three-stdlib 2.22.5 → 2.22.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1091) hide show
  1. package/LICENSE +1 -1
  2. package/README.md +0 -2
  3. package/package.json +34 -14
  4. package/BufferGeometryUtils-903f7ecb.js +0 -1
  5. package/BufferGeometryUtils-f2288d1c.js +0 -740
  6. package/Nodes-2106b101.js +0 -352
  7. package/Nodes-8947ba9a.js +0 -1
  8. package/_polyfill/CompressedArrayTexture.cjs.js +0 -1
  9. package/_polyfill/CompressedArrayTexture.js +0 -13
  10. package/_polyfill/Data3DTexture.cjs.js +0 -1
  11. package/_polyfill/Data3DTexture.js +0 -23
  12. package/animation/AnimationClipCreator.cjs.js +0 -1
  13. package/animation/AnimationClipCreator.d.ts +0 -12
  14. package/animation/AnimationClipCreator.js +0 -77
  15. package/animation/CCDIKSolver.cjs.js +0 -1
  16. package/animation/CCDIKSolver.d.ts +0 -25
  17. package/animation/CCDIKSolver.js +0 -304
  18. package/animation/MMDAnimationHelper.cjs.js +0 -1
  19. package/animation/MMDAnimationHelper.d.ts +0 -103
  20. package/animation/MMDAnimationHelper.js +0 -705
  21. package/animation/MMDPhysics.cjs.js +0 -1
  22. package/animation/MMDPhysics.d.ts +0 -119
  23. package/animation/MMDPhysics.js +0 -976
  24. package/cameras/CinematicCamera.cjs.js +0 -1
  25. package/cameras/CinematicCamera.d.ts +0 -41
  26. package/cameras/CinematicCamera.js +0 -139
  27. package/controls/ArcballControls.cjs.js +0 -1
  28. package/controls/ArcballControls.d.ts +0 -161
  29. package/controls/ArcballControls.js +0 -2642
  30. package/controls/DeviceOrientationControls.cjs.js +0 -1
  31. package/controls/DeviceOrientationControls.d.ts +0 -24
  32. package/controls/DeviceOrientationControls.js +0 -119
  33. package/controls/DragControls.cjs.js +0 -1
  34. package/controls/DragControls.d.ts +0 -34
  35. package/controls/DragControls.js +0 -274
  36. package/controls/FirstPersonControls.cjs.js +0 -1
  37. package/controls/FirstPersonControls.d.ts +0 -48
  38. package/controls/FirstPersonControls.js +0 -290
  39. package/controls/FlyControls.cjs.js +0 -1
  40. package/controls/FlyControls.d.ts +0 -32
  41. package/controls/FlyControls.js +0 -309
  42. package/controls/OrbitControls.cjs.js +0 -1
  43. package/controls/OrbitControls.d.ts +0 -63
  44. package/controls/OrbitControls.js +0 -980
  45. package/controls/PointerLockControls.cjs.js +0 -1
  46. package/controls/PointerLockControls.d.ts +0 -24
  47. package/controls/PointerLockControls.js +0 -135
  48. package/controls/TrackballControls.cjs.js +0 -1
  49. package/controls/TrackballControls.d.ts +0 -95
  50. package/controls/TrackballControls.js +0 -653
  51. package/controls/TransformControls.cjs.js +0 -1
  52. package/controls/TransformControls.d.ts +0 -151
  53. package/controls/TransformControls.js +0 -1275
  54. package/controls/experimental/CameraControls.cjs.js +0 -1
  55. package/controls/experimental/CameraControls.d.ts +0 -170
  56. package/controls/experimental/CameraControls.js +0 -953
  57. package/csm/CSM.cjs.js +0 -1
  58. package/csm/CSM.d.ts +0 -61
  59. package/csm/CSM.js +0 -305
  60. package/csm/CSMFrustum.cjs.js +0 -1
  61. package/csm/CSMFrustum.d.ts +0 -19
  62. package/csm/CSMFrustum.js +0 -90
  63. package/csm/CSMHelper.cjs.js +0 -1
  64. package/csm/CSMHelper.d.ts +0 -26
  65. package/csm/CSMHelper.js +0 -128
  66. package/csm/CSMShader.cjs.js +0 -1
  67. package/csm/CSMShader.d.ts +0 -4
  68. package/csm/CSMShader.js +0 -255
  69. package/curves/CurveExtras.cjs.js +0 -1
  70. package/curves/CurveExtras.d.ts +0 -68
  71. package/curves/CurveExtras.js +0 -266
  72. package/curves/NURBSCurve.cjs.js +0 -1
  73. package/curves/NURBSCurve.d.ts +0 -11
  74. package/curves/NURBSCurve.js +0 -63
  75. package/curves/NURBSSurface.cjs.js +0 -1
  76. package/curves/NURBSSurface.d.ts +0 -13
  77. package/curves/NURBSSurface.js +0 -44
  78. package/curves/NURBSUtils.cjs.js +0 -1
  79. package/curves/NURBSUtils.d.ts +0 -22
  80. package/curves/NURBSUtils.js +0 -375
  81. package/custom.d.cjs.js +0 -1
  82. package/custom.d.js +0 -1
  83. package/deprecated/Geometry.cjs.js +0 -1
  84. package/deprecated/Geometry.d.ts +0 -342
  85. package/deprecated/Geometry.js +0 -1261
  86. package/effects/AnaglyphEffect.cjs.js +0 -1
  87. package/effects/AnaglyphEffect.d.ts +0 -11
  88. package/effects/AnaglyphEffect.js +0 -85
  89. package/effects/AsciiEffect.cjs.js +0 -1
  90. package/effects/AsciiEffect.d.ts +0 -18
  91. package/effects/AsciiEffect.js +0 -203
  92. package/effects/OutlineEffect.cjs.js +0 -1
  93. package/effects/OutlineEffect.d.ts +0 -28
  94. package/effects/OutlineEffect.js +0 -378
  95. package/effects/ParallaxBarrierEffect.cjs.js +0 -1
  96. package/effects/ParallaxBarrierEffect.d.ts +0 -8
  97. package/effects/ParallaxBarrierEffect.js +0 -63
  98. package/effects/PeppersGhostEffect.cjs.js +0 -1
  99. package/effects/PeppersGhostEffect.d.ts +0 -10
  100. package/effects/PeppersGhostEffect.js +0 -134
  101. package/effects/StereoEffect.cjs.js +0 -1
  102. package/effects/StereoEffect.d.ts +0 -9
  103. package/effects/StereoEffect.js +0 -36
  104. package/environments/RoomEnvironment.cjs.js +0 -1
  105. package/environments/RoomEnvironment.d.ts +0 -5
  106. package/environments/RoomEnvironment.js +0 -92
  107. package/exporters/ColladaExporter.cjs.js +0 -1
  108. package/exporters/ColladaExporter.d.ts +0 -39
  109. package/exporters/ColladaExporter.js +0 -425
  110. package/exporters/DRACOExporter.cjs.js +0 -1
  111. package/exporters/DRACOExporter.d.ts +0 -23
  112. package/exporters/DRACOExporter.js +0 -186
  113. package/exporters/GLTFExporter.cjs.js +0 -1
  114. package/exporters/GLTFExporter.d.ts +0 -270
  115. package/exporters/GLTFExporter.js +0 -1932
  116. package/exporters/MMDExporter.cjs.js +0 -1
  117. package/exporters/MMDExporter.d.ts +0 -8
  118. package/exporters/MMDExporter.js +0 -160
  119. package/exporters/OBJExporter.cjs.js +0 -1
  120. package/exporters/OBJExporter.d.ts +0 -18
  121. package/exporters/OBJExporter.js +0 -228
  122. package/exporters/PLYExporter.cjs.js +0 -1
  123. package/exporters/PLYExporter.d.ts +0 -11
  124. package/exporters/PLYExporter.js +0 -339
  125. package/exporters/STLExporter.cjs.js +0 -1
  126. package/exporters/STLExporter.d.ts +0 -23
  127. package/exporters/STLExporter.js +0 -180
  128. package/exporters/USDZExporter.cjs.js +0 -1
  129. package/exporters/USDZExporter.d.ts +0 -27
  130. package/exporters/USDZExporter.js +0 -388
  131. package/geometries/BoxLineGeometry.cjs.js +0 -1
  132. package/geometries/BoxLineGeometry.d.ts +0 -12
  133. package/geometries/BoxLineGeometry.js +0 -52
  134. package/geometries/ConvexGeometry.cjs.js +0 -1
  135. package/geometries/ConvexGeometry.d.ts +0 -5
  136. package/geometries/ConvexGeometry.js +0 -38
  137. package/geometries/DecalGeometry.cjs.js +0 -1
  138. package/geometries/DecalGeometry.d.ts +0 -10
  139. package/geometries/DecalGeometry.js +0 -238
  140. package/geometries/LightningStrike.cjs.js +0 -1
  141. package/geometries/LightningStrike.d.ts +0 -108
  142. package/geometries/LightningStrike.js +0 -740
  143. package/geometries/ParametricGeometries.cjs.js +0 -1
  144. package/geometries/ParametricGeometries.d.ts +0 -32
  145. package/geometries/ParametricGeometries.js +0 -179
  146. package/geometries/ParametricGeometry.cjs.js +0 -1
  147. package/geometries/ParametricGeometry.d.ts +0 -18
  148. package/geometries/ParametricGeometry.js +0 -87
  149. package/geometries/RoundedBoxGeometry.cjs.js +0 -1
  150. package/geometries/RoundedBoxGeometry.d.ts +0 -5
  151. package/geometries/RoundedBoxGeometry.js +0 -122
  152. package/geometries/TeapotGeometry.cjs.js +0 -1
  153. package/geometries/TeapotGeometry.d.ts +0 -13
  154. package/geometries/TeapotGeometry.js +0 -297
  155. package/geometries/TextGeometry.cjs.js +0 -1
  156. package/geometries/TextGeometry.d.ts +0 -18
  157. package/geometries/TextGeometry.js +0 -37
  158. package/helpers/LightProbeHelper.cjs.js +0 -1
  159. package/helpers/LightProbeHelper.d.ts +0 -10
  160. package/helpers/LightProbeHelper.js +0 -40
  161. package/helpers/PositionalAudioHelper.cjs.js +0 -1
  162. package/helpers/PositionalAudioHelper.d.ts +0 -13
  163. package/helpers/PositionalAudioHelper.js +0 -75
  164. package/helpers/RectAreaLightHelper.cjs.js +0 -1
  165. package/helpers/RectAreaLightHelper.d.ts +0 -10
  166. package/helpers/RectAreaLightHelper.js +0 -60
  167. package/helpers/VertexNormalsHelper.cjs.js +0 -1
  168. package/helpers/VertexNormalsHelper.d.ts +0 -10
  169. package/helpers/VertexNormalsHelper.js +0 -75
  170. package/helpers/VertexTangentsHelper.cjs.js +0 -1
  171. package/helpers/VertexTangentsHelper.d.ts +0 -10
  172. package/helpers/VertexTangentsHelper.js +0 -63
  173. package/index.cjs.js +0 -1
  174. package/index.d.ts +0 -254
  175. package/index.js +0 -337
  176. package/interactive/HTMLMesh.cjs.js +0 -1
  177. package/interactive/HTMLMesh.d.ts +0 -6
  178. package/interactive/HTMLMesh.js +0 -406
  179. package/interactive/InteractiveGroup.cjs.js +0 -1
  180. package/interactive/InteractiveGroup.d.ts +0 -5
  181. package/interactive/InteractiveGroup.js +0 -87
  182. package/interactive/SelectionBox.cjs.js +0 -1
  183. package/interactive/SelectionBox.d.ts +0 -15
  184. package/interactive/SelectionBox.js +0 -152
  185. package/interactive/SelectionHelper.cjs.js +0 -1
  186. package/interactive/SelectionHelper.d.ts +0 -17
  187. package/interactive/SelectionHelper.js +0 -59
  188. package/libs/MeshoptDecoder.cjs.js +0 -1
  189. package/libs/MeshoptDecoder.d.ts +0 -12
  190. package/libs/MeshoptDecoder.js +0 -124
  191. package/libs/MotionControllers.cjs.js +0 -1
  192. package/libs/MotionControllers.d.ts +0 -132
  193. package/libs/MotionControllers.js +0 -455
  194. package/lights/LightProbeGenerator.cjs.js +0 -1
  195. package/lights/LightProbeGenerator.d.ts +0 -6
  196. package/lights/LightProbeGenerator.js +0 -200
  197. package/lights/RectAreaLightUniformsLib.cjs.js +0 -1
  198. package/lights/RectAreaLightUniformsLib.d.ts +0 -3
  199. package/lights/RectAreaLightUniformsLib.js +0 -9
  200. package/lines/Line2.cjs.js +0 -1
  201. package/lines/Line2.d.ts +0 -11
  202. package/lines/Line2.js +0 -16
  203. package/lines/LineGeometry.cjs.js +0 -1
  204. package/lines/LineGeometry.d.ts +0 -10
  205. package/lines/LineGeometry.js +0 -56
  206. package/lines/LineMaterial.cjs.js +0 -1
  207. package/lines/LineMaterial.d.ts +0 -31
  208. package/lines/LineMaterial.js +0 -577
  209. package/lines/LineSegments2.cjs.js +0 -1
  210. package/lines/LineSegments2.d.ts +0 -14
  211. package/lines/LineSegments2.js +0 -311
  212. package/lines/LineSegmentsGeometry.cjs.js +0 -1
  213. package/lines/LineSegmentsGeometry.d.ts +0 -23
  214. package/lines/LineSegmentsGeometry.js +0 -166
  215. package/lines/Wireframe.cjs.js +0 -1
  216. package/lines/Wireframe.d.ts +0 -11
  217. package/lines/Wireframe.js +0 -45
  218. package/lines/WireframeGeometry2.cjs.js +0 -1
  219. package/lines/WireframeGeometry2.d.ts +0 -8
  220. package/lines/WireframeGeometry2.js +0 -14
  221. package/loaders/3DMLoader.cjs.js +0 -1
  222. package/loaders/3DMLoader.d.ts +0 -17
  223. package/loaders/3DMLoader.js +0 -1037
  224. package/loaders/3MFLoader.cjs.js +0 -1
  225. package/loaders/3MFLoader.d.ts +0 -16
  226. package/loaders/3MFLoader.js +0 -1053
  227. package/loaders/AMFLoader.cjs.js +0 -1
  228. package/loaders/AMFLoader.d.ts +0 -14
  229. package/loaders/AMFLoader.js +0 -389
  230. package/loaders/AssimpLoader.cjs.js +0 -1
  231. package/loaders/AssimpLoader.js +0 -1793
  232. package/loaders/BVHLoader.cjs.js +0 -1
  233. package/loaders/BVHLoader.d.ts +0 -21
  234. package/loaders/BVHLoader.js +0 -313
  235. package/loaders/BasisTextureLoader.cjs.js +0 -1
  236. package/loaders/BasisTextureLoader.d.ts +0 -32
  237. package/loaders/BasisTextureLoader.js +0 -602
  238. package/loaders/ColladaLoader.cjs.js +0 -1
  239. package/loaders/ColladaLoader.d.ts +0 -20
  240. package/loaders/ColladaLoader.js +0 -2993
  241. package/loaders/DDSLoader.cjs.js +0 -1
  242. package/loaders/DDSLoader.d.ts +0 -16
  243. package/loaders/DDSLoader.js +0 -214
  244. package/loaders/DRACOLoader.cjs.js +0 -1
  245. package/loaders/DRACOLoader.d.ts +0 -18
  246. package/loaders/DRACOLoader.js +0 -447
  247. package/loaders/EXRLoader.cjs.js +0 -1
  248. package/loaders/EXRLoader.d.ts +0 -18
  249. package/loaders/EXRLoader.js +0 -1699
  250. package/loaders/FBXLoader.cjs.js +0 -1
  251. package/loaders/FBXLoader.d.ts +0 -14
  252. package/loaders/FBXLoader.js +0 -2917
  253. package/loaders/FontLoader.cjs.js +0 -1
  254. package/loaders/FontLoader.d.ts +0 -36
  255. package/loaders/FontLoader.js +0 -144
  256. package/loaders/GCodeLoader.cjs.js +0 -1
  257. package/loaders/GCodeLoader.d.ts +0 -15
  258. package/loaders/GCodeLoader.js +0 -189
  259. package/loaders/GLTFLoader.cjs.js +0 -1
  260. package/loaders/GLTFLoader.d.ts +0 -151
  261. package/loaders/GLTFLoader.js +0 -3136
  262. package/loaders/HDRCubeTextureLoader.cjs.js +0 -1
  263. package/loaders/HDRCubeTextureLoader.d.ts +0 -18
  264. package/loaders/HDRCubeTextureLoader.js +0 -77
  265. package/loaders/KMZLoader.cjs.js +0 -1
  266. package/loaders/KMZLoader.d.ts +0 -16
  267. package/loaders/KMZLoader.js +0 -88
  268. package/loaders/KTX2Loader.cjs.js +0 -1
  269. package/loaders/KTX2Loader.d.ts +0 -16
  270. package/loaders/KTX2Loader.js +0 -596
  271. package/loaders/KTXLoader.cjs.js +0 -1
  272. package/loaders/KTXLoader.d.ts +0 -16
  273. package/loaders/KTXLoader.js +0 -149
  274. package/loaders/LDrawLoader.cjs.js +0 -1
  275. package/loaders/LDrawLoader.d.ts +0 -26
  276. package/loaders/LDrawLoader.js +0 -1842
  277. package/loaders/LUT3dlLoader.cjs.js +0 -1
  278. package/loaders/LUT3dlLoader.d.ts +0 -20
  279. package/loaders/LUT3dlLoader.js +0 -115
  280. package/loaders/LUTCubeLoader.cjs.js +0 -1
  281. package/loaders/LUTCubeLoader.d.ts +0 -23
  282. package/loaders/LUTCubeLoader.js +0 -118
  283. package/loaders/LWOLoader.cjs.js +0 -1
  284. package/loaders/LWOLoader.d.ts +0 -26
  285. package/loaders/LWOLoader.js +0 -737
  286. package/loaders/LottieLoader.cjs.js +0 -1
  287. package/loaders/LottieLoader.d.ts +0 -15
  288. package/loaders/LottieLoader.js +0 -49
  289. package/loaders/MD2Loader.cjs.js +0 -1
  290. package/loaders/MD2Loader.d.ts +0 -14
  291. package/loaders/MD2Loader.js +0 -202
  292. package/loaders/MDDLoader.cjs.js +0 -1
  293. package/loaders/MDDLoader.d.ts +0 -19
  294. package/loaders/MDDLoader.js +0 -78
  295. package/loaders/MMDLoader.cjs.js +0 -1
  296. package/loaders/MMDLoader.d.ts +0 -63
  297. package/loaders/MMDLoader.js +0 -1434
  298. package/loaders/MTLLoader.cjs.js +0 -1
  299. package/loaders/MTLLoader.d.ts +0 -112
  300. package/loaders/MTLLoader.js +0 -390
  301. package/loaders/NRRDLoader.cjs.js +0 -1
  302. package/loaders/NRRDLoader.d.ts +0 -21
  303. package/loaders/NRRDLoader.js +0 -482
  304. package/loaders/NodeMaterialLoader.cjs.js +0 -1
  305. package/loaders/NodeMaterialLoader.js +0 -39
  306. package/loaders/OBJLoader.cjs.js +0 -1
  307. package/loaders/OBJLoader.d.ts +0 -17
  308. package/loaders/OBJLoader.js +0 -609
  309. package/loaders/PCDLoader.cjs.js +0 -1
  310. package/loaders/PCDLoader.d.ts +0 -15
  311. package/loaders/PCDLoader.js +0 -267
  312. package/loaders/PDBLoader.cjs.js +0 -1
  313. package/loaders/PDBLoader.d.ts +0 -22
  314. package/loaders/PDBLoader.js +0 -264
  315. package/loaders/PLYLoader.cjs.js +0 -1
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  317. package/loaders/PLYLoader.js +0 -414
  318. package/loaders/PRWMLoader.cjs.js +0 -1
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  321. package/loaders/PVRLoader.cjs.js +0 -1
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  324. package/loaders/RGBELoader.cjs.js +0 -1
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  327. package/loaders/RGBMLoader.cjs.js +0 -1
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  329. package/loaders/RGBMLoader.js +0 -1168
  330. package/loaders/STLLoader.cjs.js +0 -1
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  333. package/loaders/SVGLoader.cjs.js +0 -1
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  336. package/loaders/TDSLoader.cjs.js +0 -1
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  339. package/loaders/TGALoader.cjs.js +0 -1
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  345. package/loaders/TiltLoader.cjs.js +0 -1
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  348. package/loaders/VOXLoader.cjs.js +0 -1
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  351. package/loaders/VRMLLoader.cjs.js +0 -1
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  355. package/loaders/VRMLoader.js +0 -46
  356. package/loaders/VTKLoader.cjs.js +0 -1
  357. package/loaders/VTKLoader.d.ts +0 -14
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  359. package/loaders/XLoader.cjs.js +0 -1
  360. package/loaders/XLoader.js +0 -1434
  361. package/loaders/XYZLoader.cjs.js +0 -1
  362. package/loaders/XYZLoader.d.ts +0 -14
  363. package/loaders/XYZLoader.js +0 -66
  364. package/loaders/lwo/IFFParser.cjs.js +0 -1
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  366. package/loaders/lwo/LWO2Parser.cjs.js +0 -1
  367. package/loaders/lwo/LWO2Parser.js +0 -430
  368. package/loaders/lwo/LWO3Parser.cjs.js +0 -1
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  370. package/math/Capsule.cjs.js +0 -1
  371. package/math/Capsule.d.ts +0 -27
  372. package/math/Capsule.js +0 -87
  373. package/math/ColorConverter.cjs.js +0 -1
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  380. package/math/ImprovedNoise.d.ts +0 -4
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@@ -1,161 +0,0 @@
1
- import { Vector3 } from 'three';
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-
3
- /**
4
- * Generates 2D-Coordinates in a very fast way.
5
- *
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- * Based on work by:
7
- * @link http://www.openprocessing.org/sketch/15493
8
- *
9
- * @param center Center of Hilbert curve.
10
- * @param size Total width of Hilbert curve.
11
- * @param iterations Number of subdivisions.
12
- * @param v0 Corner index -X, -Z.
13
- * @param v1 Corner index -X, +Z.
14
- * @param v2 Corner index +X, +Z.
15
- * @param v3 Corner index +X, -Z.
16
- */
17
-
18
- const hilbert2D = (center = new Vector3(0, 0, 0), size = 10, iterations = 1, v0 = 0, v1 = 1, v2 = 2, v3 = 3) => {
19
- // Default Vars
20
- const half = size / 2;
21
- const vec_s = [new Vector3(center.x - half, center.y, center.z - half), new Vector3(center.x - half, center.y, center.z + half), new Vector3(center.x + half, center.y, center.z + half), new Vector3(center.x + half, center.y, center.z - half)];
22
- const vec = [vec_s[v0], vec_s[v1], vec_s[v2], vec_s[v3]]; // Recurse iterations
23
-
24
- if (0 <= --iterations) {
25
- const tmp = [];
26
- Array.prototype.push.apply(tmp, hilbert2D(vec[0], half, iterations, v0, v3, v2, v1));
27
- Array.prototype.push.apply(tmp, hilbert2D(vec[1], half, iterations, v0, v1, v2, v3));
28
- Array.prototype.push.apply(tmp, hilbert2D(vec[2], half, iterations, v0, v1, v2, v3));
29
- Array.prototype.push.apply(tmp, hilbert2D(vec[3], half, iterations, v2, v1, v0, v3)); // Return recursive call
30
-
31
- return tmp;
32
- } // Return complete Hilbert Curve.
33
-
34
-
35
- return vec;
36
- };
37
- /**
38
- * Generates 3D-Coordinates in a very fast way.
39
- *
40
- * Based on work by:
41
- * @link http://www.openprocessing.org/visuals/?visualID=15599
42
- *
43
- * @param center Center of Hilbert curve.
44
- * @param size Total width of Hilbert curve.
45
- * @param iterations Number of subdivisions.
46
- * @param v0 Corner index -X, +Y, -Z.
47
- * @param v1 Corner index -X, +Y, +Z.
48
- * @param v2 Corner index -X, -Y, +Z.
49
- * @param v3 Corner index -X, -Y, -Z.
50
- * @param v4 Corner index +X, -Y, -Z.
51
- * @param v5 Corner index +X, -Y, +Z.
52
- * @param v6 Corner index +X, +Y, +Z.
53
- * @param v7 Corner index +X, +Y, -Z.
54
- */
55
-
56
-
57
- const hilbert3D = (center = new Vector3(0, 0, 0), size = 10, iterations = 1, v0 = 0, v1 = 1, v2 = 2, v3 = 3, v4 = 4, v5 = 5, v6 = 6, v7 = 7) => {
58
- // Default Vars
59
- const half = size / 2;
60
- const vec_s = [new Vector3(center.x - half, center.y + half, center.z - half), new Vector3(center.x - half, center.y + half, center.z + half), new Vector3(center.x - half, center.y - half, center.z + half), new Vector3(center.x - half, center.y - half, center.z - half), new Vector3(center.x + half, center.y - half, center.z - half), new Vector3(center.x + half, center.y - half, center.z + half), new Vector3(center.x + half, center.y + half, center.z + half), new Vector3(center.x + half, center.y + half, center.z - half)];
61
- const vec = [vec_s[v0], vec_s[v1], vec_s[v2], vec_s[v3], vec_s[v4], vec_s[v5], vec_s[v6], vec_s[v7]]; // Recurse iterations
62
-
63
- if (--iterations >= 0) {
64
- const tmp = [];
65
- Array.prototype.push.apply(tmp, hilbert3D(vec[0], half, iterations, v0, v3, v4, v7, v6, v5, v2, v1));
66
- Array.prototype.push.apply(tmp, hilbert3D(vec[1], half, iterations, v0, v7, v6, v1, v2, v5, v4, v3));
67
- Array.prototype.push.apply(tmp, hilbert3D(vec[2], half, iterations, v0, v7, v6, v1, v2, v5, v4, v3));
68
- Array.prototype.push.apply(tmp, hilbert3D(vec[3], half, iterations, v2, v3, v0, v1, v6, v7, v4, v5));
69
- Array.prototype.push.apply(tmp, hilbert3D(vec[4], half, iterations, v2, v3, v0, v1, v6, v7, v4, v5));
70
- Array.prototype.push.apply(tmp, hilbert3D(vec[5], half, iterations, v4, v3, v2, v5, v6, v1, v0, v7));
71
- Array.prototype.push.apply(tmp, hilbert3D(vec[6], half, iterations, v4, v3, v2, v5, v6, v1, v0, v7));
72
- Array.prototype.push.apply(tmp, hilbert3D(vec[7], half, iterations, v6, v5, v2, v1, v0, v3, v4, v7)); // Return recursive call
73
-
74
- return tmp;
75
- } // Return complete Hilbert Curve.
76
-
77
-
78
- return vec;
79
- };
80
- /**
81
- * Generates a Gosper curve (lying in the XY plane)
82
- *
83
- * https://gist.github.com/nitaku/6521802
84
- *
85
- * @param size The size of a single gosper island.
86
- */
87
-
88
-
89
- const gosper = (size = 1) => {
90
- function fractalize(config) {
91
- let output = '';
92
- let input = config.axiom;
93
-
94
- for (let i = 0, il = config.steps; 0 <= il ? i < il : i > il; 0 <= il ? i++ : i--) {
95
- output = '';
96
-
97
- for (let j = 0, jl = input.length; j < jl; j++) {
98
- const char = input[j];
99
-
100
- if (char in config.rules) {
101
- output += config.rules[char];
102
- } else {
103
- output += char;
104
- }
105
- }
106
-
107
- input = output;
108
- }
109
-
110
- return output;
111
- }
112
-
113
- function toPoints(config) {
114
- let currX = 0;
115
- let currY = 0;
116
- let angle = 0;
117
- const path = [0, 0, 0];
118
- const fractal = config.fractal;
119
-
120
- for (let i = 0, l = fractal.length; i < l; i++) {
121
- const char = fractal[i];
122
-
123
- if (char === '+') {
124
- angle += config.angle;
125
- } else if (char === '-') {
126
- angle -= config.angle;
127
- } else if (char === 'F') {
128
- currX += config.size * Math.cos(angle);
129
- currY += -config.size * Math.sin(angle);
130
- path.push(currX, currY, 0);
131
- }
132
- }
133
-
134
- return path;
135
- } //
136
-
137
-
138
- const gosper = fractalize({
139
- axiom: 'A',
140
- steps: 4,
141
- rules: {
142
- A: 'A+BF++BF-FA--FAFA-BF+',
143
- B: '-FA+BFBF++BF+FA--FA-B'
144
- }
145
- });
146
- const points = toPoints({
147
- fractal: gosper,
148
- size: size,
149
- angle: Math.PI / 3 // 60 degrees
150
-
151
- });
152
- return points;
153
- };
154
-
155
- const GeometryUtils = {
156
- hilbert3D,
157
- gosper,
158
- hilbert2D
159
- };
160
-
161
- export { GeometryUtils };
@@ -1 +0,0 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var t=require("three"),r=require("../BufferGeometryUtils-903f7ecb.js");require("../types/helpers.cjs.js");exports.LDrawUtils=class{static mergeObject(e){function i(r,e,i,n){const a=new t.BufferGeometry,o=r.getAttribute("position").array,s=3===i?r.getAttribute("normal").array:null,u=Math.min(e.count,Math.floor(o.length/3)-e.start),l=3*e.start,c=3*(e.start+u),f=o.subarray(l,c),m=null!==s?s.subarray(l,c):null;if(a.setAttribute("position",new t.BufferAttribute(f,3)),null!==m&&a.setAttribute("normal",new t.BufferAttribute(m,3)),n){const e=r.getAttribute("control0").array.subarray(l,c),i=r.getAttribute("control1").array.subarray(l,c),n=r.getAttribute("direction").array.subarray(l,c);a.setAttribute("control0",new t.BufferAttribute(e,3,!1)),a.setAttribute("control1",new t.BufferAttribute(i,3,!1)),a.setAttribute("direction",new t.BufferAttribute(n,3,!1))}return a}function n(t,r,e){const i=e[t.uuid];i?i.arr.push(r):e[t.uuid]={mat:t,arr:[r]}}function a(t,r){if(!t)return;const e=t.array,i=Math.floor(e.length/3);let n=0;for(let t=0;t<i;t++){const t=e[n],i=e[n+1],a=e[n+2];e[n]=e[n+3],e[n+1]=e[n+4],e[n+2]=e[n+5],e[n+3]=t,e[n+4]=i,e[n+5]=a,n+=3*r}}const o={},s={},u={};e.updateMatrixWorld(!0);const l=new t.Matrix3;e.traverse((t=>{if(t.isMesh|t.isLineSegments){const r=t.isMesh?3:2,e=t.geometry.clone();t.matrixWorld.determinant()<0&&(a(e.attributes.position,r),a(e.attributes.normal,r)),e.applyMatrix4(t.matrixWorld),t.isConditionalLine&&(e.attributes.control0.applyMatrix4(t.matrixWorld),e.attributes.control1.applyMatrix4(t.matrixWorld),l.getNormalMatrix(t.matrixWorld),e.attributes.direction.applyNormalMatrix(l));const c=t.isMesh?o:t.isConditionalLine?u:s;if(Array.isArray(t.material))for(const a in e.groups){const o=e.groups[a];n(t.material[o.materialIndex],i(e,o,r,t.isConditionalLine),c)}else n(t.material,e,c)}}));const c=new t.Group,f=Object.keys(o);for(const e in f){const i=o[f[e]],n=r.mergeBufferGeometries(i.arr);c.add(new t.Mesh(n,i.mat))}const m=Object.keys(s);for(const e in m){const i=s[m[e]],n=r.mergeBufferGeometries(i.arr);c.add(new t.LineSegments(n,i.mat))}const b=Object.keys(u);for(const e in b){const i=u[b[e]],n=r.mergeBufferGeometries(i.arr),a=new t.LineSegments(n,i.mat);a.isConditionalLine=!0,c.add(a)}return c.userData.constructionStep=0,c.userData.numConstructionSteps=1,c}};
@@ -1,5 +0,0 @@
1
- import { Group, Object3D } from 'three';
2
-
3
- export namespace LDrawUtils {
4
- function mergeObject(object: Object3D): Group;
5
- }
@@ -1,144 +0,0 @@
1
- import { Matrix3, Group, Mesh, LineSegments, BufferGeometry, BufferAttribute } from 'three';
2
- import { m as mergeBufferGeometries } from '../BufferGeometryUtils-f2288d1c.js';
3
- import '../types/helpers.js';
4
-
5
- class LDrawUtils {
6
- static mergeObject(object) {
7
- // Merges geometries in object by materials and returns new object. Use on not indexed geometries.
8
- // The object buffers reference the old object ones.
9
- // Special treatment is done to the conditional lines generated by LDrawLoader.
10
- function extractGroup(geometry, group, elementSize, isConditionalLine) {
11
- // Extracts a group from a geometry as a new geometry (with attribute buffers referencing original buffers)
12
- const newGeometry = new BufferGeometry();
13
- const originalPositions = geometry.getAttribute('position').array;
14
- const originalNormals = elementSize === 3 ? geometry.getAttribute('normal').array : null;
15
- const numVertsGroup = Math.min(group.count, Math.floor(originalPositions.length / 3) - group.start);
16
- const vertStart = group.start * 3;
17
- const vertEnd = (group.start + numVertsGroup) * 3;
18
- const positions = originalPositions.subarray(vertStart, vertEnd);
19
- const normals = originalNormals !== null ? originalNormals.subarray(vertStart, vertEnd) : null;
20
- newGeometry.setAttribute('position', new BufferAttribute(positions, 3));
21
- if (normals !== null) newGeometry.setAttribute('normal', new BufferAttribute(normals, 3));
22
-
23
- if (isConditionalLine) {
24
- const controlArray0 = geometry.getAttribute('control0').array.subarray(vertStart, vertEnd);
25
- const controlArray1 = geometry.getAttribute('control1').array.subarray(vertStart, vertEnd);
26
- const directionArray = geometry.getAttribute('direction').array.subarray(vertStart, vertEnd);
27
- newGeometry.setAttribute('control0', new BufferAttribute(controlArray0, 3, false));
28
- newGeometry.setAttribute('control1', new BufferAttribute(controlArray1, 3, false));
29
- newGeometry.setAttribute('direction', new BufferAttribute(directionArray, 3, false));
30
- }
31
-
32
- return newGeometry;
33
- }
34
-
35
- function addGeometry(mat, geometry, geometries) {
36
- const geoms = geometries[mat.uuid];
37
-
38
- if (!geoms) {
39
- geometries[mat.uuid] = {
40
- mat: mat,
41
- arr: [geometry]
42
- };
43
- } else {
44
- geoms.arr.push(geometry);
45
- }
46
- }
47
-
48
- function permuteAttribute(attribute, elemSize) {
49
- // Permutes first two vertices of each attribute element
50
- if (!attribute) return;
51
- const verts = attribute.array;
52
- const numVerts = Math.floor(verts.length / 3);
53
- let offset = 0;
54
-
55
- for (let i = 0; i < numVerts; i++) {
56
- const x = verts[offset];
57
- const y = verts[offset + 1];
58
- const z = verts[offset + 2];
59
- verts[offset] = verts[offset + 3];
60
- verts[offset + 1] = verts[offset + 4];
61
- verts[offset + 2] = verts[offset + 5];
62
- verts[offset + 3] = x;
63
- verts[offset + 4] = y;
64
- verts[offset + 5] = z;
65
- offset += elemSize * 3;
66
- }
67
- } // Traverse the object hierarchy collecting geometries and transforming them to world space
68
-
69
-
70
- const meshGeometries = {};
71
- const linesGeometries = {};
72
- const condLinesGeometries = {};
73
- object.updateMatrixWorld(true);
74
- const normalMatrix = new Matrix3();
75
- object.traverse(c => {
76
- if (c.isMesh | c.isLineSegments) {
77
- const elemSize = c.isMesh ? 3 : 2;
78
- const geometry = c.geometry.clone();
79
- const matrixIsInverted = c.matrixWorld.determinant() < 0;
80
-
81
- if (matrixIsInverted) {
82
- permuteAttribute(geometry.attributes.position, elemSize);
83
- permuteAttribute(geometry.attributes.normal, elemSize);
84
- }
85
-
86
- geometry.applyMatrix4(c.matrixWorld);
87
-
88
- if (c.isConditionalLine) {
89
- geometry.attributes.control0.applyMatrix4(c.matrixWorld);
90
- geometry.attributes.control1.applyMatrix4(c.matrixWorld);
91
- normalMatrix.getNormalMatrix(c.matrixWorld);
92
- geometry.attributes.direction.applyNormalMatrix(normalMatrix);
93
- }
94
-
95
- const geometries = c.isMesh ? meshGeometries : c.isConditionalLine ? condLinesGeometries : linesGeometries;
96
-
97
- if (Array.isArray(c.material)) {
98
- for (const groupIndex in geometry.groups) {
99
- const group = geometry.groups[groupIndex];
100
- const mat = c.material[group.materialIndex];
101
- const newGeometry = extractGroup(geometry, group, elemSize, c.isConditionalLine);
102
- addGeometry(mat, newGeometry, geometries);
103
- }
104
- } else {
105
- addGeometry(c.material, geometry, geometries);
106
- }
107
- }
108
- }); // Create object with merged geometries
109
-
110
- const mergedObject = new Group();
111
- const meshMaterialsIds = Object.keys(meshGeometries);
112
-
113
- for (const i in meshMaterialsIds) {
114
- const meshGeometry = meshGeometries[meshMaterialsIds[i]];
115
- const mergedGeometry = mergeBufferGeometries(meshGeometry.arr);
116
- mergedObject.add(new Mesh(mergedGeometry, meshGeometry.mat));
117
- }
118
-
119
- const linesMaterialsIds = Object.keys(linesGeometries);
120
-
121
- for (const i in linesMaterialsIds) {
122
- const lineGeometry = linesGeometries[linesMaterialsIds[i]];
123
- const mergedGeometry = mergeBufferGeometries(lineGeometry.arr);
124
- mergedObject.add(new LineSegments(mergedGeometry, lineGeometry.mat));
125
- }
126
-
127
- const condLinesMaterialsIds = Object.keys(condLinesGeometries);
128
-
129
- for (const i in condLinesMaterialsIds) {
130
- const condLineGeometry = condLinesGeometries[condLinesMaterialsIds[i]];
131
- const mergedGeometry = mergeBufferGeometries(condLineGeometry.arr);
132
- const condLines = new LineSegments(mergedGeometry, condLineGeometry.mat);
133
- condLines.isConditionalLine = true;
134
- mergedObject.add(condLines);
135
- }
136
-
137
- mergedObject.userData.constructionStep = 0;
138
- mergedObject.userData.numConstructionSteps = 1;
139
- return mergedObject;
140
- }
141
-
142
- }
143
-
144
- export { LDrawUtils };
@@ -1 +0,0 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var t,e=require("three"),n=((t=new e.RawShaderMaterial({uniforms:{roughnessMap:{value:null},normalMap:{value:null},texelSize:{value:new e.Vector2(1,1)}},vertexShader:"\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tattribute vec3 position;\n\t\t\tattribute vec2 uv;\n\n\t\t\tvarying vec2 vUv;\n\n\t\t\tvoid main() {\n\n\t\t\t\tvUv = uv;\n\n\t\t\t\tgl_Position = vec4( position, 1.0 );\n\n\t\t\t}\n\t\t",fragmentShader:"\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec2 vUv;\n\n\t\t\tuniform sampler2D roughnessMap;\n\t\t\tuniform sampler2D normalMap;\n\t\t\tuniform vec2 texelSize;\n\n\t\t\t#define ENVMAP_TYPE_CUBE_UV\n\n\t\t\tvec4 envMapTexelToLinear( vec4 a ) { return a; }\n\n\t\t\t#include <cube_uv_reflection_fragment>\n\n\t\t\tfloat roughnessToVariance( float roughness ) {\n\n\t\t\t\tfloat variance = 0.0;\n\n\t\t\t\tif ( roughness >= r1 ) {\n\n\t\t\t\t\tvariance = ( r0 - roughness ) * ( v1 - v0 ) / ( r0 - r1 ) + v0;\n\n\t\t\t\t} else if ( roughness >= r4 ) {\n\n\t\t\t\t\tvariance = ( r1 - roughness ) * ( v4 - v1 ) / ( r1 - r4 ) + v1;\n\n\t\t\t\t} else if ( roughness >= r5 ) {\n\n\t\t\t\t\tvariance = ( r4 - roughness ) * ( v5 - v4 ) / ( r4 - r5 ) + v4;\n\n\t\t\t\t} else {\n\n\t\t\t\t\tfloat roughness2 = roughness * roughness;\n\n\t\t\t\t\tvariance = 1.79 * roughness2 * roughness2;\n\n\t\t\t\t}\n\n\t\t\t\treturn variance;\n\n\t\t\t}\n\n\t\t\tfloat varianceToRoughness( float variance ) {\n\n\t\t\t\tfloat roughness = 0.0;\n\n\t\t\t\tif ( variance >= v1 ) {\n\n\t\t\t\t\troughness = ( v0 - variance ) * ( r1 - r0 ) / ( v0 - v1 ) + r0;\n\n\t\t\t\t} else if ( variance >= v4 ) {\n\n\t\t\t\t\troughness = ( v1 - variance ) * ( r4 - r1 ) / ( v1 - v4 ) + r1;\n\n\t\t\t\t} else if ( variance >= v5 ) {\n\n\t\t\t\t\troughness = ( v4 - variance ) * ( r5 - r4 ) / ( v4 - v5 ) + r4;\n\n\t\t\t\t} else {\n\n\t\t\t\t\troughness = pow( 0.559 * variance, 0.25 ); // 0.559 = 1.0 / 1.79\n\n\t\t\t\t}\n\n\t\t\t\treturn roughness;\n\n\t\t\t}\n\n\t\t\tvoid main() {\n\n\t\t\t\tgl_FragColor = texture2D( roughnessMap, vUv, - 1.0 );\n\n\t\t\t\tif ( texelSize.x == 0.0 ) return;\n\n\t\t\t\tfloat roughness = gl_FragColor.g;\n\n\t\t\t\tfloat variance = roughnessToVariance( roughness );\n\n\t\t\t\tvec3 avgNormal;\n\n\t\t\t\tfor ( float x = - 1.0; x < 2.0; x += 2.0 ) {\n\n\t\t\t\t\tfor ( float y = - 1.0; y < 2.0; y += 2.0 ) {\n\n\t\t\t\t\t\tvec2 uv = vUv + vec2( x, y ) * 0.25 * texelSize;\n\n\t\t\t\t\t\tavgNormal += normalize( texture2D( normalMap, uv, - 1.0 ).xyz - 0.5 );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t\tvariance += 1.0 - 0.25 * length( avgNormal );\n\n\t\t\t\tgl_FragColor.g = varianceToRoughness( variance );\n\n\t\t\t}\n\t\t",blending:e.NoBlending,depthTest:!1,depthWrite:!1})).type="RoughnessMipmapper",t),r=new e.Mesh(new e.PlaneGeometry(2,2),n),a=new e.OrthographicCamera(0,1,0,1,0,1),s=null,o=null;function i(t){(o=t).compile(r,a)}i.prototype={constructor:i,generateMipmaps:function(t){if("roughnessMap"in t!=!1){var{roughnessMap:i,normalMap:u}=t;if(null!==i&&null!==u&&i.generateMipmaps&&!t.userData.roughnessUpdated){t.userData.roughnessUpdated=!0;var l=Math.max(i.image.width,u.image.width),v=Math.max(i.image.height,u.image.height);if(e.MathUtils.isPowerOfTwo(l)&&e.MathUtils.isPowerOfTwo(v)){var g=o.getRenderTarget(),p=o.autoClear;if(o.autoClear=!1,null!==s&&s.width===l&&s.height===v||(null!==s&&s.dispose(),(s=new e.WebGLRenderTarget(l,v,{depthBuffer:!1})).scissorTest=!0),l!==i.image.width||v!==i.image.height){var h={wrapS:i.wrapS,wrapT:i.wrapT,magFilter:i.magFilter,minFilter:i.minFilter,depthBuffer:!1},m=new e.WebGLRenderTarget(l,v,h);m.texture.generateMipmaps=!0,o.setRenderTarget(m),t.roughnessMap=m.texture,t.metalnessMap==i&&(t.metalnessMap=t.roughnessMap),t.aoMap==i&&(t.aoMap=t.roughnessMap)}n.uniforms.roughnessMap.value=i,n.uniforms.normalMap.value=u;var c=new e.Vector2(0,0),f=n.uniforms.texelSize.value;for(let e=0;l>=1&&v>=1;++e,l/=2,v/=2)f.set(1/l,1/v),0==e&&f.set(0,0),s.viewport.set(c.x,c.y,l,v),s.scissor.set(c.x,c.y,l,v),o.setRenderTarget(s),o.render(r,a),o.copyFramebufferToTexture(c,t.roughnessMap,e),n.uniforms.roughnessMap.value=t.roughnessMap;i!==t.roughnessMap&&i.dispose(),o.setRenderTarget(g),o.autoClear=p}}}},dispose:function(){n.dispose(),r.geometry.dispose(),null!=s&&s.dispose()}},exports.RoughnessMipmapper=i;
@@ -1,257 +0,0 @@
1
- import { Mesh, PlaneGeometry, OrthographicCamera, MathUtils, WebGLRenderTarget, Vector2, RawShaderMaterial, NoBlending } from 'three';
2
-
3
- /**
4
- * This class generates custom mipmaps for a roughness map by encoding the lost variation in the
5
- * normal map mip levels as increased roughness in the corresponding roughness mip levels. This
6
- * helps with rendering accuracy for MeshStandardMaterial, and also helps with anti-aliasing when
7
- * using PMREM. If the normal map is larger than the roughness map, the roughness map will be
8
- * enlarged to match the dimensions of the normal map.
9
- */
10
-
11
- var _mipmapMaterial = _getMipmapMaterial();
12
-
13
- var _mesh = new Mesh(new PlaneGeometry(2, 2), _mipmapMaterial);
14
-
15
- var _flatCamera = new OrthographicCamera(0, 1, 0, 1, 0, 1);
16
-
17
- var _tempTarget = null;
18
- var _renderer = null;
19
-
20
- function RoughnessMipmapper(renderer) {
21
- _renderer = renderer;
22
-
23
- _renderer.compile(_mesh, _flatCamera);
24
- }
25
-
26
- RoughnessMipmapper.prototype = {
27
- constructor: RoughnessMipmapper,
28
- generateMipmaps: function (material) {
29
- if ('roughnessMap' in material === false) return;
30
- var {
31
- roughnessMap,
32
- normalMap
33
- } = material;
34
-
35
- if (roughnessMap === null || normalMap === null || !roughnessMap.generateMipmaps || material.userData.roughnessUpdated) {
36
- return;
37
- }
38
-
39
- material.userData.roughnessUpdated = true;
40
- var width = Math.max(roughnessMap.image.width, normalMap.image.width);
41
- var height = Math.max(roughnessMap.image.height, normalMap.image.height);
42
- if (!MathUtils.isPowerOfTwo(width) || !MathUtils.isPowerOfTwo(height)) return;
43
-
44
- var oldTarget = _renderer.getRenderTarget();
45
-
46
- var autoClear = _renderer.autoClear;
47
- _renderer.autoClear = false;
48
-
49
- if (_tempTarget === null || _tempTarget.width !== width || _tempTarget.height !== height) {
50
- if (_tempTarget !== null) _tempTarget.dispose();
51
- _tempTarget = new WebGLRenderTarget(width, height, {
52
- depthBuffer: false
53
- });
54
- _tempTarget.scissorTest = true;
55
- }
56
-
57
- if (width !== roughnessMap.image.width || height !== roughnessMap.image.height) {
58
- var params = {
59
- wrapS: roughnessMap.wrapS,
60
- wrapT: roughnessMap.wrapT,
61
- magFilter: roughnessMap.magFilter,
62
- minFilter: roughnessMap.minFilter,
63
- depthBuffer: false
64
- };
65
- var newRoughnessTarget = new WebGLRenderTarget(width, height, params);
66
- newRoughnessTarget.texture.generateMipmaps = true; // Setting the render target causes the memory to be allocated.
67
-
68
- _renderer.setRenderTarget(newRoughnessTarget);
69
-
70
- material.roughnessMap = newRoughnessTarget.texture;
71
- if (material.metalnessMap == roughnessMap) material.metalnessMap = material.roughnessMap;
72
- if (material.aoMap == roughnessMap) material.aoMap = material.roughnessMap;
73
- }
74
-
75
- _mipmapMaterial.uniforms.roughnessMap.value = roughnessMap;
76
- _mipmapMaterial.uniforms.normalMap.value = normalMap;
77
- var position = new Vector2(0, 0);
78
- var texelSize = _mipmapMaterial.uniforms.texelSize.value;
79
-
80
- for (let mip = 0; width >= 1 && height >= 1; ++mip, width /= 2, height /= 2) {
81
- // Rendering to a mip level is not allowed in webGL1. Instead we must set
82
- // up a secondary texture to write the result to, then copy it back to the
83
- // proper mipmap level.
84
- texelSize.set(1.0 / width, 1.0 / height);
85
- if (mip == 0) texelSize.set(0.0, 0.0);
86
-
87
- _tempTarget.viewport.set(position.x, position.y, width, height);
88
-
89
- _tempTarget.scissor.set(position.x, position.y, width, height);
90
-
91
- _renderer.setRenderTarget(_tempTarget);
92
-
93
- _renderer.render(_mesh, _flatCamera);
94
-
95
- _renderer.copyFramebufferToTexture(position, material.roughnessMap, mip);
96
-
97
- _mipmapMaterial.uniforms.roughnessMap.value = material.roughnessMap;
98
- }
99
-
100
- if (roughnessMap !== material.roughnessMap) roughnessMap.dispose();
101
-
102
- _renderer.setRenderTarget(oldTarget);
103
-
104
- _renderer.autoClear = autoClear;
105
- },
106
- dispose: function () {
107
- _mipmapMaterial.dispose();
108
-
109
- _mesh.geometry.dispose();
110
-
111
- if (_tempTarget != null) _tempTarget.dispose();
112
- }
113
- };
114
-
115
- function _getMipmapMaterial() {
116
- var shaderMaterial = new RawShaderMaterial({
117
- uniforms: {
118
- roughnessMap: {
119
- value: null
120
- },
121
- normalMap: {
122
- value: null
123
- },
124
- texelSize: {
125
- value: new Vector2(1, 1)
126
- }
127
- },
128
- vertexShader:
129
- /* glsl */
130
- `
131
- precision mediump float;
132
- precision mediump int;
133
-
134
- attribute vec3 position;
135
- attribute vec2 uv;
136
-
137
- varying vec2 vUv;
138
-
139
- void main() {
140
-
141
- vUv = uv;
142
-
143
- gl_Position = vec4( position, 1.0 );
144
-
145
- }
146
- `,
147
- fragmentShader:
148
- /* glsl */
149
- `
150
- precision mediump float;
151
- precision mediump int;
152
-
153
- varying vec2 vUv;
154
-
155
- uniform sampler2D roughnessMap;
156
- uniform sampler2D normalMap;
157
- uniform vec2 texelSize;
158
-
159
- #define ENVMAP_TYPE_CUBE_UV
160
-
161
- vec4 envMapTexelToLinear( vec4 a ) { return a; }
162
-
163
- #include <cube_uv_reflection_fragment>
164
-
165
- float roughnessToVariance( float roughness ) {
166
-
167
- float variance = 0.0;
168
-
169
- if ( roughness >= r1 ) {
170
-
171
- variance = ( r0 - roughness ) * ( v1 - v0 ) / ( r0 - r1 ) + v0;
172
-
173
- } else if ( roughness >= r4 ) {
174
-
175
- variance = ( r1 - roughness ) * ( v4 - v1 ) / ( r1 - r4 ) + v1;
176
-
177
- } else if ( roughness >= r5 ) {
178
-
179
- variance = ( r4 - roughness ) * ( v5 - v4 ) / ( r4 - r5 ) + v4;
180
-
181
- } else {
182
-
183
- float roughness2 = roughness * roughness;
184
-
185
- variance = 1.79 * roughness2 * roughness2;
186
-
187
- }
188
-
189
- return variance;
190
-
191
- }
192
-
193
- float varianceToRoughness( float variance ) {
194
-
195
- float roughness = 0.0;
196
-
197
- if ( variance >= v1 ) {
198
-
199
- roughness = ( v0 - variance ) * ( r1 - r0 ) / ( v0 - v1 ) + r0;
200
-
201
- } else if ( variance >= v4 ) {
202
-
203
- roughness = ( v1 - variance ) * ( r4 - r1 ) / ( v1 - v4 ) + r1;
204
-
205
- } else if ( variance >= v5 ) {
206
-
207
- roughness = ( v4 - variance ) * ( r5 - r4 ) / ( v4 - v5 ) + r4;
208
-
209
- } else {
210
-
211
- roughness = pow( 0.559 * variance, 0.25 ); // 0.559 = 1.0 / 1.79
212
-
213
- }
214
-
215
- return roughness;
216
-
217
- }
218
-
219
- void main() {
220
-
221
- gl_FragColor = texture2D( roughnessMap, vUv, - 1.0 );
222
-
223
- if ( texelSize.x == 0.0 ) return;
224
-
225
- float roughness = gl_FragColor.g;
226
-
227
- float variance = roughnessToVariance( roughness );
228
-
229
- vec3 avgNormal;
230
-
231
- for ( float x = - 1.0; x < 2.0; x += 2.0 ) {
232
-
233
- for ( float y = - 1.0; y < 2.0; y += 2.0 ) {
234
-
235
- vec2 uv = vUv + vec2( x, y ) * 0.25 * texelSize;
236
-
237
- avgNormal += normalize( texture2D( normalMap, uv, - 1.0 ).xyz - 0.5 );
238
-
239
- }
240
-
241
- }
242
-
243
- variance += 1.0 - 0.25 * length( avgNormal );
244
-
245
- gl_FragColor.g = varianceToRoughness( variance );
246
-
247
- }
248
- `,
249
- blending: NoBlending,
250
- depthTest: false,
251
- depthWrite: false
252
- });
253
- shaderMaterial.type = 'RoughnessMipmapper';
254
- return shaderMaterial;
255
- }
256
-
257
- export { RoughnessMipmapper };
@@ -1 +0,0 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three");const t={createMeshesFromInstancedMesh:function(t){const a=new e.Group,n=t.count,c=t.geometry,r=t.material;for(let o=0;o<n;o++){const n=new e.Mesh(c,r);t.getMatrixAt(o,n.matrix),n.matrix.decompose(n.position,n.quaternion,n.scale),a.add(n)}return a.copy(t),a.updateMatrixWorld(),a},createMultiMaterialObject:function(t,a){const n=new e.Group;for(let c=0,r=a.length;c<r;c++)n.add(new e.Mesh(t,a[c]));return n},detach:function(e,t,a){console.warn("THREE.SceneUtils: detach() has been deprecated. Use scene.attach( child ) instead."),a.attach(e)},attach:function(e,t,a){console.warn("THREE.SceneUtils: attach() has been deprecated. Use parent.attach( child ) instead."),a.attach(e)}};exports.SceneUtils=t;
@@ -1,9 +0,0 @@
1
- import { Group } from 'three';
2
- import type { BufferGeometry, InstancedMesh, Material, Object3D, Scene } from 'three';
3
- declare const SceneUtils: {
4
- createMeshesFromInstancedMesh: (instancedMesh: InstancedMesh) => Group;
5
- createMultiMaterialObject: (geometry: BufferGeometry, materials: Material[]) => Group;
6
- detach: (child: Object3D, parent: Object3D, scene: Scene) => void;
7
- attach: (child: Object3D, scene: Scene, parent: Object3D) => void;
8
- };
9
- export { SceneUtils };
@@ -1,41 +0,0 @@
1
- import { Group, Mesh } from 'three';
2
-
3
- const SceneUtils = {
4
- createMeshesFromInstancedMesh: function (instancedMesh) {
5
- const group = new Group();
6
- const count = instancedMesh.count;
7
- const geometry = instancedMesh.geometry;
8
- const material = instancedMesh.material;
9
-
10
- for (let i = 0; i < count; i++) {
11
- const mesh = new Mesh(geometry, material);
12
- instancedMesh.getMatrixAt(i, mesh.matrix);
13
- mesh.matrix.decompose(mesh.position, mesh.quaternion, mesh.scale);
14
- group.add(mesh);
15
- }
16
-
17
- group.copy(instancedMesh);
18
- group.updateMatrixWorld(); // ensure correct world matrices of meshes
19
-
20
- return group;
21
- },
22
- createMultiMaterialObject: function (geometry, materials) {
23
- const group = new Group();
24
-
25
- for (let i = 0, l = materials.length; i < l; i++) {
26
- group.add(new Mesh(geometry, materials[i]));
27
- }
28
-
29
- return group;
30
- },
31
- detach: function (child, parent, scene) {
32
- console.warn('THREE.SceneUtils: detach() has been deprecated. Use scene.attach( child ) instead.');
33
- scene.attach(child);
34
- },
35
- attach: function (child, scene, parent) {
36
- console.warn('THREE.SceneUtils: attach() has been deprecated. Use parent.attach( child ) instead.');
37
- parent.attach(child);
38
- }
39
- };
40
-
41
- export { SceneUtils };
@@ -1 +0,0 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three"),i=require("../shaders/UnpackDepthRGBAShader.cjs.js"),t=function(t){var n,r=this,h=void 0!==t.name&&""!==t.name,s=10,o=10,a=256,d=256,w=new e.OrthographicCamera(window.innerWidth/-2,window.innerWidth/2,window.innerHeight/2,window.innerHeight/-2,1,10);w.position.set(0,0,2);var p,l,u=new e.Scene,c=i.UnpackDepthRGBAShader,g=e.UniformsUtils.clone(c.uniforms),f=new e.ShaderMaterial({uniforms:g,vertexShader:c.vertexShader,fragmentShader:c.fragmentShader}),m=new e.PlaneGeometry(a,d),x=new e.Mesh(m,f);if(u.add(x),h){var v=(p=document.createElement("canvas")).getContext("2d");v.font="Bold 20px Arial";var y=v.measureText(t.name).width;p.width=y,p.height=25,v.font="Bold 20px Arial",v.fillStyle="rgba( 255, 0, 0, 1 )",v.fillText(t.name,0,20);var S=new e.Texture(p);S.magFilter=e.LinearFilter,S.minFilter=e.LinearFilter,S.needsUpdate=!0;var z=new e.MeshBasicMaterial({map:S,side:e.DoubleSide});z.transparent=!0;var M=new e.PlaneGeometry(p.width,p.height);l=new e.Mesh(M,z),u.add(l)}this.enabled=!0,this.size={width:a,height:d,set:function(e,i){this.width=e,this.height=i,x.scale.set(this.width/a,this.height/d,1),r.position.set(r.position.x,r.position.y)}},this.position={x:s,y:o,set:function(e,i){this.x=e,this.y=i;var t=r.size.width,n=r.size.height;x.position.set(-window.innerWidth/2+t/2+this.x,window.innerHeight/2-n/2-this.y,0),h&&l.position.set(x.position.x,x.position.y-r.size.height/2+p.height/2,0)}},this.render=function(e){this.enabled&&(g.tDiffuse.value=t.shadow.map.texture,n=e.autoClear,e.autoClear=!1,e.clearDepth(),e.render(u,w),e.autoClear=n)},this.updateForWindowResize=function(){this.enabled&&(w.left=window.innerWidth/-2,w.right=window.innerWidth/2,w.top=window.innerHeight/2,w.bottom=window.innerHeight/-2,w.updateProjectionMatrix(),this.update())},this.update=function(){this.position.set(this.position.x,this.position.y),this.size.set(this.size.width,this.size.height)},this.update()};t.prototype.constructor=t,exports.ShadowMapViewer=t;
@@ -1,24 +0,0 @@
1
- import { Light, Renderer } from 'three';
2
-
3
- export interface Size {
4
- width: number;
5
- height: number;
6
- set: (width: number, height: number) => void;
7
- }
8
-
9
- export interface Position {
10
- x: number;
11
- y: number;
12
- set: (x: number, y: number) => void;
13
- }
14
-
15
- export class ShadowMapViewer {
16
- constructor(light: Light);
17
-
18
- enabled: boolean;
19
- size: Size;
20
- position: Position;
21
- render(renderer: Renderer): void;
22
- updateForWindowResize(): void;
23
- update(): void;
24
- }