three-stdlib 2.22.5 → 2.22.7
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- package/LICENSE +1 -1
- package/README.md +0 -2
- package/package.json +34 -14
- package/BufferGeometryUtils-903f7ecb.js +0 -1
- package/BufferGeometryUtils-f2288d1c.js +0 -740
- package/Nodes-2106b101.js +0 -352
- package/Nodes-8947ba9a.js +0 -1
- package/_polyfill/CompressedArrayTexture.cjs.js +0 -1
- package/_polyfill/CompressedArrayTexture.js +0 -13
- package/_polyfill/Data3DTexture.cjs.js +0 -1
- package/_polyfill/Data3DTexture.js +0 -23
- package/animation/AnimationClipCreator.cjs.js +0 -1
- package/animation/AnimationClipCreator.d.ts +0 -12
- package/animation/AnimationClipCreator.js +0 -77
- package/animation/CCDIKSolver.cjs.js +0 -1
- package/animation/CCDIKSolver.d.ts +0 -25
- package/animation/CCDIKSolver.js +0 -304
- package/animation/MMDAnimationHelper.cjs.js +0 -1
- package/animation/MMDAnimationHelper.d.ts +0 -103
- package/animation/MMDAnimationHelper.js +0 -705
- package/animation/MMDPhysics.cjs.js +0 -1
- package/animation/MMDPhysics.d.ts +0 -119
- package/animation/MMDPhysics.js +0 -976
- package/cameras/CinematicCamera.cjs.js +0 -1
- package/cameras/CinematicCamera.d.ts +0 -41
- package/cameras/CinematicCamera.js +0 -139
- package/controls/ArcballControls.cjs.js +0 -1
- package/controls/ArcballControls.d.ts +0 -161
- package/controls/ArcballControls.js +0 -2642
- package/controls/DeviceOrientationControls.cjs.js +0 -1
- package/controls/DeviceOrientationControls.d.ts +0 -24
- package/controls/DeviceOrientationControls.js +0 -119
- package/controls/DragControls.cjs.js +0 -1
- package/controls/DragControls.d.ts +0 -34
- package/controls/DragControls.js +0 -274
- package/controls/FirstPersonControls.cjs.js +0 -1
- package/controls/FirstPersonControls.d.ts +0 -48
- package/controls/FirstPersonControls.js +0 -290
- package/controls/FlyControls.cjs.js +0 -1
- package/controls/FlyControls.d.ts +0 -32
- package/controls/FlyControls.js +0 -309
- package/controls/OrbitControls.cjs.js +0 -1
- package/controls/OrbitControls.d.ts +0 -63
- package/controls/OrbitControls.js +0 -980
- package/controls/PointerLockControls.cjs.js +0 -1
- package/controls/PointerLockControls.d.ts +0 -24
- package/controls/PointerLockControls.js +0 -135
- package/controls/TrackballControls.cjs.js +0 -1
- package/controls/TrackballControls.d.ts +0 -95
- package/controls/TrackballControls.js +0 -653
- package/controls/TransformControls.cjs.js +0 -1
- package/controls/TransformControls.d.ts +0 -151
- package/controls/TransformControls.js +0 -1275
- package/controls/experimental/CameraControls.cjs.js +0 -1
- package/controls/experimental/CameraControls.d.ts +0 -170
- package/controls/experimental/CameraControls.js +0 -953
- package/csm/CSM.cjs.js +0 -1
- package/csm/CSM.d.ts +0 -61
- package/csm/CSM.js +0 -305
- package/csm/CSMFrustum.cjs.js +0 -1
- package/csm/CSMFrustum.d.ts +0 -19
- package/csm/CSMFrustum.js +0 -90
- package/csm/CSMHelper.cjs.js +0 -1
- package/csm/CSMHelper.d.ts +0 -26
- package/csm/CSMHelper.js +0 -128
- package/csm/CSMShader.cjs.js +0 -1
- package/csm/CSMShader.d.ts +0 -4
- package/csm/CSMShader.js +0 -255
- package/curves/CurveExtras.cjs.js +0 -1
- package/curves/CurveExtras.d.ts +0 -68
- package/curves/CurveExtras.js +0 -266
- package/curves/NURBSCurve.cjs.js +0 -1
- package/curves/NURBSCurve.d.ts +0 -11
- package/curves/NURBSCurve.js +0 -63
- package/curves/NURBSSurface.cjs.js +0 -1
- package/curves/NURBSSurface.d.ts +0 -13
- package/curves/NURBSSurface.js +0 -44
- package/curves/NURBSUtils.cjs.js +0 -1
- package/curves/NURBSUtils.d.ts +0 -22
- package/curves/NURBSUtils.js +0 -375
- package/custom.d.cjs.js +0 -1
- package/custom.d.js +0 -1
- package/deprecated/Geometry.cjs.js +0 -1
- package/deprecated/Geometry.d.ts +0 -342
- package/deprecated/Geometry.js +0 -1261
- package/effects/AnaglyphEffect.cjs.js +0 -1
- package/effects/AnaglyphEffect.d.ts +0 -11
- package/effects/AnaglyphEffect.js +0 -85
- package/effects/AsciiEffect.cjs.js +0 -1
- package/effects/AsciiEffect.d.ts +0 -18
- package/effects/AsciiEffect.js +0 -203
- package/effects/OutlineEffect.cjs.js +0 -1
- package/effects/OutlineEffect.d.ts +0 -28
- package/effects/OutlineEffect.js +0 -378
- package/effects/ParallaxBarrierEffect.cjs.js +0 -1
- package/effects/ParallaxBarrierEffect.d.ts +0 -8
- package/effects/ParallaxBarrierEffect.js +0 -63
- package/effects/PeppersGhostEffect.cjs.js +0 -1
- package/effects/PeppersGhostEffect.d.ts +0 -10
- package/effects/PeppersGhostEffect.js +0 -134
- package/effects/StereoEffect.cjs.js +0 -1
- package/effects/StereoEffect.d.ts +0 -9
- package/effects/StereoEffect.js +0 -36
- package/environments/RoomEnvironment.cjs.js +0 -1
- package/environments/RoomEnvironment.d.ts +0 -5
- package/environments/RoomEnvironment.js +0 -92
- package/exporters/ColladaExporter.cjs.js +0 -1
- package/exporters/ColladaExporter.d.ts +0 -39
- package/exporters/ColladaExporter.js +0 -425
- package/exporters/DRACOExporter.cjs.js +0 -1
- package/exporters/DRACOExporter.d.ts +0 -23
- package/exporters/DRACOExporter.js +0 -186
- package/exporters/GLTFExporter.cjs.js +0 -1
- package/exporters/GLTFExporter.d.ts +0 -270
- package/exporters/GLTFExporter.js +0 -1932
- package/exporters/MMDExporter.cjs.js +0 -1
- package/exporters/MMDExporter.d.ts +0 -8
- package/exporters/MMDExporter.js +0 -160
- package/exporters/OBJExporter.cjs.js +0 -1
- package/exporters/OBJExporter.d.ts +0 -18
- package/exporters/OBJExporter.js +0 -228
- package/exporters/PLYExporter.cjs.js +0 -1
- package/exporters/PLYExporter.d.ts +0 -11
- package/exporters/PLYExporter.js +0 -339
- package/exporters/STLExporter.cjs.js +0 -1
- package/exporters/STLExporter.d.ts +0 -23
- package/exporters/STLExporter.js +0 -180
- package/exporters/USDZExporter.cjs.js +0 -1
- package/exporters/USDZExporter.d.ts +0 -27
- package/exporters/USDZExporter.js +0 -388
- package/geometries/BoxLineGeometry.cjs.js +0 -1
- package/geometries/BoxLineGeometry.d.ts +0 -12
- package/geometries/BoxLineGeometry.js +0 -52
- package/geometries/ConvexGeometry.cjs.js +0 -1
- package/geometries/ConvexGeometry.d.ts +0 -5
- package/geometries/ConvexGeometry.js +0 -38
- package/geometries/DecalGeometry.cjs.js +0 -1
- package/geometries/DecalGeometry.d.ts +0 -10
- package/geometries/DecalGeometry.js +0 -238
- package/geometries/LightningStrike.cjs.js +0 -1
- package/geometries/LightningStrike.d.ts +0 -108
- package/geometries/LightningStrike.js +0 -740
- package/geometries/ParametricGeometries.cjs.js +0 -1
- package/geometries/ParametricGeometries.d.ts +0 -32
- package/geometries/ParametricGeometries.js +0 -179
- package/geometries/ParametricGeometry.cjs.js +0 -1
- package/geometries/ParametricGeometry.d.ts +0 -18
- package/geometries/ParametricGeometry.js +0 -87
- package/geometries/RoundedBoxGeometry.cjs.js +0 -1
- package/geometries/RoundedBoxGeometry.d.ts +0 -5
- package/geometries/RoundedBoxGeometry.js +0 -122
- package/geometries/TeapotGeometry.cjs.js +0 -1
- package/geometries/TeapotGeometry.d.ts +0 -13
- package/geometries/TeapotGeometry.js +0 -297
- package/geometries/TextGeometry.cjs.js +0 -1
- package/geometries/TextGeometry.d.ts +0 -18
- package/geometries/TextGeometry.js +0 -37
- package/helpers/LightProbeHelper.cjs.js +0 -1
- package/helpers/LightProbeHelper.d.ts +0 -10
- package/helpers/LightProbeHelper.js +0 -40
- package/helpers/PositionalAudioHelper.cjs.js +0 -1
- package/helpers/PositionalAudioHelper.d.ts +0 -13
- package/helpers/PositionalAudioHelper.js +0 -75
- package/helpers/RectAreaLightHelper.cjs.js +0 -1
- package/helpers/RectAreaLightHelper.d.ts +0 -10
- package/helpers/RectAreaLightHelper.js +0 -60
- package/helpers/VertexNormalsHelper.cjs.js +0 -1
- package/helpers/VertexNormalsHelper.d.ts +0 -10
- package/helpers/VertexNormalsHelper.js +0 -75
- package/helpers/VertexTangentsHelper.cjs.js +0 -1
- package/helpers/VertexTangentsHelper.d.ts +0 -10
- package/helpers/VertexTangentsHelper.js +0 -63
- package/index.cjs.js +0 -1
- package/index.d.ts +0 -254
- package/index.js +0 -337
- package/interactive/HTMLMesh.cjs.js +0 -1
- package/interactive/HTMLMesh.d.ts +0 -6
- package/interactive/HTMLMesh.js +0 -406
- package/interactive/InteractiveGroup.cjs.js +0 -1
- package/interactive/InteractiveGroup.d.ts +0 -5
- package/interactive/InteractiveGroup.js +0 -87
- package/interactive/SelectionBox.cjs.js +0 -1
- package/interactive/SelectionBox.d.ts +0 -15
- package/interactive/SelectionBox.js +0 -152
- package/interactive/SelectionHelper.cjs.js +0 -1
- package/interactive/SelectionHelper.d.ts +0 -17
- package/interactive/SelectionHelper.js +0 -59
- package/libs/MeshoptDecoder.cjs.js +0 -1
- package/libs/MeshoptDecoder.d.ts +0 -12
- package/libs/MeshoptDecoder.js +0 -124
- package/libs/MotionControllers.cjs.js +0 -1
- package/libs/MotionControllers.d.ts +0 -132
- package/libs/MotionControllers.js +0 -455
- package/lights/LightProbeGenerator.cjs.js +0 -1
- package/lights/LightProbeGenerator.d.ts +0 -6
- package/lights/LightProbeGenerator.js +0 -200
- package/lights/RectAreaLightUniformsLib.cjs.js +0 -1
- package/lights/RectAreaLightUniformsLib.d.ts +0 -3
- package/lights/RectAreaLightUniformsLib.js +0 -9
- package/lines/Line2.cjs.js +0 -1
- package/lines/Line2.d.ts +0 -11
- package/lines/Line2.js +0 -16
- package/lines/LineGeometry.cjs.js +0 -1
- package/lines/LineGeometry.d.ts +0 -10
- package/lines/LineGeometry.js +0 -56
- package/lines/LineMaterial.cjs.js +0 -1
- package/lines/LineMaterial.d.ts +0 -31
- package/lines/LineMaterial.js +0 -577
- package/lines/LineSegments2.cjs.js +0 -1
- package/lines/LineSegments2.d.ts +0 -14
- package/lines/LineSegments2.js +0 -311
- package/lines/LineSegmentsGeometry.cjs.js +0 -1
- package/lines/LineSegmentsGeometry.d.ts +0 -23
- package/lines/LineSegmentsGeometry.js +0 -166
- package/lines/Wireframe.cjs.js +0 -1
- package/lines/Wireframe.d.ts +0 -11
- package/lines/Wireframe.js +0 -45
- package/lines/WireframeGeometry2.cjs.js +0 -1
- package/lines/WireframeGeometry2.d.ts +0 -8
- package/lines/WireframeGeometry2.js +0 -14
- package/loaders/3DMLoader.cjs.js +0 -1
- package/loaders/3DMLoader.d.ts +0 -17
- package/loaders/3DMLoader.js +0 -1037
- package/loaders/3MFLoader.cjs.js +0 -1
- package/loaders/3MFLoader.d.ts +0 -16
- package/loaders/3MFLoader.js +0 -1053
- package/loaders/AMFLoader.cjs.js +0 -1
- package/loaders/AMFLoader.d.ts +0 -14
- package/loaders/AMFLoader.js +0 -389
- package/loaders/AssimpLoader.cjs.js +0 -1
- package/loaders/AssimpLoader.js +0 -1793
- package/loaders/BVHLoader.cjs.js +0 -1
- package/loaders/BVHLoader.d.ts +0 -21
- package/loaders/BVHLoader.js +0 -313
- package/loaders/BasisTextureLoader.cjs.js +0 -1
- package/loaders/BasisTextureLoader.d.ts +0 -32
- package/loaders/BasisTextureLoader.js +0 -602
- package/loaders/ColladaLoader.cjs.js +0 -1
- package/loaders/ColladaLoader.d.ts +0 -20
- package/loaders/ColladaLoader.js +0 -2993
- package/loaders/DDSLoader.cjs.js +0 -1
- package/loaders/DDSLoader.d.ts +0 -16
- package/loaders/DDSLoader.js +0 -214
- package/loaders/DRACOLoader.cjs.js +0 -1
- package/loaders/DRACOLoader.d.ts +0 -18
- package/loaders/DRACOLoader.js +0 -447
- package/loaders/EXRLoader.cjs.js +0 -1
- package/loaders/EXRLoader.d.ts +0 -18
- package/loaders/EXRLoader.js +0 -1699
- package/loaders/FBXLoader.cjs.js +0 -1
- package/loaders/FBXLoader.d.ts +0 -14
- package/loaders/FBXLoader.js +0 -2917
- package/loaders/FontLoader.cjs.js +0 -1
- package/loaders/FontLoader.d.ts +0 -36
- package/loaders/FontLoader.js +0 -144
- package/loaders/GCodeLoader.cjs.js +0 -1
- package/loaders/GCodeLoader.d.ts +0 -15
- package/loaders/GCodeLoader.js +0 -189
- package/loaders/GLTFLoader.cjs.js +0 -1
- package/loaders/GLTFLoader.d.ts +0 -151
- package/loaders/GLTFLoader.js +0 -3136
- package/loaders/HDRCubeTextureLoader.cjs.js +0 -1
- package/loaders/HDRCubeTextureLoader.d.ts +0 -18
- package/loaders/HDRCubeTextureLoader.js +0 -77
- package/loaders/KMZLoader.cjs.js +0 -1
- package/loaders/KMZLoader.d.ts +0 -16
- package/loaders/KMZLoader.js +0 -88
- package/loaders/KTX2Loader.cjs.js +0 -1
- package/loaders/KTX2Loader.d.ts +0 -16
- package/loaders/KTX2Loader.js +0 -596
- package/loaders/KTXLoader.cjs.js +0 -1
- package/loaders/KTXLoader.d.ts +0 -16
- package/loaders/KTXLoader.js +0 -149
- package/loaders/LDrawLoader.cjs.js +0 -1
- package/loaders/LDrawLoader.d.ts +0 -26
- package/loaders/LDrawLoader.js +0 -1842
- package/loaders/LUT3dlLoader.cjs.js +0 -1
- package/loaders/LUT3dlLoader.d.ts +0 -20
- package/loaders/LUT3dlLoader.js +0 -115
- package/loaders/LUTCubeLoader.cjs.js +0 -1
- package/loaders/LUTCubeLoader.d.ts +0 -23
- package/loaders/LUTCubeLoader.js +0 -118
- package/loaders/LWOLoader.cjs.js +0 -1
- package/loaders/LWOLoader.d.ts +0 -26
- package/loaders/LWOLoader.js +0 -737
- package/loaders/LottieLoader.cjs.js +0 -1
- package/loaders/LottieLoader.d.ts +0 -15
- package/loaders/LottieLoader.js +0 -49
- package/loaders/MD2Loader.cjs.js +0 -1
- package/loaders/MD2Loader.d.ts +0 -14
- package/loaders/MD2Loader.js +0 -202
- package/loaders/MDDLoader.cjs.js +0 -1
- package/loaders/MDDLoader.d.ts +0 -19
- package/loaders/MDDLoader.js +0 -78
- package/loaders/MMDLoader.cjs.js +0 -1
- package/loaders/MMDLoader.d.ts +0 -63
- package/loaders/MMDLoader.js +0 -1434
- package/loaders/MTLLoader.cjs.js +0 -1
- package/loaders/MTLLoader.d.ts +0 -112
- package/loaders/MTLLoader.js +0 -390
- package/loaders/NRRDLoader.cjs.js +0 -1
- package/loaders/NRRDLoader.d.ts +0 -21
- package/loaders/NRRDLoader.js +0 -482
- package/loaders/NodeMaterialLoader.cjs.js +0 -1
- package/loaders/NodeMaterialLoader.js +0 -39
- package/loaders/OBJLoader.cjs.js +0 -1
- package/loaders/OBJLoader.d.ts +0 -17
- package/loaders/OBJLoader.js +0 -609
- package/loaders/PCDLoader.cjs.js +0 -1
- package/loaders/PCDLoader.d.ts +0 -15
- package/loaders/PCDLoader.js +0 -267
- package/loaders/PDBLoader.cjs.js +0 -1
- package/loaders/PDBLoader.d.ts +0 -22
- package/loaders/PDBLoader.js +0 -264
- package/loaders/PLYLoader.cjs.js +0 -1
- package/loaders/PLYLoader.d.ts +0 -16
- package/loaders/PLYLoader.js +0 -414
- package/loaders/PRWMLoader.cjs.js +0 -1
- package/loaders/PRWMLoader.d.ts +0 -16
- package/loaders/PRWMLoader.js +0 -197
- package/loaders/PVRLoader.cjs.js +0 -1
- package/loaders/PVRLoader.d.ts +0 -16
- package/loaders/PVRLoader.js +0 -192
- package/loaders/RGBELoader.cjs.js +0 -1
- package/loaders/RGBELoader.d.ts +0 -20
- package/loaders/RGBELoader.js +0 -382
- package/loaders/RGBMLoader.cjs.js +0 -1
- package/loaders/RGBMLoader.d.ts +0 -32
- package/loaders/RGBMLoader.js +0 -1168
- package/loaders/STLLoader.cjs.js +0 -1
- package/loaders/STLLoader.d.ts +0 -14
- package/loaders/STLLoader.js +0 -296
- package/loaders/SVGLoader.cjs.js +0 -1
- package/loaders/SVGLoader.d.ts +0 -63
- package/loaders/SVGLoader.js +0 -2083
- package/loaders/TDSLoader.cjs.js +0 -1
- package/loaders/TDSLoader.d.ts +0 -42
- package/loaders/TDSLoader.js +0 -870
- package/loaders/TGALoader.cjs.js +0 -1
- package/loaders/TGALoader.d.ts +0 -14
- package/loaders/TGALoader.js +0 -396
- package/loaders/TTFLoader.cjs.js +0 -1
- package/loaders/TTFLoader.d.ts +0 -15
- package/loaders/TTFLoader.js +0 -152
- package/loaders/TiltLoader.cjs.js +0 -1
- package/loaders/TiltLoader.d.ts +0 -14
- package/loaders/TiltLoader.js +0 -411
- package/loaders/VOXLoader.cjs.js +0 -1
- package/loaders/VOXLoader.d.ts +0 -28
- package/loaders/VOXLoader.js +0 -196
- package/loaders/VRMLLoader.cjs.js +0 -1
- package/loaders/VRMLLoader.d.ts +0 -14
- package/loaders/VRMLLoader.js +0 -2575
- package/loaders/VRMLoader.cjs.js +0 -1
- package/loaders/VRMLoader.js +0 -46
- package/loaders/VTKLoader.cjs.js +0 -1
- package/loaders/VTKLoader.d.ts +0 -14
- package/loaders/VTKLoader.js +0 -834
- package/loaders/XLoader.cjs.js +0 -1
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- package/loaders/XYZLoader.cjs.js +0 -1
- package/loaders/XYZLoader.d.ts +0 -14
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- package/loaders/lwo/IFFParser.cjs.js +0 -1
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- package/loaders/lwo/LWO2Parser.js +0 -430
- package/loaders/lwo/LWO3Parser.cjs.js +0 -1
- package/loaders/lwo/LWO3Parser.js +0 -385
- package/math/Capsule.cjs.js +0 -1
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- package/math/SimplexNoise.cjs.js +0 -1
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- package/misc/MD2CharacterComplex.cjs.js +0 -1
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- package/misc/MorphAnimMesh.cjs.js +0 -1
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- package/misc/MorphBlendMesh.cjs.js +0 -1
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- package/misc/ProgressiveLightmap.cjs.js +0 -1
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- package/misc/RollerCoaster.cjs.js +0 -1
- package/misc/RollerCoaster.d.ts +0 -21
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- package/misc/TubePainter.cjs.js +0 -1
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- package/misc/Volume.cjs.js +0 -1
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- package/renderers/webgpu/WebGPUUniform.js +0 -107
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package/exporters/PLYExporter.js
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import { Mesh, Vector3, Matrix3 } from 'three';
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/**
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* Usage:
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*
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*
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* Format Definition:
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class PLYExporter {
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parse(object, onDone, options) {
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options = onDone;
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let header = 'ply\n' + `format ${options.binary ? options.littleEndian ? 'binary_little_endian' : 'binary_big_endian' : 'ascii'} 1.0\n` + `element vertex ${vertexCount}\n` + // position
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normalMatrixWorld.getNormalMatrix(mesh.matrixWorld);
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vertex.y = vertices.getY(i);
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vertex.z = vertices.getZ(i);
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vertex.applyMatrix4(mesh.matrixWorld); // Position information
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output.setFloat32(vOffset, vertex.x, options.littleEndian);
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}
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}
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} // Color information
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output.setUint8(vOffset, Math.floor(colors.getX(i) * 255));
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}
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output.setUint32(fOffset, indices.getX(i + 1) + writtenVertices, options.littleEndian);
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output.setUint32(fOffset, indices.getX(i + 2) + writtenVertices, options.littleEndian);
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}
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} else {
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fOffset += indexByteCount;
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}
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}
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} // Save the amount of verts we've already written so we can offset
|
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// the face index on the next mesh
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writtenVertices += vertices.count;
|
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});
|
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result = output.buffer;
|
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|
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} else {
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// Ascii File Generation
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// count the number of vertices
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let vertexList = '';
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this.traverseMeshes(object, function (mesh, geometry) {
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const normals = geometry.getAttribute('normal');
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const uvs = geometry.getAttribute('uv');
|
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const colors = geometry.getAttribute('color');
|
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const indices = geometry.getIndex();
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normalMatrixWorld.getNormalMatrix(mesh.matrixWorld); // form each line
|
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for (let i = 0, l = vertices.count; i < l; i++) {
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vertex.x = vertices.getX(i);
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vertex.y = vertices.getY(i);
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vertex.z = vertices.getZ(i);
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vertex.applyMatrix4(mesh.matrixWorld); // Position information
|
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|
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let line = vertex.x + ' ' + vertex.y + ' ' + vertex.z; // Normal information
|
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if (includeNormals) {
|
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if (normals != null) {
|
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vertex.x = normals.getX(i);
|
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vertex.y = normals.getY(i);
|
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|
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vertex.z = normals.getZ(i);
|
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|
-
vertex.applyMatrix3(normalMatrixWorld).normalize();
|
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|
-
line += ' ' + vertex.x + ' ' + vertex.y + ' ' + vertex.z;
|
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|
-
} else {
|
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|
-
line += ' 0 0 0';
|
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|
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}
|
267
|
-
} // UV information
|
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|
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|
269
|
-
|
270
|
-
if (includeUVs) {
|
271
|
-
if (uvs != null) {
|
272
|
-
line += ' ' + uvs.getX(i) + ' ' + uvs.getY(i);
|
273
|
-
} else if (includeUVs) {
|
274
|
-
line += ' 0 0';
|
275
|
-
}
|
276
|
-
} // Color information
|
277
|
-
|
278
|
-
|
279
|
-
if (includeColors) {
|
280
|
-
if (colors != null) {
|
281
|
-
line += ' ' + Math.floor(colors.getX(i) * 255) + ' ' + Math.floor(colors.getY(i) * 255) + ' ' + Math.floor(colors.getZ(i) * 255);
|
282
|
-
} else {
|
283
|
-
line += ' 255 255 255';
|
284
|
-
}
|
285
|
-
}
|
286
|
-
|
287
|
-
vertexList += line + '\n';
|
288
|
-
} // Create the face list
|
289
|
-
|
290
|
-
|
291
|
-
if (includeIndices) {
|
292
|
-
if (indices !== null) {
|
293
|
-
for (let i = 0, l = indices.count; i < l; i += 3) {
|
294
|
-
faceList += `3 ${indices.getX(i + 0) + writtenVertices}`;
|
295
|
-
faceList += ` ${indices.getX(i + 1) + writtenVertices}`;
|
296
|
-
faceList += ` ${indices.getX(i + 2) + writtenVertices}\n`;
|
297
|
-
}
|
298
|
-
} else {
|
299
|
-
for (let i = 0, l = vertices.count; i < l; i += 3) {
|
300
|
-
faceList += `3 ${writtenVertices + i} ${writtenVertices + i + 1} ${writtenVertices + i + 2}\n`;
|
301
|
-
}
|
302
|
-
}
|
303
|
-
|
304
|
-
faceCount += indices ? indices.count / 3 : vertices.count / 3;
|
305
|
-
}
|
306
|
-
|
307
|
-
writtenVertices += vertices.count;
|
308
|
-
});
|
309
|
-
result = `${header}${vertexList}${includeIndices ? `${faceList}\n` : '\n'}`;
|
310
|
-
}
|
311
|
-
|
312
|
-
if (typeof onDone === 'function') {
|
313
|
-
requestAnimationFrame(() => onDone && onDone(typeof result === 'string' ? result : ''));
|
314
|
-
}
|
315
|
-
|
316
|
-
return result;
|
317
|
-
} // Iterate over the valid meshes in the object
|
318
|
-
|
319
|
-
|
320
|
-
traverseMeshes(object, cb) {
|
321
|
-
object.traverse(function (child) {
|
322
|
-
if (child instanceof Mesh && child.isMesh) {
|
323
|
-
const mesh = child;
|
324
|
-
const geometry = mesh.geometry;
|
325
|
-
|
326
|
-
if (!geometry.isBufferGeometry) {
|
327
|
-
throw new Error('THREE.PLYExporter: Geometry is not of type THREE.BufferGeometry.');
|
328
|
-
}
|
329
|
-
|
330
|
-
if (geometry.hasAttribute('position')) {
|
331
|
-
cb(mesh, geometry);
|
332
|
-
}
|
333
|
-
}
|
334
|
-
});
|
335
|
-
}
|
336
|
-
|
337
|
-
}
|
338
|
-
|
339
|
-
export { PLYExporter };
|
@@ -1 +0,0 @@
|
|
1
|
-
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var t=require("@babel/runtime/helpers/defineProperty"),e=require("three");function i(t){return t&&"object"==typeof t&&"default"in t?t:{default:t}}var s=i(t);exports.STLExporter=class{constructor(){s.default(this,"binary",void 0),s.default(this,"output",void 0),s.default(this,"offset",void 0),s.default(this,"objects",void 0),s.default(this,"triangles",void 0),s.default(this,"vA",void 0),s.default(this,"vB",void 0),s.default(this,"vC",void 0),s.default(this,"cb",void 0),s.default(this,"ab",void 0),s.default(this,"normal",void 0),this.binary=!1,this.output="",this.offset=80,this.objects=[],this.triangles=0,this.vA=new e.Vector3,this.vB=new e.Vector3,this.vC=new e.Vector3,this.cb=new e.Vector3,this.ab=new e.Vector3,this.normal=new e.Vector3}parse(t,i){if(this.binary=void 0!==i.binary&&i.binary,t.traverse((t=>{if(t instanceof e.Mesh&&t.isMesh){const e=t.geometry;if(!e.isBufferGeometry)throw new Error("THREE.STLExporter: Geometry is not of type THREE.BufferGeometry.");const i=e.index,s=e.getAttribute("position");this.triangles+=null!==i?i.count/3:s.count/3,this.objects.push({object3d:t,geometry:e})}})),this.binary){const t=2*this.triangles+3*this.triangles*4*4+80+4,e=new ArrayBuffer(t);this.output=new DataView(e),this.output.setUint32(this.offset,this.triangles,!0),this.offset+=4}else this.output="",this.output+="solid exported\n";for(let t=0,i=this.objects.length;t<i;t++){const i=this.objects[t].object3d,s=this.objects[t].geometry,o=s.index,r=s.getAttribute("position");if(i instanceof e.SkinnedMesh)if(null!==o)for(let t=0;t<o.count;t+=3){const e=o.getX(t+0),s=o.getX(t+1),h=o.getX(t+2);this.writeFace(e,s,h,r,i)}else for(let t=0;t<r.count;t+=3){const e=t+0,s=t+1,o=t+2;this.writeFace(e,s,o,r,i)}}return this.binary||(this.output+="endsolid exported\n"),this.output}writeFace(t,e,i,s,o){this.vA.fromBufferAttribute(s,t),this.vB.fromBufferAttribute(s,e),this.vC.fromBufferAttribute(s,i),o.isSkinnedMesh&&(o.boneTransform(t,this.vA),o.boneTransform(e,this.vB),o.boneTransform(i,this.vC)),this.vA.applyMatrix4(o.matrixWorld),this.vB.applyMatrix4(o.matrixWorld),this.vC.applyMatrix4(o.matrixWorld),this.writeNormal(this.vA,this.vB,this.vC),this.writeVertex(this.vA),this.writeVertex(this.vB),this.writeVertex(this.vC),this.binary&&this.output instanceof DataView?(this.output.setUint16(this.offset,0,!0),this.offset+=2):(this.output+="\t\tendloop\n",this.output+="\tendfacet\n")}writeNormal(t,e,i){this.cb.subVectors(i,e),this.ab.subVectors(t,e),this.cb.cross(this.ab).normalize(),this.normal.copy(this.cb).normalize(),this.binary&&this.output instanceof DataView?(this.output.setFloat32(this.offset,this.normal.x,!0),this.offset+=4,this.output.setFloat32(this.offset,this.normal.y,!0),this.offset+=4,this.output.setFloat32(this.offset,this.normal.z,!0),this.offset+=4):(this.output+=`\tfacet normal ${this.normal.x} ${this.normal.y} ${this.normal.z}\n`,this.output+="\t\touter loop\n")}writeVertex(t){this.binary&&this.output instanceof DataView?(this.output.setFloat32(this.offset,t.x,!0),this.offset+=4,this.output.setFloat32(this.offset,t.y,!0),this.offset+=4,this.output.setFloat32(this.offset,t.z,!0),this.offset+=4):this.output+="\t\t\tvertex vertex.x vertex.y vertex.z\n"}};
|
@@ -1,23 +0,0 @@
|
|
1
|
-
import { Object3D } from 'three';
|
2
|
-
export interface STLExporterOptions {
|
3
|
-
binary?: boolean;
|
4
|
-
}
|
5
|
-
declare class STLExporter {
|
6
|
-
private binary;
|
7
|
-
private output;
|
8
|
-
private offset;
|
9
|
-
private objects;
|
10
|
-
private triangles;
|
11
|
-
private vA;
|
12
|
-
private vB;
|
13
|
-
private vC;
|
14
|
-
private cb;
|
15
|
-
private ab;
|
16
|
-
private normal;
|
17
|
-
constructor();
|
18
|
-
parse(scene: Object3D, options: STLExporterOptions): string | DataView;
|
19
|
-
private writeFace;
|
20
|
-
private writeNormal;
|
21
|
-
private writeVertex;
|
22
|
-
}
|
23
|
-
export { STLExporter };
|
package/exporters/STLExporter.js
DELETED
@@ -1,180 +0,0 @@
|
|
1
|
-
import _defineProperty from '@babel/runtime/helpers/esm/defineProperty';
|
2
|
-
import { Vector3, Mesh, SkinnedMesh } from 'three';
|
3
|
-
|
4
|
-
/**
|
5
|
-
* Usage:
|
6
|
-
* const exporter = new STLExporter();
|
7
|
-
*
|
8
|
-
* // second argument is a list of options
|
9
|
-
* const data = exporter.parse( mesh, { binary: true } );
|
10
|
-
*
|
11
|
-
*/
|
12
|
-
// https://github.com/DefinitelyTyped/DefinitelyTyped/blob/f7ec78508c6797e42f87a4390735bc2c650a1bfd/types/three/examples/jsm/exporters/STLExporter.d.ts
|
13
|
-
|
14
|
-
class STLExporter {
|
15
|
-
constructor() {
|
16
|
-
_defineProperty(this, "binary", void 0);
|
17
|
-
|
18
|
-
_defineProperty(this, "output", void 0);
|
19
|
-
|
20
|
-
_defineProperty(this, "offset", void 0);
|
21
|
-
|
22
|
-
_defineProperty(this, "objects", void 0);
|
23
|
-
|
24
|
-
_defineProperty(this, "triangles", void 0);
|
25
|
-
|
26
|
-
_defineProperty(this, "vA", void 0);
|
27
|
-
|
28
|
-
_defineProperty(this, "vB", void 0);
|
29
|
-
|
30
|
-
_defineProperty(this, "vC", void 0);
|
31
|
-
|
32
|
-
_defineProperty(this, "cb", void 0);
|
33
|
-
|
34
|
-
_defineProperty(this, "ab", void 0);
|
35
|
-
|
36
|
-
_defineProperty(this, "normal", void 0);
|
37
|
-
|
38
|
-
this.binary = false;
|
39
|
-
this.output = '';
|
40
|
-
this.offset = 80; // skip header
|
41
|
-
|
42
|
-
this.objects = [];
|
43
|
-
this.triangles = 0;
|
44
|
-
this.vA = new Vector3();
|
45
|
-
this.vB = new Vector3();
|
46
|
-
this.vC = new Vector3();
|
47
|
-
this.cb = new Vector3();
|
48
|
-
this.ab = new Vector3();
|
49
|
-
this.normal = new Vector3();
|
50
|
-
}
|
51
|
-
|
52
|
-
parse(scene, options) {
|
53
|
-
this.binary = options.binary !== undefined ? options.binary : false; //
|
54
|
-
|
55
|
-
scene.traverse(object => {
|
56
|
-
if (object instanceof Mesh && object.isMesh) {
|
57
|
-
const geometry = object.geometry;
|
58
|
-
|
59
|
-
if (!geometry.isBufferGeometry) {
|
60
|
-
throw new Error('THREE.STLExporter: Geometry is not of type THREE.BufferGeometry.');
|
61
|
-
}
|
62
|
-
|
63
|
-
const index = geometry.index;
|
64
|
-
const positionAttribute = geometry.getAttribute('position');
|
65
|
-
this.triangles += index !== null ? index.count / 3 : positionAttribute.count / 3;
|
66
|
-
this.objects.push({
|
67
|
-
object3d: object,
|
68
|
-
geometry: geometry
|
69
|
-
});
|
70
|
-
}
|
71
|
-
});
|
72
|
-
|
73
|
-
if (this.binary) {
|
74
|
-
const bufferLength = this.triangles * 2 + this.triangles * 3 * 4 * 4 + 80 + 4;
|
75
|
-
const arrayBuffer = new ArrayBuffer(bufferLength);
|
76
|
-
this.output = new DataView(arrayBuffer);
|
77
|
-
this.output.setUint32(this.offset, this.triangles, true);
|
78
|
-
this.offset += 4;
|
79
|
-
} else {
|
80
|
-
this.output = '';
|
81
|
-
this.output += 'solid exported\n';
|
82
|
-
}
|
83
|
-
|
84
|
-
for (let i = 0, il = this.objects.length; i < il; i++) {
|
85
|
-
const object = this.objects[i].object3d;
|
86
|
-
const geometry = this.objects[i].geometry;
|
87
|
-
const index = geometry.index;
|
88
|
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const b = index.getX(j + 1);
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this.writeFace(a, b, c, positionAttribute, object);
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}
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}
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}
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}
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if (!this.binary) {
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this.output += 'endsolid exported\n';
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}
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return this.output;
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}
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writeFace(a, b, c, positionAttribute, object) {
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this.vA.fromBufferAttribute(positionAttribute, a);
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this.vB.fromBufferAttribute(positionAttribute, b);
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this.vC.fromBufferAttribute(positionAttribute, c);
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if (object.isSkinnedMesh) {
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object.boneTransform(a, this.vA);
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object.boneTransform(b, this.vB);
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object.boneTransform(c, this.vC);
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}
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this.vA.applyMatrix4(object.matrixWorld);
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this.vB.applyMatrix4(object.matrixWorld);
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this.vC.applyMatrix4(object.matrixWorld);
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this.writeNormal(this.vA, this.vB, this.vC);
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this.writeVertex(this.vA);
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this.writeVertex(this.vB);
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this.writeVertex(this.vC);
|
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if (this.binary && this.output instanceof DataView) {
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this.output.setUint16(this.offset, 0, true);
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this.offset += 2;
|
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} else {
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this.output += '\t\tendloop\n';
|
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|
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this.output += '\tendfacet\n';
|
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|
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}
|
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|
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}
|
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|
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|
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writeNormal(vA, vB, vC) {
|
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this.cb.subVectors(vC, vB);
|
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|
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this.ab.subVectors(vA, vB);
|
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this.cb.cross(this.ab).normalize();
|
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this.normal.copy(this.cb).normalize();
|
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|
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if (this.binary && this.output instanceof DataView) {
|
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this.output.setFloat32(this.offset, this.normal.x, true);
|
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this.offset += 4;
|
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this.output.setFloat32(this.offset, this.normal.y, true);
|
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this.offset += 4;
|
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this.output.setFloat32(this.offset, this.normal.z, true);
|
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this.offset += 4;
|
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|
-
} else {
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this.output += `\tfacet normal ${this.normal.x} ${this.normal.y} ${this.normal.z}\n`;
|
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|
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this.output += '\t\touter loop\n';
|
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|
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}
|
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}
|
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|
-
|
165
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writeVertex(vertex) {
|
166
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if (this.binary && this.output instanceof DataView) {
|
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this.output.setFloat32(this.offset, vertex.x, true);
|
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this.offset += 4;
|
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this.output.setFloat32(this.offset, vertex.y, true);
|
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this.offset += 4;
|
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this.output.setFloat32(this.offset, vertex.z, true);
|
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this.offset += 4;
|
173
|
-
} else {
|
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|
-
this.output += `\t\t\tvertex vertex.x vertex.y vertex.z\n`;
|
175
|
-
}
|
176
|
-
}
|
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|
-
|
178
|
-
}
|
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|
-
|
180
|
-
export { STLExporter };
|
@@ -1 +0,0 @@
|
|
1
|
-
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var t=require("@babel/runtime/helpers/defineProperty"),e=require("fflate"),i=require("three");function n(t){return t&&"object"==typeof t&&"default"in t?t:{default:t}}var r=n(t);exports.USDZExporter=class{constructor(){r.default(this,"PRECISION",7),r.default(this,"materials",void 0),r.default(this,"textures",void 0),r.default(this,"files",void 0),this.materials={},this.textures={},this.files={}}async parse(t){this.files["model.usda"]=null;let n=this.buildHeader();t.traverseVisible((t=>{if(t instanceof i.Mesh&&t.isMesh&&t.material.isMeshStandardMaterial){const e=t.geometry,i=t.material,r="geometries/Geometry_"+e.id+".usd";if(!(r in this.files)){const t=this.buildMeshObject(e);this.files[r]=this.buildUSDFileAsString(t)}i.uuid in this.materials||(this.materials[i.uuid]=i),n+=this.buildXform(t,e,i)}})),n+=this.buildMaterials(this.materials),this.files["model.usda"]=e.strToU8(n),n=null;for(const t in this.textures){const e=this.textures[t],i=t.split("_")[1],n=1023===e.format,r=this.imageToCanvas(e.image,i),s=await new Promise((t=>null==r?void 0:r.toBlob(t,n?"image/png":"image/jpeg",1)));s&&(this.files[`textures/Texture_${t}.${n?"png":"jpg"}`]=new Uint8Array(await s.arrayBuffer()))}let r=0;for(const t in this.files){const e=this.files[t];r+=34+t.length;const i=63&r;if(4!==i&&null!==e&&e instanceof Uint8Array){const n=new Uint8Array(64-i);this.files[t]=[e,{extra:{12345:n}}]}e&&"number"==typeof e.length&&(r=e.length)}return e.zipSync(this.files,{level:0})}imageToCanvas(t,e){if("undefined"!=typeof HTMLImageElement&&t instanceof HTMLImageElement||"undefined"!=typeof HTMLCanvasElement&&t instanceof HTMLCanvasElement||"undefined"!=typeof OffscreenCanvas&&t instanceof OffscreenCanvas||"undefined"!=typeof ImageBitmap&&t instanceof ImageBitmap){const i=1024/Math.max(t.width,t.height),n=document.createElement("canvas");n.width=t.width*Math.min(1,i),n.height=t.height*Math.min(1,i);const r=n.getContext("2d");if(null==r||r.drawImage(t,0,0,n.width,n.height),void 0!==e){const t=parseInt(e,16),i=(t>>16&255)/255,s=(t>>8&255)/255,a=(255&t)/255,o=null==r?void 0:r.getImageData(0,0,n.width,n.height);if(o){const t=null==o?void 0:o.data;for(let e=0;e<t.length;e+=4)t[e+0]=t[e+0]*i,t[e+1]=t[e+1]*s,t[e+2]=t[e+2]*a;null==r||r.putImageData(o,0,0)}}return n}}buildHeader(){return'#usda 1.0\n(\n customLayerData = {\n string creator = "Three.js USDZExporter"\n }\n metersPerUnit = 1\n upAxis = "Y"\n)\n'}buildUSDFileAsString(t){let i=this.buildHeader();return i+=t,e.strToU8(i)}buildXform(t,e,i){const n="Object_"+t.id,r=this.buildMatrix(t.matrixWorld);return t.matrixWorld.determinant()<0&&console.warn("THREE.USDZExporter: USDZ does not support negative scales",t),`def Xform "${n}" (\n prepend references = @./geometries/Geometry_${e.id}.usd@</Geometry>\n)\n{\n matrix4d xformOp:transform = ${r}\n uniform token[] xformOpOrder = ["xformOp:transform"]\n rel material:binding = </Materials/Material_${i.id}>\n}\n`}buildMatrix(t){const e=t.elements;return`( ${this.buildMatrixRow(e,0)}, ${this.buildMatrixRow(e,4)}, ${this.buildMatrixRow(e,8)}, ${this.buildMatrixRow(e,12)} )`}buildMatrixRow(t,e){return`(${t[e+0]}, ${t[e+1]}, ${t[e+2]}, ${t[e+3]})`}buildMeshObject(t){return`\ndef "Geometry"\n{\n ${this.buildMesh(t)}\n}\n`}buildMesh(t){const e=t.attributes,i=e.position.count;return`\n def Mesh "Geometry"\n {\n int[] faceVertexCounts = [${this.buildMeshVertexCount(t)}]\n int[] faceVertexIndices = [${this.buildMeshVertexIndices(t)}]\n normal3f[] normals = [${this.buildVector3Array(e.normal,i)}] (\n interpolation = "vertex"\n )\n point3f[] points = [${this.buildVector3Array(e.position,i)}]\n float2[] primvars:st = [${this.buildVector2Array(e.uv,i)}] (\n interpolation = "vertex"\n )\n uniform token subdivisionScheme = "none"\n }\n`}buildMeshVertexCount(t){const e=null!==t.index?t.index.array.length:t.attributes.position.count;return Array(e/3).fill(3).join(", ")}buildMeshVertexIndices(t){if(null!==t.index)return t.index.array.join(", ");const e=[],i=t.attributes.position.count;for(let t=0;t<i;t++)e.push(t);return e.join(", ")}buildVector3Array(t,e){if(void 0===t)return console.warn("USDZExporter: Normals missing."),Array(e).fill("(0, 0, 0)").join(", ");const i=[],n=t.array;for(let t=0;t<n.length;t+=3)i.push(`(${n[t+0].toPrecision(this.PRECISION)}, ${n[t+1].toPrecision(this.PRECISION)}, ${n[t+2].toPrecision(this.PRECISION)})`);return i.join(", ")}buildVector2Array(t,e){if(void 0===t)return console.warn("USDZExporter: UVs missing."),Array(e).fill("(0, 0)").join(", ");const i=[],n=t.array;for(let t=0;t<n.length;t+=2)i.push(`(${n[t+0].toPrecision(this.PRECISION)}, ${1-n[t+1].toPrecision(this.PRECISION)})`);return i.join(", ")}buildMaterials(t){const e=[];for(const i in t){const n=t[i];e.push(this.buildMaterial(n))}return`def "Materials"\n{\n${e.join("")}\n}\n`}buildMaterial(t){const e=" ",n=[],r=[];return null!==t.map?(n.push(`${e}color3f inputs:diffuseColor.connect = </Materials/Material_${t.id}/Texture_${t.map.id}_diffuse.outputs:rgb>`),r.push(this.buildTexture(t,t.map,"diffuse",t.color))):n.push(`${e}color3f inputs:diffuseColor = ${this.buildColor(t.color)}`),null!==t.emissiveMap?(n.push(`${e}color3f inputs:emissiveColor.connect = </Materials/Material_${t.id}/Texture_${t.emissiveMap.id}_emissive.outputs:rgb>`),r.push(this.buildTexture(t,t.emissiveMap,"emissive"))):t.emissive.getHex()>0&&n.push(`${e}color3f inputs:emissiveColor = ${this.buildColor(t.emissive)}`),null!==t.normalMap&&(n.push(`${e}normal3f inputs:normal.connect = </Materials/Material_${t.id}/Texture_${t.normalMap.id}_normal.outputs:rgb>`),r.push(this.buildTexture(t,t.normalMap,"normal"))),null!==t.aoMap&&(n.push(`${e}float inputs:occlusion.connect = </Materials/Material_${t.id}/Texture_${t.aoMap.id}_occlusion.outputs:r>`),r.push(this.buildTexture(t,t.aoMap,"occlusion"))),null!==t.roughnessMap&&1===t.roughness?(n.push(`${e}float inputs:roughness.connect = </Materials/Material_${t.id}/Texture_${t.roughnessMap.id}_roughness.outputs:g>`),r.push(this.buildTexture(t,t.roughnessMap,"roughness"))):n.push(`${e}float inputs:roughness = ${t.roughness}`),null!==t.metalnessMap&&1===t.metalness?(n.push(`${e}float inputs:metallic.connect = </Materials/Material_${t.id}/Texture_${t.metalnessMap.id}_metallic.outputs:b>`),r.push(this.buildTexture(t,t.metalnessMap,"metallic"))):n.push(`${e}float inputs:metallic = ${t.metalness}`),n.push(`${e}float inputs:opacity = ${t.opacity}`),t instanceof i.MeshPhysicalMaterial&&(n.push(`${e}float inputs:clearcoat = ${t.clearcoat}`),n.push(`${e}float inputs:clearcoatRoughness = ${t.clearcoatRoughness}`),n.push(`${e}float inputs:ior = ${t.ior}`)),`\n def Material "Material_${t.id}"\n {\n def Shader "PreviewSurface"\n {\n uniform token info:id = "UsdPreviewSurface"\n${n.join("\n")}\n int inputs:useSpecularWorkflow = 0\n token outputs:surface\n }\n token outputs:surface.connect = </Materials/Material_${t.id}/PreviewSurface.outputs:surface>\n token inputs:frame:stPrimvarName = "st"\n def Shader "uvReader_st"\n {\n uniform token info:id = "UsdPrimvarReader_float2"\n token inputs:varname.connect = </Materials/Material_${t.id}.inputs:frame:stPrimvarName>\n float2 inputs:fallback = (0.0, 0.0)\n float2 outputs:result\n }\n${r.join("\n")}\n }\n`}buildTexture(t,e,i,n){const r=e.id+(n?"_"+n.getHexString():""),s=1023===e.format;return this.textures[r]=e,`\n def Shader "Transform2d_${i}" (\n sdrMetadata = {\n string role = "math"\n }\n )\n {\n uniform token info:id = "UsdTransform2d"\n float2 inputs:in.connect = </Materials/Material_${t.id}/uvReader_st.outputs:result>\n float2 inputs:scale = ${this.buildVector2(e.repeat)}\n float2 inputs:translation = ${this.buildVector2(e.offset)}\n float2 outputs:result\n }\n def Shader "Texture_${e.id}_${i}"\n {\n uniform token info:id = "UsdUVTexture"\n asset inputs:file = @textures/Texture_${r}.${s?"png":"jpg"}@\n float2 inputs:st.connect = </Materials/Material_${t.id}/Transform2d_${i}.outputs:result>\n token inputs:wrapS = "repeat"\n token inputs:wrapT = "repeat"\n float outputs:r\n float outputs:g\n float outputs:b\n float3 outputs:rgb\n }`}buildColor(t){return`(${t.r}, ${t.g}, ${t.b})`}buildVector2(t){return`(${t.x}, ${t.y})`}};
|
@@ -1,27 +0,0 @@
|
|
1
|
-
import { Object3D } from 'three';
|
2
|
-
declare class USDZExporter {
|
3
|
-
private readonly PRECISION;
|
4
|
-
private materials;
|
5
|
-
private textures;
|
6
|
-
private files;
|
7
|
-
constructor();
|
8
|
-
parse(scene: Object3D): Promise<Uint8Array>;
|
9
|
-
private imageToCanvas;
|
10
|
-
private buildHeader;
|
11
|
-
private buildUSDFileAsString;
|
12
|
-
private buildXform;
|
13
|
-
private buildMatrix;
|
14
|
-
private buildMatrixRow;
|
15
|
-
private buildMeshObject;
|
16
|
-
private buildMesh;
|
17
|
-
private buildMeshVertexCount;
|
18
|
-
private buildMeshVertexIndices;
|
19
|
-
private buildVector3Array;
|
20
|
-
private buildVector2Array;
|
21
|
-
private buildMaterials;
|
22
|
-
private buildMaterial;
|
23
|
-
private buildTexture;
|
24
|
-
private buildColor;
|
25
|
-
private buildVector2;
|
26
|
-
}
|
27
|
-
export { USDZExporter };
|