three-stdlib 2.22.5 → 2.22.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1091) hide show
  1. package/LICENSE +1 -1
  2. package/README.md +0 -2
  3. package/package.json +34 -14
  4. package/BufferGeometryUtils-903f7ecb.js +0 -1
  5. package/BufferGeometryUtils-f2288d1c.js +0 -740
  6. package/Nodes-2106b101.js +0 -352
  7. package/Nodes-8947ba9a.js +0 -1
  8. package/_polyfill/CompressedArrayTexture.cjs.js +0 -1
  9. package/_polyfill/CompressedArrayTexture.js +0 -13
  10. package/_polyfill/Data3DTexture.cjs.js +0 -1
  11. package/_polyfill/Data3DTexture.js +0 -23
  12. package/animation/AnimationClipCreator.cjs.js +0 -1
  13. package/animation/AnimationClipCreator.d.ts +0 -12
  14. package/animation/AnimationClipCreator.js +0 -77
  15. package/animation/CCDIKSolver.cjs.js +0 -1
  16. package/animation/CCDIKSolver.d.ts +0 -25
  17. package/animation/CCDIKSolver.js +0 -304
  18. package/animation/MMDAnimationHelper.cjs.js +0 -1
  19. package/animation/MMDAnimationHelper.d.ts +0 -103
  20. package/animation/MMDAnimationHelper.js +0 -705
  21. package/animation/MMDPhysics.cjs.js +0 -1
  22. package/animation/MMDPhysics.d.ts +0 -119
  23. package/animation/MMDPhysics.js +0 -976
  24. package/cameras/CinematicCamera.cjs.js +0 -1
  25. package/cameras/CinematicCamera.d.ts +0 -41
  26. package/cameras/CinematicCamera.js +0 -139
  27. package/controls/ArcballControls.cjs.js +0 -1
  28. package/controls/ArcballControls.d.ts +0 -161
  29. package/controls/ArcballControls.js +0 -2642
  30. package/controls/DeviceOrientationControls.cjs.js +0 -1
  31. package/controls/DeviceOrientationControls.d.ts +0 -24
  32. package/controls/DeviceOrientationControls.js +0 -119
  33. package/controls/DragControls.cjs.js +0 -1
  34. package/controls/DragControls.d.ts +0 -34
  35. package/controls/DragControls.js +0 -274
  36. package/controls/FirstPersonControls.cjs.js +0 -1
  37. package/controls/FirstPersonControls.d.ts +0 -48
  38. package/controls/FirstPersonControls.js +0 -290
  39. package/controls/FlyControls.cjs.js +0 -1
  40. package/controls/FlyControls.d.ts +0 -32
  41. package/controls/FlyControls.js +0 -309
  42. package/controls/OrbitControls.cjs.js +0 -1
  43. package/controls/OrbitControls.d.ts +0 -63
  44. package/controls/OrbitControls.js +0 -980
  45. package/controls/PointerLockControls.cjs.js +0 -1
  46. package/controls/PointerLockControls.d.ts +0 -24
  47. package/controls/PointerLockControls.js +0 -135
  48. package/controls/TrackballControls.cjs.js +0 -1
  49. package/controls/TrackballControls.d.ts +0 -95
  50. package/controls/TrackballControls.js +0 -653
  51. package/controls/TransformControls.cjs.js +0 -1
  52. package/controls/TransformControls.d.ts +0 -151
  53. package/controls/TransformControls.js +0 -1275
  54. package/controls/experimental/CameraControls.cjs.js +0 -1
  55. package/controls/experimental/CameraControls.d.ts +0 -170
  56. package/controls/experimental/CameraControls.js +0 -953
  57. package/csm/CSM.cjs.js +0 -1
  58. package/csm/CSM.d.ts +0 -61
  59. package/csm/CSM.js +0 -305
  60. package/csm/CSMFrustum.cjs.js +0 -1
  61. package/csm/CSMFrustum.d.ts +0 -19
  62. package/csm/CSMFrustum.js +0 -90
  63. package/csm/CSMHelper.cjs.js +0 -1
  64. package/csm/CSMHelper.d.ts +0 -26
  65. package/csm/CSMHelper.js +0 -128
  66. package/csm/CSMShader.cjs.js +0 -1
  67. package/csm/CSMShader.d.ts +0 -4
  68. package/csm/CSMShader.js +0 -255
  69. package/curves/CurveExtras.cjs.js +0 -1
  70. package/curves/CurveExtras.d.ts +0 -68
  71. package/curves/CurveExtras.js +0 -266
  72. package/curves/NURBSCurve.cjs.js +0 -1
  73. package/curves/NURBSCurve.d.ts +0 -11
  74. package/curves/NURBSCurve.js +0 -63
  75. package/curves/NURBSSurface.cjs.js +0 -1
  76. package/curves/NURBSSurface.d.ts +0 -13
  77. package/curves/NURBSSurface.js +0 -44
  78. package/curves/NURBSUtils.cjs.js +0 -1
  79. package/curves/NURBSUtils.d.ts +0 -22
  80. package/curves/NURBSUtils.js +0 -375
  81. package/custom.d.cjs.js +0 -1
  82. package/custom.d.js +0 -1
  83. package/deprecated/Geometry.cjs.js +0 -1
  84. package/deprecated/Geometry.d.ts +0 -342
  85. package/deprecated/Geometry.js +0 -1261
  86. package/effects/AnaglyphEffect.cjs.js +0 -1
  87. package/effects/AnaglyphEffect.d.ts +0 -11
  88. package/effects/AnaglyphEffect.js +0 -85
  89. package/effects/AsciiEffect.cjs.js +0 -1
  90. package/effects/AsciiEffect.d.ts +0 -18
  91. package/effects/AsciiEffect.js +0 -203
  92. package/effects/OutlineEffect.cjs.js +0 -1
  93. package/effects/OutlineEffect.d.ts +0 -28
  94. package/effects/OutlineEffect.js +0 -378
  95. package/effects/ParallaxBarrierEffect.cjs.js +0 -1
  96. package/effects/ParallaxBarrierEffect.d.ts +0 -8
  97. package/effects/ParallaxBarrierEffect.js +0 -63
  98. package/effects/PeppersGhostEffect.cjs.js +0 -1
  99. package/effects/PeppersGhostEffect.d.ts +0 -10
  100. package/effects/PeppersGhostEffect.js +0 -134
  101. package/effects/StereoEffect.cjs.js +0 -1
  102. package/effects/StereoEffect.d.ts +0 -9
  103. package/effects/StereoEffect.js +0 -36
  104. package/environments/RoomEnvironment.cjs.js +0 -1
  105. package/environments/RoomEnvironment.d.ts +0 -5
  106. package/environments/RoomEnvironment.js +0 -92
  107. package/exporters/ColladaExporter.cjs.js +0 -1
  108. package/exporters/ColladaExporter.d.ts +0 -39
  109. package/exporters/ColladaExporter.js +0 -425
  110. package/exporters/DRACOExporter.cjs.js +0 -1
  111. package/exporters/DRACOExporter.d.ts +0 -23
  112. package/exporters/DRACOExporter.js +0 -186
  113. package/exporters/GLTFExporter.cjs.js +0 -1
  114. package/exporters/GLTFExporter.d.ts +0 -270
  115. package/exporters/GLTFExporter.js +0 -1932
  116. package/exporters/MMDExporter.cjs.js +0 -1
  117. package/exporters/MMDExporter.d.ts +0 -8
  118. package/exporters/MMDExporter.js +0 -160
  119. package/exporters/OBJExporter.cjs.js +0 -1
  120. package/exporters/OBJExporter.d.ts +0 -18
  121. package/exporters/OBJExporter.js +0 -228
  122. package/exporters/PLYExporter.cjs.js +0 -1
  123. package/exporters/PLYExporter.d.ts +0 -11
  124. package/exporters/PLYExporter.js +0 -339
  125. package/exporters/STLExporter.cjs.js +0 -1
  126. package/exporters/STLExporter.d.ts +0 -23
  127. package/exporters/STLExporter.js +0 -180
  128. package/exporters/USDZExporter.cjs.js +0 -1
  129. package/exporters/USDZExporter.d.ts +0 -27
  130. package/exporters/USDZExporter.js +0 -388
  131. package/geometries/BoxLineGeometry.cjs.js +0 -1
  132. package/geometries/BoxLineGeometry.d.ts +0 -12
  133. package/geometries/BoxLineGeometry.js +0 -52
  134. package/geometries/ConvexGeometry.cjs.js +0 -1
  135. package/geometries/ConvexGeometry.d.ts +0 -5
  136. package/geometries/ConvexGeometry.js +0 -38
  137. package/geometries/DecalGeometry.cjs.js +0 -1
  138. package/geometries/DecalGeometry.d.ts +0 -10
  139. package/geometries/DecalGeometry.js +0 -238
  140. package/geometries/LightningStrike.cjs.js +0 -1
  141. package/geometries/LightningStrike.d.ts +0 -108
  142. package/geometries/LightningStrike.js +0 -740
  143. package/geometries/ParametricGeometries.cjs.js +0 -1
  144. package/geometries/ParametricGeometries.d.ts +0 -32
  145. package/geometries/ParametricGeometries.js +0 -179
  146. package/geometries/ParametricGeometry.cjs.js +0 -1
  147. package/geometries/ParametricGeometry.d.ts +0 -18
  148. package/geometries/ParametricGeometry.js +0 -87
  149. package/geometries/RoundedBoxGeometry.cjs.js +0 -1
  150. package/geometries/RoundedBoxGeometry.d.ts +0 -5
  151. package/geometries/RoundedBoxGeometry.js +0 -122
  152. package/geometries/TeapotGeometry.cjs.js +0 -1
  153. package/geometries/TeapotGeometry.d.ts +0 -13
  154. package/geometries/TeapotGeometry.js +0 -297
  155. package/geometries/TextGeometry.cjs.js +0 -1
  156. package/geometries/TextGeometry.d.ts +0 -18
  157. package/geometries/TextGeometry.js +0 -37
  158. package/helpers/LightProbeHelper.cjs.js +0 -1
  159. package/helpers/LightProbeHelper.d.ts +0 -10
  160. package/helpers/LightProbeHelper.js +0 -40
  161. package/helpers/PositionalAudioHelper.cjs.js +0 -1
  162. package/helpers/PositionalAudioHelper.d.ts +0 -13
  163. package/helpers/PositionalAudioHelper.js +0 -75
  164. package/helpers/RectAreaLightHelper.cjs.js +0 -1
  165. package/helpers/RectAreaLightHelper.d.ts +0 -10
  166. package/helpers/RectAreaLightHelper.js +0 -60
  167. package/helpers/VertexNormalsHelper.cjs.js +0 -1
  168. package/helpers/VertexNormalsHelper.d.ts +0 -10
  169. package/helpers/VertexNormalsHelper.js +0 -75
  170. package/helpers/VertexTangentsHelper.cjs.js +0 -1
  171. package/helpers/VertexTangentsHelper.d.ts +0 -10
  172. package/helpers/VertexTangentsHelper.js +0 -63
  173. package/index.cjs.js +0 -1
  174. package/index.d.ts +0 -254
  175. package/index.js +0 -337
  176. package/interactive/HTMLMesh.cjs.js +0 -1
  177. package/interactive/HTMLMesh.d.ts +0 -6
  178. package/interactive/HTMLMesh.js +0 -406
  179. package/interactive/InteractiveGroup.cjs.js +0 -1
  180. package/interactive/InteractiveGroup.d.ts +0 -5
  181. package/interactive/InteractiveGroup.js +0 -87
  182. package/interactive/SelectionBox.cjs.js +0 -1
  183. package/interactive/SelectionBox.d.ts +0 -15
  184. package/interactive/SelectionBox.js +0 -152
  185. package/interactive/SelectionHelper.cjs.js +0 -1
  186. package/interactive/SelectionHelper.d.ts +0 -17
  187. package/interactive/SelectionHelper.js +0 -59
  188. package/libs/MeshoptDecoder.cjs.js +0 -1
  189. package/libs/MeshoptDecoder.d.ts +0 -12
  190. package/libs/MeshoptDecoder.js +0 -124
  191. package/libs/MotionControllers.cjs.js +0 -1
  192. package/libs/MotionControllers.d.ts +0 -132
  193. package/libs/MotionControllers.js +0 -455
  194. package/lights/LightProbeGenerator.cjs.js +0 -1
  195. package/lights/LightProbeGenerator.d.ts +0 -6
  196. package/lights/LightProbeGenerator.js +0 -200
  197. package/lights/RectAreaLightUniformsLib.cjs.js +0 -1
  198. package/lights/RectAreaLightUniformsLib.d.ts +0 -3
  199. package/lights/RectAreaLightUniformsLib.js +0 -9
  200. package/lines/Line2.cjs.js +0 -1
  201. package/lines/Line2.d.ts +0 -11
  202. package/lines/Line2.js +0 -16
  203. package/lines/LineGeometry.cjs.js +0 -1
  204. package/lines/LineGeometry.d.ts +0 -10
  205. package/lines/LineGeometry.js +0 -56
  206. package/lines/LineMaterial.cjs.js +0 -1
  207. package/lines/LineMaterial.d.ts +0 -31
  208. package/lines/LineMaterial.js +0 -577
  209. package/lines/LineSegments2.cjs.js +0 -1
  210. package/lines/LineSegments2.d.ts +0 -14
  211. package/lines/LineSegments2.js +0 -311
  212. package/lines/LineSegmentsGeometry.cjs.js +0 -1
  213. package/lines/LineSegmentsGeometry.d.ts +0 -23
  214. package/lines/LineSegmentsGeometry.js +0 -166
  215. package/lines/Wireframe.cjs.js +0 -1
  216. package/lines/Wireframe.d.ts +0 -11
  217. package/lines/Wireframe.js +0 -45
  218. package/lines/WireframeGeometry2.cjs.js +0 -1
  219. package/lines/WireframeGeometry2.d.ts +0 -8
  220. package/lines/WireframeGeometry2.js +0 -14
  221. package/loaders/3DMLoader.cjs.js +0 -1
  222. package/loaders/3DMLoader.d.ts +0 -17
  223. package/loaders/3DMLoader.js +0 -1037
  224. package/loaders/3MFLoader.cjs.js +0 -1
  225. package/loaders/3MFLoader.d.ts +0 -16
  226. package/loaders/3MFLoader.js +0 -1053
  227. package/loaders/AMFLoader.cjs.js +0 -1
  228. package/loaders/AMFLoader.d.ts +0 -14
  229. package/loaders/AMFLoader.js +0 -389
  230. package/loaders/AssimpLoader.cjs.js +0 -1
  231. package/loaders/AssimpLoader.js +0 -1793
  232. package/loaders/BVHLoader.cjs.js +0 -1
  233. package/loaders/BVHLoader.d.ts +0 -21
  234. package/loaders/BVHLoader.js +0 -313
  235. package/loaders/BasisTextureLoader.cjs.js +0 -1
  236. package/loaders/BasisTextureLoader.d.ts +0 -32
  237. package/loaders/BasisTextureLoader.js +0 -602
  238. package/loaders/ColladaLoader.cjs.js +0 -1
  239. package/loaders/ColladaLoader.d.ts +0 -20
  240. package/loaders/ColladaLoader.js +0 -2993
  241. package/loaders/DDSLoader.cjs.js +0 -1
  242. package/loaders/DDSLoader.d.ts +0 -16
  243. package/loaders/DDSLoader.js +0 -214
  244. package/loaders/DRACOLoader.cjs.js +0 -1
  245. package/loaders/DRACOLoader.d.ts +0 -18
  246. package/loaders/DRACOLoader.js +0 -447
  247. package/loaders/EXRLoader.cjs.js +0 -1
  248. package/loaders/EXRLoader.d.ts +0 -18
  249. package/loaders/EXRLoader.js +0 -1699
  250. package/loaders/FBXLoader.cjs.js +0 -1
  251. package/loaders/FBXLoader.d.ts +0 -14
  252. package/loaders/FBXLoader.js +0 -2917
  253. package/loaders/FontLoader.cjs.js +0 -1
  254. package/loaders/FontLoader.d.ts +0 -36
  255. package/loaders/FontLoader.js +0 -144
  256. package/loaders/GCodeLoader.cjs.js +0 -1
  257. package/loaders/GCodeLoader.d.ts +0 -15
  258. package/loaders/GCodeLoader.js +0 -189
  259. package/loaders/GLTFLoader.cjs.js +0 -1
  260. package/loaders/GLTFLoader.d.ts +0 -151
  261. package/loaders/GLTFLoader.js +0 -3136
  262. package/loaders/HDRCubeTextureLoader.cjs.js +0 -1
  263. package/loaders/HDRCubeTextureLoader.d.ts +0 -18
  264. package/loaders/HDRCubeTextureLoader.js +0 -77
  265. package/loaders/KMZLoader.cjs.js +0 -1
  266. package/loaders/KMZLoader.d.ts +0 -16
  267. package/loaders/KMZLoader.js +0 -88
  268. package/loaders/KTX2Loader.cjs.js +0 -1
  269. package/loaders/KTX2Loader.d.ts +0 -16
  270. package/loaders/KTX2Loader.js +0 -596
  271. package/loaders/KTXLoader.cjs.js +0 -1
  272. package/loaders/KTXLoader.d.ts +0 -16
  273. package/loaders/KTXLoader.js +0 -149
  274. package/loaders/LDrawLoader.cjs.js +0 -1
  275. package/loaders/LDrawLoader.d.ts +0 -26
  276. package/loaders/LDrawLoader.js +0 -1842
  277. package/loaders/LUT3dlLoader.cjs.js +0 -1
  278. package/loaders/LUT3dlLoader.d.ts +0 -20
  279. package/loaders/LUT3dlLoader.js +0 -115
  280. package/loaders/LUTCubeLoader.cjs.js +0 -1
  281. package/loaders/LUTCubeLoader.d.ts +0 -23
  282. package/loaders/LUTCubeLoader.js +0 -118
  283. package/loaders/LWOLoader.cjs.js +0 -1
  284. package/loaders/LWOLoader.d.ts +0 -26
  285. package/loaders/LWOLoader.js +0 -737
  286. package/loaders/LottieLoader.cjs.js +0 -1
  287. package/loaders/LottieLoader.d.ts +0 -15
  288. package/loaders/LottieLoader.js +0 -49
  289. package/loaders/MD2Loader.cjs.js +0 -1
  290. package/loaders/MD2Loader.d.ts +0 -14
  291. package/loaders/MD2Loader.js +0 -202
  292. package/loaders/MDDLoader.cjs.js +0 -1
  293. package/loaders/MDDLoader.d.ts +0 -19
  294. package/loaders/MDDLoader.js +0 -78
  295. package/loaders/MMDLoader.cjs.js +0 -1
  296. package/loaders/MMDLoader.d.ts +0 -63
  297. package/loaders/MMDLoader.js +0 -1434
  298. package/loaders/MTLLoader.cjs.js +0 -1
  299. package/loaders/MTLLoader.d.ts +0 -112
  300. package/loaders/MTLLoader.js +0 -390
  301. package/loaders/NRRDLoader.cjs.js +0 -1
  302. package/loaders/NRRDLoader.d.ts +0 -21
  303. package/loaders/NRRDLoader.js +0 -482
  304. package/loaders/NodeMaterialLoader.cjs.js +0 -1
  305. package/loaders/NodeMaterialLoader.js +0 -39
  306. package/loaders/OBJLoader.cjs.js +0 -1
  307. package/loaders/OBJLoader.d.ts +0 -17
  308. package/loaders/OBJLoader.js +0 -609
  309. package/loaders/PCDLoader.cjs.js +0 -1
  310. package/loaders/PCDLoader.d.ts +0 -15
  311. package/loaders/PCDLoader.js +0 -267
  312. package/loaders/PDBLoader.cjs.js +0 -1
  313. package/loaders/PDBLoader.d.ts +0 -22
  314. package/loaders/PDBLoader.js +0 -264
  315. package/loaders/PLYLoader.cjs.js +0 -1
  316. package/loaders/PLYLoader.d.ts +0 -16
  317. package/loaders/PLYLoader.js +0 -414
  318. package/loaders/PRWMLoader.cjs.js +0 -1
  319. package/loaders/PRWMLoader.d.ts +0 -16
  320. package/loaders/PRWMLoader.js +0 -197
  321. package/loaders/PVRLoader.cjs.js +0 -1
  322. package/loaders/PVRLoader.d.ts +0 -16
  323. package/loaders/PVRLoader.js +0 -192
  324. package/loaders/RGBELoader.cjs.js +0 -1
  325. package/loaders/RGBELoader.d.ts +0 -20
  326. package/loaders/RGBELoader.js +0 -382
  327. package/loaders/RGBMLoader.cjs.js +0 -1
  328. package/loaders/RGBMLoader.d.ts +0 -32
  329. package/loaders/RGBMLoader.js +0 -1168
  330. package/loaders/STLLoader.cjs.js +0 -1
  331. package/loaders/STLLoader.d.ts +0 -14
  332. package/loaders/STLLoader.js +0 -296
  333. package/loaders/SVGLoader.cjs.js +0 -1
  334. package/loaders/SVGLoader.d.ts +0 -63
  335. package/loaders/SVGLoader.js +0 -2083
  336. package/loaders/TDSLoader.cjs.js +0 -1
  337. package/loaders/TDSLoader.d.ts +0 -42
  338. package/loaders/TDSLoader.js +0 -870
  339. package/loaders/TGALoader.cjs.js +0 -1
  340. package/loaders/TGALoader.d.ts +0 -14
  341. package/loaders/TGALoader.js +0 -396
  342. package/loaders/TTFLoader.cjs.js +0 -1
  343. package/loaders/TTFLoader.d.ts +0 -15
  344. package/loaders/TTFLoader.js +0 -152
  345. package/loaders/TiltLoader.cjs.js +0 -1
  346. package/loaders/TiltLoader.d.ts +0 -14
  347. package/loaders/TiltLoader.js +0 -411
  348. package/loaders/VOXLoader.cjs.js +0 -1
  349. package/loaders/VOXLoader.d.ts +0 -28
  350. package/loaders/VOXLoader.js +0 -196
  351. package/loaders/VRMLLoader.cjs.js +0 -1
  352. package/loaders/VRMLLoader.d.ts +0 -14
  353. package/loaders/VRMLLoader.js +0 -2575
  354. package/loaders/VRMLoader.cjs.js +0 -1
  355. package/loaders/VRMLoader.js +0 -46
  356. package/loaders/VTKLoader.cjs.js +0 -1
  357. package/loaders/VTKLoader.d.ts +0 -14
  358. package/loaders/VTKLoader.js +0 -834
  359. package/loaders/XLoader.cjs.js +0 -1
  360. package/loaders/XLoader.js +0 -1434
  361. package/loaders/XYZLoader.cjs.js +0 -1
  362. package/loaders/XYZLoader.d.ts +0 -14
  363. package/loaders/XYZLoader.js +0 -66
  364. package/loaders/lwo/IFFParser.cjs.js +0 -1
  365. package/loaders/lwo/IFFParser.js +0 -951
  366. package/loaders/lwo/LWO2Parser.cjs.js +0 -1
  367. package/loaders/lwo/LWO2Parser.js +0 -430
  368. package/loaders/lwo/LWO3Parser.cjs.js +0 -1
  369. package/loaders/lwo/LWO3Parser.js +0 -385
  370. package/math/Capsule.cjs.js +0 -1
  371. package/math/Capsule.d.ts +0 -27
  372. package/math/Capsule.js +0 -87
  373. package/math/ColorConverter.cjs.js +0 -1
  374. package/math/ColorConverter.d.ts +0 -21
  375. package/math/ColorConverter.js +0 -65
  376. package/math/ConvexHull.cjs.js +0 -1
  377. package/math/ConvexHull.d.ts +0 -89
  378. package/math/ConvexHull.js +0 -834
  379. package/math/ImprovedNoise.cjs.js +0 -1
  380. package/math/ImprovedNoise.d.ts +0 -4
  381. package/math/ImprovedNoise.js +0 -52
  382. package/math/Lut.cjs.js +0 -1
  383. package/math/Lut.d.ts +0 -27
  384. package/math/Lut.js +0 -119
  385. package/math/MeshSurfaceSampler.cjs.js +0 -1
  386. package/math/MeshSurfaceSampler.d.ts +0 -15
  387. package/math/MeshSurfaceSampler.js +0 -150
  388. package/math/OBB.cjs.js +0 -1
  389. package/math/OBB.d.ts +0 -24
  390. package/math/OBB.js +0 -296
  391. package/math/Octree.cjs.js +0 -1
  392. package/math/Octree.d.ts +0 -24
  393. package/math/Octree.js +0 -341
  394. package/math/SimplexNoise.cjs.js +0 -1
  395. package/math/SimplexNoise.d.ts +0 -17
  396. package/math/SimplexNoise.js +0 -446
  397. package/misc/ConvexObjectBreaker.cjs.js +0 -1
  398. package/misc/ConvexObjectBreaker.d.ts +0 -25
  399. package/misc/ConvexObjectBreaker.js +0 -398
  400. package/misc/GPUComputationRenderer.cjs.js +0 -1
  401. package/misc/GPUComputationRenderer.d.ts +0 -52
  402. package/misc/GPUComputationRenderer.js +0 -296
  403. package/misc/Gyroscope.cjs.js +0 -1
  404. package/misc/Gyroscope.d.ts +0 -5
  405. package/misc/Gyroscope.js +0 -41
  406. package/misc/MD2Character.cjs.js +0 -1
  407. package/misc/MD2Character.d.ts +0 -33
  408. package/misc/MD2Character.js +0 -184
  409. package/misc/MD2CharacterComplex.cjs.js +0 -1
  410. package/misc/MD2CharacterComplex.d.ts +0 -47
  411. package/misc/MD2CharacterComplex.js +0 -379
  412. package/misc/MorphAnimMesh.cjs.js +0 -1
  413. package/misc/MorphAnimMesh.d.ts +0 -13
  414. package/misc/MorphAnimMesh.js +0 -48
  415. package/misc/MorphBlendMesh.cjs.js +0 -1
  416. package/misc/MorphBlendMesh.d.ts +0 -21
  417. package/misc/MorphBlendMesh.js +0 -203
  418. package/misc/ProgressiveLightmap.cjs.js +0 -1
  419. package/misc/ProgressiveLightmap.js +0 -285
  420. package/misc/RollerCoaster.cjs.js +0 -1
  421. package/misc/RollerCoaster.d.ts +0 -21
  422. package/misc/RollerCoaster.js +0 -375
  423. package/misc/Timer.cjs.js +0 -1
  424. package/misc/Timer.d.ts +0 -27
  425. package/misc/Timer.js +0 -125
  426. package/misc/TubePainter.cjs.js +0 -1
  427. package/misc/TubePainter.d.ts +0 -10
  428. package/misc/TubePainter.js +0 -141
  429. package/misc/Volume.cjs.js +0 -1
  430. package/misc/Volume.d.ts +0 -37
  431. package/misc/Volume.js +0 -406
  432. package/misc/VolumeSlice.cjs.js +0 -1
  433. package/misc/VolumeSlice.d.ts +0 -28
  434. package/misc/VolumeSlice.js +0 -194
  435. package/misc/WebGL.cjs.js +0 -1
  436. package/misc/WebGL.d.ts +0 -5
  437. package/misc/WebGL.js +0 -71
  438. package/modifiers/CurveModifier.cjs.js +0 -1
  439. package/modifiers/CurveModifier.d.ts +0 -39
  440. package/modifiers/CurveModifier.js +0 -288
  441. package/modifiers/EdgeSplitModifier.cjs.js +0 -1
  442. package/modifiers/EdgeSplitModifier.d.ts +0 -19
  443. package/modifiers/EdgeSplitModifier.js +0 -205
  444. package/modifiers/SimplifyModifier.cjs.js +0 -1
  445. package/modifiers/SimplifyModifier.d.ts +0 -12
  446. package/modifiers/SimplifyModifier.js +0 -407
  447. package/modifiers/TessellateModifier.cjs.js +0 -1
  448. package/modifiers/TessellateModifier.d.ts +0 -8
  449. package/modifiers/TessellateModifier.js +0 -231
  450. package/nodes/Nodes.cjs.js +0 -1
  451. package/nodes/Nodes.js +0 -204
  452. package/nodes/ShaderNode.cjs.js +0 -1
  453. package/nodes/ShaderNode.js +0 -308
  454. package/nodes/accessors/BufferNode.cjs.js +0 -1
  455. package/nodes/accessors/BufferNode.js +0 -18
  456. package/nodes/accessors/CameraNode.cjs.js +0 -1
  457. package/nodes/accessors/CameraNode.js +0 -48
  458. package/nodes/accessors/CubeTextureNode.cjs.js +0 -1
  459. package/nodes/accessors/CubeTextureNode.js +0 -53
  460. package/nodes/accessors/MaterialNode.cjs.js +0 -1
  461. package/nodes/accessors/MaterialNode.js +0 -80
  462. package/nodes/accessors/MaterialReferenceNode.cjs.js +0 -1
  463. package/nodes/accessors/MaterialReferenceNode.js +0 -16
  464. package/nodes/accessors/ModelNode.cjs.js +0 -1
  465. package/nodes/accessors/ModelNode.js +0 -10
  466. package/nodes/accessors/ModelViewProjectionNode.cjs.js +0 -1
  467. package/nodes/accessors/ModelViewProjectionNode.js +0 -22
  468. package/nodes/accessors/NormalNode.cjs.js +0 -1
  469. package/nodes/accessors/NormalNode.js +0 -60
  470. package/nodes/accessors/Object3DNode.cjs.js +0 -1
  471. package/nodes/accessors/Object3DNode.js +0 -85
  472. package/nodes/accessors/PointUVNode.cjs.js +0 -1
  473. package/nodes/accessors/PointUVNode.js +0 -16
  474. package/nodes/accessors/PositionNode.cjs.js +0 -1
  475. package/nodes/accessors/PositionNode.js +0 -63
  476. package/nodes/accessors/ReferenceNode.cjs.js +0 -1
  477. package/nodes/accessors/ReferenceNode.js +0 -43
  478. package/nodes/accessors/ReflectNode.cjs.js +0 -1
  479. package/nodes/accessors/ReflectNode.js +0 -45
  480. package/nodes/accessors/SkinningNode.cjs.js +0 -1
  481. package/nodes/accessors/SkinningNode.js +0 -59
  482. package/nodes/accessors/TextureNode.cjs.js +0 -1
  483. package/nodes/accessors/TextureNode.js +0 -68
  484. package/nodes/accessors/UVNode.cjs.js +0 -1
  485. package/nodes/accessors/UVNode.js +0 -28
  486. package/nodes/core/ArrayUniformNode.cjs.js +0 -1
  487. package/nodes/core/ArrayUniformNode.js +0 -17
  488. package/nodes/core/AttributeNode.cjs.js +0 -1
  489. package/nodes/core/AttributeNode.js +0 -36
  490. package/nodes/core/BypassNode.cjs.js +0 -1
  491. package/nodes/core/BypassNode.js +0 -28
  492. package/nodes/core/CodeNode.cjs.js +0 -1
  493. package/nodes/core/CodeNode.js +0 -35
  494. package/nodes/core/ConstNode.cjs.js +0 -1
  495. package/nodes/core/ConstNode.js +0 -17
  496. package/nodes/core/ContextNode.cjs.js +0 -1
  497. package/nodes/core/ContextNode.js +0 -26
  498. package/nodes/core/ExpressionNode.cjs.js +0 -1
  499. package/nodes/core/ExpressionNode.js +0 -22
  500. package/nodes/core/FunctionCallNode.cjs.js +0 -1
  501. package/nodes/core/FunctionCallNode.js +0 -45
  502. package/nodes/core/FunctionNode.cjs.js +0 -1
  503. package/nodes/core/FunctionNode.js +0 -70
  504. package/nodes/core/InputNode.cjs.js +0 -1
  505. package/nodes/core/InputNode.js +0 -48
  506. package/nodes/core/Node.cjs.js +0 -1
  507. package/nodes/core/Node.js +0 -178
  508. package/nodes/core/NodeAttribute.cjs.js +0 -1
  509. package/nodes/core/NodeAttribute.js +0 -11
  510. package/nodes/core/NodeBuilder.cjs.js +0 -1
  511. package/nodes/core/NodeBuilder.js +0 -509
  512. package/nodes/core/NodeCode.cjs.js +0 -1
  513. package/nodes/core/NodeCode.js +0 -13
  514. package/nodes/core/NodeFrame.cjs.js +0 -1
  515. package/nodes/core/NodeFrame.js +0 -37
  516. package/nodes/core/NodeFunction.cjs.js +0 -1
  517. package/nodes/core/NodeFunction.js +0 -17
  518. package/nodes/core/NodeFunctionInput.cjs.js +0 -1
  519. package/nodes/core/NodeFunctionInput.js +0 -14
  520. package/nodes/core/NodeKeywords.cjs.js +0 -1
  521. package/nodes/core/NodeKeywords.js +0 -54
  522. package/nodes/core/NodeParser.cjs.js +0 -1
  523. package/nodes/core/NodeParser.js +0 -8
  524. package/nodes/core/NodeUniform.cjs.js +0 -1
  525. package/nodes/core/NodeUniform.js +0 -21
  526. package/nodes/core/NodeUtils.cjs.js +0 -1
  527. package/nodes/core/NodeUtils.js +0 -61
  528. package/nodes/core/NodeVar.cjs.js +0 -1
  529. package/nodes/core/NodeVar.js +0 -11
  530. package/nodes/core/NodeVary.cjs.js +0 -1
  531. package/nodes/core/NodeVary.js +0 -11
  532. package/nodes/core/PropertyNode.cjs.js +0 -1
  533. package/nodes/core/PropertyNode.js +0 -26
  534. package/nodes/core/TempNode.cjs.js +0 -1
  535. package/nodes/core/TempNode.js +0 -30
  536. package/nodes/core/UniformNode.cjs.js +0 -1
  537. package/nodes/core/UniformNode.js +0 -28
  538. package/nodes/core/VarNode.cjs.js +0 -1
  539. package/nodes/core/VarNode.js +0 -38
  540. package/nodes/core/VaryNode.cjs.js +0 -1
  541. package/nodes/core/VaryNode.js +0 -38
  542. package/nodes/core/constants.cjs.js +0 -1
  543. package/nodes/core/constants.js +0 -11
  544. package/nodes/display/ColorSpaceNode.cjs.js +0 -1
  545. package/nodes/display/ColorSpaceNode.js +0 -66
  546. package/nodes/display/NormalMapNode.cjs.js +0 -1
  547. package/nodes/display/NormalMapNode.js +0 -71
  548. package/nodes/fog/FogNode.cjs.js +0 -1
  549. package/nodes/fog/FogNode.js +0 -18
  550. package/nodes/fog/FogRangeNode.cjs.js +0 -1
  551. package/nodes/fog/FogRangeNode.js +0 -20
  552. package/nodes/functions/BSDFs.cjs.js +0 -1
  553. package/nodes/functions/BSDFs.js +0 -121
  554. package/nodes/functions/PhysicalMaterialFunctions.cjs.js +0 -1
  555. package/nodes/functions/PhysicalMaterialFunctions.js +0 -57
  556. package/nodes/lights/LightContextNode.cjs.js +0 -1
  557. package/nodes/lights/LightContextNode.js +0 -43
  558. package/nodes/lights/LightNode.cjs.js +0 -1
  559. package/nodes/lights/LightNode.js +0 -61
  560. package/nodes/lights/LightsNode.cjs.js +0 -1
  561. package/nodes/lights/LightsNode.js +0 -77
  562. package/nodes/loaders/NodeLoader.cjs.js +0 -1
  563. package/nodes/loaders/NodeLoader.js +0 -212
  564. package/nodes/loaders/NodeMaterialLoader.cjs.js +0 -1
  565. package/nodes/loaders/NodeMaterialLoader.js +0 -29
  566. package/nodes/loaders/NodeObjectLoader.cjs.js +0 -1
  567. package/nodes/loaders/NodeObjectLoader.js +0 -49
  568. package/nodes/materials/LineBasicNodeMaterial.cjs.js +0 -1
  569. package/nodes/materials/LineBasicNodeMaterial.js +0 -31
  570. package/nodes/materials/Materials.cjs.js +0 -1
  571. package/nodes/materials/Materials.js +0 -27
  572. package/nodes/materials/MeshBasicNodeMaterial.cjs.js +0 -1
  573. package/nodes/materials/MeshBasicNodeMaterial.js +0 -32
  574. package/nodes/materials/MeshStandardNodeMaterial.cjs.js +0 -1
  575. package/nodes/materials/MeshStandardNodeMaterial.js +0 -43
  576. package/nodes/materials/NodeMaterial.cjs.js +0 -1
  577. package/nodes/materials/NodeMaterial.js +0 -79
  578. package/nodes/materials/PointsNodeMaterial.cjs.js +0 -1
  579. package/nodes/materials/PointsNodeMaterial.js +0 -34
  580. package/nodes/math/CondNode.cjs.js +0 -1
  581. package/nodes/math/CondNode.js +0 -49
  582. package/nodes/math/MathNode.cjs.js +0 -1
  583. package/nodes/math/MathNode.js +0 -206
  584. package/nodes/math/OperatorNode.cjs.js +0 -1
  585. package/nodes/math/OperatorNode.js +0 -124
  586. package/nodes/parsers/GLSLNodeFunction.cjs.js +0 -1
  587. package/nodes/parsers/GLSLNodeFunction.js +0 -101
  588. package/nodes/parsers/GLSLNodeParser.cjs.js +0 -1
  589. package/nodes/parsers/GLSLNodeParser.js +0 -13
  590. package/nodes/parsers/WGSLNodeFunction.cjs.js +0 -1
  591. package/nodes/parsers/WGSLNodeFunction.js +0 -71
  592. package/nodes/parsers/WGSLNodeParser.cjs.js +0 -1
  593. package/nodes/parsers/WGSLNodeParser.js +0 -13
  594. package/nodes/procedural/CheckerNode.cjs.js +0 -1
  595. package/nodes/procedural/CheckerNode.js +0 -26
  596. package/nodes/utils/ArrayElementNode.cjs.js +0 -1
  597. package/nodes/utils/ArrayElementNode.js +0 -22
  598. package/nodes/utils/ConvertNode.cjs.js +0 -1
  599. package/nodes/utils/ConvertNode.js +0 -29
  600. package/nodes/utils/JoinNode.cjs.js +0 -1
  601. package/nodes/utils/JoinNode.js +0 -29
  602. package/nodes/utils/MatcapUVNode.cjs.js +0 -1
  603. package/nodes/utils/MatcapUVNode.js +0 -18
  604. package/nodes/utils/OscNode.cjs.js +0 -1
  605. package/nodes/utils/OscNode.js +0 -55
  606. package/nodes/utils/SplitNode.cjs.js +0 -1
  607. package/nodes/utils/SplitNode.js +0 -58
  608. package/nodes/utils/SpriteSheetUVNode.cjs.js +0 -1
  609. package/nodes/utils/SpriteSheetUVNode.js +0 -39
  610. package/nodes/utils/TimerNode.cjs.js +0 -1
  611. package/nodes/utils/TimerNode.js +0 -47
  612. package/objects/GroundProjectedEnv.cjs.js +0 -1
  613. package/objects/GroundProjectedEnv.d.ts +0 -12
  614. package/objects/GroundProjectedEnv.js +0 -145
  615. package/objects/Lensflare.cjs.js +0 -1
  616. package/objects/Lensflare.d.ts +0 -17
  617. package/objects/Lensflare.js +0 -332
  618. package/objects/LightningStorm.cjs.js +0 -1
  619. package/objects/LightningStorm.d.ts +0 -32
  620. package/objects/LightningStorm.js +0 -174
  621. package/objects/MarchingCubes.cjs.js +0 -1
  622. package/objects/MarchingCubes.d.ts +0 -75
  623. package/objects/MarchingCubes.js +0 -610
  624. package/objects/Reflector.cjs.js +0 -1
  625. package/objects/Reflector.d.ts +0 -19
  626. package/objects/Reflector.js +0 -188
  627. package/objects/ReflectorForSSRPass.cjs.js +0 -1
  628. package/objects/ReflectorForSSRPass.d.ts +0 -57
  629. package/objects/ReflectorForSSRPass.js +0 -298
  630. package/objects/ReflectorRTT.cjs.js +0 -1
  631. package/objects/ReflectorRTT.js +0 -11
  632. package/objects/Refractor.cjs.js +0 -1
  633. package/objects/Refractor.d.ts +0 -19
  634. package/objects/Refractor.js +0 -220
  635. package/objects/ShadowMesh.cjs.js +0 -1
  636. package/objects/ShadowMesh.d.ts +0 -7
  637. package/objects/ShadowMesh.js +0 -50
  638. package/objects/Sky.cjs.js +0 -1
  639. package/objects/Sky.d.ts +0 -30
  640. package/objects/Sky.js +0 -85
  641. package/objects/Water.cjs.js +0 -1
  642. package/objects/Water.d.ts +0 -22
  643. package/objects/Water.js +0 -279
  644. package/objects/Water2.cjs.js +0 -1
  645. package/objects/Water2.d.ts +0 -30
  646. package/objects/Water2.js +0 -288
  647. package/offscreen/jank.cjs.js +0 -1
  648. package/offscreen/jank.js +0 -30
  649. package/offscreen/offscreen.cjs.js +0 -1
  650. package/offscreen/offscreen.js +0 -7
  651. package/offscreen/scene.cjs.js +0 -1
  652. package/offscreen/scene.js +0 -73
  653. package/physics/AmmoPhysics.cjs.js +0 -1
  654. package/physics/AmmoPhysics.d.ts +0 -7
  655. package/physics/AmmoPhysics.js +0 -206
  656. package/postprocessing/AdaptiveToneMappingPass.cjs.js +0 -1
  657. package/postprocessing/AdaptiveToneMappingPass.d.ts +0 -29
  658. package/postprocessing/AdaptiveToneMappingPass.js +0 -247
  659. package/postprocessing/AfterimagePass.cjs.js +0 -1
  660. package/postprocessing/AfterimagePass.d.ts +0 -15
  661. package/postprocessing/AfterimagePass.js +0 -76
  662. package/postprocessing/BloomPass.cjs.js +0 -1
  663. package/postprocessing/BloomPass.d.ts +0 -16
  664. package/postprocessing/BloomPass.js +0 -116
  665. package/postprocessing/BokehPass.cjs.js +0 -1
  666. package/postprocessing/BokehPass.d.ts +0 -23
  667. package/postprocessing/BokehPass.js +0 -106
  668. package/postprocessing/ClearPass.cjs.js +0 -1
  669. package/postprocessing/ClearPass.d.ts +0 -10
  670. package/postprocessing/ClearPass.js +0 -42
  671. package/postprocessing/CubeTexturePass.cjs.js +0 -1
  672. package/postprocessing/CubeTexturePass.d.ts +0 -14
  673. package/postprocessing/CubeTexturePass.js +0 -48
  674. package/postprocessing/DotScreenPass.cjs.js +0 -1
  675. package/postprocessing/DotScreenPass.d.ts +0 -10
  676. package/postprocessing/DotScreenPass.js +0 -48
  677. package/postprocessing/EffectComposer.cjs.js +0 -1
  678. package/postprocessing/EffectComposer.d.ts +0 -27
  679. package/postprocessing/EffectComposer.js +0 -186
  680. package/postprocessing/FilmPass.cjs.js +0 -1
  681. package/postprocessing/FilmPass.d.ts +0 -10
  682. package/postprocessing/FilmPass.js +0 -47
  683. package/postprocessing/GlitchPass.cjs.js +0 -1
  684. package/postprocessing/GlitchPass.d.ts +0 -15
  685. package/postprocessing/GlitchPass.js +0 -96
  686. package/postprocessing/HalftonePass.cjs.js +0 -1
  687. package/postprocessing/HalftonePass.d.ts +0 -23
  688. package/postprocessing/HalftonePass.js +0 -64
  689. package/postprocessing/LUTPass.cjs.js +0 -1
  690. package/postprocessing/LUTPass.d.ts +0 -13
  691. package/postprocessing/LUTPass.js +0 -161
  692. package/postprocessing/MaskPass.cjs.js +0 -1
  693. package/postprocessing/MaskPass.d.ts +0 -14
  694. package/postprocessing/MaskPass.js +0 -79
  695. package/postprocessing/OutlinePass.cjs.js +0 -1
  696. package/postprocessing/OutlinePass.d.ts +0 -53
  697. package/postprocessing/OutlinePass.js +0 -580
  698. package/postprocessing/Pass.cjs.js +0 -1
  699. package/postprocessing/Pass.d.ts +0 -20
  700. package/postprocessing/Pass.js +0 -61
  701. package/postprocessing/RenderPass.cjs.js +0 -1
  702. package/postprocessing/RenderPass.d.ts +0 -14
  703. package/postprocessing/RenderPass.js +0 -71
  704. package/postprocessing/RenderPixelatedPass.cjs.js +0 -1
  705. package/postprocessing/RenderPixelatedPass.js +0 -213
  706. package/postprocessing/SAOPass.cjs.js +0 -1
  707. package/postprocessing/SAOPass.d.ts +0 -79
  708. package/postprocessing/SAOPass.js +0 -317
  709. package/postprocessing/SMAAPass.cjs.js +0 -1
  710. package/postprocessing/SMAAPass.d.ts +0 -21
  711. package/postprocessing/SMAAPass.js +0 -132
  712. package/postprocessing/SSAARenderPass.cjs.js +0 -1
  713. package/postprocessing/SSAARenderPass.d.ts +0 -17
  714. package/postprocessing/SSAARenderPass.js +0 -118
  715. package/postprocessing/SSAOPass.cjs.js +0 -1
  716. package/postprocessing/SSAOPass.d.ts +0 -71
  717. package/postprocessing/SSAOPass.js +0 -314
  718. package/postprocessing/SSRPass.cjs.js +0 -1
  719. package/postprocessing/SSRPass.d.ts +0 -124
  720. package/postprocessing/SSRPass.js +0 -508
  721. package/postprocessing/SavePass.cjs.js +0 -1
  722. package/postprocessing/SavePass.d.ts +0 -12
  723. package/postprocessing/SavePass.js +0 -42
  724. package/postprocessing/ShaderPass.cjs.js +0 -1
  725. package/postprocessing/ShaderPass.d.ts +0 -13
  726. package/postprocessing/ShaderPass.js +0 -55
  727. package/postprocessing/TAARenderPass.cjs.js +0 -1
  728. package/postprocessing/TAARenderPass.d.ts +0 -8
  729. package/postprocessing/TAARenderPass.js +0 -107
  730. package/postprocessing/TexturePass.cjs.js +0 -1
  731. package/postprocessing/TexturePass.d.ts +0 -12
  732. package/postprocessing/TexturePass.js +0 -40
  733. package/postprocessing/UnrealBloomPass.cjs.js +0 -1
  734. package/postprocessing/UnrealBloomPass.d.ts +0 -31
  735. package/postprocessing/UnrealBloomPass.js +0 -273
  736. package/postprocessing/WaterPass.cjs.js +0 -1
  737. package/postprocessing/WaterPass.d.ts +0 -12
  738. package/postprocessing/WaterPass.js +0 -102
  739. package/renderers/CSS2DRenderer.cjs.js +0 -1
  740. package/renderers/CSS2DRenderer.d.ts +0 -22
  741. package/renderers/CSS2DRenderer.js +0 -152
  742. package/renderers/CSS3DRenderer.cjs.js +0 -1
  743. package/renderers/CSS3DRenderer.d.ts +0 -26
  744. package/renderers/CSS3DRenderer.js +0 -166
  745. package/renderers/Projector.cjs.js +0 -1
  746. package/renderers/Projector.d.ts +0 -60
  747. package/renderers/Projector.js +0 -678
  748. package/renderers/SVGRenderer.cjs.js +0 -1
  749. package/renderers/SVGRenderer.d.ts +0 -25
  750. package/renderers/SVGRenderer.js +0 -416
  751. package/renderers/nodes/accessors/CameraNode.cjs.js +0 -1
  752. package/renderers/nodes/accessors/CameraNode.js +0 -73
  753. package/renderers/nodes/accessors/ModelNode.cjs.js +0 -1
  754. package/renderers/nodes/accessors/ModelNode.js +0 -69
  755. package/renderers/nodes/accessors/ModelViewProjectionNode.cjs.js +0 -1
  756. package/renderers/nodes/accessors/ModelViewProjectionNode.js +0 -33
  757. package/renderers/nodes/accessors/NormalNode.cjs.js +0 -1
  758. package/renderers/nodes/accessors/NormalNode.js +0 -70
  759. package/renderers/nodes/accessors/PositionNode.cjs.js +0 -1
  760. package/renderers/nodes/accessors/PositionNode.js +0 -30
  761. package/renderers/nodes/accessors/UVNode.cjs.js +0 -1
  762. package/renderers/nodes/accessors/UVNode.js +0 -17
  763. package/renderers/nodes/core/AttributeNode.cjs.js +0 -1
  764. package/renderers/nodes/core/AttributeNode.js +0 -43
  765. package/renderers/nodes/core/InputNode.cjs.js +0 -1
  766. package/renderers/nodes/core/InputNode.js +0 -40
  767. package/renderers/nodes/core/Node.cjs.js +0 -1
  768. package/renderers/nodes/core/Node.js +0 -43
  769. package/renderers/nodes/core/NodeAttribute.cjs.js +0 -1
  770. package/renderers/nodes/core/NodeAttribute.js +0 -12
  771. package/renderers/nodes/core/NodeBuilder.cjs.js +0 -1
  772. package/renderers/nodes/core/NodeBuilder.js +0 -309
  773. package/renderers/nodes/core/NodeFrame.cjs.js +0 -1
  774. package/renderers/nodes/core/NodeFrame.js +0 -37
  775. package/renderers/nodes/core/NodeSlot.cjs.js +0 -1
  776. package/renderers/nodes/core/NodeSlot.js +0 -10
  777. package/renderers/nodes/core/NodeUniform.cjs.js +0 -1
  778. package/renderers/nodes/core/NodeUniform.js +0 -22
  779. package/renderers/nodes/core/NodeVary.cjs.js +0 -1
  780. package/renderers/nodes/core/NodeVary.js +0 -13
  781. package/renderers/nodes/core/VaryNode.cjs.js +0 -1
  782. package/renderers/nodes/core/VaryNode.js +0 -27
  783. package/renderers/nodes/core/constants.cjs.js +0 -1
  784. package/renderers/nodes/core/constants.js +0 -19
  785. package/renderers/nodes/inputs/ColorNode.cjs.js +0 -1
  786. package/renderers/nodes/inputs/ColorNode.js +0 -16
  787. package/renderers/nodes/inputs/FloatNode.cjs.js +0 -1
  788. package/renderers/nodes/inputs/FloatNode.js +0 -16
  789. package/renderers/nodes/inputs/Matrix3Node.cjs.js +0 -1
  790. package/renderers/nodes/inputs/Matrix3Node.js +0 -17
  791. package/renderers/nodes/inputs/Matrix4Node.cjs.js +0 -1
  792. package/renderers/nodes/inputs/Matrix4Node.js +0 -17
  793. package/renderers/nodes/inputs/TextureNode.cjs.js +0 -1
  794. package/renderers/nodes/inputs/TextureNode.js +0 -27
  795. package/renderers/nodes/inputs/Vector2Node.cjs.js +0 -1
  796. package/renderers/nodes/inputs/Vector2Node.js +0 -16
  797. package/renderers/nodes/inputs/Vector3Node.cjs.js +0 -1
  798. package/renderers/nodes/inputs/Vector3Node.js +0 -17
  799. package/renderers/nodes/inputs/Vector4Node.cjs.js +0 -1
  800. package/renderers/nodes/inputs/Vector4Node.js +0 -17
  801. package/renderers/nodes/math/MathNode.cjs.js +0 -1
  802. package/renderers/nodes/math/MathNode.js +0 -64
  803. package/renderers/nodes/math/OperatorNode.cjs.js +0 -1
  804. package/renderers/nodes/math/OperatorNode.js +0 -57
  805. package/renderers/nodes/utils/SwitchNode.cjs.js +0 -1
  806. package/renderers/nodes/utils/SwitchNode.js +0 -24
  807. package/renderers/nodes/utils/TimerNode.cjs.js +0 -1
  808. package/renderers/nodes/utils/TimerNode.js +0 -18
  809. package/renderers/webgpu/WebGPU.cjs.js +0 -1
  810. package/renderers/webgpu/WebGPU.js +0 -25
  811. package/renderers/webgpu/WebGPUAttributes.cjs.js +0 -1
  812. package/renderers/webgpu/WebGPUAttributes.js +0 -75
  813. package/renderers/webgpu/WebGPUBackground.cjs.js +0 -1
  814. package/renderers/webgpu/WebGPUBackground.js +0 -77
  815. package/renderers/webgpu/WebGPUBinding.cjs.js +0 -1
  816. package/renderers/webgpu/WebGPUBinding.js +0 -16
  817. package/renderers/webgpu/WebGPUBindings.cjs.js +0 -1
  818. package/renderers/webgpu/WebGPUBindings.js +0 -190
  819. package/renderers/webgpu/WebGPUComputePipelines.cjs.js +0 -1
  820. package/renderers/webgpu/WebGPUComputePipelines.js +0 -54
  821. package/renderers/webgpu/WebGPUGeometries.cjs.js +0 -1
  822. package/renderers/webgpu/WebGPUGeometries.js +0 -50
  823. package/renderers/webgpu/WebGPUInfo.cjs.js +0 -1
  824. package/renderers/webgpu/WebGPUInfo.js +0 -50
  825. package/renderers/webgpu/WebGPUObjects.cjs.js +0 -1
  826. package/renderers/webgpu/WebGPUObjects.js +0 -29
  827. package/renderers/webgpu/WebGPUProperties.cjs.js +0 -1
  828. package/renderers/webgpu/WebGPUProperties.js +0 -27
  829. package/renderers/webgpu/WebGPURenderLists.cjs.js +0 -1
  830. package/renderers/webgpu/WebGPURenderLists.js +0 -134
  831. package/renderers/webgpu/WebGPURenderPipelines.cjs.js +0 -1
  832. package/renderers/webgpu/WebGPURenderPipelines.js +0 -671
  833. package/renderers/webgpu/WebGPURenderer.cjs.js +0 -1
  834. package/renderers/webgpu/WebGPURenderer.js +0 -713
  835. package/renderers/webgpu/WebGPUSampledTexture.cjs.js +0 -1
  836. package/renderers/webgpu/WebGPUSampledTexture.js +0 -53
  837. package/renderers/webgpu/WebGPUSampler.cjs.js +0 -1
  838. package/renderers/webgpu/WebGPUSampler.js +0 -19
  839. package/renderers/webgpu/WebGPUStorageBuffer.cjs.js +0 -1
  840. package/renderers/webgpu/WebGPUStorageBuffer.js +0 -19
  841. package/renderers/webgpu/WebGPUTextureRenderer.cjs.js +0 -1
  842. package/renderers/webgpu/WebGPUTextureRenderer.js +0 -28
  843. package/renderers/webgpu/WebGPUTextureUtils.cjs.js +0 -1
  844. package/renderers/webgpu/WebGPUTextureUtils.js +0 -108
  845. package/renderers/webgpu/WebGPUTextures.cjs.js +0 -1
  846. package/renderers/webgpu/WebGPUTextures.js +0 -630
  847. package/renderers/webgpu/WebGPUUniform.cjs.js +0 -1
  848. package/renderers/webgpu/WebGPUUniform.js +0 -107
  849. package/renderers/webgpu/WebGPUUniformsGroup.cjs.js +0 -1
  850. package/renderers/webgpu/WebGPUUniformsGroup.js +0 -215
  851. package/renderers/webgpu/constants.cjs.js +0 -1
  852. package/renderers/webgpu/constants.js +0 -221
  853. package/renderers/webgpu/nodes/ShaderLib.cjs.js +0 -1
  854. package/renderers/webgpu/nodes/ShaderLib.js +0 -41
  855. package/renderers/webgpu/nodes/WebGPUNodeBuilder.cjs.js +0 -1
  856. package/renderers/webgpu/nodes/WebGPUNodeBuilder.js +0 -235
  857. package/renderers/webgpu/nodes/WebGPUNodeUniform.cjs.js +0 -1
  858. package/renderers/webgpu/nodes/WebGPUNodeUniform.js +0 -87
  859. package/renderers/webgpu/nodes/WebGPUNodeUniformsGroup.cjs.js +0 -1
  860. package/renderers/webgpu/nodes/WebGPUNodeUniformsGroup.js +0 -15
  861. package/renderers/webgpu/nodes/WebGPUNodes.cjs.js +0 -1
  862. package/renderers/webgpu/nodes/WebGPUNodes.js +0 -77
  863. package/shaders/ACESFilmicToneMappingShader.cjs.js +0 -1
  864. package/shaders/ACESFilmicToneMappingShader.d.ts +0 -9
  865. package/shaders/ACESFilmicToneMappingShader.js +0 -28
  866. package/shaders/AfterimageShader.cjs.js +0 -1
  867. package/shaders/AfterimageShader.d.ts +0 -10
  868. package/shaders/AfterimageShader.js +0 -22
  869. package/shaders/BasicShader.cjs.js +0 -1
  870. package/shaders/BasicShader.d.ts +0 -5
  871. package/shaders/BasicShader.js +0 -10
  872. package/shaders/BleachBypassShader.cjs.js +0 -1
  873. package/shaders/BleachBypassShader.d.ts +0 -9
  874. package/shaders/BleachBypassShader.js +0 -19
  875. package/shaders/BlendShader.cjs.js +0 -1
  876. package/shaders/BlendShader.d.ts +0 -18
  877. package/shaders/BlendShader.js +0 -23
  878. package/shaders/BokehShader.cjs.js +0 -1
  879. package/shaders/BokehShader.d.ts +0 -19
  880. package/shaders/BokehShader.js +0 -44
  881. package/shaders/BokehShader2.cjs.js +0 -1
  882. package/shaders/BokehShader2.d.ts +0 -43
  883. package/shaders/BokehShader2.js +0 -98
  884. package/shaders/BrightnessContrastShader.cjs.js +0 -1
  885. package/shaders/BrightnessContrastShader.d.ts +0 -15
  886. package/shaders/BrightnessContrastShader.js +0 -23
  887. package/shaders/ColorCorrectionShader.cjs.js +0 -1
  888. package/shaders/ColorCorrectionShader.d.ts +0 -19
  889. package/shaders/ColorCorrectionShader.js +0 -26
  890. package/shaders/ColorifyShader.cjs.js +0 -1
  891. package/shaders/ColorifyShader.d.ts +0 -13
  892. package/shaders/ColorifyShader.js +0 -20
  893. package/shaders/ConvolutionShader.cjs.js +0 -1
  894. package/shaders/ConvolutionShader.d.ts +0 -16
  895. package/shaders/ConvolutionShader.js +0 -51
  896. package/shaders/CopyShader.cjs.js +0 -1
  897. package/shaders/CopyShader.d.ts +0 -9
  898. package/shaders/CopyShader.js +0 -17
  899. package/shaders/DOFMipMapShader.cjs.js +0 -1
  900. package/shaders/DOFMipMapShader.d.ts +0 -18
  901. package/shaders/DOFMipMapShader.js +0 -25
  902. package/shaders/DepthLimitedBlurShader.cjs.js +0 -1
  903. package/shaders/DepthLimitedBlurShader.d.ts +0 -28
  904. package/shaders/DepthLimitedBlurShader.js +0 -69
  905. package/shaders/DigitalGlitch.cjs.js +0 -1
  906. package/shaders/DigitalGlitch.d.ts +0 -39
  907. package/shaders/DigitalGlitch.js +0 -106
  908. package/shaders/DotScreenShader.cjs.js +0 -1
  909. package/shaders/DotScreenShader.d.ts +0 -22
  910. package/shaders/DotScreenShader.js +0 -31
  911. package/shaders/FXAAShader.cjs.js +0 -1
  912. package/shaders/FXAAShader.d.ts +0 -13
  913. package/shaders/FXAAShader.js +0 -23
  914. package/shaders/FilmShader.cjs.js +0 -1
  915. package/shaders/FilmShader.d.ts +0 -24
  916. package/shaders/FilmShader.js +0 -56
  917. package/shaders/FocusShader.cjs.js +0 -1
  918. package/shaders/FocusShader.d.ts +0 -21
  919. package/shaders/FocusShader.js +0 -28
  920. package/shaders/FreiChenShader.cjs.js +0 -1
  921. package/shaders/FreiChenShader.d.ts +0 -13
  922. package/shaders/FreiChenShader.js +0 -28
  923. package/shaders/FresnelShader.cjs.js +0 -1
  924. package/shaders/FresnelShader.d.ts +0 -21
  925. package/shaders/FresnelShader.js +0 -26
  926. package/shaders/GammaCorrectionShader.cjs.js +0 -1
  927. package/shaders/GammaCorrectionShader.d.ts +0 -8
  928. package/shaders/GammaCorrectionShader.js +0 -15
  929. package/shaders/GodRaysShader.cjs.js +0 -1
  930. package/shaders/GodRaysShader.d.ts +0 -58
  931. package/shaders/GodRaysShader.js +0 -137
  932. package/shaders/HalftoneShader.cjs.js +0 -1
  933. package/shaders/HalftoneShader.d.ts +0 -45
  934. package/shaders/HalftoneShader.js +0 -69
  935. package/shaders/HorizontalBlurShader.cjs.js +0 -1
  936. package/shaders/HorizontalBlurShader.d.ts +0 -9
  937. package/shaders/HorizontalBlurShader.js +0 -59
  938. package/shaders/HorizontalTiltShiftShader.cjs.js +0 -1
  939. package/shaders/HorizontalTiltShiftShader.d.ts +0 -15
  940. package/shaders/HorizontalTiltShiftShader.js +0 -25
  941. package/shaders/HueSaturationShader.cjs.js +0 -1
  942. package/shaders/HueSaturationShader.d.ts +0 -15
  943. package/shaders/HueSaturationShader.js +0 -25
  944. package/shaders/KaleidoShader.cjs.js +0 -1
  945. package/shaders/KaleidoShader.d.ts +0 -15
  946. package/shaders/KaleidoShader.js +0 -26
  947. package/shaders/LuminosityHighPassShader.cjs.js +0 -1
  948. package/shaders/LuminosityHighPassShader.d.ts +0 -23
  949. package/shaders/LuminosityHighPassShader.js +0 -31
  950. package/shaders/LuminosityShader.cjs.js +0 -1
  951. package/shaders/LuminosityShader.d.ts +0 -9
  952. package/shaders/LuminosityShader.js +0 -15
  953. package/shaders/MirrorShader.cjs.js +0 -1
  954. package/shaders/MirrorShader.d.ts +0 -12
  955. package/shaders/MirrorShader.js +0 -20
  956. package/shaders/NormalMapShader.cjs.js +0 -1
  957. package/shaders/NormalMapShader.d.ts +0 -19
  958. package/shaders/NormalMapShader.js +0 -27
  959. package/shaders/ParallaxShader.cjs.js +0 -1
  960. package/shaders/ParallaxShader.d.ts +0 -28
  961. package/shaders/ParallaxShader.js +0 -54
  962. package/shaders/PixelShader.cjs.js +0 -1
  963. package/shaders/PixelShader.d.ts +0 -15
  964. package/shaders/PixelShader.js +0 -20
  965. package/shaders/RGBShiftShader.cjs.js +0 -1
  966. package/shaders/RGBShiftShader.d.ts +0 -15
  967. package/shaders/RGBShiftShader.js +0 -26
  968. package/shaders/SAOShader.cjs.js +0 -1
  969. package/shaders/SAOShader.d.ts +0 -25
  970. package/shaders/SAOShader.js +0 -60
  971. package/shaders/SMAAShader.cjs.js +0 -1
  972. package/shaders/SMAAShader.d.ts +0 -55
  973. package/shaders/SMAAShader.js +0 -151
  974. package/shaders/SSAOShader.cjs.js +0 -1
  975. package/shaders/SSAOShader.d.ts +0 -80
  976. package/shaders/SSAOShader.js +0 -100
  977. package/shaders/SSRShader.cjs.js +0 -1
  978. package/shaders/SSRShader.d.ts +0 -90
  979. package/shaders/SSRShader.js +0 -379
  980. package/shaders/SepiaShader.cjs.js +0 -1
  981. package/shaders/SepiaShader.d.ts +0 -12
  982. package/shaders/SepiaShader.js +0 -19
  983. package/shaders/SobelOperatorShader.cjs.js +0 -1
  984. package/shaders/SobelOperatorShader.d.ts +0 -13
  985. package/shaders/SobelOperatorShader.js +0 -33
  986. package/shaders/SubsurfaceScatteringShader.cjs.js +0 -1
  987. package/shaders/SubsurfaceScatteringShader.d.ts +0 -5
  988. package/shaders/SubsurfaceScatteringShader.js +0 -45
  989. package/shaders/TechnicolorShader.cjs.js +0 -1
  990. package/shaders/TechnicolorShader.d.ts +0 -9
  991. package/shaders/TechnicolorShader.js +0 -17
  992. package/shaders/ToneMapShader.cjs.js +0 -1
  993. package/shaders/ToneMapShader.d.ts +0 -24
  994. package/shaders/ToneMapShader.js +0 -32
  995. package/shaders/ToonShader.cjs.js +0 -1
  996. package/shaders/ToonShader.d.ts +0 -100
  997. package/shaders/ToonShader.js +0 -112
  998. package/shaders/TriangleBlurShader.cjs.js +0 -1
  999. package/shaders/TriangleBlurShader.d.ts +0 -13
  1000. package/shaders/TriangleBlurShader.js +0 -27
  1001. package/shaders/UnpackDepthRGBAShader.cjs.js +0 -1
  1002. package/shaders/UnpackDepthRGBAShader.d.ts +0 -12
  1003. package/shaders/UnpackDepthRGBAShader.js +0 -18
  1004. package/shaders/VerticalBlurShader.cjs.js +0 -1
  1005. package/shaders/VerticalBlurShader.d.ts +0 -9
  1006. package/shaders/VerticalBlurShader.js +0 -60
  1007. package/shaders/VerticalTiltShiftShader.cjs.js +0 -1
  1008. package/shaders/VerticalTiltShiftShader.d.ts +0 -15
  1009. package/shaders/VerticalTiltShiftShader.js +0 -25
  1010. package/shaders/VignetteShader.cjs.js +0 -1
  1011. package/shaders/VignetteShader.d.ts +0 -15
  1012. package/shaders/VignetteShader.js +0 -32
  1013. package/shaders/VolumeShader.cjs.js +0 -1
  1014. package/shaders/VolumeShader.d.ts +0 -25
  1015. package/shaders/VolumeShader.js +0 -81
  1016. package/shaders/WaterRefractionShader.cjs.js +0 -1
  1017. package/shaders/WaterRefractionShader.d.ts +0 -21
  1018. package/shaders/WaterRefractionShader.js +0 -25
  1019. package/shaders/types.cjs.js +0 -1
  1020. package/shaders/types.d.ts +0 -14
  1021. package/shaders/types.js +0 -1
  1022. package/textures/FlakesTexture.cjs.js +0 -1
  1023. package/textures/FlakesTexture.d.ts +0 -4
  1024. package/textures/FlakesTexture.js +0 -32
  1025. package/types/helpers.cjs.js +0 -1
  1026. package/types/helpers.d.ts +0 -1
  1027. package/types/helpers.js +0 -3
  1028. package/types/shared.cjs.js +0 -1
  1029. package/types/shared.d.ts +0 -2
  1030. package/types/shared.js +0 -1
  1031. package/types/utils.cjs.js +0 -1
  1032. package/types/utils.d.ts +0 -3
  1033. package/types/utils.js +0 -1
  1034. package/utils/BufferGeometryUtils.cjs.js +0 -1
  1035. package/utils/BufferGeometryUtils.d.ts +0 -15
  1036. package/utils/BufferGeometryUtils.js +0 -728
  1037. package/utils/GeometryCompressionUtils.cjs.js +0 -1
  1038. package/utils/GeometryCompressionUtils.d.ts +0 -7
  1039. package/utils/GeometryCompressionUtils.js +0 -545
  1040. package/utils/GeometryUtils.cjs.js +0 -1
  1041. package/utils/GeometryUtils.d.ts +0 -6
  1042. package/utils/GeometryUtils.js +0 -161
  1043. package/utils/LDrawUtils.cjs.js +0 -1
  1044. package/utils/LDrawUtils.d.ts +0 -5
  1045. package/utils/LDrawUtils.js +0 -144
  1046. package/utils/RoughnessMipmapper.cjs.js +0 -1
  1047. package/utils/RoughnessMipmapper.js +0 -257
  1048. package/utils/SceneUtils.cjs.js +0 -1
  1049. package/utils/SceneUtils.d.ts +0 -9
  1050. package/utils/SceneUtils.js +0 -41
  1051. package/utils/ShadowMapViewer.cjs.js +0 -1
  1052. package/utils/ShadowMapViewer.d.ts +0 -24
  1053. package/utils/ShadowMapViewer.js +0 -160
  1054. package/utils/SkeletonUtils.cjs.js +0 -1
  1055. package/utils/SkeletonUtils.d.ts +0 -30
  1056. package/utils/SkeletonUtils.js +0 -383
  1057. package/utils/UVsDebug.cjs.js +0 -1
  1058. package/utils/UVsDebug.d.ts +0 -3
  1059. package/utils/UVsDebug.js +0 -115
  1060. package/utils/WorkerPool.cjs.js +0 -1
  1061. package/utils/WorkerPool.js +0 -82
  1062. package/webxr/ARButton.cjs.js +0 -1
  1063. package/webxr/ARButton.d.ts +0 -5
  1064. package/webxr/ARButton.js +0 -145
  1065. package/webxr/OculusHandModel.cjs.js +0 -1
  1066. package/webxr/OculusHandModel.d.ts +0 -22
  1067. package/webxr/OculusHandModel.js +0 -90
  1068. package/webxr/OculusHandPointerModel.cjs.js +0 -1
  1069. package/webxr/OculusHandPointerModel.d.ts +0 -63
  1070. package/webxr/OculusHandPointerModel.js +0 -248
  1071. package/webxr/Text2D.cjs.js +0 -1
  1072. package/webxr/Text2D.d.ts +0 -3
  1073. package/webxr/Text2D.js +0 -32
  1074. package/webxr/VRButton.cjs.js +0 -1
  1075. package/webxr/VRButton.d.ts +0 -7
  1076. package/webxr/VRButton.js +0 -136
  1077. package/webxr/XRControllerModelFactory.cjs.js +0 -1
  1078. package/webxr/XRControllerModelFactory.d.ts +0 -19
  1079. package/webxr/XRControllerModelFactory.js +0 -237
  1080. package/webxr/XREstimatedLight.cjs.js +0 -1
  1081. package/webxr/XREstimatedLight.d.ts +0 -32
  1082. package/webxr/XREstimatedLight.js +0 -153
  1083. package/webxr/XRHandMeshModel.cjs.js +0 -1
  1084. package/webxr/XRHandMeshModel.d.ts +0 -9
  1085. package/webxr/XRHandMeshModel.js +0 -62
  1086. package/webxr/XRHandModelFactory.cjs.js +0 -1
  1087. package/webxr/XRHandModelFactory.d.ts +0 -25
  1088. package/webxr/XRHandModelFactory.js +0 -64
  1089. package/webxr/XRHandPrimitiveModel.cjs.js +0 -1
  1090. package/webxr/XRHandPrimitiveModel.d.ts +0 -24
  1091. package/webxr/XRHandPrimitiveModel.js +0 -54
@@ -1,2993 +0,0 @@
1
- import { Loader, LoaderUtils, FileLoader, Vector3, Quaternion, Matrix4, MeshBasicMaterial, Scene, TextureLoader, Euler, MathUtils, AnimationClip, VectorKeyframeTrack, QuaternionKeyframeTrack, MeshLambertMaterial, MeshPhongMaterial, Vector2, DoubleSide, FrontSide, PerspectiveCamera, OrthographicCamera, Color, AmbientLight, SpotLight, PointLight, DirectionalLight, BufferGeometry, Float32BufferAttribute, Skeleton, Bone, Group, LineBasicMaterial, SkinnedMesh, Mesh, Line, LineSegments, RepeatWrapping, ClampToEdgeWrapping } from 'three';
2
- import { TGALoader } from './TGALoader.js';
3
-
4
- class ColladaLoader extends Loader {
5
- constructor(manager) {
6
- super(manager);
7
- }
8
-
9
- load(url, onLoad, onProgress, onError) {
10
- const scope = this;
11
- const path = scope.path === '' ? LoaderUtils.extractUrlBase(url) : scope.path;
12
- const loader = new FileLoader(scope.manager);
13
- loader.setPath(scope.path);
14
- loader.setRequestHeader(scope.requestHeader);
15
- loader.setWithCredentials(scope.withCredentials);
16
- loader.load(url, function (text) {
17
- try {
18
- onLoad(scope.parse(text, path));
19
- } catch (e) {
20
- if (onError) {
21
- onError(e);
22
- } else {
23
- console.error(e);
24
- }
25
-
26
- scope.manager.itemError(url);
27
- }
28
- }, onProgress, onError);
29
- }
30
-
31
- parse(text, path) {
32
- function getElementsByTagName(xml, name) {
33
- // Non recursive xml.getElementsByTagName() ...
34
- const array = [];
35
- const childNodes = xml.childNodes;
36
-
37
- for (let i = 0, l = childNodes.length; i < l; i++) {
38
- const child = childNodes[i];
39
-
40
- if (child.nodeName === name) {
41
- array.push(child);
42
- }
43
- }
44
-
45
- return array;
46
- }
47
-
48
- function parseStrings(text) {
49
- if (text.length === 0) return [];
50
- const parts = text.trim().split(/\s+/);
51
- const array = new Array(parts.length);
52
-
53
- for (let i = 0, l = parts.length; i < l; i++) {
54
- array[i] = parts[i];
55
- }
56
-
57
- return array;
58
- }
59
-
60
- function parseFloats(text) {
61
- if (text.length === 0) return [];
62
- const parts = text.trim().split(/\s+/);
63
- const array = new Array(parts.length);
64
-
65
- for (let i = 0, l = parts.length; i < l; i++) {
66
- array[i] = parseFloat(parts[i]);
67
- }
68
-
69
- return array;
70
- }
71
-
72
- function parseInts(text) {
73
- if (text.length === 0) return [];
74
- const parts = text.trim().split(/\s+/);
75
- const array = new Array(parts.length);
76
-
77
- for (let i = 0, l = parts.length; i < l; i++) {
78
- array[i] = parseInt(parts[i]);
79
- }
80
-
81
- return array;
82
- }
83
-
84
- function parseId(text) {
85
- return text.substring(1);
86
- }
87
-
88
- function generateId() {
89
- return 'three_default_' + count++;
90
- }
91
-
92
- function isEmpty(object) {
93
- return Object.keys(object).length === 0;
94
- } // asset
95
-
96
-
97
- function parseAsset(xml) {
98
- return {
99
- unit: parseAssetUnit(getElementsByTagName(xml, 'unit')[0]),
100
- upAxis: parseAssetUpAxis(getElementsByTagName(xml, 'up_axis')[0])
101
- };
102
- }
103
-
104
- function parseAssetUnit(xml) {
105
- if (xml !== undefined && xml.hasAttribute('meter') === true) {
106
- return parseFloat(xml.getAttribute('meter'));
107
- } else {
108
- return 1; // default 1 meter
109
- }
110
- }
111
-
112
- function parseAssetUpAxis(xml) {
113
- return xml !== undefined ? xml.textContent : 'Y_UP';
114
- } // library
115
-
116
-
117
- function parseLibrary(xml, libraryName, nodeName, parser) {
118
- const library = getElementsByTagName(xml, libraryName)[0];
119
-
120
- if (library !== undefined) {
121
- const elements = getElementsByTagName(library, nodeName);
122
-
123
- for (let i = 0; i < elements.length; i++) {
124
- parser(elements[i]);
125
- }
126
- }
127
- }
128
-
129
- function buildLibrary(data, builder) {
130
- for (const name in data) {
131
- const object = data[name];
132
- object.build = builder(data[name]);
133
- }
134
- } // get
135
-
136
-
137
- function getBuild(data, builder) {
138
- if (data.build !== undefined) return data.build;
139
- data.build = builder(data);
140
- return data.build;
141
- } // animation
142
-
143
-
144
- function parseAnimation(xml) {
145
- const data = {
146
- sources: {},
147
- samplers: {},
148
- channels: {}
149
- };
150
- let hasChildren = false;
151
-
152
- for (let i = 0, l = xml.childNodes.length; i < l; i++) {
153
- const child = xml.childNodes[i];
154
- if (child.nodeType !== 1) continue;
155
- let id;
156
-
157
- switch (child.nodeName) {
158
- case 'source':
159
- id = child.getAttribute('id');
160
- data.sources[id] = parseSource(child);
161
- break;
162
-
163
- case 'sampler':
164
- id = child.getAttribute('id');
165
- data.samplers[id] = parseAnimationSampler(child);
166
- break;
167
-
168
- case 'channel':
169
- id = child.getAttribute('target');
170
- data.channels[id] = parseAnimationChannel(child);
171
- break;
172
-
173
- case 'animation':
174
- // hierarchy of related animations
175
- parseAnimation(child);
176
- hasChildren = true;
177
- break;
178
-
179
- default:
180
- console.log(child);
181
- }
182
- }
183
-
184
- if (hasChildren === false) {
185
- // since 'id' attributes can be optional, it's necessary to generate a UUID for unqiue assignment
186
- library.animations[xml.getAttribute('id') || MathUtils.generateUUID()] = data;
187
- }
188
- }
189
-
190
- function parseAnimationSampler(xml) {
191
- const data = {
192
- inputs: {}
193
- };
194
-
195
- for (let i = 0, l = xml.childNodes.length; i < l; i++) {
196
- const child = xml.childNodes[i];
197
- if (child.nodeType !== 1) continue;
198
-
199
- switch (child.nodeName) {
200
- case 'input':
201
- const id = parseId(child.getAttribute('source'));
202
- const semantic = child.getAttribute('semantic');
203
- data.inputs[semantic] = id;
204
- break;
205
- }
206
- }
207
-
208
- return data;
209
- }
210
-
211
- function parseAnimationChannel(xml) {
212
- const data = {};
213
- const target = xml.getAttribute('target'); // parsing SID Addressing Syntax
214
-
215
- let parts = target.split('/');
216
- const id = parts.shift();
217
- let sid = parts.shift(); // check selection syntax
218
-
219
- const arraySyntax = sid.indexOf('(') !== -1;
220
- const memberSyntax = sid.indexOf('.') !== -1;
221
-
222
- if (memberSyntax) {
223
- // member selection access
224
- parts = sid.split('.');
225
- sid = parts.shift();
226
- data.member = parts.shift();
227
- } else if (arraySyntax) {
228
- // array-access syntax. can be used to express fields in one-dimensional vectors or two-dimensional matrices.
229
- const indices = sid.split('(');
230
- sid = indices.shift();
231
-
232
- for (let i = 0; i < indices.length; i++) {
233
- indices[i] = parseInt(indices[i].replace(/\)/, ''));
234
- }
235
-
236
- data.indices = indices;
237
- }
238
-
239
- data.id = id;
240
- data.sid = sid;
241
- data.arraySyntax = arraySyntax;
242
- data.memberSyntax = memberSyntax;
243
- data.sampler = parseId(xml.getAttribute('source'));
244
- return data;
245
- }
246
-
247
- function buildAnimation(data) {
248
- const tracks = [];
249
- const channels = data.channels;
250
- const samplers = data.samplers;
251
- const sources = data.sources;
252
-
253
- for (const target in channels) {
254
- if (channels.hasOwnProperty(target)) {
255
- const channel = channels[target];
256
- const sampler = samplers[channel.sampler];
257
- const inputId = sampler.inputs.INPUT;
258
- const outputId = sampler.inputs.OUTPUT;
259
- const inputSource = sources[inputId];
260
- const outputSource = sources[outputId];
261
- const animation = buildAnimationChannel(channel, inputSource, outputSource);
262
- createKeyframeTracks(animation, tracks);
263
- }
264
- }
265
-
266
- return tracks;
267
- }
268
-
269
- function getAnimation(id) {
270
- return getBuild(library.animations[id], buildAnimation);
271
- }
272
-
273
- function buildAnimationChannel(channel, inputSource, outputSource) {
274
- const node = library.nodes[channel.id];
275
- const object3D = getNode(node.id);
276
- const transform = node.transforms[channel.sid];
277
- const defaultMatrix = node.matrix.clone().transpose();
278
- let time, stride;
279
- let i, il, j, jl;
280
- const data = {}; // the collada spec allows the animation of data in various ways.
281
- // depending on the transform type (matrix, translate, rotate, scale), we execute different logic
282
-
283
- switch (transform) {
284
- case 'matrix':
285
- for (i = 0, il = inputSource.array.length; i < il; i++) {
286
- time = inputSource.array[i];
287
- stride = i * outputSource.stride;
288
- if (data[time] === undefined) data[time] = {};
289
-
290
- if (channel.arraySyntax === true) {
291
- const value = outputSource.array[stride];
292
- const index = channel.indices[0] + 4 * channel.indices[1];
293
- data[time][index] = value;
294
- } else {
295
- for (j = 0, jl = outputSource.stride; j < jl; j++) {
296
- data[time][j] = outputSource.array[stride + j];
297
- }
298
- }
299
- }
300
-
301
- break;
302
-
303
- case 'translate':
304
- console.warn('THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform);
305
- break;
306
-
307
- case 'rotate':
308
- console.warn('THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform);
309
- break;
310
-
311
- case 'scale':
312
- console.warn('THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform);
313
- break;
314
- }
315
-
316
- const keyframes = prepareAnimationData(data, defaultMatrix);
317
- const animation = {
318
- name: object3D.uuid,
319
- keyframes: keyframes
320
- };
321
- return animation;
322
- }
323
-
324
- function prepareAnimationData(data, defaultMatrix) {
325
- const keyframes = []; // transfer data into a sortable array
326
-
327
- for (const time in data) {
328
- keyframes.push({
329
- time: parseFloat(time),
330
- value: data[time]
331
- });
332
- } // ensure keyframes are sorted by time
333
-
334
-
335
- keyframes.sort(ascending); // now we clean up all animation data, so we can use them for keyframe tracks
336
-
337
- for (let i = 0; i < 16; i++) {
338
- transformAnimationData(keyframes, i, defaultMatrix.elements[i]);
339
- }
340
-
341
- return keyframes; // array sort function
342
-
343
- function ascending(a, b) {
344
- return a.time - b.time;
345
- }
346
- }
347
-
348
- const position = new Vector3();
349
- const scale = new Vector3();
350
- const quaternion = new Quaternion();
351
-
352
- function createKeyframeTracks(animation, tracks) {
353
- const keyframes = animation.keyframes;
354
- const name = animation.name;
355
- const times = [];
356
- const positionData = [];
357
- const quaternionData = [];
358
- const scaleData = [];
359
-
360
- for (let i = 0, l = keyframes.length; i < l; i++) {
361
- const keyframe = keyframes[i];
362
- const time = keyframe.time;
363
- const value = keyframe.value;
364
- matrix.fromArray(value).transpose();
365
- matrix.decompose(position, quaternion, scale);
366
- times.push(time);
367
- positionData.push(position.x, position.y, position.z);
368
- quaternionData.push(quaternion.x, quaternion.y, quaternion.z, quaternion.w);
369
- scaleData.push(scale.x, scale.y, scale.z);
370
- }
371
-
372
- if (positionData.length > 0) tracks.push(new VectorKeyframeTrack(name + '.position', times, positionData));
373
-
374
- if (quaternionData.length > 0) {
375
- tracks.push(new QuaternionKeyframeTrack(name + '.quaternion', times, quaternionData));
376
- }
377
-
378
- if (scaleData.length > 0) tracks.push(new VectorKeyframeTrack(name + '.scale', times, scaleData));
379
- return tracks;
380
- }
381
-
382
- function transformAnimationData(keyframes, property, defaultValue) {
383
- let keyframe;
384
- let empty = true;
385
- let i, l; // check, if values of a property are missing in our keyframes
386
-
387
- for (i = 0, l = keyframes.length; i < l; i++) {
388
- keyframe = keyframes[i];
389
-
390
- if (keyframe.value[property] === undefined) {
391
- keyframe.value[property] = null; // mark as missing
392
- } else {
393
- empty = false;
394
- }
395
- }
396
-
397
- if (empty === true) {
398
- // no values at all, so we set a default value
399
- for (i = 0, l = keyframes.length; i < l; i++) {
400
- keyframe = keyframes[i];
401
- keyframe.value[property] = defaultValue;
402
- }
403
- } else {
404
- // filling gaps
405
- createMissingKeyframes(keyframes, property);
406
- }
407
- }
408
-
409
- function createMissingKeyframes(keyframes, property) {
410
- let prev, next;
411
-
412
- for (let i = 0, l = keyframes.length; i < l; i++) {
413
- const keyframe = keyframes[i];
414
-
415
- if (keyframe.value[property] === null) {
416
- prev = getPrev(keyframes, i, property);
417
- next = getNext(keyframes, i, property);
418
-
419
- if (prev === null) {
420
- keyframe.value[property] = next.value[property];
421
- continue;
422
- }
423
-
424
- if (next === null) {
425
- keyframe.value[property] = prev.value[property];
426
- continue;
427
- }
428
-
429
- interpolate(keyframe, prev, next, property);
430
- }
431
- }
432
- }
433
-
434
- function getPrev(keyframes, i, property) {
435
- while (i >= 0) {
436
- const keyframe = keyframes[i];
437
- if (keyframe.value[property] !== null) return keyframe;
438
- i--;
439
- }
440
-
441
- return null;
442
- }
443
-
444
- function getNext(keyframes, i, property) {
445
- while (i < keyframes.length) {
446
- const keyframe = keyframes[i];
447
- if (keyframe.value[property] !== null) return keyframe;
448
- i++;
449
- }
450
-
451
- return null;
452
- }
453
-
454
- function interpolate(key, prev, next, property) {
455
- if (next.time - prev.time === 0) {
456
- key.value[property] = prev.value[property];
457
- return;
458
- }
459
-
460
- key.value[property] = (key.time - prev.time) * (next.value[property] - prev.value[property]) / (next.time - prev.time) + prev.value[property];
461
- } // animation clips
462
-
463
-
464
- function parseAnimationClip(xml) {
465
- const data = {
466
- name: xml.getAttribute('id') || 'default',
467
- start: parseFloat(xml.getAttribute('start') || 0),
468
- end: parseFloat(xml.getAttribute('end') || 0),
469
- animations: []
470
- };
471
-
472
- for (let i = 0, l = xml.childNodes.length; i < l; i++) {
473
- const child = xml.childNodes[i];
474
- if (child.nodeType !== 1) continue;
475
-
476
- switch (child.nodeName) {
477
- case 'instance_animation':
478
- data.animations.push(parseId(child.getAttribute('url')));
479
- break;
480
- }
481
- }
482
-
483
- library.clips[xml.getAttribute('id')] = data;
484
- }
485
-
486
- function buildAnimationClip(data) {
487
- const tracks = [];
488
- const name = data.name;
489
- const duration = data.end - data.start || -1;
490
- const animations = data.animations;
491
-
492
- for (let i = 0, il = animations.length; i < il; i++) {
493
- const animationTracks = getAnimation(animations[i]);
494
-
495
- for (let j = 0, jl = animationTracks.length; j < jl; j++) {
496
- tracks.push(animationTracks[j]);
497
- }
498
- }
499
-
500
- return new AnimationClip(name, duration, tracks);
501
- }
502
-
503
- function getAnimationClip(id) {
504
- return getBuild(library.clips[id], buildAnimationClip);
505
- } // controller
506
-
507
-
508
- function parseController(xml) {
509
- const data = {};
510
-
511
- for (let i = 0, l = xml.childNodes.length; i < l; i++) {
512
- const child = xml.childNodes[i];
513
- if (child.nodeType !== 1) continue;
514
-
515
- switch (child.nodeName) {
516
- case 'skin':
517
- // there is exactly one skin per controller
518
- data.id = parseId(child.getAttribute('source'));
519
- data.skin = parseSkin(child);
520
- break;
521
-
522
- case 'morph':
523
- data.id = parseId(child.getAttribute('source'));
524
- console.warn('THREE.ColladaLoader: Morph target animation not supported yet.');
525
- break;
526
- }
527
- }
528
-
529
- library.controllers[xml.getAttribute('id')] = data;
530
- }
531
-
532
- function parseSkin(xml) {
533
- const data = {
534
- sources: {}
535
- };
536
-
537
- for (let i = 0, l = xml.childNodes.length; i < l; i++) {
538
- const child = xml.childNodes[i];
539
- if (child.nodeType !== 1) continue;
540
-
541
- switch (child.nodeName) {
542
- case 'bind_shape_matrix':
543
- data.bindShapeMatrix = parseFloats(child.textContent);
544
- break;
545
-
546
- case 'source':
547
- const id = child.getAttribute('id');
548
- data.sources[id] = parseSource(child);
549
- break;
550
-
551
- case 'joints':
552
- data.joints = parseJoints(child);
553
- break;
554
-
555
- case 'vertex_weights':
556
- data.vertexWeights = parseVertexWeights(child);
557
- break;
558
- }
559
- }
560
-
561
- return data;
562
- }
563
-
564
- function parseJoints(xml) {
565
- const data = {
566
- inputs: {}
567
- };
568
-
569
- for (let i = 0, l = xml.childNodes.length; i < l; i++) {
570
- const child = xml.childNodes[i];
571
- if (child.nodeType !== 1) continue;
572
-
573
- switch (child.nodeName) {
574
- case 'input':
575
- const semantic = child.getAttribute('semantic');
576
- const id = parseId(child.getAttribute('source'));
577
- data.inputs[semantic] = id;
578
- break;
579
- }
580
- }
581
-
582
- return data;
583
- }
584
-
585
- function parseVertexWeights(xml) {
586
- const data = {
587
- inputs: {}
588
- };
589
-
590
- for (let i = 0, l = xml.childNodes.length; i < l; i++) {
591
- const child = xml.childNodes[i];
592
- if (child.nodeType !== 1) continue;
593
-
594
- switch (child.nodeName) {
595
- case 'input':
596
- const semantic = child.getAttribute('semantic');
597
- const id = parseId(child.getAttribute('source'));
598
- const offset = parseInt(child.getAttribute('offset'));
599
- data.inputs[semantic] = {
600
- id: id,
601
- offset: offset
602
- };
603
- break;
604
-
605
- case 'vcount':
606
- data.vcount = parseInts(child.textContent);
607
- break;
608
-
609
- case 'v':
610
- data.v = parseInts(child.textContent);
611
- break;
612
- }
613
- }
614
-
615
- return data;
616
- }
617
-
618
- function buildController(data) {
619
- const build = {
620
- id: data.id
621
- };
622
- const geometry = library.geometries[build.id];
623
-
624
- if (data.skin !== undefined) {
625
- build.skin = buildSkin(data.skin); // we enhance the 'sources' property of the corresponding geometry with our skin data
626
-
627
- geometry.sources.skinIndices = build.skin.indices;
628
- geometry.sources.skinWeights = build.skin.weights;
629
- }
630
-
631
- return build;
632
- }
633
-
634
- function buildSkin(data) {
635
- const BONE_LIMIT = 4;
636
- const build = {
637
- joints: [],
638
- // this must be an array to preserve the joint order
639
- indices: {
640
- array: [],
641
- stride: BONE_LIMIT
642
- },
643
- weights: {
644
- array: [],
645
- stride: BONE_LIMIT
646
- }
647
- };
648
- const sources = data.sources;
649
- const vertexWeights = data.vertexWeights;
650
- const vcount = vertexWeights.vcount;
651
- const v = vertexWeights.v;
652
- const jointOffset = vertexWeights.inputs.JOINT.offset;
653
- const weightOffset = vertexWeights.inputs.WEIGHT.offset;
654
- const jointSource = data.sources[data.joints.inputs.JOINT];
655
- const inverseSource = data.sources[data.joints.inputs.INV_BIND_MATRIX];
656
- const weights = sources[vertexWeights.inputs.WEIGHT.id].array;
657
- let stride = 0;
658
- let i, j, l; // procces skin data for each vertex
659
-
660
- for (i = 0, l = vcount.length; i < l; i++) {
661
- const jointCount = vcount[i]; // this is the amount of joints that affect a single vertex
662
-
663
- const vertexSkinData = [];
664
-
665
- for (j = 0; j < jointCount; j++) {
666
- const skinIndex = v[stride + jointOffset];
667
- const weightId = v[stride + weightOffset];
668
- const skinWeight = weights[weightId];
669
- vertexSkinData.push({
670
- index: skinIndex,
671
- weight: skinWeight
672
- });
673
- stride += 2;
674
- } // we sort the joints in descending order based on the weights.
675
- // this ensures, we only procced the most important joints of the vertex
676
-
677
-
678
- vertexSkinData.sort(descending); // now we provide for each vertex a set of four index and weight values.
679
- // the order of the skin data matches the order of vertices
680
-
681
- for (j = 0; j < BONE_LIMIT; j++) {
682
- const d = vertexSkinData[j];
683
-
684
- if (d !== undefined) {
685
- build.indices.array.push(d.index);
686
- build.weights.array.push(d.weight);
687
- } else {
688
- build.indices.array.push(0);
689
- build.weights.array.push(0);
690
- }
691
- }
692
- } // setup bind matrix
693
-
694
-
695
- if (data.bindShapeMatrix) {
696
- build.bindMatrix = new Matrix4().fromArray(data.bindShapeMatrix).transpose();
697
- } else {
698
- build.bindMatrix = new Matrix4().identity();
699
- } // process bones and inverse bind matrix data
700
-
701
-
702
- for (i = 0, l = jointSource.array.length; i < l; i++) {
703
- const name = jointSource.array[i];
704
- const boneInverse = new Matrix4().fromArray(inverseSource.array, i * inverseSource.stride).transpose();
705
- build.joints.push({
706
- name: name,
707
- boneInverse: boneInverse
708
- });
709
- }
710
-
711
- return build; // array sort function
712
-
713
- function descending(a, b) {
714
- return b.weight - a.weight;
715
- }
716
- }
717
-
718
- function getController(id) {
719
- return getBuild(library.controllers[id], buildController);
720
- } // image
721
-
722
-
723
- function parseImage(xml) {
724
- const data = {
725
- init_from: getElementsByTagName(xml, 'init_from')[0].textContent
726
- };
727
- library.images[xml.getAttribute('id')] = data;
728
- }
729
-
730
- function buildImage(data) {
731
- if (data.build !== undefined) return data.build;
732
- return data.init_from;
733
- }
734
-
735
- function getImage(id) {
736
- const data = library.images[id];
737
-
738
- if (data !== undefined) {
739
- return getBuild(data, buildImage);
740
- }
741
-
742
- console.warn("THREE.ColladaLoader: Couldn't find image with ID:", id);
743
- return null;
744
- } // effect
745
-
746
-
747
- function parseEffect(xml) {
748
- const data = {};
749
-
750
- for (let i = 0, l = xml.childNodes.length; i < l; i++) {
751
- const child = xml.childNodes[i];
752
- if (child.nodeType !== 1) continue;
753
-
754
- switch (child.nodeName) {
755
- case 'profile_COMMON':
756
- data.profile = parseEffectProfileCOMMON(child);
757
- break;
758
- }
759
- }
760
-
761
- library.effects[xml.getAttribute('id')] = data;
762
- }
763
-
764
- function parseEffectProfileCOMMON(xml) {
765
- const data = {
766
- surfaces: {},
767
- samplers: {}
768
- };
769
-
770
- for (let i = 0, l = xml.childNodes.length; i < l; i++) {
771
- const child = xml.childNodes[i];
772
- if (child.nodeType !== 1) continue;
773
-
774
- switch (child.nodeName) {
775
- case 'newparam':
776
- parseEffectNewparam(child, data);
777
- break;
778
-
779
- case 'technique':
780
- data.technique = parseEffectTechnique(child);
781
- break;
782
-
783
- case 'extra':
784
- data.extra = parseEffectExtra(child);
785
- break;
786
- }
787
- }
788
-
789
- return data;
790
- }
791
-
792
- function parseEffectNewparam(xml, data) {
793
- const sid = xml.getAttribute('sid');
794
-
795
- for (let i = 0, l = xml.childNodes.length; i < l; i++) {
796
- const child = xml.childNodes[i];
797
- if (child.nodeType !== 1) continue;
798
-
799
- switch (child.nodeName) {
800
- case 'surface':
801
- data.surfaces[sid] = parseEffectSurface(child);
802
- break;
803
-
804
- case 'sampler2D':
805
- data.samplers[sid] = parseEffectSampler(child);
806
- break;
807
- }
808
- }
809
- }
810
-
811
- function parseEffectSurface(xml) {
812
- const data = {};
813
-
814
- for (let i = 0, l = xml.childNodes.length; i < l; i++) {
815
- const child = xml.childNodes[i];
816
- if (child.nodeType !== 1) continue;
817
-
818
- switch (child.nodeName) {
819
- case 'init_from':
820
- data.init_from = child.textContent;
821
- break;
822
- }
823
- }
824
-
825
- return data;
826
- }
827
-
828
- function parseEffectSampler(xml) {
829
- const data = {};
830
-
831
- for (let i = 0, l = xml.childNodes.length; i < l; i++) {
832
- const child = xml.childNodes[i];
833
- if (child.nodeType !== 1) continue;
834
-
835
- switch (child.nodeName) {
836
- case 'source':
837
- data.source = child.textContent;
838
- break;
839
- }
840
- }
841
-
842
- return data;
843
- }
844
-
845
- function parseEffectTechnique(xml) {
846
- const data = {};
847
-
848
- for (let i = 0, l = xml.childNodes.length; i < l; i++) {
849
- const child = xml.childNodes[i];
850
- if (child.nodeType !== 1) continue;
851
-
852
- switch (child.nodeName) {
853
- case 'constant':
854
- case 'lambert':
855
- case 'blinn':
856
- case 'phong':
857
- data.type = child.nodeName;
858
- data.parameters = parseEffectParameters(child);
859
- break;
860
-
861
- case 'extra':
862
- data.extra = parseEffectExtra(child);
863
- break;
864
- }
865
- }
866
-
867
- return data;
868
- }
869
-
870
- function parseEffectParameters(xml) {
871
- const data = {};
872
-
873
- for (let i = 0, l = xml.childNodes.length; i < l; i++) {
874
- const child = xml.childNodes[i];
875
- if (child.nodeType !== 1) continue;
876
-
877
- switch (child.nodeName) {
878
- case 'emission':
879
- case 'diffuse':
880
- case 'specular':
881
- case 'bump':
882
- case 'ambient':
883
- case 'shininess':
884
- case 'transparency':
885
- data[child.nodeName] = parseEffectParameter(child);
886
- break;
887
-
888
- case 'transparent':
889
- data[child.nodeName] = {
890
- opaque: child.hasAttribute('opaque') ? child.getAttribute('opaque') : 'A_ONE',
891
- data: parseEffectParameter(child)
892
- };
893
- break;
894
- }
895
- }
896
-
897
- return data;
898
- }
899
-
900
- function parseEffectParameter(xml) {
901
- const data = {};
902
-
903
- for (let i = 0, l = xml.childNodes.length; i < l; i++) {
904
- const child = xml.childNodes[i];
905
- if (child.nodeType !== 1) continue;
906
-
907
- switch (child.nodeName) {
908
- case 'color':
909
- data[child.nodeName] = parseFloats(child.textContent);
910
- break;
911
-
912
- case 'float':
913
- data[child.nodeName] = parseFloat(child.textContent);
914
- break;
915
-
916
- case 'texture':
917
- data[child.nodeName] = {
918
- id: child.getAttribute('texture'),
919
- extra: parseEffectParameterTexture(child)
920
- };
921
- break;
922
- }
923
- }
924
-
925
- return data;
926
- }
927
-
928
- function parseEffectParameterTexture(xml) {
929
- const data = {
930
- technique: {}
931
- };
932
-
933
- for (let i = 0, l = xml.childNodes.length; i < l; i++) {
934
- const child = xml.childNodes[i];
935
- if (child.nodeType !== 1) continue;
936
-
937
- switch (child.nodeName) {
938
- case 'extra':
939
- parseEffectParameterTextureExtra(child, data);
940
- break;
941
- }
942
- }
943
-
944
- return data;
945
- }
946
-
947
- function parseEffectParameterTextureExtra(xml, data) {
948
- for (let i = 0, l = xml.childNodes.length; i < l; i++) {
949
- const child = xml.childNodes[i];
950
- if (child.nodeType !== 1) continue;
951
-
952
- switch (child.nodeName) {
953
- case 'technique':
954
- parseEffectParameterTextureExtraTechnique(child, data);
955
- break;
956
- }
957
- }
958
- }
959
-
960
- function parseEffectParameterTextureExtraTechnique(xml, data) {
961
- for (let i = 0, l = xml.childNodes.length; i < l; i++) {
962
- const child = xml.childNodes[i];
963
- if (child.nodeType !== 1) continue;
964
-
965
- switch (child.nodeName) {
966
- case 'repeatU':
967
- case 'repeatV':
968
- case 'offsetU':
969
- case 'offsetV':
970
- data.technique[child.nodeName] = parseFloat(child.textContent);
971
- break;
972
-
973
- case 'wrapU':
974
- case 'wrapV':
975
- // some files have values for wrapU/wrapV which become NaN via parseInt
976
- if (child.textContent.toUpperCase() === 'TRUE') {
977
- data.technique[child.nodeName] = 1;
978
- } else if (child.textContent.toUpperCase() === 'FALSE') {
979
- data.technique[child.nodeName] = 0;
980
- } else {
981
- data.technique[child.nodeName] = parseInt(child.textContent);
982
- }
983
-
984
- break;
985
-
986
- case 'bump':
987
- data[child.nodeName] = parseEffectExtraTechniqueBump(child);
988
- break;
989
- }
990
- }
991
- }
992
-
993
- function parseEffectExtra(xml) {
994
- const data = {};
995
-
996
- for (let i = 0, l = xml.childNodes.length; i < l; i++) {
997
- const child = xml.childNodes[i];
998
- if (child.nodeType !== 1) continue;
999
-
1000
- switch (child.nodeName) {
1001
- case 'technique':
1002
- data.technique = parseEffectExtraTechnique(child);
1003
- break;
1004
- }
1005
- }
1006
-
1007
- return data;
1008
- }
1009
-
1010
- function parseEffectExtraTechnique(xml) {
1011
- const data = {};
1012
-
1013
- for (let i = 0, l = xml.childNodes.length; i < l; i++) {
1014
- const child = xml.childNodes[i];
1015
- if (child.nodeType !== 1) continue;
1016
-
1017
- switch (child.nodeName) {
1018
- case 'double_sided':
1019
- data[child.nodeName] = parseInt(child.textContent);
1020
- break;
1021
-
1022
- case 'bump':
1023
- data[child.nodeName] = parseEffectExtraTechniqueBump(child);
1024
- break;
1025
- }
1026
- }
1027
-
1028
- return data;
1029
- }
1030
-
1031
- function parseEffectExtraTechniqueBump(xml) {
1032
- var data = {};
1033
-
1034
- for (var i = 0, l = xml.childNodes.length; i < l; i++) {
1035
- var child = xml.childNodes[i];
1036
- if (child.nodeType !== 1) continue;
1037
-
1038
- switch (child.nodeName) {
1039
- case 'texture':
1040
- data[child.nodeName] = {
1041
- id: child.getAttribute('texture'),
1042
- texcoord: child.getAttribute('texcoord'),
1043
- extra: parseEffectParameterTexture(child)
1044
- };
1045
- break;
1046
- }
1047
- }
1048
-
1049
- return data;
1050
- }
1051
-
1052
- function buildEffect(data) {
1053
- return data;
1054
- }
1055
-
1056
- function getEffect(id) {
1057
- return getBuild(library.effects[id], buildEffect);
1058
- } // material
1059
-
1060
-
1061
- function parseMaterial(xml) {
1062
- const data = {
1063
- name: xml.getAttribute('name')
1064
- };
1065
-
1066
- for (let i = 0, l = xml.childNodes.length; i < l; i++) {
1067
- const child = xml.childNodes[i];
1068
- if (child.nodeType !== 1) continue;
1069
-
1070
- switch (child.nodeName) {
1071
- case 'instance_effect':
1072
- data.url = parseId(child.getAttribute('url'));
1073
- break;
1074
- }
1075
- }
1076
-
1077
- library.materials[xml.getAttribute('id')] = data;
1078
- }
1079
-
1080
- function getTextureLoader(image) {
1081
- let loader;
1082
- let extension = image.slice((image.lastIndexOf('.') - 1 >>> 0) + 2); // http://www.jstips.co/en/javascript/get-file-extension/
1083
-
1084
- extension = extension.toLowerCase();
1085
-
1086
- switch (extension) {
1087
- case 'tga':
1088
- loader = tgaLoader;
1089
- break;
1090
-
1091
- default:
1092
- loader = textureLoader;
1093
- }
1094
-
1095
- return loader;
1096
- }
1097
-
1098
- function buildMaterial(data) {
1099
- const effect = getEffect(data.url);
1100
- const technique = effect.profile.technique;
1101
- let material;
1102
-
1103
- switch (technique.type) {
1104
- case 'phong':
1105
- case 'blinn':
1106
- material = new MeshPhongMaterial();
1107
- break;
1108
-
1109
- case 'lambert':
1110
- material = new MeshLambertMaterial();
1111
- break;
1112
-
1113
- default:
1114
- material = new MeshBasicMaterial();
1115
- break;
1116
- }
1117
-
1118
- material.name = data.name || '';
1119
-
1120
- function getTexture(textureObject) {
1121
- const sampler = effect.profile.samplers[textureObject.id];
1122
- let image = null; // get image
1123
-
1124
- if (sampler !== undefined) {
1125
- const surface = effect.profile.surfaces[sampler.source];
1126
- image = getImage(surface.init_from);
1127
- } else {
1128
- console.warn('THREE.ColladaLoader: Undefined sampler. Access image directly (see #12530).');
1129
- image = getImage(textureObject.id);
1130
- } // create texture if image is avaiable
1131
-
1132
-
1133
- if (image !== null) {
1134
- const loader = getTextureLoader(image);
1135
-
1136
- if (loader !== undefined) {
1137
- const texture = loader.load(image);
1138
- const extra = textureObject.extra;
1139
-
1140
- if (extra !== undefined && extra.technique !== undefined && isEmpty(extra.technique) === false) {
1141
- const technique = extra.technique;
1142
- texture.wrapS = technique.wrapU ? RepeatWrapping : ClampToEdgeWrapping;
1143
- texture.wrapT = technique.wrapV ? RepeatWrapping : ClampToEdgeWrapping;
1144
- texture.offset.set(technique.offsetU || 0, technique.offsetV || 0);
1145
- texture.repeat.set(technique.repeatU || 1, technique.repeatV || 1);
1146
- } else {
1147
- texture.wrapS = RepeatWrapping;
1148
- texture.wrapT = RepeatWrapping;
1149
- }
1150
-
1151
- return texture;
1152
- } else {
1153
- console.warn('THREE.ColladaLoader: Loader for texture %s not found.', image);
1154
- return null;
1155
- }
1156
- } else {
1157
- console.warn("THREE.ColladaLoader: Couldn't create texture with ID:", textureObject.id);
1158
- return null;
1159
- }
1160
- }
1161
-
1162
- const parameters = technique.parameters;
1163
-
1164
- for (const key in parameters) {
1165
- const parameter = parameters[key];
1166
-
1167
- switch (key) {
1168
- case 'diffuse':
1169
- if (parameter.color) material.color.fromArray(parameter.color);
1170
- if (parameter.texture) material.map = getTexture(parameter.texture);
1171
- break;
1172
-
1173
- case 'specular':
1174
- if (parameter.color && material.specular) material.specular.fromArray(parameter.color);
1175
- if (parameter.texture) material.specularMap = getTexture(parameter.texture);
1176
- break;
1177
-
1178
- case 'bump':
1179
- if (parameter.texture) material.normalMap = getTexture(parameter.texture);
1180
- break;
1181
-
1182
- case 'ambient':
1183
- if (parameter.texture) material.lightMap = getTexture(parameter.texture);
1184
- break;
1185
-
1186
- case 'shininess':
1187
- if (parameter.float && material.shininess) material.shininess = parameter.float;
1188
- break;
1189
-
1190
- case 'emission':
1191
- if (parameter.color && material.emissive) material.emissive.fromArray(parameter.color);
1192
- if (parameter.texture) material.emissiveMap = getTexture(parameter.texture);
1193
- break;
1194
- }
1195
- } //
1196
-
1197
-
1198
- let transparent = parameters['transparent'];
1199
- let transparency = parameters['transparency']; // <transparency> does not exist but <transparent>
1200
-
1201
- if (transparency === undefined && transparent) {
1202
- transparency = {
1203
- float: 1
1204
- };
1205
- } // <transparent> does not exist but <transparency>
1206
-
1207
-
1208
- if (transparent === undefined && transparency) {
1209
- transparent = {
1210
- opaque: 'A_ONE',
1211
- data: {
1212
- color: [1, 1, 1, 1]
1213
- }
1214
- };
1215
- }
1216
-
1217
- if (transparent && transparency) {
1218
- // handle case if a texture exists but no color
1219
- if (transparent.data.texture) {
1220
- // we do not set an alpha map (see #13792)
1221
- material.transparent = true;
1222
- } else {
1223
- const color = transparent.data.color;
1224
-
1225
- switch (transparent.opaque) {
1226
- case 'A_ONE':
1227
- material.opacity = color[3] * transparency.float;
1228
- break;
1229
-
1230
- case 'RGB_ZERO':
1231
- material.opacity = 1 - color[0] * transparency.float;
1232
- break;
1233
-
1234
- case 'A_ZERO':
1235
- material.opacity = 1 - color[3] * transparency.float;
1236
- break;
1237
-
1238
- case 'RGB_ONE':
1239
- material.opacity = color[0] * transparency.float;
1240
- break;
1241
-
1242
- default:
1243
- console.warn('THREE.ColladaLoader: Invalid opaque type "%s" of transparent tag.', transparent.opaque);
1244
- }
1245
-
1246
- if (material.opacity < 1) material.transparent = true;
1247
- }
1248
- } //
1249
-
1250
-
1251
- if (technique.extra !== undefined && technique.extra.technique !== undefined) {
1252
- const techniques = technique.extra.technique;
1253
-
1254
- for (const k in techniques) {
1255
- const v = techniques[k];
1256
-
1257
- switch (k) {
1258
- case 'double_sided':
1259
- material.side = v === 1 ? DoubleSide : FrontSide;
1260
- break;
1261
-
1262
- case 'bump':
1263
- material.normalMap = getTexture(v.texture);
1264
- material.normalScale = new Vector2(1, 1);
1265
- break;
1266
- }
1267
- }
1268
- }
1269
-
1270
- return material;
1271
- }
1272
-
1273
- function getMaterial(id) {
1274
- return getBuild(library.materials[id], buildMaterial);
1275
- } // camera
1276
-
1277
-
1278
- function parseCamera(xml) {
1279
- const data = {
1280
- name: xml.getAttribute('name')
1281
- };
1282
-
1283
- for (let i = 0, l = xml.childNodes.length; i < l; i++) {
1284
- const child = xml.childNodes[i];
1285
- if (child.nodeType !== 1) continue;
1286
-
1287
- switch (child.nodeName) {
1288
- case 'optics':
1289
- data.optics = parseCameraOptics(child);
1290
- break;
1291
- }
1292
- }
1293
-
1294
- library.cameras[xml.getAttribute('id')] = data;
1295
- }
1296
-
1297
- function parseCameraOptics(xml) {
1298
- for (let i = 0; i < xml.childNodes.length; i++) {
1299
- const child = xml.childNodes[i];
1300
-
1301
- switch (child.nodeName) {
1302
- case 'technique_common':
1303
- return parseCameraTechnique(child);
1304
- }
1305
- }
1306
-
1307
- return {};
1308
- }
1309
-
1310
- function parseCameraTechnique(xml) {
1311
- const data = {};
1312
-
1313
- for (let i = 0; i < xml.childNodes.length; i++) {
1314
- const child = xml.childNodes[i];
1315
-
1316
- switch (child.nodeName) {
1317
- case 'perspective':
1318
- case 'orthographic':
1319
- data.technique = child.nodeName;
1320
- data.parameters = parseCameraParameters(child);
1321
- break;
1322
- }
1323
- }
1324
-
1325
- return data;
1326
- }
1327
-
1328
- function parseCameraParameters(xml) {
1329
- const data = {};
1330
-
1331
- for (let i = 0; i < xml.childNodes.length; i++) {
1332
- const child = xml.childNodes[i];
1333
-
1334
- switch (child.nodeName) {
1335
- case 'xfov':
1336
- case 'yfov':
1337
- case 'xmag':
1338
- case 'ymag':
1339
- case 'znear':
1340
- case 'zfar':
1341
- case 'aspect_ratio':
1342
- data[child.nodeName] = parseFloat(child.textContent);
1343
- break;
1344
- }
1345
- }
1346
-
1347
- return data;
1348
- }
1349
-
1350
- function buildCamera(data) {
1351
- let camera;
1352
-
1353
- switch (data.optics.technique) {
1354
- case 'perspective':
1355
- camera = new PerspectiveCamera(data.optics.parameters.yfov, data.optics.parameters.aspect_ratio, data.optics.parameters.znear, data.optics.parameters.zfar);
1356
- break;
1357
-
1358
- case 'orthographic':
1359
- let ymag = data.optics.parameters.ymag;
1360
- let xmag = data.optics.parameters.xmag;
1361
- const aspectRatio = data.optics.parameters.aspect_ratio;
1362
- xmag = xmag === undefined ? ymag * aspectRatio : xmag;
1363
- ymag = ymag === undefined ? xmag / aspectRatio : ymag;
1364
- xmag *= 0.5;
1365
- ymag *= 0.5;
1366
- camera = new OrthographicCamera(-xmag, xmag, ymag, -ymag, // left, right, top, bottom
1367
- data.optics.parameters.znear, data.optics.parameters.zfar);
1368
- break;
1369
-
1370
- default:
1371
- camera = new PerspectiveCamera();
1372
- break;
1373
- }
1374
-
1375
- camera.name = data.name || '';
1376
- return camera;
1377
- }
1378
-
1379
- function getCamera(id) {
1380
- const data = library.cameras[id];
1381
-
1382
- if (data !== undefined) {
1383
- return getBuild(data, buildCamera);
1384
- }
1385
-
1386
- console.warn("THREE.ColladaLoader: Couldn't find camera with ID:", id);
1387
- return null;
1388
- } // light
1389
-
1390
-
1391
- function parseLight(xml) {
1392
- let data = {};
1393
-
1394
- for (let i = 0, l = xml.childNodes.length; i < l; i++) {
1395
- const child = xml.childNodes[i];
1396
- if (child.nodeType !== 1) continue;
1397
-
1398
- switch (child.nodeName) {
1399
- case 'technique_common':
1400
- data = parseLightTechnique(child);
1401
- break;
1402
- }
1403
- }
1404
-
1405
- library.lights[xml.getAttribute('id')] = data;
1406
- }
1407
-
1408
- function parseLightTechnique(xml) {
1409
- const data = {};
1410
-
1411
- for (let i = 0, l = xml.childNodes.length; i < l; i++) {
1412
- const child = xml.childNodes[i];
1413
- if (child.nodeType !== 1) continue;
1414
-
1415
- switch (child.nodeName) {
1416
- case 'directional':
1417
- case 'point':
1418
- case 'spot':
1419
- case 'ambient':
1420
- data.technique = child.nodeName;
1421
- data.parameters = parseLightParameters(child);
1422
- }
1423
- }
1424
-
1425
- return data;
1426
- }
1427
-
1428
- function parseLightParameters(xml) {
1429
- const data = {};
1430
-
1431
- for (let i = 0, l = xml.childNodes.length; i < l; i++) {
1432
- const child = xml.childNodes[i];
1433
- if (child.nodeType !== 1) continue;
1434
-
1435
- switch (child.nodeName) {
1436
- case 'color':
1437
- const array = parseFloats(child.textContent);
1438
- data.color = new Color().fromArray(array);
1439
- break;
1440
-
1441
- case 'falloff_angle':
1442
- data.falloffAngle = parseFloat(child.textContent);
1443
- break;
1444
-
1445
- case 'quadratic_attenuation':
1446
- const f = parseFloat(child.textContent);
1447
- data.distance = f ? Math.sqrt(1 / f) : 0;
1448
- break;
1449
- }
1450
- }
1451
-
1452
- return data;
1453
- }
1454
-
1455
- function buildLight(data) {
1456
- let light;
1457
-
1458
- switch (data.technique) {
1459
- case 'directional':
1460
- light = new DirectionalLight();
1461
- break;
1462
-
1463
- case 'point':
1464
- light = new PointLight();
1465
- break;
1466
-
1467
- case 'spot':
1468
- light = new SpotLight();
1469
- break;
1470
-
1471
- case 'ambient':
1472
- light = new AmbientLight();
1473
- break;
1474
- }
1475
-
1476
- if (data.parameters.color) light.color.copy(data.parameters.color);
1477
- if (data.parameters.distance) light.distance = data.parameters.distance;
1478
- return light;
1479
- }
1480
-
1481
- function getLight(id) {
1482
- const data = library.lights[id];
1483
-
1484
- if (data !== undefined) {
1485
- return getBuild(data, buildLight);
1486
- }
1487
-
1488
- console.warn("THREE.ColladaLoader: Couldn't find light with ID:", id);
1489
- return null;
1490
- } // geometry
1491
-
1492
-
1493
- function parseGeometry(xml) {
1494
- const data = {
1495
- name: xml.getAttribute('name'),
1496
- sources: {},
1497
- vertices: {},
1498
- primitives: []
1499
- };
1500
- const mesh = getElementsByTagName(xml, 'mesh')[0]; // the following tags inside geometry are not supported yet (see https://github.com/mrdoob/three.js/pull/12606): convex_mesh, spline, brep
1501
-
1502
- if (mesh === undefined) return;
1503
-
1504
- for (let i = 0; i < mesh.childNodes.length; i++) {
1505
- const child = mesh.childNodes[i];
1506
- if (child.nodeType !== 1) continue;
1507
- const id = child.getAttribute('id');
1508
-
1509
- switch (child.nodeName) {
1510
- case 'source':
1511
- data.sources[id] = parseSource(child);
1512
- break;
1513
-
1514
- case 'vertices':
1515
- // data.sources[ id ] = data.sources[ parseId( getElementsByTagName( child, 'input' )[ 0 ].getAttribute( 'source' ) ) ];
1516
- data.vertices = parseGeometryVertices(child);
1517
- break;
1518
-
1519
- case 'polygons':
1520
- console.warn('THREE.ColladaLoader: Unsupported primitive type: ', child.nodeName);
1521
- break;
1522
-
1523
- case 'lines':
1524
- case 'linestrips':
1525
- case 'polylist':
1526
- case 'triangles':
1527
- data.primitives.push(parseGeometryPrimitive(child));
1528
- break;
1529
-
1530
- default:
1531
- console.log(child);
1532
- }
1533
- }
1534
-
1535
- library.geometries[xml.getAttribute('id')] = data;
1536
- }
1537
-
1538
- function parseSource(xml) {
1539
- const data = {
1540
- array: [],
1541
- stride: 3
1542
- };
1543
-
1544
- for (let i = 0; i < xml.childNodes.length; i++) {
1545
- const child = xml.childNodes[i];
1546
- if (child.nodeType !== 1) continue;
1547
-
1548
- switch (child.nodeName) {
1549
- case 'float_array':
1550
- data.array = parseFloats(child.textContent);
1551
- break;
1552
-
1553
- case 'Name_array':
1554
- data.array = parseStrings(child.textContent);
1555
- break;
1556
-
1557
- case 'technique_common':
1558
- const accessor = getElementsByTagName(child, 'accessor')[0];
1559
-
1560
- if (accessor !== undefined) {
1561
- data.stride = parseInt(accessor.getAttribute('stride'));
1562
- }
1563
-
1564
- break;
1565
- }
1566
- }
1567
-
1568
- return data;
1569
- }
1570
-
1571
- function parseGeometryVertices(xml) {
1572
- const data = {};
1573
-
1574
- for (let i = 0; i < xml.childNodes.length; i++) {
1575
- const child = xml.childNodes[i];
1576
- if (child.nodeType !== 1) continue;
1577
- data[child.getAttribute('semantic')] = parseId(child.getAttribute('source'));
1578
- }
1579
-
1580
- return data;
1581
- }
1582
-
1583
- function parseGeometryPrimitive(xml) {
1584
- const primitive = {
1585
- type: xml.nodeName,
1586
- material: xml.getAttribute('material'),
1587
- count: parseInt(xml.getAttribute('count')),
1588
- inputs: {},
1589
- stride: 0,
1590
- hasUV: false
1591
- };
1592
-
1593
- for (let i = 0, l = xml.childNodes.length; i < l; i++) {
1594
- const child = xml.childNodes[i];
1595
- if (child.nodeType !== 1) continue;
1596
-
1597
- switch (child.nodeName) {
1598
- case 'input':
1599
- const id = parseId(child.getAttribute('source'));
1600
- const semantic = child.getAttribute('semantic');
1601
- const offset = parseInt(child.getAttribute('offset'));
1602
- const set = parseInt(child.getAttribute('set'));
1603
- const inputname = set > 0 ? semantic + set : semantic;
1604
- primitive.inputs[inputname] = {
1605
- id: id,
1606
- offset: offset
1607
- };
1608
- primitive.stride = Math.max(primitive.stride, offset + 1);
1609
- if (semantic === 'TEXCOORD') primitive.hasUV = true;
1610
- break;
1611
-
1612
- case 'vcount':
1613
- primitive.vcount = parseInts(child.textContent);
1614
- break;
1615
-
1616
- case 'p':
1617
- primitive.p = parseInts(child.textContent);
1618
- break;
1619
- }
1620
- }
1621
-
1622
- return primitive;
1623
- }
1624
-
1625
- function groupPrimitives(primitives) {
1626
- const build = {};
1627
-
1628
- for (let i = 0; i < primitives.length; i++) {
1629
- const primitive = primitives[i];
1630
- if (build[primitive.type] === undefined) build[primitive.type] = [];
1631
- build[primitive.type].push(primitive);
1632
- }
1633
-
1634
- return build;
1635
- }
1636
-
1637
- function checkUVCoordinates(primitives) {
1638
- let count = 0;
1639
-
1640
- for (let i = 0, l = primitives.length; i < l; i++) {
1641
- const primitive = primitives[i];
1642
-
1643
- if (primitive.hasUV === true) {
1644
- count++;
1645
- }
1646
- }
1647
-
1648
- if (count > 0 && count < primitives.length) {
1649
- primitives.uvsNeedsFix = true;
1650
- }
1651
- }
1652
-
1653
- function buildGeometry(data) {
1654
- const build = {};
1655
- const sources = data.sources;
1656
- const vertices = data.vertices;
1657
- const primitives = data.primitives;
1658
- if (primitives.length === 0) return {}; // our goal is to create one buffer geometry for a single type of primitives
1659
- // first, we group all primitives by their type
1660
-
1661
- const groupedPrimitives = groupPrimitives(primitives);
1662
-
1663
- for (const type in groupedPrimitives) {
1664
- const primitiveType = groupedPrimitives[type]; // second, ensure consistent uv coordinates for each type of primitives (polylist,triangles or lines)
1665
-
1666
- checkUVCoordinates(primitiveType); // third, create a buffer geometry for each type of primitives
1667
-
1668
- build[type] = buildGeometryType(primitiveType, sources, vertices);
1669
- }
1670
-
1671
- return build;
1672
- }
1673
-
1674
- function buildGeometryType(primitives, sources, vertices) {
1675
- const build = {};
1676
- const position = {
1677
- array: [],
1678
- stride: 0
1679
- };
1680
- const normal = {
1681
- array: [],
1682
- stride: 0
1683
- };
1684
- const uv = {
1685
- array: [],
1686
- stride: 0
1687
- };
1688
- const uv2 = {
1689
- array: [],
1690
- stride: 0
1691
- };
1692
- const color = {
1693
- array: [],
1694
- stride: 0
1695
- };
1696
- const skinIndex = {
1697
- array: [],
1698
- stride: 4
1699
- };
1700
- const skinWeight = {
1701
- array: [],
1702
- stride: 4
1703
- };
1704
- const geometry = new BufferGeometry();
1705
- const materialKeys = [];
1706
- let start = 0;
1707
-
1708
- for (let p = 0; p < primitives.length; p++) {
1709
- const primitive = primitives[p];
1710
- const inputs = primitive.inputs; // groups
1711
-
1712
- let count = 0;
1713
-
1714
- switch (primitive.type) {
1715
- case 'lines':
1716
- case 'linestrips':
1717
- count = primitive.count * 2;
1718
- break;
1719
-
1720
- case 'triangles':
1721
- count = primitive.count * 3;
1722
- break;
1723
-
1724
- case 'polylist':
1725
- for (let g = 0; g < primitive.count; g++) {
1726
- const vc = primitive.vcount[g];
1727
-
1728
- switch (vc) {
1729
- case 3:
1730
- count += 3; // single triangle
1731
-
1732
- break;
1733
-
1734
- case 4:
1735
- count += 6; // quad, subdivided into two triangles
1736
-
1737
- break;
1738
-
1739
- default:
1740
- count += (vc - 2) * 3; // polylist with more than four vertices
1741
-
1742
- break;
1743
- }
1744
- }
1745
-
1746
- break;
1747
-
1748
- default:
1749
- console.warn('THREE.ColladaLoader: Unknow primitive type:', primitive.type);
1750
- }
1751
-
1752
- geometry.addGroup(start, count, p);
1753
- start += count; // material
1754
-
1755
- if (primitive.material) {
1756
- materialKeys.push(primitive.material);
1757
- } // geometry data
1758
-
1759
-
1760
- for (const name in inputs) {
1761
- const input = inputs[name];
1762
-
1763
- switch (name) {
1764
- case 'VERTEX':
1765
- for (const key in vertices) {
1766
- const id = vertices[key];
1767
-
1768
- switch (key) {
1769
- case 'POSITION':
1770
- const prevLength = position.array.length;
1771
- buildGeometryData(primitive, sources[id], input.offset, position.array);
1772
- position.stride = sources[id].stride;
1773
-
1774
- if (sources.skinWeights && sources.skinIndices) {
1775
- buildGeometryData(primitive, sources.skinIndices, input.offset, skinIndex.array);
1776
- buildGeometryData(primitive, sources.skinWeights, input.offset, skinWeight.array);
1777
- } // see #3803
1778
-
1779
-
1780
- if (primitive.hasUV === false && primitives.uvsNeedsFix === true) {
1781
- const count = (position.array.length - prevLength) / position.stride;
1782
-
1783
- for (let i = 0; i < count; i++) {
1784
- // fill missing uv coordinates
1785
- uv.array.push(0, 0);
1786
- }
1787
- }
1788
-
1789
- break;
1790
-
1791
- case 'NORMAL':
1792
- buildGeometryData(primitive, sources[id], input.offset, normal.array);
1793
- normal.stride = sources[id].stride;
1794
- break;
1795
-
1796
- case 'COLOR':
1797
- buildGeometryData(primitive, sources[id], input.offset, color.array);
1798
- color.stride = sources[id].stride;
1799
- break;
1800
-
1801
- case 'TEXCOORD':
1802
- buildGeometryData(primitive, sources[id], input.offset, uv.array);
1803
- uv.stride = sources[id].stride;
1804
- break;
1805
-
1806
- case 'TEXCOORD1':
1807
- buildGeometryData(primitive, sources[id], input.offset, uv2.array);
1808
- uv.stride = sources[id].stride;
1809
- break;
1810
-
1811
- default:
1812
- console.warn('THREE.ColladaLoader: Semantic "%s" not handled in geometry build process.', key);
1813
- }
1814
- }
1815
-
1816
- break;
1817
-
1818
- case 'NORMAL':
1819
- buildGeometryData(primitive, sources[input.id], input.offset, normal.array);
1820
- normal.stride = sources[input.id].stride;
1821
- break;
1822
-
1823
- case 'COLOR':
1824
- buildGeometryData(primitive, sources[input.id], input.offset, color.array);
1825
- color.stride = sources[input.id].stride;
1826
- break;
1827
-
1828
- case 'TEXCOORD':
1829
- buildGeometryData(primitive, sources[input.id], input.offset, uv.array);
1830
- uv.stride = sources[input.id].stride;
1831
- break;
1832
-
1833
- case 'TEXCOORD1':
1834
- buildGeometryData(primitive, sources[input.id], input.offset, uv2.array);
1835
- uv2.stride = sources[input.id].stride;
1836
- break;
1837
- }
1838
- }
1839
- } // build geometry
1840
-
1841
-
1842
- if (position.array.length > 0) {
1843
- geometry.setAttribute('position', new Float32BufferAttribute(position.array, position.stride));
1844
- }
1845
-
1846
- if (normal.array.length > 0) {
1847
- geometry.setAttribute('normal', new Float32BufferAttribute(normal.array, normal.stride));
1848
- }
1849
-
1850
- if (color.array.length > 0) geometry.setAttribute('color', new Float32BufferAttribute(color.array, color.stride));
1851
- if (uv.array.length > 0) geometry.setAttribute('uv', new Float32BufferAttribute(uv.array, uv.stride));
1852
- if (uv2.array.length > 0) geometry.setAttribute('uv2', new Float32BufferAttribute(uv2.array, uv2.stride));
1853
-
1854
- if (skinIndex.array.length > 0) {
1855
- geometry.setAttribute('skinIndex', new Float32BufferAttribute(skinIndex.array, skinIndex.stride));
1856
- }
1857
-
1858
- if (skinWeight.array.length > 0) {
1859
- geometry.setAttribute('skinWeight', new Float32BufferAttribute(skinWeight.array, skinWeight.stride));
1860
- }
1861
-
1862
- build.data = geometry;
1863
- build.type = primitives[0].type;
1864
- build.materialKeys = materialKeys;
1865
- return build;
1866
- }
1867
-
1868
- function buildGeometryData(primitive, source, offset, array) {
1869
- const indices = primitive.p;
1870
- const stride = primitive.stride;
1871
- const vcount = primitive.vcount;
1872
-
1873
- function pushVector(i) {
1874
- let index = indices[i + offset] * sourceStride;
1875
- const length = index + sourceStride;
1876
-
1877
- for (; index < length; index++) {
1878
- array.push(sourceArray[index]);
1879
- }
1880
- }
1881
-
1882
- const sourceArray = source.array;
1883
- const sourceStride = source.stride;
1884
-
1885
- if (primitive.vcount !== undefined) {
1886
- let index = 0;
1887
-
1888
- for (let i = 0, l = vcount.length; i < l; i++) {
1889
- const count = vcount[i];
1890
-
1891
- if (count === 4) {
1892
- const a = index + stride * 0;
1893
- const b = index + stride * 1;
1894
- const c = index + stride * 2;
1895
- const d = index + stride * 3;
1896
- pushVector(a);
1897
- pushVector(b);
1898
- pushVector(d);
1899
- pushVector(b);
1900
- pushVector(c);
1901
- pushVector(d);
1902
- } else if (count === 3) {
1903
- const a = index + stride * 0;
1904
- const b = index + stride * 1;
1905
- const c = index + stride * 2;
1906
- pushVector(a);
1907
- pushVector(b);
1908
- pushVector(c);
1909
- } else if (count > 4) {
1910
- for (let k = 1, kl = count - 2; k <= kl; k++) {
1911
- const a = index + stride * 0;
1912
- const b = index + stride * k;
1913
- const c = index + stride * (k + 1);
1914
- pushVector(a);
1915
- pushVector(b);
1916
- pushVector(c);
1917
- }
1918
- }
1919
-
1920
- index += stride * count;
1921
- }
1922
- } else {
1923
- for (let i = 0, l = indices.length; i < l; i += stride) {
1924
- pushVector(i);
1925
- }
1926
- }
1927
- }
1928
-
1929
- function getGeometry(id) {
1930
- return getBuild(library.geometries[id], buildGeometry);
1931
- } // kinematics
1932
-
1933
-
1934
- function parseKinematicsModel(xml) {
1935
- const data = {
1936
- name: xml.getAttribute('name') || '',
1937
- joints: {},
1938
- links: []
1939
- };
1940
-
1941
- for (let i = 0; i < xml.childNodes.length; i++) {
1942
- const child = xml.childNodes[i];
1943
- if (child.nodeType !== 1) continue;
1944
-
1945
- switch (child.nodeName) {
1946
- case 'technique_common':
1947
- parseKinematicsTechniqueCommon(child, data);
1948
- break;
1949
- }
1950
- }
1951
-
1952
- library.kinematicsModels[xml.getAttribute('id')] = data;
1953
- }
1954
-
1955
- function buildKinematicsModel(data) {
1956
- if (data.build !== undefined) return data.build;
1957
- return data;
1958
- }
1959
-
1960
- function getKinematicsModel(id) {
1961
- return getBuild(library.kinematicsModels[id], buildKinematicsModel);
1962
- }
1963
-
1964
- function parseKinematicsTechniqueCommon(xml, data) {
1965
- for (let i = 0; i < xml.childNodes.length; i++) {
1966
- const child = xml.childNodes[i];
1967
- if (child.nodeType !== 1) continue;
1968
-
1969
- switch (child.nodeName) {
1970
- case 'joint':
1971
- data.joints[child.getAttribute('sid')] = parseKinematicsJoint(child);
1972
- break;
1973
-
1974
- case 'link':
1975
- data.links.push(parseKinematicsLink(child));
1976
- break;
1977
- }
1978
- }
1979
- }
1980
-
1981
- function parseKinematicsJoint(xml) {
1982
- let data;
1983
-
1984
- for (let i = 0; i < xml.childNodes.length; i++) {
1985
- const child = xml.childNodes[i];
1986
- if (child.nodeType !== 1) continue;
1987
-
1988
- switch (child.nodeName) {
1989
- case 'prismatic':
1990
- case 'revolute':
1991
- data = parseKinematicsJointParameter(child);
1992
- break;
1993
- }
1994
- }
1995
-
1996
- return data;
1997
- }
1998
-
1999
- function parseKinematicsJointParameter(xml) {
2000
- const data = {
2001
- sid: xml.getAttribute('sid'),
2002
- name: xml.getAttribute('name') || '',
2003
- axis: new Vector3(),
2004
- limits: {
2005
- min: 0,
2006
- max: 0
2007
- },
2008
- type: xml.nodeName,
2009
- static: false,
2010
- zeroPosition: 0,
2011
- middlePosition: 0
2012
- };
2013
-
2014
- for (let i = 0; i < xml.childNodes.length; i++) {
2015
- const child = xml.childNodes[i];
2016
- if (child.nodeType !== 1) continue;
2017
-
2018
- switch (child.nodeName) {
2019
- case 'axis':
2020
- const array = parseFloats(child.textContent);
2021
- data.axis.fromArray(array);
2022
- break;
2023
-
2024
- case 'limits':
2025
- const max = child.getElementsByTagName('max')[0];
2026
- const min = child.getElementsByTagName('min')[0];
2027
- data.limits.max = parseFloat(max.textContent);
2028
- data.limits.min = parseFloat(min.textContent);
2029
- break;
2030
- }
2031
- } // if min is equal to or greater than max, consider the joint static
2032
-
2033
-
2034
- if (data.limits.min >= data.limits.max) {
2035
- data.static = true;
2036
- } // calculate middle position
2037
-
2038
-
2039
- data.middlePosition = (data.limits.min + data.limits.max) / 2.0;
2040
- return data;
2041
- }
2042
-
2043
- function parseKinematicsLink(xml) {
2044
- const data = {
2045
- sid: xml.getAttribute('sid'),
2046
- name: xml.getAttribute('name') || '',
2047
- attachments: [],
2048
- transforms: []
2049
- };
2050
-
2051
- for (let i = 0; i < xml.childNodes.length; i++) {
2052
- const child = xml.childNodes[i];
2053
- if (child.nodeType !== 1) continue;
2054
-
2055
- switch (child.nodeName) {
2056
- case 'attachment_full':
2057
- data.attachments.push(parseKinematicsAttachment(child));
2058
- break;
2059
-
2060
- case 'matrix':
2061
- case 'translate':
2062
- case 'rotate':
2063
- data.transforms.push(parseKinematicsTransform(child));
2064
- break;
2065
- }
2066
- }
2067
-
2068
- return data;
2069
- }
2070
-
2071
- function parseKinematicsAttachment(xml) {
2072
- const data = {
2073
- joint: xml.getAttribute('joint').split('/').pop(),
2074
- transforms: [],
2075
- links: []
2076
- };
2077
-
2078
- for (let i = 0; i < xml.childNodes.length; i++) {
2079
- const child = xml.childNodes[i];
2080
- if (child.nodeType !== 1) continue;
2081
-
2082
- switch (child.nodeName) {
2083
- case 'link':
2084
- data.links.push(parseKinematicsLink(child));
2085
- break;
2086
-
2087
- case 'matrix':
2088
- case 'translate':
2089
- case 'rotate':
2090
- data.transforms.push(parseKinematicsTransform(child));
2091
- break;
2092
- }
2093
- }
2094
-
2095
- return data;
2096
- }
2097
-
2098
- function parseKinematicsTransform(xml) {
2099
- const data = {
2100
- type: xml.nodeName
2101
- };
2102
- const array = parseFloats(xml.textContent);
2103
-
2104
- switch (data.type) {
2105
- case 'matrix':
2106
- data.obj = new Matrix4();
2107
- data.obj.fromArray(array).transpose();
2108
- break;
2109
-
2110
- case 'translate':
2111
- data.obj = new Vector3();
2112
- data.obj.fromArray(array);
2113
- break;
2114
-
2115
- case 'rotate':
2116
- data.obj = new Vector3();
2117
- data.obj.fromArray(array);
2118
- data.angle = MathUtils.degToRad(array[3]);
2119
- break;
2120
- }
2121
-
2122
- return data;
2123
- } // physics
2124
-
2125
-
2126
- function parsePhysicsModel(xml) {
2127
- const data = {
2128
- name: xml.getAttribute('name') || '',
2129
- rigidBodies: {}
2130
- };
2131
-
2132
- for (let i = 0; i < xml.childNodes.length; i++) {
2133
- const child = xml.childNodes[i];
2134
- if (child.nodeType !== 1) continue;
2135
-
2136
- switch (child.nodeName) {
2137
- case 'rigid_body':
2138
- data.rigidBodies[child.getAttribute('name')] = {};
2139
- parsePhysicsRigidBody(child, data.rigidBodies[child.getAttribute('name')]);
2140
- break;
2141
- }
2142
- }
2143
-
2144
- library.physicsModels[xml.getAttribute('id')] = data;
2145
- }
2146
-
2147
- function parsePhysicsRigidBody(xml, data) {
2148
- for (let i = 0; i < xml.childNodes.length; i++) {
2149
- const child = xml.childNodes[i];
2150
- if (child.nodeType !== 1) continue;
2151
-
2152
- switch (child.nodeName) {
2153
- case 'technique_common':
2154
- parsePhysicsTechniqueCommon(child, data);
2155
- break;
2156
- }
2157
- }
2158
- }
2159
-
2160
- function parsePhysicsTechniqueCommon(xml, data) {
2161
- for (let i = 0; i < xml.childNodes.length; i++) {
2162
- const child = xml.childNodes[i];
2163
- if (child.nodeType !== 1) continue;
2164
-
2165
- switch (child.nodeName) {
2166
- case 'inertia':
2167
- data.inertia = parseFloats(child.textContent);
2168
- break;
2169
-
2170
- case 'mass':
2171
- data.mass = parseFloats(child.textContent)[0];
2172
- break;
2173
- }
2174
- }
2175
- } // scene
2176
-
2177
-
2178
- function parseKinematicsScene(xml) {
2179
- const data = {
2180
- bindJointAxis: []
2181
- };
2182
-
2183
- for (let i = 0; i < xml.childNodes.length; i++) {
2184
- const child = xml.childNodes[i];
2185
- if (child.nodeType !== 1) continue;
2186
-
2187
- switch (child.nodeName) {
2188
- case 'bind_joint_axis':
2189
- data.bindJointAxis.push(parseKinematicsBindJointAxis(child));
2190
- break;
2191
- }
2192
- }
2193
-
2194
- library.kinematicsScenes[parseId(xml.getAttribute('url'))] = data;
2195
- }
2196
-
2197
- function parseKinematicsBindJointAxis(xml) {
2198
- const data = {
2199
- target: xml.getAttribute('target').split('/').pop()
2200
- };
2201
-
2202
- for (let i = 0; i < xml.childNodes.length; i++) {
2203
- const child = xml.childNodes[i];
2204
- if (child.nodeType !== 1) continue;
2205
-
2206
- switch (child.nodeName) {
2207
- case 'axis':
2208
- const param = child.getElementsByTagName('param')[0];
2209
- data.axis = param.textContent;
2210
- const tmpJointIndex = data.axis.split('inst_').pop().split('axis')[0];
2211
- data.jointIndex = tmpJointIndex.substr(0, tmpJointIndex.length - 1);
2212
- break;
2213
- }
2214
- }
2215
-
2216
- return data;
2217
- }
2218
-
2219
- function buildKinematicsScene(data) {
2220
- if (data.build !== undefined) return data.build;
2221
- return data;
2222
- }
2223
-
2224
- function getKinematicsScene(id) {
2225
- return getBuild(library.kinematicsScenes[id], buildKinematicsScene);
2226
- }
2227
-
2228
- function setupKinematics() {
2229
- const kinematicsModelId = Object.keys(library.kinematicsModels)[0];
2230
- const kinematicsSceneId = Object.keys(library.kinematicsScenes)[0];
2231
- const visualSceneId = Object.keys(library.visualScenes)[0];
2232
- if (kinematicsModelId === undefined || kinematicsSceneId === undefined) return;
2233
- const kinematicsModel = getKinematicsModel(kinematicsModelId);
2234
- const kinematicsScene = getKinematicsScene(kinematicsSceneId);
2235
- const visualScene = getVisualScene(visualSceneId);
2236
- const bindJointAxis = kinematicsScene.bindJointAxis;
2237
- const jointMap = {};
2238
-
2239
- for (let i = 0, l = bindJointAxis.length; i < l; i++) {
2240
- const axis = bindJointAxis[i]; // the result of the following query is an element of type 'translate', 'rotate','scale' or 'matrix'
2241
-
2242
- const targetElement = collada.querySelector('[sid="' + axis.target + '"]');
2243
-
2244
- if (targetElement) {
2245
- // get the parent of the transform element
2246
- const parentVisualElement = targetElement.parentElement; // connect the joint of the kinematics model with the element in the visual scene
2247
-
2248
- connect(axis.jointIndex, parentVisualElement);
2249
- }
2250
- }
2251
-
2252
- function connect(jointIndex, visualElement) {
2253
- const visualElementName = visualElement.getAttribute('name');
2254
- const joint = kinematicsModel.joints[jointIndex];
2255
- visualScene.traverse(function (object) {
2256
- if (object.name === visualElementName) {
2257
- jointMap[jointIndex] = {
2258
- object: object,
2259
- transforms: buildTransformList(visualElement),
2260
- joint: joint,
2261
- position: joint.zeroPosition
2262
- };
2263
- }
2264
- });
2265
- }
2266
-
2267
- const m0 = new Matrix4();
2268
- kinematics = {
2269
- joints: kinematicsModel && kinematicsModel.joints,
2270
- getJointValue: function (jointIndex) {
2271
- const jointData = jointMap[jointIndex];
2272
-
2273
- if (jointData) {
2274
- return jointData.position;
2275
- } else {
2276
- console.warn('THREE.ColladaLoader: Joint ' + jointIndex + " doesn't exist.");
2277
- }
2278
- },
2279
- setJointValue: function (jointIndex, value) {
2280
- const jointData = jointMap[jointIndex];
2281
-
2282
- if (jointData) {
2283
- const joint = jointData.joint;
2284
-
2285
- if (value > joint.limits.max || value < joint.limits.min) {
2286
- console.warn('THREE.ColladaLoader: Joint ' + jointIndex + ' value ' + value + ' outside of limits (min: ' + joint.limits.min + ', max: ' + joint.limits.max + ').');
2287
- } else if (joint.static) {
2288
- console.warn('THREE.ColladaLoader: Joint ' + jointIndex + ' is static.');
2289
- } else {
2290
- const object = jointData.object;
2291
- const axis = joint.axis;
2292
- const transforms = jointData.transforms;
2293
- matrix.identity(); // each update, we have to apply all transforms in the correct order
2294
-
2295
- for (let i = 0; i < transforms.length; i++) {
2296
- const transform = transforms[i]; // if there is a connection of the transform node with a joint, apply the joint value
2297
-
2298
- if (transform.sid && transform.sid.indexOf(jointIndex) !== -1) {
2299
- switch (joint.type) {
2300
- case 'revolute':
2301
- matrix.multiply(m0.makeRotationAxis(axis, MathUtils.degToRad(value)));
2302
- break;
2303
-
2304
- case 'prismatic':
2305
- matrix.multiply(m0.makeTranslation(axis.x * value, axis.y * value, axis.z * value));
2306
- break;
2307
-
2308
- default:
2309
- console.warn('THREE.ColladaLoader: Unknown joint type: ' + joint.type);
2310
- break;
2311
- }
2312
- } else {
2313
- switch (transform.type) {
2314
- case 'matrix':
2315
- matrix.multiply(transform.obj);
2316
- break;
2317
-
2318
- case 'translate':
2319
- matrix.multiply(m0.makeTranslation(transform.obj.x, transform.obj.y, transform.obj.z));
2320
- break;
2321
-
2322
- case 'scale':
2323
- matrix.scale(transform.obj);
2324
- break;
2325
-
2326
- case 'rotate':
2327
- matrix.multiply(m0.makeRotationAxis(transform.obj, transform.angle));
2328
- break;
2329
- }
2330
- }
2331
- }
2332
-
2333
- object.matrix.copy(matrix);
2334
- object.matrix.decompose(object.position, object.quaternion, object.scale);
2335
- jointMap[jointIndex].position = value;
2336
- }
2337
- } else {
2338
- console.log('THREE.ColladaLoader: ' + jointIndex + ' does not exist.');
2339
- }
2340
- }
2341
- };
2342
- }
2343
-
2344
- function buildTransformList(node) {
2345
- const transforms = [];
2346
- const xml = collada.querySelector('[id="' + node.id + '"]');
2347
-
2348
- for (let i = 0; i < xml.childNodes.length; i++) {
2349
- const child = xml.childNodes[i];
2350
- if (child.nodeType !== 1) continue;
2351
- let array, vector;
2352
-
2353
- switch (child.nodeName) {
2354
- case 'matrix':
2355
- array = parseFloats(child.textContent);
2356
- const matrix = new Matrix4().fromArray(array).transpose();
2357
- transforms.push({
2358
- sid: child.getAttribute('sid'),
2359
- type: child.nodeName,
2360
- obj: matrix
2361
- });
2362
- break;
2363
-
2364
- case 'translate':
2365
- case 'scale':
2366
- array = parseFloats(child.textContent);
2367
- vector = new Vector3().fromArray(array);
2368
- transforms.push({
2369
- sid: child.getAttribute('sid'),
2370
- type: child.nodeName,
2371
- obj: vector
2372
- });
2373
- break;
2374
-
2375
- case 'rotate':
2376
- array = parseFloats(child.textContent);
2377
- vector = new Vector3().fromArray(array);
2378
- const angle = MathUtils.degToRad(array[3]);
2379
- transforms.push({
2380
- sid: child.getAttribute('sid'),
2381
- type: child.nodeName,
2382
- obj: vector,
2383
- angle: angle
2384
- });
2385
- break;
2386
- }
2387
- }
2388
-
2389
- return transforms;
2390
- } // nodes
2391
-
2392
-
2393
- function prepareNodes(xml) {
2394
- const elements = xml.getElementsByTagName('node'); // ensure all node elements have id attributes
2395
-
2396
- for (let i = 0; i < elements.length; i++) {
2397
- const element = elements[i];
2398
-
2399
- if (element.hasAttribute('id') === false) {
2400
- element.setAttribute('id', generateId());
2401
- }
2402
- }
2403
- }
2404
-
2405
- const matrix = new Matrix4();
2406
- const vector = new Vector3();
2407
-
2408
- function parseNode(xml) {
2409
- const data = {
2410
- name: xml.getAttribute('name') || '',
2411
- type: xml.getAttribute('type'),
2412
- id: xml.getAttribute('id'),
2413
- sid: xml.getAttribute('sid'),
2414
- matrix: new Matrix4(),
2415
- nodes: [],
2416
- instanceCameras: [],
2417
- instanceControllers: [],
2418
- instanceLights: [],
2419
- instanceGeometries: [],
2420
- instanceNodes: [],
2421
- transforms: {}
2422
- };
2423
-
2424
- for (let i = 0; i < xml.childNodes.length; i++) {
2425
- const child = xml.childNodes[i];
2426
- if (child.nodeType !== 1) continue;
2427
- let array;
2428
-
2429
- switch (child.nodeName) {
2430
- case 'node':
2431
- data.nodes.push(child.getAttribute('id'));
2432
- parseNode(child);
2433
- break;
2434
-
2435
- case 'instance_camera':
2436
- data.instanceCameras.push(parseId(child.getAttribute('url')));
2437
- break;
2438
-
2439
- case 'instance_controller':
2440
- data.instanceControllers.push(parseNodeInstance(child));
2441
- break;
2442
-
2443
- case 'instance_light':
2444
- data.instanceLights.push(parseId(child.getAttribute('url')));
2445
- break;
2446
-
2447
- case 'instance_geometry':
2448
- data.instanceGeometries.push(parseNodeInstance(child));
2449
- break;
2450
-
2451
- case 'instance_node':
2452
- data.instanceNodes.push(parseId(child.getAttribute('url')));
2453
- break;
2454
-
2455
- case 'matrix':
2456
- array = parseFloats(child.textContent);
2457
- data.matrix.multiply(matrix.fromArray(array).transpose());
2458
- data.transforms[child.getAttribute('sid')] = child.nodeName;
2459
- break;
2460
-
2461
- case 'translate':
2462
- array = parseFloats(child.textContent);
2463
- vector.fromArray(array);
2464
- data.matrix.multiply(matrix.makeTranslation(vector.x, vector.y, vector.z));
2465
- data.transforms[child.getAttribute('sid')] = child.nodeName;
2466
- break;
2467
-
2468
- case 'rotate':
2469
- array = parseFloats(child.textContent);
2470
- const angle = MathUtils.degToRad(array[3]);
2471
- data.matrix.multiply(matrix.makeRotationAxis(vector.fromArray(array), angle));
2472
- data.transforms[child.getAttribute('sid')] = child.nodeName;
2473
- break;
2474
-
2475
- case 'scale':
2476
- array = parseFloats(child.textContent);
2477
- data.matrix.scale(vector.fromArray(array));
2478
- data.transforms[child.getAttribute('sid')] = child.nodeName;
2479
- break;
2480
-
2481
- case 'extra':
2482
- break;
2483
-
2484
- default:
2485
- console.log(child);
2486
- }
2487
- }
2488
-
2489
- if (hasNode(data.id)) {
2490
- console.warn('THREE.ColladaLoader: There is already a node with ID %s. Exclude current node from further processing.', data.id);
2491
- } else {
2492
- library.nodes[data.id] = data;
2493
- }
2494
-
2495
- return data;
2496
- }
2497
-
2498
- function parseNodeInstance(xml) {
2499
- const data = {
2500
- id: parseId(xml.getAttribute('url')),
2501
- materials: {},
2502
- skeletons: []
2503
- };
2504
-
2505
- for (let i = 0; i < xml.childNodes.length; i++) {
2506
- const child = xml.childNodes[i];
2507
-
2508
- switch (child.nodeName) {
2509
- case 'bind_material':
2510
- const instances = child.getElementsByTagName('instance_material');
2511
-
2512
- for (let j = 0; j < instances.length; j++) {
2513
- const instance = instances[j];
2514
- const symbol = instance.getAttribute('symbol');
2515
- const target = instance.getAttribute('target');
2516
- data.materials[symbol] = parseId(target);
2517
- }
2518
-
2519
- break;
2520
-
2521
- case 'skeleton':
2522
- data.skeletons.push(parseId(child.textContent));
2523
- break;
2524
- }
2525
- }
2526
-
2527
- return data;
2528
- }
2529
-
2530
- function buildSkeleton(skeletons, joints) {
2531
- const boneData = [];
2532
- const sortedBoneData = [];
2533
- let i, j, data; // a skeleton can have multiple root bones. collada expresses this
2534
- // situtation with multiple "skeleton" tags per controller instance
2535
-
2536
- for (i = 0; i < skeletons.length; i++) {
2537
- const skeleton = skeletons[i];
2538
- let root;
2539
-
2540
- if (hasNode(skeleton)) {
2541
- root = getNode(skeleton);
2542
- buildBoneHierarchy(root, joints, boneData);
2543
- } else if (hasVisualScene(skeleton)) {
2544
- // handle case where the skeleton refers to the visual scene (#13335)
2545
- const visualScene = library.visualScenes[skeleton];
2546
- const children = visualScene.children;
2547
-
2548
- for (let j = 0; j < children.length; j++) {
2549
- const child = children[j];
2550
-
2551
- if (child.type === 'JOINT') {
2552
- const root = getNode(child.id);
2553
- buildBoneHierarchy(root, joints, boneData);
2554
- }
2555
- }
2556
- } else {
2557
- console.error('THREE.ColladaLoader: Unable to find root bone of skeleton with ID:', skeleton);
2558
- }
2559
- } // sort bone data (the order is defined in the corresponding controller)
2560
-
2561
-
2562
- for (i = 0; i < joints.length; i++) {
2563
- for (j = 0; j < boneData.length; j++) {
2564
- data = boneData[j];
2565
-
2566
- if (data.bone.name === joints[i].name) {
2567
- sortedBoneData[i] = data;
2568
- data.processed = true;
2569
- break;
2570
- }
2571
- }
2572
- } // add unprocessed bone data at the end of the list
2573
-
2574
-
2575
- for (i = 0; i < boneData.length; i++) {
2576
- data = boneData[i];
2577
-
2578
- if (data.processed === false) {
2579
- sortedBoneData.push(data);
2580
- data.processed = true;
2581
- }
2582
- } // setup arrays for skeleton creation
2583
-
2584
-
2585
- const bones = [];
2586
- const boneInverses = [];
2587
-
2588
- for (i = 0; i < sortedBoneData.length; i++) {
2589
- data = sortedBoneData[i];
2590
- bones.push(data.bone);
2591
- boneInverses.push(data.boneInverse);
2592
- }
2593
-
2594
- return new Skeleton(bones, boneInverses);
2595
- }
2596
-
2597
- function buildBoneHierarchy(root, joints, boneData) {
2598
- // setup bone data from visual scene
2599
- root.traverse(function (object) {
2600
- if (object.isBone === true) {
2601
- let boneInverse; // retrieve the boneInverse from the controller data
2602
-
2603
- for (let i = 0; i < joints.length; i++) {
2604
- const joint = joints[i];
2605
-
2606
- if (joint.name === object.name) {
2607
- boneInverse = joint.boneInverse;
2608
- break;
2609
- }
2610
- }
2611
-
2612
- if (boneInverse === undefined) {
2613
- // Unfortunately, there can be joints in the visual scene that are not part of the
2614
- // corresponding controller. In this case, we have to create a dummy boneInverse matrix
2615
- // for the respective bone. This bone won't affect any vertices, because there are no skin indices
2616
- // and weights defined for it. But we still have to add the bone to the sorted bone list in order to
2617
- // ensure a correct animation of the model.
2618
- boneInverse = new Matrix4();
2619
- }
2620
-
2621
- boneData.push({
2622
- bone: object,
2623
- boneInverse: boneInverse,
2624
- processed: false
2625
- });
2626
- }
2627
- });
2628
- }
2629
-
2630
- function buildNode(data) {
2631
- const objects = [];
2632
- const matrix = data.matrix;
2633
- const nodes = data.nodes;
2634
- const type = data.type;
2635
- const instanceCameras = data.instanceCameras;
2636
- const instanceControllers = data.instanceControllers;
2637
- const instanceLights = data.instanceLights;
2638
- const instanceGeometries = data.instanceGeometries;
2639
- const instanceNodes = data.instanceNodes; // nodes
2640
-
2641
- for (let i = 0, l = nodes.length; i < l; i++) {
2642
- objects.push(getNode(nodes[i]));
2643
- } // instance cameras
2644
-
2645
-
2646
- for (let i = 0, l = instanceCameras.length; i < l; i++) {
2647
- const instanceCamera = getCamera(instanceCameras[i]);
2648
-
2649
- if (instanceCamera !== null) {
2650
- objects.push(instanceCamera.clone());
2651
- }
2652
- } // instance controllers
2653
-
2654
-
2655
- for (let i = 0, l = instanceControllers.length; i < l; i++) {
2656
- const instance = instanceControllers[i];
2657
- const controller = getController(instance.id);
2658
- const geometries = getGeometry(controller.id);
2659
- const newObjects = buildObjects(geometries, instance.materials);
2660
- const skeletons = instance.skeletons;
2661
- const joints = controller.skin.joints;
2662
- const skeleton = buildSkeleton(skeletons, joints);
2663
-
2664
- for (let j = 0, jl = newObjects.length; j < jl; j++) {
2665
- const object = newObjects[j];
2666
-
2667
- if (object.isSkinnedMesh) {
2668
- object.bind(skeleton, controller.skin.bindMatrix);
2669
- object.normalizeSkinWeights();
2670
- }
2671
-
2672
- objects.push(object);
2673
- }
2674
- } // instance lights
2675
-
2676
-
2677
- for (let i = 0, l = instanceLights.length; i < l; i++) {
2678
- const instanceLight = getLight(instanceLights[i]);
2679
-
2680
- if (instanceLight !== null) {
2681
- objects.push(instanceLight.clone());
2682
- }
2683
- } // instance geometries
2684
-
2685
-
2686
- for (let i = 0, l = instanceGeometries.length; i < l; i++) {
2687
- const instance = instanceGeometries[i]; // a single geometry instance in collada can lead to multiple object3Ds.
2688
- // this is the case when primitives are combined like triangles and lines
2689
-
2690
- const geometries = getGeometry(instance.id);
2691
- const newObjects = buildObjects(geometries, instance.materials);
2692
-
2693
- for (let j = 0, jl = newObjects.length; j < jl; j++) {
2694
- objects.push(newObjects[j]);
2695
- }
2696
- } // instance nodes
2697
-
2698
-
2699
- for (let i = 0, l = instanceNodes.length; i < l; i++) {
2700
- objects.push(getNode(instanceNodes[i]).clone());
2701
- }
2702
-
2703
- let object;
2704
-
2705
- if (nodes.length === 0 && objects.length === 1) {
2706
- object = objects[0];
2707
- } else {
2708
- object = type === 'JOINT' ? new Bone() : new Group();
2709
-
2710
- for (let i = 0; i < objects.length; i++) {
2711
- object.add(objects[i]);
2712
- }
2713
- }
2714
-
2715
- object.name = type === 'JOINT' ? data.sid : data.name;
2716
- object.matrix.copy(matrix);
2717
- object.matrix.decompose(object.position, object.quaternion, object.scale);
2718
- return object;
2719
- }
2720
-
2721
- const fallbackMaterial = new MeshBasicMaterial({
2722
- color: 0xff00ff
2723
- });
2724
-
2725
- function resolveMaterialBinding(keys, instanceMaterials) {
2726
- const materials = [];
2727
-
2728
- for (let i = 0, l = keys.length; i < l; i++) {
2729
- const id = instanceMaterials[keys[i]];
2730
-
2731
- if (id === undefined) {
2732
- console.warn('THREE.ColladaLoader: Material with key %s not found. Apply fallback material.', keys[i]);
2733
- materials.push(fallbackMaterial);
2734
- } else {
2735
- materials.push(getMaterial(id));
2736
- }
2737
- }
2738
-
2739
- return materials;
2740
- }
2741
-
2742
- function buildObjects(geometries, instanceMaterials) {
2743
- const objects = [];
2744
-
2745
- for (const type in geometries) {
2746
- const geometry = geometries[type];
2747
- const materials = resolveMaterialBinding(geometry.materialKeys, instanceMaterials); // handle case if no materials are defined
2748
-
2749
- if (materials.length === 0) {
2750
- if (type === 'lines' || type === 'linestrips') {
2751
- materials.push(new LineBasicMaterial());
2752
- } else {
2753
- materials.push(new MeshPhongMaterial());
2754
- }
2755
- } // regard skinning
2756
-
2757
-
2758
- const skinning = geometry.data.attributes.skinIndex !== undefined; // choose between a single or multi materials (material array)
2759
-
2760
- const material = materials.length === 1 ? materials[0] : materials; // now create a specific 3D object
2761
-
2762
- let object;
2763
-
2764
- switch (type) {
2765
- case 'lines':
2766
- object = new LineSegments(geometry.data, material);
2767
- break;
2768
-
2769
- case 'linestrips':
2770
- object = new Line(geometry.data, material);
2771
- break;
2772
-
2773
- case 'triangles':
2774
- case 'polylist':
2775
- if (skinning) {
2776
- object = new SkinnedMesh(geometry.data, material);
2777
- } else {
2778
- object = new Mesh(geometry.data, material);
2779
- }
2780
-
2781
- break;
2782
- }
2783
-
2784
- objects.push(object);
2785
- }
2786
-
2787
- return objects;
2788
- }
2789
-
2790
- function hasNode(id) {
2791
- return library.nodes[id] !== undefined;
2792
- }
2793
-
2794
- function getNode(id) {
2795
- return getBuild(library.nodes[id], buildNode);
2796
- } // visual scenes
2797
-
2798
-
2799
- function parseVisualScene(xml) {
2800
- const data = {
2801
- name: xml.getAttribute('name'),
2802
- children: []
2803
- };
2804
- prepareNodes(xml);
2805
- const elements = getElementsByTagName(xml, 'node');
2806
-
2807
- for (let i = 0; i < elements.length; i++) {
2808
- data.children.push(parseNode(elements[i]));
2809
- }
2810
-
2811
- library.visualScenes[xml.getAttribute('id')] = data;
2812
- }
2813
-
2814
- function buildVisualScene(data) {
2815
- const group = new Group();
2816
- group.name = data.name;
2817
- const children = data.children;
2818
-
2819
- for (let i = 0; i < children.length; i++) {
2820
- const child = children[i];
2821
- group.add(getNode(child.id));
2822
- }
2823
-
2824
- return group;
2825
- }
2826
-
2827
- function hasVisualScene(id) {
2828
- return library.visualScenes[id] !== undefined;
2829
- }
2830
-
2831
- function getVisualScene(id) {
2832
- return getBuild(library.visualScenes[id], buildVisualScene);
2833
- } // scenes
2834
-
2835
-
2836
- function parseScene(xml) {
2837
- const instance = getElementsByTagName(xml, 'instance_visual_scene')[0];
2838
- return getVisualScene(parseId(instance.getAttribute('url')));
2839
- }
2840
-
2841
- function setupAnimations() {
2842
- const clips = library.clips;
2843
-
2844
- if (isEmpty(clips) === true) {
2845
- if (isEmpty(library.animations) === false) {
2846
- // if there are animations but no clips, we create a default clip for playback
2847
- const tracks = [];
2848
-
2849
- for (const id in library.animations) {
2850
- const animationTracks = getAnimation(id);
2851
-
2852
- for (let i = 0, l = animationTracks.length; i < l; i++) {
2853
- tracks.push(animationTracks[i]);
2854
- }
2855
- }
2856
-
2857
- animations.push(new AnimationClip('default', -1, tracks));
2858
- }
2859
- } else {
2860
- for (const id in clips) {
2861
- animations.push(getAnimationClip(id));
2862
- }
2863
- }
2864
- } // convert the parser error element into text with each child elements text
2865
- // separated by new lines.
2866
-
2867
-
2868
- function parserErrorToText(parserError) {
2869
- let result = '';
2870
- const stack = [parserError];
2871
-
2872
- while (stack.length) {
2873
- const node = stack.shift();
2874
-
2875
- if (node.nodeType === Node.TEXT_NODE) {
2876
- result += node.textContent;
2877
- } else {
2878
- result += '\n';
2879
- stack.push.apply(stack, node.childNodes);
2880
- }
2881
- }
2882
-
2883
- return result.trim();
2884
- }
2885
-
2886
- if (text.length === 0) {
2887
- return {
2888
- scene: new Scene()
2889
- };
2890
- }
2891
-
2892
- const xml = new DOMParser().parseFromString(text, 'application/xml');
2893
- const collada = getElementsByTagName(xml, 'COLLADA')[0];
2894
- const parserError = xml.getElementsByTagName('parsererror')[0];
2895
-
2896
- if (parserError !== undefined) {
2897
- // Chrome will return parser error with a div in it
2898
- const errorElement = getElementsByTagName(parserError, 'div')[0];
2899
- let errorText;
2900
-
2901
- if (errorElement) {
2902
- errorText = errorElement.textContent;
2903
- } else {
2904
- errorText = parserErrorToText(parserError);
2905
- }
2906
-
2907
- console.error('THREE.ColladaLoader: Failed to parse collada file.\n', errorText);
2908
- return null;
2909
- } // metadata
2910
-
2911
-
2912
- const version = collada.getAttribute('version');
2913
- console.log('THREE.ColladaLoader: File version', version);
2914
- const asset = parseAsset(getElementsByTagName(collada, 'asset')[0]);
2915
- const textureLoader = new TextureLoader(this.manager);
2916
- textureLoader.setPath(this.resourcePath || path).setCrossOrigin(this.crossOrigin);
2917
- let tgaLoader;
2918
-
2919
- if (TGALoader) {
2920
- tgaLoader = new TGALoader(this.manager);
2921
- tgaLoader.setPath(this.resourcePath || path);
2922
- } //
2923
-
2924
-
2925
- const animations = [];
2926
- let kinematics = {};
2927
- let count = 0; //
2928
-
2929
- const library = {
2930
- animations: {},
2931
- clips: {},
2932
- controllers: {},
2933
- images: {},
2934
- effects: {},
2935
- materials: {},
2936
- cameras: {},
2937
- lights: {},
2938
- geometries: {},
2939
- nodes: {},
2940
- visualScenes: {},
2941
- kinematicsModels: {},
2942
- physicsModels: {},
2943
- kinematicsScenes: {}
2944
- };
2945
- parseLibrary(collada, 'library_animations', 'animation', parseAnimation);
2946
- parseLibrary(collada, 'library_animation_clips', 'animation_clip', parseAnimationClip);
2947
- parseLibrary(collada, 'library_controllers', 'controller', parseController);
2948
- parseLibrary(collada, 'library_images', 'image', parseImage);
2949
- parseLibrary(collada, 'library_effects', 'effect', parseEffect);
2950
- parseLibrary(collada, 'library_materials', 'material', parseMaterial);
2951
- parseLibrary(collada, 'library_cameras', 'camera', parseCamera);
2952
- parseLibrary(collada, 'library_lights', 'light', parseLight);
2953
- parseLibrary(collada, 'library_geometries', 'geometry', parseGeometry);
2954
- parseLibrary(collada, 'library_nodes', 'node', parseNode);
2955
- parseLibrary(collada, 'library_visual_scenes', 'visual_scene', parseVisualScene);
2956
- parseLibrary(collada, 'library_kinematics_models', 'kinematics_model', parseKinematicsModel);
2957
- parseLibrary(collada, 'library_physics_models', 'physics_model', parsePhysicsModel);
2958
- parseLibrary(collada, 'scene', 'instance_kinematics_scene', parseKinematicsScene);
2959
- buildLibrary(library.animations, buildAnimation);
2960
- buildLibrary(library.clips, buildAnimationClip);
2961
- buildLibrary(library.controllers, buildController);
2962
- buildLibrary(library.images, buildImage);
2963
- buildLibrary(library.effects, buildEffect);
2964
- buildLibrary(library.materials, buildMaterial);
2965
- buildLibrary(library.cameras, buildCamera);
2966
- buildLibrary(library.lights, buildLight);
2967
- buildLibrary(library.geometries, buildGeometry);
2968
- buildLibrary(library.visualScenes, buildVisualScene);
2969
- setupAnimations();
2970
- setupKinematics();
2971
- const scene = parseScene(getElementsByTagName(collada, 'scene')[0]);
2972
- scene.animations = animations;
2973
-
2974
- if (asset.upAxis === 'Z_UP') {
2975
- scene.quaternion.setFromEuler(new Euler(-Math.PI / 2, 0, 0));
2976
- }
2977
-
2978
- scene.scale.multiplyScalar(asset.unit);
2979
- return {
2980
- get animations() {
2981
- console.warn('THREE.ColladaLoader: Please access animations over scene.animations now.');
2982
- return animations;
2983
- },
2984
-
2985
- kinematics: kinematics,
2986
- library: library,
2987
- scene: scene
2988
- };
2989
- }
2990
-
2991
- }
2992
-
2993
- export { ColladaLoader };