three-stdlib 2.22.5 → 2.22.7
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- package/LICENSE +1 -1
- package/README.md +0 -2
- package/package.json +34 -14
- package/BufferGeometryUtils-903f7ecb.js +0 -1
- package/BufferGeometryUtils-f2288d1c.js +0 -740
- package/Nodes-2106b101.js +0 -352
- package/Nodes-8947ba9a.js +0 -1
- package/_polyfill/CompressedArrayTexture.cjs.js +0 -1
- package/_polyfill/CompressedArrayTexture.js +0 -13
- package/_polyfill/Data3DTexture.cjs.js +0 -1
- package/_polyfill/Data3DTexture.js +0 -23
- package/animation/AnimationClipCreator.cjs.js +0 -1
- package/animation/AnimationClipCreator.d.ts +0 -12
- package/animation/AnimationClipCreator.js +0 -77
- package/animation/CCDIKSolver.cjs.js +0 -1
- package/animation/CCDIKSolver.d.ts +0 -25
- package/animation/CCDIKSolver.js +0 -304
- package/animation/MMDAnimationHelper.cjs.js +0 -1
- package/animation/MMDAnimationHelper.d.ts +0 -103
- package/animation/MMDAnimationHelper.js +0 -705
- package/animation/MMDPhysics.cjs.js +0 -1
- package/animation/MMDPhysics.d.ts +0 -119
- package/animation/MMDPhysics.js +0 -976
- package/cameras/CinematicCamera.cjs.js +0 -1
- package/cameras/CinematicCamera.d.ts +0 -41
- package/cameras/CinematicCamera.js +0 -139
- package/controls/ArcballControls.cjs.js +0 -1
- package/controls/ArcballControls.d.ts +0 -161
- package/controls/ArcballControls.js +0 -2642
- package/controls/DeviceOrientationControls.cjs.js +0 -1
- package/controls/DeviceOrientationControls.d.ts +0 -24
- package/controls/DeviceOrientationControls.js +0 -119
- package/controls/DragControls.cjs.js +0 -1
- package/controls/DragControls.d.ts +0 -34
- package/controls/DragControls.js +0 -274
- package/controls/FirstPersonControls.cjs.js +0 -1
- package/controls/FirstPersonControls.d.ts +0 -48
- package/controls/FirstPersonControls.js +0 -290
- package/controls/FlyControls.cjs.js +0 -1
- package/controls/FlyControls.d.ts +0 -32
- package/controls/FlyControls.js +0 -309
- package/controls/OrbitControls.cjs.js +0 -1
- package/controls/OrbitControls.d.ts +0 -63
- package/controls/OrbitControls.js +0 -980
- package/controls/PointerLockControls.cjs.js +0 -1
- package/controls/PointerLockControls.d.ts +0 -24
- package/controls/PointerLockControls.js +0 -135
- package/controls/TrackballControls.cjs.js +0 -1
- package/controls/TrackballControls.d.ts +0 -95
- package/controls/TrackballControls.js +0 -653
- package/controls/TransformControls.cjs.js +0 -1
- package/controls/TransformControls.d.ts +0 -151
- package/controls/TransformControls.js +0 -1275
- package/controls/experimental/CameraControls.cjs.js +0 -1
- package/controls/experimental/CameraControls.d.ts +0 -170
- package/controls/experimental/CameraControls.js +0 -953
- package/csm/CSM.cjs.js +0 -1
- package/csm/CSM.d.ts +0 -61
- package/csm/CSM.js +0 -305
- package/csm/CSMFrustum.cjs.js +0 -1
- package/csm/CSMFrustum.d.ts +0 -19
- package/csm/CSMFrustum.js +0 -90
- package/csm/CSMHelper.cjs.js +0 -1
- package/csm/CSMHelper.d.ts +0 -26
- package/csm/CSMHelper.js +0 -128
- package/csm/CSMShader.cjs.js +0 -1
- package/csm/CSMShader.d.ts +0 -4
- package/csm/CSMShader.js +0 -255
- package/curves/CurveExtras.cjs.js +0 -1
- package/curves/CurveExtras.d.ts +0 -68
- package/curves/CurveExtras.js +0 -266
- package/curves/NURBSCurve.cjs.js +0 -1
- package/curves/NURBSCurve.d.ts +0 -11
- package/curves/NURBSCurve.js +0 -63
- package/curves/NURBSSurface.cjs.js +0 -1
- package/curves/NURBSSurface.d.ts +0 -13
- package/curves/NURBSSurface.js +0 -44
- package/curves/NURBSUtils.cjs.js +0 -1
- package/curves/NURBSUtils.d.ts +0 -22
- package/curves/NURBSUtils.js +0 -375
- package/custom.d.cjs.js +0 -1
- package/custom.d.js +0 -1
- package/deprecated/Geometry.cjs.js +0 -1
- package/deprecated/Geometry.d.ts +0 -342
- package/deprecated/Geometry.js +0 -1261
- package/effects/AnaglyphEffect.cjs.js +0 -1
- package/effects/AnaglyphEffect.d.ts +0 -11
- package/effects/AnaglyphEffect.js +0 -85
- package/effects/AsciiEffect.cjs.js +0 -1
- package/effects/AsciiEffect.d.ts +0 -18
- package/effects/AsciiEffect.js +0 -203
- package/effects/OutlineEffect.cjs.js +0 -1
- package/effects/OutlineEffect.d.ts +0 -28
- package/effects/OutlineEffect.js +0 -378
- package/effects/ParallaxBarrierEffect.cjs.js +0 -1
- package/effects/ParallaxBarrierEffect.d.ts +0 -8
- package/effects/ParallaxBarrierEffect.js +0 -63
- package/effects/PeppersGhostEffect.cjs.js +0 -1
- package/effects/PeppersGhostEffect.d.ts +0 -10
- package/effects/PeppersGhostEffect.js +0 -134
- package/effects/StereoEffect.cjs.js +0 -1
- package/effects/StereoEffect.d.ts +0 -9
- package/effects/StereoEffect.js +0 -36
- package/environments/RoomEnvironment.cjs.js +0 -1
- package/environments/RoomEnvironment.d.ts +0 -5
- package/environments/RoomEnvironment.js +0 -92
- package/exporters/ColladaExporter.cjs.js +0 -1
- package/exporters/ColladaExporter.d.ts +0 -39
- package/exporters/ColladaExporter.js +0 -425
- package/exporters/DRACOExporter.cjs.js +0 -1
- package/exporters/DRACOExporter.d.ts +0 -23
- package/exporters/DRACOExporter.js +0 -186
- package/exporters/GLTFExporter.cjs.js +0 -1
- package/exporters/GLTFExporter.d.ts +0 -270
- package/exporters/GLTFExporter.js +0 -1932
- package/exporters/MMDExporter.cjs.js +0 -1
- package/exporters/MMDExporter.d.ts +0 -8
- package/exporters/MMDExporter.js +0 -160
- package/exporters/OBJExporter.cjs.js +0 -1
- package/exporters/OBJExporter.d.ts +0 -18
- package/exporters/OBJExporter.js +0 -228
- package/exporters/PLYExporter.cjs.js +0 -1
- package/exporters/PLYExporter.d.ts +0 -11
- package/exporters/PLYExporter.js +0 -339
- package/exporters/STLExporter.cjs.js +0 -1
- package/exporters/STLExporter.d.ts +0 -23
- package/exporters/STLExporter.js +0 -180
- package/exporters/USDZExporter.cjs.js +0 -1
- package/exporters/USDZExporter.d.ts +0 -27
- package/exporters/USDZExporter.js +0 -388
- package/geometries/BoxLineGeometry.cjs.js +0 -1
- package/geometries/BoxLineGeometry.d.ts +0 -12
- package/geometries/BoxLineGeometry.js +0 -52
- package/geometries/ConvexGeometry.cjs.js +0 -1
- package/geometries/ConvexGeometry.d.ts +0 -5
- package/geometries/ConvexGeometry.js +0 -38
- package/geometries/DecalGeometry.cjs.js +0 -1
- package/geometries/DecalGeometry.d.ts +0 -10
- package/geometries/DecalGeometry.js +0 -238
- package/geometries/LightningStrike.cjs.js +0 -1
- package/geometries/LightningStrike.d.ts +0 -108
- package/geometries/LightningStrike.js +0 -740
- package/geometries/ParametricGeometries.cjs.js +0 -1
- package/geometries/ParametricGeometries.d.ts +0 -32
- package/geometries/ParametricGeometries.js +0 -179
- package/geometries/ParametricGeometry.cjs.js +0 -1
- package/geometries/ParametricGeometry.d.ts +0 -18
- package/geometries/ParametricGeometry.js +0 -87
- package/geometries/RoundedBoxGeometry.cjs.js +0 -1
- package/geometries/RoundedBoxGeometry.d.ts +0 -5
- package/geometries/RoundedBoxGeometry.js +0 -122
- package/geometries/TeapotGeometry.cjs.js +0 -1
- package/geometries/TeapotGeometry.d.ts +0 -13
- package/geometries/TeapotGeometry.js +0 -297
- package/geometries/TextGeometry.cjs.js +0 -1
- package/geometries/TextGeometry.d.ts +0 -18
- package/geometries/TextGeometry.js +0 -37
- package/helpers/LightProbeHelper.cjs.js +0 -1
- package/helpers/LightProbeHelper.d.ts +0 -10
- package/helpers/LightProbeHelper.js +0 -40
- package/helpers/PositionalAudioHelper.cjs.js +0 -1
- package/helpers/PositionalAudioHelper.d.ts +0 -13
- package/helpers/PositionalAudioHelper.js +0 -75
- package/helpers/RectAreaLightHelper.cjs.js +0 -1
- package/helpers/RectAreaLightHelper.d.ts +0 -10
- package/helpers/RectAreaLightHelper.js +0 -60
- package/helpers/VertexNormalsHelper.cjs.js +0 -1
- package/helpers/VertexNormalsHelper.d.ts +0 -10
- package/helpers/VertexNormalsHelper.js +0 -75
- package/helpers/VertexTangentsHelper.cjs.js +0 -1
- package/helpers/VertexTangentsHelper.d.ts +0 -10
- package/helpers/VertexTangentsHelper.js +0 -63
- package/index.cjs.js +0 -1
- package/index.d.ts +0 -254
- package/index.js +0 -337
- package/interactive/HTMLMesh.cjs.js +0 -1
- package/interactive/HTMLMesh.d.ts +0 -6
- package/interactive/HTMLMesh.js +0 -406
- package/interactive/InteractiveGroup.cjs.js +0 -1
- package/interactive/InteractiveGroup.d.ts +0 -5
- package/interactive/InteractiveGroup.js +0 -87
- package/interactive/SelectionBox.cjs.js +0 -1
- package/interactive/SelectionBox.d.ts +0 -15
- package/interactive/SelectionBox.js +0 -152
- package/interactive/SelectionHelper.cjs.js +0 -1
- package/interactive/SelectionHelper.d.ts +0 -17
- package/interactive/SelectionHelper.js +0 -59
- package/libs/MeshoptDecoder.cjs.js +0 -1
- package/libs/MeshoptDecoder.d.ts +0 -12
- package/libs/MeshoptDecoder.js +0 -124
- package/libs/MotionControllers.cjs.js +0 -1
- package/libs/MotionControllers.d.ts +0 -132
- package/libs/MotionControllers.js +0 -455
- package/lights/LightProbeGenerator.cjs.js +0 -1
- package/lights/LightProbeGenerator.d.ts +0 -6
- package/lights/LightProbeGenerator.js +0 -200
- package/lights/RectAreaLightUniformsLib.cjs.js +0 -1
- package/lights/RectAreaLightUniformsLib.d.ts +0 -3
- package/lights/RectAreaLightUniformsLib.js +0 -9
- package/lines/Line2.cjs.js +0 -1
- package/lines/Line2.d.ts +0 -11
- package/lines/Line2.js +0 -16
- package/lines/LineGeometry.cjs.js +0 -1
- package/lines/LineGeometry.d.ts +0 -10
- package/lines/LineGeometry.js +0 -56
- package/lines/LineMaterial.cjs.js +0 -1
- package/lines/LineMaterial.d.ts +0 -31
- package/lines/LineMaterial.js +0 -577
- package/lines/LineSegments2.cjs.js +0 -1
- package/lines/LineSegments2.d.ts +0 -14
- package/lines/LineSegments2.js +0 -311
- package/lines/LineSegmentsGeometry.cjs.js +0 -1
- package/lines/LineSegmentsGeometry.d.ts +0 -23
- package/lines/LineSegmentsGeometry.js +0 -166
- package/lines/Wireframe.cjs.js +0 -1
- package/lines/Wireframe.d.ts +0 -11
- package/lines/Wireframe.js +0 -45
- package/lines/WireframeGeometry2.cjs.js +0 -1
- package/lines/WireframeGeometry2.d.ts +0 -8
- package/lines/WireframeGeometry2.js +0 -14
- package/loaders/3DMLoader.cjs.js +0 -1
- package/loaders/3DMLoader.d.ts +0 -17
- package/loaders/3DMLoader.js +0 -1037
- package/loaders/3MFLoader.cjs.js +0 -1
- package/loaders/3MFLoader.d.ts +0 -16
- package/loaders/3MFLoader.js +0 -1053
- package/loaders/AMFLoader.cjs.js +0 -1
- package/loaders/AMFLoader.d.ts +0 -14
- package/loaders/AMFLoader.js +0 -389
- package/loaders/AssimpLoader.cjs.js +0 -1
- package/loaders/AssimpLoader.js +0 -1793
- package/loaders/BVHLoader.cjs.js +0 -1
- package/loaders/BVHLoader.d.ts +0 -21
- package/loaders/BVHLoader.js +0 -313
- package/loaders/BasisTextureLoader.cjs.js +0 -1
- package/loaders/BasisTextureLoader.d.ts +0 -32
- package/loaders/BasisTextureLoader.js +0 -602
- package/loaders/ColladaLoader.cjs.js +0 -1
- package/loaders/ColladaLoader.d.ts +0 -20
- package/loaders/ColladaLoader.js +0 -2993
- package/loaders/DDSLoader.cjs.js +0 -1
- package/loaders/DDSLoader.d.ts +0 -16
- package/loaders/DDSLoader.js +0 -214
- package/loaders/DRACOLoader.cjs.js +0 -1
- package/loaders/DRACOLoader.d.ts +0 -18
- package/loaders/DRACOLoader.js +0 -447
- package/loaders/EXRLoader.cjs.js +0 -1
- package/loaders/EXRLoader.d.ts +0 -18
- package/loaders/EXRLoader.js +0 -1699
- package/loaders/FBXLoader.cjs.js +0 -1
- package/loaders/FBXLoader.d.ts +0 -14
- package/loaders/FBXLoader.js +0 -2917
- package/loaders/FontLoader.cjs.js +0 -1
- package/loaders/FontLoader.d.ts +0 -36
- package/loaders/FontLoader.js +0 -144
- package/loaders/GCodeLoader.cjs.js +0 -1
- package/loaders/GCodeLoader.d.ts +0 -15
- package/loaders/GCodeLoader.js +0 -189
- package/loaders/GLTFLoader.cjs.js +0 -1
- package/loaders/GLTFLoader.d.ts +0 -151
- package/loaders/GLTFLoader.js +0 -3136
- package/loaders/HDRCubeTextureLoader.cjs.js +0 -1
- package/loaders/HDRCubeTextureLoader.d.ts +0 -18
- package/loaders/HDRCubeTextureLoader.js +0 -77
- package/loaders/KMZLoader.cjs.js +0 -1
- package/loaders/KMZLoader.d.ts +0 -16
- package/loaders/KMZLoader.js +0 -88
- package/loaders/KTX2Loader.cjs.js +0 -1
- package/loaders/KTX2Loader.d.ts +0 -16
- package/loaders/KTX2Loader.js +0 -596
- package/loaders/KTXLoader.cjs.js +0 -1
- package/loaders/KTXLoader.d.ts +0 -16
- package/loaders/KTXLoader.js +0 -149
- package/loaders/LDrawLoader.cjs.js +0 -1
- package/loaders/LDrawLoader.d.ts +0 -26
- package/loaders/LDrawLoader.js +0 -1842
- package/loaders/LUT3dlLoader.cjs.js +0 -1
- package/loaders/LUT3dlLoader.d.ts +0 -20
- package/loaders/LUT3dlLoader.js +0 -115
- package/loaders/LUTCubeLoader.cjs.js +0 -1
- package/loaders/LUTCubeLoader.d.ts +0 -23
- package/loaders/LUTCubeLoader.js +0 -118
- package/loaders/LWOLoader.cjs.js +0 -1
- package/loaders/LWOLoader.d.ts +0 -26
- package/loaders/LWOLoader.js +0 -737
- package/loaders/LottieLoader.cjs.js +0 -1
- package/loaders/LottieLoader.d.ts +0 -15
- package/loaders/LottieLoader.js +0 -49
- package/loaders/MD2Loader.cjs.js +0 -1
- package/loaders/MD2Loader.d.ts +0 -14
- package/loaders/MD2Loader.js +0 -202
- package/loaders/MDDLoader.cjs.js +0 -1
- package/loaders/MDDLoader.d.ts +0 -19
- package/loaders/MDDLoader.js +0 -78
- package/loaders/MMDLoader.cjs.js +0 -1
- package/loaders/MMDLoader.d.ts +0 -63
- package/loaders/MMDLoader.js +0 -1434
- package/loaders/MTLLoader.cjs.js +0 -1
- package/loaders/MTLLoader.d.ts +0 -112
- package/loaders/MTLLoader.js +0 -390
- package/loaders/NRRDLoader.cjs.js +0 -1
- package/loaders/NRRDLoader.d.ts +0 -21
- package/loaders/NRRDLoader.js +0 -482
- package/loaders/NodeMaterialLoader.cjs.js +0 -1
- package/loaders/NodeMaterialLoader.js +0 -39
- package/loaders/OBJLoader.cjs.js +0 -1
- package/loaders/OBJLoader.d.ts +0 -17
- package/loaders/OBJLoader.js +0 -609
- package/loaders/PCDLoader.cjs.js +0 -1
- package/loaders/PCDLoader.d.ts +0 -15
- package/loaders/PCDLoader.js +0 -267
- package/loaders/PDBLoader.cjs.js +0 -1
- package/loaders/PDBLoader.d.ts +0 -22
- package/loaders/PDBLoader.js +0 -264
- package/loaders/PLYLoader.cjs.js +0 -1
- package/loaders/PLYLoader.d.ts +0 -16
- package/loaders/PLYLoader.js +0 -414
- package/loaders/PRWMLoader.cjs.js +0 -1
- package/loaders/PRWMLoader.d.ts +0 -16
- package/loaders/PRWMLoader.js +0 -197
- package/loaders/PVRLoader.cjs.js +0 -1
- package/loaders/PVRLoader.d.ts +0 -16
- package/loaders/PVRLoader.js +0 -192
- package/loaders/RGBELoader.cjs.js +0 -1
- package/loaders/RGBELoader.d.ts +0 -20
- package/loaders/RGBELoader.js +0 -382
- package/loaders/RGBMLoader.cjs.js +0 -1
- package/loaders/RGBMLoader.d.ts +0 -32
- package/loaders/RGBMLoader.js +0 -1168
- package/loaders/STLLoader.cjs.js +0 -1
- package/loaders/STLLoader.d.ts +0 -14
- package/loaders/STLLoader.js +0 -296
- package/loaders/SVGLoader.cjs.js +0 -1
- package/loaders/SVGLoader.d.ts +0 -63
- package/loaders/SVGLoader.js +0 -2083
- package/loaders/TDSLoader.cjs.js +0 -1
- package/loaders/TDSLoader.d.ts +0 -42
- package/loaders/TDSLoader.js +0 -870
- package/loaders/TGALoader.cjs.js +0 -1
- package/loaders/TGALoader.d.ts +0 -14
- package/loaders/TGALoader.js +0 -396
- package/loaders/TTFLoader.cjs.js +0 -1
- package/loaders/TTFLoader.d.ts +0 -15
- package/loaders/TTFLoader.js +0 -152
- package/loaders/TiltLoader.cjs.js +0 -1
- package/loaders/TiltLoader.d.ts +0 -14
- package/loaders/TiltLoader.js +0 -411
- package/loaders/VOXLoader.cjs.js +0 -1
- package/loaders/VOXLoader.d.ts +0 -28
- package/loaders/VOXLoader.js +0 -196
- package/loaders/VRMLLoader.cjs.js +0 -1
- package/loaders/VRMLLoader.d.ts +0 -14
- package/loaders/VRMLLoader.js +0 -2575
- package/loaders/VRMLoader.cjs.js +0 -1
- package/loaders/VRMLoader.js +0 -46
- package/loaders/VTKLoader.cjs.js +0 -1
- package/loaders/VTKLoader.d.ts +0 -14
- package/loaders/VTKLoader.js +0 -834
- package/loaders/XLoader.cjs.js +0 -1
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- package/loaders/XYZLoader.cjs.js +0 -1
- package/loaders/XYZLoader.d.ts +0 -14
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- package/loaders/lwo/IFFParser.cjs.js +0 -1
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- package/loaders/lwo/LWO2Parser.js +0 -430
- package/loaders/lwo/LWO3Parser.cjs.js +0 -1
- package/loaders/lwo/LWO3Parser.js +0 -385
- package/math/Capsule.cjs.js +0 -1
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- package/math/SimplexNoise.cjs.js +0 -1
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- package/misc/MD2CharacterComplex.cjs.js +0 -1
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- package/misc/MorphAnimMesh.cjs.js +0 -1
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- package/misc/MorphBlendMesh.cjs.js +0 -1
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- package/misc/ProgressiveLightmap.cjs.js +0 -1
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- package/misc/RollerCoaster.cjs.js +0 -1
- package/misc/RollerCoaster.d.ts +0 -21
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- package/misc/TubePainter.cjs.js +0 -1
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- package/misc/Volume.cjs.js +0 -1
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- package/renderers/webgpu/WebGPUTextureUtils.js +0 -108
- package/renderers/webgpu/WebGPUTextures.cjs.js +0 -1
- package/renderers/webgpu/WebGPUTextures.js +0 -630
- package/renderers/webgpu/WebGPUUniform.cjs.js +0 -1
- package/renderers/webgpu/WebGPUUniform.js +0 -107
- package/renderers/webgpu/WebGPUUniformsGroup.cjs.js +0 -1
- package/renderers/webgpu/WebGPUUniformsGroup.js +0 -215
- package/renderers/webgpu/constants.cjs.js +0 -1
- package/renderers/webgpu/constants.js +0 -221
- package/renderers/webgpu/nodes/ShaderLib.cjs.js +0 -1
- package/renderers/webgpu/nodes/ShaderLib.js +0 -41
- package/renderers/webgpu/nodes/WebGPUNodeBuilder.cjs.js +0 -1
- package/renderers/webgpu/nodes/WebGPUNodeBuilder.js +0 -235
- package/renderers/webgpu/nodes/WebGPUNodeUniform.cjs.js +0 -1
- package/renderers/webgpu/nodes/WebGPUNodeUniform.js +0 -87
- package/renderers/webgpu/nodes/WebGPUNodeUniformsGroup.cjs.js +0 -1
- package/renderers/webgpu/nodes/WebGPUNodeUniformsGroup.js +0 -15
- package/renderers/webgpu/nodes/WebGPUNodes.cjs.js +0 -1
- package/renderers/webgpu/nodes/WebGPUNodes.js +0 -77
- package/shaders/ACESFilmicToneMappingShader.cjs.js +0 -1
- package/shaders/ACESFilmicToneMappingShader.d.ts +0 -9
- package/shaders/ACESFilmicToneMappingShader.js +0 -28
- package/shaders/AfterimageShader.cjs.js +0 -1
- package/shaders/AfterimageShader.d.ts +0 -10
- package/shaders/AfterimageShader.js +0 -22
- package/shaders/BasicShader.cjs.js +0 -1
- package/shaders/BasicShader.d.ts +0 -5
- package/shaders/BasicShader.js +0 -10
- package/shaders/BleachBypassShader.cjs.js +0 -1
- package/shaders/BleachBypassShader.d.ts +0 -9
- package/shaders/BleachBypassShader.js +0 -19
- package/shaders/BlendShader.cjs.js +0 -1
- package/shaders/BlendShader.d.ts +0 -18
- package/shaders/BlendShader.js +0 -23
- package/shaders/BokehShader.cjs.js +0 -1
- package/shaders/BokehShader.d.ts +0 -19
- package/shaders/BokehShader.js +0 -44
- package/shaders/BokehShader2.cjs.js +0 -1
- package/shaders/BokehShader2.d.ts +0 -43
- package/shaders/BokehShader2.js +0 -98
- package/shaders/BrightnessContrastShader.cjs.js +0 -1
- package/shaders/BrightnessContrastShader.d.ts +0 -15
- package/shaders/BrightnessContrastShader.js +0 -23
- package/shaders/ColorCorrectionShader.cjs.js +0 -1
- package/shaders/ColorCorrectionShader.d.ts +0 -19
- package/shaders/ColorCorrectionShader.js +0 -26
- package/shaders/ColorifyShader.cjs.js +0 -1
- package/shaders/ColorifyShader.d.ts +0 -13
- package/shaders/ColorifyShader.js +0 -20
- package/shaders/ConvolutionShader.cjs.js +0 -1
- package/shaders/ConvolutionShader.d.ts +0 -16
- package/shaders/ConvolutionShader.js +0 -51
- package/shaders/CopyShader.cjs.js +0 -1
- package/shaders/CopyShader.d.ts +0 -9
- package/shaders/CopyShader.js +0 -17
- package/shaders/DOFMipMapShader.cjs.js +0 -1
- package/shaders/DOFMipMapShader.d.ts +0 -18
- package/shaders/DOFMipMapShader.js +0 -25
- package/shaders/DepthLimitedBlurShader.cjs.js +0 -1
- package/shaders/DepthLimitedBlurShader.d.ts +0 -28
- package/shaders/DepthLimitedBlurShader.js +0 -69
- package/shaders/DigitalGlitch.cjs.js +0 -1
- package/shaders/DigitalGlitch.d.ts +0 -39
- package/shaders/DigitalGlitch.js +0 -106
- package/shaders/DotScreenShader.cjs.js +0 -1
- package/shaders/DotScreenShader.d.ts +0 -22
- package/shaders/DotScreenShader.js +0 -31
- package/shaders/FXAAShader.cjs.js +0 -1
- package/shaders/FXAAShader.d.ts +0 -13
- package/shaders/FXAAShader.js +0 -23
- package/shaders/FilmShader.cjs.js +0 -1
- package/shaders/FilmShader.d.ts +0 -24
- package/shaders/FilmShader.js +0 -56
- package/shaders/FocusShader.cjs.js +0 -1
- package/shaders/FocusShader.d.ts +0 -21
- package/shaders/FocusShader.js +0 -28
- package/shaders/FreiChenShader.cjs.js +0 -1
- package/shaders/FreiChenShader.d.ts +0 -13
- package/shaders/FreiChenShader.js +0 -28
- package/shaders/FresnelShader.cjs.js +0 -1
- package/shaders/FresnelShader.d.ts +0 -21
- package/shaders/FresnelShader.js +0 -26
- package/shaders/GammaCorrectionShader.cjs.js +0 -1
- package/shaders/GammaCorrectionShader.d.ts +0 -8
- package/shaders/GammaCorrectionShader.js +0 -15
- package/shaders/GodRaysShader.cjs.js +0 -1
- package/shaders/GodRaysShader.d.ts +0 -58
- package/shaders/GodRaysShader.js +0 -137
- package/shaders/HalftoneShader.cjs.js +0 -1
- package/shaders/HalftoneShader.d.ts +0 -45
- package/shaders/HalftoneShader.js +0 -69
- package/shaders/HorizontalBlurShader.cjs.js +0 -1
- package/shaders/HorizontalBlurShader.d.ts +0 -9
- package/shaders/HorizontalBlurShader.js +0 -59
- package/shaders/HorizontalTiltShiftShader.cjs.js +0 -1
- package/shaders/HorizontalTiltShiftShader.d.ts +0 -15
- package/shaders/HorizontalTiltShiftShader.js +0 -25
- package/shaders/HueSaturationShader.cjs.js +0 -1
- package/shaders/HueSaturationShader.d.ts +0 -15
- package/shaders/HueSaturationShader.js +0 -25
- package/shaders/KaleidoShader.cjs.js +0 -1
- package/shaders/KaleidoShader.d.ts +0 -15
- package/shaders/KaleidoShader.js +0 -26
- package/shaders/LuminosityHighPassShader.cjs.js +0 -1
- package/shaders/LuminosityHighPassShader.d.ts +0 -23
- package/shaders/LuminosityHighPassShader.js +0 -31
- package/shaders/LuminosityShader.cjs.js +0 -1
- package/shaders/LuminosityShader.d.ts +0 -9
- package/shaders/LuminosityShader.js +0 -15
- package/shaders/MirrorShader.cjs.js +0 -1
- package/shaders/MirrorShader.d.ts +0 -12
- package/shaders/MirrorShader.js +0 -20
- package/shaders/NormalMapShader.cjs.js +0 -1
- package/shaders/NormalMapShader.d.ts +0 -19
- package/shaders/NormalMapShader.js +0 -27
- package/shaders/ParallaxShader.cjs.js +0 -1
- package/shaders/ParallaxShader.d.ts +0 -28
- package/shaders/ParallaxShader.js +0 -54
- package/shaders/PixelShader.cjs.js +0 -1
- package/shaders/PixelShader.d.ts +0 -15
- package/shaders/PixelShader.js +0 -20
- package/shaders/RGBShiftShader.cjs.js +0 -1
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- package/shaders/SSRShader.js +0 -379
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- package/shaders/VerticalTiltShiftShader.js +0 -25
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import { Object3D, Vector3, Quaternion, Matrix4, Mesh, Euler, Bone, MeshBasicMaterial, Color, BoxGeometry, SphereGeometry, CylinderGeometry } from 'three';
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/**
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* Dependencies
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* - Ammo.js https://github.com/kripken/ammo.js
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*
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* MMDPhysics calculates physics with Ammo(Bullet based JavaScript Physics engine)
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* for MMD model loaded by MMDLoader.
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*
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* TODO
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* - Physics in Worker
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*/
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/* global Ammo */
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const MMDPhysics = (() => {
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/**
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* @param {THREE.SkinnedMesh} mesh
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* @param {Array<Object>} rigidBodyParams
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* @param {Array<Object>} (optional) constraintParams
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* @param {Object} params - (optional)
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*/
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function MMDPhysics(mesh, rigidBodyParams, constraintParams, params) {
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if (typeof Ammo === 'undefined') {
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throw new Error('THREE.MMDPhysics: Import ammo.js https://github.com/kripken/ammo.js');
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}
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constraintParams = constraintParams || [];
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params = params || {};
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this.manager = new ResourceManager();
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this.mesh = mesh;
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/*
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* the smaller unitStep can make the performance worse.
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*/
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this.unitStep = params.unitStep !== undefined ? params.unitStep : 1 / 65;
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this.gravity = new Vector3(0, -9.8 * 10, 0);
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if (params.gravity !== undefined) this.gravity.copy(params.gravity);
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this.world = params.world !== undefined ? params.world : null; // experimental
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this.bodies = [];
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this._init(mesh, rigidBodyParams, constraintParams);
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}
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MMDPhysics.prototype = {
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constructor: MMDPhysics,
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/**
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* Advances Physics calculation and updates bones.
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update: function (delta) {
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const manager = this.manager;
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const mesh = this.mesh; // rigid bodies and constrains are for
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const position = manager.allocThreeVector3();
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const quaternion = manager.allocThreeQuaternion();
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const scale = manager.allocThreeVector3();
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mesh.matrixWorld.decompose(position, quaternion, scale);
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isNonDefaultScale = true;
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}
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let parent;
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parent = mesh.parent;
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scale.copy(this.mesh.scale);
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mesh.scale.set(1, 1, 1);
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mesh.updateMatrixWorld(true);
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this._updateRigidBodies();
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this._stepSimulation(delta);
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mesh.scale.copy(scale);
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manager.freeThreeVector3(scale);
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manager.freeThreeQuaternion(quaternion);
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manager.freeThreeVector3(position);
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return this;
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},
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/**
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reset: function () {
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this.bodies[i].reset();
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return this;
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},
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/**
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*/
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warmup: function (cycles) {
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this.update(1 / 60);
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}
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return this;
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},
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/**
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* Sets gravity.
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*
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*/
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setGravity: function (gravity) {
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this.world.setGravity(new Ammo.btVector3(gravity.x, gravity.y, gravity.z));
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this.gravity.copy(gravity);
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return this;
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},
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/**
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* Creates MMDPhysicsHelper
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*
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* @return {MMDPhysicsHelper}
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*/
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createHelper: function () {
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return new MMDPhysicsHelper(this.mesh, this);
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},
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// private methods
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156
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-
_init: function (mesh, rigidBodyParams, constraintParams) {
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157
|
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const manager = this.manager; // rigid body/constraint parameters are for
|
158
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// mesh's default world transform as position(0, 0, 0),
|
159
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// quaternion(0, 0, 0, 1) and scale(0, 0, 0)
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160
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-
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161
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let parent = mesh.parent;
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162
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if (parent !== null) parent = null;
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163
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const currentPosition = manager.allocThreeVector3();
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164
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const currentQuaternion = manager.allocThreeQuaternion();
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165
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const currentScale = manager.allocThreeVector3();
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166
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currentPosition.copy(mesh.position);
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167
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currentQuaternion.copy(mesh.quaternion);
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168
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currentScale.copy(mesh.scale);
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mesh.position.set(0, 0, 0);
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170
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mesh.quaternion.set(0, 0, 0, 1);
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171
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mesh.scale.set(1, 1, 1);
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172
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mesh.updateMatrixWorld(true);
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173
|
-
|
174
|
-
if (this.world === null) {
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175
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this.world = this._createWorld();
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176
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this.setGravity(this.gravity);
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177
|
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}
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178
|
-
|
179
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this._initRigidBodies(rigidBodyParams);
|
180
|
-
|
181
|
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this._initConstraints(constraintParams);
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182
|
-
|
183
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if (parent !== null) mesh.parent = parent;
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184
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mesh.position.copy(currentPosition);
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185
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mesh.quaternion.copy(currentQuaternion);
|
186
|
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mesh.scale.copy(currentScale);
|
187
|
-
mesh.updateMatrixWorld(true);
|
188
|
-
this.reset();
|
189
|
-
manager.freeThreeVector3(currentPosition);
|
190
|
-
manager.freeThreeQuaternion(currentQuaternion);
|
191
|
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manager.freeThreeVector3(currentScale);
|
192
|
-
},
|
193
|
-
_createWorld: function () {
|
194
|
-
const config = new Ammo.btDefaultCollisionConfiguration();
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195
|
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const dispatcher = new Ammo.btCollisionDispatcher(config);
|
196
|
-
const cache = new Ammo.btDbvtBroadphase();
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197
|
-
const solver = new Ammo.btSequentialImpulseConstraintSolver();
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198
|
-
const world = new Ammo.btDiscreteDynamicsWorld(dispatcher, cache, solver, config);
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199
|
-
return world;
|
200
|
-
},
|
201
|
-
_initRigidBodies: function (rigidBodies) {
|
202
|
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for (let i = 0, il = rigidBodies.length; i < il; i++) {
|
203
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this.bodies.push(new RigidBody(this.mesh, this.world, rigidBodies[i], this.manager));
|
204
|
-
}
|
205
|
-
},
|
206
|
-
_initConstraints: function (constraints) {
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207
|
-
for (let i = 0, il = constraints.length; i < il; i++) {
|
208
|
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const params = constraints[i];
|
209
|
-
const bodyA = this.bodies[params.rigidBodyIndex1];
|
210
|
-
const bodyB = this.bodies[params.rigidBodyIndex2];
|
211
|
-
this.constraints.push(new Constraint(this.mesh, this.world, bodyA, bodyB, params, this.manager));
|
212
|
-
}
|
213
|
-
},
|
214
|
-
_stepSimulation: function (delta) {
|
215
|
-
const unitStep = this.unitStep;
|
216
|
-
let stepTime = delta;
|
217
|
-
let maxStepNum = (delta / unitStep | 0) + 1;
|
218
|
-
|
219
|
-
if (stepTime < unitStep) {
|
220
|
-
stepTime = unitStep;
|
221
|
-
maxStepNum = 1;
|
222
|
-
}
|
223
|
-
|
224
|
-
if (maxStepNum > this.maxStepNum) {
|
225
|
-
maxStepNum = this.maxStepNum;
|
226
|
-
}
|
227
|
-
|
228
|
-
this.world.stepSimulation(stepTime, maxStepNum, unitStep);
|
229
|
-
},
|
230
|
-
_updateRigidBodies: function () {
|
231
|
-
for (let i = 0, il = this.bodies.length; i < il; i++) {
|
232
|
-
this.bodies[i].updateFromBone();
|
233
|
-
}
|
234
|
-
},
|
235
|
-
_updateBones: function () {
|
236
|
-
for (let i = 0, il = this.bodies.length; i < il; i++) {
|
237
|
-
this.bodies[i].updateBone();
|
238
|
-
}
|
239
|
-
}
|
240
|
-
};
|
241
|
-
/**
|
242
|
-
* This manager's responsibilies are
|
243
|
-
*
|
244
|
-
* 1. manage Ammo.js and Three.js object resources and
|
245
|
-
* improve the performance and the memory consumption by
|
246
|
-
* reusing objects.
|
247
|
-
*
|
248
|
-
* 2. provide simple Ammo object operations.
|
249
|
-
*/
|
250
|
-
|
251
|
-
function ResourceManager() {
|
252
|
-
// for Three.js
|
253
|
-
this.threeVector3s = [];
|
254
|
-
this.threeMatrix4s = [];
|
255
|
-
this.threeQuaternions = [];
|
256
|
-
this.threeEulers = []; // for Ammo.js
|
257
|
-
|
258
|
-
this.transforms = [];
|
259
|
-
this.quaternions = [];
|
260
|
-
this.vector3s = [];
|
261
|
-
}
|
262
|
-
|
263
|
-
ResourceManager.prototype = {
|
264
|
-
constructor: ResourceManager,
|
265
|
-
allocThreeVector3: function () {
|
266
|
-
return this.threeVector3s.length > 0 ? this.threeVector3s.pop() : new Vector3();
|
267
|
-
},
|
268
|
-
freeThreeVector3: function (v) {
|
269
|
-
this.threeVector3s.push(v);
|
270
|
-
},
|
271
|
-
allocThreeMatrix4: function () {
|
272
|
-
return this.threeMatrix4s.length > 0 ? this.threeMatrix4s.pop() : new Matrix4();
|
273
|
-
},
|
274
|
-
freeThreeMatrix4: function (m) {
|
275
|
-
this.threeMatrix4s.push(m);
|
276
|
-
},
|
277
|
-
allocThreeQuaternion: function () {
|
278
|
-
return this.threeQuaternions.length > 0 ? this.threeQuaternions.pop() : new Quaternion();
|
279
|
-
},
|
280
|
-
freeThreeQuaternion: function (q) {
|
281
|
-
this.threeQuaternions.push(q);
|
282
|
-
},
|
283
|
-
allocThreeEuler: function () {
|
284
|
-
return this.threeEulers.length > 0 ? this.threeEulers.pop() : new Euler();
|
285
|
-
},
|
286
|
-
freeThreeEuler: function (e) {
|
287
|
-
this.threeEulers.push(e);
|
288
|
-
},
|
289
|
-
allocTransform: function () {
|
290
|
-
return this.transforms.length > 0 ? this.transforms.pop() : new Ammo.btTransform();
|
291
|
-
},
|
292
|
-
freeTransform: function (t) {
|
293
|
-
this.transforms.push(t);
|
294
|
-
},
|
295
|
-
allocQuaternion: function () {
|
296
|
-
return this.quaternions.length > 0 ? this.quaternions.pop() : new Ammo.btQuaternion();
|
297
|
-
},
|
298
|
-
freeQuaternion: function (q) {
|
299
|
-
this.quaternions.push(q);
|
300
|
-
},
|
301
|
-
allocVector3: function () {
|
302
|
-
return this.vector3s.length > 0 ? this.vector3s.pop() : new Ammo.btVector3();
|
303
|
-
},
|
304
|
-
freeVector3: function (v) {
|
305
|
-
this.vector3s.push(v);
|
306
|
-
},
|
307
|
-
setIdentity: function (t) {
|
308
|
-
t.setIdentity();
|
309
|
-
},
|
310
|
-
getBasis: function (t) {
|
311
|
-
const q = this.allocQuaternion();
|
312
|
-
t.getBasis().getRotation(q);
|
313
|
-
return q;
|
314
|
-
},
|
315
|
-
getBasisAsMatrix3: function (t) {
|
316
|
-
const q = this.getBasis(t);
|
317
|
-
const m = this.quaternionToMatrix3(q);
|
318
|
-
this.freeQuaternion(q);
|
319
|
-
return m;
|
320
|
-
},
|
321
|
-
getOrigin: function (t) {
|
322
|
-
return t.getOrigin();
|
323
|
-
},
|
324
|
-
setOrigin: function (t, v) {
|
325
|
-
t.getOrigin().setValue(v.x(), v.y(), v.z());
|
326
|
-
},
|
327
|
-
copyOrigin: function (t1, t2) {
|
328
|
-
const o = t2.getOrigin();
|
329
|
-
this.setOrigin(t1, o);
|
330
|
-
},
|
331
|
-
setBasis: function (t, q) {
|
332
|
-
t.setRotation(q);
|
333
|
-
},
|
334
|
-
setBasisFromMatrix3: function (t, m) {
|
335
|
-
const q = this.matrix3ToQuaternion(m);
|
336
|
-
this.setBasis(t, q);
|
337
|
-
this.freeQuaternion(q);
|
338
|
-
},
|
339
|
-
setOriginFromArray3: function (t, a) {
|
340
|
-
t.getOrigin().setValue(a[0], a[1], a[2]);
|
341
|
-
},
|
342
|
-
setOriginFromThreeVector3: function (t, v) {
|
343
|
-
t.getOrigin().setValue(v.x, v.y, v.z);
|
344
|
-
},
|
345
|
-
setBasisFromArray3: function (t, a) {
|
346
|
-
const thQ = this.allocThreeQuaternion();
|
347
|
-
const thE = this.allocThreeEuler();
|
348
|
-
thE.set(a[0], a[1], a[2]);
|
349
|
-
this.setBasisFromThreeQuaternion(t, thQ.setFromEuler(thE));
|
350
|
-
this.freeThreeEuler(thE);
|
351
|
-
this.freeThreeQuaternion(thQ);
|
352
|
-
},
|
353
|
-
setBasisFromThreeQuaternion: function (t, a) {
|
354
|
-
const q = this.allocQuaternion();
|
355
|
-
q.setX(a.x);
|
356
|
-
q.setY(a.y);
|
357
|
-
q.setZ(a.z);
|
358
|
-
q.setW(a.w);
|
359
|
-
this.setBasis(t, q);
|
360
|
-
this.freeQuaternion(q);
|
361
|
-
},
|
362
|
-
multiplyTransforms: function (t1, t2) {
|
363
|
-
const t = this.allocTransform();
|
364
|
-
this.setIdentity(t);
|
365
|
-
const m1 = this.getBasisAsMatrix3(t1);
|
366
|
-
const m2 = this.getBasisAsMatrix3(t2);
|
367
|
-
const o1 = this.getOrigin(t1);
|
368
|
-
const o2 = this.getOrigin(t2);
|
369
|
-
const v1 = this.multiplyMatrix3ByVector3(m1, o2);
|
370
|
-
const v2 = this.addVector3(v1, o1);
|
371
|
-
this.setOrigin(t, v2);
|
372
|
-
const m3 = this.multiplyMatrices3(m1, m2);
|
373
|
-
this.setBasisFromMatrix3(t, m3);
|
374
|
-
this.freeVector3(v1);
|
375
|
-
this.freeVector3(v2);
|
376
|
-
return t;
|
377
|
-
},
|
378
|
-
inverseTransform: function (t) {
|
379
|
-
const t2 = this.allocTransform();
|
380
|
-
const m1 = this.getBasisAsMatrix3(t);
|
381
|
-
const o = this.getOrigin(t);
|
382
|
-
const m2 = this.transposeMatrix3(m1);
|
383
|
-
const v1 = this.negativeVector3(o);
|
384
|
-
const v2 = this.multiplyMatrix3ByVector3(m2, v1);
|
385
|
-
this.setOrigin(t2, v2);
|
386
|
-
this.setBasisFromMatrix3(t2, m2);
|
387
|
-
this.freeVector3(v1);
|
388
|
-
this.freeVector3(v2);
|
389
|
-
return t2;
|
390
|
-
},
|
391
|
-
multiplyMatrices3: function (m1, m2) {
|
392
|
-
const m3 = [];
|
393
|
-
const v10 = this.rowOfMatrix3(m1, 0);
|
394
|
-
const v11 = this.rowOfMatrix3(m1, 1);
|
395
|
-
const v12 = this.rowOfMatrix3(m1, 2);
|
396
|
-
const v20 = this.columnOfMatrix3(m2, 0);
|
397
|
-
const v21 = this.columnOfMatrix3(m2, 1);
|
398
|
-
const v22 = this.columnOfMatrix3(m2, 2);
|
399
|
-
m3[0] = this.dotVectors3(v10, v20);
|
400
|
-
m3[1] = this.dotVectors3(v10, v21);
|
401
|
-
m3[2] = this.dotVectors3(v10, v22);
|
402
|
-
m3[3] = this.dotVectors3(v11, v20);
|
403
|
-
m3[4] = this.dotVectors3(v11, v21);
|
404
|
-
m3[5] = this.dotVectors3(v11, v22);
|
405
|
-
m3[6] = this.dotVectors3(v12, v20);
|
406
|
-
m3[7] = this.dotVectors3(v12, v21);
|
407
|
-
m3[8] = this.dotVectors3(v12, v22);
|
408
|
-
this.freeVector3(v10);
|
409
|
-
this.freeVector3(v11);
|
410
|
-
this.freeVector3(v12);
|
411
|
-
this.freeVector3(v20);
|
412
|
-
this.freeVector3(v21);
|
413
|
-
this.freeVector3(v22);
|
414
|
-
return m3;
|
415
|
-
},
|
416
|
-
addVector3: function (v1, v2) {
|
417
|
-
const v = this.allocVector3();
|
418
|
-
v.setValue(v1.x() + v2.x(), v1.y() + v2.y(), v1.z() + v2.z());
|
419
|
-
return v;
|
420
|
-
},
|
421
|
-
dotVectors3: function (v1, v2) {
|
422
|
-
return v1.x() * v2.x() + v1.y() * v2.y() + v1.z() * v2.z();
|
423
|
-
},
|
424
|
-
rowOfMatrix3: function (m, i) {
|
425
|
-
const v = this.allocVector3();
|
426
|
-
v.setValue(m[i * 3 + 0], m[i * 3 + 1], m[i * 3 + 2]);
|
427
|
-
return v;
|
428
|
-
},
|
429
|
-
columnOfMatrix3: function (m, i) {
|
430
|
-
const v = this.allocVector3();
|
431
|
-
v.setValue(m[i + 0], m[i + 3], m[i + 6]);
|
432
|
-
return v;
|
433
|
-
},
|
434
|
-
negativeVector3: function (v) {
|
435
|
-
const v2 = this.allocVector3();
|
436
|
-
v2.setValue(-v.x(), -v.y(), -v.z());
|
437
|
-
return v2;
|
438
|
-
},
|
439
|
-
multiplyMatrix3ByVector3: function (m, v) {
|
440
|
-
const v4 = this.allocVector3();
|
441
|
-
const v0 = this.rowOfMatrix3(m, 0);
|
442
|
-
const v1 = this.rowOfMatrix3(m, 1);
|
443
|
-
const v2 = this.rowOfMatrix3(m, 2);
|
444
|
-
const x = this.dotVectors3(v0, v);
|
445
|
-
const y = this.dotVectors3(v1, v);
|
446
|
-
const z = this.dotVectors3(v2, v);
|
447
|
-
v4.setValue(x, y, z);
|
448
|
-
this.freeVector3(v0);
|
449
|
-
this.freeVector3(v1);
|
450
|
-
this.freeVector3(v2);
|
451
|
-
return v4;
|
452
|
-
},
|
453
|
-
transposeMatrix3: function (m) {
|
454
|
-
const m2 = [];
|
455
|
-
m2[0] = m[0];
|
456
|
-
m2[1] = m[3];
|
457
|
-
m2[2] = m[6];
|
458
|
-
m2[3] = m[1];
|
459
|
-
m2[4] = m[4];
|
460
|
-
m2[5] = m[7];
|
461
|
-
m2[6] = m[2];
|
462
|
-
m2[7] = m[5];
|
463
|
-
m2[8] = m[8];
|
464
|
-
return m2;
|
465
|
-
},
|
466
|
-
quaternionToMatrix3: function (q) {
|
467
|
-
const m = [];
|
468
|
-
const x = q.x();
|
469
|
-
const y = q.y();
|
470
|
-
const z = q.z();
|
471
|
-
const w = q.w();
|
472
|
-
const xx = x * x;
|
473
|
-
const yy = y * y;
|
474
|
-
const zz = z * z;
|
475
|
-
const xy = x * y;
|
476
|
-
const yz = y * z;
|
477
|
-
const zx = z * x;
|
478
|
-
const xw = x * w;
|
479
|
-
const yw = y * w;
|
480
|
-
const zw = z * w;
|
481
|
-
m[0] = 1 - 2 * (yy + zz);
|
482
|
-
m[1] = 2 * (xy - zw);
|
483
|
-
m[2] = 2 * (zx + yw);
|
484
|
-
m[3] = 2 * (xy + zw);
|
485
|
-
m[4] = 1 - 2 * (zz + xx);
|
486
|
-
m[5] = 2 * (yz - xw);
|
487
|
-
m[6] = 2 * (zx - yw);
|
488
|
-
m[7] = 2 * (yz + xw);
|
489
|
-
m[8] = 1 - 2 * (xx + yy);
|
490
|
-
return m;
|
491
|
-
},
|
492
|
-
matrix3ToQuaternion: function (m) {
|
493
|
-
const t = m[0] + m[4] + m[8];
|
494
|
-
let s, x, y, z, w;
|
495
|
-
|
496
|
-
if (t > 0) {
|
497
|
-
s = Math.sqrt(t + 1.0) * 2;
|
498
|
-
w = 0.25 * s;
|
499
|
-
x = (m[7] - m[5]) / s;
|
500
|
-
y = (m[2] - m[6]) / s;
|
501
|
-
z = (m[3] - m[1]) / s;
|
502
|
-
} else if (m[0] > m[4] && m[0] > m[8]) {
|
503
|
-
s = Math.sqrt(1.0 + m[0] - m[4] - m[8]) * 2;
|
504
|
-
w = (m[7] - m[5]) / s;
|
505
|
-
x = 0.25 * s;
|
506
|
-
y = (m[1] + m[3]) / s;
|
507
|
-
z = (m[2] + m[6]) / s;
|
508
|
-
} else if (m[4] > m[8]) {
|
509
|
-
s = Math.sqrt(1.0 + m[4] - m[0] - m[8]) * 2;
|
510
|
-
w = (m[2] - m[6]) / s;
|
511
|
-
x = (m[1] + m[3]) / s;
|
512
|
-
y = 0.25 * s;
|
513
|
-
z = (m[5] + m[7]) / s;
|
514
|
-
} else {
|
515
|
-
s = Math.sqrt(1.0 + m[8] - m[0] - m[4]) * 2;
|
516
|
-
w = (m[3] - m[1]) / s;
|
517
|
-
x = (m[2] + m[6]) / s;
|
518
|
-
y = (m[5] + m[7]) / s;
|
519
|
-
z = 0.25 * s;
|
520
|
-
}
|
521
|
-
|
522
|
-
const q = this.allocQuaternion();
|
523
|
-
q.setX(x);
|
524
|
-
q.setY(y);
|
525
|
-
q.setZ(z);
|
526
|
-
q.setW(w);
|
527
|
-
return q;
|
528
|
-
}
|
529
|
-
};
|
530
|
-
/**
|
531
|
-
* @param {THREE.SkinnedMesh} mesh
|
532
|
-
* @param {Ammo.btDiscreteDynamicsWorld} world
|
533
|
-
* @param {Object} params
|
534
|
-
* @param {ResourceManager} manager
|
535
|
-
*/
|
536
|
-
|
537
|
-
function RigidBody(mesh, world, params, manager) {
|
538
|
-
this.mesh = mesh;
|
539
|
-
this.world = world;
|
540
|
-
this.params = params;
|
541
|
-
this.manager = manager;
|
542
|
-
this.body = null;
|
543
|
-
this.bone = null;
|
544
|
-
this.boneOffsetForm = null;
|
545
|
-
this.boneOffsetFormInverse = null;
|
546
|
-
|
547
|
-
this._init();
|
548
|
-
}
|
549
|
-
|
550
|
-
RigidBody.prototype = {
|
551
|
-
constructor: MMDPhysics.RigidBody,
|
552
|
-
|
553
|
-
/**
|
554
|
-
* Resets rigid body transform to the current bone's.
|
555
|
-
*
|
556
|
-
* @return {RigidBody}
|
557
|
-
*/
|
558
|
-
reset: function () {
|
559
|
-
this._setTransformFromBone();
|
560
|
-
|
561
|
-
return this;
|
562
|
-
},
|
563
|
-
|
564
|
-
/**
|
565
|
-
* Updates rigid body's transform from the current bone.
|
566
|
-
*
|
567
|
-
* @return {RidigBody}
|
568
|
-
*/
|
569
|
-
updateFromBone: function () {
|
570
|
-
if (this.params.boneIndex !== -1 && this.params.type === 0) {
|
571
|
-
this._setTransformFromBone();
|
572
|
-
}
|
573
|
-
|
574
|
-
return this;
|
575
|
-
},
|
576
|
-
|
577
|
-
/**
|
578
|
-
* Updates bone from the current ridid body's transform.
|
579
|
-
*
|
580
|
-
* @return {RidigBody}
|
581
|
-
*/
|
582
|
-
updateBone: function () {
|
583
|
-
if (this.params.type === 0 || this.params.boneIndex === -1) {
|
584
|
-
return this;
|
585
|
-
}
|
586
|
-
|
587
|
-
this._updateBoneRotation();
|
588
|
-
|
589
|
-
if (this.params.type === 1) {
|
590
|
-
this._updateBonePosition();
|
591
|
-
}
|
592
|
-
|
593
|
-
this.bone.updateMatrixWorld(true);
|
594
|
-
|
595
|
-
if (this.params.type === 2) {
|
596
|
-
this._setPositionFromBone();
|
597
|
-
}
|
598
|
-
|
599
|
-
return this;
|
600
|
-
},
|
601
|
-
// private methods
|
602
|
-
_init: function () {
|
603
|
-
function generateShape(p) {
|
604
|
-
switch (p.shapeType) {
|
605
|
-
case 0:
|
606
|
-
return new Ammo.btSphereShape(p.width);
|
607
|
-
|
608
|
-
case 1:
|
609
|
-
return new Ammo.btBoxShape(new Ammo.btVector3(p.width, p.height, p.depth));
|
610
|
-
|
611
|
-
case 2:
|
612
|
-
return new Ammo.btCapsuleShape(p.width, p.height);
|
613
|
-
|
614
|
-
default:
|
615
|
-
throw `unknown shape type ${p.shapeType}`;
|
616
|
-
}
|
617
|
-
}
|
618
|
-
|
619
|
-
const manager = this.manager;
|
620
|
-
const params = this.params;
|
621
|
-
const bones = this.mesh.skeleton.bones;
|
622
|
-
const bone = params.boneIndex === -1 ? new Bone() : bones[params.boneIndex];
|
623
|
-
const shape = generateShape(params);
|
624
|
-
const weight = params.type === 0 ? 0 : params.weight;
|
625
|
-
const localInertia = manager.allocVector3();
|
626
|
-
localInertia.setValue(0, 0, 0);
|
627
|
-
|
628
|
-
if (weight !== 0) {
|
629
|
-
shape.calculateLocalInertia(weight, localInertia);
|
630
|
-
}
|
631
|
-
|
632
|
-
const boneOffsetForm = manager.allocTransform();
|
633
|
-
manager.setIdentity(boneOffsetForm);
|
634
|
-
manager.setOriginFromArray3(boneOffsetForm, params.position);
|
635
|
-
manager.setBasisFromArray3(boneOffsetForm, params.rotation);
|
636
|
-
const vector = manager.allocThreeVector3();
|
637
|
-
const boneForm = manager.allocTransform();
|
638
|
-
manager.setIdentity(boneForm);
|
639
|
-
manager.setOriginFromThreeVector3(boneForm, bone.getWorldPosition(vector));
|
640
|
-
const form = manager.multiplyTransforms(boneForm, boneOffsetForm);
|
641
|
-
const state = new Ammo.btDefaultMotionState(form);
|
642
|
-
const info = new Ammo.btRigidBodyConstructionInfo(weight, state, shape, localInertia);
|
643
|
-
info.set_m_friction(params.friction);
|
644
|
-
info.set_m_restitution(params.restitution);
|
645
|
-
const body = new Ammo.btRigidBody(info);
|
646
|
-
|
647
|
-
if (params.type === 0) {
|
648
|
-
body.setCollisionFlags(body.getCollisionFlags() | 2);
|
649
|
-
/*
|
650
|
-
* It'd be better to comment out this line though in general I should call this method
|
651
|
-
* because I'm not sure why but physics will be more like MMD's
|
652
|
-
* if I comment out.
|
653
|
-
*/
|
654
|
-
|
655
|
-
body.setActivationState(4);
|
656
|
-
}
|
657
|
-
|
658
|
-
body.setDamping(params.positionDamping, params.rotationDamping);
|
659
|
-
body.setSleepingThresholds(0, 0);
|
660
|
-
this.world.addRigidBody(body, 1 << params.groupIndex, params.groupTarget);
|
661
|
-
this.body = body;
|
662
|
-
this.bone = bone;
|
663
|
-
this.boneOffsetForm = boneOffsetForm;
|
664
|
-
this.boneOffsetFormInverse = manager.inverseTransform(boneOffsetForm);
|
665
|
-
manager.freeVector3(localInertia);
|
666
|
-
manager.freeTransform(form);
|
667
|
-
manager.freeTransform(boneForm);
|
668
|
-
manager.freeThreeVector3(vector);
|
669
|
-
},
|
670
|
-
_getBoneTransform: function () {
|
671
|
-
const manager = this.manager;
|
672
|
-
const p = manager.allocThreeVector3();
|
673
|
-
const q = manager.allocThreeQuaternion();
|
674
|
-
const s = manager.allocThreeVector3();
|
675
|
-
this.bone.matrixWorld.decompose(p, q, s);
|
676
|
-
const tr = manager.allocTransform();
|
677
|
-
manager.setOriginFromThreeVector3(tr, p);
|
678
|
-
manager.setBasisFromThreeQuaternion(tr, q);
|
679
|
-
const form = manager.multiplyTransforms(tr, this.boneOffsetForm);
|
680
|
-
manager.freeTransform(tr);
|
681
|
-
manager.freeThreeVector3(s);
|
682
|
-
manager.freeThreeQuaternion(q);
|
683
|
-
manager.freeThreeVector3(p);
|
684
|
-
return form;
|
685
|
-
},
|
686
|
-
_getWorldTransformForBone: function () {
|
687
|
-
const manager = this.manager;
|
688
|
-
const tr = this.body.getCenterOfMassTransform();
|
689
|
-
return manager.multiplyTransforms(tr, this.boneOffsetFormInverse);
|
690
|
-
},
|
691
|
-
_setTransformFromBone: function () {
|
692
|
-
const manager = this.manager;
|
693
|
-
|
694
|
-
const form = this._getBoneTransform(); // TODO: check the most appropriate way to set
|
695
|
-
//this.body.setWorldTransform( form );
|
696
|
-
|
697
|
-
|
698
|
-
this.body.setCenterOfMassTransform(form);
|
699
|
-
this.body.getMotionState().setWorldTransform(form);
|
700
|
-
manager.freeTransform(form);
|
701
|
-
},
|
702
|
-
_setPositionFromBone: function () {
|
703
|
-
const manager = this.manager;
|
704
|
-
|
705
|
-
const form = this._getBoneTransform();
|
706
|
-
|
707
|
-
const tr = manager.allocTransform();
|
708
|
-
this.body.getMotionState().getWorldTransform(tr);
|
709
|
-
manager.copyOrigin(tr, form); // TODO: check the most appropriate way to set
|
710
|
-
//this.body.setWorldTransform( tr );
|
711
|
-
|
712
|
-
this.body.setCenterOfMassTransform(tr);
|
713
|
-
this.body.getMotionState().setWorldTransform(tr);
|
714
|
-
manager.freeTransform(tr);
|
715
|
-
manager.freeTransform(form);
|
716
|
-
},
|
717
|
-
_updateBoneRotation: function () {
|
718
|
-
const manager = this.manager;
|
719
|
-
|
720
|
-
const tr = this._getWorldTransformForBone();
|
721
|
-
|
722
|
-
const q = manager.getBasis(tr);
|
723
|
-
const thQ = manager.allocThreeQuaternion();
|
724
|
-
const thQ2 = manager.allocThreeQuaternion();
|
725
|
-
const thQ3 = manager.allocThreeQuaternion();
|
726
|
-
thQ.set(q.x(), q.y(), q.z(), q.w());
|
727
|
-
thQ2.setFromRotationMatrix(this.bone.matrixWorld);
|
728
|
-
thQ2.conjugate();
|
729
|
-
thQ2.multiply(thQ); //this.bone.quaternion.multiply( thQ2 );
|
730
|
-
|
731
|
-
thQ3.setFromRotationMatrix(this.bone.matrix); // Renormalizing quaternion here because repeatedly transforming
|
732
|
-
// quaternion continuously accumulates floating point error and
|
733
|
-
// can end up being overflow. See #15335
|
734
|
-
|
735
|
-
this.bone.quaternion.copy(thQ2.multiply(thQ3).normalize());
|
736
|
-
manager.freeThreeQuaternion(thQ);
|
737
|
-
manager.freeThreeQuaternion(thQ2);
|
738
|
-
manager.freeThreeQuaternion(thQ3);
|
739
|
-
manager.freeQuaternion(q);
|
740
|
-
manager.freeTransform(tr);
|
741
|
-
},
|
742
|
-
_updateBonePosition: function () {
|
743
|
-
const manager = this.manager;
|
744
|
-
|
745
|
-
const tr = this._getWorldTransformForBone();
|
746
|
-
|
747
|
-
const thV = manager.allocThreeVector3();
|
748
|
-
const o = manager.getOrigin(tr);
|
749
|
-
thV.set(o.x(), o.y(), o.z());
|
750
|
-
|
751
|
-
if (this.bone.parent) {
|
752
|
-
this.bone.parent.worldToLocal(thV);
|
753
|
-
}
|
754
|
-
|
755
|
-
this.bone.position.copy(thV);
|
756
|
-
manager.freeThreeVector3(thV);
|
757
|
-
manager.freeTransform(tr);
|
758
|
-
}
|
759
|
-
};
|
760
|
-
/**
|
761
|
-
* @param {THREE.SkinnedMesh} mesh
|
762
|
-
* @param {Ammo.btDiscreteDynamicsWorld} world
|
763
|
-
* @param {RigidBody} bodyA
|
764
|
-
* @param {RigidBody} bodyB
|
765
|
-
* @param {Object} params
|
766
|
-
* @param {ResourceManager} manager
|
767
|
-
*/
|
768
|
-
|
769
|
-
function Constraint(mesh, world, bodyA, bodyB, params, manager) {
|
770
|
-
this.mesh = mesh;
|
771
|
-
this.world = world;
|
772
|
-
this.bodyA = bodyA;
|
773
|
-
this.bodyB = bodyB;
|
774
|
-
this.params = params;
|
775
|
-
this.manager = manager;
|
776
|
-
this.constraint = null;
|
777
|
-
|
778
|
-
this._init();
|
779
|
-
}
|
780
|
-
|
781
|
-
Constraint.prototype = {
|
782
|
-
constructor: Constraint,
|
783
|
-
// private method
|
784
|
-
_init: function () {
|
785
|
-
const manager = this.manager;
|
786
|
-
const params = this.params;
|
787
|
-
const bodyA = this.bodyA;
|
788
|
-
const bodyB = this.bodyB;
|
789
|
-
const form = manager.allocTransform();
|
790
|
-
manager.setIdentity(form);
|
791
|
-
manager.setOriginFromArray3(form, params.position);
|
792
|
-
manager.setBasisFromArray3(form, params.rotation);
|
793
|
-
const formA = manager.allocTransform();
|
794
|
-
const formB = manager.allocTransform();
|
795
|
-
bodyA.body.getMotionState().getWorldTransform(formA);
|
796
|
-
bodyB.body.getMotionState().getWorldTransform(formB);
|
797
|
-
const formInverseA = manager.inverseTransform(formA);
|
798
|
-
const formInverseB = manager.inverseTransform(formB);
|
799
|
-
const formA2 = manager.multiplyTransforms(formInverseA, form);
|
800
|
-
const formB2 = manager.multiplyTransforms(formInverseB, form);
|
801
|
-
const constraint = new Ammo.btGeneric6DofSpringConstraint(bodyA.body, bodyB.body, formA2, formB2, true);
|
802
|
-
const lll = manager.allocVector3();
|
803
|
-
const lul = manager.allocVector3();
|
804
|
-
const all = manager.allocVector3();
|
805
|
-
const aul = manager.allocVector3();
|
806
|
-
lll.setValue(params.translationLimitation1[0], params.translationLimitation1[1], params.translationLimitation1[2]);
|
807
|
-
lul.setValue(params.translationLimitation2[0], params.translationLimitation2[1], params.translationLimitation2[2]);
|
808
|
-
all.setValue(params.rotationLimitation1[0], params.rotationLimitation1[1], params.rotationLimitation1[2]);
|
809
|
-
aul.setValue(params.rotationLimitation2[0], params.rotationLimitation2[1], params.rotationLimitation2[2]);
|
810
|
-
constraint.setLinearLowerLimit(lll);
|
811
|
-
constraint.setLinearUpperLimit(lul);
|
812
|
-
constraint.setAngularLowerLimit(all);
|
813
|
-
constraint.setAngularUpperLimit(aul);
|
814
|
-
|
815
|
-
for (let i = 0; i < 3; i++) {
|
816
|
-
if (params.springPosition[i] !== 0) {
|
817
|
-
constraint.enableSpring(i, true);
|
818
|
-
constraint.setStiffness(i, params.springPosition[i]);
|
819
|
-
}
|
820
|
-
}
|
821
|
-
|
822
|
-
for (let i = 0; i < 3; i++) {
|
823
|
-
if (params.springRotation[i] !== 0) {
|
824
|
-
constraint.enableSpring(i + 3, true);
|
825
|
-
constraint.setStiffness(i + 3, params.springRotation[i]);
|
826
|
-
}
|
827
|
-
}
|
828
|
-
/*
|
829
|
-
* Currently(10/31/2016) official ammo.js doesn't support
|
830
|
-
* btGeneric6DofSpringConstraint.setParam method.
|
831
|
-
* You need custom ammo.js (add the method into idl) if you wanna use.
|
832
|
-
* By setting this parameter, physics will be more like MMD's
|
833
|
-
*/
|
834
|
-
|
835
|
-
|
836
|
-
if (constraint.setParam !== undefined) {
|
837
|
-
for (let i = 0; i < 6; i++) {
|
838
|
-
// this parameter is from http://www20.atpages.jp/katwat/three.js_r58/examples/mytest37/mmd.three.js
|
839
|
-
constraint.setParam(2, 0.475, i);
|
840
|
-
}
|
841
|
-
}
|
842
|
-
|
843
|
-
this.world.addConstraint(constraint, true);
|
844
|
-
this.constraint = constraint;
|
845
|
-
manager.freeTransform(form);
|
846
|
-
manager.freeTransform(formA);
|
847
|
-
manager.freeTransform(formB);
|
848
|
-
manager.freeTransform(formInverseA);
|
849
|
-
manager.freeTransform(formInverseB);
|
850
|
-
manager.freeTransform(formA2);
|
851
|
-
manager.freeTransform(formB2);
|
852
|
-
manager.freeVector3(lll);
|
853
|
-
manager.freeVector3(lul);
|
854
|
-
manager.freeVector3(all);
|
855
|
-
manager.freeVector3(aul);
|
856
|
-
}
|
857
|
-
};
|
858
|
-
/**
|
859
|
-
* Visualize Rigid bodies
|
860
|
-
*
|
861
|
-
* @param {THREE.SkinnedMesh} mesh
|
862
|
-
* @param {Physics} physics
|
863
|
-
*/
|
864
|
-
|
865
|
-
function MMDPhysicsHelper(mesh, physics) {
|
866
|
-
Object3D.call(this);
|
867
|
-
this.root = mesh;
|
868
|
-
this.physics = physics;
|
869
|
-
this.matrix.copy(mesh.matrixWorld);
|
870
|
-
this.matrixAutoUpdate = false;
|
871
|
-
this.materials = [];
|
872
|
-
this.materials.push(new MeshBasicMaterial({
|
873
|
-
color: new Color(0xff8888),
|
874
|
-
wireframe: true,
|
875
|
-
depthTest: false,
|
876
|
-
depthWrite: false,
|
877
|
-
opacity: 0.25,
|
878
|
-
transparent: true
|
879
|
-
}));
|
880
|
-
this.materials.push(new MeshBasicMaterial({
|
881
|
-
color: new Color(0x88ff88),
|
882
|
-
wireframe: true,
|
883
|
-
depthTest: false,
|
884
|
-
depthWrite: false,
|
885
|
-
opacity: 0.25,
|
886
|
-
transparent: true
|
887
|
-
}));
|
888
|
-
this.materials.push(new MeshBasicMaterial({
|
889
|
-
color: new Color(0x8888ff),
|
890
|
-
wireframe: true,
|
891
|
-
depthTest: false,
|
892
|
-
depthWrite: false,
|
893
|
-
opacity: 0.25,
|
894
|
-
transparent: true
|
895
|
-
}));
|
896
|
-
|
897
|
-
this._init();
|
898
|
-
}
|
899
|
-
|
900
|
-
MMDPhysicsHelper.prototype = Object.assign(Object.create(Object3D.prototype), {
|
901
|
-
constructor: MMDPhysicsHelper,
|
902
|
-
|
903
|
-
/**
|
904
|
-
* Updates Rigid Bodies visualization.
|
905
|
-
*/
|
906
|
-
updateMatrixWorld: (() => {
|
907
|
-
const position = new Vector3();
|
908
|
-
const quaternion = new Quaternion();
|
909
|
-
const scale = new Vector3();
|
910
|
-
const matrixWorldInv = new Matrix4();
|
911
|
-
return function updateMatrixWorld(force) {
|
912
|
-
const mesh = this.root;
|
913
|
-
|
914
|
-
if (this.visible) {
|
915
|
-
const bodies = this.physics.bodies;
|
916
|
-
matrixWorldInv.copy(mesh.matrixWorld).decompose(position, quaternion, scale).compose(position, quaternion, scale.set(1, 1, 1)).invert();
|
917
|
-
|
918
|
-
for (let i = 0, il = bodies.length; i < il; i++) {
|
919
|
-
const body = bodies[i].body;
|
920
|
-
const child = this.children[i];
|
921
|
-
const tr = body.getCenterOfMassTransform();
|
922
|
-
const origin = tr.getOrigin();
|
923
|
-
const rotation = tr.getRotation();
|
924
|
-
child.position.set(origin.x(), origin.y(), origin.z()).applyMatrix4(matrixWorldInv);
|
925
|
-
child.quaternion.setFromRotationMatrix(matrixWorldInv).multiply(quaternion.set(rotation.x(), rotation.y(), rotation.z(), rotation.w()));
|
926
|
-
}
|
927
|
-
}
|
928
|
-
|
929
|
-
this.matrix.copy(mesh.matrixWorld).decompose(position, quaternion, scale).compose(position, quaternion, scale.set(1, 1, 1));
|
930
|
-
Object3D.prototype.updateMatrixWorld.call(this, force);
|
931
|
-
};
|
932
|
-
})(),
|
933
|
-
// private method
|
934
|
-
_init: function () {
|
935
|
-
const bodies = this.physics.bodies;
|
936
|
-
|
937
|
-
function createGeometry(param) {
|
938
|
-
switch (param.shapeType) {
|
939
|
-
case 0:
|
940
|
-
return new SphereGeometry(param.width, 16, 8);
|
941
|
-
|
942
|
-
case 1:
|
943
|
-
return new BoxGeometry(param.width * 2, param.height * 2, param.depth * 2, 8, 8, 8);
|
944
|
-
|
945
|
-
case 2:
|
946
|
-
return new createCapsuleGeometry(param.width, param.height, 16, 8);
|
947
|
-
|
948
|
-
default:
|
949
|
-
return null;
|
950
|
-
}
|
951
|
-
} // copy from http://www20.atpages.jp/katwat/three.js_r58/examples/mytest37/mytest37.js?ver=20160815
|
952
|
-
|
953
|
-
|
954
|
-
function createCapsuleGeometry(radius, cylinderHeight, segmentsRadius, segmentsHeight) {
|
955
|
-
const geometry = new CylinderGeometry(radius, radius, cylinderHeight, segmentsRadius, segmentsHeight, true);
|
956
|
-
const upperSphere = new Mesh(new SphereGeometry(radius, segmentsRadius, segmentsHeight, 0, Math.PI * 2, 0, Math.PI / 2));
|
957
|
-
const lowerSphere = new Mesh(new SphereGeometry(radius, segmentsRadius, segmentsHeight, 0, Math.PI * 2, Math.PI / 2, Math.PI / 2));
|
958
|
-
upperSphere.position.set(0, cylinderHeight / 2, 0);
|
959
|
-
lowerSphere.position.set(0, -cylinderHeight / 2, 0);
|
960
|
-
upperSphere.updateMatrix();
|
961
|
-
lowerSphere.updateMatrix();
|
962
|
-
geometry.merge(upperSphere.geometry, upperSphere.matrix);
|
963
|
-
geometry.merge(lowerSphere.geometry, lowerSphere.matrix);
|
964
|
-
return geometry;
|
965
|
-
}
|
966
|
-
|
967
|
-
for (let i = 0, il = bodies.length; i < il; i++) {
|
968
|
-
const param = bodies[i].params;
|
969
|
-
this.add(new Mesh(createGeometry(param), this.materials[param.type]));
|
970
|
-
}
|
971
|
-
}
|
972
|
-
});
|
973
|
-
return MMDPhysics;
|
974
|
-
})();
|
975
|
-
|
976
|
-
export { MMDPhysics };
|