three-stdlib 2.22.5 → 2.22.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +1 -1
- package/README.md +0 -2
- package/package.json +34 -14
- package/BufferGeometryUtils-903f7ecb.js +0 -1
- package/BufferGeometryUtils-f2288d1c.js +0 -740
- package/Nodes-2106b101.js +0 -352
- package/Nodes-8947ba9a.js +0 -1
- package/_polyfill/CompressedArrayTexture.cjs.js +0 -1
- package/_polyfill/CompressedArrayTexture.js +0 -13
- package/_polyfill/Data3DTexture.cjs.js +0 -1
- package/_polyfill/Data3DTexture.js +0 -23
- package/animation/AnimationClipCreator.cjs.js +0 -1
- package/animation/AnimationClipCreator.d.ts +0 -12
- package/animation/AnimationClipCreator.js +0 -77
- package/animation/CCDIKSolver.cjs.js +0 -1
- package/animation/CCDIKSolver.d.ts +0 -25
- package/animation/CCDIKSolver.js +0 -304
- package/animation/MMDAnimationHelper.cjs.js +0 -1
- package/animation/MMDAnimationHelper.d.ts +0 -103
- package/animation/MMDAnimationHelper.js +0 -705
- package/animation/MMDPhysics.cjs.js +0 -1
- package/animation/MMDPhysics.d.ts +0 -119
- package/animation/MMDPhysics.js +0 -976
- package/cameras/CinematicCamera.cjs.js +0 -1
- package/cameras/CinematicCamera.d.ts +0 -41
- package/cameras/CinematicCamera.js +0 -139
- package/controls/ArcballControls.cjs.js +0 -1
- package/controls/ArcballControls.d.ts +0 -161
- package/controls/ArcballControls.js +0 -2642
- package/controls/DeviceOrientationControls.cjs.js +0 -1
- package/controls/DeviceOrientationControls.d.ts +0 -24
- package/controls/DeviceOrientationControls.js +0 -119
- package/controls/DragControls.cjs.js +0 -1
- package/controls/DragControls.d.ts +0 -34
- package/controls/DragControls.js +0 -274
- package/controls/FirstPersonControls.cjs.js +0 -1
- package/controls/FirstPersonControls.d.ts +0 -48
- package/controls/FirstPersonControls.js +0 -290
- package/controls/FlyControls.cjs.js +0 -1
- package/controls/FlyControls.d.ts +0 -32
- package/controls/FlyControls.js +0 -309
- package/controls/OrbitControls.cjs.js +0 -1
- package/controls/OrbitControls.d.ts +0 -63
- package/controls/OrbitControls.js +0 -980
- package/controls/PointerLockControls.cjs.js +0 -1
- package/controls/PointerLockControls.d.ts +0 -24
- package/controls/PointerLockControls.js +0 -135
- package/controls/TrackballControls.cjs.js +0 -1
- package/controls/TrackballControls.d.ts +0 -95
- package/controls/TrackballControls.js +0 -653
- package/controls/TransformControls.cjs.js +0 -1
- package/controls/TransformControls.d.ts +0 -151
- package/controls/TransformControls.js +0 -1275
- package/controls/experimental/CameraControls.cjs.js +0 -1
- package/controls/experimental/CameraControls.d.ts +0 -170
- package/controls/experimental/CameraControls.js +0 -953
- package/csm/CSM.cjs.js +0 -1
- package/csm/CSM.d.ts +0 -61
- package/csm/CSM.js +0 -305
- package/csm/CSMFrustum.cjs.js +0 -1
- package/csm/CSMFrustum.d.ts +0 -19
- package/csm/CSMFrustum.js +0 -90
- package/csm/CSMHelper.cjs.js +0 -1
- package/csm/CSMHelper.d.ts +0 -26
- package/csm/CSMHelper.js +0 -128
- package/csm/CSMShader.cjs.js +0 -1
- package/csm/CSMShader.d.ts +0 -4
- package/csm/CSMShader.js +0 -255
- package/curves/CurveExtras.cjs.js +0 -1
- package/curves/CurveExtras.d.ts +0 -68
- package/curves/CurveExtras.js +0 -266
- package/curves/NURBSCurve.cjs.js +0 -1
- package/curves/NURBSCurve.d.ts +0 -11
- package/curves/NURBSCurve.js +0 -63
- package/curves/NURBSSurface.cjs.js +0 -1
- package/curves/NURBSSurface.d.ts +0 -13
- package/curves/NURBSSurface.js +0 -44
- package/curves/NURBSUtils.cjs.js +0 -1
- package/curves/NURBSUtils.d.ts +0 -22
- package/curves/NURBSUtils.js +0 -375
- package/custom.d.cjs.js +0 -1
- package/custom.d.js +0 -1
- package/deprecated/Geometry.cjs.js +0 -1
- package/deprecated/Geometry.d.ts +0 -342
- package/deprecated/Geometry.js +0 -1261
- package/effects/AnaglyphEffect.cjs.js +0 -1
- package/effects/AnaglyphEffect.d.ts +0 -11
- package/effects/AnaglyphEffect.js +0 -85
- package/effects/AsciiEffect.cjs.js +0 -1
- package/effects/AsciiEffect.d.ts +0 -18
- package/effects/AsciiEffect.js +0 -203
- package/effects/OutlineEffect.cjs.js +0 -1
- package/effects/OutlineEffect.d.ts +0 -28
- package/effects/OutlineEffect.js +0 -378
- package/effects/ParallaxBarrierEffect.cjs.js +0 -1
- package/effects/ParallaxBarrierEffect.d.ts +0 -8
- package/effects/ParallaxBarrierEffect.js +0 -63
- package/effects/PeppersGhostEffect.cjs.js +0 -1
- package/effects/PeppersGhostEffect.d.ts +0 -10
- package/effects/PeppersGhostEffect.js +0 -134
- package/effects/StereoEffect.cjs.js +0 -1
- package/effects/StereoEffect.d.ts +0 -9
- package/effects/StereoEffect.js +0 -36
- package/environments/RoomEnvironment.cjs.js +0 -1
- package/environments/RoomEnvironment.d.ts +0 -5
- package/environments/RoomEnvironment.js +0 -92
- package/exporters/ColladaExporter.cjs.js +0 -1
- package/exporters/ColladaExporter.d.ts +0 -39
- package/exporters/ColladaExporter.js +0 -425
- package/exporters/DRACOExporter.cjs.js +0 -1
- package/exporters/DRACOExporter.d.ts +0 -23
- package/exporters/DRACOExporter.js +0 -186
- package/exporters/GLTFExporter.cjs.js +0 -1
- package/exporters/GLTFExporter.d.ts +0 -270
- package/exporters/GLTFExporter.js +0 -1932
- package/exporters/MMDExporter.cjs.js +0 -1
- package/exporters/MMDExporter.d.ts +0 -8
- package/exporters/MMDExporter.js +0 -160
- package/exporters/OBJExporter.cjs.js +0 -1
- package/exporters/OBJExporter.d.ts +0 -18
- package/exporters/OBJExporter.js +0 -228
- package/exporters/PLYExporter.cjs.js +0 -1
- package/exporters/PLYExporter.d.ts +0 -11
- package/exporters/PLYExporter.js +0 -339
- package/exporters/STLExporter.cjs.js +0 -1
- package/exporters/STLExporter.d.ts +0 -23
- package/exporters/STLExporter.js +0 -180
- package/exporters/USDZExporter.cjs.js +0 -1
- package/exporters/USDZExporter.d.ts +0 -27
- package/exporters/USDZExporter.js +0 -388
- package/geometries/BoxLineGeometry.cjs.js +0 -1
- package/geometries/BoxLineGeometry.d.ts +0 -12
- package/geometries/BoxLineGeometry.js +0 -52
- package/geometries/ConvexGeometry.cjs.js +0 -1
- package/geometries/ConvexGeometry.d.ts +0 -5
- package/geometries/ConvexGeometry.js +0 -38
- package/geometries/DecalGeometry.cjs.js +0 -1
- package/geometries/DecalGeometry.d.ts +0 -10
- package/geometries/DecalGeometry.js +0 -238
- package/geometries/LightningStrike.cjs.js +0 -1
- package/geometries/LightningStrike.d.ts +0 -108
- package/geometries/LightningStrike.js +0 -740
- package/geometries/ParametricGeometries.cjs.js +0 -1
- package/geometries/ParametricGeometries.d.ts +0 -32
- package/geometries/ParametricGeometries.js +0 -179
- package/geometries/ParametricGeometry.cjs.js +0 -1
- package/geometries/ParametricGeometry.d.ts +0 -18
- package/geometries/ParametricGeometry.js +0 -87
- package/geometries/RoundedBoxGeometry.cjs.js +0 -1
- package/geometries/RoundedBoxGeometry.d.ts +0 -5
- package/geometries/RoundedBoxGeometry.js +0 -122
- package/geometries/TeapotGeometry.cjs.js +0 -1
- package/geometries/TeapotGeometry.d.ts +0 -13
- package/geometries/TeapotGeometry.js +0 -297
- package/geometries/TextGeometry.cjs.js +0 -1
- package/geometries/TextGeometry.d.ts +0 -18
- package/geometries/TextGeometry.js +0 -37
- package/helpers/LightProbeHelper.cjs.js +0 -1
- package/helpers/LightProbeHelper.d.ts +0 -10
- package/helpers/LightProbeHelper.js +0 -40
- package/helpers/PositionalAudioHelper.cjs.js +0 -1
- package/helpers/PositionalAudioHelper.d.ts +0 -13
- package/helpers/PositionalAudioHelper.js +0 -75
- package/helpers/RectAreaLightHelper.cjs.js +0 -1
- package/helpers/RectAreaLightHelper.d.ts +0 -10
- package/helpers/RectAreaLightHelper.js +0 -60
- package/helpers/VertexNormalsHelper.cjs.js +0 -1
- package/helpers/VertexNormalsHelper.d.ts +0 -10
- package/helpers/VertexNormalsHelper.js +0 -75
- package/helpers/VertexTangentsHelper.cjs.js +0 -1
- package/helpers/VertexTangentsHelper.d.ts +0 -10
- package/helpers/VertexTangentsHelper.js +0 -63
- package/index.cjs.js +0 -1
- package/index.d.ts +0 -254
- package/index.js +0 -337
- package/interactive/HTMLMesh.cjs.js +0 -1
- package/interactive/HTMLMesh.d.ts +0 -6
- package/interactive/HTMLMesh.js +0 -406
- package/interactive/InteractiveGroup.cjs.js +0 -1
- package/interactive/InteractiveGroup.d.ts +0 -5
- package/interactive/InteractiveGroup.js +0 -87
- package/interactive/SelectionBox.cjs.js +0 -1
- package/interactive/SelectionBox.d.ts +0 -15
- package/interactive/SelectionBox.js +0 -152
- package/interactive/SelectionHelper.cjs.js +0 -1
- package/interactive/SelectionHelper.d.ts +0 -17
- package/interactive/SelectionHelper.js +0 -59
- package/libs/MeshoptDecoder.cjs.js +0 -1
- package/libs/MeshoptDecoder.d.ts +0 -12
- package/libs/MeshoptDecoder.js +0 -124
- package/libs/MotionControllers.cjs.js +0 -1
- package/libs/MotionControllers.d.ts +0 -132
- package/libs/MotionControllers.js +0 -455
- package/lights/LightProbeGenerator.cjs.js +0 -1
- package/lights/LightProbeGenerator.d.ts +0 -6
- package/lights/LightProbeGenerator.js +0 -200
- package/lights/RectAreaLightUniformsLib.cjs.js +0 -1
- package/lights/RectAreaLightUniformsLib.d.ts +0 -3
- package/lights/RectAreaLightUniformsLib.js +0 -9
- package/lines/Line2.cjs.js +0 -1
- package/lines/Line2.d.ts +0 -11
- package/lines/Line2.js +0 -16
- package/lines/LineGeometry.cjs.js +0 -1
- package/lines/LineGeometry.d.ts +0 -10
- package/lines/LineGeometry.js +0 -56
- package/lines/LineMaterial.cjs.js +0 -1
- package/lines/LineMaterial.d.ts +0 -31
- package/lines/LineMaterial.js +0 -577
- package/lines/LineSegments2.cjs.js +0 -1
- package/lines/LineSegments2.d.ts +0 -14
- package/lines/LineSegments2.js +0 -311
- package/lines/LineSegmentsGeometry.cjs.js +0 -1
- package/lines/LineSegmentsGeometry.d.ts +0 -23
- package/lines/LineSegmentsGeometry.js +0 -166
- package/lines/Wireframe.cjs.js +0 -1
- package/lines/Wireframe.d.ts +0 -11
- package/lines/Wireframe.js +0 -45
- package/lines/WireframeGeometry2.cjs.js +0 -1
- package/lines/WireframeGeometry2.d.ts +0 -8
- package/lines/WireframeGeometry2.js +0 -14
- package/loaders/3DMLoader.cjs.js +0 -1
- package/loaders/3DMLoader.d.ts +0 -17
- package/loaders/3DMLoader.js +0 -1037
- package/loaders/3MFLoader.cjs.js +0 -1
- package/loaders/3MFLoader.d.ts +0 -16
- package/loaders/3MFLoader.js +0 -1053
- package/loaders/AMFLoader.cjs.js +0 -1
- package/loaders/AMFLoader.d.ts +0 -14
- package/loaders/AMFLoader.js +0 -389
- package/loaders/AssimpLoader.cjs.js +0 -1
- package/loaders/AssimpLoader.js +0 -1793
- package/loaders/BVHLoader.cjs.js +0 -1
- package/loaders/BVHLoader.d.ts +0 -21
- package/loaders/BVHLoader.js +0 -313
- package/loaders/BasisTextureLoader.cjs.js +0 -1
- package/loaders/BasisTextureLoader.d.ts +0 -32
- package/loaders/BasisTextureLoader.js +0 -602
- package/loaders/ColladaLoader.cjs.js +0 -1
- package/loaders/ColladaLoader.d.ts +0 -20
- package/loaders/ColladaLoader.js +0 -2993
- package/loaders/DDSLoader.cjs.js +0 -1
- package/loaders/DDSLoader.d.ts +0 -16
- package/loaders/DDSLoader.js +0 -214
- package/loaders/DRACOLoader.cjs.js +0 -1
- package/loaders/DRACOLoader.d.ts +0 -18
- package/loaders/DRACOLoader.js +0 -447
- package/loaders/EXRLoader.cjs.js +0 -1
- package/loaders/EXRLoader.d.ts +0 -18
- package/loaders/EXRLoader.js +0 -1699
- package/loaders/FBXLoader.cjs.js +0 -1
- package/loaders/FBXLoader.d.ts +0 -14
- package/loaders/FBXLoader.js +0 -2917
- package/loaders/FontLoader.cjs.js +0 -1
- package/loaders/FontLoader.d.ts +0 -36
- package/loaders/FontLoader.js +0 -144
- package/loaders/GCodeLoader.cjs.js +0 -1
- package/loaders/GCodeLoader.d.ts +0 -15
- package/loaders/GCodeLoader.js +0 -189
- package/loaders/GLTFLoader.cjs.js +0 -1
- package/loaders/GLTFLoader.d.ts +0 -151
- package/loaders/GLTFLoader.js +0 -3136
- package/loaders/HDRCubeTextureLoader.cjs.js +0 -1
- package/loaders/HDRCubeTextureLoader.d.ts +0 -18
- package/loaders/HDRCubeTextureLoader.js +0 -77
- package/loaders/KMZLoader.cjs.js +0 -1
- package/loaders/KMZLoader.d.ts +0 -16
- package/loaders/KMZLoader.js +0 -88
- package/loaders/KTX2Loader.cjs.js +0 -1
- package/loaders/KTX2Loader.d.ts +0 -16
- package/loaders/KTX2Loader.js +0 -596
- package/loaders/KTXLoader.cjs.js +0 -1
- package/loaders/KTXLoader.d.ts +0 -16
- package/loaders/KTXLoader.js +0 -149
- package/loaders/LDrawLoader.cjs.js +0 -1
- package/loaders/LDrawLoader.d.ts +0 -26
- package/loaders/LDrawLoader.js +0 -1842
- package/loaders/LUT3dlLoader.cjs.js +0 -1
- package/loaders/LUT3dlLoader.d.ts +0 -20
- package/loaders/LUT3dlLoader.js +0 -115
- package/loaders/LUTCubeLoader.cjs.js +0 -1
- package/loaders/LUTCubeLoader.d.ts +0 -23
- package/loaders/LUTCubeLoader.js +0 -118
- package/loaders/LWOLoader.cjs.js +0 -1
- package/loaders/LWOLoader.d.ts +0 -26
- package/loaders/LWOLoader.js +0 -737
- package/loaders/LottieLoader.cjs.js +0 -1
- package/loaders/LottieLoader.d.ts +0 -15
- package/loaders/LottieLoader.js +0 -49
- package/loaders/MD2Loader.cjs.js +0 -1
- package/loaders/MD2Loader.d.ts +0 -14
- package/loaders/MD2Loader.js +0 -202
- package/loaders/MDDLoader.cjs.js +0 -1
- package/loaders/MDDLoader.d.ts +0 -19
- package/loaders/MDDLoader.js +0 -78
- package/loaders/MMDLoader.cjs.js +0 -1
- package/loaders/MMDLoader.d.ts +0 -63
- package/loaders/MMDLoader.js +0 -1434
- package/loaders/MTLLoader.cjs.js +0 -1
- package/loaders/MTLLoader.d.ts +0 -112
- package/loaders/MTLLoader.js +0 -390
- package/loaders/NRRDLoader.cjs.js +0 -1
- package/loaders/NRRDLoader.d.ts +0 -21
- package/loaders/NRRDLoader.js +0 -482
- package/loaders/NodeMaterialLoader.cjs.js +0 -1
- package/loaders/NodeMaterialLoader.js +0 -39
- package/loaders/OBJLoader.cjs.js +0 -1
- package/loaders/OBJLoader.d.ts +0 -17
- package/loaders/OBJLoader.js +0 -609
- package/loaders/PCDLoader.cjs.js +0 -1
- package/loaders/PCDLoader.d.ts +0 -15
- package/loaders/PCDLoader.js +0 -267
- package/loaders/PDBLoader.cjs.js +0 -1
- package/loaders/PDBLoader.d.ts +0 -22
- package/loaders/PDBLoader.js +0 -264
- package/loaders/PLYLoader.cjs.js +0 -1
- package/loaders/PLYLoader.d.ts +0 -16
- package/loaders/PLYLoader.js +0 -414
- package/loaders/PRWMLoader.cjs.js +0 -1
- package/loaders/PRWMLoader.d.ts +0 -16
- package/loaders/PRWMLoader.js +0 -197
- package/loaders/PVRLoader.cjs.js +0 -1
- package/loaders/PVRLoader.d.ts +0 -16
- package/loaders/PVRLoader.js +0 -192
- package/loaders/RGBELoader.cjs.js +0 -1
- package/loaders/RGBELoader.d.ts +0 -20
- package/loaders/RGBELoader.js +0 -382
- package/loaders/RGBMLoader.cjs.js +0 -1
- package/loaders/RGBMLoader.d.ts +0 -32
- package/loaders/RGBMLoader.js +0 -1168
- package/loaders/STLLoader.cjs.js +0 -1
- package/loaders/STLLoader.d.ts +0 -14
- package/loaders/STLLoader.js +0 -296
- package/loaders/SVGLoader.cjs.js +0 -1
- package/loaders/SVGLoader.d.ts +0 -63
- package/loaders/SVGLoader.js +0 -2083
- package/loaders/TDSLoader.cjs.js +0 -1
- package/loaders/TDSLoader.d.ts +0 -42
- package/loaders/TDSLoader.js +0 -870
- package/loaders/TGALoader.cjs.js +0 -1
- package/loaders/TGALoader.d.ts +0 -14
- package/loaders/TGALoader.js +0 -396
- package/loaders/TTFLoader.cjs.js +0 -1
- package/loaders/TTFLoader.d.ts +0 -15
- package/loaders/TTFLoader.js +0 -152
- package/loaders/TiltLoader.cjs.js +0 -1
- package/loaders/TiltLoader.d.ts +0 -14
- package/loaders/TiltLoader.js +0 -411
- package/loaders/VOXLoader.cjs.js +0 -1
- package/loaders/VOXLoader.d.ts +0 -28
- package/loaders/VOXLoader.js +0 -196
- package/loaders/VRMLLoader.cjs.js +0 -1
- package/loaders/VRMLLoader.d.ts +0 -14
- package/loaders/VRMLLoader.js +0 -2575
- package/loaders/VRMLoader.cjs.js +0 -1
- package/loaders/VRMLoader.js +0 -46
- package/loaders/VTKLoader.cjs.js +0 -1
- package/loaders/VTKLoader.d.ts +0 -14
- package/loaders/VTKLoader.js +0 -834
- package/loaders/XLoader.cjs.js +0 -1
- package/loaders/XLoader.js +0 -1434
- package/loaders/XYZLoader.cjs.js +0 -1
- package/loaders/XYZLoader.d.ts +0 -14
- package/loaders/XYZLoader.js +0 -66
- package/loaders/lwo/IFFParser.cjs.js +0 -1
- package/loaders/lwo/IFFParser.js +0 -951
- package/loaders/lwo/LWO2Parser.cjs.js +0 -1
- package/loaders/lwo/LWO2Parser.js +0 -430
- package/loaders/lwo/LWO3Parser.cjs.js +0 -1
- package/loaders/lwo/LWO3Parser.js +0 -385
- package/math/Capsule.cjs.js +0 -1
- package/math/Capsule.d.ts +0 -27
- package/math/Capsule.js +0 -87
- package/math/ColorConverter.cjs.js +0 -1
- package/math/ColorConverter.d.ts +0 -21
- package/math/ColorConverter.js +0 -65
- package/math/ConvexHull.cjs.js +0 -1
- package/math/ConvexHull.d.ts +0 -89
- package/math/ConvexHull.js +0 -834
- package/math/ImprovedNoise.cjs.js +0 -1
- package/math/ImprovedNoise.d.ts +0 -4
- package/math/ImprovedNoise.js +0 -52
- package/math/Lut.cjs.js +0 -1
- package/math/Lut.d.ts +0 -27
- package/math/Lut.js +0 -119
- package/math/MeshSurfaceSampler.cjs.js +0 -1
- package/math/MeshSurfaceSampler.d.ts +0 -15
- package/math/MeshSurfaceSampler.js +0 -150
- package/math/OBB.cjs.js +0 -1
- package/math/OBB.d.ts +0 -24
- package/math/OBB.js +0 -296
- package/math/Octree.cjs.js +0 -1
- package/math/Octree.d.ts +0 -24
- package/math/Octree.js +0 -341
- package/math/SimplexNoise.cjs.js +0 -1
- package/math/SimplexNoise.d.ts +0 -17
- package/math/SimplexNoise.js +0 -446
- package/misc/ConvexObjectBreaker.cjs.js +0 -1
- package/misc/ConvexObjectBreaker.d.ts +0 -25
- package/misc/ConvexObjectBreaker.js +0 -398
- package/misc/GPUComputationRenderer.cjs.js +0 -1
- package/misc/GPUComputationRenderer.d.ts +0 -52
- package/misc/GPUComputationRenderer.js +0 -296
- package/misc/Gyroscope.cjs.js +0 -1
- package/misc/Gyroscope.d.ts +0 -5
- package/misc/Gyroscope.js +0 -41
- package/misc/MD2Character.cjs.js +0 -1
- package/misc/MD2Character.d.ts +0 -33
- package/misc/MD2Character.js +0 -184
- package/misc/MD2CharacterComplex.cjs.js +0 -1
- package/misc/MD2CharacterComplex.d.ts +0 -47
- package/misc/MD2CharacterComplex.js +0 -379
- package/misc/MorphAnimMesh.cjs.js +0 -1
- package/misc/MorphAnimMesh.d.ts +0 -13
- package/misc/MorphAnimMesh.js +0 -48
- package/misc/MorphBlendMesh.cjs.js +0 -1
- package/misc/MorphBlendMesh.d.ts +0 -21
- package/misc/MorphBlendMesh.js +0 -203
- package/misc/ProgressiveLightmap.cjs.js +0 -1
- package/misc/ProgressiveLightmap.js +0 -285
- package/misc/RollerCoaster.cjs.js +0 -1
- package/misc/RollerCoaster.d.ts +0 -21
- package/misc/RollerCoaster.js +0 -375
- package/misc/Timer.cjs.js +0 -1
- package/misc/Timer.d.ts +0 -27
- package/misc/Timer.js +0 -125
- package/misc/TubePainter.cjs.js +0 -1
- package/misc/TubePainter.d.ts +0 -10
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const hilbert2D = (center = new Vector3(0, 0, 0), size = 10, iterations = 1, v0 = 0, v1 = 1, v2 = 2, v3 = 3) => {
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const vec_s = [new Vector3(center.x - half, center.y, center.z - half), new Vector3(center.x - half, center.y, center.z + half), new Vector3(center.x + half, center.y, center.z + half), new Vector3(center.x + half, center.y, center.z - half)];
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const vec = [vec_s[v0], vec_s[v1], vec_s[v2], vec_s[v3]]; // Recurse iterations
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const hilbert3D = (center = new Vector3(0, 0, 0), size = 10, iterations = 1, v0 = 0, v1 = 1, v2 = 2, v3 = 3, v4 = 4, v5 = 5, v6 = 6, v7 = 7) => {
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const vec_s = [new Vector3(center.x - half, center.y + half, center.z - half), new Vector3(center.x - half, center.y + half, center.z + half), new Vector3(center.x - half, center.y - half, center.z + half), new Vector3(center.x - half, center.y - half, center.z - half), new Vector3(center.x + half, center.y - half, center.z - half), new Vector3(center.x + half, center.y - half, center.z + half), new Vector3(center.x + half, center.y + half, center.z + half), new Vector3(center.x + half, center.y + half, center.z - half)];
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const vec = [vec_s[v0], vec_s[v1], vec_s[v2], vec_s[v3], vec_s[v4], vec_s[v5], vec_s[v6], vec_s[v7]]; // Recurse iterations
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for (let j = 0, jl = input.length; j < jl; j++) {
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|
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const char = input[j];
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|
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if (char in config.rules) {
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output += config.rules[char];
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} else {
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}
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}
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input = output;
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|
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}
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|
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return output;
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|
-
}
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|
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|
-
function toPoints(config) {
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|
-
let currX = 0;
|
|
115
|
-
let currY = 0;
|
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|
-
let angle = 0;
|
|
117
|
-
const path = [0, 0, 0];
|
|
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|
-
const fractal = config.fractal;
|
|
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|
-
|
|
120
|
-
for (let i = 0, l = fractal.length; i < l; i++) {
|
|
121
|
-
const char = fractal[i];
|
|
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|
-
|
|
123
|
-
if (char === '+') {
|
|
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|
-
angle += config.angle;
|
|
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|
-
} else if (char === '-') {
|
|
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|
-
angle -= config.angle;
|
|
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|
-
} else if (char === 'F') {
|
|
128
|
-
currX += config.size * Math.cos(angle);
|
|
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|
-
currY += -config.size * Math.sin(angle);
|
|
130
|
-
path.push(currX, currY, 0);
|
|
131
|
-
}
|
|
132
|
-
}
|
|
133
|
-
|
|
134
|
-
return path;
|
|
135
|
-
} //
|
|
136
|
-
|
|
137
|
-
|
|
138
|
-
const gosper = fractalize({
|
|
139
|
-
axiom: 'A',
|
|
140
|
-
steps: 4,
|
|
141
|
-
rules: {
|
|
142
|
-
A: 'A+BF++BF-FA--FAFA-BF+',
|
|
143
|
-
B: '-FA+BFBF++BF+FA--FA-B'
|
|
144
|
-
}
|
|
145
|
-
});
|
|
146
|
-
const points = toPoints({
|
|
147
|
-
fractal: gosper,
|
|
148
|
-
size: size,
|
|
149
|
-
angle: Math.PI / 3 // 60 degrees
|
|
150
|
-
|
|
151
|
-
});
|
|
152
|
-
return points;
|
|
153
|
-
};
|
|
154
|
-
|
|
155
|
-
const GeometryUtils = {
|
|
156
|
-
hilbert3D,
|
|
157
|
-
gosper,
|
|
158
|
-
hilbert2D
|
|
159
|
-
};
|
|
160
|
-
|
|
161
|
-
export { GeometryUtils };
|
package/utils/LDrawUtils.cjs.js
DELETED
|
@@ -1 +0,0 @@
|
|
|
1
|
-
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var t=require("three"),r=require("../BufferGeometryUtils-903f7ecb.js");require("../types/helpers.cjs.js");exports.LDrawUtils=class{static mergeObject(e){function i(r,e,i,n){const a=new t.BufferGeometry,o=r.getAttribute("position").array,s=3===i?r.getAttribute("normal").array:null,u=Math.min(e.count,Math.floor(o.length/3)-e.start),l=3*e.start,c=3*(e.start+u),f=o.subarray(l,c),m=null!==s?s.subarray(l,c):null;if(a.setAttribute("position",new t.BufferAttribute(f,3)),null!==m&&a.setAttribute("normal",new t.BufferAttribute(m,3)),n){const e=r.getAttribute("control0").array.subarray(l,c),i=r.getAttribute("control1").array.subarray(l,c),n=r.getAttribute("direction").array.subarray(l,c);a.setAttribute("control0",new t.BufferAttribute(e,3,!1)),a.setAttribute("control1",new t.BufferAttribute(i,3,!1)),a.setAttribute("direction",new t.BufferAttribute(n,3,!1))}return a}function n(t,r,e){const i=e[t.uuid];i?i.arr.push(r):e[t.uuid]={mat:t,arr:[r]}}function a(t,r){if(!t)return;const e=t.array,i=Math.floor(e.length/3);let n=0;for(let t=0;t<i;t++){const t=e[n],i=e[n+1],a=e[n+2];e[n]=e[n+3],e[n+1]=e[n+4],e[n+2]=e[n+5],e[n+3]=t,e[n+4]=i,e[n+5]=a,n+=3*r}}const o={},s={},u={};e.updateMatrixWorld(!0);const l=new t.Matrix3;e.traverse((t=>{if(t.isMesh|t.isLineSegments){const r=t.isMesh?3:2,e=t.geometry.clone();t.matrixWorld.determinant()<0&&(a(e.attributes.position,r),a(e.attributes.normal,r)),e.applyMatrix4(t.matrixWorld),t.isConditionalLine&&(e.attributes.control0.applyMatrix4(t.matrixWorld),e.attributes.control1.applyMatrix4(t.matrixWorld),l.getNormalMatrix(t.matrixWorld),e.attributes.direction.applyNormalMatrix(l));const c=t.isMesh?o:t.isConditionalLine?u:s;if(Array.isArray(t.material))for(const a in e.groups){const o=e.groups[a];n(t.material[o.materialIndex],i(e,o,r,t.isConditionalLine),c)}else n(t.material,e,c)}}));const c=new t.Group,f=Object.keys(o);for(const e in f){const i=o[f[e]],n=r.mergeBufferGeometries(i.arr);c.add(new t.Mesh(n,i.mat))}const m=Object.keys(s);for(const e in m){const i=s[m[e]],n=r.mergeBufferGeometries(i.arr);c.add(new t.LineSegments(n,i.mat))}const b=Object.keys(u);for(const e in b){const i=u[b[e]],n=r.mergeBufferGeometries(i.arr),a=new t.LineSegments(n,i.mat);a.isConditionalLine=!0,c.add(a)}return c.userData.constructionStep=0,c.userData.numConstructionSteps=1,c}};
|
package/utils/LDrawUtils.d.ts
DELETED
package/utils/LDrawUtils.js
DELETED
|
@@ -1,144 +0,0 @@
|
|
|
1
|
-
import { Matrix3, Group, Mesh, LineSegments, BufferGeometry, BufferAttribute } from 'three';
|
|
2
|
-
import { m as mergeBufferGeometries } from '../BufferGeometryUtils-f2288d1c.js';
|
|
3
|
-
import '../types/helpers.js';
|
|
4
|
-
|
|
5
|
-
class LDrawUtils {
|
|
6
|
-
static mergeObject(object) {
|
|
7
|
-
// Merges geometries in object by materials and returns new object. Use on not indexed geometries.
|
|
8
|
-
// The object buffers reference the old object ones.
|
|
9
|
-
// Special treatment is done to the conditional lines generated by LDrawLoader.
|
|
10
|
-
function extractGroup(geometry, group, elementSize, isConditionalLine) {
|
|
11
|
-
// Extracts a group from a geometry as a new geometry (with attribute buffers referencing original buffers)
|
|
12
|
-
const newGeometry = new BufferGeometry();
|
|
13
|
-
const originalPositions = geometry.getAttribute('position').array;
|
|
14
|
-
const originalNormals = elementSize === 3 ? geometry.getAttribute('normal').array : null;
|
|
15
|
-
const numVertsGroup = Math.min(group.count, Math.floor(originalPositions.length / 3) - group.start);
|
|
16
|
-
const vertStart = group.start * 3;
|
|
17
|
-
const vertEnd = (group.start + numVertsGroup) * 3;
|
|
18
|
-
const positions = originalPositions.subarray(vertStart, vertEnd);
|
|
19
|
-
const normals = originalNormals !== null ? originalNormals.subarray(vertStart, vertEnd) : null;
|
|
20
|
-
newGeometry.setAttribute('position', new BufferAttribute(positions, 3));
|
|
21
|
-
if (normals !== null) newGeometry.setAttribute('normal', new BufferAttribute(normals, 3));
|
|
22
|
-
|
|
23
|
-
if (isConditionalLine) {
|
|
24
|
-
const controlArray0 = geometry.getAttribute('control0').array.subarray(vertStart, vertEnd);
|
|
25
|
-
const controlArray1 = geometry.getAttribute('control1').array.subarray(vertStart, vertEnd);
|
|
26
|
-
const directionArray = geometry.getAttribute('direction').array.subarray(vertStart, vertEnd);
|
|
27
|
-
newGeometry.setAttribute('control0', new BufferAttribute(controlArray0, 3, false));
|
|
28
|
-
newGeometry.setAttribute('control1', new BufferAttribute(controlArray1, 3, false));
|
|
29
|
-
newGeometry.setAttribute('direction', new BufferAttribute(directionArray, 3, false));
|
|
30
|
-
}
|
|
31
|
-
|
|
32
|
-
return newGeometry;
|
|
33
|
-
}
|
|
34
|
-
|
|
35
|
-
function addGeometry(mat, geometry, geometries) {
|
|
36
|
-
const geoms = geometries[mat.uuid];
|
|
37
|
-
|
|
38
|
-
if (!geoms) {
|
|
39
|
-
geometries[mat.uuid] = {
|
|
40
|
-
mat: mat,
|
|
41
|
-
arr: [geometry]
|
|
42
|
-
};
|
|
43
|
-
} else {
|
|
44
|
-
geoms.arr.push(geometry);
|
|
45
|
-
}
|
|
46
|
-
}
|
|
47
|
-
|
|
48
|
-
function permuteAttribute(attribute, elemSize) {
|
|
49
|
-
// Permutes first two vertices of each attribute element
|
|
50
|
-
if (!attribute) return;
|
|
51
|
-
const verts = attribute.array;
|
|
52
|
-
const numVerts = Math.floor(verts.length / 3);
|
|
53
|
-
let offset = 0;
|
|
54
|
-
|
|
55
|
-
for (let i = 0; i < numVerts; i++) {
|
|
56
|
-
const x = verts[offset];
|
|
57
|
-
const y = verts[offset + 1];
|
|
58
|
-
const z = verts[offset + 2];
|
|
59
|
-
verts[offset] = verts[offset + 3];
|
|
60
|
-
verts[offset + 1] = verts[offset + 4];
|
|
61
|
-
verts[offset + 2] = verts[offset + 5];
|
|
62
|
-
verts[offset + 3] = x;
|
|
63
|
-
verts[offset + 4] = y;
|
|
64
|
-
verts[offset + 5] = z;
|
|
65
|
-
offset += elemSize * 3;
|
|
66
|
-
}
|
|
67
|
-
} // Traverse the object hierarchy collecting geometries and transforming them to world space
|
|
68
|
-
|
|
69
|
-
|
|
70
|
-
const meshGeometries = {};
|
|
71
|
-
const linesGeometries = {};
|
|
72
|
-
const condLinesGeometries = {};
|
|
73
|
-
object.updateMatrixWorld(true);
|
|
74
|
-
const normalMatrix = new Matrix3();
|
|
75
|
-
object.traverse(c => {
|
|
76
|
-
if (c.isMesh | c.isLineSegments) {
|
|
77
|
-
const elemSize = c.isMesh ? 3 : 2;
|
|
78
|
-
const geometry = c.geometry.clone();
|
|
79
|
-
const matrixIsInverted = c.matrixWorld.determinant() < 0;
|
|
80
|
-
|
|
81
|
-
if (matrixIsInverted) {
|
|
82
|
-
permuteAttribute(geometry.attributes.position, elemSize);
|
|
83
|
-
permuteAttribute(geometry.attributes.normal, elemSize);
|
|
84
|
-
}
|
|
85
|
-
|
|
86
|
-
geometry.applyMatrix4(c.matrixWorld);
|
|
87
|
-
|
|
88
|
-
if (c.isConditionalLine) {
|
|
89
|
-
geometry.attributes.control0.applyMatrix4(c.matrixWorld);
|
|
90
|
-
geometry.attributes.control1.applyMatrix4(c.matrixWorld);
|
|
91
|
-
normalMatrix.getNormalMatrix(c.matrixWorld);
|
|
92
|
-
geometry.attributes.direction.applyNormalMatrix(normalMatrix);
|
|
93
|
-
}
|
|
94
|
-
|
|
95
|
-
const geometries = c.isMesh ? meshGeometries : c.isConditionalLine ? condLinesGeometries : linesGeometries;
|
|
96
|
-
|
|
97
|
-
if (Array.isArray(c.material)) {
|
|
98
|
-
for (const groupIndex in geometry.groups) {
|
|
99
|
-
const group = geometry.groups[groupIndex];
|
|
100
|
-
const mat = c.material[group.materialIndex];
|
|
101
|
-
const newGeometry = extractGroup(geometry, group, elemSize, c.isConditionalLine);
|
|
102
|
-
addGeometry(mat, newGeometry, geometries);
|
|
103
|
-
}
|
|
104
|
-
} else {
|
|
105
|
-
addGeometry(c.material, geometry, geometries);
|
|
106
|
-
}
|
|
107
|
-
}
|
|
108
|
-
}); // Create object with merged geometries
|
|
109
|
-
|
|
110
|
-
const mergedObject = new Group();
|
|
111
|
-
const meshMaterialsIds = Object.keys(meshGeometries);
|
|
112
|
-
|
|
113
|
-
for (const i in meshMaterialsIds) {
|
|
114
|
-
const meshGeometry = meshGeometries[meshMaterialsIds[i]];
|
|
115
|
-
const mergedGeometry = mergeBufferGeometries(meshGeometry.arr);
|
|
116
|
-
mergedObject.add(new Mesh(mergedGeometry, meshGeometry.mat));
|
|
117
|
-
}
|
|
118
|
-
|
|
119
|
-
const linesMaterialsIds = Object.keys(linesGeometries);
|
|
120
|
-
|
|
121
|
-
for (const i in linesMaterialsIds) {
|
|
122
|
-
const lineGeometry = linesGeometries[linesMaterialsIds[i]];
|
|
123
|
-
const mergedGeometry = mergeBufferGeometries(lineGeometry.arr);
|
|
124
|
-
mergedObject.add(new LineSegments(mergedGeometry, lineGeometry.mat));
|
|
125
|
-
}
|
|
126
|
-
|
|
127
|
-
const condLinesMaterialsIds = Object.keys(condLinesGeometries);
|
|
128
|
-
|
|
129
|
-
for (const i in condLinesMaterialsIds) {
|
|
130
|
-
const condLineGeometry = condLinesGeometries[condLinesMaterialsIds[i]];
|
|
131
|
-
const mergedGeometry = mergeBufferGeometries(condLineGeometry.arr);
|
|
132
|
-
const condLines = new LineSegments(mergedGeometry, condLineGeometry.mat);
|
|
133
|
-
condLines.isConditionalLine = true;
|
|
134
|
-
mergedObject.add(condLines);
|
|
135
|
-
}
|
|
136
|
-
|
|
137
|
-
mergedObject.userData.constructionStep = 0;
|
|
138
|
-
mergedObject.userData.numConstructionSteps = 1;
|
|
139
|
-
return mergedObject;
|
|
140
|
-
}
|
|
141
|
-
|
|
142
|
-
}
|
|
143
|
-
|
|
144
|
-
export { LDrawUtils };
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var t,e=require("three"),n=((t=new e.RawShaderMaterial({uniforms:{roughnessMap:{value:null},normalMap:{value:null},texelSize:{value:new e.Vector2(1,1)}},vertexShader:"\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tattribute vec3 position;\n\t\t\tattribute vec2 uv;\n\n\t\t\tvarying vec2 vUv;\n\n\t\t\tvoid main() {\n\n\t\t\t\tvUv = uv;\n\n\t\t\t\tgl_Position = vec4( position, 1.0 );\n\n\t\t\t}\n\t\t",fragmentShader:"\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec2 vUv;\n\n\t\t\tuniform sampler2D roughnessMap;\n\t\t\tuniform sampler2D normalMap;\n\t\t\tuniform vec2 texelSize;\n\n\t\t\t#define ENVMAP_TYPE_CUBE_UV\n\n\t\t\tvec4 envMapTexelToLinear( vec4 a ) { return a; }\n\n\t\t\t#include <cube_uv_reflection_fragment>\n\n\t\t\tfloat roughnessToVariance( float roughness ) {\n\n\t\t\t\tfloat variance = 0.0;\n\n\t\t\t\tif ( roughness >= r1 ) {\n\n\t\t\t\t\tvariance = ( r0 - roughness ) * ( v1 - v0 ) / ( r0 - r1 ) + v0;\n\n\t\t\t\t} else if ( roughness >= r4 ) {\n\n\t\t\t\t\tvariance = ( r1 - roughness ) * ( v4 - v1 ) / ( r1 - r4 ) + v1;\n\n\t\t\t\t} else if ( roughness >= r5 ) {\n\n\t\t\t\t\tvariance = ( r4 - roughness ) * ( v5 - v4 ) / ( r4 - r5 ) + v4;\n\n\t\t\t\t} else {\n\n\t\t\t\t\tfloat roughness2 = roughness * roughness;\n\n\t\t\t\t\tvariance = 1.79 * roughness2 * roughness2;\n\n\t\t\t\t}\n\n\t\t\t\treturn variance;\n\n\t\t\t}\n\n\t\t\tfloat varianceToRoughness( float variance ) {\n\n\t\t\t\tfloat roughness = 0.0;\n\n\t\t\t\tif ( variance >= v1 ) {\n\n\t\t\t\t\troughness = ( v0 - variance ) * ( r1 - r0 ) / ( v0 - v1 ) + r0;\n\n\t\t\t\t} else if ( variance >= v4 ) {\n\n\t\t\t\t\troughness = ( v1 - variance ) * ( r4 - r1 ) / ( v1 - v4 ) + r1;\n\n\t\t\t\t} else if ( variance >= v5 ) {\n\n\t\t\t\t\troughness = ( v4 - variance ) * ( r5 - r4 ) / ( v4 - v5 ) + r4;\n\n\t\t\t\t} else {\n\n\t\t\t\t\troughness = pow( 0.559 * variance, 0.25 ); // 0.559 = 1.0 / 1.79\n\n\t\t\t\t}\n\n\t\t\t\treturn roughness;\n\n\t\t\t}\n\n\t\t\tvoid main() {\n\n\t\t\t\tgl_FragColor = texture2D( roughnessMap, vUv, - 1.0 );\n\n\t\t\t\tif ( texelSize.x == 0.0 ) return;\n\n\t\t\t\tfloat roughness = gl_FragColor.g;\n\n\t\t\t\tfloat variance = roughnessToVariance( roughness );\n\n\t\t\t\tvec3 avgNormal;\n\n\t\t\t\tfor ( float x = - 1.0; x < 2.0; x += 2.0 ) {\n\n\t\t\t\t\tfor ( float y = - 1.0; y < 2.0; y += 2.0 ) {\n\n\t\t\t\t\t\tvec2 uv = vUv + vec2( x, y ) * 0.25 * texelSize;\n\n\t\t\t\t\t\tavgNormal += normalize( texture2D( normalMap, uv, - 1.0 ).xyz - 0.5 );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t\tvariance += 1.0 - 0.25 * length( avgNormal );\n\n\t\t\t\tgl_FragColor.g = varianceToRoughness( variance );\n\n\t\t\t}\n\t\t",blending:e.NoBlending,depthTest:!1,depthWrite:!1})).type="RoughnessMipmapper",t),r=new e.Mesh(new e.PlaneGeometry(2,2),n),a=new e.OrthographicCamera(0,1,0,1,0,1),s=null,o=null;function i(t){(o=t).compile(r,a)}i.prototype={constructor:i,generateMipmaps:function(t){if("roughnessMap"in t!=!1){var{roughnessMap:i,normalMap:u}=t;if(null!==i&&null!==u&&i.generateMipmaps&&!t.userData.roughnessUpdated){t.userData.roughnessUpdated=!0;var l=Math.max(i.image.width,u.image.width),v=Math.max(i.image.height,u.image.height);if(e.MathUtils.isPowerOfTwo(l)&&e.MathUtils.isPowerOfTwo(v)){var g=o.getRenderTarget(),p=o.autoClear;if(o.autoClear=!1,null!==s&&s.width===l&&s.height===v||(null!==s&&s.dispose(),(s=new e.WebGLRenderTarget(l,v,{depthBuffer:!1})).scissorTest=!0),l!==i.image.width||v!==i.image.height){var h={wrapS:i.wrapS,wrapT:i.wrapT,magFilter:i.magFilter,minFilter:i.minFilter,depthBuffer:!1},m=new e.WebGLRenderTarget(l,v,h);m.texture.generateMipmaps=!0,o.setRenderTarget(m),t.roughnessMap=m.texture,t.metalnessMap==i&&(t.metalnessMap=t.roughnessMap),t.aoMap==i&&(t.aoMap=t.roughnessMap)}n.uniforms.roughnessMap.value=i,n.uniforms.normalMap.value=u;var c=new e.Vector2(0,0),f=n.uniforms.texelSize.value;for(let e=0;l>=1&&v>=1;++e,l/=2,v/=2)f.set(1/l,1/v),0==e&&f.set(0,0),s.viewport.set(c.x,c.y,l,v),s.scissor.set(c.x,c.y,l,v),o.setRenderTarget(s),o.render(r,a),o.copyFramebufferToTexture(c,t.roughnessMap,e),n.uniforms.roughnessMap.value=t.roughnessMap;i!==t.roughnessMap&&i.dispose(),o.setRenderTarget(g),o.autoClear=p}}}},dispose:function(){n.dispose(),r.geometry.dispose(),null!=s&&s.dispose()}},exports.RoughnessMipmapper=i;
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import { Mesh, PlaneGeometry, OrthographicCamera, MathUtils, WebGLRenderTarget, Vector2, RawShaderMaterial, NoBlending } from 'three';
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/**
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* This class generates custom mipmaps for a roughness map by encoding the lost variation in the
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* normal map mip levels as increased roughness in the corresponding roughness mip levels. This
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* helps with rendering accuracy for MeshStandardMaterial, and also helps with anti-aliasing when
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* using PMREM. If the normal map is larger than the roughness map, the roughness map will be
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* enlarged to match the dimensions of the normal map.
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*/
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var _mipmapMaterial = _getMipmapMaterial();
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var _mesh = new Mesh(new PlaneGeometry(2, 2), _mipmapMaterial);
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var _flatCamera = new OrthographicCamera(0, 1, 0, 1, 0, 1);
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var _tempTarget = null;
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var _renderer = null;
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function RoughnessMipmapper(renderer) {
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_renderer = renderer;
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_renderer.compile(_mesh, _flatCamera);
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}
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RoughnessMipmapper.prototype = {
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constructor: RoughnessMipmapper,
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generateMipmaps: function (material) {
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if ('roughnessMap' in material === false) return;
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var {
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roughnessMap,
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normalMap
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} = material;
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if (roughnessMap === null || normalMap === null || !roughnessMap.generateMipmaps || material.userData.roughnessUpdated) {
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return;
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}
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material.userData.roughnessUpdated = true;
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var width = Math.max(roughnessMap.image.width, normalMap.image.width);
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var height = Math.max(roughnessMap.image.height, normalMap.image.height);
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if (!MathUtils.isPowerOfTwo(width) || !MathUtils.isPowerOfTwo(height)) return;
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var oldTarget = _renderer.getRenderTarget();
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var autoClear = _renderer.autoClear;
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_renderer.autoClear = false;
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if (_tempTarget === null || _tempTarget.width !== width || _tempTarget.height !== height) {
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if (_tempTarget !== null) _tempTarget.dispose();
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_tempTarget = new WebGLRenderTarget(width, height, {
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depthBuffer: false
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});
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_tempTarget.scissorTest = true;
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}
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if (width !== roughnessMap.image.width || height !== roughnessMap.image.height) {
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var params = {
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wrapS: roughnessMap.wrapS,
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wrapT: roughnessMap.wrapT,
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magFilter: roughnessMap.magFilter,
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minFilter: roughnessMap.minFilter,
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depthBuffer: false
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};
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var newRoughnessTarget = new WebGLRenderTarget(width, height, params);
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newRoughnessTarget.texture.generateMipmaps = true; // Setting the render target causes the memory to be allocated.
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_renderer.setRenderTarget(newRoughnessTarget);
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material.roughnessMap = newRoughnessTarget.texture;
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if (material.metalnessMap == roughnessMap) material.metalnessMap = material.roughnessMap;
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if (material.aoMap == roughnessMap) material.aoMap = material.roughnessMap;
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}
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_mipmapMaterial.uniforms.roughnessMap.value = roughnessMap;
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_mipmapMaterial.uniforms.normalMap.value = normalMap;
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var position = new Vector2(0, 0);
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var texelSize = _mipmapMaterial.uniforms.texelSize.value;
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for (let mip = 0; width >= 1 && height >= 1; ++mip, width /= 2, height /= 2) {
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// Rendering to a mip level is not allowed in webGL1. Instead we must set
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// up a secondary texture to write the result to, then copy it back to the
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// proper mipmap level.
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texelSize.set(1.0 / width, 1.0 / height);
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if (mip == 0) texelSize.set(0.0, 0.0);
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_tempTarget.viewport.set(position.x, position.y, width, height);
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_tempTarget.scissor.set(position.x, position.y, width, height);
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_renderer.setRenderTarget(_tempTarget);
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_renderer.render(_mesh, _flatCamera);
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_renderer.copyFramebufferToTexture(position, material.roughnessMap, mip);
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_mipmapMaterial.uniforms.roughnessMap.value = material.roughnessMap;
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}
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if (roughnessMap !== material.roughnessMap) roughnessMap.dispose();
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_renderer.setRenderTarget(oldTarget);
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_renderer.autoClear = autoClear;
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},
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dispose: function () {
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_mipmapMaterial.dispose();
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_mesh.geometry.dispose();
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if (_tempTarget != null) _tempTarget.dispose();
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}
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};
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function _getMipmapMaterial() {
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var shaderMaterial = new RawShaderMaterial({
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uniforms: {
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roughnessMap: {
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value: null
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},
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normalMap: {
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value: null
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},
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texelSize: {
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value: new Vector2(1, 1)
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}
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},
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vertexShader:
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/* glsl */
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`
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precision mediump float;
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precision mediump int;
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attribute vec3 position;
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attribute vec2 uv;
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varying vec2 vUv;
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void main() {
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vUv = uv;
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gl_Position = vec4( position, 1.0 );
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}
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`,
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fragmentShader:
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/* glsl */
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`
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precision mediump float;
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precision mediump int;
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varying vec2 vUv;
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uniform sampler2D roughnessMap;
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uniform sampler2D normalMap;
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uniform vec2 texelSize;
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#define ENVMAP_TYPE_CUBE_UV
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vec4 envMapTexelToLinear( vec4 a ) { return a; }
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#include <cube_uv_reflection_fragment>
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float roughnessToVariance( float roughness ) {
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float variance = 0.0;
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if ( roughness >= r1 ) {
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variance = ( r0 - roughness ) * ( v1 - v0 ) / ( r0 - r1 ) + v0;
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} else if ( roughness >= r4 ) {
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variance = ( r1 - roughness ) * ( v4 - v1 ) / ( r1 - r4 ) + v1;
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} else if ( roughness >= r5 ) {
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variance = ( r4 - roughness ) * ( v5 - v4 ) / ( r4 - r5 ) + v4;
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} else {
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float roughness2 = roughness * roughness;
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variance = 1.79 * roughness2 * roughness2;
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}
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return variance;
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}
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float varianceToRoughness( float variance ) {
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float roughness = 0.0;
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if ( variance >= v1 ) {
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roughness = ( v0 - variance ) * ( r1 - r0 ) / ( v0 - v1 ) + r0;
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} else if ( variance >= v4 ) {
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roughness = ( v1 - variance ) * ( r4 - r1 ) / ( v1 - v4 ) + r1;
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} else if ( variance >= v5 ) {
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roughness = ( v4 - variance ) * ( r5 - r4 ) / ( v4 - v5 ) + r4;
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} else {
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roughness = pow( 0.559 * variance, 0.25 ); // 0.559 = 1.0 / 1.79
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}
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return roughness;
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}
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void main() {
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gl_FragColor = texture2D( roughnessMap, vUv, - 1.0 );
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if ( texelSize.x == 0.0 ) return;
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float roughness = gl_FragColor.g;
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float variance = roughnessToVariance( roughness );
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vec3 avgNormal;
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for ( float x = - 1.0; x < 2.0; x += 2.0 ) {
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for ( float y = - 1.0; y < 2.0; y += 2.0 ) {
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vec2 uv = vUv + vec2( x, y ) * 0.25 * texelSize;
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avgNormal += normalize( texture2D( normalMap, uv, - 1.0 ).xyz - 0.5 );
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}
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}
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variance += 1.0 - 0.25 * length( avgNormal );
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gl_FragColor.g = varianceToRoughness( variance );
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}
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`,
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blending: NoBlending,
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depthTest: false,
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depthWrite: false
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});
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shaderMaterial.type = 'RoughnessMipmapper';
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return shaderMaterial;
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}
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export { RoughnessMipmapper };
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package/utils/SceneUtils.cjs.js
DELETED
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@@ -1 +0,0 @@
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1
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-
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three");const t={createMeshesFromInstancedMesh:function(t){const a=new e.Group,n=t.count,c=t.geometry,r=t.material;for(let o=0;o<n;o++){const n=new e.Mesh(c,r);t.getMatrixAt(o,n.matrix),n.matrix.decompose(n.position,n.quaternion,n.scale),a.add(n)}return a.copy(t),a.updateMatrixWorld(),a},createMultiMaterialObject:function(t,a){const n=new e.Group;for(let c=0,r=a.length;c<r;c++)n.add(new e.Mesh(t,a[c]));return n},detach:function(e,t,a){console.warn("THREE.SceneUtils: detach() has been deprecated. Use scene.attach( child ) instead."),a.attach(e)},attach:function(e,t,a){console.warn("THREE.SceneUtils: attach() has been deprecated. Use parent.attach( child ) instead."),a.attach(e)}};exports.SceneUtils=t;
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package/utils/SceneUtils.d.ts
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1
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import { Group } from 'three';
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import type { BufferGeometry, InstancedMesh, Material, Object3D, Scene } from 'three';
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declare const SceneUtils: {
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createMeshesFromInstancedMesh: (instancedMesh: InstancedMesh) => Group;
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createMultiMaterialObject: (geometry: BufferGeometry, materials: Material[]) => Group;
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detach: (child: Object3D, parent: Object3D, scene: Scene) => void;
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attach: (child: Object3D, scene: Scene, parent: Object3D) => void;
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};
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export { SceneUtils };
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package/utils/SceneUtils.js
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import { Group, Mesh } from 'three';
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const SceneUtils = {
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createMeshesFromInstancedMesh: function (instancedMesh) {
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5
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const group = new Group();
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6
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const count = instancedMesh.count;
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7
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const geometry = instancedMesh.geometry;
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8
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const material = instancedMesh.material;
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9
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-
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for (let i = 0; i < count; i++) {
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const mesh = new Mesh(geometry, material);
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12
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instancedMesh.getMatrixAt(i, mesh.matrix);
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mesh.matrix.decompose(mesh.position, mesh.quaternion, mesh.scale);
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group.add(mesh);
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}
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group.copy(instancedMesh);
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group.updateMatrixWorld(); // ensure correct world matrices of meshes
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-
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return group;
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},
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createMultiMaterialObject: function (geometry, materials) {
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23
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const group = new Group();
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24
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-
|
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25
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for (let i = 0, l = materials.length; i < l; i++) {
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group.add(new Mesh(geometry, materials[i]));
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}
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-
|
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return group;
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},
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31
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detach: function (child, parent, scene) {
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32
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console.warn('THREE.SceneUtils: detach() has been deprecated. Use scene.attach( child ) instead.');
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33
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scene.attach(child);
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34
|
-
},
|
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35
|
-
attach: function (child, scene, parent) {
|
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36
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console.warn('THREE.SceneUtils: attach() has been deprecated. Use parent.attach( child ) instead.');
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|
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parent.attach(child);
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38
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-
}
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39
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-
};
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-
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41
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export { SceneUtils };
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@@ -1 +0,0 @@
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1
|
-
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three"),i=require("../shaders/UnpackDepthRGBAShader.cjs.js"),t=function(t){var n,r=this,h=void 0!==t.name&&""!==t.name,s=10,o=10,a=256,d=256,w=new e.OrthographicCamera(window.innerWidth/-2,window.innerWidth/2,window.innerHeight/2,window.innerHeight/-2,1,10);w.position.set(0,0,2);var p,l,u=new e.Scene,c=i.UnpackDepthRGBAShader,g=e.UniformsUtils.clone(c.uniforms),f=new e.ShaderMaterial({uniforms:g,vertexShader:c.vertexShader,fragmentShader:c.fragmentShader}),m=new e.PlaneGeometry(a,d),x=new e.Mesh(m,f);if(u.add(x),h){var v=(p=document.createElement("canvas")).getContext("2d");v.font="Bold 20px Arial";var y=v.measureText(t.name).width;p.width=y,p.height=25,v.font="Bold 20px Arial",v.fillStyle="rgba( 255, 0, 0, 1 )",v.fillText(t.name,0,20);var S=new e.Texture(p);S.magFilter=e.LinearFilter,S.minFilter=e.LinearFilter,S.needsUpdate=!0;var z=new e.MeshBasicMaterial({map:S,side:e.DoubleSide});z.transparent=!0;var M=new e.PlaneGeometry(p.width,p.height);l=new e.Mesh(M,z),u.add(l)}this.enabled=!0,this.size={width:a,height:d,set:function(e,i){this.width=e,this.height=i,x.scale.set(this.width/a,this.height/d,1),r.position.set(r.position.x,r.position.y)}},this.position={x:s,y:o,set:function(e,i){this.x=e,this.y=i;var t=r.size.width,n=r.size.height;x.position.set(-window.innerWidth/2+t/2+this.x,window.innerHeight/2-n/2-this.y,0),h&&l.position.set(x.position.x,x.position.y-r.size.height/2+p.height/2,0)}},this.render=function(e){this.enabled&&(g.tDiffuse.value=t.shadow.map.texture,n=e.autoClear,e.autoClear=!1,e.clearDepth(),e.render(u,w),e.autoClear=n)},this.updateForWindowResize=function(){this.enabled&&(w.left=window.innerWidth/-2,w.right=window.innerWidth/2,w.top=window.innerHeight/2,w.bottom=window.innerHeight/-2,w.updateProjectionMatrix(),this.update())},this.update=function(){this.position.set(this.position.x,this.position.y),this.size.set(this.size.width,this.size.height)},this.update()};t.prototype.constructor=t,exports.ShadowMapViewer=t;
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|
@@ -1,24 +0,0 @@
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|
|
1
|
-
import { Light, Renderer } from 'three';
|
|
2
|
-
|
|
3
|
-
export interface Size {
|
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4
|
-
width: number;
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5
|
-
height: number;
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|
6
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-
set: (width: number, height: number) => void;
|
|
7
|
-
}
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|
8
|
-
|
|
9
|
-
export interface Position {
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|
10
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-
x: number;
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11
|
-
y: number;
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12
|
-
set: (x: number, y: number) => void;
|
|
13
|
-
}
|
|
14
|
-
|
|
15
|
-
export class ShadowMapViewer {
|
|
16
|
-
constructor(light: Light);
|
|
17
|
-
|
|
18
|
-
enabled: boolean;
|
|
19
|
-
size: Size;
|
|
20
|
-
position: Position;
|
|
21
|
-
render(renderer: Renderer): void;
|
|
22
|
-
updateForWindowResize(): void;
|
|
23
|
-
update(): void;
|
|
24
|
-
}
|