three-stdlib 2.15.0 → 2.15.2

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Files changed (1222) hide show
  1. package/animation/AnimationClipCreator.js +32 -52
  2. package/animation/AnimationClipCreator.mjs +57 -0
  3. package/animation/CCDIKSolver.js +66 -161
  4. package/animation/CCDIKSolver.mjs +234 -0
  5. package/animation/MMDAnimationHelper.js +150 -341
  6. package/animation/MMDAnimationHelper.mjs +514 -0
  7. package/animation/MMDPhysics.js +154 -361
  8. package/animation/MMDPhysics.mjs +769 -0
  9. package/cameras/CinematicCamera.js +67 -77
  10. package/cameras/CinematicCamera.mjs +129 -0
  11. package/controls/ArcballControls.js +544 -1449
  12. package/controls/ArcballControls.mjs +1737 -0
  13. package/controls/DeviceOrientationControls.js +52 -97
  14. package/controls/DeviceOrientationControls.mjs +74 -0
  15. package/controls/DragControls.js +85 -187
  16. package/controls/DragControls.mjs +172 -0
  17. package/controls/FirstPersonControls.js +123 -193
  18. package/controls/FirstPersonControls.mjs +220 -0
  19. package/controls/FlyControls.js +82 -152
  20. package/controls/FlyControls.mjs +239 -0
  21. package/controls/OrbitControls.js +232 -481
  22. package/controls/OrbitControls.mjs +731 -0
  23. package/controls/PointerLockControls.js +63 -99
  24. package/controls/PointerLockControls.mjs +88 -0
  25. package/controls/TrackballControls.js +211 -383
  26. package/controls/TrackballControls.mjs +481 -0
  27. package/controls/TransformControls.js +575 -782
  28. package/controls/TransformControls.mjs +1068 -0
  29. package/controls/experimental/CameraControls.js +329 -609
  30. package/controls/experimental/CameraControls.mjs +673 -0
  31. package/csm/CSM.js +47 -108
  32. package/csm/CSM.mjs +244 -0
  33. package/csm/CSMFrustum.js +14 -29
  34. package/csm/CSMFrustum.mjs +75 -0
  35. package/csm/CSMHelper.js +20 -34
  36. package/csm/CSMHelper.mjs +114 -0
  37. package/csm/CSMShader.js +7 -11
  38. package/csm/CSMShader.mjs +251 -0
  39. package/curves/CurveExtras.js +73 -115
  40. package/curves/CurveExtras.mjs +224 -0
  41. package/curves/NURBSCurve.js +15 -43
  42. package/curves/NURBSCurve.mjs +35 -0
  43. package/curves/NURBSSurface.js +11 -27
  44. package/curves/NURBSSurface.mjs +28 -0
  45. package/curves/NURBSUtils.js +54 -203
  46. package/curves/NURBSUtils.mjs +226 -0
  47. package/deprecated/Geometry.js +191 -486
  48. package/deprecated/Geometry.mjs +966 -0
  49. package/effects/AnaglyphEffect.js +95 -60
  50. package/effects/AnaglyphEffect.mjs +120 -0
  51. package/effects/AsciiEffect.js +80 -110
  52. package/effects/AsciiEffect.mjs +173 -0
  53. package/effects/OutlineEffect.js +121 -204
  54. package/effects/OutlineEffect.mjs +295 -0
  55. package/effects/ParallaxBarrierEffect.js +39 -38
  56. package/effects/ParallaxBarrierEffect.mjs +64 -0
  57. package/effects/PeppersGhostEffect.js +19 -68
  58. package/effects/PeppersGhostEffect.mjs +85 -0
  59. package/effects/StereoEffect.js +12 -16
  60. package/effects/StereoEffect.mjs +32 -0
  61. package/environments/RoomEnvironment.js +52 -47
  62. package/environments/RoomEnvironment.mjs +78 -0
  63. package/exporters/ColladaExporter.js +115 -241
  64. package/exporters/ColladaExporter.mjs +299 -0
  65. package/exporters/DRACOExporter.js +67 -121
  66. package/exporters/DRACOExporter.mjs +132 -0
  67. package/exporters/GLTFExporter.js +463 -1014
  68. package/exporters/GLTFExporter.mjs +1381 -0
  69. package/exporters/MMDExporter.js +44 -102
  70. package/exporters/MMDExporter.mjs +102 -0
  71. package/exporters/OBJExporter.js +78 -140
  72. package/exporters/OBJExporter.mjs +166 -0
  73. package/exporters/PLYExporter.js +93 -154
  74. package/exporters/PLYExporter.mjs +278 -0
  75. package/exporters/STLExporter.js +30 -81
  76. package/exporters/STLExporter.mjs +129 -0
  77. package/exporters/USDZExporter.js +84 -144
  78. package/exporters/USDZExporter.mjs +328 -0
  79. package/geometries/BoxLineGeometry.js +7 -14
  80. package/geometries/BoxLineGeometry.mjs +45 -0
  81. package/geometries/ConvexGeometry.js +15 -24
  82. package/geometries/ConvexGeometry.mjs +29 -0
  83. package/geometries/DecalGeometry.js +108 -162
  84. package/geometries/DecalGeometry.mjs +184 -0
  85. package/geometries/LightningStrike.js +101 -294
  86. package/geometries/LightningStrike.mjs +547 -0
  87. package/geometries/ParametricGeometries.js +26 -76
  88. package/geometries/ParametricGeometries.mjs +129 -0
  89. package/geometries/ParametricGeometry.js +24 -48
  90. package/geometries/ParametricGeometry.mjs +63 -0
  91. package/geometries/RoundedBoxGeometry.js +33 -64
  92. package/geometries/RoundedBoxGeometry.mjs +91 -0
  93. package/geometries/TeapotGeometry.js +1434 -174
  94. package/geometries/TeapotGeometry.mjs +1557 -0
  95. package/geometries/TextGeometry.js +9 -17
  96. package/geometries/TextGeometry.mjs +23 -0
  97. package/helpers/LightProbeHelper.js +53 -21
  98. package/helpers/LightProbeHelper.mjs +72 -0
  99. package/helpers/PositionalAudioHelper.js +23 -30
  100. package/helpers/PositionalAudioHelper.mjs +68 -0
  101. package/helpers/RectAreaLightHelper.js +17 -33
  102. package/helpers/RectAreaLightHelper.mjs +44 -0
  103. package/helpers/VertexNormalsHelper.js +20 -41
  104. package/helpers/VertexNormalsHelper.mjs +54 -0
  105. package/helpers/VertexTangentsHelper.js +18 -36
  106. package/helpers/VertexTangentsHelper.mjs +45 -0
  107. package/index.d.ts +54 -0
  108. package/index.js +968 -333
  109. package/index.mjs +968 -0
  110. package/interactive/SelectionBox.js +31 -46
  111. package/interactive/SelectionBox.mjs +137 -0
  112. package/interactive/SelectionHelper.js +16 -21
  113. package/interactive/SelectionHelper.mjs +54 -0
  114. package/libs/MeshoptDecoder.js +147 -58
  115. package/libs/MeshoptDecoder.mjs +210 -0
  116. package/libs/MotionControllers.js +66 -208
  117. package/libs/MotionControllers.mjs +261 -0
  118. package/lights/LightProbeGenerator.js +40 -96
  119. package/lights/LightProbeGenerator.mjs +145 -0
  120. package/lights/RectAreaLightUniformsLib.js +32842 -9
  121. package/lights/RectAreaLightUniformsLib.mjs +32842 -0
  122. package/lines/Line2.js +9 -12
  123. package/lines/Line2.mjs +13 -0
  124. package/lines/LineGeometry.js +7 -19
  125. package/lines/LineGeometry.mjs +44 -0
  126. package/lines/LineMaterial.js +51 -89
  127. package/lines/LineMaterial.mjs +539 -0
  128. package/lines/LineSegments2.js +56 -165
  129. package/lines/LineSegments2.mjs +202 -0
  130. package/lines/LineSegmentsGeometry.js +29 -71
  131. package/lines/LineSegmentsGeometry.mjs +124 -0
  132. package/lines/Wireframe.js +15 -29
  133. package/lines/Wireframe.mjs +31 -0
  134. package/lines/WireframeGeometry2.js +8 -9
  135. package/lines/WireframeGeometry2.mjs +13 -0
  136. package/loaders/3DMLoader.js +234 -469
  137. package/loaders/3DMLoader.mjs +802 -0
  138. package/loaders/3MFLoader.js +340 -555
  139. package/loaders/3MFLoader.mjs +837 -0
  140. package/loaders/AMFLoader.js +114 -219
  141. package/loaders/AMFLoader.mjs +284 -0
  142. package/loaders/AssimpLoader.js +328 -725
  143. package/loaders/AssimpLoader.mjs +1396 -0
  144. package/loaders/BVHLoader.js +94 -200
  145. package/loaders/BVHLoader.mjs +207 -0
  146. package/loaders/BasisTextureLoader.js +229 -357
  147. package/loaders/BasisTextureLoader.mjs +474 -0
  148. package/loaders/ColladaLoader.js +932 -1522
  149. package/loaders/ColladaLoader.mjs +2403 -0
  150. package/loaders/DDSLoader.js +42 -108
  151. package/loaders/DDSLoader.mjs +148 -0
  152. package/loaders/DRACOLoader.js +103 -210
  153. package/loaders/DRACOLoader.mjs +340 -0
  154. package/loaders/EXRLoader.js +461 -809
  155. package/loaders/EXRLoader.mjs +1351 -0
  156. package/loaders/FBXLoader.js +842 -1397
  157. package/loaders/FBXLoader.mjs +2362 -0
  158. package/loaders/FontLoader.js +33 -66
  159. package/loaders/FontLoader.mjs +111 -0
  160. package/loaders/GCodeLoader.js +63 -111
  161. package/loaders/GCodeLoader.mjs +141 -0
  162. package/loaders/GLTFLoader.js +771 -1484
  163. package/loaders/GLTFLoader.mjs +2316 -0
  164. package/loaders/HDRCubeTextureLoader.js +45 -50
  165. package/loaders/HDRCubeTextureLoader.mjs +77 -0
  166. package/loaders/KMZLoader.js +42 -55
  167. package/loaders/KMZLoader.mjs +75 -0
  168. package/loaders/KTX2Loader.js +229 -362
  169. package/loaders/KTX2Loader.mjs +427 -0
  170. package/loaders/KTXLoader.js +37 -99
  171. package/loaders/KTXLoader.mjs +87 -0
  172. package/loaders/LDrawLoader.js +313 -746
  173. package/loaders/LDrawLoader.mjs +1409 -0
  174. package/loaders/LUT3dlLoader.js +50 -62
  175. package/loaders/LUT3dlLoader.mjs +100 -0
  176. package/loaders/LUTCubeLoader.js +45 -56
  177. package/loaders/LUTCubeLoader.mjs +104 -0
  178. package/loaders/LWOLoader.js +227 -339
  179. package/loaders/LWOLoader.mjs +625 -0
  180. package/loaders/LottieLoader.js +36 -38
  181. package/loaders/LottieLoader.mjs +47 -0
  182. package/loaders/MD2Loader.js +248 -91
  183. package/loaders/MD2Loader.mjs +359 -0
  184. package/loaders/MDDLoader.js +25 -45
  185. package/loaders/MDDLoader.mjs +58 -0
  186. package/loaders/MMDLoader.js +359 -795
  187. package/loaders/MMDLoader.mjs +998 -0
  188. package/loaders/MTLLoader.js +91 -201
  189. package/loaders/MTLLoader.mjs +280 -0
  190. package/loaders/NRRDLoader.js +182 -263
  191. package/loaders/NRRDLoader.mjs +401 -0
  192. package/loaders/NodeMaterialLoader.js +121 -14
  193. package/loaders/NodeMaterialLoader.mjs +146 -0
  194. package/loaders/OBJLoader.js +161 -283
  195. package/loaders/OBJLoader.mjs +487 -0
  196. package/loaders/PCDLoader.js +145 -164
  197. package/loaders/PCDLoader.mjs +248 -0
  198. package/loaders/PDBLoader.js +45 -63
  199. package/loaders/PDBLoader.mjs +246 -0
  200. package/loaders/PLYLoader.js +106 -203
  201. package/loaders/PLYLoader.mjs +317 -0
  202. package/loaders/PRWMLoader.js +73 -110
  203. package/loaders/PRWMLoader.mjs +160 -0
  204. package/loaders/PVRLoader.js +32 -93
  205. package/loaders/PVRLoader.mjs +131 -0
  206. package/loaders/RGBELoader.js +96 -233
  207. package/loaders/RGBELoader.mjs +244 -0
  208. package/loaders/RGBMLoader.js +344 -514
  209. package/loaders/RGBMLoader.mjs +998 -0
  210. package/loaders/STLLoader.js +59 -165
  211. package/loaders/STLLoader.mjs +190 -0
  212. package/loaders/SVGLoader.js +481 -851
  213. package/loaders/SVGLoader.mjs +1709 -0
  214. package/loaders/TDSLoader.js +137 -527
  215. package/loaders/TDSLoader.mjs +480 -0
  216. package/loaders/TGALoader.js +94 -205
  217. package/loaders/TGALoader.mjs +285 -0
  218. package/loaders/TTFLoader.js +58 -79
  219. package/loaders/TTFLoader.mjs +131 -0
  220. package/loaders/TiltLoader.js +129 -167
  221. package/loaders/TiltLoader.mjs +373 -0
  222. package/loaders/VOXLoader.js +320 -84
  223. package/loaders/VOXLoader.mjs +431 -0
  224. package/loaders/VRMLLoader.js +786 -1268
  225. package/loaders/VRMLLoader.mjs +2093 -0
  226. package/loaders/VRMLoader.js +23 -31
  227. package/loaders/VRMLoader.mjs +38 -0
  228. package/loaders/VTKLoader.js +219 -407
  229. package/loaders/VTKLoader.mjs +646 -0
  230. package/loaders/XLoader.js +1083 -1259
  231. package/loaders/XLoader.mjs +1258 -0
  232. package/loaders/XYZLoader.js +28 -34
  233. package/loaders/XYZLoader.mjs +60 -0
  234. package/loaders/lwo/IFFParser.js +238 -492
  235. package/loaders/lwo/IFFParser.mjs +697 -0
  236. package/loaders/lwo/LWO2Parser.js +176 -279
  237. package/loaders/lwo/LWO2Parser.mjs +327 -0
  238. package/loaders/lwo/LWO3Parser.js +160 -247
  239. package/loaders/lwo/LWO3Parser.mjs +298 -0
  240. package/math/Capsule.js +56 -43
  241. package/math/Capsule.mjs +100 -0
  242. package/math/ColorConverter.js +18 -32
  243. package/math/ColorConverter.mjs +51 -0
  244. package/math/ConvexHull.js +515 -739
  245. package/math/ConvexHull.mjs +574 -0
  246. package/math/ImprovedNoise.js +282 -32
  247. package/math/ImprovedNoise.mjs +302 -0
  248. package/math/Lut.js +51 -35
  249. package/math/Lut.mjs +135 -0
  250. package/math/MeshSurfaceSampler.js +25 -68
  251. package/math/MeshSurfaceSampler.mjs +107 -0
  252. package/math/OBB.js +91 -152
  253. package/math/OBB.mjs +235 -0
  254. package/math/Octree.js +76 -139
  255. package/math/Octree.mjs +278 -0
  256. package/math/SimplexNoise.js +217 -238
  257. package/math/SimplexNoise.mjs +425 -0
  258. package/misc/ConvexObjectBreaker.js +79 -185
  259. package/misc/ConvexObjectBreaker.mjs +292 -0
  260. package/misc/GPUComputationRenderer.js +69 -194
  261. package/misc/GPUComputationRenderer.mjs +171 -0
  262. package/misc/Gyroscope.js +16 -22
  263. package/misc/Gyroscope.mjs +35 -0
  264. package/misc/MD2Character.js +52 -74
  265. package/misc/MD2Character.mjs +162 -0
  266. package/misc/MD2CharacterComplex.js +112 -163
  267. package/misc/MD2CharacterComplex.mjs +328 -0
  268. package/misc/MorphAnimMesh.js +20 -28
  269. package/misc/MorphAnimMesh.mjs +40 -0
  270. package/misc/MorphBlendMesh.js +45 -69
  271. package/misc/MorphBlendMesh.mjs +179 -0
  272. package/misc/ProgressiveLightmap.js +70 -187
  273. package/misc/ProgressiveLightmap.mjs +166 -0
  274. package/misc/RollerCoaster.js +106 -135
  275. package/misc/RollerCoaster.mjs +346 -0
  276. package/misc/TubePainter.js +74 -92
  277. package/misc/TubePainter.mjs +123 -0
  278. package/misc/Volume.js +108 -270
  279. package/misc/Volume.mjs +244 -0
  280. package/misc/VolumeSlice.js +34 -122
  281. package/misc/VolumeSlice.mjs +106 -0
  282. package/misc/WebGL.js +37 -34
  283. package/misc/WebGL.mjs +74 -0
  284. package/modifiers/CurveModifier.js +46 -151
  285. package/modifiers/CurveModifier.mjs +182 -0
  286. package/modifiers/EdgeSplitModifier.js +46 -90
  287. package/modifiers/EdgeSplitModifier.mjs +162 -0
  288. package/modifiers/SimplifyModifier.js +77 -202
  289. package/modifiers/SimplifyModifier.mjs +282 -0
  290. package/modifiers/TessellateModifier.js +65 -90
  291. package/modifiers/TessellateModifier.mjs +206 -0
  292. package/nodes/Nodes.js +274 -140
  293. package/nodes/Nodes.mjs +400 -0
  294. package/nodes/ShaderNode.js +296 -196
  295. package/nodes/ShaderNode.mjs +408 -0
  296. package/nodes/accessors/BufferNode.js +4 -8
  297. package/nodes/accessors/BufferNode.mjs +15 -0
  298. package/nodes/accessors/CameraNode.js +20 -25
  299. package/nodes/accessors/CameraNode.mjs +44 -0
  300. package/nodes/accessors/CubeTextureNode.js +14 -26
  301. package/nodes/accessors/CubeTextureNode.mjs +42 -0
  302. package/nodes/accessors/MaterialNode.js +43 -53
  303. package/nodes/accessors/MaterialNode.mjs +71 -0
  304. package/nodes/accessors/MaterialReferenceNode.js +3 -6
  305. package/nodes/accessors/MaterialReferenceNode.mjs +14 -0
  306. package/nodes/accessors/ModelNode.js +3 -5
  307. package/nodes/accessors/ModelNode.mjs +9 -0
  308. package/nodes/accessors/ModelViewProjectionNode.js +14 -13
  309. package/nodes/accessors/ModelViewProjectionNode.mjs +24 -0
  310. package/nodes/accessors/NormalNode.js +40 -39
  311. package/nodes/accessors/NormalNode.mjs +62 -0
  312. package/nodes/accessors/Object3DNode.js +40 -50
  313. package/nodes/accessors/Object3DNode.mjs +76 -0
  314. package/nodes/accessors/PointUVNode.js +5 -9
  315. package/nodes/accessors/PointUVNode.mjs +13 -0
  316. package/nodes/accessors/PositionNode.js +42 -41
  317. package/nodes/accessors/PositionNode.mjs +65 -0
  318. package/nodes/accessors/ReferenceNode.js +10 -17
  319. package/nodes/accessors/ReferenceNode.mjs +37 -0
  320. package/nodes/accessors/ReflectNode.js +23 -26
  321. package/nodes/accessors/ReflectNode.mjs +43 -0
  322. package/nodes/accessors/SkinningNode.js +46 -48
  323. package/nodes/accessors/SkinningNode.mjs +58 -0
  324. package/nodes/accessors/TextureNode.js +14 -29
  325. package/nodes/accessors/TextureNode.mjs +54 -0
  326. package/nodes/accessors/UVNode.js +5 -11
  327. package/nodes/accessors/UVNode.mjs +23 -0
  328. package/nodes/core/ArrayUniformNode.js +3 -7
  329. package/nodes/core/ArrayUniformNode.mjs +14 -0
  330. package/nodes/core/AttributeNode.js +5 -12
  331. package/nodes/core/AttributeNode.mjs +30 -0
  332. package/nodes/core/BypassNode.js +5 -12
  333. package/nodes/core/BypassNode.mjs +22 -0
  334. package/nodes/core/CodeNode.js +4 -12
  335. package/nodes/core/CodeNode.mjs +28 -0
  336. package/nodes/core/ConstNode.js +3 -7
  337. package/nodes/core/ConstNode.mjs +14 -0
  338. package/nodes/core/ContextNode.js +3 -8
  339. package/nodes/core/ContextNode.mjs +22 -0
  340. package/nodes/core/ExpressionNode.js +5 -9
  341. package/nodes/core/ExpressionNode.mjs +19 -0
  342. package/nodes/core/FunctionCallNode.js +6 -15
  343. package/nodes/core/FunctionCallNode.mjs +37 -0
  344. package/nodes/core/FunctionNode.js +10 -25
  345. package/nodes/core/FunctionNode.mjs +56 -0
  346. package/nodes/core/InputNode.js +12 -23
  347. package/nodes/core/InputNode.mjs +38 -0
  348. package/nodes/core/Node.js +35 -75
  349. package/nodes/core/Node.mjs +139 -0
  350. package/nodes/core/NodeAttribute.js +2 -4
  351. package/nodes/core/NodeAttribute.mjs +10 -0
  352. package/nodes/core/NodeBuilder.js +110 -224
  353. package/nodes/core/NodeBuilder.mjs +395 -0
  354. package/nodes/core/NodeCode.js +4 -7
  355. package/nodes/core/NodeCode.mjs +11 -0
  356. package/nodes/core/NodeFrame.js +9 -12
  357. package/nodes/core/NodeFrame.mjs +35 -0
  358. package/nodes/core/NodeFunctionInput.js +3 -5
  359. package/nodes/core/NodeFunctionInput.mjs +13 -0
  360. package/nodes/core/NodeKeywords.js +5 -16
  361. package/nodes/core/NodeKeywords.mjs +44 -0
  362. package/nodes/core/NodeUniform.js +3 -7
  363. package/nodes/core/NodeUniform.mjs +18 -0
  364. package/nodes/core/NodeUtils.js +39 -43
  365. package/nodes/core/NodeUtils.mjs +57 -0
  366. package/nodes/core/NodeVar.js +2 -4
  367. package/nodes/core/NodeVar.mjs +10 -0
  368. package/nodes/core/NodeVary.js +2 -4
  369. package/nodes/core/NodeVary.mjs +10 -0
  370. package/nodes/core/PropertyNode.js +4 -10
  371. package/nodes/core/PropertyNode.mjs +21 -0
  372. package/nodes/core/TempNode.js +5 -11
  373. package/nodes/core/TempNode.mjs +25 -0
  374. package/nodes/core/UniformNode.js +4 -10
  375. package/nodes/core/UniformNode.mjs +23 -0
  376. package/nodes/core/VarNode.js +3 -11
  377. package/nodes/core/VarNode.mjs +31 -0
  378. package/nodes/core/VaryNode.js +6 -15
  379. package/nodes/core/VaryNode.mjs +30 -0
  380. package/nodes/core/constants.js +20 -7
  381. package/nodes/core/constants.mjs +24 -0
  382. package/nodes/display/ColorSpaceNode.js +34 -38
  383. package/nodes/display/ColorSpaceNode.mjs +63 -0
  384. package/nodes/display/NormalMapNode.js +35 -53
  385. package/nodes/display/NormalMapNode.mjs +54 -0
  386. package/nodes/fog/FogNode.js +5 -9
  387. package/nodes/fog/FogNode.mjs +15 -0
  388. package/nodes/fog/FogRangeNode.js +5 -9
  389. package/nodes/fog/FogRangeNode.mjs +17 -0
  390. package/nodes/functions/BSDFs.js +61 -118
  391. package/nodes/functions/BSDFs.mjs +64 -0
  392. package/nodes/lights/LightContextNode.js +14 -23
  393. package/nodes/lights/LightContextNode.mjs +35 -0
  394. package/nodes/lights/LightNode.js +27 -31
  395. package/nodes/lights/LightNode.mjs +58 -0
  396. package/nodes/lights/LightsNode.js +9 -28
  397. package/nodes/lights/LightsNode.mjs +59 -0
  398. package/nodes/loaders/NodeLoader.js +27 -42
  399. package/nodes/loaders/NodeLoader.mjs +66 -0
  400. package/nodes/loaders/NodeMaterialLoader.js +4 -10
  401. package/nodes/loaders/NodeMaterialLoader.mjs +24 -0
  402. package/nodes/loaders/NodeObjectLoader.js +9 -19
  403. package/nodes/loaders/NodeObjectLoader.mjs +40 -0
  404. package/nodes/materials/LineBasicNodeMaterial.js +5 -10
  405. package/nodes/materials/LineBasicNodeMaterial.mjs +27 -0
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  1139. package/shaders/ACESFilmicToneMappingShader.cjs.js +0 -1
  1140. package/shaders/AfterimageShader.cjs.js +0 -1
  1141. package/shaders/BasicShader.cjs.js +0 -1
  1142. package/shaders/BleachBypassShader.cjs.js +0 -1
  1143. package/shaders/BlendShader.cjs.js +0 -1
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  1145. package/shaders/BokehShader2.cjs.js +0 -1
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  1148. package/shaders/ColorifyShader.cjs.js +0 -1
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  1150. package/shaders/CopyShader.cjs.js +0 -1
  1151. package/shaders/DOFMipMapShader.cjs.js +0 -1
  1152. package/shaders/DepthLimitedBlurShader.cjs.js +0 -1
  1153. package/shaders/DigitalGlitch.cjs.js +0 -1
  1154. package/shaders/DotScreenShader.cjs.js +0 -1
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  1156. package/shaders/FilmShader.cjs.js +0 -1
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  1158. package/shaders/FreiChenShader.cjs.js +0 -1
  1159. package/shaders/FresnelShader.cjs.js +0 -1
  1160. package/shaders/GammaCorrectionShader.cjs.js +0 -1
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  1162. package/shaders/HalftoneShader.cjs.js +0 -1
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  1179. package/shaders/SobelOperatorShader.cjs.js +0 -1
  1180. package/shaders/SubsurfaceScatteringShader.cjs.js +0 -1
  1181. package/shaders/TechnicolorShader.cjs.js +0 -1
  1182. package/shaders/ToneMapShader.cjs.js +0 -1
  1183. package/shaders/ToonShader.cjs.js +0 -1
  1184. package/shaders/TriangleBlurShader.cjs.js +0 -1
  1185. package/shaders/UnpackDepthRGBAShader.cjs.js +0 -1
  1186. package/shaders/VerticalBlurShader.cjs.js +0 -1
  1187. package/shaders/VerticalTiltShiftShader.cjs.js +0 -1
  1188. package/shaders/VignetteShader.cjs.js +0 -1
  1189. package/shaders/VolumeShader.cjs.js +0 -1
  1190. package/shaders/WaterRefractionShader.cjs.js +0 -1
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  1192. package/shaders/index.d.ts +0 -54
  1193. package/shaders/index.js +0 -53
  1194. package/shaders/types.cjs.js +0 -1
  1195. package/textures/FlakesTexture.cjs.js +0 -1
  1196. package/types/helpers.cjs.js +0 -1
  1197. package/types/shared.cjs.js +0 -1
  1198. package/types/shared.js +0 -1
  1199. package/types/utils.cjs.js +0 -1
  1200. package/types/utils.js +0 -1
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  1202. package/utils/GeometryCompressionUtils.cjs.js +0 -1
  1203. package/utils/GeometryUtils.cjs.js +0 -1
  1204. package/utils/LDrawUtils.cjs.js +0 -1
  1205. package/utils/LDrawUtils.d.ts +0 -5
  1206. package/utils/LDrawUtils.js +0 -144
  1207. package/utils/RoughnessMipmapper.cjs.js +0 -1
  1208. package/utils/SceneUtils.cjs.js +0 -1
  1209. package/utils/ShadowMapViewer.cjs.js +0 -1
  1210. package/utils/SkeletonUtils.cjs.js +0 -1
  1211. package/utils/UVsDebug.cjs.js +0 -1
  1212. package/utils/WorkerPool.cjs.js +0 -1
  1213. package/webxr/ARButton.cjs.js +0 -1
  1214. package/webxr/OculusHandModel.cjs.js +0 -1
  1215. package/webxr/OculusHandPointerModel.cjs.js +0 -1
  1216. package/webxr/Text2D.cjs.js +0 -1
  1217. package/webxr/VRButton.cjs.js +0 -1
  1218. package/webxr/XRControllerModelFactory.cjs.js +0 -1
  1219. package/webxr/XREstimatedLight.cjs.js +0 -1
  1220. package/webxr/XRHandMeshModel.cjs.js +0 -1
  1221. package/webxr/XRHandModelFactory.cjs.js +0 -1
  1222. package/webxr/XRHandPrimitiveModel.cjs.js +0 -1
@@ -1,331 +1,201 @@
1
- import { Loader, FileLoader, LoaderUtils, SkinnedMesh, Skeleton, Bone, Vector3, Float32BufferAttribute, BufferGeometry, Uint16BufferAttribute, TextureLoader, Color, MultiplyOperation, AddOperation, MeshToonMaterial, NearestFilter, RepeatWrapping, AnimationClip, VectorKeyframeTrack, QuaternionKeyframeTrack, NumberKeyframeTrack, Quaternion, Euler, Interpolant, CustomBlending, SrcAlphaFactor, OneMinusSrcAlphaFactor, DstAlphaFactor, DoubleSide, FrontSide } from 'three';
2
- import { TGALoader } from './TGALoader.js';
3
- import { Parser } from 'mmd-parser';
4
-
5
- /**
6
- * Dependencies
7
- * - mmd-parser https://github.com/takahirox/mmd-parser
8
- * - TGALoader
9
- * - OutlineEffect
10
- *
11
- * MMDLoader creates Three.js Objects from MMD resources as
12
- * PMD, PMX, VMD, and VPD files.
13
- *
14
- * PMD/PMX is a model data format, VMD is a motion data format
15
- * VPD is a posing data format used in MMD(Miku Miku Dance).
16
- *
17
- * MMD official site
18
- * - https://sites.google.com/view/evpvp/
19
- *
20
- * PMD, VMD format (in Japanese)
21
- * - http://blog.goo.ne.jp/torisu_tetosuki/e/209ad341d3ece2b1b4df24abf619d6e4
22
- *
23
- * PMX format
24
- * - https://gist.github.com/felixjones/f8a06bd48f9da9a4539f
25
- *
26
- * TODO
27
- * - light motion in vmd support.
28
- * - SDEF support.
29
- * - uv/material/bone morphing support.
30
- * - more precise grant skinning support.
31
- * - shadow support.
32
- */
33
-
34
- /**
35
- * @param {THREE.LoadingManager} manager
36
- */
37
-
38
- class MMDLoader extends Loader {
1
+ "use strict";
2
+ Object.defineProperties(exports, { __esModule: { value: true }, [Symbol.toStringTag]: { value: "Module" } });
3
+ const THREE = require("three");
4
+ const TGALoader = require("./TGALoader.js");
5
+ const mmdParser = require("mmd-parser");
6
+ class MMDLoader extends THREE.Loader {
39
7
  constructor(manager) {
40
8
  super(manager);
41
- this.loader = new FileLoader(this.manager);
42
- this.parser = null; // lazy generation
43
-
9
+ this.loader = new THREE.FileLoader(this.manager);
10
+ this.parser = null;
44
11
  this.meshBuilder = new MeshBuilder(this.manager);
45
12
  this.animationBuilder = new AnimationBuilder();
46
13
  }
47
- /**
48
- * @param {string} animationPath
49
- * @return {MMDLoader}
50
- */
51
-
52
-
53
14
  setAnimationPath(animationPath) {
54
15
  this.animationPath = animationPath;
55
16
  return this;
56
- } // Load MMD assets as Three.js Object
57
-
58
- /**
59
- * Loads Model file (.pmd or .pmx) as a SkinnedMesh.
60
- *
61
- * @param {string} url - url to Model(.pmd or .pmx) file
62
- * @param {function} onLoad
63
- * @param {function} onProgress
64
- * @param {function} onError
65
- */
66
-
67
-
17
+ }
68
18
  load(url, onLoad, onProgress, onError) {
69
- const builder = this.meshBuilder.setCrossOrigin(this.crossOrigin); // resource path
70
-
19
+ const builder = this.meshBuilder.setCrossOrigin(this.crossOrigin);
71
20
  let resourcePath;
72
-
73
- if (this.resourcePath !== '') {
21
+ if (this.resourcePath !== "") {
74
22
  resourcePath = this.resourcePath;
75
- } else if (this.path !== '') {
23
+ } else if (this.path !== "") {
76
24
  resourcePath = this.path;
77
25
  } else {
78
- resourcePath = LoaderUtils.extractUrlBase(url);
26
+ resourcePath = THREE.LoaderUtils.extractUrlBase(url);
79
27
  }
80
-
81
- const modelExtension = this._extractExtension(url).toLowerCase(); // Should I detect by seeing header?
82
-
83
-
84
- if (modelExtension !== 'pmd' && modelExtension !== 'pmx') {
85
- if (onError) onError(new Error('THREE.MMDLoader: Unknown model file extension .' + modelExtension + '.'));
28
+ const modelExtension = this._extractExtension(url).toLowerCase();
29
+ if (modelExtension !== "pmd" && modelExtension !== "pmx") {
30
+ if (onError)
31
+ onError(new Error("THREE.MMDLoader: Unknown model file extension ." + modelExtension + "."));
86
32
  return;
87
33
  }
88
-
89
- this[modelExtension === 'pmd' ? 'loadPMD' : 'loadPMX'](url, function (data) {
90
- onLoad(builder.build(data, resourcePath, onProgress, onError));
91
- }, onProgress, onError);
34
+ this[modelExtension === "pmd" ? "loadPMD" : "loadPMX"](
35
+ url,
36
+ function(data) {
37
+ onLoad(builder.build(data, resourcePath, onProgress, onError));
38
+ },
39
+ onProgress,
40
+ onError
41
+ );
92
42
  }
93
- /**
94
- * Loads Motion file(s) (.vmd) as a AnimationClip.
95
- * If two or more files are specified, they'll be merged.
96
- *
97
- * @param {string|Array<string>} url - url(s) to animation(.vmd) file(s)
98
- * @param {SkinnedMesh|THREE.Camera} object - tracks will be fitting to this object
99
- * @param {function} onLoad
100
- * @param {function} onProgress
101
- * @param {function} onError
102
- */
103
-
104
-
105
43
  loadAnimation(url, object, onLoad, onProgress, onError) {
106
44
  const builder = this.animationBuilder;
107
- this.loadVMD(url, function (vmd) {
108
- onLoad(object.isCamera ? builder.buildCameraAnimation(vmd) : builder.build(vmd, object));
109
- }, onProgress, onError);
45
+ this.loadVMD(
46
+ url,
47
+ function(vmd) {
48
+ onLoad(object.isCamera ? builder.buildCameraAnimation(vmd) : builder.build(vmd, object));
49
+ },
50
+ onProgress,
51
+ onError
52
+ );
110
53
  }
111
- /**
112
- * Loads mode file and motion file(s) as an object containing
113
- * a SkinnedMesh and a AnimationClip.
114
- * Tracks of AnimationClip are fitting to the model.
115
- *
116
- * @param {string} modelUrl - url to Model(.pmd or .pmx) file
117
- * @param {string|Array{string}} vmdUrl - url(s) to animation(.vmd) file
118
- * @param {function} onLoad
119
- * @param {function} onProgress
120
- * @param {function} onError
121
- */
122
-
123
-
124
54
  loadWithAnimation(modelUrl, vmdUrl, onLoad, onProgress, onError) {
125
55
  const scope = this;
126
- this.load(modelUrl, function (mesh) {
127
- scope.loadAnimation(vmdUrl, mesh, function (animation) {
128
- onLoad({
129
- mesh: mesh,
130
- animation: animation
131
- });
132
- }, onProgress, onError);
133
- }, onProgress, onError);
134
- } // Load MMD assets as Object data parsed by MMDParser
135
-
136
- /**
137
- * Loads .pmd file as an Object.
138
- *
139
- * @param {string} url - url to .pmd file
140
- * @param {function} onLoad
141
- * @param {function} onProgress
142
- * @param {function} onError
143
- */
144
-
145
-
56
+ this.load(
57
+ modelUrl,
58
+ function(mesh) {
59
+ scope.loadAnimation(
60
+ vmdUrl,
61
+ mesh,
62
+ function(animation) {
63
+ onLoad({
64
+ mesh,
65
+ animation
66
+ });
67
+ },
68
+ onProgress,
69
+ onError
70
+ );
71
+ },
72
+ onProgress,
73
+ onError
74
+ );
75
+ }
146
76
  loadPMD(url, onLoad, onProgress, onError) {
147
77
  const parser = this._getParser();
148
-
149
- this.loader.setMimeType(undefined).setPath(this.path).setResponseType('arraybuffer').setRequestHeader(this.requestHeader).setWithCredentials(this.withCredentials).load(url, function (buffer) {
150
- onLoad(parser.parsePmd(buffer, true));
151
- }, onProgress, onError);
78
+ this.loader.setMimeType(void 0).setPath(this.path).setResponseType("arraybuffer").setRequestHeader(this.requestHeader).setWithCredentials(this.withCredentials).load(
79
+ url,
80
+ function(buffer) {
81
+ onLoad(parser.parsePmd(buffer, true));
82
+ },
83
+ onProgress,
84
+ onError
85
+ );
152
86
  }
153
- /**
154
- * Loads .pmx file as an Object.
155
- *
156
- * @param {string} url - url to .pmx file
157
- * @param {function} onLoad
158
- * @param {function} onProgress
159
- * @param {function} onError
160
- */
161
-
162
-
163
87
  loadPMX(url, onLoad, onProgress, onError) {
164
88
  const parser = this._getParser();
165
-
166
- this.loader.setMimeType(undefined).setPath(this.path).setResponseType('arraybuffer').setRequestHeader(this.requestHeader).setWithCredentials(this.withCredentials).load(url, function (buffer) {
167
- onLoad(parser.parsePmx(buffer, true));
168
- }, onProgress, onError);
89
+ this.loader.setMimeType(void 0).setPath(this.path).setResponseType("arraybuffer").setRequestHeader(this.requestHeader).setWithCredentials(this.withCredentials).load(
90
+ url,
91
+ function(buffer) {
92
+ onLoad(parser.parsePmx(buffer, true));
93
+ },
94
+ onProgress,
95
+ onError
96
+ );
169
97
  }
170
- /**
171
- * Loads .vmd file as an Object. If two or more files are specified
172
- * they'll be merged.
173
- *
174
- * @param {string|Array<string>} url - url(s) to .vmd file(s)
175
- * @param {function} onLoad
176
- * @param {function} onProgress
177
- * @param {function} onError
178
- */
179
-
180
-
181
98
  loadVMD(url, onLoad, onProgress, onError) {
182
99
  const urls = Array.isArray(url) ? url : [url];
183
100
  const vmds = [];
184
101
  const vmdNum = urls.length;
185
-
186
102
  const parser = this._getParser();
187
-
188
- this.loader.setMimeType(undefined).setPath(this.animationPath).setResponseType('arraybuffer').setRequestHeader(this.requestHeader).setWithCredentials(this.withCredentials);
189
-
103
+ this.loader.setMimeType(void 0).setPath(this.animationPath).setResponseType("arraybuffer").setRequestHeader(this.requestHeader).setWithCredentials(this.withCredentials);
190
104
  for (let i = 0, il = urls.length; i < il; i++) {
191
- this.loader.load(urls[i], function (buffer) {
192
- vmds.push(parser.parseVmd(buffer, true));
193
- if (vmds.length === vmdNum) onLoad(parser.mergeVmds(vmds));
194
- }, onProgress, onError);
105
+ this.loader.load(
106
+ urls[i],
107
+ function(buffer) {
108
+ vmds.push(parser.parseVmd(buffer, true));
109
+ if (vmds.length === vmdNum)
110
+ onLoad(parser.mergeVmds(vmds));
111
+ },
112
+ onProgress,
113
+ onError
114
+ );
195
115
  }
196
116
  }
197
- /**
198
- * Loads .vpd file as an Object.
199
- *
200
- * @param {string} url - url to .vpd file
201
- * @param {boolean} isUnicode
202
- * @param {function} onLoad
203
- * @param {function} onProgress
204
- * @param {function} onError
205
- */
206
-
207
-
208
117
  loadVPD(url, isUnicode, onLoad, onProgress, onError) {
209
118
  const parser = this._getParser();
210
-
211
- this.loader.setMimeType(isUnicode ? undefined : 'text/plain; charset=shift_jis').setPath(this.animationPath).setResponseType('text').setRequestHeader(this.requestHeader).setWithCredentials(this.withCredentials).load(url, function (text) {
212
- onLoad(parser.parseVpd(text, true));
213
- }, onProgress, onError);
214
- } // private methods
215
-
216
-
119
+ this.loader.setMimeType(isUnicode ? void 0 : "text/plain; charset=shift_jis").setPath(this.animationPath).setResponseType("text").setRequestHeader(this.requestHeader).setWithCredentials(this.withCredentials).load(
120
+ url,
121
+ function(text) {
122
+ onLoad(parser.parseVpd(text, true));
123
+ },
124
+ onProgress,
125
+ onError
126
+ );
127
+ }
217
128
  _extractExtension(url) {
218
- const index = url.lastIndexOf('.');
219
- return index < 0 ? '' : url.slice(index + 1);
129
+ const index = url.lastIndexOf(".");
130
+ return index < 0 ? "" : url.slice(index + 1);
220
131
  }
221
-
222
132
  _getParser() {
223
133
  if (this.parser === null) {
224
- this.parser = new Parser(); // eslint-disable-line no-undef
134
+ this.parser = new mmdParser.Parser();
225
135
  }
226
-
227
136
  return this.parser;
228
137
  }
229
-
230
- } // Utilities
231
-
232
- /*
233
- * base64 encoded defalut toon textures toon00.bmp - toon10.bmp.
234
- * We don't need to request external toon image files.
235
- * This idea is from http://www20.atpages.jp/katwat/three.js_r58/examples/mytest37/mmd.three.js
236
- */
237
-
238
-
239
- const DEFAULT_TOON_TEXTURES = ['data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAL0lEQVRYR+3QQREAAAzCsOFfNJPBJ1XQS9r2hsUAAQIECBAgQIAAAQIECBAgsBZ4MUx/ofm2I/kAAAAASUVORK5CYII=', 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAN0lEQVRYR+3WQREAMBACsZ5/bWiiMvgEBTt5cW37hjsBBAgQIECAwFwgyfYPCCBAgAABAgTWAh8aBHZBl14e8wAAAABJRU5ErkJggg==', 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAOUlEQVRYR+3WMREAMAwDsYY/yoDI7MLwIiP40+RJklfcCCBAgAABAgTqArfb/QMCCBAgQIAAgbbAB3z/e0F3js2cAAAAAElFTkSuQmCC', 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAN0lEQVRYR+3WQREAMBACsZ5/B5ilMvgEBTt5cW37hjsBBAgQIECAwFwgyfYPCCBAgAABAgTWAh81dWyx0gFwKAAAAABJRU5ErkJggg==', 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAOklEQVRYR+3WoREAMAwDsWb/UQtCy9wxTOQJ/oQ8SXKKGwEECBAgQIBAXeDt7f4BAQQIECBAgEBb4AOz8Hzx7WLY4wAAAABJRU5ErkJggg==', 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAABPUlEQVRYR+1XwW7CMAy1+f9fZOMysSEOEweEOPRNdm3HbdOyIhAcklPrOs/PLy9RygBALxzcCDQFmgJNgaZAU6Ap0BR4PwX8gsRMVLssMRH5HcpzJEaWL7EVg9F1IHRlyqQohgVr4FGUlUcMJSjcUlDw0zvjeun70cLWmneoyf7NgBTQSniBTQQSuJAZsOnnaczjIMb5hCiuHKxokCrJfVnrctyZL0PkJAJe1HMil4nxeyi3Ypfn1kX51jpPvo/JeCNC4PhVdHdJw2XjBR8brF8PEIhNVn12AgP7uHsTBguBn53MUZCqv7Lp07Pn5k1Ro+uWmUNn7D+M57rtk7aG0Vo73xyF/fbFf0bPJjDXngnGocDTdFhygZjwUQrMNrDcmZlQT50VJ/g/UwNyHpu778+yW+/ksOz/BFo54P4AsUXMfRq7XWsAAAAASUVORK5CYII=', 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAACMElEQVRYR+2Xv4pTQRTGf2dubhLdICiii2KnYKHVolhauKWPoGAnNr6BD6CvIVaihYuI2i1ia0BY0MZGRHQXjZj/mSPnnskfNWiWZUlzJ5k7M2cm833nO5Mziej2DWWJRUoCpQKlAntSQCqgw39/iUWAGmh37jrRnVsKlgpiqmkoGVABA7E57fvY+pJDdgKqF6HzFCSADkDq+F6AHABtQ+UMVE5D7zXod7fFNhTEckTbj5XQgHzNN+5tQvc5NG7C6BNkp6D3EmpXHDR+dQAjFLchW3VS9rlw3JBh+B7ys5Cf9z0GW1C/7P32AyBAOAz1q4jGliIH3YPuBnSfQX4OGreTIgEYQb/pBDtPnEQ4CivXYPAWBk13oHrB54yA9QuSn2H4AcKRpEILDt0BUzj+RLR1V5EqjD66NPRBVpLcQwjHoHYJOhsQv6U4mnzmrIXJCFr4LDwm/xBUoboG9XX4cc9VKdYoSA2yk5NQLJaKDUjTBoveG3Z2TElTxwjNK4M3LEZgUdDdruvcXzKBpStgp2NPiWi3ks9ZXxIoFVi+AvHLdc9TqtjL3/aYjpPlrzOcEnK62Szhimdd7xX232zFDTgtxezOu3WNMRLjiKgjtOhHVMd1loynVHvOgjuIIJMaELEqhJAV/RCSLbWTcfPFakFgFlALTRRvx+ok6Hlp/Q+v3fmx90bMyUzaEAhmM3KvHlXTL5DxnbGf/1M8RNNACLL5MNtPxP/mypJAqcDSFfgFhpYqWUzhTEAAAAAASUVORK5CYII=', 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAL0lEQVRYR+3QQREAAAzCsOFfNJPBJ1XQS9r2hsUAAQIECBAgQIAAAQIECBAgsBZ4MUx/ofm2I/kAAAAASUVORK5CYII=', 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAL0lEQVRYR+3QQREAAAzCsOFfNJPBJ1XQS9r2hsUAAQIECBAgQIAAAQIECBAgsBZ4MUx/ofm2I/kAAAAASUVORK5CYII=', 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAL0lEQVRYR+3QQREAAAzCsOFfNJPBJ1XQS9r2hsUAAQIECBAgQIAAAQIECBAgsBZ4MUx/ofm2I/kAAAAASUVORK5CYII=', 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAL0lEQVRYR+3QQREAAAzCsOFfNJPBJ1XQS9r2hsUAAQIECBAgQIAAAQIECBAgsBZ4MUx/ofm2I/kAAAAASUVORK5CYII=']; // Builders. They build Three.js object from Object data parsed by MMDParser.
240
-
241
- /**
242
- * @param {THREE.LoadingManager} manager
243
- */
244
-
138
+ }
139
+ const DEFAULT_TOON_TEXTURES = [
140
+ "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAL0lEQVRYR+3QQREAAAzCsOFfNJPBJ1XQS9r2hsUAAQIECBAgQIAAAQIECBAgsBZ4MUx/ofm2I/kAAAAASUVORK5CYII=",
141
+ "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAN0lEQVRYR+3WQREAMBACsZ5/bWiiMvgEBTt5cW37hjsBBAgQIECAwFwgyfYPCCBAgAABAgTWAh8aBHZBl14e8wAAAABJRU5ErkJggg==",
142
+ "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAOUlEQVRYR+3WMREAMAwDsYY/yoDI7MLwIiP40+RJklfcCCBAgAABAgTqArfb/QMCCBAgQIAAgbbAB3z/e0F3js2cAAAAAElFTkSuQmCC",
143
+ "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAN0lEQVRYR+3WQREAMBACsZ5/B5ilMvgEBTt5cW37hjsBBAgQIECAwFwgyfYPCCBAgAABAgTWAh81dWyx0gFwKAAAAABJRU5ErkJggg==",
144
+ "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAOklEQVRYR+3WoREAMAwDsWb/UQtCy9wxTOQJ/oQ8SXKKGwEECBAgQIBAXeDt7f4BAQQIECBAgEBb4AOz8Hzx7WLY4wAAAABJRU5ErkJggg==",
145
+ "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAABPUlEQVRYR+1XwW7CMAy1+f9fZOMysSEOEweEOPRNdm3HbdOyIhAcklPrOs/PLy9RygBALxzcCDQFmgJNgaZAU6Ap0BR4PwX8gsRMVLssMRH5HcpzJEaWL7EVg9F1IHRlyqQohgVr4FGUlUcMJSjcUlDw0zvjeun70cLWmneoyf7NgBTQSniBTQQSuJAZsOnnaczjIMb5hCiuHKxokCrJfVnrctyZL0PkJAJe1HMil4nxeyi3Ypfn1kX51jpPvo/JeCNC4PhVdHdJw2XjBR8brF8PEIhNVn12AgP7uHsTBguBn53MUZCqv7Lp07Pn5k1Ro+uWmUNn7D+M57rtk7aG0Vo73xyF/fbFf0bPJjDXngnGocDTdFhygZjwUQrMNrDcmZlQT50VJ/g/UwNyHpu778+yW+/ksOz/BFo54P4AsUXMfRq7XWsAAAAASUVORK5CYII=",
146
+ "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAACMElEQVRYR+2Xv4pTQRTGf2dubhLdICiii2KnYKHVolhauKWPoGAnNr6BD6CvIVaihYuI2i1ia0BY0MZGRHQXjZj/mSPnnskfNWiWZUlzJ5k7M2cm833nO5Mziej2DWWJRUoCpQKlAntSQCqgw39/iUWAGmh37jrRnVsKlgpiqmkoGVABA7E57fvY+pJDdgKqF6HzFCSADkDq+F6AHABtQ+UMVE5D7zXod7fFNhTEckTbj5XQgHzNN+5tQvc5NG7C6BNkp6D3EmpXHDR+dQAjFLchW3VS9rlw3JBh+B7ys5Cf9z0GW1C/7P32AyBAOAz1q4jGliIH3YPuBnSfQX4OGreTIgEYQb/pBDtPnEQ4CivXYPAWBk13oHrB54yA9QuSn2H4AcKRpEILDt0BUzj+RLR1V5EqjD66NPRBVpLcQwjHoHYJOhsQv6U4mnzmrIXJCFr4LDwm/xBUoboG9XX4cc9VKdYoSA2yk5NQLJaKDUjTBoveG3Z2TElTxwjNK4M3LEZgUdDdruvcXzKBpStgp2NPiWi3ks9ZXxIoFVi+AvHLdc9TqtjL3/aYjpPlrzOcEnK62Szhimdd7xX232zFDTgtxezOu3WNMRLjiKgjtOhHVMd1loynVHvOgjuIIJMaELEqhJAV/RCSLbWTcfPFakFgFlALTRRvx+ok6Hlp/Q+v3fmx90bMyUzaEAhmM3KvHlXTL5DxnbGf/1M8RNNACLL5MNtPxP/mypJAqcDSFfgFhpYqWUzhTEAAAAAASUVORK5CYII=",
147
+ "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAL0lEQVRYR+3QQREAAAzCsOFfNJPBJ1XQS9r2hsUAAQIECBAgQIAAAQIECBAgsBZ4MUx/ofm2I/kAAAAASUVORK5CYII=",
148
+ "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAL0lEQVRYR+3QQREAAAzCsOFfNJPBJ1XQS9r2hsUAAQIECBAgQIAAAQIECBAgsBZ4MUx/ofm2I/kAAAAASUVORK5CYII=",
149
+ "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAL0lEQVRYR+3QQREAAAzCsOFfNJPBJ1XQS9r2hsUAAQIECBAgQIAAAQIECBAgsBZ4MUx/ofm2I/kAAAAASUVORK5CYII=",
150
+ "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAL0lEQVRYR+3QQREAAAzCsOFfNJPBJ1XQS9r2hsUAAQIECBAgQIAAAQIECBAgsBZ4MUx/ofm2I/kAAAAASUVORK5CYII="
151
+ ];
245
152
  class MeshBuilder {
246
153
  constructor(manager) {
247
- this.crossOrigin = 'anonymous';
154
+ this.crossOrigin = "anonymous";
248
155
  this.geometryBuilder = new GeometryBuilder();
249
156
  this.materialBuilder = new MaterialBuilder(manager);
250
157
  }
251
- /**
252
- * @param {string} crossOrigin
253
- * @return {MeshBuilder}
254
- */
255
-
256
-
257
158
  setCrossOrigin(crossOrigin) {
258
159
  this.crossOrigin = crossOrigin;
259
160
  return this;
260
161
  }
261
- /**
262
- * @param {Object} data - parsed PMD/PMX data
263
- * @param {string} resourcePath
264
- * @param {function} onProgress
265
- * @param {function} onError
266
- * @return {SkinnedMesh}
267
- */
268
-
269
-
270
162
  build(data, resourcePath, onProgress, onError) {
271
163
  const geometry = this.geometryBuilder.build(data);
272
164
  const material = this.materialBuilder.setCrossOrigin(this.crossOrigin).setResourcePath(resourcePath).build(data, geometry, onProgress, onError);
273
- const mesh = new SkinnedMesh(geometry, material);
274
- const skeleton = new Skeleton(initBones(mesh));
275
- mesh.bind(skeleton); // console.log( mesh ); // for console debug
276
-
165
+ const mesh = new THREE.SkinnedMesh(geometry, material);
166
+ const skeleton = new THREE.Skeleton(initBones(mesh));
167
+ mesh.bind(skeleton);
277
168
  return mesh;
278
169
  }
279
-
280
- } // TODO: Try to remove this function
281
-
282
-
170
+ }
283
171
  function initBones(mesh) {
284
172
  const geometry = mesh.geometry;
285
173
  const bones = [];
286
-
287
- if (geometry && geometry.bones !== undefined) {
288
- // first, create array of 'Bone' objects from geometry data
174
+ if (geometry && geometry.bones !== void 0) {
289
175
  for (let i = 0, il = geometry.bones.length; i < il; i++) {
290
- const gbone = geometry.bones[i]; // create new 'Bone' object
291
-
292
- const bone = new Bone();
293
- bones.push(bone); // apply values
294
-
176
+ const gbone = geometry.bones[i];
177
+ const bone = new THREE.Bone();
178
+ bones.push(bone);
295
179
  bone.name = gbone.name;
296
180
  bone.position.fromArray(gbone.pos);
297
181
  bone.quaternion.fromArray(gbone.rotq);
298
- if (gbone.scl !== undefined) bone.scale.fromArray(gbone.scl);
299
- } // second, create bone hierarchy
300
-
301
-
182
+ if (gbone.scl !== void 0)
183
+ bone.scale.fromArray(gbone.scl);
184
+ }
302
185
  for (let i = 0, il = geometry.bones.length; i < il; i++) {
303
186
  const gbone = geometry.bones[i];
304
-
305
- if (gbone.parent !== -1 && gbone.parent !== null && bones[gbone.parent] !== undefined) {
306
- // subsequent bones in the hierarchy
187
+ if (gbone.parent !== -1 && gbone.parent !== null && bones[gbone.parent] !== void 0) {
307
188
  bones[gbone.parent].add(bones[i]);
308
189
  } else {
309
- // topmost bone, immediate child of the skinned mesh
310
190
  mesh.add(bones[i]);
311
191
  }
312
192
  }
313
- } // now the bones are part of the scene graph and children of the skinned mesh.
314
- // let's update the corresponding matrices
315
-
316
-
193
+ }
317
194
  mesh.updateMatrixWorld(true);
318
195
  return bones;
319
- } //
320
-
321
-
196
+ }
322
197
  class GeometryBuilder {
323
- /**
324
- * @param {Object} data - parsed PMD/PMX data
325
- * @return {BufferGeometry}
326
- */
327
198
  build(data) {
328
- // for geometry
329
199
  const positions = [];
330
200
  const uvs = [];
331
201
  const normals = [];
@@ -339,45 +209,33 @@ class GeometryBuilder {
339
209
  const iks = [];
340
210
  const grants = [];
341
211
  const rigidBodies = [];
342
- const constraints = []; // for work
343
-
212
+ const constraints = [];
344
213
  let offset = 0;
345
- const boneTypeTable = {}; // positions, normals, uvs, skinIndices, skinWeights
346
-
214
+ const boneTypeTable = {};
347
215
  for (let i = 0; i < data.metadata.vertexCount; i++) {
348
216
  const v = data.vertices[i];
349
-
350
217
  for (let j = 0, jl = v.position.length; j < jl; j++) {
351
218
  positions.push(v.position[j]);
352
219
  }
353
-
354
220
  for (let j = 0, jl = v.normal.length; j < jl; j++) {
355
221
  normals.push(v.normal[j]);
356
222
  }
357
-
358
223
  for (let j = 0, jl = v.uv.length; j < jl; j++) {
359
224
  uvs.push(v.uv[j]);
360
225
  }
361
-
362
226
  for (let j = 0; j < 4; j++) {
363
- skinIndices.push(v.skinIndices.length - 1 >= j ? v.skinIndices[j] : 0.0);
227
+ skinIndices.push(v.skinIndices.length - 1 >= j ? v.skinIndices[j] : 0);
364
228
  }
365
-
366
229
  for (let j = 0; j < 4; j++) {
367
- skinWeights.push(v.skinWeights.length - 1 >= j ? v.skinWeights[j] : 0.0);
230
+ skinWeights.push(v.skinWeights.length - 1 >= j ? v.skinWeights[j] : 0);
368
231
  }
369
- } // indices
370
-
371
-
232
+ }
372
233
  for (let i = 0; i < data.metadata.faceCount; i++) {
373
234
  const face = data.faces[i];
374
-
375
235
  for (let j = 0, jl = face.indices.length; j < jl; j++) {
376
236
  indices.push(face.indices[j]);
377
237
  }
378
- } // groups
379
-
380
-
238
+ }
381
239
  for (let i = 0; i < data.metadata.materialCount; i++) {
382
240
  const material = data.materials[i];
383
241
  groups.push({
@@ -385,17 +243,13 @@ class GeometryBuilder {
385
243
  count: material.faceCount * 3
386
244
  });
387
245
  offset += material.faceCount;
388
- } // bones
389
-
390
-
246
+ }
391
247
  for (let i = 0; i < data.metadata.rigidBodyCount; i++) {
392
248
  const body = data.rigidBodies[i];
393
- let value = boneTypeTable[body.boneIndex]; // keeps greater number if already value is set without any special reasons
394
-
395
- value = value === undefined ? body.type : Math.max(body.type, value);
249
+ let value = boneTypeTable[body.boneIndex];
250
+ value = value === void 0 ? body.type : Math.max(body.type, value);
396
251
  boneTypeTable[body.boneIndex] = value;
397
252
  }
398
-
399
253
  for (let i = 0; i < data.metadata.boneCount; i++) {
400
254
  const boneData = data.bones[i];
401
255
  const bone = {
@@ -406,21 +260,16 @@ class GeometryBuilder {
406
260
  pos: boneData.position.slice(0, 3),
407
261
  rotq: [0, 0, 0, 1],
408
262
  scl: [1, 1, 1],
409
- rigidBodyType: boneTypeTable[i] !== undefined ? boneTypeTable[i] : -1
263
+ rigidBodyType: boneTypeTable[i] !== void 0 ? boneTypeTable[i] : -1
410
264
  };
411
-
412
265
  if (bone.parent !== -1) {
413
266
  bone.pos[0] -= data.bones[bone.parent].position[0];
414
267
  bone.pos[1] -= data.bones[bone.parent].position[1];
415
268
  bone.pos[2] -= data.bones[bone.parent].position[2];
416
269
  }
417
-
418
270
  bones.push(bone);
419
- } // iks
420
- // TODO: remove duplicated codes between PMD and PMX
421
-
422
-
423
- if (data.metadata.format === 'pmd') {
271
+ }
272
+ if (data.metadata.format === "pmd") {
424
273
  for (let i = 0; i < data.metadata.ikCount; i++) {
425
274
  const ik = data.iks[i];
426
275
  const param = {
@@ -430,25 +279,22 @@ class GeometryBuilder {
430
279
  maxAngle: ik.maxAngle * 4,
431
280
  links: []
432
281
  };
433
-
434
282
  for (let j = 0, jl = ik.links.length; j < jl; j++) {
435
283
  const link = {};
436
284
  link.index = ik.links[j].index;
437
285
  link.enabled = true;
438
-
439
- if (data.bones[link.index].name.indexOf('ひざ') >= 0) {
440
- link.limitation = new Vector3(1.0, 0.0, 0.0);
286
+ if (data.bones[link.index].name.indexOf("\u3072\u3056") >= 0) {
287
+ link.limitation = new THREE.Vector3(1, 0, 0);
441
288
  }
442
-
443
289
  param.links.push(link);
444
290
  }
445
-
446
291
  iks.push(param);
447
292
  }
448
293
  } else {
449
294
  for (let i = 0; i < data.metadata.boneCount; i++) {
450
295
  const ik = data.bones[i].ik;
451
- if (ik === undefined) continue;
296
+ if (ik === void 0)
297
+ continue;
452
298
  const param = {
453
299
  target: i,
454
300
  effector: ik.effector,
@@ -456,48 +302,47 @@ class GeometryBuilder {
456
302
  maxAngle: ik.maxAngle,
457
303
  links: []
458
304
  };
459
-
460
305
  for (let j = 0, jl = ik.links.length; j < jl; j++) {
461
306
  const link = {};
462
307
  link.index = ik.links[j].index;
463
308
  link.enabled = true;
464
-
465
309
  if (ik.links[j].angleLimitation === 1) {
466
- // Revert if rotationMin/Max doesn't work well
467
- // link.limitation = new Vector3( 1.0, 0.0, 0.0 );
468
310
  const rotationMin = ik.links[j].lowerLimitationAngle;
469
- const rotationMax = ik.links[j].upperLimitationAngle; // Convert Left to Right coordinate by myself because
470
- // MMDParser doesn't convert. It's a MMDParser's bug
471
-
311
+ const rotationMax = ik.links[j].upperLimitationAngle;
472
312
  const tmp1 = -rotationMax[0];
473
313
  const tmp2 = -rotationMax[1];
474
314
  rotationMax[0] = -rotationMin[0];
475
315
  rotationMax[1] = -rotationMin[1];
476
316
  rotationMin[0] = tmp1;
477
317
  rotationMin[1] = tmp2;
478
- link.rotationMin = new Vector3().fromArray(rotationMin);
479
- link.rotationMax = new Vector3().fromArray(rotationMax);
318
+ link.rotationMin = new THREE.Vector3().fromArray(rotationMin);
319
+ link.rotationMax = new THREE.Vector3().fromArray(rotationMax);
480
320
  }
481
-
482
321
  param.links.push(link);
483
322
  }
484
-
485
- iks.push(param); // Save the reference even from bone data for efficiently
486
- // simulating PMX animation system
487
-
323
+ iks.push(param);
488
324
  bones[i].ik = param;
489
325
  }
490
- } // grants
491
-
492
-
493
- if (data.metadata.format === 'pmx') {
494
- // bone index -> grant entry map
326
+ }
327
+ if (data.metadata.format === "pmx") {
328
+ let traverse = function(entry) {
329
+ if (entry.param) {
330
+ grants.push(entry.param);
331
+ bones[entry.param.index].grant = entry.param;
332
+ }
333
+ entry.visited = true;
334
+ for (let i = 0, il = entry.children.length; i < il; i++) {
335
+ const child = entry.children[i];
336
+ if (!child.visited)
337
+ traverse(child);
338
+ }
339
+ };
495
340
  const grantEntryMap = {};
496
-
497
341
  for (let i = 0; i < data.metadata.boneCount; i++) {
498
342
  const boneData = data.bones[i];
499
343
  const grant = boneData.grant;
500
- if (grant === undefined) continue;
344
+ if (grant === void 0)
345
+ continue;
501
346
  const param = {
502
347
  index: i,
503
348
  parentIndex: grant.parentIndex,
@@ -507,122 +352,74 @@ class GeometryBuilder {
507
352
  affectPosition: grant.affectPosition,
508
353
  transformationClass: boneData.transformationClass
509
354
  };
510
- grantEntryMap[i] = {
511
- parent: null,
512
- children: [],
513
- param: param,
514
- visited: false
515
- };
355
+ grantEntryMap[i] = { parent: null, children: [], param, visited: false };
516
356
  }
517
-
518
- const rootEntry = {
519
- parent: null,
520
- children: [],
521
- param: null,
522
- visited: false
523
- }; // Build a tree representing grant hierarchy
524
-
357
+ const rootEntry = { parent: null, children: [], param: null, visited: false };
525
358
  for (const boneIndex in grantEntryMap) {
526
359
  const grantEntry = grantEntryMap[boneIndex];
527
360
  const parentGrantEntry = grantEntryMap[grantEntry.parentIndex] || rootEntry;
528
361
  grantEntry.parent = parentGrantEntry;
529
362
  parentGrantEntry.children.push(grantEntry);
530
- } // Sort grant parameters from parents to children because
531
- // grant uses parent's transform that parent's grant is already applied
532
- // so grant should be applied in order from parents to children
533
-
534
-
535
- function traverse(entry) {
536
- if (entry.param) {
537
- grants.push(entry.param); // Save the reference even from bone data for efficiently
538
- // simulating PMX animation system
539
-
540
- bones[entry.param.index].grant = entry.param;
541
- }
542
-
543
- entry.visited = true;
544
-
545
- for (let i = 0, il = entry.children.length; i < il; i++) {
546
- const child = entry.children[i]; // Cut off a loop if exists. (Is a grant loop invalid?)
547
-
548
- if (!child.visited) traverse(child);
549
- }
550
363
  }
551
-
552
364
  traverse(rootEntry);
553
- } // morph
554
-
555
-
365
+ }
556
366
  function updateAttributes(attribute, morph, ratio) {
557
367
  for (let i = 0; i < morph.elementCount; i++) {
558
368
  const element = morph.elements[i];
559
369
  let index;
560
-
561
- if (data.metadata.format === 'pmd') {
370
+ if (data.metadata.format === "pmd") {
562
371
  index = data.morphs[0].elements[element.index].index;
563
372
  } else {
564
373
  index = element.index;
565
374
  }
566
-
567
375
  attribute.array[index * 3 + 0] += element.position[0] * ratio;
568
376
  attribute.array[index * 3 + 1] += element.position[1] * ratio;
569
377
  attribute.array[index * 3 + 2] += element.position[2] * ratio;
570
378
  }
571
379
  }
572
-
573
380
  for (let i = 0; i < data.metadata.morphCount; i++) {
574
381
  const morph = data.morphs[i];
575
- const params = {
576
- name: morph.name
577
- };
578
- const attribute = new Float32BufferAttribute(data.metadata.vertexCount * 3, 3);
382
+ const params = { name: morph.name };
383
+ const attribute = new THREE.Float32BufferAttribute(data.metadata.vertexCount * 3, 3);
579
384
  attribute.name = morph.name;
580
-
581
385
  for (let j = 0; j < data.metadata.vertexCount * 3; j++) {
582
386
  attribute.array[j] = positions[j];
583
387
  }
584
-
585
- if (data.metadata.format === 'pmd') {
388
+ if (data.metadata.format === "pmd") {
586
389
  if (i !== 0) {
587
- updateAttributes(attribute, morph, 1.0);
390
+ updateAttributes(attribute, morph, 1);
588
391
  }
589
392
  } else {
590
393
  if (morph.type === 0) {
591
- // group
592
394
  for (let j = 0; j < morph.elementCount; j++) {
593
395
  const morph2 = data.morphs[morph.elements[j].index];
594
396
  const ratio = morph.elements[j].ratio;
595
-
596
397
  if (morph2.type === 1) {
597
398
  updateAttributes(attribute, morph2, ratio);
399
+ } else {
598
400
  }
599
401
  }
600
402
  } else if (morph.type === 1) {
601
- // vertex
602
- updateAttributes(attribute, morph, 1.0);
603
- } else if (morph.type === 2) ; else if (morph.type === 3) ; else if (morph.type === 4) ; else if (morph.type === 5) ; else if (morph.type === 6) ; else if (morph.type === 7) ; else if (morph.type === 8) ;
403
+ updateAttributes(attribute, morph, 1);
404
+ } else if (morph.type === 2) {
405
+ } else if (morph.type === 3) {
406
+ } else if (morph.type === 4) {
407
+ } else if (morph.type === 5) {
408
+ } else if (morph.type === 6) {
409
+ } else if (morph.type === 7) {
410
+ } else if (morph.type === 8) {
411
+ }
604
412
  }
605
-
606
413
  morphTargets.push(params);
607
414
  morphPositions.push(attribute);
608
- } // rigid bodies from rigidBodies field.
609
-
610
-
415
+ }
611
416
  for (let i = 0; i < data.metadata.rigidBodyCount; i++) {
612
417
  const rigidBody = data.rigidBodies[i];
613
418
  const params = {};
614
-
615
419
  for (const key in rigidBody) {
616
420
  params[key] = rigidBody[key];
617
421
  }
618
- /*
619
- * RigidBody position parameter in PMX seems global position
620
- * while the one in PMD seems offset from corresponding bone.
621
- * So unify being offset.
622
- */
623
-
624
-
625
- if (data.metadata.format === 'pmx') {
422
+ if (data.metadata.format === "pmx") {
626
423
  if (params.boneIndex !== -1) {
627
424
  const bone = data.bones[params.boneIndex];
628
425
  params.position[0] -= bone.position[0];
@@ -630,250 +427,168 @@ class GeometryBuilder {
630
427
  params.position[2] -= bone.position[2];
631
428
  }
632
429
  }
633
-
634
430
  rigidBodies.push(params);
635
- } // constraints from constraints field.
636
-
637
-
431
+ }
638
432
  for (let i = 0; i < data.metadata.constraintCount; i++) {
639
433
  const constraint = data.constraints[i];
640
434
  const params = {};
641
-
642
435
  for (const key in constraint) {
643
436
  params[key] = constraint[key];
644
437
  }
645
-
646
438
  const bodyA = rigidBodies[params.rigidBodyIndex1];
647
- const bodyB = rigidBodies[params.rigidBodyIndex2]; // Refer to http://www20.atpages.jp/katwat/wp/?p=4135
648
-
439
+ const bodyB = rigidBodies[params.rigidBodyIndex2];
649
440
  if (bodyA.type !== 0 && bodyB.type === 2) {
650
441
  if (bodyA.boneIndex !== -1 && bodyB.boneIndex !== -1 && data.bones[bodyB.boneIndex].parentIndex === bodyA.boneIndex) {
651
442
  bodyB.type = 1;
652
443
  }
653
444
  }
654
-
655
445
  constraints.push(params);
656
- } // build BufferGeometry.
657
-
658
-
659
- const geometry = new BufferGeometry();
660
- geometry.setAttribute('position', new Float32BufferAttribute(positions, 3));
661
- geometry.setAttribute('normal', new Float32BufferAttribute(normals, 3));
662
- geometry.setAttribute('uv', new Float32BufferAttribute(uvs, 2));
663
- geometry.setAttribute('skinIndex', new Uint16BufferAttribute(skinIndices, 4));
664
- geometry.setAttribute('skinWeight', new Float32BufferAttribute(skinWeights, 4));
446
+ }
447
+ const geometry = new THREE.BufferGeometry();
448
+ geometry.setAttribute("position", new THREE.Float32BufferAttribute(positions, 3));
449
+ geometry.setAttribute("normal", new THREE.Float32BufferAttribute(normals, 3));
450
+ geometry.setAttribute("uv", new THREE.Float32BufferAttribute(uvs, 2));
451
+ geometry.setAttribute("skinIndex", new THREE.Uint16BufferAttribute(skinIndices, 4));
452
+ geometry.setAttribute("skinWeight", new THREE.Float32BufferAttribute(skinWeights, 4));
665
453
  geometry.setIndex(indices);
666
-
667
454
  for (let i = 0, il = groups.length; i < il; i++) {
668
455
  geometry.addGroup(groups[i].offset, groups[i].count, i);
669
456
  }
670
-
671
457
  geometry.bones = bones;
672
458
  geometry.morphTargets = morphTargets;
673
459
  geometry.morphAttributes.position = morphPositions;
674
460
  geometry.morphTargetsRelative = false;
675
461
  geometry.userData.MMD = {
676
- bones: bones,
677
- iks: iks,
678
- grants: grants,
679
- rigidBodies: rigidBodies,
680
- constraints: constraints,
462
+ bones,
463
+ iks,
464
+ grants,
465
+ rigidBodies,
466
+ constraints,
681
467
  format: data.metadata.format
682
468
  };
683
469
  geometry.computeBoundingSphere();
684
470
  return geometry;
685
471
  }
686
-
687
- } //
688
-
689
- /**
690
- * @param {THREE.LoadingManager} manager
691
- */
692
-
693
-
472
+ }
694
473
  class MaterialBuilder {
695
474
  constructor(manager) {
696
475
  this.manager = manager;
697
- this.textureLoader = new TextureLoader(this.manager);
698
- this.tgaLoader = null; // lazy generation
699
-
700
- this.crossOrigin = 'anonymous';
701
- this.resourcePath = undefined;
476
+ this.textureLoader = new THREE.TextureLoader(this.manager);
477
+ this.tgaLoader = null;
478
+ this.crossOrigin = "anonymous";
479
+ this.resourcePath = void 0;
702
480
  }
703
- /**
704
- * @param {string} crossOrigin
705
- * @return {MaterialBuilder}
706
- */
707
-
708
-
709
481
  setCrossOrigin(crossOrigin) {
710
482
  this.crossOrigin = crossOrigin;
711
483
  return this;
712
484
  }
713
- /**
714
- * @param {string} resourcePath
715
- * @return {MaterialBuilder}
716
- */
717
-
718
-
719
485
  setResourcePath(resourcePath) {
720
486
  this.resourcePath = resourcePath;
721
487
  return this;
722
488
  }
723
- /**
724
- * @param {Object} data - parsed PMD/PMX data
725
- * @param {BufferGeometry} geometry - some properties are dependend on geometry
726
- * @param {function} onProgress
727
- * @param {function} onError
728
- * @return {Array<MeshToonMaterial>}
729
- */
730
-
731
-
732
- build(data, geometry
733
- /*, onProgress, onError */
734
- ) {
489
+ build(data, geometry) {
735
490
  const materials = [];
736
491
  const textures = {};
737
- this.textureLoader.setCrossOrigin(this.crossOrigin); // materials
738
-
492
+ this.textureLoader.setCrossOrigin(this.crossOrigin);
739
493
  for (let i = 0; i < data.metadata.materialCount; i++) {
740
494
  const material = data.materials[i];
741
- const params = {
742
- userData: {}
743
- };
744
- if (material.name !== undefined) params.name = material.name;
745
- /*
746
- * Color
747
- *
748
- * MMD MeshToonMaterial
749
- * diffuse - color
750
- * ambient - emissive * a
751
- * (a = 1.0 without map texture or 0.2 with map texture)
752
- *
753
- * MeshToonMaterial doesn't have ambient. Set it to emissive instead.
754
- * It'll be too bright if material has map texture so using coef 0.2.
755
- */
756
-
757
- params.color = new Color().fromArray(material.diffuse);
495
+ const params = { userData: {} };
496
+ if (material.name !== void 0)
497
+ params.name = material.name;
498
+ params.color = new THREE.Color().fromArray(material.diffuse);
758
499
  params.opacity = material.diffuse[3];
759
- params.emissive = new Color().fromArray(material.ambient);
760
- params.transparent = params.opacity !== 1.0; //
761
-
500
+ params.emissive = new THREE.Color().fromArray(material.ambient);
501
+ params.transparent = params.opacity !== 1;
762
502
  params.skinning = geometry.bones.length > 0 ? true : false;
763
503
  params.morphTargets = geometry.morphTargets.length > 0 ? true : false;
764
- params.fog = true; // blend
765
-
766
- params.blending = CustomBlending;
767
- params.blendSrc = SrcAlphaFactor;
768
- params.blendDst = OneMinusSrcAlphaFactor;
769
- params.blendSrcAlpha = SrcAlphaFactor;
770
- params.blendDstAlpha = DstAlphaFactor; // side
771
-
772
- if (data.metadata.format === 'pmx' && (material.flag & 0x1) === 1) {
773
- params.side = DoubleSide;
504
+ params.fog = true;
505
+ params.blending = THREE.CustomBlending;
506
+ params.blendSrc = THREE.SrcAlphaFactor;
507
+ params.blendDst = THREE.OneMinusSrcAlphaFactor;
508
+ params.blendSrcAlpha = THREE.SrcAlphaFactor;
509
+ params.blendDstAlpha = THREE.DstAlphaFactor;
510
+ if (data.metadata.format === "pmx" && (material.flag & 1) === 1) {
511
+ params.side = THREE.DoubleSide;
774
512
  } else {
775
- params.side = params.opacity === 1.0 ? FrontSide : DoubleSide;
513
+ params.side = params.opacity === 1 ? THREE.FrontSide : THREE.DoubleSide;
776
514
  }
777
-
778
- if (data.metadata.format === 'pmd') {
779
- // map, envMap
515
+ if (data.metadata.format === "pmd") {
780
516
  if (material.fileName) {
781
517
  const fileName = material.fileName;
782
- const fileNames = fileName.split('*'); // fileNames[ 0 ]: mapFileName
783
- // fileNames[ 1 ]: envMapFileName( optional )
784
-
518
+ const fileNames = fileName.split("*");
785
519
  params.map = this._loadTexture(fileNames[0], textures);
786
-
787
520
  if (fileNames.length > 1) {
788
521
  const extension = fileNames[1].slice(-4).toLowerCase();
789
522
  params.envMap = this._loadTexture(fileNames[1], textures);
790
- params.combine = extension === '.sph' ? MultiplyOperation : AddOperation;
523
+ params.combine = extension === ".sph" ? THREE.MultiplyOperation : THREE.AddOperation;
791
524
  }
792
- } // gradientMap
793
-
794
-
795
- const toonFileName = material.toonIndex === -1 ? 'toon00.bmp' : data.toonTextures[material.toonIndex].fileName;
525
+ }
526
+ const toonFileName = material.toonIndex === -1 ? "toon00.bmp" : data.toonTextures[material.toonIndex].fileName;
796
527
  params.gradientMap = this._loadTexture(toonFileName, textures, {
797
528
  isToonTexture: true,
798
529
  isDefaultToonTexture: this._isDefaultToonTexture(toonFileName)
799
- }); // parameters for OutlineEffect
800
-
530
+ });
801
531
  params.userData.outlineParameters = {
802
- thickness: material.edgeFlag === 1 ? 0.003 : 0.0,
532
+ thickness: material.edgeFlag === 1 ? 3e-3 : 0,
803
533
  color: [0, 0, 0],
804
- alpha: 1.0,
534
+ alpha: 1,
805
535
  visible: material.edgeFlag === 1
806
536
  };
807
537
  } else {
808
- // map
809
538
  if (material.textureIndex !== -1) {
810
539
  params.map = this._loadTexture(data.textures[material.textureIndex], textures);
811
- } // envMap TODO: support m.envFlag === 3
812
-
813
-
540
+ }
814
541
  if (material.envTextureIndex !== -1 && (material.envFlag === 1 || material.envFlag == 2)) {
815
542
  params.envMap = this._loadTexture(data.textures[material.envTextureIndex], textures);
816
- params.combine = material.envFlag === 1 ? MultiplyOperation : AddOperation;
817
- } // gradientMap
818
-
819
-
543
+ params.combine = material.envFlag === 1 ? THREE.MultiplyOperation : THREE.AddOperation;
544
+ }
820
545
  let toonFileName, isDefaultToon;
821
-
822
546
  if (material.toonIndex === -1 || material.toonFlag !== 0) {
823
- toonFileName = 'toon' + ('0' + (material.toonIndex + 1)).slice(-2) + '.bmp';
547
+ toonFileName = "toon" + ("0" + (material.toonIndex + 1)).slice(-2) + ".bmp";
824
548
  isDefaultToon = true;
825
549
  } else {
826
550
  toonFileName = data.textures[material.toonIndex];
827
551
  isDefaultToon = false;
828
552
  }
829
-
830
553
  params.gradientMap = this._loadTexture(toonFileName, textures, {
831
554
  isToonTexture: true,
832
555
  isDefaultToonTexture: isDefaultToon
833
- }); // parameters for OutlineEffect
834
-
556
+ });
835
557
  params.userData.outlineParameters = {
836
558
  thickness: material.edgeSize / 300,
837
- // TODO: better calculation?
838
559
  color: material.edgeColor.slice(0, 3),
839
560
  alpha: material.edgeColor[3],
840
- visible: (material.flag & 0x10) !== 0 && material.edgeSize > 0.0
561
+ visible: (material.flag & 16) !== 0 && material.edgeSize > 0
841
562
  };
842
563
  }
843
-
844
- if (params.map !== undefined) {
564
+ if (params.map !== void 0) {
845
565
  if (!params.transparent) {
846
566
  this._checkImageTransparency(params.map, geometry, i);
847
567
  }
848
-
849
568
  params.emissive.multiplyScalar(0.2);
850
569
  }
851
-
852
- materials.push(new MeshToonMaterial(params));
570
+ materials.push(new THREE.MeshToonMaterial(params));
853
571
  }
854
-
855
- if (data.metadata.format === 'pmx') {
856
- // set transparent true if alpha morph is defined.
857
- function checkAlphaMorph(elements, materials) {
572
+ if (data.metadata.format === "pmx") {
573
+ let checkAlphaMorph = function(elements, materials2) {
858
574
  for (let i = 0, il = elements.length; i < il; i++) {
859
575
  const element = elements[i];
860
- if (element.index === -1) continue;
861
- const material = materials[element.index];
862
-
576
+ if (element.index === -1)
577
+ continue;
578
+ const material = materials2[element.index];
863
579
  if (material.opacity !== element.diffuse[3]) {
864
580
  material.transparent = true;
865
581
  }
866
582
  }
867
- }
868
-
583
+ };
869
584
  for (let i = 0, il = data.morphs.length; i < il; i++) {
870
585
  const morph = data.morphs[i];
871
586
  const elements = morph.elements;
872
-
873
587
  if (morph.type === 0) {
874
588
  for (let j = 0, jl = elements.length; j < jl; j++) {
875
589
  const morph2 = data.morphs[elements[j].index];
876
- if (morph2.type !== 8) continue;
590
+ if (morph2.type !== 8)
591
+ continue;
877
592
  checkAlphaMorph(morph2.elements, materials);
878
593
  }
879
594
  } else if (morph.type === 8) {
@@ -881,227 +596,175 @@ class MaterialBuilder {
881
596
  }
882
597
  }
883
598
  }
884
-
885
599
  return materials;
886
- } // private methods
887
-
888
-
600
+ }
889
601
  _getTGALoader() {
890
602
  if (this.tgaLoader === null) {
891
- if (TGALoader === undefined) {
892
- throw new Error('THREE.MMDLoader: Import TGALoader');
603
+ if (TGALoader.TGALoader === void 0) {
604
+ throw new Error("THREE.MMDLoader: Import TGALoader");
893
605
  }
894
-
895
- this.tgaLoader = new TGALoader(this.manager);
606
+ this.tgaLoader = new TGALoader.TGALoader(this.manager);
896
607
  }
897
-
898
608
  return this.tgaLoader;
899
609
  }
900
-
901
610
  _isDefaultToonTexture(name) {
902
- if (name.length !== 10) return false;
611
+ if (name.length !== 10)
612
+ return false;
903
613
  return /toon(10|0[0-9])\.bmp/.test(name);
904
614
  }
905
-
906
615
  _loadTexture(filePath, textures, params, onProgress, onError) {
907
616
  params = params || {};
908
617
  const scope = this;
909
618
  let fullPath;
910
-
911
619
  if (params.isDefaultToonTexture === true) {
912
620
  let index;
913
-
914
621
  try {
915
622
  index = parseInt(filePath.match(/toon([0-9]{2})\.bmp$/)[1]);
916
623
  } catch (e) {
917
- console.warn('THREE.MMDLoader: ' + filePath + ' seems like a ' + 'not right default texture path. Using toon00.bmp instead.');
624
+ console.warn(
625
+ "THREE.MMDLoader: " + filePath + " seems like a not right default texture path. Using toon00.bmp instead."
626
+ );
918
627
  index = 0;
919
628
  }
920
-
921
629
  fullPath = DEFAULT_TOON_TEXTURES[index];
922
630
  } else {
923
631
  fullPath = this.resourcePath + filePath;
924
632
  }
925
-
926
- if (textures[fullPath] !== undefined) return textures[fullPath];
633
+ if (textures[fullPath] !== void 0)
634
+ return textures[fullPath];
927
635
  let loader = this.manager.getHandler(fullPath);
928
-
929
636
  if (loader === null) {
930
- loader = filePath.slice(-4).toLowerCase() === '.tga' ? this._getTGALoader() : this.textureLoader;
637
+ loader = filePath.slice(-4).toLowerCase() === ".tga" ? this._getTGALoader() : this.textureLoader;
931
638
  }
932
-
933
- const texture = loader.load(fullPath, function (t) {
934
- // MMD toon texture is Axis-Y oriented
935
- // but Three.js gradient map is Axis-X oriented.
936
- // So here replaces the toon texture image with the rotated one.
937
- if (params.isToonTexture === true) {
938
- t.image = scope._getRotatedImage(t.image);
939
- t.magFilter = NearestFilter;
940
- t.minFilter = NearestFilter;
941
- }
942
-
943
- t.flipY = false;
944
- t.wrapS = RepeatWrapping;
945
- t.wrapT = RepeatWrapping;
946
-
947
- for (let i = 0; i < texture.readyCallbacks.length; i++) {
948
- texture.readyCallbacks[i](texture);
949
- }
950
-
951
- delete texture.readyCallbacks;
952
- }, onProgress, onError);
639
+ const texture = loader.load(
640
+ fullPath,
641
+ function(t) {
642
+ if (params.isToonTexture === true) {
643
+ t.image = scope._getRotatedImage(t.image);
644
+ t.magFilter = THREE.NearestFilter;
645
+ t.minFilter = THREE.NearestFilter;
646
+ }
647
+ t.flipY = false;
648
+ t.wrapS = THREE.RepeatWrapping;
649
+ t.wrapT = THREE.RepeatWrapping;
650
+ for (let i = 0; i < texture.readyCallbacks.length; i++) {
651
+ texture.readyCallbacks[i](texture);
652
+ }
653
+ delete texture.readyCallbacks;
654
+ },
655
+ onProgress,
656
+ onError
657
+ );
953
658
  texture.readyCallbacks = [];
954
659
  textures[fullPath] = texture;
955
660
  return texture;
956
661
  }
957
-
958
662
  _getRotatedImage(image) {
959
- const canvas = document.createElement('canvas');
960
- const context = canvas.getContext('2d');
663
+ const canvas = document.createElement("canvas");
664
+ const context = canvas.getContext("2d");
961
665
  const width = image.width;
962
666
  const height = image.height;
963
667
  canvas.width = width;
964
668
  canvas.height = height;
965
669
  context.clearRect(0, 0, width, height);
966
- context.translate(width / 2.0, height / 2.0);
967
- context.rotate(0.5 * Math.PI); // 90.0 * Math.PI / 180.0
968
-
969
- context.translate(-width / 2.0, -height / 2.0);
670
+ context.translate(width / 2, height / 2);
671
+ context.rotate(0.5 * Math.PI);
672
+ context.translate(-width / 2, -height / 2);
970
673
  context.drawImage(image, 0, 0);
971
674
  return context.getImageData(0, 0, width, height);
972
- } // Check if the partial image area used by the texture is transparent.
973
-
974
-
675
+ }
975
676
  _checkImageTransparency(map, geometry, groupIndex) {
976
- map.readyCallbacks.push(function (texture) {
977
- // Is there any efficient ways?
677
+ map.readyCallbacks.push(function(texture) {
978
678
  function createImageData(image) {
979
- const canvas = document.createElement('canvas');
679
+ const canvas = document.createElement("canvas");
980
680
  canvas.width = image.width;
981
681
  canvas.height = image.height;
982
- const context = canvas.getContext('2d');
682
+ const context = canvas.getContext("2d");
983
683
  context.drawImage(image, 0, 0);
984
684
  return context.getImageData(0, 0, canvas.width, canvas.height);
985
685
  }
986
-
987
686
  function detectImageTransparency(image, uvs, indices) {
988
687
  const width = image.width;
989
688
  const height = image.height;
990
689
  const data = image.data;
991
690
  const threshold = 253;
992
- if (data.length / (width * height) !== 4) return false;
993
-
691
+ if (data.length / (width * height) !== 4)
692
+ return false;
994
693
  for (let i = 0; i < indices.length; i += 3) {
995
- const centerUV = {
996
- x: 0.0,
997
- y: 0.0
998
- };
999
-
694
+ const centerUV = { x: 0, y: 0 };
1000
695
  for (let j = 0; j < 3; j++) {
1001
696
  const index = indices[i * 3 + j];
1002
- const uv = {
1003
- x: uvs[index * 2 + 0],
1004
- y: uvs[index * 2 + 1]
1005
- };
1006
- if (getAlphaByUv(image, uv) < threshold) return true;
697
+ const uv = { x: uvs[index * 2 + 0], y: uvs[index * 2 + 1] };
698
+ if (getAlphaByUv(image, uv) < threshold)
699
+ return true;
1007
700
  centerUV.x += uv.x;
1008
701
  centerUV.y += uv.y;
1009
702
  }
1010
-
1011
703
  centerUV.x /= 3;
1012
704
  centerUV.y /= 3;
1013
- if (getAlphaByUv(image, centerUV) < threshold) return true;
705
+ if (getAlphaByUv(image, centerUV) < threshold)
706
+ return true;
1014
707
  }
1015
-
1016
708
  return false;
1017
709
  }
1018
- /*
1019
- * This method expects
1020
- * texture.flipY = false
1021
- * texture.wrapS = RepeatWrapping
1022
- * texture.wrapT = RepeatWrapping
1023
- * TODO: more precise
1024
- */
1025
-
1026
-
1027
710
  function getAlphaByUv(image, uv) {
1028
711
  const width = image.width;
1029
712
  const height = image.height;
1030
713
  let x = Math.round(uv.x * width) % width;
1031
714
  let y = Math.round(uv.y * height) % height;
1032
- if (x < 0) x += width;
1033
- if (y < 0) y += height;
715
+ if (x < 0)
716
+ x += width;
717
+ if (y < 0)
718
+ y += height;
1034
719
  const index = y * width + x;
1035
720
  return image.data[index * 4 + 3];
1036
721
  }
1037
-
1038
- const imageData = texture.image.data !== undefined ? texture.image : createImageData(texture.image);
722
+ const imageData = texture.image.data !== void 0 ? texture.image : createImageData(texture.image);
1039
723
  const group = geometry.groups[groupIndex];
1040
-
1041
- if (detectImageTransparency(imageData, geometry.attributes.uv.array, geometry.index.array.slice(group.start, group.start + group.count))) {
724
+ if (detectImageTransparency(
725
+ imageData,
726
+ geometry.attributes.uv.array,
727
+ geometry.index.array.slice(group.start, group.start + group.count)
728
+ )) {
1042
729
  map.transparent = true;
1043
730
  }
1044
731
  });
1045
732
  }
1046
-
1047
- } //
1048
-
1049
-
733
+ }
1050
734
  class AnimationBuilder {
1051
- /**
1052
- * @param {Object} vmd - parsed VMD data
1053
- * @param {SkinnedMesh} mesh - tracks will be fitting to mesh
1054
- * @return {AnimationClip}
1055
- */
1056
735
  build(vmd, mesh) {
1057
- // combine skeletal and morph animations
1058
736
  const tracks = this.buildSkeletalAnimation(vmd, mesh).tracks;
1059
737
  const tracks2 = this.buildMorphAnimation(vmd, mesh).tracks;
1060
-
1061
738
  for (let i = 0, il = tracks2.length; i < il; i++) {
1062
739
  tracks.push(tracks2[i]);
1063
740
  }
1064
-
1065
- return new AnimationClip('', -1, tracks);
741
+ return new THREE.AnimationClip("", -1, tracks);
1066
742
  }
1067
- /**
1068
- * @param {Object} vmd - parsed VMD data
1069
- * @param {SkinnedMesh} mesh - tracks will be fitting to mesh
1070
- * @return {AnimationClip}
1071
- */
1072
-
1073
-
1074
743
  buildSkeletalAnimation(vmd, mesh) {
1075
744
  function pushInterpolation(array, interpolation, index) {
1076
- array.push(interpolation[index + 0] / 127); // x1
1077
-
1078
- array.push(interpolation[index + 8] / 127); // x2
1079
-
1080
- array.push(interpolation[index + 4] / 127); // y1
1081
-
1082
- array.push(interpolation[index + 12] / 127); // y2
745
+ array.push(interpolation[index + 0] / 127);
746
+ array.push(interpolation[index + 8] / 127);
747
+ array.push(interpolation[index + 4] / 127);
748
+ array.push(interpolation[index + 12] / 127);
1083
749
  }
1084
-
1085
750
  const tracks = [];
1086
751
  const motions = {};
1087
752
  const bones = mesh.skeleton.bones;
1088
753
  const boneNameDictionary = {};
1089
-
1090
754
  for (let i = 0, il = bones.length; i < il; i++) {
1091
755
  boneNameDictionary[bones[i].name] = true;
1092
756
  }
1093
-
1094
757
  for (let i = 0; i < vmd.metadata.motionCount; i++) {
1095
758
  const motion = vmd.motions[i];
1096
759
  const boneName = motion.boneName;
1097
- if (boneNameDictionary[boneName] === undefined) continue;
760
+ if (boneNameDictionary[boneName] === void 0)
761
+ continue;
1098
762
  motions[boneName] = motions[boneName] || [];
1099
763
  motions[boneName].push(motion);
1100
764
  }
1101
-
1102
765
  for (const key in motions) {
1103
766
  const array = motions[key];
1104
- array.sort(function (a, b) {
767
+ array.sort(function(a, b) {
1105
768
  return a.frameNum - b.frameNum;
1106
769
  });
1107
770
  const times = [];
@@ -1110,100 +773,75 @@ class AnimationBuilder {
1110
773
  const pInterpolations = [];
1111
774
  const rInterpolations = [];
1112
775
  const basePosition = mesh.skeleton.getBoneByName(key).position.toArray();
1113
-
1114
776
  for (let i = 0, il = array.length; i < il; i++) {
1115
777
  const time = array[i].frameNum / 30;
1116
778
  const position = array[i].position;
1117
779
  const rotation = array[i].rotation;
1118
780
  const interpolation = array[i].interpolation;
1119
781
  times.push(time);
1120
-
1121
- for (let j = 0; j < 3; j++) positions.push(basePosition[j] + position[j]);
1122
-
1123
- for (let j = 0; j < 4; j++) rotations.push(rotation[j]);
1124
-
1125
- for (let j = 0; j < 3; j++) pushInterpolation(pInterpolations, interpolation, j);
1126
-
782
+ for (let j = 0; j < 3; j++)
783
+ positions.push(basePosition[j] + position[j]);
784
+ for (let j = 0; j < 4; j++)
785
+ rotations.push(rotation[j]);
786
+ for (let j = 0; j < 3; j++)
787
+ pushInterpolation(pInterpolations, interpolation, j);
1127
788
  pushInterpolation(rInterpolations, interpolation, 3);
1128
789
  }
1129
-
1130
- const targetName = '.bones[' + key + ']';
1131
- tracks.push(this._createTrack(targetName + '.position', VectorKeyframeTrack, times, positions, pInterpolations));
1132
- tracks.push(this._createTrack(targetName + '.quaternion', QuaternionKeyframeTrack, times, rotations, rInterpolations));
790
+ const targetName = ".bones[" + key + "]";
791
+ tracks.push(this._createTrack(targetName + ".position", THREE.VectorKeyframeTrack, times, positions, pInterpolations));
792
+ tracks.push(
793
+ this._createTrack(targetName + ".quaternion", THREE.QuaternionKeyframeTrack, times, rotations, rInterpolations)
794
+ );
1133
795
  }
1134
-
1135
- return new AnimationClip('', -1, tracks);
796
+ return new THREE.AnimationClip("", -1, tracks);
1136
797
  }
1137
- /**
1138
- * @param {Object} vmd - parsed VMD data
1139
- * @param {SkinnedMesh} mesh - tracks will be fitting to mesh
1140
- * @return {AnimationClip}
1141
- */
1142
-
1143
-
1144
798
  buildMorphAnimation(vmd, mesh) {
1145
799
  const tracks = [];
1146
800
  const morphs = {};
1147
801
  const morphTargetDictionary = mesh.morphTargetDictionary;
1148
-
1149
802
  for (let i = 0; i < vmd.metadata.morphCount; i++) {
1150
803
  const morph = vmd.morphs[i];
1151
804
  const morphName = morph.morphName;
1152
- if (morphTargetDictionary[morphName] === undefined) continue;
805
+ if (morphTargetDictionary[morphName] === void 0)
806
+ continue;
1153
807
  morphs[morphName] = morphs[morphName] || [];
1154
808
  morphs[morphName].push(morph);
1155
809
  }
1156
-
1157
810
  for (const key in morphs) {
1158
811
  const array = morphs[key];
1159
- array.sort(function (a, b) {
812
+ array.sort(function(a, b) {
1160
813
  return a.frameNum - b.frameNum;
1161
814
  });
1162
815
  const times = [];
1163
816
  const values = [];
1164
-
1165
817
  for (let i = 0, il = array.length; i < il; i++) {
1166
818
  times.push(array[i].frameNum / 30);
1167
819
  values.push(array[i].weight);
1168
820
  }
1169
-
1170
- tracks.push(new NumberKeyframeTrack('.morphTargetInfluences[' + morphTargetDictionary[key] + ']', times, values));
821
+ tracks.push(new THREE.NumberKeyframeTrack(".morphTargetInfluences[" + morphTargetDictionary[key] + "]", times, values));
1171
822
  }
1172
-
1173
- return new AnimationClip('', -1, tracks);
823
+ return new THREE.AnimationClip("", -1, tracks);
1174
824
  }
1175
- /**
1176
- * @param {Object} vmd - parsed VMD data
1177
- * @return {AnimationClip}
1178
- */
1179
-
1180
-
1181
825
  buildCameraAnimation(vmd) {
1182
826
  function pushVector3(array, vec) {
1183
827
  array.push(vec.x);
1184
828
  array.push(vec.y);
1185
829
  array.push(vec.z);
1186
830
  }
1187
-
1188
831
  function pushQuaternion(array, q) {
1189
832
  array.push(q.x);
1190
833
  array.push(q.y);
1191
834
  array.push(q.z);
1192
835
  array.push(q.w);
1193
836
  }
1194
-
1195
837
  function pushInterpolation(array, interpolation, index) {
1196
- array.push(interpolation[index * 4 + 0] / 127); // x1
1197
-
1198
- array.push(interpolation[index * 4 + 1] / 127); // x2
1199
-
1200
- array.push(interpolation[index * 4 + 2] / 127); // y1
1201
-
1202
- array.push(interpolation[index * 4 + 3] / 127); // y2
838
+ array.push(interpolation[index * 4 + 0] / 127);
839
+ array.push(interpolation[index * 4 + 1] / 127);
840
+ array.push(interpolation[index * 4 + 2] / 127);
841
+ array.push(interpolation[index * 4 + 3] / 127);
1203
842
  }
1204
-
1205
- const cameras = vmd.cameras === undefined ? [] : vmd.cameras.slice();
1206
- cameras.sort(function (a, b) {
843
+ const cameras = vmd.cameras === void 0 ? [] : vmd.cameras.slice();
844
+ cameras.sort(function(a, b) {
1207
845
  return a.frameNum - b.frameNum;
1208
846
  });
1209
847
  const times = [];
@@ -1215,11 +853,10 @@ class AnimationBuilder {
1215
853
  const qInterpolations = [];
1216
854
  const pInterpolations = [];
1217
855
  const fInterpolations = [];
1218
- const quaternion = new Quaternion();
1219
- const euler = new Euler();
1220
- const position = new Vector3();
1221
- const center = new Vector3();
1222
-
856
+ const quaternion = new THREE.Quaternion();
857
+ const euler = new THREE.Euler();
858
+ const position = new THREE.Vector3();
859
+ const center = new THREE.Vector3();
1223
860
  for (let i = 0, il = cameras.length; i < il; i++) {
1224
861
  const motion = cameras[i];
1225
862
  const time = motion.frameNum / 30;
@@ -1239,36 +876,23 @@ class AnimationBuilder {
1239
876
  pushQuaternion(quaternions, quaternion);
1240
877
  pushVector3(positions, position);
1241
878
  fovs.push(fov);
1242
-
1243
879
  for (let j = 0; j < 3; j++) {
1244
880
  pushInterpolation(cInterpolations, interpolation, j);
1245
881
  }
1246
-
1247
- pushInterpolation(qInterpolations, interpolation, 3); // use the same parameter for x, y, z axis.
1248
-
882
+ pushInterpolation(qInterpolations, interpolation, 3);
1249
883
  for (let j = 0; j < 3; j++) {
1250
884
  pushInterpolation(pInterpolations, interpolation, 4);
1251
885
  }
1252
-
1253
886
  pushInterpolation(fInterpolations, interpolation, 5);
1254
887
  }
1255
-
1256
- const tracks = []; // I expect an object whose name 'target' exists under THREE.Camera
1257
-
1258
- tracks.push(this._createTrack('target.position', VectorKeyframeTrack, times, centers, cInterpolations));
1259
- tracks.push(this._createTrack('.quaternion', QuaternionKeyframeTrack, times, quaternions, qInterpolations));
1260
- tracks.push(this._createTrack('.position', VectorKeyframeTrack, times, positions, pInterpolations));
1261
- tracks.push(this._createTrack('.fov', NumberKeyframeTrack, times, fovs, fInterpolations));
1262
- return new AnimationClip('', -1, tracks);
1263
- } // private method
1264
-
1265
-
888
+ const tracks = [];
889
+ tracks.push(this._createTrack("target.position", THREE.VectorKeyframeTrack, times, centers, cInterpolations));
890
+ tracks.push(this._createTrack(".quaternion", THREE.QuaternionKeyframeTrack, times, quaternions, qInterpolations));
891
+ tracks.push(this._createTrack(".position", THREE.VectorKeyframeTrack, times, positions, pInterpolations));
892
+ tracks.push(this._createTrack(".fov", THREE.NumberKeyframeTrack, times, fovs, fInterpolations));
893
+ return new THREE.AnimationClip("", -1, tracks);
894
+ }
1266
895
  _createTrack(node, typedKeyframeTrack, times, values, interpolations) {
1267
- /*
1268
- * optimizes here not to let KeyframeTrackPrototype optimize
1269
- * because KeyframeTrackPrototype optimizes times and values but
1270
- * doesn't optimize interpolations.
1271
- */
1272
896
  if (times.length > 2) {
1273
897
  times = times.slice();
1274
898
  values = values.slice();
@@ -1276,7 +900,6 @@ class AnimationBuilder {
1276
900
  const stride = values.length / times.length;
1277
901
  const interpolateStride = interpolations.length / times.length;
1278
902
  let index = 1;
1279
-
1280
903
  for (let aheadIndex = 2, endIndex = times.length; aheadIndex < endIndex; aheadIndex++) {
1281
904
  for (let i = 0; i < stride; i++) {
1282
905
  if (values[index * stride + i] !== values[(index - 1) * stride + i] || values[index * stride + i] !== values[aheadIndex * stride + i]) {
@@ -1284,151 +907,92 @@ class AnimationBuilder {
1284
907
  break;
1285
908
  }
1286
909
  }
1287
-
1288
910
  if (aheadIndex > index) {
1289
911
  times[index] = times[aheadIndex];
1290
-
1291
912
  for (let i = 0; i < stride; i++) {
1292
913
  values[index * stride + i] = values[aheadIndex * stride + i];
1293
914
  }
1294
-
1295
915
  for (let i = 0; i < interpolateStride; i++) {
1296
916
  interpolations[index * interpolateStride + i] = interpolations[aheadIndex * interpolateStride + i];
1297
917
  }
1298
918
  }
1299
919
  }
1300
-
1301
920
  times.length = index + 1;
1302
921
  values.length = (index + 1) * stride;
1303
922
  interpolations.length = (index + 1) * interpolateStride;
1304
923
  }
1305
-
1306
924
  const track = new typedKeyframeTrack(node, times, values);
1307
-
1308
925
  track.createInterpolant = function InterpolantFactoryMethodCubicBezier(result) {
1309
- return new CubicBezierInterpolation(this.times, this.values, this.getValueSize(), result, new Float32Array(interpolations));
926
+ return new CubicBezierInterpolation(
927
+ this.times,
928
+ this.values,
929
+ this.getValueSize(),
930
+ result,
931
+ new Float32Array(interpolations)
932
+ );
1310
933
  };
1311
-
1312
934
  return track;
1313
935
  }
1314
-
1315
- } // interpolation
1316
-
1317
-
1318
- class CubicBezierInterpolation extends Interpolant {
936
+ }
937
+ class CubicBezierInterpolation extends THREE.Interpolant {
1319
938
  constructor(parameterPositions, sampleValues, sampleSize, resultBuffer, params) {
1320
939
  super(parameterPositions, sampleValues, sampleSize, resultBuffer);
1321
940
  this.interpolationParams = params;
1322
941
  }
1323
-
1324
942
  interpolate_(i1, t0, t, t1) {
1325
943
  const result = this.resultBuffer;
1326
944
  const values = this.sampleValues;
1327
945
  const stride = this.valueSize;
1328
946
  const params = this.interpolationParams;
1329
947
  const offset1 = i1 * stride;
1330
- const offset0 = offset1 - stride; // No interpolation if next key frame is in one frame in 30fps.
1331
- // This is from MMD animation spec.
1332
- // '1.5' is for precision loss. times are Float32 in Three.js Animation system.
1333
-
1334
- const weight1 = t1 - t0 < 1 / 30 * 1.5 ? 0.0 : (t - t0) / (t1 - t0);
1335
-
948
+ const offset0 = offset1 - stride;
949
+ const weight1 = t1 - t0 < 1 / 30 * 1.5 ? 0 : (t - t0) / (t1 - t0);
1336
950
  if (stride === 4) {
1337
- // Quaternion
1338
951
  const x1 = params[i1 * 4 + 0];
1339
952
  const x2 = params[i1 * 4 + 1];
1340
953
  const y1 = params[i1 * 4 + 2];
1341
954
  const y2 = params[i1 * 4 + 3];
1342
-
1343
955
  const ratio = this._calculate(x1, x2, y1, y2, weight1);
1344
-
1345
- Quaternion.slerpFlat(result, 0, values, offset0, values, offset1, ratio);
956
+ THREE.Quaternion.slerpFlat(result, 0, values, offset0, values, offset1, ratio);
1346
957
  } else if (stride === 3) {
1347
- // Vector3
1348
958
  for (let i = 0; i !== stride; ++i) {
1349
959
  const x1 = params[i1 * 12 + i * 4 + 0];
1350
960
  const x2 = params[i1 * 12 + i * 4 + 1];
1351
961
  const y1 = params[i1 * 12 + i * 4 + 2];
1352
962
  const y2 = params[i1 * 12 + i * 4 + 3];
1353
-
1354
963
  const ratio = this._calculate(x1, x2, y1, y2, weight1);
1355
-
1356
964
  result[i] = values[offset0 + i] * (1 - ratio) + values[offset1 + i] * ratio;
1357
965
  }
1358
966
  } else {
1359
- // Number
1360
967
  const x1 = params[i1 * 4 + 0];
1361
968
  const x2 = params[i1 * 4 + 1];
1362
969
  const y1 = params[i1 * 4 + 2];
1363
970
  const y2 = params[i1 * 4 + 3];
1364
-
1365
971
  const ratio = this._calculate(x1, x2, y1, y2, weight1);
1366
-
1367
972
  result[0] = values[offset0] * (1 - ratio) + values[offset1] * ratio;
1368
973
  }
1369
-
1370
974
  return result;
1371
975
  }
1372
-
1373
976
  _calculate(x1, x2, y1, y2, x) {
1374
- /*
1375
- * Cubic Bezier curves
1376
- * https://en.wikipedia.org/wiki/B%C3%A9zier_curve#Cubic_B.C3.A9zier_curves
1377
- *
1378
- * B(t) = ( 1 - t ) ^ 3 * P0
1379
- * + 3 * ( 1 - t ) ^ 2 * t * P1
1380
- * + 3 * ( 1 - t ) * t^2 * P2
1381
- * + t ^ 3 * P3
1382
- * ( 0 <= t <= 1 )
1383
- *
1384
- * MMD uses Cubic Bezier curves for bone and camera animation interpolation.
1385
- * http://d.hatena.ne.jp/edvakf/20111016/1318716097
1386
- *
1387
- * x = ( 1 - t ) ^ 3 * x0
1388
- * + 3 * ( 1 - t ) ^ 2 * t * x1
1389
- * + 3 * ( 1 - t ) * t^2 * x2
1390
- * + t ^ 3 * x3
1391
- * y = ( 1 - t ) ^ 3 * y0
1392
- * + 3 * ( 1 - t ) ^ 2 * t * y1
1393
- * + 3 * ( 1 - t ) * t^2 * y2
1394
- * + t ^ 3 * y3
1395
- * ( x0 = 0, y0 = 0 )
1396
- * ( x3 = 1, y3 = 1 )
1397
- * ( 0 <= t, x1, x2, y1, y2 <= 1 )
1398
- *
1399
- * Here solves this equation with Bisection method,
1400
- * https://en.wikipedia.org/wiki/Bisection_method
1401
- * gets t, and then calculate y.
1402
- *
1403
- * f(t) = 3 * ( 1 - t ) ^ 2 * t * x1
1404
- * + 3 * ( 1 - t ) * t^2 * x2
1405
- * + t ^ 3 - x = 0
1406
- *
1407
- * (Another option: Newton's method
1408
- * https://en.wikipedia.org/wiki/Newton%27s_method)
1409
- */
1410
977
  let c = 0.5;
1411
978
  let t = c;
1412
- let s = 1.0 - t;
979
+ let s = 1 - t;
1413
980
  const loop = 15;
1414
981
  const eps = 1e-5;
1415
982
  const math = Math;
1416
983
  let sst3, stt3, ttt;
1417
-
1418
984
  for (let i = 0; i < loop; i++) {
1419
- sst3 = 3.0 * s * s * t;
1420
- stt3 = 3.0 * s * t * t;
985
+ sst3 = 3 * s * s * t;
986
+ stt3 = 3 * s * t * t;
1421
987
  ttt = t * t * t;
1422
988
  const ft = sst3 * x1 + stt3 * x2 + ttt - x;
1423
- if (math.abs(ft) < eps) break;
1424
- c /= 2.0;
989
+ if (math.abs(ft) < eps)
990
+ break;
991
+ c /= 2;
1425
992
  t += ft < 0 ? c : -c;
1426
- s = 1.0 - t;
993
+ s = 1 - t;
1427
994
  }
1428
-
1429
995
  return sst3 * y1 + stt3 * y2 + ttt;
1430
996
  }
1431
-
1432
997
  }
1433
-
1434
- export { MMDLoader };
998
+ exports.MMDLoader = MMDLoader;