three-stdlib 2.22.5 → 2.22.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1091) hide show
  1. package/LICENSE +1 -1
  2. package/README.md +0 -2
  3. package/package.json +34 -14
  4. package/BufferGeometryUtils-903f7ecb.js +0 -1
  5. package/BufferGeometryUtils-f2288d1c.js +0 -740
  6. package/Nodes-2106b101.js +0 -352
  7. package/Nodes-8947ba9a.js +0 -1
  8. package/_polyfill/CompressedArrayTexture.cjs.js +0 -1
  9. package/_polyfill/CompressedArrayTexture.js +0 -13
  10. package/_polyfill/Data3DTexture.cjs.js +0 -1
  11. package/_polyfill/Data3DTexture.js +0 -23
  12. package/animation/AnimationClipCreator.cjs.js +0 -1
  13. package/animation/AnimationClipCreator.d.ts +0 -12
  14. package/animation/AnimationClipCreator.js +0 -77
  15. package/animation/CCDIKSolver.cjs.js +0 -1
  16. package/animation/CCDIKSolver.d.ts +0 -25
  17. package/animation/CCDIKSolver.js +0 -304
  18. package/animation/MMDAnimationHelper.cjs.js +0 -1
  19. package/animation/MMDAnimationHelper.d.ts +0 -103
  20. package/animation/MMDAnimationHelper.js +0 -705
  21. package/animation/MMDPhysics.cjs.js +0 -1
  22. package/animation/MMDPhysics.d.ts +0 -119
  23. package/animation/MMDPhysics.js +0 -976
  24. package/cameras/CinematicCamera.cjs.js +0 -1
  25. package/cameras/CinematicCamera.d.ts +0 -41
  26. package/cameras/CinematicCamera.js +0 -139
  27. package/controls/ArcballControls.cjs.js +0 -1
  28. package/controls/ArcballControls.d.ts +0 -161
  29. package/controls/ArcballControls.js +0 -2642
  30. package/controls/DeviceOrientationControls.cjs.js +0 -1
  31. package/controls/DeviceOrientationControls.d.ts +0 -24
  32. package/controls/DeviceOrientationControls.js +0 -119
  33. package/controls/DragControls.cjs.js +0 -1
  34. package/controls/DragControls.d.ts +0 -34
  35. package/controls/DragControls.js +0 -274
  36. package/controls/FirstPersonControls.cjs.js +0 -1
  37. package/controls/FirstPersonControls.d.ts +0 -48
  38. package/controls/FirstPersonControls.js +0 -290
  39. package/controls/FlyControls.cjs.js +0 -1
  40. package/controls/FlyControls.d.ts +0 -32
  41. package/controls/FlyControls.js +0 -309
  42. package/controls/OrbitControls.cjs.js +0 -1
  43. package/controls/OrbitControls.d.ts +0 -63
  44. package/controls/OrbitControls.js +0 -980
  45. package/controls/PointerLockControls.cjs.js +0 -1
  46. package/controls/PointerLockControls.d.ts +0 -24
  47. package/controls/PointerLockControls.js +0 -135
  48. package/controls/TrackballControls.cjs.js +0 -1
  49. package/controls/TrackballControls.d.ts +0 -95
  50. package/controls/TrackballControls.js +0 -653
  51. package/controls/TransformControls.cjs.js +0 -1
  52. package/controls/TransformControls.d.ts +0 -151
  53. package/controls/TransformControls.js +0 -1275
  54. package/controls/experimental/CameraControls.cjs.js +0 -1
  55. package/controls/experimental/CameraControls.d.ts +0 -170
  56. package/controls/experimental/CameraControls.js +0 -953
  57. package/csm/CSM.cjs.js +0 -1
  58. package/csm/CSM.d.ts +0 -61
  59. package/csm/CSM.js +0 -305
  60. package/csm/CSMFrustum.cjs.js +0 -1
  61. package/csm/CSMFrustum.d.ts +0 -19
  62. package/csm/CSMFrustum.js +0 -90
  63. package/csm/CSMHelper.cjs.js +0 -1
  64. package/csm/CSMHelper.d.ts +0 -26
  65. package/csm/CSMHelper.js +0 -128
  66. package/csm/CSMShader.cjs.js +0 -1
  67. package/csm/CSMShader.d.ts +0 -4
  68. package/csm/CSMShader.js +0 -255
  69. package/curves/CurveExtras.cjs.js +0 -1
  70. package/curves/CurveExtras.d.ts +0 -68
  71. package/curves/CurveExtras.js +0 -266
  72. package/curves/NURBSCurve.cjs.js +0 -1
  73. package/curves/NURBSCurve.d.ts +0 -11
  74. package/curves/NURBSCurve.js +0 -63
  75. package/curves/NURBSSurface.cjs.js +0 -1
  76. package/curves/NURBSSurface.d.ts +0 -13
  77. package/curves/NURBSSurface.js +0 -44
  78. package/curves/NURBSUtils.cjs.js +0 -1
  79. package/curves/NURBSUtils.d.ts +0 -22
  80. package/curves/NURBSUtils.js +0 -375
  81. package/custom.d.cjs.js +0 -1
  82. package/custom.d.js +0 -1
  83. package/deprecated/Geometry.cjs.js +0 -1
  84. package/deprecated/Geometry.d.ts +0 -342
  85. package/deprecated/Geometry.js +0 -1261
  86. package/effects/AnaglyphEffect.cjs.js +0 -1
  87. package/effects/AnaglyphEffect.d.ts +0 -11
  88. package/effects/AnaglyphEffect.js +0 -85
  89. package/effects/AsciiEffect.cjs.js +0 -1
  90. package/effects/AsciiEffect.d.ts +0 -18
  91. package/effects/AsciiEffect.js +0 -203
  92. package/effects/OutlineEffect.cjs.js +0 -1
  93. package/effects/OutlineEffect.d.ts +0 -28
  94. package/effects/OutlineEffect.js +0 -378
  95. package/effects/ParallaxBarrierEffect.cjs.js +0 -1
  96. package/effects/ParallaxBarrierEffect.d.ts +0 -8
  97. package/effects/ParallaxBarrierEffect.js +0 -63
  98. package/effects/PeppersGhostEffect.cjs.js +0 -1
  99. package/effects/PeppersGhostEffect.d.ts +0 -10
  100. package/effects/PeppersGhostEffect.js +0 -134
  101. package/effects/StereoEffect.cjs.js +0 -1
  102. package/effects/StereoEffect.d.ts +0 -9
  103. package/effects/StereoEffect.js +0 -36
  104. package/environments/RoomEnvironment.cjs.js +0 -1
  105. package/environments/RoomEnvironment.d.ts +0 -5
  106. package/environments/RoomEnvironment.js +0 -92
  107. package/exporters/ColladaExporter.cjs.js +0 -1
  108. package/exporters/ColladaExporter.d.ts +0 -39
  109. package/exporters/ColladaExporter.js +0 -425
  110. package/exporters/DRACOExporter.cjs.js +0 -1
  111. package/exporters/DRACOExporter.d.ts +0 -23
  112. package/exporters/DRACOExporter.js +0 -186
  113. package/exporters/GLTFExporter.cjs.js +0 -1
  114. package/exporters/GLTFExporter.d.ts +0 -270
  115. package/exporters/GLTFExporter.js +0 -1932
  116. package/exporters/MMDExporter.cjs.js +0 -1
  117. package/exporters/MMDExporter.d.ts +0 -8
  118. package/exporters/MMDExporter.js +0 -160
  119. package/exporters/OBJExporter.cjs.js +0 -1
  120. package/exporters/OBJExporter.d.ts +0 -18
  121. package/exporters/OBJExporter.js +0 -228
  122. package/exporters/PLYExporter.cjs.js +0 -1
  123. package/exporters/PLYExporter.d.ts +0 -11
  124. package/exporters/PLYExporter.js +0 -339
  125. package/exporters/STLExporter.cjs.js +0 -1
  126. package/exporters/STLExporter.d.ts +0 -23
  127. package/exporters/STLExporter.js +0 -180
  128. package/exporters/USDZExporter.cjs.js +0 -1
  129. package/exporters/USDZExporter.d.ts +0 -27
  130. package/exporters/USDZExporter.js +0 -388
  131. package/geometries/BoxLineGeometry.cjs.js +0 -1
  132. package/geometries/BoxLineGeometry.d.ts +0 -12
  133. package/geometries/BoxLineGeometry.js +0 -52
  134. package/geometries/ConvexGeometry.cjs.js +0 -1
  135. package/geometries/ConvexGeometry.d.ts +0 -5
  136. package/geometries/ConvexGeometry.js +0 -38
  137. package/geometries/DecalGeometry.cjs.js +0 -1
  138. package/geometries/DecalGeometry.d.ts +0 -10
  139. package/geometries/DecalGeometry.js +0 -238
  140. package/geometries/LightningStrike.cjs.js +0 -1
  141. package/geometries/LightningStrike.d.ts +0 -108
  142. package/geometries/LightningStrike.js +0 -740
  143. package/geometries/ParametricGeometries.cjs.js +0 -1
  144. package/geometries/ParametricGeometries.d.ts +0 -32
  145. package/geometries/ParametricGeometries.js +0 -179
  146. package/geometries/ParametricGeometry.cjs.js +0 -1
  147. package/geometries/ParametricGeometry.d.ts +0 -18
  148. package/geometries/ParametricGeometry.js +0 -87
  149. package/geometries/RoundedBoxGeometry.cjs.js +0 -1
  150. package/geometries/RoundedBoxGeometry.d.ts +0 -5
  151. package/geometries/RoundedBoxGeometry.js +0 -122
  152. package/geometries/TeapotGeometry.cjs.js +0 -1
  153. package/geometries/TeapotGeometry.d.ts +0 -13
  154. package/geometries/TeapotGeometry.js +0 -297
  155. package/geometries/TextGeometry.cjs.js +0 -1
  156. package/geometries/TextGeometry.d.ts +0 -18
  157. package/geometries/TextGeometry.js +0 -37
  158. package/helpers/LightProbeHelper.cjs.js +0 -1
  159. package/helpers/LightProbeHelper.d.ts +0 -10
  160. package/helpers/LightProbeHelper.js +0 -40
  161. package/helpers/PositionalAudioHelper.cjs.js +0 -1
  162. package/helpers/PositionalAudioHelper.d.ts +0 -13
  163. package/helpers/PositionalAudioHelper.js +0 -75
  164. package/helpers/RectAreaLightHelper.cjs.js +0 -1
  165. package/helpers/RectAreaLightHelper.d.ts +0 -10
  166. package/helpers/RectAreaLightHelper.js +0 -60
  167. package/helpers/VertexNormalsHelper.cjs.js +0 -1
  168. package/helpers/VertexNormalsHelper.d.ts +0 -10
  169. package/helpers/VertexNormalsHelper.js +0 -75
  170. package/helpers/VertexTangentsHelper.cjs.js +0 -1
  171. package/helpers/VertexTangentsHelper.d.ts +0 -10
  172. package/helpers/VertexTangentsHelper.js +0 -63
  173. package/index.cjs.js +0 -1
  174. package/index.d.ts +0 -254
  175. package/index.js +0 -337
  176. package/interactive/HTMLMesh.cjs.js +0 -1
  177. package/interactive/HTMLMesh.d.ts +0 -6
  178. package/interactive/HTMLMesh.js +0 -406
  179. package/interactive/InteractiveGroup.cjs.js +0 -1
  180. package/interactive/InteractiveGroup.d.ts +0 -5
  181. package/interactive/InteractiveGroup.js +0 -87
  182. package/interactive/SelectionBox.cjs.js +0 -1
  183. package/interactive/SelectionBox.d.ts +0 -15
  184. package/interactive/SelectionBox.js +0 -152
  185. package/interactive/SelectionHelper.cjs.js +0 -1
  186. package/interactive/SelectionHelper.d.ts +0 -17
  187. package/interactive/SelectionHelper.js +0 -59
  188. package/libs/MeshoptDecoder.cjs.js +0 -1
  189. package/libs/MeshoptDecoder.d.ts +0 -12
  190. package/libs/MeshoptDecoder.js +0 -124
  191. package/libs/MotionControllers.cjs.js +0 -1
  192. package/libs/MotionControllers.d.ts +0 -132
  193. package/libs/MotionControllers.js +0 -455
  194. package/lights/LightProbeGenerator.cjs.js +0 -1
  195. package/lights/LightProbeGenerator.d.ts +0 -6
  196. package/lights/LightProbeGenerator.js +0 -200
  197. package/lights/RectAreaLightUniformsLib.cjs.js +0 -1
  198. package/lights/RectAreaLightUniformsLib.d.ts +0 -3
  199. package/lights/RectAreaLightUniformsLib.js +0 -9
  200. package/lines/Line2.cjs.js +0 -1
  201. package/lines/Line2.d.ts +0 -11
  202. package/lines/Line2.js +0 -16
  203. package/lines/LineGeometry.cjs.js +0 -1
  204. package/lines/LineGeometry.d.ts +0 -10
  205. package/lines/LineGeometry.js +0 -56
  206. package/lines/LineMaterial.cjs.js +0 -1
  207. package/lines/LineMaterial.d.ts +0 -31
  208. package/lines/LineMaterial.js +0 -577
  209. package/lines/LineSegments2.cjs.js +0 -1
  210. package/lines/LineSegments2.d.ts +0 -14
  211. package/lines/LineSegments2.js +0 -311
  212. package/lines/LineSegmentsGeometry.cjs.js +0 -1
  213. package/lines/LineSegmentsGeometry.d.ts +0 -23
  214. package/lines/LineSegmentsGeometry.js +0 -166
  215. package/lines/Wireframe.cjs.js +0 -1
  216. package/lines/Wireframe.d.ts +0 -11
  217. package/lines/Wireframe.js +0 -45
  218. package/lines/WireframeGeometry2.cjs.js +0 -1
  219. package/lines/WireframeGeometry2.d.ts +0 -8
  220. package/lines/WireframeGeometry2.js +0 -14
  221. package/loaders/3DMLoader.cjs.js +0 -1
  222. package/loaders/3DMLoader.d.ts +0 -17
  223. package/loaders/3DMLoader.js +0 -1037
  224. package/loaders/3MFLoader.cjs.js +0 -1
  225. package/loaders/3MFLoader.d.ts +0 -16
  226. package/loaders/3MFLoader.js +0 -1053
  227. package/loaders/AMFLoader.cjs.js +0 -1
  228. package/loaders/AMFLoader.d.ts +0 -14
  229. package/loaders/AMFLoader.js +0 -389
  230. package/loaders/AssimpLoader.cjs.js +0 -1
  231. package/loaders/AssimpLoader.js +0 -1793
  232. package/loaders/BVHLoader.cjs.js +0 -1
  233. package/loaders/BVHLoader.d.ts +0 -21
  234. package/loaders/BVHLoader.js +0 -313
  235. package/loaders/BasisTextureLoader.cjs.js +0 -1
  236. package/loaders/BasisTextureLoader.d.ts +0 -32
  237. package/loaders/BasisTextureLoader.js +0 -602
  238. package/loaders/ColladaLoader.cjs.js +0 -1
  239. package/loaders/ColladaLoader.d.ts +0 -20
  240. package/loaders/ColladaLoader.js +0 -2993
  241. package/loaders/DDSLoader.cjs.js +0 -1
  242. package/loaders/DDSLoader.d.ts +0 -16
  243. package/loaders/DDSLoader.js +0 -214
  244. package/loaders/DRACOLoader.cjs.js +0 -1
  245. package/loaders/DRACOLoader.d.ts +0 -18
  246. package/loaders/DRACOLoader.js +0 -447
  247. package/loaders/EXRLoader.cjs.js +0 -1
  248. package/loaders/EXRLoader.d.ts +0 -18
  249. package/loaders/EXRLoader.js +0 -1699
  250. package/loaders/FBXLoader.cjs.js +0 -1
  251. package/loaders/FBXLoader.d.ts +0 -14
  252. package/loaders/FBXLoader.js +0 -2917
  253. package/loaders/FontLoader.cjs.js +0 -1
  254. package/loaders/FontLoader.d.ts +0 -36
  255. package/loaders/FontLoader.js +0 -144
  256. package/loaders/GCodeLoader.cjs.js +0 -1
  257. package/loaders/GCodeLoader.d.ts +0 -15
  258. package/loaders/GCodeLoader.js +0 -189
  259. package/loaders/GLTFLoader.cjs.js +0 -1
  260. package/loaders/GLTFLoader.d.ts +0 -151
  261. package/loaders/GLTFLoader.js +0 -3136
  262. package/loaders/HDRCubeTextureLoader.cjs.js +0 -1
  263. package/loaders/HDRCubeTextureLoader.d.ts +0 -18
  264. package/loaders/HDRCubeTextureLoader.js +0 -77
  265. package/loaders/KMZLoader.cjs.js +0 -1
  266. package/loaders/KMZLoader.d.ts +0 -16
  267. package/loaders/KMZLoader.js +0 -88
  268. package/loaders/KTX2Loader.cjs.js +0 -1
  269. package/loaders/KTX2Loader.d.ts +0 -16
  270. package/loaders/KTX2Loader.js +0 -596
  271. package/loaders/KTXLoader.cjs.js +0 -1
  272. package/loaders/KTXLoader.d.ts +0 -16
  273. package/loaders/KTXLoader.js +0 -149
  274. package/loaders/LDrawLoader.cjs.js +0 -1
  275. package/loaders/LDrawLoader.d.ts +0 -26
  276. package/loaders/LDrawLoader.js +0 -1842
  277. package/loaders/LUT3dlLoader.cjs.js +0 -1
  278. package/loaders/LUT3dlLoader.d.ts +0 -20
  279. package/loaders/LUT3dlLoader.js +0 -115
  280. package/loaders/LUTCubeLoader.cjs.js +0 -1
  281. package/loaders/LUTCubeLoader.d.ts +0 -23
  282. package/loaders/LUTCubeLoader.js +0 -118
  283. package/loaders/LWOLoader.cjs.js +0 -1
  284. package/loaders/LWOLoader.d.ts +0 -26
  285. package/loaders/LWOLoader.js +0 -737
  286. package/loaders/LottieLoader.cjs.js +0 -1
  287. package/loaders/LottieLoader.d.ts +0 -15
  288. package/loaders/LottieLoader.js +0 -49
  289. package/loaders/MD2Loader.cjs.js +0 -1
  290. package/loaders/MD2Loader.d.ts +0 -14
  291. package/loaders/MD2Loader.js +0 -202
  292. package/loaders/MDDLoader.cjs.js +0 -1
  293. package/loaders/MDDLoader.d.ts +0 -19
  294. package/loaders/MDDLoader.js +0 -78
  295. package/loaders/MMDLoader.cjs.js +0 -1
  296. package/loaders/MMDLoader.d.ts +0 -63
  297. package/loaders/MMDLoader.js +0 -1434
  298. package/loaders/MTLLoader.cjs.js +0 -1
  299. package/loaders/MTLLoader.d.ts +0 -112
  300. package/loaders/MTLLoader.js +0 -390
  301. package/loaders/NRRDLoader.cjs.js +0 -1
  302. package/loaders/NRRDLoader.d.ts +0 -21
  303. package/loaders/NRRDLoader.js +0 -482
  304. package/loaders/NodeMaterialLoader.cjs.js +0 -1
  305. package/loaders/NodeMaterialLoader.js +0 -39
  306. package/loaders/OBJLoader.cjs.js +0 -1
  307. package/loaders/OBJLoader.d.ts +0 -17
  308. package/loaders/OBJLoader.js +0 -609
  309. package/loaders/PCDLoader.cjs.js +0 -1
  310. package/loaders/PCDLoader.d.ts +0 -15
  311. package/loaders/PCDLoader.js +0 -267
  312. package/loaders/PDBLoader.cjs.js +0 -1
  313. package/loaders/PDBLoader.d.ts +0 -22
  314. package/loaders/PDBLoader.js +0 -264
  315. package/loaders/PLYLoader.cjs.js +0 -1
  316. package/loaders/PLYLoader.d.ts +0 -16
  317. package/loaders/PLYLoader.js +0 -414
  318. package/loaders/PRWMLoader.cjs.js +0 -1
  319. package/loaders/PRWMLoader.d.ts +0 -16
  320. package/loaders/PRWMLoader.js +0 -197
  321. package/loaders/PVRLoader.cjs.js +0 -1
  322. package/loaders/PVRLoader.d.ts +0 -16
  323. package/loaders/PVRLoader.js +0 -192
  324. package/loaders/RGBELoader.cjs.js +0 -1
  325. package/loaders/RGBELoader.d.ts +0 -20
  326. package/loaders/RGBELoader.js +0 -382
  327. package/loaders/RGBMLoader.cjs.js +0 -1
  328. package/loaders/RGBMLoader.d.ts +0 -32
  329. package/loaders/RGBMLoader.js +0 -1168
  330. package/loaders/STLLoader.cjs.js +0 -1
  331. package/loaders/STLLoader.d.ts +0 -14
  332. package/loaders/STLLoader.js +0 -296
  333. package/loaders/SVGLoader.cjs.js +0 -1
  334. package/loaders/SVGLoader.d.ts +0 -63
  335. package/loaders/SVGLoader.js +0 -2083
  336. package/loaders/TDSLoader.cjs.js +0 -1
  337. package/loaders/TDSLoader.d.ts +0 -42
  338. package/loaders/TDSLoader.js +0 -870
  339. package/loaders/TGALoader.cjs.js +0 -1
  340. package/loaders/TGALoader.d.ts +0 -14
  341. package/loaders/TGALoader.js +0 -396
  342. package/loaders/TTFLoader.cjs.js +0 -1
  343. package/loaders/TTFLoader.d.ts +0 -15
  344. package/loaders/TTFLoader.js +0 -152
  345. package/loaders/TiltLoader.cjs.js +0 -1
  346. package/loaders/TiltLoader.d.ts +0 -14
  347. package/loaders/TiltLoader.js +0 -411
  348. package/loaders/VOXLoader.cjs.js +0 -1
  349. package/loaders/VOXLoader.d.ts +0 -28
  350. package/loaders/VOXLoader.js +0 -196
  351. package/loaders/VRMLLoader.cjs.js +0 -1
  352. package/loaders/VRMLLoader.d.ts +0 -14
  353. package/loaders/VRMLLoader.js +0 -2575
  354. package/loaders/VRMLoader.cjs.js +0 -1
  355. package/loaders/VRMLoader.js +0 -46
  356. package/loaders/VTKLoader.cjs.js +0 -1
  357. package/loaders/VTKLoader.d.ts +0 -14
  358. package/loaders/VTKLoader.js +0 -834
  359. package/loaders/XLoader.cjs.js +0 -1
  360. package/loaders/XLoader.js +0 -1434
  361. package/loaders/XYZLoader.cjs.js +0 -1
  362. package/loaders/XYZLoader.d.ts +0 -14
  363. package/loaders/XYZLoader.js +0 -66
  364. package/loaders/lwo/IFFParser.cjs.js +0 -1
  365. package/loaders/lwo/IFFParser.js +0 -951
  366. package/loaders/lwo/LWO2Parser.cjs.js +0 -1
  367. package/loaders/lwo/LWO2Parser.js +0 -430
  368. package/loaders/lwo/LWO3Parser.cjs.js +0 -1
  369. package/loaders/lwo/LWO3Parser.js +0 -385
  370. package/math/Capsule.cjs.js +0 -1
  371. package/math/Capsule.d.ts +0 -27
  372. package/math/Capsule.js +0 -87
  373. package/math/ColorConverter.cjs.js +0 -1
  374. package/math/ColorConverter.d.ts +0 -21
  375. package/math/ColorConverter.js +0 -65
  376. package/math/ConvexHull.cjs.js +0 -1
  377. package/math/ConvexHull.d.ts +0 -89
  378. package/math/ConvexHull.js +0 -834
  379. package/math/ImprovedNoise.cjs.js +0 -1
  380. package/math/ImprovedNoise.d.ts +0 -4
  381. package/math/ImprovedNoise.js +0 -52
  382. package/math/Lut.cjs.js +0 -1
  383. package/math/Lut.d.ts +0 -27
  384. package/math/Lut.js +0 -119
  385. package/math/MeshSurfaceSampler.cjs.js +0 -1
  386. package/math/MeshSurfaceSampler.d.ts +0 -15
  387. package/math/MeshSurfaceSampler.js +0 -150
  388. package/math/OBB.cjs.js +0 -1
  389. package/math/OBB.d.ts +0 -24
  390. package/math/OBB.js +0 -296
  391. package/math/Octree.cjs.js +0 -1
  392. package/math/Octree.d.ts +0 -24
  393. package/math/Octree.js +0 -341
  394. package/math/SimplexNoise.cjs.js +0 -1
  395. package/math/SimplexNoise.d.ts +0 -17
  396. package/math/SimplexNoise.js +0 -446
  397. package/misc/ConvexObjectBreaker.cjs.js +0 -1
  398. package/misc/ConvexObjectBreaker.d.ts +0 -25
  399. package/misc/ConvexObjectBreaker.js +0 -398
  400. package/misc/GPUComputationRenderer.cjs.js +0 -1
  401. package/misc/GPUComputationRenderer.d.ts +0 -52
  402. package/misc/GPUComputationRenderer.js +0 -296
  403. package/misc/Gyroscope.cjs.js +0 -1
  404. package/misc/Gyroscope.d.ts +0 -5
  405. package/misc/Gyroscope.js +0 -41
  406. package/misc/MD2Character.cjs.js +0 -1
  407. package/misc/MD2Character.d.ts +0 -33
  408. package/misc/MD2Character.js +0 -184
  409. package/misc/MD2CharacterComplex.cjs.js +0 -1
  410. package/misc/MD2CharacterComplex.d.ts +0 -47
  411. package/misc/MD2CharacterComplex.js +0 -379
  412. package/misc/MorphAnimMesh.cjs.js +0 -1
  413. package/misc/MorphAnimMesh.d.ts +0 -13
  414. package/misc/MorphAnimMesh.js +0 -48
  415. package/misc/MorphBlendMesh.cjs.js +0 -1
  416. package/misc/MorphBlendMesh.d.ts +0 -21
  417. package/misc/MorphBlendMesh.js +0 -203
  418. package/misc/ProgressiveLightmap.cjs.js +0 -1
  419. package/misc/ProgressiveLightmap.js +0 -285
  420. package/misc/RollerCoaster.cjs.js +0 -1
  421. package/misc/RollerCoaster.d.ts +0 -21
  422. package/misc/RollerCoaster.js +0 -375
  423. package/misc/Timer.cjs.js +0 -1
  424. package/misc/Timer.d.ts +0 -27
  425. package/misc/Timer.js +0 -125
  426. package/misc/TubePainter.cjs.js +0 -1
  427. package/misc/TubePainter.d.ts +0 -10
  428. package/misc/TubePainter.js +0 -141
  429. package/misc/Volume.cjs.js +0 -1
  430. package/misc/Volume.d.ts +0 -37
  431. package/misc/Volume.js +0 -406
  432. package/misc/VolumeSlice.cjs.js +0 -1
  433. package/misc/VolumeSlice.d.ts +0 -28
  434. package/misc/VolumeSlice.js +0 -194
  435. package/misc/WebGL.cjs.js +0 -1
  436. package/misc/WebGL.d.ts +0 -5
  437. package/misc/WebGL.js +0 -71
  438. package/modifiers/CurveModifier.cjs.js +0 -1
  439. package/modifiers/CurveModifier.d.ts +0 -39
  440. package/modifiers/CurveModifier.js +0 -288
  441. package/modifiers/EdgeSplitModifier.cjs.js +0 -1
  442. package/modifiers/EdgeSplitModifier.d.ts +0 -19
  443. package/modifiers/EdgeSplitModifier.js +0 -205
  444. package/modifiers/SimplifyModifier.cjs.js +0 -1
  445. package/modifiers/SimplifyModifier.d.ts +0 -12
  446. package/modifiers/SimplifyModifier.js +0 -407
  447. package/modifiers/TessellateModifier.cjs.js +0 -1
  448. package/modifiers/TessellateModifier.d.ts +0 -8
  449. package/modifiers/TessellateModifier.js +0 -231
  450. package/nodes/Nodes.cjs.js +0 -1
  451. package/nodes/Nodes.js +0 -204
  452. package/nodes/ShaderNode.cjs.js +0 -1
  453. package/nodes/ShaderNode.js +0 -308
  454. package/nodes/accessors/BufferNode.cjs.js +0 -1
  455. package/nodes/accessors/BufferNode.js +0 -18
  456. package/nodes/accessors/CameraNode.cjs.js +0 -1
  457. package/nodes/accessors/CameraNode.js +0 -48
  458. package/nodes/accessors/CubeTextureNode.cjs.js +0 -1
  459. package/nodes/accessors/CubeTextureNode.js +0 -53
  460. package/nodes/accessors/MaterialNode.cjs.js +0 -1
  461. package/nodes/accessors/MaterialNode.js +0 -80
  462. package/nodes/accessors/MaterialReferenceNode.cjs.js +0 -1
  463. package/nodes/accessors/MaterialReferenceNode.js +0 -16
  464. package/nodes/accessors/ModelNode.cjs.js +0 -1
  465. package/nodes/accessors/ModelNode.js +0 -10
  466. package/nodes/accessors/ModelViewProjectionNode.cjs.js +0 -1
  467. package/nodes/accessors/ModelViewProjectionNode.js +0 -22
  468. package/nodes/accessors/NormalNode.cjs.js +0 -1
  469. package/nodes/accessors/NormalNode.js +0 -60
  470. package/nodes/accessors/Object3DNode.cjs.js +0 -1
  471. package/nodes/accessors/Object3DNode.js +0 -85
  472. package/nodes/accessors/PointUVNode.cjs.js +0 -1
  473. package/nodes/accessors/PointUVNode.js +0 -16
  474. package/nodes/accessors/PositionNode.cjs.js +0 -1
  475. package/nodes/accessors/PositionNode.js +0 -63
  476. package/nodes/accessors/ReferenceNode.cjs.js +0 -1
  477. package/nodes/accessors/ReferenceNode.js +0 -43
  478. package/nodes/accessors/ReflectNode.cjs.js +0 -1
  479. package/nodes/accessors/ReflectNode.js +0 -45
  480. package/nodes/accessors/SkinningNode.cjs.js +0 -1
  481. package/nodes/accessors/SkinningNode.js +0 -59
  482. package/nodes/accessors/TextureNode.cjs.js +0 -1
  483. package/nodes/accessors/TextureNode.js +0 -68
  484. package/nodes/accessors/UVNode.cjs.js +0 -1
  485. package/nodes/accessors/UVNode.js +0 -28
  486. package/nodes/core/ArrayUniformNode.cjs.js +0 -1
  487. package/nodes/core/ArrayUniformNode.js +0 -17
  488. package/nodes/core/AttributeNode.cjs.js +0 -1
  489. package/nodes/core/AttributeNode.js +0 -36
  490. package/nodes/core/BypassNode.cjs.js +0 -1
  491. package/nodes/core/BypassNode.js +0 -28
  492. package/nodes/core/CodeNode.cjs.js +0 -1
  493. package/nodes/core/CodeNode.js +0 -35
  494. package/nodes/core/ConstNode.cjs.js +0 -1
  495. package/nodes/core/ConstNode.js +0 -17
  496. package/nodes/core/ContextNode.cjs.js +0 -1
  497. package/nodes/core/ContextNode.js +0 -26
  498. package/nodes/core/ExpressionNode.cjs.js +0 -1
  499. package/nodes/core/ExpressionNode.js +0 -22
  500. package/nodes/core/FunctionCallNode.cjs.js +0 -1
  501. package/nodes/core/FunctionCallNode.js +0 -45
  502. package/nodes/core/FunctionNode.cjs.js +0 -1
  503. package/nodes/core/FunctionNode.js +0 -70
  504. package/nodes/core/InputNode.cjs.js +0 -1
  505. package/nodes/core/InputNode.js +0 -48
  506. package/nodes/core/Node.cjs.js +0 -1
  507. package/nodes/core/Node.js +0 -178
  508. package/nodes/core/NodeAttribute.cjs.js +0 -1
  509. package/nodes/core/NodeAttribute.js +0 -11
  510. package/nodes/core/NodeBuilder.cjs.js +0 -1
  511. package/nodes/core/NodeBuilder.js +0 -509
  512. package/nodes/core/NodeCode.cjs.js +0 -1
  513. package/nodes/core/NodeCode.js +0 -13
  514. package/nodes/core/NodeFrame.cjs.js +0 -1
  515. package/nodes/core/NodeFrame.js +0 -37
  516. package/nodes/core/NodeFunction.cjs.js +0 -1
  517. package/nodes/core/NodeFunction.js +0 -17
  518. package/nodes/core/NodeFunctionInput.cjs.js +0 -1
  519. package/nodes/core/NodeFunctionInput.js +0 -14
  520. package/nodes/core/NodeKeywords.cjs.js +0 -1
  521. package/nodes/core/NodeKeywords.js +0 -54
  522. package/nodes/core/NodeParser.cjs.js +0 -1
  523. package/nodes/core/NodeParser.js +0 -8
  524. package/nodes/core/NodeUniform.cjs.js +0 -1
  525. package/nodes/core/NodeUniform.js +0 -21
  526. package/nodes/core/NodeUtils.cjs.js +0 -1
  527. package/nodes/core/NodeUtils.js +0 -61
  528. package/nodes/core/NodeVar.cjs.js +0 -1
  529. package/nodes/core/NodeVar.js +0 -11
  530. package/nodes/core/NodeVary.cjs.js +0 -1
  531. package/nodes/core/NodeVary.js +0 -11
  532. package/nodes/core/PropertyNode.cjs.js +0 -1
  533. package/nodes/core/PropertyNode.js +0 -26
  534. package/nodes/core/TempNode.cjs.js +0 -1
  535. package/nodes/core/TempNode.js +0 -30
  536. package/nodes/core/UniformNode.cjs.js +0 -1
  537. package/nodes/core/UniformNode.js +0 -28
  538. package/nodes/core/VarNode.cjs.js +0 -1
  539. package/nodes/core/VarNode.js +0 -38
  540. package/nodes/core/VaryNode.cjs.js +0 -1
  541. package/nodes/core/VaryNode.js +0 -38
  542. package/nodes/core/constants.cjs.js +0 -1
  543. package/nodes/core/constants.js +0 -11
  544. package/nodes/display/ColorSpaceNode.cjs.js +0 -1
  545. package/nodes/display/ColorSpaceNode.js +0 -66
  546. package/nodes/display/NormalMapNode.cjs.js +0 -1
  547. package/nodes/display/NormalMapNode.js +0 -71
  548. package/nodes/fog/FogNode.cjs.js +0 -1
  549. package/nodes/fog/FogNode.js +0 -18
  550. package/nodes/fog/FogRangeNode.cjs.js +0 -1
  551. package/nodes/fog/FogRangeNode.js +0 -20
  552. package/nodes/functions/BSDFs.cjs.js +0 -1
  553. package/nodes/functions/BSDFs.js +0 -121
  554. package/nodes/functions/PhysicalMaterialFunctions.cjs.js +0 -1
  555. package/nodes/functions/PhysicalMaterialFunctions.js +0 -57
  556. package/nodes/lights/LightContextNode.cjs.js +0 -1
  557. package/nodes/lights/LightContextNode.js +0 -43
  558. package/nodes/lights/LightNode.cjs.js +0 -1
  559. package/nodes/lights/LightNode.js +0 -61
  560. package/nodes/lights/LightsNode.cjs.js +0 -1
  561. package/nodes/lights/LightsNode.js +0 -77
  562. package/nodes/loaders/NodeLoader.cjs.js +0 -1
  563. package/nodes/loaders/NodeLoader.js +0 -212
  564. package/nodes/loaders/NodeMaterialLoader.cjs.js +0 -1
  565. package/nodes/loaders/NodeMaterialLoader.js +0 -29
  566. package/nodes/loaders/NodeObjectLoader.cjs.js +0 -1
  567. package/nodes/loaders/NodeObjectLoader.js +0 -49
  568. package/nodes/materials/LineBasicNodeMaterial.cjs.js +0 -1
  569. package/nodes/materials/LineBasicNodeMaterial.js +0 -31
  570. package/nodes/materials/Materials.cjs.js +0 -1
  571. package/nodes/materials/Materials.js +0 -27
  572. package/nodes/materials/MeshBasicNodeMaterial.cjs.js +0 -1
  573. package/nodes/materials/MeshBasicNodeMaterial.js +0 -32
  574. package/nodes/materials/MeshStandardNodeMaterial.cjs.js +0 -1
  575. package/nodes/materials/MeshStandardNodeMaterial.js +0 -43
  576. package/nodes/materials/NodeMaterial.cjs.js +0 -1
  577. package/nodes/materials/NodeMaterial.js +0 -79
  578. package/nodes/materials/PointsNodeMaterial.cjs.js +0 -1
  579. package/nodes/materials/PointsNodeMaterial.js +0 -34
  580. package/nodes/math/CondNode.cjs.js +0 -1
  581. package/nodes/math/CondNode.js +0 -49
  582. package/nodes/math/MathNode.cjs.js +0 -1
  583. package/nodes/math/MathNode.js +0 -206
  584. package/nodes/math/OperatorNode.cjs.js +0 -1
  585. package/nodes/math/OperatorNode.js +0 -124
  586. package/nodes/parsers/GLSLNodeFunction.cjs.js +0 -1
  587. package/nodes/parsers/GLSLNodeFunction.js +0 -101
  588. package/nodes/parsers/GLSLNodeParser.cjs.js +0 -1
  589. package/nodes/parsers/GLSLNodeParser.js +0 -13
  590. package/nodes/parsers/WGSLNodeFunction.cjs.js +0 -1
  591. package/nodes/parsers/WGSLNodeFunction.js +0 -71
  592. package/nodes/parsers/WGSLNodeParser.cjs.js +0 -1
  593. package/nodes/parsers/WGSLNodeParser.js +0 -13
  594. package/nodes/procedural/CheckerNode.cjs.js +0 -1
  595. package/nodes/procedural/CheckerNode.js +0 -26
  596. package/nodes/utils/ArrayElementNode.cjs.js +0 -1
  597. package/nodes/utils/ArrayElementNode.js +0 -22
  598. package/nodes/utils/ConvertNode.cjs.js +0 -1
  599. package/nodes/utils/ConvertNode.js +0 -29
  600. package/nodes/utils/JoinNode.cjs.js +0 -1
  601. package/nodes/utils/JoinNode.js +0 -29
  602. package/nodes/utils/MatcapUVNode.cjs.js +0 -1
  603. package/nodes/utils/MatcapUVNode.js +0 -18
  604. package/nodes/utils/OscNode.cjs.js +0 -1
  605. package/nodes/utils/OscNode.js +0 -55
  606. package/nodes/utils/SplitNode.cjs.js +0 -1
  607. package/nodes/utils/SplitNode.js +0 -58
  608. package/nodes/utils/SpriteSheetUVNode.cjs.js +0 -1
  609. package/nodes/utils/SpriteSheetUVNode.js +0 -39
  610. package/nodes/utils/TimerNode.cjs.js +0 -1
  611. package/nodes/utils/TimerNode.js +0 -47
  612. package/objects/GroundProjectedEnv.cjs.js +0 -1
  613. package/objects/GroundProjectedEnv.d.ts +0 -12
  614. package/objects/GroundProjectedEnv.js +0 -145
  615. package/objects/Lensflare.cjs.js +0 -1
  616. package/objects/Lensflare.d.ts +0 -17
  617. package/objects/Lensflare.js +0 -332
  618. package/objects/LightningStorm.cjs.js +0 -1
  619. package/objects/LightningStorm.d.ts +0 -32
  620. package/objects/LightningStorm.js +0 -174
  621. package/objects/MarchingCubes.cjs.js +0 -1
  622. package/objects/MarchingCubes.d.ts +0 -75
  623. package/objects/MarchingCubes.js +0 -610
  624. package/objects/Reflector.cjs.js +0 -1
  625. package/objects/Reflector.d.ts +0 -19
  626. package/objects/Reflector.js +0 -188
  627. package/objects/ReflectorForSSRPass.cjs.js +0 -1
  628. package/objects/ReflectorForSSRPass.d.ts +0 -57
  629. package/objects/ReflectorForSSRPass.js +0 -298
  630. package/objects/ReflectorRTT.cjs.js +0 -1
  631. package/objects/ReflectorRTT.js +0 -11
  632. package/objects/Refractor.cjs.js +0 -1
  633. package/objects/Refractor.d.ts +0 -19
  634. package/objects/Refractor.js +0 -220
  635. package/objects/ShadowMesh.cjs.js +0 -1
  636. package/objects/ShadowMesh.d.ts +0 -7
  637. package/objects/ShadowMesh.js +0 -50
  638. package/objects/Sky.cjs.js +0 -1
  639. package/objects/Sky.d.ts +0 -30
  640. package/objects/Sky.js +0 -85
  641. package/objects/Water.cjs.js +0 -1
  642. package/objects/Water.d.ts +0 -22
  643. package/objects/Water.js +0 -279
  644. package/objects/Water2.cjs.js +0 -1
  645. package/objects/Water2.d.ts +0 -30
  646. package/objects/Water2.js +0 -288
  647. package/offscreen/jank.cjs.js +0 -1
  648. package/offscreen/jank.js +0 -30
  649. package/offscreen/offscreen.cjs.js +0 -1
  650. package/offscreen/offscreen.js +0 -7
  651. package/offscreen/scene.cjs.js +0 -1
  652. package/offscreen/scene.js +0 -73
  653. package/physics/AmmoPhysics.cjs.js +0 -1
  654. package/physics/AmmoPhysics.d.ts +0 -7
  655. package/physics/AmmoPhysics.js +0 -206
  656. package/postprocessing/AdaptiveToneMappingPass.cjs.js +0 -1
  657. package/postprocessing/AdaptiveToneMappingPass.d.ts +0 -29
  658. package/postprocessing/AdaptiveToneMappingPass.js +0 -247
  659. package/postprocessing/AfterimagePass.cjs.js +0 -1
  660. package/postprocessing/AfterimagePass.d.ts +0 -15
  661. package/postprocessing/AfterimagePass.js +0 -76
  662. package/postprocessing/BloomPass.cjs.js +0 -1
  663. package/postprocessing/BloomPass.d.ts +0 -16
  664. package/postprocessing/BloomPass.js +0 -116
  665. package/postprocessing/BokehPass.cjs.js +0 -1
  666. package/postprocessing/BokehPass.d.ts +0 -23
  667. package/postprocessing/BokehPass.js +0 -106
  668. package/postprocessing/ClearPass.cjs.js +0 -1
  669. package/postprocessing/ClearPass.d.ts +0 -10
  670. package/postprocessing/ClearPass.js +0 -42
  671. package/postprocessing/CubeTexturePass.cjs.js +0 -1
  672. package/postprocessing/CubeTexturePass.d.ts +0 -14
  673. package/postprocessing/CubeTexturePass.js +0 -48
  674. package/postprocessing/DotScreenPass.cjs.js +0 -1
  675. package/postprocessing/DotScreenPass.d.ts +0 -10
  676. package/postprocessing/DotScreenPass.js +0 -48
  677. package/postprocessing/EffectComposer.cjs.js +0 -1
  678. package/postprocessing/EffectComposer.d.ts +0 -27
  679. package/postprocessing/EffectComposer.js +0 -186
  680. package/postprocessing/FilmPass.cjs.js +0 -1
  681. package/postprocessing/FilmPass.d.ts +0 -10
  682. package/postprocessing/FilmPass.js +0 -47
  683. package/postprocessing/GlitchPass.cjs.js +0 -1
  684. package/postprocessing/GlitchPass.d.ts +0 -15
  685. package/postprocessing/GlitchPass.js +0 -96
  686. package/postprocessing/HalftonePass.cjs.js +0 -1
  687. package/postprocessing/HalftonePass.d.ts +0 -23
  688. package/postprocessing/HalftonePass.js +0 -64
  689. package/postprocessing/LUTPass.cjs.js +0 -1
  690. package/postprocessing/LUTPass.d.ts +0 -13
  691. package/postprocessing/LUTPass.js +0 -161
  692. package/postprocessing/MaskPass.cjs.js +0 -1
  693. package/postprocessing/MaskPass.d.ts +0 -14
  694. package/postprocessing/MaskPass.js +0 -79
  695. package/postprocessing/OutlinePass.cjs.js +0 -1
  696. package/postprocessing/OutlinePass.d.ts +0 -53
  697. package/postprocessing/OutlinePass.js +0 -580
  698. package/postprocessing/Pass.cjs.js +0 -1
  699. package/postprocessing/Pass.d.ts +0 -20
  700. package/postprocessing/Pass.js +0 -61
  701. package/postprocessing/RenderPass.cjs.js +0 -1
  702. package/postprocessing/RenderPass.d.ts +0 -14
  703. package/postprocessing/RenderPass.js +0 -71
  704. package/postprocessing/RenderPixelatedPass.cjs.js +0 -1
  705. package/postprocessing/RenderPixelatedPass.js +0 -213
  706. package/postprocessing/SAOPass.cjs.js +0 -1
  707. package/postprocessing/SAOPass.d.ts +0 -79
  708. package/postprocessing/SAOPass.js +0 -317
  709. package/postprocessing/SMAAPass.cjs.js +0 -1
  710. package/postprocessing/SMAAPass.d.ts +0 -21
  711. package/postprocessing/SMAAPass.js +0 -132
  712. package/postprocessing/SSAARenderPass.cjs.js +0 -1
  713. package/postprocessing/SSAARenderPass.d.ts +0 -17
  714. package/postprocessing/SSAARenderPass.js +0 -118
  715. package/postprocessing/SSAOPass.cjs.js +0 -1
  716. package/postprocessing/SSAOPass.d.ts +0 -71
  717. package/postprocessing/SSAOPass.js +0 -314
  718. package/postprocessing/SSRPass.cjs.js +0 -1
  719. package/postprocessing/SSRPass.d.ts +0 -124
  720. package/postprocessing/SSRPass.js +0 -508
  721. package/postprocessing/SavePass.cjs.js +0 -1
  722. package/postprocessing/SavePass.d.ts +0 -12
  723. package/postprocessing/SavePass.js +0 -42
  724. package/postprocessing/ShaderPass.cjs.js +0 -1
  725. package/postprocessing/ShaderPass.d.ts +0 -13
  726. package/postprocessing/ShaderPass.js +0 -55
  727. package/postprocessing/TAARenderPass.cjs.js +0 -1
  728. package/postprocessing/TAARenderPass.d.ts +0 -8
  729. package/postprocessing/TAARenderPass.js +0 -107
  730. package/postprocessing/TexturePass.cjs.js +0 -1
  731. package/postprocessing/TexturePass.d.ts +0 -12
  732. package/postprocessing/TexturePass.js +0 -40
  733. package/postprocessing/UnrealBloomPass.cjs.js +0 -1
  734. package/postprocessing/UnrealBloomPass.d.ts +0 -31
  735. package/postprocessing/UnrealBloomPass.js +0 -273
  736. package/postprocessing/WaterPass.cjs.js +0 -1
  737. package/postprocessing/WaterPass.d.ts +0 -12
  738. package/postprocessing/WaterPass.js +0 -102
  739. package/renderers/CSS2DRenderer.cjs.js +0 -1
  740. package/renderers/CSS2DRenderer.d.ts +0 -22
  741. package/renderers/CSS2DRenderer.js +0 -152
  742. package/renderers/CSS3DRenderer.cjs.js +0 -1
  743. package/renderers/CSS3DRenderer.d.ts +0 -26
  744. package/renderers/CSS3DRenderer.js +0 -166
  745. package/renderers/Projector.cjs.js +0 -1
  746. package/renderers/Projector.d.ts +0 -60
  747. package/renderers/Projector.js +0 -678
  748. package/renderers/SVGRenderer.cjs.js +0 -1
  749. package/renderers/SVGRenderer.d.ts +0 -25
  750. package/renderers/SVGRenderer.js +0 -416
  751. package/renderers/nodes/accessors/CameraNode.cjs.js +0 -1
  752. package/renderers/nodes/accessors/CameraNode.js +0 -73
  753. package/renderers/nodes/accessors/ModelNode.cjs.js +0 -1
  754. package/renderers/nodes/accessors/ModelNode.js +0 -69
  755. package/renderers/nodes/accessors/ModelViewProjectionNode.cjs.js +0 -1
  756. package/renderers/nodes/accessors/ModelViewProjectionNode.js +0 -33
  757. package/renderers/nodes/accessors/NormalNode.cjs.js +0 -1
  758. package/renderers/nodes/accessors/NormalNode.js +0 -70
  759. package/renderers/nodes/accessors/PositionNode.cjs.js +0 -1
  760. package/renderers/nodes/accessors/PositionNode.js +0 -30
  761. package/renderers/nodes/accessors/UVNode.cjs.js +0 -1
  762. package/renderers/nodes/accessors/UVNode.js +0 -17
  763. package/renderers/nodes/core/AttributeNode.cjs.js +0 -1
  764. package/renderers/nodes/core/AttributeNode.js +0 -43
  765. package/renderers/nodes/core/InputNode.cjs.js +0 -1
  766. package/renderers/nodes/core/InputNode.js +0 -40
  767. package/renderers/nodes/core/Node.cjs.js +0 -1
  768. package/renderers/nodes/core/Node.js +0 -43
  769. package/renderers/nodes/core/NodeAttribute.cjs.js +0 -1
  770. package/renderers/nodes/core/NodeAttribute.js +0 -12
  771. package/renderers/nodes/core/NodeBuilder.cjs.js +0 -1
  772. package/renderers/nodes/core/NodeBuilder.js +0 -309
  773. package/renderers/nodes/core/NodeFrame.cjs.js +0 -1
  774. package/renderers/nodes/core/NodeFrame.js +0 -37
  775. package/renderers/nodes/core/NodeSlot.cjs.js +0 -1
  776. package/renderers/nodes/core/NodeSlot.js +0 -10
  777. package/renderers/nodes/core/NodeUniform.cjs.js +0 -1
  778. package/renderers/nodes/core/NodeUniform.js +0 -22
  779. package/renderers/nodes/core/NodeVary.cjs.js +0 -1
  780. package/renderers/nodes/core/NodeVary.js +0 -13
  781. package/renderers/nodes/core/VaryNode.cjs.js +0 -1
  782. package/renderers/nodes/core/VaryNode.js +0 -27
  783. package/renderers/nodes/core/constants.cjs.js +0 -1
  784. package/renderers/nodes/core/constants.js +0 -19
  785. package/renderers/nodes/inputs/ColorNode.cjs.js +0 -1
  786. package/renderers/nodes/inputs/ColorNode.js +0 -16
  787. package/renderers/nodes/inputs/FloatNode.cjs.js +0 -1
  788. package/renderers/nodes/inputs/FloatNode.js +0 -16
  789. package/renderers/nodes/inputs/Matrix3Node.cjs.js +0 -1
  790. package/renderers/nodes/inputs/Matrix3Node.js +0 -17
  791. package/renderers/nodes/inputs/Matrix4Node.cjs.js +0 -1
  792. package/renderers/nodes/inputs/Matrix4Node.js +0 -17
  793. package/renderers/nodes/inputs/TextureNode.cjs.js +0 -1
  794. package/renderers/nodes/inputs/TextureNode.js +0 -27
  795. package/renderers/nodes/inputs/Vector2Node.cjs.js +0 -1
  796. package/renderers/nodes/inputs/Vector2Node.js +0 -16
  797. package/renderers/nodes/inputs/Vector3Node.cjs.js +0 -1
  798. package/renderers/nodes/inputs/Vector3Node.js +0 -17
  799. package/renderers/nodes/inputs/Vector4Node.cjs.js +0 -1
  800. package/renderers/nodes/inputs/Vector4Node.js +0 -17
  801. package/renderers/nodes/math/MathNode.cjs.js +0 -1
  802. package/renderers/nodes/math/MathNode.js +0 -64
  803. package/renderers/nodes/math/OperatorNode.cjs.js +0 -1
  804. package/renderers/nodes/math/OperatorNode.js +0 -57
  805. package/renderers/nodes/utils/SwitchNode.cjs.js +0 -1
  806. package/renderers/nodes/utils/SwitchNode.js +0 -24
  807. package/renderers/nodes/utils/TimerNode.cjs.js +0 -1
  808. package/renderers/nodes/utils/TimerNode.js +0 -18
  809. package/renderers/webgpu/WebGPU.cjs.js +0 -1
  810. package/renderers/webgpu/WebGPU.js +0 -25
  811. package/renderers/webgpu/WebGPUAttributes.cjs.js +0 -1
  812. package/renderers/webgpu/WebGPUAttributes.js +0 -75
  813. package/renderers/webgpu/WebGPUBackground.cjs.js +0 -1
  814. package/renderers/webgpu/WebGPUBackground.js +0 -77
  815. package/renderers/webgpu/WebGPUBinding.cjs.js +0 -1
  816. package/renderers/webgpu/WebGPUBinding.js +0 -16
  817. package/renderers/webgpu/WebGPUBindings.cjs.js +0 -1
  818. package/renderers/webgpu/WebGPUBindings.js +0 -190
  819. package/renderers/webgpu/WebGPUComputePipelines.cjs.js +0 -1
  820. package/renderers/webgpu/WebGPUComputePipelines.js +0 -54
  821. package/renderers/webgpu/WebGPUGeometries.cjs.js +0 -1
  822. package/renderers/webgpu/WebGPUGeometries.js +0 -50
  823. package/renderers/webgpu/WebGPUInfo.cjs.js +0 -1
  824. package/renderers/webgpu/WebGPUInfo.js +0 -50
  825. package/renderers/webgpu/WebGPUObjects.cjs.js +0 -1
  826. package/renderers/webgpu/WebGPUObjects.js +0 -29
  827. package/renderers/webgpu/WebGPUProperties.cjs.js +0 -1
  828. package/renderers/webgpu/WebGPUProperties.js +0 -27
  829. package/renderers/webgpu/WebGPURenderLists.cjs.js +0 -1
  830. package/renderers/webgpu/WebGPURenderLists.js +0 -134
  831. package/renderers/webgpu/WebGPURenderPipelines.cjs.js +0 -1
  832. package/renderers/webgpu/WebGPURenderPipelines.js +0 -671
  833. package/renderers/webgpu/WebGPURenderer.cjs.js +0 -1
  834. package/renderers/webgpu/WebGPURenderer.js +0 -713
  835. package/renderers/webgpu/WebGPUSampledTexture.cjs.js +0 -1
  836. package/renderers/webgpu/WebGPUSampledTexture.js +0 -53
  837. package/renderers/webgpu/WebGPUSampler.cjs.js +0 -1
  838. package/renderers/webgpu/WebGPUSampler.js +0 -19
  839. package/renderers/webgpu/WebGPUStorageBuffer.cjs.js +0 -1
  840. package/renderers/webgpu/WebGPUStorageBuffer.js +0 -19
  841. package/renderers/webgpu/WebGPUTextureRenderer.cjs.js +0 -1
  842. package/renderers/webgpu/WebGPUTextureRenderer.js +0 -28
  843. package/renderers/webgpu/WebGPUTextureUtils.cjs.js +0 -1
  844. package/renderers/webgpu/WebGPUTextureUtils.js +0 -108
  845. package/renderers/webgpu/WebGPUTextures.cjs.js +0 -1
  846. package/renderers/webgpu/WebGPUTextures.js +0 -630
  847. package/renderers/webgpu/WebGPUUniform.cjs.js +0 -1
  848. package/renderers/webgpu/WebGPUUniform.js +0 -107
  849. package/renderers/webgpu/WebGPUUniformsGroup.cjs.js +0 -1
  850. package/renderers/webgpu/WebGPUUniformsGroup.js +0 -215
  851. package/renderers/webgpu/constants.cjs.js +0 -1
  852. package/renderers/webgpu/constants.js +0 -221
  853. package/renderers/webgpu/nodes/ShaderLib.cjs.js +0 -1
  854. package/renderers/webgpu/nodes/ShaderLib.js +0 -41
  855. package/renderers/webgpu/nodes/WebGPUNodeBuilder.cjs.js +0 -1
  856. package/renderers/webgpu/nodes/WebGPUNodeBuilder.js +0 -235
  857. package/renderers/webgpu/nodes/WebGPUNodeUniform.cjs.js +0 -1
  858. package/renderers/webgpu/nodes/WebGPUNodeUniform.js +0 -87
  859. package/renderers/webgpu/nodes/WebGPUNodeUniformsGroup.cjs.js +0 -1
  860. package/renderers/webgpu/nodes/WebGPUNodeUniformsGroup.js +0 -15
  861. package/renderers/webgpu/nodes/WebGPUNodes.cjs.js +0 -1
  862. package/renderers/webgpu/nodes/WebGPUNodes.js +0 -77
  863. package/shaders/ACESFilmicToneMappingShader.cjs.js +0 -1
  864. package/shaders/ACESFilmicToneMappingShader.d.ts +0 -9
  865. package/shaders/ACESFilmicToneMappingShader.js +0 -28
  866. package/shaders/AfterimageShader.cjs.js +0 -1
  867. package/shaders/AfterimageShader.d.ts +0 -10
  868. package/shaders/AfterimageShader.js +0 -22
  869. package/shaders/BasicShader.cjs.js +0 -1
  870. package/shaders/BasicShader.d.ts +0 -5
  871. package/shaders/BasicShader.js +0 -10
  872. package/shaders/BleachBypassShader.cjs.js +0 -1
  873. package/shaders/BleachBypassShader.d.ts +0 -9
  874. package/shaders/BleachBypassShader.js +0 -19
  875. package/shaders/BlendShader.cjs.js +0 -1
  876. package/shaders/BlendShader.d.ts +0 -18
  877. package/shaders/BlendShader.js +0 -23
  878. package/shaders/BokehShader.cjs.js +0 -1
  879. package/shaders/BokehShader.d.ts +0 -19
  880. package/shaders/BokehShader.js +0 -44
  881. package/shaders/BokehShader2.cjs.js +0 -1
  882. package/shaders/BokehShader2.d.ts +0 -43
  883. package/shaders/BokehShader2.js +0 -98
  884. package/shaders/BrightnessContrastShader.cjs.js +0 -1
  885. package/shaders/BrightnessContrastShader.d.ts +0 -15
  886. package/shaders/BrightnessContrastShader.js +0 -23
  887. package/shaders/ColorCorrectionShader.cjs.js +0 -1
  888. package/shaders/ColorCorrectionShader.d.ts +0 -19
  889. package/shaders/ColorCorrectionShader.js +0 -26
  890. package/shaders/ColorifyShader.cjs.js +0 -1
  891. package/shaders/ColorifyShader.d.ts +0 -13
  892. package/shaders/ColorifyShader.js +0 -20
  893. package/shaders/ConvolutionShader.cjs.js +0 -1
  894. package/shaders/ConvolutionShader.d.ts +0 -16
  895. package/shaders/ConvolutionShader.js +0 -51
  896. package/shaders/CopyShader.cjs.js +0 -1
  897. package/shaders/CopyShader.d.ts +0 -9
  898. package/shaders/CopyShader.js +0 -17
  899. package/shaders/DOFMipMapShader.cjs.js +0 -1
  900. package/shaders/DOFMipMapShader.d.ts +0 -18
  901. package/shaders/DOFMipMapShader.js +0 -25
  902. package/shaders/DepthLimitedBlurShader.cjs.js +0 -1
  903. package/shaders/DepthLimitedBlurShader.d.ts +0 -28
  904. package/shaders/DepthLimitedBlurShader.js +0 -69
  905. package/shaders/DigitalGlitch.cjs.js +0 -1
  906. package/shaders/DigitalGlitch.d.ts +0 -39
  907. package/shaders/DigitalGlitch.js +0 -106
  908. package/shaders/DotScreenShader.cjs.js +0 -1
  909. package/shaders/DotScreenShader.d.ts +0 -22
  910. package/shaders/DotScreenShader.js +0 -31
  911. package/shaders/FXAAShader.cjs.js +0 -1
  912. package/shaders/FXAAShader.d.ts +0 -13
  913. package/shaders/FXAAShader.js +0 -23
  914. package/shaders/FilmShader.cjs.js +0 -1
  915. package/shaders/FilmShader.d.ts +0 -24
  916. package/shaders/FilmShader.js +0 -56
  917. package/shaders/FocusShader.cjs.js +0 -1
  918. package/shaders/FocusShader.d.ts +0 -21
  919. package/shaders/FocusShader.js +0 -28
  920. package/shaders/FreiChenShader.cjs.js +0 -1
  921. package/shaders/FreiChenShader.d.ts +0 -13
  922. package/shaders/FreiChenShader.js +0 -28
  923. package/shaders/FresnelShader.cjs.js +0 -1
  924. package/shaders/FresnelShader.d.ts +0 -21
  925. package/shaders/FresnelShader.js +0 -26
  926. package/shaders/GammaCorrectionShader.cjs.js +0 -1
  927. package/shaders/GammaCorrectionShader.d.ts +0 -8
  928. package/shaders/GammaCorrectionShader.js +0 -15
  929. package/shaders/GodRaysShader.cjs.js +0 -1
  930. package/shaders/GodRaysShader.d.ts +0 -58
  931. package/shaders/GodRaysShader.js +0 -137
  932. package/shaders/HalftoneShader.cjs.js +0 -1
  933. package/shaders/HalftoneShader.d.ts +0 -45
  934. package/shaders/HalftoneShader.js +0 -69
  935. package/shaders/HorizontalBlurShader.cjs.js +0 -1
  936. package/shaders/HorizontalBlurShader.d.ts +0 -9
  937. package/shaders/HorizontalBlurShader.js +0 -59
  938. package/shaders/HorizontalTiltShiftShader.cjs.js +0 -1
  939. package/shaders/HorizontalTiltShiftShader.d.ts +0 -15
  940. package/shaders/HorizontalTiltShiftShader.js +0 -25
  941. package/shaders/HueSaturationShader.cjs.js +0 -1
  942. package/shaders/HueSaturationShader.d.ts +0 -15
  943. package/shaders/HueSaturationShader.js +0 -25
  944. package/shaders/KaleidoShader.cjs.js +0 -1
  945. package/shaders/KaleidoShader.d.ts +0 -15
  946. package/shaders/KaleidoShader.js +0 -26
  947. package/shaders/LuminosityHighPassShader.cjs.js +0 -1
  948. package/shaders/LuminosityHighPassShader.d.ts +0 -23
  949. package/shaders/LuminosityHighPassShader.js +0 -31
  950. package/shaders/LuminosityShader.cjs.js +0 -1
  951. package/shaders/LuminosityShader.d.ts +0 -9
  952. package/shaders/LuminosityShader.js +0 -15
  953. package/shaders/MirrorShader.cjs.js +0 -1
  954. package/shaders/MirrorShader.d.ts +0 -12
  955. package/shaders/MirrorShader.js +0 -20
  956. package/shaders/NormalMapShader.cjs.js +0 -1
  957. package/shaders/NormalMapShader.d.ts +0 -19
  958. package/shaders/NormalMapShader.js +0 -27
  959. package/shaders/ParallaxShader.cjs.js +0 -1
  960. package/shaders/ParallaxShader.d.ts +0 -28
  961. package/shaders/ParallaxShader.js +0 -54
  962. package/shaders/PixelShader.cjs.js +0 -1
  963. package/shaders/PixelShader.d.ts +0 -15
  964. package/shaders/PixelShader.js +0 -20
  965. package/shaders/RGBShiftShader.cjs.js +0 -1
  966. package/shaders/RGBShiftShader.d.ts +0 -15
  967. package/shaders/RGBShiftShader.js +0 -26
  968. package/shaders/SAOShader.cjs.js +0 -1
  969. package/shaders/SAOShader.d.ts +0 -25
  970. package/shaders/SAOShader.js +0 -60
  971. package/shaders/SMAAShader.cjs.js +0 -1
  972. package/shaders/SMAAShader.d.ts +0 -55
  973. package/shaders/SMAAShader.js +0 -151
  974. package/shaders/SSAOShader.cjs.js +0 -1
  975. package/shaders/SSAOShader.d.ts +0 -80
  976. package/shaders/SSAOShader.js +0 -100
  977. package/shaders/SSRShader.cjs.js +0 -1
  978. package/shaders/SSRShader.d.ts +0 -90
  979. package/shaders/SSRShader.js +0 -379
  980. package/shaders/SepiaShader.cjs.js +0 -1
  981. package/shaders/SepiaShader.d.ts +0 -12
  982. package/shaders/SepiaShader.js +0 -19
  983. package/shaders/SobelOperatorShader.cjs.js +0 -1
  984. package/shaders/SobelOperatorShader.d.ts +0 -13
  985. package/shaders/SobelOperatorShader.js +0 -33
  986. package/shaders/SubsurfaceScatteringShader.cjs.js +0 -1
  987. package/shaders/SubsurfaceScatteringShader.d.ts +0 -5
  988. package/shaders/SubsurfaceScatteringShader.js +0 -45
  989. package/shaders/TechnicolorShader.cjs.js +0 -1
  990. package/shaders/TechnicolorShader.d.ts +0 -9
  991. package/shaders/TechnicolorShader.js +0 -17
  992. package/shaders/ToneMapShader.cjs.js +0 -1
  993. package/shaders/ToneMapShader.d.ts +0 -24
  994. package/shaders/ToneMapShader.js +0 -32
  995. package/shaders/ToonShader.cjs.js +0 -1
  996. package/shaders/ToonShader.d.ts +0 -100
  997. package/shaders/ToonShader.js +0 -112
  998. package/shaders/TriangleBlurShader.cjs.js +0 -1
  999. package/shaders/TriangleBlurShader.d.ts +0 -13
  1000. package/shaders/TriangleBlurShader.js +0 -27
  1001. package/shaders/UnpackDepthRGBAShader.cjs.js +0 -1
  1002. package/shaders/UnpackDepthRGBAShader.d.ts +0 -12
  1003. package/shaders/UnpackDepthRGBAShader.js +0 -18
  1004. package/shaders/VerticalBlurShader.cjs.js +0 -1
  1005. package/shaders/VerticalBlurShader.d.ts +0 -9
  1006. package/shaders/VerticalBlurShader.js +0 -60
  1007. package/shaders/VerticalTiltShiftShader.cjs.js +0 -1
  1008. package/shaders/VerticalTiltShiftShader.d.ts +0 -15
  1009. package/shaders/VerticalTiltShiftShader.js +0 -25
  1010. package/shaders/VignetteShader.cjs.js +0 -1
  1011. package/shaders/VignetteShader.d.ts +0 -15
  1012. package/shaders/VignetteShader.js +0 -32
  1013. package/shaders/VolumeShader.cjs.js +0 -1
  1014. package/shaders/VolumeShader.d.ts +0 -25
  1015. package/shaders/VolumeShader.js +0 -81
  1016. package/shaders/WaterRefractionShader.cjs.js +0 -1
  1017. package/shaders/WaterRefractionShader.d.ts +0 -21
  1018. package/shaders/WaterRefractionShader.js +0 -25
  1019. package/shaders/types.cjs.js +0 -1
  1020. package/shaders/types.d.ts +0 -14
  1021. package/shaders/types.js +0 -1
  1022. package/textures/FlakesTexture.cjs.js +0 -1
  1023. package/textures/FlakesTexture.d.ts +0 -4
  1024. package/textures/FlakesTexture.js +0 -32
  1025. package/types/helpers.cjs.js +0 -1
  1026. package/types/helpers.d.ts +0 -1
  1027. package/types/helpers.js +0 -3
  1028. package/types/shared.cjs.js +0 -1
  1029. package/types/shared.d.ts +0 -2
  1030. package/types/shared.js +0 -1
  1031. package/types/utils.cjs.js +0 -1
  1032. package/types/utils.d.ts +0 -3
  1033. package/types/utils.js +0 -1
  1034. package/utils/BufferGeometryUtils.cjs.js +0 -1
  1035. package/utils/BufferGeometryUtils.d.ts +0 -15
  1036. package/utils/BufferGeometryUtils.js +0 -728
  1037. package/utils/GeometryCompressionUtils.cjs.js +0 -1
  1038. package/utils/GeometryCompressionUtils.d.ts +0 -7
  1039. package/utils/GeometryCompressionUtils.js +0 -545
  1040. package/utils/GeometryUtils.cjs.js +0 -1
  1041. package/utils/GeometryUtils.d.ts +0 -6
  1042. package/utils/GeometryUtils.js +0 -161
  1043. package/utils/LDrawUtils.cjs.js +0 -1
  1044. package/utils/LDrawUtils.d.ts +0 -5
  1045. package/utils/LDrawUtils.js +0 -144
  1046. package/utils/RoughnessMipmapper.cjs.js +0 -1
  1047. package/utils/RoughnessMipmapper.js +0 -257
  1048. package/utils/SceneUtils.cjs.js +0 -1
  1049. package/utils/SceneUtils.d.ts +0 -9
  1050. package/utils/SceneUtils.js +0 -41
  1051. package/utils/ShadowMapViewer.cjs.js +0 -1
  1052. package/utils/ShadowMapViewer.d.ts +0 -24
  1053. package/utils/ShadowMapViewer.js +0 -160
  1054. package/utils/SkeletonUtils.cjs.js +0 -1
  1055. package/utils/SkeletonUtils.d.ts +0 -30
  1056. package/utils/SkeletonUtils.js +0 -383
  1057. package/utils/UVsDebug.cjs.js +0 -1
  1058. package/utils/UVsDebug.d.ts +0 -3
  1059. package/utils/UVsDebug.js +0 -115
  1060. package/utils/WorkerPool.cjs.js +0 -1
  1061. package/utils/WorkerPool.js +0 -82
  1062. package/webxr/ARButton.cjs.js +0 -1
  1063. package/webxr/ARButton.d.ts +0 -5
  1064. package/webxr/ARButton.js +0 -145
  1065. package/webxr/OculusHandModel.cjs.js +0 -1
  1066. package/webxr/OculusHandModel.d.ts +0 -22
  1067. package/webxr/OculusHandModel.js +0 -90
  1068. package/webxr/OculusHandPointerModel.cjs.js +0 -1
  1069. package/webxr/OculusHandPointerModel.d.ts +0 -63
  1070. package/webxr/OculusHandPointerModel.js +0 -248
  1071. package/webxr/Text2D.cjs.js +0 -1
  1072. package/webxr/Text2D.d.ts +0 -3
  1073. package/webxr/Text2D.js +0 -32
  1074. package/webxr/VRButton.cjs.js +0 -1
  1075. package/webxr/VRButton.d.ts +0 -7
  1076. package/webxr/VRButton.js +0 -136
  1077. package/webxr/XRControllerModelFactory.cjs.js +0 -1
  1078. package/webxr/XRControllerModelFactory.d.ts +0 -19
  1079. package/webxr/XRControllerModelFactory.js +0 -237
  1080. package/webxr/XREstimatedLight.cjs.js +0 -1
  1081. package/webxr/XREstimatedLight.d.ts +0 -32
  1082. package/webxr/XREstimatedLight.js +0 -153
  1083. package/webxr/XRHandMeshModel.cjs.js +0 -1
  1084. package/webxr/XRHandMeshModel.d.ts +0 -9
  1085. package/webxr/XRHandMeshModel.js +0 -62
  1086. package/webxr/XRHandModelFactory.cjs.js +0 -1
  1087. package/webxr/XRHandModelFactory.d.ts +0 -25
  1088. package/webxr/XRHandModelFactory.js +0 -64
  1089. package/webxr/XRHandPrimitiveModel.cjs.js +0 -1
  1090. package/webxr/XRHandPrimitiveModel.d.ts +0 -24
  1091. package/webxr/XRHandPrimitiveModel.js +0 -54
@@ -1,44 +0,0 @@
1
- /**
2
- * Depth-of-field shader with bokeh
3
- * ported from GLSL shader by Martins Upitis
4
- * http://artmartinsh.blogspot.com/2010/02/glsl-lens-blur-filter-with-bokeh.html
5
- */
6
- const BokehShader = {
7
- defines: {
8
- DEPTH_PACKING: 1,
9
- PERSPECTIVE_CAMERA: 1
10
- },
11
- uniforms: {
12
- tColor: {
13
- value: null
14
- },
15
- tDepth: {
16
- value: null
17
- },
18
- focus: {
19
- value: 1.0
20
- },
21
- aspect: {
22
- value: 1.0
23
- },
24
- aperture: {
25
- value: 0.025
26
- },
27
- maxblur: {
28
- value: 0.01
29
- },
30
- nearClip: {
31
- value: 1.0
32
- },
33
- farClip: {
34
- value: 1000.0
35
- }
36
- },
37
- vertexShader: ['varying vec2 vUv;', 'void main() {', ' vUv = uv;', ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );', '}'].join('\n'),
38
- fragmentShader: ['#include <common>', 'varying vec2 vUv;', 'uniform sampler2D tColor;', 'uniform sampler2D tDepth;', 'uniform float maxblur;', // max blur amount
39
- 'uniform float aperture;', // aperture - bigger values for shallower depth of field
40
- 'uniform float nearClip;', 'uniform float farClip;', 'uniform float focus;', 'uniform float aspect;', '#include <packing>', 'float getDepth( const in vec2 screenPosition ) {', ' #if DEPTH_PACKING == 1', ' return unpackRGBAToDepth( texture2D( tDepth, screenPosition ) );', ' #else', ' return texture2D( tDepth, screenPosition ).x;', ' #endif', '}', 'float getViewZ( const in float depth ) {', ' #if PERSPECTIVE_CAMERA == 1', ' return perspectiveDepthToViewZ( depth, nearClip, farClip );', ' #else', ' return orthographicDepthToViewZ( depth, nearClip, farClip );', ' #endif', '}', 'void main() {', ' vec2 aspectcorrect = vec2( 1.0, aspect );', ' float viewZ = getViewZ( getDepth( vUv ) );', ' float factor = ( focus + viewZ );', // viewZ is <= 0, so this is a difference equation
41
- ' vec2 dofblur = vec2 ( clamp( factor * aperture, -maxblur, maxblur ) );', ' vec2 dofblur9 = dofblur * 0.9;', ' vec2 dofblur7 = dofblur * 0.7;', ' vec2 dofblur4 = dofblur * 0.4;', ' vec4 col = vec4( 0.0 );', ' col += texture2D( tColor, vUv.xy );', ' col += texture2D( tColor, vUv.xy + ( vec2( 0.0, 0.4 ) * aspectcorrect ) * dofblur );', ' col += texture2D( tColor, vUv.xy + ( vec2( 0.15, 0.37 ) * aspectcorrect ) * dofblur );', ' col += texture2D( tColor, vUv.xy + ( vec2( 0.29, 0.29 ) * aspectcorrect ) * dofblur );', ' col += texture2D( tColor, vUv.xy + ( vec2( -0.37, 0.15 ) * aspectcorrect ) * dofblur );', ' col += texture2D( tColor, vUv.xy + ( vec2( 0.40, 0.0 ) * aspectcorrect ) * dofblur );', ' col += texture2D( tColor, vUv.xy + ( vec2( 0.37, -0.15 ) * aspectcorrect ) * dofblur );', ' col += texture2D( tColor, vUv.xy + ( vec2( 0.29, -0.29 ) * aspectcorrect ) * dofblur );', ' col += texture2D( tColor, vUv.xy + ( vec2( -0.15, -0.37 ) * aspectcorrect ) * dofblur );', ' col += texture2D( tColor, vUv.xy + ( vec2( 0.0, -0.4 ) * aspectcorrect ) * dofblur );', ' col += texture2D( tColor, vUv.xy + ( vec2( -0.15, 0.37 ) * aspectcorrect ) * dofblur );', ' col += texture2D( tColor, vUv.xy + ( vec2( -0.29, 0.29 ) * aspectcorrect ) * dofblur );', ' col += texture2D( tColor, vUv.xy + ( vec2( 0.37, 0.15 ) * aspectcorrect ) * dofblur );', ' col += texture2D( tColor, vUv.xy + ( vec2( -0.4, 0.0 ) * aspectcorrect ) * dofblur );', ' col += texture2D( tColor, vUv.xy + ( vec2( -0.37, -0.15 ) * aspectcorrect ) * dofblur );', ' col += texture2D( tColor, vUv.xy + ( vec2( -0.29, -0.29 ) * aspectcorrect ) * dofblur );', ' col += texture2D( tColor, vUv.xy + ( vec2( 0.15, -0.37 ) * aspectcorrect ) * dofblur );', ' col += texture2D( tColor, vUv.xy + ( vec2( 0.15, 0.37 ) * aspectcorrect ) * dofblur9 );', ' col += texture2D( tColor, vUv.xy + ( vec2( -0.37, 0.15 ) * aspectcorrect ) * dofblur9 );', ' col += texture2D( tColor, vUv.xy + ( vec2( 0.37, -0.15 ) * aspectcorrect ) * dofblur9 );', ' col += texture2D( tColor, vUv.xy + ( vec2( -0.15, -0.37 ) * aspectcorrect ) * dofblur9 );', ' col += texture2D( tColor, vUv.xy + ( vec2( -0.15, 0.37 ) * aspectcorrect ) * dofblur9 );', ' col += texture2D( tColor, vUv.xy + ( vec2( 0.37, 0.15 ) * aspectcorrect ) * dofblur9 );', ' col += texture2D( tColor, vUv.xy + ( vec2( -0.37, -0.15 ) * aspectcorrect ) * dofblur9 );', ' col += texture2D( tColor, vUv.xy + ( vec2( 0.15, -0.37 ) * aspectcorrect ) * dofblur9 );', ' col += texture2D( tColor, vUv.xy + ( vec2( 0.29, 0.29 ) * aspectcorrect ) * dofblur7 );', ' col += texture2D( tColor, vUv.xy + ( vec2( 0.40, 0.0 ) * aspectcorrect ) * dofblur7 );', ' col += texture2D( tColor, vUv.xy + ( vec2( 0.29, -0.29 ) * aspectcorrect ) * dofblur7 );', ' col += texture2D( tColor, vUv.xy + ( vec2( 0.0, -0.4 ) * aspectcorrect ) * dofblur7 );', ' col += texture2D( tColor, vUv.xy + ( vec2( -0.29, 0.29 ) * aspectcorrect ) * dofblur7 );', ' col += texture2D( tColor, vUv.xy + ( vec2( -0.4, 0.0 ) * aspectcorrect ) * dofblur7 );', ' col += texture2D( tColor, vUv.xy + ( vec2( -0.29, -0.29 ) * aspectcorrect ) * dofblur7 );', ' col += texture2D( tColor, vUv.xy + ( vec2( 0.0, 0.4 ) * aspectcorrect ) * dofblur7 );', ' col += texture2D( tColor, vUv.xy + ( vec2( 0.29, 0.29 ) * aspectcorrect ) * dofblur4 );', ' col += texture2D( tColor, vUv.xy + ( vec2( 0.4, 0.0 ) * aspectcorrect ) * dofblur4 );', ' col += texture2D( tColor, vUv.xy + ( vec2( 0.29, -0.29 ) * aspectcorrect ) * dofblur4 );', ' col += texture2D( tColor, vUv.xy + ( vec2( 0.0, -0.4 ) * aspectcorrect ) * dofblur4 );', ' col += texture2D( tColor, vUv.xy + ( vec2( -0.29, 0.29 ) * aspectcorrect ) * dofblur4 );', ' col += texture2D( tColor, vUv.xy + ( vec2( -0.4, 0.0 ) * aspectcorrect ) * dofblur4 );', ' col += texture2D( tColor, vUv.xy + ( vec2( -0.29, -0.29 ) * aspectcorrect ) * dofblur4 );', ' col += texture2D( tColor, vUv.xy + ( vec2( 0.0, 0.4 ) * aspectcorrect ) * dofblur4 );', ' gl_FragColor = col / 41.0;', ' gl_FragColor.a = 1.0;', '}'].join('\n')
42
- };
43
-
44
- export { BokehShader };
@@ -1 +0,0 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});const t={uniforms:{textureWidth:{value:1},textureHeight:{value:1},focalDepth:{value:1},focalLength:{value:24},fstop:{value:.9},tColor:{value:null},tDepth:{value:null},maxblur:{value:1},showFocus:{value:0},manualdof:{value:0},vignetting:{value:0},depthblur:{value:0},threshold:{value:.5},gain:{value:2},bias:{value:.5},fringe:{value:.7},znear:{value:.1},zfar:{value:100},noise:{value:1},dithering:{value:1e-4},pentagon:{value:0},shaderFocus:{value:1},focusCoords:{value:new(require("three").Vector2)}},vertexShader:["varying vec2 vUv;","void main() {","\tvUv = uv;","\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );","}"].join("\n"),fragmentShader:["#include <common>","varying vec2 vUv;","uniform sampler2D tColor;","uniform sampler2D tDepth;","uniform float textureWidth;","uniform float textureHeight;","uniform float focalDepth; //focal distance value in meters, but you may use autofocus option below","uniform float focalLength; //focal length in mm","uniform float fstop; //f-stop value","uniform bool showFocus; //show debug focus point and focal range (red = focal point, green = focal range)","/*","make sure that these two values are the same for your camera, otherwise distances will be wrong.","*/","uniform float znear; // camera clipping start","uniform float zfar; // camera clipping end","//------------------------------------------","//user variables","const int samples = SAMPLES; //samples on the first ring","const int rings = RINGS; //ring count","const int maxringsamples = rings * samples;","uniform bool manualdof; // manual dof calculation","float ndofstart = 1.0; // near dof blur start","float ndofdist = 2.0; // near dof blur falloff distance","float fdofstart = 1.0; // far dof blur start","float fdofdist = 3.0; // far dof blur falloff distance","float CoC = 0.03; //circle of confusion size in mm (35mm film = 0.03mm)","uniform bool vignetting; // use optical lens vignetting","float vignout = 1.3; // vignetting outer border","float vignin = 0.0; // vignetting inner border","float vignfade = 22.0; // f-stops till vignete fades","uniform bool shaderFocus;","// disable if you use external focalDepth value","uniform vec2 focusCoords;","// autofocus point on screen (0.0,0.0 - left lower corner, 1.0,1.0 - upper right)","// if center of screen use vec2(0.5, 0.5);","uniform float maxblur;","//clamp value of max blur (0.0 = no blur, 1.0 default)","uniform float threshold; // highlight threshold;","uniform float gain; // highlight gain;","uniform float bias; // bokeh edge bias","uniform float fringe; // bokeh chromatic aberration / fringing","uniform bool noise; //use noise instead of pattern for sample dithering","uniform float dithering;","uniform bool depthblur; // blur the depth buffer","float dbsize = 1.25; // depth blur size","/*","next part is experimental","not looking good with small sample and ring count","looks okay starting from samples = 4, rings = 4","*/","uniform bool pentagon; //use pentagon as bokeh shape?","float feather = 0.4; //pentagon shape feather","//------------------------------------------","float penta(vec2 coords) {","\t//pentagonal shape","\tfloat scale = float(rings) - 1.3;","\tvec4 HS0 = vec4( 1.0, 0.0, 0.0, 1.0);","\tvec4 HS1 = vec4( 0.309016994, 0.951056516, 0.0, 1.0);","\tvec4 HS2 = vec4(-0.809016994, 0.587785252, 0.0, 1.0);","\tvec4 HS3 = vec4(-0.809016994,-0.587785252, 0.0, 1.0);","\tvec4 HS4 = vec4( 0.309016994,-0.951056516, 0.0, 1.0);","\tvec4 HS5 = vec4( 0.0 ,0.0 , 1.0, 1.0);","\tvec4 one = vec4( 1.0 );","\tvec4 P = vec4((coords),vec2(scale, scale));","\tvec4 dist = vec4(0.0);","\tfloat inorout = -4.0;","\tdist.x = dot( P, HS0 );","\tdist.y = dot( P, HS1 );","\tdist.z = dot( P, HS2 );","\tdist.w = dot( P, HS3 );","\tdist = smoothstep( -feather, feather, dist );","\tinorout += dot( dist, one );","\tdist.x = dot( P, HS4 );","\tdist.y = HS5.w - abs( P.z );","\tdist = smoothstep( -feather, feather, dist );","\tinorout += dist.x;","\treturn clamp( inorout, 0.0, 1.0 );","}","float bdepth(vec2 coords) {","\t// Depth buffer blur","\tfloat d = 0.0;","\tfloat kernel[9];","\tvec2 offset[9];","\tvec2 wh = vec2(1.0/textureWidth,1.0/textureHeight) * dbsize;","\toffset[0] = vec2(-wh.x,-wh.y);","\toffset[1] = vec2( 0.0, -wh.y);","\toffset[2] = vec2( wh.x -wh.y);","\toffset[3] = vec2(-wh.x, 0.0);","\toffset[4] = vec2( 0.0, 0.0);","\toffset[5] = vec2( wh.x, 0.0);","\toffset[6] = vec2(-wh.x, wh.y);","\toffset[7] = vec2( 0.0, wh.y);","\toffset[8] = vec2( wh.x, wh.y);","\tkernel[0] = 1.0/16.0; kernel[1] = 2.0/16.0; kernel[2] = 1.0/16.0;","\tkernel[3] = 2.0/16.0; kernel[4] = 4.0/16.0; kernel[5] = 2.0/16.0;","\tkernel[6] = 1.0/16.0; kernel[7] = 2.0/16.0; kernel[8] = 1.0/16.0;","\tfor( int i=0; i<9; i++ ) {","\t\tfloat tmp = texture2D(tDepth, coords + offset[i]).r;","\t\td += tmp * kernel[i];","\t}","\treturn d;","}","vec3 color(vec2 coords,float blur) {","\t//processing the sample","\tvec3 col = vec3(0.0);","\tvec2 texel = vec2(1.0/textureWidth,1.0/textureHeight);","\tcol.r = texture2D(tColor,coords + vec2(0.0,1.0)*texel*fringe*blur).r;","\tcol.g = texture2D(tColor,coords + vec2(-0.866,-0.5)*texel*fringe*blur).g;","\tcol.b = texture2D(tColor,coords + vec2(0.866,-0.5)*texel*fringe*blur).b;","\tvec3 lumcoeff = vec3(0.299,0.587,0.114);","\tfloat lum = dot(col.rgb, lumcoeff);","\tfloat thresh = max((lum-threshold)*gain, 0.0);","\treturn col+mix(vec3(0.0),col,thresh*blur);","}","vec3 debugFocus(vec3 col, float blur, float depth) {","\tfloat edge = 0.002*depth; //distance based edge smoothing","\tfloat m = clamp(smoothstep(0.0,edge,blur),0.0,1.0);","\tfloat e = clamp(smoothstep(1.0-edge,1.0,blur),0.0,1.0);","\tcol = mix(col,vec3(1.0,0.5,0.0),(1.0-m)*0.6);","\tcol = mix(col,vec3(0.0,0.5,1.0),((1.0-e)-(1.0-m))*0.2);","\treturn col;","}","float linearize(float depth) {","\treturn -zfar * znear / (depth * (zfar - znear) - zfar);","}","float vignette() {","\tfloat dist = distance(vUv.xy, vec2(0.5,0.5));","\tdist = smoothstep(vignout+(fstop/vignfade), vignin+(fstop/vignfade), dist);","\treturn clamp(dist,0.0,1.0);","}","float gather(float i, float j, int ringsamples, inout vec3 col, float w, float h, float blur) {","\tfloat rings2 = float(rings);","\tfloat step = PI*2.0 / float(ringsamples);","\tfloat pw = cos(j*step)*i;","\tfloat ph = sin(j*step)*i;","\tfloat p = 1.0;","\tif (pentagon) {","\t\tp = penta(vec2(pw,ph));","\t}","\tcol += color(vUv.xy + vec2(pw*w,ph*h), blur) * mix(1.0, i/rings2, bias) * p;","\treturn 1.0 * mix(1.0, i /rings2, bias) * p;","}","void main() {","\t//scene depth calculation","\tfloat depth = linearize(texture2D(tDepth,vUv.xy).x);","\t// Blur depth?","\tif ( depthblur ) {","\t\tdepth = linearize(bdepth(vUv.xy));","\t}","\t//focal plane calculation","\tfloat fDepth = focalDepth;","\tif (shaderFocus) {","\t\tfDepth = linearize(texture2D(tDepth,focusCoords).x);","\t}","\t// dof blur factor calculation","\tfloat blur = 0.0;","\tif (manualdof) {","\t\tfloat a = depth-fDepth; // Focal plane","\t\tfloat b = (a-fdofstart)/fdofdist; // Far DoF","\t\tfloat c = (-a-ndofstart)/ndofdist; // Near Dof","\t\tblur = (a>0.0) ? b : c;","\t} else {","\t\tfloat f = focalLength; // focal length in mm","\t\tfloat d = fDepth*1000.0; // focal plane in mm","\t\tfloat o = depth*1000.0; // depth in mm","\t\tfloat a = (o*f)/(o-f);","\t\tfloat b = (d*f)/(d-f);","\t\tfloat c = (d-f)/(d*fstop*CoC);","\t\tblur = abs(a-b)*c;","\t}","\tblur = clamp(blur,0.0,1.0);","\t// calculation of pattern for dithering","\tvec2 noise = vec2(rand(vUv.xy), rand( vUv.xy + vec2( 0.4, 0.6 ) ) )*dithering*blur;","\t// getting blur x and y step factor","\tfloat w = (1.0/textureWidth)*blur*maxblur+noise.x;","\tfloat h = (1.0/textureHeight)*blur*maxblur+noise.y;","\t// calculation of final color","\tvec3 col = vec3(0.0);","\tif(blur < 0.05) {","\t\t//some optimization thingy","\t\tcol = texture2D(tColor, vUv.xy).rgb;","\t} else {","\t\tcol = texture2D(tColor, vUv.xy).rgb;","\t\tfloat s = 1.0;","\t\tint ringsamples;","\t\tfor (int i = 1; i <= rings; i++) {","\t\t\t/*unboxstart*/","\t\t\tringsamples = i * samples;","\t\t\tfor (int j = 0 ; j < maxringsamples ; j++) {","\t\t\t\tif (j >= ringsamples) break;","\t\t\t\ts += gather(float(i), float(j), ringsamples, col, w, h, blur);","\t\t\t}","\t\t\t/*unboxend*/","\t\t}","\t\tcol /= s; //divide by sample count","\t}","\tif (showFocus) {","\t\tcol = debugFocus(col, blur, depth);","\t}","\tif (vignetting) {","\t\tcol *= vignette();","\t}","\tgl_FragColor.rgb = col;","\tgl_FragColor.a = 1.0;","} "].join("\n")},e={uniforms:{mNear:{value:1},mFar:{value:1e3}},vertexShader:["varying float vViewZDepth;","void main() {","\t#include <begin_vertex>","\t#include <project_vertex>","\tvViewZDepth = - mvPosition.z;","}"].join("\n"),fragmentShader:["uniform float mNear;","uniform float mFar;","varying float vViewZDepth;","void main() {","\tfloat color = 1.0 - smoothstep( mNear, mFar, vViewZDepth );","\tgl_FragColor = vec4( vec3( color ), 1.0 );","} "].join("\n")};exports.BokehDepthShader=e,exports.BokehShader2=t;
@@ -1,43 +0,0 @@
1
- import { IUniform, Texture, Vector2 } from 'three';
2
- export interface BokehShaderUniforms {
3
- textureWidth: IUniform<number>;
4
- textureHeight: IUniform<number>;
5
- focalDepth: IUniform<number>;
6
- focalLength: IUniform<number>;
7
- fstop: IUniform<number>;
8
- tColor: IUniform<Texture | null>;
9
- tDepth: IUniform<Texture | null>;
10
- maxblur: IUniform<number>;
11
- showFocus: IUniform<number>;
12
- manualdof: IUniform<number>;
13
- vignetting: IUniform<number>;
14
- depthblur: IUniform<number>;
15
- threshold: IUniform<number>;
16
- gain: IUniform<number>;
17
- bias: IUniform<number>;
18
- fringe: IUniform<number>;
19
- znear: IUniform<number>;
20
- zfar: IUniform<number>;
21
- noise: IUniform<number>;
22
- dithering: IUniform<number>;
23
- pentagon: IUniform<number>;
24
- shaderFocus: IUniform<number>;
25
- focusCoords: IUniform<Vector2>;
26
- }
27
- export declare const BokehShader2: {
28
- uniforms: BokehShaderUniforms;
29
- vertexShader: string;
30
- fragmentShader: string;
31
- };
32
- export declare const BokehDepthShader: {
33
- uniforms: {
34
- mNear: {
35
- value: number;
36
- };
37
- mFar: {
38
- value: number;
39
- };
40
- };
41
- vertexShader: string;
42
- fragmentShader: string;
43
- };
@@ -1,98 +0,0 @@
1
- import { Vector2 } from 'three';
2
-
3
- /**
4
- * Depth-of-field shader with bokeh
5
- * ported from GLSL shader by Martins Upitis
6
- * http://blenderartists.org/forum/showthread.php?237488-GLSL-depth-of-field-with-bokeh-v2-4-(update)
7
- *
8
- * Requires #define RINGS and SAMPLES integers
9
- */
10
- const BokehShader2 = {
11
- uniforms: {
12
- textureWidth: {
13
- value: 1.0
14
- },
15
- textureHeight: {
16
- value: 1.0
17
- },
18
- focalDepth: {
19
- value: 1.0
20
- },
21
- focalLength: {
22
- value: 24.0
23
- },
24
- fstop: {
25
- value: 0.9
26
- },
27
- tColor: {
28
- value: null
29
- },
30
- tDepth: {
31
- value: null
32
- },
33
- maxblur: {
34
- value: 1.0
35
- },
36
- showFocus: {
37
- value: 0
38
- },
39
- manualdof: {
40
- value: 0
41
- },
42
- vignetting: {
43
- value: 0
44
- },
45
- depthblur: {
46
- value: 0
47
- },
48
- threshold: {
49
- value: 0.5
50
- },
51
- gain: {
52
- value: 2.0
53
- },
54
- bias: {
55
- value: 0.5
56
- },
57
- fringe: {
58
- value: 0.7
59
- },
60
- znear: {
61
- value: 0.1
62
- },
63
- zfar: {
64
- value: 100
65
- },
66
- noise: {
67
- value: 1
68
- },
69
- dithering: {
70
- value: 0.0001
71
- },
72
- pentagon: {
73
- value: 0
74
- },
75
- shaderFocus: {
76
- value: 1
77
- },
78
- focusCoords: {
79
- value: new Vector2()
80
- }
81
- },
82
- vertexShader: ['varying vec2 vUv;', 'void main() {', ' vUv = uv;', ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );', '}'].join('\n'),
83
- fragmentShader: ['#include <common>', 'varying vec2 vUv;', 'uniform sampler2D tColor;', 'uniform sampler2D tDepth;', 'uniform float textureWidth;', 'uniform float textureHeight;', 'uniform float focalDepth; //focal distance value in meters, but you may use autofocus option below', 'uniform float focalLength; //focal length in mm', 'uniform float fstop; //f-stop value', 'uniform bool showFocus; //show debug focus point and focal range (red = focal point, green = focal range)', '/*', 'make sure that these two values are the same for your camera, otherwise distances will be wrong.', '*/', 'uniform float znear; // camera clipping start', 'uniform float zfar; // camera clipping end', '//------------------------------------------', '//user variables', 'const int samples = SAMPLES; //samples on the first ring', 'const int rings = RINGS; //ring count', 'const int maxringsamples = rings * samples;', 'uniform bool manualdof; // manual dof calculation', 'float ndofstart = 1.0; // near dof blur start', 'float ndofdist = 2.0; // near dof blur falloff distance', 'float fdofstart = 1.0; // far dof blur start', 'float fdofdist = 3.0; // far dof blur falloff distance', 'float CoC = 0.03; //circle of confusion size in mm (35mm film = 0.03mm)', 'uniform bool vignetting; // use optical lens vignetting', 'float vignout = 1.3; // vignetting outer border', 'float vignin = 0.0; // vignetting inner border', 'float vignfade = 22.0; // f-stops till vignete fades', 'uniform bool shaderFocus;', '// disable if you use external focalDepth value', 'uniform vec2 focusCoords;', '// autofocus point on screen (0.0,0.0 - left lower corner, 1.0,1.0 - upper right)', '// if center of screen use vec2(0.5, 0.5);', 'uniform float maxblur;', '//clamp value of max blur (0.0 = no blur, 1.0 default)', 'uniform float threshold; // highlight threshold;', 'uniform float gain; // highlight gain;', 'uniform float bias; // bokeh edge bias', 'uniform float fringe; // bokeh chromatic aberration / fringing', 'uniform bool noise; //use noise instead of pattern for sample dithering', 'uniform float dithering;', 'uniform bool depthblur; // blur the depth buffer', 'float dbsize = 1.25; // depth blur size', '/*', 'next part is experimental', 'not looking good with small sample and ring count', 'looks okay starting from samples = 4, rings = 4', '*/', 'uniform bool pentagon; //use pentagon as bokeh shape?', 'float feather = 0.4; //pentagon shape feather', '//------------------------------------------', 'float penta(vec2 coords) {', ' //pentagonal shape', ' float scale = float(rings) - 1.3;', ' vec4 HS0 = vec4( 1.0, 0.0, 0.0, 1.0);', ' vec4 HS1 = vec4( 0.309016994, 0.951056516, 0.0, 1.0);', ' vec4 HS2 = vec4(-0.809016994, 0.587785252, 0.0, 1.0);', ' vec4 HS3 = vec4(-0.809016994,-0.587785252, 0.0, 1.0);', ' vec4 HS4 = vec4( 0.309016994,-0.951056516, 0.0, 1.0);', ' vec4 HS5 = vec4( 0.0 ,0.0 , 1.0, 1.0);', ' vec4 one = vec4( 1.0 );', ' vec4 P = vec4((coords),vec2(scale, scale));', ' vec4 dist = vec4(0.0);', ' float inorout = -4.0;', ' dist.x = dot( P, HS0 );', ' dist.y = dot( P, HS1 );', ' dist.z = dot( P, HS2 );', ' dist.w = dot( P, HS3 );', ' dist = smoothstep( -feather, feather, dist );', ' inorout += dot( dist, one );', ' dist.x = dot( P, HS4 );', ' dist.y = HS5.w - abs( P.z );', ' dist = smoothstep( -feather, feather, dist );', ' inorout += dist.x;', ' return clamp( inorout, 0.0, 1.0 );', '}', 'float bdepth(vec2 coords) {', ' // Depth buffer blur', ' float d = 0.0;', ' float kernel[9];', ' vec2 offset[9];', ' vec2 wh = vec2(1.0/textureWidth,1.0/textureHeight) * dbsize;', ' offset[0] = vec2(-wh.x,-wh.y);', ' offset[1] = vec2( 0.0, -wh.y);', ' offset[2] = vec2( wh.x -wh.y);', ' offset[3] = vec2(-wh.x, 0.0);', ' offset[4] = vec2( 0.0, 0.0);', ' offset[5] = vec2( wh.x, 0.0);', ' offset[6] = vec2(-wh.x, wh.y);', ' offset[7] = vec2( 0.0, wh.y);', ' offset[8] = vec2( wh.x, wh.y);', ' kernel[0] = 1.0/16.0; kernel[1] = 2.0/16.0; kernel[2] = 1.0/16.0;', ' kernel[3] = 2.0/16.0; kernel[4] = 4.0/16.0; kernel[5] = 2.0/16.0;', ' kernel[6] = 1.0/16.0; kernel[7] = 2.0/16.0; kernel[8] = 1.0/16.0;', ' for( int i=0; i<9; i++ ) {', ' float tmp = texture2D(tDepth, coords + offset[i]).r;', ' d += tmp * kernel[i];', ' }', ' return d;', '}', 'vec3 color(vec2 coords,float blur) {', ' //processing the sample', ' vec3 col = vec3(0.0);', ' vec2 texel = vec2(1.0/textureWidth,1.0/textureHeight);', ' col.r = texture2D(tColor,coords + vec2(0.0,1.0)*texel*fringe*blur).r;', ' col.g = texture2D(tColor,coords + vec2(-0.866,-0.5)*texel*fringe*blur).g;', ' col.b = texture2D(tColor,coords + vec2(0.866,-0.5)*texel*fringe*blur).b;', ' vec3 lumcoeff = vec3(0.299,0.587,0.114);', ' float lum = dot(col.rgb, lumcoeff);', ' float thresh = max((lum-threshold)*gain, 0.0);', ' return col+mix(vec3(0.0),col,thresh*blur);', '}', 'vec3 debugFocus(vec3 col, float blur, float depth) {', ' float edge = 0.002*depth; //distance based edge smoothing', ' float m = clamp(smoothstep(0.0,edge,blur),0.0,1.0);', ' float e = clamp(smoothstep(1.0-edge,1.0,blur),0.0,1.0);', ' col = mix(col,vec3(1.0,0.5,0.0),(1.0-m)*0.6);', ' col = mix(col,vec3(0.0,0.5,1.0),((1.0-e)-(1.0-m))*0.2);', ' return col;', '}', 'float linearize(float depth) {', ' return -zfar * znear / (depth * (zfar - znear) - zfar);', '}', 'float vignette() {', ' float dist = distance(vUv.xy, vec2(0.5,0.5));', ' dist = smoothstep(vignout+(fstop/vignfade), vignin+(fstop/vignfade), dist);', ' return clamp(dist,0.0,1.0);', '}', 'float gather(float i, float j, int ringsamples, inout vec3 col, float w, float h, float blur) {', ' float rings2 = float(rings);', ' float step = PI*2.0 / float(ringsamples);', ' float pw = cos(j*step)*i;', ' float ph = sin(j*step)*i;', ' float p = 1.0;', ' if (pentagon) {', ' p = penta(vec2(pw,ph));', ' }', ' col += color(vUv.xy + vec2(pw*w,ph*h), blur) * mix(1.0, i/rings2, bias) * p;', ' return 1.0 * mix(1.0, i /rings2, bias) * p;', '}', 'void main() {', ' //scene depth calculation', ' float depth = linearize(texture2D(tDepth,vUv.xy).x);', ' // Blur depth?', ' if ( depthblur ) {', ' depth = linearize(bdepth(vUv.xy));', ' }', ' //focal plane calculation', ' float fDepth = focalDepth;', ' if (shaderFocus) {', ' fDepth = linearize(texture2D(tDepth,focusCoords).x);', ' }', ' // dof blur factor calculation', ' float blur = 0.0;', ' if (manualdof) {', ' float a = depth-fDepth; // Focal plane', ' float b = (a-fdofstart)/fdofdist; // Far DoF', ' float c = (-a-ndofstart)/ndofdist; // Near Dof', ' blur = (a>0.0) ? b : c;', ' } else {', ' float f = focalLength; // focal length in mm', ' float d = fDepth*1000.0; // focal plane in mm', ' float o = depth*1000.0; // depth in mm', ' float a = (o*f)/(o-f);', ' float b = (d*f)/(d-f);', ' float c = (d-f)/(d*fstop*CoC);', ' blur = abs(a-b)*c;', ' }', ' blur = clamp(blur,0.0,1.0);', ' // calculation of pattern for dithering', ' vec2 noise = vec2(rand(vUv.xy), rand( vUv.xy + vec2( 0.4, 0.6 ) ) )*dithering*blur;', ' // getting blur x and y step factor', ' float w = (1.0/textureWidth)*blur*maxblur+noise.x;', ' float h = (1.0/textureHeight)*blur*maxblur+noise.y;', ' // calculation of final color', ' vec3 col = vec3(0.0);', ' if(blur < 0.05) {', ' //some optimization thingy', ' col = texture2D(tColor, vUv.xy).rgb;', ' } else {', ' col = texture2D(tColor, vUv.xy).rgb;', ' float s = 1.0;', ' int ringsamples;', ' for (int i = 1; i <= rings; i++) {', ' /*unboxstart*/', ' ringsamples = i * samples;', ' for (int j = 0 ; j < maxringsamples ; j++) {', ' if (j >= ringsamples) break;', ' s += gather(float(i), float(j), ringsamples, col, w, h, blur);', ' }', ' /*unboxend*/', ' }', ' col /= s; //divide by sample count', ' }', ' if (showFocus) {', ' col = debugFocus(col, blur, depth);', ' }', ' if (vignetting) {', ' col *= vignette();', ' }', ' gl_FragColor.rgb = col;', ' gl_FragColor.a = 1.0;', '} '].join('\n')
84
- };
85
- const BokehDepthShader = {
86
- uniforms: {
87
- mNear: {
88
- value: 1.0
89
- },
90
- mFar: {
91
- value: 1000.0
92
- }
93
- },
94
- vertexShader: ['varying float vViewZDepth;', 'void main() {', ' #include <begin_vertex>', ' #include <project_vertex>', ' vViewZDepth = - mvPosition.z;', '}'].join('\n'),
95
- fragmentShader: ['uniform float mNear;', 'uniform float mFar;', 'varying float vViewZDepth;', 'void main() {', ' float color = 1.0 - smoothstep( mNear, mFar, vViewZDepth );', ' gl_FragColor = vec4( vec3( color ), 1.0 );', '} '].join('\n')
96
- };
97
-
98
- export { BokehDepthShader, BokehShader2 };
@@ -1 +0,0 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});const r={uniforms:{tDiffuse:{value:null},brightness:{value:0},contrast:{value:0}},vertexShader:["varying vec2 vUv;","void main() {","\tvUv = uv;","\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );","}"].join("\n"),fragmentShader:["uniform sampler2D tDiffuse;","uniform float brightness;","uniform float contrast;","varying vec2 vUv;","void main() {","\tgl_FragColor = texture2D( tDiffuse, vUv );","\tgl_FragColor.rgb += brightness;","\tif (contrast > 0.0) {","\t\tgl_FragColor.rgb = (gl_FragColor.rgb - 0.5) / (1.0 - contrast) + 0.5;","\t} else {","\t\tgl_FragColor.rgb = (gl_FragColor.rgb - 0.5) * (1.0 + contrast) + 0.5;","\t}","}"].join("\n")};exports.BrightnessContrastShader=r;
@@ -1,15 +0,0 @@
1
- export declare const BrightnessContrastShader: {
2
- uniforms: {
3
- tDiffuse: {
4
- value: null;
5
- };
6
- brightness: {
7
- value: number;
8
- };
9
- contrast: {
10
- value: number;
11
- };
12
- };
13
- vertexShader: string;
14
- fragmentShader: string;
15
- };
@@ -1,23 +0,0 @@
1
- /**
2
- * Brightness and contrast adjustment
3
- * https://github.com/evanw/glfx.js
4
- * brightness: -1 to 1 (-1 is solid black, 0 is no change, and 1 is solid white)
5
- * contrast: -1 to 1 (-1 is solid gray, 0 is no change, and 1 is maximum contrast)
6
- */
7
- const BrightnessContrastShader = {
8
- uniforms: {
9
- tDiffuse: {
10
- value: null
11
- },
12
- brightness: {
13
- value: 0
14
- },
15
- contrast: {
16
- value: 0
17
- }
18
- },
19
- vertexShader: ['varying vec2 vUv;', 'void main() {', ' vUv = uv;', ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );', '}'].join('\n'),
20
- fragmentShader: ['uniform sampler2D tDiffuse;', 'uniform float brightness;', 'uniform float contrast;', 'varying vec2 vUv;', 'void main() {', ' gl_FragColor = texture2D( tDiffuse, vUv );', ' gl_FragColor.rgb += brightness;', ' if (contrast > 0.0) {', ' gl_FragColor.rgb = (gl_FragColor.rgb - 0.5) / (1.0 - contrast) + 0.5;', ' } else {', ' gl_FragColor.rgb = (gl_FragColor.rgb - 0.5) * (1.0 + contrast) + 0.5;', ' }', '}'].join('\n')
21
- };
22
-
23
- export { BrightnessContrastShader };
@@ -1 +0,0 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three");const r={uniforms:{tDiffuse:{value:null},powRGB:{value:new e.Vector3(2,2,2)},mulRGB:{value:new e.Vector3(1,1,1)},addRGB:{value:new e.Vector3(0,0,0)}},vertexShader:["varying vec2 vUv;","void main() {","\tvUv = uv;","\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );","}"].join("\n"),fragmentShader:["uniform sampler2D tDiffuse;","uniform vec3 powRGB;","uniform vec3 mulRGB;","uniform vec3 addRGB;","varying vec2 vUv;","void main() {","\tgl_FragColor = texture2D( tDiffuse, vUv );","\tgl_FragColor.rgb = mulRGB * pow( ( gl_FragColor.rgb + addRGB ), powRGB );","}"].join("\n")};exports.ColorCorrectionShader=r;
@@ -1,19 +0,0 @@
1
- import { Vector3 } from 'three';
2
- export declare const ColorCorrectionShader: {
3
- uniforms: {
4
- tDiffuse: {
5
- value: null;
6
- };
7
- powRGB: {
8
- value: Vector3;
9
- };
10
- mulRGB: {
11
- value: Vector3;
12
- };
13
- addRGB: {
14
- value: Vector3;
15
- };
16
- };
17
- vertexShader: string;
18
- fragmentShader: string;
19
- };
@@ -1,26 +0,0 @@
1
- import { Vector3 } from 'three';
2
-
3
- /**
4
- * Color correction
5
- */
6
-
7
- const ColorCorrectionShader = {
8
- uniforms: {
9
- tDiffuse: {
10
- value: null
11
- },
12
- powRGB: {
13
- value: new Vector3(2, 2, 2)
14
- },
15
- mulRGB: {
16
- value: new Vector3(1, 1, 1)
17
- },
18
- addRGB: {
19
- value: new Vector3(0, 0, 0)
20
- }
21
- },
22
- vertexShader: ['varying vec2 vUv;', 'void main() {', ' vUv = uv;', ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );', '}'].join('\n'),
23
- fragmentShader: ['uniform sampler2D tDiffuse;', 'uniform vec3 powRGB;', 'uniform vec3 mulRGB;', 'uniform vec3 addRGB;', 'varying vec2 vUv;', 'void main() {', ' gl_FragColor = texture2D( tDiffuse, vUv );', ' gl_FragColor.rgb = mulRGB * pow( ( gl_FragColor.rgb + addRGB ), powRGB );', '}'].join('\n')
24
- };
25
-
26
- export { ColorCorrectionShader };
@@ -1 +0,0 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});const e={uniforms:{tDiffuse:{value:null},color:{value:new(require("three").Color)(16777215)}},vertexShader:["varying vec2 vUv;","void main() {","\tvUv = uv;","\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );","}"].join("\n"),fragmentShader:["uniform vec3 color;","uniform sampler2D tDiffuse;","varying vec2 vUv;","void main() {","\tvec4 texel = texture2D( tDiffuse, vUv );","\tvec3 luma = vec3( 0.299, 0.587, 0.114 );","\tfloat v = dot( texel.xyz, luma );","\tgl_FragColor = vec4( v * color, texel.w );","}"].join("\n")};exports.ColorifyShader=e;
@@ -1,13 +0,0 @@
1
- import { Color } from 'three';
2
- export declare const ColorifyShader: {
3
- uniforms: {
4
- tDiffuse: {
5
- value: null;
6
- };
7
- color: {
8
- value: Color;
9
- };
10
- };
11
- vertexShader: string;
12
- fragmentShader: string;
13
- };
@@ -1,20 +0,0 @@
1
- import { Color } from 'three';
2
-
3
- /**
4
- * Colorify shader
5
- */
6
-
7
- const ColorifyShader = {
8
- uniforms: {
9
- tDiffuse: {
10
- value: null
11
- },
12
- color: {
13
- value: new Color(0xffffff)
14
- }
15
- },
16
- vertexShader: ['varying vec2 vUv;', 'void main() {', ' vUv = uv;', ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );', '}'].join('\n'),
17
- fragmentShader: ['uniform vec3 color;', 'uniform sampler2D tDiffuse;', 'varying vec2 vUv;', 'void main() {', ' vec4 texel = texture2D( tDiffuse, vUv );', ' vec3 luma = vec3( 0.299, 0.587, 0.114 );', ' float v = dot( texel.xyz, luma );', ' gl_FragColor = vec4( v * color, texel.w );', '}'].join('\n')
18
- };
19
-
20
- export { ColorifyShader };
@@ -1 +0,0 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});const e={defines:{KERNEL_SIZE_FLOAT:"25.0",KERNEL_SIZE_INT:"25"},uniforms:{tDiffuse:{value:null},uImageIncrement:{value:new(require("three").Vector2)(.001953125,0)},cKernel:{value:[]}},vertexShader:["uniform vec2 uImageIncrement;","varying vec2 vUv;","void main() {","\tvUv = uv - ( ( KERNEL_SIZE_FLOAT - 1.0 ) / 2.0 ) * uImageIncrement;","\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );","}"].join("\n"),fragmentShader:["uniform float cKernel[ KERNEL_SIZE_INT ];","uniform sampler2D tDiffuse;","uniform vec2 uImageIncrement;","varying vec2 vUv;","void main() {","\tvec2 imageCoord = vUv;","\tvec4 sum = vec4( 0.0, 0.0, 0.0, 0.0 );","\tfor( int i = 0; i < KERNEL_SIZE_INT; i ++ ) {","\t\tsum += texture2D( tDiffuse, imageCoord ) * cKernel[ i ];","\t\timageCoord += uImageIncrement;","\t}","\tgl_FragColor = sum;","}"].join("\n"),buildKernel:function(e){function t(e,t){return Math.exp(-e*e/(2*t*t))}const r=Math.min(2*Math.ceil(3*e)+1,25),n=.5*(r-1),i=new Array(r);let o=0;for(let u=0;u<r;++u)i[u]=t(u-n,e),o+=i[u];for(let e=0;e<r;++e)i[e]/=o;return i}};exports.ConvolutionShader=e;
@@ -1,16 +0,0 @@
1
- import { Vector2 } from 'three';
2
- import type { IUniform, Texture } from 'three';
3
- import type { IShader } from './types';
4
- export declare type ConvolutionShaderDefines = {
5
- KERNEL_SIZE_FLOAT: string;
6
- KERNEL_SIZE_INT: string;
7
- };
8
- export declare type ConvolutionShaderUniforms = {
9
- cKernel: IUniform<number[]>;
10
- tDiffuse: IUniform<Texture | null>;
11
- uImageIncrement: IUniform<Vector2>;
12
- };
13
- export interface IConvolutionShader extends IShader<ConvolutionShaderUniforms, ConvolutionShaderDefines> {
14
- buildKernel: (sigma: number) => number[];
15
- }
16
- export declare const ConvolutionShader: IConvolutionShader;
@@ -1,51 +0,0 @@
1
- import { Vector2 } from 'three';
2
-
3
- /**
4
- * Convolution shader
5
- * ported from o3d sample to WebGL / GLSL
6
- * http://o3d.googlecode.com/svn/trunk/samples/convolution.html
7
- */
8
-
9
- const ConvolutionShader = {
10
- defines: {
11
- KERNEL_SIZE_FLOAT: '25.0',
12
- KERNEL_SIZE_INT: '25'
13
- },
14
- uniforms: {
15
- tDiffuse: {
16
- value: null
17
- },
18
- uImageIncrement: {
19
- value: new Vector2(0.001953125, 0.0)
20
- },
21
- cKernel: {
22
- value: []
23
- }
24
- },
25
- vertexShader: ['uniform vec2 uImageIncrement;', 'varying vec2 vUv;', 'void main() {', ' vUv = uv - ( ( KERNEL_SIZE_FLOAT - 1.0 ) / 2.0 ) * uImageIncrement;', ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );', '}'].join('\n'),
26
- fragmentShader: ['uniform float cKernel[ KERNEL_SIZE_INT ];', 'uniform sampler2D tDiffuse;', 'uniform vec2 uImageIncrement;', 'varying vec2 vUv;', 'void main() {', ' vec2 imageCoord = vUv;', ' vec4 sum = vec4( 0.0, 0.0, 0.0, 0.0 );', ' for( int i = 0; i < KERNEL_SIZE_INT; i ++ ) {', ' sum += texture2D( tDiffuse, imageCoord ) * cKernel[ i ];', ' imageCoord += uImageIncrement;', ' }', ' gl_FragColor = sum;', '}'].join('\n'),
27
- buildKernel: function (sigma) {
28
- // We lop off the sqrt(2 * pi) * sigma term, since we're going to normalize anyway.
29
- function gauss(x, sigma) {
30
- return Math.exp(-(x * x) / (2.0 * sigma * sigma));
31
- }
32
-
33
- const kMaxKernelSize = 25;
34
- const kernelSize = Math.min(2 * Math.ceil(sigma * 3.0) + 1, kMaxKernelSize);
35
- const halfWidth = (kernelSize - 1) * 0.5;
36
- const values = new Array(kernelSize);
37
- let sum = 0.0;
38
-
39
- for (let i = 0; i < kernelSize; ++i) {
40
- values[i] = gauss(i - halfWidth, sigma);
41
- sum += values[i];
42
- } // normalize the kernel
43
-
44
-
45
- for (let i = 0; i < kernelSize; ++i) values[i] /= sum;
46
-
47
- return values;
48
- }
49
- };
50
-
51
- export { ConvolutionShader };
@@ -1 +0,0 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});const e={uniforms:{tDiffuse:{value:null},opacity:{value:1}},vertexShader:["varying vec2 vUv;","void main() {","\tvUv = uv;","\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );","}"].join("\n"),fragmentShader:["uniform float opacity;","uniform sampler2D tDiffuse;","varying vec2 vUv;","void main() {","\tvec4 texel = texture2D( tDiffuse, vUv );","\tgl_FragColor = opacity * texel;","}"].join("\n")};exports.CopyShader=e;
@@ -1,9 +0,0 @@
1
- import type { IUniform, Texture } from 'three';
2
- import type { IShader } from './types';
3
- export declare type CopyShaderUniforms = {
4
- opacity: IUniform<number>;
5
- tDiffuse: IUniform<Texture | null>;
6
- };
7
- export interface ICopyShader extends IShader<CopyShaderUniforms> {
8
- }
9
- export declare const CopyShader: ICopyShader;
@@ -1,17 +0,0 @@
1
- /**
2
- * Full-screen textured quad shader
3
- */
4
- const CopyShader = {
5
- uniforms: {
6
- tDiffuse: {
7
- value: null
8
- },
9
- opacity: {
10
- value: 1.0
11
- }
12
- },
13
- vertexShader: ['varying vec2 vUv;', 'void main() {', ' vUv = uv;', ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );', '}'].join('\n'),
14
- fragmentShader: ['uniform float opacity;', 'uniform sampler2D tDiffuse;', 'varying vec2 vUv;', 'void main() {', ' vec4 texel = texture2D( tDiffuse, vUv );', ' gl_FragColor = opacity * texel;', '}'].join('\n')
15
- };
16
-
17
- export { CopyShader };
@@ -1 +0,0 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});const o={uniforms:{tColor:{value:null},tDepth:{value:null},focus:{value:1},maxblur:{value:1}},vertexShader:["varying vec2 vUv;","void main() {","\tvUv = uv;","\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );","}"].join("\n"),fragmentShader:["uniform float focus;","uniform float maxblur;","uniform sampler2D tColor;","uniform sampler2D tDepth;","varying vec2 vUv;","void main() {","\tvec4 depth = texture2D( tDepth, vUv );","\tfloat factor = depth.x - focus;","\tvec4 col = texture2D( tColor, vUv, 2.0 * maxblur * abs( focus - depth.x ) );","\tgl_FragColor = col;","\tgl_FragColor.a = 1.0;","}"].join("\n")};exports.DOFMipMapShader=o;
@@ -1,18 +0,0 @@
1
- export declare const DOFMipMapShader: {
2
- uniforms: {
3
- tColor: {
4
- value: null;
5
- };
6
- tDepth: {
7
- value: null;
8
- };
9
- focus: {
10
- value: number;
11
- };
12
- maxblur: {
13
- value: number;
14
- };
15
- };
16
- vertexShader: string;
17
- fragmentShader: string;
18
- };
@@ -1,25 +0,0 @@
1
- /**
2
- * Depth-of-field shader using mipmaps
3
- * - from Matt Handley @applmak
4
- * - requires power-of-2 sized render target with enabled mipmaps
5
- */
6
- const DOFMipMapShader = {
7
- uniforms: {
8
- tColor: {
9
- value: null
10
- },
11
- tDepth: {
12
- value: null
13
- },
14
- focus: {
15
- value: 1.0
16
- },
17
- maxblur: {
18
- value: 1.0
19
- }
20
- },
21
- vertexShader: ['varying vec2 vUv;', 'void main() {', ' vUv = uv;', ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );', '}'].join('\n'),
22
- fragmentShader: ['uniform float focus;', 'uniform float maxblur;', 'uniform sampler2D tColor;', 'uniform sampler2D tDepth;', 'varying vec2 vUv;', 'void main() {', ' vec4 depth = texture2D( tDepth, vUv );', ' float factor = depth.x - focus;', ' vec4 col = texture2D( tColor, vUv, 2.0 * maxblur * abs( focus - depth.x ) );', ' gl_FragColor = col;', ' gl_FragColor.a = 1.0;', '}'].join('\n')
23
- };
24
-
25
- export { DOFMipMapShader };
@@ -1 +0,0 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three");const t={defines:{KERNEL_RADIUS:4,DEPTH_PACKING:1,PERSPECTIVE_CAMERA:1},uniforms:{tDiffuse:{value:null},size:{value:new e.Vector2(512,512)},sampleUvOffsets:{value:[new e.Vector2(0,0)]},sampleWeights:{value:[1]},tDepth:{value:null},cameraNear:{value:10},cameraFar:{value:1e3},depthCutoff:{value:10}},vertexShader:["#include <common>","uniform vec2 size;","varying vec2 vUv;","varying vec2 vInvSize;","void main() {","\tvUv = uv;","\tvInvSize = 1.0 / size;","\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );","}"].join("\n"),fragmentShader:["#include <common>","#include <packing>","uniform sampler2D tDiffuse;","uniform sampler2D tDepth;","uniform float cameraNear;","uniform float cameraFar;","uniform float depthCutoff;","uniform vec2 sampleUvOffsets[ KERNEL_RADIUS + 1 ];","uniform float sampleWeights[ KERNEL_RADIUS + 1 ];","varying vec2 vUv;","varying vec2 vInvSize;","float getDepth( const in vec2 screenPosition ) {","\t#if DEPTH_PACKING == 1","\treturn unpackRGBAToDepth( texture2D( tDepth, screenPosition ) );","\t#else","\treturn texture2D( tDepth, screenPosition ).x;","\t#endif","}","float getViewZ( const in float depth ) {","\t#if PERSPECTIVE_CAMERA == 1","\treturn perspectiveDepthToViewZ( depth, cameraNear, cameraFar );","\t#else","\treturn orthographicDepthToViewZ( depth, cameraNear, cameraFar );","\t#endif","}","void main() {","\tfloat depth = getDepth( vUv );","\tif( depth >= ( 1.0 - EPSILON ) ) {","\t\tdiscard;","\t}","\tfloat centerViewZ = -getViewZ( depth );","\tbool rBreak = false, lBreak = false;","\tfloat weightSum = sampleWeights[0];","\tvec4 diffuseSum = texture2D( tDiffuse, vUv ) * weightSum;","\tfor( int i = 1; i <= KERNEL_RADIUS; i ++ ) {","\t\tfloat sampleWeight = sampleWeights[i];","\t\tvec2 sampleUvOffset = sampleUvOffsets[i] * vInvSize;","\t\tvec2 sampleUv = vUv + sampleUvOffset;","\t\tfloat viewZ = -getViewZ( getDepth( sampleUv ) );","\t\tif( abs( viewZ - centerViewZ ) > depthCutoff ) rBreak = true;","\t\tif( ! rBreak ) {","\t\t\tdiffuseSum += texture2D( tDiffuse, sampleUv ) * sampleWeight;","\t\t\tweightSum += sampleWeight;","\t\t}","\t\tsampleUv = vUv - sampleUvOffset;","\t\tviewZ = -getViewZ( getDepth( sampleUv ) );","\t\tif( abs( viewZ - centerViewZ ) > depthCutoff ) lBreak = true;","\t\tif( ! lBreak ) {","\t\t\tdiffuseSum += texture2D( tDiffuse, sampleUv ) * sampleWeight;","\t\t\tweightSum += sampleWeight;","\t\t}","\t}","\tgl_FragColor = diffuseSum / weightSum;","}"].join("\n")},a={createSampleWeights:(e,t)=>{const a=(e,t)=>Math.exp(-e*e/(t*t*2))/(Math.sqrt(2*Math.PI)*t),i=[];for(let r=0;r<=e;r++)i.push(a(r,t));return i},createSampleOffsets:(e,t)=>{const a=[];for(let i=0;i<=e;i++)a.push(t.clone().multiplyScalar(i));return a},configure:(e,t,i,r)=>{e.defines.KERNEL_RADIUS=t,e.uniforms.sampleUvOffsets.value=a.createSampleOffsets(t,r),e.uniforms.sampleWeights.value=a.createSampleWeights(t,i),e.needsUpdate=!0}};exports.BlurShaderUtils=a,exports.DepthLimitedBlurShader=t;
@@ -1,28 +0,0 @@
1
- import { Vector2 } from 'three';
2
- import type { IUniform, Texture } from 'three';
3
- import type { IShader } from './types';
4
- export declare type DepthLimitedBlurShaderDefines = {
5
- DEPTH_PACKING: number;
6
- KERNEL_RADIUS: number;
7
- PERSPECTIVE_CAMERA: number;
8
- };
9
- export declare type DepthLimitedBlurShaderUniforms = {
10
- cameraFar: IUniform<number>;
11
- cameraNear: IUniform<number>;
12
- depthCutoff: IUniform<number>;
13
- sampleUvOffsets: IUniform<Vector2[]>;
14
- sampleWeights: IUniform<number[]>;
15
- size: IUniform<Vector2>;
16
- tDepth: IUniform<Texture | null>;
17
- tDiffuse: IUniform<Texture | null>;
18
- };
19
- export interface IDepthLimitedBlurShader extends IShader<DepthLimitedBlurShaderUniforms, DepthLimitedBlurShaderDefines> {
20
- defines: DepthLimitedBlurShaderDefines;
21
- needsUpdate?: boolean;
22
- }
23
- export declare const DepthLimitedBlurShader: IDepthLimitedBlurShader;
24
- export declare const BlurShaderUtils: {
25
- createSampleWeights: (kernelRadius: number, stdDev: number) => number[];
26
- createSampleOffsets: (kernelRadius: number, uvIncrement: Vector2) => Vector2[];
27
- configure: (shader: IDepthLimitedBlurShader, kernelRadius: number, stdDev: number, uvIncrement: Vector2) => void;
28
- };