three-stdlib 2.22.5 → 2.22.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1091) hide show
  1. package/LICENSE +1 -1
  2. package/README.md +0 -2
  3. package/package.json +34 -14
  4. package/BufferGeometryUtils-903f7ecb.js +0 -1
  5. package/BufferGeometryUtils-f2288d1c.js +0 -740
  6. package/Nodes-2106b101.js +0 -352
  7. package/Nodes-8947ba9a.js +0 -1
  8. package/_polyfill/CompressedArrayTexture.cjs.js +0 -1
  9. package/_polyfill/CompressedArrayTexture.js +0 -13
  10. package/_polyfill/Data3DTexture.cjs.js +0 -1
  11. package/_polyfill/Data3DTexture.js +0 -23
  12. package/animation/AnimationClipCreator.cjs.js +0 -1
  13. package/animation/AnimationClipCreator.d.ts +0 -12
  14. package/animation/AnimationClipCreator.js +0 -77
  15. package/animation/CCDIKSolver.cjs.js +0 -1
  16. package/animation/CCDIKSolver.d.ts +0 -25
  17. package/animation/CCDIKSolver.js +0 -304
  18. package/animation/MMDAnimationHelper.cjs.js +0 -1
  19. package/animation/MMDAnimationHelper.d.ts +0 -103
  20. package/animation/MMDAnimationHelper.js +0 -705
  21. package/animation/MMDPhysics.cjs.js +0 -1
  22. package/animation/MMDPhysics.d.ts +0 -119
  23. package/animation/MMDPhysics.js +0 -976
  24. package/cameras/CinematicCamera.cjs.js +0 -1
  25. package/cameras/CinematicCamera.d.ts +0 -41
  26. package/cameras/CinematicCamera.js +0 -139
  27. package/controls/ArcballControls.cjs.js +0 -1
  28. package/controls/ArcballControls.d.ts +0 -161
  29. package/controls/ArcballControls.js +0 -2642
  30. package/controls/DeviceOrientationControls.cjs.js +0 -1
  31. package/controls/DeviceOrientationControls.d.ts +0 -24
  32. package/controls/DeviceOrientationControls.js +0 -119
  33. package/controls/DragControls.cjs.js +0 -1
  34. package/controls/DragControls.d.ts +0 -34
  35. package/controls/DragControls.js +0 -274
  36. package/controls/FirstPersonControls.cjs.js +0 -1
  37. package/controls/FirstPersonControls.d.ts +0 -48
  38. package/controls/FirstPersonControls.js +0 -290
  39. package/controls/FlyControls.cjs.js +0 -1
  40. package/controls/FlyControls.d.ts +0 -32
  41. package/controls/FlyControls.js +0 -309
  42. package/controls/OrbitControls.cjs.js +0 -1
  43. package/controls/OrbitControls.d.ts +0 -63
  44. package/controls/OrbitControls.js +0 -980
  45. package/controls/PointerLockControls.cjs.js +0 -1
  46. package/controls/PointerLockControls.d.ts +0 -24
  47. package/controls/PointerLockControls.js +0 -135
  48. package/controls/TrackballControls.cjs.js +0 -1
  49. package/controls/TrackballControls.d.ts +0 -95
  50. package/controls/TrackballControls.js +0 -653
  51. package/controls/TransformControls.cjs.js +0 -1
  52. package/controls/TransformControls.d.ts +0 -151
  53. package/controls/TransformControls.js +0 -1275
  54. package/controls/experimental/CameraControls.cjs.js +0 -1
  55. package/controls/experimental/CameraControls.d.ts +0 -170
  56. package/controls/experimental/CameraControls.js +0 -953
  57. package/csm/CSM.cjs.js +0 -1
  58. package/csm/CSM.d.ts +0 -61
  59. package/csm/CSM.js +0 -305
  60. package/csm/CSMFrustum.cjs.js +0 -1
  61. package/csm/CSMFrustum.d.ts +0 -19
  62. package/csm/CSMFrustum.js +0 -90
  63. package/csm/CSMHelper.cjs.js +0 -1
  64. package/csm/CSMHelper.d.ts +0 -26
  65. package/csm/CSMHelper.js +0 -128
  66. package/csm/CSMShader.cjs.js +0 -1
  67. package/csm/CSMShader.d.ts +0 -4
  68. package/csm/CSMShader.js +0 -255
  69. package/curves/CurveExtras.cjs.js +0 -1
  70. package/curves/CurveExtras.d.ts +0 -68
  71. package/curves/CurveExtras.js +0 -266
  72. package/curves/NURBSCurve.cjs.js +0 -1
  73. package/curves/NURBSCurve.d.ts +0 -11
  74. package/curves/NURBSCurve.js +0 -63
  75. package/curves/NURBSSurface.cjs.js +0 -1
  76. package/curves/NURBSSurface.d.ts +0 -13
  77. package/curves/NURBSSurface.js +0 -44
  78. package/curves/NURBSUtils.cjs.js +0 -1
  79. package/curves/NURBSUtils.d.ts +0 -22
  80. package/curves/NURBSUtils.js +0 -375
  81. package/custom.d.cjs.js +0 -1
  82. package/custom.d.js +0 -1
  83. package/deprecated/Geometry.cjs.js +0 -1
  84. package/deprecated/Geometry.d.ts +0 -342
  85. package/deprecated/Geometry.js +0 -1261
  86. package/effects/AnaglyphEffect.cjs.js +0 -1
  87. package/effects/AnaglyphEffect.d.ts +0 -11
  88. package/effects/AnaglyphEffect.js +0 -85
  89. package/effects/AsciiEffect.cjs.js +0 -1
  90. package/effects/AsciiEffect.d.ts +0 -18
  91. package/effects/AsciiEffect.js +0 -203
  92. package/effects/OutlineEffect.cjs.js +0 -1
  93. package/effects/OutlineEffect.d.ts +0 -28
  94. package/effects/OutlineEffect.js +0 -378
  95. package/effects/ParallaxBarrierEffect.cjs.js +0 -1
  96. package/effects/ParallaxBarrierEffect.d.ts +0 -8
  97. package/effects/ParallaxBarrierEffect.js +0 -63
  98. package/effects/PeppersGhostEffect.cjs.js +0 -1
  99. package/effects/PeppersGhostEffect.d.ts +0 -10
  100. package/effects/PeppersGhostEffect.js +0 -134
  101. package/effects/StereoEffect.cjs.js +0 -1
  102. package/effects/StereoEffect.d.ts +0 -9
  103. package/effects/StereoEffect.js +0 -36
  104. package/environments/RoomEnvironment.cjs.js +0 -1
  105. package/environments/RoomEnvironment.d.ts +0 -5
  106. package/environments/RoomEnvironment.js +0 -92
  107. package/exporters/ColladaExporter.cjs.js +0 -1
  108. package/exporters/ColladaExporter.d.ts +0 -39
  109. package/exporters/ColladaExporter.js +0 -425
  110. package/exporters/DRACOExporter.cjs.js +0 -1
  111. package/exporters/DRACOExporter.d.ts +0 -23
  112. package/exporters/DRACOExporter.js +0 -186
  113. package/exporters/GLTFExporter.cjs.js +0 -1
  114. package/exporters/GLTFExporter.d.ts +0 -270
  115. package/exporters/GLTFExporter.js +0 -1932
  116. package/exporters/MMDExporter.cjs.js +0 -1
  117. package/exporters/MMDExporter.d.ts +0 -8
  118. package/exporters/MMDExporter.js +0 -160
  119. package/exporters/OBJExporter.cjs.js +0 -1
  120. package/exporters/OBJExporter.d.ts +0 -18
  121. package/exporters/OBJExporter.js +0 -228
  122. package/exporters/PLYExporter.cjs.js +0 -1
  123. package/exporters/PLYExporter.d.ts +0 -11
  124. package/exporters/PLYExporter.js +0 -339
  125. package/exporters/STLExporter.cjs.js +0 -1
  126. package/exporters/STLExporter.d.ts +0 -23
  127. package/exporters/STLExporter.js +0 -180
  128. package/exporters/USDZExporter.cjs.js +0 -1
  129. package/exporters/USDZExporter.d.ts +0 -27
  130. package/exporters/USDZExporter.js +0 -388
  131. package/geometries/BoxLineGeometry.cjs.js +0 -1
  132. package/geometries/BoxLineGeometry.d.ts +0 -12
  133. package/geometries/BoxLineGeometry.js +0 -52
  134. package/geometries/ConvexGeometry.cjs.js +0 -1
  135. package/geometries/ConvexGeometry.d.ts +0 -5
  136. package/geometries/ConvexGeometry.js +0 -38
  137. package/geometries/DecalGeometry.cjs.js +0 -1
  138. package/geometries/DecalGeometry.d.ts +0 -10
  139. package/geometries/DecalGeometry.js +0 -238
  140. package/geometries/LightningStrike.cjs.js +0 -1
  141. package/geometries/LightningStrike.d.ts +0 -108
  142. package/geometries/LightningStrike.js +0 -740
  143. package/geometries/ParametricGeometries.cjs.js +0 -1
  144. package/geometries/ParametricGeometries.d.ts +0 -32
  145. package/geometries/ParametricGeometries.js +0 -179
  146. package/geometries/ParametricGeometry.cjs.js +0 -1
  147. package/geometries/ParametricGeometry.d.ts +0 -18
  148. package/geometries/ParametricGeometry.js +0 -87
  149. package/geometries/RoundedBoxGeometry.cjs.js +0 -1
  150. package/geometries/RoundedBoxGeometry.d.ts +0 -5
  151. package/geometries/RoundedBoxGeometry.js +0 -122
  152. package/geometries/TeapotGeometry.cjs.js +0 -1
  153. package/geometries/TeapotGeometry.d.ts +0 -13
  154. package/geometries/TeapotGeometry.js +0 -297
  155. package/geometries/TextGeometry.cjs.js +0 -1
  156. package/geometries/TextGeometry.d.ts +0 -18
  157. package/geometries/TextGeometry.js +0 -37
  158. package/helpers/LightProbeHelper.cjs.js +0 -1
  159. package/helpers/LightProbeHelper.d.ts +0 -10
  160. package/helpers/LightProbeHelper.js +0 -40
  161. package/helpers/PositionalAudioHelper.cjs.js +0 -1
  162. package/helpers/PositionalAudioHelper.d.ts +0 -13
  163. package/helpers/PositionalAudioHelper.js +0 -75
  164. package/helpers/RectAreaLightHelper.cjs.js +0 -1
  165. package/helpers/RectAreaLightHelper.d.ts +0 -10
  166. package/helpers/RectAreaLightHelper.js +0 -60
  167. package/helpers/VertexNormalsHelper.cjs.js +0 -1
  168. package/helpers/VertexNormalsHelper.d.ts +0 -10
  169. package/helpers/VertexNormalsHelper.js +0 -75
  170. package/helpers/VertexTangentsHelper.cjs.js +0 -1
  171. package/helpers/VertexTangentsHelper.d.ts +0 -10
  172. package/helpers/VertexTangentsHelper.js +0 -63
  173. package/index.cjs.js +0 -1
  174. package/index.d.ts +0 -254
  175. package/index.js +0 -337
  176. package/interactive/HTMLMesh.cjs.js +0 -1
  177. package/interactive/HTMLMesh.d.ts +0 -6
  178. package/interactive/HTMLMesh.js +0 -406
  179. package/interactive/InteractiveGroup.cjs.js +0 -1
  180. package/interactive/InteractiveGroup.d.ts +0 -5
  181. package/interactive/InteractiveGroup.js +0 -87
  182. package/interactive/SelectionBox.cjs.js +0 -1
  183. package/interactive/SelectionBox.d.ts +0 -15
  184. package/interactive/SelectionBox.js +0 -152
  185. package/interactive/SelectionHelper.cjs.js +0 -1
  186. package/interactive/SelectionHelper.d.ts +0 -17
  187. package/interactive/SelectionHelper.js +0 -59
  188. package/libs/MeshoptDecoder.cjs.js +0 -1
  189. package/libs/MeshoptDecoder.d.ts +0 -12
  190. package/libs/MeshoptDecoder.js +0 -124
  191. package/libs/MotionControllers.cjs.js +0 -1
  192. package/libs/MotionControllers.d.ts +0 -132
  193. package/libs/MotionControllers.js +0 -455
  194. package/lights/LightProbeGenerator.cjs.js +0 -1
  195. package/lights/LightProbeGenerator.d.ts +0 -6
  196. package/lights/LightProbeGenerator.js +0 -200
  197. package/lights/RectAreaLightUniformsLib.cjs.js +0 -1
  198. package/lights/RectAreaLightUniformsLib.d.ts +0 -3
  199. package/lights/RectAreaLightUniformsLib.js +0 -9
  200. package/lines/Line2.cjs.js +0 -1
  201. package/lines/Line2.d.ts +0 -11
  202. package/lines/Line2.js +0 -16
  203. package/lines/LineGeometry.cjs.js +0 -1
  204. package/lines/LineGeometry.d.ts +0 -10
  205. package/lines/LineGeometry.js +0 -56
  206. package/lines/LineMaterial.cjs.js +0 -1
  207. package/lines/LineMaterial.d.ts +0 -31
  208. package/lines/LineMaterial.js +0 -577
  209. package/lines/LineSegments2.cjs.js +0 -1
  210. package/lines/LineSegments2.d.ts +0 -14
  211. package/lines/LineSegments2.js +0 -311
  212. package/lines/LineSegmentsGeometry.cjs.js +0 -1
  213. package/lines/LineSegmentsGeometry.d.ts +0 -23
  214. package/lines/LineSegmentsGeometry.js +0 -166
  215. package/lines/Wireframe.cjs.js +0 -1
  216. package/lines/Wireframe.d.ts +0 -11
  217. package/lines/Wireframe.js +0 -45
  218. package/lines/WireframeGeometry2.cjs.js +0 -1
  219. package/lines/WireframeGeometry2.d.ts +0 -8
  220. package/lines/WireframeGeometry2.js +0 -14
  221. package/loaders/3DMLoader.cjs.js +0 -1
  222. package/loaders/3DMLoader.d.ts +0 -17
  223. package/loaders/3DMLoader.js +0 -1037
  224. package/loaders/3MFLoader.cjs.js +0 -1
  225. package/loaders/3MFLoader.d.ts +0 -16
  226. package/loaders/3MFLoader.js +0 -1053
  227. package/loaders/AMFLoader.cjs.js +0 -1
  228. package/loaders/AMFLoader.d.ts +0 -14
  229. package/loaders/AMFLoader.js +0 -389
  230. package/loaders/AssimpLoader.cjs.js +0 -1
  231. package/loaders/AssimpLoader.js +0 -1793
  232. package/loaders/BVHLoader.cjs.js +0 -1
  233. package/loaders/BVHLoader.d.ts +0 -21
  234. package/loaders/BVHLoader.js +0 -313
  235. package/loaders/BasisTextureLoader.cjs.js +0 -1
  236. package/loaders/BasisTextureLoader.d.ts +0 -32
  237. package/loaders/BasisTextureLoader.js +0 -602
  238. package/loaders/ColladaLoader.cjs.js +0 -1
  239. package/loaders/ColladaLoader.d.ts +0 -20
  240. package/loaders/ColladaLoader.js +0 -2993
  241. package/loaders/DDSLoader.cjs.js +0 -1
  242. package/loaders/DDSLoader.d.ts +0 -16
  243. package/loaders/DDSLoader.js +0 -214
  244. package/loaders/DRACOLoader.cjs.js +0 -1
  245. package/loaders/DRACOLoader.d.ts +0 -18
  246. package/loaders/DRACOLoader.js +0 -447
  247. package/loaders/EXRLoader.cjs.js +0 -1
  248. package/loaders/EXRLoader.d.ts +0 -18
  249. package/loaders/EXRLoader.js +0 -1699
  250. package/loaders/FBXLoader.cjs.js +0 -1
  251. package/loaders/FBXLoader.d.ts +0 -14
  252. package/loaders/FBXLoader.js +0 -2917
  253. package/loaders/FontLoader.cjs.js +0 -1
  254. package/loaders/FontLoader.d.ts +0 -36
  255. package/loaders/FontLoader.js +0 -144
  256. package/loaders/GCodeLoader.cjs.js +0 -1
  257. package/loaders/GCodeLoader.d.ts +0 -15
  258. package/loaders/GCodeLoader.js +0 -189
  259. package/loaders/GLTFLoader.cjs.js +0 -1
  260. package/loaders/GLTFLoader.d.ts +0 -151
  261. package/loaders/GLTFLoader.js +0 -3136
  262. package/loaders/HDRCubeTextureLoader.cjs.js +0 -1
  263. package/loaders/HDRCubeTextureLoader.d.ts +0 -18
  264. package/loaders/HDRCubeTextureLoader.js +0 -77
  265. package/loaders/KMZLoader.cjs.js +0 -1
  266. package/loaders/KMZLoader.d.ts +0 -16
  267. package/loaders/KMZLoader.js +0 -88
  268. package/loaders/KTX2Loader.cjs.js +0 -1
  269. package/loaders/KTX2Loader.d.ts +0 -16
  270. package/loaders/KTX2Loader.js +0 -596
  271. package/loaders/KTXLoader.cjs.js +0 -1
  272. package/loaders/KTXLoader.d.ts +0 -16
  273. package/loaders/KTXLoader.js +0 -149
  274. package/loaders/LDrawLoader.cjs.js +0 -1
  275. package/loaders/LDrawLoader.d.ts +0 -26
  276. package/loaders/LDrawLoader.js +0 -1842
  277. package/loaders/LUT3dlLoader.cjs.js +0 -1
  278. package/loaders/LUT3dlLoader.d.ts +0 -20
  279. package/loaders/LUT3dlLoader.js +0 -115
  280. package/loaders/LUTCubeLoader.cjs.js +0 -1
  281. package/loaders/LUTCubeLoader.d.ts +0 -23
  282. package/loaders/LUTCubeLoader.js +0 -118
  283. package/loaders/LWOLoader.cjs.js +0 -1
  284. package/loaders/LWOLoader.d.ts +0 -26
  285. package/loaders/LWOLoader.js +0 -737
  286. package/loaders/LottieLoader.cjs.js +0 -1
  287. package/loaders/LottieLoader.d.ts +0 -15
  288. package/loaders/LottieLoader.js +0 -49
  289. package/loaders/MD2Loader.cjs.js +0 -1
  290. package/loaders/MD2Loader.d.ts +0 -14
  291. package/loaders/MD2Loader.js +0 -202
  292. package/loaders/MDDLoader.cjs.js +0 -1
  293. package/loaders/MDDLoader.d.ts +0 -19
  294. package/loaders/MDDLoader.js +0 -78
  295. package/loaders/MMDLoader.cjs.js +0 -1
  296. package/loaders/MMDLoader.d.ts +0 -63
  297. package/loaders/MMDLoader.js +0 -1434
  298. package/loaders/MTLLoader.cjs.js +0 -1
  299. package/loaders/MTLLoader.d.ts +0 -112
  300. package/loaders/MTLLoader.js +0 -390
  301. package/loaders/NRRDLoader.cjs.js +0 -1
  302. package/loaders/NRRDLoader.d.ts +0 -21
  303. package/loaders/NRRDLoader.js +0 -482
  304. package/loaders/NodeMaterialLoader.cjs.js +0 -1
  305. package/loaders/NodeMaterialLoader.js +0 -39
  306. package/loaders/OBJLoader.cjs.js +0 -1
  307. package/loaders/OBJLoader.d.ts +0 -17
  308. package/loaders/OBJLoader.js +0 -609
  309. package/loaders/PCDLoader.cjs.js +0 -1
  310. package/loaders/PCDLoader.d.ts +0 -15
  311. package/loaders/PCDLoader.js +0 -267
  312. package/loaders/PDBLoader.cjs.js +0 -1
  313. package/loaders/PDBLoader.d.ts +0 -22
  314. package/loaders/PDBLoader.js +0 -264
  315. package/loaders/PLYLoader.cjs.js +0 -1
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  317. package/loaders/PLYLoader.js +0 -414
  318. package/loaders/PRWMLoader.cjs.js +0 -1
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  321. package/loaders/PVRLoader.cjs.js +0 -1
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  324. package/loaders/RGBELoader.cjs.js +0 -1
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  327. package/loaders/RGBMLoader.cjs.js +0 -1
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  329. package/loaders/RGBMLoader.js +0 -1168
  330. package/loaders/STLLoader.cjs.js +0 -1
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  333. package/loaders/SVGLoader.cjs.js +0 -1
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  336. package/loaders/TDSLoader.cjs.js +0 -1
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  339. package/loaders/TGALoader.cjs.js +0 -1
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  345. package/loaders/TiltLoader.cjs.js +0 -1
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  348. package/loaders/VOXLoader.cjs.js +0 -1
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  351. package/loaders/VRMLLoader.cjs.js +0 -1
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  355. package/loaders/VRMLoader.js +0 -46
  356. package/loaders/VTKLoader.cjs.js +0 -1
  357. package/loaders/VTKLoader.d.ts +0 -14
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  359. package/loaders/XLoader.cjs.js +0 -1
  360. package/loaders/XLoader.js +0 -1434
  361. package/loaders/XYZLoader.cjs.js +0 -1
  362. package/loaders/XYZLoader.d.ts +0 -14
  363. package/loaders/XYZLoader.js +0 -66
  364. package/loaders/lwo/IFFParser.cjs.js +0 -1
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  366. package/loaders/lwo/LWO2Parser.cjs.js +0 -1
  367. package/loaders/lwo/LWO2Parser.js +0 -430
  368. package/loaders/lwo/LWO3Parser.cjs.js +0 -1
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  370. package/math/Capsule.cjs.js +0 -1
  371. package/math/Capsule.d.ts +0 -27
  372. package/math/Capsule.js +0 -87
  373. package/math/ColorConverter.cjs.js +0 -1
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  380. package/math/ImprovedNoise.d.ts +0 -4
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@@ -1,76 +0,0 @@
1
- import _defineProperty from '@babel/runtime/helpers/esm/defineProperty';
2
- import { UniformsUtils, WebGLRenderTarget, LinearFilter, NearestFilter, RGBAFormat, ShaderMaterial, MeshBasicMaterial } from 'three';
3
- import { Pass, FullScreenQuad } from './Pass.js';
4
- import { AfterimageShader } from '../shaders/AfterimageShader.js';
5
-
6
- class AfterimagePass extends Pass {
7
- constructor(damp = 0.96, shader = AfterimageShader) {
8
- super();
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-
10
- _defineProperty(this, "shader", void 0);
11
-
12
- _defineProperty(this, "uniforms", void 0);
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-
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- _defineProperty(this, "textureComp", void 0);
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-
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- _defineProperty(this, "textureOld", void 0);
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-
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- _defineProperty(this, "shaderMaterial", void 0);
19
-
20
- _defineProperty(this, "compFsQuad", void 0);
21
-
22
- _defineProperty(this, "copyFsQuad", void 0);
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-
24
- this.shader = shader;
25
- this.uniforms = UniformsUtils.clone(shader.uniforms);
26
- this.uniforms['damp'].value = damp;
27
- this.textureComp = new WebGLRenderTarget(window.innerWidth, window.innerHeight, {
28
- minFilter: LinearFilter,
29
- magFilter: NearestFilter,
30
- format: RGBAFormat
31
- });
32
- this.textureOld = new WebGLRenderTarget(window.innerWidth, window.innerHeight, {
33
- minFilter: LinearFilter,
34
- magFilter: NearestFilter,
35
- format: RGBAFormat
36
- });
37
- this.shaderMaterial = new ShaderMaterial({
38
- uniforms: this.uniforms,
39
- vertexShader: this.shader.vertexShader,
40
- fragmentShader: this.shader.fragmentShader
41
- });
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- this.compFsQuad = new FullScreenQuad(this.shaderMaterial);
43
- let material = new MeshBasicMaterial();
44
- this.copyFsQuad = new FullScreenQuad(material);
45
- }
46
-
47
- render(renderer, writeBuffer, readBuffer) {
48
- this.uniforms['tOld'].value = this.textureOld.texture;
49
- this.uniforms['tNew'].value = readBuffer.texture;
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- renderer.setRenderTarget(this.textureComp);
51
- this.compFsQuad.render(renderer);
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- this.copyFsQuad.material.map = this.textureComp.texture;
53
-
54
- if (this.renderToScreen) {
55
- renderer.setRenderTarget(null);
56
- this.copyFsQuad.render(renderer);
57
- } else {
58
- renderer.setRenderTarget(writeBuffer);
59
- if (this.clear) renderer.clear();
60
- this.copyFsQuad.render(renderer);
61
- } // Swap buffers.
62
-
63
-
64
- let temp = this.textureOld;
65
- this.textureOld = this.textureComp;
66
- this.textureComp = temp; // Now textureOld contains the latest image, ready for the next frame.
67
- }
68
-
69
- setSize(width, height) {
70
- this.textureComp.setSize(width, height);
71
- this.textureOld.setSize(width, height);
72
- }
73
-
74
- }
75
-
76
- export { AfterimagePass };
@@ -1 +0,0 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@babel/runtime/helpers/defineProperty"),t=require("./Pass.cjs.js"),r=require("three"),n=require("../shaders/ConvolutionShader.cjs.js");function i(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}var s=i(e);class o extends t.Pass{constructor(e=1,i=25,o=4,l=256){super(),s.default(this,"renderTargetX",void 0),s.default(this,"renderTargetY",void 0),s.default(this,"materialCombine",void 0),s.default(this,"materialConvolution",void 0),s.default(this,"fsQuad",void 0),s.default(this,"combineUniforms",void 0),s.default(this,"convolutionUniforms",void 0),s.default(this,"blurX",new r.Vector2(.001953125,0)),s.default(this,"blurY",new r.Vector2(0,.001953125)),this.renderTargetX=new r.WebGLRenderTarget(l,l),this.renderTargetX.texture.name="BloomPass.x",this.renderTargetY=new r.WebGLRenderTarget(l,l),this.renderTargetY.texture.name="BloomPass.y",this.combineUniforms=r.UniformsUtils.clone(a.uniforms),this.combineUniforms.strength.value=e,this.materialCombine=new r.ShaderMaterial({uniforms:this.combineUniforms,vertexShader:a.vertexShader,fragmentShader:a.fragmentShader,blending:r.AdditiveBlending,transparent:!0}),void 0===n.ConvolutionShader&&console.error("BloomPass relies on ConvolutionShader");const u=n.ConvolutionShader;this.convolutionUniforms=r.UniformsUtils.clone(u.uniforms),this.convolutionUniforms.uImageIncrement.value=this.blurX,this.convolutionUniforms.cKernel.value=n.ConvolutionShader.buildKernel(o),this.materialConvolution=new r.ShaderMaterial({uniforms:this.convolutionUniforms,vertexShader:u.vertexShader,fragmentShader:u.fragmentShader,defines:{KERNEL_SIZE_FLOAT:i.toFixed(1),KERNEL_SIZE_INT:i.toFixed(0)}}),this.needsSwap=!1,this.fsQuad=new t.FullScreenQuad(this.materialConvolution)}render(e,t,r,n,i){i&&e.state.buffers.stencil.setTest(!1),this.fsQuad.material=this.materialConvolution,this.convolutionUniforms.tDiffuse.value=r.texture,this.convolutionUniforms.uImageIncrement.value=this.blurX,e.setRenderTarget(this.renderTargetX),e.clear(),this.fsQuad.render(e),this.convolutionUniforms.tDiffuse.value=this.renderTargetX.texture,this.convolutionUniforms.uImageIncrement.value=this.blurY,e.setRenderTarget(this.renderTargetY),e.clear(),this.fsQuad.render(e),this.fsQuad.material=this.materialCombine,this.combineUniforms.tDiffuse.value=this.renderTargetY.texture,i&&e.state.buffers.stencil.setTest(!0),e.setRenderTarget(r),this.clear&&e.clear(),this.fsQuad.render(e)}}const a={uniforms:{tDiffuse:{value:null},strength:{value:1}},vertexShader:"\n varying vec2 vUv;\n void main() {\n vUv = uv;\n gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n }",fragmentShader:"\n uniform float strength;\n uniform sampler2D tDiffuse;\n varying vec2 vUv;\n void main() {\n vec4 texel = texture2D( tDiffuse, vUv );\n gl_FragColor = strength * texel;\n }"};exports.BloomPass=o;
@@ -1,16 +0,0 @@
1
- import { Pass, FullScreenQuad } from './Pass';
2
- import { ShaderMaterial, Vector2, WebGLRenderer, WebGLRenderTarget } from 'three';
3
- declare class BloomPass extends Pass {
4
- renderTargetX: WebGLRenderTarget;
5
- renderTargetY: WebGLRenderTarget;
6
- materialCombine: ShaderMaterial;
7
- materialConvolution: ShaderMaterial;
8
- fsQuad: FullScreenQuad;
9
- combineUniforms: any;
10
- convolutionUniforms: any;
11
- blurX: Vector2;
12
- blurY: Vector2;
13
- constructor(strength?: number, kernelSize?: number, sigma?: number, resolution?: number);
14
- render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget, deltaTime: number, maskActive: boolean): void;
15
- }
16
- export { BloomPass };
@@ -1,116 +0,0 @@
1
- import _defineProperty from '@babel/runtime/helpers/esm/defineProperty';
2
- import { Pass, FullScreenQuad } from './Pass.js';
3
- import { Vector2, WebGLRenderTarget, UniformsUtils, ShaderMaterial, AdditiveBlending } from 'three';
4
- import { ConvolutionShader } from '../shaders/ConvolutionShader.js';
5
-
6
- class BloomPass extends Pass {
7
- constructor(strength = 1, kernelSize = 25, sigma = 4, resolution = 256) {
8
- super(); // render targets
9
-
10
- _defineProperty(this, "renderTargetX", void 0);
11
-
12
- _defineProperty(this, "renderTargetY", void 0);
13
-
14
- _defineProperty(this, "materialCombine", void 0);
15
-
16
- _defineProperty(this, "materialConvolution", void 0);
17
-
18
- _defineProperty(this, "fsQuad", void 0);
19
-
20
- _defineProperty(this, "combineUniforms", void 0);
21
-
22
- _defineProperty(this, "convolutionUniforms", void 0);
23
-
24
- _defineProperty(this, "blurX", new Vector2(0.001953125, 0.0));
25
-
26
- _defineProperty(this, "blurY", new Vector2(0.0, 0.001953125));
27
-
28
- this.renderTargetX = new WebGLRenderTarget(resolution, resolution);
29
- this.renderTargetX.texture.name = 'BloomPass.x';
30
- this.renderTargetY = new WebGLRenderTarget(resolution, resolution);
31
- this.renderTargetY.texture.name = 'BloomPass.y'; // combine material
32
-
33
- this.combineUniforms = UniformsUtils.clone(CombineShader.uniforms);
34
- this.combineUniforms['strength'].value = strength;
35
- this.materialCombine = new ShaderMaterial({
36
- uniforms: this.combineUniforms,
37
- vertexShader: CombineShader.vertexShader,
38
- fragmentShader: CombineShader.fragmentShader,
39
- blending: AdditiveBlending,
40
- transparent: true
41
- }); // convolution material
42
-
43
- if (ConvolutionShader === undefined) console.error('BloomPass relies on ConvolutionShader');
44
- const convolutionShader = ConvolutionShader;
45
- this.convolutionUniforms = UniformsUtils.clone(convolutionShader.uniforms);
46
- this.convolutionUniforms['uImageIncrement'].value = this.blurX;
47
- this.convolutionUniforms['cKernel'].value = ConvolutionShader.buildKernel(sigma);
48
- this.materialConvolution = new ShaderMaterial({
49
- uniforms: this.convolutionUniforms,
50
- vertexShader: convolutionShader.vertexShader,
51
- fragmentShader: convolutionShader.fragmentShader,
52
- defines: {
53
- KERNEL_SIZE_FLOAT: kernelSize.toFixed(1),
54
- KERNEL_SIZE_INT: kernelSize.toFixed(0)
55
- }
56
- });
57
- this.needsSwap = false;
58
- this.fsQuad = new FullScreenQuad(this.materialConvolution);
59
- }
60
-
61
- render(renderer, writeBuffer, readBuffer, deltaTime, maskActive) {
62
- if (maskActive) renderer.state.buffers.stencil.setTest(false); // Render quad with blured scene into texture (convolution pass 1)
63
-
64
- this.fsQuad.material = this.materialConvolution;
65
- this.convolutionUniforms['tDiffuse'].value = readBuffer.texture;
66
- this.convolutionUniforms['uImageIncrement'].value = this.blurX;
67
- renderer.setRenderTarget(this.renderTargetX);
68
- renderer.clear();
69
- this.fsQuad.render(renderer); // Render quad with blured scene into texture (convolution pass 2)
70
-
71
- this.convolutionUniforms['tDiffuse'].value = this.renderTargetX.texture;
72
- this.convolutionUniforms['uImageIncrement'].value = this.blurY;
73
- renderer.setRenderTarget(this.renderTargetY);
74
- renderer.clear();
75
- this.fsQuad.render(renderer); // Render original scene with superimposed blur to texture
76
-
77
- this.fsQuad.material = this.materialCombine;
78
- this.combineUniforms['tDiffuse'].value = this.renderTargetY.texture;
79
- if (maskActive) renderer.state.buffers.stencil.setTest(true);
80
- renderer.setRenderTarget(readBuffer);
81
- if (this.clear) renderer.clear();
82
- this.fsQuad.render(renderer);
83
- }
84
-
85
- }
86
-
87
- const CombineShader = {
88
- uniforms: {
89
- tDiffuse: {
90
- value: null
91
- },
92
- strength: {
93
- value: 1.0
94
- }
95
- },
96
- vertexShader:
97
- /* glsl */
98
- `
99
- varying vec2 vUv;
100
- void main() {
101
- vUv = uv;
102
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
103
- }`,
104
- fragmentShader:
105
- /* glsl */
106
- `
107
- uniform float strength;
108
- uniform sampler2D tDiffuse;
109
- varying vec2 vUv;
110
- void main() {
111
- vec4 texel = texture2D( tDiffuse, vUv );
112
- gl_FragColor = strength * texel;
113
- }`
114
- };
115
-
116
- export { BloomPass };
@@ -1 +0,0 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@babel/runtime/helpers/defineProperty"),r=require("./Pass.cjs.js"),t=require("three"),a=require("../shaders/BokehShader.cjs.js");function s(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}var i=s(e);class l extends r.Pass{constructor(e,s,l){super(),i.default(this,"scene",void 0),i.default(this,"camera",void 0),i.default(this,"renderTargetDepth",void 0),i.default(this,"materialDepth",void 0),i.default(this,"materialBokeh",void 0),i.default(this,"fsQuad",void 0),i.default(this,"_oldClearColor",void 0),i.default(this,"uniforms",void 0),this.scene=e,this.camera=s;const h=void 0!==l.focus?l.focus:1,o=void 0!==l.aspect?l.aspect:s.aspect,n=void 0!==l.aperture?l.aperture:.025,d=void 0!==l.maxblur?l.maxblur:1,u=l.width||window.innerWidth||1,c=l.height||window.innerHeight||1;this.renderTargetDepth=new t.WebGLRenderTarget(u,c,{minFilter:t.NearestFilter,magFilter:t.NearestFilter}),this.renderTargetDepth.texture.name="BokehPass.depth",this.materialDepth=new t.MeshDepthMaterial,this.materialDepth.depthPacking=t.RGBADepthPacking,this.materialDepth.blending=t.NoBlending,void 0===a.BokehShader&&console.error("BokehPass relies on BokehShader");const f=a.BokehShader,p=t.UniformsUtils.clone(f.uniforms);p.tDepth.value=this.renderTargetDepth.texture,p.focus.value=h,p.aspect.value=o,p.aperture.value=n,p.maxblur.value=d,p.nearClip.value=s.near,p.farClip.value=s.far,this.materialBokeh=new t.ShaderMaterial({defines:Object.assign({},f.defines),uniforms:p,vertexShader:f.vertexShader,fragmentShader:f.fragmentShader}),this.uniforms=p,this.needsSwap=!1,this.fsQuad=new r.FullScreenQuad(this.materialBokeh),this._oldClearColor=new t.Color}render(e,r,t){this.scene.overrideMaterial=this.materialDepth,e.getClearColor(this._oldClearColor);const a=e.getClearAlpha(),s=e.autoClear;e.autoClear=!1,e.setClearColor(16777215),e.setClearAlpha(1),e.setRenderTarget(this.renderTargetDepth),e.clear(),e.render(this.scene,this.camera),this.uniforms.tColor.value=t.texture,this.uniforms.nearClip.value=this.camera.near,this.uniforms.farClip.value=this.camera.far,this.renderToScreen?(e.setRenderTarget(null),this.fsQuad.render(e)):(e.setRenderTarget(r),e.clear(),this.fsQuad.render(e)),this.scene.overrideMaterial=null,e.setClearColor(this._oldClearColor),e.setClearAlpha(a),e.autoClear=s}}exports.BokehPass=l;
@@ -1,23 +0,0 @@
1
- import { Pass, FullScreenQuad } from './Pass';
2
- import { MeshDepthMaterial, PerspectiveCamera, Scene, ShaderMaterial, WebGLRenderer, WebGLRenderTarget } from 'three';
3
- declare type BokehPassParams = {
4
- focus?: number;
5
- aspect?: number;
6
- aperture?: number;
7
- maxblur?: number;
8
- width?: number;
9
- height?: number;
10
- };
11
- declare class BokehPass extends Pass {
12
- scene: Scene;
13
- camera: PerspectiveCamera;
14
- renderTargetDepth: WebGLRenderTarget;
15
- materialDepth: MeshDepthMaterial;
16
- materialBokeh: ShaderMaterial;
17
- fsQuad: FullScreenQuad;
18
- private _oldClearColor;
19
- uniforms: any;
20
- constructor(scene: Scene, camera: PerspectiveCamera, params: BokehPassParams);
21
- render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
22
- }
23
- export { BokehPass };
@@ -1,106 +0,0 @@
1
- import _defineProperty from '@babel/runtime/helpers/esm/defineProperty';
2
- import { Pass, FullScreenQuad } from './Pass.js';
3
- import { WebGLRenderTarget, NearestFilter, MeshDepthMaterial, RGBADepthPacking, NoBlending, UniformsUtils, ShaderMaterial, Color } from 'three';
4
- import { BokehShader } from '../shaders/BokehShader.js';
5
-
6
- class BokehPass extends Pass {
7
- constructor(scene, camera, params) {
8
- super();
9
-
10
- _defineProperty(this, "scene", void 0);
11
-
12
- _defineProperty(this, "camera", void 0);
13
-
14
- _defineProperty(this, "renderTargetDepth", void 0);
15
-
16
- _defineProperty(this, "materialDepth", void 0);
17
-
18
- _defineProperty(this, "materialBokeh", void 0);
19
-
20
- _defineProperty(this, "fsQuad", void 0);
21
-
22
- _defineProperty(this, "_oldClearColor", void 0);
23
-
24
- _defineProperty(this, "uniforms", void 0);
25
-
26
- this.scene = scene;
27
- this.camera = camera;
28
- const focus = params.focus !== undefined ? params.focus : 1.0;
29
- const aspect = params.aspect !== undefined ? params.aspect : camera.aspect;
30
- const aperture = params.aperture !== undefined ? params.aperture : 0.025;
31
- const maxblur = params.maxblur !== undefined ? params.maxblur : 1.0; // render targets
32
-
33
- const width = params.width || window.innerWidth || 1;
34
- const height = params.height || window.innerHeight || 1;
35
- this.renderTargetDepth = new WebGLRenderTarget(width, height, {
36
- minFilter: NearestFilter,
37
- magFilter: NearestFilter
38
- });
39
- this.renderTargetDepth.texture.name = 'BokehPass.depth'; // depth material
40
-
41
- this.materialDepth = new MeshDepthMaterial();
42
- this.materialDepth.depthPacking = RGBADepthPacking;
43
- this.materialDepth.blending = NoBlending; // bokeh material
44
-
45
- if (BokehShader === undefined) {
46
- console.error('BokehPass relies on BokehShader');
47
- }
48
-
49
- const bokehShader = BokehShader;
50
- const bokehUniforms = UniformsUtils.clone(bokehShader.uniforms);
51
- bokehUniforms['tDepth'].value = this.renderTargetDepth.texture;
52
- bokehUniforms['focus'].value = focus;
53
- bokehUniforms['aspect'].value = aspect;
54
- bokehUniforms['aperture'].value = aperture;
55
- bokehUniforms['maxblur'].value = maxblur;
56
- bokehUniforms['nearClip'].value = camera.near;
57
- bokehUniforms['farClip'].value = camera.far;
58
- this.materialBokeh = new ShaderMaterial({
59
- defines: Object.assign({}, bokehShader.defines),
60
- uniforms: bokehUniforms,
61
- vertexShader: bokehShader.vertexShader,
62
- fragmentShader: bokehShader.fragmentShader
63
- });
64
- this.uniforms = bokehUniforms;
65
- this.needsSwap = false;
66
- this.fsQuad = new FullScreenQuad(this.materialBokeh);
67
- this._oldClearColor = new Color();
68
- }
69
-
70
- render(renderer, writeBuffer, readBuffer
71
- /*, deltaTime, maskActive */
72
- ) {
73
- // Render depth into texture
74
- this.scene.overrideMaterial = this.materialDepth;
75
- renderer.getClearColor(this._oldClearColor);
76
- const oldClearAlpha = renderer.getClearAlpha();
77
- const oldAutoClear = renderer.autoClear;
78
- renderer.autoClear = false;
79
- renderer.setClearColor(0xffffff);
80
- renderer.setClearAlpha(1.0);
81
- renderer.setRenderTarget(this.renderTargetDepth);
82
- renderer.clear();
83
- renderer.render(this.scene, this.camera); // Render bokeh composite
84
-
85
- this.uniforms['tColor'].value = readBuffer.texture;
86
- this.uniforms['nearClip'].value = this.camera.near;
87
- this.uniforms['farClip'].value = this.camera.far;
88
-
89
- if (this.renderToScreen) {
90
- renderer.setRenderTarget(null);
91
- this.fsQuad.render(renderer);
92
- } else {
93
- renderer.setRenderTarget(writeBuffer);
94
- renderer.clear();
95
- this.fsQuad.render(renderer);
96
- }
97
-
98
- this.scene.overrideMaterial = null;
99
- renderer.setClearColor(this._oldClearColor);
100
- renderer.setClearAlpha(oldClearAlpha);
101
- renderer.autoClear = oldAutoClear;
102
- }
103
-
104
- }
105
-
106
- export { BokehPass };
@@ -1 +0,0 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@babel/runtime/helpers/defineProperty"),r=require("./Pass.cjs.js"),l=require("three");function o(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}var t=o(e);class a extends r.Pass{constructor(e,r){super(),t.default(this,"clearColor",void 0),t.default(this,"clearAlpha",void 0),t.default(this,"_oldClearColor",void 0),this.needsSwap=!1,this.clearColor=void 0!==e?e:0,this.clearAlpha=void 0!==r?r:0,this._oldClearColor=new l.Color}render(e,r,l){let o;this.clearColor&&(e.getClearColor(this._oldClearColor),o=e.getClearAlpha(),e.setClearColor(this.clearColor,this.clearAlpha)),e.setRenderTarget(this.renderToScreen?null:l),e.clear(),this.clearColor&&e.setClearColor(this._oldClearColor,o)}}exports.ClearPass=a;
@@ -1,10 +0,0 @@
1
- import { Pass } from './Pass';
2
- import { ColorRepresentation, WebGLRenderer, WebGLRenderTarget } from 'three';
3
- declare class ClearPass extends Pass {
4
- clearColor: ColorRepresentation;
5
- clearAlpha: number;
6
- private _oldClearColor;
7
- constructor(clearColor?: ColorRepresentation, clearAlpha?: number);
8
- render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
9
- }
10
- export { ClearPass };
@@ -1,42 +0,0 @@
1
- import _defineProperty from '@babel/runtime/helpers/esm/defineProperty';
2
- import { Pass } from './Pass.js';
3
- import { Color } from 'three';
4
-
5
- class ClearPass extends Pass {
6
- constructor(clearColor, clearAlpha) {
7
- super();
8
-
9
- _defineProperty(this, "clearColor", void 0);
10
-
11
- _defineProperty(this, "clearAlpha", void 0);
12
-
13
- _defineProperty(this, "_oldClearColor", void 0);
14
-
15
- this.needsSwap = false;
16
- this.clearColor = clearColor !== undefined ? clearColor : 0x000000;
17
- this.clearAlpha = clearAlpha !== undefined ? clearAlpha : 0;
18
- this._oldClearColor = new Color();
19
- }
20
-
21
- render(renderer, writeBuffer, readBuffer
22
- /*, deltaTime, maskActive */
23
- ) {
24
- let oldClearAlpha;
25
-
26
- if (this.clearColor) {
27
- renderer.getClearColor(this._oldClearColor);
28
- oldClearAlpha = renderer.getClearAlpha();
29
- renderer.setClearColor(this.clearColor, this.clearAlpha);
30
- }
31
-
32
- renderer.setRenderTarget(this.renderToScreen ? null : readBuffer);
33
- renderer.clear();
34
-
35
- if (this.clearColor) {
36
- renderer.setClearColor(this._oldClearColor, oldClearAlpha);
37
- }
38
- }
39
-
40
- }
41
-
42
- export { ClearPass };
@@ -1 +0,0 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three"),t=require("./Pass.cjs.js");require("@babel/runtime/helpers/defineProperty");var r=function(t,r,a){this.camera=t,this.needsSwap=!1,this.cubeShader=e.ShaderLib.cube,this.cubeMesh=new e.Mesh(new e.BoxGeometry(10,10,10),new e.ShaderMaterial({uniforms:e.UniformsUtils.clone(this.cubeShader.uniforms),vertexShader:this.cubeShader.vertexShader,fragmentShader:this.cubeShader.fragmentShader,depthTest:!1,depthWrite:!1,side:e.BackSide})),Object.defineProperty(this.cubeMesh.material,"envMap",{get:function(){return this.uniforms.envMap.value}}),this.envMap=r,this.opacity=void 0!==a?a:1,this.cubeScene=new e.Scene,this.cubeCamera=new e.PerspectiveCamera,this.cubeScene.add(this.cubeMesh)};r.prototype=Object.assign(Object.create(t.Pass.prototype),{constructor:r,render:function(e,t,r){var a=e.autoClear;e.autoClear=!1,this.cubeCamera.projectionMatrix.copy(this.camera.projectionMatrix),this.cubeCamera.quaternion.setFromRotationMatrix(this.camera.matrixWorld),this.cubeMesh.material.uniforms.envMap.value=this.envMap,this.cubeMesh.material.uniforms.flipEnvMap.value=this.envMap.isCubeTexture&&this.envMap._needsFlipEnvMap?-1:1,this.cubeMesh.material.uniforms.opacity.value=this.opacity,this.cubeMesh.material.transparent=this.opacity<1,e.setRenderTarget(this.renderToScreen?null:r),this.clear&&e.clear(),e.render(this.cubeScene,this.cubeCamera),e.autoClear=a}}),exports.CubeTexturePass=r;
@@ -1,14 +0,0 @@
1
- import { PerspectiveCamera, CubeTexture, Mesh, Scene } from 'three';
2
-
3
- import { Pass } from './Pass';
4
-
5
- export class CubeTexturePass extends Pass {
6
- constructor(camera: PerspectiveCamera, envMap?: CubeTexture, opacity?: number);
7
- camera: PerspectiveCamera;
8
- cubeShader: object;
9
- cubeMesh: Mesh;
10
- envMap: CubeTexture;
11
- opacity: number;
12
- cubeScene: Scene;
13
- cubeCamera: PerspectiveCamera;
14
- }
@@ -1,48 +0,0 @@
1
- import { ShaderLib, Mesh, BoxGeometry, ShaderMaterial, UniformsUtils, BackSide, Scene, PerspectiveCamera } from 'three';
2
- import { Pass } from './Pass.js';
3
-
4
- var CubeTexturePass = function (camera, envMap, opacity) {
5
- this.camera = camera;
6
- this.needsSwap = false;
7
- this.cubeShader = ShaderLib['cube'];
8
- this.cubeMesh = new Mesh(new BoxGeometry(10, 10, 10), new ShaderMaterial({
9
- uniforms: UniformsUtils.clone(this.cubeShader.uniforms),
10
- vertexShader: this.cubeShader.vertexShader,
11
- fragmentShader: this.cubeShader.fragmentShader,
12
- depthTest: false,
13
- depthWrite: false,
14
- side: BackSide
15
- }));
16
- Object.defineProperty(this.cubeMesh.material, 'envMap', {
17
- get: function () {
18
- return this.uniforms.envMap.value;
19
- }
20
- });
21
- this.envMap = envMap;
22
- this.opacity = opacity !== undefined ? opacity : 1.0;
23
- this.cubeScene = new Scene();
24
- this.cubeCamera = new PerspectiveCamera();
25
- this.cubeScene.add(this.cubeMesh);
26
- };
27
-
28
- CubeTexturePass.prototype = Object.assign(Object.create(Pass.prototype), {
29
- constructor: CubeTexturePass,
30
- render: function (renderer, writeBuffer, readBuffer
31
- /*, deltaTime, maskActive*/
32
- ) {
33
- var oldAutoClear = renderer.autoClear;
34
- renderer.autoClear = false;
35
- this.cubeCamera.projectionMatrix.copy(this.camera.projectionMatrix);
36
- this.cubeCamera.quaternion.setFromRotationMatrix(this.camera.matrixWorld);
37
- this.cubeMesh.material.uniforms.envMap.value = this.envMap;
38
- this.cubeMesh.material.uniforms.flipEnvMap.value = this.envMap.isCubeTexture && this.envMap._needsFlipEnvMap ? -1 : 1;
39
- this.cubeMesh.material.uniforms.opacity.value = this.opacity;
40
- this.cubeMesh.material.transparent = this.opacity < 1.0;
41
- renderer.setRenderTarget(this.renderToScreen ? null : readBuffer);
42
- if (this.clear) renderer.clear();
43
- renderer.render(this.cubeScene, this.cubeCamera);
44
- renderer.autoClear = oldAutoClear;
45
- }
46
- });
47
-
48
- export { CubeTexturePass };
@@ -1 +0,0 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@babel/runtime/helpers/defineProperty"),r=require("./Pass.cjs.js"),s=require("three"),t=require("../shaders/DotScreenShader.cjs.js");function i(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}var a=i(e);class n extends r.Pass{constructor(e,i,n){super(),a.default(this,"material",void 0),a.default(this,"fsQuad",void 0),a.default(this,"uniforms",void 0),void 0===t.DotScreenShader&&console.error("THREE.DotScreenPass relies on THREE.DotScreenShader");const o=t.DotScreenShader;this.uniforms=s.UniformsUtils.clone(o.uniforms),void 0!==e&&this.uniforms.center.value.copy(e),void 0!==i&&(this.uniforms.angle.value=i),void 0!==n&&(this.uniforms.scale.value=n),this.material=new s.ShaderMaterial({uniforms:this.uniforms,vertexShader:o.vertexShader,fragmentShader:o.fragmentShader}),this.fsQuad=new r.FullScreenQuad(this.material)}render(e,r,s){this.uniforms.tDiffuse.value=s.texture,this.uniforms.tSize.value.set(s.width,s.height),this.renderToScreen?(e.setRenderTarget(null),this.fsQuad.render(e)):(e.setRenderTarget(r),this.clear&&e.clear(),this.fsQuad.render(e))}}exports.DotScreenPass=n;
@@ -1,10 +0,0 @@
1
- import { Pass, FullScreenQuad } from './Pass';
2
- import { ShaderMaterial, Vector2, WebGLRenderer, WebGLRenderTarget } from 'three';
3
- declare class DotScreenPass extends Pass {
4
- material: ShaderMaterial;
5
- fsQuad: FullScreenQuad;
6
- uniforms: any;
7
- constructor(center?: Vector2, angle?: number, scale?: number);
8
- render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
9
- }
10
- export { DotScreenPass };
@@ -1,48 +0,0 @@
1
- import _defineProperty from '@babel/runtime/helpers/esm/defineProperty';
2
- import { Pass, FullScreenQuad } from './Pass.js';
3
- import { UniformsUtils, ShaderMaterial } from 'three';
4
- import { DotScreenShader } from '../shaders/DotScreenShader.js';
5
-
6
- class DotScreenPass extends Pass {
7
- constructor(center, angle, scale) {
8
- super();
9
-
10
- _defineProperty(this, "material", void 0);
11
-
12
- _defineProperty(this, "fsQuad", void 0);
13
-
14
- _defineProperty(this, "uniforms", void 0);
15
-
16
- if (DotScreenShader === undefined) console.error('THREE.DotScreenPass relies on THREE.DotScreenShader');
17
- const shader = DotScreenShader;
18
- this.uniforms = UniformsUtils.clone(shader.uniforms);
19
- if (center !== undefined) this.uniforms['center'].value.copy(center);
20
- if (angle !== undefined) this.uniforms['angle'].value = angle;
21
- if (scale !== undefined) this.uniforms['scale'].value = scale;
22
- this.material = new ShaderMaterial({
23
- uniforms: this.uniforms,
24
- vertexShader: shader.vertexShader,
25
- fragmentShader: shader.fragmentShader
26
- });
27
- this.fsQuad = new FullScreenQuad(this.material);
28
- }
29
-
30
- render(renderer, writeBuffer, readBuffer
31
- /*, deltaTime, maskActive */
32
- ) {
33
- this.uniforms['tDiffuse'].value = readBuffer.texture;
34
- this.uniforms['tSize'].value.set(readBuffer.width, readBuffer.height);
35
-
36
- if (this.renderToScreen) {
37
- renderer.setRenderTarget(null);
38
- this.fsQuad.render(renderer);
39
- } else {
40
- renderer.setRenderTarget(writeBuffer);
41
- if (this.clear) renderer.clear();
42
- this.fsQuad.render(renderer);
43
- }
44
- }
45
-
46
- }
47
-
48
- export { DotScreenPass };
@@ -1 +0,0 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@babel/runtime/helpers/defineProperty"),t=require("three"),s=require("../shaders/CopyShader.cjs.js"),i=require("./ShaderPass.cjs.js"),r=require("./MaskPass.cjs.js");function h(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}require("./Pass.cjs.js");var a=h(e);exports.EffectComposer=class{constructor(e,r){if(a.default(this,"renderer",void 0),a.default(this,"_pixelRatio",void 0),a.default(this,"_width",void 0),a.default(this,"_height",void 0),a.default(this,"renderTarget1",void 0),a.default(this,"renderTarget2",void 0),a.default(this,"writeBuffer",void 0),a.default(this,"readBuffer",void 0),a.default(this,"renderToScreen",void 0),a.default(this,"passes",[]),a.default(this,"copyPass",void 0),a.default(this,"clock",void 0),this.renderer=e,void 0===r){const s={minFilter:t.LinearFilter,magFilter:t.LinearFilter,format:t.RGBAFormat},i=e.getSize(new t.Vector2);this._pixelRatio=e.getPixelRatio(),this._width=i.width,this._height=i.height,(r=new t.WebGLRenderTarget(this._width*this._pixelRatio,this._height*this._pixelRatio,s)).texture.name="EffectComposer.rt1"}else this._pixelRatio=1,this._width=r.width,this._height=r.height;this.renderTarget1=r,this.renderTarget2=r.clone(),this.renderTarget2.texture.name="EffectComposer.rt2",this.writeBuffer=this.renderTarget1,this.readBuffer=this.renderTarget2,this.renderToScreen=!0,void 0===s.CopyShader&&console.error("THREE.EffectComposer relies on CopyShader"),void 0===i.ShaderPass&&console.error("THREE.EffectComposer relies on ShaderPass"),this.copyPass=new i.ShaderPass(s.CopyShader),this.clock=new t.Clock}swapBuffers(){const e=this.readBuffer;this.readBuffer=this.writeBuffer,this.writeBuffer=e}addPass(e){this.passes.push(e),e.setSize(this._width*this._pixelRatio,this._height*this._pixelRatio)}insertPass(e,t){this.passes.splice(t,0,e),e.setSize(this._width*this._pixelRatio,this._height*this._pixelRatio)}removePass(e){const t=this.passes.indexOf(e);-1!==t&&this.passes.splice(t,1)}isLastEnabledPass(e){for(let t=e+1;t<this.passes.length;t++)if(this.passes[t].enabled)return!1;return!0}render(e){void 0===e&&(e=this.clock.getDelta());const t=this.renderer.getRenderTarget();let s=!1;const i=this.passes.length;for(let t=0;t<i;t++){const i=this.passes[t];if(!1!==i.enabled){if(i.renderToScreen=this.renderToScreen&&this.isLastEnabledPass(t),i.render(this.renderer,this.writeBuffer,this.readBuffer,e,s),i.needsSwap){if(s){const t=this.renderer.getContext(),s=this.renderer.state.buffers.stencil;s.setFunc(t.NOTEQUAL,1,4294967295),this.copyPass.render(this.renderer,this.writeBuffer,this.readBuffer,e),s.setFunc(t.EQUAL,1,4294967295)}this.swapBuffers()}void 0!==r.MaskPass&&(i instanceof r.MaskPass?s=!0:i instanceof r.ClearMaskPass&&(s=!1))}}this.renderer.setRenderTarget(t)}reset(e){if(void 0===e){const s=this.renderer.getSize(new t.Vector2);this._pixelRatio=this.renderer.getPixelRatio(),this._width=s.width,this._height=s.height,(e=this.renderTarget1.clone()).setSize(this._width*this._pixelRatio,this._height*this._pixelRatio)}this.renderTarget1.dispose(),this.renderTarget2.dispose(),this.renderTarget1=e,this.renderTarget2=e.clone(),this.writeBuffer=this.renderTarget1,this.readBuffer=this.renderTarget2}setSize(e,t){this._width=e,this._height=t;const s=this._width*this._pixelRatio,i=this._height*this._pixelRatio;this.renderTarget1.setSize(s,i),this.renderTarget2.setSize(s,i);for(let e=0;e<this.passes.length;e++)this.passes[e].setSize(s,i)}setPixelRatio(e){this._pixelRatio=e,this.setSize(this._width,this._height)}};
@@ -1,27 +0,0 @@
1
- import { Clock, WebGLRenderer, WebGLRenderTarget } from 'three';
2
- import { Pass } from './Pass';
3
- declare class EffectComposer<TRenderTarget extends WebGLRenderTarget = WebGLRenderTarget> {
4
- renderer: WebGLRenderer;
5
- private _pixelRatio;
6
- private _width;
7
- private _height;
8
- renderTarget1: WebGLRenderTarget;
9
- renderTarget2: WebGLRenderTarget;
10
- writeBuffer: WebGLRenderTarget;
11
- readBuffer: WebGLRenderTarget;
12
- renderToScreen: boolean;
13
- passes: Pass[];
14
- copyPass: Pass;
15
- clock: Clock;
16
- constructor(renderer: WebGLRenderer, renderTarget?: TRenderTarget);
17
- swapBuffers(): void;
18
- addPass(pass: Pass): void;
19
- insertPass(pass: Pass, index: number): void;
20
- removePass(pass: Pass): void;
21
- isLastEnabledPass(passIndex: number): boolean;
22
- render(deltaTime?: number): void;
23
- reset(renderTarget: WebGLRenderTarget): void;
24
- setSize(width: number, height: number): void;
25
- setPixelRatio(pixelRatio: number): void;
26
- }
27
- export { EffectComposer };