three-stdlib 2.22.5 → 2.22.7

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Files changed (1091) hide show
  1. package/LICENSE +1 -1
  2. package/README.md +0 -2
  3. package/package.json +34 -14
  4. package/BufferGeometryUtils-903f7ecb.js +0 -1
  5. package/BufferGeometryUtils-f2288d1c.js +0 -740
  6. package/Nodes-2106b101.js +0 -352
  7. package/Nodes-8947ba9a.js +0 -1
  8. package/_polyfill/CompressedArrayTexture.cjs.js +0 -1
  9. package/_polyfill/CompressedArrayTexture.js +0 -13
  10. package/_polyfill/Data3DTexture.cjs.js +0 -1
  11. package/_polyfill/Data3DTexture.js +0 -23
  12. package/animation/AnimationClipCreator.cjs.js +0 -1
  13. package/animation/AnimationClipCreator.d.ts +0 -12
  14. package/animation/AnimationClipCreator.js +0 -77
  15. package/animation/CCDIKSolver.cjs.js +0 -1
  16. package/animation/CCDIKSolver.d.ts +0 -25
  17. package/animation/CCDIKSolver.js +0 -304
  18. package/animation/MMDAnimationHelper.cjs.js +0 -1
  19. package/animation/MMDAnimationHelper.d.ts +0 -103
  20. package/animation/MMDAnimationHelper.js +0 -705
  21. package/animation/MMDPhysics.cjs.js +0 -1
  22. package/animation/MMDPhysics.d.ts +0 -119
  23. package/animation/MMDPhysics.js +0 -976
  24. package/cameras/CinematicCamera.cjs.js +0 -1
  25. package/cameras/CinematicCamera.d.ts +0 -41
  26. package/cameras/CinematicCamera.js +0 -139
  27. package/controls/ArcballControls.cjs.js +0 -1
  28. package/controls/ArcballControls.d.ts +0 -161
  29. package/controls/ArcballControls.js +0 -2642
  30. package/controls/DeviceOrientationControls.cjs.js +0 -1
  31. package/controls/DeviceOrientationControls.d.ts +0 -24
  32. package/controls/DeviceOrientationControls.js +0 -119
  33. package/controls/DragControls.cjs.js +0 -1
  34. package/controls/DragControls.d.ts +0 -34
  35. package/controls/DragControls.js +0 -274
  36. package/controls/FirstPersonControls.cjs.js +0 -1
  37. package/controls/FirstPersonControls.d.ts +0 -48
  38. package/controls/FirstPersonControls.js +0 -290
  39. package/controls/FlyControls.cjs.js +0 -1
  40. package/controls/FlyControls.d.ts +0 -32
  41. package/controls/FlyControls.js +0 -309
  42. package/controls/OrbitControls.cjs.js +0 -1
  43. package/controls/OrbitControls.d.ts +0 -63
  44. package/controls/OrbitControls.js +0 -980
  45. package/controls/PointerLockControls.cjs.js +0 -1
  46. package/controls/PointerLockControls.d.ts +0 -24
  47. package/controls/PointerLockControls.js +0 -135
  48. package/controls/TrackballControls.cjs.js +0 -1
  49. package/controls/TrackballControls.d.ts +0 -95
  50. package/controls/TrackballControls.js +0 -653
  51. package/controls/TransformControls.cjs.js +0 -1
  52. package/controls/TransformControls.d.ts +0 -151
  53. package/controls/TransformControls.js +0 -1275
  54. package/controls/experimental/CameraControls.cjs.js +0 -1
  55. package/controls/experimental/CameraControls.d.ts +0 -170
  56. package/controls/experimental/CameraControls.js +0 -953
  57. package/csm/CSM.cjs.js +0 -1
  58. package/csm/CSM.d.ts +0 -61
  59. package/csm/CSM.js +0 -305
  60. package/csm/CSMFrustum.cjs.js +0 -1
  61. package/csm/CSMFrustum.d.ts +0 -19
  62. package/csm/CSMFrustum.js +0 -90
  63. package/csm/CSMHelper.cjs.js +0 -1
  64. package/csm/CSMHelper.d.ts +0 -26
  65. package/csm/CSMHelper.js +0 -128
  66. package/csm/CSMShader.cjs.js +0 -1
  67. package/csm/CSMShader.d.ts +0 -4
  68. package/csm/CSMShader.js +0 -255
  69. package/curves/CurveExtras.cjs.js +0 -1
  70. package/curves/CurveExtras.d.ts +0 -68
  71. package/curves/CurveExtras.js +0 -266
  72. package/curves/NURBSCurve.cjs.js +0 -1
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  75. package/curves/NURBSSurface.cjs.js +0 -1
  76. package/curves/NURBSSurface.d.ts +0 -13
  77. package/curves/NURBSSurface.js +0 -44
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  79. package/curves/NURBSUtils.d.ts +0 -22
  80. package/curves/NURBSUtils.js +0 -375
  81. package/custom.d.cjs.js +0 -1
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  83. package/deprecated/Geometry.cjs.js +0 -1
  84. package/deprecated/Geometry.d.ts +0 -342
  85. package/deprecated/Geometry.js +0 -1261
  86. package/effects/AnaglyphEffect.cjs.js +0 -1
  87. package/effects/AnaglyphEffect.d.ts +0 -11
  88. package/effects/AnaglyphEffect.js +0 -85
  89. package/effects/AsciiEffect.cjs.js +0 -1
  90. package/effects/AsciiEffect.d.ts +0 -18
  91. package/effects/AsciiEffect.js +0 -203
  92. package/effects/OutlineEffect.cjs.js +0 -1
  93. package/effects/OutlineEffect.d.ts +0 -28
  94. package/effects/OutlineEffect.js +0 -378
  95. package/effects/ParallaxBarrierEffect.cjs.js +0 -1
  96. package/effects/ParallaxBarrierEffect.d.ts +0 -8
  97. package/effects/ParallaxBarrierEffect.js +0 -63
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  101. package/effects/StereoEffect.cjs.js +0 -1
  102. package/effects/StereoEffect.d.ts +0 -9
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  104. package/environments/RoomEnvironment.cjs.js +0 -1
  105. package/environments/RoomEnvironment.d.ts +0 -5
  106. package/environments/RoomEnvironment.js +0 -92
  107. package/exporters/ColladaExporter.cjs.js +0 -1
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  109. package/exporters/ColladaExporter.js +0 -425
  110. package/exporters/DRACOExporter.cjs.js +0 -1
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  116. package/exporters/MMDExporter.cjs.js +0 -1
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  118. package/exporters/MMDExporter.js +0 -160
  119. package/exporters/OBJExporter.cjs.js +0 -1
  120. package/exporters/OBJExporter.d.ts +0 -18
  121. package/exporters/OBJExporter.js +0 -228
  122. package/exporters/PLYExporter.cjs.js +0 -1
  123. package/exporters/PLYExporter.d.ts +0 -11
  124. package/exporters/PLYExporter.js +0 -339
  125. package/exporters/STLExporter.cjs.js +0 -1
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  127. package/exporters/STLExporter.js +0 -180
  128. package/exporters/USDZExporter.cjs.js +0 -1
  129. package/exporters/USDZExporter.d.ts +0 -27
  130. package/exporters/USDZExporter.js +0 -388
  131. package/geometries/BoxLineGeometry.cjs.js +0 -1
  132. package/geometries/BoxLineGeometry.d.ts +0 -12
  133. package/geometries/BoxLineGeometry.js +0 -52
  134. package/geometries/ConvexGeometry.cjs.js +0 -1
  135. package/geometries/ConvexGeometry.d.ts +0 -5
  136. package/geometries/ConvexGeometry.js +0 -38
  137. package/geometries/DecalGeometry.cjs.js +0 -1
  138. package/geometries/DecalGeometry.d.ts +0 -10
  139. package/geometries/DecalGeometry.js +0 -238
  140. package/geometries/LightningStrike.cjs.js +0 -1
  141. package/geometries/LightningStrike.d.ts +0 -108
  142. package/geometries/LightningStrike.js +0 -740
  143. package/geometries/ParametricGeometries.cjs.js +0 -1
  144. package/geometries/ParametricGeometries.d.ts +0 -32
  145. package/geometries/ParametricGeometries.js +0 -179
  146. package/geometries/ParametricGeometry.cjs.js +0 -1
  147. package/geometries/ParametricGeometry.d.ts +0 -18
  148. package/geometries/ParametricGeometry.js +0 -87
  149. package/geometries/RoundedBoxGeometry.cjs.js +0 -1
  150. package/geometries/RoundedBoxGeometry.d.ts +0 -5
  151. package/geometries/RoundedBoxGeometry.js +0 -122
  152. package/geometries/TeapotGeometry.cjs.js +0 -1
  153. package/geometries/TeapotGeometry.d.ts +0 -13
  154. package/geometries/TeapotGeometry.js +0 -297
  155. package/geometries/TextGeometry.cjs.js +0 -1
  156. package/geometries/TextGeometry.d.ts +0 -18
  157. package/geometries/TextGeometry.js +0 -37
  158. package/helpers/LightProbeHelper.cjs.js +0 -1
  159. package/helpers/LightProbeHelper.d.ts +0 -10
  160. package/helpers/LightProbeHelper.js +0 -40
  161. package/helpers/PositionalAudioHelper.cjs.js +0 -1
  162. package/helpers/PositionalAudioHelper.d.ts +0 -13
  163. package/helpers/PositionalAudioHelper.js +0 -75
  164. package/helpers/RectAreaLightHelper.cjs.js +0 -1
  165. package/helpers/RectAreaLightHelper.d.ts +0 -10
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  169. package/helpers/VertexNormalsHelper.js +0 -75
  170. package/helpers/VertexTangentsHelper.cjs.js +0 -1
  171. package/helpers/VertexTangentsHelper.d.ts +0 -10
  172. package/helpers/VertexTangentsHelper.js +0 -63
  173. package/index.cjs.js +0 -1
  174. package/index.d.ts +0 -254
  175. package/index.js +0 -337
  176. package/interactive/HTMLMesh.cjs.js +0 -1
  177. package/interactive/HTMLMesh.d.ts +0 -6
  178. package/interactive/HTMLMesh.js +0 -406
  179. package/interactive/InteractiveGroup.cjs.js +0 -1
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  182. package/interactive/SelectionBox.cjs.js +0 -1
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  185. package/interactive/SelectionHelper.cjs.js +0 -1
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  188. package/libs/MeshoptDecoder.cjs.js +0 -1
  189. package/libs/MeshoptDecoder.d.ts +0 -12
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  191. package/libs/MotionControllers.cjs.js +0 -1
  192. package/libs/MotionControllers.d.ts +0 -132
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  194. package/lights/LightProbeGenerator.cjs.js +0 -1
  195. package/lights/LightProbeGenerator.d.ts +0 -6
  196. package/lights/LightProbeGenerator.js +0 -200
  197. package/lights/RectAreaLightUniformsLib.cjs.js +0 -1
  198. package/lights/RectAreaLightUniformsLib.d.ts +0 -3
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  203. package/lines/LineGeometry.cjs.js +0 -1
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  215. package/lines/Wireframe.cjs.js +0 -1
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  221. package/loaders/3DMLoader.cjs.js +0 -1
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@@ -1,160 +0,0 @@
1
- import { OrthographicCamera, Scene, UniformsUtils, ShaderMaterial, PlaneGeometry, Mesh, Texture, LinearFilter, MeshBasicMaterial, DoubleSide } from 'three';
2
- import { UnpackDepthRGBAShader } from '../shaders/UnpackDepthRGBAShader.js';
3
-
4
- /**
5
- * This is a helper for visualising a given light's shadow map.
6
- * It works for shadow casting lights: DirectionalLight and SpotLight.
7
- * It renders out the shadow map and displays it on a HUD.
8
- *
9
- * Example usage:
10
- * 1) Import ShadowMapViewer into your app.
11
- *
12
- * 2) Create a shadow casting light and name it optionally:
13
- * var light = new DirectionalLight( 0xffffff, 1 );
14
- * light.castShadow = true;
15
- * light.name = 'Sun';
16
- *
17
- * 3) Create a shadow map viewer for that light and set its size and position optionally:
18
- * var shadowMapViewer = new ShadowMapViewer( light );
19
- * shadowMapViewer.size.set( 128, 128 ); //width, height default: 256, 256
20
- * shadowMapViewer.position.set( 10, 10 ); //x, y in pixel default: 0, 0 (top left corner)
21
- *
22
- * 4) Render the shadow map viewer in your render loop:
23
- * shadowMapViewer.render( renderer );
24
- *
25
- * 5) Optionally: Update the shadow map viewer on window resize:
26
- * shadowMapViewer.updateForWindowResize();
27
- *
28
- * 6) If you set the position or size members directly, you need to call shadowMapViewer.update();
29
- */
30
-
31
- var ShadowMapViewer = function (light) {
32
- //- Internals
33
- var scope = this;
34
- var doRenderLabel = light.name !== undefined && light.name !== '';
35
- var userAutoClearSetting; //Holds the initial position and dimension of the HUD
36
-
37
- var frame = {
38
- x: 10,
39
- y: 10,
40
- width: 256,
41
- height: 256
42
- };
43
- var camera = new OrthographicCamera(window.innerWidth / -2, window.innerWidth / 2, window.innerHeight / 2, window.innerHeight / -2, 1, 10);
44
- camera.position.set(0, 0, 2);
45
- var scene = new Scene(); //HUD for shadow map
46
-
47
- var shader = UnpackDepthRGBAShader;
48
- var uniforms = UniformsUtils.clone(shader.uniforms);
49
- var material = new ShaderMaterial({
50
- uniforms: uniforms,
51
- vertexShader: shader.vertexShader,
52
- fragmentShader: shader.fragmentShader
53
- });
54
- var plane = new PlaneGeometry(frame.width, frame.height);
55
- var mesh = new Mesh(plane, material);
56
- scene.add(mesh); //Label for light's name
57
-
58
- var labelCanvas, labelMesh;
59
-
60
- if (doRenderLabel) {
61
- labelCanvas = document.createElement('canvas');
62
- var context = labelCanvas.getContext('2d');
63
- context.font = 'Bold 20px Arial';
64
- var labelWidth = context.measureText(light.name).width;
65
- labelCanvas.width = labelWidth;
66
- labelCanvas.height = 25; //25 to account for g, p, etc.
67
-
68
- context.font = 'Bold 20px Arial';
69
- context.fillStyle = 'rgba( 255, 0, 0, 1 )';
70
- context.fillText(light.name, 0, 20);
71
- var labelTexture = new Texture(labelCanvas);
72
- labelTexture.magFilter = LinearFilter;
73
- labelTexture.minFilter = LinearFilter;
74
- labelTexture.needsUpdate = true;
75
- var labelMaterial = new MeshBasicMaterial({
76
- map: labelTexture,
77
- side: DoubleSide
78
- });
79
- labelMaterial.transparent = true;
80
- var labelPlane = new PlaneGeometry(labelCanvas.width, labelCanvas.height);
81
- labelMesh = new Mesh(labelPlane, labelMaterial);
82
- scene.add(labelMesh);
83
- }
84
-
85
- function resetPosition() {
86
- scope.position.set(scope.position.x, scope.position.y);
87
- } //- API
88
- // Set to false to disable displaying this shadow map
89
-
90
-
91
- this.enabled = true; // Set the size of the displayed shadow map on the HUD
92
-
93
- this.size = {
94
- width: frame.width,
95
- height: frame.height,
96
- set: function (width, height) {
97
- this.width = width;
98
- this.height = height;
99
- mesh.scale.set(this.width / frame.width, this.height / frame.height, 1); //Reset the position as it is off when we scale stuff
100
-
101
- resetPosition();
102
- }
103
- }; // Set the position of the displayed shadow map on the HUD
104
-
105
- this.position = {
106
- x: frame.x,
107
- y: frame.y,
108
- set: function (x, y) {
109
- this.x = x;
110
- this.y = y;
111
- var width = scope.size.width;
112
- var height = scope.size.height;
113
- mesh.position.set(-window.innerWidth / 2 + width / 2 + this.x, window.innerHeight / 2 - height / 2 - this.y, 0);
114
-
115
- if (doRenderLabel) {
116
- labelMesh.position.set(mesh.position.x, mesh.position.y - scope.size.height / 2 + labelCanvas.height / 2, 0);
117
- }
118
- }
119
- };
120
-
121
- this.render = function (renderer) {
122
- if (this.enabled) {
123
- //Because a light's .shadowMap is only initialised after the first render pass
124
- //we have to make sure the correct map is sent into the shader, otherwise we
125
- //always end up with the scene's first added shadow casting light's shadowMap
126
- //in the shader
127
- //See: https://github.com/mrdoob/three.js/issues/5932
128
- uniforms.tDiffuse.value = light.shadow.map.texture;
129
- userAutoClearSetting = renderer.autoClear;
130
- renderer.autoClear = false; // To allow render overlay
131
-
132
- renderer.clearDepth();
133
- renderer.render(scene, camera);
134
- renderer.autoClear = userAutoClearSetting; //Restore user's setting
135
- }
136
- };
137
-
138
- this.updateForWindowResize = function () {
139
- if (this.enabled) {
140
- camera.left = window.innerWidth / -2;
141
- camera.right = window.innerWidth / 2;
142
- camera.top = window.innerHeight / 2;
143
- camera.bottom = window.innerHeight / -2;
144
- camera.updateProjectionMatrix();
145
- this.update();
146
- }
147
- };
148
-
149
- this.update = function () {
150
- this.position.set(this.position.x, this.position.y);
151
- this.size.set(this.size.width, this.size.height);
152
- }; //Force an update to set position/size
153
-
154
-
155
- this.update();
156
- };
157
-
158
- ShadowMapViewer.prototype.constructor = ShadowMapViewer;
159
-
160
- export { ShadowMapViewer };
@@ -1 +0,0 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e,t,r,n,o,i,s,a,l,p,m,u,c=require("three"),x={retarget:(s=new c.Vector3,a=new c.Quaternion,l=new c.Vector3,p=new c.Matrix4,m=new c.Matrix4,u=new c.Matrix4,function(e,t,r){(r=r||{}).preserveMatrix=void 0===r.preserveMatrix||r.preserveMatrix,r.preservePosition=void 0===r.preservePosition||r.preservePosition,r.preserveHipPosition=void 0!==r.preserveHipPosition&&r.preserveHipPosition,r.useTargetMatrix=void 0!==r.useTargetMatrix&&r.useTargetMatrix,r.hip=void 0!==r.hip?r.hip:"hip",r.names=r.names||{};var n,o,i,c,x,d,f=t.isObject3D?t.skeleton.bones:this.getBones(t),h=e.isObject3D?e.skeleton.bones:this.getBones(e);if(e.isObject3D?e.skeleton.pose():(r.useTargetMatrix=!0,r.preserveMatrix=!1),r.preservePosition)for(x=[],d=0;d<h.length;d++)x.push(h[d].position.clone());if(r.preserveMatrix)for(e.updateMatrixWorld(),e.matrixWorld.identity(),d=0;d<e.children.length;++d)e.children[d].updateMatrixWorld(!0);if(r.offsets)for(n=[],d=0;d<h.length;++d)o=h[d],i=r.names[o.name]||o.name,r.offsets&&r.offsets[i]&&(o.matrix.multiply(r.offsets[i]),o.matrix.decompose(o.position,o.quaternion,o.scale),o.updateMatrixWorld()),n.push(o.matrixWorld.clone());for(d=0;d<h.length;++d){if(o=h[d],i=r.names[o.name]||o.name,c=this.getBoneByName(i,f),u.copy(o.matrixWorld),c){if(c.updateMatrixWorld(),r.useTargetMatrix?m.copy(c.matrixWorld):(m.copy(e.matrixWorld).invert(),m.multiply(c.matrixWorld)),l.setFromMatrixScale(m),m.scale(l.set(1/l.x,1/l.y,1/l.z)),u.makeRotationFromQuaternion(a.setFromRotationMatrix(m)),e.isObject3D){var v=h.indexOf(o),g=n?n[v]:p.copy(e.skeleton.boneInverses[v]).invert();u.multiply(g)}u.copyPosition(m)}o.parent&&o.parent.isBone?(o.matrix.copy(o.parent.matrixWorld).invert(),o.matrix.multiply(u)):o.matrix.copy(u),r.preserveHipPosition&&i===r.hip&&o.matrix.setPosition(s.set(0,o.position.y,0)),o.matrix.decompose(o.position,o.quaternion,o.scale),o.updateMatrixWorld()}if(r.preservePosition)for(d=0;d<h.length;++d)o=h[d],(i=r.names[o.name]||o.name)!==r.hip&&o.position.copy(x[d]);r.preserveMatrix&&e.updateMatrixWorld(!0)}),retargetClip:function(e,t,r,n){(n=n||{}).useFirstFramePosition=void 0!==n.useFirstFramePosition&&n.useFirstFramePosition,n.fps=void 0!==n.fps?n.fps:30,n.names=n.names||[],t.isObject3D||(t=this.getHelperFromSkeleton(t));var o,i,s,a,l,p,m=Math.round(r.duration*(n.fps/1e3)*1e3),u=1/n.fps,x=[],d=new c.AnimationMixer(t),f=this.getBones(e.skeleton),h=[];for(d.clipAction(r).play(),d.update(0),t.updateMatrixWorld(),l=0;l<m;++l){var v=l*u;for(this.retarget(e,t,n),p=0;p<f.length;++p)a=n.names[f[p].name]||f[p].name,this.getBoneByName(a,t.skeleton)&&(i=f[p],s=h[p]=h[p]||{bone:i},n.hip===a&&(s.pos||(s.pos={times:new Float32Array(m),values:new Float32Array(3*m)}),n.useFirstFramePosition&&(0===l&&(o=i.position.clone()),i.position.sub(o)),s.pos.times[l]=v,i.position.toArray(s.pos.values,3*l)),s.quat||(s.quat={times:new Float32Array(m),values:new Float32Array(4*m)}),s.quat.times[l]=v,i.quaternion.toArray(s.quat.values,4*l));d.update(u),t.updateMatrixWorld()}for(l=0;l<h.length;++l)(s=h[l])&&(s.pos&&x.push(new c.VectorKeyframeTrack(".bones["+s.bone.name+"].position",s.pos.times,s.pos.values)),x.push(new c.QuaternionKeyframeTrack(".bones["+s.bone.name+"].quaternion",s.quat.times,s.quat.values)));return d.uncacheAction(r),new c.AnimationClip(r.name,-1,x)},getHelperFromSkeleton:function(e){var t=new c.SkeletonHelper(e.bones[0]);return t.skeleton=e,t},getSkeletonOffsets:(e=new c.Vector3,t=new c.Vector3,r=new c.Vector3,n=new c.Vector3,o=new c.Vector2,i=new c.Vector2,function(s,a,l){(l=l||{}).hip=void 0!==l.hip?l.hip:"hip",l.names=l.names||{},a.isObject3D||(a=this.getHelperFromSkeleton(a));var p,m,u,x,d=Object.keys(l.names),f=Object.values(l.names),h=a.isObject3D?a.skeleton.bones:this.getBones(a),v=s.isObject3D?s.skeleton.bones:this.getBones(s),g=[];for(s.skeleton.pose(),x=0;x<v.length;++x)if(p=v[x],u=l.names[p.name]||p.name,(m=this.getBoneByName(u,h))&&u!==l.hip){var M=this.getNearestBone(p.parent,d),y=this.getNearestBone(m.parent,f);M.updateMatrixWorld(),y.updateMatrixWorld(),e.setFromMatrixPosition(M.matrixWorld),t.setFromMatrixPosition(p.matrixWorld),r.setFromMatrixPosition(y.matrixWorld),n.setFromMatrixPosition(m.matrixWorld),o.subVectors(new c.Vector2(t.x,t.y),new c.Vector2(e.x,e.y)).normalize(),i.subVectors(new c.Vector2(n.x,n.y),new c.Vector2(r.x,r.y)).normalize();var b=o.angle()-i.angle(),w=(new c.Matrix4).makeRotationFromEuler(new c.Euler(0,0,b));p.matrix.multiply(w),p.matrix.decompose(p.position,p.quaternion,p.scale),p.updateMatrixWorld(),g[u]=w}return g}),renameBones:function(e,t){var r=this.getBones(e);for(let e=0;e<r.length;++e){var n=r[e];t[n.name]&&(n.name=t[n.name])}return this},getBones:function(e){return Array.isArray(e)?e:e.bones},getBoneByName:function(e,t){for(let r=0,n=this.getBones(t);r<n.length;r++)if(e===n[r].name)return n[r]},getNearestBone:function(e,t){for(;e.isBone;){if(-1!==t.indexOf(e.name))return e;e=e.parent}},findBoneTrackData:function(e,t){var r=/\[(.*)\]\.(.*)/,n={name:e};for(let i=0;i<t.length;++i){var o=r.exec(t[i].name);o&&e===o[1]&&(n[o[2]]=i)}return n},getEqualsBonesNames:function(e,t){var r=this.getBones(e),n=this.getBones(t),o=[];e:for(let e=0;e<r.length;e++){var i=r[e].name;for(let e=0;e<n.length;e++)if(i===n[e].name){o.push(i);continue e}}return o},clone:function(e){var t=new Map,r=new Map,n=e.clone();return d(e,n,(function(e,n){t.set(n,e),r.set(e,n)})),n.traverse((function(e){if(e.isSkinnedMesh){var n=e,o=t.get(e),i=o.skeleton.bones;n.skeleton=o.skeleton.clone(),n.bindMatrix.copy(o.bindMatrix),n.skeleton.bones=i.map((function(e){return r.get(e)})),n.bind(n.skeleton,n.bindMatrix)}})),n}};function d(e,t,r){r(e,t);for(let n=0;n<e.children.length;n++)d(e.children[n],t.children[n],r)}exports.SkeletonUtils=x;
@@ -1,30 +0,0 @@
1
- import { AnimationClip, Bone, Matrix4, Object3D, Skeleton, SkeletonHelper } from 'three';
2
-
3
- export namespace SkeletonUtils {
4
- function retarget(target: Object3D | Skeleton, source: Object3D | Skeleton, options: {}): void;
5
-
6
- function retargetClip(
7
- target: Skeleton | Object3D,
8
- source: Skeleton | Object3D,
9
- clip: AnimationClip,
10
- options: {},
11
- ): AnimationClip;
12
-
13
- function getHelperFromSkeleton(skeleton: Skeleton): SkeletonHelper;
14
-
15
- function getSkeletonOffsets(target: Object3D | Skeleton, source: Object3D | Skeleton, options: {}): Matrix4[];
16
-
17
- function renameBones(skeleton: Skeleton, names: {}): any;
18
-
19
- function getBones(skeleton: Skeleton | Bone[]): Bone[];
20
-
21
- function getBoneByName(name: string, skeleton: Skeleton): Bone;
22
-
23
- function getNearestBone(bone: Bone, names: {}): Bone;
24
-
25
- function findBoneTrackData(name: string, tracks: any[]): {};
26
-
27
- function getEqualsBonesNames(skeleton: Skeleton, targetSkeleton: Skeleton): string[];
28
-
29
- function clone(source: Object3D): Object3D;
30
- }
@@ -1,383 +0,0 @@
1
- import { Vector3, Quaternion, Matrix4, AnimationMixer, VectorKeyframeTrack, QuaternionKeyframeTrack, AnimationClip, SkeletonHelper, Vector2, Euler } from 'three';
2
-
3
- var SkeletonUtils = {
4
- retarget: function () {
5
- var pos = new Vector3(),
6
- quat = new Quaternion(),
7
- scale = new Vector3(),
8
- bindBoneMatrix = new Matrix4(),
9
- relativeMatrix = new Matrix4(),
10
- globalMatrix = new Matrix4();
11
- return function (target, source, options) {
12
- options = options || {};
13
- options.preserveMatrix = options.preserveMatrix !== undefined ? options.preserveMatrix : true;
14
- options.preservePosition = options.preservePosition !== undefined ? options.preservePosition : true;
15
- options.preserveHipPosition = options.preserveHipPosition !== undefined ? options.preserveHipPosition : false;
16
- options.useTargetMatrix = options.useTargetMatrix !== undefined ? options.useTargetMatrix : false;
17
- options.hip = options.hip !== undefined ? options.hip : 'hip';
18
- options.names = options.names || {};
19
- var sourceBones = source.isObject3D ? source.skeleton.bones : this.getBones(source),
20
- bones = target.isObject3D ? target.skeleton.bones : this.getBones(target),
21
- bindBones,
22
- bone,
23
- name,
24
- boneTo,
25
- bonesPosition,
26
- i; // reset bones
27
-
28
- if (target.isObject3D) {
29
- target.skeleton.pose();
30
- } else {
31
- options.useTargetMatrix = true;
32
- options.preserveMatrix = false;
33
- }
34
-
35
- if (options.preservePosition) {
36
- bonesPosition = [];
37
-
38
- for (i = 0; i < bones.length; i++) {
39
- bonesPosition.push(bones[i].position.clone());
40
- }
41
- }
42
-
43
- if (options.preserveMatrix) {
44
- // reset matrix
45
- target.updateMatrixWorld();
46
- target.matrixWorld.identity(); // reset children matrix
47
-
48
- for (i = 0; i < target.children.length; ++i) {
49
- target.children[i].updateMatrixWorld(true);
50
- }
51
- }
52
-
53
- if (options.offsets) {
54
- bindBones = [];
55
-
56
- for (i = 0; i < bones.length; ++i) {
57
- bone = bones[i];
58
- name = options.names[bone.name] || bone.name;
59
-
60
- if (options.offsets && options.offsets[name]) {
61
- bone.matrix.multiply(options.offsets[name]);
62
- bone.matrix.decompose(bone.position, bone.quaternion, bone.scale);
63
- bone.updateMatrixWorld();
64
- }
65
-
66
- bindBones.push(bone.matrixWorld.clone());
67
- }
68
- }
69
-
70
- for (i = 0; i < bones.length; ++i) {
71
- bone = bones[i];
72
- name = options.names[bone.name] || bone.name;
73
- boneTo = this.getBoneByName(name, sourceBones);
74
- globalMatrix.copy(bone.matrixWorld);
75
-
76
- if (boneTo) {
77
- boneTo.updateMatrixWorld();
78
-
79
- if (options.useTargetMatrix) {
80
- relativeMatrix.copy(boneTo.matrixWorld);
81
- } else {
82
- relativeMatrix.copy(target.matrixWorld).invert();
83
- relativeMatrix.multiply(boneTo.matrixWorld);
84
- } // ignore scale to extract rotation
85
-
86
-
87
- scale.setFromMatrixScale(relativeMatrix);
88
- relativeMatrix.scale(scale.set(1 / scale.x, 1 / scale.y, 1 / scale.z)); // apply to global matrix
89
-
90
- globalMatrix.makeRotationFromQuaternion(quat.setFromRotationMatrix(relativeMatrix));
91
-
92
- if (target.isObject3D) {
93
- var boneIndex = bones.indexOf(bone),
94
- wBindMatrix = bindBones ? bindBones[boneIndex] : bindBoneMatrix.copy(target.skeleton.boneInverses[boneIndex]).invert();
95
- globalMatrix.multiply(wBindMatrix);
96
- }
97
-
98
- globalMatrix.copyPosition(relativeMatrix);
99
- }
100
-
101
- if (bone.parent && bone.parent.isBone) {
102
- bone.matrix.copy(bone.parent.matrixWorld).invert();
103
- bone.matrix.multiply(globalMatrix);
104
- } else {
105
- bone.matrix.copy(globalMatrix);
106
- }
107
-
108
- if (options.preserveHipPosition && name === options.hip) {
109
- bone.matrix.setPosition(pos.set(0, bone.position.y, 0));
110
- }
111
-
112
- bone.matrix.decompose(bone.position, bone.quaternion, bone.scale);
113
- bone.updateMatrixWorld();
114
- }
115
-
116
- if (options.preservePosition) {
117
- for (i = 0; i < bones.length; ++i) {
118
- bone = bones[i];
119
- name = options.names[bone.name] || bone.name;
120
-
121
- if (name !== options.hip) {
122
- bone.position.copy(bonesPosition[i]);
123
- }
124
- }
125
- }
126
-
127
- if (options.preserveMatrix) {
128
- // restore matrix
129
- target.updateMatrixWorld(true);
130
- }
131
- };
132
- }(),
133
- retargetClip: function (target, source, clip, options) {
134
- options = options || {};
135
- options.useFirstFramePosition = options.useFirstFramePosition !== undefined ? options.useFirstFramePosition : false;
136
- options.fps = options.fps !== undefined ? options.fps : 30;
137
- options.names = options.names || [];
138
-
139
- if (!source.isObject3D) {
140
- source = this.getHelperFromSkeleton(source);
141
- }
142
-
143
- var numFrames = Math.round(clip.duration * (options.fps / 1000) * 1000),
144
- delta = 1 / options.fps,
145
- convertedTracks = [],
146
- mixer = new AnimationMixer(source),
147
- bones = this.getBones(target.skeleton),
148
- boneDatas = [],
149
- positionOffset,
150
- bone,
151
- boneTo,
152
- boneData,
153
- name,
154
- i,
155
- j;
156
- mixer.clipAction(clip).play();
157
- mixer.update(0);
158
- source.updateMatrixWorld();
159
-
160
- for (i = 0; i < numFrames; ++i) {
161
- var time = i * delta;
162
- this.retarget(target, source, options);
163
-
164
- for (j = 0; j < bones.length; ++j) {
165
- name = options.names[bones[j].name] || bones[j].name;
166
- boneTo = this.getBoneByName(name, source.skeleton);
167
-
168
- if (boneTo) {
169
- bone = bones[j];
170
- boneData = boneDatas[j] = boneDatas[j] || {
171
- bone: bone
172
- };
173
-
174
- if (options.hip === name) {
175
- if (!boneData.pos) {
176
- boneData.pos = {
177
- times: new Float32Array(numFrames),
178
- values: new Float32Array(numFrames * 3)
179
- };
180
- }
181
-
182
- if (options.useFirstFramePosition) {
183
- if (i === 0) {
184
- positionOffset = bone.position.clone();
185
- }
186
-
187
- bone.position.sub(positionOffset);
188
- }
189
-
190
- boneData.pos.times[i] = time;
191
- bone.position.toArray(boneData.pos.values, i * 3);
192
- }
193
-
194
- if (!boneData.quat) {
195
- boneData.quat = {
196
- times: new Float32Array(numFrames),
197
- values: new Float32Array(numFrames * 4)
198
- };
199
- }
200
-
201
- boneData.quat.times[i] = time;
202
- bone.quaternion.toArray(boneData.quat.values, i * 4);
203
- }
204
- }
205
-
206
- mixer.update(delta);
207
- source.updateMatrixWorld();
208
- }
209
-
210
- for (i = 0; i < boneDatas.length; ++i) {
211
- boneData = boneDatas[i];
212
-
213
- if (boneData) {
214
- if (boneData.pos) {
215
- convertedTracks.push(new VectorKeyframeTrack('.bones[' + boneData.bone.name + '].position', boneData.pos.times, boneData.pos.values));
216
- }
217
-
218
- convertedTracks.push(new QuaternionKeyframeTrack('.bones[' + boneData.bone.name + '].quaternion', boneData.quat.times, boneData.quat.values));
219
- }
220
- }
221
-
222
- mixer.uncacheAction(clip);
223
- return new AnimationClip(clip.name, -1, convertedTracks);
224
- },
225
- getHelperFromSkeleton: function (skeleton) {
226
- var source = new SkeletonHelper(skeleton.bones[0]);
227
- source.skeleton = skeleton;
228
- return source;
229
- },
230
- getSkeletonOffsets: function () {
231
- var targetParentPos = new Vector3(),
232
- targetPos = new Vector3(),
233
- sourceParentPos = new Vector3(),
234
- sourcePos = new Vector3(),
235
- targetDir = new Vector2(),
236
- sourceDir = new Vector2();
237
- return function (target, source, options) {
238
- options = options || {};
239
- options.hip = options.hip !== undefined ? options.hip : 'hip';
240
- options.names = options.names || {};
241
-
242
- if (!source.isObject3D) {
243
- source = this.getHelperFromSkeleton(source);
244
- }
245
-
246
- var nameKeys = Object.keys(options.names),
247
- nameValues = Object.values(options.names),
248
- sourceBones = source.isObject3D ? source.skeleton.bones : this.getBones(source),
249
- bones = target.isObject3D ? target.skeleton.bones : this.getBones(target),
250
- offsets = [],
251
- bone,
252
- boneTo,
253
- name,
254
- i;
255
- target.skeleton.pose();
256
-
257
- for (i = 0; i < bones.length; ++i) {
258
- bone = bones[i];
259
- name = options.names[bone.name] || bone.name;
260
- boneTo = this.getBoneByName(name, sourceBones);
261
-
262
- if (boneTo && name !== options.hip) {
263
- var boneParent = this.getNearestBone(bone.parent, nameKeys),
264
- boneToParent = this.getNearestBone(boneTo.parent, nameValues);
265
- boneParent.updateMatrixWorld();
266
- boneToParent.updateMatrixWorld();
267
- targetParentPos.setFromMatrixPosition(boneParent.matrixWorld);
268
- targetPos.setFromMatrixPosition(bone.matrixWorld);
269
- sourceParentPos.setFromMatrixPosition(boneToParent.matrixWorld);
270
- sourcePos.setFromMatrixPosition(boneTo.matrixWorld);
271
- targetDir.subVectors(new Vector2(targetPos.x, targetPos.y), new Vector2(targetParentPos.x, targetParentPos.y)).normalize();
272
- sourceDir.subVectors(new Vector2(sourcePos.x, sourcePos.y), new Vector2(sourceParentPos.x, sourceParentPos.y)).normalize();
273
- var laterialAngle = targetDir.angle() - sourceDir.angle();
274
- var offset = new Matrix4().makeRotationFromEuler(new Euler(0, 0, laterialAngle));
275
- bone.matrix.multiply(offset);
276
- bone.matrix.decompose(bone.position, bone.quaternion, bone.scale);
277
- bone.updateMatrixWorld();
278
- offsets[name] = offset;
279
- }
280
- }
281
-
282
- return offsets;
283
- };
284
- }(),
285
- renameBones: function (skeleton, names) {
286
- var bones = this.getBones(skeleton);
287
-
288
- for (let i = 0; i < bones.length; ++i) {
289
- var bone = bones[i];
290
-
291
- if (names[bone.name]) {
292
- bone.name = names[bone.name];
293
- }
294
- }
295
-
296
- return this;
297
- },
298
- getBones: function (skeleton) {
299
- return Array.isArray(skeleton) ? skeleton : skeleton.bones;
300
- },
301
- getBoneByName: function (name, skeleton) {
302
- for (let i = 0, bones = this.getBones(skeleton); i < bones.length; i++) {
303
- if (name === bones[i].name) return bones[i];
304
- }
305
- },
306
- getNearestBone: function (bone, names) {
307
- while (bone.isBone) {
308
- if (names.indexOf(bone.name) !== -1) {
309
- return bone;
310
- }
311
-
312
- bone = bone.parent;
313
- }
314
- },
315
- findBoneTrackData: function (name, tracks) {
316
- var regexp = /\[(.*)\]\.(.*)/,
317
- result = {
318
- name: name
319
- };
320
-
321
- for (let i = 0; i < tracks.length; ++i) {
322
- // 1 is track name
323
- // 2 is track type
324
- var trackData = regexp.exec(tracks[i].name);
325
-
326
- if (trackData && name === trackData[1]) {
327
- result[trackData[2]] = i;
328
- }
329
- }
330
-
331
- return result;
332
- },
333
- getEqualsBonesNames: function (skeleton, targetSkeleton) {
334
- var sourceBones = this.getBones(skeleton),
335
- targetBones = this.getBones(targetSkeleton),
336
- bones = [];
337
-
338
- search: for (let i = 0; i < sourceBones.length; i++) {
339
- var boneName = sourceBones[i].name;
340
-
341
- for (let j = 0; j < targetBones.length; j++) {
342
- if (boneName === targetBones[j].name) {
343
- bones.push(boneName);
344
- continue search;
345
- }
346
- }
347
- }
348
-
349
- return bones;
350
- },
351
- clone: function (source) {
352
- var sourceLookup = new Map();
353
- var cloneLookup = new Map();
354
- var clone = source.clone();
355
- parallelTraverse(source, clone, function (sourceNode, clonedNode) {
356
- sourceLookup.set(clonedNode, sourceNode);
357
- cloneLookup.set(sourceNode, clonedNode);
358
- });
359
- clone.traverse(function (node) {
360
- if (!node.isSkinnedMesh) return;
361
- var clonedMesh = node;
362
- var sourceMesh = sourceLookup.get(node);
363
- var sourceBones = sourceMesh.skeleton.bones;
364
- clonedMesh.skeleton = sourceMesh.skeleton.clone();
365
- clonedMesh.bindMatrix.copy(sourceMesh.bindMatrix);
366
- clonedMesh.skeleton.bones = sourceBones.map(function (bone) {
367
- return cloneLookup.get(bone);
368
- });
369
- clonedMesh.bind(clonedMesh.skeleton, clonedMesh.bindMatrix);
370
- });
371
- return clone;
372
- }
373
- };
374
-
375
- function parallelTraverse(a, b, callback) {
376
- callback(a, b);
377
-
378
- for (let i = 0; i < a.children.length; i++) {
379
- parallelTraverse(a.children[i], b.children[i], callback);
380
- }
381
- }
382
-
383
- export { SkeletonUtils };
@@ -1 +0,0 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three");exports.UVsDebug=function(t,r){var o=new e.Vector2,l=new e.Vector2,f=[new e.Vector2,new e.Vector2,new e.Vector2],i=[],n=document.createElement("canvas"),u=r||1024,a=r||1024;n.width=u,n.height=a;var c=n.getContext("2d");if(c.lineWidth=1,c.strokeStyle="rgb( 63, 63, 63 )",c.textAlign="center",c.fillStyle="rgb( 255, 255, 255 )",c.fillRect(0,0,u,a),!t.isGeometry){var s=t.index,x=t.attributes.uv;if(s)for(let e=0,t=s.count;e<t;e+=3)i[0]=s.getX(e),i[1]=s.getX(e+1),i[2]=s.getX(e+2),f[0].fromBufferAttribute(x,i[0]),f[1].fromBufferAttribute(x,i[1]),f[2].fromBufferAttribute(x,i[2]),b(i,f,e/3);else for(let e=0,t=x.count;e<t;e+=3)i[0]=e,i[1]=e+1,i[2]=e+2,f[0].fromBufferAttribute(x,i[0]),f[1].fromBufferAttribute(x,i[1]),f[2].fromBufferAttribute(x,i[2]),b(i,f,e/3);return n}function b(e,t,r){c.beginPath(),o.set(0,0);for(let e=0,r=t.length;e<r;e++){var f=t[e];o.x+=f.x,o.y+=f.y,0===e?c.moveTo(f.x*(u-2)+.5,(1-f.y)*(a-2)+.5):c.lineTo(f.x*(u-2)+.5,(1-f.y)*(a-2)+.5)}for(c.closePath(),c.stroke(),o.divideScalar(t.length),c.font="18px Arial",c.fillStyle="rgb( 63, 63, 63 )",c.fillText(r,o.x*u,(1-o.y)*a),o.x>.95&&c.fillText(r,o.x%1*u,(1-o.y)*a),c.font="12px Arial",c.fillStyle="rgb( 191, 191, 191 )",j=0,jl=t.length;j<jl;j++){f=t[j];l.addVectors(o,f).divideScalar(2);var i=e[j];c.fillText("abc"[j]+i,l.x*u,(1-l.y)*a),l.x>.95&&c.fillText("abc"[j]+i,l.x%1*u,(1-l.y)*a)}}console.error("THREE.UVsDebug no longer supports Geometry. Use THREE.BufferGeometry instead.")};
@@ -1,3 +0,0 @@
1
- import { BufferGeometry } from 'three';
2
-
3
- export function UVsDebug(geometry: BufferGeometry, size: number): HTMLCanvasElement;