three-stdlib 2.22.5 → 2.22.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +1 -1
- package/README.md +0 -2
- package/package.json +34 -14
- package/BufferGeometryUtils-903f7ecb.js +0 -1
- package/BufferGeometryUtils-f2288d1c.js +0 -740
- package/Nodes-2106b101.js +0 -352
- package/Nodes-8947ba9a.js +0 -1
- package/_polyfill/CompressedArrayTexture.cjs.js +0 -1
- package/_polyfill/CompressedArrayTexture.js +0 -13
- package/_polyfill/Data3DTexture.cjs.js +0 -1
- package/_polyfill/Data3DTexture.js +0 -23
- package/animation/AnimationClipCreator.cjs.js +0 -1
- package/animation/AnimationClipCreator.d.ts +0 -12
- package/animation/AnimationClipCreator.js +0 -77
- package/animation/CCDIKSolver.cjs.js +0 -1
- package/animation/CCDIKSolver.d.ts +0 -25
- package/animation/CCDIKSolver.js +0 -304
- package/animation/MMDAnimationHelper.cjs.js +0 -1
- package/animation/MMDAnimationHelper.d.ts +0 -103
- package/animation/MMDAnimationHelper.js +0 -705
- package/animation/MMDPhysics.cjs.js +0 -1
- package/animation/MMDPhysics.d.ts +0 -119
- package/animation/MMDPhysics.js +0 -976
- package/cameras/CinematicCamera.cjs.js +0 -1
- package/cameras/CinematicCamera.d.ts +0 -41
- package/cameras/CinematicCamera.js +0 -139
- package/controls/ArcballControls.cjs.js +0 -1
- package/controls/ArcballControls.d.ts +0 -161
- package/controls/ArcballControls.js +0 -2642
- package/controls/DeviceOrientationControls.cjs.js +0 -1
- package/controls/DeviceOrientationControls.d.ts +0 -24
- package/controls/DeviceOrientationControls.js +0 -119
- package/controls/DragControls.cjs.js +0 -1
- package/controls/DragControls.d.ts +0 -34
- package/controls/DragControls.js +0 -274
- package/controls/FirstPersonControls.cjs.js +0 -1
- package/controls/FirstPersonControls.d.ts +0 -48
- package/controls/FirstPersonControls.js +0 -290
- package/controls/FlyControls.cjs.js +0 -1
- package/controls/FlyControls.d.ts +0 -32
- package/controls/FlyControls.js +0 -309
- package/controls/OrbitControls.cjs.js +0 -1
- package/controls/OrbitControls.d.ts +0 -63
- package/controls/OrbitControls.js +0 -980
- package/controls/PointerLockControls.cjs.js +0 -1
- package/controls/PointerLockControls.d.ts +0 -24
- package/controls/PointerLockControls.js +0 -135
- package/controls/TrackballControls.cjs.js +0 -1
- package/controls/TrackballControls.d.ts +0 -95
- package/controls/TrackballControls.js +0 -653
- package/controls/TransformControls.cjs.js +0 -1
- package/controls/TransformControls.d.ts +0 -151
- package/controls/TransformControls.js +0 -1275
- package/controls/experimental/CameraControls.cjs.js +0 -1
- package/controls/experimental/CameraControls.d.ts +0 -170
- package/controls/experimental/CameraControls.js +0 -953
- package/csm/CSM.cjs.js +0 -1
- package/csm/CSM.d.ts +0 -61
- package/csm/CSM.js +0 -305
- package/csm/CSMFrustum.cjs.js +0 -1
- package/csm/CSMFrustum.d.ts +0 -19
- package/csm/CSMFrustum.js +0 -90
- package/csm/CSMHelper.cjs.js +0 -1
- package/csm/CSMHelper.d.ts +0 -26
- package/csm/CSMHelper.js +0 -128
- package/csm/CSMShader.cjs.js +0 -1
- package/csm/CSMShader.d.ts +0 -4
- package/csm/CSMShader.js +0 -255
- package/curves/CurveExtras.cjs.js +0 -1
- package/curves/CurveExtras.d.ts +0 -68
- package/curves/CurveExtras.js +0 -266
- package/curves/NURBSCurve.cjs.js +0 -1
- package/curves/NURBSCurve.d.ts +0 -11
- package/curves/NURBSCurve.js +0 -63
- package/curves/NURBSSurface.cjs.js +0 -1
- package/curves/NURBSSurface.d.ts +0 -13
- package/curves/NURBSSurface.js +0 -44
- package/curves/NURBSUtils.cjs.js +0 -1
- package/curves/NURBSUtils.d.ts +0 -22
- package/curves/NURBSUtils.js +0 -375
- package/custom.d.cjs.js +0 -1
- package/custom.d.js +0 -1
- package/deprecated/Geometry.cjs.js +0 -1
- package/deprecated/Geometry.d.ts +0 -342
- package/deprecated/Geometry.js +0 -1261
- package/effects/AnaglyphEffect.cjs.js +0 -1
- package/effects/AnaglyphEffect.d.ts +0 -11
- package/effects/AnaglyphEffect.js +0 -85
- package/effects/AsciiEffect.cjs.js +0 -1
- package/effects/AsciiEffect.d.ts +0 -18
- package/effects/AsciiEffect.js +0 -203
- package/effects/OutlineEffect.cjs.js +0 -1
- package/effects/OutlineEffect.d.ts +0 -28
- package/effects/OutlineEffect.js +0 -378
- package/effects/ParallaxBarrierEffect.cjs.js +0 -1
- package/effects/ParallaxBarrierEffect.d.ts +0 -8
- package/effects/ParallaxBarrierEffect.js +0 -63
- package/effects/PeppersGhostEffect.cjs.js +0 -1
- package/effects/PeppersGhostEffect.d.ts +0 -10
- package/effects/PeppersGhostEffect.js +0 -134
- package/effects/StereoEffect.cjs.js +0 -1
- package/effects/StereoEffect.d.ts +0 -9
- package/effects/StereoEffect.js +0 -36
- package/environments/RoomEnvironment.cjs.js +0 -1
- package/environments/RoomEnvironment.d.ts +0 -5
- package/environments/RoomEnvironment.js +0 -92
- package/exporters/ColladaExporter.cjs.js +0 -1
- package/exporters/ColladaExporter.d.ts +0 -39
- package/exporters/ColladaExporter.js +0 -425
- package/exporters/DRACOExporter.cjs.js +0 -1
- package/exporters/DRACOExporter.d.ts +0 -23
- package/exporters/DRACOExporter.js +0 -186
- package/exporters/GLTFExporter.cjs.js +0 -1
- package/exporters/GLTFExporter.d.ts +0 -270
- package/exporters/GLTFExporter.js +0 -1932
- package/exporters/MMDExporter.cjs.js +0 -1
- package/exporters/MMDExporter.d.ts +0 -8
- package/exporters/MMDExporter.js +0 -160
- package/exporters/OBJExporter.cjs.js +0 -1
- package/exporters/OBJExporter.d.ts +0 -18
- package/exporters/OBJExporter.js +0 -228
- package/exporters/PLYExporter.cjs.js +0 -1
- package/exporters/PLYExporter.d.ts +0 -11
- package/exporters/PLYExporter.js +0 -339
- package/exporters/STLExporter.cjs.js +0 -1
- package/exporters/STLExporter.d.ts +0 -23
- package/exporters/STLExporter.js +0 -180
- package/exporters/USDZExporter.cjs.js +0 -1
- package/exporters/USDZExporter.d.ts +0 -27
- package/exporters/USDZExporter.js +0 -388
- package/geometries/BoxLineGeometry.cjs.js +0 -1
- package/geometries/BoxLineGeometry.d.ts +0 -12
- package/geometries/BoxLineGeometry.js +0 -52
- package/geometries/ConvexGeometry.cjs.js +0 -1
- package/geometries/ConvexGeometry.d.ts +0 -5
- package/geometries/ConvexGeometry.js +0 -38
- package/geometries/DecalGeometry.cjs.js +0 -1
- package/geometries/DecalGeometry.d.ts +0 -10
- package/geometries/DecalGeometry.js +0 -238
- package/geometries/LightningStrike.cjs.js +0 -1
- package/geometries/LightningStrike.d.ts +0 -108
- package/geometries/LightningStrike.js +0 -740
- package/geometries/ParametricGeometries.cjs.js +0 -1
- package/geometries/ParametricGeometries.d.ts +0 -32
- package/geometries/ParametricGeometries.js +0 -179
- package/geometries/ParametricGeometry.cjs.js +0 -1
- package/geometries/ParametricGeometry.d.ts +0 -18
- package/geometries/ParametricGeometry.js +0 -87
- package/geometries/RoundedBoxGeometry.cjs.js +0 -1
- package/geometries/RoundedBoxGeometry.d.ts +0 -5
- package/geometries/RoundedBoxGeometry.js +0 -122
- package/geometries/TeapotGeometry.cjs.js +0 -1
- package/geometries/TeapotGeometry.d.ts +0 -13
- package/geometries/TeapotGeometry.js +0 -297
- package/geometries/TextGeometry.cjs.js +0 -1
- package/geometries/TextGeometry.d.ts +0 -18
- package/geometries/TextGeometry.js +0 -37
- package/helpers/LightProbeHelper.cjs.js +0 -1
- package/helpers/LightProbeHelper.d.ts +0 -10
- package/helpers/LightProbeHelper.js +0 -40
- package/helpers/PositionalAudioHelper.cjs.js +0 -1
- package/helpers/PositionalAudioHelper.d.ts +0 -13
- package/helpers/PositionalAudioHelper.js +0 -75
- package/helpers/RectAreaLightHelper.cjs.js +0 -1
- package/helpers/RectAreaLightHelper.d.ts +0 -10
- package/helpers/RectAreaLightHelper.js +0 -60
- package/helpers/VertexNormalsHelper.cjs.js +0 -1
- package/helpers/VertexNormalsHelper.d.ts +0 -10
- package/helpers/VertexNormalsHelper.js +0 -75
- package/helpers/VertexTangentsHelper.cjs.js +0 -1
- package/helpers/VertexTangentsHelper.d.ts +0 -10
- package/helpers/VertexTangentsHelper.js +0 -63
- package/index.cjs.js +0 -1
- package/index.d.ts +0 -254
- package/index.js +0 -337
- package/interactive/HTMLMesh.cjs.js +0 -1
- package/interactive/HTMLMesh.d.ts +0 -6
- package/interactive/HTMLMesh.js +0 -406
- package/interactive/InteractiveGroup.cjs.js +0 -1
- package/interactive/InteractiveGroup.d.ts +0 -5
- package/interactive/InteractiveGroup.js +0 -87
- package/interactive/SelectionBox.cjs.js +0 -1
- package/interactive/SelectionBox.d.ts +0 -15
- package/interactive/SelectionBox.js +0 -152
- package/interactive/SelectionHelper.cjs.js +0 -1
- package/interactive/SelectionHelper.d.ts +0 -17
- package/interactive/SelectionHelper.js +0 -59
- package/libs/MeshoptDecoder.cjs.js +0 -1
- package/libs/MeshoptDecoder.d.ts +0 -12
- package/libs/MeshoptDecoder.js +0 -124
- package/libs/MotionControllers.cjs.js +0 -1
- package/libs/MotionControllers.d.ts +0 -132
- package/libs/MotionControllers.js +0 -455
- package/lights/LightProbeGenerator.cjs.js +0 -1
- package/lights/LightProbeGenerator.d.ts +0 -6
- package/lights/LightProbeGenerator.js +0 -200
- package/lights/RectAreaLightUniformsLib.cjs.js +0 -1
- package/lights/RectAreaLightUniformsLib.d.ts +0 -3
- package/lights/RectAreaLightUniformsLib.js +0 -9
- package/lines/Line2.cjs.js +0 -1
- package/lines/Line2.d.ts +0 -11
- package/lines/Line2.js +0 -16
- package/lines/LineGeometry.cjs.js +0 -1
- package/lines/LineGeometry.d.ts +0 -10
- package/lines/LineGeometry.js +0 -56
- package/lines/LineMaterial.cjs.js +0 -1
- package/lines/LineMaterial.d.ts +0 -31
- package/lines/LineMaterial.js +0 -577
- package/lines/LineSegments2.cjs.js +0 -1
- package/lines/LineSegments2.d.ts +0 -14
- package/lines/LineSegments2.js +0 -311
- package/lines/LineSegmentsGeometry.cjs.js +0 -1
- package/lines/LineSegmentsGeometry.d.ts +0 -23
- package/lines/LineSegmentsGeometry.js +0 -166
- package/lines/Wireframe.cjs.js +0 -1
- package/lines/Wireframe.d.ts +0 -11
- package/lines/Wireframe.js +0 -45
- package/lines/WireframeGeometry2.cjs.js +0 -1
- package/lines/WireframeGeometry2.d.ts +0 -8
- package/lines/WireframeGeometry2.js +0 -14
- package/loaders/3DMLoader.cjs.js +0 -1
- package/loaders/3DMLoader.d.ts +0 -17
- package/loaders/3DMLoader.js +0 -1037
- package/loaders/3MFLoader.cjs.js +0 -1
- package/loaders/3MFLoader.d.ts +0 -16
- package/loaders/3MFLoader.js +0 -1053
- package/loaders/AMFLoader.cjs.js +0 -1
- package/loaders/AMFLoader.d.ts +0 -14
- package/loaders/AMFLoader.js +0 -389
- package/loaders/AssimpLoader.cjs.js +0 -1
- package/loaders/AssimpLoader.js +0 -1793
- package/loaders/BVHLoader.cjs.js +0 -1
- package/loaders/BVHLoader.d.ts +0 -21
- package/loaders/BVHLoader.js +0 -313
- package/loaders/BasisTextureLoader.cjs.js +0 -1
- package/loaders/BasisTextureLoader.d.ts +0 -32
- package/loaders/BasisTextureLoader.js +0 -602
- package/loaders/ColladaLoader.cjs.js +0 -1
- package/loaders/ColladaLoader.d.ts +0 -20
- package/loaders/ColladaLoader.js +0 -2993
- package/loaders/DDSLoader.cjs.js +0 -1
- package/loaders/DDSLoader.d.ts +0 -16
- package/loaders/DDSLoader.js +0 -214
- package/loaders/DRACOLoader.cjs.js +0 -1
- package/loaders/DRACOLoader.d.ts +0 -18
- package/loaders/DRACOLoader.js +0 -447
- package/loaders/EXRLoader.cjs.js +0 -1
- package/loaders/EXRLoader.d.ts +0 -18
- package/loaders/EXRLoader.js +0 -1699
- package/loaders/FBXLoader.cjs.js +0 -1
- package/loaders/FBXLoader.d.ts +0 -14
- package/loaders/FBXLoader.js +0 -2917
- package/loaders/FontLoader.cjs.js +0 -1
- package/loaders/FontLoader.d.ts +0 -36
- package/loaders/FontLoader.js +0 -144
- package/loaders/GCodeLoader.cjs.js +0 -1
- package/loaders/GCodeLoader.d.ts +0 -15
- package/loaders/GCodeLoader.js +0 -189
- package/loaders/GLTFLoader.cjs.js +0 -1
- package/loaders/GLTFLoader.d.ts +0 -151
- package/loaders/GLTFLoader.js +0 -3136
- package/loaders/HDRCubeTextureLoader.cjs.js +0 -1
- package/loaders/HDRCubeTextureLoader.d.ts +0 -18
- package/loaders/HDRCubeTextureLoader.js +0 -77
- package/loaders/KMZLoader.cjs.js +0 -1
- package/loaders/KMZLoader.d.ts +0 -16
- package/loaders/KMZLoader.js +0 -88
- package/loaders/KTX2Loader.cjs.js +0 -1
- package/loaders/KTX2Loader.d.ts +0 -16
- package/loaders/KTX2Loader.js +0 -596
- package/loaders/KTXLoader.cjs.js +0 -1
- package/loaders/KTXLoader.d.ts +0 -16
- package/loaders/KTXLoader.js +0 -149
- package/loaders/LDrawLoader.cjs.js +0 -1
- package/loaders/LDrawLoader.d.ts +0 -26
- package/loaders/LDrawLoader.js +0 -1842
- package/loaders/LUT3dlLoader.cjs.js +0 -1
- package/loaders/LUT3dlLoader.d.ts +0 -20
- package/loaders/LUT3dlLoader.js +0 -115
- package/loaders/LUTCubeLoader.cjs.js +0 -1
- package/loaders/LUTCubeLoader.d.ts +0 -23
- package/loaders/LUTCubeLoader.js +0 -118
- package/loaders/LWOLoader.cjs.js +0 -1
- package/loaders/LWOLoader.d.ts +0 -26
- package/loaders/LWOLoader.js +0 -737
- package/loaders/LottieLoader.cjs.js +0 -1
- package/loaders/LottieLoader.d.ts +0 -15
- package/loaders/LottieLoader.js +0 -49
- package/loaders/MD2Loader.cjs.js +0 -1
- package/loaders/MD2Loader.d.ts +0 -14
- package/loaders/MD2Loader.js +0 -202
- package/loaders/MDDLoader.cjs.js +0 -1
- package/loaders/MDDLoader.d.ts +0 -19
- package/loaders/MDDLoader.js +0 -78
- package/loaders/MMDLoader.cjs.js +0 -1
- package/loaders/MMDLoader.d.ts +0 -63
- package/loaders/MMDLoader.js +0 -1434
- package/loaders/MTLLoader.cjs.js +0 -1
- package/loaders/MTLLoader.d.ts +0 -112
- package/loaders/MTLLoader.js +0 -390
- package/loaders/NRRDLoader.cjs.js +0 -1
- package/loaders/NRRDLoader.d.ts +0 -21
- package/loaders/NRRDLoader.js +0 -482
- package/loaders/NodeMaterialLoader.cjs.js +0 -1
- package/loaders/NodeMaterialLoader.js +0 -39
- package/loaders/OBJLoader.cjs.js +0 -1
- package/loaders/OBJLoader.d.ts +0 -17
- package/loaders/OBJLoader.js +0 -609
- package/loaders/PCDLoader.cjs.js +0 -1
- package/loaders/PCDLoader.d.ts +0 -15
- package/loaders/PCDLoader.js +0 -267
- package/loaders/PDBLoader.cjs.js +0 -1
- package/loaders/PDBLoader.d.ts +0 -22
- package/loaders/PDBLoader.js +0 -264
- package/loaders/PLYLoader.cjs.js +0 -1
- package/loaders/PLYLoader.d.ts +0 -16
- package/loaders/PLYLoader.js +0 -414
- package/loaders/PRWMLoader.cjs.js +0 -1
- package/loaders/PRWMLoader.d.ts +0 -16
- package/loaders/PRWMLoader.js +0 -197
- package/loaders/PVRLoader.cjs.js +0 -1
- package/loaders/PVRLoader.d.ts +0 -16
- package/loaders/PVRLoader.js +0 -192
- package/loaders/RGBELoader.cjs.js +0 -1
- package/loaders/RGBELoader.d.ts +0 -20
- package/loaders/RGBELoader.js +0 -382
- package/loaders/RGBMLoader.cjs.js +0 -1
- package/loaders/RGBMLoader.d.ts +0 -32
- package/loaders/RGBMLoader.js +0 -1168
- package/loaders/STLLoader.cjs.js +0 -1
- package/loaders/STLLoader.d.ts +0 -14
- package/loaders/STLLoader.js +0 -296
- package/loaders/SVGLoader.cjs.js +0 -1
- package/loaders/SVGLoader.d.ts +0 -63
- package/loaders/SVGLoader.js +0 -2083
- package/loaders/TDSLoader.cjs.js +0 -1
- package/loaders/TDSLoader.d.ts +0 -42
- package/loaders/TDSLoader.js +0 -870
- package/loaders/TGALoader.cjs.js +0 -1
- package/loaders/TGALoader.d.ts +0 -14
- package/loaders/TGALoader.js +0 -396
- package/loaders/TTFLoader.cjs.js +0 -1
- package/loaders/TTFLoader.d.ts +0 -15
- package/loaders/TTFLoader.js +0 -152
- package/loaders/TiltLoader.cjs.js +0 -1
- package/loaders/TiltLoader.d.ts +0 -14
- package/loaders/TiltLoader.js +0 -411
- package/loaders/VOXLoader.cjs.js +0 -1
- package/loaders/VOXLoader.d.ts +0 -28
- package/loaders/VOXLoader.js +0 -196
- package/loaders/VRMLLoader.cjs.js +0 -1
- package/loaders/VRMLLoader.d.ts +0 -14
- package/loaders/VRMLLoader.js +0 -2575
- package/loaders/VRMLoader.cjs.js +0 -1
- package/loaders/VRMLoader.js +0 -46
- package/loaders/VTKLoader.cjs.js +0 -1
- package/loaders/VTKLoader.d.ts +0 -14
- package/loaders/VTKLoader.js +0 -834
- package/loaders/XLoader.cjs.js +0 -1
- package/loaders/XLoader.js +0 -1434
- package/loaders/XYZLoader.cjs.js +0 -1
- package/loaders/XYZLoader.d.ts +0 -14
- package/loaders/XYZLoader.js +0 -66
- package/loaders/lwo/IFFParser.cjs.js +0 -1
- package/loaders/lwo/IFFParser.js +0 -951
- package/loaders/lwo/LWO2Parser.cjs.js +0 -1
- package/loaders/lwo/LWO2Parser.js +0 -430
- package/loaders/lwo/LWO3Parser.cjs.js +0 -1
- package/loaders/lwo/LWO3Parser.js +0 -385
- package/math/Capsule.cjs.js +0 -1
- package/math/Capsule.d.ts +0 -27
- package/math/Capsule.js +0 -87
- package/math/ColorConverter.cjs.js +0 -1
- package/math/ColorConverter.d.ts +0 -21
- package/math/ColorConverter.js +0 -65
- package/math/ConvexHull.cjs.js +0 -1
- package/math/ConvexHull.d.ts +0 -89
- package/math/ConvexHull.js +0 -834
- package/math/ImprovedNoise.cjs.js +0 -1
- package/math/ImprovedNoise.d.ts +0 -4
- package/math/ImprovedNoise.js +0 -52
- package/math/Lut.cjs.js +0 -1
- package/math/Lut.d.ts +0 -27
- package/math/Lut.js +0 -119
- package/math/MeshSurfaceSampler.cjs.js +0 -1
- package/math/MeshSurfaceSampler.d.ts +0 -15
- package/math/MeshSurfaceSampler.js +0 -150
- package/math/OBB.cjs.js +0 -1
- package/math/OBB.d.ts +0 -24
- package/math/OBB.js +0 -296
- package/math/Octree.cjs.js +0 -1
- package/math/Octree.d.ts +0 -24
- package/math/Octree.js +0 -341
- package/math/SimplexNoise.cjs.js +0 -1
- package/math/SimplexNoise.d.ts +0 -17
- package/math/SimplexNoise.js +0 -446
- package/misc/ConvexObjectBreaker.cjs.js +0 -1
- package/misc/ConvexObjectBreaker.d.ts +0 -25
- package/misc/ConvexObjectBreaker.js +0 -398
- package/misc/GPUComputationRenderer.cjs.js +0 -1
- package/misc/GPUComputationRenderer.d.ts +0 -52
- package/misc/GPUComputationRenderer.js +0 -296
- package/misc/Gyroscope.cjs.js +0 -1
- package/misc/Gyroscope.d.ts +0 -5
- package/misc/Gyroscope.js +0 -41
- package/misc/MD2Character.cjs.js +0 -1
- package/misc/MD2Character.d.ts +0 -33
- package/misc/MD2Character.js +0 -184
- package/misc/MD2CharacterComplex.cjs.js +0 -1
- package/misc/MD2CharacterComplex.d.ts +0 -47
- package/misc/MD2CharacterComplex.js +0 -379
- package/misc/MorphAnimMesh.cjs.js +0 -1
- package/misc/MorphAnimMesh.d.ts +0 -13
- package/misc/MorphAnimMesh.js +0 -48
- package/misc/MorphBlendMesh.cjs.js +0 -1
- package/misc/MorphBlendMesh.d.ts +0 -21
- package/misc/MorphBlendMesh.js +0 -203
- package/misc/ProgressiveLightmap.cjs.js +0 -1
- package/misc/ProgressiveLightmap.js +0 -285
- package/misc/RollerCoaster.cjs.js +0 -1
- package/misc/RollerCoaster.d.ts +0 -21
- package/misc/RollerCoaster.js +0 -375
- package/misc/Timer.cjs.js +0 -1
- package/misc/Timer.d.ts +0 -27
- package/misc/Timer.js +0 -125
- package/misc/TubePainter.cjs.js +0 -1
- package/misc/TubePainter.d.ts +0 -10
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- package/renderers/webgpu/WebGPUUniform.js +0 -107
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this.renderTargetBlurBuffer2.texture.name = 'OutlinePass.blur2';
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120
|
-
this.renderTargetBlurBuffer2.texture.generateMipmaps = false;
|
|
121
|
-
this.edgeDetectionMaterial = this.getEdgeDetectionMaterial();
|
|
122
|
-
this.renderTargetEdgeBuffer1 = new WebGLRenderTarget(resx, resy);
|
|
123
|
-
this.renderTargetEdgeBuffer1.texture.name = 'OutlinePass.edge1';
|
|
124
|
-
this.renderTargetEdgeBuffer1.texture.generateMipmaps = false;
|
|
125
|
-
this.renderTargetEdgeBuffer2 = new WebGLRenderTarget(Math.round(resx / 2), Math.round(resy / 2));
|
|
126
|
-
this.renderTargetEdgeBuffer2.texture.name = 'OutlinePass.edge2';
|
|
127
|
-
this.renderTargetEdgeBuffer2.texture.generateMipmaps = false;
|
|
128
|
-
const MAX_EDGE_THICKNESS = 4;
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129
|
-
const MAX_EDGE_GLOW = 4;
|
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130
|
-
this.separableBlurMaterial1 = this.getSeperableBlurMaterial(MAX_EDGE_THICKNESS);
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131
|
-
this.separableBlurMaterial1.uniforms['texSize'].value.set(resx, resy);
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132
|
-
this.separableBlurMaterial1.uniforms['kernelRadius'].value = 1;
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133
|
-
this.separableBlurMaterial2 = this.getSeperableBlurMaterial(MAX_EDGE_GLOW);
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134
|
-
this.separableBlurMaterial2.uniforms['texSize'].value.set(Math.round(resx / 2), Math.round(resy / 2));
|
|
135
|
-
this.separableBlurMaterial2.uniforms['kernelRadius'].value = MAX_EDGE_GLOW; // Overlay material
|
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136
|
-
|
|
137
|
-
this.overlayMaterial = this.getOverlayMaterial(); // copy material
|
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138
|
-
|
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139
|
-
if (CopyShader === undefined) console.error('THREE.OutlinePass relies on CopyShader');
|
|
140
|
-
const copyShader = CopyShader;
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141
|
-
this.copyUniforms = UniformsUtils.clone(copyShader.uniforms);
|
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142
|
-
this.copyUniforms['opacity'].value = 1.0;
|
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143
|
-
this.materialCopy = new ShaderMaterial({
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144
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-
uniforms: this.copyUniforms,
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145
|
-
vertexShader: copyShader.vertexShader,
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146
|
-
fragmentShader: copyShader.fragmentShader,
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147
|
-
blending: NoBlending,
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148
|
-
depthTest: false,
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149
|
-
depthWrite: false,
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150
|
-
transparent: true
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151
|
-
});
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152
|
-
this.enabled = true;
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153
|
-
this.needsSwap = false;
|
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154
|
-
this._oldClearColor = new Color();
|
|
155
|
-
this.oldClearAlpha = 1;
|
|
156
|
-
this.fsQuad = new FullScreenQuad(this.materialCopy);
|
|
157
|
-
this.tempPulseColor1 = new Color();
|
|
158
|
-
this.tempPulseColor2 = new Color();
|
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159
|
-
this.textureMatrix = new Matrix4();
|
|
160
|
-
|
|
161
|
-
function replaceDepthToViewZ(string, camera) {
|
|
162
|
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const type = camera.isPerspectiveCamera ? 'perspective' : 'orthographic';
|
|
163
|
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return string.replace(/DEPTH_TO_VIEW_Z/g, type + 'DepthToViewZ');
|
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164
|
-
}
|
|
165
|
-
}
|
|
166
|
-
|
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167
|
-
dispose() {
|
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168
|
-
this.renderTargetMaskBuffer.dispose();
|
|
169
|
-
this.renderTargetDepthBuffer.dispose();
|
|
170
|
-
this.renderTargetMaskDownSampleBuffer.dispose();
|
|
171
|
-
this.renderTargetBlurBuffer1.dispose();
|
|
172
|
-
this.renderTargetBlurBuffer2.dispose();
|
|
173
|
-
this.renderTargetEdgeBuffer1.dispose();
|
|
174
|
-
this.renderTargetEdgeBuffer2.dispose();
|
|
175
|
-
}
|
|
176
|
-
|
|
177
|
-
setSize(width, height) {
|
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178
|
-
this.renderTargetMaskBuffer.setSize(width, height);
|
|
179
|
-
this.renderTargetDepthBuffer.setSize(width, height);
|
|
180
|
-
let resx = Math.round(width / this.downSampleRatio);
|
|
181
|
-
let resy = Math.round(height / this.downSampleRatio);
|
|
182
|
-
this.renderTargetMaskDownSampleBuffer.setSize(resx, resy);
|
|
183
|
-
this.renderTargetBlurBuffer1.setSize(resx, resy);
|
|
184
|
-
this.renderTargetEdgeBuffer1.setSize(resx, resy);
|
|
185
|
-
this.separableBlurMaterial1.uniforms['texSize'].value.set(resx, resy);
|
|
186
|
-
resx = Math.round(resx / 2);
|
|
187
|
-
resy = Math.round(resy / 2);
|
|
188
|
-
this.renderTargetBlurBuffer2.setSize(resx, resy);
|
|
189
|
-
this.renderTargetEdgeBuffer2.setSize(resx, resy);
|
|
190
|
-
this.separableBlurMaterial2.uniforms['texSize'].value.set(resx, resy);
|
|
191
|
-
}
|
|
192
|
-
|
|
193
|
-
changeVisibilityOfSelectedObjects(bVisible) {
|
|
194
|
-
const cache = this._visibilityCache;
|
|
195
|
-
|
|
196
|
-
function gatherSelectedMeshesCallBack(object) {
|
|
197
|
-
if (object.isMesh) {
|
|
198
|
-
if (bVisible === true) {
|
|
199
|
-
object.visible = cache.get(object);
|
|
200
|
-
} else {
|
|
201
|
-
cache.set(object, object.visible);
|
|
202
|
-
object.visible = bVisible;
|
|
203
|
-
}
|
|
204
|
-
}
|
|
205
|
-
}
|
|
206
|
-
|
|
207
|
-
for (let i = 0; i < this.selectedObjects.length; i++) {
|
|
208
|
-
const selectedObject = this.selectedObjects[i];
|
|
209
|
-
selectedObject.traverse(gatherSelectedMeshesCallBack);
|
|
210
|
-
}
|
|
211
|
-
}
|
|
212
|
-
|
|
213
|
-
changeVisibilityOfNonSelectedObjects(bVisible) {
|
|
214
|
-
const cache = this._visibilityCache;
|
|
215
|
-
const selectedMeshes = [];
|
|
216
|
-
|
|
217
|
-
function gatherSelectedMeshesCallBack(object) {
|
|
218
|
-
if (object.isMesh) selectedMeshes.push(object);
|
|
219
|
-
}
|
|
220
|
-
|
|
221
|
-
for (let i = 0; i < this.selectedObjects.length; i++) {
|
|
222
|
-
const selectedObject = this.selectedObjects[i];
|
|
223
|
-
selectedObject.traverse(gatherSelectedMeshesCallBack);
|
|
224
|
-
}
|
|
225
|
-
|
|
226
|
-
function VisibilityChangeCallBack(object) {
|
|
227
|
-
if (object.isMesh || object.isSprite) {
|
|
228
|
-
// only meshes and sprites are supported by OutlinePass
|
|
229
|
-
let bFound = false;
|
|
230
|
-
|
|
231
|
-
for (let i = 0; i < selectedMeshes.length; i++) {
|
|
232
|
-
const selectedObjectId = selectedMeshes[i].id;
|
|
233
|
-
|
|
234
|
-
if (selectedObjectId === object.id) {
|
|
235
|
-
bFound = true;
|
|
236
|
-
break;
|
|
237
|
-
}
|
|
238
|
-
}
|
|
239
|
-
|
|
240
|
-
if (bFound === false) {
|
|
241
|
-
const visibility = object.visible;
|
|
242
|
-
|
|
243
|
-
if (bVisible === false || cache.get(object) === true) {
|
|
244
|
-
object.visible = bVisible;
|
|
245
|
-
}
|
|
246
|
-
|
|
247
|
-
cache.set(object, visibility);
|
|
248
|
-
}
|
|
249
|
-
} else if (object.isPoints || object.isLine) {
|
|
250
|
-
// the visibilty of points and lines is always set to false in order to
|
|
251
|
-
// not affect the outline computation
|
|
252
|
-
if (bVisible === true) {
|
|
253
|
-
object.visible = cache.get(object); // restore
|
|
254
|
-
} else {
|
|
255
|
-
cache.set(object, object.visible);
|
|
256
|
-
object.visible = bVisible;
|
|
257
|
-
}
|
|
258
|
-
}
|
|
259
|
-
}
|
|
260
|
-
|
|
261
|
-
this.renderScene.traverse(VisibilityChangeCallBack);
|
|
262
|
-
}
|
|
263
|
-
|
|
264
|
-
updateTextureMatrix() {
|
|
265
|
-
this.textureMatrix.set(0.5, 0.0, 0.0, 0.5, 0.0, 0.5, 0.0, 0.5, 0.0, 0.0, 0.5, 0.5, 0.0, 0.0, 0.0, 1.0);
|
|
266
|
-
this.textureMatrix.multiply(this.renderCamera.projectionMatrix);
|
|
267
|
-
this.textureMatrix.multiply(this.renderCamera.matrixWorldInverse);
|
|
268
|
-
}
|
|
269
|
-
|
|
270
|
-
render(renderer, writeBuffer, readBuffer, deltaTime, maskActive) {
|
|
271
|
-
if (this.selectedObjects.length > 0) {
|
|
272
|
-
renderer.getClearColor(this._oldClearColor);
|
|
273
|
-
this.oldClearAlpha = renderer.getClearAlpha();
|
|
274
|
-
const oldAutoClear = renderer.autoClear;
|
|
275
|
-
renderer.autoClear = false;
|
|
276
|
-
if (maskActive) renderer.state.buffers.stencil.setTest(false);
|
|
277
|
-
renderer.setClearColor(0xffffff, 1); // Make selected objects invisible
|
|
278
|
-
|
|
279
|
-
this.changeVisibilityOfSelectedObjects(false);
|
|
280
|
-
const currentBackground = this.renderScene.background;
|
|
281
|
-
this.renderScene.background = null; // 1. Draw Non Selected objects in the depth buffer
|
|
282
|
-
|
|
283
|
-
this.renderScene.overrideMaterial = this.depthMaterial;
|
|
284
|
-
renderer.setRenderTarget(this.renderTargetDepthBuffer);
|
|
285
|
-
renderer.clear();
|
|
286
|
-
renderer.render(this.renderScene, this.renderCamera); // Make selected objects visible
|
|
287
|
-
|
|
288
|
-
this.changeVisibilityOfSelectedObjects(true);
|
|
289
|
-
|
|
290
|
-
this._visibilityCache.clear(); // Update Texture Matrix for Depth compare
|
|
291
|
-
|
|
292
|
-
|
|
293
|
-
this.updateTextureMatrix(); // Make non selected objects invisible, and draw only the selected objects, by comparing the depth buffer of non selected objects
|
|
294
|
-
|
|
295
|
-
this.changeVisibilityOfNonSelectedObjects(false);
|
|
296
|
-
this.renderScene.overrideMaterial = this.prepareMaskMaterial;
|
|
297
|
-
this.prepareMaskMaterial.uniforms['cameraNearFar'].value.set(this.renderCamera.near, this.renderCamera.far);
|
|
298
|
-
this.prepareMaskMaterial.uniforms['depthTexture'].value = this.renderTargetDepthBuffer.texture;
|
|
299
|
-
this.prepareMaskMaterial.uniforms['textureMatrix'].value = this.textureMatrix;
|
|
300
|
-
renderer.setRenderTarget(this.renderTargetMaskBuffer);
|
|
301
|
-
renderer.clear();
|
|
302
|
-
renderer.render(this.renderScene, this.renderCamera);
|
|
303
|
-
this.renderScene.overrideMaterial = null;
|
|
304
|
-
this.changeVisibilityOfNonSelectedObjects(true);
|
|
305
|
-
|
|
306
|
-
this._visibilityCache.clear();
|
|
307
|
-
|
|
308
|
-
this.renderScene.background = currentBackground; // 2. Downsample to Half resolution
|
|
309
|
-
|
|
310
|
-
this.fsQuad.material = this.materialCopy;
|
|
311
|
-
this.copyUniforms['tDiffuse'].value = this.renderTargetMaskBuffer.texture;
|
|
312
|
-
renderer.setRenderTarget(this.renderTargetMaskDownSampleBuffer);
|
|
313
|
-
renderer.clear();
|
|
314
|
-
this.fsQuad.render(renderer);
|
|
315
|
-
this.tempPulseColor1.copy(this.visibleEdgeColor);
|
|
316
|
-
this.tempPulseColor2.copy(this.hiddenEdgeColor);
|
|
317
|
-
|
|
318
|
-
if (this.pulsePeriod > 0) {
|
|
319
|
-
const scalar = (1 + 0.25) / 2 + Math.cos(performance.now() * 0.01 / this.pulsePeriod) * (1.0 - 0.25) / 2;
|
|
320
|
-
this.tempPulseColor1.multiplyScalar(scalar);
|
|
321
|
-
this.tempPulseColor2.multiplyScalar(scalar);
|
|
322
|
-
} // 3. Apply Edge Detection Pass
|
|
323
|
-
|
|
324
|
-
|
|
325
|
-
this.fsQuad.material = this.edgeDetectionMaterial;
|
|
326
|
-
this.edgeDetectionMaterial.uniforms['maskTexture'].value = this.renderTargetMaskDownSampleBuffer.texture;
|
|
327
|
-
this.edgeDetectionMaterial.uniforms['texSize'].value.set(this.renderTargetMaskDownSampleBuffer.width, this.renderTargetMaskDownSampleBuffer.height);
|
|
328
|
-
this.edgeDetectionMaterial.uniforms['visibleEdgeColor'].value = this.tempPulseColor1;
|
|
329
|
-
this.edgeDetectionMaterial.uniforms['hiddenEdgeColor'].value = this.tempPulseColor2;
|
|
330
|
-
renderer.setRenderTarget(this.renderTargetEdgeBuffer1);
|
|
331
|
-
renderer.clear();
|
|
332
|
-
this.fsQuad.render(renderer); // 4. Apply Blur on Half res
|
|
333
|
-
|
|
334
|
-
this.fsQuad.material = this.separableBlurMaterial1;
|
|
335
|
-
this.separableBlurMaterial1.uniforms['colorTexture'].value = this.renderTargetEdgeBuffer1.texture;
|
|
336
|
-
this.separableBlurMaterial1.uniforms['direction'].value = this.BlurDirectionX;
|
|
337
|
-
this.separableBlurMaterial1.uniforms['kernelRadius'].value = this.edgeThickness;
|
|
338
|
-
renderer.setRenderTarget(this.renderTargetBlurBuffer1);
|
|
339
|
-
renderer.clear();
|
|
340
|
-
this.fsQuad.render(renderer);
|
|
341
|
-
this.separableBlurMaterial1.uniforms['colorTexture'].value = this.renderTargetBlurBuffer1.texture;
|
|
342
|
-
this.separableBlurMaterial1.uniforms['direction'].value = this.BlurDirectionY;
|
|
343
|
-
renderer.setRenderTarget(this.renderTargetEdgeBuffer1);
|
|
344
|
-
renderer.clear();
|
|
345
|
-
this.fsQuad.render(renderer); // Apply Blur on quarter res
|
|
346
|
-
|
|
347
|
-
this.fsQuad.material = this.separableBlurMaterial2;
|
|
348
|
-
this.separableBlurMaterial2.uniforms['colorTexture'].value = this.renderTargetEdgeBuffer1.texture;
|
|
349
|
-
this.separableBlurMaterial2.uniforms['direction'].value = this.BlurDirectionX;
|
|
350
|
-
renderer.setRenderTarget(this.renderTargetBlurBuffer2);
|
|
351
|
-
renderer.clear();
|
|
352
|
-
this.fsQuad.render(renderer);
|
|
353
|
-
this.separableBlurMaterial2.uniforms['colorTexture'].value = this.renderTargetBlurBuffer2.texture;
|
|
354
|
-
this.separableBlurMaterial2.uniforms['direction'].value = this.BlurDirectionY;
|
|
355
|
-
renderer.setRenderTarget(this.renderTargetEdgeBuffer2);
|
|
356
|
-
renderer.clear();
|
|
357
|
-
this.fsQuad.render(renderer); // Blend it additively over the input texture
|
|
358
|
-
|
|
359
|
-
this.fsQuad.material = this.overlayMaterial;
|
|
360
|
-
this.overlayMaterial.uniforms['maskTexture'].value = this.renderTargetMaskBuffer.texture;
|
|
361
|
-
this.overlayMaterial.uniforms['edgeTexture1'].value = this.renderTargetEdgeBuffer1.texture;
|
|
362
|
-
this.overlayMaterial.uniforms['edgeTexture2'].value = this.renderTargetEdgeBuffer2.texture;
|
|
363
|
-
this.overlayMaterial.uniforms['patternTexture'].value = this.patternTexture;
|
|
364
|
-
this.overlayMaterial.uniforms['edgeStrength'].value = this.edgeStrength;
|
|
365
|
-
this.overlayMaterial.uniforms['edgeGlow'].value = this.edgeGlow;
|
|
366
|
-
this.overlayMaterial.uniforms['usePatternTexture'].value = this.usePatternTexture;
|
|
367
|
-
if (maskActive) renderer.state.buffers.stencil.setTest(true);
|
|
368
|
-
renderer.setRenderTarget(readBuffer);
|
|
369
|
-
this.fsQuad.render(renderer);
|
|
370
|
-
renderer.setClearColor(this._oldClearColor, this.oldClearAlpha);
|
|
371
|
-
renderer.autoClear = oldAutoClear;
|
|
372
|
-
}
|
|
373
|
-
|
|
374
|
-
if (this.renderToScreen) {
|
|
375
|
-
this.fsQuad.material = this.materialCopy;
|
|
376
|
-
this.copyUniforms['tDiffuse'].value = readBuffer.texture;
|
|
377
|
-
renderer.setRenderTarget(null);
|
|
378
|
-
this.fsQuad.render(renderer);
|
|
379
|
-
}
|
|
380
|
-
}
|
|
381
|
-
|
|
382
|
-
getPrepareMaskMaterial() {
|
|
383
|
-
return new ShaderMaterial({
|
|
384
|
-
uniforms: {
|
|
385
|
-
depthTexture: {
|
|
386
|
-
value: null
|
|
387
|
-
},
|
|
388
|
-
cameraNearFar: {
|
|
389
|
-
value: new Vector2(0.5, 0.5)
|
|
390
|
-
},
|
|
391
|
-
textureMatrix: {
|
|
392
|
-
value: null
|
|
393
|
-
}
|
|
394
|
-
},
|
|
395
|
-
vertexShader: `#include <morphtarget_pars_vertex>
|
|
396
|
-
#include <skinning_pars_vertex>
|
|
397
|
-
varying vec4 projTexCoord;
|
|
398
|
-
varying vec4 vPosition;
|
|
399
|
-
uniform mat4 textureMatrix;
|
|
400
|
-
void main() {
|
|
401
|
-
#include <skinbase_vertex>
|
|
402
|
-
#include <begin_vertex>
|
|
403
|
-
#include <morphtarget_vertex>
|
|
404
|
-
#include <skinning_vertex>
|
|
405
|
-
#include <project_vertex>
|
|
406
|
-
vPosition = mvPosition;
|
|
407
|
-
vec4 worldPosition = modelMatrix * vec4( transformed, 1.0 );
|
|
408
|
-
projTexCoord = textureMatrix * worldPosition;
|
|
409
|
-
}`,
|
|
410
|
-
fragmentShader: `#include <packing>
|
|
411
|
-
varying vec4 vPosition;
|
|
412
|
-
varying vec4 projTexCoord;
|
|
413
|
-
uniform sampler2D depthTexture;
|
|
414
|
-
uniform vec2 cameraNearFar;
|
|
415
|
-
void main() {
|
|
416
|
-
float depth = unpackRGBAToDepth(texture2DProj( depthTexture, projTexCoord ));
|
|
417
|
-
float viewZ = - DEPTH_TO_VIEW_Z( depth, cameraNearFar.x, cameraNearFar.y );
|
|
418
|
-
float depthTest = (-vPosition.z > viewZ) ? 1.0 : 0.0;
|
|
419
|
-
gl_FragColor = vec4(0.0, depthTest, 1.0, 1.0);
|
|
420
|
-
}`
|
|
421
|
-
});
|
|
422
|
-
}
|
|
423
|
-
|
|
424
|
-
getEdgeDetectionMaterial() {
|
|
425
|
-
return new ShaderMaterial({
|
|
426
|
-
uniforms: {
|
|
427
|
-
maskTexture: {
|
|
428
|
-
value: null
|
|
429
|
-
},
|
|
430
|
-
texSize: {
|
|
431
|
-
value: new Vector2(0.5, 0.5)
|
|
432
|
-
},
|
|
433
|
-
visibleEdgeColor: {
|
|
434
|
-
value: new Vector3(1.0, 1.0, 1.0)
|
|
435
|
-
},
|
|
436
|
-
hiddenEdgeColor: {
|
|
437
|
-
value: new Vector3(1.0, 1.0, 1.0)
|
|
438
|
-
}
|
|
439
|
-
},
|
|
440
|
-
vertexShader: `varying vec2 vUv;
|
|
441
|
-
void main() {
|
|
442
|
-
vUv = uv;
|
|
443
|
-
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
444
|
-
}`,
|
|
445
|
-
fragmentShader: `varying vec2 vUv;
|
|
446
|
-
uniform sampler2D maskTexture;
|
|
447
|
-
uniform vec2 texSize;
|
|
448
|
-
uniform vec3 visibleEdgeColor;
|
|
449
|
-
uniform vec3 hiddenEdgeColor;
|
|
450
|
-
void main() {
|
|
451
|
-
vec2 invSize = 1.0 / texSize;
|
|
452
|
-
vec4 uvOffset = vec4(1.0, 0.0, 0.0, 1.0) * vec4(invSize, invSize);
|
|
453
|
-
vec4 c1 = texture2D( maskTexture, vUv + uvOffset.xy);
|
|
454
|
-
vec4 c2 = texture2D( maskTexture, vUv - uvOffset.xy);
|
|
455
|
-
vec4 c3 = texture2D( maskTexture, vUv + uvOffset.yw);
|
|
456
|
-
vec4 c4 = texture2D( maskTexture, vUv - uvOffset.yw);
|
|
457
|
-
float diff1 = (c1.r - c2.r)*0.5;
|
|
458
|
-
float diff2 = (c3.r - c4.r)*0.5;
|
|
459
|
-
float d = length( vec2(diff1, diff2) );
|
|
460
|
-
float a1 = min(c1.g, c2.g);
|
|
461
|
-
float a2 = min(c3.g, c4.g);
|
|
462
|
-
float visibilityFactor = min(a1, a2);
|
|
463
|
-
vec3 edgeColor = 1.0 - visibilityFactor > 0.001 ? visibleEdgeColor : hiddenEdgeColor;
|
|
464
|
-
gl_FragColor = vec4(edgeColor, 1.0) * vec4(d);
|
|
465
|
-
}`
|
|
466
|
-
});
|
|
467
|
-
}
|
|
468
|
-
|
|
469
|
-
getSeperableBlurMaterial(maxRadius) {
|
|
470
|
-
return new ShaderMaterial({
|
|
471
|
-
defines: {
|
|
472
|
-
MAX_RADIUS: maxRadius
|
|
473
|
-
},
|
|
474
|
-
uniforms: {
|
|
475
|
-
colorTexture: {
|
|
476
|
-
value: null
|
|
477
|
-
},
|
|
478
|
-
texSize: {
|
|
479
|
-
value: new Vector2(0.5, 0.5)
|
|
480
|
-
},
|
|
481
|
-
direction: {
|
|
482
|
-
value: new Vector2(0.5, 0.5)
|
|
483
|
-
},
|
|
484
|
-
kernelRadius: {
|
|
485
|
-
value: 1.0
|
|
486
|
-
}
|
|
487
|
-
},
|
|
488
|
-
vertexShader: `varying vec2 vUv;
|
|
489
|
-
void main() {
|
|
490
|
-
vUv = uv;
|
|
491
|
-
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
492
|
-
}`,
|
|
493
|
-
fragmentShader: `#include <common>
|
|
494
|
-
varying vec2 vUv;
|
|
495
|
-
uniform sampler2D colorTexture;
|
|
496
|
-
uniform vec2 texSize;
|
|
497
|
-
uniform vec2 direction;
|
|
498
|
-
uniform float kernelRadius;
|
|
499
|
-
float gaussianPdf(in float x, in float sigma) {
|
|
500
|
-
return 0.39894 * exp( -0.5 * x * x/( sigma * sigma))/sigma;
|
|
501
|
-
}
|
|
502
|
-
void main() {
|
|
503
|
-
vec2 invSize = 1.0 / texSize;
|
|
504
|
-
float weightSum = gaussianPdf(0.0, kernelRadius);
|
|
505
|
-
vec4 diffuseSum = texture2D( colorTexture, vUv) * weightSum;
|
|
506
|
-
vec2 delta = direction * invSize * kernelRadius/float(MAX_RADIUS);
|
|
507
|
-
vec2 uvOffset = delta;
|
|
508
|
-
for( int i = 1; i <= MAX_RADIUS; i ++ ) {
|
|
509
|
-
float w = gaussianPdf(uvOffset.x, kernelRadius);
|
|
510
|
-
vec4 sample1 = texture2D( colorTexture, vUv + uvOffset);
|
|
511
|
-
vec4 sample2 = texture2D( colorTexture, vUv - uvOffset);
|
|
512
|
-
diffuseSum += ((sample1 + sample2) * w);
|
|
513
|
-
weightSum += (2.0 * w);
|
|
514
|
-
uvOffset += delta;
|
|
515
|
-
}
|
|
516
|
-
gl_FragColor = diffuseSum/weightSum;
|
|
517
|
-
}`
|
|
518
|
-
});
|
|
519
|
-
}
|
|
520
|
-
|
|
521
|
-
getOverlayMaterial() {
|
|
522
|
-
return new ShaderMaterial({
|
|
523
|
-
uniforms: {
|
|
524
|
-
maskTexture: {
|
|
525
|
-
value: null
|
|
526
|
-
},
|
|
527
|
-
edgeTexture1: {
|
|
528
|
-
value: null
|
|
529
|
-
},
|
|
530
|
-
edgeTexture2: {
|
|
531
|
-
value: null
|
|
532
|
-
},
|
|
533
|
-
patternTexture: {
|
|
534
|
-
value: null
|
|
535
|
-
},
|
|
536
|
-
edgeStrength: {
|
|
537
|
-
value: 1.0
|
|
538
|
-
},
|
|
539
|
-
edgeGlow: {
|
|
540
|
-
value: 1.0
|
|
541
|
-
},
|
|
542
|
-
usePatternTexture: {
|
|
543
|
-
value: 0.0
|
|
544
|
-
}
|
|
545
|
-
},
|
|
546
|
-
vertexShader: `varying vec2 vUv;
|
|
547
|
-
void main() {
|
|
548
|
-
vUv = uv;
|
|
549
|
-
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
550
|
-
}`,
|
|
551
|
-
fragmentShader: `varying vec2 vUv;
|
|
552
|
-
uniform sampler2D maskTexture;
|
|
553
|
-
uniform sampler2D edgeTexture1;
|
|
554
|
-
uniform sampler2D edgeTexture2;
|
|
555
|
-
uniform sampler2D patternTexture;
|
|
556
|
-
uniform float edgeStrength;
|
|
557
|
-
uniform float edgeGlow;
|
|
558
|
-
uniform bool usePatternTexture;
|
|
559
|
-
void main() {
|
|
560
|
-
vec4 edgeValue1 = texture2D(edgeTexture1, vUv);
|
|
561
|
-
vec4 edgeValue2 = texture2D(edgeTexture2, vUv);
|
|
562
|
-
vec4 maskColor = texture2D(maskTexture, vUv);
|
|
563
|
-
vec4 patternColor = texture2D(patternTexture, 6.0 * vUv);
|
|
564
|
-
float visibilityFactor = 1.0 - maskColor.g > 0.0 ? 1.0 : 0.5;
|
|
565
|
-
vec4 edgeValue = edgeValue1 + edgeValue2 * edgeGlow;
|
|
566
|
-
vec4 finalColor = edgeStrength * maskColor.r * edgeValue;
|
|
567
|
-
if(usePatternTexture)
|
|
568
|
-
finalColor += + visibilityFactor * (1.0 - maskColor.r) * (1.0 - patternColor.r);
|
|
569
|
-
gl_FragColor = finalColor;
|
|
570
|
-
}`,
|
|
571
|
-
blending: AdditiveBlending,
|
|
572
|
-
depthTest: false,
|
|
573
|
-
depthWrite: false,
|
|
574
|
-
transparent: true
|
|
575
|
-
});
|
|
576
|
-
}
|
|
577
|
-
|
|
578
|
-
}
|
|
579
|
-
|
|
580
|
-
export { OutlinePass };
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@babel/runtime/helpers/defineProperty"),t=require("three");function r(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}var s=r(e);exports.FullScreenQuad=class{constructor(e){s.default(this,"camera",new t.OrthographicCamera(-1,1,1,-1,0,1)),s.default(this,"geometry",new t.PlaneGeometry(2,2)),s.default(this,"mesh",void 0),this.mesh=new t.Mesh(this.geometry,e)}get material(){return this.mesh.material}set material(e){this.mesh.material=e}dispose(){this.mesh.geometry.dispose()}render(e){e.render(this.mesh,this.camera)}},exports.Pass=class{constructor(){s.default(this,"enabled",!0),s.default(this,"needsSwap",!0),s.default(this,"clear",!1),s.default(this,"renderToScreen",!1)}setSize(e,t){}render(e,t,r,s,a){console.error("THREE.Pass: .render() must be implemented in derived pass.")}};
|
package/postprocessing/Pass.d.ts
DELETED
|
@@ -1,20 +0,0 @@
|
|
|
1
|
-
import { OrthographicCamera, PlaneGeometry, Material, Renderer, WebGLRenderer, WebGLRenderTarget } from 'three';
|
|
2
|
-
declare class Pass {
|
|
3
|
-
enabled: boolean;
|
|
4
|
-
needsSwap: boolean;
|
|
5
|
-
clear: boolean;
|
|
6
|
-
renderToScreen: boolean;
|
|
7
|
-
setSize(width: number, height: number): void;
|
|
8
|
-
render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget, deltaTime: number, maskActive?: unknown): void;
|
|
9
|
-
}
|
|
10
|
-
declare class FullScreenQuad<TMaterial extends Material = Material> {
|
|
11
|
-
camera: OrthographicCamera;
|
|
12
|
-
geometry: PlaneGeometry;
|
|
13
|
-
private mesh;
|
|
14
|
-
constructor(material: TMaterial);
|
|
15
|
-
get material(): TMaterial;
|
|
16
|
-
set material(value: TMaterial);
|
|
17
|
-
dispose(): void;
|
|
18
|
-
render(renderer: Renderer): void;
|
|
19
|
-
}
|
|
20
|
-
export { Pass, FullScreenQuad };
|
package/postprocessing/Pass.js
DELETED
|
@@ -1,61 +0,0 @@
|
|
|
1
|
-
import _defineProperty from '@babel/runtime/helpers/esm/defineProperty';
|
|
2
|
-
import { OrthographicCamera, PlaneGeometry, Mesh } from 'three';
|
|
3
|
-
|
|
4
|
-
class Pass {
|
|
5
|
-
constructor() {
|
|
6
|
-
_defineProperty(this, "enabled", true);
|
|
7
|
-
|
|
8
|
-
_defineProperty(this, "needsSwap", true);
|
|
9
|
-
|
|
10
|
-
_defineProperty(this, "clear", false);
|
|
11
|
-
|
|
12
|
-
_defineProperty(this, "renderToScreen", false);
|
|
13
|
-
}
|
|
14
|
-
|
|
15
|
-
setSize(
|
|
16
|
-
/* eslint-disable @typescript-eslint/no-unused-vars */
|
|
17
|
-
|
|
18
|
-
/* eslint-disable no-unused-vars */
|
|
19
|
-
width, height) {}
|
|
20
|
-
|
|
21
|
-
render(
|
|
22
|
-
/* eslint-disable @typescript-eslint/no-unused-vars */
|
|
23
|
-
|
|
24
|
-
/* eslint-disable no-unused-vars */
|
|
25
|
-
renderer, writeBuffer, readBuffer, deltaTime, maskActive) {
|
|
26
|
-
console.error('THREE.Pass: .render() must be implemented in derived pass.');
|
|
27
|
-
}
|
|
28
|
-
|
|
29
|
-
} // Helper for passes that need to fill the viewport with a single quad.
|
|
30
|
-
|
|
31
|
-
|
|
32
|
-
class FullScreenQuad {
|
|
33
|
-
constructor(material) {
|
|
34
|
-
_defineProperty(this, "camera", new OrthographicCamera(-1, 1, 1, -1, 0, 1));
|
|
35
|
-
|
|
36
|
-
_defineProperty(this, "geometry", new PlaneGeometry(2, 2));
|
|
37
|
-
|
|
38
|
-
_defineProperty(this, "mesh", void 0);
|
|
39
|
-
|
|
40
|
-
this.mesh = new Mesh(this.geometry, material);
|
|
41
|
-
}
|
|
42
|
-
|
|
43
|
-
get material() {
|
|
44
|
-
return this.mesh.material;
|
|
45
|
-
}
|
|
46
|
-
|
|
47
|
-
set material(value) {
|
|
48
|
-
this.mesh.material = value;
|
|
49
|
-
}
|
|
50
|
-
|
|
51
|
-
dispose() {
|
|
52
|
-
this.mesh.geometry.dispose();
|
|
53
|
-
}
|
|
54
|
-
|
|
55
|
-
render(renderer) {
|
|
56
|
-
renderer.render(this.mesh, this.camera);
|
|
57
|
-
}
|
|
58
|
-
|
|
59
|
-
}
|
|
60
|
-
|
|
61
|
-
export { FullScreenQuad, Pass };
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@babel/runtime/helpers/defineProperty"),r=require("three"),t=require("./Pass.cjs.js");function a(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}var l=a(e);class i extends t.Pass{constructor(e,t,a,i,o=0){super(),l.default(this,"scene",void 0),l.default(this,"camera",void 0),l.default(this,"overrideMaterial",void 0),l.default(this,"clearColor",void 0),l.default(this,"clearAlpha",void 0),l.default(this,"clearDepth",!1),l.default(this,"_oldClearColor",new r.Color),this.scene=e,this.camera=t,this.overrideMaterial=a,this.clearColor=i,this.clearAlpha=o,this.clear=!0,this.needsSwap=!1}render(e,r,t){let a,l=e.autoClear;e.autoClear=!1;let i=null;void 0!==this.overrideMaterial&&(i=this.scene.overrideMaterial,this.scene.overrideMaterial=this.overrideMaterial),this.clearColor&&(e.getClearColor(this._oldClearColor),a=e.getClearAlpha(),e.setClearColor(this.clearColor,this.clearAlpha)),this.clearDepth&&e.clearDepth(),e.setRenderTarget(this.renderToScreen?null:t),this.clear&&e.clear(e.autoClearColor,e.autoClearDepth,e.autoClearStencil),e.render(this.scene,this.camera),this.clearColor&&e.setClearColor(this._oldClearColor,a),void 0!==this.overrideMaterial&&(this.scene.overrideMaterial=i),e.autoClear=l}}exports.RenderPass=i;
|
|
@@ -1,14 +0,0 @@
|
|
|
1
|
-
import { Camera, Color, Material, Scene, WebGLRenderTarget, WebGLRenderer } from 'three';
|
|
2
|
-
import { Pass } from './Pass';
|
|
3
|
-
declare class RenderPass extends Pass {
|
|
4
|
-
scene: Scene;
|
|
5
|
-
camera: Camera;
|
|
6
|
-
overrideMaterial: Material | undefined;
|
|
7
|
-
clearColor: Color | undefined;
|
|
8
|
-
clearAlpha: number;
|
|
9
|
-
clearDepth: boolean;
|
|
10
|
-
private _oldClearColor;
|
|
11
|
-
constructor(scene: Scene, camera: Camera, overrideMaterial?: Material, clearColor?: Color, clearAlpha?: number);
|
|
12
|
-
render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
|
|
13
|
-
}
|
|
14
|
-
export { RenderPass };
|