three-stdlib 2.22.5 → 2.22.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +1 -1
- package/README.md +0 -2
- package/package.json +34 -14
- package/BufferGeometryUtils-903f7ecb.js +0 -1
- package/BufferGeometryUtils-f2288d1c.js +0 -740
- package/Nodes-2106b101.js +0 -352
- package/Nodes-8947ba9a.js +0 -1
- package/_polyfill/CompressedArrayTexture.cjs.js +0 -1
- package/_polyfill/CompressedArrayTexture.js +0 -13
- package/_polyfill/Data3DTexture.cjs.js +0 -1
- package/_polyfill/Data3DTexture.js +0 -23
- package/animation/AnimationClipCreator.cjs.js +0 -1
- package/animation/AnimationClipCreator.d.ts +0 -12
- package/animation/AnimationClipCreator.js +0 -77
- package/animation/CCDIKSolver.cjs.js +0 -1
- package/animation/CCDIKSolver.d.ts +0 -25
- package/animation/CCDIKSolver.js +0 -304
- package/animation/MMDAnimationHelper.cjs.js +0 -1
- package/animation/MMDAnimationHelper.d.ts +0 -103
- package/animation/MMDAnimationHelper.js +0 -705
- package/animation/MMDPhysics.cjs.js +0 -1
- package/animation/MMDPhysics.d.ts +0 -119
- package/animation/MMDPhysics.js +0 -976
- package/cameras/CinematicCamera.cjs.js +0 -1
- package/cameras/CinematicCamera.d.ts +0 -41
- package/cameras/CinematicCamera.js +0 -139
- package/controls/ArcballControls.cjs.js +0 -1
- package/controls/ArcballControls.d.ts +0 -161
- package/controls/ArcballControls.js +0 -2642
- package/controls/DeviceOrientationControls.cjs.js +0 -1
- package/controls/DeviceOrientationControls.d.ts +0 -24
- package/controls/DeviceOrientationControls.js +0 -119
- package/controls/DragControls.cjs.js +0 -1
- package/controls/DragControls.d.ts +0 -34
- package/controls/DragControls.js +0 -274
- package/controls/FirstPersonControls.cjs.js +0 -1
- package/controls/FirstPersonControls.d.ts +0 -48
- package/controls/FirstPersonControls.js +0 -290
- package/controls/FlyControls.cjs.js +0 -1
- package/controls/FlyControls.d.ts +0 -32
- package/controls/FlyControls.js +0 -309
- package/controls/OrbitControls.cjs.js +0 -1
- package/controls/OrbitControls.d.ts +0 -63
- package/controls/OrbitControls.js +0 -980
- package/controls/PointerLockControls.cjs.js +0 -1
- package/controls/PointerLockControls.d.ts +0 -24
- package/controls/PointerLockControls.js +0 -135
- package/controls/TrackballControls.cjs.js +0 -1
- package/controls/TrackballControls.d.ts +0 -95
- package/controls/TrackballControls.js +0 -653
- package/controls/TransformControls.cjs.js +0 -1
- package/controls/TransformControls.d.ts +0 -151
- package/controls/TransformControls.js +0 -1275
- package/controls/experimental/CameraControls.cjs.js +0 -1
- package/controls/experimental/CameraControls.d.ts +0 -170
- package/controls/experimental/CameraControls.js +0 -953
- package/csm/CSM.cjs.js +0 -1
- package/csm/CSM.d.ts +0 -61
- package/csm/CSM.js +0 -305
- package/csm/CSMFrustum.cjs.js +0 -1
- package/csm/CSMFrustum.d.ts +0 -19
- package/csm/CSMFrustum.js +0 -90
- package/csm/CSMHelper.cjs.js +0 -1
- package/csm/CSMHelper.d.ts +0 -26
- package/csm/CSMHelper.js +0 -128
- package/csm/CSMShader.cjs.js +0 -1
- package/csm/CSMShader.d.ts +0 -4
- package/csm/CSMShader.js +0 -255
- package/curves/CurveExtras.cjs.js +0 -1
- package/curves/CurveExtras.d.ts +0 -68
- package/curves/CurveExtras.js +0 -266
- package/curves/NURBSCurve.cjs.js +0 -1
- package/curves/NURBSCurve.d.ts +0 -11
- package/curves/NURBSCurve.js +0 -63
- package/curves/NURBSSurface.cjs.js +0 -1
- package/curves/NURBSSurface.d.ts +0 -13
- package/curves/NURBSSurface.js +0 -44
- package/curves/NURBSUtils.cjs.js +0 -1
- package/curves/NURBSUtils.d.ts +0 -22
- package/curves/NURBSUtils.js +0 -375
- package/custom.d.cjs.js +0 -1
- package/custom.d.js +0 -1
- package/deprecated/Geometry.cjs.js +0 -1
- package/deprecated/Geometry.d.ts +0 -342
- package/deprecated/Geometry.js +0 -1261
- package/effects/AnaglyphEffect.cjs.js +0 -1
- package/effects/AnaglyphEffect.d.ts +0 -11
- package/effects/AnaglyphEffect.js +0 -85
- package/effects/AsciiEffect.cjs.js +0 -1
- package/effects/AsciiEffect.d.ts +0 -18
- package/effects/AsciiEffect.js +0 -203
- package/effects/OutlineEffect.cjs.js +0 -1
- package/effects/OutlineEffect.d.ts +0 -28
- package/effects/OutlineEffect.js +0 -378
- package/effects/ParallaxBarrierEffect.cjs.js +0 -1
- package/effects/ParallaxBarrierEffect.d.ts +0 -8
- package/effects/ParallaxBarrierEffect.js +0 -63
- package/effects/PeppersGhostEffect.cjs.js +0 -1
- package/effects/PeppersGhostEffect.d.ts +0 -10
- package/effects/PeppersGhostEffect.js +0 -134
- package/effects/StereoEffect.cjs.js +0 -1
- package/effects/StereoEffect.d.ts +0 -9
- package/effects/StereoEffect.js +0 -36
- package/environments/RoomEnvironment.cjs.js +0 -1
- package/environments/RoomEnvironment.d.ts +0 -5
- package/environments/RoomEnvironment.js +0 -92
- package/exporters/ColladaExporter.cjs.js +0 -1
- package/exporters/ColladaExporter.d.ts +0 -39
- package/exporters/ColladaExporter.js +0 -425
- package/exporters/DRACOExporter.cjs.js +0 -1
- package/exporters/DRACOExporter.d.ts +0 -23
- package/exporters/DRACOExporter.js +0 -186
- package/exporters/GLTFExporter.cjs.js +0 -1
- package/exporters/GLTFExporter.d.ts +0 -270
- package/exporters/GLTFExporter.js +0 -1932
- package/exporters/MMDExporter.cjs.js +0 -1
- package/exporters/MMDExporter.d.ts +0 -8
- package/exporters/MMDExporter.js +0 -160
- package/exporters/OBJExporter.cjs.js +0 -1
- package/exporters/OBJExporter.d.ts +0 -18
- package/exporters/OBJExporter.js +0 -228
- package/exporters/PLYExporter.cjs.js +0 -1
- package/exporters/PLYExporter.d.ts +0 -11
- package/exporters/PLYExporter.js +0 -339
- package/exporters/STLExporter.cjs.js +0 -1
- package/exporters/STLExporter.d.ts +0 -23
- package/exporters/STLExporter.js +0 -180
- package/exporters/USDZExporter.cjs.js +0 -1
- package/exporters/USDZExporter.d.ts +0 -27
- package/exporters/USDZExporter.js +0 -388
- package/geometries/BoxLineGeometry.cjs.js +0 -1
- package/geometries/BoxLineGeometry.d.ts +0 -12
- package/geometries/BoxLineGeometry.js +0 -52
- package/geometries/ConvexGeometry.cjs.js +0 -1
- package/geometries/ConvexGeometry.d.ts +0 -5
- package/geometries/ConvexGeometry.js +0 -38
- package/geometries/DecalGeometry.cjs.js +0 -1
- package/geometries/DecalGeometry.d.ts +0 -10
- package/geometries/DecalGeometry.js +0 -238
- package/geometries/LightningStrike.cjs.js +0 -1
- package/geometries/LightningStrike.d.ts +0 -108
- package/geometries/LightningStrike.js +0 -740
- package/geometries/ParametricGeometries.cjs.js +0 -1
- package/geometries/ParametricGeometries.d.ts +0 -32
- package/geometries/ParametricGeometries.js +0 -179
- package/geometries/ParametricGeometry.cjs.js +0 -1
- package/geometries/ParametricGeometry.d.ts +0 -18
- package/geometries/ParametricGeometry.js +0 -87
- package/geometries/RoundedBoxGeometry.cjs.js +0 -1
- package/geometries/RoundedBoxGeometry.d.ts +0 -5
- package/geometries/RoundedBoxGeometry.js +0 -122
- package/geometries/TeapotGeometry.cjs.js +0 -1
- package/geometries/TeapotGeometry.d.ts +0 -13
- package/geometries/TeapotGeometry.js +0 -297
- package/geometries/TextGeometry.cjs.js +0 -1
- package/geometries/TextGeometry.d.ts +0 -18
- package/geometries/TextGeometry.js +0 -37
- package/helpers/LightProbeHelper.cjs.js +0 -1
- package/helpers/LightProbeHelper.d.ts +0 -10
- package/helpers/LightProbeHelper.js +0 -40
- package/helpers/PositionalAudioHelper.cjs.js +0 -1
- package/helpers/PositionalAudioHelper.d.ts +0 -13
- package/helpers/PositionalAudioHelper.js +0 -75
- package/helpers/RectAreaLightHelper.cjs.js +0 -1
- package/helpers/RectAreaLightHelper.d.ts +0 -10
- package/helpers/RectAreaLightHelper.js +0 -60
- package/helpers/VertexNormalsHelper.cjs.js +0 -1
- package/helpers/VertexNormalsHelper.d.ts +0 -10
- package/helpers/VertexNormalsHelper.js +0 -75
- package/helpers/VertexTangentsHelper.cjs.js +0 -1
- package/helpers/VertexTangentsHelper.d.ts +0 -10
- package/helpers/VertexTangentsHelper.js +0 -63
- package/index.cjs.js +0 -1
- package/index.d.ts +0 -254
- package/index.js +0 -337
- package/interactive/HTMLMesh.cjs.js +0 -1
- package/interactive/HTMLMesh.d.ts +0 -6
- package/interactive/HTMLMesh.js +0 -406
- package/interactive/InteractiveGroup.cjs.js +0 -1
- package/interactive/InteractiveGroup.d.ts +0 -5
- package/interactive/InteractiveGroup.js +0 -87
- package/interactive/SelectionBox.cjs.js +0 -1
- package/interactive/SelectionBox.d.ts +0 -15
- package/interactive/SelectionBox.js +0 -152
- package/interactive/SelectionHelper.cjs.js +0 -1
- package/interactive/SelectionHelper.d.ts +0 -17
- package/interactive/SelectionHelper.js +0 -59
- package/libs/MeshoptDecoder.cjs.js +0 -1
- package/libs/MeshoptDecoder.d.ts +0 -12
- package/libs/MeshoptDecoder.js +0 -124
- package/libs/MotionControllers.cjs.js +0 -1
- package/libs/MotionControllers.d.ts +0 -132
- package/libs/MotionControllers.js +0 -455
- package/lights/LightProbeGenerator.cjs.js +0 -1
- package/lights/LightProbeGenerator.d.ts +0 -6
- package/lights/LightProbeGenerator.js +0 -200
- package/lights/RectAreaLightUniformsLib.cjs.js +0 -1
- package/lights/RectAreaLightUniformsLib.d.ts +0 -3
- package/lights/RectAreaLightUniformsLib.js +0 -9
- package/lines/Line2.cjs.js +0 -1
- package/lines/Line2.d.ts +0 -11
- package/lines/Line2.js +0 -16
- package/lines/LineGeometry.cjs.js +0 -1
- package/lines/LineGeometry.d.ts +0 -10
- package/lines/LineGeometry.js +0 -56
- package/lines/LineMaterial.cjs.js +0 -1
- package/lines/LineMaterial.d.ts +0 -31
- package/lines/LineMaterial.js +0 -577
- package/lines/LineSegments2.cjs.js +0 -1
- package/lines/LineSegments2.d.ts +0 -14
- package/lines/LineSegments2.js +0 -311
- package/lines/LineSegmentsGeometry.cjs.js +0 -1
- package/lines/LineSegmentsGeometry.d.ts +0 -23
- package/lines/LineSegmentsGeometry.js +0 -166
- package/lines/Wireframe.cjs.js +0 -1
- package/lines/Wireframe.d.ts +0 -11
- package/lines/Wireframe.js +0 -45
- package/lines/WireframeGeometry2.cjs.js +0 -1
- package/lines/WireframeGeometry2.d.ts +0 -8
- package/lines/WireframeGeometry2.js +0 -14
- package/loaders/3DMLoader.cjs.js +0 -1
- package/loaders/3DMLoader.d.ts +0 -17
- package/loaders/3DMLoader.js +0 -1037
- package/loaders/3MFLoader.cjs.js +0 -1
- package/loaders/3MFLoader.d.ts +0 -16
- package/loaders/3MFLoader.js +0 -1053
- package/loaders/AMFLoader.cjs.js +0 -1
- package/loaders/AMFLoader.d.ts +0 -14
- package/loaders/AMFLoader.js +0 -389
- package/loaders/AssimpLoader.cjs.js +0 -1
- package/loaders/AssimpLoader.js +0 -1793
- package/loaders/BVHLoader.cjs.js +0 -1
- package/loaders/BVHLoader.d.ts +0 -21
- package/loaders/BVHLoader.js +0 -313
- package/loaders/BasisTextureLoader.cjs.js +0 -1
- package/loaders/BasisTextureLoader.d.ts +0 -32
- package/loaders/BasisTextureLoader.js +0 -602
- package/loaders/ColladaLoader.cjs.js +0 -1
- package/loaders/ColladaLoader.d.ts +0 -20
- package/loaders/ColladaLoader.js +0 -2993
- package/loaders/DDSLoader.cjs.js +0 -1
- package/loaders/DDSLoader.d.ts +0 -16
- package/loaders/DDSLoader.js +0 -214
- package/loaders/DRACOLoader.cjs.js +0 -1
- package/loaders/DRACOLoader.d.ts +0 -18
- package/loaders/DRACOLoader.js +0 -447
- package/loaders/EXRLoader.cjs.js +0 -1
- package/loaders/EXRLoader.d.ts +0 -18
- package/loaders/EXRLoader.js +0 -1699
- package/loaders/FBXLoader.cjs.js +0 -1
- package/loaders/FBXLoader.d.ts +0 -14
- package/loaders/FBXLoader.js +0 -2917
- package/loaders/FontLoader.cjs.js +0 -1
- package/loaders/FontLoader.d.ts +0 -36
- package/loaders/FontLoader.js +0 -144
- package/loaders/GCodeLoader.cjs.js +0 -1
- package/loaders/GCodeLoader.d.ts +0 -15
- package/loaders/GCodeLoader.js +0 -189
- package/loaders/GLTFLoader.cjs.js +0 -1
- package/loaders/GLTFLoader.d.ts +0 -151
- package/loaders/GLTFLoader.js +0 -3136
- package/loaders/HDRCubeTextureLoader.cjs.js +0 -1
- package/loaders/HDRCubeTextureLoader.d.ts +0 -18
- package/loaders/HDRCubeTextureLoader.js +0 -77
- package/loaders/KMZLoader.cjs.js +0 -1
- package/loaders/KMZLoader.d.ts +0 -16
- package/loaders/KMZLoader.js +0 -88
- package/loaders/KTX2Loader.cjs.js +0 -1
- package/loaders/KTX2Loader.d.ts +0 -16
- package/loaders/KTX2Loader.js +0 -596
- package/loaders/KTXLoader.cjs.js +0 -1
- package/loaders/KTXLoader.d.ts +0 -16
- package/loaders/KTXLoader.js +0 -149
- package/loaders/LDrawLoader.cjs.js +0 -1
- package/loaders/LDrawLoader.d.ts +0 -26
- package/loaders/LDrawLoader.js +0 -1842
- package/loaders/LUT3dlLoader.cjs.js +0 -1
- package/loaders/LUT3dlLoader.d.ts +0 -20
- package/loaders/LUT3dlLoader.js +0 -115
- package/loaders/LUTCubeLoader.cjs.js +0 -1
- package/loaders/LUTCubeLoader.d.ts +0 -23
- package/loaders/LUTCubeLoader.js +0 -118
- package/loaders/LWOLoader.cjs.js +0 -1
- package/loaders/LWOLoader.d.ts +0 -26
- package/loaders/LWOLoader.js +0 -737
- package/loaders/LottieLoader.cjs.js +0 -1
- package/loaders/LottieLoader.d.ts +0 -15
- package/loaders/LottieLoader.js +0 -49
- package/loaders/MD2Loader.cjs.js +0 -1
- package/loaders/MD2Loader.d.ts +0 -14
- package/loaders/MD2Loader.js +0 -202
- package/loaders/MDDLoader.cjs.js +0 -1
- package/loaders/MDDLoader.d.ts +0 -19
- package/loaders/MDDLoader.js +0 -78
- package/loaders/MMDLoader.cjs.js +0 -1
- package/loaders/MMDLoader.d.ts +0 -63
- package/loaders/MMDLoader.js +0 -1434
- package/loaders/MTLLoader.cjs.js +0 -1
- package/loaders/MTLLoader.d.ts +0 -112
- package/loaders/MTLLoader.js +0 -390
- package/loaders/NRRDLoader.cjs.js +0 -1
- package/loaders/NRRDLoader.d.ts +0 -21
- package/loaders/NRRDLoader.js +0 -482
- package/loaders/NodeMaterialLoader.cjs.js +0 -1
- package/loaders/NodeMaterialLoader.js +0 -39
- package/loaders/OBJLoader.cjs.js +0 -1
- package/loaders/OBJLoader.d.ts +0 -17
- package/loaders/OBJLoader.js +0 -609
- package/loaders/PCDLoader.cjs.js +0 -1
- package/loaders/PCDLoader.d.ts +0 -15
- package/loaders/PCDLoader.js +0 -267
- package/loaders/PDBLoader.cjs.js +0 -1
- package/loaders/PDBLoader.d.ts +0 -22
- package/loaders/PDBLoader.js +0 -264
- package/loaders/PLYLoader.cjs.js +0 -1
- package/loaders/PLYLoader.d.ts +0 -16
- package/loaders/PLYLoader.js +0 -414
- package/loaders/PRWMLoader.cjs.js +0 -1
- package/loaders/PRWMLoader.d.ts +0 -16
- package/loaders/PRWMLoader.js +0 -197
- package/loaders/PVRLoader.cjs.js +0 -1
- package/loaders/PVRLoader.d.ts +0 -16
- package/loaders/PVRLoader.js +0 -192
- package/loaders/RGBELoader.cjs.js +0 -1
- package/loaders/RGBELoader.d.ts +0 -20
- package/loaders/RGBELoader.js +0 -382
- package/loaders/RGBMLoader.cjs.js +0 -1
- package/loaders/RGBMLoader.d.ts +0 -32
- package/loaders/RGBMLoader.js +0 -1168
- package/loaders/STLLoader.cjs.js +0 -1
- package/loaders/STLLoader.d.ts +0 -14
- package/loaders/STLLoader.js +0 -296
- package/loaders/SVGLoader.cjs.js +0 -1
- package/loaders/SVGLoader.d.ts +0 -63
- package/loaders/SVGLoader.js +0 -2083
- package/loaders/TDSLoader.cjs.js +0 -1
- package/loaders/TDSLoader.d.ts +0 -42
- package/loaders/TDSLoader.js +0 -870
- package/loaders/TGALoader.cjs.js +0 -1
- package/loaders/TGALoader.d.ts +0 -14
- package/loaders/TGALoader.js +0 -396
- package/loaders/TTFLoader.cjs.js +0 -1
- package/loaders/TTFLoader.d.ts +0 -15
- package/loaders/TTFLoader.js +0 -152
- package/loaders/TiltLoader.cjs.js +0 -1
- package/loaders/TiltLoader.d.ts +0 -14
- package/loaders/TiltLoader.js +0 -411
- package/loaders/VOXLoader.cjs.js +0 -1
- package/loaders/VOXLoader.d.ts +0 -28
- package/loaders/VOXLoader.js +0 -196
- package/loaders/VRMLLoader.cjs.js +0 -1
- package/loaders/VRMLLoader.d.ts +0 -14
- package/loaders/VRMLLoader.js +0 -2575
- package/loaders/VRMLoader.cjs.js +0 -1
- package/loaders/VRMLoader.js +0 -46
- package/loaders/VTKLoader.cjs.js +0 -1
- package/loaders/VTKLoader.d.ts +0 -14
- package/loaders/VTKLoader.js +0 -834
- package/loaders/XLoader.cjs.js +0 -1
- package/loaders/XLoader.js +0 -1434
- package/loaders/XYZLoader.cjs.js +0 -1
- package/loaders/XYZLoader.d.ts +0 -14
- package/loaders/XYZLoader.js +0 -66
- package/loaders/lwo/IFFParser.cjs.js +0 -1
- package/loaders/lwo/IFFParser.js +0 -951
- package/loaders/lwo/LWO2Parser.cjs.js +0 -1
- package/loaders/lwo/LWO2Parser.js +0 -430
- package/loaders/lwo/LWO3Parser.cjs.js +0 -1
- package/loaders/lwo/LWO3Parser.js +0 -385
- package/math/Capsule.cjs.js +0 -1
- package/math/Capsule.d.ts +0 -27
- package/math/Capsule.js +0 -87
- package/math/ColorConverter.cjs.js +0 -1
- package/math/ColorConverter.d.ts +0 -21
- package/math/ColorConverter.js +0 -65
- package/math/ConvexHull.cjs.js +0 -1
- package/math/ConvexHull.d.ts +0 -89
- package/math/ConvexHull.js +0 -834
- package/math/ImprovedNoise.cjs.js +0 -1
- package/math/ImprovedNoise.d.ts +0 -4
- package/math/ImprovedNoise.js +0 -52
- package/math/Lut.cjs.js +0 -1
- package/math/Lut.d.ts +0 -27
- package/math/Lut.js +0 -119
- package/math/MeshSurfaceSampler.cjs.js +0 -1
- package/math/MeshSurfaceSampler.d.ts +0 -15
- package/math/MeshSurfaceSampler.js +0 -150
- package/math/OBB.cjs.js +0 -1
- package/math/OBB.d.ts +0 -24
- package/math/OBB.js +0 -296
- package/math/Octree.cjs.js +0 -1
- package/math/Octree.d.ts +0 -24
- package/math/Octree.js +0 -341
- package/math/SimplexNoise.cjs.js +0 -1
- package/math/SimplexNoise.d.ts +0 -17
- package/math/SimplexNoise.js +0 -446
- package/misc/ConvexObjectBreaker.cjs.js +0 -1
- package/misc/ConvexObjectBreaker.d.ts +0 -25
- package/misc/ConvexObjectBreaker.js +0 -398
- package/misc/GPUComputationRenderer.cjs.js +0 -1
- package/misc/GPUComputationRenderer.d.ts +0 -52
- package/misc/GPUComputationRenderer.js +0 -296
- package/misc/Gyroscope.cjs.js +0 -1
- package/misc/Gyroscope.d.ts +0 -5
- package/misc/Gyroscope.js +0 -41
- package/misc/MD2Character.cjs.js +0 -1
- package/misc/MD2Character.d.ts +0 -33
- package/misc/MD2Character.js +0 -184
- package/misc/MD2CharacterComplex.cjs.js +0 -1
- package/misc/MD2CharacterComplex.d.ts +0 -47
- package/misc/MD2CharacterComplex.js +0 -379
- package/misc/MorphAnimMesh.cjs.js +0 -1
- package/misc/MorphAnimMesh.d.ts +0 -13
- package/misc/MorphAnimMesh.js +0 -48
- package/misc/MorphBlendMesh.cjs.js +0 -1
- package/misc/MorphBlendMesh.d.ts +0 -21
- package/misc/MorphBlendMesh.js +0 -203
- package/misc/ProgressiveLightmap.cjs.js +0 -1
- package/misc/ProgressiveLightmap.js +0 -285
- package/misc/RollerCoaster.cjs.js +0 -1
- package/misc/RollerCoaster.d.ts +0 -21
- package/misc/RollerCoaster.js +0 -375
- package/misc/Timer.cjs.js +0 -1
- package/misc/Timer.d.ts +0 -27
- package/misc/Timer.js +0 -125
- package/misc/TubePainter.cjs.js +0 -1
- package/misc/TubePainter.d.ts +0 -10
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- package/renderers/webgpu/WebGPUTextureUtils.cjs.js +0 -1
- package/renderers/webgpu/WebGPUTextureUtils.js +0 -108
- package/renderers/webgpu/WebGPUTextures.cjs.js +0 -1
- package/renderers/webgpu/WebGPUTextures.js +0 -630
- package/renderers/webgpu/WebGPUUniform.cjs.js +0 -1
- package/renderers/webgpu/WebGPUUniform.js +0 -107
- package/renderers/webgpu/WebGPUUniformsGroup.cjs.js +0 -1
- package/renderers/webgpu/WebGPUUniformsGroup.js +0 -215
- package/renderers/webgpu/constants.cjs.js +0 -1
- package/renderers/webgpu/constants.js +0 -221
- package/renderers/webgpu/nodes/ShaderLib.cjs.js +0 -1
- package/renderers/webgpu/nodes/ShaderLib.js +0 -41
- package/renderers/webgpu/nodes/WebGPUNodeBuilder.cjs.js +0 -1
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- package/renderers/webgpu/nodes/WebGPUNodeUniform.cjs.js +0 -1
- package/renderers/webgpu/nodes/WebGPUNodeUniform.js +0 -87
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- package/shaders/NormalMapShader.js +0 -27
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package/objects/Reflector.js
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import { Mesh, Color, Plane, Vector3, Matrix4, Vector4, PerspectiveCamera, WebGLRenderTarget, ShaderMaterial, UniformsUtils } from 'three';
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class Reflector extends Mesh {
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constructor(geometry, options = {}) {
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super(geometry);
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this.type = 'Reflector';
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const scope = this;
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const color = options.color !== undefined ? new Color(options.color) : new Color(0x7f7f7f);
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const textureWidth = options.textureWidth || 512;
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const textureHeight = options.textureHeight || 512;
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const clipBias = options.clipBias || 0;
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const shader = options.shader || Reflector.ReflectorShader; //
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const reflectorPlane = new Plane();
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const normal = new Vector3();
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const reflectorWorldPosition = new Vector3();
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const cameraWorldPosition = new Vector3();
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const rotationMatrix = new Matrix4();
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const lookAtPosition = new Vector3(0, 0, -1);
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const clipPlane = new Vector4();
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const view = new Vector3();
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const target = new Vector3();
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const q = new Vector4();
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const textureMatrix = new Matrix4();
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const virtualCamera = new PerspectiveCamera();
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const renderTarget = new WebGLRenderTarget(textureWidth, textureHeight);
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const material = new ShaderMaterial({
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uniforms: UniformsUtils.clone(shader.uniforms),
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fragmentShader: shader.fragmentShader,
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vertexShader: shader.vertexShader
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});
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material.uniforms['tDiffuse'].value = renderTarget.texture;
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material.uniforms['color'].value = color;
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material.uniforms['textureMatrix'].value = textureMatrix;
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this.material = material;
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this.onBeforeRender = function (renderer, scene, camera) {
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reflectorWorldPosition.setFromMatrixPosition(scope.matrixWorld);
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cameraWorldPosition.setFromMatrixPosition(camera.matrixWorld);
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rotationMatrix.extractRotation(scope.matrixWorld);
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normal.set(0, 0, 1);
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normal.applyMatrix4(rotationMatrix);
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view.subVectors(reflectorWorldPosition, cameraWorldPosition); // Avoid rendering when reflector is facing away
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if (view.dot(normal) > 0) return;
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view.reflect(normal).negate();
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view.add(reflectorWorldPosition);
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rotationMatrix.extractRotation(camera.matrixWorld);
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lookAtPosition.set(0, 0, -1);
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lookAtPosition.applyMatrix4(rotationMatrix);
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lookAtPosition.add(cameraWorldPosition);
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target.subVectors(reflectorWorldPosition, lookAtPosition);
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target.reflect(normal).negate();
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target.add(reflectorWorldPosition);
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virtualCamera.position.copy(view);
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virtualCamera.up.set(0, 1, 0);
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virtualCamera.up.applyMatrix4(rotationMatrix);
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virtualCamera.up.reflect(normal);
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virtualCamera.lookAt(target);
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virtualCamera.far = camera.far; // Used in WebGLBackground
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virtualCamera.updateMatrixWorld();
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virtualCamera.projectionMatrix.copy(camera.projectionMatrix); // Update the texture matrix
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textureMatrix.set(0.5, 0.0, 0.0, 0.5, 0.0, 0.5, 0.0, 0.5, 0.0, 0.0, 0.5, 0.5, 0.0, 0.0, 0.0, 1.0);
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textureMatrix.multiply(virtualCamera.projectionMatrix);
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textureMatrix.multiply(virtualCamera.matrixWorldInverse);
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textureMatrix.multiply(scope.matrixWorld); // Now update projection matrix with new clip plane, implementing code from: http://www.terathon.com/code/oblique.html
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// Paper explaining this technique: http://www.terathon.com/lengyel/Lengyel-Oblique.pdf
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reflectorPlane.setFromNormalAndCoplanarPoint(normal, reflectorWorldPosition);
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reflectorPlane.applyMatrix4(virtualCamera.matrixWorldInverse);
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clipPlane.set(reflectorPlane.normal.x, reflectorPlane.normal.y, reflectorPlane.normal.z, reflectorPlane.constant);
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const projectionMatrix = virtualCamera.projectionMatrix;
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q.x = (Math.sign(clipPlane.x) + projectionMatrix.elements[8]) / projectionMatrix.elements[0];
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q.y = (Math.sign(clipPlane.y) + projectionMatrix.elements[9]) / projectionMatrix.elements[5];
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q.z = -1.0;
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q.w = (1.0 + projectionMatrix.elements[10]) / projectionMatrix.elements[14]; // Calculate the scaled plane vector
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clipPlane.multiplyScalar(2.0 / clipPlane.dot(q)); // Replacing the third row of the projection matrix
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projectionMatrix.elements[2] = clipPlane.x;
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projectionMatrix.elements[6] = clipPlane.y;
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projectionMatrix.elements[10] = clipPlane.z + 1.0 - clipBias;
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projectionMatrix.elements[14] = clipPlane.w; // Render
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if ('colorSpace' in renderTarget.texture) renderTarget.texture.colorSpace = renderer.outputColorSpace;else renderTarget.texture.encoding = renderer.outputEncoding;
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scope.visible = false;
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const currentRenderTarget = renderer.getRenderTarget();
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const currentXrEnabled = renderer.xr.enabled;
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const currentShadowAutoUpdate = renderer.shadowMap.autoUpdate;
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renderer.xr.enabled = false; // Avoid camera modification
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renderer.shadowMap.autoUpdate = false; // Avoid re-computing shadows
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renderer.setRenderTarget(renderTarget);
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renderer.state.buffers.depth.setMask(true); // make sure the depth buffer is writable so it can be properly cleared, see #18897
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if (renderer.autoClear === false) renderer.clear();
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renderer.render(scene, virtualCamera);
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renderer.xr.enabled = currentXrEnabled;
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renderer.shadowMap.autoUpdate = currentShadowAutoUpdate;
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renderer.setRenderTarget(currentRenderTarget); // Restore viewport
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const viewport = camera.viewport;
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if (viewport !== undefined) {
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renderer.state.viewport(viewport);
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color: {
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uniform mat4 textureMatrix;
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varying vec4 vUv;
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void main() {
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fragmentShader:
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uniform vec3 color;
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varying vec4 vUv;
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vec3 blendOverlay( vec3 base, vec3 blend ) {
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void main() {
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vec4 base = texture2DProj( tDiffuse, vUv );
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gl_FragColor = vec4( blendOverlay( base.rgb, color ), 1.0 );
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}`
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};
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export { Reflector };
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var t=require("three");class e extends t.Mesh{constructor(r,a={}){super(r),this.type="ReflectorForSSRPass";const n=this,o=void 0!==a.color?new t.Color(a.color):new t.Color(8355711),i=a.textureWidth||512,l=a.textureHeight||512,s=a.clipBias||0,u=a.shader||e.ReflectorShader,c=!0===a.useDepthTexture,d=new t.Vector3(0,1,0),v=new t.Vector3,f=new t.Vector3;n.needsUpdate=!1,n.maxDistance=e.ReflectorShader.uniforms.maxDistance.value,n.opacity=e.ReflectorShader.uniforms.opacity.value,n.color=o,n.resolution=a.resolution||new t.Vector2(window.innerWidth,window.innerHeight),n._distanceAttenuation=e.ReflectorShader.defines.DISTANCE_ATTENUATION,Object.defineProperty(n,"distanceAttenuation",{get:()=>n._distanceAttenuation,set(t){n._distanceAttenuation!==t&&(n._distanceAttenuation=t,n.material.defines.DISTANCE_ATTENUATION=t,n.material.needsUpdate=!0)}}),n._fresnel=e.ReflectorShader.defines.FRESNEL,Object.defineProperty(n,"fresnel",{get:()=>n._fresnel,set(t){n._fresnel!==t&&(n._fresnel=t,n.material.defines.FRESNEL=t,n.material.needsUpdate=!0)}});const p=new t.Vector3,m=new t.Vector3,x=new t.Vector3,h=new t.Matrix4,w=new t.Vector3(0,0,-1),g=new t.Vector3,M=new t.Vector3,b=new t.Matrix4,y=new t.PerspectiveCamera;let C;c&&(C=new t.DepthTexture,C.type=t.UnsignedShortType,C.minFilter=t.NearestFilter,C.magFilter=t.NearestFilter);const P={depthTexture:c?C:null},D=new t.WebGLRenderTarget(i,l,P),S=new t.ShaderMaterial({transparent:c,defines:Object.assign({},e.ReflectorShader.defines,{useDepthTexture:c}),uniforms:t.UniformsUtils.clone(u.uniforms),fragmentShader:u.fragmentShader,vertexShader:u.vertexShader});S.uniforms.tDiffuse.value=D.texture,S.uniforms.color.value=n.color,S.uniforms.textureMatrix.value=b,c&&(S.uniforms.tDepth.value=D.depthTexture),this.material=S;const T=[new t.Plane(new t.Vector3(0,1,0),s)];this.doRender=function(t,e,r){if(S.uniforms.maxDistance.value=n.maxDistance,S.uniforms.color.value=n.color,S.uniforms.opacity.value=n.opacity,v.copy(r.position).normalize(),f.copy(v).reflect(d),S.uniforms.fresnelCoe.value=(v.dot(f)+1)/2,m.setFromMatrixPosition(n.matrixWorld),x.setFromMatrixPosition(r.matrixWorld),h.extractRotation(n.matrixWorld),p.set(0,0,1),p.applyMatrix4(h),g.subVectors(m,x),g.dot(p)>0)return;g.reflect(p).negate(),g.add(m),h.extractRotation(r.matrixWorld),w.set(0,0,-1),w.applyMatrix4(h),w.add(x),M.subVectors(m,w),M.reflect(p).negate(),M.add(m),y.position.copy(g),y.up.set(0,1,0),y.up.applyMatrix4(h),y.up.reflect(p),y.lookAt(M),y.far=r.far,y.updateMatrixWorld(),y.projectionMatrix.copy(r.projectionMatrix),S.uniforms.virtualCameraNear.value=r.near,S.uniforms.virtualCameraFar.value=r.far,S.uniforms.virtualCameraMatrixWorld.value=y.matrixWorld,S.uniforms.virtualCameraProjectionMatrix.value=r.projectionMatrix,S.uniforms.virtualCameraProjectionMatrixInverse.value=r.projectionMatrixInverse,S.uniforms.resolution.value=n.resolution,b.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1),b.multiply(y.projectionMatrix),b.multiply(y.matrixWorldInverse),b.multiply(n.matrixWorld),"colorSpace"in D.texture?D.texture.colorSpace=t.outputColorSpace:D.texture.encoding=t.outputEncoding;const a=t.getRenderTarget(),o=t.xr.enabled,i=t.shadowMap.autoUpdate,l=t.clippingPlanes;t.xr.enabled=!1,t.shadowMap.autoUpdate=!1,t.clippingPlanes=T,t.setRenderTarget(D),t.state.buffers.depth.setMask(!0),!1===t.autoClear&&t.clear(),t.render(e,y),t.xr.enabled=o,t.shadowMap.autoUpdate=i,t.clippingPlanes=l,t.setRenderTarget(a);const s=r.viewport;void 0!==s&&t.state.viewport(s)},this.getRenderTarget=function(){return D}}}e.prototype.isReflectorForSSRPass=!0,e.ReflectorShader={defines:{DISTANCE_ATTENUATION:!0,FRESNEL:!0},uniforms:{color:{value:null},tDiffuse:{value:null},tDepth:{value:null},textureMatrix:{value:new t.Matrix4},maxDistance:{value:180},opacity:{value:.5},fresnelCoe:{value:null},virtualCameraNear:{value:null},virtualCameraFar:{value:null},virtualCameraProjectionMatrix:{value:new t.Matrix4},virtualCameraMatrixWorld:{value:new t.Matrix4},virtualCameraProjectionMatrixInverse:{value:new t.Matrix4},resolution:{value:new t.Vector2}},vertexShader:"\n\t\tuniform mat4 textureMatrix;\n\t\tvarying vec4 vUv;\n\n\t\tvoid main() {\n\n\t\t\tvUv = textureMatrix * vec4( position, 1.0 );\n\n\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n\t\t}",fragmentShader:"\n\t\tuniform vec3 color;\n\t\tuniform sampler2D tDiffuse;\n\t\tuniform sampler2D tDepth;\n\t\tuniform float maxDistance;\n\t\tuniform float opacity;\n\t\tuniform float fresnelCoe;\n\t\tuniform float virtualCameraNear;\n\t\tuniform float virtualCameraFar;\n\t\tuniform mat4 virtualCameraProjectionMatrix;\n\t\tuniform mat4 virtualCameraProjectionMatrixInverse;\n\t\tuniform mat4 virtualCameraMatrixWorld;\n\t\tuniform vec2 resolution;\n\t\tvarying vec4 vUv;\n\t\t#include <packing>\n\t\tfloat blendOverlay( float base, float blend ) {\n\t\t\treturn( base < 0.5 ? ( 2.0 * base * blend ) : ( 1.0 - 2.0 * ( 1.0 - base ) * ( 1.0 - blend ) ) );\n\t\t}\n\t\tvec3 blendOverlay( vec3 base, vec3 blend ) {\n\t\t\treturn vec3( blendOverlay( base.r, blend.r ), blendOverlay( base.g, blend.g ), blendOverlay( base.b, blend.b ) );\n\t\t}\n\t\tfloat getDepth( const in vec2 uv ) {\n\t\t\treturn texture2D( tDepth, uv ).x;\n\t\t}\n\t\tfloat getViewZ( const in float depth ) {\n\t\t\treturn perspectiveDepthToViewZ( depth, virtualCameraNear, virtualCameraFar );\n\t\t}\n\t\tvec3 getViewPosition( const in vec2 uv, const in float depth/*clip space*/, const in float clipW ) {\n\t\t\tvec4 clipPosition = vec4( ( vec3( uv, depth ) - 0.5 ) * 2.0, 1.0 );//ndc\n\t\t\tclipPosition *= clipW; //clip\n\t\t\treturn ( virtualCameraProjectionMatrixInverse * clipPosition ).xyz;//view\n\t\t}\n\t\tvoid main() {\n\t\t\tvec4 base = texture2DProj( tDiffuse, vUv );\n\t\t\t#ifdef useDepthTexture\n\t\t\t\tvec2 uv=(gl_FragCoord.xy-.5)/resolution.xy;\n\t\t\t\tuv.x=1.-uv.x;\n\t\t\t\tfloat depth = texture2DProj( tDepth, vUv ).r;\n\t\t\t\tfloat viewZ = getViewZ( depth );\n\t\t\t\tfloat clipW = virtualCameraProjectionMatrix[2][3] * viewZ+virtualCameraProjectionMatrix[3][3];\n\t\t\t\tvec3 viewPosition=getViewPosition( uv, depth, clipW );\n\t\t\t\tvec3 worldPosition=(virtualCameraMatrixWorld*vec4(viewPosition,1)).xyz;\n\t\t\t\tif(worldPosition.y>maxDistance) discard;\n\t\t\t\tfloat op=opacity;\n\t\t\t\t#ifdef DISTANCE_ATTENUATION\n\t\t\t\t\tfloat ratio=1.-(worldPosition.y/maxDistance);\n\t\t\t\t\tfloat attenuation=ratio*ratio;\n\t\t\t\t\top=opacity*attenuation;\n\t\t\t\t#endif\n\t\t\t\t#ifdef FRESNEL\n\t\t\t\t\top*=fresnelCoe;\n\t\t\t\t#endif\n\t\t\t\tgl_FragColor = vec4( blendOverlay( base.rgb, color ), op );\n\t\t\t#else\n\t\t\t\tgl_FragColor = vec4( blendOverlay( base.rgb, color ), 1.0 );\n\t\t\t#endif\n\t\t}\n\t"},exports.ReflectorForSSRPass=e;
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@@ -1,57 +0,0 @@
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1
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import {
|
|
2
|
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Mesh,
|
|
3
|
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ShaderMaterial,
|
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4
|
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WebGLRenderTarget,
|
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5
|
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BufferGeometry,
|
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6
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WebGLRenderer,
|
|
7
|
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Scene,
|
|
8
|
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Camera,
|
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9
|
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IUniform,
|
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10
|
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} from 'three';
|
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11
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|
|
12
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export interface ReflectorShader {
|
|
13
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-
defines: {
|
|
14
|
-
DISTANCE_ATTENUATION: boolean;
|
|
15
|
-
FRESNEL: boolean;
|
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16
|
-
};
|
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17
|
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uniforms: {
|
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18
|
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[key: string]: IUniform;
|
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19
|
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};
|
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vertexShader: string;
|
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|
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fragmentShader: string;
|
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22
|
-
}
|
|
23
|
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|
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24
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export interface ReflectorForSSRPassOptions {
|
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25
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clipBias?: number | undefined;
|
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26
|
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textureWidth?: number | undefined;
|
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27
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textureHeight?: number | undefined;
|
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color?: number | undefined;
|
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useDepthTexture?: boolean | undefined;
|
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30
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shader?: ReflectorShader | undefined;
|
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}
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|
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|
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export class ReflectorForSSRPass<TGeometry extends BufferGeometry = BufferGeometry> extends Mesh<TGeometry> {
|
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type: 'ReflectorForSSRPass';
|
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options: ReflectorForSSRPassOptions;
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|
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37
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static ReflectorShader: ReflectorShader;
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needsUpdate: boolean;
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maxDistance: number;
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opacity: number;
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42
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get distanceAttenuation(): boolean;
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set distanceAttenuation(val: boolean);
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get fresnel(): boolean;
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set fresnel(val: boolean);
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material: ShaderMaterial;
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renderTarget: WebGLRenderTarget;
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constructor(geometry: TGeometry, options: ReflectorForSSRPassOptions);
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doRender: (renderer: WebGLRenderer, scene: Scene, camera: Camera) => void;
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getRenderTarget: () => WebGLRenderTarget;
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}
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import { Mesh, Color, Vector3, Vector2, Matrix4, PerspectiveCamera, DepthTexture, UnsignedShortType, NearestFilter, WebGLRenderTarget, ShaderMaterial, UniformsUtils, Plane } from 'three';
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class ReflectorForSSRPass extends Mesh {
|
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|
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constructor(geometry, options = {}) {
|
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super(geometry);
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this.type = 'ReflectorForSSRPass';
|
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const scope = this;
|
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const color = options.color !== undefined ? new Color(options.color) : new Color(0x7f7f7f);
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|
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const textureWidth = options.textureWidth || 512;
|
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const textureHeight = options.textureHeight || 512;
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const clipBias = options.clipBias || 0;
|
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const shader = options.shader || ReflectorForSSRPass.ReflectorShader;
|
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const useDepthTexture = options.useDepthTexture === true;
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const yAxis = new Vector3(0, 1, 0);
|
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const vecTemp0 = new Vector3();
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const vecTemp1 = new Vector3(); //
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scope.needsUpdate = false;
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scope.maxDistance = ReflectorForSSRPass.ReflectorShader.uniforms.maxDistance.value;
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|
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scope.opacity = ReflectorForSSRPass.ReflectorShader.uniforms.opacity.value;
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scope.color = color;
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|
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scope.resolution = options.resolution || new Vector2(window.innerWidth, window.innerHeight);
|
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scope._distanceAttenuation = ReflectorForSSRPass.ReflectorShader.defines.DISTANCE_ATTENUATION;
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Object.defineProperty(scope, 'distanceAttenuation', {
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get() {
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return scope._distanceAttenuation;
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},
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set(val) {
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if (scope._distanceAttenuation === val) return;
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scope._distanceAttenuation = val;
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scope.material.defines.DISTANCE_ATTENUATION = val;
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scope.material.needsUpdate = true;
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}
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|
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});
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scope._fresnel = ReflectorForSSRPass.ReflectorShader.defines.FRESNEL;
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|
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Object.defineProperty(scope, 'fresnel', {
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|
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get() {
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|
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|
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return scope._fresnel;
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|
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},
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|
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|
|
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|
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set(val) {
|
|
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|
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if (scope._fresnel === val) return;
|
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|
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scope._fresnel = val;
|
|
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|
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scope.material.defines.FRESNEL = val;
|
|
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|
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scope.material.needsUpdate = true;
|
|
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|
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}
|
|
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|
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|
|
50
|
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});
|
|
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|
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const normal = new Vector3();
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|
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const reflectorWorldPosition = new Vector3();
|
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|
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const cameraWorldPosition = new Vector3();
|
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|
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const rotationMatrix = new Matrix4();
|
|
55
|
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const lookAtPosition = new Vector3(0, 0, -1);
|
|
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|
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const view = new Vector3();
|
|
57
|
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const target = new Vector3();
|
|
58
|
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const textureMatrix = new Matrix4();
|
|
59
|
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const virtualCamera = new PerspectiveCamera();
|
|
60
|
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let depthTexture;
|
|
61
|
-
|
|
62
|
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if (useDepthTexture) {
|
|
63
|
-
depthTexture = new DepthTexture();
|
|
64
|
-
depthTexture.type = UnsignedShortType;
|
|
65
|
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depthTexture.minFilter = NearestFilter;
|
|
66
|
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depthTexture.magFilter = NearestFilter;
|
|
67
|
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}
|
|
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|
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|
|
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|
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const parameters = {
|
|
70
|
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depthTexture: useDepthTexture ? depthTexture : null
|
|
71
|
-
};
|
|
72
|
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const renderTarget = new WebGLRenderTarget(textureWidth, textureHeight, parameters);
|
|
73
|
-
const material = new ShaderMaterial({
|
|
74
|
-
transparent: useDepthTexture,
|
|
75
|
-
defines: Object.assign({}, ReflectorForSSRPass.ReflectorShader.defines, {
|
|
76
|
-
useDepthTexture
|
|
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|
-
}),
|
|
78
|
-
uniforms: UniformsUtils.clone(shader.uniforms),
|
|
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|
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fragmentShader: shader.fragmentShader,
|
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|
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vertexShader: shader.vertexShader
|
|
81
|
-
});
|
|
82
|
-
material.uniforms['tDiffuse'].value = renderTarget.texture;
|
|
83
|
-
material.uniforms['color'].value = scope.color;
|
|
84
|
-
material.uniforms['textureMatrix'].value = textureMatrix;
|
|
85
|
-
|
|
86
|
-
if (useDepthTexture) {
|
|
87
|
-
material.uniforms['tDepth'].value = renderTarget.depthTexture;
|
|
88
|
-
}
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|
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|
|
90
|
-
this.material = material;
|
|
91
|
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const globalPlane = new Plane(new Vector3(0, 1, 0), clipBias);
|
|
92
|
-
const globalPlanes = [globalPlane];
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93
|
-
|
|
94
|
-
this.doRender = function (renderer, scene, camera) {
|
|
95
|
-
material.uniforms['maxDistance'].value = scope.maxDistance;
|
|
96
|
-
material.uniforms['color'].value = scope.color;
|
|
97
|
-
material.uniforms['opacity'].value = scope.opacity;
|
|
98
|
-
vecTemp0.copy(camera.position).normalize();
|
|
99
|
-
vecTemp1.copy(vecTemp0).reflect(yAxis);
|
|
100
|
-
material.uniforms['fresnelCoe'].value = (vecTemp0.dot(vecTemp1) + 1) / 2; // TODO: Also need to use glsl viewPosition and viewNormal per pixel.
|
|
101
|
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|
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102
|
-
reflectorWorldPosition.setFromMatrixPosition(scope.matrixWorld);
|
|
103
|
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cameraWorldPosition.setFromMatrixPosition(camera.matrixWorld);
|
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104
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rotationMatrix.extractRotation(scope.matrixWorld);
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105
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normal.set(0, 0, 1);
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106
|
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normal.applyMatrix4(rotationMatrix);
|
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107
|
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view.subVectors(reflectorWorldPosition, cameraWorldPosition); // Avoid rendering when reflector is facing away
|
|
108
|
-
|
|
109
|
-
if (view.dot(normal) > 0) return;
|
|
110
|
-
view.reflect(normal).negate();
|
|
111
|
-
view.add(reflectorWorldPosition);
|
|
112
|
-
rotationMatrix.extractRotation(camera.matrixWorld);
|
|
113
|
-
lookAtPosition.set(0, 0, -1);
|
|
114
|
-
lookAtPosition.applyMatrix4(rotationMatrix);
|
|
115
|
-
lookAtPosition.add(cameraWorldPosition);
|
|
116
|
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target.subVectors(reflectorWorldPosition, lookAtPosition);
|
|
117
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-
target.reflect(normal).negate();
|
|
118
|
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target.add(reflectorWorldPosition);
|
|
119
|
-
virtualCamera.position.copy(view);
|
|
120
|
-
virtualCamera.up.set(0, 1, 0);
|
|
121
|
-
virtualCamera.up.applyMatrix4(rotationMatrix);
|
|
122
|
-
virtualCamera.up.reflect(normal);
|
|
123
|
-
virtualCamera.lookAt(target);
|
|
124
|
-
virtualCamera.far = camera.far; // Used in WebGLBackground
|
|
125
|
-
|
|
126
|
-
virtualCamera.updateMatrixWorld();
|
|
127
|
-
virtualCamera.projectionMatrix.copy(camera.projectionMatrix);
|
|
128
|
-
material.uniforms['virtualCameraNear'].value = camera.near;
|
|
129
|
-
material.uniforms['virtualCameraFar'].value = camera.far;
|
|
130
|
-
material.uniforms['virtualCameraMatrixWorld'].value = virtualCamera.matrixWorld;
|
|
131
|
-
material.uniforms['virtualCameraProjectionMatrix'].value = camera.projectionMatrix;
|
|
132
|
-
material.uniforms['virtualCameraProjectionMatrixInverse'].value = camera.projectionMatrixInverse;
|
|
133
|
-
material.uniforms['resolution'].value = scope.resolution; // Update the texture matrix
|
|
134
|
-
|
|
135
|
-
textureMatrix.set(0.5, 0.0, 0.0, 0.5, 0.0, 0.5, 0.0, 0.5, 0.0, 0.0, 0.5, 0.5, 0.0, 0.0, 0.0, 1.0);
|
|
136
|
-
textureMatrix.multiply(virtualCamera.projectionMatrix);
|
|
137
|
-
textureMatrix.multiply(virtualCamera.matrixWorldInverse);
|
|
138
|
-
textureMatrix.multiply(scope.matrixWorld); // Render
|
|
139
|
-
|
|
140
|
-
if ('colorSpace' in renderTarget.texture) renderTarget.texture.colorSpace = renderer.outputColorSpace;else renderTarget.texture.encoding = renderer.outputEncoding; // scope.visible = false;
|
|
141
|
-
|
|
142
|
-
const currentRenderTarget = renderer.getRenderTarget();
|
|
143
|
-
const currentXrEnabled = renderer.xr.enabled;
|
|
144
|
-
const currentShadowAutoUpdate = renderer.shadowMap.autoUpdate;
|
|
145
|
-
const currentClippingPlanes = renderer.clippingPlanes;
|
|
146
|
-
renderer.xr.enabled = false; // Avoid camera modification
|
|
147
|
-
|
|
148
|
-
renderer.shadowMap.autoUpdate = false; // Avoid re-computing shadows
|
|
149
|
-
|
|
150
|
-
renderer.clippingPlanes = globalPlanes;
|
|
151
|
-
renderer.setRenderTarget(renderTarget);
|
|
152
|
-
renderer.state.buffers.depth.setMask(true); // make sure the depth buffer is writable so it can be properly cleared, see #18897
|
|
153
|
-
|
|
154
|
-
if (renderer.autoClear === false) renderer.clear();
|
|
155
|
-
renderer.render(scene, virtualCamera);
|
|
156
|
-
renderer.xr.enabled = currentXrEnabled;
|
|
157
|
-
renderer.shadowMap.autoUpdate = currentShadowAutoUpdate;
|
|
158
|
-
renderer.clippingPlanes = currentClippingPlanes;
|
|
159
|
-
renderer.setRenderTarget(currentRenderTarget); // Restore viewport
|
|
160
|
-
|
|
161
|
-
const viewport = camera.viewport;
|
|
162
|
-
|
|
163
|
-
if (viewport !== undefined) {
|
|
164
|
-
renderer.state.viewport(viewport);
|
|
165
|
-
} // scope.visible = true;
|
|
166
|
-
|
|
167
|
-
};
|
|
168
|
-
|
|
169
|
-
this.getRenderTarget = function () {
|
|
170
|
-
return renderTarget;
|
|
171
|
-
};
|
|
172
|
-
}
|
|
173
|
-
|
|
174
|
-
}
|
|
175
|
-
|
|
176
|
-
ReflectorForSSRPass.prototype.isReflectorForSSRPass = true;
|
|
177
|
-
ReflectorForSSRPass.ReflectorShader = {
|
|
178
|
-
defines: {
|
|
179
|
-
DISTANCE_ATTENUATION: true,
|
|
180
|
-
FRESNEL: true
|
|
181
|
-
},
|
|
182
|
-
uniforms: {
|
|
183
|
-
color: {
|
|
184
|
-
value: null
|
|
185
|
-
},
|
|
186
|
-
tDiffuse: {
|
|
187
|
-
value: null
|
|
188
|
-
},
|
|
189
|
-
tDepth: {
|
|
190
|
-
value: null
|
|
191
|
-
},
|
|
192
|
-
textureMatrix: {
|
|
193
|
-
value: new Matrix4()
|
|
194
|
-
},
|
|
195
|
-
maxDistance: {
|
|
196
|
-
value: 180
|
|
197
|
-
},
|
|
198
|
-
opacity: {
|
|
199
|
-
value: 0.5
|
|
200
|
-
},
|
|
201
|
-
fresnelCoe: {
|
|
202
|
-
value: null
|
|
203
|
-
},
|
|
204
|
-
virtualCameraNear: {
|
|
205
|
-
value: null
|
|
206
|
-
},
|
|
207
|
-
virtualCameraFar: {
|
|
208
|
-
value: null
|
|
209
|
-
},
|
|
210
|
-
virtualCameraProjectionMatrix: {
|
|
211
|
-
value: new Matrix4()
|
|
212
|
-
},
|
|
213
|
-
virtualCameraMatrixWorld: {
|
|
214
|
-
value: new Matrix4()
|
|
215
|
-
},
|
|
216
|
-
virtualCameraProjectionMatrixInverse: {
|
|
217
|
-
value: new Matrix4()
|
|
218
|
-
},
|
|
219
|
-
resolution: {
|
|
220
|
-
value: new Vector2()
|
|
221
|
-
}
|
|
222
|
-
},
|
|
223
|
-
vertexShader:
|
|
224
|
-
/* glsl */
|
|
225
|
-
`
|
|
226
|
-
uniform mat4 textureMatrix;
|
|
227
|
-
varying vec4 vUv;
|
|
228
|
-
|
|
229
|
-
void main() {
|
|
230
|
-
|
|
231
|
-
vUv = textureMatrix * vec4( position, 1.0 );
|
|
232
|
-
|
|
233
|
-
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
234
|
-
|
|
235
|
-
}`,
|
|
236
|
-
fragmentShader:
|
|
237
|
-
/* glsl */
|
|
238
|
-
`
|
|
239
|
-
uniform vec3 color;
|
|
240
|
-
uniform sampler2D tDiffuse;
|
|
241
|
-
uniform sampler2D tDepth;
|
|
242
|
-
uniform float maxDistance;
|
|
243
|
-
uniform float opacity;
|
|
244
|
-
uniform float fresnelCoe;
|
|
245
|
-
uniform float virtualCameraNear;
|
|
246
|
-
uniform float virtualCameraFar;
|
|
247
|
-
uniform mat4 virtualCameraProjectionMatrix;
|
|
248
|
-
uniform mat4 virtualCameraProjectionMatrixInverse;
|
|
249
|
-
uniform mat4 virtualCameraMatrixWorld;
|
|
250
|
-
uniform vec2 resolution;
|
|
251
|
-
varying vec4 vUv;
|
|
252
|
-
#include <packing>
|
|
253
|
-
float blendOverlay( float base, float blend ) {
|
|
254
|
-
return( base < 0.5 ? ( 2.0 * base * blend ) : ( 1.0 - 2.0 * ( 1.0 - base ) * ( 1.0 - blend ) ) );
|
|
255
|
-
}
|
|
256
|
-
vec3 blendOverlay( vec3 base, vec3 blend ) {
|
|
257
|
-
return vec3( blendOverlay( base.r, blend.r ), blendOverlay( base.g, blend.g ), blendOverlay( base.b, blend.b ) );
|
|
258
|
-
}
|
|
259
|
-
float getDepth( const in vec2 uv ) {
|
|
260
|
-
return texture2D( tDepth, uv ).x;
|
|
261
|
-
}
|
|
262
|
-
float getViewZ( const in float depth ) {
|
|
263
|
-
return perspectiveDepthToViewZ( depth, virtualCameraNear, virtualCameraFar );
|
|
264
|
-
}
|
|
265
|
-
vec3 getViewPosition( const in vec2 uv, const in float depth/*clip space*/, const in float clipW ) {
|
|
266
|
-
vec4 clipPosition = vec4( ( vec3( uv, depth ) - 0.5 ) * 2.0, 1.0 );//ndc
|
|
267
|
-
clipPosition *= clipW; //clip
|
|
268
|
-
return ( virtualCameraProjectionMatrixInverse * clipPosition ).xyz;//view
|
|
269
|
-
}
|
|
270
|
-
void main() {
|
|
271
|
-
vec4 base = texture2DProj( tDiffuse, vUv );
|
|
272
|
-
#ifdef useDepthTexture
|
|
273
|
-
vec2 uv=(gl_FragCoord.xy-.5)/resolution.xy;
|
|
274
|
-
uv.x=1.-uv.x;
|
|
275
|
-
float depth = texture2DProj( tDepth, vUv ).r;
|
|
276
|
-
float viewZ = getViewZ( depth );
|
|
277
|
-
float clipW = virtualCameraProjectionMatrix[2][3] * viewZ+virtualCameraProjectionMatrix[3][3];
|
|
278
|
-
vec3 viewPosition=getViewPosition( uv, depth, clipW );
|
|
279
|
-
vec3 worldPosition=(virtualCameraMatrixWorld*vec4(viewPosition,1)).xyz;
|
|
280
|
-
if(worldPosition.y>maxDistance) discard;
|
|
281
|
-
float op=opacity;
|
|
282
|
-
#ifdef DISTANCE_ATTENUATION
|
|
283
|
-
float ratio=1.-(worldPosition.y/maxDistance);
|
|
284
|
-
float attenuation=ratio*ratio;
|
|
285
|
-
op=opacity*attenuation;
|
|
286
|
-
#endif
|
|
287
|
-
#ifdef FRESNEL
|
|
288
|
-
op*=fresnelCoe;
|
|
289
|
-
#endif
|
|
290
|
-
gl_FragColor = vec4( blendOverlay( base.rgb, color ), op );
|
|
291
|
-
#else
|
|
292
|
-
gl_FragColor = vec4( blendOverlay( base.rgb, color ), 1.0 );
|
|
293
|
-
#endif
|
|
294
|
-
}
|
|
295
|
-
`
|
|
296
|
-
};
|
|
297
|
-
|
|
298
|
-
export { ReflectorForSSRPass };
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("./Reflector.cjs.js");require("three");class r extends e.Reflector{constructor(e,r){super(e,r),this.geometry.setDrawRange(0,0)}}exports.ReflectorRTT=r;
|
package/objects/ReflectorRTT.js
DELETED
package/objects/Refractor.cjs.js
DELETED
|
@@ -1 +0,0 @@
|
|
|
1
|
-
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three");class t extends e.Mesh{constructor(r,n={}){super(r),this.type="Refractor";const o=this,a=void 0!==n.color?new e.Color(n.color):new e.Color(8355711),i=n.textureWidth||512,l=n.textureHeight||512,s=n.clipBias||0,c=n.shader||t.RefractorShader,u=new e.PerspectiveCamera;u.matrixAutoUpdate=!1,u.userData.refractor=!0;const d=new e.Plane,m=new e.Matrix4,x=new e.WebGLRenderTarget(i,l);this.material=new e.ShaderMaterial({uniforms:e.UniformsUtils.clone(c.uniforms),vertexShader:c.vertexShader,fragmentShader:c.fragmentShader,transparent:!0}),this.material.uniforms.color.value=a,this.material.uniforms.tDiffuse.value=x.texture,this.material.uniforms.textureMatrix.value=m;const p=function(){const t=new e.Vector3,r=new e.Vector3,n=new e.Matrix4,a=new e.Vector3,i=new e.Vector3;return function(e){return t.setFromMatrixPosition(o.matrixWorld),r.setFromMatrixPosition(e.matrixWorld),a.subVectors(t,r),n.extractRotation(o.matrixWorld),i.set(0,0,1),i.applyMatrix4(n),a.dot(i)<0}}(),v=function(){const t=new e.Vector3,r=new e.Vector3,n=new e.Quaternion,a=new e.Vector3;return function(){o.matrixWorld.decompose(r,n,a),t.set(0,0,1).applyQuaternion(n).normalize(),t.negate(),d.setFromNormalAndCoplanarPoint(t,r)}}(),f=function(){const t=new e.Plane,r=new e.Vector4,n=new e.Vector4;return function(e){u.matrixWorld.copy(e.matrixWorld),u.matrixWorldInverse.copy(u.matrixWorld).invert(),u.projectionMatrix.copy(e.projectionMatrix),u.far=e.far,t.copy(d),t.applyMatrix4(u.matrixWorldInverse),r.set(t.normal.x,t.normal.y,t.normal.z,t.constant);const o=u.projectionMatrix;n.x=(Math.sign(r.x)+o.elements[8])/o.elements[0],n.y=(Math.sign(r.y)+o.elements[9])/o.elements[5],n.z=-1,n.w=(1+o.elements[10])/o.elements[14],r.multiplyScalar(2/r.dot(n)),o.elements[2]=r.x,o.elements[6]=r.y,o.elements[10]=r.z+1-s,o.elements[14]=r.w}}();this.onBeforeRender=function(e,t,r){"colorSpace"in x.texture?x.texture.colorSpace=e.outputColorSpace:x.texture.encoding=e.outputEncoding,!0!==r.userData.refractor&&!0!=!p(r)&&(v(),function(e){m.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1),m.multiply(e.projectionMatrix),m.multiply(e.matrixWorldInverse),m.multiply(o.matrixWorld)}(r),f(r),function(e,t,r){o.visible=!1;const n=e.getRenderTarget(),a=e.xr.enabled,i=e.shadowMap.autoUpdate;e.xr.enabled=!1,e.shadowMap.autoUpdate=!1,e.setRenderTarget(x),!1===e.autoClear&&e.clear(),e.render(t,u),e.xr.enabled=a,e.shadowMap.autoUpdate=i,e.setRenderTarget(n);const l=r.viewport;void 0!==l&&e.state.viewport(l),o.visible=!0}(e,t,r))},this.getRenderTarget=function(){return x},this.dispose=function(){x.dispose(),o.material.dispose()}}}t.prototype.isRefractor=!0,t.RefractorShader={uniforms:{color:{value:null},tDiffuse:{value:null},textureMatrix:{value:null}},vertexShader:"\n\n\t\tuniform mat4 textureMatrix;\n\n\t\tvarying vec4 vUv;\n\n\t\tvoid main() {\n\n\t\t\tvUv = textureMatrix * vec4( position, 1.0 );\n\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n\t\t}",fragmentShader:"\n\n\t\tuniform vec3 color;\n\t\tuniform sampler2D tDiffuse;\n\n\t\tvarying vec4 vUv;\n\n\t\tfloat blendOverlay( float base, float blend ) {\n\n\t\t\treturn( base < 0.5 ? ( 2.0 * base * blend ) : ( 1.0 - 2.0 * ( 1.0 - base ) * ( 1.0 - blend ) ) );\n\n\t\t}\n\n\t\tvec3 blendOverlay( vec3 base, vec3 blend ) {\n\n\t\t\treturn vec3( blendOverlay( base.r, blend.r ), blendOverlay( base.g, blend.g ), blendOverlay( base.b, blend.b ) );\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\tvec4 base = texture2DProj( tDiffuse, vUv );\n\t\t\tgl_FragColor = vec4( blendOverlay( base.rgb, color ), 1.0 );\n\n\t\t}"},exports.Refractor=t;
|
package/objects/Refractor.d.ts
DELETED
|
@@ -1,19 +0,0 @@
|
|
|
1
|
-
import { Mesh, BufferGeometry, ColorRepresentation, TextureEncoding, WebGLRenderTarget } from 'three';
|
|
2
|
-
|
|
3
|
-
export interface RefractorOptions {
|
|
4
|
-
color?: ColorRepresentation;
|
|
5
|
-
textureWidth?: number;
|
|
6
|
-
textureHeight?: number;
|
|
7
|
-
clipBias?: number;
|
|
8
|
-
shader?: object;
|
|
9
|
-
encoding?: TextureEncoding;
|
|
10
|
-
multisample?: number;
|
|
11
|
-
}
|
|
12
|
-
|
|
13
|
-
export class Refractor extends Mesh {
|
|
14
|
-
constructor(geometry?: BufferGeometry, options?: RefractorOptions);
|
|
15
|
-
|
|
16
|
-
getRenderTarget(): WebGLRenderTarget;
|
|
17
|
-
|
|
18
|
-
dispose(): void;
|
|
19
|
-
}
|