three-stdlib 2.22.5 → 2.22.7

Sign up to get free protection for your applications and to get access to all the features.
Files changed (1091) hide show
  1. package/LICENSE +1 -1
  2. package/README.md +0 -2
  3. package/package.json +34 -14
  4. package/BufferGeometryUtils-903f7ecb.js +0 -1
  5. package/BufferGeometryUtils-f2288d1c.js +0 -740
  6. package/Nodes-2106b101.js +0 -352
  7. package/Nodes-8947ba9a.js +0 -1
  8. package/_polyfill/CompressedArrayTexture.cjs.js +0 -1
  9. package/_polyfill/CompressedArrayTexture.js +0 -13
  10. package/_polyfill/Data3DTexture.cjs.js +0 -1
  11. package/_polyfill/Data3DTexture.js +0 -23
  12. package/animation/AnimationClipCreator.cjs.js +0 -1
  13. package/animation/AnimationClipCreator.d.ts +0 -12
  14. package/animation/AnimationClipCreator.js +0 -77
  15. package/animation/CCDIKSolver.cjs.js +0 -1
  16. package/animation/CCDIKSolver.d.ts +0 -25
  17. package/animation/CCDIKSolver.js +0 -304
  18. package/animation/MMDAnimationHelper.cjs.js +0 -1
  19. package/animation/MMDAnimationHelper.d.ts +0 -103
  20. package/animation/MMDAnimationHelper.js +0 -705
  21. package/animation/MMDPhysics.cjs.js +0 -1
  22. package/animation/MMDPhysics.d.ts +0 -119
  23. package/animation/MMDPhysics.js +0 -976
  24. package/cameras/CinematicCamera.cjs.js +0 -1
  25. package/cameras/CinematicCamera.d.ts +0 -41
  26. package/cameras/CinematicCamera.js +0 -139
  27. package/controls/ArcballControls.cjs.js +0 -1
  28. package/controls/ArcballControls.d.ts +0 -161
  29. package/controls/ArcballControls.js +0 -2642
  30. package/controls/DeviceOrientationControls.cjs.js +0 -1
  31. package/controls/DeviceOrientationControls.d.ts +0 -24
  32. package/controls/DeviceOrientationControls.js +0 -119
  33. package/controls/DragControls.cjs.js +0 -1
  34. package/controls/DragControls.d.ts +0 -34
  35. package/controls/DragControls.js +0 -274
  36. package/controls/FirstPersonControls.cjs.js +0 -1
  37. package/controls/FirstPersonControls.d.ts +0 -48
  38. package/controls/FirstPersonControls.js +0 -290
  39. package/controls/FlyControls.cjs.js +0 -1
  40. package/controls/FlyControls.d.ts +0 -32
  41. package/controls/FlyControls.js +0 -309
  42. package/controls/OrbitControls.cjs.js +0 -1
  43. package/controls/OrbitControls.d.ts +0 -63
  44. package/controls/OrbitControls.js +0 -980
  45. package/controls/PointerLockControls.cjs.js +0 -1
  46. package/controls/PointerLockControls.d.ts +0 -24
  47. package/controls/PointerLockControls.js +0 -135
  48. package/controls/TrackballControls.cjs.js +0 -1
  49. package/controls/TrackballControls.d.ts +0 -95
  50. package/controls/TrackballControls.js +0 -653
  51. package/controls/TransformControls.cjs.js +0 -1
  52. package/controls/TransformControls.d.ts +0 -151
  53. package/controls/TransformControls.js +0 -1275
  54. package/controls/experimental/CameraControls.cjs.js +0 -1
  55. package/controls/experimental/CameraControls.d.ts +0 -170
  56. package/controls/experimental/CameraControls.js +0 -953
  57. package/csm/CSM.cjs.js +0 -1
  58. package/csm/CSM.d.ts +0 -61
  59. package/csm/CSM.js +0 -305
  60. package/csm/CSMFrustum.cjs.js +0 -1
  61. package/csm/CSMFrustum.d.ts +0 -19
  62. package/csm/CSMFrustum.js +0 -90
  63. package/csm/CSMHelper.cjs.js +0 -1
  64. package/csm/CSMHelper.d.ts +0 -26
  65. package/csm/CSMHelper.js +0 -128
  66. package/csm/CSMShader.cjs.js +0 -1
  67. package/csm/CSMShader.d.ts +0 -4
  68. package/csm/CSMShader.js +0 -255
  69. package/curves/CurveExtras.cjs.js +0 -1
  70. package/curves/CurveExtras.d.ts +0 -68
  71. package/curves/CurveExtras.js +0 -266
  72. package/curves/NURBSCurve.cjs.js +0 -1
  73. package/curves/NURBSCurve.d.ts +0 -11
  74. package/curves/NURBSCurve.js +0 -63
  75. package/curves/NURBSSurface.cjs.js +0 -1
  76. package/curves/NURBSSurface.d.ts +0 -13
  77. package/curves/NURBSSurface.js +0 -44
  78. package/curves/NURBSUtils.cjs.js +0 -1
  79. package/curves/NURBSUtils.d.ts +0 -22
  80. package/curves/NURBSUtils.js +0 -375
  81. package/custom.d.cjs.js +0 -1
  82. package/custom.d.js +0 -1
  83. package/deprecated/Geometry.cjs.js +0 -1
  84. package/deprecated/Geometry.d.ts +0 -342
  85. package/deprecated/Geometry.js +0 -1261
  86. package/effects/AnaglyphEffect.cjs.js +0 -1
  87. package/effects/AnaglyphEffect.d.ts +0 -11
  88. package/effects/AnaglyphEffect.js +0 -85
  89. package/effects/AsciiEffect.cjs.js +0 -1
  90. package/effects/AsciiEffect.d.ts +0 -18
  91. package/effects/AsciiEffect.js +0 -203
  92. package/effects/OutlineEffect.cjs.js +0 -1
  93. package/effects/OutlineEffect.d.ts +0 -28
  94. package/effects/OutlineEffect.js +0 -378
  95. package/effects/ParallaxBarrierEffect.cjs.js +0 -1
  96. package/effects/ParallaxBarrierEffect.d.ts +0 -8
  97. package/effects/ParallaxBarrierEffect.js +0 -63
  98. package/effects/PeppersGhostEffect.cjs.js +0 -1
  99. package/effects/PeppersGhostEffect.d.ts +0 -10
  100. package/effects/PeppersGhostEffect.js +0 -134
  101. package/effects/StereoEffect.cjs.js +0 -1
  102. package/effects/StereoEffect.d.ts +0 -9
  103. package/effects/StereoEffect.js +0 -36
  104. package/environments/RoomEnvironment.cjs.js +0 -1
  105. package/environments/RoomEnvironment.d.ts +0 -5
  106. package/environments/RoomEnvironment.js +0 -92
  107. package/exporters/ColladaExporter.cjs.js +0 -1
  108. package/exporters/ColladaExporter.d.ts +0 -39
  109. package/exporters/ColladaExporter.js +0 -425
  110. package/exporters/DRACOExporter.cjs.js +0 -1
  111. package/exporters/DRACOExporter.d.ts +0 -23
  112. package/exporters/DRACOExporter.js +0 -186
  113. package/exporters/GLTFExporter.cjs.js +0 -1
  114. package/exporters/GLTFExporter.d.ts +0 -270
  115. package/exporters/GLTFExporter.js +0 -1932
  116. package/exporters/MMDExporter.cjs.js +0 -1
  117. package/exporters/MMDExporter.d.ts +0 -8
  118. package/exporters/MMDExporter.js +0 -160
  119. package/exporters/OBJExporter.cjs.js +0 -1
  120. package/exporters/OBJExporter.d.ts +0 -18
  121. package/exporters/OBJExporter.js +0 -228
  122. package/exporters/PLYExporter.cjs.js +0 -1
  123. package/exporters/PLYExporter.d.ts +0 -11
  124. package/exporters/PLYExporter.js +0 -339
  125. package/exporters/STLExporter.cjs.js +0 -1
  126. package/exporters/STLExporter.d.ts +0 -23
  127. package/exporters/STLExporter.js +0 -180
  128. package/exporters/USDZExporter.cjs.js +0 -1
  129. package/exporters/USDZExporter.d.ts +0 -27
  130. package/exporters/USDZExporter.js +0 -388
  131. package/geometries/BoxLineGeometry.cjs.js +0 -1
  132. package/geometries/BoxLineGeometry.d.ts +0 -12
  133. package/geometries/BoxLineGeometry.js +0 -52
  134. package/geometries/ConvexGeometry.cjs.js +0 -1
  135. package/geometries/ConvexGeometry.d.ts +0 -5
  136. package/geometries/ConvexGeometry.js +0 -38
  137. package/geometries/DecalGeometry.cjs.js +0 -1
  138. package/geometries/DecalGeometry.d.ts +0 -10
  139. package/geometries/DecalGeometry.js +0 -238
  140. package/geometries/LightningStrike.cjs.js +0 -1
  141. package/geometries/LightningStrike.d.ts +0 -108
  142. package/geometries/LightningStrike.js +0 -740
  143. package/geometries/ParametricGeometries.cjs.js +0 -1
  144. package/geometries/ParametricGeometries.d.ts +0 -32
  145. package/geometries/ParametricGeometries.js +0 -179
  146. package/geometries/ParametricGeometry.cjs.js +0 -1
  147. package/geometries/ParametricGeometry.d.ts +0 -18
  148. package/geometries/ParametricGeometry.js +0 -87
  149. package/geometries/RoundedBoxGeometry.cjs.js +0 -1
  150. package/geometries/RoundedBoxGeometry.d.ts +0 -5
  151. package/geometries/RoundedBoxGeometry.js +0 -122
  152. package/geometries/TeapotGeometry.cjs.js +0 -1
  153. package/geometries/TeapotGeometry.d.ts +0 -13
  154. package/geometries/TeapotGeometry.js +0 -297
  155. package/geometries/TextGeometry.cjs.js +0 -1
  156. package/geometries/TextGeometry.d.ts +0 -18
  157. package/geometries/TextGeometry.js +0 -37
  158. package/helpers/LightProbeHelper.cjs.js +0 -1
  159. package/helpers/LightProbeHelper.d.ts +0 -10
  160. package/helpers/LightProbeHelper.js +0 -40
  161. package/helpers/PositionalAudioHelper.cjs.js +0 -1
  162. package/helpers/PositionalAudioHelper.d.ts +0 -13
  163. package/helpers/PositionalAudioHelper.js +0 -75
  164. package/helpers/RectAreaLightHelper.cjs.js +0 -1
  165. package/helpers/RectAreaLightHelper.d.ts +0 -10
  166. package/helpers/RectAreaLightHelper.js +0 -60
  167. package/helpers/VertexNormalsHelper.cjs.js +0 -1
  168. package/helpers/VertexNormalsHelper.d.ts +0 -10
  169. package/helpers/VertexNormalsHelper.js +0 -75
  170. package/helpers/VertexTangentsHelper.cjs.js +0 -1
  171. package/helpers/VertexTangentsHelper.d.ts +0 -10
  172. package/helpers/VertexTangentsHelper.js +0 -63
  173. package/index.cjs.js +0 -1
  174. package/index.d.ts +0 -254
  175. package/index.js +0 -337
  176. package/interactive/HTMLMesh.cjs.js +0 -1
  177. package/interactive/HTMLMesh.d.ts +0 -6
  178. package/interactive/HTMLMesh.js +0 -406
  179. package/interactive/InteractiveGroup.cjs.js +0 -1
  180. package/interactive/InteractiveGroup.d.ts +0 -5
  181. package/interactive/InteractiveGroup.js +0 -87
  182. package/interactive/SelectionBox.cjs.js +0 -1
  183. package/interactive/SelectionBox.d.ts +0 -15
  184. package/interactive/SelectionBox.js +0 -152
  185. package/interactive/SelectionHelper.cjs.js +0 -1
  186. package/interactive/SelectionHelper.d.ts +0 -17
  187. package/interactive/SelectionHelper.js +0 -59
  188. package/libs/MeshoptDecoder.cjs.js +0 -1
  189. package/libs/MeshoptDecoder.d.ts +0 -12
  190. package/libs/MeshoptDecoder.js +0 -124
  191. package/libs/MotionControllers.cjs.js +0 -1
  192. package/libs/MotionControllers.d.ts +0 -132
  193. package/libs/MotionControllers.js +0 -455
  194. package/lights/LightProbeGenerator.cjs.js +0 -1
  195. package/lights/LightProbeGenerator.d.ts +0 -6
  196. package/lights/LightProbeGenerator.js +0 -200
  197. package/lights/RectAreaLightUniformsLib.cjs.js +0 -1
  198. package/lights/RectAreaLightUniformsLib.d.ts +0 -3
  199. package/lights/RectAreaLightUniformsLib.js +0 -9
  200. package/lines/Line2.cjs.js +0 -1
  201. package/lines/Line2.d.ts +0 -11
  202. package/lines/Line2.js +0 -16
  203. package/lines/LineGeometry.cjs.js +0 -1
  204. package/lines/LineGeometry.d.ts +0 -10
  205. package/lines/LineGeometry.js +0 -56
  206. package/lines/LineMaterial.cjs.js +0 -1
  207. package/lines/LineMaterial.d.ts +0 -31
  208. package/lines/LineMaterial.js +0 -577
  209. package/lines/LineSegments2.cjs.js +0 -1
  210. package/lines/LineSegments2.d.ts +0 -14
  211. package/lines/LineSegments2.js +0 -311
  212. package/lines/LineSegmentsGeometry.cjs.js +0 -1
  213. package/lines/LineSegmentsGeometry.d.ts +0 -23
  214. package/lines/LineSegmentsGeometry.js +0 -166
  215. package/lines/Wireframe.cjs.js +0 -1
  216. package/lines/Wireframe.d.ts +0 -11
  217. package/lines/Wireframe.js +0 -45
  218. package/lines/WireframeGeometry2.cjs.js +0 -1
  219. package/lines/WireframeGeometry2.d.ts +0 -8
  220. package/lines/WireframeGeometry2.js +0 -14
  221. package/loaders/3DMLoader.cjs.js +0 -1
  222. package/loaders/3DMLoader.d.ts +0 -17
  223. package/loaders/3DMLoader.js +0 -1037
  224. package/loaders/3MFLoader.cjs.js +0 -1
  225. package/loaders/3MFLoader.d.ts +0 -16
  226. package/loaders/3MFLoader.js +0 -1053
  227. package/loaders/AMFLoader.cjs.js +0 -1
  228. package/loaders/AMFLoader.d.ts +0 -14
  229. package/loaders/AMFLoader.js +0 -389
  230. package/loaders/AssimpLoader.cjs.js +0 -1
  231. package/loaders/AssimpLoader.js +0 -1793
  232. package/loaders/BVHLoader.cjs.js +0 -1
  233. package/loaders/BVHLoader.d.ts +0 -21
  234. package/loaders/BVHLoader.js +0 -313
  235. package/loaders/BasisTextureLoader.cjs.js +0 -1
  236. package/loaders/BasisTextureLoader.d.ts +0 -32
  237. package/loaders/BasisTextureLoader.js +0 -602
  238. package/loaders/ColladaLoader.cjs.js +0 -1
  239. package/loaders/ColladaLoader.d.ts +0 -20
  240. package/loaders/ColladaLoader.js +0 -2993
  241. package/loaders/DDSLoader.cjs.js +0 -1
  242. package/loaders/DDSLoader.d.ts +0 -16
  243. package/loaders/DDSLoader.js +0 -214
  244. package/loaders/DRACOLoader.cjs.js +0 -1
  245. package/loaders/DRACOLoader.d.ts +0 -18
  246. package/loaders/DRACOLoader.js +0 -447
  247. package/loaders/EXRLoader.cjs.js +0 -1
  248. package/loaders/EXRLoader.d.ts +0 -18
  249. package/loaders/EXRLoader.js +0 -1699
  250. package/loaders/FBXLoader.cjs.js +0 -1
  251. package/loaders/FBXLoader.d.ts +0 -14
  252. package/loaders/FBXLoader.js +0 -2917
  253. package/loaders/FontLoader.cjs.js +0 -1
  254. package/loaders/FontLoader.d.ts +0 -36
  255. package/loaders/FontLoader.js +0 -144
  256. package/loaders/GCodeLoader.cjs.js +0 -1
  257. package/loaders/GCodeLoader.d.ts +0 -15
  258. package/loaders/GCodeLoader.js +0 -189
  259. package/loaders/GLTFLoader.cjs.js +0 -1
  260. package/loaders/GLTFLoader.d.ts +0 -151
  261. package/loaders/GLTFLoader.js +0 -3136
  262. package/loaders/HDRCubeTextureLoader.cjs.js +0 -1
  263. package/loaders/HDRCubeTextureLoader.d.ts +0 -18
  264. package/loaders/HDRCubeTextureLoader.js +0 -77
  265. package/loaders/KMZLoader.cjs.js +0 -1
  266. package/loaders/KMZLoader.d.ts +0 -16
  267. package/loaders/KMZLoader.js +0 -88
  268. package/loaders/KTX2Loader.cjs.js +0 -1
  269. package/loaders/KTX2Loader.d.ts +0 -16
  270. package/loaders/KTX2Loader.js +0 -596
  271. package/loaders/KTXLoader.cjs.js +0 -1
  272. package/loaders/KTXLoader.d.ts +0 -16
  273. package/loaders/KTXLoader.js +0 -149
  274. package/loaders/LDrawLoader.cjs.js +0 -1
  275. package/loaders/LDrawLoader.d.ts +0 -26
  276. package/loaders/LDrawLoader.js +0 -1842
  277. package/loaders/LUT3dlLoader.cjs.js +0 -1
  278. package/loaders/LUT3dlLoader.d.ts +0 -20
  279. package/loaders/LUT3dlLoader.js +0 -115
  280. package/loaders/LUTCubeLoader.cjs.js +0 -1
  281. package/loaders/LUTCubeLoader.d.ts +0 -23
  282. package/loaders/LUTCubeLoader.js +0 -118
  283. package/loaders/LWOLoader.cjs.js +0 -1
  284. package/loaders/LWOLoader.d.ts +0 -26
  285. package/loaders/LWOLoader.js +0 -737
  286. package/loaders/LottieLoader.cjs.js +0 -1
  287. package/loaders/LottieLoader.d.ts +0 -15
  288. package/loaders/LottieLoader.js +0 -49
  289. package/loaders/MD2Loader.cjs.js +0 -1
  290. package/loaders/MD2Loader.d.ts +0 -14
  291. package/loaders/MD2Loader.js +0 -202
  292. package/loaders/MDDLoader.cjs.js +0 -1
  293. package/loaders/MDDLoader.d.ts +0 -19
  294. package/loaders/MDDLoader.js +0 -78
  295. package/loaders/MMDLoader.cjs.js +0 -1
  296. package/loaders/MMDLoader.d.ts +0 -63
  297. package/loaders/MMDLoader.js +0 -1434
  298. package/loaders/MTLLoader.cjs.js +0 -1
  299. package/loaders/MTLLoader.d.ts +0 -112
  300. package/loaders/MTLLoader.js +0 -390
  301. package/loaders/NRRDLoader.cjs.js +0 -1
  302. package/loaders/NRRDLoader.d.ts +0 -21
  303. package/loaders/NRRDLoader.js +0 -482
  304. package/loaders/NodeMaterialLoader.cjs.js +0 -1
  305. package/loaders/NodeMaterialLoader.js +0 -39
  306. package/loaders/OBJLoader.cjs.js +0 -1
  307. package/loaders/OBJLoader.d.ts +0 -17
  308. package/loaders/OBJLoader.js +0 -609
  309. package/loaders/PCDLoader.cjs.js +0 -1
  310. package/loaders/PCDLoader.d.ts +0 -15
  311. package/loaders/PCDLoader.js +0 -267
  312. package/loaders/PDBLoader.cjs.js +0 -1
  313. package/loaders/PDBLoader.d.ts +0 -22
  314. package/loaders/PDBLoader.js +0 -264
  315. package/loaders/PLYLoader.cjs.js +0 -1
  316. package/loaders/PLYLoader.d.ts +0 -16
  317. package/loaders/PLYLoader.js +0 -414
  318. package/loaders/PRWMLoader.cjs.js +0 -1
  319. package/loaders/PRWMLoader.d.ts +0 -16
  320. package/loaders/PRWMLoader.js +0 -197
  321. package/loaders/PVRLoader.cjs.js +0 -1
  322. package/loaders/PVRLoader.d.ts +0 -16
  323. package/loaders/PVRLoader.js +0 -192
  324. package/loaders/RGBELoader.cjs.js +0 -1
  325. package/loaders/RGBELoader.d.ts +0 -20
  326. package/loaders/RGBELoader.js +0 -382
  327. package/loaders/RGBMLoader.cjs.js +0 -1
  328. package/loaders/RGBMLoader.d.ts +0 -32
  329. package/loaders/RGBMLoader.js +0 -1168
  330. package/loaders/STLLoader.cjs.js +0 -1
  331. package/loaders/STLLoader.d.ts +0 -14
  332. package/loaders/STLLoader.js +0 -296
  333. package/loaders/SVGLoader.cjs.js +0 -1
  334. package/loaders/SVGLoader.d.ts +0 -63
  335. package/loaders/SVGLoader.js +0 -2083
  336. package/loaders/TDSLoader.cjs.js +0 -1
  337. package/loaders/TDSLoader.d.ts +0 -42
  338. package/loaders/TDSLoader.js +0 -870
  339. package/loaders/TGALoader.cjs.js +0 -1
  340. package/loaders/TGALoader.d.ts +0 -14
  341. package/loaders/TGALoader.js +0 -396
  342. package/loaders/TTFLoader.cjs.js +0 -1
  343. package/loaders/TTFLoader.d.ts +0 -15
  344. package/loaders/TTFLoader.js +0 -152
  345. package/loaders/TiltLoader.cjs.js +0 -1
  346. package/loaders/TiltLoader.d.ts +0 -14
  347. package/loaders/TiltLoader.js +0 -411
  348. package/loaders/VOXLoader.cjs.js +0 -1
  349. package/loaders/VOXLoader.d.ts +0 -28
  350. package/loaders/VOXLoader.js +0 -196
  351. package/loaders/VRMLLoader.cjs.js +0 -1
  352. package/loaders/VRMLLoader.d.ts +0 -14
  353. package/loaders/VRMLLoader.js +0 -2575
  354. package/loaders/VRMLoader.cjs.js +0 -1
  355. package/loaders/VRMLoader.js +0 -46
  356. package/loaders/VTKLoader.cjs.js +0 -1
  357. package/loaders/VTKLoader.d.ts +0 -14
  358. package/loaders/VTKLoader.js +0 -834
  359. package/loaders/XLoader.cjs.js +0 -1
  360. package/loaders/XLoader.js +0 -1434
  361. package/loaders/XYZLoader.cjs.js +0 -1
  362. package/loaders/XYZLoader.d.ts +0 -14
  363. package/loaders/XYZLoader.js +0 -66
  364. package/loaders/lwo/IFFParser.cjs.js +0 -1
  365. package/loaders/lwo/IFFParser.js +0 -951
  366. package/loaders/lwo/LWO2Parser.cjs.js +0 -1
  367. package/loaders/lwo/LWO2Parser.js +0 -430
  368. package/loaders/lwo/LWO3Parser.cjs.js +0 -1
  369. package/loaders/lwo/LWO3Parser.js +0 -385
  370. package/math/Capsule.cjs.js +0 -1
  371. package/math/Capsule.d.ts +0 -27
  372. package/math/Capsule.js +0 -87
  373. package/math/ColorConverter.cjs.js +0 -1
  374. package/math/ColorConverter.d.ts +0 -21
  375. package/math/ColorConverter.js +0 -65
  376. package/math/ConvexHull.cjs.js +0 -1
  377. package/math/ConvexHull.d.ts +0 -89
  378. package/math/ConvexHull.js +0 -834
  379. package/math/ImprovedNoise.cjs.js +0 -1
  380. package/math/ImprovedNoise.d.ts +0 -4
  381. package/math/ImprovedNoise.js +0 -52
  382. package/math/Lut.cjs.js +0 -1
  383. package/math/Lut.d.ts +0 -27
  384. package/math/Lut.js +0 -119
  385. package/math/MeshSurfaceSampler.cjs.js +0 -1
  386. package/math/MeshSurfaceSampler.d.ts +0 -15
  387. package/math/MeshSurfaceSampler.js +0 -150
  388. package/math/OBB.cjs.js +0 -1
  389. package/math/OBB.d.ts +0 -24
  390. package/math/OBB.js +0 -296
  391. package/math/Octree.cjs.js +0 -1
  392. package/math/Octree.d.ts +0 -24
  393. package/math/Octree.js +0 -341
  394. package/math/SimplexNoise.cjs.js +0 -1
  395. package/math/SimplexNoise.d.ts +0 -17
  396. package/math/SimplexNoise.js +0 -446
  397. package/misc/ConvexObjectBreaker.cjs.js +0 -1
  398. package/misc/ConvexObjectBreaker.d.ts +0 -25
  399. package/misc/ConvexObjectBreaker.js +0 -398
  400. package/misc/GPUComputationRenderer.cjs.js +0 -1
  401. package/misc/GPUComputationRenderer.d.ts +0 -52
  402. package/misc/GPUComputationRenderer.js +0 -296
  403. package/misc/Gyroscope.cjs.js +0 -1
  404. package/misc/Gyroscope.d.ts +0 -5
  405. package/misc/Gyroscope.js +0 -41
  406. package/misc/MD2Character.cjs.js +0 -1
  407. package/misc/MD2Character.d.ts +0 -33
  408. package/misc/MD2Character.js +0 -184
  409. package/misc/MD2CharacterComplex.cjs.js +0 -1
  410. package/misc/MD2CharacterComplex.d.ts +0 -47
  411. package/misc/MD2CharacterComplex.js +0 -379
  412. package/misc/MorphAnimMesh.cjs.js +0 -1
  413. package/misc/MorphAnimMesh.d.ts +0 -13
  414. package/misc/MorphAnimMesh.js +0 -48
  415. package/misc/MorphBlendMesh.cjs.js +0 -1
  416. package/misc/MorphBlendMesh.d.ts +0 -21
  417. package/misc/MorphBlendMesh.js +0 -203
  418. package/misc/ProgressiveLightmap.cjs.js +0 -1
  419. package/misc/ProgressiveLightmap.js +0 -285
  420. package/misc/RollerCoaster.cjs.js +0 -1
  421. package/misc/RollerCoaster.d.ts +0 -21
  422. package/misc/RollerCoaster.js +0 -375
  423. package/misc/Timer.cjs.js +0 -1
  424. package/misc/Timer.d.ts +0 -27
  425. package/misc/Timer.js +0 -125
  426. package/misc/TubePainter.cjs.js +0 -1
  427. package/misc/TubePainter.d.ts +0 -10
  428. package/misc/TubePainter.js +0 -141
  429. package/misc/Volume.cjs.js +0 -1
  430. package/misc/Volume.d.ts +0 -37
  431. package/misc/Volume.js +0 -406
  432. package/misc/VolumeSlice.cjs.js +0 -1
  433. package/misc/VolumeSlice.d.ts +0 -28
  434. package/misc/VolumeSlice.js +0 -194
  435. package/misc/WebGL.cjs.js +0 -1
  436. package/misc/WebGL.d.ts +0 -5
  437. package/misc/WebGL.js +0 -71
  438. package/modifiers/CurveModifier.cjs.js +0 -1
  439. package/modifiers/CurveModifier.d.ts +0 -39
  440. package/modifiers/CurveModifier.js +0 -288
  441. package/modifiers/EdgeSplitModifier.cjs.js +0 -1
  442. package/modifiers/EdgeSplitModifier.d.ts +0 -19
  443. package/modifiers/EdgeSplitModifier.js +0 -205
  444. package/modifiers/SimplifyModifier.cjs.js +0 -1
  445. package/modifiers/SimplifyModifier.d.ts +0 -12
  446. package/modifiers/SimplifyModifier.js +0 -407
  447. package/modifiers/TessellateModifier.cjs.js +0 -1
  448. package/modifiers/TessellateModifier.d.ts +0 -8
  449. package/modifiers/TessellateModifier.js +0 -231
  450. package/nodes/Nodes.cjs.js +0 -1
  451. package/nodes/Nodes.js +0 -204
  452. package/nodes/ShaderNode.cjs.js +0 -1
  453. package/nodes/ShaderNode.js +0 -308
  454. package/nodes/accessors/BufferNode.cjs.js +0 -1
  455. package/nodes/accessors/BufferNode.js +0 -18
  456. package/nodes/accessors/CameraNode.cjs.js +0 -1
  457. package/nodes/accessors/CameraNode.js +0 -48
  458. package/nodes/accessors/CubeTextureNode.cjs.js +0 -1
  459. package/nodes/accessors/CubeTextureNode.js +0 -53
  460. package/nodes/accessors/MaterialNode.cjs.js +0 -1
  461. package/nodes/accessors/MaterialNode.js +0 -80
  462. package/nodes/accessors/MaterialReferenceNode.cjs.js +0 -1
  463. package/nodes/accessors/MaterialReferenceNode.js +0 -16
  464. package/nodes/accessors/ModelNode.cjs.js +0 -1
  465. package/nodes/accessors/ModelNode.js +0 -10
  466. package/nodes/accessors/ModelViewProjectionNode.cjs.js +0 -1
  467. package/nodes/accessors/ModelViewProjectionNode.js +0 -22
  468. package/nodes/accessors/NormalNode.cjs.js +0 -1
  469. package/nodes/accessors/NormalNode.js +0 -60
  470. package/nodes/accessors/Object3DNode.cjs.js +0 -1
  471. package/nodes/accessors/Object3DNode.js +0 -85
  472. package/nodes/accessors/PointUVNode.cjs.js +0 -1
  473. package/nodes/accessors/PointUVNode.js +0 -16
  474. package/nodes/accessors/PositionNode.cjs.js +0 -1
  475. package/nodes/accessors/PositionNode.js +0 -63
  476. package/nodes/accessors/ReferenceNode.cjs.js +0 -1
  477. package/nodes/accessors/ReferenceNode.js +0 -43
  478. package/nodes/accessors/ReflectNode.cjs.js +0 -1
  479. package/nodes/accessors/ReflectNode.js +0 -45
  480. package/nodes/accessors/SkinningNode.cjs.js +0 -1
  481. package/nodes/accessors/SkinningNode.js +0 -59
  482. package/nodes/accessors/TextureNode.cjs.js +0 -1
  483. package/nodes/accessors/TextureNode.js +0 -68
  484. package/nodes/accessors/UVNode.cjs.js +0 -1
  485. package/nodes/accessors/UVNode.js +0 -28
  486. package/nodes/core/ArrayUniformNode.cjs.js +0 -1
  487. package/nodes/core/ArrayUniformNode.js +0 -17
  488. package/nodes/core/AttributeNode.cjs.js +0 -1
  489. package/nodes/core/AttributeNode.js +0 -36
  490. package/nodes/core/BypassNode.cjs.js +0 -1
  491. package/nodes/core/BypassNode.js +0 -28
  492. package/nodes/core/CodeNode.cjs.js +0 -1
  493. package/nodes/core/CodeNode.js +0 -35
  494. package/nodes/core/ConstNode.cjs.js +0 -1
  495. package/nodes/core/ConstNode.js +0 -17
  496. package/nodes/core/ContextNode.cjs.js +0 -1
  497. package/nodes/core/ContextNode.js +0 -26
  498. package/nodes/core/ExpressionNode.cjs.js +0 -1
  499. package/nodes/core/ExpressionNode.js +0 -22
  500. package/nodes/core/FunctionCallNode.cjs.js +0 -1
  501. package/nodes/core/FunctionCallNode.js +0 -45
  502. package/nodes/core/FunctionNode.cjs.js +0 -1
  503. package/nodes/core/FunctionNode.js +0 -70
  504. package/nodes/core/InputNode.cjs.js +0 -1
  505. package/nodes/core/InputNode.js +0 -48
  506. package/nodes/core/Node.cjs.js +0 -1
  507. package/nodes/core/Node.js +0 -178
  508. package/nodes/core/NodeAttribute.cjs.js +0 -1
  509. package/nodes/core/NodeAttribute.js +0 -11
  510. package/nodes/core/NodeBuilder.cjs.js +0 -1
  511. package/nodes/core/NodeBuilder.js +0 -509
  512. package/nodes/core/NodeCode.cjs.js +0 -1
  513. package/nodes/core/NodeCode.js +0 -13
  514. package/nodes/core/NodeFrame.cjs.js +0 -1
  515. package/nodes/core/NodeFrame.js +0 -37
  516. package/nodes/core/NodeFunction.cjs.js +0 -1
  517. package/nodes/core/NodeFunction.js +0 -17
  518. package/nodes/core/NodeFunctionInput.cjs.js +0 -1
  519. package/nodes/core/NodeFunctionInput.js +0 -14
  520. package/nodes/core/NodeKeywords.cjs.js +0 -1
  521. package/nodes/core/NodeKeywords.js +0 -54
  522. package/nodes/core/NodeParser.cjs.js +0 -1
  523. package/nodes/core/NodeParser.js +0 -8
  524. package/nodes/core/NodeUniform.cjs.js +0 -1
  525. package/nodes/core/NodeUniform.js +0 -21
  526. package/nodes/core/NodeUtils.cjs.js +0 -1
  527. package/nodes/core/NodeUtils.js +0 -61
  528. package/nodes/core/NodeVar.cjs.js +0 -1
  529. package/nodes/core/NodeVar.js +0 -11
  530. package/nodes/core/NodeVary.cjs.js +0 -1
  531. package/nodes/core/NodeVary.js +0 -11
  532. package/nodes/core/PropertyNode.cjs.js +0 -1
  533. package/nodes/core/PropertyNode.js +0 -26
  534. package/nodes/core/TempNode.cjs.js +0 -1
  535. package/nodes/core/TempNode.js +0 -30
  536. package/nodes/core/UniformNode.cjs.js +0 -1
  537. package/nodes/core/UniformNode.js +0 -28
  538. package/nodes/core/VarNode.cjs.js +0 -1
  539. package/nodes/core/VarNode.js +0 -38
  540. package/nodes/core/VaryNode.cjs.js +0 -1
  541. package/nodes/core/VaryNode.js +0 -38
  542. package/nodes/core/constants.cjs.js +0 -1
  543. package/nodes/core/constants.js +0 -11
  544. package/nodes/display/ColorSpaceNode.cjs.js +0 -1
  545. package/nodes/display/ColorSpaceNode.js +0 -66
  546. package/nodes/display/NormalMapNode.cjs.js +0 -1
  547. package/nodes/display/NormalMapNode.js +0 -71
  548. package/nodes/fog/FogNode.cjs.js +0 -1
  549. package/nodes/fog/FogNode.js +0 -18
  550. package/nodes/fog/FogRangeNode.cjs.js +0 -1
  551. package/nodes/fog/FogRangeNode.js +0 -20
  552. package/nodes/functions/BSDFs.cjs.js +0 -1
  553. package/nodes/functions/BSDFs.js +0 -121
  554. package/nodes/functions/PhysicalMaterialFunctions.cjs.js +0 -1
  555. package/nodes/functions/PhysicalMaterialFunctions.js +0 -57
  556. package/nodes/lights/LightContextNode.cjs.js +0 -1
  557. package/nodes/lights/LightContextNode.js +0 -43
  558. package/nodes/lights/LightNode.cjs.js +0 -1
  559. package/nodes/lights/LightNode.js +0 -61
  560. package/nodes/lights/LightsNode.cjs.js +0 -1
  561. package/nodes/lights/LightsNode.js +0 -77
  562. package/nodes/loaders/NodeLoader.cjs.js +0 -1
  563. package/nodes/loaders/NodeLoader.js +0 -212
  564. package/nodes/loaders/NodeMaterialLoader.cjs.js +0 -1
  565. package/nodes/loaders/NodeMaterialLoader.js +0 -29
  566. package/nodes/loaders/NodeObjectLoader.cjs.js +0 -1
  567. package/nodes/loaders/NodeObjectLoader.js +0 -49
  568. package/nodes/materials/LineBasicNodeMaterial.cjs.js +0 -1
  569. package/nodes/materials/LineBasicNodeMaterial.js +0 -31
  570. package/nodes/materials/Materials.cjs.js +0 -1
  571. package/nodes/materials/Materials.js +0 -27
  572. package/nodes/materials/MeshBasicNodeMaterial.cjs.js +0 -1
  573. package/nodes/materials/MeshBasicNodeMaterial.js +0 -32
  574. package/nodes/materials/MeshStandardNodeMaterial.cjs.js +0 -1
  575. package/nodes/materials/MeshStandardNodeMaterial.js +0 -43
  576. package/nodes/materials/NodeMaterial.cjs.js +0 -1
  577. package/nodes/materials/NodeMaterial.js +0 -79
  578. package/nodes/materials/PointsNodeMaterial.cjs.js +0 -1
  579. package/nodes/materials/PointsNodeMaterial.js +0 -34
  580. package/nodes/math/CondNode.cjs.js +0 -1
  581. package/nodes/math/CondNode.js +0 -49
  582. package/nodes/math/MathNode.cjs.js +0 -1
  583. package/nodes/math/MathNode.js +0 -206
  584. package/nodes/math/OperatorNode.cjs.js +0 -1
  585. package/nodes/math/OperatorNode.js +0 -124
  586. package/nodes/parsers/GLSLNodeFunction.cjs.js +0 -1
  587. package/nodes/parsers/GLSLNodeFunction.js +0 -101
  588. package/nodes/parsers/GLSLNodeParser.cjs.js +0 -1
  589. package/nodes/parsers/GLSLNodeParser.js +0 -13
  590. package/nodes/parsers/WGSLNodeFunction.cjs.js +0 -1
  591. package/nodes/parsers/WGSLNodeFunction.js +0 -71
  592. package/nodes/parsers/WGSLNodeParser.cjs.js +0 -1
  593. package/nodes/parsers/WGSLNodeParser.js +0 -13
  594. package/nodes/procedural/CheckerNode.cjs.js +0 -1
  595. package/nodes/procedural/CheckerNode.js +0 -26
  596. package/nodes/utils/ArrayElementNode.cjs.js +0 -1
  597. package/nodes/utils/ArrayElementNode.js +0 -22
  598. package/nodes/utils/ConvertNode.cjs.js +0 -1
  599. package/nodes/utils/ConvertNode.js +0 -29
  600. package/nodes/utils/JoinNode.cjs.js +0 -1
  601. package/nodes/utils/JoinNode.js +0 -29
  602. package/nodes/utils/MatcapUVNode.cjs.js +0 -1
  603. package/nodes/utils/MatcapUVNode.js +0 -18
  604. package/nodes/utils/OscNode.cjs.js +0 -1
  605. package/nodes/utils/OscNode.js +0 -55
  606. package/nodes/utils/SplitNode.cjs.js +0 -1
  607. package/nodes/utils/SplitNode.js +0 -58
  608. package/nodes/utils/SpriteSheetUVNode.cjs.js +0 -1
  609. package/nodes/utils/SpriteSheetUVNode.js +0 -39
  610. package/nodes/utils/TimerNode.cjs.js +0 -1
  611. package/nodes/utils/TimerNode.js +0 -47
  612. package/objects/GroundProjectedEnv.cjs.js +0 -1
  613. package/objects/GroundProjectedEnv.d.ts +0 -12
  614. package/objects/GroundProjectedEnv.js +0 -145
  615. package/objects/Lensflare.cjs.js +0 -1
  616. package/objects/Lensflare.d.ts +0 -17
  617. package/objects/Lensflare.js +0 -332
  618. package/objects/LightningStorm.cjs.js +0 -1
  619. package/objects/LightningStorm.d.ts +0 -32
  620. package/objects/LightningStorm.js +0 -174
  621. package/objects/MarchingCubes.cjs.js +0 -1
  622. package/objects/MarchingCubes.d.ts +0 -75
  623. package/objects/MarchingCubes.js +0 -610
  624. package/objects/Reflector.cjs.js +0 -1
  625. package/objects/Reflector.d.ts +0 -19
  626. package/objects/Reflector.js +0 -188
  627. package/objects/ReflectorForSSRPass.cjs.js +0 -1
  628. package/objects/ReflectorForSSRPass.d.ts +0 -57
  629. package/objects/ReflectorForSSRPass.js +0 -298
  630. package/objects/ReflectorRTT.cjs.js +0 -1
  631. package/objects/ReflectorRTT.js +0 -11
  632. package/objects/Refractor.cjs.js +0 -1
  633. package/objects/Refractor.d.ts +0 -19
  634. package/objects/Refractor.js +0 -220
  635. package/objects/ShadowMesh.cjs.js +0 -1
  636. package/objects/ShadowMesh.d.ts +0 -7
  637. package/objects/ShadowMesh.js +0 -50
  638. package/objects/Sky.cjs.js +0 -1
  639. package/objects/Sky.d.ts +0 -30
  640. package/objects/Sky.js +0 -85
  641. package/objects/Water.cjs.js +0 -1
  642. package/objects/Water.d.ts +0 -22
  643. package/objects/Water.js +0 -279
  644. package/objects/Water2.cjs.js +0 -1
  645. package/objects/Water2.d.ts +0 -30
  646. package/objects/Water2.js +0 -288
  647. package/offscreen/jank.cjs.js +0 -1
  648. package/offscreen/jank.js +0 -30
  649. package/offscreen/offscreen.cjs.js +0 -1
  650. package/offscreen/offscreen.js +0 -7
  651. package/offscreen/scene.cjs.js +0 -1
  652. package/offscreen/scene.js +0 -73
  653. package/physics/AmmoPhysics.cjs.js +0 -1
  654. package/physics/AmmoPhysics.d.ts +0 -7
  655. package/physics/AmmoPhysics.js +0 -206
  656. package/postprocessing/AdaptiveToneMappingPass.cjs.js +0 -1
  657. package/postprocessing/AdaptiveToneMappingPass.d.ts +0 -29
  658. package/postprocessing/AdaptiveToneMappingPass.js +0 -247
  659. package/postprocessing/AfterimagePass.cjs.js +0 -1
  660. package/postprocessing/AfterimagePass.d.ts +0 -15
  661. package/postprocessing/AfterimagePass.js +0 -76
  662. package/postprocessing/BloomPass.cjs.js +0 -1
  663. package/postprocessing/BloomPass.d.ts +0 -16
  664. package/postprocessing/BloomPass.js +0 -116
  665. package/postprocessing/BokehPass.cjs.js +0 -1
  666. package/postprocessing/BokehPass.d.ts +0 -23
  667. package/postprocessing/BokehPass.js +0 -106
  668. package/postprocessing/ClearPass.cjs.js +0 -1
  669. package/postprocessing/ClearPass.d.ts +0 -10
  670. package/postprocessing/ClearPass.js +0 -42
  671. package/postprocessing/CubeTexturePass.cjs.js +0 -1
  672. package/postprocessing/CubeTexturePass.d.ts +0 -14
  673. package/postprocessing/CubeTexturePass.js +0 -48
  674. package/postprocessing/DotScreenPass.cjs.js +0 -1
  675. package/postprocessing/DotScreenPass.d.ts +0 -10
  676. package/postprocessing/DotScreenPass.js +0 -48
  677. package/postprocessing/EffectComposer.cjs.js +0 -1
  678. package/postprocessing/EffectComposer.d.ts +0 -27
  679. package/postprocessing/EffectComposer.js +0 -186
  680. package/postprocessing/FilmPass.cjs.js +0 -1
  681. package/postprocessing/FilmPass.d.ts +0 -10
  682. package/postprocessing/FilmPass.js +0 -47
  683. package/postprocessing/GlitchPass.cjs.js +0 -1
  684. package/postprocessing/GlitchPass.d.ts +0 -15
  685. package/postprocessing/GlitchPass.js +0 -96
  686. package/postprocessing/HalftonePass.cjs.js +0 -1
  687. package/postprocessing/HalftonePass.d.ts +0 -23
  688. package/postprocessing/HalftonePass.js +0 -64
  689. package/postprocessing/LUTPass.cjs.js +0 -1
  690. package/postprocessing/LUTPass.d.ts +0 -13
  691. package/postprocessing/LUTPass.js +0 -161
  692. package/postprocessing/MaskPass.cjs.js +0 -1
  693. package/postprocessing/MaskPass.d.ts +0 -14
  694. package/postprocessing/MaskPass.js +0 -79
  695. package/postprocessing/OutlinePass.cjs.js +0 -1
  696. package/postprocessing/OutlinePass.d.ts +0 -53
  697. package/postprocessing/OutlinePass.js +0 -580
  698. package/postprocessing/Pass.cjs.js +0 -1
  699. package/postprocessing/Pass.d.ts +0 -20
  700. package/postprocessing/Pass.js +0 -61
  701. package/postprocessing/RenderPass.cjs.js +0 -1
  702. package/postprocessing/RenderPass.d.ts +0 -14
  703. package/postprocessing/RenderPass.js +0 -71
  704. package/postprocessing/RenderPixelatedPass.cjs.js +0 -1
  705. package/postprocessing/RenderPixelatedPass.js +0 -213
  706. package/postprocessing/SAOPass.cjs.js +0 -1
  707. package/postprocessing/SAOPass.d.ts +0 -79
  708. package/postprocessing/SAOPass.js +0 -317
  709. package/postprocessing/SMAAPass.cjs.js +0 -1
  710. package/postprocessing/SMAAPass.d.ts +0 -21
  711. package/postprocessing/SMAAPass.js +0 -132
  712. package/postprocessing/SSAARenderPass.cjs.js +0 -1
  713. package/postprocessing/SSAARenderPass.d.ts +0 -17
  714. package/postprocessing/SSAARenderPass.js +0 -118
  715. package/postprocessing/SSAOPass.cjs.js +0 -1
  716. package/postprocessing/SSAOPass.d.ts +0 -71
  717. package/postprocessing/SSAOPass.js +0 -314
  718. package/postprocessing/SSRPass.cjs.js +0 -1
  719. package/postprocessing/SSRPass.d.ts +0 -124
  720. package/postprocessing/SSRPass.js +0 -508
  721. package/postprocessing/SavePass.cjs.js +0 -1
  722. package/postprocessing/SavePass.d.ts +0 -12
  723. package/postprocessing/SavePass.js +0 -42
  724. package/postprocessing/ShaderPass.cjs.js +0 -1
  725. package/postprocessing/ShaderPass.d.ts +0 -13
  726. package/postprocessing/ShaderPass.js +0 -55
  727. package/postprocessing/TAARenderPass.cjs.js +0 -1
  728. package/postprocessing/TAARenderPass.d.ts +0 -8
  729. package/postprocessing/TAARenderPass.js +0 -107
  730. package/postprocessing/TexturePass.cjs.js +0 -1
  731. package/postprocessing/TexturePass.d.ts +0 -12
  732. package/postprocessing/TexturePass.js +0 -40
  733. package/postprocessing/UnrealBloomPass.cjs.js +0 -1
  734. package/postprocessing/UnrealBloomPass.d.ts +0 -31
  735. package/postprocessing/UnrealBloomPass.js +0 -273
  736. package/postprocessing/WaterPass.cjs.js +0 -1
  737. package/postprocessing/WaterPass.d.ts +0 -12
  738. package/postprocessing/WaterPass.js +0 -102
  739. package/renderers/CSS2DRenderer.cjs.js +0 -1
  740. package/renderers/CSS2DRenderer.d.ts +0 -22
  741. package/renderers/CSS2DRenderer.js +0 -152
  742. package/renderers/CSS3DRenderer.cjs.js +0 -1
  743. package/renderers/CSS3DRenderer.d.ts +0 -26
  744. package/renderers/CSS3DRenderer.js +0 -166
  745. package/renderers/Projector.cjs.js +0 -1
  746. package/renderers/Projector.d.ts +0 -60
  747. package/renderers/Projector.js +0 -678
  748. package/renderers/SVGRenderer.cjs.js +0 -1
  749. package/renderers/SVGRenderer.d.ts +0 -25
  750. package/renderers/SVGRenderer.js +0 -416
  751. package/renderers/nodes/accessors/CameraNode.cjs.js +0 -1
  752. package/renderers/nodes/accessors/CameraNode.js +0 -73
  753. package/renderers/nodes/accessors/ModelNode.cjs.js +0 -1
  754. package/renderers/nodes/accessors/ModelNode.js +0 -69
  755. package/renderers/nodes/accessors/ModelViewProjectionNode.cjs.js +0 -1
  756. package/renderers/nodes/accessors/ModelViewProjectionNode.js +0 -33
  757. package/renderers/nodes/accessors/NormalNode.cjs.js +0 -1
  758. package/renderers/nodes/accessors/NormalNode.js +0 -70
  759. package/renderers/nodes/accessors/PositionNode.cjs.js +0 -1
  760. package/renderers/nodes/accessors/PositionNode.js +0 -30
  761. package/renderers/nodes/accessors/UVNode.cjs.js +0 -1
  762. package/renderers/nodes/accessors/UVNode.js +0 -17
  763. package/renderers/nodes/core/AttributeNode.cjs.js +0 -1
  764. package/renderers/nodes/core/AttributeNode.js +0 -43
  765. package/renderers/nodes/core/InputNode.cjs.js +0 -1
  766. package/renderers/nodes/core/InputNode.js +0 -40
  767. package/renderers/nodes/core/Node.cjs.js +0 -1
  768. package/renderers/nodes/core/Node.js +0 -43
  769. package/renderers/nodes/core/NodeAttribute.cjs.js +0 -1
  770. package/renderers/nodes/core/NodeAttribute.js +0 -12
  771. package/renderers/nodes/core/NodeBuilder.cjs.js +0 -1
  772. package/renderers/nodes/core/NodeBuilder.js +0 -309
  773. package/renderers/nodes/core/NodeFrame.cjs.js +0 -1
  774. package/renderers/nodes/core/NodeFrame.js +0 -37
  775. package/renderers/nodes/core/NodeSlot.cjs.js +0 -1
  776. package/renderers/nodes/core/NodeSlot.js +0 -10
  777. package/renderers/nodes/core/NodeUniform.cjs.js +0 -1
  778. package/renderers/nodes/core/NodeUniform.js +0 -22
  779. package/renderers/nodes/core/NodeVary.cjs.js +0 -1
  780. package/renderers/nodes/core/NodeVary.js +0 -13
  781. package/renderers/nodes/core/VaryNode.cjs.js +0 -1
  782. package/renderers/nodes/core/VaryNode.js +0 -27
  783. package/renderers/nodes/core/constants.cjs.js +0 -1
  784. package/renderers/nodes/core/constants.js +0 -19
  785. package/renderers/nodes/inputs/ColorNode.cjs.js +0 -1
  786. package/renderers/nodes/inputs/ColorNode.js +0 -16
  787. package/renderers/nodes/inputs/FloatNode.cjs.js +0 -1
  788. package/renderers/nodes/inputs/FloatNode.js +0 -16
  789. package/renderers/nodes/inputs/Matrix3Node.cjs.js +0 -1
  790. package/renderers/nodes/inputs/Matrix3Node.js +0 -17
  791. package/renderers/nodes/inputs/Matrix4Node.cjs.js +0 -1
  792. package/renderers/nodes/inputs/Matrix4Node.js +0 -17
  793. package/renderers/nodes/inputs/TextureNode.cjs.js +0 -1
  794. package/renderers/nodes/inputs/TextureNode.js +0 -27
  795. package/renderers/nodes/inputs/Vector2Node.cjs.js +0 -1
  796. package/renderers/nodes/inputs/Vector2Node.js +0 -16
  797. package/renderers/nodes/inputs/Vector3Node.cjs.js +0 -1
  798. package/renderers/nodes/inputs/Vector3Node.js +0 -17
  799. package/renderers/nodes/inputs/Vector4Node.cjs.js +0 -1
  800. package/renderers/nodes/inputs/Vector4Node.js +0 -17
  801. package/renderers/nodes/math/MathNode.cjs.js +0 -1
  802. package/renderers/nodes/math/MathNode.js +0 -64
  803. package/renderers/nodes/math/OperatorNode.cjs.js +0 -1
  804. package/renderers/nodes/math/OperatorNode.js +0 -57
  805. package/renderers/nodes/utils/SwitchNode.cjs.js +0 -1
  806. package/renderers/nodes/utils/SwitchNode.js +0 -24
  807. package/renderers/nodes/utils/TimerNode.cjs.js +0 -1
  808. package/renderers/nodes/utils/TimerNode.js +0 -18
  809. package/renderers/webgpu/WebGPU.cjs.js +0 -1
  810. package/renderers/webgpu/WebGPU.js +0 -25
  811. package/renderers/webgpu/WebGPUAttributes.cjs.js +0 -1
  812. package/renderers/webgpu/WebGPUAttributes.js +0 -75
  813. package/renderers/webgpu/WebGPUBackground.cjs.js +0 -1
  814. package/renderers/webgpu/WebGPUBackground.js +0 -77
  815. package/renderers/webgpu/WebGPUBinding.cjs.js +0 -1
  816. package/renderers/webgpu/WebGPUBinding.js +0 -16
  817. package/renderers/webgpu/WebGPUBindings.cjs.js +0 -1
  818. package/renderers/webgpu/WebGPUBindings.js +0 -190
  819. package/renderers/webgpu/WebGPUComputePipelines.cjs.js +0 -1
  820. package/renderers/webgpu/WebGPUComputePipelines.js +0 -54
  821. package/renderers/webgpu/WebGPUGeometries.cjs.js +0 -1
  822. package/renderers/webgpu/WebGPUGeometries.js +0 -50
  823. package/renderers/webgpu/WebGPUInfo.cjs.js +0 -1
  824. package/renderers/webgpu/WebGPUInfo.js +0 -50
  825. package/renderers/webgpu/WebGPUObjects.cjs.js +0 -1
  826. package/renderers/webgpu/WebGPUObjects.js +0 -29
  827. package/renderers/webgpu/WebGPUProperties.cjs.js +0 -1
  828. package/renderers/webgpu/WebGPUProperties.js +0 -27
  829. package/renderers/webgpu/WebGPURenderLists.cjs.js +0 -1
  830. package/renderers/webgpu/WebGPURenderLists.js +0 -134
  831. package/renderers/webgpu/WebGPURenderPipelines.cjs.js +0 -1
  832. package/renderers/webgpu/WebGPURenderPipelines.js +0 -671
  833. package/renderers/webgpu/WebGPURenderer.cjs.js +0 -1
  834. package/renderers/webgpu/WebGPURenderer.js +0 -713
  835. package/renderers/webgpu/WebGPUSampledTexture.cjs.js +0 -1
  836. package/renderers/webgpu/WebGPUSampledTexture.js +0 -53
  837. package/renderers/webgpu/WebGPUSampler.cjs.js +0 -1
  838. package/renderers/webgpu/WebGPUSampler.js +0 -19
  839. package/renderers/webgpu/WebGPUStorageBuffer.cjs.js +0 -1
  840. package/renderers/webgpu/WebGPUStorageBuffer.js +0 -19
  841. package/renderers/webgpu/WebGPUTextureRenderer.cjs.js +0 -1
  842. package/renderers/webgpu/WebGPUTextureRenderer.js +0 -28
  843. package/renderers/webgpu/WebGPUTextureUtils.cjs.js +0 -1
  844. package/renderers/webgpu/WebGPUTextureUtils.js +0 -108
  845. package/renderers/webgpu/WebGPUTextures.cjs.js +0 -1
  846. package/renderers/webgpu/WebGPUTextures.js +0 -630
  847. package/renderers/webgpu/WebGPUUniform.cjs.js +0 -1
  848. package/renderers/webgpu/WebGPUUniform.js +0 -107
  849. package/renderers/webgpu/WebGPUUniformsGroup.cjs.js +0 -1
  850. package/renderers/webgpu/WebGPUUniformsGroup.js +0 -215
  851. package/renderers/webgpu/constants.cjs.js +0 -1
  852. package/renderers/webgpu/constants.js +0 -221
  853. package/renderers/webgpu/nodes/ShaderLib.cjs.js +0 -1
  854. package/renderers/webgpu/nodes/ShaderLib.js +0 -41
  855. package/renderers/webgpu/nodes/WebGPUNodeBuilder.cjs.js +0 -1
  856. package/renderers/webgpu/nodes/WebGPUNodeBuilder.js +0 -235
  857. package/renderers/webgpu/nodes/WebGPUNodeUniform.cjs.js +0 -1
  858. package/renderers/webgpu/nodes/WebGPUNodeUniform.js +0 -87
  859. package/renderers/webgpu/nodes/WebGPUNodeUniformsGroup.cjs.js +0 -1
  860. package/renderers/webgpu/nodes/WebGPUNodeUniformsGroup.js +0 -15
  861. package/renderers/webgpu/nodes/WebGPUNodes.cjs.js +0 -1
  862. package/renderers/webgpu/nodes/WebGPUNodes.js +0 -77
  863. package/shaders/ACESFilmicToneMappingShader.cjs.js +0 -1
  864. package/shaders/ACESFilmicToneMappingShader.d.ts +0 -9
  865. package/shaders/ACESFilmicToneMappingShader.js +0 -28
  866. package/shaders/AfterimageShader.cjs.js +0 -1
  867. package/shaders/AfterimageShader.d.ts +0 -10
  868. package/shaders/AfterimageShader.js +0 -22
  869. package/shaders/BasicShader.cjs.js +0 -1
  870. package/shaders/BasicShader.d.ts +0 -5
  871. package/shaders/BasicShader.js +0 -10
  872. package/shaders/BleachBypassShader.cjs.js +0 -1
  873. package/shaders/BleachBypassShader.d.ts +0 -9
  874. package/shaders/BleachBypassShader.js +0 -19
  875. package/shaders/BlendShader.cjs.js +0 -1
  876. package/shaders/BlendShader.d.ts +0 -18
  877. package/shaders/BlendShader.js +0 -23
  878. package/shaders/BokehShader.cjs.js +0 -1
  879. package/shaders/BokehShader.d.ts +0 -19
  880. package/shaders/BokehShader.js +0 -44
  881. package/shaders/BokehShader2.cjs.js +0 -1
  882. package/shaders/BokehShader2.d.ts +0 -43
  883. package/shaders/BokehShader2.js +0 -98
  884. package/shaders/BrightnessContrastShader.cjs.js +0 -1
  885. package/shaders/BrightnessContrastShader.d.ts +0 -15
  886. package/shaders/BrightnessContrastShader.js +0 -23
  887. package/shaders/ColorCorrectionShader.cjs.js +0 -1
  888. package/shaders/ColorCorrectionShader.d.ts +0 -19
  889. package/shaders/ColorCorrectionShader.js +0 -26
  890. package/shaders/ColorifyShader.cjs.js +0 -1
  891. package/shaders/ColorifyShader.d.ts +0 -13
  892. package/shaders/ColorifyShader.js +0 -20
  893. package/shaders/ConvolutionShader.cjs.js +0 -1
  894. package/shaders/ConvolutionShader.d.ts +0 -16
  895. package/shaders/ConvolutionShader.js +0 -51
  896. package/shaders/CopyShader.cjs.js +0 -1
  897. package/shaders/CopyShader.d.ts +0 -9
  898. package/shaders/CopyShader.js +0 -17
  899. package/shaders/DOFMipMapShader.cjs.js +0 -1
  900. package/shaders/DOFMipMapShader.d.ts +0 -18
  901. package/shaders/DOFMipMapShader.js +0 -25
  902. package/shaders/DepthLimitedBlurShader.cjs.js +0 -1
  903. package/shaders/DepthLimitedBlurShader.d.ts +0 -28
  904. package/shaders/DepthLimitedBlurShader.js +0 -69
  905. package/shaders/DigitalGlitch.cjs.js +0 -1
  906. package/shaders/DigitalGlitch.d.ts +0 -39
  907. package/shaders/DigitalGlitch.js +0 -106
  908. package/shaders/DotScreenShader.cjs.js +0 -1
  909. package/shaders/DotScreenShader.d.ts +0 -22
  910. package/shaders/DotScreenShader.js +0 -31
  911. package/shaders/FXAAShader.cjs.js +0 -1
  912. package/shaders/FXAAShader.d.ts +0 -13
  913. package/shaders/FXAAShader.js +0 -23
  914. package/shaders/FilmShader.cjs.js +0 -1
  915. package/shaders/FilmShader.d.ts +0 -24
  916. package/shaders/FilmShader.js +0 -56
  917. package/shaders/FocusShader.cjs.js +0 -1
  918. package/shaders/FocusShader.d.ts +0 -21
  919. package/shaders/FocusShader.js +0 -28
  920. package/shaders/FreiChenShader.cjs.js +0 -1
  921. package/shaders/FreiChenShader.d.ts +0 -13
  922. package/shaders/FreiChenShader.js +0 -28
  923. package/shaders/FresnelShader.cjs.js +0 -1
  924. package/shaders/FresnelShader.d.ts +0 -21
  925. package/shaders/FresnelShader.js +0 -26
  926. package/shaders/GammaCorrectionShader.cjs.js +0 -1
  927. package/shaders/GammaCorrectionShader.d.ts +0 -8
  928. package/shaders/GammaCorrectionShader.js +0 -15
  929. package/shaders/GodRaysShader.cjs.js +0 -1
  930. package/shaders/GodRaysShader.d.ts +0 -58
  931. package/shaders/GodRaysShader.js +0 -137
  932. package/shaders/HalftoneShader.cjs.js +0 -1
  933. package/shaders/HalftoneShader.d.ts +0 -45
  934. package/shaders/HalftoneShader.js +0 -69
  935. package/shaders/HorizontalBlurShader.cjs.js +0 -1
  936. package/shaders/HorizontalBlurShader.d.ts +0 -9
  937. package/shaders/HorizontalBlurShader.js +0 -59
  938. package/shaders/HorizontalTiltShiftShader.cjs.js +0 -1
  939. package/shaders/HorizontalTiltShiftShader.d.ts +0 -15
  940. package/shaders/HorizontalTiltShiftShader.js +0 -25
  941. package/shaders/HueSaturationShader.cjs.js +0 -1
  942. package/shaders/HueSaturationShader.d.ts +0 -15
  943. package/shaders/HueSaturationShader.js +0 -25
  944. package/shaders/KaleidoShader.cjs.js +0 -1
  945. package/shaders/KaleidoShader.d.ts +0 -15
  946. package/shaders/KaleidoShader.js +0 -26
  947. package/shaders/LuminosityHighPassShader.cjs.js +0 -1
  948. package/shaders/LuminosityHighPassShader.d.ts +0 -23
  949. package/shaders/LuminosityHighPassShader.js +0 -31
  950. package/shaders/LuminosityShader.cjs.js +0 -1
  951. package/shaders/LuminosityShader.d.ts +0 -9
  952. package/shaders/LuminosityShader.js +0 -15
  953. package/shaders/MirrorShader.cjs.js +0 -1
  954. package/shaders/MirrorShader.d.ts +0 -12
  955. package/shaders/MirrorShader.js +0 -20
  956. package/shaders/NormalMapShader.cjs.js +0 -1
  957. package/shaders/NormalMapShader.d.ts +0 -19
  958. package/shaders/NormalMapShader.js +0 -27
  959. package/shaders/ParallaxShader.cjs.js +0 -1
  960. package/shaders/ParallaxShader.d.ts +0 -28
  961. package/shaders/ParallaxShader.js +0 -54
  962. package/shaders/PixelShader.cjs.js +0 -1
  963. package/shaders/PixelShader.d.ts +0 -15
  964. package/shaders/PixelShader.js +0 -20
  965. package/shaders/RGBShiftShader.cjs.js +0 -1
  966. package/shaders/RGBShiftShader.d.ts +0 -15
  967. package/shaders/RGBShiftShader.js +0 -26
  968. package/shaders/SAOShader.cjs.js +0 -1
  969. package/shaders/SAOShader.d.ts +0 -25
  970. package/shaders/SAOShader.js +0 -60
  971. package/shaders/SMAAShader.cjs.js +0 -1
  972. package/shaders/SMAAShader.d.ts +0 -55
  973. package/shaders/SMAAShader.js +0 -151
  974. package/shaders/SSAOShader.cjs.js +0 -1
  975. package/shaders/SSAOShader.d.ts +0 -80
  976. package/shaders/SSAOShader.js +0 -100
  977. package/shaders/SSRShader.cjs.js +0 -1
  978. package/shaders/SSRShader.d.ts +0 -90
  979. package/shaders/SSRShader.js +0 -379
  980. package/shaders/SepiaShader.cjs.js +0 -1
  981. package/shaders/SepiaShader.d.ts +0 -12
  982. package/shaders/SepiaShader.js +0 -19
  983. package/shaders/SobelOperatorShader.cjs.js +0 -1
  984. package/shaders/SobelOperatorShader.d.ts +0 -13
  985. package/shaders/SobelOperatorShader.js +0 -33
  986. package/shaders/SubsurfaceScatteringShader.cjs.js +0 -1
  987. package/shaders/SubsurfaceScatteringShader.d.ts +0 -5
  988. package/shaders/SubsurfaceScatteringShader.js +0 -45
  989. package/shaders/TechnicolorShader.cjs.js +0 -1
  990. package/shaders/TechnicolorShader.d.ts +0 -9
  991. package/shaders/TechnicolorShader.js +0 -17
  992. package/shaders/ToneMapShader.cjs.js +0 -1
  993. package/shaders/ToneMapShader.d.ts +0 -24
  994. package/shaders/ToneMapShader.js +0 -32
  995. package/shaders/ToonShader.cjs.js +0 -1
  996. package/shaders/ToonShader.d.ts +0 -100
  997. package/shaders/ToonShader.js +0 -112
  998. package/shaders/TriangleBlurShader.cjs.js +0 -1
  999. package/shaders/TriangleBlurShader.d.ts +0 -13
  1000. package/shaders/TriangleBlurShader.js +0 -27
  1001. package/shaders/UnpackDepthRGBAShader.cjs.js +0 -1
  1002. package/shaders/UnpackDepthRGBAShader.d.ts +0 -12
  1003. package/shaders/UnpackDepthRGBAShader.js +0 -18
  1004. package/shaders/VerticalBlurShader.cjs.js +0 -1
  1005. package/shaders/VerticalBlurShader.d.ts +0 -9
  1006. package/shaders/VerticalBlurShader.js +0 -60
  1007. package/shaders/VerticalTiltShiftShader.cjs.js +0 -1
  1008. package/shaders/VerticalTiltShiftShader.d.ts +0 -15
  1009. package/shaders/VerticalTiltShiftShader.js +0 -25
  1010. package/shaders/VignetteShader.cjs.js +0 -1
  1011. package/shaders/VignetteShader.d.ts +0 -15
  1012. package/shaders/VignetteShader.js +0 -32
  1013. package/shaders/VolumeShader.cjs.js +0 -1
  1014. package/shaders/VolumeShader.d.ts +0 -25
  1015. package/shaders/VolumeShader.js +0 -81
  1016. package/shaders/WaterRefractionShader.cjs.js +0 -1
  1017. package/shaders/WaterRefractionShader.d.ts +0 -21
  1018. package/shaders/WaterRefractionShader.js +0 -25
  1019. package/shaders/types.cjs.js +0 -1
  1020. package/shaders/types.d.ts +0 -14
  1021. package/shaders/types.js +0 -1
  1022. package/textures/FlakesTexture.cjs.js +0 -1
  1023. package/textures/FlakesTexture.d.ts +0 -4
  1024. package/textures/FlakesTexture.js +0 -32
  1025. package/types/helpers.cjs.js +0 -1
  1026. package/types/helpers.d.ts +0 -1
  1027. package/types/helpers.js +0 -3
  1028. package/types/shared.cjs.js +0 -1
  1029. package/types/shared.d.ts +0 -2
  1030. package/types/shared.js +0 -1
  1031. package/types/utils.cjs.js +0 -1
  1032. package/types/utils.d.ts +0 -3
  1033. package/types/utils.js +0 -1
  1034. package/utils/BufferGeometryUtils.cjs.js +0 -1
  1035. package/utils/BufferGeometryUtils.d.ts +0 -15
  1036. package/utils/BufferGeometryUtils.js +0 -728
  1037. package/utils/GeometryCompressionUtils.cjs.js +0 -1
  1038. package/utils/GeometryCompressionUtils.d.ts +0 -7
  1039. package/utils/GeometryCompressionUtils.js +0 -545
  1040. package/utils/GeometryUtils.cjs.js +0 -1
  1041. package/utils/GeometryUtils.d.ts +0 -6
  1042. package/utils/GeometryUtils.js +0 -161
  1043. package/utils/LDrawUtils.cjs.js +0 -1
  1044. package/utils/LDrawUtils.d.ts +0 -5
  1045. package/utils/LDrawUtils.js +0 -144
  1046. package/utils/RoughnessMipmapper.cjs.js +0 -1
  1047. package/utils/RoughnessMipmapper.js +0 -257
  1048. package/utils/SceneUtils.cjs.js +0 -1
  1049. package/utils/SceneUtils.d.ts +0 -9
  1050. package/utils/SceneUtils.js +0 -41
  1051. package/utils/ShadowMapViewer.cjs.js +0 -1
  1052. package/utils/ShadowMapViewer.d.ts +0 -24
  1053. package/utils/ShadowMapViewer.js +0 -160
  1054. package/utils/SkeletonUtils.cjs.js +0 -1
  1055. package/utils/SkeletonUtils.d.ts +0 -30
  1056. package/utils/SkeletonUtils.js +0 -383
  1057. package/utils/UVsDebug.cjs.js +0 -1
  1058. package/utils/UVsDebug.d.ts +0 -3
  1059. package/utils/UVsDebug.js +0 -115
  1060. package/utils/WorkerPool.cjs.js +0 -1
  1061. package/utils/WorkerPool.js +0 -82
  1062. package/webxr/ARButton.cjs.js +0 -1
  1063. package/webxr/ARButton.d.ts +0 -5
  1064. package/webxr/ARButton.js +0 -145
  1065. package/webxr/OculusHandModel.cjs.js +0 -1
  1066. package/webxr/OculusHandModel.d.ts +0 -22
  1067. package/webxr/OculusHandModel.js +0 -90
  1068. package/webxr/OculusHandPointerModel.cjs.js +0 -1
  1069. package/webxr/OculusHandPointerModel.d.ts +0 -63
  1070. package/webxr/OculusHandPointerModel.js +0 -248
  1071. package/webxr/Text2D.cjs.js +0 -1
  1072. package/webxr/Text2D.d.ts +0 -3
  1073. package/webxr/Text2D.js +0 -32
  1074. package/webxr/VRButton.cjs.js +0 -1
  1075. package/webxr/VRButton.d.ts +0 -7
  1076. package/webxr/VRButton.js +0 -136
  1077. package/webxr/XRControllerModelFactory.cjs.js +0 -1
  1078. package/webxr/XRControllerModelFactory.d.ts +0 -19
  1079. package/webxr/XRControllerModelFactory.js +0 -237
  1080. package/webxr/XREstimatedLight.cjs.js +0 -1
  1081. package/webxr/XREstimatedLight.d.ts +0 -32
  1082. package/webxr/XREstimatedLight.js +0 -153
  1083. package/webxr/XRHandMeshModel.cjs.js +0 -1
  1084. package/webxr/XRHandMeshModel.d.ts +0 -9
  1085. package/webxr/XRHandMeshModel.js +0 -62
  1086. package/webxr/XRHandModelFactory.cjs.js +0 -1
  1087. package/webxr/XRHandModelFactory.d.ts +0 -25
  1088. package/webxr/XRHandModelFactory.js +0 -64
  1089. package/webxr/XRHandPrimitiveModel.cjs.js +0 -1
  1090. package/webxr/XRHandPrimitiveModel.d.ts +0 -24
  1091. package/webxr/XRHandPrimitiveModel.js +0 -54
@@ -1,107 +0,0 @@
1
- import { WebGLRenderTarget } from 'three';
2
- import { SSAARenderPass } from './SSAARenderPass.js';
3
-
4
- /**
5
- *
6
- * Temporal Anti-Aliasing Render Pass
7
- *
8
- * When there is no motion in the scene, the TAA render pass accumulates jittered camera samples across frames to create a high quality anti-aliased result.
9
- *
10
- * References:
11
- *
12
- * TODO: Add support for motion vector pas so that accumulation of samples across frames can occur on dynamics scenes.
13
- *
14
- */
15
-
16
- var TAARenderPass = function (scene, camera, clearColor, clearAlpha) {
17
- if (SSAARenderPass === undefined) {
18
- console.error('THREE.TAARenderPass relies on SSAARenderPass');
19
- }
20
-
21
- SSAARenderPass.call(this, scene, camera, clearColor, clearAlpha);
22
- this.sampleLevel = 0;
23
- this.accumulate = false;
24
- };
25
-
26
- TAARenderPass.JitterVectors = SSAARenderPass.JitterVectors;
27
- TAARenderPass.prototype = Object.assign(Object.create(SSAARenderPass.prototype), {
28
- constructor: TAARenderPass,
29
- render: function (renderer, writeBuffer, readBuffer, deltaTime) {
30
- if (!this.accumulate) {
31
- SSAARenderPass.prototype.render.call(this, renderer, writeBuffer, readBuffer, deltaTime);
32
- this.accumulateIndex = -1;
33
- return;
34
- }
35
-
36
- var jitterOffsets = TAARenderPass.JitterVectors[5];
37
-
38
- if (!this.sampleRenderTarget) {
39
- this.sampleRenderTarget = new WebGLRenderTarget(readBuffer.width, readBuffer.height, this.params);
40
- this.sampleRenderTarget.texture.name = 'TAARenderPass.sample';
41
- }
42
-
43
- if (!this.holdRenderTarget) {
44
- this.holdRenderTarget = new WebGLRenderTarget(readBuffer.width, readBuffer.height, this.params);
45
- this.holdRenderTarget.texture.name = 'TAARenderPass.hold';
46
- }
47
-
48
- if (this.accumulate && this.accumulateIndex === -1) {
49
- SSAARenderPass.prototype.render.call(this, renderer, this.holdRenderTarget, readBuffer, deltaTime);
50
- this.accumulateIndex = 0;
51
- }
52
-
53
- var autoClear = renderer.autoClear;
54
- renderer.autoClear = false;
55
- var sampleWeight = 1.0 / jitterOffsets.length;
56
-
57
- if (this.accumulateIndex >= 0 && this.accumulateIndex < jitterOffsets.length) {
58
- this.copyUniforms['opacity'].value = sampleWeight;
59
- this.copyUniforms['tDiffuse'].value = writeBuffer.texture; // render the scene multiple times, each slightly jitter offset from the last and accumulate the results.
60
-
61
- var numSamplesPerFrame = Math.pow(2, this.sampleLevel);
62
-
63
- for (let i = 0; i < numSamplesPerFrame; i++) {
64
- var j = this.accumulateIndex;
65
- var jitterOffset = jitterOffsets[j];
66
-
67
- if (this.camera.setViewOffset) {
68
- this.camera.setViewOffset(readBuffer.width, readBuffer.height, jitterOffset[0] * 0.0625, jitterOffset[1] * 0.0625, // 0.0625 = 1 / 16
69
- readBuffer.width, readBuffer.height);
70
- }
71
-
72
- renderer.setRenderTarget(writeBuffer);
73
- renderer.clear();
74
- renderer.render(this.scene, this.camera);
75
- renderer.setRenderTarget(this.sampleRenderTarget);
76
- if (this.accumulateIndex === 0) renderer.clear();
77
- this.fsQuad.render(renderer);
78
- this.accumulateIndex++;
79
- if (this.accumulateIndex >= jitterOffsets.length) break;
80
- }
81
-
82
- if (this.camera.clearViewOffset) this.camera.clearViewOffset();
83
- }
84
-
85
- var accumulationWeight = this.accumulateIndex * sampleWeight;
86
-
87
- if (accumulationWeight > 0) {
88
- this.copyUniforms['opacity'].value = 1.0;
89
- this.copyUniforms['tDiffuse'].value = this.sampleRenderTarget.texture;
90
- renderer.setRenderTarget(writeBuffer);
91
- renderer.clear();
92
- this.fsQuad.render(renderer);
93
- }
94
-
95
- if (accumulationWeight < 1.0) {
96
- this.copyUniforms['opacity'].value = 1.0 - accumulationWeight;
97
- this.copyUniforms['tDiffuse'].value = this.holdRenderTarget.texture;
98
- renderer.setRenderTarget(writeBuffer);
99
- if (accumulationWeight === 0) renderer.clear();
100
- this.fsQuad.render(renderer);
101
- }
102
-
103
- renderer.autoClear = autoClear;
104
- }
105
- });
106
-
107
- export { TAARenderPass };
@@ -1 +0,0 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three"),r=require("./Pass.cjs.js"),t=require("../shaders/CopyShader.cjs.js");require("@babel/runtime/helpers/defineProperty");var s=function(s,a){void 0===t.CopyShader&&console.error("THREE.TexturePass relies on CopyShader");var i=t.CopyShader;this.map=s,this.opacity=void 0!==a?a:1,this.uniforms=e.UniformsUtils.clone(i.uniforms),this.material=new e.ShaderMaterial({uniforms:this.uniforms,vertexShader:i.vertexShader,fragmentShader:i.fragmentShader,depthTest:!1,depthWrite:!1}),this.needsSwap=!1,this.fsQuad=new r.FullScreenQuad(null)};s.prototype=Object.assign(Object.create(r.Pass.prototype),{constructor:s,render:function(e,r,t){var s=e.autoClear;e.autoClear=!1,this.fsQuad.material=this.material,this.uniforms.opacity.value=this.opacity,this.uniforms.tDiffuse.value=this.map,this.material.transparent=this.opacity<1,e.setRenderTarget(this.renderToScreen?null:t),this.clear&&e.clear(),this.fsQuad.render(e),e.autoClear=s}}),exports.TexturePass=s;
@@ -1,12 +0,0 @@
1
- import { Texture, ShaderMaterial } from 'three';
2
-
3
- import { Pass } from './Pass';
4
-
5
- export class TexturePass extends Pass {
6
- constructor(map: Texture, opacity?: number);
7
- map: Texture;
8
- opacity: number;
9
- uniforms: object;
10
- material: ShaderMaterial;
11
- fsQuad: object;
12
- }
@@ -1,40 +0,0 @@
1
- import { UniformsUtils, ShaderMaterial } from 'three';
2
- import { FullScreenQuad, Pass } from './Pass.js';
3
- import { CopyShader } from '../shaders/CopyShader.js';
4
-
5
- var TexturePass = function (map, opacity) {
6
- if (CopyShader === undefined) console.error('THREE.TexturePass relies on CopyShader');
7
- var shader = CopyShader;
8
- this.map = map;
9
- this.opacity = opacity !== undefined ? opacity : 1.0;
10
- this.uniforms = UniformsUtils.clone(shader.uniforms);
11
- this.material = new ShaderMaterial({
12
- uniforms: this.uniforms,
13
- vertexShader: shader.vertexShader,
14
- fragmentShader: shader.fragmentShader,
15
- depthTest: false,
16
- depthWrite: false
17
- });
18
- this.needsSwap = false;
19
- this.fsQuad = new FullScreenQuad(null);
20
- };
21
-
22
- TexturePass.prototype = Object.assign(Object.create(Pass.prototype), {
23
- constructor: TexturePass,
24
- render: function (renderer, writeBuffer, readBuffer
25
- /*, deltaTime, maskActive */
26
- ) {
27
- var oldAutoClear = renderer.autoClear;
28
- renderer.autoClear = false;
29
- this.fsQuad.material = this.material;
30
- this.uniforms['opacity'].value = this.opacity;
31
- this.uniforms['tDiffuse'].value = this.map;
32
- this.material.transparent = this.opacity < 1.0;
33
- renderer.setRenderTarget(this.renderToScreen ? null : readBuffer);
34
- if (this.clear) renderer.clear();
35
- this.fsQuad.render(renderer);
36
- renderer.autoClear = oldAutoClear;
37
- }
38
- });
39
-
40
- export { TexturePass };
@@ -1 +0,0 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three"),r=require("./Pass.cjs.js"),t=require("../shaders/CopyShader.cjs.js"),i=require("../shaders/LuminosityHighPassShader.cjs.js");require("@babel/runtime/helpers/defineProperty");var a=function(a,o,s,l){this.strength=void 0!==o?o:1,this.radius=s,this.threshold=l,this.resolution=void 0!==a?new e.Vector2(a.x,a.y):new e.Vector2(256,256),this.clearColor=new e.Color(0,0,0);var n={minFilter:e.LinearFilter,magFilter:e.LinearFilter,format:e.RGBAFormat};this.renderTargetsHorizontal=[],this.renderTargetsVertical=[],this.nMips=5;var u=Math.round(this.resolution.x/2),h=Math.round(this.resolution.y/2);this.renderTargetBright=new e.WebGLRenderTarget(u,h,n),this.renderTargetBright.texture.name="UnrealBloomPass.bright",this.renderTargetBright.texture.generateMipmaps=!1;for(let r=0;r<this.nMips;r++){var m=new e.WebGLRenderTarget(u,h,n);m.texture.name="UnrealBloomPass.h"+r,m.texture.generateMipmaps=!1,this.renderTargetsHorizontal.push(m);var d=new e.WebGLRenderTarget(u,h,n);d.texture.name="UnrealBloomPass.v"+r,d.texture.generateMipmaps=!1,this.renderTargetsVertical.push(d),u=Math.round(u/2),h=Math.round(h/2)}void 0===i.LuminosityHighPassShader&&console.error("THREE.UnrealBloomPass relies on LuminosityHighPassShader");var c=i.LuminosityHighPassShader;this.highPassUniforms=e.UniformsUtils.clone(c.uniforms),this.highPassUniforms.luminosityThreshold.value=l,this.highPassUniforms.smoothWidth.value=.01,this.materialHighPassFilter=new e.ShaderMaterial({uniforms:this.highPassUniforms,vertexShader:c.vertexShader,fragmentShader:c.fragmentShader,defines:{}}),this.separableBlurMaterials=[];var f=[3,5,7,9,11];u=Math.round(this.resolution.x/2),h=Math.round(this.resolution.y/2);for(let r=0;r<this.nMips;r++)this.separableBlurMaterials.push(this.getSeperableBlurMaterial(f[r])),this.separableBlurMaterials[r].uniforms.texSize.value=new e.Vector2(u,h),u=Math.round(u/2),h=Math.round(h/2);this.compositeMaterial=this.getCompositeMaterial(this.nMips),this.compositeMaterial.uniforms.blurTexture1.value=this.renderTargetsVertical[0].texture,this.compositeMaterial.uniforms.blurTexture2.value=this.renderTargetsVertical[1].texture,this.compositeMaterial.uniforms.blurTexture3.value=this.renderTargetsVertical[2].texture,this.compositeMaterial.uniforms.blurTexture4.value=this.renderTargetsVertical[3].texture,this.compositeMaterial.uniforms.blurTexture5.value=this.renderTargetsVertical[4].texture,this.compositeMaterial.uniforms.bloomStrength.value=o,this.compositeMaterial.uniforms.bloomRadius.value=.1,this.compositeMaterial.needsUpdate=!0;this.compositeMaterial.uniforms.bloomFactors.value=[1,.8,.6,.4,.2],this.bloomTintColors=[new e.Vector3(1,1,1),new e.Vector3(1,1,1),new e.Vector3(1,1,1),new e.Vector3(1,1,1),new e.Vector3(1,1,1)],this.compositeMaterial.uniforms.bloomTintColors.value=this.bloomTintColors,void 0===t.CopyShader&&console.error("THREE.UnrealBloomPass relies on CopyShader");var v=t.CopyShader;this.copyUniforms=e.UniformsUtils.clone(v.uniforms),this.copyUniforms.opacity.value=1,this.materialCopy=new e.ShaderMaterial({uniforms:this.copyUniforms,vertexShader:v.vertexShader,fragmentShader:v.fragmentShader,blending:e.AdditiveBlending,depthTest:!1,depthWrite:!1,transparent:!0}),this.enabled=!0,this.needsSwap=!1,this._oldClearColor=new e.Color,this.oldClearAlpha=1,this.basic=new e.MeshBasicMaterial,this.fsQuad=new r.FullScreenQuad(null)};a.prototype=Object.assign(Object.create(r.Pass.prototype),{constructor:a,dispose:function(){for(let e=0;e<this.renderTargetsHorizontal.length;e++)this.renderTargetsHorizontal[e].dispose();for(let e=0;e<this.renderTargetsVertical.length;e++)this.renderTargetsVertical[e].dispose();this.renderTargetBright.dispose()},setSize:function(r,t){var i=Math.round(r/2),a=Math.round(t/2);this.renderTargetBright.setSize(i,a);for(let r=0;r<this.nMips;r++)this.renderTargetsHorizontal[r].setSize(i,a),this.renderTargetsVertical[r].setSize(i,a),this.separableBlurMaterials[r].uniforms.texSize.value=new e.Vector2(i,a),i=Math.round(i/2),a=Math.round(a/2)},render:function(e,r,t,i,o){e.getClearColor(this._oldClearColor),this.oldClearAlpha=e.getClearAlpha();var s=e.autoClear;e.autoClear=!1,e.setClearColor(this.clearColor,0),o&&e.state.buffers.stencil.setTest(!1),this.renderToScreen&&(this.fsQuad.material=this.basic,this.basic.map=t.texture,e.setRenderTarget(null),e.clear(),this.fsQuad.render(e)),this.highPassUniforms.tDiffuse.value=t.texture,this.highPassUniforms.luminosityThreshold.value=this.threshold,this.fsQuad.material=this.materialHighPassFilter,e.setRenderTarget(this.renderTargetBright),e.clear(),this.fsQuad.render(e);var l=this.renderTargetBright;for(let r=0;r<this.nMips;r++)this.fsQuad.material=this.separableBlurMaterials[r],this.separableBlurMaterials[r].uniforms.colorTexture.value=l.texture,this.separableBlurMaterials[r].uniforms.direction.value=a.BlurDirectionX,e.setRenderTarget(this.renderTargetsHorizontal[r]),e.clear(),this.fsQuad.render(e),this.separableBlurMaterials[r].uniforms.colorTexture.value=this.renderTargetsHorizontal[r].texture,this.separableBlurMaterials[r].uniforms.direction.value=a.BlurDirectionY,e.setRenderTarget(this.renderTargetsVertical[r]),e.clear(),this.fsQuad.render(e),l=this.renderTargetsVertical[r];this.fsQuad.material=this.compositeMaterial,this.compositeMaterial.uniforms.bloomStrength.value=this.strength,this.compositeMaterial.uniforms.bloomRadius.value=this.radius,this.compositeMaterial.uniforms.bloomTintColors.value=this.bloomTintColors,e.setRenderTarget(this.renderTargetsHorizontal[0]),e.clear(),this.fsQuad.render(e),this.fsQuad.material=this.materialCopy,this.copyUniforms.tDiffuse.value=this.renderTargetsHorizontal[0].texture,o&&e.state.buffers.stencil.setTest(!0),this.renderToScreen?(e.setRenderTarget(null),this.fsQuad.render(e)):(e.setRenderTarget(t),this.fsQuad.render(e)),e.setClearColor(this._oldClearColor,this.oldClearAlpha),e.autoClear=s},getSeperableBlurMaterial:function(r){return new e.ShaderMaterial({defines:{KERNEL_RADIUS:r,SIGMA:r},uniforms:{colorTexture:{value:null},texSize:{value:new e.Vector2(.5,.5)},direction:{value:new e.Vector2(.5,.5)}},vertexShader:"varying vec2 vUv;\nvoid main() {\n\tvUv = uv;\n\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"#include <common>varying vec2 vUv;\nuniform sampler2D colorTexture;\nuniform vec2 texSize;uniform vec2 direction;\nfloat gaussianPdf(in float x, in float sigma) {\treturn 0.39894 * exp( -0.5 * x * x/( sigma * sigma))/sigma;}void main() {\n\tvec2 invSize = 1.0 / texSize;\tfloat fSigma = float(SIGMA);\tfloat weightSum = gaussianPdf(0.0, fSigma);\tvec3 diffuseSum = texture2D( colorTexture, vUv).rgb * weightSum;\tfor( int i = 1; i < KERNEL_RADIUS; i ++ ) {\t\tfloat x = float(i);\t\tfloat w = gaussianPdf(x, fSigma);\t\tvec2 uvOffset = direction * invSize * x;\t\tvec3 sample1 = texture2D( colorTexture, vUv + uvOffset).rgb;\t\tvec3 sample2 = texture2D( colorTexture, vUv - uvOffset).rgb;\t\tdiffuseSum += (sample1 + sample2) * w;\t\tweightSum += 2.0 * w;\t}\tgl_FragColor = vec4(diffuseSum/weightSum, 1.0);\n}"})},getCompositeMaterial:function(r){return new e.ShaderMaterial({defines:{NUM_MIPS:r},uniforms:{blurTexture1:{value:null},blurTexture2:{value:null},blurTexture3:{value:null},blurTexture4:{value:null},blurTexture5:{value:null},dirtTexture:{value:null},bloomStrength:{value:1},bloomFactors:{value:null},bloomTintColors:{value:null},bloomRadius:{value:0}},vertexShader:"varying vec2 vUv;\nvoid main() {\n\tvUv = uv;\n\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;uniform sampler2D blurTexture1;uniform sampler2D blurTexture2;uniform sampler2D blurTexture3;uniform sampler2D blurTexture4;uniform sampler2D blurTexture5;uniform sampler2D dirtTexture;uniform float bloomStrength;uniform float bloomRadius;uniform float bloomFactors[NUM_MIPS];uniform vec3 bloomTintColors[NUM_MIPS];float lerpBloomFactor(const in float factor) { \tfloat mirrorFactor = 1.2 - factor;\treturn mix(factor, mirrorFactor, bloomRadius);}void main() {\tgl_FragColor = bloomStrength * ( lerpBloomFactor(bloomFactors[0]) * vec4(bloomTintColors[0], 1.0) * texture2D(blurTexture1, vUv) + \t\t\t\t\t\t\t\t\t lerpBloomFactor(bloomFactors[1]) * vec4(bloomTintColors[1], 1.0) * texture2D(blurTexture2, vUv) + \t\t\t\t\t\t\t\t\t lerpBloomFactor(bloomFactors[2]) * vec4(bloomTintColors[2], 1.0) * texture2D(blurTexture3, vUv) + \t\t\t\t\t\t\t\t\t lerpBloomFactor(bloomFactors[3]) * vec4(bloomTintColors[3], 1.0) * texture2D(blurTexture4, vUv) + \t\t\t\t\t\t\t\t\t lerpBloomFactor(bloomFactors[4]) * vec4(bloomTintColors[4], 1.0) * texture2D(blurTexture5, vUv) );}"})}}),a.BlurDirectionX=new e.Vector2(1,0),a.BlurDirectionY=new e.Vector2(0,1),exports.UnrealBloomPass=a;
@@ -1,31 +0,0 @@
1
- import { Color, MeshBasicMaterial, ShaderMaterial, Vector2, Vector3, WebGLRenderTarget } from 'three';
2
-
3
- import { Pass } from './Pass';
4
-
5
- export class UnrealBloomPass extends Pass {
6
- constructor(resolution: Vector2, strength: number, radius: number, threshold: number);
7
- resolution: Vector2;
8
- strength: number;
9
- radius: number;
10
- threshold: number;
11
- clearColor: Color;
12
- renderTargetsHorizontal: WebGLRenderTarget[];
13
- renderTargetsVertical: WebGLRenderTarget[];
14
- nMips: number;
15
- renderTargetBright: WebGLRenderTarget;
16
- highPassUniforms: object;
17
- materialHighPassFilter: ShaderMaterial;
18
- separableBlurMaterials: ShaderMaterial[];
19
- compositeMaterial: ShaderMaterial;
20
- bloomTintColors: Vector3[];
21
- copyUniforms: object;
22
- materialCopy: ShaderMaterial;
23
- oldClearColor: Color;
24
- oldClearAlpha: number;
25
- basic: MeshBasicMaterial;
26
- fsQuad: object;
27
-
28
- dispose(): void;
29
- getSeperableBlurMaterial(): ShaderMaterial;
30
- getCompositeMaterial(): ShaderMaterial;
31
- }
@@ -1,273 +0,0 @@
1
- import { Vector2, Color, WebGLRenderTarget, UniformsUtils, ShaderMaterial, Vector3, AdditiveBlending, MeshBasicMaterial, LinearFilter, RGBAFormat } from 'three';
2
- import { FullScreenQuad, Pass } from './Pass.js';
3
- import { CopyShader } from '../shaders/CopyShader.js';
4
- import { LuminosityHighPassShader } from '../shaders/LuminosityHighPassShader.js';
5
-
6
- /**
7
- * UnrealBloomPass is inspired by the bloom pass of Unreal Engine. It creates a
8
- * mip map chain of bloom textures and blurs them with different radii. Because
9
- * of the weighted combination of mips, and because larger blurs are done on
10
- * higher mips, this effect provides good quality and performance.
11
- *
12
- * Reference:
13
- * - https://docs.unrealengine.com/latest/INT/Engine/Rendering/PostProcessEffects/Bloom/
14
- */
15
-
16
- var UnrealBloomPass = function (resolution, strength, radius, threshold) {
17
- this.strength = strength !== undefined ? strength : 1;
18
- this.radius = radius;
19
- this.threshold = threshold;
20
- this.resolution = resolution !== undefined ? new Vector2(resolution.x, resolution.y) : new Vector2(256, 256); // create color only once here, reuse it later inside the render function
21
-
22
- this.clearColor = new Color(0, 0, 0); // render targets
23
-
24
- var pars = {
25
- minFilter: LinearFilter,
26
- magFilter: LinearFilter,
27
- format: RGBAFormat
28
- };
29
- this.renderTargetsHorizontal = [];
30
- this.renderTargetsVertical = [];
31
- this.nMips = 5;
32
- var resx = Math.round(this.resolution.x / 2);
33
- var resy = Math.round(this.resolution.y / 2);
34
- this.renderTargetBright = new WebGLRenderTarget(resx, resy, pars);
35
- this.renderTargetBright.texture.name = 'UnrealBloomPass.bright';
36
- this.renderTargetBright.texture.generateMipmaps = false;
37
-
38
- for (let i = 0; i < this.nMips; i++) {
39
- var renderTargetHorizonal = new WebGLRenderTarget(resx, resy, pars);
40
- renderTargetHorizonal.texture.name = 'UnrealBloomPass.h' + i;
41
- renderTargetHorizonal.texture.generateMipmaps = false;
42
- this.renderTargetsHorizontal.push(renderTargetHorizonal);
43
- var renderTargetVertical = new WebGLRenderTarget(resx, resy, pars);
44
- renderTargetVertical.texture.name = 'UnrealBloomPass.v' + i;
45
- renderTargetVertical.texture.generateMipmaps = false;
46
- this.renderTargetsVertical.push(renderTargetVertical);
47
- resx = Math.round(resx / 2);
48
- resy = Math.round(resy / 2);
49
- } // luminosity high pass material
50
-
51
-
52
- if (LuminosityHighPassShader === undefined) console.error('THREE.UnrealBloomPass relies on LuminosityHighPassShader');
53
- var highPassShader = LuminosityHighPassShader;
54
- this.highPassUniforms = UniformsUtils.clone(highPassShader.uniforms);
55
- this.highPassUniforms['luminosityThreshold'].value = threshold;
56
- this.highPassUniforms['smoothWidth'].value = 0.01;
57
- this.materialHighPassFilter = new ShaderMaterial({
58
- uniforms: this.highPassUniforms,
59
- vertexShader: highPassShader.vertexShader,
60
- fragmentShader: highPassShader.fragmentShader,
61
- defines: {}
62
- }); // Gaussian Blur Materials
63
-
64
- this.separableBlurMaterials = [];
65
- var kernelSizeArray = [3, 5, 7, 9, 11];
66
- var resx = Math.round(this.resolution.x / 2);
67
- var resy = Math.round(this.resolution.y / 2);
68
-
69
- for (let i = 0; i < this.nMips; i++) {
70
- this.separableBlurMaterials.push(this.getSeperableBlurMaterial(kernelSizeArray[i]));
71
- this.separableBlurMaterials[i].uniforms['texSize'].value = new Vector2(resx, resy);
72
- resx = Math.round(resx / 2);
73
- resy = Math.round(resy / 2);
74
- } // Composite material
75
-
76
-
77
- this.compositeMaterial = this.getCompositeMaterial(this.nMips);
78
- this.compositeMaterial.uniforms['blurTexture1'].value = this.renderTargetsVertical[0].texture;
79
- this.compositeMaterial.uniforms['blurTexture2'].value = this.renderTargetsVertical[1].texture;
80
- this.compositeMaterial.uniforms['blurTexture3'].value = this.renderTargetsVertical[2].texture;
81
- this.compositeMaterial.uniforms['blurTexture4'].value = this.renderTargetsVertical[3].texture;
82
- this.compositeMaterial.uniforms['blurTexture5'].value = this.renderTargetsVertical[4].texture;
83
- this.compositeMaterial.uniforms['bloomStrength'].value = strength;
84
- this.compositeMaterial.uniforms['bloomRadius'].value = 0.1;
85
- this.compositeMaterial.needsUpdate = true;
86
- var bloomFactors = [1.0, 0.8, 0.6, 0.4, 0.2];
87
- this.compositeMaterial.uniforms['bloomFactors'].value = bloomFactors;
88
- this.bloomTintColors = [new Vector3(1, 1, 1), new Vector3(1, 1, 1), new Vector3(1, 1, 1), new Vector3(1, 1, 1), new Vector3(1, 1, 1)];
89
- this.compositeMaterial.uniforms['bloomTintColors'].value = this.bloomTintColors; // copy material
90
-
91
- if (CopyShader === undefined) {
92
- console.error('THREE.UnrealBloomPass relies on CopyShader');
93
- }
94
-
95
- var copyShader = CopyShader;
96
- this.copyUniforms = UniformsUtils.clone(copyShader.uniforms);
97
- this.copyUniforms['opacity'].value = 1.0;
98
- this.materialCopy = new ShaderMaterial({
99
- uniforms: this.copyUniforms,
100
- vertexShader: copyShader.vertexShader,
101
- fragmentShader: copyShader.fragmentShader,
102
- blending: AdditiveBlending,
103
- depthTest: false,
104
- depthWrite: false,
105
- transparent: true
106
- });
107
- this.enabled = true;
108
- this.needsSwap = false;
109
- this._oldClearColor = new Color();
110
- this.oldClearAlpha = 1;
111
- this.basic = new MeshBasicMaterial();
112
- this.fsQuad = new FullScreenQuad(null);
113
- };
114
-
115
- UnrealBloomPass.prototype = Object.assign(Object.create(Pass.prototype), {
116
- constructor: UnrealBloomPass,
117
- dispose: function () {
118
- for (let i = 0; i < this.renderTargetsHorizontal.length; i++) {
119
- this.renderTargetsHorizontal[i].dispose();
120
- }
121
-
122
- for (let i = 0; i < this.renderTargetsVertical.length; i++) {
123
- this.renderTargetsVertical[i].dispose();
124
- }
125
-
126
- this.renderTargetBright.dispose();
127
- },
128
- setSize: function (width, height) {
129
- var resx = Math.round(width / 2);
130
- var resy = Math.round(height / 2);
131
- this.renderTargetBright.setSize(resx, resy);
132
-
133
- for (let i = 0; i < this.nMips; i++) {
134
- this.renderTargetsHorizontal[i].setSize(resx, resy);
135
- this.renderTargetsVertical[i].setSize(resx, resy);
136
- this.separableBlurMaterials[i].uniforms['texSize'].value = new Vector2(resx, resy);
137
- resx = Math.round(resx / 2);
138
- resy = Math.round(resy / 2);
139
- }
140
- },
141
- render: function (renderer, writeBuffer, readBuffer, deltaTime, maskActive) {
142
- renderer.getClearColor(this._oldClearColor);
143
- this.oldClearAlpha = renderer.getClearAlpha();
144
- var oldAutoClear = renderer.autoClear;
145
- renderer.autoClear = false;
146
- renderer.setClearColor(this.clearColor, 0);
147
- if (maskActive) renderer.state.buffers.stencil.setTest(false); // Render input to screen
148
-
149
- if (this.renderToScreen) {
150
- this.fsQuad.material = this.basic;
151
- this.basic.map = readBuffer.texture;
152
- renderer.setRenderTarget(null);
153
- renderer.clear();
154
- this.fsQuad.render(renderer);
155
- } // 1. Extract Bright Areas
156
-
157
-
158
- this.highPassUniforms['tDiffuse'].value = readBuffer.texture;
159
- this.highPassUniforms['luminosityThreshold'].value = this.threshold;
160
- this.fsQuad.material = this.materialHighPassFilter;
161
- renderer.setRenderTarget(this.renderTargetBright);
162
- renderer.clear();
163
- this.fsQuad.render(renderer); // 2. Blur All the mips progressively
164
-
165
- var inputRenderTarget = this.renderTargetBright;
166
-
167
- for (let i = 0; i < this.nMips; i++) {
168
- this.fsQuad.material = this.separableBlurMaterials[i];
169
- this.separableBlurMaterials[i].uniforms['colorTexture'].value = inputRenderTarget.texture;
170
- this.separableBlurMaterials[i].uniforms['direction'].value = UnrealBloomPass.BlurDirectionX;
171
- renderer.setRenderTarget(this.renderTargetsHorizontal[i]);
172
- renderer.clear();
173
- this.fsQuad.render(renderer);
174
- this.separableBlurMaterials[i].uniforms['colorTexture'].value = this.renderTargetsHorizontal[i].texture;
175
- this.separableBlurMaterials[i].uniforms['direction'].value = UnrealBloomPass.BlurDirectionY;
176
- renderer.setRenderTarget(this.renderTargetsVertical[i]);
177
- renderer.clear();
178
- this.fsQuad.render(renderer);
179
- inputRenderTarget = this.renderTargetsVertical[i];
180
- } // Composite All the mips
181
-
182
-
183
- this.fsQuad.material = this.compositeMaterial;
184
- this.compositeMaterial.uniforms['bloomStrength'].value = this.strength;
185
- this.compositeMaterial.uniforms['bloomRadius'].value = this.radius;
186
- this.compositeMaterial.uniforms['bloomTintColors'].value = this.bloomTintColors;
187
- renderer.setRenderTarget(this.renderTargetsHorizontal[0]);
188
- renderer.clear();
189
- this.fsQuad.render(renderer); // Blend it additively over the input texture
190
-
191
- this.fsQuad.material = this.materialCopy;
192
- this.copyUniforms['tDiffuse'].value = this.renderTargetsHorizontal[0].texture;
193
- if (maskActive) renderer.state.buffers.stencil.setTest(true);
194
-
195
- if (this.renderToScreen) {
196
- renderer.setRenderTarget(null);
197
- this.fsQuad.render(renderer);
198
- } else {
199
- renderer.setRenderTarget(readBuffer);
200
- this.fsQuad.render(renderer);
201
- } // Restore renderer settings
202
-
203
-
204
- renderer.setClearColor(this._oldClearColor, this.oldClearAlpha);
205
- renderer.autoClear = oldAutoClear;
206
- },
207
- getSeperableBlurMaterial: function (kernelRadius) {
208
- return new ShaderMaterial({
209
- defines: {
210
- KERNEL_RADIUS: kernelRadius,
211
- SIGMA: kernelRadius
212
- },
213
- uniforms: {
214
- colorTexture: {
215
- value: null
216
- },
217
- texSize: {
218
- value: new Vector2(0.5, 0.5)
219
- },
220
- direction: {
221
- value: new Vector2(0.5, 0.5)
222
- }
223
- },
224
- vertexShader: 'varying vec2 vUv;\n' + 'void main() {\n' + ' vUv = uv;\n' + ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n' + '}',
225
- fragmentShader: '#include <common>' + 'varying vec2 vUv;\n' + 'uniform sampler2D colorTexture;\n' + 'uniform vec2 texSize;' + 'uniform vec2 direction;' + '\n' + 'float gaussianPdf(in float x, in float sigma) {' + ' return 0.39894 * exp( -0.5 * x * x/( sigma * sigma))/sigma;' + '}' + 'void main() {\n' + ' vec2 invSize = 1.0 / texSize;' + ' float fSigma = float(SIGMA);' + ' float weightSum = gaussianPdf(0.0, fSigma);' + ' vec3 diffuseSum = texture2D( colorTexture, vUv).rgb * weightSum;' + ' for( int i = 1; i < KERNEL_RADIUS; i ++ ) {' + ' float x = float(i);' + ' float w = gaussianPdf(x, fSigma);' + ' vec2 uvOffset = direction * invSize * x;' + ' vec3 sample1 = texture2D( colorTexture, vUv + uvOffset).rgb;' + ' vec3 sample2 = texture2D( colorTexture, vUv - uvOffset).rgb;' + ' diffuseSum += (sample1 + sample2) * w;' + ' weightSum += 2.0 * w;' + ' }' + ' gl_FragColor = vec4(diffuseSum/weightSum, 1.0);\n' + '}'
226
- });
227
- },
228
- getCompositeMaterial: function (nMips) {
229
- return new ShaderMaterial({
230
- defines: {
231
- NUM_MIPS: nMips
232
- },
233
- uniforms: {
234
- blurTexture1: {
235
- value: null
236
- },
237
- blurTexture2: {
238
- value: null
239
- },
240
- blurTexture3: {
241
- value: null
242
- },
243
- blurTexture4: {
244
- value: null
245
- },
246
- blurTexture5: {
247
- value: null
248
- },
249
- dirtTexture: {
250
- value: null
251
- },
252
- bloomStrength: {
253
- value: 1.0
254
- },
255
- bloomFactors: {
256
- value: null
257
- },
258
- bloomTintColors: {
259
- value: null
260
- },
261
- bloomRadius: {
262
- value: 0.0
263
- }
264
- },
265
- vertexShader: 'varying vec2 vUv;\n' + 'void main() {\n' + ' vUv = uv;\n' + ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n' + '}',
266
- fragmentShader: 'varying vec2 vUv;' + 'uniform sampler2D blurTexture1;' + 'uniform sampler2D blurTexture2;' + 'uniform sampler2D blurTexture3;' + 'uniform sampler2D blurTexture4;' + 'uniform sampler2D blurTexture5;' + 'uniform sampler2D dirtTexture;' + 'uniform float bloomStrength;' + 'uniform float bloomRadius;' + 'uniform float bloomFactors[NUM_MIPS];' + 'uniform vec3 bloomTintColors[NUM_MIPS];' + '' + 'float lerpBloomFactor(const in float factor) { ' + ' float mirrorFactor = 1.2 - factor;' + ' return mix(factor, mirrorFactor, bloomRadius);' + '}' + '' + 'void main() {' + ' gl_FragColor = bloomStrength * ( lerpBloomFactor(bloomFactors[0]) * vec4(bloomTintColors[0], 1.0) * texture2D(blurTexture1, vUv) + ' + ' lerpBloomFactor(bloomFactors[1]) * vec4(bloomTintColors[1], 1.0) * texture2D(blurTexture2, vUv) + ' + ' lerpBloomFactor(bloomFactors[2]) * vec4(bloomTintColors[2], 1.0) * texture2D(blurTexture3, vUv) + ' + ' lerpBloomFactor(bloomFactors[3]) * vec4(bloomTintColors[3], 1.0) * texture2D(blurTexture4, vUv) + ' + ' lerpBloomFactor(bloomFactors[4]) * vec4(bloomTintColors[4], 1.0) * texture2D(blurTexture5, vUv) );' + '}'
267
- });
268
- }
269
- });
270
- UnrealBloomPass.BlurDirectionX = new Vector2(1.0, 0.0);
271
- UnrealBloomPass.BlurDirectionY = new Vector2(0.0, 1.0);
272
-
273
- export { UnrealBloomPass };
@@ -1 +0,0 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@babel/runtime/helpers/defineProperty"),t=require("three"),r=require("./Pass.cjs.js");function i(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}var n=i(e);class a extends r.Pass{constructor(){super(),n.default(this,"material",void 0),n.default(this,"fsQuad",void 0),n.default(this,"factor",void 0),n.default(this,"time",void 0),n.default(this,"uniforms",void 0),this.uniforms=t.UniformsUtils.clone({tex:{value:null},time:{value:0},factor:{value:0},resolution:{value:new t.Vector2(64,64)}}),this.material=new t.ShaderMaterial({uniforms:this.uniforms,vertexShader:"\n varying vec2 vUv;\n void main(){ \n vUv = uv; \n vec4 modelViewPosition = modelViewMatrix * vec4(position, 1.0);\n gl_Position = projectionMatrix * modelViewPosition;\n }",fragmentShader:"\n uniform float time;\n uniform float factor;\n uniform vec2 resolution;\n uniform sampler2D tex;\n varying vec2 vUv;\n void main() { \n vec2 uv1 = vUv;\n vec2 uv = gl_FragCoord.xy/resolution.xy;\n float frequency = 6.0 * factor;\n float amplitude = 0.015 * factor;\n float x = uv1.y * frequency + time * .7; \n float y = uv1.x * frequency + time * .3;\n uv1.x += cos(x+y) * amplitude * cos(y);\n uv1.y += sin(x-y) * amplitude * cos(y);\n vec4 rgba = texture2D(tex, uv1);\n gl_FragColor = rgba;\n }"}),this.fsQuad=new r.FullScreenQuad(this.material),this.factor=0,this.time=0}render(e,t,r){this.uniforms.tex.value=r.texture,this.uniforms.time.value=this.time,this.uniforms.factor.value=this.factor,this.renderToScreen?(e.setRenderTarget(null),this.fsQuad.render(e)):(e.setRenderTarget(t),this.clear&&e.clear(),this.fsQuad.render(e))}}exports.WaterPass=a;
@@ -1,12 +0,0 @@
1
- import { WebGLRenderer, WebGLRenderTarget, ShaderMaterial } from 'three';
2
- import { Pass, FullScreenQuad } from '../postprocessing/Pass';
3
- declare class WaterPass extends Pass {
4
- material: ShaderMaterial;
5
- fsQuad: FullScreenQuad;
6
- factor: number;
7
- time: number;
8
- uniforms: any;
9
- constructor();
10
- render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
11
- }
12
- export { WaterPass };
@@ -1,102 +0,0 @@
1
- import _defineProperty from '@babel/runtime/helpers/esm/defineProperty';
2
- import { UniformsUtils, Vector2, ShaderMaterial } from 'three';
3
- import { Pass, FullScreenQuad } from './Pass.js';
4
-
5
- /**
6
- * Simple underwater shader
7
- *
8
-
9
- parameters:
10
- tex: texture
11
- time: this should increase with time passing
12
- factor: to what degree will the shader distort the screen
13
-
14
- explaination:
15
- the shader is quite simple
16
- it chooses a center and start from there make pixels around it to "swell" then "shrink" then "swell"...
17
- this is of course nothing really similar to underwater scene
18
- but you can combine several this shaders together to create the effect you need...
19
- And yes, this shader could be used for something other than underwater effect, for example, magnifier effect :)
20
-
21
- * @author vergil Wang
22
- */
23
-
24
- class WaterPass extends Pass {
25
- constructor() {
26
- super();
27
-
28
- _defineProperty(this, "material", void 0);
29
-
30
- _defineProperty(this, "fsQuad", void 0);
31
-
32
- _defineProperty(this, "factor", void 0);
33
-
34
- _defineProperty(this, "time", void 0);
35
-
36
- _defineProperty(this, "uniforms", void 0);
37
-
38
- this.uniforms = UniformsUtils.clone({
39
- tex: {
40
- value: null
41
- },
42
- time: {
43
- value: 0.0
44
- },
45
- factor: {
46
- value: 0.0
47
- },
48
- resolution: {
49
- value: new Vector2(64, 64)
50
- }
51
- });
52
- this.material = new ShaderMaterial({
53
- uniforms: this.uniforms,
54
- vertexShader: `
55
- varying vec2 vUv;
56
- void main(){
57
- vUv = uv;
58
- vec4 modelViewPosition = modelViewMatrix * vec4(position, 1.0);
59
- gl_Position = projectionMatrix * modelViewPosition;
60
- }`,
61
- fragmentShader: `
62
- uniform float time;
63
- uniform float factor;
64
- uniform vec2 resolution;
65
- uniform sampler2D tex;
66
- varying vec2 vUv;
67
- void main() {
68
- vec2 uv1 = vUv;
69
- vec2 uv = gl_FragCoord.xy/resolution.xy;
70
- float frequency = 6.0 * factor;
71
- float amplitude = 0.015 * factor;
72
- float x = uv1.y * frequency + time * .7;
73
- float y = uv1.x * frequency + time * .3;
74
- uv1.x += cos(x+y) * amplitude * cos(y);
75
- uv1.y += sin(x-y) * amplitude * cos(y);
76
- vec4 rgba = texture2D(tex, uv1);
77
- gl_FragColor = rgba;
78
- }`
79
- });
80
- this.fsQuad = new FullScreenQuad(this.material);
81
- this.factor = 0;
82
- this.time = 0;
83
- }
84
-
85
- render(renderer, writeBuffer, readBuffer) {
86
- this.uniforms['tex'].value = readBuffer.texture;
87
- this.uniforms['time'].value = this.time;
88
- this.uniforms['factor'].value = this.factor;
89
-
90
- if (this.renderToScreen) {
91
- renderer.setRenderTarget(null);
92
- this.fsQuad.render(renderer);
93
- } else {
94
- renderer.setRenderTarget(writeBuffer);
95
- if (this.clear) renderer.clear();
96
- this.fsQuad.render(renderer);
97
- }
98
- }
99
-
100
- }
101
-
102
- export { WaterPass };
@@ -1 +0,0 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three");class t extends e.Object3D{constructor(e=document.createElement("div")){super(),this.isCSS2DObject=!0,this.element=e,this.element.style.position="absolute",this.element.style.userSelect="none",this.element.setAttribute("draggable",!1),this.addEventListener("removed",(function(){this.traverse((function(e){e.element instanceof Element&&null!==e.element.parentNode&&e.element.parentNode.removeChild(e.element)}))}))}copy(e,t){return super.copy(e,t),this.element=e.element.cloneNode(!0),this}}const r=new e.Vector3,n=new e.Matrix4,o=new e.Matrix4,i=new e.Vector3,s=new e.Vector3;exports.CSS2DObject=t,exports.CSS2DRenderer=class{constructor(e={}){const t=this;let l,a,d,c;const u={objects:new WeakMap},m=void 0!==e.element?e.element:document.createElement("div");function p(e,n,i){if(e.isCSS2DObject){r.setFromMatrixPosition(e.matrixWorld),r.applyMatrix4(o);const s=!0===e.visible&&r.z>=-1&&r.z<=1&&!0===e.layers.test(i.layers);if(e.element.style.display=!0===s?"":"none",!0===s){e.onBeforeRender(t,n,i);const o=e.element;o.style.transform="translate(-50%,-50%) translate("+(r.x*d+d)+"px,"+(-r.y*c+c)+"px)",o.parentNode!==m&&m.appendChild(o),e.onAfterRender(t,n,i)}const l={distanceToCameraSquared:h(i,e)};u.objects.set(e,l)}for(let t=0,r=e.children.length;t<r;t++)p(e.children[t],n,i)}function h(e,t){return i.setFromMatrixPosition(e.matrixWorld),s.setFromMatrixPosition(t.matrixWorld),i.distanceToSquared(s)}m.style.overflow="hidden",this.domElement=m,this.getSize=function(){return{width:l,height:a}},this.render=function(e,t){!0!==e.matrixWorldAutoUpdate&&!0!==e.autoUpdate||e.updateMatrixWorld(),null!==t.parent||null!=t.matrixWorldAutoUpdate&&!0!==t.matrixWorldAutoUpdate||t.updateMatrixWorld(),n.copy(t.matrixWorldInverse),o.multiplyMatrices(t.projectionMatrix,n),p(e,e,t),function(e){const t=function(e){const t=[];return e.traverse((function(e){e.isCSS2DObject&&t.push(e)})),t}(e).sort((function(e,t){if(e.renderOrder!==t.renderOrder)return t.renderOrder-e.renderOrder;return u.objects.get(e).distanceToCameraSquared-u.objects.get(t).distanceToCameraSquared})),r=t.length;for(let e=0,n=t.length;e<n;e++)t[e].element.style.zIndex=r-e}(e)},this.setSize=function(e,t){l=e,a=t,d=l/2,c=a/2,m.style.width=e+"px",m.style.height=t+"px"}}};
@@ -1,22 +0,0 @@
1
- import { Object3D, Scene, Camera } from 'three';
2
-
3
- export class CSS2DObject extends Object3D {
4
- constructor(element: HTMLElement);
5
- element: HTMLElement;
6
-
7
- onBeforeRender: (renderer: unknown, scene: Scene, camera: Camera) => void;
8
- onAfterRender: (renderer: unknown, scene: Scene, camera: Camera) => void;
9
- }
10
-
11
- export type CSS2DParameters = {
12
- element?: HTMLElement;
13
- };
14
-
15
- export class CSS2DRenderer {
16
- constructor(parameters?: CSS2DParameters);
17
- domElement: HTMLElement;
18
-
19
- getSize(): { width: number; height: number };
20
- setSize(width: number, height: number): void;
21
- render(scene: Scene, camera: Camera): void;
22
- }