +0 -1
- package/exporters/MMDExporter.d.ts +0 -8
- package/exporters/MMDExporter.js +0 -160
- package/exporters/OBJExporter.cjs.js +0 -1
- package/exporters/OBJExporter.d.ts +0 -18
- package/exporters/OBJExporter.js +0 -228
- package/exporters/PLYExporter.cjs.js +0 -1
- package/exporters/PLYExporter.d.ts +0 -11
- package/exporters/PLYExporter.js +0 -339
- package/exporters/STLExporter.cjs.js +0 -1
- package/exporters/STLExporter.d.ts +0 -23
- package/exporters/STLExporter.js +0 -180
- package/exporters/USDZExporter.cjs.js +0 -1
- package/exporters/USDZExporter.d.ts +0 -27
- package/exporters/USDZExporter.js +0 -388
- package/geometries/BoxLineGeometry.cjs.js +0 -1
- package/geometries/BoxLineGeometry.d.ts +0 -12
- package/geometries/BoxLineGeometry.js +0 -52
- package/geometries/ConvexGeometry.cjs.js +0 -1
- package/geometries/ConvexGeometry.d.ts +0 -5
- package/geometries/ConvexGeometry.js +0 -38
- package/geometries/DecalGeometry.cjs.js +0 -1
- package/geometries/DecalGeometry.d.ts +0 -10
- package/geometries/DecalGeometry.js +0 -238
- package/geometries/LightningStrike.cjs.js +0 -1
- package/geometries/LightningStrike.d.ts +0 -108
- package/geometries/LightningStrike.js +0 -740
- package/geometries/ParametricGeometries.cjs.js +0 -1
- package/geometries/ParametricGeometries.d.ts +0 -32
- package/geometries/ParametricGeometries.js +0 -179
- package/geometries/ParametricGeometry.cjs.js +0 -1
- package/geometries/ParametricGeometry.d.ts +0 -18
- package/geometries/ParametricGeometry.js +0 -87
- package/geometries/RoundedBoxGeometry.cjs.js +0 -1
- package/geometries/RoundedBoxGeometry.d.ts +0 -5
- package/geometries/RoundedBoxGeometry.js +0 -122
- package/geometries/TeapotGeometry.cjs.js +0 -1
- package/geometries/TeapotGeometry.d.ts +0 -13
- package/geometries/TeapotGeometry.js +0 -297
- package/geometries/TextGeometry.cjs.js +0 -1
- package/geometries/TextGeometry.d.ts +0 -18
- package/geometries/TextGeometry.js +0 -37
- package/helpers/LightProbeHelper.cjs.js +0 -1
- package/helpers/LightProbeHelper.d.ts +0 -10
- package/helpers/LightProbeHelper.js +0 -40
- package/helpers/PositionalAudioHelper.cjs.js +0 -1
- package/helpers/PositionalAudioHelper.d.ts +0 -13
- package/helpers/PositionalAudioHelper.js +0 -75
- package/helpers/RectAreaLightHelper.cjs.js +0 -1
- package/helpers/RectAreaLightHelper.d.ts +0 -10
- package/helpers/RectAreaLightHelper.js +0 -60
- package/helpers/VertexNormalsHelper.cjs.js +0 -1
- package/helpers/VertexNormalsHelper.d.ts +0 -10
- package/helpers/VertexNormalsHelper.js +0 -75
- package/helpers/VertexTangentsHelper.cjs.js +0 -1
- package/helpers/VertexTangentsHelper.d.ts +0 -10
- package/helpers/VertexTangentsHelper.js +0 -63
- package/index.cjs.js +0 -1
- package/index.d.ts +0 -254
- package/index.js +0 -337
- package/interactive/HTMLMesh.cjs.js +0 -1
- package/interactive/HTMLMesh.d.ts +0 -6
- package/interactive/HTMLMesh.js +0 -406
- package/interactive/InteractiveGroup.cjs.js +0 -1
- package/interactive/InteractiveGroup.d.ts +0 -5
- package/interactive/InteractiveGroup.js +0 -87
- package/interactive/SelectionBox.cjs.js +0 -1
- package/interactive/SelectionBox.d.ts +0 -15
- package/interactive/SelectionBox.js +0 -152
- package/interactive/SelectionHelper.cjs.js +0 -1
- package/interactive/SelectionHelper.d.ts +0 -17
- package/interactive/SelectionHelper.js +0 -59
- package/libs/MeshoptDecoder.cjs.js +0 -1
- package/libs/MeshoptDecoder.d.ts +0 -12
- package/libs/MeshoptDecoder.js +0 -124
- package/libs/MotionControllers.cjs.js +0 -1
- package/libs/MotionControllers.d.ts +0 -132
- package/libs/MotionControllers.js +0 -455
- package/lights/LightProbeGenerator.cjs.js +0 -1
- package/lights/LightProbeGenerator.d.ts +0 -6
- package/lights/LightProbeGenerator.js +0 -200
- package/lights/RectAreaLightUniformsLib.cjs.js +0 -1
- package/lights/RectAreaLightUniformsLib.d.ts +0 -3
- package/lights/RectAreaLightUniformsLib.js +0 -9
- package/lines/Line2.cjs.js +0 -1
- package/lines/Line2.d.ts +0 -11
- package/lines/Line2.js +0 -16
- package/lines/LineGeometry.cjs.js +0 -1
- package/lines/LineGeometry.d.ts +0 -10
- package/lines/LineGeometry.js +0 -56
- package/lines/LineMaterial.cjs.js +0 -1
- package/lines/LineMaterial.d.ts +0 -31
- package/lines/LineMaterial.js +0 -577
- package/lines/LineSegments2.cjs.js +0 -1
- package/lines/LineSegments2.d.ts +0 -14
- package/lines/LineSegments2.js +0 -311
- package/lines/LineSegmentsGeometry.cjs.js +0 -1
- package/lines/LineSegmentsGeometry.d.ts +0 -23
- package/lines/LineSegmentsGeometry.js +0 -166
- package/lines/Wireframe.cjs.js +0 -1
- package/lines/Wireframe.d.ts +0 -11
- package/lines/Wireframe.js +0 -45
- package/lines/WireframeGeometry2.cjs.js +0 -1
- package/lines/WireframeGeometry2.d.ts +0 -8
- package/lines/WireframeGeometry2.js +0 -14
- package/loaders/3DMLoader.cjs.js +0 -1
- package/loaders/3DMLoader.d.ts +0 -17
- package/loaders/3DMLoader.js +0 -1037
- package/loaders/3MFLoader.cjs.js +0 -1
- package/loaders/3MFLoader.d.ts +0 -16
- package/loaders/3MFLoader.js +0 -1053
- package/loaders/AMFLoader.cjs.js +0 -1
- package/loaders/AMFLoader.d.ts +0 -14
- package/loaders/AMFLoader.js +0 -389
- package/loaders/AssimpLoader.cjs.js +0 -1
- package/loaders/AssimpLoader.js +0 -1793
- package/loaders/BVHLoader.cjs.js +0 -1
- package/loaders/BVHLoader.d.ts +0 -21
- package/loaders/BVHLoader.js +0 -313
- package/loaders/BasisTextureLoader.cjs.js +0 -1
- package/loaders/BasisTextureLoader.d.ts +0 -32
- package/loaders/BasisTextureLoader.js +0 -602
- package/loaders/ColladaLoader.cjs.js +0 -1
- package/loaders/ColladaLoader.d.ts +0 -20
- package/loaders/ColladaLoader.js +0 -2993
- package/loaders/DDSLoader.cjs.js +0 -1
- package/loaders/DDSLoader.d.ts +0 -16
- package/loaders/DDSLoader.js +0 -214
- package/loaders/DRACOLoader.cjs.js +0 -1
- package/loaders/DRACOLoader.d.ts +0 -18
- package/loaders/DRACOLoader.js +0 -447
- package/loaders/EXRLoader.cjs.js +0 -1
- package/loaders/EXRLoader.d.ts +0 -18
- package/loaders/EXRLoader.js +0 -1699
- package/loaders/FBXLoader.cjs.js +0 -1
- package/loaders/FBXLoader.d.ts +0 -14
- package/loaders/FBXLoader.js +0 -2917
- package/loaders/FontLoader.cjs.js +0 -1
- package/loaders/FontLoader.d.ts +0 -36
- package/loaders/FontLoader.js +0 -144
- package/loaders/GCodeLoader.cjs.js +0 -1
- package/loaders/GCodeLoader.d.ts +0 -15
- package/loaders/GCodeLoader.js +0 -189
- package/loaders/GLTFLoader.cjs.js +0 -1
- package/loaders/GLTFLoader.d.ts +0 -151
- package/loaders/GLTFLoader.js +0 -3136
- package/loaders/HDRCubeTextureLoader.cjs.js +0 -1
- package/loaders/HDRCubeTextureLoader.d.ts +0 -18
- package/loaders/HDRCubeTextureLoader.js +0 -77
- package/loaders/KMZLoader.cjs.js +0 -1
- package/loaders/KMZLoader.d.ts +0 -16
- package/loaders/KMZLoader.js +0 -88
- package/loaders/KTX2Loader.cjs.js +0 -1
- package/loaders/KTX2Loader.d.ts +0 -16
- package/loaders/KTX2Loader.js +0 -596
- package/loaders/KTXLoader.cjs.js +0 -1
- package/loaders/KTXLoader.d.ts +0 -16
- package/loaders/KTXLoader.js +0 -149
- package/loaders/LDrawLoader.cjs.js +0 -1
- package/loaders/LDrawLoader.d.ts +0 -26
- package/loaders/LDrawLoader.js +0 -1842
- package/loaders/LUT3dlLoader.cjs.js +0 -1
- package/loaders/LUT3dlLoader.d.ts +0 -20
- package/loaders/LUT3dlLoader.js +0 -115
- package/loaders/LUTCubeLoader.cjs.js +0 -1
- package/loaders/LUTCubeLoader.d.ts +0 -23
- package/loaders/LUTCubeLoader.js +0 -118
- package/loaders/LWOLoader.cjs.js +0 -1
- package/loaders/LWOLoader.d.ts +0 -26
- package/loaders/LWOLoader.js +0 -737
- package/loaders/LottieLoader.cjs.js +0 -1
- package/loaders/LottieLoader.d.ts +0 -15
- package/loaders/LottieLoader.js +0 -49
- package/loaders/MD2Loader.cjs.js +0 -1
- package/loaders/MD2Loader.d.ts +0 -14
- package/loaders/MD2Loader.js +0 -202
- package/loaders/MDDLoader.cjs.js +0 -1
- package/loaders/MDDLoader.d.ts +0 -19
- package/loaders/MDDLoader.js +0 -78
- package/loaders/MMDLoader.cjs.js +0 -1
- package/loaders/MMDLoader.d.ts +0 -63
- package/loaders/MMDLoader.js +0 -1434
- package/loaders/MTLLoader.cjs.js +0 -1
- package/loaders/MTLLoader.d.ts +0 -112
- package/loaders/MTLLoader.js +0 -390
- package/loaders/NRRDLoader.cjs.js +0 -1
- package/loaders/NRRDLoader.d.ts +0 -21
- package/loaders/NRRDLoader.js +0 -482
- package/loaders/NodeMaterialLoader.cjs.js +0 -1
- package/loaders/NodeMaterialLoader.js +0 -39
- package/loaders/OBJLoader.cjs.js +0 -1
- package/loaders/OBJLoader.d.ts +0 -17
- package/loaders/OBJLoader.js +0 -609
- package/loaders/PCDLoader.cjs.js +0 -1
- package/loaders/PCDLoader.d.ts +0 -15
- package/loaders/PCDLoader.js +0 -267
- package/loaders/PDBLoader.cjs.js +0 -1
- package/loaders/PDBLoader.d.ts +0 -22
- package/loaders/PDBLoader.js +0 -264
- package/loaders/PLYLoader.cjs.js +0 -1
- package/loaders/PLYLoader.d.ts +0 -16
- package/loaders/PLYLoader.js +0 -414
- package/loaders/PRWMLoader.cjs.js +0 -1
- package/loaders/PRWMLoader.d.ts +0 -16
- package/loaders/PRWMLoader.js +0 -197
- package/loaders/PVRLoader.cjs.js +0 -1
- package/loaders/PVRLoader.d.ts +0 -16
- package/loaders/PVRLoader.js +0 -192
- package/loaders/RGBELoader.cjs.js +0 -1
- package/loaders/RGBELoader.d.ts +0 -20
- package/loaders/RGBELoader.js +0 -382
- package/loaders/RGBMLoader.cjs.js +0 -1
- package/loaders/RGBMLoader.d.ts +0 -32
- package/loaders/RGBMLoader.js +0 -1168
- package/loaders/STLLoader.cjs.js +0 -1
- package/loaders/STLLoader.d.ts +0 -14
- package/loaders/STLLoader.js +0 -296
- package/loaders/SVGLoader.cjs.js +0 -1
- package/loaders/SVGLoader.d.ts +0 -63
- package/loaders/SVGLoader.js +0 -2083
- package/loaders/TDSLoader.cjs.js +0 -1
- package/loaders/TDSLoader.d.ts +0 -42
- package/loaders/TDSLoader.js +0 -870
- package/loaders/TGALoader.cjs.js +0 -1
- package/loaders/TGALoader.d.ts +0 -14
- package/loaders/TGALoader.js +0 -396
- package/loaders/TTFLoader.cjs.js +0 -1
- package/loaders/TTFLoader.d.ts +0 -15
- package/loaders/TTFLoader.js +0 -152
- package/loaders/TiltLoader.cjs.js +0 -1
- package/loaders/TiltLoader.d.ts +0 -14
- package/loaders/TiltLoader.js +0 -411
- package/loaders/VOXLoader.cjs.js +0 -1
- package/loaders/VOXLoader.d.ts +0 -28
- package/loaders/VOXLoader.js +0 -196
- package/loaders/VRMLLoader.cjs.js +0 -1
- package/loaders/VRMLLoader.d.ts +0 -14
- package/loaders/VRMLLoader.js +0 -2575
- package/loaders/VRMLoader.cjs.js +0 -1
- package/loaders/VRMLoader.js +0 -46
- package/loaders/VTKLoader.cjs.js +0 -1
- package/loaders/VTKLoader.d.ts +0 -14
- package/loaders/VTKLoader.js +0 -834
- package/loaders/XLoader.cjs.js +0 -1
- package/loaders/XLoader.js +0 -1434
- package/loaders/XYZLoader.cjs.js +0 -1
- package/loaders/XYZLoader.d.ts +0 -14
- package/loaders/XYZLoader.js +0 -66
- package/loaders/lwo/IFFParser.cjs.js +0 -1
- package/loaders/lwo/IFFParser.js +0 -951
- package/loaders/lwo/LWO2Parser.cjs.js +0 -1
- package/loaders/lwo/LWO2Parser.js +0 -430
- package/loaders/lwo/LWO3Parser.cjs.js +0 -1
- package/loaders/lwo/LWO3Parser.js +0 -385
- package/math/Capsule.cjs.js +0 -1
- package/math/Capsule.d.ts +0 -27
- package/math/Capsule.js +0 -87
- package/math/ColorConverter.cjs.js +0 -1
- package/math/ColorConverter.d.ts +0 -21
- package/math/ColorConverter.js +0 -65
- package/math/ConvexHull.cjs.js +0 -1
- package/math/ConvexHull.d.ts +0 -89
- package/math/ConvexHull.js +0 -834
- package/math/ImprovedNoise.cjs.js +0 -1
- package/math/ImprovedNoise.d.ts +0 -4
- package/math/ImprovedNoise.js +0 -52
- package/math/Lut.cjs.js +0 -1
- package/math/Lut.d.ts +0 -27
- package/math/Lut.js +0 -119
- package/math/MeshSurfaceSampler.cjs.js +0 -1
- package/math/MeshSurfaceSampler.d.ts +0 -15
- package/math/MeshSurfaceSampler.js +0 -150
- package/math/OBB.cjs.js +0 -1
- package/math/OBB.d.ts +0 -24
- package/math/OBB.js +0 -296
- package/math/Octree.cjs.js +0 -1
- package/math/Octree.d.ts +0 -24
- package/math/Octree.js +0 -341
- package/math/SimplexNoise.cjs.js +0 -1
- package/math/SimplexNoise.d.ts +0 -17
- package/math/SimplexNoise.js +0 -446
- package/misc/ConvexObjectBreaker.cjs.js +0 -1
- package/misc/ConvexObjectBreaker.d.ts +0 -25
- package/misc/ConvexObjectBreaker.js +0 -398
- package/misc/GPUComputationRenderer.cjs.js +0 -1
- package/misc/GPUComputationRenderer.d.ts +0 -52
- package/misc/GPUComputationRenderer.js +0 -296
- package/misc/Gyroscope.cjs.js +0 -1
- package/misc/Gyroscope.d.ts +0 -5
- package/misc/Gyroscope.js +0 -41
- package/misc/MD2Character.cjs.js +0 -1
- package/misc/MD2Character.d.ts +0 -33
- package/misc/MD2Character.js +0 -184
- package/misc/MD2CharacterComplex.cjs.js +0 -1
- package/misc/MD2CharacterComplex.d.ts +0 -47
- package/misc/MD2CharacterComplex.js +0 -379
- package/misc/MorphAnimMesh.cjs.js +0 -1
- package/misc/MorphAnimMesh.d.ts +0 -13
- package/misc/MorphAnimMesh.js +0 -48
- package/misc/MorphBlendMesh.cjs.js +0 -1
- package/misc/MorphBlendMesh.d.ts +0 -21
- package/misc/MorphBlendMesh.js +0 -203
- package/misc/ProgressiveLightmap.cjs.js +0 -1
- package/misc/ProgressiveLightmap.js +0 -285
- package/misc/RollerCoaster.cjs.js +0 -1
- package/misc/RollerCoaster.d.ts +0 -21
- package/misc/RollerCoaster.js +0 -375
- package/misc/Timer.cjs.js +0 -1
- package/misc/Timer.d.ts +0 -27
- package/misc/Timer.js +0 -125
- package/misc/TubePainter.cjs.js +0 -1
- package/misc/TubePainter.d.ts +0 -10
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let i1 = 0; // Offsets for second (middle) corner of simplex in (i,j) coords
|
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65
|
-
|
|
66
|
-
let j1 = 1;
|
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67
|
-
|
|
68
|
-
if (x0 > y0) {
|
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69
|
-
i1 = 1;
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|
70
|
-
j1 = 0;
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71
|
-
} // A step of (1,0) in (i,j) means a step of (1-c,-c) in (x,y), and
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72
|
-
// a step of (0,1) in (i,j) means a step of (-c,1-c) in (x,y), where
|
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73
|
-
// c = (3-sqrt(3))/6
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74
|
-
|
|
75
|
-
|
|
76
|
-
const x1 = x0 - i1 + G2; // Offsets for middle corner in (x,y) unskewed coords
|
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77
|
-
|
|
78
|
-
const y1 = y0 - j1 + G2;
|
|
79
|
-
const x2 = x0 - 1.0 + 2.0 * G2; // Offsets for last corner in (x,y) unskewed coords
|
|
80
|
-
|
|
81
|
-
const y2 = y0 - 1.0 + 2.0 * G2; // Work out the hashed gradient indices of the three simplex corners
|
|
82
|
-
|
|
83
|
-
const ii = i & 255;
|
|
84
|
-
const jj = j & 255;
|
|
85
|
-
const gi0 = this.perm[ii + this.perm[jj]] % 12;
|
|
86
|
-
const gi1 = this.perm[ii + i1 + this.perm[jj + j1]] % 12;
|
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87
|
-
const gi2 = this.perm[ii + 1 + this.perm[jj + 1]] % 12; // Calculate the contribution from the three corners
|
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88
|
-
|
|
89
|
-
let t0 = 0.5 - x0 * x0 - y0 * y0;
|
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90
|
-
|
|
91
|
-
if (t0 < 0) {
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92
|
-
n0 = 0.0;
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93
|
-
} else {
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94
|
-
t0 *= t0;
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|
95
|
-
n0 = t0 * t0 * this.dot(this.grad3[gi0], x0, y0); // (x,y) of grad3 used for 2D gradient
|
|
96
|
-
}
|
|
97
|
-
|
|
98
|
-
let t1 = 0.5 - x1 * x1 - y1 * y1;
|
|
99
|
-
|
|
100
|
-
if (t1 < 0) {
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101
|
-
n1 = 0.0;
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102
|
-
} else {
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103
|
-
t1 *= t1;
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104
|
-
n1 = t1 * t1 * this.dot(this.grad3[gi1], x1, y1);
|
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105
|
-
}
|
|
106
|
-
|
|
107
|
-
let t2 = 0.5 - x2 * x2 - y2 * y2;
|
|
108
|
-
|
|
109
|
-
if (t2 < 0) {
|
|
110
|
-
n2 = 0.0;
|
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111
|
-
} else {
|
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112
|
-
t2 *= t2;
|
|
113
|
-
n2 = t2 * t2 * this.dot(this.grad3[gi2], x2, y2);
|
|
114
|
-
} // Add contributions from each corner to get the final noise value.
|
|
115
|
-
// The result is scaled to return values in the interval [-1,1].
|
|
116
|
-
|
|
117
|
-
|
|
118
|
-
return 70.0 * (n0 + n1 + n2);
|
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119
|
-
});
|
|
120
|
-
|
|
121
|
-
_defineProperty(this, "noise3d", (xin, yin, zin) => {
|
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122
|
-
// Noise contributions from the four corners
|
|
123
|
-
let n0;
|
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124
|
-
let n1;
|
|
125
|
-
let n2;
|
|
126
|
-
let n3; // Skew the input space to determine which simplex cell we're in
|
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127
|
-
|
|
128
|
-
const F3 = 1.0 / 3.0;
|
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129
|
-
const s = (xin + yin + zin) * F3; // Very nice and simple skew factor for 3D
|
|
130
|
-
|
|
131
|
-
const i = Math.floor(xin + s);
|
|
132
|
-
const j = Math.floor(yin + s);
|
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133
|
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const k = Math.floor(zin + s);
|
|
134
|
-
const G3 = 1.0 / 6.0; // Very nice and simple unskew factor, too
|
|
135
|
-
|
|
136
|
-
const t = (i + j + k) * G3;
|
|
137
|
-
const X0 = i - t; // Unskew the cell origin back to (x,y,z) space
|
|
138
|
-
|
|
139
|
-
const Y0 = j - t;
|
|
140
|
-
const Z0 = k - t;
|
|
141
|
-
const x0 = xin - X0; // The x,y,z distances from the cell origin
|
|
142
|
-
|
|
143
|
-
const y0 = yin - Y0;
|
|
144
|
-
const z0 = zin - Z0; // For the 3D case, the simplex shape is a slightly irregular tetrahedron.
|
|
145
|
-
// Determine which simplex we are in.
|
|
146
|
-
|
|
147
|
-
let i1;
|
|
148
|
-
let j1;
|
|
149
|
-
let k1; // Offsets for second corner of simplex in (i,j,k) coords
|
|
150
|
-
|
|
151
|
-
let i2;
|
|
152
|
-
let j2;
|
|
153
|
-
let k2; // Offsets for third corner of simplex in (i,j,k) coords
|
|
154
|
-
|
|
155
|
-
if (x0 >= y0) {
|
|
156
|
-
if (y0 >= z0) {
|
|
157
|
-
i1 = 1;
|
|
158
|
-
j1 = 0;
|
|
159
|
-
k1 = 0;
|
|
160
|
-
i2 = 1;
|
|
161
|
-
j2 = 1;
|
|
162
|
-
k2 = 0; // X Y Z order
|
|
163
|
-
} else if (x0 >= z0) {
|
|
164
|
-
i1 = 1;
|
|
165
|
-
j1 = 0;
|
|
166
|
-
k1 = 0;
|
|
167
|
-
i2 = 1;
|
|
168
|
-
j2 = 0;
|
|
169
|
-
k2 = 1; // X Z Y order
|
|
170
|
-
} else {
|
|
171
|
-
i1 = 0;
|
|
172
|
-
j1 = 0;
|
|
173
|
-
k1 = 1;
|
|
174
|
-
i2 = 1;
|
|
175
|
-
j2 = 0;
|
|
176
|
-
k2 = 1;
|
|
177
|
-
} // Z X Y order
|
|
178
|
-
|
|
179
|
-
} else {
|
|
180
|
-
// x0<y0
|
|
181
|
-
if (y0 < z0) {
|
|
182
|
-
i1 = 0;
|
|
183
|
-
j1 = 0;
|
|
184
|
-
k1 = 1;
|
|
185
|
-
i2 = 0;
|
|
186
|
-
j2 = 1;
|
|
187
|
-
k2 = 1; // Z Y X order
|
|
188
|
-
} else if (x0 < z0) {
|
|
189
|
-
i1 = 0;
|
|
190
|
-
j1 = 1;
|
|
191
|
-
k1 = 0;
|
|
192
|
-
i2 = 0;
|
|
193
|
-
j2 = 1;
|
|
194
|
-
k2 = 1; // Y Z X order
|
|
195
|
-
} else {
|
|
196
|
-
i1 = 0;
|
|
197
|
-
j1 = 1;
|
|
198
|
-
k1 = 0;
|
|
199
|
-
i2 = 1;
|
|
200
|
-
j2 = 1;
|
|
201
|
-
k2 = 0;
|
|
202
|
-
} // Y X Z order
|
|
203
|
-
|
|
204
|
-
} // A step of (1,0,0) in (i,j,k) means a step of (1-c,-c,-c) in (x,y,z),
|
|
205
|
-
// a step of (0,1,0) in (i,j,k) means a step of (-c,1-c,-c) in (x,y,z), and
|
|
206
|
-
// a step of (0,0,1) in (i,j,k) means a step of (-c,-c,1-c) in (x,y,z), where
|
|
207
|
-
// c = 1/6.
|
|
208
|
-
|
|
209
|
-
|
|
210
|
-
const x1 = x0 - i1 + G3; // Offsets for second corner in (x,y,z) coords
|
|
211
|
-
|
|
212
|
-
const y1 = y0 - j1 + G3;
|
|
213
|
-
const z1 = z0 - k1 + G3;
|
|
214
|
-
const x2 = x0 - i2 + 2.0 * G3; // Offsets for third corner in (x,y,z) coords
|
|
215
|
-
|
|
216
|
-
const y2 = y0 - j2 + 2.0 * G3;
|
|
217
|
-
const z2 = z0 - k2 + 2.0 * G3;
|
|
218
|
-
const x3 = x0 - 1.0 + 3.0 * G3; // Offsets for last corner in (x,y,z) coords
|
|
219
|
-
|
|
220
|
-
const y3 = y0 - 1.0 + 3.0 * G3;
|
|
221
|
-
const z3 = z0 - 1.0 + 3.0 * G3; // Work out the hashed gradient indices of the four simplex corners
|
|
222
|
-
|
|
223
|
-
const ii = i & 255;
|
|
224
|
-
const jj = j & 255;
|
|
225
|
-
const kk = k & 255;
|
|
226
|
-
const gi0 = this.perm[ii + this.perm[jj + this.perm[kk]]] % 12;
|
|
227
|
-
const gi1 = this.perm[ii + i1 + this.perm[jj + j1 + this.perm[kk + k1]]] % 12;
|
|
228
|
-
const gi2 = this.perm[ii + i2 + this.perm[jj + j2 + this.perm[kk + k2]]] % 12;
|
|
229
|
-
const gi3 = this.perm[ii + 1 + this.perm[jj + 1 + this.perm[kk + 1]]] % 12; // Calculate the contribution from the four corners
|
|
230
|
-
|
|
231
|
-
let t0 = 0.6 - x0 * x0 - y0 * y0 - z0 * z0;
|
|
232
|
-
|
|
233
|
-
if (t0 < 0) {
|
|
234
|
-
n0 = 0.0;
|
|
235
|
-
} else {
|
|
236
|
-
t0 *= t0;
|
|
237
|
-
n0 = t0 * t0 * this.dot3(this.grad3[gi0], x0, y0, z0);
|
|
238
|
-
}
|
|
239
|
-
|
|
240
|
-
let t1 = 0.6 - x1 * x1 - y1 * y1 - z1 * z1;
|
|
241
|
-
|
|
242
|
-
if (t1 < 0) {
|
|
243
|
-
n1 = 0.0;
|
|
244
|
-
} else {
|
|
245
|
-
t1 *= t1;
|
|
246
|
-
n1 = t1 * t1 * this.dot3(this.grad3[gi1], x1, y1, z1);
|
|
247
|
-
}
|
|
248
|
-
|
|
249
|
-
let t2 = 0.6 - x2 * x2 - y2 * y2 - z2 * z2;
|
|
250
|
-
|
|
251
|
-
if (t2 < 0) {
|
|
252
|
-
n2 = 0.0;
|
|
253
|
-
} else {
|
|
254
|
-
t2 *= t2;
|
|
255
|
-
n2 = t2 * t2 * this.dot3(this.grad3[gi2], x2, y2, z2);
|
|
256
|
-
}
|
|
257
|
-
|
|
258
|
-
let t3 = 0.6 - x3 * x3 - y3 * y3 - z3 * z3;
|
|
259
|
-
|
|
260
|
-
if (t3 < 0) {
|
|
261
|
-
n3 = 0.0;
|
|
262
|
-
} else {
|
|
263
|
-
t3 *= t3;
|
|
264
|
-
n3 = t3 * t3 * this.dot3(this.grad3[gi3], x3, y3, z3);
|
|
265
|
-
} // Add contributions from each corner to get the final noise value.
|
|
266
|
-
// The result is scaled to stay just inside [-1,1]
|
|
267
|
-
|
|
268
|
-
|
|
269
|
-
return 32.0 * (n0 + n1 + n2 + n3);
|
|
270
|
-
});
|
|
271
|
-
|
|
272
|
-
_defineProperty(this, "noise4d", (x, y, z, w) => {
|
|
273
|
-
// For faster and easier lookups
|
|
274
|
-
const grad4 = this.grad4;
|
|
275
|
-
const simplex = this.simplex;
|
|
276
|
-
const perm = this.perm; // The skewing and unskewing factors are hairy again for the 4D case
|
|
277
|
-
|
|
278
|
-
const F4 = (Math.sqrt(5.0) - 1.0) / 4.0;
|
|
279
|
-
const G4 = (5.0 - Math.sqrt(5.0)) / 20.0;
|
|
280
|
-
let n0;
|
|
281
|
-
let n1;
|
|
282
|
-
let n2;
|
|
283
|
-
let n3;
|
|
284
|
-
let n4; // Noise contributions from the five corners
|
|
285
|
-
// Skew the (x,y,z,w) space to determine which cell of 24 simplices we're in
|
|
286
|
-
|
|
287
|
-
const s = (x + y + z + w) * F4; // Factor for 4D skewing
|
|
288
|
-
|
|
289
|
-
const i = Math.floor(x + s);
|
|
290
|
-
const j = Math.floor(y + s);
|
|
291
|
-
const k = Math.floor(z + s);
|
|
292
|
-
const l = Math.floor(w + s);
|
|
293
|
-
const t = (i + j + k + l) * G4; // Factor for 4D unskewing
|
|
294
|
-
|
|
295
|
-
const X0 = i - t; // Unskew the cell origin back to (x,y,z,w) space
|
|
296
|
-
|
|
297
|
-
const Y0 = j - t;
|
|
298
|
-
const Z0 = k - t;
|
|
299
|
-
const W0 = l - t;
|
|
300
|
-
const x0 = x - X0; // The x,y,z,w distances from the cell origin
|
|
301
|
-
|
|
302
|
-
const y0 = y - Y0;
|
|
303
|
-
const z0 = z - Z0;
|
|
304
|
-
const w0 = w - W0; // For the 4D case, the simplex is a 4D shape I won't even try to describe.
|
|
305
|
-
// To find out which of the 24 possible simplices we're in, we need to
|
|
306
|
-
// determine the magnitude ordering of x0, y0, z0 and w0.
|
|
307
|
-
// The method below is a good way of finding the ordering of x,y,z,w and
|
|
308
|
-
// then find the correct traversal order for the simplex we’re in.
|
|
309
|
-
// First, six pair-wise comparisons are performed between each possible pair
|
|
310
|
-
// of the four coordinates, and the results are used to add up binary bits
|
|
311
|
-
// for an integer index.
|
|
312
|
-
|
|
313
|
-
const c1 = x0 > y0 ? 32 : 0;
|
|
314
|
-
const c2 = x0 > z0 ? 16 : 0;
|
|
315
|
-
const c3 = y0 > z0 ? 8 : 0;
|
|
316
|
-
const c4 = x0 > w0 ? 4 : 0;
|
|
317
|
-
const c5 = y0 > w0 ? 2 : 0;
|
|
318
|
-
const c6 = z0 > w0 ? 1 : 0;
|
|
319
|
-
const c = c1 + c2 + c3 + c4 + c5 + c6; // The integer offsets for the second simplex corner
|
|
320
|
-
|
|
321
|
-
let i1;
|
|
322
|
-
let j1;
|
|
323
|
-
let k1;
|
|
324
|
-
let l1; // The integer offsets for the third simplex corner
|
|
325
|
-
|
|
326
|
-
let i2;
|
|
327
|
-
let j2;
|
|
328
|
-
let k2;
|
|
329
|
-
let l2; // The integer offsets for the fourth simplex corner
|
|
330
|
-
|
|
331
|
-
let i3;
|
|
332
|
-
let j3;
|
|
333
|
-
let k3;
|
|
334
|
-
let l3; // simplex[c] is a 4-vector with the numbers 0, 1, 2 and 3 in some order.
|
|
335
|
-
// Many values of c will never occur, since e.g. x>y>z>w makes x<z, y<w and x<w
|
|
336
|
-
// impossible. Only the 24 indices which have non-zero entries make any sense.
|
|
337
|
-
// We use a thresholding to set the coordinates in turn from the largest magnitude.
|
|
338
|
-
// The number 3 in the "simplex" array is at the position of the largest coordinate.
|
|
339
|
-
|
|
340
|
-
i1 = simplex[c][0] >= 3 ? 1 : 0;
|
|
341
|
-
j1 = simplex[c][1] >= 3 ? 1 : 0;
|
|
342
|
-
k1 = simplex[c][2] >= 3 ? 1 : 0;
|
|
343
|
-
l1 = simplex[c][3] >= 3 ? 1 : 0; // The number 2 in the "simplex" array is at the second largest coordinate.
|
|
344
|
-
|
|
345
|
-
i2 = simplex[c][0] >= 2 ? 1 : 0;
|
|
346
|
-
j2 = simplex[c][1] >= 2 ? 1 : 0;
|
|
347
|
-
k2 = simplex[c][2] >= 2 ? 1 : 0;
|
|
348
|
-
l2 = simplex[c][3] >= 2 ? 1 : 0; // The number 1 in the "simplex" array is at the second smallest coordinate.
|
|
349
|
-
|
|
350
|
-
i3 = simplex[c][0] >= 1 ? 1 : 0;
|
|
351
|
-
j3 = simplex[c][1] >= 1 ? 1 : 0;
|
|
352
|
-
k3 = simplex[c][2] >= 1 ? 1 : 0;
|
|
353
|
-
l3 = simplex[c][3] >= 1 ? 1 : 0; // The fifth corner has all coordinate offsets = 1, so no need to look that up.
|
|
354
|
-
|
|
355
|
-
const x1 = x0 - i1 + G4; // Offsets for second corner in (x,y,z,w) coords
|
|
356
|
-
|
|
357
|
-
const y1 = y0 - j1 + G4;
|
|
358
|
-
const z1 = z0 - k1 + G4;
|
|
359
|
-
const w1 = w0 - l1 + G4;
|
|
360
|
-
const x2 = x0 - i2 + 2.0 * G4; // Offsets for third corner in (x,y,z,w) coords
|
|
361
|
-
|
|
362
|
-
const y2 = y0 - j2 + 2.0 * G4;
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const z2 = z0 - k2 + 2.0 * G4;
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364
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const w2 = w0 - l2 + 2.0 * G4;
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365
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const x3 = x0 - i3 + 3.0 * G4; // Offsets for fourth corner in (x,y,z,w) coords
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366
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367
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const y3 = y0 - j3 + 3.0 * G4;
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const z3 = z0 - k3 + 3.0 * G4;
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const w3 = w0 - l3 + 3.0 * G4;
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const x4 = x0 - 1.0 + 4.0 * G4; // Offsets for last corner in (x,y,z,w) coords
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const y4 = y0 - 1.0 + 4.0 * G4;
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const z4 = z0 - 1.0 + 4.0 * G4;
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const w4 = w0 - 1.0 + 4.0 * G4; // Work out the hashed gradient indices of the five simplex corners
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376
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const ii = i & 255;
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const jj = j & 255;
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const kk = k & 255;
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const ll = l & 255;
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380
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const gi0 = perm[ii + perm[jj + perm[kk + perm[ll]]]] % 32;
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const gi1 = perm[ii + i1 + perm[jj + j1 + perm[kk + k1 + perm[ll + l1]]]] % 32;
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382
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const gi2 = perm[ii + i2 + perm[jj + j2 + perm[kk + k2 + perm[ll + l2]]]] % 32;
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383
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const gi3 = perm[ii + i3 + perm[jj + j3 + perm[kk + k3 + perm[ll + l3]]]] % 32;
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384
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const gi4 = perm[ii + 1 + perm[jj + 1 + perm[kk + 1 + perm[ll + 1]]]] % 32; // Calculate the contribution from the five corners
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385
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-
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386
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let t0 = 0.6 - x0 * x0 - y0 * y0 - z0 * z0 - w0 * w0;
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387
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388
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if (t0 < 0) {
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389
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n0 = 0.0;
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390
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} else {
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391
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t0 *= t0;
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392
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n0 = t0 * t0 * this.dot4(grad4[gi0], x0, y0, z0, w0);
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393
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}
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394
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-
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395
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let t1 = 0.6 - x1 * x1 - y1 * y1 - z1 * z1 - w1 * w1;
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396
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-
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397
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if (t1 < 0) {
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398
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n1 = 0.0;
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399
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} else {
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400
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t1 *= t1;
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401
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n1 = t1 * t1 * this.dot4(grad4[gi1], x1, y1, z1, w1);
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402
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}
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403
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-
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404
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-
let t2 = 0.6 - x2 * x2 - y2 * y2 - z2 * z2 - w2 * w2;
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405
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-
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406
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if (t2 < 0) {
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407
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n2 = 0.0;
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408
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} else {
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409
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t2 *= t2;
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410
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-
n2 = t2 * t2 * this.dot4(grad4[gi2], x2, y2, z2, w2);
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411
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-
}
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412
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-
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413
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-
let t3 = 0.6 - x3 * x3 - y3 * y3 - z3 * z3 - w3 * w3;
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414
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-
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415
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-
if (t3 < 0) {
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416
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-
n3 = 0.0;
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417
|
-
} else {
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418
|
-
t3 *= t3;
|
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419
|
-
n3 = t3 * t3 * this.dot4(grad4[gi3], x3, y3, z3, w3);
|
|
420
|
-
}
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|
421
|
-
|
|
422
|
-
let t4 = 0.6 - x4 * x4 - y4 * y4 - z4 * z4 - w4 * w4;
|
|
423
|
-
|
|
424
|
-
if (t4 < 0) {
|
|
425
|
-
n4 = 0.0;
|
|
426
|
-
} else {
|
|
427
|
-
t4 *= t4;
|
|
428
|
-
n4 = t4 * t4 * this.dot4(grad4[gi4], x4, y4, z4, w4);
|
|
429
|
-
} // Sum up and scale the result to cover the range [-1,1]
|
|
430
|
-
|
|
431
|
-
|
|
432
|
-
return 27.0 * (n0 + n1 + n2 + n3 + n4);
|
|
433
|
-
});
|
|
434
|
-
|
|
435
|
-
for (let i = 0; i < 256; i++) {
|
|
436
|
-
this.p[i] = Math.floor(r.random() * 256);
|
|
437
|
-
}
|
|
438
|
-
|
|
439
|
-
for (let i = 0; i < 512; i++) {
|
|
440
|
-
this.perm[i] = this.p[i & 255];
|
|
441
|
-
}
|
|
442
|
-
}
|
|
443
|
-
|
|
444
|
-
}
|
|
445
|
-
|
|
446
|
-
export { SimplexNoise };
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three"),t=require("../geometries/ConvexGeometry.cjs.js");require("../math/ConvexHull.cjs.js");var r,o=function(t,r){this.minSizeForBreak=t||1.4,this.smallDelta=r||1e-4,this.tempLine1=new e.Line3,this.tempPlane1=new e.Plane,this.tempPlane2=new e.Plane,this.tempPlane_Cut=new e.Plane,this.tempCM1=new e.Vector3,this.tempCM2=new e.Vector3,this.tempVector3=new e.Vector3,this.tempVector3_2=new e.Vector3,this.tempVector3_3=new e.Vector3,this.tempVector3_P0=new e.Vector3,this.tempVector3_P1=new e.Vector3,this.tempVector3_P2=new e.Vector3,this.tempVector3_N0=new e.Vector3,this.tempVector3_N1=new e.Vector3,this.tempVector3_AB=new e.Vector3,this.tempVector3_CB=new e.Vector3,this.tempResultObjects={object1:null,object2:null},this.segments=[];for(let e=0;e<900;e++)this.segments[e]=!1};o.prototype={constructor:o,prepareBreakableObject:function(e,t,r,o,n){e.geometry.isBufferGeometry||console.error("THREE.ConvexObjectBreaker.prepareBreakableObject(): Parameter object must have a BufferGeometry.");var s=e.userData;s.mass=t,s.velocity=r.clone(),s.angularVelocity=o.clone(),s.breakable=n},subdivideByImpact:function(e,t,r,o,n){var s=[],a=this.tempPlane1,i=this.tempPlane2;this.tempVector3.addVectors(t,r),a.setFromCoplanarPoints(t,e.position,this.tempVector3);var c=n+o,m=this;return function n(p,l,h,u){if(Math.random()<.05*u||u>c)s.push(p);else{var v=Math.PI;0===u?(i.normal.copy(a.normal),i.constant=a.constant):u<=o?(v=(h-l)*(.2+.6*Math.random())+l,m.tempVector3_2.copy(e.position).sub(t).applyAxisAngle(r,v).add(t),i.setFromCoplanarPoints(t,m.tempVector3,m.tempVector3_2)):(v=(.5*(1&u)+.2*(2-Math.random()))*Math.PI,m.tempVector3_2.copy(t).sub(p.position).applyAxisAngle(r,v).add(p.position),m.tempVector3_3.copy(r).add(p.position),i.setFromCoplanarPoints(p.position,m.tempVector3_3,m.tempVector3_2)),m.cutByPlane(p,i,m.tempResultObjects);var V=m.tempResultObjects.object1,y=m.tempResultObjects.object2;V&&n(V,l,v,u+1),y&&n(y,v,h,u+1)}}(e,0,2*Math.PI,0),s},cutByPlane:function(r,n,s){var a=r.geometry,i=a.attributes.position.array,c=a.attributes.normal.array,m=i.length/3,p=m/3,l=a.getIndex();function h(e,t){var r=3*e+t;return l?l[r]:r}l&&(p=(l=l.array).length/3);var u=[],v=[],V=this.smallDelta,y=m*m;for(let e=0;e<y;e++)this.segments[e]=!1;var d=this.tempVector3_P0,f=this.tempVector3_P1,b=this.tempVector3_N0,P=this.tempVector3_N1;for(let e=0;e<p-1;e++){var g=h(e,0),C=h(e,1),M=h(e,2);b.set(c[g],c[g]+1,c[g]+2);for(let t=e+1;t<p;t++){var j=h(t,0),x=h(t,1),_=h(t,2);P.set(c[j],c[j]+1,c[j]+2),1-b.dot(P)<V&&(g===j||g===x||g===_?C===j||C===x||C===_?(this.segments[g*m+C]=!0,this.segments[C*m+g]=!0):(this.segments[M*m+g]=!0,this.segments[g*m+M]=!0):C!==j&&C!==x&&C!==_||(this.segments[M*m+C]=!0,this.segments[C*m+M]=!0))}}var w=this.tempPlane_Cut;r.updateMatrix(),o.transformPlaneToLocalSpace(n,r.matrix,w);for(let t=0;t<p;t++){var B=h(t,0),O=h(t,1),z=h(t,2);for(let t=0;t<3;t++){var k=0===t?B:1===t?O:z,I=0===t?O:1===t?z:B;if(!this.segments[k*m+I]){this.segments[k*m+I]=!0,this.segments[I*m+k]=!0,d.set(i[3*k],i[3*k+1],i[3*k+2]),f.set(i[3*I],i[3*I+1],i[3*I+2]);var F=0;(D=w.distanceToPoint(d))>V?(F=2,v.push(d.clone())):D<-V?(F=1,u.push(d.clone())):(F=3,u.push(d.clone()),v.push(d.clone()));var D,L=0;if((D=w.distanceToPoint(f))>V?(L=2,v.push(f.clone())):D<-V?(L=1,u.push(f.clone())):(L=3,u.push(f.clone()),v.push(f.clone())),1===F&&2===L||2===F&&1===L){this.tempLine1.start.copy(d),this.tempLine1.end.copy(f);var q=new e.Vector3;if(void 0===(q=w.intersectLine(this.tempLine1,q)))return console.error("Internal error: segment does not intersect plane."),s.segmentedObject1=null,s.segmentedObject2=null,0;u.push(q),v.push(q.clone())}}}}var S=.5*r.userData.mass;this.tempCM1.set(0,0,0);var T=0,A=u.length;if(A>0){for(let e=0;e<A;e++)this.tempCM1.add(u[e]);this.tempCM1.divideScalar(A);for(let e=0;e<A;e++){(N=u[e]).sub(this.tempCM1),T=Math.max(T,N.x,N.y,N.z)}this.tempCM1.add(r.position)}this.tempCM2.set(0,0,0);var G=0,R=v.length;if(R>0){for(let e=0;e<R;e++)this.tempCM2.add(v[e]);this.tempCM2.divideScalar(R);for(let e=0;e<R;e++){var N;(N=v[e]).sub(this.tempCM2),G=Math.max(G,N.x,N.y,N.z)}this.tempCM2.add(r.position)}var E=null,H=null,J=0;return A>4&&((E=new e.Mesh(new t.ConvexGeometry(u),r.material)).position.copy(this.tempCM1),E.quaternion.copy(r.quaternion),this.prepareBreakableObject(E,S,r.userData.velocity,r.userData.angularVelocity,2*T>this.minSizeForBreak),J++),R>4&&((H=new e.Mesh(new t.ConvexGeometry(v),r.material)).position.copy(this.tempCM2),H.quaternion.copy(r.quaternion),this.prepareBreakableObject(H,S,r.userData.velocity,r.userData.angularVelocity,2*G>this.minSizeForBreak),J++),s.object1=E,s.object2=H,J}},o.transformFreeVector=function(e,t){var r=e.x,o=e.y,n=e.z,s=t.elements;return e.x=s[0]*r+s[4]*o+s[8]*n,e.y=s[1]*r+s[5]*o+s[9]*n,e.z=s[2]*r+s[6]*o+s[10]*n,e},o.transformFreeVectorInverse=function(e,t){var r=e.x,o=e.y,n=e.z,s=t.elements;return e.x=s[0]*r+s[1]*o+s[2]*n,e.y=s[4]*r+s[5]*o+s[6]*n,e.z=s[8]*r+s[9]*o+s[10]*n,e},o.transformTiedVectorInverse=function(e,t){var r=e.x,o=e.y,n=e.z,s=t.elements;return e.x=s[0]*r+s[1]*o+s[2]*n-s[12],e.y=s[4]*r+s[5]*o+s[6]*n-s[13],e.z=s[8]*r+s[9]*o+s[10]*n-s[14],e},o.transformPlaneToLocalSpace=(r=new e.Vector3,function(e,t,n){n.normal.copy(e.normal),n.constant=e.constant;var s=o.transformTiedVectorInverse(e.coplanarPoint(r),t);o.transformFreeVectorInverse(n.normal,t),n.constant=-s.dot(n.normal)}),exports.ConvexObjectBreaker=o;
|
|
@@ -1,25 +0,0 @@
|
|
|
1
|
-
import { Object3D, Plane, Vector3 } from 'three';
|
|
2
|
-
|
|
3
|
-
export interface CutByPlaneOutput {
|
|
4
|
-
object1: Object3D;
|
|
5
|
-
object2: Object3D;
|
|
6
|
-
}
|
|
7
|
-
|
|
8
|
-
export class ConvexObjectBreaker {
|
|
9
|
-
constructor(minSizeForBreak?: number, smallDelta?: number);
|
|
10
|
-
prepareBreakableObject(
|
|
11
|
-
object: Object3D,
|
|
12
|
-
mass: number,
|
|
13
|
-
velocity: Vector3,
|
|
14
|
-
angularVelocity: Vector3,
|
|
15
|
-
breakable: boolean,
|
|
16
|
-
): void;
|
|
17
|
-
subdivideByImpact(
|
|
18
|
-
object: Object3D,
|
|
19
|
-
pointOfImpact: Vector3,
|
|
20
|
-
normal: Vector3,
|
|
21
|
-
maxRadialIterations: number,
|
|
22
|
-
maxRandomIterations: number,
|
|
23
|
-
): Object3D[];
|
|
24
|
-
cutByPlane(object: Object3D, plane: Plane, output: CutByPlaneOutput): number;
|
|
25
|
-
}
|