three-stdlib 2.22.5 → 2.22.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1091) hide show
  1. package/LICENSE +1 -1
  2. package/README.md +0 -2
  3. package/package.json +34 -14
  4. package/BufferGeometryUtils-903f7ecb.js +0 -1
  5. package/BufferGeometryUtils-f2288d1c.js +0 -740
  6. package/Nodes-2106b101.js +0 -352
  7. package/Nodes-8947ba9a.js +0 -1
  8. package/_polyfill/CompressedArrayTexture.cjs.js +0 -1
  9. package/_polyfill/CompressedArrayTexture.js +0 -13
  10. package/_polyfill/Data3DTexture.cjs.js +0 -1
  11. package/_polyfill/Data3DTexture.js +0 -23
  12. package/animation/AnimationClipCreator.cjs.js +0 -1
  13. package/animation/AnimationClipCreator.d.ts +0 -12
  14. package/animation/AnimationClipCreator.js +0 -77
  15. package/animation/CCDIKSolver.cjs.js +0 -1
  16. package/animation/CCDIKSolver.d.ts +0 -25
  17. package/animation/CCDIKSolver.js +0 -304
  18. package/animation/MMDAnimationHelper.cjs.js +0 -1
  19. package/animation/MMDAnimationHelper.d.ts +0 -103
  20. package/animation/MMDAnimationHelper.js +0 -705
  21. package/animation/MMDPhysics.cjs.js +0 -1
  22. package/animation/MMDPhysics.d.ts +0 -119
  23. package/animation/MMDPhysics.js +0 -976
  24. package/cameras/CinematicCamera.cjs.js +0 -1
  25. package/cameras/CinematicCamera.d.ts +0 -41
  26. package/cameras/CinematicCamera.js +0 -139
  27. package/controls/ArcballControls.cjs.js +0 -1
  28. package/controls/ArcballControls.d.ts +0 -161
  29. package/controls/ArcballControls.js +0 -2642
  30. package/controls/DeviceOrientationControls.cjs.js +0 -1
  31. package/controls/DeviceOrientationControls.d.ts +0 -24
  32. package/controls/DeviceOrientationControls.js +0 -119
  33. package/controls/DragControls.cjs.js +0 -1
  34. package/controls/DragControls.d.ts +0 -34
  35. package/controls/DragControls.js +0 -274
  36. package/controls/FirstPersonControls.cjs.js +0 -1
  37. package/controls/FirstPersonControls.d.ts +0 -48
  38. package/controls/FirstPersonControls.js +0 -290
  39. package/controls/FlyControls.cjs.js +0 -1
  40. package/controls/FlyControls.d.ts +0 -32
  41. package/controls/FlyControls.js +0 -309
  42. package/controls/OrbitControls.cjs.js +0 -1
  43. package/controls/OrbitControls.d.ts +0 -63
  44. package/controls/OrbitControls.js +0 -980
  45. package/controls/PointerLockControls.cjs.js +0 -1
  46. package/controls/PointerLockControls.d.ts +0 -24
  47. package/controls/PointerLockControls.js +0 -135
  48. package/controls/TrackballControls.cjs.js +0 -1
  49. package/controls/TrackballControls.d.ts +0 -95
  50. package/controls/TrackballControls.js +0 -653
  51. package/controls/TransformControls.cjs.js +0 -1
  52. package/controls/TransformControls.d.ts +0 -151
  53. package/controls/TransformControls.js +0 -1275
  54. package/controls/experimental/CameraControls.cjs.js +0 -1
  55. package/controls/experimental/CameraControls.d.ts +0 -170
  56. package/controls/experimental/CameraControls.js +0 -953
  57. package/csm/CSM.cjs.js +0 -1
  58. package/csm/CSM.d.ts +0 -61
  59. package/csm/CSM.js +0 -305
  60. package/csm/CSMFrustum.cjs.js +0 -1
  61. package/csm/CSMFrustum.d.ts +0 -19
  62. package/csm/CSMFrustum.js +0 -90
  63. package/csm/CSMHelper.cjs.js +0 -1
  64. package/csm/CSMHelper.d.ts +0 -26
  65. package/csm/CSMHelper.js +0 -128
  66. package/csm/CSMShader.cjs.js +0 -1
  67. package/csm/CSMShader.d.ts +0 -4
  68. package/csm/CSMShader.js +0 -255
  69. package/curves/CurveExtras.cjs.js +0 -1
  70. package/curves/CurveExtras.d.ts +0 -68
  71. package/curves/CurveExtras.js +0 -266
  72. package/curves/NURBSCurve.cjs.js +0 -1
  73. package/curves/NURBSCurve.d.ts +0 -11
  74. package/curves/NURBSCurve.js +0 -63
  75. package/curves/NURBSSurface.cjs.js +0 -1
  76. package/curves/NURBSSurface.d.ts +0 -13
  77. package/curves/NURBSSurface.js +0 -44
  78. package/curves/NURBSUtils.cjs.js +0 -1
  79. package/curves/NURBSUtils.d.ts +0 -22
  80. package/curves/NURBSUtils.js +0 -375
  81. package/custom.d.cjs.js +0 -1
  82. package/custom.d.js +0 -1
  83. package/deprecated/Geometry.cjs.js +0 -1
  84. package/deprecated/Geometry.d.ts +0 -342
  85. package/deprecated/Geometry.js +0 -1261
  86. package/effects/AnaglyphEffect.cjs.js +0 -1
  87. package/effects/AnaglyphEffect.d.ts +0 -11
  88. package/effects/AnaglyphEffect.js +0 -85
  89. package/effects/AsciiEffect.cjs.js +0 -1
  90. package/effects/AsciiEffect.d.ts +0 -18
  91. package/effects/AsciiEffect.js +0 -203
  92. package/effects/OutlineEffect.cjs.js +0 -1
  93. package/effects/OutlineEffect.d.ts +0 -28
  94. package/effects/OutlineEffect.js +0 -378
  95. package/effects/ParallaxBarrierEffect.cjs.js +0 -1
  96. package/effects/ParallaxBarrierEffect.d.ts +0 -8
  97. package/effects/ParallaxBarrierEffect.js +0 -63
  98. package/effects/PeppersGhostEffect.cjs.js +0 -1
  99. package/effects/PeppersGhostEffect.d.ts +0 -10
  100. package/effects/PeppersGhostEffect.js +0 -134
  101. package/effects/StereoEffect.cjs.js +0 -1
  102. package/effects/StereoEffect.d.ts +0 -9
  103. package/effects/StereoEffect.js +0 -36
  104. package/environments/RoomEnvironment.cjs.js +0 -1
  105. package/environments/RoomEnvironment.d.ts +0 -5
  106. package/environments/RoomEnvironment.js +0 -92
  107. package/exporters/ColladaExporter.cjs.js +0 -1
  108. package/exporters/ColladaExporter.d.ts +0 -39
  109. package/exporters/ColladaExporter.js +0 -425
  110. package/exporters/DRACOExporter.cjs.js +0 -1
  111. package/exporters/DRACOExporter.d.ts +0 -23
  112. package/exporters/DRACOExporter.js +0 -186
  113. package/exporters/GLTFExporter.cjs.js +0 -1
  114. package/exporters/GLTFExporter.d.ts +0 -270
  115. package/exporters/GLTFExporter.js +0 -1932
  116. package/exporters/MMDExporter.cjs.js +0 -1
  117. package/exporters/MMDExporter.d.ts +0 -8
  118. package/exporters/MMDExporter.js +0 -160
  119. package/exporters/OBJExporter.cjs.js +0 -1
  120. package/exporters/OBJExporter.d.ts +0 -18
  121. package/exporters/OBJExporter.js +0 -228
  122. package/exporters/PLYExporter.cjs.js +0 -1
  123. package/exporters/PLYExporter.d.ts +0 -11
  124. package/exporters/PLYExporter.js +0 -339
  125. package/exporters/STLExporter.cjs.js +0 -1
  126. package/exporters/STLExporter.d.ts +0 -23
  127. package/exporters/STLExporter.js +0 -180
  128. package/exporters/USDZExporter.cjs.js +0 -1
  129. package/exporters/USDZExporter.d.ts +0 -27
  130. package/exporters/USDZExporter.js +0 -388
  131. package/geometries/BoxLineGeometry.cjs.js +0 -1
  132. package/geometries/BoxLineGeometry.d.ts +0 -12
  133. package/geometries/BoxLineGeometry.js +0 -52
  134. package/geometries/ConvexGeometry.cjs.js +0 -1
  135. package/geometries/ConvexGeometry.d.ts +0 -5
  136. package/geometries/ConvexGeometry.js +0 -38
  137. package/geometries/DecalGeometry.cjs.js +0 -1
  138. package/geometries/DecalGeometry.d.ts +0 -10
  139. package/geometries/DecalGeometry.js +0 -238
  140. package/geometries/LightningStrike.cjs.js +0 -1
  141. package/geometries/LightningStrike.d.ts +0 -108
  142. package/geometries/LightningStrike.js +0 -740
  143. package/geometries/ParametricGeometries.cjs.js +0 -1
  144. package/geometries/ParametricGeometries.d.ts +0 -32
  145. package/geometries/ParametricGeometries.js +0 -179
  146. package/geometries/ParametricGeometry.cjs.js +0 -1
  147. package/geometries/ParametricGeometry.d.ts +0 -18
  148. package/geometries/ParametricGeometry.js +0 -87
  149. package/geometries/RoundedBoxGeometry.cjs.js +0 -1
  150. package/geometries/RoundedBoxGeometry.d.ts +0 -5
  151. package/geometries/RoundedBoxGeometry.js +0 -122
  152. package/geometries/TeapotGeometry.cjs.js +0 -1
  153. package/geometries/TeapotGeometry.d.ts +0 -13
  154. package/geometries/TeapotGeometry.js +0 -297
  155. package/geometries/TextGeometry.cjs.js +0 -1
  156. package/geometries/TextGeometry.d.ts +0 -18
  157. package/geometries/TextGeometry.js +0 -37
  158. package/helpers/LightProbeHelper.cjs.js +0 -1
  159. package/helpers/LightProbeHelper.d.ts +0 -10
  160. package/helpers/LightProbeHelper.js +0 -40
  161. package/helpers/PositionalAudioHelper.cjs.js +0 -1
  162. package/helpers/PositionalAudioHelper.d.ts +0 -13
  163. package/helpers/PositionalAudioHelper.js +0 -75
  164. package/helpers/RectAreaLightHelper.cjs.js +0 -1
  165. package/helpers/RectAreaLightHelper.d.ts +0 -10
  166. package/helpers/RectAreaLightHelper.js +0 -60
  167. package/helpers/VertexNormalsHelper.cjs.js +0 -1
  168. package/helpers/VertexNormalsHelper.d.ts +0 -10
  169. package/helpers/VertexNormalsHelper.js +0 -75
  170. package/helpers/VertexTangentsHelper.cjs.js +0 -1
  171. package/helpers/VertexTangentsHelper.d.ts +0 -10
  172. package/helpers/VertexTangentsHelper.js +0 -63
  173. package/index.cjs.js +0 -1
  174. package/index.d.ts +0 -254
  175. package/index.js +0 -337
  176. package/interactive/HTMLMesh.cjs.js +0 -1
  177. package/interactive/HTMLMesh.d.ts +0 -6
  178. package/interactive/HTMLMesh.js +0 -406
  179. package/interactive/InteractiveGroup.cjs.js +0 -1
  180. package/interactive/InteractiveGroup.d.ts +0 -5
  181. package/interactive/InteractiveGroup.js +0 -87
  182. package/interactive/SelectionBox.cjs.js +0 -1
  183. package/interactive/SelectionBox.d.ts +0 -15
  184. package/interactive/SelectionBox.js +0 -152
  185. package/interactive/SelectionHelper.cjs.js +0 -1
  186. package/interactive/SelectionHelper.d.ts +0 -17
  187. package/interactive/SelectionHelper.js +0 -59
  188. package/libs/MeshoptDecoder.cjs.js +0 -1
  189. package/libs/MeshoptDecoder.d.ts +0 -12
  190. package/libs/MeshoptDecoder.js +0 -124
  191. package/libs/MotionControllers.cjs.js +0 -1
  192. package/libs/MotionControllers.d.ts +0 -132
  193. package/libs/MotionControllers.js +0 -455
  194. package/lights/LightProbeGenerator.cjs.js +0 -1
  195. package/lights/LightProbeGenerator.d.ts +0 -6
  196. package/lights/LightProbeGenerator.js +0 -200
  197. package/lights/RectAreaLightUniformsLib.cjs.js +0 -1
  198. package/lights/RectAreaLightUniformsLib.d.ts +0 -3
  199. package/lights/RectAreaLightUniformsLib.js +0 -9
  200. package/lines/Line2.cjs.js +0 -1
  201. package/lines/Line2.d.ts +0 -11
  202. package/lines/Line2.js +0 -16
  203. package/lines/LineGeometry.cjs.js +0 -1
  204. package/lines/LineGeometry.d.ts +0 -10
  205. package/lines/LineGeometry.js +0 -56
  206. package/lines/LineMaterial.cjs.js +0 -1
  207. package/lines/LineMaterial.d.ts +0 -31
  208. package/lines/LineMaterial.js +0 -577
  209. package/lines/LineSegments2.cjs.js +0 -1
  210. package/lines/LineSegments2.d.ts +0 -14
  211. package/lines/LineSegments2.js +0 -311
  212. package/lines/LineSegmentsGeometry.cjs.js +0 -1
  213. package/lines/LineSegmentsGeometry.d.ts +0 -23
  214. package/lines/LineSegmentsGeometry.js +0 -166
  215. package/lines/Wireframe.cjs.js +0 -1
  216. package/lines/Wireframe.d.ts +0 -11
  217. package/lines/Wireframe.js +0 -45
  218. package/lines/WireframeGeometry2.cjs.js +0 -1
  219. package/lines/WireframeGeometry2.d.ts +0 -8
  220. package/lines/WireframeGeometry2.js +0 -14
  221. package/loaders/3DMLoader.cjs.js +0 -1
  222. package/loaders/3DMLoader.d.ts +0 -17
  223. package/loaders/3DMLoader.js +0 -1037
  224. package/loaders/3MFLoader.cjs.js +0 -1
  225. package/loaders/3MFLoader.d.ts +0 -16
  226. package/loaders/3MFLoader.js +0 -1053
  227. package/loaders/AMFLoader.cjs.js +0 -1
  228. package/loaders/AMFLoader.d.ts +0 -14
  229. package/loaders/AMFLoader.js +0 -389
  230. package/loaders/AssimpLoader.cjs.js +0 -1
  231. package/loaders/AssimpLoader.js +0 -1793
  232. package/loaders/BVHLoader.cjs.js +0 -1
  233. package/loaders/BVHLoader.d.ts +0 -21
  234. package/loaders/BVHLoader.js +0 -313
  235. package/loaders/BasisTextureLoader.cjs.js +0 -1
  236. package/loaders/BasisTextureLoader.d.ts +0 -32
  237. package/loaders/BasisTextureLoader.js +0 -602
  238. package/loaders/ColladaLoader.cjs.js +0 -1
  239. package/loaders/ColladaLoader.d.ts +0 -20
  240. package/loaders/ColladaLoader.js +0 -2993
  241. package/loaders/DDSLoader.cjs.js +0 -1
  242. package/loaders/DDSLoader.d.ts +0 -16
  243. package/loaders/DDSLoader.js +0 -214
  244. package/loaders/DRACOLoader.cjs.js +0 -1
  245. package/loaders/DRACOLoader.d.ts +0 -18
  246. package/loaders/DRACOLoader.js +0 -447
  247. package/loaders/EXRLoader.cjs.js +0 -1
  248. package/loaders/EXRLoader.d.ts +0 -18
  249. package/loaders/EXRLoader.js +0 -1699
  250. package/loaders/FBXLoader.cjs.js +0 -1
  251. package/loaders/FBXLoader.d.ts +0 -14
  252. package/loaders/FBXLoader.js +0 -2917
  253. package/loaders/FontLoader.cjs.js +0 -1
  254. package/loaders/FontLoader.d.ts +0 -36
  255. package/loaders/FontLoader.js +0 -144
  256. package/loaders/GCodeLoader.cjs.js +0 -1
  257. package/loaders/GCodeLoader.d.ts +0 -15
  258. package/loaders/GCodeLoader.js +0 -189
  259. package/loaders/GLTFLoader.cjs.js +0 -1
  260. package/loaders/GLTFLoader.d.ts +0 -151
  261. package/loaders/GLTFLoader.js +0 -3136
  262. package/loaders/HDRCubeTextureLoader.cjs.js +0 -1
  263. package/loaders/HDRCubeTextureLoader.d.ts +0 -18
  264. package/loaders/HDRCubeTextureLoader.js +0 -77
  265. package/loaders/KMZLoader.cjs.js +0 -1
  266. package/loaders/KMZLoader.d.ts +0 -16
  267. package/loaders/KMZLoader.js +0 -88
  268. package/loaders/KTX2Loader.cjs.js +0 -1
  269. package/loaders/KTX2Loader.d.ts +0 -16
  270. package/loaders/KTX2Loader.js +0 -596
  271. package/loaders/KTXLoader.cjs.js +0 -1
  272. package/loaders/KTXLoader.d.ts +0 -16
  273. package/loaders/KTXLoader.js +0 -149
  274. package/loaders/LDrawLoader.cjs.js +0 -1
  275. package/loaders/LDrawLoader.d.ts +0 -26
  276. package/loaders/LDrawLoader.js +0 -1842
  277. package/loaders/LUT3dlLoader.cjs.js +0 -1
  278. package/loaders/LUT3dlLoader.d.ts +0 -20
  279. package/loaders/LUT3dlLoader.js +0 -115
  280. package/loaders/LUTCubeLoader.cjs.js +0 -1
  281. package/loaders/LUTCubeLoader.d.ts +0 -23
  282. package/loaders/LUTCubeLoader.js +0 -118
  283. package/loaders/LWOLoader.cjs.js +0 -1
  284. package/loaders/LWOLoader.d.ts +0 -26
  285. package/loaders/LWOLoader.js +0 -737
  286. package/loaders/LottieLoader.cjs.js +0 -1
  287. package/loaders/LottieLoader.d.ts +0 -15
  288. package/loaders/LottieLoader.js +0 -49
  289. package/loaders/MD2Loader.cjs.js +0 -1
  290. package/loaders/MD2Loader.d.ts +0 -14
  291. package/loaders/MD2Loader.js +0 -202
  292. package/loaders/MDDLoader.cjs.js +0 -1
  293. package/loaders/MDDLoader.d.ts +0 -19
  294. package/loaders/MDDLoader.js +0 -78
  295. package/loaders/MMDLoader.cjs.js +0 -1
  296. package/loaders/MMDLoader.d.ts +0 -63
  297. package/loaders/MMDLoader.js +0 -1434
  298. package/loaders/MTLLoader.cjs.js +0 -1
  299. package/loaders/MTLLoader.d.ts +0 -112
  300. package/loaders/MTLLoader.js +0 -390
  301. package/loaders/NRRDLoader.cjs.js +0 -1
  302. package/loaders/NRRDLoader.d.ts +0 -21
  303. package/loaders/NRRDLoader.js +0 -482
  304. package/loaders/NodeMaterialLoader.cjs.js +0 -1
  305. package/loaders/NodeMaterialLoader.js +0 -39
  306. package/loaders/OBJLoader.cjs.js +0 -1
  307. package/loaders/OBJLoader.d.ts +0 -17
  308. package/loaders/OBJLoader.js +0 -609
  309. package/loaders/PCDLoader.cjs.js +0 -1
  310. package/loaders/PCDLoader.d.ts +0 -15
  311. package/loaders/PCDLoader.js +0 -267
  312. package/loaders/PDBLoader.cjs.js +0 -1
  313. package/loaders/PDBLoader.d.ts +0 -22
  314. package/loaders/PDBLoader.js +0 -264
  315. package/loaders/PLYLoader.cjs.js +0 -1
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  317. package/loaders/PLYLoader.js +0 -414
  318. package/loaders/PRWMLoader.cjs.js +0 -1
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  321. package/loaders/PVRLoader.cjs.js +0 -1
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  324. package/loaders/RGBELoader.cjs.js +0 -1
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  327. package/loaders/RGBMLoader.cjs.js +0 -1
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  329. package/loaders/RGBMLoader.js +0 -1168
  330. package/loaders/STLLoader.cjs.js +0 -1
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  333. package/loaders/SVGLoader.cjs.js +0 -1
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  336. package/loaders/TDSLoader.cjs.js +0 -1
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  339. package/loaders/TGALoader.cjs.js +0 -1
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  345. package/loaders/TiltLoader.cjs.js +0 -1
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  348. package/loaders/VOXLoader.cjs.js +0 -1
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  351. package/loaders/VRMLLoader.cjs.js +0 -1
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  355. package/loaders/VRMLoader.js +0 -46
  356. package/loaders/VTKLoader.cjs.js +0 -1
  357. package/loaders/VTKLoader.d.ts +0 -14
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  359. package/loaders/XLoader.cjs.js +0 -1
  360. package/loaders/XLoader.js +0 -1434
  361. package/loaders/XYZLoader.cjs.js +0 -1
  362. package/loaders/XYZLoader.d.ts +0 -14
  363. package/loaders/XYZLoader.js +0 -66
  364. package/loaders/lwo/IFFParser.cjs.js +0 -1
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  366. package/loaders/lwo/LWO2Parser.cjs.js +0 -1
  367. package/loaders/lwo/LWO2Parser.js +0 -430
  368. package/loaders/lwo/LWO3Parser.cjs.js +0 -1
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  370. package/math/Capsule.cjs.js +0 -1
  371. package/math/Capsule.d.ts +0 -27
  372. package/math/Capsule.js +0 -87
  373. package/math/ColorConverter.cjs.js +0 -1
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  380. package/math/ImprovedNoise.d.ts +0 -4
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@@ -1,2917 +0,0 @@
1
- import { Loader, LoaderUtils, FileLoader, TextureLoader, RepeatWrapping, ClampToEdgeWrapping, Texture, MeshPhongMaterial, MeshLambertMaterial, Color, EquirectangularReflectionMapping, Matrix4, Group, Bone, PropertyBinding, Object3D, OrthographicCamera, PerspectiveCamera, PointLight, MathUtils, SpotLight, DirectionalLight, SkinnedMesh, Mesh, LineBasicMaterial, Line, Vector3, Skeleton, AmbientLight, BufferGeometry, Float32BufferAttribute, Uint16BufferAttribute, Matrix3, Vector4, AnimationClip, Quaternion, Euler, VectorKeyframeTrack, QuaternionKeyframeTrack, NumberKeyframeTrack } from 'three';
2
- import { unzlibSync } from 'fflate';
3
- import { NURBSCurve } from '../curves/NURBSCurve.js';
4
-
5
- /**
6
- * Loader loads FBX file and generates Group representing FBX scene.
7
- * Requires FBX file to be >= 7.0 and in ASCII or >= 6400 in Binary format
8
- * Versions lower than this may load but will probably have errors
9
- *
10
- * Needs Support:
11
- * Morph normals / blend shape normals
12
- *
13
- * FBX format references:
14
- * https://help.autodesk.com/view/FBX/2017/ENU/?guid=__cpp_ref_index_html (C++ SDK reference)
15
- *
16
- * Binary format specification:
17
- * https://code.blender.org/2013/08/fbx-binary-file-format-specification/
18
- */
19
-
20
- let fbxTree;
21
- let connections;
22
- let sceneGraph;
23
-
24
- class FBXLoader extends Loader {
25
- constructor(manager) {
26
- super(manager);
27
- }
28
-
29
- load(url, onLoad, onProgress, onError) {
30
- const scope = this;
31
- const path = scope.path === '' ? LoaderUtils.extractUrlBase(url) : scope.path;
32
- const loader = new FileLoader(this.manager);
33
- loader.setPath(scope.path);
34
- loader.setResponseType('arraybuffer');
35
- loader.setRequestHeader(scope.requestHeader);
36
- loader.setWithCredentials(scope.withCredentials);
37
- loader.load(url, function (buffer) {
38
- try {
39
- onLoad(scope.parse(buffer, path));
40
- } catch (e) {
41
- if (onError) {
42
- onError(e);
43
- } else {
44
- console.error(e);
45
- }
46
-
47
- scope.manager.itemError(url);
48
- }
49
- }, onProgress, onError);
50
- }
51
-
52
- parse(FBXBuffer, path) {
53
- if (isFbxFormatBinary(FBXBuffer)) {
54
- fbxTree = new BinaryParser().parse(FBXBuffer);
55
- } else {
56
- const FBXText = convertArrayBufferToString(FBXBuffer);
57
-
58
- if (!isFbxFormatASCII(FBXText)) {
59
- throw new Error('THREE.FBXLoader: Unknown format.');
60
- }
61
-
62
- if (getFbxVersion(FBXText) < 7000) {
63
- throw new Error('THREE.FBXLoader: FBX version not supported, FileVersion: ' + getFbxVersion(FBXText));
64
- }
65
-
66
- fbxTree = new TextParser().parse(FBXText);
67
- } // console.log( fbxTree );
68
-
69
-
70
- const textureLoader = new TextureLoader(this.manager).setPath(this.resourcePath || path).setCrossOrigin(this.crossOrigin);
71
- return new FBXTreeParser(textureLoader, this.manager).parse(fbxTree);
72
- }
73
-
74
- } // Parse the FBXTree object returned by the BinaryParser or TextParser and return a Group
75
-
76
-
77
- class FBXTreeParser {
78
- constructor(textureLoader, manager) {
79
- this.textureLoader = textureLoader;
80
- this.manager = manager;
81
- }
82
-
83
- parse() {
84
- connections = this.parseConnections();
85
- const images = this.parseImages();
86
- const textures = this.parseTextures(images);
87
- const materials = this.parseMaterials(textures);
88
- const deformers = this.parseDeformers();
89
- const geometryMap = new GeometryParser().parse(deformers);
90
- this.parseScene(deformers, geometryMap, materials);
91
- return sceneGraph;
92
- } // Parses FBXTree.Connections which holds parent-child connections between objects (e.g. material -> texture, model->geometry )
93
- // and details the connection type
94
-
95
-
96
- parseConnections() {
97
- const connectionMap = new Map();
98
-
99
- if ('Connections' in fbxTree) {
100
- const rawConnections = fbxTree.Connections.connections;
101
- rawConnections.forEach(function (rawConnection) {
102
- const fromID = rawConnection[0];
103
- const toID = rawConnection[1];
104
- const relationship = rawConnection[2];
105
-
106
- if (!connectionMap.has(fromID)) {
107
- connectionMap.set(fromID, {
108
- parents: [],
109
- children: []
110
- });
111
- }
112
-
113
- const parentRelationship = {
114
- ID: toID,
115
- relationship: relationship
116
- };
117
- connectionMap.get(fromID).parents.push(parentRelationship);
118
-
119
- if (!connectionMap.has(toID)) {
120
- connectionMap.set(toID, {
121
- parents: [],
122
- children: []
123
- });
124
- }
125
-
126
- const childRelationship = {
127
- ID: fromID,
128
- relationship: relationship
129
- };
130
- connectionMap.get(toID).children.push(childRelationship);
131
- });
132
- }
133
-
134
- return connectionMap;
135
- } // Parse FBXTree.Objects.Video for embedded image data
136
- // These images are connected to textures in FBXTree.Objects.Textures
137
- // via FBXTree.Connections.
138
-
139
-
140
- parseImages() {
141
- const images = {};
142
- const blobs = {};
143
-
144
- if ('Video' in fbxTree.Objects) {
145
- const videoNodes = fbxTree.Objects.Video;
146
-
147
- for (const nodeID in videoNodes) {
148
- const videoNode = videoNodes[nodeID];
149
- const id = parseInt(nodeID);
150
- images[id] = videoNode.RelativeFilename || videoNode.Filename; // raw image data is in videoNode.Content
151
-
152
- if ('Content' in videoNode) {
153
- const arrayBufferContent = videoNode.Content instanceof ArrayBuffer && videoNode.Content.byteLength > 0;
154
- const base64Content = typeof videoNode.Content === 'string' && videoNode.Content !== '';
155
-
156
- if (arrayBufferContent || base64Content) {
157
- const image = this.parseImage(videoNodes[nodeID]);
158
- blobs[videoNode.RelativeFilename || videoNode.Filename] = image;
159
- }
160
- }
161
- }
162
- }
163
-
164
- for (const id in images) {
165
- const filename = images[id];
166
- if (blobs[filename] !== undefined) images[id] = blobs[filename];else images[id] = images[id].split('\\').pop();
167
- }
168
-
169
- return images;
170
- } // Parse embedded image data in FBXTree.Video.Content
171
-
172
-
173
- parseImage(videoNode) {
174
- const content = videoNode.Content;
175
- const fileName = videoNode.RelativeFilename || videoNode.Filename;
176
- const extension = fileName.slice(fileName.lastIndexOf('.') + 1).toLowerCase();
177
- let type;
178
-
179
- switch (extension) {
180
- case 'bmp':
181
- type = 'image/bmp';
182
- break;
183
-
184
- case 'jpg':
185
- case 'jpeg':
186
- type = 'image/jpeg';
187
- break;
188
-
189
- case 'png':
190
- type = 'image/png';
191
- break;
192
-
193
- case 'tif':
194
- type = 'image/tiff';
195
- break;
196
-
197
- case 'tga':
198
- if (this.manager.getHandler('.tga') === null) {
199
- console.warn('FBXLoader: TGA loader not found, skipping ', fileName);
200
- }
201
-
202
- type = 'image/tga';
203
- break;
204
-
205
- default:
206
- console.warn('FBXLoader: Image type "' + extension + '" is not supported.');
207
- return;
208
- }
209
-
210
- if (typeof content === 'string') {
211
- // ASCII format
212
- return 'data:' + type + ';base64,' + content;
213
- } else {
214
- // Binary Format
215
- const array = new Uint8Array(content);
216
- return window.URL.createObjectURL(new Blob([array], {
217
- type: type
218
- }));
219
- }
220
- } // Parse nodes in FBXTree.Objects.Texture
221
- // These contain details such as UV scaling, cropping, rotation etc and are connected
222
- // to images in FBXTree.Objects.Video
223
-
224
-
225
- parseTextures(images) {
226
- const textureMap = new Map();
227
-
228
- if ('Texture' in fbxTree.Objects) {
229
- const textureNodes = fbxTree.Objects.Texture;
230
-
231
- for (const nodeID in textureNodes) {
232
- const texture = this.parseTexture(textureNodes[nodeID], images);
233
- textureMap.set(parseInt(nodeID), texture);
234
- }
235
- }
236
-
237
- return textureMap;
238
- } // Parse individual node in FBXTree.Objects.Texture
239
-
240
-
241
- parseTexture(textureNode, images) {
242
- const texture = this.loadTexture(textureNode, images);
243
- texture.ID = textureNode.id;
244
- texture.name = textureNode.attrName;
245
- const wrapModeU = textureNode.WrapModeU;
246
- const wrapModeV = textureNode.WrapModeV;
247
- const valueU = wrapModeU !== undefined ? wrapModeU.value : 0;
248
- const valueV = wrapModeV !== undefined ? wrapModeV.value : 0; // http://download.autodesk.com/us/fbx/SDKdocs/FBX_SDK_Help/files/fbxsdkref/class_k_fbx_texture.html#889640e63e2e681259ea81061b85143a
249
- // 0: repeat(default), 1: clamp
250
-
251
- texture.wrapS = valueU === 0 ? RepeatWrapping : ClampToEdgeWrapping;
252
- texture.wrapT = valueV === 0 ? RepeatWrapping : ClampToEdgeWrapping;
253
-
254
- if ('Scaling' in textureNode) {
255
- const values = textureNode.Scaling.value;
256
- texture.repeat.x = values[0];
257
- texture.repeat.y = values[1];
258
- }
259
-
260
- return texture;
261
- } // load a texture specified as a blob or data URI, or via an external URL using TextureLoader
262
-
263
-
264
- loadTexture(textureNode, images) {
265
- let fileName;
266
- const currentPath = this.textureLoader.path;
267
- const children = connections.get(textureNode.id).children;
268
-
269
- if (children !== undefined && children.length > 0 && images[children[0].ID] !== undefined) {
270
- fileName = images[children[0].ID];
271
-
272
- if (fileName.indexOf('blob:') === 0 || fileName.indexOf('data:') === 0) {
273
- this.textureLoader.setPath(undefined);
274
- }
275
- }
276
-
277
- let texture;
278
- const extension = textureNode.FileName.slice(-3).toLowerCase();
279
-
280
- if (extension === 'tga') {
281
- const loader = this.manager.getHandler('.tga');
282
-
283
- if (loader === null) {
284
- console.warn('FBXLoader: TGA loader not found, creating placeholder texture for', textureNode.RelativeFilename);
285
- texture = new Texture();
286
- } else {
287
- loader.setPath(this.textureLoader.path);
288
- texture = loader.load(fileName);
289
- }
290
- } else if (extension === 'psd') {
291
- console.warn('FBXLoader: PSD textures are not supported, creating placeholder texture for', textureNode.RelativeFilename);
292
- texture = new Texture();
293
- } else {
294
- texture = this.textureLoader.load(fileName);
295
- }
296
-
297
- this.textureLoader.setPath(currentPath);
298
- return texture;
299
- } // Parse nodes in FBXTree.Objects.Material
300
-
301
-
302
- parseMaterials(textureMap) {
303
- const materialMap = new Map();
304
-
305
- if ('Material' in fbxTree.Objects) {
306
- const materialNodes = fbxTree.Objects.Material;
307
-
308
- for (const nodeID in materialNodes) {
309
- const material = this.parseMaterial(materialNodes[nodeID], textureMap);
310
- if (material !== null) materialMap.set(parseInt(nodeID), material);
311
- }
312
- }
313
-
314
- return materialMap;
315
- } // Parse single node in FBXTree.Objects.Material
316
- // Materials are connected to texture maps in FBXTree.Objects.Textures
317
- // FBX format currently only supports Lambert and Phong shading models
318
-
319
-
320
- parseMaterial(materialNode, textureMap) {
321
- const ID = materialNode.id;
322
- const name = materialNode.attrName;
323
- let type = materialNode.ShadingModel; // Case where FBX wraps shading model in property object.
324
-
325
- if (typeof type === 'object') {
326
- type = type.value;
327
- } // Ignore unused materials which don't have any connections.
328
-
329
-
330
- if (!connections.has(ID)) return null;
331
- const parameters = this.parseParameters(materialNode, textureMap, ID);
332
- let material;
333
-
334
- switch (type.toLowerCase()) {
335
- case 'phong':
336
- material = new MeshPhongMaterial();
337
- break;
338
-
339
- case 'lambert':
340
- material = new MeshLambertMaterial();
341
- break;
342
-
343
- default:
344
- console.warn('THREE.FBXLoader: unknown material type "%s". Defaulting to MeshPhongMaterial.', type);
345
- material = new MeshPhongMaterial();
346
- break;
347
- }
348
-
349
- material.setValues(parameters);
350
- material.name = name;
351
- return material;
352
- } // Parse FBX material and return parameters suitable for a three.js material
353
- // Also parse the texture map and return any textures associated with the material
354
-
355
-
356
- parseParameters(materialNode, textureMap, ID) {
357
- const parameters = {};
358
-
359
- if (materialNode.BumpFactor) {
360
- parameters.bumpScale = materialNode.BumpFactor.value;
361
- }
362
-
363
- if (materialNode.Diffuse) {
364
- parameters.color = new Color().fromArray(materialNode.Diffuse.value);
365
- } else if (materialNode.DiffuseColor && (materialNode.DiffuseColor.type === 'Color' || materialNode.DiffuseColor.type === 'ColorRGB')) {
366
- // The blender exporter exports diffuse here instead of in materialNode.Diffuse
367
- parameters.color = new Color().fromArray(materialNode.DiffuseColor.value);
368
- }
369
-
370
- if (materialNode.DisplacementFactor) {
371
- parameters.displacementScale = materialNode.DisplacementFactor.value;
372
- }
373
-
374
- if (materialNode.Emissive) {
375
- parameters.emissive = new Color().fromArray(materialNode.Emissive.value);
376
- } else if (materialNode.EmissiveColor && (materialNode.EmissiveColor.type === 'Color' || materialNode.EmissiveColor.type === 'ColorRGB')) {
377
- // The blender exporter exports emissive color here instead of in materialNode.Emissive
378
- parameters.emissive = new Color().fromArray(materialNode.EmissiveColor.value);
379
- }
380
-
381
- if (materialNode.EmissiveFactor) {
382
- parameters.emissiveIntensity = parseFloat(materialNode.EmissiveFactor.value);
383
- }
384
-
385
- if (materialNode.Opacity) {
386
- parameters.opacity = parseFloat(materialNode.Opacity.value);
387
- }
388
-
389
- if (parameters.opacity < 1.0) {
390
- parameters.transparent = true;
391
- }
392
-
393
- if (materialNode.ReflectionFactor) {
394
- parameters.reflectivity = materialNode.ReflectionFactor.value;
395
- }
396
-
397
- if (materialNode.Shininess) {
398
- parameters.shininess = materialNode.Shininess.value;
399
- }
400
-
401
- if (materialNode.Specular) {
402
- parameters.specular = new Color().fromArray(materialNode.Specular.value);
403
- } else if (materialNode.SpecularColor && materialNode.SpecularColor.type === 'Color') {
404
- // The blender exporter exports specular color here instead of in materialNode.Specular
405
- parameters.specular = new Color().fromArray(materialNode.SpecularColor.value);
406
- }
407
-
408
- const scope = this;
409
- connections.get(ID).children.forEach(function (child) {
410
- const type = child.relationship;
411
-
412
- switch (type) {
413
- case 'Bump':
414
- parameters.bumpMap = scope.getTexture(textureMap, child.ID);
415
- break;
416
-
417
- case 'Maya|TEX_ao_map':
418
- parameters.aoMap = scope.getTexture(textureMap, child.ID);
419
- break;
420
-
421
- case 'DiffuseColor':
422
- case 'Maya|TEX_color_map':
423
- parameters.map = scope.getTexture(textureMap, child.ID);
424
-
425
- if (parameters.map !== undefined) {
426
- if ('colorSpace' in parameters.map) parameters.map.colorSpace = 'srgb';else parameters.map.encoding = 3001; // sRGBEncoding
427
- }
428
-
429
- break;
430
-
431
- case 'DisplacementColor':
432
- parameters.displacementMap = scope.getTexture(textureMap, child.ID);
433
- break;
434
-
435
- case 'EmissiveColor':
436
- parameters.emissiveMap = scope.getTexture(textureMap, child.ID);
437
-
438
- if (parameters.emissiveMap !== undefined) {
439
- if ('colorSpace' in parameters.emissiveMap) parameters.emissiveMap.colorSpace = 'srgb';else parameters.emissiveMap.encoding = 3001; // sRGBEncoding
440
- }
441
-
442
- break;
443
-
444
- case 'NormalMap':
445
- case 'Maya|TEX_normal_map':
446
- parameters.normalMap = scope.getTexture(textureMap, child.ID);
447
- break;
448
-
449
- case 'ReflectionColor':
450
- parameters.envMap = scope.getTexture(textureMap, child.ID);
451
-
452
- if (parameters.envMap !== undefined) {
453
- parameters.envMap.mapping = EquirectangularReflectionMapping;
454
- if ('colorSpace' in parameters.envMap) parameters.envMap.colorSpace = 'srgb';else parameters.envMap.encoding = 3001; // sRGBEncoding
455
- }
456
-
457
- break;
458
-
459
- case 'SpecularColor':
460
- parameters.specularMap = scope.getTexture(textureMap, child.ID);
461
-
462
- if (parameters.specularMap !== undefined) {
463
- if ('colorSpace' in parameters.specularMap) parameters.specularMap.colorSpace = 'srgb';else parameters.specularMap.encoding = 3001; // sRGBEncoding
464
- }
465
-
466
- break;
467
-
468
- case 'TransparentColor':
469
- case 'TransparencyFactor':
470
- parameters.alphaMap = scope.getTexture(textureMap, child.ID);
471
- parameters.transparent = true;
472
- break;
473
-
474
- case 'AmbientColor':
475
- case 'ShininessExponent': // AKA glossiness map
476
-
477
- case 'SpecularFactor': // AKA specularLevel
478
-
479
- case 'VectorDisplacementColor': // NOTE: Seems to be a copy of DisplacementColor
480
-
481
- default:
482
- console.warn('THREE.FBXLoader: %s map is not supported in three.js, skipping texture.', type);
483
- break;
484
- }
485
- });
486
- return parameters;
487
- } // get a texture from the textureMap for use by a material.
488
-
489
-
490
- getTexture(textureMap, id) {
491
- // if the texture is a layered texture, just use the first layer and issue a warning
492
- if ('LayeredTexture' in fbxTree.Objects && id in fbxTree.Objects.LayeredTexture) {
493
- console.warn('THREE.FBXLoader: layered textures are not supported in three.js. Discarding all but first layer.');
494
- id = connections.get(id).children[0].ID;
495
- }
496
-
497
- return textureMap.get(id);
498
- } // Parse nodes in FBXTree.Objects.Deformer
499
- // Deformer node can contain skinning or Vertex Cache animation data, however only skinning is supported here
500
- // Generates map of Skeleton-like objects for use later when generating and binding skeletons.
501
-
502
-
503
- parseDeformers() {
504
- const skeletons = {};
505
- const morphTargets = {};
506
-
507
- if ('Deformer' in fbxTree.Objects) {
508
- const DeformerNodes = fbxTree.Objects.Deformer;
509
-
510
- for (const nodeID in DeformerNodes) {
511
- const deformerNode = DeformerNodes[nodeID];
512
- const relationships = connections.get(parseInt(nodeID));
513
-
514
- if (deformerNode.attrType === 'Skin') {
515
- const skeleton = this.parseSkeleton(relationships, DeformerNodes);
516
- skeleton.ID = nodeID;
517
-
518
- if (relationships.parents.length > 1) {
519
- console.warn('THREE.FBXLoader: skeleton attached to more than one geometry is not supported.');
520
- }
521
-
522
- skeleton.geometryID = relationships.parents[0].ID;
523
- skeletons[nodeID] = skeleton;
524
- } else if (deformerNode.attrType === 'BlendShape') {
525
- const morphTarget = {
526
- id: nodeID
527
- };
528
- morphTarget.rawTargets = this.parseMorphTargets(relationships, DeformerNodes);
529
- morphTarget.id = nodeID;
530
-
531
- if (relationships.parents.length > 1) {
532
- console.warn('THREE.FBXLoader: morph target attached to more than one geometry is not supported.');
533
- }
534
-
535
- morphTargets[nodeID] = morphTarget;
536
- }
537
- }
538
- }
539
-
540
- return {
541
- skeletons: skeletons,
542
- morphTargets: morphTargets
543
- };
544
- } // Parse single nodes in FBXTree.Objects.Deformer
545
- // The top level skeleton node has type 'Skin' and sub nodes have type 'Cluster'
546
- // Each skin node represents a skeleton and each cluster node represents a bone
547
-
548
-
549
- parseSkeleton(relationships, deformerNodes) {
550
- const rawBones = [];
551
- relationships.children.forEach(function (child) {
552
- const boneNode = deformerNodes[child.ID];
553
- if (boneNode.attrType !== 'Cluster') return;
554
- const rawBone = {
555
- ID: child.ID,
556
- indices: [],
557
- weights: [],
558
- transformLink: new Matrix4().fromArray(boneNode.TransformLink.a) // transform: new Matrix4().fromArray( boneNode.Transform.a ),
559
- // linkMode: boneNode.Mode,
560
-
561
- };
562
-
563
- if ('Indexes' in boneNode) {
564
- rawBone.indices = boneNode.Indexes.a;
565
- rawBone.weights = boneNode.Weights.a;
566
- }
567
-
568
- rawBones.push(rawBone);
569
- });
570
- return {
571
- rawBones: rawBones,
572
- bones: []
573
- };
574
- } // The top level morph deformer node has type "BlendShape" and sub nodes have type "BlendShapeChannel"
575
-
576
-
577
- parseMorphTargets(relationships, deformerNodes) {
578
- const rawMorphTargets = [];
579
-
580
- for (let i = 0; i < relationships.children.length; i++) {
581
- const child = relationships.children[i];
582
- const morphTargetNode = deformerNodes[child.ID];
583
- const rawMorphTarget = {
584
- name: morphTargetNode.attrName,
585
- initialWeight: morphTargetNode.DeformPercent,
586
- id: morphTargetNode.id,
587
- fullWeights: morphTargetNode.FullWeights.a
588
- };
589
- if (morphTargetNode.attrType !== 'BlendShapeChannel') return;
590
- rawMorphTarget.geoID = connections.get(parseInt(child.ID)).children.filter(function (child) {
591
- return child.relationship === undefined;
592
- })[0].ID;
593
- rawMorphTargets.push(rawMorphTarget);
594
- }
595
-
596
- return rawMorphTargets;
597
- } // create the main Group() to be returned by the loader
598
-
599
-
600
- parseScene(deformers, geometryMap, materialMap) {
601
- sceneGraph = new Group();
602
- const modelMap = this.parseModels(deformers.skeletons, geometryMap, materialMap);
603
- const modelNodes = fbxTree.Objects.Model;
604
- const scope = this;
605
- modelMap.forEach(function (model) {
606
- const modelNode = modelNodes[model.ID];
607
- scope.setLookAtProperties(model, modelNode);
608
- const parentConnections = connections.get(model.ID).parents;
609
- parentConnections.forEach(function (connection) {
610
- const parent = modelMap.get(connection.ID);
611
- if (parent !== undefined) parent.add(model);
612
- });
613
-
614
- if (model.parent === null) {
615
- sceneGraph.add(model);
616
- }
617
- });
618
- this.bindSkeleton(deformers.skeletons, geometryMap, modelMap);
619
- this.createAmbientLight();
620
- sceneGraph.traverse(function (node) {
621
- if (node.userData.transformData) {
622
- if (node.parent) {
623
- node.userData.transformData.parentMatrix = node.parent.matrix;
624
- node.userData.transformData.parentMatrixWorld = node.parent.matrixWorld;
625
- }
626
-
627
- const transform = generateTransform(node.userData.transformData);
628
- node.applyMatrix4(transform);
629
- node.updateWorldMatrix();
630
- }
631
- });
632
- const animations = new AnimationParser().parse(); // if all the models where already combined in a single group, just return that
633
-
634
- if (sceneGraph.children.length === 1 && sceneGraph.children[0].isGroup) {
635
- sceneGraph.children[0].animations = animations;
636
- sceneGraph = sceneGraph.children[0];
637
- }
638
-
639
- sceneGraph.animations = animations;
640
- } // parse nodes in FBXTree.Objects.Model
641
-
642
-
643
- parseModels(skeletons, geometryMap, materialMap) {
644
- const modelMap = new Map();
645
- const modelNodes = fbxTree.Objects.Model;
646
-
647
- for (const nodeID in modelNodes) {
648
- const id = parseInt(nodeID);
649
- const node = modelNodes[nodeID];
650
- const relationships = connections.get(id);
651
- let model = this.buildSkeleton(relationships, skeletons, id, node.attrName);
652
-
653
- if (!model) {
654
- switch (node.attrType) {
655
- case 'Camera':
656
- model = this.createCamera(relationships);
657
- break;
658
-
659
- case 'Light':
660
- model = this.createLight(relationships);
661
- break;
662
-
663
- case 'Mesh':
664
- model = this.createMesh(relationships, geometryMap, materialMap);
665
- break;
666
-
667
- case 'NurbsCurve':
668
- model = this.createCurve(relationships, geometryMap);
669
- break;
670
-
671
- case 'LimbNode':
672
- case 'Root':
673
- model = new Bone();
674
- break;
675
-
676
- case 'Null':
677
- default:
678
- model = new Group();
679
- break;
680
- }
681
-
682
- model.name = node.attrName ? PropertyBinding.sanitizeNodeName(node.attrName) : '';
683
- model.ID = id;
684
- }
685
-
686
- this.getTransformData(model, node);
687
- modelMap.set(id, model);
688
- }
689
-
690
- return modelMap;
691
- }
692
-
693
- buildSkeleton(relationships, skeletons, id, name) {
694
- let bone = null;
695
- relationships.parents.forEach(function (parent) {
696
- for (const ID in skeletons) {
697
- const skeleton = skeletons[ID];
698
- skeleton.rawBones.forEach(function (rawBone, i) {
699
- if (rawBone.ID === parent.ID) {
700
- const subBone = bone;
701
- bone = new Bone();
702
- bone.matrixWorld.copy(rawBone.transformLink); // set name and id here - otherwise in cases where "subBone" is created it will not have a name / id
703
-
704
- bone.name = name ? PropertyBinding.sanitizeNodeName(name) : '';
705
- bone.ID = id;
706
- skeleton.bones[i] = bone; // In cases where a bone is shared between multiple meshes
707
- // duplicate the bone here and and it as a child of the first bone
708
-
709
- if (subBone !== null) {
710
- bone.add(subBone);
711
- }
712
- }
713
- });
714
- }
715
- });
716
- return bone;
717
- } // create a PerspectiveCamera or OrthographicCamera
718
-
719
-
720
- createCamera(relationships) {
721
- let model;
722
- let cameraAttribute;
723
- relationships.children.forEach(function (child) {
724
- const attr = fbxTree.Objects.NodeAttribute[child.ID];
725
-
726
- if (attr !== undefined) {
727
- cameraAttribute = attr;
728
- }
729
- });
730
-
731
- if (cameraAttribute === undefined) {
732
- model = new Object3D();
733
- } else {
734
- let type = 0;
735
-
736
- if (cameraAttribute.CameraProjectionType !== undefined && cameraAttribute.CameraProjectionType.value === 1) {
737
- type = 1;
738
- }
739
-
740
- let nearClippingPlane = 1;
741
-
742
- if (cameraAttribute.NearPlane !== undefined) {
743
- nearClippingPlane = cameraAttribute.NearPlane.value / 1000;
744
- }
745
-
746
- let farClippingPlane = 1000;
747
-
748
- if (cameraAttribute.FarPlane !== undefined) {
749
- farClippingPlane = cameraAttribute.FarPlane.value / 1000;
750
- }
751
-
752
- let width = window.innerWidth;
753
- let height = window.innerHeight;
754
-
755
- if (cameraAttribute.AspectWidth !== undefined && cameraAttribute.AspectHeight !== undefined) {
756
- width = cameraAttribute.AspectWidth.value;
757
- height = cameraAttribute.AspectHeight.value;
758
- }
759
-
760
- const aspect = width / height;
761
- let fov = 45;
762
-
763
- if (cameraAttribute.FieldOfView !== undefined) {
764
- fov = cameraAttribute.FieldOfView.value;
765
- }
766
-
767
- const focalLength = cameraAttribute.FocalLength ? cameraAttribute.FocalLength.value : null;
768
-
769
- switch (type) {
770
- case 0:
771
- // Perspective
772
- model = new PerspectiveCamera(fov, aspect, nearClippingPlane, farClippingPlane);
773
- if (focalLength !== null) model.setFocalLength(focalLength);
774
- break;
775
-
776
- case 1:
777
- // Orthographic
778
- model = new OrthographicCamera(-width / 2, width / 2, height / 2, -height / 2, nearClippingPlane, farClippingPlane);
779
- break;
780
-
781
- default:
782
- console.warn('THREE.FBXLoader: Unknown camera type ' + type + '.');
783
- model = new Object3D();
784
- break;
785
- }
786
- }
787
-
788
- return model;
789
- } // Create a DirectionalLight, PointLight or SpotLight
790
-
791
-
792
- createLight(relationships) {
793
- let model;
794
- let lightAttribute;
795
- relationships.children.forEach(function (child) {
796
- const attr = fbxTree.Objects.NodeAttribute[child.ID];
797
-
798
- if (attr !== undefined) {
799
- lightAttribute = attr;
800
- }
801
- });
802
-
803
- if (lightAttribute === undefined) {
804
- model = new Object3D();
805
- } else {
806
- let type; // LightType can be undefined for Point lights
807
-
808
- if (lightAttribute.LightType === undefined) {
809
- type = 0;
810
- } else {
811
- type = lightAttribute.LightType.value;
812
- }
813
-
814
- let color = 0xffffff;
815
-
816
- if (lightAttribute.Color !== undefined) {
817
- color = new Color().fromArray(lightAttribute.Color.value);
818
- }
819
-
820
- let intensity = lightAttribute.Intensity === undefined ? 1 : lightAttribute.Intensity.value / 100; // light disabled
821
-
822
- if (lightAttribute.CastLightOnObject !== undefined && lightAttribute.CastLightOnObject.value === 0) {
823
- intensity = 0;
824
- }
825
-
826
- let distance = 0;
827
-
828
- if (lightAttribute.FarAttenuationEnd !== undefined) {
829
- if (lightAttribute.EnableFarAttenuation !== undefined && lightAttribute.EnableFarAttenuation.value === 0) {
830
- distance = 0;
831
- } else {
832
- distance = lightAttribute.FarAttenuationEnd.value;
833
- }
834
- } // TODO: could this be calculated linearly from FarAttenuationStart to FarAttenuationEnd?
835
-
836
-
837
- const decay = 1;
838
-
839
- switch (type) {
840
- case 0:
841
- // Point
842
- model = new PointLight(color, intensity, distance, decay);
843
- break;
844
-
845
- case 1:
846
- // Directional
847
- model = new DirectionalLight(color, intensity);
848
- break;
849
-
850
- case 2:
851
- // Spot
852
- let angle = Math.PI / 3;
853
-
854
- if (lightAttribute.InnerAngle !== undefined) {
855
- angle = MathUtils.degToRad(lightAttribute.InnerAngle.value);
856
- }
857
-
858
- let penumbra = 0;
859
-
860
- if (lightAttribute.OuterAngle !== undefined) {
861
- // TODO: this is not correct - FBX calculates outer and inner angle in degrees
862
- // with OuterAngle > InnerAngle && OuterAngle <= Math.PI
863
- // while three.js uses a penumbra between (0, 1) to attenuate the inner angle
864
- penumbra = MathUtils.degToRad(lightAttribute.OuterAngle.value);
865
- penumbra = Math.max(penumbra, 1);
866
- }
867
-
868
- model = new SpotLight(color, intensity, distance, angle, penumbra, decay);
869
- break;
870
-
871
- default:
872
- console.warn('THREE.FBXLoader: Unknown light type ' + lightAttribute.LightType.value + ', defaulting to a PointLight.');
873
- model = new PointLight(color, intensity);
874
- break;
875
- }
876
-
877
- if (lightAttribute.CastShadows !== undefined && lightAttribute.CastShadows.value === 1) {
878
- model.castShadow = true;
879
- }
880
- }
881
-
882
- return model;
883
- }
884
-
885
- createMesh(relationships, geometryMap, materialMap) {
886
- let model;
887
- let geometry = null;
888
- let material = null;
889
- const materials = []; // get geometry and materials(s) from connections
890
-
891
- relationships.children.forEach(function (child) {
892
- if (geometryMap.has(child.ID)) {
893
- geometry = geometryMap.get(child.ID);
894
- }
895
-
896
- if (materialMap.has(child.ID)) {
897
- materials.push(materialMap.get(child.ID));
898
- }
899
- });
900
-
901
- if (materials.length > 1) {
902
- material = materials;
903
- } else if (materials.length > 0) {
904
- material = materials[0];
905
- } else {
906
- material = new MeshPhongMaterial({
907
- color: 0xcccccc
908
- });
909
- materials.push(material);
910
- }
911
-
912
- if ('color' in geometry.attributes) {
913
- materials.forEach(function (material) {
914
- material.vertexColors = true;
915
- });
916
- }
917
-
918
- if (geometry.FBX_Deformer) {
919
- model = new SkinnedMesh(geometry, material);
920
- model.normalizeSkinWeights();
921
- } else {
922
- model = new Mesh(geometry, material);
923
- }
924
-
925
- return model;
926
- }
927
-
928
- createCurve(relationships, geometryMap) {
929
- const geometry = relationships.children.reduce(function (geo, child) {
930
- if (geometryMap.has(child.ID)) geo = geometryMap.get(child.ID);
931
- return geo;
932
- }, null); // FBX does not list materials for Nurbs lines, so we'll just put our own in here.
933
-
934
- const material = new LineBasicMaterial({
935
- color: 0x3300ff,
936
- linewidth: 1
937
- });
938
- return new Line(geometry, material);
939
- } // parse the model node for transform data
940
-
941
-
942
- getTransformData(model, modelNode) {
943
- const transformData = {};
944
- if ('InheritType' in modelNode) transformData.inheritType = parseInt(modelNode.InheritType.value);
945
- if ('RotationOrder' in modelNode) transformData.eulerOrder = getEulerOrder(modelNode.RotationOrder.value);else transformData.eulerOrder = 'ZYX';
946
- if ('Lcl_Translation' in modelNode) transformData.translation = modelNode.Lcl_Translation.value;
947
- if ('PreRotation' in modelNode) transformData.preRotation = modelNode.PreRotation.value;
948
- if ('Lcl_Rotation' in modelNode) transformData.rotation = modelNode.Lcl_Rotation.value;
949
- if ('PostRotation' in modelNode) transformData.postRotation = modelNode.PostRotation.value;
950
- if ('Lcl_Scaling' in modelNode) transformData.scale = modelNode.Lcl_Scaling.value;
951
- if ('ScalingOffset' in modelNode) transformData.scalingOffset = modelNode.ScalingOffset.value;
952
- if ('ScalingPivot' in modelNode) transformData.scalingPivot = modelNode.ScalingPivot.value;
953
- if ('RotationOffset' in modelNode) transformData.rotationOffset = modelNode.RotationOffset.value;
954
- if ('RotationPivot' in modelNode) transformData.rotationPivot = modelNode.RotationPivot.value;
955
- model.userData.transformData = transformData;
956
- }
957
-
958
- setLookAtProperties(model, modelNode) {
959
- if ('LookAtProperty' in modelNode) {
960
- const children = connections.get(model.ID).children;
961
- children.forEach(function (child) {
962
- if (child.relationship === 'LookAtProperty') {
963
- const lookAtTarget = fbxTree.Objects.Model[child.ID];
964
-
965
- if ('Lcl_Translation' in lookAtTarget) {
966
- const pos = lookAtTarget.Lcl_Translation.value; // DirectionalLight, SpotLight
967
-
968
- if (model.target !== undefined) {
969
- model.target.position.fromArray(pos);
970
- sceneGraph.add(model.target);
971
- } else {
972
- // Cameras and other Object3Ds
973
- model.lookAt(new Vector3().fromArray(pos));
974
- }
975
- }
976
- }
977
- });
978
- }
979
- }
980
-
981
- bindSkeleton(skeletons, geometryMap, modelMap) {
982
- const bindMatrices = this.parsePoseNodes();
983
-
984
- for (const ID in skeletons) {
985
- const skeleton = skeletons[ID];
986
- const parents = connections.get(parseInt(skeleton.ID)).parents;
987
- parents.forEach(function (parent) {
988
- if (geometryMap.has(parent.ID)) {
989
- const geoID = parent.ID;
990
- const geoRelationships = connections.get(geoID);
991
- geoRelationships.parents.forEach(function (geoConnParent) {
992
- if (modelMap.has(geoConnParent.ID)) {
993
- const model = modelMap.get(geoConnParent.ID);
994
- model.bind(new Skeleton(skeleton.bones), bindMatrices[geoConnParent.ID]);
995
- }
996
- });
997
- }
998
- });
999
- }
1000
- }
1001
-
1002
- parsePoseNodes() {
1003
- const bindMatrices = {};
1004
-
1005
- if ('Pose' in fbxTree.Objects) {
1006
- const BindPoseNode = fbxTree.Objects.Pose;
1007
-
1008
- for (const nodeID in BindPoseNode) {
1009
- if (BindPoseNode[nodeID].attrType === 'BindPose' && BindPoseNode[nodeID].NbPoseNodes > 0) {
1010
- const poseNodes = BindPoseNode[nodeID].PoseNode;
1011
-
1012
- if (Array.isArray(poseNodes)) {
1013
- poseNodes.forEach(function (poseNode) {
1014
- bindMatrices[poseNode.Node] = new Matrix4().fromArray(poseNode.Matrix.a);
1015
- });
1016
- } else {
1017
- bindMatrices[poseNodes.Node] = new Matrix4().fromArray(poseNodes.Matrix.a);
1018
- }
1019
- }
1020
- }
1021
- }
1022
-
1023
- return bindMatrices;
1024
- } // Parse ambient color in FBXTree.GlobalSettings - if it's not set to black (default), create an ambient light
1025
-
1026
-
1027
- createAmbientLight() {
1028
- if ('GlobalSettings' in fbxTree && 'AmbientColor' in fbxTree.GlobalSettings) {
1029
- const ambientColor = fbxTree.GlobalSettings.AmbientColor.value;
1030
- const r = ambientColor[0];
1031
- const g = ambientColor[1];
1032
- const b = ambientColor[2];
1033
-
1034
- if (r !== 0 || g !== 0 || b !== 0) {
1035
- const color = new Color(r, g, b);
1036
- sceneGraph.add(new AmbientLight(color, 1));
1037
- }
1038
- }
1039
- }
1040
-
1041
- } // parse Geometry data from FBXTree and return map of BufferGeometries
1042
-
1043
-
1044
- class GeometryParser {
1045
- // Parse nodes in FBXTree.Objects.Geometry
1046
- parse(deformers) {
1047
- const geometryMap = new Map();
1048
-
1049
- if ('Geometry' in fbxTree.Objects) {
1050
- const geoNodes = fbxTree.Objects.Geometry;
1051
-
1052
- for (const nodeID in geoNodes) {
1053
- const relationships = connections.get(parseInt(nodeID));
1054
- const geo = this.parseGeometry(relationships, geoNodes[nodeID], deformers);
1055
- geometryMap.set(parseInt(nodeID), geo);
1056
- }
1057
- }
1058
-
1059
- return geometryMap;
1060
- } // Parse single node in FBXTree.Objects.Geometry
1061
-
1062
-
1063
- parseGeometry(relationships, geoNode, deformers) {
1064
- switch (geoNode.attrType) {
1065
- case 'Mesh':
1066
- return this.parseMeshGeometry(relationships, geoNode, deformers);
1067
-
1068
- case 'NurbsCurve':
1069
- return this.parseNurbsGeometry(geoNode);
1070
- }
1071
- } // Parse single node mesh geometry in FBXTree.Objects.Geometry
1072
-
1073
-
1074
- parseMeshGeometry(relationships, geoNode, deformers) {
1075
- const skeletons = deformers.skeletons;
1076
- const morphTargets = [];
1077
- const modelNodes = relationships.parents.map(function (parent) {
1078
- return fbxTree.Objects.Model[parent.ID];
1079
- }); // don't create geometry if it is not associated with any models
1080
-
1081
- if (modelNodes.length === 0) return;
1082
- const skeleton = relationships.children.reduce(function (skeleton, child) {
1083
- if (skeletons[child.ID] !== undefined) skeleton = skeletons[child.ID];
1084
- return skeleton;
1085
- }, null);
1086
- relationships.children.forEach(function (child) {
1087
- if (deformers.morphTargets[child.ID] !== undefined) {
1088
- morphTargets.push(deformers.morphTargets[child.ID]);
1089
- }
1090
- }); // Assume one model and get the preRotation from that
1091
- // if there is more than one model associated with the geometry this may cause problems
1092
-
1093
- const modelNode = modelNodes[0];
1094
- const transformData = {};
1095
- if ('RotationOrder' in modelNode) transformData.eulerOrder = getEulerOrder(modelNode.RotationOrder.value);
1096
- if ('InheritType' in modelNode) transformData.inheritType = parseInt(modelNode.InheritType.value);
1097
- if ('GeometricTranslation' in modelNode) transformData.translation = modelNode.GeometricTranslation.value;
1098
- if ('GeometricRotation' in modelNode) transformData.rotation = modelNode.GeometricRotation.value;
1099
- if ('GeometricScaling' in modelNode) transformData.scale = modelNode.GeometricScaling.value;
1100
- const transform = generateTransform(transformData);
1101
- return this.genGeometry(geoNode, skeleton, morphTargets, transform);
1102
- } // Generate a BufferGeometry from a node in FBXTree.Objects.Geometry
1103
-
1104
-
1105
- genGeometry(geoNode, skeleton, morphTargets, preTransform) {
1106
- const geo = new BufferGeometry();
1107
- if (geoNode.attrName) geo.name = geoNode.attrName;
1108
- const geoInfo = this.parseGeoNode(geoNode, skeleton);
1109
- const buffers = this.genBuffers(geoInfo);
1110
- const positionAttribute = new Float32BufferAttribute(buffers.vertex, 3);
1111
- positionAttribute.applyMatrix4(preTransform);
1112
- geo.setAttribute('position', positionAttribute);
1113
-
1114
- if (buffers.colors.length > 0) {
1115
- geo.setAttribute('color', new Float32BufferAttribute(buffers.colors, 3));
1116
- }
1117
-
1118
- if (skeleton) {
1119
- geo.setAttribute('skinIndex', new Uint16BufferAttribute(buffers.weightsIndices, 4));
1120
- geo.setAttribute('skinWeight', new Float32BufferAttribute(buffers.vertexWeights, 4)); // used later to bind the skeleton to the model
1121
-
1122
- geo.FBX_Deformer = skeleton;
1123
- }
1124
-
1125
- if (buffers.normal.length > 0) {
1126
- const normalMatrix = new Matrix3().getNormalMatrix(preTransform);
1127
- const normalAttribute = new Float32BufferAttribute(buffers.normal, 3);
1128
- normalAttribute.applyNormalMatrix(normalMatrix);
1129
- geo.setAttribute('normal', normalAttribute);
1130
- }
1131
-
1132
- buffers.uvs.forEach(function (uvBuffer, i) {
1133
- // subsequent uv buffers are called 'uv1', 'uv2', ...
1134
- let name = 'uv' + (i + 1).toString(); // the first uv buffer is just called 'uv'
1135
-
1136
- if (i === 0) {
1137
- name = 'uv';
1138
- }
1139
-
1140
- geo.setAttribute(name, new Float32BufferAttribute(buffers.uvs[i], 2));
1141
- });
1142
-
1143
- if (geoInfo.material && geoInfo.material.mappingType !== 'AllSame') {
1144
- // Convert the material indices of each vertex into rendering groups on the geometry.
1145
- let prevMaterialIndex = buffers.materialIndex[0];
1146
- let startIndex = 0;
1147
- buffers.materialIndex.forEach(function (currentIndex, i) {
1148
- if (currentIndex !== prevMaterialIndex) {
1149
- geo.addGroup(startIndex, i - startIndex, prevMaterialIndex);
1150
- prevMaterialIndex = currentIndex;
1151
- startIndex = i;
1152
- }
1153
- }); // the loop above doesn't add the last group, do that here.
1154
-
1155
- if (geo.groups.length > 0) {
1156
- const lastGroup = geo.groups[geo.groups.length - 1];
1157
- const lastIndex = lastGroup.start + lastGroup.count;
1158
-
1159
- if (lastIndex !== buffers.materialIndex.length) {
1160
- geo.addGroup(lastIndex, buffers.materialIndex.length - lastIndex, prevMaterialIndex);
1161
- }
1162
- } // case where there are multiple materials but the whole geometry is only
1163
- // using one of them
1164
-
1165
-
1166
- if (geo.groups.length === 0) {
1167
- geo.addGroup(0, buffers.materialIndex.length, buffers.materialIndex[0]);
1168
- }
1169
- }
1170
-
1171
- this.addMorphTargets(geo, geoNode, morphTargets, preTransform);
1172
- return geo;
1173
- }
1174
-
1175
- parseGeoNode(geoNode, skeleton) {
1176
- const geoInfo = {};
1177
- geoInfo.vertexPositions = geoNode.Vertices !== undefined ? geoNode.Vertices.a : [];
1178
- geoInfo.vertexIndices = geoNode.PolygonVertexIndex !== undefined ? geoNode.PolygonVertexIndex.a : [];
1179
-
1180
- if (geoNode.LayerElementColor) {
1181
- geoInfo.color = this.parseVertexColors(geoNode.LayerElementColor[0]);
1182
- }
1183
-
1184
- if (geoNode.LayerElementMaterial) {
1185
- geoInfo.material = this.parseMaterialIndices(geoNode.LayerElementMaterial[0]);
1186
- }
1187
-
1188
- if (geoNode.LayerElementNormal) {
1189
- geoInfo.normal = this.parseNormals(geoNode.LayerElementNormal[0]);
1190
- }
1191
-
1192
- if (geoNode.LayerElementUV) {
1193
- geoInfo.uv = [];
1194
- let i = 0;
1195
-
1196
- while (geoNode.LayerElementUV[i]) {
1197
- if (geoNode.LayerElementUV[i].UV) {
1198
- geoInfo.uv.push(this.parseUVs(geoNode.LayerElementUV[i]));
1199
- }
1200
-
1201
- i++;
1202
- }
1203
- }
1204
-
1205
- geoInfo.weightTable = {};
1206
-
1207
- if (skeleton !== null) {
1208
- geoInfo.skeleton = skeleton;
1209
- skeleton.rawBones.forEach(function (rawBone, i) {
1210
- // loop over the bone's vertex indices and weights
1211
- rawBone.indices.forEach(function (index, j) {
1212
- if (geoInfo.weightTable[index] === undefined) geoInfo.weightTable[index] = [];
1213
- geoInfo.weightTable[index].push({
1214
- id: i,
1215
- weight: rawBone.weights[j]
1216
- });
1217
- });
1218
- });
1219
- }
1220
-
1221
- return geoInfo;
1222
- }
1223
-
1224
- genBuffers(geoInfo) {
1225
- const buffers = {
1226
- vertex: [],
1227
- normal: [],
1228
- colors: [],
1229
- uvs: [],
1230
- materialIndex: [],
1231
- vertexWeights: [],
1232
- weightsIndices: []
1233
- };
1234
- let polygonIndex = 0;
1235
- let faceLength = 0;
1236
- let displayedWeightsWarning = false; // these will hold data for a single face
1237
-
1238
- let facePositionIndexes = [];
1239
- let faceNormals = [];
1240
- let faceColors = [];
1241
- let faceUVs = [];
1242
- let faceWeights = [];
1243
- let faceWeightIndices = [];
1244
- const scope = this;
1245
- geoInfo.vertexIndices.forEach(function (vertexIndex, polygonVertexIndex) {
1246
- let materialIndex;
1247
- let endOfFace = false; // Face index and vertex index arrays are combined in a single array
1248
- // A cube with quad faces looks like this:
1249
- // PolygonVertexIndex: *24 {
1250
- // a: 0, 1, 3, -3, 2, 3, 5, -5, 4, 5, 7, -7, 6, 7, 1, -1, 1, 7, 5, -4, 6, 0, 2, -5
1251
- // }
1252
- // Negative numbers mark the end of a face - first face here is 0, 1, 3, -3
1253
- // to find index of last vertex bit shift the index: ^ - 1
1254
-
1255
- if (vertexIndex < 0) {
1256
- vertexIndex = vertexIndex ^ -1; // equivalent to ( x * -1 ) - 1
1257
-
1258
- endOfFace = true;
1259
- }
1260
-
1261
- let weightIndices = [];
1262
- let weights = [];
1263
- facePositionIndexes.push(vertexIndex * 3, vertexIndex * 3 + 1, vertexIndex * 3 + 2);
1264
-
1265
- if (geoInfo.color) {
1266
- const data = getData(polygonVertexIndex, polygonIndex, vertexIndex, geoInfo.color);
1267
- faceColors.push(data[0], data[1], data[2]);
1268
- }
1269
-
1270
- if (geoInfo.skeleton) {
1271
- if (geoInfo.weightTable[vertexIndex] !== undefined) {
1272
- geoInfo.weightTable[vertexIndex].forEach(function (wt) {
1273
- weights.push(wt.weight);
1274
- weightIndices.push(wt.id);
1275
- });
1276
- }
1277
-
1278
- if (weights.length > 4) {
1279
- if (!displayedWeightsWarning) {
1280
- console.warn('THREE.FBXLoader: Vertex has more than 4 skinning weights assigned to vertex. Deleting additional weights.');
1281
- displayedWeightsWarning = true;
1282
- }
1283
-
1284
- const wIndex = [0, 0, 0, 0];
1285
- const Weight = [0, 0, 0, 0];
1286
- weights.forEach(function (weight, weightIndex) {
1287
- let currentWeight = weight;
1288
- let currentIndex = weightIndices[weightIndex];
1289
- Weight.forEach(function (comparedWeight, comparedWeightIndex, comparedWeightArray) {
1290
- if (currentWeight > comparedWeight) {
1291
- comparedWeightArray[comparedWeightIndex] = currentWeight;
1292
- currentWeight = comparedWeight;
1293
- const tmp = wIndex[comparedWeightIndex];
1294
- wIndex[comparedWeightIndex] = currentIndex;
1295
- currentIndex = tmp;
1296
- }
1297
- });
1298
- });
1299
- weightIndices = wIndex;
1300
- weights = Weight;
1301
- } // if the weight array is shorter than 4 pad with 0s
1302
-
1303
-
1304
- while (weights.length < 4) {
1305
- weights.push(0);
1306
- weightIndices.push(0);
1307
- }
1308
-
1309
- for (let i = 0; i < 4; ++i) {
1310
- faceWeights.push(weights[i]);
1311
- faceWeightIndices.push(weightIndices[i]);
1312
- }
1313
- }
1314
-
1315
- if (geoInfo.normal) {
1316
- const data = getData(polygonVertexIndex, polygonIndex, vertexIndex, geoInfo.normal);
1317
- faceNormals.push(data[0], data[1], data[2]);
1318
- }
1319
-
1320
- if (geoInfo.material && geoInfo.material.mappingType !== 'AllSame') {
1321
- materialIndex = getData(polygonVertexIndex, polygonIndex, vertexIndex, geoInfo.material)[0];
1322
- }
1323
-
1324
- if (geoInfo.uv) {
1325
- geoInfo.uv.forEach(function (uv, i) {
1326
- const data = getData(polygonVertexIndex, polygonIndex, vertexIndex, uv);
1327
-
1328
- if (faceUVs[i] === undefined) {
1329
- faceUVs[i] = [];
1330
- }
1331
-
1332
- faceUVs[i].push(data[0]);
1333
- faceUVs[i].push(data[1]);
1334
- });
1335
- }
1336
-
1337
- faceLength++;
1338
-
1339
- if (endOfFace) {
1340
- scope.genFace(buffers, geoInfo, facePositionIndexes, materialIndex, faceNormals, faceColors, faceUVs, faceWeights, faceWeightIndices, faceLength);
1341
- polygonIndex++;
1342
- faceLength = 0; // reset arrays for the next face
1343
-
1344
- facePositionIndexes = [];
1345
- faceNormals = [];
1346
- faceColors = [];
1347
- faceUVs = [];
1348
- faceWeights = [];
1349
- faceWeightIndices = [];
1350
- }
1351
- });
1352
- return buffers;
1353
- } // Generate data for a single face in a geometry. If the face is a quad then split it into 2 tris
1354
-
1355
-
1356
- genFace(buffers, geoInfo, facePositionIndexes, materialIndex, faceNormals, faceColors, faceUVs, faceWeights, faceWeightIndices, faceLength) {
1357
- for (let i = 2; i < faceLength; i++) {
1358
- buffers.vertex.push(geoInfo.vertexPositions[facePositionIndexes[0]]);
1359
- buffers.vertex.push(geoInfo.vertexPositions[facePositionIndexes[1]]);
1360
- buffers.vertex.push(geoInfo.vertexPositions[facePositionIndexes[2]]);
1361
- buffers.vertex.push(geoInfo.vertexPositions[facePositionIndexes[(i - 1) * 3]]);
1362
- buffers.vertex.push(geoInfo.vertexPositions[facePositionIndexes[(i - 1) * 3 + 1]]);
1363
- buffers.vertex.push(geoInfo.vertexPositions[facePositionIndexes[(i - 1) * 3 + 2]]);
1364
- buffers.vertex.push(geoInfo.vertexPositions[facePositionIndexes[i * 3]]);
1365
- buffers.vertex.push(geoInfo.vertexPositions[facePositionIndexes[i * 3 + 1]]);
1366
- buffers.vertex.push(geoInfo.vertexPositions[facePositionIndexes[i * 3 + 2]]);
1367
-
1368
- if (geoInfo.skeleton) {
1369
- buffers.vertexWeights.push(faceWeights[0]);
1370
- buffers.vertexWeights.push(faceWeights[1]);
1371
- buffers.vertexWeights.push(faceWeights[2]);
1372
- buffers.vertexWeights.push(faceWeights[3]);
1373
- buffers.vertexWeights.push(faceWeights[(i - 1) * 4]);
1374
- buffers.vertexWeights.push(faceWeights[(i - 1) * 4 + 1]);
1375
- buffers.vertexWeights.push(faceWeights[(i - 1) * 4 + 2]);
1376
- buffers.vertexWeights.push(faceWeights[(i - 1) * 4 + 3]);
1377
- buffers.vertexWeights.push(faceWeights[i * 4]);
1378
- buffers.vertexWeights.push(faceWeights[i * 4 + 1]);
1379
- buffers.vertexWeights.push(faceWeights[i * 4 + 2]);
1380
- buffers.vertexWeights.push(faceWeights[i * 4 + 3]);
1381
- buffers.weightsIndices.push(faceWeightIndices[0]);
1382
- buffers.weightsIndices.push(faceWeightIndices[1]);
1383
- buffers.weightsIndices.push(faceWeightIndices[2]);
1384
- buffers.weightsIndices.push(faceWeightIndices[3]);
1385
- buffers.weightsIndices.push(faceWeightIndices[(i - 1) * 4]);
1386
- buffers.weightsIndices.push(faceWeightIndices[(i - 1) * 4 + 1]);
1387
- buffers.weightsIndices.push(faceWeightIndices[(i - 1) * 4 + 2]);
1388
- buffers.weightsIndices.push(faceWeightIndices[(i - 1) * 4 + 3]);
1389
- buffers.weightsIndices.push(faceWeightIndices[i * 4]);
1390
- buffers.weightsIndices.push(faceWeightIndices[i * 4 + 1]);
1391
- buffers.weightsIndices.push(faceWeightIndices[i * 4 + 2]);
1392
- buffers.weightsIndices.push(faceWeightIndices[i * 4 + 3]);
1393
- }
1394
-
1395
- if (geoInfo.color) {
1396
- buffers.colors.push(faceColors[0]);
1397
- buffers.colors.push(faceColors[1]);
1398
- buffers.colors.push(faceColors[2]);
1399
- buffers.colors.push(faceColors[(i - 1) * 3]);
1400
- buffers.colors.push(faceColors[(i - 1) * 3 + 1]);
1401
- buffers.colors.push(faceColors[(i - 1) * 3 + 2]);
1402
- buffers.colors.push(faceColors[i * 3]);
1403
- buffers.colors.push(faceColors[i * 3 + 1]);
1404
- buffers.colors.push(faceColors[i * 3 + 2]);
1405
- }
1406
-
1407
- if (geoInfo.material && geoInfo.material.mappingType !== 'AllSame') {
1408
- buffers.materialIndex.push(materialIndex);
1409
- buffers.materialIndex.push(materialIndex);
1410
- buffers.materialIndex.push(materialIndex);
1411
- }
1412
-
1413
- if (geoInfo.normal) {
1414
- buffers.normal.push(faceNormals[0]);
1415
- buffers.normal.push(faceNormals[1]);
1416
- buffers.normal.push(faceNormals[2]);
1417
- buffers.normal.push(faceNormals[(i - 1) * 3]);
1418
- buffers.normal.push(faceNormals[(i - 1) * 3 + 1]);
1419
- buffers.normal.push(faceNormals[(i - 1) * 3 + 2]);
1420
- buffers.normal.push(faceNormals[i * 3]);
1421
- buffers.normal.push(faceNormals[i * 3 + 1]);
1422
- buffers.normal.push(faceNormals[i * 3 + 2]);
1423
- }
1424
-
1425
- if (geoInfo.uv) {
1426
- geoInfo.uv.forEach(function (uv, j) {
1427
- if (buffers.uvs[j] === undefined) buffers.uvs[j] = [];
1428
- buffers.uvs[j].push(faceUVs[j][0]);
1429
- buffers.uvs[j].push(faceUVs[j][1]);
1430
- buffers.uvs[j].push(faceUVs[j][(i - 1) * 2]);
1431
- buffers.uvs[j].push(faceUVs[j][(i - 1) * 2 + 1]);
1432
- buffers.uvs[j].push(faceUVs[j][i * 2]);
1433
- buffers.uvs[j].push(faceUVs[j][i * 2 + 1]);
1434
- });
1435
- }
1436
- }
1437
- }
1438
-
1439
- addMorphTargets(parentGeo, parentGeoNode, morphTargets, preTransform) {
1440
- if (morphTargets.length === 0) return;
1441
- parentGeo.morphTargetsRelative = true;
1442
- parentGeo.morphAttributes.position = []; // parentGeo.morphAttributes.normal = []; // not implemented
1443
-
1444
- const scope = this;
1445
- morphTargets.forEach(function (morphTarget) {
1446
- morphTarget.rawTargets.forEach(function (rawTarget) {
1447
- const morphGeoNode = fbxTree.Objects.Geometry[rawTarget.geoID];
1448
-
1449
- if (morphGeoNode !== undefined) {
1450
- scope.genMorphGeometry(parentGeo, parentGeoNode, morphGeoNode, preTransform, rawTarget.name);
1451
- }
1452
- });
1453
- });
1454
- } // a morph geometry node is similar to a standard node, and the node is also contained
1455
- // in FBXTree.Objects.Geometry, however it can only have attributes for position, normal
1456
- // and a special attribute Index defining which vertices of the original geometry are affected
1457
- // Normal and position attributes only have data for the vertices that are affected by the morph
1458
-
1459
-
1460
- genMorphGeometry(parentGeo, parentGeoNode, morphGeoNode, preTransform, name) {
1461
- const vertexIndices = parentGeoNode.PolygonVertexIndex !== undefined ? parentGeoNode.PolygonVertexIndex.a : [];
1462
- const morphPositionsSparse = morphGeoNode.Vertices !== undefined ? morphGeoNode.Vertices.a : [];
1463
- const indices = morphGeoNode.Indexes !== undefined ? morphGeoNode.Indexes.a : [];
1464
- const length = parentGeo.attributes.position.count * 3;
1465
- const morphPositions = new Float32Array(length);
1466
-
1467
- for (let i = 0; i < indices.length; i++) {
1468
- const morphIndex = indices[i] * 3;
1469
- morphPositions[morphIndex] = morphPositionsSparse[i * 3];
1470
- morphPositions[morphIndex + 1] = morphPositionsSparse[i * 3 + 1];
1471
- morphPositions[morphIndex + 2] = morphPositionsSparse[i * 3 + 2];
1472
- } // TODO: add morph normal support
1473
-
1474
-
1475
- const morphGeoInfo = {
1476
- vertexIndices: vertexIndices,
1477
- vertexPositions: morphPositions
1478
- };
1479
- const morphBuffers = this.genBuffers(morphGeoInfo);
1480
- const positionAttribute = new Float32BufferAttribute(morphBuffers.vertex, 3);
1481
- positionAttribute.name = name || morphGeoNode.attrName;
1482
- positionAttribute.applyMatrix4(preTransform);
1483
- parentGeo.morphAttributes.position.push(positionAttribute);
1484
- } // Parse normal from FBXTree.Objects.Geometry.LayerElementNormal if it exists
1485
-
1486
-
1487
- parseNormals(NormalNode) {
1488
- const mappingType = NormalNode.MappingInformationType;
1489
- const referenceType = NormalNode.ReferenceInformationType;
1490
- const buffer = NormalNode.Normals.a;
1491
- let indexBuffer = [];
1492
-
1493
- if (referenceType === 'IndexToDirect') {
1494
- if ('NormalIndex' in NormalNode) {
1495
- indexBuffer = NormalNode.NormalIndex.a;
1496
- } else if ('NormalsIndex' in NormalNode) {
1497
- indexBuffer = NormalNode.NormalsIndex.a;
1498
- }
1499
- }
1500
-
1501
- return {
1502
- dataSize: 3,
1503
- buffer: buffer,
1504
- indices: indexBuffer,
1505
- mappingType: mappingType,
1506
- referenceType: referenceType
1507
- };
1508
- } // Parse UVs from FBXTree.Objects.Geometry.LayerElementUV if it exists
1509
-
1510
-
1511
- parseUVs(UVNode) {
1512
- const mappingType = UVNode.MappingInformationType;
1513
- const referenceType = UVNode.ReferenceInformationType;
1514
- const buffer = UVNode.UV.a;
1515
- let indexBuffer = [];
1516
-
1517
- if (referenceType === 'IndexToDirect') {
1518
- indexBuffer = UVNode.UVIndex.a;
1519
- }
1520
-
1521
- return {
1522
- dataSize: 2,
1523
- buffer: buffer,
1524
- indices: indexBuffer,
1525
- mappingType: mappingType,
1526
- referenceType: referenceType
1527
- };
1528
- } // Parse Vertex Colors from FBXTree.Objects.Geometry.LayerElementColor if it exists
1529
-
1530
-
1531
- parseVertexColors(ColorNode) {
1532
- const mappingType = ColorNode.MappingInformationType;
1533
- const referenceType = ColorNode.ReferenceInformationType;
1534
- const buffer = ColorNode.Colors.a;
1535
- let indexBuffer = [];
1536
-
1537
- if (referenceType === 'IndexToDirect') {
1538
- indexBuffer = ColorNode.ColorIndex.a;
1539
- }
1540
-
1541
- return {
1542
- dataSize: 4,
1543
- buffer: buffer,
1544
- indices: indexBuffer,
1545
- mappingType: mappingType,
1546
- referenceType: referenceType
1547
- };
1548
- } // Parse mapping and material data in FBXTree.Objects.Geometry.LayerElementMaterial if it exists
1549
-
1550
-
1551
- parseMaterialIndices(MaterialNode) {
1552
- const mappingType = MaterialNode.MappingInformationType;
1553
- const referenceType = MaterialNode.ReferenceInformationType;
1554
-
1555
- if (mappingType === 'NoMappingInformation') {
1556
- return {
1557
- dataSize: 1,
1558
- buffer: [0],
1559
- indices: [0],
1560
- mappingType: 'AllSame',
1561
- referenceType: referenceType
1562
- };
1563
- }
1564
-
1565
- const materialIndexBuffer = MaterialNode.Materials.a; // Since materials are stored as indices, there's a bit of a mismatch between FBX and what
1566
- // we expect.So we create an intermediate buffer that points to the index in the buffer,
1567
- // for conforming with the other functions we've written for other data.
1568
-
1569
- const materialIndices = [];
1570
-
1571
- for (let i = 0; i < materialIndexBuffer.length; ++i) {
1572
- materialIndices.push(i);
1573
- }
1574
-
1575
- return {
1576
- dataSize: 1,
1577
- buffer: materialIndexBuffer,
1578
- indices: materialIndices,
1579
- mappingType: mappingType,
1580
- referenceType: referenceType
1581
- };
1582
- } // Generate a NurbGeometry from a node in FBXTree.Objects.Geometry
1583
-
1584
-
1585
- parseNurbsGeometry(geoNode) {
1586
- if (NURBSCurve === undefined) {
1587
- console.error('THREE.FBXLoader: The loader relies on NURBSCurve for any nurbs present in the model. Nurbs will show up as empty geometry.');
1588
- return new BufferGeometry();
1589
- }
1590
-
1591
- const order = parseInt(geoNode.Order);
1592
-
1593
- if (isNaN(order)) {
1594
- console.error('THREE.FBXLoader: Invalid Order %s given for geometry ID: %s', geoNode.Order, geoNode.id);
1595
- return new BufferGeometry();
1596
- }
1597
-
1598
- const degree = order - 1;
1599
- const knots = geoNode.KnotVector.a;
1600
- const controlPoints = [];
1601
- const pointsValues = geoNode.Points.a;
1602
-
1603
- for (let i = 0, l = pointsValues.length; i < l; i += 4) {
1604
- controlPoints.push(new Vector4().fromArray(pointsValues, i));
1605
- }
1606
-
1607
- let startKnot, endKnot;
1608
-
1609
- if (geoNode.Form === 'Closed') {
1610
- controlPoints.push(controlPoints[0]);
1611
- } else if (geoNode.Form === 'Periodic') {
1612
- startKnot = degree;
1613
- endKnot = knots.length - 1 - startKnot;
1614
-
1615
- for (let i = 0; i < degree; ++i) {
1616
- controlPoints.push(controlPoints[i]);
1617
- }
1618
- }
1619
-
1620
- const curve = new NURBSCurve(degree, knots, controlPoints, startKnot, endKnot);
1621
- const points = curve.getPoints(controlPoints.length * 12);
1622
- return new BufferGeometry().setFromPoints(points);
1623
- }
1624
-
1625
- } // parse animation data from FBXTree
1626
-
1627
-
1628
- class AnimationParser {
1629
- // take raw animation clips and turn them into three.js animation clips
1630
- parse() {
1631
- const animationClips = [];
1632
- const rawClips = this.parseClips();
1633
-
1634
- if (rawClips !== undefined) {
1635
- for (const key in rawClips) {
1636
- const rawClip = rawClips[key];
1637
- const clip = this.addClip(rawClip);
1638
- animationClips.push(clip);
1639
- }
1640
- }
1641
-
1642
- return animationClips;
1643
- }
1644
-
1645
- parseClips() {
1646
- // since the actual transformation data is stored in FBXTree.Objects.AnimationCurve,
1647
- // if this is undefined we can safely assume there are no animations
1648
- if (fbxTree.Objects.AnimationCurve === undefined) return undefined;
1649
- const curveNodesMap = this.parseAnimationCurveNodes();
1650
- this.parseAnimationCurves(curveNodesMap);
1651
- const layersMap = this.parseAnimationLayers(curveNodesMap);
1652
- const rawClips = this.parseAnimStacks(layersMap);
1653
- return rawClips;
1654
- } // parse nodes in FBXTree.Objects.AnimationCurveNode
1655
- // each AnimationCurveNode holds data for an animation transform for a model (e.g. left arm rotation )
1656
- // and is referenced by an AnimationLayer
1657
-
1658
-
1659
- parseAnimationCurveNodes() {
1660
- const rawCurveNodes = fbxTree.Objects.AnimationCurveNode;
1661
- const curveNodesMap = new Map();
1662
-
1663
- for (const nodeID in rawCurveNodes) {
1664
- const rawCurveNode = rawCurveNodes[nodeID];
1665
-
1666
- if (rawCurveNode.attrName.match(/S|R|T|DeformPercent/) !== null) {
1667
- const curveNode = {
1668
- id: rawCurveNode.id,
1669
- attr: rawCurveNode.attrName,
1670
- curves: {}
1671
- };
1672
- curveNodesMap.set(curveNode.id, curveNode);
1673
- }
1674
- }
1675
-
1676
- return curveNodesMap;
1677
- } // parse nodes in FBXTree.Objects.AnimationCurve and connect them up to
1678
- // previously parsed AnimationCurveNodes. Each AnimationCurve holds data for a single animated
1679
- // axis ( e.g. times and values of x rotation)
1680
-
1681
-
1682
- parseAnimationCurves(curveNodesMap) {
1683
- const rawCurves = fbxTree.Objects.AnimationCurve; // TODO: Many values are identical up to roundoff error, but won't be optimised
1684
- // e.g. position times: [0, 0.4, 0. 8]
1685
- // position values: [7.23538335023477e-7, 93.67518615722656, -0.9982695579528809, 7.23538335023477e-7, 93.67518615722656, -0.9982695579528809, 7.235384487103147e-7, 93.67520904541016, -0.9982695579528809]
1686
- // clearly, this should be optimised to
1687
- // times: [0], positions [7.23538335023477e-7, 93.67518615722656, -0.9982695579528809]
1688
- // this shows up in nearly every FBX file, and generally time array is length > 100
1689
-
1690
- for (const nodeID in rawCurves) {
1691
- const animationCurve = {
1692
- id: rawCurves[nodeID].id,
1693
- times: rawCurves[nodeID].KeyTime.a.map(convertFBXTimeToSeconds),
1694
- values: rawCurves[nodeID].KeyValueFloat.a
1695
- };
1696
- const relationships = connections.get(animationCurve.id);
1697
-
1698
- if (relationships !== undefined) {
1699
- const animationCurveID = relationships.parents[0].ID;
1700
- const animationCurveRelationship = relationships.parents[0].relationship;
1701
-
1702
- if (animationCurveRelationship.match(/X/)) {
1703
- curveNodesMap.get(animationCurveID).curves['x'] = animationCurve;
1704
- } else if (animationCurveRelationship.match(/Y/)) {
1705
- curveNodesMap.get(animationCurveID).curves['y'] = animationCurve;
1706
- } else if (animationCurveRelationship.match(/Z/)) {
1707
- curveNodesMap.get(animationCurveID).curves['z'] = animationCurve;
1708
- } else if (animationCurveRelationship.match(/d|DeformPercent/) && curveNodesMap.has(animationCurveID)) {
1709
- curveNodesMap.get(animationCurveID).curves['morph'] = animationCurve;
1710
- }
1711
- }
1712
- }
1713
- } // parse nodes in FBXTree.Objects.AnimationLayer. Each layers holds references
1714
- // to various AnimationCurveNodes and is referenced by an AnimationStack node
1715
- // note: theoretically a stack can have multiple layers, however in practice there always seems to be one per stack
1716
-
1717
-
1718
- parseAnimationLayers(curveNodesMap) {
1719
- const rawLayers = fbxTree.Objects.AnimationLayer;
1720
- const layersMap = new Map();
1721
-
1722
- for (const nodeID in rawLayers) {
1723
- const layerCurveNodes = [];
1724
- const connection = connections.get(parseInt(nodeID));
1725
-
1726
- if (connection !== undefined) {
1727
- // all the animationCurveNodes used in the layer
1728
- const children = connection.children;
1729
- children.forEach(function (child, i) {
1730
- if (curveNodesMap.has(child.ID)) {
1731
- const curveNode = curveNodesMap.get(child.ID); // check that the curves are defined for at least one axis, otherwise ignore the curveNode
1732
-
1733
- if (curveNode.curves.x !== undefined || curveNode.curves.y !== undefined || curveNode.curves.z !== undefined) {
1734
- if (layerCurveNodes[i] === undefined) {
1735
- const modelID = connections.get(child.ID).parents.filter(function (parent) {
1736
- return parent.relationship !== undefined;
1737
- })[0].ID;
1738
-
1739
- if (modelID !== undefined) {
1740
- const rawModel = fbxTree.Objects.Model[modelID.toString()];
1741
-
1742
- if (rawModel === undefined) {
1743
- console.warn('THREE.FBXLoader: Encountered a unused curve.', child);
1744
- return;
1745
- }
1746
-
1747
- const node = {
1748
- modelName: rawModel.attrName ? PropertyBinding.sanitizeNodeName(rawModel.attrName) : '',
1749
- ID: rawModel.id,
1750
- initialPosition: [0, 0, 0],
1751
- initialRotation: [0, 0, 0],
1752
- initialScale: [1, 1, 1]
1753
- };
1754
- sceneGraph.traverse(function (child) {
1755
- if (child.ID === rawModel.id) {
1756
- node.transform = child.matrix;
1757
- if (child.userData.transformData) node.eulerOrder = child.userData.transformData.eulerOrder;
1758
- }
1759
- });
1760
- if (!node.transform) node.transform = new Matrix4(); // if the animated model is pre rotated, we'll have to apply the pre rotations to every
1761
- // animation value as well
1762
-
1763
- if ('PreRotation' in rawModel) node.preRotation = rawModel.PreRotation.value;
1764
- if ('PostRotation' in rawModel) node.postRotation = rawModel.PostRotation.value;
1765
- layerCurveNodes[i] = node;
1766
- }
1767
- }
1768
-
1769
- if (layerCurveNodes[i]) layerCurveNodes[i][curveNode.attr] = curveNode;
1770
- } else if (curveNode.curves.morph !== undefined) {
1771
- if (layerCurveNodes[i] === undefined) {
1772
- const deformerID = connections.get(child.ID).parents.filter(function (parent) {
1773
- return parent.relationship !== undefined;
1774
- })[0].ID;
1775
- const morpherID = connections.get(deformerID).parents[0].ID;
1776
- const geoID = connections.get(morpherID).parents[0].ID; // assuming geometry is not used in more than one model
1777
-
1778
- const modelID = connections.get(geoID).parents[0].ID;
1779
- const rawModel = fbxTree.Objects.Model[modelID];
1780
- const node = {
1781
- modelName: rawModel.attrName ? PropertyBinding.sanitizeNodeName(rawModel.attrName) : '',
1782
- morphName: fbxTree.Objects.Deformer[deformerID].attrName
1783
- };
1784
- layerCurveNodes[i] = node;
1785
- }
1786
-
1787
- layerCurveNodes[i][curveNode.attr] = curveNode;
1788
- }
1789
- }
1790
- });
1791
- layersMap.set(parseInt(nodeID), layerCurveNodes);
1792
- }
1793
- }
1794
-
1795
- return layersMap;
1796
- } // parse nodes in FBXTree.Objects.AnimationStack. These are the top level node in the animation
1797
- // hierarchy. Each Stack node will be used to create a AnimationClip
1798
-
1799
-
1800
- parseAnimStacks(layersMap) {
1801
- const rawStacks = fbxTree.Objects.AnimationStack; // connect the stacks (clips) up to the layers
1802
-
1803
- const rawClips = {};
1804
-
1805
- for (const nodeID in rawStacks) {
1806
- const children = connections.get(parseInt(nodeID)).children;
1807
-
1808
- if (children.length > 1) {
1809
- // it seems like stacks will always be associated with a single layer. But just in case there are files
1810
- // where there are multiple layers per stack, we'll display a warning
1811
- console.warn('THREE.FBXLoader: Encountered an animation stack with multiple layers, this is currently not supported. Ignoring subsequent layers.');
1812
- }
1813
-
1814
- const layer = layersMap.get(children[0].ID);
1815
- rawClips[nodeID] = {
1816
- name: rawStacks[nodeID].attrName,
1817
- layer: layer
1818
- };
1819
- }
1820
-
1821
- return rawClips;
1822
- }
1823
-
1824
- addClip(rawClip) {
1825
- let tracks = [];
1826
- const scope = this;
1827
- rawClip.layer.forEach(function (rawTracks) {
1828
- tracks = tracks.concat(scope.generateTracks(rawTracks));
1829
- });
1830
- return new AnimationClip(rawClip.name, -1, tracks);
1831
- }
1832
-
1833
- generateTracks(rawTracks) {
1834
- const tracks = [];
1835
- let initialPosition = new Vector3();
1836
- let initialRotation = new Quaternion();
1837
- let initialScale = new Vector3();
1838
- if (rawTracks.transform) rawTracks.transform.decompose(initialPosition, initialRotation, initialScale);
1839
- initialPosition = initialPosition.toArray();
1840
- initialRotation = new Euler().setFromQuaternion(initialRotation, rawTracks.eulerOrder).toArray();
1841
- initialScale = initialScale.toArray();
1842
-
1843
- if (rawTracks.T !== undefined && Object.keys(rawTracks.T.curves).length > 0) {
1844
- const positionTrack = this.generateVectorTrack(rawTracks.modelName, rawTracks.T.curves, initialPosition, 'position');
1845
- if (positionTrack !== undefined) tracks.push(positionTrack);
1846
- }
1847
-
1848
- if (rawTracks.R !== undefined && Object.keys(rawTracks.R.curves).length > 0) {
1849
- const rotationTrack = this.generateRotationTrack(rawTracks.modelName, rawTracks.R.curves, initialRotation, rawTracks.preRotation, rawTracks.postRotation, rawTracks.eulerOrder);
1850
- if (rotationTrack !== undefined) tracks.push(rotationTrack);
1851
- }
1852
-
1853
- if (rawTracks.S !== undefined && Object.keys(rawTracks.S.curves).length > 0) {
1854
- const scaleTrack = this.generateVectorTrack(rawTracks.modelName, rawTracks.S.curves, initialScale, 'scale');
1855
- if (scaleTrack !== undefined) tracks.push(scaleTrack);
1856
- }
1857
-
1858
- if (rawTracks.DeformPercent !== undefined) {
1859
- const morphTrack = this.generateMorphTrack(rawTracks);
1860
- if (morphTrack !== undefined) tracks.push(morphTrack);
1861
- }
1862
-
1863
- return tracks;
1864
- }
1865
-
1866
- generateVectorTrack(modelName, curves, initialValue, type) {
1867
- const times = this.getTimesForAllAxes(curves);
1868
- const values = this.getKeyframeTrackValues(times, curves, initialValue);
1869
- return new VectorKeyframeTrack(modelName + '.' + type, times, values);
1870
- }
1871
-
1872
- generateRotationTrack(modelName, curves, initialValue, preRotation, postRotation, eulerOrder) {
1873
- if (curves.x !== undefined) {
1874
- this.interpolateRotations(curves.x);
1875
- curves.x.values = curves.x.values.map(MathUtils.degToRad);
1876
- }
1877
-
1878
- if (curves.y !== undefined) {
1879
- this.interpolateRotations(curves.y);
1880
- curves.y.values = curves.y.values.map(MathUtils.degToRad);
1881
- }
1882
-
1883
- if (curves.z !== undefined) {
1884
- this.interpolateRotations(curves.z);
1885
- curves.z.values = curves.z.values.map(MathUtils.degToRad);
1886
- }
1887
-
1888
- const times = this.getTimesForAllAxes(curves);
1889
- const values = this.getKeyframeTrackValues(times, curves, initialValue);
1890
-
1891
- if (preRotation !== undefined) {
1892
- preRotation = preRotation.map(MathUtils.degToRad);
1893
- preRotation.push(eulerOrder);
1894
- preRotation = new Euler().fromArray(preRotation);
1895
- preRotation = new Quaternion().setFromEuler(preRotation);
1896
- }
1897
-
1898
- if (postRotation !== undefined) {
1899
- postRotation = postRotation.map(MathUtils.degToRad);
1900
- postRotation.push(eulerOrder);
1901
- postRotation = new Euler().fromArray(postRotation);
1902
- postRotation = new Quaternion().setFromEuler(postRotation).invert();
1903
- }
1904
-
1905
- const quaternion = new Quaternion();
1906
- const euler = new Euler();
1907
- const quaternionValues = [];
1908
-
1909
- for (let i = 0; i < values.length; i += 3) {
1910
- euler.set(values[i], values[i + 1], values[i + 2], eulerOrder);
1911
- quaternion.setFromEuler(euler);
1912
- if (preRotation !== undefined) quaternion.premultiply(preRotation);
1913
- if (postRotation !== undefined) quaternion.multiply(postRotation);
1914
- quaternion.toArray(quaternionValues, i / 3 * 4);
1915
- }
1916
-
1917
- return new QuaternionKeyframeTrack(modelName + '.quaternion', times, quaternionValues);
1918
- }
1919
-
1920
- generateMorphTrack(rawTracks) {
1921
- const curves = rawTracks.DeformPercent.curves.morph;
1922
- const values = curves.values.map(function (val) {
1923
- return val / 100;
1924
- });
1925
- const morphNum = sceneGraph.getObjectByName(rawTracks.modelName).morphTargetDictionary[rawTracks.morphName];
1926
- return new NumberKeyframeTrack(rawTracks.modelName + '.morphTargetInfluences[' + morphNum + ']', curves.times, values);
1927
- } // For all animated objects, times are defined separately for each axis
1928
- // Here we'll combine the times into one sorted array without duplicates
1929
-
1930
-
1931
- getTimesForAllAxes(curves) {
1932
- let times = []; // first join together the times for each axis, if defined
1933
-
1934
- if (curves.x !== undefined) times = times.concat(curves.x.times);
1935
- if (curves.y !== undefined) times = times.concat(curves.y.times);
1936
- if (curves.z !== undefined) times = times.concat(curves.z.times); // then sort them
1937
-
1938
- times = times.sort(function (a, b) {
1939
- return a - b;
1940
- }); // and remove duplicates
1941
-
1942
- if (times.length > 1) {
1943
- let targetIndex = 1;
1944
- let lastValue = times[0];
1945
-
1946
- for (let i = 1; i < times.length; i++) {
1947
- const currentValue = times[i];
1948
-
1949
- if (currentValue !== lastValue) {
1950
- times[targetIndex] = currentValue;
1951
- lastValue = currentValue;
1952
- targetIndex++;
1953
- }
1954
- }
1955
-
1956
- times = times.slice(0, targetIndex);
1957
- }
1958
-
1959
- return times;
1960
- }
1961
-
1962
- getKeyframeTrackValues(times, curves, initialValue) {
1963
- const prevValue = initialValue;
1964
- const values = [];
1965
- let xIndex = -1;
1966
- let yIndex = -1;
1967
- let zIndex = -1;
1968
- times.forEach(function (time) {
1969
- if (curves.x) xIndex = curves.x.times.indexOf(time);
1970
- if (curves.y) yIndex = curves.y.times.indexOf(time);
1971
- if (curves.z) zIndex = curves.z.times.indexOf(time); // if there is an x value defined for this frame, use that
1972
-
1973
- if (xIndex !== -1) {
1974
- const xValue = curves.x.values[xIndex];
1975
- values.push(xValue);
1976
- prevValue[0] = xValue;
1977
- } else {
1978
- // otherwise use the x value from the previous frame
1979
- values.push(prevValue[0]);
1980
- }
1981
-
1982
- if (yIndex !== -1) {
1983
- const yValue = curves.y.values[yIndex];
1984
- values.push(yValue);
1985
- prevValue[1] = yValue;
1986
- } else {
1987
- values.push(prevValue[1]);
1988
- }
1989
-
1990
- if (zIndex !== -1) {
1991
- const zValue = curves.z.values[zIndex];
1992
- values.push(zValue);
1993
- prevValue[2] = zValue;
1994
- } else {
1995
- values.push(prevValue[2]);
1996
- }
1997
- });
1998
- return values;
1999
- } // Rotations are defined as Euler angles which can have values of any size
2000
- // These will be converted to quaternions which don't support values greater than
2001
- // PI, so we'll interpolate large rotations
2002
-
2003
-
2004
- interpolateRotations(curve) {
2005
- for (let i = 1; i < curve.values.length; i++) {
2006
- const initialValue = curve.values[i - 1];
2007
- const valuesSpan = curve.values[i] - initialValue;
2008
- const absoluteSpan = Math.abs(valuesSpan);
2009
-
2010
- if (absoluteSpan >= 180) {
2011
- const numSubIntervals = absoluteSpan / 180;
2012
- const step = valuesSpan / numSubIntervals;
2013
- let nextValue = initialValue + step;
2014
- const initialTime = curve.times[i - 1];
2015
- const timeSpan = curve.times[i] - initialTime;
2016
- const interval = timeSpan / numSubIntervals;
2017
- let nextTime = initialTime + interval;
2018
- const interpolatedTimes = [];
2019
- const interpolatedValues = [];
2020
-
2021
- while (nextTime < curve.times[i]) {
2022
- interpolatedTimes.push(nextTime);
2023
- nextTime += interval;
2024
- interpolatedValues.push(nextValue);
2025
- nextValue += step;
2026
- }
2027
-
2028
- curve.times = inject(curve.times, i, interpolatedTimes);
2029
- curve.values = inject(curve.values, i, interpolatedValues);
2030
- }
2031
- }
2032
- }
2033
-
2034
- } // parse an FBX file in ASCII format
2035
-
2036
-
2037
- class TextParser {
2038
- getPrevNode() {
2039
- return this.nodeStack[this.currentIndent - 2];
2040
- }
2041
-
2042
- getCurrentNode() {
2043
- return this.nodeStack[this.currentIndent - 1];
2044
- }
2045
-
2046
- getCurrentProp() {
2047
- return this.currentProp;
2048
- }
2049
-
2050
- pushStack(node) {
2051
- this.nodeStack.push(node);
2052
- this.currentIndent += 1;
2053
- }
2054
-
2055
- popStack() {
2056
- this.nodeStack.pop();
2057
- this.currentIndent -= 1;
2058
- }
2059
-
2060
- setCurrentProp(val, name) {
2061
- this.currentProp = val;
2062
- this.currentPropName = name;
2063
- }
2064
-
2065
- parse(text) {
2066
- this.currentIndent = 0;
2067
- this.allNodes = new FBXTree();
2068
- this.nodeStack = [];
2069
- this.currentProp = [];
2070
- this.currentPropName = '';
2071
- const scope = this;
2072
- const split = text.split(/[\r\n]+/);
2073
- split.forEach(function (line, i) {
2074
- const matchComment = line.match(/^[\s\t]*;/);
2075
- const matchEmpty = line.match(/^[\s\t]*$/);
2076
- if (matchComment || matchEmpty) return;
2077
- const matchBeginning = line.match('^\\t{' + scope.currentIndent + '}(\\w+):(.*){', '');
2078
- const matchProperty = line.match('^\\t{' + scope.currentIndent + '}(\\w+):[\\s\\t\\r\\n](.*)');
2079
- const matchEnd = line.match('^\\t{' + (scope.currentIndent - 1) + '}}');
2080
-
2081
- if (matchBeginning) {
2082
- scope.parseNodeBegin(line, matchBeginning);
2083
- } else if (matchProperty) {
2084
- scope.parseNodeProperty(line, matchProperty, split[++i]);
2085
- } else if (matchEnd) {
2086
- scope.popStack();
2087
- } else if (line.match(/^[^\s\t}]/)) {
2088
- // large arrays are split over multiple lines terminated with a ',' character
2089
- // if this is encountered the line needs to be joined to the previous line
2090
- scope.parseNodePropertyContinued(line);
2091
- }
2092
- });
2093
- return this.allNodes;
2094
- }
2095
-
2096
- parseNodeBegin(line, property) {
2097
- const nodeName = property[1].trim().replace(/^"/, '').replace(/"$/, '');
2098
- const nodeAttrs = property[2].split(',').map(function (attr) {
2099
- return attr.trim().replace(/^"/, '').replace(/"$/, '');
2100
- });
2101
- const node = {
2102
- name: nodeName
2103
- };
2104
- const attrs = this.parseNodeAttr(nodeAttrs);
2105
- const currentNode = this.getCurrentNode(); // a top node
2106
-
2107
- if (this.currentIndent === 0) {
2108
- this.allNodes.add(nodeName, node);
2109
- } else {
2110
- // a subnode
2111
- // if the subnode already exists, append it
2112
- if (nodeName in currentNode) {
2113
- // special case Pose needs PoseNodes as an array
2114
- if (nodeName === 'PoseNode') {
2115
- currentNode.PoseNode.push(node);
2116
- } else if (currentNode[nodeName].id !== undefined) {
2117
- currentNode[nodeName] = {};
2118
- currentNode[nodeName][currentNode[nodeName].id] = currentNode[nodeName];
2119
- }
2120
-
2121
- if (attrs.id !== '') currentNode[nodeName][attrs.id] = node;
2122
- } else if (typeof attrs.id === 'number') {
2123
- currentNode[nodeName] = {};
2124
- currentNode[nodeName][attrs.id] = node;
2125
- } else if (nodeName !== 'Properties70') {
2126
- if (nodeName === 'PoseNode') currentNode[nodeName] = [node];else currentNode[nodeName] = node;
2127
- }
2128
- }
2129
-
2130
- if (typeof attrs.id === 'number') node.id = attrs.id;
2131
- if (attrs.name !== '') node.attrName = attrs.name;
2132
- if (attrs.type !== '') node.attrType = attrs.type;
2133
- this.pushStack(node);
2134
- }
2135
-
2136
- parseNodeAttr(attrs) {
2137
- let id = attrs[0];
2138
-
2139
- if (attrs[0] !== '') {
2140
- id = parseInt(attrs[0]);
2141
-
2142
- if (isNaN(id)) {
2143
- id = attrs[0];
2144
- }
2145
- }
2146
-
2147
- let name = '',
2148
- type = '';
2149
-
2150
- if (attrs.length > 1) {
2151
- name = attrs[1].replace(/^(\w+)::/, '');
2152
- type = attrs[2];
2153
- }
2154
-
2155
- return {
2156
- id: id,
2157
- name: name,
2158
- type: type
2159
- };
2160
- }
2161
-
2162
- parseNodeProperty(line, property, contentLine) {
2163
- let propName = property[1].replace(/^"/, '').replace(/"$/, '').trim();
2164
- let propValue = property[2].replace(/^"/, '').replace(/"$/, '').trim(); // for special case: base64 image data follows "Content: ," line
2165
- // Content: ,
2166
- // "/9j/4RDaRXhpZgAATU0A..."
2167
-
2168
- if (propName === 'Content' && propValue === ',') {
2169
- propValue = contentLine.replace(/"/g, '').replace(/,$/, '').trim();
2170
- }
2171
-
2172
- const currentNode = this.getCurrentNode();
2173
- const parentName = currentNode.name;
2174
-
2175
- if (parentName === 'Properties70') {
2176
- this.parseNodeSpecialProperty(line, propName, propValue);
2177
- return;
2178
- } // Connections
2179
-
2180
-
2181
- if (propName === 'C') {
2182
- const connProps = propValue.split(',').slice(1);
2183
- const from = parseInt(connProps[0]);
2184
- const to = parseInt(connProps[1]);
2185
- let rest = propValue.split(',').slice(3);
2186
- rest = rest.map(function (elem) {
2187
- return elem.trim().replace(/^"/, '');
2188
- });
2189
- propName = 'connections';
2190
- propValue = [from, to];
2191
- append(propValue, rest);
2192
-
2193
- if (currentNode[propName] === undefined) {
2194
- currentNode[propName] = [];
2195
- }
2196
- } // Node
2197
-
2198
-
2199
- if (propName === 'Node') currentNode.id = propValue; // connections
2200
-
2201
- if (propName in currentNode && Array.isArray(currentNode[propName])) {
2202
- currentNode[propName].push(propValue);
2203
- } else {
2204
- if (propName !== 'a') currentNode[propName] = propValue;else currentNode.a = propValue;
2205
- }
2206
-
2207
- this.setCurrentProp(currentNode, propName); // convert string to array, unless it ends in ',' in which case more will be added to it
2208
-
2209
- if (propName === 'a' && propValue.slice(-1) !== ',') {
2210
- currentNode.a = parseNumberArray(propValue);
2211
- }
2212
- }
2213
-
2214
- parseNodePropertyContinued(line) {
2215
- const currentNode = this.getCurrentNode();
2216
- currentNode.a += line; // if the line doesn't end in ',' we have reached the end of the property value
2217
- // so convert the string to an array
2218
-
2219
- if (line.slice(-1) !== ',') {
2220
- currentNode.a = parseNumberArray(currentNode.a);
2221
- }
2222
- } // parse "Property70"
2223
-
2224
-
2225
- parseNodeSpecialProperty(line, propName, propValue) {
2226
- // split this
2227
- // P: "Lcl Scaling", "Lcl Scaling", "", "A",1,1,1
2228
- // into array like below
2229
- // ["Lcl Scaling", "Lcl Scaling", "", "A", "1,1,1" ]
2230
- const props = propValue.split('",').map(function (prop) {
2231
- return prop.trim().replace(/^\"/, '').replace(/\s/, '_');
2232
- });
2233
- const innerPropName = props[0];
2234
- const innerPropType1 = props[1];
2235
- const innerPropType2 = props[2];
2236
- const innerPropFlag = props[3];
2237
- let innerPropValue = props[4]; // cast values where needed, otherwise leave as strings
2238
-
2239
- switch (innerPropType1) {
2240
- case 'int':
2241
- case 'enum':
2242
- case 'bool':
2243
- case 'ULongLong':
2244
- case 'double':
2245
- case 'Number':
2246
- case 'FieldOfView':
2247
- innerPropValue = parseFloat(innerPropValue);
2248
- break;
2249
-
2250
- case 'Color':
2251
- case 'ColorRGB':
2252
- case 'Vector3D':
2253
- case 'Lcl_Translation':
2254
- case 'Lcl_Rotation':
2255
- case 'Lcl_Scaling':
2256
- innerPropValue = parseNumberArray(innerPropValue);
2257
- break;
2258
- } // CAUTION: these props must append to parent's parent
2259
-
2260
-
2261
- this.getPrevNode()[innerPropName] = {
2262
- type: innerPropType1,
2263
- type2: innerPropType2,
2264
- flag: innerPropFlag,
2265
- value: innerPropValue
2266
- };
2267
- this.setCurrentProp(this.getPrevNode(), innerPropName);
2268
- }
2269
-
2270
- } // Parse an FBX file in Binary format
2271
-
2272
-
2273
- class BinaryParser {
2274
- parse(buffer) {
2275
- const reader = new BinaryReader(buffer);
2276
- reader.skip(23); // skip magic 23 bytes
2277
-
2278
- const version = reader.getUint32();
2279
-
2280
- if (version < 6400) {
2281
- throw new Error('THREE.FBXLoader: FBX version not supported, FileVersion: ' + version);
2282
- }
2283
-
2284
- const allNodes = new FBXTree();
2285
-
2286
- while (!this.endOfContent(reader)) {
2287
- const node = this.parseNode(reader, version);
2288
- if (node !== null) allNodes.add(node.name, node);
2289
- }
2290
-
2291
- return allNodes;
2292
- } // Check if reader has reached the end of content.
2293
-
2294
-
2295
- endOfContent(reader) {
2296
- // footer size: 160bytes + 16-byte alignment padding
2297
- // - 16bytes: magic
2298
- // - padding til 16-byte alignment (at least 1byte?)
2299
- // (seems like some exporters embed fixed 15 or 16bytes?)
2300
- // - 4bytes: magic
2301
- // - 4bytes: version
2302
- // - 120bytes: zero
2303
- // - 16bytes: magic
2304
- if (reader.size() % 16 === 0) {
2305
- return (reader.getOffset() + 160 + 16 & ~0xf) >= reader.size();
2306
- } else {
2307
- return reader.getOffset() + 160 + 16 >= reader.size();
2308
- }
2309
- } // recursively parse nodes until the end of the file is reached
2310
-
2311
-
2312
- parseNode(reader, version) {
2313
- const node = {}; // The first three data sizes depends on version.
2314
-
2315
- const endOffset = version >= 7500 ? reader.getUint64() : reader.getUint32();
2316
- const numProperties = version >= 7500 ? reader.getUint64() : reader.getUint32();
2317
- version >= 7500 ? reader.getUint64() : reader.getUint32(); // the returned propertyListLen is not used
2318
-
2319
- const nameLen = reader.getUint8();
2320
- const name = reader.getString(nameLen); // Regards this node as NULL-record if endOffset is zero
2321
-
2322
- if (endOffset === 0) return null;
2323
- const propertyList = [];
2324
-
2325
- for (let i = 0; i < numProperties; i++) {
2326
- propertyList.push(this.parseProperty(reader));
2327
- } // Regards the first three elements in propertyList as id, attrName, and attrType
2328
-
2329
-
2330
- const id = propertyList.length > 0 ? propertyList[0] : '';
2331
- const attrName = propertyList.length > 1 ? propertyList[1] : '';
2332
- const attrType = propertyList.length > 2 ? propertyList[2] : ''; // check if this node represents just a single property
2333
- // like (name, 0) set or (name2, [0, 1, 2]) set of {name: 0, name2: [0, 1, 2]}
2334
-
2335
- node.singleProperty = numProperties === 1 && reader.getOffset() === endOffset ? true : false;
2336
-
2337
- while (endOffset > reader.getOffset()) {
2338
- const subNode = this.parseNode(reader, version);
2339
- if (subNode !== null) this.parseSubNode(name, node, subNode);
2340
- }
2341
-
2342
- node.propertyList = propertyList; // raw property list used by parent
2343
-
2344
- if (typeof id === 'number') node.id = id;
2345
- if (attrName !== '') node.attrName = attrName;
2346
- if (attrType !== '') node.attrType = attrType;
2347
- if (name !== '') node.name = name;
2348
- return node;
2349
- }
2350
-
2351
- parseSubNode(name, node, subNode) {
2352
- // special case: child node is single property
2353
- if (subNode.singleProperty === true) {
2354
- const value = subNode.propertyList[0];
2355
-
2356
- if (Array.isArray(value)) {
2357
- node[subNode.name] = subNode;
2358
- subNode.a = value;
2359
- } else {
2360
- node[subNode.name] = value;
2361
- }
2362
- } else if (name === 'Connections' && subNode.name === 'C') {
2363
- const array = [];
2364
- subNode.propertyList.forEach(function (property, i) {
2365
- // first Connection is FBX type (OO, OP, etc.). We'll discard these
2366
- if (i !== 0) array.push(property);
2367
- });
2368
-
2369
- if (node.connections === undefined) {
2370
- node.connections = [];
2371
- }
2372
-
2373
- node.connections.push(array);
2374
- } else if (subNode.name === 'Properties70') {
2375
- const keys = Object.keys(subNode);
2376
- keys.forEach(function (key) {
2377
- node[key] = subNode[key];
2378
- });
2379
- } else if (name === 'Properties70' && subNode.name === 'P') {
2380
- let innerPropName = subNode.propertyList[0];
2381
- let innerPropType1 = subNode.propertyList[1];
2382
- const innerPropType2 = subNode.propertyList[2];
2383
- const innerPropFlag = subNode.propertyList[3];
2384
- let innerPropValue;
2385
- if (innerPropName.indexOf('Lcl ') === 0) innerPropName = innerPropName.replace('Lcl ', 'Lcl_');
2386
- if (innerPropType1.indexOf('Lcl ') === 0) innerPropType1 = innerPropType1.replace('Lcl ', 'Lcl_');
2387
-
2388
- if (innerPropType1 === 'Color' || innerPropType1 === 'ColorRGB' || innerPropType1 === 'Vector' || innerPropType1 === 'Vector3D' || innerPropType1.indexOf('Lcl_') === 0) {
2389
- innerPropValue = [subNode.propertyList[4], subNode.propertyList[5], subNode.propertyList[6]];
2390
- } else {
2391
- innerPropValue = subNode.propertyList[4];
2392
- } // this will be copied to parent, see above
2393
-
2394
-
2395
- node[innerPropName] = {
2396
- type: innerPropType1,
2397
- type2: innerPropType2,
2398
- flag: innerPropFlag,
2399
- value: innerPropValue
2400
- };
2401
- } else if (node[subNode.name] === undefined) {
2402
- if (typeof subNode.id === 'number') {
2403
- node[subNode.name] = {};
2404
- node[subNode.name][subNode.id] = subNode;
2405
- } else {
2406
- node[subNode.name] = subNode;
2407
- }
2408
- } else {
2409
- if (subNode.name === 'PoseNode') {
2410
- if (!Array.isArray(node[subNode.name])) {
2411
- node[subNode.name] = [node[subNode.name]];
2412
- }
2413
-
2414
- node[subNode.name].push(subNode);
2415
- } else if (node[subNode.name][subNode.id] === undefined) {
2416
- node[subNode.name][subNode.id] = subNode;
2417
- }
2418
- }
2419
- }
2420
-
2421
- parseProperty(reader) {
2422
- const type = reader.getString(1);
2423
- let length;
2424
-
2425
- switch (type) {
2426
- case 'C':
2427
- return reader.getBoolean();
2428
-
2429
- case 'D':
2430
- return reader.getFloat64();
2431
-
2432
- case 'F':
2433
- return reader.getFloat32();
2434
-
2435
- case 'I':
2436
- return reader.getInt32();
2437
-
2438
- case 'L':
2439
- return reader.getInt64();
2440
-
2441
- case 'R':
2442
- length = reader.getUint32();
2443
- return reader.getArrayBuffer(length);
2444
-
2445
- case 'S':
2446
- length = reader.getUint32();
2447
- return reader.getString(length);
2448
-
2449
- case 'Y':
2450
- return reader.getInt16();
2451
-
2452
- case 'b':
2453
- case 'c':
2454
- case 'd':
2455
- case 'f':
2456
- case 'i':
2457
- case 'l':
2458
- const arrayLength = reader.getUint32();
2459
- const encoding = reader.getUint32(); // 0: non-compressed, 1: compressed
2460
-
2461
- const compressedLength = reader.getUint32();
2462
-
2463
- if (encoding === 0) {
2464
- switch (type) {
2465
- case 'b':
2466
- case 'c':
2467
- return reader.getBooleanArray(arrayLength);
2468
-
2469
- case 'd':
2470
- return reader.getFloat64Array(arrayLength);
2471
-
2472
- case 'f':
2473
- return reader.getFloat32Array(arrayLength);
2474
-
2475
- case 'i':
2476
- return reader.getInt32Array(arrayLength);
2477
-
2478
- case 'l':
2479
- return reader.getInt64Array(arrayLength);
2480
- }
2481
- }
2482
-
2483
- const data = unzlibSync(new Uint8Array(reader.getArrayBuffer(compressedLength))); // eslint-disable-line no-undef
2484
-
2485
- const reader2 = new BinaryReader(data.buffer);
2486
-
2487
- switch (type) {
2488
- case 'b':
2489
- case 'c':
2490
- return reader2.getBooleanArray(arrayLength);
2491
-
2492
- case 'd':
2493
- return reader2.getFloat64Array(arrayLength);
2494
-
2495
- case 'f':
2496
- return reader2.getFloat32Array(arrayLength);
2497
-
2498
- case 'i':
2499
- return reader2.getInt32Array(arrayLength);
2500
-
2501
- case 'l':
2502
- return reader2.getInt64Array(arrayLength);
2503
- }
2504
-
2505
- default:
2506
- throw new Error('THREE.FBXLoader: Unknown property type ' + type);
2507
- }
2508
- }
2509
-
2510
- }
2511
-
2512
- class BinaryReader {
2513
- constructor(buffer, littleEndian) {
2514
- this.dv = new DataView(buffer);
2515
- this.offset = 0;
2516
- this.littleEndian = littleEndian !== undefined ? littleEndian : true;
2517
- }
2518
-
2519
- getOffset() {
2520
- return this.offset;
2521
- }
2522
-
2523
- size() {
2524
- return this.dv.buffer.byteLength;
2525
- }
2526
-
2527
- skip(length) {
2528
- this.offset += length;
2529
- } // seems like true/false representation depends on exporter.
2530
- // true: 1 or 'Y'(=0x59), false: 0 or 'T'(=0x54)
2531
- // then sees LSB.
2532
-
2533
-
2534
- getBoolean() {
2535
- return (this.getUint8() & 1) === 1;
2536
- }
2537
-
2538
- getBooleanArray(size) {
2539
- const a = [];
2540
-
2541
- for (let i = 0; i < size; i++) {
2542
- a.push(this.getBoolean());
2543
- }
2544
-
2545
- return a;
2546
- }
2547
-
2548
- getUint8() {
2549
- const value = this.dv.getUint8(this.offset);
2550
- this.offset += 1;
2551
- return value;
2552
- }
2553
-
2554
- getInt16() {
2555
- const value = this.dv.getInt16(this.offset, this.littleEndian);
2556
- this.offset += 2;
2557
- return value;
2558
- }
2559
-
2560
- getInt32() {
2561
- const value = this.dv.getInt32(this.offset, this.littleEndian);
2562
- this.offset += 4;
2563
- return value;
2564
- }
2565
-
2566
- getInt32Array(size) {
2567
- const a = [];
2568
-
2569
- for (let i = 0; i < size; i++) {
2570
- a.push(this.getInt32());
2571
- }
2572
-
2573
- return a;
2574
- }
2575
-
2576
- getUint32() {
2577
- const value = this.dv.getUint32(this.offset, this.littleEndian);
2578
- this.offset += 4;
2579
- return value;
2580
- } // JavaScript doesn't support 64-bit integer so calculate this here
2581
- // 1 << 32 will return 1 so using multiply operation instead here.
2582
- // There's a possibility that this method returns wrong value if the value
2583
- // is out of the range between Number.MAX_SAFE_INTEGER and Number.MIN_SAFE_INTEGER.
2584
- // TODO: safely handle 64-bit integer
2585
-
2586
-
2587
- getInt64() {
2588
- let low, high;
2589
-
2590
- if (this.littleEndian) {
2591
- low = this.getUint32();
2592
- high = this.getUint32();
2593
- } else {
2594
- high = this.getUint32();
2595
- low = this.getUint32();
2596
- } // calculate negative value
2597
-
2598
-
2599
- if (high & 0x80000000) {
2600
- high = ~high & 0xffffffff;
2601
- low = ~low & 0xffffffff;
2602
- if (low === 0xffffffff) high = high + 1 & 0xffffffff;
2603
- low = low + 1 & 0xffffffff;
2604
- return -(high * 0x100000000 + low);
2605
- }
2606
-
2607
- return high * 0x100000000 + low;
2608
- }
2609
-
2610
- getInt64Array(size) {
2611
- const a = [];
2612
-
2613
- for (let i = 0; i < size; i++) {
2614
- a.push(this.getInt64());
2615
- }
2616
-
2617
- return a;
2618
- } // Note: see getInt64() comment
2619
-
2620
-
2621
- getUint64() {
2622
- let low, high;
2623
-
2624
- if (this.littleEndian) {
2625
- low = this.getUint32();
2626
- high = this.getUint32();
2627
- } else {
2628
- high = this.getUint32();
2629
- low = this.getUint32();
2630
- }
2631
-
2632
- return high * 0x100000000 + low;
2633
- }
2634
-
2635
- getFloat32() {
2636
- const value = this.dv.getFloat32(this.offset, this.littleEndian);
2637
- this.offset += 4;
2638
- return value;
2639
- }
2640
-
2641
- getFloat32Array(size) {
2642
- const a = [];
2643
-
2644
- for (let i = 0; i < size; i++) {
2645
- a.push(this.getFloat32());
2646
- }
2647
-
2648
- return a;
2649
- }
2650
-
2651
- getFloat64() {
2652
- const value = this.dv.getFloat64(this.offset, this.littleEndian);
2653
- this.offset += 8;
2654
- return value;
2655
- }
2656
-
2657
- getFloat64Array(size) {
2658
- const a = [];
2659
-
2660
- for (let i = 0; i < size; i++) {
2661
- a.push(this.getFloat64());
2662
- }
2663
-
2664
- return a;
2665
- }
2666
-
2667
- getArrayBuffer(size) {
2668
- const value = this.dv.buffer.slice(this.offset, this.offset + size);
2669
- this.offset += size;
2670
- return value;
2671
- }
2672
-
2673
- getString(size) {
2674
- // note: safari 9 doesn't support Uint8Array.indexOf; create intermediate array instead
2675
- let a = [];
2676
-
2677
- for (let i = 0; i < size; i++) {
2678
- a[i] = this.getUint8();
2679
- }
2680
-
2681
- const nullByte = a.indexOf(0);
2682
- if (nullByte >= 0) a = a.slice(0, nullByte);
2683
- return LoaderUtils.decodeText(new Uint8Array(a));
2684
- }
2685
-
2686
- } // FBXTree holds a representation of the FBX data, returned by the TextParser ( FBX ASCII format)
2687
- // and BinaryParser( FBX Binary format)
2688
-
2689
-
2690
- class FBXTree {
2691
- add(key, val) {
2692
- this[key] = val;
2693
- }
2694
-
2695
- } // ************** UTILITY FUNCTIONS **************
2696
-
2697
-
2698
- function isFbxFormatBinary(buffer) {
2699
- const CORRECT = 'Kaydara\u0020FBX\u0020Binary\u0020\u0020\0';
2700
- return buffer.byteLength >= CORRECT.length && CORRECT === convertArrayBufferToString(buffer, 0, CORRECT.length);
2701
- }
2702
-
2703
- function isFbxFormatASCII(text) {
2704
- const CORRECT = ['K', 'a', 'y', 'd', 'a', 'r', 'a', '\\', 'F', 'B', 'X', '\\', 'B', 'i', 'n', 'a', 'r', 'y', '\\', '\\'];
2705
- let cursor = 0;
2706
-
2707
- function read(offset) {
2708
- const result = text[offset - 1];
2709
- text = text.slice(cursor + offset);
2710
- cursor++;
2711
- return result;
2712
- }
2713
-
2714
- for (let i = 0; i < CORRECT.length; ++i) {
2715
- const num = read(1);
2716
-
2717
- if (num === CORRECT[i]) {
2718
- return false;
2719
- }
2720
- }
2721
-
2722
- return true;
2723
- }
2724
-
2725
- function getFbxVersion(text) {
2726
- const versionRegExp = /FBXVersion: (\d+)/;
2727
- const match = text.match(versionRegExp);
2728
-
2729
- if (match) {
2730
- const version = parseInt(match[1]);
2731
- return version;
2732
- }
2733
-
2734
- throw new Error('THREE.FBXLoader: Cannot find the version number for the file given.');
2735
- } // Converts FBX ticks into real time seconds.
2736
-
2737
-
2738
- function convertFBXTimeToSeconds(time) {
2739
- return time / 46186158000;
2740
- }
2741
-
2742
- const dataArray = []; // extracts the data from the correct position in the FBX array based on indexing type
2743
-
2744
- function getData(polygonVertexIndex, polygonIndex, vertexIndex, infoObject) {
2745
- let index;
2746
-
2747
- switch (infoObject.mappingType) {
2748
- case 'ByPolygonVertex':
2749
- index = polygonVertexIndex;
2750
- break;
2751
-
2752
- case 'ByPolygon':
2753
- index = polygonIndex;
2754
- break;
2755
-
2756
- case 'ByVertice':
2757
- index = vertexIndex;
2758
- break;
2759
-
2760
- case 'AllSame':
2761
- index = infoObject.indices[0];
2762
- break;
2763
-
2764
- default:
2765
- console.warn('THREE.FBXLoader: unknown attribute mapping type ' + infoObject.mappingType);
2766
- }
2767
-
2768
- if (infoObject.referenceType === 'IndexToDirect') index = infoObject.indices[index];
2769
- const from = index * infoObject.dataSize;
2770
- const to = from + infoObject.dataSize;
2771
- return slice(dataArray, infoObject.buffer, from, to);
2772
- }
2773
-
2774
- const tempEuler = new Euler();
2775
- const tempVec = new Vector3(); // generate transformation from FBX transform data
2776
- // ref: https://help.autodesk.com/view/FBX/2017/ENU/?guid=__files_GUID_10CDD63C_79C1_4F2D_BB28_AD2BE65A02ED_htm
2777
- // ref: http://docs.autodesk.com/FBX/2014/ENU/FBX-SDK-Documentation/index.html?url=cpp_ref/_transformations_2main_8cxx-example.html,topicNumber=cpp_ref__transformations_2main_8cxx_example_htmlfc10a1e1-b18d-4e72-9dc0-70d0f1959f5e
2778
-
2779
- function generateTransform(transformData) {
2780
- const lTranslationM = new Matrix4();
2781
- const lPreRotationM = new Matrix4();
2782
- const lRotationM = new Matrix4();
2783
- const lPostRotationM = new Matrix4();
2784
- const lScalingM = new Matrix4();
2785
- const lScalingPivotM = new Matrix4();
2786
- const lScalingOffsetM = new Matrix4();
2787
- const lRotationOffsetM = new Matrix4();
2788
- const lRotationPivotM = new Matrix4();
2789
- const lParentGX = new Matrix4();
2790
- const lParentLX = new Matrix4();
2791
- const lGlobalT = new Matrix4();
2792
- const inheritType = transformData.inheritType ? transformData.inheritType : 0;
2793
- if (transformData.translation) lTranslationM.setPosition(tempVec.fromArray(transformData.translation));
2794
-
2795
- if (transformData.preRotation) {
2796
- const array = transformData.preRotation.map(MathUtils.degToRad);
2797
- array.push(transformData.eulerOrder);
2798
- lPreRotationM.makeRotationFromEuler(tempEuler.fromArray(array));
2799
- }
2800
-
2801
- if (transformData.rotation) {
2802
- const array = transformData.rotation.map(MathUtils.degToRad);
2803
- array.push(transformData.eulerOrder);
2804
- lRotationM.makeRotationFromEuler(tempEuler.fromArray(array));
2805
- }
2806
-
2807
- if (transformData.postRotation) {
2808
- const array = transformData.postRotation.map(MathUtils.degToRad);
2809
- array.push(transformData.eulerOrder);
2810
- lPostRotationM.makeRotationFromEuler(tempEuler.fromArray(array));
2811
- lPostRotationM.invert();
2812
- }
2813
-
2814
- if (transformData.scale) lScalingM.scale(tempVec.fromArray(transformData.scale)); // Pivots and offsets
2815
-
2816
- if (transformData.scalingOffset) lScalingOffsetM.setPosition(tempVec.fromArray(transformData.scalingOffset));
2817
- if (transformData.scalingPivot) lScalingPivotM.setPosition(tempVec.fromArray(transformData.scalingPivot));
2818
- if (transformData.rotationOffset) lRotationOffsetM.setPosition(tempVec.fromArray(transformData.rotationOffset));
2819
- if (transformData.rotationPivot) lRotationPivotM.setPosition(tempVec.fromArray(transformData.rotationPivot)); // parent transform
2820
-
2821
- if (transformData.parentMatrixWorld) {
2822
- lParentLX.copy(transformData.parentMatrix);
2823
- lParentGX.copy(transformData.parentMatrixWorld);
2824
- }
2825
-
2826
- const lLRM = lPreRotationM.clone().multiply(lRotationM).multiply(lPostRotationM); // Global Rotation
2827
-
2828
- const lParentGRM = new Matrix4();
2829
- lParentGRM.extractRotation(lParentGX); // Global Shear*Scaling
2830
-
2831
- const lParentTM = new Matrix4();
2832
- lParentTM.copyPosition(lParentGX);
2833
- const lParentGRSM = lParentTM.clone().invert().multiply(lParentGX);
2834
- const lParentGSM = lParentGRM.clone().invert().multiply(lParentGRSM);
2835
- const lLSM = lScalingM;
2836
- const lGlobalRS = new Matrix4();
2837
-
2838
- if (inheritType === 0) {
2839
- lGlobalRS.copy(lParentGRM).multiply(lLRM).multiply(lParentGSM).multiply(lLSM);
2840
- } else if (inheritType === 1) {
2841
- lGlobalRS.copy(lParentGRM).multiply(lParentGSM).multiply(lLRM).multiply(lLSM);
2842
- } else {
2843
- const lParentLSM = new Matrix4().scale(new Vector3().setFromMatrixScale(lParentLX));
2844
- const lParentLSM_inv = lParentLSM.clone().invert();
2845
- const lParentGSM_noLocal = lParentGSM.clone().multiply(lParentLSM_inv);
2846
- lGlobalRS.copy(lParentGRM).multiply(lLRM).multiply(lParentGSM_noLocal).multiply(lLSM);
2847
- }
2848
-
2849
- const lRotationPivotM_inv = lRotationPivotM.clone().invert();
2850
- const lScalingPivotM_inv = lScalingPivotM.clone().invert(); // Calculate the local transform matrix
2851
-
2852
- let lTransform = lTranslationM.clone().multiply(lRotationOffsetM).multiply(lRotationPivotM).multiply(lPreRotationM).multiply(lRotationM).multiply(lPostRotationM).multiply(lRotationPivotM_inv).multiply(lScalingOffsetM).multiply(lScalingPivotM).multiply(lScalingM).multiply(lScalingPivotM_inv);
2853
- const lLocalTWithAllPivotAndOffsetInfo = new Matrix4().copyPosition(lTransform);
2854
- const lGlobalTranslation = lParentGX.clone().multiply(lLocalTWithAllPivotAndOffsetInfo);
2855
- lGlobalT.copyPosition(lGlobalTranslation);
2856
- lTransform = lGlobalT.clone().multiply(lGlobalRS); // from global to local
2857
-
2858
- lTransform.premultiply(lParentGX.invert());
2859
- return lTransform;
2860
- } // Returns the three.js intrinsic Euler order corresponding to FBX extrinsic Euler order
2861
- // ref: http://help.autodesk.com/view/FBX/2017/ENU/?guid=__cpp_ref_class_fbx_euler_html
2862
-
2863
-
2864
- function getEulerOrder(order) {
2865
- order = order || 0;
2866
- const enums = ['ZYX', // -> XYZ extrinsic
2867
- 'YZX', // -> XZY extrinsic
2868
- 'XZY', // -> YZX extrinsic
2869
- 'ZXY', // -> YXZ extrinsic
2870
- 'YXZ', // -> ZXY extrinsic
2871
- 'XYZ' // -> ZYX extrinsic
2872
- //'SphericXYZ', // not possible to support
2873
- ];
2874
-
2875
- if (order === 6) {
2876
- console.warn('THREE.FBXLoader: unsupported Euler Order: Spherical XYZ. Animations and rotations may be incorrect.');
2877
- return enums[0];
2878
- }
2879
-
2880
- return enums[order];
2881
- } // Parses comma separated list of numbers and returns them an array.
2882
- // Used internally by the TextParser
2883
-
2884
-
2885
- function parseNumberArray(value) {
2886
- const array = value.split(',').map(function (val) {
2887
- return parseFloat(val);
2888
- });
2889
- return array;
2890
- }
2891
-
2892
- function convertArrayBufferToString(buffer, from, to) {
2893
- if (from === undefined) from = 0;
2894
- if (to === undefined) to = buffer.byteLength;
2895
- return LoaderUtils.decodeText(new Uint8Array(buffer, from, to));
2896
- }
2897
-
2898
- function append(a, b) {
2899
- for (let i = 0, j = a.length, l = b.length; i < l; i++, j++) {
2900
- a[j] = b[i];
2901
- }
2902
- }
2903
-
2904
- function slice(a, b, from, to) {
2905
- for (let i = from, j = 0; i < to; i++, j++) {
2906
- a[j] = b[i];
2907
- }
2908
-
2909
- return a;
2910
- } // inject array a2 into array a1 at index
2911
-
2912
-
2913
- function inject(a1, index, a2) {
2914
- return a1.slice(0, index).concat(a2).concat(a1.slice(index));
2915
- }
2916
-
2917
- export { FBXLoader };