three-stdlib 2.22.5 → 2.22.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1091) hide show
  1. package/LICENSE +1 -1
  2. package/README.md +0 -2
  3. package/package.json +34 -14
  4. package/BufferGeometryUtils-903f7ecb.js +0 -1
  5. package/BufferGeometryUtils-f2288d1c.js +0 -740
  6. package/Nodes-2106b101.js +0 -352
  7. package/Nodes-8947ba9a.js +0 -1
  8. package/_polyfill/CompressedArrayTexture.cjs.js +0 -1
  9. package/_polyfill/CompressedArrayTexture.js +0 -13
  10. package/_polyfill/Data3DTexture.cjs.js +0 -1
  11. package/_polyfill/Data3DTexture.js +0 -23
  12. package/animation/AnimationClipCreator.cjs.js +0 -1
  13. package/animation/AnimationClipCreator.d.ts +0 -12
  14. package/animation/AnimationClipCreator.js +0 -77
  15. package/animation/CCDIKSolver.cjs.js +0 -1
  16. package/animation/CCDIKSolver.d.ts +0 -25
  17. package/animation/CCDIKSolver.js +0 -304
  18. package/animation/MMDAnimationHelper.cjs.js +0 -1
  19. package/animation/MMDAnimationHelper.d.ts +0 -103
  20. package/animation/MMDAnimationHelper.js +0 -705
  21. package/animation/MMDPhysics.cjs.js +0 -1
  22. package/animation/MMDPhysics.d.ts +0 -119
  23. package/animation/MMDPhysics.js +0 -976
  24. package/cameras/CinematicCamera.cjs.js +0 -1
  25. package/cameras/CinematicCamera.d.ts +0 -41
  26. package/cameras/CinematicCamera.js +0 -139
  27. package/controls/ArcballControls.cjs.js +0 -1
  28. package/controls/ArcballControls.d.ts +0 -161
  29. package/controls/ArcballControls.js +0 -2642
  30. package/controls/DeviceOrientationControls.cjs.js +0 -1
  31. package/controls/DeviceOrientationControls.d.ts +0 -24
  32. package/controls/DeviceOrientationControls.js +0 -119
  33. package/controls/DragControls.cjs.js +0 -1
  34. package/controls/DragControls.d.ts +0 -34
  35. package/controls/DragControls.js +0 -274
  36. package/controls/FirstPersonControls.cjs.js +0 -1
  37. package/controls/FirstPersonControls.d.ts +0 -48
  38. package/controls/FirstPersonControls.js +0 -290
  39. package/controls/FlyControls.cjs.js +0 -1
  40. package/controls/FlyControls.d.ts +0 -32
  41. package/controls/FlyControls.js +0 -309
  42. package/controls/OrbitControls.cjs.js +0 -1
  43. package/controls/OrbitControls.d.ts +0 -63
  44. package/controls/OrbitControls.js +0 -980
  45. package/controls/PointerLockControls.cjs.js +0 -1
  46. package/controls/PointerLockControls.d.ts +0 -24
  47. package/controls/PointerLockControls.js +0 -135
  48. package/controls/TrackballControls.cjs.js +0 -1
  49. package/controls/TrackballControls.d.ts +0 -95
  50. package/controls/TrackballControls.js +0 -653
  51. package/controls/TransformControls.cjs.js +0 -1
  52. package/controls/TransformControls.d.ts +0 -151
  53. package/controls/TransformControls.js +0 -1275
  54. package/controls/experimental/CameraControls.cjs.js +0 -1
  55. package/controls/experimental/CameraControls.d.ts +0 -170
  56. package/controls/experimental/CameraControls.js +0 -953
  57. package/csm/CSM.cjs.js +0 -1
  58. package/csm/CSM.d.ts +0 -61
  59. package/csm/CSM.js +0 -305
  60. package/csm/CSMFrustum.cjs.js +0 -1
  61. package/csm/CSMFrustum.d.ts +0 -19
  62. package/csm/CSMFrustum.js +0 -90
  63. package/csm/CSMHelper.cjs.js +0 -1
  64. package/csm/CSMHelper.d.ts +0 -26
  65. package/csm/CSMHelper.js +0 -128
  66. package/csm/CSMShader.cjs.js +0 -1
  67. package/csm/CSMShader.d.ts +0 -4
  68. package/csm/CSMShader.js +0 -255
  69. package/curves/CurveExtras.cjs.js +0 -1
  70. package/curves/CurveExtras.d.ts +0 -68
  71. package/curves/CurveExtras.js +0 -266
  72. package/curves/NURBSCurve.cjs.js +0 -1
  73. package/curves/NURBSCurve.d.ts +0 -11
  74. package/curves/NURBSCurve.js +0 -63
  75. package/curves/NURBSSurface.cjs.js +0 -1
  76. package/curves/NURBSSurface.d.ts +0 -13
  77. package/curves/NURBSSurface.js +0 -44
  78. package/curves/NURBSUtils.cjs.js +0 -1
  79. package/curves/NURBSUtils.d.ts +0 -22
  80. package/curves/NURBSUtils.js +0 -375
  81. package/custom.d.cjs.js +0 -1
  82. package/custom.d.js +0 -1
  83. package/deprecated/Geometry.cjs.js +0 -1
  84. package/deprecated/Geometry.d.ts +0 -342
  85. package/deprecated/Geometry.js +0 -1261
  86. package/effects/AnaglyphEffect.cjs.js +0 -1
  87. package/effects/AnaglyphEffect.d.ts +0 -11
  88. package/effects/AnaglyphEffect.js +0 -85
  89. package/effects/AsciiEffect.cjs.js +0 -1
  90. package/effects/AsciiEffect.d.ts +0 -18
  91. package/effects/AsciiEffect.js +0 -203
  92. package/effects/OutlineEffect.cjs.js +0 -1
  93. package/effects/OutlineEffect.d.ts +0 -28
  94. package/effects/OutlineEffect.js +0 -378
  95. package/effects/ParallaxBarrierEffect.cjs.js +0 -1
  96. package/effects/ParallaxBarrierEffect.d.ts +0 -8
  97. package/effects/ParallaxBarrierEffect.js +0 -63
  98. package/effects/PeppersGhostEffect.cjs.js +0 -1
  99. package/effects/PeppersGhostEffect.d.ts +0 -10
  100. package/effects/PeppersGhostEffect.js +0 -134
  101. package/effects/StereoEffect.cjs.js +0 -1
  102. package/effects/StereoEffect.d.ts +0 -9
  103. package/effects/StereoEffect.js +0 -36
  104. package/environments/RoomEnvironment.cjs.js +0 -1
  105. package/environments/RoomEnvironment.d.ts +0 -5
  106. package/environments/RoomEnvironment.js +0 -92
  107. package/exporters/ColladaExporter.cjs.js +0 -1
  108. package/exporters/ColladaExporter.d.ts +0 -39
  109. package/exporters/ColladaExporter.js +0 -425
  110. package/exporters/DRACOExporter.cjs.js +0 -1
  111. package/exporters/DRACOExporter.d.ts +0 -23
  112. package/exporters/DRACOExporter.js +0 -186
  113. package/exporters/GLTFExporter.cjs.js +0 -1
  114. package/exporters/GLTFExporter.d.ts +0 -270
  115. package/exporters/GLTFExporter.js +0 -1932
  116. package/exporters/MMDExporter.cjs.js +0 -1
  117. package/exporters/MMDExporter.d.ts +0 -8
  118. package/exporters/MMDExporter.js +0 -160
  119. package/exporters/OBJExporter.cjs.js +0 -1
  120. package/exporters/OBJExporter.d.ts +0 -18
  121. package/exporters/OBJExporter.js +0 -228
  122. package/exporters/PLYExporter.cjs.js +0 -1
  123. package/exporters/PLYExporter.d.ts +0 -11
  124. package/exporters/PLYExporter.js +0 -339
  125. package/exporters/STLExporter.cjs.js +0 -1
  126. package/exporters/STLExporter.d.ts +0 -23
  127. package/exporters/STLExporter.js +0 -180
  128. package/exporters/USDZExporter.cjs.js +0 -1
  129. package/exporters/USDZExporter.d.ts +0 -27
  130. package/exporters/USDZExporter.js +0 -388
  131. package/geometries/BoxLineGeometry.cjs.js +0 -1
  132. package/geometries/BoxLineGeometry.d.ts +0 -12
  133. package/geometries/BoxLineGeometry.js +0 -52
  134. package/geometries/ConvexGeometry.cjs.js +0 -1
  135. package/geometries/ConvexGeometry.d.ts +0 -5
  136. package/geometries/ConvexGeometry.js +0 -38
  137. package/geometries/DecalGeometry.cjs.js +0 -1
  138. package/geometries/DecalGeometry.d.ts +0 -10
  139. package/geometries/DecalGeometry.js +0 -238
  140. package/geometries/LightningStrike.cjs.js +0 -1
  141. package/geometries/LightningStrike.d.ts +0 -108
  142. package/geometries/LightningStrike.js +0 -740
  143. package/geometries/ParametricGeometries.cjs.js +0 -1
  144. package/geometries/ParametricGeometries.d.ts +0 -32
  145. package/geometries/ParametricGeometries.js +0 -179
  146. package/geometries/ParametricGeometry.cjs.js +0 -1
  147. package/geometries/ParametricGeometry.d.ts +0 -18
  148. package/geometries/ParametricGeometry.js +0 -87
  149. package/geometries/RoundedBoxGeometry.cjs.js +0 -1
  150. package/geometries/RoundedBoxGeometry.d.ts +0 -5
  151. package/geometries/RoundedBoxGeometry.js +0 -122
  152. package/geometries/TeapotGeometry.cjs.js +0 -1
  153. package/geometries/TeapotGeometry.d.ts +0 -13
  154. package/geometries/TeapotGeometry.js +0 -297
  155. package/geometries/TextGeometry.cjs.js +0 -1
  156. package/geometries/TextGeometry.d.ts +0 -18
  157. package/geometries/TextGeometry.js +0 -37
  158. package/helpers/LightProbeHelper.cjs.js +0 -1
  159. package/helpers/LightProbeHelper.d.ts +0 -10
  160. package/helpers/LightProbeHelper.js +0 -40
  161. package/helpers/PositionalAudioHelper.cjs.js +0 -1
  162. package/helpers/PositionalAudioHelper.d.ts +0 -13
  163. package/helpers/PositionalAudioHelper.js +0 -75
  164. package/helpers/RectAreaLightHelper.cjs.js +0 -1
  165. package/helpers/RectAreaLightHelper.d.ts +0 -10
  166. package/helpers/RectAreaLightHelper.js +0 -60
  167. package/helpers/VertexNormalsHelper.cjs.js +0 -1
  168. package/helpers/VertexNormalsHelper.d.ts +0 -10
  169. package/helpers/VertexNormalsHelper.js +0 -75
  170. package/helpers/VertexTangentsHelper.cjs.js +0 -1
  171. package/helpers/VertexTangentsHelper.d.ts +0 -10
  172. package/helpers/VertexTangentsHelper.js +0 -63
  173. package/index.cjs.js +0 -1
  174. package/index.d.ts +0 -254
  175. package/index.js +0 -337
  176. package/interactive/HTMLMesh.cjs.js +0 -1
  177. package/interactive/HTMLMesh.d.ts +0 -6
  178. package/interactive/HTMLMesh.js +0 -406
  179. package/interactive/InteractiveGroup.cjs.js +0 -1
  180. package/interactive/InteractiveGroup.d.ts +0 -5
  181. package/interactive/InteractiveGroup.js +0 -87
  182. package/interactive/SelectionBox.cjs.js +0 -1
  183. package/interactive/SelectionBox.d.ts +0 -15
  184. package/interactive/SelectionBox.js +0 -152
  185. package/interactive/SelectionHelper.cjs.js +0 -1
  186. package/interactive/SelectionHelper.d.ts +0 -17
  187. package/interactive/SelectionHelper.js +0 -59
  188. package/libs/MeshoptDecoder.cjs.js +0 -1
  189. package/libs/MeshoptDecoder.d.ts +0 -12
  190. package/libs/MeshoptDecoder.js +0 -124
  191. package/libs/MotionControllers.cjs.js +0 -1
  192. package/libs/MotionControllers.d.ts +0 -132
  193. package/libs/MotionControllers.js +0 -455
  194. package/lights/LightProbeGenerator.cjs.js +0 -1
  195. package/lights/LightProbeGenerator.d.ts +0 -6
  196. package/lights/LightProbeGenerator.js +0 -200
  197. package/lights/RectAreaLightUniformsLib.cjs.js +0 -1
  198. package/lights/RectAreaLightUniformsLib.d.ts +0 -3
  199. package/lights/RectAreaLightUniformsLib.js +0 -9
  200. package/lines/Line2.cjs.js +0 -1
  201. package/lines/Line2.d.ts +0 -11
  202. package/lines/Line2.js +0 -16
  203. package/lines/LineGeometry.cjs.js +0 -1
  204. package/lines/LineGeometry.d.ts +0 -10
  205. package/lines/LineGeometry.js +0 -56
  206. package/lines/LineMaterial.cjs.js +0 -1
  207. package/lines/LineMaterial.d.ts +0 -31
  208. package/lines/LineMaterial.js +0 -577
  209. package/lines/LineSegments2.cjs.js +0 -1
  210. package/lines/LineSegments2.d.ts +0 -14
  211. package/lines/LineSegments2.js +0 -311
  212. package/lines/LineSegmentsGeometry.cjs.js +0 -1
  213. package/lines/LineSegmentsGeometry.d.ts +0 -23
  214. package/lines/LineSegmentsGeometry.js +0 -166
  215. package/lines/Wireframe.cjs.js +0 -1
  216. package/lines/Wireframe.d.ts +0 -11
  217. package/lines/Wireframe.js +0 -45
  218. package/lines/WireframeGeometry2.cjs.js +0 -1
  219. package/lines/WireframeGeometry2.d.ts +0 -8
  220. package/lines/WireframeGeometry2.js +0 -14
  221. package/loaders/3DMLoader.cjs.js +0 -1
  222. package/loaders/3DMLoader.d.ts +0 -17
  223. package/loaders/3DMLoader.js +0 -1037
  224. package/loaders/3MFLoader.cjs.js +0 -1
  225. package/loaders/3MFLoader.d.ts +0 -16
  226. package/loaders/3MFLoader.js +0 -1053
  227. package/loaders/AMFLoader.cjs.js +0 -1
  228. package/loaders/AMFLoader.d.ts +0 -14
  229. package/loaders/AMFLoader.js +0 -389
  230. package/loaders/AssimpLoader.cjs.js +0 -1
  231. package/loaders/AssimpLoader.js +0 -1793
  232. package/loaders/BVHLoader.cjs.js +0 -1
  233. package/loaders/BVHLoader.d.ts +0 -21
  234. package/loaders/BVHLoader.js +0 -313
  235. package/loaders/BasisTextureLoader.cjs.js +0 -1
  236. package/loaders/BasisTextureLoader.d.ts +0 -32
  237. package/loaders/BasisTextureLoader.js +0 -602
  238. package/loaders/ColladaLoader.cjs.js +0 -1
  239. package/loaders/ColladaLoader.d.ts +0 -20
  240. package/loaders/ColladaLoader.js +0 -2993
  241. package/loaders/DDSLoader.cjs.js +0 -1
  242. package/loaders/DDSLoader.d.ts +0 -16
  243. package/loaders/DDSLoader.js +0 -214
  244. package/loaders/DRACOLoader.cjs.js +0 -1
  245. package/loaders/DRACOLoader.d.ts +0 -18
  246. package/loaders/DRACOLoader.js +0 -447
  247. package/loaders/EXRLoader.cjs.js +0 -1
  248. package/loaders/EXRLoader.d.ts +0 -18
  249. package/loaders/EXRLoader.js +0 -1699
  250. package/loaders/FBXLoader.cjs.js +0 -1
  251. package/loaders/FBXLoader.d.ts +0 -14
  252. package/loaders/FBXLoader.js +0 -2917
  253. package/loaders/FontLoader.cjs.js +0 -1
  254. package/loaders/FontLoader.d.ts +0 -36
  255. package/loaders/FontLoader.js +0 -144
  256. package/loaders/GCodeLoader.cjs.js +0 -1
  257. package/loaders/GCodeLoader.d.ts +0 -15
  258. package/loaders/GCodeLoader.js +0 -189
  259. package/loaders/GLTFLoader.cjs.js +0 -1
  260. package/loaders/GLTFLoader.d.ts +0 -151
  261. package/loaders/GLTFLoader.js +0 -3136
  262. package/loaders/HDRCubeTextureLoader.cjs.js +0 -1
  263. package/loaders/HDRCubeTextureLoader.d.ts +0 -18
  264. package/loaders/HDRCubeTextureLoader.js +0 -77
  265. package/loaders/KMZLoader.cjs.js +0 -1
  266. package/loaders/KMZLoader.d.ts +0 -16
  267. package/loaders/KMZLoader.js +0 -88
  268. package/loaders/KTX2Loader.cjs.js +0 -1
  269. package/loaders/KTX2Loader.d.ts +0 -16
  270. package/loaders/KTX2Loader.js +0 -596
  271. package/loaders/KTXLoader.cjs.js +0 -1
  272. package/loaders/KTXLoader.d.ts +0 -16
  273. package/loaders/KTXLoader.js +0 -149
  274. package/loaders/LDrawLoader.cjs.js +0 -1
  275. package/loaders/LDrawLoader.d.ts +0 -26
  276. package/loaders/LDrawLoader.js +0 -1842
  277. package/loaders/LUT3dlLoader.cjs.js +0 -1
  278. package/loaders/LUT3dlLoader.d.ts +0 -20
  279. package/loaders/LUT3dlLoader.js +0 -115
  280. package/loaders/LUTCubeLoader.cjs.js +0 -1
  281. package/loaders/LUTCubeLoader.d.ts +0 -23
  282. package/loaders/LUTCubeLoader.js +0 -118
  283. package/loaders/LWOLoader.cjs.js +0 -1
  284. package/loaders/LWOLoader.d.ts +0 -26
  285. package/loaders/LWOLoader.js +0 -737
  286. package/loaders/LottieLoader.cjs.js +0 -1
  287. package/loaders/LottieLoader.d.ts +0 -15
  288. package/loaders/LottieLoader.js +0 -49
  289. package/loaders/MD2Loader.cjs.js +0 -1
  290. package/loaders/MD2Loader.d.ts +0 -14
  291. package/loaders/MD2Loader.js +0 -202
  292. package/loaders/MDDLoader.cjs.js +0 -1
  293. package/loaders/MDDLoader.d.ts +0 -19
  294. package/loaders/MDDLoader.js +0 -78
  295. package/loaders/MMDLoader.cjs.js +0 -1
  296. package/loaders/MMDLoader.d.ts +0 -63
  297. package/loaders/MMDLoader.js +0 -1434
  298. package/loaders/MTLLoader.cjs.js +0 -1
  299. package/loaders/MTLLoader.d.ts +0 -112
  300. package/loaders/MTLLoader.js +0 -390
  301. package/loaders/NRRDLoader.cjs.js +0 -1
  302. package/loaders/NRRDLoader.d.ts +0 -21
  303. package/loaders/NRRDLoader.js +0 -482
  304. package/loaders/NodeMaterialLoader.cjs.js +0 -1
  305. package/loaders/NodeMaterialLoader.js +0 -39
  306. package/loaders/OBJLoader.cjs.js +0 -1
  307. package/loaders/OBJLoader.d.ts +0 -17
  308. package/loaders/OBJLoader.js +0 -609
  309. package/loaders/PCDLoader.cjs.js +0 -1
  310. package/loaders/PCDLoader.d.ts +0 -15
  311. package/loaders/PCDLoader.js +0 -267
  312. package/loaders/PDBLoader.cjs.js +0 -1
  313. package/loaders/PDBLoader.d.ts +0 -22
  314. package/loaders/PDBLoader.js +0 -264
  315. package/loaders/PLYLoader.cjs.js +0 -1
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  317. package/loaders/PLYLoader.js +0 -414
  318. package/loaders/PRWMLoader.cjs.js +0 -1
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  321. package/loaders/PVRLoader.cjs.js +0 -1
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  324. package/loaders/RGBELoader.cjs.js +0 -1
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  327. package/loaders/RGBMLoader.cjs.js +0 -1
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  329. package/loaders/RGBMLoader.js +0 -1168
  330. package/loaders/STLLoader.cjs.js +0 -1
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  333. package/loaders/SVGLoader.cjs.js +0 -1
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  336. package/loaders/TDSLoader.cjs.js +0 -1
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  339. package/loaders/TGALoader.cjs.js +0 -1
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  345. package/loaders/TiltLoader.cjs.js +0 -1
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  348. package/loaders/VOXLoader.cjs.js +0 -1
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  351. package/loaders/VRMLLoader.cjs.js +0 -1
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  355. package/loaders/VRMLoader.js +0 -46
  356. package/loaders/VTKLoader.cjs.js +0 -1
  357. package/loaders/VTKLoader.d.ts +0 -14
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  359. package/loaders/XLoader.cjs.js +0 -1
  360. package/loaders/XLoader.js +0 -1434
  361. package/loaders/XYZLoader.cjs.js +0 -1
  362. package/loaders/XYZLoader.d.ts +0 -14
  363. package/loaders/XYZLoader.js +0 -66
  364. package/loaders/lwo/IFFParser.cjs.js +0 -1
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  366. package/loaders/lwo/LWO2Parser.cjs.js +0 -1
  367. package/loaders/lwo/LWO2Parser.js +0 -430
  368. package/loaders/lwo/LWO3Parser.cjs.js +0 -1
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  370. package/math/Capsule.cjs.js +0 -1
  371. package/math/Capsule.d.ts +0 -27
  372. package/math/Capsule.js +0 -87
  373. package/math/ColorConverter.cjs.js +0 -1
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  380. package/math/ImprovedNoise.d.ts +0 -4
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@@ -1,188 +0,0 @@
1
- import { Mesh, Color, Plane, Vector3, Matrix4, Vector4, PerspectiveCamera, WebGLRenderTarget, ShaderMaterial, UniformsUtils } from 'three';
2
-
3
- class Reflector extends Mesh {
4
- constructor(geometry, options = {}) {
5
- super(geometry);
6
- this.type = 'Reflector';
7
- const scope = this;
8
- const color = options.color !== undefined ? new Color(options.color) : new Color(0x7f7f7f);
9
- const textureWidth = options.textureWidth || 512;
10
- const textureHeight = options.textureHeight || 512;
11
- const clipBias = options.clipBias || 0;
12
- const shader = options.shader || Reflector.ReflectorShader; //
13
-
14
- const reflectorPlane = new Plane();
15
- const normal = new Vector3();
16
- const reflectorWorldPosition = new Vector3();
17
- const cameraWorldPosition = new Vector3();
18
- const rotationMatrix = new Matrix4();
19
- const lookAtPosition = new Vector3(0, 0, -1);
20
- const clipPlane = new Vector4();
21
- const view = new Vector3();
22
- const target = new Vector3();
23
- const q = new Vector4();
24
- const textureMatrix = new Matrix4();
25
- const virtualCamera = new PerspectiveCamera();
26
- const renderTarget = new WebGLRenderTarget(textureWidth, textureHeight);
27
- const material = new ShaderMaterial({
28
- uniforms: UniformsUtils.clone(shader.uniforms),
29
- fragmentShader: shader.fragmentShader,
30
- vertexShader: shader.vertexShader
31
- });
32
- material.uniforms['tDiffuse'].value = renderTarget.texture;
33
- material.uniforms['color'].value = color;
34
- material.uniforms['textureMatrix'].value = textureMatrix;
35
- this.material = material;
36
-
37
- this.onBeforeRender = function (renderer, scene, camera) {
38
- reflectorWorldPosition.setFromMatrixPosition(scope.matrixWorld);
39
- cameraWorldPosition.setFromMatrixPosition(camera.matrixWorld);
40
- rotationMatrix.extractRotation(scope.matrixWorld);
41
- normal.set(0, 0, 1);
42
- normal.applyMatrix4(rotationMatrix);
43
- view.subVectors(reflectorWorldPosition, cameraWorldPosition); // Avoid rendering when reflector is facing away
44
-
45
- if (view.dot(normal) > 0) return;
46
- view.reflect(normal).negate();
47
- view.add(reflectorWorldPosition);
48
- rotationMatrix.extractRotation(camera.matrixWorld);
49
- lookAtPosition.set(0, 0, -1);
50
- lookAtPosition.applyMatrix4(rotationMatrix);
51
- lookAtPosition.add(cameraWorldPosition);
52
- target.subVectors(reflectorWorldPosition, lookAtPosition);
53
- target.reflect(normal).negate();
54
- target.add(reflectorWorldPosition);
55
- virtualCamera.position.copy(view);
56
- virtualCamera.up.set(0, 1, 0);
57
- virtualCamera.up.applyMatrix4(rotationMatrix);
58
- virtualCamera.up.reflect(normal);
59
- virtualCamera.lookAt(target);
60
- virtualCamera.far = camera.far; // Used in WebGLBackground
61
-
62
- virtualCamera.updateMatrixWorld();
63
- virtualCamera.projectionMatrix.copy(camera.projectionMatrix); // Update the texture matrix
64
-
65
- textureMatrix.set(0.5, 0.0, 0.0, 0.5, 0.0, 0.5, 0.0, 0.5, 0.0, 0.0, 0.5, 0.5, 0.0, 0.0, 0.0, 1.0);
66
- textureMatrix.multiply(virtualCamera.projectionMatrix);
67
- textureMatrix.multiply(virtualCamera.matrixWorldInverse);
68
- textureMatrix.multiply(scope.matrixWorld); // Now update projection matrix with new clip plane, implementing code from: http://www.terathon.com/code/oblique.html
69
- // Paper explaining this technique: http://www.terathon.com/lengyel/Lengyel-Oblique.pdf
70
-
71
- reflectorPlane.setFromNormalAndCoplanarPoint(normal, reflectorWorldPosition);
72
- reflectorPlane.applyMatrix4(virtualCamera.matrixWorldInverse);
73
- clipPlane.set(reflectorPlane.normal.x, reflectorPlane.normal.y, reflectorPlane.normal.z, reflectorPlane.constant);
74
- const projectionMatrix = virtualCamera.projectionMatrix;
75
- q.x = (Math.sign(clipPlane.x) + projectionMatrix.elements[8]) / projectionMatrix.elements[0];
76
- q.y = (Math.sign(clipPlane.y) + projectionMatrix.elements[9]) / projectionMatrix.elements[5];
77
- q.z = -1.0;
78
- q.w = (1.0 + projectionMatrix.elements[10]) / projectionMatrix.elements[14]; // Calculate the scaled plane vector
79
-
80
- clipPlane.multiplyScalar(2.0 / clipPlane.dot(q)); // Replacing the third row of the projection matrix
81
-
82
- projectionMatrix.elements[2] = clipPlane.x;
83
- projectionMatrix.elements[6] = clipPlane.y;
84
- projectionMatrix.elements[10] = clipPlane.z + 1.0 - clipBias;
85
- projectionMatrix.elements[14] = clipPlane.w; // Render
86
-
87
- if ('colorSpace' in renderTarget.texture) renderTarget.texture.colorSpace = renderer.outputColorSpace;else renderTarget.texture.encoding = renderer.outputEncoding;
88
- scope.visible = false;
89
- const currentRenderTarget = renderer.getRenderTarget();
90
- const currentXrEnabled = renderer.xr.enabled;
91
- const currentShadowAutoUpdate = renderer.shadowMap.autoUpdate;
92
- renderer.xr.enabled = false; // Avoid camera modification
93
-
94
- renderer.shadowMap.autoUpdate = false; // Avoid re-computing shadows
95
-
96
- renderer.setRenderTarget(renderTarget);
97
- renderer.state.buffers.depth.setMask(true); // make sure the depth buffer is writable so it can be properly cleared, see #18897
98
-
99
- if (renderer.autoClear === false) renderer.clear();
100
- renderer.render(scene, virtualCamera);
101
- renderer.xr.enabled = currentXrEnabled;
102
- renderer.shadowMap.autoUpdate = currentShadowAutoUpdate;
103
- renderer.setRenderTarget(currentRenderTarget); // Restore viewport
104
-
105
- const viewport = camera.viewport;
106
-
107
- if (viewport !== undefined) {
108
- renderer.state.viewport(viewport);
109
- }
110
-
111
- scope.visible = true;
112
- };
113
-
114
- this.getRenderTarget = function () {
115
- return renderTarget;
116
- };
117
-
118
- this.dispose = function () {
119
- renderTarget.dispose();
120
- scope.material.dispose();
121
- };
122
- }
123
-
124
- }
125
-
126
- Reflector.prototype.isReflector = true;
127
- Reflector.ReflectorShader = {
128
- uniforms: {
129
- color: {
130
- value: null
131
- },
132
- tDiffuse: {
133
- value: null
134
- },
135
- textureMatrix: {
136
- value: null
137
- }
138
- },
139
- vertexShader:
140
- /* glsl */
141
- `
142
- uniform mat4 textureMatrix;
143
- varying vec4 vUv;
144
-
145
- #include <common>
146
- #include <logdepthbuf_pars_vertex>
147
-
148
- void main() {
149
-
150
- vUv = textureMatrix * vec4( position, 1.0 );
151
-
152
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
153
-
154
- #include <logdepthbuf_vertex>
155
-
156
- }`,
157
- fragmentShader:
158
- /* glsl */
159
- `
160
- uniform vec3 color;
161
- uniform sampler2D tDiffuse;
162
- varying vec4 vUv;
163
-
164
- #include <logdepthbuf_pars_fragment>
165
-
166
- float blendOverlay( float base, float blend ) {
167
-
168
- return( base < 0.5 ? ( 2.0 * base * blend ) : ( 1.0 - 2.0 * ( 1.0 - base ) * ( 1.0 - blend ) ) );
169
-
170
- }
171
-
172
- vec3 blendOverlay( vec3 base, vec3 blend ) {
173
-
174
- return vec3( blendOverlay( base.r, blend.r ), blendOverlay( base.g, blend.g ), blendOverlay( base.b, blend.b ) );
175
-
176
- }
177
-
178
- void main() {
179
-
180
- #include <logdepthbuf_fragment>
181
-
182
- vec4 base = texture2DProj( tDiffuse, vUv );
183
- gl_FragColor = vec4( blendOverlay( base.rgb, color ), 1.0 );
184
-
185
- }`
186
- };
187
-
188
- export { Reflector };
@@ -1 +0,0 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var t=require("three");class e extends t.Mesh{constructor(r,a={}){super(r),this.type="ReflectorForSSRPass";const n=this,o=void 0!==a.color?new t.Color(a.color):new t.Color(8355711),i=a.textureWidth||512,l=a.textureHeight||512,s=a.clipBias||0,u=a.shader||e.ReflectorShader,c=!0===a.useDepthTexture,d=new t.Vector3(0,1,0),v=new t.Vector3,f=new t.Vector3;n.needsUpdate=!1,n.maxDistance=e.ReflectorShader.uniforms.maxDistance.value,n.opacity=e.ReflectorShader.uniforms.opacity.value,n.color=o,n.resolution=a.resolution||new t.Vector2(window.innerWidth,window.innerHeight),n._distanceAttenuation=e.ReflectorShader.defines.DISTANCE_ATTENUATION,Object.defineProperty(n,"distanceAttenuation",{get:()=>n._distanceAttenuation,set(t){n._distanceAttenuation!==t&&(n._distanceAttenuation=t,n.material.defines.DISTANCE_ATTENUATION=t,n.material.needsUpdate=!0)}}),n._fresnel=e.ReflectorShader.defines.FRESNEL,Object.defineProperty(n,"fresnel",{get:()=>n._fresnel,set(t){n._fresnel!==t&&(n._fresnel=t,n.material.defines.FRESNEL=t,n.material.needsUpdate=!0)}});const p=new t.Vector3,m=new t.Vector3,x=new t.Vector3,h=new t.Matrix4,w=new t.Vector3(0,0,-1),g=new t.Vector3,M=new t.Vector3,b=new t.Matrix4,y=new t.PerspectiveCamera;let C;c&&(C=new t.DepthTexture,C.type=t.UnsignedShortType,C.minFilter=t.NearestFilter,C.magFilter=t.NearestFilter);const P={depthTexture:c?C:null},D=new t.WebGLRenderTarget(i,l,P),S=new t.ShaderMaterial({transparent:c,defines:Object.assign({},e.ReflectorShader.defines,{useDepthTexture:c}),uniforms:t.UniformsUtils.clone(u.uniforms),fragmentShader:u.fragmentShader,vertexShader:u.vertexShader});S.uniforms.tDiffuse.value=D.texture,S.uniforms.color.value=n.color,S.uniforms.textureMatrix.value=b,c&&(S.uniforms.tDepth.value=D.depthTexture),this.material=S;const T=[new t.Plane(new t.Vector3(0,1,0),s)];this.doRender=function(t,e,r){if(S.uniforms.maxDistance.value=n.maxDistance,S.uniforms.color.value=n.color,S.uniforms.opacity.value=n.opacity,v.copy(r.position).normalize(),f.copy(v).reflect(d),S.uniforms.fresnelCoe.value=(v.dot(f)+1)/2,m.setFromMatrixPosition(n.matrixWorld),x.setFromMatrixPosition(r.matrixWorld),h.extractRotation(n.matrixWorld),p.set(0,0,1),p.applyMatrix4(h),g.subVectors(m,x),g.dot(p)>0)return;g.reflect(p).negate(),g.add(m),h.extractRotation(r.matrixWorld),w.set(0,0,-1),w.applyMatrix4(h),w.add(x),M.subVectors(m,w),M.reflect(p).negate(),M.add(m),y.position.copy(g),y.up.set(0,1,0),y.up.applyMatrix4(h),y.up.reflect(p),y.lookAt(M),y.far=r.far,y.updateMatrixWorld(),y.projectionMatrix.copy(r.projectionMatrix),S.uniforms.virtualCameraNear.value=r.near,S.uniforms.virtualCameraFar.value=r.far,S.uniforms.virtualCameraMatrixWorld.value=y.matrixWorld,S.uniforms.virtualCameraProjectionMatrix.value=r.projectionMatrix,S.uniforms.virtualCameraProjectionMatrixInverse.value=r.projectionMatrixInverse,S.uniforms.resolution.value=n.resolution,b.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1),b.multiply(y.projectionMatrix),b.multiply(y.matrixWorldInverse),b.multiply(n.matrixWorld),"colorSpace"in D.texture?D.texture.colorSpace=t.outputColorSpace:D.texture.encoding=t.outputEncoding;const a=t.getRenderTarget(),o=t.xr.enabled,i=t.shadowMap.autoUpdate,l=t.clippingPlanes;t.xr.enabled=!1,t.shadowMap.autoUpdate=!1,t.clippingPlanes=T,t.setRenderTarget(D),t.state.buffers.depth.setMask(!0),!1===t.autoClear&&t.clear(),t.render(e,y),t.xr.enabled=o,t.shadowMap.autoUpdate=i,t.clippingPlanes=l,t.setRenderTarget(a);const s=r.viewport;void 0!==s&&t.state.viewport(s)},this.getRenderTarget=function(){return D}}}e.prototype.isReflectorForSSRPass=!0,e.ReflectorShader={defines:{DISTANCE_ATTENUATION:!0,FRESNEL:!0},uniforms:{color:{value:null},tDiffuse:{value:null},tDepth:{value:null},textureMatrix:{value:new t.Matrix4},maxDistance:{value:180},opacity:{value:.5},fresnelCoe:{value:null},virtualCameraNear:{value:null},virtualCameraFar:{value:null},virtualCameraProjectionMatrix:{value:new t.Matrix4},virtualCameraMatrixWorld:{value:new t.Matrix4},virtualCameraProjectionMatrixInverse:{value:new t.Matrix4},resolution:{value:new t.Vector2}},vertexShader:"\n\t\tuniform mat4 textureMatrix;\n\t\tvarying vec4 vUv;\n\n\t\tvoid main() {\n\n\t\t\tvUv = textureMatrix * vec4( position, 1.0 );\n\n\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n\t\t}",fragmentShader:"\n\t\tuniform vec3 color;\n\t\tuniform sampler2D tDiffuse;\n\t\tuniform sampler2D tDepth;\n\t\tuniform float maxDistance;\n\t\tuniform float opacity;\n\t\tuniform float fresnelCoe;\n\t\tuniform float virtualCameraNear;\n\t\tuniform float virtualCameraFar;\n\t\tuniform mat4 virtualCameraProjectionMatrix;\n\t\tuniform mat4 virtualCameraProjectionMatrixInverse;\n\t\tuniform mat4 virtualCameraMatrixWorld;\n\t\tuniform vec2 resolution;\n\t\tvarying vec4 vUv;\n\t\t#include <packing>\n\t\tfloat blendOverlay( float base, float blend ) {\n\t\t\treturn( base < 0.5 ? ( 2.0 * base * blend ) : ( 1.0 - 2.0 * ( 1.0 - base ) * ( 1.0 - blend ) ) );\n\t\t}\n\t\tvec3 blendOverlay( vec3 base, vec3 blend ) {\n\t\t\treturn vec3( blendOverlay( base.r, blend.r ), blendOverlay( base.g, blend.g ), blendOverlay( base.b, blend.b ) );\n\t\t}\n\t\tfloat getDepth( const in vec2 uv ) {\n\t\t\treturn texture2D( tDepth, uv ).x;\n\t\t}\n\t\tfloat getViewZ( const in float depth ) {\n\t\t\treturn perspectiveDepthToViewZ( depth, virtualCameraNear, virtualCameraFar );\n\t\t}\n\t\tvec3 getViewPosition( const in vec2 uv, const in float depth/*clip space*/, const in float clipW ) {\n\t\t\tvec4 clipPosition = vec4( ( vec3( uv, depth ) - 0.5 ) * 2.0, 1.0 );//ndc\n\t\t\tclipPosition *= clipW; //clip\n\t\t\treturn ( virtualCameraProjectionMatrixInverse * clipPosition ).xyz;//view\n\t\t}\n\t\tvoid main() {\n\t\t\tvec4 base = texture2DProj( tDiffuse, vUv );\n\t\t\t#ifdef useDepthTexture\n\t\t\t\tvec2 uv=(gl_FragCoord.xy-.5)/resolution.xy;\n\t\t\t\tuv.x=1.-uv.x;\n\t\t\t\tfloat depth = texture2DProj( tDepth, vUv ).r;\n\t\t\t\tfloat viewZ = getViewZ( depth );\n\t\t\t\tfloat clipW = virtualCameraProjectionMatrix[2][3] * viewZ+virtualCameraProjectionMatrix[3][3];\n\t\t\t\tvec3 viewPosition=getViewPosition( uv, depth, clipW );\n\t\t\t\tvec3 worldPosition=(virtualCameraMatrixWorld*vec4(viewPosition,1)).xyz;\n\t\t\t\tif(worldPosition.y>maxDistance) discard;\n\t\t\t\tfloat op=opacity;\n\t\t\t\t#ifdef DISTANCE_ATTENUATION\n\t\t\t\t\tfloat ratio=1.-(worldPosition.y/maxDistance);\n\t\t\t\t\tfloat attenuation=ratio*ratio;\n\t\t\t\t\top=opacity*attenuation;\n\t\t\t\t#endif\n\t\t\t\t#ifdef FRESNEL\n\t\t\t\t\top*=fresnelCoe;\n\t\t\t\t#endif\n\t\t\t\tgl_FragColor = vec4( blendOverlay( base.rgb, color ), op );\n\t\t\t#else\n\t\t\t\tgl_FragColor = vec4( blendOverlay( base.rgb, color ), 1.0 );\n\t\t\t#endif\n\t\t}\n\t"},exports.ReflectorForSSRPass=e;
@@ -1,57 +0,0 @@
1
- import {
2
- Mesh,
3
- ShaderMaterial,
4
- WebGLRenderTarget,
5
- BufferGeometry,
6
- WebGLRenderer,
7
- Scene,
8
- Camera,
9
- IUniform,
10
- } from 'three';
11
-
12
- export interface ReflectorShader {
13
- defines: {
14
- DISTANCE_ATTENUATION: boolean;
15
- FRESNEL: boolean;
16
- };
17
- uniforms: {
18
- [key: string]: IUniform;
19
- };
20
- vertexShader: string;
21
- fragmentShader: string;
22
- }
23
-
24
- export interface ReflectorForSSRPassOptions {
25
- clipBias?: number | undefined;
26
- textureWidth?: number | undefined;
27
- textureHeight?: number | undefined;
28
- color?: number | undefined;
29
- useDepthTexture?: boolean | undefined;
30
- shader?: ReflectorShader | undefined;
31
- }
32
-
33
- export class ReflectorForSSRPass<TGeometry extends BufferGeometry = BufferGeometry> extends Mesh<TGeometry> {
34
- type: 'ReflectorForSSRPass';
35
- options: ReflectorForSSRPassOptions;
36
-
37
- static ReflectorShader: ReflectorShader;
38
-
39
- needsUpdate: boolean;
40
- maxDistance: number;
41
- opacity: number;
42
-
43
- get distanceAttenuation(): boolean;
44
- set distanceAttenuation(val: boolean);
45
- get fresnel(): boolean;
46
- set fresnel(val: boolean);
47
-
48
- material: ShaderMaterial;
49
-
50
- renderTarget: WebGLRenderTarget;
51
-
52
- constructor(geometry: TGeometry, options: ReflectorForSSRPassOptions);
53
-
54
- doRender: (renderer: WebGLRenderer, scene: Scene, camera: Camera) => void;
55
-
56
- getRenderTarget: () => WebGLRenderTarget;
57
- }
@@ -1,298 +0,0 @@
1
- import { Mesh, Color, Vector3, Vector2, Matrix4, PerspectiveCamera, DepthTexture, UnsignedShortType, NearestFilter, WebGLRenderTarget, ShaderMaterial, UniformsUtils, Plane } from 'three';
2
-
3
- class ReflectorForSSRPass extends Mesh {
4
- constructor(geometry, options = {}) {
5
- super(geometry);
6
- this.type = 'ReflectorForSSRPass';
7
- const scope = this;
8
- const color = options.color !== undefined ? new Color(options.color) : new Color(0x7f7f7f);
9
- const textureWidth = options.textureWidth || 512;
10
- const textureHeight = options.textureHeight || 512;
11
- const clipBias = options.clipBias || 0;
12
- const shader = options.shader || ReflectorForSSRPass.ReflectorShader;
13
- const useDepthTexture = options.useDepthTexture === true;
14
- const yAxis = new Vector3(0, 1, 0);
15
- const vecTemp0 = new Vector3();
16
- const vecTemp1 = new Vector3(); //
17
-
18
- scope.needsUpdate = false;
19
- scope.maxDistance = ReflectorForSSRPass.ReflectorShader.uniforms.maxDistance.value;
20
- scope.opacity = ReflectorForSSRPass.ReflectorShader.uniforms.opacity.value;
21
- scope.color = color;
22
- scope.resolution = options.resolution || new Vector2(window.innerWidth, window.innerHeight);
23
- scope._distanceAttenuation = ReflectorForSSRPass.ReflectorShader.defines.DISTANCE_ATTENUATION;
24
- Object.defineProperty(scope, 'distanceAttenuation', {
25
- get() {
26
- return scope._distanceAttenuation;
27
- },
28
-
29
- set(val) {
30
- if (scope._distanceAttenuation === val) return;
31
- scope._distanceAttenuation = val;
32
- scope.material.defines.DISTANCE_ATTENUATION = val;
33
- scope.material.needsUpdate = true;
34
- }
35
-
36
- });
37
- scope._fresnel = ReflectorForSSRPass.ReflectorShader.defines.FRESNEL;
38
- Object.defineProperty(scope, 'fresnel', {
39
- get() {
40
- return scope._fresnel;
41
- },
42
-
43
- set(val) {
44
- if (scope._fresnel === val) return;
45
- scope._fresnel = val;
46
- scope.material.defines.FRESNEL = val;
47
- scope.material.needsUpdate = true;
48
- }
49
-
50
- });
51
- const normal = new Vector3();
52
- const reflectorWorldPosition = new Vector3();
53
- const cameraWorldPosition = new Vector3();
54
- const rotationMatrix = new Matrix4();
55
- const lookAtPosition = new Vector3(0, 0, -1);
56
- const view = new Vector3();
57
- const target = new Vector3();
58
- const textureMatrix = new Matrix4();
59
- const virtualCamera = new PerspectiveCamera();
60
- let depthTexture;
61
-
62
- if (useDepthTexture) {
63
- depthTexture = new DepthTexture();
64
- depthTexture.type = UnsignedShortType;
65
- depthTexture.minFilter = NearestFilter;
66
- depthTexture.magFilter = NearestFilter;
67
- }
68
-
69
- const parameters = {
70
- depthTexture: useDepthTexture ? depthTexture : null
71
- };
72
- const renderTarget = new WebGLRenderTarget(textureWidth, textureHeight, parameters);
73
- const material = new ShaderMaterial({
74
- transparent: useDepthTexture,
75
- defines: Object.assign({}, ReflectorForSSRPass.ReflectorShader.defines, {
76
- useDepthTexture
77
- }),
78
- uniforms: UniformsUtils.clone(shader.uniforms),
79
- fragmentShader: shader.fragmentShader,
80
- vertexShader: shader.vertexShader
81
- });
82
- material.uniforms['tDiffuse'].value = renderTarget.texture;
83
- material.uniforms['color'].value = scope.color;
84
- material.uniforms['textureMatrix'].value = textureMatrix;
85
-
86
- if (useDepthTexture) {
87
- material.uniforms['tDepth'].value = renderTarget.depthTexture;
88
- }
89
-
90
- this.material = material;
91
- const globalPlane = new Plane(new Vector3(0, 1, 0), clipBias);
92
- const globalPlanes = [globalPlane];
93
-
94
- this.doRender = function (renderer, scene, camera) {
95
- material.uniforms['maxDistance'].value = scope.maxDistance;
96
- material.uniforms['color'].value = scope.color;
97
- material.uniforms['opacity'].value = scope.opacity;
98
- vecTemp0.copy(camera.position).normalize();
99
- vecTemp1.copy(vecTemp0).reflect(yAxis);
100
- material.uniforms['fresnelCoe'].value = (vecTemp0.dot(vecTemp1) + 1) / 2; // TODO: Also need to use glsl viewPosition and viewNormal per pixel.
101
-
102
- reflectorWorldPosition.setFromMatrixPosition(scope.matrixWorld);
103
- cameraWorldPosition.setFromMatrixPosition(camera.matrixWorld);
104
- rotationMatrix.extractRotation(scope.matrixWorld);
105
- normal.set(0, 0, 1);
106
- normal.applyMatrix4(rotationMatrix);
107
- view.subVectors(reflectorWorldPosition, cameraWorldPosition); // Avoid rendering when reflector is facing away
108
-
109
- if (view.dot(normal) > 0) return;
110
- view.reflect(normal).negate();
111
- view.add(reflectorWorldPosition);
112
- rotationMatrix.extractRotation(camera.matrixWorld);
113
- lookAtPosition.set(0, 0, -1);
114
- lookAtPosition.applyMatrix4(rotationMatrix);
115
- lookAtPosition.add(cameraWorldPosition);
116
- target.subVectors(reflectorWorldPosition, lookAtPosition);
117
- target.reflect(normal).negate();
118
- target.add(reflectorWorldPosition);
119
- virtualCamera.position.copy(view);
120
- virtualCamera.up.set(0, 1, 0);
121
- virtualCamera.up.applyMatrix4(rotationMatrix);
122
- virtualCamera.up.reflect(normal);
123
- virtualCamera.lookAt(target);
124
- virtualCamera.far = camera.far; // Used in WebGLBackground
125
-
126
- virtualCamera.updateMatrixWorld();
127
- virtualCamera.projectionMatrix.copy(camera.projectionMatrix);
128
- material.uniforms['virtualCameraNear'].value = camera.near;
129
- material.uniforms['virtualCameraFar'].value = camera.far;
130
- material.uniforms['virtualCameraMatrixWorld'].value = virtualCamera.matrixWorld;
131
- material.uniforms['virtualCameraProjectionMatrix'].value = camera.projectionMatrix;
132
- material.uniforms['virtualCameraProjectionMatrixInverse'].value = camera.projectionMatrixInverse;
133
- material.uniforms['resolution'].value = scope.resolution; // Update the texture matrix
134
-
135
- textureMatrix.set(0.5, 0.0, 0.0, 0.5, 0.0, 0.5, 0.0, 0.5, 0.0, 0.0, 0.5, 0.5, 0.0, 0.0, 0.0, 1.0);
136
- textureMatrix.multiply(virtualCamera.projectionMatrix);
137
- textureMatrix.multiply(virtualCamera.matrixWorldInverse);
138
- textureMatrix.multiply(scope.matrixWorld); // Render
139
-
140
- if ('colorSpace' in renderTarget.texture) renderTarget.texture.colorSpace = renderer.outputColorSpace;else renderTarget.texture.encoding = renderer.outputEncoding; // scope.visible = false;
141
-
142
- const currentRenderTarget = renderer.getRenderTarget();
143
- const currentXrEnabled = renderer.xr.enabled;
144
- const currentShadowAutoUpdate = renderer.shadowMap.autoUpdate;
145
- const currentClippingPlanes = renderer.clippingPlanes;
146
- renderer.xr.enabled = false; // Avoid camera modification
147
-
148
- renderer.shadowMap.autoUpdate = false; // Avoid re-computing shadows
149
-
150
- renderer.clippingPlanes = globalPlanes;
151
- renderer.setRenderTarget(renderTarget);
152
- renderer.state.buffers.depth.setMask(true); // make sure the depth buffer is writable so it can be properly cleared, see #18897
153
-
154
- if (renderer.autoClear === false) renderer.clear();
155
- renderer.render(scene, virtualCamera);
156
- renderer.xr.enabled = currentXrEnabled;
157
- renderer.shadowMap.autoUpdate = currentShadowAutoUpdate;
158
- renderer.clippingPlanes = currentClippingPlanes;
159
- renderer.setRenderTarget(currentRenderTarget); // Restore viewport
160
-
161
- const viewport = camera.viewport;
162
-
163
- if (viewport !== undefined) {
164
- renderer.state.viewport(viewport);
165
- } // scope.visible = true;
166
-
167
- };
168
-
169
- this.getRenderTarget = function () {
170
- return renderTarget;
171
- };
172
- }
173
-
174
- }
175
-
176
- ReflectorForSSRPass.prototype.isReflectorForSSRPass = true;
177
- ReflectorForSSRPass.ReflectorShader = {
178
- defines: {
179
- DISTANCE_ATTENUATION: true,
180
- FRESNEL: true
181
- },
182
- uniforms: {
183
- color: {
184
- value: null
185
- },
186
- tDiffuse: {
187
- value: null
188
- },
189
- tDepth: {
190
- value: null
191
- },
192
- textureMatrix: {
193
- value: new Matrix4()
194
- },
195
- maxDistance: {
196
- value: 180
197
- },
198
- opacity: {
199
- value: 0.5
200
- },
201
- fresnelCoe: {
202
- value: null
203
- },
204
- virtualCameraNear: {
205
- value: null
206
- },
207
- virtualCameraFar: {
208
- value: null
209
- },
210
- virtualCameraProjectionMatrix: {
211
- value: new Matrix4()
212
- },
213
- virtualCameraMatrixWorld: {
214
- value: new Matrix4()
215
- },
216
- virtualCameraProjectionMatrixInverse: {
217
- value: new Matrix4()
218
- },
219
- resolution: {
220
- value: new Vector2()
221
- }
222
- },
223
- vertexShader:
224
- /* glsl */
225
- `
226
- uniform mat4 textureMatrix;
227
- varying vec4 vUv;
228
-
229
- void main() {
230
-
231
- vUv = textureMatrix * vec4( position, 1.0 );
232
-
233
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
234
-
235
- }`,
236
- fragmentShader:
237
- /* glsl */
238
- `
239
- uniform vec3 color;
240
- uniform sampler2D tDiffuse;
241
- uniform sampler2D tDepth;
242
- uniform float maxDistance;
243
- uniform float opacity;
244
- uniform float fresnelCoe;
245
- uniform float virtualCameraNear;
246
- uniform float virtualCameraFar;
247
- uniform mat4 virtualCameraProjectionMatrix;
248
- uniform mat4 virtualCameraProjectionMatrixInverse;
249
- uniform mat4 virtualCameraMatrixWorld;
250
- uniform vec2 resolution;
251
- varying vec4 vUv;
252
- #include <packing>
253
- float blendOverlay( float base, float blend ) {
254
- return( base < 0.5 ? ( 2.0 * base * blend ) : ( 1.0 - 2.0 * ( 1.0 - base ) * ( 1.0 - blend ) ) );
255
- }
256
- vec3 blendOverlay( vec3 base, vec3 blend ) {
257
- return vec3( blendOverlay( base.r, blend.r ), blendOverlay( base.g, blend.g ), blendOverlay( base.b, blend.b ) );
258
- }
259
- float getDepth( const in vec2 uv ) {
260
- return texture2D( tDepth, uv ).x;
261
- }
262
- float getViewZ( const in float depth ) {
263
- return perspectiveDepthToViewZ( depth, virtualCameraNear, virtualCameraFar );
264
- }
265
- vec3 getViewPosition( const in vec2 uv, const in float depth/*clip space*/, const in float clipW ) {
266
- vec4 clipPosition = vec4( ( vec3( uv, depth ) - 0.5 ) * 2.0, 1.0 );//ndc
267
- clipPosition *= clipW; //clip
268
- return ( virtualCameraProjectionMatrixInverse * clipPosition ).xyz;//view
269
- }
270
- void main() {
271
- vec4 base = texture2DProj( tDiffuse, vUv );
272
- #ifdef useDepthTexture
273
- vec2 uv=(gl_FragCoord.xy-.5)/resolution.xy;
274
- uv.x=1.-uv.x;
275
- float depth = texture2DProj( tDepth, vUv ).r;
276
- float viewZ = getViewZ( depth );
277
- float clipW = virtualCameraProjectionMatrix[2][3] * viewZ+virtualCameraProjectionMatrix[3][3];
278
- vec3 viewPosition=getViewPosition( uv, depth, clipW );
279
- vec3 worldPosition=(virtualCameraMatrixWorld*vec4(viewPosition,1)).xyz;
280
- if(worldPosition.y>maxDistance) discard;
281
- float op=opacity;
282
- #ifdef DISTANCE_ATTENUATION
283
- float ratio=1.-(worldPosition.y/maxDistance);
284
- float attenuation=ratio*ratio;
285
- op=opacity*attenuation;
286
- #endif
287
- #ifdef FRESNEL
288
- op*=fresnelCoe;
289
- #endif
290
- gl_FragColor = vec4( blendOverlay( base.rgb, color ), op );
291
- #else
292
- gl_FragColor = vec4( blendOverlay( base.rgb, color ), 1.0 );
293
- #endif
294
- }
295
- `
296
- };
297
-
298
- export { ReflectorForSSRPass };
@@ -1 +0,0 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("./Reflector.cjs.js");require("three");class r extends e.Reflector{constructor(e,r){super(e,r),this.geometry.setDrawRange(0,0)}}exports.ReflectorRTT=r;
@@ -1,11 +0,0 @@
1
- import { Reflector } from './Reflector.js';
2
-
3
- class ReflectorRTT extends Reflector {
4
- constructor(geometry, options) {
5
- super(geometry, options);
6
- this.geometry.setDrawRange(0, 0); // avoid rendering geometry
7
- }
8
-
9
- }
10
-
11
- export { ReflectorRTT };
@@ -1 +0,0 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three");class t extends e.Mesh{constructor(r,n={}){super(r),this.type="Refractor";const o=this,a=void 0!==n.color?new e.Color(n.color):new e.Color(8355711),i=n.textureWidth||512,l=n.textureHeight||512,s=n.clipBias||0,c=n.shader||t.RefractorShader,u=new e.PerspectiveCamera;u.matrixAutoUpdate=!1,u.userData.refractor=!0;const d=new e.Plane,m=new e.Matrix4,x=new e.WebGLRenderTarget(i,l);this.material=new e.ShaderMaterial({uniforms:e.UniformsUtils.clone(c.uniforms),vertexShader:c.vertexShader,fragmentShader:c.fragmentShader,transparent:!0}),this.material.uniforms.color.value=a,this.material.uniforms.tDiffuse.value=x.texture,this.material.uniforms.textureMatrix.value=m;const p=function(){const t=new e.Vector3,r=new e.Vector3,n=new e.Matrix4,a=new e.Vector3,i=new e.Vector3;return function(e){return t.setFromMatrixPosition(o.matrixWorld),r.setFromMatrixPosition(e.matrixWorld),a.subVectors(t,r),n.extractRotation(o.matrixWorld),i.set(0,0,1),i.applyMatrix4(n),a.dot(i)<0}}(),v=function(){const t=new e.Vector3,r=new e.Vector3,n=new e.Quaternion,a=new e.Vector3;return function(){o.matrixWorld.decompose(r,n,a),t.set(0,0,1).applyQuaternion(n).normalize(),t.negate(),d.setFromNormalAndCoplanarPoint(t,r)}}(),f=function(){const t=new e.Plane,r=new e.Vector4,n=new e.Vector4;return function(e){u.matrixWorld.copy(e.matrixWorld),u.matrixWorldInverse.copy(u.matrixWorld).invert(),u.projectionMatrix.copy(e.projectionMatrix),u.far=e.far,t.copy(d),t.applyMatrix4(u.matrixWorldInverse),r.set(t.normal.x,t.normal.y,t.normal.z,t.constant);const o=u.projectionMatrix;n.x=(Math.sign(r.x)+o.elements[8])/o.elements[0],n.y=(Math.sign(r.y)+o.elements[9])/o.elements[5],n.z=-1,n.w=(1+o.elements[10])/o.elements[14],r.multiplyScalar(2/r.dot(n)),o.elements[2]=r.x,o.elements[6]=r.y,o.elements[10]=r.z+1-s,o.elements[14]=r.w}}();this.onBeforeRender=function(e,t,r){"colorSpace"in x.texture?x.texture.colorSpace=e.outputColorSpace:x.texture.encoding=e.outputEncoding,!0!==r.userData.refractor&&!0!=!p(r)&&(v(),function(e){m.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1),m.multiply(e.projectionMatrix),m.multiply(e.matrixWorldInverse),m.multiply(o.matrixWorld)}(r),f(r),function(e,t,r){o.visible=!1;const n=e.getRenderTarget(),a=e.xr.enabled,i=e.shadowMap.autoUpdate;e.xr.enabled=!1,e.shadowMap.autoUpdate=!1,e.setRenderTarget(x),!1===e.autoClear&&e.clear(),e.render(t,u),e.xr.enabled=a,e.shadowMap.autoUpdate=i,e.setRenderTarget(n);const l=r.viewport;void 0!==l&&e.state.viewport(l),o.visible=!0}(e,t,r))},this.getRenderTarget=function(){return x},this.dispose=function(){x.dispose(),o.material.dispose()}}}t.prototype.isRefractor=!0,t.RefractorShader={uniforms:{color:{value:null},tDiffuse:{value:null},textureMatrix:{value:null}},vertexShader:"\n\n\t\tuniform mat4 textureMatrix;\n\n\t\tvarying vec4 vUv;\n\n\t\tvoid main() {\n\n\t\t\tvUv = textureMatrix * vec4( position, 1.0 );\n\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n\t\t}",fragmentShader:"\n\n\t\tuniform vec3 color;\n\t\tuniform sampler2D tDiffuse;\n\n\t\tvarying vec4 vUv;\n\n\t\tfloat blendOverlay( float base, float blend ) {\n\n\t\t\treturn( base < 0.5 ? ( 2.0 * base * blend ) : ( 1.0 - 2.0 * ( 1.0 - base ) * ( 1.0 - blend ) ) );\n\n\t\t}\n\n\t\tvec3 blendOverlay( vec3 base, vec3 blend ) {\n\n\t\t\treturn vec3( blendOverlay( base.r, blend.r ), blendOverlay( base.g, blend.g ), blendOverlay( base.b, blend.b ) );\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\tvec4 base = texture2DProj( tDiffuse, vUv );\n\t\t\tgl_FragColor = vec4( blendOverlay( base.rgb, color ), 1.0 );\n\n\t\t}"},exports.Refractor=t;
@@ -1,19 +0,0 @@
1
- import { Mesh, BufferGeometry, ColorRepresentation, TextureEncoding, WebGLRenderTarget } from 'three';
2
-
3
- export interface RefractorOptions {
4
- color?: ColorRepresentation;
5
- textureWidth?: number;
6
- textureHeight?: number;
7
- clipBias?: number;
8
- shader?: object;
9
- encoding?: TextureEncoding;
10
- multisample?: number;
11
- }
12
-
13
- export class Refractor extends Mesh {
14
- constructor(geometry?: BufferGeometry, options?: RefractorOptions);
15
-
16
- getRenderTarget(): WebGLRenderTarget;
17
-
18
- dispose(): void;
19
- }