three-stdlib 2.22.5 → 2.22.7

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Files changed (1091) hide show
  1. package/LICENSE +1 -1
  2. package/README.md +0 -2
  3. package/package.json +34 -14
  4. package/BufferGeometryUtils-903f7ecb.js +0 -1
  5. package/BufferGeometryUtils-f2288d1c.js +0 -740
  6. package/Nodes-2106b101.js +0 -352
  7. package/Nodes-8947ba9a.js +0 -1
  8. package/_polyfill/CompressedArrayTexture.cjs.js +0 -1
  9. package/_polyfill/CompressedArrayTexture.js +0 -13
  10. package/_polyfill/Data3DTexture.cjs.js +0 -1
  11. package/_polyfill/Data3DTexture.js +0 -23
  12. package/animation/AnimationClipCreator.cjs.js +0 -1
  13. package/animation/AnimationClipCreator.d.ts +0 -12
  14. package/animation/AnimationClipCreator.js +0 -77
  15. package/animation/CCDIKSolver.cjs.js +0 -1
  16. package/animation/CCDIKSolver.d.ts +0 -25
  17. package/animation/CCDIKSolver.js +0 -304
  18. package/animation/MMDAnimationHelper.cjs.js +0 -1
  19. package/animation/MMDAnimationHelper.d.ts +0 -103
  20. package/animation/MMDAnimationHelper.js +0 -705
  21. package/animation/MMDPhysics.cjs.js +0 -1
  22. package/animation/MMDPhysics.d.ts +0 -119
  23. package/animation/MMDPhysics.js +0 -976
  24. package/cameras/CinematicCamera.cjs.js +0 -1
  25. package/cameras/CinematicCamera.d.ts +0 -41
  26. package/cameras/CinematicCamera.js +0 -139
  27. package/controls/ArcballControls.cjs.js +0 -1
  28. package/controls/ArcballControls.d.ts +0 -161
  29. package/controls/ArcballControls.js +0 -2642
  30. package/controls/DeviceOrientationControls.cjs.js +0 -1
  31. package/controls/DeviceOrientationControls.d.ts +0 -24
  32. package/controls/DeviceOrientationControls.js +0 -119
  33. package/controls/DragControls.cjs.js +0 -1
  34. package/controls/DragControls.d.ts +0 -34
  35. package/controls/DragControls.js +0 -274
  36. package/controls/FirstPersonControls.cjs.js +0 -1
  37. package/controls/FirstPersonControls.d.ts +0 -48
  38. package/controls/FirstPersonControls.js +0 -290
  39. package/controls/FlyControls.cjs.js +0 -1
  40. package/controls/FlyControls.d.ts +0 -32
  41. package/controls/FlyControls.js +0 -309
  42. package/controls/OrbitControls.cjs.js +0 -1
  43. package/controls/OrbitControls.d.ts +0 -63
  44. package/controls/OrbitControls.js +0 -980
  45. package/controls/PointerLockControls.cjs.js +0 -1
  46. package/controls/PointerLockControls.d.ts +0 -24
  47. package/controls/PointerLockControls.js +0 -135
  48. package/controls/TrackballControls.cjs.js +0 -1
  49. package/controls/TrackballControls.d.ts +0 -95
  50. package/controls/TrackballControls.js +0 -653
  51. package/controls/TransformControls.cjs.js +0 -1
  52. package/controls/TransformControls.d.ts +0 -151
  53. package/controls/TransformControls.js +0 -1275
  54. package/controls/experimental/CameraControls.cjs.js +0 -1
  55. package/controls/experimental/CameraControls.d.ts +0 -170
  56. package/controls/experimental/CameraControls.js +0 -953
  57. package/csm/CSM.cjs.js +0 -1
  58. package/csm/CSM.d.ts +0 -61
  59. package/csm/CSM.js +0 -305
  60. package/csm/CSMFrustum.cjs.js +0 -1
  61. package/csm/CSMFrustum.d.ts +0 -19
  62. package/csm/CSMFrustum.js +0 -90
  63. package/csm/CSMHelper.cjs.js +0 -1
  64. package/csm/CSMHelper.d.ts +0 -26
  65. package/csm/CSMHelper.js +0 -128
  66. package/csm/CSMShader.cjs.js +0 -1
  67. package/csm/CSMShader.d.ts +0 -4
  68. package/csm/CSMShader.js +0 -255
  69. package/curves/CurveExtras.cjs.js +0 -1
  70. package/curves/CurveExtras.d.ts +0 -68
  71. package/curves/CurveExtras.js +0 -266
  72. package/curves/NURBSCurve.cjs.js +0 -1
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  75. package/curves/NURBSSurface.cjs.js +0 -1
  76. package/curves/NURBSSurface.d.ts +0 -13
  77. package/curves/NURBSSurface.js +0 -44
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  79. package/curves/NURBSUtils.d.ts +0 -22
  80. package/curves/NURBSUtils.js +0 -375
  81. package/custom.d.cjs.js +0 -1
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  83. package/deprecated/Geometry.cjs.js +0 -1
  84. package/deprecated/Geometry.d.ts +0 -342
  85. package/deprecated/Geometry.js +0 -1261
  86. package/effects/AnaglyphEffect.cjs.js +0 -1
  87. package/effects/AnaglyphEffect.d.ts +0 -11
  88. package/effects/AnaglyphEffect.js +0 -85
  89. package/effects/AsciiEffect.cjs.js +0 -1
  90. package/effects/AsciiEffect.d.ts +0 -18
  91. package/effects/AsciiEffect.js +0 -203
  92. package/effects/OutlineEffect.cjs.js +0 -1
  93. package/effects/OutlineEffect.d.ts +0 -28
  94. package/effects/OutlineEffect.js +0 -378
  95. package/effects/ParallaxBarrierEffect.cjs.js +0 -1
  96. package/effects/ParallaxBarrierEffect.d.ts +0 -8
  97. package/effects/ParallaxBarrierEffect.js +0 -63
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  101. package/effects/StereoEffect.cjs.js +0 -1
  102. package/effects/StereoEffect.d.ts +0 -9
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  104. package/environments/RoomEnvironment.cjs.js +0 -1
  105. package/environments/RoomEnvironment.d.ts +0 -5
  106. package/environments/RoomEnvironment.js +0 -92
  107. package/exporters/ColladaExporter.cjs.js +0 -1
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  109. package/exporters/ColladaExporter.js +0 -425
  110. package/exporters/DRACOExporter.cjs.js +0 -1
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  116. package/exporters/MMDExporter.cjs.js +0 -1
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  118. package/exporters/MMDExporter.js +0 -160
  119. package/exporters/OBJExporter.cjs.js +0 -1
  120. package/exporters/OBJExporter.d.ts +0 -18
  121. package/exporters/OBJExporter.js +0 -228
  122. package/exporters/PLYExporter.cjs.js +0 -1
  123. package/exporters/PLYExporter.d.ts +0 -11
  124. package/exporters/PLYExporter.js +0 -339
  125. package/exporters/STLExporter.cjs.js +0 -1
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  127. package/exporters/STLExporter.js +0 -180
  128. package/exporters/USDZExporter.cjs.js +0 -1
  129. package/exporters/USDZExporter.d.ts +0 -27
  130. package/exporters/USDZExporter.js +0 -388
  131. package/geometries/BoxLineGeometry.cjs.js +0 -1
  132. package/geometries/BoxLineGeometry.d.ts +0 -12
  133. package/geometries/BoxLineGeometry.js +0 -52
  134. package/geometries/ConvexGeometry.cjs.js +0 -1
  135. package/geometries/ConvexGeometry.d.ts +0 -5
  136. package/geometries/ConvexGeometry.js +0 -38
  137. package/geometries/DecalGeometry.cjs.js +0 -1
  138. package/geometries/DecalGeometry.d.ts +0 -10
  139. package/geometries/DecalGeometry.js +0 -238
  140. package/geometries/LightningStrike.cjs.js +0 -1
  141. package/geometries/LightningStrike.d.ts +0 -108
  142. package/geometries/LightningStrike.js +0 -740
  143. package/geometries/ParametricGeometries.cjs.js +0 -1
  144. package/geometries/ParametricGeometries.d.ts +0 -32
  145. package/geometries/ParametricGeometries.js +0 -179
  146. package/geometries/ParametricGeometry.cjs.js +0 -1
  147. package/geometries/ParametricGeometry.d.ts +0 -18
  148. package/geometries/ParametricGeometry.js +0 -87
  149. package/geometries/RoundedBoxGeometry.cjs.js +0 -1
  150. package/geometries/RoundedBoxGeometry.d.ts +0 -5
  151. package/geometries/RoundedBoxGeometry.js +0 -122
  152. package/geometries/TeapotGeometry.cjs.js +0 -1
  153. package/geometries/TeapotGeometry.d.ts +0 -13
  154. package/geometries/TeapotGeometry.js +0 -297
  155. package/geometries/TextGeometry.cjs.js +0 -1
  156. package/geometries/TextGeometry.d.ts +0 -18
  157. package/geometries/TextGeometry.js +0 -37
  158. package/helpers/LightProbeHelper.cjs.js +0 -1
  159. package/helpers/LightProbeHelper.d.ts +0 -10
  160. package/helpers/LightProbeHelper.js +0 -40
  161. package/helpers/PositionalAudioHelper.cjs.js +0 -1
  162. package/helpers/PositionalAudioHelper.d.ts +0 -13
  163. package/helpers/PositionalAudioHelper.js +0 -75
  164. package/helpers/RectAreaLightHelper.cjs.js +0 -1
  165. package/helpers/RectAreaLightHelper.d.ts +0 -10
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  169. package/helpers/VertexNormalsHelper.js +0 -75
  170. package/helpers/VertexTangentsHelper.cjs.js +0 -1
  171. package/helpers/VertexTangentsHelper.d.ts +0 -10
  172. package/helpers/VertexTangentsHelper.js +0 -63
  173. package/index.cjs.js +0 -1
  174. package/index.d.ts +0 -254
  175. package/index.js +0 -337
  176. package/interactive/HTMLMesh.cjs.js +0 -1
  177. package/interactive/HTMLMesh.d.ts +0 -6
  178. package/interactive/HTMLMesh.js +0 -406
  179. package/interactive/InteractiveGroup.cjs.js +0 -1
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  182. package/interactive/SelectionBox.cjs.js +0 -1
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  185. package/interactive/SelectionHelper.cjs.js +0 -1
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  188. package/libs/MeshoptDecoder.cjs.js +0 -1
  189. package/libs/MeshoptDecoder.d.ts +0 -12
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  191. package/libs/MotionControllers.cjs.js +0 -1
  192. package/libs/MotionControllers.d.ts +0 -132
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  194. package/lights/LightProbeGenerator.cjs.js +0 -1
  195. package/lights/LightProbeGenerator.d.ts +0 -6
  196. package/lights/LightProbeGenerator.js +0 -200
  197. package/lights/RectAreaLightUniformsLib.cjs.js +0 -1
  198. package/lights/RectAreaLightUniformsLib.d.ts +0 -3
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  203. package/lines/LineGeometry.cjs.js +0 -1
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  215. package/lines/Wireframe.cjs.js +0 -1
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  221. package/loaders/3DMLoader.cjs.js +0 -1
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- import { Vector3, Line3, Plane, Triangle } from 'three';
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-
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- /**
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- * Ported from: https://github.com/maurizzzio/quickhull3d/ by Mauricio Poppe (https://github.com/maurizzzio)
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- */
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-
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- const Visible = 0;
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- const Deleted = 1;
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-
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- const _v1 = new Vector3();
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-
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- const _line3 = new Line3();
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-
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- const _plane = new Plane();
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-
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- const _closestPoint = new Vector3();
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-
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- const _triangle = new Triangle();
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-
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- class ConvexHull {
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- constructor() {
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- this.tolerance = -1;
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- this.faces = []; // the generated faces of the convex hull
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-
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- this.newFaces = []; // this array holds the faces that are generated within a single iteration
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- // the vertex lists work as follows:
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- //
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- // let 'a' and 'b' be 'Face' instances
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- // let 'v' be points wrapped as instance of 'Vertex'
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- //
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- // [v, v, ..., v, v, v, ...]
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- // ^ ^
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- // | |
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- // a.outside b.outside
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- //
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-
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- this.assigned = new VertexList();
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- this.unassigned = new VertexList();
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- this.vertices = []; // vertices of the hull (internal representation of given geometry data)
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- }
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-
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- setFromPoints(points) {
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- // The algorithm needs at least four points.
44
- if (points.length >= 4) {
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- this.makeEmpty();
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-
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- for (let i = 0, l = points.length; i < l; i++) {
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- this.vertices.push(new VertexNode(points[i]));
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- }
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-
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- this.compute();
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- }
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-
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- return this;
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- }
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-
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- setFromObject(object) {
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- const points = [];
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- object.updateMatrixWorld(true);
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- object.traverse(function (node) {
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- const geometry = node.geometry;
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-
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- if (geometry !== undefined) {
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- if (geometry.isGeometry) {
65
- console.error('THREE.ConvexHull no longer supports Geometry. Use THREE.BufferGeometry instead.');
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- return;
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- } else if (geometry.isBufferGeometry) {
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- const attribute = geometry.attributes.position;
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-
70
- if (attribute !== undefined) {
71
- for (let i = 0, l = attribute.count; i < l; i++) {
72
- const point = new Vector3();
73
- point.fromBufferAttribute(attribute, i).applyMatrix4(node.matrixWorld);
74
- points.push(point);
75
- }
76
- }
77
- }
78
- }
79
- });
80
- return this.setFromPoints(points);
81
- }
82
-
83
- containsPoint(point) {
84
- const faces = this.faces;
85
-
86
- for (let i = 0, l = faces.length; i < l; i++) {
87
- const face = faces[i]; // compute signed distance and check on what half space the point lies
88
-
89
- if (face.distanceToPoint(point) > this.tolerance) return false;
90
- }
91
-
92
- return true;
93
- }
94
-
95
- intersectRay(ray, target) {
96
- // based on "Fast Ray-Convex Polyhedron Intersection" by Eric Haines, GRAPHICS GEMS II
97
- const faces = this.faces;
98
- let tNear = -Infinity;
99
- let tFar = Infinity;
100
-
101
- for (let i = 0, l = faces.length; i < l; i++) {
102
- const face = faces[i]; // interpret faces as planes for the further computation
103
-
104
- const vN = face.distanceToPoint(ray.origin);
105
- const vD = face.normal.dot(ray.direction); // if the origin is on the positive side of a plane (so the plane can "see" the origin) and
106
- // the ray is turned away or parallel to the plane, there is no intersection
107
-
108
- if (vN > 0 && vD >= 0) return null; // compute the distance from the ray’s origin to the intersection with the plane
109
-
110
- const t = vD !== 0 ? -vN / vD : 0; // only proceed if the distance is positive. a negative distance means the intersection point
111
- // lies "behind" the origin
112
-
113
- if (t <= 0) continue; // now categorized plane as front-facing or back-facing
114
-
115
- if (vD > 0) {
116
- // plane faces away from the ray, so this plane is a back-face
117
- tFar = Math.min(t, tFar);
118
- } else {
119
- // front-face
120
- tNear = Math.max(t, tNear);
121
- }
122
-
123
- if (tNear > tFar) {
124
- // if tNear ever is greater than tFar, the ray must miss the convex hull
125
- return null;
126
- }
127
- } // evaluate intersection point
128
- // always try tNear first since its the closer intersection point
129
-
130
-
131
- if (tNear !== -Infinity) {
132
- ray.at(tNear, target);
133
- } else {
134
- ray.at(tFar, target);
135
- }
136
-
137
- return target;
138
- }
139
-
140
- intersectsRay(ray) {
141
- return this.intersectRay(ray, _v1) !== null;
142
- }
143
-
144
- makeEmpty() {
145
- this.faces = [];
146
- this.vertices = [];
147
- return this;
148
- } // Adds a vertex to the 'assigned' list of vertices and assigns it to the given face
149
-
150
-
151
- addVertexToFace(vertex, face) {
152
- vertex.face = face;
153
-
154
- if (face.outside === null) {
155
- this.assigned.append(vertex);
156
- } else {
157
- this.assigned.insertBefore(face.outside, vertex);
158
- }
159
-
160
- face.outside = vertex;
161
- return this;
162
- } // Removes a vertex from the 'assigned' list of vertices and from the given face
163
-
164
-
165
- removeVertexFromFace(vertex, face) {
166
- if (vertex === face.outside) {
167
- // fix face.outside link
168
- if (vertex.next !== null && vertex.next.face === face) {
169
- // face has at least 2 outside vertices, move the 'outside' reference
170
- face.outside = vertex.next;
171
- } else {
172
- // vertex was the only outside vertex that face had
173
- face.outside = null;
174
- }
175
- }
176
-
177
- this.assigned.remove(vertex);
178
- return this;
179
- } // Removes all the visible vertices that a given face is able to see which are stored in the 'assigned' vertext list
180
-
181
-
182
- removeAllVerticesFromFace(face) {
183
- if (face.outside !== null) {
184
- // reference to the first and last vertex of this face
185
- const start = face.outside;
186
- let end = face.outside;
187
-
188
- while (end.next !== null && end.next.face === face) {
189
- end = end.next;
190
- }
191
-
192
- this.assigned.removeSubList(start, end); // fix references
193
-
194
- start.prev = end.next = null;
195
- face.outside = null;
196
- return start;
197
- }
198
- } // Removes all the visible vertices that 'face' is able to see
199
-
200
-
201
- deleteFaceVertices(face, absorbingFace) {
202
- const faceVertices = this.removeAllVerticesFromFace(face);
203
-
204
- if (faceVertices !== undefined) {
205
- if (absorbingFace === undefined) {
206
- // mark the vertices to be reassigned to some other face
207
- this.unassigned.appendChain(faceVertices);
208
- } else {
209
- // if there's an absorbing face try to assign as many vertices as possible to it
210
- let vertex = faceVertices;
211
-
212
- do {
213
- // we need to buffer the subsequent vertex at this point because the 'vertex.next' reference
214
- // will be changed by upcoming method calls
215
- const nextVertex = vertex.next;
216
- const distance = absorbingFace.distanceToPoint(vertex.point); // check if 'vertex' is able to see 'absorbingFace'
217
-
218
- if (distance > this.tolerance) {
219
- this.addVertexToFace(vertex, absorbingFace);
220
- } else {
221
- this.unassigned.append(vertex);
222
- } // now assign next vertex
223
-
224
-
225
- vertex = nextVertex;
226
- } while (vertex !== null);
227
- }
228
- }
229
-
230
- return this;
231
- } // Reassigns as many vertices as possible from the unassigned list to the new faces
232
-
233
-
234
- resolveUnassignedPoints(newFaces) {
235
- if (this.unassigned.isEmpty() === false) {
236
- let vertex = this.unassigned.first();
237
-
238
- do {
239
- // buffer 'next' reference, see .deleteFaceVertices()
240
- const nextVertex = vertex.next;
241
- let maxDistance = this.tolerance;
242
- let maxFace = null;
243
-
244
- for (let i = 0; i < newFaces.length; i++) {
245
- const face = newFaces[i];
246
-
247
- if (face.mark === Visible) {
248
- const distance = face.distanceToPoint(vertex.point);
249
-
250
- if (distance > maxDistance) {
251
- maxDistance = distance;
252
- maxFace = face;
253
- }
254
-
255
- if (maxDistance > 1000 * this.tolerance) break;
256
- }
257
- } // 'maxFace' can be null e.g. if there are identical vertices
258
-
259
-
260
- if (maxFace !== null) {
261
- this.addVertexToFace(vertex, maxFace);
262
- }
263
-
264
- vertex = nextVertex;
265
- } while (vertex !== null);
266
- }
267
-
268
- return this;
269
- } // Computes the extremes of a simplex which will be the initial hull
270
-
271
-
272
- computeExtremes() {
273
- const min = new Vector3();
274
- const max = new Vector3();
275
- const minVertices = [];
276
- const maxVertices = []; // initially assume that the first vertex is the min/max
277
-
278
- for (let i = 0; i < 3; i++) {
279
- minVertices[i] = maxVertices[i] = this.vertices[0];
280
- }
281
-
282
- min.copy(this.vertices[0].point);
283
- max.copy(this.vertices[0].point); // compute the min/max vertex on all six directions
284
-
285
- for (let i = 0, l = this.vertices.length; i < l; i++) {
286
- const vertex = this.vertices[i];
287
- const point = vertex.point; // update the min coordinates
288
-
289
- for (let j = 0; j < 3; j++) {
290
- if (point.getComponent(j) < min.getComponent(j)) {
291
- min.setComponent(j, point.getComponent(j));
292
- minVertices[j] = vertex;
293
- }
294
- } // update the max coordinates
295
-
296
-
297
- for (let j = 0; j < 3; j++) {
298
- if (point.getComponent(j) > max.getComponent(j)) {
299
- max.setComponent(j, point.getComponent(j));
300
- maxVertices[j] = vertex;
301
- }
302
- }
303
- } // use min/max vectors to compute an optimal epsilon
304
-
305
-
306
- this.tolerance = 3 * Number.EPSILON * (Math.max(Math.abs(min.x), Math.abs(max.x)) + Math.max(Math.abs(min.y), Math.abs(max.y)) + Math.max(Math.abs(min.z), Math.abs(max.z)));
307
- return {
308
- min: minVertices,
309
- max: maxVertices
310
- };
311
- } // Computes the initial simplex assigning to its faces all the points
312
- // that are candidates to form part of the hull
313
-
314
-
315
- computeInitialHull() {
316
- const vertices = this.vertices;
317
- const extremes = this.computeExtremes();
318
- const min = extremes.min;
319
- const max = extremes.max; // 1. Find the two vertices 'v0' and 'v1' with the greatest 1d separation
320
- // (max.x - min.x)
321
- // (max.y - min.y)
322
- // (max.z - min.z)
323
-
324
- let maxDistance = 0;
325
- let index = 0;
326
-
327
- for (let i = 0; i < 3; i++) {
328
- const distance = max[i].point.getComponent(i) - min[i].point.getComponent(i);
329
-
330
- if (distance > maxDistance) {
331
- maxDistance = distance;
332
- index = i;
333
- }
334
- }
335
-
336
- const v0 = min[index];
337
- const v1 = max[index];
338
- let v2;
339
- let v3; // 2. The next vertex 'v2' is the one farthest to the line formed by 'v0' and 'v1'
340
-
341
- maxDistance = 0;
342
-
343
- _line3.set(v0.point, v1.point);
344
-
345
- for (let i = 0, l = this.vertices.length; i < l; i++) {
346
- const vertex = vertices[i];
347
-
348
- if (vertex !== v0 && vertex !== v1) {
349
- _line3.closestPointToPoint(vertex.point, true, _closestPoint);
350
-
351
- const distance = _closestPoint.distanceToSquared(vertex.point);
352
-
353
- if (distance > maxDistance) {
354
- maxDistance = distance;
355
- v2 = vertex;
356
- }
357
- }
358
- } // 3. The next vertex 'v3' is the one farthest to the plane 'v0', 'v1', 'v2'
359
-
360
-
361
- maxDistance = -1;
362
-
363
- _plane.setFromCoplanarPoints(v0.point, v1.point, v2.point);
364
-
365
- for (let i = 0, l = this.vertices.length; i < l; i++) {
366
- const vertex = vertices[i];
367
-
368
- if (vertex !== v0 && vertex !== v1 && vertex !== v2) {
369
- const distance = Math.abs(_plane.distanceToPoint(vertex.point));
370
-
371
- if (distance > maxDistance) {
372
- maxDistance = distance;
373
- v3 = vertex;
374
- }
375
- }
376
- }
377
-
378
- const faces = [];
379
-
380
- if (_plane.distanceToPoint(v3.point) < 0) {
381
- // the face is not able to see the point so 'plane.normal' is pointing outside the tetrahedron
382
- faces.push(Face.create(v0, v1, v2), Face.create(v3, v1, v0), Face.create(v3, v2, v1), Face.create(v3, v0, v2)); // set the twin edge
383
-
384
- for (let i = 0; i < 3; i++) {
385
- const j = (i + 1) % 3; // join face[ i ] i > 0, with the first face
386
-
387
- faces[i + 1].getEdge(2).setTwin(faces[0].getEdge(j)); // join face[ i ] with face[ i + 1 ], 1 <= i <= 3
388
-
389
- faces[i + 1].getEdge(1).setTwin(faces[j + 1].getEdge(0));
390
- }
391
- } else {
392
- // the face is able to see the point so 'plane.normal' is pointing inside the tetrahedron
393
- faces.push(Face.create(v0, v2, v1), Face.create(v3, v0, v1), Face.create(v3, v1, v2), Face.create(v3, v2, v0)); // set the twin edge
394
-
395
- for (let i = 0; i < 3; i++) {
396
- const j = (i + 1) % 3; // join face[ i ] i > 0, with the first face
397
-
398
- faces[i + 1].getEdge(2).setTwin(faces[0].getEdge((3 - i) % 3)); // join face[ i ] with face[ i + 1 ]
399
-
400
- faces[i + 1].getEdge(0).setTwin(faces[j + 1].getEdge(1));
401
- }
402
- } // the initial hull is the tetrahedron
403
-
404
-
405
- for (let i = 0; i < 4; i++) {
406
- this.faces.push(faces[i]);
407
- } // initial assignment of vertices to the faces of the tetrahedron
408
-
409
-
410
- for (let i = 0, l = vertices.length; i < l; i++) {
411
- const vertex = vertices[i];
412
-
413
- if (vertex !== v0 && vertex !== v1 && vertex !== v2 && vertex !== v3) {
414
- maxDistance = this.tolerance;
415
- let maxFace = null;
416
-
417
- for (let j = 0; j < 4; j++) {
418
- const distance = this.faces[j].distanceToPoint(vertex.point);
419
-
420
- if (distance > maxDistance) {
421
- maxDistance = distance;
422
- maxFace = this.faces[j];
423
- }
424
- }
425
-
426
- if (maxFace !== null) {
427
- this.addVertexToFace(vertex, maxFace);
428
- }
429
- }
430
- }
431
-
432
- return this;
433
- } // Removes inactive faces
434
-
435
-
436
- reindexFaces() {
437
- const activeFaces = [];
438
-
439
- for (let i = 0; i < this.faces.length; i++) {
440
- const face = this.faces[i];
441
-
442
- if (face.mark === Visible) {
443
- activeFaces.push(face);
444
- }
445
- }
446
-
447
- this.faces = activeFaces;
448
- return this;
449
- } // Finds the next vertex to create faces with the current hull
450
-
451
-
452
- nextVertexToAdd() {
453
- // if the 'assigned' list of vertices is empty, no vertices are left. return with 'undefined'
454
- if (this.assigned.isEmpty() === false) {
455
- let eyeVertex,
456
- maxDistance = 0; // grap the first available face and start with the first visible vertex of that face
457
-
458
- const eyeFace = this.assigned.first().face;
459
- let vertex = eyeFace.outside; // now calculate the farthest vertex that face can see
460
-
461
- do {
462
- const distance = eyeFace.distanceToPoint(vertex.point);
463
-
464
- if (distance > maxDistance) {
465
- maxDistance = distance;
466
- eyeVertex = vertex;
467
- }
468
-
469
- vertex = vertex.next;
470
- } while (vertex !== null && vertex.face === eyeFace);
471
-
472
- return eyeVertex;
473
- }
474
- } // Computes a chain of half edges in CCW order called the 'horizon'.
475
- // For an edge to be part of the horizon it must join a face that can see
476
- // 'eyePoint' and a face that cannot see 'eyePoint'.
477
-
478
-
479
- computeHorizon(eyePoint, crossEdge, face, horizon) {
480
- // moves face's vertices to the 'unassigned' vertex list
481
- this.deleteFaceVertices(face);
482
- face.mark = Deleted;
483
- let edge;
484
-
485
- if (crossEdge === null) {
486
- edge = crossEdge = face.getEdge(0);
487
- } else {
488
- // start from the next edge since 'crossEdge' was already analyzed
489
- // (actually 'crossEdge.twin' was the edge who called this method recursively)
490
- edge = crossEdge.next;
491
- }
492
-
493
- do {
494
- const twinEdge = edge.twin;
495
- const oppositeFace = twinEdge.face;
496
-
497
- if (oppositeFace.mark === Visible) {
498
- if (oppositeFace.distanceToPoint(eyePoint) > this.tolerance) {
499
- // the opposite face can see the vertex, so proceed with next edge
500
- this.computeHorizon(eyePoint, twinEdge, oppositeFace, horizon);
501
- } else {
502
- // the opposite face can't see the vertex, so this edge is part of the horizon
503
- horizon.push(edge);
504
- }
505
- }
506
-
507
- edge = edge.next;
508
- } while (edge !== crossEdge);
509
-
510
- return this;
511
- } // Creates a face with the vertices 'eyeVertex.point', 'horizonEdge.tail' and 'horizonEdge.head' in CCW order
512
-
513
-
514
- addAdjoiningFace(eyeVertex, horizonEdge) {
515
- // all the half edges are created in ccw order thus the face is always pointing outside the hull
516
- const face = Face.create(eyeVertex, horizonEdge.tail(), horizonEdge.head());
517
- this.faces.push(face); // join face.getEdge( - 1 ) with the horizon's opposite edge face.getEdge( - 1 ) = face.getEdge( 2 )
518
-
519
- face.getEdge(-1).setTwin(horizonEdge.twin);
520
- return face.getEdge(0); // the half edge whose vertex is the eyeVertex
521
- } // Adds 'horizon.length' faces to the hull, each face will be linked with the
522
- // horizon opposite face and the face on the left/right
523
-
524
-
525
- addNewFaces(eyeVertex, horizon) {
526
- this.newFaces = [];
527
- let firstSideEdge = null;
528
- let previousSideEdge = null;
529
-
530
- for (let i = 0; i < horizon.length; i++) {
531
- const horizonEdge = horizon[i]; // returns the right side edge
532
-
533
- const sideEdge = this.addAdjoiningFace(eyeVertex, horizonEdge);
534
-
535
- if (firstSideEdge === null) {
536
- firstSideEdge = sideEdge;
537
- } else {
538
- // joins face.getEdge( 1 ) with previousFace.getEdge( 0 )
539
- sideEdge.next.setTwin(previousSideEdge);
540
- }
541
-
542
- this.newFaces.push(sideEdge.face);
543
- previousSideEdge = sideEdge;
544
- } // perform final join of new faces
545
-
546
-
547
- firstSideEdge.next.setTwin(previousSideEdge);
548
- return this;
549
- } // Adds a vertex to the hull
550
-
551
-
552
- addVertexToHull(eyeVertex) {
553
- const horizon = [];
554
- this.unassigned.clear(); // remove 'eyeVertex' from 'eyeVertex.face' so that it can't be added to the 'unassigned' vertex list
555
-
556
- this.removeVertexFromFace(eyeVertex, eyeVertex.face);
557
- this.computeHorizon(eyeVertex.point, null, eyeVertex.face, horizon);
558
- this.addNewFaces(eyeVertex, horizon); // reassign 'unassigned' vertices to the new faces
559
-
560
- this.resolveUnassignedPoints(this.newFaces);
561
- return this;
562
- }
563
-
564
- cleanup() {
565
- this.assigned.clear();
566
- this.unassigned.clear();
567
- this.newFaces = [];
568
- return this;
569
- }
570
-
571
- compute() {
572
- let vertex;
573
- this.computeInitialHull(); // add all available vertices gradually to the hull
574
-
575
- while ((vertex = this.nextVertexToAdd()) !== undefined) {
576
- this.addVertexToHull(vertex);
577
- }
578
-
579
- this.reindexFaces();
580
- this.cleanup();
581
- return this;
582
- }
583
-
584
- } //
585
-
586
-
587
- class Face {
588
- constructor() {
589
- this.normal = new Vector3();
590
- this.midpoint = new Vector3();
591
- this.area = 0;
592
- this.constant = 0; // signed distance from face to the origin
593
-
594
- this.outside = null; // reference to a vertex in a vertex list this face can see
595
-
596
- this.mark = Visible;
597
- this.edge = null;
598
- }
599
-
600
- static create(a, b, c) {
601
- const face = new Face();
602
- const e0 = new HalfEdge(a, face);
603
- const e1 = new HalfEdge(b, face);
604
- const e2 = new HalfEdge(c, face); // join edges
605
-
606
- e0.next = e2.prev = e1;
607
- e1.next = e0.prev = e2;
608
- e2.next = e1.prev = e0; // main half edge reference
609
-
610
- face.edge = e0;
611
- return face.compute();
612
- }
613
-
614
- getEdge(i) {
615
- let edge = this.edge;
616
-
617
- while (i > 0) {
618
- edge = edge.next;
619
- i--;
620
- }
621
-
622
- while (i < 0) {
623
- edge = edge.prev;
624
- i++;
625
- }
626
-
627
- return edge;
628
- }
629
-
630
- compute() {
631
- const a = this.edge.tail();
632
- const b = this.edge.head();
633
- const c = this.edge.next.head();
634
-
635
- _triangle.set(a.point, b.point, c.point);
636
-
637
- _triangle.getNormal(this.normal);
638
-
639
- _triangle.getMidpoint(this.midpoint);
640
-
641
- this.area = _triangle.getArea();
642
- this.constant = this.normal.dot(this.midpoint);
643
- return this;
644
- }
645
-
646
- distanceToPoint(point) {
647
- return this.normal.dot(point) - this.constant;
648
- }
649
-
650
- } // Entity for a Doubly-Connected Edge List (DCEL).
651
-
652
-
653
- class HalfEdge {
654
- constructor(vertex, face) {
655
- this.vertex = vertex;
656
- this.prev = null;
657
- this.next = null;
658
- this.twin = null;
659
- this.face = face;
660
- }
661
-
662
- head() {
663
- return this.vertex;
664
- }
665
-
666
- tail() {
667
- return this.prev ? this.prev.vertex : null;
668
- }
669
-
670
- length() {
671
- const head = this.head();
672
- const tail = this.tail();
673
-
674
- if (tail !== null) {
675
- return tail.point.distanceTo(head.point);
676
- }
677
-
678
- return -1;
679
- }
680
-
681
- lengthSquared() {
682
- const head = this.head();
683
- const tail = this.tail();
684
-
685
- if (tail !== null) {
686
- return tail.point.distanceToSquared(head.point);
687
- }
688
-
689
- return -1;
690
- }
691
-
692
- setTwin(edge) {
693
- this.twin = edge;
694
- edge.twin = this;
695
- return this;
696
- }
697
-
698
- } // A vertex as a double linked list node.
699
-
700
-
701
- class VertexNode {
702
- constructor(point) {
703
- this.point = point;
704
- this.prev = null;
705
- this.next = null;
706
- this.face = null; // the face that is able to see this vertex
707
- }
708
-
709
- } // A double linked list that contains vertex nodes.
710
-
711
-
712
- class VertexList {
713
- constructor() {
714
- this.head = null;
715
- this.tail = null;
716
- }
717
-
718
- first() {
719
- return this.head;
720
- }
721
-
722
- last() {
723
- return this.tail;
724
- }
725
-
726
- clear() {
727
- this.head = this.tail = null;
728
- return this;
729
- } // Inserts a vertex before the target vertex
730
-
731
-
732
- insertBefore(target, vertex) {
733
- vertex.prev = target.prev;
734
- vertex.next = target;
735
-
736
- if (vertex.prev === null) {
737
- this.head = vertex;
738
- } else {
739
- vertex.prev.next = vertex;
740
- }
741
-
742
- target.prev = vertex;
743
- return this;
744
- } // Inserts a vertex after the target vertex
745
-
746
-
747
- insertAfter(target, vertex) {
748
- vertex.prev = target;
749
- vertex.next = target.next;
750
-
751
- if (vertex.next === null) {
752
- this.tail = vertex;
753
- } else {
754
- vertex.next.prev = vertex;
755
- }
756
-
757
- target.next = vertex;
758
- return this;
759
- } // Appends a vertex to the end of the linked list
760
-
761
-
762
- append(vertex) {
763
- if (this.head === null) {
764
- this.head = vertex;
765
- } else {
766
- this.tail.next = vertex;
767
- }
768
-
769
- vertex.prev = this.tail;
770
- vertex.next = null; // the tail has no subsequent vertex
771
-
772
- this.tail = vertex;
773
- return this;
774
- } // Appends a chain of vertices where 'vertex' is the head.
775
-
776
-
777
- appendChain(vertex) {
778
- if (this.head === null) {
779
- this.head = vertex;
780
- } else {
781
- this.tail.next = vertex;
782
- }
783
-
784
- vertex.prev = this.tail; // ensure that the 'tail' reference points to the last vertex of the chain
785
-
786
- while (vertex.next !== null) {
787
- vertex = vertex.next;
788
- }
789
-
790
- this.tail = vertex;
791
- return this;
792
- } // Removes a vertex from the linked list
793
-
794
-
795
- remove(vertex) {
796
- if (vertex.prev === null) {
797
- this.head = vertex.next;
798
- } else {
799
- vertex.prev.next = vertex.next;
800
- }
801
-
802
- if (vertex.next === null) {
803
- this.tail = vertex.prev;
804
- } else {
805
- vertex.next.prev = vertex.prev;
806
- }
807
-
808
- return this;
809
- } // Removes a list of vertices whose 'head' is 'a' and whose 'tail' is b
810
-
811
-
812
- removeSubList(a, b) {
813
- if (a.prev === null) {
814
- this.head = b.next;
815
- } else {
816
- a.prev.next = b.next;
817
- }
818
-
819
- if (b.next === null) {
820
- this.tail = a.prev;
821
- } else {
822
- b.next.prev = a.prev;
823
- }
824
-
825
- return this;
826
- }
827
-
828
- isEmpty() {
829
- return this.head === null;
830
- }
831
-
832
- }
833
-
834
- export { ConvexHull };