three-stdlib 2.22.5 → 2.22.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +1 -1
- package/README.md +0 -2
- package/package.json +34 -14
- package/BufferGeometryUtils-903f7ecb.js +0 -1
- package/BufferGeometryUtils-f2288d1c.js +0 -740
- package/Nodes-2106b101.js +0 -352
- package/Nodes-8947ba9a.js +0 -1
- package/_polyfill/CompressedArrayTexture.cjs.js +0 -1
- package/_polyfill/CompressedArrayTexture.js +0 -13
- package/_polyfill/Data3DTexture.cjs.js +0 -1
- package/_polyfill/Data3DTexture.js +0 -23
- package/animation/AnimationClipCreator.cjs.js +0 -1
- package/animation/AnimationClipCreator.d.ts +0 -12
- package/animation/AnimationClipCreator.js +0 -77
- package/animation/CCDIKSolver.cjs.js +0 -1
- package/animation/CCDIKSolver.d.ts +0 -25
- package/animation/CCDIKSolver.js +0 -304
- package/animation/MMDAnimationHelper.cjs.js +0 -1
- package/animation/MMDAnimationHelper.d.ts +0 -103
- package/animation/MMDAnimationHelper.js +0 -705
- package/animation/MMDPhysics.cjs.js +0 -1
- package/animation/MMDPhysics.d.ts +0 -119
- package/animation/MMDPhysics.js +0 -976
- package/cameras/CinematicCamera.cjs.js +0 -1
- package/cameras/CinematicCamera.d.ts +0 -41
- package/cameras/CinematicCamera.js +0 -139
- package/controls/ArcballControls.cjs.js +0 -1
- package/controls/ArcballControls.d.ts +0 -161
- package/controls/ArcballControls.js +0 -2642
- package/controls/DeviceOrientationControls.cjs.js +0 -1
- package/controls/DeviceOrientationControls.d.ts +0 -24
- package/controls/DeviceOrientationControls.js +0 -119
- package/controls/DragControls.cjs.js +0 -1
- package/controls/DragControls.d.ts +0 -34
- package/controls/DragControls.js +0 -274
- package/controls/FirstPersonControls.cjs.js +0 -1
- package/controls/FirstPersonControls.d.ts +0 -48
- package/controls/FirstPersonControls.js +0 -290
- package/controls/FlyControls.cjs.js +0 -1
- package/controls/FlyControls.d.ts +0 -32
- package/controls/FlyControls.js +0 -309
- package/controls/OrbitControls.cjs.js +0 -1
- package/controls/OrbitControls.d.ts +0 -63
- package/controls/OrbitControls.js +0 -980
- package/controls/PointerLockControls.cjs.js +0 -1
- package/controls/PointerLockControls.d.ts +0 -24
- package/controls/PointerLockControls.js +0 -135
- package/controls/TrackballControls.cjs.js +0 -1
- package/controls/TrackballControls.d.ts +0 -95
- package/controls/TrackballControls.js +0 -653
- package/controls/TransformControls.cjs.js +0 -1
- package/controls/TransformControls.d.ts +0 -151
- package/controls/TransformControls.js +0 -1275
- package/controls/experimental/CameraControls.cjs.js +0 -1
- package/controls/experimental/CameraControls.d.ts +0 -170
- package/controls/experimental/CameraControls.js +0 -953
- package/csm/CSM.cjs.js +0 -1
- package/csm/CSM.d.ts +0 -61
- package/csm/CSM.js +0 -305
- package/csm/CSMFrustum.cjs.js +0 -1
- package/csm/CSMFrustum.d.ts +0 -19
- package/csm/CSMFrustum.js +0 -90
- package/csm/CSMHelper.cjs.js +0 -1
- package/csm/CSMHelper.d.ts +0 -26
- package/csm/CSMHelper.js +0 -128
- package/csm/CSMShader.cjs.js +0 -1
- package/csm/CSMShader.d.ts +0 -4
- package/csm/CSMShader.js +0 -255
- package/curves/CurveExtras.cjs.js +0 -1
- package/curves/CurveExtras.d.ts +0 -68
- package/curves/CurveExtras.js +0 -266
- package/curves/NURBSCurve.cjs.js +0 -1
- package/curves/NURBSCurve.d.ts +0 -11
- package/curves/NURBSCurve.js +0 -63
- package/curves/NURBSSurface.cjs.js +0 -1
- package/curves/NURBSSurface.d.ts +0 -13
- package/curves/NURBSSurface.js +0 -44
- package/curves/NURBSUtils.cjs.js +0 -1
- package/curves/NURBSUtils.d.ts +0 -22
- package/curves/NURBSUtils.js +0 -375
- package/custom.d.cjs.js +0 -1
- package/custom.d.js +0 -1
- package/deprecated/Geometry.cjs.js +0 -1
- package/deprecated/Geometry.d.ts +0 -342
- package/deprecated/Geometry.js +0 -1261
- package/effects/AnaglyphEffect.cjs.js +0 -1
- package/effects/AnaglyphEffect.d.ts +0 -11
- package/effects/AnaglyphEffect.js +0 -85
- package/effects/AsciiEffect.cjs.js +0 -1
- package/effects/AsciiEffect.d.ts +0 -18
- package/effects/AsciiEffect.js +0 -203
- package/effects/OutlineEffect.cjs.js +0 -1
- package/effects/OutlineEffect.d.ts +0 -28
- package/effects/OutlineEffect.js +0 -378
- package/effects/ParallaxBarrierEffect.cjs.js +0 -1
- package/effects/ParallaxBarrierEffect.d.ts +0 -8
- package/effects/ParallaxBarrierEffect.js +0 -63
- package/effects/PeppersGhostEffect.cjs.js +0 -1
- package/effects/PeppersGhostEffect.d.ts +0 -10
- package/effects/PeppersGhostEffect.js +0 -134
- package/effects/StereoEffect.cjs.js +0 -1
- package/effects/StereoEffect.d.ts +0 -9
- package/effects/StereoEffect.js +0 -36
- package/environments/RoomEnvironment.cjs.js +0 -1
- package/environments/RoomEnvironment.d.ts +0 -5
- package/environments/RoomEnvironment.js +0 -92
- package/exporters/ColladaExporter.cjs.js +0 -1
- package/exporters/ColladaExporter.d.ts +0 -39
- package/exporters/ColladaExporter.js +0 -425
- package/exporters/DRACOExporter.cjs.js +0 -1
- package/exporters/DRACOExporter.d.ts +0 -23
- package/exporters/DRACOExporter.js +0 -186
- package/exporters/GLTFExporter.cjs.js +0 -1
- package/exporters/GLTFExporter.d.ts +0 -270
- package/exporters/GLTFExporter.js +0 -1932
- package/exporters/MMDExporter.cjs.js +0 -1
- package/exporters/MMDExporter.d.ts +0 -8
- package/exporters/MMDExporter.js +0 -160
- package/exporters/OBJExporter.cjs.js +0 -1
- package/exporters/OBJExporter.d.ts +0 -18
- package/exporters/OBJExporter.js +0 -228
- package/exporters/PLYExporter.cjs.js +0 -1
- package/exporters/PLYExporter.d.ts +0 -11
- package/exporters/PLYExporter.js +0 -339
- package/exporters/STLExporter.cjs.js +0 -1
- package/exporters/STLExporter.d.ts +0 -23
- package/exporters/STLExporter.js +0 -180
- package/exporters/USDZExporter.cjs.js +0 -1
- package/exporters/USDZExporter.d.ts +0 -27
- package/exporters/USDZExporter.js +0 -388
- package/geometries/BoxLineGeometry.cjs.js +0 -1
- package/geometries/BoxLineGeometry.d.ts +0 -12
- package/geometries/BoxLineGeometry.js +0 -52
- package/geometries/ConvexGeometry.cjs.js +0 -1
- package/geometries/ConvexGeometry.d.ts +0 -5
- package/geometries/ConvexGeometry.js +0 -38
- package/geometries/DecalGeometry.cjs.js +0 -1
- package/geometries/DecalGeometry.d.ts +0 -10
- package/geometries/DecalGeometry.js +0 -238
- package/geometries/LightningStrike.cjs.js +0 -1
- package/geometries/LightningStrike.d.ts +0 -108
- package/geometries/LightningStrike.js +0 -740
- package/geometries/ParametricGeometries.cjs.js +0 -1
- package/geometries/ParametricGeometries.d.ts +0 -32
- package/geometries/ParametricGeometries.js +0 -179
- package/geometries/ParametricGeometry.cjs.js +0 -1
- package/geometries/ParametricGeometry.d.ts +0 -18
- package/geometries/ParametricGeometry.js +0 -87
- package/geometries/RoundedBoxGeometry.cjs.js +0 -1
- package/geometries/RoundedBoxGeometry.d.ts +0 -5
- package/geometries/RoundedBoxGeometry.js +0 -122
- package/geometries/TeapotGeometry.cjs.js +0 -1
- package/geometries/TeapotGeometry.d.ts +0 -13
- package/geometries/TeapotGeometry.js +0 -297
- package/geometries/TextGeometry.cjs.js +0 -1
- package/geometries/TextGeometry.d.ts +0 -18
- package/geometries/TextGeometry.js +0 -37
- package/helpers/LightProbeHelper.cjs.js +0 -1
- package/helpers/LightProbeHelper.d.ts +0 -10
- package/helpers/LightProbeHelper.js +0 -40
- package/helpers/PositionalAudioHelper.cjs.js +0 -1
- package/helpers/PositionalAudioHelper.d.ts +0 -13
- package/helpers/PositionalAudioHelper.js +0 -75
- package/helpers/RectAreaLightHelper.cjs.js +0 -1
- package/helpers/RectAreaLightHelper.d.ts +0 -10
- package/helpers/RectAreaLightHelper.js +0 -60
- package/helpers/VertexNormalsHelper.cjs.js +0 -1
- package/helpers/VertexNormalsHelper.d.ts +0 -10
- package/helpers/VertexNormalsHelper.js +0 -75
- package/helpers/VertexTangentsHelper.cjs.js +0 -1
- package/helpers/VertexTangentsHelper.d.ts +0 -10
- package/helpers/VertexTangentsHelper.js +0 -63
- package/index.cjs.js +0 -1
- package/index.d.ts +0 -254
- package/index.js +0 -337
- package/interactive/HTMLMesh.cjs.js +0 -1
- package/interactive/HTMLMesh.d.ts +0 -6
- package/interactive/HTMLMesh.js +0 -406
- package/interactive/InteractiveGroup.cjs.js +0 -1
- package/interactive/InteractiveGroup.d.ts +0 -5
- package/interactive/InteractiveGroup.js +0 -87
- package/interactive/SelectionBox.cjs.js +0 -1
- package/interactive/SelectionBox.d.ts +0 -15
- package/interactive/SelectionBox.js +0 -152
- package/interactive/SelectionHelper.cjs.js +0 -1
- package/interactive/SelectionHelper.d.ts +0 -17
- package/interactive/SelectionHelper.js +0 -59
- package/libs/MeshoptDecoder.cjs.js +0 -1
- package/libs/MeshoptDecoder.d.ts +0 -12
- package/libs/MeshoptDecoder.js +0 -124
- package/libs/MotionControllers.cjs.js +0 -1
- package/libs/MotionControllers.d.ts +0 -132
- package/libs/MotionControllers.js +0 -455
- package/lights/LightProbeGenerator.cjs.js +0 -1
- package/lights/LightProbeGenerator.d.ts +0 -6
- package/lights/LightProbeGenerator.js +0 -200
- package/lights/RectAreaLightUniformsLib.cjs.js +0 -1
- package/lights/RectAreaLightUniformsLib.d.ts +0 -3
- package/lights/RectAreaLightUniformsLib.js +0 -9
- package/lines/Line2.cjs.js +0 -1
- package/lines/Line2.d.ts +0 -11
- package/lines/Line2.js +0 -16
- package/lines/LineGeometry.cjs.js +0 -1
- package/lines/LineGeometry.d.ts +0 -10
- package/lines/LineGeometry.js +0 -56
- package/lines/LineMaterial.cjs.js +0 -1
- package/lines/LineMaterial.d.ts +0 -31
- package/lines/LineMaterial.js +0 -577
- package/lines/LineSegments2.cjs.js +0 -1
- package/lines/LineSegments2.d.ts +0 -14
- package/lines/LineSegments2.js +0 -311
- package/lines/LineSegmentsGeometry.cjs.js +0 -1
- package/lines/LineSegmentsGeometry.d.ts +0 -23
- package/lines/LineSegmentsGeometry.js +0 -166
- package/lines/Wireframe.cjs.js +0 -1
- package/lines/Wireframe.d.ts +0 -11
- package/lines/Wireframe.js +0 -45
- package/lines/WireframeGeometry2.cjs.js +0 -1
- package/lines/WireframeGeometry2.d.ts +0 -8
- package/lines/WireframeGeometry2.js +0 -14
- package/loaders/3DMLoader.cjs.js +0 -1
- package/loaders/3DMLoader.d.ts +0 -17
- package/loaders/3DMLoader.js +0 -1037
- package/loaders/3MFLoader.cjs.js +0 -1
- package/loaders/3MFLoader.d.ts +0 -16
- package/loaders/3MFLoader.js +0 -1053
- package/loaders/AMFLoader.cjs.js +0 -1
- package/loaders/AMFLoader.d.ts +0 -14
- package/loaders/AMFLoader.js +0 -389
- package/loaders/AssimpLoader.cjs.js +0 -1
- package/loaders/AssimpLoader.js +0 -1793
- package/loaders/BVHLoader.cjs.js +0 -1
- package/loaders/BVHLoader.d.ts +0 -21
- package/loaders/BVHLoader.js +0 -313
- package/loaders/BasisTextureLoader.cjs.js +0 -1
- package/loaders/BasisTextureLoader.d.ts +0 -32
- package/loaders/BasisTextureLoader.js +0 -602
- package/loaders/ColladaLoader.cjs.js +0 -1
- package/loaders/ColladaLoader.d.ts +0 -20
- package/loaders/ColladaLoader.js +0 -2993
- package/loaders/DDSLoader.cjs.js +0 -1
- package/loaders/DDSLoader.d.ts +0 -16
- package/loaders/DDSLoader.js +0 -214
- package/loaders/DRACOLoader.cjs.js +0 -1
- package/loaders/DRACOLoader.d.ts +0 -18
- package/loaders/DRACOLoader.js +0 -447
- package/loaders/EXRLoader.cjs.js +0 -1
- package/loaders/EXRLoader.d.ts +0 -18
- package/loaders/EXRLoader.js +0 -1699
- package/loaders/FBXLoader.cjs.js +0 -1
- package/loaders/FBXLoader.d.ts +0 -14
- package/loaders/FBXLoader.js +0 -2917
- package/loaders/FontLoader.cjs.js +0 -1
- package/loaders/FontLoader.d.ts +0 -36
- package/loaders/FontLoader.js +0 -144
- package/loaders/GCodeLoader.cjs.js +0 -1
- package/loaders/GCodeLoader.d.ts +0 -15
- package/loaders/GCodeLoader.js +0 -189
- package/loaders/GLTFLoader.cjs.js +0 -1
- package/loaders/GLTFLoader.d.ts +0 -151
- package/loaders/GLTFLoader.js +0 -3136
- package/loaders/HDRCubeTextureLoader.cjs.js +0 -1
- package/loaders/HDRCubeTextureLoader.d.ts +0 -18
- package/loaders/HDRCubeTextureLoader.js +0 -77
- package/loaders/KMZLoader.cjs.js +0 -1
- package/loaders/KMZLoader.d.ts +0 -16
- package/loaders/KMZLoader.js +0 -88
- package/loaders/KTX2Loader.cjs.js +0 -1
- package/loaders/KTX2Loader.d.ts +0 -16
- package/loaders/KTX2Loader.js +0 -596
- package/loaders/KTXLoader.cjs.js +0 -1
- package/loaders/KTXLoader.d.ts +0 -16
- package/loaders/KTXLoader.js +0 -149
- package/loaders/LDrawLoader.cjs.js +0 -1
- package/loaders/LDrawLoader.d.ts +0 -26
- package/loaders/LDrawLoader.js +0 -1842
- package/loaders/LUT3dlLoader.cjs.js +0 -1
- package/loaders/LUT3dlLoader.d.ts +0 -20
- package/loaders/LUT3dlLoader.js +0 -115
- package/loaders/LUTCubeLoader.cjs.js +0 -1
- package/loaders/LUTCubeLoader.d.ts +0 -23
- package/loaders/LUTCubeLoader.js +0 -118
- package/loaders/LWOLoader.cjs.js +0 -1
- package/loaders/LWOLoader.d.ts +0 -26
- package/loaders/LWOLoader.js +0 -737
- package/loaders/LottieLoader.cjs.js +0 -1
- package/loaders/LottieLoader.d.ts +0 -15
- package/loaders/LottieLoader.js +0 -49
- package/loaders/MD2Loader.cjs.js +0 -1
- package/loaders/MD2Loader.d.ts +0 -14
- package/loaders/MD2Loader.js +0 -202
- package/loaders/MDDLoader.cjs.js +0 -1
- package/loaders/MDDLoader.d.ts +0 -19
- package/loaders/MDDLoader.js +0 -78
- package/loaders/MMDLoader.cjs.js +0 -1
- package/loaders/MMDLoader.d.ts +0 -63
- package/loaders/MMDLoader.js +0 -1434
- package/loaders/MTLLoader.cjs.js +0 -1
- package/loaders/MTLLoader.d.ts +0 -112
- package/loaders/MTLLoader.js +0 -390
- package/loaders/NRRDLoader.cjs.js +0 -1
- package/loaders/NRRDLoader.d.ts +0 -21
- package/loaders/NRRDLoader.js +0 -482
- package/loaders/NodeMaterialLoader.cjs.js +0 -1
- package/loaders/NodeMaterialLoader.js +0 -39
- package/loaders/OBJLoader.cjs.js +0 -1
- package/loaders/OBJLoader.d.ts +0 -17
- package/loaders/OBJLoader.js +0 -609
- package/loaders/PCDLoader.cjs.js +0 -1
- package/loaders/PCDLoader.d.ts +0 -15
- package/loaders/PCDLoader.js +0 -267
- package/loaders/PDBLoader.cjs.js +0 -1
- package/loaders/PDBLoader.d.ts +0 -22
- package/loaders/PDBLoader.js +0 -264
- package/loaders/PLYLoader.cjs.js +0 -1
- package/loaders/PLYLoader.d.ts +0 -16
- package/loaders/PLYLoader.js +0 -414
- package/loaders/PRWMLoader.cjs.js +0 -1
- package/loaders/PRWMLoader.d.ts +0 -16
- package/loaders/PRWMLoader.js +0 -197
- package/loaders/PVRLoader.cjs.js +0 -1
- package/loaders/PVRLoader.d.ts +0 -16
- package/loaders/PVRLoader.js +0 -192
- package/loaders/RGBELoader.cjs.js +0 -1
- package/loaders/RGBELoader.d.ts +0 -20
- package/loaders/RGBELoader.js +0 -382
- package/loaders/RGBMLoader.cjs.js +0 -1
- package/loaders/RGBMLoader.d.ts +0 -32
- package/loaders/RGBMLoader.js +0 -1168
- package/loaders/STLLoader.cjs.js +0 -1
- package/loaders/STLLoader.d.ts +0 -14
- package/loaders/STLLoader.js +0 -296
- package/loaders/SVGLoader.cjs.js +0 -1
- package/loaders/SVGLoader.d.ts +0 -63
- package/loaders/SVGLoader.js +0 -2083
- package/loaders/TDSLoader.cjs.js +0 -1
- package/loaders/TDSLoader.d.ts +0 -42
- package/loaders/TDSLoader.js +0 -870
- package/loaders/TGALoader.cjs.js +0 -1
- package/loaders/TGALoader.d.ts +0 -14
- package/loaders/TGALoader.js +0 -396
- package/loaders/TTFLoader.cjs.js +0 -1
- package/loaders/TTFLoader.d.ts +0 -15
- package/loaders/TTFLoader.js +0 -152
- package/loaders/TiltLoader.cjs.js +0 -1
- package/loaders/TiltLoader.d.ts +0 -14
- package/loaders/TiltLoader.js +0 -411
- package/loaders/VOXLoader.cjs.js +0 -1
- package/loaders/VOXLoader.d.ts +0 -28
- package/loaders/VOXLoader.js +0 -196
- package/loaders/VRMLLoader.cjs.js +0 -1
- package/loaders/VRMLLoader.d.ts +0 -14
- package/loaders/VRMLLoader.js +0 -2575
- package/loaders/VRMLoader.cjs.js +0 -1
- package/loaders/VRMLoader.js +0 -46
- package/loaders/VTKLoader.cjs.js +0 -1
- package/loaders/VTKLoader.d.ts +0 -14
- package/loaders/VTKLoader.js +0 -834
- package/loaders/XLoader.cjs.js +0 -1
- package/loaders/XLoader.js +0 -1434
- package/loaders/XYZLoader.cjs.js +0 -1
- package/loaders/XYZLoader.d.ts +0 -14
- package/loaders/XYZLoader.js +0 -66
- package/loaders/lwo/IFFParser.cjs.js +0 -1
- package/loaders/lwo/IFFParser.js +0 -951
- package/loaders/lwo/LWO2Parser.cjs.js +0 -1
- package/loaders/lwo/LWO2Parser.js +0 -430
- package/loaders/lwo/LWO3Parser.cjs.js +0 -1
- package/loaders/lwo/LWO3Parser.js +0 -385
- package/math/Capsule.cjs.js +0 -1
- package/math/Capsule.d.ts +0 -27
- package/math/Capsule.js +0 -87
- package/math/ColorConverter.cjs.js +0 -1
- package/math/ColorConverter.d.ts +0 -21
- package/math/ColorConverter.js +0 -65
- package/math/ConvexHull.cjs.js +0 -1
- package/math/ConvexHull.d.ts +0 -89
- package/math/ConvexHull.js +0 -834
- package/math/ImprovedNoise.cjs.js +0 -1
- package/math/ImprovedNoise.d.ts +0 -4
- package/math/ImprovedNoise.js +0 -52
- package/math/Lut.cjs.js +0 -1
- package/math/Lut.d.ts +0 -27
- package/math/Lut.js +0 -119
- package/math/MeshSurfaceSampler.cjs.js +0 -1
- package/math/MeshSurfaceSampler.d.ts +0 -15
- package/math/MeshSurfaceSampler.js +0 -150
- package/math/OBB.cjs.js +0 -1
- package/math/OBB.d.ts +0 -24
- package/math/OBB.js +0 -296
- package/math/Octree.cjs.js +0 -1
- package/math/Octree.d.ts +0 -24
- package/math/Octree.js +0 -341
- package/math/SimplexNoise.cjs.js +0 -1
- package/math/SimplexNoise.d.ts +0 -17
- package/math/SimplexNoise.js +0 -446
- package/misc/ConvexObjectBreaker.cjs.js +0 -1
- package/misc/ConvexObjectBreaker.d.ts +0 -25
- package/misc/ConvexObjectBreaker.js +0 -398
- package/misc/GPUComputationRenderer.cjs.js +0 -1
- package/misc/GPUComputationRenderer.d.ts +0 -52
- package/misc/GPUComputationRenderer.js +0 -296
- package/misc/Gyroscope.cjs.js +0 -1
- package/misc/Gyroscope.d.ts +0 -5
- package/misc/Gyroscope.js +0 -41
- package/misc/MD2Character.cjs.js +0 -1
- package/misc/MD2Character.d.ts +0 -33
- package/misc/MD2Character.js +0 -184
- package/misc/MD2CharacterComplex.cjs.js +0 -1
- package/misc/MD2CharacterComplex.d.ts +0 -47
- package/misc/MD2CharacterComplex.js +0 -379
- package/misc/MorphAnimMesh.cjs.js +0 -1
- package/misc/MorphAnimMesh.d.ts +0 -13
- package/misc/MorphAnimMesh.js +0 -48
- package/misc/MorphBlendMesh.cjs.js +0 -1
- package/misc/MorphBlendMesh.d.ts +0 -21
- package/misc/MorphBlendMesh.js +0 -203
- package/misc/ProgressiveLightmap.cjs.js +0 -1
- package/misc/ProgressiveLightmap.js +0 -285
- package/misc/RollerCoaster.cjs.js +0 -1
- package/misc/RollerCoaster.d.ts +0 -21
- package/misc/RollerCoaster.js +0 -375
- package/misc/Timer.cjs.js +0 -1
- package/misc/Timer.d.ts +0 -27
- package/misc/Timer.js +0 -125
- package/misc/TubePainter.cjs.js +0 -1
- package/misc/TubePainter.d.ts +0 -10
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- package/renderers/webgpu/WebGPUTextures.cjs.js +0 -1
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- package/shaders/AfterimageShader.cjs.js +0 -1
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- package/shaders/AfterimageShader.js +0 -22
- package/shaders/BasicShader.cjs.js +0 -1
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- package/shaders/BasicShader.js +0 -10
- package/shaders/BleachBypassShader.cjs.js +0 -1
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- package/shaders/BlendShader.cjs.js +0 -1
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- package/shaders/BlendShader.js +0 -23
- package/shaders/BokehShader.cjs.js +0 -1
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- package/shaders/ConvolutionShader.cjs.js +0 -1
- package/shaders/ConvolutionShader.d.ts +0 -16
- package/shaders/ConvolutionShader.js +0 -51
- package/shaders/CopyShader.cjs.js +0 -1
- package/shaders/CopyShader.d.ts +0 -9
- package/shaders/CopyShader.js +0 -17
- package/shaders/DOFMipMapShader.cjs.js +0 -1
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@babel/runtime/helpers/defineProperty"),t=require("./Pass.cjs.js"),r=require("three"),n=require("../shaders/ConvolutionShader.cjs.js");function i(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}var s=i(e);class o extends t.Pass{constructor(e=1,i=25,o=4,l=256){super(),s.default(this,"renderTargetX",void 0),s.default(this,"renderTargetY",void 0),s.default(this,"materialCombine",void 0),s.default(this,"materialConvolution",void 0),s.default(this,"fsQuad",void 0),s.default(this,"combineUniforms",void 0),s.default(this,"convolutionUniforms",void 0),s.default(this,"blurX",new r.Vector2(.001953125,0)),s.default(this,"blurY",new r.Vector2(0,.001953125)),this.renderTargetX=new r.WebGLRenderTarget(l,l),this.renderTargetX.texture.name="BloomPass.x",this.renderTargetY=new r.WebGLRenderTarget(l,l),this.renderTargetY.texture.name="BloomPass.y",this.combineUniforms=r.UniformsUtils.clone(a.uniforms),this.combineUniforms.strength.value=e,this.materialCombine=new r.ShaderMaterial({uniforms:this.combineUniforms,vertexShader:a.vertexShader,fragmentShader:a.fragmentShader,blending:r.AdditiveBlending,transparent:!0}),void 0===n.ConvolutionShader&&console.error("BloomPass relies on ConvolutionShader");const u=n.ConvolutionShader;this.convolutionUniforms=r.UniformsUtils.clone(u.uniforms),this.convolutionUniforms.uImageIncrement.value=this.blurX,this.convolutionUniforms.cKernel.value=n.ConvolutionShader.buildKernel(o),this.materialConvolution=new r.ShaderMaterial({uniforms:this.convolutionUniforms,vertexShader:u.vertexShader,fragmentShader:u.fragmentShader,defines:{KERNEL_SIZE_FLOAT:i.toFixed(1),KERNEL_SIZE_INT:i.toFixed(0)}}),this.needsSwap=!1,this.fsQuad=new t.FullScreenQuad(this.materialConvolution)}render(e,t,r,n,i){i&&e.state.buffers.stencil.setTest(!1),this.fsQuad.material=this.materialConvolution,this.convolutionUniforms.tDiffuse.value=r.texture,this.convolutionUniforms.uImageIncrement.value=this.blurX,e.setRenderTarget(this.renderTargetX),e.clear(),this.fsQuad.render(e),this.convolutionUniforms.tDiffuse.value=this.renderTargetX.texture,this.convolutionUniforms.uImageIncrement.value=this.blurY,e.setRenderTarget(this.renderTargetY),e.clear(),this.fsQuad.render(e),this.fsQuad.material=this.materialCombine,this.combineUniforms.tDiffuse.value=this.renderTargetY.texture,i&&e.state.buffers.stencil.setTest(!0),e.setRenderTarget(r),this.clear&&e.clear(),this.fsQuad.render(e)}}const a={uniforms:{tDiffuse:{value:null},strength:{value:1}},vertexShader:"\n varying vec2 vUv;\n void main() {\n vUv = uv;\n gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n }",fragmentShader:"\n uniform float strength;\n uniform sampler2D tDiffuse;\n varying vec2 vUv;\n void main() {\n vec4 texel = texture2D( tDiffuse, vUv );\n gl_FragColor = strength * texel;\n }"};exports.BloomPass=o;
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combineUniforms: any;
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convolutionUniforms: any;
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blurX: Vector2;
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blurY: Vector2;
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constructor(strength?: number, kernelSize?: number, sigma?: number, resolution?: number);
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render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget, deltaTime: number, maskActive: boolean): void;
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}
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export { BloomPass };
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import _defineProperty from '@babel/runtime/helpers/esm/defineProperty';
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class BloomPass extends Pass {
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constructor(strength = 1, kernelSize = 25, sigma = 4, resolution = 256) {
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_defineProperty(this, "renderTargetX", void 0);
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_defineProperty(this, "materialCombine", void 0);
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_defineProperty(this, "materialConvolution", void 0);
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_defineProperty(this, "fsQuad", void 0);
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_defineProperty(this, "combineUniforms", void 0);
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_defineProperty(this, "convolutionUniforms", void 0);
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_defineProperty(this, "blurX", new Vector2(0.001953125, 0.0));
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_defineProperty(this, "blurY", new Vector2(0.0, 0.001953125));
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this.renderTargetX = new WebGLRenderTarget(resolution, resolution);
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this.renderTargetX.texture.name = 'BloomPass.x';
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this.renderTargetY = new WebGLRenderTarget(resolution, resolution);
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this.renderTargetY.texture.name = 'BloomPass.y'; // combine material
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this.combineUniforms = UniformsUtils.clone(CombineShader.uniforms);
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this.combineUniforms['strength'].value = strength;
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this.materialCombine = new ShaderMaterial({
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uniforms: this.combineUniforms,
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vertexShader: CombineShader.vertexShader,
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fragmentShader: CombineShader.fragmentShader,
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blending: AdditiveBlending,
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transparent: true
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}); // convolution material
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if (ConvolutionShader === undefined) console.error('BloomPass relies on ConvolutionShader');
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const convolutionShader = ConvolutionShader;
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this.convolutionUniforms = UniformsUtils.clone(convolutionShader.uniforms);
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this.convolutionUniforms['uImageIncrement'].value = this.blurX;
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this.convolutionUniforms['cKernel'].value = ConvolutionShader.buildKernel(sigma);
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this.materialConvolution = new ShaderMaterial({
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uniforms: this.convolutionUniforms,
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vertexShader: convolutionShader.vertexShader,
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fragmentShader: convolutionShader.fragmentShader,
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defines: {
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KERNEL_SIZE_FLOAT: kernelSize.toFixed(1),
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KERNEL_SIZE_INT: kernelSize.toFixed(0)
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}
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});
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this.needsSwap = false;
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this.fsQuad = new FullScreenQuad(this.materialConvolution);
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}
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render(renderer, writeBuffer, readBuffer, deltaTime, maskActive) {
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if (maskActive) renderer.state.buffers.stencil.setTest(false); // Render quad with blured scene into texture (convolution pass 1)
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this.fsQuad.material = this.materialConvolution;
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this.convolutionUniforms['tDiffuse'].value = readBuffer.texture;
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this.convolutionUniforms['uImageIncrement'].value = this.blurX;
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renderer.setRenderTarget(this.renderTargetX);
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renderer.clear();
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this.fsQuad.render(renderer); // Render quad with blured scene into texture (convolution pass 2)
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this.convolutionUniforms['tDiffuse'].value = this.renderTargetX.texture;
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this.convolutionUniforms['uImageIncrement'].value = this.blurY;
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renderer.setRenderTarget(this.renderTargetY);
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renderer.clear();
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this.fsQuad.render(renderer); // Render original scene with superimposed blur to texture
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this.fsQuad.material = this.materialCombine;
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this.combineUniforms['tDiffuse'].value = this.renderTargetY.texture;
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if (maskActive) renderer.state.buffers.stencil.setTest(true);
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renderer.setRenderTarget(readBuffer);
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if (this.clear) renderer.clear();
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this.fsQuad.render(renderer);
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}
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}
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const CombineShader = {
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uniforms: {
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tDiffuse: {
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value: null
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},
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strength: {
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value: 1.0
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}
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},
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vertexShader:
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/* glsl */
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`
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varying vec2 vUv;
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void main() {
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vUv = uv;
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gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
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}`,
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fragmentShader:
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/* glsl */
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`
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uniform float strength;
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uniform sampler2D tDiffuse;
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varying vec2 vUv;
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void main() {
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vec4 texel = texture2D( tDiffuse, vUv );
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gl_FragColor = strength * texel;
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}`
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};
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export { BloomPass };
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@@ -1 +0,0 @@
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@babel/runtime/helpers/defineProperty"),r=require("./Pass.cjs.js"),t=require("three"),a=require("../shaders/BokehShader.cjs.js");function s(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}var i=s(e);class l extends r.Pass{constructor(e,s,l){super(),i.default(this,"scene",void 0),i.default(this,"camera",void 0),i.default(this,"renderTargetDepth",void 0),i.default(this,"materialDepth",void 0),i.default(this,"materialBokeh",void 0),i.default(this,"fsQuad",void 0),i.default(this,"_oldClearColor",void 0),i.default(this,"uniforms",void 0),this.scene=e,this.camera=s;const h=void 0!==l.focus?l.focus:1,o=void 0!==l.aspect?l.aspect:s.aspect,n=void 0!==l.aperture?l.aperture:.025,d=void 0!==l.maxblur?l.maxblur:1,u=l.width||window.innerWidth||1,c=l.height||window.innerHeight||1;this.renderTargetDepth=new t.WebGLRenderTarget(u,c,{minFilter:t.NearestFilter,magFilter:t.NearestFilter}),this.renderTargetDepth.texture.name="BokehPass.depth",this.materialDepth=new t.MeshDepthMaterial,this.materialDepth.depthPacking=t.RGBADepthPacking,this.materialDepth.blending=t.NoBlending,void 0===a.BokehShader&&console.error("BokehPass relies on BokehShader");const f=a.BokehShader,p=t.UniformsUtils.clone(f.uniforms);p.tDepth.value=this.renderTargetDepth.texture,p.focus.value=h,p.aspect.value=o,p.aperture.value=n,p.maxblur.value=d,p.nearClip.value=s.near,p.farClip.value=s.far,this.materialBokeh=new t.ShaderMaterial({defines:Object.assign({},f.defines),uniforms:p,vertexShader:f.vertexShader,fragmentShader:f.fragmentShader}),this.uniforms=p,this.needsSwap=!1,this.fsQuad=new r.FullScreenQuad(this.materialBokeh),this._oldClearColor=new t.Color}render(e,r,t){this.scene.overrideMaterial=this.materialDepth,e.getClearColor(this._oldClearColor);const a=e.getClearAlpha(),s=e.autoClear;e.autoClear=!1,e.setClearColor(16777215),e.setClearAlpha(1),e.setRenderTarget(this.renderTargetDepth),e.clear(),e.render(this.scene,this.camera),this.uniforms.tColor.value=t.texture,this.uniforms.nearClip.value=this.camera.near,this.uniforms.farClip.value=this.camera.far,this.renderToScreen?(e.setRenderTarget(null),this.fsQuad.render(e)):(e.setRenderTarget(r),e.clear(),this.fsQuad.render(e)),this.scene.overrideMaterial=null,e.setClearColor(this._oldClearColor),e.setClearAlpha(a),e.autoClear=s}}exports.BokehPass=l;
|
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@@ -1,23 +0,0 @@
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import { Pass, FullScreenQuad } from './Pass';
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import { MeshDepthMaterial, PerspectiveCamera, Scene, ShaderMaterial, WebGLRenderer, WebGLRenderTarget } from 'three';
|
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3
|
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declare type BokehPassParams = {
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4
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focus?: number;
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5
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aspect?: number;
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|
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aperture?: number;
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maxblur?: number;
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width?: number;
|
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9
|
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height?: number;
|
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10
|
-
};
|
|
11
|
-
declare class BokehPass extends Pass {
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12
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scene: Scene;
|
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13
|
-
camera: PerspectiveCamera;
|
|
14
|
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renderTargetDepth: WebGLRenderTarget;
|
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15
|
-
materialDepth: MeshDepthMaterial;
|
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16
|
-
materialBokeh: ShaderMaterial;
|
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17
|
-
fsQuad: FullScreenQuad;
|
|
18
|
-
private _oldClearColor;
|
|
19
|
-
uniforms: any;
|
|
20
|
-
constructor(scene: Scene, camera: PerspectiveCamera, params: BokehPassParams);
|
|
21
|
-
render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
|
|
22
|
-
}
|
|
23
|
-
export { BokehPass };
|
|
@@ -1,106 +0,0 @@
|
|
|
1
|
-
import _defineProperty from '@babel/runtime/helpers/esm/defineProperty';
|
|
2
|
-
import { Pass, FullScreenQuad } from './Pass.js';
|
|
3
|
-
import { WebGLRenderTarget, NearestFilter, MeshDepthMaterial, RGBADepthPacking, NoBlending, UniformsUtils, ShaderMaterial, Color } from 'three';
|
|
4
|
-
import { BokehShader } from '../shaders/BokehShader.js';
|
|
5
|
-
|
|
6
|
-
class BokehPass extends Pass {
|
|
7
|
-
constructor(scene, camera, params) {
|
|
8
|
-
super();
|
|
9
|
-
|
|
10
|
-
_defineProperty(this, "scene", void 0);
|
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11
|
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|
|
12
|
-
_defineProperty(this, "camera", void 0);
|
|
13
|
-
|
|
14
|
-
_defineProperty(this, "renderTargetDepth", void 0);
|
|
15
|
-
|
|
16
|
-
_defineProperty(this, "materialDepth", void 0);
|
|
17
|
-
|
|
18
|
-
_defineProperty(this, "materialBokeh", void 0);
|
|
19
|
-
|
|
20
|
-
_defineProperty(this, "fsQuad", void 0);
|
|
21
|
-
|
|
22
|
-
_defineProperty(this, "_oldClearColor", void 0);
|
|
23
|
-
|
|
24
|
-
_defineProperty(this, "uniforms", void 0);
|
|
25
|
-
|
|
26
|
-
this.scene = scene;
|
|
27
|
-
this.camera = camera;
|
|
28
|
-
const focus = params.focus !== undefined ? params.focus : 1.0;
|
|
29
|
-
const aspect = params.aspect !== undefined ? params.aspect : camera.aspect;
|
|
30
|
-
const aperture = params.aperture !== undefined ? params.aperture : 0.025;
|
|
31
|
-
const maxblur = params.maxblur !== undefined ? params.maxblur : 1.0; // render targets
|
|
32
|
-
|
|
33
|
-
const width = params.width || window.innerWidth || 1;
|
|
34
|
-
const height = params.height || window.innerHeight || 1;
|
|
35
|
-
this.renderTargetDepth = new WebGLRenderTarget(width, height, {
|
|
36
|
-
minFilter: NearestFilter,
|
|
37
|
-
magFilter: NearestFilter
|
|
38
|
-
});
|
|
39
|
-
this.renderTargetDepth.texture.name = 'BokehPass.depth'; // depth material
|
|
40
|
-
|
|
41
|
-
this.materialDepth = new MeshDepthMaterial();
|
|
42
|
-
this.materialDepth.depthPacking = RGBADepthPacking;
|
|
43
|
-
this.materialDepth.blending = NoBlending; // bokeh material
|
|
44
|
-
|
|
45
|
-
if (BokehShader === undefined) {
|
|
46
|
-
console.error('BokehPass relies on BokehShader');
|
|
47
|
-
}
|
|
48
|
-
|
|
49
|
-
const bokehShader = BokehShader;
|
|
50
|
-
const bokehUniforms = UniformsUtils.clone(bokehShader.uniforms);
|
|
51
|
-
bokehUniforms['tDepth'].value = this.renderTargetDepth.texture;
|
|
52
|
-
bokehUniforms['focus'].value = focus;
|
|
53
|
-
bokehUniforms['aspect'].value = aspect;
|
|
54
|
-
bokehUniforms['aperture'].value = aperture;
|
|
55
|
-
bokehUniforms['maxblur'].value = maxblur;
|
|
56
|
-
bokehUniforms['nearClip'].value = camera.near;
|
|
57
|
-
bokehUniforms['farClip'].value = camera.far;
|
|
58
|
-
this.materialBokeh = new ShaderMaterial({
|
|
59
|
-
defines: Object.assign({}, bokehShader.defines),
|
|
60
|
-
uniforms: bokehUniforms,
|
|
61
|
-
vertexShader: bokehShader.vertexShader,
|
|
62
|
-
fragmentShader: bokehShader.fragmentShader
|
|
63
|
-
});
|
|
64
|
-
this.uniforms = bokehUniforms;
|
|
65
|
-
this.needsSwap = false;
|
|
66
|
-
this.fsQuad = new FullScreenQuad(this.materialBokeh);
|
|
67
|
-
this._oldClearColor = new Color();
|
|
68
|
-
}
|
|
69
|
-
|
|
70
|
-
render(renderer, writeBuffer, readBuffer
|
|
71
|
-
/*, deltaTime, maskActive */
|
|
72
|
-
) {
|
|
73
|
-
// Render depth into texture
|
|
74
|
-
this.scene.overrideMaterial = this.materialDepth;
|
|
75
|
-
renderer.getClearColor(this._oldClearColor);
|
|
76
|
-
const oldClearAlpha = renderer.getClearAlpha();
|
|
77
|
-
const oldAutoClear = renderer.autoClear;
|
|
78
|
-
renderer.autoClear = false;
|
|
79
|
-
renderer.setClearColor(0xffffff);
|
|
80
|
-
renderer.setClearAlpha(1.0);
|
|
81
|
-
renderer.setRenderTarget(this.renderTargetDepth);
|
|
82
|
-
renderer.clear();
|
|
83
|
-
renderer.render(this.scene, this.camera); // Render bokeh composite
|
|
84
|
-
|
|
85
|
-
this.uniforms['tColor'].value = readBuffer.texture;
|
|
86
|
-
this.uniforms['nearClip'].value = this.camera.near;
|
|
87
|
-
this.uniforms['farClip'].value = this.camera.far;
|
|
88
|
-
|
|
89
|
-
if (this.renderToScreen) {
|
|
90
|
-
renderer.setRenderTarget(null);
|
|
91
|
-
this.fsQuad.render(renderer);
|
|
92
|
-
} else {
|
|
93
|
-
renderer.setRenderTarget(writeBuffer);
|
|
94
|
-
renderer.clear();
|
|
95
|
-
this.fsQuad.render(renderer);
|
|
96
|
-
}
|
|
97
|
-
|
|
98
|
-
this.scene.overrideMaterial = null;
|
|
99
|
-
renderer.setClearColor(this._oldClearColor);
|
|
100
|
-
renderer.setClearAlpha(oldClearAlpha);
|
|
101
|
-
renderer.autoClear = oldAutoClear;
|
|
102
|
-
}
|
|
103
|
-
|
|
104
|
-
}
|
|
105
|
-
|
|
106
|
-
export { BokehPass };
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@babel/runtime/helpers/defineProperty"),r=require("./Pass.cjs.js"),l=require("three");function o(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}var t=o(e);class a extends r.Pass{constructor(e,r){super(),t.default(this,"clearColor",void 0),t.default(this,"clearAlpha",void 0),t.default(this,"_oldClearColor",void 0),this.needsSwap=!1,this.clearColor=void 0!==e?e:0,this.clearAlpha=void 0!==r?r:0,this._oldClearColor=new l.Color}render(e,r,l){let o;this.clearColor&&(e.getClearColor(this._oldClearColor),o=e.getClearAlpha(),e.setClearColor(this.clearColor,this.clearAlpha)),e.setRenderTarget(this.renderToScreen?null:l),e.clear(),this.clearColor&&e.setClearColor(this._oldClearColor,o)}}exports.ClearPass=a;
|
|
@@ -1,10 +0,0 @@
|
|
|
1
|
-
import { Pass } from './Pass';
|
|
2
|
-
import { ColorRepresentation, WebGLRenderer, WebGLRenderTarget } from 'three';
|
|
3
|
-
declare class ClearPass extends Pass {
|
|
4
|
-
clearColor: ColorRepresentation;
|
|
5
|
-
clearAlpha: number;
|
|
6
|
-
private _oldClearColor;
|
|
7
|
-
constructor(clearColor?: ColorRepresentation, clearAlpha?: number);
|
|
8
|
-
render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
|
|
9
|
-
}
|
|
10
|
-
export { ClearPass };
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import _defineProperty from '@babel/runtime/helpers/esm/defineProperty';
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import { Pass } from './Pass.js';
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import { Color } from 'three';
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class ClearPass extends Pass {
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constructor(clearColor, clearAlpha) {
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super();
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_defineProperty(this, "clearColor", void 0);
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_defineProperty(this, "clearAlpha", void 0);
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_defineProperty(this, "_oldClearColor", void 0);
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this.needsSwap = false;
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this.clearColor = clearColor !== undefined ? clearColor : 0x000000;
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this.clearAlpha = clearAlpha !== undefined ? clearAlpha : 0;
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this._oldClearColor = new Color();
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}
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render(renderer, writeBuffer, readBuffer
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/*, deltaTime, maskActive */
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) {
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let oldClearAlpha;
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if (this.clearColor) {
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renderer.getClearColor(this._oldClearColor);
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oldClearAlpha = renderer.getClearAlpha();
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renderer.setClearColor(this.clearColor, this.clearAlpha);
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}
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renderer.setRenderTarget(this.renderToScreen ? null : readBuffer);
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renderer.clear();
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if (this.clearColor) {
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renderer.setClearColor(this._oldClearColor, oldClearAlpha);
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}
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}
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}
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export { ClearPass };
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three"),t=require("./Pass.cjs.js");require("@babel/runtime/helpers/defineProperty");var r=function(t,r,a){this.camera=t,this.needsSwap=!1,this.cubeShader=e.ShaderLib.cube,this.cubeMesh=new e.Mesh(new e.BoxGeometry(10,10,10),new e.ShaderMaterial({uniforms:e.UniformsUtils.clone(this.cubeShader.uniforms),vertexShader:this.cubeShader.vertexShader,fragmentShader:this.cubeShader.fragmentShader,depthTest:!1,depthWrite:!1,side:e.BackSide})),Object.defineProperty(this.cubeMesh.material,"envMap",{get:function(){return this.uniforms.envMap.value}}),this.envMap=r,this.opacity=void 0!==a?a:1,this.cubeScene=new e.Scene,this.cubeCamera=new e.PerspectiveCamera,this.cubeScene.add(this.cubeMesh)};r.prototype=Object.assign(Object.create(t.Pass.prototype),{constructor:r,render:function(e,t,r){var a=e.autoClear;e.autoClear=!1,this.cubeCamera.projectionMatrix.copy(this.camera.projectionMatrix),this.cubeCamera.quaternion.setFromRotationMatrix(this.camera.matrixWorld),this.cubeMesh.material.uniforms.envMap.value=this.envMap,this.cubeMesh.material.uniforms.flipEnvMap.value=this.envMap.isCubeTexture&&this.envMap._needsFlipEnvMap?-1:1,this.cubeMesh.material.uniforms.opacity.value=this.opacity,this.cubeMesh.material.transparent=this.opacity<1,e.setRenderTarget(this.renderToScreen?null:r),this.clear&&e.clear(),e.render(this.cubeScene,this.cubeCamera),e.autoClear=a}}),exports.CubeTexturePass=r;
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import { PerspectiveCamera, CubeTexture, Mesh, Scene } from 'three';
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import { Pass } from './Pass';
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export class CubeTexturePass extends Pass {
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constructor(camera: PerspectiveCamera, envMap?: CubeTexture, opacity?: number);
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camera: PerspectiveCamera;
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cubeShader: object;
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cubeMesh: Mesh;
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envMap: CubeTexture;
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opacity: number;
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cubeScene: Scene;
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cubeCamera: PerspectiveCamera;
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}
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import { ShaderLib, Mesh, BoxGeometry, ShaderMaterial, UniformsUtils, BackSide, Scene, PerspectiveCamera } from 'three';
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import { Pass } from './Pass.js';
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var CubeTexturePass = function (camera, envMap, opacity) {
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this.camera = camera;
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this.needsSwap = false;
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this.cubeShader = ShaderLib['cube'];
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this.cubeMesh = new Mesh(new BoxGeometry(10, 10, 10), new ShaderMaterial({
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uniforms: UniformsUtils.clone(this.cubeShader.uniforms),
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vertexShader: this.cubeShader.vertexShader,
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fragmentShader: this.cubeShader.fragmentShader,
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depthTest: false,
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depthWrite: false,
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side: BackSide
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}));
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Object.defineProperty(this.cubeMesh.material, 'envMap', {
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get: function () {
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return this.uniforms.envMap.value;
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}
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});
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this.envMap = envMap;
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this.opacity = opacity !== undefined ? opacity : 1.0;
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this.cubeScene = new Scene();
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this.cubeCamera = new PerspectiveCamera();
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this.cubeScene.add(this.cubeMesh);
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};
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CubeTexturePass.prototype = Object.assign(Object.create(Pass.prototype), {
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constructor: CubeTexturePass,
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render: function (renderer, writeBuffer, readBuffer
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/*, deltaTime, maskActive*/
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) {
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var oldAutoClear = renderer.autoClear;
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renderer.autoClear = false;
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this.cubeCamera.projectionMatrix.copy(this.camera.projectionMatrix);
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this.cubeCamera.quaternion.setFromRotationMatrix(this.camera.matrixWorld);
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this.cubeMesh.material.uniforms.envMap.value = this.envMap;
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this.cubeMesh.material.uniforms.flipEnvMap.value = this.envMap.isCubeTexture && this.envMap._needsFlipEnvMap ? -1 : 1;
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this.cubeMesh.material.uniforms.opacity.value = this.opacity;
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this.cubeMesh.material.transparent = this.opacity < 1.0;
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renderer.setRenderTarget(this.renderToScreen ? null : readBuffer);
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if (this.clear) renderer.clear();
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renderer.render(this.cubeScene, this.cubeCamera);
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renderer.autoClear = oldAutoClear;
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}
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});
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export { CubeTexturePass };
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@babel/runtime/helpers/defineProperty"),r=require("./Pass.cjs.js"),s=require("three"),t=require("../shaders/DotScreenShader.cjs.js");function i(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}var a=i(e);class n extends r.Pass{constructor(e,i,n){super(),a.default(this,"material",void 0),a.default(this,"fsQuad",void 0),a.default(this,"uniforms",void 0),void 0===t.DotScreenShader&&console.error("THREE.DotScreenPass relies on THREE.DotScreenShader");const o=t.DotScreenShader;this.uniforms=s.UniformsUtils.clone(o.uniforms),void 0!==e&&this.uniforms.center.value.copy(e),void 0!==i&&(this.uniforms.angle.value=i),void 0!==n&&(this.uniforms.scale.value=n),this.material=new s.ShaderMaterial({uniforms:this.uniforms,vertexShader:o.vertexShader,fragmentShader:o.fragmentShader}),this.fsQuad=new r.FullScreenQuad(this.material)}render(e,r,s){this.uniforms.tDiffuse.value=s.texture,this.uniforms.tSize.value.set(s.width,s.height),this.renderToScreen?(e.setRenderTarget(null),this.fsQuad.render(e)):(e.setRenderTarget(r),this.clear&&e.clear(),this.fsQuad.render(e))}}exports.DotScreenPass=n;
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import { Pass, FullScreenQuad } from './Pass';
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import { ShaderMaterial, Vector2, WebGLRenderer, WebGLRenderTarget } from 'three';
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declare class DotScreenPass extends Pass {
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material: ShaderMaterial;
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fsQuad: FullScreenQuad;
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uniforms: any;
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constructor(center?: Vector2, angle?: number, scale?: number);
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render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
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}
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export { DotScreenPass };
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import _defineProperty from '@babel/runtime/helpers/esm/defineProperty';
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import { Pass, FullScreenQuad } from './Pass.js';
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import { UniformsUtils, ShaderMaterial } from 'three';
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import { DotScreenShader } from '../shaders/DotScreenShader.js';
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class DotScreenPass extends Pass {
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constructor(center, angle, scale) {
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super();
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_defineProperty(this, "material", void 0);
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_defineProperty(this, "fsQuad", void 0);
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_defineProperty(this, "uniforms", void 0);
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if (DotScreenShader === undefined) console.error('THREE.DotScreenPass relies on THREE.DotScreenShader');
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const shader = DotScreenShader;
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this.uniforms = UniformsUtils.clone(shader.uniforms);
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if (center !== undefined) this.uniforms['center'].value.copy(center);
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if (angle !== undefined) this.uniforms['angle'].value = angle;
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if (scale !== undefined) this.uniforms['scale'].value = scale;
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this.material = new ShaderMaterial({
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uniforms: this.uniforms,
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vertexShader: shader.vertexShader,
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fragmentShader: shader.fragmentShader
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});
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this.fsQuad = new FullScreenQuad(this.material);
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}
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render(renderer, writeBuffer, readBuffer
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/*, deltaTime, maskActive */
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) {
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this.uniforms['tDiffuse'].value = readBuffer.texture;
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this.uniforms['tSize'].value.set(readBuffer.width, readBuffer.height);
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if (this.renderToScreen) {
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renderer.setRenderTarget(null);
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this.fsQuad.render(renderer);
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} else {
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renderer.setRenderTarget(writeBuffer);
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if (this.clear) renderer.clear();
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this.fsQuad.render(renderer);
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}
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}
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}
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export { DotScreenPass };
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@babel/runtime/helpers/defineProperty"),t=require("three"),s=require("../shaders/CopyShader.cjs.js"),i=require("./ShaderPass.cjs.js"),r=require("./MaskPass.cjs.js");function h(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}require("./Pass.cjs.js");var a=h(e);exports.EffectComposer=class{constructor(e,r){if(a.default(this,"renderer",void 0),a.default(this,"_pixelRatio",void 0),a.default(this,"_width",void 0),a.default(this,"_height",void 0),a.default(this,"renderTarget1",void 0),a.default(this,"renderTarget2",void 0),a.default(this,"writeBuffer",void 0),a.default(this,"readBuffer",void 0),a.default(this,"renderToScreen",void 0),a.default(this,"passes",[]),a.default(this,"copyPass",void 0),a.default(this,"clock",void 0),this.renderer=e,void 0===r){const s={minFilter:t.LinearFilter,magFilter:t.LinearFilter,format:t.RGBAFormat},i=e.getSize(new t.Vector2);this._pixelRatio=e.getPixelRatio(),this._width=i.width,this._height=i.height,(r=new t.WebGLRenderTarget(this._width*this._pixelRatio,this._height*this._pixelRatio,s)).texture.name="EffectComposer.rt1"}else this._pixelRatio=1,this._width=r.width,this._height=r.height;this.renderTarget1=r,this.renderTarget2=r.clone(),this.renderTarget2.texture.name="EffectComposer.rt2",this.writeBuffer=this.renderTarget1,this.readBuffer=this.renderTarget2,this.renderToScreen=!0,void 0===s.CopyShader&&console.error("THREE.EffectComposer relies on CopyShader"),void 0===i.ShaderPass&&console.error("THREE.EffectComposer relies on ShaderPass"),this.copyPass=new i.ShaderPass(s.CopyShader),this.clock=new t.Clock}swapBuffers(){const e=this.readBuffer;this.readBuffer=this.writeBuffer,this.writeBuffer=e}addPass(e){this.passes.push(e),e.setSize(this._width*this._pixelRatio,this._height*this._pixelRatio)}insertPass(e,t){this.passes.splice(t,0,e),e.setSize(this._width*this._pixelRatio,this._height*this._pixelRatio)}removePass(e){const t=this.passes.indexOf(e);-1!==t&&this.passes.splice(t,1)}isLastEnabledPass(e){for(let t=e+1;t<this.passes.length;t++)if(this.passes[t].enabled)return!1;return!0}render(e){void 0===e&&(e=this.clock.getDelta());const t=this.renderer.getRenderTarget();let s=!1;const i=this.passes.length;for(let t=0;t<i;t++){const i=this.passes[t];if(!1!==i.enabled){if(i.renderToScreen=this.renderToScreen&&this.isLastEnabledPass(t),i.render(this.renderer,this.writeBuffer,this.readBuffer,e,s),i.needsSwap){if(s){const t=this.renderer.getContext(),s=this.renderer.state.buffers.stencil;s.setFunc(t.NOTEQUAL,1,4294967295),this.copyPass.render(this.renderer,this.writeBuffer,this.readBuffer,e),s.setFunc(t.EQUAL,1,4294967295)}this.swapBuffers()}void 0!==r.MaskPass&&(i instanceof r.MaskPass?s=!0:i instanceof r.ClearMaskPass&&(s=!1))}}this.renderer.setRenderTarget(t)}reset(e){if(void 0===e){const s=this.renderer.getSize(new t.Vector2);this._pixelRatio=this.renderer.getPixelRatio(),this._width=s.width,this._height=s.height,(e=this.renderTarget1.clone()).setSize(this._width*this._pixelRatio,this._height*this._pixelRatio)}this.renderTarget1.dispose(),this.renderTarget2.dispose(),this.renderTarget1=e,this.renderTarget2=e.clone(),this.writeBuffer=this.renderTarget1,this.readBuffer=this.renderTarget2}setSize(e,t){this._width=e,this._height=t;const s=this._width*this._pixelRatio,i=this._height*this._pixelRatio;this.renderTarget1.setSize(s,i),this.renderTarget2.setSize(s,i);for(let e=0;e<this.passes.length;e++)this.passes[e].setSize(s,i)}setPixelRatio(e){this._pixelRatio=e,this.setSize(this._width,this._height)}};
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import { Clock, WebGLRenderer, WebGLRenderTarget } from 'three';
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import { Pass } from './Pass';
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declare class EffectComposer<TRenderTarget extends WebGLRenderTarget = WebGLRenderTarget> {
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renderer: WebGLRenderer;
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private _pixelRatio;
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private _width;
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private _height;
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renderTarget1: WebGLRenderTarget;
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renderTarget2: WebGLRenderTarget;
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writeBuffer: WebGLRenderTarget;
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readBuffer: WebGLRenderTarget;
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renderToScreen: boolean;
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passes: Pass[];
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copyPass: Pass;
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clock: Clock;
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constructor(renderer: WebGLRenderer, renderTarget?: TRenderTarget);
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swapBuffers(): void;
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addPass(pass: Pass): void;
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insertPass(pass: Pass, index: number): void;
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removePass(pass: Pass): void;
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isLastEnabledPass(passIndex: number): boolean;
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render(deltaTime?: number): void;
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reset(renderTarget: WebGLRenderTarget): void;
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setSize(width: number, height: number): void;
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setPixelRatio(pixelRatio: number): void;
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}
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export { EffectComposer };
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