three-stdlib 2.22.5 → 2.22.7
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- package/LICENSE +1 -1
- package/README.md +0 -2
- package/package.json +34 -14
- package/BufferGeometryUtils-903f7ecb.js +0 -1
- package/BufferGeometryUtils-f2288d1c.js +0 -740
- package/Nodes-2106b101.js +0 -352
- package/Nodes-8947ba9a.js +0 -1
- package/_polyfill/CompressedArrayTexture.cjs.js +0 -1
- package/_polyfill/CompressedArrayTexture.js +0 -13
- package/_polyfill/Data3DTexture.cjs.js +0 -1
- package/_polyfill/Data3DTexture.js +0 -23
- package/animation/AnimationClipCreator.cjs.js +0 -1
- package/animation/AnimationClipCreator.d.ts +0 -12
- package/animation/AnimationClipCreator.js +0 -77
- package/animation/CCDIKSolver.cjs.js +0 -1
- package/animation/CCDIKSolver.d.ts +0 -25
- package/animation/CCDIKSolver.js +0 -304
- package/animation/MMDAnimationHelper.cjs.js +0 -1
- package/animation/MMDAnimationHelper.d.ts +0 -103
- package/animation/MMDAnimationHelper.js +0 -705
- package/animation/MMDPhysics.cjs.js +0 -1
- package/animation/MMDPhysics.d.ts +0 -119
- package/animation/MMDPhysics.js +0 -976
- package/cameras/CinematicCamera.cjs.js +0 -1
- package/cameras/CinematicCamera.d.ts +0 -41
- package/cameras/CinematicCamera.js +0 -139
- package/controls/ArcballControls.cjs.js +0 -1
- package/controls/ArcballControls.d.ts +0 -161
- package/controls/ArcballControls.js +0 -2642
- package/controls/DeviceOrientationControls.cjs.js +0 -1
- package/controls/DeviceOrientationControls.d.ts +0 -24
- package/controls/DeviceOrientationControls.js +0 -119
- package/controls/DragControls.cjs.js +0 -1
- package/controls/DragControls.d.ts +0 -34
- package/controls/DragControls.js +0 -274
- package/controls/FirstPersonControls.cjs.js +0 -1
- package/controls/FirstPersonControls.d.ts +0 -48
- package/controls/FirstPersonControls.js +0 -290
- package/controls/FlyControls.cjs.js +0 -1
- package/controls/FlyControls.d.ts +0 -32
- package/controls/FlyControls.js +0 -309
- package/controls/OrbitControls.cjs.js +0 -1
- package/controls/OrbitControls.d.ts +0 -63
- package/controls/OrbitControls.js +0 -980
- package/controls/PointerLockControls.cjs.js +0 -1
- package/controls/PointerLockControls.d.ts +0 -24
- package/controls/PointerLockControls.js +0 -135
- package/controls/TrackballControls.cjs.js +0 -1
- package/controls/TrackballControls.d.ts +0 -95
- package/controls/TrackballControls.js +0 -653
- package/controls/TransformControls.cjs.js +0 -1
- package/controls/TransformControls.d.ts +0 -151
- package/controls/TransformControls.js +0 -1275
- package/controls/experimental/CameraControls.cjs.js +0 -1
- package/controls/experimental/CameraControls.d.ts +0 -170
- package/controls/experimental/CameraControls.js +0 -953
- package/csm/CSM.cjs.js +0 -1
- package/csm/CSM.d.ts +0 -61
- package/csm/CSM.js +0 -305
- package/csm/CSMFrustum.cjs.js +0 -1
- package/csm/CSMFrustum.d.ts +0 -19
- package/csm/CSMFrustum.js +0 -90
- package/csm/CSMHelper.cjs.js +0 -1
- package/csm/CSMHelper.d.ts +0 -26
- package/csm/CSMHelper.js +0 -128
- package/csm/CSMShader.cjs.js +0 -1
- package/csm/CSMShader.d.ts +0 -4
- package/csm/CSMShader.js +0 -255
- package/curves/CurveExtras.cjs.js +0 -1
- package/curves/CurveExtras.d.ts +0 -68
- package/curves/CurveExtras.js +0 -266
- package/curves/NURBSCurve.cjs.js +0 -1
- package/curves/NURBSCurve.d.ts +0 -11
- package/curves/NURBSCurve.js +0 -63
- package/curves/NURBSSurface.cjs.js +0 -1
- package/curves/NURBSSurface.d.ts +0 -13
- package/curves/NURBSSurface.js +0 -44
- package/curves/NURBSUtils.cjs.js +0 -1
- package/curves/NURBSUtils.d.ts +0 -22
- package/curves/NURBSUtils.js +0 -375
- package/custom.d.cjs.js +0 -1
- package/custom.d.js +0 -1
- package/deprecated/Geometry.cjs.js +0 -1
- package/deprecated/Geometry.d.ts +0 -342
- package/deprecated/Geometry.js +0 -1261
- package/effects/AnaglyphEffect.cjs.js +0 -1
- package/effects/AnaglyphEffect.d.ts +0 -11
- package/effects/AnaglyphEffect.js +0 -85
- package/effects/AsciiEffect.cjs.js +0 -1
- package/effects/AsciiEffect.d.ts +0 -18
- package/effects/AsciiEffect.js +0 -203
- package/effects/OutlineEffect.cjs.js +0 -1
- package/effects/OutlineEffect.d.ts +0 -28
- package/effects/OutlineEffect.js +0 -378
- package/effects/ParallaxBarrierEffect.cjs.js +0 -1
- package/effects/ParallaxBarrierEffect.d.ts +0 -8
- package/effects/ParallaxBarrierEffect.js +0 -63
- package/effects/PeppersGhostEffect.cjs.js +0 -1
- package/effects/PeppersGhostEffect.d.ts +0 -10
- package/effects/PeppersGhostEffect.js +0 -134
- package/effects/StereoEffect.cjs.js +0 -1
- package/effects/StereoEffect.d.ts +0 -9
- package/effects/StereoEffect.js +0 -36
- package/environments/RoomEnvironment.cjs.js +0 -1
- package/environments/RoomEnvironment.d.ts +0 -5
- package/environments/RoomEnvironment.js +0 -92
- package/exporters/ColladaExporter.cjs.js +0 -1
- package/exporters/ColladaExporter.d.ts +0 -39
- package/exporters/ColladaExporter.js +0 -425
- package/exporters/DRACOExporter.cjs.js +0 -1
- package/exporters/DRACOExporter.d.ts +0 -23
- package/exporters/DRACOExporter.js +0 -186
- package/exporters/GLTFExporter.cjs.js +0 -1
- package/exporters/GLTFExporter.d.ts +0 -270
- package/exporters/GLTFExporter.js +0 -1932
- package/exporters/MMDExporter.cjs.js +0 -1
- package/exporters/MMDExporter.d.ts +0 -8
- package/exporters/MMDExporter.js +0 -160
- package/exporters/OBJExporter.cjs.js +0 -1
- package/exporters/OBJExporter.d.ts +0 -18
- package/exporters/OBJExporter.js +0 -228
- package/exporters/PLYExporter.cjs.js +0 -1
- package/exporters/PLYExporter.d.ts +0 -11
- package/exporters/PLYExporter.js +0 -339
- package/exporters/STLExporter.cjs.js +0 -1
- package/exporters/STLExporter.d.ts +0 -23
- package/exporters/STLExporter.js +0 -180
- package/exporters/USDZExporter.cjs.js +0 -1
- package/exporters/USDZExporter.d.ts +0 -27
- package/exporters/USDZExporter.js +0 -388
- package/geometries/BoxLineGeometry.cjs.js +0 -1
- package/geometries/BoxLineGeometry.d.ts +0 -12
- package/geometries/BoxLineGeometry.js +0 -52
- package/geometries/ConvexGeometry.cjs.js +0 -1
- package/geometries/ConvexGeometry.d.ts +0 -5
- package/geometries/ConvexGeometry.js +0 -38
- package/geometries/DecalGeometry.cjs.js +0 -1
- package/geometries/DecalGeometry.d.ts +0 -10
- package/geometries/DecalGeometry.js +0 -238
- package/geometries/LightningStrike.cjs.js +0 -1
- package/geometries/LightningStrike.d.ts +0 -108
- package/geometries/LightningStrike.js +0 -740
- package/geometries/ParametricGeometries.cjs.js +0 -1
- package/geometries/ParametricGeometries.d.ts +0 -32
- package/geometries/ParametricGeometries.js +0 -179
- package/geometries/ParametricGeometry.cjs.js +0 -1
- package/geometries/ParametricGeometry.d.ts +0 -18
- package/geometries/ParametricGeometry.js +0 -87
- package/geometries/RoundedBoxGeometry.cjs.js +0 -1
- package/geometries/RoundedBoxGeometry.d.ts +0 -5
- package/geometries/RoundedBoxGeometry.js +0 -122
- package/geometries/TeapotGeometry.cjs.js +0 -1
- package/geometries/TeapotGeometry.d.ts +0 -13
- package/geometries/TeapotGeometry.js +0 -297
- package/geometries/TextGeometry.cjs.js +0 -1
- package/geometries/TextGeometry.d.ts +0 -18
- package/geometries/TextGeometry.js +0 -37
- package/helpers/LightProbeHelper.cjs.js +0 -1
- package/helpers/LightProbeHelper.d.ts +0 -10
- package/helpers/LightProbeHelper.js +0 -40
- package/helpers/PositionalAudioHelper.cjs.js +0 -1
- package/helpers/PositionalAudioHelper.d.ts +0 -13
- package/helpers/PositionalAudioHelper.js +0 -75
- package/helpers/RectAreaLightHelper.cjs.js +0 -1
- package/helpers/RectAreaLightHelper.d.ts +0 -10
- package/helpers/RectAreaLightHelper.js +0 -60
- package/helpers/VertexNormalsHelper.cjs.js +0 -1
- package/helpers/VertexNormalsHelper.d.ts +0 -10
- package/helpers/VertexNormalsHelper.js +0 -75
- package/helpers/VertexTangentsHelper.cjs.js +0 -1
- package/helpers/VertexTangentsHelper.d.ts +0 -10
- package/helpers/VertexTangentsHelper.js +0 -63
- package/index.cjs.js +0 -1
- package/index.d.ts +0 -254
- package/index.js +0 -337
- package/interactive/HTMLMesh.cjs.js +0 -1
- package/interactive/HTMLMesh.d.ts +0 -6
- package/interactive/HTMLMesh.js +0 -406
- package/interactive/InteractiveGroup.cjs.js +0 -1
- package/interactive/InteractiveGroup.d.ts +0 -5
- package/interactive/InteractiveGroup.js +0 -87
- package/interactive/SelectionBox.cjs.js +0 -1
- package/interactive/SelectionBox.d.ts +0 -15
- package/interactive/SelectionBox.js +0 -152
- package/interactive/SelectionHelper.cjs.js +0 -1
- package/interactive/SelectionHelper.d.ts +0 -17
- package/interactive/SelectionHelper.js +0 -59
- package/libs/MeshoptDecoder.cjs.js +0 -1
- package/libs/MeshoptDecoder.d.ts +0 -12
- package/libs/MeshoptDecoder.js +0 -124
- package/libs/MotionControllers.cjs.js +0 -1
- package/libs/MotionControllers.d.ts +0 -132
- package/libs/MotionControllers.js +0 -455
- package/lights/LightProbeGenerator.cjs.js +0 -1
- package/lights/LightProbeGenerator.d.ts +0 -6
- package/lights/LightProbeGenerator.js +0 -200
- package/lights/RectAreaLightUniformsLib.cjs.js +0 -1
- package/lights/RectAreaLightUniformsLib.d.ts +0 -3
- package/lights/RectAreaLightUniformsLib.js +0 -9
- package/lines/Line2.cjs.js +0 -1
- package/lines/Line2.d.ts +0 -11
- package/lines/Line2.js +0 -16
- package/lines/LineGeometry.cjs.js +0 -1
- package/lines/LineGeometry.d.ts +0 -10
- package/lines/LineGeometry.js +0 -56
- package/lines/LineMaterial.cjs.js +0 -1
- package/lines/LineMaterial.d.ts +0 -31
- package/lines/LineMaterial.js +0 -577
- package/lines/LineSegments2.cjs.js +0 -1
- package/lines/LineSegments2.d.ts +0 -14
- package/lines/LineSegments2.js +0 -311
- package/lines/LineSegmentsGeometry.cjs.js +0 -1
- package/lines/LineSegmentsGeometry.d.ts +0 -23
- package/lines/LineSegmentsGeometry.js +0 -166
- package/lines/Wireframe.cjs.js +0 -1
- package/lines/Wireframe.d.ts +0 -11
- package/lines/Wireframe.js +0 -45
- package/lines/WireframeGeometry2.cjs.js +0 -1
- package/lines/WireframeGeometry2.d.ts +0 -8
- package/lines/WireframeGeometry2.js +0 -14
- package/loaders/3DMLoader.cjs.js +0 -1
- package/loaders/3DMLoader.d.ts +0 -17
- package/loaders/3DMLoader.js +0 -1037
- package/loaders/3MFLoader.cjs.js +0 -1
- package/loaders/3MFLoader.d.ts +0 -16
- package/loaders/3MFLoader.js +0 -1053
- package/loaders/AMFLoader.cjs.js +0 -1
- package/loaders/AMFLoader.d.ts +0 -14
- package/loaders/AMFLoader.js +0 -389
- package/loaders/AssimpLoader.cjs.js +0 -1
- package/loaders/AssimpLoader.js +0 -1793
- package/loaders/BVHLoader.cjs.js +0 -1
- package/loaders/BVHLoader.d.ts +0 -21
- package/loaders/BVHLoader.js +0 -313
- package/loaders/BasisTextureLoader.cjs.js +0 -1
- package/loaders/BasisTextureLoader.d.ts +0 -32
- package/loaders/BasisTextureLoader.js +0 -602
- package/loaders/ColladaLoader.cjs.js +0 -1
- package/loaders/ColladaLoader.d.ts +0 -20
- package/loaders/ColladaLoader.js +0 -2993
- package/loaders/DDSLoader.cjs.js +0 -1
- package/loaders/DDSLoader.d.ts +0 -16
- package/loaders/DDSLoader.js +0 -214
- package/loaders/DRACOLoader.cjs.js +0 -1
- package/loaders/DRACOLoader.d.ts +0 -18
- package/loaders/DRACOLoader.js +0 -447
- package/loaders/EXRLoader.cjs.js +0 -1
- package/loaders/EXRLoader.d.ts +0 -18
- package/loaders/EXRLoader.js +0 -1699
- package/loaders/FBXLoader.cjs.js +0 -1
- package/loaders/FBXLoader.d.ts +0 -14
- package/loaders/FBXLoader.js +0 -2917
- package/loaders/FontLoader.cjs.js +0 -1
- package/loaders/FontLoader.d.ts +0 -36
- package/loaders/FontLoader.js +0 -144
- package/loaders/GCodeLoader.cjs.js +0 -1
- package/loaders/GCodeLoader.d.ts +0 -15
- package/loaders/GCodeLoader.js +0 -189
- package/loaders/GLTFLoader.cjs.js +0 -1
- package/loaders/GLTFLoader.d.ts +0 -151
- package/loaders/GLTFLoader.js +0 -3136
- package/loaders/HDRCubeTextureLoader.cjs.js +0 -1
- package/loaders/HDRCubeTextureLoader.d.ts +0 -18
- package/loaders/HDRCubeTextureLoader.js +0 -77
- package/loaders/KMZLoader.cjs.js +0 -1
- package/loaders/KMZLoader.d.ts +0 -16
- package/loaders/KMZLoader.js +0 -88
- package/loaders/KTX2Loader.cjs.js +0 -1
- package/loaders/KTX2Loader.d.ts +0 -16
- package/loaders/KTX2Loader.js +0 -596
- package/loaders/KTXLoader.cjs.js +0 -1
- package/loaders/KTXLoader.d.ts +0 -16
- package/loaders/KTXLoader.js +0 -149
- package/loaders/LDrawLoader.cjs.js +0 -1
- package/loaders/LDrawLoader.d.ts +0 -26
- package/loaders/LDrawLoader.js +0 -1842
- package/loaders/LUT3dlLoader.cjs.js +0 -1
- package/loaders/LUT3dlLoader.d.ts +0 -20
- package/loaders/LUT3dlLoader.js +0 -115
- package/loaders/LUTCubeLoader.cjs.js +0 -1
- package/loaders/LUTCubeLoader.d.ts +0 -23
- package/loaders/LUTCubeLoader.js +0 -118
- package/loaders/LWOLoader.cjs.js +0 -1
- package/loaders/LWOLoader.d.ts +0 -26
- package/loaders/LWOLoader.js +0 -737
- package/loaders/LottieLoader.cjs.js +0 -1
- package/loaders/LottieLoader.d.ts +0 -15
- package/loaders/LottieLoader.js +0 -49
- package/loaders/MD2Loader.cjs.js +0 -1
- package/loaders/MD2Loader.d.ts +0 -14
- package/loaders/MD2Loader.js +0 -202
- package/loaders/MDDLoader.cjs.js +0 -1
- package/loaders/MDDLoader.d.ts +0 -19
- package/loaders/MDDLoader.js +0 -78
- package/loaders/MMDLoader.cjs.js +0 -1
- package/loaders/MMDLoader.d.ts +0 -63
- package/loaders/MMDLoader.js +0 -1434
- package/loaders/MTLLoader.cjs.js +0 -1
- package/loaders/MTLLoader.d.ts +0 -112
- package/loaders/MTLLoader.js +0 -390
- package/loaders/NRRDLoader.cjs.js +0 -1
- package/loaders/NRRDLoader.d.ts +0 -21
- package/loaders/NRRDLoader.js +0 -482
- package/loaders/NodeMaterialLoader.cjs.js +0 -1
- package/loaders/NodeMaterialLoader.js +0 -39
- package/loaders/OBJLoader.cjs.js +0 -1
- package/loaders/OBJLoader.d.ts +0 -17
- package/loaders/OBJLoader.js +0 -609
- package/loaders/PCDLoader.cjs.js +0 -1
- package/loaders/PCDLoader.d.ts +0 -15
- package/loaders/PCDLoader.js +0 -267
- package/loaders/PDBLoader.cjs.js +0 -1
- package/loaders/PDBLoader.d.ts +0 -22
- package/loaders/PDBLoader.js +0 -264
- package/loaders/PLYLoader.cjs.js +0 -1
- package/loaders/PLYLoader.d.ts +0 -16
- package/loaders/PLYLoader.js +0 -414
- package/loaders/PRWMLoader.cjs.js +0 -1
- package/loaders/PRWMLoader.d.ts +0 -16
- package/loaders/PRWMLoader.js +0 -197
- package/loaders/PVRLoader.cjs.js +0 -1
- package/loaders/PVRLoader.d.ts +0 -16
- package/loaders/PVRLoader.js +0 -192
- package/loaders/RGBELoader.cjs.js +0 -1
- package/loaders/RGBELoader.d.ts +0 -20
- package/loaders/RGBELoader.js +0 -382
- package/loaders/RGBMLoader.cjs.js +0 -1
- package/loaders/RGBMLoader.d.ts +0 -32
- package/loaders/RGBMLoader.js +0 -1168
- package/loaders/STLLoader.cjs.js +0 -1
- package/loaders/STLLoader.d.ts +0 -14
- package/loaders/STLLoader.js +0 -296
- package/loaders/SVGLoader.cjs.js +0 -1
- package/loaders/SVGLoader.d.ts +0 -63
- package/loaders/SVGLoader.js +0 -2083
- package/loaders/TDSLoader.cjs.js +0 -1
- package/loaders/TDSLoader.d.ts +0 -42
- package/loaders/TDSLoader.js +0 -870
- package/loaders/TGALoader.cjs.js +0 -1
- package/loaders/TGALoader.d.ts +0 -14
- package/loaders/TGALoader.js +0 -396
- package/loaders/TTFLoader.cjs.js +0 -1
- package/loaders/TTFLoader.d.ts +0 -15
- package/loaders/TTFLoader.js +0 -152
- package/loaders/TiltLoader.cjs.js +0 -1
- package/loaders/TiltLoader.d.ts +0 -14
- package/loaders/TiltLoader.js +0 -411
- package/loaders/VOXLoader.cjs.js +0 -1
- package/loaders/VOXLoader.d.ts +0 -28
- package/loaders/VOXLoader.js +0 -196
- package/loaders/VRMLLoader.cjs.js +0 -1
- package/loaders/VRMLLoader.d.ts +0 -14
- package/loaders/VRMLLoader.js +0 -2575
- package/loaders/VRMLoader.cjs.js +0 -1
- package/loaders/VRMLoader.js +0 -46
- package/loaders/VTKLoader.cjs.js +0 -1
- package/loaders/VTKLoader.d.ts +0 -14
- package/loaders/VTKLoader.js +0 -834
- package/loaders/XLoader.cjs.js +0 -1
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- package/loaders/XYZLoader.cjs.js +0 -1
- package/loaders/XYZLoader.d.ts +0 -14
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- package/loaders/lwo/IFFParser.cjs.js +0 -1
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- package/loaders/lwo/LWO2Parser.js +0 -430
- package/loaders/lwo/LWO3Parser.cjs.js +0 -1
- package/loaders/lwo/LWO3Parser.js +0 -385
- package/math/Capsule.cjs.js +0 -1
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- package/math/SimplexNoise.cjs.js +0 -1
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- package/misc/MD2CharacterComplex.cjs.js +0 -1
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- package/misc/MorphAnimMesh.cjs.js +0 -1
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- package/misc/MorphBlendMesh.cjs.js +0 -1
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- package/misc/ProgressiveLightmap.cjs.js +0 -1
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- package/misc/RollerCoaster.cjs.js +0 -1
- package/misc/RollerCoaster.d.ts +0 -21
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- package/misc/TubePainter.cjs.js +0 -1
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- package/misc/Volume.cjs.js +0 -1
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- package/shaders/KaleidoShader.d.ts +0 -15
- package/shaders/KaleidoShader.js +0 -26
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- package/shaders/LuminosityHighPassShader.d.ts +0 -23
- package/shaders/LuminosityHighPassShader.js +0 -31
- package/shaders/LuminosityShader.cjs.js +0 -1
- package/shaders/LuminosityShader.d.ts +0 -9
- package/shaders/LuminosityShader.js +0 -15
- package/shaders/MirrorShader.cjs.js +0 -1
- package/shaders/MirrorShader.d.ts +0 -12
- package/shaders/MirrorShader.js +0 -20
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- package/shaders/NormalMapShader.js +0 -27
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- package/shaders/ParallaxShader.d.ts +0 -28
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- package/shaders/SMAAShader.js +0 -151
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package/objects/Water.js
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import { Mesh, Vector3, Color, FrontSide, Plane, Matrix4, Vector4, PerspectiveCamera, WebGLRenderTarget, UniformsUtils, UniformsLib, ShaderMaterial } from 'three';
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/**
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* Work based on :
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* https://github.com/Slayvin: Flat mirror for three.js
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* https://home.adelphi.edu/~stemkoski/ : An implementation of water shader based on the flat mirror
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* http://29a.ch/ && http://29a.ch/slides/2012/webglwater/ : Water shader explanations in WebGL
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*/
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class Water extends Mesh {
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constructor(geometry, options = {}) {
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super(geometry);
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const scope = this;
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const textureWidth = options.textureWidth !== undefined ? options.textureWidth : 512;
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const textureHeight = options.textureHeight !== undefined ? options.textureHeight : 512;
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const clipBias = options.clipBias !== undefined ? options.clipBias : 0.0;
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const alpha = options.alpha !== undefined ? options.alpha : 1.0;
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const time = options.time !== undefined ? options.time : 0.0;
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const normalSampler = options.waterNormals !== undefined ? options.waterNormals : null;
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const sunDirection = options.sunDirection !== undefined ? options.sunDirection : new Vector3(0.70707, 0.70707, 0.0);
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const sunColor = new Color(options.sunColor !== undefined ? options.sunColor : 0xffffff);
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const waterColor = new Color(options.waterColor !== undefined ? options.waterColor : 0x7f7f7f);
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const eye = options.eye !== undefined ? options.eye : new Vector3(0, 0, 0);
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const side = options.side !== undefined ? options.side : FrontSide;
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const fog = options.fog !== undefined ? options.fog : false; //
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const mirrorPlane = new Plane();
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const mirrorCamera = new PerspectiveCamera();
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const renderTarget = new WebGLRenderTarget(textureWidth, textureHeight);
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const mirrorShader = {
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uniforms: UniformsUtils.merge([UniformsLib['fog'], UniformsLib['lights'], {
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normalSampler: {
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value: null
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mirrorSampler: {
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alpha: {
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size: {
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value: 1.0
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distortionScale: {
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value: 20.0
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},
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textureMatrix: {
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value: new Matrix4()
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},
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sunColor: {
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value: new Color(0x7f7f7f)
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},
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sunDirection: {
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value: new Vector3(0.70707, 0.70707, 0)
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},
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eye: {
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value: new Vector3()
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},
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waterColor: {
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value: new Color(0x555555)
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}]),
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vertexShader:
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/* glsl */
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`
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uniform mat4 textureMatrix;
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uniform float time;
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varying vec4 mirrorCoord;
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varying vec4 worldPosition;
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#include <common>
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#include <fog_pars_vertex>
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#include <logdepthbuf_pars_vertex>
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void main() {
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mirrorCoord = modelMatrix * vec4( position, 1.0 );
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worldPosition = mirrorCoord.xyzw;
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mirrorCoord = textureMatrix * mirrorCoord;
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#include <beginnormal_vertex>
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#include <fog_vertex>
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#include <shadowmap_vertex>
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}`,
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fragmentShader:
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/* glsl */
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`
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uniform sampler2D mirrorSampler;
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uniform float alpha;
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uniform float time;
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uniform float size;
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uniform float distortionScale;
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uniform sampler2D normalSampler;
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uniform vec3 sunColor;
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uniform vec3 sunDirection;
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uniform vec3 eye;
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uniform vec3 waterColor;
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varying vec4 mirrorCoord;
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varying vec4 worldPosition;
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vec4 getNoise( vec2 uv ) {
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vec2 uv0 = ( uv / 103.0 ) + vec2(time / 17.0, time / 29.0);
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vec2 uv1 = uv / 107.0-vec2( time / -19.0, time / 31.0 );
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vec2 uv2 = uv / vec2( 8907.0, 9803.0 ) + vec2( time / 101.0, time / 97.0 );
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vec2 uv3 = uv / vec2( 1091.0, 1027.0 ) - vec2( time / 109.0, time / -113.0 );
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vec4 noise = texture2D( normalSampler, uv0 ) +
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texture2D( normalSampler, uv1 ) +
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texture2D( normalSampler, uv2 ) +
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texture2D( normalSampler, uv3 );
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return noise * 0.5 - 1.0;
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}
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void sunLight( const vec3 surfaceNormal, const vec3 eyeDirection, float shiny, float spec, float diffuse, inout vec3 diffuseColor, inout vec3 specularColor ) {
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vec3 reflection = normalize( reflect( -sunDirection, surfaceNormal ) );
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float direction = max( 0.0, dot( eyeDirection, reflection ) );
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specularColor += pow( direction, shiny ) * sunColor * spec;
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diffuseColor += max( dot( sunDirection, surfaceNormal ), 0.0 ) * sunColor * diffuse;
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}
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#include <common>
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#include <packing>
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#include <bsdfs>
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#include <fog_pars_fragment>
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#include <logdepthbuf_pars_fragment>
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#include <lights_pars_begin>
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#include <shadowmap_pars_fragment>
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#include <shadowmask_pars_fragment>
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void main() {
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#include <logdepthbuf_fragment>
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vec4 noise = getNoise( worldPosition.xz * size );
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vec3 surfaceNormal = normalize( noise.xzy * vec3( 1.5, 1.0, 1.5 ) );
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vec3 diffuseLight = vec3(0.0);
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vec3 specularLight = vec3(0.0);
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vec3 worldToEye = eye-worldPosition.xyz;
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vec3 eyeDirection = normalize( worldToEye );
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sunLight( surfaceNormal, eyeDirection, 100.0, 2.0, 0.5, diffuseLight, specularLight );
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float distance = length(worldToEye);
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vec2 distortion = surfaceNormal.xz * ( 0.001 + 1.0 / distance ) * distortionScale;
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vec3 reflectionSample = vec3( texture2D( mirrorSampler, mirrorCoord.xy / mirrorCoord.w + distortion ) );
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float theta = max( dot( eyeDirection, surfaceNormal ), 0.0 );
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float rf0 = 0.3;
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float reflectance = rf0 + ( 1.0 - rf0 ) * pow( ( 1.0 - theta ), 5.0 );
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vec3 scatter = max( 0.0, dot( surfaceNormal, eyeDirection ) ) * waterColor;
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vec3 albedo = mix( ( sunColor * diffuseLight * 0.3 + scatter ) * getShadowMask(), ( vec3( 0.1 ) + reflectionSample * 0.9 + reflectionSample * specularLight ), reflectance);
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vec3 outgoingLight = albedo;
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gl_FragColor = vec4( outgoingLight, alpha );
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#include <tonemapping_fragment>
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#include <fog_fragment>
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}`
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};
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const material = new ShaderMaterial({
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fragmentShader: mirrorShader.fragmentShader,
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vertexShader: mirrorShader.vertexShader,
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uniforms: UniformsUtils.clone(mirrorShader.uniforms),
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lights: true,
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side: side,
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fog: fog
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});
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material.uniforms['mirrorSampler'].value = renderTarget.texture;
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material.uniforms['textureMatrix'].value = textureMatrix;
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material.uniforms['alpha'].value = alpha;
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material.uniforms['time'].value = time;
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material.uniforms['normalSampler'].value = normalSampler;
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material.uniforms['sunColor'].value = sunColor;
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material.uniforms['waterColor'].value = waterColor;
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material.uniforms['sunDirection'].value = sunDirection;
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material.uniforms['distortionScale'].value = distortionScale;
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material.uniforms['eye'].value = eye;
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scope.material = material;
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scope.onBeforeRender = function (renderer, scene, camera) {
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mirrorWorldPosition.setFromMatrixPosition(scope.matrixWorld);
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cameraWorldPosition.setFromMatrixPosition(camera.matrixWorld);
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rotationMatrix.extractRotation(scope.matrixWorld);
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normal.set(0, 0, 1);
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normal.applyMatrix4(rotationMatrix);
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view.subVectors(mirrorWorldPosition, cameraWorldPosition); // Avoid rendering when mirror is facing away
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if (view.dot(normal) > 0) return;
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view.reflect(normal).negate();
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view.add(mirrorWorldPosition);
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rotationMatrix.extractRotation(camera.matrixWorld);
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lookAtPosition.set(0, 0, -1);
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lookAtPosition.applyMatrix4(rotationMatrix);
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lookAtPosition.add(cameraWorldPosition);
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target.subVectors(mirrorWorldPosition, lookAtPosition);
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target.reflect(normal).negate();
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target.add(mirrorWorldPosition);
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mirrorCamera.position.copy(view);
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mirrorCamera.up.set(0, 1, 0);
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mirrorCamera.up.applyMatrix4(rotationMatrix);
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mirrorCamera.up.reflect(normal);
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mirrorCamera.lookAt(target);
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mirrorCamera.far = camera.far; // Used in WebGLBackground
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mirrorCamera.updateMatrixWorld();
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mirrorCamera.projectionMatrix.copy(camera.projectionMatrix); // Update the texture matrix
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textureMatrix.set(0.5, 0.0, 0.0, 0.5, 0.0, 0.5, 0.0, 0.5, 0.0, 0.0, 0.5, 0.5, 0.0, 0.0, 0.0, 1.0);
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textureMatrix.multiply(mirrorCamera.projectionMatrix);
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textureMatrix.multiply(mirrorCamera.matrixWorldInverse); // Now update projection matrix with new clip plane, implementing code from: http://www.terathon.com/code/oblique.html
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// Paper explaining this technique: http://www.terathon.com/lengyel/Lengyel-Oblique.pdf
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mirrorPlane.setFromNormalAndCoplanarPoint(normal, mirrorWorldPosition);
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mirrorPlane.applyMatrix4(mirrorCamera.matrixWorldInverse);
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clipPlane.set(mirrorPlane.normal.x, mirrorPlane.normal.y, mirrorPlane.normal.z, mirrorPlane.constant);
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const projectionMatrix = mirrorCamera.projectionMatrix;
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q.x = (Math.sign(clipPlane.x) + projectionMatrix.elements[8]) / projectionMatrix.elements[0];
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q.y = (Math.sign(clipPlane.y) + projectionMatrix.elements[9]) / projectionMatrix.elements[5];
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q.z = -1.0;
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q.w = (1.0 + projectionMatrix.elements[10]) / projectionMatrix.elements[14]; // Calculate the scaled plane vector
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|
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|
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clipPlane.multiplyScalar(2.0 / clipPlane.dot(q)); // Replacing the third row of the projection matrix
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|
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projectionMatrix.elements[2] = clipPlane.x;
|
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|
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projectionMatrix.elements[6] = clipPlane.y;
|
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|
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projectionMatrix.elements[10] = clipPlane.z + 1.0 - clipBias;
|
246
|
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projectionMatrix.elements[14] = clipPlane.w;
|
247
|
-
eye.setFromMatrixPosition(camera.matrixWorld); // Render
|
248
|
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|
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|
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const currentRenderTarget = renderer.getRenderTarget();
|
250
|
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const currentXrEnabled = renderer.xr.enabled;
|
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|
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const currentShadowAutoUpdate = renderer.shadowMap.autoUpdate;
|
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|
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scope.visible = false;
|
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|
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renderer.xr.enabled = false; // Avoid camera modification and recursion
|
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|
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|
255
|
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renderer.shadowMap.autoUpdate = false; // Avoid re-computing shadows
|
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|
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|
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|
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renderer.setRenderTarget(renderTarget);
|
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|
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renderer.state.buffers.depth.setMask(true); // make sure the depth buffer is writable so it can be properly cleared, see #18897
|
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|
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|
260
|
-
if (renderer.autoClear === false) renderer.clear();
|
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|
-
renderer.render(scene, mirrorCamera);
|
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|
-
scope.visible = true;
|
263
|
-
renderer.xr.enabled = currentXrEnabled;
|
264
|
-
renderer.shadowMap.autoUpdate = currentShadowAutoUpdate;
|
265
|
-
renderer.setRenderTarget(currentRenderTarget); // Restore viewport
|
266
|
-
|
267
|
-
const viewport = camera.viewport;
|
268
|
-
|
269
|
-
if (viewport !== undefined) {
|
270
|
-
renderer.state.viewport(viewport);
|
271
|
-
}
|
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|
-
};
|
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|
-
}
|
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|
-
|
275
|
-
}
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|
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|
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|
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Water.prototype.isWater = true;
|
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|
-
|
279
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export { Water };
|
package/objects/Water2.cjs.js
DELETED
@@ -1 +0,0 @@
|
|
1
|
-
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var t=require("three"),e=require("./Reflector.cjs.js"),r=require("./Refractor.cjs.js");class o extends t.Mesh{constructor(n,a={}){super(n),this.type="Water";const l=this,i=void 0!==a.color?new t.Color(a.color):new t.Color(16777215),f=a.textureWidth||512,c=a.textureHeight||512,u=a.clipBias||0,v=a.flowDirection||new t.Vector2(1,0),m=a.flowSpeed||.03,s=a.reflectivity||.02,p=a.scale||1,d=a.shader||o.WaterShader,x=void 0!==a.encoding?a.encoding:3e3,g=new t.TextureLoader,h=a.flowMap||void 0,w=a.normalMap0||g.load("textures/water/Water_1_M_Normal.jpg"),y=a.normalMap1||g.load("textures/water/Water_2_M_Normal.jpg"),M=.15,_=.075,R=new t.Matrix4,C=new t.Clock;if(void 0===e.Reflector)return void console.error("THREE.Water: Required component Reflector not found.");if(void 0===r.Refractor)return void console.error("THREE.Water: Required component Refractor not found.");const W=new e.Reflector(n,{textureWidth:f,textureHeight:c,clipBias:u,encoding:x}),D=new r.Refractor(n,{textureWidth:f,textureHeight:c,clipBias:u,encoding:x});W.matrixAutoUpdate=!1,D.matrixAutoUpdate=!1,this.material=new t.ShaderMaterial({uniforms:t.UniformsUtils.merge([t.UniformsLib.fog,d.uniforms]),vertexShader:d.vertexShader,fragmentShader:d.fragmentShader,transparent:!0,fog:!0}),void 0!==h?(this.material.defines.USE_FLOWMAP="",this.material.uniforms.tFlowMap={type:"t",value:h}):this.material.uniforms.flowDirection={type:"v2",value:v},w.wrapS=w.wrapT=t.RepeatWrapping,y.wrapS=y.wrapT=t.RepeatWrapping,this.material.uniforms.tReflectionMap.value=W.getRenderTarget().texture,this.material.uniforms.tRefractionMap.value=D.getRenderTarget().texture,this.material.uniforms.tNormalMap0.value=w,this.material.uniforms.tNormalMap1.value=y,this.material.uniforms.color.value=i,this.material.uniforms.reflectivity.value=s,this.material.uniforms.textureMatrix.value=R,this.material.uniforms.config.value.x=0,this.material.uniforms.config.value.y=_,this.material.uniforms.config.value.z=_,this.material.uniforms.config.value.w=p,this.onBeforeRender=function(t,e,r){!function(t){R.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1),R.multiply(t.projectionMatrix),R.multiply(t.matrixWorldInverse),R.multiply(l.matrixWorld)}(r),function(){const t=C.getDelta(),e=l.material.uniforms.config;e.value.x+=m*t,e.value.y=e.value.x+_,e.value.x>=M?(e.value.x=0,e.value.y=_):e.value.y>=M&&(e.value.y=e.value.y-M)}(),l.visible=!1,W.matrixWorld.copy(l.matrixWorld),D.matrixWorld.copy(l.matrixWorld),W.onBeforeRender(t,e,r),D.onBeforeRender(t,e,r),l.visible=!0}}}o.prototype.isWater=!0,o.WaterShader={uniforms:{color:{type:"c",value:null},reflectivity:{type:"f",value:0},tReflectionMap:{type:"t",value:null},tRefractionMap:{type:"t",value:null},tNormalMap0:{type:"t",value:null},tNormalMap1:{type:"t",value:null},textureMatrix:{type:"m4",value:null},config:{type:"v4",value:new t.Vector4}},vertexShader:"\n\n\t\t#include <common>\n\t\t#include <fog_pars_vertex>\n\t\t#include <logdepthbuf_pars_vertex>\n\n\t\tuniform mat4 textureMatrix;\n\n\t\tvarying vec4 vCoord;\n\t\tvarying vec2 vUv;\n\t\tvarying vec3 vToEye;\n\n\t\tvoid main() {\n\n\t\t\tvUv = uv;\n\t\t\tvCoord = textureMatrix * vec4( position, 1.0 );\n\n\t\t\tvec4 worldPosition = modelMatrix * vec4( position, 1.0 );\n\t\t\tvToEye = cameraPosition - worldPosition.xyz;\n\n\t\t\tvec4 mvPosition = viewMatrix * worldPosition; // used in fog_vertex\n\t\t\tgl_Position = projectionMatrix * mvPosition;\n\n\t\t\t#include <logdepthbuf_vertex>\n\t\t\t#include <fog_vertex>\n\n\t\t}",fragmentShader:"\n\n\t\t#include <common>\n\t\t#include <fog_pars_fragment>\n\t\t#include <logdepthbuf_pars_fragment>\n\n\t\tuniform sampler2D tReflectionMap;\n\t\tuniform sampler2D tRefractionMap;\n\t\tuniform sampler2D tNormalMap0;\n\t\tuniform sampler2D tNormalMap1;\n\n\t\t#ifdef USE_FLOWMAP\n\t\t\tuniform sampler2D tFlowMap;\n\t\t#else\n\t\t\tuniform vec2 flowDirection;\n\t\t#endif\n\n\t\tuniform vec3 color;\n\t\tuniform float reflectivity;\n\t\tuniform vec4 config;\n\n\t\tvarying vec4 vCoord;\n\t\tvarying vec2 vUv;\n\t\tvarying vec3 vToEye;\n\n\t\tvoid main() {\n\n\t\t\t#include <logdepthbuf_fragment>\n\n\t\t\tfloat flowMapOffset0 = config.x;\n\t\t\tfloat flowMapOffset1 = config.y;\n\t\t\tfloat halfCycle = config.z;\n\t\t\tfloat scale = config.w;\n\n\t\t\tvec3 toEye = normalize( vToEye );\n\n\t\t\t// determine flow direction\n\t\t\tvec2 flow;\n\t\t\t#ifdef USE_FLOWMAP\n\t\t\t\tflow = texture2D( tFlowMap, vUv ).rg * 2.0 - 1.0;\n\t\t\t#else\n\t\t\t\tflow = flowDirection;\n\t\t\t#endif\n\t\t\tflow.x *= - 1.0;\n\n\t\t\t// sample normal maps (distort uvs with flowdata)\n\t\t\tvec4 normalColor0 = texture2D( tNormalMap0, ( vUv * scale ) + flow * flowMapOffset0 );\n\t\t\tvec4 normalColor1 = texture2D( tNormalMap1, ( vUv * scale ) + flow * flowMapOffset1 );\n\n\t\t\t// linear interpolate to get the final normal color\n\t\t\tfloat flowLerp = abs( halfCycle - flowMapOffset0 ) / halfCycle;\n\t\t\tvec4 normalColor = mix( normalColor0, normalColor1, flowLerp );\n\n\t\t\t// calculate normal vector\n\t\t\tvec3 normal = normalize( vec3( normalColor.r * 2.0 - 1.0, normalColor.b, normalColor.g * 2.0 - 1.0 ) );\n\n\t\t\t// calculate the fresnel term to blend reflection and refraction maps\n\t\t\tfloat theta = max( dot( toEye, normal ), 0.0 );\n\t\t\tfloat reflectance = reflectivity + ( 1.0 - reflectivity ) * pow( ( 1.0 - theta ), 5.0 );\n\n\t\t\t// calculate final uv coords\n\t\t\tvec3 coord = vCoord.xyz / vCoord.w;\n\t\t\tvec2 uv = coord.xy + coord.z * normal.xz * 0.05;\n\n\t\t\tvec4 reflectColor = texture2D( tReflectionMap, vec2( 1.0 - uv.x, uv.y ) );\n\t\t\tvec4 refractColor = texture2D( tRefractionMap, uv );\n\n\t\t\t// multiply water color with the mix of both textures\n\t\t\tgl_FragColor = vec4( color, 1.0 ) * mix( refractColor, reflectColor, reflectance );\n\n\t\t\t#include <tonemapping_fragment>\n\t\t\t#include <encodings_fragment>\n\t\t\t#include <fog_fragment>\n\n\t\t}"},exports.Water2=o;
|
package/objects/Water2.d.ts
DELETED
@@ -1,30 +0,0 @@
|
|
1
|
-
import {
|
2
|
-
BufferGeometry,
|
3
|
-
ColorRepresentation,
|
4
|
-
Mesh,
|
5
|
-
ShaderMaterial,
|
6
|
-
Texture,
|
7
|
-
TextureEncoding,
|
8
|
-
Vector2,
|
9
|
-
} from 'three';
|
10
|
-
|
11
|
-
export interface Water2Options {
|
12
|
-
color?: ColorRepresentation;
|
13
|
-
textureWidth?: number;
|
14
|
-
textureHeight?: number;
|
15
|
-
clipBias?: number;
|
16
|
-
flowDirection?: Vector2;
|
17
|
-
flowSpeed?: number;
|
18
|
-
reflectivity?: number;
|
19
|
-
scale?: number;
|
20
|
-
shader?: object;
|
21
|
-
flowMap?: Texture;
|
22
|
-
normalMap0?: Texture;
|
23
|
-
normalMap1?: Texture;
|
24
|
-
encoding?: TextureEncoding;
|
25
|
-
}
|
26
|
-
|
27
|
-
export class Water2 extends Mesh {
|
28
|
-
material: ShaderMaterial;
|
29
|
-
constructor(geometry: BufferGeometry, options: Water2Options);
|
30
|
-
}
|
package/objects/Water2.js
DELETED
@@ -1,288 +0,0 @@
|
|
1
|
-
import { Mesh, Color, Vector2, TextureLoader, Matrix4, Clock, ShaderMaterial, UniformsUtils, UniformsLib, RepeatWrapping, Vector4 } from 'three';
|
2
|
-
import { Reflector } from './Reflector.js';
|
3
|
-
import { Refractor } from './Refractor.js';
|
4
|
-
|
5
|
-
/**
|
6
|
-
* References:
|
7
|
-
* http://www.valvesoftware.com/publications/2010/siggraph2010_vlachos_waterflow.pdf
|
8
|
-
* http://graphicsrunner.blogspot.de/2010/08/water-using-flow-maps.html
|
9
|
-
*
|
10
|
-
*/
|
11
|
-
|
12
|
-
class Water2 extends Mesh {
|
13
|
-
constructor(geometry, options = {}) {
|
14
|
-
super(geometry);
|
15
|
-
this.type = 'Water';
|
16
|
-
const scope = this;
|
17
|
-
const color = options.color !== undefined ? new Color(options.color) : new Color(0xffffff);
|
18
|
-
const textureWidth = options.textureWidth || 512;
|
19
|
-
const textureHeight = options.textureHeight || 512;
|
20
|
-
const clipBias = options.clipBias || 0;
|
21
|
-
const flowDirection = options.flowDirection || new Vector2(1, 0);
|
22
|
-
const flowSpeed = options.flowSpeed || 0.03;
|
23
|
-
const reflectivity = options.reflectivity || 0.02;
|
24
|
-
const scale = options.scale || 1;
|
25
|
-
const shader = options.shader || Water2.WaterShader;
|
26
|
-
const encoding = options.encoding !== undefined ? options.encoding : 3000;
|
27
|
-
const textureLoader = new TextureLoader();
|
28
|
-
const flowMap = options.flowMap || undefined;
|
29
|
-
const normalMap0 = options.normalMap0 || textureLoader.load('textures/water/Water_1_M_Normal.jpg');
|
30
|
-
const normalMap1 = options.normalMap1 || textureLoader.load('textures/water/Water_2_M_Normal.jpg');
|
31
|
-
const cycle = 0.15; // a cycle of a flow map phase
|
32
|
-
|
33
|
-
const halfCycle = cycle * 0.5;
|
34
|
-
const textureMatrix = new Matrix4();
|
35
|
-
const clock = new Clock(); // internal components
|
36
|
-
|
37
|
-
if (Reflector === undefined) {
|
38
|
-
console.error('THREE.Water: Required component Reflector not found.');
|
39
|
-
return;
|
40
|
-
}
|
41
|
-
|
42
|
-
if (Refractor === undefined) {
|
43
|
-
console.error('THREE.Water: Required component Refractor not found.');
|
44
|
-
return;
|
45
|
-
}
|
46
|
-
|
47
|
-
const reflector = new Reflector(geometry, {
|
48
|
-
textureWidth: textureWidth,
|
49
|
-
textureHeight: textureHeight,
|
50
|
-
clipBias: clipBias,
|
51
|
-
encoding: encoding
|
52
|
-
});
|
53
|
-
const refractor = new Refractor(geometry, {
|
54
|
-
textureWidth: textureWidth,
|
55
|
-
textureHeight: textureHeight,
|
56
|
-
clipBias: clipBias,
|
57
|
-
encoding: encoding
|
58
|
-
});
|
59
|
-
reflector.matrixAutoUpdate = false;
|
60
|
-
refractor.matrixAutoUpdate = false; // material
|
61
|
-
|
62
|
-
this.material = new ShaderMaterial({
|
63
|
-
uniforms: UniformsUtils.merge([UniformsLib['fog'], shader.uniforms]),
|
64
|
-
vertexShader: shader.vertexShader,
|
65
|
-
fragmentShader: shader.fragmentShader,
|
66
|
-
transparent: true,
|
67
|
-
fog: true
|
68
|
-
});
|
69
|
-
|
70
|
-
if (flowMap !== undefined) {
|
71
|
-
this.material.defines.USE_FLOWMAP = '';
|
72
|
-
this.material.uniforms['tFlowMap'] = {
|
73
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-
type: 't',
|
74
|
-
value: flowMap
|
75
|
-
};
|
76
|
-
} else {
|
77
|
-
this.material.uniforms['flowDirection'] = {
|
78
|
-
type: 'v2',
|
79
|
-
value: flowDirection
|
80
|
-
};
|
81
|
-
} // maps
|
82
|
-
|
83
|
-
|
84
|
-
normalMap0.wrapS = normalMap0.wrapT = RepeatWrapping;
|
85
|
-
normalMap1.wrapS = normalMap1.wrapT = RepeatWrapping;
|
86
|
-
this.material.uniforms['tReflectionMap'].value = reflector.getRenderTarget().texture;
|
87
|
-
this.material.uniforms['tRefractionMap'].value = refractor.getRenderTarget().texture;
|
88
|
-
this.material.uniforms['tNormalMap0'].value = normalMap0;
|
89
|
-
this.material.uniforms['tNormalMap1'].value = normalMap1; // water
|
90
|
-
|
91
|
-
this.material.uniforms['color'].value = color;
|
92
|
-
this.material.uniforms['reflectivity'].value = reflectivity;
|
93
|
-
this.material.uniforms['textureMatrix'].value = textureMatrix; // inital values
|
94
|
-
|
95
|
-
this.material.uniforms['config'].value.x = 0; // flowMapOffset0
|
96
|
-
|
97
|
-
this.material.uniforms['config'].value.y = halfCycle; // flowMapOffset1
|
98
|
-
|
99
|
-
this.material.uniforms['config'].value.z = halfCycle; // halfCycle
|
100
|
-
|
101
|
-
this.material.uniforms['config'].value.w = scale; // scale
|
102
|
-
// functions
|
103
|
-
|
104
|
-
function updateTextureMatrix(camera) {
|
105
|
-
textureMatrix.set(0.5, 0.0, 0.0, 0.5, 0.0, 0.5, 0.0, 0.5, 0.0, 0.0, 0.5, 0.5, 0.0, 0.0, 0.0, 1.0);
|
106
|
-
textureMatrix.multiply(camera.projectionMatrix);
|
107
|
-
textureMatrix.multiply(camera.matrixWorldInverse);
|
108
|
-
textureMatrix.multiply(scope.matrixWorld);
|
109
|
-
}
|
110
|
-
|
111
|
-
function updateFlow() {
|
112
|
-
const delta = clock.getDelta();
|
113
|
-
const config = scope.material.uniforms['config'];
|
114
|
-
config.value.x += flowSpeed * delta; // flowMapOffset0
|
115
|
-
|
116
|
-
config.value.y = config.value.x + halfCycle; // flowMapOffset1
|
117
|
-
// Important: The distance between offsets should be always the value of "halfCycle".
|
118
|
-
// Moreover, both offsets should be in the range of [ 0, cycle ].
|
119
|
-
// This approach ensures a smooth water flow and avoids "reset" effects.
|
120
|
-
|
121
|
-
if (config.value.x >= cycle) {
|
122
|
-
config.value.x = 0;
|
123
|
-
config.value.y = halfCycle;
|
124
|
-
} else if (config.value.y >= cycle) {
|
125
|
-
config.value.y = config.value.y - cycle;
|
126
|
-
}
|
127
|
-
} //
|
128
|
-
|
129
|
-
|
130
|
-
this.onBeforeRender = function (renderer, scene, camera) {
|
131
|
-
updateTextureMatrix(camera);
|
132
|
-
updateFlow();
|
133
|
-
scope.visible = false;
|
134
|
-
reflector.matrixWorld.copy(scope.matrixWorld);
|
135
|
-
refractor.matrixWorld.copy(scope.matrixWorld);
|
136
|
-
reflector.onBeforeRender(renderer, scene, camera);
|
137
|
-
refractor.onBeforeRender(renderer, scene, camera);
|
138
|
-
scope.visible = true;
|
139
|
-
};
|
140
|
-
}
|
141
|
-
|
142
|
-
}
|
143
|
-
|
144
|
-
Water2.prototype.isWater = true;
|
145
|
-
Water2.WaterShader = {
|
146
|
-
uniforms: {
|
147
|
-
color: {
|
148
|
-
type: 'c',
|
149
|
-
value: null
|
150
|
-
},
|
151
|
-
reflectivity: {
|
152
|
-
type: 'f',
|
153
|
-
value: 0
|
154
|
-
},
|
155
|
-
tReflectionMap: {
|
156
|
-
type: 't',
|
157
|
-
value: null
|
158
|
-
},
|
159
|
-
tRefractionMap: {
|
160
|
-
type: 't',
|
161
|
-
value: null
|
162
|
-
},
|
163
|
-
tNormalMap0: {
|
164
|
-
type: 't',
|
165
|
-
value: null
|
166
|
-
},
|
167
|
-
tNormalMap1: {
|
168
|
-
type: 't',
|
169
|
-
value: null
|
170
|
-
},
|
171
|
-
textureMatrix: {
|
172
|
-
type: 'm4',
|
173
|
-
value: null
|
174
|
-
},
|
175
|
-
config: {
|
176
|
-
type: 'v4',
|
177
|
-
value: new Vector4()
|
178
|
-
}
|
179
|
-
},
|
180
|
-
vertexShader:
|
181
|
-
/* glsl */
|
182
|
-
`
|
183
|
-
|
184
|
-
#include <common>
|
185
|
-
#include <fog_pars_vertex>
|
186
|
-
#include <logdepthbuf_pars_vertex>
|
187
|
-
|
188
|
-
uniform mat4 textureMatrix;
|
189
|
-
|
190
|
-
varying vec4 vCoord;
|
191
|
-
varying vec2 vUv;
|
192
|
-
varying vec3 vToEye;
|
193
|
-
|
194
|
-
void main() {
|
195
|
-
|
196
|
-
vUv = uv;
|
197
|
-
vCoord = textureMatrix * vec4( position, 1.0 );
|
198
|
-
|
199
|
-
vec4 worldPosition = modelMatrix * vec4( position, 1.0 );
|
200
|
-
vToEye = cameraPosition - worldPosition.xyz;
|
201
|
-
|
202
|
-
vec4 mvPosition = viewMatrix * worldPosition; // used in fog_vertex
|
203
|
-
gl_Position = projectionMatrix * mvPosition;
|
204
|
-
|
205
|
-
#include <logdepthbuf_vertex>
|
206
|
-
#include <fog_vertex>
|
207
|
-
|
208
|
-
}`,
|
209
|
-
fragmentShader:
|
210
|
-
/* glsl */
|
211
|
-
`
|
212
|
-
|
213
|
-
#include <common>
|
214
|
-
#include <fog_pars_fragment>
|
215
|
-
#include <logdepthbuf_pars_fragment>
|
216
|
-
|
217
|
-
uniform sampler2D tReflectionMap;
|
218
|
-
uniform sampler2D tRefractionMap;
|
219
|
-
uniform sampler2D tNormalMap0;
|
220
|
-
uniform sampler2D tNormalMap1;
|
221
|
-
|
222
|
-
#ifdef USE_FLOWMAP
|
223
|
-
uniform sampler2D tFlowMap;
|
224
|
-
#else
|
225
|
-
uniform vec2 flowDirection;
|
226
|
-
#endif
|
227
|
-
|
228
|
-
uniform vec3 color;
|
229
|
-
uniform float reflectivity;
|
230
|
-
uniform vec4 config;
|
231
|
-
|
232
|
-
varying vec4 vCoord;
|
233
|
-
varying vec2 vUv;
|
234
|
-
varying vec3 vToEye;
|
235
|
-
|
236
|
-
void main() {
|
237
|
-
|
238
|
-
#include <logdepthbuf_fragment>
|
239
|
-
|
240
|
-
float flowMapOffset0 = config.x;
|
241
|
-
float flowMapOffset1 = config.y;
|
242
|
-
float halfCycle = config.z;
|
243
|
-
float scale = config.w;
|
244
|
-
|
245
|
-
vec3 toEye = normalize( vToEye );
|
246
|
-
|
247
|
-
// determine flow direction
|
248
|
-
vec2 flow;
|
249
|
-
#ifdef USE_FLOWMAP
|
250
|
-
flow = texture2D( tFlowMap, vUv ).rg * 2.0 - 1.0;
|
251
|
-
#else
|
252
|
-
flow = flowDirection;
|
253
|
-
#endif
|
254
|
-
flow.x *= - 1.0;
|
255
|
-
|
256
|
-
// sample normal maps (distort uvs with flowdata)
|
257
|
-
vec4 normalColor0 = texture2D( tNormalMap0, ( vUv * scale ) + flow * flowMapOffset0 );
|
258
|
-
vec4 normalColor1 = texture2D( tNormalMap1, ( vUv * scale ) + flow * flowMapOffset1 );
|
259
|
-
|
260
|
-
// linear interpolate to get the final normal color
|
261
|
-
float flowLerp = abs( halfCycle - flowMapOffset0 ) / halfCycle;
|
262
|
-
vec4 normalColor = mix( normalColor0, normalColor1, flowLerp );
|
263
|
-
|
264
|
-
// calculate normal vector
|
265
|
-
vec3 normal = normalize( vec3( normalColor.r * 2.0 - 1.0, normalColor.b, normalColor.g * 2.0 - 1.0 ) );
|
266
|
-
|
267
|
-
// calculate the fresnel term to blend reflection and refraction maps
|
268
|
-
float theta = max( dot( toEye, normal ), 0.0 );
|
269
|
-
float reflectance = reflectivity + ( 1.0 - reflectivity ) * pow( ( 1.0 - theta ), 5.0 );
|
270
|
-
|
271
|
-
// calculate final uv coords
|
272
|
-
vec3 coord = vCoord.xyz / vCoord.w;
|
273
|
-
vec2 uv = coord.xy + coord.z * normal.xz * 0.05;
|
274
|
-
|
275
|
-
vec4 reflectColor = texture2D( tReflectionMap, vec2( 1.0 - uv.x, uv.y ) );
|
276
|
-
vec4 refractColor = texture2D( tRefractionMap, uv );
|
277
|
-
|
278
|
-
// multiply water color with the mix of both textures
|
279
|
-
gl_FragColor = vec4( color, 1.0 ) * mix( refractColor, reflectColor, reflectance );
|
280
|
-
|
281
|
-
#include <tonemapping_fragment>
|
282
|
-
#include <encodings_fragment>
|
283
|
-
#include <fog_fragment>
|
284
|
-
|
285
|
-
}`
|
286
|
-
};
|
287
|
-
|
288
|
-
export { Water2 };
|
package/offscreen/jank.cjs.js
DELETED
@@ -1 +0,0 @@
|
|
1
|
-
"use strict";var t=null,e=null;function n(){var t=0;for(let e=0;e<1e7;e++)t+=Math.random();e.textContent=t}module.exports=function(){var l=document.getElementById("button");l.addEventListener("click",(function(){null===t?(t=setInterval(n,1e3/60),l.textContent="STOP JANK"):(clearInterval(t),t=null,l.textContent="START JANK",e.textContent="")})),e=document.getElementById("result")};
|
package/offscreen/jank.js
DELETED
@@ -1,30 +0,0 @@
|
|
1
|
-
var interval = null;
|
2
|
-
var result = null;
|
3
|
-
|
4
|
-
function initJank() {
|
5
|
-
var button = document.getElementById('button');
|
6
|
-
button.addEventListener('click', function () {
|
7
|
-
if (interval === null) {
|
8
|
-
interval = setInterval(jank, 1000 / 60);
|
9
|
-
button.textContent = 'STOP JANK';
|
10
|
-
} else {
|
11
|
-
clearInterval(interval);
|
12
|
-
interval = null;
|
13
|
-
button.textContent = 'START JANK';
|
14
|
-
result.textContent = '';
|
15
|
-
}
|
16
|
-
});
|
17
|
-
result = document.getElementById('result');
|
18
|
-
}
|
19
|
-
|
20
|
-
function jank() {
|
21
|
-
var number = 0;
|
22
|
-
|
23
|
-
for (let i = 0; i < 10000000; i++) {
|
24
|
-
number += Math.random();
|
25
|
-
}
|
26
|
-
|
27
|
-
result.textContent = number;
|
28
|
-
}
|
29
|
-
|
30
|
-
export default initJank;
|
@@ -1 +0,0 @@
|
|
1
|
-
"use strict";var e=require("./scene.cjs.js");require("three"),self.onmessage=function(r){var a=r.data;e(a.drawingSurface,a.width,a.height,a.pixelRatio,a.path)};
|
package/offscreen/offscreen.js
DELETED
package/offscreen/scene.cjs.js
DELETED
@@ -1 +0,0 @@
|
|
1
|
-
"use strict";function e(e){if(e&&e.__esModule)return e;var t=Object.create(null);return e&&Object.keys(e).forEach((function(a){if("default"!==a){var r=Object.getOwnPropertyDescriptor(e,a);Object.defineProperty(t,a,r.get?r:{enumerable:!0,get:function(){return e[a]}})}})),t.default=e,Object.freeze(t)}var t,a,r,n,o=e(require("three"));function i(){n.rotation.y=-Date.now()/4e3,r.render(a,t),self.requestAnimationFrame&&self.requestAnimationFrame(i)}var c=1;function s(){var e=1e4*Math.sin(c++);return e-Math.floor(e)}module.exports=function(e,c,l,p,u){(t=new o.PerspectiveCamera(40,c/l,1,1e3)).position.z=200,(a=new o.Scene).fog=new o.Fog(4473958,100,400),a.background=new o.Color(4473958),n=new o.Group,a.add(n);var f=(new o.ImageBitmapLoader).setPath(u);f.setOptions({imageOrientation:"flipY"}),f.load("textures/matcaps/matcap-porcelain-white.jpg",(function(t){var a=new o.CanvasTexture(t),u=new o.IcosahedronGeometry(5,8),f=[new o.MeshMatcapMaterial({color:11150559,matcap:a}),new o.MeshMatcapMaterial({color:6315408,matcap:a}),new o.MeshMatcapMaterial({color:14699071,matcap:a}),new o.MeshMatcapMaterial({color:14877782,matcap:a})];for(let e=0;e<100;e++){var m=f[e%f.length],w=new o.Mesh(u,m);w.position.x=200*s()-100,w.position.y=200*s()-100,w.position.z=200*s()-100,w.scale.setScalar(s()+1),n.add(w)}(r=new o.WebGLRenderer({antialias:!0,canvas:e})).setPixelRatio(p),r.setSize(c,l,!1),i()}))};
|