three-stdlib 2.22.5 → 2.22.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1091) hide show
  1. package/LICENSE +1 -1
  2. package/README.md +0 -2
  3. package/package.json +34 -14
  4. package/BufferGeometryUtils-903f7ecb.js +0 -1
  5. package/BufferGeometryUtils-f2288d1c.js +0 -740
  6. package/Nodes-2106b101.js +0 -352
  7. package/Nodes-8947ba9a.js +0 -1
  8. package/_polyfill/CompressedArrayTexture.cjs.js +0 -1
  9. package/_polyfill/CompressedArrayTexture.js +0 -13
  10. package/_polyfill/Data3DTexture.cjs.js +0 -1
  11. package/_polyfill/Data3DTexture.js +0 -23
  12. package/animation/AnimationClipCreator.cjs.js +0 -1
  13. package/animation/AnimationClipCreator.d.ts +0 -12
  14. package/animation/AnimationClipCreator.js +0 -77
  15. package/animation/CCDIKSolver.cjs.js +0 -1
  16. package/animation/CCDIKSolver.d.ts +0 -25
  17. package/animation/CCDIKSolver.js +0 -304
  18. package/animation/MMDAnimationHelper.cjs.js +0 -1
  19. package/animation/MMDAnimationHelper.d.ts +0 -103
  20. package/animation/MMDAnimationHelper.js +0 -705
  21. package/animation/MMDPhysics.cjs.js +0 -1
  22. package/animation/MMDPhysics.d.ts +0 -119
  23. package/animation/MMDPhysics.js +0 -976
  24. package/cameras/CinematicCamera.cjs.js +0 -1
  25. package/cameras/CinematicCamera.d.ts +0 -41
  26. package/cameras/CinematicCamera.js +0 -139
  27. package/controls/ArcballControls.cjs.js +0 -1
  28. package/controls/ArcballControls.d.ts +0 -161
  29. package/controls/ArcballControls.js +0 -2642
  30. package/controls/DeviceOrientationControls.cjs.js +0 -1
  31. package/controls/DeviceOrientationControls.d.ts +0 -24
  32. package/controls/DeviceOrientationControls.js +0 -119
  33. package/controls/DragControls.cjs.js +0 -1
  34. package/controls/DragControls.d.ts +0 -34
  35. package/controls/DragControls.js +0 -274
  36. package/controls/FirstPersonControls.cjs.js +0 -1
  37. package/controls/FirstPersonControls.d.ts +0 -48
  38. package/controls/FirstPersonControls.js +0 -290
  39. package/controls/FlyControls.cjs.js +0 -1
  40. package/controls/FlyControls.d.ts +0 -32
  41. package/controls/FlyControls.js +0 -309
  42. package/controls/OrbitControls.cjs.js +0 -1
  43. package/controls/OrbitControls.d.ts +0 -63
  44. package/controls/OrbitControls.js +0 -980
  45. package/controls/PointerLockControls.cjs.js +0 -1
  46. package/controls/PointerLockControls.d.ts +0 -24
  47. package/controls/PointerLockControls.js +0 -135
  48. package/controls/TrackballControls.cjs.js +0 -1
  49. package/controls/TrackballControls.d.ts +0 -95
  50. package/controls/TrackballControls.js +0 -653
  51. package/controls/TransformControls.cjs.js +0 -1
  52. package/controls/TransformControls.d.ts +0 -151
  53. package/controls/TransformControls.js +0 -1275
  54. package/controls/experimental/CameraControls.cjs.js +0 -1
  55. package/controls/experimental/CameraControls.d.ts +0 -170
  56. package/controls/experimental/CameraControls.js +0 -953
  57. package/csm/CSM.cjs.js +0 -1
  58. package/csm/CSM.d.ts +0 -61
  59. package/csm/CSM.js +0 -305
  60. package/csm/CSMFrustum.cjs.js +0 -1
  61. package/csm/CSMFrustum.d.ts +0 -19
  62. package/csm/CSMFrustum.js +0 -90
  63. package/csm/CSMHelper.cjs.js +0 -1
  64. package/csm/CSMHelper.d.ts +0 -26
  65. package/csm/CSMHelper.js +0 -128
  66. package/csm/CSMShader.cjs.js +0 -1
  67. package/csm/CSMShader.d.ts +0 -4
  68. package/csm/CSMShader.js +0 -255
  69. package/curves/CurveExtras.cjs.js +0 -1
  70. package/curves/CurveExtras.d.ts +0 -68
  71. package/curves/CurveExtras.js +0 -266
  72. package/curves/NURBSCurve.cjs.js +0 -1
  73. package/curves/NURBSCurve.d.ts +0 -11
  74. package/curves/NURBSCurve.js +0 -63
  75. package/curves/NURBSSurface.cjs.js +0 -1
  76. package/curves/NURBSSurface.d.ts +0 -13
  77. package/curves/NURBSSurface.js +0 -44
  78. package/curves/NURBSUtils.cjs.js +0 -1
  79. package/curves/NURBSUtils.d.ts +0 -22
  80. package/curves/NURBSUtils.js +0 -375
  81. package/custom.d.cjs.js +0 -1
  82. package/custom.d.js +0 -1
  83. package/deprecated/Geometry.cjs.js +0 -1
  84. package/deprecated/Geometry.d.ts +0 -342
  85. package/deprecated/Geometry.js +0 -1261
  86. package/effects/AnaglyphEffect.cjs.js +0 -1
  87. package/effects/AnaglyphEffect.d.ts +0 -11
  88. package/effects/AnaglyphEffect.js +0 -85
  89. package/effects/AsciiEffect.cjs.js +0 -1
  90. package/effects/AsciiEffect.d.ts +0 -18
  91. package/effects/AsciiEffect.js +0 -203
  92. package/effects/OutlineEffect.cjs.js +0 -1
  93. package/effects/OutlineEffect.d.ts +0 -28
  94. package/effects/OutlineEffect.js +0 -378
  95. package/effects/ParallaxBarrierEffect.cjs.js +0 -1
  96. package/effects/ParallaxBarrierEffect.d.ts +0 -8
  97. package/effects/ParallaxBarrierEffect.js +0 -63
  98. package/effects/PeppersGhostEffect.cjs.js +0 -1
  99. package/effects/PeppersGhostEffect.d.ts +0 -10
  100. package/effects/PeppersGhostEffect.js +0 -134
  101. package/effects/StereoEffect.cjs.js +0 -1
  102. package/effects/StereoEffect.d.ts +0 -9
  103. package/effects/StereoEffect.js +0 -36
  104. package/environments/RoomEnvironment.cjs.js +0 -1
  105. package/environments/RoomEnvironment.d.ts +0 -5
  106. package/environments/RoomEnvironment.js +0 -92
  107. package/exporters/ColladaExporter.cjs.js +0 -1
  108. package/exporters/ColladaExporter.d.ts +0 -39
  109. package/exporters/ColladaExporter.js +0 -425
  110. package/exporters/DRACOExporter.cjs.js +0 -1
  111. package/exporters/DRACOExporter.d.ts +0 -23
  112. package/exporters/DRACOExporter.js +0 -186
  113. package/exporters/GLTFExporter.cjs.js +0 -1
  114. package/exporters/GLTFExporter.d.ts +0 -270
  115. package/exporters/GLTFExporter.js +0 -1932
  116. package/exporters/MMDExporter.cjs.js +0 -1
  117. package/exporters/MMDExporter.d.ts +0 -8
  118. package/exporters/MMDExporter.js +0 -160
  119. package/exporters/OBJExporter.cjs.js +0 -1
  120. package/exporters/OBJExporter.d.ts +0 -18
  121. package/exporters/OBJExporter.js +0 -228
  122. package/exporters/PLYExporter.cjs.js +0 -1
  123. package/exporters/PLYExporter.d.ts +0 -11
  124. package/exporters/PLYExporter.js +0 -339
  125. package/exporters/STLExporter.cjs.js +0 -1
  126. package/exporters/STLExporter.d.ts +0 -23
  127. package/exporters/STLExporter.js +0 -180
  128. package/exporters/USDZExporter.cjs.js +0 -1
  129. package/exporters/USDZExporter.d.ts +0 -27
  130. package/exporters/USDZExporter.js +0 -388
  131. package/geometries/BoxLineGeometry.cjs.js +0 -1
  132. package/geometries/BoxLineGeometry.d.ts +0 -12
  133. package/geometries/BoxLineGeometry.js +0 -52
  134. package/geometries/ConvexGeometry.cjs.js +0 -1
  135. package/geometries/ConvexGeometry.d.ts +0 -5
  136. package/geometries/ConvexGeometry.js +0 -38
  137. package/geometries/DecalGeometry.cjs.js +0 -1
  138. package/geometries/DecalGeometry.d.ts +0 -10
  139. package/geometries/DecalGeometry.js +0 -238
  140. package/geometries/LightningStrike.cjs.js +0 -1
  141. package/geometries/LightningStrike.d.ts +0 -108
  142. package/geometries/LightningStrike.js +0 -740
  143. package/geometries/ParametricGeometries.cjs.js +0 -1
  144. package/geometries/ParametricGeometries.d.ts +0 -32
  145. package/geometries/ParametricGeometries.js +0 -179
  146. package/geometries/ParametricGeometry.cjs.js +0 -1
  147. package/geometries/ParametricGeometry.d.ts +0 -18
  148. package/geometries/ParametricGeometry.js +0 -87
  149. package/geometries/RoundedBoxGeometry.cjs.js +0 -1
  150. package/geometries/RoundedBoxGeometry.d.ts +0 -5
  151. package/geometries/RoundedBoxGeometry.js +0 -122
  152. package/geometries/TeapotGeometry.cjs.js +0 -1
  153. package/geometries/TeapotGeometry.d.ts +0 -13
  154. package/geometries/TeapotGeometry.js +0 -297
  155. package/geometries/TextGeometry.cjs.js +0 -1
  156. package/geometries/TextGeometry.d.ts +0 -18
  157. package/geometries/TextGeometry.js +0 -37
  158. package/helpers/LightProbeHelper.cjs.js +0 -1
  159. package/helpers/LightProbeHelper.d.ts +0 -10
  160. package/helpers/LightProbeHelper.js +0 -40
  161. package/helpers/PositionalAudioHelper.cjs.js +0 -1
  162. package/helpers/PositionalAudioHelper.d.ts +0 -13
  163. package/helpers/PositionalAudioHelper.js +0 -75
  164. package/helpers/RectAreaLightHelper.cjs.js +0 -1
  165. package/helpers/RectAreaLightHelper.d.ts +0 -10
  166. package/helpers/RectAreaLightHelper.js +0 -60
  167. package/helpers/VertexNormalsHelper.cjs.js +0 -1
  168. package/helpers/VertexNormalsHelper.d.ts +0 -10
  169. package/helpers/VertexNormalsHelper.js +0 -75
  170. package/helpers/VertexTangentsHelper.cjs.js +0 -1
  171. package/helpers/VertexTangentsHelper.d.ts +0 -10
  172. package/helpers/VertexTangentsHelper.js +0 -63
  173. package/index.cjs.js +0 -1
  174. package/index.d.ts +0 -254
  175. package/index.js +0 -337
  176. package/interactive/HTMLMesh.cjs.js +0 -1
  177. package/interactive/HTMLMesh.d.ts +0 -6
  178. package/interactive/HTMLMesh.js +0 -406
  179. package/interactive/InteractiveGroup.cjs.js +0 -1
  180. package/interactive/InteractiveGroup.d.ts +0 -5
  181. package/interactive/InteractiveGroup.js +0 -87
  182. package/interactive/SelectionBox.cjs.js +0 -1
  183. package/interactive/SelectionBox.d.ts +0 -15
  184. package/interactive/SelectionBox.js +0 -152
  185. package/interactive/SelectionHelper.cjs.js +0 -1
  186. package/interactive/SelectionHelper.d.ts +0 -17
  187. package/interactive/SelectionHelper.js +0 -59
  188. package/libs/MeshoptDecoder.cjs.js +0 -1
  189. package/libs/MeshoptDecoder.d.ts +0 -12
  190. package/libs/MeshoptDecoder.js +0 -124
  191. package/libs/MotionControllers.cjs.js +0 -1
  192. package/libs/MotionControllers.d.ts +0 -132
  193. package/libs/MotionControllers.js +0 -455
  194. package/lights/LightProbeGenerator.cjs.js +0 -1
  195. package/lights/LightProbeGenerator.d.ts +0 -6
  196. package/lights/LightProbeGenerator.js +0 -200
  197. package/lights/RectAreaLightUniformsLib.cjs.js +0 -1
  198. package/lights/RectAreaLightUniformsLib.d.ts +0 -3
  199. package/lights/RectAreaLightUniformsLib.js +0 -9
  200. package/lines/Line2.cjs.js +0 -1
  201. package/lines/Line2.d.ts +0 -11
  202. package/lines/Line2.js +0 -16
  203. package/lines/LineGeometry.cjs.js +0 -1
  204. package/lines/LineGeometry.d.ts +0 -10
  205. package/lines/LineGeometry.js +0 -56
  206. package/lines/LineMaterial.cjs.js +0 -1
  207. package/lines/LineMaterial.d.ts +0 -31
  208. package/lines/LineMaterial.js +0 -577
  209. package/lines/LineSegments2.cjs.js +0 -1
  210. package/lines/LineSegments2.d.ts +0 -14
  211. package/lines/LineSegments2.js +0 -311
  212. package/lines/LineSegmentsGeometry.cjs.js +0 -1
  213. package/lines/LineSegmentsGeometry.d.ts +0 -23
  214. package/lines/LineSegmentsGeometry.js +0 -166
  215. package/lines/Wireframe.cjs.js +0 -1
  216. package/lines/Wireframe.d.ts +0 -11
  217. package/lines/Wireframe.js +0 -45
  218. package/lines/WireframeGeometry2.cjs.js +0 -1
  219. package/lines/WireframeGeometry2.d.ts +0 -8
  220. package/lines/WireframeGeometry2.js +0 -14
  221. package/loaders/3DMLoader.cjs.js +0 -1
  222. package/loaders/3DMLoader.d.ts +0 -17
  223. package/loaders/3DMLoader.js +0 -1037
  224. package/loaders/3MFLoader.cjs.js +0 -1
  225. package/loaders/3MFLoader.d.ts +0 -16
  226. package/loaders/3MFLoader.js +0 -1053
  227. package/loaders/AMFLoader.cjs.js +0 -1
  228. package/loaders/AMFLoader.d.ts +0 -14
  229. package/loaders/AMFLoader.js +0 -389
  230. package/loaders/AssimpLoader.cjs.js +0 -1
  231. package/loaders/AssimpLoader.js +0 -1793
  232. package/loaders/BVHLoader.cjs.js +0 -1
  233. package/loaders/BVHLoader.d.ts +0 -21
  234. package/loaders/BVHLoader.js +0 -313
  235. package/loaders/BasisTextureLoader.cjs.js +0 -1
  236. package/loaders/BasisTextureLoader.d.ts +0 -32
  237. package/loaders/BasisTextureLoader.js +0 -602
  238. package/loaders/ColladaLoader.cjs.js +0 -1
  239. package/loaders/ColladaLoader.d.ts +0 -20
  240. package/loaders/ColladaLoader.js +0 -2993
  241. package/loaders/DDSLoader.cjs.js +0 -1
  242. package/loaders/DDSLoader.d.ts +0 -16
  243. package/loaders/DDSLoader.js +0 -214
  244. package/loaders/DRACOLoader.cjs.js +0 -1
  245. package/loaders/DRACOLoader.d.ts +0 -18
  246. package/loaders/DRACOLoader.js +0 -447
  247. package/loaders/EXRLoader.cjs.js +0 -1
  248. package/loaders/EXRLoader.d.ts +0 -18
  249. package/loaders/EXRLoader.js +0 -1699
  250. package/loaders/FBXLoader.cjs.js +0 -1
  251. package/loaders/FBXLoader.d.ts +0 -14
  252. package/loaders/FBXLoader.js +0 -2917
  253. package/loaders/FontLoader.cjs.js +0 -1
  254. package/loaders/FontLoader.d.ts +0 -36
  255. package/loaders/FontLoader.js +0 -144
  256. package/loaders/GCodeLoader.cjs.js +0 -1
  257. package/loaders/GCodeLoader.d.ts +0 -15
  258. package/loaders/GCodeLoader.js +0 -189
  259. package/loaders/GLTFLoader.cjs.js +0 -1
  260. package/loaders/GLTFLoader.d.ts +0 -151
  261. package/loaders/GLTFLoader.js +0 -3136
  262. package/loaders/HDRCubeTextureLoader.cjs.js +0 -1
  263. package/loaders/HDRCubeTextureLoader.d.ts +0 -18
  264. package/loaders/HDRCubeTextureLoader.js +0 -77
  265. package/loaders/KMZLoader.cjs.js +0 -1
  266. package/loaders/KMZLoader.d.ts +0 -16
  267. package/loaders/KMZLoader.js +0 -88
  268. package/loaders/KTX2Loader.cjs.js +0 -1
  269. package/loaders/KTX2Loader.d.ts +0 -16
  270. package/loaders/KTX2Loader.js +0 -596
  271. package/loaders/KTXLoader.cjs.js +0 -1
  272. package/loaders/KTXLoader.d.ts +0 -16
  273. package/loaders/KTXLoader.js +0 -149
  274. package/loaders/LDrawLoader.cjs.js +0 -1
  275. package/loaders/LDrawLoader.d.ts +0 -26
  276. package/loaders/LDrawLoader.js +0 -1842
  277. package/loaders/LUT3dlLoader.cjs.js +0 -1
  278. package/loaders/LUT3dlLoader.d.ts +0 -20
  279. package/loaders/LUT3dlLoader.js +0 -115
  280. package/loaders/LUTCubeLoader.cjs.js +0 -1
  281. package/loaders/LUTCubeLoader.d.ts +0 -23
  282. package/loaders/LUTCubeLoader.js +0 -118
  283. package/loaders/LWOLoader.cjs.js +0 -1
  284. package/loaders/LWOLoader.d.ts +0 -26
  285. package/loaders/LWOLoader.js +0 -737
  286. package/loaders/LottieLoader.cjs.js +0 -1
  287. package/loaders/LottieLoader.d.ts +0 -15
  288. package/loaders/LottieLoader.js +0 -49
  289. package/loaders/MD2Loader.cjs.js +0 -1
  290. package/loaders/MD2Loader.d.ts +0 -14
  291. package/loaders/MD2Loader.js +0 -202
  292. package/loaders/MDDLoader.cjs.js +0 -1
  293. package/loaders/MDDLoader.d.ts +0 -19
  294. package/loaders/MDDLoader.js +0 -78
  295. package/loaders/MMDLoader.cjs.js +0 -1
  296. package/loaders/MMDLoader.d.ts +0 -63
  297. package/loaders/MMDLoader.js +0 -1434
  298. package/loaders/MTLLoader.cjs.js +0 -1
  299. package/loaders/MTLLoader.d.ts +0 -112
  300. package/loaders/MTLLoader.js +0 -390
  301. package/loaders/NRRDLoader.cjs.js +0 -1
  302. package/loaders/NRRDLoader.d.ts +0 -21
  303. package/loaders/NRRDLoader.js +0 -482
  304. package/loaders/NodeMaterialLoader.cjs.js +0 -1
  305. package/loaders/NodeMaterialLoader.js +0 -39
  306. package/loaders/OBJLoader.cjs.js +0 -1
  307. package/loaders/OBJLoader.d.ts +0 -17
  308. package/loaders/OBJLoader.js +0 -609
  309. package/loaders/PCDLoader.cjs.js +0 -1
  310. package/loaders/PCDLoader.d.ts +0 -15
  311. package/loaders/PCDLoader.js +0 -267
  312. package/loaders/PDBLoader.cjs.js +0 -1
  313. package/loaders/PDBLoader.d.ts +0 -22
  314. package/loaders/PDBLoader.js +0 -264
  315. package/loaders/PLYLoader.cjs.js +0 -1
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  317. package/loaders/PLYLoader.js +0 -414
  318. package/loaders/PRWMLoader.cjs.js +0 -1
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  321. package/loaders/PVRLoader.cjs.js +0 -1
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  324. package/loaders/RGBELoader.cjs.js +0 -1
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  327. package/loaders/RGBMLoader.cjs.js +0 -1
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  329. package/loaders/RGBMLoader.js +0 -1168
  330. package/loaders/STLLoader.cjs.js +0 -1
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  333. package/loaders/SVGLoader.cjs.js +0 -1
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  336. package/loaders/TDSLoader.cjs.js +0 -1
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  339. package/loaders/TGALoader.cjs.js +0 -1
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  345. package/loaders/TiltLoader.cjs.js +0 -1
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  348. package/loaders/VOXLoader.cjs.js +0 -1
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  351. package/loaders/VRMLLoader.cjs.js +0 -1
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  355. package/loaders/VRMLoader.js +0 -46
  356. package/loaders/VTKLoader.cjs.js +0 -1
  357. package/loaders/VTKLoader.d.ts +0 -14
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  359. package/loaders/XLoader.cjs.js +0 -1
  360. package/loaders/XLoader.js +0 -1434
  361. package/loaders/XYZLoader.cjs.js +0 -1
  362. package/loaders/XYZLoader.d.ts +0 -14
  363. package/loaders/XYZLoader.js +0 -66
  364. package/loaders/lwo/IFFParser.cjs.js +0 -1
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  366. package/loaders/lwo/LWO2Parser.cjs.js +0 -1
  367. package/loaders/lwo/LWO2Parser.js +0 -430
  368. package/loaders/lwo/LWO3Parser.cjs.js +0 -1
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  370. package/math/Capsule.cjs.js +0 -1
  371. package/math/Capsule.d.ts +0 -27
  372. package/math/Capsule.js +0 -87
  373. package/math/ColorConverter.cjs.js +0 -1
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  380. package/math/ImprovedNoise.d.ts +0 -4
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@@ -1,235 +0,0 @@
1
- import WebGPUNodeUniformsGroup from './WebGPUNodeUniformsGroup.js';
2
- import { FloatNodeUniform, Vector2NodeUniform, Vector3NodeUniform, Vector4NodeUniform, ColorNodeUniform, Matrix3NodeUniform, Matrix4NodeUniform } from './WebGPUNodeUniform.js';
3
- import WebGPUSampler from '../WebGPUSampler.js';
4
- import { WebGPUSampledTexture } from '../WebGPUSampledTexture.js';
5
- import NodeSlot from '../../nodes/core/NodeSlot.js';
6
- import NodeBuilder from '../../nodes/core/NodeBuilder.js';
7
- import ModelViewProjectionNode from '../../nodes/accessors/ModelViewProjectionNode.js';
8
- import ShaderLib from './ShaderLib.js';
9
- import '../WebGPUUniformsGroup.js';
10
- import '../WebGPUBinding.js';
11
- import '../constants.js';
12
- import '../WebGPUUniform.js';
13
- import 'three';
14
- import '../../nodes/core/NodeUniform.js';
15
- import '../../nodes/core/NodeAttribute.js';
16
- import '../../nodes/core/NodeVary.js';
17
- import '../../nodes/core/constants.js';
18
- import '../../nodes/core/Node.js';
19
- import '../../nodes/accessors/CameraNode.js';
20
- import '@babel/runtime/helpers/esm/defineProperty';
21
- import '../../nodes/inputs/Vector3Node.js';
22
- import '../../nodes/core/InputNode.js';
23
- import '../../nodes/inputs/Matrix4Node.js';
24
- import '../../nodes/accessors/ModelNode.js';
25
- import '../../nodes/inputs/Matrix3Node.js';
26
- import '../../nodes/math/OperatorNode.js';
27
- import '../../nodes/accessors/PositionNode.js';
28
- import '../../nodes/core/AttributeNode.js';
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-
30
- class WebGPUNodeBuilder extends NodeBuilder {
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- constructor(material, renderer) {
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- super(material, renderer);
33
- this.bindings = {
34
- vertex: [],
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- fragment: []
36
- };
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- this.bindingsOffset = {
38
- vertex: 0,
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- fragment: 0
40
- };
41
- this.uniformsGroup = {};
42
- this.nativeShader = null;
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-
44
- this._parseMaterial();
45
- }
46
-
47
- _parseMaterial() {
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- const material = this.material; // get shader
49
-
50
- this.nativeShader = ShaderLib.common; // parse inputs
51
-
52
- if (material.isMeshBasicMaterial || material.isPointsMaterial || material.isLineBasicMaterial) {
53
- const mvpNode = new ModelViewProjectionNode();
54
-
55
- if (material.positionNode !== undefined) {
56
- mvpNode.position = material.positionNode;
57
- }
58
-
59
- this.addSlot('vertex', new NodeSlot(mvpNode, 'MVP', 'vec4'));
60
-
61
- if (material.colorNode !== undefined) {
62
- this.addSlot('fragment', new NodeSlot(material.colorNode, 'COLOR', 'vec4'));
63
- }
64
-
65
- if (material.opacityNode !== undefined) {
66
- this.addSlot('fragment', new NodeSlot(material.opacityNode, 'OPACITY', 'float'));
67
- }
68
- }
69
- }
70
-
71
- getTexture(textureProperty, uvSnippet) {
72
- return `texture( sampler2D( ${textureProperty}, ${textureProperty}_sampler ), ${uvSnippet} )`;
73
- }
74
-
75
- getPropertyName(node) {
76
- if (node.isNodeUniform) {
77
- const name = node.name;
78
- const type = node.type;
79
-
80
- if (type === 'texture') {
81
- return name;
82
- } else {
83
- return `nodeUniforms.${name}`;
84
- }
85
- }
86
-
87
- return super.getPropertyName(node);
88
- }
89
-
90
- getBindings() {
91
- const bindings = this.bindings;
92
- return [...bindings.vertex, ...bindings.fragment];
93
- }
94
-
95
- getUniformFromNode(node, shaderStage, type) {
96
- const uniformNode = super.getUniformFromNode(node, shaderStage, type);
97
- const nodeData = this.getDataFromNode(node, shaderStage);
98
-
99
- if (nodeData.uniformGPU === undefined) {
100
- let uniformGPU;
101
- const bindings = this.bindings[shaderStage];
102
-
103
- if (type === 'texture') {
104
- const sampler = new WebGPUSampler(`${uniformNode.name}_sampler`, uniformNode.value);
105
- const texture = new WebGPUSampledTexture(uniformNode.name, uniformNode.value); // add first textures in sequence and group for last
106
-
107
- const lastBinding = bindings[bindings.length - 1];
108
- const index = lastBinding && lastBinding.isUniformsGroup ? bindings.length - 1 : bindings.length;
109
- bindings.splice(index, 0, sampler, texture);
110
- uniformGPU = {
111
- sampler,
112
- texture
113
- };
114
- } else {
115
- let uniformsGroup = this.uniformsGroup[shaderStage];
116
-
117
- if (uniformsGroup === undefined) {
118
- uniformsGroup = new WebGPUNodeUniformsGroup(shaderStage);
119
- this.uniformsGroup[shaderStage] = uniformsGroup;
120
- bindings.push(uniformsGroup);
121
- }
122
-
123
- if (type === 'float') {
124
- uniformGPU = new FloatNodeUniform(uniformNode);
125
- } else if (type === 'vec2') {
126
- uniformGPU = new Vector2NodeUniform(uniformNode);
127
- } else if (type === 'vec3') {
128
- uniformGPU = new Vector3NodeUniform(uniformNode);
129
- } else if (type === 'vec4') {
130
- uniformGPU = new Vector4NodeUniform(uniformNode);
131
- } else if (type === 'color') {
132
- uniformGPU = new ColorNodeUniform(uniformNode);
133
- } else if (type === 'mat3') {
134
- uniformGPU = new Matrix3NodeUniform(uniformNode);
135
- } else if (type === 'mat4') {
136
- uniformGPU = new Matrix4NodeUniform(uniformNode);
137
- } else {
138
- throw new Error(`Uniform "${type}" not declared.`);
139
- }
140
-
141
- uniformsGroup.addUniform(uniformGPU);
142
- }
143
-
144
- nodeData.uniformGPU = uniformGPU;
145
-
146
- if (shaderStage === 'vertex') {
147
- this.bindingsOffset['fragment'] = bindings.length;
148
- }
149
- }
150
-
151
- return uniformNode;
152
- }
153
-
154
- getAttributesHeaderSnippet(shaderStage) {
155
- let snippet = '';
156
-
157
- if (shaderStage === 'vertex') {
158
- const attributes = this.attributes;
159
-
160
- for (let index = 0; index < attributes.length; index++) {
161
- const attribute = attributes[index];
162
- snippet += `layout(location = ${index}) in ${attribute.type} ${attribute.name};`;
163
- }
164
- }
165
-
166
- return snippet;
167
- }
168
-
169
- getVarysHeaderSnippet(shaderStage) {
170
- let snippet = '';
171
- const varys = this.varys;
172
- const ioStage = shaderStage === 'vertex' ? 'out' : 'in';
173
-
174
- for (let index = 0; index < varys.length; index++) {
175
- const vary = varys[index];
176
- snippet += `layout(location = ${index}) ${ioStage} ${vary.type} ${vary.name};`;
177
- }
178
-
179
- return snippet;
180
- }
181
-
182
- getVarysBodySnippet(shaderStage) {
183
- let snippet = '';
184
-
185
- if (shaderStage === 'vertex') {
186
- for (let vary of this.varys) {
187
- snippet += `${vary.name} = ${vary.snippet};`;
188
- }
189
- }
190
-
191
- return snippet;
192
- }
193
-
194
- getUniformsHeaderSnippet(shaderStage) {
195
- const uniforms = this.uniforms[shaderStage];
196
- let snippet = '';
197
- let groupSnippet = '';
198
- let index = this.bindingsOffset[shaderStage];
199
-
200
- for (let uniform of uniforms) {
201
- if (uniform.type === 'texture') {
202
- snippet += `layout(set = 0, binding = ${index++}) uniform sampler ${uniform.name}_sampler;`;
203
- snippet += `layout(set = 0, binding = ${index++}) uniform texture2D ${uniform.name};`;
204
- } else {
205
- const vectorType = this.getVectorType(uniform.type);
206
- groupSnippet += `uniform ${vectorType} ${uniform.name};`;
207
- }
208
- }
209
-
210
- if (groupSnippet) {
211
- snippet += `layout(set = 0, binding = ${index++}) uniform NodeUniforms { ${groupSnippet} } nodeUniforms;`;
212
- }
213
-
214
- return snippet;
215
- }
216
-
217
- composeShaderCode(code, snippet) {
218
- // use regex maybe for security?
219
- const versionStrIndex = code.indexOf('\n');
220
- let finalCode = code.substr(0, versionStrIndex) + '\n\n';
221
- finalCode += snippet;
222
- finalCode += code.substr(versionStrIndex);
223
- return finalCode;
224
- }
225
-
226
- build() {
227
- super.build();
228
- this.vertexShader = this.composeShaderCode(this.nativeShader.vertexShader, this.vertexShader);
229
- this.fragmentShader = this.composeShaderCode(this.nativeShader.fragmentShader, this.fragmentShader);
230
- return this;
231
- }
232
-
233
- }
234
-
235
- export default WebGPUNodeBuilder;
@@ -1 +0,0 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("../WebGPUUniform.cjs.js");require("three");class r extends e.FloatUniform{constructor(e){super(e.name,e.value),this.nodeUniform=e}getValue(){return this.nodeUniform.value}}class o extends e.Vector2Uniform{constructor(e){super(e.name,e.value),this.nodeUniform=e}getValue(){return this.nodeUniform.value}}class t extends e.Vector3Uniform{constructor(e){super(e.name,e.value),this.nodeUniform=e}getValue(){return this.nodeUniform.value}}class n extends e.Vector4Uniform{constructor(e){super(e.name,e.value),this.nodeUniform=e}getValue(){return this.nodeUniform.value}}class s extends e.ColorUniform{constructor(e){super(e.name,e.value),this.nodeUniform=e}getValue(){return this.nodeUniform.value}}class i extends e.Matrix3Uniform{constructor(e){super(e.name,e.value),this.nodeUniform=e}getValue(){return this.nodeUniform.value}}class u extends e.Matrix4Uniform{constructor(e){super(e.name,e.value),this.nodeUniform=e}getValue(){return this.nodeUniform.value}}exports.ColorNodeUniform=s,exports.FloatNodeUniform=r,exports.Matrix3NodeUniform=i,exports.Matrix4NodeUniform=u,exports.Vector2NodeUniform=o,exports.Vector3NodeUniform=t,exports.Vector4NodeUniform=n;
@@ -1,87 +0,0 @@
1
- import { FloatUniform, Vector2Uniform, Vector3Uniform, Vector4Uniform, ColorUniform, Matrix3Uniform, Matrix4Uniform } from '../WebGPUUniform.js';
2
-
3
- class FloatNodeUniform extends FloatUniform {
4
- constructor(nodeUniform) {
5
- super(nodeUniform.name, nodeUniform.value);
6
- this.nodeUniform = nodeUniform;
7
- }
8
-
9
- getValue() {
10
- return this.nodeUniform.value;
11
- }
12
-
13
- }
14
-
15
- class Vector2NodeUniform extends Vector2Uniform {
16
- constructor(nodeUniform) {
17
- super(nodeUniform.name, nodeUniform.value);
18
- this.nodeUniform = nodeUniform;
19
- }
20
-
21
- getValue() {
22
- return this.nodeUniform.value;
23
- }
24
-
25
- }
26
-
27
- class Vector3NodeUniform extends Vector3Uniform {
28
- constructor(nodeUniform) {
29
- super(nodeUniform.name, nodeUniform.value);
30
- this.nodeUniform = nodeUniform;
31
- }
32
-
33
- getValue() {
34
- return this.nodeUniform.value;
35
- }
36
-
37
- }
38
-
39
- class Vector4NodeUniform extends Vector4Uniform {
40
- constructor(nodeUniform) {
41
- super(nodeUniform.name, nodeUniform.value);
42
- this.nodeUniform = nodeUniform;
43
- }
44
-
45
- getValue() {
46
- return this.nodeUniform.value;
47
- }
48
-
49
- }
50
-
51
- class ColorNodeUniform extends ColorUniform {
52
- constructor(nodeUniform) {
53
- super(nodeUniform.name, nodeUniform.value);
54
- this.nodeUniform = nodeUniform;
55
- }
56
-
57
- getValue() {
58
- return this.nodeUniform.value;
59
- }
60
-
61
- }
62
-
63
- class Matrix3NodeUniform extends Matrix3Uniform {
64
- constructor(nodeUniform) {
65
- super(nodeUniform.name, nodeUniform.value);
66
- this.nodeUniform = nodeUniform;
67
- }
68
-
69
- getValue() {
70
- return this.nodeUniform.value;
71
- }
72
-
73
- }
74
-
75
- class Matrix4NodeUniform extends Matrix4Uniform {
76
- constructor(nodeUniform) {
77
- super(nodeUniform.name, nodeUniform.value);
78
- this.nodeUniform = nodeUniform;
79
- }
80
-
81
- getValue() {
82
- return this.nodeUniform.value;
83
- }
84
-
85
- }
86
-
87
- export { ColorNodeUniform, FloatNodeUniform, Matrix3NodeUniform, Matrix4NodeUniform, Vector2NodeUniform, Vector3NodeUniform, Vector4NodeUniform };
@@ -1 +0,0 @@
1
- "use strict";var e=require("../WebGPUUniformsGroup.cjs.js");require("../WebGPUBinding.cjs.js"),require("../constants.cjs.js");module.exports=class extends e{constructor(e){let s;super("nodeUniforms"),"vertex"===e?s=GPUShaderStage.VERTEX:"fragment"===e&&(s=GPUShaderStage.FRAGMENT),this.setVisibility(s)}};
@@ -1,15 +0,0 @@
1
- import WebGPUUniformsGroup from '../WebGPUUniformsGroup.js';
2
- import '../WebGPUBinding.js';
3
- import '../constants.js';
4
-
5
- class WebGPUNodeUniformsGroup extends WebGPUUniformsGroup {
6
- constructor(shaderStage) {
7
- super('nodeUniforms');
8
- let shaderStageVisibility;
9
- if (shaderStage === 'vertex') shaderStageVisibility = GPUShaderStage.VERTEX;else if (shaderStage === 'fragment') shaderStageVisibility = GPUShaderStage.FRAGMENT;
10
- this.setVisibility(shaderStageVisibility);
11
- }
12
-
13
- }
14
-
15
- export default WebGPUNodeUniformsGroup;
@@ -1 +0,0 @@
1
- "use strict";var e=require("./WebGPUNodeBuilder.cjs.js"),r=require("../../nodes/core/NodeFrame.cjs.js");require("./WebGPUNodeUniformsGroup.cjs.js"),require("../WebGPUUniformsGroup.cjs.js"),require("../WebGPUBinding.cjs.js"),require("../constants.cjs.js"),require("./WebGPUNodeUniform.cjs.js"),require("../WebGPUUniform.cjs.js"),require("three"),require("../WebGPUSampler.cjs.js"),require("../WebGPUSampledTexture.cjs.js"),require("../../nodes/core/NodeSlot.cjs.js"),require("../../nodes/core/NodeBuilder.cjs.js"),require("../../nodes/core/NodeUniform.cjs.js"),require("../../nodes/core/NodeAttribute.cjs.js"),require("../../nodes/core/NodeVary.cjs.js"),require("../../nodes/core/constants.cjs.js"),require("../../nodes/accessors/ModelViewProjectionNode.cjs.js"),require("../../nodes/core/Node.cjs.js"),require("../../nodes/accessors/CameraNode.cjs.js"),require("@babel/runtime/helpers/defineProperty"),require("../../nodes/inputs/Vector3Node.cjs.js"),require("../../nodes/core/InputNode.cjs.js"),require("../../nodes/inputs/Matrix4Node.cjs.js"),require("../../nodes/accessors/ModelNode.cjs.js"),require("../../nodes/inputs/Matrix3Node.cjs.js"),require("../../nodes/math/OperatorNode.cjs.js"),require("../../nodes/accessors/PositionNode.cjs.js"),require("../../nodes/core/AttributeNode.cjs.js"),require("./ShaderLib.cjs.js");module.exports=class{constructor(e){this.renderer=e,this.nodeFrame=new r,this.builders=new WeakMap}get(r){let s=this.builders.get(r);return void 0===s&&(s=new e(r,this.renderer).build(),this.builders.set(r,s)),s}remove(e){this.builders.delete(e)}updateFrame(){this.nodeFrame.update()}update(e,r){const s=e.material,o=this.get(s),i=this.nodeFrame;i.material=s,i.camera=r,i.object=e;for(let e of o.updateNodes)i.updateNode(e)}dispose(){this.builders=new WeakMap}};
@@ -1,77 +0,0 @@
1
- import WebGPUNodeBuilder from './WebGPUNodeBuilder.js';
2
- import NodeFrame from '../../nodes/core/NodeFrame.js';
3
- import './WebGPUNodeUniformsGroup.js';
4
- import '../WebGPUUniformsGroup.js';
5
- import '../WebGPUBinding.js';
6
- import '../constants.js';
7
- import './WebGPUNodeUniform.js';
8
- import '../WebGPUUniform.js';
9
- import 'three';
10
- import '../WebGPUSampler.js';
11
- import '../WebGPUSampledTexture.js';
12
- import '../../nodes/core/NodeSlot.js';
13
- import '../../nodes/core/NodeBuilder.js';
14
- import '../../nodes/core/NodeUniform.js';
15
- import '../../nodes/core/NodeAttribute.js';
16
- import '../../nodes/core/NodeVary.js';
17
- import '../../nodes/core/constants.js';
18
- import '../../nodes/accessors/ModelViewProjectionNode.js';
19
- import '../../nodes/core/Node.js';
20
- import '../../nodes/accessors/CameraNode.js';
21
- import '@babel/runtime/helpers/esm/defineProperty';
22
- import '../../nodes/inputs/Vector3Node.js';
23
- import '../../nodes/core/InputNode.js';
24
- import '../../nodes/inputs/Matrix4Node.js';
25
- import '../../nodes/accessors/ModelNode.js';
26
- import '../../nodes/inputs/Matrix3Node.js';
27
- import '../../nodes/math/OperatorNode.js';
28
- import '../../nodes/accessors/PositionNode.js';
29
- import '../../nodes/core/AttributeNode.js';
30
- import './ShaderLib.js';
31
-
32
- class WebGPUNodes {
33
- constructor(renderer) {
34
- this.renderer = renderer;
35
- this.nodeFrame = new NodeFrame();
36
- this.builders = new WeakMap();
37
- }
38
-
39
- get(material) {
40
- let nodeBuilder = this.builders.get(material);
41
-
42
- if (nodeBuilder === undefined) {
43
- nodeBuilder = new WebGPUNodeBuilder(material, this.renderer).build();
44
- this.builders.set(material, nodeBuilder);
45
- }
46
-
47
- return nodeBuilder;
48
- }
49
-
50
- remove(material) {
51
- this.builders.delete(material);
52
- }
53
-
54
- updateFrame() {
55
- this.nodeFrame.update();
56
- }
57
-
58
- update(object, camera) {
59
- const material = object.material;
60
- const nodeBuilder = this.get(material);
61
- const nodeFrame = this.nodeFrame;
62
- nodeFrame.material = material;
63
- nodeFrame.camera = camera;
64
- nodeFrame.object = object;
65
-
66
- for (let node of nodeBuilder.updateNodes) {
67
- nodeFrame.updateNode(node);
68
- }
69
- }
70
-
71
- dispose() {
72
- this.builders = new WeakMap();
73
- }
74
-
75
- }
76
-
77
- export default WebGPUNodes;
@@ -1 +0,0 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});const t={uniforms:{tDiffuse:{value:null},exposure:{value:1}},vertexShader:["varying vec2 vUv;","void main() {","\tvUv = uv;","\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );","}"].join("\n"),fragmentShader:["#define saturate(a) clamp( a, 0.0, 1.0 )","uniform sampler2D tDiffuse;","uniform float exposure;","varying vec2 vUv;","vec3 RRTAndODTFit( vec3 v ) {","\tvec3 a = v * ( v + 0.0245786 ) - 0.000090537;","\tvec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;","\treturn a / b;","}","vec3 ACESFilmicToneMapping( vec3 color ) {","\tconst mat3 ACESInputMat = mat3(","\t\tvec3( 0.59719, 0.07600, 0.02840 ),","\t\tvec3( 0.35458, 0.90834, 0.13383 ),","\t\tvec3( 0.04823, 0.01566, 0.83777 )","\t);","\tconst mat3 ACESOutputMat = mat3(","\t\tvec3( 1.60475, -0.10208, -0.00327 ),","\t\tvec3( -0.53108, 1.10813, -0.07276 ),","\t\tvec3( -0.07367, -0.00605, 1.07602 )","\t);","\tcolor = ACESInputMat * color;","\tcolor = RRTAndODTFit( color );","\tcolor = ACESOutputMat * color;","\treturn saturate( color );","}","void main() {","\tvec4 tex = texture2D( tDiffuse, vUv );","\ttex.rgb *= exposure / 0.6;","\tgl_FragColor = vec4( ACESFilmicToneMapping( tex.rgb ), tex.a );","}"].join("\n")};exports.ACESFilmicToneMappingShader=t;
@@ -1,9 +0,0 @@
1
- import type { IUniform, Texture } from 'three';
2
- import type { IShader } from './types';
3
- export declare type ACESFilmicToneMappingShaderUniforms = {
4
- exposure: IUniform<number>;
5
- tDiffuse: IUniform<Texture | null>;
6
- };
7
- export interface IACESFilmicToneMappingShader extends IShader<ACESFilmicToneMappingShaderUniforms> {
8
- }
9
- export declare const ACESFilmicToneMappingShader: IACESFilmicToneMappingShader;
@@ -1,28 +0,0 @@
1
- /**
2
- * ACES Filmic Tone Mapping Shader by Stephen Hill
3
- * source: https://github.com/selfshadow/ltc_code/blob/master/webgl/shaders/ltc/ltc_blit.fs
4
- *
5
- * this implementation of ACES is modified to accommodate a brighter viewing environment.
6
- * the scale factor of 1/0.6 is subjective. see discussion in #19621.
7
- */
8
- const ACESFilmicToneMappingShader = {
9
- uniforms: {
10
- tDiffuse: {
11
- value: null
12
- },
13
- exposure: {
14
- value: 1.0
15
- }
16
- },
17
- vertexShader: ['varying vec2 vUv;', 'void main() {', ' vUv = uv;', ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );', '}'].join('\n'),
18
- fragmentShader: ['#define saturate(a) clamp( a, 0.0, 1.0 )', 'uniform sampler2D tDiffuse;', 'uniform float exposure;', 'varying vec2 vUv;', 'vec3 RRTAndODTFit( vec3 v ) {', ' vec3 a = v * ( v + 0.0245786 ) - 0.000090537;', ' vec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;', ' return a / b;', '}', 'vec3 ACESFilmicToneMapping( vec3 color ) {', // sRGB => XYZ => D65_2_D60 => AP1 => RRT_SAT
19
- ' const mat3 ACESInputMat = mat3(', ' vec3( 0.59719, 0.07600, 0.02840 ),', // transposed from source
20
- ' vec3( 0.35458, 0.90834, 0.13383 ),', ' vec3( 0.04823, 0.01566, 0.83777 )', ' );', // ODT_SAT => XYZ => D60_2_D65 => sRGB
21
- ' const mat3 ACESOutputMat = mat3(', ' vec3( 1.60475, -0.10208, -0.00327 ),', // transposed from source
22
- ' vec3( -0.53108, 1.10813, -0.07276 ),', ' vec3( -0.07367, -0.00605, 1.07602 )', ' );', ' color = ACESInputMat * color;', // Apply RRT and ODT
23
- ' color = RRTAndODTFit( color );', ' color = ACESOutputMat * color;', // Clamp to [0, 1]
24
- ' return saturate( color );', '}', 'void main() {', ' vec4 tex = texture2D( tDiffuse, vUv );', ' tex.rgb *= exposure / 0.6;', // pre-exposed, outside of the tone mapping function
25
- ' gl_FragColor = vec4( ACESFilmicToneMapping( tex.rgb ), tex.a );', '}'].join('\n')
26
- };
27
-
28
- export { ACESFilmicToneMappingShader };
@@ -1 +0,0 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});const e={uniforms:{damp:{value:.96},tOld:{value:null},tNew:{value:null}},vertexShader:["varying vec2 vUv;","void main() {","\tvUv = uv;","\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );","}"].join("\n"),fragmentShader:["uniform float damp;","uniform sampler2D tOld;","uniform sampler2D tNew;","varying vec2 vUv;","vec4 when_gt( vec4 x, float y ) {","\treturn max( sign( x - y ), 0.0 );","}","void main() {","\tvec4 texelOld = texture2D( tOld, vUv );","\tvec4 texelNew = texture2D( tNew, vUv );","\ttexelOld *= damp * when_gt( texelOld, 0.1 );","\tgl_FragColor = max(texelNew, texelOld);","}"].join("\n")};exports.AfterimageShader=e;
@@ -1,10 +0,0 @@
1
- import type { IUniform, Texture } from 'three';
2
- import type { IShader } from './types';
3
- export declare type AfterimageShaderUniforms = {
4
- damp: IUniform<number>;
5
- tNew: IUniform<Texture | null>;
6
- tOld: IUniform<Texture | null>;
7
- };
8
- export interface IAfterimageShader extends IShader<AfterimageShaderUniforms> {
9
- }
10
- export declare const AfterimageShader: IAfterimageShader;
@@ -1,22 +0,0 @@
1
- /**
2
- * Afterimage shader
3
- * I created this effect inspired by a demo on codepen:
4
- * https://codepen.io/brunoimbrizi/pen/MoRJaN?page=1&
5
- */
6
- const AfterimageShader = {
7
- uniforms: {
8
- damp: {
9
- value: 0.96
10
- },
11
- tOld: {
12
- value: null
13
- },
14
- tNew: {
15
- value: null
16
- }
17
- },
18
- vertexShader: ['varying vec2 vUv;', 'void main() {', ' vUv = uv;', ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );', '}'].join('\n'),
19
- fragmentShader: ['uniform float damp;', 'uniform sampler2D tOld;', 'uniform sampler2D tNew;', 'varying vec2 vUv;', 'vec4 when_gt( vec4 x, float y ) {', ' return max( sign( x - y ), 0.0 );', '}', 'void main() {', ' vec4 texelOld = texture2D( tOld, vUv );', ' vec4 texelNew = texture2D( tNew, vUv );', ' texelOld *= damp * when_gt( texelOld, 0.1 );', ' gl_FragColor = max(texelNew, texelOld);', '}'].join('\n')
20
- };
21
-
22
- export { AfterimageShader };
@@ -1 +0,0 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});const e={uniforms:{},vertexShader:["void main() {","\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );","}"].join("\n"),fragmentShader:["void main() {","\tgl_FragColor = vec4( 1.0, 0.0, 0.0, 0.5 );","}"].join("\n")};exports.BasicShader=e;
@@ -1,5 +0,0 @@
1
- import type { IShader } from './types';
2
- export declare type BasicShaderUniforms = {};
3
- export interface IBasicShader extends IShader<BasicShaderUniforms> {
4
- }
5
- export declare const BasicShader: IBasicShader;
@@ -1,10 +0,0 @@
1
- /**
2
- * Simple test shader
3
- */
4
- const BasicShader = {
5
- uniforms: {},
6
- vertexShader: ['void main() {', ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );', '}'].join('\n'),
7
- fragmentShader: ['void main() {', ' gl_FragColor = vec4( 1.0, 0.0, 0.0, 0.5 );', '}'].join('\n')
8
- };
9
-
10
- export { BasicShader };
@@ -1 +0,0 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});const e={uniforms:{tDiffuse:{value:null},opacity:{value:1}},vertexShader:["varying vec2 vUv;","void main() {","\tvUv = uv;","\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );","}"].join("\n"),fragmentShader:["uniform float opacity;","uniform sampler2D tDiffuse;","varying vec2 vUv;","void main() {","\tvec4 base = texture2D( tDiffuse, vUv );","\tvec3 lumCoeff = vec3( 0.25, 0.65, 0.1 );","\tfloat lum = dot( lumCoeff, base.rgb );","\tvec3 blend = vec3( lum );","\tfloat L = min( 1.0, max( 0.0, 10.0 * ( lum - 0.45 ) ) );","\tvec3 result1 = 2.0 * base.rgb * blend;","\tvec3 result2 = 1.0 - 2.0 * ( 1.0 - blend ) * ( 1.0 - base.rgb );","\tvec3 newColor = mix( result1, result2, L );","\tfloat A2 = opacity * base.a;","\tvec3 mixRGB = A2 * newColor.rgb;","\tmixRGB += ( ( 1.0 - A2 ) * base.rgb );","\tgl_FragColor = vec4( mixRGB, base.a );","}"].join("\n")};exports.BleachBypassShader=e;
@@ -1,9 +0,0 @@
1
- import type { IUniform, Texture } from 'three';
2
- import type { IShader } from './types';
3
- export declare type BleachBypassShaderUniforms = {
4
- opacity: IUniform<number>;
5
- tDiffuse: IUniform<Texture | null>;
6
- };
7
- export interface IBleachBypassShader extends IShader<BleachBypassShaderUniforms> {
8
- }
9
- export declare const BleachBypassShader: IBleachBypassShader;
@@ -1,19 +0,0 @@
1
- /**
2
- * Bleach bypass shader [http://en.wikipedia.org/wiki/Bleach_bypass]
3
- * - based on Nvidia example
4
- * http://developer.download.nvidia.com/shaderlibrary/webpages/shader_library.html#post_bleach_bypass
5
- */
6
- const BleachBypassShader = {
7
- uniforms: {
8
- tDiffuse: {
9
- value: null
10
- },
11
- opacity: {
12
- value: 1.0
13
- }
14
- },
15
- vertexShader: ['varying vec2 vUv;', 'void main() {', ' vUv = uv;', ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );', '}'].join('\n'),
16
- fragmentShader: ['uniform float opacity;', 'uniform sampler2D tDiffuse;', 'varying vec2 vUv;', 'void main() {', ' vec4 base = texture2D( tDiffuse, vUv );', ' vec3 lumCoeff = vec3( 0.25, 0.65, 0.1 );', ' float lum = dot( lumCoeff, base.rgb );', ' vec3 blend = vec3( lum );', ' float L = min( 1.0, max( 0.0, 10.0 * ( lum - 0.45 ) ) );', ' vec3 result1 = 2.0 * base.rgb * blend;', ' vec3 result2 = 1.0 - 2.0 * ( 1.0 - blend ) * ( 1.0 - base.rgb );', ' vec3 newColor = mix( result1, result2, L );', ' float A2 = opacity * base.a;', ' vec3 mixRGB = A2 * newColor.rgb;', ' mixRGB += ( ( 1.0 - A2 ) * base.rgb );', ' gl_FragColor = vec4( mixRGB, base.a );', '}'].join('\n')
17
- };
18
-
19
- export { BleachBypassShader };
@@ -1 +0,0 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});const e={uniforms:{tDiffuse1:{value:null},tDiffuse2:{value:null},mixRatio:{value:.5},opacity:{value:1}},vertexShader:["varying vec2 vUv;","void main() {","\tvUv = uv;","\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );","}"].join("\n"),fragmentShader:["uniform float opacity;","uniform float mixRatio;","uniform sampler2D tDiffuse1;","uniform sampler2D tDiffuse2;","varying vec2 vUv;","void main() {","\tvec4 texel1 = texture2D( tDiffuse1, vUv );","\tvec4 texel2 = texture2D( tDiffuse2, vUv );","\tgl_FragColor = opacity * mix( texel1, texel2, mixRatio );","}"].join("\n")};exports.BlendShader=e;
@@ -1,18 +0,0 @@
1
- export declare const BlendShader: {
2
- uniforms: {
3
- tDiffuse1: {
4
- value: null;
5
- };
6
- tDiffuse2: {
7
- value: null;
8
- };
9
- mixRatio: {
10
- value: number;
11
- };
12
- opacity: {
13
- value: number;
14
- };
15
- };
16
- vertexShader: string;
17
- fragmentShader: string;
18
- };
@@ -1,23 +0,0 @@
1
- /**
2
- * Blend two textures
3
- */
4
- const BlendShader = {
5
- uniforms: {
6
- tDiffuse1: {
7
- value: null
8
- },
9
- tDiffuse2: {
10
- value: null
11
- },
12
- mixRatio: {
13
- value: 0.5
14
- },
15
- opacity: {
16
- value: 1.0
17
- }
18
- },
19
- vertexShader: ['varying vec2 vUv;', 'void main() {', ' vUv = uv;', ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );', '}'].join('\n'),
20
- fragmentShader: ['uniform float opacity;', 'uniform float mixRatio;', 'uniform sampler2D tDiffuse1;', 'uniform sampler2D tDiffuse2;', 'varying vec2 vUv;', 'void main() {', ' vec4 texel1 = texture2D( tDiffuse1, vUv );', ' vec4 texel2 = texture2D( tDiffuse2, vUv );', ' gl_FragColor = opacity * mix( texel1, texel2, mixRatio );', '}'].join('\n')
21
- };
22
-
23
- export { BlendShader };
@@ -1 +0,0 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});const t={defines:{DEPTH_PACKING:1,PERSPECTIVE_CAMERA:1},uniforms:{tColor:{value:null},tDepth:{value:null},focus:{value:1},aspect:{value:1},aperture:{value:.025},maxblur:{value:.01},nearClip:{value:1},farClip:{value:1e3}},vertexShader:["varying vec2 vUv;","void main() {","\tvUv = uv;","\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );","}"].join("\n"),fragmentShader:["#include <common>","varying vec2 vUv;","uniform sampler2D tColor;","uniform sampler2D tDepth;","uniform float maxblur;","uniform float aperture;","uniform float nearClip;","uniform float farClip;","uniform float focus;","uniform float aspect;","#include <packing>","float getDepth( const in vec2 screenPosition ) {","\t#if DEPTH_PACKING == 1","\treturn unpackRGBAToDepth( texture2D( tDepth, screenPosition ) );","\t#else","\treturn texture2D( tDepth, screenPosition ).x;","\t#endif","}","float getViewZ( const in float depth ) {","\t#if PERSPECTIVE_CAMERA == 1","\treturn perspectiveDepthToViewZ( depth, nearClip, farClip );","\t#else","\treturn orthographicDepthToViewZ( depth, nearClip, farClip );","\t#endif","}","void main() {","\tvec2 aspectcorrect = vec2( 1.0, aspect );","\tfloat viewZ = getViewZ( getDepth( vUv ) );","\tfloat factor = ( focus + viewZ );","\tvec2 dofblur = vec2 ( clamp( factor * aperture, -maxblur, maxblur ) );","\tvec2 dofblur9 = dofblur * 0.9;","\tvec2 dofblur7 = dofblur * 0.7;","\tvec2 dofblur4 = dofblur * 0.4;","\tvec4 col = vec4( 0.0 );","\tcol += texture2D( tColor, vUv.xy );","\tcol += texture2D( tColor, vUv.xy + ( vec2( 0.0, 0.4 ) * aspectcorrect ) * dofblur );","\tcol += texture2D( tColor, vUv.xy + ( vec2( 0.15, 0.37 ) * aspectcorrect ) * dofblur );","\tcol += texture2D( tColor, vUv.xy + ( vec2( 0.29, 0.29 ) * aspectcorrect ) * dofblur );","\tcol += texture2D( tColor, vUv.xy + ( vec2( -0.37, 0.15 ) * aspectcorrect ) * dofblur );","\tcol += texture2D( tColor, vUv.xy + ( vec2( 0.40, 0.0 ) * aspectcorrect ) * dofblur );","\tcol += texture2D( tColor, vUv.xy + ( vec2( 0.37, -0.15 ) * aspectcorrect ) * dofblur );","\tcol += texture2D( tColor, vUv.xy + ( vec2( 0.29, -0.29 ) * aspectcorrect ) * dofblur );","\tcol += texture2D( tColor, vUv.xy + ( vec2( -0.15, -0.37 ) * aspectcorrect ) * dofblur );","\tcol += texture2D( tColor, vUv.xy + ( vec2( 0.0, -0.4 ) * aspectcorrect ) * dofblur );","\tcol += texture2D( tColor, vUv.xy + ( vec2( -0.15, 0.37 ) * aspectcorrect ) * dofblur );","\tcol += texture2D( tColor, vUv.xy + ( vec2( -0.29, 0.29 ) * aspectcorrect ) * dofblur );","\tcol += texture2D( tColor, vUv.xy + ( vec2( 0.37, 0.15 ) * aspectcorrect ) * dofblur );","\tcol += texture2D( tColor, vUv.xy + ( vec2( -0.4, 0.0 ) * aspectcorrect ) * dofblur );","\tcol += texture2D( tColor, vUv.xy + ( vec2( -0.37, -0.15 ) * aspectcorrect ) * dofblur );","\tcol += texture2D( tColor, vUv.xy + ( vec2( -0.29, -0.29 ) * aspectcorrect ) * dofblur );","\tcol += texture2D( tColor, vUv.xy + ( vec2( 0.15, -0.37 ) * aspectcorrect ) * dofblur );","\tcol += texture2D( tColor, vUv.xy + ( vec2( 0.15, 0.37 ) * aspectcorrect ) * dofblur9 );","\tcol += texture2D( tColor, vUv.xy + ( vec2( -0.37, 0.15 ) * aspectcorrect ) * dofblur9 );","\tcol += texture2D( tColor, vUv.xy + ( vec2( 0.37, -0.15 ) * aspectcorrect ) * dofblur9 );","\tcol += texture2D( tColor, vUv.xy + ( vec2( -0.15, -0.37 ) * aspectcorrect ) * dofblur9 );","\tcol += texture2D( tColor, vUv.xy + ( vec2( -0.15, 0.37 ) * aspectcorrect ) * dofblur9 );","\tcol += texture2D( tColor, vUv.xy + ( vec2( 0.37, 0.15 ) * aspectcorrect ) * dofblur9 );","\tcol += texture2D( tColor, vUv.xy + ( vec2( -0.37, -0.15 ) * aspectcorrect ) * dofblur9 );","\tcol += texture2D( tColor, vUv.xy + ( vec2( 0.15, -0.37 ) * aspectcorrect ) * dofblur9 );","\tcol += texture2D( tColor, vUv.xy + ( vec2( 0.29, 0.29 ) * aspectcorrect ) * dofblur7 );","\tcol += texture2D( tColor, vUv.xy + ( vec2( 0.40, 0.0 ) * aspectcorrect ) * dofblur7 );","\tcol += texture2D( tColor, vUv.xy + ( vec2( 0.29, -0.29 ) * aspectcorrect ) * dofblur7 );","\tcol += texture2D( tColor, vUv.xy + ( vec2( 0.0, -0.4 ) * aspectcorrect ) * dofblur7 );","\tcol += texture2D( tColor, vUv.xy + ( vec2( -0.29, 0.29 ) * aspectcorrect ) * dofblur7 );","\tcol += texture2D( tColor, vUv.xy + ( vec2( -0.4, 0.0 ) * aspectcorrect ) * dofblur7 );","\tcol += texture2D( tColor, vUv.xy + ( vec2( -0.29, -0.29 ) * aspectcorrect ) * dofblur7 );","\tcol += texture2D( tColor, vUv.xy + ( vec2( 0.0, 0.4 ) * aspectcorrect ) * dofblur7 );","\tcol += texture2D( tColor, vUv.xy + ( vec2( 0.29, 0.29 ) * aspectcorrect ) * dofblur4 );","\tcol += texture2D( tColor, vUv.xy + ( vec2( 0.4, 0.0 ) * aspectcorrect ) * dofblur4 );","\tcol += texture2D( tColor, vUv.xy + ( vec2( 0.29, -0.29 ) * aspectcorrect ) * dofblur4 );","\tcol += texture2D( tColor, vUv.xy + ( vec2( 0.0, -0.4 ) * aspectcorrect ) * dofblur4 );","\tcol += texture2D( tColor, vUv.xy + ( vec2( -0.29, 0.29 ) * aspectcorrect ) * dofblur4 );","\tcol += texture2D( tColor, vUv.xy + ( vec2( -0.4, 0.0 ) * aspectcorrect ) * dofblur4 );","\tcol += texture2D( tColor, vUv.xy + ( vec2( -0.29, -0.29 ) * aspectcorrect ) * dofblur4 );","\tcol += texture2D( tColor, vUv.xy + ( vec2( 0.0, 0.4 ) * aspectcorrect ) * dofblur4 );","\tgl_FragColor = col / 41.0;","\tgl_FragColor.a = 1.0;","}"].join("\n")};exports.BokehShader=t;
@@ -1,19 +0,0 @@
1
- import type { IUniform, Texture } from 'three';
2
- import type { IShader } from './types';
3
- export declare type BokehShaderDefines = {
4
- DEPTH_PACKING: number;
5
- PERSPECTIVE_CAMERA: number;
6
- };
7
- export declare type BokehShaderUniforms = {
8
- aperture: IUniform<number>;
9
- aspect: IUniform<number>;
10
- farClip: IUniform<number>;
11
- focus: IUniform<number>;
12
- maxblur: IUniform<number>;
13
- nearClip: IUniform<number>;
14
- tColor: IUniform<Texture | null>;
15
- tDepth: IUniform<Texture | null>;
16
- };
17
- export interface IBokehShader extends IShader<BokehShaderUniforms, BokehShaderDefines> {
18
- }
19
- export declare const BokehShader: IBokehShader;