three-stdlib 2.22.5 → 2.22.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +1 -1
- package/README.md +0 -2
- package/package.json +34 -14
- package/BufferGeometryUtils-903f7ecb.js +0 -1
- package/BufferGeometryUtils-f2288d1c.js +0 -740
- package/Nodes-2106b101.js +0 -352
- package/Nodes-8947ba9a.js +0 -1
- package/_polyfill/CompressedArrayTexture.cjs.js +0 -1
- package/_polyfill/CompressedArrayTexture.js +0 -13
- package/_polyfill/Data3DTexture.cjs.js +0 -1
- package/_polyfill/Data3DTexture.js +0 -23
- package/animation/AnimationClipCreator.cjs.js +0 -1
- package/animation/AnimationClipCreator.d.ts +0 -12
- package/animation/AnimationClipCreator.js +0 -77
- package/animation/CCDIKSolver.cjs.js +0 -1
- package/animation/CCDIKSolver.d.ts +0 -25
- package/animation/CCDIKSolver.js +0 -304
- package/animation/MMDAnimationHelper.cjs.js +0 -1
- package/animation/MMDAnimationHelper.d.ts +0 -103
- package/animation/MMDAnimationHelper.js +0 -705
- package/animation/MMDPhysics.cjs.js +0 -1
- package/animation/MMDPhysics.d.ts +0 -119
- package/animation/MMDPhysics.js +0 -976
- package/cameras/CinematicCamera.cjs.js +0 -1
- package/cameras/CinematicCamera.d.ts +0 -41
- package/cameras/CinematicCamera.js +0 -139
- package/controls/ArcballControls.cjs.js +0 -1
- package/controls/ArcballControls.d.ts +0 -161
- package/controls/ArcballControls.js +0 -2642
- package/controls/DeviceOrientationControls.cjs.js +0 -1
- package/controls/DeviceOrientationControls.d.ts +0 -24
- package/controls/DeviceOrientationControls.js +0 -119
- package/controls/DragControls.cjs.js +0 -1
- package/controls/DragControls.d.ts +0 -34
- package/controls/DragControls.js +0 -274
- package/controls/FirstPersonControls.cjs.js +0 -1
- package/controls/FirstPersonControls.d.ts +0 -48
- package/controls/FirstPersonControls.js +0 -290
- package/controls/FlyControls.cjs.js +0 -1
- package/controls/FlyControls.d.ts +0 -32
- package/controls/FlyControls.js +0 -309
- package/controls/OrbitControls.cjs.js +0 -1
- package/controls/OrbitControls.d.ts +0 -63
- package/controls/OrbitControls.js +0 -980
- package/controls/PointerLockControls.cjs.js +0 -1
- package/controls/PointerLockControls.d.ts +0 -24
- package/controls/PointerLockControls.js +0 -135
- package/controls/TrackballControls.cjs.js +0 -1
- package/controls/TrackballControls.d.ts +0 -95
- package/controls/TrackballControls.js +0 -653
- package/controls/TransformControls.cjs.js +0 -1
- package/controls/TransformControls.d.ts +0 -151
- package/controls/TransformControls.js +0 -1275
- package/controls/experimental/CameraControls.cjs.js +0 -1
- package/controls/experimental/CameraControls.d.ts +0 -170
- package/controls/experimental/CameraControls.js +0 -953
- package/csm/CSM.cjs.js +0 -1
- package/csm/CSM.d.ts +0 -61
- package/csm/CSM.js +0 -305
- package/csm/CSMFrustum.cjs.js +0 -1
- package/csm/CSMFrustum.d.ts +0 -19
- package/csm/CSMFrustum.js +0 -90
- package/csm/CSMHelper.cjs.js +0 -1
- package/csm/CSMHelper.d.ts +0 -26
- package/csm/CSMHelper.js +0 -128
- package/csm/CSMShader.cjs.js +0 -1
- package/csm/CSMShader.d.ts +0 -4
- package/csm/CSMShader.js +0 -255
- package/curves/CurveExtras.cjs.js +0 -1
- package/curves/CurveExtras.d.ts +0 -68
- package/curves/CurveExtras.js +0 -266
- package/curves/NURBSCurve.cjs.js +0 -1
- package/curves/NURBSCurve.d.ts +0 -11
- package/curves/NURBSCurve.js +0 -63
- package/curves/NURBSSurface.cjs.js +0 -1
- package/curves/NURBSSurface.d.ts +0 -13
- package/curves/NURBSSurface.js +0 -44
- package/curves/NURBSUtils.cjs.js +0 -1
- package/curves/NURBSUtils.d.ts +0 -22
- package/curves/NURBSUtils.js +0 -375
- package/custom.d.cjs.js +0 -1
- package/custom.d.js +0 -1
- package/deprecated/Geometry.cjs.js +0 -1
- package/deprecated/Geometry.d.ts +0 -342
- package/deprecated/Geometry.js +0 -1261
- package/effects/AnaglyphEffect.cjs.js +0 -1
- package/effects/AnaglyphEffect.d.ts +0 -11
- package/effects/AnaglyphEffect.js +0 -85
- package/effects/AsciiEffect.cjs.js +0 -1
- package/effects/AsciiEffect.d.ts +0 -18
- package/effects/AsciiEffect.js +0 -203
- package/effects/OutlineEffect.cjs.js +0 -1
- package/effects/OutlineEffect.d.ts +0 -28
- package/effects/OutlineEffect.js +0 -378
- package/effects/ParallaxBarrierEffect.cjs.js +0 -1
- package/effects/ParallaxBarrierEffect.d.ts +0 -8
- package/effects/ParallaxBarrierEffect.js +0 -63
- package/effects/PeppersGhostEffect.cjs.js +0 -1
- package/effects/PeppersGhostEffect.d.ts +0 -10
- package/effects/PeppersGhostEffect.js +0 -134
- package/effects/StereoEffect.cjs.js +0 -1
- package/effects/StereoEffect.d.ts +0 -9
- package/effects/StereoEffect.js +0 -36
- package/environments/RoomEnvironment.cjs.js +0 -1
- package/environments/RoomEnvironment.d.ts +0 -5
- package/environments/RoomEnvironment.js +0 -92
- package/exporters/ColladaExporter.cjs.js +0 -1
- package/exporters/ColladaExporter.d.ts +0 -39
- package/exporters/ColladaExporter.js +0 -425
- package/exporters/DRACOExporter.cjs.js +0 -1
- package/exporters/DRACOExporter.d.ts +0 -23
- package/exporters/DRACOExporter.js +0 -186
- package/exporters/GLTFExporter.cjs.js +0 -1
- package/exporters/GLTFExporter.d.ts +0 -270
- package/exporters/GLTFExporter.js +0 -1932
- package/exporters/MMDExporter.cjs.js +0 -1
- package/exporters/MMDExporter.d.ts +0 -8
- package/exporters/MMDExporter.js +0 -160
- package/exporters/OBJExporter.cjs.js +0 -1
- package/exporters/OBJExporter.d.ts +0 -18
- package/exporters/OBJExporter.js +0 -228
- package/exporters/PLYExporter.cjs.js +0 -1
- package/exporters/PLYExporter.d.ts +0 -11
- package/exporters/PLYExporter.js +0 -339
- package/exporters/STLExporter.cjs.js +0 -1
- package/exporters/STLExporter.d.ts +0 -23
- package/exporters/STLExporter.js +0 -180
- package/exporters/USDZExporter.cjs.js +0 -1
- package/exporters/USDZExporter.d.ts +0 -27
- package/exporters/USDZExporter.js +0 -388
- package/geometries/BoxLineGeometry.cjs.js +0 -1
- package/geometries/BoxLineGeometry.d.ts +0 -12
- package/geometries/BoxLineGeometry.js +0 -52
- package/geometries/ConvexGeometry.cjs.js +0 -1
- package/geometries/ConvexGeometry.d.ts +0 -5
- package/geometries/ConvexGeometry.js +0 -38
- package/geometries/DecalGeometry.cjs.js +0 -1
- package/geometries/DecalGeometry.d.ts +0 -10
- package/geometries/DecalGeometry.js +0 -238
- package/geometries/LightningStrike.cjs.js +0 -1
- package/geometries/LightningStrike.d.ts +0 -108
- package/geometries/LightningStrike.js +0 -740
- package/geometries/ParametricGeometries.cjs.js +0 -1
- package/geometries/ParametricGeometries.d.ts +0 -32
- package/geometries/ParametricGeometries.js +0 -179
- package/geometries/ParametricGeometry.cjs.js +0 -1
- package/geometries/ParametricGeometry.d.ts +0 -18
- package/geometries/ParametricGeometry.js +0 -87
- package/geometries/RoundedBoxGeometry.cjs.js +0 -1
- package/geometries/RoundedBoxGeometry.d.ts +0 -5
- package/geometries/RoundedBoxGeometry.js +0 -122
- package/geometries/TeapotGeometry.cjs.js +0 -1
- package/geometries/TeapotGeometry.d.ts +0 -13
- package/geometries/TeapotGeometry.js +0 -297
- package/geometries/TextGeometry.cjs.js +0 -1
- package/geometries/TextGeometry.d.ts +0 -18
- package/geometries/TextGeometry.js +0 -37
- package/helpers/LightProbeHelper.cjs.js +0 -1
- package/helpers/LightProbeHelper.d.ts +0 -10
- package/helpers/LightProbeHelper.js +0 -40
- package/helpers/PositionalAudioHelper.cjs.js +0 -1
- package/helpers/PositionalAudioHelper.d.ts +0 -13
- package/helpers/PositionalAudioHelper.js +0 -75
- package/helpers/RectAreaLightHelper.cjs.js +0 -1
- package/helpers/RectAreaLightHelper.d.ts +0 -10
- package/helpers/RectAreaLightHelper.js +0 -60
- package/helpers/VertexNormalsHelper.cjs.js +0 -1
- package/helpers/VertexNormalsHelper.d.ts +0 -10
- package/helpers/VertexNormalsHelper.js +0 -75
- package/helpers/VertexTangentsHelper.cjs.js +0 -1
- package/helpers/VertexTangentsHelper.d.ts +0 -10
- package/helpers/VertexTangentsHelper.js +0 -63
- package/index.cjs.js +0 -1
- package/index.d.ts +0 -254
- package/index.js +0 -337
- package/interactive/HTMLMesh.cjs.js +0 -1
- package/interactive/HTMLMesh.d.ts +0 -6
- package/interactive/HTMLMesh.js +0 -406
- package/interactive/InteractiveGroup.cjs.js +0 -1
- package/interactive/InteractiveGroup.d.ts +0 -5
- package/interactive/InteractiveGroup.js +0 -87
- package/interactive/SelectionBox.cjs.js +0 -1
- package/interactive/SelectionBox.d.ts +0 -15
- package/interactive/SelectionBox.js +0 -152
- package/interactive/SelectionHelper.cjs.js +0 -1
- package/interactive/SelectionHelper.d.ts +0 -17
- package/interactive/SelectionHelper.js +0 -59
- package/libs/MeshoptDecoder.cjs.js +0 -1
- package/libs/MeshoptDecoder.d.ts +0 -12
- package/libs/MeshoptDecoder.js +0 -124
- package/libs/MotionControllers.cjs.js +0 -1
- package/libs/MotionControllers.d.ts +0 -132
- package/libs/MotionControllers.js +0 -455
- package/lights/LightProbeGenerator.cjs.js +0 -1
- package/lights/LightProbeGenerator.d.ts +0 -6
- package/lights/LightProbeGenerator.js +0 -200
- package/lights/RectAreaLightUniformsLib.cjs.js +0 -1
- package/lights/RectAreaLightUniformsLib.d.ts +0 -3
- package/lights/RectAreaLightUniformsLib.js +0 -9
- package/lines/Line2.cjs.js +0 -1
- package/lines/Line2.d.ts +0 -11
- package/lines/Line2.js +0 -16
- package/lines/LineGeometry.cjs.js +0 -1
- package/lines/LineGeometry.d.ts +0 -10
- package/lines/LineGeometry.js +0 -56
- package/lines/LineMaterial.cjs.js +0 -1
- package/lines/LineMaterial.d.ts +0 -31
- package/lines/LineMaterial.js +0 -577
- package/lines/LineSegments2.cjs.js +0 -1
- package/lines/LineSegments2.d.ts +0 -14
- package/lines/LineSegments2.js +0 -311
- package/lines/LineSegmentsGeometry.cjs.js +0 -1
- package/lines/LineSegmentsGeometry.d.ts +0 -23
- package/lines/LineSegmentsGeometry.js +0 -166
- package/lines/Wireframe.cjs.js +0 -1
- package/lines/Wireframe.d.ts +0 -11
- package/lines/Wireframe.js +0 -45
- package/lines/WireframeGeometry2.cjs.js +0 -1
- package/lines/WireframeGeometry2.d.ts +0 -8
- package/lines/WireframeGeometry2.js +0 -14
- package/loaders/3DMLoader.cjs.js +0 -1
- package/loaders/3DMLoader.d.ts +0 -17
- package/loaders/3DMLoader.js +0 -1037
- package/loaders/3MFLoader.cjs.js +0 -1
- package/loaders/3MFLoader.d.ts +0 -16
- package/loaders/3MFLoader.js +0 -1053
- package/loaders/AMFLoader.cjs.js +0 -1
- package/loaders/AMFLoader.d.ts +0 -14
- package/loaders/AMFLoader.js +0 -389
- package/loaders/AssimpLoader.cjs.js +0 -1
- package/loaders/AssimpLoader.js +0 -1793
- package/loaders/BVHLoader.cjs.js +0 -1
- package/loaders/BVHLoader.d.ts +0 -21
- package/loaders/BVHLoader.js +0 -313
- package/loaders/BasisTextureLoader.cjs.js +0 -1
- package/loaders/BasisTextureLoader.d.ts +0 -32
- package/loaders/BasisTextureLoader.js +0 -602
- package/loaders/ColladaLoader.cjs.js +0 -1
- package/loaders/ColladaLoader.d.ts +0 -20
- package/loaders/ColladaLoader.js +0 -2993
- package/loaders/DDSLoader.cjs.js +0 -1
- package/loaders/DDSLoader.d.ts +0 -16
- package/loaders/DDSLoader.js +0 -214
- package/loaders/DRACOLoader.cjs.js +0 -1
- package/loaders/DRACOLoader.d.ts +0 -18
- package/loaders/DRACOLoader.js +0 -447
- package/loaders/EXRLoader.cjs.js +0 -1
- package/loaders/EXRLoader.d.ts +0 -18
- package/loaders/EXRLoader.js +0 -1699
- package/loaders/FBXLoader.cjs.js +0 -1
- package/loaders/FBXLoader.d.ts +0 -14
- package/loaders/FBXLoader.js +0 -2917
- package/loaders/FontLoader.cjs.js +0 -1
- package/loaders/FontLoader.d.ts +0 -36
- package/loaders/FontLoader.js +0 -144
- package/loaders/GCodeLoader.cjs.js +0 -1
- package/loaders/GCodeLoader.d.ts +0 -15
- package/loaders/GCodeLoader.js +0 -189
- package/loaders/GLTFLoader.cjs.js +0 -1
- package/loaders/GLTFLoader.d.ts +0 -151
- package/loaders/GLTFLoader.js +0 -3136
- package/loaders/HDRCubeTextureLoader.cjs.js +0 -1
- package/loaders/HDRCubeTextureLoader.d.ts +0 -18
- package/loaders/HDRCubeTextureLoader.js +0 -77
- package/loaders/KMZLoader.cjs.js +0 -1
- package/loaders/KMZLoader.d.ts +0 -16
- package/loaders/KMZLoader.js +0 -88
- package/loaders/KTX2Loader.cjs.js +0 -1
- package/loaders/KTX2Loader.d.ts +0 -16
- package/loaders/KTX2Loader.js +0 -596
- package/loaders/KTXLoader.cjs.js +0 -1
- package/loaders/KTXLoader.d.ts +0 -16
- package/loaders/KTXLoader.js +0 -149
- package/loaders/LDrawLoader.cjs.js +0 -1
- package/loaders/LDrawLoader.d.ts +0 -26
- package/loaders/LDrawLoader.js +0 -1842
- package/loaders/LUT3dlLoader.cjs.js +0 -1
- package/loaders/LUT3dlLoader.d.ts +0 -20
- package/loaders/LUT3dlLoader.js +0 -115
- package/loaders/LUTCubeLoader.cjs.js +0 -1
- package/loaders/LUTCubeLoader.d.ts +0 -23
- package/loaders/LUTCubeLoader.js +0 -118
- package/loaders/LWOLoader.cjs.js +0 -1
- package/loaders/LWOLoader.d.ts +0 -26
- package/loaders/LWOLoader.js +0 -737
- package/loaders/LottieLoader.cjs.js +0 -1
- package/loaders/LottieLoader.d.ts +0 -15
- package/loaders/LottieLoader.js +0 -49
- package/loaders/MD2Loader.cjs.js +0 -1
- package/loaders/MD2Loader.d.ts +0 -14
- package/loaders/MD2Loader.js +0 -202
- package/loaders/MDDLoader.cjs.js +0 -1
- package/loaders/MDDLoader.d.ts +0 -19
- package/loaders/MDDLoader.js +0 -78
- package/loaders/MMDLoader.cjs.js +0 -1
- package/loaders/MMDLoader.d.ts +0 -63
- package/loaders/MMDLoader.js +0 -1434
- package/loaders/MTLLoader.cjs.js +0 -1
- package/loaders/MTLLoader.d.ts +0 -112
- package/loaders/MTLLoader.js +0 -390
- package/loaders/NRRDLoader.cjs.js +0 -1
- package/loaders/NRRDLoader.d.ts +0 -21
- package/loaders/NRRDLoader.js +0 -482
- package/loaders/NodeMaterialLoader.cjs.js +0 -1
- package/loaders/NodeMaterialLoader.js +0 -39
- package/loaders/OBJLoader.cjs.js +0 -1
- package/loaders/OBJLoader.d.ts +0 -17
- package/loaders/OBJLoader.js +0 -609
- package/loaders/PCDLoader.cjs.js +0 -1
- package/loaders/PCDLoader.d.ts +0 -15
- package/loaders/PCDLoader.js +0 -267
- package/loaders/PDBLoader.cjs.js +0 -1
- package/loaders/PDBLoader.d.ts +0 -22
- package/loaders/PDBLoader.js +0 -264
- package/loaders/PLYLoader.cjs.js +0 -1
- package/loaders/PLYLoader.d.ts +0 -16
- package/loaders/PLYLoader.js +0 -414
- package/loaders/PRWMLoader.cjs.js +0 -1
- package/loaders/PRWMLoader.d.ts +0 -16
- package/loaders/PRWMLoader.js +0 -197
- package/loaders/PVRLoader.cjs.js +0 -1
- package/loaders/PVRLoader.d.ts +0 -16
- package/loaders/PVRLoader.js +0 -192
- package/loaders/RGBELoader.cjs.js +0 -1
- package/loaders/RGBELoader.d.ts +0 -20
- package/loaders/RGBELoader.js +0 -382
- package/loaders/RGBMLoader.cjs.js +0 -1
- package/loaders/RGBMLoader.d.ts +0 -32
- package/loaders/RGBMLoader.js +0 -1168
- package/loaders/STLLoader.cjs.js +0 -1
- package/loaders/STLLoader.d.ts +0 -14
- package/loaders/STLLoader.js +0 -296
- package/loaders/SVGLoader.cjs.js +0 -1
- package/loaders/SVGLoader.d.ts +0 -63
- package/loaders/SVGLoader.js +0 -2083
- package/loaders/TDSLoader.cjs.js +0 -1
- package/loaders/TDSLoader.d.ts +0 -42
- package/loaders/TDSLoader.js +0 -870
- package/loaders/TGALoader.cjs.js +0 -1
- package/loaders/TGALoader.d.ts +0 -14
- package/loaders/TGALoader.js +0 -396
- package/loaders/TTFLoader.cjs.js +0 -1
- package/loaders/TTFLoader.d.ts +0 -15
- package/loaders/TTFLoader.js +0 -152
- package/loaders/TiltLoader.cjs.js +0 -1
- package/loaders/TiltLoader.d.ts +0 -14
- package/loaders/TiltLoader.js +0 -411
- package/loaders/VOXLoader.cjs.js +0 -1
- package/loaders/VOXLoader.d.ts +0 -28
- package/loaders/VOXLoader.js +0 -196
- package/loaders/VRMLLoader.cjs.js +0 -1
- package/loaders/VRMLLoader.d.ts +0 -14
- package/loaders/VRMLLoader.js +0 -2575
- package/loaders/VRMLoader.cjs.js +0 -1
- package/loaders/VRMLoader.js +0 -46
- package/loaders/VTKLoader.cjs.js +0 -1
- package/loaders/VTKLoader.d.ts +0 -14
- package/loaders/VTKLoader.js +0 -834
- package/loaders/XLoader.cjs.js +0 -1
- package/loaders/XLoader.js +0 -1434
- package/loaders/XYZLoader.cjs.js +0 -1
- package/loaders/XYZLoader.d.ts +0 -14
- package/loaders/XYZLoader.js +0 -66
- package/loaders/lwo/IFFParser.cjs.js +0 -1
- package/loaders/lwo/IFFParser.js +0 -951
- package/loaders/lwo/LWO2Parser.cjs.js +0 -1
- package/loaders/lwo/LWO2Parser.js +0 -430
- package/loaders/lwo/LWO3Parser.cjs.js +0 -1
- package/loaders/lwo/LWO3Parser.js +0 -385
- package/math/Capsule.cjs.js +0 -1
- package/math/Capsule.d.ts +0 -27
- package/math/Capsule.js +0 -87
- package/math/ColorConverter.cjs.js +0 -1
- package/math/ColorConverter.d.ts +0 -21
- package/math/ColorConverter.js +0 -65
- package/math/ConvexHull.cjs.js +0 -1
- package/math/ConvexHull.d.ts +0 -89
- package/math/ConvexHull.js +0 -834
- package/math/ImprovedNoise.cjs.js +0 -1
- package/math/ImprovedNoise.d.ts +0 -4
- package/math/ImprovedNoise.js +0 -52
- package/math/Lut.cjs.js +0 -1
- package/math/Lut.d.ts +0 -27
- package/math/Lut.js +0 -119
- package/math/MeshSurfaceSampler.cjs.js +0 -1
- package/math/MeshSurfaceSampler.d.ts +0 -15
- package/math/MeshSurfaceSampler.js +0 -150
- package/math/OBB.cjs.js +0 -1
- package/math/OBB.d.ts +0 -24
- package/math/OBB.js +0 -296
- package/math/Octree.cjs.js +0 -1
- package/math/Octree.d.ts +0 -24
- package/math/Octree.js +0 -341
- package/math/SimplexNoise.cjs.js +0 -1
- package/math/SimplexNoise.d.ts +0 -17
- package/math/SimplexNoise.js +0 -446
- package/misc/ConvexObjectBreaker.cjs.js +0 -1
- package/misc/ConvexObjectBreaker.d.ts +0 -25
- package/misc/ConvexObjectBreaker.js +0 -398
- package/misc/GPUComputationRenderer.cjs.js +0 -1
- package/misc/GPUComputationRenderer.d.ts +0 -52
- package/misc/GPUComputationRenderer.js +0 -296
- package/misc/Gyroscope.cjs.js +0 -1
- package/misc/Gyroscope.d.ts +0 -5
- package/misc/Gyroscope.js +0 -41
- package/misc/MD2Character.cjs.js +0 -1
- package/misc/MD2Character.d.ts +0 -33
- package/misc/MD2Character.js +0 -184
- package/misc/MD2CharacterComplex.cjs.js +0 -1
- package/misc/MD2CharacterComplex.d.ts +0 -47
- package/misc/MD2CharacterComplex.js +0 -379
- package/misc/MorphAnimMesh.cjs.js +0 -1
- package/misc/MorphAnimMesh.d.ts +0 -13
- package/misc/MorphAnimMesh.js +0 -48
- package/misc/MorphBlendMesh.cjs.js +0 -1
- package/misc/MorphBlendMesh.d.ts +0 -21
- package/misc/MorphBlendMesh.js +0 -203
- package/misc/ProgressiveLightmap.cjs.js +0 -1
- package/misc/ProgressiveLightmap.js +0 -285
- package/misc/RollerCoaster.cjs.js +0 -1
- package/misc/RollerCoaster.d.ts +0 -21
- package/misc/RollerCoaster.js +0 -375
- package/misc/Timer.cjs.js +0 -1
- package/misc/Timer.d.ts +0 -27
- package/misc/Timer.js +0 -125
- package/misc/TubePainter.cjs.js +0 -1
- package/misc/TubePainter.d.ts +0 -10
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- package/renderers/webgpu/WebGPUTextureUtils.cjs.js +0 -1
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export default WebGPUNodeBuilder;
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@@ -1 +0,0 @@
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("../WebGPUUniform.cjs.js");require("three");class r extends e.FloatUniform{constructor(e){super(e.name,e.value),this.nodeUniform=e}getValue(){return this.nodeUniform.value}}class o extends e.Vector2Uniform{constructor(e){super(e.name,e.value),this.nodeUniform=e}getValue(){return this.nodeUniform.value}}class t extends e.Vector3Uniform{constructor(e){super(e.name,e.value),this.nodeUniform=e}getValue(){return this.nodeUniform.value}}class n extends e.Vector4Uniform{constructor(e){super(e.name,e.value),this.nodeUniform=e}getValue(){return this.nodeUniform.value}}class s extends e.ColorUniform{constructor(e){super(e.name,e.value),this.nodeUniform=e}getValue(){return this.nodeUniform.value}}class i extends e.Matrix3Uniform{constructor(e){super(e.name,e.value),this.nodeUniform=e}getValue(){return this.nodeUniform.value}}class u extends e.Matrix4Uniform{constructor(e){super(e.name,e.value),this.nodeUniform=e}getValue(){return this.nodeUniform.value}}exports.ColorNodeUniform=s,exports.FloatNodeUniform=r,exports.Matrix3NodeUniform=i,exports.Matrix4NodeUniform=u,exports.Vector2NodeUniform=o,exports.Vector3NodeUniform=t,exports.Vector4NodeUniform=n;
|
|
@@ -1,87 +0,0 @@
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import { FloatUniform, Vector2Uniform, Vector3Uniform, Vector4Uniform, ColorUniform, Matrix3Uniform, Matrix4Uniform } from '../WebGPUUniform.js';
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|
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class FloatNodeUniform extends FloatUniform {
|
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-
constructor(nodeUniform) {
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super(nodeUniform.name, nodeUniform.value);
|
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this.nodeUniform = nodeUniform;
|
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|
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}
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getValue() {
|
|
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return this.nodeUniform.value;
|
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-
}
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}
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|
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|
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|
-
class Vector2NodeUniform extends Vector2Uniform {
|
|
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|
-
constructor(nodeUniform) {
|
|
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|
-
super(nodeUniform.name, nodeUniform.value);
|
|
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|
-
this.nodeUniform = nodeUniform;
|
|
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|
-
}
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|
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|
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|
|
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|
-
getValue() {
|
|
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-
return this.nodeUniform.value;
|
|
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|
-
}
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|
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|
-
|
|
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|
-
}
|
|
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|
-
|
|
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|
-
class Vector3NodeUniform extends Vector3Uniform {
|
|
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|
-
constructor(nodeUniform) {
|
|
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|
-
super(nodeUniform.name, nodeUniform.value);
|
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|
-
this.nodeUniform = nodeUniform;
|
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|
-
}
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|
-
|
|
33
|
-
getValue() {
|
|
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|
-
return this.nodeUniform.value;
|
|
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|
-
}
|
|
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|
-
|
|
37
|
-
}
|
|
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|
-
|
|
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|
-
class Vector4NodeUniform extends Vector4Uniform {
|
|
40
|
-
constructor(nodeUniform) {
|
|
41
|
-
super(nodeUniform.name, nodeUniform.value);
|
|
42
|
-
this.nodeUniform = nodeUniform;
|
|
43
|
-
}
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|
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|
-
|
|
45
|
-
getValue() {
|
|
46
|
-
return this.nodeUniform.value;
|
|
47
|
-
}
|
|
48
|
-
|
|
49
|
-
}
|
|
50
|
-
|
|
51
|
-
class ColorNodeUniform extends ColorUniform {
|
|
52
|
-
constructor(nodeUniform) {
|
|
53
|
-
super(nodeUniform.name, nodeUniform.value);
|
|
54
|
-
this.nodeUniform = nodeUniform;
|
|
55
|
-
}
|
|
56
|
-
|
|
57
|
-
getValue() {
|
|
58
|
-
return this.nodeUniform.value;
|
|
59
|
-
}
|
|
60
|
-
|
|
61
|
-
}
|
|
62
|
-
|
|
63
|
-
class Matrix3NodeUniform extends Matrix3Uniform {
|
|
64
|
-
constructor(nodeUniform) {
|
|
65
|
-
super(nodeUniform.name, nodeUniform.value);
|
|
66
|
-
this.nodeUniform = nodeUniform;
|
|
67
|
-
}
|
|
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|
-
|
|
69
|
-
getValue() {
|
|
70
|
-
return this.nodeUniform.value;
|
|
71
|
-
}
|
|
72
|
-
|
|
73
|
-
}
|
|
74
|
-
|
|
75
|
-
class Matrix4NodeUniform extends Matrix4Uniform {
|
|
76
|
-
constructor(nodeUniform) {
|
|
77
|
-
super(nodeUniform.name, nodeUniform.value);
|
|
78
|
-
this.nodeUniform = nodeUniform;
|
|
79
|
-
}
|
|
80
|
-
|
|
81
|
-
getValue() {
|
|
82
|
-
return this.nodeUniform.value;
|
|
83
|
-
}
|
|
84
|
-
|
|
85
|
-
}
|
|
86
|
-
|
|
87
|
-
export { ColorNodeUniform, FloatNodeUniform, Matrix3NodeUniform, Matrix4NodeUniform, Vector2NodeUniform, Vector3NodeUniform, Vector4NodeUniform };
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
"use strict";var e=require("../WebGPUUniformsGroup.cjs.js");require("../WebGPUBinding.cjs.js"),require("../constants.cjs.js");module.exports=class extends e{constructor(e){let s;super("nodeUniforms"),"vertex"===e?s=GPUShaderStage.VERTEX:"fragment"===e&&(s=GPUShaderStage.FRAGMENT),this.setVisibility(s)}};
|
|
@@ -1,15 +0,0 @@
|
|
|
1
|
-
import WebGPUUniformsGroup from '../WebGPUUniformsGroup.js';
|
|
2
|
-
import '../WebGPUBinding.js';
|
|
3
|
-
import '../constants.js';
|
|
4
|
-
|
|
5
|
-
class WebGPUNodeUniformsGroup extends WebGPUUniformsGroup {
|
|
6
|
-
constructor(shaderStage) {
|
|
7
|
-
super('nodeUniforms');
|
|
8
|
-
let shaderStageVisibility;
|
|
9
|
-
if (shaderStage === 'vertex') shaderStageVisibility = GPUShaderStage.VERTEX;else if (shaderStage === 'fragment') shaderStageVisibility = GPUShaderStage.FRAGMENT;
|
|
10
|
-
this.setVisibility(shaderStageVisibility);
|
|
11
|
-
}
|
|
12
|
-
|
|
13
|
-
}
|
|
14
|
-
|
|
15
|
-
export default WebGPUNodeUniformsGroup;
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
"use strict";var e=require("./WebGPUNodeBuilder.cjs.js"),r=require("../../nodes/core/NodeFrame.cjs.js");require("./WebGPUNodeUniformsGroup.cjs.js"),require("../WebGPUUniformsGroup.cjs.js"),require("../WebGPUBinding.cjs.js"),require("../constants.cjs.js"),require("./WebGPUNodeUniform.cjs.js"),require("../WebGPUUniform.cjs.js"),require("three"),require("../WebGPUSampler.cjs.js"),require("../WebGPUSampledTexture.cjs.js"),require("../../nodes/core/NodeSlot.cjs.js"),require("../../nodes/core/NodeBuilder.cjs.js"),require("../../nodes/core/NodeUniform.cjs.js"),require("../../nodes/core/NodeAttribute.cjs.js"),require("../../nodes/core/NodeVary.cjs.js"),require("../../nodes/core/constants.cjs.js"),require("../../nodes/accessors/ModelViewProjectionNode.cjs.js"),require("../../nodes/core/Node.cjs.js"),require("../../nodes/accessors/CameraNode.cjs.js"),require("@babel/runtime/helpers/defineProperty"),require("../../nodes/inputs/Vector3Node.cjs.js"),require("../../nodes/core/InputNode.cjs.js"),require("../../nodes/inputs/Matrix4Node.cjs.js"),require("../../nodes/accessors/ModelNode.cjs.js"),require("../../nodes/inputs/Matrix3Node.cjs.js"),require("../../nodes/math/OperatorNode.cjs.js"),require("../../nodes/accessors/PositionNode.cjs.js"),require("../../nodes/core/AttributeNode.cjs.js"),require("./ShaderLib.cjs.js");module.exports=class{constructor(e){this.renderer=e,this.nodeFrame=new r,this.builders=new WeakMap}get(r){let s=this.builders.get(r);return void 0===s&&(s=new e(r,this.renderer).build(),this.builders.set(r,s)),s}remove(e){this.builders.delete(e)}updateFrame(){this.nodeFrame.update()}update(e,r){const s=e.material,o=this.get(s),i=this.nodeFrame;i.material=s,i.camera=r,i.object=e;for(let e of o.updateNodes)i.updateNode(e)}dispose(){this.builders=new WeakMap}};
|
|
@@ -1,77 +0,0 @@
|
|
|
1
|
-
import WebGPUNodeBuilder from './WebGPUNodeBuilder.js';
|
|
2
|
-
import NodeFrame from '../../nodes/core/NodeFrame.js';
|
|
3
|
-
import './WebGPUNodeUniformsGroup.js';
|
|
4
|
-
import '../WebGPUUniformsGroup.js';
|
|
5
|
-
import '../WebGPUBinding.js';
|
|
6
|
-
import '../constants.js';
|
|
7
|
-
import './WebGPUNodeUniform.js';
|
|
8
|
-
import '../WebGPUUniform.js';
|
|
9
|
-
import 'three';
|
|
10
|
-
import '../WebGPUSampler.js';
|
|
11
|
-
import '../WebGPUSampledTexture.js';
|
|
12
|
-
import '../../nodes/core/NodeSlot.js';
|
|
13
|
-
import '../../nodes/core/NodeBuilder.js';
|
|
14
|
-
import '../../nodes/core/NodeUniform.js';
|
|
15
|
-
import '../../nodes/core/NodeAttribute.js';
|
|
16
|
-
import '../../nodes/core/NodeVary.js';
|
|
17
|
-
import '../../nodes/core/constants.js';
|
|
18
|
-
import '../../nodes/accessors/ModelViewProjectionNode.js';
|
|
19
|
-
import '../../nodes/core/Node.js';
|
|
20
|
-
import '../../nodes/accessors/CameraNode.js';
|
|
21
|
-
import '@babel/runtime/helpers/esm/defineProperty';
|
|
22
|
-
import '../../nodes/inputs/Vector3Node.js';
|
|
23
|
-
import '../../nodes/core/InputNode.js';
|
|
24
|
-
import '../../nodes/inputs/Matrix4Node.js';
|
|
25
|
-
import '../../nodes/accessors/ModelNode.js';
|
|
26
|
-
import '../../nodes/inputs/Matrix3Node.js';
|
|
27
|
-
import '../../nodes/math/OperatorNode.js';
|
|
28
|
-
import '../../nodes/accessors/PositionNode.js';
|
|
29
|
-
import '../../nodes/core/AttributeNode.js';
|
|
30
|
-
import './ShaderLib.js';
|
|
31
|
-
|
|
32
|
-
class WebGPUNodes {
|
|
33
|
-
constructor(renderer) {
|
|
34
|
-
this.renderer = renderer;
|
|
35
|
-
this.nodeFrame = new NodeFrame();
|
|
36
|
-
this.builders = new WeakMap();
|
|
37
|
-
}
|
|
38
|
-
|
|
39
|
-
get(material) {
|
|
40
|
-
let nodeBuilder = this.builders.get(material);
|
|
41
|
-
|
|
42
|
-
if (nodeBuilder === undefined) {
|
|
43
|
-
nodeBuilder = new WebGPUNodeBuilder(material, this.renderer).build();
|
|
44
|
-
this.builders.set(material, nodeBuilder);
|
|
45
|
-
}
|
|
46
|
-
|
|
47
|
-
return nodeBuilder;
|
|
48
|
-
}
|
|
49
|
-
|
|
50
|
-
remove(material) {
|
|
51
|
-
this.builders.delete(material);
|
|
52
|
-
}
|
|
53
|
-
|
|
54
|
-
updateFrame() {
|
|
55
|
-
this.nodeFrame.update();
|
|
56
|
-
}
|
|
57
|
-
|
|
58
|
-
update(object, camera) {
|
|
59
|
-
const material = object.material;
|
|
60
|
-
const nodeBuilder = this.get(material);
|
|
61
|
-
const nodeFrame = this.nodeFrame;
|
|
62
|
-
nodeFrame.material = material;
|
|
63
|
-
nodeFrame.camera = camera;
|
|
64
|
-
nodeFrame.object = object;
|
|
65
|
-
|
|
66
|
-
for (let node of nodeBuilder.updateNodes) {
|
|
67
|
-
nodeFrame.updateNode(node);
|
|
68
|
-
}
|
|
69
|
-
}
|
|
70
|
-
|
|
71
|
-
dispose() {
|
|
72
|
-
this.builders = new WeakMap();
|
|
73
|
-
}
|
|
74
|
-
|
|
75
|
-
}
|
|
76
|
-
|
|
77
|
-
export default WebGPUNodes;
|
|
@@ -1 +0,0 @@
|
|
|
1
|
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});const t={uniforms:{tDiffuse:{value:null},exposure:{value:1}},vertexShader:["varying vec2 vUv;","void main() {","\tvUv = uv;","\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );","}"].join("\n"),fragmentShader:["#define saturate(a) clamp( a, 0.0, 1.0 )","uniform sampler2D tDiffuse;","uniform float exposure;","varying vec2 vUv;","vec3 RRTAndODTFit( vec3 v ) {","\tvec3 a = v * ( v + 0.0245786 ) - 0.000090537;","\tvec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;","\treturn a / b;","}","vec3 ACESFilmicToneMapping( vec3 color ) {","\tconst mat3 ACESInputMat = mat3(","\t\tvec3( 0.59719, 0.07600, 0.02840 ),","\t\tvec3( 0.35458, 0.90834, 0.13383 ),","\t\tvec3( 0.04823, 0.01566, 0.83777 )","\t);","\tconst mat3 ACESOutputMat = mat3(","\t\tvec3( 1.60475, -0.10208, -0.00327 ),","\t\tvec3( -0.53108, 1.10813, -0.07276 ),","\t\tvec3( -0.07367, -0.00605, 1.07602 )","\t);","\tcolor = ACESInputMat * color;","\tcolor = RRTAndODTFit( color );","\tcolor = ACESOutputMat * color;","\treturn saturate( color );","}","void main() {","\tvec4 tex = texture2D( tDiffuse, vUv );","\ttex.rgb *= exposure / 0.6;","\tgl_FragColor = vec4( ACESFilmicToneMapping( tex.rgb ), tex.a );","}"].join("\n")};exports.ACESFilmicToneMappingShader=t;
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import type { IUniform, Texture } from 'three';
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import type { IShader } from './types';
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export declare type ACESFilmicToneMappingShaderUniforms = {
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exposure: IUniform<number>;
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tDiffuse: IUniform<Texture | null>;
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};
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export interface IACESFilmicToneMappingShader extends IShader<ACESFilmicToneMappingShaderUniforms> {
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}
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export declare const ACESFilmicToneMappingShader: IACESFilmicToneMappingShader;
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/**
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* ACES Filmic Tone Mapping Shader by Stephen Hill
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* source: https://github.com/selfshadow/ltc_code/blob/master/webgl/shaders/ltc/ltc_blit.fs
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*
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* this implementation of ACES is modified to accommodate a brighter viewing environment.
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*/
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const ACESFilmicToneMappingShader = {
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uniforms: {
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tDiffuse: {
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value: null
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},
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exposure: {
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value: 1.0
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}
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},
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vertexShader: ['varying vec2 vUv;', 'void main() {', ' vUv = uv;', ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );', '}'].join('\n'),
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fragmentShader: ['#define saturate(a) clamp( a, 0.0, 1.0 )', 'uniform sampler2D tDiffuse;', 'uniform float exposure;', 'varying vec2 vUv;', 'vec3 RRTAndODTFit( vec3 v ) {', ' vec3 a = v * ( v + 0.0245786 ) - 0.000090537;', ' vec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;', ' return a / b;', '}', 'vec3 ACESFilmicToneMapping( vec3 color ) {', // sRGB => XYZ => D65_2_D60 => AP1 => RRT_SAT
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' const mat3 ACESInputMat = mat3(', ' vec3( 0.59719, 0.07600, 0.02840 ),', // transposed from source
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' vec3( 0.35458, 0.90834, 0.13383 ),', ' vec3( 0.04823, 0.01566, 0.83777 )', ' );', // ODT_SAT => XYZ => D60_2_D65 => sRGB
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' const mat3 ACESOutputMat = mat3(', ' vec3( 1.60475, -0.10208, -0.00327 ),', // transposed from source
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' vec3( -0.53108, 1.10813, -0.07276 ),', ' vec3( -0.07367, -0.00605, 1.07602 )', ' );', ' color = ACESInputMat * color;', // Apply RRT and ODT
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' color = RRTAndODTFit( color );', ' color = ACESOutputMat * color;', // Clamp to [0, 1]
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' return saturate( color );', '}', 'void main() {', ' vec4 tex = texture2D( tDiffuse, vUv );', ' tex.rgb *= exposure / 0.6;', // pre-exposed, outside of the tone mapping function
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' gl_FragColor = vec4( ACESFilmicToneMapping( tex.rgb ), tex.a );', '}'].join('\n')
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};
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export { ACESFilmicToneMappingShader };
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});const e={uniforms:{damp:{value:.96},tOld:{value:null},tNew:{value:null}},vertexShader:["varying vec2 vUv;","void main() {","\tvUv = uv;","\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );","}"].join("\n"),fragmentShader:["uniform float damp;","uniform sampler2D tOld;","uniform sampler2D tNew;","varying vec2 vUv;","vec4 when_gt( vec4 x, float y ) {","\treturn max( sign( x - y ), 0.0 );","}","void main() {","\tvec4 texelOld = texture2D( tOld, vUv );","\tvec4 texelNew = texture2D( tNew, vUv );","\ttexelOld *= damp * when_gt( texelOld, 0.1 );","\tgl_FragColor = max(texelNew, texelOld);","}"].join("\n")};exports.AfterimageShader=e;
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import type { IUniform, Texture } from 'three';
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import type { IShader } from './types';
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export declare type AfterimageShaderUniforms = {
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damp: IUniform<number>;
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tNew: IUniform<Texture | null>;
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tOld: IUniform<Texture | null>;
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};
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export interface IAfterimageShader extends IShader<AfterimageShaderUniforms> {
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}
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export declare const AfterimageShader: IAfterimageShader;
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/**
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* Afterimage shader
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* I created this effect inspired by a demo on codepen:
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* https://codepen.io/brunoimbrizi/pen/MoRJaN?page=1&
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*/
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const AfterimageShader = {
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uniforms: {
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damp: {
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value: 0.96
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},
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tOld: {
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value: null
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},
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tNew: {
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value: null
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}
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},
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vertexShader: ['varying vec2 vUv;', 'void main() {', ' vUv = uv;', ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );', '}'].join('\n'),
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fragmentShader: ['uniform float damp;', 'uniform sampler2D tOld;', 'uniform sampler2D tNew;', 'varying vec2 vUv;', 'vec4 when_gt( vec4 x, float y ) {', ' return max( sign( x - y ), 0.0 );', '}', 'void main() {', ' vec4 texelOld = texture2D( tOld, vUv );', ' vec4 texelNew = texture2D( tNew, vUv );', ' texelOld *= damp * when_gt( texelOld, 0.1 );', ' gl_FragColor = max(texelNew, texelOld);', '}'].join('\n')
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};
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export { AfterimageShader };
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});const e={uniforms:{},vertexShader:["void main() {","\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );","}"].join("\n"),fragmentShader:["void main() {","\tgl_FragColor = vec4( 1.0, 0.0, 0.0, 0.5 );","}"].join("\n")};exports.BasicShader=e;
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package/shaders/BasicShader.d.ts
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package/shaders/BasicShader.js
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/**
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* Simple test shader
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*/
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const BasicShader = {
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uniforms: {},
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vertexShader: ['void main() {', ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );', '}'].join('\n'),
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fragmentShader: ['void main() {', ' gl_FragColor = vec4( 1.0, 0.0, 0.0, 0.5 );', '}'].join('\n')
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};
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export { BasicShader };
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});const e={uniforms:{tDiffuse:{value:null},opacity:{value:1}},vertexShader:["varying vec2 vUv;","void main() {","\tvUv = uv;","\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );","}"].join("\n"),fragmentShader:["uniform float opacity;","uniform sampler2D tDiffuse;","varying vec2 vUv;","void main() {","\tvec4 base = texture2D( tDiffuse, vUv );","\tvec3 lumCoeff = vec3( 0.25, 0.65, 0.1 );","\tfloat lum = dot( lumCoeff, base.rgb );","\tvec3 blend = vec3( lum );","\tfloat L = min( 1.0, max( 0.0, 10.0 * ( lum - 0.45 ) ) );","\tvec3 result1 = 2.0 * base.rgb * blend;","\tvec3 result2 = 1.0 - 2.0 * ( 1.0 - blend ) * ( 1.0 - base.rgb );","\tvec3 newColor = mix( result1, result2, L );","\tfloat A2 = opacity * base.a;","\tvec3 mixRGB = A2 * newColor.rgb;","\tmixRGB += ( ( 1.0 - A2 ) * base.rgb );","\tgl_FragColor = vec4( mixRGB, base.a );","}"].join("\n")};exports.BleachBypassShader=e;
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import type { IUniform, Texture } from 'three';
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import type { IShader } from './types';
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export declare type BleachBypassShaderUniforms = {
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opacity: IUniform<number>;
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tDiffuse: IUniform<Texture | null>;
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};
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export interface IBleachBypassShader extends IShader<BleachBypassShaderUniforms> {
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}
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export declare const BleachBypassShader: IBleachBypassShader;
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/**
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* Bleach bypass shader [http://en.wikipedia.org/wiki/Bleach_bypass]
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* - based on Nvidia example
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* http://developer.download.nvidia.com/shaderlibrary/webpages/shader_library.html#post_bleach_bypass
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*/
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const BleachBypassShader = {
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uniforms: {
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tDiffuse: {
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value: null
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},
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opacity: {
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value: 1.0
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}
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},
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vertexShader: ['varying vec2 vUv;', 'void main() {', ' vUv = uv;', ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );', '}'].join('\n'),
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fragmentShader: ['uniform float opacity;', 'uniform sampler2D tDiffuse;', 'varying vec2 vUv;', 'void main() {', ' vec4 base = texture2D( tDiffuse, vUv );', ' vec3 lumCoeff = vec3( 0.25, 0.65, 0.1 );', ' float lum = dot( lumCoeff, base.rgb );', ' vec3 blend = vec3( lum );', ' float L = min( 1.0, max( 0.0, 10.0 * ( lum - 0.45 ) ) );', ' vec3 result1 = 2.0 * base.rgb * blend;', ' vec3 result2 = 1.0 - 2.0 * ( 1.0 - blend ) * ( 1.0 - base.rgb );', ' vec3 newColor = mix( result1, result2, L );', ' float A2 = opacity * base.a;', ' vec3 mixRGB = A2 * newColor.rgb;', ' mixRGB += ( ( 1.0 - A2 ) * base.rgb );', ' gl_FragColor = vec4( mixRGB, base.a );', '}'].join('\n')
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};
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export { BleachBypassShader };
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});const e={uniforms:{tDiffuse1:{value:null},tDiffuse2:{value:null},mixRatio:{value:.5},opacity:{value:1}},vertexShader:["varying vec2 vUv;","void main() {","\tvUv = uv;","\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );","}"].join("\n"),fragmentShader:["uniform float opacity;","uniform float mixRatio;","uniform sampler2D tDiffuse1;","uniform sampler2D tDiffuse2;","varying vec2 vUv;","void main() {","\tvec4 texel1 = texture2D( tDiffuse1, vUv );","\tvec4 texel2 = texture2D( tDiffuse2, vUv );","\tgl_FragColor = opacity * mix( texel1, texel2, mixRatio );","}"].join("\n")};exports.BlendShader=e;
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package/shaders/BlendShader.d.ts
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export declare const BlendShader: {
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tDiffuse1: {
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value: null;
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};
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tDiffuse2: {
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value: null;
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};
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mixRatio: {
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value: number;
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};
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opacity: {
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value: number;
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};
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};
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vertexShader: string;
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};
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/**
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* Blend two textures
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*/
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const BlendShader = {
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uniforms: {
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tDiffuse1: {
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value: null
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},
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tDiffuse2: {
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value: null
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},
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mixRatio: {
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value: 0.5
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},
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opacity: {
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value: 1.0
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}
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},
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vertexShader: ['varying vec2 vUv;', 'void main() {', ' vUv = uv;', ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );', '}'].join('\n'),
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fragmentShader: ['uniform float opacity;', 'uniform float mixRatio;', 'uniform sampler2D tDiffuse1;', 'uniform sampler2D tDiffuse2;', 'varying vec2 vUv;', 'void main() {', ' vec4 texel1 = texture2D( tDiffuse1, vUv );', ' vec4 texel2 = texture2D( tDiffuse2, vUv );', ' gl_FragColor = opacity * mix( texel1, texel2, mixRatio );', '}'].join('\n')
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};
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export { BlendShader };
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});const t={defines:{DEPTH_PACKING:1,PERSPECTIVE_CAMERA:1},uniforms:{tColor:{value:null},tDepth:{value:null},focus:{value:1},aspect:{value:1},aperture:{value:.025},maxblur:{value:.01},nearClip:{value:1},farClip:{value:1e3}},vertexShader:["varying vec2 vUv;","void main() {","\tvUv = uv;","\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );","}"].join("\n"),fragmentShader:["#include <common>","varying vec2 vUv;","uniform sampler2D tColor;","uniform sampler2D tDepth;","uniform float maxblur;","uniform float aperture;","uniform float nearClip;","uniform float farClip;","uniform float focus;","uniform float aspect;","#include <packing>","float getDepth( const in vec2 screenPosition ) {","\t#if DEPTH_PACKING == 1","\treturn unpackRGBAToDepth( texture2D( tDepth, screenPosition ) );","\t#else","\treturn texture2D( tDepth, screenPosition ).x;","\t#endif","}","float getViewZ( const in float depth ) {","\t#if PERSPECTIVE_CAMERA == 1","\treturn perspectiveDepthToViewZ( depth, nearClip, farClip );","\t#else","\treturn orthographicDepthToViewZ( depth, nearClip, farClip );","\t#endif","}","void main() {","\tvec2 aspectcorrect = vec2( 1.0, aspect );","\tfloat viewZ = getViewZ( getDepth( vUv ) );","\tfloat factor = ( focus + viewZ );","\tvec2 dofblur = vec2 ( clamp( factor * aperture, -maxblur, maxblur ) );","\tvec2 dofblur9 = dofblur * 0.9;","\tvec2 dofblur7 = dofblur * 0.7;","\tvec2 dofblur4 = dofblur * 0.4;","\tvec4 col = vec4( 0.0 );","\tcol += texture2D( tColor, vUv.xy );","\tcol += texture2D( tColor, vUv.xy + ( vec2( 0.0, 0.4 ) * aspectcorrect ) * dofblur );","\tcol += texture2D( tColor, vUv.xy + ( vec2( 0.15, 0.37 ) * aspectcorrect ) * dofblur );","\tcol += texture2D( tColor, vUv.xy + ( vec2( 0.29, 0.29 ) * aspectcorrect ) * dofblur );","\tcol += texture2D( tColor, vUv.xy + ( vec2( -0.37, 0.15 ) * aspectcorrect ) * dofblur );","\tcol += texture2D( tColor, vUv.xy + ( vec2( 0.40, 0.0 ) * aspectcorrect ) * dofblur );","\tcol += texture2D( tColor, vUv.xy + ( vec2( 0.37, -0.15 ) * aspectcorrect ) * dofblur );","\tcol += texture2D( tColor, vUv.xy + ( vec2( 0.29, -0.29 ) * aspectcorrect ) * dofblur );","\tcol += texture2D( tColor, vUv.xy + ( vec2( -0.15, -0.37 ) * aspectcorrect ) * dofblur );","\tcol += texture2D( tColor, vUv.xy + ( vec2( 0.0, -0.4 ) * aspectcorrect ) * dofblur );","\tcol += texture2D( tColor, vUv.xy + ( vec2( -0.15, 0.37 ) * aspectcorrect ) * dofblur );","\tcol += texture2D( tColor, vUv.xy + ( vec2( -0.29, 0.29 ) * aspectcorrect ) * dofblur );","\tcol += texture2D( tColor, vUv.xy + ( vec2( 0.37, 0.15 ) * aspectcorrect ) * dofblur );","\tcol += texture2D( tColor, vUv.xy + ( vec2( -0.4, 0.0 ) * aspectcorrect ) * dofblur );","\tcol += texture2D( tColor, vUv.xy + ( vec2( -0.37, -0.15 ) * aspectcorrect ) * dofblur );","\tcol += texture2D( tColor, vUv.xy + ( vec2( -0.29, -0.29 ) * aspectcorrect ) * dofblur );","\tcol += texture2D( tColor, vUv.xy + ( vec2( 0.15, -0.37 ) * aspectcorrect ) * dofblur );","\tcol += texture2D( tColor, vUv.xy + ( vec2( 0.15, 0.37 ) * aspectcorrect ) * dofblur9 );","\tcol += texture2D( tColor, vUv.xy + ( vec2( -0.37, 0.15 ) * aspectcorrect ) * dofblur9 );","\tcol += texture2D( tColor, vUv.xy + ( vec2( 0.37, -0.15 ) * aspectcorrect ) * dofblur9 );","\tcol += texture2D( tColor, vUv.xy + ( vec2( -0.15, -0.37 ) * aspectcorrect ) * dofblur9 );","\tcol += texture2D( tColor, vUv.xy + ( vec2( -0.15, 0.37 ) * aspectcorrect ) * dofblur9 );","\tcol += texture2D( tColor, vUv.xy + ( vec2( 0.37, 0.15 ) * aspectcorrect ) * dofblur9 );","\tcol += texture2D( tColor, vUv.xy + ( vec2( -0.37, -0.15 ) * aspectcorrect ) * dofblur9 );","\tcol += texture2D( tColor, vUv.xy + ( vec2( 0.15, -0.37 ) * aspectcorrect ) * dofblur9 );","\tcol += texture2D( tColor, vUv.xy + ( vec2( 0.29, 0.29 ) * aspectcorrect ) * dofblur7 );","\tcol += texture2D( tColor, vUv.xy + ( vec2( 0.40, 0.0 ) * aspectcorrect ) * dofblur7 );","\tcol += texture2D( tColor, vUv.xy + ( vec2( 0.29, -0.29 ) * aspectcorrect ) * dofblur7 );","\tcol += texture2D( tColor, vUv.xy + ( vec2( 0.0, -0.4 ) * aspectcorrect ) * dofblur7 );","\tcol += texture2D( tColor, vUv.xy + ( vec2( -0.29, 0.29 ) * aspectcorrect ) * dofblur7 );","\tcol += texture2D( tColor, vUv.xy + ( vec2( -0.4, 0.0 ) * aspectcorrect ) * dofblur7 );","\tcol += texture2D( tColor, vUv.xy + ( vec2( -0.29, -0.29 ) * aspectcorrect ) * dofblur7 );","\tcol += texture2D( tColor, vUv.xy + ( vec2( 0.0, 0.4 ) * aspectcorrect ) * dofblur7 );","\tcol += texture2D( tColor, vUv.xy + ( vec2( 0.29, 0.29 ) * aspectcorrect ) * dofblur4 );","\tcol += texture2D( tColor, vUv.xy + ( vec2( 0.4, 0.0 ) * aspectcorrect ) * dofblur4 );","\tcol += texture2D( tColor, vUv.xy + ( vec2( 0.29, -0.29 ) * aspectcorrect ) * dofblur4 );","\tcol += texture2D( tColor, vUv.xy + ( vec2( 0.0, -0.4 ) * aspectcorrect ) * dofblur4 );","\tcol += texture2D( tColor, vUv.xy + ( vec2( -0.29, 0.29 ) * aspectcorrect ) * dofblur4 );","\tcol += texture2D( tColor, vUv.xy + ( vec2( -0.4, 0.0 ) * aspectcorrect ) * dofblur4 );","\tcol += texture2D( tColor, vUv.xy + ( vec2( -0.29, -0.29 ) * aspectcorrect ) * dofblur4 );","\tcol += texture2D( tColor, vUv.xy + ( vec2( 0.0, 0.4 ) * aspectcorrect ) * dofblur4 );","\tgl_FragColor = col / 41.0;","\tgl_FragColor.a = 1.0;","}"].join("\n")};exports.BokehShader=t;
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package/shaders/BokehShader.d.ts
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import type { IUniform, Texture } from 'three';
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import type { IShader } from './types';
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export declare type BokehShaderDefines = {
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DEPTH_PACKING: number;
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PERSPECTIVE_CAMERA: number;
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};
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export declare type BokehShaderUniforms = {
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aperture: IUniform<number>;
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aspect: IUniform<number>;
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farClip: IUniform<number>;
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focus: IUniform<number>;
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maxblur: IUniform<number>;
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nearClip: IUniform<number>;
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tColor: IUniform<Texture | null>;
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tDepth: IUniform<Texture | null>;
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};
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export interface IBokehShader extends IShader<BokehShaderUniforms, BokehShaderDefines> {
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}
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export declare const BokehShader: IBokehShader;
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