three-stdlib 2.22.5 → 2.22.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1091) hide show
  1. package/LICENSE +1 -1
  2. package/README.md +0 -2
  3. package/package.json +34 -14
  4. package/BufferGeometryUtils-903f7ecb.js +0 -1
  5. package/BufferGeometryUtils-f2288d1c.js +0 -740
  6. package/Nodes-2106b101.js +0 -352
  7. package/Nodes-8947ba9a.js +0 -1
  8. package/_polyfill/CompressedArrayTexture.cjs.js +0 -1
  9. package/_polyfill/CompressedArrayTexture.js +0 -13
  10. package/_polyfill/Data3DTexture.cjs.js +0 -1
  11. package/_polyfill/Data3DTexture.js +0 -23
  12. package/animation/AnimationClipCreator.cjs.js +0 -1
  13. package/animation/AnimationClipCreator.d.ts +0 -12
  14. package/animation/AnimationClipCreator.js +0 -77
  15. package/animation/CCDIKSolver.cjs.js +0 -1
  16. package/animation/CCDIKSolver.d.ts +0 -25
  17. package/animation/CCDIKSolver.js +0 -304
  18. package/animation/MMDAnimationHelper.cjs.js +0 -1
  19. package/animation/MMDAnimationHelper.d.ts +0 -103
  20. package/animation/MMDAnimationHelper.js +0 -705
  21. package/animation/MMDPhysics.cjs.js +0 -1
  22. package/animation/MMDPhysics.d.ts +0 -119
  23. package/animation/MMDPhysics.js +0 -976
  24. package/cameras/CinematicCamera.cjs.js +0 -1
  25. package/cameras/CinematicCamera.d.ts +0 -41
  26. package/cameras/CinematicCamera.js +0 -139
  27. package/controls/ArcballControls.cjs.js +0 -1
  28. package/controls/ArcballControls.d.ts +0 -161
  29. package/controls/ArcballControls.js +0 -2642
  30. package/controls/DeviceOrientationControls.cjs.js +0 -1
  31. package/controls/DeviceOrientationControls.d.ts +0 -24
  32. package/controls/DeviceOrientationControls.js +0 -119
  33. package/controls/DragControls.cjs.js +0 -1
  34. package/controls/DragControls.d.ts +0 -34
  35. package/controls/DragControls.js +0 -274
  36. package/controls/FirstPersonControls.cjs.js +0 -1
  37. package/controls/FirstPersonControls.d.ts +0 -48
  38. package/controls/FirstPersonControls.js +0 -290
  39. package/controls/FlyControls.cjs.js +0 -1
  40. package/controls/FlyControls.d.ts +0 -32
  41. package/controls/FlyControls.js +0 -309
  42. package/controls/OrbitControls.cjs.js +0 -1
  43. package/controls/OrbitControls.d.ts +0 -63
  44. package/controls/OrbitControls.js +0 -980
  45. package/controls/PointerLockControls.cjs.js +0 -1
  46. package/controls/PointerLockControls.d.ts +0 -24
  47. package/controls/PointerLockControls.js +0 -135
  48. package/controls/TrackballControls.cjs.js +0 -1
  49. package/controls/TrackballControls.d.ts +0 -95
  50. package/controls/TrackballControls.js +0 -653
  51. package/controls/TransformControls.cjs.js +0 -1
  52. package/controls/TransformControls.d.ts +0 -151
  53. package/controls/TransformControls.js +0 -1275
  54. package/controls/experimental/CameraControls.cjs.js +0 -1
  55. package/controls/experimental/CameraControls.d.ts +0 -170
  56. package/controls/experimental/CameraControls.js +0 -953
  57. package/csm/CSM.cjs.js +0 -1
  58. package/csm/CSM.d.ts +0 -61
  59. package/csm/CSM.js +0 -305
  60. package/csm/CSMFrustum.cjs.js +0 -1
  61. package/csm/CSMFrustum.d.ts +0 -19
  62. package/csm/CSMFrustum.js +0 -90
  63. package/csm/CSMHelper.cjs.js +0 -1
  64. package/csm/CSMHelper.d.ts +0 -26
  65. package/csm/CSMHelper.js +0 -128
  66. package/csm/CSMShader.cjs.js +0 -1
  67. package/csm/CSMShader.d.ts +0 -4
  68. package/csm/CSMShader.js +0 -255
  69. package/curves/CurveExtras.cjs.js +0 -1
  70. package/curves/CurveExtras.d.ts +0 -68
  71. package/curves/CurveExtras.js +0 -266
  72. package/curves/NURBSCurve.cjs.js +0 -1
  73. package/curves/NURBSCurve.d.ts +0 -11
  74. package/curves/NURBSCurve.js +0 -63
  75. package/curves/NURBSSurface.cjs.js +0 -1
  76. package/curves/NURBSSurface.d.ts +0 -13
  77. package/curves/NURBSSurface.js +0 -44
  78. package/curves/NURBSUtils.cjs.js +0 -1
  79. package/curves/NURBSUtils.d.ts +0 -22
  80. package/curves/NURBSUtils.js +0 -375
  81. package/custom.d.cjs.js +0 -1
  82. package/custom.d.js +0 -1
  83. package/deprecated/Geometry.cjs.js +0 -1
  84. package/deprecated/Geometry.d.ts +0 -342
  85. package/deprecated/Geometry.js +0 -1261
  86. package/effects/AnaglyphEffect.cjs.js +0 -1
  87. package/effects/AnaglyphEffect.d.ts +0 -11
  88. package/effects/AnaglyphEffect.js +0 -85
  89. package/effects/AsciiEffect.cjs.js +0 -1
  90. package/effects/AsciiEffect.d.ts +0 -18
  91. package/effects/AsciiEffect.js +0 -203
  92. package/effects/OutlineEffect.cjs.js +0 -1
  93. package/effects/OutlineEffect.d.ts +0 -28
  94. package/effects/OutlineEffect.js +0 -378
  95. package/effects/ParallaxBarrierEffect.cjs.js +0 -1
  96. package/effects/ParallaxBarrierEffect.d.ts +0 -8
  97. package/effects/ParallaxBarrierEffect.js +0 -63
  98. package/effects/PeppersGhostEffect.cjs.js +0 -1
  99. package/effects/PeppersGhostEffect.d.ts +0 -10
  100. package/effects/PeppersGhostEffect.js +0 -134
  101. package/effects/StereoEffect.cjs.js +0 -1
  102. package/effects/StereoEffect.d.ts +0 -9
  103. package/effects/StereoEffect.js +0 -36
  104. package/environments/RoomEnvironment.cjs.js +0 -1
  105. package/environments/RoomEnvironment.d.ts +0 -5
  106. package/environments/RoomEnvironment.js +0 -92
  107. package/exporters/ColladaExporter.cjs.js +0 -1
  108. package/exporters/ColladaExporter.d.ts +0 -39
  109. package/exporters/ColladaExporter.js +0 -425
  110. package/exporters/DRACOExporter.cjs.js +0 -1
  111. package/exporters/DRACOExporter.d.ts +0 -23
  112. package/exporters/DRACOExporter.js +0 -186
  113. package/exporters/GLTFExporter.cjs.js +0 -1
  114. package/exporters/GLTFExporter.d.ts +0 -270
  115. package/exporters/GLTFExporter.js +0 -1932
  116. package/exporters/MMDExporter.cjs.js +0 -1
  117. package/exporters/MMDExporter.d.ts +0 -8
  118. package/exporters/MMDExporter.js +0 -160
  119. package/exporters/OBJExporter.cjs.js +0 -1
  120. package/exporters/OBJExporter.d.ts +0 -18
  121. package/exporters/OBJExporter.js +0 -228
  122. package/exporters/PLYExporter.cjs.js +0 -1
  123. package/exporters/PLYExporter.d.ts +0 -11
  124. package/exporters/PLYExporter.js +0 -339
  125. package/exporters/STLExporter.cjs.js +0 -1
  126. package/exporters/STLExporter.d.ts +0 -23
  127. package/exporters/STLExporter.js +0 -180
  128. package/exporters/USDZExporter.cjs.js +0 -1
  129. package/exporters/USDZExporter.d.ts +0 -27
  130. package/exporters/USDZExporter.js +0 -388
  131. package/geometries/BoxLineGeometry.cjs.js +0 -1
  132. package/geometries/BoxLineGeometry.d.ts +0 -12
  133. package/geometries/BoxLineGeometry.js +0 -52
  134. package/geometries/ConvexGeometry.cjs.js +0 -1
  135. package/geometries/ConvexGeometry.d.ts +0 -5
  136. package/geometries/ConvexGeometry.js +0 -38
  137. package/geometries/DecalGeometry.cjs.js +0 -1
  138. package/geometries/DecalGeometry.d.ts +0 -10
  139. package/geometries/DecalGeometry.js +0 -238
  140. package/geometries/LightningStrike.cjs.js +0 -1
  141. package/geometries/LightningStrike.d.ts +0 -108
  142. package/geometries/LightningStrike.js +0 -740
  143. package/geometries/ParametricGeometries.cjs.js +0 -1
  144. package/geometries/ParametricGeometries.d.ts +0 -32
  145. package/geometries/ParametricGeometries.js +0 -179
  146. package/geometries/ParametricGeometry.cjs.js +0 -1
  147. package/geometries/ParametricGeometry.d.ts +0 -18
  148. package/geometries/ParametricGeometry.js +0 -87
  149. package/geometries/RoundedBoxGeometry.cjs.js +0 -1
  150. package/geometries/RoundedBoxGeometry.d.ts +0 -5
  151. package/geometries/RoundedBoxGeometry.js +0 -122
  152. package/geometries/TeapotGeometry.cjs.js +0 -1
  153. package/geometries/TeapotGeometry.d.ts +0 -13
  154. package/geometries/TeapotGeometry.js +0 -297
  155. package/geometries/TextGeometry.cjs.js +0 -1
  156. package/geometries/TextGeometry.d.ts +0 -18
  157. package/geometries/TextGeometry.js +0 -37
  158. package/helpers/LightProbeHelper.cjs.js +0 -1
  159. package/helpers/LightProbeHelper.d.ts +0 -10
  160. package/helpers/LightProbeHelper.js +0 -40
  161. package/helpers/PositionalAudioHelper.cjs.js +0 -1
  162. package/helpers/PositionalAudioHelper.d.ts +0 -13
  163. package/helpers/PositionalAudioHelper.js +0 -75
  164. package/helpers/RectAreaLightHelper.cjs.js +0 -1
  165. package/helpers/RectAreaLightHelper.d.ts +0 -10
  166. package/helpers/RectAreaLightHelper.js +0 -60
  167. package/helpers/VertexNormalsHelper.cjs.js +0 -1
  168. package/helpers/VertexNormalsHelper.d.ts +0 -10
  169. package/helpers/VertexNormalsHelper.js +0 -75
  170. package/helpers/VertexTangentsHelper.cjs.js +0 -1
  171. package/helpers/VertexTangentsHelper.d.ts +0 -10
  172. package/helpers/VertexTangentsHelper.js +0 -63
  173. package/index.cjs.js +0 -1
  174. package/index.d.ts +0 -254
  175. package/index.js +0 -337
  176. package/interactive/HTMLMesh.cjs.js +0 -1
  177. package/interactive/HTMLMesh.d.ts +0 -6
  178. package/interactive/HTMLMesh.js +0 -406
  179. package/interactive/InteractiveGroup.cjs.js +0 -1
  180. package/interactive/InteractiveGroup.d.ts +0 -5
  181. package/interactive/InteractiveGroup.js +0 -87
  182. package/interactive/SelectionBox.cjs.js +0 -1
  183. package/interactive/SelectionBox.d.ts +0 -15
  184. package/interactive/SelectionBox.js +0 -152
  185. package/interactive/SelectionHelper.cjs.js +0 -1
  186. package/interactive/SelectionHelper.d.ts +0 -17
  187. package/interactive/SelectionHelper.js +0 -59
  188. package/libs/MeshoptDecoder.cjs.js +0 -1
  189. package/libs/MeshoptDecoder.d.ts +0 -12
  190. package/libs/MeshoptDecoder.js +0 -124
  191. package/libs/MotionControllers.cjs.js +0 -1
  192. package/libs/MotionControllers.d.ts +0 -132
  193. package/libs/MotionControllers.js +0 -455
  194. package/lights/LightProbeGenerator.cjs.js +0 -1
  195. package/lights/LightProbeGenerator.d.ts +0 -6
  196. package/lights/LightProbeGenerator.js +0 -200
  197. package/lights/RectAreaLightUniformsLib.cjs.js +0 -1
  198. package/lights/RectAreaLightUniformsLib.d.ts +0 -3
  199. package/lights/RectAreaLightUniformsLib.js +0 -9
  200. package/lines/Line2.cjs.js +0 -1
  201. package/lines/Line2.d.ts +0 -11
  202. package/lines/Line2.js +0 -16
  203. package/lines/LineGeometry.cjs.js +0 -1
  204. package/lines/LineGeometry.d.ts +0 -10
  205. package/lines/LineGeometry.js +0 -56
  206. package/lines/LineMaterial.cjs.js +0 -1
  207. package/lines/LineMaterial.d.ts +0 -31
  208. package/lines/LineMaterial.js +0 -577
  209. package/lines/LineSegments2.cjs.js +0 -1
  210. package/lines/LineSegments2.d.ts +0 -14
  211. package/lines/LineSegments2.js +0 -311
  212. package/lines/LineSegmentsGeometry.cjs.js +0 -1
  213. package/lines/LineSegmentsGeometry.d.ts +0 -23
  214. package/lines/LineSegmentsGeometry.js +0 -166
  215. package/lines/Wireframe.cjs.js +0 -1
  216. package/lines/Wireframe.d.ts +0 -11
  217. package/lines/Wireframe.js +0 -45
  218. package/lines/WireframeGeometry2.cjs.js +0 -1
  219. package/lines/WireframeGeometry2.d.ts +0 -8
  220. package/lines/WireframeGeometry2.js +0 -14
  221. package/loaders/3DMLoader.cjs.js +0 -1
  222. package/loaders/3DMLoader.d.ts +0 -17
  223. package/loaders/3DMLoader.js +0 -1037
  224. package/loaders/3MFLoader.cjs.js +0 -1
  225. package/loaders/3MFLoader.d.ts +0 -16
  226. package/loaders/3MFLoader.js +0 -1053
  227. package/loaders/AMFLoader.cjs.js +0 -1
  228. package/loaders/AMFLoader.d.ts +0 -14
  229. package/loaders/AMFLoader.js +0 -389
  230. package/loaders/AssimpLoader.cjs.js +0 -1
  231. package/loaders/AssimpLoader.js +0 -1793
  232. package/loaders/BVHLoader.cjs.js +0 -1
  233. package/loaders/BVHLoader.d.ts +0 -21
  234. package/loaders/BVHLoader.js +0 -313
  235. package/loaders/BasisTextureLoader.cjs.js +0 -1
  236. package/loaders/BasisTextureLoader.d.ts +0 -32
  237. package/loaders/BasisTextureLoader.js +0 -602
  238. package/loaders/ColladaLoader.cjs.js +0 -1
  239. package/loaders/ColladaLoader.d.ts +0 -20
  240. package/loaders/ColladaLoader.js +0 -2993
  241. package/loaders/DDSLoader.cjs.js +0 -1
  242. package/loaders/DDSLoader.d.ts +0 -16
  243. package/loaders/DDSLoader.js +0 -214
  244. package/loaders/DRACOLoader.cjs.js +0 -1
  245. package/loaders/DRACOLoader.d.ts +0 -18
  246. package/loaders/DRACOLoader.js +0 -447
  247. package/loaders/EXRLoader.cjs.js +0 -1
  248. package/loaders/EXRLoader.d.ts +0 -18
  249. package/loaders/EXRLoader.js +0 -1699
  250. package/loaders/FBXLoader.cjs.js +0 -1
  251. package/loaders/FBXLoader.d.ts +0 -14
  252. package/loaders/FBXLoader.js +0 -2917
  253. package/loaders/FontLoader.cjs.js +0 -1
  254. package/loaders/FontLoader.d.ts +0 -36
  255. package/loaders/FontLoader.js +0 -144
  256. package/loaders/GCodeLoader.cjs.js +0 -1
  257. package/loaders/GCodeLoader.d.ts +0 -15
  258. package/loaders/GCodeLoader.js +0 -189
  259. package/loaders/GLTFLoader.cjs.js +0 -1
  260. package/loaders/GLTFLoader.d.ts +0 -151
  261. package/loaders/GLTFLoader.js +0 -3136
  262. package/loaders/HDRCubeTextureLoader.cjs.js +0 -1
  263. package/loaders/HDRCubeTextureLoader.d.ts +0 -18
  264. package/loaders/HDRCubeTextureLoader.js +0 -77
  265. package/loaders/KMZLoader.cjs.js +0 -1
  266. package/loaders/KMZLoader.d.ts +0 -16
  267. package/loaders/KMZLoader.js +0 -88
  268. package/loaders/KTX2Loader.cjs.js +0 -1
  269. package/loaders/KTX2Loader.d.ts +0 -16
  270. package/loaders/KTX2Loader.js +0 -596
  271. package/loaders/KTXLoader.cjs.js +0 -1
  272. package/loaders/KTXLoader.d.ts +0 -16
  273. package/loaders/KTXLoader.js +0 -149
  274. package/loaders/LDrawLoader.cjs.js +0 -1
  275. package/loaders/LDrawLoader.d.ts +0 -26
  276. package/loaders/LDrawLoader.js +0 -1842
  277. package/loaders/LUT3dlLoader.cjs.js +0 -1
  278. package/loaders/LUT3dlLoader.d.ts +0 -20
  279. package/loaders/LUT3dlLoader.js +0 -115
  280. package/loaders/LUTCubeLoader.cjs.js +0 -1
  281. package/loaders/LUTCubeLoader.d.ts +0 -23
  282. package/loaders/LUTCubeLoader.js +0 -118
  283. package/loaders/LWOLoader.cjs.js +0 -1
  284. package/loaders/LWOLoader.d.ts +0 -26
  285. package/loaders/LWOLoader.js +0 -737
  286. package/loaders/LottieLoader.cjs.js +0 -1
  287. package/loaders/LottieLoader.d.ts +0 -15
  288. package/loaders/LottieLoader.js +0 -49
  289. package/loaders/MD2Loader.cjs.js +0 -1
  290. package/loaders/MD2Loader.d.ts +0 -14
  291. package/loaders/MD2Loader.js +0 -202
  292. package/loaders/MDDLoader.cjs.js +0 -1
  293. package/loaders/MDDLoader.d.ts +0 -19
  294. package/loaders/MDDLoader.js +0 -78
  295. package/loaders/MMDLoader.cjs.js +0 -1
  296. package/loaders/MMDLoader.d.ts +0 -63
  297. package/loaders/MMDLoader.js +0 -1434
  298. package/loaders/MTLLoader.cjs.js +0 -1
  299. package/loaders/MTLLoader.d.ts +0 -112
  300. package/loaders/MTLLoader.js +0 -390
  301. package/loaders/NRRDLoader.cjs.js +0 -1
  302. package/loaders/NRRDLoader.d.ts +0 -21
  303. package/loaders/NRRDLoader.js +0 -482
  304. package/loaders/NodeMaterialLoader.cjs.js +0 -1
  305. package/loaders/NodeMaterialLoader.js +0 -39
  306. package/loaders/OBJLoader.cjs.js +0 -1
  307. package/loaders/OBJLoader.d.ts +0 -17
  308. package/loaders/OBJLoader.js +0 -609
  309. package/loaders/PCDLoader.cjs.js +0 -1
  310. package/loaders/PCDLoader.d.ts +0 -15
  311. package/loaders/PCDLoader.js +0 -267
  312. package/loaders/PDBLoader.cjs.js +0 -1
  313. package/loaders/PDBLoader.d.ts +0 -22
  314. package/loaders/PDBLoader.js +0 -264
  315. package/loaders/PLYLoader.cjs.js +0 -1
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  317. package/loaders/PLYLoader.js +0 -414
  318. package/loaders/PRWMLoader.cjs.js +0 -1
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  321. package/loaders/PVRLoader.cjs.js +0 -1
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  324. package/loaders/RGBELoader.cjs.js +0 -1
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  327. package/loaders/RGBMLoader.cjs.js +0 -1
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  329. package/loaders/RGBMLoader.js +0 -1168
  330. package/loaders/STLLoader.cjs.js +0 -1
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  333. package/loaders/SVGLoader.cjs.js +0 -1
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  336. package/loaders/TDSLoader.cjs.js +0 -1
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  339. package/loaders/TGALoader.cjs.js +0 -1
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  345. package/loaders/TiltLoader.cjs.js +0 -1
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  348. package/loaders/VOXLoader.cjs.js +0 -1
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  351. package/loaders/VRMLLoader.cjs.js +0 -1
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  355. package/loaders/VRMLoader.js +0 -46
  356. package/loaders/VTKLoader.cjs.js +0 -1
  357. package/loaders/VTKLoader.d.ts +0 -14
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  359. package/loaders/XLoader.cjs.js +0 -1
  360. package/loaders/XLoader.js +0 -1434
  361. package/loaders/XYZLoader.cjs.js +0 -1
  362. package/loaders/XYZLoader.d.ts +0 -14
  363. package/loaders/XYZLoader.js +0 -66
  364. package/loaders/lwo/IFFParser.cjs.js +0 -1
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  366. package/loaders/lwo/LWO2Parser.cjs.js +0 -1
  367. package/loaders/lwo/LWO2Parser.js +0 -430
  368. package/loaders/lwo/LWO3Parser.cjs.js +0 -1
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  370. package/math/Capsule.cjs.js +0 -1
  371. package/math/Capsule.d.ts +0 -27
  372. package/math/Capsule.js +0 -87
  373. package/math/ColorConverter.cjs.js +0 -1
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  380. package/math/ImprovedNoise.d.ts +0 -4
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@@ -1,2575 +0,0 @@
1
- import { Loader, LoaderUtils, FileLoader, Vector3, Vector2, TextureLoader, Scene, Object3D, Group, SphereGeometry, MeshBasicMaterial, BackSide, Mesh, PointsMaterial, Points, LineBasicMaterial, LineSegments, FrontSide, DoubleSide, MeshPhongMaterial, Color, DataTexture, BufferGeometry, Float32BufferAttribute, BoxGeometry, ConeGeometry, CylinderGeometry, Quaternion, ShapeUtils, BufferAttribute, RepeatWrapping, ClampToEdgeWrapping } from 'three';
2
- import { createToken, Lexer, CstParser } from 'chevrotain';
3
-
4
- class VRMLLoader extends Loader {
5
- constructor(manager) {
6
- super(manager);
7
- }
8
-
9
- load(url, onLoad, onProgress, onError) {
10
- const scope = this;
11
- const path = scope.path === '' ? LoaderUtils.extractUrlBase(url) : scope.path;
12
- const loader = new FileLoader(scope.manager);
13
- loader.setPath(scope.path);
14
- loader.setRequestHeader(scope.requestHeader);
15
- loader.setWithCredentials(scope.withCredentials);
16
- loader.load(url, function (text) {
17
- try {
18
- onLoad(scope.parse(text, path));
19
- } catch (e) {
20
- if (onError) {
21
- onError(e);
22
- } else {
23
- console.error(e);
24
- }
25
-
26
- scope.manager.itemError(url);
27
- }
28
- }, onProgress, onError);
29
- }
30
-
31
- parse(data, path) {
32
- const nodeMap = {};
33
-
34
- function generateVRMLTree(data) {
35
- // create lexer, parser and visitor
36
- const tokenData = createTokens();
37
- const lexer = new VRMLLexer(tokenData.tokens);
38
- const parser = new VRMLParser(tokenData.tokenVocabulary);
39
- const visitor = createVisitor(parser.getBaseCstVisitorConstructor()); // lexing
40
-
41
- const lexingResult = lexer.lex(data);
42
- parser.input = lexingResult.tokens; // parsing
43
-
44
- const cstOutput = parser.vrml();
45
-
46
- if (parser.errors.length > 0) {
47
- console.error(parser.errors);
48
- throw Error('THREE.VRMLLoader: Parsing errors detected.');
49
- } // actions
50
-
51
-
52
- const ast = visitor.visit(cstOutput);
53
- return ast;
54
- }
55
-
56
- function createTokens() {
57
- // from http://gun.teipir.gr/VRML-amgem/spec/part1/concepts.html#SyntaxBasics
58
- const RouteIdentifier = createToken({
59
- name: 'RouteIdentifier',
60
- pattern: /[^\x30-\x39\0-\x20\x22\x27\x23\x2b\x2c\x2d\x2e\x5b\x5d\x5c\x7b\x7d][^\0-\x20\x22\x27\x23\x2b\x2c\x2d\x2e\x5b\x5d\x5c\x7b\x7d]*[\.][^\x30-\x39\0-\x20\x22\x27\x23\x2b\x2c\x2d\x2e\x5b\x5d\x5c\x7b\x7d][^\0-\x20\x22\x27\x23\x2b\x2c\x2d\x2e\x5b\x5d\x5c\x7b\x7d]*/
61
- });
62
- const Identifier = createToken({
63
- name: 'Identifier',
64
- pattern: /[^\x30-\x39\0-\x20\x22\x27\x23\x2b\x2c\x2d\x2e\x5b\x5d\x5c\x7b\x7d][^\0-\x20\x22\x27\x23\x2b\x2c\x2d\x2e\x5b\x5d\x5c\x7b\x7d]*/,
65
- longer_alt: RouteIdentifier
66
- }); // from http://gun.teipir.gr/VRML-amgem/spec/part1/nodesRef.html
67
-
68
- const nodeTypes = ['Anchor', 'Billboard', 'Collision', 'Group', 'Transform', // grouping nodes
69
- 'Inline', 'LOD', 'Switch', // special groups
70
- 'AudioClip', 'DirectionalLight', 'PointLight', 'Script', 'Shape', 'Sound', 'SpotLight', 'WorldInfo', // common nodes
71
- 'CylinderSensor', 'PlaneSensor', 'ProximitySensor', 'SphereSensor', 'TimeSensor', 'TouchSensor', 'VisibilitySensor', // sensors
72
- 'Box', 'Cone', 'Cylinder', 'ElevationGrid', 'Extrusion', 'IndexedFaceSet', 'IndexedLineSet', 'PointSet', 'Sphere', // geometries
73
- 'Color', 'Coordinate', 'Normal', 'TextureCoordinate', // geometric properties
74
- 'Appearance', 'FontStyle', 'ImageTexture', 'Material', 'MovieTexture', 'PixelTexture', 'TextureTransform', // appearance
75
- 'ColorInterpolator', 'CoordinateInterpolator', 'NormalInterpolator', 'OrientationInterpolator', 'PositionInterpolator', 'ScalarInterpolator', // interpolators
76
- 'Background', 'Fog', 'NavigationInfo', 'Viewpoint', // bindable nodes
77
- 'Text' // Text must be placed at the end of the regex so there are no matches for TextureTransform and TextureCoordinate
78
- ]; //
79
-
80
- const Version = createToken({
81
- name: 'Version',
82
- pattern: /#VRML.*/,
83
- longer_alt: Identifier
84
- });
85
- const NodeName = createToken({
86
- name: 'NodeName',
87
- pattern: new RegExp(nodeTypes.join('|')),
88
- longer_alt: Identifier
89
- });
90
- const DEF = createToken({
91
- name: 'DEF',
92
- pattern: /DEF/,
93
- longer_alt: Identifier
94
- });
95
- const USE = createToken({
96
- name: 'USE',
97
- pattern: /USE/,
98
- longer_alt: Identifier
99
- });
100
- const ROUTE = createToken({
101
- name: 'ROUTE',
102
- pattern: /ROUTE/,
103
- longer_alt: Identifier
104
- });
105
- const TO = createToken({
106
- name: 'TO',
107
- pattern: /TO/,
108
- longer_alt: Identifier
109
- }); //
110
-
111
- const StringLiteral = createToken({
112
- name: 'StringLiteral',
113
- pattern: /"(?:[^\\"\n\r]|\\[bfnrtv"\\/]|\\u[0-9a-fA-F][0-9a-fA-F][0-9a-fA-F][0-9a-fA-F])*"/
114
- });
115
- const HexLiteral = createToken({
116
- name: 'HexLiteral',
117
- pattern: /0[xX][0-9a-fA-F]+/
118
- });
119
- const NumberLiteral = createToken({
120
- name: 'NumberLiteral',
121
- pattern: /[-+]?[0-9]*\.?[0-9]+([eE][-+]?[0-9]+)?/
122
- });
123
- const TrueLiteral = createToken({
124
- name: 'TrueLiteral',
125
- pattern: /TRUE/
126
- });
127
- const FalseLiteral = createToken({
128
- name: 'FalseLiteral',
129
- pattern: /FALSE/
130
- });
131
- const NullLiteral = createToken({
132
- name: 'NullLiteral',
133
- pattern: /NULL/
134
- });
135
- const LSquare = createToken({
136
- name: 'LSquare',
137
- pattern: /\[/
138
- });
139
- const RSquare = createToken({
140
- name: 'RSquare',
141
- pattern: /]/
142
- });
143
- const LCurly = createToken({
144
- name: 'LCurly',
145
- pattern: /{/
146
- });
147
- const RCurly = createToken({
148
- name: 'RCurly',
149
- pattern: /}/
150
- });
151
- const Comment = createToken({
152
- name: 'Comment',
153
- pattern: /#.*/,
154
- group: Lexer.SKIPPED // eslint-disable-line no-undef
155
-
156
- }); // commas, blanks, tabs, newlines and carriage returns are whitespace characters wherever they appear outside of string fields
157
-
158
- const WhiteSpace = createToken({
159
- name: 'WhiteSpace',
160
- pattern: /[ ,\s]/,
161
- group: Lexer.SKIPPED // eslint-disable-line no-undef
162
-
163
- });
164
- const tokens = [WhiteSpace, // keywords appear before the Identifier
165
- NodeName, DEF, USE, ROUTE, TO, TrueLiteral, FalseLiteral, NullLiteral, // the Identifier must appear after the keywords because all keywords are valid identifiers
166
- Version, Identifier, RouteIdentifier, StringLiteral, HexLiteral, NumberLiteral, LSquare, RSquare, LCurly, RCurly, Comment];
167
- const tokenVocabulary = {};
168
-
169
- for (let i = 0, l = tokens.length; i < l; i++) {
170
- const token = tokens[i];
171
- tokenVocabulary[token.name] = token;
172
- }
173
-
174
- return {
175
- tokens: tokens,
176
- tokenVocabulary: tokenVocabulary
177
- };
178
- }
179
-
180
- function createVisitor(BaseVRMLVisitor) {
181
- // the visitor is created dynmaically based on the given base class
182
- function VRMLToASTVisitor() {
183
- BaseVRMLVisitor.call(this);
184
- this.validateVisitor();
185
- }
186
-
187
- VRMLToASTVisitor.prototype = Object.assign(Object.create(BaseVRMLVisitor.prototype), {
188
- constructor: VRMLToASTVisitor,
189
- vrml: function (ctx) {
190
- const data = {
191
- version: this.visit(ctx.version),
192
- nodes: [],
193
- routes: []
194
- };
195
-
196
- for (let i = 0, l = ctx.node.length; i < l; i++) {
197
- const node = ctx.node[i];
198
- data.nodes.push(this.visit(node));
199
- }
200
-
201
- if (ctx.route) {
202
- for (let i = 0, l = ctx.route.length; i < l; i++) {
203
- const route = ctx.route[i];
204
- data.routes.push(this.visit(route));
205
- }
206
- }
207
-
208
- return data;
209
- },
210
- version: function (ctx) {
211
- return ctx.Version[0].image;
212
- },
213
- node: function (ctx) {
214
- const data = {
215
- name: ctx.NodeName[0].image,
216
- fields: []
217
- };
218
-
219
- if (ctx.field) {
220
- for (let i = 0, l = ctx.field.length; i < l; i++) {
221
- const field = ctx.field[i];
222
- data.fields.push(this.visit(field));
223
- }
224
- } // DEF
225
-
226
-
227
- if (ctx.def) {
228
- data.DEF = this.visit(ctx.def[0]);
229
- }
230
-
231
- return data;
232
- },
233
- field: function (ctx) {
234
- const data = {
235
- name: ctx.Identifier[0].image,
236
- type: null,
237
- values: null
238
- };
239
- let result; // SFValue
240
-
241
- if (ctx.singleFieldValue) {
242
- result = this.visit(ctx.singleFieldValue[0]);
243
- } // MFValue
244
-
245
-
246
- if (ctx.multiFieldValue) {
247
- result = this.visit(ctx.multiFieldValue[0]);
248
- }
249
-
250
- data.type = result.type;
251
- data.values = result.values;
252
- return data;
253
- },
254
- def: function (ctx) {
255
- return (ctx.Identifier || ctx.NodeName)[0].image;
256
- },
257
- use: function (ctx) {
258
- return {
259
- USE: (ctx.Identifier || ctx.NodeName)[0].image
260
- };
261
- },
262
- singleFieldValue: function (ctx) {
263
- return processField(this, ctx);
264
- },
265
- multiFieldValue: function (ctx) {
266
- return processField(this, ctx);
267
- },
268
- route: function (ctx) {
269
- const data = {
270
- FROM: ctx.RouteIdentifier[0].image,
271
- TO: ctx.RouteIdentifier[1].image
272
- };
273
- return data;
274
- }
275
- });
276
-
277
- function processField(scope, ctx) {
278
- const field = {
279
- type: null,
280
- values: []
281
- };
282
-
283
- if (ctx.node) {
284
- field.type = 'node';
285
-
286
- for (let i = 0, l = ctx.node.length; i < l; i++) {
287
- const node = ctx.node[i];
288
- field.values.push(scope.visit(node));
289
- }
290
- }
291
-
292
- if (ctx.use) {
293
- field.type = 'use';
294
-
295
- for (let i = 0, l = ctx.use.length; i < l; i++) {
296
- const use = ctx.use[i];
297
- field.values.push(scope.visit(use));
298
- }
299
- }
300
-
301
- if (ctx.StringLiteral) {
302
- field.type = 'string';
303
-
304
- for (let i = 0, l = ctx.StringLiteral.length; i < l; i++) {
305
- const stringLiteral = ctx.StringLiteral[i];
306
- field.values.push(stringLiteral.image.replace(/'|"/g, ''));
307
- }
308
- }
309
-
310
- if (ctx.NumberLiteral) {
311
- field.type = 'number';
312
-
313
- for (let i = 0, l = ctx.NumberLiteral.length; i < l; i++) {
314
- const numberLiteral = ctx.NumberLiteral[i];
315
- field.values.push(parseFloat(numberLiteral.image));
316
- }
317
- }
318
-
319
- if (ctx.HexLiteral) {
320
- field.type = 'hex';
321
-
322
- for (let i = 0, l = ctx.HexLiteral.length; i < l; i++) {
323
- const hexLiteral = ctx.HexLiteral[i];
324
- field.values.push(hexLiteral.image);
325
- }
326
- }
327
-
328
- if (ctx.TrueLiteral) {
329
- field.type = 'boolean';
330
-
331
- for (let i = 0, l = ctx.TrueLiteral.length; i < l; i++) {
332
- const trueLiteral = ctx.TrueLiteral[i];
333
- if (trueLiteral.image === 'TRUE') field.values.push(true);
334
- }
335
- }
336
-
337
- if (ctx.FalseLiteral) {
338
- field.type = 'boolean';
339
-
340
- for (let i = 0, l = ctx.FalseLiteral.length; i < l; i++) {
341
- const falseLiteral = ctx.FalseLiteral[i];
342
- if (falseLiteral.image === 'FALSE') field.values.push(false);
343
- }
344
- }
345
-
346
- if (ctx.NullLiteral) {
347
- field.type = 'null';
348
- ctx.NullLiteral.forEach(function () {
349
- field.values.push(null);
350
- });
351
- }
352
-
353
- return field;
354
- }
355
-
356
- return new VRMLToASTVisitor();
357
- }
358
-
359
- function parseTree(tree) {
360
- // console.log( JSON.stringify( tree, null, 2 ) );
361
- const nodes = tree.nodes;
362
- const scene = new Scene(); // first iteration: build nodemap based on DEF statements
363
-
364
- for (let i = 0, l = nodes.length; i < l; i++) {
365
- const node = nodes[i];
366
- buildNodeMap(node);
367
- } // second iteration: build nodes
368
-
369
-
370
- for (let i = 0, l = nodes.length; i < l; i++) {
371
- const node = nodes[i];
372
- const object = getNode(node);
373
- if (object instanceof Object3D) scene.add(object);
374
- if (node.name === 'WorldInfo') scene.userData.worldInfo = object;
375
- }
376
-
377
- return scene;
378
- }
379
-
380
- function buildNodeMap(node) {
381
- if (node.DEF) {
382
- nodeMap[node.DEF] = node;
383
- }
384
-
385
- const fields = node.fields;
386
-
387
- for (let i = 0, l = fields.length; i < l; i++) {
388
- const field = fields[i];
389
-
390
- if (field.type === 'node') {
391
- const fieldValues = field.values;
392
-
393
- for (let j = 0, jl = fieldValues.length; j < jl; j++) {
394
- buildNodeMap(fieldValues[j]);
395
- }
396
- }
397
- }
398
- }
399
-
400
- function getNode(node) {
401
- // handle case where a node refers to a different one
402
- if (node.USE) {
403
- return resolveUSE(node.USE);
404
- }
405
-
406
- if (node.build !== undefined) return node.build;
407
- node.build = buildNode(node);
408
- return node.build;
409
- } // node builder
410
-
411
-
412
- function buildNode(node) {
413
- const nodeName = node.name;
414
- let build;
415
-
416
- switch (nodeName) {
417
- case 'Group':
418
- case 'Transform':
419
- case 'Collision':
420
- build = buildGroupingNode(node);
421
- break;
422
-
423
- case 'Background':
424
- build = buildBackgroundNode(node);
425
- break;
426
-
427
- case 'Shape':
428
- build = buildShapeNode(node);
429
- break;
430
-
431
- case 'Appearance':
432
- build = buildAppearanceNode(node);
433
- break;
434
-
435
- case 'Material':
436
- build = buildMaterialNode(node);
437
- break;
438
-
439
- case 'ImageTexture':
440
- build = buildImageTextureNode(node);
441
- break;
442
-
443
- case 'PixelTexture':
444
- build = buildPixelTextureNode(node);
445
- break;
446
-
447
- case 'TextureTransform':
448
- build = buildTextureTransformNode(node);
449
- break;
450
-
451
- case 'IndexedFaceSet':
452
- build = buildIndexedFaceSetNode(node);
453
- break;
454
-
455
- case 'IndexedLineSet':
456
- build = buildIndexedLineSetNode(node);
457
- break;
458
-
459
- case 'PointSet':
460
- build = buildPointSetNode(node);
461
- break;
462
-
463
- case 'Box':
464
- build = buildBoxNode(node);
465
- break;
466
-
467
- case 'Cone':
468
- build = buildConeNode(node);
469
- break;
470
-
471
- case 'Cylinder':
472
- build = buildCylinderNode(node);
473
- break;
474
-
475
- case 'Sphere':
476
- build = buildSphereNode(node);
477
- break;
478
-
479
- case 'ElevationGrid':
480
- build = buildElevationGridNode(node);
481
- break;
482
-
483
- case 'Extrusion':
484
- build = buildExtrusionNode(node);
485
- break;
486
-
487
- case 'Color':
488
- case 'Coordinate':
489
- case 'Normal':
490
- case 'TextureCoordinate':
491
- build = buildGeometricNode(node);
492
- break;
493
-
494
- case 'WorldInfo':
495
- build = buildWorldInfoNode(node);
496
- break;
497
-
498
- case 'Anchor':
499
- case 'Billboard':
500
- case 'Inline':
501
- case 'LOD':
502
- case 'Switch':
503
- case 'AudioClip':
504
- case 'DirectionalLight':
505
- case 'PointLight':
506
- case 'Script':
507
- case 'Sound':
508
- case 'SpotLight':
509
- case 'CylinderSensor':
510
- case 'PlaneSensor':
511
- case 'ProximitySensor':
512
- case 'SphereSensor':
513
- case 'TimeSensor':
514
- case 'TouchSensor':
515
- case 'VisibilitySensor':
516
- case 'Text':
517
- case 'FontStyle':
518
- case 'MovieTexture':
519
- case 'ColorInterpolator':
520
- case 'CoordinateInterpolator':
521
- case 'NormalInterpolator':
522
- case 'OrientationInterpolator':
523
- case 'PositionInterpolator':
524
- case 'ScalarInterpolator':
525
- case 'Fog':
526
- case 'NavigationInfo':
527
- case 'Viewpoint':
528
- // node not supported yet
529
- break;
530
-
531
- default:
532
- console.warn('THREE.VRMLLoader: Unknown node:', nodeName);
533
- break;
534
- }
535
-
536
- if (build !== undefined && node.DEF !== undefined && build.hasOwnProperty('name') === true) {
537
- build.name = node.DEF;
538
- }
539
-
540
- return build;
541
- }
542
-
543
- function buildGroupingNode(node) {
544
- const object = new Group(); //
545
-
546
- const fields = node.fields;
547
-
548
- for (let i = 0, l = fields.length; i < l; i++) {
549
- const field = fields[i];
550
- const fieldName = field.name;
551
- const fieldValues = field.values;
552
-
553
- switch (fieldName) {
554
- case 'bboxCenter':
555
- // field not supported
556
- break;
557
-
558
- case 'bboxSize':
559
- // field not supported
560
- break;
561
-
562
- case 'center':
563
- // field not supported
564
- break;
565
-
566
- case 'children':
567
- parseFieldChildren(fieldValues, object);
568
- break;
569
-
570
- case 'collide':
571
- // field not supported
572
- break;
573
-
574
- case 'rotation':
575
- const axis = new Vector3(fieldValues[0], fieldValues[1], fieldValues[2]);
576
- const angle = fieldValues[3];
577
- object.quaternion.setFromAxisAngle(axis, angle);
578
- break;
579
-
580
- case 'scale':
581
- object.scale.set(fieldValues[0], fieldValues[1], fieldValues[2]);
582
- break;
583
-
584
- case 'scaleOrientation':
585
- // field not supported
586
- break;
587
-
588
- case 'translation':
589
- object.position.set(fieldValues[0], fieldValues[1], fieldValues[2]);
590
- break;
591
-
592
- case 'proxy':
593
- // field not supported
594
- break;
595
-
596
- default:
597
- console.warn('THREE.VRMLLoader: Unknown field:', fieldName);
598
- break;
599
- }
600
- }
601
-
602
- return object;
603
- }
604
-
605
- function buildBackgroundNode(node) {
606
- const group = new Group();
607
- let groundAngle, groundColor;
608
- let skyAngle, skyColor;
609
- const fields = node.fields;
610
-
611
- for (let i = 0, l = fields.length; i < l; i++) {
612
- const field = fields[i];
613
- const fieldName = field.name;
614
- const fieldValues = field.values;
615
-
616
- switch (fieldName) {
617
- case 'groundAngle':
618
- groundAngle = fieldValues;
619
- break;
620
-
621
- case 'groundColor':
622
- groundColor = fieldValues;
623
- break;
624
-
625
- case 'backUrl':
626
- // field not supported
627
- break;
628
-
629
- case 'bottomUrl':
630
- // field not supported
631
- break;
632
-
633
- case 'frontUrl':
634
- // field not supported
635
- break;
636
-
637
- case 'leftUrl':
638
- // field not supported
639
- break;
640
-
641
- case 'rightUrl':
642
- // field not supported
643
- break;
644
-
645
- case 'topUrl':
646
- // field not supported
647
- break;
648
-
649
- case 'skyAngle':
650
- skyAngle = fieldValues;
651
- break;
652
-
653
- case 'skyColor':
654
- skyColor = fieldValues;
655
- break;
656
-
657
- default:
658
- console.warn('THREE.VRMLLoader: Unknown field:', fieldName);
659
- break;
660
- }
661
- }
662
-
663
- const radius = 10000; // sky
664
-
665
- if (skyColor) {
666
- const skyGeometry = new SphereGeometry(radius, 32, 16);
667
- const skyMaterial = new MeshBasicMaterial({
668
- fog: false,
669
- side: BackSide,
670
- depthWrite: false,
671
- depthTest: false
672
- });
673
-
674
- if (skyColor.length > 3) {
675
- paintFaces(skyGeometry, radius, skyAngle, toColorArray(skyColor), true);
676
- skyMaterial.vertexColors = true;
677
- } else {
678
- skyMaterial.color.setRGB(skyColor[0], skyColor[1], skyColor[2]);
679
- }
680
-
681
- const sky = new Mesh(skyGeometry, skyMaterial);
682
- group.add(sky);
683
- } // ground
684
-
685
-
686
- if (groundColor) {
687
- if (groundColor.length > 0) {
688
- const groundGeometry = new SphereGeometry(radius, 32, 16, 0, 2 * Math.PI, 0.5 * Math.PI, 1.5 * Math.PI);
689
- const groundMaterial = new MeshBasicMaterial({
690
- fog: false,
691
- side: BackSide,
692
- vertexColors: true,
693
- depthWrite: false,
694
- depthTest: false
695
- });
696
- paintFaces(groundGeometry, radius, groundAngle, toColorArray(groundColor), false);
697
- const ground = new Mesh(groundGeometry, groundMaterial);
698
- group.add(ground);
699
- }
700
- } // render background group first
701
-
702
-
703
- group.renderOrder = -Infinity;
704
- return group;
705
- }
706
-
707
- function buildShapeNode(node) {
708
- const fields = node.fields; // if the appearance field is NULL or unspecified, lighting is off and the unlit object color is (0, 0, 0)
709
-
710
- let material = new MeshBasicMaterial({
711
- color: 0x000000
712
- });
713
- let geometry;
714
-
715
- for (let i = 0, l = fields.length; i < l; i++) {
716
- const field = fields[i];
717
- const fieldName = field.name;
718
- const fieldValues = field.values;
719
-
720
- switch (fieldName) {
721
- case 'appearance':
722
- if (fieldValues[0] !== null) {
723
- material = getNode(fieldValues[0]);
724
- }
725
-
726
- break;
727
-
728
- case 'geometry':
729
- if (fieldValues[0] !== null) {
730
- geometry = getNode(fieldValues[0]);
731
- }
732
-
733
- break;
734
-
735
- default:
736
- console.warn('THREE.VRMLLoader: Unknown field:', fieldName);
737
- break;
738
- }
739
- } // build 3D object
740
-
741
-
742
- let object;
743
-
744
- if (geometry && geometry.attributes.position) {
745
- const type = geometry._type;
746
-
747
- if (type === 'points') {
748
- // points
749
- const pointsMaterial = new PointsMaterial({
750
- color: 0xffffff
751
- });
752
-
753
- if (geometry.attributes.color !== undefined) {
754
- pointsMaterial.vertexColors = true;
755
- } else {
756
- // if the color field is NULL and there is a material defined for the appearance affecting this PointSet, then use the emissiveColor of the material to draw the points
757
- if (material.isMeshPhongMaterial) {
758
- pointsMaterial.color.copy(material.emissive);
759
- }
760
- }
761
-
762
- object = new Points(geometry, pointsMaterial);
763
- } else if (type === 'line') {
764
- // lines
765
- const lineMaterial = new LineBasicMaterial({
766
- color: 0xffffff
767
- });
768
-
769
- if (geometry.attributes.color !== undefined) {
770
- lineMaterial.vertexColors = true;
771
- } else {
772
- // if the color field is NULL and there is a material defined for the appearance affecting this IndexedLineSet, then use the emissiveColor of the material to draw the lines
773
- if (material.isMeshPhongMaterial) {
774
- lineMaterial.color.copy(material.emissive);
775
- }
776
- }
777
-
778
- object = new LineSegments(geometry, lineMaterial);
779
- } else {
780
- // consider meshes
781
- // check "solid" hint (it's placed in the geometry but affects the material)
782
- if (geometry._solid !== undefined) {
783
- material.side = geometry._solid ? FrontSide : DoubleSide;
784
- } // check for vertex colors
785
-
786
-
787
- if (geometry.attributes.color !== undefined) {
788
- material.vertexColors = true;
789
- }
790
-
791
- object = new Mesh(geometry, material);
792
- }
793
- } else {
794
- object = new Object3D(); // if the geometry field is NULL or no vertices are defined the object is not drawn
795
-
796
- object.visible = false;
797
- }
798
-
799
- return object;
800
- }
801
-
802
- function buildAppearanceNode(node) {
803
- let material = new MeshPhongMaterial();
804
- let transformData;
805
- const fields = node.fields;
806
-
807
- for (let i = 0, l = fields.length; i < l; i++) {
808
- const field = fields[i];
809
- const fieldName = field.name;
810
- const fieldValues = field.values;
811
-
812
- switch (fieldName) {
813
- case 'material':
814
- if (fieldValues[0] !== null) {
815
- const materialData = getNode(fieldValues[0]);
816
- if (materialData.diffuseColor) material.color.copy(materialData.diffuseColor);
817
- if (materialData.emissiveColor) material.emissive.copy(materialData.emissiveColor);
818
- if (materialData.shininess) material.shininess = materialData.shininess;
819
- if (materialData.specularColor) material.specular.copy(materialData.specularColor);
820
- if (materialData.transparency) material.opacity = 1 - materialData.transparency;
821
- if (materialData.transparency > 0) material.transparent = true;
822
- } else {
823
- // if the material field is NULL or unspecified, lighting is off and the unlit object color is (0, 0, 0)
824
- material = new MeshBasicMaterial({
825
- color: 0x000000
826
- });
827
- }
828
-
829
- break;
830
-
831
- case 'texture':
832
- const textureNode = fieldValues[0];
833
-
834
- if (textureNode !== null) {
835
- if (textureNode.name === 'ImageTexture' || textureNode.name === 'PixelTexture') {
836
- material.map = getNode(textureNode);
837
- }
838
- }
839
-
840
- break;
841
-
842
- case 'textureTransform':
843
- if (fieldValues[0] !== null) {
844
- transformData = getNode(fieldValues[0]);
845
- }
846
-
847
- break;
848
-
849
- default:
850
- console.warn('THREE.VRMLLoader: Unknown field:', fieldName);
851
- break;
852
- }
853
- } // only apply texture transform data if a texture was defined
854
-
855
-
856
- if (material.map) {
857
- // respect VRML lighting model
858
- if (material.map.__type) {
859
- switch (material.map.__type) {
860
- case TEXTURE_TYPE.INTENSITY_ALPHA:
861
- material.opacity = 1; // ignore transparency
862
-
863
- break;
864
-
865
- case TEXTURE_TYPE.RGB:
866
- material.color.set(0xffffff); // ignore material color
867
-
868
- break;
869
-
870
- case TEXTURE_TYPE.RGBA:
871
- material.color.set(0xffffff); // ignore material color
872
-
873
- material.opacity = 1; // ignore transparency
874
-
875
- break;
876
- }
877
-
878
- delete material.map.__type;
879
- } // apply texture transform
880
-
881
-
882
- if (transformData) {
883
- material.map.center.copy(transformData.center);
884
- material.map.rotation = transformData.rotation;
885
- material.map.repeat.copy(transformData.scale);
886
- material.map.offset.copy(transformData.translation);
887
- }
888
- }
889
-
890
- return material;
891
- }
892
-
893
- function buildMaterialNode(node) {
894
- const materialData = {};
895
- const fields = node.fields;
896
-
897
- for (let i = 0, l = fields.length; i < l; i++) {
898
- const field = fields[i];
899
- const fieldName = field.name;
900
- const fieldValues = field.values;
901
-
902
- switch (fieldName) {
903
- case 'ambientIntensity':
904
- // field not supported
905
- break;
906
-
907
- case 'diffuseColor':
908
- materialData.diffuseColor = new Color(fieldValues[0], fieldValues[1], fieldValues[2]);
909
- break;
910
-
911
- case 'emissiveColor':
912
- materialData.emissiveColor = new Color(fieldValues[0], fieldValues[1], fieldValues[2]);
913
- break;
914
-
915
- case 'shininess':
916
- materialData.shininess = fieldValues[0];
917
- break;
918
-
919
- case 'specularColor':
920
- materialData.emissiveColor = new Color(fieldValues[0], fieldValues[1], fieldValues[2]);
921
- break;
922
-
923
- case 'transparency':
924
- materialData.transparency = fieldValues[0];
925
- break;
926
-
927
- default:
928
- console.warn('THREE.VRMLLoader: Unknown field:', fieldName);
929
- break;
930
- }
931
- }
932
-
933
- return materialData;
934
- }
935
-
936
- function parseHexColor(hex, textureType, color) {
937
- let value;
938
-
939
- switch (textureType) {
940
- case TEXTURE_TYPE.INTENSITY:
941
- // Intensity texture: A one-component image specifies one-byte hexadecimal or integer values representing the intensity of the image
942
- value = parseInt(hex);
943
- color.r = value;
944
- color.g = value;
945
- color.b = value;
946
- color.a = 1;
947
- break;
948
-
949
- case TEXTURE_TYPE.INTENSITY_ALPHA:
950
- // Intensity+Alpha texture: A two-component image specifies the intensity in the first (high) byte and the alpha opacity in the second (low) byte.
951
- value = parseInt('0x' + hex.substring(2, 4));
952
- color.r = value;
953
- color.g = value;
954
- color.b = value;
955
- color.a = parseInt('0x' + hex.substring(4, 6));
956
- break;
957
-
958
- case TEXTURE_TYPE.RGB:
959
- // RGB texture: Pixels in a three-component image specify the red component in the first (high) byte, followed by the green and blue components
960
- color.r = parseInt('0x' + hex.substring(2, 4));
961
- color.g = parseInt('0x' + hex.substring(4, 6));
962
- color.b = parseInt('0x' + hex.substring(6, 8));
963
- color.a = 1;
964
- break;
965
-
966
- case TEXTURE_TYPE.RGBA:
967
- // RGBA texture: Four-component images specify the alpha opacity byte after red/green/blue
968
- color.r = parseInt('0x' + hex.substring(2, 4));
969
- color.g = parseInt('0x' + hex.substring(4, 6));
970
- color.b = parseInt('0x' + hex.substring(6, 8));
971
- color.a = parseInt('0x' + hex.substring(8, 10));
972
- break;
973
- }
974
- }
975
-
976
- function getTextureType(num_components) {
977
- let type;
978
-
979
- switch (num_components) {
980
- case 1:
981
- type = TEXTURE_TYPE.INTENSITY;
982
- break;
983
-
984
- case 2:
985
- type = TEXTURE_TYPE.INTENSITY_ALPHA;
986
- break;
987
-
988
- case 3:
989
- type = TEXTURE_TYPE.RGB;
990
- break;
991
-
992
- case 4:
993
- type = TEXTURE_TYPE.RGBA;
994
- break;
995
- }
996
-
997
- return type;
998
- }
999
-
1000
- function buildPixelTextureNode(node) {
1001
- let texture;
1002
- let wrapS = RepeatWrapping;
1003
- let wrapT = RepeatWrapping;
1004
- const fields = node.fields;
1005
-
1006
- for (let i = 0, l = fields.length; i < l; i++) {
1007
- const field = fields[i];
1008
- const fieldName = field.name;
1009
- const fieldValues = field.values;
1010
-
1011
- switch (fieldName) {
1012
- case 'image':
1013
- const width = fieldValues[0];
1014
- const height = fieldValues[1];
1015
- const num_components = fieldValues[2];
1016
- const textureType = getTextureType(num_components);
1017
- const data = new Uint8Array(4 * width * height);
1018
- const color = {
1019
- r: 0,
1020
- g: 0,
1021
- b: 0,
1022
- a: 0
1023
- };
1024
-
1025
- for (let j = 3, k = 0, jl = fieldValues.length; j < jl; j++, k++) {
1026
- parseHexColor(fieldValues[j], textureType, color);
1027
- const stride = k * 4;
1028
- data[stride + 0] = color.r;
1029
- data[stride + 1] = color.g;
1030
- data[stride + 2] = color.b;
1031
- data[stride + 3] = color.a;
1032
- }
1033
-
1034
- texture = new DataTexture(data, width, height);
1035
- texture.needsUpdate = true;
1036
- texture.__type = textureType; // needed for material modifications
1037
-
1038
- break;
1039
-
1040
- case 'repeatS':
1041
- if (fieldValues[0] === false) wrapS = ClampToEdgeWrapping;
1042
- break;
1043
-
1044
- case 'repeatT':
1045
- if (fieldValues[0] === false) wrapT = ClampToEdgeWrapping;
1046
- break;
1047
-
1048
- default:
1049
- console.warn('THREE.VRMLLoader: Unknown field:', fieldName);
1050
- break;
1051
- }
1052
- }
1053
-
1054
- if (texture) {
1055
- texture.wrapS = wrapS;
1056
- texture.wrapT = wrapT;
1057
- }
1058
-
1059
- return texture;
1060
- }
1061
-
1062
- function buildImageTextureNode(node) {
1063
- let texture;
1064
- let wrapS = RepeatWrapping;
1065
- let wrapT = RepeatWrapping;
1066
- const fields = node.fields;
1067
-
1068
- for (let i = 0, l = fields.length; i < l; i++) {
1069
- const field = fields[i];
1070
- const fieldName = field.name;
1071
- const fieldValues = field.values;
1072
-
1073
- switch (fieldName) {
1074
- case 'url':
1075
- const url = fieldValues[0];
1076
- if (url) texture = textureLoader.load(url);
1077
- break;
1078
-
1079
- case 'repeatS':
1080
- if (fieldValues[0] === false) wrapS = ClampToEdgeWrapping;
1081
- break;
1082
-
1083
- case 'repeatT':
1084
- if (fieldValues[0] === false) wrapT = ClampToEdgeWrapping;
1085
- break;
1086
-
1087
- default:
1088
- console.warn('THREE.VRMLLoader: Unknown field:', fieldName);
1089
- break;
1090
- }
1091
- }
1092
-
1093
- if (texture) {
1094
- texture.wrapS = wrapS;
1095
- texture.wrapT = wrapT;
1096
- }
1097
-
1098
- return texture;
1099
- }
1100
-
1101
- function buildTextureTransformNode(node) {
1102
- const transformData = {
1103
- center: new Vector2(),
1104
- rotation: new Vector2(),
1105
- scale: new Vector2(),
1106
- translation: new Vector2()
1107
- };
1108
- const fields = node.fields;
1109
-
1110
- for (let i = 0, l = fields.length; i < l; i++) {
1111
- const field = fields[i];
1112
- const fieldName = field.name;
1113
- const fieldValues = field.values;
1114
-
1115
- switch (fieldName) {
1116
- case 'center':
1117
- transformData.center.set(fieldValues[0], fieldValues[1]);
1118
- break;
1119
-
1120
- case 'rotation':
1121
- transformData.rotation = fieldValues[0];
1122
- break;
1123
-
1124
- case 'scale':
1125
- transformData.scale.set(fieldValues[0], fieldValues[1]);
1126
- break;
1127
-
1128
- case 'translation':
1129
- transformData.translation.set(fieldValues[0], fieldValues[1]);
1130
- break;
1131
-
1132
- default:
1133
- console.warn('THREE.VRMLLoader: Unknown field:', fieldName);
1134
- break;
1135
- }
1136
- }
1137
-
1138
- return transformData;
1139
- }
1140
-
1141
- function buildGeometricNode(node) {
1142
- return node.fields[0].values;
1143
- }
1144
-
1145
- function buildWorldInfoNode(node) {
1146
- const worldInfo = {};
1147
- const fields = node.fields;
1148
-
1149
- for (let i = 0, l = fields.length; i < l; i++) {
1150
- const field = fields[i];
1151
- const fieldName = field.name;
1152
- const fieldValues = field.values;
1153
-
1154
- switch (fieldName) {
1155
- case 'title':
1156
- worldInfo.title = fieldValues[0];
1157
- break;
1158
-
1159
- case 'info':
1160
- worldInfo.info = fieldValues;
1161
- break;
1162
-
1163
- default:
1164
- console.warn('THREE.VRMLLoader: Unknown field:', fieldName);
1165
- break;
1166
- }
1167
- }
1168
-
1169
- return worldInfo;
1170
- }
1171
-
1172
- function buildIndexedFaceSetNode(node) {
1173
- let color, coord, normal, texCoord;
1174
- let ccw = true,
1175
- solid = true,
1176
- creaseAngle = 0;
1177
- let colorIndex, coordIndex, normalIndex, texCoordIndex;
1178
- let colorPerVertex = true,
1179
- normalPerVertex = true;
1180
- const fields = node.fields;
1181
-
1182
- for (let i = 0, l = fields.length; i < l; i++) {
1183
- const field = fields[i];
1184
- const fieldName = field.name;
1185
- const fieldValues = field.values;
1186
-
1187
- switch (fieldName) {
1188
- case 'color':
1189
- const colorNode = fieldValues[0];
1190
-
1191
- if (colorNode !== null) {
1192
- color = getNode(colorNode);
1193
- }
1194
-
1195
- break;
1196
-
1197
- case 'coord':
1198
- const coordNode = fieldValues[0];
1199
-
1200
- if (coordNode !== null) {
1201
- coord = getNode(coordNode);
1202
- }
1203
-
1204
- break;
1205
-
1206
- case 'normal':
1207
- const normalNode = fieldValues[0];
1208
-
1209
- if (normalNode !== null) {
1210
- normal = getNode(normalNode);
1211
- }
1212
-
1213
- break;
1214
-
1215
- case 'texCoord':
1216
- const texCoordNode = fieldValues[0];
1217
-
1218
- if (texCoordNode !== null) {
1219
- texCoord = getNode(texCoordNode);
1220
- }
1221
-
1222
- break;
1223
-
1224
- case 'ccw':
1225
- ccw = fieldValues[0];
1226
- break;
1227
-
1228
- case 'colorIndex':
1229
- colorIndex = fieldValues;
1230
- break;
1231
-
1232
- case 'colorPerVertex':
1233
- colorPerVertex = fieldValues[0];
1234
- break;
1235
-
1236
- case 'convex':
1237
- // field not supported
1238
- break;
1239
-
1240
- case 'coordIndex':
1241
- coordIndex = fieldValues;
1242
- break;
1243
-
1244
- case 'creaseAngle':
1245
- creaseAngle = fieldValues[0];
1246
- break;
1247
-
1248
- case 'normalIndex':
1249
- normalIndex = fieldValues;
1250
- break;
1251
-
1252
- case 'normalPerVertex':
1253
- normalPerVertex = fieldValues[0];
1254
- break;
1255
-
1256
- case 'solid':
1257
- solid = fieldValues[0];
1258
- break;
1259
-
1260
- case 'texCoordIndex':
1261
- texCoordIndex = fieldValues;
1262
- break;
1263
-
1264
- default:
1265
- console.warn('THREE.VRMLLoader: Unknown field:', fieldName);
1266
- break;
1267
- }
1268
- }
1269
-
1270
- if (coordIndex === undefined) {
1271
- console.warn('THREE.VRMLLoader: Missing coordIndex.');
1272
- return new BufferGeometry(); // handle VRML files with incomplete geometry definition
1273
- }
1274
-
1275
- const triangulatedCoordIndex = triangulateFaceIndex(coordIndex, ccw);
1276
- let colorAttribute;
1277
- let normalAttribute;
1278
- let uvAttribute;
1279
-
1280
- if (color) {
1281
- if (colorPerVertex === true) {
1282
- if (colorIndex && colorIndex.length > 0) {
1283
- // if the colorIndex field is not empty, then it is used to choose colors for each vertex of the IndexedFaceSet.
1284
- const triangulatedColorIndex = triangulateFaceIndex(colorIndex, ccw);
1285
- colorAttribute = computeAttributeFromIndexedData(triangulatedCoordIndex, triangulatedColorIndex, color, 3);
1286
- } else {
1287
- // if the colorIndex field is empty, then the coordIndex field is used to choose colors from the Color node
1288
- colorAttribute = toNonIndexedAttribute(triangulatedCoordIndex, new Float32BufferAttribute(color, 3));
1289
- }
1290
- } else {
1291
- if (colorIndex && colorIndex.length > 0) {
1292
- // if the colorIndex field is not empty, then they are used to choose one color for each face of the IndexedFaceSet
1293
- const flattenFaceColors = flattenData(color, colorIndex);
1294
- const triangulatedFaceColors = triangulateFaceData(flattenFaceColors, coordIndex);
1295
- colorAttribute = computeAttributeFromFaceData(triangulatedCoordIndex, triangulatedFaceColors);
1296
- } else {
1297
- // if the colorIndex field is empty, then the color are applied to each face of the IndexedFaceSet in order
1298
- const triangulatedFaceColors = triangulateFaceData(color, coordIndex);
1299
- colorAttribute = computeAttributeFromFaceData(triangulatedCoordIndex, triangulatedFaceColors);
1300
- }
1301
- }
1302
- }
1303
-
1304
- if (normal) {
1305
- if (normalPerVertex === true) {
1306
- // consider vertex normals
1307
- if (normalIndex && normalIndex.length > 0) {
1308
- // if the normalIndex field is not empty, then it is used to choose normals for each vertex of the IndexedFaceSet.
1309
- const triangulatedNormalIndex = triangulateFaceIndex(normalIndex, ccw);
1310
- normalAttribute = computeAttributeFromIndexedData(triangulatedCoordIndex, triangulatedNormalIndex, normal, 3);
1311
- } else {
1312
- // if the normalIndex field is empty, then the coordIndex field is used to choose normals from the Normal node
1313
- normalAttribute = toNonIndexedAttribute(triangulatedCoordIndex, new Float32BufferAttribute(normal, 3));
1314
- }
1315
- } else {
1316
- // consider face normals
1317
- if (normalIndex && normalIndex.length > 0) {
1318
- // if the normalIndex field is not empty, then they are used to choose one normal for each face of the IndexedFaceSet
1319
- const flattenFaceNormals = flattenData(normal, normalIndex);
1320
- const triangulatedFaceNormals = triangulateFaceData(flattenFaceNormals, coordIndex);
1321
- normalAttribute = computeAttributeFromFaceData(triangulatedCoordIndex, triangulatedFaceNormals);
1322
- } else {
1323
- // if the normalIndex field is empty, then the normals are applied to each face of the IndexedFaceSet in order
1324
- const triangulatedFaceNormals = triangulateFaceData(normal, coordIndex);
1325
- normalAttribute = computeAttributeFromFaceData(triangulatedCoordIndex, triangulatedFaceNormals);
1326
- }
1327
- }
1328
- } else {
1329
- // if the normal field is NULL, then the loader should automatically generate normals, using creaseAngle to determine if and how normals are smoothed across shared vertices
1330
- normalAttribute = computeNormalAttribute(triangulatedCoordIndex, coord, creaseAngle);
1331
- }
1332
-
1333
- if (texCoord) {
1334
- // texture coordinates are always defined on vertex level
1335
- if (texCoordIndex && texCoordIndex.length > 0) {
1336
- // if the texCoordIndex field is not empty, then it is used to choose texture coordinates for each vertex of the IndexedFaceSet.
1337
- const triangulatedTexCoordIndex = triangulateFaceIndex(texCoordIndex, ccw);
1338
- uvAttribute = computeAttributeFromIndexedData(triangulatedCoordIndex, triangulatedTexCoordIndex, texCoord, 2);
1339
- } else {
1340
- // if the texCoordIndex field is empty, then the coordIndex array is used to choose texture coordinates from the TextureCoordinate node
1341
- uvAttribute = toNonIndexedAttribute(triangulatedCoordIndex, new Float32BufferAttribute(texCoord, 2));
1342
- }
1343
- }
1344
-
1345
- const geometry = new BufferGeometry();
1346
- const positionAttribute = toNonIndexedAttribute(triangulatedCoordIndex, new Float32BufferAttribute(coord, 3));
1347
- geometry.setAttribute('position', positionAttribute);
1348
- geometry.setAttribute('normal', normalAttribute); // optional attributes
1349
-
1350
- if (colorAttribute) geometry.setAttribute('color', colorAttribute);
1351
- if (uvAttribute) geometry.setAttribute('uv', uvAttribute); // "solid" influences the material so let's store it for later use
1352
-
1353
- geometry._solid = solid;
1354
- geometry._type = 'mesh';
1355
- return geometry;
1356
- }
1357
-
1358
- function buildIndexedLineSetNode(node) {
1359
- let color, coord;
1360
- let colorIndex, coordIndex;
1361
- let colorPerVertex = true;
1362
- const fields = node.fields;
1363
-
1364
- for (let i = 0, l = fields.length; i < l; i++) {
1365
- const field = fields[i];
1366
- const fieldName = field.name;
1367
- const fieldValues = field.values;
1368
-
1369
- switch (fieldName) {
1370
- case 'color':
1371
- const colorNode = fieldValues[0];
1372
-
1373
- if (colorNode !== null) {
1374
- color = getNode(colorNode);
1375
- }
1376
-
1377
- break;
1378
-
1379
- case 'coord':
1380
- const coordNode = fieldValues[0];
1381
-
1382
- if (coordNode !== null) {
1383
- coord = getNode(coordNode);
1384
- }
1385
-
1386
- break;
1387
-
1388
- case 'colorIndex':
1389
- colorIndex = fieldValues;
1390
- break;
1391
-
1392
- case 'colorPerVertex':
1393
- colorPerVertex = fieldValues[0];
1394
- break;
1395
-
1396
- case 'coordIndex':
1397
- coordIndex = fieldValues;
1398
- break;
1399
-
1400
- default:
1401
- console.warn('THREE.VRMLLoader: Unknown field:', fieldName);
1402
- break;
1403
- }
1404
- } // build lines
1405
-
1406
-
1407
- let colorAttribute;
1408
- const expandedLineIndex = expandLineIndex(coordIndex); // create an index for three.js's linesegment primitive
1409
-
1410
- if (color) {
1411
- if (colorPerVertex === true) {
1412
- if (colorIndex.length > 0) {
1413
- // if the colorIndex field is not empty, then one color is used for each polyline of the IndexedLineSet.
1414
- const expandedColorIndex = expandLineIndex(colorIndex); // compute colors for each line segment (rendering primitve)
1415
-
1416
- colorAttribute = computeAttributeFromIndexedData(expandedLineIndex, expandedColorIndex, color, 3); // compute data on vertex level
1417
- } else {
1418
- // if the colorIndex field is empty, then the colors are applied to each polyline of the IndexedLineSet in order.
1419
- colorAttribute = toNonIndexedAttribute(expandedLineIndex, new Float32BufferAttribute(color, 3));
1420
- }
1421
- } else {
1422
- if (colorIndex.length > 0) {
1423
- // if the colorIndex field is not empty, then colors are applied to each vertex of the IndexedLineSet
1424
- const flattenLineColors = flattenData(color, colorIndex); // compute colors for each VRML primitve
1425
-
1426
- const expandedLineColors = expandLineData(flattenLineColors, coordIndex); // compute colors for each line segment (rendering primitve)
1427
-
1428
- colorAttribute = computeAttributeFromLineData(expandedLineIndex, expandedLineColors); // compute data on vertex level
1429
- } else {
1430
- // if the colorIndex field is empty, then the coordIndex field is used to choose colors from the Color node
1431
- const expandedLineColors = expandLineData(color, coordIndex); // compute colors for each line segment (rendering primitve)
1432
-
1433
- colorAttribute = computeAttributeFromLineData(expandedLineIndex, expandedLineColors); // compute data on vertex level
1434
- }
1435
- }
1436
- } //
1437
-
1438
-
1439
- const geometry = new BufferGeometry();
1440
- const positionAttribute = toNonIndexedAttribute(expandedLineIndex, new Float32BufferAttribute(coord, 3));
1441
- geometry.setAttribute('position', positionAttribute);
1442
- if (colorAttribute) geometry.setAttribute('color', colorAttribute);
1443
- geometry._type = 'line';
1444
- return geometry;
1445
- }
1446
-
1447
- function buildPointSetNode(node) {
1448
- let color, coord;
1449
- const fields = node.fields;
1450
-
1451
- for (let i = 0, l = fields.length; i < l; i++) {
1452
- const field = fields[i];
1453
- const fieldName = field.name;
1454
- const fieldValues = field.values;
1455
-
1456
- switch (fieldName) {
1457
- case 'color':
1458
- const colorNode = fieldValues[0];
1459
-
1460
- if (colorNode !== null) {
1461
- color = getNode(colorNode);
1462
- }
1463
-
1464
- break;
1465
-
1466
- case 'coord':
1467
- const coordNode = fieldValues[0];
1468
-
1469
- if (coordNode !== null) {
1470
- coord = getNode(coordNode);
1471
- }
1472
-
1473
- break;
1474
-
1475
- default:
1476
- console.warn('THREE.VRMLLoader: Unknown field:', fieldName);
1477
- break;
1478
- }
1479
- }
1480
-
1481
- const geometry = new BufferGeometry();
1482
- geometry.setAttribute('position', new Float32BufferAttribute(coord, 3));
1483
- if (color) geometry.setAttribute('color', new Float32BufferAttribute(color, 3));
1484
- geometry._type = 'points';
1485
- return geometry;
1486
- }
1487
-
1488
- function buildBoxNode(node) {
1489
- const size = new Vector3(2, 2, 2);
1490
- const fields = node.fields;
1491
-
1492
- for (let i = 0, l = fields.length; i < l; i++) {
1493
- const field = fields[i];
1494
- const fieldName = field.name;
1495
- const fieldValues = field.values;
1496
-
1497
- switch (fieldName) {
1498
- case 'size':
1499
- size.x = fieldValues[0];
1500
- size.y = fieldValues[1];
1501
- size.z = fieldValues[2];
1502
- break;
1503
-
1504
- default:
1505
- console.warn('THREE.VRMLLoader: Unknown field:', fieldName);
1506
- break;
1507
- }
1508
- }
1509
-
1510
- const geometry = new BoxGeometry(size.x, size.y, size.z);
1511
- return geometry;
1512
- }
1513
-
1514
- function buildConeNode(node) {
1515
- let radius = 1,
1516
- height = 2,
1517
- openEnded = false;
1518
- const fields = node.fields;
1519
-
1520
- for (let i = 0, l = fields.length; i < l; i++) {
1521
- const field = fields[i];
1522
- const fieldName = field.name;
1523
- const fieldValues = field.values;
1524
-
1525
- switch (fieldName) {
1526
- case 'bottom':
1527
- openEnded = !fieldValues[0];
1528
- break;
1529
-
1530
- case 'bottomRadius':
1531
- radius = fieldValues[0];
1532
- break;
1533
-
1534
- case 'height':
1535
- height = fieldValues[0];
1536
- break;
1537
-
1538
- case 'side':
1539
- // field not supported
1540
- break;
1541
-
1542
- default:
1543
- console.warn('THREE.VRMLLoader: Unknown field:', fieldName);
1544
- break;
1545
- }
1546
- }
1547
-
1548
- const geometry = new ConeGeometry(radius, height, 16, 1, openEnded);
1549
- return geometry;
1550
- }
1551
-
1552
- function buildCylinderNode(node) {
1553
- let radius = 1,
1554
- height = 2;
1555
- const fields = node.fields;
1556
-
1557
- for (let i = 0, l = fields.length; i < l; i++) {
1558
- const field = fields[i];
1559
- const fieldName = field.name;
1560
- const fieldValues = field.values;
1561
-
1562
- switch (fieldName) {
1563
- case 'bottom':
1564
- // field not supported
1565
- break;
1566
-
1567
- case 'radius':
1568
- radius = fieldValues[0];
1569
- break;
1570
-
1571
- case 'height':
1572
- height = fieldValues[0];
1573
- break;
1574
-
1575
- case 'side':
1576
- // field not supported
1577
- break;
1578
-
1579
- case 'top':
1580
- // field not supported
1581
- break;
1582
-
1583
- default:
1584
- console.warn('THREE.VRMLLoader: Unknown field:', fieldName);
1585
- break;
1586
- }
1587
- }
1588
-
1589
- const geometry = new CylinderGeometry(radius, radius, height, 16, 1);
1590
- return geometry;
1591
- }
1592
-
1593
- function buildSphereNode(node) {
1594
- let radius = 1;
1595
- const fields = node.fields;
1596
-
1597
- for (let i = 0, l = fields.length; i < l; i++) {
1598
- const field = fields[i];
1599
- const fieldName = field.name;
1600
- const fieldValues = field.values;
1601
-
1602
- switch (fieldName) {
1603
- case 'radius':
1604
- radius = fieldValues[0];
1605
- break;
1606
-
1607
- default:
1608
- console.warn('THREE.VRMLLoader: Unknown field:', fieldName);
1609
- break;
1610
- }
1611
- }
1612
-
1613
- const geometry = new SphereGeometry(radius, 16, 16);
1614
- return geometry;
1615
- }
1616
-
1617
- function buildElevationGridNode(node) {
1618
- let color;
1619
- let normal;
1620
- let texCoord;
1621
- let height;
1622
- let colorPerVertex = true;
1623
- let normalPerVertex = true;
1624
- let solid = true;
1625
- let ccw = true;
1626
- let creaseAngle = 0;
1627
- let xDimension = 2;
1628
- let zDimension = 2;
1629
- let xSpacing = 1;
1630
- let zSpacing = 1;
1631
- const fields = node.fields;
1632
-
1633
- for (let i = 0, l = fields.length; i < l; i++) {
1634
- const field = fields[i];
1635
- const fieldName = field.name;
1636
- const fieldValues = field.values;
1637
-
1638
- switch (fieldName) {
1639
- case 'color':
1640
- const colorNode = fieldValues[0];
1641
-
1642
- if (colorNode !== null) {
1643
- color = getNode(colorNode);
1644
- }
1645
-
1646
- break;
1647
-
1648
- case 'normal':
1649
- const normalNode = fieldValues[0];
1650
-
1651
- if (normalNode !== null) {
1652
- normal = getNode(normalNode);
1653
- }
1654
-
1655
- break;
1656
-
1657
- case 'texCoord':
1658
- const texCoordNode = fieldValues[0];
1659
-
1660
- if (texCoordNode !== null) {
1661
- texCoord = getNode(texCoordNode);
1662
- }
1663
-
1664
- break;
1665
-
1666
- case 'height':
1667
- height = fieldValues;
1668
- break;
1669
-
1670
- case 'ccw':
1671
- ccw = fieldValues[0];
1672
- break;
1673
-
1674
- case 'colorPerVertex':
1675
- colorPerVertex = fieldValues[0];
1676
- break;
1677
-
1678
- case 'creaseAngle':
1679
- creaseAngle = fieldValues[0];
1680
- break;
1681
-
1682
- case 'normalPerVertex':
1683
- normalPerVertex = fieldValues[0];
1684
- break;
1685
-
1686
- case 'solid':
1687
- solid = fieldValues[0];
1688
- break;
1689
-
1690
- case 'xDimension':
1691
- xDimension = fieldValues[0];
1692
- break;
1693
-
1694
- case 'xSpacing':
1695
- xSpacing = fieldValues[0];
1696
- break;
1697
-
1698
- case 'zDimension':
1699
- zDimension = fieldValues[0];
1700
- break;
1701
-
1702
- case 'zSpacing':
1703
- zSpacing = fieldValues[0];
1704
- break;
1705
-
1706
- default:
1707
- console.warn('THREE.VRMLLoader: Unknown field:', fieldName);
1708
- break;
1709
- }
1710
- } // vertex data
1711
-
1712
-
1713
- const vertices = [];
1714
- const normals = [];
1715
- const colors = [];
1716
- const uvs = [];
1717
-
1718
- for (let i = 0; i < zDimension; i++) {
1719
- for (let j = 0; j < xDimension; j++) {
1720
- // compute a row major index
1721
- const index = i * xDimension + j; // vertices
1722
-
1723
- const x = xSpacing * i;
1724
- const y = height[index];
1725
- const z = zSpacing * j;
1726
- vertices.push(x, y, z); // colors
1727
-
1728
- if (color && colorPerVertex === true) {
1729
- const r = color[index * 3 + 0];
1730
- const g = color[index * 3 + 1];
1731
- const b = color[index * 3 + 2];
1732
- colors.push(r, g, b);
1733
- } // normals
1734
-
1735
-
1736
- if (normal && normalPerVertex === true) {
1737
- const xn = normal[index * 3 + 0];
1738
- const yn = normal[index * 3 + 1];
1739
- const zn = normal[index * 3 + 2];
1740
- normals.push(xn, yn, zn);
1741
- } // uvs
1742
-
1743
-
1744
- if (texCoord) {
1745
- const s = texCoord[index * 2 + 0];
1746
- const t = texCoord[index * 2 + 1];
1747
- uvs.push(s, t);
1748
- } else {
1749
- uvs.push(i / (xDimension - 1), j / (zDimension - 1));
1750
- }
1751
- }
1752
- } // indices
1753
-
1754
-
1755
- const indices = [];
1756
-
1757
- for (let i = 0; i < xDimension - 1; i++) {
1758
- for (let j = 0; j < zDimension - 1; j++) {
1759
- // from https://tecfa.unige.ch/guides/vrml/vrml97/spec/part1/nodesRef.html#ElevationGrid
1760
- const a = i + j * xDimension;
1761
- const b = i + (j + 1) * xDimension;
1762
- const c = i + 1 + (j + 1) * xDimension;
1763
- const d = i + 1 + j * xDimension; // faces
1764
-
1765
- if (ccw === true) {
1766
- indices.push(a, c, b);
1767
- indices.push(c, a, d);
1768
- } else {
1769
- indices.push(a, b, c);
1770
- indices.push(c, d, a);
1771
- }
1772
- }
1773
- } //
1774
-
1775
-
1776
- const positionAttribute = toNonIndexedAttribute(indices, new Float32BufferAttribute(vertices, 3));
1777
- const uvAttribute = toNonIndexedAttribute(indices, new Float32BufferAttribute(uvs, 2));
1778
- let colorAttribute;
1779
- let normalAttribute; // color attribute
1780
-
1781
- if (color) {
1782
- if (colorPerVertex === false) {
1783
- for (let i = 0; i < xDimension - 1; i++) {
1784
- for (let j = 0; j < zDimension - 1; j++) {
1785
- const index = i + j * (xDimension - 1);
1786
- const r = color[index * 3 + 0];
1787
- const g = color[index * 3 + 1];
1788
- const b = color[index * 3 + 2]; // one color per quad
1789
-
1790
- colors.push(r, g, b);
1791
- colors.push(r, g, b);
1792
- colors.push(r, g, b);
1793
- colors.push(r, g, b);
1794
- colors.push(r, g, b);
1795
- colors.push(r, g, b);
1796
- }
1797
- }
1798
-
1799
- colorAttribute = new Float32BufferAttribute(colors, 3);
1800
- } else {
1801
- colorAttribute = toNonIndexedAttribute(indices, new Float32BufferAttribute(colors, 3));
1802
- }
1803
- } // normal attribute
1804
-
1805
-
1806
- if (normal) {
1807
- if (normalPerVertex === false) {
1808
- for (let i = 0; i < xDimension - 1; i++) {
1809
- for (let j = 0; j < zDimension - 1; j++) {
1810
- const index = i + j * (xDimension - 1);
1811
- const xn = normal[index * 3 + 0];
1812
- const yn = normal[index * 3 + 1];
1813
- const zn = normal[index * 3 + 2]; // one normal per quad
1814
-
1815
- normals.push(xn, yn, zn);
1816
- normals.push(xn, yn, zn);
1817
- normals.push(xn, yn, zn);
1818
- normals.push(xn, yn, zn);
1819
- normals.push(xn, yn, zn);
1820
- normals.push(xn, yn, zn);
1821
- }
1822
- }
1823
-
1824
- normalAttribute = new Float32BufferAttribute(normals, 3);
1825
- } else {
1826
- normalAttribute = toNonIndexedAttribute(indices, new Float32BufferAttribute(normals, 3));
1827
- }
1828
- } else {
1829
- normalAttribute = computeNormalAttribute(indices, vertices, creaseAngle);
1830
- } // build geometry
1831
-
1832
-
1833
- const geometry = new BufferGeometry();
1834
- geometry.setAttribute('position', positionAttribute);
1835
- geometry.setAttribute('normal', normalAttribute);
1836
- geometry.setAttribute('uv', uvAttribute);
1837
- if (colorAttribute) geometry.setAttribute('color', colorAttribute); // "solid" influences the material so let's store it for later use
1838
-
1839
- geometry._solid = solid;
1840
- geometry._type = 'mesh';
1841
- return geometry;
1842
- }
1843
-
1844
- function buildExtrusionNode(node) {
1845
- let crossSection = [1, 1, 1, -1, -1, -1, -1, 1, 1, 1];
1846
- let spine = [0, 0, 0, 0, 1, 0];
1847
- let scale;
1848
- let orientation;
1849
- let beginCap = true;
1850
- let ccw = true;
1851
- let creaseAngle = 0;
1852
- let endCap = true;
1853
- let solid = true;
1854
- const fields = node.fields;
1855
-
1856
- for (let i = 0, l = fields.length; i < l; i++) {
1857
- const field = fields[i];
1858
- const fieldName = field.name;
1859
- const fieldValues = field.values;
1860
-
1861
- switch (fieldName) {
1862
- case 'beginCap':
1863
- beginCap = fieldValues[0];
1864
- break;
1865
-
1866
- case 'ccw':
1867
- ccw = fieldValues[0];
1868
- break;
1869
-
1870
- case 'convex':
1871
- // field not supported
1872
- break;
1873
-
1874
- case 'creaseAngle':
1875
- creaseAngle = fieldValues[0];
1876
- break;
1877
-
1878
- case 'crossSection':
1879
- crossSection = fieldValues;
1880
- break;
1881
-
1882
- case 'endCap':
1883
- endCap = fieldValues[0];
1884
- break;
1885
-
1886
- case 'orientation':
1887
- orientation = fieldValues;
1888
- break;
1889
-
1890
- case 'scale':
1891
- scale = fieldValues;
1892
- break;
1893
-
1894
- case 'solid':
1895
- solid = fieldValues[0];
1896
- break;
1897
-
1898
- case 'spine':
1899
- spine = fieldValues; // only extrusion along the Y-axis are supported so far
1900
-
1901
- break;
1902
-
1903
- default:
1904
- console.warn('THREE.VRMLLoader: Unknown field:', fieldName);
1905
- break;
1906
- }
1907
- }
1908
-
1909
- const crossSectionClosed = crossSection[0] === crossSection[crossSection.length - 2] && crossSection[1] === crossSection[crossSection.length - 1]; // vertices
1910
-
1911
- const vertices = [];
1912
- const spineVector = new Vector3();
1913
- const scaling = new Vector3();
1914
- const axis = new Vector3();
1915
- const vertex = new Vector3();
1916
- const quaternion = new Quaternion();
1917
-
1918
- for (let i = 0, j = 0, o = 0, il = spine.length; i < il; i += 3, j += 2, o += 4) {
1919
- spineVector.fromArray(spine, i);
1920
- scaling.x = scale ? scale[j + 0] : 1;
1921
- scaling.y = 1;
1922
- scaling.z = scale ? scale[j + 1] : 1;
1923
- axis.x = orientation ? orientation[o + 0] : 0;
1924
- axis.y = orientation ? orientation[o + 1] : 0;
1925
- axis.z = orientation ? orientation[o + 2] : 1;
1926
- const angle = orientation ? orientation[o + 3] : 0;
1927
-
1928
- for (let k = 0, kl = crossSection.length; k < kl; k += 2) {
1929
- vertex.x = crossSection[k + 0];
1930
- vertex.y = 0;
1931
- vertex.z = crossSection[k + 1]; // scale
1932
-
1933
- vertex.multiply(scaling); // rotate
1934
-
1935
- quaternion.setFromAxisAngle(axis, angle);
1936
- vertex.applyQuaternion(quaternion); // translate
1937
-
1938
- vertex.add(spineVector);
1939
- vertices.push(vertex.x, vertex.y, vertex.z);
1940
- }
1941
- } // indices
1942
-
1943
-
1944
- const indices = [];
1945
- const spineCount = spine.length / 3;
1946
- const crossSectionCount = crossSection.length / 2;
1947
-
1948
- for (let i = 0; i < spineCount - 1; i++) {
1949
- for (let j = 0; j < crossSectionCount - 1; j++) {
1950
- const a = j + i * crossSectionCount;
1951
- let b = j + 1 + i * crossSectionCount;
1952
- const c = j + (i + 1) * crossSectionCount;
1953
- let d = j + 1 + (i + 1) * crossSectionCount;
1954
-
1955
- if (j === crossSectionCount - 2 && crossSectionClosed === true) {
1956
- b = i * crossSectionCount;
1957
- d = (i + 1) * crossSectionCount;
1958
- }
1959
-
1960
- if (ccw === true) {
1961
- indices.push(a, b, c);
1962
- indices.push(c, b, d);
1963
- } else {
1964
- indices.push(a, c, b);
1965
- indices.push(c, d, b);
1966
- }
1967
- }
1968
- } // triangulate cap
1969
-
1970
-
1971
- if (beginCap === true || endCap === true) {
1972
- const contour = [];
1973
-
1974
- for (let i = 0, l = crossSection.length; i < l; i += 2) {
1975
- contour.push(new Vector2(crossSection[i], crossSection[i + 1]));
1976
- }
1977
-
1978
- const faces = ShapeUtils.triangulateShape(contour, []);
1979
- const capIndices = [];
1980
-
1981
- for (let i = 0, l = faces.length; i < l; i++) {
1982
- const face = faces[i];
1983
- capIndices.push(face[0], face[1], face[2]);
1984
- } // begin cap
1985
-
1986
-
1987
- if (beginCap === true) {
1988
- for (let i = 0, l = capIndices.length; i < l; i += 3) {
1989
- if (ccw === true) {
1990
- indices.push(capIndices[i + 0], capIndices[i + 1], capIndices[i + 2]);
1991
- } else {
1992
- indices.push(capIndices[i + 0], capIndices[i + 2], capIndices[i + 1]);
1993
- }
1994
- }
1995
- } // end cap
1996
-
1997
-
1998
- if (endCap === true) {
1999
- const indexOffset = crossSectionCount * (spineCount - 1); // references to the first vertex of the last cross section
2000
-
2001
- for (let i = 0, l = capIndices.length; i < l; i += 3) {
2002
- if (ccw === true) {
2003
- indices.push(indexOffset + capIndices[i + 0], indexOffset + capIndices[i + 2], indexOffset + capIndices[i + 1]);
2004
- } else {
2005
- indices.push(indexOffset + capIndices[i + 0], indexOffset + capIndices[i + 1], indexOffset + capIndices[i + 2]);
2006
- }
2007
- }
2008
- }
2009
- }
2010
-
2011
- const positionAttribute = toNonIndexedAttribute(indices, new Float32BufferAttribute(vertices, 3));
2012
- const normalAttribute = computeNormalAttribute(indices, vertices, creaseAngle);
2013
- const geometry = new BufferGeometry();
2014
- geometry.setAttribute('position', positionAttribute);
2015
- geometry.setAttribute('normal', normalAttribute); // no uvs yet
2016
- // "solid" influences the material so let's store it for later use
2017
-
2018
- geometry._solid = solid;
2019
- geometry._type = 'mesh';
2020
- return geometry;
2021
- } // helper functions
2022
-
2023
-
2024
- function resolveUSE(identifier) {
2025
- const node = nodeMap[identifier];
2026
- const build = getNode(node); // because the same 3D objects can have different transformations, it's necessary to clone them.
2027
- // materials can be influenced by the geometry (e.g. vertex normals). cloning is necessary to avoid
2028
- // any side effects
2029
-
2030
- return build.isObject3D || build.isMaterial ? build.clone() : build;
2031
- }
2032
-
2033
- function parseFieldChildren(children, owner) {
2034
- for (let i = 0, l = children.length; i < l; i++) {
2035
- const object = getNode(children[i]);
2036
- if (object instanceof Object3D) owner.add(object);
2037
- }
2038
- }
2039
-
2040
- function triangulateFaceIndex(index, ccw) {
2041
- const indices = []; // since face defintions can have more than three vertices, it's necessary to
2042
- // perform a simple triangulation
2043
-
2044
- let start = 0;
2045
-
2046
- for (let i = 0, l = index.length; i < l; i++) {
2047
- const i1 = index[start];
2048
- const i2 = index[i + (ccw ? 1 : 2)];
2049
- const i3 = index[i + (ccw ? 2 : 1)];
2050
- indices.push(i1, i2, i3); // an index of -1 indicates that the current face has ended and the next one begins
2051
-
2052
- if (index[i + 3] === -1 || i + 3 >= l) {
2053
- i += 3;
2054
- start = i + 1;
2055
- }
2056
- }
2057
-
2058
- return indices;
2059
- }
2060
-
2061
- function triangulateFaceData(data, index) {
2062
- const triangulatedData = [];
2063
- let start = 0;
2064
-
2065
- for (let i = 0, l = index.length; i < l; i++) {
2066
- const stride = start * 3;
2067
- const x = data[stride];
2068
- const y = data[stride + 1];
2069
- const z = data[stride + 2];
2070
- triangulatedData.push(x, y, z); // an index of -1 indicates that the current face has ended and the next one begins
2071
-
2072
- if (index[i + 3] === -1 || i + 3 >= l) {
2073
- i += 3;
2074
- start++;
2075
- }
2076
- }
2077
-
2078
- return triangulatedData;
2079
- }
2080
-
2081
- function flattenData(data, index) {
2082
- const flattenData = [];
2083
-
2084
- for (let i = 0, l = index.length; i < l; i++) {
2085
- const i1 = index[i];
2086
- const stride = i1 * 3;
2087
- const x = data[stride];
2088
- const y = data[stride + 1];
2089
- const z = data[stride + 2];
2090
- flattenData.push(x, y, z);
2091
- }
2092
-
2093
- return flattenData;
2094
- }
2095
-
2096
- function expandLineIndex(index) {
2097
- const indices = [];
2098
-
2099
- for (let i = 0, l = index.length; i < l; i++) {
2100
- const i1 = index[i];
2101
- const i2 = index[i + 1];
2102
- indices.push(i1, i2); // an index of -1 indicates that the current line has ended and the next one begins
2103
-
2104
- if (index[i + 2] === -1 || i + 2 >= l) {
2105
- i += 2;
2106
- }
2107
- }
2108
-
2109
- return indices;
2110
- }
2111
-
2112
- function expandLineData(data, index) {
2113
- const triangulatedData = [];
2114
- let start = 0;
2115
-
2116
- for (let i = 0, l = index.length; i < l; i++) {
2117
- const stride = start * 3;
2118
- const x = data[stride];
2119
- const y = data[stride + 1];
2120
- const z = data[stride + 2];
2121
- triangulatedData.push(x, y, z); // an index of -1 indicates that the current line has ended and the next one begins
2122
-
2123
- if (index[i + 2] === -1 || i + 2 >= l) {
2124
- i += 2;
2125
- start++;
2126
- }
2127
- }
2128
-
2129
- return triangulatedData;
2130
- }
2131
-
2132
- const vA = new Vector3();
2133
- const vB = new Vector3();
2134
- const vC = new Vector3();
2135
- const uvA = new Vector2();
2136
- const uvB = new Vector2();
2137
- const uvC = new Vector2();
2138
-
2139
- function computeAttributeFromIndexedData(coordIndex, index, data, itemSize) {
2140
- const array = []; // we use the coordIndex.length as delimiter since normalIndex must contain at least as many indices
2141
-
2142
- for (let i = 0, l = coordIndex.length; i < l; i += 3) {
2143
- const a = index[i];
2144
- const b = index[i + 1];
2145
- const c = index[i + 2];
2146
-
2147
- if (itemSize === 2) {
2148
- uvA.fromArray(data, a * itemSize);
2149
- uvB.fromArray(data, b * itemSize);
2150
- uvC.fromArray(data, c * itemSize);
2151
- array.push(uvA.x, uvA.y);
2152
- array.push(uvB.x, uvB.y);
2153
- array.push(uvC.x, uvC.y);
2154
- } else {
2155
- vA.fromArray(data, a * itemSize);
2156
- vB.fromArray(data, b * itemSize);
2157
- vC.fromArray(data, c * itemSize);
2158
- array.push(vA.x, vA.y, vA.z);
2159
- array.push(vB.x, vB.y, vB.z);
2160
- array.push(vC.x, vC.y, vC.z);
2161
- }
2162
- }
2163
-
2164
- return new Float32BufferAttribute(array, itemSize);
2165
- }
2166
-
2167
- function computeAttributeFromFaceData(index, faceData) {
2168
- const array = [];
2169
-
2170
- for (let i = 0, j = 0, l = index.length; i < l; i += 3, j++) {
2171
- vA.fromArray(faceData, j * 3);
2172
- array.push(vA.x, vA.y, vA.z);
2173
- array.push(vA.x, vA.y, vA.z);
2174
- array.push(vA.x, vA.y, vA.z);
2175
- }
2176
-
2177
- return new Float32BufferAttribute(array, 3);
2178
- }
2179
-
2180
- function computeAttributeFromLineData(index, lineData) {
2181
- const array = [];
2182
-
2183
- for (let i = 0, j = 0, l = index.length; i < l; i += 2, j++) {
2184
- vA.fromArray(lineData, j * 3);
2185
- array.push(vA.x, vA.y, vA.z);
2186
- array.push(vA.x, vA.y, vA.z);
2187
- }
2188
-
2189
- return new Float32BufferAttribute(array, 3);
2190
- }
2191
-
2192
- function toNonIndexedAttribute(indices, attribute) {
2193
- const array = attribute.array;
2194
- const itemSize = attribute.itemSize;
2195
- const array2 = new array.constructor(indices.length * itemSize);
2196
- let index = 0,
2197
- index2 = 0;
2198
-
2199
- for (let i = 0, l = indices.length; i < l; i++) {
2200
- index = indices[i] * itemSize;
2201
-
2202
- for (let j = 0; j < itemSize; j++) {
2203
- array2[index2++] = array[index++];
2204
- }
2205
- }
2206
-
2207
- return new Float32BufferAttribute(array2, itemSize);
2208
- }
2209
-
2210
- const ab = new Vector3();
2211
- const cb = new Vector3();
2212
-
2213
- function computeNormalAttribute(index, coord, creaseAngle) {
2214
- const faces = [];
2215
- const vertexNormals = {}; // prepare face and raw vertex normals
2216
-
2217
- for (let i = 0, l = index.length; i < l; i += 3) {
2218
- const a = index[i];
2219
- const b = index[i + 1];
2220
- const c = index[i + 2];
2221
- const face = new Face(a, b, c);
2222
- vA.fromArray(coord, a * 3);
2223
- vB.fromArray(coord, b * 3);
2224
- vC.fromArray(coord, c * 3);
2225
- cb.subVectors(vC, vB);
2226
- ab.subVectors(vA, vB);
2227
- cb.cross(ab);
2228
- cb.normalize();
2229
- face.normal.copy(cb);
2230
- if (vertexNormals[a] === undefined) vertexNormals[a] = [];
2231
- if (vertexNormals[b] === undefined) vertexNormals[b] = [];
2232
- if (vertexNormals[c] === undefined) vertexNormals[c] = [];
2233
- vertexNormals[a].push(face.normal);
2234
- vertexNormals[b].push(face.normal);
2235
- vertexNormals[c].push(face.normal);
2236
- faces.push(face);
2237
- } // compute vertex normals and build final geometry
2238
-
2239
-
2240
- const normals = [];
2241
-
2242
- for (let i = 0, l = faces.length; i < l; i++) {
2243
- const face = faces[i];
2244
- const nA = weightedNormal(vertexNormals[face.a], face.normal, creaseAngle);
2245
- const nB = weightedNormal(vertexNormals[face.b], face.normal, creaseAngle);
2246
- const nC = weightedNormal(vertexNormals[face.c], face.normal, creaseAngle);
2247
- vA.fromArray(coord, face.a * 3);
2248
- vB.fromArray(coord, face.b * 3);
2249
- vC.fromArray(coord, face.c * 3);
2250
- normals.push(nA.x, nA.y, nA.z);
2251
- normals.push(nB.x, nB.y, nB.z);
2252
- normals.push(nC.x, nC.y, nC.z);
2253
- }
2254
-
2255
- return new Float32BufferAttribute(normals, 3);
2256
- }
2257
-
2258
- function weightedNormal(normals, vector, creaseAngle) {
2259
- const normal = new Vector3();
2260
-
2261
- if (creaseAngle === 0) {
2262
- normal.copy(vector);
2263
- } else {
2264
- for (let i = 0, l = normals.length; i < l; i++) {
2265
- if (normals[i].angleTo(vector) < creaseAngle) {
2266
- normal.add(normals[i]);
2267
- }
2268
- }
2269
- }
2270
-
2271
- return normal.normalize();
2272
- }
2273
-
2274
- function toColorArray(colors) {
2275
- const array = [];
2276
-
2277
- for (let i = 0, l = colors.length; i < l; i += 3) {
2278
- array.push(new Color(colors[i], colors[i + 1], colors[i + 2]));
2279
- }
2280
-
2281
- return array;
2282
- }
2283
- /**
2284
- * Vertically paints the faces interpolating between the
2285
- * specified colors at the specified angels. This is used for the Background
2286
- * node, but could be applied to other nodes with multiple faces as well.
2287
- *
2288
- * When used with the Background node, default is directionIsDown is true if
2289
- * interpolating the skyColor down from the Zenith. When interpolationg up from
2290
- * the Nadir i.e. interpolating the groundColor, the directionIsDown is false.
2291
- *
2292
- * The first angle is never specified, it is the Zenith (0 rad). Angles are specified
2293
- * in radians. The geometry is thought a sphere, but could be anything. The color interpolation
2294
- * is linear along the Y axis in any case.
2295
- *
2296
- * You must specify one more color than you have angles at the beginning of the colors array.
2297
- * This is the color of the Zenith (the top of the shape).
2298
- *
2299
- * @param {BufferGeometry} geometry
2300
- * @param {number} radius
2301
- * @param {array} angles
2302
- * @param {array} colors
2303
- * @param {boolean} topDown - Whether to work top down or bottom up.
2304
- */
2305
-
2306
-
2307
- function paintFaces(geometry, radius, angles, colors, topDown) {
2308
- // compute threshold values
2309
- const thresholds = [];
2310
- const startAngle = topDown === true ? 0 : Math.PI;
2311
-
2312
- for (let i = 0, l = colors.length; i < l; i++) {
2313
- let angle = i === 0 ? 0 : angles[i - 1];
2314
- angle = topDown === true ? angle : startAngle - angle;
2315
- const point = new Vector3();
2316
- point.setFromSphericalCoords(radius, angle, 0);
2317
- thresholds.push(point);
2318
- } // generate vertex colors
2319
-
2320
-
2321
- const indices = geometry.index;
2322
- const positionAttribute = geometry.attributes.position;
2323
- const colorAttribute = new BufferAttribute(new Float32Array(geometry.attributes.position.count * 3), 3);
2324
- const position = new Vector3();
2325
- const color = new Color();
2326
-
2327
- for (let i = 0; i < indices.count; i++) {
2328
- const index = indices.getX(i);
2329
- position.fromBufferAttribute(positionAttribute, index);
2330
- let thresholdIndexA, thresholdIndexB;
2331
- let t = 1;
2332
-
2333
- for (let j = 1; j < thresholds.length; j++) {
2334
- thresholdIndexA = j - 1;
2335
- thresholdIndexB = j;
2336
- const thresholdA = thresholds[thresholdIndexA];
2337
- const thresholdB = thresholds[thresholdIndexB];
2338
-
2339
- if (topDown === true) {
2340
- // interpolation for sky color
2341
- if (position.y <= thresholdA.y && position.y > thresholdB.y) {
2342
- t = Math.abs(thresholdA.y - position.y) / Math.abs(thresholdA.y - thresholdB.y);
2343
- break;
2344
- }
2345
- } else {
2346
- // interpolation for ground color
2347
- if (position.y >= thresholdA.y && position.y < thresholdB.y) {
2348
- t = Math.abs(thresholdA.y - position.y) / Math.abs(thresholdA.y - thresholdB.y);
2349
- break;
2350
- }
2351
- }
2352
- }
2353
-
2354
- const colorA = colors[thresholdIndexA];
2355
- const colorB = colors[thresholdIndexB];
2356
- color.copy(colorA).lerp(colorB, t);
2357
- colorAttribute.setXYZ(index, color.r, color.g, color.b);
2358
- }
2359
-
2360
- geometry.setAttribute('color', colorAttribute);
2361
- } //
2362
-
2363
-
2364
- const textureLoader = new TextureLoader(this.manager);
2365
- textureLoader.setPath(this.resourcePath || path).setCrossOrigin(this.crossOrigin); // check version (only 2.0 is supported)
2366
-
2367
- if (data.indexOf('#VRML V2.0') === -1) {
2368
- throw Error('THREE.VRMLLexer: Version of VRML asset not supported.');
2369
- } // create JSON representing the tree structure of the VRML asset
2370
-
2371
-
2372
- const tree = generateVRMLTree(data); // parse the tree structure to a three.js scene
2373
-
2374
- const scene = parseTree(tree);
2375
- return scene;
2376
- }
2377
-
2378
- }
2379
-
2380
- class VRMLLexer {
2381
- constructor(tokens) {
2382
- this.lexer = new Lexer(tokens); // eslint-disable-line no-undef
2383
- }
2384
-
2385
- lex(inputText) {
2386
- const lexingResult = this.lexer.tokenize(inputText);
2387
-
2388
- if (lexingResult.errors.length > 0) {
2389
- console.error(lexingResult.errors);
2390
- throw Error('THREE.VRMLLexer: Lexing errors detected.');
2391
- }
2392
-
2393
- return lexingResult;
2394
- }
2395
-
2396
- }
2397
-
2398
- class VRMLParser extends CstParser {
2399
- constructor(tokenVocabulary) {
2400
- super(tokenVocabulary);
2401
- const $ = this;
2402
- const Version = tokenVocabulary['Version'];
2403
- const LCurly = tokenVocabulary['LCurly'];
2404
- const RCurly = tokenVocabulary['RCurly'];
2405
- const LSquare = tokenVocabulary['LSquare'];
2406
- const RSquare = tokenVocabulary['RSquare'];
2407
- const Identifier = tokenVocabulary['Identifier'];
2408
- const RouteIdentifier = tokenVocabulary['RouteIdentifier'];
2409
- const StringLiteral = tokenVocabulary['StringLiteral'];
2410
- const HexLiteral = tokenVocabulary['HexLiteral'];
2411
- const NumberLiteral = tokenVocabulary['NumberLiteral'];
2412
- const TrueLiteral = tokenVocabulary['TrueLiteral'];
2413
- const FalseLiteral = tokenVocabulary['FalseLiteral'];
2414
- const NullLiteral = tokenVocabulary['NullLiteral'];
2415
- const DEF = tokenVocabulary['DEF'];
2416
- const USE = tokenVocabulary['USE'];
2417
- const ROUTE = tokenVocabulary['ROUTE'];
2418
- const TO = tokenVocabulary['TO'];
2419
- const NodeName = tokenVocabulary['NodeName'];
2420
- $.RULE('vrml', function () {
2421
- $.SUBRULE($.version);
2422
- $.AT_LEAST_ONE(function () {
2423
- $.SUBRULE($.node);
2424
- });
2425
- $.MANY(function () {
2426
- $.SUBRULE($.route);
2427
- });
2428
- });
2429
- $.RULE('version', function () {
2430
- $.CONSUME(Version);
2431
- });
2432
- $.RULE('node', function () {
2433
- $.OPTION(function () {
2434
- $.SUBRULE($.def);
2435
- });
2436
- $.CONSUME(NodeName);
2437
- $.CONSUME(LCurly);
2438
- $.MANY(function () {
2439
- $.SUBRULE($.field);
2440
- });
2441
- $.CONSUME(RCurly);
2442
- });
2443
- $.RULE('field', function () {
2444
- $.CONSUME(Identifier);
2445
- $.OR2([{
2446
- ALT: function () {
2447
- $.SUBRULE($.singleFieldValue);
2448
- }
2449
- }, {
2450
- ALT: function () {
2451
- $.SUBRULE($.multiFieldValue);
2452
- }
2453
- }]);
2454
- });
2455
- $.RULE('def', function () {
2456
- $.CONSUME(DEF);
2457
- $.OR([{
2458
- ALT: function () {
2459
- $.CONSUME(Identifier);
2460
- }
2461
- }, {
2462
- ALT: function () {
2463
- $.CONSUME(NodeName);
2464
- }
2465
- }]);
2466
- });
2467
- $.RULE('use', function () {
2468
- $.CONSUME(USE);
2469
- $.OR([{
2470
- ALT: function () {
2471
- $.CONSUME(Identifier);
2472
- }
2473
- }, {
2474
- ALT: function () {
2475
- $.CONSUME(NodeName);
2476
- }
2477
- }]);
2478
- });
2479
- $.RULE('singleFieldValue', function () {
2480
- $.AT_LEAST_ONE(function () {
2481
- $.OR([{
2482
- ALT: function () {
2483
- $.SUBRULE($.node);
2484
- }
2485
- }, {
2486
- ALT: function () {
2487
- $.SUBRULE($.use);
2488
- }
2489
- }, {
2490
- ALT: function () {
2491
- $.CONSUME(StringLiteral);
2492
- }
2493
- }, {
2494
- ALT: function () {
2495
- $.CONSUME(HexLiteral);
2496
- }
2497
- }, {
2498
- ALT: function () {
2499
- $.CONSUME(NumberLiteral);
2500
- }
2501
- }, {
2502
- ALT: function () {
2503
- $.CONSUME(TrueLiteral);
2504
- }
2505
- }, {
2506
- ALT: function () {
2507
- $.CONSUME(FalseLiteral);
2508
- }
2509
- }, {
2510
- ALT: function () {
2511
- $.CONSUME(NullLiteral);
2512
- }
2513
- }]);
2514
- });
2515
- });
2516
- $.RULE('multiFieldValue', function () {
2517
- $.CONSUME(LSquare);
2518
- $.MANY(function () {
2519
- $.OR([{
2520
- ALT: function () {
2521
- $.SUBRULE($.node);
2522
- }
2523
- }, {
2524
- ALT: function () {
2525
- $.SUBRULE($.use);
2526
- }
2527
- }, {
2528
- ALT: function () {
2529
- $.CONSUME(StringLiteral);
2530
- }
2531
- }, {
2532
- ALT: function () {
2533
- $.CONSUME(HexLiteral);
2534
- }
2535
- }, {
2536
- ALT: function () {
2537
- $.CONSUME(NumberLiteral);
2538
- }
2539
- }, {
2540
- ALT: function () {
2541
- $.CONSUME(NullLiteral);
2542
- }
2543
- }]);
2544
- });
2545
- $.CONSUME(RSquare);
2546
- });
2547
- $.RULE('route', function () {
2548
- $.CONSUME(ROUTE);
2549
- $.CONSUME(RouteIdentifier);
2550
- $.CONSUME(TO);
2551
- $.CONSUME2(RouteIdentifier);
2552
- });
2553
- this.performSelfAnalysis();
2554
- }
2555
-
2556
- }
2557
-
2558
- class Face {
2559
- constructor(a, b, c) {
2560
- this.a = a;
2561
- this.b = b;
2562
- this.c = c;
2563
- this.normal = new Vector3();
2564
- }
2565
-
2566
- }
2567
-
2568
- const TEXTURE_TYPE = {
2569
- INTENSITY: 1,
2570
- INTENSITY_ALPHA: 2,
2571
- RGB: 3,
2572
- RGBA: 4
2573
- };
2574
-
2575
- export { VRMLLoader };