three-stdlib 2.22.5 → 2.22.7
Sign up to get free protection for your applications and to get access to all the features.
- package/LICENSE +1 -1
- package/README.md +0 -2
- package/package.json +34 -14
- package/BufferGeometryUtils-903f7ecb.js +0 -1
- package/BufferGeometryUtils-f2288d1c.js +0 -740
- package/Nodes-2106b101.js +0 -352
- package/Nodes-8947ba9a.js +0 -1
- package/_polyfill/CompressedArrayTexture.cjs.js +0 -1
- package/_polyfill/CompressedArrayTexture.js +0 -13
- package/_polyfill/Data3DTexture.cjs.js +0 -1
- package/_polyfill/Data3DTexture.js +0 -23
- package/animation/AnimationClipCreator.cjs.js +0 -1
- package/animation/AnimationClipCreator.d.ts +0 -12
- package/animation/AnimationClipCreator.js +0 -77
- package/animation/CCDIKSolver.cjs.js +0 -1
- package/animation/CCDIKSolver.d.ts +0 -25
- package/animation/CCDIKSolver.js +0 -304
- package/animation/MMDAnimationHelper.cjs.js +0 -1
- package/animation/MMDAnimationHelper.d.ts +0 -103
- package/animation/MMDAnimationHelper.js +0 -705
- package/animation/MMDPhysics.cjs.js +0 -1
- package/animation/MMDPhysics.d.ts +0 -119
- package/animation/MMDPhysics.js +0 -976
- package/cameras/CinematicCamera.cjs.js +0 -1
- package/cameras/CinematicCamera.d.ts +0 -41
- package/cameras/CinematicCamera.js +0 -139
- package/controls/ArcballControls.cjs.js +0 -1
- package/controls/ArcballControls.d.ts +0 -161
- package/controls/ArcballControls.js +0 -2642
- package/controls/DeviceOrientationControls.cjs.js +0 -1
- package/controls/DeviceOrientationControls.d.ts +0 -24
- package/controls/DeviceOrientationControls.js +0 -119
- package/controls/DragControls.cjs.js +0 -1
- package/controls/DragControls.d.ts +0 -34
- package/controls/DragControls.js +0 -274
- package/controls/FirstPersonControls.cjs.js +0 -1
- package/controls/FirstPersonControls.d.ts +0 -48
- package/controls/FirstPersonControls.js +0 -290
- package/controls/FlyControls.cjs.js +0 -1
- package/controls/FlyControls.d.ts +0 -32
- package/controls/FlyControls.js +0 -309
- package/controls/OrbitControls.cjs.js +0 -1
- package/controls/OrbitControls.d.ts +0 -63
- package/controls/OrbitControls.js +0 -980
- package/controls/PointerLockControls.cjs.js +0 -1
- package/controls/PointerLockControls.d.ts +0 -24
- package/controls/PointerLockControls.js +0 -135
- package/controls/TrackballControls.cjs.js +0 -1
- package/controls/TrackballControls.d.ts +0 -95
- package/controls/TrackballControls.js +0 -653
- package/controls/TransformControls.cjs.js +0 -1
- package/controls/TransformControls.d.ts +0 -151
- package/controls/TransformControls.js +0 -1275
- package/controls/experimental/CameraControls.cjs.js +0 -1
- package/controls/experimental/CameraControls.d.ts +0 -170
- package/controls/experimental/CameraControls.js +0 -953
- package/csm/CSM.cjs.js +0 -1
- package/csm/CSM.d.ts +0 -61
- package/csm/CSM.js +0 -305
- package/csm/CSMFrustum.cjs.js +0 -1
- package/csm/CSMFrustum.d.ts +0 -19
- package/csm/CSMFrustum.js +0 -90
- package/csm/CSMHelper.cjs.js +0 -1
- package/csm/CSMHelper.d.ts +0 -26
- package/csm/CSMHelper.js +0 -128
- package/csm/CSMShader.cjs.js +0 -1
- package/csm/CSMShader.d.ts +0 -4
- package/csm/CSMShader.js +0 -255
- package/curves/CurveExtras.cjs.js +0 -1
- package/curves/CurveExtras.d.ts +0 -68
- package/curves/CurveExtras.js +0 -266
- package/curves/NURBSCurve.cjs.js +0 -1
- package/curves/NURBSCurve.d.ts +0 -11
- package/curves/NURBSCurve.js +0 -63
- package/curves/NURBSSurface.cjs.js +0 -1
- package/curves/NURBSSurface.d.ts +0 -13
- package/curves/NURBSSurface.js +0 -44
- package/curves/NURBSUtils.cjs.js +0 -1
- package/curves/NURBSUtils.d.ts +0 -22
- package/curves/NURBSUtils.js +0 -375
- package/custom.d.cjs.js +0 -1
- package/custom.d.js +0 -1
- package/deprecated/Geometry.cjs.js +0 -1
- package/deprecated/Geometry.d.ts +0 -342
- package/deprecated/Geometry.js +0 -1261
- package/effects/AnaglyphEffect.cjs.js +0 -1
- package/effects/AnaglyphEffect.d.ts +0 -11
- package/effects/AnaglyphEffect.js +0 -85
- package/effects/AsciiEffect.cjs.js +0 -1
- package/effects/AsciiEffect.d.ts +0 -18
- package/effects/AsciiEffect.js +0 -203
- package/effects/OutlineEffect.cjs.js +0 -1
- package/effects/OutlineEffect.d.ts +0 -28
- package/effects/OutlineEffect.js +0 -378
- package/effects/ParallaxBarrierEffect.cjs.js +0 -1
- package/effects/ParallaxBarrierEffect.d.ts +0 -8
- package/effects/ParallaxBarrierEffect.js +0 -63
- package/effects/PeppersGhostEffect.cjs.js +0 -1
- package/effects/PeppersGhostEffect.d.ts +0 -10
- package/effects/PeppersGhostEffect.js +0 -134
- package/effects/StereoEffect.cjs.js +0 -1
- package/effects/StereoEffect.d.ts +0 -9
- package/effects/StereoEffect.js +0 -36
- package/environments/RoomEnvironment.cjs.js +0 -1
- package/environments/RoomEnvironment.d.ts +0 -5
- package/environments/RoomEnvironment.js +0 -92
- package/exporters/ColladaExporter.cjs.js +0 -1
- package/exporters/ColladaExporter.d.ts +0 -39
- package/exporters/ColladaExporter.js +0 -425
- package/exporters/DRACOExporter.cjs.js +0 -1
- package/exporters/DRACOExporter.d.ts +0 -23
- package/exporters/DRACOExporter.js +0 -186
- package/exporters/GLTFExporter.cjs.js +0 -1
- package/exporters/GLTFExporter.d.ts +0 -270
- package/exporters/GLTFExporter.js +0 -1932
- package/exporters/MMDExporter.cjs.js +0 -1
- package/exporters/MMDExporter.d.ts +0 -8
- package/exporters/MMDExporter.js +0 -160
- package/exporters/OBJExporter.cjs.js +0 -1
- package/exporters/OBJExporter.d.ts +0 -18
- package/exporters/OBJExporter.js +0 -228
- package/exporters/PLYExporter.cjs.js +0 -1
- package/exporters/PLYExporter.d.ts +0 -11
- package/exporters/PLYExporter.js +0 -339
- package/exporters/STLExporter.cjs.js +0 -1
- package/exporters/STLExporter.d.ts +0 -23
- package/exporters/STLExporter.js +0 -180
- package/exporters/USDZExporter.cjs.js +0 -1
- package/exporters/USDZExporter.d.ts +0 -27
- package/exporters/USDZExporter.js +0 -388
- package/geometries/BoxLineGeometry.cjs.js +0 -1
- package/geometries/BoxLineGeometry.d.ts +0 -12
- package/geometries/BoxLineGeometry.js +0 -52
- package/geometries/ConvexGeometry.cjs.js +0 -1
- package/geometries/ConvexGeometry.d.ts +0 -5
- package/geometries/ConvexGeometry.js +0 -38
- package/geometries/DecalGeometry.cjs.js +0 -1
- package/geometries/DecalGeometry.d.ts +0 -10
- package/geometries/DecalGeometry.js +0 -238
- package/geometries/LightningStrike.cjs.js +0 -1
- package/geometries/LightningStrike.d.ts +0 -108
- package/geometries/LightningStrike.js +0 -740
- package/geometries/ParametricGeometries.cjs.js +0 -1
- package/geometries/ParametricGeometries.d.ts +0 -32
- package/geometries/ParametricGeometries.js +0 -179
- package/geometries/ParametricGeometry.cjs.js +0 -1
- package/geometries/ParametricGeometry.d.ts +0 -18
- package/geometries/ParametricGeometry.js +0 -87
- package/geometries/RoundedBoxGeometry.cjs.js +0 -1
- package/geometries/RoundedBoxGeometry.d.ts +0 -5
- package/geometries/RoundedBoxGeometry.js +0 -122
- package/geometries/TeapotGeometry.cjs.js +0 -1
- package/geometries/TeapotGeometry.d.ts +0 -13
- package/geometries/TeapotGeometry.js +0 -297
- package/geometries/TextGeometry.cjs.js +0 -1
- package/geometries/TextGeometry.d.ts +0 -18
- package/geometries/TextGeometry.js +0 -37
- package/helpers/LightProbeHelper.cjs.js +0 -1
- package/helpers/LightProbeHelper.d.ts +0 -10
- package/helpers/LightProbeHelper.js +0 -40
- package/helpers/PositionalAudioHelper.cjs.js +0 -1
- package/helpers/PositionalAudioHelper.d.ts +0 -13
- package/helpers/PositionalAudioHelper.js +0 -75
- package/helpers/RectAreaLightHelper.cjs.js +0 -1
- package/helpers/RectAreaLightHelper.d.ts +0 -10
- package/helpers/RectAreaLightHelper.js +0 -60
- package/helpers/VertexNormalsHelper.cjs.js +0 -1
- package/helpers/VertexNormalsHelper.d.ts +0 -10
- package/helpers/VertexNormalsHelper.js +0 -75
- package/helpers/VertexTangentsHelper.cjs.js +0 -1
- package/helpers/VertexTangentsHelper.d.ts +0 -10
- package/helpers/VertexTangentsHelper.js +0 -63
- package/index.cjs.js +0 -1
- package/index.d.ts +0 -254
- package/index.js +0 -337
- package/interactive/HTMLMesh.cjs.js +0 -1
- package/interactive/HTMLMesh.d.ts +0 -6
- package/interactive/HTMLMesh.js +0 -406
- package/interactive/InteractiveGroup.cjs.js +0 -1
- package/interactive/InteractiveGroup.d.ts +0 -5
- package/interactive/InteractiveGroup.js +0 -87
- package/interactive/SelectionBox.cjs.js +0 -1
- package/interactive/SelectionBox.d.ts +0 -15
- package/interactive/SelectionBox.js +0 -152
- package/interactive/SelectionHelper.cjs.js +0 -1
- package/interactive/SelectionHelper.d.ts +0 -17
- package/interactive/SelectionHelper.js +0 -59
- package/libs/MeshoptDecoder.cjs.js +0 -1
- package/libs/MeshoptDecoder.d.ts +0 -12
- package/libs/MeshoptDecoder.js +0 -124
- package/libs/MotionControllers.cjs.js +0 -1
- package/libs/MotionControllers.d.ts +0 -132
- package/libs/MotionControllers.js +0 -455
- package/lights/LightProbeGenerator.cjs.js +0 -1
- package/lights/LightProbeGenerator.d.ts +0 -6
- package/lights/LightProbeGenerator.js +0 -200
- package/lights/RectAreaLightUniformsLib.cjs.js +0 -1
- package/lights/RectAreaLightUniformsLib.d.ts +0 -3
- package/lights/RectAreaLightUniformsLib.js +0 -9
- package/lines/Line2.cjs.js +0 -1
- package/lines/Line2.d.ts +0 -11
- package/lines/Line2.js +0 -16
- package/lines/LineGeometry.cjs.js +0 -1
- package/lines/LineGeometry.d.ts +0 -10
- package/lines/LineGeometry.js +0 -56
- package/lines/LineMaterial.cjs.js +0 -1
- package/lines/LineMaterial.d.ts +0 -31
- package/lines/LineMaterial.js +0 -577
- package/lines/LineSegments2.cjs.js +0 -1
- package/lines/LineSegments2.d.ts +0 -14
- package/lines/LineSegments2.js +0 -311
- package/lines/LineSegmentsGeometry.cjs.js +0 -1
- package/lines/LineSegmentsGeometry.d.ts +0 -23
- package/lines/LineSegmentsGeometry.js +0 -166
- package/lines/Wireframe.cjs.js +0 -1
- package/lines/Wireframe.d.ts +0 -11
- package/lines/Wireframe.js +0 -45
- package/lines/WireframeGeometry2.cjs.js +0 -1
- package/lines/WireframeGeometry2.d.ts +0 -8
- package/lines/WireframeGeometry2.js +0 -14
- package/loaders/3DMLoader.cjs.js +0 -1
- package/loaders/3DMLoader.d.ts +0 -17
- package/loaders/3DMLoader.js +0 -1037
- package/loaders/3MFLoader.cjs.js +0 -1
- package/loaders/3MFLoader.d.ts +0 -16
- package/loaders/3MFLoader.js +0 -1053
- package/loaders/AMFLoader.cjs.js +0 -1
- package/loaders/AMFLoader.d.ts +0 -14
- package/loaders/AMFLoader.js +0 -389
- package/loaders/AssimpLoader.cjs.js +0 -1
- package/loaders/AssimpLoader.js +0 -1793
- package/loaders/BVHLoader.cjs.js +0 -1
- package/loaders/BVHLoader.d.ts +0 -21
- package/loaders/BVHLoader.js +0 -313
- package/loaders/BasisTextureLoader.cjs.js +0 -1
- package/loaders/BasisTextureLoader.d.ts +0 -32
- package/loaders/BasisTextureLoader.js +0 -602
- package/loaders/ColladaLoader.cjs.js +0 -1
- package/loaders/ColladaLoader.d.ts +0 -20
- package/loaders/ColladaLoader.js +0 -2993
- package/loaders/DDSLoader.cjs.js +0 -1
- package/loaders/DDSLoader.d.ts +0 -16
- package/loaders/DDSLoader.js +0 -214
- package/loaders/DRACOLoader.cjs.js +0 -1
- package/loaders/DRACOLoader.d.ts +0 -18
- package/loaders/DRACOLoader.js +0 -447
- package/loaders/EXRLoader.cjs.js +0 -1
- package/loaders/EXRLoader.d.ts +0 -18
- package/loaders/EXRLoader.js +0 -1699
- package/loaders/FBXLoader.cjs.js +0 -1
- package/loaders/FBXLoader.d.ts +0 -14
- package/loaders/FBXLoader.js +0 -2917
- package/loaders/FontLoader.cjs.js +0 -1
- package/loaders/FontLoader.d.ts +0 -36
- package/loaders/FontLoader.js +0 -144
- package/loaders/GCodeLoader.cjs.js +0 -1
- package/loaders/GCodeLoader.d.ts +0 -15
- package/loaders/GCodeLoader.js +0 -189
- package/loaders/GLTFLoader.cjs.js +0 -1
- package/loaders/GLTFLoader.d.ts +0 -151
- package/loaders/GLTFLoader.js +0 -3136
- package/loaders/HDRCubeTextureLoader.cjs.js +0 -1
- package/loaders/HDRCubeTextureLoader.d.ts +0 -18
- package/loaders/HDRCubeTextureLoader.js +0 -77
- package/loaders/KMZLoader.cjs.js +0 -1
- package/loaders/KMZLoader.d.ts +0 -16
- package/loaders/KMZLoader.js +0 -88
- package/loaders/KTX2Loader.cjs.js +0 -1
- package/loaders/KTX2Loader.d.ts +0 -16
- package/loaders/KTX2Loader.js +0 -596
- package/loaders/KTXLoader.cjs.js +0 -1
- package/loaders/KTXLoader.d.ts +0 -16
- package/loaders/KTXLoader.js +0 -149
- package/loaders/LDrawLoader.cjs.js +0 -1
- package/loaders/LDrawLoader.d.ts +0 -26
- package/loaders/LDrawLoader.js +0 -1842
- package/loaders/LUT3dlLoader.cjs.js +0 -1
- package/loaders/LUT3dlLoader.d.ts +0 -20
- package/loaders/LUT3dlLoader.js +0 -115
- package/loaders/LUTCubeLoader.cjs.js +0 -1
- package/loaders/LUTCubeLoader.d.ts +0 -23
- package/loaders/LUTCubeLoader.js +0 -118
- package/loaders/LWOLoader.cjs.js +0 -1
- package/loaders/LWOLoader.d.ts +0 -26
- package/loaders/LWOLoader.js +0 -737
- package/loaders/LottieLoader.cjs.js +0 -1
- package/loaders/LottieLoader.d.ts +0 -15
- package/loaders/LottieLoader.js +0 -49
- package/loaders/MD2Loader.cjs.js +0 -1
- package/loaders/MD2Loader.d.ts +0 -14
- package/loaders/MD2Loader.js +0 -202
- package/loaders/MDDLoader.cjs.js +0 -1
- package/loaders/MDDLoader.d.ts +0 -19
- package/loaders/MDDLoader.js +0 -78
- package/loaders/MMDLoader.cjs.js +0 -1
- package/loaders/MMDLoader.d.ts +0 -63
- package/loaders/MMDLoader.js +0 -1434
- package/loaders/MTLLoader.cjs.js +0 -1
- package/loaders/MTLLoader.d.ts +0 -112
- package/loaders/MTLLoader.js +0 -390
- package/loaders/NRRDLoader.cjs.js +0 -1
- package/loaders/NRRDLoader.d.ts +0 -21
- package/loaders/NRRDLoader.js +0 -482
- package/loaders/NodeMaterialLoader.cjs.js +0 -1
- package/loaders/NodeMaterialLoader.js +0 -39
- package/loaders/OBJLoader.cjs.js +0 -1
- package/loaders/OBJLoader.d.ts +0 -17
- package/loaders/OBJLoader.js +0 -609
- package/loaders/PCDLoader.cjs.js +0 -1
- package/loaders/PCDLoader.d.ts +0 -15
- package/loaders/PCDLoader.js +0 -267
- package/loaders/PDBLoader.cjs.js +0 -1
- package/loaders/PDBLoader.d.ts +0 -22
- package/loaders/PDBLoader.js +0 -264
- package/loaders/PLYLoader.cjs.js +0 -1
- package/loaders/PLYLoader.d.ts +0 -16
- package/loaders/PLYLoader.js +0 -414
- package/loaders/PRWMLoader.cjs.js +0 -1
- package/loaders/PRWMLoader.d.ts +0 -16
- package/loaders/PRWMLoader.js +0 -197
- package/loaders/PVRLoader.cjs.js +0 -1
- package/loaders/PVRLoader.d.ts +0 -16
- package/loaders/PVRLoader.js +0 -192
- package/loaders/RGBELoader.cjs.js +0 -1
- package/loaders/RGBELoader.d.ts +0 -20
- package/loaders/RGBELoader.js +0 -382
- package/loaders/RGBMLoader.cjs.js +0 -1
- package/loaders/RGBMLoader.d.ts +0 -32
- package/loaders/RGBMLoader.js +0 -1168
- package/loaders/STLLoader.cjs.js +0 -1
- package/loaders/STLLoader.d.ts +0 -14
- package/loaders/STLLoader.js +0 -296
- package/loaders/SVGLoader.cjs.js +0 -1
- package/loaders/SVGLoader.d.ts +0 -63
- package/loaders/SVGLoader.js +0 -2083
- package/loaders/TDSLoader.cjs.js +0 -1
- package/loaders/TDSLoader.d.ts +0 -42
- package/loaders/TDSLoader.js +0 -870
- package/loaders/TGALoader.cjs.js +0 -1
- package/loaders/TGALoader.d.ts +0 -14
- package/loaders/TGALoader.js +0 -396
- package/loaders/TTFLoader.cjs.js +0 -1
- package/loaders/TTFLoader.d.ts +0 -15
- package/loaders/TTFLoader.js +0 -152
- package/loaders/TiltLoader.cjs.js +0 -1
- package/loaders/TiltLoader.d.ts +0 -14
- package/loaders/TiltLoader.js +0 -411
- package/loaders/VOXLoader.cjs.js +0 -1
- package/loaders/VOXLoader.d.ts +0 -28
- package/loaders/VOXLoader.js +0 -196
- package/loaders/VRMLLoader.cjs.js +0 -1
- package/loaders/VRMLLoader.d.ts +0 -14
- package/loaders/VRMLLoader.js +0 -2575
- package/loaders/VRMLoader.cjs.js +0 -1
- package/loaders/VRMLoader.js +0 -46
- package/loaders/VTKLoader.cjs.js +0 -1
- package/loaders/VTKLoader.d.ts +0 -14
- package/loaders/VTKLoader.js +0 -834
- package/loaders/XLoader.cjs.js +0 -1
- package/loaders/XLoader.js +0 -1434
- package/loaders/XYZLoader.cjs.js +0 -1
- package/loaders/XYZLoader.d.ts +0 -14
- package/loaders/XYZLoader.js +0 -66
- package/loaders/lwo/IFFParser.cjs.js +0 -1
- package/loaders/lwo/IFFParser.js +0 -951
- package/loaders/lwo/LWO2Parser.cjs.js +0 -1
- package/loaders/lwo/LWO2Parser.js +0 -430
- package/loaders/lwo/LWO3Parser.cjs.js +0 -1
- package/loaders/lwo/LWO3Parser.js +0 -385
- package/math/Capsule.cjs.js +0 -1
- package/math/Capsule.d.ts +0 -27
- package/math/Capsule.js +0 -87
- package/math/ColorConverter.cjs.js +0 -1
- package/math/ColorConverter.d.ts +0 -21
- package/math/ColorConverter.js +0 -65
- package/math/ConvexHull.cjs.js +0 -1
- package/math/ConvexHull.d.ts +0 -89
- package/math/ConvexHull.js +0 -834
- package/math/ImprovedNoise.cjs.js +0 -1
- package/math/ImprovedNoise.d.ts +0 -4
- package/math/ImprovedNoise.js +0 -52
- package/math/Lut.cjs.js +0 -1
- package/math/Lut.d.ts +0 -27
- package/math/Lut.js +0 -119
- package/math/MeshSurfaceSampler.cjs.js +0 -1
- package/math/MeshSurfaceSampler.d.ts +0 -15
- package/math/MeshSurfaceSampler.js +0 -150
- package/math/OBB.cjs.js +0 -1
- package/math/OBB.d.ts +0 -24
- package/math/OBB.js +0 -296
- package/math/Octree.cjs.js +0 -1
- package/math/Octree.d.ts +0 -24
- package/math/Octree.js +0 -341
- package/math/SimplexNoise.cjs.js +0 -1
- package/math/SimplexNoise.d.ts +0 -17
- package/math/SimplexNoise.js +0 -446
- package/misc/ConvexObjectBreaker.cjs.js +0 -1
- package/misc/ConvexObjectBreaker.d.ts +0 -25
- package/misc/ConvexObjectBreaker.js +0 -398
- package/misc/GPUComputationRenderer.cjs.js +0 -1
- package/misc/GPUComputationRenderer.d.ts +0 -52
- package/misc/GPUComputationRenderer.js +0 -296
- package/misc/Gyroscope.cjs.js +0 -1
- package/misc/Gyroscope.d.ts +0 -5
- package/misc/Gyroscope.js +0 -41
- package/misc/MD2Character.cjs.js +0 -1
- package/misc/MD2Character.d.ts +0 -33
- package/misc/MD2Character.js +0 -184
- package/misc/MD2CharacterComplex.cjs.js +0 -1
- package/misc/MD2CharacterComplex.d.ts +0 -47
- package/misc/MD2CharacterComplex.js +0 -379
- package/misc/MorphAnimMesh.cjs.js +0 -1
- package/misc/MorphAnimMesh.d.ts +0 -13
- package/misc/MorphAnimMesh.js +0 -48
- package/misc/MorphBlendMesh.cjs.js +0 -1
- package/misc/MorphBlendMesh.d.ts +0 -21
- package/misc/MorphBlendMesh.js +0 -203
- package/misc/ProgressiveLightmap.cjs.js +0 -1
- package/misc/ProgressiveLightmap.js +0 -285
- package/misc/RollerCoaster.cjs.js +0 -1
- package/misc/RollerCoaster.d.ts +0 -21
- package/misc/RollerCoaster.js +0 -375
- package/misc/Timer.cjs.js +0 -1
- package/misc/Timer.d.ts +0 -27
- package/misc/Timer.js +0 -125
- package/misc/TubePainter.cjs.js +0 -1
- package/misc/TubePainter.d.ts +0 -10
- package/misc/TubePainter.js +0 -141
- package/misc/Volume.cjs.js +0 -1
- package/misc/Volume.d.ts +0 -37
- package/misc/Volume.js +0 -406
- package/misc/VolumeSlice.cjs.js +0 -1
- package/misc/VolumeSlice.d.ts +0 -28
- package/misc/VolumeSlice.js +0 -194
- package/misc/WebGL.cjs.js +0 -1
- package/misc/WebGL.d.ts +0 -5
- package/misc/WebGL.js +0 -71
- package/modifiers/CurveModifier.cjs.js +0 -1
- package/modifiers/CurveModifier.d.ts +0 -39
- package/modifiers/CurveModifier.js +0 -288
- package/modifiers/EdgeSplitModifier.cjs.js +0 -1
- package/modifiers/EdgeSplitModifier.d.ts +0 -19
- package/modifiers/EdgeSplitModifier.js +0 -205
- package/modifiers/SimplifyModifier.cjs.js +0 -1
- package/modifiers/SimplifyModifier.d.ts +0 -12
- package/modifiers/SimplifyModifier.js +0 -407
- package/modifiers/TessellateModifier.cjs.js +0 -1
- package/modifiers/TessellateModifier.d.ts +0 -8
- package/modifiers/TessellateModifier.js +0 -231
- package/nodes/Nodes.cjs.js +0 -1
- package/nodes/Nodes.js +0 -204
- package/nodes/ShaderNode.cjs.js +0 -1
- package/nodes/ShaderNode.js +0 -308
- package/nodes/accessors/BufferNode.cjs.js +0 -1
- package/nodes/accessors/BufferNode.js +0 -18
- package/nodes/accessors/CameraNode.cjs.js +0 -1
- package/nodes/accessors/CameraNode.js +0 -48
- package/nodes/accessors/CubeTextureNode.cjs.js +0 -1
- package/nodes/accessors/CubeTextureNode.js +0 -53
- package/nodes/accessors/MaterialNode.cjs.js +0 -1
- package/nodes/accessors/MaterialNode.js +0 -80
- package/nodes/accessors/MaterialReferenceNode.cjs.js +0 -1
- package/nodes/accessors/MaterialReferenceNode.js +0 -16
- package/nodes/accessors/ModelNode.cjs.js +0 -1
- package/nodes/accessors/ModelNode.js +0 -10
- package/nodes/accessors/ModelViewProjectionNode.cjs.js +0 -1
- package/nodes/accessors/ModelViewProjectionNode.js +0 -22
- package/nodes/accessors/NormalNode.cjs.js +0 -1
- package/nodes/accessors/NormalNode.js +0 -60
- package/nodes/accessors/Object3DNode.cjs.js +0 -1
- package/nodes/accessors/Object3DNode.js +0 -85
- package/nodes/accessors/PointUVNode.cjs.js +0 -1
- package/nodes/accessors/PointUVNode.js +0 -16
- package/nodes/accessors/PositionNode.cjs.js +0 -1
- package/nodes/accessors/PositionNode.js +0 -63
- package/nodes/accessors/ReferenceNode.cjs.js +0 -1
- package/nodes/accessors/ReferenceNode.js +0 -43
- package/nodes/accessors/ReflectNode.cjs.js +0 -1
- package/nodes/accessors/ReflectNode.js +0 -45
- package/nodes/accessors/SkinningNode.cjs.js +0 -1
- package/nodes/accessors/SkinningNode.js +0 -59
- package/nodes/accessors/TextureNode.cjs.js +0 -1
- package/nodes/accessors/TextureNode.js +0 -68
- package/nodes/accessors/UVNode.cjs.js +0 -1
- package/nodes/accessors/UVNode.js +0 -28
- package/nodes/core/ArrayUniformNode.cjs.js +0 -1
- package/nodes/core/ArrayUniformNode.js +0 -17
- package/nodes/core/AttributeNode.cjs.js +0 -1
- package/nodes/core/AttributeNode.js +0 -36
- package/nodes/core/BypassNode.cjs.js +0 -1
- package/nodes/core/BypassNode.js +0 -28
- package/nodes/core/CodeNode.cjs.js +0 -1
- package/nodes/core/CodeNode.js +0 -35
- package/nodes/core/ConstNode.cjs.js +0 -1
- package/nodes/core/ConstNode.js +0 -17
- package/nodes/core/ContextNode.cjs.js +0 -1
- package/nodes/core/ContextNode.js +0 -26
- package/nodes/core/ExpressionNode.cjs.js +0 -1
- package/nodes/core/ExpressionNode.js +0 -22
- package/nodes/core/FunctionCallNode.cjs.js +0 -1
- package/nodes/core/FunctionCallNode.js +0 -45
- package/nodes/core/FunctionNode.cjs.js +0 -1
- package/nodes/core/FunctionNode.js +0 -70
- package/nodes/core/InputNode.cjs.js +0 -1
- package/nodes/core/InputNode.js +0 -48
- package/nodes/core/Node.cjs.js +0 -1
- package/nodes/core/Node.js +0 -178
- package/nodes/core/NodeAttribute.cjs.js +0 -1
- package/nodes/core/NodeAttribute.js +0 -11
- package/nodes/core/NodeBuilder.cjs.js +0 -1
- package/nodes/core/NodeBuilder.js +0 -509
- package/nodes/core/NodeCode.cjs.js +0 -1
- package/nodes/core/NodeCode.js +0 -13
- package/nodes/core/NodeFrame.cjs.js +0 -1
- package/nodes/core/NodeFrame.js +0 -37
- package/nodes/core/NodeFunction.cjs.js +0 -1
- package/nodes/core/NodeFunction.js +0 -17
- package/nodes/core/NodeFunctionInput.cjs.js +0 -1
- package/nodes/core/NodeFunctionInput.js +0 -14
- package/nodes/core/NodeKeywords.cjs.js +0 -1
- package/nodes/core/NodeKeywords.js +0 -54
- package/nodes/core/NodeParser.cjs.js +0 -1
- package/nodes/core/NodeParser.js +0 -8
- package/nodes/core/NodeUniform.cjs.js +0 -1
- package/nodes/core/NodeUniform.js +0 -21
- package/nodes/core/NodeUtils.cjs.js +0 -1
- package/nodes/core/NodeUtils.js +0 -61
- package/nodes/core/NodeVar.cjs.js +0 -1
- package/nodes/core/NodeVar.js +0 -11
- package/nodes/core/NodeVary.cjs.js +0 -1
- package/nodes/core/NodeVary.js +0 -11
- package/nodes/core/PropertyNode.cjs.js +0 -1
- package/nodes/core/PropertyNode.js +0 -26
- package/nodes/core/TempNode.cjs.js +0 -1
- package/nodes/core/TempNode.js +0 -30
- package/nodes/core/UniformNode.cjs.js +0 -1
- package/nodes/core/UniformNode.js +0 -28
- package/nodes/core/VarNode.cjs.js +0 -1
- package/nodes/core/VarNode.js +0 -38
- package/nodes/core/VaryNode.cjs.js +0 -1
- package/nodes/core/VaryNode.js +0 -38
- package/nodes/core/constants.cjs.js +0 -1
- package/nodes/core/constants.js +0 -11
- package/nodes/display/ColorSpaceNode.cjs.js +0 -1
- package/nodes/display/ColorSpaceNode.js +0 -66
- package/nodes/display/NormalMapNode.cjs.js +0 -1
- package/nodes/display/NormalMapNode.js +0 -71
- package/nodes/fog/FogNode.cjs.js +0 -1
- package/nodes/fog/FogNode.js +0 -18
- package/nodes/fog/FogRangeNode.cjs.js +0 -1
- package/nodes/fog/FogRangeNode.js +0 -20
- package/nodes/functions/BSDFs.cjs.js +0 -1
- package/nodes/functions/BSDFs.js +0 -121
- package/nodes/functions/PhysicalMaterialFunctions.cjs.js +0 -1
- package/nodes/functions/PhysicalMaterialFunctions.js +0 -57
- package/nodes/lights/LightContextNode.cjs.js +0 -1
- package/nodes/lights/LightContextNode.js +0 -43
- package/nodes/lights/LightNode.cjs.js +0 -1
- package/nodes/lights/LightNode.js +0 -61
- package/nodes/lights/LightsNode.cjs.js +0 -1
- package/nodes/lights/LightsNode.js +0 -77
- package/nodes/loaders/NodeLoader.cjs.js +0 -1
- package/nodes/loaders/NodeLoader.js +0 -212
- package/nodes/loaders/NodeMaterialLoader.cjs.js +0 -1
- package/nodes/loaders/NodeMaterialLoader.js +0 -29
- package/nodes/loaders/NodeObjectLoader.cjs.js +0 -1
- package/nodes/loaders/NodeObjectLoader.js +0 -49
- package/nodes/materials/LineBasicNodeMaterial.cjs.js +0 -1
- package/nodes/materials/LineBasicNodeMaterial.js +0 -31
- package/nodes/materials/Materials.cjs.js +0 -1
- package/nodes/materials/Materials.js +0 -27
- package/nodes/materials/MeshBasicNodeMaterial.cjs.js +0 -1
- package/nodes/materials/MeshBasicNodeMaterial.js +0 -32
- package/nodes/materials/MeshStandardNodeMaterial.cjs.js +0 -1
- package/nodes/materials/MeshStandardNodeMaterial.js +0 -43
- package/nodes/materials/NodeMaterial.cjs.js +0 -1
- package/nodes/materials/NodeMaterial.js +0 -79
- package/nodes/materials/PointsNodeMaterial.cjs.js +0 -1
- package/nodes/materials/PointsNodeMaterial.js +0 -34
- package/nodes/math/CondNode.cjs.js +0 -1
- package/nodes/math/CondNode.js +0 -49
- package/nodes/math/MathNode.cjs.js +0 -1
- package/nodes/math/MathNode.js +0 -206
- package/nodes/math/OperatorNode.cjs.js +0 -1
- package/nodes/math/OperatorNode.js +0 -124
- package/nodes/parsers/GLSLNodeFunction.cjs.js +0 -1
- package/nodes/parsers/GLSLNodeFunction.js +0 -101
- package/nodes/parsers/GLSLNodeParser.cjs.js +0 -1
- package/nodes/parsers/GLSLNodeParser.js +0 -13
- package/nodes/parsers/WGSLNodeFunction.cjs.js +0 -1
- package/nodes/parsers/WGSLNodeFunction.js +0 -71
- package/nodes/parsers/WGSLNodeParser.cjs.js +0 -1
- package/nodes/parsers/WGSLNodeParser.js +0 -13
- package/nodes/procedural/CheckerNode.cjs.js +0 -1
- package/nodes/procedural/CheckerNode.js +0 -26
- package/nodes/utils/ArrayElementNode.cjs.js +0 -1
- package/nodes/utils/ArrayElementNode.js +0 -22
- package/nodes/utils/ConvertNode.cjs.js +0 -1
- package/nodes/utils/ConvertNode.js +0 -29
- package/nodes/utils/JoinNode.cjs.js +0 -1
- package/nodes/utils/JoinNode.js +0 -29
- package/nodes/utils/MatcapUVNode.cjs.js +0 -1
- package/nodes/utils/MatcapUVNode.js +0 -18
- package/nodes/utils/OscNode.cjs.js +0 -1
- package/nodes/utils/OscNode.js +0 -55
- package/nodes/utils/SplitNode.cjs.js +0 -1
- package/nodes/utils/SplitNode.js +0 -58
- package/nodes/utils/SpriteSheetUVNode.cjs.js +0 -1
- package/nodes/utils/SpriteSheetUVNode.js +0 -39
- package/nodes/utils/TimerNode.cjs.js +0 -1
- package/nodes/utils/TimerNode.js +0 -47
- package/objects/GroundProjectedEnv.cjs.js +0 -1
- package/objects/GroundProjectedEnv.d.ts +0 -12
- package/objects/GroundProjectedEnv.js +0 -145
- package/objects/Lensflare.cjs.js +0 -1
- package/objects/Lensflare.d.ts +0 -17
- package/objects/Lensflare.js +0 -332
- package/objects/LightningStorm.cjs.js +0 -1
- package/objects/LightningStorm.d.ts +0 -32
- package/objects/LightningStorm.js +0 -174
- package/objects/MarchingCubes.cjs.js +0 -1
- package/objects/MarchingCubes.d.ts +0 -75
- package/objects/MarchingCubes.js +0 -610
- package/objects/Reflector.cjs.js +0 -1
- package/objects/Reflector.d.ts +0 -19
- package/objects/Reflector.js +0 -188
- package/objects/ReflectorForSSRPass.cjs.js +0 -1
- package/objects/ReflectorForSSRPass.d.ts +0 -57
- package/objects/ReflectorForSSRPass.js +0 -298
- package/objects/ReflectorRTT.cjs.js +0 -1
- package/objects/ReflectorRTT.js +0 -11
- package/objects/Refractor.cjs.js +0 -1
- package/objects/Refractor.d.ts +0 -19
- package/objects/Refractor.js +0 -220
- package/objects/ShadowMesh.cjs.js +0 -1
- package/objects/ShadowMesh.d.ts +0 -7
- package/objects/ShadowMesh.js +0 -50
- package/objects/Sky.cjs.js +0 -1
- package/objects/Sky.d.ts +0 -30
- package/objects/Sky.js +0 -85
- package/objects/Water.cjs.js +0 -1
- package/objects/Water.d.ts +0 -22
- package/objects/Water.js +0 -279
- package/objects/Water2.cjs.js +0 -1
- package/objects/Water2.d.ts +0 -30
- package/objects/Water2.js +0 -288
- package/offscreen/jank.cjs.js +0 -1
- package/offscreen/jank.js +0 -30
- package/offscreen/offscreen.cjs.js +0 -1
- package/offscreen/offscreen.js +0 -7
- package/offscreen/scene.cjs.js +0 -1
- package/offscreen/scene.js +0 -73
- package/physics/AmmoPhysics.cjs.js +0 -1
- package/physics/AmmoPhysics.d.ts +0 -7
- package/physics/AmmoPhysics.js +0 -206
- package/postprocessing/AdaptiveToneMappingPass.cjs.js +0 -1
- package/postprocessing/AdaptiveToneMappingPass.d.ts +0 -29
- package/postprocessing/AdaptiveToneMappingPass.js +0 -247
- package/postprocessing/AfterimagePass.cjs.js +0 -1
- package/postprocessing/AfterimagePass.d.ts +0 -15
- package/postprocessing/AfterimagePass.js +0 -76
- package/postprocessing/BloomPass.cjs.js +0 -1
- package/postprocessing/BloomPass.d.ts +0 -16
- package/postprocessing/BloomPass.js +0 -116
- package/postprocessing/BokehPass.cjs.js +0 -1
- package/postprocessing/BokehPass.d.ts +0 -23
- package/postprocessing/BokehPass.js +0 -106
- package/postprocessing/ClearPass.cjs.js +0 -1
- package/postprocessing/ClearPass.d.ts +0 -10
- package/postprocessing/ClearPass.js +0 -42
- package/postprocessing/CubeTexturePass.cjs.js +0 -1
- package/postprocessing/CubeTexturePass.d.ts +0 -14
- package/postprocessing/CubeTexturePass.js +0 -48
- package/postprocessing/DotScreenPass.cjs.js +0 -1
- package/postprocessing/DotScreenPass.d.ts +0 -10
- package/postprocessing/DotScreenPass.js +0 -48
- package/postprocessing/EffectComposer.cjs.js +0 -1
- package/postprocessing/EffectComposer.d.ts +0 -27
- package/postprocessing/EffectComposer.js +0 -186
- package/postprocessing/FilmPass.cjs.js +0 -1
- package/postprocessing/FilmPass.d.ts +0 -10
- package/postprocessing/FilmPass.js +0 -47
- package/postprocessing/GlitchPass.cjs.js +0 -1
- package/postprocessing/GlitchPass.d.ts +0 -15
- package/postprocessing/GlitchPass.js +0 -96
- package/postprocessing/HalftonePass.cjs.js +0 -1
- package/postprocessing/HalftonePass.d.ts +0 -23
- package/postprocessing/HalftonePass.js +0 -64
- package/postprocessing/LUTPass.cjs.js +0 -1
- package/postprocessing/LUTPass.d.ts +0 -13
- package/postprocessing/LUTPass.js +0 -161
- package/postprocessing/MaskPass.cjs.js +0 -1
- package/postprocessing/MaskPass.d.ts +0 -14
- package/postprocessing/MaskPass.js +0 -79
- package/postprocessing/OutlinePass.cjs.js +0 -1
- package/postprocessing/OutlinePass.d.ts +0 -53
- package/postprocessing/OutlinePass.js +0 -580
- package/postprocessing/Pass.cjs.js +0 -1
- package/postprocessing/Pass.d.ts +0 -20
- package/postprocessing/Pass.js +0 -61
- package/postprocessing/RenderPass.cjs.js +0 -1
- package/postprocessing/RenderPass.d.ts +0 -14
- package/postprocessing/RenderPass.js +0 -71
- package/postprocessing/RenderPixelatedPass.cjs.js +0 -1
- package/postprocessing/RenderPixelatedPass.js +0 -213
- package/postprocessing/SAOPass.cjs.js +0 -1
- package/postprocessing/SAOPass.d.ts +0 -79
- package/postprocessing/SAOPass.js +0 -317
- package/postprocessing/SMAAPass.cjs.js +0 -1
- package/postprocessing/SMAAPass.d.ts +0 -21
- package/postprocessing/SMAAPass.js +0 -132
- package/postprocessing/SSAARenderPass.cjs.js +0 -1
- package/postprocessing/SSAARenderPass.d.ts +0 -17
- package/postprocessing/SSAARenderPass.js +0 -118
- package/postprocessing/SSAOPass.cjs.js +0 -1
- package/postprocessing/SSAOPass.d.ts +0 -71
- package/postprocessing/SSAOPass.js +0 -314
- package/postprocessing/SSRPass.cjs.js +0 -1
- package/postprocessing/SSRPass.d.ts +0 -124
- package/postprocessing/SSRPass.js +0 -508
- package/postprocessing/SavePass.cjs.js +0 -1
- package/postprocessing/SavePass.d.ts +0 -12
- package/postprocessing/SavePass.js +0 -42
- package/postprocessing/ShaderPass.cjs.js +0 -1
- package/postprocessing/ShaderPass.d.ts +0 -13
- package/postprocessing/ShaderPass.js +0 -55
- package/postprocessing/TAARenderPass.cjs.js +0 -1
- package/postprocessing/TAARenderPass.d.ts +0 -8
- package/postprocessing/TAARenderPass.js +0 -107
- package/postprocessing/TexturePass.cjs.js +0 -1
- package/postprocessing/TexturePass.d.ts +0 -12
- package/postprocessing/TexturePass.js +0 -40
- package/postprocessing/UnrealBloomPass.cjs.js +0 -1
- package/postprocessing/UnrealBloomPass.d.ts +0 -31
- package/postprocessing/UnrealBloomPass.js +0 -273
- package/postprocessing/WaterPass.cjs.js +0 -1
- package/postprocessing/WaterPass.d.ts +0 -12
- package/postprocessing/WaterPass.js +0 -102
- package/renderers/CSS2DRenderer.cjs.js +0 -1
- package/renderers/CSS2DRenderer.d.ts +0 -22
- package/renderers/CSS2DRenderer.js +0 -152
- package/renderers/CSS3DRenderer.cjs.js +0 -1
- package/renderers/CSS3DRenderer.d.ts +0 -26
- package/renderers/CSS3DRenderer.js +0 -166
- package/renderers/Projector.cjs.js +0 -1
- package/renderers/Projector.d.ts +0 -60
- package/renderers/Projector.js +0 -678
- package/renderers/SVGRenderer.cjs.js +0 -1
- package/renderers/SVGRenderer.d.ts +0 -25
- package/renderers/SVGRenderer.js +0 -416
- package/renderers/nodes/accessors/CameraNode.cjs.js +0 -1
- package/renderers/nodes/accessors/CameraNode.js +0 -73
- package/renderers/nodes/accessors/ModelNode.cjs.js +0 -1
- package/renderers/nodes/accessors/ModelNode.js +0 -69
- package/renderers/nodes/accessors/ModelViewProjectionNode.cjs.js +0 -1
- package/renderers/nodes/accessors/ModelViewProjectionNode.js +0 -33
- package/renderers/nodes/accessors/NormalNode.cjs.js +0 -1
- package/renderers/nodes/accessors/NormalNode.js +0 -70
- package/renderers/nodes/accessors/PositionNode.cjs.js +0 -1
- package/renderers/nodes/accessors/PositionNode.js +0 -30
- package/renderers/nodes/accessors/UVNode.cjs.js +0 -1
- package/renderers/nodes/accessors/UVNode.js +0 -17
- package/renderers/nodes/core/AttributeNode.cjs.js +0 -1
- package/renderers/nodes/core/AttributeNode.js +0 -43
- package/renderers/nodes/core/InputNode.cjs.js +0 -1
- package/renderers/nodes/core/InputNode.js +0 -40
- package/renderers/nodes/core/Node.cjs.js +0 -1
- package/renderers/nodes/core/Node.js +0 -43
- package/renderers/nodes/core/NodeAttribute.cjs.js +0 -1
- package/renderers/nodes/core/NodeAttribute.js +0 -12
- package/renderers/nodes/core/NodeBuilder.cjs.js +0 -1
- package/renderers/nodes/core/NodeBuilder.js +0 -309
- package/renderers/nodes/core/NodeFrame.cjs.js +0 -1
- package/renderers/nodes/core/NodeFrame.js +0 -37
- package/renderers/nodes/core/NodeSlot.cjs.js +0 -1
- package/renderers/nodes/core/NodeSlot.js +0 -10
- package/renderers/nodes/core/NodeUniform.cjs.js +0 -1
- package/renderers/nodes/core/NodeUniform.js +0 -22
- package/renderers/nodes/core/NodeVary.cjs.js +0 -1
- package/renderers/nodes/core/NodeVary.js +0 -13
- package/renderers/nodes/core/VaryNode.cjs.js +0 -1
- package/renderers/nodes/core/VaryNode.js +0 -27
- package/renderers/nodes/core/constants.cjs.js +0 -1
- package/renderers/nodes/core/constants.js +0 -19
- package/renderers/nodes/inputs/ColorNode.cjs.js +0 -1
- package/renderers/nodes/inputs/ColorNode.js +0 -16
- package/renderers/nodes/inputs/FloatNode.cjs.js +0 -1
- package/renderers/nodes/inputs/FloatNode.js +0 -16
- package/renderers/nodes/inputs/Matrix3Node.cjs.js +0 -1
- package/renderers/nodes/inputs/Matrix3Node.js +0 -17
- package/renderers/nodes/inputs/Matrix4Node.cjs.js +0 -1
- package/renderers/nodes/inputs/Matrix4Node.js +0 -17
- package/renderers/nodes/inputs/TextureNode.cjs.js +0 -1
- package/renderers/nodes/inputs/TextureNode.js +0 -27
- package/renderers/nodes/inputs/Vector2Node.cjs.js +0 -1
- package/renderers/nodes/inputs/Vector2Node.js +0 -16
- package/renderers/nodes/inputs/Vector3Node.cjs.js +0 -1
- package/renderers/nodes/inputs/Vector3Node.js +0 -17
- package/renderers/nodes/inputs/Vector4Node.cjs.js +0 -1
- package/renderers/nodes/inputs/Vector4Node.js +0 -17
- package/renderers/nodes/math/MathNode.cjs.js +0 -1
- package/renderers/nodes/math/MathNode.js +0 -64
- package/renderers/nodes/math/OperatorNode.cjs.js +0 -1
- package/renderers/nodes/math/OperatorNode.js +0 -57
- package/renderers/nodes/utils/SwitchNode.cjs.js +0 -1
- package/renderers/nodes/utils/SwitchNode.js +0 -24
- package/renderers/nodes/utils/TimerNode.cjs.js +0 -1
- package/renderers/nodes/utils/TimerNode.js +0 -18
- package/renderers/webgpu/WebGPU.cjs.js +0 -1
- package/renderers/webgpu/WebGPU.js +0 -25
- package/renderers/webgpu/WebGPUAttributes.cjs.js +0 -1
- package/renderers/webgpu/WebGPUAttributes.js +0 -75
- package/renderers/webgpu/WebGPUBackground.cjs.js +0 -1
- package/renderers/webgpu/WebGPUBackground.js +0 -77
- package/renderers/webgpu/WebGPUBinding.cjs.js +0 -1
- package/renderers/webgpu/WebGPUBinding.js +0 -16
- package/renderers/webgpu/WebGPUBindings.cjs.js +0 -1
- package/renderers/webgpu/WebGPUBindings.js +0 -190
- package/renderers/webgpu/WebGPUComputePipelines.cjs.js +0 -1
- package/renderers/webgpu/WebGPUComputePipelines.js +0 -54
- package/renderers/webgpu/WebGPUGeometries.cjs.js +0 -1
- package/renderers/webgpu/WebGPUGeometries.js +0 -50
- package/renderers/webgpu/WebGPUInfo.cjs.js +0 -1
- package/renderers/webgpu/WebGPUInfo.js +0 -50
- package/renderers/webgpu/WebGPUObjects.cjs.js +0 -1
- package/renderers/webgpu/WebGPUObjects.js +0 -29
- package/renderers/webgpu/WebGPUProperties.cjs.js +0 -1
- package/renderers/webgpu/WebGPUProperties.js +0 -27
- package/renderers/webgpu/WebGPURenderLists.cjs.js +0 -1
- package/renderers/webgpu/WebGPURenderLists.js +0 -134
- package/renderers/webgpu/WebGPURenderPipelines.cjs.js +0 -1
- package/renderers/webgpu/WebGPURenderPipelines.js +0 -671
- package/renderers/webgpu/WebGPURenderer.cjs.js +0 -1
- package/renderers/webgpu/WebGPURenderer.js +0 -713
- package/renderers/webgpu/WebGPUSampledTexture.cjs.js +0 -1
- package/renderers/webgpu/WebGPUSampledTexture.js +0 -53
- package/renderers/webgpu/WebGPUSampler.cjs.js +0 -1
- package/renderers/webgpu/WebGPUSampler.js +0 -19
- package/renderers/webgpu/WebGPUStorageBuffer.cjs.js +0 -1
- package/renderers/webgpu/WebGPUStorageBuffer.js +0 -19
- package/renderers/webgpu/WebGPUTextureRenderer.cjs.js +0 -1
- package/renderers/webgpu/WebGPUTextureRenderer.js +0 -28
- package/renderers/webgpu/WebGPUTextureUtils.cjs.js +0 -1
- package/renderers/webgpu/WebGPUTextureUtils.js +0 -108
- package/renderers/webgpu/WebGPUTextures.cjs.js +0 -1
- package/renderers/webgpu/WebGPUTextures.js +0 -630
- package/renderers/webgpu/WebGPUUniform.cjs.js +0 -1
- package/renderers/webgpu/WebGPUUniform.js +0 -107
- package/renderers/webgpu/WebGPUUniformsGroup.cjs.js +0 -1
- package/renderers/webgpu/WebGPUUniformsGroup.js +0 -215
- package/renderers/webgpu/constants.cjs.js +0 -1
- package/renderers/webgpu/constants.js +0 -221
- package/renderers/webgpu/nodes/ShaderLib.cjs.js +0 -1
- package/renderers/webgpu/nodes/ShaderLib.js +0 -41
- package/renderers/webgpu/nodes/WebGPUNodeBuilder.cjs.js +0 -1
- package/renderers/webgpu/nodes/WebGPUNodeBuilder.js +0 -235
- package/renderers/webgpu/nodes/WebGPUNodeUniform.cjs.js +0 -1
- package/renderers/webgpu/nodes/WebGPUNodeUniform.js +0 -87
- package/renderers/webgpu/nodes/WebGPUNodeUniformsGroup.cjs.js +0 -1
- package/renderers/webgpu/nodes/WebGPUNodeUniformsGroup.js +0 -15
- package/renderers/webgpu/nodes/WebGPUNodes.cjs.js +0 -1
- package/renderers/webgpu/nodes/WebGPUNodes.js +0 -77
- package/shaders/ACESFilmicToneMappingShader.cjs.js +0 -1
- package/shaders/ACESFilmicToneMappingShader.d.ts +0 -9
- package/shaders/ACESFilmicToneMappingShader.js +0 -28
- package/shaders/AfterimageShader.cjs.js +0 -1
- package/shaders/AfterimageShader.d.ts +0 -10
- package/shaders/AfterimageShader.js +0 -22
- package/shaders/BasicShader.cjs.js +0 -1
- package/shaders/BasicShader.d.ts +0 -5
- package/shaders/BasicShader.js +0 -10
- package/shaders/BleachBypassShader.cjs.js +0 -1
- package/shaders/BleachBypassShader.d.ts +0 -9
- package/shaders/BleachBypassShader.js +0 -19
- package/shaders/BlendShader.cjs.js +0 -1
- package/shaders/BlendShader.d.ts +0 -18
- package/shaders/BlendShader.js +0 -23
- package/shaders/BokehShader.cjs.js +0 -1
- package/shaders/BokehShader.d.ts +0 -19
- package/shaders/BokehShader.js +0 -44
- package/shaders/BokehShader2.cjs.js +0 -1
- package/shaders/BokehShader2.d.ts +0 -43
- package/shaders/BokehShader2.js +0 -98
- package/shaders/BrightnessContrastShader.cjs.js +0 -1
- package/shaders/BrightnessContrastShader.d.ts +0 -15
- package/shaders/BrightnessContrastShader.js +0 -23
- package/shaders/ColorCorrectionShader.cjs.js +0 -1
- package/shaders/ColorCorrectionShader.d.ts +0 -19
- package/shaders/ColorCorrectionShader.js +0 -26
- package/shaders/ColorifyShader.cjs.js +0 -1
- package/shaders/ColorifyShader.d.ts +0 -13
- package/shaders/ColorifyShader.js +0 -20
- package/shaders/ConvolutionShader.cjs.js +0 -1
- package/shaders/ConvolutionShader.d.ts +0 -16
- package/shaders/ConvolutionShader.js +0 -51
- package/shaders/CopyShader.cjs.js +0 -1
- package/shaders/CopyShader.d.ts +0 -9
- package/shaders/CopyShader.js +0 -17
- package/shaders/DOFMipMapShader.cjs.js +0 -1
- package/shaders/DOFMipMapShader.d.ts +0 -18
- package/shaders/DOFMipMapShader.js +0 -25
- package/shaders/DepthLimitedBlurShader.cjs.js +0 -1
- package/shaders/DepthLimitedBlurShader.d.ts +0 -28
- package/shaders/DepthLimitedBlurShader.js +0 -69
- package/shaders/DigitalGlitch.cjs.js +0 -1
- package/shaders/DigitalGlitch.d.ts +0 -39
- package/shaders/DigitalGlitch.js +0 -106
- package/shaders/DotScreenShader.cjs.js +0 -1
- package/shaders/DotScreenShader.d.ts +0 -22
- package/shaders/DotScreenShader.js +0 -31
- package/shaders/FXAAShader.cjs.js +0 -1
- package/shaders/FXAAShader.d.ts +0 -13
- package/shaders/FXAAShader.js +0 -23
- package/shaders/FilmShader.cjs.js +0 -1
- package/shaders/FilmShader.d.ts +0 -24
- package/shaders/FilmShader.js +0 -56
- package/shaders/FocusShader.cjs.js +0 -1
- package/shaders/FocusShader.d.ts +0 -21
- package/shaders/FocusShader.js +0 -28
- package/shaders/FreiChenShader.cjs.js +0 -1
- package/shaders/FreiChenShader.d.ts +0 -13
- package/shaders/FreiChenShader.js +0 -28
- package/shaders/FresnelShader.cjs.js +0 -1
- package/shaders/FresnelShader.d.ts +0 -21
- package/shaders/FresnelShader.js +0 -26
- package/shaders/GammaCorrectionShader.cjs.js +0 -1
- package/shaders/GammaCorrectionShader.d.ts +0 -8
- package/shaders/GammaCorrectionShader.js +0 -15
- package/shaders/GodRaysShader.cjs.js +0 -1
- package/shaders/GodRaysShader.d.ts +0 -58
- package/shaders/GodRaysShader.js +0 -137
- package/shaders/HalftoneShader.cjs.js +0 -1
- package/shaders/HalftoneShader.d.ts +0 -45
- package/shaders/HalftoneShader.js +0 -69
- package/shaders/HorizontalBlurShader.cjs.js +0 -1
- package/shaders/HorizontalBlurShader.d.ts +0 -9
- package/shaders/HorizontalBlurShader.js +0 -59
- package/shaders/HorizontalTiltShiftShader.cjs.js +0 -1
- package/shaders/HorizontalTiltShiftShader.d.ts +0 -15
- package/shaders/HorizontalTiltShiftShader.js +0 -25
- package/shaders/HueSaturationShader.cjs.js +0 -1
- package/shaders/HueSaturationShader.d.ts +0 -15
- package/shaders/HueSaturationShader.js +0 -25
- package/shaders/KaleidoShader.cjs.js +0 -1
- package/shaders/KaleidoShader.d.ts +0 -15
- package/shaders/KaleidoShader.js +0 -26
- package/shaders/LuminosityHighPassShader.cjs.js +0 -1
- package/shaders/LuminosityHighPassShader.d.ts +0 -23
- package/shaders/LuminosityHighPassShader.js +0 -31
- package/shaders/LuminosityShader.cjs.js +0 -1
- package/shaders/LuminosityShader.d.ts +0 -9
- package/shaders/LuminosityShader.js +0 -15
- package/shaders/MirrorShader.cjs.js +0 -1
- package/shaders/MirrorShader.d.ts +0 -12
- package/shaders/MirrorShader.js +0 -20
- package/shaders/NormalMapShader.cjs.js +0 -1
- package/shaders/NormalMapShader.d.ts +0 -19
- package/shaders/NormalMapShader.js +0 -27
- package/shaders/ParallaxShader.cjs.js +0 -1
- package/shaders/ParallaxShader.d.ts +0 -28
- package/shaders/ParallaxShader.js +0 -54
- package/shaders/PixelShader.cjs.js +0 -1
- package/shaders/PixelShader.d.ts +0 -15
- package/shaders/PixelShader.js +0 -20
- package/shaders/RGBShiftShader.cjs.js +0 -1
- package/shaders/RGBShiftShader.d.ts +0 -15
- package/shaders/RGBShiftShader.js +0 -26
- package/shaders/SAOShader.cjs.js +0 -1
- package/shaders/SAOShader.d.ts +0 -25
- package/shaders/SAOShader.js +0 -60
- package/shaders/SMAAShader.cjs.js +0 -1
- package/shaders/SMAAShader.d.ts +0 -55
- package/shaders/SMAAShader.js +0 -151
- package/shaders/SSAOShader.cjs.js +0 -1
- package/shaders/SSAOShader.d.ts +0 -80
- package/shaders/SSAOShader.js +0 -100
- package/shaders/SSRShader.cjs.js +0 -1
- package/shaders/SSRShader.d.ts +0 -90
- package/shaders/SSRShader.js +0 -379
- package/shaders/SepiaShader.cjs.js +0 -1
- package/shaders/SepiaShader.d.ts +0 -12
- package/shaders/SepiaShader.js +0 -19
- package/shaders/SobelOperatorShader.cjs.js +0 -1
- package/shaders/SobelOperatorShader.d.ts +0 -13
- package/shaders/SobelOperatorShader.js +0 -33
- package/shaders/SubsurfaceScatteringShader.cjs.js +0 -1
- package/shaders/SubsurfaceScatteringShader.d.ts +0 -5
- package/shaders/SubsurfaceScatteringShader.js +0 -45
- package/shaders/TechnicolorShader.cjs.js +0 -1
- package/shaders/TechnicolorShader.d.ts +0 -9
- package/shaders/TechnicolorShader.js +0 -17
- package/shaders/ToneMapShader.cjs.js +0 -1
- package/shaders/ToneMapShader.d.ts +0 -24
- package/shaders/ToneMapShader.js +0 -32
- package/shaders/ToonShader.cjs.js +0 -1
- package/shaders/ToonShader.d.ts +0 -100
- package/shaders/ToonShader.js +0 -112
- package/shaders/TriangleBlurShader.cjs.js +0 -1
- package/shaders/TriangleBlurShader.d.ts +0 -13
- package/shaders/TriangleBlurShader.js +0 -27
- package/shaders/UnpackDepthRGBAShader.cjs.js +0 -1
- package/shaders/UnpackDepthRGBAShader.d.ts +0 -12
- package/shaders/UnpackDepthRGBAShader.js +0 -18
- package/shaders/VerticalBlurShader.cjs.js +0 -1
- package/shaders/VerticalBlurShader.d.ts +0 -9
- package/shaders/VerticalBlurShader.js +0 -60
- package/shaders/VerticalTiltShiftShader.cjs.js +0 -1
- package/shaders/VerticalTiltShiftShader.d.ts +0 -15
- package/shaders/VerticalTiltShiftShader.js +0 -25
- package/shaders/VignetteShader.cjs.js +0 -1
- package/shaders/VignetteShader.d.ts +0 -15
- package/shaders/VignetteShader.js +0 -32
- package/shaders/VolumeShader.cjs.js +0 -1
- package/shaders/VolumeShader.d.ts +0 -25
- package/shaders/VolumeShader.js +0 -81
- package/shaders/WaterRefractionShader.cjs.js +0 -1
- package/shaders/WaterRefractionShader.d.ts +0 -21
- package/shaders/WaterRefractionShader.js +0 -25
- package/shaders/types.cjs.js +0 -1
- package/shaders/types.d.ts +0 -14
- package/shaders/types.js +0 -1
- package/textures/FlakesTexture.cjs.js +0 -1
- package/textures/FlakesTexture.d.ts +0 -4
- package/textures/FlakesTexture.js +0 -32
- package/types/helpers.cjs.js +0 -1
- package/types/helpers.d.ts +0 -1
- package/types/helpers.js +0 -3
- package/types/shared.cjs.js +0 -1
- package/types/shared.d.ts +0 -2
- package/types/shared.js +0 -1
- package/types/utils.cjs.js +0 -1
- package/types/utils.d.ts +0 -3
- package/types/utils.js +0 -1
- package/utils/BufferGeometryUtils.cjs.js +0 -1
- package/utils/BufferGeometryUtils.d.ts +0 -15
- package/utils/BufferGeometryUtils.js +0 -728
- package/utils/GeometryCompressionUtils.cjs.js +0 -1
- package/utils/GeometryCompressionUtils.d.ts +0 -7
- package/utils/GeometryCompressionUtils.js +0 -545
- package/utils/GeometryUtils.cjs.js +0 -1
- package/utils/GeometryUtils.d.ts +0 -6
- package/utils/GeometryUtils.js +0 -161
- package/utils/LDrawUtils.cjs.js +0 -1
- package/utils/LDrawUtils.d.ts +0 -5
- package/utils/LDrawUtils.js +0 -144
- package/utils/RoughnessMipmapper.cjs.js +0 -1
- package/utils/RoughnessMipmapper.js +0 -257
- package/utils/SceneUtils.cjs.js +0 -1
- package/utils/SceneUtils.d.ts +0 -9
- package/utils/SceneUtils.js +0 -41
- package/utils/ShadowMapViewer.cjs.js +0 -1
- package/utils/ShadowMapViewer.d.ts +0 -24
- package/utils/ShadowMapViewer.js +0 -160
- package/utils/SkeletonUtils.cjs.js +0 -1
- package/utils/SkeletonUtils.d.ts +0 -30
- package/utils/SkeletonUtils.js +0 -383
- package/utils/UVsDebug.cjs.js +0 -1
- package/utils/UVsDebug.d.ts +0 -3
- package/utils/UVsDebug.js +0 -115
- package/utils/WorkerPool.cjs.js +0 -1
- package/utils/WorkerPool.js +0 -82
- package/webxr/ARButton.cjs.js +0 -1
- package/webxr/ARButton.d.ts +0 -5
- package/webxr/ARButton.js +0 -145
- package/webxr/OculusHandModel.cjs.js +0 -1
- package/webxr/OculusHandModel.d.ts +0 -22
- package/webxr/OculusHandModel.js +0 -90
- package/webxr/OculusHandPointerModel.cjs.js +0 -1
- package/webxr/OculusHandPointerModel.d.ts +0 -63
- package/webxr/OculusHandPointerModel.js +0 -248
- package/webxr/Text2D.cjs.js +0 -1
- package/webxr/Text2D.d.ts +0 -3
- package/webxr/Text2D.js +0 -32
- package/webxr/VRButton.cjs.js +0 -1
- package/webxr/VRButton.d.ts +0 -7
- package/webxr/VRButton.js +0 -136
- package/webxr/XRControllerModelFactory.cjs.js +0 -1
- package/webxr/XRControllerModelFactory.d.ts +0 -19
- package/webxr/XRControllerModelFactory.js +0 -237
- package/webxr/XREstimatedLight.cjs.js +0 -1
- package/webxr/XREstimatedLight.d.ts +0 -32
- package/webxr/XREstimatedLight.js +0 -153
- package/webxr/XRHandMeshModel.cjs.js +0 -1
- package/webxr/XRHandMeshModel.d.ts +0 -9
- package/webxr/XRHandMeshModel.js +0 -62
- package/webxr/XRHandModelFactory.cjs.js +0 -1
- package/webxr/XRHandModelFactory.d.ts +0 -25
- package/webxr/XRHandModelFactory.js +0 -64
- package/webxr/XRHandPrimitiveModel.cjs.js +0 -1
- package/webxr/XRHandPrimitiveModel.d.ts +0 -24
- package/webxr/XRHandPrimitiveModel.js +0 -54
package/offscreen/scene.js
DELETED
@@ -1,73 +0,0 @@
|
|
1
|
-
import * as THREE from 'three';
|
2
|
-
|
3
|
-
var camera, scene, renderer, group;
|
4
|
-
|
5
|
-
function init(canvas, width, height, pixelRatio, path) {
|
6
|
-
camera = new THREE.PerspectiveCamera(40, width / height, 1, 1000);
|
7
|
-
camera.position.z = 200;
|
8
|
-
scene = new THREE.Scene();
|
9
|
-
scene.fog = new THREE.Fog(0x444466, 100, 400);
|
10
|
-
scene.background = new THREE.Color(0x444466);
|
11
|
-
group = new THREE.Group();
|
12
|
-
scene.add(group); // we don't use ImageLoader since it has a DOM dependency (HTML5 image element)
|
13
|
-
|
14
|
-
var loader = new THREE.ImageBitmapLoader().setPath(path);
|
15
|
-
loader.setOptions({
|
16
|
-
imageOrientation: 'flipY'
|
17
|
-
});
|
18
|
-
loader.load('textures/matcaps/matcap-porcelain-white.jpg', function (imageBitmap) {
|
19
|
-
var texture = new THREE.CanvasTexture(imageBitmap);
|
20
|
-
var geometry = new THREE.IcosahedronGeometry(5, 8);
|
21
|
-
var materials = [new THREE.MeshMatcapMaterial({
|
22
|
-
color: 0xaa24df,
|
23
|
-
matcap: texture
|
24
|
-
}), new THREE.MeshMatcapMaterial({
|
25
|
-
color: 0x605d90,
|
26
|
-
matcap: texture
|
27
|
-
}), new THREE.MeshMatcapMaterial({
|
28
|
-
color: 0xe04a3f,
|
29
|
-
matcap: texture
|
30
|
-
}), new THREE.MeshMatcapMaterial({
|
31
|
-
color: 0xe30456,
|
32
|
-
matcap: texture
|
33
|
-
})];
|
34
|
-
|
35
|
-
for (let i = 0; i < 100; i++) {
|
36
|
-
var material = materials[i % materials.length];
|
37
|
-
var mesh = new THREE.Mesh(geometry, material);
|
38
|
-
mesh.position.x = random() * 200 - 100;
|
39
|
-
mesh.position.y = random() * 200 - 100;
|
40
|
-
mesh.position.z = random() * 200 - 100;
|
41
|
-
mesh.scale.setScalar(random() + 1);
|
42
|
-
group.add(mesh);
|
43
|
-
}
|
44
|
-
|
45
|
-
renderer = new THREE.WebGLRenderer({
|
46
|
-
antialias: true,
|
47
|
-
canvas: canvas
|
48
|
-
});
|
49
|
-
renderer.setPixelRatio(pixelRatio);
|
50
|
-
renderer.setSize(width, height, false);
|
51
|
-
animate();
|
52
|
-
});
|
53
|
-
}
|
54
|
-
|
55
|
-
function animate() {
|
56
|
-
// group.rotation.x = Date.now() / 4000;
|
57
|
-
group.rotation.y = -Date.now() / 4000;
|
58
|
-
renderer.render(scene, camera);
|
59
|
-
|
60
|
-
if (self.requestAnimationFrame) {
|
61
|
-
self.requestAnimationFrame(animate);
|
62
|
-
}
|
63
|
-
} // PRNG
|
64
|
-
|
65
|
-
|
66
|
-
var seed = 1;
|
67
|
-
|
68
|
-
function random() {
|
69
|
-
var x = Math.sin(seed++) * 10000;
|
70
|
-
return x - Math.floor(x);
|
71
|
-
}
|
72
|
-
|
73
|
-
export default init;
|
@@ -1 +0,0 @@
|
|
1
|
-
"use strict";function t(t,e,n,o){const i=e.x(),s=e.y(),r=e.z(),a=e.w(),c=i+i,d=s+s,l=r+r,u=i*c,w=i*d,y=i*l,f=s*d,g=s*l,b=r*l,h=a*c,m=a*d,p=a*l;n[o+0]=1-(f+b),n[o+1]=w+p,n[o+2]=y-m,n[o+3]=0,n[o+4]=w-p,n[o+5]=1-(u+b),n[o+6]=g+h,n[o+7]=0,n[o+8]=y+m,n[o+9]=g-h,n[o+10]=1-(u+f),n[o+11]=0,n[o+12]=t.x(),n[o+13]=t.y(),n[o+14]=t.z(),n[o+15]=1}Object.defineProperty(exports,"__esModule",{value:!0}),exports.AmmoPhysics=async function(){if("Ammo"in window==!1)return void console.error("AmmoPhysics: Couldn't find Ammo.js");const e=await Ammo(),n=new e.btDefaultCollisionConfiguration,o=new e.btCollisionDispatcher(n),i=new e.btDbvtBroadphase,s=new e.btSequentialImpulseConstraintSolver,r=new e.btDiscreteDynamicsWorld(o,i,s,n);r.setGravity(new e.btVector3(0,-9.8,0));const a=new e.btTransform,c=[],d=new WeakMap;let l=0;return setInterval((function(){const e=performance.now();if(l>0){const t=(e-l)/1e3;r.stepSimulation(t,10)}l=e;for(let e=0,n=c.length;e<n;e++){const n=c[e];if(n.isInstancedMesh){const e=n.instanceMatrix.array,o=d.get(n);for(let n=0;n<o.length;n++){o[n].getMotionState().getWorldTransform(a);t(a.getOrigin(),a.getRotation(),e,16*n)}n.instanceMatrix.needsUpdate=!0}else if(n.isMesh){d.get(n).getMotionState().getWorldTransform(a);const t=a.getOrigin(),e=a.getRotation();n.position.set(t.x(),t.y(),t.z()),n.quaternion.set(e.x(),e.y(),e.z(),e.w())}}}),1e3/60),{addMesh:function(t,n=0){const o=function(t){const n=t.parameters;if("BoxGeometry"===t.type){const t=void 0!==n.width?n.width/2:.5,o=void 0!==n.height?n.height/2:.5,i=void 0!==n.depth?n.depth/2:.5,s=new e.btBoxShape(new e.btVector3(t,o,i));return s.setMargin(.05),s}if("SphereGeometry"===t.type||"IcosahedronGeometry"===t.type){const t=void 0!==n.radius?n.radius:1,o=new e.btSphereShape(t);return o.setMargin(.05),o}return null}(t.geometry);null!==o&&(t.isInstancedMesh?function(t,n,o){const i=t.instanceMatrix.array,s=[];for(let a=0;a<t.count;a++){const t=16*a,c=new e.btTransform;c.setFromOpenGLMatrix(i.slice(t,t+16));const d=new e.btDefaultMotionState(c),l=new e.btVector3(0,0,0);o.calculateLocalInertia(n,l);const u=new e.btRigidBodyConstructionInfo(n,d,o,l),w=new e.btRigidBody(u);r.addRigidBody(w),s.push(w)}n>0&&(t.instanceMatrix.setUsage(35048),c.push(t),d.set(t,s))}(t,n,o):t.isMesh&&function(t,n,o){const i=t.position,s=t.quaternion,a=new e.btTransform;a.setIdentity(),a.setOrigin(new e.btVector3(i.x,i.y,i.z)),a.setRotation(new e.btQuaternion(s.x,s.y,s.z,s.w));const l=new e.btDefaultMotionState(a),u=new e.btVector3(0,0,0);o.calculateLocalInertia(n,u);const w=new e.btRigidBodyConstructionInfo(n,l,o,u),y=new e.btRigidBody(w);r.addRigidBody(y),n>0&&(c.push(t),d.set(t,y))}(t,n,o))},setMeshPosition:function(t,n,o=0){if(t.isInstancedMesh){const i=d.get(t)[o];i.setAngularVelocity(new e.btVector3(0,0,0)),i.setLinearVelocity(new e.btVector3(0,0,0)),a.setIdentity(),a.setOrigin(new e.btVector3(n.x,n.y,n.z)),i.setWorldTransform(a)}else if(t.isMesh){const o=d.get(t);o.setAngularVelocity(new e.btVector3(0,0,0)),o.setLinearVelocity(new e.btVector3(0,0,0)),a.setIdentity(),a.setOrigin(new e.btVector3(n.x,n.y,n.z)),o.setWorldTransform(a)}}}};
|
package/physics/AmmoPhysics.d.ts
DELETED
package/physics/AmmoPhysics.js
DELETED
@@ -1,206 +0,0 @@
|
|
1
|
-
async function AmmoPhysics() {
|
2
|
-
if ('Ammo' in window === false) {
|
3
|
-
console.error("AmmoPhysics: Couldn't find Ammo.js");
|
4
|
-
return;
|
5
|
-
}
|
6
|
-
|
7
|
-
const AmmoLib = await Ammo(); // eslint-disable-line no-undef
|
8
|
-
|
9
|
-
const frameRate = 60;
|
10
|
-
const collisionConfiguration = new AmmoLib.btDefaultCollisionConfiguration();
|
11
|
-
const dispatcher = new AmmoLib.btCollisionDispatcher(collisionConfiguration);
|
12
|
-
const broadphase = new AmmoLib.btDbvtBroadphase();
|
13
|
-
const solver = new AmmoLib.btSequentialImpulseConstraintSolver();
|
14
|
-
const world = new AmmoLib.btDiscreteDynamicsWorld(dispatcher, broadphase, solver, collisionConfiguration);
|
15
|
-
world.setGravity(new AmmoLib.btVector3(0, -9.8, 0));
|
16
|
-
const worldTransform = new AmmoLib.btTransform(); //
|
17
|
-
|
18
|
-
function getShape(geometry) {
|
19
|
-
const parameters = geometry.parameters; // TODO change type to is*
|
20
|
-
|
21
|
-
if (geometry.type === 'BoxGeometry') {
|
22
|
-
const sx = parameters.width !== undefined ? parameters.width / 2 : 0.5;
|
23
|
-
const sy = parameters.height !== undefined ? parameters.height / 2 : 0.5;
|
24
|
-
const sz = parameters.depth !== undefined ? parameters.depth / 2 : 0.5;
|
25
|
-
const shape = new AmmoLib.btBoxShape(new AmmoLib.btVector3(sx, sy, sz));
|
26
|
-
shape.setMargin(0.05);
|
27
|
-
return shape;
|
28
|
-
} else if (geometry.type === 'SphereGeometry' || geometry.type === 'IcosahedronGeometry') {
|
29
|
-
const radius = parameters.radius !== undefined ? parameters.radius : 1;
|
30
|
-
const shape = new AmmoLib.btSphereShape(radius);
|
31
|
-
shape.setMargin(0.05);
|
32
|
-
return shape;
|
33
|
-
}
|
34
|
-
|
35
|
-
return null;
|
36
|
-
}
|
37
|
-
|
38
|
-
const meshes = [];
|
39
|
-
const meshMap = new WeakMap();
|
40
|
-
|
41
|
-
function addMesh(mesh, mass = 0) {
|
42
|
-
const shape = getShape(mesh.geometry);
|
43
|
-
|
44
|
-
if (shape !== null) {
|
45
|
-
if (mesh.isInstancedMesh) {
|
46
|
-
handleInstancedMesh(mesh, mass, shape);
|
47
|
-
} else if (mesh.isMesh) {
|
48
|
-
handleMesh(mesh, mass, shape);
|
49
|
-
}
|
50
|
-
}
|
51
|
-
}
|
52
|
-
|
53
|
-
function handleMesh(mesh, mass, shape) {
|
54
|
-
const position = mesh.position;
|
55
|
-
const quaternion = mesh.quaternion;
|
56
|
-
const transform = new AmmoLib.btTransform();
|
57
|
-
transform.setIdentity();
|
58
|
-
transform.setOrigin(new AmmoLib.btVector3(position.x, position.y, position.z));
|
59
|
-
transform.setRotation(new AmmoLib.btQuaternion(quaternion.x, quaternion.y, quaternion.z, quaternion.w));
|
60
|
-
const motionState = new AmmoLib.btDefaultMotionState(transform);
|
61
|
-
const localInertia = new AmmoLib.btVector3(0, 0, 0);
|
62
|
-
shape.calculateLocalInertia(mass, localInertia);
|
63
|
-
const rbInfo = new AmmoLib.btRigidBodyConstructionInfo(mass, motionState, shape, localInertia);
|
64
|
-
const body = new AmmoLib.btRigidBody(rbInfo); // body.setFriction( 4 );
|
65
|
-
|
66
|
-
world.addRigidBody(body);
|
67
|
-
|
68
|
-
if (mass > 0) {
|
69
|
-
meshes.push(mesh);
|
70
|
-
meshMap.set(mesh, body);
|
71
|
-
}
|
72
|
-
}
|
73
|
-
|
74
|
-
function handleInstancedMesh(mesh, mass, shape) {
|
75
|
-
const array = mesh.instanceMatrix.array;
|
76
|
-
const bodies = [];
|
77
|
-
|
78
|
-
for (let i = 0; i < mesh.count; i++) {
|
79
|
-
const index = i * 16;
|
80
|
-
const transform = new AmmoLib.btTransform();
|
81
|
-
transform.setFromOpenGLMatrix(array.slice(index, index + 16));
|
82
|
-
const motionState = new AmmoLib.btDefaultMotionState(transform);
|
83
|
-
const localInertia = new AmmoLib.btVector3(0, 0, 0);
|
84
|
-
shape.calculateLocalInertia(mass, localInertia);
|
85
|
-
const rbInfo = new AmmoLib.btRigidBodyConstructionInfo(mass, motionState, shape, localInertia);
|
86
|
-
const body = new AmmoLib.btRigidBody(rbInfo);
|
87
|
-
world.addRigidBody(body);
|
88
|
-
bodies.push(body);
|
89
|
-
}
|
90
|
-
|
91
|
-
if (mass > 0) {
|
92
|
-
mesh.instanceMatrix.setUsage(35048); // THREE.DynamicDrawUsage = 35048
|
93
|
-
|
94
|
-
meshes.push(mesh);
|
95
|
-
meshMap.set(mesh, bodies);
|
96
|
-
}
|
97
|
-
} //
|
98
|
-
|
99
|
-
|
100
|
-
function setMeshPosition(mesh, position, index = 0) {
|
101
|
-
if (mesh.isInstancedMesh) {
|
102
|
-
const bodies = meshMap.get(mesh);
|
103
|
-
const body = bodies[index];
|
104
|
-
body.setAngularVelocity(new AmmoLib.btVector3(0, 0, 0));
|
105
|
-
body.setLinearVelocity(new AmmoLib.btVector3(0, 0, 0));
|
106
|
-
worldTransform.setIdentity();
|
107
|
-
worldTransform.setOrigin(new AmmoLib.btVector3(position.x, position.y, position.z));
|
108
|
-
body.setWorldTransform(worldTransform);
|
109
|
-
} else if (mesh.isMesh) {
|
110
|
-
const body = meshMap.get(mesh);
|
111
|
-
body.setAngularVelocity(new AmmoLib.btVector3(0, 0, 0));
|
112
|
-
body.setLinearVelocity(new AmmoLib.btVector3(0, 0, 0));
|
113
|
-
worldTransform.setIdentity();
|
114
|
-
worldTransform.setOrigin(new AmmoLib.btVector3(position.x, position.y, position.z));
|
115
|
-
body.setWorldTransform(worldTransform);
|
116
|
-
}
|
117
|
-
} //
|
118
|
-
|
119
|
-
|
120
|
-
let lastTime = 0;
|
121
|
-
|
122
|
-
function step() {
|
123
|
-
const time = performance.now();
|
124
|
-
|
125
|
-
if (lastTime > 0) {
|
126
|
-
const delta = (time - lastTime) / 1000; // console.time( 'world.step' );
|
127
|
-
|
128
|
-
world.stepSimulation(delta, 10); // console.timeEnd( 'world.step' );
|
129
|
-
}
|
130
|
-
|
131
|
-
lastTime = time; //
|
132
|
-
|
133
|
-
for (let i = 0, l = meshes.length; i < l; i++) {
|
134
|
-
const mesh = meshes[i];
|
135
|
-
|
136
|
-
if (mesh.isInstancedMesh) {
|
137
|
-
const array = mesh.instanceMatrix.array;
|
138
|
-
const bodies = meshMap.get(mesh);
|
139
|
-
|
140
|
-
for (let j = 0; j < bodies.length; j++) {
|
141
|
-
const body = bodies[j];
|
142
|
-
const motionState = body.getMotionState();
|
143
|
-
motionState.getWorldTransform(worldTransform);
|
144
|
-
const position = worldTransform.getOrigin();
|
145
|
-
const quaternion = worldTransform.getRotation();
|
146
|
-
compose(position, quaternion, array, j * 16);
|
147
|
-
}
|
148
|
-
|
149
|
-
mesh.instanceMatrix.needsUpdate = true;
|
150
|
-
} else if (mesh.isMesh) {
|
151
|
-
const body = meshMap.get(mesh);
|
152
|
-
const motionState = body.getMotionState();
|
153
|
-
motionState.getWorldTransform(worldTransform);
|
154
|
-
const position = worldTransform.getOrigin();
|
155
|
-
const quaternion = worldTransform.getRotation();
|
156
|
-
mesh.position.set(position.x(), position.y(), position.z());
|
157
|
-
mesh.quaternion.set(quaternion.x(), quaternion.y(), quaternion.z(), quaternion.w());
|
158
|
-
}
|
159
|
-
}
|
160
|
-
} // animate
|
161
|
-
|
162
|
-
|
163
|
-
setInterval(step, 1000 / frameRate);
|
164
|
-
return {
|
165
|
-
addMesh: addMesh,
|
166
|
-
setMeshPosition: setMeshPosition // addCompoundMesh
|
167
|
-
|
168
|
-
};
|
169
|
-
}
|
170
|
-
|
171
|
-
function compose(position, quaternion, array, index) {
|
172
|
-
const x = quaternion.x(),
|
173
|
-
y = quaternion.y(),
|
174
|
-
z = quaternion.z(),
|
175
|
-
w = quaternion.w();
|
176
|
-
const x2 = x + x,
|
177
|
-
y2 = y + y,
|
178
|
-
z2 = z + z;
|
179
|
-
const xx = x * x2,
|
180
|
-
xy = x * y2,
|
181
|
-
xz = x * z2;
|
182
|
-
const yy = y * y2,
|
183
|
-
yz = y * z2,
|
184
|
-
zz = z * z2;
|
185
|
-
const wx = w * x2,
|
186
|
-
wy = w * y2,
|
187
|
-
wz = w * z2;
|
188
|
-
array[index + 0] = 1 - (yy + zz);
|
189
|
-
array[index + 1] = xy + wz;
|
190
|
-
array[index + 2] = xz - wy;
|
191
|
-
array[index + 3] = 0;
|
192
|
-
array[index + 4] = xy - wz;
|
193
|
-
array[index + 5] = 1 - (xx + zz);
|
194
|
-
array[index + 6] = yz + wx;
|
195
|
-
array[index + 7] = 0;
|
196
|
-
array[index + 8] = xz + wy;
|
197
|
-
array[index + 9] = yz - wx;
|
198
|
-
array[index + 10] = 1 - (xx + yy);
|
199
|
-
array[index + 11] = 0;
|
200
|
-
array[index + 12] = position.x();
|
201
|
-
array[index + 13] = position.y();
|
202
|
-
array[index + 14] = position.z();
|
203
|
-
array[index + 15] = 1;
|
204
|
-
}
|
205
|
-
|
206
|
-
export { AmmoPhysics };
|
@@ -1 +0,0 @@
|
|
1
|
-
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three"),i=require("./Pass.cjs.js"),a=require("../shaders/CopyShader.cjs.js"),t=require("../shaders/LuminosityShader.cjs.js"),n=require("../shaders/ToneMapShader.cjs.js");require("@babel/runtime/helpers/defineProperty");var r=function(r,s){this.resolution=void 0!==s?s:256,this.needsInit=!0,this.adaptive=void 0===r||!!r,this.luminanceRT=null,this.previousLuminanceRT=null,this.currentLuminanceRT=null,void 0===a.CopyShader&&console.error("THREE.AdaptiveToneMappingPass relies on CopyShader");var u=a.CopyShader;this.copyUniforms=e.UniformsUtils.clone(u.uniforms),this.materialCopy=new e.ShaderMaterial({uniforms:this.copyUniforms,vertexShader:u.vertexShader,fragmentShader:u.fragmentShader,blending:e.NoBlending,depthTest:!1}),void 0===t.LuminosityShader&&console.error("THREE.AdaptiveToneMappingPass relies on LuminosityShader"),this.materialLuminance=new e.ShaderMaterial({uniforms:e.UniformsUtils.clone(t.LuminosityShader.uniforms),vertexShader:t.LuminosityShader.vertexShader,fragmentShader:t.LuminosityShader.fragmentShader,blending:e.NoBlending}),this.adaptLuminanceShader={defines:{MIP_LEVEL_1X1:(Math.log(this.resolution)/Math.log(2)).toFixed(1)},uniforms:{lastLum:{value:null},currentLum:{value:null},minLuminance:{value:.01},delta:{value:.016},tau:{value:1}},vertexShader:["varying vec2 vUv;","void main() {","\tvUv = uv;","\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );","}"].join("\n"),fragmentShader:["varying vec2 vUv;","uniform sampler2D lastLum;","uniform sampler2D currentLum;","uniform float minLuminance;","uniform float delta;","uniform float tau;","void main() {","\tvec4 lastLum = texture2D( lastLum, vUv, MIP_LEVEL_1X1 );","\tvec4 currentLum = texture2D( currentLum, vUv, MIP_LEVEL_1X1 );","\tfloat fLastLum = max( minLuminance, lastLum.r );","\tfloat fCurrentLum = max( minLuminance, currentLum.r );","\tfCurrentLum *= fCurrentLum;","\tfloat fAdaptedLum = fLastLum + (fCurrentLum - fLastLum) * (1.0 - exp(-delta * tau));","\tgl_FragColor.r = fAdaptedLum;","}"].join("\n")},this.materialAdaptiveLum=new e.ShaderMaterial({uniforms:e.UniformsUtils.clone(this.adaptLuminanceShader.uniforms),vertexShader:this.adaptLuminanceShader.vertexShader,fragmentShader:this.adaptLuminanceShader.fragmentShader,defines:Object.assign({},this.adaptLuminanceShader.defines),blending:e.NoBlending}),void 0===n.ToneMapShader&&console.error("THREE.AdaptiveToneMappingPass relies on ToneMapShader"),this.materialToneMap=new e.ShaderMaterial({uniforms:e.UniformsUtils.clone(n.ToneMapShader.uniforms),vertexShader:n.ToneMapShader.vertexShader,fragmentShader:n.ToneMapShader.fragmentShader,blending:e.NoBlending}),this.fsQuad=new i.FullScreenQuad(null)};r.prototype=Object.assign(Object.create(i.Pass.prototype),{constructor:r,render:function(e,i,a,t){this.needsInit&&(this.reset(e),this.luminanceRT.texture.type=a.texture.type,this.previousLuminanceRT.texture.type=a.texture.type,this.currentLuminanceRT.texture.type=a.texture.type,this.needsInit=!1),this.adaptive&&(this.fsQuad.material=this.materialLuminance,this.materialLuminance.uniforms.tDiffuse.value=a.texture,e.setRenderTarget(this.currentLuminanceRT),this.fsQuad.render(e),this.fsQuad.material=this.materialAdaptiveLum,this.materialAdaptiveLum.uniforms.delta.value=t,this.materialAdaptiveLum.uniforms.lastLum.value=this.previousLuminanceRT.texture,this.materialAdaptiveLum.uniforms.currentLum.value=this.currentLuminanceRT.texture,e.setRenderTarget(this.luminanceRT),this.fsQuad.render(e),this.fsQuad.material=this.materialCopy,this.copyUniforms.tDiffuse.value=this.luminanceRT.texture,e.setRenderTarget(this.previousLuminanceRT),this.fsQuad.render(e)),this.fsQuad.material=this.materialToneMap,this.materialToneMap.uniforms.tDiffuse.value=a.texture,this.renderToScreen?(e.setRenderTarget(null),this.fsQuad.render(e)):(e.setRenderTarget(i),this.clear&&e.clear(),this.fsQuad.render(e))},reset:function(){this.luminanceRT&&this.luminanceRT.dispose(),this.currentLuminanceRT&&this.currentLuminanceRT.dispose(),this.previousLuminanceRT&&this.previousLuminanceRT.dispose();var i={minFilter:e.LinearFilter,magFilter:e.LinearFilter,format:e.RGBAFormat};this.luminanceRT=new e.WebGLRenderTarget(this.resolution,this.resolution,i),this.luminanceRT.texture.name="AdaptiveToneMappingPass.l",this.luminanceRT.texture.generateMipmaps=!1,this.previousLuminanceRT=new e.WebGLRenderTarget(this.resolution,this.resolution,i),this.previousLuminanceRT.texture.name="AdaptiveToneMappingPass.pl",this.previousLuminanceRT.texture.generateMipmaps=!1,i.minFilter=e.LinearMipmapLinearFilter,i.generateMipmaps=!0,this.currentLuminanceRT=new e.WebGLRenderTarget(this.resolution,this.resolution,i),this.currentLuminanceRT.texture.name="AdaptiveToneMappingPass.cl",this.adaptive&&(this.materialToneMap.defines.ADAPTED_LUMINANCE="",this.materialToneMap.uniforms.luminanceMap.value=this.luminanceRT.texture),this.fsQuad.material=new e.MeshBasicMaterial({color:7829367}),this.materialLuminance.needsUpdate=!0,this.materialAdaptiveLum.needsUpdate=!0,this.materialToneMap.needsUpdate=!0},setAdaptive:function(e){e?(this.adaptive=!0,this.materialToneMap.defines.ADAPTED_LUMINANCE="",this.materialToneMap.uniforms.luminanceMap.value=this.luminanceRT.texture):(this.adaptive=!1,delete this.materialToneMap.defines.ADAPTED_LUMINANCE,this.materialToneMap.uniforms.luminanceMap.value=null),this.materialToneMap.needsUpdate=!0},setAdaptionRate:function(e){e&&(this.materialAdaptiveLum.uniforms.tau.value=Math.abs(e))},setMinLuminance:function(e){e&&(this.materialToneMap.uniforms.minLuminance.value=e,this.materialAdaptiveLum.uniforms.minLuminance.value=e)},setMaxLuminance:function(e){e&&(this.materialToneMap.uniforms.maxLuminance.value=e)},setAverageLuminance:function(e){e&&(this.materialToneMap.uniforms.averageLuminance.value=e)},setMiddleGrey:function(e){e&&(this.materialToneMap.uniforms.middleGrey.value=e)},dispose:function(){this.luminanceRT&&this.luminanceRT.dispose(),this.previousLuminanceRT&&this.previousLuminanceRT.dispose(),this.currentLuminanceRT&&this.currentLuminanceRT.dispose(),this.materialLuminance&&this.materialLuminance.dispose(),this.materialAdaptiveLum&&this.materialAdaptiveLum.dispose(),this.materialCopy&&this.materialCopy.dispose(),this.materialToneMap&&this.materialToneMap.dispose()}}),exports.AdaptiveToneMappingPass=r;
|
@@ -1,29 +0,0 @@
|
|
1
|
-
import { WebGLRenderTarget, ShaderMaterial } from 'three';
|
2
|
-
|
3
|
-
import { Pass } from './Pass';
|
4
|
-
|
5
|
-
export class AdaptiveToneMappingPass extends Pass {
|
6
|
-
constructor(adaptive?: boolean, resolution?: number);
|
7
|
-
adaptive: boolean;
|
8
|
-
resolution: number;
|
9
|
-
needsInit: number;
|
10
|
-
luminanceRT: WebGLRenderTarget;
|
11
|
-
previousLuminanceRT: WebGLRenderTarget;
|
12
|
-
currentLuminanceRT: WebGLRenderTarget;
|
13
|
-
copyUniforms: object;
|
14
|
-
materialCopy: ShaderMaterial;
|
15
|
-
materialLuminance: ShaderMaterial;
|
16
|
-
adaptLuminanceShader: object;
|
17
|
-
materialAdaptiveLum: ShaderMaterial;
|
18
|
-
materialToneMap: ShaderMaterial;
|
19
|
-
fsQuad: object;
|
20
|
-
|
21
|
-
reset(): void;
|
22
|
-
setAdaptive(adaptive: boolean): void;
|
23
|
-
setAdaptionRate(rate: number): void;
|
24
|
-
setMinLuminance(minLum: number): void;
|
25
|
-
setMaxLuminance(maxLum: number): void;
|
26
|
-
setAverageLuminance(avgLum: number): void;
|
27
|
-
setMiddleGrey(middleGrey: number): void;
|
28
|
-
dispose(): void;
|
29
|
-
}
|
@@ -1,247 +0,0 @@
|
|
1
|
-
import { UniformsUtils, ShaderMaterial, NoBlending, WebGLRenderTarget, LinearMipmapLinearFilter, MeshBasicMaterial, LinearFilter, RGBAFormat } from 'three';
|
2
|
-
import { FullScreenQuad, Pass } from './Pass.js';
|
3
|
-
import { CopyShader } from '../shaders/CopyShader.js';
|
4
|
-
import { LuminosityShader } from '../shaders/LuminosityShader.js';
|
5
|
-
import { ToneMapShader } from '../shaders/ToneMapShader.js';
|
6
|
-
|
7
|
-
/**
|
8
|
-
* Generate a texture that represents the luminosity of the current scene, adapted over time
|
9
|
-
* to simulate the optic nerve responding to the amount of light it is receiving.
|
10
|
-
* Based on a GDC2007 presentation by Wolfgang Engel titled "Post-Processing Pipeline"
|
11
|
-
*
|
12
|
-
* Full-screen tone-mapping shader based on http://www.graphics.cornell.edu/~jaf/publications/sig02_paper.pdf
|
13
|
-
*/
|
14
|
-
|
15
|
-
var AdaptiveToneMappingPass = function (adaptive, resolution) {
|
16
|
-
this.resolution = resolution !== undefined ? resolution : 256;
|
17
|
-
this.needsInit = true;
|
18
|
-
this.adaptive = adaptive !== undefined ? !!adaptive : true;
|
19
|
-
this.luminanceRT = null;
|
20
|
-
this.previousLuminanceRT = null;
|
21
|
-
this.currentLuminanceRT = null;
|
22
|
-
if (CopyShader === undefined) console.error('THREE.AdaptiveToneMappingPass relies on CopyShader');
|
23
|
-
var copyShader = CopyShader;
|
24
|
-
this.copyUniforms = UniformsUtils.clone(copyShader.uniforms);
|
25
|
-
this.materialCopy = new ShaderMaterial({
|
26
|
-
uniforms: this.copyUniforms,
|
27
|
-
vertexShader: copyShader.vertexShader,
|
28
|
-
fragmentShader: copyShader.fragmentShader,
|
29
|
-
blending: NoBlending,
|
30
|
-
depthTest: false
|
31
|
-
});
|
32
|
-
if (LuminosityShader === undefined) console.error('THREE.AdaptiveToneMappingPass relies on LuminosityShader');
|
33
|
-
this.materialLuminance = new ShaderMaterial({
|
34
|
-
uniforms: UniformsUtils.clone(LuminosityShader.uniforms),
|
35
|
-
vertexShader: LuminosityShader.vertexShader,
|
36
|
-
fragmentShader: LuminosityShader.fragmentShader,
|
37
|
-
blending: NoBlending
|
38
|
-
});
|
39
|
-
this.adaptLuminanceShader = {
|
40
|
-
defines: {
|
41
|
-
MIP_LEVEL_1X1: (Math.log(this.resolution) / Math.log(2.0)).toFixed(1)
|
42
|
-
},
|
43
|
-
uniforms: {
|
44
|
-
lastLum: {
|
45
|
-
value: null
|
46
|
-
},
|
47
|
-
currentLum: {
|
48
|
-
value: null
|
49
|
-
},
|
50
|
-
minLuminance: {
|
51
|
-
value: 0.01
|
52
|
-
},
|
53
|
-
delta: {
|
54
|
-
value: 0.016
|
55
|
-
},
|
56
|
-
tau: {
|
57
|
-
value: 1.0
|
58
|
-
}
|
59
|
-
},
|
60
|
-
vertexShader: ['varying vec2 vUv;', 'void main() {', ' vUv = uv;', ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );', '}'].join('\n'),
|
61
|
-
fragmentShader: ['varying vec2 vUv;', 'uniform sampler2D lastLum;', 'uniform sampler2D currentLum;', 'uniform float minLuminance;', 'uniform float delta;', 'uniform float tau;', 'void main() {', ' vec4 lastLum = texture2D( lastLum, vUv, MIP_LEVEL_1X1 );', ' vec4 currentLum = texture2D( currentLum, vUv, MIP_LEVEL_1X1 );', ' float fLastLum = max( minLuminance, lastLum.r );', ' float fCurrentLum = max( minLuminance, currentLum.r );', //The adaption seems to work better in extreme lighting differences
|
62
|
-
//if the input luminance is squared.
|
63
|
-
' fCurrentLum *= fCurrentLum;', // Adapt the luminance using Pattanaik's technique
|
64
|
-
' float fAdaptedLum = fLastLum + (fCurrentLum - fLastLum) * (1.0 - exp(-delta * tau));', // "fAdaptedLum = sqrt(fAdaptedLum);",
|
65
|
-
' gl_FragColor.r = fAdaptedLum;', '}'].join('\n')
|
66
|
-
};
|
67
|
-
this.materialAdaptiveLum = new ShaderMaterial({
|
68
|
-
uniforms: UniformsUtils.clone(this.adaptLuminanceShader.uniforms),
|
69
|
-
vertexShader: this.adaptLuminanceShader.vertexShader,
|
70
|
-
fragmentShader: this.adaptLuminanceShader.fragmentShader,
|
71
|
-
defines: Object.assign({}, this.adaptLuminanceShader.defines),
|
72
|
-
blending: NoBlending
|
73
|
-
});
|
74
|
-
if (ToneMapShader === undefined) console.error('THREE.AdaptiveToneMappingPass relies on ToneMapShader');
|
75
|
-
this.materialToneMap = new ShaderMaterial({
|
76
|
-
uniforms: UniformsUtils.clone(ToneMapShader.uniforms),
|
77
|
-
vertexShader: ToneMapShader.vertexShader,
|
78
|
-
fragmentShader: ToneMapShader.fragmentShader,
|
79
|
-
blending: NoBlending
|
80
|
-
});
|
81
|
-
this.fsQuad = new FullScreenQuad(null);
|
82
|
-
};
|
83
|
-
|
84
|
-
AdaptiveToneMappingPass.prototype = Object.assign(Object.create(Pass.prototype), {
|
85
|
-
constructor: AdaptiveToneMappingPass,
|
86
|
-
render: function (renderer, writeBuffer, readBuffer, deltaTime
|
87
|
-
/*, maskActive*/
|
88
|
-
) {
|
89
|
-
if (this.needsInit) {
|
90
|
-
this.reset(renderer);
|
91
|
-
this.luminanceRT.texture.type = readBuffer.texture.type;
|
92
|
-
this.previousLuminanceRT.texture.type = readBuffer.texture.type;
|
93
|
-
this.currentLuminanceRT.texture.type = readBuffer.texture.type;
|
94
|
-
this.needsInit = false;
|
95
|
-
}
|
96
|
-
|
97
|
-
if (this.adaptive) {
|
98
|
-
//Render the luminance of the current scene into a render target with mipmapping enabled
|
99
|
-
this.fsQuad.material = this.materialLuminance;
|
100
|
-
this.materialLuminance.uniforms.tDiffuse.value = readBuffer.texture;
|
101
|
-
renderer.setRenderTarget(this.currentLuminanceRT);
|
102
|
-
this.fsQuad.render(renderer); //Use the new luminance values, the previous luminance and the frame delta to
|
103
|
-
//adapt the luminance over time.
|
104
|
-
|
105
|
-
this.fsQuad.material = this.materialAdaptiveLum;
|
106
|
-
this.materialAdaptiveLum.uniforms.delta.value = deltaTime;
|
107
|
-
this.materialAdaptiveLum.uniforms.lastLum.value = this.previousLuminanceRT.texture;
|
108
|
-
this.materialAdaptiveLum.uniforms.currentLum.value = this.currentLuminanceRT.texture;
|
109
|
-
renderer.setRenderTarget(this.luminanceRT);
|
110
|
-
this.fsQuad.render(renderer); //Copy the new adapted luminance value so that it can be used by the next frame.
|
111
|
-
|
112
|
-
this.fsQuad.material = this.materialCopy;
|
113
|
-
this.copyUniforms.tDiffuse.value = this.luminanceRT.texture;
|
114
|
-
renderer.setRenderTarget(this.previousLuminanceRT);
|
115
|
-
this.fsQuad.render(renderer);
|
116
|
-
}
|
117
|
-
|
118
|
-
this.fsQuad.material = this.materialToneMap;
|
119
|
-
this.materialToneMap.uniforms.tDiffuse.value = readBuffer.texture;
|
120
|
-
|
121
|
-
if (this.renderToScreen) {
|
122
|
-
renderer.setRenderTarget(null);
|
123
|
-
this.fsQuad.render(renderer);
|
124
|
-
} else {
|
125
|
-
renderer.setRenderTarget(writeBuffer);
|
126
|
-
if (this.clear) renderer.clear();
|
127
|
-
this.fsQuad.render(renderer);
|
128
|
-
}
|
129
|
-
},
|
130
|
-
reset: function () {
|
131
|
-
// render targets
|
132
|
-
if (this.luminanceRT) {
|
133
|
-
this.luminanceRT.dispose();
|
134
|
-
}
|
135
|
-
|
136
|
-
if (this.currentLuminanceRT) {
|
137
|
-
this.currentLuminanceRT.dispose();
|
138
|
-
}
|
139
|
-
|
140
|
-
if (this.previousLuminanceRT) {
|
141
|
-
this.previousLuminanceRT.dispose();
|
142
|
-
}
|
143
|
-
|
144
|
-
var pars = {
|
145
|
-
minFilter: LinearFilter,
|
146
|
-
magFilter: LinearFilter,
|
147
|
-
format: RGBAFormat
|
148
|
-
}; // was RGB format. changed to RGBA format. see discussion in #8415 / #8450
|
149
|
-
|
150
|
-
this.luminanceRT = new WebGLRenderTarget(this.resolution, this.resolution, pars);
|
151
|
-
this.luminanceRT.texture.name = 'AdaptiveToneMappingPass.l';
|
152
|
-
this.luminanceRT.texture.generateMipmaps = false;
|
153
|
-
this.previousLuminanceRT = new WebGLRenderTarget(this.resolution, this.resolution, pars);
|
154
|
-
this.previousLuminanceRT.texture.name = 'AdaptiveToneMappingPass.pl';
|
155
|
-
this.previousLuminanceRT.texture.generateMipmaps = false; // We only need mipmapping for the current luminosity because we want a down-sampled version to sample in our adaptive shader
|
156
|
-
|
157
|
-
pars.minFilter = LinearMipmapLinearFilter;
|
158
|
-
pars.generateMipmaps = true;
|
159
|
-
this.currentLuminanceRT = new WebGLRenderTarget(this.resolution, this.resolution, pars);
|
160
|
-
this.currentLuminanceRT.texture.name = 'AdaptiveToneMappingPass.cl';
|
161
|
-
|
162
|
-
if (this.adaptive) {
|
163
|
-
this.materialToneMap.defines['ADAPTED_LUMINANCE'] = '';
|
164
|
-
this.materialToneMap.uniforms.luminanceMap.value = this.luminanceRT.texture;
|
165
|
-
} //Put something in the adaptive luminance texture so that the scene can render initially
|
166
|
-
|
167
|
-
|
168
|
-
this.fsQuad.material = new MeshBasicMaterial({
|
169
|
-
color: 0x777777
|
170
|
-
});
|
171
|
-
this.materialLuminance.needsUpdate = true;
|
172
|
-
this.materialAdaptiveLum.needsUpdate = true;
|
173
|
-
this.materialToneMap.needsUpdate = true; // renderer.render( this.scene, this.camera, this.luminanceRT );
|
174
|
-
// renderer.render( this.scene, this.camera, this.previousLuminanceRT );
|
175
|
-
// renderer.render( this.scene, this.camera, this.currentLuminanceRT );
|
176
|
-
},
|
177
|
-
setAdaptive: function (adaptive) {
|
178
|
-
if (adaptive) {
|
179
|
-
this.adaptive = true;
|
180
|
-
this.materialToneMap.defines['ADAPTED_LUMINANCE'] = '';
|
181
|
-
this.materialToneMap.uniforms.luminanceMap.value = this.luminanceRT.texture;
|
182
|
-
} else {
|
183
|
-
this.adaptive = false;
|
184
|
-
delete this.materialToneMap.defines['ADAPTED_LUMINANCE'];
|
185
|
-
this.materialToneMap.uniforms.luminanceMap.value = null;
|
186
|
-
}
|
187
|
-
|
188
|
-
this.materialToneMap.needsUpdate = true;
|
189
|
-
},
|
190
|
-
setAdaptionRate: function (rate) {
|
191
|
-
if (rate) {
|
192
|
-
this.materialAdaptiveLum.uniforms.tau.value = Math.abs(rate);
|
193
|
-
}
|
194
|
-
},
|
195
|
-
setMinLuminance: function (minLum) {
|
196
|
-
if (minLum) {
|
197
|
-
this.materialToneMap.uniforms.minLuminance.value = minLum;
|
198
|
-
this.materialAdaptiveLum.uniforms.minLuminance.value = minLum;
|
199
|
-
}
|
200
|
-
},
|
201
|
-
setMaxLuminance: function (maxLum) {
|
202
|
-
if (maxLum) {
|
203
|
-
this.materialToneMap.uniforms.maxLuminance.value = maxLum;
|
204
|
-
}
|
205
|
-
},
|
206
|
-
setAverageLuminance: function (avgLum) {
|
207
|
-
if (avgLum) {
|
208
|
-
this.materialToneMap.uniforms.averageLuminance.value = avgLum;
|
209
|
-
}
|
210
|
-
},
|
211
|
-
setMiddleGrey: function (middleGrey) {
|
212
|
-
if (middleGrey) {
|
213
|
-
this.materialToneMap.uniforms.middleGrey.value = middleGrey;
|
214
|
-
}
|
215
|
-
},
|
216
|
-
dispose: function () {
|
217
|
-
if (this.luminanceRT) {
|
218
|
-
this.luminanceRT.dispose();
|
219
|
-
}
|
220
|
-
|
221
|
-
if (this.previousLuminanceRT) {
|
222
|
-
this.previousLuminanceRT.dispose();
|
223
|
-
}
|
224
|
-
|
225
|
-
if (this.currentLuminanceRT) {
|
226
|
-
this.currentLuminanceRT.dispose();
|
227
|
-
}
|
228
|
-
|
229
|
-
if (this.materialLuminance) {
|
230
|
-
this.materialLuminance.dispose();
|
231
|
-
}
|
232
|
-
|
233
|
-
if (this.materialAdaptiveLum) {
|
234
|
-
this.materialAdaptiveLum.dispose();
|
235
|
-
}
|
236
|
-
|
237
|
-
if (this.materialCopy) {
|
238
|
-
this.materialCopy.dispose();
|
239
|
-
}
|
240
|
-
|
241
|
-
if (this.materialToneMap) {
|
242
|
-
this.materialToneMap.dispose();
|
243
|
-
}
|
244
|
-
}
|
245
|
-
});
|
246
|
-
|
247
|
-
export { AdaptiveToneMappingPass };
|
@@ -1 +0,0 @@
|
|
1
|
-
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@babel/runtime/helpers/defineProperty"),t=require("three"),r=require("./Pass.cjs.js"),i=require("../shaders/AfterimageShader.cjs.js");function s(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}var a=s(e);class d extends r.Pass{constructor(e=.96,s=i.AfterimageShader){super(),a.default(this,"shader",void 0),a.default(this,"uniforms",void 0),a.default(this,"textureComp",void 0),a.default(this,"textureOld",void 0),a.default(this,"shaderMaterial",void 0),a.default(this,"compFsQuad",void 0),a.default(this,"copyFsQuad",void 0),this.shader=s,this.uniforms=t.UniformsUtils.clone(s.uniforms),this.uniforms.damp.value=e,this.textureComp=new t.WebGLRenderTarget(window.innerWidth,window.innerHeight,{minFilter:t.LinearFilter,magFilter:t.NearestFilter,format:t.RGBAFormat}),this.textureOld=new t.WebGLRenderTarget(window.innerWidth,window.innerHeight,{minFilter:t.LinearFilter,magFilter:t.NearestFilter,format:t.RGBAFormat}),this.shaderMaterial=new t.ShaderMaterial({uniforms:this.uniforms,vertexShader:this.shader.vertexShader,fragmentShader:this.shader.fragmentShader}),this.compFsQuad=new r.FullScreenQuad(this.shaderMaterial);let d=new t.MeshBasicMaterial;this.copyFsQuad=new r.FullScreenQuad(d)}render(e,t,r){this.uniforms.tOld.value=this.textureOld.texture,this.uniforms.tNew.value=r.texture,e.setRenderTarget(this.textureComp),this.compFsQuad.render(e),this.copyFsQuad.material.map=this.textureComp.texture,this.renderToScreen?(e.setRenderTarget(null),this.copyFsQuad.render(e)):(e.setRenderTarget(t),this.clear&&e.clear(),this.copyFsQuad.render(e));let i=this.textureOld;this.textureOld=this.textureComp,this.textureComp=i}setSize(e,t){this.textureComp.setSize(e,t),this.textureOld.setSize(e,t)}}exports.AfterimagePass=d;
|
@@ -1,15 +0,0 @@
|
|
1
|
-
import { MeshBasicMaterial, WebGLRenderer, ShaderMaterial, WebGLRenderTarget } from 'three';
|
2
|
-
import { Pass, FullScreenQuad } from './Pass';
|
3
|
-
declare class AfterimagePass extends Pass {
|
4
|
-
shader: import("../shaders/AfterimageShader").IAfterimageShader;
|
5
|
-
uniforms: any;
|
6
|
-
textureComp: WebGLRenderTarget;
|
7
|
-
textureOld: WebGLRenderTarget;
|
8
|
-
shaderMaterial: ShaderMaterial;
|
9
|
-
compFsQuad: FullScreenQuad<ShaderMaterial>;
|
10
|
-
copyFsQuad: FullScreenQuad<MeshBasicMaterial>;
|
11
|
-
constructor(damp?: number, shader?: import("../shaders/AfterimageShader").IAfterimageShader);
|
12
|
-
render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
|
13
|
-
setSize(width: number, height: number): void;
|
14
|
-
}
|
15
|
-
export { AfterimagePass };
|