three-stdlib 2.22.5 → 2.22.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1091) hide show
  1. package/LICENSE +1 -1
  2. package/README.md +0 -2
  3. package/package.json +34 -14
  4. package/BufferGeometryUtils-903f7ecb.js +0 -1
  5. package/BufferGeometryUtils-f2288d1c.js +0 -740
  6. package/Nodes-2106b101.js +0 -352
  7. package/Nodes-8947ba9a.js +0 -1
  8. package/_polyfill/CompressedArrayTexture.cjs.js +0 -1
  9. package/_polyfill/CompressedArrayTexture.js +0 -13
  10. package/_polyfill/Data3DTexture.cjs.js +0 -1
  11. package/_polyfill/Data3DTexture.js +0 -23
  12. package/animation/AnimationClipCreator.cjs.js +0 -1
  13. package/animation/AnimationClipCreator.d.ts +0 -12
  14. package/animation/AnimationClipCreator.js +0 -77
  15. package/animation/CCDIKSolver.cjs.js +0 -1
  16. package/animation/CCDIKSolver.d.ts +0 -25
  17. package/animation/CCDIKSolver.js +0 -304
  18. package/animation/MMDAnimationHelper.cjs.js +0 -1
  19. package/animation/MMDAnimationHelper.d.ts +0 -103
  20. package/animation/MMDAnimationHelper.js +0 -705
  21. package/animation/MMDPhysics.cjs.js +0 -1
  22. package/animation/MMDPhysics.d.ts +0 -119
  23. package/animation/MMDPhysics.js +0 -976
  24. package/cameras/CinematicCamera.cjs.js +0 -1
  25. package/cameras/CinematicCamera.d.ts +0 -41
  26. package/cameras/CinematicCamera.js +0 -139
  27. package/controls/ArcballControls.cjs.js +0 -1
  28. package/controls/ArcballControls.d.ts +0 -161
  29. package/controls/ArcballControls.js +0 -2642
  30. package/controls/DeviceOrientationControls.cjs.js +0 -1
  31. package/controls/DeviceOrientationControls.d.ts +0 -24
  32. package/controls/DeviceOrientationControls.js +0 -119
  33. package/controls/DragControls.cjs.js +0 -1
  34. package/controls/DragControls.d.ts +0 -34
  35. package/controls/DragControls.js +0 -274
  36. package/controls/FirstPersonControls.cjs.js +0 -1
  37. package/controls/FirstPersonControls.d.ts +0 -48
  38. package/controls/FirstPersonControls.js +0 -290
  39. package/controls/FlyControls.cjs.js +0 -1
  40. package/controls/FlyControls.d.ts +0 -32
  41. package/controls/FlyControls.js +0 -309
  42. package/controls/OrbitControls.cjs.js +0 -1
  43. package/controls/OrbitControls.d.ts +0 -63
  44. package/controls/OrbitControls.js +0 -980
  45. package/controls/PointerLockControls.cjs.js +0 -1
  46. package/controls/PointerLockControls.d.ts +0 -24
  47. package/controls/PointerLockControls.js +0 -135
  48. package/controls/TrackballControls.cjs.js +0 -1
  49. package/controls/TrackballControls.d.ts +0 -95
  50. package/controls/TrackballControls.js +0 -653
  51. package/controls/TransformControls.cjs.js +0 -1
  52. package/controls/TransformControls.d.ts +0 -151
  53. package/controls/TransformControls.js +0 -1275
  54. package/controls/experimental/CameraControls.cjs.js +0 -1
  55. package/controls/experimental/CameraControls.d.ts +0 -170
  56. package/controls/experimental/CameraControls.js +0 -953
  57. package/csm/CSM.cjs.js +0 -1
  58. package/csm/CSM.d.ts +0 -61
  59. package/csm/CSM.js +0 -305
  60. package/csm/CSMFrustum.cjs.js +0 -1
  61. package/csm/CSMFrustum.d.ts +0 -19
  62. package/csm/CSMFrustum.js +0 -90
  63. package/csm/CSMHelper.cjs.js +0 -1
  64. package/csm/CSMHelper.d.ts +0 -26
  65. package/csm/CSMHelper.js +0 -128
  66. package/csm/CSMShader.cjs.js +0 -1
  67. package/csm/CSMShader.d.ts +0 -4
  68. package/csm/CSMShader.js +0 -255
  69. package/curves/CurveExtras.cjs.js +0 -1
  70. package/curves/CurveExtras.d.ts +0 -68
  71. package/curves/CurveExtras.js +0 -266
  72. package/curves/NURBSCurve.cjs.js +0 -1
  73. package/curves/NURBSCurve.d.ts +0 -11
  74. package/curves/NURBSCurve.js +0 -63
  75. package/curves/NURBSSurface.cjs.js +0 -1
  76. package/curves/NURBSSurface.d.ts +0 -13
  77. package/curves/NURBSSurface.js +0 -44
  78. package/curves/NURBSUtils.cjs.js +0 -1
  79. package/curves/NURBSUtils.d.ts +0 -22
  80. package/curves/NURBSUtils.js +0 -375
  81. package/custom.d.cjs.js +0 -1
  82. package/custom.d.js +0 -1
  83. package/deprecated/Geometry.cjs.js +0 -1
  84. package/deprecated/Geometry.d.ts +0 -342
  85. package/deprecated/Geometry.js +0 -1261
  86. package/effects/AnaglyphEffect.cjs.js +0 -1
  87. package/effects/AnaglyphEffect.d.ts +0 -11
  88. package/effects/AnaglyphEffect.js +0 -85
  89. package/effects/AsciiEffect.cjs.js +0 -1
  90. package/effects/AsciiEffect.d.ts +0 -18
  91. package/effects/AsciiEffect.js +0 -203
  92. package/effects/OutlineEffect.cjs.js +0 -1
  93. package/effects/OutlineEffect.d.ts +0 -28
  94. package/effects/OutlineEffect.js +0 -378
  95. package/effects/ParallaxBarrierEffect.cjs.js +0 -1
  96. package/effects/ParallaxBarrierEffect.d.ts +0 -8
  97. package/effects/ParallaxBarrierEffect.js +0 -63
  98. package/effects/PeppersGhostEffect.cjs.js +0 -1
  99. package/effects/PeppersGhostEffect.d.ts +0 -10
  100. package/effects/PeppersGhostEffect.js +0 -134
  101. package/effects/StereoEffect.cjs.js +0 -1
  102. package/effects/StereoEffect.d.ts +0 -9
  103. package/effects/StereoEffect.js +0 -36
  104. package/environments/RoomEnvironment.cjs.js +0 -1
  105. package/environments/RoomEnvironment.d.ts +0 -5
  106. package/environments/RoomEnvironment.js +0 -92
  107. package/exporters/ColladaExporter.cjs.js +0 -1
  108. package/exporters/ColladaExporter.d.ts +0 -39
  109. package/exporters/ColladaExporter.js +0 -425
  110. package/exporters/DRACOExporter.cjs.js +0 -1
  111. package/exporters/DRACOExporter.d.ts +0 -23
  112. package/exporters/DRACOExporter.js +0 -186
  113. package/exporters/GLTFExporter.cjs.js +0 -1
  114. package/exporters/GLTFExporter.d.ts +0 -270
  115. package/exporters/GLTFExporter.js +0 -1932
  116. package/exporters/MMDExporter.cjs.js +0 -1
  117. package/exporters/MMDExporter.d.ts +0 -8
  118. package/exporters/MMDExporter.js +0 -160
  119. package/exporters/OBJExporter.cjs.js +0 -1
  120. package/exporters/OBJExporter.d.ts +0 -18
  121. package/exporters/OBJExporter.js +0 -228
  122. package/exporters/PLYExporter.cjs.js +0 -1
  123. package/exporters/PLYExporter.d.ts +0 -11
  124. package/exporters/PLYExporter.js +0 -339
  125. package/exporters/STLExporter.cjs.js +0 -1
  126. package/exporters/STLExporter.d.ts +0 -23
  127. package/exporters/STLExporter.js +0 -180
  128. package/exporters/USDZExporter.cjs.js +0 -1
  129. package/exporters/USDZExporter.d.ts +0 -27
  130. package/exporters/USDZExporter.js +0 -388
  131. package/geometries/BoxLineGeometry.cjs.js +0 -1
  132. package/geometries/BoxLineGeometry.d.ts +0 -12
  133. package/geometries/BoxLineGeometry.js +0 -52
  134. package/geometries/ConvexGeometry.cjs.js +0 -1
  135. package/geometries/ConvexGeometry.d.ts +0 -5
  136. package/geometries/ConvexGeometry.js +0 -38
  137. package/geometries/DecalGeometry.cjs.js +0 -1
  138. package/geometries/DecalGeometry.d.ts +0 -10
  139. package/geometries/DecalGeometry.js +0 -238
  140. package/geometries/LightningStrike.cjs.js +0 -1
  141. package/geometries/LightningStrike.d.ts +0 -108
  142. package/geometries/LightningStrike.js +0 -740
  143. package/geometries/ParametricGeometries.cjs.js +0 -1
  144. package/geometries/ParametricGeometries.d.ts +0 -32
  145. package/geometries/ParametricGeometries.js +0 -179
  146. package/geometries/ParametricGeometry.cjs.js +0 -1
  147. package/geometries/ParametricGeometry.d.ts +0 -18
  148. package/geometries/ParametricGeometry.js +0 -87
  149. package/geometries/RoundedBoxGeometry.cjs.js +0 -1
  150. package/geometries/RoundedBoxGeometry.d.ts +0 -5
  151. package/geometries/RoundedBoxGeometry.js +0 -122
  152. package/geometries/TeapotGeometry.cjs.js +0 -1
  153. package/geometries/TeapotGeometry.d.ts +0 -13
  154. package/geometries/TeapotGeometry.js +0 -297
  155. package/geometries/TextGeometry.cjs.js +0 -1
  156. package/geometries/TextGeometry.d.ts +0 -18
  157. package/geometries/TextGeometry.js +0 -37
  158. package/helpers/LightProbeHelper.cjs.js +0 -1
  159. package/helpers/LightProbeHelper.d.ts +0 -10
  160. package/helpers/LightProbeHelper.js +0 -40
  161. package/helpers/PositionalAudioHelper.cjs.js +0 -1
  162. package/helpers/PositionalAudioHelper.d.ts +0 -13
  163. package/helpers/PositionalAudioHelper.js +0 -75
  164. package/helpers/RectAreaLightHelper.cjs.js +0 -1
  165. package/helpers/RectAreaLightHelper.d.ts +0 -10
  166. package/helpers/RectAreaLightHelper.js +0 -60
  167. package/helpers/VertexNormalsHelper.cjs.js +0 -1
  168. package/helpers/VertexNormalsHelper.d.ts +0 -10
  169. package/helpers/VertexNormalsHelper.js +0 -75
  170. package/helpers/VertexTangentsHelper.cjs.js +0 -1
  171. package/helpers/VertexTangentsHelper.d.ts +0 -10
  172. package/helpers/VertexTangentsHelper.js +0 -63
  173. package/index.cjs.js +0 -1
  174. package/index.d.ts +0 -254
  175. package/index.js +0 -337
  176. package/interactive/HTMLMesh.cjs.js +0 -1
  177. package/interactive/HTMLMesh.d.ts +0 -6
  178. package/interactive/HTMLMesh.js +0 -406
  179. package/interactive/InteractiveGroup.cjs.js +0 -1
  180. package/interactive/InteractiveGroup.d.ts +0 -5
  181. package/interactive/InteractiveGroup.js +0 -87
  182. package/interactive/SelectionBox.cjs.js +0 -1
  183. package/interactive/SelectionBox.d.ts +0 -15
  184. package/interactive/SelectionBox.js +0 -152
  185. package/interactive/SelectionHelper.cjs.js +0 -1
  186. package/interactive/SelectionHelper.d.ts +0 -17
  187. package/interactive/SelectionHelper.js +0 -59
  188. package/libs/MeshoptDecoder.cjs.js +0 -1
  189. package/libs/MeshoptDecoder.d.ts +0 -12
  190. package/libs/MeshoptDecoder.js +0 -124
  191. package/libs/MotionControllers.cjs.js +0 -1
  192. package/libs/MotionControllers.d.ts +0 -132
  193. package/libs/MotionControllers.js +0 -455
  194. package/lights/LightProbeGenerator.cjs.js +0 -1
  195. package/lights/LightProbeGenerator.d.ts +0 -6
  196. package/lights/LightProbeGenerator.js +0 -200
  197. package/lights/RectAreaLightUniformsLib.cjs.js +0 -1
  198. package/lights/RectAreaLightUniformsLib.d.ts +0 -3
  199. package/lights/RectAreaLightUniformsLib.js +0 -9
  200. package/lines/Line2.cjs.js +0 -1
  201. package/lines/Line2.d.ts +0 -11
  202. package/lines/Line2.js +0 -16
  203. package/lines/LineGeometry.cjs.js +0 -1
  204. package/lines/LineGeometry.d.ts +0 -10
  205. package/lines/LineGeometry.js +0 -56
  206. package/lines/LineMaterial.cjs.js +0 -1
  207. package/lines/LineMaterial.d.ts +0 -31
  208. package/lines/LineMaterial.js +0 -577
  209. package/lines/LineSegments2.cjs.js +0 -1
  210. package/lines/LineSegments2.d.ts +0 -14
  211. package/lines/LineSegments2.js +0 -311
  212. package/lines/LineSegmentsGeometry.cjs.js +0 -1
  213. package/lines/LineSegmentsGeometry.d.ts +0 -23
  214. package/lines/LineSegmentsGeometry.js +0 -166
  215. package/lines/Wireframe.cjs.js +0 -1
  216. package/lines/Wireframe.d.ts +0 -11
  217. package/lines/Wireframe.js +0 -45
  218. package/lines/WireframeGeometry2.cjs.js +0 -1
  219. package/lines/WireframeGeometry2.d.ts +0 -8
  220. package/lines/WireframeGeometry2.js +0 -14
  221. package/loaders/3DMLoader.cjs.js +0 -1
  222. package/loaders/3DMLoader.d.ts +0 -17
  223. package/loaders/3DMLoader.js +0 -1037
  224. package/loaders/3MFLoader.cjs.js +0 -1
  225. package/loaders/3MFLoader.d.ts +0 -16
  226. package/loaders/3MFLoader.js +0 -1053
  227. package/loaders/AMFLoader.cjs.js +0 -1
  228. package/loaders/AMFLoader.d.ts +0 -14
  229. package/loaders/AMFLoader.js +0 -389
  230. package/loaders/AssimpLoader.cjs.js +0 -1
  231. package/loaders/AssimpLoader.js +0 -1793
  232. package/loaders/BVHLoader.cjs.js +0 -1
  233. package/loaders/BVHLoader.d.ts +0 -21
  234. package/loaders/BVHLoader.js +0 -313
  235. package/loaders/BasisTextureLoader.cjs.js +0 -1
  236. package/loaders/BasisTextureLoader.d.ts +0 -32
  237. package/loaders/BasisTextureLoader.js +0 -602
  238. package/loaders/ColladaLoader.cjs.js +0 -1
  239. package/loaders/ColladaLoader.d.ts +0 -20
  240. package/loaders/ColladaLoader.js +0 -2993
  241. package/loaders/DDSLoader.cjs.js +0 -1
  242. package/loaders/DDSLoader.d.ts +0 -16
  243. package/loaders/DDSLoader.js +0 -214
  244. package/loaders/DRACOLoader.cjs.js +0 -1
  245. package/loaders/DRACOLoader.d.ts +0 -18
  246. package/loaders/DRACOLoader.js +0 -447
  247. package/loaders/EXRLoader.cjs.js +0 -1
  248. package/loaders/EXRLoader.d.ts +0 -18
  249. package/loaders/EXRLoader.js +0 -1699
  250. package/loaders/FBXLoader.cjs.js +0 -1
  251. package/loaders/FBXLoader.d.ts +0 -14
  252. package/loaders/FBXLoader.js +0 -2917
  253. package/loaders/FontLoader.cjs.js +0 -1
  254. package/loaders/FontLoader.d.ts +0 -36
  255. package/loaders/FontLoader.js +0 -144
  256. package/loaders/GCodeLoader.cjs.js +0 -1
  257. package/loaders/GCodeLoader.d.ts +0 -15
  258. package/loaders/GCodeLoader.js +0 -189
  259. package/loaders/GLTFLoader.cjs.js +0 -1
  260. package/loaders/GLTFLoader.d.ts +0 -151
  261. package/loaders/GLTFLoader.js +0 -3136
  262. package/loaders/HDRCubeTextureLoader.cjs.js +0 -1
  263. package/loaders/HDRCubeTextureLoader.d.ts +0 -18
  264. package/loaders/HDRCubeTextureLoader.js +0 -77
  265. package/loaders/KMZLoader.cjs.js +0 -1
  266. package/loaders/KMZLoader.d.ts +0 -16
  267. package/loaders/KMZLoader.js +0 -88
  268. package/loaders/KTX2Loader.cjs.js +0 -1
  269. package/loaders/KTX2Loader.d.ts +0 -16
  270. package/loaders/KTX2Loader.js +0 -596
  271. package/loaders/KTXLoader.cjs.js +0 -1
  272. package/loaders/KTXLoader.d.ts +0 -16
  273. package/loaders/KTXLoader.js +0 -149
  274. package/loaders/LDrawLoader.cjs.js +0 -1
  275. package/loaders/LDrawLoader.d.ts +0 -26
  276. package/loaders/LDrawLoader.js +0 -1842
  277. package/loaders/LUT3dlLoader.cjs.js +0 -1
  278. package/loaders/LUT3dlLoader.d.ts +0 -20
  279. package/loaders/LUT3dlLoader.js +0 -115
  280. package/loaders/LUTCubeLoader.cjs.js +0 -1
  281. package/loaders/LUTCubeLoader.d.ts +0 -23
  282. package/loaders/LUTCubeLoader.js +0 -118
  283. package/loaders/LWOLoader.cjs.js +0 -1
  284. package/loaders/LWOLoader.d.ts +0 -26
  285. package/loaders/LWOLoader.js +0 -737
  286. package/loaders/LottieLoader.cjs.js +0 -1
  287. package/loaders/LottieLoader.d.ts +0 -15
  288. package/loaders/LottieLoader.js +0 -49
  289. package/loaders/MD2Loader.cjs.js +0 -1
  290. package/loaders/MD2Loader.d.ts +0 -14
  291. package/loaders/MD2Loader.js +0 -202
  292. package/loaders/MDDLoader.cjs.js +0 -1
  293. package/loaders/MDDLoader.d.ts +0 -19
  294. package/loaders/MDDLoader.js +0 -78
  295. package/loaders/MMDLoader.cjs.js +0 -1
  296. package/loaders/MMDLoader.d.ts +0 -63
  297. package/loaders/MMDLoader.js +0 -1434
  298. package/loaders/MTLLoader.cjs.js +0 -1
  299. package/loaders/MTLLoader.d.ts +0 -112
  300. package/loaders/MTLLoader.js +0 -390
  301. package/loaders/NRRDLoader.cjs.js +0 -1
  302. package/loaders/NRRDLoader.d.ts +0 -21
  303. package/loaders/NRRDLoader.js +0 -482
  304. package/loaders/NodeMaterialLoader.cjs.js +0 -1
  305. package/loaders/NodeMaterialLoader.js +0 -39
  306. package/loaders/OBJLoader.cjs.js +0 -1
  307. package/loaders/OBJLoader.d.ts +0 -17
  308. package/loaders/OBJLoader.js +0 -609
  309. package/loaders/PCDLoader.cjs.js +0 -1
  310. package/loaders/PCDLoader.d.ts +0 -15
  311. package/loaders/PCDLoader.js +0 -267
  312. package/loaders/PDBLoader.cjs.js +0 -1
  313. package/loaders/PDBLoader.d.ts +0 -22
  314. package/loaders/PDBLoader.js +0 -264
  315. package/loaders/PLYLoader.cjs.js +0 -1
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  317. package/loaders/PLYLoader.js +0 -414
  318. package/loaders/PRWMLoader.cjs.js +0 -1
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  321. package/loaders/PVRLoader.cjs.js +0 -1
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  324. package/loaders/RGBELoader.cjs.js +0 -1
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  327. package/loaders/RGBMLoader.cjs.js +0 -1
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  329. package/loaders/RGBMLoader.js +0 -1168
  330. package/loaders/STLLoader.cjs.js +0 -1
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  333. package/loaders/SVGLoader.cjs.js +0 -1
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  336. package/loaders/TDSLoader.cjs.js +0 -1
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  339. package/loaders/TGALoader.cjs.js +0 -1
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  345. package/loaders/TiltLoader.cjs.js +0 -1
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  348. package/loaders/VOXLoader.cjs.js +0 -1
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  351. package/loaders/VRMLLoader.cjs.js +0 -1
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  355. package/loaders/VRMLoader.js +0 -46
  356. package/loaders/VTKLoader.cjs.js +0 -1
  357. package/loaders/VTKLoader.d.ts +0 -14
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  359. package/loaders/XLoader.cjs.js +0 -1
  360. package/loaders/XLoader.js +0 -1434
  361. package/loaders/XYZLoader.cjs.js +0 -1
  362. package/loaders/XYZLoader.d.ts +0 -14
  363. package/loaders/XYZLoader.js +0 -66
  364. package/loaders/lwo/IFFParser.cjs.js +0 -1
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  366. package/loaders/lwo/LWO2Parser.cjs.js +0 -1
  367. package/loaders/lwo/LWO2Parser.js +0 -430
  368. package/loaders/lwo/LWO3Parser.cjs.js +0 -1
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  370. package/math/Capsule.cjs.js +0 -1
  371. package/math/Capsule.d.ts +0 -27
  372. package/math/Capsule.js +0 -87
  373. package/math/ColorConverter.cjs.js +0 -1
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  380. package/math/ImprovedNoise.d.ts +0 -4
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- import { Vector3, Line3, Plane, Triangle } from 'three';
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-
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- /**
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- * Ported from: https://github.com/maurizzzio/quickhull3d/ by Mauricio Poppe (https://github.com/maurizzzio)
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- */
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-
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- const Visible = 0;
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- const Deleted = 1;
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-
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- const _v1 = new Vector3();
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-
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- const _line3 = new Line3();
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-
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- const _plane = new Plane();
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-
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- const _closestPoint = new Vector3();
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-
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- const _triangle = new Triangle();
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-
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- class ConvexHull {
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- constructor() {
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- this.tolerance = -1;
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- this.faces = []; // the generated faces of the convex hull
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-
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- this.newFaces = []; // this array holds the faces that are generated within a single iteration
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- // the vertex lists work as follows:
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- //
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- // let 'a' and 'b' be 'Face' instances
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- // let 'v' be points wrapped as instance of 'Vertex'
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- //
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- // [v, v, ..., v, v, v, ...]
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- // ^ ^
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- // | |
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- // a.outside b.outside
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- //
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-
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- this.assigned = new VertexList();
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- this.unassigned = new VertexList();
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- this.vertices = []; // vertices of the hull (internal representation of given geometry data)
40
- }
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-
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- setFromPoints(points) {
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- // The algorithm needs at least four points.
44
- if (points.length >= 4) {
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- this.makeEmpty();
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-
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- for (let i = 0, l = points.length; i < l; i++) {
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- this.vertices.push(new VertexNode(points[i]));
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- }
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-
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- this.compute();
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- }
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-
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- return this;
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- }
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-
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- setFromObject(object) {
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- const points = [];
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- object.updateMatrixWorld(true);
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- object.traverse(function (node) {
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- const geometry = node.geometry;
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-
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- if (geometry !== undefined) {
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- if (geometry.isGeometry) {
65
- console.error('THREE.ConvexHull no longer supports Geometry. Use THREE.BufferGeometry instead.');
66
- return;
67
- } else if (geometry.isBufferGeometry) {
68
- const attribute = geometry.attributes.position;
69
-
70
- if (attribute !== undefined) {
71
- for (let i = 0, l = attribute.count; i < l; i++) {
72
- const point = new Vector3();
73
- point.fromBufferAttribute(attribute, i).applyMatrix4(node.matrixWorld);
74
- points.push(point);
75
- }
76
- }
77
- }
78
- }
79
- });
80
- return this.setFromPoints(points);
81
- }
82
-
83
- containsPoint(point) {
84
- const faces = this.faces;
85
-
86
- for (let i = 0, l = faces.length; i < l; i++) {
87
- const face = faces[i]; // compute signed distance and check on what half space the point lies
88
-
89
- if (face.distanceToPoint(point) > this.tolerance) return false;
90
- }
91
-
92
- return true;
93
- }
94
-
95
- intersectRay(ray, target) {
96
- // based on "Fast Ray-Convex Polyhedron Intersection" by Eric Haines, GRAPHICS GEMS II
97
- const faces = this.faces;
98
- let tNear = -Infinity;
99
- let tFar = Infinity;
100
-
101
- for (let i = 0, l = faces.length; i < l; i++) {
102
- const face = faces[i]; // interpret faces as planes for the further computation
103
-
104
- const vN = face.distanceToPoint(ray.origin);
105
- const vD = face.normal.dot(ray.direction); // if the origin is on the positive side of a plane (so the plane can "see" the origin) and
106
- // the ray is turned away or parallel to the plane, there is no intersection
107
-
108
- if (vN > 0 && vD >= 0) return null; // compute the distance from the ray’s origin to the intersection with the plane
109
-
110
- const t = vD !== 0 ? -vN / vD : 0; // only proceed if the distance is positive. a negative distance means the intersection point
111
- // lies "behind" the origin
112
-
113
- if (t <= 0) continue; // now categorized plane as front-facing or back-facing
114
-
115
- if (vD > 0) {
116
- // plane faces away from the ray, so this plane is a back-face
117
- tFar = Math.min(t, tFar);
118
- } else {
119
- // front-face
120
- tNear = Math.max(t, tNear);
121
- }
122
-
123
- if (tNear > tFar) {
124
- // if tNear ever is greater than tFar, the ray must miss the convex hull
125
- return null;
126
- }
127
- } // evaluate intersection point
128
- // always try tNear first since its the closer intersection point
129
-
130
-
131
- if (tNear !== -Infinity) {
132
- ray.at(tNear, target);
133
- } else {
134
- ray.at(tFar, target);
135
- }
136
-
137
- return target;
138
- }
139
-
140
- intersectsRay(ray) {
141
- return this.intersectRay(ray, _v1) !== null;
142
- }
143
-
144
- makeEmpty() {
145
- this.faces = [];
146
- this.vertices = [];
147
- return this;
148
- } // Adds a vertex to the 'assigned' list of vertices and assigns it to the given face
149
-
150
-
151
- addVertexToFace(vertex, face) {
152
- vertex.face = face;
153
-
154
- if (face.outside === null) {
155
- this.assigned.append(vertex);
156
- } else {
157
- this.assigned.insertBefore(face.outside, vertex);
158
- }
159
-
160
- face.outside = vertex;
161
- return this;
162
- } // Removes a vertex from the 'assigned' list of vertices and from the given face
163
-
164
-
165
- removeVertexFromFace(vertex, face) {
166
- if (vertex === face.outside) {
167
- // fix face.outside link
168
- if (vertex.next !== null && vertex.next.face === face) {
169
- // face has at least 2 outside vertices, move the 'outside' reference
170
- face.outside = vertex.next;
171
- } else {
172
- // vertex was the only outside vertex that face had
173
- face.outside = null;
174
- }
175
- }
176
-
177
- this.assigned.remove(vertex);
178
- return this;
179
- } // Removes all the visible vertices that a given face is able to see which are stored in the 'assigned' vertext list
180
-
181
-
182
- removeAllVerticesFromFace(face) {
183
- if (face.outside !== null) {
184
- // reference to the first and last vertex of this face
185
- const start = face.outside;
186
- let end = face.outside;
187
-
188
- while (end.next !== null && end.next.face === face) {
189
- end = end.next;
190
- }
191
-
192
- this.assigned.removeSubList(start, end); // fix references
193
-
194
- start.prev = end.next = null;
195
- face.outside = null;
196
- return start;
197
- }
198
- } // Removes all the visible vertices that 'face' is able to see
199
-
200
-
201
- deleteFaceVertices(face, absorbingFace) {
202
- const faceVertices = this.removeAllVerticesFromFace(face);
203
-
204
- if (faceVertices !== undefined) {
205
- if (absorbingFace === undefined) {
206
- // mark the vertices to be reassigned to some other face
207
- this.unassigned.appendChain(faceVertices);
208
- } else {
209
- // if there's an absorbing face try to assign as many vertices as possible to it
210
- let vertex = faceVertices;
211
-
212
- do {
213
- // we need to buffer the subsequent vertex at this point because the 'vertex.next' reference
214
- // will be changed by upcoming method calls
215
- const nextVertex = vertex.next;
216
- const distance = absorbingFace.distanceToPoint(vertex.point); // check if 'vertex' is able to see 'absorbingFace'
217
-
218
- if (distance > this.tolerance) {
219
- this.addVertexToFace(vertex, absorbingFace);
220
- } else {
221
- this.unassigned.append(vertex);
222
- } // now assign next vertex
223
-
224
-
225
- vertex = nextVertex;
226
- } while (vertex !== null);
227
- }
228
- }
229
-
230
- return this;
231
- } // Reassigns as many vertices as possible from the unassigned list to the new faces
232
-
233
-
234
- resolveUnassignedPoints(newFaces) {
235
- if (this.unassigned.isEmpty() === false) {
236
- let vertex = this.unassigned.first();
237
-
238
- do {
239
- // buffer 'next' reference, see .deleteFaceVertices()
240
- const nextVertex = vertex.next;
241
- let maxDistance = this.tolerance;
242
- let maxFace = null;
243
-
244
- for (let i = 0; i < newFaces.length; i++) {
245
- const face = newFaces[i];
246
-
247
- if (face.mark === Visible) {
248
- const distance = face.distanceToPoint(vertex.point);
249
-
250
- if (distance > maxDistance) {
251
- maxDistance = distance;
252
- maxFace = face;
253
- }
254
-
255
- if (maxDistance > 1000 * this.tolerance) break;
256
- }
257
- } // 'maxFace' can be null e.g. if there are identical vertices
258
-
259
-
260
- if (maxFace !== null) {
261
- this.addVertexToFace(vertex, maxFace);
262
- }
263
-
264
- vertex = nextVertex;
265
- } while (vertex !== null);
266
- }
267
-
268
- return this;
269
- } // Computes the extremes of a simplex which will be the initial hull
270
-
271
-
272
- computeExtremes() {
273
- const min = new Vector3();
274
- const max = new Vector3();
275
- const minVertices = [];
276
- const maxVertices = []; // initially assume that the first vertex is the min/max
277
-
278
- for (let i = 0; i < 3; i++) {
279
- minVertices[i] = maxVertices[i] = this.vertices[0];
280
- }
281
-
282
- min.copy(this.vertices[0].point);
283
- max.copy(this.vertices[0].point); // compute the min/max vertex on all six directions
284
-
285
- for (let i = 0, l = this.vertices.length; i < l; i++) {
286
- const vertex = this.vertices[i];
287
- const point = vertex.point; // update the min coordinates
288
-
289
- for (let j = 0; j < 3; j++) {
290
- if (point.getComponent(j) < min.getComponent(j)) {
291
- min.setComponent(j, point.getComponent(j));
292
- minVertices[j] = vertex;
293
- }
294
- } // update the max coordinates
295
-
296
-
297
- for (let j = 0; j < 3; j++) {
298
- if (point.getComponent(j) > max.getComponent(j)) {
299
- max.setComponent(j, point.getComponent(j));
300
- maxVertices[j] = vertex;
301
- }
302
- }
303
- } // use min/max vectors to compute an optimal epsilon
304
-
305
-
306
- this.tolerance = 3 * Number.EPSILON * (Math.max(Math.abs(min.x), Math.abs(max.x)) + Math.max(Math.abs(min.y), Math.abs(max.y)) + Math.max(Math.abs(min.z), Math.abs(max.z)));
307
- return {
308
- min: minVertices,
309
- max: maxVertices
310
- };
311
- } // Computes the initial simplex assigning to its faces all the points
312
- // that are candidates to form part of the hull
313
-
314
-
315
- computeInitialHull() {
316
- const vertices = this.vertices;
317
- const extremes = this.computeExtremes();
318
- const min = extremes.min;
319
- const max = extremes.max; // 1. Find the two vertices 'v0' and 'v1' with the greatest 1d separation
320
- // (max.x - min.x)
321
- // (max.y - min.y)
322
- // (max.z - min.z)
323
-
324
- let maxDistance = 0;
325
- let index = 0;
326
-
327
- for (let i = 0; i < 3; i++) {
328
- const distance = max[i].point.getComponent(i) - min[i].point.getComponent(i);
329
-
330
- if (distance > maxDistance) {
331
- maxDistance = distance;
332
- index = i;
333
- }
334
- }
335
-
336
- const v0 = min[index];
337
- const v1 = max[index];
338
- let v2;
339
- let v3; // 2. The next vertex 'v2' is the one farthest to the line formed by 'v0' and 'v1'
340
-
341
- maxDistance = 0;
342
-
343
- _line3.set(v0.point, v1.point);
344
-
345
- for (let i = 0, l = this.vertices.length; i < l; i++) {
346
- const vertex = vertices[i];
347
-
348
- if (vertex !== v0 && vertex !== v1) {
349
- _line3.closestPointToPoint(vertex.point, true, _closestPoint);
350
-
351
- const distance = _closestPoint.distanceToSquared(vertex.point);
352
-
353
- if (distance > maxDistance) {
354
- maxDistance = distance;
355
- v2 = vertex;
356
- }
357
- }
358
- } // 3. The next vertex 'v3' is the one farthest to the plane 'v0', 'v1', 'v2'
359
-
360
-
361
- maxDistance = -1;
362
-
363
- _plane.setFromCoplanarPoints(v0.point, v1.point, v2.point);
364
-
365
- for (let i = 0, l = this.vertices.length; i < l; i++) {
366
- const vertex = vertices[i];
367
-
368
- if (vertex !== v0 && vertex !== v1 && vertex !== v2) {
369
- const distance = Math.abs(_plane.distanceToPoint(vertex.point));
370
-
371
- if (distance > maxDistance) {
372
- maxDistance = distance;
373
- v3 = vertex;
374
- }
375
- }
376
- }
377
-
378
- const faces = [];
379
-
380
- if (_plane.distanceToPoint(v3.point) < 0) {
381
- // the face is not able to see the point so 'plane.normal' is pointing outside the tetrahedron
382
- faces.push(Face.create(v0, v1, v2), Face.create(v3, v1, v0), Face.create(v3, v2, v1), Face.create(v3, v0, v2)); // set the twin edge
383
-
384
- for (let i = 0; i < 3; i++) {
385
- const j = (i + 1) % 3; // join face[ i ] i > 0, with the first face
386
-
387
- faces[i + 1].getEdge(2).setTwin(faces[0].getEdge(j)); // join face[ i ] with face[ i + 1 ], 1 <= i <= 3
388
-
389
- faces[i + 1].getEdge(1).setTwin(faces[j + 1].getEdge(0));
390
- }
391
- } else {
392
- // the face is able to see the point so 'plane.normal' is pointing inside the tetrahedron
393
- faces.push(Face.create(v0, v2, v1), Face.create(v3, v0, v1), Face.create(v3, v1, v2), Face.create(v3, v2, v0)); // set the twin edge
394
-
395
- for (let i = 0; i < 3; i++) {
396
- const j = (i + 1) % 3; // join face[ i ] i > 0, with the first face
397
-
398
- faces[i + 1].getEdge(2).setTwin(faces[0].getEdge((3 - i) % 3)); // join face[ i ] with face[ i + 1 ]
399
-
400
- faces[i + 1].getEdge(0).setTwin(faces[j + 1].getEdge(1));
401
- }
402
- } // the initial hull is the tetrahedron
403
-
404
-
405
- for (let i = 0; i < 4; i++) {
406
- this.faces.push(faces[i]);
407
- } // initial assignment of vertices to the faces of the tetrahedron
408
-
409
-
410
- for (let i = 0, l = vertices.length; i < l; i++) {
411
- const vertex = vertices[i];
412
-
413
- if (vertex !== v0 && vertex !== v1 && vertex !== v2 && vertex !== v3) {
414
- maxDistance = this.tolerance;
415
- let maxFace = null;
416
-
417
- for (let j = 0; j < 4; j++) {
418
- const distance = this.faces[j].distanceToPoint(vertex.point);
419
-
420
- if (distance > maxDistance) {
421
- maxDistance = distance;
422
- maxFace = this.faces[j];
423
- }
424
- }
425
-
426
- if (maxFace !== null) {
427
- this.addVertexToFace(vertex, maxFace);
428
- }
429
- }
430
- }
431
-
432
- return this;
433
- } // Removes inactive faces
434
-
435
-
436
- reindexFaces() {
437
- const activeFaces = [];
438
-
439
- for (let i = 0; i < this.faces.length; i++) {
440
- const face = this.faces[i];
441
-
442
- if (face.mark === Visible) {
443
- activeFaces.push(face);
444
- }
445
- }
446
-
447
- this.faces = activeFaces;
448
- return this;
449
- } // Finds the next vertex to create faces with the current hull
450
-
451
-
452
- nextVertexToAdd() {
453
- // if the 'assigned' list of vertices is empty, no vertices are left. return with 'undefined'
454
- if (this.assigned.isEmpty() === false) {
455
- let eyeVertex,
456
- maxDistance = 0; // grap the first available face and start with the first visible vertex of that face
457
-
458
- const eyeFace = this.assigned.first().face;
459
- let vertex = eyeFace.outside; // now calculate the farthest vertex that face can see
460
-
461
- do {
462
- const distance = eyeFace.distanceToPoint(vertex.point);
463
-
464
- if (distance > maxDistance) {
465
- maxDistance = distance;
466
- eyeVertex = vertex;
467
- }
468
-
469
- vertex = vertex.next;
470
- } while (vertex !== null && vertex.face === eyeFace);
471
-
472
- return eyeVertex;
473
- }
474
- } // Computes a chain of half edges in CCW order called the 'horizon'.
475
- // For an edge to be part of the horizon it must join a face that can see
476
- // 'eyePoint' and a face that cannot see 'eyePoint'.
477
-
478
-
479
- computeHorizon(eyePoint, crossEdge, face, horizon) {
480
- // moves face's vertices to the 'unassigned' vertex list
481
- this.deleteFaceVertices(face);
482
- face.mark = Deleted;
483
- let edge;
484
-
485
- if (crossEdge === null) {
486
- edge = crossEdge = face.getEdge(0);
487
- } else {
488
- // start from the next edge since 'crossEdge' was already analyzed
489
- // (actually 'crossEdge.twin' was the edge who called this method recursively)
490
- edge = crossEdge.next;
491
- }
492
-
493
- do {
494
- const twinEdge = edge.twin;
495
- const oppositeFace = twinEdge.face;
496
-
497
- if (oppositeFace.mark === Visible) {
498
- if (oppositeFace.distanceToPoint(eyePoint) > this.tolerance) {
499
- // the opposite face can see the vertex, so proceed with next edge
500
- this.computeHorizon(eyePoint, twinEdge, oppositeFace, horizon);
501
- } else {
502
- // the opposite face can't see the vertex, so this edge is part of the horizon
503
- horizon.push(edge);
504
- }
505
- }
506
-
507
- edge = edge.next;
508
- } while (edge !== crossEdge);
509
-
510
- return this;
511
- } // Creates a face with the vertices 'eyeVertex.point', 'horizonEdge.tail' and 'horizonEdge.head' in CCW order
512
-
513
-
514
- addAdjoiningFace(eyeVertex, horizonEdge) {
515
- // all the half edges are created in ccw order thus the face is always pointing outside the hull
516
- const face = Face.create(eyeVertex, horizonEdge.tail(), horizonEdge.head());
517
- this.faces.push(face); // join face.getEdge( - 1 ) with the horizon's opposite edge face.getEdge( - 1 ) = face.getEdge( 2 )
518
-
519
- face.getEdge(-1).setTwin(horizonEdge.twin);
520
- return face.getEdge(0); // the half edge whose vertex is the eyeVertex
521
- } // Adds 'horizon.length' faces to the hull, each face will be linked with the
522
- // horizon opposite face and the face on the left/right
523
-
524
-
525
- addNewFaces(eyeVertex, horizon) {
526
- this.newFaces = [];
527
- let firstSideEdge = null;
528
- let previousSideEdge = null;
529
-
530
- for (let i = 0; i < horizon.length; i++) {
531
- const horizonEdge = horizon[i]; // returns the right side edge
532
-
533
- const sideEdge = this.addAdjoiningFace(eyeVertex, horizonEdge);
534
-
535
- if (firstSideEdge === null) {
536
- firstSideEdge = sideEdge;
537
- } else {
538
- // joins face.getEdge( 1 ) with previousFace.getEdge( 0 )
539
- sideEdge.next.setTwin(previousSideEdge);
540
- }
541
-
542
- this.newFaces.push(sideEdge.face);
543
- previousSideEdge = sideEdge;
544
- } // perform final join of new faces
545
-
546
-
547
- firstSideEdge.next.setTwin(previousSideEdge);
548
- return this;
549
- } // Adds a vertex to the hull
550
-
551
-
552
- addVertexToHull(eyeVertex) {
553
- const horizon = [];
554
- this.unassigned.clear(); // remove 'eyeVertex' from 'eyeVertex.face' so that it can't be added to the 'unassigned' vertex list
555
-
556
- this.removeVertexFromFace(eyeVertex, eyeVertex.face);
557
- this.computeHorizon(eyeVertex.point, null, eyeVertex.face, horizon);
558
- this.addNewFaces(eyeVertex, horizon); // reassign 'unassigned' vertices to the new faces
559
-
560
- this.resolveUnassignedPoints(this.newFaces);
561
- return this;
562
- }
563
-
564
- cleanup() {
565
- this.assigned.clear();
566
- this.unassigned.clear();
567
- this.newFaces = [];
568
- return this;
569
- }
570
-
571
- compute() {
572
- let vertex;
573
- this.computeInitialHull(); // add all available vertices gradually to the hull
574
-
575
- while ((vertex = this.nextVertexToAdd()) !== undefined) {
576
- this.addVertexToHull(vertex);
577
- }
578
-
579
- this.reindexFaces();
580
- this.cleanup();
581
- return this;
582
- }
583
-
584
- } //
585
-
586
-
587
- class Face {
588
- constructor() {
589
- this.normal = new Vector3();
590
- this.midpoint = new Vector3();
591
- this.area = 0;
592
- this.constant = 0; // signed distance from face to the origin
593
-
594
- this.outside = null; // reference to a vertex in a vertex list this face can see
595
-
596
- this.mark = Visible;
597
- this.edge = null;
598
- }
599
-
600
- static create(a, b, c) {
601
- const face = new Face();
602
- const e0 = new HalfEdge(a, face);
603
- const e1 = new HalfEdge(b, face);
604
- const e2 = new HalfEdge(c, face); // join edges
605
-
606
- e0.next = e2.prev = e1;
607
- e1.next = e0.prev = e2;
608
- e2.next = e1.prev = e0; // main half edge reference
609
-
610
- face.edge = e0;
611
- return face.compute();
612
- }
613
-
614
- getEdge(i) {
615
- let edge = this.edge;
616
-
617
- while (i > 0) {
618
- edge = edge.next;
619
- i--;
620
- }
621
-
622
- while (i < 0) {
623
- edge = edge.prev;
624
- i++;
625
- }
626
-
627
- return edge;
628
- }
629
-
630
- compute() {
631
- const a = this.edge.tail();
632
- const b = this.edge.head();
633
- const c = this.edge.next.head();
634
-
635
- _triangle.set(a.point, b.point, c.point);
636
-
637
- _triangle.getNormal(this.normal);
638
-
639
- _triangle.getMidpoint(this.midpoint);
640
-
641
- this.area = _triangle.getArea();
642
- this.constant = this.normal.dot(this.midpoint);
643
- return this;
644
- }
645
-
646
- distanceToPoint(point) {
647
- return this.normal.dot(point) - this.constant;
648
- }
649
-
650
- } // Entity for a Doubly-Connected Edge List (DCEL).
651
-
652
-
653
- class HalfEdge {
654
- constructor(vertex, face) {
655
- this.vertex = vertex;
656
- this.prev = null;
657
- this.next = null;
658
- this.twin = null;
659
- this.face = face;
660
- }
661
-
662
- head() {
663
- return this.vertex;
664
- }
665
-
666
- tail() {
667
- return this.prev ? this.prev.vertex : null;
668
- }
669
-
670
- length() {
671
- const head = this.head();
672
- const tail = this.tail();
673
-
674
- if (tail !== null) {
675
- return tail.point.distanceTo(head.point);
676
- }
677
-
678
- return -1;
679
- }
680
-
681
- lengthSquared() {
682
- const head = this.head();
683
- const tail = this.tail();
684
-
685
- if (tail !== null) {
686
- return tail.point.distanceToSquared(head.point);
687
- }
688
-
689
- return -1;
690
- }
691
-
692
- setTwin(edge) {
693
- this.twin = edge;
694
- edge.twin = this;
695
- return this;
696
- }
697
-
698
- } // A vertex as a double linked list node.
699
-
700
-
701
- class VertexNode {
702
- constructor(point) {
703
- this.point = point;
704
- this.prev = null;
705
- this.next = null;
706
- this.face = null; // the face that is able to see this vertex
707
- }
708
-
709
- } // A double linked list that contains vertex nodes.
710
-
711
-
712
- class VertexList {
713
- constructor() {
714
- this.head = null;
715
- this.tail = null;
716
- }
717
-
718
- first() {
719
- return this.head;
720
- }
721
-
722
- last() {
723
- return this.tail;
724
- }
725
-
726
- clear() {
727
- this.head = this.tail = null;
728
- return this;
729
- } // Inserts a vertex before the target vertex
730
-
731
-
732
- insertBefore(target, vertex) {
733
- vertex.prev = target.prev;
734
- vertex.next = target;
735
-
736
- if (vertex.prev === null) {
737
- this.head = vertex;
738
- } else {
739
- vertex.prev.next = vertex;
740
- }
741
-
742
- target.prev = vertex;
743
- return this;
744
- } // Inserts a vertex after the target vertex
745
-
746
-
747
- insertAfter(target, vertex) {
748
- vertex.prev = target;
749
- vertex.next = target.next;
750
-
751
- if (vertex.next === null) {
752
- this.tail = vertex;
753
- } else {
754
- vertex.next.prev = vertex;
755
- }
756
-
757
- target.next = vertex;
758
- return this;
759
- } // Appends a vertex to the end of the linked list
760
-
761
-
762
- append(vertex) {
763
- if (this.head === null) {
764
- this.head = vertex;
765
- } else {
766
- this.tail.next = vertex;
767
- }
768
-
769
- vertex.prev = this.tail;
770
- vertex.next = null; // the tail has no subsequent vertex
771
-
772
- this.tail = vertex;
773
- return this;
774
- } // Appends a chain of vertices where 'vertex' is the head.
775
-
776
-
777
- appendChain(vertex) {
778
- if (this.head === null) {
779
- this.head = vertex;
780
- } else {
781
- this.tail.next = vertex;
782
- }
783
-
784
- vertex.prev = this.tail; // ensure that the 'tail' reference points to the last vertex of the chain
785
-
786
- while (vertex.next !== null) {
787
- vertex = vertex.next;
788
- }
789
-
790
- this.tail = vertex;
791
- return this;
792
- } // Removes a vertex from the linked list
793
-
794
-
795
- remove(vertex) {
796
- if (vertex.prev === null) {
797
- this.head = vertex.next;
798
- } else {
799
- vertex.prev.next = vertex.next;
800
- }
801
-
802
- if (vertex.next === null) {
803
- this.tail = vertex.prev;
804
- } else {
805
- vertex.next.prev = vertex.prev;
806
- }
807
-
808
- return this;
809
- } // Removes a list of vertices whose 'head' is 'a' and whose 'tail' is b
810
-
811
-
812
- removeSubList(a, b) {
813
- if (a.prev === null) {
814
- this.head = b.next;
815
- } else {
816
- a.prev.next = b.next;
817
- }
818
-
819
- if (b.next === null) {
820
- this.tail = a.prev;
821
- } else {
822
- b.next.prev = a.prev;
823
- }
824
-
825
- return this;
826
- }
827
-
828
- isEmpty() {
829
- return this.head === null;
830
- }
831
-
832
- }
833
-
834
- export { ConvexHull };