three-stdlib 2.22.5 → 2.22.7

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Files changed (1091) hide show
  1. package/LICENSE +1 -1
  2. package/README.md +0 -2
  3. package/package.json +34 -14
  4. package/BufferGeometryUtils-903f7ecb.js +0 -1
  5. package/BufferGeometryUtils-f2288d1c.js +0 -740
  6. package/Nodes-2106b101.js +0 -352
  7. package/Nodes-8947ba9a.js +0 -1
  8. package/_polyfill/CompressedArrayTexture.cjs.js +0 -1
  9. package/_polyfill/CompressedArrayTexture.js +0 -13
  10. package/_polyfill/Data3DTexture.cjs.js +0 -1
  11. package/_polyfill/Data3DTexture.js +0 -23
  12. package/animation/AnimationClipCreator.cjs.js +0 -1
  13. package/animation/AnimationClipCreator.d.ts +0 -12
  14. package/animation/AnimationClipCreator.js +0 -77
  15. package/animation/CCDIKSolver.cjs.js +0 -1
  16. package/animation/CCDIKSolver.d.ts +0 -25
  17. package/animation/CCDIKSolver.js +0 -304
  18. package/animation/MMDAnimationHelper.cjs.js +0 -1
  19. package/animation/MMDAnimationHelper.d.ts +0 -103
  20. package/animation/MMDAnimationHelper.js +0 -705
  21. package/animation/MMDPhysics.cjs.js +0 -1
  22. package/animation/MMDPhysics.d.ts +0 -119
  23. package/animation/MMDPhysics.js +0 -976
  24. package/cameras/CinematicCamera.cjs.js +0 -1
  25. package/cameras/CinematicCamera.d.ts +0 -41
  26. package/cameras/CinematicCamera.js +0 -139
  27. package/controls/ArcballControls.cjs.js +0 -1
  28. package/controls/ArcballControls.d.ts +0 -161
  29. package/controls/ArcballControls.js +0 -2642
  30. package/controls/DeviceOrientationControls.cjs.js +0 -1
  31. package/controls/DeviceOrientationControls.d.ts +0 -24
  32. package/controls/DeviceOrientationControls.js +0 -119
  33. package/controls/DragControls.cjs.js +0 -1
  34. package/controls/DragControls.d.ts +0 -34
  35. package/controls/DragControls.js +0 -274
  36. package/controls/FirstPersonControls.cjs.js +0 -1
  37. package/controls/FirstPersonControls.d.ts +0 -48
  38. package/controls/FirstPersonControls.js +0 -290
  39. package/controls/FlyControls.cjs.js +0 -1
  40. package/controls/FlyControls.d.ts +0 -32
  41. package/controls/FlyControls.js +0 -309
  42. package/controls/OrbitControls.cjs.js +0 -1
  43. package/controls/OrbitControls.d.ts +0 -63
  44. package/controls/OrbitControls.js +0 -980
  45. package/controls/PointerLockControls.cjs.js +0 -1
  46. package/controls/PointerLockControls.d.ts +0 -24
  47. package/controls/PointerLockControls.js +0 -135
  48. package/controls/TrackballControls.cjs.js +0 -1
  49. package/controls/TrackballControls.d.ts +0 -95
  50. package/controls/TrackballControls.js +0 -653
  51. package/controls/TransformControls.cjs.js +0 -1
  52. package/controls/TransformControls.d.ts +0 -151
  53. package/controls/TransformControls.js +0 -1275
  54. package/controls/experimental/CameraControls.cjs.js +0 -1
  55. package/controls/experimental/CameraControls.d.ts +0 -170
  56. package/controls/experimental/CameraControls.js +0 -953
  57. package/csm/CSM.cjs.js +0 -1
  58. package/csm/CSM.d.ts +0 -61
  59. package/csm/CSM.js +0 -305
  60. package/csm/CSMFrustum.cjs.js +0 -1
  61. package/csm/CSMFrustum.d.ts +0 -19
  62. package/csm/CSMFrustum.js +0 -90
  63. package/csm/CSMHelper.cjs.js +0 -1
  64. package/csm/CSMHelper.d.ts +0 -26
  65. package/csm/CSMHelper.js +0 -128
  66. package/csm/CSMShader.cjs.js +0 -1
  67. package/csm/CSMShader.d.ts +0 -4
  68. package/csm/CSMShader.js +0 -255
  69. package/curves/CurveExtras.cjs.js +0 -1
  70. package/curves/CurveExtras.d.ts +0 -68
  71. package/curves/CurveExtras.js +0 -266
  72. package/curves/NURBSCurve.cjs.js +0 -1
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  75. package/curves/NURBSSurface.cjs.js +0 -1
  76. package/curves/NURBSSurface.d.ts +0 -13
  77. package/curves/NURBSSurface.js +0 -44
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  79. package/curves/NURBSUtils.d.ts +0 -22
  80. package/curves/NURBSUtils.js +0 -375
  81. package/custom.d.cjs.js +0 -1
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  83. package/deprecated/Geometry.cjs.js +0 -1
  84. package/deprecated/Geometry.d.ts +0 -342
  85. package/deprecated/Geometry.js +0 -1261
  86. package/effects/AnaglyphEffect.cjs.js +0 -1
  87. package/effects/AnaglyphEffect.d.ts +0 -11
  88. package/effects/AnaglyphEffect.js +0 -85
  89. package/effects/AsciiEffect.cjs.js +0 -1
  90. package/effects/AsciiEffect.d.ts +0 -18
  91. package/effects/AsciiEffect.js +0 -203
  92. package/effects/OutlineEffect.cjs.js +0 -1
  93. package/effects/OutlineEffect.d.ts +0 -28
  94. package/effects/OutlineEffect.js +0 -378
  95. package/effects/ParallaxBarrierEffect.cjs.js +0 -1
  96. package/effects/ParallaxBarrierEffect.d.ts +0 -8
  97. package/effects/ParallaxBarrierEffect.js +0 -63
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  101. package/effects/StereoEffect.cjs.js +0 -1
  102. package/effects/StereoEffect.d.ts +0 -9
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  104. package/environments/RoomEnvironment.cjs.js +0 -1
  105. package/environments/RoomEnvironment.d.ts +0 -5
  106. package/environments/RoomEnvironment.js +0 -92
  107. package/exporters/ColladaExporter.cjs.js +0 -1
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  109. package/exporters/ColladaExporter.js +0 -425
  110. package/exporters/DRACOExporter.cjs.js +0 -1
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  116. package/exporters/MMDExporter.cjs.js +0 -1
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  118. package/exporters/MMDExporter.js +0 -160
  119. package/exporters/OBJExporter.cjs.js +0 -1
  120. package/exporters/OBJExporter.d.ts +0 -18
  121. package/exporters/OBJExporter.js +0 -228
  122. package/exporters/PLYExporter.cjs.js +0 -1
  123. package/exporters/PLYExporter.d.ts +0 -11
  124. package/exporters/PLYExporter.js +0 -339
  125. package/exporters/STLExporter.cjs.js +0 -1
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  127. package/exporters/STLExporter.js +0 -180
  128. package/exporters/USDZExporter.cjs.js +0 -1
  129. package/exporters/USDZExporter.d.ts +0 -27
  130. package/exporters/USDZExporter.js +0 -388
  131. package/geometries/BoxLineGeometry.cjs.js +0 -1
  132. package/geometries/BoxLineGeometry.d.ts +0 -12
  133. package/geometries/BoxLineGeometry.js +0 -52
  134. package/geometries/ConvexGeometry.cjs.js +0 -1
  135. package/geometries/ConvexGeometry.d.ts +0 -5
  136. package/geometries/ConvexGeometry.js +0 -38
  137. package/geometries/DecalGeometry.cjs.js +0 -1
  138. package/geometries/DecalGeometry.d.ts +0 -10
  139. package/geometries/DecalGeometry.js +0 -238
  140. package/geometries/LightningStrike.cjs.js +0 -1
  141. package/geometries/LightningStrike.d.ts +0 -108
  142. package/geometries/LightningStrike.js +0 -740
  143. package/geometries/ParametricGeometries.cjs.js +0 -1
  144. package/geometries/ParametricGeometries.d.ts +0 -32
  145. package/geometries/ParametricGeometries.js +0 -179
  146. package/geometries/ParametricGeometry.cjs.js +0 -1
  147. package/geometries/ParametricGeometry.d.ts +0 -18
  148. package/geometries/ParametricGeometry.js +0 -87
  149. package/geometries/RoundedBoxGeometry.cjs.js +0 -1
  150. package/geometries/RoundedBoxGeometry.d.ts +0 -5
  151. package/geometries/RoundedBoxGeometry.js +0 -122
  152. package/geometries/TeapotGeometry.cjs.js +0 -1
  153. package/geometries/TeapotGeometry.d.ts +0 -13
  154. package/geometries/TeapotGeometry.js +0 -297
  155. package/geometries/TextGeometry.cjs.js +0 -1
  156. package/geometries/TextGeometry.d.ts +0 -18
  157. package/geometries/TextGeometry.js +0 -37
  158. package/helpers/LightProbeHelper.cjs.js +0 -1
  159. package/helpers/LightProbeHelper.d.ts +0 -10
  160. package/helpers/LightProbeHelper.js +0 -40
  161. package/helpers/PositionalAudioHelper.cjs.js +0 -1
  162. package/helpers/PositionalAudioHelper.d.ts +0 -13
  163. package/helpers/PositionalAudioHelper.js +0 -75
  164. package/helpers/RectAreaLightHelper.cjs.js +0 -1
  165. package/helpers/RectAreaLightHelper.d.ts +0 -10
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  169. package/helpers/VertexNormalsHelper.js +0 -75
  170. package/helpers/VertexTangentsHelper.cjs.js +0 -1
  171. package/helpers/VertexTangentsHelper.d.ts +0 -10
  172. package/helpers/VertexTangentsHelper.js +0 -63
  173. package/index.cjs.js +0 -1
  174. package/index.d.ts +0 -254
  175. package/index.js +0 -337
  176. package/interactive/HTMLMesh.cjs.js +0 -1
  177. package/interactive/HTMLMesh.d.ts +0 -6
  178. package/interactive/HTMLMesh.js +0 -406
  179. package/interactive/InteractiveGroup.cjs.js +0 -1
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  182. package/interactive/SelectionBox.cjs.js +0 -1
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  185. package/interactive/SelectionHelper.cjs.js +0 -1
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  188. package/libs/MeshoptDecoder.cjs.js +0 -1
  189. package/libs/MeshoptDecoder.d.ts +0 -12
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  191. package/libs/MotionControllers.cjs.js +0 -1
  192. package/libs/MotionControllers.d.ts +0 -132
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  194. package/lights/LightProbeGenerator.cjs.js +0 -1
  195. package/lights/LightProbeGenerator.d.ts +0 -6
  196. package/lights/LightProbeGenerator.js +0 -200
  197. package/lights/RectAreaLightUniformsLib.cjs.js +0 -1
  198. package/lights/RectAreaLightUniformsLib.d.ts +0 -3
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  203. package/lines/LineGeometry.cjs.js +0 -1
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  215. package/lines/Wireframe.cjs.js +0 -1
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  221. package/loaders/3DMLoader.cjs.js +0 -1
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@@ -1,238 +0,0 @@
1
- import { BufferGeometry, Vector3, Matrix4, Float32BufferAttribute } from 'three';
2
-
3
- /**
4
- * You can use this geometry to create a decal mesh, that serves different kinds of purposes.
5
- * e.g. adding unique details to models, performing dynamic visual environmental changes or covering seams.
6
- *
7
- * Constructor parameter:
8
- *
9
- * mesh — Any mesh object
10
- * position — Position of the decal projector
11
- * orientation — Orientation of the decal projector
12
- * size — Size of the decal projector
13
- *
14
- * reference: http://blog.wolfire.com/2009/06/how-to-project-decals/
15
- *
16
- */
17
-
18
- class DecalGeometry extends BufferGeometry {
19
- constructor(mesh, position, orientation, size) {
20
- super(); // buffers
21
-
22
- const vertices = [];
23
- const normals = [];
24
- const uvs = []; // helpers
25
-
26
- const plane = new Vector3(); // this matrix represents the transformation of the decal projector
27
-
28
- const projectorMatrix = new Matrix4();
29
- projectorMatrix.makeRotationFromEuler(orientation);
30
- projectorMatrix.setPosition(position);
31
- const projectorMatrixInverse = new Matrix4();
32
- projectorMatrixInverse.copy(projectorMatrix).invert(); // generate buffers
33
-
34
- generate(); // build geometry
35
-
36
- this.setAttribute('position', new Float32BufferAttribute(vertices, 3));
37
- this.setAttribute('normal', new Float32BufferAttribute(normals, 3));
38
- this.setAttribute('uv', new Float32BufferAttribute(uvs, 2));
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-
40
- function generate() {
41
- let i;
42
- let decalVertices = [];
43
- const vertex = new Vector3();
44
- const normal = new Vector3(); // handle different geometry types
45
-
46
- if (mesh.geometry.isGeometry === true) {
47
- console.error('THREE.DecalGeometry no longer supports THREE.Geometry. Use BufferGeometry instead.');
48
- return;
49
- }
50
-
51
- const geometry = mesh.geometry;
52
- const positionAttribute = geometry.attributes.position;
53
- const normalAttribute = geometry.attributes.normal; // first, create an array of 'DecalVertex' objects
54
- // three consecutive 'DecalVertex' objects represent a single face
55
- //
56
- // this data structure will be later used to perform the clipping
57
-
58
- if (geometry.index !== null) {
59
- // indexed BufferGeometry
60
- const index = geometry.index;
61
-
62
- for (i = 0; i < index.count; i++) {
63
- vertex.fromBufferAttribute(positionAttribute, index.getX(i));
64
- normal.fromBufferAttribute(normalAttribute, index.getX(i));
65
- pushDecalVertex(decalVertices, vertex, normal);
66
- }
67
- } else {
68
- // non-indexed BufferGeometry
69
- for (i = 0; i < positionAttribute.count; i++) {
70
- vertex.fromBufferAttribute(positionAttribute, i);
71
- normal.fromBufferAttribute(normalAttribute, i);
72
- pushDecalVertex(decalVertices, vertex, normal);
73
- }
74
- } // second, clip the geometry so that it doesn't extend out from the projector
75
-
76
-
77
- decalVertices = clipGeometry(decalVertices, plane.set(1, 0, 0));
78
- decalVertices = clipGeometry(decalVertices, plane.set(-1, 0, 0));
79
- decalVertices = clipGeometry(decalVertices, plane.set(0, 1, 0));
80
- decalVertices = clipGeometry(decalVertices, plane.set(0, -1, 0));
81
- decalVertices = clipGeometry(decalVertices, plane.set(0, 0, 1));
82
- decalVertices = clipGeometry(decalVertices, plane.set(0, 0, -1)); // third, generate final vertices, normals and uvs
83
-
84
- for (i = 0; i < decalVertices.length; i++) {
85
- const decalVertex = decalVertices[i]; // create texture coordinates (we are still in projector space)
86
-
87
- uvs.push(0.5 + decalVertex.position.x / size.x, 0.5 + decalVertex.position.y / size.y); // transform the vertex back to world space
88
-
89
- decalVertex.position.applyMatrix4(projectorMatrix); // now create vertex and normal buffer data
90
-
91
- vertices.push(decalVertex.position.x, decalVertex.position.y, decalVertex.position.z);
92
- normals.push(decalVertex.normal.x, decalVertex.normal.y, decalVertex.normal.z);
93
- }
94
- }
95
-
96
- function pushDecalVertex(decalVertices, vertex, normal) {
97
- // transform the vertex to world space, then to projector space
98
- vertex.applyMatrix4(mesh.matrixWorld);
99
- vertex.applyMatrix4(projectorMatrixInverse);
100
- normal.transformDirection(mesh.matrixWorld);
101
- decalVertices.push(new DecalVertex(vertex.clone(), normal.clone()));
102
- }
103
-
104
- function clipGeometry(inVertices, plane) {
105
- const outVertices = [];
106
- const s = 0.5 * Math.abs(size.dot(plane)); // a single iteration clips one face,
107
- // which consists of three consecutive 'DecalVertex' objects
108
-
109
- for (let i = 0; i < inVertices.length; i += 3) {
110
- let v1Out,
111
- v2Out,
112
- v3Out,
113
- total = 0;
114
- let nV1, nV2, nV3, nV4;
115
- const d1 = inVertices[i + 0].position.dot(plane) - s;
116
- const d2 = inVertices[i + 1].position.dot(plane) - s;
117
- const d3 = inVertices[i + 2].position.dot(plane) - s;
118
- v1Out = d1 > 0;
119
- v2Out = d2 > 0;
120
- v3Out = d3 > 0; // calculate, how many vertices of the face lie outside of the clipping plane
121
-
122
- total = (v1Out ? 1 : 0) + (v2Out ? 1 : 0) + (v3Out ? 1 : 0);
123
-
124
- switch (total) {
125
- case 0:
126
- {
127
- // the entire face lies inside of the plane, no clipping needed
128
- outVertices.push(inVertices[i]);
129
- outVertices.push(inVertices[i + 1]);
130
- outVertices.push(inVertices[i + 2]);
131
- break;
132
- }
133
-
134
- case 1:
135
- {
136
- // one vertex lies outside of the plane, perform clipping
137
- if (v1Out) {
138
- nV1 = inVertices[i + 1];
139
- nV2 = inVertices[i + 2];
140
- nV3 = clip(inVertices[i], nV1, plane, s);
141
- nV4 = clip(inVertices[i], nV2, plane, s);
142
- }
143
-
144
- if (v2Out) {
145
- nV1 = inVertices[i];
146
- nV2 = inVertices[i + 2];
147
- nV3 = clip(inVertices[i + 1], nV1, plane, s);
148
- nV4 = clip(inVertices[i + 1], nV2, plane, s);
149
- outVertices.push(nV3);
150
- outVertices.push(nV2.clone());
151
- outVertices.push(nV1.clone());
152
- outVertices.push(nV2.clone());
153
- outVertices.push(nV3.clone());
154
- outVertices.push(nV4);
155
- break;
156
- }
157
-
158
- if (v3Out) {
159
- nV1 = inVertices[i];
160
- nV2 = inVertices[i + 1];
161
- nV3 = clip(inVertices[i + 2], nV1, plane, s);
162
- nV4 = clip(inVertices[i + 2], nV2, plane, s);
163
- }
164
-
165
- outVertices.push(nV1.clone());
166
- outVertices.push(nV2.clone());
167
- outVertices.push(nV3);
168
- outVertices.push(nV4);
169
- outVertices.push(nV3.clone());
170
- outVertices.push(nV2.clone());
171
- break;
172
- }
173
-
174
- case 2:
175
- {
176
- // two vertices lies outside of the plane, perform clipping
177
- if (!v1Out) {
178
- nV1 = inVertices[i].clone();
179
- nV2 = clip(nV1, inVertices[i + 1], plane, s);
180
- nV3 = clip(nV1, inVertices[i + 2], plane, s);
181
- outVertices.push(nV1);
182
- outVertices.push(nV2);
183
- outVertices.push(nV3);
184
- }
185
-
186
- if (!v2Out) {
187
- nV1 = inVertices[i + 1].clone();
188
- nV2 = clip(nV1, inVertices[i + 2], plane, s);
189
- nV3 = clip(nV1, inVertices[i], plane, s);
190
- outVertices.push(nV1);
191
- outVertices.push(nV2);
192
- outVertices.push(nV3);
193
- }
194
-
195
- if (!v3Out) {
196
- nV1 = inVertices[i + 2].clone();
197
- nV2 = clip(nV1, inVertices[i], plane, s);
198
- nV3 = clip(nV1, inVertices[i + 1], plane, s);
199
- outVertices.push(nV1);
200
- outVertices.push(nV2);
201
- outVertices.push(nV3);
202
- }
203
-
204
- break;
205
- }
206
- }
207
- }
208
-
209
- return outVertices;
210
- }
211
-
212
- function clip(v0, v1, p, s) {
213
- const d0 = v0.position.dot(p) - s;
214
- const d1 = v1.position.dot(p) - s;
215
- const s0 = d0 / (d0 - d1);
216
- const v = new DecalVertex(new Vector3(v0.position.x + s0 * (v1.position.x - v0.position.x), v0.position.y + s0 * (v1.position.y - v0.position.y), v0.position.z + s0 * (v1.position.z - v0.position.z)), new Vector3(v0.normal.x + s0 * (v1.normal.x - v0.normal.x), v0.normal.y + s0 * (v1.normal.y - v0.normal.y), v0.normal.z + s0 * (v1.normal.z - v0.normal.z))); // need to clip more values (texture coordinates)? do it this way:
217
- // intersectpoint.value = a.value + s * ( b.value - a.value );
218
-
219
- return v;
220
- }
221
- }
222
-
223
- } // helper
224
-
225
-
226
- class DecalVertex {
227
- constructor(position, normal) {
228
- this.position = position;
229
- this.normal = normal;
230
- }
231
-
232
- clone() {
233
- return new this.constructor(this.position.clone(), this.normal.clone());
234
- }
235
-
236
- }
237
-
238
- export { DecalGeometry, DecalVertex };
@@ -1 +0,0 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var t=require("three"),i=require("../math/SimplexNoise.cjs.js");require("@babel/runtime/helpers/defineProperty");class e extends t.BufferGeometry{constructor(t){super(),this.type="LightningStrike",t=t||{},this.init(e.copyParameters(t,t)),this.createMesh()}update(t){this.isStatic||(this.rayParameters.isEternal||this.rayParameters.birthTime<=t&&t<=this.rayParameters.deathTime?(this.updateMesh(t),t<this.subrays[0].endPropagationTime?this.state=e.RAY_PROPAGATING:t>this.subrays[0].beginVanishingTime?this.state=e.RAY_VANISHING:this.state=e.RAY_STEADY,this.visible=!0):(this.visible=!1,t<this.rayParameters.birthTime?this.state=e.RAY_UNBORN:this.state=e.RAY_EXTINGUISHED))}init(r){this.rayParameters=r,this.maxIterations=void 0!==r.maxIterations?Math.floor(r.maxIterations):9,r.maxIterations=this.maxIterations,this.isStatic=void 0!==r.isStatic&&r.isStatic,r.isStatic=this.isStatic,this.ramification=void 0!==r.ramification?Math.floor(r.ramification):5,r.ramification=this.ramification,this.maxSubrayRecursion=void 0!==r.maxSubrayRecursion?Math.floor(r.maxSubrayRecursion):3,r.maxSubrayRecursion=this.maxSubrayRecursion,this.recursionProbability=void 0!==r.recursionProbability?r.recursionProbability:.6,r.recursionProbability=this.recursionProbability,this.generateUVs=void 0!==r.generateUVs&&r.generateUVs,r.generateUVs=this.generateUVs,void 0!==r.randomGenerator?(this.randomGenerator=r.randomGenerator,this.seedGenerator=r.randomGenerator,void 0!==r.noiseSeed&&this.seedGenerator.setSeed(r.noiseSeed)):(this.randomGenerator=e.createRandomGenerator(),this.seedGenerator=Math),void 0!==r.onDecideSubrayCreation?this.onDecideSubrayCreation=r.onDecideSubrayCreation:(this.createDefaultSubrayCreationCallbacks(),void 0!==r.onSubrayCreation&&(this.onSubrayCreation=r.onSubrayCreation)),this.state=e.RAY_INITIALIZED,this.maxSubrays=Math.ceil(1+Math.pow(this.ramification,Math.max(0,this.maxSubrayRecursion-1))),r.maxSubrays=this.maxSubrays,this.maxRaySegments=2*(1<<this.maxIterations),this.subrays=[];for(let t=0;t<this.maxSubrays;t++)this.subrays.push(this.createSubray());this.raySegments=[];for(let t=0;t<this.maxRaySegments;t++)this.raySegments.push(this.createSegment());this.time=0,this.timeFraction=0,this.currentSegmentCallback=null,this.currentCreateTriangleVertices=this.generateUVs?this.createTriangleVerticesWithUVs:this.createTriangleVerticesWithoutUVs,this.numSubrays=0,this.currentSubray=null,this.currentSegmentIndex=0,this.isInitialSegment=!1,this.subrayProbability=0,this.currentVertex=0,this.currentIndex=0,this.currentCoordinate=0,this.currentUVCoordinate=0,this.vertices=null,this.uvs=null,this.indices=null,this.positionAttribute=null,this.uvsAttribute=null,this.simplexX=new i.SimplexNoise(this.seedGenerator),this.simplexY=new i.SimplexNoise(this.seedGenerator),this.simplexZ=new i.SimplexNoise(this.seedGenerator),this.forwards=new t.Vector3,this.forwardsFill=new t.Vector3,this.side=new t.Vector3,this.down=new t.Vector3,this.middlePos=new t.Vector3,this.middleLinPos=new t.Vector3,this.newPos=new t.Vector3,this.vPos=new t.Vector3,this.cross1=new t.Vector3}createMesh(){const i=1<<this.maxIterations,e=3*(i+1)*this.maxSubrays,r=18*i*this.maxSubrays;this.vertices=new Float32Array(3*e),this.indices=new Uint32Array(r),this.generateUVs&&(this.uvs=new Float32Array(2*e)),this.fillMesh(0),this.setIndex(new t.Uint32BufferAttribute(this.indices,1)),this.positionAttribute=new t.Float32BufferAttribute(this.vertices,3),this.setAttribute("position",this.positionAttribute),this.generateUVs&&(this.uvsAttribute=new t.Float32BufferAttribute(new Float32Array(this.uvs),2),this.setAttribute("uv",this.uvsAttribute)),this.isStatic||(this.index.usage=t.DynamicDrawUsage,this.positionAttribute.usage=t.DynamicDrawUsage,this.generateUVs&&(this.uvsAttribute.usage=t.DynamicDrawUsage)),this.vertices=this.positionAttribute.array,this.indices=this.index.array,this.generateUVs&&(this.uvs=this.uvsAttribute.array)}updateMesh(t){this.fillMesh(t),this.drawRange.count=this.currentIndex,this.index.needsUpdate=!0,this.positionAttribute.needsUpdate=!0,this.generateUVs&&(this.uvsAttribute.needsUpdate=!0)}fillMesh(t){const i=this;this.currentVertex=0,this.currentIndex=0,this.currentCoordinate=0,this.currentUVCoordinate=0,this.fractalRay(t,(function(e){const r=i.currentSubray;t<r.birthTime||(this.rayParameters.isEternal&&0==i.currentSubray.recursion?(i.createPrism(e),i.onDecideSubrayCreation(e,i)):t<r.endPropagationTime?i.timeFraction>=e.fraction0*r.propagationTimeFactor&&(i.createPrism(e),i.onDecideSubrayCreation(e,i)):t<r.beginVanishingTime?(i.createPrism(e),i.onDecideSubrayCreation(e,i)):(i.timeFraction<=r.vanishingTimeFactor+e.fraction1*(1-r.vanishingTimeFactor)&&i.createPrism(e),i.onDecideSubrayCreation(e,i)))}))}addNewSubray(){return this.subrays[this.numSubrays++]}initSubray(t,i){t.pos0.copy(i.sourceOffset),t.pos1.copy(i.destOffset),t.up0.copy(i.up0),t.up1.copy(i.up1),t.radius0=i.radius0,t.radius1=i.radius1,t.birthTime=i.birthTime,t.deathTime=i.deathTime,t.timeScale=i.timeScale,t.roughness=i.roughness,t.straightness=i.straightness,t.propagationTimeFactor=i.propagationTimeFactor,t.vanishingTimeFactor=i.vanishingTimeFactor,t.maxIterations=this.maxIterations,t.seed=void 0!==i.noiseSeed?i.noiseSeed:0,t.recursion=0}fractalRay(i,e){this.time=i,this.currentSegmentCallback=e,this.numSubrays=0,this.initSubray(this.addNewSubray(),this.rayParameters);for(let e=0;e<this.numSubrays;e++){const r=this.subrays[e];this.currentSubray=r,this.randomGenerator.setSeed(r.seed),r.endPropagationTime=t.MathUtils.lerp(r.birthTime,r.deathTime,r.propagationTimeFactor),r.beginVanishingTime=t.MathUtils.lerp(r.deathTime,r.birthTime,1-r.vanishingTimeFactor);const s=this.randomGenerator.random;r.linPos0.set(s(),s(),s()).multiplyScalar(1e3),r.linPos1.set(s(),s(),s()).multiplyScalar(1e3),this.timeFraction=(i-r.birthTime)/(r.deathTime-r.birthTime),this.currentSegmentIndex=0,this.isInitialSegment=!0;const a=this.getNewSegment();a.iteration=0,a.pos0.copy(r.pos0),a.pos1.copy(r.pos1),a.linPos0.copy(r.linPos0),a.linPos1.copy(r.linPos1),a.up0.copy(r.up0),a.up1.copy(r.up1),a.radius0=r.radius0,a.radius1=r.radius1,a.fraction0=0,a.fraction1=1,a.positionVariationFactor=1-r.straightness,this.subrayProbability=this.ramification*Math.pow(this.recursionProbability,r.recursion)/(1<<r.maxIterations),this.fractalRayRecursive(a)}this.currentSegmentCallback=null,this.currentSubray=null}fractalRayRecursive(t){if(t.iteration>=this.currentSubray.maxIterations)return void this.currentSegmentCallback(t);this.forwards.subVectors(t.pos1,t.pos0);let i=this.forwards.length();i<1e-6&&(this.forwards.set(0,0,.01),i=this.forwards.length());const e=.5*(t.radius0+t.radius1),r=.5*(t.fraction0+t.fraction1),s=this.time*this.currentSubray.timeScale*Math.pow(2,t.iteration);this.middlePos.lerpVectors(t.pos0,t.pos1,.5),this.middleLinPos.lerpVectors(t.linPos0,t.linPos1,.5);const a=this.middleLinPos;this.newPos.set(this.simplexX.noise4d(a.x,a.y,a.z,s),this.simplexY.noise4d(a.x,a.y,a.z,s),this.simplexZ.noise4d(a.x,a.y,a.z,s)),this.newPos.multiplyScalar(t.positionVariationFactor*i),this.newPos.add(this.middlePos);const o=this.getNewSegment();o.pos0.copy(t.pos0),o.pos1.copy(this.newPos),o.linPos0.copy(t.linPos0),o.linPos1.copy(this.middleLinPos),o.up0.copy(t.up0),o.up1.copy(t.up1),o.radius0=t.radius0,o.radius1=e,o.fraction0=t.fraction0,o.fraction1=r,o.positionVariationFactor=t.positionVariationFactor*this.currentSubray.roughness,o.iteration=t.iteration+1;const n=this.getNewSegment();n.pos0.copy(this.newPos),n.pos1.copy(t.pos1),n.linPos0.copy(this.middleLinPos),n.linPos1.copy(t.linPos1),this.cross1.crossVectors(t.up0,this.forwards.normalize()),n.up0.crossVectors(this.forwards,this.cross1).normalize(),n.up1.copy(t.up1),n.radius0=e,n.radius1=t.radius1,n.fraction0=r,n.fraction1=t.fraction1,n.positionVariationFactor=t.positionVariationFactor*this.currentSubray.roughness,n.iteration=t.iteration+1,this.fractalRayRecursive(o),this.fractalRayRecursive(n)}createPrism(t){this.forwardsFill.subVectors(t.pos1,t.pos0).normalize(),this.isInitialSegment&&(this.currentCreateTriangleVertices(t.pos0,t.up0,this.forwardsFill,t.radius0,0),this.isInitialSegment=!1),this.currentCreateTriangleVertices(t.pos1,t.up0,this.forwardsFill,t.radius1,t.fraction1),this.createPrismFaces()}createTriangleVerticesWithoutUVs(t,i,r,s){this.side.crossVectors(i,r).multiplyScalar(s*e.COS30DEG),this.down.copy(i).multiplyScalar(-s*e.SIN30DEG);const a=this.vPos,o=this.vertices;a.copy(t).sub(this.side).add(this.down),o[this.currentCoordinate++]=a.x,o[this.currentCoordinate++]=a.y,o[this.currentCoordinate++]=a.z,a.copy(t).add(this.side).add(this.down),o[this.currentCoordinate++]=a.x,o[this.currentCoordinate++]=a.y,o[this.currentCoordinate++]=a.z,a.copy(i).multiplyScalar(s).add(t),o[this.currentCoordinate++]=a.x,o[this.currentCoordinate++]=a.y,o[this.currentCoordinate++]=a.z,this.currentVertex+=3}createTriangleVerticesWithUVs(t,i,r,s,a){this.side.crossVectors(i,r).multiplyScalar(s*e.COS30DEG),this.down.copy(i).multiplyScalar(-s*e.SIN30DEG);const o=this.vPos,n=this.vertices,c=this.uvs;o.copy(t).sub(this.side).add(this.down),n[this.currentCoordinate++]=o.x,n[this.currentCoordinate++]=o.y,n[this.currentCoordinate++]=o.z,c[this.currentUVCoordinate++]=a,c[this.currentUVCoordinate++]=0,o.copy(t).add(this.side).add(this.down),n[this.currentCoordinate++]=o.x,n[this.currentCoordinate++]=o.y,n[this.currentCoordinate++]=o.z,c[this.currentUVCoordinate++]=a,c[this.currentUVCoordinate++]=.5,o.copy(i).multiplyScalar(s).add(t),n[this.currentCoordinate++]=o.x,n[this.currentCoordinate++]=o.y,n[this.currentCoordinate++]=o.z,c[this.currentUVCoordinate++]=a,c[this.currentUVCoordinate++]=1,this.currentVertex+=3}createPrismFaces(t){const i=this.indices;t=this.currentVertex-6;i[this.currentIndex++]=t+1,i[this.currentIndex++]=t+2,i[this.currentIndex++]=t+5,i[this.currentIndex++]=t+1,i[this.currentIndex++]=t+5,i[this.currentIndex++]=t+4,i[this.currentIndex++]=t+0,i[this.currentIndex++]=t+1,i[this.currentIndex++]=t+4,i[this.currentIndex++]=t+0,i[this.currentIndex++]=t+4,i[this.currentIndex++]=t+3,i[this.currentIndex++]=t+2,i[this.currentIndex++]=t+0,i[this.currentIndex++]=t+3,i[this.currentIndex++]=t+2,i[this.currentIndex++]=t+3,i[this.currentIndex++]=t+5}createDefaultSubrayCreationCallbacks(){const i=this.randomGenerator.random;this.onDecideSubrayCreation=(e,r)=>{const s=r.currentSubray,a=r.rayParameters.subrayPeriod,o=r.rayParameters.subrayDutyCycle,n=r.rayParameters.isEternal&&0==s.recursion?-i()*a:t.MathUtils.lerp(s.birthTime,s.endPropagationTime,e.fraction0)-i()*a,c=r.time-n,u=Math.floor(c/a),h=i()*(u+1);let d=0;if(c%a<=o*a&&(d=r.subrayProbability),s.recursion<r.maxSubrayRecursion&&r.numSubrays<r.maxSubrays&&i()<d){const t=r.addNewSubray(),c=r.randomGenerator.getSeed();t.seed=h,r.randomGenerator.setSeed(h),t.recursion=s.recursion+1,t.maxIterations=Math.max(1,s.maxIterations-1),t.linPos0.set(i(),i(),i()).multiplyScalar(1e3),t.linPos1.set(i(),i(),i()).multiplyScalar(1e3),t.up0.copy(s.up0),t.up1.copy(s.up1),t.radius0=e.radius0*r.rayParameters.radius0Factor,t.radius1=Math.min(r.rayParameters.minRadius,e.radius1*r.rayParameters.radius1Factor),t.birthTime=n+u*a,t.deathTime=t.birthTime+a*o,r.rayParameters.isEternal||0!=s.recursion||(t.birthTime=Math.max(t.birthTime,s.birthTime),t.deathTime=Math.min(t.deathTime,s.deathTime)),t.timeScale=2*s.timeScale,t.roughness=s.roughness,t.straightness=s.straightness,t.propagationTimeFactor=s.propagationTimeFactor,t.vanishingTimeFactor=s.vanishingTimeFactor,r.onSubrayCreation(e,s,t,r),r.randomGenerator.setSeed(c)}};const e=new t.Vector3,r=new t.Vector3,s=new t.Vector3,a=new t.Vector3;this.onSubrayCreation=(t,i,e,r)=>{r.subrayCylinderPosition(t,i,e,.5,.6,.2)},this.subrayConePosition=(t,o,n,c,u,h)=>{n.pos0.copy(t.pos0),e.subVectors(o.pos1,o.pos0),r.copy(e).normalize(),e.multiplyScalar(t.fraction0+(1-t.fraction0)*(i()*c));const d=e.length();s.crossVectors(o.up0,r);const m=2*Math.PI*i();s.multiplyScalar(Math.cos(m)),a.copy(o.up0).multiplyScalar(Math.sin(m)),n.pos1.copy(s).add(a).multiplyScalar(d*u*(h+i()*(1-h))).add(e).add(o.pos0)},this.subrayCylinderPosition=(t,o,n,c,u,h)=>{n.pos0.copy(t.pos0),e.subVectors(o.pos1,o.pos0),r.copy(e).normalize(),e.multiplyScalar(t.fraction0+(1-t.fraction0)*((2*i()-1)*c));const d=e.length();s.crossVectors(o.up0,r);const m=2*Math.PI*i();s.multiplyScalar(Math.cos(m)),a.copy(o.up0).multiplyScalar(Math.sin(m)),n.pos1.copy(s).add(a).multiplyScalar(d*u*(h+i()*(1-h))).add(e).add(o.pos0)}}createSubray(){return{seed:0,maxIterations:0,recursion:0,pos0:new t.Vector3,pos1:new t.Vector3,linPos0:new t.Vector3,linPos1:new t.Vector3,up0:new t.Vector3,up1:new t.Vector3,radius0:0,radius1:0,birthTime:0,deathTime:0,timeScale:0,roughness:0,straightness:0,propagationTimeFactor:0,vanishingTimeFactor:0,endPropagationTime:0,beginVanishingTime:0}}createSegment(){return{iteration:0,pos0:new t.Vector3,pos1:new t.Vector3,linPos0:new t.Vector3,linPos1:new t.Vector3,up0:new t.Vector3,up1:new t.Vector3,radius0:0,radius1:0,fraction0:0,fraction1:0,positionVariationFactor:0}}getNewSegment(){return this.raySegments[this.currentSegmentIndex++]}copy(t){return super.copy(t),this.init(e.copyParameters({},t.rayParameters)),this}clone(){return new this.constructor(e.copyParameters({},this.rayParameters))}}e.prototype.isLightningStrike=!0,e.RAY_INITIALIZED=0,e.RAY_UNBORN=1,e.RAY_PROPAGATING=2,e.RAY_STEADY=3,e.RAY_VANISHING=4,e.RAY_EXTINGUISHED=5,e.COS30DEG=Math.cos(30*Math.PI/180),e.SIN30DEG=Math.sin(30*Math.PI/180),e.createRandomGenerator=()=>{const t=2053,i=[];for(let e=0;e<t;e++)i.push(Math.random());const e={currentSeed:0,random:function(){const r=i[e.currentSeed];return e.currentSeed=(e.currentSeed+1)%t,r},getSeed:function(){return e.currentSeed/t},setSeed:function(i){e.currentSeed=Math.floor(i*t)%t}};return e},e.copyParameters=(i,e)=>{e=e||{};const r=t=>e===i?t:t.clone();return(i=i||{}).sourceOffset=void 0!==e.sourceOffset?r(e.sourceOffset):new t.Vector3(0,100,0),i.destOffset=void 0!==e.destOffset?r(e.destOffset):new t.Vector3(0,0,0),i.timeScale=void 0!==e.timeScale?e.timeScale:1,i.roughness=void 0!==e.roughness?e.roughness:.9,i.straightness=void 0!==e.straightness?e.straightness:.7,i.up0=void 0!==e.up0?r(e.up0):new t.Vector3(0,0,1),i.up1=void 0!==e.up1?r(e.up1):new t.Vector3(0,0,1),i.radius0=void 0!==e.radius0?e.radius0:1,i.radius1=void 0!==e.radius1?e.radius1:1,i.radius0Factor=void 0!==e.radius0Factor?e.radius0Factor:.5,i.radius1Factor=void 0!==e.radius1Factor?e.radius1Factor:.2,i.minRadius=void 0!==e.minRadius?e.minRadius:.2,i.isEternal=void 0!==e.isEternal?e.isEternal:void 0===e.birthTime||void 0===e.deathTime,i.birthTime=e.birthTime,i.deathTime=e.deathTime,i.propagationTimeFactor=void 0!==e.propagationTimeFactor?e.propagationTimeFactor:.1,i.vanishingTimeFactor=void 0!==e.vanishingTimeFactor?e.vanishingTimeFactor:.9,i.subrayPeriod=void 0!==e.subrayPeriod?e.subrayPeriod:4,i.subrayDutyCycle=void 0!==e.subrayDutyCycle?e.subrayDutyCycle:.6,i.maxIterations=void 0!==e.maxIterations?e.maxIterations:9,i.isStatic=void 0!==e.isStatic&&e.isStatic,i.ramification=void 0!==e.ramification?e.ramification:5,i.maxSubrayRecursion=void 0!==e.maxSubrayRecursion?e.maxSubrayRecursion:3,i.recursionProbability=void 0!==e.recursionProbability?e.recursionProbability:.6,i.generateUVs=void 0!==e.generateUVs&&e.generateUVs,i.randomGenerator=e.randomGenerator,i.noiseSeed=e.noiseSeed,i.onDecideSubrayCreation=e.onDecideSubrayCreation,i.onSubrayCreation=e.onSubrayCreation,i},exports.LightningStrike=e;
@@ -1,108 +0,0 @@
1
- import { Vector3 } from 'three';
2
-
3
- export interface RandomGenerator {
4
- random(): number;
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- getSeed(): number;
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- setSeed(seed: number): void;
7
- }
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-
9
- export interface LightningSegment {
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- iteration: number;
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- pos0: Vector3;
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- pos1: Vector3;
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- linPos0: Vector3;
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- linPos1: Vector3;
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- up0: Vector3;
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- up1: Vector3;
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- radius0: number;
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- radius1: number;
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- fraction0: number;
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- fraction1: number;
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- positionVariationFactor: number;
22
- }
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-
24
- export interface LightningSubray {
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- seed: number;
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- maxIterations: number;
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- recursion: number;
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- pos0: Vector3;
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- pos1: Vector3;
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- linPos0: Vector3;
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- linPos1: Vector3;
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- up0: Vector3;
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- up1: Vector3;
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- radius0: number;
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- radius1: number;
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- birthTime: number;
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- deathTime: number;
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- timeScale: number;
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- roughness: number;
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- straightness: number;
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- propagationTimeFactor: number;
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- vanishingTimeFactor: number;
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- endPropagationTime: number;
44
- beginVanishingTime: number;
45
- }
46
-
47
- export interface RayParameters {
48
- sourceOffset?: Vector3;
49
- destOffset?: Vector3;
50
-
51
- timeScale?: number;
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- roughness?: number;
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- straightness?: number;
54
-
55
- up0?: Vector3;
56
- up1?: Vector3;
57
- radius0?: number;
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- radius1?: number;
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- radius0Factor?: number;
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- radius1Factor?: number;
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- minRadius?: number;
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-
63
- isEternal?: boolean;
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- birthTime?: number;
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- deathTime?: number;
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- propagationTimeFactor?: number;
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- vanishingTimeFactor?: number;
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- subrayPeriod?: number;
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- subrayDutyCycle?: number;
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-
71
- maxIterations?: number;
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- isStatic?: boolean;
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- ramification?: number;
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- maxSubrayRecursion?: number;
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- recursionProbability?: number;
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- generateUVs?: boolean;
77
-
78
- randomGenerator?: RandomGenerator;
79
- noiseSeed?: number;
80
-
81
- onDecideSubrayCreation?: (segment: LightningSegment, lightningStrike: LightningStrike) => void;
82
- onSubrayCreation?: (
83
- segment: LightningSegment,
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- parentSubray: LightningSubray,
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- childSubray: LightningSubray,
86
- lightningStrike: LightningStrike,
87
- ) => void;
88
- }
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-
90
- export class LightningStrike {
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- constructor(rayParameters?: RayParameters);
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- copyParameters(dest?: RayParameters, source?: RayParameters): RayParameters;
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-
94
- // Ray states
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- static readonly RAY_INITIALIZED: number;
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- static readonly RAY_UNBORN: number;
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- static readonly RAY_PROPAGATING: number;
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- static readonly RAY_STEADY: number;
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- static readonly RAY_VANISHING: number;
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- static readonly RAY_EXTINGUISHED: number;
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-
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- state: number;
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-
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- update(time: number): void;
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-
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- copy(source: LightningStrike): LightningStrike;
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- clone(): this;
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- }