three-stdlib 2.22.5 → 2.22.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +1 -1
- package/README.md +0 -2
- package/package.json +34 -14
- package/BufferGeometryUtils-903f7ecb.js +0 -1
- package/BufferGeometryUtils-f2288d1c.js +0 -740
- package/Nodes-2106b101.js +0 -352
- package/Nodes-8947ba9a.js +0 -1
- package/_polyfill/CompressedArrayTexture.cjs.js +0 -1
- package/_polyfill/CompressedArrayTexture.js +0 -13
- package/_polyfill/Data3DTexture.cjs.js +0 -1
- package/_polyfill/Data3DTexture.js +0 -23
- package/animation/AnimationClipCreator.cjs.js +0 -1
- package/animation/AnimationClipCreator.d.ts +0 -12
- package/animation/AnimationClipCreator.js +0 -77
- package/animation/CCDIKSolver.cjs.js +0 -1
- package/animation/CCDIKSolver.d.ts +0 -25
- package/animation/CCDIKSolver.js +0 -304
- package/animation/MMDAnimationHelper.cjs.js +0 -1
- package/animation/MMDAnimationHelper.d.ts +0 -103
- package/animation/MMDAnimationHelper.js +0 -705
- package/animation/MMDPhysics.cjs.js +0 -1
- package/animation/MMDPhysics.d.ts +0 -119
- package/animation/MMDPhysics.js +0 -976
- package/cameras/CinematicCamera.cjs.js +0 -1
- package/cameras/CinematicCamera.d.ts +0 -41
- package/cameras/CinematicCamera.js +0 -139
- package/controls/ArcballControls.cjs.js +0 -1
- package/controls/ArcballControls.d.ts +0 -161
- package/controls/ArcballControls.js +0 -2642
- package/controls/DeviceOrientationControls.cjs.js +0 -1
- package/controls/DeviceOrientationControls.d.ts +0 -24
- package/controls/DeviceOrientationControls.js +0 -119
- package/controls/DragControls.cjs.js +0 -1
- package/controls/DragControls.d.ts +0 -34
- package/controls/DragControls.js +0 -274
- package/controls/FirstPersonControls.cjs.js +0 -1
- package/controls/FirstPersonControls.d.ts +0 -48
- package/controls/FirstPersonControls.js +0 -290
- package/controls/FlyControls.cjs.js +0 -1
- package/controls/FlyControls.d.ts +0 -32
- package/controls/FlyControls.js +0 -309
- package/controls/OrbitControls.cjs.js +0 -1
- package/controls/OrbitControls.d.ts +0 -63
- package/controls/OrbitControls.js +0 -980
- package/controls/PointerLockControls.cjs.js +0 -1
- package/controls/PointerLockControls.d.ts +0 -24
- package/controls/PointerLockControls.js +0 -135
- package/controls/TrackballControls.cjs.js +0 -1
- package/controls/TrackballControls.d.ts +0 -95
- package/controls/TrackballControls.js +0 -653
- package/controls/TransformControls.cjs.js +0 -1
- package/controls/TransformControls.d.ts +0 -151
- package/controls/TransformControls.js +0 -1275
- package/controls/experimental/CameraControls.cjs.js +0 -1
- package/controls/experimental/CameraControls.d.ts +0 -170
- package/controls/experimental/CameraControls.js +0 -953
- package/csm/CSM.cjs.js +0 -1
- package/csm/CSM.d.ts +0 -61
- package/csm/CSM.js +0 -305
- package/csm/CSMFrustum.cjs.js +0 -1
- package/csm/CSMFrustum.d.ts +0 -19
- package/csm/CSMFrustum.js +0 -90
- package/csm/CSMHelper.cjs.js +0 -1
- package/csm/CSMHelper.d.ts +0 -26
- package/csm/CSMHelper.js +0 -128
- package/csm/CSMShader.cjs.js +0 -1
- package/csm/CSMShader.d.ts +0 -4
- package/csm/CSMShader.js +0 -255
- package/curves/CurveExtras.cjs.js +0 -1
- package/curves/CurveExtras.d.ts +0 -68
- package/curves/CurveExtras.js +0 -266
- package/curves/NURBSCurve.cjs.js +0 -1
- package/curves/NURBSCurve.d.ts +0 -11
- package/curves/NURBSCurve.js +0 -63
- package/curves/NURBSSurface.cjs.js +0 -1
- package/curves/NURBSSurface.d.ts +0 -13
- package/curves/NURBSSurface.js +0 -44
- package/curves/NURBSUtils.cjs.js +0 -1
- package/curves/NURBSUtils.d.ts +0 -22
- package/curves/NURBSUtils.js +0 -375
- package/custom.d.cjs.js +0 -1
- package/custom.d.js +0 -1
- package/deprecated/Geometry.cjs.js +0 -1
- package/deprecated/Geometry.d.ts +0 -342
- package/deprecated/Geometry.js +0 -1261
- package/effects/AnaglyphEffect.cjs.js +0 -1
- package/effects/AnaglyphEffect.d.ts +0 -11
- package/effects/AnaglyphEffect.js +0 -85
- package/effects/AsciiEffect.cjs.js +0 -1
- package/effects/AsciiEffect.d.ts +0 -18
- package/effects/AsciiEffect.js +0 -203
- package/effects/OutlineEffect.cjs.js +0 -1
- package/effects/OutlineEffect.d.ts +0 -28
- package/effects/OutlineEffect.js +0 -378
- package/effects/ParallaxBarrierEffect.cjs.js +0 -1
- package/effects/ParallaxBarrierEffect.d.ts +0 -8
- package/effects/ParallaxBarrierEffect.js +0 -63
- package/effects/PeppersGhostEffect.cjs.js +0 -1
- package/effects/PeppersGhostEffect.d.ts +0 -10
- package/effects/PeppersGhostEffect.js +0 -134
- package/effects/StereoEffect.cjs.js +0 -1
- package/effects/StereoEffect.d.ts +0 -9
- package/effects/StereoEffect.js +0 -36
- package/environments/RoomEnvironment.cjs.js +0 -1
- package/environments/RoomEnvironment.d.ts +0 -5
- package/environments/RoomEnvironment.js +0 -92
- package/exporters/ColladaExporter.cjs.js +0 -1
- package/exporters/ColladaExporter.d.ts +0 -39
- package/exporters/ColladaExporter.js +0 -425
- package/exporters/DRACOExporter.cjs.js +0 -1
- package/exporters/DRACOExporter.d.ts +0 -23
- package/exporters/DRACOExporter.js +0 -186
- package/exporters/GLTFExporter.cjs.js +0 -1
- package/exporters/GLTFExporter.d.ts +0 -270
- package/exporters/GLTFExporter.js +0 -1932
- package/exporters/MMDExporter.cjs.js +0 -1
- package/exporters/MMDExporter.d.ts +0 -8
- package/exporters/MMDExporter.js +0 -160
- package/exporters/OBJExporter.cjs.js +0 -1
- package/exporters/OBJExporter.d.ts +0 -18
- package/exporters/OBJExporter.js +0 -228
- package/exporters/PLYExporter.cjs.js +0 -1
- package/exporters/PLYExporter.d.ts +0 -11
- package/exporters/PLYExporter.js +0 -339
- package/exporters/STLExporter.cjs.js +0 -1
- package/exporters/STLExporter.d.ts +0 -23
- package/exporters/STLExporter.js +0 -180
- package/exporters/USDZExporter.cjs.js +0 -1
- package/exporters/USDZExporter.d.ts +0 -27
- package/exporters/USDZExporter.js +0 -388
- package/geometries/BoxLineGeometry.cjs.js +0 -1
- package/geometries/BoxLineGeometry.d.ts +0 -12
- package/geometries/BoxLineGeometry.js +0 -52
- package/geometries/ConvexGeometry.cjs.js +0 -1
- package/geometries/ConvexGeometry.d.ts +0 -5
- package/geometries/ConvexGeometry.js +0 -38
- package/geometries/DecalGeometry.cjs.js +0 -1
- package/geometries/DecalGeometry.d.ts +0 -10
- package/geometries/DecalGeometry.js +0 -238
- package/geometries/LightningStrike.cjs.js +0 -1
- package/geometries/LightningStrike.d.ts +0 -108
- package/geometries/LightningStrike.js +0 -740
- package/geometries/ParametricGeometries.cjs.js +0 -1
- package/geometries/ParametricGeometries.d.ts +0 -32
- package/geometries/ParametricGeometries.js +0 -179
- package/geometries/ParametricGeometry.cjs.js +0 -1
- package/geometries/ParametricGeometry.d.ts +0 -18
- package/geometries/ParametricGeometry.js +0 -87
- package/geometries/RoundedBoxGeometry.cjs.js +0 -1
- package/geometries/RoundedBoxGeometry.d.ts +0 -5
- package/geometries/RoundedBoxGeometry.js +0 -122
- package/geometries/TeapotGeometry.cjs.js +0 -1
- package/geometries/TeapotGeometry.d.ts +0 -13
- package/geometries/TeapotGeometry.js +0 -297
- package/geometries/TextGeometry.cjs.js +0 -1
- package/geometries/TextGeometry.d.ts +0 -18
- package/geometries/TextGeometry.js +0 -37
- package/helpers/LightProbeHelper.cjs.js +0 -1
- package/helpers/LightProbeHelper.d.ts +0 -10
- package/helpers/LightProbeHelper.js +0 -40
- package/helpers/PositionalAudioHelper.cjs.js +0 -1
- package/helpers/PositionalAudioHelper.d.ts +0 -13
- package/helpers/PositionalAudioHelper.js +0 -75
- package/helpers/RectAreaLightHelper.cjs.js +0 -1
- package/helpers/RectAreaLightHelper.d.ts +0 -10
- package/helpers/RectAreaLightHelper.js +0 -60
- package/helpers/VertexNormalsHelper.cjs.js +0 -1
- package/helpers/VertexNormalsHelper.d.ts +0 -10
- package/helpers/VertexNormalsHelper.js +0 -75
- package/helpers/VertexTangentsHelper.cjs.js +0 -1
- package/helpers/VertexTangentsHelper.d.ts +0 -10
- package/helpers/VertexTangentsHelper.js +0 -63
- package/index.cjs.js +0 -1
- package/index.d.ts +0 -254
- package/index.js +0 -337
- package/interactive/HTMLMesh.cjs.js +0 -1
- package/interactive/HTMLMesh.d.ts +0 -6
- package/interactive/HTMLMesh.js +0 -406
- package/interactive/InteractiveGroup.cjs.js +0 -1
- package/interactive/InteractiveGroup.d.ts +0 -5
- package/interactive/InteractiveGroup.js +0 -87
- package/interactive/SelectionBox.cjs.js +0 -1
- package/interactive/SelectionBox.d.ts +0 -15
- package/interactive/SelectionBox.js +0 -152
- package/interactive/SelectionHelper.cjs.js +0 -1
- package/interactive/SelectionHelper.d.ts +0 -17
- package/interactive/SelectionHelper.js +0 -59
- package/libs/MeshoptDecoder.cjs.js +0 -1
- package/libs/MeshoptDecoder.d.ts +0 -12
- package/libs/MeshoptDecoder.js +0 -124
- package/libs/MotionControllers.cjs.js +0 -1
- package/libs/MotionControllers.d.ts +0 -132
- package/libs/MotionControllers.js +0 -455
- package/lights/LightProbeGenerator.cjs.js +0 -1
- package/lights/LightProbeGenerator.d.ts +0 -6
- package/lights/LightProbeGenerator.js +0 -200
- package/lights/RectAreaLightUniformsLib.cjs.js +0 -1
- package/lights/RectAreaLightUniformsLib.d.ts +0 -3
- package/lights/RectAreaLightUniformsLib.js +0 -9
- package/lines/Line2.cjs.js +0 -1
- package/lines/Line2.d.ts +0 -11
- package/lines/Line2.js +0 -16
- package/lines/LineGeometry.cjs.js +0 -1
- package/lines/LineGeometry.d.ts +0 -10
- package/lines/LineGeometry.js +0 -56
- package/lines/LineMaterial.cjs.js +0 -1
- package/lines/LineMaterial.d.ts +0 -31
- package/lines/LineMaterial.js +0 -577
- package/lines/LineSegments2.cjs.js +0 -1
- package/lines/LineSegments2.d.ts +0 -14
- package/lines/LineSegments2.js +0 -311
- package/lines/LineSegmentsGeometry.cjs.js +0 -1
- package/lines/LineSegmentsGeometry.d.ts +0 -23
- package/lines/LineSegmentsGeometry.js +0 -166
- package/lines/Wireframe.cjs.js +0 -1
- package/lines/Wireframe.d.ts +0 -11
- package/lines/Wireframe.js +0 -45
- package/lines/WireframeGeometry2.cjs.js +0 -1
- package/lines/WireframeGeometry2.d.ts +0 -8
- package/lines/WireframeGeometry2.js +0 -14
- package/loaders/3DMLoader.cjs.js +0 -1
- package/loaders/3DMLoader.d.ts +0 -17
- package/loaders/3DMLoader.js +0 -1037
- package/loaders/3MFLoader.cjs.js +0 -1
- package/loaders/3MFLoader.d.ts +0 -16
- package/loaders/3MFLoader.js +0 -1053
- package/loaders/AMFLoader.cjs.js +0 -1
- package/loaders/AMFLoader.d.ts +0 -14
- package/loaders/AMFLoader.js +0 -389
- package/loaders/AssimpLoader.cjs.js +0 -1
- package/loaders/AssimpLoader.js +0 -1793
- package/loaders/BVHLoader.cjs.js +0 -1
- package/loaders/BVHLoader.d.ts +0 -21
- package/loaders/BVHLoader.js +0 -313
- package/loaders/BasisTextureLoader.cjs.js +0 -1
- package/loaders/BasisTextureLoader.d.ts +0 -32
- package/loaders/BasisTextureLoader.js +0 -602
- package/loaders/ColladaLoader.cjs.js +0 -1
- package/loaders/ColladaLoader.d.ts +0 -20
- package/loaders/ColladaLoader.js +0 -2993
- package/loaders/DDSLoader.cjs.js +0 -1
- package/loaders/DDSLoader.d.ts +0 -16
- package/loaders/DDSLoader.js +0 -214
- package/loaders/DRACOLoader.cjs.js +0 -1
- package/loaders/DRACOLoader.d.ts +0 -18
- package/loaders/DRACOLoader.js +0 -447
- package/loaders/EXRLoader.cjs.js +0 -1
- package/loaders/EXRLoader.d.ts +0 -18
- package/loaders/EXRLoader.js +0 -1699
- package/loaders/FBXLoader.cjs.js +0 -1
- package/loaders/FBXLoader.d.ts +0 -14
- package/loaders/FBXLoader.js +0 -2917
- package/loaders/FontLoader.cjs.js +0 -1
- package/loaders/FontLoader.d.ts +0 -36
- package/loaders/FontLoader.js +0 -144
- package/loaders/GCodeLoader.cjs.js +0 -1
- package/loaders/GCodeLoader.d.ts +0 -15
- package/loaders/GCodeLoader.js +0 -189
- package/loaders/GLTFLoader.cjs.js +0 -1
- package/loaders/GLTFLoader.d.ts +0 -151
- package/loaders/GLTFLoader.js +0 -3136
- package/loaders/HDRCubeTextureLoader.cjs.js +0 -1
- package/loaders/HDRCubeTextureLoader.d.ts +0 -18
- package/loaders/HDRCubeTextureLoader.js +0 -77
- package/loaders/KMZLoader.cjs.js +0 -1
- package/loaders/KMZLoader.d.ts +0 -16
- package/loaders/KMZLoader.js +0 -88
- package/loaders/KTX2Loader.cjs.js +0 -1
- package/loaders/KTX2Loader.d.ts +0 -16
- package/loaders/KTX2Loader.js +0 -596
- package/loaders/KTXLoader.cjs.js +0 -1
- package/loaders/KTXLoader.d.ts +0 -16
- package/loaders/KTXLoader.js +0 -149
- package/loaders/LDrawLoader.cjs.js +0 -1
- package/loaders/LDrawLoader.d.ts +0 -26
- package/loaders/LDrawLoader.js +0 -1842
- package/loaders/LUT3dlLoader.cjs.js +0 -1
- package/loaders/LUT3dlLoader.d.ts +0 -20
- package/loaders/LUT3dlLoader.js +0 -115
- package/loaders/LUTCubeLoader.cjs.js +0 -1
- package/loaders/LUTCubeLoader.d.ts +0 -23
- package/loaders/LUTCubeLoader.js +0 -118
- package/loaders/LWOLoader.cjs.js +0 -1
- package/loaders/LWOLoader.d.ts +0 -26
- package/loaders/LWOLoader.js +0 -737
- package/loaders/LottieLoader.cjs.js +0 -1
- package/loaders/LottieLoader.d.ts +0 -15
- package/loaders/LottieLoader.js +0 -49
- package/loaders/MD2Loader.cjs.js +0 -1
- package/loaders/MD2Loader.d.ts +0 -14
- package/loaders/MD2Loader.js +0 -202
- package/loaders/MDDLoader.cjs.js +0 -1
- package/loaders/MDDLoader.d.ts +0 -19
- package/loaders/MDDLoader.js +0 -78
- package/loaders/MMDLoader.cjs.js +0 -1
- package/loaders/MMDLoader.d.ts +0 -63
- package/loaders/MMDLoader.js +0 -1434
- package/loaders/MTLLoader.cjs.js +0 -1
- package/loaders/MTLLoader.d.ts +0 -112
- package/loaders/MTLLoader.js +0 -390
- package/loaders/NRRDLoader.cjs.js +0 -1
- package/loaders/NRRDLoader.d.ts +0 -21
- package/loaders/NRRDLoader.js +0 -482
- package/loaders/NodeMaterialLoader.cjs.js +0 -1
- package/loaders/NodeMaterialLoader.js +0 -39
- package/loaders/OBJLoader.cjs.js +0 -1
- package/loaders/OBJLoader.d.ts +0 -17
- package/loaders/OBJLoader.js +0 -609
- package/loaders/PCDLoader.cjs.js +0 -1
- package/loaders/PCDLoader.d.ts +0 -15
- package/loaders/PCDLoader.js +0 -267
- package/loaders/PDBLoader.cjs.js +0 -1
- package/loaders/PDBLoader.d.ts +0 -22
- package/loaders/PDBLoader.js +0 -264
- package/loaders/PLYLoader.cjs.js +0 -1
- package/loaders/PLYLoader.d.ts +0 -16
- package/loaders/PLYLoader.js +0 -414
- package/loaders/PRWMLoader.cjs.js +0 -1
- package/loaders/PRWMLoader.d.ts +0 -16
- package/loaders/PRWMLoader.js +0 -197
- package/loaders/PVRLoader.cjs.js +0 -1
- package/loaders/PVRLoader.d.ts +0 -16
- package/loaders/PVRLoader.js +0 -192
- package/loaders/RGBELoader.cjs.js +0 -1
- package/loaders/RGBELoader.d.ts +0 -20
- package/loaders/RGBELoader.js +0 -382
- package/loaders/RGBMLoader.cjs.js +0 -1
- package/loaders/RGBMLoader.d.ts +0 -32
- package/loaders/RGBMLoader.js +0 -1168
- package/loaders/STLLoader.cjs.js +0 -1
- package/loaders/STLLoader.d.ts +0 -14
- package/loaders/STLLoader.js +0 -296
- package/loaders/SVGLoader.cjs.js +0 -1
- package/loaders/SVGLoader.d.ts +0 -63
- package/loaders/SVGLoader.js +0 -2083
- package/loaders/TDSLoader.cjs.js +0 -1
- package/loaders/TDSLoader.d.ts +0 -42
- package/loaders/TDSLoader.js +0 -870
- package/loaders/TGALoader.cjs.js +0 -1
- package/loaders/TGALoader.d.ts +0 -14
- package/loaders/TGALoader.js +0 -396
- package/loaders/TTFLoader.cjs.js +0 -1
- package/loaders/TTFLoader.d.ts +0 -15
- package/loaders/TTFLoader.js +0 -152
- package/loaders/TiltLoader.cjs.js +0 -1
- package/loaders/TiltLoader.d.ts +0 -14
- package/loaders/TiltLoader.js +0 -411
- package/loaders/VOXLoader.cjs.js +0 -1
- package/loaders/VOXLoader.d.ts +0 -28
- package/loaders/VOXLoader.js +0 -196
- package/loaders/VRMLLoader.cjs.js +0 -1
- package/loaders/VRMLLoader.d.ts +0 -14
- package/loaders/VRMLLoader.js +0 -2575
- package/loaders/VRMLoader.cjs.js +0 -1
- package/loaders/VRMLoader.js +0 -46
- package/loaders/VTKLoader.cjs.js +0 -1
- package/loaders/VTKLoader.d.ts +0 -14
- package/loaders/VTKLoader.js +0 -834
- package/loaders/XLoader.cjs.js +0 -1
- package/loaders/XLoader.js +0 -1434
- package/loaders/XYZLoader.cjs.js +0 -1
- package/loaders/XYZLoader.d.ts +0 -14
- package/loaders/XYZLoader.js +0 -66
- package/loaders/lwo/IFFParser.cjs.js +0 -1
- package/loaders/lwo/IFFParser.js +0 -951
- package/loaders/lwo/LWO2Parser.cjs.js +0 -1
- package/loaders/lwo/LWO2Parser.js +0 -430
- package/loaders/lwo/LWO3Parser.cjs.js +0 -1
- package/loaders/lwo/LWO3Parser.js +0 -385
- package/math/Capsule.cjs.js +0 -1
- package/math/Capsule.d.ts +0 -27
- package/math/Capsule.js +0 -87
- package/math/ColorConverter.cjs.js +0 -1
- package/math/ColorConverter.d.ts +0 -21
- package/math/ColorConverter.js +0 -65
- package/math/ConvexHull.cjs.js +0 -1
- package/math/ConvexHull.d.ts +0 -89
- package/math/ConvexHull.js +0 -834
- package/math/ImprovedNoise.cjs.js +0 -1
- package/math/ImprovedNoise.d.ts +0 -4
- package/math/ImprovedNoise.js +0 -52
- package/math/Lut.cjs.js +0 -1
- package/math/Lut.d.ts +0 -27
- package/math/Lut.js +0 -119
- package/math/MeshSurfaceSampler.cjs.js +0 -1
- package/math/MeshSurfaceSampler.d.ts +0 -15
- package/math/MeshSurfaceSampler.js +0 -150
- package/math/OBB.cjs.js +0 -1
- package/math/OBB.d.ts +0 -24
- package/math/OBB.js +0 -296
- package/math/Octree.cjs.js +0 -1
- package/math/Octree.d.ts +0 -24
- package/math/Octree.js +0 -341
- package/math/SimplexNoise.cjs.js +0 -1
- package/math/SimplexNoise.d.ts +0 -17
- package/math/SimplexNoise.js +0 -446
- package/misc/ConvexObjectBreaker.cjs.js +0 -1
- package/misc/ConvexObjectBreaker.d.ts +0 -25
- package/misc/ConvexObjectBreaker.js +0 -398
- package/misc/GPUComputationRenderer.cjs.js +0 -1
- package/misc/GPUComputationRenderer.d.ts +0 -52
- package/misc/GPUComputationRenderer.js +0 -296
- package/misc/Gyroscope.cjs.js +0 -1
- package/misc/Gyroscope.d.ts +0 -5
- package/misc/Gyroscope.js +0 -41
- package/misc/MD2Character.cjs.js +0 -1
- package/misc/MD2Character.d.ts +0 -33
- package/misc/MD2Character.js +0 -184
- package/misc/MD2CharacterComplex.cjs.js +0 -1
- package/misc/MD2CharacterComplex.d.ts +0 -47
- package/misc/MD2CharacterComplex.js +0 -379
- package/misc/MorphAnimMesh.cjs.js +0 -1
- package/misc/MorphAnimMesh.d.ts +0 -13
- package/misc/MorphAnimMesh.js +0 -48
- package/misc/MorphBlendMesh.cjs.js +0 -1
- package/misc/MorphBlendMesh.d.ts +0 -21
- package/misc/MorphBlendMesh.js +0 -203
- package/misc/ProgressiveLightmap.cjs.js +0 -1
- package/misc/ProgressiveLightmap.js +0 -285
- package/misc/RollerCoaster.cjs.js +0 -1
- package/misc/RollerCoaster.d.ts +0 -21
- package/misc/RollerCoaster.js +0 -375
- package/misc/Timer.cjs.js +0 -1
- package/misc/Timer.d.ts +0 -27
- package/misc/Timer.js +0 -125
- package/misc/TubePainter.cjs.js +0 -1
- package/misc/TubePainter.d.ts +0 -10
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package/math/OBB.js
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import { Vector3, Matrix3, Box3, Matrix4, Ray, MathUtils } from 'three';
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var a = {
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// center
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// basis vectors
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// basis vectors
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};
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function OBB(center = new Vector3(), halfSize = new Vector3(), rotation = new Matrix3()) {
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/**
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* Reference: Closest Point on OBB to Point in Real-Time Collision Detection
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* by Christer Ericson (chapter 5.1.4)
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v1.subVectors(point, this.center);
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result.copy(this.center); // project the target onto the OBB axes and walk towards that point
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var x = MathUtils.clamp(v1.dot(xAxis), -halfSize.x, halfSize.x);
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result.add(xAxis.multiplyScalar(x));
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result.add(yAxis.multiplyScalar(y));
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containsPoint: function (point) {
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v1.subVectors(point, this.center);
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return Math.abs(v1.dot(xAxis)) <= this.halfSize.x && Math.abs(v1.dot(yAxis)) <= this.halfSize.y && Math.abs(v1.dot(zAxis)) <= this.halfSize.z;
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},
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// find the point on the OBB closest to the sphere center
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this.clampPoint(sphere.center, closestPoint); // if that point is inside the sphere, the OBB and sphere intersect
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/**
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* Reference: OBB-OBB Intersection in Real-Time Collision Detection
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* by Christer Ericson (chapter 4.4.1)
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*
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intersectsOBB: function (obb, epsilon = Number.EPSILON) {
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// prepare data structures (the code uses the same nomenclature like the reference)
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a.c = this.center;
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a.e[0] = this.halfSize.x;
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a.e[1] = this.halfSize.y;
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a.e[2] = this.halfSize.z;
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this.rotation.extractBasis(a.u[0], a.u[1], a.u[2]);
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b.e[0] = obb.halfSize.x;
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b.e[1] = obb.halfSize.y;
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b.e[2] = obb.halfSize.z;
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obb.rotation.extractBasis(b.u[0], b.u[1], b.u[2]); // compute rotation matrix expressing b in a's coordinate frame
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R[i][j] = a.u[i].dot(b.u[j]);
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}
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v1.subVectors(b.c, a.c); // bring translation into a's coordinate frame
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t[0] = v1.dot(a.u[0]);
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t[1] = v1.dot(a.u[1]);
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t[2] = v1.dot(a.u[2]); // compute common subexpressions. Add in an epsilon term to
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// counteract arithmetic errors when two edges are parallel and
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// their cross product is (near) null
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AbsR[i][j] = Math.abs(R[i][j]) + epsilon;
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var ra, rb; // test axes L = A0, L = A1, L = A2
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for (let i = 0; i < 3; i++) {
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ra = a.e[i];
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rb = b.e[0] * AbsR[i][0] + b.e[1] * AbsR[i][1] + b.e[2] * AbsR[i][2];
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if (Math.abs(t[i]) > ra + rb) return false;
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} // test axes L = B0, L = B1, L = B2
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for (let i = 0; i < 3; i++) {
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ra = a.e[0] * AbsR[0][i] + a.e[1] * AbsR[1][i] + a.e[2] * AbsR[2][i];
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rb = b.e[i];
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if (Math.abs(t[0] * R[0][i] + t[1] * R[1][i] + t[2] * R[2][i]) > ra + rb) return false;
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} // test axis L = A0 x B0
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ra = a.e[1] * AbsR[2][0] + a.e[2] * AbsR[1][0];
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rb = b.e[1] * AbsR[0][2] + b.e[2] * AbsR[0][1];
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if (Math.abs(t[2] * R[1][0] - t[1] * R[2][0]) > ra + rb) return false; // test axis L = A0 x B1
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ra = a.e[1] * AbsR[2][1] + a.e[2] * AbsR[1][1];
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rb = b.e[0] * AbsR[0][2] + b.e[2] * AbsR[0][0];
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if (Math.abs(t[2] * R[1][1] - t[1] * R[2][1]) > ra + rb) return false; // test axis L = A0 x B2
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ra = a.e[1] * AbsR[2][2] + a.e[2] * AbsR[1][2];
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rb = b.e[0] * AbsR[0][1] + b.e[1] * AbsR[0][0];
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if (Math.abs(t[2] * R[1][2] - t[1] * R[2][2]) > ra + rb) return false; // test axis L = A1 x B0
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ra = a.e[0] * AbsR[2][0] + a.e[2] * AbsR[0][0];
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rb = b.e[1] * AbsR[1][2] + b.e[2] * AbsR[1][1];
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if (Math.abs(t[0] * R[2][0] - t[2] * R[0][0]) > ra + rb) return false; // test axis L = A1 x B1
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ra = a.e[0] * AbsR[2][1] + a.e[2] * AbsR[0][1];
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rb = b.e[0] * AbsR[1][2] + b.e[2] * AbsR[1][0];
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if (Math.abs(t[0] * R[2][1] - t[2] * R[0][1]) > ra + rb) return false; // test axis L = A1 x B2
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ra = a.e[0] * AbsR[2][2] + a.e[2] * AbsR[0][2];
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rb = b.e[0] * AbsR[1][1] + b.e[1] * AbsR[1][0];
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if (Math.abs(t[0] * R[2][2] - t[2] * R[0][2]) > ra + rb) return false; // test axis L = A2 x B0
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174
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ra = a.e[0] * AbsR[1][0] + a.e[1] * AbsR[0][0];
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|
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rb = b.e[1] * AbsR[2][2] + b.e[2] * AbsR[2][1];
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if (Math.abs(t[1] * R[0][0] - t[0] * R[1][0]) > ra + rb) return false; // test axis L = A2 x B1
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ra = a.e[0] * AbsR[1][1] + a.e[1] * AbsR[0][1];
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rb = b.e[0] * AbsR[2][2] + b.e[2] * AbsR[2][0];
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if (Math.abs(t[1] * R[0][1] - t[0] * R[1][1]) > ra + rb) return false; // test axis L = A2 x B2
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|
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ra = a.e[0] * AbsR[1][2] + a.e[1] * AbsR[0][2];
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rb = b.e[0] * AbsR[2][1] + b.e[1] * AbsR[2][0];
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|
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if (Math.abs(t[1] * R[0][2] - t[0] * R[1][2]) > ra + rb) return false; // since no separating axis is found, the OBBs must be intersecting
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return true;
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},
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-
/**
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* Reference: Testing Box Against Plane in Real-Time Collision Detection
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* by Christer Ericson (chapter 5.2.3)
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*/
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193
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-
intersectsPlane: function (plane) {
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|
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this.rotation.extractBasis(xAxis, yAxis, zAxis); // compute the projection interval radius of this OBB onto L(t) = this->center + t * p.normal;
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|
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|
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196
|
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const r = this.halfSize.x * Math.abs(plane.normal.dot(xAxis)) + this.halfSize.y * Math.abs(plane.normal.dot(yAxis)) + this.halfSize.z * Math.abs(plane.normal.dot(zAxis)); // compute distance of the OBB's center from the plane
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const d = plane.normal.dot(this.center) - plane.constant; // Intersection occurs when distance d falls within [-r,+r] interval
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return Math.abs(d) <= r;
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|
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},
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/**
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* Performs a ray/OBB intersection test and stores the intersection point
|
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|
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* to the given 3D vector. If no intersection is detected, *null* is returned.
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|
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*/
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intersectRay: function (ray, result) {
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// the idea is to perform the intersection test in the local space
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|
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// of the OBB.
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this.getSize(size);
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aabb.setFromCenterAndSize(v1.set(0, 0, 0), size); // create a 4x4 transformation matrix
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|
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|
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matrix4FromRotationMatrix(matrix, this.rotation);
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|
-
matrix.setPosition(this.center); // transform ray to the local space of the OBB
|
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|
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|
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216
|
-
inverse.copy(matrix).invert();
|
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|
-
localRay.copy(ray).applyMatrix4(inverse); // perform ray <-> AABB intersection test
|
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|
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|
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|
-
if (localRay.intersectBox(aabb, result)) {
|
|
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|
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// transform the intersection point back to world space
|
|
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|
-
return result.applyMatrix4(matrix);
|
|
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|
-
} else {
|
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|
-
return null;
|
|
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|
-
}
|
|
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|
-
},
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|
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|
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|
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227
|
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/**
|
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|
-
* Performs a ray/OBB intersection test. Returns either true or false if
|
|
229
|
-
* there is a intersection or not.
|
|
230
|
-
*/
|
|
231
|
-
intersectsRay: function (ray) {
|
|
232
|
-
return this.intersectRay(ray, v1) !== null;
|
|
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|
-
},
|
|
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|
-
fromBox3: function (box3) {
|
|
235
|
-
box3.getCenter(this.center);
|
|
236
|
-
box3.getSize(this.halfSize).multiplyScalar(0.5);
|
|
237
|
-
this.rotation.identity();
|
|
238
|
-
return this;
|
|
239
|
-
},
|
|
240
|
-
equals: function (obb) {
|
|
241
|
-
return obb.center.equals(this.center) && obb.halfSize.equals(this.halfSize) && obb.rotation.equals(this.rotation);
|
|
242
|
-
},
|
|
243
|
-
applyMatrix4: function (matrix) {
|
|
244
|
-
var e = matrix.elements;
|
|
245
|
-
var sx = v1.set(e[0], e[1], e[2]).length();
|
|
246
|
-
var sy = v1.set(e[4], e[5], e[6]).length();
|
|
247
|
-
var sz = v1.set(e[8], e[9], e[10]).length();
|
|
248
|
-
var det = matrix.determinant();
|
|
249
|
-
if (det < 0) sx = -sx;
|
|
250
|
-
rotationMatrix.setFromMatrix4(matrix);
|
|
251
|
-
var invSX = 1 / sx;
|
|
252
|
-
var invSY = 1 / sy;
|
|
253
|
-
var invSZ = 1 / sz;
|
|
254
|
-
rotationMatrix.elements[0] *= invSX;
|
|
255
|
-
rotationMatrix.elements[1] *= invSX;
|
|
256
|
-
rotationMatrix.elements[2] *= invSX;
|
|
257
|
-
rotationMatrix.elements[3] *= invSY;
|
|
258
|
-
rotationMatrix.elements[4] *= invSY;
|
|
259
|
-
rotationMatrix.elements[5] *= invSY;
|
|
260
|
-
rotationMatrix.elements[6] *= invSZ;
|
|
261
|
-
rotationMatrix.elements[7] *= invSZ;
|
|
262
|
-
rotationMatrix.elements[8] *= invSZ;
|
|
263
|
-
this.rotation.multiply(rotationMatrix);
|
|
264
|
-
this.halfSize.x *= sx;
|
|
265
|
-
this.halfSize.y *= sy;
|
|
266
|
-
this.halfSize.z *= sz;
|
|
267
|
-
v1.setFromMatrixPosition(matrix);
|
|
268
|
-
this.center.add(v1);
|
|
269
|
-
return this;
|
|
270
|
-
}
|
|
271
|
-
});
|
|
272
|
-
|
|
273
|
-
function matrix4FromRotationMatrix(matrix4, matrix3) {
|
|
274
|
-
var e = matrix4.elements;
|
|
275
|
-
var me = matrix3.elements;
|
|
276
|
-
e[0] = me[0];
|
|
277
|
-
e[1] = me[1];
|
|
278
|
-
e[2] = me[2];
|
|
279
|
-
e[3] = 0;
|
|
280
|
-
e[4] = me[3];
|
|
281
|
-
e[5] = me[4];
|
|
282
|
-
e[6] = me[5];
|
|
283
|
-
e[7] = 0;
|
|
284
|
-
e[8] = me[6];
|
|
285
|
-
e[9] = me[7];
|
|
286
|
-
e[10] = me[8];
|
|
287
|
-
e[11] = 0;
|
|
288
|
-
e[12] = 0;
|
|
289
|
-
e[13] = 0;
|
|
290
|
-
e[14] = 0;
|
|
291
|
-
e[15] = 1;
|
|
292
|
-
}
|
|
293
|
-
|
|
294
|
-
var obb = new OBB();
|
|
295
|
-
|
|
296
|
-
export { OBB };
|
package/math/Octree.cjs.js
DELETED
|
@@ -1 +0,0 @@
|
|
|
1
|
-
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three"),t=require("./Capsule.cjs.js"),n=function(){var n=new e.Vector3,r=new e.Vector3,i=new e.Plane,s=new e.Line3,a=new e.Line3,o=new e.Sphere,l=new t.Capsule;function h(e){this.triangles=[],this.box=e,this.subTrees=[]}return Object.assign(h.prototype,{addTriangle:function(t){return this.bounds||(this.bounds=new e.Box3),this.bounds.min.x=Math.min(this.bounds.min.x,t.a.x,t.b.x,t.c.x),this.bounds.min.y=Math.min(this.bounds.min.y,t.a.y,t.b.y,t.c.y),this.bounds.min.z=Math.min(this.bounds.min.z,t.a.z,t.b.z,t.c.z),this.bounds.max.x=Math.max(this.bounds.max.x,t.a.x,t.b.x,t.c.x),this.bounds.max.y=Math.max(this.bounds.max.y,t.a.y,t.b.y,t.c.y),this.bounds.max.z=Math.max(this.bounds.max.z,t.a.z,t.b.z,t.c.z),this.triangles.push(t),this},calcBox:function(){return this.box=this.bounds.clone(),this.box.min.x-=.01,this.box.min.y-=.01,this.box.min.z-=.01,this},split:function(t){if(this.box){var i,s,a,o=[],l=r.copy(this.box.max).sub(this.box.min).multiplyScalar(.5);for(let t=0;t<2;t++)for(let r=0;r<2;r++)for(let a=0;a<2;a++)i=new e.Box3,s=n.set(t,r,a),i.min.copy(this.box.min).add(s.multiply(l)),i.max.copy(i.min).add(l),o.push(new h(i));for(;a=this.triangles.pop();)for(let e=0;e<o.length;e++)o[e].box.intersectsTriangle(a)&&o[e].triangles.push(a);for(let e=0;e<o.length;e++){var u=o[e].triangles.length;u>8&&t<16&&o[e].split(t+1),0!=u&&this.subTrees.push(o[e])}return this}},build:function(){return this.calcBox(),this.split(0),this},getRayTriangles:function(e,t){for(let r=0;r<this.subTrees.length;r++){var n=this.subTrees[r];if(e.intersectsBox(n.box))if(n.triangles.length>0)for(let e=0;e<n.triangles.length;e++)-1===t.indexOf(n.triangles[e])&&t.push(n.triangles[e]);else n.getRayTriangles(e,t)}return t},triangleCapsuleIntersect:function(e,t){var r,o,l,h;t.getPlane(i);var u=i.distanceToPoint(e.start)-e.radius,c=i.distanceToPoint(e.end)-e.radius;if(u>0&&c>0||u<-e.radius&&c<-e.radius)return!1;var g=Math.abs(u/(Math.abs(u)+Math.abs(c))),d=n.copy(e.start).lerp(e.end,g);if(t.containsPoint(d))return{normal:i.normal.clone(),point:d.clone(),depth:Math.abs(Math.min(u,c))};var p=e.radius*e.radius;l=s.set(e.start,e.end);var b=[[t.a,t.b],[t.b,t.c],[t.c,t.a]];for(let t=0;t<b.length;t++)if(h=a.set(b[t][0],b[t][1]),[r,o]=e.lineLineMinimumPoints(l,h),r.distanceToSquared(o)<p)return{normal:r.clone().sub(o).normalize(),point:o.clone(),depth:e.radius-r.distanceTo(o)};return!1},triangleSphereIntersect:function(e,t){if(t.getPlane(i),!e.intersectsPlane(i))return!1;var a=Math.abs(i.distanceToSphere(e)),o=e.radius*e.radius-a*a,l=i.projectPoint(e.center,n);if(t.containsPoint(e.center))return{normal:i.normal.clone(),point:l.clone(),depth:Math.abs(i.distanceToSphere(e))};var h=[[t.a,t.b],[t.b,t.c],[t.c,t.a]];for(let t=0;t<h.length;t++){s.set(h[t][0],h[t][1]),s.closestPointToPoint(l,!0,r);var u=r.distanceToSquared(e.center);if(u<o)return{normal:e.center.clone().sub(r).normalize(),point:r.clone(),depth:e.radius-Math.sqrt(u)}}return!1},getSphereTriangles:function(e,t){for(let r=0;r<this.subTrees.length;r++){var n=this.subTrees[r];if(e.intersectsBox(n.box))if(n.triangles.length>0)for(let e=0;e<n.triangles.length;e++)-1===t.indexOf(n.triangles[e])&&t.push(n.triangles[e]);else n.getSphereTriangles(e,t)}},getCapsuleTriangles:function(e,t){for(let r=0;r<this.subTrees.length;r++){var n=this.subTrees[r];if(e.intersectsBox(n.box))if(n.triangles.length>0)for(let e=0;e<n.triangles.length;e++)-1===t.indexOf(n.triangles[e])&&t.push(n.triangles[e]);else n.getCapsuleTriangles(e,t)}},sphereIntersect(e){o.copy(e);var t,n=[],r=!1;this.getSphereTriangles(e,n);for(let e=0;e<n.length;e++)(t=this.triangleSphereIntersect(o,n[e]))&&(r=!0,o.center.add(t.normal.multiplyScalar(t.depth)));if(r){var i=o.center.clone().sub(e.center),s=i.length();return{normal:i.normalize(),depth:s}}return!1},capsuleIntersect:function(t){l.copy(t);var r,i=[],s=!1;this.getCapsuleTriangles(l,i);for(let e=0;e<i.length;e++)(r=this.triangleCapsuleIntersect(l,i[e]))&&(s=!0,l.translate(r.normal.multiplyScalar(r.depth)));if(s){var a=l.getCenter(new e.Vector3).sub(t.getCenter(n)),o=a.length();return{normal:a.normalize(),depth:o}}return!1},rayIntersect:function(e){if(0!==e.direction.length()){var t,r,i,s=[],a=1e100;this.getRayTriangles(e,s);for(let l=0;l<s.length;l++)if(i=e.intersectTriangle(s[l].a,s[l].b,s[l].c,!0,n)){var o=i.sub(e.origin).length();a>o&&(r=i.clone().add(e.origin),a=o,t=s[l])}return a<1e100&&{distance:a,triangle:t,position:r}}},fromGraphNode:function(t){return t.traverse((t=>{if("Mesh"===t.type){t.updateMatrix(),t.updateWorldMatrix();var n,r=!1;t.geometry.index?(r=!0,n=t.geometry.clone().toNonIndexed()):n=t.geometry;var i=n.attributes.position.array,s=t.matrixWorld;for(let t=0;t<i.length;t+=9){var a=new e.Vector3(i[t],i[t+1],i[t+2]),o=new e.Vector3(i[t+3],i[t+4],i[t+5]),l=new e.Vector3(i[t+6],i[t+7],i[t+8]);a.applyMatrix4(s),o.applyMatrix4(s),l.applyMatrix4(s),this.addTriangle(new e.Triangle(a,o,l))}r&&n.dispose()}})),this.build(),this}}),h}();exports.Octree=n;
|
package/math/Octree.d.ts
DELETED
|
@@ -1,24 +0,0 @@
|
|
|
1
|
-
import { Triangle, Box3, Ray, Sphere, Object3D } from 'three';
|
|
2
|
-
|
|
3
|
-
import { Capsule } from './Capsule';
|
|
4
|
-
|
|
5
|
-
export class Octree {
|
|
6
|
-
constructor(box?: Box3);
|
|
7
|
-
triangles: Triangle[];
|
|
8
|
-
box: Box3;
|
|
9
|
-
subTrees: Octree[];
|
|
10
|
-
|
|
11
|
-
addTriangle(triangle: Triangle): this;
|
|
12
|
-
calcBox(): this;
|
|
13
|
-
split(level: number): this;
|
|
14
|
-
build(): this;
|
|
15
|
-
getRayTriangles(ray: Ray, triangles: Triangle[]): Triangle[];
|
|
16
|
-
triangleCapsuleIntersect(capsule: Capsule, triangle: Triangle): any;
|
|
17
|
-
triangleSphereIntersect(sphere: Sphere, triangle: Triangle): any;
|
|
18
|
-
getSphereTriangles(sphere: Sphere, triangles: Triangle[]): Triangle[];
|
|
19
|
-
getCapsuleTriangles(capsule: Capsule, triangles: Triangle[]): Triangle[];
|
|
20
|
-
sphereIntersect(sphere: Sphere): any;
|
|
21
|
-
capsuleIntersect(capsule: Capsule): any;
|
|
22
|
-
rayIntersect(ray: Ray): any;
|
|
23
|
-
fromGraphNode(group: Object3D): this;
|
|
24
|
-
}
|
package/math/Octree.js
DELETED
|
@@ -1,341 +0,0 @@
|
|
|
1
|
-
import { Vector3, Plane, Line3, Sphere, Box3, Triangle } from 'three';
|
|
2
|
-
import { Capsule } from './Capsule.js';
|
|
3
|
-
|
|
4
|
-
var Octree = function () {
|
|
5
|
-
var _v1 = new Vector3();
|
|
6
|
-
|
|
7
|
-
var _v2 = new Vector3();
|
|
8
|
-
|
|
9
|
-
var _plane = new Plane();
|
|
10
|
-
|
|
11
|
-
var _line1 = new Line3();
|
|
12
|
-
|
|
13
|
-
var _line2 = new Line3();
|
|
14
|
-
|
|
15
|
-
var _sphere = new Sphere();
|
|
16
|
-
|
|
17
|
-
var _capsule = new Capsule();
|
|
18
|
-
|
|
19
|
-
function Octree(box) {
|
|
20
|
-
this.triangles = [];
|
|
21
|
-
this.box = box;
|
|
22
|
-
this.subTrees = [];
|
|
23
|
-
}
|
|
24
|
-
|
|
25
|
-
Object.assign(Octree.prototype, {
|
|
26
|
-
addTriangle: function (triangle) {
|
|
27
|
-
if (!this.bounds) this.bounds = new Box3();
|
|
28
|
-
this.bounds.min.x = Math.min(this.bounds.min.x, triangle.a.x, triangle.b.x, triangle.c.x);
|
|
29
|
-
this.bounds.min.y = Math.min(this.bounds.min.y, triangle.a.y, triangle.b.y, triangle.c.y);
|
|
30
|
-
this.bounds.min.z = Math.min(this.bounds.min.z, triangle.a.z, triangle.b.z, triangle.c.z);
|
|
31
|
-
this.bounds.max.x = Math.max(this.bounds.max.x, triangle.a.x, triangle.b.x, triangle.c.x);
|
|
32
|
-
this.bounds.max.y = Math.max(this.bounds.max.y, triangle.a.y, triangle.b.y, triangle.c.y);
|
|
33
|
-
this.bounds.max.z = Math.max(this.bounds.max.z, triangle.a.z, triangle.b.z, triangle.c.z);
|
|
34
|
-
this.triangles.push(triangle);
|
|
35
|
-
return this;
|
|
36
|
-
},
|
|
37
|
-
calcBox: function () {
|
|
38
|
-
this.box = this.bounds.clone(); // offset small ammount to account for regular grid
|
|
39
|
-
|
|
40
|
-
this.box.min.x -= 0.01;
|
|
41
|
-
this.box.min.y -= 0.01;
|
|
42
|
-
this.box.min.z -= 0.01;
|
|
43
|
-
return this;
|
|
44
|
-
},
|
|
45
|
-
split: function (level) {
|
|
46
|
-
if (!this.box) return;
|
|
47
|
-
|
|
48
|
-
var subTrees = [],
|
|
49
|
-
halfsize = _v2.copy(this.box.max).sub(this.box.min).multiplyScalar(0.5),
|
|
50
|
-
box,
|
|
51
|
-
v,
|
|
52
|
-
triangle;
|
|
53
|
-
|
|
54
|
-
for (let x = 0; x < 2; x++) {
|
|
55
|
-
for (let y = 0; y < 2; y++) {
|
|
56
|
-
for (let z = 0; z < 2; z++) {
|
|
57
|
-
box = new Box3();
|
|
58
|
-
v = _v1.set(x, y, z);
|
|
59
|
-
box.min.copy(this.box.min).add(v.multiply(halfsize));
|
|
60
|
-
box.max.copy(box.min).add(halfsize);
|
|
61
|
-
subTrees.push(new Octree(box));
|
|
62
|
-
}
|
|
63
|
-
}
|
|
64
|
-
}
|
|
65
|
-
|
|
66
|
-
while (triangle = this.triangles.pop()) {
|
|
67
|
-
for (let i = 0; i < subTrees.length; i++) {
|
|
68
|
-
if (subTrees[i].box.intersectsTriangle(triangle)) {
|
|
69
|
-
subTrees[i].triangles.push(triangle);
|
|
70
|
-
}
|
|
71
|
-
}
|
|
72
|
-
}
|
|
73
|
-
|
|
74
|
-
for (let i = 0; i < subTrees.length; i++) {
|
|
75
|
-
var len = subTrees[i].triangles.length;
|
|
76
|
-
|
|
77
|
-
if (len > 8 && level < 16) {
|
|
78
|
-
subTrees[i].split(level + 1);
|
|
79
|
-
}
|
|
80
|
-
|
|
81
|
-
if (len != 0) {
|
|
82
|
-
this.subTrees.push(subTrees[i]);
|
|
83
|
-
}
|
|
84
|
-
}
|
|
85
|
-
|
|
86
|
-
return this;
|
|
87
|
-
},
|
|
88
|
-
build: function () {
|
|
89
|
-
this.calcBox();
|
|
90
|
-
this.split(0);
|
|
91
|
-
return this;
|
|
92
|
-
},
|
|
93
|
-
getRayTriangles: function (ray, triangles) {
|
|
94
|
-
for (let i = 0; i < this.subTrees.length; i++) {
|
|
95
|
-
var subTree = this.subTrees[i];
|
|
96
|
-
if (!ray.intersectsBox(subTree.box)) continue;
|
|
97
|
-
|
|
98
|
-
if (subTree.triangles.length > 0) {
|
|
99
|
-
for (let j = 0; j < subTree.triangles.length; j++) {
|
|
100
|
-
if (triangles.indexOf(subTree.triangles[j]) === -1) triangles.push(subTree.triangles[j]);
|
|
101
|
-
}
|
|
102
|
-
} else {
|
|
103
|
-
subTree.getRayTriangles(ray, triangles);
|
|
104
|
-
}
|
|
105
|
-
}
|
|
106
|
-
|
|
107
|
-
return triangles;
|
|
108
|
-
},
|
|
109
|
-
triangleCapsuleIntersect: function (capsule, triangle) {
|
|
110
|
-
var point1, point2, line1, line2;
|
|
111
|
-
triangle.getPlane(_plane);
|
|
112
|
-
var d1 = _plane.distanceToPoint(capsule.start) - capsule.radius;
|
|
113
|
-
var d2 = _plane.distanceToPoint(capsule.end) - capsule.radius;
|
|
114
|
-
|
|
115
|
-
if (d1 > 0 && d2 > 0 || d1 < -capsule.radius && d2 < -capsule.radius) {
|
|
116
|
-
return false;
|
|
117
|
-
}
|
|
118
|
-
|
|
119
|
-
var delta = Math.abs(d1 / (Math.abs(d1) + Math.abs(d2)));
|
|
120
|
-
|
|
121
|
-
var intersectPoint = _v1.copy(capsule.start).lerp(capsule.end, delta);
|
|
122
|
-
|
|
123
|
-
if (triangle.containsPoint(intersectPoint)) {
|
|
124
|
-
return {
|
|
125
|
-
normal: _plane.normal.clone(),
|
|
126
|
-
point: intersectPoint.clone(),
|
|
127
|
-
depth: Math.abs(Math.min(d1, d2))
|
|
128
|
-
};
|
|
129
|
-
}
|
|
130
|
-
|
|
131
|
-
var r2 = capsule.radius * capsule.radius;
|
|
132
|
-
line1 = _line1.set(capsule.start, capsule.end);
|
|
133
|
-
var lines = [[triangle.a, triangle.b], [triangle.b, triangle.c], [triangle.c, triangle.a]];
|
|
134
|
-
|
|
135
|
-
for (let i = 0; i < lines.length; i++) {
|
|
136
|
-
line2 = _line2.set(lines[i][0], lines[i][1]);
|
|
137
|
-
[point1, point2] = capsule.lineLineMinimumPoints(line1, line2);
|
|
138
|
-
|
|
139
|
-
if (point1.distanceToSquared(point2) < r2) {
|
|
140
|
-
return {
|
|
141
|
-
normal: point1.clone().sub(point2).normalize(),
|
|
142
|
-
point: point2.clone(),
|
|
143
|
-
depth: capsule.radius - point1.distanceTo(point2)
|
|
144
|
-
};
|
|
145
|
-
}
|
|
146
|
-
}
|
|
147
|
-
|
|
148
|
-
return false;
|
|
149
|
-
},
|
|
150
|
-
triangleSphereIntersect: function (sphere, triangle) {
|
|
151
|
-
triangle.getPlane(_plane);
|
|
152
|
-
if (!sphere.intersectsPlane(_plane)) return false;
|
|
153
|
-
var depth = Math.abs(_plane.distanceToSphere(sphere));
|
|
154
|
-
var r2 = sphere.radius * sphere.radius - depth * depth;
|
|
155
|
-
|
|
156
|
-
var plainPoint = _plane.projectPoint(sphere.center, _v1);
|
|
157
|
-
|
|
158
|
-
if (triangle.containsPoint(sphere.center)) {
|
|
159
|
-
return {
|
|
160
|
-
normal: _plane.normal.clone(),
|
|
161
|
-
point: plainPoint.clone(),
|
|
162
|
-
depth: Math.abs(_plane.distanceToSphere(sphere))
|
|
163
|
-
};
|
|
164
|
-
}
|
|
165
|
-
|
|
166
|
-
var lines = [[triangle.a, triangle.b], [triangle.b, triangle.c], [triangle.c, triangle.a]];
|
|
167
|
-
|
|
168
|
-
for (let i = 0; i < lines.length; i++) {
|
|
169
|
-
_line1.set(lines[i][0], lines[i][1]);
|
|
170
|
-
|
|
171
|
-
_line1.closestPointToPoint(plainPoint, true, _v2);
|
|
172
|
-
|
|
173
|
-
var d = _v2.distanceToSquared(sphere.center);
|
|
174
|
-
|
|
175
|
-
if (d < r2) {
|
|
176
|
-
return {
|
|
177
|
-
normal: sphere.center.clone().sub(_v2).normalize(),
|
|
178
|
-
point: _v2.clone(),
|
|
179
|
-
depth: sphere.radius - Math.sqrt(d)
|
|
180
|
-
};
|
|
181
|
-
}
|
|
182
|
-
}
|
|
183
|
-
|
|
184
|
-
return false;
|
|
185
|
-
},
|
|
186
|
-
getSphereTriangles: function (sphere, triangles) {
|
|
187
|
-
for (let i = 0; i < this.subTrees.length; i++) {
|
|
188
|
-
var subTree = this.subTrees[i];
|
|
189
|
-
if (!sphere.intersectsBox(subTree.box)) continue;
|
|
190
|
-
|
|
191
|
-
if (subTree.triangles.length > 0) {
|
|
192
|
-
for (let j = 0; j < subTree.triangles.length; j++) {
|
|
193
|
-
if (triangles.indexOf(subTree.triangles[j]) === -1) triangles.push(subTree.triangles[j]);
|
|
194
|
-
}
|
|
195
|
-
} else {
|
|
196
|
-
subTree.getSphereTriangles(sphere, triangles);
|
|
197
|
-
}
|
|
198
|
-
}
|
|
199
|
-
},
|
|
200
|
-
getCapsuleTriangles: function (capsule, triangles) {
|
|
201
|
-
for (let i = 0; i < this.subTrees.length; i++) {
|
|
202
|
-
var subTree = this.subTrees[i];
|
|
203
|
-
if (!capsule.intersectsBox(subTree.box)) continue;
|
|
204
|
-
|
|
205
|
-
if (subTree.triangles.length > 0) {
|
|
206
|
-
for (let j = 0; j < subTree.triangles.length; j++) {
|
|
207
|
-
if (triangles.indexOf(subTree.triangles[j]) === -1) triangles.push(subTree.triangles[j]);
|
|
208
|
-
}
|
|
209
|
-
} else {
|
|
210
|
-
subTree.getCapsuleTriangles(capsule, triangles);
|
|
211
|
-
}
|
|
212
|
-
}
|
|
213
|
-
},
|
|
214
|
-
|
|
215
|
-
sphereIntersect(sphere) {
|
|
216
|
-
_sphere.copy(sphere);
|
|
217
|
-
|
|
218
|
-
var triangles = [],
|
|
219
|
-
result,
|
|
220
|
-
hit = false;
|
|
221
|
-
this.getSphereTriangles(sphere, triangles);
|
|
222
|
-
|
|
223
|
-
for (let i = 0; i < triangles.length; i++) {
|
|
224
|
-
if (result = this.triangleSphereIntersect(_sphere, triangles[i])) {
|
|
225
|
-
hit = true;
|
|
226
|
-
|
|
227
|
-
_sphere.center.add(result.normal.multiplyScalar(result.depth));
|
|
228
|
-
}
|
|
229
|
-
}
|
|
230
|
-
|
|
231
|
-
if (hit) {
|
|
232
|
-
var collisionVector = _sphere.center.clone().sub(sphere.center);
|
|
233
|
-
|
|
234
|
-
var depth = collisionVector.length();
|
|
235
|
-
return {
|
|
236
|
-
normal: collisionVector.normalize(),
|
|
237
|
-
depth: depth
|
|
238
|
-
};
|
|
239
|
-
}
|
|
240
|
-
|
|
241
|
-
return false;
|
|
242
|
-
},
|
|
243
|
-
|
|
244
|
-
capsuleIntersect: function (capsule) {
|
|
245
|
-
_capsule.copy(capsule);
|
|
246
|
-
|
|
247
|
-
var triangles = [],
|
|
248
|
-
result,
|
|
249
|
-
hit = false;
|
|
250
|
-
this.getCapsuleTriangles(_capsule, triangles);
|
|
251
|
-
|
|
252
|
-
for (let i = 0; i < triangles.length; i++) {
|
|
253
|
-
if (result = this.triangleCapsuleIntersect(_capsule, triangles[i])) {
|
|
254
|
-
hit = true;
|
|
255
|
-
|
|
256
|
-
_capsule.translate(result.normal.multiplyScalar(result.depth));
|
|
257
|
-
}
|
|
258
|
-
}
|
|
259
|
-
|
|
260
|
-
if (hit) {
|
|
261
|
-
var collisionVector = _capsule.getCenter(new Vector3()).sub(capsule.getCenter(_v1));
|
|
262
|
-
|
|
263
|
-
var depth = collisionVector.length();
|
|
264
|
-
return {
|
|
265
|
-
normal: collisionVector.normalize(),
|
|
266
|
-
depth: depth
|
|
267
|
-
};
|
|
268
|
-
}
|
|
269
|
-
|
|
270
|
-
return false;
|
|
271
|
-
},
|
|
272
|
-
rayIntersect: function (ray) {
|
|
273
|
-
if (ray.direction.length() === 0) return;
|
|
274
|
-
var triangles = [],
|
|
275
|
-
triangle,
|
|
276
|
-
position,
|
|
277
|
-
distance = 1e100,
|
|
278
|
-
result;
|
|
279
|
-
this.getRayTriangles(ray, triangles);
|
|
280
|
-
|
|
281
|
-
for (let i = 0; i < triangles.length; i++) {
|
|
282
|
-
result = ray.intersectTriangle(triangles[i].a, triangles[i].b, triangles[i].c, true, _v1);
|
|
283
|
-
|
|
284
|
-
if (result) {
|
|
285
|
-
var newdistance = result.sub(ray.origin).length();
|
|
286
|
-
|
|
287
|
-
if (distance > newdistance) {
|
|
288
|
-
position = result.clone().add(ray.origin);
|
|
289
|
-
distance = newdistance;
|
|
290
|
-
triangle = triangles[i];
|
|
291
|
-
}
|
|
292
|
-
}
|
|
293
|
-
}
|
|
294
|
-
|
|
295
|
-
return distance < 1e100 ? {
|
|
296
|
-
distance: distance,
|
|
297
|
-
triangle: triangle,
|
|
298
|
-
position: position
|
|
299
|
-
} : false;
|
|
300
|
-
},
|
|
301
|
-
fromGraphNode: function (group) {
|
|
302
|
-
group.traverse(obj => {
|
|
303
|
-
if (obj.type === 'Mesh') {
|
|
304
|
-
obj.updateMatrix();
|
|
305
|
-
obj.updateWorldMatrix();
|
|
306
|
-
var geometry,
|
|
307
|
-
isTemp = false;
|
|
308
|
-
|
|
309
|
-
if (obj.geometry.index) {
|
|
310
|
-
isTemp = true;
|
|
311
|
-
geometry = obj.geometry.clone().toNonIndexed();
|
|
312
|
-
} else {
|
|
313
|
-
geometry = obj.geometry;
|
|
314
|
-
}
|
|
315
|
-
|
|
316
|
-
var positions = geometry.attributes.position.array;
|
|
317
|
-
var transform = obj.matrixWorld;
|
|
318
|
-
|
|
319
|
-
for (let i = 0; i < positions.length; i += 9) {
|
|
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var v1 = new Vector3(positions[i], positions[i + 1], positions[i + 2]);
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var v2 = new Vector3(positions[i + 3], positions[i + 4], positions[i + 5]);
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var v3 = new Vector3(positions[i + 6], positions[i + 7], positions[i + 8]);
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v1.applyMatrix4(transform);
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this.addTriangle(new Triangle(v1, v2, v3));
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}
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geometry.dispose();
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}
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}
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});
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this.build();
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return this;
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}
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});
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return Octree;
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}();
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export { Octree };
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package/math/SimplexNoise.cjs.js
DELETED
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@@ -1 +0,0 @@
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1
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-
"use strict";function t(t){return t&&"object"==typeof t&&"default"in t?t:{default:t}}Object.defineProperty(exports,"__esModule",{value:!0});var e=t(require("@babel/runtime/helpers/defineProperty"));exports.SimplexNoise=class{constructor(t=Math){e.default(this,"grad3",[[1,1,0],[-1,1,0],[1,-1,0],[-1,-1,0],[1,0,1],[-1,0,1],[1,0,-1],[-1,0,-1],[0,1,1],[0,-1,1],[0,1,-1],[0,-1,-1]]),e.default(this,"grad4",[[0,1,1,1],[0,1,1,-1],[0,1,-1,1],[0,1,-1,-1],[0,-1,1,1],[0,-1,1,-1],[0,-1,-1,1],[0,-1,-1,-1],[1,0,1,1],[1,0,1,-1],[1,0,-1,1],[1,0,-1,-1],[-1,0,1,1],[-1,0,1,-1],[-1,0,-1,1],[-1,0,-1,-1],[1,1,0,1],[1,1,0,-1],[1,-1,0,1],[1,-1,0,-1],[-1,1,0,1],[-1,1,0,-1],[-1,-1,0,1],[-1,-1,0,-1],[1,1,1,0],[1,1,-1,0],[1,-1,1,0],[1,-1,-1,0],[-1,1,1,0],[-1,1,-1,0],[-1,-1,1,0],[-1,-1,-1,0]]),e.default(this,"p",[]),e.default(this,"perm",[]),e.default(this,"simplex",[[0,1,2,3],[0,1,3,2],[0,0,0,0],[0,2,3,1],[0,0,0,0],[0,0,0,0],[0,0,0,0],[1,2,3,0],[0,2,1,3],[0,0,0,0],[0,3,1,2],[0,3,2,1],[0,0,0,0],[0,0,0,0],[0,0,0,0],[1,3,2,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[1,2,0,3],[0,0,0,0],[1,3,0,2],[0,0,0,0],[0,0,0,0],[0,0,0,0],[2,3,0,1],[2,3,1,0],[1,0,2,3],[1,0,3,2],[0,0,0,0],[0,0,0,0],[0,0,0,0],[2,0,3,1],[0,0,0,0],[2,1,3,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0],[2,0,1,3],[0,0,0,0],[0,0,0,0],[0,0,0,0],[3,0,1,2],[3,0,2,1],[0,0,0,0],[3,1,2,0],[2,1,0,3],[0,0,0,0],[0,0,0,0],[0,0,0,0],[3,1,0,2],[0,0,0,0],[3,2,0,1],[3,2,1,0]]),e.default(this,"dot",((t,e,s)=>t[0]*e+t[1]*s)),e.default(this,"dot3",((t,e,s,h)=>t[0]*e+t[1]*s+t[2]*h)),e.default(this,"dot4",((t,e,s,h,r)=>t[0]*e+t[1]*s+t[2]*h+t[3]*r)),e.default(this,"noise",((t,e)=>{let s,h,r;const i=(t+e)*(.5*(Math.sqrt(3)-1)),o=Math.floor(t+i),l=Math.floor(e+i),d=(3-Math.sqrt(3))/6,a=(o+l)*d,p=t-(o-a),f=e-(l-a);let m=0,u=1;p>f&&(m=1,u=0);const n=p-m+d,M=f-u+d,c=p-1+2*d,g=f-1+2*d,q=255&o,x=255&l,b=this.perm[q+this.perm[x]]%12,y=this.perm[q+m+this.perm[x+u]]%12,j=this.perm[q+1+this.perm[x+1]]%12;let v=.5-p*p-f*f;v<0?s=0:(v*=v,s=v*v*this.dot(this.grad3[b],p,f));let P=.5-n*n-M*M;P<0?h=0:(P*=P,h=P*P*this.dot(this.grad3[y],n,M));let _=.5-c*c-g*g;return _<0?r=0:(_*=_,r=_*_*this.dot(this.grad3[j],c,g)),70*(s+h+r)})),e.default(this,"noise3d",((t,e,s)=>{let h,r,i,o;const l=(t+e+s)*(1/3),d=Math.floor(t+l),a=Math.floor(e+l),p=Math.floor(s+l),f=1/6,m=(d+a+p)*f,u=t-(d-m),n=e-(a-m),M=s-(p-m);let c,g,q,x,b,y;u>=n?n>=M?(c=1,g=0,q=0,x=1,b=1,y=0):u>=M?(c=1,g=0,q=0,x=1,b=0,y=1):(c=0,g=0,q=1,x=1,b=0,y=1):n<M?(c=0,g=0,q=1,x=0,b=1,y=1):u<M?(c=0,g=1,q=0,x=0,b=1,y=1):(c=0,g=1,q=0,x=1,b=1,y=0);const j=u-c+f,v=n-g+f,P=M-q+f,_=u-x+2*f,N=n-b+2*f,O=M-y+2*f,S=u-1+.5,k=n-1+.5,w=M-1+.5,z=255&d,A=255&a,B=255&p,C=this.perm[z+this.perm[A+this.perm[B]]]%12,D=this.perm[z+c+this.perm[A+g+this.perm[B+q]]]%12,E=this.perm[z+x+this.perm[A+b+this.perm[B+y]]]%12,F=this.perm[z+1+this.perm[A+1+this.perm[B+1]]]%12;let G=.6-u*u-n*n-M*M;G<0?h=0:(G*=G,h=G*G*this.dot3(this.grad3[C],u,n,M));let H=.6-j*j-v*v-P*P;H<0?r=0:(H*=H,r=H*H*this.dot3(this.grad3[D],j,v,P));let I=.6-_*_-N*N-O*O;I<0?i=0:(I*=I,i=I*I*this.dot3(this.grad3[E],_,N,O));let J=.6-S*S-k*k-w*w;return J<0?o=0:(J*=J,o=J*J*this.dot3(this.grad3[F],S,k,w)),32*(h+r+i+o)})),e.default(this,"noise4d",((t,e,s,h)=>{const r=this.grad4,i=this.simplex,o=this.perm,l=(Math.sqrt(5)-1)/4,d=(5-Math.sqrt(5))/20;let a,p,f,m,u;const n=(t+e+s+h)*l,M=Math.floor(t+n),c=Math.floor(e+n),g=Math.floor(s+n),q=Math.floor(h+n),x=(M+c+g+q)*d,b=t-(M-x),y=e-(c-x),j=s-(g-x),v=h-(q-x),P=(b>y?32:0)+(b>j?16:0)+(y>j?8:0)+(b>v?4:0)+(y>v?2:0)+(j>v?1:0);let _,N,O,S,k,w,z,A,B,C,D,E;_=i[P][0]>=3?1:0,N=i[P][1]>=3?1:0,O=i[P][2]>=3?1:0,S=i[P][3]>=3?1:0,k=i[P][0]>=2?1:0,w=i[P][1]>=2?1:0,z=i[P][2]>=2?1:0,A=i[P][3]>=2?1:0,B=i[P][0]>=1?1:0,C=i[P][1]>=1?1:0,D=i[P][2]>=1?1:0,E=i[P][3]>=1?1:0;const F=b-_+d,G=y-N+d,H=j-O+d,I=v-S+d,J=b-k+2*d,K=y-w+2*d,L=j-z+2*d,Q=v-A+2*d,R=b-B+3*d,T=y-C+3*d,U=j-D+3*d,V=v-E+3*d,W=b-1+4*d,X=y-1+4*d,Y=j-1+4*d,Z=v-1+4*d,$=255&M,tt=255&c,et=255&g,st=255&q,ht=o[$+o[tt+o[et+o[st]]]]%32,rt=o[$+_+o[tt+N+o[et+O+o[st+S]]]]%32,it=o[$+k+o[tt+w+o[et+z+o[st+A]]]]%32,ot=o[$+B+o[tt+C+o[et+D+o[st+E]]]]%32,lt=o[$+1+o[tt+1+o[et+1+o[st+1]]]]%32;let dt=.6-b*b-y*y-j*j-v*v;dt<0?a=0:(dt*=dt,a=dt*dt*this.dot4(r[ht],b,y,j,v));let at=.6-F*F-G*G-H*H-I*I;at<0?p=0:(at*=at,p=at*at*this.dot4(r[rt],F,G,H,I));let pt=.6-J*J-K*K-L*L-Q*Q;pt<0?f=0:(pt*=pt,f=pt*pt*this.dot4(r[it],J,K,L,Q));let ft=.6-R*R-T*T-U*U-V*V;ft<0?m=0:(ft*=ft,m=ft*ft*this.dot4(r[ot],R,T,U,V));let mt=.6-W*W-X*X-Y*Y-Z*Z;return mt<0?u=0:(mt*=mt,u=mt*mt*this.dot4(r[lt],W,X,Y,Z)),27*(a+p+f+m+u)}));for(let e=0;e<256;e++)this.p[e]=Math.floor(256*t.random());for(let t=0;t<512;t++)this.perm[t]=this.p[255&t]}};
|