three-stdlib 2.22.5 → 2.22.7
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- package/LICENSE +1 -1
- package/README.md +0 -2
- package/package.json +34 -14
- package/BufferGeometryUtils-903f7ecb.js +0 -1
- package/BufferGeometryUtils-f2288d1c.js +0 -740
- package/Nodes-2106b101.js +0 -352
- package/Nodes-8947ba9a.js +0 -1
- package/_polyfill/CompressedArrayTexture.cjs.js +0 -1
- package/_polyfill/CompressedArrayTexture.js +0 -13
- package/_polyfill/Data3DTexture.cjs.js +0 -1
- package/_polyfill/Data3DTexture.js +0 -23
- package/animation/AnimationClipCreator.cjs.js +0 -1
- package/animation/AnimationClipCreator.d.ts +0 -12
- package/animation/AnimationClipCreator.js +0 -77
- package/animation/CCDIKSolver.cjs.js +0 -1
- package/animation/CCDIKSolver.d.ts +0 -25
- package/animation/CCDIKSolver.js +0 -304
- package/animation/MMDAnimationHelper.cjs.js +0 -1
- package/animation/MMDAnimationHelper.d.ts +0 -103
- package/animation/MMDAnimationHelper.js +0 -705
- package/animation/MMDPhysics.cjs.js +0 -1
- package/animation/MMDPhysics.d.ts +0 -119
- package/animation/MMDPhysics.js +0 -976
- package/cameras/CinematicCamera.cjs.js +0 -1
- package/cameras/CinematicCamera.d.ts +0 -41
- package/cameras/CinematicCamera.js +0 -139
- package/controls/ArcballControls.cjs.js +0 -1
- package/controls/ArcballControls.d.ts +0 -161
- package/controls/ArcballControls.js +0 -2642
- package/controls/DeviceOrientationControls.cjs.js +0 -1
- package/controls/DeviceOrientationControls.d.ts +0 -24
- package/controls/DeviceOrientationControls.js +0 -119
- package/controls/DragControls.cjs.js +0 -1
- package/controls/DragControls.d.ts +0 -34
- package/controls/DragControls.js +0 -274
- package/controls/FirstPersonControls.cjs.js +0 -1
- package/controls/FirstPersonControls.d.ts +0 -48
- package/controls/FirstPersonControls.js +0 -290
- package/controls/FlyControls.cjs.js +0 -1
- package/controls/FlyControls.d.ts +0 -32
- package/controls/FlyControls.js +0 -309
- package/controls/OrbitControls.cjs.js +0 -1
- package/controls/OrbitControls.d.ts +0 -63
- package/controls/OrbitControls.js +0 -980
- package/controls/PointerLockControls.cjs.js +0 -1
- package/controls/PointerLockControls.d.ts +0 -24
- package/controls/PointerLockControls.js +0 -135
- package/controls/TrackballControls.cjs.js +0 -1
- package/controls/TrackballControls.d.ts +0 -95
- package/controls/TrackballControls.js +0 -653
- package/controls/TransformControls.cjs.js +0 -1
- package/controls/TransformControls.d.ts +0 -151
- package/controls/TransformControls.js +0 -1275
- package/controls/experimental/CameraControls.cjs.js +0 -1
- package/controls/experimental/CameraControls.d.ts +0 -170
- package/controls/experimental/CameraControls.js +0 -953
- package/csm/CSM.cjs.js +0 -1
- package/csm/CSM.d.ts +0 -61
- package/csm/CSM.js +0 -305
- package/csm/CSMFrustum.cjs.js +0 -1
- package/csm/CSMFrustum.d.ts +0 -19
- package/csm/CSMFrustum.js +0 -90
- package/csm/CSMHelper.cjs.js +0 -1
- package/csm/CSMHelper.d.ts +0 -26
- package/csm/CSMHelper.js +0 -128
- package/csm/CSMShader.cjs.js +0 -1
- package/csm/CSMShader.d.ts +0 -4
- package/csm/CSMShader.js +0 -255
- package/curves/CurveExtras.cjs.js +0 -1
- package/curves/CurveExtras.d.ts +0 -68
- package/curves/CurveExtras.js +0 -266
- package/curves/NURBSCurve.cjs.js +0 -1
- package/curves/NURBSCurve.d.ts +0 -11
- package/curves/NURBSCurve.js +0 -63
- package/curves/NURBSSurface.cjs.js +0 -1
- package/curves/NURBSSurface.d.ts +0 -13
- package/curves/NURBSSurface.js +0 -44
- package/curves/NURBSUtils.cjs.js +0 -1
- package/curves/NURBSUtils.d.ts +0 -22
- package/curves/NURBSUtils.js +0 -375
- package/custom.d.cjs.js +0 -1
- package/custom.d.js +0 -1
- package/deprecated/Geometry.cjs.js +0 -1
- package/deprecated/Geometry.d.ts +0 -342
- package/deprecated/Geometry.js +0 -1261
- package/effects/AnaglyphEffect.cjs.js +0 -1
- package/effects/AnaglyphEffect.d.ts +0 -11
- package/effects/AnaglyphEffect.js +0 -85
- package/effects/AsciiEffect.cjs.js +0 -1
- package/effects/AsciiEffect.d.ts +0 -18
- package/effects/AsciiEffect.js +0 -203
- package/effects/OutlineEffect.cjs.js +0 -1
- package/effects/OutlineEffect.d.ts +0 -28
- package/effects/OutlineEffect.js +0 -378
- package/effects/ParallaxBarrierEffect.cjs.js +0 -1
- package/effects/ParallaxBarrierEffect.d.ts +0 -8
- package/effects/ParallaxBarrierEffect.js +0 -63
- package/effects/PeppersGhostEffect.cjs.js +0 -1
- package/effects/PeppersGhostEffect.d.ts +0 -10
- package/effects/PeppersGhostEffect.js +0 -134
- package/effects/StereoEffect.cjs.js +0 -1
- package/effects/StereoEffect.d.ts +0 -9
- package/effects/StereoEffect.js +0 -36
- package/environments/RoomEnvironment.cjs.js +0 -1
- package/environments/RoomEnvironment.d.ts +0 -5
- package/environments/RoomEnvironment.js +0 -92
- package/exporters/ColladaExporter.cjs.js +0 -1
- package/exporters/ColladaExporter.d.ts +0 -39
- package/exporters/ColladaExporter.js +0 -425
- package/exporters/DRACOExporter.cjs.js +0 -1
- package/exporters/DRACOExporter.d.ts +0 -23
- package/exporters/DRACOExporter.js +0 -186
- package/exporters/GLTFExporter.cjs.js +0 -1
- package/exporters/GLTFExporter.d.ts +0 -270
- package/exporters/GLTFExporter.js +0 -1932
- package/exporters/MMDExporter.cjs.js +0 -1
- package/exporters/MMDExporter.d.ts +0 -8
- package/exporters/MMDExporter.js +0 -160
- package/exporters/OBJExporter.cjs.js +0 -1
- package/exporters/OBJExporter.d.ts +0 -18
- package/exporters/OBJExporter.js +0 -228
- package/exporters/PLYExporter.cjs.js +0 -1
- package/exporters/PLYExporter.d.ts +0 -11
- package/exporters/PLYExporter.js +0 -339
- package/exporters/STLExporter.cjs.js +0 -1
- package/exporters/STLExporter.d.ts +0 -23
- package/exporters/STLExporter.js +0 -180
- package/exporters/USDZExporter.cjs.js +0 -1
- package/exporters/USDZExporter.d.ts +0 -27
- package/exporters/USDZExporter.js +0 -388
- package/geometries/BoxLineGeometry.cjs.js +0 -1
- package/geometries/BoxLineGeometry.d.ts +0 -12
- package/geometries/BoxLineGeometry.js +0 -52
- package/geometries/ConvexGeometry.cjs.js +0 -1
- package/geometries/ConvexGeometry.d.ts +0 -5
- package/geometries/ConvexGeometry.js +0 -38
- package/geometries/DecalGeometry.cjs.js +0 -1
- package/geometries/DecalGeometry.d.ts +0 -10
- package/geometries/DecalGeometry.js +0 -238
- package/geometries/LightningStrike.cjs.js +0 -1
- package/geometries/LightningStrike.d.ts +0 -108
- package/geometries/LightningStrike.js +0 -740
- package/geometries/ParametricGeometries.cjs.js +0 -1
- package/geometries/ParametricGeometries.d.ts +0 -32
- package/geometries/ParametricGeometries.js +0 -179
- package/geometries/ParametricGeometry.cjs.js +0 -1
- package/geometries/ParametricGeometry.d.ts +0 -18
- package/geometries/ParametricGeometry.js +0 -87
- package/geometries/RoundedBoxGeometry.cjs.js +0 -1
- package/geometries/RoundedBoxGeometry.d.ts +0 -5
- package/geometries/RoundedBoxGeometry.js +0 -122
- package/geometries/TeapotGeometry.cjs.js +0 -1
- package/geometries/TeapotGeometry.d.ts +0 -13
- package/geometries/TeapotGeometry.js +0 -297
- package/geometries/TextGeometry.cjs.js +0 -1
- package/geometries/TextGeometry.d.ts +0 -18
- package/geometries/TextGeometry.js +0 -37
- package/helpers/LightProbeHelper.cjs.js +0 -1
- package/helpers/LightProbeHelper.d.ts +0 -10
- package/helpers/LightProbeHelper.js +0 -40
- package/helpers/PositionalAudioHelper.cjs.js +0 -1
- package/helpers/PositionalAudioHelper.d.ts +0 -13
- package/helpers/PositionalAudioHelper.js +0 -75
- package/helpers/RectAreaLightHelper.cjs.js +0 -1
- package/helpers/RectAreaLightHelper.d.ts +0 -10
- package/helpers/RectAreaLightHelper.js +0 -60
- package/helpers/VertexNormalsHelper.cjs.js +0 -1
- package/helpers/VertexNormalsHelper.d.ts +0 -10
- package/helpers/VertexNormalsHelper.js +0 -75
- package/helpers/VertexTangentsHelper.cjs.js +0 -1
- package/helpers/VertexTangentsHelper.d.ts +0 -10
- package/helpers/VertexTangentsHelper.js +0 -63
- package/index.cjs.js +0 -1
- package/index.d.ts +0 -254
- package/index.js +0 -337
- package/interactive/HTMLMesh.cjs.js +0 -1
- package/interactive/HTMLMesh.d.ts +0 -6
- package/interactive/HTMLMesh.js +0 -406
- package/interactive/InteractiveGroup.cjs.js +0 -1
- package/interactive/InteractiveGroup.d.ts +0 -5
- package/interactive/InteractiveGroup.js +0 -87
- package/interactive/SelectionBox.cjs.js +0 -1
- package/interactive/SelectionBox.d.ts +0 -15
- package/interactive/SelectionBox.js +0 -152
- package/interactive/SelectionHelper.cjs.js +0 -1
- package/interactive/SelectionHelper.d.ts +0 -17
- package/interactive/SelectionHelper.js +0 -59
- package/libs/MeshoptDecoder.cjs.js +0 -1
- package/libs/MeshoptDecoder.d.ts +0 -12
- package/libs/MeshoptDecoder.js +0 -124
- package/libs/MotionControllers.cjs.js +0 -1
- package/libs/MotionControllers.d.ts +0 -132
- package/libs/MotionControllers.js +0 -455
- package/lights/LightProbeGenerator.cjs.js +0 -1
- package/lights/LightProbeGenerator.d.ts +0 -6
- package/lights/LightProbeGenerator.js +0 -200
- package/lights/RectAreaLightUniformsLib.cjs.js +0 -1
- package/lights/RectAreaLightUniformsLib.d.ts +0 -3
- package/lights/RectAreaLightUniformsLib.js +0 -9
- package/lines/Line2.cjs.js +0 -1
- package/lines/Line2.d.ts +0 -11
- package/lines/Line2.js +0 -16
- package/lines/LineGeometry.cjs.js +0 -1
- package/lines/LineGeometry.d.ts +0 -10
- package/lines/LineGeometry.js +0 -56
- package/lines/LineMaterial.cjs.js +0 -1
- package/lines/LineMaterial.d.ts +0 -31
- package/lines/LineMaterial.js +0 -577
- package/lines/LineSegments2.cjs.js +0 -1
- package/lines/LineSegments2.d.ts +0 -14
- package/lines/LineSegments2.js +0 -311
- package/lines/LineSegmentsGeometry.cjs.js +0 -1
- package/lines/LineSegmentsGeometry.d.ts +0 -23
- package/lines/LineSegmentsGeometry.js +0 -166
- package/lines/Wireframe.cjs.js +0 -1
- package/lines/Wireframe.d.ts +0 -11
- package/lines/Wireframe.js +0 -45
- package/lines/WireframeGeometry2.cjs.js +0 -1
- package/lines/WireframeGeometry2.d.ts +0 -8
- package/lines/WireframeGeometry2.js +0 -14
- package/loaders/3DMLoader.cjs.js +0 -1
- package/loaders/3DMLoader.d.ts +0 -17
- package/loaders/3DMLoader.js +0 -1037
- package/loaders/3MFLoader.cjs.js +0 -1
- package/loaders/3MFLoader.d.ts +0 -16
- package/loaders/3MFLoader.js +0 -1053
- package/loaders/AMFLoader.cjs.js +0 -1
- package/loaders/AMFLoader.d.ts +0 -14
- package/loaders/AMFLoader.js +0 -389
- package/loaders/AssimpLoader.cjs.js +0 -1
- package/loaders/AssimpLoader.js +0 -1793
- package/loaders/BVHLoader.cjs.js +0 -1
- package/loaders/BVHLoader.d.ts +0 -21
- package/loaders/BVHLoader.js +0 -313
- package/loaders/BasisTextureLoader.cjs.js +0 -1
- package/loaders/BasisTextureLoader.d.ts +0 -32
- package/loaders/BasisTextureLoader.js +0 -602
- package/loaders/ColladaLoader.cjs.js +0 -1
- package/loaders/ColladaLoader.d.ts +0 -20
- package/loaders/ColladaLoader.js +0 -2993
- package/loaders/DDSLoader.cjs.js +0 -1
- package/loaders/DDSLoader.d.ts +0 -16
- package/loaders/DDSLoader.js +0 -214
- package/loaders/DRACOLoader.cjs.js +0 -1
- package/loaders/DRACOLoader.d.ts +0 -18
- package/loaders/DRACOLoader.js +0 -447
- package/loaders/EXRLoader.cjs.js +0 -1
- package/loaders/EXRLoader.d.ts +0 -18
- package/loaders/EXRLoader.js +0 -1699
- package/loaders/FBXLoader.cjs.js +0 -1
- package/loaders/FBXLoader.d.ts +0 -14
- package/loaders/FBXLoader.js +0 -2917
- package/loaders/FontLoader.cjs.js +0 -1
- package/loaders/FontLoader.d.ts +0 -36
- package/loaders/FontLoader.js +0 -144
- package/loaders/GCodeLoader.cjs.js +0 -1
- package/loaders/GCodeLoader.d.ts +0 -15
- package/loaders/GCodeLoader.js +0 -189
- package/loaders/GLTFLoader.cjs.js +0 -1
- package/loaders/GLTFLoader.d.ts +0 -151
- package/loaders/GLTFLoader.js +0 -3136
- package/loaders/HDRCubeTextureLoader.cjs.js +0 -1
- package/loaders/HDRCubeTextureLoader.d.ts +0 -18
- package/loaders/HDRCubeTextureLoader.js +0 -77
- package/loaders/KMZLoader.cjs.js +0 -1
- package/loaders/KMZLoader.d.ts +0 -16
- package/loaders/KMZLoader.js +0 -88
- package/loaders/KTX2Loader.cjs.js +0 -1
- package/loaders/KTX2Loader.d.ts +0 -16
- package/loaders/KTX2Loader.js +0 -596
- package/loaders/KTXLoader.cjs.js +0 -1
- package/loaders/KTXLoader.d.ts +0 -16
- package/loaders/KTXLoader.js +0 -149
- package/loaders/LDrawLoader.cjs.js +0 -1
- package/loaders/LDrawLoader.d.ts +0 -26
- package/loaders/LDrawLoader.js +0 -1842
- package/loaders/LUT3dlLoader.cjs.js +0 -1
- package/loaders/LUT3dlLoader.d.ts +0 -20
- package/loaders/LUT3dlLoader.js +0 -115
- package/loaders/LUTCubeLoader.cjs.js +0 -1
- package/loaders/LUTCubeLoader.d.ts +0 -23
- package/loaders/LUTCubeLoader.js +0 -118
- package/loaders/LWOLoader.cjs.js +0 -1
- package/loaders/LWOLoader.d.ts +0 -26
- package/loaders/LWOLoader.js +0 -737
- package/loaders/LottieLoader.cjs.js +0 -1
- package/loaders/LottieLoader.d.ts +0 -15
- package/loaders/LottieLoader.js +0 -49
- package/loaders/MD2Loader.cjs.js +0 -1
- package/loaders/MD2Loader.d.ts +0 -14
- package/loaders/MD2Loader.js +0 -202
- package/loaders/MDDLoader.cjs.js +0 -1
- package/loaders/MDDLoader.d.ts +0 -19
- package/loaders/MDDLoader.js +0 -78
- package/loaders/MMDLoader.cjs.js +0 -1
- package/loaders/MMDLoader.d.ts +0 -63
- package/loaders/MMDLoader.js +0 -1434
- package/loaders/MTLLoader.cjs.js +0 -1
- package/loaders/MTLLoader.d.ts +0 -112
- package/loaders/MTLLoader.js +0 -390
- package/loaders/NRRDLoader.cjs.js +0 -1
- package/loaders/NRRDLoader.d.ts +0 -21
- package/loaders/NRRDLoader.js +0 -482
- package/loaders/NodeMaterialLoader.cjs.js +0 -1
- package/loaders/NodeMaterialLoader.js +0 -39
- package/loaders/OBJLoader.cjs.js +0 -1
- package/loaders/OBJLoader.d.ts +0 -17
- package/loaders/OBJLoader.js +0 -609
- package/loaders/PCDLoader.cjs.js +0 -1
- package/loaders/PCDLoader.d.ts +0 -15
- package/loaders/PCDLoader.js +0 -267
- package/loaders/PDBLoader.cjs.js +0 -1
- package/loaders/PDBLoader.d.ts +0 -22
- package/loaders/PDBLoader.js +0 -264
- package/loaders/PLYLoader.cjs.js +0 -1
- package/loaders/PLYLoader.d.ts +0 -16
- package/loaders/PLYLoader.js +0 -414
- package/loaders/PRWMLoader.cjs.js +0 -1
- package/loaders/PRWMLoader.d.ts +0 -16
- package/loaders/PRWMLoader.js +0 -197
- package/loaders/PVRLoader.cjs.js +0 -1
- package/loaders/PVRLoader.d.ts +0 -16
- package/loaders/PVRLoader.js +0 -192
- package/loaders/RGBELoader.cjs.js +0 -1
- package/loaders/RGBELoader.d.ts +0 -20
- package/loaders/RGBELoader.js +0 -382
- package/loaders/RGBMLoader.cjs.js +0 -1
- package/loaders/RGBMLoader.d.ts +0 -32
- package/loaders/RGBMLoader.js +0 -1168
- package/loaders/STLLoader.cjs.js +0 -1
- package/loaders/STLLoader.d.ts +0 -14
- package/loaders/STLLoader.js +0 -296
- package/loaders/SVGLoader.cjs.js +0 -1
- package/loaders/SVGLoader.d.ts +0 -63
- package/loaders/SVGLoader.js +0 -2083
- package/loaders/TDSLoader.cjs.js +0 -1
- package/loaders/TDSLoader.d.ts +0 -42
- package/loaders/TDSLoader.js +0 -870
- package/loaders/TGALoader.cjs.js +0 -1
- package/loaders/TGALoader.d.ts +0 -14
- package/loaders/TGALoader.js +0 -396
- package/loaders/TTFLoader.cjs.js +0 -1
- package/loaders/TTFLoader.d.ts +0 -15
- package/loaders/TTFLoader.js +0 -152
- package/loaders/TiltLoader.cjs.js +0 -1
- package/loaders/TiltLoader.d.ts +0 -14
- package/loaders/TiltLoader.js +0 -411
- package/loaders/VOXLoader.cjs.js +0 -1
- package/loaders/VOXLoader.d.ts +0 -28
- package/loaders/VOXLoader.js +0 -196
- package/loaders/VRMLLoader.cjs.js +0 -1
- package/loaders/VRMLLoader.d.ts +0 -14
- package/loaders/VRMLLoader.js +0 -2575
- package/loaders/VRMLoader.cjs.js +0 -1
- package/loaders/VRMLoader.js +0 -46
- package/loaders/VTKLoader.cjs.js +0 -1
- package/loaders/VTKLoader.d.ts +0 -14
- package/loaders/VTKLoader.js +0 -834
- package/loaders/XLoader.cjs.js +0 -1
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- package/loaders/XYZLoader.cjs.js +0 -1
- package/loaders/XYZLoader.d.ts +0 -14
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- package/loaders/lwo/IFFParser.cjs.js +0 -1
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- package/loaders/lwo/LWO2Parser.js +0 -430
- package/loaders/lwo/LWO3Parser.cjs.js +0 -1
- package/loaders/lwo/LWO3Parser.js +0 -385
- package/math/Capsule.cjs.js +0 -1
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- package/math/SimplexNoise.cjs.js +0 -1
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- package/misc/MD2CharacterComplex.cjs.js +0 -1
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- package/misc/MorphAnimMesh.cjs.js +0 -1
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- package/misc/MorphBlendMesh.cjs.js +0 -1
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- package/misc/ProgressiveLightmap.cjs.js +0 -1
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- package/misc/RollerCoaster.cjs.js +0 -1
- package/misc/RollerCoaster.d.ts +0 -21
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- package/misc/TubePainter.cjs.js +0 -1
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- package/misc/Volume.cjs.js +0 -1
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import { Scene, Camera, Mesh, PlaneGeometry, ShaderMaterial, WebGLRenderTarget, RGBAFormat, DataTexture, FloatType, NearestFilter, ClampToEdgeWrapping } from 'three';
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if (renderer.capabilities.isWebGL2 === false && renderer.extensions.has('OES_texture_float') === false) {
|
144
|
-
return 'No OES_texture_float support for float textures.';
|
145
|
-
}
|
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|
-
|
147
|
-
if (renderer.capabilities.maxVertexTextures === 0) {
|
148
|
-
return 'No support for vertex shader textures.';
|
149
|
-
}
|
150
|
-
|
151
|
-
for (let i = 0; i < this.variables.length; i++) {
|
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|
-
var variable = this.variables[i]; // Creates rendertargets and initialize them with input texture
|
153
|
-
|
154
|
-
variable.renderTargets[0] = this.createRenderTarget(sizeX, sizeY, variable.wrapS, variable.wrapT, variable.minFilter, variable.magFilter);
|
155
|
-
variable.renderTargets[1] = this.createRenderTarget(sizeX, sizeY, variable.wrapS, variable.wrapT, variable.minFilter, variable.magFilter);
|
156
|
-
this.renderTexture(variable.initialValueTexture, variable.renderTargets[0]);
|
157
|
-
this.renderTexture(variable.initialValueTexture, variable.renderTargets[1]); // Adds dependencies uniforms to the ShaderMaterial
|
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|
-
|
159
|
-
var material = variable.material;
|
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|
-
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|
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|
-
|
162
|
-
if (variable.dependencies !== null) {
|
163
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for (let d = 0; d < variable.dependencies.length; d++) {
|
164
|
-
var depVar = variable.dependencies[d];
|
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|
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|
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|
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if (depVar.name !== variable.name) {
|
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|
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// Checks if variable exists
|
168
|
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var found = false;
|
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|
-
|
170
|
-
for (let j = 0; j < this.variables.length; j++) {
|
171
|
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if (depVar.name === this.variables[j].name) {
|
172
|
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found = true;
|
173
|
-
break;
|
174
|
-
}
|
175
|
-
}
|
176
|
-
|
177
|
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if (!found) {
|
178
|
-
return 'Variable dependency not found. Variable=' + variable.name + ', dependency=' + depVar.name;
|
179
|
-
}
|
180
|
-
}
|
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|
-
|
182
|
-
uniforms[depVar.name] = {
|
183
|
-
value: null
|
184
|
-
};
|
185
|
-
material.fragmentShader = '\nuniform sampler2D ' + depVar.name + ';\n' + material.fragmentShader;
|
186
|
-
}
|
187
|
-
}
|
188
|
-
}
|
189
|
-
|
190
|
-
this.currentTextureIndex = 0;
|
191
|
-
return null;
|
192
|
-
};
|
193
|
-
|
194
|
-
this.compute = function () {
|
195
|
-
var currentTextureIndex = this.currentTextureIndex;
|
196
|
-
var nextTextureIndex = this.currentTextureIndex === 0 ? 1 : 0;
|
197
|
-
|
198
|
-
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|
199
|
-
var variable = this.variables[i]; // Sets texture dependencies uniforms
|
200
|
-
|
201
|
-
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|
202
|
-
var uniforms = variable.material.uniforms;
|
203
|
-
|
204
|
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for (let d = 0, dl = variable.dependencies.length; d < dl; d++) {
|
205
|
-
var depVar = variable.dependencies[d];
|
206
|
-
uniforms[depVar.name].value = depVar.renderTargets[currentTextureIndex].texture;
|
207
|
-
}
|
208
|
-
} // Performs the computation for this variable
|
209
|
-
|
210
|
-
|
211
|
-
this.doRenderTarget(variable.material, variable.renderTargets[nextTextureIndex]);
|
212
|
-
}
|
213
|
-
|
214
|
-
this.currentTextureIndex = nextTextureIndex;
|
215
|
-
};
|
216
|
-
|
217
|
-
this.getCurrentRenderTarget = function (variable) {
|
218
|
-
return variable.renderTargets[this.currentTextureIndex];
|
219
|
-
};
|
220
|
-
|
221
|
-
this.getAlternateRenderTarget = function (variable) {
|
222
|
-
return variable.renderTargets[this.currentTextureIndex === 0 ? 1 : 0];
|
223
|
-
};
|
224
|
-
|
225
|
-
function addResolutionDefine(materialShader) {
|
226
|
-
materialShader.defines.resolution = 'vec2( ' + sizeX.toFixed(1) + ', ' + sizeY.toFixed(1) + ' )';
|
227
|
-
}
|
228
|
-
|
229
|
-
this.addResolutionDefine = addResolutionDefine; // The following functions can be used to compute things manually
|
230
|
-
|
231
|
-
function createShaderMaterial(computeFragmentShader, uniforms) {
|
232
|
-
uniforms = uniforms || {};
|
233
|
-
var material = new ShaderMaterial({
|
234
|
-
uniforms: uniforms,
|
235
|
-
vertexShader: getPassThroughVertexShader(),
|
236
|
-
fragmentShader: computeFragmentShader
|
237
|
-
});
|
238
|
-
addResolutionDefine(material);
|
239
|
-
return material;
|
240
|
-
}
|
241
|
-
|
242
|
-
this.createShaderMaterial = createShaderMaterial;
|
243
|
-
|
244
|
-
this.createRenderTarget = function (sizeXTexture, sizeYTexture, wrapS, wrapT, minFilter, magFilter) {
|
245
|
-
sizeXTexture = sizeXTexture || sizeX;
|
246
|
-
sizeYTexture = sizeYTexture || sizeY;
|
247
|
-
wrapS = wrapS || ClampToEdgeWrapping;
|
248
|
-
wrapT = wrapT || ClampToEdgeWrapping;
|
249
|
-
minFilter = minFilter || NearestFilter;
|
250
|
-
magFilter = magFilter || NearestFilter;
|
251
|
-
var renderTarget = new WebGLRenderTarget(sizeXTexture, sizeYTexture, {
|
252
|
-
wrapS: wrapS,
|
253
|
-
wrapT: wrapT,
|
254
|
-
minFilter: minFilter,
|
255
|
-
magFilter: magFilter,
|
256
|
-
format: RGBAFormat,
|
257
|
-
type: dataType,
|
258
|
-
depthBuffer: false
|
259
|
-
});
|
260
|
-
return renderTarget;
|
261
|
-
};
|
262
|
-
|
263
|
-
this.createTexture = function () {
|
264
|
-
var data = new Float32Array(sizeX * sizeY * 4);
|
265
|
-
return new DataTexture(data, sizeX, sizeY, RGBAFormat, FloatType);
|
266
|
-
};
|
267
|
-
|
268
|
-
this.renderTexture = function (input, output) {
|
269
|
-
// Takes a texture, and render out in rendertarget
|
270
|
-
// input = Texture
|
271
|
-
// output = RenderTarget
|
272
|
-
passThruUniforms.passThruTexture.value = input;
|
273
|
-
this.doRenderTarget(passThruShader, output);
|
274
|
-
passThruUniforms.passThruTexture.value = null;
|
275
|
-
};
|
276
|
-
|
277
|
-
this.doRenderTarget = function (material, output) {
|
278
|
-
var currentRenderTarget = renderer.getRenderTarget();
|
279
|
-
mesh.material = material;
|
280
|
-
renderer.setRenderTarget(output);
|
281
|
-
renderer.render(scene, camera);
|
282
|
-
mesh.material = passThruShader;
|
283
|
-
renderer.setRenderTarget(currentRenderTarget);
|
284
|
-
}; // Shaders
|
285
|
-
|
286
|
-
|
287
|
-
function getPassThroughVertexShader() {
|
288
|
-
return 'void main() {\n' + '\n' + ' gl_Position = vec4( position, 1.0 );\n' + '\n' + '}\n';
|
289
|
-
}
|
290
|
-
|
291
|
-
function getPassThroughFragmentShader() {
|
292
|
-
return 'uniform sampler2D passThruTexture;\n' + '\n' + 'void main() {\n' + '\n' + ' vec2 uv = gl_FragCoord.xy / resolution.xy;\n' + '\n' + ' gl_FragColor = texture2D( passThruTexture, uv );\n' + '\n' + '}\n';
|
293
|
-
}
|
294
|
-
};
|
295
|
-
|
296
|
-
export { GPUComputationRenderer };
|
package/misc/Gyroscope.cjs.js
DELETED
@@ -1 +0,0 @@
|
|
1
|
-
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var t,e,r,i,o,a,s=require("three"),c=function(){s.Object3D.call(this)};(c.prototype=Object.create(s.Object3D.prototype)).constructor=c,c.prototype.updateMatrixWorld=(t=new s.Vector3,e=new s.Quaternion,r=new s.Vector3,i=new s.Vector3,o=new s.Quaternion,a=new s.Vector3,function(s){this.matrixAutoUpdate&&this.updateMatrix(),(this.matrixWorldNeedsUpdate||s)&&(null!==this.parent?(this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),this.matrixWorld.decompose(i,o,a),this.matrix.decompose(t,e,r),this.matrixWorld.compose(i,e,a)):this.matrixWorld.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,s=!0);for(let t=0,e=this.children.length;t<e;t++)this.children[t].updateMatrixWorld(s)}),exports.Gyroscope=c;
|
package/misc/Gyroscope.d.ts
DELETED
package/misc/Gyroscope.js
DELETED
@@ -1,41 +0,0 @@
|
|
1
|
-
import { Object3D, Vector3, Quaternion } from 'three';
|
2
|
-
|
3
|
-
var Gyroscope = function () {
|
4
|
-
Object3D.call(this);
|
5
|
-
};
|
6
|
-
|
7
|
-
Gyroscope.prototype = Object.create(Object3D.prototype);
|
8
|
-
Gyroscope.prototype.constructor = Gyroscope;
|
9
|
-
|
10
|
-
Gyroscope.prototype.updateMatrixWorld = function () {
|
11
|
-
var translationObject = new Vector3();
|
12
|
-
var quaternionObject = new Quaternion();
|
13
|
-
var scaleObject = new Vector3();
|
14
|
-
var translationWorld = new Vector3();
|
15
|
-
var quaternionWorld = new Quaternion();
|
16
|
-
var scaleWorld = new Vector3();
|
17
|
-
return function updateMatrixWorld(force) {
|
18
|
-
this.matrixAutoUpdate && this.updateMatrix(); // update matrixWorld
|
19
|
-
|
20
|
-
if (this.matrixWorldNeedsUpdate || force) {
|
21
|
-
if (this.parent !== null) {
|
22
|
-
this.matrixWorld.multiplyMatrices(this.parent.matrixWorld, this.matrix);
|
23
|
-
this.matrixWorld.decompose(translationWorld, quaternionWorld, scaleWorld);
|
24
|
-
this.matrix.decompose(translationObject, quaternionObject, scaleObject);
|
25
|
-
this.matrixWorld.compose(translationWorld, quaternionObject, scaleWorld);
|
26
|
-
} else {
|
27
|
-
this.matrixWorld.copy(this.matrix);
|
28
|
-
}
|
29
|
-
|
30
|
-
this.matrixWorldNeedsUpdate = false;
|
31
|
-
force = true;
|
32
|
-
} // update children
|
33
|
-
|
34
|
-
|
35
|
-
for (let i = 0, l = this.children.length; i < l; i++) {
|
36
|
-
this.children[i].updateMatrixWorld(force);
|
37
|
-
}
|
38
|
-
};
|
39
|
-
}();
|
40
|
-
|
41
|
-
export { Gyroscope };
|
package/misc/MD2Character.cjs.js
DELETED
@@ -1 +0,0 @@
|
|
1
|
-
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three"),t=require("../loaders/MD2Loader.cjs.js");exports.MD2Character=function(){var i=this;function s(t,i){var s=new e.TextureLoader,a=[];for(let n=0;n<i.length;n++)a[n]=s.load(t+i[n],o),a[n].mapping=e.UVMapping,a[n].name=i[n],"colorSpace"in a[n]?a[n].colorSpace="srgb":a[n].encoding=3001;return a}function a(t,i){var s=new e.MeshLambertMaterial({color:16755200,wireframe:!0,morphTargets:!0,morphNormals:!0}),a=new e.MeshLambertMaterial({color:16777215,wireframe:!1,map:i,morphTargets:!0,morphNormals:!0}),o=new e.Mesh(t,a);return o.rotation.y=-Math.PI/2,o.castShadow=!0,o.receiveShadow=!0,o.materialTexture=a,o.materialWireframe=s,o}function o(){i.loadCounter-=1,0===i.loadCounter&&i.onLoadComplete()}this.scale=1,this.animationFPS=6,this.root=new e.Object3D,this.meshBody=null,this.meshWeapon=null,this.skinsBody=[],this.skinsWeapon=[],this.weapons=[],this.activeAnimation=null,this.mixer=null,this.onLoadComplete=function(){},this.loadCounter=0,this.loadParts=function(n){this.loadCounter=2*n.weapons.length+n.skins.length+1;var r=[];for(let e=0;e<n.weapons.length;e++)r[e]=n.weapons[e][1];this.skinsBody=s(n.baseUrl+"skins/",n.skins),this.skinsWeapon=s(n.baseUrl+"skins/",r);var h=new t.MD2Loader;h.load(n.baseUrl+n.body,(function(t){var s=new e.Box3;s.setFromBufferAttribute(t.attributes.position),i.root.position.y=-i.scale*s.min.y;var n=a(t,i.skinsBody[0]);n.scale.set(i.scale,i.scale,i.scale),i.root.add(n),i.meshBody=n,i.meshBody.clipOffset=0,i.activeAnimationClipName=n.geometry.animations[0].name,i.mixer=new e.AnimationMixer(n),o()}));var m=function(e,t){return function(s){var n=a(s,i.skinsWeapon[e]);n.scale.set(i.scale,i.scale,i.scale),n.visible=!1,n.name=t,i.root.add(n),i.weapons[e]=n,i.meshWeapon=n,o()}};for(let e=0;e<n.weapons.length;e++)h.load(n.baseUrl+n.weapons[e][0],m(e,n.weapons[e][0]))},this.setPlaybackRate=function(e){this.mixer.timeScale=0!==e?1/e:0},this.setWireframe=function(e){e?(this.meshBody&&(this.meshBody.material=this.meshBody.materialWireframe),this.meshWeapon&&(this.meshWeapon.material=this.meshWeapon.materialWireframe)):(this.meshBody&&(this.meshBody.material=this.meshBody.materialTexture),this.meshWeapon&&(this.meshWeapon.material=this.meshWeapon.materialTexture))},this.setSkin=function(e){this.meshBody&&!1===this.meshBody.material.wireframe&&(this.meshBody.material.map=this.skinsBody[e])},this.setWeapon=function(e){for(let e=0;e<this.weapons.length;e++)this.weapons[e].visible=!1;var t=this.weapons[e];t&&(t.visible=!0,this.meshWeapon=t,i.syncWeaponAnimation())},this.setAnimation=function(e){if(this.meshBody){this.meshBody.activeAction&&(this.meshBody.activeAction.stop(),this.meshBody.activeAction=null);var t=this.mixer.clipAction(e,this.meshBody);t&&(this.meshBody.activeAction=t.play())}i.activeClipName=e,i.syncWeaponAnimation()},this.syncWeaponAnimation=function(){var e=i.activeClipName;if(i.meshWeapon){this.meshWeapon.activeAction&&(this.meshWeapon.activeAction.stop(),this.meshWeapon.activeAction=null);var t=this.mixer.clipAction(e,this.meshWeapon);t&&(this.meshWeapon.activeAction=t.syncWith(this.meshBody.activeAction).play())}},this.update=function(e){this.mixer&&this.mixer.update(e)}};
|
package/misc/MD2Character.d.ts
DELETED
@@ -1,33 +0,0 @@
|
|
1
|
-
import { Object3D, Mesh, Texture, AnimationMixer } from 'three';
|
2
|
-
|
3
|
-
export interface MD2PartsConfig {
|
4
|
-
baseUrl: string;
|
5
|
-
body: string;
|
6
|
-
skins: string[];
|
7
|
-
weapons: Array<[string, string]>;
|
8
|
-
}
|
9
|
-
|
10
|
-
export class MD2Character {
|
11
|
-
constructor();
|
12
|
-
scale: number;
|
13
|
-
animationFPS: number;
|
14
|
-
root: Object3D;
|
15
|
-
meshBody: Mesh | null;
|
16
|
-
meshWeapon: Mesh | null;
|
17
|
-
skinsBody: Texture[];
|
18
|
-
skinsWeapon: Texture[];
|
19
|
-
weapons: Mesh[];
|
20
|
-
activeAnimation: string | null;
|
21
|
-
mixer: AnimationMixer | null;
|
22
|
-
loadCounter: number;
|
23
|
-
|
24
|
-
onLoadComplete(): void;
|
25
|
-
loadParts(config: MD2PartsConfig): void;
|
26
|
-
setPlaybackRate(rate: number): void;
|
27
|
-
setWireframe(wireframeEnabled: boolean): void;
|
28
|
-
setSkin(index: number): void;
|
29
|
-
setWeapon(index: number): void;
|
30
|
-
setAnimation(clipName: string): void;
|
31
|
-
syncWeaponAnimation(): void;
|
32
|
-
update(delta: number): void;
|
33
|
-
}
|
package/misc/MD2Character.js
DELETED
@@ -1,184 +0,0 @@
|
|
1
|
-
import { Object3D, Box3, AnimationMixer, TextureLoader, UVMapping, MeshLambertMaterial, Mesh } from 'three';
|
2
|
-
import { MD2Loader } from '../loaders/MD2Loader.js';
|
3
|
-
|
4
|
-
var MD2Character = function () {
|
5
|
-
var scope = this;
|
6
|
-
this.scale = 1;
|
7
|
-
this.animationFPS = 6;
|
8
|
-
this.root = new Object3D();
|
9
|
-
this.meshBody = null;
|
10
|
-
this.meshWeapon = null;
|
11
|
-
this.skinsBody = [];
|
12
|
-
this.skinsWeapon = [];
|
13
|
-
this.weapons = [];
|
14
|
-
this.activeAnimation = null;
|
15
|
-
this.mixer = null;
|
16
|
-
|
17
|
-
this.onLoadComplete = function () {};
|
18
|
-
|
19
|
-
this.loadCounter = 0;
|
20
|
-
|
21
|
-
this.loadParts = function (config) {
|
22
|
-
this.loadCounter = config.weapons.length * 2 + config.skins.length + 1;
|
23
|
-
var weaponsTextures = [];
|
24
|
-
|
25
|
-
for (let i = 0; i < config.weapons.length; i++) weaponsTextures[i] = config.weapons[i][1]; // SKINS
|
26
|
-
|
27
|
-
|
28
|
-
this.skinsBody = loadTextures(config.baseUrl + 'skins/', config.skins);
|
29
|
-
this.skinsWeapon = loadTextures(config.baseUrl + 'skins/', weaponsTextures); // BODY
|
30
|
-
|
31
|
-
var loader = new MD2Loader();
|
32
|
-
loader.load(config.baseUrl + config.body, function (geo) {
|
33
|
-
var boundingBox = new Box3();
|
34
|
-
boundingBox.setFromBufferAttribute(geo.attributes.position);
|
35
|
-
scope.root.position.y = -scope.scale * boundingBox.min.y;
|
36
|
-
var mesh = createPart(geo, scope.skinsBody[0]);
|
37
|
-
mesh.scale.set(scope.scale, scope.scale, scope.scale);
|
38
|
-
scope.root.add(mesh);
|
39
|
-
scope.meshBody = mesh;
|
40
|
-
scope.meshBody.clipOffset = 0;
|
41
|
-
scope.activeAnimationClipName = mesh.geometry.animations[0].name;
|
42
|
-
scope.mixer = new AnimationMixer(mesh);
|
43
|
-
checkLoadingComplete();
|
44
|
-
}); // WEAPONS
|
45
|
-
|
46
|
-
var generateCallback = function (index, name) {
|
47
|
-
return function (geo) {
|
48
|
-
var mesh = createPart(geo, scope.skinsWeapon[index]);
|
49
|
-
mesh.scale.set(scope.scale, scope.scale, scope.scale);
|
50
|
-
mesh.visible = false;
|
51
|
-
mesh.name = name;
|
52
|
-
scope.root.add(mesh);
|
53
|
-
scope.weapons[index] = mesh;
|
54
|
-
scope.meshWeapon = mesh;
|
55
|
-
checkLoadingComplete();
|
56
|
-
};
|
57
|
-
};
|
58
|
-
|
59
|
-
for (let i = 0; i < config.weapons.length; i++) {
|
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loader.load(config.baseUrl + config.weapons[i][0], generateCallback(i, config.weapons[i][0]));
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this.setPlaybackRate = function (rate) {
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};
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this.setWireframe = function (wireframeEnabled) {
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if (wireframeEnabled) {
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if (this.meshBody) this.meshBody.material = this.meshBody.materialWireframe;
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} else {
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};
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this.setSkin = function (index) {
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if (this.meshBody && this.meshBody.material.wireframe === false) {
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}
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};
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this.setWeapon = function (index) {
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for (let i = 0; i < this.weapons.length; i++) this.weapons[i].visible = false;
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var activeWeapon = this.weapons[index];
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if (activeWeapon) {
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activeWeapon.visible = true;
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this.meshWeapon = activeWeapon;
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scope.syncWeaponAnimation();
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}
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};
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this.setAnimation = function (clipName) {
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if (this.meshBody) {
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if (this.meshBody.activeAction) {
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this.meshBody.activeAction.stop();
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this.meshBody.activeAction = null;
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}
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var action = this.mixer.clipAction(clipName, this.meshBody);
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if (action) {
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this.meshBody.activeAction = action.play();
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}
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}
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scope.activeClipName = clipName;
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scope.syncWeaponAnimation();
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};
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this.syncWeaponAnimation = function () {
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var clipName = scope.activeClipName;
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if (scope.meshWeapon) {
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if (this.meshWeapon.activeAction) {
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this.meshWeapon.activeAction.stop();
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this.meshWeapon.activeAction = null;
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}
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var action = this.mixer.clipAction(clipName, this.meshWeapon);
|
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if (action) {
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this.meshWeapon.activeAction = action.syncWith(this.meshBody.activeAction).play();
|
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}
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}
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};
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this.update = function (delta) {
|
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if (this.mixer) this.mixer.update(delta);
|
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};
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|
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function loadTextures(baseUrl, textureUrls) {
|
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var textureLoader = new TextureLoader();
|
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var textures = [];
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for (let i = 0; i < textureUrls.length; i++) {
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textures[i] = textureLoader.load(baseUrl + textureUrls[i], checkLoadingComplete);
|
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textures[i].mapping = UVMapping;
|
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textures[i].name = textureUrls[i];
|
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if ('colorSpace' in textures[i]) textures[i].colorSpace = 'srgb';else textures[i].encoding = 3001; // sRGBEncoding
|
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|
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}
|
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|
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return textures;
|
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|
-
}
|
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|
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function createPart(geometry, skinMap) {
|
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var materialWireframe = new MeshLambertMaterial({
|
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-
color: 0xffaa00,
|
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wireframe: true,
|
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|
-
morphTargets: true,
|
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|
-
morphNormals: true
|
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|
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});
|
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|
-
var materialTexture = new MeshLambertMaterial({
|
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|
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color: 0xffffff,
|
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|
-
wireframe: false,
|
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|
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map: skinMap,
|
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|
-
morphTargets: true,
|
165
|
-
morphNormals: true
|
166
|
-
}); //
|
167
|
-
|
168
|
-
var mesh = new Mesh(geometry, materialTexture);
|
169
|
-
mesh.rotation.y = -Math.PI / 2;
|
170
|
-
mesh.castShadow = true;
|
171
|
-
mesh.receiveShadow = true; //
|
172
|
-
|
173
|
-
mesh.materialTexture = materialTexture;
|
174
|
-
mesh.materialWireframe = materialWireframe;
|
175
|
-
return mesh;
|
176
|
-
}
|
177
|
-
|
178
|
-
function checkLoadingComplete() {
|
179
|
-
scope.loadCounter -= 1;
|
180
|
-
if (scope.loadCounter === 0) scope.onLoadComplete();
|
181
|
-
}
|
182
|
-
};
|
183
|
-
|
184
|
-
export { MD2Character };
|
@@ -1 +0,0 @@
|
|
1
|
-
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three"),t=require("../loaders/MD2Loader.cjs.js"),i=require("./MorphBlendMesh.cjs.js");exports.MD2CharacterComplex=function(){var s=this;function a(t,i){var s=new e.TextureLoader,a=[];for(let o=0;o<i.length;o++)a[o]=s.load(t+i[o],h),a[o].mapping=e.UVMapping,a[o].name=i[o],"colorSpace"in a[o]?a[o].colorSpace="srgb":a[o].encoding=3001;return a}function o(t,a){var o=new e.MeshLambertMaterial({color:16755200,wireframe:!0,morphTargets:!0,morphNormals:!0}),h=new e.MeshLambertMaterial({color:16777215,wireframe:!1,map:a,morphTargets:!0,morphNormals:!0}),n=new i.MorphBlendMesh(t,h);return n.rotation.y=-Math.PI/2,n.materialTexture=h,n.materialWireframe=o,n.autoCreateAnimations(s.animationFPS),n}function h(){s.loadCounter-=1,0===s.loadCounter&&s.onLoadComplete()}function n(e){return 1===e?1:1-Math.pow(2,-10*e)}this.scale=1,this.animationFPS=6,this.transitionFrames=15,this.maxSpeed=275,this.maxReverseSpeed=-275,this.frontAcceleration=600,this.backAcceleration=600,this.frontDecceleration=600,this.angularSpeed=2.5,this.root=new e.Object3D,this.meshBody=null,this.meshWeapon=null,this.controls=null,this.skinsBody=[],this.skinsWeapon=[],this.weapons=[],this.currentSkin=void 0,this.onLoadComplete=function(){},this.meshes=[],this.animations={},this.loadCounter=0,this.speed=0,this.bodyOrientation=0,this.walkSpeed=this.maxSpeed,this.crouchSpeed=.5*this.maxSpeed,this.activeAnimation=null,this.oldAnimation=null,this.enableShadows=function(e){for(let t=0;t<this.meshes.length;t++)this.meshes[t].castShadow=e,this.meshes[t].receiveShadow=e},this.setVisible=function(e){for(let t=0;t<this.meshes.length;t++)this.meshes[t].visible=e,this.meshes[t].visible=e},this.shareParts=function(e){this.animations=e.animations,this.walkSpeed=e.walkSpeed,this.crouchSpeed=e.crouchSpeed,this.skinsBody=e.skinsBody,this.skinsWeapon=e.skinsWeapon;var t=o(e.meshBody.geometry,this.skinsBody[0]);t.scale.set(this.scale,this.scale,this.scale),this.root.position.y=e.root.position.y,this.root.add(t),this.meshBody=t,this.meshes.push(t);for(let t=0;t<e.weapons.length;t++){var i=o(e.weapons[t].geometry,this.skinsWeapon[t]);i.scale.set(this.scale,this.scale,this.scale),i.visible=!1,i.name=e.weapons[t].name,this.root.add(i),this.weapons[t]=i,this.meshWeapon=i,this.meshes.push(i)}},this.loadParts=function(i){this.animations=i.animations,this.walkSpeed=i.walkSpeed,this.crouchSpeed=i.crouchSpeed,this.loadCounter=2*i.weapons.length+i.skins.length+1;var n=[];for(let e=0;e<i.weapons.length;e++)n[e]=i.weapons[e][1];this.skinsBody=a(i.baseUrl+"skins/",i.skins),this.skinsWeapon=a(i.baseUrl+"skins/",n);var r=new t.MD2Loader;r.load(i.baseUrl+i.body,(function(t){var i=new e.Box3;i.setFromBufferAttribute(t.attributes.position),s.root.position.y=-s.scale*i.min.y;var a=o(t,s.skinsBody[0]);a.scale.set(s.scale,s.scale,s.scale),s.root.add(a),s.meshBody=a,s.meshes.push(a),h()}));var m=function(e,t){return function(i){var a=o(i,s.skinsWeapon[e]);a.scale.set(s.scale,s.scale,s.scale),a.visible=!1,a.name=t,s.root.add(a),s.weapons[e]=a,s.meshWeapon=a,s.meshes.push(a),h()}};for(let e=0;e<i.weapons.length;e++)r.load(i.baseUrl+i.weapons[e][0],m(e,i.weapons[e][0]))},this.setPlaybackRate=function(e){this.meshBody&&(this.meshBody.duration=this.meshBody.baseDuration/e),this.meshWeapon&&(this.meshWeapon.duration=this.meshWeapon.baseDuration/e)},this.setWireframe=function(e){e?(this.meshBody&&(this.meshBody.material=this.meshBody.materialWireframe),this.meshWeapon&&(this.meshWeapon.material=this.meshWeapon.materialWireframe)):(this.meshBody&&(this.meshBody.material=this.meshBody.materialTexture),this.meshWeapon&&(this.meshWeapon.material=this.meshWeapon.materialTexture))},this.setSkin=function(e){this.meshBody&&!1===this.meshBody.material.wireframe&&(this.meshBody.material.map=this.skinsBody[e],this.currentSkin=e)},this.setWeapon=function(e){for(let e=0;e<this.weapons.length;e++)this.weapons[e].visible=!1;var t=this.weapons[e];t&&(t.visible=!0,this.meshWeapon=t,this.activeAnimation&&(t.playAnimation(this.activeAnimation),this.meshWeapon.setAnimationTime(this.activeAnimation,this.meshBody.getAnimationTime(this.activeAnimation))))},this.setAnimation=function(e){e!==this.activeAnimation&&e&&(this.meshBody&&(this.meshBody.setAnimationWeight(e,0),this.meshBody.playAnimation(e),this.oldAnimation=this.activeAnimation,this.activeAnimation=e,this.blendCounter=this.transitionFrames),this.meshWeapon&&(this.meshWeapon.setAnimationWeight(e,0),this.meshWeapon.playAnimation(e)))},this.update=function(e){this.controls&&this.updateMovementModel(e),this.animations&&(this.updateBehaviors(),this.updateAnimations(e))},this.updateAnimations=function(e){var t=1;this.blendCounter>0&&(t=(this.transitionFrames-this.blendCounter)/this.transitionFrames,this.blendCounter-=1),this.meshBody&&(this.meshBody.update(e),this.meshBody.setAnimationWeight(this.activeAnimation,t),this.meshBody.setAnimationWeight(this.oldAnimation,1-t)),this.meshWeapon&&(this.meshWeapon.update(e),this.meshWeapon.setAnimationWeight(this.activeAnimation,t),this.meshWeapon.setAnimationWeight(this.oldAnimation,1-t))},this.updateBehaviors=function(){var e,t,i=this.controls,s=this.animations;i.crouch?(e=s.crouchMove,t=s.crouchIdle):(e=s.move,t=s.idle),i.jump&&(e=s.jump,t=s.jump),i.attack&&(i.crouch?(e=s.crouchAttack,t=s.crouchAttack):(e=s.attack,t=s.attack)),(i.moveForward||i.moveBackward||i.moveLeft||i.moveRight)&&this.activeAnimation!==e&&this.setAnimation(e),Math.abs(this.speed)<.2*this.maxSpeed&&!(i.moveLeft||i.moveRight||i.moveForward||i.moveBackward)&&this.activeAnimation!==t&&this.setAnimation(t),i.moveForward&&(this.meshBody&&(this.meshBody.setAnimationDirectionForward(this.activeAnimation),this.meshBody.setAnimationDirectionForward(this.oldAnimation)),this.meshWeapon&&(this.meshWeapon.setAnimationDirectionForward(this.activeAnimation),this.meshWeapon.setAnimationDirectionForward(this.oldAnimation))),i.moveBackward&&(this.meshBody&&(this.meshBody.setAnimationDirectionBackward(this.activeAnimation),this.meshBody.setAnimationDirectionBackward(this.oldAnimation)),this.meshWeapon&&(this.meshWeapon.setAnimationDirectionBackward(this.activeAnimation),this.meshWeapon.setAnimationDirectionBackward(this.oldAnimation)))},this.updateMovementModel=function(t){var i=this.controls;i.crouch?this.maxSpeed=this.crouchSpeed:this.maxSpeed=this.walkSpeed,this.maxReverseSpeed=-this.maxSpeed,i.moveForward&&(this.speed=e.MathUtils.clamp(this.speed+t*this.frontAcceleration,this.maxReverseSpeed,this.maxSpeed)),i.moveBackward&&(this.speed=e.MathUtils.clamp(this.speed-t*this.backAcceleration,this.maxReverseSpeed,this.maxSpeed));if(i.moveLeft&&(this.bodyOrientation+=t*this.angularSpeed,this.speed=e.MathUtils.clamp(this.speed+1*t*this.frontAcceleration,this.maxReverseSpeed,this.maxSpeed)),i.moveRight&&(this.bodyOrientation-=t*this.angularSpeed,this.speed=e.MathUtils.clamp(this.speed+1*t*this.frontAcceleration,this.maxReverseSpeed,this.maxSpeed)),!i.moveForward&&!i.moveBackward)if(this.speed>0){var s=n(this.speed/this.maxSpeed);this.speed=e.MathUtils.clamp(this.speed-s*t*this.frontDecceleration,0,this.maxSpeed)}else{s=n(this.speed/this.maxReverseSpeed);this.speed=e.MathUtils.clamp(this.speed+s*t*this.backAcceleration,this.maxReverseSpeed,0)}var a=this.speed*t;this.root.position.x+=Math.sin(this.bodyOrientation)*a,this.root.position.z+=Math.cos(this.bodyOrientation)*a,this.root.rotation.y=this.bodyOrientation}};
|
@@ -1,47 +0,0 @@
|
|
1
|
-
import { Object3D, Mesh, Texture } from 'three';
|
2
|
-
|
3
|
-
export class MD2CharacterComplex {
|
4
|
-
constructor();
|
5
|
-
scale: number;
|
6
|
-
animationFPS: number;
|
7
|
-
transitionFrames: number;
|
8
|
-
maxSpeed: number;
|
9
|
-
maxReverseSpeed: number;
|
10
|
-
frontAcceleration: number;
|
11
|
-
backAcceleration: number;
|
12
|
-
frontDecceleration: number;
|
13
|
-
angularSpeed: number;
|
14
|
-
root: Object3D;
|
15
|
-
meshBody: Mesh | null;
|
16
|
-
meshWeapon: Mesh | null;
|
17
|
-
controls: null;
|
18
|
-
skinsBody: Texture[];
|
19
|
-
skinsWeapon: Texture[];
|
20
|
-
weapons: Mesh[];
|
21
|
-
currentSkin: number;
|
22
|
-
onLoadComplete: () => void;
|
23
|
-
|
24
|
-
meshes: Mesh[];
|
25
|
-
animations: object[];
|
26
|
-
loadCounter: number;
|
27
|
-
speed: number;
|
28
|
-
bodyOrientation: number;
|
29
|
-
walkSpeed: number;
|
30
|
-
crouchSpeed: number;
|
31
|
-
activeAnimation: string;
|
32
|
-
oldAnimation: string;
|
33
|
-
|
34
|
-
enableShadows(enable: boolean): void;
|
35
|
-
setVisible(enable: boolean): void;
|
36
|
-
shareParts(original: MD2CharacterComplex): void;
|
37
|
-
loadParts(config: object): void;
|
38
|
-
setPlaybackRate(rate: number): void;
|
39
|
-
setWireframe(wireframeEnabled: boolean): void;
|
40
|
-
setSkin(index: number): void;
|
41
|
-
setWeapon(index: number): void;
|
42
|
-
setAnimation(animationName: string): void;
|
43
|
-
update(delta: number): void;
|
44
|
-
updateAnimations(delta: number): void;
|
45
|
-
updateBehaviors(): void;
|
46
|
-
updateMovementModel(delta: number): void;
|
47
|
-
}
|