three-stdlib 2.22.5 → 2.22.7
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- package/LICENSE +1 -1
- package/README.md +0 -2
- package/package.json +34 -14
- package/BufferGeometryUtils-903f7ecb.js +0 -1
- package/BufferGeometryUtils-f2288d1c.js +0 -740
- package/Nodes-2106b101.js +0 -352
- package/Nodes-8947ba9a.js +0 -1
- package/_polyfill/CompressedArrayTexture.cjs.js +0 -1
- package/_polyfill/CompressedArrayTexture.js +0 -13
- package/_polyfill/Data3DTexture.cjs.js +0 -1
- package/_polyfill/Data3DTexture.js +0 -23
- package/animation/AnimationClipCreator.cjs.js +0 -1
- package/animation/AnimationClipCreator.d.ts +0 -12
- package/animation/AnimationClipCreator.js +0 -77
- package/animation/CCDIKSolver.cjs.js +0 -1
- package/animation/CCDIKSolver.d.ts +0 -25
- package/animation/CCDIKSolver.js +0 -304
- package/animation/MMDAnimationHelper.cjs.js +0 -1
- package/animation/MMDAnimationHelper.d.ts +0 -103
- package/animation/MMDAnimationHelper.js +0 -705
- package/animation/MMDPhysics.cjs.js +0 -1
- package/animation/MMDPhysics.d.ts +0 -119
- package/animation/MMDPhysics.js +0 -976
- package/cameras/CinematicCamera.cjs.js +0 -1
- package/cameras/CinematicCamera.d.ts +0 -41
- package/cameras/CinematicCamera.js +0 -139
- package/controls/ArcballControls.cjs.js +0 -1
- package/controls/ArcballControls.d.ts +0 -161
- package/controls/ArcballControls.js +0 -2642
- package/controls/DeviceOrientationControls.cjs.js +0 -1
- package/controls/DeviceOrientationControls.d.ts +0 -24
- package/controls/DeviceOrientationControls.js +0 -119
- package/controls/DragControls.cjs.js +0 -1
- package/controls/DragControls.d.ts +0 -34
- package/controls/DragControls.js +0 -274
- package/controls/FirstPersonControls.cjs.js +0 -1
- package/controls/FirstPersonControls.d.ts +0 -48
- package/controls/FirstPersonControls.js +0 -290
- package/controls/FlyControls.cjs.js +0 -1
- package/controls/FlyControls.d.ts +0 -32
- package/controls/FlyControls.js +0 -309
- package/controls/OrbitControls.cjs.js +0 -1
- package/controls/OrbitControls.d.ts +0 -63
- package/controls/OrbitControls.js +0 -980
- package/controls/PointerLockControls.cjs.js +0 -1
- package/controls/PointerLockControls.d.ts +0 -24
- package/controls/PointerLockControls.js +0 -135
- package/controls/TrackballControls.cjs.js +0 -1
- package/controls/TrackballControls.d.ts +0 -95
- package/controls/TrackballControls.js +0 -653
- package/controls/TransformControls.cjs.js +0 -1
- package/controls/TransformControls.d.ts +0 -151
- package/controls/TransformControls.js +0 -1275
- package/controls/experimental/CameraControls.cjs.js +0 -1
- package/controls/experimental/CameraControls.d.ts +0 -170
- package/controls/experimental/CameraControls.js +0 -953
- package/csm/CSM.cjs.js +0 -1
- package/csm/CSM.d.ts +0 -61
- package/csm/CSM.js +0 -305
- package/csm/CSMFrustum.cjs.js +0 -1
- package/csm/CSMFrustum.d.ts +0 -19
- package/csm/CSMFrustum.js +0 -90
- package/csm/CSMHelper.cjs.js +0 -1
- package/csm/CSMHelper.d.ts +0 -26
- package/csm/CSMHelper.js +0 -128
- package/csm/CSMShader.cjs.js +0 -1
- package/csm/CSMShader.d.ts +0 -4
- package/csm/CSMShader.js +0 -255
- package/curves/CurveExtras.cjs.js +0 -1
- package/curves/CurveExtras.d.ts +0 -68
- package/curves/CurveExtras.js +0 -266
- package/curves/NURBSCurve.cjs.js +0 -1
- package/curves/NURBSCurve.d.ts +0 -11
- package/curves/NURBSCurve.js +0 -63
- package/curves/NURBSSurface.cjs.js +0 -1
- package/curves/NURBSSurface.d.ts +0 -13
- package/curves/NURBSSurface.js +0 -44
- package/curves/NURBSUtils.cjs.js +0 -1
- package/curves/NURBSUtils.d.ts +0 -22
- package/curves/NURBSUtils.js +0 -375
- package/custom.d.cjs.js +0 -1
- package/custom.d.js +0 -1
- package/deprecated/Geometry.cjs.js +0 -1
- package/deprecated/Geometry.d.ts +0 -342
- package/deprecated/Geometry.js +0 -1261
- package/effects/AnaglyphEffect.cjs.js +0 -1
- package/effects/AnaglyphEffect.d.ts +0 -11
- package/effects/AnaglyphEffect.js +0 -85
- package/effects/AsciiEffect.cjs.js +0 -1
- package/effects/AsciiEffect.d.ts +0 -18
- package/effects/AsciiEffect.js +0 -203
- package/effects/OutlineEffect.cjs.js +0 -1
- package/effects/OutlineEffect.d.ts +0 -28
- package/effects/OutlineEffect.js +0 -378
- package/effects/ParallaxBarrierEffect.cjs.js +0 -1
- package/effects/ParallaxBarrierEffect.d.ts +0 -8
- package/effects/ParallaxBarrierEffect.js +0 -63
- package/effects/PeppersGhostEffect.cjs.js +0 -1
- package/effects/PeppersGhostEffect.d.ts +0 -10
- package/effects/PeppersGhostEffect.js +0 -134
- package/effects/StereoEffect.cjs.js +0 -1
- package/effects/StereoEffect.d.ts +0 -9
- package/effects/StereoEffect.js +0 -36
- package/environments/RoomEnvironment.cjs.js +0 -1
- package/environments/RoomEnvironment.d.ts +0 -5
- package/environments/RoomEnvironment.js +0 -92
- package/exporters/ColladaExporter.cjs.js +0 -1
- package/exporters/ColladaExporter.d.ts +0 -39
- package/exporters/ColladaExporter.js +0 -425
- package/exporters/DRACOExporter.cjs.js +0 -1
- package/exporters/DRACOExporter.d.ts +0 -23
- package/exporters/DRACOExporter.js +0 -186
- package/exporters/GLTFExporter.cjs.js +0 -1
- package/exporters/GLTFExporter.d.ts +0 -270
- package/exporters/GLTFExporter.js +0 -1932
- package/exporters/MMDExporter.cjs.js +0 -1
- package/exporters/MMDExporter.d.ts +0 -8
- package/exporters/MMDExporter.js +0 -160
- package/exporters/OBJExporter.cjs.js +0 -1
- package/exporters/OBJExporter.d.ts +0 -18
- package/exporters/OBJExporter.js +0 -228
- package/exporters/PLYExporter.cjs.js +0 -1
- package/exporters/PLYExporter.d.ts +0 -11
- package/exporters/PLYExporter.js +0 -339
- package/exporters/STLExporter.cjs.js +0 -1
- package/exporters/STLExporter.d.ts +0 -23
- package/exporters/STLExporter.js +0 -180
- package/exporters/USDZExporter.cjs.js +0 -1
- package/exporters/USDZExporter.d.ts +0 -27
- package/exporters/USDZExporter.js +0 -388
- package/geometries/BoxLineGeometry.cjs.js +0 -1
- package/geometries/BoxLineGeometry.d.ts +0 -12
- package/geometries/BoxLineGeometry.js +0 -52
- package/geometries/ConvexGeometry.cjs.js +0 -1
- package/geometries/ConvexGeometry.d.ts +0 -5
- package/geometries/ConvexGeometry.js +0 -38
- package/geometries/DecalGeometry.cjs.js +0 -1
- package/geometries/DecalGeometry.d.ts +0 -10
- package/geometries/DecalGeometry.js +0 -238
- package/geometries/LightningStrike.cjs.js +0 -1
- package/geometries/LightningStrike.d.ts +0 -108
- package/geometries/LightningStrike.js +0 -740
- package/geometries/ParametricGeometries.cjs.js +0 -1
- package/geometries/ParametricGeometries.d.ts +0 -32
- package/geometries/ParametricGeometries.js +0 -179
- package/geometries/ParametricGeometry.cjs.js +0 -1
- package/geometries/ParametricGeometry.d.ts +0 -18
- package/geometries/ParametricGeometry.js +0 -87
- package/geometries/RoundedBoxGeometry.cjs.js +0 -1
- package/geometries/RoundedBoxGeometry.d.ts +0 -5
- package/geometries/RoundedBoxGeometry.js +0 -122
- package/geometries/TeapotGeometry.cjs.js +0 -1
- package/geometries/TeapotGeometry.d.ts +0 -13
- package/geometries/TeapotGeometry.js +0 -297
- package/geometries/TextGeometry.cjs.js +0 -1
- package/geometries/TextGeometry.d.ts +0 -18
- package/geometries/TextGeometry.js +0 -37
- package/helpers/LightProbeHelper.cjs.js +0 -1
- package/helpers/LightProbeHelper.d.ts +0 -10
- package/helpers/LightProbeHelper.js +0 -40
- package/helpers/PositionalAudioHelper.cjs.js +0 -1
- package/helpers/PositionalAudioHelper.d.ts +0 -13
- package/helpers/PositionalAudioHelper.js +0 -75
- package/helpers/RectAreaLightHelper.cjs.js +0 -1
- package/helpers/RectAreaLightHelper.d.ts +0 -10
- package/helpers/RectAreaLightHelper.js +0 -60
- package/helpers/VertexNormalsHelper.cjs.js +0 -1
- package/helpers/VertexNormalsHelper.d.ts +0 -10
- package/helpers/VertexNormalsHelper.js +0 -75
- package/helpers/VertexTangentsHelper.cjs.js +0 -1
- package/helpers/VertexTangentsHelper.d.ts +0 -10
- package/helpers/VertexTangentsHelper.js +0 -63
- package/index.cjs.js +0 -1
- package/index.d.ts +0 -254
- package/index.js +0 -337
- package/interactive/HTMLMesh.cjs.js +0 -1
- package/interactive/HTMLMesh.d.ts +0 -6
- package/interactive/HTMLMesh.js +0 -406
- package/interactive/InteractiveGroup.cjs.js +0 -1
- package/interactive/InteractiveGroup.d.ts +0 -5
- package/interactive/InteractiveGroup.js +0 -87
- package/interactive/SelectionBox.cjs.js +0 -1
- package/interactive/SelectionBox.d.ts +0 -15
- package/interactive/SelectionBox.js +0 -152
- package/interactive/SelectionHelper.cjs.js +0 -1
- package/interactive/SelectionHelper.d.ts +0 -17
- package/interactive/SelectionHelper.js +0 -59
- package/libs/MeshoptDecoder.cjs.js +0 -1
- package/libs/MeshoptDecoder.d.ts +0 -12
- package/libs/MeshoptDecoder.js +0 -124
- package/libs/MotionControllers.cjs.js +0 -1
- package/libs/MotionControllers.d.ts +0 -132
- package/libs/MotionControllers.js +0 -455
- package/lights/LightProbeGenerator.cjs.js +0 -1
- package/lights/LightProbeGenerator.d.ts +0 -6
- package/lights/LightProbeGenerator.js +0 -200
- package/lights/RectAreaLightUniformsLib.cjs.js +0 -1
- package/lights/RectAreaLightUniformsLib.d.ts +0 -3
- package/lights/RectAreaLightUniformsLib.js +0 -9
- package/lines/Line2.cjs.js +0 -1
- package/lines/Line2.d.ts +0 -11
- package/lines/Line2.js +0 -16
- package/lines/LineGeometry.cjs.js +0 -1
- package/lines/LineGeometry.d.ts +0 -10
- package/lines/LineGeometry.js +0 -56
- package/lines/LineMaterial.cjs.js +0 -1
- package/lines/LineMaterial.d.ts +0 -31
- package/lines/LineMaterial.js +0 -577
- package/lines/LineSegments2.cjs.js +0 -1
- package/lines/LineSegments2.d.ts +0 -14
- package/lines/LineSegments2.js +0 -311
- package/lines/LineSegmentsGeometry.cjs.js +0 -1
- package/lines/LineSegmentsGeometry.d.ts +0 -23
- package/lines/LineSegmentsGeometry.js +0 -166
- package/lines/Wireframe.cjs.js +0 -1
- package/lines/Wireframe.d.ts +0 -11
- package/lines/Wireframe.js +0 -45
- package/lines/WireframeGeometry2.cjs.js +0 -1
- package/lines/WireframeGeometry2.d.ts +0 -8
- package/lines/WireframeGeometry2.js +0 -14
- package/loaders/3DMLoader.cjs.js +0 -1
- package/loaders/3DMLoader.d.ts +0 -17
- package/loaders/3DMLoader.js +0 -1037
- package/loaders/3MFLoader.cjs.js +0 -1
- package/loaders/3MFLoader.d.ts +0 -16
- package/loaders/3MFLoader.js +0 -1053
- package/loaders/AMFLoader.cjs.js +0 -1
- package/loaders/AMFLoader.d.ts +0 -14
- package/loaders/AMFLoader.js +0 -389
- package/loaders/AssimpLoader.cjs.js +0 -1
- package/loaders/AssimpLoader.js +0 -1793
- package/loaders/BVHLoader.cjs.js +0 -1
- package/loaders/BVHLoader.d.ts +0 -21
- package/loaders/BVHLoader.js +0 -313
- package/loaders/BasisTextureLoader.cjs.js +0 -1
- package/loaders/BasisTextureLoader.d.ts +0 -32
- package/loaders/BasisTextureLoader.js +0 -602
- package/loaders/ColladaLoader.cjs.js +0 -1
- package/loaders/ColladaLoader.d.ts +0 -20
- package/loaders/ColladaLoader.js +0 -2993
- package/loaders/DDSLoader.cjs.js +0 -1
- package/loaders/DDSLoader.d.ts +0 -16
- package/loaders/DDSLoader.js +0 -214
- package/loaders/DRACOLoader.cjs.js +0 -1
- package/loaders/DRACOLoader.d.ts +0 -18
- package/loaders/DRACOLoader.js +0 -447
- package/loaders/EXRLoader.cjs.js +0 -1
- package/loaders/EXRLoader.d.ts +0 -18
- package/loaders/EXRLoader.js +0 -1699
- package/loaders/FBXLoader.cjs.js +0 -1
- package/loaders/FBXLoader.d.ts +0 -14
- package/loaders/FBXLoader.js +0 -2917
- package/loaders/FontLoader.cjs.js +0 -1
- package/loaders/FontLoader.d.ts +0 -36
- package/loaders/FontLoader.js +0 -144
- package/loaders/GCodeLoader.cjs.js +0 -1
- package/loaders/GCodeLoader.d.ts +0 -15
- package/loaders/GCodeLoader.js +0 -189
- package/loaders/GLTFLoader.cjs.js +0 -1
- package/loaders/GLTFLoader.d.ts +0 -151
- package/loaders/GLTFLoader.js +0 -3136
- package/loaders/HDRCubeTextureLoader.cjs.js +0 -1
- package/loaders/HDRCubeTextureLoader.d.ts +0 -18
- package/loaders/HDRCubeTextureLoader.js +0 -77
- package/loaders/KMZLoader.cjs.js +0 -1
- package/loaders/KMZLoader.d.ts +0 -16
- package/loaders/KMZLoader.js +0 -88
- package/loaders/KTX2Loader.cjs.js +0 -1
- package/loaders/KTX2Loader.d.ts +0 -16
- package/loaders/KTX2Loader.js +0 -596
- package/loaders/KTXLoader.cjs.js +0 -1
- package/loaders/KTXLoader.d.ts +0 -16
- package/loaders/KTXLoader.js +0 -149
- package/loaders/LDrawLoader.cjs.js +0 -1
- package/loaders/LDrawLoader.d.ts +0 -26
- package/loaders/LDrawLoader.js +0 -1842
- package/loaders/LUT3dlLoader.cjs.js +0 -1
- package/loaders/LUT3dlLoader.d.ts +0 -20
- package/loaders/LUT3dlLoader.js +0 -115
- package/loaders/LUTCubeLoader.cjs.js +0 -1
- package/loaders/LUTCubeLoader.d.ts +0 -23
- package/loaders/LUTCubeLoader.js +0 -118
- package/loaders/LWOLoader.cjs.js +0 -1
- package/loaders/LWOLoader.d.ts +0 -26
- package/loaders/LWOLoader.js +0 -737
- package/loaders/LottieLoader.cjs.js +0 -1
- package/loaders/LottieLoader.d.ts +0 -15
- package/loaders/LottieLoader.js +0 -49
- package/loaders/MD2Loader.cjs.js +0 -1
- package/loaders/MD2Loader.d.ts +0 -14
- package/loaders/MD2Loader.js +0 -202
- package/loaders/MDDLoader.cjs.js +0 -1
- package/loaders/MDDLoader.d.ts +0 -19
- package/loaders/MDDLoader.js +0 -78
- package/loaders/MMDLoader.cjs.js +0 -1
- package/loaders/MMDLoader.d.ts +0 -63
- package/loaders/MMDLoader.js +0 -1434
- package/loaders/MTLLoader.cjs.js +0 -1
- package/loaders/MTLLoader.d.ts +0 -112
- package/loaders/MTLLoader.js +0 -390
- package/loaders/NRRDLoader.cjs.js +0 -1
- package/loaders/NRRDLoader.d.ts +0 -21
- package/loaders/NRRDLoader.js +0 -482
- package/loaders/NodeMaterialLoader.cjs.js +0 -1
- package/loaders/NodeMaterialLoader.js +0 -39
- package/loaders/OBJLoader.cjs.js +0 -1
- package/loaders/OBJLoader.d.ts +0 -17
- package/loaders/OBJLoader.js +0 -609
- package/loaders/PCDLoader.cjs.js +0 -1
- package/loaders/PCDLoader.d.ts +0 -15
- package/loaders/PCDLoader.js +0 -267
- package/loaders/PDBLoader.cjs.js +0 -1
- package/loaders/PDBLoader.d.ts +0 -22
- package/loaders/PDBLoader.js +0 -264
- package/loaders/PLYLoader.cjs.js +0 -1
- package/loaders/PLYLoader.d.ts +0 -16
- package/loaders/PLYLoader.js +0 -414
- package/loaders/PRWMLoader.cjs.js +0 -1
- package/loaders/PRWMLoader.d.ts +0 -16
- package/loaders/PRWMLoader.js +0 -197
- package/loaders/PVRLoader.cjs.js +0 -1
- package/loaders/PVRLoader.d.ts +0 -16
- package/loaders/PVRLoader.js +0 -192
- package/loaders/RGBELoader.cjs.js +0 -1
- package/loaders/RGBELoader.d.ts +0 -20
- package/loaders/RGBELoader.js +0 -382
- package/loaders/RGBMLoader.cjs.js +0 -1
- package/loaders/RGBMLoader.d.ts +0 -32
- package/loaders/RGBMLoader.js +0 -1168
- package/loaders/STLLoader.cjs.js +0 -1
- package/loaders/STLLoader.d.ts +0 -14
- package/loaders/STLLoader.js +0 -296
- package/loaders/SVGLoader.cjs.js +0 -1
- package/loaders/SVGLoader.d.ts +0 -63
- package/loaders/SVGLoader.js +0 -2083
- package/loaders/TDSLoader.cjs.js +0 -1
- package/loaders/TDSLoader.d.ts +0 -42
- package/loaders/TDSLoader.js +0 -870
- package/loaders/TGALoader.cjs.js +0 -1
- package/loaders/TGALoader.d.ts +0 -14
- package/loaders/TGALoader.js +0 -396
- package/loaders/TTFLoader.cjs.js +0 -1
- package/loaders/TTFLoader.d.ts +0 -15
- package/loaders/TTFLoader.js +0 -152
- package/loaders/TiltLoader.cjs.js +0 -1
- package/loaders/TiltLoader.d.ts +0 -14
- package/loaders/TiltLoader.js +0 -411
- package/loaders/VOXLoader.cjs.js +0 -1
- package/loaders/VOXLoader.d.ts +0 -28
- package/loaders/VOXLoader.js +0 -196
- package/loaders/VRMLLoader.cjs.js +0 -1
- package/loaders/VRMLLoader.d.ts +0 -14
- package/loaders/VRMLLoader.js +0 -2575
- package/loaders/VRMLoader.cjs.js +0 -1
- package/loaders/VRMLoader.js +0 -46
- package/loaders/VTKLoader.cjs.js +0 -1
- package/loaders/VTKLoader.d.ts +0 -14
- package/loaders/VTKLoader.js +0 -834
- package/loaders/XLoader.cjs.js +0 -1
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- package/loaders/XYZLoader.cjs.js +0 -1
- package/loaders/XYZLoader.d.ts +0 -14
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- package/loaders/lwo/IFFParser.cjs.js +0 -1
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- package/loaders/lwo/LWO2Parser.js +0 -430
- package/loaders/lwo/LWO3Parser.cjs.js +0 -1
- package/loaders/lwo/LWO3Parser.js +0 -385
- package/math/Capsule.cjs.js +0 -1
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- package/math/SimplexNoise.cjs.js +0 -1
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- package/misc/MD2CharacterComplex.cjs.js +0 -1
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- package/misc/MorphAnimMesh.cjs.js +0 -1
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- package/misc/MorphBlendMesh.cjs.js +0 -1
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- package/misc/ProgressiveLightmap.cjs.js +0 -1
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- package/misc/RollerCoaster.cjs.js +0 -1
- package/misc/RollerCoaster.d.ts +0 -21
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- package/misc/TubePainter.cjs.js +0 -1
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- package/misc/Volume.cjs.js +0 -1
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pose: function (mesh, vpd, params) {
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143
|
-
params = params || {};
|
144
|
-
if (params.resetPose !== false) mesh.pose();
|
145
|
-
const bones = mesh.skeleton.bones;
|
146
|
-
const boneParams = vpd.bones;
|
147
|
-
const boneNameDictionary = {};
|
148
|
-
|
149
|
-
for (let i = 0, il = bones.length; i < il; i++) {
|
150
|
-
boneNameDictionary[bones[i].name] = i;
|
151
|
-
}
|
152
|
-
|
153
|
-
const vector = new Vector3();
|
154
|
-
const quaternion = new Quaternion();
|
155
|
-
|
156
|
-
for (let i = 0, il = boneParams.length; i < il; i++) {
|
157
|
-
const boneParam = boneParams[i];
|
158
|
-
const boneIndex = boneNameDictionary[boneParam.name];
|
159
|
-
if (boneIndex === undefined) continue;
|
160
|
-
const bone = bones[boneIndex];
|
161
|
-
bone.position.add(vector.fromArray(boneParam.translation));
|
162
|
-
bone.quaternion.multiply(quaternion.fromArray(boneParam.quaternion));
|
163
|
-
}
|
164
|
-
|
165
|
-
mesh.updateMatrixWorld(true);
|
166
|
-
|
167
|
-
if (params.ik !== false) {
|
168
|
-
this._createCCDIKSolver(mesh).update(params.saveOriginalBonesBeforeIK); // this param is experimental
|
169
|
-
|
170
|
-
}
|
171
|
-
|
172
|
-
if (params.grant !== false) {
|
173
|
-
this.createGrantSolver(mesh).update();
|
174
|
-
}
|
175
|
-
|
176
|
-
return this;
|
177
|
-
},
|
178
|
-
|
179
|
-
/**
|
180
|
-
* Enabes/Disables an animation feature.
|
181
|
-
*
|
182
|
-
* @param {string} key
|
183
|
-
* @param {boolean} enabled
|
184
|
-
* @return {MMDAnimationHelper}
|
185
|
-
*/
|
186
|
-
enable: function (key, enabled) {
|
187
|
-
if (this.enabled[key] === undefined) {
|
188
|
-
throw new Error(`THREE.MMDAnimationHelper.enable: unknown key ${key}`);
|
189
|
-
}
|
190
|
-
|
191
|
-
this.enabled[key] = enabled;
|
192
|
-
|
193
|
-
if (key === 'physics') {
|
194
|
-
for (let i = 0, il = this.meshes.length; i < il; i++) {
|
195
|
-
this._optimizeIK(this.meshes[i], enabled);
|
196
|
-
}
|
197
|
-
}
|
198
|
-
|
199
|
-
return this;
|
200
|
-
},
|
201
|
-
|
202
|
-
/**
|
203
|
-
* Creates an GrantSolver instance.
|
204
|
-
*
|
205
|
-
* @param {THREE.SkinnedMesh} mesh
|
206
|
-
* @return {GrantSolver}
|
207
|
-
*/
|
208
|
-
createGrantSolver: function (mesh) {
|
209
|
-
return new GrantSolver(mesh, mesh.geometry.userData.MMD.grants);
|
210
|
-
},
|
211
|
-
// private methods
|
212
|
-
_addMesh: function (mesh, params) {
|
213
|
-
if (this.meshes.indexOf(mesh) >= 0) {
|
214
|
-
throw new Error(`THREE.MMDAnimationHelper._addMesh: SkinnedMesh '${mesh.name}' has already been added.`);
|
215
|
-
}
|
216
|
-
|
217
|
-
this.meshes.push(mesh);
|
218
|
-
this.objects.set(mesh, {
|
219
|
-
looped: false
|
220
|
-
});
|
221
|
-
|
222
|
-
this._setupMeshAnimation(mesh, params.animation);
|
223
|
-
|
224
|
-
if (params.physics !== false) {
|
225
|
-
this._setupMeshPhysics(mesh, params);
|
226
|
-
}
|
227
|
-
|
228
|
-
return this;
|
229
|
-
},
|
230
|
-
_setupCamera: function (camera, params) {
|
231
|
-
if (this.camera === camera) {
|
232
|
-
throw new Error(`THREE.MMDAnimationHelper._setupCamera: Camera '${camera.name}' has already been set.`);
|
233
|
-
}
|
234
|
-
|
235
|
-
if (this.camera) this.clearCamera(this.camera);
|
236
|
-
this.camera = camera;
|
237
|
-
camera.add(this.cameraTarget);
|
238
|
-
this.objects.set(camera, {});
|
239
|
-
|
240
|
-
if (params.animation !== undefined) {
|
241
|
-
this._setupCameraAnimation(camera, params.animation);
|
242
|
-
}
|
243
|
-
|
244
|
-
return this;
|
245
|
-
},
|
246
|
-
_setupAudio: function (audio, params) {
|
247
|
-
if (this.audio === audio) {
|
248
|
-
throw new Error(`THREE.MMDAnimationHelper._setupAudio: Audio '${audio.name}' has already been set.`);
|
249
|
-
}
|
250
|
-
|
251
|
-
if (this.audio) this.clearAudio(this.audio);
|
252
|
-
this.audio = audio;
|
253
|
-
this.audioManager = new AudioManager(audio, params);
|
254
|
-
this.objects.set(this.audioManager, {
|
255
|
-
duration: this.audioManager.duration
|
256
|
-
});
|
257
|
-
return this;
|
258
|
-
},
|
259
|
-
_removeMesh: function (mesh) {
|
260
|
-
let found = false;
|
261
|
-
let writeIndex = 0;
|
262
|
-
|
263
|
-
for (let i = 0, il = this.meshes.length; i < il; i++) {
|
264
|
-
if (this.meshes[i] === mesh) {
|
265
|
-
this.objects.delete(mesh);
|
266
|
-
found = true;
|
267
|
-
continue;
|
268
|
-
}
|
269
|
-
|
270
|
-
this.meshes[writeIndex++] = this.meshes[i];
|
271
|
-
}
|
272
|
-
|
273
|
-
if (!found) {
|
274
|
-
throw new Error(`THREE.MMDAnimationHelper._removeMesh: SkinnedMesh '${mesh.name}' has not been added yet.`);
|
275
|
-
}
|
276
|
-
|
277
|
-
this.meshes.length = writeIndex;
|
278
|
-
return this;
|
279
|
-
},
|
280
|
-
_clearCamera: function (camera) {
|
281
|
-
if (camera !== this.camera) {
|
282
|
-
throw new Error(`THREE.MMDAnimationHelper._clearCamera: Camera '${camera.name}' has not been set yet.`);
|
283
|
-
}
|
284
|
-
|
285
|
-
this.camera.remove(this.cameraTarget);
|
286
|
-
this.objects.delete(this.camera);
|
287
|
-
this.camera = null;
|
288
|
-
return this;
|
289
|
-
},
|
290
|
-
_clearAudio: function (audio) {
|
291
|
-
if (audio !== this.audio) {
|
292
|
-
throw new Error(`THREE.MMDAnimationHelper._clearAudio: Audio '${audio.name}' has not been set yet.`);
|
293
|
-
}
|
294
|
-
|
295
|
-
this.objects.delete(this.audioManager);
|
296
|
-
this.audio = null;
|
297
|
-
this.audioManager = null;
|
298
|
-
return this;
|
299
|
-
},
|
300
|
-
_setupMeshAnimation: function (mesh, animation) {
|
301
|
-
const objects = this.objects.get(mesh);
|
302
|
-
|
303
|
-
if (animation !== undefined) {
|
304
|
-
const animations = Array.isArray(animation) ? animation : [animation];
|
305
|
-
objects.mixer = new AnimationMixer(mesh);
|
306
|
-
|
307
|
-
for (let i = 0, il = animations.length; i < il; i++) {
|
308
|
-
objects.mixer.clipAction(animations[i]).play();
|
309
|
-
} // TODO: find a workaround not to access ._clip looking like a private property
|
310
|
-
|
311
|
-
|
312
|
-
objects.mixer.addEventListener('loop', event => {
|
313
|
-
const tracks = event.action._clip.tracks;
|
314
|
-
if (tracks.length > 0 && tracks[0].name.slice(0, 6) !== '.bones') return;
|
315
|
-
objects.looped = true;
|
316
|
-
});
|
317
|
-
}
|
318
|
-
|
319
|
-
objects.ikSolver = this._createCCDIKSolver(mesh);
|
320
|
-
objects.grantSolver = this.createGrantSolver(mesh);
|
321
|
-
return this;
|
322
|
-
},
|
323
|
-
_setupCameraAnimation: function (camera, animation) {
|
324
|
-
const animations = Array.isArray(animation) ? animation : [animation];
|
325
|
-
const objects = this.objects.get(camera);
|
326
|
-
objects.mixer = new AnimationMixer(camera);
|
327
|
-
|
328
|
-
for (let i = 0, il = animations.length; i < il; i++) {
|
329
|
-
objects.mixer.clipAction(animations[i]).play();
|
330
|
-
}
|
331
|
-
},
|
332
|
-
_setupMeshPhysics: function (mesh, params) {
|
333
|
-
const objects = this.objects.get(mesh); // shared physics is experimental
|
334
|
-
|
335
|
-
if (params.world === undefined && this.sharedPhysics) {
|
336
|
-
const masterPhysics = this._getMasterPhysics();
|
337
|
-
|
338
|
-
if (masterPhysics !== null) world = masterPhysics.world; // eslint-disable-line no-undef
|
339
|
-
}
|
340
|
-
|
341
|
-
objects.physics = this._createMMDPhysics(mesh, params);
|
342
|
-
|
343
|
-
if (objects.mixer && params.animationWarmup !== false) {
|
344
|
-
this._animateMesh(mesh, 0);
|
345
|
-
|
346
|
-
objects.physics.reset();
|
347
|
-
}
|
348
|
-
|
349
|
-
objects.physics.warmup(params.warmup !== undefined ? params.warmup : 60);
|
350
|
-
|
351
|
-
this._optimizeIK(mesh, true);
|
352
|
-
},
|
353
|
-
_animateMesh: function (mesh, delta) {
|
354
|
-
const objects = this.objects.get(mesh);
|
355
|
-
const mixer = objects.mixer;
|
356
|
-
const ikSolver = objects.ikSolver;
|
357
|
-
const grantSolver = objects.grantSolver;
|
358
|
-
const physics = objects.physics;
|
359
|
-
const looped = objects.looped; // alternate solution to save/restore bones but less performant?
|
360
|
-
//mesh.pose();
|
361
|
-
//this._updatePropertyMixersBuffer( mesh );
|
362
|
-
|
363
|
-
if (mixer && this.enabled.animation) {
|
364
|
-
this._restoreBones(mesh);
|
365
|
-
|
366
|
-
mixer.update(delta);
|
367
|
-
|
368
|
-
this._saveBones(mesh);
|
369
|
-
|
370
|
-
if (ikSolver && this.enabled.ik) {
|
371
|
-
mesh.updateMatrixWorld(true);
|
372
|
-
ikSolver.update();
|
373
|
-
}
|
374
|
-
|
375
|
-
if (grantSolver && this.enabled.grant) {
|
376
|
-
grantSolver.update();
|
377
|
-
}
|
378
|
-
}
|
379
|
-
|
380
|
-
if (looped === true && this.enabled.physics) {
|
381
|
-
if (physics && this.configuration.resetPhysicsOnLoop) physics.reset();
|
382
|
-
objects.looped = false;
|
383
|
-
}
|
384
|
-
|
385
|
-
if (physics && this.enabled.physics && !this.sharedPhysics) {
|
386
|
-
this.onBeforePhysics(mesh);
|
387
|
-
physics.update(delta);
|
388
|
-
}
|
389
|
-
},
|
390
|
-
_animateCamera: function (camera, delta) {
|
391
|
-
const mixer = this.objects.get(camera).mixer;
|
392
|
-
|
393
|
-
if (mixer && this.enabled.cameraAnimation) {
|
394
|
-
mixer.update(delta);
|
395
|
-
camera.updateProjectionMatrix();
|
396
|
-
camera.up.set(0, 1, 0);
|
397
|
-
camera.up.applyQuaternion(camera.quaternion);
|
398
|
-
camera.lookAt(this.cameraTarget.position);
|
399
|
-
}
|
400
|
-
},
|
401
|
-
_optimizeIK: function (mesh, physicsEnabled) {
|
402
|
-
const iks = mesh.geometry.userData.MMD.iks;
|
403
|
-
const bones = mesh.geometry.userData.MMD.bones;
|
404
|
-
|
405
|
-
for (let i = 0, il = iks.length; i < il; i++) {
|
406
|
-
const ik = iks[i];
|
407
|
-
const links = ik.links;
|
408
|
-
|
409
|
-
for (let j = 0, jl = links.length; j < jl; j++) {
|
410
|
-
const link = links[j];
|
411
|
-
|
412
|
-
if (physicsEnabled === true) {
|
413
|
-
// disable IK of the bone the corresponding rigidBody type of which is 1 or 2
|
414
|
-
// because its rotation will be overriden by physics
|
415
|
-
link.enabled = bones[link.index].rigidBodyType > 0 ? false : true;
|
416
|
-
} else {
|
417
|
-
link.enabled = true;
|
418
|
-
}
|
419
|
-
}
|
420
|
-
}
|
421
|
-
},
|
422
|
-
_createCCDIKSolver: function (mesh) {
|
423
|
-
if (CCDIKSolver === undefined) {
|
424
|
-
throw new Error('THREE.MMDAnimationHelper: Import CCDIKSolver.');
|
425
|
-
}
|
426
|
-
|
427
|
-
return new CCDIKSolver(mesh, mesh.geometry.userData.MMD.iks);
|
428
|
-
},
|
429
|
-
_createMMDPhysics: function (mesh, params) {
|
430
|
-
if (MMDPhysics === undefined) {
|
431
|
-
throw new Error('THREE.MMDPhysics: Import MMDPhysics.');
|
432
|
-
}
|
433
|
-
|
434
|
-
return new MMDPhysics(mesh, mesh.geometry.userData.MMD.rigidBodies, mesh.geometry.userData.MMD.constraints, params);
|
435
|
-
},
|
436
|
-
|
437
|
-
/*
|
438
|
-
* Detects the longest duration and then sets it to them to sync.
|
439
|
-
* TODO: Not to access private properties ( ._actions and ._clip )
|
440
|
-
*/
|
441
|
-
_syncDuration: function () {
|
442
|
-
let max = 0.0;
|
443
|
-
const objects = this.objects;
|
444
|
-
const meshes = this.meshes;
|
445
|
-
const camera = this.camera;
|
446
|
-
const audioManager = this.audioManager; // get the longest duration
|
447
|
-
|
448
|
-
for (let i = 0, il = meshes.length; i < il; i++) {
|
449
|
-
var mixer = this.objects.get(meshes[i]).mixer;
|
450
|
-
if (mixer === undefined) continue;
|
451
|
-
|
452
|
-
for (let j = 0; j < mixer._actions.length; j++) {
|
453
|
-
var clip = mixer._actions[j]._clip;
|
454
|
-
|
455
|
-
if (!objects.has(clip)) {
|
456
|
-
objects.set(clip, {
|
457
|
-
duration: clip.duration
|
458
|
-
});
|
459
|
-
}
|
460
|
-
|
461
|
-
max = Math.max(max, objects.get(clip).duration);
|
462
|
-
}
|
463
|
-
}
|
464
|
-
|
465
|
-
if (camera !== null) {
|
466
|
-
var mixer = this.objects.get(camera).mixer;
|
467
|
-
|
468
|
-
if (mixer !== undefined) {
|
469
|
-
for (let i = 0, il = mixer._actions.length; i < il; i++) {
|
470
|
-
var clip = mixer._actions[i]._clip;
|
471
|
-
|
472
|
-
if (!objects.has(clip)) {
|
473
|
-
objects.set(clip, {
|
474
|
-
duration: clip.duration
|
475
|
-
});
|
476
|
-
}
|
477
|
-
|
478
|
-
max = Math.max(max, objects.get(clip).duration);
|
479
|
-
}
|
480
|
-
}
|
481
|
-
}
|
482
|
-
|
483
|
-
if (audioManager !== null) {
|
484
|
-
max = Math.max(max, objects.get(audioManager).duration);
|
485
|
-
}
|
486
|
-
|
487
|
-
max += this.configuration.afterglow; // update the duration
|
488
|
-
|
489
|
-
for (let i = 0, il = this.meshes.length; i < il; i++) {
|
490
|
-
var mixer = this.objects.get(this.meshes[i]).mixer;
|
491
|
-
if (mixer === undefined) continue;
|
492
|
-
|
493
|
-
for (let j = 0, jl = mixer._actions.length; j < jl; j++) {
|
494
|
-
mixer._actions[j]._clip.duration = max;
|
495
|
-
}
|
496
|
-
}
|
497
|
-
|
498
|
-
if (camera !== null) {
|
499
|
-
var mixer = this.objects.get(camera).mixer;
|
500
|
-
|
501
|
-
if (mixer !== undefined) {
|
502
|
-
for (let i = 0, il = mixer._actions.length; i < il; i++) {
|
503
|
-
mixer._actions[i]._clip.duration = max;
|
504
|
-
}
|
505
|
-
}
|
506
|
-
}
|
507
|
-
|
508
|
-
if (audioManager !== null) {
|
509
|
-
audioManager.duration = max;
|
510
|
-
}
|
511
|
-
},
|
512
|
-
// workaround
|
513
|
-
_updatePropertyMixersBuffer: function (mesh) {
|
514
|
-
const mixer = this.objects.get(mesh).mixer;
|
515
|
-
const propertyMixers = mixer._bindings;
|
516
|
-
const accuIndex = mixer._accuIndex;
|
517
|
-
|
518
|
-
for (let i = 0, il = propertyMixers.length; i < il; i++) {
|
519
|
-
const propertyMixer = propertyMixers[i];
|
520
|
-
const buffer = propertyMixer.buffer;
|
521
|
-
const stride = propertyMixer.valueSize;
|
522
|
-
const offset = (accuIndex + 1) * stride;
|
523
|
-
propertyMixer.binding.getValue(buffer, offset);
|
524
|
-
}
|
525
|
-
},
|
526
|
-
|
527
|
-
/*
|
528
|
-
* Avoiding these two issues by restore/save bones before/after mixer animation.
|
529
|
-
*
|
530
|
-
* 1. PropertyMixer used by AnimationMixer holds cache value in .buffer.
|
531
|
-
* Calculating IK, Grant, and Physics after mixer animation can break
|
532
|
-
* the cache coherency.
|
533
|
-
*
|
534
|
-
* 2. Applying Grant two or more times without reset the posing breaks model.
|
535
|
-
*/
|
536
|
-
_saveBones: function (mesh) {
|
537
|
-
const objects = this.objects.get(mesh);
|
538
|
-
const bones = mesh.skeleton.bones;
|
539
|
-
let backupBones = objects.backupBones;
|
540
|
-
|
541
|
-
if (backupBones === undefined) {
|
542
|
-
backupBones = new Float32Array(bones.length * 7);
|
543
|
-
objects.backupBones = backupBones;
|
544
|
-
}
|
545
|
-
|
546
|
-
for (let i = 0, il = bones.length; i < il; i++) {
|
547
|
-
const bone = bones[i];
|
548
|
-
bone.position.toArray(backupBones, i * 7);
|
549
|
-
bone.quaternion.toArray(backupBones, i * 7 + 3);
|
550
|
-
}
|
551
|
-
},
|
552
|
-
_restoreBones: function (mesh) {
|
553
|
-
const objects = this.objects.get(mesh);
|
554
|
-
const backupBones = objects.backupBones;
|
555
|
-
if (backupBones === undefined) return;
|
556
|
-
const bones = mesh.skeleton.bones;
|
557
|
-
|
558
|
-
for (let i = 0, il = bones.length; i < il; i++) {
|
559
|
-
const bone = bones[i];
|
560
|
-
bone.position.fromArray(backupBones, i * 7);
|
561
|
-
bone.quaternion.fromArray(backupBones, i * 7 + 3);
|
562
|
-
}
|
563
|
-
},
|
564
|
-
// experimental
|
565
|
-
_getMasterPhysics: function () {
|
566
|
-
if (this.masterPhysics !== null) return this.masterPhysics;
|
567
|
-
|
568
|
-
for (let i = 0, il = this.meshes.length; i < il; i++) {
|
569
|
-
const physics = this.meshes[i].physics;
|
570
|
-
|
571
|
-
if (physics !== undefined && physics !== null) {
|
572
|
-
this.masterPhysics = physics;
|
573
|
-
return this.masterPhysics;
|
574
|
-
}
|
575
|
-
}
|
576
|
-
|
577
|
-
return null;
|
578
|
-
},
|
579
|
-
_updateSharedPhysics: function (delta) {
|
580
|
-
if (this.meshes.length === 0 || !this.enabled.physics || !this.sharedPhysics) return;
|
581
|
-
|
582
|
-
const physics = this._getMasterPhysics();
|
583
|
-
|
584
|
-
if (physics === null) return;
|
585
|
-
|
586
|
-
for (let i = 0, il = this.meshes.length; i < il; i++) {
|
587
|
-
var p = this.meshes[i].physics;
|
588
|
-
|
589
|
-
if (p !== null && p !== undefined) {
|
590
|
-
p.updateRigidBodies();
|
591
|
-
}
|
592
|
-
}
|
593
|
-
|
594
|
-
physics.stepSimulation(delta);
|
595
|
-
|
596
|
-
for (let i = 0, il = this.meshes.length; i < il; i++) {
|
597
|
-
var p = this.meshes[i].physics;
|
598
|
-
|
599
|
-
if (p !== null && p !== undefined) {
|
600
|
-
p.updateBones();
|
601
|
-
}
|
602
|
-
}
|
603
|
-
}
|
604
|
-
}; //
|
605
|
-
|
606
|
-
/**
|
607
|
-
* @param {THREE.Audio} audio
|
608
|
-
* @param {Object} params - (optional)
|
609
|
-
* @param {Nuumber} params.delayTime
|
610
|
-
*/
|
611
|
-
|
612
|
-
function AudioManager(audio, params) {
|
613
|
-
params = params || {};
|
614
|
-
this.audio = audio;
|
615
|
-
this.elapsedTime = 0.0;
|
616
|
-
this.currentTime = 0.0;
|
617
|
-
this.delayTime = params.delayTime !== undefined ? params.delayTime : 0.0;
|
618
|
-
this.audioDuration = this.audio.buffer.duration;
|
619
|
-
this.duration = this.audioDuration + this.delayTime;
|
620
|
-
}
|
621
|
-
|
622
|
-
AudioManager.prototype = {
|
623
|
-
constructor: AudioManager,
|
624
|
-
|
625
|
-
/**
|
626
|
-
* @param {Number} delta
|
627
|
-
* @return {AudioManager}
|
628
|
-
*/
|
629
|
-
control: function (delta) {
|
630
|
-
this.elapsed += delta;
|
631
|
-
this.currentTime += delta;
|
632
|
-
if (this._shouldStopAudio()) this.audio.stop();
|
633
|
-
if (this._shouldStartAudio()) this.audio.play();
|
634
|
-
return this;
|
635
|
-
},
|
636
|
-
// private methods
|
637
|
-
_shouldStartAudio: function () {
|
638
|
-
if (this.audio.isPlaying) return false;
|
639
|
-
|
640
|
-
while (this.currentTime >= this.duration) {
|
641
|
-
this.currentTime -= this.duration;
|
642
|
-
}
|
643
|
-
|
644
|
-
if (this.currentTime < this.delayTime) return false; // 'duration' can be bigger than 'audioDuration + delayTime' because of sync configuration
|
645
|
-
|
646
|
-
if (this.currentTime - this.delayTime > this.audioDuration) return false;
|
647
|
-
return true;
|
648
|
-
},
|
649
|
-
_shouldStopAudio: function () {
|
650
|
-
return this.audio.isPlaying && this.currentTime >= this.duration;
|
651
|
-
}
|
652
|
-
};
|
653
|
-
/**
|
654
|
-
* @param {THREE.SkinnedMesh} mesh
|
655
|
-
* @param {Array<Object>} grants
|
656
|
-
*/
|
657
|
-
|
658
|
-
function GrantSolver(mesh, grants) {
|
659
|
-
this.mesh = mesh;
|
660
|
-
this.grants = grants || [];
|
661
|
-
}
|
662
|
-
|
663
|
-
GrantSolver.prototype = {
|
664
|
-
constructor: GrantSolver,
|
665
|
-
|
666
|
-
/**
|
667
|
-
* @return {GrantSolver}
|
668
|
-
*/
|
669
|
-
update: (() => {
|
670
|
-
const quaternion = new Quaternion();
|
671
|
-
return function () {
|
672
|
-
const bones = this.mesh.skeleton.bones;
|
673
|
-
const grants = this.grants;
|
674
|
-
|
675
|
-
for (let i = 0, il = grants.length; i < il; i++) {
|
676
|
-
const grant = grants[i];
|
677
|
-
const bone = bones[grant.index];
|
678
|
-
const parentBone = bones[grant.parentIndex];
|
679
|
-
|
680
|
-
if (grant.isLocal) {
|
681
|
-
// TODO: implement
|
682
|
-
if (grant.affectPosition) ; // TODO: implement
|
683
|
-
|
684
|
-
|
685
|
-
if (grant.affectRotation) ;
|
686
|
-
} else {
|
687
|
-
// TODO: implement
|
688
|
-
if (grant.affectPosition) ;
|
689
|
-
|
690
|
-
if (grant.affectRotation) {
|
691
|
-
quaternion.set(0, 0, 0, 1);
|
692
|
-
quaternion.slerp(parentBone.quaternion, grant.ratio);
|
693
|
-
bone.quaternion.multiply(quaternion);
|
694
|
-
}
|
695
|
-
}
|
696
|
-
}
|
697
|
-
|
698
|
-
return this;
|
699
|
-
};
|
700
|
-
})()
|
701
|
-
};
|
702
|
-
return MMDAnimationHelper;
|
703
|
-
})();
|
704
|
-
|
705
|
-
export { MMDAnimationHelper };
|