three-stdlib 2.22.5 → 2.22.7
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- package/LICENSE +1 -1
- package/README.md +0 -2
- package/package.json +34 -14
- package/BufferGeometryUtils-903f7ecb.js +0 -1
- package/BufferGeometryUtils-f2288d1c.js +0 -740
- package/Nodes-2106b101.js +0 -352
- package/Nodes-8947ba9a.js +0 -1
- package/_polyfill/CompressedArrayTexture.cjs.js +0 -1
- package/_polyfill/CompressedArrayTexture.js +0 -13
- package/_polyfill/Data3DTexture.cjs.js +0 -1
- package/_polyfill/Data3DTexture.js +0 -23
- package/animation/AnimationClipCreator.cjs.js +0 -1
- package/animation/AnimationClipCreator.d.ts +0 -12
- package/animation/AnimationClipCreator.js +0 -77
- package/animation/CCDIKSolver.cjs.js +0 -1
- package/animation/CCDIKSolver.d.ts +0 -25
- package/animation/CCDIKSolver.js +0 -304
- package/animation/MMDAnimationHelper.cjs.js +0 -1
- package/animation/MMDAnimationHelper.d.ts +0 -103
- package/animation/MMDAnimationHelper.js +0 -705
- package/animation/MMDPhysics.cjs.js +0 -1
- package/animation/MMDPhysics.d.ts +0 -119
- package/animation/MMDPhysics.js +0 -976
- package/cameras/CinematicCamera.cjs.js +0 -1
- package/cameras/CinematicCamera.d.ts +0 -41
- package/cameras/CinematicCamera.js +0 -139
- package/controls/ArcballControls.cjs.js +0 -1
- package/controls/ArcballControls.d.ts +0 -161
- package/controls/ArcballControls.js +0 -2642
- package/controls/DeviceOrientationControls.cjs.js +0 -1
- package/controls/DeviceOrientationControls.d.ts +0 -24
- package/controls/DeviceOrientationControls.js +0 -119
- package/controls/DragControls.cjs.js +0 -1
- package/controls/DragControls.d.ts +0 -34
- package/controls/DragControls.js +0 -274
- package/controls/FirstPersonControls.cjs.js +0 -1
- package/controls/FirstPersonControls.d.ts +0 -48
- package/controls/FirstPersonControls.js +0 -290
- package/controls/FlyControls.cjs.js +0 -1
- package/controls/FlyControls.d.ts +0 -32
- package/controls/FlyControls.js +0 -309
- package/controls/OrbitControls.cjs.js +0 -1
- package/controls/OrbitControls.d.ts +0 -63
- package/controls/OrbitControls.js +0 -980
- package/controls/PointerLockControls.cjs.js +0 -1
- package/controls/PointerLockControls.d.ts +0 -24
- package/controls/PointerLockControls.js +0 -135
- package/controls/TrackballControls.cjs.js +0 -1
- package/controls/TrackballControls.d.ts +0 -95
- package/controls/TrackballControls.js +0 -653
- package/controls/TransformControls.cjs.js +0 -1
- package/controls/TransformControls.d.ts +0 -151
- package/controls/TransformControls.js +0 -1275
- package/controls/experimental/CameraControls.cjs.js +0 -1
- package/controls/experimental/CameraControls.d.ts +0 -170
- package/controls/experimental/CameraControls.js +0 -953
- package/csm/CSM.cjs.js +0 -1
- package/csm/CSM.d.ts +0 -61
- package/csm/CSM.js +0 -305
- package/csm/CSMFrustum.cjs.js +0 -1
- package/csm/CSMFrustum.d.ts +0 -19
- package/csm/CSMFrustum.js +0 -90
- package/csm/CSMHelper.cjs.js +0 -1
- package/csm/CSMHelper.d.ts +0 -26
- package/csm/CSMHelper.js +0 -128
- package/csm/CSMShader.cjs.js +0 -1
- package/csm/CSMShader.d.ts +0 -4
- package/csm/CSMShader.js +0 -255
- package/curves/CurveExtras.cjs.js +0 -1
- package/curves/CurveExtras.d.ts +0 -68
- package/curves/CurveExtras.js +0 -266
- package/curves/NURBSCurve.cjs.js +0 -1
- package/curves/NURBSCurve.d.ts +0 -11
- package/curves/NURBSCurve.js +0 -63
- package/curves/NURBSSurface.cjs.js +0 -1
- package/curves/NURBSSurface.d.ts +0 -13
- package/curves/NURBSSurface.js +0 -44
- package/curves/NURBSUtils.cjs.js +0 -1
- package/curves/NURBSUtils.d.ts +0 -22
- package/curves/NURBSUtils.js +0 -375
- package/custom.d.cjs.js +0 -1
- package/custom.d.js +0 -1
- package/deprecated/Geometry.cjs.js +0 -1
- package/deprecated/Geometry.d.ts +0 -342
- package/deprecated/Geometry.js +0 -1261
- package/effects/AnaglyphEffect.cjs.js +0 -1
- package/effects/AnaglyphEffect.d.ts +0 -11
- package/effects/AnaglyphEffect.js +0 -85
- package/effects/AsciiEffect.cjs.js +0 -1
- package/effects/AsciiEffect.d.ts +0 -18
- package/effects/AsciiEffect.js +0 -203
- package/effects/OutlineEffect.cjs.js +0 -1
- package/effects/OutlineEffect.d.ts +0 -28
- package/effects/OutlineEffect.js +0 -378
- package/effects/ParallaxBarrierEffect.cjs.js +0 -1
- package/effects/ParallaxBarrierEffect.d.ts +0 -8
- package/effects/ParallaxBarrierEffect.js +0 -63
- package/effects/PeppersGhostEffect.cjs.js +0 -1
- package/effects/PeppersGhostEffect.d.ts +0 -10
- package/effects/PeppersGhostEffect.js +0 -134
- package/effects/StereoEffect.cjs.js +0 -1
- package/effects/StereoEffect.d.ts +0 -9
- package/effects/StereoEffect.js +0 -36
- package/environments/RoomEnvironment.cjs.js +0 -1
- package/environments/RoomEnvironment.d.ts +0 -5
- package/environments/RoomEnvironment.js +0 -92
- package/exporters/ColladaExporter.cjs.js +0 -1
- package/exporters/ColladaExporter.d.ts +0 -39
- package/exporters/ColladaExporter.js +0 -425
- package/exporters/DRACOExporter.cjs.js +0 -1
- package/exporters/DRACOExporter.d.ts +0 -23
- package/exporters/DRACOExporter.js +0 -186
- package/exporters/GLTFExporter.cjs.js +0 -1
- package/exporters/GLTFExporter.d.ts +0 -270
- package/exporters/GLTFExporter.js +0 -1932
- package/exporters/MMDExporter.cjs.js +0 -1
- package/exporters/MMDExporter.d.ts +0 -8
- package/exporters/MMDExporter.js +0 -160
- package/exporters/OBJExporter.cjs.js +0 -1
- package/exporters/OBJExporter.d.ts +0 -18
- package/exporters/OBJExporter.js +0 -228
- package/exporters/PLYExporter.cjs.js +0 -1
- package/exporters/PLYExporter.d.ts +0 -11
- package/exporters/PLYExporter.js +0 -339
- package/exporters/STLExporter.cjs.js +0 -1
- package/exporters/STLExporter.d.ts +0 -23
- package/exporters/STLExporter.js +0 -180
- package/exporters/USDZExporter.cjs.js +0 -1
- package/exporters/USDZExporter.d.ts +0 -27
- package/exporters/USDZExporter.js +0 -388
- package/geometries/BoxLineGeometry.cjs.js +0 -1
- package/geometries/BoxLineGeometry.d.ts +0 -12
- package/geometries/BoxLineGeometry.js +0 -52
- package/geometries/ConvexGeometry.cjs.js +0 -1
- package/geometries/ConvexGeometry.d.ts +0 -5
- package/geometries/ConvexGeometry.js +0 -38
- package/geometries/DecalGeometry.cjs.js +0 -1
- package/geometries/DecalGeometry.d.ts +0 -10
- package/geometries/DecalGeometry.js +0 -238
- package/geometries/LightningStrike.cjs.js +0 -1
- package/geometries/LightningStrike.d.ts +0 -108
- package/geometries/LightningStrike.js +0 -740
- package/geometries/ParametricGeometries.cjs.js +0 -1
- package/geometries/ParametricGeometries.d.ts +0 -32
- package/geometries/ParametricGeometries.js +0 -179
- package/geometries/ParametricGeometry.cjs.js +0 -1
- package/geometries/ParametricGeometry.d.ts +0 -18
- package/geometries/ParametricGeometry.js +0 -87
- package/geometries/RoundedBoxGeometry.cjs.js +0 -1
- package/geometries/RoundedBoxGeometry.d.ts +0 -5
- package/geometries/RoundedBoxGeometry.js +0 -122
- package/geometries/TeapotGeometry.cjs.js +0 -1
- package/geometries/TeapotGeometry.d.ts +0 -13
- package/geometries/TeapotGeometry.js +0 -297
- package/geometries/TextGeometry.cjs.js +0 -1
- package/geometries/TextGeometry.d.ts +0 -18
- package/geometries/TextGeometry.js +0 -37
- package/helpers/LightProbeHelper.cjs.js +0 -1
- package/helpers/LightProbeHelper.d.ts +0 -10
- package/helpers/LightProbeHelper.js +0 -40
- package/helpers/PositionalAudioHelper.cjs.js +0 -1
- package/helpers/PositionalAudioHelper.d.ts +0 -13
- package/helpers/PositionalAudioHelper.js +0 -75
- package/helpers/RectAreaLightHelper.cjs.js +0 -1
- package/helpers/RectAreaLightHelper.d.ts +0 -10
- package/helpers/RectAreaLightHelper.js +0 -60
- package/helpers/VertexNormalsHelper.cjs.js +0 -1
- package/helpers/VertexNormalsHelper.d.ts +0 -10
- package/helpers/VertexNormalsHelper.js +0 -75
- package/helpers/VertexTangentsHelper.cjs.js +0 -1
- package/helpers/VertexTangentsHelper.d.ts +0 -10
- package/helpers/VertexTangentsHelper.js +0 -63
- package/index.cjs.js +0 -1
- package/index.d.ts +0 -254
- package/index.js +0 -337
- package/interactive/HTMLMesh.cjs.js +0 -1
- package/interactive/HTMLMesh.d.ts +0 -6
- package/interactive/HTMLMesh.js +0 -406
- package/interactive/InteractiveGroup.cjs.js +0 -1
- package/interactive/InteractiveGroup.d.ts +0 -5
- package/interactive/InteractiveGroup.js +0 -87
- package/interactive/SelectionBox.cjs.js +0 -1
- package/interactive/SelectionBox.d.ts +0 -15
- package/interactive/SelectionBox.js +0 -152
- package/interactive/SelectionHelper.cjs.js +0 -1
- package/interactive/SelectionHelper.d.ts +0 -17
- package/interactive/SelectionHelper.js +0 -59
- package/libs/MeshoptDecoder.cjs.js +0 -1
- package/libs/MeshoptDecoder.d.ts +0 -12
- package/libs/MeshoptDecoder.js +0 -124
- package/libs/MotionControllers.cjs.js +0 -1
- package/libs/MotionControllers.d.ts +0 -132
- package/libs/MotionControllers.js +0 -455
- package/lights/LightProbeGenerator.cjs.js +0 -1
- package/lights/LightProbeGenerator.d.ts +0 -6
- package/lights/LightProbeGenerator.js +0 -200
- package/lights/RectAreaLightUniformsLib.cjs.js +0 -1
- package/lights/RectAreaLightUniformsLib.d.ts +0 -3
- package/lights/RectAreaLightUniformsLib.js +0 -9
- package/lines/Line2.cjs.js +0 -1
- package/lines/Line2.d.ts +0 -11
- package/lines/Line2.js +0 -16
- package/lines/LineGeometry.cjs.js +0 -1
- package/lines/LineGeometry.d.ts +0 -10
- package/lines/LineGeometry.js +0 -56
- package/lines/LineMaterial.cjs.js +0 -1
- package/lines/LineMaterial.d.ts +0 -31
- package/lines/LineMaterial.js +0 -577
- package/lines/LineSegments2.cjs.js +0 -1
- package/lines/LineSegments2.d.ts +0 -14
- package/lines/LineSegments2.js +0 -311
- package/lines/LineSegmentsGeometry.cjs.js +0 -1
- package/lines/LineSegmentsGeometry.d.ts +0 -23
- package/lines/LineSegmentsGeometry.js +0 -166
- package/lines/Wireframe.cjs.js +0 -1
- package/lines/Wireframe.d.ts +0 -11
- package/lines/Wireframe.js +0 -45
- package/lines/WireframeGeometry2.cjs.js +0 -1
- package/lines/WireframeGeometry2.d.ts +0 -8
- package/lines/WireframeGeometry2.js +0 -14
- package/loaders/3DMLoader.cjs.js +0 -1
- package/loaders/3DMLoader.d.ts +0 -17
- package/loaders/3DMLoader.js +0 -1037
- package/loaders/3MFLoader.cjs.js +0 -1
- package/loaders/3MFLoader.d.ts +0 -16
- package/loaders/3MFLoader.js +0 -1053
- package/loaders/AMFLoader.cjs.js +0 -1
- package/loaders/AMFLoader.d.ts +0 -14
- package/loaders/AMFLoader.js +0 -389
- package/loaders/AssimpLoader.cjs.js +0 -1
- package/loaders/AssimpLoader.js +0 -1793
- package/loaders/BVHLoader.cjs.js +0 -1
- package/loaders/BVHLoader.d.ts +0 -21
- package/loaders/BVHLoader.js +0 -313
- package/loaders/BasisTextureLoader.cjs.js +0 -1
- package/loaders/BasisTextureLoader.d.ts +0 -32
- package/loaders/BasisTextureLoader.js +0 -602
- package/loaders/ColladaLoader.cjs.js +0 -1
- package/loaders/ColladaLoader.d.ts +0 -20
- package/loaders/ColladaLoader.js +0 -2993
- package/loaders/DDSLoader.cjs.js +0 -1
- package/loaders/DDSLoader.d.ts +0 -16
- package/loaders/DDSLoader.js +0 -214
- package/loaders/DRACOLoader.cjs.js +0 -1
- package/loaders/DRACOLoader.d.ts +0 -18
- package/loaders/DRACOLoader.js +0 -447
- package/loaders/EXRLoader.cjs.js +0 -1
- package/loaders/EXRLoader.d.ts +0 -18
- package/loaders/EXRLoader.js +0 -1699
- package/loaders/FBXLoader.cjs.js +0 -1
- package/loaders/FBXLoader.d.ts +0 -14
- package/loaders/FBXLoader.js +0 -2917
- package/loaders/FontLoader.cjs.js +0 -1
- package/loaders/FontLoader.d.ts +0 -36
- package/loaders/FontLoader.js +0 -144
- package/loaders/GCodeLoader.cjs.js +0 -1
- package/loaders/GCodeLoader.d.ts +0 -15
- package/loaders/GCodeLoader.js +0 -189
- package/loaders/GLTFLoader.cjs.js +0 -1
- package/loaders/GLTFLoader.d.ts +0 -151
- package/loaders/GLTFLoader.js +0 -3136
- package/loaders/HDRCubeTextureLoader.cjs.js +0 -1
- package/loaders/HDRCubeTextureLoader.d.ts +0 -18
- package/loaders/HDRCubeTextureLoader.js +0 -77
- package/loaders/KMZLoader.cjs.js +0 -1
- package/loaders/KMZLoader.d.ts +0 -16
- package/loaders/KMZLoader.js +0 -88
- package/loaders/KTX2Loader.cjs.js +0 -1
- package/loaders/KTX2Loader.d.ts +0 -16
- package/loaders/KTX2Loader.js +0 -596
- package/loaders/KTXLoader.cjs.js +0 -1
- package/loaders/KTXLoader.d.ts +0 -16
- package/loaders/KTXLoader.js +0 -149
- package/loaders/LDrawLoader.cjs.js +0 -1
- package/loaders/LDrawLoader.d.ts +0 -26
- package/loaders/LDrawLoader.js +0 -1842
- package/loaders/LUT3dlLoader.cjs.js +0 -1
- package/loaders/LUT3dlLoader.d.ts +0 -20
- package/loaders/LUT3dlLoader.js +0 -115
- package/loaders/LUTCubeLoader.cjs.js +0 -1
- package/loaders/LUTCubeLoader.d.ts +0 -23
- package/loaders/LUTCubeLoader.js +0 -118
- package/loaders/LWOLoader.cjs.js +0 -1
- package/loaders/LWOLoader.d.ts +0 -26
- package/loaders/LWOLoader.js +0 -737
- package/loaders/LottieLoader.cjs.js +0 -1
- package/loaders/LottieLoader.d.ts +0 -15
- package/loaders/LottieLoader.js +0 -49
- package/loaders/MD2Loader.cjs.js +0 -1
- package/loaders/MD2Loader.d.ts +0 -14
- package/loaders/MD2Loader.js +0 -202
- package/loaders/MDDLoader.cjs.js +0 -1
- package/loaders/MDDLoader.d.ts +0 -19
- package/loaders/MDDLoader.js +0 -78
- package/loaders/MMDLoader.cjs.js +0 -1
- package/loaders/MMDLoader.d.ts +0 -63
- package/loaders/MMDLoader.js +0 -1434
- package/loaders/MTLLoader.cjs.js +0 -1
- package/loaders/MTLLoader.d.ts +0 -112
- package/loaders/MTLLoader.js +0 -390
- package/loaders/NRRDLoader.cjs.js +0 -1
- package/loaders/NRRDLoader.d.ts +0 -21
- package/loaders/NRRDLoader.js +0 -482
- package/loaders/NodeMaterialLoader.cjs.js +0 -1
- package/loaders/NodeMaterialLoader.js +0 -39
- package/loaders/OBJLoader.cjs.js +0 -1
- package/loaders/OBJLoader.d.ts +0 -17
- package/loaders/OBJLoader.js +0 -609
- package/loaders/PCDLoader.cjs.js +0 -1
- package/loaders/PCDLoader.d.ts +0 -15
- package/loaders/PCDLoader.js +0 -267
- package/loaders/PDBLoader.cjs.js +0 -1
- package/loaders/PDBLoader.d.ts +0 -22
- package/loaders/PDBLoader.js +0 -264
- package/loaders/PLYLoader.cjs.js +0 -1
- package/loaders/PLYLoader.d.ts +0 -16
- package/loaders/PLYLoader.js +0 -414
- package/loaders/PRWMLoader.cjs.js +0 -1
- package/loaders/PRWMLoader.d.ts +0 -16
- package/loaders/PRWMLoader.js +0 -197
- package/loaders/PVRLoader.cjs.js +0 -1
- package/loaders/PVRLoader.d.ts +0 -16
- package/loaders/PVRLoader.js +0 -192
- package/loaders/RGBELoader.cjs.js +0 -1
- package/loaders/RGBELoader.d.ts +0 -20
- package/loaders/RGBELoader.js +0 -382
- package/loaders/RGBMLoader.cjs.js +0 -1
- package/loaders/RGBMLoader.d.ts +0 -32
- package/loaders/RGBMLoader.js +0 -1168
- package/loaders/STLLoader.cjs.js +0 -1
- package/loaders/STLLoader.d.ts +0 -14
- package/loaders/STLLoader.js +0 -296
- package/loaders/SVGLoader.cjs.js +0 -1
- package/loaders/SVGLoader.d.ts +0 -63
- package/loaders/SVGLoader.js +0 -2083
- package/loaders/TDSLoader.cjs.js +0 -1
- package/loaders/TDSLoader.d.ts +0 -42
- package/loaders/TDSLoader.js +0 -870
- package/loaders/TGALoader.cjs.js +0 -1
- package/loaders/TGALoader.d.ts +0 -14
- package/loaders/TGALoader.js +0 -396
- package/loaders/TTFLoader.cjs.js +0 -1
- package/loaders/TTFLoader.d.ts +0 -15
- package/loaders/TTFLoader.js +0 -152
- package/loaders/TiltLoader.cjs.js +0 -1
- package/loaders/TiltLoader.d.ts +0 -14
- package/loaders/TiltLoader.js +0 -411
- package/loaders/VOXLoader.cjs.js +0 -1
- package/loaders/VOXLoader.d.ts +0 -28
- package/loaders/VOXLoader.js +0 -196
- package/loaders/VRMLLoader.cjs.js +0 -1
- package/loaders/VRMLLoader.d.ts +0 -14
- package/loaders/VRMLLoader.js +0 -2575
- package/loaders/VRMLoader.cjs.js +0 -1
- package/loaders/VRMLoader.js +0 -46
- package/loaders/VTKLoader.cjs.js +0 -1
- package/loaders/VTKLoader.d.ts +0 -14
- package/loaders/VTKLoader.js +0 -834
- package/loaders/XLoader.cjs.js +0 -1
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- package/loaders/XYZLoader.cjs.js +0 -1
- package/loaders/XYZLoader.d.ts +0 -14
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- package/loaders/lwo/IFFParser.cjs.js +0 -1
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- package/loaders/lwo/LWO2Parser.js +0 -430
- package/loaders/lwo/LWO3Parser.cjs.js +0 -1
- package/loaders/lwo/LWO3Parser.js +0 -385
- package/math/Capsule.cjs.js +0 -1
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- package/math/SimplexNoise.cjs.js +0 -1
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- package/misc/MD2CharacterComplex.cjs.js +0 -1
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- package/misc/MorphAnimMesh.cjs.js +0 -1
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- package/misc/MorphBlendMesh.cjs.js +0 -1
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- package/misc/ProgressiveLightmap.cjs.js +0 -1
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- package/misc/RollerCoaster.cjs.js +0 -1
- package/misc/RollerCoaster.d.ts +0 -21
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- package/misc/TubePainter.cjs.js +0 -1
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- package/misc/Volume.cjs.js +0 -1
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@babel/runtime/helpers/defineProperty"),t=require("three");function n(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}var r=n(e);const s=(e=1)=>{const n=new Float32Array(4096*e*4),r=new t.DataTexture(n,1024,4*e,t.RGBAFormat,t.FloatType);return r.wrapS=t.RepeatWrapping,r.wrapT=t.RepeatWrapping,r.magFilter=t.NearestFilter,r.needsUpdate=!0,r},i=(e,t,n=0)=>{const r=Math.floor(1024);t.arcLengthDivisions=r/2,t.updateArcLengths();const s=t.getSpacedPoints(r),i=t.computeFrenetFrames(r,!0);for(let t=0;t<r;t++){const r=Math.floor(t/1024),o=t%1024;let f=s[t];a(e,o,f.x,f.y,f.z,0+r+4*n),f=i.tangents[t],a(e,o,f.x,f.y,f.z,1+r+4*n),f=i.normals[t],a(e,o,f.x,f.y,f.z,2+r+4*n),f=i.binormals[t],a(e,o,f.x,f.y,f.z,3+r+4*n)}e.needsUpdate=!0},a=(e,t,n,r,s,i)=>{const a=e.image,{data:o}=a,f=4096*i;o[4*t+f+0]=n,o[4*t+f+1]=r,o[4*t+f+2]=s,o[4*t+f+3]=1},o=e=>({spineTexture:{value:e},pathOffset:{type:"f",value:0},pathSegment:{type:"f",value:1},spineOffset:{type:"f",value:161},spineLength:{type:"f",value:400},flow:{type:"i",value:1}});function f(e,t,n=1){e.__ok||(e.__ok=!0,e.onBeforeCompile=e=>{if(e.__modified)return;e.__modified=!0,Object.assign(e.uniforms,t);const r=`\n\t\tuniform sampler2D spineTexture;\n\t\tuniform float pathOffset;\n\t\tuniform float pathSegment;\n\t\tuniform float spineOffset;\n\t\tuniform float spineLength;\n\t\tuniform int flow;\n\n\t\tfloat textureLayers = ${4*n}.;\n\t\tfloat textureStacks = 1.;\n\n\t\t${e.vertexShader}\n\t\t`.replace("#include <beginnormal_vertex>","").replace("#include <defaultnormal_vertex>","").replace("#include <begin_vertex>","").replace(/void\s*main\s*\(\)\s*\{/,"\n void main() {\n #include <beginnormal_vertex>\n\n vec4 worldPos = modelMatrix * vec4(position, 1.);\n\n bool bend = flow > 0;\n float xWeight = bend ? 0. : 1.;\n\n #ifdef USE_INSTANCING\n float pathOffsetFromInstanceMatrix = instanceMatrix[3][2];\n float spineLengthFromInstanceMatrix = instanceMatrix[3][0];\n float spinePortion = bend ? (worldPos.x + spineOffset) / spineLengthFromInstanceMatrix : 0.;\n float mt = (spinePortion * pathSegment + pathOffset + pathOffsetFromInstanceMatrix)*textureStacks;\n #else\n float spinePortion = bend ? (worldPos.x + spineOffset) / spineLength : 0.;\n float mt = (spinePortion * pathSegment + pathOffset)*textureStacks;\n #endif\n\n mt = mod(mt, textureStacks);\n float rowOffset = floor(mt);\n\n #ifdef USE_INSTANCING\n rowOffset += instanceMatrix[3][1] * 4.;\n #endif\n\n vec3 spinePos = texture2D(spineTexture, vec2(mt, (0. + rowOffset + 0.5) / textureLayers)).xyz;\n vec3 a = texture2D(spineTexture, vec2(mt, (1. + rowOffset + 0.5) / textureLayers)).xyz;\n vec3 b = texture2D(spineTexture, vec2(mt, (2. + rowOffset + 0.5) / textureLayers)).xyz;\n vec3 c = texture2D(spineTexture, vec2(mt, (3. + rowOffset + 0.5) / textureLayers)).xyz;\n mat3 basis = mat3(a, b, c);\n\n vec3 transformed = basis\n * vec3(worldPos.x * xWeight, worldPos.y * 1., worldPos.z * 1.)\n + spinePos;\n\n vec3 transformedNormal = normalMatrix * (basis * objectNormal);\n\t\t\t").replace("#include <project_vertex>","vec4 mvPosition = modelViewMatrix * vec4( transformed, 1.0 );\n\t\t\t\tgl_Position = projectionMatrix * mvPosition;");e.vertexShader=r})}class l{constructor(e,n=1){r.default(this,"curveArray",void 0),r.default(this,"curveLengthArray",void 0),r.default(this,"object3D",void 0),r.default(this,"splineTexure",void 0),r.default(this,"uniforms",void 0);const i=e.clone(),a=s(n),l=o(a);i.traverse((e=>{(e instanceof t.Mesh||e instanceof t.InstancedMesh)&&(e.material=e.material.clone(),f(e.material,l,n))})),this.curveArray=new Array(n),this.curveLengthArray=new Array(n),this.object3D=i,this.splineTexure=a,this.uniforms=l}updateCurve(e,t){if(e>=this.curveArray.length)throw Error("Index out of range for Flow");const n=t.getLength();this.uniforms.spineLength.value=n,this.curveLengthArray[e]=n,this.curveArray[e]=t,i(this.splineTexure,t,e)}moveAlongCurve(e){this.uniforms.pathOffset.value+=e}}const u=new t.Matrix4;exports.Flow=l,exports.InstancedFlow=class extends l{constructor(e,n,s,i){const a=new t.InstancedMesh(s,i,e);a.instanceMatrix.setUsage(t.DynamicDrawUsage),a.frustumCulled=!1,super(a,n),r.default(this,"offsets",void 0),r.default(this,"whichCurve",void 0),this.offsets=new Array(e).fill(0),this.whichCurve=new Array(e).fill(0)}writeChanges(e){u.makeTranslation(this.curveLengthArray[this.whichCurve[e]],this.whichCurve[e],this.offsets[e]),this.object3D.setMatrixAt(e,u),this.object3D.instanceMatrix.needsUpdate=!0}moveIndividualAlongCurve(e,t){this.offsets[e]+=t,this.writeChanges(e)}setCurve(e,t){if(isNaN(t))throw Error("curve index being set is Not a Number (NaN)");this.whichCurve[e]=t,this.writeChanges(e)}},exports.getUniforms=o,exports.initSplineTexture=s,exports.modifyShader=f,exports.updateSplineTexture=i;
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import { DataTexture, Mesh, InstancedMesh, Material, Curve, BufferGeometry } from 'three';
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import type { IUniform } from 'three';
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export declare const initSplineTexture: (numberOfCurves?: number) => DataTexture;
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export declare const updateSplineTexture: <TCurve extends Curve<any>>(texture: DataTexture, splineCurve: TCurve, offset?: number) => void;
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export interface INumericUniform extends IUniform {
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type: 'f' | 'i';
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value: number;
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}
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export declare type CurveModifierUniforms = {
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spineTexture: IUniform<DataTexture>;
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pathOffset: INumericUniform;
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pathSegment: INumericUniform;
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spineOffset: INumericUniform;
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spineLength: INumericUniform;
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flow: INumericUniform;
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};
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export declare const getUniforms: (splineTexture: DataTexture) => CurveModifierUniforms;
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export declare type ModifiedMaterial<TMaterial extends Material> = TMaterial & {
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__ok: boolean;
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};
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export declare function modifyShader<TMaterial extends Material = Material>(material: ModifiedMaterial<TMaterial>, uniforms: CurveModifierUniforms, numberOfCurves?: number): void;
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export declare class Flow<TMesh extends Mesh = Mesh> {
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curveArray: Curve<any>[];
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curveLengthArray: number[];
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object3D: TMesh;
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splineTexure: DataTexture;
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uniforms: CurveModifierUniforms;
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constructor(mesh: TMesh, numberOfCurves?: number);
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updateCurve<TCurve extends Curve<any>>(index: number, curve: TCurve): void;
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moveAlongCurve(amount: number): void;
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}
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export declare class InstancedFlow<TGeometry extends BufferGeometry = BufferGeometry, TMaterial extends Material = Material> extends Flow<InstancedMesh<TGeometry, TMaterial>> {
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offsets: number[];
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whichCurve: number[];
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constructor(count: number, curveCount: number, geometry: TGeometry, material: TMaterial);
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private writeChanges;
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moveIndividualAlongCurve(index: number, offset: number): void;
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setCurve(index: number, curveNo: number): void;
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}
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import _defineProperty from '@babel/runtime/helpers/esm/defineProperty';
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import { DataTexture, RGBAFormat, FloatType, RepeatWrapping, NearestFilter, Mesh, InstancedMesh, Matrix4, DynamicDrawUsage } from 'three';
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// Original src: https://github.com/zz85/threejs-path-flow
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const CHANNELS = 4;
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const TEXTURE_WIDTH = 1024;
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const TEXTURE_HEIGHT = 4;
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/**
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* Make a new DataTexture to store the descriptions of the curves.
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*
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* @param { number } numberOfCurves the number of curves needed to be described by this texture.
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*/
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const initSplineTexture = (numberOfCurves = 1) => {
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const dataArray = new Float32Array(TEXTURE_WIDTH * TEXTURE_HEIGHT * numberOfCurves * CHANNELS);
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const dataTexture = new DataTexture(dataArray, TEXTURE_WIDTH, TEXTURE_HEIGHT * numberOfCurves, RGBAFormat, FloatType);
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dataTexture.wrapS = RepeatWrapping;
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dataTexture.wrapT = RepeatWrapping;
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dataTexture.magFilter = NearestFilter;
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dataTexture.needsUpdate = true;
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return dataTexture;
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};
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/**
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* Write the curve description to the data texture
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*
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* @param { DataTexture } texture The DataTexture to write to
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* @param { Curve } splineCurve The curve to describe
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* @param { number } offset Which curve slot to write to
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*/
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const updateSplineTexture = (texture, splineCurve, offset = 0) => {
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const numberOfPoints = Math.floor(TEXTURE_WIDTH * (TEXTURE_HEIGHT / 4));
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splineCurve.arcLengthDivisions = numberOfPoints / 2;
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splineCurve.updateArcLengths();
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const points = splineCurve.getSpacedPoints(numberOfPoints);
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const frenetFrames = splineCurve.computeFrenetFrames(numberOfPoints, true);
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for (let i = 0; i < numberOfPoints; i++) {
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const rowOffset = Math.floor(i / TEXTURE_WIDTH);
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const rowIndex = i % TEXTURE_WIDTH;
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let pt = points[i];
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setTextureValue(texture, rowIndex, pt.x, pt.y, pt.z, 0 + rowOffset + TEXTURE_HEIGHT * offset);
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pt = frenetFrames.tangents[i];
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setTextureValue(texture, rowIndex, pt.x, pt.y, pt.z, 1 + rowOffset + TEXTURE_HEIGHT * offset);
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pt = frenetFrames.normals[i];
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setTextureValue(texture, rowIndex, pt.x, pt.y, pt.z, 2 + rowOffset + TEXTURE_HEIGHT * offset);
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pt = frenetFrames.binormals[i];
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setTextureValue(texture, rowIndex, pt.x, pt.y, pt.z, 3 + rowOffset + TEXTURE_HEIGHT * offset);
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}
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texture.needsUpdate = true;
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};
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const setTextureValue = (texture, index, x, y, z, o) => {
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const image = texture.image;
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const {
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data
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} = image;
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const i = CHANNELS * TEXTURE_WIDTH * o; // Row Offset
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data[index * CHANNELS + i + 0] = x;
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data[index * CHANNELS + i + 1] = y;
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data[index * CHANNELS + i + 2] = z;
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data[index * CHANNELS + i + 3] = 1;
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};
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/**
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* Create a new set of uniforms for describing the curve modifier
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*
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* @param { DataTexture } Texture which holds the curve description
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*/
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const getUniforms = splineTexture => ({
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spineTexture: {
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value: splineTexture
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},
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pathOffset: {
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type: 'f',
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value: 0
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},
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// time of path curve
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pathSegment: {
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type: 'f',
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value: 1
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},
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// fractional length of path
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spineOffset: {
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type: 'f',
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value: 161
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},
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spineLength: {
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type: 'f',
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value: 400
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},
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flow: {
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type: 'i',
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value: 1
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}
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});
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function modifyShader(material, uniforms, numberOfCurves = 1) {
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if (material.__ok) return;
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material.__ok = true;
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material.onBeforeCompile = shader => {
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if (shader.__modified) return;
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shader.__modified = true;
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Object.assign(shader.uniforms, uniforms);
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const vertexShader =
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/* glsl */
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`
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uniform sampler2D spineTexture;
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uniform float pathOffset;
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uniform float pathSegment;
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uniform float spineOffset;
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uniform float spineLength;
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uniform int flow;
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float textureLayers = ${TEXTURE_HEIGHT * numberOfCurves}.;
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float textureStacks = ${TEXTURE_HEIGHT / 4}.;
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${shader.vertexShader}
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` // chunk import moved in front of modified shader below
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.replace('#include <beginnormal_vertex>', '') // vec3 transformedNormal declaration overriden below
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.replace('#include <defaultnormal_vertex>', '') // vec3 transformed declaration overriden below
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.replace('#include <begin_vertex>', '') // shader override
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.replace(/void\s*main\s*\(\)\s*\{/,
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/* glsl */
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`
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void main() {
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#include <beginnormal_vertex>
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vec4 worldPos = modelMatrix * vec4(position, 1.);
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bool bend = flow > 0;
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float xWeight = bend ? 0. : 1.;
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#ifdef USE_INSTANCING
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float pathOffsetFromInstanceMatrix = instanceMatrix[3][2];
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float spineLengthFromInstanceMatrix = instanceMatrix[3][0];
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float spinePortion = bend ? (worldPos.x + spineOffset) / spineLengthFromInstanceMatrix : 0.;
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float mt = (spinePortion * pathSegment + pathOffset + pathOffsetFromInstanceMatrix)*textureStacks;
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#else
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float spinePortion = bend ? (worldPos.x + spineOffset) / spineLength : 0.;
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float mt = (spinePortion * pathSegment + pathOffset)*textureStacks;
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#endif
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mt = mod(mt, textureStacks);
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float rowOffset = floor(mt);
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#ifdef USE_INSTANCING
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rowOffset += instanceMatrix[3][1] * ${TEXTURE_HEIGHT}.;
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#endif
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vec3 spinePos = texture2D(spineTexture, vec2(mt, (0. + rowOffset + 0.5) / textureLayers)).xyz;
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vec3 a = texture2D(spineTexture, vec2(mt, (1. + rowOffset + 0.5) / textureLayers)).xyz;
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vec3 b = texture2D(spineTexture, vec2(mt, (2. + rowOffset + 0.5) / textureLayers)).xyz;
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vec3 c = texture2D(spineTexture, vec2(mt, (3. + rowOffset + 0.5) / textureLayers)).xyz;
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mat3 basis = mat3(a, b, c);
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vec3 transformed = basis
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* vec3(worldPos.x * xWeight, worldPos.y * 1., worldPos.z * 1.)
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+ spinePos;
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vec3 transformedNormal = normalMatrix * (basis * objectNormal);
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`).replace('#include <project_vertex>',
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/* glsl */
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`vec4 mvPosition = modelViewMatrix * vec4( transformed, 1.0 );
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gl_Position = projectionMatrix * mvPosition;`);
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shader.vertexShader = vertexShader;
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};
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}
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/**
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* A helper class for making meshes bend aroudn curves
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*/
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class Flow {
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/**
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* @param {Mesh} mesh The mesh to clone and modify to bend around the curve
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* @param {number} numberOfCurves The amount of space that should preallocated for additional curves
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*/
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constructor(mesh, numberOfCurves = 1) {
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_defineProperty(this, "curveArray", void 0);
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_defineProperty(this, "curveLengthArray", void 0);
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_defineProperty(this, "object3D", void 0);
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_defineProperty(this, "splineTexure", void 0);
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_defineProperty(this, "uniforms", void 0);
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|
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const obj3D = mesh.clone();
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const splineTexure = initSplineTexture(numberOfCurves);
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const uniforms = getUniforms(splineTexure);
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obj3D.traverse(child => {
|
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|
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if (child instanceof Mesh || child instanceof InstancedMesh) {
|
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child.material = child.material.clone();
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modifyShader(child.material, uniforms, numberOfCurves);
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}
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});
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this.curveArray = new Array(numberOfCurves);
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this.curveLengthArray = new Array(numberOfCurves);
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this.object3D = obj3D;
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this.splineTexure = splineTexure;
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this.uniforms = uniforms;
|
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|
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}
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|
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updateCurve(index, curve) {
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if (index >= this.curveArray.length) throw Error('Index out of range for Flow');
|
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const curveLength = curve.getLength();
|
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this.uniforms.spineLength.value = curveLength;
|
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this.curveLengthArray[index] = curveLength;
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this.curveArray[index] = curve;
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|
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updateSplineTexture(this.splineTexure, curve, index);
|
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}
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|
216
|
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moveAlongCurve(amount) {
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this.uniforms.pathOffset.value += amount;
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}
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|
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|
-
}
|
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|
-
const matrix = new Matrix4();
|
222
|
-
/**
|
223
|
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* A helper class for creating instanced versions of flow, where the instances are placed on the curve.
|
224
|
-
*/
|
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|
-
|
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|
-
class InstancedFlow extends Flow {
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|
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/**
|
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|
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*
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export { Flow, InstancedFlow, getUniforms, initSplineTexture, modifyShader, updateSplineTexture };
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var t=require("@babel/runtime/helpers/defineProperty"),e=require("three"),s=require("../BufferGeometryUtils-903f7ecb.js");function i(t){return t&&"object"==typeof t&&"default"in t?t:{default:t}}require("../types/helpers.cjs.js");var o=i(t);exports.EdgeSplitModifier=class{constructor(){o.default(this,"A",new e.Vector3),o.default(this,"B",new e.Vector3),o.default(this,"C",new e.Vector3),o.default(this,"positions",[]),o.default(this,"normals",new Float32Array),o.default(this,"indexes",[]),o.default(this,"pointToIndexMap",[]),o.default(this,"splitIndexes",[]),o.default(this,"oldNormals",[]),o.default(this,"computeNormals",(()=>{this.normals=new Float32Array(3*this.indexes.length);for(let t=0;t<this.indexes.length;t+=3){let e=this.indexes[t];this.A.set(this.positions[3*e],this.positions[3*e+1],this.positions[3*e+2]),e=this.indexes[t+1],this.B.set(this.positions[3*e],this.positions[3*e+1],this.positions[3*e+2]),e=this.indexes[t+2],this.C.set(this.positions[3*e],this.positions[3*e+1],this.positions[3*e+2]),this.C.sub(this.B),this.A.sub(this.B);const s=this.C.cross(this.A).normalize();for(let e=0;e<3;e++)this.normals[3*(t+e)]=s.x,this.normals[3*(t+e)+1]=s.y,this.normals[3*(t+e)+2]=s.z}})),o.default(this,"mapPositionsToIndexes",(()=>{this.pointToIndexMap=Array(this.positions.length/3);for(let t=0;t<this.indexes.length;t++){const e=this.indexes[t];null==this.pointToIndexMap[e]&&(this.pointToIndexMap[e]=[]),this.pointToIndexMap[e].push(t)}})),o.default(this,"edgeSplitToGroups",((t,e,s)=>{this.A.set(this.normals[3*s],this.normals[3*s+1],this.normals[3*s+2]).normalize();const i={splitGroup:[],currentGroup:[s]};for(let o of t)o!==s&&(this.B.set(this.normals[3*o],this.normals[3*o+1],this.normals[3*o+2]).normalize(),this.B.dot(this.A)<e?i.splitGroup.push(o):i.currentGroup.push(o));return i})),o.default(this,"edgeSplit",((t,e,s=null)=>{if(0===t.length)return;const i=[];for(let s of t)i.push(this.edgeSplitToGroups(t,e,s));let o=i[0];for(let t of i)t.currentGroup.length>o.currentGroup.length&&(o=t);null!=s&&this.splitIndexes.push({original:s,indexes:o.currentGroup}),o.splitGroup.length&&this.edgeSplit(o.splitGroup,e,s||o.currentGroup[0])})),o.default(this,"modify",((t,i,o=!0)=>{let r=!1;if(t.attributes.normal&&(r=!0,t=t.clone(),!0===o&&null!==t.index&&(this.oldNormals=t.attributes.normal.array),t.deleteAttribute("normal")),null==t.index){if(void 0===s.BufferGeometryUtils)throw"THREE.EdgeSplitModifier relies on BufferGeometryUtils";t=s.mergeVertices(t)}this.indexes=t.index.array,this.positions=t.getAttribute("position").array,this.computeNormals(),this.mapPositionsToIndexes(),this.splitIndexes=[];for(let t of this.pointToIndexMap)this.edgeSplit(t,Math.cos(i)-.001);const n={};for(let s of Object.keys(t.attributes)){const i=t.attributes[s],o=new i.array.constructor((this.indexes.length+this.splitIndexes.length)*i.itemSize);o.set(i.array),n[s]=new e.BufferAttribute(o,i.itemSize,i.normalized)}const l=new Uint32Array(this.indexes.length);l.set(this.indexes);for(let t=0;t<this.splitIndexes.length;t++){const e=this.splitIndexes[t],s=this.indexes[e.original];for(let e of Object.values(n))for(let i=0;i<e.itemSize;i++)e.array[(this.indexes.length+t)*e.itemSize+i]=e.array[s*e.itemSize+i];for(let s of e.indexes)l[s]=this.indexes.length+t}(t=new e.BufferGeometry).setIndex(new e.BufferAttribute(l,1));for(let e of Object.keys(n))t.setAttribute(e,n[e]);if(r&&(t.computeVertexNormals(),null!==this.oldNormals)){const e=new Array(this.oldNormals.length/3).fill(!1);for(let t of this.splitIndexes)e[t.original]=!0;for(let s=0;s<e.length;s++)if(!1===e[s])for(let e=0;e<3;e++)t.attributes.normal.array[3*s+e]=this.oldNormals[3*s+e]}return t}))}};
|
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import { BufferGeometry } from 'three';
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declare class EdgeSplitModifier {
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private A;
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private B;
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private C;
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private positions;
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private normals;
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private indexes;
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private pointToIndexMap;
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private splitIndexes;
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private oldNormals;
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constructor();
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private computeNormals;
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private mapPositionsToIndexes;
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private edgeSplitToGroups;
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private edgeSplit;
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modify: (geometry: BufferGeometry, cutOffAngle: number, tryKeepNormals?: boolean) => BufferGeometry;
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}
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export { EdgeSplitModifier };
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import _defineProperty from '@babel/runtime/helpers/esm/defineProperty';
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import { Vector3, BufferAttribute, BufferGeometry } from 'three';
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import * as BufferGeometryUtils from '../utils/BufferGeometryUtils.js';
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import { mergeVertices } from '../utils/BufferGeometryUtils.js';
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class EdgeSplitModifier {
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constructor() {
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_defineProperty(this, "A", new Vector3());
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_defineProperty(this, "B", new Vector3());
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_defineProperty(this, "C", new Vector3());
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_defineProperty(this, "positions", []);
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_defineProperty(this, "normals", new Float32Array());
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_defineProperty(this, "indexes", []);
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_defineProperty(this, "pointToIndexMap", []);
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_defineProperty(this, "splitIndexes", []);
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_defineProperty(this, "oldNormals", []);
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26
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|
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this.normals = new Float32Array(this.indexes.length * 3);
|
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|
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|
29
|
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for (let i = 0; i < this.indexes.length; i += 3) {
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let index = this.indexes[i];
|
31
|
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this.A.set(this.positions[3 * index], this.positions[3 * index + 1], this.positions[3 * index + 2]);
|
32
|
-
index = this.indexes[i + 1];
|
33
|
-
this.B.set(this.positions[3 * index], this.positions[3 * index + 1], this.positions[3 * index + 2]);
|
34
|
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index = this.indexes[i + 2];
|
35
|
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this.C.set(this.positions[3 * index], this.positions[3 * index + 1], this.positions[3 * index + 2]);
|
36
|
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this.C.sub(this.B);
|
37
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this.A.sub(this.B);
|
38
|
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const normal = this.C.cross(this.A).normalize();
|
39
|
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|
40
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for (let j = 0; j < 3; j++) {
|
41
|
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this.normals[3 * (i + j)] = normal.x;
|
42
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this.normals[3 * (i + j) + 1] = normal.y;
|
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this.normals[3 * (i + j) + 2] = normal.z;
|
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}
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45
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}
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});
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|
48
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_defineProperty(this, "mapPositionsToIndexes", () => {
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this.pointToIndexMap = Array(this.positions.length / 3);
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for (let i = 0; i < this.indexes.length; i++) {
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const index = this.indexes[i];
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this.pointToIndexMap[index] = [];
|
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}
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|
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this.pointToIndexMap[index].push(i);
|
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}
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});
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62
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_defineProperty(this, "edgeSplitToGroups", (indexes, cutOff, firstIndex) => {
|
63
|
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this.A.set(this.normals[3 * firstIndex], this.normals[3 * firstIndex + 1], this.normals[3 * firstIndex + 2]).normalize();
|
64
|
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const result = {
|
65
|
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splitGroup: [],
|
66
|
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currentGroup: [firstIndex]
|
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|
-
};
|
68
|
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|
69
|
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for (let j of indexes) {
|
70
|
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if (j !== firstIndex) {
|
71
|
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this.B.set(this.normals[3 * j], this.normals[3 * j + 1], this.normals[3 * j + 2]).normalize();
|
72
|
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|
73
|
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if (this.B.dot(this.A) < cutOff) {
|
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|
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result.splitGroup.push(j);
|
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|
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} else {
|
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|
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result.currentGroup.push(j);
|
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}
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}
|
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|
-
}
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|
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|
81
|
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return result;
|
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|
-
});
|
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|
-
|
84
|
-
_defineProperty(this, "edgeSplit", (indexes, cutOff, original = null) => {
|
85
|
-
if (indexes.length === 0) return;
|
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|
-
const groupResults = [];
|
87
|
-
|
88
|
-
for (let index of indexes) {
|
89
|
-
groupResults.push(this.edgeSplitToGroups(indexes, cutOff, index));
|
90
|
-
}
|
91
|
-
|
92
|
-
let result = groupResults[0];
|
93
|
-
|
94
|
-
for (let groupResult of groupResults) {
|
95
|
-
if (groupResult.currentGroup.length > result.currentGroup.length) {
|
96
|
-
result = groupResult;
|
97
|
-
}
|
98
|
-
}
|
99
|
-
|
100
|
-
if (original != null) {
|
101
|
-
this.splitIndexes.push({
|
102
|
-
original,
|
103
|
-
indexes: result.currentGroup
|
104
|
-
});
|
105
|
-
}
|
106
|
-
|
107
|
-
if (result.splitGroup.length) {
|
108
|
-
this.edgeSplit(result.splitGroup, cutOff, original || result.currentGroup[0]);
|
109
|
-
}
|
110
|
-
});
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111
|
-
|
112
|
-
_defineProperty(this, "modify", (geometry, cutOffAngle, tryKeepNormals = true) => {
|
113
|
-
let hadNormals = false;
|
114
|
-
|
115
|
-
if (geometry.attributes.normal) {
|
116
|
-
hadNormals = true;
|
117
|
-
geometry = geometry.clone();
|
118
|
-
|
119
|
-
if (tryKeepNormals === true && geometry.index !== null) {
|
120
|
-
this.oldNormals = geometry.attributes.normal.array;
|
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|
-
}
|
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|
-
|
123
|
-
geometry.deleteAttribute('normal');
|
124
|
-
}
|
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|
-
|
126
|
-
if (geometry.index == null) {
|
127
|
-
if (BufferGeometryUtils === undefined) {
|
128
|
-
throw 'THREE.EdgeSplitModifier relies on BufferGeometryUtils';
|
129
|
-
}
|
130
|
-
|
131
|
-
geometry = mergeVertices(geometry);
|
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|
-
}
|
133
|
-
|
134
|
-
this.indexes = geometry.index.array;
|
135
|
-
this.positions = geometry.getAttribute('position').array;
|
136
|
-
this.computeNormals();
|
137
|
-
this.mapPositionsToIndexes();
|
138
|
-
this.splitIndexes = [];
|
139
|
-
|
140
|
-
for (let vertexIndexes of this.pointToIndexMap) {
|
141
|
-
this.edgeSplit(vertexIndexes, Math.cos(cutOffAngle) - 0.001);
|
142
|
-
}
|
143
|
-
|
144
|
-
const newAttributes = {};
|
145
|
-
|
146
|
-
for (let name of Object.keys(geometry.attributes)) {
|
147
|
-
const oldAttribute = geometry.attributes[name]; // @ts-ignore
|
148
|
-
|
149
|
-
const newArray = new oldAttribute.array.constructor((this.indexes.length + this.splitIndexes.length) * oldAttribute.itemSize);
|
150
|
-
newArray.set(oldAttribute.array);
|
151
|
-
newAttributes[name] = new BufferAttribute(newArray, oldAttribute.itemSize, oldAttribute.normalized);
|
152
|
-
}
|
153
|
-
|
154
|
-
const newIndexes = new Uint32Array(this.indexes.length);
|
155
|
-
newIndexes.set(this.indexes);
|
156
|
-
|
157
|
-
for (let i = 0; i < this.splitIndexes.length; i++) {
|
158
|
-
const split = this.splitIndexes[i];
|
159
|
-
const index = this.indexes[split.original];
|
160
|
-
|
161
|
-
for (let attribute of Object.values(newAttributes)) {
|
162
|
-
for (let j = 0; j < attribute.itemSize; j++) {
|
163
|
-
// @ts-expect-error ArrayLike can't be mutated, but this works – https://github.com/three-types/three-ts-types/issues/35
|
164
|
-
attribute.array[(this.indexes.length + i) * attribute.itemSize + j] = attribute.array[index * attribute.itemSize + j];
|
165
|
-
}
|
166
|
-
}
|
167
|
-
|
168
|
-
for (let j of split.indexes) {
|
169
|
-
newIndexes[j] = this.indexes.length + i;
|
170
|
-
}
|
171
|
-
}
|
172
|
-
|
173
|
-
geometry = new BufferGeometry();
|
174
|
-
geometry.setIndex(new BufferAttribute(newIndexes, 1));
|
175
|
-
|
176
|
-
for (let name of Object.keys(newAttributes)) {
|
177
|
-
geometry.setAttribute(name, newAttributes[name]);
|
178
|
-
}
|
179
|
-
|
180
|
-
if (hadNormals) {
|
181
|
-
geometry.computeVertexNormals();
|
182
|
-
|
183
|
-
if (this.oldNormals !== null) {
|
184
|
-
const changedNormals = new Array(this.oldNormals.length / 3).fill(false);
|
185
|
-
|
186
|
-
for (let splitData of this.splitIndexes) changedNormals[splitData.original] = true;
|
187
|
-
|
188
|
-
for (let i = 0; i < changedNormals.length; i++) {
|
189
|
-
if (changedNormals[i] === false) {
|
190
|
-
for (let j = 0; j < 3; j++) {
|
191
|
-
// @ts-expect-error ArrayLike can't be mutated, but this works – https://github.com/three-types/three-ts-types/issues/35
|
192
|
-
geometry.attributes.normal.array[3 * i + j] = this.oldNormals[3 * i + j];
|
193
|
-
}
|
194
|
-
}
|
195
|
-
}
|
196
|
-
}
|
197
|
-
}
|
198
|
-
|
199
|
-
return geometry;
|
200
|
-
});
|
201
|
-
}
|
202
|
-
|
203
|
-
}
|
204
|
-
|
205
|
-
export { EdgeSplitModifier };
|
@@ -1 +0,0 @@
|
|
1
|
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@babel/runtime/helpers/defineProperty"),t=require("three"),o=require("../BufferGeometryUtils-903f7ecb.js");function s(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}require("../types/helpers.cjs.js");var i=s(e);const r=new t.Vector3,h=new t.Vector3;function n(e,t){const o=e.indexOf(t);o>-1&&e.splice(o,1)}class l{constructor(e,t){i.default(this,"position",void 0),i.default(this,"id",void 0),i.default(this,"faces",void 0),i.default(this,"neighbors",void 0),i.default(this,"collapseCost",void 0),i.default(this,"collapseNeighbor",void 0),i.default(this,"minCost",0),i.default(this,"totalCost",0),i.default(this,"costCount",0),this.position=e,this.id=t,this.faces=[],this.neighbors=[],this.collapseCost=0,this.collapseNeighbor=null}addUniqueNeighbor(e){var t,o;t=this.neighbors,o=e,-1===t.indexOf(o)&&t.push(o)}removeIfNonNeighbor(e){const t=this.neighbors,o=this.faces,s=t.indexOf(e);if(-1!==s){for(let t=0;t<o.length;t++)if(o[t].hasVertex(e))return;t.splice(s,1)}}}class a{constructor(e,o,s,r,h,n){i.default(this,"a",void 0),i.default(this,"b",void 0),i.default(this,"c",void 0),i.default(this,"v1",void 0),i.default(this,"v2",void 0),i.default(this,"v3",void 0),i.default(this,"normal",new t.Vector3),this.a=r,this.b=h,this.c=n,this.v1=e,this.v2=o,this.v3=s,this.computeNormal(),e.faces.push(this),e.addUniqueNeighbor(o),e.addUniqueNeighbor(s),o.faces.push(this),o.addUniqueNeighbor(e),o.addUniqueNeighbor(s),s.faces.push(this),s.addUniqueNeighbor(e),s.addUniqueNeighbor(o)}computeNormal(){const e=this.v1.position,t=this.v2.position,o=this.v3.position;r.subVectors(o,t),h.subVectors(e,t),r.cross(h).normalize(),this.normal.copy(r)}hasVertex(e){return e===this.v1||e===this.v2||e===this.v3}replaceVertex(e,t){e===this.v1?this.v1=t:e===this.v2?this.v2=t:e===this.v3&&(this.v3=t),n(e.faces,this),t.faces.push(this),e.removeIfNonNeighbor(this.v1),this.v1.removeIfNonNeighbor(e),e.removeIfNonNeighbor(this.v2),this.v2.removeIfNonNeighbor(e),e.removeIfNonNeighbor(this.v3),this.v3.removeIfNonNeighbor(e),this.v1.addUniqueNeighbor(this.v2),this.v1.addUniqueNeighbor(this.v3),this.v2.addUniqueNeighbor(this.v1),this.v2.addUniqueNeighbor(this.v3),this.v3.addUniqueNeighbor(this.v1),this.v3.addUniqueNeighbor(this.v2),this.computeNormal()}}exports.SimplifyModifier=class{constructor(){i.default(this,"computeEdgeCollapseCost",((e,t)=>{const o=t.position.distanceTo(e.position);let s=0;const i=[];let r,h,n,l=e.faces.length;for(r=0;r<l;r++)h=e.faces[r],h.hasVertex(t)&&i.push(h);for(r=0;r<l;r++){let t=1;h=e.faces[r];for(let e=0;e<i.length;e++){n=i[e];const o=h.normal.dot(n.normal);t=Math.min(t,(1.001-o)/2)}s=Math.max(s,t)}i.length<2&&(s=1);return o*s+0})),i.default(this,"computeEdgeCostAtVertex",(e=>{if(0===e.neighbors.length)return e.collapseNeighbor=null,void(e.collapseCost=-.01);e.collapseCost=1e5,e.collapseNeighbor=null;for(let t=0;t<e.neighbors.length;t++){const o=this.computeEdgeCollapseCost(e,e.neighbors[t]);e.collapseNeighbor||(e.collapseNeighbor=e.neighbors[t],e.collapseCost=o,e.minCost=o,e.totalCost=0,e.costCount=0),e.costCount++,e.totalCost+=o,o<e.minCost&&(e.collapseNeighbor=e.neighbors[t],e.minCost=o)}e.collapseCost=e.totalCost/e.costCount})),i.default(this,"removeFace",((e,t)=>{n(t,e),e.v1&&n(e.v1.faces,e),e.v2&&n(e.v2.faces,e),e.v3&&n(e.v3.faces,e);const o=[e.v1,e.v2,e.v3];let s,i;for(let e=0;e<3;e++)s=o[e],i=o[(e+1)%3],s&&i&&(s.removeIfNonNeighbor(i),i.removeIfNonNeighbor(s))})),i.default(this,"collapse",((e,t,o,s)=>{if(!s)return void this.removeVertex(o,e);let i;const r=[];for(i=0;i<o.neighbors.length;i++)r.push(o.neighbors[i]);for(i=o.faces.length-1;i>=0;i--)o.faces[i].hasVertex(s)&&this.removeFace(o.faces[i],t);for(i=o.faces.length-1;i>=0;i--)o.faces[i].replaceVertex(o,s);for(this.removeVertex(o,e),i=0;i<r.length;i++)this.computeEdgeCostAtVertex(r[i])})),i.default(this,"minimumCostEdge",(e=>{let t=e[0];for(let o=0;o<e.length;o++)e[o].collapseCost<t.collapseCost&&(t=e[o]);return t})),i.default(this,"modify",((e,s)=>{const i=(e=e.clone()).attributes;for(let t in i)"position"!==t&&e.deleteAttribute(t);const r=[],h=[],n=(e=o.mergeVertices(e)).getAttribute("position");for(let e=0;e<n.count;e++){const o=(new t.Vector3).fromBufferAttribute(n,e),s=new l(o,e);r.push(s)}const c=e.getIndex();if(null!==c)for(let e=0;e<c.count;e+=3){const t=c.getX(e),o=c.getX(e+1),s=c.getX(e+2),i=new a(r[t],r[o],r[s],t,o,s);h.push(i)}else for(let e=0;e<n.count;e+=3){const t=e,o=e+1,s=e+2,i=new a(r[t],r[o],r[s],t,o,s);h.push(i)}for(let e=0,t=r.length;e<t;e++)this.computeEdgeCostAtVertex(r[e]);let f,u=s;for(;u--;){if(f=this.minimumCostEdge(r),!f){console.log("THREE.SimplifyModifier: No next vertex");break}this.collapse(r,h,f,f.collapseNeighbor)}const d=new t.BufferGeometry,v=[];let g=[];for(let e=0;e<r.length;e++){const t=r[e].position;v.push(t.x,t.y,t.z)}for(let e=0;e<h.length;e++){const t=h[e],o=r.indexOf(t.v1),s=r.indexOf(t.v2),i=r.indexOf(t.v3);g.push(o,s,i)}return d.setAttribute("position",new t.Float32BufferAttribute(v,3)),d.setIndex(g),d}))}removeVertex(e,t){for(console.assert(0===e.faces.length);e.neighbors.length;){n(e.neighbors.pop().neighbors,e)}n(t,e)}};
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import { BufferGeometry } from 'three';
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declare class SimplifyModifier {
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constructor();
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private computeEdgeCollapseCost;
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private removeVertex;
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private computeEdgeCostAtVertex;
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private removeFace;
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private collapse;
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private minimumCostEdge;
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modify: (geometry: BufferGeometry, count: number) => BufferGeometry;
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}
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export { SimplifyModifier };
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