three-stdlib 2.22.5 → 2.22.7
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- package/LICENSE +1 -1
- package/README.md +0 -2
- package/package.json +34 -14
- package/BufferGeometryUtils-903f7ecb.js +0 -1
- package/BufferGeometryUtils-f2288d1c.js +0 -740
- package/Nodes-2106b101.js +0 -352
- package/Nodes-8947ba9a.js +0 -1
- package/_polyfill/CompressedArrayTexture.cjs.js +0 -1
- package/_polyfill/CompressedArrayTexture.js +0 -13
- package/_polyfill/Data3DTexture.cjs.js +0 -1
- package/_polyfill/Data3DTexture.js +0 -23
- package/animation/AnimationClipCreator.cjs.js +0 -1
- package/animation/AnimationClipCreator.d.ts +0 -12
- package/animation/AnimationClipCreator.js +0 -77
- package/animation/CCDIKSolver.cjs.js +0 -1
- package/animation/CCDIKSolver.d.ts +0 -25
- package/animation/CCDIKSolver.js +0 -304
- package/animation/MMDAnimationHelper.cjs.js +0 -1
- package/animation/MMDAnimationHelper.d.ts +0 -103
- package/animation/MMDAnimationHelper.js +0 -705
- package/animation/MMDPhysics.cjs.js +0 -1
- package/animation/MMDPhysics.d.ts +0 -119
- package/animation/MMDPhysics.js +0 -976
- package/cameras/CinematicCamera.cjs.js +0 -1
- package/cameras/CinematicCamera.d.ts +0 -41
- package/cameras/CinematicCamera.js +0 -139
- package/controls/ArcballControls.cjs.js +0 -1
- package/controls/ArcballControls.d.ts +0 -161
- package/controls/ArcballControls.js +0 -2642
- package/controls/DeviceOrientationControls.cjs.js +0 -1
- package/controls/DeviceOrientationControls.d.ts +0 -24
- package/controls/DeviceOrientationControls.js +0 -119
- package/controls/DragControls.cjs.js +0 -1
- package/controls/DragControls.d.ts +0 -34
- package/controls/DragControls.js +0 -274
- package/controls/FirstPersonControls.cjs.js +0 -1
- package/controls/FirstPersonControls.d.ts +0 -48
- package/controls/FirstPersonControls.js +0 -290
- package/controls/FlyControls.cjs.js +0 -1
- package/controls/FlyControls.d.ts +0 -32
- package/controls/FlyControls.js +0 -309
- package/controls/OrbitControls.cjs.js +0 -1
- package/controls/OrbitControls.d.ts +0 -63
- package/controls/OrbitControls.js +0 -980
- package/controls/PointerLockControls.cjs.js +0 -1
- package/controls/PointerLockControls.d.ts +0 -24
- package/controls/PointerLockControls.js +0 -135
- package/controls/TrackballControls.cjs.js +0 -1
- package/controls/TrackballControls.d.ts +0 -95
- package/controls/TrackballControls.js +0 -653
- package/controls/TransformControls.cjs.js +0 -1
- package/controls/TransformControls.d.ts +0 -151
- package/controls/TransformControls.js +0 -1275
- package/controls/experimental/CameraControls.cjs.js +0 -1
- package/controls/experimental/CameraControls.d.ts +0 -170
- package/controls/experimental/CameraControls.js +0 -953
- package/csm/CSM.cjs.js +0 -1
- package/csm/CSM.d.ts +0 -61
- package/csm/CSM.js +0 -305
- package/csm/CSMFrustum.cjs.js +0 -1
- package/csm/CSMFrustum.d.ts +0 -19
- package/csm/CSMFrustum.js +0 -90
- package/csm/CSMHelper.cjs.js +0 -1
- package/csm/CSMHelper.d.ts +0 -26
- package/csm/CSMHelper.js +0 -128
- package/csm/CSMShader.cjs.js +0 -1
- package/csm/CSMShader.d.ts +0 -4
- package/csm/CSMShader.js +0 -255
- package/curves/CurveExtras.cjs.js +0 -1
- package/curves/CurveExtras.d.ts +0 -68
- package/curves/CurveExtras.js +0 -266
- package/curves/NURBSCurve.cjs.js +0 -1
- package/curves/NURBSCurve.d.ts +0 -11
- package/curves/NURBSCurve.js +0 -63
- package/curves/NURBSSurface.cjs.js +0 -1
- package/curves/NURBSSurface.d.ts +0 -13
- package/curves/NURBSSurface.js +0 -44
- package/curves/NURBSUtils.cjs.js +0 -1
- package/curves/NURBSUtils.d.ts +0 -22
- package/curves/NURBSUtils.js +0 -375
- package/custom.d.cjs.js +0 -1
- package/custom.d.js +0 -1
- package/deprecated/Geometry.cjs.js +0 -1
- package/deprecated/Geometry.d.ts +0 -342
- package/deprecated/Geometry.js +0 -1261
- package/effects/AnaglyphEffect.cjs.js +0 -1
- package/effects/AnaglyphEffect.d.ts +0 -11
- package/effects/AnaglyphEffect.js +0 -85
- package/effects/AsciiEffect.cjs.js +0 -1
- package/effects/AsciiEffect.d.ts +0 -18
- package/effects/AsciiEffect.js +0 -203
- package/effects/OutlineEffect.cjs.js +0 -1
- package/effects/OutlineEffect.d.ts +0 -28
- package/effects/OutlineEffect.js +0 -378
- package/effects/ParallaxBarrierEffect.cjs.js +0 -1
- package/effects/ParallaxBarrierEffect.d.ts +0 -8
- package/effects/ParallaxBarrierEffect.js +0 -63
- package/effects/PeppersGhostEffect.cjs.js +0 -1
- package/effects/PeppersGhostEffect.d.ts +0 -10
- package/effects/PeppersGhostEffect.js +0 -134
- package/effects/StereoEffect.cjs.js +0 -1
- package/effects/StereoEffect.d.ts +0 -9
- package/effects/StereoEffect.js +0 -36
- package/environments/RoomEnvironment.cjs.js +0 -1
- package/environments/RoomEnvironment.d.ts +0 -5
- package/environments/RoomEnvironment.js +0 -92
- package/exporters/ColladaExporter.cjs.js +0 -1
- package/exporters/ColladaExporter.d.ts +0 -39
- package/exporters/ColladaExporter.js +0 -425
- package/exporters/DRACOExporter.cjs.js +0 -1
- package/exporters/DRACOExporter.d.ts +0 -23
- package/exporters/DRACOExporter.js +0 -186
- package/exporters/GLTFExporter.cjs.js +0 -1
- package/exporters/GLTFExporter.d.ts +0 -270
- package/exporters/GLTFExporter.js +0 -1932
- package/exporters/MMDExporter.cjs.js +0 -1
- package/exporters/MMDExporter.d.ts +0 -8
- package/exporters/MMDExporter.js +0 -160
- package/exporters/OBJExporter.cjs.js +0 -1
- package/exporters/OBJExporter.d.ts +0 -18
- package/exporters/OBJExporter.js +0 -228
- package/exporters/PLYExporter.cjs.js +0 -1
- package/exporters/PLYExporter.d.ts +0 -11
- package/exporters/PLYExporter.js +0 -339
- package/exporters/STLExporter.cjs.js +0 -1
- package/exporters/STLExporter.d.ts +0 -23
- package/exporters/STLExporter.js +0 -180
- package/exporters/USDZExporter.cjs.js +0 -1
- package/exporters/USDZExporter.d.ts +0 -27
- package/exporters/USDZExporter.js +0 -388
- package/geometries/BoxLineGeometry.cjs.js +0 -1
- package/geometries/BoxLineGeometry.d.ts +0 -12
- package/geometries/BoxLineGeometry.js +0 -52
- package/geometries/ConvexGeometry.cjs.js +0 -1
- package/geometries/ConvexGeometry.d.ts +0 -5
- package/geometries/ConvexGeometry.js +0 -38
- package/geometries/DecalGeometry.cjs.js +0 -1
- package/geometries/DecalGeometry.d.ts +0 -10
- package/geometries/DecalGeometry.js +0 -238
- package/geometries/LightningStrike.cjs.js +0 -1
- package/geometries/LightningStrike.d.ts +0 -108
- package/geometries/LightningStrike.js +0 -740
- package/geometries/ParametricGeometries.cjs.js +0 -1
- package/geometries/ParametricGeometries.d.ts +0 -32
- package/geometries/ParametricGeometries.js +0 -179
- package/geometries/ParametricGeometry.cjs.js +0 -1
- package/geometries/ParametricGeometry.d.ts +0 -18
- package/geometries/ParametricGeometry.js +0 -87
- package/geometries/RoundedBoxGeometry.cjs.js +0 -1
- package/geometries/RoundedBoxGeometry.d.ts +0 -5
- package/geometries/RoundedBoxGeometry.js +0 -122
- package/geometries/TeapotGeometry.cjs.js +0 -1
- package/geometries/TeapotGeometry.d.ts +0 -13
- package/geometries/TeapotGeometry.js +0 -297
- package/geometries/TextGeometry.cjs.js +0 -1
- package/geometries/TextGeometry.d.ts +0 -18
- package/geometries/TextGeometry.js +0 -37
- package/helpers/LightProbeHelper.cjs.js +0 -1
- package/helpers/LightProbeHelper.d.ts +0 -10
- package/helpers/LightProbeHelper.js +0 -40
- package/helpers/PositionalAudioHelper.cjs.js +0 -1
- package/helpers/PositionalAudioHelper.d.ts +0 -13
- package/helpers/PositionalAudioHelper.js +0 -75
- package/helpers/RectAreaLightHelper.cjs.js +0 -1
- package/helpers/RectAreaLightHelper.d.ts +0 -10
- package/helpers/RectAreaLightHelper.js +0 -60
- package/helpers/VertexNormalsHelper.cjs.js +0 -1
- package/helpers/VertexNormalsHelper.d.ts +0 -10
- package/helpers/VertexNormalsHelper.js +0 -75
- package/helpers/VertexTangentsHelper.cjs.js +0 -1
- package/helpers/VertexTangentsHelper.d.ts +0 -10
- package/helpers/VertexTangentsHelper.js +0 -63
- package/index.cjs.js +0 -1
- package/index.d.ts +0 -254
- package/index.js +0 -337
- package/interactive/HTMLMesh.cjs.js +0 -1
- package/interactive/HTMLMesh.d.ts +0 -6
- package/interactive/HTMLMesh.js +0 -406
- package/interactive/InteractiveGroup.cjs.js +0 -1
- package/interactive/InteractiveGroup.d.ts +0 -5
- package/interactive/InteractiveGroup.js +0 -87
- package/interactive/SelectionBox.cjs.js +0 -1
- package/interactive/SelectionBox.d.ts +0 -15
- package/interactive/SelectionBox.js +0 -152
- package/interactive/SelectionHelper.cjs.js +0 -1
- package/interactive/SelectionHelper.d.ts +0 -17
- package/interactive/SelectionHelper.js +0 -59
- package/libs/MeshoptDecoder.cjs.js +0 -1
- package/libs/MeshoptDecoder.d.ts +0 -12
- package/libs/MeshoptDecoder.js +0 -124
- package/libs/MotionControllers.cjs.js +0 -1
- package/libs/MotionControllers.d.ts +0 -132
- package/libs/MotionControllers.js +0 -455
- package/lights/LightProbeGenerator.cjs.js +0 -1
- package/lights/LightProbeGenerator.d.ts +0 -6
- package/lights/LightProbeGenerator.js +0 -200
- package/lights/RectAreaLightUniformsLib.cjs.js +0 -1
- package/lights/RectAreaLightUniformsLib.d.ts +0 -3
- package/lights/RectAreaLightUniformsLib.js +0 -9
- package/lines/Line2.cjs.js +0 -1
- package/lines/Line2.d.ts +0 -11
- package/lines/Line2.js +0 -16
- package/lines/LineGeometry.cjs.js +0 -1
- package/lines/LineGeometry.d.ts +0 -10
- package/lines/LineGeometry.js +0 -56
- package/lines/LineMaterial.cjs.js +0 -1
- package/lines/LineMaterial.d.ts +0 -31
- package/lines/LineMaterial.js +0 -577
- package/lines/LineSegments2.cjs.js +0 -1
- package/lines/LineSegments2.d.ts +0 -14
- package/lines/LineSegments2.js +0 -311
- package/lines/LineSegmentsGeometry.cjs.js +0 -1
- package/lines/LineSegmentsGeometry.d.ts +0 -23
- package/lines/LineSegmentsGeometry.js +0 -166
- package/lines/Wireframe.cjs.js +0 -1
- package/lines/Wireframe.d.ts +0 -11
- package/lines/Wireframe.js +0 -45
- package/lines/WireframeGeometry2.cjs.js +0 -1
- package/lines/WireframeGeometry2.d.ts +0 -8
- package/lines/WireframeGeometry2.js +0 -14
- package/loaders/3DMLoader.cjs.js +0 -1
- package/loaders/3DMLoader.d.ts +0 -17
- package/loaders/3DMLoader.js +0 -1037
- package/loaders/3MFLoader.cjs.js +0 -1
- package/loaders/3MFLoader.d.ts +0 -16
- package/loaders/3MFLoader.js +0 -1053
- package/loaders/AMFLoader.cjs.js +0 -1
- package/loaders/AMFLoader.d.ts +0 -14
- package/loaders/AMFLoader.js +0 -389
- package/loaders/AssimpLoader.cjs.js +0 -1
- package/loaders/AssimpLoader.js +0 -1793
- package/loaders/BVHLoader.cjs.js +0 -1
- package/loaders/BVHLoader.d.ts +0 -21
- package/loaders/BVHLoader.js +0 -313
- package/loaders/BasisTextureLoader.cjs.js +0 -1
- package/loaders/BasisTextureLoader.d.ts +0 -32
- package/loaders/BasisTextureLoader.js +0 -602
- package/loaders/ColladaLoader.cjs.js +0 -1
- package/loaders/ColladaLoader.d.ts +0 -20
- package/loaders/ColladaLoader.js +0 -2993
- package/loaders/DDSLoader.cjs.js +0 -1
- package/loaders/DDSLoader.d.ts +0 -16
- package/loaders/DDSLoader.js +0 -214
- package/loaders/DRACOLoader.cjs.js +0 -1
- package/loaders/DRACOLoader.d.ts +0 -18
- package/loaders/DRACOLoader.js +0 -447
- package/loaders/EXRLoader.cjs.js +0 -1
- package/loaders/EXRLoader.d.ts +0 -18
- package/loaders/EXRLoader.js +0 -1699
- package/loaders/FBXLoader.cjs.js +0 -1
- package/loaders/FBXLoader.d.ts +0 -14
- package/loaders/FBXLoader.js +0 -2917
- package/loaders/FontLoader.cjs.js +0 -1
- package/loaders/FontLoader.d.ts +0 -36
- package/loaders/FontLoader.js +0 -144
- package/loaders/GCodeLoader.cjs.js +0 -1
- package/loaders/GCodeLoader.d.ts +0 -15
- package/loaders/GCodeLoader.js +0 -189
- package/loaders/GLTFLoader.cjs.js +0 -1
- package/loaders/GLTFLoader.d.ts +0 -151
- package/loaders/GLTFLoader.js +0 -3136
- package/loaders/HDRCubeTextureLoader.cjs.js +0 -1
- package/loaders/HDRCubeTextureLoader.d.ts +0 -18
- package/loaders/HDRCubeTextureLoader.js +0 -77
- package/loaders/KMZLoader.cjs.js +0 -1
- package/loaders/KMZLoader.d.ts +0 -16
- package/loaders/KMZLoader.js +0 -88
- package/loaders/KTX2Loader.cjs.js +0 -1
- package/loaders/KTX2Loader.d.ts +0 -16
- package/loaders/KTX2Loader.js +0 -596
- package/loaders/KTXLoader.cjs.js +0 -1
- package/loaders/KTXLoader.d.ts +0 -16
- package/loaders/KTXLoader.js +0 -149
- package/loaders/LDrawLoader.cjs.js +0 -1
- package/loaders/LDrawLoader.d.ts +0 -26
- package/loaders/LDrawLoader.js +0 -1842
- package/loaders/LUT3dlLoader.cjs.js +0 -1
- package/loaders/LUT3dlLoader.d.ts +0 -20
- package/loaders/LUT3dlLoader.js +0 -115
- package/loaders/LUTCubeLoader.cjs.js +0 -1
- package/loaders/LUTCubeLoader.d.ts +0 -23
- package/loaders/LUTCubeLoader.js +0 -118
- package/loaders/LWOLoader.cjs.js +0 -1
- package/loaders/LWOLoader.d.ts +0 -26
- package/loaders/LWOLoader.js +0 -737
- package/loaders/LottieLoader.cjs.js +0 -1
- package/loaders/LottieLoader.d.ts +0 -15
- package/loaders/LottieLoader.js +0 -49
- package/loaders/MD2Loader.cjs.js +0 -1
- package/loaders/MD2Loader.d.ts +0 -14
- package/loaders/MD2Loader.js +0 -202
- package/loaders/MDDLoader.cjs.js +0 -1
- package/loaders/MDDLoader.d.ts +0 -19
- package/loaders/MDDLoader.js +0 -78
- package/loaders/MMDLoader.cjs.js +0 -1
- package/loaders/MMDLoader.d.ts +0 -63
- package/loaders/MMDLoader.js +0 -1434
- package/loaders/MTLLoader.cjs.js +0 -1
- package/loaders/MTLLoader.d.ts +0 -112
- package/loaders/MTLLoader.js +0 -390
- package/loaders/NRRDLoader.cjs.js +0 -1
- package/loaders/NRRDLoader.d.ts +0 -21
- package/loaders/NRRDLoader.js +0 -482
- package/loaders/NodeMaterialLoader.cjs.js +0 -1
- package/loaders/NodeMaterialLoader.js +0 -39
- package/loaders/OBJLoader.cjs.js +0 -1
- package/loaders/OBJLoader.d.ts +0 -17
- package/loaders/OBJLoader.js +0 -609
- package/loaders/PCDLoader.cjs.js +0 -1
- package/loaders/PCDLoader.d.ts +0 -15
- package/loaders/PCDLoader.js +0 -267
- package/loaders/PDBLoader.cjs.js +0 -1
- package/loaders/PDBLoader.d.ts +0 -22
- package/loaders/PDBLoader.js +0 -264
- package/loaders/PLYLoader.cjs.js +0 -1
- package/loaders/PLYLoader.d.ts +0 -16
- package/loaders/PLYLoader.js +0 -414
- package/loaders/PRWMLoader.cjs.js +0 -1
- package/loaders/PRWMLoader.d.ts +0 -16
- package/loaders/PRWMLoader.js +0 -197
- package/loaders/PVRLoader.cjs.js +0 -1
- package/loaders/PVRLoader.d.ts +0 -16
- package/loaders/PVRLoader.js +0 -192
- package/loaders/RGBELoader.cjs.js +0 -1
- package/loaders/RGBELoader.d.ts +0 -20
- package/loaders/RGBELoader.js +0 -382
- package/loaders/RGBMLoader.cjs.js +0 -1
- package/loaders/RGBMLoader.d.ts +0 -32
- package/loaders/RGBMLoader.js +0 -1168
- package/loaders/STLLoader.cjs.js +0 -1
- package/loaders/STLLoader.d.ts +0 -14
- package/loaders/STLLoader.js +0 -296
- package/loaders/SVGLoader.cjs.js +0 -1
- package/loaders/SVGLoader.d.ts +0 -63
- package/loaders/SVGLoader.js +0 -2083
- package/loaders/TDSLoader.cjs.js +0 -1
- package/loaders/TDSLoader.d.ts +0 -42
- package/loaders/TDSLoader.js +0 -870
- package/loaders/TGALoader.cjs.js +0 -1
- package/loaders/TGALoader.d.ts +0 -14
- package/loaders/TGALoader.js +0 -396
- package/loaders/TTFLoader.cjs.js +0 -1
- package/loaders/TTFLoader.d.ts +0 -15
- package/loaders/TTFLoader.js +0 -152
- package/loaders/TiltLoader.cjs.js +0 -1
- package/loaders/TiltLoader.d.ts +0 -14
- package/loaders/TiltLoader.js +0 -411
- package/loaders/VOXLoader.cjs.js +0 -1
- package/loaders/VOXLoader.d.ts +0 -28
- package/loaders/VOXLoader.js +0 -196
- package/loaders/VRMLLoader.cjs.js +0 -1
- package/loaders/VRMLLoader.d.ts +0 -14
- package/loaders/VRMLLoader.js +0 -2575
- package/loaders/VRMLoader.cjs.js +0 -1
- package/loaders/VRMLoader.js +0 -46
- package/loaders/VTKLoader.cjs.js +0 -1
- package/loaders/VTKLoader.d.ts +0 -14
- package/loaders/VTKLoader.js +0 -834
- package/loaders/XLoader.cjs.js +0 -1
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- package/loaders/XYZLoader.cjs.js +0 -1
- package/loaders/XYZLoader.d.ts +0 -14
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- package/loaders/lwo/IFFParser.cjs.js +0 -1
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- package/loaders/lwo/LWO2Parser.js +0 -430
- package/loaders/lwo/LWO3Parser.cjs.js +0 -1
- package/loaders/lwo/LWO3Parser.js +0 -385
- package/math/Capsule.cjs.js +0 -1
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- package/math/SimplexNoise.cjs.js +0 -1
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- package/misc/MD2CharacterComplex.cjs.js +0 -1
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- package/misc/MorphAnimMesh.cjs.js +0 -1
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- package/misc/MorphBlendMesh.cjs.js +0 -1
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- package/misc/ProgressiveLightmap.cjs.js +0 -1
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- package/misc/RollerCoaster.cjs.js +0 -1
- package/misc/RollerCoaster.d.ts +0 -21
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- package/misc/TubePainter.cjs.js +0 -1
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- package/misc/Volume.cjs.js +0 -1
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import { BufferGeometry, Vector3, Matrix4, Float32BufferAttribute } from 'three';
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/**
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* You can use this geometry to create a decal mesh, that serves different kinds of purposes.
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* e.g. adding unique details to models, performing dynamic visual environmental changes or covering seams.
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*
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* Constructor parameter:
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*
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* mesh — Any mesh object
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* position — Position of the decal projector
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* orientation — Orientation of the decal projector
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* size — Size of the decal projector
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*
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* reference: http://blog.wolfire.com/2009/06/how-to-project-decals/
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*
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*/
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class DecalGeometry extends BufferGeometry {
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constructor(mesh, position, orientation, size) {
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super(); // buffers
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const vertices = [];
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const normals = [];
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const uvs = []; // helpers
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const plane = new Vector3(); // this matrix represents the transformation of the decal projector
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const projectorMatrix = new Matrix4();
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projectorMatrix.makeRotationFromEuler(orientation);
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projectorMatrix.setPosition(position);
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const projectorMatrixInverse = new Matrix4();
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projectorMatrixInverse.copy(projectorMatrix).invert(); // generate buffers
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generate(); // build geometry
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this.setAttribute('position', new Float32BufferAttribute(vertices, 3));
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this.setAttribute('normal', new Float32BufferAttribute(normals, 3));
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this.setAttribute('uv', new Float32BufferAttribute(uvs, 2));
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function generate() {
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let i;
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let decalVertices = [];
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const vertex = new Vector3();
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const normal = new Vector3(); // handle different geometry types
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if (mesh.geometry.isGeometry === true) {
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console.error('THREE.DecalGeometry no longer supports THREE.Geometry. Use BufferGeometry instead.');
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return;
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}
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const geometry = mesh.geometry;
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const positionAttribute = geometry.attributes.position;
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const normalAttribute = geometry.attributes.normal; // first, create an array of 'DecalVertex' objects
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// three consecutive 'DecalVertex' objects represent a single face
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//
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// indexed BufferGeometry
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const index = geometry.index;
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for (i = 0; i < index.count; i++) {
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vertex.fromBufferAttribute(positionAttribute, index.getX(i));
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normal.fromBufferAttribute(normalAttribute, index.getX(i));
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pushDecalVertex(decalVertices, vertex, normal);
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}
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} else {
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// non-indexed BufferGeometry
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for (i = 0; i < positionAttribute.count; i++) {
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vertex.fromBufferAttribute(positionAttribute, i);
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normal.fromBufferAttribute(normalAttribute, i);
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pushDecalVertex(decalVertices, vertex, normal);
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}
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} // second, clip the geometry so that it doesn't extend out from the projector
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decalVertices = clipGeometry(decalVertices, plane.set(1, 0, 0));
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decalVertices = clipGeometry(decalVertices, plane.set(-1, 0, 0));
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decalVertices = clipGeometry(decalVertices, plane.set(0, 1, 0));
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decalVertices = clipGeometry(decalVertices, plane.set(0, -1, 0));
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decalVertices = clipGeometry(decalVertices, plane.set(0, 0, 1));
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decalVertices = clipGeometry(decalVertices, plane.set(0, 0, -1)); // third, generate final vertices, normals and uvs
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for (i = 0; i < decalVertices.length; i++) {
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const decalVertex = decalVertices[i]; // create texture coordinates (we are still in projector space)
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uvs.push(0.5 + decalVertex.position.x / size.x, 0.5 + decalVertex.position.y / size.y); // transform the vertex back to world space
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decalVertex.position.applyMatrix4(projectorMatrix); // now create vertex and normal buffer data
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vertices.push(decalVertex.position.x, decalVertex.position.y, decalVertex.position.z);
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normals.push(decalVertex.normal.x, decalVertex.normal.y, decalVertex.normal.z);
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}
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}
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function pushDecalVertex(decalVertices, vertex, normal) {
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// transform the vertex to world space, then to projector space
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vertex.applyMatrix4(mesh.matrixWorld);
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vertex.applyMatrix4(projectorMatrixInverse);
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normal.transformDirection(mesh.matrixWorld);
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decalVertices.push(new DecalVertex(vertex.clone(), normal.clone()));
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}
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function clipGeometry(inVertices, plane) {
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const outVertices = [];
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const s = 0.5 * Math.abs(size.dot(plane)); // a single iteration clips one face,
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// which consists of three consecutive 'DecalVertex' objects
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for (let i = 0; i < inVertices.length; i += 3) {
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let v1Out,
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v2Out,
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v3Out,
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total = 0;
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let nV1, nV2, nV3, nV4;
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const d1 = inVertices[i + 0].position.dot(plane) - s;
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const d2 = inVertices[i + 1].position.dot(plane) - s;
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const d3 = inVertices[i + 2].position.dot(plane) - s;
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v1Out = d1 > 0;
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v2Out = d2 > 0;
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v3Out = d3 > 0; // calculate, how many vertices of the face lie outside of the clipping plane
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total = (v1Out ? 1 : 0) + (v2Out ? 1 : 0) + (v3Out ? 1 : 0);
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switch (total) {
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case 0:
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{
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// the entire face lies inside of the plane, no clipping needed
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outVertices.push(inVertices[i]);
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outVertices.push(inVertices[i + 1]);
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outVertices.push(inVertices[i + 2]);
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break;
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}
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case 1:
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{
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// one vertex lies outside of the plane, perform clipping
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if (v1Out) {
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nV1 = inVertices[i + 1];
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nV2 = inVertices[i + 2];
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nV3 = clip(inVertices[i], nV1, plane, s);
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if (v3Out) {
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nV1 = inVertices[i];
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nV2 = inVertices[i + 1];
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nV3 = clip(inVertices[i + 2], nV1, plane, s);
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{
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nV1 = inVertices[i].clone();
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nV2 = clip(nV1, inVertices[i + 1], plane, s);
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nV3 = clip(nV1, inVertices[i + 2], plane, s);
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outVertices.push(nV1);
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outVertices.push(nV2);
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outVertices.push(nV3);
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if (!v2Out) {
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nV1 = inVertices[i + 1].clone();
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nV2 = clip(nV1, inVertices[i + 2], plane, s);
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nV3 = clip(nV1, inVertices[i], plane, s);
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outVertices.push(nV1);
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outVertices.push(nV2);
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outVertices.push(nV3);
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}
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if (!v3Out) {
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nV1 = inVertices[i + 2].clone();
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nV2 = clip(nV1, inVertices[i], plane, s);
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nV3 = clip(nV1, inVertices[i + 1], plane, s);
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outVertices.push(nV1);
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outVertices.push(nV2);
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outVertices.push(nV3);
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}
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break;
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}
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}
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}
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return outVertices;
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}
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function clip(v0, v1, p, s) {
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const d0 = v0.position.dot(p) - s;
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const d1 = v1.position.dot(p) - s;
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const s0 = d0 / (d0 - d1);
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const v = new DecalVertex(new Vector3(v0.position.x + s0 * (v1.position.x - v0.position.x), v0.position.y + s0 * (v1.position.y - v0.position.y), v0.position.z + s0 * (v1.position.z - v0.position.z)), new Vector3(v0.normal.x + s0 * (v1.normal.x - v0.normal.x), v0.normal.y + s0 * (v1.normal.y - v0.normal.y), v0.normal.z + s0 * (v1.normal.z - v0.normal.z))); // need to clip more values (texture coordinates)? do it this way:
|
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// intersectpoint.value = a.value + s * ( b.value - a.value );
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return v;
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}
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}
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} // helper
|
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class DecalVertex {
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constructor(position, normal) {
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this.position = position;
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this.normal = normal;
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}
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clone() {
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return new this.constructor(this.position.clone(), this.normal.clone());
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}
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}
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export { DecalGeometry, DecalVertex };
|
@@ -1 +0,0 @@
|
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1
|
-
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var t=require("three"),i=require("../math/SimplexNoise.cjs.js");require("@babel/runtime/helpers/defineProperty");class e extends t.BufferGeometry{constructor(t){super(),this.type="LightningStrike",t=t||{},this.init(e.copyParameters(t,t)),this.createMesh()}update(t){this.isStatic||(this.rayParameters.isEternal||this.rayParameters.birthTime<=t&&t<=this.rayParameters.deathTime?(this.updateMesh(t),t<this.subrays[0].endPropagationTime?this.state=e.RAY_PROPAGATING:t>this.subrays[0].beginVanishingTime?this.state=e.RAY_VANISHING:this.state=e.RAY_STEADY,this.visible=!0):(this.visible=!1,t<this.rayParameters.birthTime?this.state=e.RAY_UNBORN:this.state=e.RAY_EXTINGUISHED))}init(r){this.rayParameters=r,this.maxIterations=void 0!==r.maxIterations?Math.floor(r.maxIterations):9,r.maxIterations=this.maxIterations,this.isStatic=void 0!==r.isStatic&&r.isStatic,r.isStatic=this.isStatic,this.ramification=void 0!==r.ramification?Math.floor(r.ramification):5,r.ramification=this.ramification,this.maxSubrayRecursion=void 0!==r.maxSubrayRecursion?Math.floor(r.maxSubrayRecursion):3,r.maxSubrayRecursion=this.maxSubrayRecursion,this.recursionProbability=void 0!==r.recursionProbability?r.recursionProbability:.6,r.recursionProbability=this.recursionProbability,this.generateUVs=void 0!==r.generateUVs&&r.generateUVs,r.generateUVs=this.generateUVs,void 0!==r.randomGenerator?(this.randomGenerator=r.randomGenerator,this.seedGenerator=r.randomGenerator,void 0!==r.noiseSeed&&this.seedGenerator.setSeed(r.noiseSeed)):(this.randomGenerator=e.createRandomGenerator(),this.seedGenerator=Math),void 0!==r.onDecideSubrayCreation?this.onDecideSubrayCreation=r.onDecideSubrayCreation:(this.createDefaultSubrayCreationCallbacks(),void 0!==r.onSubrayCreation&&(this.onSubrayCreation=r.onSubrayCreation)),this.state=e.RAY_INITIALIZED,this.maxSubrays=Math.ceil(1+Math.pow(this.ramification,Math.max(0,this.maxSubrayRecursion-1))),r.maxSubrays=this.maxSubrays,this.maxRaySegments=2*(1<<this.maxIterations),this.subrays=[];for(let t=0;t<this.maxSubrays;t++)this.subrays.push(this.createSubray());this.raySegments=[];for(let t=0;t<this.maxRaySegments;t++)this.raySegments.push(this.createSegment());this.time=0,this.timeFraction=0,this.currentSegmentCallback=null,this.currentCreateTriangleVertices=this.generateUVs?this.createTriangleVerticesWithUVs:this.createTriangleVerticesWithoutUVs,this.numSubrays=0,this.currentSubray=null,this.currentSegmentIndex=0,this.isInitialSegment=!1,this.subrayProbability=0,this.currentVertex=0,this.currentIndex=0,this.currentCoordinate=0,this.currentUVCoordinate=0,this.vertices=null,this.uvs=null,this.indices=null,this.positionAttribute=null,this.uvsAttribute=null,this.simplexX=new i.SimplexNoise(this.seedGenerator),this.simplexY=new i.SimplexNoise(this.seedGenerator),this.simplexZ=new i.SimplexNoise(this.seedGenerator),this.forwards=new t.Vector3,this.forwardsFill=new t.Vector3,this.side=new t.Vector3,this.down=new t.Vector3,this.middlePos=new t.Vector3,this.middleLinPos=new t.Vector3,this.newPos=new t.Vector3,this.vPos=new t.Vector3,this.cross1=new t.Vector3}createMesh(){const i=1<<this.maxIterations,e=3*(i+1)*this.maxSubrays,r=18*i*this.maxSubrays;this.vertices=new Float32Array(3*e),this.indices=new Uint32Array(r),this.generateUVs&&(this.uvs=new Float32Array(2*e)),this.fillMesh(0),this.setIndex(new t.Uint32BufferAttribute(this.indices,1)),this.positionAttribute=new t.Float32BufferAttribute(this.vertices,3),this.setAttribute("position",this.positionAttribute),this.generateUVs&&(this.uvsAttribute=new t.Float32BufferAttribute(new Float32Array(this.uvs),2),this.setAttribute("uv",this.uvsAttribute)),this.isStatic||(this.index.usage=t.DynamicDrawUsage,this.positionAttribute.usage=t.DynamicDrawUsage,this.generateUVs&&(this.uvsAttribute.usage=t.DynamicDrawUsage)),this.vertices=this.positionAttribute.array,this.indices=this.index.array,this.generateUVs&&(this.uvs=this.uvsAttribute.array)}updateMesh(t){this.fillMesh(t),this.drawRange.count=this.currentIndex,this.index.needsUpdate=!0,this.positionAttribute.needsUpdate=!0,this.generateUVs&&(this.uvsAttribute.needsUpdate=!0)}fillMesh(t){const i=this;this.currentVertex=0,this.currentIndex=0,this.currentCoordinate=0,this.currentUVCoordinate=0,this.fractalRay(t,(function(e){const r=i.currentSubray;t<r.birthTime||(this.rayParameters.isEternal&&0==i.currentSubray.recursion?(i.createPrism(e),i.onDecideSubrayCreation(e,i)):t<r.endPropagationTime?i.timeFraction>=e.fraction0*r.propagationTimeFactor&&(i.createPrism(e),i.onDecideSubrayCreation(e,i)):t<r.beginVanishingTime?(i.createPrism(e),i.onDecideSubrayCreation(e,i)):(i.timeFraction<=r.vanishingTimeFactor+e.fraction1*(1-r.vanishingTimeFactor)&&i.createPrism(e),i.onDecideSubrayCreation(e,i)))}))}addNewSubray(){return this.subrays[this.numSubrays++]}initSubray(t,i){t.pos0.copy(i.sourceOffset),t.pos1.copy(i.destOffset),t.up0.copy(i.up0),t.up1.copy(i.up1),t.radius0=i.radius0,t.radius1=i.radius1,t.birthTime=i.birthTime,t.deathTime=i.deathTime,t.timeScale=i.timeScale,t.roughness=i.roughness,t.straightness=i.straightness,t.propagationTimeFactor=i.propagationTimeFactor,t.vanishingTimeFactor=i.vanishingTimeFactor,t.maxIterations=this.maxIterations,t.seed=void 0!==i.noiseSeed?i.noiseSeed:0,t.recursion=0}fractalRay(i,e){this.time=i,this.currentSegmentCallback=e,this.numSubrays=0,this.initSubray(this.addNewSubray(),this.rayParameters);for(let e=0;e<this.numSubrays;e++){const r=this.subrays[e];this.currentSubray=r,this.randomGenerator.setSeed(r.seed),r.endPropagationTime=t.MathUtils.lerp(r.birthTime,r.deathTime,r.propagationTimeFactor),r.beginVanishingTime=t.MathUtils.lerp(r.deathTime,r.birthTime,1-r.vanishingTimeFactor);const s=this.randomGenerator.random;r.linPos0.set(s(),s(),s()).multiplyScalar(1e3),r.linPos1.set(s(),s(),s()).multiplyScalar(1e3),this.timeFraction=(i-r.birthTime)/(r.deathTime-r.birthTime),this.currentSegmentIndex=0,this.isInitialSegment=!0;const a=this.getNewSegment();a.iteration=0,a.pos0.copy(r.pos0),a.pos1.copy(r.pos1),a.linPos0.copy(r.linPos0),a.linPos1.copy(r.linPos1),a.up0.copy(r.up0),a.up1.copy(r.up1),a.radius0=r.radius0,a.radius1=r.radius1,a.fraction0=0,a.fraction1=1,a.positionVariationFactor=1-r.straightness,this.subrayProbability=this.ramification*Math.pow(this.recursionProbability,r.recursion)/(1<<r.maxIterations),this.fractalRayRecursive(a)}this.currentSegmentCallback=null,this.currentSubray=null}fractalRayRecursive(t){if(t.iteration>=this.currentSubray.maxIterations)return void this.currentSegmentCallback(t);this.forwards.subVectors(t.pos1,t.pos0);let i=this.forwards.length();i<1e-6&&(this.forwards.set(0,0,.01),i=this.forwards.length());const e=.5*(t.radius0+t.radius1),r=.5*(t.fraction0+t.fraction1),s=this.time*this.currentSubray.timeScale*Math.pow(2,t.iteration);this.middlePos.lerpVectors(t.pos0,t.pos1,.5),this.middleLinPos.lerpVectors(t.linPos0,t.linPos1,.5);const a=this.middleLinPos;this.newPos.set(this.simplexX.noise4d(a.x,a.y,a.z,s),this.simplexY.noise4d(a.x,a.y,a.z,s),this.simplexZ.noise4d(a.x,a.y,a.z,s)),this.newPos.multiplyScalar(t.positionVariationFactor*i),this.newPos.add(this.middlePos);const o=this.getNewSegment();o.pos0.copy(t.pos0),o.pos1.copy(this.newPos),o.linPos0.copy(t.linPos0),o.linPos1.copy(this.middleLinPos),o.up0.copy(t.up0),o.up1.copy(t.up1),o.radius0=t.radius0,o.radius1=e,o.fraction0=t.fraction0,o.fraction1=r,o.positionVariationFactor=t.positionVariationFactor*this.currentSubray.roughness,o.iteration=t.iteration+1;const n=this.getNewSegment();n.pos0.copy(this.newPos),n.pos1.copy(t.pos1),n.linPos0.copy(this.middleLinPos),n.linPos1.copy(t.linPos1),this.cross1.crossVectors(t.up0,this.forwards.normalize()),n.up0.crossVectors(this.forwards,this.cross1).normalize(),n.up1.copy(t.up1),n.radius0=e,n.radius1=t.radius1,n.fraction0=r,n.fraction1=t.fraction1,n.positionVariationFactor=t.positionVariationFactor*this.currentSubray.roughness,n.iteration=t.iteration+1,this.fractalRayRecursive(o),this.fractalRayRecursive(n)}createPrism(t){this.forwardsFill.subVectors(t.pos1,t.pos0).normalize(),this.isInitialSegment&&(this.currentCreateTriangleVertices(t.pos0,t.up0,this.forwardsFill,t.radius0,0),this.isInitialSegment=!1),this.currentCreateTriangleVertices(t.pos1,t.up0,this.forwardsFill,t.radius1,t.fraction1),this.createPrismFaces()}createTriangleVerticesWithoutUVs(t,i,r,s){this.side.crossVectors(i,r).multiplyScalar(s*e.COS30DEG),this.down.copy(i).multiplyScalar(-s*e.SIN30DEG);const a=this.vPos,o=this.vertices;a.copy(t).sub(this.side).add(this.down),o[this.currentCoordinate++]=a.x,o[this.currentCoordinate++]=a.y,o[this.currentCoordinate++]=a.z,a.copy(t).add(this.side).add(this.down),o[this.currentCoordinate++]=a.x,o[this.currentCoordinate++]=a.y,o[this.currentCoordinate++]=a.z,a.copy(i).multiplyScalar(s).add(t),o[this.currentCoordinate++]=a.x,o[this.currentCoordinate++]=a.y,o[this.currentCoordinate++]=a.z,this.currentVertex+=3}createTriangleVerticesWithUVs(t,i,r,s,a){this.side.crossVectors(i,r).multiplyScalar(s*e.COS30DEG),this.down.copy(i).multiplyScalar(-s*e.SIN30DEG);const o=this.vPos,n=this.vertices,c=this.uvs;o.copy(t).sub(this.side).add(this.down),n[this.currentCoordinate++]=o.x,n[this.currentCoordinate++]=o.y,n[this.currentCoordinate++]=o.z,c[this.currentUVCoordinate++]=a,c[this.currentUVCoordinate++]=0,o.copy(t).add(this.side).add(this.down),n[this.currentCoordinate++]=o.x,n[this.currentCoordinate++]=o.y,n[this.currentCoordinate++]=o.z,c[this.currentUVCoordinate++]=a,c[this.currentUVCoordinate++]=.5,o.copy(i).multiplyScalar(s).add(t),n[this.currentCoordinate++]=o.x,n[this.currentCoordinate++]=o.y,n[this.currentCoordinate++]=o.z,c[this.currentUVCoordinate++]=a,c[this.currentUVCoordinate++]=1,this.currentVertex+=3}createPrismFaces(t){const i=this.indices;t=this.currentVertex-6;i[this.currentIndex++]=t+1,i[this.currentIndex++]=t+2,i[this.currentIndex++]=t+5,i[this.currentIndex++]=t+1,i[this.currentIndex++]=t+5,i[this.currentIndex++]=t+4,i[this.currentIndex++]=t+0,i[this.currentIndex++]=t+1,i[this.currentIndex++]=t+4,i[this.currentIndex++]=t+0,i[this.currentIndex++]=t+4,i[this.currentIndex++]=t+3,i[this.currentIndex++]=t+2,i[this.currentIndex++]=t+0,i[this.currentIndex++]=t+3,i[this.currentIndex++]=t+2,i[this.currentIndex++]=t+3,i[this.currentIndex++]=t+5}createDefaultSubrayCreationCallbacks(){const i=this.randomGenerator.random;this.onDecideSubrayCreation=(e,r)=>{const s=r.currentSubray,a=r.rayParameters.subrayPeriod,o=r.rayParameters.subrayDutyCycle,n=r.rayParameters.isEternal&&0==s.recursion?-i()*a:t.MathUtils.lerp(s.birthTime,s.endPropagationTime,e.fraction0)-i()*a,c=r.time-n,u=Math.floor(c/a),h=i()*(u+1);let d=0;if(c%a<=o*a&&(d=r.subrayProbability),s.recursion<r.maxSubrayRecursion&&r.numSubrays<r.maxSubrays&&i()<d){const t=r.addNewSubray(),c=r.randomGenerator.getSeed();t.seed=h,r.randomGenerator.setSeed(h),t.recursion=s.recursion+1,t.maxIterations=Math.max(1,s.maxIterations-1),t.linPos0.set(i(),i(),i()).multiplyScalar(1e3),t.linPos1.set(i(),i(),i()).multiplyScalar(1e3),t.up0.copy(s.up0),t.up1.copy(s.up1),t.radius0=e.radius0*r.rayParameters.radius0Factor,t.radius1=Math.min(r.rayParameters.minRadius,e.radius1*r.rayParameters.radius1Factor),t.birthTime=n+u*a,t.deathTime=t.birthTime+a*o,r.rayParameters.isEternal||0!=s.recursion||(t.birthTime=Math.max(t.birthTime,s.birthTime),t.deathTime=Math.min(t.deathTime,s.deathTime)),t.timeScale=2*s.timeScale,t.roughness=s.roughness,t.straightness=s.straightness,t.propagationTimeFactor=s.propagationTimeFactor,t.vanishingTimeFactor=s.vanishingTimeFactor,r.onSubrayCreation(e,s,t,r),r.randomGenerator.setSeed(c)}};const e=new t.Vector3,r=new t.Vector3,s=new t.Vector3,a=new t.Vector3;this.onSubrayCreation=(t,i,e,r)=>{r.subrayCylinderPosition(t,i,e,.5,.6,.2)},this.subrayConePosition=(t,o,n,c,u,h)=>{n.pos0.copy(t.pos0),e.subVectors(o.pos1,o.pos0),r.copy(e).normalize(),e.multiplyScalar(t.fraction0+(1-t.fraction0)*(i()*c));const d=e.length();s.crossVectors(o.up0,r);const m=2*Math.PI*i();s.multiplyScalar(Math.cos(m)),a.copy(o.up0).multiplyScalar(Math.sin(m)),n.pos1.copy(s).add(a).multiplyScalar(d*u*(h+i()*(1-h))).add(e).add(o.pos0)},this.subrayCylinderPosition=(t,o,n,c,u,h)=>{n.pos0.copy(t.pos0),e.subVectors(o.pos1,o.pos0),r.copy(e).normalize(),e.multiplyScalar(t.fraction0+(1-t.fraction0)*((2*i()-1)*c));const d=e.length();s.crossVectors(o.up0,r);const m=2*Math.PI*i();s.multiplyScalar(Math.cos(m)),a.copy(o.up0).multiplyScalar(Math.sin(m)),n.pos1.copy(s).add(a).multiplyScalar(d*u*(h+i()*(1-h))).add(e).add(o.pos0)}}createSubray(){return{seed:0,maxIterations:0,recursion:0,pos0:new t.Vector3,pos1:new t.Vector3,linPos0:new t.Vector3,linPos1:new t.Vector3,up0:new t.Vector3,up1:new t.Vector3,radius0:0,radius1:0,birthTime:0,deathTime:0,timeScale:0,roughness:0,straightness:0,propagationTimeFactor:0,vanishingTimeFactor:0,endPropagationTime:0,beginVanishingTime:0}}createSegment(){return{iteration:0,pos0:new t.Vector3,pos1:new t.Vector3,linPos0:new t.Vector3,linPos1:new t.Vector3,up0:new t.Vector3,up1:new t.Vector3,radius0:0,radius1:0,fraction0:0,fraction1:0,positionVariationFactor:0}}getNewSegment(){return this.raySegments[this.currentSegmentIndex++]}copy(t){return super.copy(t),this.init(e.copyParameters({},t.rayParameters)),this}clone(){return new this.constructor(e.copyParameters({},this.rayParameters))}}e.prototype.isLightningStrike=!0,e.RAY_INITIALIZED=0,e.RAY_UNBORN=1,e.RAY_PROPAGATING=2,e.RAY_STEADY=3,e.RAY_VANISHING=4,e.RAY_EXTINGUISHED=5,e.COS30DEG=Math.cos(30*Math.PI/180),e.SIN30DEG=Math.sin(30*Math.PI/180),e.createRandomGenerator=()=>{const t=2053,i=[];for(let e=0;e<t;e++)i.push(Math.random());const e={currentSeed:0,random:function(){const r=i[e.currentSeed];return e.currentSeed=(e.currentSeed+1)%t,r},getSeed:function(){return e.currentSeed/t},setSeed:function(i){e.currentSeed=Math.floor(i*t)%t}};return e},e.copyParameters=(i,e)=>{e=e||{};const r=t=>e===i?t:t.clone();return(i=i||{}).sourceOffset=void 0!==e.sourceOffset?r(e.sourceOffset):new t.Vector3(0,100,0),i.destOffset=void 0!==e.destOffset?r(e.destOffset):new t.Vector3(0,0,0),i.timeScale=void 0!==e.timeScale?e.timeScale:1,i.roughness=void 0!==e.roughness?e.roughness:.9,i.straightness=void 0!==e.straightness?e.straightness:.7,i.up0=void 0!==e.up0?r(e.up0):new t.Vector3(0,0,1),i.up1=void 0!==e.up1?r(e.up1):new t.Vector3(0,0,1),i.radius0=void 0!==e.radius0?e.radius0:1,i.radius1=void 0!==e.radius1?e.radius1:1,i.radius0Factor=void 0!==e.radius0Factor?e.radius0Factor:.5,i.radius1Factor=void 0!==e.radius1Factor?e.radius1Factor:.2,i.minRadius=void 0!==e.minRadius?e.minRadius:.2,i.isEternal=void 0!==e.isEternal?e.isEternal:void 0===e.birthTime||void 0===e.deathTime,i.birthTime=e.birthTime,i.deathTime=e.deathTime,i.propagationTimeFactor=void 0!==e.propagationTimeFactor?e.propagationTimeFactor:.1,i.vanishingTimeFactor=void 0!==e.vanishingTimeFactor?e.vanishingTimeFactor:.9,i.subrayPeriod=void 0!==e.subrayPeriod?e.subrayPeriod:4,i.subrayDutyCycle=void 0!==e.subrayDutyCycle?e.subrayDutyCycle:.6,i.maxIterations=void 0!==e.maxIterations?e.maxIterations:9,i.isStatic=void 0!==e.isStatic&&e.isStatic,i.ramification=void 0!==e.ramification?e.ramification:5,i.maxSubrayRecursion=void 0!==e.maxSubrayRecursion?e.maxSubrayRecursion:3,i.recursionProbability=void 0!==e.recursionProbability?e.recursionProbability:.6,i.generateUVs=void 0!==e.generateUVs&&e.generateUVs,i.randomGenerator=e.randomGenerator,i.noiseSeed=e.noiseSeed,i.onDecideSubrayCreation=e.onDecideSubrayCreation,i.onSubrayCreation=e.onSubrayCreation,i},exports.LightningStrike=e;
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import { Vector3 } from 'three';
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export interface RandomGenerator {
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random(): number;
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getSeed(): number;
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setSeed(seed: number): void;
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}
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export interface LightningSegment {
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iteration: number;
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pos0: Vector3;
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pos1: Vector3;
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linPos0: Vector3;
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linPos1: Vector3;
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up0: Vector3;
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up1: Vector3;
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radius0: number;
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radius1: number;
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fraction0: number;
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fraction1: number;
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positionVariationFactor: number;
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}
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export interface LightningSubray {
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seed: number;
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maxIterations: number;
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recursion: number;
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pos0: Vector3;
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pos1: Vector3;
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linPos0: Vector3;
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linPos1: Vector3;
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up0: Vector3;
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up1: Vector3;
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radius0: number;
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radius1: number;
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birthTime: number;
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deathTime: number;
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timeScale: number;
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roughness: number;
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straightness: number;
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propagationTimeFactor: number;
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vanishingTimeFactor: number;
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endPropagationTime: number;
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beginVanishingTime: number;
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}
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export interface RayParameters {
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sourceOffset?: Vector3;
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destOffset?: Vector3;
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timeScale?: number;
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roughness?: number;
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straightness?: number;
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up0?: Vector3;
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up1?: Vector3;
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radius0?: number;
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radius1?: number;
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radius0Factor?: number;
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radius1Factor?: number;
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minRadius?: number;
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isEternal?: boolean;
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birthTime?: number;
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deathTime?: number;
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propagationTimeFactor?: number;
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vanishingTimeFactor?: number;
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subrayPeriod?: number;
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subrayDutyCycle?: number;
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maxIterations?: number;
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isStatic?: boolean;
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ramification?: number;
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maxSubrayRecursion?: number;
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recursionProbability?: number;
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generateUVs?: boolean;
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randomGenerator?: RandomGenerator;
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noiseSeed?: number;
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onDecideSubrayCreation?: (segment: LightningSegment, lightningStrike: LightningStrike) => void;
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onSubrayCreation?: (
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segment: LightningSegment,
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parentSubray: LightningSubray,
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childSubray: LightningSubray,
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lightningStrike: LightningStrike,
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) => void;
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}
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export class LightningStrike {
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constructor(rayParameters?: RayParameters);
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copyParameters(dest?: RayParameters, source?: RayParameters): RayParameters;
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// Ray states
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static readonly RAY_INITIALIZED: number;
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static readonly RAY_UNBORN: number;
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static readonly RAY_PROPAGATING: number;
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static readonly RAY_STEADY: number;
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static readonly RAY_VANISHING: number;
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static readonly RAY_EXTINGUISHED: number;
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state: number;
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update(time: number): void;
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copy(source: LightningStrike): LightningStrike;
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clone(): this;
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}
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