three-stdlib 2.22.5 → 2.22.7

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Files changed (1091) hide show
  1. package/LICENSE +1 -1
  2. package/README.md +0 -2
  3. package/package.json +34 -14
  4. package/BufferGeometryUtils-903f7ecb.js +0 -1
  5. package/BufferGeometryUtils-f2288d1c.js +0 -740
  6. package/Nodes-2106b101.js +0 -352
  7. package/Nodes-8947ba9a.js +0 -1
  8. package/_polyfill/CompressedArrayTexture.cjs.js +0 -1
  9. package/_polyfill/CompressedArrayTexture.js +0 -13
  10. package/_polyfill/Data3DTexture.cjs.js +0 -1
  11. package/_polyfill/Data3DTexture.js +0 -23
  12. package/animation/AnimationClipCreator.cjs.js +0 -1
  13. package/animation/AnimationClipCreator.d.ts +0 -12
  14. package/animation/AnimationClipCreator.js +0 -77
  15. package/animation/CCDIKSolver.cjs.js +0 -1
  16. package/animation/CCDIKSolver.d.ts +0 -25
  17. package/animation/CCDIKSolver.js +0 -304
  18. package/animation/MMDAnimationHelper.cjs.js +0 -1
  19. package/animation/MMDAnimationHelper.d.ts +0 -103
  20. package/animation/MMDAnimationHelper.js +0 -705
  21. package/animation/MMDPhysics.cjs.js +0 -1
  22. package/animation/MMDPhysics.d.ts +0 -119
  23. package/animation/MMDPhysics.js +0 -976
  24. package/cameras/CinematicCamera.cjs.js +0 -1
  25. package/cameras/CinematicCamera.d.ts +0 -41
  26. package/cameras/CinematicCamera.js +0 -139
  27. package/controls/ArcballControls.cjs.js +0 -1
  28. package/controls/ArcballControls.d.ts +0 -161
  29. package/controls/ArcballControls.js +0 -2642
  30. package/controls/DeviceOrientationControls.cjs.js +0 -1
  31. package/controls/DeviceOrientationControls.d.ts +0 -24
  32. package/controls/DeviceOrientationControls.js +0 -119
  33. package/controls/DragControls.cjs.js +0 -1
  34. package/controls/DragControls.d.ts +0 -34
  35. package/controls/DragControls.js +0 -274
  36. package/controls/FirstPersonControls.cjs.js +0 -1
  37. package/controls/FirstPersonControls.d.ts +0 -48
  38. package/controls/FirstPersonControls.js +0 -290
  39. package/controls/FlyControls.cjs.js +0 -1
  40. package/controls/FlyControls.d.ts +0 -32
  41. package/controls/FlyControls.js +0 -309
  42. package/controls/OrbitControls.cjs.js +0 -1
  43. package/controls/OrbitControls.d.ts +0 -63
  44. package/controls/OrbitControls.js +0 -980
  45. package/controls/PointerLockControls.cjs.js +0 -1
  46. package/controls/PointerLockControls.d.ts +0 -24
  47. package/controls/PointerLockControls.js +0 -135
  48. package/controls/TrackballControls.cjs.js +0 -1
  49. package/controls/TrackballControls.d.ts +0 -95
  50. package/controls/TrackballControls.js +0 -653
  51. package/controls/TransformControls.cjs.js +0 -1
  52. package/controls/TransformControls.d.ts +0 -151
  53. package/controls/TransformControls.js +0 -1275
  54. package/controls/experimental/CameraControls.cjs.js +0 -1
  55. package/controls/experimental/CameraControls.d.ts +0 -170
  56. package/controls/experimental/CameraControls.js +0 -953
  57. package/csm/CSM.cjs.js +0 -1
  58. package/csm/CSM.d.ts +0 -61
  59. package/csm/CSM.js +0 -305
  60. package/csm/CSMFrustum.cjs.js +0 -1
  61. package/csm/CSMFrustum.d.ts +0 -19
  62. package/csm/CSMFrustum.js +0 -90
  63. package/csm/CSMHelper.cjs.js +0 -1
  64. package/csm/CSMHelper.d.ts +0 -26
  65. package/csm/CSMHelper.js +0 -128
  66. package/csm/CSMShader.cjs.js +0 -1
  67. package/csm/CSMShader.d.ts +0 -4
  68. package/csm/CSMShader.js +0 -255
  69. package/curves/CurveExtras.cjs.js +0 -1
  70. package/curves/CurveExtras.d.ts +0 -68
  71. package/curves/CurveExtras.js +0 -266
  72. package/curves/NURBSCurve.cjs.js +0 -1
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  75. package/curves/NURBSSurface.cjs.js +0 -1
  76. package/curves/NURBSSurface.d.ts +0 -13
  77. package/curves/NURBSSurface.js +0 -44
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  79. package/curves/NURBSUtils.d.ts +0 -22
  80. package/curves/NURBSUtils.js +0 -375
  81. package/custom.d.cjs.js +0 -1
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  83. package/deprecated/Geometry.cjs.js +0 -1
  84. package/deprecated/Geometry.d.ts +0 -342
  85. package/deprecated/Geometry.js +0 -1261
  86. package/effects/AnaglyphEffect.cjs.js +0 -1
  87. package/effects/AnaglyphEffect.d.ts +0 -11
  88. package/effects/AnaglyphEffect.js +0 -85
  89. package/effects/AsciiEffect.cjs.js +0 -1
  90. package/effects/AsciiEffect.d.ts +0 -18
  91. package/effects/AsciiEffect.js +0 -203
  92. package/effects/OutlineEffect.cjs.js +0 -1
  93. package/effects/OutlineEffect.d.ts +0 -28
  94. package/effects/OutlineEffect.js +0 -378
  95. package/effects/ParallaxBarrierEffect.cjs.js +0 -1
  96. package/effects/ParallaxBarrierEffect.d.ts +0 -8
  97. package/effects/ParallaxBarrierEffect.js +0 -63
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  101. package/effects/StereoEffect.cjs.js +0 -1
  102. package/effects/StereoEffect.d.ts +0 -9
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  104. package/environments/RoomEnvironment.cjs.js +0 -1
  105. package/environments/RoomEnvironment.d.ts +0 -5
  106. package/environments/RoomEnvironment.js +0 -92
  107. package/exporters/ColladaExporter.cjs.js +0 -1
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  109. package/exporters/ColladaExporter.js +0 -425
  110. package/exporters/DRACOExporter.cjs.js +0 -1
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  116. package/exporters/MMDExporter.cjs.js +0 -1
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  118. package/exporters/MMDExporter.js +0 -160
  119. package/exporters/OBJExporter.cjs.js +0 -1
  120. package/exporters/OBJExporter.d.ts +0 -18
  121. package/exporters/OBJExporter.js +0 -228
  122. package/exporters/PLYExporter.cjs.js +0 -1
  123. package/exporters/PLYExporter.d.ts +0 -11
  124. package/exporters/PLYExporter.js +0 -339
  125. package/exporters/STLExporter.cjs.js +0 -1
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  127. package/exporters/STLExporter.js +0 -180
  128. package/exporters/USDZExporter.cjs.js +0 -1
  129. package/exporters/USDZExporter.d.ts +0 -27
  130. package/exporters/USDZExporter.js +0 -388
  131. package/geometries/BoxLineGeometry.cjs.js +0 -1
  132. package/geometries/BoxLineGeometry.d.ts +0 -12
  133. package/geometries/BoxLineGeometry.js +0 -52
  134. package/geometries/ConvexGeometry.cjs.js +0 -1
  135. package/geometries/ConvexGeometry.d.ts +0 -5
  136. package/geometries/ConvexGeometry.js +0 -38
  137. package/geometries/DecalGeometry.cjs.js +0 -1
  138. package/geometries/DecalGeometry.d.ts +0 -10
  139. package/geometries/DecalGeometry.js +0 -238
  140. package/geometries/LightningStrike.cjs.js +0 -1
  141. package/geometries/LightningStrike.d.ts +0 -108
  142. package/geometries/LightningStrike.js +0 -740
  143. package/geometries/ParametricGeometries.cjs.js +0 -1
  144. package/geometries/ParametricGeometries.d.ts +0 -32
  145. package/geometries/ParametricGeometries.js +0 -179
  146. package/geometries/ParametricGeometry.cjs.js +0 -1
  147. package/geometries/ParametricGeometry.d.ts +0 -18
  148. package/geometries/ParametricGeometry.js +0 -87
  149. package/geometries/RoundedBoxGeometry.cjs.js +0 -1
  150. package/geometries/RoundedBoxGeometry.d.ts +0 -5
  151. package/geometries/RoundedBoxGeometry.js +0 -122
  152. package/geometries/TeapotGeometry.cjs.js +0 -1
  153. package/geometries/TeapotGeometry.d.ts +0 -13
  154. package/geometries/TeapotGeometry.js +0 -297
  155. package/geometries/TextGeometry.cjs.js +0 -1
  156. package/geometries/TextGeometry.d.ts +0 -18
  157. package/geometries/TextGeometry.js +0 -37
  158. package/helpers/LightProbeHelper.cjs.js +0 -1
  159. package/helpers/LightProbeHelper.d.ts +0 -10
  160. package/helpers/LightProbeHelper.js +0 -40
  161. package/helpers/PositionalAudioHelper.cjs.js +0 -1
  162. package/helpers/PositionalAudioHelper.d.ts +0 -13
  163. package/helpers/PositionalAudioHelper.js +0 -75
  164. package/helpers/RectAreaLightHelper.cjs.js +0 -1
  165. package/helpers/RectAreaLightHelper.d.ts +0 -10
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  169. package/helpers/VertexNormalsHelper.js +0 -75
  170. package/helpers/VertexTangentsHelper.cjs.js +0 -1
  171. package/helpers/VertexTangentsHelper.d.ts +0 -10
  172. package/helpers/VertexTangentsHelper.js +0 -63
  173. package/index.cjs.js +0 -1
  174. package/index.d.ts +0 -254
  175. package/index.js +0 -337
  176. package/interactive/HTMLMesh.cjs.js +0 -1
  177. package/interactive/HTMLMesh.d.ts +0 -6
  178. package/interactive/HTMLMesh.js +0 -406
  179. package/interactive/InteractiveGroup.cjs.js +0 -1
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  182. package/interactive/SelectionBox.cjs.js +0 -1
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  185. package/interactive/SelectionHelper.cjs.js +0 -1
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  188. package/libs/MeshoptDecoder.cjs.js +0 -1
  189. package/libs/MeshoptDecoder.d.ts +0 -12
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  191. package/libs/MotionControllers.cjs.js +0 -1
  192. package/libs/MotionControllers.d.ts +0 -132
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  194. package/lights/LightProbeGenerator.cjs.js +0 -1
  195. package/lights/LightProbeGenerator.d.ts +0 -6
  196. package/lights/LightProbeGenerator.js +0 -200
  197. package/lights/RectAreaLightUniformsLib.cjs.js +0 -1
  198. package/lights/RectAreaLightUniformsLib.d.ts +0 -3
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  203. package/lines/LineGeometry.cjs.js +0 -1
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  215. package/lines/Wireframe.cjs.js +0 -1
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  221. package/loaders/3DMLoader.cjs.js +0 -1
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@@ -1,339 +0,0 @@
1
- import { Mesh, Vector3, Matrix3 } from 'three';
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-
3
- /**
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- * https://github.com/gkjohnson/ply-exporter-js
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- *
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- * Usage:
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- * const exporter = new PLYExporter();
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- *
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- * // second argument is a list of options
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- * exporter.parse(mesh, data => console.log(data), { binary: true, excludeAttributes: [ 'color' ], littleEndian: true });
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- *
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- * Format Definition:
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- * http://paulbourke.net/dataformats/ply/
14
- */
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-
16
- class PLYExporter {
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- parse(object, onDone, options) {
18
- if (onDone && typeof onDone === 'object') {
19
- console.warn('THREE.PLYExporter: The options parameter is now the third argument to the "parse" function. See the documentation for the new API.');
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- options = onDone;
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- onDone = undefined;
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- } // Default options
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-
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-
25
- const defaultOptions = {
26
- binary: false,
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- excludeAttributes: [],
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- // normal, uv, color, index
29
- littleEndian: false
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- };
31
- options = Object.assign(defaultOptions, options);
32
- const excludeAttributes = options.excludeAttributes;
33
- let includeNormals = false;
34
- let includeColors = false;
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- let includeUVs = false; // count the vertices, check which properties are used,
36
- // and cache the BufferGeometry
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-
38
- let vertexCount = 0;
39
- let faceCount = 0;
40
- object.traverse(function (child) {
41
- if (child instanceof Mesh && child.isMesh) {
42
- const mesh = child;
43
- const geometry = mesh.geometry;
44
-
45
- if (!geometry.isBufferGeometry) {
46
- throw new Error('THREE.PLYExporter: Geometry is not of type THREE.BufferGeometry.');
47
- }
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-
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- const vertices = geometry.getAttribute('position');
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- const normals = geometry.getAttribute('normal');
51
- const uvs = geometry.getAttribute('uv');
52
- const colors = geometry.getAttribute('color');
53
- const indices = geometry.getIndex();
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-
55
- if (vertices === undefined) {
56
- return;
57
- }
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-
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- vertexCount += vertices.count;
60
- faceCount += indices ? indices.count / 3 : vertices.count / 3;
61
- if (normals !== undefined) includeNormals = true;
62
- if (uvs !== undefined) includeUVs = true;
63
- if (colors !== undefined) includeColors = true;
64
- }
65
- });
66
- const includeIndices = (excludeAttributes === null || excludeAttributes === void 0 ? void 0 : excludeAttributes.indexOf('index')) === -1;
67
- includeNormals = includeNormals && (excludeAttributes === null || excludeAttributes === void 0 ? void 0 : excludeAttributes.indexOf('normal')) === -1;
68
- includeColors = includeColors && (excludeAttributes === null || excludeAttributes === void 0 ? void 0 : excludeAttributes.indexOf('color')) === -1;
69
- includeUVs = includeUVs && (excludeAttributes === null || excludeAttributes === void 0 ? void 0 : excludeAttributes.indexOf('uv')) === -1;
70
-
71
- if (includeIndices && faceCount !== Math.floor(faceCount)) {
72
- // point cloud meshes will not have an index array and may not have a
73
- // number of vertices that is divisble by 3 (and therefore representable
74
- // as triangles)
75
- console.error('PLYExporter: Failed to generate a valid PLY file with triangle indices because the ' + 'number of indices is not divisible by 3.');
76
- return null;
77
- }
78
-
79
- const indexByteCount = 4;
80
- let header = 'ply\n' + `format ${options.binary ? options.littleEndian ? 'binary_little_endian' : 'binary_big_endian' : 'ascii'} 1.0\n` + `element vertex ${vertexCount}\n` + // position
81
- 'property float x\n' + 'property float y\n' + 'property float z\n';
82
-
83
- if (includeNormals) {
84
- // normal
85
- header += 'property float nx\n' + 'property float ny\n' + 'property float nz\n';
86
- }
87
-
88
- if (includeUVs) {
89
- // uvs
90
- header += 'property float s\n' + 'property float t\n';
91
- }
92
-
93
- if (includeColors) {
94
- // colors
95
- header += 'property uchar red\n' + 'property uchar green\n' + 'property uchar blue\n';
96
- }
97
-
98
- if (includeIndices) {
99
- // faces
100
- header += `${`element face ${faceCount}\n`}property list uchar int vertex_index\n`;
101
- }
102
-
103
- header += 'end_header\n'; // Generate attribute data
104
-
105
- const vertex = new Vector3();
106
- const normalMatrixWorld = new Matrix3();
107
- let result = null;
108
-
109
- if (options.binary) {
110
- // Binary File Generation
111
- const headerBin = new TextEncoder().encode(header); // 3 position values at 4 bytes
112
- // 3 normal values at 4 bytes
113
- // 3 color channels with 1 byte
114
- // 2 uv values at 4 bytes
115
-
116
- const vertexListLength = vertexCount * (4 * 3 + (includeNormals ? 4 * 3 : 0) + (includeColors ? 3 : 0) + (includeUVs ? 4 * 2 : 0)); // 1 byte shape desciptor
117
- // 3 vertex indices at ${indexByteCount} bytes
118
-
119
- const faceListLength = includeIndices ? faceCount * (indexByteCount * 3 + 1) : 0;
120
- const output = new DataView(new ArrayBuffer(headerBin.length + vertexListLength + faceListLength));
121
- new Uint8Array(output.buffer).set(headerBin, 0);
122
- let vOffset = headerBin.length;
123
- let fOffset = headerBin.length + vertexListLength;
124
- let writtenVertices = 0;
125
- this.traverseMeshes(object, function (mesh, geometry) {
126
- const vertices = geometry.getAttribute('position');
127
- const normals = geometry.getAttribute('normal');
128
- const uvs = geometry.getAttribute('uv');
129
- const colors = geometry.getAttribute('color');
130
- const indices = geometry.getIndex();
131
- normalMatrixWorld.getNormalMatrix(mesh.matrixWorld);
132
-
133
- for (let i = 0, l = vertices.count; i < l; i++) {
134
- vertex.x = vertices.getX(i);
135
- vertex.y = vertices.getY(i);
136
- vertex.z = vertices.getZ(i);
137
- vertex.applyMatrix4(mesh.matrixWorld); // Position information
138
-
139
- output.setFloat32(vOffset, vertex.x, options.littleEndian);
140
- vOffset += 4;
141
- output.setFloat32(vOffset, vertex.y, options.littleEndian);
142
- vOffset += 4;
143
- output.setFloat32(vOffset, vertex.z, options.littleEndian);
144
- vOffset += 4; // Normal information
145
-
146
- if (includeNormals) {
147
- if (normals != null) {
148
- vertex.x = normals.getX(i);
149
- vertex.y = normals.getY(i);
150
- vertex.z = normals.getZ(i);
151
- vertex.applyMatrix3(normalMatrixWorld).normalize();
152
- output.setFloat32(vOffset, vertex.x, options.littleEndian);
153
- vOffset += 4;
154
- output.setFloat32(vOffset, vertex.y, options.littleEndian);
155
- vOffset += 4;
156
- output.setFloat32(vOffset, vertex.z, options.littleEndian);
157
- vOffset += 4;
158
- } else {
159
- output.setFloat32(vOffset, 0, options.littleEndian);
160
- vOffset += 4;
161
- output.setFloat32(vOffset, 0, options.littleEndian);
162
- vOffset += 4;
163
- output.setFloat32(vOffset, 0, options.littleEndian);
164
- vOffset += 4;
165
- }
166
- } // UV information
167
-
168
-
169
- if (includeUVs) {
170
- if (uvs != null) {
171
- output.setFloat32(vOffset, uvs.getX(i), options.littleEndian);
172
- vOffset += 4;
173
- output.setFloat32(vOffset, uvs.getY(i), options.littleEndian);
174
- vOffset += 4;
175
- } else if (!includeUVs) {
176
- output.setFloat32(vOffset, 0, options.littleEndian);
177
- vOffset += 4;
178
- output.setFloat32(vOffset, 0, options.littleEndian);
179
- vOffset += 4;
180
- }
181
- } // Color information
182
-
183
-
184
- if (includeColors) {
185
- if (colors != null) {
186
- output.setUint8(vOffset, Math.floor(colors.getX(i) * 255));
187
- vOffset += 1;
188
- output.setUint8(vOffset, Math.floor(colors.getY(i) * 255));
189
- vOffset += 1;
190
- output.setUint8(vOffset, Math.floor(colors.getZ(i) * 255));
191
- vOffset += 1;
192
- } else {
193
- output.setUint8(vOffset, 255);
194
- vOffset += 1;
195
- output.setUint8(vOffset, 255);
196
- vOffset += 1;
197
- output.setUint8(vOffset, 255);
198
- vOffset += 1;
199
- }
200
- }
201
- }
202
-
203
- if (includeIndices) {
204
- // Create the face list
205
- if (indices !== null) {
206
- for (let i = 0, l = indices.count; i < l; i += 3) {
207
- output.setUint8(fOffset, 3);
208
- fOffset += 1;
209
- output.setUint32(fOffset, indices.getX(i + 0) + writtenVertices, options.littleEndian);
210
- fOffset += indexByteCount;
211
- output.setUint32(fOffset, indices.getX(i + 1) + writtenVertices, options.littleEndian);
212
- fOffset += indexByteCount;
213
- output.setUint32(fOffset, indices.getX(i + 2) + writtenVertices, options.littleEndian);
214
- fOffset += indexByteCount;
215
- }
216
- } else {
217
- for (let i = 0, l = vertices.count; i < l; i += 3) {
218
- output.setUint8(fOffset, 3);
219
- fOffset += 1;
220
- output.setUint32(fOffset, writtenVertices + i, options.littleEndian);
221
- fOffset += indexByteCount;
222
- output.setUint32(fOffset, writtenVertices + i + 1, options.littleEndian);
223
- fOffset += indexByteCount;
224
- output.setUint32(fOffset, writtenVertices + i + 2, options.littleEndian);
225
- fOffset += indexByteCount;
226
- }
227
- }
228
- } // Save the amount of verts we've already written so we can offset
229
- // the face index on the next mesh
230
-
231
-
232
- writtenVertices += vertices.count;
233
- });
234
- result = output.buffer;
235
- } else {
236
- // Ascii File Generation
237
- // count the number of vertices
238
- let writtenVertices = 0;
239
- let vertexList = '';
240
- let faceList = '';
241
- this.traverseMeshes(object, function (mesh, geometry) {
242
- const vertices = geometry.getAttribute('position');
243
- const normals = geometry.getAttribute('normal');
244
- const uvs = geometry.getAttribute('uv');
245
- const colors = geometry.getAttribute('color');
246
- const indices = geometry.getIndex();
247
- normalMatrixWorld.getNormalMatrix(mesh.matrixWorld); // form each line
248
-
249
- for (let i = 0, l = vertices.count; i < l; i++) {
250
- vertex.x = vertices.getX(i);
251
- vertex.y = vertices.getY(i);
252
- vertex.z = vertices.getZ(i);
253
- vertex.applyMatrix4(mesh.matrixWorld); // Position information
254
-
255
- let line = vertex.x + ' ' + vertex.y + ' ' + vertex.z; // Normal information
256
-
257
- if (includeNormals) {
258
- if (normals != null) {
259
- vertex.x = normals.getX(i);
260
- vertex.y = normals.getY(i);
261
- vertex.z = normals.getZ(i);
262
- vertex.applyMatrix3(normalMatrixWorld).normalize();
263
- line += ' ' + vertex.x + ' ' + vertex.y + ' ' + vertex.z;
264
- } else {
265
- line += ' 0 0 0';
266
- }
267
- } // UV information
268
-
269
-
270
- if (includeUVs) {
271
- if (uvs != null) {
272
- line += ' ' + uvs.getX(i) + ' ' + uvs.getY(i);
273
- } else if (includeUVs) {
274
- line += ' 0 0';
275
- }
276
- } // Color information
277
-
278
-
279
- if (includeColors) {
280
- if (colors != null) {
281
- line += ' ' + Math.floor(colors.getX(i) * 255) + ' ' + Math.floor(colors.getY(i) * 255) + ' ' + Math.floor(colors.getZ(i) * 255);
282
- } else {
283
- line += ' 255 255 255';
284
- }
285
- }
286
-
287
- vertexList += line + '\n';
288
- } // Create the face list
289
-
290
-
291
- if (includeIndices) {
292
- if (indices !== null) {
293
- for (let i = 0, l = indices.count; i < l; i += 3) {
294
- faceList += `3 ${indices.getX(i + 0) + writtenVertices}`;
295
- faceList += ` ${indices.getX(i + 1) + writtenVertices}`;
296
- faceList += ` ${indices.getX(i + 2) + writtenVertices}\n`;
297
- }
298
- } else {
299
- for (let i = 0, l = vertices.count; i < l; i += 3) {
300
- faceList += `3 ${writtenVertices + i} ${writtenVertices + i + 1} ${writtenVertices + i + 2}\n`;
301
- }
302
- }
303
-
304
- faceCount += indices ? indices.count / 3 : vertices.count / 3;
305
- }
306
-
307
- writtenVertices += vertices.count;
308
- });
309
- result = `${header}${vertexList}${includeIndices ? `${faceList}\n` : '\n'}`;
310
- }
311
-
312
- if (typeof onDone === 'function') {
313
- requestAnimationFrame(() => onDone && onDone(typeof result === 'string' ? result : ''));
314
- }
315
-
316
- return result;
317
- } // Iterate over the valid meshes in the object
318
-
319
-
320
- traverseMeshes(object, cb) {
321
- object.traverse(function (child) {
322
- if (child instanceof Mesh && child.isMesh) {
323
- const mesh = child;
324
- const geometry = mesh.geometry;
325
-
326
- if (!geometry.isBufferGeometry) {
327
- throw new Error('THREE.PLYExporter: Geometry is not of type THREE.BufferGeometry.');
328
- }
329
-
330
- if (geometry.hasAttribute('position')) {
331
- cb(mesh, geometry);
332
- }
333
- }
334
- });
335
- }
336
-
337
- }
338
-
339
- export { PLYExporter };
@@ -1 +0,0 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var t=require("@babel/runtime/helpers/defineProperty"),e=require("three");function i(t){return t&&"object"==typeof t&&"default"in t?t:{default:t}}var s=i(t);exports.STLExporter=class{constructor(){s.default(this,"binary",void 0),s.default(this,"output",void 0),s.default(this,"offset",void 0),s.default(this,"objects",void 0),s.default(this,"triangles",void 0),s.default(this,"vA",void 0),s.default(this,"vB",void 0),s.default(this,"vC",void 0),s.default(this,"cb",void 0),s.default(this,"ab",void 0),s.default(this,"normal",void 0),this.binary=!1,this.output="",this.offset=80,this.objects=[],this.triangles=0,this.vA=new e.Vector3,this.vB=new e.Vector3,this.vC=new e.Vector3,this.cb=new e.Vector3,this.ab=new e.Vector3,this.normal=new e.Vector3}parse(t,i){if(this.binary=void 0!==i.binary&&i.binary,t.traverse((t=>{if(t instanceof e.Mesh&&t.isMesh){const e=t.geometry;if(!e.isBufferGeometry)throw new Error("THREE.STLExporter: Geometry is not of type THREE.BufferGeometry.");const i=e.index,s=e.getAttribute("position");this.triangles+=null!==i?i.count/3:s.count/3,this.objects.push({object3d:t,geometry:e})}})),this.binary){const t=2*this.triangles+3*this.triangles*4*4+80+4,e=new ArrayBuffer(t);this.output=new DataView(e),this.output.setUint32(this.offset,this.triangles,!0),this.offset+=4}else this.output="",this.output+="solid exported\n";for(let t=0,i=this.objects.length;t<i;t++){const i=this.objects[t].object3d,s=this.objects[t].geometry,o=s.index,r=s.getAttribute("position");if(i instanceof e.SkinnedMesh)if(null!==o)for(let t=0;t<o.count;t+=3){const e=o.getX(t+0),s=o.getX(t+1),h=o.getX(t+2);this.writeFace(e,s,h,r,i)}else for(let t=0;t<r.count;t+=3){const e=t+0,s=t+1,o=t+2;this.writeFace(e,s,o,r,i)}}return this.binary||(this.output+="endsolid exported\n"),this.output}writeFace(t,e,i,s,o){this.vA.fromBufferAttribute(s,t),this.vB.fromBufferAttribute(s,e),this.vC.fromBufferAttribute(s,i),o.isSkinnedMesh&&(o.boneTransform(t,this.vA),o.boneTransform(e,this.vB),o.boneTransform(i,this.vC)),this.vA.applyMatrix4(o.matrixWorld),this.vB.applyMatrix4(o.matrixWorld),this.vC.applyMatrix4(o.matrixWorld),this.writeNormal(this.vA,this.vB,this.vC),this.writeVertex(this.vA),this.writeVertex(this.vB),this.writeVertex(this.vC),this.binary&&this.output instanceof DataView?(this.output.setUint16(this.offset,0,!0),this.offset+=2):(this.output+="\t\tendloop\n",this.output+="\tendfacet\n")}writeNormal(t,e,i){this.cb.subVectors(i,e),this.ab.subVectors(t,e),this.cb.cross(this.ab).normalize(),this.normal.copy(this.cb).normalize(),this.binary&&this.output instanceof DataView?(this.output.setFloat32(this.offset,this.normal.x,!0),this.offset+=4,this.output.setFloat32(this.offset,this.normal.y,!0),this.offset+=4,this.output.setFloat32(this.offset,this.normal.z,!0),this.offset+=4):(this.output+=`\tfacet normal ${this.normal.x} ${this.normal.y} ${this.normal.z}\n`,this.output+="\t\touter loop\n")}writeVertex(t){this.binary&&this.output instanceof DataView?(this.output.setFloat32(this.offset,t.x,!0),this.offset+=4,this.output.setFloat32(this.offset,t.y,!0),this.offset+=4,this.output.setFloat32(this.offset,t.z,!0),this.offset+=4):this.output+="\t\t\tvertex vertex.x vertex.y vertex.z\n"}};
@@ -1,23 +0,0 @@
1
- import { Object3D } from 'three';
2
- export interface STLExporterOptions {
3
- binary?: boolean;
4
- }
5
- declare class STLExporter {
6
- private binary;
7
- private output;
8
- private offset;
9
- private objects;
10
- private triangles;
11
- private vA;
12
- private vB;
13
- private vC;
14
- private cb;
15
- private ab;
16
- private normal;
17
- constructor();
18
- parse(scene: Object3D, options: STLExporterOptions): string | DataView;
19
- private writeFace;
20
- private writeNormal;
21
- private writeVertex;
22
- }
23
- export { STLExporter };
@@ -1,180 +0,0 @@
1
- import _defineProperty from '@babel/runtime/helpers/esm/defineProperty';
2
- import { Vector3, Mesh, SkinnedMesh } from 'three';
3
-
4
- /**
5
- * Usage:
6
- * const exporter = new STLExporter();
7
- *
8
- * // second argument is a list of options
9
- * const data = exporter.parse( mesh, { binary: true } );
10
- *
11
- */
12
- // https://github.com/DefinitelyTyped/DefinitelyTyped/blob/f7ec78508c6797e42f87a4390735bc2c650a1bfd/types/three/examples/jsm/exporters/STLExporter.d.ts
13
-
14
- class STLExporter {
15
- constructor() {
16
- _defineProperty(this, "binary", void 0);
17
-
18
- _defineProperty(this, "output", void 0);
19
-
20
- _defineProperty(this, "offset", void 0);
21
-
22
- _defineProperty(this, "objects", void 0);
23
-
24
- _defineProperty(this, "triangles", void 0);
25
-
26
- _defineProperty(this, "vA", void 0);
27
-
28
- _defineProperty(this, "vB", void 0);
29
-
30
- _defineProperty(this, "vC", void 0);
31
-
32
- _defineProperty(this, "cb", void 0);
33
-
34
- _defineProperty(this, "ab", void 0);
35
-
36
- _defineProperty(this, "normal", void 0);
37
-
38
- this.binary = false;
39
- this.output = '';
40
- this.offset = 80; // skip header
41
-
42
- this.objects = [];
43
- this.triangles = 0;
44
- this.vA = new Vector3();
45
- this.vB = new Vector3();
46
- this.vC = new Vector3();
47
- this.cb = new Vector3();
48
- this.ab = new Vector3();
49
- this.normal = new Vector3();
50
- }
51
-
52
- parse(scene, options) {
53
- this.binary = options.binary !== undefined ? options.binary : false; //
54
-
55
- scene.traverse(object => {
56
- if (object instanceof Mesh && object.isMesh) {
57
- const geometry = object.geometry;
58
-
59
- if (!geometry.isBufferGeometry) {
60
- throw new Error('THREE.STLExporter: Geometry is not of type THREE.BufferGeometry.');
61
- }
62
-
63
- const index = geometry.index;
64
- const positionAttribute = geometry.getAttribute('position');
65
- this.triangles += index !== null ? index.count / 3 : positionAttribute.count / 3;
66
- this.objects.push({
67
- object3d: object,
68
- geometry: geometry
69
- });
70
- }
71
- });
72
-
73
- if (this.binary) {
74
- const bufferLength = this.triangles * 2 + this.triangles * 3 * 4 * 4 + 80 + 4;
75
- const arrayBuffer = new ArrayBuffer(bufferLength);
76
- this.output = new DataView(arrayBuffer);
77
- this.output.setUint32(this.offset, this.triangles, true);
78
- this.offset += 4;
79
- } else {
80
- this.output = '';
81
- this.output += 'solid exported\n';
82
- }
83
-
84
- for (let i = 0, il = this.objects.length; i < il; i++) {
85
- const object = this.objects[i].object3d;
86
- const geometry = this.objects[i].geometry;
87
- const index = geometry.index;
88
- const positionAttribute = geometry.getAttribute('position');
89
-
90
- if (object instanceof SkinnedMesh) {
91
- if (index !== null) {
92
- // indexed geometry
93
- for (let j = 0; j < index.count; j += 3) {
94
- const a = index.getX(j + 0);
95
- const b = index.getX(j + 1);
96
- const c = index.getX(j + 2);
97
- this.writeFace(a, b, c, positionAttribute, object);
98
- }
99
- } else {
100
- // non-indexed geometry
101
- for (let j = 0; j < positionAttribute.count; j += 3) {
102
- const a = j + 0;
103
- const b = j + 1;
104
- const c = j + 2;
105
- this.writeFace(a, b, c, positionAttribute, object);
106
- }
107
- }
108
- }
109
- }
110
-
111
- if (!this.binary) {
112
- this.output += 'endsolid exported\n';
113
- }
114
-
115
- return this.output;
116
- }
117
-
118
- writeFace(a, b, c, positionAttribute, object) {
119
- this.vA.fromBufferAttribute(positionAttribute, a);
120
- this.vB.fromBufferAttribute(positionAttribute, b);
121
- this.vC.fromBufferAttribute(positionAttribute, c);
122
-
123
- if (object.isSkinnedMesh) {
124
- object.boneTransform(a, this.vA);
125
- object.boneTransform(b, this.vB);
126
- object.boneTransform(c, this.vC);
127
- }
128
-
129
- this.vA.applyMatrix4(object.matrixWorld);
130
- this.vB.applyMatrix4(object.matrixWorld);
131
- this.vC.applyMatrix4(object.matrixWorld);
132
- this.writeNormal(this.vA, this.vB, this.vC);
133
- this.writeVertex(this.vA);
134
- this.writeVertex(this.vB);
135
- this.writeVertex(this.vC);
136
-
137
- if (this.binary && this.output instanceof DataView) {
138
- this.output.setUint16(this.offset, 0, true);
139
- this.offset += 2;
140
- } else {
141
- this.output += '\t\tendloop\n';
142
- this.output += '\tendfacet\n';
143
- }
144
- }
145
-
146
- writeNormal(vA, vB, vC) {
147
- this.cb.subVectors(vC, vB);
148
- this.ab.subVectors(vA, vB);
149
- this.cb.cross(this.ab).normalize();
150
- this.normal.copy(this.cb).normalize();
151
-
152
- if (this.binary && this.output instanceof DataView) {
153
- this.output.setFloat32(this.offset, this.normal.x, true);
154
- this.offset += 4;
155
- this.output.setFloat32(this.offset, this.normal.y, true);
156
- this.offset += 4;
157
- this.output.setFloat32(this.offset, this.normal.z, true);
158
- this.offset += 4;
159
- } else {
160
- this.output += `\tfacet normal ${this.normal.x} ${this.normal.y} ${this.normal.z}\n`;
161
- this.output += '\t\touter loop\n';
162
- }
163
- }
164
-
165
- writeVertex(vertex) {
166
- if (this.binary && this.output instanceof DataView) {
167
- this.output.setFloat32(this.offset, vertex.x, true);
168
- this.offset += 4;
169
- this.output.setFloat32(this.offset, vertex.y, true);
170
- this.offset += 4;
171
- this.output.setFloat32(this.offset, vertex.z, true);
172
- this.offset += 4;
173
- } else {
174
- this.output += `\t\t\tvertex vertex.x vertex.y vertex.z\n`;
175
- }
176
- }
177
-
178
- }
179
-
180
- export { STLExporter };
@@ -1 +0,0 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var t=require("@babel/runtime/helpers/defineProperty"),e=require("fflate"),i=require("three");function n(t){return t&&"object"==typeof t&&"default"in t?t:{default:t}}var r=n(t);exports.USDZExporter=class{constructor(){r.default(this,"PRECISION",7),r.default(this,"materials",void 0),r.default(this,"textures",void 0),r.default(this,"files",void 0),this.materials={},this.textures={},this.files={}}async parse(t){this.files["model.usda"]=null;let n=this.buildHeader();t.traverseVisible((t=>{if(t instanceof i.Mesh&&t.isMesh&&t.material.isMeshStandardMaterial){const e=t.geometry,i=t.material,r="geometries/Geometry_"+e.id+".usd";if(!(r in this.files)){const t=this.buildMeshObject(e);this.files[r]=this.buildUSDFileAsString(t)}i.uuid in this.materials||(this.materials[i.uuid]=i),n+=this.buildXform(t,e,i)}})),n+=this.buildMaterials(this.materials),this.files["model.usda"]=e.strToU8(n),n=null;for(const t in this.textures){const e=this.textures[t],i=t.split("_")[1],n=1023===e.format,r=this.imageToCanvas(e.image,i),s=await new Promise((t=>null==r?void 0:r.toBlob(t,n?"image/png":"image/jpeg",1)));s&&(this.files[`textures/Texture_${t}.${n?"png":"jpg"}`]=new Uint8Array(await s.arrayBuffer()))}let r=0;for(const t in this.files){const e=this.files[t];r+=34+t.length;const i=63&r;if(4!==i&&null!==e&&e instanceof Uint8Array){const n=new Uint8Array(64-i);this.files[t]=[e,{extra:{12345:n}}]}e&&"number"==typeof e.length&&(r=e.length)}return e.zipSync(this.files,{level:0})}imageToCanvas(t,e){if("undefined"!=typeof HTMLImageElement&&t instanceof HTMLImageElement||"undefined"!=typeof HTMLCanvasElement&&t instanceof HTMLCanvasElement||"undefined"!=typeof OffscreenCanvas&&t instanceof OffscreenCanvas||"undefined"!=typeof ImageBitmap&&t instanceof ImageBitmap){const i=1024/Math.max(t.width,t.height),n=document.createElement("canvas");n.width=t.width*Math.min(1,i),n.height=t.height*Math.min(1,i);const r=n.getContext("2d");if(null==r||r.drawImage(t,0,0,n.width,n.height),void 0!==e){const t=parseInt(e,16),i=(t>>16&255)/255,s=(t>>8&255)/255,a=(255&t)/255,o=null==r?void 0:r.getImageData(0,0,n.width,n.height);if(o){const t=null==o?void 0:o.data;for(let e=0;e<t.length;e+=4)t[e+0]=t[e+0]*i,t[e+1]=t[e+1]*s,t[e+2]=t[e+2]*a;null==r||r.putImageData(o,0,0)}}return n}}buildHeader(){return'#usda 1.0\n(\n customLayerData = {\n string creator = "Three.js USDZExporter"\n }\n metersPerUnit = 1\n upAxis = "Y"\n)\n'}buildUSDFileAsString(t){let i=this.buildHeader();return i+=t,e.strToU8(i)}buildXform(t,e,i){const n="Object_"+t.id,r=this.buildMatrix(t.matrixWorld);return t.matrixWorld.determinant()<0&&console.warn("THREE.USDZExporter: USDZ does not support negative scales",t),`def Xform "${n}" (\n prepend references = @./geometries/Geometry_${e.id}.usd@</Geometry>\n)\n{\n matrix4d xformOp:transform = ${r}\n uniform token[] xformOpOrder = ["xformOp:transform"]\n rel material:binding = </Materials/Material_${i.id}>\n}\n`}buildMatrix(t){const e=t.elements;return`( ${this.buildMatrixRow(e,0)}, ${this.buildMatrixRow(e,4)}, ${this.buildMatrixRow(e,8)}, ${this.buildMatrixRow(e,12)} )`}buildMatrixRow(t,e){return`(${t[e+0]}, ${t[e+1]}, ${t[e+2]}, ${t[e+3]})`}buildMeshObject(t){return`\ndef "Geometry"\n{\n ${this.buildMesh(t)}\n}\n`}buildMesh(t){const e=t.attributes,i=e.position.count;return`\n def Mesh "Geometry"\n {\n int[] faceVertexCounts = [${this.buildMeshVertexCount(t)}]\n int[] faceVertexIndices = [${this.buildMeshVertexIndices(t)}]\n normal3f[] normals = [${this.buildVector3Array(e.normal,i)}] (\n interpolation = "vertex"\n )\n point3f[] points = [${this.buildVector3Array(e.position,i)}]\n float2[] primvars:st = [${this.buildVector2Array(e.uv,i)}] (\n interpolation = "vertex"\n )\n uniform token subdivisionScheme = "none"\n }\n`}buildMeshVertexCount(t){const e=null!==t.index?t.index.array.length:t.attributes.position.count;return Array(e/3).fill(3).join(", ")}buildMeshVertexIndices(t){if(null!==t.index)return t.index.array.join(", ");const e=[],i=t.attributes.position.count;for(let t=0;t<i;t++)e.push(t);return e.join(", ")}buildVector3Array(t,e){if(void 0===t)return console.warn("USDZExporter: Normals missing."),Array(e).fill("(0, 0, 0)").join(", ");const i=[],n=t.array;for(let t=0;t<n.length;t+=3)i.push(`(${n[t+0].toPrecision(this.PRECISION)}, ${n[t+1].toPrecision(this.PRECISION)}, ${n[t+2].toPrecision(this.PRECISION)})`);return i.join(", ")}buildVector2Array(t,e){if(void 0===t)return console.warn("USDZExporter: UVs missing."),Array(e).fill("(0, 0)").join(", ");const i=[],n=t.array;for(let t=0;t<n.length;t+=2)i.push(`(${n[t+0].toPrecision(this.PRECISION)}, ${1-n[t+1].toPrecision(this.PRECISION)})`);return i.join(", ")}buildMaterials(t){const e=[];for(const i in t){const n=t[i];e.push(this.buildMaterial(n))}return`def "Materials"\n{\n${e.join("")}\n}\n`}buildMaterial(t){const e=" ",n=[],r=[];return null!==t.map?(n.push(`${e}color3f inputs:diffuseColor.connect = </Materials/Material_${t.id}/Texture_${t.map.id}_diffuse.outputs:rgb>`),r.push(this.buildTexture(t,t.map,"diffuse",t.color))):n.push(`${e}color3f inputs:diffuseColor = ${this.buildColor(t.color)}`),null!==t.emissiveMap?(n.push(`${e}color3f inputs:emissiveColor.connect = </Materials/Material_${t.id}/Texture_${t.emissiveMap.id}_emissive.outputs:rgb>`),r.push(this.buildTexture(t,t.emissiveMap,"emissive"))):t.emissive.getHex()>0&&n.push(`${e}color3f inputs:emissiveColor = ${this.buildColor(t.emissive)}`),null!==t.normalMap&&(n.push(`${e}normal3f inputs:normal.connect = </Materials/Material_${t.id}/Texture_${t.normalMap.id}_normal.outputs:rgb>`),r.push(this.buildTexture(t,t.normalMap,"normal"))),null!==t.aoMap&&(n.push(`${e}float inputs:occlusion.connect = </Materials/Material_${t.id}/Texture_${t.aoMap.id}_occlusion.outputs:r>`),r.push(this.buildTexture(t,t.aoMap,"occlusion"))),null!==t.roughnessMap&&1===t.roughness?(n.push(`${e}float inputs:roughness.connect = </Materials/Material_${t.id}/Texture_${t.roughnessMap.id}_roughness.outputs:g>`),r.push(this.buildTexture(t,t.roughnessMap,"roughness"))):n.push(`${e}float inputs:roughness = ${t.roughness}`),null!==t.metalnessMap&&1===t.metalness?(n.push(`${e}float inputs:metallic.connect = </Materials/Material_${t.id}/Texture_${t.metalnessMap.id}_metallic.outputs:b>`),r.push(this.buildTexture(t,t.metalnessMap,"metallic"))):n.push(`${e}float inputs:metallic = ${t.metalness}`),n.push(`${e}float inputs:opacity = ${t.opacity}`),t instanceof i.MeshPhysicalMaterial&&(n.push(`${e}float inputs:clearcoat = ${t.clearcoat}`),n.push(`${e}float inputs:clearcoatRoughness = ${t.clearcoatRoughness}`),n.push(`${e}float inputs:ior = ${t.ior}`)),`\n def Material "Material_${t.id}"\n {\n def Shader "PreviewSurface"\n {\n uniform token info:id = "UsdPreviewSurface"\n${n.join("\n")}\n int inputs:useSpecularWorkflow = 0\n token outputs:surface\n }\n token outputs:surface.connect = </Materials/Material_${t.id}/PreviewSurface.outputs:surface>\n token inputs:frame:stPrimvarName = "st"\n def Shader "uvReader_st"\n {\n uniform token info:id = "UsdPrimvarReader_float2"\n token inputs:varname.connect = </Materials/Material_${t.id}.inputs:frame:stPrimvarName>\n float2 inputs:fallback = (0.0, 0.0)\n float2 outputs:result\n }\n${r.join("\n")}\n }\n`}buildTexture(t,e,i,n){const r=e.id+(n?"_"+n.getHexString():""),s=1023===e.format;return this.textures[r]=e,`\n def Shader "Transform2d_${i}" (\n sdrMetadata = {\n string role = "math"\n }\n )\n {\n uniform token info:id = "UsdTransform2d"\n float2 inputs:in.connect = </Materials/Material_${t.id}/uvReader_st.outputs:result>\n float2 inputs:scale = ${this.buildVector2(e.repeat)}\n float2 inputs:translation = ${this.buildVector2(e.offset)}\n float2 outputs:result\n }\n def Shader "Texture_${e.id}_${i}"\n {\n uniform token info:id = "UsdUVTexture"\n asset inputs:file = @textures/Texture_${r}.${s?"png":"jpg"}@\n float2 inputs:st.connect = </Materials/Material_${t.id}/Transform2d_${i}.outputs:result>\n token inputs:wrapS = "repeat"\n token inputs:wrapT = "repeat"\n float outputs:r\n float outputs:g\n float outputs:b\n float3 outputs:rgb\n }`}buildColor(t){return`(${t.r}, ${t.g}, ${t.b})`}buildVector2(t){return`(${t.x}, ${t.y})`}};
@@ -1,27 +0,0 @@
1
- import { Object3D } from 'three';
2
- declare class USDZExporter {
3
- private readonly PRECISION;
4
- private materials;
5
- private textures;
6
- private files;
7
- constructor();
8
- parse(scene: Object3D): Promise<Uint8Array>;
9
- private imageToCanvas;
10
- private buildHeader;
11
- private buildUSDFileAsString;
12
- private buildXform;
13
- private buildMatrix;
14
- private buildMatrixRow;
15
- private buildMeshObject;
16
- private buildMesh;
17
- private buildMeshVertexCount;
18
- private buildMeshVertexIndices;
19
- private buildVector3Array;
20
- private buildVector2Array;
21
- private buildMaterials;
22
- private buildMaterial;
23
- private buildTexture;
24
- private buildColor;
25
- private buildVector2;
26
- }
27
- export { USDZExporter };